Time |
Nick |
Message |
00:02 |
twoelk |
!up 107.155.84.102 35000 |
00:02 |
MinetestBot |
107.155.84.102:35000 seems to be down |
00:02 |
twoelk |
:-( |
00:03 |
Sokomine |
twoelk: seems so :-( |
00:03 |
VanessaE_ |
which is that one? |
00:03 |
Sokomine |
twoelk: it's only a testing server so far. brandon said he plans to run a real server on that basis once it's working satisfactory |
00:03 |
Sokomine |
hi vanessa. you have an underscore :-) |
00:04 |
VanessaE_ |
too lazy to change it :P |
00:04 |
twoelk |
my interact just stoped, no freeze like on others |
00:04 |
Sokomine |
vanessa: basicly nores mapgen. what you're running as well. but with inhabitants for the villages and an rpg-like skill system where you gain points from killing mobs and can invest those in increasing your skill |
00:04 |
VanessaE_ |
ah |
00:05 |
Sokomine |
vanessa: what i like a lot are the villagers :-) they still need to improve |
00:05 |
twoelk |
that adventuretest one does have pretty steep hills |
00:05 |
Sokomine |
perhaps random? ought to be the same mapgen... |
00:06 |
twoelk |
and sand bottom ravines it seems |
00:06 |
Sokomine |
some villages there have aggressive babarians which attack on sight. the villages in the peaceful villages just stand around and wander around a bit |
00:06 |
Sokomine |
they need to learn more... |
00:06 |
Sokomine |
i want to talk to them :-) some could be traders.... |
00:07 |
twoelk |
Sokomine seems to be a trader at heart |
00:09 |
WindHero |
is there a particular framework the NPCs operate on? |
00:09 |
Sokomine |
only to a degree :-) |
00:09 |
twoelk |
I did experiment with a farmer villager, but they just wandered off in search for wheat and my mind wandered off to other things ... |
00:09 |
Sokomine |
windhero: hmmm. depends |
00:10 |
twoelk |
there are sort of several frameworks if they deserve the name |
00:10 |
Sokomine |
twoelk: my traders don't wander around. thus, they don't cost ressources on the server end (besides, a trader far away from his trade goods won't be such a good idea) |
00:10 |
Sokomine |
mobf is very advanced. then there's npcf. and also simple mobs. and my traders are in a way a framework as well |
00:11 |
Sokomine |
so it really depends. do you have somethinig particular in mind? |
00:12 |
twoelk |
well the farmers shouldnt wander off but to their random generated fields and to player added fields but they got lost searching for wheat |
00:13 |
Sokomine |
oh |
00:13 |
Sokomine |
might happen... |
00:13 |
Sokomine |
simple mobs solves the moving around problem by moving randomly and by defining "sinks" - water and lava kill them |
00:14 |
Sokomine |
mobf and npcf have more intelligent behaviour. try your farmers with npcf |
00:14 |
WindHero |
I was primarily curious if these npcs were based on simple mobs |
00:16 |
twoelk |
maybe I should have added a "homesick" factor that adds up with time ... actually I wonder where I left that code ... my mind seems to have wandered of more than I thought |
00:16 |
crazyR |
is there a way i can list nodes that i dont want shown in the craft guide with unified_inventory without having to override all the nodes |
00:17 |
WindHero |
do they have any special nodegroups? |
00:19 |
crazyR |
not really, there from all diffrent mods |
00:20 |
WindHero |
I did some light searching for something like that several days ago |
00:20 |
WindHero |
Didn't find anything topically |
00:20 |
WindHero |
oh! |
00:20 |
WindHero |
you could have a sort of blacklist of names |
00:21 |
crazyR |
yeah? you know how? |
00:21 |
WindHero |
loops :P |
00:21 |
WindHero |
and if blocks |
00:22 |
WindHero |
I'm working on a lockpick mod, and I just overrode all the locked chests to add a nodegroup :P |
00:22 |
WindHero |
so I don't really know.... |
00:25 |
WindHero |
if you're working on the craft guide itself, the blacklist method will work |
00:27 |
crazyR |
thats what im attempting, im looking near the formspec for some form of loop where the craft list is stored. if i find it il run a if command checking for a list of names from a table that will be stetup at the top of the file. or atleast thats the plan lol |
00:27 |
WindHero |
just have in the function that collects recipes if node.name == "exclude:name" then (code for not including) end |
00:27 |
WindHero |
yeah, that's exactly what I was thinking |
00:29 |
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00:29 |
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anunakki joined #minetest |
00:29 |
WindHero |
if it doesn't work, can always pastebin or post the code and see if someone else can solve it |
00:36 |
crazyR |
using tables as an array t = {"a", "b", "c"} is there some way to check the array for a word. example being something like php's in_array() function |
00:37 |
WindHero |
somewhat |
00:37 |
WindHero |
you have to loop over it |
00:37 |
WindHero |
for _,v in pairs(items) do if v == "orange" then -- do something break end end |
00:38 |
WindHero |
wait |
00:38 |
WindHero |
that's for a list though.... |
00:38 |
WindHero |
in other words, that loop goes over keys, not values |
00:41 |
WindHero |
I really gotta study Lua better.... I'm a C# kind of guy |
00:41 |
crazyR |
lol, i know the feeling, im a php guy |
00:41 |
crazyR |
just found a online lua demo, where i can try little things like this :D |
00:41 |
WindHero |
doing some more searches, I found this: function setContains(set, key) return set[key] ~= nil end |
00:42 |
WindHero |
although I guess the previous idea DOES work |
00:42 |
WindHero |
upon further investigation |
00:42 |
WindHero |
and probably is more readable |
00:42 |
WindHero |
(something so many modders ignore |
00:43 |
WindHero |
*) |
00:44 |
WindHero |
this is the link I found, perhaps reading it yourself will suit you better: http://stackoverflow.com/questions/2282444/how-to-check-if-a-table-contains-an-element-in-lua |
00:46 |
crazyR |
solution found you were right |
00:46 |
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00:49 |
WindHero |
|\o/ |
00:50 |
WindHero |
Alright, now for my own problem: how to destroy the player's wielded item |
00:50 |
WindHero |
I find ItemStacks so ambiguous |
00:50 |
crazyR |
lol |
00:51 |
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jap_ joined #minetest |
00:51 |
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jordan4ibanez joined #minetest |
00:55 |
WindHero |
maybe this will work: inv = digger.get_inventory() stk = digger.get_wield_index() inv:set_stack("main", stk, nil) |
00:57 |
jap_ |
hi how is eveone |
00:57 |
WindHero |
alright, suppose. Thinking. |
00:58 |
jap_ |
it works!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
00:59 |
jap_ |
this my first time doing this |
00:59 |
WindHero |
39 extra exclamation points, lol |
00:59 |
jap_ |
# minetest is awsome |
00:59 |
jap_ |
LOL |
01:01 |
jap_ |
gtg |
01:01 |
jap_ |
bye |
01:06 |
|
jap_ joined #minetest |
01:06 |
jap_ |
Hi |
01:06 |
jap_ |
I am back |
01:07 |
jap_ |
What is everyone doing |
01:09 |
jap_ |
Who is on |
01:09 |
WindHero |
welp, that didn't work |
01:10 |
WindHero |
crashed with no error code |
01:10 |
WindHero |
@jap_ --------------> |
01:10 |
WindHero |
user list to the right |
01:11 |
jap_ |
How did it not work |
01:11 |
WindHero |
what? |
01:12 |
WindHero |
oh |
01:12 |
WindHero |
I was talking about a mod I'm coding |
01:12 |
jap_ |
No error cod |
01:12 |
* jap_ |
said code |
01:13 |
WindHero |
I tried using nil instead of ItemStack(nil) in the code, and it crashed before the engine could generate an error report |
01:13 |
WindHero |
...and apparently that wasn't it either. |
01:14 |
* jap_ |
oh ok !!!!!!'!!!!!!!!!!!!!!!!!!!! |
01:16 |
jap_ |
CRAIGYDAVI someone hacked my account this liljnc3 |
01:21 |
jap_ |
So dose anyone want to talk about |
01:22 |
* jap_ |
what |
01:23 |
WindHero |
considering it's a minetest channel, I'd assume people would talk about minetest |
01:24 |
jap_ |
It is fun |
01:24 |
jap_ |
Gtg |
01:27 |
lordcirth |
Well that was an interesting visit |
01:27 |
WindHero |
ikr? |
01:27 |
WindHero |
feel like I just got trolled |
01:30 |
ShadowNinja |
WindHero: Lua makes variables global by default. Use the local keyword before local variables. Local variables are also a lot faster BTW. |
01:31 |
WindHero |
I do |
01:32 |
ShadowNinja |
<WindHero> maybe this will work: inv = digger.get_inventory() stk = digger.get_wield_index() inv:set_stack("main", stk, nil) |
01:33 |
ShadowNinja |
BTW, I think that will work. Don't set inventoried to nil though, it completely removes them. |
01:34 |
ShadowNinja |
Also, print(this_does_not_exist) -> "nil". So watch out for that. I'm working on a builtin module to warn you about that. |
01:35 |
WindHero |
that line was just shortened |
01:35 |
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psedlak joined #minetest |
01:35 |
WindHero |
in the actual code, I'm using local variables |
01:36 |
WindHero |
also, it did not work, but now it works calling get_wielded_item(), then calling clear() on the generated stack, then passing that to set_wielded_item() |
01:36 |
WindHero |
I ran into that print error long ago and avoided it like the plague since |
01:36 |
Exio4 |
it is a real game, ender! |
01:37 |
WindHero |
lol |
01:38 |
WindHero |
that section of the movie made me think of that older movie, War Games, where the computer was asked "is this real or a game", and replied "What is the difference?" |
01:39 |
Exio4 |
yeah |
01:40 |
Exio4 |
i just watched it cuz it was on netflix and didn't have anything better to do |
01:41 |
WindHero |
blast, that solution didn't work either.... |
01:41 |
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Enke joined #minetest |
01:42 |
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enricom_ joined #minetest |
01:43 |
WindHero |
time to use the line by line debug logging method that always works for me. |
01:44 |
Exio4 |
WindHero: is there any better way to debug anything?! :P |
01:44 |
Exio4 |
actually, i should tell you, unless you can make a small testcase for the problem, you can't do it that way |
01:44 |
WindHero |
lol |
01:44 |
WindHero |
it's not foolproof, ik |
01:44 |
Exio4 |
(reducing it to something <15-20 lines without initializing stuff and closing it) |
01:45 |
WindHero |
but at least it tells me which line is causing the problem |
01:45 |
WindHero |
I only use it on single functions though |
01:45 |
WindHero |
when I know the general area it is in |
01:45 |
Exio4 |
i mean, isolate that function |
01:45 |
Exio4 |
in a closed enviroment |
01:45 |
Exio4 |
with known values for EVERYTHING |
01:46 |
WindHero |
I'm much better at debugging C# and js :P |
01:46 |
WindHero |
but you would have cried at how bad my lua was last year, lol |
01:47 |
Exio4 |
omg C# |
01:48 |
Exio4 |
JS has nice things but a hell lot of bad things |
01:48 |
WindHero |
^ |
01:48 |
WindHero |
I code stuff in Unity3d exclusively with C# |
01:48 |
Exio4 |
it is like, 10% good things, 80% bad things, 10% things you don't want to know |
01:48 |
Exio4 |
the 10% good things are really nice though |
01:48 |
WindHero |
xD |
01:49 |
WindHero |
alright, found my problem |
01:49 |
* WindHero |
mumbles "wrong syntax for minetest.chat_send_player()" |
01:50 |
WindHero |
I was sending a chat to digger.name instead of digger:get_player_name() |
01:55 |
WindHero |
yay, solve the problem just to accidentally generate a new one |
02:00 |
WindHero |
easy fix, but now I have a lot more edits to make to the rest of my code :/ |
02:06 |
WindHero |
here's another question |
02:06 |
WindHero |
would it be unfair to have a 66% chance of breaking a mithril lockpick while picking a mithril locked chest from technic? |
02:06 |
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02:06 |
WindHero |
(considering the rarity of mithril) |
02:06 |
Megaf |
LazyJ: ping |
