Time |
Nick |
Message |
00:03 |
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01:07 |
stormchaser3000_ |
one question |
01:08 |
stormchaser3000 |
how do i add a chat command that disconnects players with a message |
01:08 |
stormchaser3000 |
tliek access denied |
01:08 |
stormchaser3000 |
reason |
01:08 |
* stormchaser3000 |
wants to make a /kick command mod for versions of minetest that are more twards the stable |
01:31 |
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02:32 |
ShadowNinja |
sfan5: The largest possible setting for SQLITE_MAX_PAGE_COUNT is 2147483646. When used with the maximum page size of 65536, this gives a maximum SQLite database size of about 140 terabytes. -- The default max is about half of that, and the page size is probably 4k. |
02:32 |
MinetestBot |
ShadowNinja: 03-24 22:55 UTC <Eater4> I can't get your area mod to work...... In fact the only mods that will work is the mods that are accessible in the mod store thingy are the ones that work |
02:32 |
ShadowNinja |
sfan5: ^ To PM please. |
02:32 |
MinetestBot |
ShadowNinja: 03-24 22:58 UTC <Eater4> sorry for the repetition |
02:34 |
ShadowNinja |
... |
02:35 |
ShadowNinja |
And all together. |
02:39 |
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02:43 |
ShadowNinja |
Also, IIRC that was sent seveal weeks ago. |
02:43 |
ShadowNinja |
+r |
03:13 |
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04:06 |
anforium |
hi |
04:09 |
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07:12 |
sfan5 |
flowers, butterflies, cats and koalas are really inappropiate: https://mediacru.sh/IqMDXmGuhWlk |
07:12 |
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07:14 |
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07:15 |
* Krock |
sais hello and looks around for other active users |
07:17 |
sfan5 |
!tell Jordach https://mediacru.sh/M_yi2h7n8hBu |
07:17 |
MinetestBot |
sfan5: I'll pass that on when Jordach is around |
07:17 |
sfan5 |
<3 MinetestBot |
07:17 |
MinetestBot |
<3 sfan5 |
07:18 |
* Krock |
clicks that links and lols |
07:18 |
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07:30 |
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07:35 |
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07:36 |
CWz |
is it possible to change default privs from in-game using "/set"? |
07:36 |
Krock |
./set default_privs fast,interact |
07:52 |
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07:56 |
CWz |
Thanks. |
07:58 |
Krock |
np |
08:02 |
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08:05 |
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08:15 |
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08:16 |
Mikerhinos |
hi |
08:17 |
Krock |
hi |
08:20 |
diemartin |
hi |
08:32 |
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08:33 |
dudi879 |
Hi, could someone help me? How can I drop blocks from my inventory? |
08:34 |
Krock |
move them outside |
08:34 |
Krock |
delete by selecting in the HUD and saying "/pulverize" |
08:35 |
dudi879 |
I'm opening inventory, click on blocks, then outside and nothing is going on |
08:35 |
dudi879 |
ok, thanks! |
08:35 |
Krock |
if you move them outside, then they should drop |
08:36 |
PenguinDad |
press Q to drop the selected item in your hotbar |
08:37 |
dudi879 |
It doesn't work, I have full inventory, the only one working thing is putting them to box :D |
08:44 |
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09:01 |
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10:40 |
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10:49 |
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11:04 |
* Krock |
is testing his first LCD PC-screen |
11:05 |
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11:22 |
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11:23 |
PilzAdam |
Hello everyone! |
11:23 |
Krock |
hi! |
11:24 |
PenguinDad |
Hello Sir PilzAdam. |
11:26 |
Krock |
do changes with (index, value) in a for-loop affect the real variable, there they are conatin? |
11:28 |
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11:44 |
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11:49 |
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11:52 |
Krock |
http://i.imgur.com/sgkrmDw.jpg |
11:54 |
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12:04 |
CWz |
what with all these minetesters trying to join the servers under the name admin? |
12:06 |
Jordach |
because idiots |
12:06 |
Jordach |
just make an xban or something |
12:06 |
proller |
no, because ios clients |
12:07 |
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12:07 |
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12:08 |
CWz |
xban is very buggy for me if i use xtempban or xunban it shuts down the server |
12:08 |
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12:09 |
sfan5 |
CWz: post the error and notify the mod dev |
12:09 |
Virusdunil |
hi there |
12:09 |
sfan5 |
hi Virusdunil |
12:10 |
Virusdunil |
ill need some help later on when my wife stops yelling at coz its too early to play |
12:12 |
Virusdunil |
is there a french channel for my kid ?... |
12:12 |
sfan5 |
probably not |
12:12 |
sfan5 |
even if it will probably not have that many people in it |
12:12 |
sfan5 |
even if, it ..* |
12:12 |
Virusdunil |
hummm maybe yull be surprised hahaha |
12:12 |
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12:15 |
