Time |
Nick |
Message |
00:03 |
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WindHero joined #minetest |
00:09 |
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00:17 |
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paxcoder joined #minetest |
00:17 |
paxcoder |
Hello. Long time no write. |
00:18 |
paxcoder |
Just installed through the debian package. Trying to list servers gives me this: http://pastebin.com/6UaEywTv |
00:18 |
paxcoder |
Any Ideas? |
00:19 |
paxcoder |
(ie it crashes, and doesn't write anything useful to the console or the debug log) |
00:19 |
EvergreenTree |
odd |
00:20 |
paxcoder |
I think so. |
00:24 |
crazyR |
RealBadAngel: are you here? |
00:27 |
crazyR |
RealBadAngel: When your back, Could you let me know if you have the psd's for the unified inventry images. the form bg images please... thanks |
00:28 |
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00:32 |
WindHero |
I'm making the plunge |
00:33 |
WindHero |
I transferring my skylands to temp/humidity based biome generation instead of simple 2D perlin |
00:42 |
paxcoder |
WindHero, what are skylands? |
00:43 |
WindHero |
these: https://forum.minetest.net/viewtopic.php?f=11&t=9152 |
00:43 |
WindHero |
better pictures here: https://forum.minetest.net/viewtopic.php?f=15&t=9255 |
00:46 |
paxcoder |
well the latter link implies it's a mod where lands are in the sky |
00:46 |
paxcoder |
but the former - i'm not sure |
00:47 |
paxcoder |
lava and snow? |
00:47 |
WindHero |
yeah, in addition to the regular |
00:47 |
WindHero |
I have to update the former with pictures that clarify the islands ARE in fact in the sky |
00:50 |
WindHero |
actually, the latter link is a whole minetest game rather than just a mod |
00:50 |
WindHero |
I'm currently expanding skylands to help improve the game |
00:51 |
WindHero |
and I'm adding a few new biomes right now, including taiga and jungle |
00:51 |
WindHero |
drawing heavy inspiration from paramat's watershed as well as Jordach's BFD |
00:58 |
WindHero |
...I can see I'll be working on this for a few days |
01:01 |
paxcoder |
are there any games that differ substantially from minetest? |
01:02 |
paxcoder |
(written for the mintest engine?) |
01:02 |
WindHero |
hmm |
01:02 |
WindHero |
all of them feature mining to some extent, of course, but... |
01:02 |
paxcoder |
like FPS, or sports games, or something |
01:02 |
paxcoder |
oh |
01:02 |
WindHero |
under those parameters....... |
01:02 |
paxcoder |
why not? |
01:03 |
WindHero |
because that's not the primary purpose of minetest. |
01:03 |
WindHero |
however |
01:03 |
WindHero |
there are some mods that add features akin to those |
01:03 |
WindHero |
such as one FPS mod I know of |
01:04 |
paxcoder |
yes? |
01:05 |
WindHero |
I can't find it with the board search |
01:05 |
WindHero |
dig through Mod Releases a bit and you should find it |
01:05 |
WindHero |
it adds some guns to Minetest |
01:06 |
WindHero |
also, on PvP servers, PilzAdam's throwing mod adds bows that can be used for combat |
01:07 |
WindHero |
wait.... might this be something closer to what you're after? https://forum.minetest.net/viewtopic.php?f=15&t=4582 |
01:08 |
paxcoder |
heh |
01:08 |
paxcoder |
idk, i'd have to watch a youtube video to see how different it really is |
01:08 |
WindHero |
I gtg |
01:09 |
WindHero |
cya |
01:09 |
paxcoder |
CC-BY-SA is incompatible with GPL |
01:09 |
paxcoder |
bye |
01:30 |
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01:53 |
RealBadAngel |
crazyR, what for would you need it? i saved them all as png's |
02:01 |
jin_xi |
hey RealBadAngel i've been looking at tetris mod again and had an idea |
02:02 |
RealBadAngel |
yes? |
02:02 |
jin_xi |
can the screen made roundish with normalmap? |
02:02 |
jin_xi |
like old crt tube |
02:04 |
RealBadAngel |
whole screen? |
02:05 |
jin_xi |
just the glass part |
02:05 |
RealBadAngel |
or you mean tetris machine screen? |
02:05 |
jin_xi |
yes |
02:05 |
RealBadAngel |
you can use gimp to create such effect |
02:05 |
RealBadAngel |
result will be as using normalmap, but baked |
02:06 |
jin_xi |
i see, im gonna need to do some googleing |
02:07 |
RealBadAngel |
the option is in Filters |
02:11 |
RealBadAngel |
well, next to it ;) |
02:11 |
RealBadAngel |
http://docs.gimp.org/en/plug-in-bump-map.html |
02:15 |
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02:28 |
^v |
ohai |
02:28 |
^v |
this seems interesting |
02:29 |
Sokomine |
any forum admin there that got a moment? |
02:31 |
^v |
friend said it was scripted using lua |
02:31 |
^v |
i am verry good with lua |
02:32 |
lordcirth |
^v, good for you. Got a cool mod idea yet? |
02:32 |
^v |
apt-get install minetest installed an old version |
02:32 |
^v |
i hate ubuntu, but i am currently stuck with it |
02:32 |
^v |
lordcirth, copying MC mods :P |
02:32 |
^v |
like CC or OC |
02:32 |
jin_xi |
its easy to compile yourself |
02:32 |
^v |
yeah, i fixed it by manually downloading the deb |
02:33 |
^v |
hopefully the api is good :O |
02:33 |
^v |
i tend to OCD on crappy lua code |
02:33 |
lordcirth |
^v, if you are developing for minetest, you should probably have the git version |
02:34 |
lordcirth |
