Time |
Nick |
Message |
00:00 |
LemonLake |
ã“ã‚“ã«ã¡ã¯ |
00:34 |
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05:36 |
emerge |
hello |
05:36 |
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05:38 |
emerge |
I need some help. How do I get a list of nodes in a given group? |
05:40 |
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05:44 |
nore |
emerge, you can go through the entire list on nodes, and keep only the ones in the group (nodedef.groups.<your group here>) |
05:45 |
sfan5 |
meow |
05:45 |
sfan5 |
hi everyone |
05:46 |
emerge |
nore, thank you. I'll try it. |
05:50 |
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06:08 |
emerge |
nore, it works, but don't show all the nodes. |
06:08 |
nore |
what do you mean? |
06:10 |
emerge |
I do "for _,nodedef in pairs(minetest.registered_items) do print(nodedef.name) end" and it prints only 4 nodes. |
06:11 |
emerge |
looks like I somehow should iterate all nodes in the end |
06:11 |
emerge |
because these 4 nodes are defined before |
06:13 |
kaeza |
depending on your needs, you may want to build your list in a `minetest.after' callback, which is guaranteed to be called *after* all nodes have been regitered |
06:13 |
kaeza |
+s |
06:14 |
kaeza |
unless of course you need the list at load time |
06:15 |
emerge |
I want to register nodes based on nodes in group. |
06:16 |
emerge |
Well, if there's no way to use groups, I can use custom functions. |
06:18 |
nore |
first, I guess you need to use minetest.registered_nodes |
06:19 |
nore |
and IIRC, it is possible to register nodes after load time |
06:19 |
nore |
but it's not advised |
06:20 |
sfan5 |
it should work if you register the nodes before the first person joins |
06:21 |
sfan5 |
but the textures might not get transferred to the client |
06:21 |
sfan5 |
it would probably work to register some dummy nodes with the textures you want to use at load time |
06:21 |
emerge |
nore, minetest.registered_nodes is same as minetest.registered_items, afaik |
06:22 |
nore |
perhaps it is, I'm not sure |
06:22 |
kahrl |
sfan5: iirc the server sends all texture/media files to the client |
06:22 |
emerge |
What's iirc? |
06:22 |
kahrl |
without checking if they are used in some node or item |
06:22 |
kahrl |
if i remember correctly |
06:22 |
kaeza |
Internet Internet Relay Chat |
06:22 |
kaeza |
<_< |
06:22 |
kahrl |
>_> |
06:23 |
emerge |
v_v |
06:23 |
sfan5 |
<_< |
06:24 |
kahrl |
sfan5: it makes sense, too, because the item definitions could contain any combination of textures (e.g. texture1.png^texture2.png) and the parsing code for this stuff is only on the client |
06:24 |
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06:25 |
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06:25 |
sfan5 |
yeah |
06:25 |
sfan5 |
you're right |
06:25 |
sfan5 |
I just looked in the code |
06:25 |
Eater4 |
How do I set a game path? |
06:25 |
sfan5 |
--gameid |
06:25 |
sfan5 |
e.g. --gameid carbone |
06:26 |
emerge |
It works with minetest.after, yay. |
06:26 |
Eater4 |
No like a legit path |
06:26 |
sfan5 |
the game needs to be in <share path>/games/ |
06:26 |
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06:26 |
sfan5 |
I don't think that is possible |
06:26 |
Eater4 |
I don't see it there |
06:26 |
sfan5 |
you need to copy/move it there |
06:26 |
Eater4 |
It isn't in /usr/share/minetest |
06:27 |
sfan5 |
/usr/share/minetest/games |
06:27 |
Eater4 |
nothing is in minetest |
06:27 |
emerge |
--world will do a legit path |
06:27 |
kaeza |
~/.minetest ? |
06:27 |
Eater4 |
nope |
06:27 |
Eater4 |
minetest is empty |
06:27 |
sfan5 |
how did you install minetest? |
06:28 |
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06:28 |
Eater4 |
I installed it first RUN_IN_PLACE. But then I remade it after to RUNINPLACE = 0 |
06:28 |
sfan5 |
you did not install it correctly then |
06:29 |
emerge |
why not use --world? |
06:29 |
Eater4 |
That's diffrent |
06:29 |
kaeza |
emerge, world != game |
06:29 |
emerge |
oh |
06:29 |
emerge |
ok |
06:29 |
emerge |
sorry then |
06:30 |
Eater4 |
then there should be to copy's of minetest_game somewhere |
06:30 |
Eater4 |
2* |
06:30 |
sfan5 |
did you do "make install"? |
06:31 |
Eater4 |
I think so, I don't remember |
06:32 |
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06:32 |
sfan5 |
do it again just in case |
06:32 |
Eater4 |
Ok.... |
06:33 |
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06:34 |
Eater4 |
make install? Right into the prompt? |
06:34 |
sfan5 |
no |
06:34 |
sfan5 |
cd into the directory where you built minetest firswt |
06:34 |
sfan5 |
first* |
06:35 |
Eater4 |
The very first time |
06:35 |
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06:36 |
Eater4 |
Ik minetest is in the run in place directory |
06:36 |
Eater4 |
The game is there too |
06:36 |
Eater4 |
It isn't in the not run in place directory |
06:36 |
sfan5 |
then recompile minetest with RUN_IN_PLACE=1 |
06:37 |
Eater4 |
And the last time I checked.... |
06:38 |
Eater4 |
The mods from minetest game are still running |
06:39 |
Eater4 |
So are you telling that when I maked it again it did not add those files |
06:39 |
sfan5 |
you need to run make install |
06:39 |
Eater4 |
Made* |
06:45 |
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06:57 |
* Zeno` |
is scared of make install |
06:57 |
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06:58 |
Zeno` |
Eater4, after you run cmake, paste the output somewhere |
06:58 |
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06:58 |
Zeno` |
or better still, as a start, paste how you're running cmake somewhere |
07:02 |
khonkhortisan |
I recommend cmake-gui |
07:06 |
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07:06 |
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07:28 |
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07:31 |
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07:31 |
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07:35 |
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07:43 |
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07:45 |
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07:55 |
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08:35 |
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08:37 |
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08:38 |
celeron55 |
i'm trying to compare carbone and minetest_next |
08:38 |
celeron55 |
why don't carbone's chests work at all for me? |
08:39 |
celeron55 |
this makes no sense |
08:43 |
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08:45 |
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08:46 |
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08:50 |
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08:51 |
nman3600 |
Hi |
08:51 |
nman3600 |
http://strawpoll.me/2050009/ |
08:51 |
nman3600 |
Please vote on it. |
08:57 |
MinetestBot |
GIT: celeron55 commited to minetest/minetest: Remove FPS from being next to the version string 2fee2ba 2014-07-05T11:55:13+03:00 http://git.io/4H6P_Q |
09:00 |
nman3600 |
If you voted other on my poll please tell me what "other one" it is |
09:02 |
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09:03 |
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09:06 |
Calinou |
useless poll :( |
09:06 |
Calinou |
can't you choose by yourself? |
09:06 |
Calinou |
even our politicians do decision taking better |
09:07 |
Calinou |
anyway: underground is the best place, it's easier to access and almost impossible to spot |
09:07 |
Calinou |
even better is underwater (go to an ocean, dig down, start digging your base under the ocean) |
09:07 |
Calinou |
use a torch to block the water |
09:13 |
nman3600 |
Calinou, Good idea. I've been trying to chose myself but each one has a problem. |
09:13 |
Zeno` |
celeron55, I liked it |
09:14 |
nore |
Calinou, the best is to use mesecons to make an invisible entrance |
09:14 |
nore |
then you can build it anywhere |
09:15 |
Calinou |
Zeno`, I appreciate that change, I always have 60 FPS :p |
09:15 |
Calinou |
so, no need to know FPS, except for debugging (F5) |
09:15 |
Zeno` |
true |
09:15 |
Calinou |
I don't need you need to know FPS unless you're tweaking graphic settings around anyway |
09:16 |
Zeno` |
but can't it be moved to show next to the version if f5 is selected? |
09:16 |
Zeno` |
without the graphs I mean |
09:17 |
Calinou |
if you press F5 once, no graphs show |
09:17 |
Calinou |
twice, graphs show |
09:17 |
Zeno` |
surely it should be a part of debug info |
09:17 |
Zeno` |
that commit above removes it completely |
09:17 |
Calinou |
you can know your FPS using drawtime anyway |
09:18 |
Zeno` |
multiply drawtime by 4? |
09:18 |
Calinou |
1000 / drawtime |
09:19 |
Calinou |
eg. 1000 / 50 = 20 FPS |
09:19 |
Calinou |
drawtime ignores FPS limit |
09:19 |
Calinou |
Zeno`, I still have FPS when pressing F5 here |
09:19 |
PenguinDad |
Zeno`: it is a part of debug info |
09:20 |
Calinou |
Zeno`, as long as your drawtime stays below 16, you'll have 60 FPS; the lower the drawtime, the easier it is for your PC to handle 60 FPS ;) |
09:20 |
Calinou |
it's between 7 and 12 here |
09:20 |
Zeno` |
I haven't compiled after that commit but I can't see where the code was replaced (I've only looked at that one commit message though) |
09:20 |
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09:21 |
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09:21 |
Zeno` |
https://github.com/minetest/minetest/commit/2fee2baf98cd452f7d0e4acb6c82617b7c7b995a |
09:21 |
Zeno` |
it was removed but not added back into debug info afaikc from that commit |
09:22 |
PenguinDad |
Zeno`: it wasn't removed from debug info |
09:22 |
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09:24 |
PenguinDad |
Zeno`: https://github.com/minetest/minetest/blob/master/src/game.cpp#L3204 |
09:26 |
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09:26 |
Eater4 |
This upcoming versoin kills tablets right?9 |
09:26 |
Eater4 |
? |
09:26 |
Zeno` |
gosh, no wonder I missed it |
09:26 |
Zeno` |
thanks PD |
09:26 |
Calinou |
kills tablets? |
09:27 |
Eater4 |
not kill, I meant (is not going to be compatible with tablets) |
09:27 |
jp |
"thanks PD" :)) |
09:27 |
Zeno` |
yeah, PenguinDad is too hard to type |
09:27 |
nman3600 |
It seems everybody wants my secret base built in a mountain |
09:27 |
Zeno` |
so he is now known as PD |
09:27 |
Calinou |
no idea what “PDâ€Â was |
09:28 |
jp |
Just funny |
09:28 |
Calinou |
nman3600, not the best idea |
09:28 |
PenguinDad |
PD means Public Domain too |
09:28 |
Calinou |
