Time |
Nick |
Message |
00:19 |
Jordach |
tl;dr i suck at Surgeon Simulator |
00:20 |
LemonLake |
tl;dr sfan5 is the go-to guy for anime recommendations |
00:24 |
Jordach |
no shit :3 |
00:24 |
LemonLake |
okay, what alternatives are there to pavu? |
00:37 |
phantombeta |
Hey guys |
00:37 |
phantombeta |
What's the version of Minecraft that has the most mods? |
00:38 |
LemonLake |
Possibly 1.5, if not 1.6 |
00:39 |
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00:41 |
LemonLake |
Why? |
01:11 |
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01:13 |
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01:31 |
LemonLake |
https://cdn.mediacru.sh/Avp7wV3nByJI.png |
01:31 |
LemonLake |
was my code that bad |
01:31 |
LemonLake |
oh my god it was |
01:43 |
Hirato |
yo dawg, we herd u like exceptions, so we put exceptions in ur exceptions so you can catch while you throw |
01:43 |
LemonLake |
oh my god |
01:43 |
LemonLake |
that is so |
01:43 |
LemonLake |
genius |
01:43 |
LemonLake |
"so you can catch while you throw" |
01:43 |
Hirato |
maybe the other way around sounds better |
01:44 |
LemonLake |
no |
01:44 |
LemonLake |
that is amazing |
01:44 |
LemonLake |
you made my day |
01:47 |
LemonLake |
thank you |
01:48 |
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01:56 |
Exio4 |
Hirato: that sounds like any OOP developer |
01:57 |
LemonLake |
^ |
01:57 |
Exio4 |
they tend to overuse objects and exceptions |
01:57 |
Exio4 |
they're the new "GOTO" |
01:57 |
LemonLake |
oh my god i paniced then |
01:58 |
LemonLake |
i thought the next ep of my anime was corrupt or somethin |
01:58 |
Exio4 |
i feel in love with haskell |
01:58 |
Hirato |
I hate the typical OOP paradigm |
01:59 |
Hirato |
I call it pokemon style programming for a reason; EX SHEP SHUNS! GOTTA CATCH EM ALL! |
01:59 |
Hirato |
I'M GONNA BE THE CLEANEST CODE, THAT NO ONE EVER WROTE |
01:59 |
LemonLake |
whats funny is it actually sounds japanese |
01:59 |
LemonLake |
except its clearly not |
02:00 |
Exio4 |
the typical OOP paradigm is make overcomplicated unneeded abstraction in places where a simple, a fucking simple, function could do the whole thing in 4 lines of code |
02:00 |
Hirato |
many talks about that |
02:01 |
Hirato |
10000 line abstracted OOP mess vs 600 lines of equivalent procedural code |
02:01 |
LemonLake |
hmm |
02:01 |
LemonLake |
I'm with both |
02:01 |
Exio4 |
anyway, the expresiveness of haskell's typechecker in an imperative language would be nice |
02:02 |
Hirato |
I do use OOP, but I try to minimise any weirdness with it |
02:02 |
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02:02 |
Exio4 |
OOP is a tool, that could be used nicely in a few cases but people seems to like the feeling of overusing it |
02:02 |
Hirato |
https://github.com/Hirato/lamiae/tree/master/src/rpggame you're welcome to check out my code I'm most proud of ^^ |
02:03 |
Hirato |
it's the Java I tell you |
02:03 |
LemonLake |
oh god |
02:03 |
Hirato |
in fact, I even compile with -fno-exceptions |
02:03 |
Hirato |
new is overwritten to just call malloc and abort on failure |
02:05 |
Exio4 |
exceptions are worse than gotos |
02:05 |
Exio4 |
anyway, what do you think about haskell's type system? |
02:05 |
Hirato |
I use goto in a small handful of places |
02:05 |
Hirato |
never used haskell, no opinion |
02:06 |
Exio4 |
gotos are awesome, but they're worse than gotos in the sense of "easyness of being abused" |
02:06 |
Exio4 |
(correct my spelling when you're at it) |
02:06 |
Hirato |
hmmm... seems I only use it once in rpgio.cpp |
02:06 |
Hirato |
look for goto cleanup |
02:06 |
LemonLake |
yuno so cute |
02:08 |
Exio4 |
real world haskell is an awesome book |
02:09 |
Hirato |
so how's my code ^^ |
02:12 |
Exio4 |
loopv? |
02:12 |
Exio4 |
loop over? |
02:13 |
Hirato |
loop vector |
02:13 |
Hirato |
a macro that expands to: for(int i = 0; i < (v).length(); i++) |
02:14 |
Hirato |
there's also loopvj, loopvrev, and then your usual loopi loopj ones |
02:15 |
Hirato |
if you want to see some macro black magic, check out rpgconfig.cpp :p |
02:16 |
Exio4 |
oh shit |
02:17 |
Exio4 |
you should look at haskell |
02:17 |
Hirato |
we only write for loops manually if we want to start at 1 |
02:17 |
Hirato |
or not iterate over the full range |
02:18 |
Exio4 |
if i was you i would be using "high-order-functions" :P |
02:18 |
Hirato |
that doesn't optimise very well in C though |
02:18 |
Exio4 |
that is why i used "" |
02:19 |
Exio4 |
some macro black magic for things for emulating them |
02:19 |
Hirato |
for what do you suggest it? |
02:19 |
Exio4 |
the loops |
02:20 |
Hirato |
lol... |
02:20 |
Exio4 |
i would be using an inlined function for doing the loop, instead of a macro |
02:20 |
Hirato |
the macro just sets up the for(;;) bit of it |
02:20 |
Exio4 |
i don't know the code base too much though |
02:21 |
Hirato |
https://github.com/Hirato/lamiae/blob/master/src/shared/tools.h#L82-L91 https://github.com/Hirato/lamiae/blob/master/src/shared/tools.h#L183-L188 |
02:22 |
Exio4 |
i should stop being a lazy bastard and actually do shit |
02:22 |
Exio4 |
fuck me |
02:22 |
Hirato |
I haven't touched thhis stuff since february, haha |
02:30 |
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05:26 |
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06:02 |
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06:04 |
jp__ |
Hi all. |
06:08 |
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06:32 |
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06:43 |
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07:03 |
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07:03 |
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07:05 |
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07:05 |
* Calinou |
is uploading MCE changes: support of new textures in Carbone, tree top updates, grass and leaves colour change |
07:06 |
sfan5 |
Calinou: http://i.imgur.com/oeAEAdx.gif |
07:07 |
sfan5 |
meow :3 |
07:07 |
sfan5 |
hi everyone |
07:07 |
VanessaE |
hi |
07:07 |
Calinou |
hi |
07:09 |
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07:10 |
Krock |
hi |
07:10 |
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07:18 |
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07:23 |
