Time |
Nick |
Message |
00:02 |
LemonLake |
local vm, emin, emax = VoxelManip() |
00:02 |
LemonLake |
That's correct, right? |
00:03 |
ShadowNinja |
LemonLake: Nope. You have to load a area, it isn't preloaded. |
00:03 |
LemonLake |
That probably explains it. |
00:03 |
ShadowNinja |
(So, no emin/emax) |
00:04 |
LemonLake |
Forceload? |
00:04 |
LemonLake |
Ah |
00:06 |
LemonLake |
Had to update_map :P |
00:07 |
LemonLake |
http://i.imgur.com/D0BqRTJ.png Getting somewhere! |
00:15 |
LemonLake |
Now nothing generates at all |
00:15 |
LemonLake |
ohhhhhhhhhhhhhh |
00:16 |
LemonLake |
It's a size thing; if the chunk is too big it just doesn't do anything |
00:16 |
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theTroy joined #minetest |
00:18 |
ShadowNinja |
LemonLake: By the look of it looking at hungry_games will be helpfull. :-) |
00:18 |
ShadowNinja |
LemonLake: It uses a dome to keep players in. |
00:20 |
ShadowNinja |
Note: I haven't looked at hungry_games' code, it may be horrendous. |
00:20 |
LemonLake |
It's not that bad, actually. |
00:21 |
LemonLake |
I think I understand how it does it., |
00:22 |
LemonLake |
All it does is place a glass dome. |
00:23 |
LemonLake |
In an existing world |
00:27 |
Megaf |
VanessaE; it would be great if mesecons connected like shingles, I mean, in diagonal instead of steps |
00:29 |
LemonLake |
Aaaaaaaaargh I'm getting so annoyed at this |
00:31 |
VanessaE |
they used to, Megaf |
00:31 |
VanessaE |
it was decided that this looked like crap |
00:31 |
Megaf |
did they? |
00:31 |
Megaf |
oh well |
00:32 |
VanessaE |
raillike draw type. they don't anymore because they can't bend around corners when doing that |
00:33 |
LemonLake |
Oh. |
00:33 |
LemonLake |
I fixed it. |
00:33 |
LemonLake |
Somehow. |
00:36 |
Megaf |
VanessaE; I disagree |
00:36 |
Megaf |
its just a matter of changing it a bit |
00:36 |
VanessaE |
wrong. |
00:37 |
VanessaE |
the raillike draw type cannot bend around a corner as it descends a staircase |
00:37 |
VanessaE |
and it cannot join a crossing in mid-descent either |
00:37 |
VanessaE |
visibly that is |
00:37 |
VanessaE |
those require changes in the engine (client-side) |
00:37 |
Megaf |
or maybe there could be the two ways, one way when there is a node under the wire and another mode where the wire is in the air |
00:37 |
VanessaE |
that's why we stopped using it. |
00:38 |
VanessaE |
we're not changing it back to raillike, it looks like crap |
00:38 |
Megaf |
so it would be just a matter of adding a check |
00:38 |
VanessaE |
it's NOT a matter of "adding a check" |
00:38 |
Megaf |
could be done at the same time it checks if the wire is connected |
00:38 |
VanessaE |
it requires a whole new drawtype in the client |
00:38 |
VanessaE |
it cannot be done G*d damn t |
00:38 |
VanessaE |
it |
00:38 |
Megaf |
you dont get me |
00:38 |
VanessaE |
this is beyond the ability of the mod |
00:39 |
VanessaE |
IT CANNOT BE DONE IN A MOD. |
00:39 |
VanessaE |
PERIOD. |
00:39 |
LemonLake |
shh shh shh calm down everyone |
00:39 |
VanessaE |
this is why we change it to use nodeboxes. |
00:39 |
Megaf |
VanessaE; Are you ok? |
00:39 |
VanessaE |
they're flexible enough to go everywhere. |
00:39 |
LemonLake |
probably just annoyed at the limitations in the lua api |
00:39 |
* Megaf |
is not really ok |
00:39 |
VanessaE |
yes, I'm perfectly fine - I'm trying to stop you from going off on yet another ..ahem.. rail like you always do |
00:40 |
Megaf |
let me put in other words |
00:40 |
LemonLake |
{"other words", "other words", "other words"} |
00:40 |
LemonLake |
need more? |
00:41 |
LemonLake |
I suppose you can't change the message on the world loading bar, can you? |
00:41 |
VanessaE |
megaf, the limitations of the raillike drawtype prevent anything you want to do. |
00:41 |
VanessaE |
there are no other words to use here |
00:41 |
VanessaE |
it. cannot. be. done. |
00:41 |
VanessaE |
it. requires. a. new. drawtype. |
00:41 |
LemonLake |
eww game editing |
00:41 |
VanessaE |
and since we don't have one, we use nodeboxes. |
00:41 |
Megaf |
http://paste.debian.net/101771/ |
00:42 |
VanessaE |
soon, a new drawtype may be added, called "wirelike" but it will look about like mesecons do now. |
00:42 |
VanessaE |
Megaf: that is not possible either because of limitations in how the raillike draw type works. |
00:42 |
VanessaE |
been there, done that, still have the headaches from designing the textures for it. |
00:43 |
Megaf |
ok |
00:43 |
Megaf |
so really we still can't have wires |
00:44 |
LemonLake |
ShadowNinja, what's the best way to only generate the world once? |
00:45 |
VanessaE |
we can have wires but we can't have them the way you want |
00:45 |
VanessaE |
not without a new drawtype. |
00:46 |
VanessaE |
and I can guarantee you that a new drawtype will probably NOT be added that does that |
00:46 |
Megaf |
ok |
00:47 |
LemonLake |
It would be difficult enough making one in the first place |
00:47 |
VanessaE |
no |
00:47 |
VanessaE |
because it generally breaks the blocky/square-ish idea of the engine/game |
00:47 |
VanessaE |
there's a lot of resistance to that |
00:47 |
VanessaE |
square-cross-section wires still fit |
00:47 |
LemonLake |
Either way, does anyone know the best way to only call a function once in a world? |
00:48 |
VanessaE |
LemonLake: minetest.after() maybe |
00:48 |
VanessaE |
depends on why you're calling it |
00:48 |
topcyde |
How to craft a lasso isn't on the wiki nor can I find it on either of the forums. can someone remind me how? I thought it was string in a diamond pattern but that didn't work. |
00:48 |
VanessaE |
topcyde: a lasso? |
00:48 |
topcyde |
yeh, i gots to round up my sheeps |
00:48 |
VanessaE |
for what purpose? sounds like something from mobf? |
00:48 |
VanessaE |
or simple mobs? |
00:48 |
LemonLake |
I've just gotten my generator working thanks to ShadowNinja |
00:49 |
topcyde |
it is but not on th emobf discussion in the forum |
00:49 |
LemonLake |
Basically, I'm only going to generate the first few blocks of a world, and no more. That works, I'm doing that after 0.6 on mapgen_init |
00:49 |
LemonLake |
But, this is being called every run. That's not what I need. |
00:49 |
LemonLake |
I'm also going to save a schematic of the world on the first run, then load it every round restart. |
00:50 |
VanessaE |
lemme check, topcyde |
00:50 |
LemonLake |
Some sort of text file that gets created? |
00:50 |
LemonLake |
Actually, if I just check if there's a schematic. If there is, don't bother generating then just load it. |
00:50 |
VanessaE |
ah, there it is |
00:50 |
LemonLake |
Will that work? |
00:51 |
VanessaE |
white wool, put four in a diamondpattern |
00:51 |
VanessaE |
- W - |
00:51 |
VanessaE |
W - W |
00:51 |
VanessaE |
- W - |
00:51 |
VanessaE |
(not string but wool blocks) |
00:51 |
topcyde |
doh! |
00:52 |
topcyde |
got a link for that page? or were you looking at the source? |
00:52 |
VanessaE |
topcyde: I checked the sources |
00:52 |
VanessaE |
https://github.com/sapier/animals_modpack/blob/90e5a6580ed4b479d545ad6751a9b31d9659c7ab/mobf/init.lua#L116 |
00:52 |
topcyde |
how do you do that? |
00:53 |
VanessaE |
LemonLake: I guess that'll work |
00:53 |
VanessaE |
you'll just have to try :) |
00:53 |
LemonLake |
Okay, thanks |
00:53 |
LemonLake |
It's time to confuse myself :D |
00:53 |
VanessaE |
topcyde: virtually all Minetest mods are open source and most have a free/permissible license |
00:54 |
topcyde |
VanessaE: thanks because next i need to figure out how to build a rope box again. It's been 3-4 months since ive played and I can't remember how to do anything |
00:54 |
VanessaE |
(in fact I've never seen one that wasn't open source, and only one or two authors who got stupid with their licenses, so think 99.5% FOSS) |
00:54 |
VanessaE |
rope box..hm |
00:54 |
VanessaE |
the vines mod one? |
00:54 |
topcyde |
yes |
00:55 |
VanessaE |
looks like a wood block and two vines below it, in a column |
00:55 |
VanessaE |
https://github.com/bas080/vines/blob/master/init.lua#L281 |
00:55 |
VanessaE |
you'll have to craft some shears to cut and collect said vines: |
00:55 |
VanessaE |
https://github.com/bas080/vines/blob/master/init.lua#L352 |
00:57 |
LemonLake |
VanessaE, seen tldrlegal.com? |
00:57 |
LemonLake |
If so, what do you think of it? |
00:57 |
topcyde |
you have to use shears to collect vines |
00:57 |
topcyde |
I missed that note before |
00:58 |
Vazon |
VanessaE is there a reason the rotten vines and regular vines look the exact same? |
00:59 |
VanessaE |
Vazon: dunno, ask bas080 :) |
00:59 |
Vazon |
lol ok |
00:59 |
VanessaE |
LemonLake: never seen it |
00:59 |
LemonLake |
Just going around asking if it's reliable |
01:01 |
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01:02 |
VanessaE |
Vazon: use HDX, there the rotten vines are quite distinct from the "fresh" ones :) |
01:03 |
Vazon |
VanessaE, i have updated my darkage mod and redid the stairs part of it and added a moreblocks to update it. I dont think the creator of the mod is still around, os i dont know what to do |
01:03 |
Vazon |
Ok i will look there |
01:07 |
Vazon |
o btw i fixed the selection box on the ladder and the rongs are 2 each and its even now, i just need the textures |
01:11 |
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01:11 |
Megaf |
!seen asie |
01:11 |
MinetestBot |
Megaf: asie was last seen at 2014-05-25 20:35:11 UTC on #minetest |
01:11 |
LemonLake |
My biggest fear while working on this gamemode is having to rewrite the whole thing |
01:11 |
LemonLake |
The code has gotten quite messy |
01:11 |
Megaf |
!tell asie Your skin mod crashes the server is either the skin name or player names are invalid on /setskin command |
01:11 |
MinetestBot |
Megaf: I'll pass that on when asie is around |
01:12 |
Megaf |
~tell asie Your skin mod crashes the server is either the skin name or player names are invalid on /setskin command |
01:12 |
ShadowBot |
Megaf: O.K. |
01:13 |
LemonLake |
Woah that's sick |
01:16 |
Megaf |
VanessaE; Don't you find a little confusing having two "trashes" on unified inventory? |
01:17 |
LemonLake |
You mean the clear inventory and the one-item trash? |
01:17 |
Megaf |
yep |
01:17 |
LemonLake |
Yeah, I agree |
01:18 |
LemonLake |
Multiple times I've dropped an item on the trash can and watched my entire inventory just go poof |
01:18 |
Megaf |
I think there should be a button writen Clear Inventory |
01:18 |
LemonLake |
With confirmation |
01:18 |
Megaf |
and the trash icon should behave like a trash icon |
01:18 |
Megaf |
you drag and dtop something to it, |
01:19 |
Megaf |
I know thats difficult to do or maybe is not even possible |
01:19 |
Megaf |
so my suggestion is, remove the trash button |
01:19 |
ShadowNinja |
<LemonLake> ShadowNinja, what's the best way to only generate the world once? ---- That's what's done by default? |
01:19 |
Megaf |
maybe add something like clean inventory, and with confirmation |
01:19 |
LemonLake |
Shadow, I meant the way I'm doing it. |
01:20 |
LemonLake |
However, I've figured it out. |
01:20 |
Megaf |
the button would actually call the confirmation window, and the function to clear the inventory then would be on the confirmation window |
01:20 |
ShadowNinja |
Alright. :-) |
01:20 |
LemonLake |
I'm gonna check if a schematic exists, then if it does not, generate the world then make one. If it does, load it. |
01:20 |
Megaf |
and maybe the trash icon could be inside the "Trash:" area |
01:26 |
Vazon |
We have 4 different clear_inventorys on my server |
01:30 |
VanessaE |
ShadowNinja: Megaf makes a good point though... |
01:30 |
VanessaE |
but then again, that "clear inventory" button is only supposed to be usable in creative mode |
01:30 |
Vazon |
ya i can see where he is coming form |
01:31 |
VanessaE |
Vazon: 4? overkill much? ;) |
01:31 |
Vazon |
we have the trash, the button, /clearinv, and /clearinv name |
01:32 |
Vazon |
the /clearinv, and /clearinv name are for the admins |
01:41 |
LemonLake |
Where exactly are schematics saved? |
01:41 |
Megaf |
!tell asie Hi, How am I supposed to remove a meselamp? |
01:41 |
MinetestBot |
Megaf: I'll pass that on when asie is around |
01:42 |
LemonLake |
Checking now for you megaf |
01:43 |
LemonLake |
snappy=1, oddly_breakable_by_hand=4 |
01:43 |
VanessaE |
oh that reminds me... |
01:43 |
LemonLake |
You break it with a sword |
01:45 |
LemonLake |
Are schematics saved relative to the modpath or something? |
01:48 |
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01:52 |
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02:05 |
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DMackey joined #minetest |
02:08 |
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sea joined #minetest |
02:08 |
sea |
Eh, I found a bug |
02:08 |
LemonLake |
Hm? |
02:08 |
sea |
I couldn't connect to a minetest server so I stuck some debug information in the source |
02:09 |
sea |
and then when I ran it, I got this extremely output every single time, whether I'm connecting locally or not: |
02:09 |
sea |
(wait a sec while I copy it somewhere) |
02:09 |
LemonLake |
pastebin.com |
02:09 |
sea |
Yeah that |
02:11 |
sea |
http://sprunge.us/ELJa |
02:11 |
* VanessaE |
looks |
02:11 |
sea |
Okay, so I'll explain |
02:11 |
VanessaE |
how old is this copy of Minetest? |
02:11 |
sea |
'coming from A' just helps me figure out what's going on in the code, you can ignore it |
02:11 |
sea |
It's the latest version pulled from git |
02:12 |
sea |
Minetest 0.4.5-847-g9192380-dirty |
02:12 |
LemonLake |
That's your problem. |
02:12 |
VanessaE |
that's not current at all |
02:12 |
VanessaE |
https://github.com/minetest/minetest/commits/master |
02:13 |
VanessaE |
I think you pulled from celeron55's old repo :) |
02:13 |
sea |
Oh it's 7fba... |
02:13 |
VanessaE |
yup |
02:13 |
sea |
I'll swap to the other one then |
02:13 |
VanessaE |
0.4.5 is... shit, that's gotta be close to a year old now :) |
02:14 |
sea |
Ah, well I'll change it and see if the bug still pops up |
02:14 |
sea |
It's a weird case. |
02:14 |
VanessaE |
ok, good luck |
02:14 |
VanessaE |
Minetest's development moves pretty fast |
02:14 |
VanessaE |
anything over ~1 month is usually considered a bit old, ~2 months is often considered outdated |
02:14 |
VanessaE |
but regular releases are usually somewhat older; the current official release is 0.4.9 |
02:15 |
VanessaE |
0.4.10 is expected soon-ish but I'm not sure exactly when |
02:15 |
sea |
Hm, there's a commit in this repo here: "Bump version to 0.4.9" |
02:15 |
sea |
What's that about? |
02:16 |
VanessaE |
just changing the version flags in the game, they do that when they decide it's good enough for a releas |
02:16 |
VanessaE |
release* |
02:17 |
VanessaE |
commit, commit, commit.... (goes on for a while).. commit... ok this looks like a good point to mark it... commit "Bump version to x.x.x" ... (prepare zip files and announce a release) ... |
02:17 |
VanessaE |
repeat. |
02:17 |
sea |
Interesting |
02:18 |
sea |
Anyway, the point is that once the average round trip time for packets goes over 2.9, something slips up and the game loops indefinitely |
02:18 |
sea |
That's in the old version |
02:18 |
VanessaE |
naw, that's not a problem anymore |
02:18 |
sea |
What was the cause? |
02:18 |
VanessaE |
as far as I know; we've seen much larger RTT's. usually when it gets too big, players will time out instead |
02:18 |
VanessaE |
no idea, that was too long ago for me to remember |
02:19 |
VanessaE |
Megaf's server has seen RTT's up to 8 or 9 seconds without much real problem aside from the obvious lag that'll go with it |
02:19 |
VanessaE |
(but he runs it on a very low-end embedded system; the high RTT's were due to some settings conflicts relative to his hardware) |
02:20 |
Vazon |
VanessaE: is there anyway to have my server page cleaned up?? like have the post from before May of this year removed? |
02:20 |
VanessaE |
link? |
02:20 |
Vazon |
ya |
02:20 |
Vazon |
VanessaE: https://forum.minetest.net/viewtopic.php?f=10&t=7681 |
02:21 |
VanessaE |
oh, no way |
02:21 |
VanessaE |
ain't gonna delete peoples' posts just because they're old |
02:21 |
Vazon |
:| ok |
02:22 |
Vazon |
well some of it is just talk and random stuff that has no meaning thats is why i asked |
02:22 |
VanessaE |
what you could do is, maybe, start a new topic, change the first post of this one to only read "This server topic has moved, please go here --> [URL here]" and have one of us close this topic instead |
