Time |
Nick |
Message |
00:02 |
jordan4ibanez |
Hmmmm |
00:02 |
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00:02 |
jordan4ibanez |
I think I'll work on Item Drop again now that I've figured out cos and sin and whatnot. |
00:03 |
WindHero |
great! good luck |
00:03 |
WindHero |
Also, holy yams, I have these new caverealms almost up to par with the old ones, and they generate in half the time |
00:03 |
WindHero |
despite being so much larger |
00:06 |
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00:07 |
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00:08 |
Vazon |
guys what is up with the public serverlist |
00:11 |
WindHero |
minetest.org is down or something like that |
00:12 |
Vazon |
no there is only 6 out of the like 40 servers that are on the list |
00:12 |
Vazon |
mine is running but the list is not letting it show anymore |
00:13 |
Vazon |
make that 5 anyone just got kicked |
00:13 |
Vazon |
another one* |
00:14 |
Vazon |
an then there was 3 |
00:15 |
VanessaE |
http://irc.minetest.ru/minetest-dev/2014-07-02#i_3792566 |
00:15 |
VanessaE |
that's what. |
00:16 |
Vazon |
ok thanks |
00:19 |
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00:21 |
WindHero |
oh, so that's what it was |
00:31 |
WindHero |
for those who want to try the dev version: https://github.com/HeroOfTheWinds/minetest-caverealms/commit/d5ef5993c95f3e38cdd9ee8891a0779f8e996d96 |
00:32 |
VanessaE |
hope you didn't add more nodes - zeno is gonna clobber you ;) |
00:33 |
VanessaE |
nope, no new nodes. good. |
00:33 |
VanessaE |
:) |
00:34 |
WindHero |
lol |
00:34 |
WindHero |
yeah, those won't be far away |
00:34 |
WindHero |
(durr hurr) |
00:34 |
WindHero |
but not yet, lol |
00:35 |
WindHero |
I'm still not sure if I should have this replace the current main branch though |
00:37 |
WindHero |
I also trimmed 105 lines off and 100 ms of gen time |
00:37 |
VanessaE |
nice |
00:38 |
WindHero |
I was about to say that gen time is directly proportional to number of lines, but then I remembered I added 44 lines to a different file :P |
00:40 |
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00:40 |
WindHero |
here I thought it would take 4-5 days to bring this new code up to where the old one was, but it only took 2 hours :P |
00:41 |
VanessaE |
it also depends on what each line does, as well |
00:42 |
WindHero |
I know, I was just joking xD |
00:42 |
WindHero |
set_node eats 3 times as much cpu as data[vi] = content |
00:42 |
WindHero |
the latter being LVM code |
00:43 |
VanessaE |
yeah, vmanip is good stuff but you gotta make sure your mapgen code is compatible with other mods e.g. plants_lib :) |
00:43 |
WindHero |
D: |
00:43 |
WindHero |
I do believe your mod is safe from caverealms |
00:44 |
WindHero |
since nothing even GROWS done there, lol |
00:44 |
WindHero |
also, I have tested plantslib with skylands, no problems there either |
00:44 |
WindHero |
only the snow mod, it seems... lol |
00:45 |
WindHero |
the trick to making various vmanip mods work together is to add dependencies where they might overlap |
00:46 |
WindHero |
or really, in all cases |
00:46 |
WindHero |
just make a trail of dependencies so that they won't all get called at once |
00:53 |
VanessaE |
heh |
01:00 |
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01:04 |
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01:04 |
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01:30 |
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01:30 |
WindHero |
Hey Zeno` |
01:30 |
Zeno` |
hi. Just reading your chunk topic |
01:31 |
WindHero |
neat |
01:32 |
Zeno` |
I don't understand why valgrind doesn't work with minetestserver; seems that with valgrind running ScriptApiBase luaL_newstate() fails, but it doesn't for my own programs that embed Lua. Weird |
01:33 |
WindHero |
huh |
01:33 |
WindHero |
valgrind is a profiler of sorts? |
01:33 |
Zeno` |
It's a profiler and memory leak checker amongst other things |
01:34 |
WindHero |
thought s |
01:34 |
WindHero |
*so |
01:34 |
WindHero |
btw, did you see the screenshots thread? :3 |
01:36 |
Zeno` |
also, If a dev is reading: minetest/src/script/cpp_api/s_base.cpp line 74. assert() is a terrible way to check that things were actually allocated. What if I compile with NDEBUG defined? That assert is no longer there. That's the main problem but I think a real error message would be a better way to do things |
01:36 |
Zeno` |
I haven't. Looking now :) |
01:36 |
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01:37 |
WindHero |
hi Enke |
01:39 |
Zeno` |
oh the screenshots thread. I was looking in the wrong place heh |
01:40 |
WindHero |
lol |
01:40 |
Zeno` |
whoa |
01:40 |
Zeno` |
nice |
01:40 |
Zeno` |
I have to look at the code now. Heh |
01:41 |
WindHero |
xD |
01:41 |
WindHero |
it |
01:41 |
WindHero |
still is in the dev branch |
01:41 |
Zeno` |
yep |
01:41 |
WindHero |
you might also like this: highest gen time I've seen is 171 ms |
01:41 |
WindHero |
usually staying around 120-140 |
01:42 |
Zeno` |
that's so much cleaner (the code) |
01:42 |
WindHero |
indeed |
01:43 |
WindHero |
I'm wondering if I should move the old code to a legacy branch and bring the dev branch to main |
01:44 |
Zeno` |
I dunno. If it was me I'd just merge dev into master heh |
01:44 |
WindHero |
lol |
01:44 |
Zeno` |
I suppose you could make a legacy branch (or tag) |
01:44 |
Zeno` |
I'd probably use a tag but *shrug* it's your repo ;) |
01:45 |
WindHero |
"tag"? |
01:45 |
WindHero |
oh |
01:45 |
WindHero |
release tag |
01:45 |
Zeno` |
you can tag a commit with a name... i.e this is legacy ... and then merge dev |
01:46 |
Zeno` |
so if people want legacy they just checkout the commit that is tagged (the one just before you merged dev into master) |
01:47 |
Zeno` |
it just depends... if you're planning on supporting legacy then a branch would be better... if not a tag would be better (imo) |
01:48 |
WindHero |
probably not, but it wouldn't be hard to make a branch later |
01:48 |
WindHero |
like so: https://github.com/HeroOfTheWinds/minetest-caverealms/releases/tag/0.2.9 |
01:49 |
WindHero |
I better get more screenshots together though so I can update the forum topic |
01:51 |
Zeno` |
heh |
02:27 |
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02:57 |
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03:17 |
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03:30 |
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03:30 |
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03:46 |
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03:47 |
WindHero |
alright, updated the forum post |
03:49 |
WindHero |
ERROR[main]: Couldn't resolve address: This is usually a temporary error during hostname resolution and means that the local server did not receive a response from an authoritative server. |
03:49 |
WindHero |
:P |
03:50 |
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03:52 |
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03:54 |
WindHero |
Can't get onto the server I "moderate" :P |
03:54 |
WindHero |
or do I just need to download a newer dev version? |
