Time |
Nick |
Message |
00:00 |
Jordach |
ecutruin, the server itself is reliable: i once made a TNT factory on one of VanessaE's servers |
00:00 |
ShadowNinja |
Client-side Lua IS planned. But it obvioulsy requires secure sandboxing first. |
00:00 |
Jordach |
yes VanessaE, we went mining with that :D |
00:01 |
ecutruin |
ShadowNinja, of course. ^-^ I'm not complaining about it as much as just noting it. I figured it was a limitation. |
00:01 |
VanessaE |
"It's just a glitch." |
00:01 |
Piggybear87 |
hi |
00:01 |
kaeza |
it's not a bug, it's a feature! |
00:01 |
ShadowNinja |
ecutruin: For now, yes. Some things will cause more lag than others, and samethings can't be done playably server-side. |
00:02 |
VanessaE |
http://4.bp.blogspot.com/-PWWww4RfHr4/UfFs7NuyUaI/AAAAAAAABZQ/qQaIP3kDpAs/s1600/bug_feature.jpg |
00:02 |
kaeza |
^ |
00:02 |
ecutruin |
I'm a very visual person.. so just something I notice. |
00:02 |
ShadowNinja |
ecutruin: There is prediction for some things though, like node placement and digging. |
00:03 |
VanessaE |
ecutruin: I've pushed for a while for some feature that can be set in an entity that says explicitly to move exactly X nodes in this direction in the span of Y seconds |
00:03 |
VanessaE |
and when it gets to that point, stop dead. |
00:04 |
VanessaE |
then you could set tubed items to just stop at corners etc |
00:04 |
ecutruin |
Yeah. Can you make non-ticking entities, btw? |
00:04 |
VanessaE |
if the server doesn't lag, it would stay one command ahead of the movements and the items would just keep going where they should. if it does, items would just stop moving. |
00:04 |
VanessaE |
idk. |
00:07 |
ecutruin |
Ok.. I'm watching some Minetest videos.. is chat seriously a popup in the center of the screen? O.o; |
00:08 |
VanessaE |
ecutruin: that's the command prompt |
00:08 |
VanessaE |
it can be used for chat |
00:08 |
VanessaE |
F10 brings up the regular console |
00:08 |
VanessaE |
also useful for chat but it has scrollable history |
00:08 |
VanessaE |
and tab complete and input history |
00:09 |
ecutruin |
But minetest doesn't have a normal just chat window? or is chat a mod itself? |
00:09 |
VanessaE |
that's the preferred way. the command prompt is more or less the alt-F2 equivalent in the game. |
00:09 |
VanessaE |
the normal "just chat" window is the F10 console |
00:10 |
VanessaE |
think "`" console in games like Quake et al. |
00:10 |
VanessaE |
incoming chat is always shown at thw top of the screen |
00:10 |
ecutruin |
Yeah.. I just figured chat.. would be an important aspect of the game and would be implemented a bit nicer. xD |
00:10 |
Jordach |
it's 2014 and we're still using quake as a standpoint |
00:11 |
kaeza |
because Quake is the "standard" |
00:11 |
kaeza |
all hail quake |
00:11 |
VanessaE |
you can hide it with F2 but it's normally displayed. F10 is how you call up the full console do you can use your history, scrollback, tab complete and so on. |
00:11 |
ecutruin |
I suppose once we have client-side coding.. proper visual chat could be accomplished. |
00:12 |
VanessaE |
define "proper visual chat" |
00:12 |
ecutruin |
Somehting that is quick to access, type in something nicely, and then hides away again? Pretty much like ANY MMO? :p |
00:12 |
VanessaE |
F10,. |
00:13 |
VanessaE |
F10 --> type something press enter -> F10. |
00:13 |
ecutruin |
F10 is a terrible hotkey. xD |
00:13 |
VanessaE |
you can change it. |
00:13 |
ecutruin |
Ah/ |
00:14 |
VanessaE |
the command prompt and command console behave like IRC |
00:14 |
VanessaE |
if a line starts with a slash, it's treated as a command. everything else is treated as chat. |
00:15 |
ecutruin |
Can you make custom chat input currently? Like if I wanted 't' to trigger a chat box in the bottom left that I could input into and have the text send as chat? |
00:16 |
ecutruin |
Just cause I personally like bottom left. xD |
00:16 |
VanessaE |
that I'm not sure about. There are a couple of chat mods that put incoming stuff down there though |
00:16 |
ShadowNinja |
A farward slash that is. And a forward slash is a '/', not a '\'. http://xkcd.com/727/ |
00:16 |
ShadowNinja |
forward* |
00:17 |
VanessaE |
heh |
00:21 |
ecutruin |
I will say though, despite all my psuedo complaints about Minetest, I do still like it. ^-^ Sure, there are things I'd like to change, but it sounds like they either are possible via workarounds or will be possible in the future. |
00:22 |
ecutruin |
Like, some concepts would be actually impossible to do currently. Such an example would be tinker's construct from MC. |
00:23 |
VanessaE |
which does what? |
00:23 |
ecutruin |
Allows you to make tools out of multiple materials.. aka, I could have a stone handle, wood binding and iron head. |
00:24 |
VanessaE |
meh, minetest can do that, there just isn't a decent library (yet, ask RealBadAngel). |
00:24 |
ecutruin |
While theoretically not 'impossible' to do via Minetest, the amount of items you'd need to define gets quite out of hand. |
00:25 |
ecutruin |
Minetest cannot do dynamic textures currently, I thought. |
00:25 |
VanessaE |
not precisely, no |
00:25 |
kaeza |
that's what happens with mods like unified(whatever not inventory) |
00:25 |
VanessaE |
there is a way to fake a dynamic texture |
00:25 |
VanessaE |
see signs_lib |
00:25 |
VanessaE |
:) |
00:25 |
VanessaE |
but it's hacky |
00:25 |
kaeza |
cl3v3r h4x |
00:26 |
VanessaE |
damn straight |
00:26 |
* ecutruin |
snickers. |
00:26 |
* kaeza |
pokes someone with meta_set_nodedef branch |
00:27 |
kaeza |
what happened to it? |
00:27 |
* VanessaE |
pokes nore |
00:27 |
VanessaE |
(even though he isn't here) |
00:27 |
kaeza |
ah yes, nore was working on bringing that up-to-date |
00:27 |
VanessaE |
the same thing happened to it that happens to every other really good feature. |
00:28 |
VanessaE |
it's left to rot because it's not important enough or something |
00:28 |
VanessaE |
(sorry, a tad bitter about that I guess) |
00:28 |
ecutruin |
He told me about it earlier today. Not sure what it would do.. as I haven't looked into the development other then concepts as of yet.. but I have a feeling it'd let us change textures? |
00:28 |
kaeza |
to be fair, there hasn't been a lot of activity in MT recently |
00:28 |
VanessaE |
kaeza: there's been plenty |
00:29 |
kaeza |
oh? |
00:29 |
VanessaE |
yeah |
00:29 |
VanessaE |
but it's all been backend/engine stuff |
00:29 |
VanessaE |
not visible-to-the-user, useful-to-modders stuff |
00:29 |
VanessaE |
with some exceptions of course |
00:30 |
kaeza |
I should really get LUbuntu installed |
00:30 |
VanessaE |
and if you suggest something that's REALLY needed.. "oh, well I can't be bothered now." |
00:30 |
kaeza |
miss getting latest of the latest version ;_; |
00:30 |
VanessaE |
(like getting the texture atlas and farmesh re-implemented) |
00:31 |
kaeza |
I don't think texture atlas is needed anymore |
00:31 |
VanessaE |
it is. |
00:31 |
kaeza |
farmesh seems kind of a nice idea tho' |
00:31 |
Sokomine |
vanessae: any success with poking nore lately? |
00:31 |
VanessaE |
C55 had me do a test once that proved that it is still beneficial even with higher rez textures - it just needs to get bigger as needed. |
00:31 |
VanessaE |
Sokomine: nope. |
00:33 |
Sokomine |
wish nore would be back. nores villages are a bit more complex than mine in a way |
00:33 |
VanessaE |
he's been around |
00:33 |
Sokomine |
ah, fine |
00:34 |
Jordach |
ecutruin, my method for a tinkerer's construct-like was basically overlay basic tools parts on top of each other |
00:34 |
Jordach |
eg, toolrod->toolhead->upgrade1->upgrade2 |
00:34 |
Sokomine |
ecutruin: defining own chat commands is very easy..but they're chat commands then (like /status, which lists who's online). i don't remember if there was any way to bind anything to a key |
00:35 |
Sokomine |
jordach: yes, that would work as well. provided there'd be need for more tools. there are quite a lot of them around already :-) |
00:35 |
ecutruin |
Can you do that as an item, Jordach? I mean, that's how its done technically.. is a bunch of sprites for each spite type and a final texture is rendered and passed as the tool texture at runtime.. not sure how that works here though. |
00:35 |
VanessaE |
Jordach: coordinate that with RBA and the tools_lib he's working on |
00:35 |
VanessaE |
we're trying to centralize this crap once and for all |
00:36 |
Jordach |
ecutruin, the ^ operator for a texture overlays the second texture over the first |
00:36 |
Jordach |
and you can put multiple together |
00:36 |
ecutruin |
Ah. But you'd still need to generate every possible permutation, no? |
00:36 |
Sokomine |
i usually use such combinations of textures for my mods as i'm extremly bad at making textures |
00:36 |
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Drae joined #minetest |
00:37 |
Sokomine |
yes, they'd all need to get generated first |
00:37 |
Drae |
Hi guys |
00:37 |
Sokomine |
hi |
00:37 |
Jordach |
ecutruin, you would, but you could use in pairs to iterate over a table with predefined upgrades |
00:37 |
Drae |
Whatcha up to? |
00:37 |
ecutruin |
I mean, I could do it via loops of course.. so I'd have like 500,000+ item definitions to get all the tools in tinkers.. but.. xD |
00:37 |
Jordach |
you'd be insane not to :D |
00:38 |
Sokomine |
players will figure out what's the best tool and stick to that anyway :) all the other tools will become disused soon |
00:38 |
Drae |
Who here isn't a moderator admin or server creator? |
00:38 |
Sokomine |
unmodified, the titanium tools are very very useful |
00:40 |
Sokomine |
i don't operate a server...if that helps you? but i'm moderator on several |
00:41 |
ecutruin |
Sokomine, not if it requires progression to get from one tool type to another. Aka, you can make some basic tools with flint/stone, but need to melt down copper to make the next tier.. and build a bloomery to start making iron/steel. |
00:42 |
Drae |
:/ |
00:43 |
Sokomine |
ecutruin: it's fortionately less complicated most of the time. wood for the first stones, then stone until first iron found, and with mese/diamond, the worries have ended |
00:44 |
Drae |
I miss Chubba :( |
00:44 |
Sokomine |
the realtest approach (afaik based on an mc game/mod?) is also nice in its way. it just takes too long to progress through the materials...building fails a bit short then. and that's the most fun (apart from modding) i think :-) |