^v, the API is pretty clear if you know lua. It doesn't have all the features one might want, but it has room for them. |
02:38 |
^v |
is package modified? i want to include luasocket |
02:39 |
VanessaE |
can someone here help me sort out an issue with particles? I'm confused. |
02:39 |
lordcirth |
^v, modified? no, it's just the most recent stable version. You don't want to develop a mod that uses functions deprecated in dev version |
02:40 |
Sokomine |
crtl-v: just use latest git. that works best |
02:42 |
pi2 |
I'm Pi!? |
02:42 |
pi2 |
Who am I? |
02:42 |
pi2 |
Where I am |
02:42 |
pi2 |
Am I PeeToo? |
02:43 |
pi2 |
or PieTwo |
02:43 |
lordcirth |
pi2, existential crises and Pi are offtopic here |
02:43 |
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02:53 |
VanessaE |
http://pastebin.ubuntu.com/7413811/ |
02:53 |
VanessaE |
What's wrong here? The particles appear, I can change their size, they're vertically oriented, with the correct texture and positions, and they expire like they should, but the refuse to fricken' move! |
02:54 |
VanessaE |
(this is obviously from snowdrift, I'm trying to create a small update for it for my game and it's not working per the api doc) |
02:58 |
Sokomine |
strange |
02:58 |
Sokomine |
but i'd really appreciate the smaller drops you're working on. the large ones are so...strange and irritating |
02:59 |
VanessaE |
smaller drops is easy. making it use the not-deprecated api is proving to be more difficult than the API lets on |
02:59 |
VanessaE |
either the API is wrong or the engine has a bug. |
03:00 |
Sokomine |
both are quite possible |
03:01 |
Exio4 |
installing silverlight on linux yay |
03:02 |
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03:06 |
lordcirth |
Exio4, wut? why? netflix? |
03:08 |
Exio4 |
netflix |
03:09 |
Exio4 |
and netflix, nothin' more |
03:12 |
lordcirth |
Exio4, plz, install in virtualbox |
03:13 |
Exio4 |
i got vbox |
03:13 |
Exio4 |
but it crashes like hell there |
03:16 |
lordcirth |
Exio4, crashes? silverlight, or the whole vbox? |
03:16 |
lordcirth |
Might be silverlight's DRM detecting virtualization, although that's scary |
03:17 |
^v |
how do i make a timer? |
03:18 |
Exio4 |
silverlight |
03:18 |
Exio4 |
it works for 2-3minutes |
03:18 |
Exio4 |
then crash |
03:18 |
^v |
o.o why vbox for netflix? |
03:20 |
^v |
i see one for nodes, but can i have a timer for something that isnt a node? |
03:24 |
Exio4 |
because netflix support for linux is shit |
03:26 |
lordcirth |
^v, I'm not sure, generally everything in minetest revolves around nodes (naturally) |
03:32 |
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03:34 |
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04:01 |
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04:07 |
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04:10 |
kaeza |
^v, if you mean entities, you can implement your own timer in on_step |
04:11 |
kaeza |
(or on the global step) |
04:11 |
^v |
:O |
04:11 |
^v |
yeah, probably what i want |
04:55 |
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07:51 |
asie |
another mod will be out soon |
07:52 |
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07:53 |
asie |
https://cdn.mediacru.sh/FOI73gZB5-rd.png |
07:56 |
JamesTait |
Good morning all; happy No Socks Day! :-D |
07:59 |
asie |
but |
07:59 |
asie |
i love socks |
08:00 |
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08:21 |
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08:22 |
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08:41 |
asie |
aaaand asie.pl:30000 is rebooted with the asietest_game updates |
08:42 |
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09:11 |
Calinou |
can't see my health/breath on 0.4.9 servers due to Git |
09:15 |
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10:29 |
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10:30 |
asie |
hello! |
10:34 |
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10:42 |
Calinou |
hi asie :) |
10:42 |
asie |
hi Calinou |
10:42 |
asie |
i checked out carbone, sadly, it doesn't really seem too modular |
10:42 |
asie |
which is sad for my efforts on asietest_game |
10:43 |
Calinou |
too modular? |
10:43 |
asie |
as in |
10:43 |
asie |
a lot of your changes seem to be in default |
10:43 |
asie |
which means that any extra stuff is harder to merge with other games |
10:49 |
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10:49 |
Calinou |
the changes probably don't break compatibility hugely |
10:49 |
Calinou |
additional mods remain compatible ;) |
10:49 |
asie |
i mean, the other way around (; |
10:49 |
asie |
anyway, asie.pl:30000 is up and i am probably going to change the permissions up a bit and make it a public server |
10:49 |
asie |
specifically, remove default interact |
10:50 |
asie |
i'll do that now ,too! |
10:56 |
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12:34 |
Megaf |
Hello everyone |
12:34 |
Megaf |
How are things today? |
12:37 |
Megaf |
~up minetest.megaf.info 30002 |
12:37 |
ShadowBot |
Megaf: minetest.megaf.info port 30002 is up (596ms) |
12:38 |
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14:30 |
