Time |
Nick |
Message |
00:00 |
Esteban97 |
Which type of OS you use? I only seen .sqlite and .mt |
00:00 |
Esteban97 |
Im a windows user |
00:00 |
SylvieLorxu |
.db is probably just a SQLite database. Any SQLite viewer should do |
00:02 |
Inocudom |
Another thing about this mapgen: https://forum.minetest.net/viewtopic.php?f=9&t=8772 |
00:02 |
Esteban97 |
Thanx for for clarifying SylvieLorxu |
00:02 |
Inocudom |
It has changing seasons in it, has dirt and sand paths, and works with Carbone and Minetest+. |
00:03 |
Inocudom |
I wonder if the creator of it will ever come back? |
00:03 |
* Esteban97 |
waits for screenshots to load |
00:05 |
Esteban97 |
Nice mod! Im going to download tomorrow, Im going to log out soon... |
00:07 |
Esteban97 |
When was the last time the player was seen Inocudom? |
00:08 |
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kaeza joined #minetest |
00:08 |
Esteban97 |
Greetings Kaeza! |
00:09 |
Inocudom |
Gael de Sailly's last post was April 8, 2014. |
00:10 |
Esteban97 |
What Ive seen, he has time limited on the computer as I, probably may be the same reason he hasnt logged in for a while :P |
00:14 |
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john_minetest left #minetest |
00:14 |
Esteban97 |
Maybe he lost his privs to use the computer... |
00:19 |
Vazon |
Hello Esteban |
00:19 |
Esteban97 |
Vaz! How is the server going bro? |
00:20 |
Vazon |
good, we got the old map back. The one you was building a head on |
00:20 |
Esteban97 |
nice! sadly I wont be playing in a while :( |
00:20 |
Vazon |
thats fine |
00:20 |
Esteban97 |
I/me 's internet is bad |
00:21 |
* Esteban97 |
facepalms |
00:21 |
Esteban97 |
fail |
00:21 |
cups |
o.o |
00:21 |
Esteban97 |
Hi cups |
00:21 |
Vazon |
i finally added moreblocks to the darkage mod. |
00:21 |
cups |
Hello Esteban97 o/ |
00:22 |
Esteban97 |
Vazon I saw lag the last time I entered ( A few weeks ago), you know what caused it? |
00:23 |
Vazon |
yes your client needs updated. we have 2 that work on the forum |
00:23 |
Esteban97 |
Ohh, which is a nice build I can get for this simple pc? :) |
00:25 |
Vazon |
the fezz works great on windows nad the other is for linux, i personaly havent tested it but on of the mini mods has |
00:26 |
Vazon |
hrmp seems as tho me removing the snow mod is causing more problems then it may have been worth |
00:26 |
Esteban97 |
yeah, many weather related mods are buggy :P |
00:27 |
Esteban97 |
Thanks for the suggestion, Ill get it by tomorrow afternoon, today was my last day at school, And ill get rid of old stuff in the morning |
00:27 |
Vazon |
ok |
00:29 |
Vazon |
the server keeps crashing do to the mod no longer being there |
00:30 |
Esteban97 |
Its that type of mod that kinda stays there... I end up deleting maps due to mods like that .-. |
00:30 |
Esteban97 |
Well, Im leaving, cya tomorrow, I may not be playing on servers, but you can find me here or at the forums! |
00:30 |
Esteban97 |
bye! |
00:30 |
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00:48 |
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00:57 |
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01:13 |
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01:24 |
Inocudom |
How do you convert a world from squite to leveldb? |
01:25 |
VanessaE |
I think the --migrate switch |
01:26 |
Vazon |
VanessaE after i removed the snow mod, the server will stay upf ro about 5 min then crash |
01:26 |
VanessaE |
did you get a debug log output of the crash? |
01:26 |
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01:28 |
Vazon |
yes OldCoder said it just says stuff about the mods locked sign and snow, locked sign was removed over a week ago and snow was removed 2 day |
01:28 |
OldCoder |
Hi |
01:29 |
OldCoder |
Um |
01:29 |
OldCoder |
I can paste |
01:29 |
OldCoder |
Wait |
01:29 |
Vazon |
Ho, i thought you was taking a nap |
01:29 |
Vazon |
HI* |
01:30 |
OldCoder |
Done |
01:30 |
OldCoder |
Vazon, it's probably just tweaks needed to your _game... |
01:30 |
OldCoder |
ERROR[ServerThread]: Item "darkage:slab_basalt_cobble" not defined |
01:30 |
OldCoder |
ERROR[ServerThread]: Item "throwing:arrow" not defined |
01:30 |
OldCoder |
ERROR[main]: The following mods could not be found: "locked_sign" "snow" |
01:30 |
OldCoder |
It's mostly stuff like that |
01:31 |
Vazon |
that last error is what is crashing |
01:31 |
Vazon |
hold on i may have a idea |
01:31 |
OldCoder |
ERROR[ServerThread]: Item "snow:moss" not defined |
01:31 |
OldCoder |
etc. |
01:32 |
Vazon |
ya, im going to have the snow made back in but have all magen disabled |
01:32 |
zat |
fdsadsdfsafdfsafdfsadfasdfsafdsa hi all |
01:33 |
Vazon |
ok Coder its on there just add it to the mods and lets see if that fixes it |
01:36 |
VanessaE |
wb zat :) |
01:37 |
zat |
:) |
01:37 |
Vazon |
(:) |
01:37 |
zat |
VanessaE: there is a bug in the mod of the mod though... |
01:37 |
VanessaE |
you bwoke it!!!!!!1one |
01:37 |
VanessaE |
:) |
01:37 |
zat |
saplings dont disappear and the tree grows one square over the tree |
01:37 |
zat |
happens for some trees |
01:37 |
zat |
(lol) |
01:37 |
VanessaE |
yeah, that' something that plants_lib handled |
01:38 |
zat |
but I am sure there was a delete_node call before installing the tree |
01:38 |
zat |
ahhhhhhh no no I think that I know what it is |
01:38 |
VanessaE |
there was. |
01:38 |
VanessaE |
plants_lib's grow call deletes the node first |
01:38 |
VanessaE |
that's why it worked before :) |
01:38 |
zat |
I am not calling remove_node for the ones without grow_* function!!!!! |
01:38 |
VanessaE |
just set_node(pos, {name="air"}) |
01:39 |
zat |
minetest.remove_node better |
01:39 |
zat |
semantically correcter |
01:39 |
VanessaE |
same thing, one is an alias to the other |
01:39 |
zat |
looks cuter |
01:39 |
zat |
sweeter |
01:42 |
VanessaE |
heh |
01:43 |
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01:43 |
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01:44 |
MagicFab_ |
Hi - I am trying to edit the wiki, no matter what cat pictures I select the captcha doesn't work, so I can't add links. |
01:47 |
VanessaE |
again? |
01:47 |
VanessaE |
I thought that was fixed already |
01:48 |
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Don joined #minetest |
01:49 |
MagicFab_ |
VanessaE, sorry, just noticed I wa susing the old wiki. |
01:49 |
MagicFab_ |
Perhaps it'd be nice to disable user registration there! :) |
01:50 |
VanessaE |
derp :) |
01:52 |
zat |
Is there a way to make decorations to spawn following a certain pattern inside a biome? |
01:52 |
zat |
so not all the biome is covered with it, only certain portions, maybe specified by noise? |
01:53 |
MagicFab_ |
I was working on this document: The link has been moved to http://wiki.minetest.net/Setting_up_a_server/Debian |
01:54 |
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02:05 |
VanessaE |
well that's it. |
02:05 |
VanessaE |
I'm insane. |
02:05 |
VanessaE |
I just ordered PIZZA. |
02:05 |
zat |
ohya |
02:05 |
VanessaE |
AGAIN. |
02:05 |
zat |
????? |
02:05 |
* VanessaE |
facepalms |
02:07 |
cups |
(σˋ▽ˊ)σ |
02:12 |
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02:12 |
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02:23 |
Megaf |
VanessaE; again? When was the last time you did? |
02:23 |
VanessaE |
Megaf: earlier this month :-P |
02:23 |
Megaf |
VanessaE; ah, not bad |
02:24 |
Megaf |
you can have a pizza twice a month, or 3 times |
02:24 |
VanessaE |
Megaf: pizza is expensive :-/ and high in carbs |
02:32 |
VanessaE |
/me dives head-first into said pizza, which just arrived |
02:32 |
VanessaE |
fek |
02:34 |
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02:38 |
Megaf |
VanessaE; carbs arent bad at all |
02:38 |
Megaf |
bad is how little people usually move on a daily basis |
02:39 |
Megaf |
get you body moving |
02:39 |
VanessaE |
carbs are bad for you in excessive amounts. |
02:39 |
VanessaE |
my body moves as much as my arthritis allows |
02:40 |
Megaf |
Can't you even ride a bicicle? |
02:40 |
VanessaE |
nope |
02:40 |
Megaf |
or bycicle, ou bicycle |
02:40 |
Megaf |
hm |
02:41 |
Megaf |
you need a better medic then |
02:41 |
Megaf |
And that may be really hard to find |
02:41 |
* Megaf |
is a cyclist |
02:41 |
VanessaE |
bad arthritis + bad heart = I can only use surgery (which I've had) and my diet to control my weight. Those have been working well so far, today's just taking a break. |
02:42 |
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02:42 |
Megaf |
well, you should get moving |
02:43 |
Megaf |
walk just a little maybe |
02:43 |
Megaf |
4 minutes a day |
02:43 |
Megaf |
two walks of two minutes |
02:43 |
VanessaE |
you try carrying 170 kg around and see how easy it is to "get moving: |
02:43 |
Megaf |
the human body absolutely hate to stand still |
02:43 |
Megaf |
it gets fat and ill very quick |
02:44 |
Megaf |
I gained 10 Kg in one year |
02:44 |
Megaf |
I', 1,78 meters tall and used to weight 58 Kg |
02:44 |
VanessaE |
I have a fucked up heart that can't peak over ~140 bpm, and can't sustain more than ~110 bpm because of a messed up valve |
02:44 |
VanessaE |
what you suggest is simply not possible for me. |
02:44 |
Megaf |
then I stoped riding my bike, now I weight 70 kg |
02:45 |
Megaf |
VanessaE; aha, a messy valve |
02:45 |
Megaf |
I was born with a couple of messed valves |
02:45 |
Megaf |
they were sure I would die |
02:45 |
Megaf |
I was one year old and was at the operating table |
02:45 |
VanessaE |
as was I. |
02:45 |
VanessaE |
aortic stenosis |
02:45 |
Megaf |
huge surgery |
02:46 |
Megaf |
they cut me from my back to my chest |
02:46 |
VanessaE |
surgery is not an option yet, doctors don't think it's severe enough |
02:46 |
VanessaE |
:-/ |
02:46 |
Megaf |
VanessaE; problem is, the risks, |
02:47 |
Megaf |
I get you pain, but you should get moving. move your arms and legs a little, while on the bed or chair |
02:47 |
Megaf |
make your heart work a little |
02:47 |
VanessaE |
I walk up/down stairs at least 2-3 times every say and I bowl on the wii. |
02:47 |
VanessaE |
that's as much as I can do. |
02:48 |
Megaf |
if you find that's two hard so walk a little less or little slower |
02:48 |
Megaf |
but never stop walking |
02:48 |
Megaf |
I'm not saying, go and run 10 miles |
02:48 |
Megaf |
I'm saying, move, as much as you can |
02:49 |
Megaf |
not more than you can |
02:49 |
VanessaE |
I already do. |
02:49 |
Megaf |
good |
02:49 |
VanessaE |
every day gets a little easier but I'm already at my limit as it is. |
02:50 |
Megaf |
I wouldnt say every day, maybe it takes a week or month to get a positive result, if any |
02:50 |
Megaf |
Just please, don't stop |
02:50 |
Megaf |
:) |
02:50 |
Megaf |
you are quite special, talented and clever |
02:51 |
Megaf |
And I'm quite boring sometimes :P |
02:51 |
VanessaE |
I don't plan to stop :) |
02:51 |
Megaf |
VanessaE; by the way, whos that guy on your website? |
02:52 |
Megaf |
Quite a nice man |
02:52 |
VanessaE |
which guy? |
02:52 |
VanessaE |
link please |
02:52 |
Megaf |
http://digitalaudioconcepts.com/abe/index-abe.html |
02:53 |
Megaf |
oh |
02:53 |
VanessaE |
Yep, that's who I thought you meant. That's my husband, Abe. |
02:53 |
VanessaE |
(I presume you meant his photo on the landing page :) ) |
02:53 |
Megaf |
husband, lovely |
02:53 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/wedding/index.html |
02:53 |
VanessaE |
more pics there. |
02:53 |
VanessaE |
(from back in 2006) |
02:53 |
Megaf |
you both are special, I really liked the website, |
02:54 |
Megaf |
you must not change it |
02:54 |
Megaf |
it has its charm |
02:57 |
Megaf |
VanessaE; cool, you are into electronics too |
02:57 |
VanessaE |
was |
02:57 |
Megaf |
oh |
02:57 |
VanessaE |
I don't do much electronics stuff anymore really |
02:58 |
VanessaE |
not really any call for it |
02:58 |
Megaf |
It's fun |
02:58 |
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02:58 |
VanessaE |
I mean I don't really need to much anymore |
02:59 |
Megaf |
run minetestserver on you C64 |
02:59 |
VanessaE |
a little soldering to patch a cable here or there once in a while, etc |
02:59 |
VanessaE |
oh yeah, sure |
02:59 |
VanessaE |
hah |
02:59 |
VanessaE |
your little Odroid is about 1000x faster than a C64 :) |
02:59 |
Megaf |
I bet you could run a striped down version of minetest server |
02:59 |
Megaf |
get an old release, like 0.2 |
03:00 |
Artemis3 |
