Time Nick Message 00:01 EvergreenTree hey Sokomine, what was this about a bug with the animated fire in the furnace? 00:01 EvergreenTree I was the one who added it 00:02 EvergreenTree 00:05 ShadowNinja blipp: You can use C(++) via moadable modules (see the IRC mod). 00:05 ShadowNinja loadable* 00:06 ShadowNinja And, of course, you can use the Minetest API and os.execute. 00:07 ShadowNinja Lua loads the modules though. There corrently isn't an API for any language other than Lua. 00:20 blaise is there a list of features to come in minetest-0.10.0 ? 00:20 blaise ACK! 00:20 blaise I mean minetest-0.5.0 00:21 blaise I recall some conversations reguarding the version to switch from 0.x.x to x.x.x 00:21 blaise so will it be minetest-5.x.x ? 00:21 blaise or minetest-1.x.x ? 00:23 EvergreenTree blaise: it will be 0.4.10 00:24 EvergreenTree 0.x only changes when a HUGE change is made to the engine 00:24 EvergreenTree eg. 0.4.x focuses on the modding api 00:24 EvergreenTree for al ist of features, look at the commit history on the github repository 00:29 blaise cool 00:30 blaise where do I put server_announce = true 00:30 blaise world.mt ? 00:30 blaise or minetest.conf ? 00:30 EvergreenTree idk 00:31 blaise lol 00:32 blaise thanks 00:32 BrandonReese minetest.conf 00:33 BrandonReese all of the announce stuff is in the example config file 00:46 Megaf compiling redis on my raspberry pi 01:13 Megaf 13 minutes 05:28 Mobile Hello 08:02 JamesTait Good morning all; happy Friday, and happy Lost Sock Memorial Day! :-D 10:05 PilzAdam Hello everyone! 11:23 kaeza mornings 11:45 Krock Hello elpoeP 12:01 Krock HELLO? 12:01 crazyR__ HELOOOOO 12:01 crazyR__ lol 12:18 Megaf Hello everyone 12:18 Megaf good morning kaeza 12:19 Megaf Hi john_minetest 12:19 Megaf Hello PilzAdam 12:19 Megaf Hi Krock crazyR__ 12:19 Megaf Morning JamesTait 12:19 Krock Hi Yougaf 12:19 Megaf =) 12:19 Krock or TInyf 12:19 crazyR__ :) 12:20 Megaf Folks, I couldn't manage to start a server to test redis 12:20 Krock too bad. 12:21 Krock We're all depressed now 12:22 Krock Folks, I won't get linux and can't compile leveldb to get a working, new minetest version. 12:22 Krock I better migrate to sqlite again 12:25 Megaf here it will complain it could not find a lib.so.11 12:26 Megaf ./minetestserver: error while loading shared libraries: libhiredis.so.0.11: cannot open shared object file: No such file or directory 12:26 Krock msbuild hiredis.sln 12:27 Krock 12:27 Krock 12:40 Megaf heh 13:40 sfan5 Megaf: make sure hiredis is installed system-wide 13:40 sfan5 meow 13:40 sfan5 hi everyone 13:44 * Krock meows at sfan5 13:44 * sfan5 purrs at Krock 13:48 Megaf Hi sfan5 13:49 Megaf sfan5: I used cmake options to tell where hiredis is 13:49 sfan5 that is not enough 13:49 sfan5 the executable needs the library at runtime too 13:49 Megaf I see 13:49 sfan5 similar how .exes need .dlls 13:49 Megaf I will create a dynamic link then 13:50 Megaf as soon as it finishis compiling again... 13:50 PenguinDad I compiled minetest with static hiredis :3 13:50 Megaf PenguinDad: how? 13:51 sfan5 tell cmake to link to the .a instead of the .so 13:51 sfan5 ^ 13:51 sfan5 Megaf ^ 13:51 Megaf Is that simple? Why didnt you say that vefore? 13:51 Megaf before* 13:52 sfan5 because dynamic linking is the way to go 13:53 PenguinDad The redis options I use "-DREDIS_INCLUDE_DIR=/home/penguindad/Software/redis-2.8.9/deps/hiredis/ -DREDIS_LIBRARY=/home/penguindad/Software/redis-2.8.9/deps/hiredis/libhiredis.a" 14:00 Megaf PenguinDad: I dont have that .a file 14:00 Megaf how did you compile your redis? 14:03 PenguinDad Megaf: I just compiled http://download.redis.io/releases/redis-2.8.9.tar.gz like in the README 14:10 Krock wow... mapgens are very easy to make :) 14:10 PenguinDad Mgv7 isn't that hard to use 14:11 Krock yes. trying now with lua mapgen 14:16 PenguinDad is there any 3D simplex noise Mapgen for minetest? 