easier for cheaters to detect |
09:28 |
Calinou |
PenguinDad, that's what I thought |
09:28 |
Zeno` |
Context, context, context |
09:29 |
nman3600 |
Calinou, Inside a mountain with no outside entrance. I'll make the outside look as real as possible (I'll set a travel net to the inside of the mountain. |
09:29 |
nman3600 |
) |
09:31 |
Zeno` |
the_game() |
09:31 |
Zeno` |
longest function in history |
09:31 |
Eater4 |
std... |
09:32 |
Eater4 |
Zeno`: lol |
09:32 |
Calinou |
I'm sure some projects have longer stuff, Zeno` |
09:34 |
jp |
Calinou : you can make bright some ores (ony the ores) inlaid in the stone ? |
09:34 |
jp |
only* |
09:34 |
Calinou |
ores that emit light are possible |
09:35 |
jp |
Not the stone eh, just the ores. |
09:35 |
nman3600 |
Still possible I think |
09:35 |
Zeno` |
Calinou, possibly |
09:35 |
Calinou |
jp, not possible |
09:35 |
Calinou |
glowmaps are not supported in Minetest, sadly |
09:36 |
Calinou |
would have been very useful |
09:36 |
jp |
Pity... |
09:38 |
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09:42 |
Zeno` |
https://github.com/minetest/minetest/blob/master/src/game.cpp#L3503 |
09:42 |
Zeno` |
so hard to understand |
09:55 |
nman3600 |
I still need votes, http://strawpoll.me/2050009/ |
09:56 |
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09:57 |
LemonLake |
I now prefer GIMP over Photoshop. |
09:58 |
LemonLake |
It took a while for that to happen, but it's happened. |
09:58 |
LemonLake |
The airbrush is way better and Smooth Stroke just wins it for me. |
09:58 |
LemonLake |
Paths also work so much better. |
10:01 |
* PenguinDad |
hugs LemonLake |
10:02 |
Calinou |
<LemonLake> I now prefer GIMP over Photoshop. |
10:02 |
* Calinou |
nods |
10:02 |
LemonLake |
Yeah, it took a while :P |
10:02 |
Calinou |
or, better since it's #minetest |
10:02 |
* Calinou |
nodes |
10:02 |
LemonLake |
you and your shitty puns :P |
10:02 |
Calinou |
<LemonLake> Paths also work so much better. |
10:02 |
Calinou |
I used paths to fake drawing on a scanned paper |
10:02 |
LemonLake |
I use paths to make vectors. |
10:02 |
Calinou |
looks like actual drawing of lines, even dashed lines |
10:03 |
LemonLake |
The only problem with gimp paths is that they don't work like shapes, but they're just things that you can fill/strokre. |
10:03 |
Calinou |
you can draw a line |
10:03 |
LemonLake |
Though I kind of like it like that, too |
10:03 |
Calinou |
for vector stuff… use Inkscape |
10:04 |
* nman3600 |
tools |
10:04 |
* nman3600 |
items |
10:04 |
LemonLake |
Nah |
10:04 |
LemonLake |
I prefer gimp because of the range of other tools |
10:04 |
LemonLake |
They work much better than PS and IS |
10:05 |
LemonLake |
https://mediacru.sh/1MCu29JBWCG5 That, with exception of the eyes which is done with an airbrush, consists of 96 paths |
10:05 |
Calinou |
Inkscape is a true vector tool, GIMP is raster |
10:05 |
LemonLake |
I prefer raster, actually |
10:05 |
Calinou |
limited definition :/ |
10:06 |
LemonLake |
Limited definition? |
10:06 |
Calinou |
resolution |
10:06 |
Calinou |
vectors can be rendered to any resolution |
10:06 |
LemonLake |
Correct. |
10:07 |
nman3600 |
Bumb: http://strawpoll.me/2050009/ |
10:07 |
nman3600 |
Please vote |
10:07 |
LemonLake |
But I prefer raster, because unlike vectors, you can achieve post-effects on-site. |
10:07 |
LemonLake |
nman, please don't spam, this is an IRC channel where usually only 3 people are active at once at this time |
10:07 |
PenguinDad |
Viva la résolution! |
10:07 |
LemonLake |
Calinou, to get high resolutions, just work in a very high resolution. Scale down/zoom as necessary. |
10:08 |
asie |
LemonLake: not everyone has a good enough computer |
10:09 |
LemonLake |
I usually work in wallpaper style |
10:09 |
Calinou |
LemonLake, inefficient, big file size :P |
10:09 |
LemonLake |
So I go no more than 4k. |
10:09 |
sfan5 |
LemonLake: but 8K displays... |
10:09 |
asie |
also LemonLake that's neat |
10:09 |
LemonLake |
Yep, but I just ship a 1080p jpg with tiny compression. |
10:09 |
Calinou |
3840 × 2160 is Ultra HD, not 4K, 4K is 4096 × 2160 |
10:09 |
asie |
but the gradient on the eyes bothers me |
10:09 |
Calinou |
2:1, very uncommon ratio ;) |
10:09 |
asie |
very very heavily |
10:09 |
asie |
it's too dense at the inner part |
10:09 |
LemonLake |
Too dense? |
10:09 |
asie |
yes, the change is too quick and not gradual enough |
10:09 |
sfan5 |
LemonLake: 2160p or actual 4K? |
10:09 |
LemonLake |
Okay. |
10:09 |
asie |
also it's too "smooth" compared to the rest of the art |
10:10 |
LemonLake |
2160p. |
10:10 |
asie |
but that's just my opinion |
10:10 |
LemonLake |
Yeah, I was hesitant to add eyes but because of the characters I felt it was ultimately necessary |
10:10 |
asie |
wish i could draw sometimes |
10:15 |
LemonLake |
asie: https://cdn.mediacru.sh/T72C4714gn9k.png |
10:16 |
LemonLake |
better? |
10:16 |
asie |
LemonLake: not sure. |
10:24 |
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10:27 |
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10:32 |
Hirato |
what have you done |
10:32 |
MinetestBot |
GIT: sfan5 commited to minetest/minetest: Fix typos in doc/lua-api.txt 5f9962e 2014-07-05T12:19:55+02:00 http://git.io/VONYEA |
10:38 |
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10:55 |
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10:55 |
nman3600 |
Hello lemonlake_ |
10:56 |
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10:57 |
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11:01 |
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11:18 |
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11:23 |
Jordach |
http://www.reddit.com/r/Minecraft/comments/29vrkp/cant_run_minecraft_made_my_own/ciozegx |
11:23 |
Jordach |
tl;dr CAUGHT RED HANDED |
11:24 |
sfan5 |
oh god |
11:24 |
sfan5 |
did that just really happen? |
11:24 |
Jordach |
yes it did |
11:25 |
Jordach |
this explains why we were being copied |
11:25 |
Jordach |
>custom block models >nodeboxes |
11:27 |
Jordach |
Minetest in /r/minecraft (I REALLY need to smoke a phat one) |
11:28 |
* sfan5 |
throws /r/Minetest at Jordach |
11:31 |
sfan5 |
https://pay.reddit.com/r/Minetest/ could use some lovew |
11:31 |
sfan5 |
-w |
11:33 |
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11:34 |
Jordach |
pay.reddit ? |
11:34 |
* Jordach |
is confused |
11:37 |
* PenguinDad |
just noticed what the Fourth of July is |
11:39 |
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11:40 |
sfan5 |
Jordach: ability to use https on redit |
11:40 |
sfan5 |
reddit* |
11:40 |
Jordach |
AH |
11:45 |
markv |
Hi! |
11:47 |
* markv |
starts minecraft server |
11:50 |
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12:49 |
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12:49 |
* Jordach |
mews at LemonLake |
12:50 |
* LemonLake |
mews back |
12:50 |
* sfan5 |
mews at Jordach |
12:53 |
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12:53 |
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12:58 |
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12:59 |
PenguinDad |
Mew used mew. It's super effective! |
13:00 |
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13:00 |
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13:01 |
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13:03 |
MinetestBot |
GIT: sfan5 commited to minetest/master-server: Highlight the hovered entry in very light gray 9b393da 2014-07-05T14:55:59+02:00 http://git.io/1b5o6A |
13:03 |
MinetestBot |
GIT: sfan5 commited to minetest/master-server: Add note that 'ALLOW_UPDATE_WITHOUT_OLD' causes problems f684692 2014-07-03T19:01:18+02:00 http://git.io/0JIMHg |
13:03 |
MinetestBot |
GIT: sfan5 commited to minetest/master-server: Add 'ALLOW_UPDATE_WITHOUT_OLD' config option b6cae2f 2014-07-03T19:01:18+02:00 http://git.io/Ovt98Q |
13:03 |
sfan5 |
oh god wtf |
13:03 |
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13:04 |
LemonLake |
sfan5: i may have been a bit rumb |
13:04 |
LemonLake |
dumb* |
13:04 |
LemonLake |
see, this xcf takes ~6 seconds to save |
13:04 |
LemonLake |
and i was about to restart, then did a quick save just before restarting. i forgot it took 6 seconds. |
13:04 |
LemonLake |
so now i've lost half the image :/ |
13:05 |
sfan5 |
:( |
13:05 |
LemonLake |
luckily most layers that were lost were just references |
13:05 |
LemonLake |
though the proportions are slightly incorrect, so i have to shuffle things around to fix it |
13:08 |
MinetestBot |
GIT: sfan5 commited to minetest/master-server: Use 'display' instead of 'visibility' to prevent the page from having white space at the bottom 6c3d50f 2014-07-05T15:06:05+02:00 http://git.io/1BIZwA |
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14:01 |
LemonLake |
sfan5: did I do it right? https://cdn.mediacru.sh/xCRTALYoutRp.png |
14:02 |
LemonLake |
mainly tomoya's eyes |
14:02 |
sfan5 |
yep |
14:02 |
LemonLake |
:D I'm getting the hang of this eye thing |
14:02 |
sfan5 |
the main thing is: you can draw |
14:02 |
sfan5 |
you can actually draw |
14:02 |
sfan5 |
while everyone else can't |
14:02 |
LemonLake |
:P |
14:03 |
LemonLake |
it's mostly just a hobby |
14:03 |
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14:08 |
LemonLake |
whoa |
14:08 |
LemonLake |
that image contains 146 paths and 52 layers |
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14:39 |
* sfan5 |
meows at LemonLake |
14:42 |
LemonLake |
Yes? |
14:43 |
sfan5 |
meow :3 |
14:44 |
LemonLake |
meow |
14:49 |
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15:20 |
Jordach |
RealBadAngel, https://www.youtube.com/watch?v=djbq3tiMbYM |
15:20 |
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15:20 |
LemonLake |
cool |
15:20 |
LemonLake |
yes |
15:20 |
LemonLake |
nice |
15:20 |
Rhy5 |
Hello |
15:20 |
Rhy5 |
:D |
15:20 |
Jordach |
they are height limited on purpose :P |
15:20 |
LemonLake |
i thought that was intended |
15:21 |
LemonLake |
you fill it in and it goes to the next one up |
15:21 |
Jordach |
BuildCraft is unlimited |
15:21 |
Rhy5 |
Sorry to bother you guys, on about the game or mod? |
15:21 |
Jordach |
(tanks are, mine are limited by physics, but you can always make filling platforms) |
15:21 |
Jordach |
Rhy5, https://www.youtube.com/watch?v=djbq3tiMbYM |
15:21 |
Rhy5 |
Ah, thanks. |
15:22 |
LemonLake |
You joined literally after he posted the link |
15:22 |
Rhy5 |
Lemon, haha :) |
15:22 |
Rhy5 |
Jordach, very nice indeed. |
15:22 |
Jordach |
however, it'll kill it's filling loop - one the condition that the node above is not in the tanks nodespace |