02:07 |
LazyJ |
I have no idea how to do that, Megaf. :)- |
02:07 |
LazyJ |
My network savvy is very poor. |
02:07 |
Megaf |
heh |
02:08 |
Megaf |
Hi LazyJ |
02:08 |
Megaf |
did you see the changes I made to your underground thing? |
02:08 |
LazyJ |
Not yet. I've been dealing with our server's player issues. :/ |
02:09 |
Megaf |
what issues? |
02:10 |
LazyJ |
One of our players is making land grabs and has been getting in the way by staying in one spot were other's are building. |
02:10 |
LazyJ |
PvP is disabled so they can't "kill" her to get her out of the way. |
02:10 |
Megaf |
OMG, Trees grow underwather!!! |
02:10 |
WindHero |
highlandpools mod? |
02:10 |
LazyJ |
She's a long-time player that is suddenly becoming very possessive of places. |
02:11 |
Megaf |
LazyJ: Thats why I only use areas mod as protection |
02:11 |
Megaf |
WindHero: nope |
02:11 |
WindHero |
! |
02:11 |
Megaf |
pretty much a vanilla server with mesecons and homedecor |
02:11 |
WindHero |
interesting.... |
02:11 |
Megaf |
!up minetest.megaf.info 30003 |
02:11 |
MinetestBot |
minetest.megaf.info:30003 is up (504ms) |
02:11 |
LazyJ |
More pleasant(?) troubles are accomplished builders concerned about an unfinished road that their statues may eventually be in the way of. |
02:12 |
LazyJ |
At least they are considerate enough to be concerned and to want to discuss options. |
02:12 |
WindHero |
so it's not just my implementation of highlandpools into skylands 2.0 causing aquatic trees... |
02:13 |
ShadowNinja |
WindHero: It isn't a print error, it's how Lua works. Global variables are looked up in the _G table, and unresolved keys alvays return nil as a value. |
02:13 |
WindHero |
ik it isn't a print error, I'm referring to the coding error on my end |
02:13 |
WindHero |
not catching that something would turn nil |
02:14 |
WindHero |
I got my mod working now |
02:14 |
WindHero |
just needs work before I can post the beta |
02:15 |
WindHero |
having a 66% chance of losing three mithril ingot's worth of material should be a sufficient detriment to thieves, right? Or is that a bit TOO harsh? |
02:17 |
ShadowNinja |
WindHero: That seems fine. |
02:17 |
WindHero |
sweet |
02:18 |
WindHero |
how I have it set up, the chance of breaking the pick is .66 to the power of (pick_level - chest_level) (With different variables that actually pertain to the code) |
02:19 |
lordcirth |
WindHero, I like this idea of allowing lockpicking :) I'm a firm believer in traps and locks over boring server protection |
02:19 |
WindHero |
*(pick_level - chest_level + 1) |
02:19 |
WindHero |
thanks xD |
02:19 |
WindHero |
I'm even gonna implement traps for thieves who are a little too ready to steal ;) |
02:20 |
lordcirth |
WindHero, have you seen my wireless mod? |
02:20 |
WindHero |
no, I'll go look it up |
02:20 |
WindHero |
is it under releases or general? |
02:20 |
lordcirth |
WindHero, https://github.com/lordcirth/minetest-wireless |
02:21 |
lordcirth |
WindHero, I'm not sure if I ever announced it - I was wanting to merge it into digilines |
02:22 |
WindHero |
this looks like it could be useful :3 |
02:22 |
WindHero |
thanks for telling me about it! |
02:22 |
lordcirth |
WindHero, I like it :) My main use is a digipad (Pin entry) hooked to a transmitter, so there's no wire leading to the hidden door :) |
02:23 |
WindHero |
priceless |
02:23 |
WindHero |
maybe I'll see if I can get my friend to stick this on his server |
02:23 |
lordcirth |
Also, since the digipad allows sending on 3 channels, you can have the same pad open multiple doors |
02:24 |
WindHero |
also useful |
02:24 |
WindHero |
ik! |
02:24 |
Megaf |
WindHero: actually, the trees grows and then venishes |
02:24 |
lordcirth |
WindHero, as the readme says, it's craftable, but only if you can craft digilines, which you can't normally |
02:24 |
Megaf |
leaving a single node of tree |
02:24 |
lordcirth |
I forked digilines to add recipes, but that repo is way behind |
02:25 |
WindHero |
I'll have one activate three rows of removestone to drop gravel in a hallway and block it off |
02:25 |
WindHero |
Megaf, ah, I see |
02:25 |
WindHero |
lordcirth: got it, I'll install digilines too |
02:26 |
lordcirth |
WindHero, you should see one world I have, a staircase down into a steel room with only a digipad. If you enter correct passwd, a hidden door opens |
02:27 |
WindHero |
sweet |
02:27 |
lordcirth |
If you enter wrong pass, hidden steel door closes behind u, and room floods with lava :) |
02:27 |
WindHero |
:O |
02:27 |
WindHero |
me likes |
02:27 |
Megaf |
hm |
02:27 |
Megaf |
im not sure if I have digipads |
02:28 |
WindHero |
that is, if it's not me who enters the wrong code xD |
02:28 |
lordcirth |
WindHero, well, I made it so if you enter the right code, it will disarm and open. |
02:28 |
Megaf |
whats a digipad |
02:28 |
Megaf |
? |
02:28 |
WindHero |
on one server, I'm building a tall dungeon tower |
02:29 |
WindHero |
digipad is the digicode mod, right? |
02:29 |
lordcirth |
Megaf, Pin entry node that sends number entered over digiline |
02:29 |
lordcirth |
WindHero, digicode let you set pass, and if correct pass, powers mesecons. Useless without node protection |
02:29 |
WindHero |
I'm having each floor present a different challenge |
02:30 |
lordcirth |
I borrowed textures and made it into digipad (creative name, I know :P ) Which just transmits your number over digiline |
02:30 |
WindHero |
my friend died at the very first trap >:D |
02:30 |
Megaf |
WindHero: you should build in my server... |
02:30 |
Megaf |
it would be cool |
02:30 |
lordcirth |
So you can have multiple passwords, and people can't just pull it off and power the wire |
02:30 |
WindHero |
the reward for clearing the tower is access to the ore-rich skylands |
02:30 |
lordcirth |
WindHero, sounds cool |
02:31 |
WindHero |
what is your server's address, megaf? |
02:31 |
WindHero |
I might pop on once in a while |
02:31 |
WindHero |
the first floor has my own custom mesecons node, the incinerator, which creates a fire above it when powered |
02:32 |
lordcirth |
WindHero, nice |
02:32 |
WindHero |
pressure plate -> delayer -> incinerator -> pit to jump across before you're burnt |
02:32 |
Megaf |
WindHero: megaf.minetest.info 30003 |
02:32 |
Megaf |
a little lag there but its fun, nice people |
02:33 |
Megaf |
WindHero: there is mesecons, digilines and pipeworks |
02:33 |
WindHero |
cool, my favorites |
02:33 |
Megaf |
we built some automated farms and wood makers |
02:33 |
WindHero |
I know a bit of technic too, but the resource needs are ridiculous if you ask me |
02:33 |
Megaf |
it plants a sapling, wait till it grows, then take the trunk and leaves |
02:33 |
Megaf |
and then plants another sapling, loop |
02:34 |
WindHero |
niiice |
02:34 |
WindHero |
I built an eight-furnace auto-smelter on the other server |
02:35 |
WindHero |
that sends lumps from a central chest to the furnaces, and then from the furnaces to a locked chest |
02:35 |
WindHero |
huh, it's stuck at "connecting to server" |
02:36 |
WindHero |
crashed/down? :s |
02:36 |
Megaf |
so, I have two working machines machines built by myself, that wood maker and one farm that grows cactus, then cut it and use as fuel, and it grows and take wheat, all to make bread, all on its own |
02:36 |
Megaf |
WindHero: I will restart it, one sec |
02:37 |
WindHero |
np |
02:37 |
lordcirth |
WindHero, well, RBA lowered the switching station cost to a more reasonable level |
02:37 |
WindHero |
I noticed that much, at least |
02:38 |
Megaf |
WindHero: done |
02:38 |
WindHero |
but HV battery boxes.... help.... |
02:39 |
lordcirth |
WindHero, of course, once frames are finished, there will be automated strip mining like MC |
02:39 |
WindHero |
I'm in the middle of building a pipeworks machine to automatically craft one |
02:39 |
WindHero |
:/ it still isn't connecting |
02:39 |
WindHero |
I'll try later |
02:39 |
WindHero |
or tomorrow, one or the other |
02:40 |
WindHero |
it's in my server history now |
02:41 |
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02:41 |
WindHero |
what is a pain is having to edit the code for every locked node individually for my lockpick mod :P |
02:43 |
Megaf |
WindHero: you comming? |
02:43 |
Megaf |
coming |
02:43 |
WindHero |
I just found the error |
02:43 |
WindHero |
you said port 30003 |
02:43 |
lordcirth |
WindHero, so I dug up my steel/lava room. I think it needs improvement :) |
02:43 |
WindHero |
when on the public server list, it's 30002 |
02:44 |
Megaf |
WindHero: there are 3 servers on minetest.megaf.info |
02:44 |
WindHero |
now connecting |
02:44 |
WindHero |
:x |
02:44 |
Megaf |
ports 30001 30002 and 30003 |
02:44 |
Megaf |
30003 is the main one, the Megaf Server V4.0 |
02:45 |
Megaf |
its better to disable the preload item visuals options |
02:45 |
WindHero |
whoops, too late xP |
02:47 |
Megaf |
well, so its going to take a long time to join |
02:47 |
lordcirth |
WindHero, so I misremembered a bit, there is a lever for whether the trap is on, if you turn it on, and the door is safely closed, it floods the chamber |
02:48 |
lordcirth |
I made it mostly for chase scenarios rather than a booby trap |
02:48 |
WindHero |
ah |
02:49 |
lordcirth |
WindHero, it has the advantage that if you open the door from the inside, with the button, the safety stops the lava, although it does flood 1 block into the room |
02:53 |
WindHero |
useful |
02:54 |
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03:01 |
lordcirth |
WindHero, I'm rewiring it now so the trap is run by the luacontroller. I want it to trigger the trap on wrong password, but reset after a while. otherwise the escape-blocking door and the lava locks out the room :) |
03:01 |
WindHero |
good idea, hope it works |
03:12 |
lordcirth |
WindHero, isn't the lock code unified in one function? |
03:12 |
WindHero |
not sure, I haven't ever looked at the code for it yet |
03:15 |
lordcirth |
WindHero, then how/why are you modifying every locked node? |
03:15 |
WindHero |
because I just started, and still have to find every one out there |
03:16 |
WindHero |
I won't be letting digital locks be picked though |
03:16 |
lordcirth |
WindHero, no craftable bruteforcer? :P |
03:16 |
WindHero |
not yet |
03:16 |
lordcirth |
that would overload the server probs |
03:16 |
WindHero |
I only have traditional lockpicks atm |
03:16 |
WindHero |
and yeah, that's a concern too |
03:17 |
lordcirth |
WindHero, actually, the weakness of my wireless is that you could pull off an evil maid variant |
03:18 |
WindHero |
wha? |
03:18 |
lordcirth |
plant a receiver and luacontroller to record wireless signals |
03:18 |
lordcirth |
wait for the guy to open his secret door and leave. then you go back, and there's a record of the password :) |
03:18 |
WindHero |
lol |
03:19 |
WindHero |
why are you telling this on a public, logged chat then? |
03:20 |
lordcirth |
WindHero, because disclosure is the best policy :) Also I may fix soon |
03:20 |
* WindHero |
nods in approval |
03:21 |
lordcirth |
I need to add a hash function to luacontroller, then with that + the Real Time Clock in digiline, I can salt+hash passwords :) |
03:21 |
lordcirth |
At which point, my authentication protocol will be more secure than ~30% of websites. :P |
03:22 |
WindHero |
rofl |
03:22 |
WindHero |
the sad part of it. |
03:28 |
WindHero |
I guess I'll be going now |
03:29 |
WindHero |
cya, thanks for talking and helping with my mod! |
04:34 |
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05:11 |
lemon |
Is there a way to set on_rightclick for a player? |
05:18 |
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05:38 |
Guest44085 |
Uh, |
05:38 |
Guest44085 |
Some of you would know me. |
05:38 |
Guest44085 |
Im on the wrong port aren |
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Guest44085 |