14:20 Megaf PenguinDad: I got my redis from here https://github.com/redis/hiredis 14:21 Megaf hm, I see what you did there 14:47 Krock why does "minetest.get_voxel_manip()" cause black generated area but not "minetest.get_mapgen_object("voxelmanip")"? 14:48 Krock hmmmm! 15:00 * Jordach waits for twitter to start 15:01 * sfan5 purrs at Jordach 15:02 Jordach sfan5, living in Munich i see (or somewhere close?) 15:02 sfan5 no 15:02 Jordach damn :P 15:02 sfan5 much further north 15:03 Jordach !tw @Coding2Learn 15:03 MinetestBot Sorry, couldn't get a tweet from https://twitter.com/Coding2Learn?1399647793.99 (@Coding2Learn) 15:03 Jordach fuck 15:03 Jordach fix yer broken shit :P 15:03 sfan5 !tw https://twitter.com/Coding2Learn/status/464740022470852608 15:03 MinetestBot Awesome - Munich switched to Linux http://www.linuxvoice.com/the-big-switch/ (@Coding2Learn) 15:03 sfan5 ^ Ji 15:03 sfan5 Jordach 15:04 Jordach sfan5, not my fault the Win client doesn't do that :) 15:10 Krock ~ping 15:10 ShadowBot pong 15:10 Jordach hey Krock 15:10 crazyR__ hey guys tried to run the mapper like so and got the following error message, anyone care to help? minetestmapper/minetestmapper -i .minetest/worlds/world -o .minetest/publichtml/maps/map.png --backend leveldb 15:10 crazyR__ GD Warning: product of memory allocation multiplication would exceed INT_MAX, failing operation gracefully 15:12 Krock_ WtfInternetPrivider 15:12 Krock_ WtfTypos 15:12 Jordach where's the space bar 15:13 crazyR__ anyone? 15:13 Krock_ what? 15:13 Krock_ ~ping 15:13 ShadowBot pong 15:14 sfan5 crazyR__: try updating your libgd 15:15 * Jordach is rendering again 15:20 crazyR__ sfan5: just did that with the same error. is there anyway i can get it to give me a more specific error? 15:20 Jordach CraigyDavi, i've noticed that BlockMen's x64 builds seldom crash (you should try that sometime) 15:20 sfan5 crazyR__: no 15:22 crazyR__ sfan5: ok thanks. does your personal branch still work? 15:23 sfan5 DO NOT USE MY PERSONAL BRANCH 15:23 sfan5 IT'S OUTDATED! 15:23 Jordach !!kick sfan5 no caps lock 15:23 sfan5 meow, I'm a kitten, I'm allowed to do this 15:23 crazyR__ ok sorry, just trying to find a solution that works 15:23 Jordach kittens can't shout ;) 15:24 PenguinDad ~give Jordach kittens can shout! 15:24 ShadowBot me@PenguinDad: Jordach: 15:25 * Jordach is just letting a render finish 15:29 crazyR__ any ideas guys, server is down whilst i try to fix this. mapper worked fine before i migrated to leveldb not it fails everytime. i need to get it fixed as everyone is mithering for it :/ 15:29 crazyR__ *now 15:29 * Jordach meows at sfan5 15:30 * sfan5 kittens 15:30 * Jordach has a hidden thing that is ingenious https://cdn.mediacru.sh/8rGw5zZGw5IU.png 15:31 CraigyDavi Jordach, I may try that sometime. But my server seems to crash more frequently recently. Maybe due to more crappy mobile clients or something new in minetest 15:31 Jordach CraigyDavi, mods? 15:31 Jordach (i've actually never seen BFD fail under load, which is insane) 15:32 CraigyDavi The main problems I have is the server lagging out or "Minetest core application has stopped responding". But here are the mods: https://github.com/CraigyDavi/Craig-Survival_game/tree/master/mods 15:33 Jordach INFINITE ZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM 15:33 sfan5 !c (3840*2*10, 2160*2*10) 15:33 MinetestBot (76800, 43200) 15:33 sfan5 wow 15:33 sfan5 80K is insane 15:33 MinetestBot 10 15:33 sfan5 !c 2**8 15:33 MinetestBot 256 15:33 MinetestBot 256 15:34 Jordach 256* 15:34 Jordach -ABOUT 15:34 Jordach derp :P 15:35 Jordach subconscious trolling 15:35 * Jordach has implied that for a while in his renders 15:35 sfan5 meow 15:36 * Jordach pats MinetestBot 15:36 * MinetestBot purrs 15:36 Jordach john_minetest, ah yes, military robots 15:36 Jordach with fucking machine guns 15:36 sfan5 john_minetest: http://i.imgur.com/CjNrx6g.jpg , http://i.imgur.com/XaU5D0a.jpg 15:36 Jordach and long ass vision 15:37 Jordach even apple isn't that innovative ;) 15:38 * sfan5 throws http://imgur.com/yl2hMnB.jpg at Jordach 15:40 Jordach Buildin' a sentry! 