Time |
Nick |
Message |
00:00 |
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00:07 |
jordan4ibanez_ |
Nope, wait |
00:07 |
jordan4ibanez_ |
local name = data[np]print(minetest.get_name_from_content_id(name)) |
00:07 |
jordan4ibanez_ |
This is |
00:07 |
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00:28 |
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00:30 |
bulletrulz |
man the people over at ubuntu uck |
00:30 |
bulletrulz |
suck |
00:31 |
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00:32 |
fireglow |
lol |
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00:32 |
liljnc3 |
hi |
00:33 |
liljnc3 |
CraigyDavi |
00:34 |
liljnc3 |
CRAIGYYYY |
00:43 |
jordan4ibanez_ |
Why the duck does world edit make everything fire |
00:43 |
jordan4ibanez_ |
WHY |
00:44 |
blaise |
fire ? |
01:02 |
bulletrulz |
hmmm linux mint.. |
01:02 |
bulletrulz |
should i? lol |
01:04 |
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01:04 |
kaeza |
evenings |
01:08 |
hoodedice |
evening |
01:08 |
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01:13 |
bulletrulz |
does anyone know if this still works http://www.wikihow.com/Install-Linux-without-a-CD-or-USB-Stick-Using-UNetBootIn |
01:16 |
hoodedice |
bulletrulz, It does |
01:17 |
hoodedice |
In fact, I do it WITHOUT a CD or USB |
01:17 |
hoodedice |
oh lol, that webpage shows you how to do it without too, haha |
01:17 |
bulletrulz |
hoodedice, cool.... im thinking on trying zorin os. see if i want it instead of elemantary id tho |
01:17 |
hoodedice |
blame my dyslexia |
01:17 |
bulletrulz |
xD |
01:18 |
hoodedice |
*lysdexia |
01:18 |
bulletrulz |
would you recommend zorin? |
01:18 |
hoodedice |
I dunno |
01:18 |
hoodedice |
Used xubuntu all my life |
01:18 |
hoodedice |
Well, catch ya later, have to go in a hurry. Ping me if you catch me online on this, I can help you out |
01:18 |
bulletrulz |
hmm... i dont know what to do im conflicted. |
01:18 |
bulletrulz |
kk |
01:19 |
hoodedice |
What do you want from your system? |
01:19 |
hoodedice |
I want a light, stable, mainstream desktop |
01:19 |
hoodedice |
So I have Windows 8.1 and Xubuntu |
01:20 |
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01:20 |
bulletrulz |
wait. |
01:20 |
bulletrulz |
question if i may |
01:20 |
bulletrulz |
nooooo!!!! |
01:20 |
bulletrulz |
HOOD |
01:20 |
bulletrulz |
xD |
01:25 |
blaise |
I use gentoo or funtoo |
02:03 |
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02:04 |
Dogzilla131 |
How high do i need to be to not make a shadow? |
02:06 |
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02:07 |
Dogzilla131 |
I mean how high to my building to be to not make a shadow underneath |
02:31 |
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02:34 |
jordan4ibanez_ |
peace |
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04:13 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Oops, fix //set. https:/ 2014-07-14T00:11:33-04:00 http://git.io/Mx97_Q |
04:25 |
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04:25 |
niften |
lol |
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blaise |
wow |
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06:50 |
yaman |
hello everyone, i have a question concerning a mod I am making, but i found #minetest-dev very shy |
06:52 |
yaman |
I am making a goldtouch mod, anything you step on turns into a goldblock. so far, this is my code : http://pastebin.com/sRwrLNML |
06:52 |
LemonLake |
#minetest-dev is core development |
06:53 |
LemonLake |
they are not usually awake during these hours but they will get pissed off if you ask them for modding help or pretty much anything off-topic |
06:53 |
yaman |
what I meant was #minetest-mods |
06:53 |
LemonLake |
ah, yeah, nobody's ever there |
06:53 |
LemonLake |
Well, I can give you some tips |
06:53 |
LemonLake |
Your /goldtouch command will want a privelege, for starters |
06:54 |
yaman |
my question is how could i make the chat command continously do the function? |
06:54 |
LemonLake |
You also want a table that stores whether of whether not a player actually has goldtouch enabled |
06:55 |
LemonLake |
http://pastebin.com/ghsRy8bC |
06:55 |
yaman |
ok i think i can look in dev.minetest for the privilege thing but how do you do the last part. |
06:55 |
LemonLake |
(untested, may be syntax errors) |
06:56 |
LemonLake |
You also want to look on the wiki for how to do the stepping and priveleges. |
06:56 |
LemonLake |
http://dev.minetest.net/Category:Methods is a good place that lists most of the minetest.* methods |
06:56 |
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06:57 |
LemonLake |
Finally, you can use http://dev.minetest.net/minetest.register_globalstep in order to loop through all the players in your table, check if their goldtouch value is true and then change the block to gold accordingly. |
06:57 |
yaman |
I am sorry. I am new to modding. What does that code in pastebin do? |
06:57 |
LemonLake |
I recommend you also use a timer, as shown in the example on that page, in order to not lag out servers too much |
06:57 |
LemonLake |
The code in pastebin is just the table part. |
06:58 |
LemonLake |
If you're new to lua, you should probably learn it properly first :) |
06:58 |
LemonLake |
!pil |
06:58 |
MinetestBot |
someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/ |
07:00 |
LemonLake |
Oh by the way, yaman, you don't want to always be setting the block below the player, because they could make a gold block staircase. |
07:00 |
LemonLake |
you want to check if it's not air first |
07:01 |
yaman |
ok i will try to work on that thankyou |
07:02 |
LemonLake |
ã©ã„ãŸã—ã¾ã—ã¦! |
07:07 |
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07:12 |
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07:14 |
Calinou |
hi |
07:15 |
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07:20 |
yaman |
hello there |
07:22 |
Calinou |
heh, proller removed his e-mail from Freeminer credits |
07:22 |
Calinou |
it's in history anyway |
07:30 |
Calinou |
-NickServ- Registered : Jul 12 17:31:47 2010 (4 years, 0 weeks, 2 days, 15:58:05 ago) |
07:30 |
Calinou |
happy birthday nickserv account |
