Time Nick Message 01:56 ShadowNinja Megaf, VanessaE: Nope, flowers_plus/plants_lib is passing nil to IsPlayerNodeOwner as the position. 02:26 VanessaE Megaf: https://github.com/VanessaE/plantlife/commit/ca88a35f26c36eef8db06ebd9bd8d77738b505e3 06:23 markv I'm getting FreeBSD! 06:37 kaeza mornings 08:29 VanessaE hi 09:17 Kalista Hey I had minetest(technically freemine) compiling fine from source, then I hit the mods tab, it gave an error and now wont open again, on launch it gives error: http://pastebin.com/7a6BHm7M 09:17 Kalista "/builtin/mainmenu/modmgr.lua:885: attempt to index global 'engine' (a nil value)" 09:17 Kalista if anyone has an idea whats going wrong that would be great :) 09:22 * Kalista ponders it was because I accidently set run in place and shouldnt of on linux... 09:22 Kalista ill try recompiling without that ;p 09:24 Amaz run in place works for me on Linux, it's what I generally use. 09:24 kaeza are you sure you are got the error right? there's no line 885 in that file 09:24 Kalista yeah its a direct copy/paste 09:24 kaeza oh wait... freeminer 09:25 Kalista yea :P 09:25 Amaz Buggy... 09:25 Amaz Ask at Freeminer. 09:25 Amaz *Freeminer forums. 09:25 kaeza or #freeminer 09:25 Kalista fair enough, i hoped it was a error common to both engines 09:26 Amaz I don't get it on Minetest, so I presume it is a problem with freeminer 09:26 Kalista whats strange is it ran fine the first time, then gave that error each other time :P 09:27 Amaz Odd. 09:27 Kalista Ya the kind of bug I dont want to spend insane amounts of time trying to fix hehe, I got a few theories relating to it wanting a world file created first as per line 885 of main.cpp but i'll see how I go 09:28 VanessaE try going back to the base minetest engine 09:29 Kalista Will do in 20mins if I have no luck 09:29 Kalista looking to build some fairly extensive mods onto it so probably best to start with a strong base 09:29 Kalista Going to try my luck at Bullet Physics integration ;) 09:29 VanessaE better to build off of the base engine for that then 09:30 Kalista Agreed, I was just intrigued into freemines database setup, seemed efficient 09:31 Kalista Redis handling stuff in memory is a bit kinder to my hardware ;) 09:32 Kalista overdue to buy a SSD anyway though :P 09:32 VanessaE you'll thank yourself when you do buy one :) 09:33 Kalista hehe i bet, I use 8 different libs in my openGL engine and god the compile time could use some help lol 09:34 Kalista MSVC seems to write stupidly large database files for intellisense too >.> 09:34 VanessaE an SSD might help the compile time a bit but you need cores. lots and lots of cores for that :) 09:35 VanessaE of course, using an MS OS doesn't help any ;) 09:35 Kalista haha ya well I notice in linux my compile time decreases dramatically, im guessing MSVC does so much read/write to disc on a clean rebuild due to its database file 09:36 Kalista Up until recently I had to use VS2010 for university but now in honors so am free to use linux at last hehe 09:40 VanessaE good :) 09:42 Kalista Hopefully once I get employed im not forced to revert back to it but wouldnt be suprised if most companies do deployment with VS...then again debian makes getting libs far easier than on windows :P 09:42 Amaz [freeminer] proller pushed 1 new commit to master: http://git.io/UJMVvw 09:42 Amaz freeminer/master 75c0d84 proller: Fix mod tab 09:43 VanessaE well if you have to, you can always use a virtual machine 09:44 Kalista I dont mind having a HD for each really, theres always going to be a time where I need to test something in native windows