Time Nick Message 00:00 Esteban97 Which type of OS you use? I only seen .sqlite and .mt 00:00 Esteban97 Im a windows user 00:00 SylvieLorxu .db is probably just a SQLite database. Any SQLite viewer should do 00:02 Inocudom Another thing about this mapgen: https://forum.minetest.net/viewtopic.php?f=9&t=8772 00:02 Esteban97 Thanx for for clarifying SylvieLorxu 00:02 Inocudom It has changing seasons in it, has dirt and sand paths, and works with Carbone and Minetest+. 00:03 Inocudom I wonder if the creator of it will ever come back? 00:03 * Esteban97 waits for screenshots to load 00:05 Esteban97 Nice mod! Im going to download tomorrow, Im going to log out soon... 00:07 Esteban97 When was the last time the player was seen Inocudom? 00:08 Esteban97 Greetings Kaeza! 00:09 Inocudom Gael de Sailly's last post was April 8, 2014. 00:10 Esteban97 What Ive seen, he has time limited on the computer as I, probably may be the same reason he hasnt logged in for a while :P 00:14 Esteban97 Maybe he lost his privs to use the computer... 00:19 Vazon Hello Esteban 00:19 Esteban97 Vaz! How is the server going bro? 00:20 Vazon good, we got the old map back. The one you was building a head on 00:20 Esteban97 nice! sadly I wont be playing in a while :( 00:20 Vazon thats fine 00:20 Esteban97 I/me 's internet is bad 00:21 * Esteban97 facepalms 00:21 Esteban97 fail 00:21 cups o.o 00:21 Esteban97 Hi cups 00:21 Vazon i finally added moreblocks to the darkage mod. 00:21 cups Hello Esteban97 o/ 00:22 Esteban97 Vazon I saw lag the last time I entered ( A few weeks ago), you know what caused it? 00:23 Vazon yes your client needs updated. we have 2 that work on the forum 00:23 Esteban97 Ohh, which is a nice build I can get for this simple pc? :) 00:25 Vazon the fezz works great on windows nad the other is for linux, i personaly havent tested it but on of the mini mods has 00:26 Vazon hrmp seems as tho me removing the snow mod is causing more problems then it may have been worth 00:26 Esteban97 yeah, many weather related mods are buggy :P 00:27 Esteban97 Thanks for the suggestion, Ill get it by tomorrow afternoon, today was my last day at school, And ill get rid of old stuff in the morning 00:27 Vazon ok 00:29 Vazon the server keeps crashing do to the mod no longer being there 00:30 Esteban97 Its that type of mod that kinda stays there... I end up deleting maps due to mods like that .-. 00:30 Esteban97 Well, Im leaving, cya tomorrow, I may not be playing on servers, but you can find me here or at the forums! 00:30 Esteban97 bye! 01:24 Inocudom How do you convert a world from squite to leveldb? 01:25 VanessaE I think the --migrate switch 01:26 Vazon VanessaE after i removed the snow mod, the server will stay upf ro about 5 min then crash 01:26 VanessaE did you get a debug log output of the crash? 01:28 Vazon yes OldCoder said it just says stuff about the mods locked sign and snow, locked sign was removed over a week ago and snow was removed 2 day 01:28 OldCoder Hi 01:29 OldCoder Um 01:29 OldCoder I can paste 01:29 OldCoder Wait 01:29 Vazon Ho, i thought you was taking a nap 01:29 Vazon HI* 01:30 OldCoder Done 01:30 OldCoder Vazon, it's probably just tweaks needed to your _game... 01:30 OldCoder ERROR[ServerThread]: Item "darkage:slab_basalt_cobble" not defined 01:30 OldCoder ERROR[ServerThread]: Item "throwing:arrow" not defined 01:30 OldCoder ERROR[main]: The following mods could not be found: "locked_sign" "snow" 01:30 OldCoder It's mostly stuff like that 01:31 Vazon that last error is what is crashing 01:31 Vazon hold on i may have a idea 01:31 OldCoder ERROR[ServerThread]: Item "snow:moss" not defined 01:31 OldCoder etc. 01:32 Vazon ya, im going to have the snow made back in but have all magen disabled 01:32 zat fdsadsdfsafdfsafdfsadfasdfsafdsa hi all 01:33 Vazon ok Coder its on there just add it to the mods and lets see if that fixes it 01:36 VanessaE wb zat :) 01:37 zat :) 01:37 Vazon (:) 01:37 zat VanessaE: there is a bug in the mod of the mod though... 01:37 VanessaE you bwoke it!!!!!!1one 01:37 VanessaE :) 01:37 zat saplings dont disappear and the tree grows one square over the tree 01:37 zat happens for some trees 01:37 zat (lol) 01:37 VanessaE yeah, that' something that plants_lib handled 01:38 zat but I am sure there was a delete_node call before installing the tree 01:38 zat ahhhhhhh no no I think that I know what it is 01:38 VanessaE there was. 01:38 VanessaE plants_lib's grow call deletes the node first 01:38 VanessaE that's why it worked before :) 01:38 zat I am not calling remove_node for the ones without grow_* function!!!!! 01:38 VanessaE just set_node(pos, {name="air"}) 01:39 zat minetest.remove_node better 01:39 zat semantically correcter 01:39 VanessaE same thing, one is an alias to the other 01:39 zat looks cuter 01:39 zat sweeter 01:42 VanessaE heh 01:44 MagicFab_ Hi - I am trying to edit the wiki, no matter what cat pictures I select the captcha doesn't work, so I can't add links. 01:47 VanessaE again? 01:47 VanessaE I thought that was fixed already 01:49 MagicFab_ VanessaE, sorry, just noticed I wa susing the old wiki. 01:49 MagicFab_ Perhaps it'd be nice to disable user registration there! :) 01:50 VanessaE derp :) 01:52 zat Is there a way to make decorations to spawn following a certain pattern inside a biome? 01:52 zat so not all the biome is covered with it, only certain portions, maybe specified by noise? 01:53 MagicFab_ I was working on this document: The link has been moved to http://wiki.minetest.net/Setting_up_a_server/Debian 02:05 VanessaE well that's it. 02:05 VanessaE I'm insane. 02:05 VanessaE I just ordered PIZZA. 02:05 zat ohya 02:05 VanessaE AGAIN. 02:05 zat ????? 02:05 * VanessaE facepalms 02:07 cups (σˋ▽ˊ)σ 02:23 Megaf VanessaE; again? When was the last time you did? 02:23 VanessaE Megaf: earlier this month :-P 02:23 Megaf VanessaE; ah, not bad 02:24 Megaf you can have a pizza twice a month, or 3 times 02:24 VanessaE Megaf: pizza is expensive :-/ and high in carbs 02:32 VanessaE /me dives head-first into said pizza, which just arrived 02:32 VanessaE fek 02:38 Megaf VanessaE; carbs arent bad at all 02:38 Megaf bad is how little people usually move on a daily basis 02:39 Megaf get you body moving 02:39 VanessaE carbs are bad for you in excessive amounts. 02:39 VanessaE my body moves as much as my arthritis allows 02:40 Megaf Can't you even ride a bicicle? 02:40 VanessaE nope 02:40 Megaf or bycicle, ou bicycle 02:40 Megaf hm 02:41 Megaf you need a better medic then 02:41 Megaf And that may be really hard to find 02:41 * Megaf is a cyclist 02:41 VanessaE bad arthritis + bad heart = I can only use surgery (which I've had) and my diet to control my weight. Those have been working well so far, today's just taking a break. 02:42 Megaf well, you should get moving 02:43 Megaf walk just a little maybe 02:43 Megaf 4 minutes a day 02:43 Megaf two walks of two minutes 02:43 VanessaE you try carrying 170 kg around and see how easy it is to "get moving: 02:43 Megaf the human body absolutely hate to stand still 02:43 Megaf it gets fat and ill very quick 02:44 Megaf I gained 10 Kg in one year 02:44 Megaf I', 1,78 meters tall and used to weight 58 Kg 02:44 VanessaE I have a fucked up heart that can't peak over ~140 bpm, and can't sustain more than ~110 bpm because of a messed up valve 02:44 VanessaE what you suggest is simply not possible for me. 02:44 Megaf then I stoped riding my bike, now I weight 70 kg 02:45 Megaf VanessaE; aha, a messy valve 02:45 Megaf I was born with a couple of messed valves 02:45 Megaf they were sure I would die 02:45 Megaf I was one year old and was at the operating table 02:45 VanessaE as was I. 02:45 VanessaE aortic stenosis 02:45 Megaf huge surgery 02:46 Megaf they cut me from my back to my chest 02:46 VanessaE surgery is not an option yet, doctors don't think it's severe enough 02:46 VanessaE :-/ 02:46 Megaf VanessaE; problem is, the risks, 02:47 Megaf I get you pain, but you should get moving. move your arms and legs a little, while on the bed or chair 02:47 Megaf make your heart work a little 02:47 VanessaE I walk up/down stairs at least 2-3 times every say and I bowl on the wii. 02:47 VanessaE that's as much as I can do. 02:48 Megaf if you find that's two hard so walk a little less or little slower 02:48 Megaf but never stop walking 02:48 Megaf I'm not saying, go and run 10 miles 02:48 Megaf I'm saying, move, as much as you can 02:49 Megaf not more than you can 02:49 VanessaE I already do. 02:49 Megaf good 02:49 VanessaE every day gets a little easier but I'm already at my limit as it is. 02:50 Megaf I wouldnt say every day, maybe it takes a week or month to get a positive result, if any 02:50 Megaf Just please, don't stop 02:50 Megaf :) 02:50 Megaf you are quite special, talented and clever 02:51 Megaf And I'm quite boring sometimes :P 02:51 VanessaE I don't plan to stop :) 02:51 Megaf VanessaE; by the way, whos that guy on your website? 02:52 Megaf Quite a nice man 02:52 VanessaE which guy? 02:52 VanessaE link please 02:52 Megaf http://digitalaudioconcepts.com/abe/index-abe.html 02:53 Megaf oh 02:53 VanessaE Yep, that's who I thought you meant. That's my husband, Abe. 02:53 VanessaE (I presume you meant his photo on the landing page :) ) 02:53 Megaf husband, lovely 02:53 VanessaE http://digitalaudioconcepts.com/vanessa/wedding/index.html 02:53 VanessaE more pics there. 02:53 VanessaE (from back in 2006) 02:53 Megaf you both are special, I really liked the website, 02:54 Megaf you must not change it 02:54 Megaf it has its charm 02:57 Megaf VanessaE; cool, you are into electronics too 02:57 VanessaE was 02:57 Megaf oh 02:57 VanessaE I don't do much electronics stuff anymore really 02:58 VanessaE not really any call for it 02:58 Megaf It's fun 02:58 VanessaE I mean I don't really need to much anymore 02:59 Megaf run minetestserver on you C64 02:59 VanessaE a little soldering to patch a cable here or there once in a while, etc 02:59 VanessaE oh yeah, sure 02:59 VanessaE hah 02:59 VanessaE your little Odroid is about 1000x faster than a C64 :) 02:59 Megaf I bet you could run a striped down version of minetest server 02:59 Megaf get an old release, like 0.2 03:00 Artemis3 in 64k or ram? 03:00 Artemis3 thats what the 64 stands for you know :) 03:00 Megaf VanessaE; expand its memory to 32 MB 03:00 Megaf and sure it will be able to run 03:00 VanessaE Megaf: my C128 has 34 MB worth of expansions. 