Time |
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01:56 |
ShadowNinja |
Megaf, VanessaE: Nope, flowers_plus/plants_lib is passing nil to IsPlayerNodeOwner as the position. |
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02:26 |
VanessaE |
Megaf: https://github.com/VanessaE/plantlife/commit/ca88a35f26c36eef8db06ebd9bd8d77738b505e3 |
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06:23 |
markv |
I'm getting FreeBSD! |
06:37 |
kaeza |
mornings |
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08:29 |
VanessaE |
hi |
09:10 |
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09:13 |
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09:17 |
Kalista |
Hey I had minetest(technically freemine) compiling fine from source, then I hit the mods tab, it gave an error and now wont open again, on launch it gives error: http://pastebin.com/7a6BHm7M |
09:17 |
Kalista |
"/builtin/mainmenu/modmgr.lua:885: attempt to index global 'engine' (a nil value)" |
09:17 |
Kalista |
if anyone has an idea whats going wrong that would be great :) |
09:22 |
* Kalista |
ponders it was because I accidently set run in place and shouldnt of on linux... |
09:22 |
Kalista |
ill try recompiling without that ;p |
09:24 |
Amaz |
run in place works for me on Linux, it's what I generally use. |
09:24 |
kaeza |
are you sure you are got the error right? there's no line 885 in that file |
09:24 |
Kalista |
yeah its a direct copy/paste |
09:24 |
kaeza |
oh wait... freeminer |
09:25 |
Kalista |
yea :P |
09:25 |
Amaz |
Buggy... |
09:25 |
Amaz |
Ask at Freeminer. |
09:25 |
Amaz |
*Freeminer forums. |
09:25 |
kaeza |
or #freeminer |
09:25 |
Kalista |
fair enough, i hoped it was a error common to both engines |
09:26 |
Amaz |
I don't get it on Minetest, so I presume it is a problem with freeminer |
09:26 |
Kalista |
whats strange is it ran fine the first time, then gave that error each other time :P |
09:27 |
Amaz |
Odd. |
09:27 |
Kalista |
Ya the kind of bug I dont want to spend insane amounts of time trying to fix hehe, I got a few theories relating to it wanting a world file created first as per line 885 of main.cpp but i'll see how I go |
09:28 |
VanessaE |
try going back to the base minetest engine |
09:29 |
Kalista |
Will do in 20mins if I have no luck |
09:29 |
Kalista |
looking to build some fairly extensive mods onto it so probably best to start with a strong base |
09:29 |
Kalista |
Going to try my luck at Bullet Physics integration ;) |
09:29 |
VanessaE |
better to build off of the base engine for that then |
09:30 |
Kalista |
Agreed, I was just intrigued into freemines database setup, seemed efficient |
09:31 |
Kalista |
Redis handling stuff in memory is a bit kinder to my hardware ;) |
09:32 |
Kalista |
overdue to buy a SSD anyway though :P |
09:32 |
VanessaE |
you'll thank yourself when you do buy one :) |
09:33 |
Kalista |
hehe i bet, I use 8 different libs in my openGL engine and god the compile time could use some help lol |
09:34 |
Kalista |
MSVC seems to write stupidly large database files for intellisense too >.> |
09:34 |
VanessaE |
an SSD might help the compile time a bit but you need cores. lots and lots of cores for that :) |
09:35 |
VanessaE |
of course, using an MS OS doesn't help any ;) |
09:35 |
Kalista |
haha ya well I notice in linux my compile time decreases dramatically, im guessing MSVC does so much read/write to disc on a clean rebuild due to its database file |
09:35 |
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09:36 |
Kalista |
Up until recently I had to use VS2010 for university but now in honors so am free to use linux at last hehe |
09:40 |
VanessaE |
good :) |
09:42 |
Kalista |
Hopefully once I get employed im not forced to revert back to it but wouldnt be suprised if most companies do deployment with VS...then again debian makes getting libs far easier than on windows :P |
09:42 |
Amaz |
<freeminerbot> [freeminer] proller pushed 1 new commit to master: http://git.io/UJMVvw |
09:42 |
Amaz |
<freeminerbot> freeminer/master 75c0d84 proller: Fix mod tab |
09:43 |
VanessaE |
well if you have to, you can always use a virtual machine |
09:44 |
Kalista |
I dont mind having a HD for each really, theres always going to be a time where I need to test something in native windows anyhow |
09:44 |
VanessaE |
well a HD for each is fine too, but that way you don't have to reboot between OS's |
09:45 |
VanessaE |
I'm no Windows fan, anyone here can tell you that |
09:45 |
VanessaE |
but I'm even less of a fan of having to reboot, for any reason at all |
09:46 |
VanessaE |