anyhow 09:44 VanessaE well a HD for each is fine too, but that way you don't have to reboot between OS's 09:45 VanessaE I'm no Windows fan, anyone here can tell you that 09:45 VanessaE but I'm even less of a fan of having to reboot, for any reason at all 09:46 VanessaE (unless I'm just shutting a machine down for a while out of disuse) 09:46 Kalista hehe yeah im with you there, my desktop stays on 24/7 but my laptop that I code on I dont mind switching between for work. Unfortunately Ive been running into issues with optimus support for my geforce 860m working with the intel chip in linux but then again I havent braved the new drivers 09:50 VanessaE ask him ^^^^ he's good with nVidia ;) 09:50 kaeza I suddenly remembered this: http://i.imgur.com/508O14S.jpg 09:50 VanessaE morning Calinou 09:50 VanessaE kaeza: heh 09:50 Calinou hi 09:51 Calinou ask him ^^^^ he's good with nVidia ;) 09:51 Calinou who? 09:51 Calinou kaeza, lol 09:51 VanessaE oh, kaeza ... cheapie mentioned wanting a green sign for signs_lib, e.g. for use in street/highway signage. better to do this from some external mod that calls signs_lib, or..? 09:51 VanessaE Calinou: you, I thought? 09:51 Kalista hehe last time i let ubuntu update my nvidia driver I had to delete them from the unix recovery shell, was not fun 09:52 Kalista that was fairly recently after my card had been released back in April though 09:52 Calinou it's not an UNIX recovery shell 09:52 Calinou Linux: “Linux is not UNIX” ;) 09:52 Kalista sorry linux 09:52 Kalista GNU i gotcha 09:52 Calinou GNU's not Unix either 09:52 Calinou (-: 09:52 diemartin VanessaE, yep 09:53 Kalista hehe ya i kno what it stands for ;D 09:53 VanessaE kaeza: ok, as I thought. any thought on my at least adding some "default" green sign textures to the mod that others can refer to? maybe yellow variants also. 09:53 VanessaE (sized/designed to fit the default sign models) 09:55 VanessaE I'm just trying to think of ways to expand it is all 09:56 VanessaE the API at least needs documented... I don't even know how it works now ;) 09:57 * VanessaE looks at the code 09:57 Kalista the readme file needs a major update too lol, it reccomends a version of irrlichit that doesnt compile with it anymore ;D 09:57 VanessaE Kalista: irrlicht 1.7.2, 1.7.3, and 1.8.1 all are known to work with current Minetest git 09:58 Calinou working on paintings for Carbone… 09:58 Kalista pretty sure it reccomends 1.7.1 09:58 Kalista - irrlicht-1.7.1.zip yep 09:58 VanessaE Kalista: use 1.8.1 09:58 Kalista oh i worked that out ;D 09:58 Calinou they'll be 64 × 64 09:59 Kalista 1.7.1 had so much terrible code in it I figured you couldnt possibly be referencing it any more 09:59 Kalista and 1.8.1 worked fine :D 10:00 Kalista it only reccomends '- irrlicht-1.7.1.zip' in the windows build instructions, hence why it's probably gone unnoticed hehe 10:01 VanessaE kaeza: hm, yeah it's as I remembered it. signs_lib.register_fence_with_sign(fencepost, fencepost with sign) 10:01 VanessaE but there's nothing documenting the internals calls here. 10:01 VanessaE yeah... 10:02 Calinou I use 1.8.1, I think 10:02 Calinou works fine 10:06 Calinou got my 15 painting textures 10:06 VanessaE damn it. 10:07 VanessaE Calinou: cool. 10:17 Calinou I managed to make a mod that always segfaults the client when loading 10:17 Amaz What/why?! 10:18 Calinou apparently it's not the mod 10:18 Calinou probably a Git change 10:18 Calinou tried creating a new world 10:19 Calinou the client will crash if I start Carbone, but not minetest_game 10:23 Calinou someone broke smooth lighting on latest Git. 10:24 Amaz :( 10:24 Calinou http://0bin.net/paste/xB+uCkOEFgMV-Co8#iBa31qFArNOOS1anyTOdMSNdXKR5o-OaR3300bZAD6x → Crashes in Carbone but not minetest_game, as of latest Git. 10:25 Calinou reverting to old Minetest Git, for now 10:25 Calinou HEAD~5 doesn't work apparently 10:25 Calinou oh, I didn't actually reset, didn't use --hard 10:27 Calinou HEAD~5 works, smooth lighting is fixed. 