Time |
Nick |
Message |
00:10 |
|
HamishTPB_ joined #minetest |
00:13 |
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crazyR joined #minetest |
00:20 |
VanessaE |
Vazon: tip: use a custom selection box that covers the whole ladder, and use measures of 1/16 for your dimensions |
00:20 |
Vazon |
Ok |
00:20 |
VanessaE |
(so that your edges exactly line up with the pixels in the texture) |
00:21 |
Vazon |
kk |
00:22 |
VanessaE |
that way you can space the rungs of the ladder exactly 2 pixels apart |
00:22 |
VanessaE |
and they'll come out even |
00:22 |
Vazon |
ok |
00:26 |
Vazon |
So what do you think? |
00:28 |
VanessaE |
other than those two bits, seems like a good start |
00:28 |
VanessaE |
correct those first |
00:28 |
VanessaE |
and learn to use git ;) |
00:29 |
Vazon |
ok will do, do you have any idea how to lock the chest in another way than it is??? |
00:29 |
|
paramat joined #minetest |
00:29 |
Jordach |
hey paramat |
00:29 |
Jordach |
:D |
00:30 |
paramat |
;) |
00:30 |
VanessaE |
not sure how locking nodes works |
00:31 |
Vazon |
mhmm ok |
00:36 |
paramat |
hmmmm, when i place light sources by voxelmanip their light level is correct but the light does not spread, is there a way to update the lighting? I see there is 'update_liquids()', would 'update_lighting()' be a good idea? BTW screenshot of finished dyson cube http://i.imgur.com/9rMiexc.png |
00:38 |
PilzAdam |
paramat, calc_lighting() ? |
00:41 |
|
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00:42 |
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anunakki joined #minetest |
00:44 |
paramat |
i already use that, that correctly sets the lighting in all ways apart from spreading the light from light sources |
00:47 |
paramat |
i even tried updating lighting using an ABM to remove then re'place' (not 'add') a light source, but that causes the node to drop down 1 node, messy, must be a better way |
00:48 |
VanessaE |
oh that's neat |
00:48 |
VanessaE |
(the cube) |
01:04 |
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01:05 |
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deltib joined #minetest |
01:35 |
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Freejack joined #minetest |
02:02 |
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02:07 |
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02:30 |
Megaf |
I just watched The Lego Movie |
02:30 |
Megaf |
such an awesome movie! |
02:30 |
Megaf |
Eveything is special! |
02:30 |
BrandonReese |
Is there any way to tell if a section of the map has been generated using voxel manip? |
02:33 |
VanessaE |
nonno |
02:33 |
VanessaE |
Everything is Awesome!â„¢ |
02:33 |
VanessaE |
:D |
02:33 |
VanessaE |
(good movie, loved it) |
02:34 |
VanessaE |
not sure, Brandon |
02:36 |
BrandonReese |
hmmm, there needs to be a way to tell if an area has been generated |
02:36 |
|
GrimKriegor joined #minetest |
02:37 |
VanessaE |
well the register_on_generated() calls only run when land is being generated, can't you just use that? |
02:38 |
VanessaE |
(side effects such as the current incompatibility between snow and plants_lib aside) |
02:39 |
BrandonReese |
I want to add a node to a random place on the map, so I need to check if it's been generated so I know to do it on_generate or with voxelmanip |
02:39 |
VanessaE |
ah |
02:40 |
VanessaE |
best way is to use a register_on_generated() hook, and just compare your target coordinates with the minp/maxp values given to that call |
02:40 |
VanessaE |
if the target is within those coords, place your object |
02:40 |
VanessaE |
if not, just dump out and do nothing |
02:42 |
BrandonReese |
but what if the randomly chosen area is already generated? |
02:43 |
VanessaE |
I guess I'm a little confused. why not just use a normal ABM and place your node the usual way? |
02:43 |
VanessaE |
vmanip is not the right way to place a single node |
02:46 |
BrandonReese |
The idea is like a treasure hunt. A random coordinate is chosen anywhere on the map and the treasure is placed there. I was looking at vmanip because it can alter unloaded areas (right?). After the treasure is found, another coordinate for a new treasure is chosen and it all happens again |
02:46 |
VanessaE |
ordinarily, you'd blindly use a get_node() call first on your target coordinates, check the name of the returned node. if it's "ignore", the block has not been generated. |
02:47 |
VanessaE |
(but it also returns "ignore" if the node isn't loaded) |
02:47 |
VanessaE |
vmanip can be used to set nodes in unloaded or ungenerated areas, yeah |
02:48 |
BrandonReese |
It looks like vmanip get_data returns all air on ungenerated blocks. So maybe I check for all air in the data and flag it to do it on_generate |
02:51 |
VanessaE |
but you want to be able to place this treasure on old maps too? |
02:52 |
BrandonReese |
yes, so if vmanip:get_data doesn't return all air, I should be able to use vmanip to place the treasure in the presumably unloaded area |
02:52 |
VanessaE |
hm |
03:27 |
|
WindHero joined #minetest |
03:35 |
Vazon |
BrandonReese are you still htere? |
03:35 |
BrandonReese |
yes |
03:35 |
Vazon |
Ok query |
03:36 |
Megaf |
VanessaE; This gonna be my new ringtone, https://www.youtube.com/watch?v=StTqXEQ2l-Y |
03:36 |
BrandonReese |
ok |
03:36 |
Vazon |
Megaf are you still sane?? :P |
03:37 |
Megaf |
Vazon; hm |
03:37 |
Megaf |
Vazon; I'm the craziest person you know |
03:37 |
Vazon |
xD |
03:37 |
VanessaE |
"He don't know me vewy well, do he?" ;) |
03:38 |
WindHero |
!title |
03:38 |
MinetestBot |
WindHero: Everything Is AWESOME!!! -- The LEGO® Movie -- Tegan and Sara feat. The Lonely Island - YouTube |
03:38 |
WindHero |
xD |
03:38 |
WindHero |
question: anyone know how to determine where the player will spawn before the world is generated? |
03:38 |
WindHero |
or at least at the first generation? |
03:39 |
|
arsdragonfly joined #minetest |
03:41 |
VanessaE |
read static_spawnpoint |
03:41 |
|
arsdragonfly1 joined #minetest |
03:41 |
VanessaE |
if it's nil, assume somewhere close to 0,0,0 |
03:41 |
VanessaE |
ok, stupid answer :) |
03:42 |
VanessaE |
the real answer is that the engine tries to find a place to spawn the player, not really, no |
03:42 |
VanessaE |
s/not/so not/ |
03:42 |
|
arsdragonfly2 joined #minetest |
03:43 |
WindHero |
Alright, looks like I should just resort to static spawn then... |
03:46 |
Megaf |
I use the same statis spawn point on all servers I create |
03:46 |
Megaf |
static* |
03:49 |
WindHero |
alright |
03:50 |
WindHero |
in that case I'll see if it exists, if not, create one, then create my lunar module, then reset the spawn to inside the module. |
03:50 |
VanessaE |
my spawn point is different for each server because I like to try to find a fairly high point that's somewhat flat but easy to get down to sea level and has room to build out in all four directions |
03:53 |
Vazon |
on every map i have every used i just find a nice place ot build a spawn then go from there |
03:56 |
Vazon |
VanessaE: I just remember that you wanted the copy of 3d armor 3d wieldview and skins that i had working, correct? |
03:57 |
VanessaE |
yes |
03:57 |
Vazon |
VanessaE: https://dl.dropbox.com/s/5fjsm619p0tanw2/minetest_3d.zip |
03:57 |
Vazon |
that has it |
03:58 |
Vazon |
let me know what you find out about fixing the 3d_wieldview attaching to the player model |
03:59 |
VanessaE |
I've no idea about that :) |
03:59 |
Vazon |
lol ok I will contact stu about that. |
04:04 |
|
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04:12 |
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arsdragonfly joined #minetest |
04:39 |
Vazon |
So is that working for you Vanessa? |
04:40 |
|
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04:42 |
|
arsdragonfly1 joined #minetest |
04:45 |
VanessaE |
not exactly. |
04:45 |
VanessaE |
the 3d wield part works |
04:45 |
VanessaE |
but the armor part has inventory glitches |
04:46 |
Vazon |
what do you mean? |
04:47 |
VanessaE |
open the inventory once, the armor inventory shows. open it again, the regular one shows. |
04:47 |
Vazon |
ok let me check |
04:50 |
|
serzv89 joined #minetest |
04:50 |
Vazon |
what inventory are you using? |
04:51 |
serzv89 |
who? |
04:52 |
Vazon |
serzv89: Vanessa |
04:52 |
serzv89 |
ah ok |
04:54 |
VanessaE |
creative mode, default |
04:54 |
VanessaE |
pretty sure anyways :) |
04:54 |
serzv89 |
i feel stupid now... |
04:56 |
Vazon |
well im useing a modified version of unfied_inventory its about 3 weeks old |
04:56 |
Vazon |
the armor seems to stay there |
04:58 |
VanessaE |
I'll re-check later |
05:02 |
Vazon |
ok |
05:13 |
|
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05:16 |
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05:23 |
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05:29 |
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Vazon_ joined #minetest |
05:30 |
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05:36 |
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05:38 |
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nore joined #minetest |
05:43 |
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06:13 |
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06:32 |
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06:42 |
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06:43 |
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06:44 |
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06:53 |
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07:04 |
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07:05 |
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07:13 |
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07:14 |
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07:28 |
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07:33 |