03:00 Megaf just need a lot of change on the code and maybe some assemnly 03:01 VanessaE (4Gb hard disk also, and 128MB SSD, which for a Commodore 8-bit machine is a ton of storage) 03:01 Megaf I have a Microdigital Tk2000 VanessaE, It's a clone of the Apple II hardware and some Atari case 03:02 VanessaE nice 03:02 Megaf if you google tk2000 you may find several photos of my own tk2000 03:03 VanessaE TK2000 - America's Muzzleloader. Knight Muzzleloaders ... 03:03 VanessaE um, nope.avi :) 03:03 VanessaE jk 03:03 VanessaE I see the computer in question 03:05 VanessaE an interesting idea would be a minetest client for the C64 though :) 03:06 Megaf could work too, 03:06 Megaf but really low res 03:07 VanessaE well I don't think you're gonna cram unified inventory into 320x200 :D 03:08 Megaf wow, its really hard to find photos of my tk now a days 03:08 Megaf it was much easier back in 2005 03:23 Inocudom https://forum.minetest.net/viewtopic.php?p=141903#p141903 I loaded this map into Carbone with the forest mapgen activated. The results were rather interesting. 03:37 Megaf VanessaE; maybe you will like this https://www.youtube.com/watch?v=AXQ6iSFVwrk 03:39 Vazon Hi Megaf 03:39 Megaf Hi Vazon 03:39 Megaf Hows things? 03:39 Vazon hows your day going? 03:39 Vazon there good, a few extra problems but are fixed now 03:41 Megaf my days been good, I optimzed my minetestserver for really low end hardware and they run quite smooth now 03:41 Megaf I gave a try to freeminer too, well, attemped to give a try, it wouldnt even compile, it needs LevelDB to compile and work! What a bummer! 03:42 Vazon thats good. i spent a few ours to make the darkage mod compatible with the moreblocks mod and fixing other stuff as well 03:43 Vazon hours* 03:55 Megaf sounds like a lot of work 03:57 zat goonight 05:19 Inocudom https://forum.minetest.net/viewtopic.php?p=142252#p142252 05:23 Inocudom I am leaving now. Goodbye. 06:19 PenguinDad Good morning everypony! 06:24 VanessaE hi 06:45 LazyJ VanessaE, I saw your recent post on Splizzard's "Snow" mod. Any ideas where in his mapgen code the problem may be? 06:46 LazyJ And does it matter if it is mapgen v6 or v7? 06:47 VanessaE LazyJ: I have not looked at the code but my first guess is he uses a voxelmanip to read the map, and then writes it *after* plants_lib tries to modify the map 06:47 VanessaE mapgen v6 06:47 VanessaE idk what happens in mgv7 06:48 LazyJ I wish paramat would take a look at this. He seems to have a firm grasp on lua mapgen. 06:48 VanessaE so he reads a plain, clean map, modifies it for snow, but then plants_lib wants to modify *the map itself*, but snow mod writes the vmanip back, erasing everything plants_lib just did 06:48 LazyJ I can code a colored box but mapgen is way beyond my simple understanding of Lua. 06:48 VanessaE that's my guess 06:49 LazyJ The Snow mod has been on our server for a long time so it's an issue of concern. 06:49 VanessaE the solution here would be to either get snow mod to do everything first before any of plants_lib's calls are done, or to force it to wait until after all of plants_lib. one or the other 06:49 LazyJ I've recently installed MoreTrees and PlantLife. 06:50 LazyJ The only way to get the trees and plants to do their thing was to disable Snow's mapgen. 06:50 VanessaE yeah :-/ 06:50 VanessaE that's part of why I use snowdrift on my servers 06:50 LazyJ It can be re-enabled when more snow biomes are needed but that's a PITA to do each time. 06:51 VanessaE (and mostly because, well, snow biomes mod is kinda useless for parts of the map that have already been generated :) ) 06:51 LazyJ I've been making tweaks to the Snow mod over time. It's gotten to the point where I've been wondering if I should make a separate, mapgen-less, fork. 06:52 VanessaE might be a good idea 06:52 VanessaE your changes might find their way back into mainline 06:52 LazyJ But on the other hand, I would very much like to see the Snow mod refreshed with other coders contributing their talents to fix it's aged issues. 06:52 VanessaE I just hope Splizard sees my post 06:53 LazyJ Is there any info on magpen to start learning from? 06:53 VanessaE read through plants_lib's API :D 06:53 VanessaE it's more powerful tha nthe default mapgen hooks 06:53 LazyJ I know paramat says it's simple, but that's like a rocket scientist saying "math" is simple to a kindergartener. :/ 06:53 VanessaE (and wloer, by necessity) 06:53 VanessaE slower* 06:54 LazyJ I have no idea what a "hook" is... other than the type used in fishing. 06:54 VanessaE https://github.com/VanessaE/plantlife/blob/master/API.txt 06:54 VanessaE a "hook" is what I call a piece of code that you can call to register something to take place later 06:54 VanessaE like a callback 06:55 VanessaE think on_punch or on_place_node or so 06:55 VanessaE in the old days, we'd call it a wedge 06:56 LazyJ If I were to post my tweaks to Splizzard's "Snow", what is the proper way to go about it? 06:56 LazyJ I don't want to take over the mod. 06:57 VanessaE so when you call one of plants_lib's functions like register_generate_plant(), it sets up an action that will take place then next time the map generator emerges a brand new block on the map somewhere - you've "hooked into" the map generator 06:57 VanessaE just fork his mod, post your changes to your fork, and post a message in his thread that you have some changes you'd like him to look at. 06:58 VanessaE ....and when that action takes place, the map generator will call plants_lib's functions, and plants_lib will do whatever your hook said to do, like grow a tree or place some grass. 06:58 LazyJ Ok. What about the block-types I've added? Should I start a new thread or continue in Splizzard's thread? What's the best way to keep this all together? 06:59 nman3600 heyo 06:59 LazyJ Together without confusing and making matters worse. 06:59 VanessaE continue it. 06:59 LazyJ Ok. 07:00 VanessaE just keep it all together, no one will get confused if you document carefully what you added, and why, and how those new objects are generated and used. 07:00 LazyJ So a "hook" is/was also called a "wedge". 07:00 VanessaE those are words that I use, yes. They come from the old days 07:00 LazyJ Is a "callback" the same or have a different term? 07:00 VanessaE same sort of thing but with a different mechanism 07:01 LazyJ Part of my struggles is the terminology. 07:01 LazyJ And then the shorthand, and lingo... 07:01 VanessaE register_on_generated() I believe is considered a callback 07:01 LazyJ Ok, so if I see "wedge" in my Lua books, then I'll know that translates into MT's lingo "hook". 07:02 VanessaE you won't see "wedge" in those books :) 07:02 VanessaE I'm talking 1980's here ;) 07:02 LazyJ I've read about callbacks, but I don't grasp them yet. 07:02 VanessaE minetest's lingo is "callback" 07:02 VanessaE I call them "hooks" because you "hook into" the code to make it do more 07:03 LazyJ Heheheh... I'm very low budget so some of my references are old and cheap. ;) 07:03 VanessaE when you use those callback features, you're telling the engine you want it to "call you back" when an action occurs, 07:03 VanessaE just like asking the front desk to give you a call in the morning to wake you up 07:03 VanessaE at a motel 07:04 VanessaE when the event occurs (it's 6:00 am), the hotel clerk rings your phone (calls you back) to wake you up :) 07:04 VanessaE and you execute some action (get your lazy ass out of bed and go take a shower) 07:04 VanessaE ;) 07:04 LazyJ Hmm... so are these callbacks continuously loaded in memory? 07:04 VanessaE yep 07:04 VanessaE for as long as there are new blocks being generated, those callback are being run 07:05 VanessaE when new mapblocks stop being created, e.g. the mapgen goes idle, those callbacks stop being run and your mapgen code goes idle as well 07:05 LazyJ So the more callbacks there are, added to the ABM's, the more the cpu has to work and the more the memory gets set aside for something that isn't being used all the time. 07:05 VanessaE that's correct 07:06 VanessaE but the total amount of memory set aside is miniscule 07:06 VanessaE the amount of CPU used depends on the complexity of your code 07:06 LazyJ Is that just the way it is or is there something that can be done in the Lua scripts to be better at memory and cpu usage? 07:07 VanessaE in the case of memory, not really. just be caseful with your code. don't go allocating shitloads of variables and populating huge tables. 07:07 VanessaE the memory used for the code is next to nothing. 07:07 VanessaE CPU usage just depends on how complex your code is 07:07 VanessaE e.g. long loops, complex math, etc etc 07:10 VanessaE same as with any other program really 07:10 VanessaE like in an ABM, 07:11 VanessaE let's say you're matching on grass with air next to it, 07:11 VanessaE if all you wanna do is add a node, your CPU usage for that ABM will mostly depend on your chance and interval values 07:11 VanessaE because the act of adding that node will take almost zero time (literally, microseconds) 07:12 VanessaE whereas, if you're gonna go modifying the whole landscape, say replacing grass with snow, you're gonna chew up a LOT of CPU there because of the long loops needed to do a search-and-replace 07:12 VanessaE (and of course you'd want to do that in a mapgen call, not an ABM) 07:15 * VanessaE pokes LazyJ 07:15 VanessaE tl;dr? ;) 07:16 LazyJ Sorry, Dear Cat had an emergency. 07:16 LazyJ She's elderly with elderly problems. 07:16 VanessaE aw ;( 07:16 LazyJ Uhm... dunno what tl;dr? means. 07:17 VanessaE "too long; didn't read" 07:17 VanessaE I was asking you if I was blathering on too long ;) 07:17 LazyJ Heehehe... nope. 07:18 LazyJ I've got a reputation for walls-o-text on our server. 07:19 LazyJ So what is the next step if Splizzard isn't interested in working on this mapgen conflict? 