10:30 Calinou the paintings work 10:32 Calinou https://cdn.mediacru.sh/gNzmX8fH1Jpl.jpg 10:41 Calinou soccer improvement: play a sound when kicking the ball 10:47 * VanessaE wonders where kaeza disappeared to 10:49 Kalista is there much performance gain from merging lua mods into source? wondering how costly the luajit stuff becomes 10:50 VanessaE hey RBA 10:50 VanessaE Kalista: luajit speeds most mods up tremendously 10:51 VanessaE but turning a mod into pure C++ may still afford an improvement. it just depends on the code. 10:52 Kalista i would imagine so, i've only had experience with passing actual c++ functions with LUA, never with luajit and never ran a profiler to compare it vs compiled functions 10:52 RealBadAngel hi VanessaE 10:53 RealBadAngel it depends on the task 10:54 RealBadAngel for example generating L-systems tree in c++ is much more faster 10:54 RealBadAngel i dont remember the numbers but its just instant compared to Lua 10:54 twoelk proller: why does the fourCircles server keep argueing with any client I use wether a node is changed or not? It's getting worse. Also mapgen seems to restore any nodes I place where there was air back to air in some +600 higher regions. Caverns I dig into the mountain side are not touched but parts that are build out into the air keep getting erased in almost regular intervals 10:58 RealBadAngel VanessaE, ok, ive made it. wanna test? 10:58 VanessaE made what? 10:58 RealBadAngel code for ur request 10:58 VanessaE later, busy right now 10:59 RealBadAngel ok, im preparing a pull now 10:59 Kalista awesome proller's latest commit got freeminer working, now to just play with it and minetest to compare before getting down and dirty with dev :D 11:01 * twoelk wonders wether proller's servers use the latest freeminer versions 11:01 Kalista I noticed torches dont seem to animate, is that by developer choice or just yet to be implemented 11:01 VanessaE rfeok 11:01 VanessaE RealBadAngel: ok 11:11 VanessaE RealBadAngel: ok, let's have it 11:11 RealBadAngel a minute 11:11 VanessaE been busy with some signs_lib updates. 11:12 VanessaE ok 11:25 RealBadAngel VanessaE, https://github.com/RealBadAngel/minetest/commit/e10c679075484e3fad155ed2f188f02ed54b608e 11:26 VanessaE ok, building... 11:28 VanessaE ok, that's done. now what? :) 11:29 VanessaE I already see. 11:29 VanessaE that's good. 11:30 RealBadAngel workin as expected? 11:30 VanessaE yes, partly. 11:30 RealBadAngel lemme guess, items? 11:30 VanessaE was it intentional that tooltips over inventory slots ... yeah 11:31 VanessaE those still pop up instantly and chase the pointer 11:31 RealBadAngel its different code 11:31 VanessaE but yeah, in UI the creative buttons at the right behave as expected 11:31 RealBadAngel items are "special" 11:31 RealBadAngel plz, upgrade UI now 11:32 VanessaE ok 11:33 RealBadAngel hi asie 11:34 asie hi 11:34 RealBadAngel whats up? 11:34 VanessaE morning asie 11:34 asie not much 11:38 VanessaE RealBadAngel: ok, updated. Looks good. 11:39 jp__ Noobish question : 0.4.9-dev == pre-0.4.10 ? 11:44 RealBadAngel jp__, yes 11:45 jp__ Thanks. 12:02 Kalista is https://github.com/minetest/minetest the latest dev build that your pushing stuff to vanessae? 