Time |
Nick |
Message |
00:01 |
EvergreenTree |
hey Sokomine, what was this about a bug with the animated fire in the furnace? |
00:01 |
EvergreenTree |
I was the one who added it |
00:02 |
EvergreenTree |
</poorly phrased sentance> |
00:05 |
ShadowNinja |
blipp: You can use C(++) via moadable modules (see the IRC mod). |
00:05 |
ShadowNinja |
loadable* |
00:06 |
ShadowNinja |
And, of course, you can use the Minetest API and os.execute. |
00:07 |
ShadowNinja |
Lua loads the modules though. There corrently isn't an API for any language other than Lua. |
00:20 |
blaise |
is there a list of features to come in minetest-0.10.0 ? |
00:20 |
blaise |
ACK! |
00:20 |
blaise |
I mean minetest-0.5.0 |
00:21 |
blaise |
I recall some conversations reguarding the version to switch from 0.x.x to x.x.x |
00:21 |
blaise |
so will it be minetest-5.x.x ? |
00:21 |
blaise |
or minetest-1.x.x ? |
00:23 |
EvergreenTree |
blaise: it will be 0.4.10 |
00:24 |
EvergreenTree |
0.x only changes when a HUGE change is made to the engine |
00:24 |
EvergreenTree |
eg. 0.4.x focuses on the modding api |
00:24 |
EvergreenTree |
for al ist of features, look at the commit history on the github repository |
00:29 |
blaise |
cool |
00:30 |
blaise |
where do I put server_announce = true |
00:30 |
blaise |
world.mt ? |
00:30 |
blaise |
or minetest.conf ? |
00:30 |
EvergreenTree |
idk |
00:31 |
blaise |
lol |
00:32 |
blaise |
thanks |
00:32 |
BrandonReese |
minetest.conf |
00:33 |
BrandonReese |
all of the announce stuff is in the example config file |
00:44 |
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00:46 |
Megaf |
compiling redis on my raspberry pi |
00:50 |
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00:56 |
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01:13 |
Megaf |
13 minutes |
01:37 |
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02:37 |
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02:59 |
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03:25 |
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03:38 |
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03:47 |
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04:40 |
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04:41 |
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05:25 |
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05:28 |
Mobile |
Hello |
05:29 |
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Mobile left #minetest |
05:43 |
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05:51 |
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05:53 |
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06:03 |
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06:34 |
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06:40 |
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06:54 |
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06:58 |
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07:02 |
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07:22 |
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07:54 |
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08:02 |
JamesTait |
Good morning all; happy Friday, and happy Lost Sock Memorial Day! :-D |
08:02 |
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08:08 |
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08:10 |
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08:15 |
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08:23 |
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08:24 |
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08:38 |
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08:45 |
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08:50 |
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08:53 |
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09:08 |
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09:09 |
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09:26 |
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09:45 |
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09:46 |
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10:05 |
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10:05 |
PilzAdam |
Hello everyone! |
10:25 |
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10:52 |
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11:10 |
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11:21 |
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kaeza joined #minetest |
11:23 |
kaeza |
mornings |
11:26 |
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asie joined #minetest |
11:30 |
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11:39 |
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11:39 |
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11:43 |
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11:45 |
Krock |
Hello elpoeP |
12:01 |
Krock |
HELLO? |
12:01 |
crazyR__ |
HELOOOOO |
12:01 |
crazyR__ |
lol |
12:06 |
|
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12:18 |
Megaf |
Hello everyone |