07:19 LazyJ This has been brought up a few times in the extensive past and very little has been done. 07:19 VanessaE writing a new snow mod that works like snow biomes that's compatible with plants_lib ;) 07:19 LazyJ Great! 07:20 LazyJ When are *you* going to get started. ;)- 07:20 * LazyJ ducks under his rock. 07:20 * VanessaE hides 07:20 VanessaE it's easy enough to make plants_lib do it ;) 07:20 LazyJ So mapgen stuff is that onerous. 07:21 LazyJ As we are chatting I'm scrolling through Snow's mapgen_v6.lua file. 07:22 LazyJ What would be the political ramifications of using plans_lib to take over Snow's mapgen? 07:24 VanessaE nothing at all 07:24 VanessaE it will be slow though 07:25 VanessaE I'm not sure if you'll be able to make it run at the same speed as the original though 07:26 LazyJ Speed vs compatibility. 07:26 VanessaE (I've never tried modifying large portions of the map with plants_lib) 07:27 VanessaE but look at undergrowth modpack, woodsoils mod 07:27 VanessaE it does stuff like that 07:27 LazyJ This wouldn't be an issue if neither of the mods were used together but that's not the case. 07:27 VanessaE it replaces grass with a grassy-leafy node 07:27 VanessaE under the trees that ois 07:27 VanessaE is 07:27 LazyJ Despite Snow's bugs and lack of maintenance it is still a desired mod. 07:27 VanessaE yeah 07:28 VanessaE this means we need to change plants_lib into biomes_lib 07:28 VanessaE since it clearly handles more than just plants. 07:28 LazyJ I say that in some frustration with Minetest in general. Cranky old fart that I am. ;)- 07:28 VanessaE haha 07:28 LazyJ There are good pieces-parts scattered. 07:30 LazyJ If they could be sorted, refined, and then incorporated into a main part, component... whatever so there is less time spent trying to figure out the scattered bits and more time spent on improving the mods that depend on it. 07:31 LazyJ Slower mapgen may just have to be a factor that we deal with for the trade-off having things work right. 07:31 LazyJ Faster is not always better. 07:32 LazyJ And if snow biomes could be placed, seeded and grown, maybe that would be a better alternative. 07:32 VanessaE true 07:32 LazyJ One of my long-time gripes about the Snow mod is having snow covered jungles. 07:33 VanessaE one thing that needs done with plants_lib is make it properly respect v6 jungles if we can figure that out, and figure out some way to re-sort the registered biomes and decorations so that fewer actual mapgen hooks need be used to get the job done 07:33 LazyJ If I could place a seed block or boundary blocks in a portion of the map that I want to become a snow biome, that would address the mis-match issue. 07:33 VanessaE this may require dropping some features from the plants_lib API to speed it up 07:33 VanessaE (not sue) 07:33 VanessaE (not sure*) 07:34 VanessaE that's an interesting idea for sure 07:34 LazyJ paramat's understanding of perlin, temp, humidity may shine some light on clues. 07:35 LazyJ Ok, *now* I check to see if he is even logged in to even notice his name being used. 07:35 LazyJ Maybe his ears are getting warmer where ever he is. ;)- 07:35 VanessaE his last post was several days ago I think? 07:35 LazyJ If default snow could creep like flowers and grass. 07:35 VanessaE oh 07:35 VanessaE last month 07:35 VanessaE April 11 07:36 LazyJ Currently in the snow mod, ice is formed when within 1 block of specified blocks but not ice itself. 07:37 LazyJ If snow (the fluffy stuff, not the mod) could grow, creep similarly then that might be a key to seeding an area. 07:38 LazyJ neighbors = dirt, dirt_with_grass 07:38 LazyJ Spread across those till a certain temp or humidity is encountered then stop. 07:39 VanessaE right 07:39 VanessaE but only for snow that's been generated in the map 07:39 LazyJ The pine trees could be coded to only grow on dirt_with_snow or if surrounded by snow. Similar to wheat and cotton growing on tilled soil in "Farming". 07:40 VanessaE or a special seed node, but not regular snow that was placed 07:40 LazyJ A seed node could be placed and then the "drop" line be set to return regular snow or dirt or cobble or whatever. 07:40 LazyJ That way players couldn't run off with them and then use them to grief another player's area. 07:41 VanessaE right 07:42 LazyJ Of course this means server ops or admins will have to place then snow biome seeds and "tend the garden" for a while. 07:42 LazyJ The "epic awesome" insta-matic button feature just wouldn't work. ;)- 07:43 VanessaE heh 07:43 VanessaE I dunno 07:43 LazyJ Unless... WorldEdit could be used somehow. 07:43 VanessaE if coded right, it might work 07:44 LazyJ Ugh... I can grasp "neighbors" and some growth but the temp/humidity stuff is beyond me. 07:44 VanessaE I have to give some thought tomorrow about transitioning from plants-oriented to generic biome-oriented. 07:44 LazyJ There is a thread on the forums asking how to determine the surface of the map. 07:45 LazyJ I wonder if that holds the clue to how to constrain the snow fall to only snow biome areas. 07:45 VanessaE plants_lib does it the hard way. I search for a known surface node (dirt with grass) using find_nodes_in_area() and then iterate through that list looking for nodes that are bounded by air. 07:45 LazyJ if ground = x amount of snow nodes then make blizzard. 07:46 VanessaE I treat the result as real surface nodes 07:46 VanessaE dirt with grass being an example of course 07:47 LazyJ So if the snow biome followed suit, it would take on the shape that MT's mapgen created. 07:47 LazyJ No more squared off biomes. 07:47 VanessaE as long as you use perlin noise to shape it, yeah 07:47 VanessaE that's how plants_lib does it 07:48 VanessaE Mossmannikin may be an issue. is he still active on the forum? 07:48 VanessaE (undergrowth modpack) 07:48 LazyJ Biome size is an issue on multi-player servers in the context of the resources that biome provides. 07:49 LazyJ "Growing" a biome has appeal because that means the resources could be renewed for the next player to use. 07:50 LazyJ "Snow" doesn't create caves, caverns, or anything like that. 07:50 VanessaE ? 07:50 LazyJ So if all it did was put snow on top of the land, then OK> 07:50 LazyJ *. 07:51 LazyJ I'm going off on a map maintenance tangent. 07:52 LazyJ I spent my MT time today filling in divots and converting strip-mined stone areas back into dirt_with_grass or sand. 07:53 LazyJ So if a "Snow" biome is strip-mined of all it's snow, having a way to replenish it without using WE or falling snow is appealing. 07:53 LazyJ Falling snow creates low fps issues. 07:53 LazyJ And low fps is often blamed as lag. 07:54 LazyJ Using WE to drop a plane of snow from above has it's own problems. 07:54 VanessaE hm 07:54 VanessaE well, we'll figure it all out 07:54 LazyJ Some falling nodes don't "settle". The remain in a phantom state. 07:54 * RealBadAngel yawns 07:54 VanessaE morning, RBA 07:56 LazyJ So all my ramblings could be summed up that instead of a mapgen biome, a "grown" biome, after mapgen, may be more practical from a server perspective. 07:56 LazyJ We plan our builds, why not plan the biomes as well? 07:57 VanessaE right 07:57 VanessaE but we'll work all this out 07:57 LazyJ Hehehe... 07:57 VanessaE what about MossManikin? 07:57 VanessaE is he still active? 07:58 LazyJ Set fire under Splizzard's feet and make him holler! 07:58 LazyJ idk. 07:58 VanessaE hrm 07:58 LazyJ I have his drygrasses and ferns mods installed on my long-term singleplayer worlds. 07:58 LazyJ So check for updates a few times each week. 07:59 VanessaE jeez, I have 14 mods in dreambuilder that use plants_lib 07:59 LazyJ Nothing happening in those to mod's threads for several months. 07:59 VanessaE well 13, one is just a tweak of another. 07:59 LazyJ If there is a movement for sub-games, perhaps a movement for mapgens is not too far off. 08:01 LazyJ A plant_lib based mapgen, a float_lands based mapgen, a lunar based mapgen, a city/roads based mapgen (I see paramat is experimenting with that). 08:01 LazyJ Some of us prefer forests to concrete. 08:02 LazyJ The medieval theme has been long established. 08:02 LazyJ With the right mapgen and sub-game, a modern, urban theme could be had. 08:02 LazyJ Ok, I'm rambling. 08:02 VanessaE no gon and ramble 08:02 VanessaE go on* 08:03 VanessaE some ideas don't see the light of day without rambling :) 08:04 LazyJ I saw celeron55 posted a weird, green, lunar-like landscape on the forums. 08:04 VanessaE links? 08:04 VanessaE -s 08:04 LazyJ I wondered, as others I suppose, if that was something he was adding to Minetest soon. 08:04 LazyJ Checking... 08:12 LazyJ Found it, finally: 08:12 LazyJ http://forum.minetest.net/viewtopic.php?p=140900#p140900 08:13 LazyJ Next time I'll try searching for "icecream", "snow tires", "waffle iron", and the forum search will be as useful. :p 08:13 VanessaE interesting 08:14 VanessaE I use google to search the forum :P 08:14 LazyJ Even that comes up short. 08:14 Miner_48er "search term" site:forum.minetest.net 08:15 VanessaE ah he IS still alive. 08:16 LazyJ Part of the problem is the person searching isn't plugging the just the right word(s). 08:16 LazyJ Who, Miner_48er? No, he's not alive. He's really a robot that Orby created to keep the rest of us in line. ;)- 08:16 Miner_48er :) 08:16 VanessaE heh 08:17 LazyJ I think maybe if tags were used more often and more liberally, the forum searches might be more fruitful. 08:18 LazyJ But that would require more curating which means more work for the forum moderators. 08:18 kaeza mornings 08:18 LazyJ Just keeping one forum thread is enough for me. 08:19 LazyJ Howdy, kaeza ;) 08:19 LazyJ The HomeDecor signs still aren't logging. 08:19 VanessaE greetz kaeza 08:19 LazyJ Which is another broader issue we've run into with More Blocks and HomeDecor. 08:20 LazyJ the "on_place" function is handling the rotate_node. 08:20 LazyJ When I try to use it for "on_place = minetest.... ah, crud. I have to look it up. 08:21 VanessaE minetest.rotate_node 08:21 VanessaE or minetest.rotate_and_place 08:21 LazyJ It's the function that records the action of placing a node in the logs. 08:21 VanessaE (depending on whether you used the wrapper or not) 08:21 LazyJ I tried rotate_and_place but it fubared the rotate and didn't record the placement. 