03:54 |
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04:04 |
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04:19 |
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04:20 |
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04:21 |
WindHero |
ugh, I forgot how ugly webchat is |
04:24 |
WindHero |
VanessaE, I saw the glow worm textures, and they are *amazing* |
04:26 |
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04:50 |
Zeno` |
Lua question: what is the precision of floats? |
04:51 |
Zeno` |
e.g. am I going to be able to do < .0000001 |
04:51 |
Zeno` |
or would that always be true? |
04:58 |
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04:59 |
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04:59 |
Eater4 |
Why the hell are there only 4 servers on the public server list? |
05:02 |
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05:15 |
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05:24 |
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05:32 |
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05:34 |
kaeza |
Zeno`, Lua is usually compiled with `lua_Number' defined as `double' |
05:36 |
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05:37 |
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05:38 |
Zeno` |
double precision.. thank you |
05:39 |
Zeno` |
Eater4, you're lucky. There are none showing for me |
05:49 |
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06:07 |
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06:12 |
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06:12 |
kaeza |
Eater4, the master server has changed hosts, so presumably it won't have anything until the servers restart and register again in the new instance |
06:15 |
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06:16 |
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07:25 |
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07:26 |
hoodedice |
Hello miners! |
07:28 |
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07:32 |
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07:32 |
MinetestBot |
meldrian: 05-19 20:18 UTC <BlockMen> "20min und immer 2 Videos in der Woche" |
07:55 |
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08:40 |
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08:51 |
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08:54 |
jp |
Hello. What's the node name for a Unknown Item please ? |
09:02 |
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09:08 |
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09:13 |
Calinou |
TIL: https://duckduckgo.com/traffic.html |
09:13 |
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09:20 |
VanessaE |
wow |
09:21 |
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reactor joined #minetest |
09:21 |
reactor |
.up mike402.ddns.net |
09:21 |
reactor |
!up mike402.ddns.net |
09:21 |
MinetestBot |
mike402.ddns.net:30000 seems to be down |
09:21 |
reactor |
up mike402.ddns.net 50000 |
09:22 |
reactor |
.up mike402.ddns.net 50000 |
09:22 |
reactor |
God damn it. |
09:22 |
reactor |
Which?! |
09:22 |
reactor |
!up mike402.ddns.net 50000 |
09:22 |
MinetestBot |
mike402.ddns.net:50000 is up (308ms) |
09:23 |
reactor |
What, did announce protocol change? |
09:23 |
reactor |
What happened to the server list? |
09:23 |
Calinou |
0.4.10 release will be done on my 3rd Minetest birthday |
09:23 |
Calinou |
reactor, master server changed |
09:23 |
Calinou |
sfan5 hosts it now |
09:24 |
Calinou |
oh, also, Faithful pack for Minetest celebrates its 2 years today |
09:24 |
reactor |
Ah I see, should have checked. Thank you! |
09:27 |
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09:43 |
Calinou |
https://forum.minetest.net/viewtopic.php?p=147040#p147040 → another loss |
09:47 |
Zeno` |
https://github.com/minetest/minetest/blob/master/src/script/cpp_api/s_base.cpp <-- can I talk to someone about line 74 of that? |
09:48 |
Zeno` |
Mainly my belief that that is an abuse of assert() ;) |
09:48 |
nore |
Calinou, I know I should change too... but since everything is on github, it's hard to change |
09:49 |
Zeno` |
IMO, assert() should be used to, well, assert invariants. The return value of luaL_newstate(), however, is not invariant |
09:50 |
Zeno` |
There are two problems with this: a) the issue that will occur when NDEBUG is defined; and b) the exit() value that is returned to the environment when the assert fails |
09:51 |
Calinou |
nore, then do start changing |
09:51 |
Calinou |
it's the same issue as Skype vs other stuff, Office vs LibreOffice… |
09:51 |
Calinou |
this is a free/libre environment, it makes little sense to host on proprietary, US-based services |
09:52 |
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09:52 |
VanessaE |
Calinou: I use github for only one reason: I like their user interface better than e.g. gitorious. |
09:52 |
nore |
Calinou, well, I've never used skype or office... but about gh, since both technic and minetest are on it, it's hard to contribute without it |
09:52 |
VanessaE |
(their web interface that is) |
09:53 |
nore |
(well, Zefram_Fysh does it, but it's tedious to have to wait each time, by sending just patches) |
09:53 |
Zeno` |
Anyway, I guess, to summarise, I am saying that assert() is never the correct choice for checking if resources were allocated or not and it breaks things |
09:53 |
Zeno` |
I'd patch the thing myself but then, I am forever patching |
09:54 |
Calinou |
nore, I'm not saying you should close your GitHub account, but consider migrating _your_ repositories there |
09:54 |
Calinou |
that's what I did |
09:54 |
nore |
VanessaE, as soon as there's a libre git repository hoster, with a good interface, I'm going to change too |
09:54 |
Calinou |
Gitorious' interface is good enough, it does have .zip download, but it's undocumented |
09:54 |
VanessaE |
nore: and no limits on repo size :P |
09:54 |
Calinou |
sfan5 told me, it works perfectly well, you can replace the URL quickly |
09:55 |
nore |
Calinou, yep... except the main projects I contribute to are minetest & technic & pipeworks |
09:55 |
nore |
and none of them are my repos |
09:55 |
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09:56 |
Zeno` |
I think I must be on everyone's ignore list |
09:57 |
VanessaE |
no one's ignoring you |
09:57 |
Zeno` |
I am |
09:57 |
VanessaE |
:P |
09:57 |
Zeno` |
I have added myself to my ignore list |
09:57 |
Zeno` |
lol |
09:57 |
VanessaE |
go home Zeno, you're stoned :P |
09:58 |
Zeno` |
am not |
09:58 |
Zeno` |
(yet) |
09:58 |
VanessaE |
two are :) |
10:00 |
Zeno` |
ok, maybe |
10:00 |
VanessaE |
haha |
10:00 |
Zeno` |
but I can still think heh |
10:01 |
VanessaE |
that makes one of us :P |
10:01 |
VanessaE |
my brain shorted out hours ago. |
10:01 |
VanessaE |
I'm just running on inertia now. |
10:02 |
Zeno` |
well, running inertia isn't bad in a vacuum |
10:02 |
Zeno` |
running on* |
10:03 |
Zeno` |
1968MB used... ouch |
10:05 |
Calinou |
added Wuzzy's commands to Carbone |
10:06 |
VanessaE |
Calinou: seen the paintings in homedecor? :) |
10:06 |