15:40 * whiskers75 meows at sfan5 15:40 * sfan5 purrs at whiskers75 15:40 whiskers75 :D 15:41 PilzAdam http://i.imgur.com/MLfF84r.jpg <- thats how you do 3D perlin noise 15:41 whiskers75 PilzAdam: why do you not like being called pilz, btw? 15:43 Jordach hey PulseAudio :D 15:43 crazyR__ sfan5: just used a diffrent fork and got a more specific error: https://gist.github.com/crazyR14/7ee57d3ce3c8637124c4 any ideas on what i can do 15:44 PenguinDad looks nice 15:44 sfan5 PilzAdam: >jpg >2014 15:44 PilzAdam the mapgen only needs about 3 lines to produce that 15:44 sfan5 pls 15:45 PilzAdam sfan5, I uploaded a .png ... 15:45 PenguinDad crazyR__: 32bit? 15:45 crazyR__ 64bit 15:46 sfan5 PilzAdam: imgur compresses images, heavily; use https://mediacru.sh 15:46 PilzAdam does it work without JS and flash? 15:46 Jordach afaik, yes 15:46 PilzAdam (and cookies disabled) 15:47 PilzAdam (and user agent hidden) 15:47 Jordach https://mediacru.sh/serious 15:51 sfan5 PilzAdam: not without js IIRC 15:53 sfan5 did you even hover over it? 15:53 sfan5 if you think this is a bug, off you go to #mediacrush 15:59 crazyR__ so does the mapper not work on 64bit then? 16:00 sfan5 it does 16:00 sfan5 should* 16:01 sfan5 *irc stats updated* 16:03 sfan5 yes it is 16:04 sfan5 it's html5 technology 16:04 sfan5 videos are way smaller than gifs and have a better quality 16:05 crazyR__ sfan5: https://gist.github.com/crazyR14/4ec68ae93ff2be90e29c thats the details of my GD library. does that look right? 16:05 sfan5 yes 16:07 crazyR__ thanks. do yo know if there's anyway to make it handle more pixels. or is it hardcoded into the lib? 16:08 sfan5 probably hardcoded 16:09 Jordach https://cdn.mediacru.sh/0I7u3ntnHfV_.png (boom, update) 16:11 crazyR__ thanks sfan: dos this seem like a normal size for a mapped image 4294967296 pixels <--- or does it look like some from of bad calcultion 16:16 sfan5 crazyR__: could be bad calculation 16:19 sfan5 meow 16:22 * john_minetest gives sfan5 a <'((((-< 16:46 * sfan5 noms it 16:46 sfan5 ^ john_minetest 16:49 sfan5 ooh 16:49 sfan5 a thunderbold! 16:49 sfan5 D: 16:55 sfan5 thunderbolt* 16:55 sfan5 no 16:55 sfan5 thunderbold cables are usually not in the sky 16:59 * sfan5 purrs at john_minetest 17:00 CraigyDavi And they look good 17:16 * sfan5 meows at john_minetest 17:37 Mikerhinos hi 17:39 Krock_ hi 17:41 Calinou hi 17:43 Krock test. 17:45 Jordach LAY 17:45 Jordach derp 17:45 Jordach okay, Nintendo is awesome with the Ninty Account settings: automatically set to opt-out of marketing mail 17:46 Jordach i'm not even mad :) 17:46 sfan5 meow :3 17:46 Krock roar 17:47 Jordach :3 17:48 Jordach all i wanna do is make a Minetest for 3DS 17:48 Jordach considering we have polarized screen support 17:55 Calinou do we have eye insurance support? 18:05 Mikerhinos Minetest on Facebook with an Occulus Rift with all your geek friends, lol 18:07 Calinou Oculus* 18:07 Mikerhinos each achievement is posted on your profile, and all of your personnal infos sold to any spam merchandising business 18:07 Calinou “Calinou likes moreblocks:trap_stone. 10% Additional Traps at WeSellTraps!” 