Hunter? |
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09:15 |
diemartin |
lemon, not ATM |
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10:01 |
Mikerhinos |
hi |
10:02 |
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10:49 |
Mikerhinos |
VanessaE: trying your dreambuilder game, I miss a lot of item textures in my inventory :s |
10:55 |
phantombeta |
Hey guys |
10:56 |
phantombeta |
Is there any mod that shows the recipes for stuff? |
11:02 |
pitriss |
unified inventory |
11:03 |
pitriss |
for example.. but there is many more mods doing what you need |
11:08 |
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11:52 |
Taoki |
Hi. I have a question about set_sky: Is it possible to use 6 textures for cubemap, but without bgcolor? I want to use 6 transparent textures, but still have the sun / moon / stars / etc show behind them. Is this possible so far? |
11:54 |
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12:14 |
Megaf |
Hi everyone |
12:15 |
Taoki |
hi |
12:18 |
Megaf |
Taoki: I didnt even know about set_sky |
12:18 |
Taoki |
It exists for a while :) |
12:21 |
Megaf |
Taoki: and where do I set it? |
12:21 |
Taoki |
See the lua API. player:set_sky(...) |
12:21 |
Megaf |
And about your question, I would just try |
12:23 |
Taoki |
Megaf: If you have a cube sky texture set available, which is in png format and with transparent areas, sure |
12:25 |
Megaf |
Taoki: so you need 6 textures? |
12:26 |
Megaf |
or one textures with 6 areas? |
12:26 |
Taoki |
Megaf: Yes. It's a cube sky... or inside-out cube. Common system for textured skies |
12:26 |
Taoki |
The textured sky is a cube, 6 textures mean the 6 faces |
12:26 |
Megaf |
yep |
12:26 |
Megaf |
and it needs to be transparent |
12:26 |
Megaf |
hold on |
12:26 |
Taoki |
Yes. I wanna know if the normal / current sky is visible behind transparent areas |
12:27 |
Megaf |
Taoki: what about the resolution? |
12:27 |
Megaf |
512x512? |
12:28 |
Taoki |
Megaf: I think any works. But 512 x 512 makes most sense |
12:39 |
Megaf |
hm |
12:39 |
Megaf |
I have the sky textures |
12:40 |
Megaf |
adding transparency now |
12:44 |
Megaf |
Taoki: uploading textures right now |
12:46 |
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12:46 |
Megaf |
Taoki: https://dl.dropboxusercontent.com/u/2281263/Images/TransparentSky/Sky0.png |
12:47 |
Megaf |
Taoki: replace Sky0 with Sky1, 2, 3, 4, 5 |
12:47 |
Taoki |
Not sure that's what we're looking for |
12:48 |
Megaf |
https://www.dropbox.com/sh/5kgk5pdza801977/bnqhmfvN0g |
12:48 |
Megaf |
no? |
12:49 |
Megaf |
those are 6 transparent sky textures |
12:49 |
Megaf |
MAYBE it works |
12:49 |
Taoki |
Ah, I see them now |
12:49 |
Taoki |
Where's the transparency tho |
12:50 |
Megaf |
Taoki: you will se only if theres something behind |
12:56 |
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12:59 |
Taoki |
Megaf: Might not get to it right away. Do you feel like trying the function yourself too? In any of the lua files, add a minetest.after(0), a player loop in it (I assume), and player:det_sky(the_texture_list_here) |
13:00 |
PenguinDad |
*set_sky |
13:00 |
Megaf |
Taoki: I can't do much now, I'm at my workplace |
13:00 |
Taoki |
ok |
13:00 |
Megaf |
perhaps someone else could try my textures as skybox? |
13:01 |
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13:03 |
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13:11 |
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13:19 |
Megaf |
I'm think in buying this video card Radeon - R7 240 Asus |
13:23 |
diemartin |
lamefun again? https://forum.minetest.net/viewtopic.php?f=5&t=9212 |
13:30 |
Exio4 |
lamefum 2.0 |
13:31 |
Exio4 |
fun* |
13:31 |
Exio4 |
lol |
13:34 |
jin_xi |
why not guile? i wanna mod in elisp too, it already does js and lua support is coming! |
13:35 |
Megaf |
isnt there a way to translate lua to java script? |
13:35 |
Megaf |
I mean, we can translate C++ to java script, so why not lua? |
13:35 |
jin_xi |
it involves a lot of banging your head against the wall. |
13:35 |
jin_xi |
for lua being js done right translating between the two is really hard |
13:37 |
jin_xi |
i think most mt modders have learned lua just for that... i know my mods codes suck ass... |
13:39 |
diemartin |
translate the Lua script to a Java file which outputs a Python script which writes a C++ program that outputs a JavaScript to stdout |
13:39 |
diemartin |
problem solved |
13:39 |
* diemartin |
runs |
13:41 |
Megaf |
I wonder why kind of text you will get on the stdout |
13:41 |
Megaf |
If it will make any sense |
13:41 |
kaeza |
but srsly "u should change teh language coz it doesn't undertand !=" is the argument? |
13:42 |
sfan5 |
meow |
13:42 |
* kaeza |
pets sfan5 |
13:42 |
PenguinDad |
hi sfan5 |
13:42 |
jin_xi |
i dont think that the lack of operators is a valid point |
13:42 |
Megaf |
kaeza: nope, you should change because of this https://forum.minetest.net/viewtopic.php?p=78000#p78000 |
13:42 |
kaeza |
Megaf, that's not what OP said |
13:42 |
* sfan5 |
purrs at kaeza |
13:43 |
PenguinDad |
and != is ~= in lua IIRC |
13:45 |
Megaf |
PenguinDad: so you should tell him that |
13:45 |
* Megaf |
knows nothing about lua and javascript |
13:46 |
* Megaf |
knows very little about C++ |
13:46 |
* Megaf |
know enough of shell script |
13:47 |
* PenguinDad |
knows a little bit of Ruby and enough of Lua |
13:48 |
* kaeza |
slaps Megaf with Python |
13:48 |
kaeza |
<3 |
13:49 |
jin_xi |
my hovercraft is full of eels |
13:49 |
Exio4 |
add haskell and guile |
13:50 |
PenguinDad |
add a racket api :p |
13:51 |
jin_xi |
idk, lets make it so we build mods with mesecons |
13:55 |
Megaf |
I'd like to see a performance benchmark like so, Lua vs JavaScript vs Python vs C# vs Objective C |
13:57 |
Megaf |
http://vschart.com/compare/lua/vs/javsacript |
13:58 |
jin_xi |
? |
13:59 |
PenguinDad |
"Makes you angry" "No" :D |
14:00 |
Megaf |
yep, I like that |
14:09 |
Exio4 |
PenguinDad: true |
14:11 |
Exio4 |
Megaf: wtf is that |
14:12 |
Megaf |
Exio4: user made vs thing |
14:12 |
Exio4 |
two things, languages preferences aren't so easy to do |
14:12 |
Exio4 |
the other thing is, you need objetive things |
14:13 |
Exio4 |
Reliability, how did you measure that? Performance? |
14:16 |
PenguinDad |
lol lua has a higher performance than C++ |
14:24 |
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15:15 |
raffahacks |
Megaf are you here? |
15:16 |
raffahacks |
MegAFK are you megaf with a differwnt nick? |
15:16 |
* sfan5 |
curls up to Exio4's lap |
15:17 |
raffahacks |
Why does the mod store work not? |
15:17 |
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15:17 |
raffahacks |
In mt 0.9 |
15:17 |
raffahacks |
Just see an empty window |
15:18 |
raffahacks |
Can anyone help? |
15:20 |
sfan5 |
I dunno why it is broken but it will probably get fixed in the next 2 or 3 days |
15:20 |
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15:21 |
raffahacks |
Sfan5 doesn't it also work with you? |
15:21 |
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15:21 |
sfan5 |
yes it does not work for me too |
15:21 |
sfan5 |
o/ Jordach |
15:21 |
reactor |
щ/ |
15:21 |
raffahacks |
Thanks |
15:22 |
Jordach |
o/ |
15:22 |
raffahacks |
Sorry for my stupid ans in that thread sfan5 |
15:22 |
raffahacks |
But she asked for the simplest way |
15:23 |
sfan5 |
in that thread? |
15:23 |
sfan5 |
what? where? |
15:23 |
raffahacks |
The simplest way to get mt working on mac |
15:23 |
raffahacks |
Wasn't you there? |
15:23 |
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15:24 |
Jordach |
raffahacks, it's extract and go now |
15:24 |
Krock |
Hello. |
15:24 |
Jordach |
not install homebrew, black magic, bullshit then wine |
15:25 |
sfan5 |
Jordach: care to test the win64 build? http://sfan.sf.funpic.de/minetest-builds/ |
15:26 |
* Jordach |
is more interested in fixing a Automatic crash without a Lua Debugger message |
15:26 |
sfan5 |
what do you mean? |
15:27 |
Jordach |
minetest dies with this in mind |
15:28 |
Jordach |
https://gist.github.com/Jordach/f3fed0bd8260a992d4ac |
15:28 |
Krock |
Jordach: try: minetest.chat_send_player(nil) |
15:28 |
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15:29 |
Jordach |
ha |
15:29 |
Jordach |
aha |
15:29 |
Jordach |
doesn't crash here, but dies on my flash drive |
15:29 |
Jordach |
same build too :P |
15:29 |
sfan5 |
Jordach: suggestion, use a function that auto-determines which node is there and which node name the next fill level has |
15:30 |
Jordach |
sfan5, pure binary trees are much fastwer |
15:30 |
sfan5 |
you should also register the different fill levels with a function |
15:30 |
Jordach |
sfan5, i'd use fill level nodeboxes, except, you know, it doesn't like more than one box |
15:30 |
sfan5 |
or better, register the lava, oil & water tanks with one function |
15:30 |
sfan5 |
no |
15:30 |
sfan5 |
I mean just compacting your code |
15:30 |
sfan5 |
not touching the nodedef |
15:34 |
sfan5 |
>tank_water_level_1.png >tank_water_level_2.png >tank_water_level_3.png |
15:34 |
sfan5 |
this sounds inefficient |
15:34 |
sfan5 |
(assuming the texture is just the water texture capped at a specific level) |
15:34 |
Jordach |
sfan5, it is |
15:34 |
Jordach |
eventually i'll get around to animating it. |
15:35 |
sfan5 |
ah, ok then |
15:35 |
Jordach |
kinda thought of Buildcraft (MC) pipes |
15:35 |
Jordach |
i also managed to make buckets use RMB for everything |
15:37 |
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15:38 |
Jordach |
wat |
15:38 |
Jordach |
this is odd |
15:38 |
Jordach |
glasslike doesn't like different faces |
15:39 |
Jordach |
https://cdn.mediacru.sh/4ZNFzMhitkFK.png |
15:39 |
markveidemanis |
Hi |
15:40 |
Jordach |
yarp, appears to work fine with normal drawtypes |
15:41 |
markveidemanis |
I need some help choosing an OS for a server |
15:41 |
Jordach |
Debian b00b |
15:41 |
markveidemanis |
Needs to be usable as a normal OS, |
15:41 |
Jordach |
if you're using a consumer OS as a server, OUT |
15:41 |
markveidemanis |
Work well on a 1.6GHz machine |
15:41 |
Jordach |
they don't even deserve it |
15:42 |
markveidemanis |
How about Tiny Core Linux? |
15:42 |
Jordach |
[16:41:22] <markveidemanis> Needs to be usable as a normal OS, |
15:42 |
Jordach |
already missed the mark by a light year |
15:42 |
markveidemanis |
Well |
15:42 |
markveidemanis |
Yes |
15:42 |
markveidemanis |
Okay then , a graphical OS with an option to boot to only command line mode |
15:42 |
markveidemanis |
Does lubuntu have that? |
15:43 |
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15:44 |
Krock |
http://www.yacoset.com/Home/signs-that-you-re-a-bad-programmer </offtopic> |
15:45 |
sfan5 |
markveidemanis: you can boot every linux os to command line only |
15:48 |
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15:48 |
markveidemanis |
okay, done at command line |
15:49 |
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15:50 |
sfan5 |
Jordach: this is what I call efficient & extendable: https://gist.github.com/sfan5/3c4846dcea2c2d85500e |
15:51 |
Jordach |
sfan5, meh |
15:51 |
sfan5 |
D: |
15:51 |
sfan5 |
use my code |
15:51 |
sfan5 |
it's better |
15:51 |
sfan5 |
pls |
15:51 |
Jordach |
i'd perfer having something i wrote :P |
15:51 |
sfan5 |
or at least try it |
15:52 |
Jordach |
the only exception is paramat's oil gen |
15:52 |
sfan5 |
i don't even know whether it works |
15:55 |
sfan5 |
Jordach: can you try my code please? |
15:55 |
Jordach |
!g define mimicry |
15:55 |
MinetestBot |
Jordach: http://www.biology-online.org/dictionary/Mimicry |
15:56 |
Jordach |
now stfu ;) |
15:56 |
sfan5 |
:-( |
15:58 |
sfan5 |
Jordach: please... |
15:58 |
Jordach |
and if only we could have separately textured nodeboxes |
15:59 |
Jordach |
that would solve my problem with tanks instantly |
15:59 |
Jordach |