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12:17 |
Virusdunil |
ohhh just found minetest.fr :) |
12:18 |
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12:18 |
Krock |
Moo ha-ha another protection mod |
12:19 |
PenguinDad |
Krock: link? |
12:20 |
Krock |
PenguinDad: https://forum.minetest.net/viewforum.php?id=9 |
12:22 |
Krock |
PenguinDad, how useless is it? In a range from 1-10? |
12:22 |
CWz |
I've reported the xban issue on github |
12:23 |
PenguinDad |
I would say 6-7 |
12:25 |
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12:25 |
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12:35 |
Jordach |
https://forum.minetest.net/viewtopic.php?id=9036 |
12:35 |
Jordach |
BOOM |
12:50 |
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12:51 |
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12:51 |
Krock |
WEEEEE |
12:54 |
PenguinDad |
The new "Minetest 0.4.9 BFD Edition" plol |
12:56 |
Krock |
AAgh the bones delete items when I die "in" a steel door node :3 |
12:57 |
Krock |
Jordach, "by reading this you are playing Big Freakin' Dig. props to server admins, and th..." xD |
12:58 |
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12:59 |
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13:00 |
Jordach |
Krock, not many people on Linux will notice that |
13:00 |
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13:00 |
Krock |
ok... |
13:06 |
Jordach |
CaveJohnson, throw lemons! |
13:06 |
Jordach |
combustible ones too |
13:07 |
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13:08 |
Krock |
Jordach, the glass door recipe is broken,also one torch and obsidian door |
13:09 |
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13:11 |
Jordach |
Krock, not implemented the materials yet |
13:11 |
Krock |
oh ok |
13:12 |
Jordach |
i want to make sure basic survival ISN'T fucked |
13:18 |
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13:18 |
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13:22 |
Jordach |
dafuq, that's a first |
13:22 |
Jordach |
moved default:furnace over and it hasn't broken itself |
13:23 |
Taoki |
Is there a Lua function to get the lag of a player? |
13:23 |
Jordach |
probably not |
13:24 |
Krock |
the status string gives a lag of a player, the one with most lag.. |
13:34 |
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13:36 |
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13:46 |
sfan5 |
Krock: that is not useful because it does not even tell you which one has the most lag |
13:47 |
Krock |
sfan5, I know |
13:50 |
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13:58 |
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13:59 |
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13:59 |
Virusdunil |
hi there...im on 0.4.7 (linux mint petra) and id like to upgrade to the latest version 0.4.9 repack2...can someone help me please ? |
13:59 |
Jordach |
Virusdunil, https://github.com/minetest/minetest |
14:00 |
Virusdunil |
thanks jordach...ill chek that |
14:01 |
Virusdunil |
ok,ive seen that but its for the installation |
14:01 |
Virusdunil |
or upgrade itself |
14:01 |
sfan5 |
Virusdunil: https://forum.minetest.net/viewtopic.php?id=3837 |
14:03 |
crazyR |
are player ipaddresses loged? |
14:03 |
Jordach |
crazyR, the terminal often displays them live |
14:03 |
Krock |
sfan5, do you know how I get the high of a leveled node (snow)? |
14:03 |
sfan5 |
crazyR: most server owners just save the output of the server in a file, so yes they are included |
14:03 |
diemartin |
crazyR, or try xban :) </shameless plug> |
14:03 |
sfan5 |
Krock: idk |
14:03 |
Krock |
ok |
14:04 |
PilzAdam |
crazyR, if you have debug_log_level set to 2 then its locked, IIRC |
14:04 |
PilzAdam |
(in debug.txt) |
14:05 |
crazyR |
thanks guys, im considering creating a new log file of playername:ip it could help with security and also would allow the webapi im building to display player ping from the server |
14:07 |
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14:11 |
Virusdunil |
sfan4:...so far so good...maybe ill give you a kiss :) |
14:15 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?pid=137263#p137263 |
14:16 |
|
nore joined #minetest |
14:17 |
PilzAdam |
wtf Jordach |
14:17 |
PilzAdam |
your repo structure of bfd is fucked up |
14:18 |
PilzAdam |
cloning into games/ doesnt work |
14:18 |
Krock |
for /me it worked.. |
14:18 |
crazyR |
has anyone thought about wether https://github.com/kaeza/minetest-xban should be a default part of minetest? seems like these features should have been part of the core |
14:18 |
Krock |
crazyR, let me decide after the banning works under windows |
14:18 |
Krock |
:3 |
14:19 |
diemartin |
:< |
14:19 |
crazyR |
lol you mean it doesnt work on windows? |
14:19 |
PenguinDad |
Krock: use linux and the problem is foxed |
14:19 |
PenguinDad |
*fixed |
14:19 |
* Krock |
doesn't feed the troll |
14:19 |
Krock |
omg 1000th closed issue on minetest |
14:20 |
Krock |
crazyR, https://github.com/minetest/minetest/issues/1214 |
14:20 |
crazyR |
could it not be done server side: obviously the server would know the ip in order to know where to send packets to |
14:21 |
crazyR |
hmmm |
14:21 |
crazyR |
confused |
14:22 |
|
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14:24 |
|
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14:26 |
Virusdunil |
ooopsss...it stopped there echo -e "\n\n |