18:07 Mikerhinos Yeah Oculus whatever lol 18:08 Megaf_ ~up minetest.megaf.info 30003 18:08 ShadowBot Megaf_: minetest.megaf.info port 30003 is up (631ms) 18:08 Megaf_ weird 18:08 Megaf_ !up minetest.megaf.info 30002 18:08 MinetestBot minetest.megaf.info:30002 is up (747ms) 18:09 Megaf_ Nah, nothings weird here 18:20 sfan5 ooh 18:20 sfan5 thunderbolts outside again 18:22 Jordach soory 18:22 Jordach that was my gut 18:35 whiskers75 sfan5: yay capere 18:35 * whiskers75 meows at sfan5 18:35 whiskers75 ~up capere.whiskers75.co.uk 18:35 ShadowBot whiskers75: capere.whiskers75.co.uk port 30000 is up (385ms) 18:35 whiskers75 !up capere.whiskers75.co.uk 18:35 MinetestBot capere.whiskers75.co.uk:30000 is up (293ms) 18:35 whiskers75 ha 18:35 sfan5 meow 18:35 sfan5 ping from germany is better 18:35 whiskers75 ShadowBot has crappier ping 18:36 sfan5 *launched minetest+ 18:36 sfan5 s/+/*/ 18:36 whiskers75 lol 18:36 Krock whiskers75, better a pong after 1 second than none 18:37 whiskers75 lol 18:39 sfan5 whiskers75: I'm on the server, u coming? 18:39 whiskers75 sfan5: don't have time :( 18:39 sfan5 :-( 18:39 whiskers75 sfan5: we need to attract more people 18:40 sfan5 step 1: create webpage with instructions on how to join step 2: create qr code and place it everywhere 18:40 sfan5 ^ whiskers75 18:40 whiskers75 sfan5: lol 18:41 sfan5 was diamond drop fixed yet? 18:41 sfan5 I'm afraid to dig it and get nothing 18:41 Krock Jordach! 18:42 Krock no 18:42 sfan5 yay 18:42 sfan5 it has been fixed 18:42 Krock sry.. wrong chat 18:45 rubenwardy Hi all! 18:45 rubenwardy https://github.com/rubenwardy/physics_simulation_kit 18:45 Calinou tool tweaks comitted to Carbone 18:46 rubenwardy and https://www.youtube.com/playlist?list=PLKz-CVbDc4kjiA5g2L5JJbdGrv5FN5-BW 18:46 rubenwardy !title 18:46 MinetestBot rubenwardy: Physics - YouTube 18:46 Calinou was diamond drop fixed yet? 18:46 Calinou yes, since long time ago 18:46 Krock Hi rubenwardy 18:46 rubenwardy !title 18:46 MinetestBot rubenwardy: Physics Simulation Kit - YouTube 18:46 rubenwardy Hi Krock 18:46 Calinou sfan5, you should update Carbone, tools are faster, more consistent and wooden tools are more durable :p 18:46 Calinou swords dig leaves and such fast now 18:46 kaeza Megaf, re: heightmaps, have you looked at imageloader? 18:46 sfan5 I asked because I was about to dig some, better safe than sorry 18:47 Calinou you can use /give 18:47 Calinou and toss the bad drop 18:47 sfan5 also such things go to whiskers75, he runs the server 18:47 Calinou if it really glitched 18:47 Calinou it's perfectly fine to use it in case of a bug :P 18:47 Megaf kaeza: nope 18:47 whiskers75 sfan5: wh-huh? 18:47 * whiskers75 has been awoken by a highlight 18:48 sfan5 whiskers75: sfan5, you should update Carbone, tools are faster, more consistent and wooden tools are more durable :p 18:48 Calinou dropped items are a bit larger (to match the items held in hand) 18:49 kaeza Megaf, https://forum.minetest.net/viewtopic.php?f=9&t=6751 18:49 sfan5 !itle 18:49 sfan5 !title 18:49 MinetestBot sfan5: [Mod] Image Loader [0.1.0] [imageloader] - Minetest Forums 18:50 kaeza (P.S: I miss old "show your topics" button) 18:50 sfan5 kaeza: how 'bout png? 18:51 Jordach Krock! 18:51 kaeza sfan5, SOON(tm) 18:51 kaeza woo https://code.google.com/p/lua-files/source/browse/libpng.lua 18:52 Calinou kaeza, you can find your own in your profile page 18:52 Calinou click on your name :) 18:52 Calinou you can also use forum search 18:52 Krock Jordach! How's BFD going on? 18:53 kaeza Calinou, "Search user’s posts"? 18:53 Jordach Krock, nothing - trying to get rid of burnout 18:53 kaeza it's not quite the same 18:53 Jordach (serious, i need a break from Lua) 18:53 Krock Jordach, oh ok 18:54 Jordach Krock, you can always start a testing server 18:54 kaeza aww... libpng.lua requires ffi :( 18:55 Jordach daw 18:55 * Jordach pets kaeza 18:55 Krock Jordach, currently working on a program to center X images and give them an even size, so all images will be cut down/up to ex. 600x400 px 18:55 kaeza would be kinda hard to make a pure-lua implementation without bitop anyway 18:56 sfan5 meow meow meow meow meow meow meow meow