or even node meshes provided by blender or something |
16:00 |
* sfan5 |
points to a "Pull requests are always appreciated!" sign |
16:02 |
Jordach |
yay |
16:02 |
Jordach |
water tanks are basically done :) |
16:03 |
sfan5 |
can you test my code please? |
16:03 |
sfan5 |
I want to know whether it works |
16:03 |
Jordach |
oh god readjusting to RMB buckets is a pain]# |
16:04 |
Jordach |
i'm like, left click to place |
16:05 |
sfan5 |
you can do that too |
16:07 |
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16:07 |
Jordach |
sfan5, the bucket would place water by default |
16:08 |
Krock |
Just me or is hitting the key P causing an error log? |
16:08 |
Jordach |
>printing debug stacks |
16:08 |
Jordach |
i NEVER KNEW THAT |
16:10 |
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16:11 |
Jordach |
hey PilzAdam |
16:11 |
Jordach |
Hello everyone! |
16:11 |
Jordach |
:> |
16:11 |
MinetestBot |
wait for it.... |
16:11 |
PilzAdam |
Hello everyone! |
16:12 |
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16:13 |
raffahacks |
MegAFK? |
16:13 |
Calinou |
new build/teleport arrow sounds on the way |
16:14 |
PenguinDad |
PilzAdam: o/ |
16:14 |
markveidemanis |
Hmm |
16:14 |
markveidemanis |
Would I be possible to connect 2 computers together without a router |
16:15 |
markveidemanis |
and without an ethernet cable |
16:15 |
markveidemanis |
Like, direct WiFi comunication |
16:15 |
crazyR |
yeah you would have to share the internet on one of them and it would then act as router |
16:15 |
Jordach |
markveidemanis, Android has this |
16:16 |
raffahacks |
but there's a router |
16:16 |
raffahacks |
still |
16:16 |
Jordach |
(see 4.x.x with tethering) |
16:16 |
raffahacks |
2.x+ has got tethering |
16:16 |
markveidemanis |
I'l just go out and buy an ethernet cable |
16:16 |
markveidemanis |
Do I need a crossover one for UNIX and Windows |
16:16 |
Jordach |
NO0 |
16:17 |
Jordach |
HELL NO |
16:17 |
markveidemanis |
Okay den |
16:17 |
Jordach |
RJ45 leads all use the same protocol |
16:17 |
Jordach |
CAT5* |
16:17 |
markveidemanis |
You mean windows and linux |
16:17 |
markveidemanis |
You might also have meant modern computers |
16:17 |
Jordach |
different leads for different protocols |
16:17 |
Jordach |
see Modems |
16:18 |
Jordach |
which funnily enough, turned a phone line into CAT5 |
16:18 |
Jordach |
and in future, you're going to start paying me in dogecoins for IT support |
16:18 |
markveidemanis |
:P |
16:18 |
* markveidemanis |
will ask Calinou now |
16:19 |
markveidemanis |
Or I could just check the log again... |
16:19 |
* markveidemanis |
remembers google |
16:19 |
raffahacks |
it isn't clear what do you want to do |
16:19 |
raffahacks |
markveidemanis |
16:19 |
markveidemanis |
yup |
16:20 |
markveidemanis |
I'll use my netbook as a backup/server with a good fast wired connection between it and my pc |
16:20 |
raffahacks |
you need to share network not internet for that |
16:20 |
markveidemanis |
I'l just directly wire them |
16:21 |
markveidemanis |
Best way |
16:21 |
raffahacks |
of course |
16:21 |
raffahacks |
or if you need wifi |
16:21 |
raffahacks |
... |
16:21 |
raffahacks |
which os r u using |
16:23 |
markveidemanis |
Lubuntu + Windows 8 |
16:23 |
markveidemanis |
Separate computers |
16:23 |
raffahacks |
which one is the server |
16:24 |
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16:24 |
markveidemanis |
Erm... |
16:24 |
markveidemanis |
Oh, Lubuntu |
16:24 |
markveidemanis |
Will be |
16:25 |
markveidemanis |
But that's different |
16:25 |
raffahacks |
do u have usb wifi card |
16:25 |
raffahacks |
or builtin |
16:25 |
|
[PavelS] joined #minetest |
16:25 |
markveidemanis |
Win8 has external dongle thing |
16:26 |
raffahacks |
i need to know about the server |
16:26 |
raffahacks |
lubuntu here |
16:27 |
markveidemanis |
ok... |
16:27 |
raffahacks |
type iwconfig |
16:27 |
markveidemanis |
when compiling finishes |
16:28 |
markveidemanis |
71% |
16:28 |
raffahacks |
on different tty? |
16:28 |
markveidemanis |
Hm? |
16:28 |
raffahacks |
r u in command line or in X |
16:29 |
markveidemanis |
I'd say command line (Basically full screen terminal) |
16:29 |
markveidemanis |
in X then |
16:29 |
|
markveidemanis was kicked by ShadowBot: Message flood detected. |
16:29 |
PenguinDad |
wut? |
16:29 |
|
markveidemanis joined #minetest |
16:29 |
markveidemanis |
Erm... |
16:30 |
raffahacks |
Bot fault!!! |
16:30 |
raffahacks |
new tab? |
16:31 |
markveidemanis |
wlan0 connected |
16:31 |
raffahacks |
type lsusb |
16:31 |
raffahacks |
plz paste result |
16:32 |
|
_sean joined #minetest |
16:32 |
markveidemanis |
be back in a bit |
16:35 |
|
diemartin joined #minetest |
16:36 |
raffahacks |
wait a moment, changing client... |
16:36 |
|
raffahacks left #minetest |
16:37 |
|
raffahacks joined #minetest |
16:38 |
raffahacks |
markveidemanis: are you here? |
16:39 |
markveidemanis |
I have such a reliable network |
16:40 |
markveidemanis |
Luckily, ZNC has it covered |
16:40 |
Jordach |
BT =/= reliable |
16:40 |
|
blaze joined #minetest |
16:40 |
Jordach |
trust me. |
16:40 |
Jordach |
when you need speed, you get fuck all (esp. when playing TF2 with servers only ~5 mi. away) |
16:41 |
raffahacks |
What about lsusb |
16:42 |
markveidemanis |
Okay, il enable SSH |
16:43 |
|
raffahacks joined #minetest |
16:43 |
MegAFK |
raffahacks: hey |
16:43 |
raffahacks |
Hello megaf! |
16:43 |
MegAFK |
finally you stayed online for long enough |
16:43 |
Megaf |
raffahacks: so, you finally got minetest running on OS X uh? |
16:43 |
raffahacks |
I ran minetest on a mac |
16:43 |
markveidemanis |
raffahacks, http://pastie.org/9124733 |
16:43 |
Megaf |
What did you do? |
16:46 |
Jordach |
https://cdn.mediacru.sh/6q-ioWjoERg2.png |
16:50 |
markveidemanis |
!up 5.81.176.4 |
16:50 |
MinetestBot |
5.81.176.4:30000 seems to be down |
16:50 |
markveidemanis |
well fuck |
16:50 |
markveidemanis |
!up 5.81.176.4 30010 |
16:50 |
MinetestBot |
5.81.176.4:30010 seems to be down |
16:50 |
PenguinDad |
!up well.fuck |
16:50 |
MinetestBot |
well.fuck:30000 seems to be down |
16:51 |
markveidemanis |
!up 5.81.176.4 30015 |
16:51 |
MinetestBot |
5.81.176.4:30015 seems to be down |
16:51 |
markveidemanis |
oh wait |
16:51 |
markveidemanis |
im hosting on 30000 and 30010 is opened |
16:51 |
markveidemanis |
!up 5.81.176.4 30010 |
16:51 |
MinetestBot |
5.81.176.4:30010 seems to be down |
16:51 |
markveidemanis |
Grr |
16:52 |
Krock |
markveidemanis, seems like to be a hamachi IP |
16:52 |
markveidemanis |
No, im forwarding it now |
16:53 |
PenguinDad |
markveidemanis: ping -c4 5.81.176.4 "100% packet loss" |
16:53 |
markveidemanis |
!up 5.81.176.4 30010 |
16:53 |
MinetestBot |
5.81.176.4:30010 is up (392ms) |
16:53 |
markveidemanis |
WOHOOO |
16:54 |
Krock |
CONGRATS |
16:54 |
markveidemanis |
Why thank you |
16:54 |
Krock |
Why not? |
16:55 |
Megaf |
I was flying around on my server when I notice a pretty good house someone build, so I landed and proceeded to investigate who built it and perhaps protect it, when suddenly I notice something, that's my own house! |
16:56 |
|
proller joined #minetest |
16:57 |
|
raffahacks joined #minetest |
16:57 |
Krock |
before = someone else's house || after = your house or: before = your house || after = your house? |
16:57 |
raffahacks |
Hello? |
16:57 |
Krock |
hai |
16:57 |
CraigyDavi |
hi |
16:57 |
PenguinDad |
Krock: pseudocode? |
16:58 |
Jordach |
https://cdn.mediacru.sh/isL3eY-xU5XC.png |
16:58 |
Krock |
PenguinDad, pseudoquestion |
16:58 |
Megaf |
Krock: I was always my house, but I could not recognize it at first |
16:58 |
Krock |
Jordach, very nice |
16:58 |
Krock |
ok. |
16:59 |
raffahacks |
Megaf? |
16:59 |
MegAFK |
yes? |
16:59 |
MegAFK |
brb |
16:59 |
raffahacks |
Did my prevuous messages arrive? |
17:00 |
Krock |
raffahacks, http://irc.minetest.ru/minetest/2014-04-29 |
17:00 |
Krock |
check it self |
17:01 |
raffahacks |
Thank you krock |
17:02 |
Krock |
np |
17:02 |
raffahacks |
My messages didn't come |
17:02 |
Krock |
too bad |
17:02 |
raffahacks |
Coz my mobile net is an unstable edge |
17:03 |
raffahacks |
Ok megaf i simply ran the exe in wine |
17:03 |
raffahacks |
Do u know wine? |
17:03 |
Jordach |
yeah |
17:03 |
Jordach |
getting wasted every weekend |
17:03 |
raffahacks |
But an user, morn76; built an indipendent mac binary |
17:05 |
|
Hunterz joined #minetest |
17:06 |
Calinou |
[master 45bb438] New golden arrows (5 HP damage), normal arrows do 3 HP damage now, added new arrow sounds, fixed some sounds, added player falling damage sounds. |
17:06 |
raffahacks |
It's a very simple way to run it, but it perfectly works ;) |
17:06 |
|
john_minetest joined #minetest |
17:06 |
Calinou |
I spend quite a lot of time working on Carbone these days :S |
17:07 |
raffahacks |
Megaf? |
17:09 |
raffahacks |
Must go to study now bye |
17:09 |
Jordach |
Calinou, i've spent more time working on BFD :) |
17:09 |
Jordach |
(i spent all day trying to fix the fucking tanks) |
17:11 |
Krock |
My (paramat's work mostly) got no attraction :(((( |
17:12 |
|
proller joined #minetest |
17:12 |
diemartin |
your wat |
17:12 |
Krock |
*mine |
17:12 |
|
[PavelS] joined #minetest |
17:13 |
Calinou |
my work on Carbone doesn't get much attraction too :< |
17:13 |
Calinou |
or maybe that's because no one hates it :-D |
17:13 |
Krock |
yup -------------^ |
17:14 |
Megaf |
back |
17:15 |
Krock |
Wb, we missed you. Totally. Really. |
17:15 |
Megaf |
now, lets do a rm guest* Guest* |
17:16 |
Megaf |
Good to know Krock, I missed you too, a lot, so much my hearth bled |
17:17 |
diemartin |
Megaf, no_guests pls ;) |
17:17 |
Krock |
-^ |
17:17 |
Jordach |
of couse |
17:17 |
Jordach |
hearts pump blood :P |
17:17 |
Calinou |
Heartbleed |
17:17 |
Krock |
no_guests is enough good, no more needed |
17:19 |
Megaf |
865 players named Guest, guest or admin |
17:19 |
Krock |
Hmm, there's something missing like a list of mods... |
17:20 |
Krock |
I could add a simple database with "click&add" but that could bet bombed with spambots |
17:20 |
Krock |
*get |
17:21 |
Calinou |
<Krock> yup -------------^ |
17:21 |
Calinou |
did you try it? ;) |
17:21 |
Krock |
I won't lie to you |
17:22 |
* Jordach |
did ;) |
17:22 |
* Jordach |
nodeboxes his tanks: https://cdn.mediacru.sh/YdAlQ7V1Zsx2.png |
17:23 |
Krock |
( ( ( ( ( ,01Would mean no</$01,01> ) ) ) ) ) |
17:23 |
khonkhortisan |
You typed in the color code yourself? |
17:23 |
Calinou |
my bones look fairly similar, Jordach |
17:23 |
Krock |
khonkhortisan, tried to add the end of a color syntax |
17:24 |
Krock |
failed. |
17:24 |
BlockMen |
Jordach, looks good |
17:25 |
sfan5 |
Jordach: adjusted for each bucket ofc |
17:28 |
* Calinou |
made a Thunar action to convert a image to .jpg |
17:28 |
Calinou |
useful |
17:28 |
Calinou |
https://cdn.mediacru.sh/wyjtOCkK8Sss.jpg ↠bones |
17:28 |
sfan5 |
>thunar |
17:28 |
sfan5 |
\o/ |
17:28 |
sfan5 |
also ewww |
17:28 |
sfan5 |
jpg |
17:28 |
Calinou |
climbable, non-walkable, you drown in them, some dark post-process when inside |
17:28 |
Calinou |
sfan5, much faster upload |
17:28 |
Calinou |
and loading |
17:29 |
diemartin |
>thunar |
17:29 |
diemartin |
/o\ |
17:29 |
sfan5 |
n ou |
17:29 |
Calinou |
you don't need detail for such an image |
17:31 |
Megaf |
How do I migrate from sqlite to leveldb again? |
17:31 |
Krock |
Megaf, minetestserver --help |
17:32 |
PenguinDad |
minetestserver --migrate leveldb --world <worldpath> |
17:32 |
PenguinDad |
^ Megaf |
17:32 |
Megaf |
Krock: I did that, not dummy proof help |
17:32 |
Megaf |
dummie |
17:33 |
Megaf |
or whatever |
17:33 |
Megaf |
Thanks a million PenguinDad |
17:33 |
* PenguinDad |
is waiting for million to come |
17:34 |
sfan5 |
http://i.imgur.com/i4h1DrF.jpg |
17:34 |
sfan5 |
john_minetest: http://i.imgur.com/xlNjQre.jpg |
17:34 |
PenguinDad |