14:27 |
Virusdunil |
ehhhhhhhhhhhh...ive installed the non portable version on my laptop ... |
14:28 |
Virusdunil |
ill re do it in portable version ;) |
14:28 |
Virusdunil |
i am on linux |
14:30 |
Eater4 |
Hmm....how do you compile the irc mod |
14:31 |
Krock |
Eater4, windows or linux? |
14:32 |
Eater4 |
Windows |
14:32 |
Krock |
possible but impossible to use the mod |
14:32 |
Eater4 |
Ok Linux |
14:32 |
Krock |
Eater4, https://github.com/kaeza/minetest-irc/blob/master/README.txt |
14:33 |
PilzAdam |
Jordach, the mapgen is fucked up, the digging times are ridiculously long, there is a dead-end when you have stone tools since there are no ores, or torches availible |
14:33 |
|
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14:33 |
arsdragonfly |
!server arsdragonfly |
14:33 |
MinetestBot |
arsdragonfly: Arsdragonfly's server | arsenalmp.no-ip.org:16000 | Clients: 14/15, 14 | Version: 0.4.9-dev | ping: 0.412 |
14:34 |
PilzAdam |
Jordach, the icons for hunger and health are too small in 1080p |
14:34 |
PilzAdam |
and the life regen is way too fast |
14:35 |
Krock |
!server krock |
14:36 |
MinetestBot |
Krock: Krock's Ultimative Platform | 85.1.67.73 | Clients: 6/20, 21 | Version: 0.4.9-65d1cb8 | ping: 0.041 |
14:36 |
Krock |
<3 MinetestBot |
14:36 |
MinetestBot |
<3 Krock |
14:37 |
PilzAdam |
Jordach, and he mapgen is slow |
14:38 |
arsdragonfly |
Server full with 15 players, and i'm still able to chat with the mobile rig right now right here, with no lag :-P |
14:38 |
Krock |
xD PilzAdam, that's a problem of mg v7 :3 |
14:38 |
PilzAdam |
Krock, not really XDDDDDDDDDD |
14:39 |
PilzAdam |
Krock, I used v7 in Nodetopia too |
14:39 |
Krock |
ah yes, PilzAdam, I can't find your nodepedia, what's the link of it? |
14:41 |
Eater4 |
~up 67.184.147.20:30000 |
14:41 |
ShadowBot |
Eater4: 67.184.147.20:30000 Error. Invalid address? |
14:43 |
Eater4 |
!up 67.184.147.20 |
14:43 |
MinetestBot |
67.184.147.20:30000 is up (231ms) |
14:43 |
|
rubenwardy joined #minetest |
14:43 |
Krock |
~up 67.184.147.20 30000 |
14:43 |
ShadowBot |
Krock: 67.184.147.20 port 30000 is up (503ms) |
14:43 |
Eater4 |
But it anit connecting :( |
14:45 |
Krock |
Eater4, do you try to connect to a computer in the same network? <.< |
14:45 |
rubenwardy |
Hi all |
14:45 |
Eater4 |
Well it is not my computer though..... |
14:46 |
Eater4 |
It is my friends for now |
14:46 |
Eater4 |
Until today I hope |
14:46 |
Krock |
hi rubenwardy |
14:47 |
rubenwardy |
How are you this fine day, Mr Krockery? |
14:48 |
Krock |
fine, rubenwardyery |
14:49 |
rubenwardy |
XD |
14:49 |
Krock |
well, not fine. using a LCD monitor now and the colors are crappy |
14:49 |
Taoki |
How do you get the position of a player in Lua? I don't see get_pos or get_player_pos |
14:50 |
Krock |
player:getpos() |
14:50 |
Krock |
at objectRef() in lua api |
14:50 |
Taoki |
Thanks |
14:50 |
Krock |
np |
14:51 |
* Krock |
joins #minetest-mods |
14:53 |
* Krock |
would like to have an IRC mod working for windows but none can make it working and i'm very sad of this, therefore I'm going to cry for the next day and...blabla |
14:57 |
* PenguinDad |
is happy that IRC mod and minetestmapper won't work under Windows |
14:59 |
diemartin |
Krock, read my last post on the topic |
15:00 |
diemartin |
and have fun trying :) |
15:02 |
* Krock |
is looking for diemartin on forums |
15:02 |
diemartin |
you won't find me :) |
15:02 |
diemartin |
https://forum.minetest.net/viewtopic.php?pid=137013#p137013 |
15:03 |
* Krock |
detected diemartin as kaeza |
15:03 |
diemartin |
hai |
15:03 |
rubenwardy |
[diemartin] (~kaezaunaffiliated/kaeza): realname |
15:04 |
Jordach |
PilzAdam, i've got other shit to be doing |
15:04 |
* Krock |
smells it |
15:05 |
Jordach |
PilzAdam, slowness my ass, using a 64bit build here. |
15:06 |
Jordach |
(and nobody really read [Prototype] ) |
15:06 |
PilzAdam |
what has 64bit to do with it? |
15:07 |
Jordach |
i've not seen any considerable slow down on my own system |
15:07 |
|
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15:07 |
PilzAdam |
I have a 64bit built too |
15:07 |
PilzAdam |
(as everyone who has 64bit linux) |
15:09 |
Jordach |
PilzAdam, then cleary you're doing something wrong :P |
15:09 |
PilzAdam |
Nodetopia isnt slow at all |
15:13 |
rubenwardy |
Did anyone realise that .mts is also a video format? |
15:13 |
rubenwardy |
Minetest uses it as Minetest Schematic |
15:13 |
rubenwardy |
At least in Big Funking Dig, anyway |
15:13 |
PilzAdam |
rubenwardy, the correct extension is .m2ts or .MTS |
15:13 |
|
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15:14 |
PilzAdam |
so .mts is free |
15:16 |
|
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15:17 |
Virusdunil |
hi again...just a liiiiitle bit of help please |
15:19 |
Krock |
Virusdunil,ask andwe'll see if we can answer |
15:20 |
Virusdunil |
ive installe 0.4.9,its up and running but everytime i want to start it i have to go inthe bin folder and dbl clik it.is there a way to put it in game start menu ? |
15:20 |
PilzAdam |
Virusdunil, what OS? |
15:20 |
Virusdunil |
if i put a shortcut on the desktop the game wont launch |
15:20 |
Krock |
add a link to the binary? |
15:21 |
Virusdunil |
ohhh sorry...linus petra |
15:21 |
Virusdunil |
yes |
15:21 |
Krock |
then set the run_in_directory or whatever to the bin folder |
15:21 |
|