PenguinDad |
CraigyDavi: https://github.com/minetest/minetest/issues/1281#issuecomment-42556395 |
14:30 |
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14:31 |
CraigyDavi |
PenguinDad, sky colour would be nice rather than brown yep |
14:34 |
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14:56 |
Jordach |
:D AoM: EE is downloading :D |
14:57 |
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14:57 |
Jordach |
BrandonReese, can you release an API version of your NPCs that attack mobs and such |
14:58 |
Jordach |
because something like that would be nice :) |
14:58 |
RealBadAngel |
Jordach, could you make for me one mesh please? |
14:58 |
Jordach |
ye |
14:58 |
RealBadAngel |
crystal formation |
14:58 |
RealBadAngel |
to be used as node |
14:58 |
* Jordach |
knows the size of a node |
14:59 |
Jordach |
in blender units - which is exactly -0.5 to 0.5 blender units |
14:59 |
Jordach |
wait, MESH NODES |
14:59 |
RealBadAngel |
yup |
14:59 |
Jordach |
you've got to be fucking kidding me |
14:59 |
RealBadAngel |
i need some models that could be used and tested wiith code |
14:59 |
Jordach |
and mesh node animations too i hooe |
14:59 |
Jordach |
hope* |
15:00 |
Jordach |
eg frames to animate with |
15:00 |
RealBadAngel |
that was exactly i want |
15:00 |
zsoltisawesome |
haha messes! |
15:00 |
Jordach |
what i want* |
15:00 |
RealBadAngel |
instead frames as of textures, mesh animation frames |
15:01 |
RealBadAngel |
so pumps, working machines etc |
15:01 |
Jordach |
yes. yes. YES. FINALLY |
15:01 |
RealBadAngel |
opening chests? |
15:01 |
* Jordach |
con convert to mesh tanks |
15:01 |
BrandonReese |
Jordach, I'll do that this weekend for you |
15:02 |
Jordach |
BrandonReese, AWESOME! |
15:02 |
Jordach |
BrandonReese, license? |
15:02 |
BrandonReese |
it's actually just modified simple mobs so whatever license that is. I think WTFPL |
15:02 |
RealBadAngel |
GTFO and do WTFPL ;) |
15:02 |
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15:03 |
RealBadAngel |
Jordach, but seriously we will need many meshes soon |
15:03 |
RealBadAngel |
i need some just for testing my code |
15:03 |
BrandonReese |
Jordach, can you add a swimming animation to the default player model? |
15:03 |
RealBadAngel |
and flying ones |
15:04 |
BrandonReese |
and crouching ones |
15:04 |
BrandonReese |
and better jumping ones |
15:04 |
RealBadAngel |
dude walkin through clouds looks fuckin odd |
15:04 |
BrandonReese |
and a fetal position animation? |
15:05 |
zsoltisawesome |
^ lol |
15:05 |
RealBadAngel |
you dont have to point obvious ones, cmon ;) |
15:07 |
Jordach |
crouch = impossible with current model |
15:07 |
RealBadAngel |
jordach, i meant something like that: http://thaumcrafttwo.wikia.com/wiki/Aqueous_Crystal?file=2012-03-28_22.33.02.png |
15:07 |
Jordach |
jumping isn't particularily easy |
15:07 |
RealBadAngel |
those are thaumcraft crystals |
15:07 |
BrandonReese |
that's fine, I was half joking with those. But a swimming one would be real handy |
15:08 |
Jordach |
swimming = doable |
15:08 |
Jordach |
not sure on the is in liquid part (that means engine stuff) |
15:08 |
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15:08 |
RealBadAngel |
flying shouldnt also be that hard |
15:08 |
zsoltisawesome |
weeeeeeee |
15:09 |
Jordach |
superman pose in order>? |
15:09 |
BrandonReese |
that would be doable in lua, the ambient sounds mod does a pretty good job of detecting when the player is in water |
15:09 |
Jordach |
except slow |
15:09 |
Jordach |
ambiance was terribly slow and probably still is |
15:10 |
BrandonReese |
it's not been too bad from my experience lately |
15:11 |
zsoltisawesome |
hey all |
15:11 |
zsoltisawesome |
can somebody grep a file for me? |
15:12 |
Jordach |
zsoltisawesome, lrn2grep |
15:12 |
Jordach |
and lrn2duckduckgo |
15:12 |
zsoltisawesome |
#blocked |
15:13 |
Jordach |
we're not your slaves |
15:14 |
Jordach |
or just fucking google it |
15:14 |
zsoltisawesome |
Jordach: you can just say "No." :/ |
15:15 |
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15:15 |
PenguinDad |
string.upper("no!") |
15:17 |
Jordach |
perhaps one should learn to do things themselves |
15:17 |
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15:17 |
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15:19 |
Jordach |
RealBadAngel, just made a random sphere |
15:19 |
Jordach |
with a prebuilt anim that ranges from 0 - 250 |
15:20 |
Jordach |
(i'm not in the mood for fucking around with UV mapping and other shit like animations) |
15:20 |
Jordach |
but hey, at least we get motherfucking PLAYER STATUES |
15:21 |
Jordach |
RealBadAngel, http://www.mediafire.com/download/y48svz6zgpv49pv/sphere.b3d |
15:21 |
Jordach |
(just give it default_stone.png as a texture, can't be bothered for a real texture) |
15:23 |
asie |
hey |
15:24 |
Jordach |
asie, mesh based nodes are coming :D |
15:24 |
asie |
wrote a small mod for personal usage today - https://mediacru.sh/FOI73gZB5-rd (assigns random skin to each player, admins can change skins) |
15:24 |
asie |
Jordach: SWEET. |
15:25 |
CraigyDavi |
asie, plan to release the code sometime? |
15:25 |
Jordach |