in 64k or ram? |
03:00 |
Artemis3 |
thats what the 64 stands for you know :) |
03:00 |
Megaf |
VanessaE; expand its memory to 32 MB |
03:00 |
Megaf |
and sure it will be able to run |
03:00 |
VanessaE |
Megaf: my C128 has 34 MB worth of expansions. |
03:00 |
Megaf |
just need a lot of change on the code and maybe some assemnly |
03:01 |
VanessaE |
(4Gb hard disk also, and 128MB SSD, which for a Commodore 8-bit machine is a ton of storage) |
03:01 |
Megaf |
I have a Microdigital Tk2000 VanessaE, It's a clone of the Apple II hardware and some Atari case |
03:02 |
VanessaE |
nice |
03:02 |
Megaf |
if you google tk2000 you may find several photos of my own tk2000 |
03:03 |
VanessaE |
TK2000 - America's Muzzleloader. Knight Muzzleloaders ... |
03:03 |
VanessaE |
um, nope.avi :) |
03:03 |
VanessaE |
jk |
03:03 |
VanessaE |
I see the computer in question |
03:05 |
VanessaE |
an interesting idea would be a minetest client for the C64 though :) |
03:06 |
Megaf |
could work too, |
03:06 |
Megaf |
but really low res |
03:07 |
VanessaE |
well I don't think you're gonna cram unified inventory into 320x200 :D |
03:08 |
Megaf |
wow, its really hard to find photos of my tk now a days |
03:08 |
Megaf |
it was much easier back in 2005 |
03:14 |
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03:23 |
Inocudom |
https://forum.minetest.net/viewtopic.php?p=141903#p141903 I loaded this map into Carbone with the forest mapgen activated. The results were rather interesting. |
03:36 |
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03:37 |
Megaf |
VanessaE; maybe you will like this https://www.youtube.com/watch?v=AXQ6iSFVwrk |
03:39 |
Vazon |
Hi Megaf |
03:39 |
Megaf |
Hi Vazon |
03:39 |
Megaf |
Hows things? |
03:39 |
Vazon |
hows your day going? |
03:39 |
Vazon |
there good, a few extra problems but are fixed now |
03:41 |
Megaf |
my days been good, I optimzed my minetestserver for really low end hardware and they run quite smooth now |
03:41 |
Megaf |
I gave a try to freeminer too, well, attemped to give a try, it wouldnt even compile, it needs LevelDB to compile and work! What a bummer! |
03:42 |
Vazon |
thats good. i spent a few ours to make the darkage mod compatible with the moreblocks mod and fixing other stuff as well |
03:43 |
Vazon |
hours* |
03:55 |
Megaf |
sounds like a lot of work |
03:57 |
zat |
goonight |
04:17 |
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04:26 |
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04:27 |
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04:35 |
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04:47 |
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04:48 |
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05:19 |
Inocudom |
https://forum.minetest.net/viewtopic.php?p=142252#p142252 |
05:22 |
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05:23 |
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05:23 |
Inocudom |
I am leaving now. Goodbye. |
05:23 |
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05:23 |
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05:30 |
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06:11 |
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06:16 |
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06:18 |
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06:19 |
PenguinDad |
Good morning everypony! |
06:24 |
VanessaE |
hi |
06:40 |
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06:40 |
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06:45 |
LazyJ |
VanessaE, I saw your recent post on Splizzard's "Snow" mod. Any ideas where in his mapgen code the problem may be? |
06:46 |
LazyJ |
And does it matter if it is mapgen v6 or v7? |
06:47 |
VanessaE |
LazyJ: I have not looked at the code but my first guess is he uses a voxelmanip to read the map, and then writes it *after* plants_lib tries to modify the map |
06:47 |
VanessaE |
mapgen v6 |
06:47 |
VanessaE |
idk what happens in mgv7 |
06:47 |
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06:48 |
LazyJ |
I wish paramat would take a look at this. He seems to have a firm grasp on lua mapgen. |
06:48 |
VanessaE |
so he reads a plain, clean map, modifies it for snow, but then plants_lib wants to modify *the map itself*, but snow mod writes the vmanip back, erasing everything plants_lib just did |
06:48 |
LazyJ |
I can code a colored box but mapgen is way beyond my simple understanding of Lua. |
06:48 |
VanessaE |
that's my guess |
06:49 |
LazyJ |
The Snow mod has been on our server for a long time so it's an issue of concern. |
06:49 |
VanessaE |
the solution here would be to either get snow mod to do everything first before any of plants_lib's calls are done, or to force it to wait until after all of plants_lib. one or the other |
06:49 |
LazyJ |
I've recently installed MoreTrees and PlantLife. |
06:50 |
LazyJ |
The only way to get the trees and plants to do their thing was to disable Snow's mapgen. |
06:50 |
VanessaE |
yeah :-/ |
06:50 |
VanessaE |
that's part of why I use snowdrift on my servers |
06:50 |
LazyJ |
It can be re-enabled when more snow biomes are needed but that's a PITA to do each time. |
06:51 |
VanessaE |
(and mostly because, well, snow biomes mod is kinda useless for parts of the map that have already been generated :) ) |
06:51 |
LazyJ |
I've been making tweaks to the Snow mod over time. It's gotten to the point where I've been wondering if I should make a separate, mapgen-less, fork. |
06:52 |
VanessaE |
might be a good idea |
06:52 |
VanessaE |
your changes might find their way back into mainline |
06:52 |
LazyJ |
But on the other hand, I would very much like to see the Snow mod refreshed with other coders contributing their talents to fix it's aged issues. |
06:52 |
VanessaE |
I just hope Splizard sees my post |
06:53 |
LazyJ |
Is there any info on magpen to start learning from? |
06:53 |
VanessaE |
read through plants_lib's API :D |
06:53 |
VanessaE |
it's more powerful tha nthe default mapgen hooks |
06:53 |
LazyJ |
I know paramat says it's simple, but that's like a rocket scientist saying "math" is simple to a kindergartener. :/ |
06:53 |
VanessaE |
(and wloer, by necessity) |
06:53 |
VanessaE |
slower* |
06:54 |
LazyJ |
I have no idea what a "hook" is... other than the type used in fishing. |
06:54 |
VanessaE |
https://github.com/VanessaE/plantlife/blob/master/API.txt |
06:54 |
VanessaE |
a "hook" is what I call a piece of code that you can call to register something to take place later |
06:54 |
VanessaE |
like a callback |
06:55 |
VanessaE |
think on_punch or on_place_node or so |
06:55 |
VanessaE |
in the old days, we'd call it a wedge |
06:56 |
LazyJ |
If I were to post my tweaks to Splizzard's "Snow", what is the proper way to go about it? |
06:56 |
LazyJ |
I don't want to take over the mod. |
06:57 |
VanessaE |
so when you call one of plants_lib's functions like register_generate_plant(), it sets up an action that will take place then next time the map generator emerges a brand new block on the map somewhere - you've "hooked into" the map generator |
06:57 |
VanessaE |
just fork his mod, post your changes to your fork, and post a message in his thread that you have some changes you'd like him to look at. |
06:58 |
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06:58 |
VanessaE |
....and when that action takes place, the map generator will call plants_lib's functions, and plants_lib will do whatever your hook said to do, like grow a tree or place some grass. |
06:58 |
LazyJ |
Ok. What about the block-types I've added? Should I start a new thread or continue in Splizzard's thread? What's the best way to keep this all together? |
06:59 |
nman3600 |
heyo |
06:59 |
LazyJ |
Together without confusing and making matters worse. |
06:59 |
VanessaE |
continue it. |
06:59 |
LazyJ |
Ok. |
07:00 |
VanessaE |
just keep it all together, no one will get confused if you document carefully what you added, and why, and how those new objects are generated and used. |
07:00 |
LazyJ |
So a "hook" is/was also called a "wedge". |
07:00 |
VanessaE |
those are words that I use, yes. They come from the old days |
07:00 |
LazyJ |
Is a "callback" the same or have a different term? |
07:00 |
VanessaE |
same sort of thing but with a different mechanism |
07:01 |
LazyJ |
Part of my struggles is the terminology. |
07:01 |
LazyJ |
And then the shorthand, and lingo... |
07:01 |
VanessaE |
register_on_generated() I believe is considered a callback |
07:01 |
LazyJ |
Ok, so if I see "wedge" in my Lua books, then I'll know that translates into MT's lingo "hook". |
07:02 |
VanessaE |
you won't see "wedge" in those books :) |
07:02 |
VanessaE |
I'm talking 1980's here ;) |
07:02 |
LazyJ |
I've read about callbacks, but I don't grasp them yet. |
07:02 |
VanessaE |
minetest's lingo is "callback" |
07:02 |
VanessaE |
I call them "hooks" because you "hook into" the code to make it do more |
07:03 |
LazyJ |
Heheheh... I'm very low budget so some of my references are old and cheap. ;) |
07:03 |
VanessaE |
when you use those callback features, you're telling the engine you want it to "call you back" when an action occurs, |
07:03 |
VanessaE |
just like asking the front desk to give you a call in the morning to wake you up |
07:03 |
VanessaE |
at a motel |
07:04 |
VanessaE |
when the event occurs (it's 6:00 am), the hotel clerk rings your phone (calls you back) to wake you up :) |
07:04 |
VanessaE |
and you execute some action (get your lazy ass out of bed and go take a shower) |
07:04 |
VanessaE |
;) |
07:04 |
LazyJ |
Hmm... so are these callbacks continuously loaded in memory? |
07:04 |
VanessaE |
yep |
07:04 |
VanessaE |
for as long as there are new blocks being generated, those callback are being run |
07:05 |
VanessaE |
when new mapblocks stop being created, e.g. the mapgen goes idle, those callbacks stop being run and your mapgen code goes idle as well |
07:05 |
LazyJ |
So the more callbacks there are, added to the ABM's, the more the cpu has to work and the more the memory gets set aside for something that isn't being used all the time. |
07:05 |
VanessaE |
that's correct |
07:06 |
VanessaE |
but the total amount of memory set aside is miniscule |
07:06 |
VanessaE |
the amount of CPU used depends on the complexity of your code |
07:06 |
LazyJ |
Is that just the way it is or is there something that can be done in the Lua scripts to be better at memory and cpu usage? |
07:07 |
VanessaE |
in the case of memory, not really. just be caseful with your code. don't go allocating shitloads of variables and populating huge tables. |
07:07 |
VanessaE |
the memory used for the code is next to nothing. |
07:07 |
VanessaE |
CPU usage just depends on how complex your code is |
07:07 |
VanessaE |
e.g. long loops, complex math, etc etc |
07:09 |
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07:10 |
VanessaE |
same as with any other program really |
07:10 |
VanessaE |
like in an ABM, |
07:10 |
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07:11 |
VanessaE |
let's say you're matching on grass with air next to it, |
07:11 |
VanessaE |
if all you wanna do is add a node, your CPU usage for that ABM will mostly depend on your chance and interval values |
07:11 |
VanessaE |
because the act of adding that node will take almost zero time (literally, microseconds) |
07:12 |
VanessaE |
whereas, if you're gonna go modifying the whole landscape, say replacing grass with snow, you're gonna chew up a LOT of CPU there because of the long loops needed to do a search-and-replace |
07:12 |
VanessaE |
(and of course you'd want to do that in a mapgen call, not an ABM) |
07:15 |
* VanessaE |
pokes LazyJ |
07:15 |
VanessaE |
tl;dr? ;) |
07:16 |
LazyJ |
Sorry, Dear Cat had an emergency. |
07:16 |
LazyJ |
She's elderly with elderly problems. |
07:16 |
VanessaE |
aw ;( |
07:16 |
LazyJ |
Uhm... dunno what tl;dr? means. |
07:17 |
VanessaE |
"too long; didn't read" |
07:17 |
VanessaE |
I was asking you if I was blathering on too long ;) |
07:17 |
LazyJ |
Heehehe... nope. |
07:18 |
LazyJ |
I've got a reputation for walls-o-text on our server. |
07:19 |
LazyJ |
So what is the next step if Splizzard isn't interested in working on this mapgen conflict? |
07:19 |
LazyJ |
This has been brought up a few times in the extensive past and very little has been done. |
07:19 |
VanessaE |
writing a new snow mod that works like snow biomes that's compatible with plants_lib ;) |