D: |
17:40 |
Krock |
Is minetest using vsync too? |
17:40 |
PenguinDad |
Krock: vsync setting in minetest.conf |
17:41 |
Krock |
PenguinDad, thx |
17:41 |
Calinou |
server eats lots of CPU when not doing much stuff... 10% with 2 players |
17:41 |
Krock |
on a RPi or which CPU? |
17:42 |
Calinou |
i7-2600K |
17:42 |
Calinou |
8-15% of one thread used by server only |
17:42 |
Calinou |
players not moving |
17:42 |
PenguinDad |
Krock: cubietruck :p |
17:42 |
Krock |
Calinou, hmm that's weird..maybe too much abm's on AIR? |
17:42 |
Krock |
:3 |
17:43 |
Jordach |
Calinou, minetest for me with several players has no cpu usage |
17:44 |
Calinou |
I presume it's mob stuff :( I'll try without mobs |
17:45 |
Calinou |
3-5% with one player not moving |
17:45 |
Krock |
OMG, fov = 1 results in a Nitendo DS resolution |
17:45 |
Calinou |
mobs or not doesn't change CPU usage much, actually |
17:46 |
Calinou |
so, nevermind, but I'd expect lower usage when not doing much |
17:49 |
Calinou |
BrandonReese, nice changes to Simple Mobs, I may get some into Carbone (the sounds) |
17:50 |
Calinou |
only male NPCs attacks monsters... that's sexist :p |
17:50 |
BrandonReese |
Maybe a little |
17:50 |
Jordach |
females should throw shoes :> |
17:50 |
BrandonReese |
Males are also faster |
17:50 |
BrandonReese |
by a little bit |
17:50 |
Jordach |
</properly_sexist> |
17:50 |
Krock |
<Jordach>females should throw shoes :> |
17:50 |
Krock |
lol |
17:53 |
* Jordach |
considers adding a secret command to BFD to grant a secret model under genders.lua |
17:56 |
Calinou |
play as a dungeon master! grief people's houses with fireballs! |
17:56 |
Calinou |
(it's possible, it's even possible to have higher eye height in Git) |
17:56 |
Jordach |
Hint: think my animatic models |
17:57 |
Jordach |
and it checks if the player is me, and only me |
17:59 |
Taoki |
Hi. Why are area temperatures no longer visible when pressing F5? |
17:59 |
Taoki |
And humidity |
17:59 |
|
w_laenger joined #minetest |
18:00 |
Megaf |
Taoki: is there any use for that? |
18:00 |
w_laenger |
hi |
18:00 |
Megaf |
Hi w_laenger |
18:00 |
Taoki |
Megaf: Sure, several mods use that I think, and seeing it is useful |
18:00 |
PenguinDad |
Taoki: finite liquid got removed |
18:01 |
Taoki |
PenguinDad: What's temperature got to do with finite liquid? |
18:02 |
Taoki |
It's used by the mapgen and biomes, so on. |
18:02 |
|
Vargos joined #minetest |
18:03 |
Taoki |
Can you still get area temperature via Lua at least? |
18:04 |
Krock |
no --^ |
18:04 |
Krock |
and yes, there's someworkaround |
18:04 |
Taoki |
heatmap is still in the Lua API |
18:04 |
Calinou |
Taoki, they were removed |
18:05 |
Calinou |
“proller's a trollerâ€. |
18:05 |
* Calinou |
runs |
18:05 |
Taoki |
It makes no sense to remove a feature so basic now |
18:05 |
Calinou |
ask in -dev? |
18:05 |
Taoki |
That will likely break numerous mods |
18:06 |
Calinou |
I agree temperature and humidity were useful, but proller decided to remove them, in addition to the removal of finite_liquid |
18:06 |
Jordach |
revert said commit |
18:06 |
Jordach |
and manually re-remove finite water |
18:06 |
|
w_laenger left #minetest |
18:08 |
Taoki |
Lua API seems to say you can still get the heatmap of biomes. So getting temperature should remain possible |
18:08 |
Taoki |
At least with mapgen V7 |
18:10 |
|
anunakki joined #minetest |
18:10 |
|
anunakki joined #minetest |
18:12 |
Megaf |
I like redis already |
18:12 |
Megaf |
\o/ All tests passed without errors! |
18:12 |
Megaf |
VanessaE: do you like redis? |
18:14 |
Megaf |
!up minetest.megaf.info 30004 |
18:14 |
MinetestBot |
minetest.megaf.info:30004 seems to be down |
18:14 |
Megaf |
what? |
18:14 |
Megaf |
You better be kidding MinetestBot |
18:14 |
Megaf |
I will try once again |
18:14 |
Megaf |
and you better show my server up and running |
18:14 |
Megaf |
got it? |
18:14 |
Megaf |
!up minetest.megaf.info 30004 |
18:14 |
MinetestBot |
minetest.megaf.info:30004 is up (257ms) |
18:15 |
Megaf |
hmf |
18:15 |
Megaf |
good bot |
18:15 |
|
w_laenger joined #minetest |
18:15 |
* w_laenger |
is back |
18:16 |
w_laenger |
I think minetest should save information about the worlds' mapchunks where the player did something |
18:17 |
w_laenger |
so these chunks can be removed and regenerated if the player wants this for example if he/she added a mod which changes the mapgen, eg. by adding ores |
18:17 |
Megaf |
!up minetest.megaf.info 30004 |
18:17 |
MinetestBot |
minetest.megaf.info:30004 is up (472ms) |
18:18 |
Megaf |
Please, anyone join that server and tell me about lag and performance, |
18:18 |
Megaf |
I cant join because I'm at my workplace |
18:18 |
lordcirth |
Megaf, sure |
18:19 |
lordcirth |
Megaf, woot, low grav :) |
18:19 |
Megaf |
lordcirth: thanks a lot! move around quickly to check mapgen performance |
18:19 |
Megaf |
lordcirth: you are on the moon :) |
18:21 |
Megaf |
That server is using a game based on my RPi minetest game by the way |
18:21 |
Taoki |
Ok... minetest.get_mapgen_object should be able to retreive humidity and temperature of a biome. Can anyone confirm? |
18:21 |
lordcirth |
Megaf, I'm at a glass wall, it's generating slowly |
18:22 |
ShadowNinja |
~up minetest.megaf.info 30000-30008 |
18:22 |
ShadowBot |
ShadowNinja: minetest.megaf.info port 30001 is up (601ms) | port 30002 is up (775ms) | port 30003 is up (774ms) | port 30004 is up (723ms) | port 30007 is down | port 30008 is down | port 30006 is down | port 30000 is down | port 30005 is down |
18:22 |
lordcirth |
Megaf, but ghostDoge is here too, it's generating over near him |
18:22 |
Megaf |
I see |
18:22 |
ShadowNinja |
Better bot. ;-) |
18:22 |
Megaf |
mapgen should be faster |
18:22 |
Megaf |
I'm testing a dummy database |
18:23 |
Megaf |
~up minetest.megaf.info 30001-30004 |
18:23 |
ShadowBot |
Megaf: minetest.megaf.info port 30003 is up (506ms) | port 30002 is up (564ms) | port 30004 is up (726ms) | port 30001 is up (773ms) |
18:23 |
PenguinDad |
Megaf: I don't experience more lag than on every other server |
18:24 |
ShadowNinja |
Megaf: It's parralelized for speed, and combined into one message. MTB can only do one at a time in seperate messaages. |
18:25 |
Megaf |
I will change some settings on its conf lordcirth PenguinDad, |
18:25 |
Krock |
~up 85.1.67.73 |
18:25 |
ShadowBot |
Krock: 85.1.67.73 port 30000 is up (216ms) |
18:25 |
|
w_laenger left #minetest |
18:25 |
PenguinDad |
~up isis.inchra.net 30000-30005 |
18:25 |
ShadowBot |
PenguinDad: isis.inchra.net port 30005 is up (328ms) | port 30000 is up (420ms) | port 30003 is up (332ms) | port 30001 is up (468ms) | port 30002 is up (518ms) | port 30004 is up (665ms) |
18:26 |
Krock |
and 4.9 maxlag with 11 player |
18:26 |
VanessaE |
Megaf: I don't know what redis is. |
18:27 |
Megaf |
ok, server restarted |
18:27 |
Megaf |
can you test once again please? |
18:27 |
|
sylvieL joined #minetest |
18:27 |
PenguinDad |
I'll try redis when I get my new machine ;) |
18:27 |
Megaf |
VanessaE: a very sympathetic database server |
18:28 |
VanessaE |
oh. meh. |
18:28 |
Megaf |
15:27:56: ACTION[ServerThread]: Player GhostDoge moved too fast; resetting position |
18:28 |
Megaf |
Segmentation fault |
18:28 |
Megaf |
lol |
18:28 |
PenguinDad |
Megaf: don't use anticheat |
18:29 |
VanessaE |
I disabled anticheat on my servers. |
18:29 |
VanessaE |
everyone hates that "feature" |
18:29 |
lordcirth |
Megaf, hanging on connect to server |
18:29 |
VanessaE |
it's too sensitive to lag |
18:29 |
VanessaE |
lordcirth: pay attention, his server crashed. |
18:29 |
Megaf |
ok, restarted |
18:30 |
Megaf |
crashed again |
18:31 |
PenguinDad |
it crashed when I was at item definition |
18:31 |
PenguinDad |
+s |
18:31 |
Megaf |
http://paste.debian.net/96451/ |
18:31 |
Megaf |
let me try to fix that |
18:33 |
sfan5 |
Megaf: which minetest version? |
18:33 |
Jordach |
protip: don't fuck up when dealing with lava and tanks |
18:33 |
Jordach |
wrong button = burned down base |
18:33 |
Calinou |
bye |
18:34 |
Megaf |
server not ready yet |
18:34 |
Megaf |
sfan5: git from a couple of seconds ago |
18:34 |
|
Miner_48er joined #minetest |
18:34 |
sfan5 |
hm |
18:35 |
Megaf |
ok, server up and running again |
18:35 |
Megaf |
sfan5: don't worry, those crashes were my fault |
18:36 |
sfan5 |
Megaf: the server should have unhandled exception occurred somewhere in the log |
18:36 |
Megaf |
crashed again |
18:43 |
|
Megaf_ joined #minetest |
18:43 |
|
Megaf_ joined #minetest |
18:43 |
Megaf_ |
back |
18:43 |
Megaf_ |
crashed again |
18:43 |
Megaf_ |
http://paste.debian.net/96456/ |
18:44 |
Megaf_ |
sfan5: so there might be some bug |
18:44 |
Megaf_ |
sfan5: using mapgen v7 and dummy backend |
18:44 |
sfan5 |
std::bad_alloc means there is not enough RAM |
18:44 |
Megaf_ |
I see |
18:45 |
Megaf_ |
so 1814 MB of free RAM is not enough to start a fresh world using dummy backend |
18:46 |
|
cisoun joined #minetest |
18:48 |
Krock |
Megaf_, wut? 160 MB using here |
18:48 |
Megaf_ |
Krock: I know, but sfan5 said that theres not enough RAM, and theres actually 1800 MB free |
18:48 |
PenguinDad |
> fresh world using dummy backend |
18:49 |
sfan5 |
hm |
18:49 |
sfan5 |
try leveldb backend |
18:49 |
Krock |
maybe a typo in dummy backend |
18:49 |
sfan5 |
I don't think 1814 MB is not enouh for dummy |
18:49 |
Megaf_ |
Krock: that could be |
18:49 |
Krock |
while(true) { do nothing } |
18:49 |
Krock |
:3 |
18:49 |
Megaf_ |
recompiling with leveldb support |
18:49 |
sfan5 |
Krock: that would consume exactly 0 bytes RAM |
18:50 |
PenguinDad |
while(true) { sleep(10) } |
18:50 |
Krock |
sfan5, true. my brain thought wrong way |
18:50 |
|
Amaz_ joined #minetest |
18:50 |
Krock |
could cause CPU usage |
18:51 |
Krock |
while(true) { char* test = new char[99999]; } or however c++ works |
18:52 |
crazyR |
who can recomend the best vps provider(affordable) |
18:52 |
sfan5 |
digitalocean |
18:52 |
crazyR |
not good, the way they limit there hardware causes all sorts of segmentation faults |
18:53 |
crazyR |
i moved form them to ovh not so long ago, |
18:54 |
Megaf_ |
crazyR: Linode |
18:54 |
sfan5 |
you tested them? |
18:54 |
sfan5 |
did you contact support about your issue? |
18:54 |
Megaf_ |
They are not the chespest, but they are the best |
18:54 |
Megaf_ |
and theres a good community |
18:55 |
Krock |
Btw, that's the maximal data transfer of a minetest to clients in a second? |
18:55 |
Krock |
maybe helpful to calculate the traffic |
18:56 |
sfan5 |
minetest does not use that much traffic |
18:56 |
Krock |
less than a TB/month? I have no idea how nuch :3 |
18:56 |
Krock |
*much |
18:57 |
sfan5 |
yes ofc |
18:57 |
Krock |
ok |
18:57 |
sfan5 |
would be insane if MT would use more than 1TB a month |
18:57 |
Megaf_ |
ok, minetest.megaf.info 30004 up again, still using dummy |
18:57 |
sfan5 |
!up minetest.megaf.info |
18:57 |
sfan5 |
!up minetest.megaf.info 30004 |
18:57 |
MinetestBot |
minetest.megaf.info:30000 seems to be down |
18:57 |
MinetestBot |
minetest.megaf.info:30004 is up (488ms) |
18:57 |
Krock |
~up minetest.megaf.info 30004 |
18:57 |
ShadowBot |
Krock: minetest.megaf.info port 30004 is up (2703ms) |
18:57 |
Krock |
uh |
18:58 |
lordcirth |
ouch |
18:58 |
Krock |
2.7s, bad. very bad. |
18:58 |
sfan5 |
>488ms |
18:58 |
lordcirth |
Krock, I got in tho |
18:58 |
Megaf_ |
crashed |
18:58 |
Jordach |
!up jordach.minetest.net |
18:58 |
MinetestBot |
jordach.minetest.net:30000 is up (309ms) |
18:58 |
Megaf_ |
15:58:01: ACTION[ServerThread]: lordcirth joins game. List of players: Amaz |
18:58 |
Megaf_ |
Segmentation fault |
18:58 |
sfan5 |
gdb please |
18:58 |
Krock |
Megaf_, corruped build. |
18:58 |
Amaz_ |
Is there supposed to be anything there? |
18:59 |
lordcirth |
Megaf_, what is running this server? |
18:59 |
MinetestBot |
minetest.org:30015 seems to be down |