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07:44 |
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07:49 |
|
Krock joined #minetest |
07:49 |
Krock |
hello |
07:49 |
whiskers75 |
hi |
08:00 |
sfan5 |
meow |
08:00 |
sfan5 |
hi everyone |
08:00 |
* sfan5 |
meows at whiskers75 |
08:02 |
* whiskers75 |
meows at sfan5 |
08:02 |
* sfan5 |
purrs |
08:02 |
* sfan5 |
throws .flac at whiskers75 |
08:02 |
* whiskers75 |
eats it |
08:02 |
sfan5 |
D: |
08:03 |
* whiskers75 |
starts humming a perfect lossless tune |
08:03 |
whiskers75 |
sfan5: I made my piglow show PPS on wlan0 and eth0 |
08:03 |
* sfan5 |
records it and puts it up YouTube with the title "my kitten ate a flac file, now it is humming it" |
08:03 |
sfan5 |
pps = packets per second? |
08:04 |
whiskers75 |
yes |
08:04 |
sfan5 |
I use monitorix for that |
08:04 |
whiskers75 |
I use libpcap (the 'pcap' lib in node.js) plus a setInterval every second |
08:04 |
whiskers75 |
if I go watch a video of cute kittens, the PPS spikes, and the piglow gets very lit up |
08:05 |
whiskers75 |
blog post coming soon |
08:05 |
whiskers75 |
also, soonâ„¢ coming soon |
08:05 |
sfan5 |
meow :3 |
08:06 |
sfan5 |
whiskers75: https://mediacru.sh/dEld9PoY15w- |
08:06 |
whiskers75 |
(soonâ„¢ = new node.js irc library) |
08:07 |
whiskers75 |
sfan5: that from your pie? |
08:07 |
sfan5 |
(18:55 - 23:31 was an internet outage, blame my ISP) |
08:07 |
sfan5 |
yeah |
08:07 |
whiskers75 |
there's no monitorix apt package? |
08:07 |
sfan5 |
no |
08:07 |
sfan5 |
I use archlinux |
08:07 |
sfan5 |
I needed to do it from the AUR |
08:08 |
sfan5 |
actually I dunno |
08:08 |
sfan5 |
but there probably isn't one |
08:08 |
sfan5 |
there is! |
08:08 |
sfan5 |
whiskers75: http://www.monitorix.org/doc-debian.html |
08:08 |
whiskers75 |
>raspberry pi |
08:08 |
sfan5 |
hm right |
08:08 |
whiskers75 |
>repo probably doesn't have arm packages in it |
08:09 |
sfan5 |
>program uses perl |
08:09 |
whiskers75 |
oh |
08:09 |
whiskers75 |
lol |
08:09 |
whiskers75 |
xD |
08:11 |
whiskers75 |
pls pie |
08:11 |
* sfan5 |
throws peis at whiskers75 |
08:11 |
sfan5 |
pies* |
08:11 |
* whiskers75 |
noms |
08:11 |
|
PenguinDad joined #minetest |
08:11 |
sfan5 |
hm |
08:11 |
sfan5 |
why is my system load so low?... |
08:11 |
whiskers75 |
on a pie? |
08:12 |
sfan5 |
yeah |
08:12 |
whiskers75 |
ikr |
08:12 |
whiskers75 |
meh, still isn't installing |
08:12 |
whiskers75 |
brb |
08:12 |
sfan5 |
whiskers75: https://mediacru.sh/8ZWlqtUbeep2 |
08:12 |
sfan5 |
left: before, right: after outage & after restarting the pie |
08:12 |
|
asie joined #minetest |
08:13 |
|
OldCoder joined #minetest |
08:13 |
sfan5 |
hello OldCoder |
08:13 |
PenguinDad |
Hello everypony! |
08:14 |
sfan5 |
hm |
08:14 |
sfan5 |
the whole ram was occupied by cache before |
08:14 |
|
arsdragonfly joined #minetest |
08:14 |
sfan5 |
I guess I can't complain that my avg. load is lower |
08:15 |
sfan5 |
wow |
08:15 |
sfan5 |
another kernel upgrade |
08:15 |
sfan5 |
Packages (8): [...] linux-raspberrypi-3.12.20-2 [...] |
08:16 |
OldCoder |
sfan5, moin! |
08:16 |
OldCoder |
PenguinDad, everypony means brony someday I must watch the series |
08:17 |
sfan5 |
127.0.0.1 - - [25/May/2014:02:17:16 -0600] "GET /scrape?info_hash=%3c%92%c7%14%22%d2%97h%c0%f5%c6k%cb%c2%fd%e3%7f%9140 HTTP/1.1" 404 142 "-" "Transmission/2.82" "-" |
08:17 |
sfan5 |
transmission wat r u doin |
08:17 |
sfan5 |
staph! |
08:17 |
|
Calinou joined #minetest |
08:18 |
sfan5 |
I think I should update the irc stats |
08:19 |
Calinou |
“windows†is still in the most used words, lol |
08:19 |
Calinou |
“minetest†and “There†are not nicks… |
08:20 |
sfan5 |
(it's not yet updated) |
08:20 |
sfan5 |
ok there we go |
08:20 |
sfan5 |
*irc stats updated!* |
08:20 |
|
Bhima joined #minetest |
08:20 |
Krock |
~whereis IRC stats |
08:21 |
Calinou |
in topic, Krock |
08:21 |
Krock |
topic? |
08:21 |
sfan5 |
Krock: topic: [...] | IRC stats: hkrttp://sfan5.duckdns.org/ircstats/minetest.html |
08:21 |
sfan5 |
s/hkrttp/http/ |
08:21 |
sfan5 |
do /topic |
08:21 |
Krock |
ooh I see :) |
08:21 |
Krock |
thx |
08:22 |
sfan5 |
lololol |
08:22 |
sfan5 |
MinetestBot spoke a total of 18514 words! |
08:22 |
sfan5 |
MinetestBot's faithful follower, sokomine, didn't speak so much: 9992 words. |
08:22 |
sfan5 |
#minetest-de |
08:23 |
sfan5 |
the 2nd and third place of most used works are solely from MinetestBots commit announcement |
08:23 |
sfan5 |
+s |
08:23 |
Krock |
lol Vanessa E spoke the most words |
08:24 |
sfan5 |
3rd most used word: sfan5 |
08:24 |
sfan5 |
I don't even |
08:25 |
sfan5 |
s/most used word/most referenced nick/ |
08:25 |
sfan5 |
I'm the most referenced nick |
08:25 |
sfan5 |
because "minetest" and "There" do not count |
08:25 |
Krock |
"Poor Jordach, nobody likes him/her. He/She was attacked 30 times." |
08:25 |
Krock |
hahah |
08:25 |
sfan5 |
MinetestBot wasn't very popular, getting kicked 10 times! |
08:26 |
sfan5 |
>MinetestBot is either insane or just a fair op, kicking a total of 36 people! |
08:26 |
sfan5 |
I'd say MinetestBot is a fair kitten |
08:26 |
sfan5 |
>The topic was set 2532 times. |
08:29 |
PenguinDad |
Welcome to sfan5's bot test channel |
08:31 |
sfan5 |
>.> |
08:34 |
|
nman3600 joined #minetest |
08:34 |
OldCoder |
kitten minetest smitten |
08:34 |
OldCoder |
zzz |
08:34 |
nman3600 |
hi |
08:34 |
OldCoder |
hi back |
08:34 |
nman3600 |
my home so far: http://imgur.com/JKCv063 |
08:35 |
OldCoder |
nman3600, i will sleep now but welcome |
08:35 |
nman3600 |
k |
08:35 |
* nman3600 |
strokes sfan5 to see if awake |
08:35 |
* sfan5 |
tells nman3600 to look into the irc logs whether sfan5 is awake |
08:36 |
* nman3600 |
hands sfan5 milk |
08:36 |
* sfan5 |
noms the milk |
08:36 |
* nman3600 |
hands sfan5 a bowl of milk |
08:37 |
* sfan5 |
noms the bowl |
08:37 |
nman3600 |
good cat |
08:37 |
sfan5 |
kitten* |
08:37 |
nman3600 |
good kitten* |
08:39 |
VanessaE |
Krock: pfft, I know I'm a blabbermouth :P |
08:39 |
* nman3600 |
hands sfan5 a ><(((('> |
08:39 |
* sfan5 |
eats the ASCII characters |
08:39 |
Krock |
VanessaE, yeah you are. also a to-yourself-talking person :P |
08:39 |
VanessaE |
heh |
08:39 |
nman3600 |
lol sfan5 it's a fishy |
08:39 |
* whiskers75 |
meows |
08:39 |
* sfan5 |
meows too |
08:40 |
* nman3600 |
feeds whiskers75 and sfan5 a ><(((('> |
08:40 |
* sfan5 |
eats the bytes |
08:40 |
* whiskers75 |
converts the fish into a [object Object] |
08:40 |
whiskers75 |
fish.tastiness = 9001; // over 9000! |
08:40 |
nman3600 |
︻デ┳â•ãƒ¼ i've got a gun |
08:40 |
* whiskers75 |
eat(fish); |
08:40 |
* sfan5 |
serializes the [object Object] and send it to nman3600 |
08:41 |
* whiskers75 |
eats nman3600's gun |
08:41 |
nman3600 |
TABLE FLIP: (╯°□°)╯ ︵ â”»â”â”» |
08:41 |
* Krock |
noms 3600 |
08:41 |
nman3600 |
Krock you're a cat? |
08:41 |
Krock |
meow |
08:41 |
whiskers75 |
meow! |
08:42 |
Krock |
rrrrrrr |
08:42 |
sfan5 |
nman3600: that is not a gun; it's a japanese vertical quote, a 'de' katakana, a DOS frame character, a equal sign and a long - |
08:42 |
sfan5 |
s/vertical quote/vertical opening quote/ |
08:42 |
* nman3600 |
feeds all the cats and kittens in this IRC chat a ><(((('> |
08:43 |
* Krock |
doesn't have the japanese charset |
08:43 |
* sfan5 |
throws japanese fonts at Krock |
08:43 |
nman3600 |
lol |
08:43 |
* Krock |
catches |
08:43 |
* sfan5 |
tells Krock to install them |
08:43 |
* Krock |
opens %windir%fonts\ |
08:43 |
nman3600 |
̿' ̿'\̵͇̿̿\з=(◕_◕)=ε/̵͇̿̿/'̿'̿ ̿ |
08:44 |
* sfan5 |
flips nman3600 |
08:44 |
* Krock |
installs the fonts |
08:44 |
nman3600 |
sfan5 you did it wrong you do this (╯°□°)╯︵ â”»â”â”» |
08:44 |
|
arsdragonfly1 joined #minetest |
08:44 |
* Krock |
tells sfan5: it doesn't work |
08:44 |
nman3600 |
who lives here? __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.___ |
08:44 |
Krock |
sfan5: it doesn't work |
08:44 |
* sfan5 |
taps nman3600 |
08:45 |
* sfan5 |
throws bytes at Krock |
08:45 |
* Krock |
can't catch - to tiny |
08:45 |
nman3600 |
༼ 㤠◕_◕ ༽㤠gimme |
08:46 |
Krock |
¤.¤ |
08:46 |
nman3600 |
i totally forgot about my house i'm building in singleplayer lol |
08:46 |
|
deltib joined #minetest |
08:46 |
* whiskers75 |
meows |
08:46 |
* Krock |
gives whiskers75 ¤ |
08:47 |
whiskers75 |
pls2##minetest-kittens |
08:47 |
* Krock |
tells whiskers75 to use space bar |
08:47 |
whiskers75 |
pls2 ##minetest-kittens |
08:47 |
* Krock |
thinks, the bot isn't there |
08:47 |
whiskers75 |
^EOF is |
08:47 |
Krock |
nope. |
08:48 |
* sfan5 |
flips Krock |
08:48 |
nman3600 |
building my house is so boring but so not worth it D: |
08:48 |
* Krock |
flips to given hashtag |
08:50 |
* sfan5 |
gives Krock a kitten |
08:51 |
* nman3600 |
asks for a kitten |
08:51 |
nman3600 |
can i have a kitten please |
08:52 |
nman3600 |
sfan5 can i have a kitten |
08:52 |
* sfan5 |
gives nman3600 a kitten |
08:52 |
nman3600 |
:D |
08:52 |
nman3600 |
i will name the kitten sfan6 |
08:54 |
* sfan5 |
purrs at nman3600 |
08:54 |
nman3600 |
sfan6 purrs at sfan5 |
08:55 |
* sfan5 |
meows at nman3600 |
08:55 |
* nman3600 |
barks at sfan5 |
08:55 |
* PenguinDad |
pets stefan6 |
08:55 |
* sfan5 |
flips nman3600 |
08:55 |
* sfan5 |
purrs at PenguinDad |
08:55 |
* nman3600 |
says sorry to sfan5 |
08:55 |
nman3600 |
sorry sfan5 |
08:56 |
sfan5 |
!c (128*2)+485-7 |
08:56 |
MinetestBot |
734 |
08:58 |
|
kaeza joined #minetest |
08:58 |
sfan5 |
o/ kaeza |
08:58 |
whiskers75 |
Krock: pls |
08:59 |
|
SmugLeaf joined #minetest |
08:59 |
|
SmugLeaf joined #minetest |
09:04 |
kaeza |
\o sfan5 |
09:10 |
|
jin_xi joined #minetest |
09:12 |
kaeza |
lol https://forum.minetest.net/viewtopic.php?f=17&t=9338 |
09:13 |
jin_xi |
>_> |
09:13 |
Krock |
^^ |
09:13 |
kaeza |
<_< |
09:14 |
PenguinDad |
<_> |
09:14 |
Krock |
>.< |
09:14 |
Krock |
Õ.Õ |
09:14 |
* sfan5 |
meows |
09:15 |
PenguinDad |
Ü_Ü |
09:15 |
|
tomreyn joined #minetest |
09:15 |
|