02:22 |
Vazon |
ok |
02:22 |
VanessaE |
and copy all your existing first-post stuff to the new topic |
02:22 |
VanessaE |
but wait |
02:23 |
VanessaE |
ShadowNinja: opinions? |
02:25 |
Vazon |
? |
02:27 |
Vazon |
i mad a new one Vanessa |
02:27 |
Vazon |
made* |
02:42 |
* ShadowNinja |
looks |
02:44 |
ShadowNinja |
Vazon: Why not continue using the old one? |
02:45 |
Vazon |
because its cluttered |
02:46 |
LemonLake |
FINALLY |
02:46 |
ShadowNinja |
Vazon: That's not sufficient reason to completely restart it. Move or delete posts that shouldn't be there. |
02:46 |
LemonLake |
i just got schematic saving to work |
02:47 |
LemonLake |
but loading it causes crash, yay |
02:47 |
Vazon |
what do you mean move or delete post? |
02:48 |
LemonLake |
Hell yeah it loads stuff now |
02:49 |
LemonLake |
now I don't have to wait like 2 mintues each time lol |
02:49 |
VanessaE |
ShadowNinja: I dunno, is it really within the usual guidelines of a moderator's duties to do that? especially with 16 pages of posts to comb through? |
02:49 |
VanessaE |
seems like that would really screw up conversational flow |
02:50 |
Vazon |
VanessaE there is not conversational flow thats hte point -.- |
02:50 |
LemonLake |
ShadowNinja, it was success :D |
02:56 |
VanessaE |
ShadowNinja: Do/can we support extensions such as http://keplerproject.github.io/luafilesystem/ ? |
02:56 |
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02:56 |
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02:58 |
LemonLake |
Okay, so I just spent 4 hours doing the simplest thing but it was worth it. I'm tired as hell, though. See ya! |
02:59 |
topcyde |
where do I check the timing in minetest for how long it is day/night. these nights are rediculously long. |
02:59 |
VanessaE |
topcyde: time_speed |
03:00 |
VanessaE |
(a value of 72 I think is the default and leads to a day length of about 20 minutes) |
03:00 |
VanessaE |
not sure of the actual name, um... |
03:00 |
topcyde |
anyway to make the nights shorter and the days longer? |
03:01 |
VanessaE |
not as far as I know, no. |
03:01 |
VanessaE |
yo can fake it though |
03:02 |
topcyde |
I'm usually runnign around in caves and so don't notice, but I've been doing som eworld exploring and not it's just annoying. |
03:02 |
VanessaE |
you* |
03:02 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1390 |
03:02 |
topcyde |
s/not/now |
03:03 |
VanessaE |
you could perhaps periodically check the time of day and advance it by say 5% if it's night time |
03:03 |
VanessaE |
and set your time speed in minetest.conf to a lower value (==longer cycle) to compensate |
03:05 |
topcyde |
how would I check it? by using the terminal in game? |
03:07 |
VanessaE |
set an ABM that looks for, say, default:dirt_with_grass, interval 5, chance 3200. inside that ABM, do a minetest.get_timeofday() call, if it's less than say 0.2 or greater than say 0.8 or something, then multiply it by 1.05 or so and set_timeofday with the result |
03:08 |
VanessaE |
there are a couple of other ways to do periodic code such as minetest.register_globalstep(func(dtime)) |
03:08 |
VanessaE |
that one is probably better but it requires you to manage the actual timing of the checks yourself (it always executes every 1/10th of a second) |
03:09 |
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03:10 |
VanessaE |
(an ABM like I described would only work if you're on the surface and there is grass nearby; you could expand the search list to include sand, water, and stone, but that would slow things down somewhat |
03:10 |
VanessaE |
) |
03:10 |
RealBadAngel |
well no |
03:10 |
RealBadAngel |
dtime is time that passed since last execution |
03:10 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1251 |
03:10 |
VanessaE |
"Called every server step, usually interval of 0.1s" |
03:10 |
sea |
Multiply by 1.05? |
03:10 |
RealBadAngel |
it can be 0.2 as well, if the server is laggy |
03:11 |
RealBadAngel |
or even way more |
03:11 |
VanessaE |
sea: yeah, that increases the value by 5%, and time is stored as a float. 0 is midnight, 0.5 is 12 noon. |
03:11 |
VanessaE |
so simply multiplying or dividing is a quick way to scale the time, as long as you also properly wrap it around past 1.0 of course |
03:11 |
VanessaE |
(idk what would happen if you pass a value > 1.0 to that call) |
03:12 |
VanessaE |
RealBadAngel: true. |
03:12 |
sea |
You'd get really weird time scaling |
03:12 |
VanessaE |
so an ABM is the only choice if he wants to make sure the time scale operates in a more or less even manner |
03:12 |
sea |
If the time is very small, then it increases by a tiny amount, and if the time is large, it increases by a large amount |
03:13 |
VanessaE |
sea: well you could just add a constant if you want |
03:13 |
sea |
Yeah, that makes it faster. Your multiplying makes it accelerate and then decelerate suddenly |
03:13 |
VanessaE |
didn't even think about the linear scale. derp :) |
03:13 |
topcyde |
whats an ABM? |
03:14 |
RealBadAngel |
Active Block Modifier |
03:14 |
VanessaE |
its purpose, NORMALLY, is to change one kind of node into another |
03:14 |
topcyde |
have a ;ink to explain how to do that? |
03:14 |
VanessaE |
you trigger on, say, grass, and turn it into dirt or something |
03:14 |
VanessaE |
topcyde: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2198 |
03:15 |
VanessaE |
minetest.register_abm( ^^^ that definition above ^^^ ) |
03:16 |
VanessaE |
topcyde: there has been talk in the recent past about adding a way to scale the day and night proportions properly though |
03:17 |
VanessaE |
WAIT |
03:17 |
VanessaE |
there IS |
03:17 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1878 |
03:17 |
VanessaE |
you don' thave to fake it |
03:17 |
VanessaE |
but you do need to make a small mod to change it |
03:18 |
VanessaE |
no idea what the ratio value corresponds to though - I would assume the default is 0.5 and refers to how much of the day is daylight |
03:18 |
VanessaE |
so maybe you want a larger value here |
03:18 |
VanessaE |
so a single, one-time call to this function with say 0.75 might be all you need |
03:18 |
topcyde |
is there source for that function call? |
03:18 |
topcyde |
that would help to figure otu how it works |
03:19 |
VanessaE |
there is but it's kinda scattered: https://github.com/minetest/minetest/search?q=override_day_night_ratio&ref=cmdform |
03:20 |
topcyde |
I don't know ojective-C is // still a comment? |
03:21 |
VanessaE |
this is C++ |
03:21 |
VanessaE |
and yeah |
03:23 |
topcyde |
oh!the first one was noted as Objective and didn't realize each search return was labeled differently. |
03:23 |
topcyde |
C++ I'm familiar with |
03:25 |
topcyde |
according to the clint.h read that as though it need 2 variables.. the 1 to turn it on and then the other to set the ratio. |
03:25 |
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03:26 |
topcyde |
but then I don't understand what it's doing with it in game.cpp |
03:27 |
VanessaE |
a lot of minetest's code can be confusing, which is why I stick to Lua. |
03:27 |
VanessaE |
I still get confused, but at least I'm confused by a language I mostly understand :D |
03:27 |
Vazon |
Night everyone |
03:31 |
VanessaE |
night |
03:34 |
topcyde |
it's part of a big for statement, but I'm not certain of the handling after it, guess it's time to break out the tome of strutroup |
03:34 |
topcyde |
strustroup |
03:35 |
topcyde |
however it's spelled |
03:36 |
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03:42 |
VanessaE |
or just write a little one-line Lua mod that uses that call :P |
03:42 |
VanessaE |
see what it does with different values |
03:43 |
topcyde |
never wrote a mod |
03:45 |
VanessaE |
they're easy to make. |
03:46 |
VanessaE |
write some code in an editor, save it as "init.lua", put that in a directory named for your mod, copy the directory to Minetest's "mods/" directory, then go into your client and enable it in your world's "Configuration" menu |
03:46 |
VanessaE |
then play that world and see if it works |
03:46 |
VanessaE |
mods are server-side only, so what you make will only work for you in single-player mode, not for a server you play on unless you get that server's operator to install it there (in which case, your local copy will not be used) |
03:47 |
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03:48 |
topcyde |
I play single player anyway |
03:48 |
topcyde |
crappy internet connection |
03:48 |
VanessaE |
oh ok |
03:49 |
VanessaE |
you should try my servers some time. |
03:49 |
VanessaE |
they work pretty decent on crappy connections once all the media is in |
03:49 |
topcyde |
I think i did last year a coupe times but glitched the hell out too many times it annoyed me. |
03:50 |
topcyde |
all my side not your server |
03:50 |
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03:51 |
topcyde |
if dial up is the telegraph of internet connections then I've only progressed to pulse dialed rotary phones |
03:51 |
VanessaE |
oh no, I have multiple servers now |
03:51 |
topcyde |
and the lying bastards call it DSL |
03:52 |
VanessaE |
try the "Vanilla" one (30005) |
03:52 |
VanessaE |
it's light-weight |
03:52 |
VanessaE |
also, ouch :) |
03:52 |
topcyde |
I've marked it to give it a whirl later. |
03:53 |
topcyde |
OH I also used you as an example to my daughter. I told her one of the most prolific mod writers for minetest was a girl. Her idiot mother has her convinced that computers are boys things |
03:54 |
VanessaE |
what does mom think now? :) |
03:54 |
topcyde |
her moms still an idiot, but my daughter at least has a clue |
03:55 |
VanessaE |
oh good |
03:55 |
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03:55 |
topcyde |
her mom != my wife |
03:55 |
VanessaE |
I assumed |
04:01 |
topcyde |
any header or footer I need to put in that lua file? |
04:03 |
VanessaE |
nope |
04:03 |
VanessaE |
you just need the raw code. |
04:04 |
VanessaE |
a single minetest.override_day_night_ratio(0.75) or something similar should do it |
04:04 |
VanessaE |
you could even tuck that into any random file in minetest_game/mods/default or so if you wanted |
04:05 |
VanessaE |
(as long as some other mod isn't already doing that call, in which case change it there) |
04:06 |
topcyde |
good point have to do a search through the mod directory |
04:07 |
topcyde |
the api specifically says controlling sunlight so I interpret that as the larger the ratio the more the day light |
04:08 |
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04:11 |
VanessaE |
yeah |
04:11 |
VanessaE |
that's what I assumed too |
04:18 |
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04:19 |
topcyde |
says ERROR: ModError: Failed to load and run |
04:21 |
topcyde |
anyway to verbose when its loading? |
04:26 |
topcyde |
brain tired i'll try again in the am |
04:30 |
VanessaE |
what's the rest of the error? |
04:30 |
VanessaE |
(check your debug.txt) |
04:39 |
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05:10 |
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05:10 |
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05:12 |
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05:28 |
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05:33 |
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05:35 |
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05:57 |
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06:04 |
reactor |
ЦдуоъачоÑхпе |
06:07 |
ShadowNinja |
VanessaE: We don't. But it should work, just add "local lfs = require('lfs')" to your mod and have people `pacman -S lua51-filesystem`. |
06:09 |
ShadowNinja |
I went through my old jail mod. It was quite ugly, but very feature-full and I managed to clean it up. |
06:12 |
VanessaE |
RealBadAngel: ^^^^^^ |
06:12 |
VanessaE |
reason I ask is being able to mkdir and chdir in particular |
06:13 |
ShadowNinja |
chdir? |
06:13 |
VanessaE |
well cd isn't really needed |
06:13 |
VanessaE |
but mkdir is |
06:15 |
ShadowNinja |
VanessaE: Note that that makes it considerably harder for Windows users. You should provide a .dll for them. |
06:15 |
VanessaE |
that's why I asked :-/ |
06:16 |
VanessaE |
maybe some sort of helper function in the engine is in order? RBA was needing some way to better-organize UI's files |
06:25 |
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07:36 |
LazyJ |
Does Minetest read inside of the "modpack.txt" file? |
07:37 |
LazyJ |
According to the 2014_05_24 "lua_api.txt", the "modpack.txt" file is supposed to be empty or have # to comment out the lines. |
07:38 |
LazyJ |
I've seen "modpack.txt" files that were empty and some that had text in them. |
07:38 |
LazyJ |
Those that contained text didn't have the # and it didn't seem to bother Minetest. |
07:39 |
ShadowNinja |
LazyJ: Minetest does nothing but a stat() to see if it exists. |
07:39 |
LazyJ |
Is this # something that will be necessary in the future or is it just a forgotten artifact from when the modpack.txt was implemented? |
07:39 |
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07:40 |
ShadowNinja |
In fact it probably could be removed, and the rule changed to "doesn't have a init.lua". |
07:40 |
ShadowNinja |
LazyJ: If modpack.txt is ever used for anything # should denote comments. |
07:41 |
LazyJ |
Ok. I've been adding notes to myself in the modpack.txt file. |
07:41 |
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07:42 |
LazyJ |
So, I'll add # to the lines just to be on the safe side. Thanks ;) |
07:42 |
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07:45 |
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07:45 |
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07:45 |
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07:45 |
LazyJ |
Two curiosities. 1. Is #minetest-mods better suited for these kinds of questions? 2. Is the "80 columns" rule more of a tradition or is there still a good and functional reason to follow it? |
07:45 |
nman3600 |
Hello everypony |
07:45 |
LazyJ |
If so, what why? |
07:45 |
LazyJ |
*If so, why? |
07:46 |
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07:47 |
reactor |
LazyJ: text width more than 80 chars is beyond one's fild of view. |
07:47 |
reactor |
field, even. |
07:47 |
sfan5 |
meow |
07:47 |
sfan5 |
hi everyone |
07:48 |
* sfan5 |
meows again :3 |
07:48 |
reactor |
No matter how big your screen is, you want 80 columns. |
07:48 |
ShadowNinja |
LazyJ: It's still good, but we adhere to it loosely. You can view two files side-by-side with a 80 char width. |
07:48 |
* nman3600 |
strokes sfan5 |
07:48 |
reactor |
That, too, ShadowNinja. |
07:48 |
ShadowNinja |
LazyJ: There are ways to reduce tab usage too. |
07:49 |
* sfan5 |
purss |
07:49 |
reactor |
Although, if a file does not have line breaks, you can resize the window you're reading it in. |
07:49 |
nman3600 |
ShadowNinja thanks again for helping me with the raillike thing |
07:49 |
LazyJ |
The trouble I have with the 80 rule is when it comes to nesting. |
07:49 |
ShadowNinja |
nman3600: NP. :-) |
07:50 |
* nman3600 |
hands sfan5 a bowl of milk |
07:50 |
* sfan5 |
noms the bowl |
07:50 |
nman3600 |
yu spilt the milk everywhere |
07:51 |
* nman3600 |
tells sfan5 to lick the milk up from the floor |
07:51 |
ShadowNinja |
LazyJ: See http://pastebin.ubuntu.com/7519545/ |
07:51 |
* sfan5 |
noms nman3600 |
07:52 |
ShadowNinja |
LazyJ: You can also use small local functions. |
07:52 |
nman3600 |
cute kitten i don't feek a fing |
07:52 |
LazyJ |
Then on the flip-side of the coin, the 80 rule keeps things in the "field of view", like reactor said, when I increase the font size big enough that I can see it. ;)- |
07:52 |
nman3600 |
*feel |
07:52 |
reactor |
It's so much more comfortable to have many terminals side by side than one above the other. |
07:52 |
reactor |
You can read more lines of the output. |
07:54 |
* nman3600 |
hands sfan5 a ><(((º> |
07:55 |
* sfan5 |
noms it |
07:55 |
|
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07:56 |
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07:58 |
* nman3600 |
hands sfan5 a Ë˚ᴥ˚ˀ (polar bear) |
07:58 |
* sfan5 |
does nothing |
07:59 |
* nman3600 |
hands sfan5 a guy flipping a table (╯°□°)╯︵ â”»â”â”» |
07:59 |
* sfan5 |
does nothing |
08:03 |
* nman3600 |
hands sfan5 a kitten (= â—_â— =) |
08:03 |
* sfan5 |
does nothing |
08:03 |
nman3600 |