00:44 |
ecutruin |
fortunately? I disagree completely then. I think the current method of MC/MT both kind of suck personally. You can generally blast through the entire tech tree (even with mods) in under a week, and amass a ton of resources. How does that make for extended gameplay? :p |
00:45 |
Drae |
So much complicated server talk D: |
00:46 |
Sokomine |
ecutruin: depends on what your goal is. i like to mine ressources, but in the end they're there for making houses |
00:46 |
* Sokomine |
can't see a server around :-) |
00:46 |
ecutruin |
Sokomine, howm any houses can you build before you feel like you're just repeating? |
00:46 |
ecutruin |
how many* |
00:47 |
Drae |
0.o |
00:47 |
Sokomine |
there's usually at least one unkonwn/not yet used texture on a server, and there are diffrent locations which require adaptions |
00:47 |
Sokomine |
of course there's repetition to a degree. hard to avoid at all. happens with real buildings as well. but then, there's modding as well |
00:48 |
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00:48 |
ecutruin |
See, I've played MC since infdev.. |
00:48 |
ecutruin |
So.. almost 5 years now. |
00:48 |
Sokomine |
oh. that's admittedly a long time |
00:48 |
ecutruin |
Just building doesn't feel worthwhile anymore. I want a challenge to building. |
00:48 |
Sokomine |
there are still quite a lot of players out there who have built far greater things than i ever did - so there is something to strive for |
00:49 |
ecutruin |
I want it to take a day or two of playing before I can really even have a house. |
00:49 |
Drae |
:( |
00:50 |
Sokomine |
it usually takes that long - but not due to aquiring materials. finding a nice spot and deciding on which material to use takes time. also taking a look at what's around on a server |
00:50 |
Sokomine |
but if you want it to be that way, then yes, sure, why not. mt is all about freedom :-) there are players/modders who think the same as you and create games where it takes time to get the tools |
00:51 |
Sokomine |
perhaps you ought to check out adventuretest. it has a skill system - meaning you can't successfully melt iron lumps at the start (at least the success rate is extremly low) |
00:51 |
ecutruin |
Sokomine, I'm known (at least somewhat) in the MC community for my dislike of popup GUIs. My concept for a MC/MT style game involves you having very limited inventory, everything not stacking at all, and you having to actually work for anything you build. xD |
00:52 |
Sokomine |
ah. then you probably won't like the (quasi) standard unified inventory (or even the normal crafting area - which is 3x3 already :-)) |
00:53 |
ecutruin |
Naw, but I can honestly scrap that all if I wanted. ^-^ |
00:53 |
Sokomine |
:) |
00:54 |
ecutruin |
One nice thing about MT, I will say, is that it seems you have a lot of control. |
00:54 |
Sokomine |
to a degree, yes. if it's not doable via the modding api, there's still some chance (although that might be a real challenge) to get it into the engine itshelf |
00:55 |
Sokomine |
and modding is really easy |
00:55 |
Sokomine |
even people with no knowledge about coding at all can add new blocks |
00:55 |
ecutruin |
Well, if I really cared that much, I just get one of my crazy programming buddies to tweak the engine itself for me as a fork and use my own modified engine for my designs.. for now though, I think I can do quite a bit with what is already here. |
00:56 |
Sokomine |
:-) |
00:57 |
ecutruin |
Oh, curiously.. does the engine support multiple world? Aka, can I make a nehter? |
00:57 |
ecutruin |
Nether* |
00:58 |
Sokomine |
not really. the world is a cube of ~60000 blocks in each dimension (~30000 from the center) |
00:58 |
Sokomine |
if you want to have diffrent dimensions, you can go up or down. there's plenty of space there |
00:59 |
Sokomine |
there is at least one nether mod out there. i don't find it particulary intresting as the blocks there are pretty dark and it has lava |
00:59 |
ecutruin |
So I can go 60,000 high? O.o; |
01:00 |
Sokomine |
well, from the bottom. from ground level, you can go slightly more than 30000 up and down |
01:00 |
ecutruin |
Or rather.. 30,000 high and 30,000 deep or whatever.. but still. |
01:00 |
Sokomine |
yes. a lot of space :-) |
01:01 |
ecutruin |
Hrm.. Yeah.. that'd leave a lot of options. |
01:01 |
Sokomine |
for whatever reason, people sometimes complain that it is too limited - even if only a very tiny part of the world has ever been discovered. that seems to happen on all servers...mt and mc alike... |
01:01 |
Sokomine |
around spawn, people settle, it gets crowded, and then they think there's no more space. instead of walking 100m out... |
01:01 |
ecutruin |
lol, yeah. |
01:02 |
Sokomine |
if you're intrested in map generation, take a look at paramts mods. he does a lot of intresting stuff there |
01:02 |
ecutruin |
I could say start at say.. 59,000 elevation though for water level.. and then create some amazing underground environments. |
01:03 |
ecutruin |
Do biomes exist by default? or are biomes something that only exist via a mod? |
01:03 |
Sokomine |
there's a switch from mapgen ..v5 or 6 to 7 or so...they're diffrent in that aspect |
01:04 |
Sokomine |
biomes in the "normal" game so far consist of areas where i.e. there's desert in one place, forrests in another, ocean elsewhere, ... |
01:04 |
Sokomine |
the newer mapgens allow easier handling of biomes. take a look at ethereal - that has some crazy (but nice) biomes |
01:05 |
ecutruin |
I was just curious if there is a definition for them by default.. or if I can do 3D biomes. ^-^ |
01:05 |
Sokomine |
besides, the caves generated are something players generally tend to like. they're pretty extensive systems, sometimes with huge lava lakes |
01:06 |
Sokomine |
best talk to paramat about that. he did crazy things like i.e. a ringworld (to a degree) |
01:06 |
ecutruin |
Alright. heh |
01:08 |
ecutruin |
I'ma go take a shower before work. Catch ya all later. |
01:14 |
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01:14 |
ShadowNinja |
ecutruin|away: Please don't use away nicks or actions. A few mods do the "register a few dozen nodes to fake dynamic nodeboxes or textures" thing, but it's obviously ugly. meta_set_nodedef would fix that, but slows down the renderer. Nore managed to optimize it enough that it wasn't too bad, but his implementation was ugly. |
01:15 |
ShadowNinja |
It also wouldn't allow dynamic inventory textures. |
01:37 |
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01:43 |
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01:47 |
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Drae joined #minetest |
01:47 |
Drae |
Jammin on guitar hero!!!!!! |
01:48 |
Drae |
Anyone on? |
01:49 |
Drae |
Guys? |
01:50 |
Drae |
Sokomine? |
01:52 |
|
Enke joined #minetest |
01:52 |
Drae |
Hi Enke |
01:53 |
Enke |
Hi Drae |
01:53 |
Drae |
How are you? |
01:54 |
Drae |
Oh, Enke do you happen to know how to operate IRC999? |
01:56 |
Enke |
Nope. No clue. |
01:57 |
Drae |
Do you know anyone who does? |
02:11 |
* kaeza |
wonders why Minetest *server* needs Irrlicht at all |
02:14 |
asl |
it doesn't iirc |
02:20 |
asl |
kaeza: http://dev.minetest.net/Compiling_Minetest#Building_without_Irrlicht.2FX_dependency |
02:20 |
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Drae joined #minetest |
02:20 |
Drae |
I'm stupid :p |
02:21 |
kaeza |
asl, yes, already underway |
02:21 |
* kaeza |
is building minetestserver for Tiny Core Linux |
02:25 |
Drae |
Kaeza do you know how to operate IRC999? |
02:26 |
kaeza |
no |
02:26 |
Drae |
Darn.... |
02:28 |
asl |
irc999 is a iphone app isn't it? |
02:33 |
Drae |
It also works for iPod. |
02:33 |
Megaf_ |
ShadowNinja; Hi |
02:34 |
Drae |
Asl do you know how to operate the IRC999 app? |
02:34 |
asl |
nope |
02:35 |
Megaf_ |
!title https://forum.minetest.net/viewtopic.php?f=9&t=9495 |
02:35 |
MinetestBot |
Megaf_: [Mod] More Chests [more_chests] - Minetest Forums |
02:35 |
Megaf_ |
can someone move to Mod release please? |
02:35 |
asl |
i bet it some close source app |
02:37 |
Drae |
Anyone else miss Chubba? |
02:37 |
asl |
Drae, if you need some way to connect to the irc on the ipod/iphone/ipad/apple, i would recommend something like irccloud |
02:39 |
kaeza |
Megaf_, moved! |
02:40 |
Drae |
Asl and how exactly do I operate IRCcloud? |
02:40 |
Megaf_ |
kaeza; Thanks! |
02:41 |
asl |
there 2 way, you can first set it up on the web interface in your browser or just go head first into the app |
02:41 |
Drae |
My web interface? |
02:42 |
asl |
https://www.irccloud.com/ < this web interface |
02:44 |
Megaf_ |
[23:21:59] -*- kaeza is building minetestserver for Tiny Core Linux |
02:44 |
Megaf_ |
Too easy |
02:44 |
Megaf_ |
build it on SliTAZ |
02:44 |
Megaf_ |
:P |
02:44 |
kaeza |
:< |
02:44 |
kaeza |
no thanks :P |
02:45 |
Drae |
Asl now what? I signed up. |
02:46 |
asl |
i don't remember :P i signed up long ago |
02:46 |
* kaeza |
now wonders why Minetest builds it's copy of Lua when using system LuaJit |
02:46 |
kaeza |
its* |
02:46 |
asl |
let continue using the quote/pm |
02:47 |
Drae |
Asl I can't connect to this server with a free account. |
02:48 |
asl |
i am conneted to this server with the free account |
02:54 |
Drae |
Whatever. |
02:54 |
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02:54 |
Drae |
Is KiwiIRC back up yet? |
02:55 |
Megaf_ |
Night everyone |
02:58 |
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03:48 |
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sea joined #minetest |
03:49 |
sea |
Hi all, I'm trying to do some map stuff in lua and there's a block with name 'ignore' in the way, what's that? |
04:00 |
kaeza |
Minetest for Tiny Core: https://dl-web.dropbox.com/get/Public/minetestserver.tcz?_subject_uid=100008207&w=AABpxGpm3Qtwa1Oz9cEnM8uB3JDn2wcSBRqV47uh6rkpRQ&dl=1 |
04:00 |
kaeza |
stupid dropbox URLs |
04:00 |
asl |
lol |
04:01 |
kaeza |
sea, 'ignore' is a special node that exists when there's no real node there (e.g. when the mapblock has not loaded yet) |
04:01 |
sea |
How do I make it load? |
04:02 |
kaeza |
could help to see what are you trying to do |
04:03 |
sea |
I'm playing mese blocks very far apart in the sky |
04:03 |
kaeza |