07:19 |
LazyJ |
Great! |
07:20 |
LazyJ |
When are *you* going to get started. ;)- |
07:20 |
* LazyJ |
ducks under his rock. |
07:20 |
* VanessaE |
hides |
07:20 |
VanessaE |
it's easy enough to make plants_lib do it ;) |
07:20 |
LazyJ |
So mapgen stuff is that onerous. |
07:21 |
LazyJ |
As we are chatting I'm scrolling through Snow's mapgen_v6.lua file. |
07:22 |
LazyJ |
What would be the political ramifications of using plans_lib to take over Snow's mapgen? |
07:24 |
VanessaE |
nothing at all |
07:24 |
VanessaE |
it will be slow though |
07:25 |
VanessaE |
I'm not sure if you'll be able to make it run at the same speed as the original though |
07:26 |
LazyJ |
Speed vs compatibility. |
07:26 |
VanessaE |
(I've never tried modifying large portions of the map with plants_lib) |
07:27 |
VanessaE |
but look at undergrowth modpack, woodsoils mod |
07:27 |
VanessaE |
it does stuff like that |
07:27 |
LazyJ |
This wouldn't be an issue if neither of the mods were used together but that's not the case. |
07:27 |
VanessaE |
it replaces grass with a grassy-leafy node |
07:27 |
VanessaE |
under the trees that ois |
07:27 |
VanessaE |
is |
07:27 |
LazyJ |
Despite Snow's bugs and lack of maintenance it is still a desired mod. |
07:27 |
VanessaE |
yeah |
07:28 |
VanessaE |
this means we need to change plants_lib into biomes_lib |
07:28 |
VanessaE |
since it clearly handles more than just plants. |
07:28 |
LazyJ |
I say that in some frustration with Minetest in general. Cranky old fart that I am. ;)- |
07:28 |
VanessaE |
haha |
07:28 |
LazyJ |
There are good pieces-parts scattered. |
07:30 |
LazyJ |
If they could be sorted, refined, and then incorporated into a main part, component... whatever so there is less time spent trying to figure out the scattered bits and more time spent on improving the mods that depend on it. |
07:31 |
LazyJ |
Slower mapgen may just have to be a factor that we deal with for the trade-off having things work right. |
07:31 |
LazyJ |
Faster is not always better. |
07:32 |
LazyJ |
And if snow biomes could be placed, seeded and grown, maybe that would be a better alternative. |
07:32 |
VanessaE |
true |
07:32 |
LazyJ |
One of my long-time gripes about the Snow mod is having snow covered jungles. |
07:33 |
VanessaE |
one thing that needs done with plants_lib is make it properly respect v6 jungles if we can figure that out, and figure out some way to re-sort the registered biomes and decorations so that fewer actual mapgen hooks need be used to get the job done |
07:33 |
LazyJ |
If I could place a seed block or boundary blocks in a portion of the map that I want to become a snow biome, that would address the mis-match issue. |
07:33 |
VanessaE |
this may require dropping some features from the plants_lib API to speed it up |
07:33 |
VanessaE |
(not sue) |
07:33 |
VanessaE |
(not sure*) |
07:34 |
VanessaE |
that's an interesting idea for sure |
07:34 |
LazyJ |
paramat's understanding of perlin, temp, humidity may shine some light on clues. |
07:35 |
LazyJ |
Ok, *now* I check to see if he is even logged in to even notice his name being used. |
07:35 |
LazyJ |
Maybe his ears are getting warmer where ever he is. ;)- |
07:35 |
VanessaE |
his last post was several days ago I think? |
07:35 |
LazyJ |
If default snow could creep like flowers and grass. |
07:35 |
VanessaE |
oh |
07:35 |
VanessaE |
last month |
07:35 |
VanessaE |
April 11 |
07:36 |
LazyJ |
Currently in the snow mod, ice is formed when within 1 block of specified blocks but not ice itself. |
07:37 |
LazyJ |
If snow (the fluffy stuff, not the mod) could grow, creep similarly then that might be a key to seeding an area. |
07:38 |
LazyJ |
neighbors = dirt, dirt_with_grass |
07:38 |
LazyJ |
Spread across those till a certain temp or humidity is encountered then stop. |
07:39 |
VanessaE |
right |
07:39 |
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07:39 |
VanessaE |
but only for snow that's been generated in the map |
07:39 |
LazyJ |
The pine trees could be coded to only grow on dirt_with_snow or if surrounded by snow. Similar to wheat and cotton growing on tilled soil in "Farming". |
07:40 |
VanessaE |
or a special seed node, but not regular snow that was placed |
07:40 |
LazyJ |
A seed node could be placed and then the "drop" line be set to return regular snow or dirt or cobble or whatever. |
07:40 |
LazyJ |
That way players couldn't run off with them and then use them to grief another player's area. |
07:41 |
VanessaE |
right |
07:42 |
LazyJ |
Of course this means server ops or admins will have to place then snow biome seeds and "tend the garden" for a while. |
07:42 |
LazyJ |
The "epic awesome" insta-matic button feature just wouldn't work. ;)- |
07:43 |
VanessaE |
heh |
07:43 |
VanessaE |
I dunno |
07:43 |
LazyJ |
Unless... WorldEdit could be used somehow. |
07:43 |
VanessaE |
if coded right, it might work |
07:44 |
LazyJ |
Ugh... I can grasp "neighbors" and some growth but the temp/humidity stuff is beyond me. |
07:44 |
VanessaE |
I have to give some thought tomorrow about transitioning from plants-oriented to generic biome-oriented. |
07:44 |
LazyJ |
There is a thread on the forums asking how to determine the surface of the map. |
07:45 |
LazyJ |
I wonder if that holds the clue to how to constrain the snow fall to only snow biome areas. |
07:45 |
VanessaE |
plants_lib does it the hard way. I search for a known surface node (dirt with grass) using find_nodes_in_area() and then iterate through that list looking for nodes that are bounded by air. |
07:45 |
LazyJ |
if ground = x amount of snow nodes then make blizzard. |
07:46 |
VanessaE |
I treat the result as real surface nodes |
07:46 |
VanessaE |
dirt with grass being an example of course |
07:47 |
LazyJ |
So if the snow biome followed suit, it would take on the shape that MT's mapgen created. |
07:47 |
LazyJ |
No more squared off biomes. |
07:47 |
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07:47 |
VanessaE |
as long as you use perlin noise to shape it, yeah |
07:47 |
VanessaE |
that's how plants_lib does it |
07:48 |
VanessaE |
Mossmannikin may be an issue. is he still active on the forum? |
07:48 |
VanessaE |
(undergrowth modpack) |
07:48 |
LazyJ |
Biome size is an issue on multi-player servers in the context of the resources that biome provides. |
07:49 |
LazyJ |
"Growing" a biome has appeal because that means the resources could be renewed for the next player to use. |
07:50 |
LazyJ |
"Snow" doesn't create caves, caverns, or anything like that. |
07:50 |
VanessaE |
? |
07:50 |
LazyJ |
So if all it did was put snow on top of the land, then OK> |
07:50 |
LazyJ |
*. |
07:51 |
LazyJ |
I'm going off on a map maintenance tangent. |
07:52 |
LazyJ |
I spent my MT time today filling in divots and converting strip-mined stone areas back into dirt_with_grass or sand. |
07:53 |
LazyJ |
So if a "Snow" biome is strip-mined of all it's snow, having a way to replenish it without using WE or falling snow is appealing. |
07:53 |
LazyJ |
Falling snow creates low fps issues. |
07:53 |
LazyJ |
And low fps is often blamed as lag. |
07:54 |
LazyJ |
Using WE to drop a plane of snow from above has it's own problems. |
07:54 |
VanessaE |
hm |
07:54 |
VanessaE |
well, we'll figure it all out |
07:54 |
LazyJ |
Some falling nodes don't "settle". The remain in a phantom state. |
07:54 |
* RealBadAngel |
yawns |
07:54 |
VanessaE |
morning, RBA |
07:55 |
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07:56 |
LazyJ |
So all my ramblings could be summed up that instead of a mapgen biome, a "grown" biome, after mapgen, may be more practical from a server perspective. |
07:56 |
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07:56 |
LazyJ |
We plan our builds, why not plan the biomes as well? |
07:57 |
VanessaE |
right |
07:57 |
VanessaE |
but we'll work all this out |
07:57 |
LazyJ |
Hehehe... |
07:57 |
VanessaE |
what about MossManikin? |
07:57 |
VanessaE |
is he still active? |
07:58 |
LazyJ |
Set fire under Splizzard's feet and make him holler! |
07:58 |
LazyJ |
idk. |
07:58 |
VanessaE |
hrm |
07:58 |
LazyJ |
I have his drygrasses and ferns mods installed on my long-term singleplayer worlds. |
07:58 |
LazyJ |
So check for updates a few times each week. |
07:59 |
VanessaE |
jeez, I have 14 mods in dreambuilder that use plants_lib |
07:59 |
LazyJ |
Nothing happening in those to mod's threads for several months. |
07:59 |
VanessaE |
well 13, one is just a tweak of another. |
07:59 |
LazyJ |
If there is a movement for sub-games, perhaps a movement for mapgens is not too far off. |
08:01 |
LazyJ |
A plant_lib based mapgen, a float_lands based mapgen, a lunar based mapgen, a city/roads based mapgen (I see paramat is experimenting with that). |
08:01 |
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08:01 |
LazyJ |
Some of us prefer forests to concrete. |
08:02 |
LazyJ |
The medieval theme has been long established. |
08:02 |
LazyJ |
With the right mapgen and sub-game, a modern, urban theme could be had. |
08:02 |
LazyJ |
Ok, I'm rambling. |
08:02 |
VanessaE |
no gon and ramble |
08:02 |
VanessaE |
go on* |
08:03 |
VanessaE |
some ideas don't see the light of day without rambling :) |
08:04 |
LazyJ |
I saw celeron55 posted a weird, green, lunar-like landscape on the forums. |
08:04 |
VanessaE |
links? |
08:04 |
VanessaE |
-s |
08:04 |
LazyJ |
I wondered, as others I suppose, if that was something he was adding to Minetest soon. |
08:04 |
LazyJ |
Checking... |
08:11 |
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08:12 |
LazyJ |
Found it, finally: |
08:12 |
LazyJ |
http://forum.minetest.net/viewtopic.php?p=140900#p140900 |
08:13 |
LazyJ |
Next time I'll try searching for "icecream", "snow tires", "waffle iron", and the forum search will be as useful. :p |
08:13 |
VanessaE |
interesting |
08:14 |
VanessaE |
I use google to search the forum :P |
08:14 |
LazyJ |
Even that comes up short. |
08:14 |
Miner_48er |
"search term" site:forum.minetest.net |
08:15 |
VanessaE |
ah he IS still alive. |
08:16 |
LazyJ |
Part of the problem is the person searching isn't plugging the just the right word(s). |
08:16 |
LazyJ |
Who, Miner_48er? No, he's not alive. He's really a robot that Orby created to keep the rest of us in line. ;)- |
08:16 |
Miner_48er |
:) |
08:16 |
VanessaE |
heh |
08:17 |
LazyJ |
I think maybe if tags were used more often and more liberally, the forum searches might be more fruitful. |
08:18 |
LazyJ |
But that would require more curating which means more work for the forum moderators. |
08:18 |
kaeza |
mornings |
08:18 |
LazyJ |
Just keeping one forum thread is enough for me. |
08:19 |
LazyJ |
Howdy, kaeza ;) |
08:19 |
LazyJ |
The HomeDecor signs still aren't logging. |
08:19 |
VanessaE |
greetz kaeza |
08:19 |
LazyJ |
Which is another broader issue we've run into with More Blocks and HomeDecor. |
08:20 |
LazyJ |
the "on_place" function is handling the rotate_node. |
08:20 |
LazyJ |
When I try to use it for "on_place = minetest.... ah, crud. I have to look it up. |
08:21 |
VanessaE |
minetest.rotate_node |
08:21 |
VanessaE |
or minetest.rotate_and_place |
08:21 |
LazyJ |
It's the function that records the action of placing a node in the logs. |
08:21 |
VanessaE |
(depending on whether you used the wrapper or not) |
08:21 |
LazyJ |
I tried rotate_and_place but it fubared the rotate and didn't record the placement. |
08:22 |
LazyJ |
A "wrapper" is something I have yet to learn. |
08:22 |
VanessaE |
a "wrapper" is simply a function that fills in some things for you |
08:22 |
LazyJ |
Zefram gave me a snippet and the result was the same. No placement recorded and the rotation was backwards. |
08:23 |
VanessaE |
for example, if you have a command you execute a lot, that always has the same parameter all the time, every time you run it, then you could write a function that calls it for you, with that parameter set the same all the time, then you call your function instead. |
08:23 |
VanessaE |
that way you supply fewer parameters each time you call your function |
08:23 |
VanessaE |
and it fills in the repetitive ones for you |
08:23 |
LazyJ |
. |
08:23 |
LazyJ |
.. |
08:23 |
LazyJ |
on_place = function (i, p, t) |
08:23 |
LazyJ |
minetest.item_place(i, p, t, 0) |
08:23 |
LazyJ |
minetest.rotate_node(i, p, t) |
08:23 |
|
LazyJ was kicked by ShadowBot: Message flood detected. |
08:24 |
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08:24 |