but it's a kiitten!!!!!! |
08:13 |
sea |
OMG A KITTEN |
08:14 |
reactor |
╯_╯ |
08:15 |
reactor |
Ë_Ë€ |
08:15 |
reactor |
º_Р|
08:16 |
reactor |
Why would sfan5 need a kitten? He's experimenting on quantum physics? |
08:16 |
* sfan5 |
is trying to get a H.264 encoder that uses VAAPI to work with ffmpeg |
08:17 |
sfan5 |
and gedit just crashed :( |
08:19 |
reactor |
gedit. |
08:44 |
|
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09:09 |
|
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09:09 |
nman3600 |
hi |
09:11 |
|
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09:11 |
|
nman3600 joined #minetest |
09:14 |
|
ThatGraemeGuy joined #minetest |
09:15 |
nman3600 |
hello everypony |
09:16 |
sea |
Ooh, a brony! |
09:19 |
|
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09:20 |
VanessaE |
hi |
09:25 |
nman3600 |
sea: I AM A BRONY PROUD TO ADMIN |
09:25 |
nman3600 |
*ADMIT |
09:31 |
nman3600 |
sea a refference to this song https://www.youtube.com/watch?v=XMjnVeDPEYo |
09:31 |
nman3600 |
ohai VannessaE i didn't see that you said hi |
09:39 |
nman3600 |
mesecon signals should signal steel doors |
09:39 |
nman3600 |
oh wait they do |
09:41 |
nman3600 |
buttons and levers don't do it properly :( |
09:51 |
whiskers75 |
sfan5: meow |
09:51 |
VanessaE |
meow. |
09:52 |
|
^EOF joined #minetest |
09:52 |
* whiskers75 |
meows at ^EOF |
09:52 |
* whiskers75 |
meows at ^EOF |
09:52 |
* ^EOF |
meows back |
09:52 |
VanessaE |
mesecons should not open steel doors imho |
09:52 |
* ^EOF |
meows back |
09:52 |
whiskers75 |
VanessaE: yeh |
09:52 |
VanessaE |
because then just anyone could unlock your doors on a multiplayer server. |
09:52 |
reactor |
VanessaE: otherwise they will break your wals. |
09:52 |
reactor |
s/als/alls/ |
09:52 |
whiskers75 |
pls2channel supybot.reply.whenAddressedBy.strings "" |
09:52 |
^EOF |
whiskers75: Meow! |
09:53 |
whiskers75 |
there, now it won't bug anyone |
09:53 |
reactor |
Better let them unlock the doo with mesecons, imho. |
09:53 |
reactor |
s/oo/oor/ |
09:53 |
whiskers75 |
or just get a protection plugin :P |
09:53 |
reactor |
yep |
09:54 |
reactor |
Are you sure it's "^EOF" and not "^D"? |
09:55 |
nman3600 |
my computer hates me |
09:55 |
reactor |
Great timing! |
09:56 |
whiskers75 |
reactor: ^D was taken, I think |
09:57 |
whiskers75 |
^EOF: nick ^D |
09:57 |
whiskers75 |
Error: Someone else is already using that nick. |
09:57 |
nman3600 |
withing half an hour of my computer being started up it starts to get really warm and it starts to crash |
09:57 |
whiskers75 |
broken fans? |
09:59 |
nman3600 |
nope |
09:59 |
nman3600 |
i'm just going to shut it down and let it cool down like i do every flipping hour |
09:59 |
reactor |
TThermal paste gone bad? |
09:59 |
reactor |
Damn I'm slow. |
10:03 |
|
Jousway joined #minetest |
10:13 |
* sfan5 |
meows at whiskers75 |
10:15 |
* whiskers75 |
meows at sfan5 |
10:15 |
* whiskers75 |
meows at ^EOF |
10:15 |
* ^EOF |
meows back |
10:16 |
* sfan5 |
throws http://i.imgur.com/gO13SW6.jpg at whiskers75 |
10:16 |
whiskers75 |
pls2mp add "\1ACTION meows at (\w+)\1" "action meows at $1 too" |
10:16 |
whiskers75 |
^EOF, mp add "\1ACTION meows at (\w+)\1" "action meows at $1 too" |
10:16 |
^EOF |
whiskers75: Meow! |
10:16 |
* whiskers75 |
meows at sfan5 |
10:16 |
* ^EOF |
meows at sfan5 too |
10:16 |
* sfan5 |
meows at whiskers75 |
10:16 |
* ^EOF |
meows at whiskers75 too |
10:16 |
* sfan5 |
meows at ^EOF |
10:16 |
* ^EOF |
meows back |
10:17 |
* whiskers75 |
throws https://cdn.mediacru.sh/YTjkr2TxQXMy.png at sfan5 |
10:17 |
sfan5 |
yay! |
10:17 |
sfan5 |
you actually used mediacru.sh |
10:17 |
sfan5 |
\o/ |
10:17 |
* sfan5 |
purrs |
10:17 |
whiskers75 |
I use it for all images on blog.whiskers75.co.uk now. |
10:17 |
* whiskers75 |
purrs and headbutts sfan5 |
10:18 |
* sfan5 |
curls up to whiskers75's lap |
10:18 |
* whiskers75 |
is a kitten, tho |
10:19 |
whiskers75 |
^EOF, help ceq |
10:19 |
^EOF |
whiskers75: (ceq <item1> <item2>) -- Does a string comparison on <item1> and <item2>. Returns true if they are equal. |
10:19 |
whiskers75 |
^EOF, cif [ceq [rand 1 2 3] 1] |
10:19 |
^EOF |
whiskers75: (cif <condition> <ifcommand> <elsecommand>) -- Runs <ifcommand> if <condition> evaluates to true, runs <elsecommand> if it evaluates to false. Use other logical operators defined in this plugin and command nesting to your advantage here. |
10:19 |
whiskers75 |
^EOF, cif [ceq [rand 1 2 3] 1] "echo meow" "echo purr" |
10:19 |
^EOF |
purr |
10:19 |
whiskers75 |
^EOF, cif [ceq [rand 1 2 3] 1] "echo meow" "echo purr" |
10:19 |
^EOF |
purr |
10:19 |
whiskers75 |
^EOF, cif [ceq [rand 1 2 3] 1] "echo meow" "echo purr" |
10:19 |
|
whiskers75 was kicked by ShadowBot: Message repetition flood detected. |
10:19 |
^EOF |
purr |
10:19 |
|
^EOF was kicked by ShadowBot: Message repetition flood detected. |
10:19 |
|
^EOF joined #minetest |
10:19 |
|
whiskers75 joined #minetest |
10:19 |
whiskers75 |
pls |
10:19 |
whiskers75 |
^EOF, cif [ceq [rand 1 2 3] 1] "echo meow" "echo purr" |
10:20 |
whiskers75 |
meh |
10:20 |
^EOF |
purr |
10:20 |
|
^EOF was kicked by ShadowBot: Message repetition flood detected. |
10:20 |
|
^EOF joined #minetest |
10:20 |
whiskers75 |
I'll test it in private |
10:20 |
whiskers75 |
sfan5: shadowbot is kicking innocent kittens! |
10:20 |
sfan5 |
whiskers75: whiskers75.report({to: ShadowNinja}); |
10:21 |
reactor |
^EOF, зыфвЩЗФЫВЬЩТ фцщш ЩФВГШÐИФ фЫЩВШПÐФЩИВ ЩШÐОТТ гдПББФПСИРЕ! |
10:21 |
reactor |
^EOF, cif зыфвЩЗФЫВЬЩТ фцщш ЩФВГШÐИФ фЫЩВШПÐФЩИВ ЩШÐОТТ гдПББФПСИРЕ! |
10:21 |
reactor |
^EOF, cif 0 зыфвЩЗФЫВЬЩТ фцщш ЩФВГШÐИФ фЫЩВШПÐФЩИВ ЩШÐОТТ гдПББФПСИРЕ! |
10:22 |
^EOF |
reactor: (cif <condition> <ifcommand> <elsecommand>) -- Runs <ifcommand> if <condition> evaluates to true, runs <elsecommand> if it evaluates to false. Use other logical operators defined in this plugin and command nesting to your advantage here. |
10:22 |
reactor |
^EOF, "echo зыфвЩЗФЫВЬЩТ фцщш ЩФВГШÐИФ фЫЩВШПÐФЩИВ ЩШÐОТТ гдПББФПСИРЕ!" |
10:22 |
whiskers75 |
reactor: pls |
10:23 |
reactor |
It doesn't work for me :(. |
10:23 |
whiskers75 |
^EOF, mp add "\x01ACTION purrs\x01" "cif [ceq [dice 1d3] 1] \"action strokes $nick\" \"utilities ignore\"" |
10:23 |
^EOF |
whiskers75: Meow! |
10:23 |
* whiskers75 |
purrs |
10:23 |
* ^EOF |
strokes $nick |
10:23 |
* whiskers75 |
purrs |
10:23 |
* ^EOF |
strokes $nick |
10:23 |
whiskers75 |
pls |
10:23 |
whiskers75 |
^EOF, mp list |
10:23 |
* ^EOF |
meows at (w+) |
10:23 |
whiskers75 |
^EOF, mp del --id 3 |
10:23 |
whiskers75 |
^EOF, mp remove --id 3 |
10:24 |
^EOF |
whiskers75: Meow! |
10:24 |
whiskers75 |
^EOF, mp add "\x01ACTION purrs\x01" "cif [ceq [dice 1d3] 1] action strokes [echo $nick] utilities ignore" |
10:24 |
^EOF |
whiskers75: Meow! |
10:24 |
* whiskers75 |
purrs |
10:24 |
^EOF |
(cif <condition> <ifcommand> <elsecommand>) -- Runs <ifcommand> if <condition> evaluates to true, runs <elsecommand> if it evaluates to false. Use other logical operators defined in this plugin and command nesting to your advantage here. |
10:24 |
whiskers75 |
^EOF, mp remove --id 3 |
10:24 |
^EOF |
whiskers75: Meow! |
10:24 |
whiskers75 |
^EOF, mp add "\x01ACTION purrs\x01" "cif [ceq [dice 1d3] 1] \"action strokes [echo $nick]\" \"utilities ignore\"" |
10:24 |
^EOF |
whiskers75: Meow! |
10:24 |
* whiskers75 |
purrs |
10:25 |
* whiskers75 |
purrs |
10:25 |
* whiskers75 |
purrs |
10:25 |
|
whiskers75 was kicked by ShadowBot: Message repetition flood detected. |
10:25 |
|
proller joined #minetest |
10:25 |
|
whiskers75 joined #minetest |
10:25 |
whiskers75 |
WHAT |
10:25 |
whiskers75 |
NEVER SEEN A KITTEN BEFORE? |
10:25 |
whiskers75 |
THEY DO THAT |
10:25 |
* whiskers75 |
purrs |
10:25 |
whiskers75 |
>:c |
10:25 |
whiskers75 |
^EOF, mp remove --id 3 |
10:25 |
^EOF |
whiskers75: Meow! |
10:25 |
sfan5 |
lolwat |
10:25 |
sfan5 |
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=700758 |
10:26 |
sfan5 |
>implying bcrypt is unsafe |
10:26 |
whiskers75 |
^EOF, mp add "" "cif [ceq [dice 1d50] 1] action meows ignore" |
10:26 |
whiskers75 |
^EOF, mp add "." "cif [ceq [dice 1d50] 1] action meows ignore" |
10:26 |
^EOF |
whiskers75: Meow! |
10:26 |
whiskers75 |
^EOF, mp remove --id 3 |
10:27 |
^EOF |
whiskers75: Meow! |
10:27 |
whiskers75 |
^EOF, mp add "cat" "cif [ceq [dice 1d3] 1] action meows ignore" |
10:27 |
^EOF |
whiskers75: Meow! |
10:27 |
|
^EOF was kicked by ShadowBot: Message repetition flood detected. |
10:27 |
|
^EOF joined #minetest |
10:27 |
whiskers75 |
did you know that cats are so fluffy? |
10:27 |
whiskers75 |
sfan5: do you own a cat? |
10:27 |
^EOF |
whiskers75: (cif <condition> <ifcommand> <elsecommand>) -- Runs <ifcommand> if <condition> evaluates to true, runs <elsecommand> if it evaluates to false. Use other logical operators defined in this plugin and command nesting to your advantage here. |
10:27 |
whiskers75 |
ಠ_ಠ|
10:27 |
sfan5 |
whiskers75: no, do you wan to gift me one? |
10:27 |
^EOF |
whiskers75: (cif <condition> <ifcommand> <elsecommand>) -- Runs <ifcommand> if <condition> evaluates to true, runs <elsecommand> if it evaluates to false. Use other logical operators defined in this plugin and command nesting to your advantage here. |
10:27 |
sfan5 |
want* |
10:27 |
reactor |
^EOF, ъДТБЧУФЧХКФЕ! |
10:27 |
whiskers75 |
^EOF, mp remove --id 3 |
10:27 |
^EOF |
whiskers75: Meow! |
10:28 |
reactor |
^EOF, mp add "ъДТБЧУФЧХКФЕ!" "ignore" |
10:28 |
whiskers75 |
^EOF, mp add "cat" "cif [ceq [dice 1d3] 1] \"action meows\" \"utilities ignore\"" |
10:28 |
^EOF |
whiskers75: Meow! |
10:28 |
* sfan5 |
meows at ^EOF |
10:28 |
* ^EOF |
meows back |
10:28 |
whiskers75 |
^EOF, mp add "ъДТБЧУФЧХКФЕ" "action slaps [echo $nick]" |
10:28 |
^EOF |
whiskers75: Meow! |
10:28 |
whiskers75 |
ъДТБЧУФЧХКФЕ |
10:28 |
* ^EOF |
slaps whiskers75 |
10:28 |
sfan5 |
ъДТБЧУФЧХКФЕ |
10:28 |
* ^EOF |
slaps sfan5 |
10:28 |
reactor |
ъДТБЧУФЧХКФЕ! |
10:28 |
* sfan5 |
slaps ^EOF |
10:28 |
* ^EOF |
slaps reactor |
10:28 |
|
^EOF was kicked by ShadowBot: Slap flood detected. |
10:28 |
|
^EOF joined #minetest |
10:28 |
whiskers75 |
PLS |
10:28 |
sfan5 |
* ShadowBot hat ^EOF aus #minetest gekickt (Slap flood detected.) |
10:28 |
sfan5 |
ahahahha |
10:28 |
reactor |
ПВÐЕД. |
10:30 |
whiskers75 |
^EOF, mp remove --id 4 |
10:30 |
^EOF |
whiskers75: Meow! |
10:30 |
whiskers75 |
^EOF, mp add "Д" "action looks at [echo $nick] strangely." |
10:30 |
^EOF |
whiskers75: Meow! |
10:30 |
|
SylvieLorxu joined #minetest |
10:30 |
whiskers75 |
Д |
10:30 |
* ^EOF |
looks at whiskers75 strangely. |
10:30 |
reactor |
ДИ ДРРГЕ |
10:30 |
* ^EOF |
looks at reactor strangely. |
10:30 |
* ^EOF |
looks at reactor strangely. |
10:31 |
reactor |
ДДДДДДДДДД |
10:31 |
* ^EOF |
looks at reactor strangely. |
10:31 |
|
^EOF was kicked by ShadowBot: Message repetition flood detected. |
10:31 |
|
^EOF joined #minetest |
10:31 |
* ^EOF |
looks at reactor strangely. |
10:31 |
whiskers75 |
pls |
10:31 |
|
^EOF was kicked by ShadowBot: Message repetition flood detected. |
10:31 |
reactor |
ДДДДДДДДДДДД! |
10:31 |
whiskers75 |
PLS |
10:31 |
reactor |
Oh. :( |
10:31 |
whiskers75 |
Now it won't get unbanned, because Jordach will probably kill me for ever bringing it in anyway |
10:32 |
* sfan5 |
meows at whiskers75 |
10:32 |
* whiskers75 |
hisses and walks off. |
10:32 |
* reactor |
МЕОВС ÐТ ВХИСКЕРС75 |
10:33 |
* whiskers75 |
meows back |
10:33 |
* sfan5 |
flips reactor |
10:34 |
* reactor |
looks at reactor strangely. |
10:34 |
whiskers75 |
ಠ_ಠ|
10:34 |
whiskers75 |
sfan5: pls2unbanning? |
10:34 |
sfan5 |
nah |
10:34 |
whiskers75 |
:( |
10:34 |
reactor |
ЩÐИТ ДЙ ДРРГЕ, ÐИУФÐЕ? |
10:36 |
whiskers75 |
reactor: 'SHTAIT DI DRRGE, AIUFNE' |
10:36 |
|
SnowD joined #minetest |
10:36 |
reactor |
ИО |
10:36 |
SnowD |
:o |
10:36 |
reactor |
"ЕЯЯОЯ" |
10:37 |
whiskers75 |
reactor: pls |
10:37 |
SnowD |
Ö |
10:37 |
reactor |
ТÐÐТЪ5 Я16ÐТ. |
10:37 |
reactor |
whiskers75: ? |
10:37 |
whiskers75 |
PLS ДРÐЕ |
10:37 |
|
nman3600 joined #minetest |
10:38 |
reactor |
УЕС! |
10:38 |
whiskers75 |
https://translate.google.com/#auto/bg/PLS%20TO%20NOT |
10:38 |
reactor |
ИО! |
10:38 |
reactor |
Oh. |
10:38 |
reactor |
I see. |
10:38 |
SnowD |
¯\(°_o)/¯ |
10:38 |
reactor |
Google Translate fails, though. |
10:38 |
nman3600 |
hi i fixed my computer i think |
10:39 |
|
CraigyDavi_ joined #minetest |
10:39 |
SnowD |
are you posting from your computer? |
10:39 |
SnowD |
if yes, then it's fixed. |
10:39 |
nman3600 |
me? yes |
10:39 |
reactor |
Try to translate this: "подoпытных иcпытали галлюцинaций". |
10:39 |
reactor |
nman3600: what was it? |
10:39 |
whiskers75 |
podopytnyh icpytali gallyutsinatsy |
10:39 |
nman3600 |
my fan was clogged up with dust |
10:39 |
nman3600 |
i spent an hour cleaning it out and letting it cool down |
10:40 |
reactor |
Dust is a bitch. |
10:40 |
nman3600 |
it's been on for half and hour and it's still cold |
10:40 |
nman3600 |
IKR!! |
10:40 |
whiskers75 |
yay pies http://blog.whiskers75.co.uk/pps-and-load-averages-with-a-piglow/ |
10:40 |
reactor |
фщщщщщщщщщщщщщщщщщщщщ! |
10:41 |
whiskers75 |
fshtshtshtshtshtshtshtshtshtshtshtshtshtshtshtshtshtshtshtsht |
10:41 |
reactor |
yeah, google translate sucks. |
10:41 |
reactor |
it looks good. |
10:42 |
reactor |
It's a puzzle to mewhy they had to arrange lamps in such pattern. |
10:42 |
|
Jordach joined #minetest |
10:42 |
whiskers75 |
OH NO |
10:42 |
reactor |
It'd look better if they were straight lines. |
10:42 |
whiskers75 |
IT'S JORDACH |
10:42 |
* whiskers75 |
runs |
10:42 |
reactor |
Jordach: гДПЮБЯРБСИРЕ! |
10:42 |
whiskers75 |
Jordach: I totally haven't been messing around with ^EOF and causing it to get banned because ShadowBot |
10:43 |
nman3600 |
ohai Jordach |
10:43 |
sfan5 |
o/ Jordach |
10:43 |
Jordach |
told you it was a fucking bad idea |
10:43 |
Jordach |
i didn't even have to *DO* it |
10:43 |
* sfan5 |
meows at Jordach |
10:43 |
whiskers75 |
I made a thing that reacted to reactor's strange lettering |
10:43 |
whiskers75 |
and then he spammed it :P |
10:43 |
sfan5 |
>strange lettering |
10:44 |
SnowD |
How's Minetest doing, btw? |
10:44 |
sfan5 |
It's called Cyrillic script |
10:44 |
sfan5 |
SnowD: good |
10:44 |
SnowD |
Good to hear that! |
10:44 |
|
reactor joined #minetest |
10:44 |
* nman3600 |
hands sfan5 a CD of cat sounds with a bowl of milk |
10:44 |
* whiskers75 |
jumps and meows at nman3600 |
10:44 |
SnowD |
I wish more people would use it |
10:44 |
reactor |
Yeah that's right. I always get blamed for "strange lettering". |
10:44 |
* sfan5 |
noms the CD and spits out a .flac file |
10:44 |
* whiskers75 |
eats the .flac file |
10:44 |
* nman3600 |
hands whiskers75 a bowl of milk |
10:44 |
* sfan5 |
tap whiskers75 |
10:44 |
* whiskers75 |
starts meowing strangely |
10:45 |
* whiskers75 |
laps the milk in between meows. |
10:45 |
* sfan5 |
presses whiskers75 "eject" button |
10:45 |
* whiskers75 |
vomits |
10:45 |
* reactor |
puts whiskers75 in a box. |
10:45 |
* whiskers75 |
stops meowing strangely |
10:45 |
* sfan5 |
cleans the .flac file and throws it at Jordach |
10:45 |
* whiskers75 |
starts "playing with" reactor's box |
10:45 |
reactor |
In? |
10:46 |
* nman3600 |
throws a toy towards sfan5 and whiskers75 |
10:46 |
* Jordach |
doesn't have a problem with reactor's language |
10:46 |
* whiskers75 |
is inside the box, slowly destroying it |
10:46 |
* sfan5 |
meows at Jordach |
10:46 |
* whiskers75 |
hisses at the approaching Jordach |
10:46 |
* sfan5 |
plays with the toy |
10:46 |
SnowD |
uuh |
10:46 |
SnowD |
wat |
10:46 |
* whiskers75 |
is more interested in the box |
10:46 |
reactor |
Jordach: in Яцssia, my language doesn't have a problem with you. |
10:46 |
Jordach |
<- extremely happy with diversism |
10:46 |
whiskers75 |
same |
10:47 |
reactor |
Did anyone say "dive"? |
10:47 |
* whiskers75 |
jumps out of the destroyed box and walks into the kitty litter box marked 'AFK' |
10:47 |
* sfan5 |
opens a black hole in the kitty litter box |
10:47 |
* whiskers75 |
dies |
10:48 |
* whiskers75 |
is revived |
10:48 |
* sfan5 |
closes the black hole and points the black hole gun at nman3600 |
10:48 |
nman3600 |
GO ON THEN |
10:48 |
reactor |
Run! He's a zombie kitten! |
10:48 |
* whiskers75 |
walks into the titanium-plated box marked 'AFK' |
10:48 |
* whiskers75 |
closes the lid |
10:48 |
reactor |
He who waitc behind the ЩÐГГ! |
10:48 |
* whiskers75 |
goes AFK |
10:48 |
* sfan5 |
presses the trigger |
10:48 |
sfan5 |