(unless I'm just shutting a machine down for a while out of disuse) |
09:46 |
Kalista |
hehe yeah im with you there, my desktop stays on 24/7 but my laptop that I code on I dont mind switching between for work. Unfortunately Ive been running into issues with optimus support for my geforce 860m working with the intel chip in linux but then again I havent braved the new drivers |
09:48 |
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09:50 |
VanessaE |
ask him ^^^^ he's good with nVidia ;) |
09:50 |
kaeza |
I suddenly remembered this: http://i.imgur.com/508O14S.jpg |
09:50 |
VanessaE |
morning Calinou |
09:50 |
VanessaE |
kaeza: heh |
09:50 |
Calinou |
hi |
09:51 |
Calinou |
<VanessaE> ask him ^^^^ he's good with nVidia ;) |
09:51 |
Calinou |
who? |
09:51 |
Calinou |
kaeza, lol |
09:51 |
VanessaE |
oh, kaeza ... cheapie mentioned wanting a green sign for signs_lib, e.g. for use in street/highway signage. better to do this from some external mod that calls signs_lib, or..? |
09:51 |
VanessaE |
Calinou: you, I thought? |
09:51 |
Kalista |
hehe last time i let ubuntu update my nvidia driver I had to delete them from the unix recovery shell, was not fun |
09:52 |
Kalista |
that was fairly recently after my card had been released back in April though |
09:52 |
Calinou |
it's not an UNIX recovery shell |
09:52 |
Calinou |
Linux: “Linux is not UNIX†;) |
09:52 |
Kalista |
sorry linux |
09:52 |
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09:52 |
Kalista |
GNU i gotcha |
09:52 |
Calinou |
GNU's not Unix either |
09:52 |
Calinou |
(-: |
09:52 |
diemartin |
VanessaE, yep |
09:53 |
Kalista |
hehe ya i kno what it stands for ;D |
09:53 |
VanessaE |
kaeza: ok, as I thought. any thought on my at least adding some "default" green sign textures to the mod that others can refer to? maybe yellow variants also. |
09:53 |
VanessaE |
(sized/designed to fit the default sign models) |
09:55 |
VanessaE |
I'm just trying to think of ways to expand it is all |
09:56 |
VanessaE |
the API at least needs documented... I don't even know how it works now ;) |
09:57 |
* VanessaE |
looks at the code |
09:57 |
Kalista |
the readme file needs a major update too lol, it reccomends a version of irrlichit that doesnt compile with it anymore ;D |
09:57 |
VanessaE |
Kalista: irrlicht 1.7.2, 1.7.3, and 1.8.1 all are known to work with current Minetest git |
09:58 |
Calinou |
working on paintings for Carbone… |
09:58 |
Kalista |
pretty sure it reccomends 1.7.1 |
09:58 |
Kalista |
- irrlicht-1.7.1.zip yep |
09:58 |
VanessaE |
Kalista: use 1.8.1 |
09:58 |
Kalista |
oh i worked that out ;D |
09:58 |
Calinou |
they'll be 64 × 64 |
09:59 |
Kalista |
1.7.1 had so much terrible code in it I figured you couldnt possibly be referencing it any more |
09:59 |
Kalista |
and 1.8.1 worked fine :D |
10:00 |
Kalista |
it only reccomends '- irrlicht-1.7.1.zip' in the windows build instructions, hence why it's probably gone unnoticed hehe |
10:01 |
VanessaE |
kaeza: hm, yeah it's as I remembered it. signs_lib.register_fence_with_sign(fencepost, fencepost with sign) |
10:01 |
VanessaE |
but there's nothing documenting the internals calls here. |
10:01 |
VanessaE |
yeah... |
10:02 |
Calinou |
I use 1.8.1, I think |
10:02 |
Calinou |
works fine |
10:06 |
Calinou |
got my 15 painting textures |
10:06 |
VanessaE |
damn it. |
10:07 |
VanessaE |
Calinou: cool. |
10:17 |
Calinou |
I managed to make a mod that always segfaults the client when loading |
10:17 |
Amaz |
What/why?! |
10:18 |
Calinou |
apparently it's not the mod |
10:18 |
Calinou |
probably a Git change |
10:18 |
Calinou |
tried creating a new world |
10:19 |
Calinou |
the client will crash if I start Carbone, but not minetest_game |
10:20 |
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10:23 |
Calinou |
someone broke smooth lighting on latest Git. |
10:24 |
Amaz |
:( |
10:24 |
Calinou |
http://0bin.net/paste/xB+uCkOEFgMV-Co8#iBa31qFArNOOS1anyTOdMSNdXKR5o-OaR3300bZAD6x → Crashes in Carbone but not minetest_game, as of latest Git. |
10:25 |
Calinou |
reverting to old Minetest Git, for now |
10:25 |
Calinou |
HEAD~5 doesn't work apparently |
10:25 |
Calinou |
oh, I didn't actually reset, didn't use --hard |
10:27 |
Calinou |
HEAD~5 works, smooth lighting is fixed. |
10:30 |
Calinou |
the paintings work |
10:32 |
Calinou |
https://cdn.mediacru.sh/gNzmX8fH1Jpl.jpg |
10:39 |
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10:41 |
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10:41 |
Calinou |
soccer improvement: play a sound when kicking the ball |
10:47 |
* VanessaE |
wonders where kaeza disappeared to |
