Time |
Nick |
Message |
00:00 |
Exio4 |
if you actually don't make a question you won't get answers |
00:00 |
Exio4 |
it is a bit late in europe though |
00:00 |
Jordach |
>dead channel |
00:00 |
Jordach |
>103 users |
00:00 |
Jordach |
pffffff |
00:00 |
Exio4 |
you're a zombie Jordach |
00:00 |
sweBers |
I've seen worse :) |
00:00 |
Exio4 |
go back to l4d2 |
00:00 |
Jordach |
Exio4, i don't own that |
00:00 |
Jordach |
and yes, it's late in the EU (1am here) |
00:01 |
Exio4 |
you're UTC |
00:01 |
Exio4 |
aren't you? |
00:01 |
Jordach |
+1 actually |
00:01 |
Exio4 |
ehm, no, UTC+1 atm |
00:01 |
Jordach |
(fucking summer times) |
00:01 |
Exio4 |
i'm @ 21:00 and utc-3 |
00:01 |
Jordach |
fuck that random +1 -1 hour we get |
00:01 |
Exio4 |
all year |
00:01 |
sweBers |
Anyway, I am new to MineTest, and have just decided to start testing the mods. I have downloaded and installed several mods into the mods folder. They're complaining about duplicates of the same library, and was wondering if these would probably be the same library or different libraries that would stack. |
00:01 |
sweBers |
For instance, I'm getting ERROR[main]: ModError: ModError: Unresolved name conflicts for mods "plants_lib". |
00:02 |
Jordach |
multiple mods with the same name? |
00:02 |
Exio4 |
you have to install plants_lib (a mod that will do nothing but be used as dep of the other mods) |
00:02 |
Exio4 |
if it is *that* error |
00:02 |
sweBers |
Oh |
00:02 |
sweBers |
yeah |
00:02 |
sweBers |
wait |
00:02 |
Jordach |
are you also sure you enabled the mod for that world? |
00:03 |
Jordach |
installing it doesn't mean it's used on *those* worlds |
00:03 |
sweBers |
I've enabled all of them |
00:03 |
sweBers |
I see now |
00:03 |
sweBers |
I'm seeing collisions between the mods folder and the \games\minetest_game\mods folders |
00:04 |
sweBers |
and also between the following folders |
00:04 |
sweBers |
18:34:58: ERROR[main]: WARNING: Mod name conflict detected: "plants_lib" |
00:04 |
sweBers |
18:34:58: ERROR[main]: Will not load: C:\Users\Jesse\Documents\minetest-0.4.9\bin\..\mods\jkmod\plants_lib |
00:04 |
sweBers |
18:34:58: ERROR[main]: Will not load: C:\Users\Jesse\Documents\minetest-0.4.9\bin\..\mods\plantlife_master\plants_lib |
00:05 |
sweBers |
Is it possible that jkmod and plantlife_master are using the same library, or can I only use one? |
00:06 |
Exio4 |
i'd delete one of them ;P |
00:08 |
sweBers |
I'm probably just being a glutton, then. I guess they're probably using similar libraries, if not the same. |
00:08 |
Jordach |
i only know of one plants_lib |
00:08 |
Jordach |
remove the one from jkmod |
00:09 |
Jordach |
and see if it runs, if else, remove the plantlife_master one |
00:09 |
Jordach |
usually trial and error |
00:09 |
sweBers |
Yeah, I was overcomplicating it |
00:09 |
Jordach |
!tell EvergreenTree https://soundcloud.com/karthy/darren-styles-screwface-2?in=karthy/sets/darren-styles-screwface |
00:09 |
MinetestBot |
Jordach: yeah, sure, whatever |
00:09 |
* Jordach |
pats MinetestBot |
00:12 |
sweBers |
Ah, they're the same library, but Plantlife master is the newest |
00:18 |
VanessaE |
plantlife is the one that supplies it |
00:18 |
VanessaE |
as in, that's the official repository for it. |
00:18 |
VanessaE |
whatever jkmod is, don't use the one that comes with it :) |
00:19 |
VanessaE |
(unless there are changes he hasn't told me about) |
00:20 |
sweBers |
Thank you very much, it is working well |
00:20 |
* sweBers |
proceeds to lurk |
00:21 |
Exio4 |
hell, superhexagon is THE hell |
00:22 |
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00:38 |
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bas080 joined #minetest |
01:03 |
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The_Beast joined #minetest |
01:03 |
The_Beast |
Hey |
01:04 |
The_Beast |
VanesssaE OR ShadowZone there |
01:04 |
The_Beast |
ShadowNinja you there |
01:05 |
The_Beast |
Who is here any one? |
01:05 |
smoke_fumus |
awhile ago i manipulated this screenshot https://dl.dropboxusercontent.com/u/9288177/mc-newblocks/2012-06-05_14.35.32.png into this https://dl.dropboxusercontent.com/u/9288177/mc-newblocks/hm.PNG and though wouldn't it be interesting to see whole game like this. Well, today i am happy to announce that i made such rendering https://dl.dropboxusercontent.com/u/9288177/Test3_decisive.png |
01:05 |
smoke_fumus |
here's video. watch 720p fullscreen only http://www.youtube.com/watch?v=5g5DhTkHffI (still loss of quality though) |
01:06 |
The_Beast |
Ok |
01:06 |
The_Beast |
That Cool |
01:06 |
The_Beast |
Is that Minetest |
01:07 |
smoke_fumus |
nah nope, that's minecraft, lol. |
01:07 |
The_Beast |
Oh I cant tell |
01:07 |
smoke_fumus |
and demo is on unity3d |
01:07 |
The_Beast |
But that is so cool |
01:07 |
smoke_fumus |
thanks. I am working in details right now. |
01:07 |
The_Beast |
You Should Add Where you can see little star shining in the sky |
01:08 |
smoke_fumus |
good idea actually |
01:09 |
The_Beast |
Yeah they Should Appear Every 15 sec at diffrent times |
01:09 |
smoke_fumus |
it all (this idea) started from flash game called "looming" http://www.newgrounds.com/portal/view/541333 |
01:09 |
smoke_fumus |
it looks like horror game but it's actually puzzle/exploration/collectible game |
01:10 |
The_Beast |
Like on second 1 one in the bunch of 15 Shine then on second 2 Another one in the bunch of 15 shines and So On |
01:11 |
The_Beast |
The Bunch can be bigger i would make them in bunches of 200 |
01:12 |
smoke_fumus |
uh, you know what. no. this is way off the road from what i intended |
01:12 |
The_Beast |
Ok |
01:13 |
The_Beast |
What i mean is take 200 Shines in the sky and Bunch them together and make then shine on diffrent times |
01:14 |
smoke_fumus |
and this will be significant like how? |
01:15 |
The_Beast |
Well it will look cool |
01:24 |
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01:41 |
smoke_fumus |
The_Beast: i'll think about adding stars which shine, as opposed to static ones. Meanwhile i need to think on concept |
01:41 |
The_Beast |
ok |
01:43 |
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cheesekeg joined #minetest |
01:44 |
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Firebat joined #minetest |
01:57 |
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sweBers joined #minetest |
02:16 |
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werwerwer_ joined #minetest |
02:19 |
blaise |
wow, I would have totally figured minetest-0.5.0 to be out by now |
02:19 |
blaise |
are we in minetest pergatory? |
02:23 |
VanessaE |
nope |
02:24 |
VanessaE |
and it won't be 0.5.0 |
02:24 |
VanessaE |
it will be 0.4.10 |
02:24 |
VanessaE |
and it's coming "soon". |
02:26 |
The_Beast |
VanessaE Why dont http://webchat.inchra.net/#minetest work |
02:27 |
VanessaE |
the DNS must be down again |
02:27 |
The_Beast |
ok |
02:27 |
VanessaE |
use 192.99.11.10 |
02:27 |
The_Beast |
ok |
02:28 |
The_Beast |
it says Index of / on 192.99.11.10 |
02:28 |
VanessaE |
as an irc server, derp |
02:28 |
The_Beast |
oh |
02:28 |
The_Beast |
I cant evern load the page 192.99.11.10 |
02:29 |
VanessaE |
use a real IRC client |
02:29 |
The_Beast |
i cant load the page http://webchat.inchra.net/#minetest |
02:29 |
VanessaE |
plug that address in as the IRC server. |
02:29 |
The_Beast |
My Computer anti virues software to strongk it wont let any irc client |
02:30 |
VanessaE |
bull |
02:30 |
VanessaE |
get hexchat |
02:30 |
VanessaE |
http://hexchat.github.io/ |
02:30 |
The_Beast |
ok let me try that again |
02:31 |
The_Beast |
it says access denied |
02:32 |
VanessaE |
talk to your parents then to fix it |
02:32 |
The_Beast |
They Tried |
02:32 |
The_Beast |
They even called the competency they said there was nothing they could do |
02:33 |
VanessaE |
bullshit,. |
02:33 |
The_Beast |
yeah |
02:33 |
VanessaE |
get rid of that piece of crap program. |
02:33 |
The_Beast |
it not crap it is Kerpersksy |
02:34 |
VanessaE |
it is crap if it won't let you make exceptions to WIDELY USED POPULAR software like Hexchat. |
02:34 |
Piggybear87 |
<VanessaE> get hexchat |
02:34 |
Piggybear87 |
^ |
02:34 |
VanessaE |
it is probably the second most popular behind mIRC. |
02:34 |
The_Beast |
mirc let me try that |
02:35 |
The_Beast |
acess denied again forr mIRC |
02:35 |
VanessaE |
then get rid of that stupid program |
02:35 |
VanessaE |
it's shit |
02:36 |
VanessaE |
no good anti-virus blocks programs like mIRC. |
02:36 |
The_Beast |
Nah |
02:36 |
VanessaE |
yeaj |
02:36 |
VanessaE |
yeah. |
02:36 |
|
enchilado joined #minetest |
02:36 |
VanessaE |
I know from whence I speak, The_Beast. |
02:36 |
The_Beast |
k |
02:37 |
VanessaE |
and tell them to try again. |
02:37 |
VanessaE |
and again |
02:37 |
VanessaE |
and keep trying until they figure it out |
02:37 |
The_Beast |
k |
02:37 |
VanessaE |
and take your computer to a repair center if they have to |
02:37 |
VanessaE |
this is bullshit |
02:37 |
Piggybear87 |
You're really using Kaspersky? |
02:37 |
The_Beast |
yes |
02:38 |
Piggybear87 |
Got something that, well, works! Lol. |
02:38 |
Piggybear87 |
Get* |
02:38 |
The_Beast |
it does it has protect my computer for 5 years |
02:38 |
Piggybear87 |
What OS do you have? |
02:39 |
VanessaE |
I have this can opener on my desk, it protects me from tigers. Seems to work pretty good! |
02:39 |
Piggybear87 |
Lmfao! |
02:39 |
The_Beast |
I dont care |
02:39 |
VanessaE |
The_Beast: antiviruses are only good to protect you from yourself, that's all |
02:39 |
Piggybear87 |
+1 |
02:39 |
The_Beast |
PiggyBear are you "PiggyBear" from landrush |
02:40 |
Piggybear87 |
Don't do anything stupid and you don't need it. |
02:40 |
VanessaE |
don't use a crap OS and use good practices when using your PC and you will never get a virus. |
02:40 |
The_Beast |
I have Win8 |
02:41 |
Piggybear87 |
I had Windows from 3.1 to 7 and never had an antivirus program, also never had a virus. |
02:41 |
Piggybear87 |
And win8?... Get Linux... |
02:41 |
The_Beast |
Linkuz is crap |
02:41 |
VanessaE |
it's spelled "Linux" and it works great for me. |
02:42 |
The_Beast |
I dont like it |
02:42 |
VanessaE |
and Piggybear87 seems to have little trouble with it that isn't directly attributable to glitchy hardware ;) |
02:42 |
Piggybear87 |
I LOVED Windows, I got Linux.... I'm never going back. And yes it's a pain at first, but I'm getting used to it. |
02:43 |
VanessaE |
why don't you like it, The_Beast ? |
02:43 |
|
BrandonReese joined #minetest |
02:43 |
The_Beast |
I just dont understand it overall |
02:44 |
VanessaE |
that's no reason to dislike it. |
02:44 |
VanessaE |
I don't understand a lot of stuff but that doesn't mean I dislike those things. |
02:46 |
Piggybear87 |
I can't bake to save my life, I still like cookies. :) |
02:46 |
VanessaE |
I don't understand the chemistry that goes into a lithium battery, but I love the idea of Tesla electric vehicles. |
02:46 |
VanessaE |
(which use them) |
02:47 |
Piggybear87 |
I love the roadster. It's sick as hell, fast, and all electric! |
02:47 |
VanessaE |
Piggybear87: I want a model S :) |
02:47 |
The_Beast |
I have 2 roadsters |
02:47 |
VanessaE |
bullshit |
02:47 |
The_Beast |
Yes i have one and my dad gave me his |
02:48 |
VanessaE |
there weren't enough of them made for anyone to own two of them |
02:48 |
Piggybear87 |
Wow, from OS's to electric cars... Nice. We are effing random here on #minetest. |
02:48 |
Piggybear87 |
VanessaE... Jay Leno owns 2... But he has more money than god. |
02:48 |
VanessaE |
ok ok maybe SOME people have two |
02:49 |
Piggybear87 |
Lol. :) |
02:49 |
BrandonReese |
Elon Musk is my hero |
02:49 |
The_Beast |
My Dad Bought me one and then he saw how good they were and bought him one then gave me his after a few years |
02:50 |
VanessaE |
The_Beast: prove it. send one of them to me |
02:50 |
VanessaE |
:) |
02:50 |
The_Beast |
no |
02:50 |
VanessaE |
ok, pics or it didn't happen |
02:50 |
Piggybear87 |
I would be happy with a pic of him holding a sign with his username standing in front of them... |
02:51 |
Piggybear87 |
Also, Howdy BrandonReese! |
02:51 |
BrandonReese |
Howdy |
02:51 |
VanessaE |
greets, Brandon |
02:51 |
BrandonReese |
Hello Vanessa |
02:52 |
Piggybear87 |
This sucks, I want to play, but I also want HexChat up, and I can't have both. |
02:52 |
The_Beast |
Hey Brandon why does OldCoder own LandRush |
02:53 |
BrandonReese |
My budget VPS started sending me CPU usage warnings so OldCoder is hosting it now |
02:53 |
The_Beast |
Ok |
02:53 |
VanessaE |
Brandon: hope it wasn't one of my mods throwing your CPU usage out of whack |
02:54 |
VanessaE |
The_Beast: well? pictures of the two cars or what? |
02:54 |
* VanessaE |
waits... |
02:54 |
The_Beast |
yES |
02:54 |
VanessaE |
"Guido still don't believe you." |
02:54 |
BrandonReese |
Who knows, I'm running Pipeworks, Mescons, and Technic so it's probably a combination |
02:54 |
The_Beast |
Here is the first one https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcSE8VzpOQWr_0a9_S1afrDyynMJ61IGlbWHvKm1F4rvzWpnVrAY0Q |
02:54 |
VanessaE |
what? |
02:55 |
The_Beast |
Let me Download the second one from my phone to my computer |
02:55 |
VanessaE |
that's not a Tesla Roadster you schmuck |
02:55 |
The_Beast |
Well Thats the roadster i have |
02:55 |
Piggybear87 |
*|The_Beast googles "Two Tesla Roadsters"... |
02:55 |
The_Beast |
I have that one in blue 2 |
02:55 |
VanessaE |
not even CLOSE to the same thing |
02:55 |
VanessaE |
http://carpaper.net/wp-content/uploads/2014/02/tesla-roadster-0-60-mph-picture.jpg |
02:55 |
The_Beast |
What is the diffrence |
02:55 |
VanessaE |
THAT is a tesla roadster |
02:55 |
The_Beast |
Oh |
02:56 |
VanessaE |
and I want one |
02:56 |
Piggybear87 |
So...Damn...Sexy... |
02:56 |
VanessaE |
but they're not made anymore. |
02:56 |
The_Beast |
Well still i have 2 2013 lepord Roadsters |
02:56 |
VanessaE |
Piggybear87: how many were made again? like 1200 or something? |
02:56 |
BrandonReese |
I didn't know they stopped making the roadster |
02:56 |
Piggybear87 |
I don't even think that many. |
02:56 |
VanessaE |
2,450 says Wikipedia. |
02:56 |
* Piggybear87 |
has a $2000.00 dream car... |
02:57 |
The_Beast |
They Made 1000 Telsa Roadsters |
02:57 |
* Piggybear87 |
feels like a broke joke... |
02:57 |
VanessaE |
http://en.wikipedia.org/wiki/Tesla_Roadster |
02:57 |
Piggybear87 |
Lol. |
02:57 |
The_Beast |
Wikipedia can be changed my any one for your infomation |
02:57 |
VanessaE |
"Tesla delivered approximately 2,450 Roadsters worldwide between 2008 and December, 2012" |
02:57 |
The_Beast |
No That is wrong it was only 1000 |
02:58 |
VanessaE |
The_Beast: I will believe Tesla's numbers before I believe yours. |
02:58 |
VanessaE |
you can't even spell their name right |
02:58 |
The_Beast |
ok Wikipedia can be be changed by any one |
02:59 |
VanessaE |
maybe wikipedia can, but FORBES can't: |
02:59 |
VanessaE |
"Tesla also sold 89 of its six-figure Roadster electric sports cars in the second quarter, bringing total sales to more than 2,350" |
03:00 |
|
frecel joined #minetest |
03:00 |
VanessaE |
". The company said there are between 130 and 140 Roadsters left and it expects to sell out of the car by the end of the year" |
03:00 |
VanessaE |
and I will believe Forbes Magazine before I will believe you. Sorry. |
03:00 |
The_Beast |
Ok |
03:01 |
The_Beast |
Well I Only Heard/seen on tv only 1000 were made |
03:01 |
VanessaE |
never believe the television |
03:01 |
VanessaE |
even the news is suspect. |
03:01 |
The_Beast |
My Friends Dad is a Millionaire He Has One of Those Now that i think about it |
03:02 |
The_Beast |
My Friends Dad Own a Big Business i don't know the name |
03:03 |
VanessaE |
meanwhile, the Model S is going well it seems. 7535 cars just in 1Q this year alone, and doing 700 cars/week. I like that. I hope they sell millions. |