the black hole sucks in nman3600 |
10:48 |
nman3600 |
WOOOO A BLACK HOLE |
10:48 |
* sfan5 |
hisses at the black hole |
10:48 |
sfan5 |
black hole closes |
10:48 |
* sfan5 |
meows :3 |
10:49 |
reactor |
УЕÐРД ВГДСК ÐФГЕ! |
10:49 |
* whiskers75 |
, momentarily un-AFKing, meows and a forcefield appears around the AFK box |
10:49 |
* whiskers75 |
goes back into AFKland |
10:49 |
* reactor |
stands next to the force field and inverts the coordinates. |
10:50 |
reactor |
Mine. |
10:50 |
* sfan5 |
imports antigravity ( http://xkcd.com/353/ ) |
10:50 |
reactor |
Oh. I should have thought y'all would be in it, too. |
10:51 |
* reactor |
tries to process sfan5 with regex. |
10:51 |
* nman3600 |
opens the black hole and comes out with a sombrero, pink mustache and a collection of cat toys |
10:51 |
reactor |
xombrero* it is |
10:52 |
* sfan5 |
fires the mese laser gun at nman3600 |
10:52 |
* sfan5 |
puts reactor into XML tags |
10:52 |
reactor |
Beware, it's gonna segfault, nman3600 |
10:52 |
nman3600 |
OH NOOO |
10:52 |
reactor |
ИФФФФФФФФФФФ! |
10:52 |
reactor |
XMГ is the caИc3Яiiiiiiii |
10:53 |
* sfan5 |
points the mese laser gun at nman3600s head |
10:53 |
* sfan5 |
presses the trigger |
10:53 |
* nman3600 |
traps sfan5 in a cage made of titanium and sends all the cats with her to space |
10:53 |
* sfan5 |
purrs :3 |
10:53 |
* sfan5 |
slaps the titanium-cage |
10:53 |
sfan5 |
cage is destroyed |
10:53 |
* nman3600 |
fires a kitty canon to space |
10:53 |
* sfan5 |
bites nman3600 |
10:53 |
* sfan5 |
gives nman3600 a bomb |
10:54 |
reactor |
"here, hold this!" |
10:54 |
* nman3600 |
fires it into the blackhole in the litter boc |
10:54 |
nman3600 |
*box |
10:54 |
* sfan5 |
bits nman3600 again |
10:54 |
sfan5 |
bites* |
10:55 |
* nman3600 |
cut's sfan5's fur |
10:55 |
* sfan5 |
slaps nman3600 |
10:55 |
* reactor |
puts sfan5 in a box, and puts the box in a box, and puts the box in a box, and putx the box in a box, and pBUS ERROR. |
10:55 |
* sfan5 |
throws a bus at reactor |
10:56 |
* nman3600 |
throws a syntax error at sfan5 |
10:56 |
* sfan5 |
noms the error |
10:56 |
sfan5 |
!up sfan5.duckdns.org 30005 |
10:56 |
MinetestBot |
sfan5.duckdns.org:30005 is up (386ms) |
10:56 |
sfan5 |
hm |
10:56 |
* reactor |
buys a ticket and rides the bus to the stack. |
10:57 |
sfan5 |
why won't the server list accept it? |
10:57 |
reactor |
Misconfigured anИounce? |
10:57 |
sfan5 |
dunno |
10:57 |
sfan5 |
should be fine |
10:58 |
* nman3600 |
burps out a fisherman holding a bag of kittens eating fish at sfan5 |
10:58 |
nman3600 |
OH GOD |
10:58 |
* sfan5 |
does nothing |
10:59 |
* reactor |
sfan5 looks strangely at |
10:59 |
* sfan5 |
reactor :3 meows |
11:00 |
nman3600 |
!seen the fisherman holding a bag of kittens eating fish |
11:00 |
MinetestBot |
nman3600: Sorry, I haven't seen the around. |
11:01 |
reactor |
Sфviet Meфщ? |
11:01 |
nman3600 |
!seen LemonLake |
11:01 |
MinetestBot |
nman3600: lemonlake was last seen at 2014-05-26 02:58:14 UTC on #minetest |
11:02 |
reactor |
СаИÑеЯ кilling the Й is sfan5 guaranteed to a bag of kittens eating fish |
11:03 |
reactor |
мeжду прoчим, в ÐвÑÑ‚Ñ€aлии ошNбoк? |
11:04 |
* sfan5 |
does nothing |
11:06 |
* nman3600 |
is bored |
11:09 |
|
CraigyDavi joined #minetest |
11:12 |
|
Gambit joined #minetest |
11:16 |
|
CraigyDavi joined #minetest |
11:19 |
|
anunakki joined #minetest |
11:19 |
|
anunakki joined #minetest |
11:25 |
|
iqualfragile joined #minetest |
11:26 |
|
Tux[Qyou] joined #minetest |
11:34 |
|
cisoun joined #minetest |
11:41 |
|
LemonLake joined #minetest |
11:45 |
|
Megaf joined #minetest |
11:47 |
LemonLake |
Yo |
11:47 |
CraigyDavi |
hi |
11:52 |
LemonLake |
Okay, I've just found a strange issue. |
11:52 |
LemonLake |
Whenever I break a node, I only get one of it then never again. What I mean is, if I don't have it, I get it. Otherwise I don't. |
11:53 |
|
nman3600 joined #minetest |
11:54 |
nman3600 |
hi |
11:54 |
LemonLake |
It might be the item_drops mod, actually |
11:54 |
nman3600 |
i just found the weirdest condition ever it's called Hypertrichosis |
11:54 |
nman3600 |
it makes your whole face hair |
11:54 |
LemonLake |
No, your whole body just grows a loooot of hair. |
11:54 |
LemonLake |
Werewolf syndrome. |
11:54 |
nman3600 |
yep |
11:54 |
LemonLake |
Super puberty. |
11:55 |
nman3600 |
LOL |
11:55 |
LemonLake |
What? |
11:55 |
nman3600 |
it's kinda funny |
11:55 |
LemonLake |
Not really. |
11:55 |
|
q66 joined #minetest |
11:55 |
|
q66 joined #minetest |
11:55 |
LemonLake |
I see that sneaky BT join |
11:56 |
LemonLake |
Nevermind my issue, I just removed the creative mode check from item_drops and it works. |
11:57 |
|
kahrl joined #minetest |
11:57 |
nman3600 |
i spent ages last night making 16 nodes |
11:58 |
LemonLake |
Yeah, you were up to eleven. |
11:58 |
nman3600 |
yep |
11:58 |
nman3600 |
because at first it failed so i had to get a bit of help and i done it in the end |
11:59 |
LemonLake |
Well I got world restoring to work |
11:59 |
LemonLake |
now I'm just working on making the world generator take less than 20 seconds because people don't read instructions so might think that the mod's not working |
11:59 |
nman3600 |
well i've got the interior of a house to build but i'll do it latere |
11:59 |
nman3600 |
*later |
12:01 |
LemonLake |
Well I'm gonna eat, I just woke up half an hour ago. |
12:02 |
nman3600 |
yeah u did i've had lunch already |
12:03 |
nman3600 |
would you count bricks as stones |
12:03 |
LemonLake |
Nein, why? |
12:04 |
nman3600 |
i'm on a server i just made bricks and i want to put them in one of my chests and all my chests are neatly organized and i've got no where for bricks and it'll be a waste of time to make a chest just for 1 material |
12:04 |
LemonLake |
No it wouldn't |
12:04 |
LemonLake |
You'll be hoarding bricks before you know it |
12:05 |
|
Tuxedo[Qyou] joined #minetest |
12:05 |
nman3600 |
i'll put it somewhere maybe sell it |
12:06 |
nman3600 |
i just made a chest for it |
12:06 |
nman3600 |
lol |
12:09 |
|
Gambit joined #minetest |
12:14 |
nman3600 |
hello Gambit |
12:17 |
|
Gambit joined #minetest |
12:18 |
reactor |
Certificate verification failed for /C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert SHA2 Extended Validation Server CA |
12:18 |
reactor |
I have no idea what I'v just read. |
12:19 |
LemonLake |
Is digicert your ISP? |
12:19 |
LemonLake |
Wiat, nevermind that |
12:19 |
LemonLake |
that's a dumb question |
12:19 |
LemonLake |
Just looks like your certificate failed, that's all |
12:22 |
nman3600 |
woah LemonLake never realised u returned |
12:22 |
LemonLake |
I'm stealthy. |
12:24 |
|
kaeza joined #minetest |
12:25 |
LemonLake |
Hey kaeza |
12:25 |
kaeza |
mornings |
12:28 |
|
proller joined #minetest |
12:36 |
|
asl joined #minetest |
12:45 |
nman3600 |
Hey kaeze |
12:45 |
nman3600 |
kaeza* |
12:49 |
LemonLake |
Hey niall, we might have to do some testing in a minute if you're interested |
12:50 |
LemonLake |
I'm adding godmode and about to add teams |
12:51 |
|
reactor joined #minetest |
12:51 |
nman3600 |
k LemonLake |
12:52 |
|
Jousway joined #minetest |
12:54 |
|
meldrian joined #minetest |
12:59 |
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13:01 |
fireglow |
do you guys know of a home mod, i.e. /sethome and /home or something? |
13:01 |
fireglow |
ah, https://forum.minetest.net/viewtopic.php?id=741 |
13:02 |
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13:03 |
nman3600 |
fireglow minetest next has it |
13:04 |
nman3600 |
wait xyz is no longer banned? |
13:04 |
fireglow |
that mod works just fine |
13:04 |
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init joined #minetest |
13:04 |
nman3600 |
dude sfan5 is unbanned :D |
13:05 |
nman3600 |
:O* |
13:05 |
LemonLake |
he was banned? |
13:05 |
nman3600 |
yes from the forum |
13:05 |
nman3600 |
not sfan5 |
13:05 |
nman3600 |
i mean xyz |
13:05 |
LemonLake |
why would a moderator be banned |
13:06 |
nman3600 |
no i mean cyz |
13:06 |
nman3600 |
xyz* |
13:06 |
LemonLake |
why would an admin be baned??? |
13:06 |
nman3600 |
do you not remember? |
13:06 |
LemonLake |
:o xyz plays on buildcraft |
13:06 |
LemonLake |
no i dont |
13:06 |
LemonLake |
im dumb tell me |
13:07 |
nman3600 |
xyz was banned from the forum when you started playing minetet |
13:07 |
nman3600 |
*minetest |
13:07 |
LemonLake |
no why would i remember something like that |
13:07 |
nman3600 |
well xyz is no unbanned |
13:07 |
fireglow |
well, why WAS he banned, then |
13:07 |
LemonLake |
^ |
13:07 |
nman3600 |
idk |
13:09 |
fireglow |
ah well |
13:09 |
LemonLake |
He was never banned |
13:09 |
LemonLake |
He just set his title to banned |
13:10 |
fireglow |
heuhue |
13:10 |
reactor |
!up mike402.no-ip.biz 50000 |
13:10 |
MinetestBot |
mike402.no-ip.biz:50000 seems to be down |
13:10 |
fireglow |
!up firc.de 30000 |
13:10 |
MinetestBot |
firc.de:30000 is up (136ms) |
13:10 |
fireglow |
damn straight |
13:11 |
reactor |
!up mike402.no-ip.biz 50000 |
13:11 |
MinetestBot |
mike402.no-ip.biz:50000 seems to be down |
13:12 |
LemonLake |
http://imgur.com/vMknqpe |
13:12 |
LemonLake |
damn straight |
13:12 |
LemonLake |
making progress |
13:12 |
nman3600 |
lol |
13:12 |
sfan5 |
meow |
13:12 |
* nman3600 |
strokes sfan5 |
13:12 |
LemonLake |
I should probably update minetest, actually |
13:12 |
sfan5 |
nman3600: xyz was never banned |
13:12 |
LemonLake |
^ |
13:12 |
LemonLake |
Like I said, he just set his title to banned |
13:13 |
nman3600 |
i thought he was because most posts said he was but they seem to have been deleted |
13:13 |
LemonLake |
Don't believe what you read on the internet. |
13:13 |
LemonLake |
sfan5 - what is the benefit of upgrading from 9e8bbea to 60e6368? |
13:14 |
reactor |
!up mike402.no-ip.biz 50000 |
13:14 |
MinetestBot |
mike402.no-ip.biz:50000 is up (175ms) |
13:14 |
reactor |
Finally. |
13:14 |
sfan5 |
do i look like i know changed between two commit ids by heart? |
13:14 |
sfan5 |
<3 MinetestBot |
13:14 |
MinetestBot |
<3 sfan5 |
13:14 |
sfan5 |
LemonLake: just update.. |
13:14 |
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13:14 |
LemonLake |
Okay, I'm struggling to use the new github layout >;( |
13:14 |
nman3600 |
<3 lua |
13:14 |
LemonLake |
</3 lua |
13:15 |
nman3600 |
<3 MinetestBot |
13:15 |
MinetestBot |
<3 nman3600 |
13:15 |
nman3600 |
:D |
13:15 |
LemonLake |
"Item entity stacks merge on the ground. …" hell yeah im upgrading |
13:16 |
nman3600 |
is that the thing that RealBadAngel was making? |
13:16 |
LemonLake |
yeah, commit c8a99404e8 |
13:16 |
LemonLake |
https://github.com/minetest/minetest/commit/18fe277d949a82fcc6fbc47c734df514d3ea1f52 |
13:17 |
* sfan5 |
meows :3 |
13:17 |
* nman3600 |
strokes sfan5 |
13:17 |
* sfan5 |
purrs |
13:17 |
LemonLake |
items on the floor despawn now, too |
13:17 |
LemonLake |
+# Time in seconds for item entity to live. Default value: 900s +# Setting it to -1 disables the feature +#item_entity_ttl = 900 |
13:20 |
LemonLake |
Niall, update to 60e6368! it has carbone! |
13:20 |
LemonLake |
http://sfan5.pf-control.de/minetest-builds/minetest/minetest-0.4.9-60e6368-win32.7z |
13:21 |
nman3600 |
i have carbone |
13:21 |
LemonLake |
get it anyway because i said so |
13:21 |
reactor |
Hmm. |
13:22 |
LemonLake |
holy crap carbone is more than just a game, it's a whole flipping modpack |
13:22 |
reactor |
Either lately clients have received ability to repeat click super fast, or I've got a player with a cracked game. |
13:22 |
LemonLake |
most likely the latter |
13:22 |
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13:22 |
nman3600 |
i already i have carbone |
13:22 |
nman3600 |
hi Krock |
13:22 |
LemonLake |
yo Krock |
13:22 |
LemonLake |
niall, get the update |
13:22 |
Krock |
I feel stalked |
13:22 |
LemonLake |
not carbone |
13:23 |
LemonLake |
damn rgiht |
13:24 |
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13:24 |
sfan5 |
LemonLake: all my builds have carbone & minetest next preinstalled |
13:24 |
LemonLake_ |
Damn, which was the right world, "be", "berd", "eaf", "eeeeeeerk", "ffffffff", "nerg", "net" or "nnnnnn" |
13:24 |
LemonLake_ |
I'm aware sfan |
13:24 |
LemonLake_ |
Niall, get the update anyway. It has cool features. |
13:24 |
sfan5 |
LemonLake: does the 64bit version work for you? |
13:25 |
LemonLake_ |
Not sure. Last time I tried a 64bit build it didn't, despite the fact that I'm on 64bit. |
13:25 |
LemonLake_ |
Wy? |
13:25 |
|
hmmmm joined #minetest |
13:25 |
LemonLake_ |
Why* |
13:25 |
sfan5 |
please try again |
13:25 |
LemonLake_ |
Will do. |
13:25 |
* Megaf |
pets sfan5 |
13:25 |
Megaf |
Hello everyone |
13:25 |
* sfan5 |
purrs at Megaf |
13:26 |
LemonLake_ |
Yo |
13:26 |
LemonLake_ |
The font looks different. It's pissing me off. |
13:26 |
nman3600 |
LemonLake nothing new that i had before |
13:27 |
LemonLake_ |
Heuwhat |
13:27 |
LemonLake_ |
Oh. |
13:27 |
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13:28 |
LemonLake |
Niall, teams are about 30% complete |
13:28 |
LemonLake |
I haven't added godmode yet though |
13:33 |
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13:33 |
LemoNlake |
And sfan, it works |
13:33 |
sfan5 |
yay |
13:33 |
sfan5 |
that is good |
13:33 |
sfan5 |
the first 64bit builds where are bit chaosy |
13:34 |
sfan5 |
s/chaosy/chaos-y/ |
13:34 |
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13:34 |
LemoNlake |
How can I give a player a property? |
13:34 |
LemoNlake |
I don't quite understand set_properties |
13:35 |
LemoNlake |
Oh, player.lua has an example |
13:41 |
nman3600 |
I FOUND A NYAN CAT ON MINETEST |
13:41 |
nman3600 |
Krock has anyone found one on your server? |
13:42 |
Krock |
Hey sfan5, I wasn'table to fix those ( http://pastebin.com/Lz3cTtMw ) errors, can you help me? I recompiled OpenAl but it still throws the same errors |
13:42 |
Krock |
nman3600, i don't know |
13:42 |
nman3600 |
Krock i found a nyan cat on your server in my mine |
13:42 |
Krock |
then yes |
13:42 |
Krock |
congrats |
13:43 |
nman3600 |
my heart is pounding i can't breathe |
13:43 |
sfan5 |
Krock: use make |
13:43 |
Krock |
sfan5, make? huh |
13:43 |
sfan5 |
yeah |
13:43 |
Krock |
Explain me please, what you mean by "make" |
13:43 |
LemoNlake |
either cmake or http://www.gnu.org/software/make/ |
13:43 |
Krock |
already got cmake btw |
13:47 |
sfan5 |
Krock: GNU make |
13:47 |
LemoNlake |
yep, that's this: http://www.gnu.org/software/make/ |
13:47 |
* whiskers75 |
meows at sfan5 |
13:47 |
* sfan5 |
meows at whiskers75 |
13:47 |
Krock |
sfan5, and use make on... minetest project or what? |
13:48 |
sfan5 |
yes |
13:48 |
sfan5 |
tell cmake to generate a makefile and use that |
13:48 |
LemoNlake |
cmake for the makefile, then compile it with make |
13:48 |
LemoNlake |
? |
13:49 |
LemonLake |
sfan, do you think that you or the other developers can create a c++ error screen or something of the likes? |
13:49 |
LemonLake |
for example, when making a silly typo like get_palyer_name() it crashes the game without an error |
13:50 |
sfan5 |
LemonLake: it should show you a luaerror |
13:50 |
LemonLake |
It does not :/ |
13:51 |
sfan5 |
but it could be more user friendly |
13:51 |
LemonLake |
Indeed |
13:51 |
sfan5 |
no? |
13:51 |
sfan5 |
lemme test |
13:51 |
LemonLake |
I often get crashes instead of lua errors |
13:51 |
LemonLake |
Usually if it's an inbuilt method I think |
13:53 |
reactor |
How come I can't see my health? |
13:53 |
sfan5 |
it works for me |
13:53 |
LemonLake |
Strange. Must be my machine or something |
13:53 |
LemonLake |
Reactor: are you in creative? |
13:54 |
sfan5 |
reactor: could be an incompatible game |
13:54 |
sfan5 |
(subgame) |
13:54 |
LemonLake |
^ |
13:54 |
reactor |
No, survival. |
13:54 |
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13:54 |
reactor |
Updated server and client, and now it's happening. |
13:54 |
LemonLake |
But what game? |
13:54 |
LemonLake |
minetest_game, minetest_next, cubane? |
13:54 |
reactor |
Minetest |
13:54 |
reactor |
minetest_game, exactly |
13:55 |
LemonLake |
That's been on hiatus for a while, tried switching to minetest_next? |
13:55 |
reactor |
I didn't update the game itself, though. |
13:55 |
reactor |
I can't be bothered to port the map. |
13:55 |
Krock |
sfan5, I searched over google how to convert cmakelists.txt to a makefile but there wasn't anything about it. This because there's no makefile in the MT-master |
13:55 |
sfan5 |
lolwat |
13:55 |
sfan5 |
did you even listen |