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15:22 |
rubenwardy |
You are such a noob, Jordach. |
15:22 |
rubenwardy |
Placing the game in a folder in the git repo makes it stupid to manage |
15:22 |
Krock |
Jordach is well motivated right now xD |
15:22 |
Virusdunil |
ehhh please explain a bit more...im quite a noob hehehe |
15:23 |
rubenwardy |
The game is in a folder in the github repo, which means that you need to take it out of the repo to install it and play it |
15:23 |
rubenwardy |
You then have to copy the files back to another folder to commit |
15:23 |
Jordach |
rubenwardy, i considered the users rather than the developers |
15:23 |
Virusdunil |
it is installed |
15:23 |
rubenwardy |
If game.conf was root, then it would have been easy |
15:23 |
Jordach |
because you open that folder up and you will see the game folder ready to move out |
15:24 |
Krock |
Virusdunil, (windows user replies) rightclick on shortcut, change "run in folder/directory" to the location where thebinary file is |
15:24 |
Virusdunil |
i just want a shortcut to desktop |
15:24 |
Virusdunil |
wont work in linux ;) |
15:25 |
Krock |
stupid linux then |
15:25 |
Virusdunil |
yeah right |
15:30 |
Jordach |
Notepad++ is brilliant |
15:31 |
Jordach |
one side can be a zoomed in file, while the other pane is neither |
15:31 |
rubenwardy |
I agree |
15:32 |
rubenwardy |
However, I found that in the Twilight theme (dark background, light text), some Lua keywords are black - print, error, type. |
15:32 |
rubenwardy |
So I have to change that to white everytime I open the editor |
15:36 |
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15:36 |
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15:37 |
Jordach |
there, fucking ace |
15:38 |
Jordach |
working furnace |
15:38 |
Krock |
lul |
15:38 |
Virusdunil |
diemartin...come back |
15:39 |
Virusdunil |
please hehehe |
15:40 |
|
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15:40 |
Krock |
diemartin == kaeza |
15:40 |
Krock |
true |
15:42 |
kaeza |
double ping D: |
15:48 |
Taoki |
Is it possible to use color text in formspecs? For labels at least, if not buttons |
15:48 |
* rubenwardy |
just fell down a canyon into a river |
15:48 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest: Fix write and read S32 vectors e149d1ad9a 2014-04-12T17:39:51+02:00 http://git.io/p6_FjQ |
15:48 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest: Fix MSVC build 7cdbb805d9 2014-04-12T17:36:40+02:00 http://git.io/ryLTsg |
15:49 |
Krock |
use images for buttons |
15:49 |
rubenwardy |
MGV7 ftw |
15:49 |
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15:51 |
Taoki |
Krock: I'd prefer colored text for some things tho |
15:51 |
Taoki |
Also: Can minetest.get_player_information be used to detect a player's lag to any extent? |
15:52 |
rubenwardy |
using images screws up localisation |
15:52 |
rubenwardy |
sorry |
15:52 |
Taoki |
ok |
15:52 |
rubenwardy |
intllib |
15:52 |
rubenwardy |
what ever the int means |
15:52 |
Taoki |
can average round trip time or packet time jitter be used to estimate lag? |
15:53 |
rubenwardy |
By lag, do you mean fps or actual lag? |
15:53 |
Taoki |
Network connection speed, or network lag |
15:54 |
rubenwardy |
average round trip time / 2 is kind of the ping |
15:54 |
rubenwardy |
You could probably use that |
15:54 |
Taoki |
Nice. That should work then |
15:54 |
Taoki |
Thanks |
15:56 |
rubenwardy |
How long have stars been in Minetest? |
16:01 |
* rubenwardy |
is trying out cottages by Sokomine |
16:02 |
* rubenwardy |
has 16 cup cakes in his inventory |
16:04 |
Virusdunil |
Thanks Kaeza for his help :) |
16:04 |
Virusdunil |
see u later |
16:18 |
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16:18 |
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16:20 |
Taoki |
Is it possible in Lua to get the texture of a player's model? |
16:21 |
Taoki |
Was hoping for something that can internally get the object texture |
16:22 |
kaeza |
there's this too: https://github.com/minetest/minetest_game/blob/master/mods/default/player.lua#L31 |
16:24 |
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16:25 |
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16:34 |
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16:42 |
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16:50 |
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16:51 |
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16:51 |
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17:05 |
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17:05 |
rubenwardy |
Hello, NekoGloop! |
17:05 |
rubenwardy |
Hello Calinou! |
17:06 |
Calinou |
hi rubenwardy |
17:06 |
PenguinDad |
rubenwardy: you are damn fast ;-D |
17:07 |
rubenwardy |
Oops |
17:14 |
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17:33 |
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17:34 |
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17:40 |
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17:41 |
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17:58 |
* kaeza |
slaps rubenwardy for making so many tasty mods D: |
17:58 |
rubenwardy |
XD |
17:59 |
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18:00 |
kaeza |
it's just a matter of time before there are more food items than actual nodes |
18:00 |
Calinou |
I like how WorldEdit warns if you try to edit a lot of nodes |