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07:25 |
Calinou |
:( again someone requesting server-side movement |
07:26 |
ecutruin |
Hrm? |
07:26 |
Calinou |
Wuzzy said it would hinder cheaters |
07:26 |
VanessaE |
bbl |
07:26 |
Calinou |
but I believe it doesn't help, they'll find other ways to cheat anyway |
07:27 |
Krock |
anticheat is what's needed |
07:27 |
ecutruin |
Well at least mirroring movement on the server could be good. As cheats could be pretty powerful if the server just accepts anything the client sents. |
07:27 |
ecutruin |
sends* |
07:28 |
Calinou |
it doesn't accept anything if you don't disable anticheat |
07:28 |
ecutruin |
In a good server-client design, you never want to trust ANYTHING from the client. |
07:28 |
Calinou |
you're not supposed to disable it |
07:28 |
Calinou |
but you don't want to make lag obvious either |
07:28 |
Calinou |
by saying that, id software would have hired you… in 1996 |
07:28 |
Calinou |
look at how recent games move stuff client-side, it's for a reason :P |
07:29 |
ecutruin |
They tend to do both though, client-side prediction and server-side for protection. |
07:30 |
Calinou |
that's possible, but you still increase server load (and spend time coding such stuff, far from trivial, lots of false positives) |
07:30 |
Calinou |
the only really good anti-cheats are the ones that never, or almost never cause false positives |
07:30 |
Calinou |
eg. anti-noclip (that one would really be appreciated) |
07:36 |
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07:36 |
Calinou |
a jungle tree spawned on the side of a cliff, lol |
07:41 |
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07:45 |
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07:54 |
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07:57 |
ecutruin |
Calinou, I do kind of agree.. but being able to essentially teleport due to no server-side protection can actually be very powerful in the right kind of server. |
07:59 |
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08:00 |
sfan5 |
ecutruin: you can't just teleport somewhere, the server does not allow that |
08:03 |
ecutruin |
so it does have some prediction on the server. |
08:06 |
Calinou |
that's not prediction, that's basic cheat detection |
08:13 |
ecutruin |
Position knowledge is prediction, you have to know where the player is to stop them from teleporting, otherwise they could just say they were at that position all along. |
08:14 |
ecutruin |
I mean, to be honest, if they server didn't know where everyone was at a given time.. it would have a lot of other issues as well. |
08:15 |
Calinou |
it's not about predicting the future |
08:15 |
Calinou |
it's a position check |
08:16 |
ecutruin |
Yeah, but it needs to keep knowing where the player is to do that.. so.. when the player moves, it needs to see if the position they were moving in is valid before moving them. |
08:17 |
ecutruin |
That's a kind of prediciton a sense, but I will agree its more of a position check. Either way.. that means the server already does movement, no? |
08:18 |
Calinou |
no, not at all |
08:18 |
Calinou |
player movement is fully client-side |
08:20 |
ecutruin |
Then how does the server know where the player is? |
08:22 |
Calinou |
the position is just sent |
08:30 |
sfan5 |
if the client says it went to pos (x,y,z) the server calculates the distance and resets the pos if the distance is too high |
08:32 |
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08:33 |
Calinou |
woah, water flowed into a whole cave |
08:36 |
Krock |
omg. such rare |
08:37 |
* sfan5 |
meows at Krock |
08:37 |
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08:39 |
* Krock |
memeows back |
08:41 |
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08:42 |
ecutruin |
That's kind of terrible. >.< I mean, it works, but it is easy to exploit. |
08:44 |
Eater4 |
How? |
08:45 |
ecutruin |
For instance, I could send multiple movements in rapid succession faster then I'm supposed to be able to? |
08:45 |
ecutruin |
Potentially could fly that way even unless they safeguarded against that. |
08:54 |
Calinou |
server step is 0.1s by default |
08:54 |
Calinou |
ecutruin, you can fly and noclip, but at normal speed only, if you don't have fast privilege |
08:56 |
ecutruin |
That's still terrible. |
08:56 |
ecutruin |
Especially for gameplay modes where those are important. |
08:58 |
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09:01 |
Calinou |
find a way to fix it then |
09:01 |
Calinou |
I don't think the server can send and receive stuff faster than server step |
09:03 |
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09:06 |
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09:21 |
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09:27 |
ecutruin |
You could just calculate the move on both sides. Handle the data from client -> server the same, but make sure the movement is exactly what it should be. |
09:32 |
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09:33 |
PenguinDad |
!c 255**-2 |
09:33 |
MinetestBot |
AttributeError: 'CommandInput' object has no attribute 'hostmask' (file "/home/user/mtbot/modules/antiabuse.py", line 19, in aa_hook) |
09:36 |
Calinou |
ecutruin, increases server load and doesn't cover special use cases |
09:36 |
Calinou |
(eg. bouncers, knockback, platforms, vehicles) |
09:38 |
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09:39 |
sfan5 |
uhh... |
09:39 |
sfan5 |
!c 1 |
09:39 |
MinetestBot |
1 |
09:39 |
sfan5 |
wat |
09:39 |
sfan5 |
PenguinDad: please do that again |
09:39 |
Calinou |
https://mediacru.sh/b273c58a7081 |
09:39 |
PenguinDad |
!c 255**-2 |
09:39 |
MinetestBot |
AttributeError: 'CommandInput' object has no attribute 'hostmask' (file "/home/user/mtbot/modules/antiabuse.py", line 19, in aa_hook) |
09:40 |
sfan5 |
hm:/ |
09:40 |
PenguinDad |
I have no hostmask :( |
09:40 |
sfan5 |
apparently |
09:40 |
sfan5 |
but it should set the hostmask to '' if there is none |
09:44 |
jp__ |
You want only less than 50x50 spawn building, CraigyDavi ? |
09:45 |
CraigyDavi |
jp__, Yes that would be great, thanks |
09:45 |
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09:45 |
jp__ |
OK... |
09:46 |
CraigyDavi |
Don't do it if it's too much of a hassle :) |
09:46 |