13:55 |
sfan5 |
use cmake |
13:55 |
LemonLake |
To make a makefile |
13:55 |
sfan5 |
tell cmake to generate a makefile |
13:56 |
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13:56 |
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q66 joined #minetest |
13:56 |
Krock |
how the hell? |
13:56 |
sfan5 |
you use the cmake GUI, right? |
13:56 |
Krock |
ah yes, there's a gui |
13:57 |
LemonLake |
Pressing generate will make the makefile for you |
13:57 |
sfan5 |
Krock: do file->delete cache, then press configure, it should ask you what to generate |
13:58 |
LemonLake |
there's a lot of makefile generators in there |
13:58 |
Krock |
ok, I'll try |
13:58 |
LemonLake |
which specific? |
13:59 |
Krock |
CMake Error: Error required internal CMake variable not set, cmake may be not be built correctly. |
13:59 |
Krock |
wtf |
13:59 |
Krock |
over cmd it works |
13:59 |
Krock |
nvm |
13:59 |
LemonLake |
Did you even configure it? |
13:59 |
nman3600 |
Krock: i placed it infront of your home then took it back to show u http://imgur.com/XXf21QZ |
14:06 |
LemonLake |
jk |
14:06 |
LemonLake |
hm |
14:06 |
LemonLake |
weird |
14:07 |
nman3600 |
what is? |
14:10 |
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14:14 |
sfan5 |
o/ jordan4ibanez |
14:14 |
jordan4ibanez |
\o sfan5 |
14:15 |
nman3600 |
hey jordanibanez |
14:16 |
Krock |
wut? lua library not found? be4 it was found |
14:16 |
reactor |
Hmm. So many guests, again. |
14:17 |
reactor |
Apple client allowing Guest nicks? |
14:21 |
Megaf |
can anyone give me a hand with Lua? I don't know Lua yet I'm trying to do crazy things |
14:21 |
Megaf |
http://paste.debian.net/101873/ |
14:21 |
sfan5 |
Megaf: just ask |
14:22 |
Megaf |
sfan5: I asked, vua pastebin :) |
14:22 |
Megaf |
s/vua/via |
14:23 |
sfan5 |
Megaf: |
14:24 |
LemonLake |
Is coloured text in the chat possible? |
14:24 |
Megaf |
by the way, more info on lua multithreading here https://cmr.github.io/lanes/ |
14:24 |
sfan5 |
local lanes = require "lanes".configure() |
14:24 |
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mrtux joined #minetest |
14:24 |
sfan5 |
f = lanes.gen(function() for i=100000,1,-1 do print(i) end end) |
14:24 |
sfan5 |
f() |
14:24 |
sfan5 |
f() |
14:24 |
sfan5 |
done |
14:24 |
LemonLake |
omg i need that so much |
14:25 |
sfan5 |
LemonLake: no |
14:25 |
LemonLake |
damn |
14:25 |
LemonLake |
is there any sort of magical workaround? |
14:25 |
LemonLake |
like drawing text to the hud, with different colours |
14:26 |
sfan5 |
uh no |
14:26 |
LemonLake |
Crap, is there at least a way to draw text to the hud? |
14:26 |
LemonLake |
The same way you'd draw statusbars |
14:26 |
Megaf |
sfan5: did not work |
14:27 |
sfan5 |
Megaf: what did not work? |
14:27 |
LemonLake |
ah, found the text hudtype |
14:27 |
Megaf |
sfan5: the thing you just wrote here |
14:28 |
sfan5 |
Megaf: what does it say? "does not work" is not very descriptive |
14:28 |
Megaf |
It does not say anything |
14:28 |
Megaf |
$ ./test.lua |
14:28 |
Megaf |
$ |
14:28 |
Krock |
LU HW%Z)(/ç&"(&%)( cmake erasesall my changes |
14:28 |
Megaf |
and does not do anything either |
14:28 |
LemonLake |
So I'm about to create a page regarding hud creation etc, what would be an ideal name for it? |
14:28 |
LemonLake |
This is on the dev wiki |
14:29 |
nman3600 |
can someone help me with a texture i have the texture i made but i need the red on it a bit darker |
14:29 |
nman3600 |
anyone offering to help |
14:29 |
|
jin_xi joined #minetest |
14:29 |
LemonLake |
I'll help. |
14:29 |
LemonLake |
Skype me the texture |
14:29 |
nman3600 |
k |
14:29 |
sfan5 |
tip: use mediacru.sh |
14:29 |
Megaf |
I may buy a book about Lua |
14:29 |
LemonLake |
nman3600; just drag/drop the file into the chat box in skype |
14:29 |
sfan5 |
Megaf: maybe lua lanes does not support print in threads |
14:31 |
jordan4ibanez |
Hello nman3600 |
14:31 |
* sfan5 |
meows at jordan4ibanez |
14:33 |
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14:36 |
LemonLake |
Can I force respawn a player (kill them then respawn them without them having to press respawn)? |
14:37 |
Krock |
player:setpos() |
14:38 |
reactor |
Why aren't players automatically respawned after some delay? |
14:39 |
LemonLake |
Krock, does that actually respawn them? |
14:39 |
Krock |
it teleports them |
14:39 |
LemonLake |
umm |
14:44 |
nman3600 |
my elbows bleeding D: |
14:47 |
Krock |
lol... over those 2 days, my CPU generated 4x 500 MB data and deleted it, to do the current loop |
14:47 |
Krock |
well done. |
14:49 |
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14:50 |
LemonLake |
Okay, added the hud definitions to http://dev.minetest.net/Player#Methods |
14:50 |
LemonLake |
Now I have to actually make the HUD page...god damnit why |
14:56 |
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15:02 |
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deltib joined #minetest |
15:03 |
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PenguinDad joined #minetest |
15:05 |
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ImQ009 joined #minetest |
15:07 |
CraigyDavi |
Hi everyone |
15:08 |
nman3600 |
Hi CraigyDavi |
15:09 |
reactor |
Why does MT server say "character conversion failed"?! |
15:09 |
reactor |
Why ever need to try to convert UTF-8 into something else?! |
15:10 |
LemonLake |
- number: An integer containing the RGB value of the color used to draw the text. Specify 0xFFFFFF for white text, 0xFF0000 for red, and so on. |
15:11 |
LemonLake |
sfan5: Hud text CAN accept colors. |
15:11 |
LemonLake |
If I use multiple texts, I could get away with it. I only need red, white and blue. |
15:12 |
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Tux[Qyou] joined #minetest |
15:15 |
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rubenwardy joined #minetest |
15:19 |
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Calinou joined #minetest |
15:21 |
LemonLake |
http://dev.minetest.net/HUD Just finished :D |
15:21 |
LemonLake |
Hmm, notes seem to bugger up the text |
15:23 |
rubenwardy |
Don't you love these types of people: https://forum.minetest.net/viewtopic.php?p=142847#p142847 |
15:23 |
LemonLake |
They're the best kind of people! |
15:23 |
rubenwardy |
Programmers do magic things with computers, so they must be able to magically read minds |
15:23 |
Calinou |
hi |
15:23 |
LemonLake |
They give so much information, offer lots of help and in some cases even do it for you! |
15:24 |
Krock |
rubenwardy, I <3 those people *cough* |
15:24 |
* LemonLake |
chokes |
15:24 |
nman3600 |
LemonLake are we gonna test it then |
15:24 |
LemonLake |
Still working on it, clam down, |
15:24 |
LemonLake |
I got sidetracked. |
15:24 |
nman3600 |
lol clam |
15:24 |
LemonLake |
Yes. Clam. |
15:25 |
Krock |
https://forum.minetest.net/viewtopic.php?f=17&p=142860#p142860 |
15:25 |
Krock |
first thought: lol |
15:25 |
Krock |
2nd: wtf? |
15:26 |
nman3600 |
mine was the same i just looked at that a min ago |
15:26 |
Calinou |
ClamAV! |
15:26 |
Calinou |
http://dev.minetest.net/HUD → ??? Some text is outside the area |
15:26 |
LemonLake |
Yep, notes seem to bug out the page. |
15:26 |
LemonLake |
It doesn't do it in preview mode |
15:27 |
Krock |
Calinou, "hud_set_hotbar_i.." and following are bigger than normal |
15:28 |
LemonLake |
Guys, I'm aware. |
15:28 |
LemonLake |
I even said it twice. |
15:28 |
Krock |
why not 5 times? |
15:28 |
LemonLake |
I've been trying to fix {{Template:Note}} for the past 16 hours. |
15:28 |
Krock |
please say again |
15:29 |
Calinou |
I'm fixing it up |
15:29 |
Krock |
oh. at least one who used more time on something which would have easy alternatives |
15:29 |
LemonLake |
Calinou |
15:29 |
LemonLake |
Don't |
15:29 |
LemonLake |
I'm halfway through a major edit |
15:29 |
Calinou |
<_< |
15:29 |
Calinou |
I was at least going to fix styling |
15:29 |
LemonLake |
That's what I'm fixing. |
15:29 |
LemonLake |
I'm doing it to the entire wiki. |
15:29 |
Calinou |
so I'll let you do what you're doing right now |
15:29 |
Calinou |
maybe it's because you're using notes in a list |
15:29 |
LemonLake |
That's the issue. |
15:30 |
Calinou |
then don't do it |
15:30 |
Calinou |
use italics, bold, colour |
15:30 |
LemonLake |
That's what I figured out. |
15:30 |
LemonLake |
They're fixed now. |
15:30 |
Krock |
woo! same status as 1 hour ago. such things make me happy |
15:30 |
LemonLake |
Dafuq |
15:30 |
LemonLake |
Why is Template:Know yellow |
15:31 |
LemonLake |
Oh I see |
15:31 |
LemonLake |
Lol, okay. |
15:31 |
Calinou |
http://dev.minetest.net/File:exclamation.png → not flat design :( |
15:31 |
Calinou |
LemonLake, red is harder to read and looks scary |
15:31 |
LemonLake |
Yeah |
15:31 |
rubenwardy |
I suggest you make " 0x00FF00" slightly darker. |
15:31 |
Calinou |
you can make a separate one with red background, but keep that to risks of data loss (eg. database migration) |
15:31 |
Krock |
BLOOOD |
15:31 |
LemonLake |
Rest of the edits are up to you guys now :P |
15:32 |
LemonLake |
If you make 0x00FF00 slightly darker, be sure to change what it says too |
15:32 |
Krock |
0x1E1 |
15:32 |
LemonLake |
That's a dark gray |
15:32 |
Krock |
that's green |
15:32 |
Krock |
wait |
15:32 |
LemonLake |
Oh yep, you're right |
15:32 |
Krock |
* #1E1 |
15:32 |
Calinou |
that's green indeed |
15:33 |
Krock |
now it's green |
15:33 |
LemonLake |
Sorry, I read it wrong |
15:33 |
Calinou |
short codes look more confusing to me than full ones, except when I'm used to it |
15:33 |
LemonLake |
Yeah. |
15:33 |
LemonLake |
I only use short codes in things like #999 |
15:33 |
Calinou |
what is #1E1? #10E010 or #1FEF1F? |
15:33 |
Krock |
wut? RGB is easier to read than RRGGBB |
15:33 |
LemonLake |
#11ee11 |
15:33 |
Calinou |
I've taught myself to read hex colours |
15:33 |
LemonLake |
^ |
15:33 |
Calinou |
very useful skill :P |
15:34 |
Krock |
Calinou, it repeats the number before as Lemon said |
15:34 |
LemonLake |
After years of web design I've never gotten used to triplet hex colors |
15:34 |
Calinou |
OK |
15:34 |
Calinou |
you generally don't need accuracy of full RGB though |
15:34 |
LemonLake |
We do need some nicer templates for the wiki though |
15:34 |
Krock |
a _always_ use #RGB, 3 numbers |
15:34 |
Krock |
s/a/I |
15:34 |
Calinou |
don't overuse templates |
15:34 |
LemonLake |
Of course not |
15:34 |
Calinou |
they put load on the server, which results in slower loading |
15:34 |
Calinou |
a Note template is fine though |
15:35 |
LemonLake |
Yeah, there are a lot of tl;dr people who skip the notes |
15:35 |
LemonLake |
If there's a template they stand out |
15:35 |
Vazon |
Hello Everyone |
15:35 |
LemonLake |
Yo yo yo |
15:35 |
Calinou |
hi Vazon |
15:35 |
LemonLake |
Okay nman3600; teams are being added now. No more sidetrack. |
15:35 |
Vazon |
Hi LemonLake and Calinou :3 |
15:36 |
PenguinDad |
Hello Vazon and everypony! |
15:36 |
LemonLake |
Hey hey hey |
15:36 |
Vazon |
Hi Penguin and..... who ever you talking to |
15:37 |
nman3600 |
hi |
15:37 |
LemonLake |
(stay outta my shed) |
15:37 |
* nman3600 |
slowly creeps into LemonLake's shed |
15:37 |
* LemonLake |
chainsaws nman3600's head off |
15:37 |
* nman3600 |
makes a black hole to another dimension and sends LemonLake there |
15:37 |
LemonLake |
ó.ó |
15:38 |
LemonLake |
that's not correct |
15:38 |
nman3600 |
6.6 |
15:38 |
LemonLake |
nah |
15:38 |
LemonLake |
ó.ó all the way |
15:38 |
nman3600 |
i can't do that face |
15:38 |
LemonLake |
yes you can |
15:38 |
LemonLake |
hold down alt + o |
15:39 |
nman3600 |
nope |
15:39 |
Jordach |
alt gr + o might do it |
15:39 |
LemonLake |
Yep |
15:39 |
LemonLake |
alt gr |
15:39 |
nman3600 |
it's alt gr you idiot |
15:39 |
LemonLake |
but on his laptop it's usually alt that works |
15:39 |
Krock |
ctrl alt del |
15:39 |
LemonLake |
niall |
15:39 |
LemonLake |
press alt + f4 then enter immediately after |
15:39 |
Krock |
doesn't work |
15:40 |
nman3600 |
no |
15:40 |
nman3600 |
no |
15:40 |
nman3600 |
no |
15:40 |
|
nman3600 was kicked by ShadowBot: Message repetition flood detected. |
15:40 |
LemonLake |
see |
15:40 |
LemonLake |
it worked |
15:40 |
|
nman3600 joined #minetest |
15:40 |
LemonLake |
mauhahaha |
15:40 |
Krock |
can't reproduce |
15:40 |
nman3600 |
lol i was kicked |
15:40 |
LemonLake |
it worked ya wanka |
15:40 |
LemonLake |
you was indeed |
15:40 |
nman3600 |
ó.ó |
15:40 |
LemonLake |
¬12 test |
15:40 |
LemonLake |
¦12 test |
15:40 |
LemonLake |
crude |
15:41 |
* Krock |
gets error after 20min, sets a bit from 1 to 0 and waits again 20min |
15:41 |
nman3600 |
áéÃóú |
15:41 |
Krock |
5R5|_Y? |
15:41 |
PenguinDad |
æ€→ø↓ |
15:41 |
LemonLake |
gonna get a new client |
15:41 |
LemonLake |
webchat sucks scrotum |
15:41 |
Krock |
nettalk for the win |
15:42 |
LemonLake |
TAKE CONTROL |
15:42 |
Krock |
à |
15:42 |
LemonLake |
what the actual heck is that song niall |
15:42 |
nman3600 |
FEEL THE ACTION |
15:42 |
LemonLake |
meh |
15:42 |
nman3600 |
dude it's K-391 |
15:42 |
LemonLake |
can we skip this one |
15:42 |
nman3600 |
fine |
15:43 |
nman3600 |
:(((((((((((())))))))))))))))))))))))) |
15:43 |
* LemonLake |
whistles then realises he cant whistle, this is uncanny |
15:47 |
Krock |
HAHA http://imgur.com/gallery/nlWK0vy |
15:49 |
Krock |
Also a good one http://imgur.com/gallery/nlWK0vy |
15:50 |
|
[1]LemonLake joined #minetest |
15:50 |
LemonLake |
So that just happened. |
15:50 |
[1]LemonLake |
aaaaargh |
15:51 |
|
fireglow left #minetest |
15:54 |
|
LemonLake joined #minetest |
15:55 |
LemonLake |
Okay, I'm here. Hi. |
15:56 |
LemonLake |
nman3600, can you say my username please? |
15:56 |
Calinou |
OrangeLake |
15:56 |
* Calinou |
runs |
15:56 |
* LemonLake |
finds the closest large object and gives calinou a slap with it |
15:56 |
* rubenwardy |
puts a kitten on LemonLake's head |
15:57 |
nman3600 |
LemonLake i am going to drop out of the wait list after this song |
15:57 |
LemonLake |
And again? |
15:57 |
nman3600 |
Lemonlake |
15:57 |
nman3600 |
LemonLake |
15:57 |
LemonLake |
Okay, works. |
15:58 |
PenguinDad |
EHLO LemonLake |
15:59 |
LemonLake |
nman3600: we are the robots |
15:59 |
LemonLake |
This time for real; no sidetracking! |
16:00 |
LemonLake |
How would I get the highest node at a certain coordinate? |
16:01 |
Krock |
life is hard |
16:01 |
Krock |
http://imgur.com/gallery/3KCZq9X |
16:02 |
Calinou |
https://github.com/kaeza/minetest/commit/5f6cb872604daad7dc205f3fac6787cc2ffe2322 |
16:02 |
Calinou |
this is great BTW |
16:05 |
|
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16:06 |
|
ligeti joined #minetest |
16:07 |
rubenwardy |
Yay for A* Pathfinding! https://www.dropbox.com/s/zxmzo8cniu3jh0q/pathfinder.png |
16:08 |
ligeti |
... |
16:09 |
Krock |
rubenwardy, very nice. |
16:09 |
rubenwardy |
Awesome debug log graphics XD |
16:13 |
PenguinDad |
!up ghostdoge.duckdns.org |
16:13 |
MinetestBot |
ghostdoge.duckdns.org:30000 is up (224ms) |
16:14 |
ligeti |
is it public? |
16:14 |
PenguinDad |
ligeti: not at the moment |
16:14 |
|
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16:14 |
ligeti |
OK |
16:14 |
LemonLake |
How would I get the highest node at a certain coordinate? |
16:15 |
ligeti |
Because I am looking for a good server to play but no luck! |
16:15 |
LemonLake |
Nobody? Aww... |
16:15 |
LemonLake |
I'm stumped now. |
16:16 |
|
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16:17 |
rubenwardy |
LemonLake: https://forum.minetest.net/viewtopic.php?f=9&t=9286 |
16:17 |
LemonLake |
I'll just write the spawns to a txt |
16:17 |
LemonLake |
Oh neat. |
16:17 |
LemonLake |
Thanks |
16:18 |
|
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16:19 |
LemonLake |
Oh, that's really simple actually. |
16:20 |
LemonLake |
However the voxelmanip isn't even used |
16:20 |
|
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16:20 |
LemonLake |
Yes it is. I'm dumb. |
16:20 |
LemonLake |
Omg no it isnt |
16:22 |
nman3600 |
Krock your server is so laggy today |
16:24 |
Krock |
fixed. |
16:25 |
LemonLake |
omfg rofl |
16:25 |
LemonLake |
http://i.imgur.com/VFjGlgP.png |
16:26 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=3&t=9280&p=142866#p142866 → lol @ re-soldering |
16:26 |
Calinou |
Americans, always ready to solder things |
16:27 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=17&t=9345 → I have yet to see an oerkki in real life |
16:28 |
LemonLake |
nman3600 |
16:28 |
LemonLake |