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10:07 |
Calinou |
meh |
10:07 |
VanessaE |
inspired by Carbone + people asking for them |
10:16 |
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10:18 |
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10:20 |
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10:26 |
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10:36 |
* Jordach |
slaps VanessaE |
10:36 |
VanessaE |
ow. |
10:36 |
Jordach |
i just realised you can run HDX with using 5GB of ram |
10:36 |
Jordach |
Install VirtualBox, Install Windows into said VB |
10:37 |
VanessaE |
yay. |
10:37 |
Zeno` |
and enjoy 5fps |
10:37 |
Zeno` |
hehehe |
10:37 |
VanessaE |
rather than fix it like that, I'd prefer if the core devs figure out what's wrong with Linux builds and fix that., |
10:38 |
VanessaE |
of course, I just bought an R9 280X, should be here by Monday, maybe sooner. So I'll at least have the VRAM for the job. |
10:38 |
Jordach |
VanessaE, can i has old card for nowq |
10:38 |
Jordach |
i'm going to cook this APU |
10:39 |
VanessaE |
no. I'm gonna hang onto the HD6870 as a spare. |
10:39 |
Jordach |
damn :P |
10:39 |
VanessaE |
what, I thought you liked that chip? |
10:39 |
Jordach |
except it's downclocked compared to that card |
10:40 |
Jordach |
there's a reason why i'm ordering 2x GTX 750s |
10:40 |
VanessaE |
I'm still hemming and hawing about putting this extra card into my network box and using it for mining crypto :) |
10:41 |
Jordach |
good choice on the AMD Chip |
10:41 |
Jordach |
(they're better than nVidia) |
10:41 |
* Jordach |
cranks up the fans |
10:41 |
Jordach |
part 2/6 for this render |
10:42 |
VanessaE |
careful, Calinou will hear you :P |
10:42 |
Calinou |
it's not only a chip |
10:42 |
Calinou |
by the way, some R9 280Xs have crappy VRM |
10:42 |
Zeno` |
be better off with one gtx 780 tbh |
10:42 |
Calinou |
the old MSI Gaming ones most notably |
10:42 |
Calinou |
the VRMs will just overheat and underclock the hard |
10:42 |
Calinou |
Zeno`, too expensive |
10:42 |
Calinou |
such cards aren't worth the price at all |
10:42 |
Calinou |
<Jordach> there's a reason why i'm ordering 2x GTX 750s |
10:42 |
Calinou |
two? |
10:42 |
Jordach |
yes |
10:42 |
Zeno` |
Calinou, compare to two 750s? |
10:42 |
Calinou |
SLI is crap |
10:42 |
Calinou |
don't do it |
10:43 |
Jordach |
Calinou, dual monitors with their own card P |
10:43 |
Jordach |
:P |
10:43 |
VanessaE |
Calinou: this one's a Sapphire, Dual-X model, overclocked edition. |
10:43 |
Zeno` |
I'd get one 780 before 2 750s any day |
10:43 |
Calinou |
what's the point? all cards have at least 2 video outputs |
10:43 |
Calinou |
VanessaE, should be OK then, I hope |
10:43 |
Zeno` |
and the dual monitor thing with SLI won't work as you expect |
10:44 |
VanessaE |
Calinou: if they do get hot, that's what my junk box, a tube of arctic silver, and some zip ties are for. |
10:44 |
VanessaE |
(junk box to find some spare heat sinks) |
10:44 |
* Jordach |
wonders if VanessaE uses those zipties elsewhere |
10:44 |
VanessaE |
Jordach: not presently :) |
10:44 |
VanessaE |
I've been lucky to avoid needing any hacks like that in my machines. |
10:44 |
Jordach |
VanessaE, how about do cable management in that beefy computer |
10:44 |
Jordach |
i do it with them |
10:45 |
VanessaE |
Jordach: velcro wraps that came with my last power supply. |
10:45 |
Jordach |
Calinou, http://www.ebuyer.com/546806-zotac-geforce-gtx-780-amp-edition-3gb-graphics-card-pci-e-2x-dvi-zt-70203-10p |
10:45 |
VanessaE |
sata + other thin wires + velcro + large fans == lots of airflow :) |
10:45 |
Calinou |
reworking TNT textures in Carbone |
10:45 |
Calinou |
they're brown now |
10:45 |
Calinou |
(they're made with wood…) |
10:46 |
Calinou |
<Jordach> VanessaE, how about do cable management in that beefy computer |
10:46 |
Calinou |
cable management is a waste of time |
10:46 |
Jordach |
bullshit |
10:46 |
Calinou |
only do the kind of CM which is necessary |
10:46 |
Jordach |
if it means giving back a few centigrade, fine by me |
10:46 |
Calinou |
we know you've never had to change an heatsink, change a PSU, change a mobo… |
10:46 |
Calinou |
it makes any operation a pain |
10:47 |
Calinou |
Jordach, it's not like NVIDIA deserves 450-500 € graphic cards being bought |
10:47 |
Jordach |
Calinou, 750s for me is cheap - but grunty for the games i want to pay |
10:47 |
Jordach |
play* |
10:47 |
Zeno` |
cable management isn't really a waste of time |
10:47 |
Zeno` |
as long as you don't go overboard |
10:48 |
Jordach |
all mine are out of the way and use coloured zip ties |
10:49 |
Zeno` |
yeah, colours are the way to go... they cool better |
10:50 |
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10:50 |
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10:50 |
Jordach |
i may purposely paint the inside of my case white to reflect heat :P |
10:51 |
VanessaE |
at any rate, none of the cabling in my machine blocks any fans or heat sinks, so there's no point in tying any of it up/back any further. |
10:52 |
Zeno` |
I don't tie my cables up (for the most part)... I stick 'em behind the motherboard thingy |
10:52 |
Calinou |
TNT now integrates very well with the world |
10:53 |
VanessaE |
Calinou, Jordach: fight to the death... who gets the one slot that may open soon on my server setup? I may shut the MG-Nore server down soon. |
10:53 |
VanessaE |
Which will it be, Carbone or BFG? |
10:55 |
sfan5 |
meow |
10:55 |
sfan5 |
hi everyone |
10:55 |
VanessaE |
hi |
10:56 |
nore |
VanessaE, will there be technic? |
10:57 |
VanessaE |
idk |
10:57 |
VanessaE |
whatever the game provides |
10:58 |
VanessaE |
I won't modify the game, aside from installing the usual set of admin tools |
10:58 |
nore |
hm... what about technic_game then? |
10:59 |
VanessaE |
naw, already have two servers that use components from Technic. it needs to be something new. |
11:01 |
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asl joined #minetest |
11:04 |
|
reactor joined #minetest |
11:04 |
reactor |
Evening! |
11:04 |
reactor |
kaeza: why don't you use "punch" in Firearms? |
11:04 |
Calinou |
Carbone: Clean up builtin item code (remove item flowing, was slow and buggy), new TNT textures, improved TNT behaviour, add leaf_decay setting to disable leaf decay. |
11:05 |
reactor |
That is "obj:punch" |
11:06 |
reactor |
I've tried replacing the "object:set_hp" with "object:punch", and it became possible to shoot mobs. |
11:06 |
reactor |
punch also has specification for armour types |
11:07 |
Calinou |
https://cdn.mediacru.sh/_vaLD7UgYAom.jpg |
11:07 |
Calinou |
new TNT |
11:08 |
reactor |
Calinou: minetest_game? |
11:09 |
|
ImQ009 joined #minetest |
11:24 |
|
nix joined #minetest |
11:24 |
reactor |
Does anyone know how to stop the stream of those "make me an admin plz", "give me X plz" and "tp me plz" questions bashing admins? |
11:25 |
Zeno` |
xban2 |
11:25 |
kaeza |
^ |
11:26 |
Calinou |
/revoke name shout |
11:26 |
Calinou |
reactor, no, Carbone |
11:26 |
|
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11:26 |
kaeza |