08:22 LazyJ A "wrapper" is something I have yet to learn. 08:22 VanessaE a "wrapper" is simply a function that fills in some things for you 08:22 LazyJ Zefram gave me a snippet and the result was the same. No placement recorded and the rotation was backwards. 08:23 VanessaE for example, if you have a command you execute a lot, that always has the same parameter all the time, every time you run it, then you could write a function that calls it for you, with that parameter set the same all the time, then you call your function instead. 08:23 VanessaE that way you supply fewer parameters each time you call your function 08:23 VanessaE and it fills in the repetitive ones for you 08:23 LazyJ . 08:23 LazyJ .. 08:23 LazyJ on_place = function (i, p, t) 08:23 LazyJ minetest.item_place(i, p, t, 0) 08:23 LazyJ minetest.rotate_node(i, p, t) 08:24 VanessaE heh... paste FAIL :) 08:24 LazyJ Yup. 08:24 LazyJ Ok, onesy, twosy... 08:24 LazyJ on_place = function (i, p, t) 08:24 VanessaE wait. 08:24 VanessaE lemme give you a simple example: 08:24 LazyJ 4 lines. 08:25 LazyJ Ok, refilling coffee cup... 08:25 VanessaE plants_lib used to have a "dbg()" call. every time you called it, it printed the argument you gave it, but it also checked if plantslib.debug was set to true, and it added "[Plantslib]" to the output when it printed it. 08:25 VanessaE that way all you had to do was supply the string you wanted, you didn't have to worry if debugging was enabled or waste bytes on the [xxxx] prefix. 08:27 LazyJ Our concern is catching griefings in the logs. 08:27 LazyJ When a node's placement is not recorded in the logs, then we have no way to prove who the owner of the node is. 08:27 VanessaE just gitving you an example of what a wrapper is. 08:28 LazyJ Ah. 08:28 VanessaE not anything to do with the logging issue in the signs lib. 08:28 LazyJ The other issue is the sign messages are not recorded in the logs anymore. 08:29 LazyJ Threats and foul-language written on signs can't be found in the logs. 08:29 LazyJ And for that matter, adult website URLs either. 08:30 VanessaE *nod* we need some kind of generic foul language library for signs and forbidden nicks to refer to 08:30 LazyJ What part of the code was change that the "player wrote 'such and such' to sign at (coords)" is no longer recorded? 08:31 kaeza o crap 08:31 VanessaE ? 08:31 kaeza I see why it isn't being logged 08:31 VanessaE uh oh 08:31 VanessaE :) 08:32 LazyJ At least someone who understands code gibberish can see the problem now. ;) 08:32 VanessaE he better, he wrote it :) 08:32 * LazyJ chucks a soggy Oreo cookie at kaeza. 08:32 kaeza for k, v in pairs(fields) do print(k.." = "..v) end --> text = asdfasdf | quit = true 08:35 kaeza did someone change the way formspec quit messages are sent? 08:35 kaeza the "quit" message is sent along with "text" 08:38 VanessaE kaeza: yes I believe so 08:38 VanessaE but I don't recall the details behind how that change was made 08:41 kaeza https://github.com/VanessaE/homedecor_modpack/commit/7bf1c43c2d885856c7963aea737bbe32ded65743 08:41 kaeza LazyJ, ^ 08:42 LazyJ Thanks, downloading to test now... 08:43 RealBadAngel VanessaE, im rewriting now whole parts of item_drop 08:43 VanessaE RealBadAngel: ok, I will wait before replacing item_drop with item_tweaks then 08:44 RealBadAngel its nonsense using tables to store entities age 08:44 LazyJ Item drop the mod or what happens in the default game? 08:44 RealBadAngel also the change will bring TTL into core 08:45 RealBadAngel i will make entities use TTL until user DISABLES it not otherwise 08:45 VanessaE LazyJ: the mod that governs things like automatically picking up items that have been dropped, and blocks that drop out as items when you dig them 08:45 LazyJ I've been considering the item_drop and builtin_item mods for our server to help clean up the litter left behind by players. 08:46 RealBadAngel LazyJ, then you should wait for item_tweaks 08:46 LazyJ Ok. 08:46 VanessaE LazyJ: forget both of them and wait for RBA. 08:46 RealBadAngel but still you can check it out now, how it works 08:46 RealBadAngel https://github.com/minetest-technic/item_tweaks 08:47 LazyJ What interested me about builtin_items was after a specified time, dropped items were cleared. 08:47 RealBadAngel future version will be just a bit faster and coded in cleaner way 08:47 VanessaE LazyJ: RBA's mod does that and a lot more 08:47 LazyJ As for item_drop, having things go into messy player's inventories. 08:48 kaeza VanessaE, `find homedecor_modpack/ -name '*.lua' -exec unexpand '{}' \;` ? :) 08:48 VanessaE RealBadAngel: just remember that TTL shall only apply to certain kinds of items 08:48 VanessaE RealBadAngel: as in, don't break signs_lib, mobs, etc. 08:48 VanessaE kaeza: what will that do? 08:48 kaeza VanessaE, change indentation from spaces to tabs 08:49 RealBadAngel ttl affects only item entities, nothin more 08:49 VanessaE kaeza: er, how did that break? I never use spaces except for half-indents 08:50 kaeza wait while I fire the Linux VM 08:50 kaeza fire up not fire :P 08:51 * kaeza fires Windows instead for being a shit OS for dev 08:51 VanessaE haha 08:52 LazyJ Ok, the messages show up: 08:52 LazyJ 01:52:23: ACTION[ServerThread]: singleplayer wrote "This is a sign." to sign at (224,16,74) 08:53 LazyJ But the placement has an odd record: 08:53 LazyJ "default:desert_sand" 08:53 kaeza hmm 08:53 VanessaE node below the sign? 08:54 LazyJ Yup. 08:54 kaeza probably leftover debugging stuff from sign->fence attachment code 08:54 LazyJ The "odd" part is that is all that is recorded in the log. 08:54 LazyJ No, "ACTION[ServerThread]: singlplayer places sign at (coords) 08:55 LazyJ Though it would be nice to have a punch tool that only displays the item code of whatever is punched. 08:56 LazyJ WE does something like this now but you have to have WE privs. 08:56 VanessaE Sokomine made a tool for that I think? 08:56 LazyJ And some objects, if the group property is low enough, are taken when punched. 08:57 LazyJ Better yet is something I've noticed in HomeDecor. When you mouse over any item placed in the world it's name is displayed. 08:58 VanessaE ? 08:58 VanessaE strange 08:58 LazyJ Having something like that appear in the F5 display along side the coords would be a nicety but not a necessity. 08:58 VanessaE only a few items should do that, like microwaves 08:58 VanessaE (because they actually work) 08:58 LazyJ I think it's the chest like item of HomeDecor that do this. 08:59 RealBadAngel shit, cy's item drop uses spaces instead of tabs... 08:59 VanessaE refrigerators, cabinets too (because they can store stuff) 08:59 VanessaE LazyJ: if an item in homedecor shows its name, it's because there's a formspec you can get if you right click :) 08:59 VanessaE either it's a glorified chest or a glorified furnace :) 08:59 LazyJ Having it constantly display would be annoying at times, helpful at others. 09:01 LazyJ So putting is somewhere unobtrusive or as an option (chat command, F-key) would be the ticket. 09:01 LazyJ A silly idea but when I first started playing Minetest, having the coords constantly displayed seemed silly too at the time. 09:03 LazyJ The problem with WE's "inspect" function is, again, that it requires the WE priv. 09:03 LazyJ That and it's constantly on so if you are building it wipes out the F2 chat. 09:04 LazyJ So something in the corner, not in chat, would be nice. 09:04 LazyJ Ok, done typing wall-o-text. ;) 09:05 VanessaE heh 09:08 VanessaE write it up as a suggestion on github :) 09:08 VanessaE for the engine I mean 09:08 LazyJ Ah. My next question was "A suggestion for who?" 09:09 VanessaE because this sorta thing requires an engine change 09:09 VanessaE or rather a client tweak 09:09 LazyJ 2am already!? 09:10 * LazyJ looks at his ToDo list and shakes his head. 09:12 LazyJ Hmm... add to that suggestion, also display the name of the player the target is on in big, readable font. >.< (where's mah' glasses?) 09:15 VanessaE_ ok, I can't do THAT with my backup script. 09:15 VanessaE_ makes my server completely unresponsive. 09:16 Guest88595 oh well. I'll wait it out and fix it when it comes back up 09:16 * kaeza hands Vanessa_E_ another underscore 09:17 Vanessa_E_ figured if the server is not responding, I'll just fire up xchat and just bypass it entirely :) 09:18 VanessaE no, 5 am :) 09:19 VanessaE heh 09:19 * VanessaE watches her server lag like all hell 09:19 VanessaE ok, I can't do THAT with the backup script. makes the server unresponsive :P 09:19 VanessaE oh, looks like it woke up 09:20 VanessaE don't need that one anymore :) 09:21 LazyJ Well, I should be a good boy and head for bed. The "parents" are invading soon and I'll need all the strength I can muster to survive. Oy... 09:21 kaeza night LazyJ 09:22 VanessaE good night 09:22 RealBadAngel so, my proposition for items ttl is: 09:22 LazyJ G'night and thanks for the sign fix, kaeza ;) 09:22 RealBadAngel if not defined in config: 15*60 = 900s 09:22 RealBadAngel if set to something else, then similar as above 09:23 RealBadAngel set it to -1 to disable TTL 09:26 VanessaE "similar as above"? 09:31 RealBadAngel i mean item_entity_ttl = 60 09:31 RealBadAngel for example 09:31 RealBadAngel will make enities last for 1 minute 09:31 VanessaE right 09:33 RealBadAngel so, enity is given one extra variable, time of creation 09:34 RealBadAngel now, current game time - time of creations is item's age 09:34 RealBadAngel if that is less than 3s, you cant auto pick the item 09:34 RealBadAngel only by punching it 09:35 RealBadAngel if that time is greater than TTL, item is gone 09:37 VanessaE that makes sense 09:52 VanessaE I still say your item tweaks belongs in builtin also. 10:10 RealBadAngel ttl is supposed to be in built-in 10:11 RealBadAngel if somebody wanna stress servers he can still make a mod to do so 10:11 RealBadAngel code that optimizes things always have to be default 10:13 RealBadAngel meanwhile i have trashed circa 1/3 of item_drop's code ;) 10:13 VanessaE I meant the rest of the mod, silly :) 10:14 RealBadAngel we gonna see, item_entity.lua of item_tweaks will surely go default 10:15 RealBadAngel i will upload current state of the mod in a moment, so if you can test it... 10:16 VanessaE can't do any testing tonight 10:36 RealBadAngel mod is updated 10:37 RealBadAngel so is engine pull request 10:51 RealBadAngel well, another portion of item_drop got trashed ;) 10:52 RealBadAngel without losing any functionality 11:07 Powermaniac Howdy 11:07 VanessaE hi 11:09 kaeza hallo 11:11 Powermaniac How many of the people in here are actively working on the minetest code? 11:12 VanessaE at this time of nite, one :) 11:13 VanessaE two* 11:13 kaeza 42 11:13 VanessaE hah 11:13 RealBadAngel whats up Powermaniac ? 