meow 18:56 Megaf kaeza: That looks good 18:57 Calinou heh, I realized I created almost no topic 18:57 Calinou kaeza, search with Author = kaeza, Topic title only 18:57 kaeza Megaf, adapt, take one or two channels as node type (sand, dirt, etc) and other as height 18:57 Calinou :) 18:57 Calinou in advanced search 18:57 kaeza Calinou, yep 19:05 * Megaf just learned about the watchdog software for Linux 19:05 Megaf pretty cool stuff 19:05 Megaf The Raspberry Pi has hardware watchdog 19:08 sfan5 Megaf: I suggest you to try monitorix 19:10 Megaf bah, I installed watchdog on a testing machine and set it to watch for the ping of another machine 19:10 Megaf I thing the watchdog is starting before the NIC and now the system keeps restarting 19:15 Megaf Yep, that computer is lost forever :) 19:19 Calinou for monitoring/theft recovery, there's http://sebsauvage.net/pombo/index.html 19:19 Calinou can be useful sometimes ;) 19:24 rubenwardy XD http://rubenwardy.github.io/physics_simulation_kit/ 19:25 sfan5 Jordach: are you using linux right now? 19:29 Megaf Calinou: that’s really cool 19:31 ShadowNinja crazyR__: Use the --geometry flag. It tries to render the whole map by default, which is often too big. 19:32 ShadowNinja sfan5: You should probably change it back to avoid those errors. 19:32 sfan5 nah 19:32 crazyR__ thanks shadow, figured it out via pitriss before... 19:32 sfan5 or 19:32 crazyR__ sfan5: should probably atleast warn people on the readme 19:32 sfan5 maybe limit the default rendered map to 0xFFFF * 0xFFFF pixels 19:33 sfan5 or even better 19:33 sfan5 use a different library 19:33 sfan5 (switch from libgd to ?) 19:40 jin_xi https://www.youtube.com/watch?v=DakOAfYXlb0 19:40 Calinou Calinou: A thieve who doesn't wipe a disk? Unlikely. 19:40 ShadowNinja sfan5: Why a different library? How would that help? 19:40 Calinou it's not like most thieves are computer-savvy 19:41 sfan5 ShadowNinja: libgd does not work with width > 0xfff || height > 0xffff IIRC 19:42 ShadowNinja sfan5: It takes a lot of memory to store an image of that size. 19:43 sfan5 !c (0xfff * 0xfff * 3) / 1024.0 / 1024.0 19:43 MinetestBot 47.97656536102295 19:43 sfan5 47MB 19:43 sfan5 >much 19:43 sfan5 john_minetest: theives steal for themselves too, not everything is sold 19:44 ShadowNinja sfan5: 805MB for a 0xFFF x 0xFFFF image. 19:44 Calinou john_minetest, not in reality ;) 19:45 sfan5 ShadowNinja: no, it's 47MB 19:45 sfan5 how did you calculate that? 19:45 sfan5 Calinou: https://forum.minetest.net/viewtopic.php?f=3&t=1523&p=141151#p141151 19:46 Calinou sfan5, nice 19:46 Calinou the “Hooray” is Carbone-colored :P 19:46 sfan5 that was unintentional 19:46 Calinou nice anyway ;) 19:47 ShadowNinja sfan5: 0xFFF x 3 x 0xFFFF 19:47 sfan5 oh wait 19:47 sfan5 I missed on f 19:47 sfan5 !c (0xffff * 0xffff * 3) / 1024.0 / 1024.0 19:47 MinetestBot 12287.625002861023 19:47 sfan5 uhh no 19:47 sfan5 that's 12 287 MB 19:47 ShadowNinja Yep. 19:48 sfan5 what if someone has 12 GB of memory? 19:48 sfan5 that is not uncommon among servers 19:48 ShadowNinja sfan5: Then it should work. Does libgd use shorts for image size? 19:48 sfan5 I think it does 19:49 sfan5 I can not come with another reason for it not supporting bigger images 19:49 ShadowNinja Well simply s/short/int/g should fix it. Unless it's a limitation of the PNG format. 19:50 * Krock made a make-image-sizes-equal-to-all-other-program for gif animations 19:50 * Krock made it with C# :D 19:50 Calinou :'( 19:50 * ShadowNinja stabs Krock. 19:50 sfan5 C# :( 19:50 * sfan5 slaps Krock 19:50 Calinou hope it runs with Mono then 19:51 * Krock makes roundhouse kick, slaps sfan5 and ShadowNinja 19:51 * ShadowNinja makes an inside cresent kick. 19:51 * Calinou hoofslaps Krock. 