07:39 |
sfan5 |
meow |
07:40 |
sfan5 |
hi everyone |
07:40 |
nore |
hi |
07:40 |
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07:47 |
nore |
*what* does the mainloop_other profiler graph show? |
08:06 |
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08:06 |
Krock |
woooo |
08:06 |
Krock |
germany won |
08:10 |
JamesTait |
Yes they did. :) |
08:11 |
JamesTait |
Youngest sone and I cheered loudly. Eldest son kind of went "Meh". Wife swore. |
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09:27 |
Calinou |
http://i.imgur.com/JMn0WXk.jpg → new Stunt Rally car selection GUI |
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10:54 |
LazyJ |
VanessaE, does InchraNet use SASL for chat login? What about NickServ? I tried the old "/msg nickserv identify <password>" method and it tells me there is no nick "nickserv". |
10:55 |
LazyJ |
...and G'mornin' ;) |
10:59 |
PenguinDad |
LazyJ: AFAIK NickServ is split away on InchraNet |
11:00 |
VanessaE |
nickserv is dead but SASL should work |
11:00 |
LazyJ |
Ah, thanks VanessaE. |
11:01 |
LazyJ |
I tried SASL earlier but didn't see the confirmation like I receive when connecting to freenode. |
11:01 |
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11:02 |
twoelk |
http://www.youtube.com/watch?v=LN8parxJtkc :-) |
11:05 |
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11:05 |
LazyJ |
Good video. Thanks ;) |
11:09 |
twoelk |
always got into trouble as kids when we fooled around with a couch like that |
11:18 |
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11:20 |
Krock |
current noisetest progress: http://i.imgur.com/CBSFHsM.png |
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13:26 |
alket |
does minetest have monsters ? |
13:27 |
sfan5 |
not by default |
13:27 |
sfan5 |
you need to install a mobs mod for monsters |
13:28 |
Lunovox |
my mod de mobs is bronken |
13:28 |
Lunovox |
but if you want, i can give to you. |
13:29 |
alket |
thanks |
13:29 |
Lunovox |
https://lunovox-projects.googlecode.com/svn/trunk/minetest_craftopoles/mods/lunomobs/ |
13:29 |
alket |
Lunovox: thanks |
13:29 |
Lunovox |
is a repository svn |
13:30 |
alket |
I saw them on youtube that minecraft has them , they look nice |
13:32 |
Lunovox |
if you want see this mod run. connect to server craftopoles |
13:33 |
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13:34 |
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13:36 |
crazyR |
guys is there anyreason why mapdata would fail to save.. the server uses leveldb this isnt a constant issue its fairly random |
13:36 |
crazyR |
but sometimes everyone on the server can loose hours of work |
13:37 |
crazyR |
all other data saves, inventry and player, but everyso often map data doesnt |
13:38 |
VanessaE |
no clue, except it's been reported before |
13:39 |
VanessaE |
I forget who, and I don't see an issue on github, but I know someone else reported a similar problem |
13:40 |
crazyR |
may have been me :/ |
13:40 |
crazyR |
thing is i cant reproduce it on demand |
13:41 |
VanessaE |
better go file an issue before this gets forgotten |
13:41 |
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13:42 |
crazyR |
will do, just a though does leveldb run on its own proccess? |
13:42 |
VanessaE |
I'm not sure; I use leveldb on my worlds and have never had this happen |
13:43 |
VanessaE |
on the other hand, zeno has had something similar happen on his world with leveldb, but not with sqlite |
13:43 |
VanessaE |
and sapier had it happen with sqlite but not leveldb, but only on android -- I think |
13:45 |
VanessaE |
wait... |
13:46 |
VanessaE |
https://github.com/minetest/minetest/issues/1397 |
13:46 |
VanessaE |
this? |
13:50 |
crazyR |
no, an example is, let say we have a building its already been saved, etc, then we go build let say a new wall in there, i go away from the building for a few mins, come back and the work i did is gone, almost like the client didnt send the data to the server. this is where it gets wierd. the data is definatly getting sent to the server becuase other players can see exactly what i see. |
13:51 |
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13:51 |
VanessaE |
hm |
13:51 |
crazyR |
thats a small example, its not regenerating, it litrally not saving. from what im aware |
13:51 |
VanessaE |
and if you log out/back in, the building is gone? |
13:51 |
VanessaE |
what replaces it? |
13:52 |
crazyR |
nothing, when ever this issue happens. nothing actually replaces it, its just back to the way it was before that paticular issue happened |
13:52 |
VanessaE |
that doesn't make sense. |
13:52 |
VanessaE |
you said the building was already saved |
13:52 |
VanessaE |
so the new wall for example, gets lost? |
13:53 |
crazyR |
yeah the new wall gets lost but the old building stays |
13:53 |
VanessaE |
OH ok |
13:53 |
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13:53 |
VanessaE |
that's a whole new one to me |
13:54 |
VanessaE |
you need to file a report. now. |
13:54 |
VanessaE |
be sure you mention that other players nearby are able to see you building |
13:55 |
VanessaE |
that part is important - proves that lag isn't the issue |
13:55 |
crazyR |
will do, im not much good at writing issues, but il do my best :P |
13:55 |
crazyR |
*explaining things lol |
13:56 |
puhfa |
hmm, just a thought. did this happen before you switched to 0.4.10? |
13:56 |
crazyR |
yeah |
13:56 |
crazyR |
its been happening for a few week now |
13:58 |
puhfa |
if the db backend runs as its own process, does the server notice if the backend goes down? |
13:58 |
puhfa |
because thats the only explanation ive come up with |
14:00 |
VanessaE |
I have to wonder if it's not a simpler case of just misusing the backend on occasion |
14:00 |
VanessaE |
e.g. sending invalid save commands |
14:00 |
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14:00 |
VanessaE |
Occam's Razor and all. |
14:01 |
puhfa |
could be, but it doesnt happen that often :/ |
14:01 |
puhfa |
and when it does, its usually an hour or more before you even notice |
14:01 |
VanessaE |
minetest suffers from ongoing memory corruption glitches |
14:01 |
VanessaE |