asie, if you plan on using blender, the bonus is that verts between -0.5 and 0.5 blender units convert 1:1 to minetest (holds true to nodeboxes as well)( |
15:25 |
asie |
CraigyDavi: Along with asietest_game, likely |
15:25 |
asie |
Jordach: I don't like to 3D model |
15:25 |
CraigyDavi |
Nice |
15:25 |
asie |
and I honestly hated 3D modeled machines in Minecraft |
15:25 |
asie |
I like my things boxy and blocky. |
15:26 |
Jordach |
asie, there's a few nodes of mine in BFD that might change (the chair, desk and tanks) |
15:26 |
Jordach |
and maybe, maybe the record player for a rotating turntable |
15:26 |
asie |
well, i'm sitting on my server |
15:26 |
asie |
and am planning on rewriting your tank mod |
15:27 |
Jordach |
oh thank fuck |
15:27 |
asie |
to dynamically detect and support all liquid types |
15:27 |
Jordach |
(my code is shit but can't help that) |
15:27 |
asie |
also hopefully support liquid pipeworks |
15:27 |
Jordach |
i wanted a basic implementation before fixing it :) |
15:27 |
asie |
it will be compatible, don't worry :) |
15:27 |
asie |
a drop-in replacement hopefully and i'll just pull request it to you |
15:27 |
Jordach |
i've currently lost all BFD motivation |
15:28 |
asie |
come with me to asietest_game |
15:28 |
asie |
we don't have blackjack or hookers but we have gates, lamps and a barely functioning pack |
15:28 |
Jordach |
asie, gimme a bit |
15:28 |
asie |
1 |
15:28 |
Jordach |
we'll have functioning hookers and blackjack |
15:28 |
asie |
1 is a really nice bit >:3 |
15:31 |
PenguinDad |
2 is nice 2 :3 |
15:33 |
asie |
2 is not a bit |
15:34 |
Jordach |
unless you happen to be Lua |
15:36 |
* sfan5 |
meows at Jordach |
15:36 |
* Jordach |
meows at sfan5 |
15:36 |
sfan5 |
:3 |
15:37 |
sfan5 |
asie: care to showcase all skins you have? |
15:37 |
asie |
sfan5: http://www.minecraftforum.net/topic/1379674-touhou-project-skin-collection-complete/ |
15:37 |
asie |
author contacted about licensing already |
15:37 |
sfan5 |
\o/ |
15:38 |
sfan5 |
I was starting to wonder where the characters were from |
15:39 |
Jordach |
sfan5, i got the worst end of the stick (i look like a fucking jester) |
15:39 |
asie |
sfan5: 74 glorious textures - there is another set of like 40 |
15:39 |
asie |
that look a lot worse sadly |
15:40 |
|
topcyde__ joined #minetest |
15:42 |
* sfan5 |
goes eat ice cream |
15:42 |
* PenguinDad |
removes Chrome from system |
15:44 |
asie |
sfan5: asie.pl:30000 in case you care |
15:44 |
sfan5 |
I do |
15:44 |
asie |
it's my little creative server i update once every few days |
15:46 |
* Jordach |
keeps waiting for AoM |
15:46 |
sfan5 |
asie: skins priv pls |
15:47 |
|
Mimilus joined #minetest |
15:48 |
Jordach |
https://cdn.mediacru.sh/dXaKHLe2jQnJ.png :( |
15:49 |
Jordach |
>This game will unlock in approximately 2 hours |
15:50 |
asie |
sfan5: https://github.com/asiekierka/random_skins |
15:50 |
sfan5 |
\o/ |
15:50 |
asie |
just remove the skins if you want to bundle it because the licensing is unclear (as in, the skin author's licensing) |
15:50 |
asie |
and remember to run regen_cache.sh if you add more or less skins |
15:50 |
|
cups joined #minetest |
15:54 |
|
PilzAdam joined #minetest |
15:55 |
PilzAdam |
Hello everyone! |
15:55 |
CraigyDavi |
Hello PilzAdam |
15:56 |
|
phantombeta joined #minetest |
16:00 |
|
Jordach_ joined #minetest |
16:04 |
Megaf |
Hi PilzAdam |
16:09 |
Jordach |
well that's good (i found my quassel related stuff!) |
16:10 |
|
asie joined #minetest |
16:24 |
|
PilzAdam joined #minetest |
16:25 |
|
cisoun joined #minetest |
16:32 |
* kaeza |
slaps Jordach for using quassel without remote core |
16:32 |
kaeza |
also hai |
16:34 |
whiskers75 |
sfan5: poor rpi |
16:35 |
sfan5 |
I'll move the OS to the HDD which is attached to it now |
16:35 |
|
ImQ009 joined #minetest |
16:44 |
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Pest joined #minetest |
16:46 |
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rubenwardy joined #minetest |
16:47 |
rubenwardy |
Hi all! |
16:49 |
sfan5 |
hi rubenwardy |
16:50 |
crazyR_ |
Hi all, not sure if this is any use to anybody, but i find it time consuming to get my formspec designs right. mainly to get the positioning right. so i created this little mod :/ https://github.com/crazyR14/minetest-testbox |
16:50 |
|
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16:50 |
rubenwardy |
PilzAdam: what is the item code for your code golf submission? |
16:51 |
PilzAdam |
a |
16:51 |
PilzAdam |
is it a good sign that you can't read that from the code? ;-) |
16:51 |
rubenwardy |
It is amazing |
16:56 |
|
khonkhortisan joined #minetest |
16:56 |
PenguinDad |
I'm sometimes scared of the people that follow me on twitter D: |
16:57 |
|
Krock joined #minetest |
16:57 |
Krock |
olleH |
16:57 |
whiskers75 |
Krock: hi |
16:57 |
whiskers75 |
PilzAdam: Pilz! |
16:58 |
|
Calinou joined #minetest |
17:00 |
CraigyDavi |
Don't call him Pilz! |
17:00 |
whiskers75 |
CraigyDavi: why not? |
17:01 |
Krock |
while(true) { if( PilzAdam.Read("Pilz") ) { PilzAdam.Kick(Pilzadam.PilzCaller); }} |
17:01 |
Krock |
cuz this -^ |
17:01 |
Krock |
uh error at line 1, undefined variable "Pilzadam" |
17:01 |
|