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09:47 |
jp__ |
50x50 is quite little... |
09:48 |
CraigyDavi |
jp__, Your right, nevermind I'll make my own from scratch |
09:48 |
jp__ |
Na, I will search that... |
09:50 |
PenguinDad |
!c ~65025 |
09:50 |
MinetestBot |
TypeError: 'int' object does not support item assignment (file "/home/user/mtbot/modules/antiabuse.py", line 27, in aa_hook) |
09:51 |
sfan5 |
ffffu |
09:52 |
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09:52 |
sfan5 |
!c ~65025 |
09:52 |
MinetestBot |
-65026 |
09:53 |
PenguinDad |
!help |
09:53 |
MinetestBot |
TypeError: 'int' object does not support item assignment (file "/home/user/mtbot/modules/antiabuse.py", line 27, in aa_hook) |
09:56 |
sfan5 |
PenguinDad: please try again |
09:56 |
PenguinDad |
!help |
09:56 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
09:57 |
sfan5 |
\o/ |
09:57 |
sfan5 |
!c 255**-2 |
09:57 |
MinetestBot |
1.5378700499807768e-05 |
09:57 |
sfan5 |
!c 255/255/255 |
09:57 |
MinetestBot |
0 |
09:57 |
sfan5 |
:-/ |
09:58 |
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10:00 |
* Calinou |
designed a nodebox using NBE |
10:04 |
Calinou |
working on 3D signs |
10:05 |
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10:05 |
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10:11 |
PenguinDad |
http://a.pomf.se/ufdmjy.png paramat's projects mod |
10:12 |
sfan5 |
>not using mediacrush |
10:12 |
Calinou |
3D ladders now :p |
10:14 |
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10:19 |
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10:34 |
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10:38 |
Calinou |
added 3D ladders and 3D signs to carbone, many tweaks |
10:39 |
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10:39 |
sfan5 |
yay |
10:39 |
sfan5 |
<3 MinetestBot |
10:39 |
MinetestBot |
<3 sfan5 |
10:39 |
* sfan5 |
just reorganized some parts of MinetestBot |
10:47 |
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10:47 |
sfan5 |
<3 MinetestBot |
10:47 |
MinetestBot |
<3 sfan5 |
11:08 |
sfan5 |
PenguinDad: http://i.imgur.com/Wq8lNbr.jpg |
11:20 |
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11:28 |
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11:36 |
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11:37 |
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11:39 |
Rhy5 |
#multitest |
11:42 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix sqlite3 map shutdown fails due to missing to finalize list statement 9056c16 2014-06-22T13:38:51+02:00 http://git.io/8-pyCQ |
11:59 |
lemonlake |
sfan5, mirai nikki is absolutely amazing |
12:02 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix menu crash due to lack of favourites list 2625323 2014-06-22T14:00:57+02:00 http://git.io/gv2OZQ |
12:03 |
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12:07 |
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12:07 |
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12:12 |
sfan5 |
lemonlake: told ya' |
12:13 |
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12:14 |
* MinetestBot |
meows at PilzAdam |
12:23 |
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12:25 |
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12:26 |
* Krock |
is testing if a P4 @1.77GHz works better for minetest than Celeron D @3.06GHz |
12:26 |
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12:26 |
sapier |
lol |
12:27 |
sapier |
what graphics cards do you have? |
12:28 |
Krock |
no idea, just took one |
12:28 |
Krock |
(writing on "server"-laptop now, the other mainboard has no wifi installed yet |
12:28 |
Krock |
) |
12:28 |
sapier |
maybe that's the difference ;-) a p4 with a good graphics card (and no shaders) may be faster then a new cpu with bad graka and shaders enabled |
12:29 |
sapier |
p4 graphics cards most likely didn't have any shader support |
12:29 |
sapier |
try disabling shaders for celeronD card too |
12:30 |
Krock |
NVIDIA GeForce2 MX 100/200 @32MB memory >:D |
12:30 |
Krock |
I really need an other one to do a serious test |
12:30 |
sapier |
hmm ok that's not a good card |
12:30 |
sapier |
very strange |
12:31 |
Krock |
"celeronD card" huh? |
12:32 |
sapier |
I meant the graphics card used there ;-) |
12:32 |
Krock |
xD okay |
12:32 |
Krock |
*digs in the old-graphics-card-box* |
12:33 |
Krock |
*ignores all cards with no cooler on them* |
12:34 |
sapier |
hmm you know a celeronD is actually a cripled PIV? |
12:34 |
Krock |
wait.. need to google that |
12:35 |
sapier |
case your PIV supports hyperthreading that one might even be the faster cpu for multithreaded applications |
12:35 |
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12:35 |
Krock |
yes. it seems to support hyperthreading |
12:36 |
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12:36 |
* Krock |
found a ATI RADEON card but it does not fit into the PCI slot >.< |
12:37 |
* Krock |
also notices, it doesn't have a VGA output |
12:39 |
PenguinDad |
s/ATI/AMD/ |
12:39 |
Krock |
s/AMD/ATI |
12:40 |
asie |
s/ATI/AMD/ |
12:41 |
PenguinDad |
s/ATI/AMD\/ATI/ |
12:44 |
* Krock |
wonders why they can't accept ATI |
12:55 |
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12:55 |
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13:02 |
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13:02 |
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13:10 |
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13:17 |
* Jordach |
forces the system fans to 100% |
13:18 |
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13:23 |
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13:24 |
* sfan5 |
meows at Jordach |
13:44 |
* Jordach |
flips sfan5 |
13:44 |
* sfan5 |
purrs at Jordach |
13:55 |
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13:58 |
STHGOM |
I can figure out the mesecons/digiline LCD screen |
13:59 |
STHGOM |
say i put the lcds channel on A |
13:59 |
STHGOM |
and then on the luacontroller i put "digiline_send(A, hello) |
14:03 |
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14:08 |
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14:17 |
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14:20 |
* Krock |
isn't sure if a P4 is better than C D, 1st one is faster in normal tasks, 2nd is better in gaming. With same graphic card. |