15:23 |
Rhy5 |
So, I assume it's BuildCraft mod? |
15:23 |
Jordach |
Rhy5, that's part of BFD |
15:23 |
Rhy5 |
Right. |
15:23 |
Jordach |
(i needed a way to store liquids visually without chests) |
15:24 |
LemonLake |
Nice to see glasslike_framed being used well |
15:24 |
PenguinDad |
TIL minetest-classic gets worse with every version |
15:24 |
LemonLake |
?? |
15:24 |
Jordach |
LemonLake, that's a nodebox |
15:24 |
Jordach |
NODEBOX! |
15:24 |
LemonLake |
ah |
15:25 |
Rhy5 |
Node with a box on top :) |
15:25 |
Jordach |
i ain't using RBA's bad tanks code |
15:25 |
LemonLake |
fancy texture hacking |
15:25 |
Jordach |
https://cdn.mediacru.sh/mLOsSsnZ4_l2.png |
15:25 |
Rhy5 |
Jordach, haha, I see why. :) |
15:25 |
LemonLake |
um |
15:25 |
Rhy5 |
Do you know when you open a chest, what is the inventory that appears? |
15:26 |
LemonLake |
with glasslike_framed its just a byte |
15:26 |
Rhy5 |
What is it called exactly? |
15:26 |
LemonLake |
it shows main |
15:26 |
LemonLake |
node;main |
15:26 |
Jordach |
LemonLake, but with how i did it you can use different types of nodebox |
15:26 |
Jordach |
just just a cube |
15:26 |
Jordach |
(you can even have barrels) |
15:26 |
LemonLake |
with glasslike_framed you dont even need a nodebox |
15:26 |
Jordach |
LemonLake, 1) it looks like shit |
15:26 |
Jordach |
2) no user expandibility |
15:27 |
Rhy5 |
Hmm, I'm wanting to create a node;main for a mod I want to make. Somehow, I want to make a crafting table, but only certain crafts can only be crafted in that crafting table, not normal crafting. |
15:27 |
LemonLake |
Okay, that's not exactly what it is :P |
15:27 |
LemonLake |
You'll want an inventory, a formspec, and a way to make your own crafting. |
15:27 |
Rhy5 |
About the limit to only using that crafting table though? |
15:27 |
sfan5 |
Jordach: why not declare bfd ready to be bundled with MT? |
15:28 |
LemonLake |
https://forum.minetest.net/viewtopic.php?id=3465 That would be useful to create your own recipe method. |
15:28 |
Jordach |
sfan5, because 0.4 and it's buggy as fuck in places |
15:28 |
Rhy5 |
Thanks LemonLake |
15:28 |
Rhy5 |
Jordach, +1 |
15:28 |
LemonLake |
But you'll need your own formspec. |
15:28 |
LemonLake |
And an inventory. |
15:28 |
Jordach |
Rhy5, use the Terraria method - just have the materials and you're able to make it |
15:28 |
Jordach |
no guides - nothing :3 |
15:28 |
LemonLake |
I'm actually a fan of the terraria method |
15:29 |
Rhy5 |
Jordach, I might do that for a seperate mod later, but not the mod I have in head. |
15:29 |
LemonLake |
It's very unique |
15:29 |
Rhy5 |
And very helpful. |
15:29 |
Jordach |
LemonLake, MC360 does the same thing :P |
15:29 |
LemonLake |
MC360? wasdat |
15:29 |
Jordach |
XBLA MC |
15:29 |
* ecutruin |
wants to do no crafting GUI at all. ^-~ |
15:29 |
LemonLake |
Yes, but you can see the recipes. |
15:29 |
LemonLake |
Well, the items you can make |
15:29 |
LemonLake |
They're just greyed out |
15:29 |
Rhy5 |
Jordach, the terraria method is beyond my knowledge of modding, maybe you can do it? :) |
15:30 |
LemonLake |
I'm happy to make one. |
15:30 |
LemonLake |
But I don't see the point of making one. |
15:30 |
Jordach |
basically shapeless without having to do the shapeless part :) |
15:30 |
LemonLake |
That's more game-level than mod-level. |
15:30 |
Rhy5 |
Lemon, definetly don't want it implemented to the engine either. |
15:31 |
Rhy5 |
Maybe a craft guide implemented via default craft would be nice, but not shapeless crafting :) |
15:31 |
LemonLake |
Ummm...why? |
15:31 |
LemonLake |
The terraria method is practically just shapeless. |
15:31 |
LemonLake |
Then it loops through all crafting recipes, checks if you have the items and then shows them. |
15:31 |
Rhy5 |
I mean, have the normal crafting, with a craft guide next to it. |
15:32 |
LemonLake |
unified_inventory |
15:32 |
Rhy5 |
But a simpler version of ui. |
15:32 |
Calinou |
pen<Rhy5> Hmm, I'm wanting to create a node;main for a mod I want to make. Somehow, I want to make a crafting table, but only certain crafts can only be crafted in that crafting table, not normal crafting. |
15:32 |
Calinou |
make it larger |
15:32 |
LemonLake |
There's a mod that does that, forgot the name. |
15:32 |
Calinou |
that's what darkrose's 4 × 4 and 5 × 5 workbench mod did |
15:32 |
PenguinDad |
wtf is the terraria at all |
15:32 |
Calinou |
<Jordach> Rhy5, use the Terraria method - just have the materials and you're able to make it |
15:32 |
PenguinDad |
+ method |
15:32 |
Calinou |
I would have liked that in Minetest |
15:33 |
Calinou |
you get to choose from a bunch of items using only material count |
15:33 |
Rhy5 |
Indeed. |
15:33 |
Calinou |
PenguinDad, eg. you want to craft 1 wooden pick. you put 2 sticks and 3 wooden planks, you can choose between wooden pick and wooden axe |
15:33 |
* Jordach |
wonders if paramat can make a Terraria like mapgen |
15:33 |
Rhy5 |
But, I'm wanting to do ANOTHER mod ;) |
15:33 |
Rhy5 |
Can't believe Minetest is turning into Terraria. |
15:33 |
Rhy5 |
Sorry c55 ;) |
15:33 |
LemonLake |
umm |
15:33 |
LemonLake |
what? |
15:34 |
LemonLake |
that was weird. |
15:34 |
LemonLake |
i dont even have a clue what just happened |
15:35 |
Calinou |
such a thing is also used by Minecraft PE and on the xbox |
15:35 |
Calinou |
it's easier to use and less confusing to newbies, making the game easier to introduce to people probably |
15:36 |
PenguinDad |
The terraria method of crafting is the worst method I could have imagined |
15:36 |
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15:37 |
RealBadAngel |
Jordach, nice attempt, but not even close to my "bad" tanks ;) |
15:37 |
RealBadAngel |
sorry :) |
15:37 |
LemonLake |
<Rhy5> Can't believe Minetest is turning into Terraria. |
15:37 |
LemonLake |
nobody ever said that. |
15:39 |
Jordach |
ok, that works |
15:39 |
RealBadAngel |
Jordach, make a tank like this one https://www.youtube.com/watch?v=CcQ--DOaEHI |
15:39 |
RealBadAngel |
with so short code: |
15:39 |
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15:40 |
LemonLake |
as i said, glasslike_framed is so much better than nodeboxes |
15:40 |
LemonLake |
beats them anyday |
15:41 |
RealBadAngel |
http://pastebin.com/D2cRDSbR |
15:41 |
RealBadAngel |
not to mention it has 64 liquid levels possible :P |
15:41 |
Jordach |
okay, that's working |
15:41 |
LemonLake |
+RBA |
15:41 |
Calinou |
LemonLake, it can't replace everything nodeboxes do; also, glasslike_framed is dynamic |
15:42 |
Jordach |
with meshnodes make that infinite |
15:42 |
RealBadAngel |
Jordach, ofc |
15:42 |
Calinou |
(by the way: can you make it so that the frame and the node itself use different textures? I want to be able to make “connectedâ€Â glass) |
15:42 |
Calinou |
seamless glass, borders only where appropriate |
15:42 |
RealBadAngel |
Calinou, no problem |
15:42 |
RealBadAngel |
its done that way |
15:42 |
LemonLake |
isn't that the purpose of it? |
15:42 |
RealBadAngel |
1st texture is for frame |
15:43 |
RealBadAngel |
2nd (and 3rd and 4th if supported) are for glass |
15:43 |
LemonLake |
^ |
15:43 |
RealBadAngel |
if just 2nd is here, it is used for all the faces |
15:44 |
RealBadAngel |
when 3 are here, 2nd is for sides, 3rd = top, 4th bottom |
15:44 |
markv |
Hi |
15:44 |
RealBadAngel |
special_tiles[0] is the interior |
15:44 |
RealBadAngel |
and it can be animated or not |
15:44 |
Calinou |
thanks RealBadAngel |
15:44 |
Calinou |
interior? O_o |
15:44 |
RealBadAngel |
interior volume |
15:45 |
RealBadAngel |
it can be liquid or something else |
15:45 |
RealBadAngel |
like stone for example |
15:45 |
LemonLake |
you can use param2 to control it |
15:46 |
RealBadAngel |
param2 MSB -> LSB 7 - disable vertical mergeing, 6 - disable horizontal mergeing, 5 -0 interior volume |
15:47 |
LemonLake |
its so handy |
15:50 |
RealBadAngel |
with 0.4.10 out i will make special tiles to be also 6 elements as regular tiles are |
15:50 |
RealBadAngel |
switcheable by a param |
15:50 |
RealBadAngel |
so interior could be a chest for example |
15:51 |
RealBadAngel |
but that change requires protocol bump |
15:51 |
RealBadAngel |
also, furnaces or all two stated nodes will become dead simple |
15:51 |
RealBadAngel |
and one def |
15:51 |
RealBadAngel |
with just a flag to set which tiles to use |
15:54 |
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15:54 |
RealBadAngel |
propably i will add next param to control that behavoiur |
15:55 |
markv |
I wonder if i can request a picture of a chunk of the earth to be taken by sattelite |
15:56 |
LemonLake |
what do you mean? |
16:00 |
Jordach |
PilzAdam, what's the difference between break and return |
16:00 |
PilzAdam |
!pil Jordach |
16:00 |
MinetestBot |
Jordach, Someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/ |
16:00 |
PilzAdam |
:-p |
16:00 |
Jordach |
PilzAdam, googling doesn't help |
16:00 |
LemonLake |
break just exits a loop |
16:00 |
LemonLake |
return exits a function |
16:00 |
PilzAdam |
break breaks a loop, return returns from a function |
16:01 |
Jordach |
PilzAdam, the most upper loop, eg the second for loop in a for loop |
16:01 |
Jordach |
then i'm doing it wrong |
16:01 |
PilzAdam |
Jordach, open any programming book every written about any programming language ever invented and youll find break and return |
16:01 |
LemonLake |
^ |
16:01 |
PilzAdam |
-y |
16:02 |
PilzAdam |
if used in a nested loop, break breaks the innermost loop |
16:02 |
Jordach |
which means the nested or original |
16:02 |
LemonLake |
say you have "for, for, for, break end, end, end" |
16:02 |
Calinou |
<Jordach> PilzAdam, googling doesn't help |
16:02 |
Calinou |
it never does |
16:02 |
Jordach |
LemonLake, yes |
16:03 |
LemonLake |
the third for loop will be broken |
16:03 |
Jordach |
right |
16:03 |
LemonLake |
the second and first will stay |
16:04 |
Jordach |
so for i=1,16 do if x == true then print x break end if y == true then print y end |
16:04 |
Jordach |
so the if statement dies but not the for loop |
16:05 |
LemonLake |
the for loop dies |
16:05 |
LemonLake |
an if statement != a loop |
16:05 |
Jordach |
if else? |
16:05 |
LemonLake |
break affects while loops and for loops |
16:06 |
Jordach |
right |
16:06 |
LemonLake |
there is no reason to break from an if statement |
16:07 |
Jordach |
if there are if statements below it |
16:07 |
LemonLake |
... |
16:08 |
LemonLake |
there's a fancy thing |
16:08 |
LemonLake |
it's called if/else |
16:08 |
LemonLake |
are you new to programming? this is beginner-level |
16:09 |