11:13 VanessaE quick, hide! :D 11:15 Powermaniac RealBadAngel: I'm probably in over my head, but I recently picked up Minecraft. And am also a computer science student although first year. And was wondering about the map generation for minetest. And whether there is a way to strip the minetest code back to the map generation code...? As I would love to read it. 11:15 VanessaE oh boy... 11:15 Powermaniac Basically minetest gives me a starting point of something to look at. 11:15 VanessaE prepare to go insane ;) 11:15 Powermaniac lol 11:15 RealBadAngel you should read some mods by paramat 11:16 RealBadAngel hes the freak doing insane things with mapgen 11:16 VanessaE oh yeah 11:16 Powermaniac Ahh okay 11:16 RealBadAngel browse the forums just for post made by him 11:16 RealBadAngel *posts 11:17 RealBadAngel you will finda lotsa mapgen mods 11:17 Powermaniac Alright shall do, thanks! 11:17 RealBadAngel also, there are some regular mapgens out there 11:17 RealBadAngel like nore's one 11:18 RealBadAngel https://github.com/Novatux/mg 11:19 Powermaniac Hmm okay 11:20 VanessaE I use that one on one of my servers. 11:20 VanessaE ^^^^^ and that is what said servers did tonight because of one of my scripts bugging out :D 11:21 kaeza lol 11:21 VanessaE note to self: spinning rust is NOT good at being slammed by random seek requests. :) 11:21 VanessaE not even an enterprise-quality drive. :) 11:22 VanessaE I should ask OVH if they can upgrade the server to an SSD :) 11:33 Powermaniac Wait aren't the mods in Lua not C++? I thought the actual engine was in C++? And I assume all the mods are Lua scripts? 11:33 VanessaE correct on both counts 11:34 VanessaE (when I mentioned "script" and "server" I was referring to bash-related server maintenance stuff on the actual hardware) 11:36 Powermaniac Yeah. I'm just confused because I've been looking at Paramat's Lua scripts for map generation. And what I was after but probably not very clear about was how the actual engine generates the map, including the nodes etc. 11:36 VanessaE well, see, mapgen stuff can be done entirely in Lua too 11:36 Powermaniac Oh? 11:36 VanessaE there's a "mapgen" that basically turns the C++ side of it off aside from just the Lua hooks 11:37 VanessaE leaving land generation entirely in Lua's hands 11:37 Powermaniac Oh okay. 11:38 VanessaE (that's the "singlenode" one I think?) 11:39 VanessaE for the real hardcore C++ stuff, talk to hmmmm on #minetest-dev when he's around (afternoons US time is best) 11:39 Powermaniac Ahh okay 11:39 VanessaE he's the expert on it, but he doesn't have a lot of time lately 11:39 Powermaniac Alright. 11:40 VanessaE when it comes to Lua mapgens, paramat and nore are gods :) 11:40 Powermaniac VanessaE: Assuming you run minetest on a server, is there anyway to give minetest more system resources? 11:40 VanessaE I run seven minetest servers on a dedicated machine at OVH datacenter in Ontario :) 11:41 VanessaE minetestserver will use whatever you have available but its multithreading performance is not very good 11:41 Powermaniac Ahh that makes sense then 11:41 VanessaE so one or two very fast cores is better than several slower ones 11:43 Powermaniac I need to continue learning Python for uni, maybe once I've learnt enough I can try implementing a minecraft clone there, and then later in C++..Maybe. Although Python isn't very fast. 11:44 VanessaE better to contribute to Minetest somehow :) 11:45 Powermaniac Yeah, testing out map generation speeds could be interesting, as basically that's where the whole idea came from, hearing/seeing Minecraft only render so far and so fast... 11:46 VanessaE minetest's threading performance will improve some day I'm sure 11:46 VanessaE when it does I think mapgen speed will be one of the first things to improve with it 11:46 Powermaniac Probably, that's something I need to learn about myself multi-threaded code... 11:47 Powermaniac Get into AI with Moore's Law approaching multi threaded code will be important 11:47 VanessaE multiple threads is the easy part. balancing the load is hard. :) 11:49 reactor ehlo 11:49 VanessaE hi 11:50 VanessaE well folks, I'm off to bed 11:51 Powermaniac Bye! 11:51 VanessaE speak of unbalanced loads, my last brain thread just finished :) 11:51 VanessaE night all 11:51 Megaf VanessaE; heh 11:51 Megaf Good night 11:51 Megaf sleep well 11:51 Megaf Hi everyone 11:52 Powermaniac Hi reactor, and Megaf 11:53 reactor Hi Powermaniac, and Megaf 11:53 Megaf Hi reactor 11:53 reactor Unexpected. 11:53 reactor Hi reactor, and Powermaniac 11:58 sfan5 meow 11:59 sfan5 hi everyone 11:59 Powermaniac Hi sfan5 12:34 Megaf_ generate_previews.sh: 26: generate_previews.sh: convert: not found 12:35 kaeza Megaf_, install ImageMagick 12:37 Megaf_ that mod is really messy 12:39 Megaf_ http://paste.debian.net/100982/ 12:42 VanessaE ok you know what, since sleep just doesn't wanna come when I want it to, I think I'm just gonna start mixing caffeine into my drink mix. Then I won't ever need to sleep :P 12:42 Megaf_ VanessaE; heh 12:42 sfan5 I don't think that is a good idea 12:42 Megaf_ VanessaE; now, any idea how to use the skins mod? 12:43 VanessaE Megaf_: the one I use, you just put a regular minecraft skinin the mod's textures dir, name it player_xxxxxx.png for whatever the player's xxxxxxx name is. the server will load it after the next restart. 12:44 Megaf_ https://github.com/Zeg9/minetest-skins 12:44 Megaf_ this one? 12:44 VanessaE https://forum.minetest.net/viewtopic.php?id=3587 12:44 VanessaE this one is what I use. 12:51 Krock Hello Hi Hay Everybody @everybody everypony 12:52 reactor @? 12:52 Krock @!!¨11!!!¨¨ !!! 12:56 * sfan5 meows at Krock 12:56 * Krock meos at sfan5 12:56 * Krock is a fake kittn 12:56 kaeza tyops, tyops everywhere! 12:57 * kaeza pets sfan5 12:57 Krock yes! ty, ops 12:57 * sfan5 meows 13:00 Krock hmm.. (reading this post https://forum.minetest.net/viewtopic.php?p=142246#p142246 ) - it could be faster with a vmanip... 13:06 VanessaE bbl 13:17 MinetestBot GIT: sfan5 commited to minetest/minetestmapper: Improve color parsing, hopefully fixes #7 dff4589152 2014-05-21T15:16:29+02:00 http://git.io/IJhNCA 13:17 sfan5 ^ VanessaE 13:17 Krock sfan5, Win32/64 compatibility already fixed? 13:17 sfan5 minetestmapper is not the problem 13:17 sfan5 we need libgd 13:18 Krock aha 13:18 Krock but minetest uses libgd too, isn't it? 13:18 sfan5 no 13:18 Krock ah ok 13:18 Krock and no alternatives so far? 13:18 sfan5 well bo 13:18 sfan5 well no* 13:18 sfan5 unless we rewrite minetestmapper 13:19 sfan5 you can try to get libgd to compile for win 13:19 Krock All I can compile are C# projects and single C/C++ files 13:19 Krock all other throws errors or I get stuck at searching some project file 13:22 Krock sfan5, quote from php-friends.de "Verwendung als FastDL für Gameserver: erlaubt" - I think I know how I can set up a permaent media server 13:22 Krock ..and where 14:37 rubenwardy Hi all! 14:37 Vazon Hi rubenwardy 14:37 Krock hi rubenwardy 14:37 kaeza hi rubenwardy 14:38 rubenwardy kaeza, getting complicated fast: https://github.com/rubenwardy/NodeBoxEditor/network 14:45 kaeza :O 14:49 * kaeza is testing FreeBSD 14:56 Krock sfan5! 14:56 Krock - MinetestBot quit (Ping timeout: 255 seconds) 14:56 sfan5 *sigh* 14:56 * Exio4 is upgradin' the system to 64bit 14:56 Exio4 lets hope nothing explodes :D 14:56 * Krock isn't upgrading 14:56 sfan5 Exio4: it will explode 14:56 sfan5 which os? 14:56 Krock (i hpoe windows) 14:57 Jordach Krock, if that acer of yours just so happened to be the P4, then you can go 64bit 14:58 Krock Jordach, WinXP 64-bit? eh? 14:58 Krock newer windows would be too slow anyway 14:59 Exio4 !ping 14:59 Exio4 debian stable basically (it is the gov laptop) 14:59 sfan5 then it will explode 14:59 * whiskers75 slaps Exio4 around a bit with a 05p04i07n08g03! 14:59 Exio4 nah it won't 15:00 * sfan5 throws ffmpeg at whiskers75 15:00 * whiskers75 glitches 15:01 * Jordach throws libvlc at whiskers75 15:02 whiskers75 D: 15:02 whiskers75 stahp throwing crap video tools at me 15:03 * sfan5 throws mpv at whiskers75 15:03 * whiskers75 ducks 15:03 sfan5 ffmpeg is not crap 15:04 Exio4 he is a debian developer, that is why 15:04 Exio4 sfan5^ 15:06 sfan5 makes sense 15:06 sfan5 and why did that not highlight me? 15:07 Exio4 because your nick is sfan5 and not sfan5^? 15:07 Exio4 (both are valid irc nicks?) 15:08 sfan5 maybe 15:08 Exio4 sfan5" 15:08 Exio4 does this highlight you 15:09 kaeza is that a question 15:10 sfan5 Exio4: yes 15:10 Exio4 kaeza: who knows WHO KNOWS 15:10 Exio4 sfan5: k 15:11 * sfan5 meows at Exio4 15:12 lolol Ellllllo 15:12 kaeza ai 15:12 lolol u alright Kaeza 15:12 nman3600 hi 15:12 kaeza sup lolol 15:13 lolol just bored 15:13 nman3600 me 2 about to start coding in a min 15:14 Krock amazing 15:14 lolol Ooooooooops just accidentally pressed ignore on Vene 15:14 Jordach lolol, http://webchat.inchra.net/#minetest or http://webchat.inchra.net/minetest 15:14 Jordach (you're on the wrong network) 15:14 lolol ?? 15:14 * kaeza slaps Jordach just because 15:14 lolol Brb 15:15 kaeza it's PilzAdam's fault 15:15 PilzAdam Hello everyone! 