03:03 |
The_Beast |
Well The Car Can Cost up to 1mil from certin peopel |
03:04 |
Piggybear87 |
So the price comes down* |
03:04 |
VanessaE |
The_Beast: WRONG |
03:04 |
The_Beast |
I am talking about the Original not the model s |
03:04 |
VanessaE |
The_Beast: the Roadster was around $110,000 fully equipped. the Model S is something like $80,000 similarly loaded. |
03:04 |
Piggybear87 |
Tell you friends dad "the millionaire" that I want a 1990 Nissan Skyline GTR32 |
03:05 |
|
proller joined #minetest |
03:05 |
The_Beast |
My Friends Dad Bought the Tesla Roadster from a Car Collecter for 1mil |
03:05 |
The_Beast |
PiggyBear No |
03:05 |
Piggybear87 |
He got ripped off... |
03:05 |
VanessaE |
the model...E I think? is expected to breach the $50,000 mark, or maybe they were shooting for $30,000? I don't recall now. |
03:05 |
The_Beast |
Yeah He Did But He said it was worth it |
03:06 |
VanessaE |
The_Beast: he's lying, unless he bought it along with about 8 or so other similarly-valued cars. no idiot is going to pay a million bucks for a Roadster. |
03:06 |
Piggybear87 |
Not, $900,000.00 extra is not worth it for anyone, not even Bill Gates... |
03:06 |
VanessaE |
the rich don't stay rich by paying 9x the value of something they want |
03:07 |
The_Beast |
He Is a millionaire so he said he did no care and he did buy it off some one when they were first being made when like the 265 Telsa |
03:07 |
Piggybear87 |
Tesla... |
03:07 |
Piggybear87 |
Not Telsa... |
03:07 |
The_Beast |
The RoadSter |
03:07 |
VanessaE |
265 tesla? there's no such car. |
03:08 |
The_Beast |
The TeslaRoadSter i mean i just shortened it and 265 was the number car made |
03:10 |
VanessaE |
when they were first being made, you had to get on a waiting list - the factory did not have the ability to make them fast enough |
03:10 |
VanessaE |
no amount of money was going to change that |
03:10 |
The_Beast |
My Friend Dad Bought it off a Collecter that bought the car |
03:11 |
VanessaE |
and if anything, assuming he exists at all and told even half the truth, he bought one car and invested the rest into the company. |
03:11 |
VanessaE |
THAT is how the rich stay rich |
03:11 |
The_Beast |
Well i dont care |
03:11 |
VanessaE |
if you were truly rich like you claim, you would. |
03:12 |
VanessaE |
I'm poor as folk and even I care. |
03:12 |
The_Beast |
I am rich but not Rich Rich |
03:12 |
Piggybear87 |
Nor do we, because we know you're lying your ass off... |
03:12 |
VanessaE |
(unless all the cryptocurrency I hold suddenly becomes really valuable, that is) |
03:12 |
The_Beast |
No |
03:12 |
Piggybear87 |
The_Beast, Age? Just curious... |
03:13 |
The_Beast |
15 |
03:13 |
Piggybear87 |
Then YOU are not rich, your parents are and you're a soiled little brat. |
03:13 |
VanessaE |
soiled? heh |
03:13 |
Piggybear87 |
IF you're not lying* |
03:13 |
The_Beast |
Yes |
03:13 |
The_Beast |
I am not |
03:13 |
Piggybear87 |
Spoiled* |
03:14 |
VanessaE |
The_Beast: you are up against three well-educated adults here. We know our shit. Don't test us. |
03:14 |
VanessaE |
rich, we may not be. stupid, we are most definitely NOT. |
03:14 |
Piggybear87 |
Especially me when it comes to cars. I may be a Linux n00b, but I've studied cars my whole life. |
03:14 |
The_Beast |
Yes i am kinda spolid i have every new gaming system I have xbox 360 and xbox one and playstation 4 and 3 and also i have a alienware 18 computer and a iphone5c |
03:15 |
VanessaE |
The_Beast: I would call that EXTREMELY spoiled. |
03:15 |
The_Beast |
Yes |
03:15 |
VanessaE |
Piggybear87: same here. |
03:15 |
The_Beast |
? |
03:15 |
Piggybear87 |
>The_Beast< CTCP VERSION |
03:15 |
Piggybear87 |
-The_Beast- VERSION qwebirc v0.91, copyright (C) 2008-2011 Chris Porter and the qwebirc project -- Mozilla/5.0 (Windows NT 6.3; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/35.0.1916.114 Safari/537.36 |
03:15 |
VanessaE |
Piggybear87: I have, unfortunately, forgotten more than half of what I have learned though :-/ |
03:15 |
Piggybear87 |
Alienware 18? No. Win8? No... |
03:16 |
The_Beast |
I am on win8 not alienwarre 18 computer right now |
03:16 |
The_Beast |
I only use my alienware 18 computer for minetest and minecraft |
03:17 |
The_Beast |
Win8 is Windows8 if you did not know |
03:17 |
Piggybear87 |
I do know that. I also know it's the worst Windows since Vista. |
03:17 |
BrandonReese |
That is not true |
03:17 |
The_Beast |
I love Win8 |
03:18 |
Piggybear87 |
Unless you have a touch screen. |
03:18 |
The_Beast |
I dont have touchscreen |
03:18 |
BrandonReese |
No, just get RocketDock and put all of your commonly used applications on it and you never have to see the stupid start screen |
03:18 |
The_Beast |
I wish i had touchscreen but i could not get it on my Alienware computer when i got it |
03:19 |
BrandonReese |
I find Win8 stable and seeminly more light weight than 7 (but that could also be because my Win8 computer is quad core and my Win7 computer is dual core) |
03:19 |
Piggybear87 |
Then you sir, are not rich... Sorry. |
03:19 |
The_Beast |
Yes i am |
03:20 |
The_Beast |
My Parents Say TouchScreen computer screen break easy and Get Runined easy |
03:20 |
Piggybear87 |
Ok... I'm never going to believe you. Keep telling yourself that you are, maybe one day you will be. |
03:20 |
The_Beast |
I am now |
03:20 |
Piggybear87 |
coolstorybro.png |
03:21 |
BrandonReese |
I am one of the top 15% wealthiest people in the world |
03:22 |
The_Beast |
Lol |
03:22 |
BrandonReese |
I am in the top 15% of wealthiest people in the world would probably have been a more coherent way to word that... |
03:24 |
Piggybear87 |
BrandonReese, You could wipe the Win7 PC and load up Ubuntu and host the server on that. :) |
03:25 |
BrandonReese |
Nah, it's a laptop and Uverse blocks all my ports :( |
03:25 |
Piggybear87 |
Ah. That sucks. |
03:26 |
VanessaE |
BrandonReese: ooh, top 15% wealthiest eh? remind me to suck up for money later ;) |
03:26 |
VanessaE |
BrandonReese: they block *everything* ? :( |
03:27 |
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03:27 |
BrandonReese |
I just discovered that a few weeks ago. I wanted to open SSH to my home computer and I couldn't. I have had the same IP for over a year but I can't do jack with it |
03:28 |
BrandonReese |
Well, If you make over $10,000 per year you're in the top 23% of wealthiest people in the world |
03:31 |
The_Beast |
My Dad makes 178,000$ a year |
03:31 |
The_Beast |
My Mom makes well over 200,00$ a year |
03:32 |
asl |
BrandonReese: what's the plan for the default privs for landrush? |
03:32 |
The_Beast |
i mean 200,000$ a yeah |
03:32 |
The_Beast |
Gtg |
03:32 |
BrandonReese |
default privs should be fast shout interact and money |
03:33 |
asl |
oldcoder said he might not approve interact as default privs |
03:33 |
Piggybear87 |
Can Freeminer clients connect to Minetest servers? I mean, they're the same thing. |
03:33 |
BrandonReese |
Last I knew they could |
03:35 |
* Piggybear87 |
was considering trying it despite the bad reviews he's read. |
03:50 |
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03:51 |
Piggybear87 |
Anyone know of any good emulators? All systems welcome (from NES, that is) I would like ones for NES, SNES, PS1/2, XBox (original), GBA, 3/2DS, etc.. |
03:53 |
asl |
BrandonReese: and the current default privs is just shout |
03:53 |
BrandonReese |
I'm talking to OldCoder about it |
03:54 |
Piggybear87 |
I got in a little bit ago but the map wouldn't load. I was in one chunk for about 10 minutes and gave up. |
04:00 |
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04:06 |
Hirato |
pcsx2 is great |
04:27 |
Piggybear87 |
Hirato, Is that for Linux? Sorry about the slow reply, I was on Minetest. |
04:27 |
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04:27 |
Piggybear87 |
asl, Are you on Landrush? |
04:28 |
asl |
yes |
04:28 |
Piggybear87 |
Is the map loading correctly? |
04:29 |
asl |
yes |
04:29 |
Piggybear87 |
Cool, be there in a sec. |
04:30 |
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04:32 |
asl |
you turn into unknown |
04:36 |
Piggybear87 |
What do you mean? Like unknown player? |
04:36 |
asl |
yup |
04:36 |
Piggybear87 |
BrandonReese, Do you know why I would be stuck in one chunk? And show up as unknown player? |
04:37 |
asl |
server been up too long and start having this kind of problem |
04:37 |
BrandonReese |
No, I've seen the unknown player before. It typically seems to be a connection issue |
04:37 |
Vazon |
ShadowNinja are you there |
04:38 |
Piggybear87 |
!up minetest.org 30011 |
04:38 |
MinetestBot |
minetest.org:30011 is up (1334ms) |
04:38 |
Vazon |
OldCoder is working on a client that has auto log in, Piggy. that should fix all of your problems |
04:38 |
Piggybear87 |
Or that... |
04:38 |
Piggybear87 |
Auto login? How would I join other servers? Like my own... Lol. |
04:39 |
Piggybear87 |
Is he sleeping right now, or just away? |
04:39 |
Vazon |
Piggy i mean as it you log into a server and it should log you right in |
04:39 |
Vazon |
hes away atm |
04:39 |
Vazon |
it comes with the media already loaded |
04:40 |
Piggybear87 |
Well, I'm loading right away now, but I'm stuck in a chunk and nothing else loads. I can't even put stuff in chests. |
04:41 |
Piggybear87 |
Vazon, I'm going to try yours. 30012 right? |
04:41 |
Vazon |
yes |
04:43 |
BrandonReese |
Is your map leveldb, Vazon? |
04:43 |
Vazon |
Brandon all 3 servers are set up the exact same |
04:44 |
Vazon |
be sides mods and private customes |
04:44 |
BrandonReese |
Ok, last I heard OldCoder said he hadn't converted mine to leveldb yet, but that was last week |
04:44 |
asl |
he converted it yesterday |
04:44 |
BrandonReese |
thanks asl, you're more on top of it than I am |
04:45 |
Piggybear87 |
I'm at like 90% and it's not wanting to load the rest of the way. GAH! I just want to play! |
04:46 |
Vazon |
Piggy |
04:47 |
OldCoder |
You |
04:47 |
OldCoder |
BrandonReese, you are converted |
04:47 |
Vazon |
on my server forum my Moderator prepared a cache file, its alrady loaded into my server replace that with yours and it should work |
04:47 |
BrandonReese |
thanks |
04:54 |
asl |
try joing landrush now piggybear |
04:58 |
Piggybear87 |
I think my machine as some sort of problem (other than age)... |
04:58 |
Piggybear87 |
After a few minutes I start lagging horribly and if I don't exit Minetest right away it locks the whole machine up... |
04:58 |
Vazon |
do you lag on mine besides at spawn? |
04:59 |
Piggybear87 |
I guess I just cannot play until I get a new computer... |
04:59 |
asl |
it's the lack of ram |
04:59 |
Piggybear87 |
No, until my machine does this crap. |
04:59 |
Vazon |
Piggy run a anti virus |
04:59 |
Piggybear87 |
Vazon, The spawn isn't really lag, it's low FPS. |
04:59 |
Vazon |
ok |
04:59 |
Piggybear87 |
Also, I have Linux. I can't get a virus. :0 |
05:00 |
Piggybear87 |
:) * |
05:00 |
asl |
mine is running at 15 fps, sometimes as low as 8 |
05:01 |
Piggybear87 |
On servers (besides where there's lots of lights) I get ~40FPS. But then the computer lag (actual lag, not low FPS) sets in and I have to exit right away or risk computer lockup. |
05:03 |
asl |
run `top` along side with minetest, it should show minetest using up more and more memory until it start to lag then lockup |
05:04 |
asl |
it's a memory leak problem i been dealing with too, just need to restart minetest every few mins |
05:04 |
asl |
but you got less than a gb of ram iirc, so it happen sooner on yours |
05:08 |
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05:12 |
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05:13 |
Vazon |
Piggybear what all are is running while you run Minetest? |
05:16 |
kaeza |
greetings |
05:23 |
Eater4 |
greetings |
05:24 |
* VanessaE |
randomly pokes kaeza :) |
05:24 |
VanessaE |
greetz |
05:24 |
kaeza |
ow |
05:25 |
kaeza |
VanessaE, https://gist.github.com/kaeza/9cb5a3fcb85e9366e6eb |
05:26 |
kaeza |
(for anyone else interested too, of course) |
05:28 |
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05:29 |
jin_xi |
so i wonder about the particles code... yesterday i tried using an irrlicht particle source in mt |
05:29 |
jin_xi |
looks kinda very doable |
05:29 |
VanessaE |
kaeza: what's this? |
05:30 |
jin_xi |
also the present particles in mt have some very wtf code |
05:30 |
VanessaE |
jin_xi: oh? |
05:32 |
kaeza |
VanessaE, scan the list of registered users and list who is administrator (server priv), or "moderator" (ban, kick, privs, or basic_privs privs) |
05:32 |
jin_xi |
http://youtu.be/30cGjxeRWao video here, this is literally just copypaste some irrlicht example into particles.cpp for now... |
05:32 |
kaeza |
(also with support for irc mod) |
05:33 |
jin_xi |
anyways, gotta go |
05:34 |
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05:34 |
kaeza |
jin_xi, looks nice |
05:36 |
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05:42 |
VanessaE |
kaeza: interesting |
05:43 |
VanessaE |
stick that in with your "misc" mods |
05:49 |
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05:59 |
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06:04 |
Vazon |
Hi LazyJ |
06:09 |
Piggybear87 |
OK, using top (on Vazon's server, thank you again BTW), I found out that Walking uses more CPU than flying. My flying peaked at 140% CPU and 74% RAM, but I didn't lag. Walking, I used about the same peak CPU and no more RAM at all. The difference between walking and flying is average. Flying ~50% Walking ~80%. I didn't start to lag out until my mouse freaked out and spun me around really fast and I hanged for a bit. BUT it used no more CPU or RAM. |
06:09 |
Piggybear87 |
.. I don't know what the hell is wrond with this thing... |
06:10 |
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06:10 |
LazyJ |
Howdy, Vazon ;) |
06:11 |
Piggybear87 |
And asl, The only things I have open while playing is Terminal (required), and HexChat. This time I had 2 Terminals open to use top. |
06:12 |
Piggybear87 |
Sorry asl, I thought you said that, it was Vazon. |
06:14 |
Piggybear87 |
So... TL;DR I never max out my RAM usage, but go over 100% of CPU. Lagging out happens only when mouse freaks out (I cannot replicate it otherwise). |
06:15 |
Piggybear87 |
Hopefully someone smart sees this and give me some input on how to not lag out. |
06:15 |
Piggybear87 |
Good night all. |
06:17 |
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06:22 |
Zeno` |
Hi all. Is the blockman here? |
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07:50 |
sfan5 |
meow |
07:50 |
sfan5 |
hi everyone |
07:50 |
Calinou |
hi sfan5 |
07:56 |
Zeno` |
in default/flowers.lua, can anyway tell me why 1 is added to divs and the only place divs is used 1 is subtracted from it? |
07:56 |
Zeno` |
/default/flowers/mapgen.lua* |
08:01 |
Zeno` |
anyway, I guess that's not important. I'm more interested in getting rid of the multiplications and the floor()s in the inner loop |
08:02 |
Calinou |
yay! found a way to make mobs swim in water |
08:04 |
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08:04 |
TenPlus1 |
Hi folks... |
08:04 |
TenPlus1 |
VanessaE , you alive ? |
08:05 |
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08:06 |
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08:06 |
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08:09 |
Zeno` |
maybe optimising the Lua isn't worth it |
08:09 |
* Zeno` |
profiles |
08:10 |
TenPlus1 |
depends what you hope to gain from the optimising zeno |
08:11 |
Zeno` |
That's why I'm now profiling. I guess that all those calculations (which are not necessary inside the Lua loop just bug me |
08:12 |
TenPlus1 |
what mod you tweaking ?? |
08:15 |
Zeno` |
minetest/games/minetest_game/mods/flowers/mapgen.lua |
08:17 |
TenPlus1 |
ahh, the default mods... |
08:17 |