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16:09 |
PilzAdam |
this is tough |
16:09 |
PilzAdam |
even LemonLake is making fun of you |
16:09 |
PilzAdam |
:-p |
16:09 |
Jordach |
PilzAdam, i haven't Lua'd in ages |
16:10 |
LemonLake |
this isn't just lua |
16:10 |
LemonLake |
this is 98% of all programming languages ever |
16:11 |
* Jordach |
got it working, but now deals with content_ignore again |
16:12 |
PenguinDad |
Jordach: just ignore content_ignore :P |
16:12 |
Jordach |
tl;dr i was using a non existing node |
16:13 |
LemonLake |
<PilzAdam> even LemonLake is making fun of you |
16:13 |
LemonLake |
can you please explain? |
16:13 |
PilzAdam |
it was meant as an insult against you |
16:14 |
LemonLake |
ah, so im bad too? sounds about right |
16:22 |
Jordach |
hmm |
16:33 |
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16:45 |
Megaf |
!up minetest.megaf.info 30001 |
16:45 |
MinetestBot |
minetest.megaf.info:30001 is up (582ms) |
16:45 |
Megaf |
!up minetest.megaf.info 30003 |
16:45 |
MinetestBot |
minetest.megaf.info:30003 is up (233ms) |
16:45 |
Megaf |
http://servers.minetest.net/ not working again |
16:46 |
Megaf |
Or maybe it's just a little slow] |
16:48 |
sfan5 |
Megaf: https://github.com/minetest/master-server/issues/1 |
16:51 |
Calinou |
Jordach, I like the new chests, but they use a lot of nodeboxes |
16:51 |
Calinou |
I would rather use a cubic lock on the texture, to make them use less nodeboxes |
16:51 |
Calinou |
with something like that, you could get away with only 2 nodeboxes |
16:52 |
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16:57 |
RealBadAngel |
Calinou, with chests i would rather wait for meshes |
16:57 |
RealBadAngel |
it will be simpler and nicer then |
16:57 |
Calinou |
meh, animation isn't too important and requires on_rightclick code |
16:58 |
Calinou |
there's nothing wrong with using nodeboxes |
16:58 |
RealBadAngel |
but some miss chest open animation :) |
16:58 |
Calinou |
it's overrated |
16:59 |
Calinou |
especially if you play an annoying sound each time a chest is opened |
16:59 |
RealBadAngel |
but still nice eye candy ;) |
16:59 |
ecutruin |
I want much more eye candy. ^-~ |
16:59 |
ecutruin |
I also, as mentioned in the PM want better entity prediciton client-side.. (and pitch/roll for entities would be nice too). |
17:01 |
PenguinDad |
As long as animated chests don't get into carbone I have no problem with mechnodes |
17:01 |
PenguinDad |
*meshnodes |
17:01 |
ecutruin |
I may actually start making things for MT one we have both of those though.. ^-~ Animated blocks = <3 and being able to at least move entities without issues like with V's pipes.. I'd be able to do a lot with those alone. |
17:02 |
ecutruin |
PenguinDad, I'm curious why you dislike animated blocks. o.o; |
17:02 |
Calinou |
meshnodes sounds like “mushrooms†to me |
17:02 |
Calinou |
<ecutruin> I also, as mentioned in the PM want better entity prediciton client-side.. (and pitch/roll for entities would be nice too). |
17:02 |
Calinou |
pitch seems to require a large engine change, but would be useful, in addition to yaw/pitch change interpolation |
17:02 |
* ecutruin |
nods. |
17:03 |
* Calinou |
nodes. ;) |
17:03 |
* sfan5 |
items |
17:05 |
LemonLake |
ecutruin: http://www.pramworld.co.uk/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/i/c/icandy-peach-2-carrycot-black-magic_1.jpg |
17:05 |
* ecutruin |
laughs. |
17:10 |
LemonLake |
still can't believe that this: https://cdn.mediacru.sh/xCRTALYoutRp.png |
17:10 |
LemonLake |
is 52 layers |
17:11 |
ecutruin |
Hehe. |
17:11 |
LemonLake |
that's 2 days of work |
17:12 |
LemonLake |
and i still have a body, an entirely other character + dangos + a background to do |
17:12 |
ecutruin |
Very nice. |
17:12 |
RealBadAngel |
Calinou, in fact everythin visible are meshes |
17:13 |
RealBadAngel |
point is to allow models to be nodes |
17:14 |
LemonLake |
ã ã‚“ã” å¤§å®¶æ— |
17:14 |
LemonLake |
<3 |
17:14 |
RealBadAngel |
http://i117.photobucket.com/albums/o73/Azail/Combiner.png |
17:15 |
RealBadAngel |
like here ;) |
17:15 |
LemonLake |
uwot |
17:15 |
LemonLake |
what kind of abomination is this |
17:15 |
LemonLake |
how many people must i kill to make sure that this never occurs |
17:16 |
LemonLake |
sfan5: i completely underestimated japanese, i thought I knew all the alphabet but then i forgot...kanji |
17:16 |
sfan5 |
you can't know all kanji |
17:16 |
LemonLake |
well hey, i know katakana and hirigana |
17:16 |
RealBadAngel |
thats 300 dwarves displyaed at the same time, using mesh combiner |
17:16 |
LemonLake |
i suppose that's good enough |
17:16 |
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grrk-bzzt joined #minetest |
17:16 |
LemonLake |
ill of course need to learn quite a bit of kanji, too, probably grade 1 and 2 |
17:16 |
sfan5 |
LemonLake: I think you should at least know the kanji for cat |
17:17 |
Calinou |
<RealBadAngel> point is to allow models to be nodes |
17:17 |
Calinou |
how easy is this? |
17:17 |
LemonLake |
how do you write kanji with mozc? |
17:17 |
sfan5 |
LemonLake: tab kery |
17:17 |
sfan5 |
-r |
17:18 |
LemonLake |
ã®tãµã‰ã£ã‰ã†ãƒã‚“g |
17:18 |
LemonLake |
whoa |
17:18 |
LemonLake |
not following |
17:18 |
LemonLake |
left mozc on :P |
17:18 |
sfan5 |
猫 |
17:18 |
PenguinDad |
https://cdn.mediacru.sh/SglcJCVnxxH_.png random color glass frames in carbone \o/ |
17:18 |
sfan5 |
^ that was: neko <tab> <return> |
17:19 |
LemonLake |
ã‚h |
17:19 |
LemonLake |
ah, pressing tab just closes it for me |
17:19 |
LemonLake |
i have to do neko <return> <return> |
17:19 |
LemonLake |
ãã“ |
17:19 |
LemonLake |
dafuq |
17:19 |
sfan5 |
???? |
17:19 |
LemonLake |
this thing is taking the piss, hold up |
17:20 |
LemonLake |
ah, i see. I gotta get a better IRC client |
17:20 |
LemonLake |
uwotm8 |
17:20 |
sfan5 |
meow |
17:21 |
LemonLake |
for me in xchat, pressing tab erases the message and goes to the nicklist |
17:21 |
LemonLake |
rarely return x2 works |
17:21 |
sfan5 |
not for me |
17:21 |
sfan5 |
猫ã®ç›® |
17:21 |
sfan5 |
lol |
17:22 |
sfan5 |
mozc even has completion results for white cat |
17:22 |
LemonLake |
s/nicklist/chanlist |
17:22 |
sfan5 |
ah wait |
17:23 |
sfan5 |
白 was white, 目 seems to mean "eye" |
17:29 |
LemonLake |
Whatkey would you recommend? |
17:29 |
LemonLake |
I'm changing the tab key |
17:31 |
sfan5 |
I'd reccommend tab |
17:31 |
sfan5 |
-c |
17:31 |
LemonLake |
I can't use tab |
17:31 |
PenguinDad |
LemonLake: maybe Ctrl-Shift-Tab |
17:31 |
* ecutruin |
pouts that there is connected glass, but not connected other textures. >.< |
17:31 |
LemonLake |
Or even just ctrl + tab |
17:32 |
Calinou |
ecutruin, any transparent node can be connected |
17:32 |
Calinou |
you could use an opaque texture, but the game would still treat it as transparent |
17:32 |
ecutruin |
Yeah, that's the issue.. I wouldn't want it to be transparent.. I'd also want more then one pixel of edge for many things. |
17:33 |
Calinou |
thickness would be better if it was configurable, indeed |
17:33 |
Calinou |
RealBadAngel, ;) |
17:34 |
|
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17:37 |
LemonLake |
猫 |
17:37 |
LemonLake |
ah |
17:37 |
LemonLake |
neko <space> <return> |
17:45 |
RealBadAngel |
Calinou, by now its 1 pixel size out of 16 |
17:45 |
RealBadAngel |
like in default textures |
17:45 |
Calinou |
I know |
17:45 |
Calinou |
but how about using a node property to change it? |
17:46 |
RealBadAngel |
shouldnt be any problem |
17:46 |
LemonLake |
sfan5: ニャー |
17:46 |
RealBadAngel |
most problematic would be finding the place where and how to define it |
17:46 |
RealBadAngel |
than actual code |
17:47 |
sfan5 |
LemonLake: halfwidth kana are very tiny, use fullwidth ones: ニャー |
17:47 |
LemonLake |
whoa |
17:47 |
LemonLake |
i tried :P |
17:47 |
LemonLake |
ニャー |
17:47 |
LemonLake |
there we go |
17:48 |
Calinou |
RealBadAngel, could be a normal node property, same as leveled nodebox |
17:48 |
RealBadAngel |
param2 taken |
17:48 |
Calinou |
frame_thickness = (size in 1/64 of node) |
17:48 |
Calinou |
RealBadAngel, a group then? the client is aware of the groups |
17:48 |
LemonLake |
i thought just using param2 is fine |
17:49 |
LemonLake |
adding extra attr. is just lazy |
17:49 |
RealBadAngel |
param2 all bits are already used |
17:50 |
LemonLake |
hm |
17:54 |
|
marc_ joined #minetest |
17:55 |
marc_ |
NICK irishfight |
17:55 |
LemonLake |
NICK nick |
17:55 |
irishfight |
forgot the / |
17:56 |
irishfight |
Just found this game from a reddit post - have only played about a hour and im already loving it more than minecraft (plus it plays better on my shitty laptop) |
17:57 |
LemonLake |
:D That's awesome! |
17:57 |
irishfight |
what is the game written in? |
17:57 |
LemonLake |
C++, mods are made in Lua. |
17:57 |
DogePony |
C++ and Lua |
17:57 |
Jordach |
irishfight, you mean http://www.reddit.com/r/Minecraft/comments/29vrkp/cant_run_minecraft_made_my_own/ciozegx |
17:58 |
Jordach |
in particular |
17:58 |
LemonLake |
WAIIIIIT |
17:58 |
LemonLake |
WAITIITITIWTI |
17:58 |
LemonLake |
UWOT |
17:58 |
irishfight |
Hmm...i may have to learn C++ - is it a large leap from PHP? |
17:58 |
LemonLake |
Jeb supports Minetest? |
17:58 |
LemonLake |
irishfight: not much, but unless you want to develop the core engine, just work with Lua. |
17:58 |
irishfight |
Yes Jordach |
17:58 |
|
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17:59 |
sfan5 |
irishfight: C++ is not very far from PHP |
17:59 |
sfan5 |
except that C++ is not as bad as PHP |
17:59 |
irishfight |
I want to design some other "items" like shovels, swords, etc |
17:59 |
sfan5 |
for that you would use Lua |
17:59 |
LemonLake |
Yep. |
17:59 |
sfan5 |
http://dev.minetest.net/Intro |
17:59 |
LemonLake |
Plus, I'm pretty sure there's a feature freeze on the engine until the new release. |
17:59 |
LemonLake |
Which, iirc, is tomorrow |
18:00 |
LemonLake |
so...jeb supports minetest |
18:00 |
LemonLake |
til |
18:00 |
Calinou |
uh |
18:00 |
irishfight |
thanks for the link sfan |
18:00 |
Calinou |
≥We are very defensive when it comes to Minecraft, as it's our game and trademark, but we do not try to prevent people from making their own games. In the end it's more important that players have fun, even if it's not our game they're playing.†|
18:00 |
* Calinou |
starts playing dead… |
18:01 |
Calinou |
…to finally roll on floor laughing. |
18:01 |
LemonLake |
Calinou: 猫 |
18:02 |
sfan5 |
LemonLake: 白 |
18:03 |
LemonLake |
白猫 |
18:03 |
LemonLake |
yes? |
18:03 |
sfan5 |
you forgot a particle |
18:03 |
LemonLake |
ah |
18:03 |
