Time |
Nick |
Message |
00:25 |
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00:37 |
RealBadAngel |
CraigyDavi, only condition is the name: sun.png |
00:58 |
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01:05 |
Sakis25 |
[deleted] |
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02:09 |
WindHero |
hmmmmmmmm |
02:10 |
WindHero |
to do a large change to the Simple Mobs api to allow flying mobs, or to simply change it so you can set large jump heights.... |
02:14 |
lordcirth |
WindHero, lol. If you can, I would do it right the first time |
02:18 |
WindHero |
true |
02:19 |
WindHero |
besides, looking at it, it would be just as hard to do the latter no doubt |
02:23 |
WindHero |
actually, this might be easier than I thought... |
02:24 |
WindHero |
As to telling which mods can fly or not, I can do it with one line without needing to redefine all the other mobs |
02:24 |
WindHero |
*mobs |
02:24 |
WindHero |
fly = def.fly or false |
02:28 |
lordcirth |
WindHero, yep, then all those that don't declare will be false |
02:57 |
WindHero |
does :setyaw() only work in two planes, or can it also change up/down yaw? |
03:32 |
lordcirth |
!help |
03:32 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
03:36 |
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03:37 |
WindHero |
the search forum command is !sfu, eh? |
03:37 |
WindHero |
I almost misread that |
03:40 |
WindHero |
!dev set_yaw() |
03:40 |
MinetestBot |
"There is currently no text in this page." - http://dev.minetest.net/set_yaw() |
03:45 |
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07:25 |
asie |
hey |
07:52 |
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08:02 |
JamesTait |
Good morning all; happy School Nurse Day! :-D |
08:10 |
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09:49 |
asie |
working on RS latches and D latches |
10:02 |
asie |
okay, added the complete set of 4 glorious flip-flop: RS, D, T and JK, in addition to the T latch |
10:02 |
asie |
the RS flip-flop also doubles as a latch |
10:13 |
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11:03 |
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11:08 |
* jin_xi |
pokes #minetest |
11:08 |
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11:23 |
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11:23 |
Krock |
#hello |
11:23 |
asie |
hi jin_xi |
11:25 |
jin_xi |
hi guys |
11:31 |
jin_xi |
se here is something i've been wondering about: is it possible to set a world to static, ie disallowing any placing/removing of blocks for everyone? |
11:31 |
Krock |
sure. |
11:32 |
jin_xi |
and would it make it "faster" too? |
11:32 |
Krock |
minetest.is_protected(pos, player_name) return true end |
11:32 |
Krock |
better revoke interact |
11:32 |
jin_xi |
i mean kinda disable as many of the dynamic world overhead as possible to allow for more lua to be run with less lags |
11:33 |
Krock |
!? |
11:33 |
jin_xi |
its because of this idea to make a minigame server |
11:33 |
Krock |
just get a non-RPi |
11:33 |
jin_xi |
id like to create a mod, say call it game table, which allows a number of players to play a minigame |
11:33 |
jin_xi |
in a 3d setting provided by minetest |
11:34 |
Krock |
aa |
11:34 |
Krock |
aha |
11:35 |
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11:35 |
jin_xi |
but yeah, i should be finishing painting 1.0 already and stop procrastinating. |
11:35 |
asie |
okay, i'm publishing a new version of mesegates now |
11:36 |
asie |
RS, D, T and JK flipflops + API improvements |
11:36 |
jin_xi |
nice, i really need to learn how to make cool stuff with this |
11:36 |
Krock |
my paint roller maod has no attraction |
11:36 |
asie |
i also added API routines necessary for things like timers and repeaters |
11:36 |
asie |
those shall be next |
11:37 |
jin_xi |
Krock: yeah, it sucks. You make a cool mod and no one ever uses it... |
11:37 |
jin_xi |
but hey |
11:37 |
asie |
https://github.com/asiekierka/mesegates/blob/master/mesegates_default/init.lua#L131-L148 |
11:37 |
Krock |
jin_xi, you know it? |
11:37 |
asie |
Krock: it would be nicer if it was more intuitive |
11:37 |
asie |
i saw it |
11:37 |
jin_xi |
in general i find the lack of "explorative programming" kinda disturbing |
11:38 |
jin_xi |
Krock: i saw the post in the forum but have not tried |
11:38 |
Krock |
ok |
11:38 |
jin_xi |
i use minetest mostly for modding tbh |
11:38 |
asie |
yes |
11:38 |
asie |
minetest suffers from a severe lack of /players/ |
11:39 |
jin_xi |
also this, but its also due to the limited capacity of servers |
11:39 |
jin_xi |
they just dont handle massive hordes |
11:39 |
Krock |
asie, well, I think the API is easy.. well it only supports default default dyes well |
11:39 |
Krock |
well well well unwell |
11:39 |
asie |
Krock: i meant from a player PoV |
11:39 |
asie |
"keep the dye to the right" is not really intuitive |
11:39 |
Krock |
asie, ehm... ok |
11:40 |
Krock |
I'll try to make that thing a bit better |
11:40 |
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phantombeta joined #minetest |
11:40 |
asie |
if it will become somehow intuitive to use in my view, it will end up in asietest |
11:44 |
Krock |
asie, give me a suggestion please - I got no idea what I could add there more.. |
11:44 |
asie |
Krock: it would be nice to make it so you can recraft the paint roller with a dye to change the dye |
11:44 |
asie |
and get the old dye back, maybe? |
11:44 |
asie |
but the problem with that is |
11:44 |
asie |
it requires a ton of craftitems |
11:45 |
Krock |
yeah, I generally try to avoid a cratitems-loop |
11:45 |
Krock |
*craftitems-loop |
11:45 |
asie |
anyway, fun fact |
11:46 |
asie |
i will soon have almost every RP2 gate reimplemented |
11:46 |
asie |
the only one which I have no way of currently adding is the Sequencer, and that is due to a limitation in mesegates APIs... I might make it as a separate mod altogether |
11:48 |
Krock |
asie, add something like a transistor :3 |
11:48 |
Krock |
in one gate |
11:49 |
asie |
Krock: but |
11:49 |
asie |
digitally, there's no point |
11:50 |
Krock |
guys on MC already built calcualtors... |
11:50 |
Krock |
maybe some guys here do it doo |
11:53 |
* Krock |
doesn't know if he really should set up a database for forum links - for mods.. |
11:56 |