18:00 |
Calinou |
nice |
18:00 |
Calinou |
a bit too restrictive perhaps? //hollowdome with 25 radius has a warning, but using it is still very quick |
18:01 |
kaeza |
Calinou, speaking of worldedit, your repo seems to have an issue with the worldedit submodule |
18:02 |
Calinou |
which one? |
18:02 |
kaeza |
oh carbone |
18:02 |
rubenwardy |
Kaeza: I plan on making three more food mods |
18:03 |
rubenwardy |
:P |
18:03 |
rubenwardy |
Each with about 10-20 foods/items |
18:03 |
kaeza |
:D |
18:04 |
Jordach |
Good news everyone! |
18:04 |
Jordach |
finally adding ores |
18:04 |
Jordach |
(into the mapgen) |
18:04 |
kaeza |
Calinou, worldedit appears as an empty dir, and `git submodule update` reports an error |
18:05 |
Calinou |
I cloned it by hand |
18:05 |
Calinou |
(git clone) |
18:05 |
kaeza |
>No submodule mapping found in .gitmodules for path 'mods/worldedit' |
18:05 |
kaeza |
that works too :P |
18:05 |
Calinou |
yeah, worldedit is broken |
18:06 |
Calinou |
I hope I won't have to flip table |
18:06 |
Calinou |
~/.minetest/games/carbone/mods: git rm worldedit/ |
18:06 |
Calinou |
fatal: pathspec 'mods/worldedit/' did not match any files |
18:06 |
Calinou |
:/ |
18:06 |
|
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18:07 |
Calinou |
I can't commit worldedit |
18:08 |
Jordach |
you sir darn fucked up |
18:08 |
kaeza |
hrm |
18:08 |
kaeza |
submodules suck |
18:08 |
Jordach |
even i can't fuck up that *badly* |
18:09 |
Calinou |
carpet bomb repository or not? |
18:09 |
Calinou |
(delete repo, re-create it) |
18:09 |
Calinou |
I did this for More Blocks and such, works fine, but people using it need to delete and download again |
18:09 |
Calinou |
(else they can't "git pull") |
18:09 |
Jordach |
carpet bomb, that's a major flaw |
18:09 |
Jordach |
nuking is better ;) |
18:10 |
Calinou |
Great repository names are short and memorable. Need inspiration? How about turnt-octo-meme. |
18:10 |
kaeza |
one major issue is that you can't pull from the original repo (mt_game) anymore |
18:10 |
PenguinDad |
Jordach: he should h-bomb it |
18:10 |
kaeza |
plol |
18:11 |
Jordach |
Great repository names are short and memorable. Need inspiration? How about go-fuck-yourself. |
18:11 |
kaeza |
dat language |
18:11 |
PenguinDad |
kaeza: looks like english :P |
18:11 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest: Use integers instead of float values 8b02a015eb 2014-04-12T20:04:12+02:00 http://git.io/5UyE4g |
18:11 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest: Add player:set_eye_offset() by @MirceaKitsune and clean up c0ab09af74 2014-04-12T17:44:20+02:00 http://git.io/RfcRmA |
18:11 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest: Add third person view a1db9242ec 2014-04-12T17:44:15+02:00 http://git.io/qMOIog |
18:11 |
Jordach |
oh hello |
18:12 |
Jordach |
MinetestBot, dat spam <3 |
18:12 |
PenguinDad |
<3 MinetestBot |
18:12 |
MinetestBot |
<3 PenguinDad |
18:12 |
Calinou |
<kaeza> one major issue is that you can't pull from the original repo (mt_game) anymore |
18:12 |
Calinou |
probably not important |
18:13 |
Taoki |
Hi. Is it possible in Lua to set permanent fields for the player? The same way set_meta seems to work for nodes. I need to give players values that can be read / written under Lua |
18:13 |
kaeza |
it's not that "bad" actually (you can manually download patches and apply if needed) |
18:13 |
kaeza |
Calinou, sooo.... nuke :) |
18:14 |
Calinou |
<kaeza> it's not that "bad" actually (you can manually download patches and apply if needed) |
18:14 |
Calinou |
that's what I would do |
18:14 |
* PenguinDad |
gives Calinou the nukehammer |
18:14 |
Jordach |
even i do that |
18:14 |
Calinou |
Taoki, by hand, with files... but I don't think you can |
18:14 |
Jordach |
(in fact i've been doing that for BFD all this time) |
18:14 |
Calinou |
BFD? |
18:14 |
Calinou |
Blender...? |
18:14 |
Taoki |
That would be strange. IIRC you can assign meta properties to both players nodes and entities |
18:15 |
Taoki |
Doesn't set:meta work on players? And there's no other alternative? |
18:16 |
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18:16 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest_game: Add animations for third person view 15740ffd3d 2014-04-12T01:17:54+02:00 http://git.io/xDRJEA |
18:16 |
PenguinDad |
Calinou: https://github.com/Jordach/big_freaking_dig |
18:16 |
kaeza |
woo 3rd person view! \o/ |
18:17 |
Taoki |
Yay! |
18:17 |
BlockMen |
:D |
18:18 |
Calinou |
lots of code comitted |
18:18 |
Calinou |
Taoki, you should try my game, it has damage sounds |
18:18 |
Calinou |
and nice physics |
18:19 |
* PenguinDad |
hugs BlockMen |
18:19 |
Taoki |
Nice :) |
18:19 |
Calinou |
http://github.com/Calinou/carbone |
18:20 |
BlockMen |
Calinou, MT+ has long time ;P |
18:20 |
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18:20 |
PilzAdam |
BlockMen, :-/ why have you just copied mc? |
18:20 |
Calinou |
copying MC, or not, is not the main problem |
18:21 |
Calinou |
you should try to get the best intuitiveness and efficiency |
18:21 |
Calinou |
stop caring about copying or not: _nothing_ in Minecraft is patented |
18:21 |
BlockMen |
PilzAdam, its possible to change the 3rdpv aswell (by setting eye offset) |
18:21 |
PilzAdam |
a 3rd person view where you can move the camare arround freely would be a lot cooler |
18:21 |
BlockMen |