sfan5 |
and it's the wrong way around |
18:03 |
LemonLake |
I donono kanji :P |
18:03 |
sfan5 |
particles != kanji |
18:03 |
sfan5 |
猫ã®ç™½ |
18:03 |
LemonLake |
plis expin |
18:04 |
LemonLake |
I see |
18:04 |
|
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18:05 |
LemonLake |
ã® is the particle for posessive, yes? |
18:05 |
LemonLake |
so it's literally 'cat with white' |
18:05 |
sfan5 |
LemonLake: http://en.wikipedia.org/wiki/Japanese_particles |
18:06 |
sfan5 |
.. |
18:06 |
LemonLake |
hmm |
18:07 |
LemonLake |
I think I get this |
18:08 |
Jordach |
wtf |
18:09 |
Jordach |
this line returns ignore abovenode = minetest.get_node({tnodepos.x, tnodepos.y+highpoint, tnodepos.z}) |
18:09 |
LemonLake |
wanna know why? |
18:09 |
sfan5 |
Jordach: your forgot the x= y= and z= |
18:09 |
LemonLake |
you need to do x= |
18:09 |
LemonLake |
etc |
18:09 |
Jordach |
oh right |
18:10 |
sfan5 |
LemonLake: it was actually the right way around |
18:10 |
sfan5 |
here's an example: |
18:10 |
LemonLake |
hm? I got it right? |
18:10 |
sfan5 |
orange cat translates to オレンジ色ã®çŒ« |
18:15 |
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18:16 |
nman3600 |
Just a reminder: My strawpoll is still open (http://strawpoll.me/2050009/) I'm trying not to spam I just want as many votes as possible until I'm ready to build. |
18:16 |
LemonLake |
So it'd be 白ã®çŒ«? |
18:16 |
LemonLake |
nman, stop asking other people, just build it. |
18:16 |
sfan5 |
LemonLake: yes |
18:16 |
LemonLake |
its your build, your idea/choice |
18:18 |
nman3600 |
LemonLake I'm waiting for the server to built it on... |
18:18 |
Taoki |
Hi, I have a question; Must texture packages necessarily be a power of two (such as 16 x 16 or 32 x 32)? Or is theoretically any resolution okay at the very end |
18:18 |
Jordach |
WAT |
18:19 |
PilzAdam |
Taoki, MineToon is 250 x 250 |
18:19 |
Taoki |
Cool. Means it should be ok yeah |
18:19 |
sfan5 |
Taoki: any resolution is ok |
18:20 |
Jordach |
wf |
18:20 |
Jordach |
wtf |
18:20 |
Jordach |
there are two nodes at y=1, yet on_punch pos returns 3 or 4 |
18:21 |
Jordach |
and printing with this print ("x="..pos.x.." y="..pos.y.." z="..pos.z) |
18:21 |
LemonLake |
just dump pos |
18:21 |
LemonLake |
print(dump(pos)) |
18:22 |
Jordach |
and my user co-ords don't match on Y either |
18:22 |
Jordach |
{["y"] = 4, ["x"] = -49, ["z"] = -154} |
18:23 |
LemonLake |
well duh |
18:23 |
LemonLake |
as long as it's one off |
18:23 |
Jordach |
LemonLake, pos is not modified |
18:23 |
LemonLake |
what is the user y? |
18:23 |
LemonLake |
and what is the pos y? |
18:23 |
Jordach |
1.5 |
18:23 |
Jordach |
1.6* |
18:23 |
LemonLake |
pos y? |
18:25 |
Jordach |
the numbers seem to be boosted by two |
18:25 |
celeron55 |
so, what do people think if in 0.4.10 there will be no other bundled game than minetest_next merged into minetest_game? |
18:25 |
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18:25 |
LemonLake |
Jordach: makes sense. |
18:25 |
LemonLake |
celeron55: I can get down with that |
18:25 |
Jordach |
there's the code used to get that number |
18:25 |
Jordach |
http://paste.debian.net/108296/ |
18:26 |
Jordach |
LemonLake, some nodes despite being the same have a differing Y value |
18:26 |
nore |
celeron55: why? |
18:26 |
celeron55 |
there are too many reasons to not bundle any other game; the reasons circle around either them being too similar or too incomplete |
18:27 |
celeron55 |
carbone gets closest to being worthwhile at this moment |
18:27 |
LemonLake |
ace of picks is coming along |
18:27 |
LemonLake |
but not sure if that's bundle-worthy |
18:27 |
Calinou |
games must be finished to be put in the default installation |
18:27 |
Jordach |
celeron55, i'd offer mine, but i'm too busy why the code i pasted gets the wrong node position |
18:27 |
Calinou |
finished as in, playable, not buggy… |
18:27 |
LemonLake |
i mean for next ver |
18:27 |
LemonLake |
not 0.4.10 |
18:28 |
LemonLake |
it still has to be finished, then tested |
18:28 |
Calinou |
0.4.10 release is tomorrow I think |
18:28 |
celeron55 |
i would like to encourage people to put effort in developing different kinds of smaller subgames and polishing them for 0.4.11 |
18:28 |
celeron55 |
and making them accessible for new players |
18:28 |
Jordach |
LemonLake, my head is at 3.5 |
18:28 |
LemonLake |
My head is full of air. |
18:29 |
celeron55 |
also yes, 0.4.10 release is locked to tomorrow |
18:29 |
Jordach |
celeron55, there appears to be a bug with on_punch pos and dumping the table |
18:29 |
Jordach |
it has wrong co-ords |
18:29 |
LemonLake |
Jordach, have you looked at the node positioning? |
18:29 |
LemonLake |
There's a wiki page for it, lemmef ind ti |
18:29 |
celeron55 |
file an issue, that's not my concern right now |
18:29 |
Jordach |
LemonLake, i have |
18:30 |
Jordach |
player co-ords for x and z are identical |
18:30 |
LemonLake |
http://dev.minetest.net/pointed_thing |
18:30 |
LemonLake |
I think you want to use .under, instead of .above? |
18:30 |
Jordach |
LemonLake, i'm not |
18:30 |
Jordach |
read the paste |
18:30 |
Jordach |
<Jordach> http://paste.debian.net/108296/ |
18:31 |
DogePony |
Jordach: the error is at line 3 of that paste |
18:31 |
LemonLake |
omg of course |
18:31 |
Jordach |
wat |
18:31 |
LemonLake |
tnodepos = node.pos |
18:31 |
LemonLake |
pos is the player pos |
18:31 |
Jordach |
line? |
18:31 |
PenguinDad |
LemonLake: you're wrong |
18:31 |
celeron55 |
also, for example nodetest is waiting for the engine to fix some mob issues before it includes mobs, which are quite important for nodetest's survival focus |
18:31 |
LemonLake |
I always am |
18:31 |
LemonLake |
deal with it |
18:32 |
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18:32 |
LemonLake |
But why tnodepos = pos? |
18:32 |
LemonLake |
Just use pos? |
18:32 |
Jordach |
LemonLake, because i will need to modify it |
18:33 |
LemonLake |
ydat? |
18:33 |
LemonLake |
"tnodepos.y = tnodepos.y + 1" |
18:33 |
PenguinDad |
Jordach: If you modify tnodepos you actually modify pos |
18:33 |
Jordach |
eh |
18:33 |
LemonLake |
just use pos + nodeup |
18:33 |
LemonLake |
well, pos.y + nodeup |
18:33 |
Jordach |
that explains the +2 |
18:33 |
LemonLake |
yep |
18:33 |
Jordach |
PenguinDad, that's done elsewhere in other mods and has NOT caused issues |
18:33 |
Jordach |
care to explain? |
18:34 |
LemonLake |
because you're doing it the dumb way? |
18:34 |
LemonLake |
you're making it unnecessarily complicated ;) |
18:34 |
celeron55 |
i don't like to make this decision, but simply none of the non-broken subgames are a good companion to minetest_next (and minetest_next appears to be impossible to not include) |
18:36 |
celeron55 |
but do people have strong opinions about carbone? |
18:36 |
LemonLake |
imo its more of a big modpack than a game |
18:38 |
Taoki |
Sorry... had one more question: Is there a drawtype that lets you have 4 direction sprites similar to Infiniminer? So the sprite itself always faces the player (horizontally), but there are 4 images... for seeing the object from front, back, left side, right side |
18:38 |
Jordach |
LemonLake, now it works |
18:38 |
LemonLake |
good good |
18:39 |
Jordach |
but copying a tabe shouldn't modify the original |
18:39 |
Jordach |
that's the odd part |
18:39 |
LemonLake |
Welcome to C++ |
18:39 |
Jordach |
that's not C being the issue |
18:39 |
LemonLake |
Jordach, its how things work |
18:39 |
Jordach |
don't point fingers |
18:39 |
LemonLake |
Deal with it ^.^ |
18:39 |
Jordach |
which is why i haven't banned the annoying kids on the forums yet |
18:40 |
LemonLake |
Hmm? |
18:40 |
PenguinDad |
Jordach: you don't copy the table you actually only produce a reference to the original table |
18:40 |
LemonLake |
^ |
18:40 |
Jordach |
PenguinDad, fucking lua :P |
18:40 |
Jordach |
when did common sense go missing |
18:40 |
LemonLake |
<Jordach> which is why i haven't banned the annoying kids on the forums yet |
18:40 |
LemonLake |
Do explain. |
18:41 |
Jordach |
LemonLake, DS-Minetest springs right to mind |
18:41 |
celeron55 |
Jordach: every dynamic scripting language works like that |
18:41 |
LemonLake |
Not following, Jordach. |
18:41 |
Jordach |
celeron55, $5 python doesn't |
18:41 |
celeron55 |
it does |
18:42 |
Jordach |
= is assigning, not referring |
18:42 |
celeron55 |
you assign a reference |
18:42 |
LemonLake |
Jordach: Where did you learn programming? |
18:42 |
LemonLake |
Not trying to say it in a horrible way, just curious ^.^ |
18:42 |
Jordach |
LemonLake, off my own farking arse |
18:42 |
celeron55 |
>>> a = [1] |
18:42 |
celeron55 |
>>> b = a |
18:42 |
celeron55 |
>>> b[0] = 2 |
18:42 |
celeron55 |
>>> a |
18:42 |
celeron55 |
[2] |
18:43 |
celeron55 |
have some python |
18:43 |
LemonLake |
Okay, Jordach. |
18:43 |
LemonLake |
Calm down. |
18:43 |
Jordach |
why don't things produce a fucking copy and not a reference |
18:43 |
celeron55 |
copying is expensive |
18:43 |
Jordach |
three bytes is not expensive |
18:44 |
LemonLake |
+<celeron55> copying is expensive |
18:44 |
|
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18:44 |
asl |
Jordach `=` is referring if the item is mutable |
18:44 |
PenguinDad |
Jordach: the pos table is bigger than 3 bytes |
18:45 |
Calinou |
<Taoki> Sorry... had one more question: Is there a drawtype that lets you have 4 direction sprites similar to Infiniminer? So the sprite itself always faces the player (horizontally), but there are 4 images... for seeing the object from front, back, left side, right side |
18:45 |
Calinou |
entity drawtype “sprite� |
18:45 |
Calinou |
uses 6 faces |
18:45 |
LemonLake |
Jordach, you enjoying the attention? ^.^ |
18:45 |
markv |
My DNS server works!!! |
18:45 |
asl |
dict, list and iirc set in python are all mutable |
18:45 |
markv |
reckon I can host example.x on example.x ? |
18:47 |
|
EvergreenTree joined #minetest |
18:48 |
|
Rhy5 joined #minetest |
18:48 |
Rhy5 |
Hi everyone :) |
18:48 |
jp |
Calinou : in MoreBlocks, can you add 'cracked stone bricks', please ? |
18:49 |
Rhy5 |
This bad boy, jp: http://hydra-media.cursecdn.com/minecraft.gamepedia.com/3/36/Cracked_Stone_Brick.png?version=30e760ac2590789bbcbbda4dd8a7c82e? |
18:49 |
jp |
Exact. |
18:50 |
Rhy5 |
Hmm, definetly would be a great addition yes. |
18:50 |
Jordach |
why not mod it yourself |
18:50 |
jp |
redundant |
18:50 |
Rhy5 |
For one node? Pretty useless. |
18:50 |
celeron55 |
< Taoki> Sorry... had one more question <- there is some functionality like that for entities, i don't remember what exactly |
18:50 |
Rhy5 |