12:18 |
Megaf |
good morning kaeza |
12:19 |
Megaf |
Hi john_minetest |
12:19 |
Megaf |
Hello PilzAdam |
12:19 |
Megaf |
Hi Krock crazyR__ |
12:19 |
Megaf |
Morning JamesTait |
12:19 |
Krock |
Hi Yougaf |
12:19 |
Megaf |
=) |
12:19 |
Krock |
or TInyf |
12:19 |
crazyR__ |
:) |
12:20 |
Megaf |
Folks, I couldn't manage to start a server to test redis |
12:20 |
Krock |
too bad. |
12:21 |
Krock |
We're all depressed now |
12:22 |
Krock |
Folks, I won't get linux and can't compile leveldb to get a working, new minetest version. |
12:22 |
Krock |
I better migrate to sqlite again |
12:23 |
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12:25 |
Megaf |
here it will complain it could not find a lib.so.11 |
12:26 |
Megaf |
./minetestserver: error while loading shared libraries: libhiredis.so.0.11: cannot open shared object file: No such file or directory |
12:26 |
Krock |
msbuild hiredis.sln </win32user> |
12:27 |
Krock |
</noob at comiling> |
12:27 |
Krock |
</noob at grammar> |
12:31 |
|
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12:37 |
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12:40 |
Megaf |
heh |
12:45 |
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CraigyDavi joined #minetest |
12:48 |
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12:49 |
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12:50 |
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13:07 |
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13:34 |
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13:39 |
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13:40 |
sfan5 |
Megaf: make sure hiredis is installed system-wide |
13:40 |
sfan5 |
meow |
13:40 |
sfan5 |
hi everyone |
13:42 |
|
Exio4 joined #minetest |
13:42 |
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domtron joined #minetest |
13:43 |
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Exio4 joined #minetest |
13:43 |
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asie joined #minetest |
13:44 |
* Krock |
meows at sfan5 |
13:44 |
* sfan5 |
purrs at Krock |
13:48 |
Megaf |
Hi sfan5 |
13:49 |
|
cups joined #minetest |
13:49 |
Megaf |
sfan5: I used cmake options to tell where hiredis is |
13:49 |
sfan5 |
that is not enough |
13:49 |
sfan5 |
the executable needs the library at runtime too |
13:49 |
Megaf |
I see |
13:49 |
sfan5 |
similar how .exes need .dlls |
13:49 |
Megaf |
I will create a dynamic link then |
13:50 |
Megaf |
as soon as it finishis compiling again... |
13:50 |
PenguinDad |
I compiled minetest with static hiredis :3 |
13:50 |
Megaf |
PenguinDad: how? |
13:51 |
sfan5 |
tell cmake to link to the .a instead of the .so |
13:51 |
sfan5 |
^ |
13:51 |
sfan5 |
Megaf ^ |
13:51 |
Megaf |
Is that simple? Why didnt you say that vefore? |
13:51 |
Megaf |
before* |
13:52 |
sfan5 |
because dynamic linking is the way to go |
13:53 |
PenguinDad |
The redis options I use "-DREDIS_INCLUDE_DIR=/home/penguindad/Software/redis-2.8.9/deps/hiredis/ -DREDIS_LIBRARY=/home/penguindad/Software/redis-2.8.9/deps/hiredis/libhiredis.a" |
13:53 |
|
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13:54 |
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cups joined #minetest |
13:58 |
|
Pest joined #minetest |
13:59 |
|
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14:00 |
Megaf |
PenguinDad: I dont have that .a file |
14:00 |
Megaf |
how did you compile your redis? |
14:03 |
PenguinDad |
Megaf: I just compiled http://download.redis.io/releases/redis-2.8.9.tar.gz like in the README |
14:10 |
Krock |
wow... mapgens are very easy to make :) |
14:10 |
PenguinDad |
Mgv7 isn't that hard to use |
14:11 |
Krock |
yes. trying now with lua mapgen |
14:11 |
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14:16 |
PenguinDad |
is there any 3D simplex noise Mapgen for minetest? |
14:20 |
Megaf |
PenguinDad: I got my redis from here https://github.com/redis/hiredis |
14:21 |
Megaf |
hm, I see what you did there |
14:21 |
|
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14:26 |
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DMackey joined #minetest |
14:31 |
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dzho joined #minetest |
14:41 |
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14:47 |
Krock |
why does "minetest.get_voxel_manip()" cause black generated area but not "minetest.get_mapgen_object("voxelmanip")"? |
14:48 |
Krock |
hmmmm! |
14:55 |
|
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14:56 |
|
domtron joined #minetest |
15:00 |
* Jordach |
waits for twitter to start |
15:01 |
* sfan5 |
purrs at Jordach |
15:02 |
Jordach |
sfan5, living in Munich i see (or somewhere close?) |
15:02 |
sfan5 |
no |
15:02 |
Jordach |
damn :P |
15:02 |
sfan5 |
much further north |
15:03 |
Jordach |
!tw @Coding2Learn |
15:03 |
MinetestBot |
Sorry, couldn't get a tweet from https://twitter.com/Coding2Learn?1399647793.99 (@Coding2Learn) |
15:03 |
Jordach |
fuck |
15:03 |
Jordach |
fix yer broken shit :P |
15:03 |
sfan5 |
!tw https://twitter.com/Coding2Learn/status/464740022470852608 |