15:15 Krock hi 15:17 lolol The channel isn't working for me 15:17 Jordach put your name in the nickname box than press connect 15:18 * sfan5 meows at lolol 15:18 kaeza Jordach, there's been a split 15:18 Jordach dammit 15:18 lolol I did but nobody replies 15:18 kaeza he's probably on the other side 15:18 * lolol MEOWS louder than sfan5 15:19 kaeza (shadowzone had the same issue a bit ago) 15:19 lolol MEEEOW 15:19 * sfan5 purrs at lolol 15:19 * lolol purrs 15:19 sfan5 !rainbow MEOWMEOWMEOWMEOWMEOWMEOWMEOWMEOWMEOWMEOW 15:19 MinetestBot 4M4E4O7W7M7E8O8W8M3E3O3W12M12E12O6W6M6E13O13W13M4E4O4W7M7E7O8W8M8E3O3W3M12E12O12W6M6E6O13W 15:19 lolol !rainbow MW 15:19 MinetestBot 4M4W 15:20 lolol !rainbow MEOWMEOWMEOWMEOWMEOWMEOWMEOW 15:20 MinetestBot 4M4E4O7W7M7E8O8W8M3E3O3W12M12E12O6W6M6E13O13W13M4E4O4W7M7E7O8W 15:21 lolol !red LOLLYPOPS R EVIL RUNNNNNN 15:21 lolol AWWWWWR 15:21 Jordach TIL Toribash is on Steam 15:21 lolol !rainbow KAEZZZZZZZZZZZZZZA 15:21 MinetestBot 4K4A4E7Z7Z7Z8Z8Z8Z3Z3Z3Z12Z12Z12Z6Z6Z6A 15:22 lolol Heeeeh 15:23 lolol !rainbow WHY AM I SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO BOOOOOOOOOOOOOORED 15:23 MinetestBot 4W4H4Y7 7A7M8 8I8 3S3O3O12O12O12O6O6O6O13O13O13O4O4O4O7O7O7O8O8O8O3O3O3O12O12O12O6O6O6O13O13O13O4O4 4B7O7O7O8O8O8O3O3O3O12O12O12O6O6O6R13E13D 15:25 nman3600 !rainbow BOREEDDDDDD 15:25 MinetestBot 4B4O4R7E7E7D8D8D8D3D3D 15:25 * sfan5 meows at kaeza 15:25 * kaeza purrs at sfan5 15:25 nman3600 meow at me 15:26 kaeza lel BSD killed VBox 15:26 lolol Brb 15:29 nman3600 !rainbow rainbow kittens 15:29 MinetestBot 4r4a4i7n7b7o8w8 8k3i3t3t12e12n12s 15:32 nman3600 !rainbow sfan5 kittens 15:32 MinetestBot 4s4f4a7n7​57 8k8i8t3t3e3n12s12 15:33 * sfan5 flips nman3600 15:33 nman3600 WEEEEAHHHH 15:33 nman3600 but kittens are kute 15:34 nman3600 does minetest have a reddit page? 15:35 kaeza it's linked in the main page of the wiki 15:35 Jordach http://reddit.com/r/minetest-c55 or http://reddit.com/r/minetest 15:35 nman3600 ahh perfect 15:35 Jordach one of them exists 15:35 Jordach (not sure which) 15:35 nman3600 the second one 15:37 kaeza we are everywhere: FB, G+, reddit, twitter, Yahoo GeoCities, my space, AOL, ... 15:38 Jordach Digg? 15:39 nman3600 ooh i'm gonna follow on G+ 15:39 nman3600 i only have reddit and G+ 15:39 kaeza >Minetest >Digg >makes sense 15:40 Jordach kaeza, looks like the FOSS guys digg it ;) 15:41 kaeza YEEEEEEAAAAAAAAHHHH! 15:41 nman3600 done 15:41 lolol Im back :D 15:41 nman3600 welcome back 15:44 nman3600 does any of you know my shears mod i made? 15:48 Krock nope 15:50 nman3600 okay... but anyways i am turning it into more that the shears mod so it will add loads of different stuff so if you have ideas for it join #multitest 15:50 nman3600 you don't need to join it 15:51 nman3600 if you don't want to 15:57 kaeza LazyJ, https://forum.minetest.net/viewtopic.php?f=9&t=9315&p=142265#p142265 15:58 LazyJ Thanks, kaeza :) 15:58 kaeza welcome :) 15:58 LazyJ I checked and we have a players.iplist.v2 15:58 kaeza :| 15:59 LazyJ But I don't think the ipban.txt file was ever converted or added to it. 15:59 LazyJ Is the players.iplist.v2 compatible with xban2? 15:59 kaeza nope 16:00 LazyJ Ah. 16:00 kaeza importer coming soon(tm) 16:01 LazyJ I'm just looking at the file now (less command).... Um... no I don't think I can copy/paste ipban.txt into that. :)- 16:02 kaeza the iplist.v2 format is (mostly) compatible I think... 16:03 LazyJ Thanks for the update, kaeza ;) 16:03 kaeza except no "source" 16:03 kaeza sure :) 16:11 markveidemanis Hi 16:11 markveidemanis I was thinking of getting a VPS and considered OVH, is there anything cheaper 16:12 markveidemanis Based close to Britain 16:14 Jordach WOOOOOOOOO 16:14 * Jordach might have found the best game for local multiplayer ever 16:14 Jordach and the remake is coming to Steam for F2P (minus the P2P parts) 16:19 Inocudom Forest mod has a fatal error: https://forum.minetest.net/viewtopic.php?p=142251#p142251 16:20 Inocudom Paramat has worked on it, and 4aiman might consider doing so. 16:24 Calinou https://forum.minetest.net/viewtopic.php?id=3659 16:24 Calinou old apple texture is very likely from sfan5 16:24 Calinou I don't know about the new one 16:24 Calinou talking about apples… going to renew Super Apple texture 16:25 Krock lol no single answer there 16:27 Krock like my message -^ 16:29 rubenwardy What definition do i need to put a text HUD in the top left of the screen? 16:31 Krock rubenwardy, text hud: https://github.com/Bremaweb/landrush/blob/master/hud.lua 16:31 Krock L26 16:33 rubenwardy thanks 16:33 Krock np 16:41 lolol Ello :3 16:41 reactor EHLO 16:42 lolol Who is on IRC with me? 16:43 khonkhortisan I'm on the all channels channel but I came to this channel to say I'm here 16:43 zat Happy may 21 to all. 16:43 zat hi kho 16:44 zat hi khonkhortisan 16:44 zat lol 16:44 khonkhortisan hi zat 16:44 lolol Http:// picpaste.com/image-AFhaSpJu.jpg 16:44 khonkhortisan hi zat... it's not working 16:44 lolol Fork 16:44 rubenwardy bones where a crappy addition to minetest_game 16:44 rubenwardy imo 16:45 zat khonkhortisan: thats exactly what happened to me >c 16:45 zat :c 16:45 zat now fucking english layout!!! 16:45 khonkhortisan the worst part of bones was when you couldn't find them 16:45 lolol Http://picpaste.com/image-AFhaSpJu.jpg 16:45 zat I think thats the purpose 16:45 lolol Thats me 16:46 zat lolol: lolol 16:46 lolol yes? 16:46 zat lolol I said 16:46 zat a travestite boy? 16:46 khonkhortisan who's on first? 16:46 lolol ima girl that pic is me!! 16:46 zat there are no girls in the internet. 16:46 lolol IMA GIRL 16:47 zat liar 16:47 lolol Forking hell 16:47 khonkhortisan Then you haven't seen *website mention* 16:47 zat ask for a merge afterwards then 16:47 lolol ima girl no im not gonna merge 16:47 zat :c 16:47 khonkhortisan forks can be pruned 16:48 lolol Why did u say ask for a merge... 16:48 khonkhortisan forking hell = merging hell 16:48 lolol well i say FORKING HELL 16:49 khonkhortisan and powerout hell = fsck hell 16:49 zat didn't it finish yet then? 16:49 zat fsck -p 16:49 zat or was it -y? 16:49 lolol Does anyone wanna see me real life... 16:49 khonkhortisan idk, I just let it run every 60 boots or so 16:50 lolol No okay 16:52 lolol Http://picpaste.com/image-AFhaSpJu.jpg 16:52 lolol :3 16:53 Calinou please, this is not a dating service, or a place to send viruses. 16:53 khonkhortisan My picture can be doxed 16:53 lolol I'm not dating nobody is dating 16:53 Calinou please don't claim to post pictures of yourself like that 16:53 khonkhortisan I might be dating... just kidding, I'm on the internet. 16:54 lolol Uhhhhhhh its a picture of me and 16:54 khonkhortisan ... 16:54 Calinou there are no girls in the internet. 16:54 Calinou please don't be sexist, too 16:54 lolol Ima girl sooooo.... 16:54 Calinou idk, I just let it run every 60 boots or so 16:54 * jin_xi sends dick pic 16:54 Calinou Ubuntu may attempt to run it every 20 to 25 boots 16:54 Calinou for me, it doesn't seem to do that anymore 16:55 Calinou bones where a crappy addition to minetest_game 16:55 Calinou try the Carbone bones :p 16:55 Calinou let's call them “Carbones”. heh. 16:55 khonkhortisan you appear chat lagged :) 16:55 Krock LOl 16:55 Krock carbones 16:55 Calinou they are less annoying and there are death messages 16:55 lolol :| 16:55 Calinou they emit some light to be more visible and publish after 10 minutes only 16:55 lolol :/ 16:55 * kaeza sends jin_xi a pic of Dick Grayson 16:56 Calinou you can click to quick-pickup 16:56 lolol HAHAHHAHA nice one kaeza 16:56 * sfan5 meows at Calinou 16:57 sfan5 old apple texture is very likely from sfan5 16:57 sfan5 yes it is 16:57 sfan5 and it's the perfect proof for "developers can't draw" 16:58 lolol Im gonna send a pic of my drawing i did 16:59 Calinou sfan5, I consider myself a developer and I think I can draw items 16:59 Calinou see the coins in Map Tools 16:59 sfan5 most can't 16:59 zat http://knowyourmeme.com/memes/there-are-no-girls-on-the-internet 17:00 Calinou or bone texture 17:00 Calinou zat, such memes shouldn't be spread 17:01 jin_xi eumemics 17:01 zat its just the truth 17:02 khonkhortisan That's why computers have dna readers on them 17:02 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=9&t=9326 17:02 MinetestBot rubenwardy: [Mod] Jumping - Get as far as you can [0.1][jump] - Minetest Forums 17:04 nman3600 if you have any ideas for my mod multitest then join #multitest 17:04 kaeza https://forum.minetest.net/viewtopic.php?f=9&t=9325#p142321 17:04 jin_xi rubenwardy: this screenshot looks weird, like theres a space around the stilts in 45 degree angle 17:04 kaeza Krock, cut out the bullshit, will ya? 17:04 Krock kaeza, which bullshit? 17:05 lolol Kaeza language :/ 17:05 kaeza Krock, see link 17:05 rubenwardy jin_xi: unloaded block / chunks 17:05 rubenwardy Xd 17:06 Krock kaeza, someone already quoted it 17:06 Calinou its just the truth 17:06 Calinou it isn't 17:08 Exio4 pizza :D 17:08 lolol HEEEEEH 17:08 Calinou hi john_minetest 17:08 Calinou :'( trying to make the /hp command not register when damage is disabled 17:08 Calinou doesn't work 17:09 khonkhortisan Inside the chatcommand give a warning as if it was disabled 17:09 Krock Calinou, check for enable_damage in minetest.conf 17:09 khonkhortisan ^ We understood the problem differently 17:10 Exio4 i guess he is trying in a mod 17:10 Krock yup -^ 17:10 Krock ah noez... 4 spaces missing 17:10 khonkhortisan Trying to point around the sentence? 17:10 lolol !rainbow * lolol is bored 17:10 MinetestBot 4*4 4l7o7l7o8l8 8i3s3 3b12o12r12e6d 17:11 Calinou if minetest.setting_getbool("enable_damage") then 17:11 Calinou I did use that 17:11 Calinou (and put the registration code in between) 17:11 lolol yaaaaayZá 17:11 Krock Calinou, then something else adds it 17:11 Calinou http://0bin.net/paste/QQwzI5zvPJarpJi8#3XinfvyLg8if9CPFc/NhmwSbzwBd2zp5J2NIX6ihUfA= 17:11 zat Calinou: it isn't 17:11 Calinou yeah 17:12 Krock == true? 17:12 zat It is. 17:12 Calinou it looks like there's /hp in default game now, but no one told me 17:12 Calinou no, there isn't 17:12 Krock minetest.registered_chatcommands["hp"] = nil 17:12 Krock try that 17:13 kaeza Calinou, slight improvement: line 16: if hp then ... 