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08:17 |
Zeno` |
I suppose multiplication on modern archs is not much slower than addition but math.floor()... |
08:18 |
Zeno` |
called n^2 (*4) times |
08:18 |
TenPlus1 |
I did away with that completely and am using v7 mapgen decoration to place flowers instead, it's a lot quicker |
08:18 |
Zeno` |
yeah that's why I'm wondering if it's even worth worrying about. Maybe I should transition to v7 mg instead and focus my efforts there |
08:19 |
Zeno` |
yeah... that's decided. Thanks hehe :) |
08:19 |
Zeno` |
did you happen to notice that 10+1=11 works in binary as well as decimal? |
08:19 |
TenPlus1 |
:P |
08:20 |
Calinou |
added ability to heal sheeps using wheat |
08:21 |
TenPlus1 |
nice, how many wheat do you feed them to bring back wool ? |
08:21 |
Calinou |
8 to regrow wool. one wheat gives 3 HP (they have 15 when spawning) |
08:21 |
VanessaE |
oops. |
08:21 |
VanessaE |
TenPlus1: yeah I'm here |
08:22 |
VanessaE |
sorta. |
08:22 |
TenPlus1 |
lol, just woke up ? |
08:22 |
Calinou |
there's overheal prevention |
08:22 |
TenPlus1 |
could maybe use the same code with cows to regenerate milk production... |
08:25 |
Calinou |
“Mobs now float in water, most mobs don't take damage in water now, added the ability to heal sheeps using wheat (3 HP per wheat), made sheeps more resistant to punching.†|
08:26 |
TenPlus1 |
do they run away if you punch them ? |
08:26 |
Calinou |
no |
08:28 |
TenPlus1 |
would be a nice feature for peaceful mobs to up and run in opposite direction of attacker |
08:32 |
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08:32 |
TenPlus1 |
also maybe if a harmful mod is walking about and you hit them, they instantly go into attack mode |
08:37 |
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08:37 |
TenPlus1 |
hrm, the chicken mob looks funny... the texture skin doesnt sit right on it anymore ?!?! |
08:39 |
OldCoder |
Would anybody like to test a nice new Windows client in a while? Curl, sound support, preloaded cache, fast |
08:51 |
VanessaE |
kaeza: *poke* |
08:51 |
VanessaE |
[06-10 04:40] <VanessaE> note to self: bug kaeza to make a version of the sign that hangs from a set of chains. |
08:51 |
VanessaE |
[06-10 04:54] <VanessaE> second note to self: bug kaeza to add a "rack server" to the computers mod. |
08:52 |
TenPlus1 |
lol |
09:02 |
TenPlus1 |
bye folks... |
09:09 |
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09:11 |
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09:18 |
* kaeza |
notes on TODO.txt |
09:19 |
kaeza |
$ du TODO.txt # Inf TODO.txt |
09:21 |
VanessaE |
lol |
09:21 |
OldCoder |
kaeza, I crosscompiled for Windows. CMakeCache shows curl found. But runtime shows curl=0. Is there a runtime setting to use? |
09:21 |
OldCoder |
* crosscompiled client |
09:22 |
kaeza |
OldCoder, supposedly, it's enabled upon finding curl |
09:23 |
kaeza |
try with -DUSE_CURL=1 |
09:23 |
OldCoder |
Point is |
09:23 |
OldCoder |
I *did* that and the CMakeCache says it found it |
09:23 |
OldCoder |
Definitely built with Curl |
09:23 |
OldCoder |
I statically linked |
09:23 |
OldCoder |
So no DLL should be needed |
09:23 |
OldCoder |
But at runtime it says USE_CURL=0 |
09:23 |
OldCoder |
Hm |
09:24 |
kaeza |
can you post a link to the zip? |
09:24 |
OldCoder |
Is this for server mode? |
09:24 |
OldCoder |
Coming up shortly then |
09:24 |
OldCoder |
I have not uploaded it |
09:24 |
OldCoder |
Just testing now |
09:25 |
kaeza |
curl is only client side IIRC |
09:25 |
sfan5 |
kaeza: how would the server announce to the list w/o curl? |
09:26 |
OldCoder |
Hang on |
09:26 |
kaeza |
oh derp, that too |
09:26 |
* kaeza |
CURLs up on sfan5's lap |
09:26 |
kaeza |
</badpun> |
09:27 |
OldCoder |
http://oldcoder.org/cmakecache.txt |
09:27 |
OldCoder |
First, this sfan5 kaeza ^ |
09:27 |
OldCoder |
Note that curl is found except DLL |
09:27 |
OldCoder |
which prevents CPACK target from working |
09:27 |
OldCoder |
But curl itself is linked into the EXE; or should be |
09:27 |
OldCoder |
As LIBRARY is set and so is curl per se enabled |
09:28 |
* sfan5 |
curls up to kaeza's lap |
09:28 |
OldCoder |
Do you see anything wrong here or should I upload the client itself? |
09:28 |
kaeza |
I see >ENABLE_CURL:BOOL=1 |
09:28 |
OldCoder |
Yes |
09:28 |
OldCoder |
So why does USE_CURL=0 at runtime? |
09:29 |
OldCoder |
http://oldcoder.org/minetest-140610a.zip |
09:29 |
OldCoder |
kaeza, sfan5 there is the new Windows client |
09:29 |
OldCoder |
including part of a preloaded cache |
09:30 |
OldCoder |
enable_remote_media_server = true |
09:30 |
OldCoder |
Is that client or server side? |
09:32 |
OldCoder |
VanessaE, ? |
09:32 |
VanessaE |
that I don't remember, but I *think* that's client-side. |
09:32 |
OldCoder |
I set that |
09:32 |
OldCoder |
USE_CURL=0 still |
09:32 |
VanessaE |
it's enabled by default anyway |
09:32 |
OldCoder |
If ENABLE_CURL:BOOL=1 is shown in the CMakeCache |
09:33 |
VanessaE |
maybe cURL can't be compiled statically? |
09:33 |
OldCoder |
why does the program itself report USE_CURL=0 ? |
09:33 |
VanessaE |
(or minetest can't actually use it as such) |
09:33 |
OldCoder |
It works under Linux |
09:33 |
OldCoder |
and there were no link errors |
09:33 |
OldCoder |
Good theory though |
09:33 |
VanessaE |
when cross-compiling, then? |
09:33 |
OldCoder |
Good theory also |
09:33 |
OldCoder |
But the question is |
09:33 |
OldCoder |
When is USE_CURL *supposed* to be 0? |
09:33 |
OldCoder |
What is it checking? |
09:34 |
VanessaE |
ordinarily if it's compiled-in at all, but I've never tried to statically-link that stuff, so I dunno. |
09:34 |
OldCoder |
VanessaE, ty |
09:34 |
OldCoder |
I will review further |
09:34 |
VanessaE |
let alone do so in a cross-dev environment |
09:35 |
VanessaE |
in linux of course, if you compile it in and then remove the lib from the system, the program depending on it will crash outright before it even starts |
09:35 |
OldCoder |
Is there both an ENABLE_CURL and a USE_CURL variable? |
09:35 |
VanessaE |
(in the case of shared libs) |
09:35 |
VanessaE |
I'm not sure. |
09:35 |
OldCoder |
Might be it |
09:35 |
OldCoder |
Rebuilding |
09:36 |
OldCoder |
I promised Vazon I'd make a new client |
09:36 |
OldCoder |
with preloaded cache |
09:36 |
OldCoder |
So that everybody could play fast |
09:36 |
VanessaE |
include Dreambuilder's media in that cache ;) |
09:36 |
OldCoder |
Where is it? |
09:36 |
VanessaE |
most of this: http://minetest.digitalaudioconcepts.com/creative-survival-media/ |
09:36 |
OldCoder |
What world is it on? |
09:37 |
OldCoder |
To load the cache |
09:37 |
OldCoder |
I think I need to visit the world |
09:37 |
VanessaE |
my Creative world, digitalaudioconcepts.com 30000 |
09:37 |
OldCoder |
OR |
09:37 |
OldCoder |
VanessaE, if I use sfan5 script to generate the hash links |
09:38 |
OldCoder |
Are those exactly the names and formats to use for the cache? |
09:38 |
VanessaE |
or you can download Dreambuilder Game, https://forum.minetest.net/viewtopic.php?f=15&t=9196 |
09:38 |
OldCoder |
VanessaE, if I use sfan5 script to generate the hash links |
09:38 |
OldCoder |
Are those exactly the names and formats to use for the cache? |
09:38 |
OldCoder |
In which case this is easy |
09:38 |
VanessaE |
I don't know, but I would assume so? |
09:38 |
OldCoder |
Can do |
09:39 |
VanessaE |
(be warned, Dreambuilder adds a LOT of media) |
09:39 |
kaeza |
DB adds ALL the media! |
09:39 |
* kaeza |
hides |
09:39 |
OldCoder |
sfan5, ^ |
09:39 |
VanessaE |
hah! |
09:39 |
OldCoder |
Is this right; to make a nice cache |
09:40 |
OldCoder |
Do I just run your script? |
09:40 |
OldCoder |
Speak! |
09:40 |
VanessaE |
kaeza: add _ALL_ the media? o~o |
09:40 |
kaeza |
:P |
09:40 |
OldCoder |
kaeza, see questions above: USE_CURL separate variable from ENABLE_CURL? And just use sfan5 script to make a cache? |
09:42 |
kaeza |
OldCoder, should be, but not sure |
09:42 |
OldCoder |
Damn. USE_CURL *still* says zero |
09:42 |
OldCoder |
I set it at cmake time |
09:42 |
OldCoder |
kaeza, wish to try the client? |
09:42 |
OldCoder |
Link is above |
09:43 |
kaeza |
I'm trying it right now |
09:43 |
OldCoder |
USE_CURL:UNINITIALIZED=1 |
09:43 |
OldCoder |
I have that now in CMakeCache |
09:43 |
kaeza |
public server list is inaccessible, so I guess CURL is indeed not working |
09:43 |
kaeza |
hmm |
09:44 |
OldCoder |
But it linked and CMakeCache shows detected |
09:44 |
OldCoder |
I think |
09:44 |
kaeza |
rm bin/minetest; make -v # and see if it indeed links cURL in |
09:44 |
OldCoder |
Hang on |
09:44 |
OldCoder |
Looking at the cmake files |
09:45 |
kaeza |
or ask someone who knows more about those parts of the code :P |
09:45 |
OldCoder |
kaeza, working on it |
09:46 |
OldCoder |
I bet it's the missing DLL |
09:46 |
OldCoder |
even though it is not needed |
09:46 |
OldCoder |
checking |
09:47 |
sfan5 |
OldCoder: yes |
09:47 |
OldCoder |
sfan5, t y! |
09:49 |
OldCoder |
sfan5, so I just take my current media folder except legacy symlinks and presto cache |
09:50 |
iqualfragile |
kaeza: never saw a bug report about adding those licences |
09:50 |
OldCoder |
VanessaE, there shall be Dreambuilder Media |
09:50 |
VanessaE |
sweet |
09:51 |
OldCoder |
Proceeding now |
09:51 |
OldCoder |
to make supercache |
09:53 |
OldCoder |
Oh this will be big |
09:57 |
iqualfragile |
are there some licenses you miss on mmdb? |
09:58 |
iqualfragile |
i am about to add some and would like do as many in one rush as possible |
09:58 |
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09:59 |
jp__ |
New York City, in progress (15%) : http://i.imgur.com/cRCPEk4.jpg http://i.imgur.com/5KG9jQh.jpg |
10:00 |
VanessaE |
very nice, jp__ |
10:00 |
jp__ |
Thanks :) |
10:00 |
kaeza |
all my mods are either WTFPL or BSD (2 clause) licensed; selecting either WTFPL or [L]GPL |
10:00 |
VanessaE |
iqualfragile: got GFDL in there? |
10:00 |
kaeza |
+for those would be wrong |
10:00 |
iqualfragile |
VanessaE: what is gfdl? |
10:00 |
VanessaE |
(by some weird chain of events, HDX ended up under that license, who knows what else might be also) |
10:00 |
VanessaE |
GNU Free Documentation License |
10:00 |
VanessaE |
http://en.wikipedia.org/wiki/GNU_Free_Documentation_License |
10:00 |
iqualfragile |
kaeza: currently i would add MIT, BSD 2 and 3 clause |
10:01 |
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10:01 |
iqualfragile |
ah, ok, i can add that, too |
10:01 |
VanessaE |
jp__: when you get to Central Park West, are you gonna do that building from Ghostbusters as it appeared in the movie, or as it appears in reality? :) |
10:02 |
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10:03 |
jp__ |
VanessaE : I don't remember this movie :/ |
10:03 |
jp__ |
But I will do my best ;) |
10:03 |
VanessaE |
jp__: 55 central park west. http://en.wikipedia.org/wiki/55_Central_Park_West |
10:03 |
iqualfragile |
VanessaE: according to https://forum.minetest.net/mmdb/tp/1/ its wtfpl, but that might be /slightly/ outdated |
10:04 |
VanessaE |
iqualfragile: unofficially yeah |
10:04 |
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10:04 |
VanessaE |
because there wasn't a more appropriate license to choose |
10:04 |
VanessaE |
also fix the damn gallery already |
10:05 |
jp__ |
Ah yes, my map is quite like to Central Parl, but it was unintentional... |
10:06 |
VanessaE |
heh |
10:06 |
VanessaE |
well now that you know of the building, you HAVE to include it ;) |
10:07 |
VanessaE |
it's a key fixture of New York, sorta like the Empire State Building or the Statue of Liberty |
10:08 |
iqualfragile |
ok, added these 4, should be done shortly |
10:12 |
VanessaE |
iqualfragile: btw, that version of HDX that's there is outdated |
10:12 |
VanessaE |
you may wanna pull the latest release from my usual place |
10:13 |
iqualfragile |
well, guess you got to update it |
10:13 |
Jordach |
protip: never wget -r http://minetest.digitalaudioconcepts.com |
10:14 |
VanessaE |
lol |
10:14 |
VanessaE |
there's a LOT of crap there :) |
10:14 |
* Jordach |
just might have fixed the jukeboxes |
10:15 |
jin_xi |
smash moar keys |
10:15 |
OldCoder |
Whoa |
10:15 |
OldCoder |
VanessaE, the cache will be 82MB |
10:15 |
OldCoder |
! |
10:16 |
VanessaE |
wow |
10:16 |
OldCoder |
Should I really release this? |
10:16 |
OldCoder |
Do you truly wish all of Dreambacon included? |
10:16 |
VanessaE |
well only about half of that is dreambuilder |
10:16 |
VanessaE |
it's up to you of course |
10:16 |
OldCoder |
Will people download it? |
10:16 |
OldCoder |
It *will* load games faster |
10:16 |
VanessaE |
I can't say if they'll download it or not |
10:17 |
OldCoder |
Are there any major chunks I could drop? |
10:17 |
VanessaE |
I've got no reliable figures on who actually uses it unfortunately |
10:17 |
VanessaE |
I do know my two dreambuilder-based servers don't get a lot of use though |
10:17 |
VanessaE |
because they use client-side features that are very low performance |
10:19 |
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10:22 |
jp__ |
VanessaE : I will import Empire State Building and Statue of Liberty ;) |
10:23 |
VanessaE |
don't forget 504 Battery Park Drive. |
10:23 |
jp__ |
I just imported 9 buildings, still 40 others and roads to finish... |
10:30 |
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10:30 |
w_laenger |
hi |
10:30 |
OldCoder |
hi back |
10:33 |
w_laenger |
yesterday kaeze wrote "you are able to store sounds into minetest/sounds/ and the server can tell the client to play them" |
10:34 |
w_laenger |
I didn't find out yet how it works. |
10:35 |
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10:35 |
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10:38 |
raffahacks |
hi there! |
10:38 |
w_laenger |
hi |
10:40 |
w_laenger |
soundpacks don't seem to work |
11:05 |
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11:11 |
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11:13 |
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11:14 |
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11:15 |
jp__ |
When you have a ladder in horizontal position, there is a command with WorldEdit to replace it in the correct position ? |
11:16 |
jp__ |
Each node of ladder is in horizontal pos. |
11:16 |
jp__ |
But they are aligned vertically. |
11:18 |
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11:23 |
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11:27 |
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11:41 |
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11:41 |
celeron55 |
http://www.gamasutra.com/view/feature/194125/variants_the_challenge_of_.php |
11:52 |
w_laenger |
jp__, you would need to change param2. it could work with //lua |
11:52 |
jp__ |
Hmm... I will see that. |
11:54 |
w_laenger |
I don't know exactly but I think it knows pos1 and pos2 |
11:57 |
w_laenger |
//lua for z = pos1.z, pos2.z do for y = pos1.y, pos2.y do for x = pos1.x, pos2.x do local p = {x=x,y=y,z=z}if minetest.get_node(p).name == "default:ladder" then minetest.set_node(p, {name="default:ladder", param2=2}) end end end end |
11:57 |
w_laenger |
this might work |
11:57 |
jp__ |
Amen. |
11:59 |
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12:04 |
w_laenger |
does anyone know a terasology server? |
12:08 |
w_laenger |
bye |
12:09 |
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12:24 |
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12:27 |
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12:32 |
Megaf |
Morning/Afternoon |
12:35 |
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12:35 |
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12:37 |
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13:03 |
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13:04 |
jp__ |
New York City (35% done) : http://i.imgur.com/153qe7S.jpg |
13:04 |
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13:06 |