15:03 |
MinetestBot |
Awesome - Munich switched to Linux http://www.linuxvoice.com/the-big-switch/ (@Coding2Learn) |
15:03 |
sfan5 |
^ Ji |
15:03 |
sfan5 |
Jordach |
15:04 |
Jordach |
sfan5, not my fault the Win client doesn't do that :) |
15:05 |
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15:06 |
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Krock joined #minetest |
15:07 |
|
cups joined #minetest |
15:10 |
Krock |
~ping |
15:10 |
ShadowBot |
pong |
15:10 |
Jordach |
hey Krock |
15:10 |
crazyR__ |
hey guys tried to run the mapper like so and got the following error message, anyone care to help? minetestmapper/minetestmapper -i .minetest/worlds/world -o .minetest/publichtml/maps/map.png --backend leveldb |
15:10 |
crazyR__ |
GD Warning: product of memory allocation multiplication would exceed INT_MAX, failing operation gracefully |
15:12 |
|
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15:12 |
Krock_ |
WtfInternetPrivider |
15:12 |
Krock_ |
WtfTypos |
15:12 |
Jordach |
where's the space bar |
15:13 |
crazyR__ |
anyone? |
15:13 |
Krock_ |
what? |
15:13 |
Krock_ |
~ping |
15:13 |
ShadowBot |
pong |
15:14 |
sfan5 |
crazyR__: try updating your libgd |
15:15 |
* Jordach |
is rendering again |
15:20 |
crazyR__ |
sfan5: just did that with the same error. is there anyway i can get it to give me a more specific error? |
15:20 |
Jordach |
CraigyDavi, i've noticed that BlockMen's x64 builds seldom crash (you should try that sometime) |
15:20 |
sfan5 |
crazyR__: no |
15:22 |
|
blaze joined #minetest |
15:22 |
crazyR__ |
sfan5: ok thanks. does your personal branch still work? |
15:23 |
sfan5 |
DO NOT USE MY PERSONAL BRANCH |
15:23 |
sfan5 |
IT'S OUTDATED! |
15:23 |
Jordach |
!!kick sfan5 no caps lock |
15:23 |
sfan5 |
meow, I'm a kitten, I'm allowed to do this |
15:23 |
crazyR__ |
ok sorry, just trying to find a solution that works |
15:23 |
Jordach |
kittens can't shout ;) |
15:24 |
PenguinDad |
<me> ~give Jordach kittens can shout! |
15:24 |
ShadowBot |
mePenguinDad: Jordach: <kittens can shout!> |
15:25 |
* Jordach |
is just letting a render finish |
15:29 |
crazyR__ |
any ideas guys, server is down whilst i try to fix this. mapper worked fine before i migrated to leveldb not it fails everytime. i need to get it fixed as everyone is mithering for it :/ |
15:29 |
crazyR__ |
*now |
15:29 |
* Jordach |
meows at sfan5 |
15:30 |
* sfan5 |
kittens |
15:30 |
* Jordach |
has a hidden thing that is ingenious https://cdn.mediacru.sh/8rGw5zZGw5IU.png |
15:31 |
CraigyDavi |
Jordach, I may try that sometime. But my server seems to crash more frequently recently. Maybe due to more crappy mobile clients or something new in minetest |
15:31 |
Jordach |
CraigyDavi, mods? |
15:31 |
Jordach |
(i've actually never seen BFD fail under load, which is insane) |
15:32 |
CraigyDavi |
The main problems I have is the server lagging out or "Minetest core application has stopped responding". But here are the mods: https://github.com/CraigyDavi/Craig-Survival_game/tree/master/mods |
15:33 |
Jordach |
INFINITE ZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM |
15:33 |
sfan5 |
!c (3840*2*10, 2160*2*10) |
15:33 |
MinetestBot |
(76800, 43200) |
15:33 |
sfan5 |
wow |
15:33 |
sfan5 |
80K is insane |
15:33 |
MinetestBot |
10 |
15:33 |
sfan5 |
!c 2**8 |
15:33 |
MinetestBot |
256 |
15:33 |
MinetestBot |
256 |
15:34 |
Jordach |
256* |
15:34 |
Jordach |
-ABOUT |
15:34 |
Jordach |
derp :P |
15:35 |
Jordach |
subconscious trolling |
15:35 |
* Jordach |
has implied that for a while in his renders |
15:35 |
sfan5 |
meow |
15:36 |
* Jordach |
pats MinetestBot |
15:36 |
* MinetestBot |
purrs |
15:36 |
Jordach |
john_minetest, ah yes, military robots |
15:36 |
Jordach |
with fucking machine guns |
15:36 |
sfan5 |
john_minetest: http://i.imgur.com/CjNrx6g.jpg , http://i.imgur.com/XaU5D0a.jpg |
15:36 |
Jordach |
and long ass vision |
15:37 |
Jordach |
even apple isn't that innovative ;) |
15:38 |
* sfan5 |
throws http://imgur.com/yl2hMnB.jpg at Jordach |
15:40 |
Jordach |
<Blu_Engineer> Buildin' a sentry! |
15:40 |
* whiskers75 |
meows at sfan5 |
15:40 |
* sfan5 |
purrs at whiskers75 |
15:40 |
whiskers75 |
:D |
15:41 |
PilzAdam |
http://i.imgur.com/MLfF84r.jpg <- thats how you do 3D perlin noise |
15:41 |
whiskers75 |
PilzAdam: why do you not like being called pilz, btw? |
15:43 |
Jordach |
hey PulseAudio :D |
15:43 |
crazyR__ |
sfan5: just used a diffrent fork and got a more specific error: https://gist.github.com/crazyR14/7ee57d3ce3c8637124c4 any ideas on what i can do |
15:44 |
PenguinDad |
looks nice |
15:44 |
sfan5 |
PilzAdam: >jpg >2014 |
15:44 |
PilzAdam |
the mapgen only needs about 3 lines to produce that |
15:44 |
sfan5 |
pls |
15:45 |
PilzAdam |
sfan5, I uploaded a .png ... |
15:45 |
PenguinDad |
crazyR__: 32bit? |
15:45 |
crazyR__ |
64bit |
15:46 |
sfan5 |
PilzAdam: imgur compresses images, heavily; use https://mediacru.sh |
15:46 |
PilzAdam |
does it work without JS and flash? |
15:46 |
Jordach |
afaik, yes |
15:46 |
PilzAdam |
(and cookies disabled) |
15:47 |
PilzAdam |