reactor, beeeecause I don't know |
11:26 |
kaeza |
re: ent:punch() |
11:26 |
reactor |
Wow, thank you! |
11:26 |
kaeza |
I'll fix that soon(ish) |
11:27 |
reactor |
kaeza: oh, aight! |
11:27 |
|
proller joined #minetest |
11:27 |
reactor |
I also have an idea for the IRC mod. |
11:27 |
kaeza |
hm? |
11:27 |
reactor |
Ah option to hide IRC events from MT, so that no one on MT sees if you join/leave. |
11:28 |
reactor |
And the "@IRC" part of the name to be optional. |
11:28 |
reactor |
s/Ah/An/ |
11:32 |
reactor |
Also, is there a way to make user accounts age? |
11:34 |
Jordach |
kaeza, make a chat revoker mod where if x string is said, player gets y |
11:34 |
Jordach |
eg, make me an admin = warning, repeated attempts = revoke shout |
11:35 |
reactor |
Jordach: that's a good idea! |
11:35 |
kaeza |
Jordach, see the big flamewar^Wdiscussion about "bad word censoring" on the forums |
11:35 |
kaeza |
also... |
11:35 |
kaeza |
write it! |
11:49 |
Zeno` |
it |
11:50 |
|
reactor_ joined #minetest |
12:05 |
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diemartin joined #minetest |
12:10 |
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khor joined #minetest |
12:12 |
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arsdragonfly1 joined #minetest |
12:19 |
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PenguinDad joined #minetest |
12:20 |
PenguinDad |
Hello everypony! |
12:20 |
Jordach |
hey PenguinDad |
12:20 |
Jordach |
tl;dr i'm too lazy to open a can of coke https://mediacru.sh/RwbTVp6HPaOR |
12:21 |
sfan5 |
Jordach: wouldn't it be tl;dw for a video? |
12:21 |
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SmugLeaf joined #minetest |
12:22 |
Jordach |
fack |
12:23 |
Jordach |
frame 158/240 |
12:24 |
|
ecutruin joined #minetest |
12:25 |
* Jordach |
meows at ecutruin |
12:25 |
* ecutruin |
mews. |
12:25 |
ecutruin |
Hey all. |
12:25 |
VanessaE |
hi |
12:25 |
ecutruin |
I'm thinking of offering voxel art on a comission basis, what'cha guys think? |
12:26 |
Jordach |
not bad |
12:26 |
Jordach |
i sort of do that |
12:26 |
Jordach |
except i'm free, but hard as nails to make me *actually* work |
12:26 |
ecutruin |
lol. |
12:27 |
ecutruin |
Well, I can turn out voxel art quite quickly, so.. I figure I can probably offer decent pricing for non-animated stuff. For animated, I'll need to get quite a bit better at Blender. |
12:28 |
Jordach |
after a few rounds with me |
12:29 |
Jordach |
(after all i cant animate for sh |
12:29 |
Jordach |
shit*) |
12:29 |
ecutruin |
Heh. Yeah, more rounds of Blender training definitely needed. |
12:30 |
ecutruin |
I'm just not sure if people will actually purchase models.. in either MC or MT. |
12:30 |
Jordach |
ecutruin, or one up them] |
12:31 |
Jordach |
create a store where you can purchase them *all* including past and future items |
12:31 |
VanessaE |
hard to get Jordach to work.... but if I wave some homedecor nodes under his nose, he'll make meshes for them ;) |
12:31 |
VanessaE |
(once this becomes possible) |
12:31 |
Jordach |
to be fair, there isn't any supply for meshes at the moment |
12:31 |
ecutruin |
Naw.. I won't sell items like that.. more.. I'll do art on comission.. aka, people come to me with an idea and payment and I create it for them. |
12:31 |
Jordach |
s/supply/demand :P |
12:32 |
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12:36 |
ecutruin |
Ah. MT doesn't have a high demand in art? o.o; I think the MC modding community might have some.. but no clue on pricing.. In order to use my voxel tool commercially, I'd need to purchase a commercial license for the software I use, so I'd hope to at least make that cost back in some kind of near immediate future. |
12:37 |
* PenguinDad |
still wants kittens in Minetest |
12:37 |
Zeno` |
I have spare kittens |
12:37 |
* Jordach |
meows |
12:37 |
VanessaE |
Zeno`: put them in OldCoder's pile |
12:37 |
VanessaE |
that's where all extraneous kittens go |
12:38 |
* Zeno` |
gently places the kitten in OldCoder's pile |
12:38 |
Jordach |
OldCoder's kitten adoption centre :3 |
12:38 |
VanessaE |
Jordach: can you go upstairs and check the kitten generator? |
12:38 |
Zeno` |
sfan5, I want the kitty I gave you back |
12:38 |
* sfan5 |
gives Zeno` a kitten |
12:39 |
* Zeno` |
gently places the kitten in OldCoder's pile |
12:39 |
Zeno` |
lol |
12:40 |
* Zeno` |
curls up on sfan5's lap |
12:40 |
* sfan5 |
meows |
12:41 |
sfan5 |
looks like the server list filled back up |
12:44 |
Zeno` |
it's fixed? It wasn't showing anything yesterday or earlier today |
12:44 |
* Zeno` |
checks |
12:44 |
Zeno` |
nice work |
12:45 |
VanessaE |
looks good, but it isn't showing the mapgen being used in each server. |
12:45 |
sfan5 |
hm |
12:45 |
Zeno` |
oh yeah... they're all '?' |
12:45 |
VanessaE |
yeah |
12:45 |
sfan5 |
not all of them |
12:45 |
VanessaE |
oh yeah |
12:45 |
sfan5 |
!server 189.79.207.57 |
12:45 |
MinetestBot |
sfan5: No results |
12:45 |
VanessaE |
one of them is |
12:45 |
sfan5 |
!server address:189.79.207.57 |
12:45 |
MinetestBot |
sfan5: No results |
12:45 |
sfan5 |
!server ip:189.79.207.57 |
12:45 |
MinetestBot |
sfan5: No results |
12:45 |
sfan5 |
damnnit MinetestBot |
12:46 |
VanessaE |
lol |
12:46 |
* VanessaE |
kicks MinetestBot squarely in the bolts. |
12:46 |
VanessaE |
!up 189.79.207.57 |
12:46 |
MinetestBot |
189.79.207.57:30000 is up (385ms) |
12:46 |
Jordach |
server list died again |
12:46 |
sfan5 |
it's addr: |
12:46 |
sfan5 |
!server addr:89.79.207.57 |
12:46 |
MinetestBot |
TypeError: cannot concatenate 'str' and 'int' objects (file "/home/user/mtbot/modules/server.py", line 235, in server) |
12:46 |
sfan5 |
!server addr:189.79.207.57 |
12:46 |
MinetestBot |
TypeError: cannot concatenate 'str' and 'int' objects (file "/home/user/mtbot/modules/server.py", line 235, in server) |
12:46 |
Jordach |
there it is |
12:46 |
sfan5 |
<3 you too MinetestBot |
12:47 |
Zeno` |
I see the problem... it's python |
12:47 |
* Zeno` |
runs and hides |
12:47 |
VanessaE |
hah |
12:47 |
PenguinDad |
"Servers: 42/42" <3 |
12:48 |
VanessaE |
\o/ |
12:48 |
Jordach |
https://cdn.mediacru.sh/fQ7M99OXk6LA.png FAIL |
12:48 |
PenguinDad |
Jordach: reload |
12:48 |
Jordach |
i did |
12:48 |
Jordach |
twice |
12:48 |
sfan5 |
Jordach: F5, dev console output or GTFO |
12:48 |
VanessaE |
and a few of those servers have Homedecor :) |
12:49 |
VanessaE |
(hence towels) |
12:49 |
Jordach |
now it's working |
12:49 |
Jordach |
wtf |
12:49 |
sfan5 |
Jordach: or clear your cache |
12:49 |
ecutruin |
Some friends from another IRC channel suggested $15.00 per cube-sized model. Do you guys think that's reasonable for a price? |
12:49 |
sfan5 |
ecutruin: that sounds like much |
12:50 |
Jordach |
Use of getUserData() or setUserData() is deprecated. Use WeakMap or element.dataset instead. requestNotifier.js:63 | SyntaxError: Using //@ to indicate sourceMappingURL pragmas is deprecated. Use //# instead |
12:50 |
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twoelk joined #minetest |
12:50 |
ecutruin |
Really? Fully UV mapped and textured custom models? |
12:50 |
PenguinDad |