17:13 Krock *minetest.chatcommands 17:13 Calinou mesecons_commandblock adds it… ah 17:13 kaeza tonumber() returns nil if the passed string is not a string representing number 17:14 kaeza oh, and line 14, add "local" before user, hp 17:14 Inocudom https://forum.minetest.net/viewtopic.php?p=142251#p142251-Krock, might you be able to remedy this issue in this mod? 17:14 kaeza Lua's "global by default" sucks ._. 17:15 Inocudom https://forum.minetest.net/viewtopic.php?p=142251#p142251 17:15 Krock Inocudom, paramats version? I'll try 17:15 Exio4 we need a way to set that off kaeza 17:16 Krock should be an easy task 17:17 kaeza somebody said 5.3 will have local by default 17:17 kaeza doubt it 17:17 blaise 5.3? 17:17 kaeza Lua 5.3, upcoming 17:17 Exio4 only in cinemas 17:17 Inocudom Thank you. 17:18 Krock kaeza, and 'public' for public? 17:18 Exio4 global 17:18 kaeza and classes! 17:18 sfan5 'global' would make more sense 17:18 * sfan5 purrs at kaeza 17:18 Calinou Lua's "global by default" sucks ._. 17:18 blaise I'm using dev-lang/lua-5.1.5-r1 17:18 Calinou it's a better idea generally 17:18 Exio4 kaeza: typeclasses* FTFY 17:18 Exio4 Calinou: ? 17:18 Exio4 GLOBAL by default is shit 17:18 Calinou avoids people running around for hours 17:18 Calinou with errors 17:19 blaise s/hours/decades/ 17:19 Krock Inocudom, I can't reproduce this bug.. line 124 is "is_ground_content = true," 17:19 kaeza Calinou, global by default has caused quite a few bugs with minetest<->mods lately 17:19 kaeza BlockMen's pyramids vs default/player.lua comes to mind 17:20 Calinou the HP code is not used anymore, kaeza 17:20 nman3600 hi 17:20 Inocudom It must be fighting with another mod. Either plantlife, vines, moreblocks, or gloopblocks. 17:21 kaeza Exio4, https://gist.github.com/kaeza/a5f79a33bf0365d6faa5 17:21 kaeza :D 17:22 Krock Inocudom, I can not reproduce it because we've got diffrent codes 17:22 Calinou Bones are now dug instantly, code cleanup, remove duplicate /tell and /hp commands, don't register /hp command when damage is disabled. 17:22 Inocudom How did you get paramat's version? 17:22 Krock Inocudom, page back 17:23 Krock https://forum.minetest.net/viewtopic.php?p=133531#p133531 17:23 Exio4 i don't have gpm and i don't have elinks and i don't xorg and i don't have anything kaeza 17:23 kaeza :< 17:23 * kaeza installs Windows on Exio4's PC 17:23 * Exio4 is upgrading to 64b 17:24 kaeza \o/ 17:25 Exio4 woo i have nano 17:26 FreeFull Bones always dug pretty fast anyway 17:27 Exio4 wooo 17:27 * sfan5 throws vim at Exio4 17:27 * Exio4 takes the flying vim and installs it in his system 17:27 Exio4 downloading dpkg and apt 17:28 Jordach PilzAdam, http://imgur.com/r/gaming/HfdyDFO 17:28 * sfan5 throws libirrlicht 1.8 at Exio4 17:28 * Exio4 runs away 17:28 Calinou FreeFull, but not instant 17:28 Calinou this makes clearing quite faster 17:28 Calinou = less annoying 17:29 PilzAdam Jordach, yes, I have a picture of Merkel too 17:29 PilzAdam I pray to her twice a day and sacrifice one Greek every Sunday 17:29 * sfan5 meows at PilzAdam 17:30 Exio4 everything way nice UNTIL I GOT SYSTEMD 17:30 Exio4 fffffffffffffffffff 17:30 Krock rubenwardy, making your jump mod cleaner... 17:30 sfan5 hey 17:30 sfan5 no u 17:30 sfan5 systemd is nice 17:30 Exio4 systemd is shit 17:30 sfan5 systemd is nice 17:30 rubenwardy Krock: took about 10 minutest to code XD 17:30 Exio4 shit. 17:31 sfan5 nice. 17:31 Krock lol 17:31 Exio4 sfan5, if you believe in witches, not my problem 17:31 sfan5 *runs pacman -Syu on his raspberry pi* 17:31 * sfan5 flips Exio4 17:31 Exio4 well, lets hope nutin' explodes now 17:31 Exio4 installing 64bit dpkg 17:32 sfan5 you just need to read the new 17:32 sfan5 s 17:32 sfan5 and there is rarely actually something that will break for you if you don't do something right now 17:33 Exio4 the problem isn't that breaking but shit like untested packages in specific hardware like netbooks or so 17:34 sfan5 rpi != specific hardware 17:34 sfan5 not my problem~~ 17:34 sfan5 o/ asie 17:35 asie hi sfan5 17:35 zsoltisawesome Bye all! 17:35 zsoltisawesome I am leaving for about 2 1/2 weeks 17:35 Exio4 oh shit 17:35 Krock we'll not miss you 17:35 Exio4 i broke stuff rly rly bad 17:35 zsoltisawesome see you then! 17:35 Krock see ya 17:35 * blaise clobers zsoltisawesome with a bucket of water 17:35 zsoltisawesome Krock: :P 17:35 sfan5 wub wub wub wub wub 17:35 blaise o/ 17:35 sfan5 wub wub wub wub wub wub wub wub 17:35 sfan5 wub wub wub 17:35 sfan5 wub wub wub wub wub 17:35 sfan5 wub wub wub wub 17:36 sfan5 wub wub wub wub wub wub wub~ 17:36 Calinou Log deaths in console, make bones not drop anything, code cleanup, more comments. 17:36 zsoltisawesome check this site every so often: http://zsoltisawesome.insomnia247.nl/grounded.html 17:39 Jordach WUB WUB WUB WUB WUB 17:39 Calinou Make bones not use facedir, since they don't need it. However, direction of older bones will be lost. 17:39 Calinou hi asie 17:39 Calinou systemd is nice 17:39 Calinou systemd is shit 17:39 Calinou systemd is nice shit? ;) 17:39 sfan5 systemis is shit nice? ;) 17:40 sfan5 s/systemis/systemd/ 17:40 Calinou blaise, clobers? 17:40 sfan5 Jordach: https://soundcloud.com/dotcomstock/clappers-dotcom-remix 17:40 Calinou not a word 17:40 Calinou “clappers” seems legit 17:40 sfan5 <.< 17:40 Exio4 using "nice" and "systemd" in the same phrase is like .. hmm 17:40 Exio4 saying python is a nice language 17:40 sfan5 it is 17:40 Exio4 if python is a nice language, then systemd is nice 17:40 sfan5 -> True 17:40 Exio4 but python isn't nice so systemd isn't nice either 17:41 * sfan5 hits Exio4 with his paw 17:41 pitriss Exio4: true 17:42 Calinou rubenwardy, moved in Mod Releases the Jumping mod: https://forum.minetest.net/viewtopic.php?f=9&t=9326 17:42 Calinou going to try it 17:42 rubenwardy Thanks XD 17:42 Esteban97 Hi everyone! 17:43 Calinou the file inside is named jump.lua, why not init.lua? 17:44 rubenwardy It is init.lua 17:44 rubenwardy https://github.com/rubenwardy/jump 17:44 Calinou I got a file named jump.lua… :/ 17:44 Calinou I renamed it 17:44 Calinou I'll get your git 17:45 Calinou I spawn inside the first stone node, BTW 17:45 Calinou you should lower your stuff a bit 17:46 Calinou (by at least 1 node, ideally 5) 17:46 Calinou I'll record myself in low-res, as proof 17:47 rubenwardy fixed 17:48 CraigyDavi hi Esteban97 17:48 Calinou lol 176m 17:49 Esteban97 CraigyDavi! 17:49 Esteban97 How are you bro? 17:49 CraigyDavi Good thanks, you? 17:49 Calinou rubenwardy, removing lava would be better 17:49 Calinou in case of lag 17:49 Esteban97 fine, making some NES-like sprites :P 17:49 Calinou also faster 17:49 Calinou hi Esteban97 17:50 Exio4 got dpkg back 17:50 Esteban97 And hows the server? 17:50 Esteban97 Hi Calinou 17:51 rubenwardy Lava removed, Calinou 17:51 CraigyDavi It's going great 17:53 Exio4 and apt but 64bit \o/ 17:56 rubenwardy !title https://forum.minetest.net/mmdb/mod/86/ 17:56 MinetestBot rubenwardy: Jumping 18:00 rubenwardy Calinou: thinking of a stilt biome like the rocks off scottland 18:01 rubenwardy the giant's causeway 18:01 rubenwardy http://celticmythpodshow.com/blog/wp-content/uploads/2008/04/giantscauseway1.jpg 18:02 blaise did someone highlight me? 18:05 rubenwardy Calinou> blaise, clobers? 18:05 rubenwardy blaise, clobers? 18:05 rubenwardy Bye all 18:25 Esteban97 Goodbye IRC! 18:26 * Esteban97 left the game 18:29 Krock changed rubenwardy's jump mod a bit 18:29 Krock http://i.imgur.com/57Bf4K4.png 18:30 Krock <3 2d perlin noise, it's amazing 18:31 PenguinDad Krock: 3d simplex noise is much more amazinger 18:32 Krock PenguinDad, haven't looked at it much because I don't like dark corners, generated by floatlands 18:36 Calinou sfan5, https://forum.minetest.net/viewtopic.php?f=12&t=6007 → about this, how about a “mc_compatibility” mod which adds all Minecraft blocks, items and tools (with different textures)? 18:36 Calinou to make them appear ;) 18:36 Calinou I could put up some textures if needed 18:37 sfan5 Calinou: maybe 18:52 Inocudom How many of you in the US are prepared for mighty thunderstorms. 18:53 Inocudom With hurricane like winds, waterfall-like rain, and extreme hail? 18:54 Krock you? 18:56 Inocudom Yes. 18:57 * Krock not. Maybe because not US 18:58 Calinou there was lots of rain here today 18:58 Calinou (France) 18:58 Krock there was lots of rain the last week 18:58 Calinou http://i.imgur.com/57Bf4K4.png 18:59 Calinou woah, the jumping pillars change shape far away from middle? 18:59 Calinou it's hot here too 18:59 Krock Calinou, just 2d perlin noise 18:59 Krock nothing about "from middle" 19:00 Krock ~ping 19:00 ShadowBot pong 19:02 Krock +/- 500ms generation time 19:04 Inocudom A mighty job awaits me outside. Goodbye. 19:07 FreeFull Simplex noise doesn't produce very good results if you have 10 dimensions or such 19:08 FreeFull Perlin noise looks the same no matter how many dimensions you have 19:08 Krock FreeFull, how would you visualize 10 dimenstions? 19:08 Krock *dimenstions 19:08 Krock -t 19:08 jin_xi ideally you dont 19:09 Krock Wait.. is MT using the slwer or the simplex noise? 19:09 Krock s/slwer/normal 19:09 Calinou visualize 3.5 dimensions! 19:09 Krock ^ 19:10 FreeFull Calinou: Would have to be something fractal 19:10 Krock hmm visualizing 1.5 and 2.5 would be possible 19:10 Krock 3-edges... 19:10 FreeFull Fun fact: The boundary of the Mandelbrot set has 2 dimensions 19:10 Calinou 2.5D visualization: games from the 90s say “challenge accepted” 19:10 Krock lol 19:20 Calinou Minetest is 3D 19:22 * sfan5 purrs at john_minetest 19:28 FreeFull john_minetest: Such as? 19:29 Calinou Freedoom 19:29 Calinou some Minetest mods, too 19:29 Calinou the Dungeon Master in 0.3.1 was sprite (with 6 directions), so it was 2.5D 19:35 Exio4 upgraded the system to 64bit 19:35 Exio4 DID IT, FINALLY 20:11 iqualfragile who made mesecons.net? 20:11 iqualfragile jeija? 20:11 sfan5 VanessaE: could you verify whether minetest/minetestmapper#6 is fixed for you? 20:11 sfan5 yes 20:11 iqualfragile perfect 20:11 iqualfragile i think im gona write an oldfashioned letter 20:11 iqualfragile heh 20:12 sfan5 letters! 20:12 iqualfragile yep 20:12 * sfan5 gives iqualfragile the whole alphabet 20:12 sfan5 you should have enough to write now 20:12 iqualfragile do you even english? 