VanessaE |
heh... paste FAIL :) |
08:24 |
LazyJ |
Yup. |
08:24 |
LazyJ |
Ok, onesy, twosy... |
08:24 |
LazyJ |
on_place = function (i, p, t) |
08:24 |
VanessaE |
wait. |
08:24 |
VanessaE |
lemme give you a simple example: |
08:24 |
LazyJ |
4 lines. |
08:25 |
LazyJ |
Ok, refilling coffee cup... |
08:25 |
VanessaE |
plants_lib used to have a "dbg()" call. every time you called it, it printed the argument you gave it, but it also checked if plantslib.debug was set to true, and it added "[Plantslib]" to the output when it printed it. |
08:25 |
VanessaE |
that way all you had to do was supply the string you wanted, you didn't have to worry if debugging was enabled or waste bytes on the [xxxx] prefix. |
08:27 |
LazyJ |
Our concern is catching griefings in the logs. |
08:27 |
LazyJ |
When a node's placement is not recorded in the logs, then we have no way to prove who the owner of the node is. |
08:27 |
VanessaE |
just gitving you an example of what a wrapper is. |
08:28 |
LazyJ |
Ah. |
08:28 |
VanessaE |
not anything to do with the logging issue in the signs lib. |
08:28 |
LazyJ |
The other issue is the sign messages are not recorded in the logs anymore. |
08:29 |
LazyJ |
Threats and foul-language written on signs can't be found in the logs. |
08:29 |
LazyJ |
And for that matter, adult website URLs either. |
08:30 |
VanessaE |
*nod* we need some kind of generic foul language library for signs and forbidden nicks to refer to |
08:30 |
LazyJ |
What part of the code was change that the "player wrote 'such and such' to sign at (coords)" is no longer recorded? |
08:31 |
kaeza |
o crap |
08:31 |
VanessaE |
? |
08:31 |
kaeza |
I see why it isn't being logged |
08:31 |
VanessaE |
uh oh |
08:31 |
VanessaE |
:) |
08:32 |
LazyJ |
At least someone who understands code gibberish can see the problem now. ;) |
08:32 |
VanessaE |
he better, he wrote it :) |
08:32 |
* LazyJ |
chucks a soggy Oreo cookie at kaeza. |
08:32 |
kaeza |
for k, v in pairs(fields) do print(k.." = "..v) end --> text = asdfasdf | quit = true |
08:35 |
kaeza |
did someone change the way formspec quit messages are sent? |
08:35 |
kaeza |
the "quit" message is sent along with "text" |
08:38 |
VanessaE |
kaeza: yes I believe so |
08:38 |
VanessaE |
but I don't recall the details behind how that change was made |
08:41 |
kaeza |
https://github.com/VanessaE/homedecor_modpack/commit/7bf1c43c2d885856c7963aea737bbe32ded65743 |
08:41 |
kaeza |
LazyJ, ^ |
08:42 |
LazyJ |
Thanks, downloading to test now... |
08:43 |
RealBadAngel |
VanessaE, im rewriting now whole parts of item_drop |
08:43 |
VanessaE |
RealBadAngel: ok, I will wait before replacing item_drop with item_tweaks then |
08:44 |
RealBadAngel |
its nonsense using tables to store entities age |
08:44 |
LazyJ |
Item drop the mod or what happens in the default game? |
08:44 |
RealBadAngel |
also the change will bring TTL into core |
08:45 |
RealBadAngel |
i will make entities use TTL until user DISABLES it not otherwise |
08:45 |
VanessaE |
LazyJ: the mod that governs things like automatically picking up items that have been dropped, and blocks that drop out as items when you dig them |
08:45 |
LazyJ |
I've been considering the item_drop and builtin_item mods for our server to help clean up the litter left behind by players. |
08:46 |
RealBadAngel |
LazyJ, then you should wait for item_tweaks |
08:46 |
LazyJ |
Ok. |
08:46 |
VanessaE |
LazyJ: forget both of them and wait for RBA. |
08:46 |
RealBadAngel |
but still you can check it out now, how it works |
08:46 |
RealBadAngel |
https://github.com/minetest-technic/item_tweaks |
08:47 |
LazyJ |
What interested me about builtin_items was after a specified time, dropped items were cleared. |
08:47 |
RealBadAngel |
future version will be just a bit faster and coded in cleaner way |
08:47 |
VanessaE |
LazyJ: RBA's mod does that and a lot more |
08:47 |
LazyJ |
As for item_drop, having things go into messy player's inventories. |
08:48 |
kaeza |
VanessaE, `find homedecor_modpack/ -name '*.lua' -exec unexpand '{}' \;` ? :) |
08:48 |
VanessaE |
RealBadAngel: just remember that TTL shall only apply to certain kinds of items |
08:48 |
VanessaE |
RealBadAngel: as in, don't break signs_lib, mobs, etc. |
08:48 |
VanessaE |
kaeza: what will that do? |
08:48 |
kaeza |
VanessaE, change indentation from spaces to tabs |
08:49 |
RealBadAngel |
ttl affects only item entities, nothin more |
08:49 |
VanessaE |
kaeza: er, how did that break? I never use spaces except for half-indents |
08:50 |
kaeza |
wait while I fire the Linux VM |
08:50 |
kaeza |
fire up not fire :P |
08:51 |
* kaeza |
fires Windows instead for being a shit OS for dev |
08:51 |
VanessaE |
haha |
08:52 |
LazyJ |
Ok, the messages show up: |
08:52 |
LazyJ |
01:52:23: ACTION[ServerThread]: singleplayer wrote "This is a sign." to sign at (224,16,74) |
08:53 |
LazyJ |
But the placement has an odd record: |
08:53 |
LazyJ |
"default:desert_sand" |
08:53 |
kaeza |
hmm |
08:53 |
VanessaE |
node below the sign? |
08:54 |
LazyJ |
Yup. |
08:54 |
kaeza |
probably leftover debugging stuff from sign->fence attachment code |
08:54 |
LazyJ |
The "odd" part is that is all that is recorded in the log. |
08:54 |
LazyJ |
No, "ACTION[ServerThread]: singlplayer places sign at (coords) |
08:55 |
LazyJ |
Though it would be nice to have a punch tool that only displays the item code of whatever is punched. |
08:56 |
LazyJ |
WE does something like this now but you have to have WE privs. |
08:56 |
VanessaE |
Sokomine made a tool for that I think? |
08:56 |
LazyJ |
And some objects, if the group property is low enough, are taken when punched. |
08:57 |
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jin_xi joined #minetest |
08:57 |
LazyJ |
Better yet is something I've noticed in HomeDecor. When you mouse over any item placed in the world it's name is displayed. |
08:58 |
VanessaE |
? |
08:58 |
VanessaE |
strange |
08:58 |
LazyJ |
Having something like that appear in the F5 display along side the coords would be a nicety but not a necessity. |
08:58 |
VanessaE |
only a few items should do that, like microwaves |
08:58 |
VanessaE |
(because they actually work) |
08:58 |
LazyJ |
I think it's the chest like item of HomeDecor that do this. |
08:59 |
RealBadAngel |
shit, cy's item drop uses spaces instead of tabs... |
08:59 |
VanessaE |
refrigerators, cabinets too (because they can store stuff) |
08:59 |
VanessaE |
LazyJ: if an item in homedecor shows its name, it's because there's a formspec you can get if you right click :) |
08:59 |
VanessaE |
either it's a glorified chest or a glorified furnace :) |
08:59 |
LazyJ |
Having it constantly display would be annoying at times, helpful at others. |
09:01 |
LazyJ |
So putting is somewhere unobtrusive or as an option (chat command, F-key) would be the ticket. |
09:01 |
LazyJ |
A silly idea but when I first started playing Minetest, having the coords constantly displayed seemed silly too at the time. |
09:03 |
LazyJ |
The problem with WE's "inspect" function is, again, that it requires the WE priv. |
09:03 |
LazyJ |
That and it's constantly on so if you are building it wipes out the F2 chat. |
09:04 |
LazyJ |
So something in the corner, not in chat, would be nice. |
09:04 |
LazyJ |
Ok, done typing wall-o-text. ;) |
09:05 |
VanessaE |
heh |
09:08 |
VanessaE |
write it up as a suggestion on github :) |
09:08 |
VanessaE |
for the engine I mean |
09:08 |
LazyJ |
Ah. My next question was "A suggestion for who?" |
09:09 |
VanessaE |
because this sorta thing requires an engine change |
09:09 |
VanessaE |
or rather a client tweak |
09:09 |
LazyJ |
2am already!? |
09:10 |
* LazyJ |
looks at his ToDo list and shakes his head. |
09:12 |
LazyJ |
Hmm... add to that suggestion, also display the name of the player the target is on in big, readable font. >.< (where's mah' glasses?) |
09:15 |
|
VanessaE joined #minetest |
09:15 |
VanessaE_ |
ok, I can't do THAT with my backup script. |
09:15 |
VanessaE_ |
makes my server completely unresponsive. |
09:16 |
Guest88595 |
oh well. I'll wait it out and fix it when it comes back up |
09:16 |
* kaeza |
hands Vanessa_E_ another underscore |
09:17 |
Vanessa_E_ |
figured if the server is not responding, I'll just fire up xchat and just bypass it entirely :) |
09:18 |
|
VanessaE joined #minetest |
09:18 |
VanessaE |
no, 5 am :) |
09:19 |
VanessaE |
heh |
09:19 |
* VanessaE |
watches her server lag like all hell |
09:19 |
VanessaE |
ok, I can't do THAT with the backup script. makes the server unresponsive :P |
09:19 |
VanessaE |
oh, looks like it woke up |
09:20 |
VanessaE |
don't need that one anymore :) |
09:21 |
LazyJ |
Well, I should be a good boy and head for bed. The "parents" are invading soon and I'll need all the strength I can muster to survive. Oy... |
09:21 |
kaeza |
night LazyJ |
09:22 |
VanessaE |
good night |
09:22 |
RealBadAngel |
so, my proposition for items ttl is: |
09:22 |
LazyJ |
G'night and thanks for the sign fix, kaeza ;) |
09:22 |
RealBadAngel |
if not defined in config: 15*60 = 900s |
09:22 |
RealBadAngel |
if set to something else, then similar as above |
09:23 |
RealBadAngel |
set it to -1 to disable TTL |
09:26 |
VanessaE |
"similar as above"? |
09:31 |
RealBadAngel |
i mean item_entity_ttl = 60 |
09:31 |
RealBadAngel |
for example |
09:31 |
RealBadAngel |
will make enities last for 1 minute |
09:31 |
VanessaE |
right |
09:33 |
RealBadAngel |
so, enity is given one extra variable, time of creation |
09:34 |
RealBadAngel |
now, current game time - time of creations is item's age |
09:34 |
RealBadAngel |
if that is less than 3s, you cant auto pick the item |
09:34 |
RealBadAngel |
only by punching it |
09:35 |
RealBadAngel |
if that time is greater than TTL, item is gone |
09:37 |
VanessaE |
that makes sense |
09:46 |
|
phantom7 joined #minetest |
09:52 |
VanessaE |
I still say your item tweaks belongs in builtin also. |
09:57 |
|
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10:10 |
RealBadAngel |
ttl is supposed to be in built-in |
10:11 |
RealBadAngel |
if somebody wanna stress servers he can still make a mod to do so |
10:11 |
RealBadAngel |
code that optimizes things always have to be default |
10:13 |
RealBadAngel |
meanwhile i have trashed circa 1/3 of item_drop's code ;) |
10:13 |
VanessaE |
I meant the rest of the mod, silly :) |
10:14 |
RealBadAngel |
we gonna see, item_entity.lua of item_tweaks will surely go default |
10:14 |
|
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10:15 |
RealBadAngel |
i will upload current state of the mod in a moment, so if you can test it... |
10:16 |
VanessaE |
can't do any testing tonight |
10:36 |
RealBadAngel |
mod is updated |
10:37 |
RealBadAngel |
so is engine pull request |
10:41 |
|
Powermaniac joined #minetest |
10:51 |
RealBadAngel |
well, another portion of item_drop got trashed ;) |
10:52 |
RealBadAngel |
without losing any functionality |
10:52 |
|
proller joined #minetest |
11:07 |
Powermaniac |
Howdy |
11:07 |
VanessaE |
hi |
11:09 |
kaeza |
hallo |
11:11 |
Powermaniac |
How many of the people in here are actively working on the minetest code? |
11:12 |
VanessaE |
at this time of nite, one :) |
11:13 |
VanessaE |
two* |
11:13 |
kaeza |
42 |
11:13 |
VanessaE |
hah |
11:13 |
RealBadAngel |
whats up Powermaniac ? |
11:13 |
VanessaE |
quick, hide! :D |
11:15 |
Powermaniac |
RealBadAngel: I'm probably in over my head, but I recently picked up Minecraft. And am also a computer science student although first year. And was wondering about the map generation for minetest. And whether there is a way to strip the minetest code back to the map generation code...? As I would love to read it. |
11:15 |
VanessaE |
oh boy... |
11:15 |
Powermaniac |
Basically minetest gives me a starting point of something to look at. |
11:15 |
VanessaE |
prepare to go insane ;) |
11:15 |
Powermaniac |
lol |
11:15 |
RealBadAngel |
you should read some mods by paramat |
11:16 |
RealBadAngel |
hes the freak doing insane things with mapgen |
11:16 |
VanessaE |
oh yeah |
11:16 |
Powermaniac |
Ahh okay |
11:16 |
RealBadAngel |
browse the forums just for post made by him |
11:16 |
RealBadAngel |
*posts |
11:17 |
RealBadAngel |
you will finda lotsa mapgen mods |
11:17 |
Powermaniac |
Alright shall do, thanks! |
11:17 |
RealBadAngel |
also, there are some regular mapgens out there |
11:17 |
RealBadAngel |
like nore's one |
11:18 |
RealBadAngel |
https://github.com/Novatux/mg |
11:19 |