19:52 * Krock pokes at Calinou 19:52 Krock In what a violent world do we live in?? 19:52 sfan5 ShadowNinja: png uses 4 bytes for w & h, it supports 0xFFFFFFFF * 0xFFFFFFFF 19:53 sfan5 ( http://tools.ietf.org/html/rfc2083#page-15 ) 19:53 ShadowNinja sfan5: Alright, and GIF? 19:53 Calinou Krock, http://i.imgur.com/Pu8iL4p.jpg 19:53 Calinou Nyan Cats in Carbone explained 19:54 Krock Calinou, zoomed in to 400%, "Damn interest....." 19:54 Calinou it's “Internet” obviously 19:55 Krock o.0 19:56 sfan5 ShadowNinja: 0xFFFF * 0xFFFF "Die maximale Größe von GIF-Bildern beträgt 65.535 × 65.535 Pixel" http://de.wikipedia.org/wiki/Graphics_Interchange_Format 19:56 Krock ^- ehm, when do you need more than a minetest-map-sized image? 19:57 sfan5 a minetest map might get bigger than 65535 x 65535 19:58 Krock but not with regular maps 19:58 sfan5 regular? 19:58 sfan5 what is "regular"? 19:58 Krock 30k + 30k at one side 19:58 sfan5 wat 19:58 sfan5 did you drink? 19:58 sfan5 1 node = 1 pixel 19:58 Krock 30k ^3 is normal 19:59 ShadowNinja sfan5: Ah. GD was designed with GIF in mind, so that would be why. 19:59 sfan5 30k nodes = 30k pixels 19:59 sfan5 ShadowNinja: I am also not able to find any good docs on libgd anywhere 19:59 Krock *60k ^3 19:59 ShadowNinja sfan5: A minetest map is still < 0xFFFF x 0xFFFF at the biggest though. 19:59 sfan5 hm 20:00 sfan5 there is a bug in the mapper then 20:00 Jordach sfan5, hell no 20:00 sfan5 ShadowNinja: any suggestions for a new library? 20:00 * sfan5 purrs at Jordach 20:00 ShadowNinja sfan5: Nope. Imagemagik? 20:00 Jordach and to be frank, i let off a few rounds with my rifle 20:00 sfan5 imagemagick is the only thing that comes to my mind 20:00 ShadowNinja I've heard of that, but have no idea if it's any good. 20:04 Krock Krock.Test("MT-9e8bbea"); 20:08 PenguinDad minetest.hash_node_position in rust https://gist.github.com/PenguinDad/22d50a70e75b52c0e713 20:08 Jordach ohai inferior language 20:09 Exio4 what about >> PenguinDad 20:09 lordcirth why would one want to hash a node position? 20:09 Krock lordcirth, default leafdecay 20:09 lordcirth Krock, what, using the hash as PRNG? 20:10 sfan5 PenguinDad: +1 for rust 20:10 Krock lordcirth, PRNG = ? 20:10 sfan5 reminds me of updating rust 20:10 ShadowNinja PenguinDad: Use & 0xFFFF to keep to from using the most significant bytes. 20:10 sfan5 Kray: PRNG = google 20:10 Kray wat 20:11 Krock xD 20:11 lordcirth Kray, he meant Krock 20:11 Krock tab plz 20:11 ShadowNinja Also: Lua 5.3 has binary operators and 64 bit integers. 20:11 sfan5 ^ 20:11 Krock lordcirth, yeah like PRNG 20:11 lordcirth Krock, pseudorandom number generator 20:11 sfan5 but I tested with scimark 20:11 sfan5 it does not make it faster 20:11 Jordach [off] for the record, sapier is acting like he owns the fucking engine right now 20:11 Krock lordcirth, it gives every node a number 20:12 sfan5 [off] Jordach: more or less ack 20:12 Exio4 5.3 ShadowNinja? 20:12 Krock [off] I need comething intelligent to write here 20:12 ShadowNinja [off] Jordach: For the record? With [off]? 20:12 sfan5 Exio4: http://www.lua.org/work/ 20:12 ShadowNinja Exio4: Yes. Still unstable, but it should be released soon. 20:13 Jordach [off] don't want him seeing it :P 20:13 sfan5 soon(tm)* 20:13 sfan5 [off] Jordach: he won't see it anyway 20:13 ShadowNinja [off] Jordach: Then don't say "for the record". ;-) 20:13 Jordach ShadowNinja, quassel remembers 20:13 Jordach that's why it's for that record :P 20:14 Exio4 ShadowNinja: thought you mean the latest stable 20:14 ShadowNinja Heh. Being selective I see. 20:14 ShadowNinja Exio4: Nope, stable is 5.2.3, which only has the bit32 lib. 20:15 Jordach [off] ShadowNinja, i'm refferring to pull #1282 :P 20:15 sfan5 [off] https://github.com/minetest/minetest/pull/1282 for the lazy 20:15 ShadowNinja ~issue 1282 20:15 ShadowBot https://github.com/minetest/minetest/issues/1282 20:16 sfan5 [off] Jordach: are you sure that's the right issue? 