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12:17 |
SoniEx2 |
hi |
12:18 |
SoniEx2 |
do we have noteblocks? |
12:18 |
Krock |
Idk about you but I do |
12:20 |
SoniEx2 |
also is minetest opengl? |
12:20 |
Krock |
no, It's C++ but uses opengl as render (or direct3d9) |
12:23 |
SoniEx2 |
ew D3D |
12:23 |
SoniEx2 |
OpenGL is faster |
12:23 |
Krock |
try burningsvideo |
12:24 |
Krock |
then you see quality |
12:24 |
SoniEx2 |
if minetest used only OpenGL it would be so much easier to port buildcraft... |
12:26 |
Krock |
wut? Minetest = minetest = != something like buildcraft |
12:28 |
|
asie joined #minetest |
12:29 |
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Shardvexz joined #minetest |
12:29 |
asie |
oh, hi |
12:29 |
SoniEx2 |
well I'm trying to port buildcraft to minetest |
12:29 |
SoniEx2 |
asie, what does the sequencer do? |
12:31 |
SoniEx2 |
asie, also why not use coroutines on the mesegates API? |
12:32 |
asie |
SoniEx2: why port buildcraft |
12:32 |
asie |
if pipeworks+technic+tanks have everything you need |
12:32 |
asie |
also, because the mesegates API is fast enough |
12:32 |
SoniEx2 |
coroutine.wrap(function() while true do <do some stuff> coroutine.yield() end end) |
12:32 |
SoniEx2 |
or... |
12:32 |
SoniEx2 |
actually it's coroutine.create isn't it? |
12:32 |
SoniEx2 |
meh :/ |
12:32 |
Krock |
huh |
12:33 |
SoniEx2 |
asie, lasers? |
12:33 |
asie |
SoniEx2: oh, okay |
12:33 |
SoniEx2 |
anyway y u no take coroutines for ticking? |
12:34 |
SoniEx2 |
so like coroutine.create(function(someArgs) while true do <stuff> someArgs = coroutine.yield() end end) |
12:34 |
asie |
because there is no ticking? |
12:35 |
asie |
ticking in minetest only is used if absolutely necessary, and even then i think it's capped to a tick a second |
12:35 |
asie |
the rest is based upon events and good coding |
12:35 |
SoniEx2 |
and you could use coroutine.yield for stuff like coroutine.yield(timeUntilNextUpdate) or something |
12:36 |
asie |
no, because minetest has the exact same thing |
12:36 |
asie |
only done in its own event loop system |
12:36 |
asie |
minetest.after(0.05, function(a) end, a) |
12:36 |
SoniEx2 |
does your API support it? |
12:36 |
asie |
of course, i already use it |
12:36 |
Krock |
http://i.imgur.com/KO07yAh.png |
12:36 |
SoniEx2 |
then why's it impossible to make a sequencer? |
12:36 |
asie |
SoniEx2: because my API does not let you have more than one gate output |
12:36 |
asie |
due to a ton of complexity added which would only be used by one gate |
12:37 |
SoniEx2 |
RS-NOR? |
12:37 |
SoniEx2 |
timer? |
12:37 |
asie |
i just have one output for both |
12:37 |
asie |
for RS-NOR, you can use a NOT gate to get inverted output |
12:37 |
asie |
for timers, you can just attach the cable properly |
12:37 |
asie |
but sequencers need four distinct outputs |
12:38 |
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12:38 |
SoniEx2 |
you said you wanted RP2 gates |
12:38 |
asie |
SoniEx2: not really |
12:38 |
SoniEx2 |
yet you don't make them compatible |
12:38 |
asie |
i just wanted to achieve similar functionality |
12:38 |
asie |
also compatibility is impossible because the wires work in different ways |
12:38 |
asie |
:) |
12:38 |
SoniEx2 |
well ok |
12:38 |
SoniEx2 |
but gate compatibility is possible |
12:38 |
asie |
SoniEx2: yes, you do it |
12:39 |
asie |
and i'll be busy making things which work well enough for my design purposes |
12:39 |
SoniEx2 |
meh just add bundled cables |
12:39 |
SoniEx2 |
and make the sequencer output to them |
12:39 |
asie |
that's... uh |
12:39 |
asie |
we don't even have colored cables yet |
12:39 |
asie |
unless you install nore's wires but that is buggy |
12:39 |
SoniEx2 |
then do it yourself? |
12:39 |
asie |
but i don't care about them? |
12:39 |
asie |
yet? |
12:39 |
SoniEx2 |
meh :/ |
12:40 |
SoniEx2 |
stop being lazy |
12:40 |
asie |
i'm not lazy |
12:40 |
asie |
i just don't do what i don't care about |
12:40 |
SoniEx2 |
that's called being lazy |
12:41 |
asie |
SoniEx2: then why are you lazy? |
12:41 |
SoniEx2 |
because I'm doing python |
12:41 |
SoniEx2 |
and I don't know python .-. |
12:41 |
asie |
go learn it and stop whining so much |
12:41 |
asie |
gee, you've done it in the minecraft modding community for far too long |
12:42 |
SoniEx2 |
well ok |
12:42 |
SoniEx2 |
find a use for this: https://gist.github.com/SoniEx2/fc5d3614614e4e3fe131 |
12:43 |
asie |
SoniEx2: mesegates might use something like this |
12:43 |
SoniEx2 |
hmm... |
12:43 |
SoniEx2 |
how fast can you toggle wires? |
12:43 |
asie |
i do not think there is a limit |
12:43 |
asie |
but i never checked |
12:44 |
SoniEx2 |
use that as a frequency |
12:44 |
asie |
there is no limit |
12:44 |
SoniEx2 |
then add a frequency generator and a frequency decoder |
12:44 |
asie |
i force it to 50ms per gate toggle but that will be configurable too |
12:44 |
SoniEx2 |
then make the sequencer output frequencies |
12:44 |
asie |
see, i've never even used a sequencer |
12:44 |
asie |
haha |
12:45 |
SoniEx2 |
and yes I'm aware I'm silly |
12:46 |
SoniEx2 |
so can you do it? |
12:46 |
asie |
i can but i won't because that's terrible design |
12:46 |
asie |
one single missync and everything breaks |
12:47 |
SoniEx2 |
fine :/ |
12:47 |
SoniEx2 |
is it interesting tho? |
12:55 |
asie |
almost added pulse formers |
13:03 |
asie |
https://cdn.mediacru.sh/CyCGrdSCVb-F.png |
13:03 |
asie |
LFSR |
13:04 |
Krock |
it's dirty |
13:04 |
asie |
haha |
13:05 |
asie |
but hey, it works |
13:05 |
Krock |
" • Total members 10000 • Our newest me" |
13:05 |
Krock |
wooo |
13:06 |
Krock |
our 10k-th forumer |
13:07 |
Krock |
https://www.youtube.com/watch?v=-tYWMO3HLgU |
13:07 |
Krock |
I thought it's created by ABBA.. |
13:13 |
|
FreeFull joined #minetest |
13:13 |
Megaf |
Whos making that mesegates mod? |
13:13 |
Megaf |
Hi everyone |
13:13 |
Krock |
asi! |
13:13 |
Krock |
+e |
13:13 |
Megaf |
asie: Hi there |
13:13 |
asie |
hi Megaf |
13:13 |
asie |
I'm the mesegates author |
13:13 |
* Megaf |
is terrible remembering people |
13:14 |
asie |
and I'm adding features like crazy |
13:14 |
asie |
the LFSR is based around D flip-flops and a pulse former |
13:14 |
Megaf |
asie: I'm in an attempt to make a flipflop usingm NOR gates, but its not working |
13:14 |
asie |
Megaf: bububut |
13:14 |
asie |