actually, this is the file: https://www.dropbox.com/s/c666ky742t198vw/minetestserver.tcz |
04:04 |
sea |
and then checking to see if they're still there |
04:09 |
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04:16 |
asl |
sea: iirc, you need to use this to 'force load' it http://dev.minetest.net/Voxel_Manipulator |
04:16 |
asl |
sea: also see this post https://forum.minetest.net/viewtopic.php?p=133883#p133883 |
04:20 |
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04:21 |
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04:21 |
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04:31 |
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04:32 |
realtinymonster |
:O sfan5 has better uptime than ChanServ! |
04:33 |
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04:34 |
realtinymonster |
Brb |
04:43 |
sea |
Does minetest have a cache or something? |
04:43 |
sea |
I'm not sure if it's reading the sqlite map data or not |
04:45 |
Piggybear87 |
Night all! |
04:56 |
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05:14 |
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05:25 |
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05:25 |
Zeno` |
Hi all |
05:26 |
Zeno` |
Is it possible to have an alias for a mod? I.e. to avoid "name does not follow naming conventions: "modname:"" errors? |
05:26 |
Zeno` |
or is the solution to use register alias for all those items/objects? |
05:27 |
Zeno` |
but that won't work either... because I don't want the prefix to be the mod name. /me thinks |
05:35 |
Zeno` |
symbolic link will work I guess |
05:37 |
RealBadAngel |
add : before modname |
05:39 |
RealBadAngel |
ie ":prefix:your_def" |
05:42 |
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05:45 |
Zeno` |
oh ok. Thanks |
05:46 |
Zeno` |
I wondered what that hint in the error message meant |
05:54 |
Zeno` |
Which way would be considered "best practice"? Symbolic link or add the : prefix? |
05:55 |
Zeno` |
I suppose symlinks in windows might be problematic |
05:59 |
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06:07 |
Zeno` |
Are you still there RealBadAngel? |
06:09 |
Zeno` |
treegen.cpp line 292 (as an example). Why is that an if and not an else if? |
06:10 |
Zeno` |
ditto some other case in that switch and also line 234 |
06:10 |
Zeno` |
the other question I had the other day regarded line 163 |
06:11 |
Zeno` |
oops, forget about line 163 |
06:15 |
Zeno` |
If there is a reason they are not else if I think there should be a comment. It's kind of confusing (IMO) the way it is and I'm not sure gcc would optimise it (it might, I'd have to check the ASM, but the clarity matters more anyway if it does) |
06:27 |
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06:47 |
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06:47 |
nman3600 |
hi |
06:48 |
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06:49 |
nman3600 |
Ohai Calinou |
06:49 |
Calinou |
hi |
06:49 |
* nman3600 |
has just thought of an idea for his |
06:49 |
nman3600 |
mod |
06:50 |
* nman3600 |
notes it down |
06:50 |
* nman3600 |
is a genius |
06:51 |
Calinou |
I rarely forget what I could do on my stuff; sometimes, it comes up when doing something unrelated in real life |
06:52 |
nman3600 |
mine i think into decoration things in real life and "minetestify" it |
06:52 |
nman3600 |
totally a word i just made up |
06:53 |
LemonLake |
The init.lua file of my mod: burgers = {} |
06:53 |
LemonLake |
I give up. |
06:54 |
nman3600 |
Hey LemonLake |
06:54 |
nman3600 |
BURGERS MOD |
07:06 |
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07:08 |
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07:10 |
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07:17 |
RealBadAngel |
Zeno`, no particular reason, i just coded it that way. Also i dont see a point in commenting that. |
07:18 |
Calinou |
to modders: https://forum.minetest.net/viewtopic.php?f=17&t=9501 |
07:18 |
Calinou |
if you have anything on Ubuntu One, be sure to get it |
07:25 |
Zeno` |
RealBadAngel, it needs a comment (IMO) only because it's not "normal" in C or C++ to not have else if. So it made me wonder at the code. |
07:26 |
* VanessaE |
pokes RealBadAngel |
07:26 |
Zeno` |
I.e. thoughts going through my head, like "ok, this isn't else if because it does something that I'm missing" |
07:26 |
RealBadAngel |
not normal? :P if there are two "ifs" theres no difference in speed |
07:26 |
Zeno` |
there is a difference |
07:26 |
RealBadAngel |
i dont see any |
07:26 |
Zeno` |
ok |
07:27 |
Zeno` |
as I said gcc and compilers /may/ optimise it that way (there will be a branch either way) but for readability I think else if is clearer |
07:27 |
RealBadAngel |
theres nothing to optimize |
07:27 |
Zeno` |
because it conveys intent |
07:28 |
Zeno` |
I'm talking about the readability of the source code... |
07:28 |
RealBadAngel |
else if stops comparisions when found one true |
07:28 |
Zeno` |
there is something to optimise by the way. Compile two ifs and an if else if version without optimisation and look at the asm |
07:29 |
Zeno` |
it makes a comparison twice |
07:29 |
RealBadAngel |
ok, i will edit it, but not now |
07:29 |
Zeno` |
anyway, it's your code... was just a suggestion. I find that else if makes the programmer's intent at least obvious |
07:30 |
Zeno` |
k |
07:30 |
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07:30 |
Zeno` |
it wasn't really criticism... I, personally, just find myself wondering if things were intentional or not when they don't follow "normal" style *shrug* |
07:31 |
RealBadAngel |
i hate "styles" |
07:31 |
Zeno` |
it's not a style per se... poor choice of words |
07:31 |
RealBadAngel |
like curly brackets for one liners |
07:31 |
RealBadAngel |
but in this case youre right, it executes slower |
07:32 |
Zeno` |
but I read C code 12 hours a day some days and I don't "read" it... I scan the flow of it, and ... I think you understand |
07:33 |
Zeno` |
other than that it's very cool code :) |
07:33 |
RealBadAngel |
thx |
07:35 |
RealBadAngel |
when i have my latest code merged i will fix those ifs. i dont like having two open working branches |
07:36 |
VanessaE |
speaking of latest code |
07:36 |
VanessaE |
when? :) |
07:38 |
Zeno` |
when it's done probably heh |
07:38 |
RealBadAngel |
its rdy |
07:39 |
RealBadAngel |
just SN raised curly brackets problem |
07:39 |
RealBadAngel |
thats why i mentioned it |
07:40 |
RealBadAngel |
SN spotted one "if" without brackets in my commit, so: |
07:40 |
RealBadAngel |
<RealBadAngel> ShadowNinja, so shall i edit whole shader.cpp or what? |
07:40 |
RealBadAngel |
<RealBadAngel> in this very file theres no single example of using curly brackets for one liners... |
07:40 |
RealBadAngel |
<RealBadAngel> well, i have counted it. 29 times {} were not used for single line, 4 times there were used |
07:40 |
RealBadAngel |
<RealBadAngel> ShadowNinja, so what are we going to do with it? |
07:40 |
Zeno` |
hehe... age old issue |
07:40 |
VanessaE |
heh |
07:40 |
Zeno` |
personally I don't use {} for one liners |
07:41 |
Zeno` |
*shrug* |
07:41 |
VanessaE |
well I guess since you've kinda adopted the shaders code, you get to rewrite it :) |
07:42 |
Zeno` |
RealBadAngel, just something I'd like to clarify. I don't consider stuff like that "style" but formatting. |
07:42 |
Zeno` |
But I'm ol |
07:42 |
Zeno` |
old |
07:42 |
RealBadAngel |
but definitely i wont do that with commit that just touches the file and several others |
07:43 |
RealBadAngel |
i wasnt using brackets for one liners, for me they make a mess in code |
07:44 |
Zeno` |
for me as well... I don't even use brackets for nested loops |
07:44 |
Zeno` |
drives some people crazy |
07:44 |
VanessaE |
people don't care much for my coding style either :) |
07:45 |
VanessaE |
(at least as it applies to Lua) |
07:45 |
Zeno` |
yeah, that's 'cause your style suck VE |
07:45 |
Zeno` |
heheh just kidding |
07:46 |
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07:46 |
VanessaE |
:P |
07:47 |
RealBadAngel |
https://github.com/minetest/minetest/pull/1303 |
07:48 |
RealBadAngel |
^^ rdy to push, so i think it will be merged soon |
07:49 |
VanessaE |
inb4 proller complains that it's 2000 lines of useless code and spacing changes et al. :) |
07:50 |
RealBadAngel |
hehehe |
07:50 |
RealBadAngel |
https://github.com/RealBadAngel/minetest/blob/shaders_unite/client/shaders/nodes_shader/opengl_vertex.glsl |
07:51 |
Zeno` |
wait... new shaders are being worked on? |
07:51 |
VanessaE |
yes |
07:51 |
Zeno` |
oh gosh |
07:51 |
Zeno` |
now that I cannot wait for :) |
07:51 |
VanessaE |
faster, more efficient shader code |
07:51 |
RealBadAngel |
compare that - one source shader for all the nodes, to 5 separate shaders, my most of code copypasted |
07:51 |
VanessaE |
RealBadAngel: can you add a tweak here to make each side of the cubes a slightly different brightness? |
07:51 |
RealBadAngel |
-"my" |
07:51 |
VanessaE |
or make them track the sun position maybe? |
07:53 |
RealBadAngel |
Zeno' you wont see the difference, maybe just in FPS, all that are engine changes to allow new things |
07:53 |
VanessaE |
or just leave that for a later revision I guess |
07:53 |
Zeno` |
oh, so no tinted light? :( |
07:53 |
RealBadAngel |
like separate shaders for water surface, lava surface or any kind of tile |
07:54 |
RealBadAngel |
light, rendering buffers will come after that |
07:54 |
Zeno` |
so it's at least being thought about? |
07:55 |
RealBadAngel |
most of the code is rdy |
07:55 |
Calinou |
<VanessaE> RealBadAngel: can you add a tweak here to make each side of the cubes a slightly different brightness? |
07:55 |
Calinou |
please do that |
07:55 |
Calinou |
we have topside brightening only currently |
07:56 |
VanessaE |
e.g. north sides are brighter than south sides, east/west sides follow the sun |
07:56 |
Calinou |
some of the sides should be brightened or darkened a bit (± 10 % at most) |
07:56 |
RealBadAngel |
theres no need for imho, light will do that |
07:56 |
Calinou |
following the sun is quite secondary here, don't bother |
07:56 |
Calinou |
RealBadAngel, wrong |
07:57 |
RealBadAngel |
why? |
07:57 |
VanessaE |
Calinou: well follow the sun later on then, but even just a different brightness level for each face direction would be nice, and even if it's only a 5% difference |
07:57 |
Calinou |