arsdragonfly joined #minetest |
09:15 |
kaeza |
ಠ⌣ಠ|
09:20 |
|
rsiska joined #minetest |
09:25 |
Krock |
still laughing about this one: http://xkcd.com/1296/ |
09:32 |
|
ImQ009 joined #minetest |
09:42 |
|
Someguy123 joined #minetest |
09:45 |
|
arsdragonfly1 joined #minetest |
09:51 |
nman3600 |
who here has plug.dj? |
09:52 |
nman3600 |
does anyone have plug.dj? |
09:57 |
nman3600 |
@all if you have plug.dj and you want to join a room with me join this one: http://plug.dj/your-choice-of-music/ |
10:03 |
|
crazyR joined #minetest |
10:03 |
|
deltib joined #minetest |
10:05 |
|
smoke_fumus joined #minetest |
10:05 |
nman3600 |
hi |
10:06 |
|
BlockMen joined #minetest |
10:06 |
nman3600 |
hi BlockMen |
10:07 |
BlockMen |
hello |
10:07 |
nman3600 |
BlockMen do you know plug,dj? |
10:08 |
nman3600 |
*.dj |
10:09 |
BlockMen |
no |
10:10 |
nman3600 |
it's a cool website where you can play any song |
10:10 |
nman3600 |
i'm in this room i made it myself http://plug.dj/your-choice-of-music/ |
10:13 |
|
Bhima_ joined #minetest |
10:15 |
|
arsdragonfly joined #minetest |
10:15 |
|
deltib joined #minetest |
10:36 |
|
aheinecke joined #minetest |
10:42 |
* CraigyDavi |
wants to use minetestmapper cpp on windows |
10:43 |
Krock |
^ |
10:44 |
PenguinDad |
s/minetestmapper cpp/minetestmapper/ |
10:45 |
* Krock |
is writing his MT compiler script |
10:45 |
* PenguinDad |
already has one |
10:45 |
|
arsdragonfly1 joined #minetest |
10:45 |
* Krock |
is doing with C# |
10:46 |
PenguinDad |
we should use bam as build system for minetest |
10:51 |
|
Jordach joined #minetest |
10:56 |
|
john_minetest joined #minetest |
10:56 |
|
w_laenger joined #minetest |
10:56 |
w_laenger |
http://paste.ubuntu.com/7514748/ |
10:56 |
w_laenger |
https://vimeo.com/96398931 |
10:59 |
|
Bhima___ joined #minetest |
11:09 |
|
asie joined #minetest |
11:16 |
|
arsdragonfly joined #minetest |
11:17 |
sfan5 |
PenguinDad: what is 'bam'? |
11:18 |
PenguinDad |
sfan5: http://matricks.github.io/bam/ |
11:29 |
Jordach |
>Bam is a fast and flexible build system. Bam uses Lua to describe the build process. |
11:29 |
Jordach |
>LUA |
11:29 |
Jordach |
:O |
11:31 |
PenguinDad |
> Missing features |
11:31 |
PenguinDad |
> Good documentation |
11:31 |
PenguinDad |
:/ |
11:32 |
|
SylvieLorxu joined #minetest |
11:34 |
|
nman3600 joined #minetest |
11:34 |
nman3600 |
hia |
11:34 |
|
theTroy joined #minetest |
11:34 |
|
theTroy joined #minetest |
11:34 |
nman3600 |
hey bronies and pegasistas and people who hate my little pony |
11:37 |
* sfan5 |
flips nman3600 |
11:37 |
nman3600 |
what was dat for kitty |
11:38 |
sfan5 |
http://i.imgur.com/n8ZHPhK.png |
11:39 |
nman3600 |
lol |
11:40 |
SylvieLorxu |
nman3600: Hi? |
11:40 |
SylvieLorxu |
Weird intro is weird :P |
11:40 |
nman3600 |
sorry i am a huge my little pony fan |
11:41 |
SylvieLorxu |
It's not a bad series |
11:41 |
SylvieLorxu |
sfan5: Haha, nice |
11:41 |
Krock |
Spongebob is better |
11:41 |
* sfan5 |
meows |
11:42 |
nman3600 |
spongebob is not better! |
11:42 |
PenguinDad |
> What did Rainbow Dash after he went to the moon? |
11:42 |
PenguinDad |
^ Krock |
11:42 |
nman3600 |
yeah Krock i saw that post in off topic what happened |
11:43 |
nman3600 |
oh wait it's SONIC RAINBOOM TIME |
11:43 |
Krock |
Idk what happened after |
11:43 |
nman3600 |
rainbow dash is the bst |
11:43 |
Krock |
pilzadam didn't tell the end |
11:43 |
nman3600 |
*best |
11:43 |
nman3600 |
what is everyone doing i'm making a texture for a node |
11:47 |
* nman3600 |
hands sfan5 milk |
11:47 |
* sfan5 |
noms it |
11:52 |
|
Jousway joined #minetest |
11:53 |
PenguinDad |
what's the difference between moveto() and setpos() ? |
11:54 |
nman3600 |
finally that texture is done |
11:55 |
nman3600 |
Penguindad one of them moves alot smoother i think it is moveto() |
11:55 |
nman3600 |
i think |
12:00 |
* sfan5 |
meows at nman3600 |
12:00 |
* nman3600 |
strokes sfan5 |
12:00 |
* sfan5 |
purrs |
12:00 |
* nman3600 |
turns on his wii u |
12:00 |
Jordach |
D: |
12:01 |
nman3600 |
D: what? |
12:01 |
* sfan5 |
turns on his Wii running linux |
12:01 |
nman3600 |
Jordach: what's so bad about Wii U's |
12:01 |
nman3600 |
you can watch utube on your tv! |
12:01 |
nman3600 |
but then you can with everything |
12:02 |
sfan5 |
lol noob |
12:02 |
sfan5 |
I can watch youtube on my tv without any extra devices |
12:02 |
* nman3600 |
stares into sfan5's eyes |
12:02 |
nman3600 |
bad kitten |
12:02 |
* sfan5 |
flips nman3600 |
12:03 |
PenguinDad |
If you turn on your PS4 you start a bsd machine |
12:03 |
nman3600 |
PS4's are also awesome |
12:10 |
|
asie joined #minetest |
12:11 |
|
PilzAdam joined #minetest |
12:18 |
|
anunakki joined #minetest |
12:18 |
|
anunakki joined #minetest |
12:31 |
* Krock |
tries to compile a minimal MT |
12:31 |
* Krock |
is successful so far |
12:32 |
Jordach |
wtf is this |
12:32 |
Jordach |
https://github.com/minetest/minetest_game/pull/255 |
12:32 |
Krock |
lol |
12:33 |
Krock |
he tried to merge his fork with the origin |
12:35 |
Jordach |
even i do better |
12:35 |
Jordach |
and i'm clinically retarded |
12:36 |
* Krock |
noms some fake-haribo |
12:40 |
|
Gambit joined #minetest |
12:41 |
* PenguinDad |
etalocohc emos smon |
12:41 |
* Krock |
(: oot etalocohc sekil |
12:42 |
* Krock |
(: kds d3tcerid dezilaminim a dnuof |
12:43 |
* Krock |
Yppah Si |
12:44 |
* Krock |
Rettel Tsrif Eht No Spac Esu Dluohs DaDniugnep ,Skniht |
12:44 |
* sfan5 |
purrs at Krock |
12:45 |
* Krock |
Kcab Srrup |
12:45 |
Krock |
or how about a mirror? ?rorrim a tuoba woh ro |
12:46 |
* PenguinDad |
MiF :PLM sehctaw won |
12:46 |
* Krock |
5! MiF Tahw 5r3dn0w |
12:47 |
* Krock |
7331 35r3v3r 53k!1 |
12:48 |
Krock |
gives almost headache :D |
12:48 |
PenguinDad |
cigaM si pihsdneirF :ynoP elttiL yM :kcorK |
12:49 |
Krock |
ooh |
12:49 |
Krock |
ok |
12:51 |
* sfan5 |
meows :3 |
12:54 |
Krock |
roar |
12:55 |
* PenguinDad |
pets sfan5 |
13:06 |
* sfan5 |
meows at PenguinDad |
13:20 |
|
asie joined #minetest |
13:26 |
sfan5 |
yay |
13:26 |
sfan5 |
I just got Direct3D 9 support for my windows builds working |
13:26 |
sfan5 |
(only 64 bit, for now) |
13:33 |
|
asl joined #minetest |
13:35 |
|
Bhima_ joined #minetest |
13:40 |
Krock |
sfan5, what to do when MT tries to access to Irrlicht *.h files in the own /src/ folder? |
13:44 |
Krock |
sfan5, \minetest-master\src\irrlichttypes.h(23): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "irrTypes.h": No such file or directory [E:\Programme\MT_compiler\src\minetest.vcxproj] |
13:44 |
Jordach |
sfan5, WAIT WHAT |
13:44 |
Jordach |
MinGW with D3D?! |
13:44 |
Krock |
Jordach, why not? lol |
13:47 |
Exio4 |
Krock: when MT tries to do that, what you do is: 1) Install Irrlicht, 2) Nothing |
13:47 |
Krock |
Exio4, has been solved - forgot to write |
13:47 |
Exio4 |
kwth |
13:48 |
Krock |
i wrote "incude" instead of "include" |
13:49 |
|
asie joined #minetest |
13:50 |
|
PenguinDad joined #minetest |
13:56 |
Krock |
wow, already compiled 20 minetest files without a single error :D |
13:58 |
|
sarcophilus joined #minetest |
14:05 |
|
topcyde joined #minetest |
14:06 |
PenguinDad |
Krock: you switched to linux? |
14:06 |
Krock |
PenguinDad, never. |
14:06 |
Krock |
good old winXp |
14:11 |
CraigyDavi |
Gotta love mapgen v7: https://cdn.mediacru.sh/DB_yr2kvpBmT.png |
14:12 |
Krock |
http://games.usvsth3m.com/whats-your-mental-age/ |
14:12 |
Krock |
I'm 88 there |
14:12 |
|
Vazon joined #minetest |
14:13 |
|
hmmmm joined #minetest |
14:14 |
Krock |
"We reckon your mental age is 88 years old You're like Tony Benn in 2013" |
14:14 |
CraigyDavi |
"We reckon your mental age is |
14:14 |
CraigyDavi |
4 years old |
14:14 |
CraigyDavi |
You're like Drew Barrymore in ET." |
14:15 |
CraigyDavi |
I'm 4 years old haha |
14:15 |
Krock |
haha |
14:16 |
CraigyDavi |
lel |
14:16 |
|
rubenwardy joined #minetest |
14:16 |
rubenwardy |
Hi all! |
14:17 |
Krock |
http://games.usvsth3m.com/which-city/ 55% Prague |
14:17 |
|
HamishTPB- joined #minetest |
14:17 |
|
ImQ009 joined #minetest |
14:18 |
CraigyDavi |
hi rubenwardy |
14:18 |
Krock |
hi rubenwardy |
14:18 |
rubenwardy |
Jordach: You know I was joking, right? https://forum.minetest.net/viewtopic.php?f=17&t=9338#p142724 |
14:18 |
Jordach |
nope.avi |
14:19 |
rubenwardy |
I have 2100 post |
14:19 |
Krock |
http://i.imgur.com/Eb6GXPK.jpg?1 |
14:20 |
CraigyDavi |
93% London |
14:20 |
|
john_minetest joined #minetest |
14:20 |
sfan5 |
Jordach: yes |
14:20 |
sfan5 |
Jordach: it gives me 10 fps more (on my mothers laptop) |
14:20 |
Krock |
CraigyDavi, perfect, where you are :P Britain. |
14:21 |
Krock |
http://i.imgur.com/uQFNybA.jpg |
14:21 |
* sfan5 |
meows at Jordach :3 |
14:21 |
CraigyDavi |
Yeah but I'm not close to london, really |
14:21 |
Jordach |
>77% London |
14:21 |
Jordach |
>You love people, big cities and are as happy as a big red bus |
14:21 |
Jordach |
BULLSHIT am i fucking happy |
14:22 |
rubenwardy |
Lol |
14:22 |
rubenwardy |
It is raining D: |
14:22 |
CraigyDavi |
http://games.usvsth3m.com/which-8-bit-computer-are-you/ |
14:23 |
rubenwardy |
As it always is in England |
14:23 |
|
anunakki joined #minetest |
14:23 |
|
anunakki joined #minetest |
14:23 |
rubenwardy |
(Except when it is not) |
14:23 |
CraigyDavi |
You'll be pleased to know you are a |
14:23 |
CraigyDavi |
Commodore SX-64 |
14:24 |
* BlockMen |
reminds sfan5 this: https://forum.minetest.net/viewtopic.php?p=126194#p126194 :P |
14:24 |
CraigyDavi |
It's really sunny here, not raining |
14:24 |
CraigyDavi |
And I'm in England |
14:24 |
rubenwardy |
anunakki: you need to add a delay to your client when joining channels. You joined #minetest before your cloak was applied, so I can see your host in the chat log ( anunakki (~anunakki__________) ) |
14:24 |
sfan5 |
BlockMen: microsoft is forcing opengl to be slower on windows |
14:24 |
PenguinDad |
54% Amsterdam |