(and user agent hidden) |
15:47 |
Jordach |
https://mediacru.sh/serious |
15:51 |
sfan5 |
PilzAdam: not without js IIRC |
15:53 |
sfan5 |
did you even hover over it? |
15:53 |
sfan5 |
if you think this is a bug, off you go to #mediacrush |
15:59 |
crazyR__ |
so does the mapper not work on 64bit then? |
16:00 |
sfan5 |
it does |
16:00 |
sfan5 |
should* |
16:01 |
sfan5 |
*irc stats updated* |
16:03 |
sfan5 |
yes it is |
16:04 |
sfan5 |
it's html5 technology |
16:04 |
sfan5 |
videos are way smaller than gifs and have a better quality |
16:05 |
crazyR__ |
sfan5: https://gist.github.com/crazyR14/4ec68ae93ff2be90e29c thats the details of my GD library. does that look right? |
16:05 |
sfan5 |
yes |
16:07 |
crazyR__ |
thanks. do yo know if there's anyway to make it handle more pixels. or is it hardcoded into the lib? |
16:08 |
sfan5 |
probably hardcoded |
16:09 |
Jordach |
https://cdn.mediacru.sh/0I7u3ntnHfV_.png (boom, update) |
16:10 |
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16:11 |
crazyR__ |
thanks sfan: dos this seem like a normal size for a mapped image 4294967296 pixels <--- or does it look like some from of bad calcultion |
16:12 |
|
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16:16 |
sfan5 |
crazyR__: could be bad calculation |
16:19 |
sfan5 |
meow |
16:22 |
* john_minetest |
gives sfan5 a <'((((-< |
16:46 |
* sfan5 |
noms it |
16:46 |
sfan5 |
^ john_minetest |
16:47 |
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16:49 |
sfan5 |
ooh |
16:49 |
sfan5 |
a thunderbold! |
16:49 |
sfan5 |
D: |
16:50 |
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16:52 |
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16:55 |
sfan5 |
thunderbolt* |
16:55 |
sfan5 |
no |
16:55 |
sfan5 |
thunderbold cables are usually not in the sky |
16:58 |
|
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16:59 |
* sfan5 |
purrs at john_minetest |
17:00 |
CraigyDavi |
And they look good |
17:05 |
|
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17:16 |
* sfan5 |
meows at john_minetest |
17:23 |
|
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17:23 |
|
q66 joined #minetest |
17:24 |
|
Calinou joined #minetest |
17:27 |
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17:33 |
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17:37 |
|
Mikerhinos joined #minetest |
17:37 |
Mikerhinos |
hi |
17:39 |
Krock_ |
hi |
17:41 |
Calinou |
hi |
17:43 |
Krock |
test. |
17:45 |
Jordach |
LAY |
17:45 |
Jordach |
derp |
17:45 |
Jordach |
okay, Nintendo is awesome with the Ninty Account settings: automatically set to opt-out of marketing mail |
17:46 |
Jordach |
i'm not even mad :) |
17:46 |
sfan5 |
meow :3 |
17:46 |
Krock |
roar |
17:47 |
Jordach |
:3 |
17:47 |
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17:48 |
Jordach |
all i wanna do is make a Minetest for 3DS |
17:48 |
Jordach |
considering we have polarized screen support |
17:51 |
|
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17:55 |
Calinou |
do we have eye insurance support? |
18:05 |
Mikerhinos |
Minetest on Facebook with an Occulus Rift with all your geek friends, lol |
18:06 |
|
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18:07 |
Calinou |
Oculus* |
18:07 |
Mikerhinos |
each achievement is posted on your profile, and all of your personnal infos sold to any spam merchandising business |
18:07 |
Calinou |
“Calinou likes moreblocks:trap_stone. 10% Additional Traps at WeSellTraps!†|
18:07 |
Mikerhinos |
Yeah Oculus whatever lol |
18:08 |
Megaf_ |
~up minetest.megaf.info 30003 |
18:08 |
ShadowBot |
Megaf_: minetest.megaf.info port 30003 is up (631ms) |
18:08 |
Megaf_ |
weird |
18:08 |
Megaf_ |
!up minetest.megaf.info 30002 |
18:08 |
MinetestBot |
minetest.megaf.info:30002 is up (747ms) |
18:09 |
Megaf_ |
Nah, nothings weird here |
18:15 |
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18:20 |
sfan5 |
ooh |
18:20 |
sfan5 |
thunderbolts outside again |
18:22 |
Jordach |
soory |
18:22 |
Jordach |
that was my gut |
18:24 |
|
tomreyn joined #minetest |
18:27 |
|
Tux[Qyou] joined #minetest |
18:35 |
whiskers75 |
sfan5: yay capere |
18:35 |
* whiskers75 |
meows at sfan5 |
18:35 |
whiskers75 |
~up capere.whiskers75.co.uk |
18:35 |
ShadowBot |
whiskers75: capere.whiskers75.co.uk port 30000 is up (385ms) |
18:35 |
whiskers75 |
!up capere.whiskers75.co.uk |
18:35 |
MinetestBot |
capere.whiskers75.co.uk:30000 is up (293ms) |
18:35 |
whiskers75 |
ha |
18:35 |
sfan5 |
meow |
18:35 |
sfan5 |
ping from germany is better |
18:35 |
whiskers75 |
ShadowBot has crappier ping |
18:36 |
sfan5 |
*launched minetest+ |
18:36 |
sfan5 |
s/+/*/ |
18:36 |
|
Mati^1 joined #minetest |
18:36 |
whiskers75 |
lol |
18:36 |
Krock |
whiskers75, better a pong after 1 second than none |
18:37 |
whiskers75 |
lol |
18:39 |
sfan5 |
whiskers75: I'm on the server, u coming? |
18:39 |
whiskers75 |
sfan5: don't have time :( |
18:39 |
sfan5 |
:-( |
18:39 |
whiskers75 |
sfan5: we need to attract more people |
18:40 |
sfan5 |
step 1: create webpage with instructions on how to join step 2: create qr code and place it everywhere |