PilzAdam, code it ;P |
18:21 |
Taoki |
PilzAdam: Any idea how I can set Lua values on players? Is there anything like set:meta for players and entities? |
18:22 |
PilzAdam |
Taoki, no, use a table in Lua indexed by player names |
18:22 |
Taoki |
Ahh... ok |
18:22 |
Taoki |
Will see how I can do |
18:22 |
kaeza |
that should be added to builtin IMHO |
18:23 |
kaeza |
there are many mods that could use a centralized database with player metadata |
18:23 |
Calinou |
Taoki, https://github.com/minetest/minetest/issues/1179 partially solveD? |
18:23 |
Calinou |
(eye height) |
18:23 |
Calinou |
I edited title accordingly |
18:23 |
Taoki |
Calinou: Yes, eye height can now be fully set |
18:24 |
Taoki |
After BlockMen's code |
18:24 |
Calinou |
thanks |
18:24 |
Calinou |
I should add the new minetest_game stuff into my game now |
18:24 |
Taoki |
Also, IIRC bounding boxes of players can be changed too... always could like for entities |
18:24 |
Taoki |
Or does the function not work on players? |
18:24 |
Calinou |
(uh, the animations seem to work already, but I'm playing locally) |
18:25 |
Calinou |
too bad we can't see player pitch and item held in hand |
18:25 |
Calinou |
and too bad yaw changes aren't smoothed |
18:25 |
Jordach |
GAH! |
18:25 |
Calinou |
with these 3 things, it would be near-perfect :p |
18:25 |
Calinou |
<Calinou> and too bad yaw changes aren't smoothed → is probably easy, I tried to do it but failed |
18:25 |
BlockMen |
also, for windows-users https://forum.minetest.net/viewtopic.php?pid=102552#p102552 |
18:25 |
Jordach |
BlockMen, 64bit build pl0x |
18:26 |
PenguinDad |
shit! I accidentaly nuked all my minetest stuff |
18:26 |
specing |
backups... |
18:26 |
BlockMen |
Jordach, Soon (tm) |
18:26 |
Jordach |
<3 |
18:26 |
Calinou |
Taoki, at the end of idle animation (player), legs still move backward a bit |
18:26 |
Calinou |
looks glitchy |
18:26 |
* Jordach |
has a model that fixed it |
18:26 |
Taoki |
Calinou: I posted a pull request for that |
18:26 |
Taoki |
It fixes the bad animation. Still waiting for someone to merge |
18:27 |
Taoki |
https://github.com/minetest/minetest_game/pull/251 |
18:27 |
Jordach |
http://www.mediafire.com/download/pj0u1v89m3v6ijw/character.blend |
18:27 |
Taoki |
Yeah, my pull request has that one |
18:28 |
Jordach |
i also fixed the incorrectly placed arm bones (seriously, they're that bad the arms rotate inwards when facing forwards) |
18:28 |
Taoki |
Hmmm... can't object:set_properties set custom stuff too? |
18:29 |
* rubenwardy |
read Calinou's carbone as car-bone |
18:31 |
Calinou |
Taoki, ok, thanks |
18:31 |
Calinou |
player_textures works in third person, nice |
18:31 |
Jordach |
!up jordach.minetest.net |
18:31 |
MinetestBot |
jordach.minetest.net:30000 is up (336ms) |
18:31 |
Jordach |
also- https://cdn.mediacru.sh/UseyJ-69n8un.png |
18:32 |
Taoki |
PilzAdam: Any examples oh how I can properly index something by player names? So I don't have to loop through the whole table to get the entry for a player |
18:32 |
Jordach |
Taoki, you can test the model update in BFD :p |
18:33 |
PilzAdam |
Taoki, https://github.com/PilzAdam/stats/blob/master/init.lua#L24 |
18:33 |
Taoki |
BlockMen: Are you going to add the set_local_animations line in player.lua for minetest_game too? I can do that if you want |
18:33 |
PilzAdam |
this table is like this |
18:33 |
Taoki |
PilzAdam: Thanks |
18:34 |
BlockMen |
Taoki, it already is?! |
18:34 |
Taoki |
Ah... sorry I fail |
18:34 |
Taoki |
Will update that too... didn't notice a branch so yeah |
18:34 |
Krock |
Jordach, I stuck at media |
18:34 |
Jordach |
Krock, new mode |
18:35 |
Jordach |
player models take the longest to transfer |
18:35 |
Krock |
ok... |
18:35 |
Krock |
how big is it? |
18:35 |
Jordach |
~350kb |
18:35 |
Krock |
hmm should be no problem |
18:35 |
Jordach |
309kb * |
18:35 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/screenshot_1463296642.jpg |
18:35 |
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18:35 |
Calinou |
a move to .b3d was suggested to help against that |
18:36 |
Calinou |
would be nice if optipng -o6 -strip all was ran on all the textures |
18:36 |
Jordach |
Calinou, my server has the fixed animations |
18:37 |
PenguinDad |
why not -o7? |
18:37 |
PilzAdam |
lol, try smashing shift while walking in 3rd person view |
18:42 |
Taoki |
PilzAdam: I assume that player stats system isn't in yet and won't be too soon. |
18:42 |
Taoki |
So I don't have to use that speicfically, but something alike to it works |
18:50 |
Calinou |
PenguinDad, no longer existing in latest dev release |
18:51 |
Calinou |
http://paste.ubuntu.com/7240963/ |
18:51 |
BlockMen |
could a forum moderator change my builds topic title and add "LevelDB"? |
18:51 |
Calinou |
-strip all removes metadata, saving a few bytes and improving privacy. |
18:51 |
Calinou |
BlockMen, you can't change it? |
18:51 |
PenguinDad |
BlockMen: you can change it yourself |
18:51 |
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18:52 |
CWz |
what does print stacks do? |
18:52 |
Calinou |
length limit prevents me from adding it |
18:53 |
Calinou |
I managed to do it |
18:53 |
Calinou |
BlockMen's W32 builds: gettext, cURL, TTF, LuaJIT, LevelDB, DirectX |
18:53 |
Calinou |
;) |
18:53 |
Calinou |
edited again, easier to understand |
18:53 |
Calinou |
BlockMen's Windows build: gettext, cURL, TTF, LuaJIT, LevelDB, DirectX |