https://cdn.mediacru.sh/NeiRgilgFa-6.jpg |
07:57 |
Calinou |
have fun distinguishing the stone sides |
07:58 |
Calinou |
oh also: it would be nice if someone changed the light levels to make the light attenuation actually realistic |
07:58 |
Calinou |
like it was in 0.3.x |
07:58 |
RealBadAngel |
turn on bumpmapping |
07:58 |
Calinou |
currently it only looks good with low light levels |
07:58 |
RealBadAngel |
it will help |
07:58 |
Calinou |
that's not a solution |
07:58 |
Calinou |
many people don't want to use or can't use bumpmapping |
07:59 |
Calinou |
it doesn't help anyway 8) |
07:59 |
VanessaE |
Calinou: the problem you're seeing is that the light doesn't map "around" the corners of the blocks right |
07:59 |
VanessaE |
light bleeds over the side of a block when it shouldn't, etc. |
07:59 |
VanessaE |
(also, I hate those torches :P ) |
08:00 |
Calinou |
VanessaE, changing sides' brightness would help a bit on that aspect |
08:00 |
VanessaE |
yep, it would |
08:00 |
Calinou |
in addition to fixing light attenuation |
08:00 |
Calinou |
VanessaE, you can see these torches from all sides ;) they're not hard to texture, but you need 3 textures (but they all use the same one) |
08:00 |
Calinou |
default torches are invisible from some angles |
08:01 |
RealBadAngel |
http://i.imgur.com/utoJ0KN.png |
08:02 |
RealBadAngel |
take a look at shadows on stone |
08:02 |
Calinou |
what about the sides? |
08:02 |
Calinou |
the top face is fine, since long time ago |
08:03 |
VanessaE |
RealBadAngel: humor us. try adding a small variation to the lighting of the nodes' sides, just real quickj |
08:03 |
Calinou |
also, some people don't use smooth lighting: it's even harder for them |
08:03 |
VanessaE |
quick* |
08:03 |
VanessaE |
I mean, right now |
08:03 |
VanessaE |
do it. |
08:03 |
RealBadAngel |
hehe |
08:03 |
VanessaE |
without the bumped shader |
08:03 |
VanessaE |
see what it looks like |
08:03 |
Calinou |
that can be done in GLSL only I think, don't need to recompile the game |
08:03 |
Calinou |
for light attenuation, however, you need to change variables in C++ code |
08:05 |
VanessaE |
also one irritation that I wish someone would PLEASE FIX is the lighting of nodeboxes |
08:05 |
VanessaE |
darkrose fixed this in minetest classic already |
08:05 |
VanessaE |
long ago |
08:06 |
Calinou |
they're darker (not so hard to fix?) and don't support smooth lighting (much harder to fix) |
08:06 |
Calinou |
they're OK if you use sunlight_propagates = true |
08:06 |
VanessaE |
yeah |
08:07 |
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08:08 |
VanessaE |
this kind of stuff is why I complain that the client is not being given all the attention that it needs |
08:08 |
VanessaE |
users see these things. |
08:08 |
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08:08 |
VanessaE |
hey kaeza. |
08:15 |
RealBadAngel |
http://i.imgur.com/E9c6Put.jpg |
08:16 |
RealBadAngel |
you mean something like that? |
08:16 |
VanessaE |
yes! |
08:16 |
VanessaE |
but not so drastic |
08:16 |
VanessaE |
what's your variance now? |
08:16 |
RealBadAngel |
its not linear, hard to say |
08:18 |
VanessaE |
well I mean 5%, 10%? |
08:19 |
RealBadAngel |
the light passed from engine is in colour, its is powered, times 0.1, squared |
08:20 |
RealBadAngel |
before to make side tiles darker than top 0.6 was used |
08:21 |
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08:22 |
VanessaE |
Calinou: sunlight_propagates set to true does nothing for the brightness of a nodebox if it's also being used as a light source :( |
08:23 |
VanessaE |
RealBadAngel: I'd say use half the strength you used here |
08:23 |
VanessaE |
and half of that much for the other sides |
08:24 |
Calinou |
the thing RealBadAngel made is much nicer, but too intense |
08:24 |
VanessaE |
agree |
08:24 |
Calinou |
you should change two sides, not just one |
08:24 |
Calinou |
ideally, all 4 sides should have different brightness |
08:25 |
VanessaE |
make the bottom as dark as that left side is |
08:25 |
RealBadAngel |
http://i.imgur.com/HGI7wlr.png |
08:25 |
Calinou |
eg. + 10 % for front, + 5 % for left, - 5 % for right, - 5 % for back |
08:25 |
VanessaE |
RealBadAngel: can we see that screenie without the bumpmap? |
08:25 |
RealBadAngel |
sure |
08:27 |
RealBadAngel |
http://i.imgur.com/WyvyqX5.png |
08:27 |
* Calinou |
is adding server-side xray to Carbone, for testing |
08:27 |
Calinou |
needs server restart, though |
08:27 |
Calinou |
but works well and lag-free |
08:27 |
RealBadAngel |
Calinou, ^^ |
08:27 |
VanessaE |
RealBadAngel: that's nice. looks good, subtle. |
08:28 |
Calinou |
looks good |
08:28 |
Calinou |
pretty subtle though |
08:28 |
Calinou |
I'd like an exterior screenshot |
08:28 |
Calinou |
with the setting you currently have |
08:28 |
VanessaE |
yeah, let's see that grassy landscape from earlier |
08:28 |
VanessaE |
(the one with the lone brick) |
08:28 |
RealBadAngel |
pairs WE, NS have same brightness, top is most bright, bottom most dark |
08:30 |
Calinou |
how about slightly different brightness for W and E, and N and S? just a few % |
08:31 |
RealBadAngel |
http://i.imgur.com/3yTowTn.jpg |
08:31 |
Calinou |
to not make it look like the light comes from a perfect 45 ° angle |
08:31 |
Calinou |
this looks good; but should be a tiny bit more intense |
08:32 |
RealBadAngel |
more noticeable difference between pairs? |
08:32 |
VanessaE |
RealBadAngel: make that left side just a touch more intense yeah |
08:32 |
VanessaE |
darken it by maybe 1 or 2 percent |
08:32 |
Calinou |
yeah, slightly more |
08:33 |
Calinou |
how can I make coal ore semi-transparent without using a separate texture? |
08:33 |
VanessaE |
Calinou: how do you mean?> |
08:34 |
Calinou |
I'd like to have a transparent node, but alpha = 128 doesn't work (even if used with use_texture_alpha = true) |
08:34 |
VanessaE |
oh, yeah |
08:34 |
VanessaE |
there's only one way to do taht |
08:34 |
VanessaE |
that* |
08:35 |
Calinou |
glasslike drawtype doesn't work, but darkens coal ores |
08:35 |
VanessaE |
in gimp, stack the top image on top of the image it'll appear on in the game, e.g. coal above stone |
08:36 |
VanessaE |
on the coal layer, select by color, the transparency area |
08:36 |
VanessaE |
switch to the stone layer |
08:36 |
VanessaE |
press delete |
08:36 |
VanessaE |
layers -> merge layers |
08:36 |
Calinou |
good idea, I could set the texture to use only mineral overlay |
08:36 |
Calinou |
and no stone |
08:36 |
VanessaE |
the result will be coal with a hint of stone surrounding the veins |
08:36 |
VanessaE |
then threshold alpha -> 128 |
08:36 |
VanessaE |
and save the result |
08:37 |
VanessaE |
that's how I got the grass to smoothly blend with the dirt on HDX's dirt_with_grass side texture |
08:37 |
VanessaE |
it was either that or stack grass over dirt and hit flatten. |
08:38 |
VanessaE |
(but doing that would have meant the grass side texture would not be able to appear on top of anything else but dirt) |
08:39 |
RealBadAngel |
http://i.imgur.com/MNObIGE.jpg |
08:39 |
Calinou |
made all other ores use a similar system (hide stone) too |
08:39 |
Calinou |
looks good and uncluttered |
08:40 |
Calinou |
very nice, RealBadAngel |
08:40 |
VanessaE |
RealBadAngel: nice indeed |
08:40 |
VanessaE |
very MC-alike ;) |
08:40 |
RealBadAngel |
it was very easy to achieve, pickin tile is already present in shaders, it is used to calculate tangents and binormals |
08:41 |
VanessaE |
Jordach will love you :D |
08:44 |
Calinou |
“Code cleanup; renewed wooden tool and sword textures; play a sound when shearing sheep and give a copper coin. Added a server-side setting to make common nodes invisible, for testing ore generation. Wooden tools are now as resistant as stone tools.†|
08:47 |
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08:47 |
Calinou |
I made a new lighting table |
08:47 |
Calinou |
linear, but seems to look good |
08:48 |
VanessaE |
screenshot of the result? :) |
08:49 |
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08:49 |
Calinou |
http://paste.ubuntu.com/7632671/ |
08:49 |
Calinou |
beginning of light.cpp |
08:49 |
Calinou |
(added some comments too) |
08:50 |
VanessaE |
what was it before? |
08:50 |
VanessaE |
*looks at src* |
08:50 |
VanessaE |
what the..? |
08:50 |
VanessaE |
who...I don't even |
08:51 |
VanessaE |
what? |
08:51 |
Calinou |
there are many settings available, the first one is used |
08:51 |
Calinou |
https://cdn.mediacru.sh/Ee94Zqe9Dwrc.jpg |
08:51 |
Calinou |
important note: these were Carbone torches, which emit light level 14 instead of 13 |
08:51 |
Calinou |
on my screen, I can't see anything in full darkness, so the fact light goes quite far away is a good thing. |
08:51 |
Calinou |
a realistic one too |
08:51 |
VanessaE |
looks like they need to be taken down a notch |
08:51 |
Calinou |
I'll test with lowered torch brightness |
08:52 |
Calinou |
but I'll only push such a brightness if my light table gets in the default game, as it's hardcoded |
08:52 |
VanessaE |
I'm looking at the original source at the moment |
08:52 |
VanessaE |
who the hell wrote this? |
08:52 |
VanessaE |
what kind of high was c55 on when he wrote this table? |
08:53 |
Calinou |
12: https://cdn.mediacru.sh/QU8yiXk2_VjN.jpg |
08:53 |
VanessaE |
try with 11 |
08:53 |
Calinou |
I have to go quickly, so not for now, sorry |
08:53 |
Calinou |
bye |
08:53 |
VanessaE |
ok |
08:53 |
Calinou |
feel free to use that table and try around ;) |
08:53 |
Calinou |
to calculate table, I just did (n / 15) * 255 where n is the light level |
08:54 |
Calinou |
oh, look at sunrise too, it's pretty with that table |
09:01 |
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09:02 |
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09:02 |
k4list4 |
anyone here with experience compiling from source under vs2010? |
09:03 |
k4list4 |
running into a problem with ambigous swap definition relating to TEMPLATE FUNCTION _Swap_adl, only error in compilation :( |
09:05 |
VanessaE |
not I, sorry |
09:05 |
VanessaE |
Linux only, here. |
09:06 |
k4list4 |
dang i searched the forum/google, doesnt seem to be many msvc devs |
09:07 |
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09:07 |
VanessaE |
just hang around for a while |
09:07 |
VanessaE |
someone will be around sooner or later :) |
09:09 |
k4list4 |
will do =) |