here comes hard drop |
16:28 |
Calinou |
Google Chrome can speak for “malware†|
16:28 |
LemonLake |
Okay, what the actual fu*k |
16:29 |
LemonLake |
Calinou, all of your messages are just messed up for me |
16:29 |
Calinou |
use UTF-8 encoding |
16:29 |
LemonLake |
Yeah, that's a problem with hydrairc |
16:29 |
LemonLake |
the only options are in a huge flipping list with no search function |
16:31 |
LemonLake |
nman3600, no woot? |
16:35 |
LemonLake |
File "minetestmapper2.py", line 92 |
16:35 |
LemonLake |
print "w="+str(w)+" h="+str(h) |
16:36 |
LemonLake |
syntax error at the second " |
16:36 |
|
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16:43 |
|
asie joined #minetest |
16:44 |
LemonLake |
I'm really annoyed because it takes ages for the schematic to be placed, so whenever there's a silly error and I fix it, i have to wait 20s for the world to load D: |
16:53 |
LemonLake |
Oh neat, in the new version dropped items are 3D |
16:56 |
Krock |
(me already had it before it got added to builtin) |
16:58 |
LemonLake |
sound just died |
16:59 |
|
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16:59 |
|
SnowD joined #minetest |
17:01 |
LemonLake |
nman3600; I think it's done. |
17:01 |
* sfan5 |
meows at LemonLake |
17:01 |
LemonLake |
What was that about? |
17:01 |
sfan5 |
LemonLake: you can use any RGB color |
17:01 |
* nman3600 |
strokes sfan5 |
17:01 |
* sfan5 |
meows at nman3600 |
17:01 |
nman3600 |
LemonLake i'm ready |
17:01 |
LemonLake |
You're quite behind sfan? |
17:01 |
sfan5 |
yes |
17:01 |
* nman3600 |
hands sfan5 a bowl of milk |
17:01 |
sfan5 |
I was not there |
17:01 |
* sfan5 |
noms the bowl |
17:02 |
LemonLake |
I don't even know what you're responding to. |
17:02 |
nman3600 |
your color text thing i think |
17:02 |
sfan5 |
<LemonLake>21 sfan5: Hud text CAN accept colors. |
17:02 |
sfan5 |
<LemonLake> If I use multiple texts, I could get away with it. I only need red, white and blue. |
17:02 |
LemonLake |
Well nman, I thought I had it until I renamed it then everything broke. |
17:02 |
LemonLake |
I know sfan. |
17:03 |
LemonLake |
My question is, can you use colors WITHIN text? |
17:03 |
LemonLake |
for multi-color text? |
17:03 |
sfan5 |
no |
17:03 |
LemonLake |
Damn. |
17:03 |
LemonLake |
I may need expert help in a minute. |
17:05 |
LemonLake |
You've got to be fu*king kidding me |
17:05 |
LemonLake |
Once again, the errorless crashes. |
17:06 |
sfan5 |
did you look in debug.txt? |
17:06 |
LemonLake |
Of course. |
17:06 |
sfan5 |
paste the part where there should be an error |
17:07 |
LemonLake |
Hold on, |
17:08 |
LemonLake |
Nothing even gets saved to it. |
17:08 |
LemonLake |
Nothing at all |
17:09 |
sfan5 |
it should output something to the console at least |
17:09 |
LemonLake |
http://pastebin.com/LtJEsET3 |
17:10 |
LemonLake |
I can tell you now that it has nothing to do with the texture. |
17:10 |
LemonLake |
Though I know when it's caused. |
17:10 |
LemonLake |
On a unique player's first join, they can get in. |
17:10 |
LemonLake |
On their second join and every other after that, errorless crash. |
17:11 |
sfan5 |
hm |
17:12 |
|
Calinou joined #minetest |
17:13 |
PenguinDad |
!up ghostdoge.duckdns.org |
17:13 |
MinetestBot |
ghostdoge.duckdns.org:30000 is up (233ms) |
17:13 |
LemonLake |
Would you like the source code? |
17:14 |
Calinou |
hi |
17:14 |
PenguinDad |
^^ could someone please connect there |
17:14 |
Calinou |
LemonLake, yes I would! |
17:14 |
* Calinou |
runs |
17:22 |
|
raffahacks joined #minetest |
17:27 |
raffahacks |
Hi |
17:27 |
|
HamishTPB- joined #minetest |
17:29 |
raffahacks |
Was asking, why does mt crash with segmentation fault on start on armv7 allwinner a20? |
17:30 |
raffahacks |
Can anyone help? |
17:30 |
LemonLake |
Don't be surprised if you get blanked |
17:31 |
raffahacks |
Why? |
17:31 |
LemonLake |
You get around 30 minutes where people will actually help then everyone dies for like 3 hours |
17:32 |
Calinou |
then ask on the forum, raffahacks |
17:32 |
Calinou |
give more information: OS? version (Git hash if applicable)? |
17:32 |
LemonLake |
sfan5, would you like the sauce? |
17:33 |
raffahacks |
Os fedora 19 |
17:36 |
nman3600 |
i'm trying to make a window that is 3D like a window but i'm failing an struggling help pls |
17:37 |
LemonLake |
3d like a window? |
17:38 |
LemonLake |
nman3600; 3d like a window? |
17:38 |
|
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17:38 |
LemonLake |
dafuq |
17:39 |
nman3600_ |
i've tried a nodebox editor to do it but failed |
17:39 |
LemonLake |
3d like a window? |
17:39 |
nman3600_ |
yes |
17:39 |
LemonLake |
yes, like i said, the nodebox editor is unreliable |
17:39 |
LemonLake |
did you even try googling |
17:39 |
nman3600_ |
nyep |
17:39 |
|
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17:39 |
LemonLake |
if you googled you would know how to make a nodebox |
17:39 |
|
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17:39 |
LemonLake |
if you googled you would know how to make a nodebox |
17:40 |
nman3600_ |
i followed the video but it didn't work |
17:40 |
LemonLake |
if you googled you would know how to make a nodebox |
17:40 |
|
LemonLake was kicked by ShadowBot: Message repetition flood detected. |
17:40 |
|
LemonLake joined #minetest |
17:40 |
LemonLake |
ffs niall |
17:40 |
|
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17:41 |
|
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17:41 |
nman3600_ |
dafuq there's an account that was mine called nman3600 and it won't leave |
17:41 |
LemonLake |
yeah |
17:41 |
LemonLake |
you timed out three times |
17:41 |
nman3600_ |
ik |
17:41 |
LemonLake |
https://forum.minetest.net/viewtopic.php?id=2117 |
17:41 |
LemonLake |
already a mod for it |
17:42 |
LemonLake |
don't reinvent the wheel |
17:42 |
nman3600_ |
no not like that |
17:42 |
nman3600_ |
not window panes |
17:42 |
LemonLake |
oh |
17:42 |
nman3600_ |
proper windows |
17:42 |
LemonLake |
they thing you want is extremely annoying to make |
17:42 |
nman3600_ |
someone kick nman3600 |
17:42 |
LemonLake |
it requires like loads of facedir checks and stuff, multiple models and possibly even it's own drawtype |
17:42 |
LemonLake |
niall, they're non-exsistant |
17:42 |
Jordach |
nman3600_, that won't work |
17:42 |
nman3600_ |
ik |
17:42 |
nman3600_ |
;( |
17:42 |
LemonLake |
you're the only one |
17:42 |
Jordach |
nman3600_, you mean http://windows.microsoft.com/en-us/windows/home |
17:42 |
LemonLake |
rofl what?? |
17:43 |
nman3600_ |
that's a fucking computer |
17:43 |
LemonLake |
no its not |
17:43 |
LemonLake |
and watch you're language, you're ten |
17:43 |
nman3600_ |
:P |
17:43 |
LemonLake |
windows is an operating system |
17:43 |
|
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17:43 |
LemonLake |
get it right |
17:43 |
nman3600_ |
ik it is |
17:43 |
Calinou |
nice, the fact I use SSH keys asks the password in a GUI |
17:43 |
Calinou |
(for Git pushing) |
17:43 |
|
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17:43 |
|
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17:44 |
LemonLake |
gweeeeeeese |
17:44 |
Calinou |
first post-migration commit to Gitorious :) |
17:44 |
LemonLake |
no buddy gonna help me |
17:45 |
Calinou |
what do you need? |
17:45 |
Calinou |
the height check thing? |
17:45 |
LemonLake |
nein |
17:45 |
LemonLake |
[18:10] <LemonLake> On a unique player's first join, they can get in. |
17:45 |
LemonLake |
[18:10] <LemonLake> On their second join and every other after that, errorless crash. |
17:46 |
Calinou |
did you put the source code somewhere? |
17:47 |
LemonLake |
only on a private bitbucket repo |
17:47 |
Calinou |
ask on the forum, if you don't get an answer here |
17:47 |
|
raffahacks left #minetest |
17:47 |
LemonLake |
i would rather not put the source code up publically until it's release |
17:47 |
Calinou |
private :'( |
17:47 |
Calinou |
why not? |
17:47 |
LemonLake |
but I can give you it |
17:47 |
LemonLake |
over query |
17:47 |
LemonLake |
give me a moment |
17:47 |
Calinou |
you'd benefit much more from it |
17:47 |
Calinou |
people would be actually able to help :P |
17:47 |
LemonLake |
well okay |
17:47 |
Calinou |
I don't think I can help you by myself |
17:47 |
LemonLake |
but let me change account |
17:47 |
Calinou |
I'm not a very experimented Lua programmer |
17:47 |
LemonLake |
to be honest i hate forums |
17:47 |
LemonLake |
and the forums |
17:48 |
LemonLake |
okay, re-committing |
17:51 |
|
nman3600 joined #minetest |
17:52 |
nman3600 |
hi |
17:52 |
Calinou |
hi nman3600 |
17:52 |
|
kaeza joined #minetest |
17:52 |
Calinou |
nman3600, what kind of windows were you asking for? |
17:52 |
nman3600 |
Calinout a window node |
17:52 |
LemonLake |
He wanted fancy models with like windowsills and stuff |
17:52 |
nman3600 |
Calinou* |
17:52 |
Calinou |
if you just want framed glass, it's easy to make |
17:52 |
Calinou |
there's a drawtype for it |
17:53 |
LemonLake |
He wanted fancy models with like windowsills and stuff |
17:53 |
nman3600 |
i tried doing it with nodebox editor but fail |
17:53 |
LemonLake |
Calinou, we've already established it's not possible |
17:53 |
LemonLake |
Well it is but it's insanely complicated and he'd never understand |
17:54 |
nman3600 |
i'm only ten :o |
17:54 |
LemonLake |
Calinou: https://bitbucket.org/LemonLake/ace-of-picks/overview |
17:56 |
LemonLake |
The main code is in the default mod |
17:56 |
LemonLake |
Mostly in ace.lua |
17:58 |
Calinou |
<nman3600> i'm only ten :o |
17:58 |
Calinou |
age doesn't mean much |
17:58 |
LemonLake |
^ |
17:59 |
Calinou |
to design nodeboxes well, you need to be good at maths, and visualizing stuff “in your headâ€, if you're not using the editor |
17:59 |
LemonLake |
And, let's beat it, the editor isn't very reliable |
17:59 |
|
Piggybear87 joined #minetest |
17:59 |
LemonLake |
I'm thinking of making a new one. |
17:59 |
nman3600 |
i used to be good at maths |
17:59 |
LemonLake |
Opinions everyone? |
17:59 |
rubenwardy |
It is quite buggy ATM |
17:59 |
nman3600 |
LemonLake DO ITTT |
17:59 |
LemonLake |
There's no such thing as 'used to be good' |
17:59 |
nman3600 |
i'm failing at most maths now |
18:00 |
LemonLake |
Because you don't bother. |
18:00 |
Calinou |
I've never managed to run the editor |
18:00 |
LemonLake |
Aiight, the git is synced |
18:00 |
Calinou |
LemonLake, how is it not reliable? |
18:00 |
LemonLake |
It's just very, very buggy. |
18:00 |
LemonLake |
The concept and design are fabulous |
18:00 |
LemonLake |
The bugs just need to be killed and it's top notch. |
18:00 |
Calinou |
yeah, it does feel “patchyâ€, even judging by the looks |
18:01 |
Calinou |
it's the GTKRadiant of Minetest :D |
18:01 |
LemonLake |
haha |
18:01 |
nman3600 |
how is this supposed to help me make the window |
18:01 |
LemonLake |
Rubenwardy, have you worked on NBE in a while? |
18:01 |
rubenwardy |
LemonLake: there is a version in development that has a lot of bugs fixed, but I can't release it yet as ShadNinja is working on it |
18:01 |
LemonLake |
Ah, okay |
18:01 |
rubenwardy |
Report bugs here: https://github.com/rubenwardy/NodeBoxEditor/issues?state=open |
18:01 |
LemonLake |
nman3600, look at that rain |
18:01 |
LemonLake |
so thin but so heavy |
18:01 |
Calinou |
be sure to put licensing information about your game |
18:02 |
rubenwardy |
I would also be interesting in seening videos of people using the editor, so I can improve it |
18:02 |
LemonLake |
Yeah, I'm halfway through that. |
18:02 |
Calinou |
look at how Carbone does it ;) |
18:02 |
LemonLake |
Right now I just want to get it working. |
18:02 |
rubenwardy |
*seeing |
18:02 |
Calinou |
(separate file to not clog up the main README) |
18:02 |
LemonLake |
I've got one I want to report |
18:02 |
LemonLake |
I'll do that now |
18:02 |
nman3600 |
i give uo |
18:02 |
nman3600 |
up* |
18:02 |
Calinou |
you only have 4 mods in your game? |
18:03 |
Calinou |
no bucket, fire and such? |
18:03 |
Calinou |
or are you halfway committing stuff? |
18:03 |
LemonLake |
Yep. |
18:03 |
LemonLake |
It's practically minimal. |
18:03 |
LemonLake |
Most of it will be custom |
18:03 |
Calinou |
:( that makes a game feel incomplete |
18:03 |
LemonLake |
Trust me, it's more beyond the building |
18:03 |
LemonLake |
It's mostly fighting |
18:03 |
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18:03 |
Calinou |
Ace of Spades-like game? then it's fine |
18:03 |
Calinou |
good idea, actually |
18:03 |
LemonLake |
Yeah. |
18:03 |
LemonLake |
It's ace of spades for minetest. |
18:04 |
LemonLake |
Not the valve one, the original BuildnShoot one |
18:04 |
Calinou |
I've played OpenSpades (compatible client) for 5 minutes, lol |
18:04 |
LemonLake |
A few minetesty touches to it along with a few extra features |
18:04 |
Calinou |
couldn't alt-tab, couldn't limit FPS or set vsync… |
18:04 |
LemonLake |
Yeah, the original game has fallen behind since Valve acquired it. |
18:05 |
LemonLake |
I think they reverse-developed it. |
18:05 |
Calinou |
LemonLake, you may want to look at Carbone's throwing mod: it has golden arrows (more damage than normal ones), teleport arrows (similar to ender pearls)… |
18:05 |
Calinou |
Valve acquired it? :o |
18:05 |
Calinou |
OpenSpades is a compatible client, so it can be called a bit reverse engineering |
18:05 |
Calinou |
it's a good thing we have it |
18:05 |
LemonLake |
http://aceofspades.com/ |
18:05 |
Calinou |
it looks good, too |
18:05 |
LemonLake |
That's valve's one now. |
18:05 |
LemonLake |
Not the biggest fan of it, but I really enjoy the block falling feature. |
18:06 |
LemonLake |
rubenwardy, I gave a quick issue. |
18:06 |
Calinou |
block falling? |
18:06 |
LemonLake |
If blocks are not attached to anything, (i.e floating), they fall. |
18:06 |
LemonLake |
Like if you knock out the pillars of a huge structure, it will fall and crumble |
18:07 |
Calinou |
also, what is this: https://bitbucket.org/LemonLake/ace-of-picks/src/578abd74e5f62ef7b312da82686508ffb65ce3f9/mods/default/falling.lua?at=master |
18:07 |
LemonLake |
That's what the trees use. |
18:07 |
LemonLake |
And many other blocks will too |
18:07 |
Calinou |
default game doesn't have it |
18:07 |
Calinou |
that's why I was asking :P |
18:07 |
LemonLake |
If you knock out a tree, the rest falls like normal falling nodes |
18:07 |
LemonLake |
Except when they land, they drop an item instead of settling like a normal block |
18:07 |
Calinou |
OK |
18:09 |
nman3600 |
how to make a hole in node box |
18:09 |
LemonLake |
You don't |
18:09 |
Calinou |
you'll need to use several nodeboxes |
18:09 |
LemonLake |
You make several around it |
18:10 |
Calinou |
usually 2 to 4 |
18:10 |
nman3600 |
ohk |
18:10 |
Calinou |
nodeboxes are actually pretty logical |
18:10 |
LemonLake |
Each nodebox is just another cube |
18:10 |
LemonLake |
As long as you can work out the values, you're good to go |
18:11 |
rubenwardy |
LemonLake: replied |
18:13 |
ShadowNinja |
whiskers75: NO. MORE. BOTS. |
18:14 |
LemonLake |
ó.ó |
18:14 |
LemonLake |
Hey Shadow, could you have a look at something for me? |
18:15 |
Jordach |
I FRIGGIN CALLED IT |
18:15 |
ShadowNinja |
LemonLake: Sure, what is it? |
18:15 |
LemonLake |
Basically, when a new player (unique username) joins, they can join and play perfectly fine. |
18:15 |
LemonLake |
As soon as they join for a second time, however, the game crashes with no error. |
18:15 |
LemonLake |
https://bitbucket.org/LemonLake/ace-of-picks/ |
18:16 |
ShadowNinja |
LemonLake: Latest Git? |
18:16 |
LemonLake |
Yep. |
18:16 |
LemonLake |
Latest. |
18:17 |
ShadowNinja |
LemonLake: Hmmm, that shouldn't happen. Are you on Linux or BSD? |
18:18 |
LemonLake |
Neither, Windows |
18:18 |
LemonLake |
It's a problem in my code. |
18:18 |
LemonLake |
I get errorless crashes if there's a problem in lua. |
18:18 |
Krock |
how do I cut off the end of a string if it's too long? |
18:18 |
LemonLake |
Usually when it's a thing like a method that's not being called properly. |
18:18 |
Krock |
(lua) |
18:18 |
LemonLake |
Trim or substring |
18:19 |
Krock |
ok thx |
18:19 |
LemonLake |
substring only* |
18:19 |
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18:19 |
rubenwardy |
The thing with NBE, is that I can not fix bugs if I do not know about them (LemonLake, Calinou). Thank you for reporting that bug, though, LemonLake. |
18:20 |
LemonLake |
np |
18:20 |
nman3600 |
it didn;t work |
18:20 |