12:03 VanessaE I don't have push access to that repository, Kalista, however that IS the mainline one, yes. 12:04 Kalista do you work on a nightly build version or your own fork? 12:05 VanessaE I use git to fetch from the mainline repository 12:05 VanessaE if I have changes to contribute, which is extremely rare, I push to my own fork and make a pull request. 12:36 sfan5 meow 12:36 sfan5 hi everyone 12:37 VanessaE hi 12:38 Megaf sfan5: Hi there 12:38 Megaf sfan5: can you please updated your latest git build? 12:38 sfan5 sure 12:39 Megaf cool 12:52 VanessaE sfan5: megaf needs that updated build, btw, because of a glitch in the newly-introduced tooltips feature. some builds will throw "ERROR[main]: Invalid imagebutton element" on receipt of a formspec element containing a tooltip. 12:52 VanessaE his report against Unified Inventory (closed as not a bug in UI): https://github.com/minetest-technic/unified_inventory/issues/13 12:53 sfan5 VanessaE: I need to wait 2 mins because there is some bug with the endian fix that needs to be adressesd 12:53 VanessaE yeah, I saw that 12:53 VanessaE just thought you'd be interested in why :) 12:54 Megaf sfan5: here http://sfan5.pf-control.de/minetest-builds/?f Can you please add two files named minetest-git-latest_win64.7z and minetest-git-latest_win32.7z 12:54 Megaf ? 12:55 Megaf I would add a link to those on a website 12:55 Megaf so people will find the latest built easily 12:55 sfan5 you can have that 12:55 sfan5 (although a bit differently 12:55 sfan5 )( 12:56 Megaf yep, I just need a file that is always the latest 12:57 MinetestBot GIT: sfan5 commited to minetest/minetest: Fix Windows build 5fb8778 2014-06-23T14:50:00+02:00 http://git.io/mU_iEw 13:03 sfan5 wow, 29 commits since my last build 13:04 Amaz The question is, not who many commits, but rather, what was added in the commits. (Or removed!) 13:04 Amaz *how 13:05 Hirato features and bugfixes^W^W^W more bugs :D 13:05 Amaz Yep! 13:06 Hirato it looks like a branch got merged yesterday 13:09 Hirato https://github.com/minetest/minetest/commit/334ec4bb1b031cd3423e52fdc7f7ec9e4dec8c84 lol? 13:10 Hirato !rainbow u w0t m8 13:10 MinetestBot 4u4 4w7​07t7 8m8​8 13:11 Hirato if a comparison is expensive enough to do weird things like that, maybe you should reorder the comparisons operator in SMaterial to be more efficient 13:16 sfan5 Megaf: http://sfan5.pf-control.de/minetest-builds/latest.php?b=minetest for 32bit latest and http://sfan5.pf-control.de/minetest-builds/latest.php?b=minetest_64 for 64bit latest 13:16 sfan5 build not yet done uploading 13:17 Megaf ok 13:19 Megaf sfan5: cool, thanks a million 13:23 sfan5 Megaf: https://forum.minetest.net/viewtopic.php?f=3&t=1523&start=375#p145988 13:24 Megaf tooltip fixed indeed sfan5, thanks 13:40 Hirato :| 13:40 Hirato pulseaudio won't use my soundcard for minetest :| 13:42 Hirato why am I even bothering to give that pile of junk a fair go... 13:44 VanessaE bbl 13:45 * sfan5 throws pavucontrol at Hirato 13:45 Hirato won't let me select my sound card 13:45 Megaf VanessaE: it would be cool if we could put links on signs, then player could click and launch a web browser 13:46 Hirato just stays on HDMI out which I've muted because I don't want it playing through my monitors 13:52 Megaf sfan5: I got the latest build from http://sfan5.pf-control.de/minetest-builds/latest.php?b=minetest and it worked, another player got the same build and didnt 13:52 Megaf any idea? 13:55 RealBadAngel megaf, ur server ip and port? 13:55 Megaf !up minetest.megaf.info 30003 13:55 MinetestBot minetest.megaf.info:30003 