18:40 |
sfan5 |
^ whiskers75 |
18:40 |
whiskers75 |
sfan5: lol |
18:41 |
sfan5 |
was diamond drop fixed yet? |
18:41 |
sfan5 |
I'm afraid to dig it and get nothing |
18:41 |
Krock |
Jordach! |
18:42 |
Krock |
no |
18:42 |
sfan5 |
yay |
18:42 |
sfan5 |
it has been fixed |
18:42 |
Krock |
sry.. wrong chat |
18:44 |
|
rubenwardy joined #minetest |
18:45 |
rubenwardy |
Hi all! |
18:45 |
rubenwardy |
https://github.com/rubenwardy/physics_simulation_kit |
18:45 |
Calinou |
tool tweaks comitted to Carbone |
18:46 |
rubenwardy |
and https://www.youtube.com/playlist?list=PLKz-CVbDc4kjiA5g2L5JJbdGrv5FN5-BW |
18:46 |
rubenwardy |
!title |
18:46 |
MinetestBot |
rubenwardy: Physics - YouTube |
18:46 |
Calinou |
<sfan5> was diamond drop fixed yet? |
18:46 |
Calinou |
yes, since long time ago |
18:46 |
Krock |
Hi rubenwardy |
18:46 |
rubenwardy |
!title |
18:46 |
MinetestBot |
rubenwardy: Physics Simulation Kit - YouTube |
18:46 |
rubenwardy |
Hi Krock |
18:46 |
Calinou |
sfan5, you should update Carbone, tools are faster, more consistent and wooden tools are more durable :p |
18:46 |
Calinou |
swords dig leaves and such fast now |
18:46 |
kaeza |
Megaf, re: heightmaps, have you looked at imageloader? |
18:46 |
sfan5 |
I asked because I was about to dig some, better safe than sorry |
18:47 |
Calinou |
you can use /give |
18:47 |
Calinou |
and toss the bad drop |
18:47 |
sfan5 |
also such things go to whiskers75, he runs the server |
18:47 |
Calinou |
if it really glitched |
18:47 |
Calinou |
it's perfectly fine to use it in case of a bug :P |
18:47 |
Megaf |
kaeza: nope |
18:47 |
whiskers75 |
sfan5: wh-huh? |
18:47 |
|
theTroy joined #minetest |
18:47 |
* whiskers75 |
has been awoken by a highlight |
18:48 |
sfan5 |
whiskers75: <Calinou> sfan5, you should update Carbone, tools are faster, more consistent and wooden tools are more durable :p |
18:48 |
Calinou |
dropped items are a bit larger (to match the items held in hand) |
18:49 |
|
topcyde joined #minetest |
18:49 |
kaeza |
Megaf, https://forum.minetest.net/viewtopic.php?f=9&t=6751 |
18:49 |
sfan5 |
!itle |
18:49 |
sfan5 |
!title |
18:49 |
MinetestBot |
sfan5: [Mod] Image Loader [0.1.0] [imageloader] - Minetest Forums |
18:50 |
kaeza |
(P.S: I miss old "show your topics" button) |
18:50 |
sfan5 |
kaeza: how 'bout png? |
18:51 |
Jordach |
Krock! |
18:51 |
kaeza |
sfan5, SOON(tm) |
18:51 |
kaeza |
woo https://code.google.com/p/lua-files/source/browse/libpng.lua |
18:52 |
Calinou |
kaeza, you can find your own in your profile page |
18:52 |
Calinou |
click on your name :) |
18:52 |
Calinou |
you can also use forum search |
18:52 |
Krock |
Jordach! How's BFD going on? |
18:53 |
kaeza |
Calinou, "Search user’s posts"? |
18:53 |
Jordach |
Krock, nothing - trying to get rid of burnout |
18:53 |
kaeza |
it's not quite the same |
18:53 |
Jordach |
(serious, i need a break from Lua) |
18:53 |
Krock |
Jordach, oh ok |
18:54 |
Jordach |
Krock, you can always start a testing server |
18:54 |
kaeza |
aww... libpng.lua requires ffi :( |
18:55 |
Jordach |
daw |
18:55 |
* Jordach |
pets kaeza |
18:55 |
Krock |
Jordach, currently working on a program to center X images and give them an even size, so all images will be cut down/up to ex. 600x400 px |
18:55 |
kaeza |
would be kinda hard to make a pure-lua implementation without bitop anyway |
18:56 |
sfan5 |
meow meow meow meow meow meow meow meow meow |
18:56 |
Megaf |
kaeza: That looks good |
18:57 |
Calinou |
heh, I realized I created almost no topic |
18:57 |
Calinou |
kaeza, search with Author = kaeza, Topic title only |
18:57 |
kaeza |
Megaf, adapt, take one or two channels as node type (sand, dirt, etc) and other as height |
18:57 |
Calinou |
:) |
18:57 |
Calinou |
in advanced search |
18:57 |
kaeza |
Calinou, yep |
19:05 |
* Megaf |
just learned about the watchdog software for Linux |
19:05 |
Megaf |
pretty cool stuff |
19:05 |
Megaf |
The Raspberry Pi has hardware watchdog |
19:08 |
sfan5 |
Megaf: I suggest you to try monitorix |
19:10 |
Megaf |
bah, I installed watchdog on a testing machine and set it to watch for the ping of another machine |
19:10 |
Megaf |
I thing the watchdog is starting before the NIC and now the system keeps restarting |
19:15 |
Megaf |
Yep, that computer is lost forever :) |
19:19 |
Calinou |
for monitoring/theft recovery, there's http://sebsauvage.net/pombo/index.html |
19:19 |
Calinou |
can be useful sometimes ;) |
19:24 |
rubenwardy |
XD http://rubenwardy.github.io/physics_simulation_kit/ |
19:25 |
sfan5 |
Jordach: are you using linux right now? |
19:29 |
Megaf |
Calinou: that’s really cool |
19:31 |
ShadowNinja |
crazyR__: Use the --geometry flag. It tries to render the whole map by default, which is often too big. |
19:32 |
ShadowNinja |
sfan5: You should probably change it back to avoid those errors. |
19:32 |
sfan5 |
nah |
19:32 |
crazyR__ |
thanks shadow, figured it out via pitriss before... |
19:32 |
sfan5 |
or |
19:32 |
crazyR__ |
sfan5: should probably atleast warn people on the readme |
19:32 |
sfan5 |
maybe limit the default rendered map to 0xFFFF * 0xFFFF pixels |