14:24 |
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14:24 |
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14:29 |
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14:33 |
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14:38 |
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14:42 |
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14:42 |
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14:43 |
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14:51 |
VanessaE |
hi |
14:52 |
PenguinDad |
Hi VanessaE |
14:54 |
VanessaE |
how goes? |
14:58 |
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15:03 |
PenguinDad |
I'm quite happy |
15:09 |
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15:12 |
VanessaE |
good :) |
15:16 |
crazyR |
anyone seen krock today? |
15:17 |
Krock |
nope. |
15:17 |
crazyR |
haha sisnt see you in the online list :/ |
15:17 |
Krock |
but I'll see if I can find him somewhere |
15:17 |
crazyR |
*see you |
15:20 |
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15:30 |
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15:38 |
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15:39 |
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15:49 |
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markv joined #minetest |
15:49 |
markv |
Hi |
15:49 |
markv |
otp-md5 68 fr9386 ext, Response: |
15:49 |
markv |
What's that^^ |
15:50 |
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15:55 |
Krock |
sfan5, tried to compile your C++ mapper. Quote from console: "2237 Warnung(en)3 Fehler" |
15:55 |
Krock |
xD |
15:57 |
Amaz |
In English? ;( |
15:57 |
Amaz |
*:( |
15:57 |
markv |
Amaz, Google |
15:57 |
Krock |
2237 warnings and 3 errors |
15:57 |
lemonlake |
2237 warning(s) found |
15:57 |
Amaz |
Wow. |
15:57 |
lemonlake |
and 3 errors |
15:57 |
* Amaz |
is too lazy to google it. |
15:57 |
markv |
I like how all the free shell hosts make users think they are full |
15:58 |
lemonlake |
full? |
15:58 |
markv |
So they use names like mark42kdz330 |
15:58 |
markv |
username mark wasn't taken |
15:58 |
Krock |
attention! someone tries to imitate a real user! lemonlake != LemonLake |
15:58 |
markv |
About 300 others |
15:58 |
lemonlake |
excuse me? |
15:58 |
lemonlake |
my nick is registered, i'dve been kicked by now |
15:58 |
markv |
* [lemonlake] is logged in as DrawingDrewfly |
15:58 |
lemonlake |
^ |
15:58 |
markv |
I don't trust that name |
15:59 |
Krock |
me 2 |
15:59 |
lemonlake |
drawingdrewfly is my very old alias. |
15:59 |
Amaz |
Why is it registered? |
15:59 |
lemonlake |
did you guys pay attention to my old github name? before it was renamed? |
15:59 |
markv |
m): DREWWIN7 |
15:59 |
sfan5 |
Kray: irc is case insensetive |
15:59 |
lemonlake |
im on my windows right now because i couldn't get rdp to work on linux |
15:59 |
Amaz |
Right. |
15:59 |
Krock |
tab error, sfan5! |
15:59 |
markv |
What's the internet name of your brother? |
15:59 |
lemonlake |
me? |
15:59 |
markv |
yes |
15:59 |
Amaz |
So have you registered it? (LL) |
15:59 |
lemonlake |
hold on let me look |
15:59 |
markv |
... |
16:00 |
markv |
It's not him |
16:00 |
lemonlake |
oh |
16:00 |
lemonlake |
nman3600 |
16:00 |
markv |
yes |
16:00 |
lemonlake |
carlton3645 |
16:00 |
sfan5 |
Kray: ???? |
16:00 |
sfan5 |
damnit |
16:00 |
lemonlake |
are you guys seriously so dumbfound that just because my name is lowercase means im not the real deal |
16:00 |
Krock |
loll |
16:00 |
sfan5 |
Krock: ??? |
16:00 |
Krock |
?!! |
16:00 |
lemonlake |
markv: you host an irc network? |
16:00 |
sfan5 |
<Krock> tab error, sfan5! |
16:00 |
markv |
You have a different ip to him too |
16:00 |
sfan5 |
tab error? |
16:00 |
markv |
Last one 86.174.39.174 |
16:00 |
markv |
Yes i do |
16:00 |
lemonlake |
markv |
16:01 |
lemonlake |
welcome to the world of dynamic ips. |
16:01 |
sfan5 |
^ |
16:01 |
lemonlake |
how else should i prove its me? |
16:01 |
* markv |
has a database of ip addresses |
16:01 |
lemonlake |
my brother plays on your server a lot. he likes it. |
16:01 |
Amaz |
ll, no, I just wanted to know if you have registered that name... |
16:01 |
lemonlake |
anyway |
16:01 |
lemonlake |
i have to eat now |
16:01 |
lemonlake |
we'll discuss this later |
16:01 |
Krock |
sfan5, well, I need to press tab when I autocomplete a name - therefore tab error. I don't know what you need to autocomplete :P |
16:01 |
markv |
Okay i think it's him now |
16:02 |
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16:04 |
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16:06 |
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Vazon joined #minetest |
16:14 |
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ShadowNinja joined #minetest |
16:15 |
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SoniEx2 joined #minetest |
16:16 |
lemonlake |
markv, but why were you 'suspicious'? |
16:17 |
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16:17 |
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kahrl joined #minetest |
16:17 |
markv |
idk |
16:19 |
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Piggybear87 joined #minetest |
16:21 |
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markv joined #minetest |
16:21 |
m5 |
Farewell good ZNC |
16:21 |
m5 |
You have served me well |
16:21 |
|
nman3600 joined #minetest |
16:22 |
markv |
Hi nman3600! |
16:22 |
nman3600 |
Hi markv |
16:22 |
markv |
Still in germany lol |
16:22 |
|
fishyWET left #minetest |
16:22 |
nman3600 |
markv i've finished the cafe |
16:22 |
nman3600 |
I woke up at 3 am this morning and finished it |
16:23 |
* Calinou |
gives nman3600 some coffee |
16:23 |
nman3600 |
Calinou lol |
16:23 |
m5 |
Goddammit quit |
16:24 |
nman3600 |
markv, I've been making so much money from the cafe |
16:25 |
markv |
You don't know the value of money |
16:25 |
markv |
People sell dirt, get 1 money |
16:25 |
markv |
Then buy a fucking coffee with it |
16:25 |
nman3600 |
Lol |
16:26 |
nman3600 |
People use the cafe as an afk place |
16:26 |
* markv |
has 5 shells |
16:26 |
nman3600 |
Well have you seen it? |
16:27 |
lemonlake |
nman |
16:27 |
lemonlake |
you shouldn't have been on your computer at 3. |
16:27 |
lemonlake |
you were very noisy. |