is up (721ms) 14:06 Megaf sfan5: nevermind 14:06 Megaf thanks RealBadAngel 14:10 sfan5 Hirato: change the audio config in the last tab 14:10 sfan5 Megaf: are you sure you don't have a 64bit computer? it's better to use a 64bit build if you can 14:11 Hirato sfan5: I nuked all pulseaudio settings and killed the daemon, it starts minetest against the correct device now 14:11 Megaf sfan5: 64 bit computer, 32 bit windows 14:11 Hirato but again, it won't let me change it back to HDMi, not that I'd want to 14:11 sfan5 Megaf: that's bad 14:11 sfan5 Hirato: did you try turning it off and on again? 14:11 Hirato sigh... why am I torturing myself by using this crap 14:11 Hirato let it never be said I didn't give PA a fair go 14:12 Hirato 6 years of broken misery and at last it kind of sort of works, barring mind-numb dumb defaults, some of which are my fault for running timidity 14:14 Hirato is minetest doing anything weird? It seems rather unusual that it's the only app I've encountered so far for which I cannot change the sink on the fly 14:14 sfan5 I don't think it does unusual stuff 14:15 Megaf sfan5: indeed 14:15 Megaf and its windows xp 14:15 sfan5 ewwwww 14:15 Megaf sfan5: you have no idea how I hate windows 14:15 Megaf but they are paying me to use it... 14:16 Hirato not as much as I still hate pulseaudio Megaf 14:16 sfan5 you are playing minetest at work? 14:16 Megaf at least they did allow me to install things like Quassel, LibreOffice, GIMP, Firefox, PuTTY, VLC 14:16 Hirato lol 14:16 sfan5 31<sfan5>30 you are playing minetest at work? 14:17 Hirato "What's this quassel thing" "It's a program thater... let's me access microsoft's tech support, uh... yeah!" 14:17 Megaf sfan5: yep 14:17 sfan5 relevant google doodle? 14:17 sfan5 https://www.google.de/logos/doodles/2014/world-cup-2014-27-5917140490125312-hp.gif 14:18 Megaf heh 14:18 Megaf same doodle here and in Ireland too 14:18 Megaf ( http://google.com.br/ & http://google.ie/ ) 14:18 sfan5 ie 14:19 sfan5 what a stupid cTLD 14:19 sfan5 ir would've been better 14:19 Megaf it should be .ei 14:19 sfan5 y? 14:19 Megaf because Ireland in Irish is Eire 14:20 sfan5 yeah makes sense 14:20 sfan5 it's de for deutschland too 14:20 Megaf or even .eire, white not? 14:20 Megaf we have .bike now 14:20 Megaf at name.com 14:20 sfan5 we have .berlin :3 14:20 Megaf That's cool 14:21 Megaf looking forward to get a .dublin 14:21 Megaf xP 14:25 Megaf sfan5: can't you add a shortcut to the root of minetest-0.4.9 folder to run minetest.exe? 14:25 Megaf a shortcut named like, Play Minetest 14:26 sfan5 I could 14:26 * PenguinDad gives Megaf a cape 14:27 Megaf PenguinDad: sfan5: Windows users are quite noob 14:27 Megaf they need that kind of thing... 14:27 sfan5 nah 14:27 sfan5 they'll be able to search for an .exe file 14:28 Megaf wow, .lnk (windows shortcut) are binary 14:28 Megaf what the heck 14:28 sfan5 you did not know that? 14:28 Megaf nope 14:29 Megaf they are not binary on Linux 14:29 Megaf common, I'm a Linux user 14:29 sfan5 links on linux are not seperate files either 14:29 Megaf and Haiku, OS X, Android, RiscOS user too 14:29 sfan5 .lnk are real files 14:35 RealBadAngel sfan5, it was you with code to make formspec strings out of tables? 