Ah, celeron55, the creator of Minetest, hello! |
18:51 |
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18:52 |
Rhy5 |
I do actually wonder what Minetest would look like in about 20 years... |
18:52 |
LemonLake |
It would look like something in an archive. |
18:53 |
LemonLake |
Just like Minecraft. |
18:53 |
Rhy5 |
Infact, like this: http://www.royalgrass.com/uploads/media/artificial-grass.jpg |
18:53 |
Rhy5 |
:D |
18:53 |
LemonLake |
No. |
18:53 |
LemonLake |
http://poetrybyronnie.files.wordpress.com/2013/02/old_armenian_book_by_deviantik.jpg |
18:53 |
LemonLake |
Like that |
18:53 |
PenguinDad |
I'm not sure if minetest would survive that long |
18:53 |
Rhy5 |
PenguinDad, :) |
18:53 |
Rhy5 |
LemonLake, thing future, not hell. |
18:54 |
Rhy5 |
*think |
18:54 |
LemonLake |
Sorry. I'm too pessimistic. |
18:54 |
Rhy5 |
It's a human trait xD |
18:54 |
LemonLake |
yes....one i dislike |
18:55 |
Rhy5 |
Poor you ;) |
18:55 |
LemonLake |
don't be sympathetic |
18:55 |
LemonLake |
i can't change who i am |
18:56 |
Rhy5 |
This is me in two hundred years: http://www.clipartbest.com/cliparts/pc5/GXz/pc5GXzRcB.jpeg |
18:56 |
Rhy5 |
Sorry mum ;) |
18:56 |
LemonLake |
you'll be a bone-like scroll? |
18:56 |
Calinou |
<Rhy5> I do actually wonder what Minetest would look like in about 20 years... |
18:57 |
Calinou |
probably like nothing |
18:57 |
Calinou |
<Rhy5> Ah, celeron55, the creator of Minetest, hello! |
18:57 |
Calinou |
he isn't anyone special |
18:57 |
LemonLake |
that can be taken harshly, Calinou |
18:57 |
Rhy5 |
Calinou, formal greeting. |
18:57 |
Jordach |
Calinou, the Introvert! |
18:58 |
Calinou |
“author†or “developer†is preferable, that's what I meant |
18:58 |
Calinou |
anyway, he's sometimes in here, but not always because people would bug him all day ;) |
18:58 |
Calinou |
he used to not be on IRC at all |
18:58 |
Rhy5 |
Calinou, you sound nothing like it says on the tin. ;P |
18:58 |
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18:59 |
Rhy5 |
Hmm, sorry if you took that the wrong way. |
19:00 |
Rhy5 |
Moving on. |
19:01 |
Rhy5 |
Is it possible to compile a dev in windows? |
19:01 |
jp |
celeron55 is the Linus Torvalds of Minetest ;) |
19:01 |
LemonLake |
Rhy5: Of course! It's just a lot harder |
19:01 |
Rhy5 |
jp, in English please ;) |
19:01 |
LemonLake |
Rhy5: Wake up, that is English. |
19:01 |
jp |
It's english. |
19:01 |
Rhy5 |
jp, Old English xD |
19:02 |
LemonLake |
Rhy5: It is English. |
19:02 |
Rhy5 |
But English that I don't know about. |
19:02 |
LemonLake |
Using a name does not change the language. |
19:02 |
Rhy5 |
"Linus Torvalds" |
19:02 |
LemonLake |
That'd be like saying "I like Nagisa Furuwaka" changes the sentence to Japanese. |
19:02 |
jp |
No mockery on my english, please. |
19:03 |
Rhy5 |
jp, didn't mean it like that, but I didn't understand it, sorry. |
19:03 |
LemonLake |
Also, Rhy5 |
19:03 |
LemonLake |
Linus Torvalds is a name. |
19:03 |
Rhy5 |
I noticed. |
19:03 |
LemonLake |
The name of a Finnish software engineer. |
19:03 |
LemonLake |
He created Git. |
19:03 |
Rhy5 |
Explaining... ah I see now. |
19:03 |
LemonLake |
He also created the Linux kernel. |
19:03 |
LemonLake |
Is that old English? |
19:03 |
Rhy5 |
Well, now knowing what it is, nope. |
19:04 |
LemonLake |
http://en.wikipedia.org/wiki/Linus_Torvalds |
19:04 |
Rhy5 |
Gee, what is it with me today? I'm being very harsh ._. |
19:04 |
LemonLake |
Nah. |
19:04 |
BlockMen |
"“I’m an egotistical bastard, and I name all my projects after myself. First ‘Linux’, now ‘Git’.†|
19:04 |
BlockMen |
– Linus Torvalds [12]" |
19:04 |
BlockMen |
lol :D |
19:04 |
LemonLake |
GENIUS |
19:04 |
LemonLake |
I LOVE THAT GUY NOW |
19:04 |
Rhy5 |
Lemon, young love. |
19:04 |
LemonLake |
Young? |
19:04 |
LemonLake |
Well, it is a bit creepy. |
19:04 |
Rhy5 |
Everyone is young. |
19:04 |
LemonLake |
I'm 21 and he's 44. |
19:05 |
Rhy5 |
Divide the two, one year between you ;) |
19:05 |
jp |
There are a collection of epic quotes from Linux T. |
19:05 |
PenguinDad |
If you didn't know my given name is Linus |
19:05 |
Rhy5 |
PenguinDad, wow. |
19:05 |
Rhy5 |
Very nice. |
19:06 |
Rhy5 |
I'm just Rhys. |
19:06 |
Rhy5 |
Rhys Thomas Edward Morgan. |
19:06 |
crazyR_ |
guys, ive got a problem, could do with some advise. if several people have build things, they gone away then came back and its rreveted back to what it was previously, what could cause it? |
19:06 |
crazyR_ |
the db is leveldb |
19:06 |
Rhy5 |
crazyR_: Probaly server client or unrealised crashes. |
19:06 |
LemonLake |
^ |
19:06 |
LemonLake |
We've experienced that one many-a-time on ntdll :P |
19:07 |
crazyR_ |
i though that at first, but they havent even logged of, they have come back and its goen, its happened to several people |
19:07 |
Rhy5 |
Does anybody have rollback? |
19:07 |
LemonLake |
Did they time-out? |
19:07 |
crazyR_ |
roleback is disabled |
19:07 |
LemonLake |
Sounds like extreme lag to me |
19:07 |
Rhy5 |
Or just griefing. |
19:08 |
Calinou |
rollback* |
19:09 |
crazyR_ |
we are having bad lag, but its only affecting some players, also the server is barely being touched resource wise |
19:09 |
Rhy5 |
Might just be lag then. |
19:10 |
LemonLake |
You place nodes while the server is lagging |
19:10 |
Rhy5 |
^^ |
19:10 |
LemonLake |
the node-count in inventory doesn't go down |
19:10 |
Rhy5 |
And they just dissapear. |
19:10 |
LemonLake |
but when the server catches up, it realises these nodes never existed, so it removes tem. |
19:10 |
Rhy5 |
Well said sir, gold star. |
19:10 |
LemonLake |
s/tem/them |
19:11 |
Rhy5 |
Never knew that was a directory Lemon ;) |
19:11 |
crazyR_ |
so what could cause bad lag without bumping up the server resources |
19:11 |
LemonLake |
nein |
19:11 |
Rhy5 |
crazyR_: Like I said, server client. |
19:11 |
Rhy5 |
Or just bad internet via the server or players. |
19:11 |
LemonLake |
If it's not resources, it's network traffic |
19:11 |
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19:11 |
crazyR_ |
servers on a gigabit port. |
19:11 |
LemonLake |
Or something along the lines |
19:11 |
crazyR_ |
might be worth monitoring it |
19:12 |
Rhy5 |
crazyR_: debug.txt. Use it :) |
19:14 |
crazyR_ |
i do use it, i also log everything that the output says too. |
19:17 |
Taoki |
http://i.imgur.com/xzEQ8U9.png - http://i.imgur.com/iXJs1O4.jpg When OHRRPGCE (Vikings of Midgart) meets Minetest. For those who never heard about VoM, it's a fantastic 2D RPG (all Public Domain) which I recommend trying out. Either way, I felt like trying to its tileset textures in Minetest ;) |
19:18 |
Taoki |
**Midgard also, typo |
19:19 |
celeron55 |
is that green specifically designed for destroying eyes |
19:19 |
LemonLake |
^ |
19:19 |
asie |
not ^ |
19:19 |
asie |
I like the green |
19:20 |
Taoki |
Dunno. In the RPG itself it looks nice. Could say the same for here though... especially since I like my Minecraft / Minetest looking colorful and lively |
19:20 |
Jordach |
!up 81.135.107.82 |
19:20 |
MinetestBot |
81.135.107.82:30000 is up (29ms) |
19:20 |
Calinou |
the blue water explodes my retina |
19:20 |
Calinou |
<crazyR_> servers on a gigabit port. |
19:21 |
Calinou |
what about your actual Internet connection speed? |
19:21 |
Taoki |
http://db.tigsource.com/screenshot/image/1236/original/vom2.gif Screenshot of original game |
19:21 |
Calinou |
use these minetest.conf settings: http://paste.ubuntu.com/7752630/ |
19:21 |
Calinou |
(they're default in Carbone) |
19:21 |
Calinou |
helps with CPU, RAM and bandwidth usage |
19:22 |
PenguinDad |
<3 the water |
19:23 |
PenguinDad |
s/<3/<3/ |
19:23 |
crazyR_ |
wtf i think calinou might have hit the nail onthe head |
19:23 |
crazyR_ |
just downloaded a 1 gig file the speed was 10mb/s |
19:23 |
Calinou |
blue heart, lol |
19:23 |
Calinou |
crazyR_, Mb or MB? |
19:23 |
LemonLake |
crazyR_ that also depends on the server you dl it from |
19:23 |
Calinou |
the upload is the most important value |
19:23 |
LemonLake |
and beware of capitalization, we could be talking about megabits or megabytes |
19:23 |
Calinou |
as it's almost always smaller than download |
19:24 |
PenguinDad |
Calinou: a blue heart is valid for squids :P |
19:24 |
crazyR_ |
sorry MB |
19:25 |
LemonLake |
tubaya okazaki: https://cdn.mediacru.sh/WIEO1VKKFXEZ.png |
19:27 |
asl |
Taoki, Public Domain != GPL |
19:28 |
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19:45 |
blaise |
wow |
19:45 |
blaise |
tomorrows the big day, eh? |
19:45 |
EvergreenTree |
blaise: yep |
19:46 |
blaise |
=] |
19:49 |
EvergreenTree |
I don't know why people make such a big deal out of stable releases though |
19:49 |
EvergreenTree |
you can get the latest vesrion on github, or use one of the windows builds |
19:50 |
blaise |
I don't condoln the use of microsoft operating systems |
19:50 |
blaise |
or any microsoft products for that matter |
19:50 |
BlockMen |
EvergreenTree, there are many that just use builds from mainpage, which are the stable ones, especially new users |
19:50 |
BlockMen |
when i came to minetest i used only the stable for a while aswell |
19:50 |
asl |
it's the 6th already for me :P |
19:50 |
celeron55 |
...and many linux users who just use the one from their distro's repository |
19:51 |
celeron55 |
those are the hardest ones to get to using unstable versions actually 8) |
19:52 |
blaise |
I actually had to create an ebuild in gentoo to run minetest-0.4.9 |
19:52 |
celeron55 |
(and it's a good thing; they don't want to deal with any unstable issues anyway) |
19:52 |
blaise |
the maintainer is lazy |
19:52 |
blaise |
I'de rather not use non-stable code in a production environment |
19:52 |
EvergreenTree |
celeron55: that is true |
19:56 |
crazyR_ |
thing is, these days the dev is more stable than the stable |
19:56 |
Calinou |
<blaise> tomorrows the big day, eh? |
19:56 |
Calinou |
tomorrow's my 3rd Minetest birthday |
19:57 |
Jordach |
daww |
19:57 |
Jordach |
my 3rd is coming up on the 10th of Oct (holy shitballs|) |
19:59 |
Calinou |
the rate at which forum posting evolved is amazing |
19:59 |
Calinou |
the first day I played, I used this pack: https://forum.minetest.net/viewtopic.php?f=4&t=134 |
20:00 |
Calinou |
I'll download it in case the file disappears |
20:05 |
PenguinDad |
Calinou: that was the first texture pack I tried use :) |
20:05 |
PenguinDad |
+ to |
20:06 |
* BlockMen |
used misa as first tp |
20:07 |
* Jordach |
used cisoun's pack |
20:07 |
PenguinDad |
Good ol' times |
20:09 |
* PenguinDad |
still doesn't know the difference between setpos() and moveto() |
20:11 |