10:48 |
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10:49 |
Kalista |
is there much performance gain from merging lua mods into source? wondering how costly the luajit stuff becomes |
10:50 |
VanessaE |
hey RBA |
10:50 |
VanessaE |
Kalista: luajit speeds most mods up tremendously |
10:51 |
VanessaE |
but turning a mod into pure C++ may still afford an improvement. it just depends on the code. |
10:52 |
Kalista |
i would imagine so, i've only had experience with passing actual c++ functions with LUA, never with luajit and never ran a profiler to compare it vs compiled functions |
10:52 |
RealBadAngel |
hi VanessaE |
10:53 |
RealBadAngel |
it depends on the task |
10:54 |
RealBadAngel |
for example generating L-systems tree in c++ is much more faster |
10:54 |
RealBadAngel |
i dont remember the numbers but its just instant compared to Lua |
10:54 |
twoelk |
proller: why does the fourCircles server keep argueing with any client I use wether a node is changed or not? It's getting worse. Also mapgen seems to restore any nodes I place where there was air back to air in some +600 higher regions. Caverns I dig into the mountain side are not touched but parts that are build out into the air keep getting erased in almost regular intervals |
10:58 |
RealBadAngel |
VanessaE, ok, ive made it. wanna test? |
10:58 |
VanessaE |
made what? |
10:58 |
RealBadAngel |
code for ur request |
10:58 |
VanessaE |
later, busy right now |
10:59 |
RealBadAngel |
ok, im preparing a pull now |
10:59 |
Kalista |
awesome proller's latest commit got freeminer working, now to just play with it and minetest to compare before getting down and dirty with dev :D |
11:01 |
* twoelk |
wonders wether proller's servers use the latest freeminer versions |
11:01 |
Kalista |
I noticed torches dont seem to animate, is that by developer choice or just yet to be implemented |
11:01 |
VanessaE |
rfeok |
11:01 |
VanessaE |
RealBadAngel: ok |
11:02 |
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11:03 |
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11:11 |
VanessaE |
RealBadAngel: ok, let's have it |
11:11 |
RealBadAngel |
a minute |
11:11 |
VanessaE |
been busy with some signs_lib updates. |
11:12 |
VanessaE |
ok |
11:21 |
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11:22 |
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11:24 |
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11:25 |
RealBadAngel |
VanessaE, https://github.com/RealBadAngel/minetest/commit/e10c679075484e3fad155ed2f188f02ed54b608e |
11:26 |
VanessaE |
ok, building... |
11:28 |
VanessaE |
ok, that's done. now what? :) |
11:29 |
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11:29 |
VanessaE |
I already see. |
11:29 |
VanessaE |
that's good. |
11:30 |
RealBadAngel |
workin as expected? |
11:30 |
VanessaE |
yes, partly. |
11:30 |
RealBadAngel |
lemme guess, items? |
11:30 |
VanessaE |
was it intentional that tooltips over inventory slots ... yeah |
11:31 |
VanessaE |
those still pop up instantly and chase the pointer |
11:31 |
RealBadAngel |
its different code |
11:31 |
VanessaE |
but yeah, in UI the creative buttons at the right behave as expected |
11:31 |
RealBadAngel |
items are "special" |
11:31 |
RealBadAngel |
plz, upgrade UI now |
11:32 |
VanessaE |
ok |
11:33 |
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asie joined #minetest |
11:33 |
RealBadAngel |
hi asie |
11:34 |
asie |
hi |
11:34 |
RealBadAngel |
whats up? |
11:34 |
VanessaE |
morning asie |
11:34 |
asie |
not much |
11:38 |
VanessaE |
RealBadAngel: ok, updated. Looks good. |
11:39 |
jp__ |
Noobish question : 0.4.9-dev == pre-0.4.10 ? |
11:40 |
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11:44 |
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11:44 |
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11:44 |
RealBadAngel |
jp__, yes |
11:45 |
jp__ |
Thanks. |
11:45 |
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11:51 |
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11:52 |
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12:02 |
Kalista |
is https://github.com/minetest/minetest the latest dev build that your pushing stuff to vanessae? |
12:03 |
VanessaE |
I don't have push access to that repository, Kalista, however that IS the mainline one, yes. |
12:04 |
Kalista |
do you work on a nightly build version or your own fork? |
12:05 |
VanessaE |
I use git to fetch from the mainline repository |
12:05 |
VanessaE |
if I have changes to contribute, which is extremely rare, I push to my own fork and make a pull request. |
12:20 |