16:27 |
lemonlake |
we could all hear you. |
16:27 |
markv |
Aww |
16:27 |
nman3600 |
Shad up |
16:27 |
nman3600 |
Not my fault i had a nightmare |
16:27 |
lemonlake |
you weren't the only one tho |
16:28 |
lemonlake |
so ill let it slide |
16:28 |
lemonlake |
fair trade |
16:28 |
lemonlake |
i was making the jurgentools mod while watching the first 5 episodes of mirai nikki |
16:28 |
lemonlake |
which btw sfan5: i completed not long ago and i have to say it was one of the best anime ive seen in a while |
16:28 |
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16:29 |
markv |
I need a python bot to send the same message every 160 hours |
16:29 |
lemonlake |
get a bot |
16:29 |
lemonlake |
make a module that checks the time |
16:29 |
lemonlake |
send message |
16:29 |
lemonlake |
easy |
16:29 |
Amaz |
That seems complex... |
16:30 |
lemonlake |
it is if you dont know what a keyboard is |
16:30 |
Amaz |
There shouldn't be a need to get time. |
16:30 |
lemonlake |
or at least have a timer |
16:30 |
lemonlake |
something along the lines |
16:31 |
* markv |
feels bad |
16:31 |
markv |
I got 2 free shell hosts |
16:31 |
lemonlake |
what for |
16:31 |
markv |
One is permanent, other needs verification every 160 hrs |
16:31 |
markv |
:P |
16:31 |
markv |
Guess what |
16:31 |
lemonlake |
irc? |
16:31 |
markv |
yup |
16:31 |
lemonlake |
ah |
16:32 |
lemonlake |
does the shell allow bots that do that? |
16:32 |
lemonlake |
i dont think it would, that cheats the verification system |
16:32 |
markv |
I have 3 different servers I can do it on regardless |
16:33 |
lemonlake |
nman do you smell that |
16:33 |
lemonlake |
its a barbecue or something |
16:33 |
lemonlake |
ah andrew is having a barbecue |
16:35 |
nman3600 |
Yeah |
16:35 |
nman3600 |
I'ma scream at dem |
16:35 |
lemonlake |
you cant even lift a leg |
16:35 |
lemonlake |
let alone scream |
16:36 |
nman3600 |
mmmm I think those are bbq ribs |
16:36 |
nman3600 |
Maybe chicken |
16:36 |
lemonlake |
mmm |
16:36 |
lemonlake |
i cant stop thinking about japanese food doe |
16:40 |
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16:42 |
* Amaz |
doesn't like Japanese food |
16:43 |
lemonlake |
ive never tried it but it looks delicious |
16:43 |
Amaz |
To much raw fish. |
16:44 |
lemonlake |
dont eat raw fish then |
16:45 |
Amaz |
Yep! |
16:46 |
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16:48 |
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frecel joined #minetest |
16:48 |
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lemonlake_ joined #minetest |
16:50 |
Calinou |
japanese food sucks |
16:51 |
Amaz |
^ +1 |
16:54 |
|
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16:55 |
nman3600 |
:( no one is interested in my statue world project |
16:55 |
lemonlake_ |
statues are easy to make |
16:56 |
nman3600 |
If so then Close my post in off topic titled "Statue World project" |
16:56 |
lemonlake_ |
just leave it there |
16:57 |
Krock |
nman3600, same for my mapgen. none cares |
16:57 |
nman3600 |
Don't close it then |
16:57 |
nman3600 |
My one has had 23 views but no comments |
16:57 |
Amaz |
Krock, I do! |
16:57 |
Amaz |
It's great! |
16:58 |
Krock |
someone cares. who else? |
16:58 |
Amaz |
But, I can't think of anything to say that makes a post worthwhile... |
16:58 |
Krock |
they eat kittens |
16:59 |
Amaz |
Kittens are sweeter! Piglets don't have fur! |
17:00 |
Krock |
no difference, they're all not made to eat |
17:00 |
nman3600 |
Krock i like it |
17:01 |
Amaz |
Pigs taste nicer than kittens! |
17:02 |
Krock |
pigs yes, piglets no |
17:02 |
Amaz |
Yup! |
17:02 |
Amaz |
Piglets = too small |
17:03 |
Amaz |
(And yes, you may call me a heartless monster!) |
17:04 |
Krock |
aHeartlessMonster: hello there |
17:05 |
Krock |
-r |
17:05 |
|
aHeartlessMonste left #minetest |
17:06 |
|
aHeartlessMonste joined #minetest |
17:06 |
aHeartlessMonste |
Monste is all i can get up 2 |
17:07 |
Amaz |
Dayumn Amaz has nickserved it |
17:08 |
Amaz |
Yup! |
17:09 |
nman3600 |
-c 1 + 1 |
17:09 |
nman3600 |
fail |
17:09 |
nman3600 |
!c 1 + 1 |
17:09 |
MinetestBot |
2 |
17:09 |
|
jordan4ibanez joined #minetest |
17:09 |
Krock |
!c 9.999999999999999999999999 - 10 |
17:09 |
MinetestBot |
0.0 |
17:09 |
nman3600 |
Lol |
17:10 |
Krock |
0o.o |
17:10 |
nman3600 |
!c 9 x 9 + 9 x 9.5 |
17:10 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
17:10 |
nman3600 |
Lol |
17:10 |
Krock |
s/x/* |
17:10 |
nman3600 |
!c 9 * 9 + 9 * 9.5 |
17:10 |
MinetestBot |
166.5 |
17:10 |
|
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17:10 |
nman3600 |
That's better |
17:10 |
sfan5 |
Calinou: depends on what food you try |
17:11 |
Darlek |
Hi! |
17:11 |
Krock |
Hi! |
17:11 |
nmanbot3800 |
Hello |
17:11 |
|
PilzAdam joined #minetest |
17:12 |
Krock |
!c 'n' + 'm' + 'a' + 'n' + 3600 |
17:12 |
MinetestBot |
TypeError: cannot concatenate 'str' and 'int' objects |
17:12 |
nman3600 |
!c 125125125 * 121611624723463 + 15125125125 - 12512512515125125125121611624723463121611624723463 |
17:12 |
MinetestBot |
-12512512515125125125121611609506793376620101290463L |
17:12 |
Krock |
ok. L |
17:12 |
* nman3600 |
has dissapeard |
17:13 |
Invisible |
Invisible is registered Lol! |
17:13 |
nman3600 |
Krock, Try it |
17:13 |
|
Darlek left #minetest |
17:14 |
Krock |
huh |
17:14 |
nman3600 |
Try the Nick invisible |
17:14 |
Krock |
Thanks |
17:14 |
invisible |
... |
17:14 |
Amaz |
XD |
17:14 |
nman3600 |
okay |
17:14 |
Krock |
What's the password |
17:14 |
nman3600 |
I'm dumb |
17:14 |
Krock |
Lol |
17:14 |
Krock |
Idiot |
17:14 |
nman3600 |
Pass is: "the horse jumps over the fence" in russish |
17:15 |
PenguinDad |
:> |
17:15 |
nman3600 |
Hah the real me is back now |
17:15 |
|
Guest53424 joined #minetest |
17:15 |
nman3600 |
Wait who's who again |
17:16 |
Guest53424 |
me is me |
17:16 |
* Krock |
is me |
17:16 |
nman3600 |
Umm i'm confused |
17:16 |
Guest53424 |
Krock: - Richtiger Name: Amaz |
17:16 |
Krock |
Guest53424 = Amaz |
17:16 |
nman3600 |
I'm PenguinDad |
17:16 |
Guest53424 |
wrong, nman. |
17:16 |
Krock |
Krock = Krock |
17:16 |
nman3600 |
I'm PENGUINDAD |
17:17 |
PenguinSad |
Fail |
17:17 |
nman3600 |
I'm the real me now |
17:17 |
Krock |
/ again |
17:17 |
PlizAdam |
Look at me! |
17:17 |
nman3600 |
Lol |
17:17 |
* sfan5 |
looks at john_minetest |