nman3600 |
wait |
18:20 |
LemonLake |
Niall |
18:20 |
nman3600 |
yes |
18:20 |
LemonLake |
You're gonna be making at least four different models. |
18:20 |
LemonLake |
If not more |
18:21 |
LemonLake |
Don't bother! |
18:21 |
rubenwardy |
There are two thing that irrate me: I can't work out how to fix Calinou's problem, and I don't know why the top right viewport is so messed up. |
18:21 |
Jordach |
lel |
18:22 |
nman3600 |
:( i really wanted to make the window |
18:22 |
ShadowNinja |
Aaaaand minetestserver went to 70% mem and locked up my computer. |
18:22 |
Jordach |
<- reasons why i prefer blender for nodeboxing |
18:22 |
LemonLake |
You can use blender for nodeboxes???/ |
18:22 |
LemonLake |
:D |
18:22 |
Jordach |
i once did it |
18:22 |
Jordach |
takes a while to do it |
18:22 |
ShadowNinja |
I'm still waiting on lzma to compress a map backup. |
18:22 |
Jordach |
but i might make a basic tutoral with sound and shiz |
18:23 |
nman3600 |
i don't have blender!!!!!!!!!! |
18:23 |
LemonLake |
Niall |
18:23 |
LemonLake |
Calm the hell down |
18:23 |
LemonLake |
I said don't bother for now |
18:23 |
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18:24 |
LemonLake |
Shadow, are you testing it? |
18:24 |
ShadowNinja |
LemonLake: That shouldn't happen, I added error handlers to everything that calls Lua and it should print a traceback. |
18:24 |
ShadowNinja |
LemonLake: Nope, busy with other things ATM. |
18:24 |
LemonLake |
Weird |
18:25 |
ShadowNinja |
LemonLake: Must be a Windows issue. Install Lunux. ;-) |
18:26 |
LemonLake |
Working on that right now :) |
18:26 |
LemonLake |
It's a matter of compiling it on linux |
18:27 |
SnowD |
So, when will minetest be able to replace Minec*aft? |
18:27 |
LemonLake |
When the community grows but doesn't turn into 6 year old kids trying to act smart and ruining everything |
18:27 |
SnowD |
That's a thing that happened? |
18:28 |
SnowD |
I had no idea :I |
18:28 |
LemonLake |
Have you not seen the minecraft community? |
18:28 |
SnowD |
Well, I'm part of it. |
18:28 |
reactor |
Congratulations. |
18:28 |
SnowD |
but I'm still interested in open-source projects |
18:28 |
LemonLake |
Okay :) |
18:28 |
SnowD |
which is why I'm here ;D |
18:29 |
LemonLake |
Whoa |
18:29 |
LemonLake |
linux cinnamon looks sexy |
18:29 |
LemonLake |
definitely getting it |
18:29 |
SnowD |
I tried Minetest a few times, last time not too long ago |
18:29 |
SnowD |
It looks |
18:29 |
SnowD |
alpha |
18:29 |
reactor |
LemonLake: users like you are ruining UNIX. |
18:29 |
SnowD |
xD |
18:29 |
LemonLake |
"users like you are ruining UNIX." |
18:29 |
LemonLake |
Can you elaborate? |
18:30 |
SnowD |
mapgen was pretty boring and it crashed/hung |
18:30 |
SnowD |
but that aside, it was promising! |
18:30 |
Calinou |
Minetest shouldn't crash, since like 2011 |
18:30 |
LemonLake |
The modding API definitely needs to be improved |
18:30 |
LemonLake |
Actually, devs, out of interest |
18:30 |
Calinou |
the mapgen has jungles and dungeons but they are not present by default |
18:30 |
nman3600 |
ooh maybe adding a poster to my mod and it'll be a poster of the minetest logo |
18:31 |
LemonLake |
Could I even start helping with expanding the Lua API? |
18:31 |
Calinou |
LemonLake, #minetest-dev |
18:31 |
SnowD |
well, the map was like stone hills as far as I could see/walk xD |
18:31 |
Calinou |
you need C++ knowledge |
18:31 |
LemonLake |
Which I have quite a bit of. |
18:31 |
Calinou |
you need to be familiar with the code base first |
18:31 |
LemonLake |
I mean, if I were to make active pull requests would they be happy to take them |
18:31 |
LemonLake |
That may take some time |
18:31 |
ShadowNinja |
SnowD: That's the expirimental v7 mapgen, use v6. |
18:31 |
Calinou |
which kind of features would you make? |
18:31 |
Calinou |
communication is important: talk before implementing |
18:31 |
ShadowNinja |
SnowD: v7 requires a game that adds biomes for it. |
18:31 |
Calinou |
this may avoid you crying due to one of your PRs not being merged |
18:32 |
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18:32 |
LemonLake |
I'm unsure yet. |
18:32 |
Calinou |
or worse, being closed immediatly |
18:32 |
LemonLake |
What would you guys like to see? |
18:32 |
whiskers75 |
ShadowNinja: what? |
18:32 |
whiskers75 |
I got pinged |
18:32 |
ShadowNinja |
LemonLake: http://dev.minetest.net/TODO |
18:33 |
ShadowNinja |
whiskers75: No more bots. |
18:33 |
LemonLake |
Oh neat |
18:33 |
LemonLake |
"craft recipe drawing support"? |
18:33 |
whiskers75 |
ShadowNinja: :( why not, out of interest? |
18:34 |
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18:34 |
LemonLake |
Creating the VDI now |
18:34 |
ShadowNinja |
whiskers75: Because you flood with them and don't ask to bring them in. |
18:35 |
whiskers75 |
OK, I won't join any bots. |
18:36 |
Calinou |
“ Add configuration for DungeonGen |
18:36 |
Calinou |
Add configuration for CaveGen †|
18:36 |
Calinou |
how easy are these items, ShadowNinja? |
18:36 |
Calinou |
are these just minetest.conf settings? |
18:36 |
LemonLake |
What's craft recipe drawing support? |
18:36 |
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18:36 |
ShadowNinja |
Calinou: Sounds like just adding some g_settings->get() calls with proper caching. |
18:37 |
LemonLake |
^ |
18:37 |
Calinou |
you could do that :P |
18:37 |
Calinou |
as a training |
18:37 |
LemonLake |
Me? |
18:37 |
SnowD |
I cannot scroll inside minetest menus |
18:38 |
LemonLake |
Sounds basic, sounds good |
18:38 |
LemonLake |
just gotta wait half an hour for the VDI |
18:38 |
Calinou |
SnowD, there's an handle at the right |
18:38 |
Calinou |
VDI? |
18:38 |
LemonLake |
Virtual Disk Image |
18:38 |
LemonLake |
my linux machine is dead |
18:38 |
LemonLake |
so I'm using a VM |
18:38 |
whiskers75 |
Linux ftw |
18:38 |
Calinou |
a kernel ftw |
18:39 |
whiskers75 |
pls |
18:39 |
whiskers75 |
pls(tm) ftw |
18:39 |
SnowD |
yea, but |
18:40 |
SnowD |
that's what a scrollwheel is for |
18:40 |
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18:40 |
LemonLake |
Hey PilzAdam, can you look at something for me? |
18:40 |
ShadowNinja |
SnowD: Works for me. |
18:40 |
SnowD |
strange |
18:40 |
ShadowNinja |
SnowD: Irrlicht probably handles that. |
18:41 |
SnowD |
oops |
18:41 |
SnowD |
I accidentialy closed the game |
18:42 |
SnowD |
but yea, tried the scrolling in the menu under Online Mod Repository |
18:42 |
ShadowNinja |
Anyone know of a good host for a 1.3GB gziped tarball? |
18:43 |
LemonLake |
If you've completed getting started on dropbox you get 50gb free sapce |
18:43 |
LemonLake |
space |
18:43 |
SnowD |
for some reason I cannot close the modstore anymore... |
18:45 |
nman3600 |
what was the forum page for raillike again |
18:45 |
ShadowNinja |
This is going to take a while to upload... |
18:45 |
LemonLake |
Jsjzjsjzs niall, use google! |
18:45 |
SnowD |
btw, why does the player have no arm? |
18:45 |
LemonLake |
It does? |
18:45 |
nman3600 |
LemonLake i did |
18:45 |
nman3600 |
i can't find the page i used b4 |
18:46 |
Vazon |
ShadowNinja: is there a reason the chainsaw in the technic mod will not work on claimed areas?? im using you areas mod |
18:47 |
SnowD |
I pressed "leave the game", but the console's still here... |
18:47 |
LemonLake |
I'm gonna eat while this VDI is being created. See ya in a bit, fellas. |
18:48 |
SnowD |
Well, I do see why Minetest isn't ready to replace "that one other game" yet. |
18:50 |
ShadowNinja |
Vazon: Yes, that would be a breach or protection. |
18:50 |
Vazon |
mhmm even is the player owns that land? |
18:51 |
ShadowNinja |
Vazon: In that case it should work. |
18:51 |
Vazon |
mhmm well isnt isnt on my server :| |
18:51 |
Vazon |
it just drains the saws charge and then nothing happens to the tree |
18:51 |
ShadowNinja |
SnowD: What were the last few lines in the console? |
18:52 |
SnowD |
does the console save a log? |
18:53 |
SnowD |
found it |
18:53 |
SnowD |
it's |
18:53 |
SnowD |
20:48:11: INFO: event_handler(): Ctrl+C, Close Event, Logoff Event or Shutdown Event, shutting down. |
18:54 |
ShadowNinja |
Hmmm, it should have exited shortly after that. |
18:54 |
SnowD |
yea |
18:59 |
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18:59 |
LemonLake |
SnowD |
19:00 |
SnowD |
LemonLake |
19:00 |
LemonLake |
To be honest, I'm speaking from my own mind here but I think a lot of us can relate |
19:00 |
NakedFury |
hello channel |
19:00 |
LemonLake |
Minetest isn't supposed to 'replace' Minecraft |
19:00 |
LemonLake |
The game, while inspired by Minecraft, is going to be different |
19:00 |
SnowD |
I know. |
19:00 |
nman3600 |
ugh i forgot the page i've got the poster set as "signlike" |
19:00 |
LemonLake |
I know a lot of people say that, but it's true |
19:00 |
SnowD |
Nothing will be able to, anyways. |
19:00 |
nman3600 |
but it doesn't work best |
19:01 |
LemonLake |
It's similar to minecraft because that's what people like nowadays. |
19:01 |
LemonLake |
But they can enjoy a completely different experience. |
19:02 |
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19:05 |
LemonLake |
The mint is being installed, let's party! |
19:06 |
nman3600 |
instead of {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}, for walls what is the one for floor? |
19:06 |
LemonLake |
Look at slabs :D |
19:06 |
nman3600 |
i mean floors then walls |
19:06 |
nman3600 |
what is it for walls |
19:06 |
LemonLake |
Oh. |
19:06 |
LemonLake |
Play around with the values |
19:07 |
nman3600 |
ka |
19:07 |
LemonLake |
Oi niall |
19:07 |
LemonLake |
https://code.google.com/p/sproxel/ |
19:07 |
LemonLake |
https://forum.minetest.net/viewtopic.php?id=7102 |
19:07 |
LemonLake |
See if you can work that out. |
19:07 |
LemonLake |
It'll help a lot |
19:08 |
LemonLake |
Then when NBE 0.6.4 is released and stable, switch to that |
19:10 |
nman3600 |
is it easy to use? |
19:10 |
LemonLake |
Never tried it. |
19:10 |
LemonLake |
Just googled it. |
19:12 |
nman3600 |
testing in a few mins |
19:12 |
LemonLake |
Don't ask me how to set it up because I don't have a clue |
19:13 |
LemonLake |
I'm installing Mint right now, anyway. |
19:13 |
nman3600 |
well i had to get sproxel itself and the plugin for minetest that |
19:14 |
LemonLake |
Come look at how fancy mint is |
19:15 |
rubenwardy |
LemonLake: Building a windows build for Node Box Editor 0.6.4 |
19:15 |
rubenwardy |
Soon to be released (TM) |
19:16 |
LemonLake |
Woo! |
19:16 |
LemonLake |
If you have a Linux build coming out I'm happy to test it on my mint when it's done |
19:16 |
LemonLake |
It's installing the system now, then I have to get apps |
19:18 |
LemonLake |
Do I have to compile minetest? |
19:18 |
LemonLake |
I don't think it's much of an issue to but do I? |
19:18 |
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19:19 |
Mikerhinos |
hi |
19:20 |
|
LemonLake joined #minetest |
19:20 |
LemonLake |
Sorry, I closed IRC by accident. |
19:20 |
LemonLake |
Did I miss anytin? |
19:22 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Fix setThreadName support for BSD 31f9912e9e 2014-05-26T15:20:06-04:00 http://git.io/aZKx5w |
19:22 |
LemonLake |
:DDD |
19:25 |
rubenwardy |
BRB |
19:25 |
rubenwardy |
LemonLake: You don't need to compile minetest to use NBE |
19:26 |
LemonLake |
What? |
19:26 |
LemonLake |
rubenwardy, I need to compile minetest on my mint... |
19:28 |
reactor |
So the problem with Russian lies in std::string wide_to_narrow(const std::wstring& wcs) |
19:28 |
reactor |
wcstombs() fails |
19:29 |
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WindHero joined #minetest |
19:32 |
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WindHero joined #minetest |
19:32 |
reactor |
*slow clap* Set the locale, it started printing litle squares. |
19:32 |
reactor |
Despite IRC supporting UTF-8 properly. |
19:33 |
LemonLake |
nman3600 has the attention span of a goldfish |
19:33 |
LemonLake |
I bloody hate it |
19:35 |
nman3600 |
BHEIASDas |
19:35 |
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19:36 |
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theTroy joined #minetest |
19:37 |
LemonLake |
How do you set your nick in xchat? |
19:37 |
LemonLake |
Mine is stuck on 'arnold' |
19:37 |
nman3600 |
LemonLake i'm so stupid i can find the raillike page i used in my history LOL |
19:38 |
LemonLake |
Nevermind. |
19:40 |
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LemonLake_Mint joined #minetest |
19:40 |
LemonLake_Mint |
Et voilà |
19:40 |
LemonLake_Mint |
This is what happens when I find out software is shipped with operating systems. I make accounts for them. |
19:41 |
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19:42 |
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19:43 |
nman3600 |
found it! |
19:44 |
LemonLake_Mint |
Good for you |
19:44 |
nman3600 |
took me ages |
19:45 |
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19:46 |
Jordach |
LemonLake_Mint, just use one name |
19:46 |
Jordach |
much easier to do |
19:47 |
LemonLake_Mint |
Jordach, I have three computers. |
19:47 |
Jordach |
LemonLake_Mint, use a bouncer or something |
19:47 |
LemonLake |
I had to set up the NickServ. |
19:47 |
LemonLake |
That's why I was on _Mint |
19:49 |
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19:50 |
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Weedy joined #minetest |
19:51 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?p=142893#p142893 |
19:51 |
rubenwardy |
!title |
19:51 |
MinetestBot |
rubenwardy: [Editor] Node Box Editor [0.6.4 -!- bug fixes] - Minetest Forums |
19:51 |
rubenwardy |
LemonLake, Calinou ^ |
19:52 |
LemonLake |
Hell yeah! |
19:52 |
LemonLake |
Has it been tested on linux? |
19:52 |
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19:52 |
LemonLake |
I'm on my mint now, and I love it so much. |
19:52 |
rubenwardy |
Calinou: can you try to build the latest version, to see if the error persists |
19:52 |
rubenwardy |
LemonLake: it has been tested on Ubuntu |
19:54 |
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19:54 |
LemonLake |
Aight |
19:56 |
nman3600 |
i've only just made one nod within one hour it was a hard node to make |
19:57 |
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20:05 |
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20:06 |
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arjuna joined #minetest |
20:11 |
Jordach |
>hard nodew |
20:12 |
Jordach |
seriously |
20:12 |
Jordach |
i spent a few hours on my liquid tanks alone |
20:12 |
reactor |
I still don't get it how to set up UTF-8 support. |
20:13 |
Jordach |
it's so weird without my neckbeard |
20:13 |
reactor |
I've set LANG environment, now "conversion failed" is gone, but I see rectanbles instead of Russian letters. |
20:23 |
Megaf |
LemonLake: You could give a try to Mint Debian |
20:24 |
LemonLake |
I'm fine with this |
20:25 |
LemonLake |
MRW "the package 'vlc' is already installed": http://www.reactiongifs.com/wp-content/gallery/wtf/wtf%20(2).gif |
20:26 |
Megaf |
It's such fun to read the server log and read the conversations |
20:26 |
Megaf |
in real time |
20:26 |
LemonLake |
Haha |
20:27 |
Megaf |
LemonLake: Best Mint Eva! http://www.linuxmint.com/download_lmde.php |
20:28 |
LemonLake |
I like regular Mint Cinnamon |
20:28 |
LemonLake |
Not a fan of Debian |
20:28 |
Megaf |
Debian for stability |
20:30 |
LemonLake |
nman3600 |
20:38 |
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LemonLake joined #minetest |
20:38 |
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john_minetest joined #minetest |
20:38 |
LemonLake |
Okay, time to get stuff. |
20:38 |
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Enke joined #minetest |
20:38 |
Megaf |
Hey john_minetest |
20:39 |
LemonLake |
Hey john_minetest |
20:39 |
SoniEx2 |
I have a question about games |
20:39 |
SoniEx2 |
are 8388607 node IDs enough? |
20:40 |
LemonLake |
Is that how many you're using? |
20:40 |
SoniEx2 |
I mean |
20:40 |
SoniEx2 |
games in general |
20:40 |
SoniEx2 |
which use blocks/nodes/cubes for their maps |
20:40 |
LemonLake |
It's rare that that limit will be reached. |
20:40 |
LemonLake |
But it's better to be on the safe side. You never know. |
20:45 |
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20:46 |
Megaf |
I was told the map was infinite |
20:46 |
LemonLake |
Around 32768 in all axis I think |
20:46 |
LemonLake |
If not, infinite |
20:47 |
Megaf |