whiskers75 was kicked by PilzAdam: PilzAdam.Kick(Pilzadam.Pilzcaller) |
17:01 |
|
whiskers75 joined #minetest |
17:02 |
Krock |
:D |
17:02 |
PilzAdam |
^ sfan5 auto-rejoin |
17:02 |
CraigyDavi |
whiskers75, Just don't |
17:03 |
Calinou |
hi :) |
17:04 |
Krock |
Hey Calinou |
17:06 |
PenguinDad |
Nyan in the woods https://mediacru.sh/ed2a01e650e0 :D |
17:07 |
Krock |
Glowy |
17:09 |
PenguinDad |
Krock: it's in carbone |
17:10 |
Krock |
PenguinDad, they made it glowy? uh nice |
17:10 |
|
q66 joined #minetest |
17:10 |
|
q66 joined #minetest |
17:11 |
PenguinDad |
*he |
17:12 |
Calinou |
it's purely an one-man project for now |
17:12 |
Calinou |
(the work itself, not the mods) |
17:12 |
Calinou |
;) |
17:12 |
Calinou |
PenguinDad, nice white selection box |
17:12 |
Calinou |
Krock, in Carbone, cat + rainbow has light level 14 (max possible); rainbow is non-walkable, climbable and has a pink post-process colour |
17:12 |
Calinou |
and it's transparent |
17:13 |
Calinou |
so you can see nyancats when flying underground (only their rainbows as the head remains opaque) |
17:13 |
Krock |
Calinou, okay, something new then :) |
17:13 |
Calinou |
you can use nyan cat heads for tools (as fast as diamond but much more durable) |
17:13 |
Calinou |
head and rainbow can be used as long-lasting fuels |
17:13 |
Calinou |
20 minutes for rainbow, 1 hour for head, I think |
17:14 |
Calinou |
Krock, oh and move speed was increased from 4 to 5 nodes/second |
17:14 |
Calinou |
I made this decision when I played on some PvP server without fast mode |
17:14 |
Calinou |
it was boooring |
17:14 |
Calinou |
especially since there was a lot of water, so I increased the speed of everything, including ladders and swimming |
17:18 |
PenguinDad |
a white selection is much easier to see in dark caves :3 |
17:19 |
Krock |
^- obsidian and nether is very evil with that |
17:20 |
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FreeFull joined #minetest |
17:21 |
Calinou |
“just test†has 36 players lol |
17:23 |
Krock |
nothing new.. |
17:23 |
PenguinDad |
!tw 451703311628906496 |
17:23 |
MinetestBot |
Dubai in 1991 and 2013 pic.twitter.com/VNERUjTeHd (@AwkwardGoogle) |
17:23 |
PenguinDad |
^ such wow |
17:26 |
FreeFull |
I wish the bot would put in http:// |
17:27 |
* PenguinDad |
pokes sfan5 |
17:27 |
* sfan5 |
pokes back |
17:29 |
|
OldCoder joined #minetest |
17:52 |
PenguinDad |
a sea! :O |
17:55 |
* sfan5 |
meows at PenguinDad |
18:08 |
Calinou |
give it 10 minutes before someone talks about UT4 |
18:11 |
harrison |
UT4 ! |
18:12 |
harrison |
I am surprised that nobody has discussed a UTI ! |
18:15 |
sfan5 |
^ |
18:15 |
Jordach |
!g Unreal Torunament 4 |
18:15 |
MinetestBot |
Jordach: http://en.wikipedia.org/wiki/Unreal_Tournament |
18:16 |
sfan5 |
ah |
18:17 |
RealBadAngel |
wonder how bot translated Torunament into Tournament ;) |
18:20 |
* RealBadAngel |
starts to worry, that this bot starts to share some human behaviours. Is it SkyNet"s agent or what? |
18:20 |
sfan5 |
it was google |
18:21 |
RealBadAngel |
oh my |
18:21 |
RealBadAngel |
so google is skynet. i should have know |
18:22 |
RealBadAngel |
somebody have John O'Connor's phone number? we may need it soon |
18:23 |
lordcirth |
RealBadAngel, google does. |
18:24 |
sfan5 |
!title |
18:24 |
MinetestBot |
sfan5: Rick Astley - Never gonna give you up LIVE - YOUFEST 2012 - YouTube |
18:24 |
|
PenguinDad joined #minetest |
18:25 |
CraigyDavi |
Argg I have that song stuck in my head |
18:27 |
Jordach |
Never going to give you up (everyone continue the train) |
18:27 |
Calinou |
all abord the Minetest train |
18:27 |
* Calinou |
gives Jordach a cart:cart |
18:27 |
Calinou |
talking about carts, time to implement invisible carts in Carbone |
18:27 |
Calinou |
(for adventure map creators and videos) |
18:27 |
Calinou |
there are invisible rails already |
18:28 |
Calinou |
(with boost and brake variations) |
18:28 |
Calinou |
well, actually it isn't trivial to add invisible carts |
18:28 |
Calinou |
I'll just add a command to tell people how to make it invisible |
18:29 |
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18:31 |
Jordach |
Calinou, whee |
18:31 |
Jordach |
invisirails |
18:38 |
|
OldCoder joined #minetest |
18:39 |
|
asie joined #minetest |
18:42 |
Calinou |
Jordach, carts:rail_pwr_invisible, carts:rail_invisible, carts:rail_brake_invisible (IIRC) |
18:42 |
Calinou |
the rails are pointable, destroyable with Admin Pickaxe |
18:43 |
Jordach |
Calinou, does the Admin pickaxe giveme a pick me up? |
18:43 |
* Jordach |
giggles at the inamity of the sentence |
18:43 |
Calinou |
/giveme maptools:pick_admin |
18:43 |
Calinou |
/giveme maptools:pick_admin_with_drops |
18:43 |
Calinou |
for the one that drops items |
18:44 |
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18:46 |
Calinou |
update: they stack to 10000 and have longer range now (like all the admin-only tools) |
18:50 |
Krock |
Calinou, how come..a longer range? |
18:50 |
Calinou |
range = 12 |
18:50 |
Krock |
ehm ok |
18:50 |
Calinou |
(max possible without causing a slowdown or having some edits being reverted by server) |
18:50 |
Calinou |
the creative hand also has range = 12 |