18:59 |
Megaf_ |
sfan5: should I build in debug release? |
19:00 |
Krock |
a BlackBerry Pi on a cobblewire connection |
19:00 |
sfan5 |
Megaf_: yep |
19:00 |
Megaf_ |
lordcirth: another server, port 30003 |
19:00 |
PenguinDad |
Krock: Strawberry e is better :p |
19:01 |
Krock |
PenguinDad, ah yes. How dumb from me, using Pi *headdesks* |
19:01 |
Megaf_ |
sfan5: heres my cmake bty |
19:01 |
Megaf_ |
cmake . -DBUILD_CLIENT:BOOL=0 -DBUILD_SERVER:BOOL=1 -DCMAKE_BUILD_TYPE:STRING=Debug -DENABLE_CURL:BOOL=ON -DWARN_ALL:BOOL=1 -DVERSION_EXTRA:STRING=Moon -DRUN_IN_PLACE:BOOL=1 -DENABLE_REDIS:BOOL=0 -DIRRLICHT_SOURCE_DIR:PATH=/home/user/Minetest/BuildDeps/irrlicht-1.8.1/ -DENABLE_SOUND:BOOL=OFF -DENABLE_LEVELDB=1 |
19:01 |
Krock |
spammer, kick him |
19:01 |
Krock |
</not successful> |
19:01 |
Megaf_ |
building again |
19:01 |
sfan5 |
you can omit all that :BOOL :STRING stuff |
19:01 |
lordcirth |
Megaf_, yeah, pastebin that kinda thing, next time |
19:01 |
sfan5 |
-DWARN_ALL:BOOL=1 is default and can be omitted |
19:02 |
Megaf_ |
sfan5: just in case someone decides to change the defaults... |
19:02 |
Megaf_ |
as happens pretty often in minetest |
19:02 |
Megaf_ |
like sometime decided to not have temperature showing anymore |
19:02 |
ShadowNinja |
lordcirth, Krock: It's one message, no nead for a pastebin. |
19:02 |
ShadowNinja |
need* |
19:02 |
|
FreeFull joined #minetest |
19:03 |
* Megaf_ |
thins is ok to paste up to 3 lines |
19:03 |
* Megaf_ |
thinks is ok to paste up to 3 lines |
19:03 |
lordcirth |
ShadowBot, but it's 8 lines on my screen |
19:03 |
lordcirth |
ShadowNinja, * |
19:03 |
ShadowNinja |
Megaf_: WARN_ALL does nothing BTW. -Wall is always set. |
19:03 |
Krock |
ShadowBot, what's the string length limit? |
19:03 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Add download rate to media progress bar (non http mode only!) c03d7dc8a7 2014-04-29T20:45:16+02:00 http://git.io/ |
19:04 |
ShadowNinja |
lordcirth: s/line/message/ |
19:04 |
Krock |
git.io link broken? |
19:04 |
PenguinDad |
lol |
19:04 |
ShadowNinja |
And your screen is far too narrow. ;-) |
19:04 |
Krock |
s/ShadowBot/ShadowNinja |
19:05 |
ShadowNinja |
~give Krock source |
19:05 |
ShadowBot |
Krock: My source is at https://github.com/ProgVal/Limnoria -- Custom plugins are at https://github.com/ShadowNinja/Limnoria-plugins |
19:05 |
Krock |
crazyR, WHY? Just don't post afterme! |
19:05 |
crazyR |
? |
19:05 |
Krock |
@minetest github issue |
19:05 |
Krock |
~take source |
19:06 |
crazyR |
i posted after PilzAdam |
19:06 |
Krock |
crazyR, refresh page? :3 |
19:06 |
Krock |
wtf |
19:06 |
crazyR |
oh yeah haha nm i added some additional points |
19:06 |
Krock |
whatever.. |
19:07 |
crazyR |
put your knickers back on :D lol |
19:07 |
ShadowNinja |
sfan5: s/GIT/Git/ |
19:07 |
Megaf_ |
I wonder why my moon test still showing up there > http://servers.minetest.net/ |
19:07 |
sfan5 |
ShadowNinja: maybe.. |
19:07 |
ShadowNinja |
Megaf_: It only updates every fixe minutes. |
19:07 |
ShadowNinja |
five* |
19:07 |
sfan5 |
Megaf_: because it did not de-annouce because of the segfault |
19:08 |
Megaf_ |
sfan5: ok |
19:08 |
Megaf_ |
that makes sense |
19:08 |
Krock |
Players/Max Avg/Top 10/22 6/26 |
19:08 |
lordcirth |
Megaf_, wow, this a big server |
19:08 |
Krock |
more top than max :D |
19:09 |
Megaf_ |
Krock: max players used to be a much higher vakue |
19:09 |
Megaf_ |
value |
19:09 |
Megaf_ |
then I limited it more |
19:09 |
|
tomreyn joined #minetest |
19:09 |
Krock |
ikr |
19:10 |
Krock |
crazy physics.. |
19:10 |
crazyR |
? |
19:10 |
Megaf_ |
sfan5: still compiling here... I used make -j 1 |
19:11 |
Megaf_ |
and seems like debug build takes longer |
19:11 |
Megaf_ |
57% |
19:11 |
sfan5 |
yes it does |
19:11 |
lordcirth |
Megaf_, do you have luaJIT? |
19:11 |
Megaf_ |
sfan5: later on, $ gdp minetesetserver ? |
19:12 |
Megaf_ |
lordcirth: yep |
19:12 |
Megaf_ |
all my servers run with LuaJIT |
19:12 |
Krock |
~calc "crazyR" == "crazy" |
19:12 |
ShadowBot |
Krock: Error: 'crazyr' is not a defined function. |
19:12 |
crazyR |
lol |
19:12 |
sfan5 |
Megaf_: partly... do gdb --args minetestserver <all other arguments> |
19:12 |
sfan5 |
then do "run" and "bt full" when it crashes |
19:13 |
Megaf_ |
sfan5: should I use any argument in special? |
19:13 |
sfan5 |
nope |
19:13 |
sfan5 |
just the normal ones you use |
19:13 |
* Megaf_ |
uses none |
19:14 |
sfan5 |
the none at all |
19:14 |
|
Salvakiya joined #minetest |
19:14 |
Salvakiya |
hello all |
19:14 |
sfan5 |
hello |
19:14 |
Salvakiya |
question... does minetest have survival multiplayer? |
19:14 |
Krock |
sure |
19:14 |
sfan5 |
yes |
19:14 |
Krock |
most servers are survival |
19:15 |
Salvakiya |
how does it compare to minecraft/ |
19:15 |
Salvakiya |
? |
19:15 |
* Krock |
ruins away |
19:15 |
sfan5 |
depends on the mods you install |
19:15 |
sfan5 |
and the subgame you use |
19:15 |
* PenguinDad |
gallops away |
19:15 |
Salvakiya |
what ones would you reccomend? |
19:15 |
Krock |
https://forum.minetest.net/viewforum.php?f=11 |
19:15 |
Krock |
those |
19:15 |
sfan5 |
mods: see http://minetest.net/mods |
19:15 |
Salvakiya |
and what language is MineTest written in? |
19:15 |
sfan5 |
subgames: Minetest NeXt |
19:16 |
sfan5 |
C++ and the actual content in Lua |
19:16 |
* Megaf_ |
runs away |
19:16 |
Salvakiya |
so Minetest > Minecraft? |
19:17 |
Salvakiya |
I just stumbled on it |
19:17 |
Salvakiya |
=P |
19:17 |
Megaf_ |
we think so |
19:17 |
sfan5 |
depends on your view |
19:17 |
Salvakiya |
in which ways would you guys say it is better? aside from the monies =P |
19:17 |
PenguinDad |
!c 'Minetest' > 'Minecraft' |
19:17 |
MinetestBot |
True |
19:17 |
Megaf_ |
Salvakiya: well, Open Source, Open Community, Open Mods, Freedom |
19:17 |
sfan5 |
simple modding api |
19:18 |
sfan5 |
mods even work between many versions |
19:18 |
sfan5 |
you do NOT need to update a mod every version |
19:18 |
Megaf_ |
if you want creepers and theres no creepers, then you can make your very own creepers |
19:18 |
sfan5 |
the client automatically downloads the mod data |
19:18 |
sfan5 |
(= textures, sounds, models) |
19:18 |
Salvakiya |
thats nice =) |
19:19 |
Salvakiya |
I shall quest it then! |
19:19 |
* Megaf_ |
want creepers, zombies, chickens, ocelots and pigs |
19:19 |
Megaf_ |
and wolfs! |
19:20 |
Megaf_ |
sfan5: compiled |
19:20 |
* PenguinDad |
wants Doges and Kittehs |
19:20 |
Jordach |
Megaf_, we've technically got villagers in BFD |
19:20 |
Jordach |
random NPC EvergreenTrees rarely spawn from evergreen saplings |
19:21 |
Megaf_ |
weird, |
19:21 |
PenguinDad |
Jordach: stop your genetic experiments! |
19:21 |
Megaf_ |
9: Bind failed: Address already in use |
19:21 |
Megaf_ |
terminate called after throwing an instance of 'SocketException' |
19:21 |
Megaf_ |
what(): Failed to bind socket |
19:22 |
sfan5 |
try another port |
19:22 |
Megaf_ |
sfan5: but theres nothing using that port |
19:22 |
sfan5 |
there seems to be |
19:22 |
sfan5 |
just try |
19:23 |
Megaf_ |
sfan5: same message for 30005, somethings wrong |
19:23 |
sfan5 |
hm |
19:25 |
Megaf_ |
I will recompile it in Release |
19:27 |
|
harrison joined #minetest |
19:28 |
Megaf_ |
Jordach: make catss |
19:28 |
Megaf_ |
it will be a first |
19:29 |
Megaf_ |
minetest, the only voxel games that comes with cats |
19:29 |
PenguinDad |
and Doges |
19:29 |
Megaf_ |
s/games/game |
19:33 |
Jordach |
!tell Krock i, too, used to be like you: https://forum.minetest.net/viewtopic.php?f=3&t=156&start=275 |
19:33 |
MinetestBot |
Jordach: yeah, sure, whatever |
19:35 |
Megaf_ |
sfan5: using Release build it works |
19:35 |
Megaf_ |
Im gdbing right now |
19:35 |
Megaf_ |
folks, everyone, lets debug my server! minetest.megaf.info 30004 |
19:36 |
|
Hiradur joined #minetest |
19:36 |
Salvakiya |
hmm |
19:36 |
Salvakiya |
it seems my world is made of rocks and coal? |
19:36 |
Salvakiya |
where are the trees? |
19:37 |
|
proller joined #minetest |
19:37 |
Jordach |
Salvakiya, using magpen v7, use mapgen v6 in the world creation options |
19:37 |
Salvakiya |
oh ic |
19:37 |
PenguinDad |
Salvakiya: are you on Megaf's server? |
19:37 |
Salvakiya |
I am doing singleplayer |
19:37 |
Jordach |
there are games that use mgv7, like mine, but there aren't many that DO |
19:38 |
Megaf_ |
yep, crashed already |
19:38 |
Salvakiya |
-_- |
19:38 |
PenguinDad |
or PilzAdam's Nodetopia |
19:38 |
Megaf_ |
PenguinDad: you are a crasher |
19:38 |
Salvakiya |
its still shutting down stuff |
19:38 |
Salvakiya |
did it crash? |
19:38 |
Salvakiya |
yup |
19:38 |
Salvakiya |
it died |
19:39 |
PenguinDad |
Fuck my connection -.- |
19:39 |
Megaf_ |
sfan5: gdb of that crash http://paste.debian.net/96463/ |
19:40 |
Megaf_ |
lets try again, now using leveldb |
19:40 |
Megaf_ |
PenguinDad: server is up |
19:40 |
Salvakiya |
hmm |
19:41 |
Salvakiya |
how do I make a crafting table? |
19:41 |
Salvakiya |
oh wiat |
19:41 |
Megaf_ |
Salvakiya: you dont |
19:41 |
Salvakiya |
wait* |
19:41 |
Salvakiya |
no need? |
19:41 |
Megaf_ |
you already have |
19:41 |
Megaf_ |
its built in |
19:42 |
Megaf_ |
server still up, but theres no one online... |
19:42 |
Megaf_ |
bow there is |
19:42 |
Megaf_ |
not crashing yet |
19:42 |
Salvakiya |
what server? |
19:43 |
Megaf_ |
Salvakiya: my test server, we are trying to find a bug |
19:43 |
|
DMackey joined #minetest |
19:43 |
Megaf_ |
Salvakiya: address minetest.megaf.info port 30004 |
19:43 |
Megaf_ |
feeel free to join the party |
19:43 |
Megaf_ |
fee |
19:43 |
Megaf_ |
feel* |
19:43 |
Megaf_ |
Salvakiya: Its a moon server :) |
19:44 |
Salvakiya |
well what is the best server for me to join in order to see Minetest>minecraft? |
19:44 |
PenguinDad |
hmmm after doing git reset --hard origin/master it worked |
19:44 |
Megaf_ |
PenguinDad: I switched the database backend too |
19:44 |
Megaf_ |
its leveldb now, and no longer dummy |
19:45 |
Megaf_ |
Salvakiya: hm, Im not sure, I will suggest always my own server, minetest.megaf.info 30003 |
19:45 |
Megaf_ |
we are building cool stuff there |
19:45 |
Megaf_ |
but there are other good servers around |
19:45 |
Salvakiya |
wait... do I need to make an account somewhere? |
19:45 |
Megaf_ |
Salvakiya: nope |
19:46 |
Megaf_ |
just put an user name and a password |
19:46 |
Megaf_ |
that will be your account |
19:46 |
Salvakiya |
oh i c |
19:46 |
Salvakiya |
so there is no master server |
19:46 |
Salvakiya |
its based on each server |
19:46 |
Salvakiya |
nice |
19:46 |
Megaf_ |
nope |
19:46 |
Salvakiya |
i like that |
19:46 |
Megaf_ |
yep |
19:47 |
Megaf_ |
Salvakiya: well, on some server, like mine own, you need to get the interact priv in order to build or craft things or mine |
19:47 |
Salvakiya |
what mods and such are installed on your server? |
19:47 |
Megaf_ |
we do that to prevent griefing |
19:47 |
Salvakiya |
right |
19:47 |
Salvakiya |
makes sense |
19:48 |
Salvakiya |
I presume I am downloading mods right now =P its taking forever to join |
19:48 |
Megaf_ |
Salvakiya: my server is pretty much a vanilla server, with not a lot of mods, I added the homedecor mod, it gives a lot of very good furniture and decoration items, VanessaE made that mod |
19:48 |
Salvakiya |
ahh gocha |
19:48 |
Megaf_ |
using mesecons, thats like the things you do with redstone in minetest |
19:48 |
Megaf_ |
and pipeworks, the name explain itself |
19:48 |
Megaf_ |
I also added some new ores and mods |
19:49 |
Megaf_ |
nodes8 |
19:49 |
Megaf_ |
but, all pretty basic stuff, a lot of servers have those mods |
19:49 |
Megaf_ |
Salvakiya: connection time will be much better if you disable the Preload Item Visuals in settings |
19:49 |
Salvakiya |
oh... |
19:49 |
Salvakiya |
ya I am still on Media... |
19:50 |
Salvakiya |
any chance the devs will add global illumination? |
19:50 |
Salvakiya |
that would be sick |
19:50 |
Megaf_ |