09:09 |
diemartin |
BlockMen should be on anytime now (IIRC he uses MSVC) |
09:09 |
diemartin |
also, hi all |
09:10 |
k4list4 |
oh fantastic ill keep an eye out :), and hi ! :D |
09:10 |
VanessaE |
mornin' kaeza |
09:10 |
k4list4 |
I've been trying to get polyvox/ogre3d to work but am getting a little stumped on the shader side of things, found this project and thought it might save me a heap of time |
09:10 |
k4list4 |
and hiya kaeza :D |
09:10 |
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09:11 |
VanessaE |
RealBadAngel: done yet? ;) |
09:11 |
kaeza |
ogre3d? pfft! use plain OpenGL! |
09:11 |
* kaeza |
runs |
09:12 |
VanessaE |
haha |
09:12 |
k4list4 |
hehe ogre has some nice built in stuff ;D i did start with opengl for my first engine |
09:12 |
k4list4 |
now im trying to work out if i'll successfully get Triplanar Texturing which I have no experience with working within 3 days or just to go with minetest ;D |
09:13 |
k4list4 |
< hates shaders :P |
09:13 |
* kaeza |
never actually played around with OpenGL |
09:13 |
VanessaE |
RealBadAngel is the shader expert here |
09:13 |
kaeza |
only stuff I do is 2(.5)D :D |
09:14 |
* kaeza |
hugs Allegro; gtfo SDL |
09:15 |
k4list4 |
all i know is you use triplanar texturing to place textures onto extracted faces...but theres a lot of learning there hehe, damn deadlines getting me freaked, need to have a level editor out to this designer in 16 days...*shudder* |
09:15 |
k4list4 |
16 hour coding days ftw though, ill get there ;) |
09:16 |
kaeza |
heh |
09:17 |
k4list4 |
downloading mingw32, fingers crossed I can get it to compile what vs2010 cant :/ |
09:19 |
|
proller joined #minetest |
09:32 |
|
Calinou joined #minetest |
09:33 |
Calinou |
I'll try light_source = 11 with torches and the new light tablr |
09:34 |
VanessaE |
wb |
09:35 |
VanessaE |
how hard would it be to allow a mod to specify that lighting table at runtime? |
09:37 |
|
Jousway joined #minetest |
09:37 |
Calinou |
I guess it only needs some Lua API stuff for that |
09:37 |
Calinou |
I'm uploading some screenshots |
09:37 |
VanessaE |
ok |
09:37 |
VanessaE |
seems like that might be a good candidate for an API call then |
09:38 |
VanessaE |
it would need a protocol bump though |
09:38 |
VanessaE |
since it's client-side |
09:38 |
Calinou |
I'd still like my table to be default, it looks so much better :P would be great along with the block light changes (sides darkened) |
09:39 |
Calinou |
https://cdn.mediacru.sh/MqsGIMhz15uX.jpg | https://cdn.mediacru.sh/o6c24kBSejXw.jpg | https://cdn.mediacru.sh/J7SWtbFaRXrT.jpg | https://cdn.mediacru.sh/Ihn1-fbbsekP.jpg |
09:39 |
Calinou |
light_source 11 torches |
09:39 |
Calinou |
light attenuation in caves is now scary again ;) |
09:40 |
VanessaE |
that looks good |
09:42 |
Calinou |
sunrise (5 screenshots, with varying time of day): https://mediacru.sh/9f19a7deff7f |
09:43 |
VanessaE |
oh that looks nice |
09:44 |
Calinou |
another upside is that high light levels look brighter; this way, super glow glass is much better now, it's actually bright |
09:46 |
Calinou |
sadly, night time is pretty dark; I guess another C++ change could make it a tad brighter |
09:47 |
VanessaE |
make the table log-based |
09:48 |
VanessaE |
well or whatever the function woul dbe |
09:48 |
VanessaE |
instead of e.g. 5 10 15 20 you might have 10 16 18 20 |
09:49 |
VanessaE |
(but more finely graduated than that) |
09:49 |
Calinou |
I'd rather have brighter moonlight |
09:50 |
VanessaE |
oh right |
09:50 |
VanessaE |
the base nighttime brightness |
09:50 |
VanessaE |
didn't think of it from that point |
09:51 |
Calinou |
after that tweak, lighting should be good… then I hope it'll be pushed into default game |
09:51 |
Calinou |
celeron55 would probably die seeing that light table though |
09:51 |
Calinou |
:D |
09:51 |
VanessaE |
haha |
09:51 |
VanessaE |
well be probably coded that .... travesty that was there before :D |
09:52 |
|
LazyJ joined #minetest |
09:57 |
Calinou |
trying to tweak light table a bit |
09:59 |
VanessaE |
you DO realize that you're gonna have to harass the core devs to get that change accepted, right? :P |
10:00 |
Calinou |
yes :/ |
10:00 |
VanessaE |
ok, just making sure :) |
10:00 |
Calinou |
which is sad because the current light table is ugly |
10:00 |
VanessaE |
yeah |
10:00 |
Calinou |
torches suddenly attenuate for no reason |
10:01 |
VanessaE |
homedecor's lighting doesn't exactly light up a room well either |
10:01 |
VanessaE |
and it's at LIGHT_MAX on the thick ones I think |
10:04 |
Calinou |
that's the other problem with current table |
10:05 |
Calinou |
I'll submit an issue |
10:05 |
VanessaE |
I look forward to it |
10:05 |
* VanessaE |
pokes RealBadAngel |
10:07 |
VanessaE |
RealBadAngel: can you check and if necessary, re-fix the lighting issue on lava source vs flowing? sources are brighter/higher contrast in mainline (have been for a while; your fix some time ago somehow got undone) |
10:07 |
VanessaE |
brighter than flowing I mean. |
10:07 |
VanessaE |
sometimes I think the whole damn lighting system needs to be ripped out and rewritten from scratch. |
10:08 |
Calinou |
u8 light_decode_table[LIGHT_MAX+1] = |
10:08 |
Calinou |
{ |
10:08 |
Calinou |
17, // 1 |
10:08 |
Calinou |
34, // 2 |
10:08 |
Calinou |
51, // 3 |
10:08 |
Calinou |
68, // 4 |
10:08 |
Calinou |
85, // 5 |
10:08 |
Calinou |
https://github.com/minetest/minetest/issues/1362 |
10:08 |
Calinou |
/flushq saved the day |
10:08 |
VanessaE |
heh |
10:09 |
|
Hirato_ joined #minetest |
10:10 |
VanessaE |
Calinou: you probably should specify in your issue what file and where in that file the table belongs. |
10:10 |
Calinou |
done |
10:11 |
VanessaE |
seems good to me |
10:13 |
VanessaE |
now the fun part - getting the devs to merge that. |
10:14 |
|
Hirato__ joined #minetest |
10:14 |
|
SylvieLorxu joined #minetest |
10:15 |
VanessaE |
homedecor's glowlights will need some small changes. probably level 14 for the thick lights, 13 for the thin ones, 12 for the small cubes |
10:15 |
VanessaE |
torches should be even dimmer, maybe 10 on the new tablew |
10:15 |
VanessaE |
-w |
10:15 |
Calinou |
super glow glass looks fine with 14, glow glass could be reduced to just 9; torches to 11 |
10:15 |
Calinou |
light is fine with 14 |
10:15 |
Calinou |
lava* |
10:16 |
|
jp___ joined #minetest |
10:16 |
VanessaE |
I dunno, lava doesn't really glow ALL that bright in real life, about as much as good, bright torch. maybe 12? |
10:17 |
Calinou |
14 keeps the lava rooms' ceilings lit |
10:17 |
Calinou |
it has a nice effect |
10:18 |
VanessaE |
ok |
10:18 |
Calinou |
talking about lighting… flowing liquids are darker than sources :( |
10:18 |
Calinou |
very ugly on lava |
10:18 |
VanessaE |
trying to keep a balance between torches, lava, moreblocks' [super ]glow glass, and home decor's lighting |
10:18 |
VanessaE |
Calinou: yeah, I just mentioned that above. |
10:19 |
kaeza |
liquid sources created by putting two sources with air between is also lighter than sources placed by hand |
10:20 |
kaeza |
s/is/are |
10:20 |
VanessaE |
I think I'll go to bed now before these lighting bugs piss me off too much :P |
10:21 |
Calinou |
night VanessaE |
10:21 |
VanessaE |
night :) |
10:21 |
kaeza |
night :) |
10:22 |
kaeza |
wiki has not seen much activity lately... |
10:22 |
Calinou |
was flying around in cave, I see DM, stop moving, the DM shoots fireball and kills me |
10:22 |
Calinou |
kaeza, did you see my light changes? what do you think? |
10:23 |
Calinou |
https://github.com/minetest/minetest/issues/1362 |
10:23 |
jp___ |
The links for 'Mods' and 'Texture Packs' on the mainpage are dead (except for 'Popular') : http://minetest.net/ |
10:24 |
kaeza |
Calinou, looks good |
10:25 |
Calinou |
showing your support in the issue could help a bit, maybe; you could contribute with more examples (before / after comparison) |
10:47 |
|
Megaf joined #minetest |
10:49 |
Megaf |
Hi everyone |
10:49 |
jp___ |
Hi Megaf ;) |
10:51 |
Amaz |
jp__: Should I delete the map from my post in the NYC thread? |
10:53 |
jp___ |
If you want, yes... |
10:53 |
jp___ |
Thanks again ;) |
10:53 |
Amaz |
Seems pointless to reapat the map twice. |
10:53 |
Amaz |
No problem! |
10:53 |
Amaz |
Glad I could help! |
10:54 |
jp___ |
Yes, I added your map on top. |
10:54 |
Amaz |
I saw! |
10:54 |
k4list4 |
I need to summon Blockmen...come forth ;D |
10:55 |
k4list4 |
or if anyone else has visual studio compilation experience with minetest let me kno :) |
10:55 |
Amaz |
Great work on the map! |
10:56 |
jp___ |
Thanks very much. I hope your enjoyed the visit ;) |
10:56 |
Amaz |
I did! |
10:56 |
jp___ |
All is not perfect, but I did my best... |
10:57 |
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ecutruin joined #minetest |
10:57 |
jp___ |
I tried to extract all the city in a schem file, but it doesn't work : too big. MT crashed. |
10:58 |
Amaz |
Right. It is rather large! |
10:58 |
Amaz |
I love the cathedral! |
10:59 |
jp___ |
My greatest honor would be that a server includes the NY city. |
11:00 |
Amaz |
That would be awesome. |
11:00 |
jp___ |
Next project : Fantasia ;) |
11:00 |
jp___ |
A map with relief. |
11:00 |
Amaz |
What does that involve? |
11:01 |
Amaz |
If you need any more maps making, just let me know! |
11:01 |
Amaz |
I'm more than happy to do them. |
11:01 |
jp___ |
I will integrate all these fantasy projects in a world : https://forum.minetest.net/viewtopic.php?f=12&t=9440 |
11:02 |
Amaz |
Awesome! |
11:02 |
jp___ |
But this world will not be flat as NYC... |
11:02 |
jp___ |
It will be more difficult... |
11:03 |
Amaz |
Right. |
11:03 |
jp___ |
I will use a Paramat's mapgen. |
11:03 |
Amaz |
It is a shame (In certain ways!) about the MC map height limit. |
11:04 |
k4list4 |
it's more of a technological barrier than design choice |
11:04 |
k4list4 |
thats waht you get for coding in java ;) |
11:04 |
jp___ |
Yes, because of the Java |
11:04 |
jp___ |
ah too late |
11:04 |
k4list4 |
hehehe |
11:05 |
Amaz |
Yeah! 62,000 node cube FTW! |
11:09 |
|
PilzAdam joined #minetest |
11:09 |
k4list4 |
oo plizadam you might know how to compile in vs2010? |
11:10 |
k4list4 |
running into a problem with ambigous swap definition relating to TEMPLATE FUNCTION _Swap_adl, only error in compilation |
11:10 |
|
ImQ009 joined #minetest |
11:10 |
|
Drae joined #minetest |