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12:36 |
sfan5 |
meow |
12:36 |
sfan5 |
hi everyone |
12:37 |
VanessaE |
hi |
12:38 |
Megaf |
sfan5: Hi there |
12:38 |
Megaf |
sfan5: can you please updated your latest git build? |
12:38 |
sfan5 |
sure |
12:39 |
Megaf |
cool |
12:46 |
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proller joined #minetest |
12:52 |
VanessaE |
sfan5: megaf needs that updated build, btw, because of a glitch in the newly-introduced tooltips feature. some builds will throw "ERROR[main]: Invalid imagebutton element" on receipt of a formspec element containing a tooltip. |
12:52 |
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asie joined #minetest |
12:52 |
VanessaE |
his report against Unified Inventory (closed as not a bug in UI): https://github.com/minetest-technic/unified_inventory/issues/13 |
12:53 |
sfan5 |
VanessaE: I need to wait 2 mins because there is some bug with the endian fix that needs to be adressesd |
12:53 |
VanessaE |
yeah, I saw that |
12:53 |
VanessaE |
just thought you'd be interested in why :) |
12:54 |
Megaf |
sfan5: here http://sfan5.pf-control.de/minetest-builds/?f Can you please add two files named minetest-git-latest_win64.7z and minetest-git-latest_win32.7z |
12:54 |
Megaf |
? |
12:54 |
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12:55 |
Megaf |
I would add a link to those on a website |
12:55 |
Megaf |
so people will find the latest built easily |
12:55 |
sfan5 |
you can have that |
12:55 |
sfan5 |
(although a bit differently |
12:55 |
sfan5 |
)( |
12:56 |
Megaf |
yep, I just need a file that is always the latest |
12:57 |
MinetestBot |
GIT: sfan5 commited to minetest/minetest: Fix Windows build 5fb8778 2014-06-23T14:50:00+02:00 http://git.io/mU_iEw |
12:58 |
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12:59 |
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12:59 |
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13:03 |
sfan5 |
wow, 29 commits since my last build |
13:04 |
Amaz |
The question is, not who many commits, but rather, what was added in the commits. (Or removed!) |
13:04 |
Amaz |
*how |
13:05 |
Hirato |
features and bugfixes^W^W^W more bugs :D |
13:05 |
Amaz |
Yep! |
13:06 |
Hirato |
it looks like a branch got merged yesterday |
13:09 |
Hirato |
https://github.com/minetest/minetest/commit/334ec4bb1b031cd3423e52fdc7f7ec9e4dec8c84 lol? |
13:10 |
Hirato |
!rainbow u w0t m8 |
13:10 |
MinetestBot |
4u4 4w7​07t7 8m8​8 |
13:11 |
Hirato |
if a comparison is expensive enough to do weird things like that, maybe you should reorder the comparisons operator in SMaterial to be more efficient |
13:16 |
sfan5 |
Megaf: http://sfan5.pf-control.de/minetest-builds/latest.php?b=minetest for 32bit latest and http://sfan5.pf-control.de/minetest-builds/latest.php?b=minetest_64 for 64bit latest |
13:16 |
sfan5 |
build not yet done uploading |
13:17 |
Megaf |
ok |
13:19 |
Megaf |
sfan5: cool, thanks a million |
13:23 |
sfan5 |
Megaf: https://forum.minetest.net/viewtopic.php?f=3&t=1523&start=375#p145988 |
13:24 |
Megaf |
tooltip fixed indeed sfan5, thanks |
13:37 |
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13:38 |
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13:40 |
Hirato |
:| |
13:40 |
Hirato |
pulseaudio won't use my soundcard for minetest :| |
13:41 |
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13:42 |
Hirato |
why am I even bothering to give that pile of junk a fair go... |
13:44 |
VanessaE |
bbl |
13:45 |
* sfan5 |
throws pavucontrol at Hirato |
13:45 |
Hirato |
won't let me select my sound card |
13:45 |
Megaf |
VanessaE: it would be cool if we could put links on signs, then player could click and launch a web browser |
13:46 |
Hirato |
just stays on HDMI out which I've muted because I don't want it playing through my monitors |
13:52 |
Megaf |
sfan5: I got the latest build from http://sfan5.pf-control.de/minetest-builds/latest.php?b=minetest and it worked, another player got the same build and didnt |
13:52 |
Megaf |
any idea? |
13:54 |
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13:55 |
RealBadAngel |
megaf, ur server ip and port? |
13:55 |
Megaf |
!up minetest.megaf.info 30003 |
13:55 |
MinetestBot |
minetest.megaf.info:30003 is up (721ms) |
14:02 |
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14:06 |
Megaf |
sfan5: nevermind |
14:06 |
Megaf |
thanks RealBadAngel |
14:06 |
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14:09 |
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14:10 |
sfan5 |
Hirato: change the audio config in the last tab |
14:10 |
sfan5 |