14:24 |
sfan5 |
see https://web.archive.org/web/20131007124725/http://www.grokdoc.net/index.php/Dirty_Tricks_history#OpenGL |
14:24 |
rubenwardy |
CraigyDavi: I am in the South West, and it is raining a lot |
14:25 |
|
JackGruff joined #minetest |
14:25 |
BlockMen |
sfan5, i really doubt that. when using dedicated gpu i have more fps with opengl, not directx |
14:25 |
BlockMen |
you shouldnt believe everything you read on internet :P |
14:25 |
sfan5 |
BlockMen: microsoft leaves opengl support up to the graphic driver providers, it may vary |
14:25 |
sfan5 |
they have references |
14:26 |
CraigyDavi |
Ah not so good, I'm in the south. Very warm weather. |
14:26 |
BlockMen |
then blame the graphic driver providers? |
14:27 |
sfan5 |
no, blame M$ |
14:27 |
* BlockMen |
gets tired of the MS blaming |
14:27 |
Krock |
^ |
14:27 |
sfan5 |
no really |
14:27 |
sfan5 |
M$ is bad |
14:27 |
sfan5 |
very bad |
14:27 |
BlockMen |
yeah, they try to rule the world |
14:27 |
BlockMen |
in any aspect |
14:28 |
BlockMen |
they did 9/11... |
14:28 |
sfan5 |
you are better than many windows users |
14:28 |
sfan5 |
you atleast see what they do |
14:28 |
Krock |
we need a pro/contra M$ statistic :) |
14:28 |
* BlockMen |
slaps sfan5 with Win7 |
14:29 |
sfan5 |
BlockMen: aside from what M$ does wrong on a daily basis, Windows 7 was ok |
14:29 |
sfan5 |
Krock: read https://web.archive.org/web/20131007124725/http://www.grokdoc.net/index.php/Dirty_Tricks_history everything said.. |
14:29 |
Krock |
sfan5,already readed that |
14:29 |
sfan5 |
completly? |
14:30 |
Krock |
1/- |
14:30 |
Krock |
+/- |
14:30 |
sfan5 |
??? |
14:30 |
BlockMen |
!c sfan5 < MS |
14:30 |
MinetestBot |
NameError: name 'sfan5' is not defined |
14:30 |
sfan5 |
!c "sfan5" < "MS" |
14:30 |
MinetestBot |
False |
14:30 |
* BlockMen |
doesnt trust MinetestBot |
14:31 |
Krock |
but there are soo much articles/texts against or with M$ |
14:31 |
* MinetestBot |
meows at BlockMen |
14:31 |
* BlockMen |
slaps MinetestBot with MSVC |
14:31 |
* Krock |
slaps MinetestBot with C# |
14:31 |
* MinetestBot |
slaps BlockMen with GNU |
14:32 |
* MinetestBot |
slaps Krock with Java |
14:32 |
* Krock |
slaps MinetestBot with http://i.imgur.com/F1T64yX.jpg |
14:32 |
Krock |
misleading graph |
14:32 |
sfan5 |
that graph is wrong on so many things |
14:33 |
BlockMen |
bots cant slap |
14:33 |
Krock |
^ |
14:33 |
sfan5 |
MinetestBot can |
14:33 |
sfan5 |
she's a bot and a kitten |
14:33 |
sfan5 |
and kittens can slap |
14:35 |
BlockMen |
robo-kittens cant |
14:35 |
* BlockMen |
is afk |
14:35 |
* sfan5 |
meows :3 |
14:36 |
JackGruff |
does minetest lack mobs/entities as good as MC's because the core engine doesn't support them well or mods haven't leverage it yet? |
14:37 |
Krock |
mobs quality depend their programmers |
14:38 |
JackGruff |
well, i have only heard rumors so i dont know |
14:38 |
JackGruff |
it's the on thing i miss over MC |
14:38 |
JackGruff |
one* |
14:39 |
JackGruff |
mt doesn't over much for someone who prefers a living/breathing world over building |
14:39 |
JackGruff |
(still likes building but not as important) |
14:40 |
|
AspireMint joined #minetest |
14:41 |
Krock |
http://i.imgur.com/Kw1kFx2.gif ..touch the nose with my tongue |
14:42 |
JackGruff |
what the hell is that thing |
14:42 |
Krock |
no idea |
14:43 |
rubenwardy |
Weird dalek. |
14:44 |
|
q66 joined #minetest |
14:44 |
|
q66 joined #minetest |
14:53 |
|
zzzz joined #minetest |
15:02 |
|
Bhima_ joined #minetest |
15:08 |
|
Bhima__ joined #minetest |
15:12 |
Jordach |
Krock, you can see the lights falling off |
15:12 |
Jordach |
(last two frames) |
15:16 |
Krock |
aha |
15:16 |
* sfan5 |
meows at Krock |
15:18 |
* Jordach |
sighs |
15:18 |
Jordach |
https://forum.minetest.net/viewtopic.php?p=142746#p142746 |
15:19 |
sfan5 |
Jordach, helping people since <I have no clue> |
15:20 |
Jordach |
<- rage |
15:20 |
* sfan5 |
meows at Jordach |
15:20 |
* rubenwardy |
flips Jordach |
15:20 |
* Jordach |
flips the channel table |
15:21 |
Jordach |
onto rubenwardy* |
15:22 |
* sfan5 |
meows at Jordach |
15:23 |
|
grrk-bzzt joined #minetest |
15:24 |
SoniEx2 |
why does minetest support table.getn? |
15:27 |
Krock |
would be cool if I could upgrade my drivers.... |
15:27 |
PenguinDad |
SoniEx2: why not? |
15:30 |
SoniEx2 |
PenguinDad, it's bad and it does the same as the # operator (OP_LEN) in 3 steps (OP_GETGLOBAL "table", OP_GETTABLE "getn", OP_CALL) |
15:31 |
Krock |
^ |
15:31 |
|
kahrl joined #minetest |
15:32 |
BlockMen |
s/IRC/internet |
15:33 |
sfan5 |
WHAT THE FUCK VLC?? |
15:35 |
OldCoder |
VLC gee? |
15:36 |
PenguinDad |
SoniEx2: every build with LuaJIT supports it |
15:37 |
SoniEx2 |
LuaJIT supports # |
15:37 |
PenguinDad |
LuaJIT supports table.getn() |
15:38 |
SoniEx2 |
# is faster |
15:38 |
SoniEx2 |
and table.getn is deprecated |
15:40 |
PenguinDad |
so where is the problem that LuaJIT supports both? |
15:42 |
SoniEx2 |
the problem is stupid mods using table.getn |
15:42 |
|
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15:43 |
PenguinDad |
which mod does that? |
15:43 |
SoniEx2 |
not gonna sa |
15:43 |
SoniEx2 |
say* |
15:44 |
SoniEx2 |
it should be removed anyway |
15:44 |
SoniEx2 |
yes it's gonna break things |
15:44 |
SoniEx2 |
but sometimes breaking things is a good thing |
15:45 |
|
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15:45 |
SoniEx2 |
http://www.lua.org/manual/5.1/manual.html#7.2 |
15:45 |
Exio4 |
http://imgs.xkcd.com/comics/cnr.png |
15:54 |
Megaf |
Hi all |
15:54 |
Megaf |
Ho Krock |
15:54 |
Megaf |
Hallo Krock |
15:54 |
Krock |
hi |
15:55 |
Megaf |
Krock; can you help me with this please? http://paste.debian.net/101637/ |
15:55 |
Krock |
Megaf, base64 broken? |
15:56 |
Megaf |
I don't know |
16:01 |
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16:12 |
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16:17 |
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16:19 |
Krock |
compiling now for 1 hour... 5th try at all :/ |
16:20 |
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16:20 |
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16:24 |
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16:27 |
asl |
@Megaf try encoding it first, f.write(base64.b64decode(s["img"].encode("utf-8"))) or something, encoding turn the string into bytes |
16:34 |
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16:36 |
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16:37 |
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16:39 |
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16:40 |
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16:40 |
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16:42 |
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16:43 |
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16:48 |
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16:48 |
Calinou |
LibreOffice 4.3 allows for writing paragraphs of more than 65,535 characters |
16:49 |
Krock |
omg it's over unsigned int16è |
16:50 |
PilzAdam |
Calinou, this breaks my workflow |
16:50 |
PilzAdam |
I rely on paragraphs not being longer than 65535 chars |
16:50 |
PilzAdam |
they should revert that change |
16:51 |
Calinou |
my Minetest mods and Carbone moved to Gitorious, GitHub copy remains available but probably won't be updated |
16:51 |
Calinou |
post issues on forum topic |
16:51 |
Calinou |
it's not like there are too many of them :) |
16:51 |
GhostDoge |
why? |
16:51 |
* Megaf |
likes github |
16:52 |
* Krock |
isn't sure what to think about github |
16:52 |
Calinou |
it's proprietary |
16:52 |
asl |
i hope that at least a note about the move in the readme on the github copy |
16:52 |
* Krock |
basically doesn't like it, but there aren't better alternatives |
16:52 |
asl |
there* |
16:52 |
Vazon |
mhmm how to make the server whisper to someone :| minetest.chat_send_player doesnt seem to work |
16:53 |
Krock |
Vazon, try again. it works |
16:53 |
Vazon |
hrmp ok |
16:54 |
Calinou |
asl, will add |
16:54 |
Calinou |
Vazon, see builtin/chatcommands.lua |
16:54 |
Calinou |
there are lots of examples there :) |
16:54 |
Krock |
Calinou, you're outdated |
16:54 |
asl |
that way people who found a link on google to the outdated github copy would know where to find the gitorious copy |
16:55 |
Krock |
minetest\builtin\game\chatcommands.lua |
16:55 |
Calinou |
Krock, thanks |
16:55 |
Vazon |
ok, im trying to add to dropondie were it tells you where you died and not published to the server |
16:55 |
Krock |
np. |
16:55 |
Calinou |
in Carbone, deaths are public, coordinates included \o/ |
16:55 |
Calinou |
punishment for dying :p |
16:55 |
Calinou |
(and bones are published after 10 minutes) |
16:56 |
Krock |
uuh how evil |
16:56 |
Calinou |
then avoid dying |
16:56 |
BlockMen |
we really need that random adbot |
16:56 |
BlockMen |
sfan5^ |
16:56 |
Calinou |
adbot? |
16:56 |
BlockMen |
a bot that posts random forum topics here |
16:56 |
Krock |
we need more ad/spam blocker like shadowbot |
16:56 |
Vazon |
yes that is what im using as a reference Calin |
16:57 |
Krock |
john_minetest: <BlockMen>we really need that random adbot |
16:57 |
Krock |
yeah |
16:58 |
Krock |
does that exist in mC too? |
16:58 |
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16:58 |
Krock |
that's neat-ness and such things |
16:59 |
sandman |
What's the difference between the MinGW version and just the plain Zip version of minetest from the downloads page? |
16:59 |
sandman |
Is one faster or something? |
16:59 |
Krock |
yes |
16:59 |
Krock |
no |
16:59 |
Krock |
both |
16:59 |
Krock |
MSVC builds mostly work better than MinGW |
16:59 |
Vazon |
minetest.chat_send_player("[Hidden MSG]" You died at " .. minetest.pos_to_string(pos) .. ".") Krock this is what im putting, what am i missing?? |
16:59 |
Krock |