!tell sapier Please, lets remove the "preload item visuals" from settings and set it to off, it makes connection time much higher and it doesnt change a thing on the actual gameplay. |
19:50 |
MinetestBot |
Megaf_: yeah, yeah |
19:51 |
Salvakiya |
^ agreed |
19:51 |
Salvakiya |
still on media |
19:51 |
Salvakiya |
but I am 3/4 of the way there |
19:51 |
Megaf_ |
Salvakiya: you can close minetest and open it again, disabling that option |
19:52 |
Megaf_ |
it will be faster than wating |
19:52 |
Salvakiya |
lol kk |
19:52 |
lordcirth |
Salvakiya, what do you mean by "global illumination"? everything always lit, no need for torches? |
19:52 |
Salvakiya |
no |
19:52 |
Salvakiya |
global illumination means that light will bounce off surfaces |
19:52 |
Salvakiya |
it simulates real light |
19:53 |
Salvakiya |
usually they only simulate 2 bounces |
19:53 |
PenguinDad |
Global Illumination in tesseract is quite nice |
19:53 |
Megaf_ |
Salvakiya: PenguinDad is working on things like that |
19:53 |
Salvakiya |
OpenSpades has global illumination |
19:53 |
Salvakiya |
=) |
19:53 |
lordcirth |
Salvakiya, that would be quite nice. different materials would have different reflection ratios, I imagine? |
19:54 |
Salvakiya |
ya |
19:54 |
Salvakiya |
so if you shined a light on a red block |
19:54 |
Salvakiya |
there would be color bleed |
19:54 |
Megaf_ |
imagine the amount of CPU needed for that |
19:54 |
Salvakiya |
not much |
19:54 |
Megaf_ |
we better implement that using the GPU |
19:54 |
Salvakiya |
if you do it rigt |
19:54 |
Salvakiya |
right* |
19:54 |
Salvakiya |
I have never done it but I watched a video about it |
19:54 |
Salvakiya |
they said that voxel cones are a great way to do so |
19:55 |
Salvakiya |
idk what OpenSpades is written in.. might be C++ but I dont think it uses irrlicht |
19:55 |
Salvakiya |
however the devs could maybe collaborate |
19:56 |
PenguinDad |
Salvakiya: we don't have colored lights in minetest atm |
19:56 |
Megaf_ |
Salvakiya: but now you wont be able to do much on my server, I will be home in a couple of hours, then I will grant you interact, or ask sin if he passes by |
19:56 |
PenguinDad |
Megaf_: on which things am I working |
19:56 |
|
Menche joined #minetest |
19:56 |
Salvakiya |
PenguinDad global illuminations color bleed is just one feature. you dont need colored lights for it to be a valid feature |
19:57 |
Salvakiya |
for global illumination to be a valid feature |
19:57 |
Salvakiya |
* |
19:57 |
Salvakiya |
Megaf_ just got in! |
19:59 |
Megaf_ |
cool |
20:00 |
Jordach |
aww |
20:00 |
* Jordach |
was hoping his bank account would have cash in |
20:00 |
Megaf_ |
Salvakiya: there are some free empty houses, I can show you later on |
20:00 |
Salvakiya |
aight |
20:00 |
Megaf_ |
Jordach: mine has cache! |
20:00 |
Megaf_ |
I got like, 80 cents |
20:00 |
Jordach |
Megaf_, i have like, £213]# |
20:00 |
PenguinDad |
has anyone tried running a server on a cubietruck yet? |
20:00 |
Megaf_ |
you are rich! |
20:01 |
Megaf_ |
never heard of it PenguinDad |
20:01 |
Megaf_ |
PenguinDad: expensivel |
20:03 |
Megaf_ |
PenguinDad: Megaf Server V4.0 (port 30003) runs on this http://hardkernel.com/main/products/prdt_info.php |
20:04 |
Megaf_ |
credit card size board |
20:05 |
* Jordach |
should get one |
20:05 |
Salvakiya |
wait what does finite liquids do? |
20:05 |
lordcirth |
A hint for all trap-makers: when making lava traps, use water instead during testing :) |
20:05 |
Jordach |
Salvakiya, ignore it, the next version it's removed |
20:06 |
Megaf_ |
PenguinDad: cool thing about the cubie is it has a SATA port |
20:06 |
Salvakiya |
so what mobs are in vanilla minetest? |
20:06 |
Megaf_ |
none |
20:07 |
Salvakiya |
dang |
20:10 |
PenguinDad |
another cool thing is you can buy it much easier in germany than the odroid |
20:10 |
Megaf_ |
PenguinDad: I had to pay a lot of taxes here |
20:10 |
Megaf_ |
I paid 110% the original value |
20:11 |
Megaf_ |
Im not importing anything else to this shitty country |
20:11 |
* Megaf_ |
wonders if minetest developers have jobs |
20:12 |
PenguinDad |
In germany you often get problems with the Bundeszollverwaltung |
20:12 |
Megaf_ |
Salvakiya: soon you will get used to minetest textures |
20:16 |
Megaf_ |
PenguinDad: I really like those cubietruck products |
20:20 |
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20:28 |
Jordach |
MegafK |
20:28 |
* sfan5 |
meows at Jordach |
20:28 |
PenguinDad |
Mega FK |
20:28 |
Jordach |
Mega Fuck ^ |
20:30 |
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john_minetest left #minetest |
20:31 |
markveidemanis |
hi |
20:31 |
markveidemanis |
Do i need to recompile minetest to use node_ownership? |
20:31 |
markveidemanis |
https://forum.minetest.net/viewtopic.php?id=846 |
20:31 |
Jordach |
markveidemanis, areas |
20:31 |
Jordach |
that's an ancient fucking mod there |
20:31 |
markveidemanis |
I want to use it |
20:32 |
markveidemanis |
areas is a bit too complex |
20:32 |
Jordach |
ask ShadowNinja about it at https://github.com/ShadowNinja/areas |
20:32 |
Jordach |
bullshirt |
20:32 |
markveidemanis |
Too many commands |
20:32 |
markveidemanis |
ownership just...works |
20:32 |
markveidemanis |
set_owner player start end is logical |
20:32 |
ShadowNinja |
markveidemanis: Look at the code. It works but has issues. |
20:32 |
Jordach |
markveidemanis, and its outdated |
20:33 |
Jordach |
nothing supports it |
20:33 |
markveidemanis |
Well, that's not the question |
20:33 |
markveidemanis |
Will it work [better] if i recompile? |
20:33 |
ShadowNinja |
I think I'm the only one to work on it recently (if you could call areas that) |
20:33 |
Jordach |
markveidemanis, recompiling won't do shit |
20:33 |
Jordach |
it's a fucking mod |
20:34 |
ShadowNinja |
markveidemanis: No, no mods touch compilation of Minetest. |
20:34 |
markveidemanis |
There's two diff files |
20:34 |
Jordach |
for an ancient version |
20:34 |
markveidemanis |
one for builtin.lua and one for server.cpp |
20:34 |
Jordach |
markveidemanis, it's OLD AS SHIT AND USES PATCHES THAT CAUSE GIT CONFLICTS |
20:36 |
ShadowNinja |
markveidemanis: lol I don't think those are needed anymore. |
20:37 |
ShadowNinja |
I forgot about those engine patches. |
20:39 |
markveidemanis |
Always used it, always will |
20:40 |
sfan5 |
that does not work |
20:40 |
sfan5 |
(with most things) |
20:41 |
sfan5 |
you will not be able to always use IE5 or Windows 2000 or ... |
20:43 |
ShadowNinja |
markveidemanis: Because of the ancient way it handles chat commands it doesn't show up in /help. I'll leave you to figure out why. :-) |
20:44 |
markveidemanis |
It gets the job done :) |
20:44 |
markveidemanis |
And I know how to use it |
20:51 |
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20:58 |
markveidemanis |
!up 5.81.176.4 |
20:58 |
MinetestBot |
5.81.176.4:30000 seems to be down |
20:58 |
markveidemanis |
!up 5.81.176.4 30010 |
20:58 |
MinetestBot |
5.81.176.4:30010 is up (344ms) |
21:01 |
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sapier joined #minetest |
21:02 |
lordcirth |
is there a mod that adds a tougher glass? |
21:02 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Add proper lua api deprecated handling b5acec0a3c 2014-04-29T22:49:04+02:00 http://git.io/ |
21:03 |
lordcirth |
moreblocks has ironglass, but it's just a different color, it's not any tougher. We need plexiglass :) |
21:04 |
markveidemanis |
Useful link there, minetestbot |
21:04 |
Salvakiya |
so... |
21:04 |
Salvakiya |
is there a mod for cutting down trees |
21:04 |
Salvakiya |
realistically |
21:04 |
Salvakiya |
like... |
21:04 |
Salvakiya |
chop the block in the center and the rest will fall? |
21:04 |
lordcirth |
Salvakiya, well, technic's chainsaw lets you click the bottom block and the rest break |
21:05 |
lordcirth |
Salvakiya, problem is, if we gave default:tree physics, people couldn't build overhangs with them |
21:06 |
Salvakiya |
well idk how bukkit does it |
21:07 |
Salvakiya |
but they have it to where if you destroy a tree block... the rest of the tree will break... but not if it was placed by a player |
21:08 |
lordcirth |
Salvakiya, interesting. that probably involves overwriting the default:tree definition, which is kinda hacky. Then again, if it was implemented in default, then it wouldn't be so hacky |
21:08 |
markveidemanis |
that'd be nice |
21:09 |
Salvakiya |
well bukkit is a server mod for vanilla minecraft |
21:09 |
Salvakiya |
actually bukkit does not do it itself there is a mod for it |
21:09 |
Salvakiya |
but it would be nice to see a mod like that for Minetest |
21:09 |
markveidemanis |
There must me, do a search |
21:09 |
markveidemanis |
*be |
21:10 |
lordcirth |
Salvakiya, I could probably write such a mod easily, but it might break other things, not sure |
21:10 |
markveidemanis |
There just has to be |
21:12 |
markveidemanis |
How do i save the world? |
21:12 |
markveidemanis |
via commmand? |
21:12 |
Salvakiya |
what is the best RPG ish game mode? |
21:12 |
lordcirth |
How hard would it be to make a tool that made light while in the player's hand? |
21:13 |
PenguinDad |
lordcirth: it would be laggy very laggy |
21:14 |
lordcirth |
PenguinDad, because it would have to update lightmaps really often? |
21:16 |
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BlockMen left #minetest |
21:16 |
PenguinDad |
yes and it would have to check the players position every globalstep |
21:20 |
ShadowNinja |
sfan5: git.io/<nothing> twice ^. |
21:24 |
Salvakiya |
so... |
21:24 |
Salvakiya |
none of my mods are loading |
21:24 |
Salvakiya |
says failed to load and run |
21:25 |
Salvakiya |
why can I not run mods in SP? |
21:25 |
PenguinDad |
how are the mod folders named? |
21:25 |
Salvakiya |
just their default name |
21:26 |
Salvakiya |
like animals_modpack-2.3.6 |
21:27 |
PenguinDad |
Salvakiya: could you please pastebin the error message |
21:27 |
Salvakiya |
any idea as to why it wont work? |
21:28 |
Salvakiya |
uuu |
21:28 |
Salvakiya |
it just says it cant run the lua |
21:28 |
Salvakiya |
or whatev |
21:28 |
Salvakiya |
its not a crash |
21:29 |
Salvakiya |
tho |
21:29 |
Salvakiya |
wth |
21:29 |
Salvakiya |
why is there no \ in the filename? |
21:29 |
markveidemanis |
... |
21:29 |
markveidemanis |
Write longer and less often |
21:29 |
markveidemanis |
Look for debug.txt |
21:30 |
markveidemanis |
Usually in the same folder as the minetest.exe |
21:30 |
Salvakiya |
it says ERROR: ModErrorminetest-0.4.9minetest-0.4.9bin..modsPilzAdam-carts-70cc4f4init.lua |
21:31 |
Salvakiya |
wait |
21:31 |
markveidemanis |
no it doesn't |
21:31 |
Salvakiya |
the file says ModError: ModError: Failed to load and run F:\minetest-0.4.9\minetest-0.4.9\bin\..\mods\PilzAdam-carts-70cc4f4\init.lua |
21:31 |
markveidemanis |
rename PilzAdam-carts-70cc4f4 to carts |
21:31 |
Salvakiya |
kk |
21:31 |
markveidemanis |
wait no |
21:31 |
markveidemanis |
wait |
21:31 |
PilzAdam |
Salvakiya, it's quite funny |
21:32 |
markveidemanis |
make a new file called modpack.txt inside |
21:32 |
PilzAdam |
it's exactly the example of the wiki http://dev.minetest.net/Installing_Mods |
21:32 |
PilzAdam |
markveidemanis, no, renaming is the correct way |
21:32 |
markveidemanis |
For your mod? |
21:32 |
markveidemanis |
I thought it had the actual mod inside |
21:32 |
markveidemanis |
as well as all the readme stuff |
21:33 |
Salvakiya |
what is the illigal character in the name? |
21:33 |
Salvakiya |
the .? |
21:33 |
markveidemanis |
READ THE LINK!!! |
21:33 |
markveidemanis |
http://dev.minetest.net/Installing_Mods |
21:34 |
markveidemanis |
PilzAdam, Theres a bad link on the wiki page |
21:34 |
markveidemanis |
The first one in the main content in fast |
21:34 |
markveidemanis |
*fact |
21:34 |
PilzAdam |
^ ShadowNinja |
21:35 |
Salvakiya |