Megaf: are you sure you don't have a 64bit computer? it's better to use a 64bit build if you can |
14:11 |
Hirato |
sfan5: I nuked all pulseaudio settings and killed the daemon, it starts minetest against the correct device now |
14:11 |
Megaf |
sfan5: 64 bit computer, 32 bit windows |
14:11 |
Hirato |
but again, it won't let me change it back to HDMi, not that I'd want to |
14:11 |
sfan5 |
Megaf: that's bad |
14:11 |
sfan5 |
Hirato: did you try turning it off and on again? |
14:11 |
Hirato |
sigh... why am I torturing myself by using this crap |
14:11 |
Hirato |
let it never be said I didn't give PA a fair go |
14:12 |
Hirato |
6 years of broken misery and at last it kind of sort of works, barring mind-numb dumb defaults, some of which are my fault for running timidity |
14:14 |
Hirato |
is minetest doing anything weird? It seems rather unusual that it's the only app I've encountered so far for which I cannot change the sink on the fly |
14:14 |
sfan5 |
I don't think it does unusual stuff |
14:15 |
Megaf |
sfan5: indeed |
14:15 |
Megaf |
and its windows xp |
14:15 |
sfan5 |
ewwwww |
14:15 |
Megaf |
sfan5: you have no idea how I hate windows |
14:15 |
Megaf |
but they are paying me to use it... |
14:16 |
Hirato |
not as much as I still hate pulseaudio Megaf |
14:16 |
sfan5 |
you are playing minetest at work? |
14:16 |
Megaf |
at least they did allow me to install things like Quassel, LibreOffice, GIMP, Firefox, PuTTY, VLC |
14:16 |
Hirato |
lol |
14:16 |
sfan5 |
<sfan5>30 you are playing minetest at work? |
14:17 |
Hirato |
"What's this quassel thing" "It's a program thater... let's me access microsoft's tech support, uh... yeah!" |
14:17 |
Megaf |
sfan5: yep |
14:17 |
sfan5 |
relevant google doodle? |
14:17 |
sfan5 |
https://www.google.de/logos/doodles/2014/world-cup-2014-27-5917140490125312-hp.gif |
14:18 |
Megaf |
heh |
14:18 |
Megaf |
same doodle here and in Ireland too |
14:18 |
Megaf |
( http://google.com.br/ & http://google.ie/ ) |
14:18 |
sfan5 |
ie |
14:19 |
sfan5 |
what a stupid cTLD |
14:19 |
sfan5 |
ir would've been better |
14:19 |
Megaf |
it should be .ei |
14:19 |
sfan5 |
y? |
14:19 |
Megaf |
because Ireland in Irish is Eire |
14:19 |
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14:20 |
sfan5 |
yeah makes sense |
14:20 |
|
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14:20 |
sfan5 |
it's de for deutschland too |
14:20 |
Megaf |
or even .eire, white not? |
14:20 |
Megaf |
we have .bike now |
14:20 |
Megaf |
at name.com |
14:20 |
sfan5 |
we have .berlin :3 |
14:20 |
Megaf |
That's cool |
14:21 |
Megaf |
looking forward to get a .dublin |
14:21 |
Megaf |
xP |
14:25 |
Megaf |
sfan5: can't you add a shortcut to the root of minetest-0.4.9 folder to run minetest.exe? |
14:25 |
Megaf |
a shortcut named like, Play Minetest |
14:26 |
sfan5 |
I could |
14:26 |
* PenguinDad |
gives Megaf a cape |
14:27 |
Megaf |
PenguinDad: sfan5: Windows users are quite noob |
14:27 |
Megaf |
they need that kind of thing... |
14:27 |
sfan5 |
nah |
14:27 |
sfan5 |
they'll be able to search for an .exe file |
14:28 |
Megaf |
wow, .lnk (windows shortcut) are binary |
14:28 |
Megaf |
what the heck |
14:28 |
sfan5 |
you did not know that? |
14:28 |
Megaf |
nope |
14:29 |
Megaf |
they are not binary on Linux |
14:29 |
Megaf |
common, I'm a Linux user |
14:29 |
sfan5 |
links on linux are not seperate files either |
14:29 |
Megaf |
and Haiku, OS X, Android, RiscOS user too |
14:29 |
sfan5 |
.lnk are real files |
14:35 |
RealBadAngel |
sfan5, it was you with code to make formspec strings out of tables? |
14:35 |
sfan5 |
yes |
14:36 |
RealBadAngel |
can i have a link? |
14:36 |
sfan5 |
sure |
14:36 |
sfan5 |
RealBadAngel: http://sprunge.us/cCYB?lua |
14:36 |
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14:37 |
RealBadAngel |
thx |
14:37 |
SylvieLorxu |
sfan5: Actually, a fair bit of Windows users that downloaded Minetest couldn't figure out to run the exex :P |
14:37 |
SylvieLorxu |
*exe |
14:38 |
sfan5 |
maybe I'll consider adding a shortcut |
14:40 |
SylvieLorxu |
Play Minetest (Windows) | Play Minetest (Linux) | etc.? :P |
14:40 |
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14:44 |
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14:45 |
twoelk |
uh? just noticed hover is back http://hover.ie/ wonder wether a similar "game" could be done within Minetest |
14:49 |
Megaf_ |
twoelk; actually you can port any Cpp thing to web |
14:49 |
twoelk |
I don't mean port |
14:50 |
sfan5 |
SylvieLorxu: no, like this |
14:50 |
sfan5 |
<Megaf>21 sfan5: can't you add a shortcut to the root of minetest-0.4.9 folder to run minetest.exe? |