Vazon, the player who should reveive the message |
17:00 |
BlockMen |
MSVC > MinGW |
17:00 |
Krock |
^ |
17:00 |
Vazon |
mhmm |
17:00 |
GhostDoge |
!c 'MSVC' > 'MinGW' |
17:00 |
MinetestBot |
False |
17:00 |
sandman |
And why does it seem like none of the addons work |
17:00 |
sandman |
When installed from the Online mod repository |
17:00 |
sfan5 |
<Krock> MSVC builds mostly work better than MinGW |
17:00 |
sfan5 |
stop misleading people |
17:00 |
sandman |
This is windows of course |
17:00 |
sfan5 |
or provide evidence |
17:00 |
Krock |
Vazon, minetest.chat_send_player(<player_name>, <msg>) |
17:00 |
BlockMen |
GhostDoge, MinetestBot is manipulated by sfan5 |
17:01 |
Calinou |
<Krock> MSVC builds mostly work better than MinGW |
17:01 |
* sfan5 |
purrs at BlockMen |
17:01 |
Krock |
sfan5, I just tell others what I've heard |
17:01 |
Calinou |
on modern hardware, you can easily afford MinGW's relative slowness |
17:01 |
Krock |
^ |
17:01 |
sfan5 |
sandman: the online mod repository is currently broken, most mods are still only on the forums |
17:02 |
GhostDoge |
MinGW builds are 20 percent cooler |
17:02 |
Krock |
but only on _modern_ hardware |
17:03 |
sandman |
Hrm. Alright |
17:03 |
sandman |
brb |
17:03 |
|
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17:03 |
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sandman joined #minetest |
17:03 |
Krock |
!c 'MinGW' == 'cooler' |
17:03 |
MinetestBot |
False |
17:03 |
Krock |
^ |
17:04 |
GhostDoge |
!c "MinGW" > 'cooler' |
17:04 |
MinetestBot |
False |
17:04 |
|
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17:04 |
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exoplanet joined #minetest |
17:04 |
Krock |
xD |
17:04 |
GhostDoge |
!c "MinGW" > 'cool' |
17:04 |
MinetestBot |
False |
17:05 |
GhostDoge |
MinetestBot! |
17:05 |
MinetestBot |
GhostDoge! |
17:05 |
BlockMen |
ha ha |
17:05 |
whiskers75 |
!helpc |
17:05 |
whiskers75 |
!help c |
17:05 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
17:05 |
Krock |
!c 'MSVC' == 'MUCH BETTER' |
17:05 |
MinetestBot |
False |
17:05 |
Krock |
damn |
17:05 |
sfan5 |
lolwait |
17:05 |
sfan5 |
lolwat* |
17:05 |
whiskers75 |
sfan5, want a keybase.io invite? |
17:05 |
Krock |
!c "MSVC" == "MUCH BETTER" |
17:05 |
MinetestBot |
... |
17:05 |
Krock |
... |
17:05 |
GhostDoge |
… |
17:05 |
whiskers75 |
… |
17:06 |
GhostDoge |
··· |
17:06 |
sfan5 |
whiskers75: nah, http://blog.lrdesign.com/2014/03/thoughts-on-keybase-io/ |
17:06 |
Vazon |
still cant get it, even if i change chat_send_all to chat_send_player it crashed |
17:06 |
BlockMen |
Krock, see...MinetestBot is manipultated^^ |
17:06 |
BlockMen |
*-t |
17:06 |
Krock |
yeah, I see, BlockMen |
17:07 |
Krock |
â—â—â—â— |
17:08 |
GhostDoge |
MSVC is much more better because it's propertiary!!1! |
17:09 |
Krock |
/\/\ $ \/ ( is better cuz you fully can 1337-encode it |
17:10 |
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17:10 |
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17:10 |
nman3600 |
hello |
17:10 |
nman3600 |
how do you register stairs? |
17:10 |
sfan5 |
you use lua. |
17:10 |
GhostDoge |
"/\/\!|\|6\/\/" 1337-encoded |
17:11 |
nman3600 |
send me a pastebin link on how to do it pls? |
17:12 |
Krock |
GhostDoge, it's upper/lowercase sensive! |
17:12 |
BlockMen |
nman3600, look in stairs mod in minetest_game |
17:12 |
GhostDoge |
Krock: on linux it is but not on windows :P |
17:13 |
nman3600 |
i tried but it didn't work when i used it as a template BlockMen |
17:14 |
Krock |
sfan5, BlockMen, everything worked fine for 20 minutes http://pastebin.com/qbMFdTYc |
17:15 |
nman3600 |
Nevermind LemonLake is helping me |
17:15 |
nman3600 |
Thanks anyway |
17:15 |
sfan5 |
Krock: link to openal32.lin |
17:15 |
sfan5 |
lib* |
17:15 |
Krock |
ok, I'll try |
17:16 |
sfan5 |
(that won't fix all errors but some of them) |
17:16 |
Krock |
sfan5, it's already linked: -DOPENAL_LIBRARY=E:\Programme\MT_compiler\openal-soft-1.15.1\build\Release\OpenAL32.lib |
17:17 |
Krock |
and that file exists |
17:17 |
sfan5 |
well then it is linked wrongly |
17:17 |
Krock |
wrongly? |
17:17 |
sfan5 |
dunno |
17:17 |
sfan5 |
there are symbols missing |
17:19 |
Krock |
ICONV and GETTEXT weren't able to compile, so I "-DENABLE_GETTEXT=0" 'd it |
17:19 |
BlockMen |
Krock, codegeneration is multithreaded (/MT)? |
17:19 |
Krock |
BlockMen, not that I'd know of |
17:20 |
BlockMen |
then change it |
17:20 |
Krock |
just used "MSBuild 'sln/vcxproj-file' /p:Configuration=Release" to compile everything I was able to |
17:21 |
Krock |
other needed a cmake |
17:21 |
Krock |
and all those with *nmake* just fail horribly |
17:23 |
BlockMen |
try to add " /MT" after "...=Release" |
17:24 |
Krock |
BlockMen, for all libraries? |
17:25 |
Krock |
example error for gettext lib: http://pastebin.com/ENMgNMVd |
17:25 |
Krock |
fu |
17:25 |
* Krock |
rolls back 2 latest mesages |
17:26 |
BlockMen |
for all you compile yourself |
17:26 |
sfan5 |
"MFLAGS" |
17:26 |
sfan5 |
wut |
17:26 |
BlockMen |
but for gettext there is no need to |
17:26 |
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17:28 |
ligeti |
Hello |
17:29 |
Krock |
BlockMen, msbuild doesn't know "/MT" as argument |
17:29 |
Krock |
/parameter |
17:30 |
ligeti |
I installed minetest on Debian ... using the a package manager, says "version 0.3.1 + dfsg-4" and when I run apt-get install minetest it says that the latest version is already installed |
17:30 |
ligeti |
BUT... the website says that the latest version is 0.4.9 |
17:31 |
Krock |
damn this, I'll never be able to compile that shit |
17:31 |
Krock |
ligeti, upgrade |
17:31 |
ligeti |
thanks... I will just download it manually and install |
17:31 |
BlockMen |
Krock, umm... |
17:31 |
ligeti |
thanks again |
17:31 |
BlockMen |
-mt maybe? |
17:31 |
Megaf |
[13:51:40] -*- Megaf likes github |
17:31 |
Megaf |
[13:52:28] <Calinou> it's proprietary |
17:31 |
* BlockMen |
uses always interface |
17:32 |
* Megaf |
dislike github |
17:32 |
|
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17:32 |
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17:33 |
rubenwardy |
Hi all! |
17:33 |
Megaf |
Hi |
17:35 |
Krock |
BlockMen, I searched in the msbuild help - no "MT"-like parameter found |
17:35 |
BlockMen |
Krock, there has to be somewhere |
17:36 |
Krock |
BlockMen, there seems to be one at nmake |
17:36 |
|
asie joined #minetest |
17:40 |
Krock |
ok, again 4 hours of time wasted in trying this |
17:40 |
Krock |
Interesting how I'm still optimistic |
17:40 |
* BlockMen |
still wonders why not using cmake? |
17:41 |
* Krock |
wonders why there's just a makefile and no cmakelists.txt |
17:41 |
* Krock |
wonders how to get a *.lib out of that all |
17:42 |
Calinou |
you generally don't have to compile CMake |
17:42 |
Calinou |
CMake has good output by default |
17:43 |
BlockMen |
Krock, most libs needed for building MT have included a msvc project file |
17:43 |
Krock |
BlockMen, MT_compiler\gettext-0.13.1\Makefile.msvc |
17:43 |
BlockMen |
or you get them already compiled (like gettext) |
17:43 |
|
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17:43 |
Krock |
already compiled? |
17:43 |
Krock |
uh |
17:43 |
BlockMen |
search for gnuwin32 |
17:43 |
BlockMen |
or something like that |
17:44 |
BlockMen |
or just for gettext windows |
17:47 |
Krock |
thanks, found it |
17:48 |
ligeti |
question (that may sound stupid): if I installed 4.9 I don't need minetest-common-0.3.1 right? (I mean there is no dependency) |
17:48 |
Krock |
remove old version, yes |
17:48 |
ligeti |
I did |
17:48 |
Krock |
except you have nostalgy |
17:49 |
ligeti |
!!! |
17:50 |
jordan4ibanez |
I finally learnt how to do chunks. AWW YEAH http://youtu.be/2TlAsp5M2SY |
17:53 |
|
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17:54 |
ligeti |
OK thanks guys... I successfully installed it (with mods) and it is running smooth and clean |
17:54 |
ligeti |
thanks again |
17:54 |
rubenwardy |
Why is the loading slow? How is it stored? |
17:54 |
rubenwardy |
Oh, it's Lua :P |
17:56 |
BlockMen |
lol https://forum.minetest.net/viewtopic.php?p=142757#p142757 |
17:56 |
jordan4ibanez |
Because it's loading up all chunks which are individual blocks which have physics, so at some points it's trying to do almost 2500 collision fixtures at once which is amazing that it even runs |
17:58 |
|
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17:58 |
LemonLake |
Can someone tell me what fgettext does in Lua? |
17:58 |
LemonLake |
Can't find any definition for it anyway. |
17:58 |
LemonLake |
Anywhere* |
18:00 |
rubenwardy |
Localisation? Not sure |
18:00 |
rubenwardy |
Link to example? |
18:01 |
LemonLake |
81 uses of it in mainmenu.lua |
18:01 |
LemonLake |
"button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" |
18:01 |
Calinou |
localization indeed |
18:01 |
Calinou |
the game will search for translations in .po form |
18:01 |
LemonLake |
Oh, fancy. |
18:01 |
Calinou |
to translate the string “Create†|
18:01 |
Calinou |
you shouldn't use it by yourself |
18:02 |
Calinou |
instead, use an external localisation library like intllib by kaeza |
18:02 |
LemonLake |
Well, this: http://pastebin.com/tX19Ec1w causes the game to crash. |
18:02 |
Calinou |
(everything is server-side, keep that in mind, so you may only choose one language for a specific instance of the game, which will impact all players) |
18:02 |
LemonLake |
Yes, I'm aware |
18:02 |
Calinou |
which error message do you get? |
18:02 |
LemonLake |
I just thought it may be a solution to my problem |
18:02 |
LemonLake |
Nothing, just crash. |
18:03 |
Calinou |
I don't really see the use for separate variable just for the formspec |
18:03 |
Calinou |
but the console should almost always output an error message |
18:04 |
LemonLake |
No, it instantly just hangs. |
18:04 |
LemonLake |
I get errorless crashes a lot. |