19:33 |
sfan5 |
or even better |
19:33 |
sfan5 |
use a different library |
19:33 |
sfan5 |
(switch from libgd to ?) |
19:40 |
jin_xi |
https://www.youtube.com/watch?v=DakOAfYXlb0 |
19:40 |
Calinou |
<john_minetest> Calinou: A thieve who doesn't wipe a disk? Unlikely. |
19:40 |
ShadowNinja |
sfan5: Why a different library? How would that help? |
19:40 |
Calinou |
it's not like most thieves are computer-savvy |
19:41 |
sfan5 |
ShadowNinja: libgd does not work with width > 0xfff || height > 0xffff IIRC |
19:42 |
ShadowNinja |
sfan5: It takes a lot of memory to store an image of that size. |
19:43 |
sfan5 |
!c (0xfff * 0xfff * 3) / 1024.0 / 1024.0 |
19:43 |
MinetestBot |
47.97656536102295 |
19:43 |
sfan5 |
47MB |
19:43 |
sfan5 |
>much |
19:43 |
sfan5 |
john_minetest: theives steal for themselves too, not everything is sold |
19:44 |
ShadowNinja |
sfan5: 805MB for a 0xFFF x 0xFFFF image. |
19:44 |
Calinou |
john_minetest, not in reality ;) |
19:45 |
sfan5 |
ShadowNinja: no, it's 47MB |
19:45 |
sfan5 |
how did you calculate that? |
19:45 |
sfan5 |
Calinou: https://forum.minetest.net/viewtopic.php?f=3&t=1523&p=141151#p141151 |
19:46 |
Calinou |
sfan5, nice |
19:46 |
Calinou |
the “Hooray†is Carbone-colored :P |
19:46 |
sfan5 |
that was unintentional |
19:46 |
Calinou |
nice anyway ;) |
19:47 |
ShadowNinja |
sfan5: 0xFFF x 3 x 0xFFFF |
19:47 |
sfan5 |
oh wait |
19:47 |
sfan5 |
I missed on f |
19:47 |
sfan5 |
!c (0xffff * 0xffff * 3) / 1024.0 / 1024.0 |
19:47 |
MinetestBot |
12287.625002861023 |
19:47 |
sfan5 |
uhh no |
19:47 |
sfan5 |
that's 12 287 MB |
19:47 |
ShadowNinja |
Yep. |
19:48 |
sfan5 |
what if someone has 12 GB of memory? |
19:48 |
sfan5 |
that is not uncommon among servers |
19:48 |
ShadowNinja |
sfan5: Then it should work. Does libgd use shorts for image size? |
19:48 |
sfan5 |
I think it does |
19:49 |
sfan5 |
I can not come with another reason for it not supporting bigger images |
19:49 |
|
Wuzzy2 joined #minetest |
19:49 |
ShadowNinja |
Well simply s/short/int/g should fix it. Unless it's a limitation of the PNG format. |
19:50 |
* Krock |
made a make-image-sizes-equal-to-all-other-program for gif animations |
19:50 |
* Krock |
made it with C# :D |
19:50 |
Calinou |
:'( |
19:50 |
* ShadowNinja |
stabs Krock. |
19:50 |
sfan5 |
C# :( |
19:50 |
* sfan5 |
slaps Krock |
19:50 |
Calinou |
hope it runs with Mono then |
19:51 |
* Krock |
makes roundhouse kick, slaps sfan5 and ShadowNinja |
19:51 |
* ShadowNinja |
makes an inside cresent kick. |
19:51 |
* Calinou |
hoofslaps Krock. |
19:52 |
* Krock |
pokes at Calinou |
19:52 |
Krock |
In what a violent world do we live in?? |
19:52 |
sfan5 |
ShadowNinja: png uses 4 bytes for w & h, it supports 0xFFFFFFFF * 0xFFFFFFFF |
19:53 |
sfan5 |
( http://tools.ietf.org/html/rfc2083#page-15 ) |
19:53 |
ShadowNinja |
sfan5: Alright, and GIF? |
19:53 |
Calinou |
Krock, http://i.imgur.com/Pu8iL4p.jpg |
19:53 |
Calinou |
Nyan Cats in Carbone explained |
19:54 |
Krock |
Calinou, zoomed in to 400%, "Damn interest....." |
19:54 |
Calinou |
it's “Internet†obviously |
19:55 |
Krock |
o.0 |
19:56 |
sfan5 |
ShadowNinja: 0xFFFF * 0xFFFF "Die maximale Größe von GIF-Bildern beträgt 65.535 × 65.535 Pixel" http://de.wikipedia.org/wiki/Graphics_Interchange_Format |
19:56 |
Krock |
^- ehm, when do you need more than a minetest-map-sized image? |
19:57 |
sfan5 |
a minetest map might get bigger than 65535 x 65535 |
19:58 |
Krock |
but not with regular maps |
19:58 |
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CraigyDavi_ joined #minetest |
19:58 |
sfan5 |
regular? |
19:58 |
sfan5 |
what is "regular"? |
19:58 |
Krock |
30k + 30k at one side |
19:58 |
sfan5 |
wat |
19:58 |
sfan5 |
did you drink? |
19:58 |
sfan5 |
1 node = 1 pixel |
19:58 |
Krock |
30k ^3 is normal |
19:59 |
ShadowNinja |
sfan5: Ah. GD was designed with GIF in mind, so that would be why. |
19:59 |
sfan5 |
30k nodes = 30k pixels |
19:59 |
sfan5 |
ShadowNinja: I am also not able to find any good docs on libgd anywhere |
19:59 |
Krock |
*60k ^3 |
19:59 |
ShadowNinja |
sfan5: A minetest map is still < 0xFFFF x 0xFFFF at the biggest though. |
19:59 |
sfan5 |
hm |
20:00 |
sfan5 |
there is a bug in the mapper then |
20:00 |
Jordach |
sfan5, hell no |
20:00 |
sfan5 |
ShadowNinja: any suggestions for a new library? |
20:00 |
* sfan5 |
purrs at Jordach |
20:00 |
ShadowNinja |
sfan5: Nope. Imagemagik? |
20:00 |
Jordach |
and to be frank, i let off a few rounds with my rifle |
20:00 |
sfan5 |
imagemagick is the only thing that comes to my mind |
20:00 |
ShadowNinja |
I've heard of that, but have no idea if it's any good. |
20:04 |
Krock |
Krock.Test("MT-9e8bbea"); |
20:06 |
|
SaXx_ joined #minetest |
20:07 |
|
SaXx_ left #minetest |
20:08 |
PenguinDad |
minetest.hash_node_position in rust https://gist.github.com/PenguinDad/22d50a70e75b52c0e713 |
20:08 |
Jordach |
ohai inferior language |
20:09 |
Exio4 |
what about >> PenguinDad |
20:09 |
lordcirth |
why would one want to hash a node position? |
20:09 |
Krock |
lordcirth, default leafdecay |
20:09 |
lordcirth |