18:53 |
Calinou |
all possible characters used :P |
18:55 |
BlockMen |
Calinou, lol. thanks ;) |
18:57 |
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19:01 |
Krock |
+1 |
19:02 |
Calinou |
lol |
19:02 |
* rubenwardy |
is building Minetest... |
19:02 |
* Calinou |
is griefing rubenwardy's Minetest build... |
19:02 |
Calinou |
strip ../bin/minetest |
19:03 |
* Krock |
is putting a can of cobble over it |
19:05 |
Krock |
BlockMen: "..n3nz1q73fpl80v/minetest-0.4.9-dev>>>20140226<<<.zip" that's the link to your newest build.. uhm bug? |
19:08 |
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19:08 |
BlockMen |
Krock, oh...damn |
19:08 |
BlockMen |
https://www.dropbox.com/s/dx810tlbrgnrfm9/minetest-0.4.9-dev20140412.zip |
19:09 |
Krock |
only noticed because it's already red-blue colored :P |
19:10 |
BlockMen |
thanks for notifying |
19:10 |
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19:10 |
Krock |
np |
19:11 |
crazyR |
does anyone know how i would take the protection check out of the pipeworks deployer? |
19:11 |
* Krock |
is going to update his server and checking out the ban-a-player-with-ip function :) |
19:11 |
Krock |
crazyR, gimme a minute and I'll do that |
19:12 |
Jordach |
Krock, found coal at -47 |
19:13 |
Krock |
crazyR, well, the deployer would need a "owner" meta-data to check if it has access, takes a whileto add |
19:13 |
Krock |
Jordach, that's about 20 minutes of my current depth away |
19:13 |
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19:20 |
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19:21 |
JackGruff |
um, MOB Framework or Simple Mobs? |
19:21 |
JackGruff |
i dont know which is better |
19:25 |
crazyR |
Krock: the problem imhaving is the deployer isnt working with the landrush protection mod, i think thats because when placing a node the name is not the person who placed the deployer but what the deployer is called etc so protection gets confused |
19:25 |
crazyR |
i think lol |
19:26 |
VanessaE |
crazyR: add user "deployer" to those who are allowed to build in the claimed area, if that's possible. |
19:26 |
MinetestBot |
VanessaE: 04-10 18:41 UTC <sfan5> merge https://github.com/minetest/minetest_game/pull/250 into vanessae_game and get your game to be in the next release |
19:26 |
* VanessaE |
pokes nore ^^^^^^^ |
19:26 |
sfan5 |
meow |
19:27 |
VanessaE |
sfan5: regarding pull 250, my game is built off of minetest_game so really, that needs merged upstream. |
19:27 |
crazyR |
hmm yeah give depoyer landrush_admin privs maybe? |
19:27 |
sfan5 |
we still need more games in the releases |
19:27 |
crazyR |
or create a similar priv for random nodes |
19:27 |
VanessaE |
crazyR: no. add a user to your protected area. username is "deployer". |
19:27 |
VanessaE |
or get nore to fix it properly :P |
19:27 |
crazyR |
lol |
19:27 |
VanessaE |
sfan5: my game will never make it into the official release. |
19:28 |
Krock |
crazyR, got my PM? |
19:28 |
crazyR |
il see if i can fix it. or break it some more |
19:28 |
sfan5 |
VanessaE: :-( |
19:28 |
VanessaE |
sfan5: I'm not opposed to it, but I don't believe it will happen. I still haven't come up with a good name for it. |
19:29 |
crazyR |
yeah Krock just looking at it now :) |
19:29 |
Krock |
ok |
19:29 |
proller |
JackGruff, both mobs shit |
19:30 |
proller |
but mobs can work |
19:30 |
JackGruff |
which can work? |
19:30 |
crazyR |
ive been considering mobs, but just freindly animals of some sort |
19:30 |
VanessaE |
JackGruff: use simple mobs. it's light weight. |
19:30 |
crazyR |
for added food etc |
19:30 |
VanessaE |
ignore proller, he's just trolling again. |
19:31 |
proller |
JackGruff, simple mobs can work, but they very stupid |
19:31 |
proller |
and laggy |
19:31 |
VanessaE |
animals/MOBF is good but it needs more CPU power because of the larger number and more complex animals |
19:31 |
proller |
VanessaE, where? |
19:31 |
VanessaE |
[04-12 15:29] <proller> JackGruff, both mobs shit <---- troll |
19:31 |
JackGruff |
it seems no-ones come up with an alternative to minecraft's mobs and animal husbandry, which is something i really miss |
19:31 |
proller |
mobf have lot of crashes |
19:31 |
proller |
VanessaE, no. its true |
19:32 |
proller |
VanessaE, did you play another games with mobs? |
19:32 |
VanessaE |
JackGruff: but bear in mind that mobs will induce some amount of network traffic also |
19:32 |
VanessaE |
proller: yes. mine. |
19:32 |
VanessaE |
or you mean some other non-minetest game |
19:32 |
VanessaE |
sure |
19:32 |
proller |
20 years ago in doom mobs was 10x better than now in mt |
19:32 |
VanessaE |
openarena |
20:02 |
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20:05 |
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20:07 |
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20:15 |
Krock |
BlockMen: "Der Protedureinsprungpunkt "GetTickCount64" wurde in der DLL "KERLNEL32.dll" nicht gefunden." Windows XP SP3 |
20:19 |
PenguinDad |
I like "Protedureinsprungspunkte" |
20:19 |
Krock |
*Prozed... |
20:20 |
Krock |
*KERNEL32 |
20:22 |
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20:28 |
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20:33 |
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20:34 |
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20:41 |
crazyR |
can anyone see whats wrong here? https://gist.github.com/crazyR14/230e637a64e0ee2cc2f7 |