14:35 sfan5 yes 14:36 RealBadAngel can i have a link? 14:36 sfan5 sure 14:36 sfan5 RealBadAngel: http://sprunge.us/cCYB?lua 14:37 RealBadAngel thx 14:37 SylvieLorxu sfan5: Actually, a fair bit of Windows users that downloaded Minetest couldn't figure out to run the exex :P 14:37 SylvieLorxu *exe 14:38 sfan5 maybe I'll consider adding a shortcut 14:40 SylvieLorxu Play Minetest (Windows) | Play Minetest (Linux) | etc.? :P 14:45 twoelk uh? just noticed hover is back http://hover.ie/ wonder wether a similar "game" could be done within Minetest 14:49 Megaf_ twoelk; actually you can port any Cpp thing to web 14:49 twoelk I don't mean port 14:50 sfan5 SylvieLorxu: no, like this 14:50 sfan5 21<Megaf>21 sfan5: can't you add a shortcut to the root of minetest-0.4.9 folder to run minetest.exe? 14:50 twoelk we got hovercraft, so combine that with some catch the flag and a maze that keeps loaded 15:24 Megaf_ ShadowNinja; /add_owner no longer works 15:25 Megaf_ ShadowNinja; I do as I always did, /area_pos1 then /area_pos2 then /add_owner # PlayerName Area Name 15:26 Megaf_ and it says "Incorrect usage..." 15:33 Megaf_ VanessaE; What is that power crystal for? 15:36 RealBadAngel Megaf_, youre talkin maybe about energy crystals? 15:36 RealBadAngel from technic? 15:55 Megaf_ RealBadAngel; hm, they show up when I type homedecor 15:56 Megaf_ RealBadAngel; but Im talking about energy crystals yes 15:56 RealBadAngel theyre portable batteries, high capacity 15:56 RealBadAngel also used to craft lasers 15:56 RealBadAngel and iirc mining drills 15:57 RealBadAngel you can use them together with a battery box as a portable recharghin station 15:58 RealBadAngel load craystal(s) at home, go mining with battery box, put it somwhere, discharge crystal in it and load your tools 15:59 RealBadAngel charge crystal again to get remainin energy and pick bat box 16:02 Calinou SourceForge, I'm disappoint: “Mumble: Low-latency, high-quality voice communication for gamers that includes game linking. This means the voice from other players comes from the direction of their characters and has echo cancellation, so the sound from your loudspeakers won't be audible to other players.” → players in other teams are generally in other channels… 16:08 FreeFull Calinou: It doesn't say anything about teams 16:09 PilzAdam "and has echo cancellation" <- does that mean that the voice actors of the game can't use mumble? ;-) 16:16 Megaf_ RealBadAngel; weird, I dont have technic on my server, I have homedecor, and with homedecor the crystal 16:17 Megaf_ RealBadAngel; https://github.com/VanessaE/homedecor_modpack/blob/f9e4245a0505a10556f565c6714096de9d025004/homedecor/crafts_nomoreblocks.lua#L18 16:19 Megaf_ That's a useless thing on my server at the moment 16:42 RealBadAngel not really 16:42 RealBadAngel https://github.com/VanessaE/homedecor_modpack/blob/f9e4245a0505a10556f565c6714096de9d025004/homedecor/crafts_nomoreblocks.lua#L40 16:43 RealBadAngel i cane see lotsa recipes using it 16:43 RealBadAngel *can 16:50 * Calinou is working on chain fences in Carbone (gray, red, green, blue) 16:50 Calinou works similar to panes 16:57 markv No 17:02 Calinou hi john_minetest 17:02 PenguinDad hey john_minetest 17:08 markv I need a really nice OS for a server 17:08 markv Really stable and fast, minimal 17:08 markv No GUI 17:09 markv That is not named * - Server 17:09 PenguinDad markv: maybe debian? 17:09 markv That's what I have atm 17:09 markv Looking for even lighter 17:09 Calinou the person who developed xpanes on minetest_next is terrible 17:09 markv Thought of FreeBSD but can't make it work 17:09 Calinou it's monolithic as hell, despite looking like it isn't 17:10 Calinou http://0bin.net/paste/Goale0SPyFhXzoxC#cDN6r867a0LEgpwHSLhRpknld9TOa+LhZDESQSXqQ1w 17:10 Calinou this is the init.lua 17:10 Calinou panes other than glass are not updated on placing 17:10 Calinou (lines 26-34) 17:15 RealBadAngel better modify glasslike_framed to do the