18:05 |
LemonLake |
The use of a separate variable will come into play later. |
18:07 |
Krock |
BlockMen: -DICONV_LIBRARY or -DLIBICONV_LIBRARY or none? |
18:10 |
BlockMen |
Krock, umm..is there ICONV_DLL? |
18:11 |
Krock |
BlockMen, hmm |
18:11 |
|
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18:11 |
Calinou |
LemonLake, it crashes when opening formspec, or when you start server? |
18:12 |
LemonLake |
It seems delayed so my guess is when opening the formspec. |
18:12 |
BlockMen |
Krock for minetest you need libintl3.dll, libiconv2.dll,libintl.lia,msgfmt.exe |
18:13 |
BlockMen |
so maybe try the second |
18:14 |
Krock |
libiconv.lib, msgfmt.exe found.. |
18:14 |
Krock |
ok, getting an other package from there |
18:15 |
Krock |
BlockMen, do you know the parameters for cmake? how are they called? |
18:17 |
BlockMen |
Krock, http://i.imgur.com/PpL8mX7.png |
18:17 |
Krock |
thx |
18:17 |
Krock |
ah I see you got the whole package |
18:18 |
|
khor joined #minetest |
18:18 |
|
phantombeta joined #minetest |
18:19 |
LemonLake |
Any ideas? |
18:30 |
|
nman3600 joined #minetest |
18:31 |
nman3600 |
he everybrony, pegasista and non mlp fans |
18:31 |
LemonLake |
um |
18:31 |
LemonLake |
wut |
18:31 |
nman3600 |
wut wut |
18:31 |
* nman3600 |
strokes sfan5 |
18:31 |
LemonLake |
I was about to ask you but you don't know anything about formspecs. |
18:31 |
* Calinou |
puts nman3600 on Rainbow Dash |
18:31 |
|
cisoun joined #minetest |
18:31 |
LemonLake |
I'm the one who teaches you, not the other way round >.< |
18:31 |
nman3600 |
LOL |
18:31 |
* sfan5 |
is currently busy: getting confused by VAAPI |
18:31 |
nman3600 |
WEE RAINBOW DASH |
18:32 |
LemonLake |
Yeah, Calinou, I've tried everything I can think of. |
18:32 |
sfan5 |
!rainbow - |
18:32 |
MinetestBot |
4- |
18:32 |
nman3600 |
!rainbow RAINBOW DASH |
18:32 |
MinetestBot |
4R4A4I7N7B7O8W8 8D3A3S3H |
18:32 |
nman3600 |
!seen rainbowdash |
18:32 |
MinetestBot |
nman3600: Sorry, I haven't seen rainbowdash around. |
18:32 |
Krock |
!rainbow NYAN DASH |
18:32 |
MinetestBot |
4N4Y4A7N7 7D8A8S8H |
18:32 |
LemonLake |
!seen tirek |
18:32 |
MinetestBot |
LemonLake: Sorry, I haven't seen tirek around. |
18:32 |
LemonLake |
thank the lord |
18:32 |
LemonLake |
thank celestia |
18:32 |
Calinou |
^ |
18:32 |
nman3600 |
thanks cel |
18:32 |
Calinou |
thanks cal* |
18:32 |
* Calinou |
runs |
18:32 |
Calinou |
Calestia :p |
18:33 |
nman3600 |
lol |
18:33 |
LemonLake |
mauhahaha |
18:33 |
nman3600 |
!seen deadmau5 |
18:33 |
MinetestBot |
nman3600: Sorry, I haven't seen deadmau5 around. |
18:33 |
LemonLake |
Actually, Cal |
18:33 |
nman3600 |
!seen Cal |
18:33 |
MinetestBot |
nman3600: Sorry, I haven't seen cal around. |
18:33 |
LemonLake |
Reckon the problem was that the argument takes a player name, not a player? |
18:33 |
LemonLake |
It's always the stupidest things. |
18:34 |
nman3600 |
lol |
18:34 |
LemonLake |
Holy crap, that WAS the issue |
18:34 |
blaise |
I like chicken |
18:34 |
blaise |
I like liver |
18:34 |
nman3600 |
!seen the issue? |
18:34 |
MinetestBot |
nman3600: Sorry, I haven't seen the around. |
18:34 |
LemonLake |
Meh, they're alright. |
18:35 |
blaise |
Meow Mix Meow Mix Please Deliver! |
18:35 |
Krock |
I like pancakes |
18:35 |
nman3600 |
i like butter |
18:35 |
Krock |
I like "successful completed" messages |
18:35 |
LemonLake |
http://imgur.com/1zsknzt So, they don't center? That's dumb. |
18:36 |
blaise |
[2014-05-25 18:32:48] accepted: 384/384 (100.00%), 16.52 thash/s (yay!!!) |
18:36 |
blaise |
I like those messages |
18:37 |
* nman3600 |
asks for a menu of messages |
18:37 |
LemonLake |
Been a while since I've seen one of those. |
18:37 |
LemonLake |
You just reminded me to check my dogecoin wallet, thanks. |
18:37 |
PenguinDad |
blaise: SHA256 or scrypt? |
18:37 |
blaise |
:) |
18:37 |
blaise |
scrypt |
18:38 |
PenguinDad |
how the heck are you mining o_O |
18:38 |
LemonLake |
Dafuq, where'd the original dogecoin wallet go |
18:38 |
nman3600 |
i wish i was able to host a server |
18:38 |
blaise |
PenguinDad: what do you mean? |
18:39 |
LemonLake |
PenguinDad: Just get a miner? |
18:39 |
blaise |
lol |
18:39 |
PenguinDad |
> 16.52 thash/s |
18:39 |
nman3600 |
we should do like a minetest UHC |
18:39 |
blaise |
it's a secret.. ;) |
18:39 |
Krock |
16.55 trash/s |
18:39 |
blaise |
it's not btc or doge |
18:39 |
nman3600 |
cuz i'd love to do a UHC |
18:40 |
LemonLake |
Litecoin? |
18:40 |
blaise |
drk |
18:40 |
LemonLake |
nman3600: We'd need a good API first. lol |
18:40 |
nman3600 |
then let's start coding |
18:40 |
Calinou |
nman3600's API: Applejack Pony Interface |
18:40 |
LemonLake |
Blaise: Oh neat. I used to mine in doge because the conversion rates were sky high. |
18:41 |
nman3600 |
i really want to play UHC on minetest it'll be fun |
18:41 |
LemonLake |
But I was always working while mining so I probably got about $2 every few days |
18:41 |
blaise |
yeah, darkcoin seems to be doing really well atm, and the difficulty is nothing.. |
18:41 |
LemonLake |
I'll have to see if I can get cgminer working on this machine, then. |
18:41 |
blaise |
also, you don't have to worry about differences in cpu/gpu/fpga/asic miners |
18:41 |
Calinou |
dogecoin is unlimited, unlike other coins, it seems |
18:41 |
Calinou |
the least serious money has the most sensible practice |
18:41 |
LemonLake |
That's because it has a reddit community. |
18:42 |
LemonLake |
They supported it. |
18:42 |
LemonLake |
Then they helped some jamaican sporting team and then they became official. |
18:42 |
blaise |
lol |
18:42 |
Krock |
o.o |
18:42 |
Krock |
http://imgur.com/gallery/BYHxCjx |
18:42 |
LemonLake |
Seen. |
18:42 |
LemonLake |
Beat ya there, Krock, on imgur daily :P |
18:43 |
LemonLake |
Do you post, Krock? |
18:43 |
Krock |
never, all god comments are already there |
18:43 |
Krock |
*good |
18:43 |
LemonLake |
I mean post images. |
18:43 |
blaise |
same thing |
18:43 |
LemonLake |
Dang. |
18:43 |
nman3600 |
dude that is crazy Krorck |
18:43 |
nman3600 |
*Krock |
18:44 |
Krock |
http://imgur.com/gallery/PG1Wo2L |
18:44 |
LemonLake |
Do I SERIOUSLY have to hardcode this vertical label? |
18:44 |
LemonLake |
Krock, I'm sure we could scroll through the gallery if we wanted to :P |
18:46 |
nman3600 |
Krock travel nets are too hard to craft they need to be a bit easier D: |
18:46 |
Krock |
nevaar |
18:46 |
blaise |
had you ugys even heard of darkcoin? |
18:46 |
LemonLake |
I've heard of most of them. Why? |
18:46 |
Krock |
again some coins? |
18:46 |
LemonLake |
Hey Niall, like that hard tune? |
18:46 |
nman3600 |
yes |
18:46 |
LemonLake |
I was listening to it for hours yesterday |
18:47 |
Krock |
HAHA |
18:47 |
Krock |
http://i.imgur.com/knZjjz5.gif |
18:48 |
LemonLake |
Ah, the day when the humanoid lamps invaded... |
18:48 |
BlockMen |
PIXAR |
18:48 |
nman3600 |
PIXAR IS REAL |
18:48 |
LemonLake |
no... |
18:48 |
LemonLake |
not pixar... |
18:48 |
LemonLake |
that's the dark times... |
18:48 |
LemonLake |
Does anyone have the pixel dimensions of a formspec 'inventory unit'? |
18:49 |
Krock |
it's dynamic |
18:49 |
BlockMen |
formspecs are scaled (in a weird way) |
18:49 |
LemonLake |
Not if you do size[x,y;true] |
18:49 |
Krock |
this is very cool,too: http://imgur.com/gallery/ib7O7VW |
18:51 |
LemonLake |
Actually, how does the main menu keep them static? |
18:51 |
LemonLake |
All I see is size true |
18:54 |
LemonLake |
Nevermind. So, do you guys have the dimensions or not? |
18:54 |
Calinou |
Krock, “What did Rainbow Dash after he went to the moon?†→ he O_o |
18:55 |
LemonLake |
Since when was Rainbow Dash sent to the moon ó.ó |
18:57 |
Krock |
Calinou, cuz of the empty topic. |
18:58 |
* Krock |
gives BlockMen http://pastebin.com/dpPBFkJn |
18:58 |
LemonLake |
Congratulations. You have a crapload of linker errors. How do you feel? |
18:59 |
Krock |
it needed 26 minutes to generate 39 errors and 19 warnings |
18:59 |
LemonLake |
Did you put in OpenAL correctly? |
18:59 |
Krock |
could be faster at lease |
18:59 |
Krock |
LemonLake, yes. I did |
18:59 |
LemonLake |
And yes, it takes an insane amount of time to compile. Welcome to MSVC. |
18:59 |
Calinou |
MSVC is said to compile much faster than MinGW |
18:59 |
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18:59 |
LemonLake |
Nope. |
19:00 |
Krock |
proof? -^ |
19:00 |
LemonLake |
MinGW isn't that much faster, though. |
19:00 |
LemonLake |
MSVC is made my Microsoft, 'nuff said. |
19:00 |
LemonLake |
They don't optimize jack sh*t |
19:00 |
BlockMen |
it take for me ~5-8min to compile minetest with MSVC |
19:00 |
LemonLake |
Either way, Krock, it's an OpenAL linker error. |
19:00 |
Krock |
#singlecore |
19:00 |
BlockMen |
Krock, you have codegeneration /MT now? |
19:01 |
BlockMen |
if not find a way to change that |
19:01 |
Krock |
BlockMen, there was no /MT or something like that |
19:02 |
BlockMen |
^ do you use the IDE? |
19:02 |
BlockMen |
of MSVC |
19:03 |
BlockMen |
i mean the UI |
19:03 |
LemonLake |
IDE is actually correct ;) |
19:03 |
Krock |
BlockMen, which UI? just the msbuild command line |
19:04 |
Krock |
s/line/ |
19:05 |
LemonLake |
nman3600: I have the most epic song coming up next. |
19:05 |
nman3600 |
:O |
19:05 |
nman3600 |
cant wait |
19:05 |
LemonLake |
It's not the usual though, you gotta know that. |
19:08 |
BlockMen |
Krock, edit your minetest.vcxproj file |
19:08 |
BlockMen |
search for " |
19:08 |
BlockMen |
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
19:08 |
BlockMen |
<ClCompile>" |
19:08 |
BlockMen |
and add/change this "<RuntimeLibrary>MultiThreaded</RuntimeLibrary>" |
19:09 |
LemonLake |
http://imgur.com/GCVDyd5 Possible to move the position of an image_button label? |
19:09 |
LemonLake |
That looks a little strange. |
19:09 |
LemonLake |
nman3600: This is a long song. |
19:09 |
Krock |