Powermaniac |
Hmm okay |
11:20 |
VanessaE |
I use that one on one of my servers. |
11:20 |
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11:20 |
VanessaE |
^^^^^ and that is what said servers did tonight because of one of my scripts bugging out :D |
11:21 |
kaeza |
lol |
11:21 |
VanessaE |
note to self: spinning rust is NOT good at being slammed by random seek requests. :) |
11:21 |
VanessaE |
not even an enterprise-quality drive. :) |
11:22 |
VanessaE |
I should ask OVH if they can upgrade the server to an SSD :) |
11:29 |
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11:33 |
Powermaniac |
Wait aren't the mods in Lua not C++? I thought the actual engine was in C++? And I assume all the mods are Lua scripts? |
11:33 |
VanessaE |
correct on both counts |
11:34 |
VanessaE |
(when I mentioned "script" and "server" I was referring to bash-related server maintenance stuff on the actual hardware) |
11:36 |
Powermaniac |
Yeah. I'm just confused because I've been looking at Paramat's Lua scripts for map generation. And what I was after but probably not very clear about was how the actual engine generates the map, including the nodes etc. |
11:36 |
VanessaE |
well, see, mapgen stuff can be done entirely in Lua too |
11:36 |
Powermaniac |
Oh? |
11:36 |
VanessaE |
there's a "mapgen" that basically turns the C++ side of it off aside from just the Lua hooks |
11:37 |
VanessaE |
leaving land generation entirely in Lua's hands |
11:37 |
Powermaniac |
Oh okay. |
11:38 |
VanessaE |
(that's the "singlenode" one I think?) |
11:39 |
VanessaE |
for the real hardcore C++ stuff, talk to hmmmm on #minetest-dev when he's around (afternoons US time is best) |
11:39 |
Powermaniac |
Ahh okay |
11:39 |
VanessaE |
he's the expert on it, but he doesn't have a lot of time lately |
11:39 |
Powermaniac |
Alright. |
11:40 |
VanessaE |
when it comes to Lua mapgens, paramat and nore are gods :) |
11:40 |
Powermaniac |
VanessaE: Assuming you run minetest on a server, is there anyway to give minetest more system resources? |
11:40 |
VanessaE |
I run seven minetest servers on a dedicated machine at OVH datacenter in Ontario :) |
11:41 |
VanessaE |
minetestserver will use whatever you have available but its multithreading performance is not very good |
11:41 |
Powermaniac |
Ahh that makes sense then |
11:41 |
VanessaE |
so one or two very fast cores is better than several slower ones |
11:43 |
Powermaniac |
I need to continue learning Python for uni, maybe once I've learnt enough I can try implementing a minecraft clone there, and then later in C++..Maybe. Although Python isn't very fast. |
11:44 |
VanessaE |
better to contribute to Minetest somehow :) |
11:45 |
Powermaniac |
Yeah, testing out map generation speeds could be interesting, as basically that's where the whole idea came from, hearing/seeing Minecraft only render so far and so fast... |
11:46 |
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11:46 |
VanessaE |
minetest's threading performance will improve some day I'm sure |
11:46 |
VanessaE |
when it does I think mapgen speed will be one of the first things to improve with it |
11:46 |
Powermaniac |
Probably, that's something I need to learn about myself multi-threaded code... |
11:47 |
Powermaniac |
Get into AI with Moore's Law approaching multi threaded code will be important |
11:47 |
VanessaE |
multiple threads is the easy part. balancing the load is hard. :) |
11:49 |
reactor |
ehlo |
11:49 |
VanessaE |
hi |
11:50 |
VanessaE |
well folks, I'm off to bed |
11:51 |
Powermaniac |
Bye! |
11:51 |
VanessaE |
speak of unbalanced loads, my last brain thread just finished :) |
11:51 |
VanessaE |
night all |
11:51 |
Megaf |
VanessaE; heh |
11:51 |
Megaf |
Good night |
11:51 |
Megaf |
sleep well |
11:51 |
Megaf |
Hi everyone |
11:52 |
Powermaniac |
Hi reactor, and Megaf |
11:53 |
reactor |
Hi Powermaniac, and Megaf |
11:53 |
Megaf |
Hi reactor |
11:53 |
reactor |
Unexpected. |
11:53 |
reactor |
<Megaf> Hi reactor, and Powermaniac |
11:55 |
|
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11:58 |
sfan5 |
meow |
11:59 |
sfan5 |
hi everyone |
11:59 |
Powermaniac |
Hi sfan5 |
11:59 |
|
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11:59 |
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12:00 |
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12:00 |
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12:05 |
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12:10 |
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12:15 |
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12:16 |
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12:34 |
Megaf_ |
generate_previews.sh: 26: generate_previews.sh: convert: not found |
12:35 |
kaeza |
Megaf_, install ImageMagick |
12:37 |
Megaf_ |
that mod is really messy |
12:39 |
Megaf_ |
http://paste.debian.net/100982/ |
12:39 |
|
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12:42 |
VanessaE |
ok you know what, since sleep just doesn't wanna come when I want it to, I think I'm just gonna start mixing caffeine into my drink mix. Then I won't ever need to sleep :P |
12:42 |
Megaf_ |
VanessaE; heh |
12:42 |
sfan5 |
I don't think that is a good idea |
12:42 |
Megaf_ |
VanessaE; now, any idea how to use the skins mod? |
12:43 |
|
proller joined #minetest |
12:43 |
VanessaE |
Megaf_: the one I use, you just put a regular minecraft skinin the mod's textures dir, name it player_xxxxxx.png for whatever the player's xxxxxxx name is. the server will load it after the next restart. |
12:44 |
Megaf_ |
https://github.com/Zeg9/minetest-skins |
12:44 |
Megaf_ |
this one? |
12:44 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=3587 |
12:44 |
VanessaE |
this one is what I use. |
12:50 |
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Krock joined #minetest |
12:51 |
Krock |
Hello Hi Hay Everybody @everybody everypony |
12:51 |
|
mati1 joined #minetest |
12:52 |
reactor |
@? |
12:52 |
|
LazyJ joined #minetest |
12:52 |
Krock |
@!!¨11!!!¨¨ !!! |
12:56 |
* sfan5 |
meows at Krock |
12:56 |
* Krock |
meos at sfan5 |
12:56 |
* Krock |
is a fake kittn |
12:56 |
kaeza |
tyops, tyops everywhere! |
12:57 |
* kaeza |
pets sfan5 |
12:57 |
Krock |
yes! ty, ops |
12:57 |
* sfan5 |
meows |
13:00 |
Krock |
hmm.. (reading this post https://forum.minetest.net/viewtopic.php?p=142246#p142246 ) - it could be faster with a vmanip... |
13:06 |
VanessaE |
bbl |
13:17 |
MinetestBot |
GIT: sfan5 commited to minetest/minetestmapper: Improve color parsing, hopefully fixes #7 dff4589152 2014-05-21T15:16:29+02:00 http://git.io/IJhNCA |
13:17 |
sfan5 |
^ VanessaE |
13:17 |
Krock |
sfan5, Win32/64 compatibility already fixed? |
13:17 |
sfan5 |
minetestmapper is not the problem |
13:17 |
sfan5 |
we need libgd |
13:18 |
Krock |
aha |
13:18 |
Krock |
but minetest uses libgd too, isn't it? |
13:18 |
sfan5 |
no |
13:18 |
Krock |
ah ok |
13:18 |
Krock |
and no alternatives so far? |
13:18 |
sfan5 |
well bo |
13:18 |
sfan5 |
well no* |
13:18 |
sfan5 |
unless we rewrite minetestmapper |
13:19 |
sfan5 |
you can try to get libgd to compile for win |
13:19 |
Krock |
All I can compile are C# projects and single C/C++ files |
13:19 |
Krock |
all other throws errors or I get stuck at searching some project file |
13:22 |
|
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13:22 |
Krock |
sfan5, quote from php-friends.de "Verwendung als FastDL für Gameserver: erlaubt" - I think I know how I can set up a permaent media server |
13:22 |
Krock |
..and where |
13:40 |
|
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13:42 |
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cisoun joined #minetest |
14:01 |
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FreeFull joined #minetest |
14:03 |
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khor joined #minetest |
14:03 |
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14:22 |
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Vazon joined #minetest |
14:36 |
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rubenwardy joined #minetest |
14:37 |
rubenwardy |
Hi all! |
14:37 |
Vazon |
Hi rubenwardy |
14:37 |
Krock |
hi rubenwardy |
14:37 |
kaeza |
hi rubenwardy |
14:38 |
rubenwardy |
kaeza, getting complicated fast: https://github.com/rubenwardy/NodeBoxEditor/network |
14:44 |
|
]DMackey[ joined #minetest |
14:45 |
kaeza |
:O |
14:49 |
* kaeza |
is testing FreeBSD |
14:54 |
|
Jordach joined #minetest |
14:56 |
Krock |
sfan5! |
14:56 |
Krock |
- MinetestBot quit (Ping timeout: 255 seconds) |
14:56 |
sfan5 |
*sigh* |
14:56 |
|
Weedy joined #minetest |
14:56 |
* Exio4 |
is upgradin' the system to 64bit |
14:56 |
Exio4 |
lets hope nothing explodes :D |
14:56 |
* Krock |
isn't upgrading |
14:56 |
|
MinetestBot joined #minetest |
14:56 |
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Weedy joined #minetest |
14:56 |
sfan5 |
Exio4: it will explode |
14:56 |
sfan5 |
which os? |
14:56 |
Krock |
(i hpoe windows) |
14:57 |
Jordach |
Krock, if that acer of yours just so happened to be the P4, then you can go 64bit |
14:58 |
|
init joined #minetest |
14:58 |
Krock |
Jordach, WinXP 64-bit? eh? |
14:58 |
Krock |
newer windows would be too slow anyway |
14:59 |
Exio4 |
!ping |
14:59 |
Exio4 |
debian stable basically (it is the gov laptop) |
14:59 |
sfan5 |
then it will explode |
14:59 |
* whiskers75 |
slaps Exio4 around a bit with a ping! |
14:59 |
Exio4 |
nah it won't |
15:00 |
* sfan5 |
throws ffmpeg at whiskers75 |
15:00 |
* whiskers75 |
glitches |
15:01 |
* Jordach |
throws libvlc at whiskers75 |
15:02 |
whiskers75 |
D: |
15:02 |
whiskers75 |
stahp throwing crap video tools at me |
15:03 |
* sfan5 |
throws mpv at whiskers75 |
15:03 |
* whiskers75 |
ducks |
15:03 |
sfan5 |
ffmpeg is not crap |
15:03 |
|
proller joined #minetest |
15:04 |
Exio4 |
he is a debian developer, that is why |
15:04 |
Exio4 |
sfan5^ |
15:06 |
sfan5 |
makes sense |
15:06 |
sfan5 |
and why did that not highlight me? |
15:07 |
Exio4 |
because your nick is sfan5 and not sfan5^? |
15:07 |
Exio4 |
(both are valid irc nicks?) |
15:08 |
sfan5 |
maybe |
15:08 |
Exio4 |
sfan5" |
15:08 |
Exio4 |
does this highlight you |
15:09 |
kaeza |
is that a question |
15:09 |
|
Wuzzy joined #minetest |
15:10 |
sfan5 |
Exio4: yes |
15:10 |
Exio4 |
kaeza: who knows WHO KNOWS |
15:10 |
Exio4 |
sfan5: k |
15:11 |
* sfan5 |
meows at Exio4 |
15:12 |
|
lolol joined #minetest |
15:12 |
lolol |
Ellllllo |
15:12 |
kaeza |
ai |
15:12 |
|
nman3600 joined #minetest |
15:12 |
lolol |
u alright Kaeza |
15:12 |
nman3600 |
hi |
15:12 |
kaeza |
sup lolol |
15:13 |
lolol |
just bored |
15:13 |
nman3600 |
me 2 about to start coding in a min |
15:14 |
Krock |
amazing |
15:14 |
lolol |
Ooooooooops just accidentally pressed ignore on Vene |
15:14 |
Jordach |
lolol, http://webchat.inchra.net/#minetest or http://webchat.inchra.net/minetest |
15:14 |
Jordach |
(you're on the wrong network) |
15:14 |
lolol |
?? |
15:14 |
* kaeza |
slaps Jordach just because |
15:14 |
lolol |
Brb |
15:15 |
|
PilzAdam joined #minetest |
15:15 |
kaeza |
it's PilzAdam's fault |
15:15 |
PilzAdam |
Hello everyone! |
15:15 |
Krock |
hi |
15:17 |
|
lolol joined #minetest |
15:17 |
lolol |
The channel isn't working for me |
15:17 |
Jordach |
put your name in the nickname box than press connect |
15:18 |
* sfan5 |
meows at lolol |
15:18 |
kaeza |
Jordach, there's been a split |
15:18 |
Jordach |
dammit |
15:18 |
lolol |
I did but nobody replies |
15:18 |
kaeza |
he's probably on the other side |
15:18 |
* lolol |
MEOWS louder than sfan5 |
15:19 |
kaeza |
(shadowzone had the same issue a bit ago) |
15:19 |
|
Bhima joined #minetest |
15:19 |
lolol |
MEEEOW |
15:19 |
* sfan5 |
purrs at lolol |
15:19 |
* lolol |
purrs |
15:19 |
sfan5 |
!rainbow MEOWMEOWMEOWMEOWMEOWMEOWMEOWMEOWMEOWMEOW |
15:19 |
MinetestBot |
4M4E4O7W7M7E8O8W8M3E3O3WMEO6W6M6EOWM4E4O4W7M7E7O8W8M8E3O3W3MEOW6M6E6OW |
15:19 |
lolol |
!rainbow MW |
15:19 |
MinetestBot |
4M4W |
15:20 |
lolol |
!rainbow MEOWMEOWMEOWMEOWMEOWMEOWMEOW |
15:20 |
MinetestBot |
4M4E4O7W7M7E8O8W8M3E3O3WMEO6W6M6EOWM4E4O4W7M7E7O8W |
15:21 |
lolol |
!red LOLLYPOPS R EVIL RUNNNNNN |
15:21 |
lolol |
AWWWWWR |
15:21 |
|
diemartin joined #minetest |
15:21 |
Jordach |
TIL Toribash is on Steam |
15:21 |
lolol |
!rainbow KAEZZZZZZZZZZZZZZA |
15:21 |
MinetestBot |
4K4A4E7Z7Z7Z8Z8Z8Z3Z3Z3ZZZZ6Z6Z6A |
15:22 |
lolol |
Heeeeh |
15:23 |
|
diemartin joined #minetest |
15:23 |
lolol |