20:16 Jordach [off] if i ever call someone this, sapier is a cunt (it's used when i can't find anything better) 20:16 Jordach #1216 20:17 sfan5 [off] https://github.com/minetest/minetest/pull/1216 for the lazy 20:18 Jordach sometimes i love the germans and hate em (except the ones usually in this channel :D ) 20:18 PenguinDad [off] We can stop now with [off] can't we? 20:18 Jordach [on] yes, yes we can 20:27 Jordach welp, rendering again 20:27 Jordach finally can get this over and done with 20:29 CraigyDavi hi 20:35 PenguinDad ShadowNinja: should I add & 0xFFFF at the end of ((a << 24) + (b << 12) + c) and ((a * 0x1000000) + (b * 0x1000) + c)? 20:36 ShadowNinja PenguinDad: Remove the branch, no that, and change the shifts to 32 and 16. (24 and 12 are for block positions, not node positions. 20:37 TenPlus1 hi folks... does anyone know the 3rd person frontal view settings for player:set_eye_offset ??? 20:37 ShadowNinja I don't like how function is (apparently) abreviated as fn. 20:40 Exio4 why not? 20:41 dynamodan does anyone know if it's possible to prevent the MT server from crashing upon lua errors? 20:42 dynamodan maybe it's impossible. It could simply send a "Server encountered a lua error" and not say anything else 20:42 TenPlus1 if you're having a lua error then there's a bug in a mod needing fixed 20:42 sfan5 dynamodan: you could simply fix the lua error in the mod 20:42 dynamodan of course 20:42 dynamodan that's not the point 20:43 ShadowNinja dynamodan: It's doable, but it can lead to more errors and corruption. Freminer does that. 20:43 TenPlus1 it's bad programming to leave a bug in a mod and skip the error... 20:44 ShadowNinja LuaError ignoring will not be implemented in Minetest. Use Freeminer if you don't care about more errors, corruption, and unfixed bugs. 20:44 dynamodan sometimes there's bugs that are "failed to index foo..." when the variable wasn't indexable for perhaps innocent reasons 20:44 ShadowNinja dynamodan: That is always a serious error. 20:45 dynamodan or, trying to perform a regex on a number 20:45 dynamodan is that a serious error? 20:45 sfan5 yes 20:45 ShadowNinja ^ 20:45 TenPlus1 Q. trying to add set_eye_offset into my simple skins mod, but dunno the 3rd person frontal view coords to set... plus the player flickers and disappears if it's set from behind 20:45 TenPlus1 any ideas 20:45 dynamodan ok, I won't laugh about it then mmmph mmmmph 20:46 ShadowNinja BlockMen should know about that TenPlus1. 20:46 TenPlus1 any idea when he's on next ? 20:47 dynamodan WorldEdit has some serious errors 20:47 TenPlus1 no worries, will nab him in the forums... thx 20:48 ShadowNinja dynamodan: Then report them. 20:51 * Jordach starts the 4K version 20:53 * sfan5 meows at Jordach 20:53 Jordach meow 20:56 Jordach 7 mins to generate the fucking Subsurface stuff 20:57 Jordach 'dis gun be a while 21:18 * Jordach has done about 1/4 of the 4K render 21:27 * john_minetest has fast graphics but never using it. 21:40 Jordach yay 21:40 Jordach 2/4 done :D 21:43 dynamodan Jordach using Blender / Cycles? 21:43 Jordach Cycles is shit 21:43 Jordach for what i'm doing 21:43 dynamodan Lux? 21:43 Jordach Blender Internals 21:45 dynamodan Blender is lots of fun for many things, I've used it to design canoe hulls, love the new freestyle render option too 21:48 dynamodan http://ryuo.dynamodan.com/wp-content/uploads/2011/08/grandPiano.Scene_.00188.png 21:48 dynamodan my son did this with Lux 21:49 Jordach NOISE! 