i added all four flip-flop types to the repo |
13:14 |
Megaf |
I like to make flipflops |
13:14 |
|
hmmmm joined #minetest |
13:15 |
asie |
ah. |
13:17 |
hmmmm |
hmm |
13:17 |
Megaf |
Let me try again |
13:17 |
asie |
hmmmm! |
13:17 |
Krock |
hmmmmmmmm |
13:20 |
Megaf |
hmm, I think it works |
13:20 |
Megaf |
I set the output on |
13:20 |
Megaf |
tand stays on till I reset |
13:20 |
Megaf |
and* |
13:21 |
asie |
yaye |
13:27 |
Megaf |
yay, I have a working flipflop |
13:28 |
Megaf |
now I can make a memory bank |
13:28 |
Megaf |
I have a 1 bit memory already |
13:28 |
Megaf |
next step, make a computer |
13:36 |
Megaf |
I think that would be 8 hours |
13:39 |
lordcirth |
lol |
13:40 |
Krock |
!up minetest.ntdll.net |
13:40 |
MinetestBot |
minetest.ntdll.net:30000 is up (59ms) |
13:40 |
Krock |
hm ok |
13:48 |
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13:53 |
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13:54 |
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asie joined #minetest |
13:55 |
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13:57 |
Amaz_ |
Is it possible to alias air to another node? |
13:59 |
Krock |
why shouldn't it? |
13:59 |
Krock |
it's a "normal" node |
14:00 |
|
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14:03 |
Amaz_ |
It doesn't seem to work when I try it the normal way... Like this: minetest.register_alias("air", "mapgen:vacuum") |
14:04 |
Krock |
minetest.registered_nodes["air"] = BLAH WHATEVER |
14:06 |
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14:07 |
Amaz_ |
That doesn't seem to work either... |
14:08 |
Krock |
try to enable themod |
14:09 |
* sfan5 |
meows at Krock |
14:09 |
sfan5 |
hi everyone |
14:09 |
* Krock |
marks at sfan5 |
14:09 |
Krock |
*barks |
14:12 |
PilzAdam |
Hello everyone! |
14:13 |
* Krock |
barks at PilzAdam |
14:15 |
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14:22 |
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14:24 |
Amaz_ |
Krock, the mod is enabled. (I don't think my last message got sent, apologies if it did!) |
14:24 |
Krock |
Amaz_: - Amaz_ quit (Ping timeout: 255 seconds) |
14:25 |
Amaz_ |
I thought so. |
14:25 |
Krock |
~ping |
14:25 |
ShadowBot |
pong |
14:25 |
Krock |
!ping |
14:25 |
Krock |
c'mon |
14:25 |
Mati^1 |
!ping |
14:25 |
Krock |
seems like mtbot doesn't like pingpong |
14:25 |
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14:27 |
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14:34 |
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14:36 |
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14:50 |
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14:50 |
dynamodan |
is there anything special I need to know about enabling jungles in the v6 mapgen? |
14:54 |
|
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14:54 |
sfan5 |
dynamodan: no |
14:54 |
dynamodan |
well that was easy ;) |
14:55 |
dynamodan |
I just got the feeling that I shouldn't edit map_meta.txt after a world had been generated a while |
14:55 |
dynamodan |
don't worry, I have backups |
14:56 |
dynamodan |
is anyone familiar with AMIDST for minecraft, and is there a similar thing for MT? |
14:57 |
dynamodan |
I have the excellent minetest_mapper (the C++ one), but it only considers the already generated data in map.sqlite |
14:57 |
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15:02 |
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troller joined #minetest |
15:02 |
Jordach |
sfan5! |
15:04 |
* Jordach |
is looking into making a machinist mod: https://cdn.mediacru.sh/r-aNVBnP_Gk7.png |
15:05 |
Jordach |
john_minetest, mechanical versions which players can craft |
15:05 |
Jordach |
and attack the other mobs for you :) |
15:06 |
dynamodan |
oh is it like the iron golem? |
15:08 |
Jordach |
there's also a melee combat and a ranged one, and maybe mechanical sheep that over a very long time produce oil buckets when clicked |
15:09 |
Jordach |
and these mobs require oerkkiis to spawn to get soul gears, as to power them |
15:12 |
Amaz_ |
Is the freeze going to be permanent? Or just until more sub-games are made? |
15:14 |
Krock |
permanent |
15:15 |
Jordach |
Date until unfreeze in Unix Time: 292,277,026,596 |
15:16 |
lordcirth |
minetest_game is a basic demo of minetest engine, all new stuff will be in other games |
15:25 |
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15:29 |
Jordach |
i'd do it but i'd be bitched at :D |
15:43 |
lordcirth |
john_minetest, I thought it was just to keep the repos cleaner |
15:47 |
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15:58 |
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asie joined #minetest |
15:58 |
asie |
hi! |
16:00 |
Krock |
ji! |
16:00 |
asie |
...ri! |
16:00 |
Krock |
ih |
16:03 |
CraigyDavi |
!up craigd.24tails.com 30000 |
16:03 |
MinetestBot |
craigd.24tails.com:30000 is up (193ms) |
16:04 |
Krock |
!up minetest.ntdll.net |
16:04 |
MinetestBot |
minetest.ntdll.net:30000 is up (88ms) |
16:05 |
Krock |
ho ho ho |
16:07 |
* Krock |
likes his do-instead-of-swap-node-better-update-formspec-and-infotext-function |
16:07 |
asie |
anyway |
16:07 |
asie |
time to hack some more on asietest_game |
16:07 |
asie |
remove useless stuff and add mesegates, meselamps and carts+ |
16:08 |
|
ImQ009 joined #minetest |
16:08 |
asie |
also remove the github repo for now as i'm too lazy to maintain github at this early a point |
16:10 |
|
Hunterz joined #minetest |
16:13 |
asie |
what is the vessels submod used for? |
16:13 |
lordcirth |
asie, cups, bowls, etc |
16:13 |
asie |
right |
16:18 |
|
Calinou joined #minetest |
16:19 |
VanessaE |
it was supposed to give modders a common base to work from for drinking glasses, bottles for dyes/potions/magic stuff, etc. but never really took off as far as I ever saw |
16:19 |
|
PenguinDad joined #minetest |
16:21 |
Calinou |
hi |
16:21 |
Calinou |
VanessaE, in before “beer mod†|
16:21 |
Calinou |
;) |
16:21 |
Megaf |
Hi |
16:21 |
Krock |
hi |
16:21 |
Calinou |
hi Megaf and Krock |
16:21 |
Megaf |
asie: Pretty neat your mesegates |
16:22 |
asie |
Megaf: thanks |
16:22 |
Krock |
I keep reading a wrong written "messages" |
16:22 |
Krock |
lol |
16:22 |
Calinou |
hi asie |
16:22 |
asie |
right now i am packaging up a new revision of asietest_game and setting up a test server for mesegates/meselamps |