job instead 17:16 Calinou that needs a C++ change 17:16 Calinou RealBadAngel, by the way, how do you make it to make the frame and the block itself use different textures? to have actual “connected” glass 17:16 Calinou (no frames between connected glass blocks) 17:18 RealBadAngel ofc thats c++ stuff, but since framed is already here, just modify it for thinner size, not whole nodes 17:18 RealBadAngel i just check the neighbours and decide to draw here a frame or not 17:19 RealBadAngel same way as fences 17:19 Calinou I can't “afford” to make C++ changes that don't get merged 17:19 Calinou the other problem is the collision box, which wouldn't change 17:19 Calinou (same problem goes for fencelike) 17:19 RealBadAngel why so? i can make collision box the same as model 17:19 RealBadAngel thats not a problem 17:20 Calinou in C++? 17:20 Calinou then do that for the fencelike drawtype! awaiting that since 2011. 17:21 RealBadAngel not now, i do have lotsa things to finish for 0.4.10 17:22 RealBadAngel but in the future for sure 17:23 RealBadAngel i just fixed extrude routine that i needed for proper 3d torches 17:24 RealBadAngel it worked for lowres but failed for hires images 17:31 RealBadAngel https://www.youtube.com/watch?v=C9M596KW1dw 17:31 RealBadAngel ^^ fixed extrude 17:41 Calinou you should really say “high res” 17:41 Calinou “hires” looks like you're into employing textures 17:41 Krock Calinou, a random question: How much memory does your graphic card have? 17:42 Calinou 1280 MB 17:42 Calinou some cards have 8 GB today… 17:42 * Calinou facehooves 17:42 Krock okay thanks. Asking because I'm going to buy a "new" one 17:43 Calinou you should not buy based on VRAM 17:43 Calinou please don't do a mistake like that 17:43 Calinou I don't want to see you with a 4 GB GT 630 in your hands 17:43 * Krock has an "older" AGP slot 17:47 * Krock calls the video card benchmark site 17:47 * Krock sees: SiS 661FX/GX Mirage with 4 points and the new card with 125 17:49 Calinou CPU usage of minetestserver with Carbone with no players on is 1-5 %, that's OK 17:49 Calinou when a player is on, it's oscillating between 8 % and 24 % :/ 17:50 Krock loop somewhere ^ 17:50 * markv gets Debian 17:53 * Krock throws ROS at markv 17:55 Calinou Krock, loop somewhere? 17:55 Krock Calinou, I don't know but if you get that usage with no players, then is at least a sleep() function needed somewhere 17:58 markv Krock, Reactive oxygen species? 17:58 Krock almost 17:58 Krock ReactOS 17:58 markv Well 17:58 Krock windows-complatible operating system 17:58 markv That was a joke, I thought it was really Robot Operating System lol 17:58 markv No 17:58 markv Not windows 17:59 Krock it's not windows 17:59 markv I don't even care about backups 17:59 markv rm -rf * 17:59 markv rm -rf /* (*?) 18:00 markv Je no give shit aboot files 18:07 * markv cries 18:07 markv MY PRECIOUS DATA! 18:07 markv Debian better fucking be worth this 18:12 markv I need to make a wise choice 18:12 markv linux-image-686-pae 18:12 markv linux-image-3.2.0-4-686-pae 18:26 Megaf_ Carbone is really heavy 18:26 Megaf_ I got plenty of lag with it, on single player 18:28 kaeza it also means it at least tries to be something of a complete game, contrary to mt_game 18:46 Megaf_ I like Minetest Game 18:46 Megaf_ oops 18:46 Megaf_ I mean, Minetest NeXt 18:46 Megaf_ !up minetest.megaf.info 30001 18:46 MinetestBot minetest.megaf.info:30001 is up (831ms) 18:46 Megaf_ !up minetest.megaf.info 30003 18:46 MinetestBot minetest.megaf.info:30003 is up (237ms) 18:46 Megaf_ !up minetest.megaf.info 30001 18:46 MinetestBot minetest.megaf.info:30001 is up (248ms) 18:47 Krock lol 18:47 Krock 800ms 200ms 250ms 18:47 sfan5 Jordach: http://i.imgur.com/FG0la7k.jpg 18:48 Krock intelligent ^ 18:53 Megaf_ Krock: its because the bot is surfing on internet via the waves of radio. lol 18:54 Krock ah I got the joke 18:54 Krock haha 19:14 * Krock is lucky because he didn't throw that mainboard away. The CPU has a 5.66p times better banchmark than the current 19:14 sfan5 what unit is 'p'? 