!rainbow WHY AM I SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO BOOOOOOOOOOOOOORED |
15:23 |
MinetestBot |
4W4H4Y7 7A7M8 8I8 3S3O3OOOO6O6O6OOOO4O4O4O7O7O7O8O8O8O3O3O3OOOO6O6O6OOOO4O4 4B7O7O7O8O8O8O3O3O3OOOO6O6O6RED |
15:25 |
nman3600 |
!rainbow BOREEDDDDDD |
15:25 |
MinetestBot |
4B4O4R7E7E7D8D8D8D3D3D |
15:25 |
* sfan5 |
meows at kaeza |
15:25 |
* kaeza |
purrs at sfan5 |
15:25 |
nman3600 |
meow at me |
15:26 |
kaeza |
lel BSD killed VBox |
15:26 |
lolol |
Brb |
15:29 |
nman3600 |
!rainbow rainbow kittens |
15:29 |
MinetestBot |
4r4a4i7n7b7o8w8 8k3i3t3tens |
15:32 |
nman3600 |
!rainbow sfan5 kittens |
15:32 |
MinetestBot |
4s4f4a7n7​57 8k8i8t3t3e3ns |
15:33 |
* sfan5 |
flips nman3600 |
15:33 |
nman3600 |
WEEEEAHHHH |
15:33 |
nman3600 |
but kittens are kute |
15:33 |
|
dhbiker joined #minetest |
15:34 |
nman3600 |
does minetest have a reddit page? |
15:35 |
kaeza |
it's linked in the main page of the wiki |
15:35 |
Jordach |
http://reddit.com/r/minetest-c55 or http://reddit.com/r/minetest |
15:35 |
nman3600 |
ahh perfect |
15:35 |
Jordach |
one of them exists |
15:35 |
Jordach |
(not sure which) |
15:35 |
nman3600 |
the second one |
15:37 |
kaeza |
we are everywhere: FB, G+, reddit, twitter, Yahoo GeoCities, my space, AOL, ... |
15:38 |
Jordach |
Digg? |
15:39 |
nman3600 |
ooh i'm gonna follow on G+ |
15:39 |
nman3600 |
i only have reddit and G+ |
15:39 |
kaeza |
>Minetest >Digg >makes sense |
15:40 |
Jordach |
kaeza, looks like the FOSS guys digg it ;) |
15:41 |
kaeza |
YEEEEEEAAAAAAAAHHHH! |
15:41 |
|
lolol joined #minetest |
15:41 |
nman3600 |
done |
15:41 |
lolol |
Im back :D |
15:41 |
nman3600 |
welcome back |
15:44 |
nman3600 |
does any of you know my shears mod i made? |
15:48 |
Krock |
nope |
15:50 |
nman3600 |
okay... but anyways i am turning it into more that the shears mod so it will add loads of different stuff so if you have ideas for it join #multitest |
15:50 |
nman3600 |
you don't need to join it |
15:51 |
nman3600 |
if you don't want to |
15:57 |
kaeza |
LazyJ, https://forum.minetest.net/viewtopic.php?f=9&t=9315&p=142265#p142265 |
15:58 |
LazyJ |
Thanks, kaeza :) |
15:58 |
kaeza |
welcome :) |
15:58 |
LazyJ |
I checked and we have a players.iplist.v2 |
15:58 |
kaeza |
:| |
15:59 |
LazyJ |
But I don't think the ipban.txt file was ever converted or added to it. |
15:59 |
LazyJ |
Is the players.iplist.v2 compatible with xban2? |
15:59 |
kaeza |
nope |
16:00 |
LazyJ |
Ah. |
16:00 |
kaeza |
importer coming soon(tm) |
16:01 |
LazyJ |
I'm just looking at the file now (less command).... Um... no I don't think I can copy/paste ipban.txt into that. :)- |
16:02 |
kaeza |
the iplist.v2 format is (mostly) compatible I think... |
16:03 |
LazyJ |
Thanks for the update, kaeza ;) |
16:03 |
kaeza |
except no "source" |
16:03 |
kaeza |
sure :) |
16:11 |
|
markveidemanis joined #minetest |
16:11 |
markveidemanis |
Hi |
16:11 |
markveidemanis |
I was thinking of getting a VPS and considered OVH, is there anything cheaper |
16:12 |
markveidemanis |
Based close to Britain |
16:14 |
Jordach |
WOOOOOOOOO |
16:14 |
* Jordach |
might have found the best game for local multiplayer ever |
16:14 |
Jordach |
and the remake is coming to Steam for F2P (minus the P2P parts) |
16:16 |
|
AspireMint joined #minetest |
16:16 |
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Gizmo joined #minetest |
16:17 |
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Inocudom joined #minetest |
16:19 |
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asie joined #minetest |
16:19 |
|
Calinou joined #minetest |
16:19 |
Inocudom |
Forest mod has a fatal error: https://forum.minetest.net/viewtopic.php?p=142251#p142251 |
16:20 |
|
JamesTait joined #minetest |
16:20 |
Inocudom |
Paramat has worked on it, and 4aiman might consider doing so. |
16:22 |
|
markveidemanis left #minetest |
16:24 |
Calinou |
https://forum.minetest.net/viewtopic.php?id=3659 |
16:24 |
Calinou |
old apple texture is very likely from sfan5 |
16:24 |
Calinou |
I don't know about the new one |
16:24 |
Calinou |
talking about apples… going to renew Super Apple texture |
16:25 |
Krock |
lol no single answer there |
16:27 |
Krock |
like my message -^ |
16:29 |
rubenwardy |
What definition do i need to put a text HUD in the top left of the screen? |
16:31 |
Krock |
rubenwardy, text hud: https://github.com/Bremaweb/landrush/blob/master/hud.lua |
16:31 |
Krock |
L26 |
16:33 |
rubenwardy |
thanks |
16:33 |
Krock |
np |
16:40 |
|
lolol joined #minetest |
16:41 |
lolol |
Ello :3 |
16:41 |
reactor |
EHLO |
16:42 |
lolol |
Who is on IRC with me? |
16:43 |
|
zat joined #minetest |
16:43 |
khonkhortisan |
I'm on the all channels channel but I came to this channel to say I'm here |
16:43 |
zat |
Happy may 21 to all. |
16:43 |
zat |
hi kho |
16:44 |
zat |
hi khonkhortisan |
16:44 |
zat |
lol |
16:44 |
khonkhortisan |
hi zat |
16:44 |
lolol |
Http:// picpaste.com/image-AFhaSpJu.jpg |
16:44 |
|
PenguinDad joined #minetest |
16:44 |
khonkhortisan |
hi zat<tab>... <tab> it's not working |
16:44 |
lolol |
Fork |
16:44 |
rubenwardy |
bones where a crappy addition to minetest_game |
16:44 |
rubenwardy |
imo |
16:45 |
zat |
khonkhortisan: thats exactly what happened to me >c |
16:45 |
zat |
:c |
16:45 |
zat |
now fucking english layout!!! |
16:45 |
khonkhortisan |
the worst part of bones was when you couldn't find them |
16:45 |
lolol |
Http://picpaste.com/image-AFhaSpJu.jpg |
16:45 |
zat |
I think thats the purpose |
16:45 |
lolol |
Thats me |
16:46 |
zat |
lolol: lolol |
16:46 |
lolol |
yes? |
16:46 |
zat |
lolol I said |
16:46 |
zat |
a travestite boy? |
16:46 |
khonkhortisan |
who's on first? |
16:46 |
lolol |
ima girl that pic is me!! |
16:46 |
zat |
there are no girls in the internet. |
16:46 |
lolol |
IMA GIRL |
16:47 |
zat |
liar |
16:47 |
lolol |
Forking hell |
16:47 |
khonkhortisan |
Then you haven't seen *website mention* |
16:47 |
zat |
ask for a merge afterwards then |
16:47 |
lolol |
ima girl no im not gonna merge |
16:47 |
zat |
:c |
16:47 |
khonkhortisan |
forks can be pruned |
16:48 |
lolol |
Why did u say ask for a merge... |
16:48 |
khonkhortisan |
forking hell = merging hell |
16:48 |
lolol |
well i say FORKING HELL |
16:49 |
khonkhortisan |
and powerout hell = fsck hell |
16:49 |
zat |
didn't it finish yet then? |
16:49 |
zat |
fsck -p |
16:49 |
zat |
or was it -y? |
16:49 |
lolol |
Does anyone wanna see me real life... |
16:49 |
khonkhortisan |
idk, I just let it run every 60 boots or so |
16:50 |
|
john_minetest joined #minetest |
16:50 |
lolol |
No okay |
16:52 |
lolol |
Http://picpaste.com/image-AFhaSpJu.jpg |
16:52 |
lolol |
:3 |
16:52 |
|
JackGruff joined #minetest |
16:52 |
|
nman3600 left #minetest |
16:53 |
Calinou |
please, this is not a dating service, or a place to send viruses. |
16:53 |
khonkhortisan |
My picture can be doxed |
16:53 |
|
nman3600 joined #minetest |
16:53 |
lolol |
I'm not dating nobody is dating |
16:53 |
|
AspireMint joined #minetest |
16:53 |
Calinou |
please don't claim to post pictures of yourself like that |
16:53 |
khonkhortisan |
I might be dating... just kidding, I'm on the internet. |
16:54 |
lolol |
Uhhhhhhh its a picture of me and |
16:54 |
khonkhortisan |
... |
16:54 |
Calinou |
<zat> there are no girls in the internet. |
16:54 |
Calinou |
please don't be sexist, too |
16:54 |
lolol |
Ima girl sooooo.... |
16:54 |
Calinou |
<khonkhortisan> idk, I just let it run every 60 boots or so |
16:54 |
* jin_xi |
sends dick pic |
16:54 |
Calinou |
Ubuntu may attempt to run it every 20 to 25 boots |
16:54 |
Calinou |
for me, it doesn't seem to do that anymore |
16:55 |
Calinou |
<rubenwardy> bones where a crappy addition to minetest_game |
16:55 |
Calinou |
try the Carbone bones :p |
16:55 |
Calinou |
let's call them “Carbonesâ€. heh. |
16:55 |
khonkhortisan |
you appear chat lagged :) |
16:55 |
Krock |
LOl |
16:55 |
Krock |
carbones |
16:55 |
Calinou |
they are less annoying and there are death messages |
16:55 |
lolol |
:| |
16:55 |
Calinou |
they emit some light to be more visible and publish after 10 minutes only |
16:55 |
lolol |
:/ |
16:55 |
* kaeza |
sends jin_xi a pic of Dick Grayson |
16:56 |
Calinou |
you can click to quick-pickup |
16:56 |
lolol |
HAHAHHAHA nice one kaeza |
16:56 |
* sfan5 |
meows at Calinou |
16:57 |
sfan5 |
<Calinou> old apple texture is very likely from sfan5 |
16:57 |
sfan5 |
yes it is |
16:57 |
sfan5 |
and it's the perfect proof for "developers can't draw" |
16:58 |
lolol |
Im gonna send a pic of my drawing i did |
16:59 |
Calinou |
sfan5, I consider myself a developer and I think I can draw items |
16:59 |
Calinou |
see the coins in Map Tools |
16:59 |
sfan5 |
most can't |
16:59 |
zat |
http://knowyourmeme.com/memes/there-are-no-girls-on-the-internet |
17:00 |
Calinou |
or bone texture |
17:00 |
Calinou |
zat, such memes shouldn't be spread |
17:01 |
jin_xi |
eumemics |
17:01 |
|
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17:01 |
zat |
its just the truth |
17:02 |
khonkhortisan |
That's why computers have dna readers on them |
17:02 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?f=9&t=9326 |
17:02 |
MinetestBot |
rubenwardy: [Mod] Jumping - Get as far as you can [0.1][jump] - Minetest Forums |
17:03 |
|
asie joined #minetest |
17:04 |
nman3600 |
if you have any ideas for my mod multitest then join #multitest |
17:04 |
kaeza |
https://forum.minetest.net/viewtopic.php?f=9&t=9325#p142321 |
17:04 |
jin_xi |
rubenwardy: this screenshot looks weird, like theres a space around the stilts in 45 degree angle |
17:04 |
|
lolol joined #minetest |
17:04 |
kaeza |
Krock, cut out the bullshit, will ya? |
17:04 |
Krock |
kaeza, which bullshit? |
17:05 |
lolol |
Kaeza language :/ |
17:05 |
kaeza |
Krock, see link |
17:05 |
rubenwardy |
jin_xi: unloaded block / chunks |
17:05 |
rubenwardy |
Xd |
17:06 |
Krock |
kaeza, someone already quoted it |
17:06 |
Calinou |
<zat> its just the truth |
17:06 |
Calinou |
it isn't |
17:07 |
|
lolol joined #minetest |
17:08 |
Exio4 |
pizza :D |
17:08 |
lolol |
HEEEEEH |
17:08 |
Calinou |
hi john_minetest |
17:08 |
Calinou |
:'( trying to make the /hp command not register when damage is disabled |
17:08 |
Calinou |
doesn't work |
17:09 |
khonkhortisan |
Inside the chatcommand give a warning as if it was disabled |
17:09 |
Krock |
Calinou, check for enable_damage in minetest.conf |
17:09 |
khonkhortisan |
^ We understood the problem differently |
17:10 |
Exio4 |
i guess he is trying in a mod |
17:10 |
Krock |
yup -^ |
17:10 |
Krock |
ah noez... 4 spaces missing |
17:10 |
khonkhortisan |
Trying to point around the sentence? |
17:10 |
lolol |
!rainbow * lolol is bored |
17:10 |
MinetestBot |
4*4 4l7o7l7o8l8 8i3s3 3bore6d |
17:11 |
Calinou |
if minetest.setting_getbool("enable_damage") then |
17:11 |
Calinou |
I did use that |
17:11 |
Calinou |
(and put the registration code in between) |
17:11 |
lolol |
yaaaaayZá |
17:11 |
|
tomreyn joined #minetest |
17:11 |
Krock |
Calinou, then something else adds it |
17:11 |
Calinou |
http://0bin.net/paste/QQwzI5zvPJarpJi8#3XinfvyLg8if9CPFc/NhmwSbzwBd2zp5J2NIX6ihUfA= |
17:11 |
zat |
Calinou: it isn't |
17:11 |
Calinou |
yeah |
17:12 |
Krock |
== true? |
17:12 |
zat |
It is. |
17:12 |
Calinou |
it looks like there's /hp in default game now, but no one told me |
17:12 |
Calinou |
no, there isn't |
17:12 |
Krock |
minetest.registered_chatcommands["hp"] = nil |
17:12 |
Krock |
try that |
17:13 |
kaeza |
Calinou, slight improvement: line 16: if hp then ... |
17:13 |
Krock |
*minetest.chatcommands |
17:13 |
Calinou |
mesecons_commandblock adds it… ah |
17:13 |
kaeza |
tonumber() returns nil if the passed string is not a string representing number |
17:14 |
kaeza |
oh, and line 14, add "local" before user, hp |
17:14 |
Inocudom |
https://forum.minetest.net/viewtopic.php?p=142251#p142251-Krock, might you be able to remedy this issue in this mod? |
17:14 |
kaeza |
Lua's "global by default" sucks ._. |
17:15 |
Inocudom |
https://forum.minetest.net/viewtopic.php?p=142251#p142251 |
17:15 |
Krock |
Inocudom, paramats version? I'll try |
17:15 |
Exio4 |
we need a way to set that off kaeza |
17:16 |
Krock |
should be an easy task |
17:17 |
kaeza |
somebody said 5.3 will have local by default |
17:17 |
kaeza |
doubt it |
17:17 |
blaise |
5.3? |
17:17 |
kaeza |
Lua 5.3, upcoming |
17:17 |
Exio4 |
only in cinemas |
17:17 |
Inocudom |
Thank you. |
17:18 |
Krock |
kaeza, and 'public' for public? |
17:18 |
Exio4 |