16:22 |
Calinou |
me too, Krock |
16:22 |
Krock |
Calinou, must be a disease then |
16:22 |
Megaf |
It there was a good wire replacement ready for production then I would disable mesecons or at least big part of it |
16:22 |
Calinou |
https://forum.minetest.net/viewtopic.php?p=140899#p140899 |
16:23 |
Calinou |
^ theme-less is fine |
16:23 |
Calinou |
(not going to reply with a post, I don't feel like it) |
16:23 |
Calinou |
there are many theme-less games which are nice to play and have players |
16:23 |
Calinou |
eg. Sauerbraten |
16:23 |
Calinou |
you basically travel everywhere with that game |
16:23 |
asie |
Megaf: nope |
16:23 |
asie |
nore's wires is the closest but it's still buggy |
16:24 |
asie |
RealBadAngel is planning to work on adding tubelike and wirelike rendering to the engine in an attempt to greatly ease the load of either mesecons or future wire mods on node counts |
16:24 |
Calinou |
Selat's circuit-- |
16:24 |
Calinou |
I mean, hi |
16:24 |
asie |
NO. |
16:24 |
Calinou |
(-: |
16:24 |
Calinou |
I'd like a panelike drawtype, and facedir_fixed_texture paramtype2 |
16:27 |
Megaf |
asie: hm, someone could do wires that behaved like tubes |
16:28 |
asie |
okay |
16:28 |
Megaf |
like flow of electrons |
16:28 |
asie |
putting up asie.pl:30000 in a moment |
16:28 |
asie |
as a public server this time! |
16:30 |
asie |
!up asie.pl:30000 |
16:30 |
MinetestBot |
asie: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' |
16:30 |
Krock |
Ah those pancakes were yummy.... |
16:30 |
asie |
!up asie.pl 30000 |
16:30 |
MinetestBot |
asie.pl:30000 is up (17ms) |
16:30 |
asie |
woo! |
16:30 |
Megaf |
17ms? |
16:30 |
Krock |
!up google.com |
16:30 |
Megaf |
how the heck is that possible? |
16:30 |
MinetestBot |
google.com:30000 seems to be down |
16:30 |
Megaf |
!up megaf.no-ip.info 30003 |
16:30 |
MinetestBot |
megaf.no-ip.info:30003 is up (325ms) |
16:30 |
Megaf |
!up megaf.no-ip.info 30002 |
16:30 |
MinetestBot |
megaf.no-ip.info:30002 is up (339ms) |
16:31 |
asie |
Megaf: Germany -> Netherlands |
16:31 |
Krock |
Megaf, glasfaserkabel glassfibercable |
16:31 |
PenguinDad |
asie: where is the server located? |
16:31 |
asie |
PenguinDad; Netherlands |
16:31 |
asie |
MinetestBot is in Germany |
16:31 |
Megaf |
~up megaf.no-ip.info 30002 |
16:31 |
ShadowBot |
Megaf: megaf.no-ip.info port 30002 is up (598ms) |
16:31 |
asie |
~up asie.pl 30000 |
16:31 |
ShadowBot |
asie: asie.pl port 30000 is up (421ms) |
16:32 |
Krock |
~up minetest.ntdll.net |
16:32 |
ShadowBot |
Krock: minetest.ntdll.net port 30000 is up (519ms) |
16:32 |
asie |
anyway, you can check out |
16:32 |
asie |
asie.pl:30000, it has mesegates and meselamps and all |
16:32 |
Krock |
you have a 50% chance that I'll join |
16:33 |
asie |
why? |
16:33 |
Krock |
my server keeps me throwing out ~every 2nd time I try to connect |
16:33 |
Calinou |
make sure to use "sunlight_propagates = true" for your mesegates, asie |
16:33 |
asie |
Krock: haha |
16:33 |
Calinou |
to not make them look darker than other stuff |
16:33 |
* PenguinDad |
would like to have the same connection as MinetestBot |
16:33 |
Calinou |
and to make sure they don't block light in 1 block spaces |
16:33 |
asie |
Calinou: what does that flag do exactly? |
16:33 |
asie |
also they should block light in 1 block spaces |
16:33 |
Krock |
PenguinDad, me too |
16:33 |
Calinou |
makes light go pass through; use it |
16:33 |
asie |
IMO |
16:33 |
asie |
Krock: or |
16:33 |
Calinou |
makes no sense |
16:34 |
asie |
you could add mesegates and meselamps on your server |
16:34 |
asie |
and you have a 100% chance i'll join |
16:34 |
Krock |
9358m09z5,k ... |
16:34 |
Calinou |
the problem is, if you don't use sunlight_propagates, the whole texture is darkened; it's ugly |
16:34 |
asie |
I see. |
16:34 |
Calinou |
regardless of shaders |
16:34 |
Krock |
no. not even mesecons is fully activated |
16:34 |
Calinou |
that's why all Stairs+ nodes let light pass through |
16:34 |
asie |
Krock: oh come on |
16:34 |
asie |
not even meselamps? :P |
16:35 |
Krock |
asie, mesecons, button, switch, meselamp |
16:35 |
asie |
i saw |
16:35 |
Megaf |
asies, I'm using mesegates on my server |
16:35 |
asie |
Megaf: oooooh? |
16:35 |
Krock |
all what's needed for a pipeworks thinging (+ blinky plant) |
16:35 |
Megaf |
!up minetest.megaf.info 30003 |
16:35 |
MinetestBot |
minetest.megaf.info:30003 is up (751ms) |
16:35 |
Megaf |
mesegates there |
16:35 |
asie |
good to know |
16:35 |
Krock |
Megaf, give it up. no chance to get below 100ms :P |
16:35 |
Megaf |
Krock: Just showing the address to asie |
16:36 |
Krock |
There's a ultrasecure private chat :3 |
16:36 |
Krock |
cuz here everything gets logged |
16:36 |
Krock |
hai there |
16:36 |
asie |
Megaf: i am in there |
16:36 |
asie |
loaded rather quickly, nice server |
16:37 |
Calinou |
TIL about [m-z]*.png for OptiPNG |
16:37 |
Calinou |
only process files starting with letters between m and z |
16:37 |
Calinou |
that's useful to resume a cancelled process |
16:37 |
PenguinDad |
you are a nice guy |
16:37 |
Megaf |
asie: is sin online? Ask him for interact |
16:37 |
Krock |
I hate you |
16:37 |
asie |
he's not |
16:38 |
asie |
only maxela |
16:38 |
Megaf |
asie: hold on, I will try to connect |
16:38 |
* Jordach |
continues to work on something in Blender |
16:38 |
|
troller joined #minetest |
16:38 |
asie |
okay, i'll go back to my own server for now |
16:39 |
* Jordach |
is working on a recursive render |
16:39 |
Calinou |
used to be stupid |
16:43 |
|
deltib joined #minetest |
16:44 |
Calinou |
strange, with gravity = 9 I get fall damage _sometimes_ when falling off 6 blocks, but not always |
16:45 |
Jordach |
Calinou, velocity ;) |
16:45 |
Megaf |
Hmm, I might get back to Linode https://www.linode.com/pricing |
16:46 |
Jordach |
baH |
16:47 |
Jordach |
i get enough cash monthly to host my own fucking server with em |
16:47 |
Krock |
^ |
16:47 |
Jordach |
at at £10 a month, i'm not missing much ;) |
16:47 |
Krock |
asie, did I crash it? :) |
16:47 |
asie |
no |
16:47 |
Krock |
:( |
16:47 |
Calinou |
Jordach, only sometimes |
16:48 |
Jordach |
Calinou, fall damage is velocity based for some reason |
16:48 |
Calinou |
the fact Linode tells their pricing per hour is shameful |
16:48 |
asie |
so does DigitalOcean |
16:48 |
Calinou |