11:11 |
k4list4 |
I *think* it's because the source uses SWAP as a function declaration but might be wrong |
11:12 |
Drae |
Hi guys :p |
11:14 |
|
Pest joined #minetest |
11:18 |
|
tredory joined #minetest |
11:20 |
|
jp___ left #minetest |
11:25 |
Drae |
Anyone? |
11:25 |
Megaf |
weird, seems like I can't access any of the cloudflare sites or sites that use cloudflare |
11:26 |
Megaf |
# ping cloudflare.com |
11:26 |
Megaf |
ping: unknown host cloudflare.com |
11:26 |
Drae |
Try rebooting your networking system. |
11:27 |
Megaf |
I did already, And changed DNS to OpenDNS |
11:27 |
Megaf |
with OpenDNS some websites will open now |
11:27 |
Megaf |
but most wont |
11:27 |
Megaf |
weird |
11:27 |
|
Transfusion joined #minetest |
11:27 |
Drae |
Have you tried simply refreshing the page? |
11:28 |
Megaf |
yes... |
11:28 |
Megaf |
even my ISP website wont open here |
11:28 |
Megaf |
http://www.gvt.com.br/ |
11:29 |
Megaf |
and their competitor works with no problems |
11:29 |
Megaf |
that's really weird |
11:29 |
Megaf |
http://www.oi.com.br |
11:29 |
Drae |
Have you considered disconnecting and reconnecting you Internet and or wi-fi? |
11:30 |
Drae |
*your |
11:30 |
Megaf |
Drae; wont you suggests to reboot my system too? |
11:30 |
Megaf |
:) |
11:31 |
Drae |
That would be a good idea. I am just suggesting the things I have used. |
11:31 |
Megaf |
no computer on my network will open website properly |
11:31 |
Megaf |
tried Linux and Mac |
11:31 |
Megaf |
Safari will just say "You are no connected to the Internet" |
11:32 |
Megaf |
Iceweasel say, "Iceweasel can't find the server at twitter.com" |
11:32 |
Megaf |
but as you can see, I'm here |
11:32 |
Drae |
Try disconnecting and reconnecting Internet. |
11:33 |
Megaf |
Drae; did that, did no solve the problem, and before changing DNS e wouldnt even connect to freenode |
11:33 |
Megaf |
!up megaf.minetest.info 30003 |
11:33 |
MinetestBot |
megaf.minetest.info:30003 seems to be down |
11:33 |
Megaf |
oh dear |
11:36 |
Drae |
Have you been running your network non-stop? |
11:36 |
Megaf |
I got torrents running |
11:36 |
Megaf |
let me see that |
11:40 |
Drae |
Maybe you should just wait for at least 1-3 days to give your network a chance to cool down. |
11:41 |
kaeza |
dude... what |
11:41 |
|
bas080 joined #minetest |
11:41 |
Megaf |
I will give it 5 minutes, brb |
11:42 |
Drae |
Megaf's network isn't working. |
11:44 |
Drae |
Kaeza do you know when the last time Chubba was on is? |
11:47 |
kaeza |
no |
11:48 |
Amaz |
Drae: !seen Chubba (A bit unreliable sometimes!) |
11:49 |
Drae |
!seen ChubbaBubba |
11:49 |
MinetestBot |
Drae: Sorry, I haven't seen chubbabubba around. |
11:50 |
Drae |
That's what happens. |
11:50 |
kaeza |
that's because ChubbaBubba was never here |
11:53 |
Drae |
How do I connect to this server with IRCcloud? |
11:56 |
kaeza |
dunno, but you can use kiwiirc: https://kiwiirc.com/client/irc.inchra.net:+6697/#minetest |
11:57 |
Drae |
KiwiIRC isn, |
11:58 |
Drae |
*isnt working is it? |
11:58 |
|
Jordach joined #minetest |
11:59 |
kaeza |
... |
11:59 |
|
Drake joined #minetest |
11:59 |
* Jordach |
wonders why SASL takes longer to login into freenode |
11:59 |
Jordach |
[12:56:40] [wilhelm.freenode.net] *** Found your hostname | [12:57:34] * Connection failure: The remote host closed the connection |
12:00 |
Guest79039 |
Wait what?!? |
12:00 |
Guest79039 |
What happened? |
12:01 |
kaeza |
? |
12:02 |
Guest79039 |
Kaeza it's me Drae. I logged in as Drake and this happened |
12:02 |
Jordach |
/nick Drae |
12:02 |
Guest79039 |
Do you know why? |
12:02 |
Jordach |
that'll put you back to normal :P |
12:02 |
Jordach |
Guest79039, someone on this network owns that nick |
12:02 |
kaeza |
yes, "Drake" is registered |
12:02 |
Jordach |
ninja'd |
12:03 |
kaeza |
:< |
12:03 |
Guest79039 |
Oh. Dang but drake is my name. |
12:04 |
* kaeza |
wonders... |
12:04 |
kaeza |
* diego :Nickname is already in use. :< |
12:05 |
|
Drae joined #minetest |
12:07 |
Drae |
Je m'ennuie Chubba tellement;( |
12:12 |
|
Megaf joined #minetest |
12:12 |
Jordach |
Drae, use InchraNet, not Freenode |
12:14 |
|
asie joined #minetest |
12:18 |
Drae |
Je mlle Chubba. Je jamias voulait qu'elle. |
12:23 |
Drae |
Jordach avez-vous miss Chubba ? |
12:33 |
|
Tux[Qyou] joined #minetest |
12:33 |
PilzAdam |
Drae, please write english in this channel |
12:34 |
Amaz |
Is gsmapper not going to be added to Minetest? |
12:37 |
k4list4 |
Hey PilzAdam, did you know anything about that error I'm having compiling? |
12:38 |
PilzAdam |
k4list4, hm? |
12:38 |
k4list4 |
Ah I sent you a msg awhile ago but ill repeat because im outta luck with everyone being on linux hehe |
12:38 |
k4list4 |
Trying to compile on vs2010 but running into an error with ambigious call to overloaded function: swap |
12:39 |
k4list4 |
(In reference to Utility(read-only) TEMPLATE FUNCTION _Swap_adl) |
12:40 |
PilzAdam |
I havent compiled Minetest on msvc yet |
12:40 |
k4list4 |
Ah darn I saw you posting in a thread about it and had my fingers crossed |
12:41 |
PilzAdam |
ask BlockMen or xyz |
12:41 |
k4list4 |
ok ill keep an eye out for them both :) |
12:42 |
Jordach |
PilzAdam, your post now reflects 91 posts to go |
12:43 |
kaeza |
^ needs to get a life |
12:43 |
k4list4 |
lol |
12:43 |
kaeza |
(both of them actually) |
12:44 |
* kaeza |
gallops away |
12:46 |
|
Ghant__ibn_Itd joined #minetest |
12:52 |
|
Drae joined #minetest |
12:53 |
Megaf |
well, my network is working now, I changed DNSs to OpenDNS AND Google DNS |
12:55 |
Megaf |
!up megaf.minetest.info 30003 |
12:55 |
MinetestBot |
megaf.minetest.info:30003 seems to be down |
12:55 |
Megaf |
well, it is on |
12:55 |
Megaf |
ops |
12:55 |
Megaf |
!up minetest.megaf.info 30003 |
12:55 |
|
PenguinDad joined #minetest |
12:55 |
MinetestBot |
minetest.megaf.info:30003 seems to be down |
12:55 |
Megaf |
liar |
12:55 |
Megaf |
!ping minetest.megaf.info |
12:55 |
Jordach |
ping doesn't do that :) |
12:56 |
PenguinDad |
~ping |
12:56 |
* Jordach |
resyncs his dropbox stuff |
12:56 |
Drae |
!up minetest.megaf, |
12:56 |
MinetestBot |
minetest.megaf,:30000 seems to be down |
12:56 |
Megaf |
!up 177.156.60.64 30003 |
12:56 |
MinetestBot |
177.156.60.64:30003 is up (227ms) |
12:56 |
Megaf |
there you go |
12:56 |
Megaf |
my ISP is having some serious DNS issues today |
12:56 |
Drae |
:D yay |
12:57 |
Jordach |
Megaf, internet DNS has always been slow and shitty |
12:58 |
Megaf |
as work around I'm commeting this line #server_address = minetest.megaf.info |
12:58 |
PenguinDad |
!c """l""" + """ol""" * 3 |
12:58 |
MinetestBot |
'lololol' |
12:58 |
Jordach |
procedurally generated words :D |
12:59 |
Megaf |
!c 3+3 |
12:59 |
Megaf |
!c 3+3 |
12:59 |
MinetestBot |
6 |
12:59 |
Megaf |
!c Ho+me |
12:59 |
MinetestBot |
NameError: name 'Ho' is not defined |
12:59 |
Megaf |
!c "Ho"+"me" |
12:59 |
MinetestBot |
'Home' |
12:59 |
Megaf |
lol |
12:59 |
PilzAdam |
!ignore Megaf |
12:59 |
MinetestBot |
PilzAdam: 'Megaf' added to ignore list. |
12:59 |
Megaf |
lhey |
13:00 |
Jordach |
!unignore Megaf |
13:00 |
MinetestBot |
Jordach: 'Megaf' removed from ignore list. |
13:00 |
Jordach |
dat lag :3 |
13:00 |
Megaf |
Jordach; Lots of lag here too |
13:01 |
Megaf |
* Received CTCP-PING answer from ChanServ with 303 milliseconds round trip time |
13:01 |
Megaf |
Not from chanserv |
13:02 |
Drae |
Ooper bored |
13:03 |
Megaf |
!up 177.156.60.64 30003 |
13:03 |
MinetestBot |
177.156.60.64:30003 is up (227ms) |
13:04 |
Megaf |
hm, is there nything like //replace groups:tree? |
13:05 |
Jordach |
Megaf, no |
13:05 |
Jordach |
groups aren't nodes |
13:07 |
Megaf |
I'm trying to figure out the node name of giant seqoia trunk |
13:07 |
Megaf |
moretrees:sequoia_trunk :) |
13:11 |
Drae |
I bored |
13:12 |
Drae |
He mlle Chubba ;( |
13:13 |
Drae |
*Je |
13:13 |
|
Tuxedo[Qyou] joined #minetest |
13:14 |
|
Drae joined #minetest |
13:15 |
Drae |
Je amour Chubba. |
13:16 |
* kaeza |
smells someone putting on his kicking boots |
13:17 |
PilzAdam |
!op kaeza |
13:17 |
Drae |
Kicking :D |
13:17 |
kaeza |
shall I? |
13:18 |
Drae |
I like kicking walls:) |
13:18 |
|
Drae was kicked by kaeza: Hello, wall! |
13:19 |
|
Drae joined #minetest |
13:20 |
PenguinDad |
!c """kick! """ * 5 |
13:20 |
MinetestBot |
'kick! kick! kick! kick! kick! ' |
13:20 |
Drae |
YAY I'm a wall!!!!!!! |
13:20 |
kaeza |
!c __import__('os') |
13:20 |
MinetestBot |
kaeza: Sorry, but no double underscores. |
13:20 |
kaeza |
:< |
13:21 |
Jordach |
Drae, http://webchat.inchra.net/#minetest is the link you want |
13:21 |
Jordach |
and goddamn BOOKMARK IT |
13:21 |
PenguinDad |
!c _import_('os') |
13:21 |
MinetestBot |
NameError: name '_import_' is not defined |
13:21 |
PenguinDad |
:( |
13:23 |
Drae |
Jordach that Link doesn't work :/ |
13:24 |
|
Tux[Qyou] joined #minetest |
13:25 |
kaeza |
this one does: https://kiwiirc.com/client/irc.inchra.net:+6697/#minetest |
13:25 |
Jordach |
Drae, usually it works |
13:25 |
Jordach |
(ask ShadowNinja why) |
13:27 |
|
hmmmm joined #minetest |
13:29 |
|
Tuxedo[Qyou] joined #minetest |
13:31 |
|
CWz joined #minetest |
13:33 |
|
asie joined #minetest |
13:38 |
|
CWz left #minetest |
13:47 |
k4list4 |
!seen Blockmen |
13:47 |
MinetestBot |
k4list4: blockmen was last seen at 2014-06-10 20:07:32 UTC on ##minetest-next |
13:48 |
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14:42 |
xESWxDEATH |
hey guys |
14:44 |
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15:17 |
CraigyDavi |
The easiest way to get banned on a server: post a video on youtube of you stealing and greifing. haha |
15:20 |
Megaf |
I added gold shield and armor to the mod 3d_armor, if anyone is interesed. |
15:20 |
Megaf |
!title https://github.com/Megaf/minetest-3d_armor |
15:20 |
MinetestBot |
Megaf: Megaf/minetest-3d_armor · GitHub |
15:20 |
Megaf |
!title https://forum.minetest.net/viewtopic.php?f=11&t=4654&p=144768#p144768 |
15:20 |
MinetestBot |
Megaf: [Modpack] minetest-3d_armor [0.4.1] [minetest-3d_armor] - Minetest Forums |
15:20 |
Megaf |
CraigyDavi; who did that? |
15:21 |
CraigyDavi |
In-game name "TheDoctor" Two videos are here https://www.youtube.com/watch?v=skFiNDtMUdE and https://www.youtube.com/watch?v=WFRNYjqYSlE |
15:24 |
PenguinDad |
Megaf: 3d_armor is still lacking mese armour |
15:26 |
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15:27 |