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13:17 |
Megaf |
^ sfan5 |
13:17 |
Megaf |
That Cube thing |
13:17 |
sfan5 |
yeah? |
13:18 |
Megaf |
I do all that does with my Raspberry Pi |
13:18 |
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13:18 |
Megaf |
sfan5: And actually I'm looking forward to get a Banana Pi, do you know the Banana Pi? |
13:18 |
sfan5 |
ofc |
13:19 |
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hmmmm joined #minetest |
13:19 |
* Megaf |
is at #Minetest-OffTopic |
13:20 |
* sfan5 |
doesn't care |
13:21 |
* Jordach |
doesn't care either |
13:21 |
* sfan5 |
meows at Jordach |
13:21 |
* Jordach |
meows at sfan5 |
13:21 |
* sfan5 |
purrs |
13:22 |
* sfan5 |
throws Touhou music at Jordach |
13:22 |
* Jordach |
forgets that there is a mute windows key |
13:22 |
* sfan5 |
flips Jordach |
13:23 |
* Jordach |
flips sfan5 |
13:24 |
* sfan5 |
meows upside-down |
13:25 |
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13:25 |
* sfan5 |
meows at asie |
13:27 |
* asie |
nyans at sfan5 |
13:27 |
* sfan5 |
throws a 猫 at asie |
13:28 |
Jordach |
does Lua support using array["string"] |
13:28 |
* Jordach |
plans on fixing that fucking jukebox bug once and for all |
13:29 |
* sfan5 |
flies to Jordach |
13:29 |
Jordach |
let two people play the same disc, then let the first person punch their jukebox |
13:30 |
Jordach |
it'll stop the second player's track |
13:30 |
Megaf |
Jordach: sfan5 just showed me this https://www.destroyallsoftware.com/talks/wat |
13:32 |
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13:34 |
jp__ |
Jordach : you think it's possible to externalize a music flow (like a radio band) with your jukebox ? I saw that on MC. |
13:34 |
Jordach |
jp__, i can in theory use cURL to grab a piece of streaming media |
13:35 |
jp__ |
Great ! |
13:35 |
Jordach |
however, it will not start said game until the audio memory or buffer fills |
13:35 |
RealBadAngel |
jordach, you can just use external app to stream to ogg |
13:35 |
RealBadAngel |
and play that ogg in game |
13:35 |
Jordach |
so if you've got a 1gb of audio memory; gg |
13:42 |
Jordach |
!up jordach.minetest.net |
13:42 |
MinetestBot |
jordach.minetest.net:30000 is up (2206ms) |
13:42 |
* sfan5 |
meows at Jordach |
13:43 |
Jordach |
i have something that needs testing |
13:44 |
* sfan5 |
is connecting |
13:48 |
celeron55 |
umm... i don't think it's possible to stream anything in minetest |
13:48 |
celeron55 |
at least there is zero official support for such |
13:48 |
jp__ |
'irc' mod, is a sort of text-streaming, no ? |
13:49 |
celeron55 |
streaming text works, as an exception :P |
13:49 |
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13:50 |
celeron55 |
and, well, if you'd stream world content, that would work too in a way (it might not technically be what you'd imagine) |
13:50 |
jp__ |
just some more data for the radio ;) |
13:50 |
Jordach |
celeron55, there's a quick effective method grapically that can make minetest look a bit better (hint: actually make nodes not the same shading on all the faces, as well as wielditems and entities) |
13:51 |
* sfan5 |
throws a text edit and the minetest source at Jordach |
13:54 |
FreeFull |
Jordach: How difficult would it be to implement? |
13:56 |
Jordach |
FreeFull, not much |
13:56 |
Jordach |
brightness per side would only have to vary |
13:56 |
Jordach |
(like a few levels of light) |
13:57 |
FreeFull |
Would it vary depending on the light sources though? |
13:58 |
Jordach |
FreeFull, instead of being fixed, it has a fixed amount of lighting by default which gets added / removed by outside light |
13:59 |
FreeFull |
You already have the block be shaded differently depending on the light |
13:59 |
Jordach |
FreeFull, it isn't |
13:59 |
Jordach |
https://cdn.mediacru.sh/uUimlVMRTJM3.png |
13:59 |
Jordach |
look at the flowers |
13:59 |
Jordach |
and then the jukebox |
13:59 |
FreeFull |
Ah, flowers aren't blocks |
13:59 |
Jordach |
notice that currently, the sides are still the same colour] |
14:00 |
FreeFull |
I suppose it's to do with how sky light works then |
14:00 |
Hirato |
the lighting system should probably be improved a lot before such things are considered |
14:00 |
FreeFull |
Maybe you could even make it dynamic, and depend on the sun's position |
14:00 |
Hirato |
pretty sure there is some coarse directional shading for the time of day |
14:01 |
FreeFull |
I'm pretty sure there isn't, and all light comes from straight above |
14:01 |
Jordach |
it does |
14:01 |
Jordach |
and i can really prove our default textures don't suck |
14:03 |
celeron55 |
with shaders it would be fairly easy to make every nodebox thing to have different shading on each side, according to where the sun is, even so that in caves the different side brightness wouldn't turn along with the sun |
14:03 |
* sfan5 |
looks at RealBadAngel |
14:03 |
celeron55 |
when shaders are disabled the sun-dynamic thing isn't that easy |
14:04 |
Hirato |
there comes a point where people using crummy netbooks that can't run OpenGL 2.0 at decent speeds just need to get left behind |
14:04 |
celeron55 |
yes, altough it's hard to choose when |
14:04 |
Hirato |
and miss out on all the neaat additions |
14:04 |
celeron55 |
but i mean, what i just said is prefectly doable right now |
14:04 |
celeron55 |
it doesn't break gameplay between shader and non-shader users |
14:05 |
celeron55 |
unlike some other things |
14:06 |
celeron55 |
minetest currently gets a lot of love from people with crappy computers and high-end users are likely to go for commercial games anyway because we can't compete in looks with them no matter what we do |
14:06 |
celeron55 |
so as of now it doesn't make sense to drop low-end users |
14:06 |
sfan5 |
how about different shader settings? |
14:06 |
RealBadAngel |
we dont have to drop any group of users |
14:06 |
sfan5 |
{None|Basic|High-end} |
14:06 |
Jordach |
[15:06:03] <celeron55> minetest currently gets a lot of love from people with crappy computers and high-end users are likely to go for commercial games anyway because we can't compete in looks with them no matter what we do |
14:07 |
Jordach |
BULLSHIT |
14:07 |
Jordach |
i'm fucking calling this one |
14:07 |
sfan5 |
Jordach: the part after the "and" or before? |
14:07 |
Hirato |
you can, but you'd have to approach it from a stylistic standpoint more so than a EVERYTHING IS SO GRIMDARK AND GRITTY THE MODELS HAVE ACTUAL GRIT thing the industry is doing en mass |
14:07 |
* sfan5 |
meows at Hirato |
14:08 |
celeron55 |
that requires that we have an actual style |
14:08 |
Hirato |
hi sfan ^^ |
14:09 |
celeron55 |
and not just some random effects here and there |
14:10 |
Jordach |
celeron55, toying with the Minetest+ textures - plus an engine with shaders, produces this: https://cdn.mediacru.sh/ga3C0FsQqwF0.png |
14:10 |
RealBadAngel |
what i code and plan for shaders is not random at all |
14:10 |
Hirato |
nice sky |
14:11 |
Jordach |
notice that shading makes IT BETTER |
14:11 |
Hirato |
nice, proper shadows |
14:11 |
celeron55 |
that kind of thing gets boring fast |
14:11 |
Hirato |
not even the triple A+++ guys get that right |
14:12 |
celeron55 |
but i'm not against having the option |
14:12 |
Hirato |
;) |
14:12 |
Jordach |
Hirato, i strained the fuck out of my APU for that |
14:12 |
celeron55 |
i'm not the one to code it though |
14:12 |
* sfan5 |
looks at RealBadAngel again |
14:12 |
Hirato |
Jordach: I bet you actually made the level by hand in tesseract :M |
14:13 |
jp__ |
Jordach : where I can download your engine, plz ? |
14:13 |
celeron55 |
Jordach: what kind of rendering that uses though? |
14:13 |
Jordach |
celeron55, OpenGL |
14:13 |
celeron55 |
what FPS |
14:13 |
Jordach |
5 |
14:13 |
celeron55 |
lol |
14:13 |
Hirato |
lol |
14:14 |
Jordach |
(an APU is underclocked compared to the actual Radeon 8xxx) |
14:14 |
Hirato |
what engine? |
14:14 |
Hirato |
did you make it in tess? or something else? |
14:15 |
RealBadAngel |
you guys should just try minecraft sonic's glsl shaders or Terasology |
14:15 |
RealBadAngel |
not some blender or similar app renders |
14:16 |
Jordach |
raytracing > GLSL |
14:16 |
Hirato |
UNLIMITED MINING DETAIL |
14:16 |
sfan5 |
<RealBadAngel> you guys should just try minecraft sonic's glsl shaders or Terasology |
14:16 |
* sfan5 |
did try both |
14:17 |
RealBadAngel |
and? |
14:17 |
sfan5 |
looks nice (ofc) |
14:17 |
sfan5 |
s/nice/awesome/ |
14:20 |
RealBadAngel |
that means it can be done also here |
14:20 |
RealBadAngel |
by simple folks, not some companies as c55 suggested |
14:21 |
Hirato |
have you seen the output of these big companies? it's pathetic :P |
14:21 |
celeron55 |
progress so far is very slow as far as i have seen |
14:21 |
Jordach |
watch_dogs didn't even look good |
14:21 |
Jordach |
(they prerendered shit at E3) |
14:21 |
celeron55 |
and yes, i follow the videogame industry, the dark crap they make is ridiculous |
14:21 |
RealBadAngel |
ofc it is slow, i do work IRL, i dont have as much time for coding i would like to |
14:22 |
Jordach |
TIL Quassel's webpage preview has JS |
14:22 |
Hirato |
it's more than I'm still angry at fallout 3, haha |
14:23 |
Hirato |
god that game was ugly... |
14:23 |
RealBadAngel |
but things will speed up with upcoming patches |
14:24 |
Hirato |
only one thing to do RealBadAngel |
14:24 |
Hirato |
https://www.kickstarter.com/projects/krita/krita-open-source-digital-painting-accelerate-deve follow krita's footsteps :D |
14:26 |
sfan5 |
I need someone |
14:26 |
sfan5 |
right now |
14:28 |
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14:30 |
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14:31 |
* kaeza |
hugs sfan5 |
14:31 |
* sfan5 |
meows |
14:32 |
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14:33 |
jp__ |
You're obsessed by cats or what ? |
14:34 |
sfan5 |
actually I need someone with an audio supporting opus audio and http streaming to test something |
14:34 |
Hirato |
I bet sfan5 made this http://i.imgur.com/ZkxYW9x.jpg |
14:35 |
sfan5 |
uh, no |
14:36 |
sfan5 |
Hirato: but that is a good idea |
14:36 |
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14:36 |
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14:37 |
celeron55 |
sfan5: that sentence made zero sense |
14:37 |
sfan5 |
yes it does |
14:37 |
Jordach |
> Uploading 62% 11 minutes remaining. |
14:37 |
Hirato |
it doesn't because you missed a few words |
14:37 |
Jordach |
fuck 300kbps up |
14:37 |
sfan5 |
audio player* |
14:38 |
Hirato |
link us I guess? |
14:38 |
Hirato |
I'm sure vlc is set up for it :troll: |
14:38 |
sfan5 |
http://sfan5.duckdns.org:8090/music.mka |
14:38 |
sfan5 |
but I only have about 25 KB/s bandwidth |
14:39 |
sfan5 |
no wait, I have more, transmission did not warm up yetg |
14:39 |
sfan5 |
-g |
14:39 |
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14:39 |
Hirato |
it can detect something, but it says the audio codec is undf... |
14:39 |
sfan5 |
:-/ |
14:40 |
Hirato |
lol |
14:40 |
Hirato |
ffplay gives me the bad apple song |
14:40 |
nman3600 |
Hello fellow.... Humans and cats. Possible other creatures of the universe |
14:40 |
sfan5 |
Hirato: then it worked |
14:40 |
sfan5 |
Hirato: does it stutter? |
14:41 |
Hirato |
not noticing any |
14:41 |
sfan5 |
\o/ |
14:41 |
sfan5 |
hooray |
14:41 |
sfan5 |
is the quality ok? |
14:41 |
Hirato |
varies, some parts are okay, some are horribly distorted |
14:41 |
sfan5 |
:-/ |
14:41 |
sfan5 |
what does ffplay say about the bitrate it gets? |
14:41 |
sfan5 |
should be 200 |
14:42 |
* Hirato |
shrugs |
14:42 |
Hirato |
he value is N/A |
14:42 |
sfan5 |
:-/ |
14:42 |
Jordach |
he value |
14:42 |
Jordach |
HE VALUE |
14:42 |
* Hirato |
slaps Jordach |
14:42 |
jin_xi |
yours must be low |
14:43 |
* nman3600 |
sadly joins #multitest |
14:43 |
Hirato |
there's also a 'aq=' thing on the bottom, it was jumping between 0 and 1 whilst the stream was playing |
14:43 |
Hirato |
as in, 0 and 1 KB |
14:43 |
sfan5 |
Hirato: do you have mplayer or mpv, try these? |
14:43 |
sfan5 |
s/?// |
14:44 |
Hirato |
oh right I forget about those, haha |
14:44 |
Hirato |
it's jsut silence at the moment anyway |
14:44 |
Hirato |
AUDIO: 48000 Hz, 2 ch, s16le, 0.0 kbit/0.00% (ratio: 0->192000) |
14:44 |
Hirato |
Selected audio codec: [fflibopus] afm: ffmpeg (FFmpeg libopus) |
14:44 |
sfan5 |
reconnect |
14:44 |
Hirato |
haha |
14:45 |
Hirato |
I don't recognise this song |
14:45 |
sfan5 |
Metadata: |
14:45 |
sfan5 |
ARTIST : Misato |
14:45 |
sfan5 |
TITLE : Eighteen Fourâ„明治å七年ã®ä¸Šæµ·ã‚¢ãƒªã‚¹ |
14:45 |
sfan5 |
ALBUM : EXSERENS - A selection of Alstroemeria Records |
14:45 |
celeron55 |
hmm, surprisingly few things support opus |
14:45 |
Hirato |
it's pretty new |
14:45 |
celeron55 |
mpv on my laptop at home probably does, but i'm not there right now 8) |
14:46 |
sfan5 |
and pretty awesome |
14:46 |
Hirato |
anything using gstreamer or ffmpeg should though |
14:46 |
celeron55 |
i do know opus |
14:46 |
sfan5 |
no |
14:46 |
celeron55 |
i tried using gstreamer on my sailfish phone |
14:46 |
sfan5 |
if you do not compile ffmpeg with libopus it won't even do decoding |
14:46 |
celeron55 |
doesn't have opus at least by default |
14:46 |
Hirato |
but it works just fine here? :P |
14:46 |
* nman3600 |
is sad :( |
14:47 |
Hirato |
as you can see there, mplayer is doing it via ffmpeg |
14:47 |
sfan5 |
Hirato: that is because your ffmpeg was compiled with libopus |
14:47 |
Hirato |
mpv isn't giving me a rate either |
14:47 |
sfan5 |
for me too |
14:47 |
Jordach |
celeron55, nothing like a homegrown os, is there? |
14:47 |
sfan5 |
well |
14:48 |
sfan5 |
it should be 200 KB/s |
14:48 |
Hirato |
oh, I have an idea! |
14:48 |
sfan5 |
no, wrong |
14:48 |
celeron55 |
Jordach: it's pretty good |
14:48 |
sfan5 |
it should be 200 Kb/s (= 25 KB/s) |
14:48 |
Jordach |
celeron55, wasn't it Meego -> Sailfish |
14:48 |
Hirato |
let me just kill my web browser... |
14:48 |
Hirato |
go, I'm monitoring my internet traffic |
14:49 |
Hirato |
I'm receiving a constant 200kbit/s and up |
14:49 |
sfan5 |
so it is working |
14:49 |
Hirato |
some of it is IRC overhead |
14:49 |
* nman3600 |
meows at sfan5 |
14:49 |
* sfan5 |
meows at nman3600 |
14:50 |
Jordach |
phew |
14:50 |
Jordach |
accidentially hit standby |
14:50 |
|
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14:50 |
OldCoder |
Transfer MT media via ffserver? No; needs to be lossless |
14:50 |
|
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14:51 |
Jordach |
celeron55, https://www.youtube.com/watch?v=VRJ082cM1DQ |
14:51 |
Rhy5 |
Hi guys :) |
14:51 |
Hirato |
now it's breaking up |
14:51 |
|
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14:51 |
Jordach |
>We detected your video may be shaky. Would you like us to stabilise it? |
14:51 |
Jordach |
ROFL |
14:52 |
sfan5 |
OldCoder: I'm just doing a general test of how good audio streaming (w/ opus codec) works on my connection with spare upload bandwith |
14:52 |
OldCoder |
kk |
14:52 |
celeron55 |
Jordach: i love that feature; it even suggested it for me for some Soilnar video 8) |
14:52 |
sfan5 |
lolwut |
14:52 |
sfan5 |
!tw https://twitter.com/catbrainland/status/476365139890155520 |
14:52 |
MinetestBot |
#TorCoin Proof of Bandwidth (#PoB) design paper http://dedis.cs.yale.edu/dissent/papers/hotpets14-torpath.pdf (@catbrainland) |
14:52 |
Hirato |
it suggested it for some of my FPs gameplay recordings, haha |
14:53 |
Hirato |
it's supposed to be far higher quality than vorbis |
14:53 |
nman3600 |
Rhy5 HELLO |
14:53 |
Rhy5 |
nman! |
14:53 |
Hirato |
judging by the quality of what's coming through, I don't think you need nearly 128kbit/s to preserve the audio you do have :P |
14:56 |
sfan5 |
Hirato: opus default is 96kbit |
14:56 |
Hirato |
I meant to say 200kbit/s anyway, haha |
14:56 |
Hirato |