lol, DigitalOcean |
16:48 |
Jordach |
(try flying downwards rapidly) |
16:48 |
Calinou |
I know |
16:48 |
Calinou |
unlike Minecraft's which is (lol) time-based |
16:49 |
PenguinDad |
Digital things should never be in the ocean ;) |
16:50 |
Megaf |
asie: I managed to join my server with my phone, just granted you interact |
16:50 |
asie |
yaye |
16:50 |
Megaf |
PenguinDad: totally agree |
16:51 |
Megaf |
bad thing about linode is, I would pay 10 USD/month, but not 20 USD |
16:52 |
|
q66 joined #minetest |
16:52 |
|
q66 joined #minetest |
16:53 |
Krock |
I pay <insert money cost per watt> * <insert watt consume of laptop> monthly. |
16:53 |
Megaf |
Krock: My server uses max of 5 watts |
16:53 |
Krock |
ik |
16:53 |
asie |
i'm thinking of a good way to make a pulse former in mesecons without gates |
16:53 |
asie |
or rather |
16:53 |
asie |
without a pulse former gate |
16:53 |
Megaf |
much cheaper than any VPS |
16:54 |
Krock |
Megaf, better attach them parallel, so you get a faster server. |
16:54 |
Megaf |
Krock: not really |
16:54 |
Megaf |
its 4 core at 2,1 GHz and 2 GB of RAM |
16:54 |
Megaf |
and SSD |
16:54 |
Krock |
uh |
16:54 |
Megaf |
visit my server and see the performance by yourself |
16:55 |
|
rubenwardy joined #minetest |
16:55 |
rubenwardy |
!title https://www.youtube.com/watch?v=h-RGU1aKYMQ |
16:55 |
MinetestBot |
rubenwardy: Doppler Effect in HTML5 - YouTube |
16:55 |
rubenwardy |
And, Hi All! |
16:55 |
Krock |
I saw... but I can't compear 2 players with 10 |
16:55 |
Krock |
rubenwardy, hi. |
16:55 |
Megaf |
and keep in mind, theres a lot of mesecons and pipeworks things running |
16:55 |
Megaf |
Hi rubenwardy |
16:56 |
Krock |
Megaf, it doesn't depend on the mods in the first line. It depends on the amount of nodes, which have an ABM on it or events, which use globalsteps |
16:57 |
PenguinDad |
lol my friend calls MLP "Too little pony" |
16:59 |
Krock |
^- such lol |
16:59 |
Krock |
TLP |
17:00 |
asie |
https://cdn.mediacru.sh/WsVNfcvhAyC6.png |
17:00 |
asie |
shift register~ |
17:03 |
|
BlockMen joined #minetest |
17:04 |
Jordach |
hey blockmen :D |
17:04 |
Jordach |
i am not working on a second blender wallpaper :D |
17:05 |
BlockMen |
hi Jordach |
17:05 |
BlockMen |
nice |
17:06 |
BlockMen |
john_minetest, dont use linux :P |
17:06 |
Megaf |
john_minetest: Well, used to be America's Army till version 2.5 |
17:06 |
Megaf |
FPS created by US Army to train soldiers |
17:07 |
Megaf |
before playing you need to complete several trainings |
17:07 |
PenguinDad |
john_minetest: program one ;) |
17:07 |
Megaf |
Theres also ARMA, |
17:08 |
BlockMen |
holy shit: http://tiii.me/ 54:14:53 for me |
17:09 |
PenguinDad |
I don't want to drink alcohol for playing such games :D |
17:09 |
PenguinDad |
!title |
17:09 |
MinetestBot |
PenguinDad: Calculate your total time spent watching TV shows |
17:11 |
* Jordach |
grumbleds |
17:11 |
Megaf |
I could live here, no problem at all http://9gag.com/gag/aKzX741?ref=fsidebar |
17:12 |
Jordach |
there's already a huge militarycache made by me in blender |
17:12 |
Jordach |
and -1 for 9gag |
17:12 |
Jordach |
(they steak shit for no reason) |
17:15 |
asie |
https://cdn.mediacru.sh/95_g3BgeY7yH.png |
17:15 |
asie |
a working LFSR on my server |
17:16 |
|
Exio4 joined #minetest |
17:16 |
Krock |
asie, is there already something like a data-stroage node for a mese signal? |
17:16 |
asie |
D Flip-Flop |
17:16 |
asie |
that's what i'm using for the register part of the linear feedback shift register |
17:16 |
Krock |
ok |
17:17 |
Calinou |
<Megaf> FPS created by US Army to train soldiers |
17:17 |
Calinou |
a bad one at that |
17:17 |
Calinou |
<Megaf> before playing you need to complete several trainings |
17:17 |
PenguinDad |
yay I've only wasted 4 days 3 hours and 55 minutes with watching tv shows |
17:17 |
Calinou |
which suck |
17:18 |
Calinou |
<22Krock> TLP |
17:18 |
Calinou |
SylvieLorxu, ^ |
17:18 |
SylvieLorxu |
Calinou: :P |
17:18 |
Calinou |
<Megaf> its 4 core at 2,1 GHz and 2 GB of RAM |
17:18 |
Calinou |
4 ARM cores. |
17:18 |
Calinou |
<john_minetest> Woah, it is so annoying that there is no military simulator for linux :/ |
17:19 |
Calinou |
if you want semi-realistic FPS: http://etlegacy.com |
17:19 |
Calinou |
currently there's no fully realistic FPS, yeah, it's lacking |
17:19 |
Calinou |
such a thing requires lots of time to be made |
17:19 |
Megaf |
Jordach: well, 9gag is the only place I would get that image from |
17:19 |
Calinou |
<john_minetest> Megaf: It doesn't work for linux, does it? (Without wine) |
17:19 |
Krock |
I wish there as also a semi-realistic minetest for the last crap of video card |
17:19 |
Calinou |
the new one has no native GNU/Linux support (UE3) and really sucks (no jumping) |
17:20 |
Megaf |
14:19:05 Calinou | if you want semi-realistic FPS: http://etlegacy.com |
17:20 |
Megaf |
you have no idea what you are talking about |
17:20 |
Megaf |
WOLFET is not realistic at all |
17:20 |
Calinou |
why not? |
17:20 |
Calinou |
realistic ambience and weapons |
17:20 |
Megaf |
It's like arcade game |
17:20 |
lordcirth |
Well, ET lets you throw health packs at people to heal them |
17:20 |
Calinou |
the movement is not so realistic, but it's more realistic than Xonotic's or Red Eclipse's would be |
17:20 |
Megaf |
Calinou: you really should try America's Army |
17:21 |
Calinou |
nein |
17:21 |
Jordach |
been there done that |
17:21 |
Calinou |
“I did, and I won't†|
17:21 |
lordcirth |
But it also has realistic weapons, and you can use bipods. one of the first games to do that |
17:21 |
Jordach |
except PunkBuster is the worst bit of code ever made |
17:21 |
Calinou |
lordcirth, it encourages teamwork |
17:21 |
Calinou |
the Mobile MG42 sucks unless you use a bipod, yes |
17:21 |
Calinou |
Irrlicht is only a render engine and it's meh by today's standards |
17:21 |
Calinou |
<Jordach> except PunkBuster is the worst bit of code ever made |
17:21 |
lordcirth |
Calinou, sure, it's a great game. Just not that realistic in some ways. First game I ever played with deployable bipods |
17:21 |
Calinou |
ET:L doesn't use PB, there are lots of populated PB-free server |
17:22 |
Calinou |
(hey, the abbreviation of PunkBuster is “PBâ€, it tells you a bit) |
17:22 |
Jordach |
john_minetest, won't be long before DICE makes a goddamn BF4 for Linux when they ever leave EA |