maybe it's hitting the map saving code in his case? |
14:02 |
crazyR |
https://github.com/minetest/minetest/issues/1479 ahev a look at this for me please tell me if ive missed anything or made it hard to understand lol |
14:03 |
VanessaE |
crazyR: you need to work on your grammar and so on but this will do. |
14:03 |
puhfa |
you might wanna mention that it happened too when there were several people working the same block (the demo house in our case, at least) |
14:03 |
puhfa |
and we only noticed it when those blocks got unloaded and supposedly saved to the db, only the latter never happened |
14:04 |
crazyR |
puhfa you wanna comment on it with those additions. :/ |
14:04 |
puhfa |
sure |
14:05 |
puhfa |
and VanessaE, he is a finn, those guys never seem to be able to learn even passable english |
14:06 |
VanessaE |
heh |
14:06 |
VanessaE |
be fair, c55 is Finnish :) |
14:06 |
puhfa |
so am i |
14:06 |
* puhfa |
pours ketchup on Krays head |
14:06 |
VanessaE |
that's okay, I won't hold that against either of you ;) |
14:06 |
Kray |
rude |
14:07 |
puhfa |
oh come on i know you like it |
14:07 |
crazyR |
ok, grammar should be better now :P |
14:07 |
VanessaE |
crazyR: suggest you change the subject line to: leveldb randomly not saving changes to map data |
14:08 |
crazyR |
done, thanks :) |
14:09 |
VanessaE |
Also, check all contractions, "cant" --> "can't", and personal pronoun "i" --> "I" |
14:09 |
VanessaE |
and capitalize the first word of each sentence :) |
14:09 |
VanessaE |
in other words, treat a bug report like a professional paper, only shorter :) |
14:13 |
crazyR |
think it should be acceptable now :P |
14:14 |
VanessaE |
MUCH better. |
14:14 |
VanessaE |
:) |
14:25 |
Krock |
i cant speek inglish |
14:27 |
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14:28 |
* Krock |
wonders why all servers are marked ad *CDP |
14:28 |
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14:29 |
VanessaE |
huh. so they are. |
14:29 |
VanessaE |
strange, that's not supposed to be; they're not so-marked in the master list, http://servers.minetest.net/ |
14:29 |
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14:30 |
Krock |
VanessaE, you got that bug too? |
14:30 |
VanessaE |
yes. |
14:30 |
Krock |
ok. then not my fail :) |
14:31 |
VanessaE |
nope |
14:31 |
VanessaE |
lemme pull real quick |
14:33 |
gourytch |
question. how to close (in mod) form opened by minetest.show_formspec(user, formname, formspec) ? |
14:34 |
Krock |
esc |
14:34 |
Krock |
or souble click outside |
14:34 |
VanessaE |
he means in code |
14:34 |
gourytch |
no. via api |
14:34 |
Krock |
button_exit |
14:34 |
Krock |
it's not possible to close the formspec automatically |
14:34 |
gourytch |
i need close form on both clients |
14:34 |
Krock |
the client needs to exit it somehow |
14:34 |
gourytch |
(need for trade mod) |
14:35 |
VanessaE |
Krock: ok, that *CDP glitch is present on HEAD also. |
14:35 |
Krock |
VanessaE, I'm using newest git, too :P |
14:36 |
gourytch |
i can replace it (by timeout or by other event) to other form but cannot remove all forms from screen. |
14:37 |
VanessaE |
well at the very least now my client no longer shows 0.4.9-$FOO, since I took the time to re-clone :) |
14:38 |
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14:38 |
VanessaE |
Krock: well, you may as well go file an issue, you know how the core devs are. |
14:39 |
Krock |
I'm looking up from where the fail comes |
14:39 |
Krock |
l_mainmenu-cpp |
14:42 |
Krock |
found it |
14:42 |
Krock |
line 517, it adds true in any case |
14:43 |
* PenguinDad |
looks at ShadowNinja |
14:43 |
Krock |
well, I have no clue how to convert this to a boolean value |
14:46 |
Krock |
agh.. can't convert 'Json::Value' to boolean |
14:48 |
* Krock |
isn't happy about his soulation of "lua_pushboolean(L,servers[i]["creative"].asString()[0] == 't');" |
14:48 |
Krock |
but it works |
14:48 |
Krock |
weee |
14:50 |
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14:50 |
* Krock |
headdesks when he sees "Value::asBool() const" |
14:52 |
PenguinDad |
Krock: why do these if conditions remind me to this? https://github.com/Uberi/Minetest-WorldEdit/blob/58d7a7134e3884999b135e2dafdf0171abf54f5a/worldedit/manipulations.lua#L51 |
14:53 |
Krock |
no idea. |
14:53 |
PenguinDad |
s/to/of/ |
14:59 |
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15:00 |
Krock |
https://github.com/minetest/minetest/pull/1480 |
15:01 |
Krock |
VanessaE ^ |
15:01 |
VanessaE |
saw |
15:02 |
Krock |
k |
15:02 |
VanessaE |
looks like some placeholder code that just never got replaced with the right code |
15:02 |
Krock |
well, it worked before... so Ig uess, the serverlist updated somehow |
15:03 |
VanessaE |
yeah, there was a big rewrite recently I think |
15:03 |
VanessaE |
damned if I can remember the details though |
15:03 |
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15:04 |
Krock |
tested. it works actually. |
15:04 |
arsdragonfly |
Hey guys |
15:04 |
VanessaE |
hiars |
15:04 |
Krock |
hey |
15:05 |
arsdragonfly |
After months and years of development my AdvancedMarket mod is finally available on my server now |
15:05 |
arsdragonfly |
!server arsdragonfly |
15:05 |
MinetestBot |
arsdragonfly: Arsdragonfly's Minetest Server | arsenalmp.no-ip.org:16000 | Clients: 0/20, 0/1 | Version: 0.4.10-dev / minetest | Ping: 79ms |
15:05 |
VanessaE |
cool |
15:05 |
Krock |
!server Krock |
15:05 |
MinetestBot |
Krock: Krock's Ultimative Platform | minetest.ntdll.net | Clients: 11/20, 0/19 | Version: 0.4.10-dev_MSVC / minetest | Ping: 6ms |
15:05 |
Krock |
even lower ping :P |
15:06 |
Jordach |
because python is never the answer |
15:06 |
arsdragonfly |
This mod allows buying/selling anything from/to other players at good price, everyone's buy/sell orders will be matched up. |
15:07 |
arsdragonfly |
No chests needed. Everything works over the air. |
15:07 |
Krock |
an other currency mod? |
15:07 |
VanessaE |
sounds like a stockmarket |
15:07 |
arsdragonfly |
VanessaE: it actually works that way :-P |
15:08 |
PenguinDad |
!server Free |
15:08 |
MinetestBot |
PenguinDad: No results |
15:08 |
Krock |
arsdragonfly, any bug to get infinite stuff? |
15:08 |