The new serverlist is loading much faster for me \o/ |
12:50 |
ecutruin |
They basically said under $15.00 is getting underpaid.. and that $15 might even be low. O.o; |
12:51 |
sfan5 |
ecutruin: that too? then $15 seems ok |
12:51 |
VanessaE |
ecutruin: Dreambuilder would cost about $105,000 in that case. |
12:51 |
VanessaE |
:) |
12:51 |
VanessaE |
(or about 45000 or so, depending on which metric you wanna use) |
12:52 |
sfan5 |
Jordach: happend to me too right now.. seems to be firefox wrongly using an old cached copy |
12:53 |
ecutruin |
Most art programs are quite epensive, VanessaE. |
12:53 |
sfan5 |
wtf |
12:53 |
ecutruin |
I thought $15 seemed a bit much myself.. but then again I have regularly paid ~$20 for commissioned character art before.. so I suppose its not really that unreasonable. |
12:53 |
sfan5 |
Jordach: it's not just firefox, but I have no clue why this happens |
12:54 |
VanessaE |
ecutruin: Blender and The GIMP are free |
12:54 |
ecutruin |
VanessaE, sure are.. but they also don't have as intuitive of interfaces as many of the high end art software. |
12:54 |
VanessaE |
(and Inkscape, too) |
12:54 |
VanessaE |
you seen HDX? and my mods? I did all of that with The GIMP, Inkscape, and gedit. |
12:54 |
ecutruin |
I of course, paid for my voxel software...and would have to pay further for the commercial license before selling art. |
12:55 |
VanessaE |
and a smattering of nano when I didn't wanna use gedit. |
12:55 |
VanessaE |
and a little bit of rubenwardy's nodebox editor where appropriate. |
12:55 |
VanessaE |
all free open source tools |
12:55 |
ecutruin |
Never said you CAN'T make good art with free tools.. just saying.. good tools are sometimes worth paying for still. :3 |
12:55 |
sfan5 |
damn! my throat hurts |
12:56 |
Jordach |
ecutruin, Blender was more designed with keyboards in mind in places |
12:56 |
VanessaE |
Oh I'm sure they can be worth paying for, I'm just saying that you should not use cost (or requirement to pay) as a justification. |
12:58 |
ecutruin |
Jordach, doesn't make it a user-friendly design really though. I do have new respect for Blender after your tutoring though. It still is kinda clunky to work with, especially for the kind of art I want to do.. but.. it is indeed very useful. |
12:58 |
Jordach |
ecutruin, have you seen Sintel or Tears of Steel |
12:58 |
Jordach |
both afaik have used mocap |
12:58 |
sfan5 |
^ those |
12:58 |
* twoelk |
thinks recent changes in some pricing models of many companies leaves me less and less willing to pay said companies |
12:58 |
|
proller joined #minetest |
12:59 |
Jordach |
and i know for sure my models work with mocap (yes, i tried it the other day) |
12:59 |
ecutruin |
VanessaE, I don't. ^-^ I generally won't buy crazy high priced software like that as the cost generally is prohibitive in itself. The voxel tool I use is rather cheap.. but its very intuitive.. which is why its worth it to me.. and would be at even higher cost. |
12:59 |
VanessaE |
ecutruin: but anyways, $15 is probably okay as long as you're talking about an extremely high quality object of course |
12:59 |
VanessaE |
but the recipient must be granted an exclusive, transferrable license to basically do with it as they see fit, imho |
13:00 |
VanessaE |
(including re-license it to CC-by-SA or so) |
13:00 |
ecutruin |
VanessaE, the quality would be in terms of 16^3 resolution voxel models. I've shown you my test art before, right? I plan on making some more polished stuff as a showcase if I decide to actually do it. |
13:01 |
sfan5 |
!c 22000 / 1024.0 / 1024 |
13:01 |
MinetestBot |
0.0209808349609375 |
13:01 |
sfan5 |
!c 22000 / 1024.0 |
13:01 |
MinetestBot |
21.484375 |
13:01 |
ecutruin |
$15 for full, exclusive rights, hrm.. |
13:01 |
sfan5 |
hosting the serverlist takes up about 22 KB/s traffic |
13:01 |
sfan5 |
(outgoing) |
13:01 |
VanessaE |
I have not seen it, no. |
13:02 |
ecutruin |
https://www.dropbox.com/sh/cxi9vzdzmk6ywpa/6NDGwDrWBl#/ |
13:02 |
twoelk |
hooray serverlist is working! and now make it sortable :-P |
13:02 |
ecutruin |
Some of this stuff is more raw then others.. a lot of it was test art. |
13:02 |
VanessaE |
those aren't bad. |
13:03 |
ecutruin |
I could make any of those into full 3D models in a matter of a few minutes. |
13:03 |
sfan5 |
twoelk: https://github.com/minetest/master-server/tree/master/static waiting for pull requests... |
13:04 |
|
Piggybear87 joined #minetest |
13:04 |
ecutruin |
Of course, all of these are in the MC texture style.. as it was convenient. |
13:04 |
|
Piggybear87 left #minetest |
13:04 |
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asie joined #minetest |
13:04 |
sfan5 |
ecutruin: the vine bucket looks awesome |
13:04 |
VanessaE |
I need to work on some of my models a bit. I've been lazy. |
13:05 |
ecutruin |
Thanks, sfan5. |
13:06 |
ecutruin |
Most all of those models took me maybe 15-20 minutes.. max 30 minutes. |
13:07 |
ecutruin |
But I had textures to work from. |
13:10 |
ecutruin |
VanessaE, if I wanted to retain equal rights to re-use/re-sell art content I made.. think $10/model seems fair still? I mean.. fully UV mapping the models and such.. I probably would spend 30-45 minutes per model (depending on difficulty, could be more/less). At $10/model, that'd be less then I get paid for an hour of work. |
13:10 |
Jordach |
ecutruin, demand is the issue |
13:10 |
VanessaE |
I think exclusive was the wrong choice of word on my part. |
13:11 |
VanessaE |
let me rephrase it: irrevocable. |
13:11 |
|
asie joined #minetest |
13:11 |
sfan5 |
ecutruin: I think 15$ would be ok too |
13:11 |
|
hmmmm joined #minetest |
13:11 |
VanessaE |
iow, if someone buys your artwork, they have the right to do anything they want with it and re-license it any way they want, provided they credit you as the originator of it. |
13:12 |
VanessaE |
and you gotta remember, you can't count "less than an hour of paid work" because you do the work once, and then you get paid over and over and over according to your sales. |
13:13 |
ecutruin |
So $15 for an irrevocable license to allow said user to re-use/license (I'd probably have to figure out the exact wording, but yeah) the art for whatever purpose they want.. but as I retain my own rights still I could re-sell, re-license, offer free, etc.. if I want. Essentially people are more paying for my time then the art itself.. and getting a perk in that I can never change their license. |
13:13 |
VanessaE |
(and I know this from personal experience, having licensed my hardware designs out to others to produce and sell as they see fit, and I get paid for it without having to do anything else) |
13:14 |
ecutruin |
VanessaE, I don't intend on selling models multiple times, generally. I don't expect people to buy the same model very often anyways. I suppose I will be able to re-use textures in other works though. |
13:14 |
VanessaE |
well yeah I guess in this case it's probably gonna be one object to one person |
13:15 |
VanessaE |
I was thinking in a wider sense, e.g. like selling a complete game or something |
13:15 |
* ecutruin |
nods. |