18:51 |
Calinou |
but the admin-only stuff has stack_max = 10000 and range = 12 so that you profit from high stacks and high range even in survival |
18:51 |
Krock |
good idea :) |
18:54 |
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18:56 |
rubenwardy |
!tiel https://www.youtube.com/watch?v=a5JqXpLRh6I&list=PLKz-CVbDc4kjiA5g2L5JJbdGrv5FN5-BW |
18:56 |
rubenwardy |
!title https://www.youtube.com/watch?v=a5JqXpLRh6I&list=PLKz-CVbDc4kjiA5g2L5JJbdGrv5FN5-BW |
18:56 |
MinetestBot |
rubenwardy: Doppler Effect in HTML5 - Part Two - Crazy Circles - YouTube |
18:58 |
Krock |
what now? |
18:59 |
Jordach |
rubenwardy, lol :P |
18:59 |
Jordach |
you can't even !title :) |
18:59 |
rubenwardy |
Pretty trippy, that video |
18:59 |
Jordach |
if i wanted a trip i'd do acid and watch Shambhala 2013 |
18:59 |
Jordach |
with 3D glasses cross eyed :O |
19:00 |
rubenwardy |
Lol |
19:03 |
rubenwardy |
Woohoo! 8 subscribers! |
19:09 |
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EvergreenTree joined #minetest |
19:12 |
|
Mimilus joined #minetest |
19:16 |
Calinou |
adding TNT to Carbone |
19:17 |
Jordach |
TICK! TICK! TICK! BOOM! |
19:18 |
Calinou |
clop! clop! clop! boom! |
19:18 |
Megaf |
Calinou: are you sure about that? |
19:18 |
Calinou |
I made its crafting harder, sound volume tweaked |
19:18 |
Calinou |
fire disabled |
19:18 |
Jordach |
make nukes actually sound like nukes |
19:18 |
Megaf |
Calinou: I don't even have fire nor buckets on my server |
19:18 |
Calinou |
disabling buckets is stupid |
19:18 |
Calinou |
there are no nukes? |
19:18 |
Megaf |
It is not |
19:18 |
Calinou |
you may disable lava pouring, but that's all |
19:19 |
Calinou |
disabling water stuff makes farming a pain |
19:19 |
Calinou |
and lava pouring is a decent PvP weapon ;) |
19:19 |
Megaf |
Calinou: several times would enter my server, craft pic axes, gather iron ore, smelt, make steel and then buckets, only to get water and place water everywhere |
19:19 |
Megaf |
and lava |
19:20 |
Calinou |
ban them and remove the liquids |
19:20 |
Calinou |
(tip: worldedit) |
19:20 |
Megaf |
Calinou: and for farming, I either give water_source for free on request or players can but it on shops |
19:20 |
Calinou |
(maybe don't give interact by default, too) |
19:20 |
Megaf |
I don't |
19:20 |
Calinou |
if you buy it in exchange of 1 diamond, it's not fair |
19:20 |
|
john_minetest joined #minetest |
19:20 |
Calinou |
then select your players better :P |
19:22 |
|
tomreyn joined #minetest |
19:22 |
Calinou |
griefing is solved by better player selection and handling, not by stupid restrictions |
19:23 |
Calinou |
(I'm also against area ownership [currently], which is why there's none by default in Carbone) |
19:23 |
Calinou |
(it turns servers into OpenTTD instances) |
19:23 |
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dhbiker joined #minetest |
19:23 |
CraigyDavi |
Megaf, you should disable lava and/or water bucket placing. |
19:24 |
CraigyDavi |
Then if someone wants lava or water you just place a source for them |
19:24 |
Calinou |
then you're constantly asked by players :P |
19:27 |
Megaf |
Calinou: Actually my players learned that they can get water for cheap |
19:27 |
Calinou |
pushed |
19:27 |
Megaf |
and some found ways to transport water_sources from place to place |
19:27 |
Calinou |
the TNT is quite severely nerfed compared to minetest_next's :P |
19:27 |
Calinou |
<Megaf> and some found ways to transport water_sources from place to place |
19:27 |
Calinou |
3 hours to move 200 nodes? |
19:28 |
Megaf |
actually they move quite fast |
19:28 |
Megaf |
as fast as walking |
19:28 |
Megaf |
and one player can even multiply the water_source |
19:28 |
Megaf |
I'm not even mad, that's amazing |
19:29 |
|
yargh joined #minetest |
19:30 |
Calinou |
infinite water is fine |
19:32 |
Megaf |
~up minetest.megaf.info 30002 |
19:32 |
ShadowBot |
Megaf: minetest.megaf.info port 30002 is up (693ms) |
19:33 |
yargh |
Is there any way to import minecraft schematic files into minetest? I have a dxf that I've converted into a .schematic file, using binvox. But I can't find a way to import the .schematic file into minetest. |
19:33 |
CraigyDavi |
Is it intended that users can now post topics in the Games sub forum? |
19:35 |
Jordach |
um |
19:37 |
Calinou |
yargh, you can convert a _part_ of a Minecraft world to a WorldEdit schematic using MCEdit |
19:37 |
Calinou |
then import it using WorldEdit |
19:38 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=12&t=6007 |
19:39 |
yargh |
Calinou: excellent, thanks! I'll give that a try |
19:45 |
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WindHero joined #minetest |
19:45 |
Jordach |
hey WindHero |
19:45 |
WindHero |
hey Jordach |
19:45 |
Jordach |
i might be churning out a render right now |
19:45 |
WindHero |
! |
19:45 |
WindHero |
:D |
19:45 |
Jordach |
(prototype one) |
19:45 |
WindHero |
sweet |
19:46 |
WindHero |
I started making a model for a dragon mob yesterday |
19:46 |
WindHero |
but it's far from done |
19:46 |
WindHero |
(let alone animated) |
19:48 |
* Jordach |
just felt that 2.43mb image file |
19:49 |
Jordach |
thats gun be a while |