wow that is crap. Why not package mods with a filder nammed what they should be? |
21:35 |
Salvakiya |
folder* |
21:35 |
PenguinDad |
Salvakiya: this is caused by GitHub |
21:36 |
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21:36 |
markveidemanis |
Could someone test 5.81.176.4:30010 |
21:37 |
PenguinDad |
!g hardstyle soundcloud |
21:37 |
MinetestBot |
PenguinDad: http://soundcloud.com/groups/hardstyle |
21:44 |
markveidemanis |
!up sockbat.noip.me |
21:44 |
MinetestBot |
sockbat.noip.me:30000 is up (226ms) |
21:56 |
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EvergreenTree joined #minetest |
21:56 |
EvergreenTree |
Hello everyone |
22:01 |
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Hirato joined #minetest |
22:02 |
CraigyDavi |
hi EvergreenTree |
22:02 |
Megaf |
Salvakiya: still there? |
22:06 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix usage of deprecated functions in builtin 4b44d359f5 2014-04-29T23:57:07+02:00 http://git.io/ |
22:10 |
crazyR |
Intel Xeon E3 1225v2 - 4 cores/ 4 threads - 3.2 GHz+ 32GB ddr3 ram 2 x 2TB SATA harddrives 1 Gbps up/down <--- this looks sexy :D might get it this week |
22:12 |
VanessaE |
sfan5: um, shouldn't Minetestbot give an *actual* url to the commit? |
22:12 |
VanessaE |
pointing to git.io here is ...useless :P |
22:15 |
VanessaE |
crazyR: nice. but, no SSD? FAIL :P |
22:15 |
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22:17 |
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22:18 |
EvergreenTree |
My computer is always WIP |
22:18 |
EvergreenTree |
next stuff in order is ssd, 4gb more ram, better mobo, and a better heat sync for the cpu |
22:20 |
crazyR |
for an extra £10 i could get this one: Intel Xeon E3 1245v2 4 cores/ 8 threads 3.4 GHz+ 32 GB DDR3 2 x 120 GB SSD 1Gbps |
22:20 |
Taoki |
https://forum.minetest.net/viewtopic.php?f=3&t=156&p=139975#p140000 The power of Minetest with proper biomes. How did we not have something like this before and on more servers! |
22:27 |
FreeFull |
When the custom worldgen in minecraft was announced, I thought of minetest |
22:27 |
lemon |
cool |
22:29 |
lordcirth |
EvergreenTree, do you have a heatsink picked out? |
22:29 |
EvergreenTree |
yeah |
22:29 |
lordcirth |
EvergreenTree, which one? |
22:29 |
EvergreenTree |
let me check |
22:30 |
EvergreenTree |
cooler master hyper 212 evo |
22:30 |
Exio4 |
plus |
22:30 |
lordcirth |
EvergreenTree, good4u. that's exactly what I was going to recommend |
22:31 |
EvergreenTree |
well, it was the most highly recommended one out there |
22:31 |
EvergreenTree |
do you have it> |
22:31 |
EvergreenTree |
*? |
22:31 |
lordcirth |
EvergreenTree, remember it comes with brackets to mount a 2nd fan, as well. so if you have a spare 120mm, you can make it more OP |
22:31 |
EvergreenTree |
ah |
22:31 |
EvergreenTree |
also, a fan controller |
22:31 |
EvergreenTree |
my current mobo has only one place for fans |
22:32 |
EvergreenTree |
case fans that is |
22:32 |
EvergreenTree |
so one fan which came with the case isn't doing anything |
22:32 |
lordcirth |
EvergreenTree, you can run case fans off the power supply too |
22:32 |
lordcirth |
EvergreenTree, you can get a set of Molex > 3pin adapter cables really cheap |
22:33 |
EvergreenTree |
ah |
22:33 |
EvergreenTree |
I'll bookmark it |
22:33 |
lordcirth |
like 4 for $5 iirc |
22:33 |
lordcirth |
EvergreenTree, my original rig had a Hyper 212 Plus, iirc. it's amazing, and the Evo has better ratings. |
22:34 |
EvergreenTree |
good to know |
22:34 |
EvergreenTree |
probably what I'll get next |
22:34 |
lordcirth |
That cooler is in a friend's office PC now, it's working great still, 3+ yo |
22:36 |
EvergreenTree |
do you have a recomendation as to the molex to 3 pin adapter? |
22:36 |
lordcirth |
EvergreenTree, I'll look, my case actually came with 2 bc it has so many fans :) |
22:36 |
EvergreenTree |
ah |
22:37 |
|
EvergreenTree was kicked by ShadowBot: Message flood detected. |
22:37 |
|
lordcirth was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
22:37 |
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22:37 |
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22:37 |
EvergreenTree |
what the heck ShadowBot? |
22:37 |
lordcirth |
EvergreenTree, looks like we should PM lol |
22:37 |
EvergreenTree |
:P |
22:38 |
Megaf |
Salvakiya: I just granted you interact |
22:39 |
diemartin |
ShadowNinja, ^ |
22:56 |
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22:57 |
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VanessaE joined #minetest |
22:59 |
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22:59 |
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q66 joined #minetest |
23:03 |
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23:07 |
CraigyDavi |
I now make windows builds for freeminer: http://forum.freeminer.org/threads/craigs-windows-builds-32-bit.124/ |
23:10 |
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23:11 |
Inocudom |
VanessaE, I wish to have the interact priviledge on your Nore's Mapgen server. |
23:11 |
VanessaE |
sure |
23:11 |
VanessaE |
done |
23:12 |
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rsiska joined #minetest |
23:12 |
Inocudom |
It looks like that server doesn't have the homedecor mod. I wonder if it could be added to it. Server doesn't seem to have a topic for it either. |
23:12 |
Inocudom |
Thank you. |
23:13 |
VanessaE |
naw it's really more of a testing grounds for nore/sfan5's mg mapgen mod |
23:13 |
VanessaE |
so I didn't add anything that mg didn't need |
23:13 |
VanessaE |
save for some admin tools |
23:14 |
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Broam joined #minetest |
23:14 |
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Broam joined #minetest |
23:15 |
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EvergreenTree joined #minetest |
23:33 |
Megaf |
ok |
23:33 |
Megaf |
lets discuss that here |
23:33 |
Megaf |
HD6450 is another option I have VanessaE |
23:33 |
|
Broam left #minetest |
23:34 |
Megaf |
its worse than r7 240 too |
23:36 |
VanessaE |
HD6450 rates a 289 |
23:37 |
VanessaE |
can't you just buy online?> |
23:38 |
VanessaE |
Megaf: HD7990 is good |
23:38 |
Megaf |
This one would be the best one http://www.newegg.com/Product/Product.aspx?Item=N82E16814150710 |
23:38 |
VanessaE |
5542 on the benchmark |
23:38 |
VanessaE |
heh, but I doubt you're gonna pay those prices. |
23:39 |
VanessaE |
http://www.superbiiz.com/detail.php?p=XFX-R9270A&c=pw&hash=1218X1G%2B6VOMLjVE2VfFTplUSLg4kFkRCRS6PyaREBWBI037FoBUv8YfuQfSaAoPNMusUPeXDCRhGhIWJ9%2Bjxgl7P6IGfmUFn14Y3OyyfUmx%2FjLL3j6qOWDmAVI |
23:39 |
VanessaE |
I buy from SuperBiiz from time to time. |
23:39 |
VanessaE |
this one here should be quite good. |
23:39 |
Megaf |
in Brazil we cant import anything |
23:39 |
VanessaE |
horseshit |
23:39 |
Megaf |
they will chage 110% AT LEAST |
23:39 |
VanessaE |
you can buy online and have it shipped in, I'm sure of that |
23:39 |
Megaf |
charge* |
23:40 |
VanessaE |
so? |
23:40 |
VanessaE |
you're saying they'll double the price? |
23:40 |
VanessaE |
prove it. |
23:40 |
Megaf |
so? If I buy something that costs 100 USD I will gave to pay 210 USD |
23:40 |
Megaf |
at least |
23:41 |
VanessaE |
when was the last time you did that, and what was it for? |
23:41 |
Megaf |
VanessaE: a couple of months ago |
23:41 |
Megaf |
to run my server |
23:41 |
VanessaE |
no, what was the product |
23:42 |
VanessaE |
and who did you buy it from? |
23:42 |
Megaf |
http://hardkernel.com/main/products/prdt_info.php + some accessories |
23:43 |
Megaf |
ODROID-U3 Community Edition + 5V/2A Adaptor + HDMI Cable + U3 Case |
23:43 |
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lisacvuk joined #minetest |
23:44 |
Megaf |
ODROID-U3 Community Edition $59.00 + 5V/2A Adaptor $5.50 + HDMI Cable $5.70 + U3 Case $4.00, VanessaE |
23:45 |
lisacvuk |
any news about android minetest edition? |
23:45 |
Megaf |
VanessaE: so instead paying $99.20 I paid 110% of that |
23:46 |
Megaf |
ODROID-U3 Community Edition $59.00 + 5V/2A Adaptor $5.50 + HDMI Cable $5.70 + U3 Case $4.00+ $25.00 (shipping) = $99.20, VanessaE |
23:48 |
VanessaE |
lisacvuk: http://animalsmod.comuf.com/downloads/Minetest-debug.apk |
23:49 |
VanessaE |
Megaf: and what was their justification? |
23:49 |
Megaf |
none |
23:49 |
VanessaE |
exactly what point in the transaction did you have to pay the extra price? |
23:49 |
Megaf |
its taxes over taxes that we are obligated to pay to import |
23:50 |
Megaf |
only thin we can import without taxes are books |
23:50 |
VanessaE |
you didn't answer my question |
23:50 |
Megaf |
VanessaE: the extra price is tax over importation |
23:50 |
VanessaE |
and you paid this at what point in the transaction? |
23:51 |
Megaf |
It's just the law here |
23:51 |
Megaf |
when I got the product at home |
23:51 |
VanessaE |
so you paid the taxes after the fact. |
23:51 |
VanessaE |
not in the transaction. |
23:51 |
Megaf |
I paid 99,20 USD online, |
23:51 |
Megaf |
at taxes at home |
23:51 |
crazyR |
what if you got a freind out of the country to but it and then sent it to you as a gift :D |
23:52 |
VanessaE |
and how were your tax authorities informed that you had taxes to pay? |
23:52 |
crazyR |
they you send your freind a gift of money |
23:52 |
VanessaE |
and why did you not hire a tax professional? |
23:52 |
Megaf |
VanessaE: there's no such a thing here... to hire someone it would be really expensive |
23:53 |
VanessaE |
Megaf: have you asked? |
23:53 |
Megaf |
I paid using credit card, and hardkernel have to declare the product value |
23:53 |
VanessaE |
and there IS such a thing |
23:53 |
VanessaE |
*facepalm* |
23:53 |
VanessaE |
you paid it because they told you you had to? |
23:53 |
Megaf |
VanessaE: no, because it's the law... |
23:53 |
VanessaE |
every country that has a tax system has tax collectors and something equivalent to the IRS. |
23:54 |
Megaf |
there is a tax of x% over electronic imports |
23:54 |
VanessaE |
and something equivalent to what we call CPAs - certified public accountant. |
23:54 |
Megaf |
over |
23:54 |
VanessaE |
yeah and there's probably a loophole in your law that says it only applies if you can't get that equipment from a local store |
23:54 |
VanessaE |
or if no equivalent exists |
23:54 |
Megaf |
yep, there should be, I researched for |
23:54 |
VanessaE |
don't just pay the taxes because the law "says you have to" |
23:54 |
VanessaE |
go hire a CPA |
23:55 |
VanessaE |
they aren't THAT expensive. |
23:55 |
Megaf |
VanessaE: I don't care, I moving from this shitty country |
23:55 |
crazyR |
carefull megaf there watching you :D |
23:56 |
Megaf |
I don't care... |
23:56 |
Megaf |
I pay my taxes.. a lot of, and I get nothing |
23:56 |
Megaf |
we don't have education, don't have health, no transport |
23:56 |
VanessaE |
Megaf: it looks like that import tax only applies to COMPANIES importing for sale |
23:56 |
Megaf |
nothing |
23:57 |
VanessaE |
not to individuals |
23:57 |
VanessaE |
and it is expected to be repealed as unconstitutional. |
23:57 |
Megaf |
nope, I read some documents |
23:57 |
Megaf |
once sec, I will show you a link |
23:57 |
Megaf |
if I find it |
23:57 |
Megaf |
from out "tax colector" |
23:57 |
crazyR |
VanessaE: http://www.dutycalculator.com/country-guides/Import-duty-taxes-when-importing-into-Brazil/ |
23:57 |
crazyR |
hes right |
23:57 |
VanessaE |
says here it went into effect in 1998 and that it is a fixed cost of ~US $90 |
23:58 |
VanessaE |
brb |
23:59 |
Megaf |
VanessaE: yep, take a look at the list of taxes we have to pay http://www.dutycalculator.com/country-guides/Import-duty-taxes-when-importing-into-Brazil/ |
23:59 |
Megaf |
maybe I can get free of some |
23:59 |
Megaf |
but not all |
23:59 |
VanessaE |
"Duty rates in Brazil vary from 0% to 35%," |
23:59 |
VanessaE |
so there ARE loopholes. |