19:14 Krock that thing if sometihng repeats 19:14 Krock 5.6666666666666 19:15 sfan5 you put a horizontal line over the repeating digits then 19:20 ShadowNinja Megaf_: https://github.com/ShadowNinja/areas/commit/ee212466bfb6f19bc30a1c9f0b591f733ee30450 19:33 Amaz Why isn't leveldb enabled by default in cmake? 19:38 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Remove confusing code block from SQLite3 database 5012751 2014-06-23T15:36:45-04:00 http://git.io/gNW3fQ 19:38 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Clear inventory before setting lists d9de29f 2014-06-23T15:28:48-04:00 http://git.io/6-HZIg 19:42 Vazon !up 75.131.40.131 19:42 MinetestBot 75.131.40.131:30000 is up (132ms) 19:47 PilzAdam Amaz, because its neither required nor available on all platforms 19:47 Amaz Right. 19:48 Megaf_ Thanks ShadowNinja 19:50 nman3600 markv, you awake? 19:54 nman3600 OldCoder, I assume you're trying to do something with marks server since you keep restarting it? 19:54 sfan5 PilzAdam: which platform don't have leveldb? 19:55 nman3600 sfan5: Meow 19:55 PilzAdam sfan5, JVM 19:55 sfan5 jvm is not an OD 19:55 sfan5 OS* 19:56 Jordach and neither is EMACS; your point? 19:57 * sfan5 meows at Jordach 19:58 Jordach >630 minutes - current session 19:58 Jordach it's been wat, two days of owning Terraria and already racking up large hours 19:58 nman3600 OldCoder whenever I open the goto places list it restarts the server 19:58 nman3600 Jordach, It's an addicting game I have it 20:02 Jordach https://cdn.mediacru.sh/4B6-WIoEtGGB.png I should overvolt the systemans 20:02 Jordach system fans* 20:03 Jordach and why is one of the armature based meshes completely invisible from the render 20:04 Jordach https://cdn.mediacru.sh/htS7pKQvjhtg.png lel, i call bs 20:19 sfan5 john_minetest: http://i.imgur.com/dtdLXh1.jpg 20:19 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Store the maximum player file tries in a constant 089fc01 2014-06-23T15:55:47-04:00 http://git.io/o-BaCw 20:19 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Only try to load from possible player files e491f8c 2014-06-23T15:45:59-04:00 http://git.io/k5xU6A 20:19 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Only keep players loaded while they're connected 7e6db1b 2014-06-23T15:45:59-04:00 http://git.io/-fbt2w 20:19 sfan5 john_minetest: http://i.imgur.com/3012uP2.jpg 20:20 sfan5 meow 20:41 Vazon nman3600: why do you say OldCoder keeps restarting marks server?? it could just be its very unstable 21:05 * sfan5 goes to bed 21:15 lemonlake heyho 21:19 OldCoder Hm? 21:19 OldCoder Vazon, which time period is being referred to? 21:19 lemonlake the romans 21:19 Vazon Idk i just saw that he was stating that you was doing something because marks server keeped crashing 21:45 Partmedia PilzAdam, ping? 21:49 lemonlake boom 21:50 lemonlake im armed with hirigana, katakana and 5 words! 23:08 MinetestBot GIT: kahrl commited to minetest/minetest: GUITable typo fixes in comments a578f34 2014-06-24T01:06:24+02:00 http://git.io/uY_z1w 23:40 iqualfragile is there some function that gets run only once when a mapblock is getting loaded?