Krock |
or -1 items? |
15:08 |
arsdragonfly |
I've been busy fixing these bugs |
15:08 |
Krock |
ah good |
15:09 |
arsdragonfly |
You'll see in the git log |
15:09 |
VanessaE |
Krock: "Trading Places" -- http://www.popmodal.com/video/1277/Trading-Places-Final-Exchange-Scene-amp-Explanation |
15:09 |
VanessaE |
very good explanation of the process |
15:09 |
Krock |
thx |
15:09 |
arsdragonfly |
Well there's actually one bug i forgot to fix... nvm i hope i'll fix that before you find it out |
15:10 |
VanessaE |
(well that link is for those who don't understand trading on the market) |
15:10 |
arsdragonfly |
https://forum.minetest.net/viewtopic.php?f=9&t=7253 |
15:11 |
arsdragonfly |
The forum post. |
15:11 |
Calinou |
Geany uses 33 MB of RAM with more than 40 files open |
15:11 |
Calinou |
O_o |
15:11 |
arsdragonfly |
Now everyone comes with 2000$ on the server. You can sell tree blocks to me to earn more. |
15:11 |
* Calinou |
is adding mod load messages to all mods |
15:11 |
Calinou |
to see which mods load, and when |
15:12 |
Calinou |
(mods part of Carbone have a different message than user-supplied mods) |
15:13 |
arsdragonfly |
If you wanna earn some more money on my server, hold tree blocks in the hand, then /am sell 50 , and /am refreshbuffer |
15:13 |
arsdragonfly |
Then use /money to see your money which would have increased from 2000 |
15:13 |
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15:16 |
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15:17 |
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15:18 |
Calinou |
46 files changed, 160 insertions(+), 25 deletions(-) |
15:19 |
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15:20 |
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15:24 |
Krock |
Calinou, why is that logging required? |
15:27 |
Calinou |
<Calinou> to see which mods load, and when |
15:27 |
Calinou |
it's disabled by default, enable with log_mods = true |
15:27 |
Calinou |
I'll document it on forum topic |
15:27 |
Krock |
k. |
15:28 |
Calinou |
17:28:33: ACTION[main]: Carbone: [wieldview] loaded. |
15:28 |
Calinou |
17:28:33: ACTION[main]: Carbone: [shields] loaded. |
15:28 |
Calinou |
17:28:33: ACTION[main]: Carbone: [mesecons] loaded. |
15:28 |
Calinou |
17:28:33: ACTION[main]: Carbone: [chatplus] loaded. |
15:28 |
Calinou |
stuff like that for Carbone mods |
15:28 |
Calinou |
user-supplied mods are expected to use the same thing, but without Carbone: |
15:29 |
Calinou |
(if only the engine did these loading messages…) |
15:29 |
Krock |
you could write a pullrequest for that |
15:32 |
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15:32 |
nore |
Calinou: is mesecons in carbone? |
15:36 |
Calinou |
yes, partial |
15:36 |
Calinou |
(no micro/Luacontrollers, no blinky plant) |
15:36 |
Calinou |
it's there, but disabled, rename the directories if you want them (remove the leading dot) |
15:37 |
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15:37 |
rubenwardy |
Hi all! |
15:37 |
Calinou |
Carbone celebrated 300 commits recently |
15:38 |
Calinou |
hi rubenwardy :) |
15:39 |
VanessaE |
Calinou: how many of those are from the base game it was forked from? :) |
15:41 |
Krock |
base game...? |
15:42 |
Calinou |
0 |
15:42 |
Calinou |
it's not a fork |
15:42 |
* sfan5 |
meows at Krock |
15:42 |
* Krock |
meows at sfan5 |
15:45 |
* Krock |
is happy about his in total 5 changed lines at minetest/minetest |
15:46 |
VanessaE |
meow |
15:46 |
VanessaE |
Krock: oh, I had assumed he started from minetest_game |
15:46 |
LemonLake |
good day |
15:46 |
Krock |
VanessaE, yes. most games are a fork of it |
15:46 |
LemonLake |
sfan5: finished oreimo season 2...its fucked up |
15:46 |
Krock |
of the old minetest_game |
15:47 |
sfan5 |
LemonLake: explain, I didn't see it |
15:47 |
VanessaE |
I've got no clue how many commits on Dreambuilder are the result of me building on top of mt_game :) |
15:47 |
PenguinDad |
Krock: 5 changed lines? |
15:47 |
Krock |
in total, PenguinDad |
15:48 |
PenguinDad |
I only see 6 or 2 |
15:48 |
Krock |
oh. 6 then |
15:49 |
Krock |
still wonder why the disallow_empty_passwords is not used in the serverlist... |
15:49 |
Krock |
I keep forgetting it |
15:49 |
PenguinDad |
Krock: iirc it is used in the server list |
15:49 |
Krock |
but not clientsided |
15:50 |
Krock |
eh. is it that * symbol? |
15:50 |
Krock |
thought, it's for server_dedicated |
15:50 |
PenguinDad |
Krock: https://github.com/SmallJoker/minetest/blob/fix_serverlist/src/script/lua_api/l_mainmenu.cpp#L509-513 |
15:50 |
gourytch |
hmm... seems no way to create non-modal frames =( |
15:51 |
Krock |
PenguinDad, yes that one I mean. |
15:53 |
VanessaE |
there we go |
15:53 |
VanessaE |
git log a5dcf123e0d9b568569118d1a05e24f56e7b5d69..f5bdeb2a6f0cc17f1222fa185843fe49669d9a93 |grep commit|wc |
15:53 |
VanessaE |
173 346 8304 |
15:53 |
VanessaE |
173 commits since forking. |
15:54 |
Krock |
of dreambuilder ^? |
15:54 |
VanessaE |
and most of them are http://xkcd.com/1296/ compliant. :) |
15:54 |
VanessaE |
Krock: yeah |
15:54 |
Krock |
VanessaE, that xkcd is my favourite |
15:54 |
Krock |
which step are you? |
15:54 |
Krock |
I hope, not the last |
15:55 |
sfan5 |
VanessaE: Haaaaaaands |
15:55 |
VanessaE |
somewhere between "more code" and "here have code" :D |
15:55 |
Krock |
:) |
15:56 |
PenguinDad |
Jordach seems to be there too :D |
15:56 |
Krock |
but "here have code" is on a diffrent branch |
15:57 |
VanessaE |
yeah but nothing was committed to mainline in the meantime :) |
15:58 |
* Krock |
<3 big farms, collected 5.5 stacks of the not-rhyme fruit |
15:58 |
LemonLake |
nman finished his big farm |
15:58 |
LemonLake |
20x20 plots |
15:58 |
LemonLake |
5 stacks 41 potatoes from one of his plots |
15:59 |
Krock |
hmm.. those fields seem to have diffrent sizes |
15:59 |
PenguinDad |
Krock: for really big farms you'll need a harvester :P |
16:00 |
Krock |
I'll get a Traktor |
16:00 |
Krock |
brumm brummm |
16:00 |
VanessaE |
so someone has to add a combine harvester to farming_plus now? |
16:00 |
VanessaE |
:P |
16:01 |
PenguinDad |
VanessaE: and a plow :p |
16:01 |
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16:02 |