17:22 |
Calinou |
john_minetest, I'd give ET:L a try personally |
17:22 |
Calinou |
a BF4 release solves nothing |
17:22 |
Calinou |
same for ARMA III |
17:22 |
Calinou |
(oh, and ARMA is very demanding on the hardware) |
17:22 |
Megaf |
Calinou: http://aao25.com/ |
17:22 |
Calinou |
(even my PC would struggle with it) |
17:23 |
Calinou |
john_minetest, you need to stitch sound, networking by yourself |
17:23 |
Calinou |
also, OGRE is more powerful at rendering (but heavier) |
17:23 |
Jordach |
john_minetest, is and isnt |
17:23 |
Calinou |
and for full-featured engines, Tesseract is quite good |
17:23 |
Jordach |
it's just large enough to not be noticed :P |
17:23 |
Calinou |
fairly demanding, but if configured well, it will run decently fast |
17:26 |
|
hoodedice joined #minetest |
17:27 |
* sfan5 |
purrs at john_minetest |
17:27 |
* sfan5 |
agrees with john_minetest |
17:27 |
hoodedice |
MAN! |
17:27 |
* john_minetest |
gives sfan5 a <'((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((-< |
17:27 |
Calinou |
<john_minetest> There are enough arena games where you just do team deathmatch. |
17:27 |
PenguinDad |
hoodedice: oh boy ;) |
17:27 |
Calinou |
the gameplay is not the same, in none of them |
17:28 |
hoodedice |
I find an epic model, and Jordach isnt here |
17:28 |
Jordach |
WHAT?! |
17:28 |
Krock |
john_minetest, uh. you're sure that's enough fish? |
17:28 |
sfan5 |
asie: now build a z80 |
17:29 |
Calinou |
1) the Tesseract player model is not an alien |
17:29 |
Calinou |
2) weapons and physics are not the same |
17:29 |
Calinou |
3) graphics and map layouts are different |
17:29 |
Calinou |
there's plenty of difference |
17:29 |
* sfan5 |
meows at Calinou |
17:29 |
Calinou |
typical whining against free games |
17:30 |
Calinou |
this is not real life or a political election |
17:31 |
Calinou |
short-term is fun: it allows you to do 10 minute games; not everyone has 40-60 minutes to play a damn single game |
17:31 |
Calinou |
then make it |
17:31 |
Calinou |
because no one in the free software community seems to be interested in it right now |
17:31 |
FreeFull |
A shooter doesn't have to be real-time at all to be fun |
17:31 |
FreeFull |
real-life I mean |
17:31 |
FreeFull |
Definitely has to be real-time |
17:32 |
FreeFull |
Well, the game still-responds in real-time to you |
17:32 |
FreeFull |
Everything else slowing down doesn't count |
17:32 |
FreeFull |
In a shooter like Warsow, you go flying everywhere |
17:33 |
FreeFull |
I actually play it more for the race mode than for the modes where you shoot people |
17:33 |
FreeFull |
Damn you can fly in that game |
17:34 |
Jordach |
...counter strike? >:D |
17:34 |
Calinou |
<john_minetest> That's what I am just doing. Trying to get coders. |
17:35 |
Calinou |
getting an existing engine, changing the artwork and tweaking the variables is a good step already |
17:35 |
Calinou |
try taking Red Eclipse and modify the vars? |
17:35 |
Calinou |
(you can do it without recompiling) |
17:35 |
Calinou |
<FreeFull> Damn you can fly in that game |
17:35 |
Calinou |
try the Slide servers, FreeFull :p |
17:35 |
Calinou |
john_minetest, why not? |
17:35 |
Calinou |
you can tweak everything |
17:35 |
Calinou |
no |
17:35 |
Calinou |
you can make open worlds with Cube 2 |
17:35 |
Calinou |
won't be very fast but it'll work |
17:36 |
Calinou |
of course, this isn't suited for Minecraft-like games |
17:36 |
Calinou |
“open world†and “fast†make two |
17:36 |
Calinou |
it's like wanting fast lighting by using only real-time lights |
17:37 |
Calinou |
NIH? why? |
17:38 |
FreeFull |
Calinou: I know about Slide =P |
17:38 |
Calinou |
RE does have “inventory†actually |
17:38 |
Calinou |
stores your weapons and holdables |
17:38 |
FreeFull |
Unless you mean someone made Slide in minetest |
17:38 |
FreeFull |
Calinou: I like race maps with ice a bit more than the slide mode though |
17:39 |
Calinou |
who eats during a war? |
17:39 |
|
ImQ009 joined #minetest |
17:42 |
|
Mikerhinos joined #minetest |
17:42 |
Mikerhinos |
hi |
17:44 |
Calinou |
hi Mikerhinos |
17:44 |
CraigyDavi |
Does anyone know if there is a way to remove the stone from generating on a new v7 world? |
17:44 |
Calinou |
alias mapgen_stone to something else? |
17:45 |
PenguinDad |
set mapgen_stone to air |
17:46 |
CraigyDavi |
Ok |
17:50 |
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18:04 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?f=9&t=9259 |
18:04 |
MinetestBot |
rubenwardy: Code Golf Competition - Minetest Forums |
18:13 |
Jordach |
wow |
18:13 |
Jordach |
fucking crashed flash player |
18:14 |
PenguinDad |
that drone is perfectly sized :p |
18:17 |
* Jordach |
is working on something awesome and recursive |
18:18 |
* sfan5 |
throws a CPU design book at john_minetest |
18:25 |
sfan5 |
nobody |
18:25 |
jin_xi |
lol |
18:26 |
* jin_xi |
throws catnip |
18:26 |
Krock |
rubenwardy, would you call punch as touch? |
18:27 |
rubenwardy |
Touches is walking on it |
18:27 |
rubenwardy |
*touched |
18:27 |
rubenwardy |
so no |
18:27 |
Krock |
ok.. more work then |
18:27 |
Krock |
whatever, punching is touching too |
18:27 |
Krock |
just a bit harder |
18:28 |
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18:29 |
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18:41 |
dynamodan |
what is everyone's village / city generator (or method?) |
18:41 |
dynamodan |
*favorite village / city generator |
18:41 |
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18:45 |
dynamodan |
I like the one included in Novatux/mg but, it's an entire map generator. I prefer the stock v6 for now |
18:46 |
dynamodan |
I may try to eviscerate villages.lua from it |
18:50 |
Krock |
rubenwardy! https://forum.minetest.net/viewtopic.php?f=9&t=9259&p=140937#p140937 |
18:50 |
Jordach |
oh god i love the FN + F5-8 combo |
18:50 |
Jordach |
media keys! |
18:52 |
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18:52 |
hoodedice |
rubenwardy: You dare think I am trolling? |
18:52 |
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18:53 |
Jordach |
john_minetest, http://www.ebuyer.com/408784-logitech-washable-keyboard-k310-uk-layout-920-004049 |
18:53 |
Jordach |
that's an amazing kb |
18:53 |
hoodedice |
john_minetest: n00b |
18:53 |
hoodedice |