14:50 |
twoelk |
we got hovercraft, so combine that with some catch the flag and a maze that keeps loaded |
14:52 |
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15:12 |
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15:24 |
Megaf_ |
ShadowNinja; /add_owner no longer works |
15:25 |
Megaf_ |
ShadowNinja; I do as I always did, /area_pos1 then /area_pos2 then /add_owner # PlayerName Area Name |
15:26 |
Megaf_ |
and it says "Incorrect usage..." |
15:33 |
Megaf_ |
VanessaE; What is that power crystal for? |
15:35 |
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15:36 |
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15:36 |
RealBadAngel |
Megaf_, youre talkin maybe about energy crystals? |
15:36 |
RealBadAngel |
from technic? |
15:42 |
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15:51 |
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15:55 |
Megaf_ |
RealBadAngel; hm, they show up when I type homedecor |
15:56 |
Megaf_ |
RealBadAngel; but Im talking about energy crystals yes |
15:56 |
RealBadAngel |
theyre portable batteries, high capacity |
15:56 |
RealBadAngel |
also used to craft lasers |
15:56 |
RealBadAngel |
and iirc mining drills |
15:57 |
RealBadAngel |
you can use them together with a battery box as a portable recharghin station |
15:58 |
RealBadAngel |
load craystal(s) at home, go mining with battery box, put it somwhere, discharge crystal in it and load your tools |
15:59 |
RealBadAngel |
charge crystal again to get remainin energy and pick bat box |
15:59 |
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16:01 |
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16:02 |
Calinou |
SourceForge, I'm disappoint: “Mumble: Low-latency, high-quality voice communication for gamers that includes game linking. This means the voice from other players comes from the direction of their characters and has echo cancellation, so the sound from your loudspeakers won't be audible to other players.†→ players in other teams are generally in other channels… |
16:06 |
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16:08 |
FreeFull |
Calinou: It doesn't say anything about teams |
16:09 |
PilzAdam |
"and has echo cancellation" <- does that mean that the voice actors of the game can't use mumble? ;-) |
16:16 |
Megaf_ |
RealBadAngel; weird, I dont have technic on my server, I have homedecor, and with homedecor the crystal |
16:17 |
Megaf_ |
RealBadAngel; https://github.com/VanessaE/homedecor_modpack/blob/f9e4245a0505a10556f565c6714096de9d025004/homedecor/crafts_nomoreblocks.lua#L18 |
16:19 |
Megaf_ |
That's a useless thing on my server at the moment |
16:25 |
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16:42 |
RealBadAngel |
not really |
16:42 |
RealBadAngel |
https://github.com/VanessaE/homedecor_modpack/blob/f9e4245a0505a10556f565c6714096de9d025004/homedecor/crafts_nomoreblocks.lua#L40 |
16:43 |
RealBadAngel |
i cane see lotsa recipes using it |
16:43 |
RealBadAngel |
*can |
16:50 |
* Calinou |
is working on chain fences in Carbone (gray, red, green, blue) |
16:50 |
Calinou |
works similar to panes |
16:57 |
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16:57 |
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john_minetest joined #minetest |
16:57 |
markv |
No |
17:02 |
Calinou |
hi john_minetest |
17:02 |
PenguinDad |
hey john_minetest |
17:08 |
markv |
I need a really nice OS for a server |
17:08 |
markv |
Really stable and fast, minimal |
17:08 |
markv |
No GUI |
17:09 |
markv |
That is not named * - Server |
17:09 |
PenguinDad |
markv: maybe debian? |
17:09 |
markv |
That's what I have atm |
17:09 |
markv |
Looking for even lighter |
17:09 |
Calinou |
the person who developed xpanes on minetest_next is terrible |
17:09 |
markv |
Thought of FreeBSD but can't make it work |
17:09 |
Calinou |
it's monolithic as hell, despite looking like it isn't |
17:10 |
Calinou |
http://0bin.net/paste/Goale0SPyFhXzoxC#cDN6r867a0LEgpwHSLhRpknld9TOa+LhZDESQSXqQ1w |
17:10 |
Calinou |
this is the init.lua |
17:10 |
Calinou |
panes other than glass are not updated on placing |
17:10 |
Calinou |
(lines 26-34) |
17:15 |
RealBadAngel |
better modify glasslike_framed to do the job instead |
17:15 |
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17:16 |
Calinou |
that needs a C++ change |
17:16 |
Calinou |
RealBadAngel, by the way, how do you make it to make the frame and the block itself use different textures? to have actual “connectedâ€Â glass |
17:16 |
Calinou |
(no frames between connected glass blocks) |
17:18 |
RealBadAngel |