realtinymonster |
Hai |
15:27 |
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15:27 |
Megaf |
PenguinDad; ok, I might add that too later on |
15:28 |
Piggybear87 |
Howdy all! |
15:28 |
Megaf |
Hi there |
15:28 |
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15:29 |
Piggybear87 |
Does anyone know how to start HexChat on boot? I figure it will save me a few seconds, and I always have it up. |
15:29 |
realtinymonster |
Hmm |
15:30 |
Piggybear87 |
I'm still used to Windows, and I stupidly looked for "startup programs"... |
15:31 |
realtinymonster |
Heh |
15:32 |
realtinymonster |
I would have HexChat if you didn't have to pay for it... |
15:33 |
m5 |
... |
15:33 |
Piggybear87 |
Um... It's free... |
15:33 |
m5 |
You absolute... |
15:33 |
realtinymonster |
Not for Windows... |
15:33 |
m5 |
realtinymonster, Get hexchat |
15:33 |
Piggybear87 |
I HAD it on Windows. It was free... |
15:33 |
m5 |
XCHAT IS PAID ON WINDOWS |
15:33 |
Piggybear87 |
^ |
15:33 |
PenguinDad |
realtinymonster: XChat is paid for windows |
15:34 |
realtinymonster |
Oh |
15:34 |
m5 |
Not HEXCHAT |
15:34 |
Piggybear87 |
Not HexChact. |
15:34 |
m5 |
... |
15:34 |
Piggybear87 |
Chat* |
15:34 |
realtinymonster |
I knew something wasn't quite right with my statment... |
15:34 |
kaeza |
hexchactly |
15:34 |
Piggybear87 |
realtinymonster, Or get Linux... |
15:34 |
m5 |
... |
15:34 |
m5 |
*chatctly |
15:34 |
m5 |
-t |
15:36 |
realtinymonster |
Piggybear87: I do have Linux! Ever hear of a thing called an iPhone? |
15:36 |
m5 |
... |
15:36 |
* m5 |
runs away |
15:36 |
Piggybear87 |
That's IOS. |
15:36 |
m5 |
realtinymonster, Get HexChat |
15:36 |
PenguinDad |
I thought iOS was based on BSD |
15:37 |
realtinymonster |
Which is based on Mac OSX which is based off of BSD |
15:37 |
realtinymonster |
Penguindad: you would be right |
15:38 |
realtinymonster |
Trying to prove a point |
15:38 |
realtinymonster |
Yes, I know that Linux != BSD |
15:38 |
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15:39 |
realtinymonster |
Hi nman3600 |
15:39 |
nman3600 |
hiyo |
15:40 |
realtinymonster |
m5: no, i already have enough clients to deal with :P |
15:42 |
xESWxDEATH |
hey guys |
15:42 |
nman3600 |
Hey xESWxDEATH |
15:42 |
PenguinDad |
syug yeh! |
15:43 |
xESWxDEATH |
what you guys up to |
15:45 |
xESWxDEATH |
anyone here deving for this project? |
15:47 |
Piggybear87 |
realtinymonster, You said WINDOWS. Lol. Not IOS. You didn't say you anything about your iPaidtoomuch... Er... um.. iPhone... Get HexChat for Windows. Or replace Windows with Linux. |
15:49 |
realtinymonster |
Won't and can't... Sorry |
15:49 |
Piggybear87 |
Why can't you? |
15:51 |
Piggybear87 |
I used to LOVE Windows the I found Linux and I will never go back... |
15:51 |
m5 |
OldCoder, Could you increase the player limit on my server? |
15:51 |
Piggybear87 |
m5 What server is yours? I don't need the name, just the port. |
15:52 |
m5 |
30010 |
15:52 |
Piggybear87 |
What's it like? Does it have a theme? |
15:53 |
kaeza |
<3 30004 |
15:53 |
kaeza |
is that even online? |
15:53 |
kaeza |
!up minetest.org 30004 |
15:53 |
MinetestBot |
minetest.org:30004 seems to be down |
15:53 |
kaeza |
:< |
15:53 |
realtinymonster |
Piggybear87: well, my father says that I might screw up the computer if I install... Highly unlikely |
15:53 |
realtinymonster |
So he won't let me |
15:54 |
Piggybear87 |
Install alongside Windows. There's an option during install. :) |
15:55 |
xESWxDEATH |
if your running a linux os its almost impossible to get a virus |
15:55 |
kaeza |
except that virus that makes you confuse "your" and "you're" |
15:55 |
PenguinDad |
How did I get that flu last year then? :P |
15:56 |
xESWxDEATH |
lmao Penguin |
15:56 |
Piggybear87 |
When you install alongside Windows, when you boot the computer it gives you an option to launch Ubuntu or Windows<insert version here>. |
15:56 |
OldCoder |
m5, yes |
15:57 |
Megaf |
Piggybear87; realtinymonster; Mach 2.5 > NeXTSTEP > OpenSTEP > Rhapsody > Mac OS X Server > Mac OS X > iOS |
15:57 |
Megaf |
That's the time line |
15:57 |
Megaf |
actually |
15:57 |
OldCoder |
What is default max players? |
15:57 |
Megaf |
Piggybear87; realtinymonster; BSD 4.2 or 4.3 > Mach 2.5 > NeXTSTEP > OpenSTEP > Rhapsody > Mac OS X Server > Mac OS X > iOS |
15:58 |
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15:59 |
Megaf |
Piggybear87; realtinymonster; UNIX V7 > Minix > Linux |
15:59 |
Megaf |
Piggybear87; realtinymonster; UNIX V7 > BSD 4.2 or 4.3 > Mach 2.5 > NeXTSTEP > OpenSTEP > Rhapsody > Mac OS X Server > Mac OS X > iOS |
16:00 |
Megaf |
there you go |
16:00 |
Piggybear87 |
BUT you can get viruses on crApple products. My friend trashed his macbook and got an Alienware with Ubuntu 10.05 (this was a while ago). |
16:00 |
Megaf |
they are all UNIX v7 |
16:01 |
Megaf |
BSD is v6 maybe |
16:02 |
Megaf |
http://clusterize.net/wp-content/uploads/2009/08/Unix_history-simple_20021.png |
16:03 |
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16:03 |
Piggybear87 |
Anywho... Can someone help me with my startup problem? I've Google and cannot find anything about it. |
16:03 |
Piggybear87 |
That I can understand* |
16:05 |
CraigyDavi |
Wow, atom text editor is amazing... |
16:05 |
* CraigyDavi |
deletes notepad++ |
16:06 |
kaeza |
geany > anything |
16:06 |
kaeza |
Geany ♥ |
16:07 |
PenguinDad |
Geany ♥ |
16:07 |
kaeza |
^ |
16:08 |
kaeza |
(except for gedit, that is) |
16:08 |
PilzAdam |
[insert link to xkcd comic about magnetized needles here] |
16:09 |
xESWxDEATH |
i use sublime text |
16:09 |
CraigyDavi |
Look at those settings :D https://cdn.mediacru.sh/gAvuSltTRV9c.png |
16:10 |
PenguinDad |
john_minetest: Atom is better that Sublime text because it's free |
16:10 |
PenguinDad |
*than |
16:10 |
PilzAdam |
xESWxDEATH, not sure "deving" is a word |
16:10 |
xESWxDEATH |
Developing :] |
16:11 |
CraigyDavi |
Yes Atom is open source too |
16:11 |
xESWxDEATH |
is there a linux package of Atom |
16:11 |
Piggybear87 |
Is the "seen" command ! or /? |
16:12 |
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16:12 |
Piggybear87 |
!seen us`0gb |
16:12 |
MinetestBot |
Piggybear87: us`0gb was last seen at 2014-06-12 04:09:35 UTC on #minetest |
16:12 |
PenguinDad |
!seen Calestia |
16:12 |
MinetestBot |
PenguinDad: Sorry, I haven't seen calestia around. |
16:12 |
CraigyDavi |
xESWxDEATH, Yes there is |
16:12 |
PenguinDad |
:( |
16:13 |
xESWxDEATH |
going to try it |
16:15 |
xESWxDEATH |
anyone running Arch here? |
16:16 |
PenguinDad |
xESWxDEATH: I would if my internet connection wouldn't be that slow |
16:17 |
Calinou |
hi PenguinDad :) |
16:17 |
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16:18 |
Jordach |
http://i.imgur.com/yyEwOHK.png |
16:18 |
Piggybear87 |
m5, How do I get out of spawn? No one will help me. |
16:19 |
m5 |
... |
16:19 |
Piggybear87 |
I cannot get out. |
16:20 |
m5 |
/spawn |
16:21 |
Piggybear87 |
Why is it like that? |
16:21 |
Calinou |
there are other ways of distinguishing USB direction, Jordach |
16:21 |
Calinou |
look at the upper/lower metal connector |
16:21 |
Jordach |
Calinou, i know |
16:21 |
Calinou |
has holes? the “full†part is at the bottom |
16:21 |
Calinou |
has a line? it's at top |
16:21 |
Calinou |
(according to that infographic) |
16:24 |
Jordach |
Calinou, what if your desktop has vertically aligned USB ports that aren't -- |
16:24 |
Jordach |
what do we do?!?! |
16:24 |
kaeza |
PANIC! |
16:27 |
kaeza |
http://i.imgur.com/92sedem.jpg |
16:27 |
Calinou |
look inside the USB port, Jordach, should be easy |
16:27 |
Calinou |
on my case it's very obvious the “full†part of the USB port is to the left |
16:27 |
Calinou |
kaeza, what happened on that screenshot? |
16:27 |
Calinou |
also, I thought this was a Windows console |
16:28 |
Calinou |
until I looked at the window title |
16:28 |
kaeza |
nothing... |
16:28 |
kaeza |
it just works :) |
16:29 |
* Jordach |
wants to high five kaeza |
16:30 |
Jordach |
Calinou, vertical USB ports don't break sliding drives as fast as flat ones |
16:32 |
kaeza |
this is a clean tinycore install; only minimal stuff is installed (nano and minetestserver). it requires 15M of disk space (not including mt_game or compatible) |
16:33 |
kaeza |
also randomly spamming random stuff before going off to bed |
16:33 |
kaeza |
sooooo |
16:33 |
* kaeza |
is off |
16:34 |
Calinou |
bye kaeza |
16:35 |
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16:38 |
nman3600 |
cya kaeza |
16:41 |
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17:01 |
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17:01 |
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17:01 |
rubenwardy |
Hi all! |
17:02 |
CraigyDavi |
hi rubenwardy |
17:02 |
rubenwardy |
http://rubenwardy.github.io/physics_simulation_kit/strings.html |
17:03 |
CraigyDavi |
Ooo cool |
17:04 |
rubenwardy |
Protip: Try pressing D and drawing from the dots. |
17:04 |
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17:04 |
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17:05 |
Jordach |
gimme a sec |
17:06 |
rubenwardy |
Press D again to resume. P pauses the program, you can drag dots around while paused. |
17:07 |
Jordach |
https://cdn.mediacru.sh/55Tko1RtZFcu.png |
17:07 |
rubenwardy |
XD |
17:07 |
rubenwardy |
Unfortunately you cant join new lines to existing points yet :( |
17:08 |
Jordach |
rubenwardy, must add more subsurface subdivision |
17:08 |
Jordach |
make it a properly smoothed line with per-pixel level bending |
17:10 |
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17:10 |
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17:10 |
rubenwardy |
Jordach, wow. |
17:11 |
Jordach |
if blender can do it, you can too |
17:12 |
SoniEx2 |
can minetest take 1x1 textures? |
17:13 |
Jordach |
rubenwardy, https://mediacru.sh/881e42c219da |
17:13 |
Jordach |
SoniEx2, yes |
17:14 |
SoniEx2 |
cool |
17:14 |
SoniEx2 |
0x0? |
17:15 |
rubenwardy |
Jordach: add this to the top of scripts/strings.js https://gist.github.com/rubenwardy/d08745dcacee4687bfb4 |
17:15 |
nman3600 |
has anyone know a main block of minete |
17:15 |
nman3600 |
st |
17:16 |
nman3600 |
that's in default |
17:16 |
rubenwardy |
wait |
17:16 |
Jordach |
LOL |
17:16 |
Jordach |
https://cdn.mediacru.sh/erTVy9ITRKMr.png |
17:17 |
rubenwardy |
edited |
17:17 |
rubenwardy |
replace lines 6 to 20 in scripts/strings.js with this |