20:13 iqualfragile brief 20:13 sfan5 what's that? 20:13 sfan5 >das Mandat 20:13 sfan5 >der Auftrag 20:16 BlockMen VanessaE, shouldnt a "free-for-all" server have interact by default? else it should be called "free-for-chosen" maybe 20:16 iqualfragile VanessaE: /r/ing a t-flipflop for mesecons 20:16 sfan5 /r/ing? 20:17 Calinou Wikipedia's beta editing stuff is pretty impressive 20:17 Calinou it's almost 100% WYSIWYG 20:24 kaeza sfan5, requesting 20:24 sfan5 ah 20:24 * sfan5 meows 20:29 kaeza engrish is weird 20:30 kaeza you use the same word for totally different things :I 20:30 kaeza well, not totally, but whatever 20:31 Esteban97 *A wild Esteban appears* 20:31 kaeza hai 20:31 Amaz kaeza: Yeah, we do use the same word for totally different things. Cool = neat, nice awesome Cool = cold 20:31 Esteban97 hi! 20:32 PenguinDad also character 20:35 Esteban97 I need a little help with a project of mine 20:35 Esteban97 Im trying to make a fighting game like those in the NES, and I wonder if I should enable jumping or not :P 20:37 kaeza allow flying! 20:37 kaeza suddenly: DBZ clone 20:38 Esteban97 wow, are you a mind reader? I was making sprites for a Goku xD 20:39 kaeza heh 20:39 Esteban97 Note: the game will have a random characters to select from (multi-verse,etc) 20:41 * Esteban97 is afk 20:59 sfan5 VanessaE: could you verify whether minetest/minetestmapper#6 is fixed for you? 20:59 * sfan5 goes to bed 21:03 zat the biomes option for register_decoration doesn't seem to be working. :S 21:04 WindHero it depends 21:04 WindHero what value do you have for the rarity? 21:05 zat WindHero: http://dev.minetest.net/minetest.register_decoration ← I don't see there is a rarity setting. 21:06 WindHero sorry, I meant fill_ratio 21:06 zat If I understand correctly, if I specify biome = { "b" }, it should only try to spawn in the biome called b. 21:06 zat it spawns even in other biomes. 21:06 zat its fill ratio is 0.004 21:06 WindHero yup 21:07 WindHero you're using mapgenv7, right? 21:07 zat yes 21:07 zat in my case it spaws everywhere the block specified in place_on is. 21:07 Amaz And the mapgen 7 biome api? minetest.register_biome ect? 21:08 zat I have biomes registered already if that's what you ask Amaz. 21:09 Amaz Okay. 21:09 Amaz With the biome api? 21:10 Amaz Like this: https://gist.github.com/Amaz1/eee1efcbf6c483d0e03f ? 21:10 WindHero (lol, i was referencing BFD too) 21:10 zat exactly like that Amaz. 21:11 WindHero do you have the code somewhere it can be viewed? 21:11 Amaz Okay. Don't know why it isn'working... Sorry. 21:11 zat WindHero: not now, but look, one biome has stone as top and the other one has dirt_with_grass has top 21:11 WindHero ok 21:12 zat so I know when I am in one biome or other 21:12 zat if I quit and change the node_top of the stoned one to grass_with_dirt, everything that was meant for the other biome appears in this one. 21:13 zat heat point and humidity point of both are respectively: 50 & 80 for one and 50 & 30 for the other one. 21:13 WindHero hmm 21:22 lolol Ello 21:31 zat WindHero: I somehow got it working and no idea how D: 21:31 zat thx for attention lol 21:31 zat WindHero: do the order of the biomes registration matter for anything? 21:33 WindHero not the biome registration order 21:33 WindHero but I think decoration registration order matters 21:33 WindHero it has to come after the biomes 21:33 WindHero if it's in-between, then I think it will ignore further ones added 21:34 WindHero (which makes no sense why it should do that) 22:33 VanessaE kaeza: [05-21 18:32] me and micro were getting odd pms from the server and it wouldnt reply to any on ly irc commande 22:35 VanessaE seems that's still a problem, irc/irc_commands randomly spewing minetest chat to someone as IRC /msgs 22:36 VanessaE or, ShadowNinja ^^^^ 22:36 VanessaE whoever wants to look at that :) 22:52 ShadowNinja VanessaE: What kind of PMs? If you're logged in any in-game /msgs will be sent to you on IRC. 22:54 VanessaE ShadowNinja: regular chat 22:54 VanessaE gets sent to a random user as an IRC /msg 22:55 VanessaE it's happened to me before too 22:55 ShadowNinja VanessaE: IRC or in-game chat? 22:55 VanessaE in-game chat 22:55 ShadowNinja Hmmm... 22:55 VanessaE I'll see it in #minetest and in /msg to me from the bot all at the same time but the in-game chat console will then go dead 22:55 ShadowNinja That shouldn't happen. 22:56 VanessaE happened to cg72 today, it's happened to Microchip before too 22:56 ShadowNinja So this is NOT "<.*@IRC> .*" chat? 22:56 VanessaE in each case, the server will quit answering to /chat_commands from the affected user's Minetest client also 22:56 VanessaE correct 22:56 VanessaE this is normal public in-game chat 22:57 ShadowNinja If you are connected to the server it shouldn't send you any IRC PMs. 22:57 VanessaE it only happens if the user is logged into the server and is also on IRC with the same username as on the server, I think 22:57 VanessaE I'm not 100% sure but that seems to be the common link 22:57 ShadowNinja It determines if you're connected by calling get_player_by_name 22:58 ShadowNinja https://github.com/ShadowNinja/minetest-irc_commands/blob/master/init.lua#L7 23:00 ShadowNinja VanessaE: Is player_part enabled? That might be causing it since it uses PMs. 23:00 VanessaE it is, yes 23:00 VanessaE I hate it when that is disabled 23:00 VanessaE can't tell when a user joins/leaves, it creates a terrible discontinuity if disabled 23:01 ShadowNinja I've heard of that bug in irc_commands before, but I haven't been able to reproduce it. I guess get_player_by_name sometimes fails. 23:02 ShadowNinja VanessaE: No, I mean player_part, not send_join_part. 23:02 ShadowNinja As in the in-game /join and /part commands. 23:02 VanessaE oh, um 23:03 VanessaE I don't recall changing that setting 23:03 VanessaE hm. nope, I've only ever set irc.channel, irc.server, irc.nick, and irc.NSPass 23:03 VanessaE nothing else 23:08 ShadowNinja sfan5: https://github.com/minetest/minetestmapper/commit/dff45891521b8fd299f68f1ca1c36124e3b6616b How is this an improvement? It has a limit of 128 and this function should only be called once on init. If it takes more than a few miliseconds then it can be fixed without rewriting it like this. 23:09 ShadowNinja sfan5: The comment parsing is obviously broken in both versions though. 23:11 ShadowNinja (old only supported one comment in a row. On second look the new one may work though) 23:34 Exio4 VanessaE: still here? 23:37 VanessaE no ;) 23:37 * VanessaE hides 23:41 WindHero well, I found a way of replacing air created after generation of the map 23:41 WindHero air CAN have ABMs 23:41 WindHero doesn't mean it's a fast method though... 23:42 Exio4 VanessaE: do you think "programming" (learning the basics, like, what a variable is, what a loop is, what an array is and what a function is, nothing more) is hard? 23:43 WindHero mind if I answer? 23:44 Exio4 i don't mind 23:44 Exio4 i really want to know what you think 23:44 Exio4 you as you all :P 23:44 WindHero I'd say that, exactly as the question is posed, "programming" is not hard at all 23:44 WindHero the concepts are very easy to learn and understand 23:44 Exio4 yeah, """"programming"""" :P 23:45 WindHero however, where it can potentially become difficult is when you move from the "what" to the "how." 23:45 WindHero in Python or Lua, it's not particularly hard to learn 23:45 Exio4 is it *that* difficult? 23:45 WindHero no, not unless you're doing something like binary or F# 23:46 Exio4 this is pseudocode WindHero 23:46 WindHero then no, it is not *that* difficult 23:47 WindHero obviously you need to have a logical mind... but beyond that, easy. 23:47 Exio4 "logical mind" 23:47 WindHero (I only say that because there's always someone who makes you wonder how they can be so dense) 23:47 LinuxGuy2020 Hello I came back to test out 0.4.9. Ive been away since 0.4.7. Hoping a few bugs were fixed since then like air pockets under water. Are there any prebuilt debian i386 packages or do I need to build my own? 23:48 Exio4 we should have a logical mind if we're studying this "career" 23:48 WindHero of course, Exio 23:48 Exio4 and we also have lots of algebra/logic-thinkin' and stuffz 23:48 WindHero @Linux, idk offhand, you'd have to check yourself 23:49 WindHero Exio, I realize that, I was merely answering in generality 23:50 Exio4 i think the basic idea of programming is one of those that you either get by reading a bit or you don't get it at all 23:50 LinuxGuy2020 Is there still air pockets under the water before I go through the compile process? 23:51 WindHero not that I've seen 23:51 Exio4 i don't think that was fixed at all 23:51 Exio4 you could code your own workaround (not fixing the issue but hidin' it) 23:53 Exio4 also, i'm upgrading this to sid ^^ 23:53 Exio4 i'm finally liking this laptop 23:53 Exio4 after i removed everything and went to 64bit 23:53 WindHero :D 23:53 Exio4 the boottime now feels so fast compared to before too 23:54 WindHero My laptop boots in mere seconds 23:54 Exio4 the laptop needed 100 seconds 23:54 WindHero it used to take almost a minute before I switched OSes and put in a SSD 23:54 Exio4 and it didn't boot Xorg 23:54 Exio4 this is a harddisk 23:55 Exio4 if i went mad i could make this system boot in a few seconds but why 23:55 WindHero Trust me, I didn't do it for the boot time xP 23:55 Exio4 yeah 23:55 * Exio4 doesn't like SSDs though 23:55 Exio4 too expensive 23:56 WindHero besides, read/write time is more important than boot time for me 23:56 WindHero Exio4: SALES 23:56 Exio4 i live in argentina 23:56 WindHero oh 23:56 Exio4 here everything is expensive, add even more expensive stuff and a nice SSD is a whole salary :P 23:56 WindHero had I considered that, I wouldn't have said squat 23:57 Exio4 2300 for a 250 GB SSD 23:57 WindHero @_@ 23:57 WindHero wut 23:57 Exio4 2300 ARS 23:58 Exio4 it is 1/3 of my father's salary 23:58 Exio4 well, more like 1/2.5 23:58 Exio4 but 1/3 for being nice :P 23:58 * WindHero suddenly feels sick 23:59 Exio4 (if we don't count 'extras', it is 1/2) 23:59 WindHero these are the times I almost feel like money is evil 23:59 WindHero but I know that's misdirected