ofc thats c++ stuff, but since framed is already here, just modify it for thinner size, not whole nodes |
17:18 |
RealBadAngel |
i just check the neighbours and decide to draw here a frame or not |
17:19 |
RealBadAngel |
same way as fences |
17:19 |
Calinou |
I can't “afford†to make C++ changes that don't get merged |
17:19 |
Calinou |
the other problem is the collision box, which wouldn't change |
17:19 |
Calinou |
(same problem goes for fencelike) |
17:19 |
RealBadAngel |
why so? i can make collision box the same as model |
17:19 |
RealBadAngel |
thats not a problem |
17:20 |
Calinou |
in C++? |
17:20 |
Calinou |
then do that for the fencelike drawtype! awaiting that since 2011. |
17:21 |
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17:21 |
RealBadAngel |
not now, i do have lotsa things to finish for 0.4.10 |
17:22 |
RealBadAngel |
but in the future for sure |
17:23 |
RealBadAngel |
i just fixed extrude routine that i needed for proper 3d torches |
17:24 |
RealBadAngel |
it worked for lowres but failed for hires images |
17:30 |
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17:31 |
RealBadAngel |
https://www.youtube.com/watch?v=C9M596KW1dw |
17:31 |
RealBadAngel |
^^ fixed extrude |
17:41 |
Calinou |
you should really say “high res†|
17:41 |
Calinou |
“hires†looks like you're into employing textures |
17:41 |
Krock |
Calinou, a random question: How much memory does your graphic card have? |
17:42 |
Calinou |
1280 MB |
17:42 |
Calinou |
some cards have 8 GB today… |
17:42 |
* Calinou |
facehooves |
17:42 |
Krock |
okay thanks. Asking because I'm going to buy a "new" one |
17:43 |
Calinou |
you should not buy based on VRAM |
17:43 |
Calinou |
please don't do a mistake like that |
17:43 |
Calinou |
I don't want to see you with a 4 GB GT 630 in your hands |
17:43 |
* Krock |
has an "older" AGP slot |
17:47 |
* Krock |
calls the video card benchmark site |
17:47 |
* Krock |
sees: SiS 661FX/GX Mirage with 4 points and the new card with 125 |
17:49 |
Calinou |
CPU usage of minetestserver with Carbone with no players on is 1-5 %, that's OK |
17:49 |
Calinou |
when a player is on, it's oscillating between 8 % and 24 % :/ |
17:50 |
Krock |
loop somewhere ^ |
17:50 |
* markv |
gets Debian |
17:53 |
* Krock |
throws ROS at markv |
17:55 |
Calinou |
Krock, loop somewhere? |
17:55 |
Krock |
Calinou, I don't know but if you get that usage with no players, then is at least a sleep() function needed somewhere |
17:58 |
markv |
Krock, Reactive oxygen species? |
17:58 |
Krock |
almost |
17:58 |
Krock |
ReactOS |
17:58 |
markv |
Well |
17:58 |
Krock |
windows-complatible operating system |
17:58 |
markv |
That was a joke, I thought it was really Robot Operating System lol |
17:58 |
markv |
No |
17:58 |
markv |
Not windows |
17:59 |
Krock |
it's not windows |
17:59 |
markv |
I don't even care about backups |
17:59 |
markv |
rm -rf * |
17:59 |
markv |
rm -rf /* (*?) |
18:00 |
markv |
Je no give shit aboot files |
18:04 |
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18:07 |
* markv |
cries |
18:07 |
markv |
MY PRECIOUS DATA! |
18:07 |
markv |
Debian better fucking be worth this |
18:09 |
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18:12 |
markv |
I need to make a wise choice |
18:12 |
markv |
linux-image-686-pae |
18:12 |
markv |
linux-image-3.2.0-4-686-pae |
18:20 |
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18:26 |
Megaf_ |
Carbone is really heavy |
18:26 |
Megaf_ |
I got plenty of lag with it, on single player |
18:28 |
kaeza |
it also means it at least tries to be something of a complete game, contrary to mt_game |
18:28 |
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18:30 |
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18:40 |
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18:46 |
Megaf_ |
I like Minetest Game |
18:46 |
Megaf_ |
oops |
18:46 |
Megaf_ |
I mean, Minetest NeXt |
18:46 |
Megaf_ |
!up minetest.megaf.info 30001 |
18:46 |
MinetestBot |
minetest.megaf.info:30001 is up (831ms) |
18:46 |
Megaf_ |
!up minetest.megaf.info 30003 |
18:46 |
MinetestBot |
minetest.megaf.info:30003 is up (237ms) |
18:46 |
Megaf_ |
!up minetest.megaf.info 30001 |
18:46 |
MinetestBot |
minetest.megaf.info:30001 is up (248ms) |
18:47 |
Krock |
lol |
18:47 |
Krock |
800ms 200ms 250ms |
18:47 |
sfan5 |
Jordach: http://i.imgur.com/FG0la7k.jpg |
18:48 |
Krock |
intelligent ^ |
18:53 |
Megaf_ |
Krock: its because the bot is surfing on internet via the waves of radio. lol |
18:54 |
Krock |
ah I got the joke |
18:54 |
Krock |
haha |
19:14 |
* Krock |
is lucky because he didn't throw that mainboard away. The CPU has a 5.66p times better banchmark than the current |