17:17 |
|
EvergreenTree joined #minetest |
17:17 |
Krock |
aww I was too slow |
17:17 |
Krock |
to take minetest_john name |
17:17 |
* john_minetest |
gives sfan5 a <'((((--< |
17:18 |
* sfan5 |
noms it |
17:18 |
nman3600 |
To prove it's the real nman3600 i've made 3 mods (multitest, shears and mo_stones) I've made one texturepack, Plasticraft, And my forum profile pic is a Sephiarized version of the minetest logo |
17:18 |
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17:18 |
Krock |
nman3600, /whois |
17:19 |
nman3600 |
Ik |
17:19 |
markv |
'"hipster swag yolo edition for mac"' |
17:19 |
|
asie joined #minetest |
17:20 |
Krock |
my new signature. |
17:21 |
|
kizeren joined #minetest |
17:22 |
Calinou |
minetest.register_on_item_eat(func(hp_change, replace_with_item, itemstack, user, pointed_thing)) |
17:22 |
Calinou |
when I try to get user's position, I get: |
17:22 |
Calinou |
attempt to index local 'user' (a number value) |
17:22 |
sfan5 |
o.O |
17:24 |
|
rubenwardy joined #minetest |
17:24 |
|
zat joined #minetest |
17:25 |
Calinou |
minetest.register_on_item_eat(function(user) |
17:25 |
Calinou |
local pos = user:getpos() |
17:25 |
Calinou |
minetest.sound_play("health_gain", {pos = pos, gain = 1}) |
17:25 |
Calinou |
end) |
17:26 |
Calinou |
according to lua_api.txt, it's user and not player |
17:26 |
rubenwardy |
Doesn't make a difference |
17:26 |
|
EvergreenTree joined #minetest |
17:27 |
rubenwardy |
minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing) |
17:27 |
rubenwardy |
instead of minetest.register_on_item_eat(function(user) |
17:27 |
Calinou |
works, but that's calling a lot of useless things :D |
17:28 |
Krock |
nope.avi |
17:28 |
rubenwardy |
It is 'user' because core.item_eat uses 'user' |
17:28 |
Calinou |
I may use hp_change for anti-overheal though |
17:33 |
sfan5 |
Calinou: I expected you to know that lua does not work like that |
17:35 |
Calinou |
I don't need to call all the things for the other register_on_* |
17:35 |
|
markv left #minetest |
17:37 |
sfan5 |
Calinou: that is not calling but defining arguments; you can omit some at the end but not at the start |
17:40 |
Calinou |
thanks |
17:41 |
sfan5 |
Calinou: you're basically doing function meow(foo, bar) do_stuff(); return 1+1; end; minetest.register_on_item_eat(meow) but short |
17:54 |
|
omarsgifford14 joined #minetest |
17:55 |
omarsgifford14 |
hey guys |
17:55 |
nman3600 |
Hi |
17:55 |
omarsgifford14 |
how do i get the the minetest irc chat that is connected to the minetest servers? |
17:55 |
nman3600 |
IRC mod |
17:55 |
nman3600 |
NO clue |
17:55 |
omarsgifford14 |
oh |
17:55 |
omarsgifford14 |
ok ;) |
17:55 |
omarsgifford14 |
thanks |
17:56 |
|
jp__ joined #minetest |
17:56 |
|
markv joined #minetest |
17:57 |
|
BrandonReese joined #minetest |
17:58 |
nman3600 |
Hey markv |
17:58 |
nman3600 |
omarsgifford14, Oh was it the mod name you wanted to know. If so then IRC mod |
17:59 |
omarsgifford14 |
nvm |
17:59 |
omarsgifford14 |
its ok ;) |
17:59 |
omarsgifford14 |
thanks |
17:59 |
omarsgifford14 |
i got it |
17:59 |
omarsgifford14 |
the server address is isis.inchra.net |
17:59 |
omarsgifford14 |
but i think it is down |
18:06 |
|
the-loop-digga joined #minetest |
18:14 |
|
cmhobbs joined #minetest |
18:17 |
Calinou |
added soccer by kaeza in Carbone |
18:17 |
Calinou |
you can play football now in Minetest :p |
18:18 |
sfan5 |
lol |
18:18 |
Calinou |
that mod wasn't even in Mod Releases and looked pretty dead |
18:18 |
Calinou |
so I revived it |
18:18 |
Calinou |
sfan5, it gives some activities to do |
18:19 |
lemonlake_ |
could be good for rp servers |
18:19 |
lemonlake_ |
and on really popular ones you could do betting on it |
18:19 |
Calinou |
the ball is useless, available in several colours, tweaked physics |
18:19 |
* Krock |
didn't know about the soccer mod |
18:19 |
Calinou |
you can build goals using blocks like you would do |
18:19 |
kaeza |
\o/ |
18:19 |
Calinou |
(make something to make the ball stuck, like an hole) |
18:20 |
Calinou |
kaeza, I made it roll more, pushed harder, no collision with players, code cleaned, removed the marker nodes (no real use) |
18:20 |
kaeza |
I never got around to coding the goal as a mesecons emitter/whatever :P |
18:20 |
Calinou |
I could add a “line†raillike block in the future |
18:20 |
Calinou |
you can use mesecons as lines if you want for now :D |
18:20 |
Calinou |
or rails |
18:21 |
* kaeza |
updates carbone |
18:21 |
kaeza |
>trying to free some disk space |
18:21 |
kaeza |
>removes duplicate MinGW folder |
18:22 |
kaeza |
>git is gone |
18:22 |
kaeza |
D: |
18:22 |
lemonlake_ |
lol |
18:23 |
Krock |
xD |
18:23 |
Calinou |
increased check time to 0.2, to make it lighter (arrows also use 0.2 and it works fine) |
18:23 |
|
Firebat joined #minetest |
18:23 |
* Krock |
doesn't know where his git files are.. |
18:23 |
Calinou |
third person helps in playing soccer |
18:23 |
|
asie joined #minetest |
18:24 |
Krock |
and lag hinders from playing soccer |
18:24 |
kaeza |
I would like another "aux" button to kick the ball |
18:24 |
lemonlake_ |
rba said that he would eventually do something with controls |
18:24 |
kaeza |
but only useful control you got for now is "sneak" |
18:24 |
Calinou |
kaeza, I requested aux2/3/4 long time ago, several times :( |
18:25 |
lemonlake_ |
it would be useful for so many mods |
18:25 |
Calinou |
nothing was done |
18:25 |
lemonlake_ |
rba is working on it soon tho im sure |
18:25 |
Calinou |
the devs would rather scan all keys, but that's quite bad |
18:25 |
Calinou |
it means the clients can't change the keys as they want |
18:25 |
Calinou |
(it's problematic with non-QWERTY keyboard layouts) |
18:25 |
lemonlake_ |
what about registering keys? |
18:25 |
lemonlake_ |
server-specific keyboard setups for mod-added keys |
18:25 |
Calinou |
how does the client edit them? |
18:25 |
lemonlake_ |
changable and saved in-game |
18:25 |
Calinou |
you would need a GUI |
18:25 |
lemonlake_ |
mhm |
18:25 |
lemonlake_ |
you would |
18:26 |
kaeza |
adding additional aux keys is relatively trivial, and AFAIK doesn't break anything |
18:26 |
* kaeza |
did that to implement "crouching" |
18:26 |
* Krock |
likes firearm's zoom |
18:26 |
Calinou |
what about bandwidth usage, since you need to check for more keys? |