Krock |
hmm, farming_plus is incompatible to the new minetest_game |
16:02 |
Krock |
AFAIK |
16:02 |
VanessaE |
works fine in dreambuilder ;) |
16:03 |
VanessaE |
(of course I also stopped tracking code changes in mt_game so that explains why it still works) |
16:06 |
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16:11 |
nyuszika7h |
http://bpaste.net/show/E3u2vx2810cLDn4PG8VQ/ |
16:14 |
Calinou |
<gourytch> hmm... seems no way to create non-modal frames =( |
16:14 |
Calinou |
non-modal frames? |
16:15 |
PenguinDad |
that's just the totally broken 3d_armor mod |
16:15 |
Jordach |
http://imgur.com/gallery/C4yw8 |
16:15 |
Calinou |
<Krock> still wonder why the disallow_empty_passwords is not used in the serverlist... |
16:15 |
Calinou |
would be rather nice as a default, but then you'd need to explain why passwords are needed somewhere in GUI |
16:16 |
Calinou |
18:05:20: ERROR[main]: ERROR: An unhandled exception occurred: ...inetest/bin/../games/carbone/mods/3d_armor/armor.lua:230: attempt to index field '?' (a nil value) |
16:16 |
Calinou |
I never got this, nyuszika7h |
16:16 |
Calinou |
Minetest uses Lua 5.1 BTW |
16:16 |
nyuszika7h |
does it have Lua built-in or something? because I don't even seem to have Lua installed... |
16:17 |
nyuszika7h |
oh I have liblua |
16:18 |
LemonLake |
nyuszika7h: if you've gotten that far, lua is working just fine |
16:18 |
nyuszika7h |
I was just wondering |
16:18 |
Calinou |
no, only on Windows |
16:18 |
Calinou |
don't forget to get LuaJIT too |
16:20 |
nyuszika7h |
where do I get that from? |
16:20 |
Calinou |
sudo apt-get install libluajit-5.1-dev |
16:20 |
LemonLake |
nyuszika7h: self build? |
16:21 |
LemonLake |
"apt-get install build-essential libirrlicht-dev cmake libbz2-dev \ |
16:21 |
LemonLake |
libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev \ |
16:21 |
LemonLake |
libogg-dev libvorbis-dev libopenal-dev" |
16:21 |
LemonLake |
that will get everything you need |
16:21 |
nyuszika7h |
I installed those already |
16:21 |
nyuszika7h |
what the readme said |
16:21 |
LemonLake |
hm |
16:21 |
nyuszika7h |
the server works fine, it just crashed once |
16:21 |
nyuszika7h |
but it works now |
16:21 |
nyuszika7h |
Couldn't find any package whose name or description matched "libluajit-5.1-dev" |
16:22 |
LemonLake |
"There are 2187 registered nodes, items and tools." |
16:22 |
LemonLake |
ouch |
16:23 |
nyuszika7h |
is there something like /deltree? :P |
16:24 |
Calinou |
no |
16:24 |
Calinou |
use WorldEdit, //replace tree air |
16:24 |
Calinou |
or /giveme adminpick |
16:24 |
Calinou |
(instant digging tool) |
16:24 |
Calinou |
nyuszika7h, which Debian/Ubuntu version? should be there as of 13.04 or Wheezy |
16:24 |
LemonLake |
http://imgur.com/gallery/l6Tuk1f |
16:24 |
LemonLake |
this man is a legend |
16:25 |
nyuszika7h |
Debian 7.6 (wheezy |
16:25 |
nyuszika7h |
) |
16:25 |
Jordach |
http://i.imgur.com/tMOVbCn.png |
16:25 |
Calinou |
but the commenters are the inverse of a legend |
16:25 |
VanessaE |
libluajit-5.1-dev is what I have here in xubuntu 14.04 but it isn't available on my Debian 7 server. |
16:25 |
Calinou |
ah |
16:25 |
* Calinou |
makes the Testing dance |
16:25 |
Calinou |
if you don't have it installed, then you probably don't benefit from LuaJIT, which is much faster (1 to 3 times faster than plain Lua) |
16:26 |
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16:27 |
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16:27 |
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16:27 |
MinetestBot |
ecutruin: 07-06 05:30 UTC <Jordach> https://github.com/Jordach/big_freaking_dig/commit/2881880e62aacf22e3ffb084ceffe95fefa1190b enjoy your new GUIs |
16:27 |
Jordach |
^ wtf MinetestBot |
16:27 |
Jordach |
somethings up |
16:27 |
Jordach |
sfan5, !tell is broken again |
16:27 |
VanessaE |
yeah, *messed* up... |
16:28 |
ecutruin |
lol |
16:28 |
MinetestBot |
ecutruin: 07-08 00:48 UTC <Jordach> https://cdn.mediacru.sh/8_mpIRQmBfui.png |
16:28 |
Krock |
..2 days later |
16:28 |
VanessaE |
Jordach: would you mind making some contribs to dreambuilder to give it some nice new formspecs to the chests and furnaces? |
16:28 |
VanessaE |
like that belated pic but perhaps simpler |
16:28 |
Jordach |
VanessaE, am i your fucking slave |
16:29 |
VanessaE |
haha |
16:29 |
VanessaE |
pweeze? :) |
16:29 |
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16:30 |
VanessaE |
fine, I'll do it myself :P |
16:30 |
VanessaE |
hell, I have the code samples right here anyways |
16:31 |
VanessaE |
*looks at furnace background image* what images did you use here? |
16:31 |
PenguinDad |
Jordach: it's not broken again it's still broken |
16:31 |
VanessaE |
I don't recognize this artwork |
16:32 |
VanessaE |
(obviously the rest is from HDX but this one isn't. looks good btw) |
16:34 |
Calinou |
https://cdn.mediacru.sh/8_mpIRQmBfui.png → looks like crap |
16:34 |
Calinou |
it's insanely obstructive, complex, big |
16:34 |
Calinou |
and as usual uses an useless background which darkens the whole screen |
16:35 |
Krock |
I prefer backgrounds which are darker than #AAA |
16:35 |
ecutruin |
You guys should just make MT without popup GUIs. XD |
16:35 |
* rubenwardy |
just discovered the amazing grep command |
16:35 |
Krock |
ecutruin, give us an alternative. |
16:36 |
Calinou |
look at what Carbone does; it's similar to minimal, but darker overall |
16:36 |
Calinou |
rubenwardy, which one? |
16:36 |
rubenwardy |
huh? |
16:36 |
rubenwardy |
grep "search_for" -R src/* |
16:36 |
ecutruin |
Krock, um.. its not that hard.. use item on item to turn it into a new item.. |
16:36 |
Calinou |
ah |
16:36 |
Calinou |
why -R and not -r? |
16:37 |
Calinou |
<ecutruin> You guys should just make MT without popup GUIs. XD |
16:37 |
Calinou |
Minecraft's GUIs are horribly horrible |
16:37 |
rubenwardy |
It might have been -r |
16:37 |
ecutruin |
Calinou, I am suggesting no popup GUIs... let me give an example of such a block.. and how you would craft it... |
16:38 |
Jordach |
VanessaE, some tiling steel textures :) |
16:38 |
Jordach |
http://imgur.com/r/oddlysatisfying/71Wi6TR |
16:38 |
Jordach |
oooohhhhhh |