13:16 |
VanessaE |
can you tell I'm an open-license advocate? :) |
13:16 |
ecutruin |
I mean, if I were to say make a deal to do all the art for a game or something in exchange for a reasonable share of sales or something, then yeah. I can expect to make less per model up front. |
13:16 |
ecutruin |
I do appreciate open-licenses. ^-^ Just.. it doesn't always pay the bills. |
13:16 |
Jordach |
GPL can :P |
13:17 |
ecutruin |
GPLing art would be odd. |
13:18 |
sfan5 |
wtf |
13:23 |
ecutruin |
Thanks guys for the input though. ^-^ I'll figure this out soon and probably show ya guys what I decide. |
13:27 |
sfan5 |
(ecutruin: the "wtf" was not directed at you or anyone else) |
13:28 |
sfan5 |
on other news: new minetest build incoming |
13:31 |
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Enke joined #minetest |
13:38 |
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asie joined #minetest |
13:45 |
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Eater4 joined #minetest |
13:55 |
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Tux[Qyou] joined #minetest |
14:04 |
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Tuxedo[Qyou] joined #minetest |
14:05 |
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Taxi joined #minetest |
14:07 |
coagen |
yay forums got fix |
14:07 |
coagen |
hrm, strange, still dont see proper A record for it :| |
14:08 |
|
fishyWET joined #minetest |
14:09 |
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jp joined #minetest |
14:11 |
Eater4 |
jp? |
14:11 |
jp |
Nate ? |
14:11 |
Eater4 |
You got a diffrent host? |
14:11 |
jp |
Yes indeed |
14:11 |
Eater4 |
Nice :-) |
14:11 |
jp |
You can keep NYC if you want |
14:12 |
jp |
It's a problem |
14:12 |
jp |
It's not* |
14:12 |
jp |
NYC has been released to v2.0 with a mapgen |
14:12 |
Eater4 |
Are you gonna have it connect to irc? |
14:12 |
jp |
Not yet |
14:12 |
Eater4 |
Are you hosting it? |
14:13 |
jp |
The server is still in beta version |
14:13 |
jp |
Not, OldCoder hosts it |
14:13 |
jp |
But the map is stable, you can install it. |
14:14 |
Eater4 |
Yea, can you make me a admin on that server? |
14:14 |
Eater4 |
And also, any reason why you decided to change server host? |
14:15 |
jp |
I think it's not possible, Nate. I dont know you enough for that, sorry. |
14:15 |
jp |
The OldCoder server is a bit faster. |
14:16 |
|
Megaf joined #minetest |
14:17 |
Eater4 |
Ok. Fine. I am running a diffrent server now so it doesn't matter.... |
14:17 |
|
Tuxedo[Qyou] joined #minetest |
14:18 |
nore |
does anyone here want to do some texturing for technic? |
14:18 |
jp |
No problem, and thanks anyway ;) |
14:21 |
Eater4 |
OldCoder runs his server on windows so I am afried that you can't connect it to irc :( |
14:21 |
jp |
Idk, we'll see... |
14:21 |
Jordach |
Eater4, WRONG |
14:22 |
Jordach |
he just *hasn't* set it up |
14:22 |
Jordach |
if i were to nmap his minetest.org - it'll report Linux 3.x.x |
14:26 |
sfan5 |
there is no way OldCoder would use Windows to host servers |
14:27 |
|
LemonLake joined #minetest |
14:30 |
Jordach |
ello LemonLake |
14:34 |
LemonLake |
ã“ã‚“ã«ã¡ã¯, Jordach |
14:34 |
Jordach |
lel |
14:34 |
Jordach |
Explorer just crashed |
14:34 |
LemonLake |
excellent |
14:34 |
Jordach |
there we go |
14:34 |
LemonLake |
when does it not? |
14:34 |
coagen |
sfan5: ummmmm 22/tcp open ssh OpenSSH 6.0p1 Debian 4 (protocol 2.0) |
14:35 |
coagen |
Jordach: Debian 4 is not kernel 3.x |
14:35 |
Jordach |
coagen, afaik he runs his own distro |
14:36 |
coagen |
Jordach: OpenSSH 6.0p1 Backdoor Patch 1.2 Vulnerability 0day have been around since 2k12... wtf |
14:37 |
|
proller joined #minetest |
14:40 |
Jordach |
coagen, 2012 |
14:40 |
Jordach |
2k12 is retarded |
14:40 |
LemonLake |
^ |
14:40 |
asie |
2k12 is retarded yes |
14:40 |
LemonLake |
2k12 is just taking effort |
14:40 |
Jordach |
there's no need for that k when it's 4 alphanumeric characters LONG |
14:40 |
coagen |
:| was typing fast didnt care |
14:40 |
LemonLake |
^ |
14:40 |
|
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14:40 |
LemonLake |
are you by any chance a wwe game fan? |
14:41 |
LemonLake |
that might be why you wrote it |
14:41 |
coagen |
? what is wwe? |
14:41 |
LemonLake |
nvm |
14:43 |
sfan5 |
coagen: hm? |
14:44 |
LemonLake |
hm |
14:44 |
LemonLake |
birds just flew over my house |
14:48 |
coagen |
also, minetest.org is running bitcoin?: 8333/tcp filtered bitcoin |
14:50 |
LemonLake |
MOST LIKELY |
14:50 |
LemonLake |
oops caps |
14:50 |
coagen |
amusing... |
14:51 |
sfan5 |
<coagen> sfan5: ummmmm 22/tcp open ssh OpenSSH 6.0p1 Debian 4 (protocol 2.0) |
14:51 |
sfan5 |
??? |
14:51 |
LemonLake |
sfan5: new words in my dictionary |
14:52 |
LemonLake |
ãŠãŠãã„〠ã¡ã„ã•ã„, ãã‚Œã§ã™, ã¡ãŒã„ |
14:52 |
coagen |
sfan5: yeah he's not using windows, but he is using a very old version of debian... |
14:52 |
coagen |
sfan5: could be almost as bad :| |
14:53 |
sfan5 |
ah |
14:56 |
LemonLake |
hud_elem_type=="inventory" |
14:56 |
LemonLake |
i want to show the player inventory but no work. |
14:56 |
LemonLake |
pls help. |
14:56 |
LemonLake |
text = "main", |
15:01 |
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15:02 |
LemonLake |
Nevermind. It was just hiding. |
15:02 |
LemonLake |
Or rather, offset does not work |
15:10 |
LemonLake |
Whg |
15:10 |
LemonLake |
What's wrong with this? offset = {x=0, y=-96}, |
15:16 |
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15:24 |
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15:24 |
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15:28 |
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15:29 |
LemonLake |
dango dango dango dango dango daikazoku |
15:29 |
LemonLake |
yancha na yaki dango yasashii an dango |
15:29 |
LemonLake |
sukoshi yumemigachi na tsukimi dango |
15:35 |
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15:52 |
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15:52 |
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15:54 |
Calinou |
hi |
15:55 |
Megaf_ |
Hi Calinou |
15:55 |
Megaf_ |
Hi all |
16:00 |
* sfan5 |
meows at Megaf_ |
16:04 |
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16:10 |
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16:12 |
Megaf_ |
hi sfan5, hows things? |
16:12 |
Megaf_ |
hey PilzAdam jp |
16:12 |
sfan5 |
Megaf_: good |
16:12 |
Megaf_ |
I had my wisdom tooth removed yesterday |
16:12 |
Megaf_ |
the lest one |
16:12 |
Megaf_ |
last one |
16:13 |
Megaf_ |
almost an hour removing bone to be able to remove the tooth =/ |
16:13 |
jp |
Hey Megaf ;) |
16:14 |
jp |
Extracting the wisdom tooth is sometimes horrible... |
16:14 |
Megaf_ |
it is |
16:15 |
Megaf_ |
mine was totally inclusive |
16:15 |
jp |
Mines have grown horizontally, covered by gum :/ |
16:15 |
Megaf_ |
same here |
16:15 |
Eater4 |
my server isn't connecting to the public server list.... |
16:16 |
Eater4 |
Even though I have it public_serverlist = true |
16:16 |
Eater4 |
Help??? |
16:16 |
Megaf_ |
Eater4: the master server is broken |
16:16 |
Megaf_ |
!up minetest.megaf.info |
16:17 |
MinetestBot |