19:14 |
sfan5 |
what unit is 'p'? |
19:14 |
Krock |
that thing if sometihng repeats |
19:14 |
Krock |
5.6666666666666 |
19:15 |
sfan5 |
you put a horizontal line over the repeating digits then |
19:20 |
ShadowNinja |
Megaf_: https://github.com/ShadowNinja/areas/commit/ee212466bfb6f19bc30a1c9f0b591f733ee30450 |
19:21 |
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19:22 |
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19:23 |
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19:31 |
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19:33 |
Amaz |
Why isn't leveldb enabled by default in cmake? |
19:38 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Remove confusing code block from SQLite3 database 5012751 2014-06-23T15:36:45-04:00 http://git.io/gNW3fQ |
19:38 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Clear inventory before setting lists d9de29f 2014-06-23T15:28:48-04:00 http://git.io/6-HZIg |
19:41 |
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19:42 |
Vazon |
!up 75.131.40.131 |
19:42 |
MinetestBot |
75.131.40.131:30000 is up (132ms) |
19:47 |
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19:47 |
PilzAdam |
Amaz, because its neither required nor available on all platforms |
19:47 |
Amaz |
Right. |
19:48 |
Megaf_ |
Thanks ShadowNinja |
19:50 |
nman3600 |
markv, you awake? |
19:54 |
nman3600 |
OldCoder, I assume you're trying to do something with marks server since you keep restarting it? |
19:54 |
sfan5 |
PilzAdam: which platform don't have leveldb? |
19:55 |
nman3600 |
sfan5: Meow |
19:55 |
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19:55 |
PilzAdam |
sfan5, JVM |
19:55 |
sfan5 |
jvm is not an OD |
19:55 |
sfan5 |
OS* |
19:56 |
Jordach |
and neither is EMACS; your point? |
19:57 |
* sfan5 |
meows at Jordach |
19:58 |
Jordach |
>630 minutes - current session |
19:58 |
Jordach |
it's been wat, two days of owning Terraria and already racking up large hours |
19:58 |
nman3600 |
OldCoder whenever I open the goto places list it restarts the server |
19:58 |
nman3600 |
Jordach, It's an addicting game I have it |
20:02 |
Jordach |
https://cdn.mediacru.sh/4B6-WIoEtGGB.png I should overvolt the systemans |
20:02 |
Jordach |
system fans* |
20:03 |
Jordach |
and why is one of the armature based meshes completely invisible from the render |
20:04 |
Jordach |
https://cdn.mediacru.sh/htS7pKQvjhtg.png lel, i call bs |
20:05 |
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20:10 |
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20:19 |
sfan5 |
john_minetest: http://i.imgur.com/dtdLXh1.jpg |
20:19 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Store the maximum player file tries in a constant 089fc01 2014-06-23T15:55:47-04:00 http://git.io/o-BaCw |
20:19 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Only try to load from possible player files e491f8c 2014-06-23T15:45:59-04:00 http://git.io/k5xU6A |
20:19 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Only keep players loaded while they're connected 7e6db1b 2014-06-23T15:45:59-04:00 http://git.io/-fbt2w |
20:19 |
sfan5 |
john_minetest: http://i.imgur.com/3012uP2.jpg |
20:20 |
sfan5 |
meow |
20:30 |
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20:35 |
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20:39 |
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phantombeta joined #minetest |
20:41 |
Vazon |
nman3600: why do you say OldCoder keeps restarting marks server?? it could just be its very unstable |
21:01 |
|
nicolas__ joined #minetest |
21:05 |
* sfan5 |
goes to bed |
21:10 |
|
proller joined #minetest |
21:14 |
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lemonlake joined #minetest |
21:15 |
lemonlake |
heyho |
21:19 |
OldCoder |
Hm? |
21:19 |
OldCoder |
Vazon, which time period is being referred to? |
21:19 |
lemonlake |
the romans |
21:19 |
Vazon |
Idk i just saw that he was stating that you was doing something because marks server keeped crashing |
21:44 |
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21:45 |
Partmedia |
PilzAdam, ping? |
21:49 |
lemonlake |
boom |
21:50 |
lemonlake |
im armed with hirigana, katakana and 5 words! |
22:55 |
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23:08 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: GUITable typo fixes in comments a578f34 2014-06-24T01:06:24+02:00 http://git.io/uY_z1w |
23:38 |
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23:40 |
iqualfragile |
is there some function that gets run only once when a mapblock is getting loaded? |