BlockMen, found the line. <RuntimeLibrary>MultiThreaded</RuntimeLibrary> |
19:10 |
BlockMen |
so it is already defined multithreaded? |
19:10 |
Krock |
it already was there - so yes |
19:10 |
BlockMen |
hmm... |
19:10 |
Krock |
I recimpiled OpenAl32 |
19:10 |
Krock |
In hope to fix it |
19:11 |
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19:11 |
BlockMen |
Krock, try to compile without sound |
19:11 |
BlockMen |
then try to fix :P |
19:12 |
Krock |
without?? omg |
19:12 |
LemonLake |
Krock, why are you compiling anyway? |
19:12 |
LemonLake |
Just out of interest. |
19:12 |
Krock |
MT without sound is like..ehm |
19:12 |
Krock |
LemonLake, to get my damn own version whenever I want |
19:12 |
LemonLake |
I lived without sound for a few months. Didn't know there was sound until I updated; I had some messed up version. |
19:12 |
LemonLake |
I see. |
19:14 |
Vazon |
i play with out sound, its not that bad |
19:14 |
LemonLake |
^ |
19:14 |
nman3600 |
i need to shut my computer and let it cool down for a while LemonLake do you mind? |
19:14 |
LemonLake |
Aww, but I got sick tracks coming up. |
19:14 |
LemonLake |
Well okay, come in here if you want. |
19:18 |
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19:20 |
LemonLake |
Consequence on formspec close? I.e kick place |
19:21 |
LemonLake |
player*? |
19:28 |
LemonLake |
Nevermind. {["quit"] = "true"}, that's one for the wiki! |
19:37 |
Jordach |
PilzAdam, is there a way to detect a specific mapgen? |
19:37 |
PilzAdam |
Jordach, you get the info in register_on_mapgen_init() |
19:37 |
Jordach |
better :D |
19:38 |
LemonLake |
PilzAdam, do you run the dev wiki? |
19:38 |
PilzAdam |
define "run" |
19:38 |
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19:38 |
LemonLake |
Moderate it at least. |
19:38 |
PilzAdam |
yes |
19:39 |
LemonLake |
Just wondering. I've made a few valuable contributions today :D |
19:39 |
LemonLake |
Gonna run through and see if I can work on some more pages. |
19:39 |
PilzAdam |
ok, Ill ban you |
19:39 |
LemonLake |
Cool, sounds good :P |
19:39 |
PilzAdam |
no valuable contributions allowed! |
19:39 |
PilzAdam |
:-p |
19:39 |
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19:43 |
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nman3600 joined #minetest |
19:43 |
nman3600 |
hi i'm back |
19:45 |
|
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19:46 |
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19:56 |
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arjuna joined #minetest |
19:57 |
Jordach |
PilzAdam, is there a sort of custom stone for a biome in MGV7 |
19:58 |
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19:58 |
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20:02 |
icecream |
hmmm |
20:06 |
|
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20:11 |
VanessaE |
good afternoon.. |
20:11 |
LemonLake |
Hey! |
20:12 |
PenguinDad |
Good night VanessaE |
20:12 |
VanessaE |
heh |
20:16 |
nman3600 |
i'm gonna go by all |
20:17 |
LemonLake |
Peace. |
20:19 |
VanessaE |
I show up and everyone disappears :P |
20:21 |
LemonLake |
Just busy :P |
20:23 |
VanessaE |
there, see? |
20:23 |
VanessaE |
:P |
20:23 |
LemonLake |
Oh, haha |
20:24 |
LemonLake |
Sometimes I just want to add so many features to the Lua API, then I realise that I've never managed to compile the game properly... |
20:25 |
BlockMen |
gd night |
20:25 |
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20:25 |
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20:25 |
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BlockMen left #minetest |
20:29 |
Jordach |
TIL ctrl + esc = Start Screen |
20:30 |
LemonLake |
Indeed |
20:30 |
LemonLake |
But then so is the key right next to it. |
20:33 |
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asie joined #minetest |
20:35 |
LemonLake |
Hey asie |
20:35 |
asie |
hi |
20:39 |
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spoop joined #minetest |
20:41 |
LemonLake |
Best way to keep a player in 'god mode' for a certain period of time? |
20:48 |
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ligeti joined #minetest |
20:48 |
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ligeti joined #minetest |
20:49 |
Jordach |
LemonLake, creative can't be given to players on demand |
20:50 |
Jordach |
it has to be enabled before the server starts |
20:51 |
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20:51 |
sandman |
Are fire, wool and vessels mods part of minetest proper, now? |
20:51 |
sandman |
Like is a mod depends on them, I don't have to install anything? |
20:51 |
sandman |
if* |
20:52 |
ligeti |
sorry guys (another noob question) but how to enable fly privilege? (single player |
20:52 |
ShadowNinja |
sandman: Yep, and they have been for years. |
20:53 |
ShadowNinja |
sandman: They're part of minetest_game at least, which is a base for most games. |
20:54 |
ShadowNinja |
ligeti: /grant singleplayer fly (or all) and press K. |
20:54 |
ligeti |
thanks... |
20:54 |
ShadowNinja |
(or whatever you configured your fly key as) |
20:55 |
ligeti |
I have to say this is the most useful IRC channel I've seen so far... I start to like this community :P |
20:55 |
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20:58 |
ShadowNinja |
:-) |
21:00 |
ShadowNinja |
Some just take a while. Some people only wait a few minutes for a response and then leave. |
21:04 |
VanessaE |
"You'll get used to it, or you'll have a psychotic episode." |
21:04 |
VanessaE |
;) |
21:04 |
ligeti |
o.0 |
21:05 |
VanessaE |
kidding :) |
21:06 |
sandman |
Is there any point to running simple mobs and animals_modpack at the same time? |
21:06 |
bas080 |
I was trying to add the minetest repository to my /etc/apt/sources.list. What should I be adding and what do the different words mean? |
21:06 |
bas080 |
I tried this btw, |
21:06 |
bas080 |
deb http://packages.debian.org/source/wheezy/minetest wheezy main |
21:07 |
ligeti |
bas080, |
21:07 |
ligeti |
no |
21:07 |
ligeti |
just a sec |
21:07 |
ligeti |
add this one: deb http://ftp.us.debian.org/debian sid main |
21:07 |
ligeti |
worked for me |
21:07 |
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21:07 |
CaptainSparklez |
Guys |
21:07 |
ligeti |
I am on Kali though (Debian based) |
21:07 |
CaptainSparklez |
Anyone on the landrush server |
21:08 |
bas080 |
ligeti, that looks good |
21:08 |
CaptainSparklez |
anyone??? |
21:08 |
ligeti |
cool |
21:08 |
bas080 |
so "sid" stands for what exactly? |
21:08 |
CaptainSparklez |
Asl |
21:09 |
CaptainSparklez |
IS ANYONE ON THE LANDRUSH SERVER????? |
21:09 |
asl |
go to ##landrush |
21:09 |
CaptainSparklez |
kk |
21:09 |
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21:09 |
asl |
we will talk about it on that channel |
21:09 |
asl |
me and my slow typing :/ |
21:11 |
|
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21:11 |
nman3600 |
hi |
21:11 |
sandman |
Is there a mod that allows weapons + a destroyable environment of sorts? |
21:11 |
sandman |
Struck me that might be a lot of fun. Randomized area to fight on... trenches, etc |
21:12 |
nman3600 |
does anyone know how to make a node that's really flat |
21:14 |
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21:14 |
VanessaE |
bas080: sid as in...? |
21:14 |
VanessaE |
OH as in debian? |
21:14 |
ligeti |
Sid is a debian.... thingy (unstable) |
21:14 |
VanessaE |
Sid, the toy story character. |
21:14 |
ligeti |
lol |
21:14 |
bas080 |
ligeti said "add this one: deb http://ftp.us.debian.org/debian sid main" |
21:14 |
bas080 |
unstable k |
21:14 |
ligeti |
did it work/ |
21:15 |
VanessaE |
http://img2.wikia.nocookie.net/__cb20111206194320/pixar/images/6/60/Sid_toy_story.jpg |
21:15 |
VanessaE |
THAT is Sid. |
21:15 |
nman3600 |
ok no answers then |
21:15 |
ligeti |
if not apt-get update |
21:15 |
VanessaE |
(Woody is the doll he's holding) |
21:15 |
bas080 |
ligeti, it worked great! |
21:15 |
VanessaE |
and it's so named because, like the character in the movie, Sid is considered unstable indeed. |
21:15 |
ligeti |
VanessaE, yes and that is the reason they call it Sid (everything he touches breaks) |
21:16 |
bas080 |
VanessaE, that's news to me |
21:16 |
VanessaE |
bas080: all Debian releases are named for Toy Story characters. |
21:16 |
VanessaE |
Jessie, Wheezy (the pengiun with the bad squeaker), Woody, Sid, etc. |
21:16 |
bas080 |
:) |
21:16 |
bas080 |
crazy developers |
21:16 |
ligeti |
Squeezy |
21:16 |
VanessaE |
Squeeze. |
21:16 |
ligeti |
:D |
21:16 |
VanessaE |
Sarge too |
21:17 |
VanessaE |
and I think I'm leaving one out |
21:17 |
ShadowNinja |
nman3600: Use a flat nodebox or the 'raillike' drawtype. |
21:17 |
nman3600 |
Shadow thanks |
21:17 |
ligeti |
john_minetest, ... this is old lol |
21:17 |
ShadowNinja |
YW. |
21:17 |
ligeti |
I think it was "not the 9 oclock news" right? |
21:21 |
bas080 |
ligeti, this source you sent me contains the latest minetest version? |
21:22 |
ligeti |
yes |
21:22 |
ligeti |
you can later use the package manager to install more modes and extra stuff btw |
21:22 |
ligeti |
oh and by all means I am not a pro (my first day gaming) |
21:22 |
bas080 |
Should I remove other sources to avoid overkill. |
21:23 |
bas080 |
ligeti, I'm not judging. Modes, with modes you mean? |
21:24 |
ligeti |
I really can't tell lol (they are on the website) I didn't test or read enough about this to clarify it (or to understand it myself) |
21:25 |
bas080 |
This is weird. The mods are installable threw apt-get? |
21:25 |
bas080 |
What is happening here? |
21:26 |
bas080 |
Is that purely for the ease of use or does it improve ingame performance? |
21:26 |
ligeti |
bas080, I didn't use apt-get to install it... I add them (to test later) using the package manager |
21:27 |
ligeti |
you can enable them and disable using the GUI |
21:27 |
sandman |
So many png errors... |