https://www.youtube.com/watch?v=GW9UCF4eiTo |
18:54 |
MinetestBot |
john_minetest: Nickelback Spoof: Never Gonna Give You Up - YouTube |
18:55 |
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18:55 |
hoodedice |
Jordach: That keyboard sucks, and you should feel bad for linking it |
18:55 |
Jordach |
hoodedice, it's right in front of me |
18:55 |
Jordach |
nothing wrong with iut |
18:55 |
hoodedice |
Do you know how crappy keyboards with loads of space between their keys are? |
18:56 |
Jordach |
i can adjust :) |
18:56 |
Jordach |
(my typing isn't actually affected) |
18:56 |
hoodedice |
dunno bout you, I am picky about my keyboards |
18:56 |
hoodedice |
And my current one sucks |
18:56 |
hoodedice |
I vaccuum it every month or so to loosen up the keys |
18:56 |
Jordach |
infact it's probably faster because of the spacing and i don't hit so many dud keys :O |
19:00 |
rubenwardy |
XD |
19:00 |
Krock |
rubenwardy, I hate you |
19:00 |
rubenwardy |
:P |
19:01 |
rubenwardy |
Sorry |
19:02 |
dynamodan |
is there a way to force mapgen other than flying over it? |
19:02 |
dynamodan |
sorry about my ignorance |
19:03 |
rubenwardy |
There is in the modding api |
19:03 |
Jordach |
minetest.force_load(pos) |
19:03 |
rubenwardy |
Also, isn't there an explore mod that teleports you around to load chunks? |
19:03 |
Jordach |
possibly with that (it needs pos.x, pos.y, pos.z or a table with the fields xyz filled in) |
19:04 |
dynamodan |
oh ok. Should be easy to add that someplace and register it as a chat command |
19:05 |
dynamodan |
I think WorldEdit has a lua context |
19:05 |
rubenwardy |
Any suggestions for code golf challenges? |
19:06 |
dynamodan |
rubenwardy village generator mods? That would be my code golf challenge suggestion |
19:06 |
rubenwardy |
interesting |
19:09 |
rubenwardy |
Quite hard to make |
19:11 |
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19:12 |
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19:12 |
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19:12 |
dynamodan |
rubenwardy yeah what is that explore mod. googled and didn't find much |
19:13 |
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19:14 |
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19:14 |
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19:15 |
jin_xi |
ugh... i think i need a new computer |
19:17 |
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19:18 |
PilzAdam |
sfan5, https://forum.minetest.net/viewtopic.php?p=140890#p140890 |
19:18 |
PilzAdam |
I know GLSL |
19:18 |
hoodedice |
!rainbow PilzAdam |
19:18 |
MinetestBot |
4P4i4l7z7A7d8a8m |
19:19 |
hoodedice |
^PilzAdam - with shaders enabled |
19:19 |
Krock |
lol |
19:20 |
dynamodan |
PilzAdam do you know of an explore mod for causing the server to generate the maps? |
19:20 |
PilzAdam |
yes |
19:20 |
dynamodan |
i.e. load chunks |
19:20 |
dynamodan |
been looking all over |
19:22 |
PilzAdam |
Calinou, https://github.com/PilzAdam/carts/commit/10c455793d430e9177b9d5226a76f8525faef007 TEST! |
19:24 |
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19:24 |
Jordach |
!tw 464123557354950657 |
19:24 |
MinetestBot |
New Minetest Wallpaper coming soon!https://cdn.mediacru.sh/FH8D-vWEJ7My.png (@jordansnelling) |
19:24 |
Jordach |
no space after \n? |
19:25 |
PilzAdam |
Jordach, https://forum.minetest.net/viewtopic.php?p=140942#p140942 lets confuse people >:-) |
19:26 |
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19:26 |
Jordach |
PilzAdam, that is Soilnar in 3D :d |
19:27 |
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19:28 |
asie |
we need better textures. |
19:29 |
Calinou |
do them |
19:29 |
asie |
i can't draw |
19:29 |
asie |
sadly |
19:29 |
Jordach |
i'd stay with the current ones of you'd ask asie |
19:29 |
Jordach |
:P |
19:29 |
hoodedice |
asie, |
19:29 |
hoodedice |
!g paint dot net |
19:29 |
MinetestBot |
hoodedice: http://www.getpaint.net/ |
19:30 |
* sfan5 |
purrs at Jordach |
19:30 |
asie |
hoodedice: i can't draw (skill) |
19:30 |
hoodedice |
^Download this |
19:30 |
asie |
not draw (program) |
19:30 |
asie |
besides |
19:30 |
hoodedice |
You don't need drawing skillz |
19:30 |
asie |
i am far too busy modding |
19:30 |
Jordach |
i am far too busy blendering |
19:30 |
hoodedice |
i am far too busy trolling and destroying the minetest community |
19:30 |
hoodedice |
oops |
19:30 |
hoodedice |
i just delared my real intention of being here |
19:31 |
Notch |
oh dang |
19:31 |
Notch |
I must leave now |
19:31 |
Notch |
And fast! |
19:31 |
* Notch |
deploys jetppack |
19:31 |
Jordach |
sup |
19:32 |
hoodedice |
Don't mind, I'll show myself the dorr |
19:32 |
hoodedice |
*door |
19:32 |
Jordach |
doors:door_wood :D |
19:32 |
* hoodedice |
slaps Jordach |
19:32 |
* hoodedice |
runs off |
19:32 |
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19:32 |
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19:33 |
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19:36 |
dynamodan |
found the exploration mod: |
19:36 |
dynamodan |
http://irc.minetest.ru/minetest/2014-02-28#i_3602462 |
19:38 |
dynamodan |
thanks |
19:39 |
Jordach |
https://cdn.mediacru.sh/shlUf5GKqTYR.png |
19:41 |
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19:46 |
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19:46 |
asie |
http://alexvoelk.de/zeug/diggydiggy.jpg |
19:46 |
asie |
a great analogy. |
19:47 |
* PenguinDad |
can hear a crying cat in the garden :( |
19:47 |
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19:47 |
Jordach |
mew :3 |
19:48 |
Jordach |
my sister's cat would never come down if there was noise, and i was in the house alone, so the cat sat next to me until they got back |
19:51 |
sfan5 |
u have a cat? |
19:51 |
sfan5 |
(almost) literally everyone has a cat except me |
19:51 |
Jordach |
this was at my sisters (forgot to add that) |
19:51 |
EvergreenTree |
I don't have a cat |
19:52 |
Jordach |
interesting factoid: that cat was at least 16 years old (she's older than me) |
19:52 |
sfan5 |
<Jordach> my sister's cat |
19:52 |
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19:52 |
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19:52 |
sfan5 |
you didn't forget to add that |
19:52 |
kaeza |
evenings |
19:52 |
sfan5 |
oh wait |
19:52 |
sfan5 |
forgot what I said |
19:52 |
* sfan5 |