19:49 |
WindHero |
yeah. |
19:49 |
WindHero |
I know that one |
19:49 |
Jordach |
at least 4G has decent upload |
19:50 |
WindHero |
and then there's the time your sister tries uploading pictures from her camera without scaling them.... |
19:50 |
Megaf |
https://forum.minetest.net/viewtopic.php?p=141026#p141026 |
19:50 |
Megaf |
~title |
19:50 |
ShadowBot |
Megaf: [QUESTION] Generating new maps from heightmaps images. - Minetest Forums |
19:52 |
Calinou |
kaeza did this once |
19:52 |
Calinou |
he generated a trollface |
19:53 |
Calinou |
(why a poll for this? please don't do polls like that, these bring nothing to the discussion) |
19:53 |
Megaf |
Sorry.. |
19:53 |
Megaf |
removed already |
19:54 |
WindHero |
hi megaf |
19:54 |
Megaf |
Hi WindHero |
19:55 |
WindHero |
yeah, that wouldn't be too hard to do, provided you can read the color value of each pixel |
19:55 |
* Megaf |
looks for kaeza |
19:55 |
WindHero |
xD |
19:57 |
Calinou |
Megaf, it's OK :) but be sure a poll has added value |
19:57 |
Calinou |
(which is, not often) |
19:57 |
Calinou |
(in case of development: voting is a last restort, consensus is a better idea) |
19:57 |
Calinou |
resort* |
19:58 |
WindHero |
anyway, if you can figure out the value of any particular pixel, especially if you make the map based on alpha |
19:58 |
WindHero |
just take that alpha value and manipulate it to set terrain height |
19:58 |
WindHero |
if the value is between 0 and 1, multiply it by somewhere from 50 to 100 |
19:59 |
WindHero |
if it's between 0 and 255, I'd half or quarter it |
19:59 |
WindHero |
and use math.floor() on the values |
19:59 |
* Megaf |
just sits and waits |
20:00 |
WindHero |
:P |
20:00 |
Megaf |
or sit and wait |
20:00 |
WindHero |
it was right the first time |
20:00 |
Megaf |
That heightmap is 512x512 pixels, so it would be cool if we could generate a 512x512 nodes map from that |
20:02 |
WindHero |
you can |
20:03 |
WindHero |
in fact, that's what I recommend: don't scale it |
20:03 |
WindHero |
although, I think you'll get less errors if you make it's dimensions multiples of 80 |
20:04 |
Megaf |
WindHero: That's just a 512x512 image I got and then I blured it in pixels |
20:05 |
WindHero |
due to that, you'll get lots of large squares in that 512x512 area |
20:06 |
Megaf |
WindHero: but I just want each square to be a node |
20:08 |
Megaf |
well, maybe that would look terrible |
20:09 |
WindHero |
just talk to kaeza |
20:12 |
WindHero |
that moment you realize your Audacity installation is a whole 0.7 version behind |
20:12 |
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kaeza joined #minetest |
20:13 |
yargh |
calinou: thanks again, that worked fine. |
20:14 |
Jordach |
https://cdn.mediacru.sh/vmT5deAvDbg7.png :D |
20:14 |
|
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20:15 |
Calinou |
WindHero, why multiples of 80? |
20:15 |
Megaf |
kaeza: Hi there, take a look please https://forum.minetest.net/viewtopic.php?p=141026#p141026 |
20:15 |
Calinou |
kaeza is apparently here |
20:16 |
|
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20:16 |
WindHero |
chunk size is 80x80x80 |
20:17 |
Calinou |
in what? |
20:17 |
Calinou |
in Minetest, it's 16 × 16 × 16 nodes |
20:17 |
Calinou |
called a “block†or “MapBlock†in technical terms |
20:18 |
WindHero |
oh |
20:19 |
WindHero |
so paramat just handles 5 MapBlocks at a time in his mods |
20:19 |
* WindHero |
attempts to remove foot from mouth |
20:21 |
* Calinou |
calls RMS to help WindHero |
20:21 |
WindHero |
rofl |
20:21 |
WindHero |
not necessary |
20:22 |
Megaf |
Did you help yourself? |
20:22 |
WindHero |
jaja |
20:22 |
Megaf |
Be more careful next time |
20:22 |
WindHero |
xP |
20:22 |
* WindHero |
grabs kitten for comfort |
20:22 |
WindHero |
jk |
20:23 |
WindHero |
I'm trying to scout out all the programs on my computer that need updating :P |
20:23 |
|
proller joined #minetest |
20:23 |
Megaf |
My mac it's a liar! 4:10 hours ago it told me I had about 3 hours of battery, I'm on battery now for 4:20 hours and still have 2:30 hours left |
20:24 |
WindHero |
xD |
20:24 |
Megaf |
WindHero: apt-get update && apt-get dist-upgrade |
20:24 |
Megaf |
done |
20:24 |
WindHero |
be glad it isn't the other way around |
20:24 |
Megaf |
everything is updated |
20:24 |
WindHero |
eh? |
20:24 |
Megaf |
and some say Linux is difficult |
20:24 |
WindHero |
I'm on Windows -_- |
20:24 |
WindHero |
to make it potentially worse, 8 |
20:25 |
Megaf |
ah, I'm sorry then |
20:25 |
WindHero |
listening to this meanwhile: http://www.youtube.com/watch?v=YjysGlj-Glw |
20:25 |
Megaf |
WindHero: I'm on Windows XP right now (my workplace computer) |
20:25 |
PenguinDad |
Good Night everyone! |
20:25 |
WindHero |
g'night~ |
20:25 |
Megaf |
and it's an ancient kind of Pentium D |
20:25 |
WindHero |
D: |
20:25 |
Megaf |
night PenguinDad |
20:26 |
Megaf |
Pentium D E2200 |
20:26 |
WindHero |
WinXP is no longer supported with Microsoft updates |
20:26 |
WindHero |
without paying $$$ for custom support |
20:26 |
WindHero |
the IRS is now gonna be paying *that* much more.... |
20:27 |
WindHero |
since like, 60% of their computers still have XP |
20:29 |
WindHero |