but 128 should be plenty, with some to spare for tricky audio |
14:56 |
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14:57 |
sfan5 |
in case anyone cares: that stream should now play the whole "Touhou - EXSERENS" album |
14:57 |
Hirato |
needs some fairies |
14:58 |
* sfan5 |
meows |
14:58 |
Hirato |
https://www.youtube.com/watch?v=F7vBv7gP5hk \o/ |
14:58 |
Hirato |
now I want to play this game again |
14:59 |
sfan5 |
:( |
15:00 |
sfan5 |
why won't it play in VLC for iOS? |
15:00 |
Hirato |
didnt't play in VLC here either |
15:00 |
Hirato |
to be fair, their matroska support needs lots of work |
15:02 |
Hirato |
I guess they don't support opus |
15:02 |
sfan5 |
IIRC vlc for ios does |
15:02 |
sfan5 |
hm |
15:02 |
sfan5 |
it does not play the second file |
15:03 |
Hirato |
lol... |
15:04 |
Hirato |
opusenc can't read this vorbis file :/ |
15:06 |
|
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15:07 |
Hirato |
weird, VLC supports opus just fine |
15:07 |
Hirato |
guess their matroska support is just dodgy |
15:09 |
sfan5 |
yeah |
15:09 |
kaeza |
yay hexchat 2.10 :3 |
15:10 |
kaeza |
broke all my conf |
15:10 |
|
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15:11 |
Hirato |
VLC media player 2.1.4 Rincewind (revision 2.1.4-0-g2a072be) |
15:11 |
Hirato |
[0x7fd180c03d78] mkv demux error: unknown codec id=`A_OPUS' |
15:11 |
* Hirato |
shrugs |
15:11 |
|
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15:12 |
sfan5 |
Hirato: can you try connecting again, I made some adjustments |
15:12 |
Hirato |
just seeing what opus files report as the codec |
15:13 |
Calinou |
Jordach, https://forum.minetest.net/viewtopic.php?f=17&t=9483 → Apple and Microsoft already pay lots of royalties |
15:13 |
Calinou |
hi |
15:13 |
Hirato |
just weird ass VLC logic I guess |
15:14 |
Calinou |
it's also the most universal player |
15:15 |
Hirato |
sfan5: VLC doesn't like the A_OPUS |
15:15 |
Hirato |
doesn't recognise it as it should |
15:15 |
sfan5 |
:( |
15:16 |
Hirato |
I get the feeling they broke it so that 'undf' doesn't do a bruteforce check any more |
15:16 |
Hirato |
maybe |
15:16 |
sfan5 |
try filing a bug |
15:17 |
|
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15:20 |
|
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15:23 |
Jordach |
Calinou, i stopped giving a fuck about certain industries |
15:23 |
* sfan5 |
throws a FOSS OS at Jordach |
15:24 |
Calinou |
that's not unreasonable |
15:25 |
* asie |
throws his own distro at sfan5 |
15:25 |
* sfan5 |
purrs at asie and eats the transmission medium |
15:26 |
* Calinou |
gives transmission-gtk to sfan5 |
15:26 |
* sfan5 |
already has transmission-gtk installed |
15:26 |
Calinou |
I use mine once a year or so |
15:27 |
sfan5 |
I use transmission on my raspi |
15:27 |
sfan5 |
more lightweight than deluge |
15:30 |
Piggybear87 |
OK, smart people. This is what I said before I got off last night. I'm posting again to see if anyoen has ideas. http://pastebin.com/spz14Jmr |
15:30 |
|
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15:32 |
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15:32 |
|
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15:35 |
Piggybear87 |
Howdy OldCoder. I heard you were making a client with media pre-loaded. How is that going? |
15:35 |
OldCoder |
Piggybear87, been working on it for about 12 hours except sleep |
15:36 |
OldCoder |
Might actually fly soon |
15:36 |
OldCoder |
Had a lot of trouble linking with curl |
15:36 |
OldCoder |
I think that is almost fixed |
15:36 |
OldCoder |
It will be a LARGE download |
15:36 |
OldCoder |
Maybe 80MB |
15:36 |
OldCoder |
But should load worlds faster |
15:37 |
|
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15:37 |
Piggybear87 |
So, it will take a while, who cares? What all media are you adding? Just for certain servers, or are you including all mods also? |
15:37 |
Piggybear87 |
Take a while to download* |
15:37 |
|
spillz joined #minetest |
15:37 |
OldCoder |
I think I've got most mods |
15:38 |
OldCoder |
I added Vanessa's DreamBuilder |
15:38 |
OldCoder |
and every mod in my own worlds |
15:38 |
|
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15:38 |
Piggybear87 |
So how exactly are you doing this? Just adding a large cache file or something? |
15:39 |
OldCoder |
A large cache directory |
15:39 |
OldCoder |
I've done this before |
15:39 |
OldCoder |
I'm actually surprised it isn't standard |
15:39 |
Piggybear87 |
Probably because of the large download. |
15:40 |
OldCoder |
Tradeoff |
15:40 |
OldCoder |
One download fast |
15:40 |
OldCoder |
vs. slow waits repeatedly |
15:40 |
OldCoder |
until several worlds are visited |
15:40 |
spillz |
Hi all. That shaders video that Jordach posted earlier is pretty cool. but to be able to draw those shadows in real time you have to have all of the relevant blocks in memory, which MT doesn't do a great job at atm. (More need for client side caching) |
15:40 |
Hirato |
the matroska headers don't seen to care at all for codecs |
15:41 |
realtinymonster |
Hirato: what makes you say that? |
15:41 |
Piggybear87 |
I would rather an initial large (read:slow) download. |
15:41 |
Hirato |
because I just looked through them all |
15:41 |
realtinymonster |
ah |
15:42 |
Hirato |
at least those Arch provides |
15:43 |
|
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15:45 |
Hirato |
I find it funny how opus gained transaction and other things like apng just languished |
15:45 |
Hirato |
to this day, only firefox does apng |
15:47 |
celeron55 |
i don't understand why nobody is using mng, the original animated version of png and instead made a crappy version based on png |
15:48 |
celeron55 |
and is there even a third one? |
15:48 |
OldCoder |
GIF continues to rule :P |
15:48 |
Hirato |
apng is basically gif; mng is far more complex |
15:48 |
celeron55 |
but mng is complex for a reason |
15:48 |
celeron55 |
gif is very limited |
15:48 |
Hirato |
but at least mng actually gained traction and has basic tools |
15:49 |
celeron55 |
but now the interwebs is moving towards webm |
15:49 |
OldCoder |
Um; for inline little animations? |
15:49 |
celeron55 |
which is actually gaining a huge amount of support fast |
15:49 |
Hirato |
web developers are weird |
15:50 |
realtinymonster |
yeah |
15:50 |
* realtinymonster |
has no clue what the problem with apng is |
15:50 |
celeron55 |
web browsers are huge programs, it's not like they don't have the resources to implement something like mng anyway |
15:50 |
celeron55 |
(that's why more complexity is a stupid argument) |
15:50 |
Hirato |
web browsers; the only operating more complete than emacs |
15:50 |
Hirato |
**operating system |
15:51 |
Jordach |
Hirato, you can argue Blender can be used as an operating sysmte |
15:51 |
Jordach |
it has a text editor, picture viewer, MP3 playback |
15:52 |
Jordach |
but no web-browsing |
15:52 |
celeron55 |
you could just script a web browser in it if it has socket support |
15:53 |
Hirato |
but then we'll crown the king of worst browser interfaces before HTML5 is fully adopted :p |
15:54 |
|
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15:56 |
OldCoder |
It is ridiculously difficult to port Minetest to a new Windows cross-compile environment |
15:58 |
|
fmcd joined #minetest |
15:58 |
|
blaze joined #minetest |
15:59 |
m5 |
Hello everyperson! |
16:00 |
Jordach |
https://github.com/Jordach/jdukebox |
16:00 |
Jordach |
got a modified BFD version running in MT+# |
16:00 |
Jordach |
and fixed a nasty bug where two players using the same disc had a variable collision |
16:01 |
|
Wuzzy joined #minetest |
16:02 |
Jordach |
https://cdn.mediacru.sh/EVa40ttcSkQV.png (that should update; unless my terminal states otherwise) |
16:03 |
realtinymonster |
anyone know what kind of file this is? https://www.dropbox.com/s/k7kuhbrigen1kpm/Font.bin |
16:04 |
realtinymonster |
hi m5 |
16:07 |
m5 |
Binary file realtinymonster |
16:08 |
OldCoder |
Piggybear87, media blinks in 5 seconds |
16:08 |
Piggybear87 |
Nice. |
16:08 |
realtinymonster |
m5, no way, how do I edit? |
16:10 |
m5 |
realtinymonster, I have absolutely no idea |
16:10 |
Piggybear87 |
!google how do I edit a .bin |
16:10 |
Piggybear87 |
? The google function was removed? |
16:10 |
realtinymonster |
no |
16:10 |
Jordach |
!g |
16:10 |
MinetestBot |
Jordach: .g what? |
16:10 |
realtinymonster |
its ! |
16:10 |
realtinymonster |
*!g |
16:11 |
Piggybear87 |
Oh. Lol. |
16:11 |
realtinymonster |
lol sfan5, it be broekn a tad |
16:11 |
Piggybear87 |
!g how do I edit a .bin |
16:11 |
MinetestBot |
Piggybear87: http://www.hhdsoftware.com/free-hex-editor |
16:11 |
Piggybear87 |
There ya go!. Lol. :) |
16:13 |
realtinymonster |
hehe |
16:14 |
realtinymonster |
ollydbg is many better |
16:14 |
realtinymonster |
^ Piggybear87 |
16:14 |
Piggybear87 |
I have no need to open .bin's. |
16:15 |
realtinymonster |
you can open .exe and .smc and such |
16:15 |
Piggybear87 |
I'm on Linux. I don't have .exe's Lol. |
16:15 |
MinetestBot |
GIT: Lord89James commited to minetest/minetest: New feature: drop a item instead a stack while... 9675d9e9cb 2014-06-10T18:11:43+02:00 http://git.io/vHoHcw |
16:17 |
realtinymonster |
Piggybear87: well good for you! then you can edit . files |
16:17 |
realtinymonster |
:P |
16:17 |
Piggybear87 |
I thought you were on Linux also? |
16:17 |
realtinymonster |
Piggybear87: part of the time |
16:18 |
realtinymonster |
I have all threee major OSes |
16:18 |
Piggybear87 |
Oh, Well you can dump OSX Lol. I hate any and all Apple products. |
16:19 |
realtinymonster |
I got Windows on this machine, Windows and Linux on another, and Mac OSX on another |
16:19 |
Piggybear87 |
Brb. |
16:19 |
|
tomreyn joined #minetest |
16:19 |
realtinymonster |
Piggybear87: same, but that is what I have |
16:19 |
* realtinymonster |
shrugs |
16:20 |
Vazon |
Hi guys |
16:20 |
OldCoder |
Vazon, client ready very shortly |
16:20 |
OldCoder |
It loads fast |
16:20 |
Vazon |
ok |
16:20 |
OldCoder |
Very very very fast :P |
16:21 |
Vazon |
even on a server you have never been on ( cache for the world hasnt been loaded on you client)? |
16:21 |
OldCoder |
Vazon, (1) I use curl (2) It has all the media from DreamBuilder included (2) I turn off preload visuals |
16:21 |
OldCoder |
Zoom! |
16:21 |
Jordach |
https://forum.minetest.net/viewtopic.php?f=9&t=9485 |
16:21 |
Jordach |
well this is a first |
16:21 |
OldCoder |
What is it? |
16:22 |
Vazon |
great OldCoder :) |
16:22 |
|
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16:23 |
nman3600 |
hi |
16:23 |
|
tomreyn joined #minetest |
16:27 |
Piggybear87 |
half a bottle of 151 in a jug, 1 cup of Malibu Rum, Fill the rest of the jug with pineapple juice. Sound good? 10 internets to anyone that know what it is. :) |
16:28 |
Piggybear87 |
Without googling, that is. Lol. |
16:28 |
Jordach |
Caribou Lou |
16:28 |
Piggybear87 |
You googled. |
16:28 |
|
spillz joined #minetest |
16:28 |
Jordach |
Piggybear87, i'm often drinking |
16:28 |
Jordach |
why'd you think i'm quiet at daytime |
16:28 |
Piggybear87 |
Do you like tech n9ne? |
16:28 |
Jordach |
bleh |
16:29 |
Jordach |
cocktails aren't my specialty |
16:29 |
nman3600 |
!rainbow rainbows |
16:29 |
MinetestBot |
4r4a4i7n7b7o8w8s |
16:29 |
Jordach |
i'll take a whiskey |
16:29 |
Piggybear87 |
Tech N9ne is a rapper that sing the song "Caribou Lou". |
16:30 |
Piggybear87 |
I want to try it but I am broke. L:ol. |
16:30 |
Piggybear87 |
Lol* |
16:30 |
|
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16:30 |
Jordach |
it's only 5pm |
16:30 |
Jordach |
fuck me |
16:30 |
Jordach |
tonight's going to take an age to pass again |
16:30 |
Piggybear87 |
4.5 hours ahead of me... |
16:32 |
Piggybear87 |
Someone needs to update the wiki for minetest.register_node. I've been told that a few of those settings don't exist anymore. |
16:34 |
OldCoder |
I think this release will call for a forum post |
16:34 |
OldCoder |
I should see if I know my password |
16:34 |
* Piggybear87 |
is bored. Ideas? |
16:34 |
OldCoder |
Piggybear87, try my client |
16:34 |
OldCoder |
in just a few minutes |
16:34 |
Piggybear87 |
I'm going to. |
16:35 |
|
Calinou joined #minetest |
16:35 |
celeron55 |
Jordach: learn irrlicht and opengl |
16:35 |
Jordach |
celeron55, i'd rather watch the Human Centipede 1 and 2 like a marathon thank you ;P |
16:36 |
Jordach |
i'm not even joking |
16:36 |
Jordach |
C++ is strange |
16:36 |
celeron55 |
watching those is much less work |
16:37 |
Jordach |
and then we have the age old problem of windows development |
16:37 |
OldCoder |
Before I release, here are the changes. Suggest more if you like: |
16:37 |
OldCoder |
* curl - Speeds things up |
16:37 |
OldCoder |
* Disables runtime preload of visuals - Speeds things up |
16:37 |
OldCoder |
* Disables shaders - Fixes visual glitches |
16:37 |
OldCoder |
* More complete _game - Home Decor, Technic, etc. |
16:37 |
OldCoder |
* Preloaded cache - Speeds things up |
16:37 |
OldCoder |
* Sound - Not tested yet |
16:37 |
OldCoder |
s/changes/features/ |
16:38 |
celeron55 |
doing anything fancy with opengl and especially when irrlicht is involved is a bit of a nightmare for sure though |
16:38 |
* jin_xi |
is looking at irrlicht particles atm |
16:38 |
OldCoder |
* No external DLLs added - less chance for breakage |
16:38 |
Piggybear87 |
OldCoder, Why would we need _game if it's just a client? |
16:38 |
celeron55 |
you need to understand C++ and matrix math at the same time, for instance 8) |
16:39 |
jin_xi |
does anyone know why particles were implemented the way they are? |
16:39 |
OldCoder |
Piggybear87, the client includes two games already. It is a server-client as most Windows releases are. |
16:39 |
OldCoder |
Piggybear87, this is standard |
16:39 |
celeron55 |
jin_xi: maybe ask the one who implemented them |
16:39 |
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16:39 |
Piggybear87 |
Oh... It's for Windows? |
16:39 |
jin_xi |
jeija is not around much anymore |
16:39 |
OldCoder |
Piggybear87, Ah; you are Lubuntu :-( I will need to build for that |
16:39 |
|
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16:39 |
OldCoder |
Piggybear87, I have tried and tried to make the game fast for you |
16:39 |
celeron55 |
then the answer probably is: because random |
16:40 |
OldCoder |
Piggybear87, I shall not give up but almost out of time for today; I've been on this in a sense for days |
16:40 |
sfan5 |
<OldCoder> * Disables shaders - Fixes visual glitches |
16:40 |
OldCoder |
sfan5, Yes |
16:40 |
OldCoder |
Red screen |
16:40 |
|
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16:40 |
Piggybear87 |
I know, and I appreciate that, I really do. I blame my crappy machine. |
16:40 |
OldCoder |
MT doesn't work well with Irrlicht 1.8 |
16:40 |
|
LazyJ joined #minetest |
16:40 |
OldCoder |
Under Windows |
16:40 |
sfan5 |
depends whether your graphics cards supports OpenGL well enough |
16:40 |
OldCoder |
But for about 15% of players; red screen |
16:40 |
BlockMen |
OldCoder, not true |
16:40 |
sfan5 |
if your graphics card is good enough enabling shaders speeds things up |
16:41 |
sfan5 |
<OldCoder> MT doesn't work well with Irrlicht 1.8 |
16:41 |
Calinou |
<Jordach> and then we have the age old problem of windows development |
16:41 |
OldCoder |
BlockMen, s/not true/entirely true/ |
16:41 |
Calinou |
VirtualBox? |
16:41 |
sfan5 |
it doesn't? |
16:41 |
OldCoder |
It is a matter of definition |
16:41 |
OldCoder |
This is based on reports |
16:41 |
OldCoder |
from users |
16:41 |
celeron55 |
there should be automatic detection of whether shaders work or not and they should get automatically disabled if so; that still isn't implemented |
16:41 |
Jordach |
i once managed to compile minetest-classic |
16:41 |
OldCoder |
^^ |
16:41 |
OldCoder |
Good idea |
16:41 |
Calinou |
<jin_xi> does anyone know why particles were implemented the way they are? |