20:42 |
BlockMen |
"GetTickCount64"? wtf? |
20:43 |
crazyR |
https://gist.github.com/crazyR14/db4b6d8958dc67ca8974 <-- thats the full source |
20:43 |
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20:48 |
crazyR |
local function delay(x) return (function() return x end) end <-- anyone know what that does |
20:49 |
crazyR |
just looks like it calls a function |
20:49 |
crazyR |
but seems pointles unless i missed something |
20:49 |
PilzAdam |
crazyR, it returns a function |
20:49 |
PilzAdam |
print(delay(5)()) -- prints 5 |
20:50 |
Taoki |
Aaand, this is my latest suggested addition for Minetest for the time being: https://forum.minetest.net/viewtopic.php?pid=137320 |
20:51 |
crazyR |
so i dont get what the point in using another function to do that, could you not just do print(5) or print("5") |
20:51 |
PilzAdam |
Taoki, its funny how you post your pull requests everywhere possible |
20:52 |
Taoki |
PilzAdam: I try to get feedback and people to test / offer suggestions |
20:52 |
PilzAdam |
crazyR, I just explained what I means |
20:52 |
Taoki |
Nothing out of the ordinary when developing :P |
20:53 |
proller |
Taoki, another good feature for freeminer ;) |
20:53 |
Taoki |
:) |
20:54 |
crazyR |
PilzAdam i understand what it does. what i dont undertsand is what the point is in using it. why use a function to return why not just state what you want to return in the first place. |
20:55 |
PilzAdam |
crazyR, look where its used |
20:55 |
crazyR |
example: get_player_name = delay("deployer"), <---- why not just do get_player_name = "deployer", |
20:55 |
PilzAdam |
its used to generate functions |
20:56 |
PilzAdam |
get_player_name should be a function, not a string |
20:56 |
PilzAdam |
since other code will call it with () |
20:56 |
crazyR |
wow lua is so confusing sometimes |
20:57 |
crazyR |
sorry i think i know wher i got confused. |
20:58 |
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21:01 |
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21:01 |
sfan5[iPod] |
meow |
21:02 |
crazyR |
if i set metat data like so meta:set_string("name", "datahere") can i grab it with meta:get_string("name") higher up in the file of rust it be defined first |
21:02 |
crazyR |
that sounds abit confusing, hope u understand what i mean |
21:03 |
crazyR |
s/ rush / must |
21:04 |
sfan5[iPod] |
猫 |
21:08 |
crazyR |
hi sfan5. sorry wasnt being ignorant, just racking my head :D |
21:12 |
crazyR |
wooo think i found a much better way to fix it, well for landrush based servers anyhow |
21:16 |
sfan5[iPod] |
wow |
21:16 |
sfan5[iPod] |
https://mediacru.sh/HrEMtLa0H6UO |
21:16 |
sfan5[iPod] |
nice feature |
21:22 |
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22:05 |
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22:13 |
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22:17 |
Jordach_ |
https://forum.minetest.net/viewtopic.php?pid=137331#p137331 |
22:17 |
Jordach_ |
can you guess it |
22:17 |
PilzAdam |
Jordach_, 3d pinball? |
22:17 |
Jordach_ |
yes. yes. |
22:17 |
PilzAdam |
and I havent played it |
22:18 |
Jordach_ |
PilzAdam, nearly everyone who's ever owned a pc has played it :P |
22:31 |
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22:38 |
iqualfragile_ |
is there a mod to censor some words? |
22:38 |
iqualfragile_ |
like fuck or cunt or something? |
22:39 |
iqualfragile_ |
would be best if it would log occurences to an additional logfile |
22:39 |
BlockMen |
iqualfragile_, chat plus maybe? |
22:42 |
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22:49 |
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22:49 |
luizrpgluiz |
hi |
22:51 |
iqualfragile_ |
BlockMen: cant seem to find it using the forum search |
22:51 |
iqualfragile_ |
found it using another search engine |
22:51 |
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22:52 |
iqualfragile_ |
BlockMen: does not contain a swearing filter |
22:53 |
BlockMen |
iqualfragile_, hmm, sry then. i was sure there was a filter for bad words |
22:53 |
iqualfragile_ |
BlockMen: its on the todo list |
22:54 |
iqualfragile_ |
i will just implement it, dont wana wait |
22:54 |
BlockMen |
ahh :D |
22:54 |
BlockMen |
*-h |
22:55 |
iqualfragile_ |
its quite easy, too, why wasnt that done long ago… |
22:57 |
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22:59 |
Jordach_ |
"Shit." |
22:59 |
Jordach_ |
https://cdn.mediacru.sh/DuuJj5KzVA-q.png |
23:01 |
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23:23 |
Jordach |
FUCK |
23:23 |
Jordach |
where's taoki when you need a brony |
23:24 |
Jordach |
i noticed a bug with my improved model |
23:30 |
VanessaE |
I thought john_minetest was the brony around here.. |
23:31 |
Jordach |
https://cdn.mediacru.sh/9nDGgtZAqIsF.png |
23:32 |
VanessaE |
looks normal to me |
23:37 |
Jordach |
https://forum.minetest.net/viewtopic.php?pid=137273#p137273 |
23:37 |
Jordach |
VanessaE, skins are prebuilt into the game now |
23:39 |
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23:42 |
Jordach |
https://forum.minetest.net/viewtopic.php?pid=137273#p137273 difference between bug and feature |
23:42 |
Jordach |
(oh shit) |
23:44 |
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23:47 |
BlockMen |
gd night everyone |
23:47 |
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23:56 |
iqualfragile |
ok, added the function |