I should make a cellphone for homedecor |
20:30 |
WindHero |
and have a new craft recipe where cellphone+microwave = time machine |
20:30 |
EvergreenTree |
I might enter Ruben' |
20:30 |
EvergreenTree |
whoops |
20:30 |
EvergreenTree |
accidently hit enter |
20:31 |
EvergreenTree |
I might enter Ruben's code competition. I don't really know ways of shortening or obscuring code though |
20:31 |
WindHero |
I'll probably enter for the shortening |
20:31 |
WindHero |
but I don't think I can match PilzAdam for obscuring |
20:32 |
WindHero |
I can offer one tip, EvergreenTree: use only as many spaces as necessary |
20:33 |
EvergreenTree |
one line of course |
20:33 |
WindHero |
don't indent, don't put spaces in equations... |
20:33 |
EvergreenTree |
the most difficult part imo is the explosion |
20:33 |
WindHero |
I've already got that covered ;) |
20:33 |
EvergreenTree |
I could certainly go for best looking (particles and such) but that's not a category |
20:34 |
WindHero |
if you do that, go for obscuring the code |
20:34 |
EvergreenTree |
I like to make things look the best I possibly can make them |
20:34 |
EvergreenTree |
icluding my forum topics |
20:34 |
EvergreenTree |
*including |
20:34 |
WindHero |
minetest.register_node("epiclylongtitlednode:thatidekhowtowork", {}) |
20:35 |
WindHero |
minetest.register_alias("epic:fail", "epiclylongtitlednode:thatidekhowtowork") |
20:36 |
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20:37 |
WindHero |
and obscure variables by using completely unrelated names, such as "onethousandthreehundredthirtyseven" for "x" |
20:37 |
EvergreenTree |
right |
20:37 |
EvergreenTree |
but what's that without tons of needless for and while loops and arrays? :P |
20:37 |
WindHero |
voxelmanip is also more obscure than minetest.set_node() |
20:38 |
EvergreenTree |
or tables as lua goes |
20:38 |
WindHero |
ik! |
20:38 |
EvergreenTree |
maybe even implement a code encoder/decoder for variable names |
20:38 |
Calinou |
https://github.com/minetest/minetest/issues/1284 → O_o the comment appeared real-time |
20:38 |
EvergreenTree |
:P |
20:38 |
Calinou |
didn't have to refresh it to see it (I think) |
20:38 |
EvergreenTree |
something ridiculous like that |
20:38 |
WindHero |
have a for loop that searches in a radius |
20:39 |
WindHero |
and a chain of if's checking for every type of default node stored in a table |
20:39 |
WindHero |
then change all matching nodes to content_ignore, then to air |
20:39 |
EvergreenTree |
although no one can beat c at obfuscating |
20:39 |
EvergreenTree |
:P |
20:39 |
WindHero |
lol |
20:40 |
WindHero |
also, add in plenty of useless dofile's |
20:40 |
EvergreenTree |
PilzAdam's is awesome though |
20:40 |
EvergreenTree |
brb |
20:41 |
WindHero |
(why am I spilling all the secrets, anyway?) |
20:41 |
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20:41 |
WindHero |
I guess because I only have time for the short form, and I'm more focused on skylands and skytest |
20:41 |
WindHero |
helicopters are a little too slow, maybe I'll make a jetpack |
20:42 |
PilzAdam |
EvergreenTree, my short version (not submitted yet) has 406 chars |
20:42 |
WindHero |
406! |
20:43 |
WindHero |
that's gonna be a tough benchmark to hit |
20:45 |
WindHero |
I get the feeling I will be feeling like this when I get around to trying to beat that: https://www.youtube.com/watch?v=UFtkDEAhWC8 |
20:45 |
WindHero |
No Sleep Until Clear! |
20:46 |
ShadowNinja |
CraigyDavi: No. Fixed. |
20:46 |
CraigyDavi |
Ok good |
20:52 |
WindHero |
looking back, Calinou, yeah GitHub automatically refreshes every so often |
20:52 |
WindHero |
when I was pushing an update to one of my mods, I had the window open while using GitHub for desktop |
20:52 |
WindHero |
and it updated online without me refreshing |
20:53 |
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20:57 |
Calinou |
2^8 contributions to GitHub this year! |
20:58 |
Calinou |
Carbone now announces new players even if give_initial_stuff is set to false; give wooden pick and 10 torches by default |
20:58 |
Calinou |
(to make initial gameplay a tad faster) |
20:58 |
WindHero |
:D |
21:04 |
EvergreenTree |
back |
21:05 |
EvergreenTree |
A little project I have been working on in python is a cube timer in curses |
21:05 |
EvergreenTree |
I am a bit of a speed cuber, so I thought it would be a good idea |
21:06 |
EvergreenTree |
My best time is now 22 seconds |
21:06 |
EvergreenTree |
:3 |
21:15 |
WindHero |
cool |
21:16 |
lordcirth |
EvergreenTree, impressive |
21:17 |
EvergreenTree |
Thanks |
21:36 |
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22:18 |
ShadowNinja |
forum.minetest.net: "Total members 10005" \o/ |
22:18 |
PilzAdam |
ShadowNinja, 90% spambots |
22:23 |
ShadowNinja |
PilzAdam: There are only ~500 banned users. |
22:23 |
PilzAdam |
because we have bad moderators :-p |
22:24 |
PilzAdam |
they missed the other 8500 bots :-p |
22:24 |
ShadowNinja |
5835 users with 0 posts though. |
22:34 |
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23:50 |
blipp |
Hi, are mods lua-only, or is it possible to use c++? |
23:59 |
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