16:41 |
Calinou |
what's wrong with them? |
16:41 |
Calinou |
(in before you're not understanding design decisions…) |
16:41 |
Calinou |
<27OldCoder> But for about 15% of players; red screen |
16:41 |
Calinou |
is that due to old graphics card? |
16:42 |
sfan5 |
Calinou: particles are slow, we should use irrlichts particle system |
16:42 |
Calinou |
try with a recent graphics card, supporting OpenGL 3.0 at least (not hard to find today) |
16:42 |
Piggybear87 |
I don |
16:42 |
OldCoder |
I don't know Calinou but it doesn't matter; 15% is too high |
16:42 |
Calinou |
maybe 15% of people use old Intel IGPs on Windows |
16:42 |
OldCoder |
Quite possible |
16:42 |
celeron55 |
Calinou: the issue with particles is that they are very heavy |
16:42 |
Piggybear87 |
t have a red screen on my machine, but my GF does. He machine is newer. |
16:42 |
Calinou |
lots of people attempt playing the game on netbooks, thinking it's a lightweight game |
16:42 |
BlockMen |
OldCoder, Irrlicht works fine with windows in general. but when ppl use hardware from the late 90s there can be problems |
16:42 |
OldCoder |
Late 90s? |
16:42 |
Calinou |
BlockMen, not necessarily from the late 90s. |
16:42 |
OldCoder |
I suspect the issue runs newer than that |
16:43 |
|
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16:43 |
OldCoder |
I have too many reports to the contrary |
16:43 |
celeron55 |
i'd guess any slightly old laptop with intel graphics can have problems especially on windows |
16:43 |
* BlockMen |
likes to exaggerate |
16:43 |
celeron55 |
because outdated drivers and stuff |
16:43 |
Calinou |
Intel drivers on Windows are passable |
16:44 |
* Calinou |
maybe used a French word in English |
16:44 |
Calinou |
it means, “not that good†|
16:45 |
celeron55 |
a known thing is though that some people play MT on computers that are able to run it with minimum settings at like 10fps |
16:45 |
celeron55 |
i guess they have never known what money is or something |
16:45 |
OldCoder |
preloaded visuals should be off by default |
16:45 |
BlockMen |
10fps != play |
16:45 |
* realtinymonster |
likes this game |
16:46 |
realtinymonster |
brb |
16:46 |
Calinou |
celeron55, you don't need expensive PC to play Minetest |
16:46 |
Calinou |
either something old and high end, or something new and low end |
16:46 |
Calinou |
but not old and low end :) |
16:47 |
celeron55 |
it depends on what you consider old or low end |
16:47 |
LazyJ |
I'm trying to compile Minetest with leveldb enabled on Ubuntu 12.04 LTS. libleveldb-dev and libsnappy1/dev are installed but each time I get errors like these: |
16:47 |
Calinou |
BlockMen, I would avoid exaggerating, it distorts the situation |
16:47 |
LazyJ |
*this: |
16:47 |
LazyJ |
(.text+0x681): undefined reference to `snappy::MaxCompressedLength(unsigned long)' |
16:47 |
Piggybear87 |
OldCoder, I don't know if I told you or not, but I can get on 30011 pretty quickly, but I get stuck in 1-4 chunks and nothing else will load. I KNOW that's not my machine. I can get on 30012 simi-quickly and everything loads fine and I get barely any lag. It HAS to be a broken LandRush_game or something. |
16:47 |
LazyJ |
/usr/lib/gcc/x86_64-linux-gnu/4.6/../../../../lib/libleveldb.a(table_builder.o): In function `leveldb::TableBuilder::WriteBlock(leveldb::BlockBuilder*, leveldb::BlockHandle*)': |
16:47 |
LazyJ |
(.text+0x681): undefined reference to `snappy::MaxCompressedLength(unsigned long)' |
16:47 |
Calinou |
it works for me on Xubuntu 14.04, LazyJ, but I don't use LevelDB because it feels slower here. |
16:47 |
OldCoder |
1-4 chunks? Can you explain |
16:47 |
BlockMen |
Calinou, depends the topic |
16:48 |
celeron55 |
LazyJ: pastebin the full output |
16:48 |
sfan5 |
LazyJ: disable compression in leveldb or link with -lsnappy |
16:48 |
LazyJ |
Ok, firing up the browser... |
16:48 |
BlockMen |
if you say late 90s or early 00s makes no big difference in that topic |
16:48 |
celeron55 |
sfan5 is probably correct |
16:48 |
LazyJ |
How do I disable compression? |
16:48 |
LazyJ |
Isn't leveldb |
16:48 |
celeron55 |
a cmake command line for linking with -lsnappy would be useful though |
16:48 |
LazyJ |
Ahk.. |
16:48 |
Piggybear87 |
Only one to four chunks load for me. I cannot go further than that, and I cannot place/remove items to and from chests. asl said I turn into an unknow player also. |
16:49 |
LazyJ |
Isnt' the compression the big selling point on leveldb? |
16:49 |
Piggybear87 |
unknown* |
16:49 |
Calinou |
BlockMen, most netbooks are late 2000s |
16:50 |
BlockMen |
i was not talking about netbooks |
16:50 |
Piggybear87 |
And OldCoder, it has only done that since the switch to LevelDB I believe. |
16:50 |
celeron55 |
nobody uses 90's computers anymore; they can't run even basic linux |
16:50 |
celeron55 |
no matter how high end they are |
16:50 |
OldCoder |
Piggybear87, I am willing to try more things. There is no way to tell. I am out of time for this presently. Explain "chunks" issue if you can. |
16:51 |
sfan5 |
celeron55: if they are i486 they can still run linux |
16:51 |
BlockMen |
"they can't run even basic linux"...wut |
16:51 |
celeron55 |
sfan5: basic linux from a user's perspective is a thing like xubuntu |
16:51 |
celeron55 |
with desktop |
16:52 |
Piggybear87 |
Chunks are 16x16x16 (i believe) areas in the game. |
16:52 |
sfan5 |
then use gentoo |
16:52 |
sfan5 |
will take ages... but work |
16:52 |
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16:52 |
celeron55 |
bleh, do you intentionally not want to understand? |
16:52 |
celeron55 |
whatever then, i won't try |
16:52 |
OldCoder |
Piggybear87, explain the error more precisely |
16:52 |
LazyJ |
Ok, here's the pastebin celeron55 requested: http://pastebin.com/MsQaAsib |
16:52 |
OldCoder |
http://minetest.org/minetest-140610b.zip |
16:52 |
OldCoder |
^ FAST CLIENT |
16:52 |
OldCoder |
Come 'n get it |
16:53 |
OldCoder |
Um; it's 70MB |
16:53 |
OldCoder |
:-) |
16:53 |
celeron55 |
LazyJ: the solution remains exactly what sfan5 said |
16:53 |
OldCoder |
Vazon, ^ |
16:53 |
sfan5 |
celeron55: I know what you mean, but you could technically still run xfce on it |
16:53 |
Piggybear87 |
Hmm, I think the only way will be with a screenshot. I will have that in a few minutes. Be right back. |
16:53 |
sfan5 |
OldCoder: maybe use 7z next time |
16:53 |
Vazon |
kk |
16:53 |
OldCoder |
sfan5, won't help much |
16:53 |
sfan5 |
OldCoder: many people have bad internet connections |
16:53 |
sfan5 |
it helps a bit |
16:53 |
OldCoder |
sfan5, very well |
16:54 |
OldCoder |
But this will be better than using those same bad connections to get media during the game |
16:54 |
BlockMen |
sfan5, for windows-users always zip :P |
16:54 |
LazyJ |
Great. So of the two options, disabling compression or linking to snappy, which is better for Minetest? |
16:54 |
Jordach |
snappy |
16:54 |
sfan5 |
LazyJ: disabling compression, mapblocks are already compresses |
16:54 |
sfan5 |
compressed* |
16:55 |
Vazon |
OldCoder for Windows, or linux? |
16:55 |
LazyJ |
And how do I disable the compression? |
16:55 |
sfan5 |
LazyJ: recompile leveldb, easier thing is ofc just linking to libsnappy |
16:55 |
sfan5 |
Vazon: windows |
16:55 |
Vazon |
mhmm ok i will brb im on my comp with linux |
16:55 |
LazyJ |
Ok, so how would I accomplish the libsnappy option? |
16:56 |
OldCoder |
Vazon, that is a Windows-32 client |
16:56 |
OldCoder |
After it is debugged I will try a 64-bit version |
16:56 |
OldCoder |
BTW Vazon see if sound works |
16:56 |
Piggybear87 |
OF COURSE! That's my life... It wont do it again. It's loading fine for me now... |
16:56 |
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16:56 |
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16:56 |
OldCoder |
Which Forum would I announce new clients in? |
16:57 |
OldCoder |
Piggybear87, relax; this is expected |
16:57 |
Jordach |
OldCoder, General Discussion |
16:57 |
OldCoder |
Jordach, t y |
16:57 |
Jordach |
(i'll sticky the topic later) |
16:57 |
Vazon_ |
OldCoder can i have the link please |
16:57 |
OldCoder |
It is above but: http://minetest.org/minetest-140610b.zip |
16:57 |
Piggybear87 |
I know, but thing will never get fixed if I can't replicate the problem... |
16:57 |
OldCoder |
Jordach, would I call the thread something like "OldCoder Builds" ? |
16:58 |
Jordach |
Windows Builds( |
16:58 |
Jordach |
yeah |
16:58 |
OldCoder |
Piggybear87, if it is not on the server side this will not work |
16:58 |
Jordach |
OldCoder, i can always edit the topic title for clarity |
16:58 |
OldCoder |
Jordach, no; I will build for Linux too? |
16:58 |
Jordach |
OldCoder, ah |
16:58 |
Jordach |
then builds is fine |
16:58 |
OldCoder |
Very well |
16:58 |
OldCoder |
I shall see how testing goes, make fixes, and create a thread at some point |
16:59 |
* Jordach |
once ran Arch in a VM |
16:59 |
Vazon_ |
OldCoder could you have made the file any bigger :3 |
16:59 |
Piggybear87 |
It will work, yes, IF I had Windows... |
16:59 |
OldCoder |
Jordach, I also wish a thread where I comment on my worlds. The worlds will have their own threads at the owner level. But I will have an overall thread. General discussion too? |
16:59 |
OldCoder |
Vazon, probably not :P |
16:59 |
Jordach |
OldCoder, there's a maps secrtion |
16:59 |
Vazon_ |
haha |
16:59 |
Jordach |
section* |
16:59 |
Jordach |
(bleh - can't type) |
16:59 |
OldCoder |
Jordach, Not about maps. It will be general server level issues. |
17:00 |
OldCoder |
Rather, there are already maps threads for the worlds |
17:00 |
Jordach |
OldCoder, under servers then |
17:00 |
OldCoder |
I may announce new worlds or shutdowns in my thread |
17:00 |
OldCoder |
Servers have a section? |
17:00 |
OldCoder |
Ah; yes |
17:00 |
OldCoder |
very well t y |
17:00 |
Jordach |
OldCoder, use your own server topic for that, not in a Hoster's FAQ |
17:00 |
OldCoder |
I don't even know what a Hoster's FAQ is |
17:01 |
Jordach |
[17:59:50] <OldCoder> Jordach, Not about maps. It will be general server level issues. |
17:01 |
Jordach |
^ i assumed from that |
17:01 |
OldCoder |
Yes? |
17:01 |
* OldCoder |
does not follow; but never mind |
17:01 |
OldCoder |
I will try a thread at some point. It can always be moved. |
17:01 |
OldCoder |
Does anybody besides Vazon wish to try the Fast(sm) Client? |
17:02 |
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17:02 |
Calinou |
nein |
17:02 |
Vazon_ |
OldCoder alot of people use Linux here lol |
17:02 |
Jordach |
9 |
17:02 |
OldCoder |
Heh |
17:02 |
OldCoder |
And yet people complain about Windows clients |
17:02 |
OldCoder |
And speed; there need to be more clients with the changes |
17:03 |
Jordach |
what's wrong with sfan5's clients |
17:03 |
Jordach |
nothing |
17:03 |
OldCoder |
Does he include preloaded cache? |
17:03 |
OldCoder |
And "wrong" is the wrong word |
17:03 |
Jordach |
however, my client is like 2 months old |
17:03 |
OldCoder |
The slow load times are a significant factor, I feel |
17:03 |
OldCoder |
The game can't continue to be 5 to 20 minutes just to get in |
17:03 |
OldCoder |
It will never surpass MC in this case |
17:04 |
Vazon_ |
OldCoder i had someone wait 40 min to join mine :| |
17:04 |
OldCoder |
Were they pleased at the delay? |
17:05 |
OldCoder |
And there is simply no reason to preload visuals at runtime; or I am not clear about that |
17:05 |
Jordach |
OldCoder, on my connection, it takes ~7 minutes to get into VanessaE's largest content sevrer |
17:05 |
OldCoder |
Jordach, and others wait up to 40 minutes for other worlds |
17:06 |
OldCoder |
Even 5 minutes is too long. A game is supposed to just start. |
17:06 |
Piggybear87 |
My first time getting in to Vazon's server, it took me ~15 minutes. Enough time to make and eat a sandwich... |
17:06 |
Jordach |
i can do with a sandvich right now |
17:07 |
Piggybear87 |
A pastrami and a beer! Sounds like lunch to me! |
17:07 |
OldCoder |
Other games are 100MB+ There is no reason MT can't have a reasonable size as a tradeoff for speed. Though protocol changes might be better. |
17:07 |
Piggybear87 |
+1^ |
17:08 |
Piggybear87 |
I would rather download a 200Mb file to have a fast load time and less lag than the other way around. |
17:09 |
sfan5 |
OldCoder: I could make a preloaded cache available as an additional package |
17:09 |
Vazon_ |
Piggy at least you had time to eat :3 |
17:09 |
OldCoder |
Using your own script; yes |
17:09 |
OldCoder |
It seems to work fine for this purpose |
17:09 |
Piggybear87 |
Lol, yeah. |
17:09 |
sfan5 |
* Jordach once ran Arch in a VM |
17:09 |
sfan5 |
the last time I did that I broke it by not reading the news |
17:10 |
Jordach |
sfan5, i managed to actually get it setup and ready for use |
17:10 |
OldCoder |
sfan5, I simply ran your script on my entire MT tree. No need to be complicated. Picked up all the media everywhere. |
17:10 |
Vazon_ |
Have you been able to log into Landrush Piggybear? |
17:10 |
Jordach |
just needed to install XFCE |
17:10 |
|
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17:10 |
|
q66 joined #minetest |
17:10 |
OldCoder |
sfan5, s/ran your script/did a find/ |
17:10 |
Piggybear87 |
Yeah, I was just on. |
17:10 |
Vazon_ |
Ok, good. |
17:10 |
sfan5 |
I was about to tell you that you only need the hash files (not the symlinks)... |
17:10 |
OldCoder |
sfan5, My version of your script is a good deal shorter |
17:10 |
OldCoder |
sfan5, I know |
17:10 |
sfan5 |
what did you change? |
17:10 |
OldCoder |
sfan5, need the symlinks for the server-side copy not the cache |
17:10 |
Piggybear87 |
My problem wont replicat when I try to show someone... :/ |
17:10 |
OldCoder |
sfan5, I will provide you with a copy |
17:11 |
OldCoder |
sfan5, I essentially dropped all the redundant code and did a single find on the entire tree |
17:11 |
kaeza |
https://forum.minetest.net/viewtopic.php?p=144505#p144505 |
17:12 |
kaeza |
https://forum.minetest.net/viewtopic.php?p=144505#p144505 |
17:12 |
OldCoder |
sfan5, BTW I'm still not clear on why clients do POST to index.mth ? |
17:12 |
kaeza |
because reading is for noobs |
17:12 |
Piggybear87 |
HOLY HELL! I hope that's not accurate... |
17:12 |
Vazon_ |
what piggy? |
17:13 |
Piggybear87 |
3 hours to download his client... |
17:13 |
Vazon_ |
xD OldCoders?? No just about 2-5 min but extracting is a different story -.- |
17:14 |
Calinou |
Jordach, Xfce, not XFCE |
17:14 |
sfan5 |
OldCoder: the server is supposed to be able to automatically generate index.mth, that can be done using GET too but.... |
17:14 |
OldCoder |
So a POST triggers a build? |
17:14 |
sfan5 |
someone thought otherwise |
17:14 |
OldCoder |
Hm |
17:14 |
OldCoder |
Wait; it is an httpd server |
17:14 |
sfan5 |
did the post -> get remap thing I gave you work? |
17:14 |
OldCoder |
How would an httpd server do this? |
17:14 |
|
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17:14 |
sfan5 |
php? |
17:15 |
nman3600 |
OldCoder why does mark twain server say hosted by you? |
17:15 |
OldCoder |
sfan5, ah; you mean, people are supposed to add the code to build index to nginx etc. themselves?? And I never added it |
17:15 |
OldCoder |
nman3600, because it is |
17:15 |
Piggybear87 |
OK, down to an hour, let's hope it drops more... Lol. |
17:15 |
nman3600 |
okay.. does mark still add the mods and that? |
17:15 |
Piggybear87 |
Brb. |
17:15 |
OldCoder |
nman3600, it is a joint effort |
17:15 |
OldCoder |
sfan5, that was in PM wasn't it? |
17:16 |
sfan5 |
OldCoder: not to nginx itself but a CGI script; yes it was in a PM |
17:16 |
OldCoder |
sfan5, has anybody ever actually done the CGI script? And I don't need to if I pregenerate the file, right? And checking PM now |
17:17 |
sfan5 |
you don't need a script if you have a pregenerated one |
17:17 |
OldCoder |
location /index.mth { error_page 405 =200 $uri; } |
17:17 |
OldCoder |
Hm |
17:17 |
OldCoder |
What is $uri? |