16:38 |
LemonLake |
http://imgur.com/gallery/8YHPifN |
16:39 |
Calinou |
non-blocking GUIs like Blender does would be tricky to do |
16:40 |
Jordach |
http://imgur.com/r/oddlysatisfying/YqbiWpb |
16:40 |
ecutruin |
Have "Rocks" spawn in world, which can be obtained with a bare hand. Rocks stack into a pile, becomming cobblestone (akin to Terrafirmacraft logs if you've seen them). Use hand on cobble slab to make a fire pit.. |
16:40 |
Calinou |
celeron55 wanted to implement such a thing, ecutruin |
16:40 |
ecutruin |
use a stick on a block of meat to create meat on stick.. put meat on stick on firepit and it'll cook (assuming fire pit has been lit via sticks).. and wala.. cooked meat. |
16:41 |
Calinou |
where you can't mine wood by hand |
16:41 |
Calinou |
it's a decent idea, but not great |
16:41 |
ecutruin |
Its more involved, for sure. WAY more so then vanilla MT/MC.. but if implemented correctly, it'll be very fun and rewarding. |
16:43 |
ecutruin |
Many things in such a system would be a lot more time consuming.. say making boards/planks.. But honestly, I don't think that's a bad thing. I think that it taking longer to build the giant castle isn't "bad" |
16:46 |
ecutruin |
It'd definitely be better suited to a multiplayer experience though. |
16:46 |
Calinou |
shouldn't be too involved; when a game is too time consuming, people hardly play it for real |
16:46 |
Calinou |
not everyone is jobless |
16:46 |
Calinou |
I've intentionally made Carbone faster to play |
16:47 |
asie |
Calinou: singleplayer and multiplayer modpacks should IMO follow different design decisions |
16:47 |
asie |
singleplayer is inherently serial play (doing things in order) |
16:47 |
asie |
while multiplayer is parallel (other people do different things) |
16:48 |
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16:48 |
Calinou |
it depeneds, sadly multiplayer is often the same thing as singleplayer (you never interact with other players) |
16:48 |
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16:48 |
Calinou |
the only case where you seriously interact with them is hardcore PvP (griefing allowed) |
16:49 |
ecutruin |
Well with these kind of changes, it would be more advantageous to work with others versus working alone. |
16:49 |
ecutruin |
Doing every role yourself would be less advantageous. |
16:50 |
asie |
Calinou: That is not true |
16:50 |
asie |
it is usually the fault of the server owners or the modpack itself encouraging singleplayer gameplay over multiplayer |
16:51 |
asie |
by, for instance, penalizing sharing resources (remember cable loss in IC2? that sort of thing) |
16:51 |
Calinou |
there's no real penalty stuff in minetest_game or Carbone |
16:51 |
Calinou |
but I should really add a /tpa command |
16:51 |
asie |
or not organizing collab events |
16:51 |
Calinou |
that thing really extends multiplayer interaction |
16:51 |
asie |
or making it hard to meet other players |
16:51 |
asie |
Calinou: Yes. Absolutely. |
16:51 |
Calinou |
does anyone have a mod that makes that, and just that? |
16:51 |
Calinou |
ServerExtended also does a ton of other things I don't want |
16:52 |
LemonLake |
http://i.imgur.com/UiEBatx.jpg |
16:52 |
PenguinDad |
Calinou: /tpa? |
16:53 |
Calinou |
teleport request |
16:53 |
Calinou |
with /tpahere too |
16:54 |
Calinou |
but I'll probably make a command that sounds better |
16:54 |
Calinou |
/call for /tpahere, /join for /tpa |
16:57 |
ecutruin |
Bleh, make it in-game. ^-^ Make someone create a stone that lets them summon a friend that shares a partnered bound stone. |
16:57 |
Calinou |
meh, commands are less annoying to use and don't take inventory space |
16:57 |
ecutruin |
I've been playing this kind of game way too long though.. so I'm quite tired of text commands and GUIs. |
17:00 |
ecutruin |
Eh, taking up inventory space is a good thing.. but I'd even be fine with it being a type of equipment or something. |
17:00 |
Calinou |
it's extremely annoying to have full inventory |
17:01 |
Calinou |
when it's filled by flowers, seeds and sticks |
17:01 |
ecutruin |
Then again, I'm the crazy nut that wants to heavily limit inventory and even remove a GUI for inventory. lawl. |
17:03 |
PenguinDad |
ecutruin: we should have the inventory from the earliest minetest versions no hotbar, no inventory gui, no wielded items :P |
17:04 |
ecutruin |
PenguinDad, lawl. I was planning 4 'belt' items, and two 'hand' items. And that's it for personal inventory. |
17:05 |
ecutruin |
Then again, as I said.. my designs are focused on encouraging cooperative play on servers. For single player, the experience would be very challenging.. but I suppose that's not a bad thing either. |
17:07 |
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17:07 |
Calinou |
challenging ≠tedious |
17:07 |
Calinou |
challenging: have mobs that are hard to beat |
17:07 |
Calinou |
tedius: make people have to play 10 hours to make something meaningful |
17:08 |
ecutruin |
Calinou, you have your idea of tedious, and I have mine. I think taking a long time to build a safe home is actually a reasonable challenge in a survival game. It means you have to make use of natural shelters and such to survive early on. |
17:09 |
Calinou |
it's annoying, days last only 24 hours, most people can't play games several hours per day |
17:10 |
Calinou |
chess games last 10 minutes for me, games in first person shooters last 10 to 20 minutes for me… |
17:10 |
Calinou |
they don't last 1 hour or so |
17:13 |
Krock |
SenfTube (TM) |
17:13 |
ecutruin |
Calinou, I work full time, am married and live with roommates. I'm quite familiar with having little time. Just because I have little time doesn't mean I should be able to build a giant castle in a session or two of playing though. |
17:17 |
ecutruin |
I'm sorry, Calinou, I will likely continue to disagree with you. I am perfectly alright with large structures taking large amounts of time. I feel that making the interaction with things more entertaining and interactive will prove to keep things interesting. |
17:17 |
VanessaE |
there. |
17:17 |
VanessaE |
https://github.com/VanessaE/dreambuilder_game/commit/ad92d393c48fba3b7cd67289bf87bbd37e6d1723 |