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20:14 |
Taoki |
Is there a drawtype that lets you have 4 direction sprites similar to Infiniminer? So the sprite itself always faces the player (horizontally), but there are 4 images... for seeing the object from front, back, left side, right side |
20:15 |
Jordach |
Taoki, drawtype = sprite |
20:15 |
Taoki |
Jordach: Ok. But what about the 4 direction images? |
20:15 |
EvergreenTree |
there is a sprite drawtype? |
20:15 |
Jordach |
there is afaik |
20:15 |
Taoki |
How are those defined |
20:15 |
BlockMen |
PenguinDad, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1785 |
20:16 |
BlockMen |
but idk if there is any way to set the speed for that |
20:16 |
* BlockMen |
guesses not |
20:17 |
Jordach |
Taoki, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1818 |
20:17 |
PenguinDad |
Taoki: this might help https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1818-1821 |
20:17 |
Taoki |
I see. Still doesn't detail how to set yaw-relative textures exactly |
20:17 |
Taoki |
Although it seems to say it's possible at least |
20:18 |
Jordach |
Taoki, that's what the sprite sheet does for you |
20:18 |
Jordach |
use the original dungeon master one |
20:18 |
Taoki |
Can I still find it anywhere? |
20:19 |
Taoki |
Also, can such direction-based sprites be animated? So if you have two per direction, it animates walking |
20:19 |
PenguinDad |
Taoki: https://github.com/minetest/minetest_game/blob/master/mods/legacy/textures/dungeon_master.png |
20:19 |
Taoki |
Aha... that makes sense yes |
20:19 |
Calinou |
they can |
20:19 |
Calinou |
it's 6 directions |
20:20 |
Taoki |
Can you exclude top and bottom if you don't have them? |
20:20 |
Calinou |
just put the same as the front sprite (don't make it invisible) |
20:21 |
Taoki |
Ok. I was hoping you could use upright_sprite, so it only faces the player horizontally... like the default player sprite before 3D models |
20:21 |
Taoki |
But with 4 directions |
20:21 |
Taoki |
Doesn't sound like it tho |
20:26 |
Calinou |
verticla constraint of sprite is only possible for particles, not entities :/ |
20:30 |
celeron55 |
Jordach: http://c55.me/random/2014-07/holy_shitballs.jpg |
20:30 |
* Jordach |
claps |
20:30 |
celeron55 |
i had to do this |
20:31 |
Jordach |
celeron55, i'm going to have to donate eventually |
20:31 |
celeron55 |
donate to see more of my intense gimp edits? |
20:31 |
celeron55 |
i can respect that |
20:32 |
Jordach |
celeron55, donate to be more awesome |
20:32 |
Jordach |
(and of course the obvious amounts of beer!) |
20:32 |
Jordach |
beer + minetest-dev = new features!?!? |
20:37 |
LemonLake |
beer + minetest-dev = feature reversal |
20:38 |
BlockMen |
beer + minetest - dev = beer + frozen_minetest |
20:39 |
|
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20:40 |
PenguinDad |
beer + me == me with liver diseases |
20:40 |
LemonLake |
Beer + myself = my daily life |
20:41 |
celeron55 |
frozen_minetest - beer + dev = minetest-beer?! |
20:43 |
BlockMen |
yay, minetest-beer |
20:43 |
PenguinDad |
ewww minetest-beer |
20:45 |
Jordach |
,01please don't give me rendering ideas |
20:45 |
LemonLake |
Jordach: Why not render you rendering a render? |
20:46 |
EvergreenTree |
Render #minetest |
20:46 |
Jordach |
LemonLake, already done |
20:46 |
LemonLake |
Oh yeah. |
20:46 |
LemonLake |
That weird mt wallpaper. |
20:46 |
LemonLake |
You were like by a tree or somethin. |
20:47 |
PenguinDad |
"please don't give me rendering ideas for dinner" first suggestion of duckduckgo |
20:47 |
celeron55 |
is there someone in here who can make better textures and possibly other media than me and who can help in figuring out some game design and who can do playtesting? i would like to form a two-man team to produce a medium-sized game for minetest with a unique focus (the other one of the two is me) |
20:47 |
LemonLake |
Well |
20:48 |
LemonLake |
I may be able to help |
20:48 |
Jordach |
celeron55, i can draw...ish |
20:48 |
LemonLake |
According to sfan5, I can really draw :P |
20:48 |
sfan5 |
you can |
20:48 |
Jordach |
s/sfan5/someone on the internet/ |
20:48 |
|
emerge joined #minetest |
20:48 |
emerge |
hello everyone |
20:48 |
celeron55 |
i want to make a very small team and do this in private until it is released as beta that is working |
20:48 |
LemonLake |
Jordach: <sfan5> you can |
20:49 |
celeron55 |
so, i need more than "a bit of help" |
20:49 |
Jordach |
celeron55, i've already been doing that as BFD for this entire time |
20:49 |
LemonLake |
celeron55: I'm happy to help but I understand if you pick someone else ^.^ |
20:49 |
|
kahrl joined #minetest |
20:49 |
celeron55 |
Jordach: yes, i guess you are sticking to BFD and not interested in doing my thing as a distraction from it? |
20:49 |
Jordach |
celeron55, i haven't developed since may and got a few ideas to do then sleep for a few months |
20:50 |
EvergreenTree |
Jordach found this on reddit: http://www.reddit.com/r/Minecraft/comments/29vrkp/cant_run_minecraft_made_my_own/ciozegx |
20:50 |
Jordach |
i have an infinite schedule for the next 7 weeks |
20:50 |
LemonLake |
I can see Jordach doing some good work |
20:50 |
Jordach |
LemonLake, i reimplemented my tanks within 3 hours |
20:50 |
Jordach |
the original design took 5 |
20:50 |
LemonLake |
What, do glasslike_framed? |
20:51 |
Jordach |
nodeboxes |
20:51 |
LemonLake |
Still not impressed, then |
20:51 |
Jordach |
i just repaired them, and made them much more usable (EvergreenTree knows about this) |
20:51 |
celeron55 |
Jordach, LemonLake: has either of you made games outside of minetest? |
20:51 |
EvergreenTree |
Jordach sort of has |
20:51 |
LemonLake |
celeron55: I work as an artist/composer/programmer with a small team |
20:51 |
Jordach |
celeron55, to be debated, but Lové2D has |
20:51 |
LemonLake |
But I've never made a full-on game. |
20:51 |
EvergreenTree |
I might start making a game some time |
20:52 |
EvergreenTree |
most likely with pygame |
20:52 |
EvergreenTree |
I'm learning c atm\ |
20:52 |
Jordach |
celeron55, there's enough hands in here, private git repo + adding members is problem solved |
20:52 |
LemonLake |
Most games I work on are C++ with SFML |
20:52 |
Jordach |
i am capable of 3d assets on the other hand |
20:52 |
EvergreenTree |
Isn't Open Hexagon written in sfml? |
20:52 |
EvergreenTree |
I assume sdl is an option as well |
20:52 |
LemonLake |
Unless you have money, I'd suggest BitBucket for private repos. |
20:53 |
Jordach |
and here's the entire set of logic to my new polished tanks http://paste.debian.net/108320/ |
20:54 |
LemonLake |
that's some harsh hardcoding |
20:54 |
LemonLake |
you could easily run that in a for-loop |
20:54 |
Jordach |
LemonLake, MTG has lava and water which should drop right in |
20:54 |
Jordach |
(it even uses the same bucket names) |
20:54 |
celeron55 |
Jordach: the issue isn't implementation, the issue is designing a game; i don't want to do it solo because my brain will simply drain out of juice and ideas |
20:54 |
celeron55 |
Jordach: and it cannot be done by shouting on a crowded irc channel |
20:54 |
Jordach |
celeron55, alas the problem i have |
20:54 |
LemonLake |
Jordach, this is designing. Not implementing |
20:55 |
celeron55 |
Jordach: so you have 7 weeks of time in your hands? |
20:55 |
Jordach |
celeron55, i do :) |
20:55 |
EvergreenTree |
I have a few weeks (mostly) free |
20:56 |
Jordach |
Sept 4. is the date when i have a work placement in IT to be doing (during the day) |
20:56 |
LemonLake |
Hmm |
20:56 |
Jordach |
it earns me a level 2 BTEC |
20:56 |
LemonLake |
While I also have the same amount of time, I can work afternoons after Sept.4 |
20:57 |
LemonLake |
but during the summer I won't have thursdays and one specific day per-week because I have a life |
20:57 |
Jordach |
and a level 3 next year |
20:57 |
LemonLake |
and I can't guarantee full-activity because I've had a minor heart-problem lately |
20:57 |
Jordach |
LemonLake, careful |
20:57 |
EvergreenTree |
LemonLake: Yikes |
20:57 |
LemonLake |
Careful? |
20:57 |
LemonLake |
It's nothing that major |
20:57 |
Jordach |
you're reminding me of April 2013 |
20:57 |
LemonLake |
What happened april 2013? |
20:58 |
EvergreenTree |
What type of game are you making, and what language is it in celeron55? I probably can't help you with it. |
20:58 |
Jordach |
[21:47:46] <celeron55> is there someone in here who can make better textures and possibly other media than me and who can help in figuring out some game design and who can do playtesting? i would like to form a two-man team to produce a medium-sized game for minetest with a unique focus (the other one of the two is me) |
20:58 |
LemonLake |
It's an MT subgame |
20:58 |
LemonLake |
So lua |
20:58 |
Jordach |
ninja'd? |
20:58 |
LemonLake |
Quite. |
20:59 |
EvergreenTree |
Ah |
20:59 |
LemonLake |
But TL;DR comes into play :P |
20:59 |
EvergreenTree |
I can help in that case |
20:59 |
Jordach |
(sorry about that c55) |
20:59 |
EvergreenTree |
Jordach is probably better though |
20:59 |
LemonLake |
^ |
20:59 |
EvergreenTree |
I'm okay at coding and better at textures |
20:59 |
Jordach |
LemonLake, it is possible to do my new logic in tanks, (and i saw it in my goddamn head) |
20:59 |
Jordach |
i actually saw the answer3 |
21:00 |
Jordach |
however, i cant put it onto paper |
21:00 |
* markv |
compiles C++ CMS |
21:00 |
LemonLake |
For the nodeboxes, it'd involve 1/maxlevel*level |
21:00 |
LemonLake |
that can be simplified somehow...I forgot though |
21:00 |
LemonLake |
level/maxlevel iirc |
21:01 |
EvergreenTree |
bbs |
21:01 |
LemonLake |
Okay, cya |
21:01 |
LemonLake |
Actually, me too, bb<20mins |
21:02 |
sfan5 |
markv: this isn't twitter, nobody cares |
21:02 |
markv |
sfan5: stfu |
21:02 |
Jordach |
then how dafuq do i own the record of using /me |
21:02 |
sfan5 |
!stfu markv |
21:02 |
MinetestBot |
markv, Someone thinks you need to shut the fuck up before you get muted. |
21:03 |
markv |
Yeah funny you're so cool, sfan5 |
21:03 |
sfan5 |
thanks |
21:15 |
LemonLake |
so that happened |
21:18 |
Jordach |
youtu.be/XkNdLYkwmjQ |
21:18 |
Jordach |
http://youtu.be/XkNdLYkwmjQ |
21:18 |
Jordach |
^ sorry |
21:19 |
|
alexxs joined #minetest |
21:24 |
LemonLake |
I'm impressed. How did you do multi-texture nodeboxes? |
21:24 |
Jordach |
i didn't |
21:25 |
Jordach |
it's a 4 walled exterior with a single nodebox in the middle |
21:25 |
LemonLake |
So the surrounds are separate nodes? |
21:25 |
sapier1 |
isn't this uite similar to what rba did implement? |
21:26 |
LemonLake |
This uses nodeboxes. |