17:18 |
sfan5 |
/index.mth in this case |
17:18 |
sfan5 |
brb |
17:18 |
OldCoder |
No; I mean, is that an nginx feature? |
17:18 |
sfan5 |
yes |
17:18 |
OldCoder |
kk |
17:19 |
Vazon_ |
Very nice OldCoder :) worked great, only stalled on media for about 20 sec |
17:19 |
OldCoder |
That is still high |
17:19 |
OldCoder |
But better than minutes |
17:19 |
Vazon_ |
yes it is |
17:20 |
OldCoder |
Well, I kept the promise. Pls test. Also tell me if sound works. |
17:20 |
|
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17:20 |
OldCoder |
If you run it in stand-alone world there is a fully_loaded _game to start with |
17:21 |
Vazon_ |
sound does work |
17:21 |
OldCoder |
So, fast and sound and no red screens and curl |
17:21 |
OldCoder |
thumbs up? |
17:21 |
Vazon_ |
yes :) |
17:22 |
* Piggybear87 |
is still waiting for it to download... |
17:22 |
OldCoder |
The link will be deleted when I produce a new release |
17:23 |
Piggybear87 |
2 minutes remain.... Then the extraction... |
17:23 |
* Piggybear87 |
is scared... |
17:23 |
OldCoder |
? |
17:23 |
Piggybear87 |
It will take aa while. Lol. |
17:25 |
|
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17:25 |
OldCoder |
john_minetest, http://minetest.org/minetest-140610b.zip |
17:26 |
OldCoder |
^ Super fast client |
17:26 |
Piggybear87 |
An error occurred while extracting the file... Looks like I'M not testing it... |
17:27 |
OldCoder |
What type of error? |
17:27 |
OldCoder |
Piggybear87, this is important. The file is not corrupted. If you can't open it, your network or PC is broken. |
17:28 |
|
IceCream joined #minetest |
17:28 |
|
IceCream joined #minetest |
17:28 |
Piggybear87 |
Don't know. It just said "An error occurred while loading the archive" |
17:28 |
OldCoder |
Um |
17:28 |
OldCoder |
What OS is this? And how |
17:28 |
OldCoder |
exactly did you try to open the archive? |
17:28 |
OldCoder |
Who printed that message? |
17:29 |
Piggybear87 |
Lubuntu (I was going to run it in Wine), and right click->extract here. |
17:29 |
OldCoder |
No |
17:29 |
OldCoder |
Is the file downloaded? |
17:29 |
OldCoder |
What is its size? |
17:29 |
Piggybear87 |
Yes. and 48.4 Mb. |
17:29 |
OldCoder |
The download aborted |
17:30 |
Piggybear87 |
Hmm, I wonder why... |
17:30 |
OldCoder |
Piggybear87, I am sorry but the PC or network is not reliable. You can get the rest of the file, though. |
17:30 |
OldCoder |
Open a Terminal |
17:30 |
OldCoder |
Go to the folder where the file is |
17:30 |
OldCoder |
Indicate when you are there |
17:30 |
Piggybear87 |
I deleted it. I'm going to re-try. |
17:31 |
OldCoder |
If it aborts again there is usually no need to delete; you can get the rest of the data |
17:31 |
Piggybear87 |
OK. |
17:32 |
Piggybear87 |
64.5 Mb? |
17:32 |
OldCoder |
Wait |
17:32 |
OldCoder |
Maybe |
17:32 |
OldCoder |
Get the file and check its exact size in bytes |
17:33 |
OldCoder |
67644251 |
17:33 |
OldCoder |
Should match that |
17:33 |
Piggybear87 |
Ok, that's what Firefox is saying. I will check the size when it completes. |
17:33 |
OldCoder |
VanessaE, DreamBuilder cache is included in the Super Fast Client :P |
17:34 |
OldCoder |
VanessaE, people can actually visit your DreamBuilder worlds now |
17:34 |
OldCoder |
john_minetest, basically it starts the game in 1 minute instead of 20 |
17:34 |
Piggybear87 |
john_minetest, It's all pre-loaded. |
17:34 |
OldCoder |
For remote servers |
17:34 |
OldCoder |
There is another important change; turned off preload visuals |
17:35 |
Piggybear87 |
Well, I do that anyway. Lol. |
17:35 |
OldCoder |
john_minetest, how fast does a world load with empty cache? |
17:35 |
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17:36 |
OldCoder |
Rename cache/media and try Landrush |
17:36 |
OldCoder |
minetest.org port 30011 |
17:36 |
OldCoder |
Or media/cache; whatever |
17:36 |
OldCoder |
Also turn *on* preload visuals |
17:36 |
OldCoder |
If you turned it off |
17:37 |
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17:37 |
Piggybear87 |
Anyone wanna send or buy me a KVM switch? |
17:38 |
* sfan5 |
is back |
17:38 |
sfan5 |
Piggybear87: they are not that expensive |
17:39 |
Piggybear87 |
All of the ones I'm finding with PS/2 keyboard and mouse hookups are. |
17:40 |
OldCoder |
This is remarkably fast. In fast, it is doubtful. |
17:40 |
OldCoder |
Did you rename the cache folder? |
17:40 |
OldCoder |
Speed of PC... |
17:40 |
OldCoder |
Doesn't help with network issues |
17:42 |
OldCoder |
john_minetest, thanks. Folks, I'm fading and must rest a bit. Try out the new client and comment when you can. Note that it has a new _game with a more usual collection of mods. |
17:42 |
OldCoder |
john_minetest, that is very very fast. Not as fast as game just starts though :-) Still, acceptable. Some people do have up to 40 minutes. |
17:45 |
* Piggybear87 |
wonders how hard making a KVM would be... |
17:46 |
Calinou |
it's not trivial |
17:46 |
Calinou |
no |
17:46 |
Piggybear87 |
Waht's that? |
17:46 |
Calinou |
but anyway, you're much better buying a new PC, new or used |
17:47 |
Calinou |
instead of doing huge hacks :P |
17:47 |
Piggybear87 |
I wanted my slower machine as a network storage center, but I need to see what's going on. Lol. |
17:50 |
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17:52 |
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17:56 |
Piggybear87 |
john_minetest, Wrong. KVM = Keyboard, Video, Mouse. |
17:57 |
|
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17:58 |
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17:59 |
Piggybear87 |
Use 1 for 2 machines. |
17:59 |
Piggybear87 |
Brb. |
18:00 |
|
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18:00 |
ecutruin |
There. Now I have my nick. >.< Seems someone has Ecu here. |
18:02 |
ecutruin |
So, I'ma MC modder guy looking at Minetest as an alternative for content creation (don't care for hacking MC), what kind of limitations does Minetest have in comparison to say Forge modding? (for those that might know) |
18:04 |
Jordach |
ecutruin, um |
18:05 |
|
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18:05 |
Piggybear87 |
john_minetest, No I want to have my slower machine to be used as a network media storage (music, videos, pictures, etc.), but I have only 1 mouse kb and monitor. |
18:06 |
ecutruin |
Jordach, I am honestly not sure how many #minetest regulars actually do MC modding. ^-^; I just figured I'd ask. |
18:06 |
ecutruin |
So far, from my research, you can do a whole lot with Minetest's engine if you're creative. |
18:06 |
realtinymonster |
ecutruin: yep |
18:06 |
ecutruin |
And a whole lot more if you're willing to dive into C. |
18:07 |
ecutruin |
I'd prefer to stick with Lua personally, I'm more of an artist/designer then programmer these days. |
18:07 |
Piggybear87 |
ecutruin, This may help you get started. http://dev.minetest.net/Intro |
18:08 |
Piggybear87 |
Be warned, some of it is outdated. |
18:08 |
ecutruin |
Thanks Piggybear87, I'll take a look. One thing I'm curious about.. is custom node models.. can you get very complex with them? |
18:09 |
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18:09 |
Piggybear87 |
ecutruin, Yes, using nodeboxes, I believe they're called. |
18:09 |
* sfan5 |
meows at john_minetest |
18:09 |
* john_minetest |
gives sfan5 a <'(((((((@debian@(((---< |
18:10 |
ecutruin |
From what I've seen (abiat, I'm not very knowledgable), noteboxes are still limited to the 6 texture faces, is that true? Or can I have more control of my textures somehow? |
18:10 |
* sfan5 |
flips john_minetest |
18:10 |
* john_minetest |
rotates sfan5 around his z axis around 180 degrees. |
18:10 |
ecutruin |
noteboxes - nodeboxes* |
18:11 |
Piggybear87 |
I honestly do not know, there are people here and on the forum that are very helpful. |
18:11 |
* sfan5 |
gives john_minetest a kitten |
18:11 |
Piggybear87 |
Gotta run for a bit. Back soon. |
18:12 |
* john_minetest |
got a kitten hat. |
18:12 |
ecutruin |
Here's some example of some of the random art I've done.. https://www.dropbox.com/sh/cxi9vzdzmk6ywpa/6NDGwDrWBl#/ |
18:13 |
ecutruin |
I'd love to be able to do these kinds of things in Minetest.. if its possible. |
18:18 |
Jordach |
ecutruin, .x and .b3d meshnodes are in the pipeline |
18:18 |
Jordach |
so that means you can create a very lovely UV Map for them |
18:19 |
Jordach |
(in fact any type of exported mesh that irrlicht supports can be used natively) |
18:19 |
ecutruin |
Jordach, ah. Right now though, there is no means to specify textures per nodebox separately? |
18:19 |
Jordach |
ecutruin, not currently |
18:19 |
Jordach |
although many have bugged for it |
18:20 |
ecutruin |
Hrm, that's unfortunate.. do you have an idea how far off the new import might be? I completely understand etas are generally wrong.. but even a rough idea would help. |
18:20 |
Jordach |
ecutruin, afaik RealBadAngel is working on it |
18:20 |
Jordach |
and i shoukld provide a mesh |
18:20 |
Jordach |
for testing |
18:21 |
Jordach |
five secs |
18:21 |
* sfan5 |
meows at Jordach |
18:21 |
* Jordach |
cracks out the blender |
18:22 |
ecutruin |
Ah alright. I have a developer that is willing to write me a model converter for my favorite program.. currently he has obj/png export support.. but I was going to ask him to do nodebox.. |
18:22 |
ecutruin |
but it wouldn't work with the way nodeboxes currently work.. so I will probably have to use Node Editor to figure things out. |
18:22 |
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18:22 |
* ecutruin |
reminds himself to look into Node Editor more. |
18:23 |
Jordach |
Nodebox* |
18:24 |
ecutruin |
Yeah, that. x.x; |
18:24 |
Jordach |
ecutruin, i've used it before - but i have once converted blender vert data into nodeboxes |
18:25 |
RealBadAngel |
ecutruin, that will be possible with drawtype = mesh |
18:25 |
RealBadAngel |
forget about nodeboxes |
18:25 |
ecutruin |
Another question (sorry for them all), can I draw nodeboxes differently based on metadata or somesuch? Specifically, what kind of limitations would I have? Textures only? Different models? |
18:25 |
Jordach |
ecutruin, you'll have to make multiple nodes, see pipeworks or xfences as examples] |
18:26 |
RealBadAngel |
no you cant |
18:26 |
ecutruin |
RealBadAngel, awesome to hear. ^-^ I currently use the voxel art tool Quibicle Constructor to do most of my art now days.. so being able to convert that to obj models and then import them would be awesome. |
18:26 |
RealBadAngel |
there is such code, but not in the engine yet |
18:26 |
ecutruin |
Ah. |
18:27 |
RealBadAngel |
you can import them already |
18:27 |
ecutruin |
So I've got a bit to wait before the features I really want are options.. but there does seem to be some 'workarounds' possible. |
18:27 |
RealBadAngel |
and use such models for entities |
18:27 |
RealBadAngel |
ive used once irrlicht examples dwarf as a player model |
18:28 |
RealBadAngel |
only change will come you will be able to use models for nodes too |
18:28 |
ecutruin |
Ah. |
18:29 |
ecutruin |
Could I use entities as blocks, as a workaround, if I wanted to? :P |
18:31 |
Jordach |
ecutruin, yers |
18:31 |
ecutruin |
Well, that's one option. |
18:32 |
ecutruin |
I could probably make due with Nodebox Editor right now as well, if needed. Nodeboxes cannot be animated though, right? So no opening chests or anything? |
18:35 |
realtinymonster |
OH |
18:35 |
realtinymonster |
wow! |
18:36 |
realtinymonster |
this iPhone game has such a great API |
18:36 |
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18:36 |
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18:39 |
|
bas080 joined #minetest |
18:39 |
realtinymonster |
lol |
18:40 |
realtinymonster |
I have odd ways |
18:40 |
realtinymonster |
espeka is awesome |
18:40 |
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18:41 |
* sfan5 |
throws cake at john_minetest's face |
18:42 |
ecutruin |
RealBadAngel, You mentioned being able to use entities...how reliable are they? I've read a few posts about entities being 'unstable'...are they still as such? |
18:43 |
Jordach |
ecutruin, unstable as in, might crash and or just not work as you'd think |
18:43 |
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18:46 |
ecutruin |
Jordach, either. I kinda would like them to be reliable if I'm going to use them. |
18:47 |
Jordach |
ecutruin, they are saved when the map is closed |
18:47 |
Jordach |
but in some cases (simple mobs) they dont |
18:48 |
Jordach |
for some reason simple mobs entities never stuck around long enough |
18:48 |
PilzAdam |
Jordach, simple mobs' mobs are saved |
18:48 |
PilzAdam |
I simply remove them when they are loaded again |
18:48 |
Jordach |
and that explains it |
18:49 |
Jordach |
that's actually bugged me for the last year why |
18:49 |
Jordach |
PilzAdam, you've not noticed that your posts remaining until 4096 has been changine |
18:50 |
ecutruin |
So.. if I was to say use an entity to say act as the liquid level of a barrel.. would it stay in place where I want it.. and reload when I wanted it to? |
18:50 |
ecutruin |
And could I control it from the barrel? |
18:50 |
Jordach |
ecutruin, yupo |
18:51 |
|
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18:51 |
w_laenger |
hi |
18:51 |
|
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18:51 |
Piggybear87 |
Back, but, in and out. |
18:51 |
PilzAdam |
you can't "reload" an entity if you want to |
18:51 |
PilzAdam |
the engine does that for you |
18:52 |
PilzAdam |
note that block loading and entity loading is separate, so you might get empty barrels or water flying in air |
18:52 |
w_laenger |
I accidentally unloaded a plugin of xchat. How can I get it back? |
18:53 |
Jordach |
w_laenger, restart xchat |
18:53 |
w_laenger |
that didn't work |
18:53 |
Jordach |
although i've not used it much |
18:54 |
sfan5 |
meow |
18:54 |
sfan5 |
john_minetest: https://mediacru.sh/pE6Va0a7sI7G |
18:54 |
w_laenger |
I also reinstalled xchat and deleted .xchat2 but it didn't help |
18:55 |
PilzAdam |
john_minetest, good that the resolution of that image isn't totally overkill for the content |
18:55 |
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18:55 |
ecutruin |
PilzAdam, so you cannot really have fine control of an entity from a node? |
18:56 |
PilzAdam |
ecutruin, what do you mean by "from a node"? |
18:56 |
w_laenger |
and I got a problem when I tried to started an older 0.4.9-dev minetest |
18:56 |
PilzAdam |
maybe look at the signs mod(s), they have entities "attached" to nodes |
18:56 |
w_laenger |
after I compiled it again |
18:56 |
w_laenger |
it tells me "Irrlicht Engine version 1.8.0" and then it aborts |
18:57 |
ecutruin |
Well you said you couldn't reload the entity.. so it would be hard to say reset a liquid level to a different level on world load? |
18:57 |
w_laenger |
"Speicherzugriffsfehler" |
18:58 |
PilzAdam |
ecutruin, you can change the appearance of the entity at any time |
18:58 |
ecutruin |
PilzAdam, and I can tie a specific entity to a specific node? |
18:59 |
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18:59 |
The_Beast |
Hey |
18:59 |
|
w_laenger joined #minetest |
18:59 |
The_Beast |
Hey Vanessae |
18:59 |
PilzAdam |
ecutruin, there is no special function to do that, you'll have to make sure that it's at a node's position yourself |
18:59 |
ecutruin |
PilzAdam, ah ok. |
19:00 |
ecutruin |
Sounds like I could achieve the results I'd want through creative usage of Entities and Nodes/Nodeboxes. |
19:00 |
w_laenger |
[ 77.328130] show_signal_msg: 48 callbacks suppressed |
19:00 |
w_laenger |
[ 77.328139] minetest[1672]: segfault at 80000000 ip b70229a8 sp bfea815c error 4 in libc-2.15.so[b6ee3000+1a4000] |
19:00 |
w_laenger |
[ 467.512116] minetest[1882]: segfault at 80000000 ip b70479a8 sp bfb735ac error 4 in libc-2.15.so[b6f08000+1a4000] |