Krock, what, using the hash as PRNG? |
20:10 |
sfan5 |
PenguinDad: +1 for rust |
20:10 |
Krock |
lordcirth, PRNG = ? |
20:10 |
sfan5 |
reminds me of updating rust |
20:10 |
ShadowNinja |
PenguinDad: Use & 0xFFFF to keep to from using the most significant bytes. |
20:10 |
sfan5 |
Kray: PRNG = google |
20:10 |
Kray |
wat |
20:11 |
Krock |
xD |
20:11 |
lordcirth |
Kray, he meant Krock |
20:11 |
Krock |
tab plz |
20:11 |
ShadowNinja |
Also: Lua 5.3 has binary operators and 64 bit integers. |
20:11 |
sfan5 |
^ |
20:11 |
Krock |
lordcirth, yeah like PRNG |
20:11 |
lordcirth |
Krock, pseudorandom number generator |
20:11 |
sfan5 |
but I tested with scimark |
20:11 |
sfan5 |
it does not make it faster |
20:11 |
Krock |
lordcirth, it gives every node a number |
20:12 |
Exio4 |
5.3 ShadowNinja? |
20:12 |
sfan5 |
Exio4: http://www.lua.org/work/ |
20:12 |
ShadowNinja |
Exio4: Yes. Still unstable, but it should be released soon. |
20:13 |
sfan5 |
soon(tm)* |
20:13 |
Jordach |
ShadowNinja, quassel remembers |
20:13 |
Jordach |
that's why it's for that record :P |
20:14 |
Exio4 |
ShadowNinja: thought you mean the latest stable |
20:14 |
ShadowNinja |
Heh. Being selective I see. |
20:14 |
ShadowNinja |
Exio4: Nope, stable is 5.2.3, which only has the bit32 lib. |
20:15 |
ShadowNinja |
~issue 1282 |
20:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/1282 |
20:16 |
Jordach |
#1216 |
20:18 |
Jordach |
sometimes i love the germans and hate em (except the ones usually in this channel :D ) |
20:18 |
Jordach |
[on] yes, yes we can |
20:27 |
Jordach |
welp, rendering again |
20:27 |
Jordach |
finally can get this over and done with |
20:28 |
|
john_minetest joined #minetest |
20:29 |
CraigyDavi |
hi |
20:35 |
PenguinDad |
ShadowNinja: should I add & 0xFFFF at the end of ((a << 24) + (b << 12) + c) and ((a * 0x1000000) + (b * 0x1000) + c)? |
20:36 |
|
TenPlus1 joined #minetest |
20:36 |
ShadowNinja |
PenguinDad: Remove the branch, no that, and change the shifts to 32 and 16. (24 and 12 are for block positions, not node positions. |
20:37 |
TenPlus1 |
hi folks... does anyone know the 3rd person frontal view settings for player:set_eye_offset ??? |
20:37 |
ShadowNinja |
I don't like how function is (apparently) abreviated as fn. |
20:40 |
|
dynamodan joined #minetest |
20:40 |
Exio4 |
why not? |
20:41 |
dynamodan |
does anyone know if it's possible to prevent the MT server from crashing upon lua errors? |
20:42 |
dynamodan |
maybe it's impossible. It could simply send a "Server encountered a lua error" and not say anything else |
20:42 |
TenPlus1 |
if you're having a lua error then there's a bug in a mod needing fixed |
20:42 |
sfan5 |
dynamodan: you could simply fix the lua error in the mod |
20:42 |
dynamodan |
of course |
20:42 |
dynamodan |
that's not the point |
20:43 |
ShadowNinja |
dynamodan: It's doable, but it can lead to more errors and corruption. Freminer does that. |
20:43 |
TenPlus1 |
it's bad programming to leave a bug in a mod and skip the error... |
20:44 |
ShadowNinja |
LuaError ignoring will not be implemented in Minetest. Use Freeminer if you don't care about more errors, corruption, and unfixed bugs. |
20:44 |
dynamodan |
sometimes there's bugs that are "failed to index foo..." when the variable wasn't indexable for perhaps innocent reasons |
20:44 |
ShadowNinja |
dynamodan: That is always a serious error. |
20:45 |
|
NekoGloop joined #minetest |
20:45 |
dynamodan |
or, trying to perform a regex on a number |
20:45 |
dynamodan |
is that a serious error? |
20:45 |
sfan5 |
yes |
20:45 |
ShadowNinja |
^ |
20:45 |
TenPlus1 |
Q. trying to add set_eye_offset into my simple skins mod, but dunno the 3rd person frontal view coords to set... plus the player flickers and disappears if it's set from behind |
20:45 |
TenPlus1 |
any ideas |
20:45 |
dynamodan |
ok, I won't laugh about it then mmmph mmmmph |
20:46 |
ShadowNinja |
BlockMen should know about that TenPlus1. |
20:46 |
TenPlus1 |
any idea when he's on next ? |
20:47 |
dynamodan |
WorldEdit has some serious errors |
20:47 |
TenPlus1 |
no worries, will nab him in the forums... thx |
20:48 |
ShadowNinja |
dynamodan: Then report them. |
20:48 |
|
asie joined #minetest |
20:51 |
|
phantombeta joined #minetest |
20:51 |
* Jordach |
starts the 4K version |
20:53 |
* sfan5 |
meows at Jordach |
20:53 |
Jordach |
meow |
20:56 |
Jordach |
7 mins to generate the fucking Subsurface stuff |
20:57 |
Jordach |
'dis gun be a while |
21:12 |
|
SylvieLorxu joined #minetest |
21:18 |
* Jordach |
has done about 1/4 of the 4K render |
21:23 |
|
roboman2444 joined #minetest |
21:27 |
* john_minetest |
has fast graphics but never using it. |
21:40 |
Jordach |
yay |
21:40 |
Jordach |
2/4 done :D |
21:43 |
dynamodan |
Jordach using Blender / Cycles? |
21:43 |
Jordach |
Cycles is shit |
21:43 |
Jordach |
for what i'm doing |
21:43 |
dynamodan |
Lux? |
21:43 |
Jordach |
Blender Internals |
21:45 |
dynamodan |
Blender is lots of fun for many things, I've used it to design canoe hulls, love the new freestyle render option too |
21:48 |
dynamodan |