global |
17:18 |
kaeza |
and classes! |
17:18 |
sfan5 |
'global' would make more sense |
17:18 |
* sfan5 |
purrs at kaeza |
17:18 |
Calinou |
<kaeza> Lua's "global by default" sucks ._. |
17:18 |
blaise |
I'm using dev-lang/lua-5.1.5-r1 |
17:18 |
Calinou |
it's a better idea generally |
17:18 |
Exio4 |
kaeza: typeclasses* FTFY |
17:18 |
Exio4 |
Calinou: ? |
17:18 |
Exio4 |
GLOBAL by default is shit |
17:18 |
Calinou |
avoids people running around for hours |
17:18 |
Calinou |
with errors |
17:19 |
blaise |
s/hours/decades/ |
17:19 |
Krock |
Inocudom, I can't reproduce this bug.. line 124 is "is_ground_content = true," |
17:19 |
kaeza |
Calinou, global by default has caused quite a few bugs with minetest<->mods lately |
17:19 |
kaeza |
BlockMen's pyramids vs default/player.lua comes to mind |
17:20 |
Calinou |
the HP code is not used anymore, kaeza |
17:20 |
nman3600 |
hi |
17:20 |
Inocudom |
It must be fighting with another mod. Either plantlife, vines, moreblocks, or gloopblocks. |
17:21 |
kaeza |
Exio4, https://gist.github.com/kaeza/a5f79a33bf0365d6faa5 |
17:21 |
kaeza |
:D |
17:22 |
Krock |
Inocudom, I can not reproduce it because we've got diffrent codes |
17:22 |
Calinou |
Bones are now dug instantly, code cleanup, remove duplicate /tell and /hp commands, don't register /hp command when damage is disabled. |
17:22 |
Inocudom |
How did you get paramat's version? |
17:22 |
Krock |
Inocudom, page back |
17:23 |
Krock |
https://forum.minetest.net/viewtopic.php?p=133531#p133531 |
17:23 |
Exio4 |
i don't have gpm and i don't have elinks and i don't xorg and i don't have anything kaeza |
17:23 |
kaeza |
:< |
17:23 |
* kaeza |
installs Windows on Exio4's PC |
17:23 |
* Exio4 |
is upgrading to 64b |
17:24 |
kaeza |
\o/ |
17:25 |
Exio4 |
woo i have nano |
17:26 |
FreeFull |
Bones always dug pretty fast anyway |
17:27 |
Exio4 |
wooo |
17:27 |
* sfan5 |
throws vim at Exio4 |
17:27 |
* Exio4 |
takes the flying vim and installs it in his system |
17:27 |
Exio4 |
downloading dpkg and apt |
17:28 |
Jordach |
PilzAdam, http://imgur.com/r/gaming/HfdyDFO |
17:28 |
* sfan5 |
throws libirrlicht 1.8 at Exio4 |
17:28 |
* Exio4 |
runs away |
17:28 |
Calinou |
FreeFull, but not instant |
17:28 |
Calinou |
this makes clearing quite faster |
17:28 |
Calinou |
= less annoying |
17:29 |
PilzAdam |
Jordach, yes, I have a picture of Merkel too |
17:29 |
|
ImQ009 joined #minetest |
17:29 |
PilzAdam |
I pray to her twice a day and sacrifice one Greek every Sunday |
17:29 |
* sfan5 |
meows at PilzAdam |
17:30 |
Exio4 |
everything way nice UNTIL I GOT SYSTEMD |
17:30 |
Exio4 |
fffffffffffffffffff |
17:30 |
Krock |
rubenwardy, making your jump mod cleaner... |
17:30 |
sfan5 |
hey |
17:30 |
sfan5 |
no u |
17:30 |
sfan5 |
systemd is nice |
17:30 |
Exio4 |
systemd is shit |
17:30 |
sfan5 |
systemd is nice |
17:30 |
rubenwardy |
Krock: took about 10 minutest to code XD |
17:30 |
Exio4 |
shit. |
17:31 |
sfan5 |
nice. |
17:31 |
Krock |
lol |
17:31 |
Exio4 |
sfan5, if you believe in witches, not my problem |
17:31 |
sfan5 |
*runs pacman -Syu on his raspberry pi* |
17:31 |
* sfan5 |
flips Exio4 |
17:31 |
Exio4 |
well, lets hope nutin' explodes now |
17:31 |
Exio4 |
installing 64bit dpkg |
17:32 |
sfan5 |
you just need to read the new |
17:32 |
sfan5 |
s |
17:32 |
sfan5 |
and there is rarely actually something that will break for you if you don't do something right now |
17:33 |
Exio4 |
the problem isn't that breaking but shit like untested packages in specific hardware like netbooks or so |
17:34 |
sfan5 |
rpi != specific hardware |
17:34 |
|
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17:34 |
sfan5 |
not my problem~~ |
17:34 |
sfan5 |
o/ asie |
17:35 |
asie |
hi sfan5 |
17:35 |
zsoltisawesome |
Bye all! |
17:35 |
zsoltisawesome |
I am leaving for about 2 1/2 weeks |
17:35 |
Exio4 |
oh shit |
17:35 |
Krock |
we'll not miss you |
17:35 |
Exio4 |
i broke stuff rly rly bad |
17:35 |
zsoltisawesome |
see you then! |
17:35 |
Krock |
see ya |
17:35 |
* blaise |
clobers zsoltisawesome with a bucket of water |
17:35 |
zsoltisawesome |
Krock: :P |
17:35 |
sfan5 |
wub wub wub wub wub |
17:35 |
blaise |
o/ |
17:35 |
sfan5 |
wub wub wub wub wub wub wub wub |
17:35 |
sfan5 |
wub wub wub |
17:35 |
sfan5 |
wub wub wub wub wub |
17:35 |
sfan5 |
wub wub wub wub |
17:35 |
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17:36 |
sfan5 |
wub wub wub wub wub wub wub~ |
17:36 |
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17:36 |
Calinou |
Log deaths in console, make bones not drop anything, code cleanup, more comments. |
17:36 |
zsoltisawesome |
check this site every so often: http://zsoltisawesome.insomnia247.nl/grounded.html |
17:38 |
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17:39 |
Jordach |
WUB WUB WUB WUB WUB |
17:39 |
Calinou |
Make bones not use facedir, since they don't need it. However, direction of older bones will be lost. |
17:39 |
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17:39 |
Calinou |
hi asie |
17:39 |
Calinou |
<sfan5> systemd is nice |
17:39 |
Calinou |
<Exio4> systemd is shit |
17:39 |
Calinou |
systemd is nice shit? ;) |
17:39 |
sfan5 |
systemis is shit nice? ;) |
17:40 |
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17:40 |
sfan5 |
s/systemis/systemd/ |
17:40 |
Calinou |
blaise, clobers? |
17:40 |
sfan5 |
Jordach: https://soundcloud.com/dotcomstock/clappers-dotcom-remix |
17:40 |
Calinou |
not a word |
17:40 |
Calinou |
“clappers†seems legit |
17:40 |
sfan5 |
<.< |
17:40 |
Exio4 |
using "nice" and "systemd" in the same phrase is like .. hmm |
17:40 |
Exio4 |
saying python is a nice language |
17:40 |
sfan5 |
it is |
17:40 |
Exio4 |
if python is a nice language, then systemd is nice |
17:40 |
sfan5 |
-> True |
17:40 |
Exio4 |
but python isn't nice so systemd isn't nice either |
17:41 |
* sfan5 |
hits Exio4 with his paw |
17:41 |
pitriss |
Exio4: true |
17:42 |
Calinou |
rubenwardy, moved in Mod Releases the Jumping mod: https://forum.minetest.net/viewtopic.php?f=9&t=9326 |
17:42 |
Calinou |
going to try it |
17:42 |
rubenwardy |
Thanks XD |
17:42 |
Esteban97 |
Hi everyone! |
17:42 |
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17:43 |
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17:43 |
Calinou |
the file inside is named jump.lua, why not init.lua? |
17:44 |
rubenwardy |
It is init.lua |
17:44 |
rubenwardy |
https://github.com/rubenwardy/jump |
17:44 |
Calinou |
I got a file named jump.lua… :/ |
17:44 |
Calinou |
I renamed it |
17:44 |
Calinou |
I'll get your git |
17:45 |
Calinou |
I spawn inside the first stone node, BTW |
17:45 |
Calinou |
you should lower your stuff a bit |
17:46 |
Calinou |
(by at least 1 node, ideally 5) |
17:46 |
Calinou |
I'll record myself in low-res, as proof |
17:47 |
rubenwardy |
fixed |
17:48 |
CraigyDavi |
hi Esteban97 |
17:48 |
Calinou |
lol 176m |
17:49 |
Esteban97 |
CraigyDavi! |
17:49 |
Esteban97 |
How are you bro? |
17:49 |
CraigyDavi |
Good thanks, you? |
17:49 |
Calinou |
rubenwardy, removing lava would be better |
17:49 |
Calinou |
in case of lag |
17:49 |
Esteban97 |
fine, making some NES-like sprites :P |
17:49 |
Calinou |
also faster |
17:49 |
Calinou |
hi Esteban97 |
17:50 |
Exio4 |
got dpkg back |
17:50 |
Esteban97 |
And hows the server? |
17:50 |
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17:50 |
Esteban97 |
Hi Calinou |
17:51 |
rubenwardy |
Lava removed, Calinou |
17:51 |
CraigyDavi |
It's going great |
17:53 |
Exio4 |
and apt but 64bit \o/ |
17:56 |
rubenwardy |
!title https://forum.minetest.net/mmdb/mod/86/ |
17:56 |
MinetestBot |
rubenwardy: Jumping |
18:00 |
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18:00 |
rubenwardy |
Calinou: thinking of a stilt biome like the rocks off scottland |
18:01 |
rubenwardy |
the giant's causeway |
18:01 |
rubenwardy |
http://celticmythpodshow.com/blog/wp-content/uploads/2008/04/giantscauseway1.jpg |
18:02 |
blaise |
did someone highlight me? |
18:05 |
rubenwardy |
Calinou> blaise, clobers? |
18:05 |
rubenwardy |
<Calinou> blaise, clobers? |
18:05 |
rubenwardy |
Bye all |
18:07 |
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18:25 |
Esteban97 |
Goodbye IRC! |
18:26 |
* Esteban97 |
left the game |
18:26 |
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18:29 |
Krock |
changed rubenwardy's jump mod a bit |
18:29 |
Krock |
http://i.imgur.com/57Bf4K4.png |
18:30 |
Krock |
<3 2d perlin noise, it's amazing |
18:31 |
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18:31 |
PenguinDad |
Krock: 3d simplex noise is much more amazinger |
18:32 |
Krock |
PenguinDad, haven't looked at it much because I don't like dark corners, generated by floatlands |
18:36 |
Calinou |
sfan5, https://forum.minetest.net/viewtopic.php?f=12&t=6007 → about this, how about a “mc_compatibility†mod which adds all Minecraft blocks, items and tools (with different textures)? |
18:36 |
Calinou |
to make them appear ;) |
18:36 |
Calinou |
I could put up some textures if needed |
18:37 |
sfan5 |
Calinou: maybe |
18:39 |
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18:51 |
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18:52 |
Inocudom |
How many of you in the US are prepared for mighty thunderstorms. |
18:53 |
Inocudom |
With hurricane like winds, waterfall-like rain, and extreme hail? |
18:54 |
Krock |
you? |
18:56 |
Inocudom |
Yes. |
18:57 |
* Krock |
not. Maybe because not US |
18:58 |
Calinou |
there was lots of rain here today |
18:58 |
Calinou |
(France) |
18:58 |
Krock |
there was lots of rain the last week |
18:58 |
Calinou |
http://i.imgur.com/57Bf4K4.png |
18:59 |
Calinou |
woah, the jumping pillars change shape far away from middle? |
18:59 |
Calinou |
it's hot here too |
18:59 |
Krock |
Calinou, just 2d perlin noise |
18:59 |
Krock |
nothing about "from middle" |
19:00 |
Krock |
~ping |
19:00 |
ShadowBot |
pong |
19:02 |
Krock |
+/- 500ms generation time |
19:04 |
Inocudom |
A mighty job awaits me outside. Goodbye. |
19:04 |
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19:07 |
FreeFull |
Simplex noise doesn't produce very good results if you have 10 dimensions or such |
19:08 |
FreeFull |
Perlin noise looks the same no matter how many dimensions you have |
19:08 |
Krock |
FreeFull, how would you visualize 10 dimenstions? |
19:08 |
Krock |
*dimenstions |
19:08 |
Krock |
-t |
19:08 |
jin_xi |
ideally you dont |
19:09 |
Krock |
Wait.. is MT using the slwer or the simplex noise? |
19:09 |
Krock |
s/slwer/normal |
19:09 |
Calinou |
visualize 3.5 dimensions! |
19:09 |
Krock |
^ |
19:10 |
FreeFull |
Calinou: Would have to be something fractal |
19:10 |
Krock |
hmm visualizing 1.5 and 2.5 would be possible |
19:10 |
Krock |
3-edges... |
19:10 |
FreeFull |
Fun fact: The boundary of the Mandelbrot set has 2 dimensions |
19:10 |
Calinou |
2.5D visualization: games from the 90s say “challenge accepted†|
19:10 |
Krock |
lol |
19:16 |
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19:20 |
Calinou |
Minetest is 3D |
19:22 |
* sfan5 |
purrs at john_minetest |
19:28 |
FreeFull |
john_minetest: Such as? |
19:29 |
Calinou |
Freedoom |
19:29 |
Calinou |
some Minetest mods, too |
19:29 |
Calinou |
the Dungeon Master in 0.3.1 was sprite (with 6 directions), so it was 2.5D |
19:35 |
Exio4 |
upgraded the system to 64bit |
19:35 |
Exio4 |
DID IT, FINALLY |
19:42 |
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20:11 |
iqualfragile |
who made mesecons.net? |
20:11 |
iqualfragile |
jeija? |
20:11 |
sfan5 |
VanessaE: could you verify whether minetest/minetestmapper#6 is fixed for you? |
20:11 |
sfan5 |
yes |
20:11 |
iqualfragile |
perfect |
20:11 |
iqualfragile |
i think im gona write an oldfashioned letter |
20:11 |
iqualfragile |
heh |
20:12 |
sfan5 |
letters! |
20:12 |
iqualfragile |
yep |
20:12 |
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20:12 |
* sfan5 |
gives iqualfragile the whole alphabet |
20:12 |
sfan5 |
you should have enough to write now |
20:12 |
iqualfragile |
do you even english? |
20:13 |
iqualfragile |
brief |
20:13 |
sfan5 |
what's that? |
20:13 |
sfan5 |
>das Mandat |
20:13 |
sfan5 |
>der Auftrag |
20:16 |
BlockMen |
VanessaE, shouldnt a "free-for-all" server have interact by default? else it should be called "free-for-chosen" maybe |
20:16 |
iqualfragile |
VanessaE: /r/ing a t-flipflop for mesecons |
20:16 |
sfan5 |
/r/ing? |
20:17 |
Calinou |
Wikipedia's beta editing stuff is pretty impressive |
20:17 |
Calinou |