17:17 |
rubenwardy |
https://github.com/rubenwardy/physics_simulation_kit/blob/master/scripts/strings.js#L6-L20 |
17:17 |
nman3600 |
what's minetest's "signature block"? |
17:17 |
rubenwardy |
Mese ? |
17:18 |
nman3600 |
yes genius thanks |
17:18 |
rubenwardy |
Jordach: it adds about 4 times as much definition |
17:18 |
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17:18 |
Eater4 |
Holy shit |
17:18 |
Jordach |
rubenwardy, i literally mean during simulation |
17:18 |
rubenwardy |
oh |
17:19 |
rubenwardy |
as a function |
17:19 |
asl |
nman3600, i think the main block is air :P |
17:19 |
nman3600 |
Eater4, Holy shit what? |
17:19 |
Eater4 |
asl: do you pay for irc cloud? |
17:19 |
asl |
nope |
17:19 |
rubenwardy |
the length is currently hard coded for all strings, I would have to change that. |
17:20 |
Eater4 |
My server Has players on it |
17:20 |
rubenwardy |
and mass too |
17:20 |
Eater4 |
asl: do you stay permenatly connected? |
17:20 |
asl |
nope |
17:20 |
asl |
there no need for me to stay connected permenatly |
17:21 |
Eater4 |
Ok |
17:21 |
asl |
i use it so i can switch from one device to another easily |
17:21 |
Eater4 |
True |
17:22 |
Eater4 |
you were connecting though a diffrent server soo....I was wondering |
17:24 |
Calinou |
PenguinDad named an area Vinyl Scratch on VanessaE's free-for-all server |
17:24 |
Calinou |
why? :P |
17:25 |
Jordach |
okay i'm definitely not high |
17:25 |
Jordach |
(i should probably stop using that much) |
17:27 |
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17:30 |
nman3600 |
What's the size of the forum profile picture? |
17:30 |
PenguinDad |
Calinou: why not? |
17:31 |
rubenwardy |
nman3600: 64x64 |
17:31 |
nman3600 |
rubenwardy, thanks |
17:36 |
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17:39 |
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17:39 |
nman3600 |
Rhy5 hi! |
17:39 |
Rhy5 |
Hi :) |
17:41 |
PenguinDad |
TIL my fedora was more stable than debian |
17:41 |
* nman3600 |
has made a new forum profile pic |
17:41 |
Calinou |
both are stable as in “not brokenâ€: however, Fedora changes more often |
17:48 |
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17:48 |
Jordach |
ello Rhy5 |
17:48 |
Rhy5 |
Hi Jordach, how's it going? |
17:48 |
Jordach |
killing blender with 200 million trianglesz |
17:49 |
Rhy5 |
Jordach, isn't exactly clever. |
17:49 |
Rhy5 |
Could crash Blender :P |
17:49 |
Jordach |
it sort of crasged |
17:49 |
Jordach |
and sort of didn't |
17:49 |
Rhy5 |
Frozze? |
17:49 |
Rhy5 |
*Froze? |
17:49 |
m5 |
Hi |
17:50 |
Jordach |
TIL nore's first name is Nathan |
17:50 |
Rhy5 |
Brb. |
17:52 |
Jordach |
https://cdn.mediacru.sh/ZsWccr1zZBXA.png |
17:57 |
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18:01 |
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18:03 |
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18:03 |
liljnc3 |
Craigy |
18:14 |
CraigyDavi |
Hi liljnc3 |
18:14 |
liljnc3 |
it says no host found |
18:14 |
liljnc3 |
ok? |
18:16 |
|
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18:16 |
xESWxDEATH |
how do i make server with a password |
18:16 |
liljnc3 |
yes |
18:20 |
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18:21 |
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18:22 |
liljnc3 |
back |
18:22 |
liljnc3 |
0.4.9 |
18:23 |
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18:59 |
Amaz |
Sokomine: Using your fix for block placing, I can't get it to patch automatically... |
19:01 |
Jordach |
so i sort of solved the black mouth inside issue within G5-7 |
19:01 |
Jordach |
Blender is shit at bouncing light :P |
19:02 |
Jordach |
https://cdn.mediacru.sh/GbH47YiL7rcG.png |
19:02 |
NakedFury |
have you tried student version of Maya? |
19:02 |
Jordach |
oh FUCK MAYA |
19:02 |
NakedFury |
thats a...no? |
19:02 |
NakedFury |
:D |
19:03 |
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19:05 |
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19:12 |
Piggybear87 |
Anyone wanna send me 75 bucks? |
19:13 |
Megaf |
Hi |
19:15 |
Piggybear87 |
Hi. |
19:23 |
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19:31 |
reactor |
EHLO |
19:31 |
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19:32 |
reactor |
Why would "if minetest.env:get_node(pos).name == "air" then minetest.env:set_node(p, {name="fire:basic_flame"})" work with hit_player and not hit_node? |
19:32 |
LemonLake |
because logic |
19:33 |
reactor |
Oh shit. |
19:33 |
reactor |
I've been thinking for half an hour and hadn't figured it till I asked here. |
19:33 |
reactor |
I got it now. Sorry. |
19:33 |
LemonLake |
see |
19:33 |
LemonLake |
logic |
19:35 |
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19:43 |
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19:53 |
m5 |
I've just made a wiki fo my server |
19:56 |
LemonLake |
your server is quite young |
19:57 |
LemonLake |
you're getting ahead of yourself |
20:02 |
Calinou |
<Jordach> oh FUCK MAYA |
20:02 |
Calinou |
+1 |
20:02 |
Calinou |
I support your fucking of Maya. |
20:02 |
Calinou |
these hands are funny, anyway |
20:10 |
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20:28 |
Calinou |
ohttp://s16.postimg.org/erd7sjrol/minetest_11.png |
20:29 |
Calinou |
this gave me an idea… how about a giant oerkki, very rare, slow, but instantly kills you when it hits you? |
20:32 |
LemonLake |
looks too much like mc |
20:32 |
LemonLake |
a healthbar above the mob is aight but at the top of the screen is just a ripoff |
20:34 |
ShadowNinja |
RealBadAngel: The issue isn't just with not using {} around single statements (although I personally prefer that), it's with not using {} in a different part of the same if/elseif/else block when it's used in a another section. |
20:35 |
* twoelk |
is still dreaming of a nice mammoth or bison. Neutral until attacked. |
20:35 |
Calinou |
LemonLake, no, won't bother with health bars for mobs |
20:35 |
Calinou |
health bars for players is enough :p |
20:36 |
LemonLake |
Calinou: the health bars for the mobs in the image are what I mean |
20:36 |
LemonLake |
The on-screen health bar is just a complete rip-off |
20:36 |
Calinou |
rip-off is a bad term; but the health bar on top is a poor design decision |
20:37 |
Calinou |
you'll never look at it, you often see it late anyway |
20:37 |
Calinou |
makes zero sense |
20:37 |
Calinou |
but hey, “AAA games do itâ€, so Mojang did it. 8) |
20:39 |
twoelk |
if enough rip off the rip-off it is called "well established standard" |
20:39 |
LemonLake |
Calinou: The health-bar generally is fine. |
20:39 |
LemonLake |
But look at how it's drawn. |
20:39 |
LemonLake |
Practically the same as MC. |
20:40 |
LemonLake |
That's all I'm saying. Calm your face. |
20:47 |
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21:00 |
Calinou |
Carbone: Added golden armor; and shields; added super apple crafting using an apple and two Mese crystal fragments; reduced armor efficiency by disabling rarmor healing and setting armor multiplier to 0.65. |
21:02 |
Calinou |
Megaf_, added golden armor to Carbone ;) |
21:02 |
Calinou |
thanks |
21:02 |
Calinou |
gold gets another use, along with arrows |
21:03 |
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21:08 |
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21:10 |
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21:18 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Add support for exiting formspecs by doubleclicking outside 003634e049 2014-06-12T23:15:05+02:00 http://git.io/mlSdFQ |
21:18 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Improve performance by removing some temporary objects 763a511ca5 2014-06-12T20:10:29+02:00 http://git.io/shXdtg |
21:21 |
MinetestBot |
GIT: Megaf commited to minetest/minetest: Changed Time Out message from ERROR to INFO. d7986da58c 2014-06-12T23:18:26+02:00 http://git.io/b4qmlQ |
21:23 |
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21:23 |
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21:37 |
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21:49 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix HUD not visible if below ground blacked out c78aa7cf24 2014-06-12T23:38:34+02:00 http://git.io/b96BVQ |
21:54 |
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22:04 |
Sokomine |
amaz: it was just a git diff. didn't check if it would work automaticly |
22:10 |
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22:15 |
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22:18 |
WindHero |
hello |
22:23 |
WindHero |
I think I decided on my next medium-scale project, once I finish updating skylands |
22:24 |
WindHero |
implement BrandonReese's changes to mobs in my mobsplus mod |
22:24 |
WindHero |
and finish adding spawn eggs |
22:25 |
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22:28 |
WindHero |
...except I won't be adding the blood he added |
22:30 |
WindHero |
or experience, which is useless outside of AdventureTest |
22:34 |
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23:08 |
* EvergreenTree |
has nearly compiled rigs of rods |
23:08 |
EvergreenTree |
:3 |
23:09 |
EvergreenTree |
That should be a badge of achievment for open source devs, honestly |
23:09 |
EvergreenTree |
ror is near impossible to compile |
23:17 |
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23:50 |
VanessaE |
MinetestBot tell sapier regarding the signs API, they just need these things: where to put the text, which way it faces, how much fits on a sign (currently 6 rows by however many chars per row) and the font size. The way it's styled needs two things: #x (for a single hex digit x) sets the color of the text from the standard CGA/Linux/DOS/IRC color palette, and <space><pipe><space> is used as a line break (like \n elsewhere) |
23:50 |
VanessaE |
!tell sapier regarding the signs API, they just need these things: where to put the text, which way it faces, how much fits on a sign (currently 6 rows by however many chars per row) and the font size. The way it's styled needs two things: #x (for a single hex digit x) sets the color of the text from the standard CGA/Linux/DOS/IRC color palette, and <space><pipe><space> is used as a line break (like \n elsewhere) |
23:50 |
MinetestBot |
VanessaE: I'll pass that on when sapier is around |
23:50 |
VanessaE |
there we go |