http://ryuo.dynamodan.com/wp-content/uploads/2011/08/grandPiano.Scene_.00188.png |
21:48 |
dynamodan |
my son did this with Lux |
21:49 |
Jordach |
NOISE! |
21:49 |
Jordach |
...ugh |
21:50 |
Jordach |
https://cdn.mediacru.sh/ODrpx5r7RPrs.png |
21:50 |
Jordach |
try and find noise :> |
21:50 |
dynamodan |
he left it render for 16 hours on 4 threads on my work pc... wasnt amused :) |
21:51 |
dynamodan |
no noise there... not much AO either, really flat. But it is very nice |
21:51 |
Jordach |
oh trust me |
21:51 |
Jordach |
AO is my friend and enemy |
21:51 |
Jordach |
and no, my wallpaper didn'tn use any |
21:52 |
dynamodan |
it's a great depiction of MT |
21:52 |
dynamodan |
AO = ambient occlusion |
21:53 |
Jordach |
if nobody noticed that in the render, i'm rendering the render |
21:53 |
dynamodan |
Jordach great work, you should submit it to an andrew price contest |
21:53 |
Jordach |
dynamodan, i want to go even further |
21:53 |
Jordach |
I want to hit breaking blender |
21:54 |
Jordach |
(hint, a massive 400x400 MC world imported) |
21:54 |
lordcirth |
You can import MC chunks into blender? |
21:54 |
Jordach |
yeah |
21:55 |
dynamodan |
there are 3d printing companies that will print a MC map, that has software. But I dunno about exporting Minetest worlds |
21:55 |
dynamodan |
someone know? |
21:55 |
lordcirth |
dynamodan, it's open source, go ahead :) |
21:56 |
Jordach |
lordcirth, http://jordach.deviantart.com/art/Render-Improvement-Get-445090393 |
21:56 |
Jordach |
and that's 8K |
21:56 |
Jordach |
john_minetest, interesting fact, there are TWO G6 models within my current render |
21:57 |
Jordach |
go and find them |
21:57 |
dynamodan |
haha sweet, even has depth of field |
21:57 |
Jordach |
see that download button? |
21:57 |
Jordach |
PUSH |
21:57 |
Jordach |
IT. |
21:59 |
Jordach |
oh for fuck sakes, by playing with the media keys, i'm DJ'ing a DJ Hero mix |
22:00 |
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22:00 |
Jordach |
by using Winamps lower volume to nothing and regain, i can DJ :O |
22:01 |
* Jordach |
is 3/4 way through the render |
22:03 |
Jordach |
!tw https://twitter.com/frankieboyle/status/464886983933046784 |
22:03 |
MinetestBot |
No opinion on whether he's innocent or guilty, but I'd like to see Rolf Harris die in jail for his TV work (@frankieboyle) |
22:03 |
PilzAdam |
Jordach, OMG!!! I care so much!!! thanks for posting this here!!!! |
22:04 |
Jordach |
psh |
22:34 |
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22:44 |
Vazon |
Hello |
22:44 |
Vazon |
VanessaE you there |
22:44 |
Eater4 |
Hey |
22:45 |
VanessaE |
no |
22:45 |
Eater4 |
:) |
22:45 |
* VanessaE |
hides |
22:45 |
Vazon |
lol Vanessa i need some help |
22:45 |
* Eater4 |
I hates the notifications from kik |
22:46 |
Eater4 |
With what? |
22:47 |
Eater4 |
Vazon? |
22:50 |
Jordach |
wtf is kik |
22:51 |
Vazon |
yes Eater? |
22:51 |
Vazon |
Jordach kik is like a msging system |
22:52 |
PenguinDad |
Jordach: https://en.wikipedia.org/wiki/KiK :P |
22:59 |
Jordach |
and clearly sucking the people up from whatsapp |
22:59 |
Jordach |
and then either google or fb buys em |
23:01 |
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23:16 |
Jordach |
hey WindHero |
23:16 |
WindHero |
hey |
23:16 |
WindHero |
howzit? |
23:16 |
Jordach |
good |
23:16 |
Jordach |
i also uploaded a new wallpaper :P |
23:16 |
WindHero |
I saw you're new render |
23:16 |
WindHero |
*your |
23:17 |
WindHero |
the computer monitor changed |
23:17 |
Jordach |
i needed a 1080p placeholder |
23:17 |
Jordach |
it just turned out i had a spare render at the exact size |
23:18 |
WindHero |
xD |
23:18 |
WindHero |
I gotta make myself a custom skin... |
23:18 |
Jordach |
protip: base it off of sam II |
23:19 |
WindHero |
that's what I intended |
23:19 |
Jordach |
eg minetest_next/mods/default/models/character.png |
23:19 |
WindHero |
oh, minetest_next version |
23:19 |
WindHero |
thanks for the heads up |
23:19 |
Jordach |
if it's MTG based, look in default/models/character.png |
23:20 |
Jordach |
you might also want this; http://www.minecraftforum.net/topic/746941-mcskin-3d/ |
23:20 |
Jordach |
VERY. handy for skinning and such |
23:21 |
Jordach |
btw, at 4K, my recursive render is obvious |
23:21 |
Jordach |
https://cdn.mediacru.sh/yYf-dKWz-JeU.png |
23:22 |
WindHero |
I saw that even without magnifying ;) |
23:22 |
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23:24 |
WindHero |
I did that with the render of a laptop I did |
23:25 |
WindHero |
although I made a special C# application to create a terminal window overlay |
23:27 |
WindHero |
that minecraft app IS useful.... thank you! |
23:27 |
Jordach |
you can also drag and drop files within it and out again |
23:27 |
Jordach |
with the left sidebar |
23:28 |
Jordach |
eg, drag from folder -> skinner -> edit -> save -> out to folder |
23:29 |
Jordach |
WindHero, consider getting a proper IRC client such as HexChat or Quassel |
23:30 |
* Jordach |
should go to bed |
23:30 |
Jordach |
(i'm tired for once :P ) |
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