21:27 |
nman3600 |
the moment of truth if what ShadowNinja told me works |
21:28 |
ShadowNinja |
Haha. |
21:29 |
ShadowNinja |
nman3600: If it should work on walls raillike won't work BTW. And it won't auto-rotate to fit on walls by default. |
21:29 |
nman3600 |
it's not for walls it's for the floor |
21:30 |
nman3600 |
raillike is a bit weird and dodgy do how i wanted it to be |
21:31 |
nman3600 |
is there one that's the similar ShadowNinja? |
21:32 |
ShadowNinja |
nman3600: Did you try a flat nodebox? |
21:33 |
nman3600 |
what do you mean? |
21:33 |
ShadowNinja |
{-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} |
21:33 |
ShadowNinja |
That should make a flat nodebox. |
21:34 |
ShadowNinja |
See the documentation on nodeboxes. |
21:34 |
nman3600 |
http://imgur.com/3rqMc4P |
21:34 |
nman3600 |
thats how it turns out |
21:36 |
ShadowNinja |
nman3600: paramtype="light" |
21:37 |
nman3600 |
wait i might have it |
21:37 |
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21:38 |
nman3600 |
got it thanks for the help ShadowNinja |
21:40 |
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21:40 |
LemonLake |
I wondered why nothing was happening. I got kicked out or something. |
21:40 |
LemonLake |
I have a circle generator, but it only draws 3/4 of the circle: http://pastebin.com/twQMmUtc http://i.imgur.com/CZILarx.png |
21:41 |
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21:42 |
nman3600 |
lol |
21:42 |
LemonLake |
And I thought you said you'd be shutting your PC off for the night. |
21:43 |
nman3600 |
i did but i got bored and i thought of something to add to my mod and by morning i would've forgot |
21:43 |
PilzAdam |
LemonLake, nobody kicked you, you pinged out |
21:43 |
LemonLake |
My session ended, actually |
21:43 |
LemonLake |
Just found the dialog box lol |
21:45 |
LemonLake |
So aside from the circle question, I have another question: What's the best way to keep a player 'godmoded' for a certain amount of time? |
21:46 |
LemonLake |
More specifically, until a formspec is closed |
21:47 |
ShadowNinja |
LemonLake: "godmoded"? |
21:47 |
LemonLake |
Not able to be damaged. |
21:48 |
ShadowNinja |
Hmmm. How are you setting that? |
21:48 |
ShadowNinja |
I thought that was server-wide only. |
21:48 |
LemonLake |
That's my question. |
21:48 |
LemonLake |
How would I? |
21:49 |
ShadowNinja |
You can't, at least AFAIK. |
21:50 |
LemonLake |
I suppose I could actually set their health to 20 at an interval, and have a property so that bullets ignore them, would that work? |
21:55 |
nman3600 |
is there a way to make several crafting recipes into one for e.g when crafting the wool it isn't all put in different crafting recipes |
21:56 |
LemonLake |
Groups. |
21:56 |
LemonLake |
For loops. |
21:56 |
nman3600 |
how tho |
21:56 |
LemonLake |
If you mean using wool in a recipe, you use the groups. |
21:56 |
LemonLake |
Google, the wiki and the forum are your friend. |
21:56 |
LemonLake |
But for reference, depend on default then group:wool |
21:57 |
nman3600 |
i might just do them all seperate |
21:57 |
LemonLake |
No, that's a waste of time, bytes and holy god you're working in lua that's fu*king horrible |
21:58 |
LemonLake |
http://dev.minetest.net/minetest.register_craft |
21:58 |
LemonLake |
Read. |
22:00 |
Vazon |
brb |
22:02 |
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22:02 |
LemonLake |
http://imgur.com/gallery/yovovte |
22:04 |
nman3600 |
LOL |
22:07 |
nman3600 |
good bye all cya tommorow |
22:07 |
nman3600 |
bye |
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22:32 |
Jordach |
http://imgur.com/gallery/BvDzSn5 |
22:34 |
LemonLake |
amazing |
22:37 |
LemonLake |
Fixed my circle problem. I forgot a set of -y and -x |
22:44 |
LemonLake |
15 layers of a 200 radius circle generated instantly. awesome! |
22:46 |
LemonLake |
http://imgur.com/Xwiq4kc |
22:49 |
LemonLake |
minetest.get_mapgen_object, can someone explain to me what it returns? |
22:49 |
LemonLake |
It gives vm, emin and emax but what is the purpose of emin and emax? |
22:52 |
ShadowNinja |
LemonLake: They are the minimum and maximum corners of the area, you'll probably want to pass then to a VoxelArea. |
22:52 |
LemonLake |
Okay, so basically exactly the same as minp and maxp? |
22:53 |
ShadowNinja |
LemonLake: In on_generated I'd expect them to be the same, yes. But use emin/max for a VoxelArea. |
22:54 |
LemonLake |
I see. |
22:54 |
LemonLake |
Then minp and maxp for iterating. |
22:54 |
LemonLake |
I'm just trying to work out what's the best way to pre-generate an entire area. |
22:55 |
ShadowNinja |
LemonLake: You *might* be able to generate a block by forceloading it. |
22:56 |
ShadowNinja |
LemonLake: But make sure to unforceload it shortly. |
22:56 |
LemonLake |
What if I pick a point, then do minp (and emin) -200 from it on x, -200 from it on y then ace_mg_generate? |
22:56 |
LemonLake |
Same for the max but +200 |
22:58 |
LemonLake |
(ace_mg_generate is my world generator function, for reference |
23:00 |
ShadowNinja |
LemonLake: Oh, if you plan to generate it yourself you can just use a voxel manip. But you should probably only generate things in on_generated. |
23:00 |
LemonLake |
I've already made the generator. |
23:00 |
LemonLake |
But I need to pre-generate a large area otherwise the barriers will get over-written. |
23:00 |
LemonLake |
Or, I could, instead of setting the tiles on the circle generator, store them in a table then access that in the generator. |
23:01 |
LemonLake |
That would also save processing power by not regenerating the huge circle on round restart |
23:02 |
ShadowNinja |
LemonLake: The map generator works in 80x80x80 chunks. |
23:02 |
LemonLake |
I'm aware. |
23:03 |
ShadowNinja |
LemonLake: 200x200x200 sounds too big. |
23:03 |
LemonLake |
Hold up, is minp a node position or a 'block' position? |
23:03 |
ShadowNinja |
LemonLake: A node position. |
23:03 |
LemonLake |
That's fine, then |
23:03 |
ShadowNinja |
emin/max might be block positions. |
23:04 |
LemonLake |
Okay, so what's your take on this: The players are able to build/destroy in the area during the game, however every 'round' the world needs to reset. |
23:04 |
ShadowNinja |
LemonLake: A 256x256x256 spherical explosion took about a minute on my computer. |
23:04 |
LemonLake |
What would be the fastest way of 'resetting' the world? |
23:05 |
ShadowNinja |
Maybe a schematic. |
23:05 |
ShadowNinja |
Set the map generator to singlenode with air. |
23:05 |
LemonLake |
It is. |
23:05 |
LemonLake |
I've already got a generator. |
23:05 |
LemonLake |
So, on mapgen init, generate the whole area that we need, then save it in a schematic. |
23:06 |
ShadowNinja |
LemonLake: I'm talking about the builtin C++ generator. |
23:06 |
LemonLake |
You mean when creating the world, using the singlenode generator? |
23:07 |
ShadowNinja |
LemonLake: Yes. That way there aren't things outside the area for them to touch. |
23:07 |
LemonLake |
minetest.set_mapgen_params({mgname="singlenode", flags="nolight"}) |
23:07 |
LemonLake |
It already is. |
23:07 |
ShadowNinja |
O.K. |
23:08 |
LemonLake |
Just looking at how schematics work now. Thank you so much for the pointers! |
23:08 |
ShadowNinja |
You can generate it, save it in a schematic, and reload it on the interval. |
23:08 |
ShadowNinja |
:-) YW. |
23:09 |
ShadowNinja |
They're ZLib compressed, so it should be reasonable small and fast. |
23:09 |
LemonLake |
Sounds good. |
23:10 |
LemonLake |
Actually, how do I set the worldspawn? |
23:11 |
LemonLake |
Nevermind :P |
23:12 |
ShadowNinja |
You can set static_spawnpoint or use a callback (on_joinplayer?) Check builtin/game/static_spawn.lua |
23:12 |
LemonLake |
Yep |
23:13 |
LemonLake |
-n is no longer required in /set, is it? |
23:23 |
ShadowNinja |
LemonLake: It's still required. |
23:23 |
LemonLake |
Oh, okay. |
23:25 |
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23:25 |
fireglow |
Is there a supertool mod that can mine ANY block, even https://github.com/ShadowNinja/minetest_bedrock ? |
23:26 |
LemonLake |
There's a bedrock_pick in that mod. |
23:26 |
LemonLake |
I assume that can mine it |
23:26 |
fireglow |
ooh, cool |
23:26 |
fireglow |
thanks |
23:27 |
Vazon |
fireglow i believe the jail_pick fro mthat jail mod tha can mine anything that is in the default game and most every mod, I dont know about that mod tho |
23:27 |
LemonLake |
That pick can only break bedrock, actually. |
23:29 |
ShadowNinja |
fireglow: The bedrock pick, the infinitytools pick, and possibly the other jail mod's admin pick, can dig bedrock. |
23:29 |
fireglow |
wow, you're all so helpful ♥ |
23:29 |
fireglow |
thank you :) |
23:30 |
ShadowNinja |
:-) |
23:30 |
ShadowNinja |
Oh, technic's tools might be able to too, but that would be a bug. |
23:31 |
LemonLake |
Is the voxelmanip nil when the generator is initialized? |
23:32 |
LemonLake |
If so, would it work if I delayed it with minetest.after? |
23:34 |
LemonLake |
Okay, I just can't get the voxelmanip in general. |
23:36 |
fireglow |
ShadowNinja: re the line "if minetest.setting_getbool("generate_bedrock") then" -- it's default value is "false"? |
23:36 |
LemonLake |
You'd set generate_bedrock to false in minetest.conf |
23:37 |
fireglow |
yeah, but what's the default value? |
23:37 |
LemonLake |
If it doesn't exist, false. |
23:37 |
fireglow |
okay, cool |
23:39 |
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23:41 |
LemonLake |
ShadowNinja: I can't access the voxelmanip apart from in register_on_generated |
23:41 |
LemonLake |
Any ideas? |
23:42 |
ShadowNinja |
LemonLake: See docs. You can only use get_mapgen_object in on_generated, use VoxelManip in other places. |
23:42 |
LemonLake |
"VoxelManip()" Completely overlooked, thanks. |
23:47 |
LemonLake |
Still claims that it's nil |
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