18:26 |
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18:26 |
Calinou |
Krock, I could add /fov command to let clients change their fov freely, while playing |
18:26 |
lemonlake_ |
this is why we need client-side mods |
18:26 |
Calinou |
that has not much to do with client-side modding |
18:26 |
Calinou |
do the server-side mods properly first |
18:26 |
lemonlake_ |
send an event. |
18:27 |
kaeza |
it's only a few hundred bytes per second at most |
18:27 |
lemonlake_ |
^ |
18:27 |
lemonlake_ |
calinou, this is not dial-up |
18:27 |
Calinou |
what about server CPU usage? |
18:27 |
lemonlake_ |
im sure mods wouldn't use no more than 10 keys |
18:27 |
kaeza |
should be negligible |
18:27 |
kaeza |
I'm not talking about adding 101 keys :P |
18:27 |
lemonlake_ |
and if servers cant handle an extra few hundred bytes |
18:27 |
Krock |
CPU usage is already bad. so you can make it worse with no bad conscience |
18:27 |
lemonlake_ |
then they shouldn't be hosted. |
18:28 |
kaeza |
but just aux1-4 as you said |
18:28 |
lemonlake_ |
i think at least aux1-4 is good, yes |
18:29 |
kaeza |
eh actually, sending additional keys does not increase bandwidth |
18:29 |
kaeza |
https://github.com/kaeza/minetest/commit/c06be741cfbf672d1cf90b0beade0959569e57f1#diff-18513665750ef5adf42b5ec29e14162eR2193 (ignore the obvious bug) |
18:30 |
Krock |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1841 |
18:30 |
Krock |
would need a byte more |
18:30 |
lemonlake_ |
exactly |
18:30 |
lemonlake_ |
one more byte |
18:30 |
lemonlake_ |
but why are you fussing over one more byte |
18:30 |
lemonlake_ |
this is the modern age, clients AND servers can handle one more byte. |
18:30 |
kaeza |
one bit* |
18:31 |
lemonlake_ |
you guys are the fussiest people ive ever met when it comes to bits |
18:31 |
lemonlake_ |
seriously, you get really mad over a single bit, whats the deal? |
18:32 |
Krock |
deal |
18:33 |
Krock |
^ totally sense-free world |
18:33 |
Krock |
-l |
18:34 |
lemonlake_ |
ohh thats creepy |
18:34 |
lemonlake_ |
i usually halve my windows, so when i have half a window on the right and just my wallpaper on the left it looks messed up |
18:37 |
Calinou |
<Krock> CPU usage is already bad. |
18:37 |
Calinou |
improve it then ;) it's not trivial |
18:37 |
Calinou |
increasing server step to 0.2 makes stuff less reponsive, especially players |
18:38 |
Calinou |
lemonlake_, no, I thought the data usage was much higher |
18:38 |
Calinou |
we could have like 6 aux keys then |
18:38 |
Calinou |
eg. w, x, c, v, b, n :P |
18:38 |
lemonlake_ |
w is move forward |
18:38 |
CraigyDavi |
Is the "unknown" players in the server status a new feature or something? |
18:38 |
Calinou |
z on QWERTY |
18:46 |
Krock |
hmm? closed for inactivity? |
18:46 |
lemonlake_ |
sleep mode |
18:46 |
lemonlake_ |
or fake |
18:46 |
lemonlake_ |
most likely a client thing |
18:46 |
Krock |
some persons here talk never and don't get kicked |
18:46 |
Krock |
(Quit: |
18:46 |
Krock |
client |
18:48 |
lemonlake_ |
all the things i said are client-side |
18:48 |
lemonlake_ |
quit: is the biggest giveaway |
18:48 |
Vazon |
Unknown is the antiguest kicking the guest players but they have yet to click esc so it thinks they are still logging in |
18:49 |
Krock |
hmm click esc? |
18:49 |
Vazon |
Krock to stop tring to log into the server |
18:49 |
lemonlake_ |
no, 'click esc'? |
18:50 |
Krock |
Vazon, so it needs an esc button under connecting? |
18:50 |
lemonlake_ |
this is new |
18:50 |
Vazon |
Krock on the esc button on your keyboard |
18:51 |
lemonlake_ |
yes but why do you need to do that to log in? |
18:51 |
* Vazon |
hits head on desk |
18:51 |
Krock |
ye. esc helps to return but on lua error-fields and on kick messages, it's not useful to hit esc |
18:51 |
Krock |
(= client closes) |
18:51 |
Vazon |
^^ |
18:51 |
lemonlake_ |
im not following but ill take your word for it |
18:52 |
Krock |
xD |
18:52 |
* Krock |
heard Vazon's headdesk |
18:52 |
lemonlake_ |
i heard a similar sound |
18:52 |
lemonlake_ |
but i think it was my house falling over or something |
18:52 |
Krock |
yes. throwing an old lamp on the floor is the sound. easy to reproduce |
18:53 |
lemonlake_ |
no |
18:53 |
lemonlake_ |
to make the headdesk sound you either put your head on your desk really fast |
18:53 |
lemonlake_ |
or you bang your knee on a table |
18:53 |
lemonlake_ |
identical. |
18:53 |
lemonlake_ |
and excuse me |
18:54 |
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18:54 |
LemonLake |
yo yo rubenwardy |
18:54 |
Vazon |
Ok, the mod antiguest kicks players who have the name Guest. some times even after being kicked they dont esc to go back to the serverlist they just sit there. long in to a server and before it loads click the esc button on your keyboard, it will abort the server loading and bring you back to the serverlist |
18:54 |
Krock |
r b n a d |
18:54 |
Krock |
u e w r y |
18:55 |
LemonLake |
that took effort |
18:55 |
Krock |
yo! |
18:55 |
LemonLake |
Vazon: sounds like minetest |
18:55 |
LemonLake |
we're talking about irc |
18:55 |
Vazon |
Craigy ws talking about the servers |
18:55 |
Krock |
Vazon, what's wrong with it? |
18:56 |
LemonLake |
okay |
18:56 |
LemonLake |
i get it now |
18:56 |
LemonLake |
apple elegies |
18:56 |
CraigyDavi |
no_guests mod is far better imo |
18:57 |
Krock |
L m n a e |
18:57 |
Krock |
e o L k |
18:57 |
Vazon |
Krock: What should be done is that upon kicking the player it should automaticaly abort the loading (CraigyDavi: same thing happens with both mods) |
18:57 |
Vazon |
Right now you must manually abort the loading (esc button) |
18:57 |
Krock |
Vazon, hmm it doesn't abort loading? contact sapier |
18:58 |
Vazon |
The Kick command auto aborts i believe but those 2 mods do not |
18:58 |
LemonLake |
K o k |
18:58 |
LemonLake |
r c |
18:58 |
Krock |
+1 |
18:59 |
LemonLake |
i did it |
18:59 |
PenguinDad |
V z n |
18:59 |
PenguinDad |
a o |
18:59 |
LemonLake |
well now i feel weak |
19:00 |
Krock |
O , e l , e g i D d |
19:00 |
Krock |
h h l o P n u n a |
19:00 |
Krock |
^requires skill |
19:01 |
Krock |
(to read) |
19:01 |
Vazon |
Next on my to do list: get glasses because Krock is clearly speaking giberish atm |
19:01 |
Krock |
(yay! 1337th entry!) |
19:05 |