minetest.megaf.info:30000 seems to be down |
16:17 |
Megaf_ |
!up minetest.megaf.info 3003 |
16:17 |
MinetestBot |
minetest.megaf.info:3003 seems to be down |
16:17 |
Megaf_ |
!up minetest.megaf.info 3001:30003 |
16:17 |
MinetestBot |
Megaf_: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' |
16:17 |
Megaf_ |
!up minetest.megaf.info 30001-30003 |
16:17 |
MinetestBot |
Megaf_: To check multiple Ports please use Query |
16:17 |
Eater4 |
!up minetest.crabdance.org:30001 |
16:17 |
MinetestBot |
Eater4: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' |
16:17 |
PenguinDad |
!up minetest.megaf.info 30001 |
16:17 |
MinetestBot |
minetest.megaf.info:30001 is up (234ms) |
16:17 |
Megaf_ |
!querry minetest.megaf.info 30001-30003 |
16:17 |
Eater4 |
!up minetest.crabdance.com 30001 |
16:17 |
MinetestBot |
minetest.crabdance.com:30001 is up (294ms) |
16:19 |
PenguinDad |
!server Pixel |
16:19 |
MinetestBot |
TypeError: cannot concatenate 'str' and 'int' objects (file "/home/user/mtbot/modules/server.py", line 235, in server) |
16:21 |
sfan5 |
Megaf: query = talk to MinetestBot privately |
16:21 |
Eater4 |
I need help |
16:22 |
Megaf_ |
PenguinDad: PiXel Art server is up and running and its full of players |
16:22 |
Megaf_ |
!up minetest.megaf.info 30001 |
16:22 |
MinetestBot |
minetest.megaf.info:30001 is up (423ms) |
16:23 |
Megaf_ |
!ping minetest.megaf.info |
16:23 |
Megaf_ |
no ping? |
16:23 |
Eater4 |
sfan5: what is up with the public_serverlist |
16:23 |
sfan5 |
nothing |
16:24 |
Eater4 |
I have public_serverlist = true in my .conf and it isn't letting puting it there |
16:24 |
sfan5 |
I'll take a look in a sec |
16:24 |
Megaf_ |
Eater4: did you even read what I told you? |
16:24 |
Megaf_ |
[13:16:36] <Megaf_> Eater4: the master server is broken |
16:25 |
Eater4 |
Megaf_: but, my other server is there |
16:25 |
Megaf_ |
Well, I got errors ealier on |
16:25 |
Eater4 |
minetest.crabdance.com port 30000 is there |
16:25 |
sfan5 |
Megaf_: it's no longer broken |
16:26 |
Eater4 |
minetest.crabdance.com port 30001 isn't |
16:26 |
Eater4 |
Since when? |
16:26 |
Eater4 |
Why are all of the servers creative? |
16:27 |
Eater4 |
.... |
16:27 |
Megaf_ |
13:27:37: ACTION[ServerThread]: Server: fuck supplied wrong password |
16:27 |
sfan5 |
Eater4: refresh the page |
16:27 |
Megaf_ |
lol |
16:28 |
Eater4 |
Kk.... |
16:28 |
Eater4 |
Megaf_: lolol |
16:29 |
Megaf_ |
One thing I'm really unhappy with minetest is the rollback.sqlite |
16:29 |
Megaf_ |
it grows very fast |
16:29 |
Eater4 |
In the game or on the website..? |
16:30 |
Megaf_ |
I was much smaller when it was rollback.txt |
16:30 |
Megaf_ |
what do you mean Eater4? |
16:30 |
Eater4 |
There's a public server list in the game |
16:32 |
Eater4 |
Oh shit! I forgot to do server_anounnce |
16:33 |
Eater4 |
God damn it |
16:33 |
Eater4 |
There goes my mornig |
16:38 |
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16:46 |
asie |
Megaf: yes because .sqlite contains indexes and all |
16:47 |
ShadowNinja |
Megaf_: No, it wasn't. It was about 3 times the size. |
17:06 |
sfan5 |
!server pixel |
17:06 |
MinetestBot |
TypeError: 'NoneType' object is not callable (file "/home/user/mtbot/modules/server.py", line 127, in server) |
17:06 |
sfan5 |
pls |
17:10 |
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17:10 |
sfan5 |
!server pixel |
17:10 |
MinetestBot |
KeyError: 'clients_avg' (file "/home/user/mtbot/modules/server.py", line 148, in server) |
17:12 |
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17:13 |
Rhy5 |
Hello everyone :) |
17:15 |
Calinou |
in dye mod, what's the use of this near the end: |
17:15 |
Calinou |
-- Hide dyelocal |
17:15 |
Calinou |
dyelocal = nil |
17:15 |
Calinou |
security? |
17:15 |
Calinou |
avoiding bugs? |
17:16 |
LemonLake |
getting rid of a 'local' value |
17:16 |
LemonLake |
just clears memory i guess |
17:16 |
sfan5 |
!server pixel |
17:16 |
MinetestBot |
TypeError: 'NoneType' object is not callable (file "/home/user/mtbot/modules/server.py", line 124, in server) |
17:18 |
sfan5 |
!server pixel |
17:18 |
MinetestBot |
TypeError: 'NoneType' object is not callable (file "/home/user/mtbot/modules/server.py", line 121, in server) |
17:19 |
sfan5 |
!server pixel |
17:19 |
MinetestBot |
sfan5: No results |
17:19 |
sfan5 |
!server name:pixel |
17:19 |
MinetestBot |
sfan5: No results |
17:19 |
sfan5 |
!server random |
17:19 |
MinetestBot |
sfan5: backbone.ws | backbone.ws | Clients: 2/32, 0/3 | Version: 0.4.9 | Ping: 0.264335155487 |
17:21 |
LemonLake |
ã ã‚“ã”, ã ã‚“ã”, ã ã‚“ã”, ã ã‚“ã”, ã ã‚“ã”, ã ã„ã‹ãžã |
17:22 |
PenguinDad |
!server Vanilla |
17:22 |
MinetestBot |
PenguinDad: VanessaE's mostly-vanilla minetest_game server | digitalaudioconcepts.com:30005 | Clients: 1/50, 0/3 | Version: 0.4.9-dev | Ping: 0.119438648224 |
17:22 |
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17:23 |
sfan5 |
!server players:most |
17:23 |
MinetestBot |
sfan5: No results |
17:23 |
sfan5 |
wtf |
17:23 |
sfan5 |
WTF |
17:23 |
LemonLake |
ftw |
17:23 |
LemonLake |
fuck the what |
17:23 |
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17:24 |
sfan5 |
!server Vanilla |
17:24 |
MinetestBot |
sfan5: No results |
17:24 |
sfan5 |
!server Vanilla |
17:24 |
MinetestBot |
sfan5: No results |
17:24 |
sfan5 |
!server Vanilla |
17:24 |
MinetestBot |
... |
17:24 |
LemonLake |
bums |
17:24 |
sfan5 |
what the fucl |
17:24 |
sfan5 |
fuck* |
17:25 |
sfan5 |
!server Vanilla |
17:25 |
MinetestBot |
sfan5: VanessaE's mostly-vanilla minetest_game server | digitalaudioconcepts.com:30005 | Clients: 1/50, 0/3 | Version: 0.4.9-dev | Ping: 0.119438648224 |
17:25 |
sfan5 |
??????????????????ß |
17:25 |
coagen |
so |
17:25 |
LemonLake |
there are humans |
17:25 |
coagen |
that bot has been broke since I got here |
17:25 |
twoelk |
hmm, newest sfan5win32build just dumped the serverlist into the console. Looks interesting :-D |
17:25 |
coagen |
just fyi |
17:27 |
twoelk |
19:20:29: ERROR[AsyncWorkerThread_3]: Failed to parse json data * Line 1, Column 24608 |
17:27 |
twoelk |
19:20:29: ERROR[AsyncWorkerThread_3]: Missing ':' after object member name |
17:28 |
twoelk |
and then the complete raw data |
17:29 |
twoelk |
oh, seems to work correctly again :-/ |
17:32 |
Calinou |
Carbone: Add black and dark grey dye crafting using scorched stuff and coal lump respectively; new More Blocks recipes and code cleanup. |
17:32 |
Calinou |
finally you can make these dyes legit ;) |
17:32 |
Calinou |
1 coal gives 4 dark grey dye, 1 scorched stuff gives 1 black dye |
17:35 |
twoelk |
might have been this --> "gameid": "minerealms_game", "version"" |
17:35 |
twoelk |
(missing ":" between quotes) |
17:49 |
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17:49 |
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17:51 |
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17:51 |
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17:58 |
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18:03 |
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18:25 |
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18:47 |
OldCoder |
yo |
18:49 |