17:17 |
ecutruin |
Your stance is common though, I've gotten similar responses from some people in the MC community as well. |
17:19 |
Calinou |
I'd doubt that |
17:19 |
Calinou |
most people in Minecraft community also seem to have lots of spare time |
17:20 |
ecutruin |
Most want to build their way to creative mode, to be honest.. just look at most of the mods.. |
17:20 |
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17:20 |
ecutruin |
Duplicating ore, Flying, Invulnerable, Automining, Autocrafting, Autosorting. |
17:21 |
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17:22 |
* ecutruin |
snickers. |
17:23 |
ecutruin |
I'm a bit annoyed with it, to be honest. Have been for awhile.. which is why despite the fact that I can play with most of the modders on the modder server, I don't. |
17:24 |
Calinou |
it's fine if it's properly balanced |
17:26 |
ecutruin |
Of course.. but it isn't. |
17:27 |
Calinou |
the problem with these mods is that they're overcomplicated, or have bad textures, or both |
17:27 |
Calinou |
happens with many Minetest mods too |
17:27 |
ecutruin |
Balancing it is hard too in a game like this.. where items/blocks are virtually infinite.. You can really only limit by the time it takes to acquire stuff. |
17:28 |
VanessaE |
Sokomine: *poke* |
17:29 |
Calinou |
not really |
17:29 |
Calinou |
make a flying mod slower, make an invulnerability mod not work against instant kills |
17:29 |
Calinou |
(you can't do a true per-player invincibility mod in Minetest anyway) |
17:30 |
ecutruin |
Calinou, invulnerability shouldn't really be a thing period...to be honest. As for flying.. making it slower is essentially balancing via time. |
17:31 |
Calinou |
it could be a thing, if very short |
17:31 |
Calinou |
eg. using an item gives you 5 seconds |
17:31 |
ecutruin |
Well I suppose.. if you limited the time you were invulnerable, aka a potion or some such, it could be balanced. |
17:31 |
ecutruin |
But again, that's balancing via time. ^-^ |
17:32 |
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* ecutruin |
shrugs. |
17:45 |
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17:47 |
Jordach |
ecutruin, if you play survival on BFD, everything takes a goddamn year |
17:47 |
Jordach |
no auto sorting, none of that :P |
17:48 |
ecutruin |
I dunno, MC doesn't take me a year.. dig to diamond level, strip mine, and in a day or three.. I can be fully decked out (if not just in a few hours). |
17:48 |
ecutruin |
So unless your recipes are harder then vanilla MC, it shouldn't be bad. |
17:48 |
Jordach |
ecutruin, nodes are physically "thick" not some hollow cube |
17:49 |
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17:54 |
Calinou |
http://www.reddit.com/r/linux/comments/2anso8/yet_another_dmca_takedown_on_github_mpaa_pulls/ → -è: |
17:54 |
Calinou |
(-:* |
17:56 |
sfan5 |
damn agencies in the US |
17:56 |
sfan5 |
fuck them |
17:56 |
sfan5 |
and fuck the US |
17:56 |
VanessaE |
soon HDX? :P |
18:00 |
rubenwardy |
how dare they take down source code leaked from their company? |
18:01 |
rubenwardy |
(minus Popcorn Time) |
18:01 |
SylvieLorxu |
Calinou: Okay, sorry, but how does the _Source Code_ infringe DMCA? |
18:01 |
Jordach |
http://garyc.me/bring/ |
18:03 |
Calinou |
SylvieLorxu, letting people access illegal stuff |
18:03 |
SylvieLorxu |
Calinou: wget lets me do that too |
18:03 |
SylvieLorxu |
And Firefox |
18:03 |
SylvieLorxu |
IM applications let people send illegal content to me |
18:03 |
Calinou |
yeah but it's not their primary purpose |
18:03 |
SylvieLorxu |
We should ban the Internet |
18:03 |
rubenwardy |
SylvieLorxu: in the first case, it is source code leaked from a company. The second it is a tool to stream videos illegally. |
18:04 |
SylvieLorxu |
rubenwardy: "leaked"? |
18:04 |
Sokomine |
hi |
18:04 |
rubenwardy |
Some employees posted code, apparently |
18:04 |
rubenwardy |
http://www.theregister.co.uk/2014/07/03/qualcomm_fires_dmca_at_github/ |
18:05 |
SylvieLorxu |
rubenwardy: We're talking about Popcorn Time's source code |
18:08 |
rubenwardy |
http://garyc.me/sketch/ |
18:09 |
gourytch |
question: can be a reason for an empty formspec? (if can't then i'll try to change GUIFormSpecMenu behavior and it will hide current visible form when clilent received TOCLIENT_SHOW_FORMSPEC with an empty formspec field, so minetest.show_formspec(username, formname, "") will close form) |
18:15 |
rubenwardy |
http://garyc.me/files2/get.php?id=10629&name=1403923289051.jpg |
18:16 |
crazyR |
is there something i must do to get snow biomes to create with mapgen v6. they dont seem to be creating adn we have traveled verry far |
18:16 |
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18:17 |
rubenwardy |
Snow mod? |
18:17 |
rubenwardy |
Snow in Minetest isn't usually generated by default, afaik |
18:22 |
VanessaE |
SPlizard's snow biomes mod, or paramat's snowdrift |
18:31 |
ThatGraemeGuy |
hi VanessaE |
18:32 |
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18:32 |
rubenwardy |
SPlizard: the good old days. The days of Jordach's wool. The days of sapier's animals modpack continuously crashing. |
18:32 |
rubenwardy |
The days of 0.4-dev |
18:32 |
Jordach |
D: |
18:33 |
rubenwardy |
or 0.4-20120406, I can't remember |
18:33 |
Jordach |
Firefox crashed |
18:33 |
ThatGraemeGuy |
VanessaE: i think i found a bug in homedecor, but i might also just me misunderstanding something. the newish plastic strips use "farming:string" in their recipe, but it seems like it ought to be farming:cotton |
18:33 |
ThatGraemeGuy |
harvesting cotton plants drops farming:cotton, not farming:string, anyway |
18:33 |
rubenwardy |
Jordach: would you like councilling? You must be mentally distraught after that. |
18:34 |
rubenwardy |
Use the craft recipe checker, and that would never happen! |
18:34 |
VanessaE |
ThatGraemeGuy: nope.avi |
18:34 |
rubenwardy |
ThatGraemeGuy: you may need to craft it into string |
18:34 |
VanessaE |
that's a minetest_game glitch |
18:34 |
ThatGraemeGuy |
ah ok |
18:34 |
VanessaE |
that was *just* fixed in one of the latest commits |
18:34 |
rubenwardy |
anyways, I gtg. |
18:34 |