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19:18 |
* PenguinDad |
has got glasses already |
19:20 |
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19:22 |
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19:23 |
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19:25 |
Vazon |
PenguinDad: cna you tell me if they will help me read what Krock said?? becuase its just nonsence |
19:28 |
PenguinDad |
Vazon: mine will unlikely help you to read what Krock said |
19:43 |
Vazon |
xD |
19:43 |
lemonlake_ |
vazon |
19:43 |
lemonlake_ |
it goes top, then bottom, then top, then bottom |
19:43 |
lemonlake_ |
each letter alternates a line |
19:44 |
Vazon |
Yes i know :P |
19:50 |
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20:13 |
Evolykane |
whats the name of the air Block for Code |
20:15 |
RealBadAngel |
Evolykane, what do you mean? |
20:16 |
Evolykane |
like default:dirt, for the Block where isn't a block |
20:17 |
CraigyDavi |
Evolykane, It's just "air" |
20:17 |
Evolykane |
ok thx |
20:17 |
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20:49 |
Amaz |
Just a quick question, how do you find out what version of irrlicit (or however it's spelt!) is installed? |
20:50 |
lemonlake_ |
irrlicht |
20:50 |
Amaz |
Not bad for a total guess! |
20:51 |
sfan5 |
Amaz: start minetest |
20:51 |
Amaz |
Right. |
20:52 |
Amaz |
And then? |
20:52 |
sfan5 |
in the console |
20:52 |
Amaz |
Okay. |
20:52 |
Amaz |
Thanks! |
20:52 |
sfan5 |
should look like this https://mediacru.sh/e4TEbHb6p8ky |
20:52 |
Amaz |
Great, thanks! |
20:53 |
Amaz |
I like the colours used in your terminal! |
20:54 |
sfan5 |
thanks :) |
21:00 |
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21:07 |
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21:08 |
GeekDude |
VanessaE: I don't suppose you've seen uberi around here any time recently? |
21:08 |
lemonlake_ |
!seen uberi |
21:08 |
MinetestBot |
lemonlake_: uberi was last seen at 2013-12-11 21:01:44 UTC on #minetest |
21:08 |
GeekDude |
Ah, thanks |
21:09 |
lemonlake_ |
aight |
21:09 |
lemonlake_ |
im out for the night |
21:09 |
lemonlake_ |
cya |
21:10 |
sfan5 |
GeekDude: you can probably reach him through github |
21:10 |
GeekDude |
I know, I saw him on github |
21:10 |
GeekDude |
I came here wondering if he still got on any irc channels |
21:10 |
GeekDude |
seems not |
21:10 |
GeekDude |
also, did mese (or whatever it's called) ever get a use? |
21:11 |
sfan5 |
mese pickaxes |
21:11 |
sfan5 |
and mesecons :3 |
21:12 |
GeekDude |
mesecons is uberi's mod, isn't it? |
21:12 |
GeekDude |
Mods don't count :P |
21:13 |
sfan5 |
IIRC uberi helped with mesecons |
21:13 |
RealBadAngel |
GeekDude, https://github.com/Jeija/minetest-mod-mesecons |
21:13 |
* GeekDude |
checks contributor statistics |
21:14 |
RealBadAngel |
also everything in minetest are mods :P |
21:26 |
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21:31 |
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21:31 |
Eater4 |
ShadowNinja??? |
21:31 |
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21:33 |
* sfan5 |
goes to sleep |
21:47 |
Megaf |
Hi all |
21:47 |
Megaf |
^ VanessaE http://paste.debian.net/106302/ |
21:47 |
Megaf |
!title |
21:47 |
MinetestBot |
Megaf: debian Pastezone |
21:53 |
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21:53 |
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21:54 |
kaeza |
100% helpful title. thanks MinetestBot! |
22:02 |
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22:04 |
Megaf |
PilzAdam; ShadowNinja; help please |
22:04 |
Megaf |
http://paste.debian.net/106302/ |
22:04 |
Megaf |
my server will just keep crashing now |
22:08 |
Linku |
Testing |
22:11 |
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22:17 |
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22:20 |
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22:22 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Remove MapVoxelManipulator not really used by anyone b3a2ef1 2014-06-23T00:13:41+02:00 http://git.io/QqnSTA |
22:22 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Remove emerge and speedup addArea by using memcopy instead of one by one assignment 8ad8376 2014-06-23T00:13:41+02:00 http://git.io/9fipPQ |
22:22 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Minor fix in check order d5de0cb 2014-06-23T00:13:41+02:00 http://git.io/BTudyw |
22:22 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Don't keep temporary images in RAM fcfd53a 2014-06-23T00:13:41+02:00 http://git.io/cGebEg |
22:22 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Avoid doing a full material compare if not even first texture does match 334ec4b 2014-06-23T00:13:41+02:00 http://git.io/bZQ_pQ |
22:22 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector 35ec385 2014-06-23T00:13:41+02:00 http://git.io/rXzN4w |
22:22 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Use memset for flag initialization (compiler optimization is way better) 56bf867 2014-06-23T00:13:41+02:00 http://git.io/6uwf0A |
22:22 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Speedup getTileInfo by up to 30% 496cb11 2014-06-23T00:13:41+02:00 http://git.io/K_8cfg |
22:22 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping array 5d06bdf 2014-06-23T00:13:41+02:00 http://git.io/90q0OQ |
22:42 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix race condition on accessing m_time_of_day_speed causing day night race on some architectures f6fc39e 2014-06-23T00:26:57+02:00 http://git.io/PCq5Vg |
22:51 |
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23:33 |
RealBadAngel |
Megaf, this is mod error |
23:34 |
Megaf |
I know |
23:34 |
Megaf |
areas mod error |
23:34 |
RealBadAngel |
link to it? |
23:35 |
Megaf |
RealBadAngel; https://github.com/ShadowNinja/areas |
23:38 |
RealBadAngel |
Megaf, change first function in api.lua to http://pastebin.com/6NXtQaSw |
23:38 |
RealBadAngel |
should help |
23:44 |
Megaf |
RealBadAngel; Thanks, I will try that later, server seems to be running fine now and I'm really tired |
23:49 |
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23:54 |
VanessaE |
I thought ShadowNinja fixed that issue with the areas mod alreasy |
23:54 |
VanessaE |
already* |
23:59 |
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