well, just teleport to 32700 and fly fast to see what happens |
20:47 |
Piggybear87 |
"public Server List" is crashing my client. Any ideas? |
20:47 |
Jordach |
Megaf, i once did that by modifying the map limit |
20:48 |
Jordach |
the world will continue upto ~32600 |
20:48 |
Jordach |
after that place IT WILL INSTANT crash |
20:48 |
LemonLake |
32768 it is |
20:48 |
LemonLake |
because it's a power of two |
20:48 |
ShadowNinja |
The map generator stops at 30912. |
20:48 |
LemonLake |
It probably crashes because it's trying to load beyond that |
20:48 |
LemonLake |
Well there you go |
20:48 |
SoniEx2 |
meh |
20:49 |
SoniEx2 |
minecraft worlds are better than minetest worlds |
20:49 |
Piggybear87 |
Anyone? |
20:49 |
LemonLake |
Can you stop comparing Minetest to Minecraft? |
20:49 |
LemonLake |
Piggybear87, are you under a proxy/firewall? |
20:49 |
SoniEx2 |
but minecraft is infinite |
20:49 |
LemonLake |
No, it's not. |
20:49 |
LemonLake |
There is no such thing as 'infinite' |
20:49 |
LemonLake |
At least not in computer terms. |
20:49 |
Piggybear87 |
No clue. |
20:49 |
SoniEx2 |
well it's 2^32 = infinite |
20:50 |
Jordach |
generalized infinity and true infinity are usually merged for human terma |
20:50 |
ShadowNinja |
SoniEx2: No, MineCraft has a bigger horizontal limit, but a much lower vertical limit. |
20:50 |
LemonLake |
^ |
20:50 |
Jordach |
still not cubically generated |
20:50 |
ShadowNinja |
SoniEx2: 2^16 is close enough to infinite for anyone. |
20:50 |
LemonLake |
My favourite thing about minetest worlds is that it's ~30k on the Y axis, too. |
20:50 |
LemonLake |
You can have really deep mineshafts, instead of hitting 'bedrock' |
20:50 |
LemonLake |
And you can build the tallest buildings you'll ever need |
20:51 |
ShadowNinja |
^ |
20:51 |
Jordach |
however |
20:51 |
SoniEx2 |
ShadowNinja, as if there aren't ppl trying to make it vertically "infinite" |
20:51 |
Jordach |
AT LEAST i WONT have to dig down 4km to get my special ores |
20:51 |
LemonLake |
As well as this, it loads 'quicker' |
20:51 |
LemonLake |
it gets loaded in 80x80x80 nodes, or 5x5x5 blocks |
20:51 |
LemonLake |
whereas minecraft loads rougly 80x80 øn xz, but the entire y axis |
20:52 |
LemonLake |
okay, mint gives me fancy characters. øøøeæø¢→eæ |
20:52 |
ShadowNinja |
Jordach: In MC that isn't even an option, so ores have to be really scarce but shallow. |
20:52 |
Jordach |
<- can get MC diamonds within the hour, in minetest? not even within a few hours in minetest |
20:52 |
LemonLake |
That's why we have mods |
20:52 |
ShadowNinja |
Jordach: In Minetest mining is certainly a lot harder. |
20:53 |
LemonLake |
Adds to the challenge |
20:53 |
Jordach |
ShadowNinja, that's amplified in BFD |
20:53 |
SoniEx2 |
the only problem with Minecraft is Java |
20:53 |
LemonLake |
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^6 |
20:53 |
LemonLake |
yes. |
20:53 |
LemonLake |
100% agree |
20:54 |
SoniEx2 |
and notch |
20:54 |
LemonLake |
nah, Notch is a cool guy. |
20:54 |
SoniEx2 |
because of the 1000's of lines of bad code |
20:54 |
LemonLake |
'spaghetti code' |
20:54 |
Jordach |
to be fair it wasn't a sandbox when it started |
20:54 |
Piggybear87 |
How do I tell if I'm behind a firewall or proxy? I'm used to Windows, not linux. |
20:54 |
LemonLake |
I wouldn't judge somebody by their ability to write clean code |
20:55 |
LemonLake |
That's just out. |
20:55 |
Jordach |
Piggybear87, firewall is like the windows one, except user apps aren't instantly blocked by the zealois firewall |
20:55 |
ShadowNinja |
Piggybear87: Um, most distors don't come with a firewall by default. It isn't necessary. |
20:56 |
ShadowNinja |
Piggybear87: Your router will still filter things though. |
20:56 |
Piggybear87 |
So why can't I connect to any servers? The game crashes when I click "public server list". |
21:03 |
Piggybear87 |
There's nothing in the debug.txt. It just closes. |
21:03 |
LemonLake |
^ |
21:03 |
LemonLake |
Errorless crash, just what I had. |
21:04 |
LemonLake |
I'm on Linux now., |
21:04 |
LemonLake |
Compiling the game, then gonna test it again. |
21:04 |
Piggybear87 |
I'm ON Linux.... |
21:04 |
LemonLake |
I haven't tested it yet, if you haven't read my previous messages. |
21:04 |
Piggybear87 |
Ok, I will get that. |
21:05 |
LemonLake |
I'm downloading gdb now. |
21:06 |
LemonLake |
But I'm 60% compiling minetest. Gonna test before I gdb. |
21:08 |
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21:09 |
LemonLake |
95% im so hyped |
21:09 |
Piggybear87 |
While I'm waiting for this to download, anyone know how to switch Lubuntu's clock to non 24hr? |
21:10 |
LemonLake |
Right click it, it's in there if I remember right |
21:10 |
Piggybear87 |
Yeah. but I don't know how to change it. |
21:10 |
LemonLake |
Actually, it's usually a locale thing |
21:11 |
Piggybear87 |
The clock format is %R Do I change that to something else? and if so, what? |
21:13 |
LemonLake |
%a %b %e, %H:%M |
21:13 |
LemonLake |
That's on mint |
21:13 |
LemonLake |
Go to System -> Administration -> Language Support |
21:14 |
LemonLake |
On the Text Tab, choose your prefered language to display numbers, dates, ... |
21:14 |
LemonLake |
Just look around in language support |
21:14 |
Piggybear87 |
That added Day, month, and date, which is cool, but it's still 24hr. |
21:14 |
LemonLake |
OH |
21:14 |
LemonLake |
You want 12 hr |
21:14 |
Piggybear87 |
Yeah. Lol. |
21:14 |
LemonLake |
%h:%m |
21:14 |
LemonLake |
%I:%M %p |
21:14 |
LemonLake |
sorry, ^ |
21:15 |
Piggybear87 |
THERE we go. Thanks! |
21:15 |
LemonLake |
Np |
21:15 |
LemonLake |
Just add on %a %b %e, if you wish for the date etc |
21:16 |
LemonLake |
Okay, my minetest is glitched out on Mint |
21:16 |
Piggybear87 |
Black sky and no inv textures? |
21:17 |
LemonLake |
All the window borders go black, my wallpaper has disappeared, and the actual game graphics are always on top |
21:18 |
LemonLake |
Any ideas? |
21:20 |
Piggybear87 |
Is that what's wrong? |
21:20 |
LemonLake |
Yes. |
21:21 |
LemonLake |
My entire system graphics are glitched out. |
21:21 |
LemonLake |
I'm gonna shut down and look in the VM settings, AFK |
21:21 |
SoniEx2 |
lol VM |
21:22 |
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21:23 |
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21:23 |
nman3600 |
hai |
21:23 |
nman3600 |
http://pastebin.com/XXJ9mtPu |
21:23 |
Piggybear87 |
OK, I got the degug thing. How do I use it? |
21:23 |
nman3600 |
HALP |
21:24 |
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LemonLake joined #minetest |
21:24 |
LemonLake |
Don't 'lol VM' me |
21:24 |
LemonLake |
As I've said before, my actual machine is borked. |
21:24 |
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21:25 |
Piggybear87 |
LemonLake, |
21:25 |
Piggybear87 |
OK, I got the degug thing. How do I use it? |
21:25 |
LemonLake |
Yo |
21:25 |
nman3600 |
halp i don't see how this is an error http://pastebin.com/XXJ9mtPu |
21:25 |
LemonLake |
I'm actually unsure at this point |
21:25 |
SoniEx2 |
LemonLake, kill it with fire? |
21:25 |
LemonLake |
I'm trying to get Minetest working first |
21:25 |
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21:25 |
LemonLake |
It just like murders my graphics |
21:25 |
Piggybear87 |
john_minetest, |
21:25 |
Piggybear87 |
OK, I got the degug thing. How do I use it? |
21:25 |
LemonLake |
nman, you're missing } |
21:26 |
nman3600 |
where tho cuz when i put it where it said b4 it didn't work same error |
21:30 |
Piggybear87 |
I can't even FIND gbd. How do I use it. Lol. |
21:31 |
Piggybear87 |
It's saying I have to sudo apt-get it. I just now downloaded it through synaptic. |
21:32 |
Piggybear87 |
It shouldn't what? |
21:33 |
Piggybear87 |
I know. I Have it, but I can't find it. |
21:33 |
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21:33 |
Piggybear87 |
Lubuntu. |
21:33 |
Piggybear87 |
It's open. |
21:34 |
Piggybear87 |
Some parts. I'm new to Linux. |
21:35 |
Piggybear87 |
Like cd home... or...? |
21:36 |
Piggybear87 |
OK. got it. |
21:37 |
Piggybear87 |
I'm in /.minetest |
21:38 |
Piggybear87 |
cache client debug.txt minetest.conf mods worlds |
21:41 |
Piggybear87 |
That's what I just did. |
21:41 |
Piggybear87 |
Then is it a Minetest fail? |
21:41 |
Piggybear87 |
Synaptic. |
21:44 |
Jordach |
do not paste the output here |
21:44 |
Jordach |
use a goddamn pastebin |
21:45 |
Piggybear87 |
I don't get it. I'm up to "T3882:/usr/bin$ |
21:45 |
Piggybear87 |
" |
21:46 |
asl |
just typing `which minetest` should tell you where it is |
21:46 |
Piggybear87 |
No output, just gave me another line. |
21:49 |
Piggybear87 |
GAH! I'm too stupid for Linux! |
21:49 |
Jordach |
Piggybear87, you'll adjust |
21:49 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix misplaced selection box in some situations ab75b1b923 2014-05-26T22:47:40+02:00 http://git.io/9xq80g |
21:49 |
Jordach |
IT IS VERY different until you get used to that terminal :P |
21:49 |
Piggybear87 |
I'm stuck! |
21:50 |
Piggybear87 |
I'm still at /usr/bin$ |
21:52 |
Piggybear87 |
outputs "/usr/games/minetest |
21:52 |
Piggybear87 |
" |
21:52 |
asl |
lol, it put it in games |
21:53 |
VanessaE |
hi |
21:53 |
Piggybear87 |
I just put "cd /usr/games" <enter> and typed "minetest" <enter> and it launcehed the game. |
21:54 |
Piggybear87 |
Yes |
21:55 |
Piggybear87 |
The program 'gdb' can be found in the following packages: |
21:55 |
Piggybear87 |
* gdb |
21:55 |
Piggybear87 |
* gdb-minimal |
21:55 |
Piggybear87 |
Try: sudo apt-get install <selected package> |
21:55 |
Piggybear87 |
But I have it! |
21:55 |
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22:02 |
Piggybear87 |
That;s too much to paste. |
22:02 |
Piggybear87 |
That's* |
22:04 |
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Hirato joined #minetest |
22:05 |
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LemonLake joined #minetest |
22:05 |
LemonLake |
I has returned. |
22:05 |
LemonLake |
Okay, this is f'd up |
22:05 |
LemonLake |
I'm gonna record this |
22:05 |
LemonLake |
Brb |
22:06 |
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22:07 |
Piggybear87 |
I did that and it launched Minetest. I clicked "public sever list" and it froze the whole window. I can't get rid of it... |
22:08 |
Piggybear87 |
http://pastie.org/9220398 |
22:09 |
LemonLake |
Got a vid for you, uploading now. |
22:11 |
LemonLake |
Uploading |
22:12 |
Piggybear87 |
This is everything... http://pastie.org/9220414 |
22:12 |
LemonLake |
Aeueguh processing |
22:14 |
Piggybear87 |
Ok. Thanks. |
22:14 |
LemonLake |
https://www.youtube.com/watch?v=JlM2A7nyS3U |
22:14 |
LemonLake |
Please watch |
22:15 |
Piggybear87 |
When I click the "Public server list" checkbox. It crashes the game. |
22:19 |
LemonLake |
Nobody gonna help me? |
22:22 |
Piggybear87 |
I don't know what would cause that? |
22:22 |
Piggybear87 |
LemonLake, ^ |
22:23 |
LemonLake |
well crap |
22:24 |
LemonLake |
forum time |
22:24 |
Piggybear87 |
See, with mine, My Minetest window goes black kinda. I have no inv textures and my sky is black. It's all in my fourum post "Tedypig's general discussion about being new to linux" |
22:25 |
LemonLake |
actually i'll try an older version first |
22:29 |
LemonLake |
shame |
22:35 |
Jordach |
omfg my beard won't stop itching |
22:40 |
Piggybear87 |
Jordach, Light it on fire.. |
22:40 |
Jordach |
i shaved it |
22:40 |
Piggybear87 |
Oh. |
22:40 |
Jordach |
and it is an absolute kun-- |
22:41 |
Piggybear87 |
My legs do that. (yes, I shave them...) |
22:46 |
Jordach |
protip: good quality soap + cold water |
22:46 |
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Vazon joined #minetest |
22:47 |
Jordach |
apply that sucka to the irritated area |
22:47 |
Jordach |
or just apply a cold object to it (like a bag of frozen pes) |
22:47 |
Jordach |
peas* |
22:48 |
Piggybear87 |
It's usually the next day... and for about 5-7 days after... Maybe men shouldn't shave their legs... Lol. |
22:48 |
SnowD |
dude |
22:48 |
SnowD |
wat |
22:49 |
Piggybear87 |
SnowD, Don't judge, bro... |
22:49 |
SnowD |
I judge you for massive off-topic xD |
22:49 |
asl |
Piggybear87: can you post the output of `minetest --version` ? |
22:49 |
Jordach |
<- irc admin and admin of many popular servers as well as a minetest forum moderator |
22:50 |
Piggybear87 |
asl, Minetest 0.4.9 |
22:50 |
Piggybear87 |
Using Irrlicht 1.8.1 |
22:50 |
Piggybear87 |
Build info: VER=0.4.9 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=1 STATIC_SHAREDIR=/usr/share/games/minetest |
22:51 |
Jordach |
https://www.youtube.com/watch?v=vIL4-5AIaSE |
22:51 |
Piggybear87 |
Jordach, What's that^ |
22:53 |
LemonLake |
https://forum.minetest.net/viewtopic.php?p=142903#p142903 |
22:53 |
Hirato |
I'm convinced RUN_IN_PLACE=0 doesn't get tested at all by anyone |
22:54 |
asl |
i use RUN_IN_PLACE=0 |
22:55 |
Piggybear87 |
I don't self compile... |
22:55 |
LemonLake |
I do |
22:55 |
LemonLake |
Testing older version now |
22:55 |
asl |
the one in fedora repo is also broken |
22:56 |
asl |
but when i build myself, it works fine |
22:56 |
Piggybear87 |
So, It's not just me? |
22:56 |
LemonLake |
How can I get the actual commit of my minetest version? |
22:56 |
LemonLake |
I want to see what commit my windows one is it |
22:56 |
LemonLake |
at* |
22:57 |
asl |
nope, it happen to me when i use the one in the repo |
22:57 |
Hirato |
the UI is horribly broken for anything to do with run in place 0 |
22:57 |
LemonLake |
Ahhh.... |
22:57 |
LemonLake |
ahhh... |
22:57 |
LemonLake |
yes.... |
22:57 |
LemonLake |
how do I run in place 0? |
22:58 |
Hirato |
it's the default unless you're freeminer |
22:58 |
LemonLake |
https://www.youtube.com/watch?v=JlM2A7nyS3U |
22:58 |
LemonLake |
That's my issue |
23:00 |
VanessaE |
Hirato: I always use -DRUN_IN_PLACE=0 |
23:00 |
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23:00 |
Hirato |
I say your issue is virtualbox :M |
23:00 |
LemonLake |
Might be |
23:01 |
LemonLake |
But in theory it should work |
23:01 |
LemonLake |
I'll get Virtual PC and try that. |
23:02 |
Piggybear87 |
Wait. asl, It also happened when I tried the Windows version using Wine. I just remembered. |
23:03 |
LemonLake |
Or not |
23:03 |
LemonLake |
Maybe if I only use one monitor |
23:04 |
asl |
so it must be when the version bump happen, it's 4.9 isn't it? it's working in the dev version so it must have gotten fix after 4.9 |
23:04 |
VanessaE |
zero point four point nine. |
23:05 |
asl |
oops, missing the leading 0 |
23:06 |
LemonLake |
Could 3d acceleration be causing it? |
23:07 |
LemonLake |
Oh. |
23:07 |
LemonLake |
It was 3d acceleration |
23:07 |
LemonLake |
rofl |
23:10 |
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23:10 |
Hirato |
if run in place does it tested, how come globally installed mods aren't listed in the GUI? :D |
23:15 |
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naccall joined #minetest |
23:17 |
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LemonLake joined #minetest |
23:18 |
LemonLake |
Hello again |
23:20 |
LemonLake |
Ever since I disabled 3D acceleration, the mint is now super slow |
23:23 |
asl |
Piggybear87: 0.4.9 is release on Jan 2, the public list was fix on May 17, link to issue, https://github.com/minetest/minetest/issues/1297 |
23:24 |
asl |
so i guess you got to build it yourself to get it working or you could just go to http://servers.minetest.net and copy & paste the ip & port into the game |
23:25 |
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23:29 |
LemonLake_ |
I'm so pissed off at this |
23:29 |
LemonLake_ |
Without 3D acceleration, it's super 'laggy' (the entire system), but with it, the entire UI of the system kills itself |
23:29 |
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23:30 |
Exio4 |
3d accel? disable useless effects |
23:30 |
LemonLake_ |
I'm sorry, what? |
23:33 |
Piggybear87 |
Sorry, I was eating. So I need to compile it myself?? CRAP! I hate doing that.. |
23:35 |
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23:39 |
LemonLake |
So nobody can provide any help to the issue? |
23:42 |
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23:52 |
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23:55 |
asl |
lemonlake: you could maybe turn off all the eye candy on the entire system? that way it shouldn't be laggy even without the 3D acceleration |
23:57 |
RealBadAngel |
asl, that system was in VM |
23:57 |
asl |
oh |