19:00 |
w_laenger |
[ 480.536435] minetest[1884]: segfault at 80000000 ip b707f9a8 sp bf9efe4c error 4 in libc-2.15.so[b6f40000+1a4000] |
19:00 |
Jordach |
huh, shadowbot isn't in the house |
19:00 |
PilzAdam |
!op Jordach |
19:00 |
Jordach |
i could have done that myself, PilzAdam |
19:00 |
|
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19:01 |
w_laenger |
sorry for writing much text here |
19:01 |
PilzAdam |
>writing |
19:01 |
PilzAdam |
more like pasting |
19:01 |
w_laenger |
ok, pasting with middle mouse click |
19:01 |
PilzAdam |
" Use pastebin if you want to post more than 3 lines (e.g. error messages or code)" |
19:02 |
PilzAdam |
3 |
19:02 |
w_laenger |
ok |
19:02 |
w_laenger |
there: http://paste.ubuntu.com/7624999/ |
19:03 |
VanessaE |
hi all |
19:03 |
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19:04 |
w_laenger |
hi |
19:04 |
nman3600 |
hi |
19:05 |
w_laenger |
does this cause the Speicherzugriffsfehler? https://github.com/minetest/minetest/commit/c8a99404e8c52a59127bdd634b13f10f7ebb19ab |
19:05 |
|
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19:05 |
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Firebat joined #minetest |
19:05 |
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Firebat joined #minetest |
19:06 |
OldCoder |
VanessaE, scroll up. There is a fast new client that includes the DreamBuilder cache. |
19:06 |
w_laenger |
<w_laenger> nman3600 hi |
19:06 |
VanessaE |
I saw in the log, good deal |
19:06 |
OldCoder |
Indeed |
19:06 |
OldCoder |
Testing is welcomed |
19:06 |
nman3600 |
w_laenger hello |
19:06 |
OldCoder |
Highly encouraged |
19:07 |
* OldCoder |
is away for a while but will build more clients when time permits |
19:07 |
w_laenger |
I fixed the missing plugin problem: by unloading it I uninstalled xchat-indicator |
19:12 |
Megaf |
ecutruin: I quite like this one https://www.dropbox.com/sh/cxi9vzdzmk6ywpa/6NDGwDrWBl#lh:null-Chair.gif |
19:12 |
ecutruin |
Megaf, thanks. ^-^ Those were all just tests of Quibicle Constructor, to get a feel for the program. I quite like it. |
19:12 |
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19:12 |
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WindHero joined #minetest |
19:12 |
w_laenger |
why does xchat use aplay? |
19:14 |
w_laenger |
are we allowed. das zu do? |
19:14 |
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19:15 |
w_laenger |
minetets still tells me Irrlicht Engine version 1.8.0 Speicherzugriffsfehler |
19:16 |
WindHero |
Dungeon Masters can burn in Holle |
19:16 |
* WindHero |
surprisingly knows an iota of German |
19:17 |
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19:24 |
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Freejack joined #minetest |
19:30 |
Piggybear87 |
I was just able to play for about 30 minutes (till I got bored). Maybe my problem is fixing itself. :) |
19:31 |
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19:32 |
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fmcd joined #minetest |
19:34 |
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19:36 |
Megaf |
VanessaE: Hi. What do you use to do this? http://digitalaudioconcepts.com/vanessa/hobbies/minetest/stats.html |
19:41 |
VanessaE |
Megaf: I use the rrdtool suite and a few scripts to scrape minetest logs and `top` and `iostat` output. |
19:42 |
VanessaE |
(those scripts are in here: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/ ) |
19:42 |
Megaf |
I see, thanks VanessaE |
19:47 |
Jordach |
ecutruin seems like a nice guy |
19:47 |
Piggybear87 |
Ok, peeps, I want to run a test. Come on to my test server and EFF! STUFF! UP!!! Place blocks, destroy crap, run around, dump lava, dump water, you know, normal griefer stuff. Give 5 minutes and join. 96.58.129.198 30000 |
19:48 |
Piggybear87 |
Or now, it's up. |
19:49 |
asl |
!up 96.58.129.198 |
19:49 |
MinetestBot |
96.58.129.198:30000 is up (131ms) |
19:52 |
|
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19:52 |
Jordach |
ding dong |
19:52 |
Amaz |
I just get a black screen when I join... |
19:52 |
|
Firebat joined #minetest |
19:53 |
Piggybear87 |
You're in a block. I gave you and asl fly noclip |
19:53 |
asl |
it's all black :/ |
19:53 |
Piggybear87 |
Hmmm, asl joined and it crashed. |
19:53 |
Amaz |
Ah. |
19:53 |
Piggybear87 |
I gave you noclip and fly. You're in the ground. |
19:54 |
Jordach |
HOLY CRAQP |
19:54 |
Jordach |
-1 RTT |
19:54 |
asl |
i mean black black, no hub no nothing |
19:54 |
Amaz |
Yep. |
19:54 |
Jordach |
https://cdn.mediacru.sh/xv1AQyoUMF6O.png |
19:54 |
asl |
dig us up lol |
19:54 |
Piggybear87 |
Ok, one sec. |
19:56 |
Amaz |
I can'y get past the rules... |
20:00 |
OldCoder |
Piggybear87, were you able to download the new client? |
20:03 |
asl |
piggybear, it lagging |
20:04 |
Amaz |
A lot! |
20:04 |
Piggybear87 |
I just dumped a crap load of lava. |
20:05 |
|
asie joined #minetest |
20:06 |
Amaz |
Same here! |
20:07 |
|
BlockMen left #minetest |
20:10 |
Piggybear87 |
Ok, I killed it... Thanks guys. I CANNOT host a server. Even a small one... |
20:10 |
Amaz |
Shame. |
20:10 |
asl |
your ram is too small |
20:11 |
Piggybear87 |
My CPU was at over 200% My ram never left 75% |
20:11 |
Piggybear87 |
My CPU is too small. Lol. |
20:12 |
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cheesekeg joined #minetest |
20:14 |
asl |
!up asl97.uk.to |
20:14 |
MinetestBot |
asl97.uk.to:30000 seems to be down |
20:15 |
Megaf |
Piggybear87: yes you can |
20:15 |
Piggybear87 |
Maybe if I disable a few things and remove some mods, have like a mainly vanilla server. |
20:15 |
Piggybear87 |
Megaf, How? |
20:15 |
asl |
!up asl97.uk.to |
20:15 |
Megaf |
Piggybear87: that server tick option, is set to 0.1, change it to 0.3 |
20:15 |
MinetestBot |
asl97.uk.to:30000 seems to be down |
20:15 |
Jordach |
RealBadAngel, nearly got a meshnode for you! |
20:16 |
Piggybear87 |
See, I don't know the minetest.conf server part. |
20:16 |
asl |
!up asl97.uk.to |
20:16 |
MinetestBot |
asl97.uk.to:30000 is up (949ms) |
20:18 |
Piggybear87 |
That's for a dedicated server Megaf, I was playing also. |
20:19 |
Megaf |
Piggybear87: so you are right, you can't host it |
20:20 |
Piggybear87 |
I'm not going to have a server that I can't also play on. Lol. |
20:21 |
Piggybear87 |
Anyway. I'm out for a bit. If you have something that you need to say to me, just PM and I will get it when I'm back. |
20:21 |
Piggybear87 |
Also, Yes OldCoder, but It stuck at "resolving address". |
20:22 |
OldCoder |
Not the software's problem Piggybear87 |
20:22 |
OldCoder |
Sorry but your PC or network are the problem |
20:26 |
|
john_minetest left #minetest |
20:26 |
WindHero |
testing new amplitude params for skylands: https://mediacru.sh/QMrxOeen40fZ |
20:27 |
Jordach |
oooh |
20:27 |
Jordach |
shiny |
20:28 |
WindHero |
xD |
20:28 |
|
sweBers joined #minetest |
20:28 |
WindHero |
also did a major cleanup on the code |
20:28 |
WindHero |
1184 -> 821 |
20:29 |
WindHero |
lines saved by getting rid of old comments and putting all the functions into a separate lua |
20:29 |
* Jordach |
renders something |
20:29 |
Megaf |
gtg, bye all |
20:29 |
WindHero |
bye |
20:29 |
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20:31 |
m5 |
Hellloo |
20:31 |
WindHero |
getting some volcano bugs now... |
20:31 |
WindHero |
hey |
20:31 |
m5 |
Fuckn that keyboard lag |
20:32 |
* m5 |
will have lots of fun going through 300KB of config files |
20:33 |
Jordach |
RealBadAngel, https://www.youtube.com/watch?v=N2_98DXAodE |
20:34 |
Jordach |
^ there's your node with armature |
20:34 |
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Jordach |
53 posts till 4k |
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20:44 |
WindHero |
nice |
20:45 |
WindHero |
great, switched noise values for skylands, now I get those cool overhangs from fracture |
20:45 |
WindHero |
and I didn't even reference fracture :3 |
20:47 |
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20:48 |
* sfan5 |
purrs at WindHero |
20:49 |
WindHero |
hello |
20:49 |
* sfan5 |
goes to bed |
20:51 |
WindHero |
lol, goodnight then |
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20:59 |
luizbrazil |
hi |
21:07 |
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21:11 |
SoniEx2 |
minetest supports LPeg right? |
21:12 |
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21:12 |
sapier |
what's LPeg? ;-) is there another more common name for it? |
21:13 |
luizrpgluiz |
what you hear with the site??? |
21:13 |
SoniEx2 |
LPeg Parsing Expression Grammars for Lua |
21:14 |
sapier |
if it's lua 5.1 yes if not support is pure chance |
21:14 |
luizrpgluiz |
because the site was down? |
21:14 |
SoniEx2 |
yes lua 5.1 |
21:14 |
SoniEx2 |
well actually C |
21:15 |
SoniEx2 |
but it's for lua 5.1 |
21:15 |
sapier |
then no |
21:15 |
sapier |
we don't officially support any libraries that may or may not be available for lua |
21:16 |
SoniEx2 |
so no JS in minetest? :/ |
21:16 |
sapier |
lua 5.1 without any additional libraries |
21:17 |
SoniEx2 |
ok uhh |
21:17 |
WindHero |
no JS in minetest |
21:17 |
SoniEx2 |
does the interpreter support the thing? |
21:17 |
sapier |
anything else may or may not work, if you use them in your mods it's your responsibility to explain mod users how to do |
21:18 |
WindHero |
skylands: now with larger caves: https://mediacru.sh/xzHGDfj_CFfi |
21:18 |
SoniEx2 |
minetest has an IRC thing |
21:19 |
SoniEx2 |
which uses binary libraries |
21:19 |
sapier |
yes that's what I meant wit "it's your responsibility to explain mod users ..." |
21:21 |
SoniEx2 |
I can detect the system using pure Lua no? |
21:21 |
SoniEx2 |
uhh wait |
21:21 |
SoniEx2 |
I don't have to... |
21:22 |
SoniEx2 |
I just have to parse package.cpath |
21:22 |
SoniEx2 |
and tweak it |
21:22 |
sapier |
http://www.mediafire.com/download/5vt0v7uh2o82z5k/Minetest-release_20140610.apk new android build |
21:22 |
WindHero |
:o |
21:23 |
sapier |
you know minetest could decide to disallow external libs for security reasons by some time soniex? |
21:23 |
WindHero |
I gotta get one of those soon |
21:23 |
sapier |
that's not very likely but possible |
21:25 |
SoniEx2 |
sapier, then I would make a PR to shove LPeg down its throat |
21:26 |
sapier |
you haven't even explained why you believe to need it |
21:26 |
kaeza |
>Showing 1 changed file with 62 additions and 457 deletions. |
21:27 |
kaeza |
aww, no Jordachs here :( |
21:28 |
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21:29 |
SoniEx2 |
sapier, makes parsing easier/faster |
21:29 |
SoniEx2 |
so I can shove javascript down its throat and it'll parse it for me |
21:29 |
sapier |
why don't you just learn lua ... |
21:30 |
sapier |
for anyone capable of programming learning a new language to be able to use it it about a week |
21:30 |
SoniEx2 |
because I don't know Javascript |
21:30 |
SoniEx2 |
:P |
21:30 |
sapier |
whatever ... doesn't sound like a legit reason to add a lib to me |
21:32 |
SoniEx2 |
well it can do FORTH too |
21:32 |
SoniEx2 |
FORTH javascript lua (lua in lua, yeah) CSS HTML YAML JSON UTF-8 |
21:32 |
SoniEx2 |
almost anything |
21:33 |
sapier |
that's not relevant |
21:33 |
SoniEx2 |
UTF-8? |
21:33 |
SoniEx2 |
JSON? |
21:33 |
SoniEx2 |
YAML? |
21:58 |
VanessaE |
[06-10 17:33] <sapier> for anyone capable of programming learning a new language to be able to use it it about a week <---- not if you come from oldskool programming like I do, or just plain can't grok things like C++ :P |
21:59 |
VanessaE |
(well unless you specifically mean Lua) |
22:01 |
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22:03 |
sapier |
what I meant is there are about 2 or three language families out there, c family, lisp family and maybe some very special ones |
22:04 |
sapier |
if you managed to really master one language of a family other languages aren't much more as looking up a dictionary |
22:04 |
sapier |
not counting the obscure things provided by each language |
22:10 |
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22:18 |
VanessaE |
sapier: the problem is specifically those things provided by each language |
22:19 |
VanessaE |
you can have all the C-like, or LISP-like or whatever-alike syntax you want, but when you start getting into each language's specific features is when you start to confuse people |
22:19 |
VanessaE |
I don't know, for example, what a constructor is or what * does, etc and my mind just doesn't work that way to try to understand it, either. |
22:20 |
VanessaE |
(which is why I focus on the Lua parts - I understand that, despite the syntax being about the same) |
22:20 |
sapier |
yes but you don't need those specifics for hello world ;-) |
22:21 |
sapier |
of course you wont be a pro within a week |
22:21 |
VanessaE |
no, but hello world is a long way from a game like Minetest :P |
22:21 |
sapier |
but you'll be able to write simple programms within a week |
22:22 |
sapier |
especially for those languages beeing scripting languages |
22:23 |
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22:51 |
Vazon |
ShadowNinja are you there? |
22:51 |
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22:53 |
Tesseract |
Vazon: Yep. What is it? |
22:54 |
Vazon |
i need to know if on ShadowNinja's area mod if he can make it where if you something like /area_openinv so you cna unlock areas inventory protection so we can have public technic and stuff on my server |
22:56 |
Tesseract |
VanessaE: A constructor "constructs" an object. That might consist of, for example, setting the maxMPH variable to a reasonable value for a Car object. * is the pointer-derefference operator, which is a bit harder to explain. |
22:56 |
Tesseract |
Vazon: /area_open should open inventories too. |
22:56 |
Vazon |
yes but they can dig stuff and we dont want that |
22:57 |
ShadowNinja |
Oh. By default most things have open inventories. Is this about the Technic machines? |
22:58 |
ShadowNinja |
Someone probosed a inventory opening method. I think there were issues with the code though. |
22:58 |
Vazon |
yes |
23:00 |
Vazon |
if you can get a working fix please let me know and thanks |
23:01 |
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23:20 |
SoniEx2 |
sapier forgot to talk about the Lua family of languages |
23:21 |
SoniEx2 |
aka Lua with metatables |
23:21 |
SoniEx2 |
aka call(somefunc, argfier() + arg1 + arg2 + arg3, ...) |
23:22 |
Megaf_ |
Hi Vazon |
23:23 |
Megaf_ |
https://github.com/minetest/minetest/pull/1361 |
23:25 |
Vazon |
Hey Megaf_ :D |
23:26 |
Vazon |
what did you change ERROR to INFO in?? |
23:29 |
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23:30 |
Megaf |
Vazon; The time out message is way to alarming, and it's at the moment an ERROR message |
23:30 |
Megaf |
14:41:36: ERROR[ConnectionSend]: con(5/1)RunTimeouts(): Peer 2 has timed out. (source=peer->timeout_counter) |
23:30 |
Megaf |
No need for that |
23:31 |
Megaf |
Vazon; So I changed it to this |
23:31 |
Megaf |
15:17:06: ACTION[ServerThread]: test times out. List of players: |
23:31 |
Megaf |
hm |
23:31 |
Megaf |
thats something weird there |
23:32 |
Megaf |
anyway |
23:32 |
Megaf |
is no longer an error |
23:32 |
Megaf |
its just an info |
23:32 |
Vazon |
ok |
23:32 |
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23:38 |
ShadowNinja |
You mean an action? Actions are things that players do. I don't think a timeout counts. |
23:45 |
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23:49 |
Megaf |
ShadowNinja; I mean, info |
23:49 |
Megaf |
well |
23:49 |
Megaf |
action is closer to what a time out is then an error |
23:50 |
Megaf |
if I decide to go shopping, and then I give up and go back home, is that an error? |
23:50 |
Megaf |
if I decide to join a server, then I give up and go back to my OS, is that an error? |
23:53 |
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