21:49 Jordach ...ugh 21:50 Jordach https://cdn.mediacru.sh/ODrpx5r7RPrs.png 21:50 Jordach try and find noise :> 21:50 dynamodan he left it render for 16 hours on 4 threads on my work pc... wasnt amused :) 21:51 dynamodan no noise there... not much AO either, really flat. But it is very nice 21:51 Jordach oh trust me 21:51 Jordach AO is my friend and enemy 21:51 Jordach and no, my wallpaper didn'tn use any 21:52 dynamodan it's a great depiction of MT 21:52 dynamodan AO = ambient occlusion 21:53 Jordach if nobody noticed that in the render, i'm rendering the render 21:53 dynamodan Jordach great work, you should submit it to an andrew price contest 21:53 Jordach dynamodan, i want to go even further 21:53 Jordach I want to hit breaking blender 21:54 Jordach (hint, a massive 400x400 MC world imported) 21:54 lordcirth You can import MC chunks into blender? 21:54 Jordach yeah 21:55 dynamodan there are 3d printing companies that will print a MC map, that has software. But I dunno about exporting Minetest worlds 21:55 dynamodan someone know? 21:55 lordcirth dynamodan, it's open source, go ahead :) 21:56 Jordach lordcirth, http://jordach.deviantart.com/art/Render-Improvement-Get-445090393 21:56 Jordach and that's 8K 21:56 Jordach john_minetest, interesting fact, there are TWO G6 models within my current render 21:57 Jordach go and find them 21:57 dynamodan haha sweet, even has depth of field 21:57 Jordach see that download button? 21:57 Jordach PUSH 21:57 Jordach IT. 21:59 Jordach oh for fuck sakes, by playing with the media keys, i'm DJ'ing a DJ Hero mix 22:00 Jordach by using Winamps lower volume to nothing and regain, i can DJ :O 22:01 * Jordach is 3/4 way through the render 22:03 Jordach !tw https://twitter.com/frankieboyle/status/464886983933046784 22:03 MinetestBot No opinion on whether he's innocent or guilty, but I'd like to see Rolf Harris die in jail for his TV work (@frankieboyle) 22:03 PilzAdam Jordach, OMG!!! I care so much!!! thanks for posting this here!!!! 22:04 Jordach psh 22:44 Vazon Hello 22:44 Vazon VanessaE you there 22:44 Eater4 Hey 22:45 VanessaE no 22:45 Eater4 :) 22:45 * VanessaE hides 22:45 Vazon lol Vanessa i need some help 22:45 * Eater4 I hates the notifications from kik 22:46 Eater4 With what? 22:47 Eater4 Vazon? 22:50 Jordach wtf is kik 22:51 Vazon yes Eater? 22:51 Vazon Jordach kik is like a msging system 22:52 PenguinDad Jordach: https://en.wikipedia.org/wiki/KiK :P 22:59 Jordach and clearly sucking the people up from whatsapp 22:59 Jordach and then either google or fb buys em 23:16 Jordach hey WindHero 23:16 WindHero hey 23:16 WindHero howzit? 23:16 Jordach good 23:16 Jordach i also uploaded a new wallpaper :P 23:16 WindHero I saw you're new render 23:16 WindHero *your 23:17 WindHero the computer monitor changed 23:17 Jordach i needed a 1080p placeholder 23:17 Jordach it just turned out i had a spare render at the exact size 23:18 WindHero xD 23:18 WindHero I gotta make myself a custom skin... 23:18 Jordach protip: base it off of sam II 23:19 WindHero that's what I intended 23:19 Jordach eg minetest_next/mods/default/models/character.png 23:19 WindHero oh, minetest_next version 23:19 WindHero thanks for the heads up 23:19 Jordach if it's MTG based, look in default/models/character.png 23:20 Jordach you might also want this; http://www.minecraftforum.net/topic/746941-mcskin-3d/ 23:20 Jordach VERY. handy for skinning and such 23:21 Jordach btw, at 4K, my recursive render is obvious 23:21 Jordach https://cdn.mediacru.sh/yYf-dKWz-JeU.png 23:22 WindHero I saw that even without magnifying ;) 23:24 WindHero I did that with the render of a laptop I did 23:25 WindHero although I made a special C# application to create a terminal window overlay 23:27 WindHero that minecraft app IS useful.... thank you! 23:27 Jordach you can also drag and drop files within it and out again 23:27 Jordach with the left sidebar 23:28 Jordach eg, drag from folder -> skinner -> edit -> save -> out to folder 23:29 Jordach WindHero, consider getting a proper IRC client such as HexChat or Quassel 23:30 * Jordach should go to bed 23:30 Jordach (i'm tired for once :P )