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18:35 |
ThatGraemeGuy |
i figured it was either a change in minetest_game that wasn't completely applied or a bug in the mod |
18:35 |
ThatGraemeGuy |
because i could see farming:string appeared to be a valid thing, just with no way to actually obtain it legitimately |
18:36 |
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18:37 |
Jordach |
!title http://www.theregister.co.uk/2014/07/08/iphone_6_teardown_vid/ |
18:37 |
MinetestBot |
Jordach: 'iPhone 6' survives FRENZIED STABBING. Truly, it is the JESUS Phone • The Register |
18:37 |
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18:37 |
LemonLake |
Jordach: http://imgur.com/gallery/Ksmj6yi |
18:37 |
LemonLake |
already prepared for that one |
18:40 |
Jordach |
LemonLake, it'll be the only thing i will never break |
18:41 |
LemonLake |
lol |
18:41 |
Jordach |
(i have killed a original gameboy) |
18:42 |
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18:45 |
Jordach |
LemonLake, https://cdn.mediacru.sh/HxxG3P0n1If-.jpg |
18:46 |
Jordach |
pffffff |
18:47 |
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18:48 |
Krock |
Jordach, shit happens |
18:48 |
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18:49 |
PenguinDad |
Jordach: how did that happen? |
18:50 |
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18:51 |
ThatGraemeGuy |
VanessaE: another potentially dumb question... do you realise that homedecor has a brass_ingot but so does technic and they are both obtained very differently? I just had someone on my server think they were losing their mind trying to craft something that expected a technic:brass_ingot :-) |
18:53 |
VanessaE |
technic got its brass from homedecor |
18:53 |
VanessaE |
I will add alternate recipes later to account for the technic one, I keep forgetting about it |
18:53 |
Jordach |
PenguinDad, concrete + glass |
18:56 |
crazyR |
SPlizard's snow biomes is only compatable with mapgen V7 from what i read. i currently use V6 is there anyway to make it work on v6 |
19:11 |
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19:14 |
Jordach |
[20:10:15] <cg72> give sam III some swager |
19:15 |
Jordach |
G8 project aquired |
19:17 |
Jordach |
!c 15.1/24 |
19:17 |
MinetestBot |
0.6291666666666667 |
19:17 |
Jordach |
!c 24/15.1 |
19:17 |
MinetestBot |
1.589403973509934 |
19:17 |
Jordach |
fack |
19:18 |
Jordach |
!c 365/24 |
19:18 |
MinetestBot |
15 |
19:18 |
Jordach |
!c 365/24.0 |
19:18 |
MinetestBot |
15.208333333333334 |
19:18 |
Jordach |
!c 363/24.0 |
19:18 |
MinetestBot |
15.125 |
19:18 |
Jordach |
better |
19:20 |
Jordach |
this feels like its worth it |
19:20 |
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19:39 |
puhfa |
!meow |
19:39 |
puhfa |
:'( |
19:39 |
PenguinDad |
!rainbow Meow! |
19:39 |
MinetestBot |
4M4e4o7w7! |
19:39 |
PenguinDad |
^ puhfa |
19:41 |
puhfa |
awww :3 |
19:41 |
* puhfa |
pets MinetestBot |
19:42 |
* MinetestBot |
purrs |
19:48 |
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19:49 |
hoodedice |
Quick question: Does a sub_game's icon have to be the same size as the default minetest_game icon? |
19:49 |
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19:49 |
Krock |
hoodedice, nope |
19:49 |
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19:50 |
Krock |
well, I tested some 16x16 textures and it worked |
19:50 |
hoodedice |
k thanks |
20:01 |
sapier |
http://sandbox.mediafire.com/watch/txt226hjdxjzw4l/mobf_2_4_teaser.webm |
20:07 |
ezraanderson |
sapier, which ndk version do you use to compile minetest for android? |
20:08 |
sapier |
ezraanderson: r9d |
20:09 |
sapier |
but r9c and r8? work to for what I remember |
20:11 |
ezraanderson |
i am using r9c, but curl wont finish building, on ubuntu |
20:11 |
sapier |
do you have wget installed? |
20:12 |
ezraanderson |
do use 4.6,4.8? |
20:12 |
ezraanderson |
yes i do |
20:13 |
sapier |
can you post the error message? |
20:14 |
ezraanderson |
hmm, one minute, I have to swicth irc to ubunutu |
20:16 |
ezraanderson |
do you want config.log or terimnal output? |
20:17 |
sapier |
terminal |
20:18 |
ezraanderson |
please, wait I will need to build again, but I am switching my toolchain |
20:18 |
sapier |
no problem |
20:21 |
ezraanderson |
I think its fine, I forgot I was use a clang tool chaine :( |
20:22 |
sapier |
ahh :-) ok I don't use clang (yet) |
20:24 |
ezraanderson |
well you are here, I haven't look at the code, but where would the jni bridge be (jni/main.cpp)? |
20:24 |
ezraanderson |
does that make sense? |
20:25 |
sapier |
we use androids native app helper lib |
20:25 |
ezraanderson |
oh cool |
20:25 |
sapier |
well it's most easy way to get the app started ... not as configurable as doing it on your own but good enough |
20:33 |
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20:49 |
ezraanderson |
sapier, what you every tried compiling it under windows? |
20:49 |
ezraanderson |
curious if would, i use windows 90% of the time |
20:50 |
sapier |
nope |
20:50 |
sapier |
I don't expect it to work |
20:52 |
ezraanderson |
well if I get real ambitious I might try it someday |
20:54 |
ezraanderson |
http://tdm-gcc.tdragon.net/ <-- this works the best for windows when cross compliing |
20:55 |
ezraanderson |
I don't have much success with cygwin |
21:16 |
Jordach |
tl;dr 4000th post is a special |
21:17 |
Jordach |
40 seconds of sillyness |
21:23 |
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21:31 |
PenguinDad |
lol I always read mdoege as mdoge |
21:32 |
Jordach |
^ |
21:32 |
* PenguinDad |
adds doge to his status effects |
21:33 |
Jordach |
PenguinDad, i earn 75p a second |
21:33 |
Jordach |
s/second/hour |
21:47 |
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22:13 |
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22:15 |
PenguinDad |
Good night everyone! |
22:15 |
Jordach |
Hello everyone! |
22:24 |
Jordach |
!tell LemonLake https://www.youtube.com/watch?v=I1P--nTP-u0 |
22:24 |
MinetestBot |
Jordach: yeah, sure, whatever |
22:52 |
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23:57 |
yaman |
hi everyone |
23:59 |
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