21:26 |
LemonLake |
RBA used glasslike_framed. |
21:26 |
LemonLake |
I have no idea why Jordach isn't. |
21:26 |
Jordach |
because limiting me on what i can do with it sucks |
21:26 |
LemonLake |
Limiting? |
21:27 |
Jordach |
maybe i want different methods |
21:27 |
Jordach |
mine can be changed by Lua, RBA's can't |
21:27 |
LemonLake |
RBA's can? |
21:27 |
LemonLake |
param2 = |
21:27 |
Jordach |
only what the code allows |
21:27 |
Jordach |
mine can in theory be expanded |
21:27 |
LemonLake |
But if they're tanks, glasslike_framed does exactly what you want. |
21:27 |
Jordach |
not really |
21:28 |
LemonLake |
What can't it do that you want to do with nodeboxes? |
21:28 |
Jordach |
it doesn't allow storage of items, eg, buckets of liquid, and be able to retrieve them at anytime |
21:28 |
LemonLake |
Well duh, you have to code that yourself. |
21:28 |
Jordach |
LemonLake, it could be a sphere or a cylinder in shape, that's why i prefer nodeboxes |
21:28 |
LemonLake |
But you're just using tanks. |
21:28 |
LemonLake |
Cubed tanks. |
21:29 |
Jordach |
you have the flexibility to modify the shape of the box as you please, as well as the contents |
21:29 |
LemonLake |
So don't reinvent the wheel! |
21:29 |
Jordach |
LemonLake, i actually did it first |
21:29 |
LemonLake |
(facepalm) |
21:29 |
LemonLake |
I give up with you, Jordach. |
21:30 |
Jordach |
LemonLake, i have not seen code to allow retrieval of items, eg filled buckets from an empty one or fill the tank to remove the liquid from the bucket |
21:30 |
Jordach |
that's why i have issues with it, it isn't perfect |
21:31 |
LemonLake |
on_use = function(itemstack, user, pointed_thing) |
21:31 |
LemonLake |
Then you can either look at param2 to know the liquid value, or store it in a metadata. |
21:31 |
Jordach |
but then you're limited by param2 |
21:31 |
LemonLake |
You're limited by 8. |
21:31 |
LemonLake |
Param2 is limited by 64. |
21:31 |
Jordach |
actually i'm not |
21:31 |
LemonLake |
Jordach, you're just being fussy. |
21:32 |
Jordach |
!c 1/512 |
21:32 |
MinetestBot |
0 |
21:32 |
LemonLake |
So I'll let you have your way. |
21:32 |
Jordach |
!c 1.0/512.0 |
21:32 |
MinetestBot |
0.001953125 |
21:32 |
Jordach |
^ thats how big the nodebox would be under 512 resoultion |
21:32 |
LemonLake |
Still, I'm not a fan of your method. |
21:32 |
LemonLake |
It is hardcoded and uses unrequired nodes. |
21:32 |
Jordach |
LemonLake, 11ms per operation |
21:34 |
Jordach |
and i can get away with texture problems because glass refracts the contents :3 |
21:35 |
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21:37 |
Jordach |
hey Megaf |
21:38 |
PenguinDad |
shit |
21:38 |
Jordach |
? |
21:38 |
PenguinDad |
https://github.com/minetest/minetest/issues/1445 |
21:38 |
PenguinDad |
^ Jordach |
21:38 |
Jordach |
O.O |
21:40 |
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21:40 |
LemonLake |
Jordach, can you link me to your code please? |
21:42 |
Jordach |
https://github.com/Jordach/big_freaking_dig/commit/bcc2d66d5879db874eb25427ce5086e70812d159 |
21:42 |
LemonLake |
Thanks. |
21:43 |
LemonLake |
Jordach: [22:43:35] Hagrid: A very important rule in programming is to always simplify conditionals. |
21:44 |
Jordach |
bollocks statement in here |
21:44 |
Jordach |
nobody said that |
21:44 |
LemonLake |
That's skype, my friend. |
21:44 |
LemonLake |
I'm showing your code to someone who's a preeety good programmer. |
21:44 |
* PenguinDad |
slaps Jordach for no newline at end of file |
21:44 |
Jordach |
PenguinDad, notepad's problem |
21:45 |
LemonLake |
Jordach, please |
21:45 |
LemonLake |
!pil Jordach |
21:45 |
MinetestBot |
Jordach, Someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/ |
21:46 |
LemonLake |
That's all. |
21:46 |
Jordach |
LemonLake, when has my badly written, but perfectly working code gone wrong |
21:46 |
LemonLake |
It hasn't. It's just badly implemented. |
21:47 |
Jordach |
LemonLake, i re-wrote a bad sethome mod, because of /home otherplayershome broke the entire thing |
21:47 |
Jordach |
and it runs on VanessaE's production servers with 100% compat |
21:49 |
Jordach |
LemonLake, old one, https://github.com/xyzz/minetest-mods/tree/master/sethome |
21:50 |
Jordach |
here's the new one https://github.com/Jordach/big_freaking_dig/tree/master/mods/jsethome |
21:50 |
LemonLake |
I don't care anymore |
21:50 |
Jordach |
not caring leads to bad code :3 |
21:50 |
LemonLake |
I'm not the one badly coding. |
21:54 |
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21:54 |
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e1z0 joined #minetest |
21:55 |
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zorak joined #minetest |
21:55 |
zorak |
hi |
21:55 |
zorak |
im new to minetest |
21:56 |
zorak |
there are a server for noobs?? |
21:56 |
PenguinDad |
Jordach: seriously? https://github.com/Jordach/big_freaking_dig/blob/master/mods/jsethome/init.lua#L30 |
21:56 |
Jordach |
PenguinDad, the mod was written around Jan 2012 |
21:56 |
Jordach |
it is ancient |
21:58 |
Jordach |
reload |
22:00 |
zorak |
how do i know what version of minetest i have? |
22:00 |
Jordach |
which link did you use |
22:00 |
Jordach |
0.4.10 is released tomorrow, so wait until them |
22:00 |
Jordach |
then* |
22:02 |
zorak |
damn |
22:02 |
zorak |
the version of the repos of linux mint is 0.3.1 |
22:02 |
zorak |
well |
22:02 |
zorak |
im gonna try in a couple of days |
22:02 |
Jordach |
zorak, https://forum.minetest.net/viewtopic.php?f=3&t=3837 |
22:02 |
zorak |
cya |
22:09 |
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22:11 |
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22:11 |
PenguinDad |
<3 https://soundcloud.com/monstercat/rootkit-real-love-feat-danyka |
22:12 |
Jordach |
https://soundcloud.com/audio-warfare/free-tune-easy-big-fella https://soundcloud.com/karthy/darren-styles-screwface-2?in=karthy/sets/darren-styles-screwface https://soundcloud.com/x-fir3/clowny-seizure-x-fir3-remix |
22:13 |
celeron55 |
hmmmmmm... http://i.imgur.com/Kp0CFNq.png |
22:13 |
* Jordach |
raises an eyebrow |
22:14 |
Jordach |
this graph makes no sense! |
22:15 |
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22:17 |
celeron55 |
it's the bandwidth graph of minetest.net |
22:18 |
LemonLake |
sorry |
22:18 |
LemonLake |
i may or may not have been banding the widths |
22:19 |
celeron55 |
practically all of those pageloads are coming from http://np.reddit.com/r/Minecraft/comments/29vrkp/cant_run_minecraft_made_my_own/cioykjm |
22:20 |
LemonLake |
ah. |
22:20 |
LemonLake |
makes sense |
22:22 |
celeron55 |
it's what happens when a link is in the top comment thread of a 400k subscriber subreddit |
22:22 |
LemonLake |
yep |
22:22 |
celeron55 |
in a top-ranking post |
22:23 |
Jordach |
http://i.imgur.com/JCt3Uuq.png |
22:23 |
Jordach |
we need to replace the homepage with that |
22:23 |
LemonLake |
celeron55 |
22:23 |
LemonLake |
make this happen |
22:23 |
LemonLake |
put that image on the homepage. |
22:24 |
Jordach |
forum announcements (i can do that) |
22:24 |
LemonLake |
okay |
22:24 |
LemonLake |
put it there |
22:24 |
LemonLake |
tx |
22:24 |
Jordach |
1) i'm going to get shit thrown at me |
22:25 |
EvergreenTree |
PenguinDad: You and I have similar tastes in music |
22:25 |
EvergreenTree |
:3 |
22:25 |
Jordach |
http://i.imgur.com/Z6KJvf5.png |
22:25 |
Jordach |
sfan5, http://imgur.com/gallery/FTqrhbc |
22:25 |
zorak |
yep, i come from reddit |
22:26 |
Jordach |
(sorry about offending anyone) |
22:26 |
Jordach |
((i am a moderator and should know better) |
22:26 |
Jordach |
+) |
22:26 |
zorak |
lol |
22:26 |
zorak |
im not offended |
22:28 |
celeron55 |
lol, that image looks funny on the front page |
22:28 |
celeron55 |
maybe this isn't very professional |
22:29 |
LemonLake |
you actually did it |
22:29 |
LemonLake |
im so happy |
22:29 |
celeron55 |
oops that image is like 400KB in size |
22:29 |
celeron55 |
i |
22:29 |
celeron55 |
i'll take it out |
22:30 |
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22:36 |
PenguinDad |
EvergreenTree: https://soundcloud.com/housemusic/secoya-run-codeko-remix https://soundcloud.com/rootkitmusic/savant-survive-rootkit-remix |
22:37 |
Jordach |
PenguinDad, needs more Basement Jaxx |
22:37 |
Jordach |
and Duke Dumont |
22:43 |
Jordach |
>your spotify account is being used elsewhere, so playback is paused |
22:43 |
Jordach |
yeah right, airplane mode ftwe |
22:43 |
Jordach |
-e |
22:44 |
EvergreenTree |
Well, I suppose it's a good thing minetest is getting traffic |
22:44 |
EvergreenTree |
or a bad thing |
22:44 |
Jordach |
there's the million dollar question |
22:52 |
PenguinDad |
I found a way to shrink players :) |
22:57 |
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23:01 |
emerge |
share :) |
23:02 |
PenguinDad |
Honey, I Shrunk Sam: https://cdn.mediacru.sh/mhO3ZWeSpBzJ.png |
23:02 |
duke |
Can you squish them under your feet? |
23:02 |
emerge |
Can he walk in 1x1 hole? |
23:03 |
PenguinDad |
emerge: he's only shrunk while in the cart |
23:04 |
emerge |
so, can he ride in a 1x1 hole? |
23:04 |
PenguinDad |
even without being shrunk he can |
23:04 |
emerge |
ok |
23:09 |
PenguinDad |
emerge: like here https://mediacru.sh/ArOo6oWSVMsK |
23:11 |
emerge |
:) |
23:31 |
PenguinDad |
Good night everyone! |
23:31 |
LemonLake |
gnight |
23:32 |
Jordach |
https://cdn.mediacru.sh/Ew7fAFqXTAKn.png ;P |
23:32 |
LemonLake |
u wot mate |
23:32 |
Jordach |
LemonLake, giving the UIs a bit of skin |
23:32 |
Jordach |
or well, metal |
23:32 |
LemonLake |
yeah |
23:32 |
Jordach |
they look nicer to look at |
23:32 |
Jordach |
#BFD |
23:33 |
LemonLake |
a bit too hd but this is bfd we're talking about |
23:33 |
Jordach |
(hashtag) |
23:33 |
LemonLake |
file size is just like 'fuck you' |
23:33 |
Jordach |
and yet nobody realised B mean BIG |
23:33 |
LemonLake |
um |
23:33 |
LemonLake |
i knew it from the start |
23:33 |
LemonLake |
what else would it be? |
23:34 |
Jordach |
a game that isnt MTG based |
23:34 |
LemonLake |
not following |
23:34 |
Jordach |
<Jordach> a Minecraft Modpack is a bunch of mods that work with each other creating a finished and well made feel |
23:34 |
Jordach |
<Jordach> current minetest subgames do not - my own game tried making headway into that middle ground |
23:34 |
Jordach |
<Jordach> a game shouldn't need anything else installed |
23:35 |
Jordach |
*by the user |
23:35 |
LemonLake |
yes yes |
23:35 |
LemonLake |
but why does nobody thing the b means big |
23:37 |
Jordach |
https://cdn.mediacru.sh/ux1YQ1AE5jKM.png :) instant desk |