coagen |
hello |
18:49 |
sfan5 |
hello |
18:49 |
coagen |
OldCoder: seems some folks have been looking for you, it appears you are not expected to be allowed to sleep sir |
18:49 |
coagen |
hehe |
19:03 |
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19:14 |
Calinou |
working on large hotbar for Carbone |
19:14 |
Calinou |
finally you don't have to switch items around all the time |
19:19 |
|
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19:22 |
Calinou |
https://cdn.mediacru.sh/ukGQKu6qclvD.jpg |
19:22 |
Calinou |
big hotbar and new commands |
19:27 |
jp |
Nice ! |
19:27 |
Calinou |
/hotbar 1-23 changes the size, requires give privilege |
19:27 |
Calinou |
16 is default in Carbone, use hotbar_size setting to change the default |
19:27 |
jp |
A little separation symbol between icons would be useful... |
19:27 |
Calinou |
can't be done in order to keep the hotbar configurable |
19:28 |
jp |
It could make confuse. |
19:28 |
Calinou |
the texture completely breaks if you resize the hotbar |
19:28 |
Calinou |
so I made it one-dimensional |
19:28 |
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19:35 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=3&t=9515&p=147100#p146851 → Krock, for our eyes, enable mip-map :) |
19:35 |
Calinou |
FPS are the same, if not better |
19:35 |
Calinou |
disable clouds for some more FPS (enable_clouds = false) |
19:36 |
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19:37 |
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20:08 |
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20:10 |
markv |
I'm making a wireless hotspot! |
20:10 |
markv |
Because my router is well... shit |
20:10 |
markv |
Which Is why I have connected my hotspot to the router |
20:13 |
Calinou |
http://minetest.net/servers → Far and Liq flags are not used apparently |
20:13 |
Calinou |
also, you probably want to show flags for non-default settings only, to shorten the list. |
20:16 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=9&t=7263 → how fast is this? ;) |
20:16 |
Calinou |
looks pretty. |
20:16 |
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20:20 |
LemonLake |
never before have i cried so much from watching an anime |
20:24 |
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20:25 |
Calinou |
caverealms is actually fast to generate |
20:29 |
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20:30 |
Calinou |
diagonal staircase in desert dungeon :o |
20:31 |
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20:35 |
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20:35 |
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20:38 |
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20:45 |
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20:46 |
kaeza |
evenings |
20:47 |
LemonLake |
ã“ã‚“ã«ã¡ã¯ |
20:54 |
Jordach |
evening |
20:54 |
LemonLake |
dango |
21:00 |
PenguinDad |
God Night! |
21:02 |
|
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21:05 |
Calinou |
night too |
21:06 |
* Calinou |
tested all the mapgens |
21:06 |
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21:06 |
kaeza |
this is annoying: https://forum.minetest.net/viewtopic.php?f=3&t=9669 |
21:06 |
kaeza |
(title) |
21:07 |
Calinou |
yes |
21:07 |
Calinou |
they should ideally fix it by themselves |
21:12 |
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21:15 |
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21:23 |
LemonLake |
wtf |
21:23 |
LemonLake |
how can a show play a really happy song |
21:23 |
LemonLake |
right after the saddest moment |
21:23 |
LemonLake |
i hate credits screens |
21:23 |
LemonLake |
they ruin the mood |
21:26 |
|
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21:29 |
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21:29 |
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21:32 |
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kizeren joined #minetest |
21:35 |
* Jordach |
plays the eastenders credits theme |
21:50 |
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21:55 |
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22:00 |
hummeleBop |
Hello =) Is there a way to get bigger font for chat in minetest? |
22:00 |
LemonLake |
there was like a font_size property or somethin |
22:01 |
LemonLake |
but it affects all fonts |
22:01 |
hummeleBop |
okay, that's a good start |
22:01 |
hummeleBop |
how to change this property ? |
22:02 |
LemonLake |
now im not entirely sure it was called that |
22:02 |
kaeza |
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L228 |
22:02 |
LemonLake |
you usually have to add it in manually but it goes to minetest.conf |
22:02 |
LemonLake |
+kaeza |
22:03 |
kaeza |
hummeleBop, `font_size = 16` in `minetest.conf' |
22:03 |
hummeleBop |
Okay thx a lot =) |
22:03 |
LemonLake |
add that line to it, and save it |
22:03 |
LemonLake |
set it to any value you like |
22:03 |
kaeza |
be sure there's no minetest instance is running while you edit it |
22:03 |
kaeza |
-is |
22:03 |
LemonLake |
^ |
22:06 |
hummeleBop |
I modify to 22 |
22:06 |
LemonLake |
that's quite big |
22:06 |
LemonLake |
but okay :) |
22:06 |
LemonLake |
when I finish Clannad (just one more ep to go) im going to learn dango on piano |
22:07 |
LemonLake |
actually, just nagisa's song |
22:07 |
LemonLake |
since dango is derived from it |
22:07 |
hummeleBop |
there is no wrap at end of line |
22:07 |
hummeleBop |
for chat |
22:07 |
LemonLake |
no, there is not |
22:08 |
jordan4ibanez |
Is there a way to enable random pitches for sounds? |
22:08 |
LemonLake |
i still can't get over the fact that the damn studio snuck that song in twice every episode |
22:09 |
LemonLake |
it was only till s2 ep 14 i figured that out |
22:09 |
LemonLake |
jordan4ibanez, it would have to be coded in per-sound |
22:09 |
hummeleBop |
but line wrap will be awesome :p |
22:09 |
LemonLake |
there are a lot of things that'd be awesome |
22:09 |
LemonLake |
sadly the devs are really busy |
22:09 |
kaeza |
jordan4ibanez, only way is to have up to 9 sounds named yoursound.N.ogg (where N is a number 1..9) |
22:10 |
LemonLake |
im sure it can be added as a feature |
22:10 |
LemonLake |
but then theres protocol, as always |
22:10 |
LemonLake |
as well as having to update |
22:10 |
kaeza |
save each with diff pitch, and minetest chooses a random one on play |
22:10 |
LemonLake |
and there's a feature freeze atm |
22:11 |
hummeleBop |
okay, thx for all, good luck for next |
22:21 |
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22:31 |
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22:55 |
coagen |
shutting down russian spammers |
22:55 |
coagen |
feels good man |
22:58 |
jordan4ibanez |
Now I have to download the entire ubuntuone repo and reupload it |
22:58 |
jordan4ibanez |
they dun fucked up now |
23:00 |
LemonLake |
pulseaudio alternative |
23:00 |
LemonLake |
stat |
23:07 |
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23:13 |
LemonLake |
ãŠã‚„ã™ã¿ãªã•ã„ |
23:14 |
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23:16 |
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