purrs at kaeza |
19:52 |
Jordach |
hey kaeza |
19:53 |
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19:53 |
* jin_xi |
has two cats |
19:56 |
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19:56 |
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19:57 |
cool132 |
Hi anyone? |
19:57 |
jin_xi |
hi cool132 |
19:58 |
Mimilus |
polp |
19:59 |
Mimilus |
when in a mod i assign a local , how must i do for assign this local to another local ? |
20:00 |
cool132 |
Hi |
20:00 |
Mimilus |
local one = 1 , local two = 0, if .... then two = one doesn't work |
20:02 |
cool132 |
Im gonna go on minecraft |
20:02 |
Mimilus |
how to read the value to print it with print() ? |
20:02 |
jin_xi |
print(value)? |
20:04 |
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20:06 |
Mimilus |
jin_xi, print return 0x142544.... |
20:06 |
Mimilus |
it seems to return the adress of the value |
20:07 |
Mimilus |
not the value |
20:08 |
Jordach |
print(tostring(variable)) |
20:08 |
Jordach |
*might* wiork |
20:12 |
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20:12 |
Mimilus |
local one = 1 , local two = 0, if .... then two = one doesn't work ??? but why must use tostring ??? |
20:12 |
SoniEx2 |
Jordach, print = function(s,...) local t={n=select('#',...},...} io.stdout:write(tostring(s)) for i=1,t.n do io.stdout:write("\t"..tostring(t[i])) end io.stdout:write("\n") end |
20:13 |
Jordach |
pfft |
20:13 |
SoniEx2 |
(except it uses an "internal" io.stdout) |
20:13 |
Jordach |
i'm not that good at Lua :) |
20:14 |
Calinou |
<sfan5> (almost) literally everyone has a cat except me |
20:14 |
Calinou |
I have one |
20:14 |
Calinou |
it was sleeping in my bedroom |
20:15 |
Jordach |
and then clop happened |
20:16 |
Mimilus |
SoniEx2, oO there isn't a more simple way ??? |
20:17 |
Calinou |
adding spheres of maptools:smoke with worldedit is fun |
20:17 |
SoniEx2 |
Mimilus, uhh... |
20:17 |
SoniEx2 |
I meant that that code works just like the internal print function? |
20:19 |
Mimilus |
SoniEx2, ok, tostring seem to work, thx |
20:19 |
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20:20 |
SoniEx2 |
??? |
20:20 |
Jordach |
https://cdn.mediacru.sh/nf8vhhXJLhmg.png |
20:20 |
SoniEx2 |
Jordach, do you mess with print or something? |
20:20 |
Jordach |
nope |
20:20 |
SoniEx2 |
hmm... |
20:21 |
Jordach |
anyways - later :) |
20:21 |
SoniEx2 |
actually I don't even know if jordach is a minetest dev so... |
20:21 |
SoniEx2 |
any minetest devs around? |
20:23 |
WindHero |
hi Jordach |
20:23 |
WindHero |
oh |
20:23 |
WindHero |
*headdesk* didn't read quit message |
20:24 |
kaeza |
SoniEx2, probably not many here. try #minetest-dev |
20:27 |
EvergreenTree |
Hi WindHero |
20:27 |
WindHero |
hey |
20:27 |
WindHero |
how goes it? |
20:29 |
Calinou |
<john_minetest> Isn't clop like QWOP? |
20:29 |
Calinou |
if it was a keyboard layout, it'd be CLERTYUIOP |
20:31 |
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20:32 |
WindHero |
QWERTY |
20:33 |
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20:33 |
WindHero |
custom keyboard....? |
20:33 |
lordcirth |
isn't qwertz german or something? |
20:35 |
WindHero |
A little off topic.... how many people here have played the original Mega Man? |
20:36 |
CraigyDavi |
Wtf has happened to my main menu? http://i.imgur.com/XSg2uD9.png |
20:37 |
WindHero |
I'm guessing something happened in your minetest_game folder |
20:37 |
WindHero |
namely, background.png |
20:39 |
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20:40 |
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20:43 |
* Calinou |
unlocked the achievement YOU'RE WINNER! |
20:43 |
WindHero |
I gotta try that mod... |
20:43 |
WindHero |
and that really ought to be renamed "A winner is YOU!" |
20:44 |
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20:48 |
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20:50 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?p=140955#p140955 |
20:51 |
PilzAdam |
this should become the official way to write mods |
20:54 |
ShadowNinja |
PilzAdam: Is it in striped binary form or text form? |
20:54 |
ShadowNinja |
string.dump(<string form>, true) -> stripped binary form. |
20:55 |
PilzAdam |
whats the second param for string.dump()? |
20:55 |
PilzAdam |
http://www.lua.org/manual/5.1/manual.html#pdf-string.dump says there is only 1 |
20:57 |
ShadowNinja |
PilzAdam: strip. It's only availible in Lua 5.3 and LuaJIT. |
20:57 |
sfan5 |
>lua 5.3 |
20:57 |
sfan5 |
is that new? |
20:57 |
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20:57 |
PilzAdam |
also I think the string string.dump() returns is only valid at runtime (its "uaQ" for me) |
20:58 |
sfan5 |
uh |
20:58 |
ShadowNinja |
sfan5: Yes, it hasn't reached a stable release quite yet. |
20:58 |
sfan5 |
lua 5.3 is not avilable yet |
20:58 |
ShadowNinja |
sfan5: http://www.lua.org/work/ |
20:58 |
sfan5 |
yeah, saw that |
20:58 |
ShadowNinja |
Lua 5.3.0 work 2 is available. |
20:59 |
ShadowNinja |
And LuaJIT has had it for a while. |
20:59 |
PilzAdam |
do they break everything again? |
20:59 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix heart + bubble bar size on different texture packs d3ee617f37 2014-05-07T21:46:27+02:00 http://git.io/aykoRQ |
21:01 |
ShadowNinja |
PilzAdam: It should be runnable at any time. |
21:01 |
ShadowNinja |
LuaJIT bytecode isn't compatible with Lua bytecode though. |
21:09 |
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21:42 |
EvergreenTree |
Hi EnkeMobile |
21:43 |
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21:47 |
* CraigyDavi |
has just updated SimplePixels texture pack and added tools |
21:49 |
CraigyDavi |
https://forum.minetest.net/viewtopic.php?p=140961#p140961 |
21:50 |
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21:50 |
VanessaE |
HDX just got updated to match sapier's commit :) |
21:51 |
VanessaE |
heart/bubble are now 64px (re-derived from my master images of course) |
21:51 |
CraigyDavi |
VanessaE, HDX gets updated faster than the speed of light :D |
21:51 |
VanessaE |
yup |
21:52 |
CraigyDavi |
Yeah I need to get round to that |
21:54 |
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21:55 |
CraigyDavi |
I'll work on desert stone + sand and ore blocks sometime this week |
22:01 |
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