it's almost 100% WYSIWYG |
20:24 |
kaeza |
sfan5, requesting |
20:24 |
sfan5 |
ah |
20:24 |
* sfan5 |
meows |
20:28 |
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20:29 |
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20:29 |
kaeza |
engrish is weird |
20:30 |
kaeza |
you use the same word for totally different things :I |
20:30 |
kaeza |
well, not totally, but whatever |
20:31 |
Esteban97 |
*A wild Esteban appears* |
20:31 |
kaeza |
hai |
20:31 |
Amaz |
kaeza: Yeah, we do use the same word for totally different things. Cool = neat, nice awesome Cool = cold |
20:31 |
Esteban97 |
hi! |
20:31 |
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20:32 |
PenguinDad |
also character |
20:34 |
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20:35 |
Esteban97 |
I need a little help with a project of mine |
20:35 |
Esteban97 |
Im trying to make a fighting game like those in the NES, and I wonder if I should enable jumping or not :P |
20:37 |
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20:37 |
kaeza |
allow flying! |
20:37 |
kaeza |
suddenly: DBZ clone |
20:38 |
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20:38 |
Esteban97 |
wow, are you a mind reader? I was making sprites for a Goku xD |
20:39 |
kaeza |
heh |
20:39 |
Esteban97 |
Note: the game will have a random characters to select from (multi-verse,etc) |
20:40 |
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20:41 |
* Esteban97 |
is afk |
20:43 |
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20:55 |
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20:59 |
sfan5 |
VanessaE: could you verify whether minetest/minetestmapper#6 is fixed for you? |
20:59 |
* sfan5 |
goes to bed |
21:03 |
zat |
the biomes option for register_decoration doesn't seem to be working. :S |
21:04 |
WindHero |
it depends |
21:04 |
WindHero |
what value do you have for the rarity? |
21:05 |
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21:05 |
zat |
WindHero: http://dev.minetest.net/minetest.register_decoration ↠I don't see there is a rarity setting. |
21:06 |
WindHero |
sorry, I meant fill_ratio |
21:06 |
zat |
If I understand correctly, if I specify biome = { "b" }, it should only try to spawn in the biome called b. |
21:06 |
zat |
it spawns even in other biomes. |
21:06 |
zat |
its fill ratio is 0.004 |
21:06 |
WindHero |
yup |
21:07 |
WindHero |
you're using mapgenv7, right? |
21:07 |
zat |
yes |
21:07 |
zat |
in my case it spaws everywhere the block specified in place_on is. |
21:07 |
Amaz |
And the mapgen 7 biome api? minetest.register_biome ect? |
21:08 |
zat |
I have biomes registered already if that's what you ask Amaz. |
21:09 |
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21:09 |
Amaz |
Okay. |
21:09 |
Amaz |
With the biome api? |
21:10 |
Amaz |
Like this: https://gist.github.com/Amaz1/eee1efcbf6c483d0e03f ? |
21:10 |
WindHero |
(lol, i was referencing BFD too) |
21:10 |
zat |
exactly like that Amaz. |
21:11 |
WindHero |
do you have the code somewhere it can be viewed? |
21:11 |
Amaz |
Okay. Don't know why it isn'working... Sorry. |
21:11 |
zat |
WindHero: not now, but look, one biome has stone as top and the other one has dirt_with_grass has top |
21:11 |
WindHero |
ok |
21:12 |
zat |
so I know when I am in one biome or other |
21:12 |
zat |
if I quit and change the node_top of the stoned one to grass_with_dirt, everything that was meant for the other biome appears in this one. |
21:13 |
zat |
heat point and humidity point of both are respectively: 50 & 80 for one and 50 & 30 for the other one. |
21:13 |
WindHero |
hmm |
21:22 |
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21:22 |
lolol |
Ello |
21:30 |
|
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21:31 |
zat |
WindHero: I somehow got it working and no idea how D: |
21:31 |
zat |
thx for attention lol |
21:31 |
zat |
WindHero: do the order of the biomes registration matter for anything? |
21:33 |
WindHero |
not the biome registration order |
21:33 |
WindHero |
but I think decoration registration order matters |
21:33 |
WindHero |
it has to come after the biomes |
21:33 |
WindHero |
if it's in-between, then I think it will ignore further ones added |
21:34 |
WindHero |
(which makes no sense why it should do that) |
21:41 |
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22:33 |
VanessaE |
kaeza: [05-21 18:32] <cg72> me and micro were getting odd pms from the server and it wouldnt reply to any on ly irc commande |
22:34 |
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22:35 |
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22:35 |
VanessaE |
seems that's still a problem, irc/irc_commands randomly spewing minetest chat to someone as IRC /msgs |
22:36 |
VanessaE |
or, ShadowNinja ^^^^ |
22:36 |
VanessaE |
whoever wants to look at that :) |
22:36 |
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22:52 |
ShadowNinja |
VanessaE: What kind of PMs? If you're logged in any in-game /msgs will be sent to you on IRC. |
22:54 |
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22:54 |
VanessaE |
ShadowNinja: regular chat |
22:54 |
VanessaE |
gets sent to a random user as an IRC /msg |
22:55 |
VanessaE |
it's happened to me before too |
22:55 |
ShadowNinja |
VanessaE: IRC or in-game chat? |
22:55 |
VanessaE |
in-game chat |
22:55 |
ShadowNinja |
Hmmm... |
22:55 |
VanessaE |
I'll see it in #minetest and in /msg to me from the bot all at the same time but the in-game chat console will then go dead |
22:55 |
ShadowNinja |
That shouldn't happen. |
22:56 |
VanessaE |
happened to cg72 today, it's happened to Microchip before too |
22:56 |
ShadowNinja |
So this is NOT "<.*@IRC> .*" chat? |
22:56 |
VanessaE |
in each case, the server will quit answering to /chat_commands from the affected user's Minetest client also |
22:56 |
VanessaE |
correct |
22:56 |
VanessaE |
this is normal public in-game chat |
22:57 |
ShadowNinja |
If you are connected to the server it shouldn't send you any IRC PMs. |
22:57 |
VanessaE |
it only happens if the user is logged into the server and is also on IRC with the same username as on the server, I think |
22:57 |
VanessaE |
I'm not 100% sure but that seems to be the common link |
22:57 |
ShadowNinja |
It determines if you're connected by calling get_player_by_name |
22:58 |
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22:58 |
ShadowNinja |
https://github.com/ShadowNinja/minetest-irc_commands/blob/master/init.lua#L7 |
23:00 |
ShadowNinja |
VanessaE: Is player_part enabled? That might be causing it since it uses PMs. |
23:00 |
VanessaE |
it is, yes |
23:00 |
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23:00 |
VanessaE |
I hate it when that is disabled |
23:00 |
VanessaE |
can't tell when a user joins/leaves, it creates a terrible discontinuity if disabled |
23:01 |
ShadowNinja |
I've heard of that bug in irc_commands before, but I haven't been able to reproduce it. I guess get_player_by_name sometimes fails. |
23:01 |
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23:02 |
ShadowNinja |
VanessaE: No, I mean player_part, not send_join_part. |
23:02 |
ShadowNinja |
As in the in-game /join and /part commands. |
23:02 |
VanessaE |
oh, um |
23:03 |
VanessaE |
I don't recall changing that setting |
23:03 |
VanessaE |
hm. nope, I've only ever set irc.channel, irc.server, irc.nick, and irc.NSPass |
23:03 |
VanessaE |
nothing else |
23:08 |
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23:08 |
ShadowNinja |
sfan5: https://github.com/minetest/minetestmapper/commit/dff45891521b8fd299f68f1ca1c36124e3b6616b How is this an improvement? It has a limit of 128 and this function should only be called once on init. If it takes more than a few miliseconds then it can be fixed without rewriting it like this. |
23:09 |
ShadowNinja |
sfan5: The comment parsing is obviously broken in both versions though. |
23:10 |
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23:11 |
ShadowNinja |
(old only supported one comment in a row. On second look the new one may work though) |
23:13 |
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23:34 |
Exio4 |
VanessaE: still here? |
23:34 |
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23:37 |
VanessaE |
no ;) |
23:37 |
* VanessaE |
hides |
23:41 |
WindHero |
well, I found a way of replacing air created after generation of the map |
23:41 |
WindHero |
air CAN have ABMs |
23:41 |
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23:41 |
WindHero |
doesn't mean it's a fast method though... |
23:42 |
Exio4 |
VanessaE: do you think "programming" (learning the basics, like, what a variable is, what a loop is, what an array is and what a function is, nothing more) is hard? |
23:43 |
WindHero |
mind if I answer? |
23:44 |
Exio4 |
i don't mind |
23:44 |
Exio4 |
i really want to know what you think |
23:44 |
Exio4 |
you as you all :P |
23:44 |
WindHero |
I'd say that, exactly as the question is posed, "programming" is not hard at all |
23:44 |
WindHero |
the concepts are very easy to learn and understand |
23:44 |
Exio4 |
yeah, """"programming"""" :P |
23:45 |
WindHero |
however, where it can potentially become difficult is when you move from the "what" to the "how." |
23:45 |
WindHero |
in Python or Lua, it's not particularly hard to learn |
23:45 |
Exio4 |
is it *that* difficult? |
23:45 |
WindHero |
no, not unless you're doing something like binary or F# |
23:45 |
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23:46 |
Exio4 |
this is pseudocode WindHero |
23:46 |
WindHero |
then no, it is not *that* difficult |
23:47 |
WindHero |
obviously you need to have a logical mind... but beyond that, easy. |
23:47 |
Exio4 |
"logical mind" |
23:47 |
WindHero |
(I only say that because there's always someone who makes you wonder how they can be so dense) |
23:47 |
LinuxGuy2020 |
Hello I came back to test out 0.4.9. Ive been away since 0.4.7. Hoping a few bugs were fixed since then like air pockets under water. Are there any prebuilt debian i386 packages or do I need to build my own? |
23:48 |
Exio4 |
we should have a logical mind if we're studying this "career" |
23:48 |
WindHero |
of course, Exio |
23:48 |
Exio4 |
and we also have lots of algebra/logic-thinkin' and stuffz |
23:48 |
WindHero |
@Linux, idk offhand, you'd have to check yourself |
23:49 |
WindHero |
Exio, I realize that, I was merely answering in generality |
23:50 |
Exio4 |
i think the basic idea of programming is one of those that you either get by reading a bit or you don't get it at all |
23:50 |
LinuxGuy2020 |
Is there still air pockets under the water before I go through the compile process? |
23:51 |
WindHero |
not that I've seen |
23:51 |
Exio4 |
i don't think that was fixed at all |
23:51 |
Exio4 |
you could code your own workaround (not fixing the issue but hidin' it) |
23:53 |
Exio4 |
also, i'm upgrading this to sid ^^ |
23:53 |
Exio4 |
i'm finally liking this laptop |
23:53 |
Exio4 |
after i removed everything and went to 64bit |
23:53 |
WindHero |
:D |
23:53 |
Exio4 |
the boottime now feels so fast compared to before too |
23:54 |
WindHero |
My laptop boots in mere seconds |
23:54 |
Exio4 |
the laptop needed 100 seconds |
23:54 |
WindHero |
it used to take almost a minute before I switched OSes and put in a SSD |
23:54 |
Exio4 |
and it didn't boot Xorg |
23:54 |
Exio4 |
this is a harddisk |
23:55 |
Exio4 |
if i went mad i could make this system boot in a few seconds but why |
23:55 |
WindHero |
Trust me, I didn't do it for the boot time xP |
23:55 |
Exio4 |
yeah |
23:55 |
* Exio4 |
doesn't like SSDs though |
23:55 |
Exio4 |
too expensive |
23:56 |
WindHero |
besides, read/write time is more important than boot time for me |
23:56 |
WindHero |
Exio4: SALES |
23:56 |
Exio4 |
i live in argentina |
23:56 |
WindHero |
oh |
23:56 |
Exio4 |
here everything is expensive, add even more expensive stuff and a nice SSD is a whole salary :P |
23:56 |
WindHero |
had I considered that, I wouldn't have said squat |
23:57 |
Exio4 |
2300 for a 250 GB SSD |
23:57 |
WindHero |
@_@ |
23:57 |
WindHero |
wut |
23:57 |
Exio4 |
2300 ARS |
23:58 |
Exio4 |
it is 1/3 of my father's salary |
23:58 |
Exio4 |
well, more like 1/2.5 |
23:58 |
Exio4 |
but 1/3 for being nice :P |
23:58 |
* WindHero |
suddenly feels sick |
23:59 |
Exio4 |
(if we don't count 'extras', it is 1/2) |
23:59 |
WindHero |
these are the times I almost feel like money is evil |
23:59 |
WindHero |
but I know that's misdirected |