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IRC log for #minetest, 2014-04-10

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All times shown according to UTC.

Time Nick Message
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01:14 EvergreenTree With on_use in a tool definition, what does "pointed thing" return?
01:15 EvergreenTree *pointed_thing
01:17 EvergreenTree If no one answers, I can probably make a mockup which prints the result
01:17 EvergreenTree ohwait, it's on the dev wiki
01:18 EvergreenTree nevermind...
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01:22 EvergreenTree In this case, would pointed_thing in on_use return "{type="object", ref=ObjectRef}"
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01:52 OldCoder Ever* is gone but hi
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02:14 Miner_48er are any of you able to rotate jungle wood?
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03:04 _hawk how do I use the bot?
03:04 _hawk hashtag?
03:04 _hawk @?
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03:43 ShadowNinja _hawk: No, what do you want to use her for?
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06:53 LazyJ Is there a way to check the vertical space of a single column within a specified range with only one minetest.get_node, e.g., minetest.get_node({x=pos.x, y=pos.y+[1-8], z=pos.x}).name == "air"  ?
06:54 VanessaE https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1393
06:54 LazyJ So it checks the y position starting at 1 node above and continuing up til the 8th node above?
06:54 VanessaE use the find_nodes_in_area call with just air in the list of node names
06:54 VanessaE get a count from the returned list
06:54 VanessaE if the length of the list matches the number of nodes you expect, the match is good.
06:55 LazyJ How is minp and maxp stated?
06:55 VanessaE they're both normal pos tables
06:55 VanessaE make both equal to your starting position, but with maxp.y being 8 nodes higher or whatever
06:56 VanessaE the nodenames list is a table of node names, e.g. {"air", "default:dirt", "default:stone"} or so
06:56 LazyJ I'm still struggling with comprehending 'tables' and their flexibilities.
06:56 VanessaE it'll return a list.  get a count of the list entries (just the topmost level of course).  if the count is 8, your match is good
06:58 LazyJ I still don't comprehend how to setup the minp and maxp.
06:59 LazyJ How do I tell minetest where the minp starts and where the maxp stops?
06:59 LazyJ Grepping for examples in my mods folder as we chat....
07:02 LazyJ Oh, and I forgot, thanks for responding, VanessaE ;)
07:02 VanessaE no prob
07:02 VanessaE you just set minp/maxp to wherever you want them to be
07:03 VanessaE if you want to scan from 100,100,100 to 100,108,100 then that's what you set them to
07:03 VanessaE whatever your starting position is, you scan from there to whatever
07:04 LazyJ So minp and maxp are just abbreviations for coordinates?
07:05 VanessaE yes
07:05 VanessaE they just mean "minimum position" and "maximum position"
07:05 VanessaE they're kept that way because in some functions, those variables really ARE minp/maxp if I remember right
07:05 VanessaE i.e.g in some mapgen hooks
07:05 VanessaE i.e.g.?  derp.
07:07 LazyJ minetest.find_nodes_in_area({x=pos.x y=pos.y+1 z=pos.z}, {x=pos.x y=pos.y+8 z=pos.z}).name =="air"
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07:13 LazyJ Heh, the only way I can remember 'i.e.' and 'e.g.' is 'i.e.' means 'In 'Ether words' ('in other words', 'said another way') and 'e.g.' means 'Eggsample' ('example', 'here is a representative sample').)
07:15 LazyJ I.think({'I_may_have'} been staring = at, too = much code, for = ({too}, long) })
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07:20 LazyJ Ah! finally found an example for my question. It's in init.lua:246 of some mod called "moretrees". Ever hear of it? :)-
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07:22 Krock Removing of default leaves?
07:24 VanessaE :P
07:24 LazyJ Looking for examples of code to better understand a function. The lua_api.txt is a bit too sparse for us still learning.
07:25 VanessaE yeah, I dunno.  some nitwit lady who thought she could code wrote that thing
07:25 VanessaE :)
07:26 LazyJ Well, I invite her over for some french-press coffee if she brings the good-stuff bagels. ;)
07:26 VanessaE heh
07:30 LazyJ Coarse grind a good quality medium roast (Starbucks 'House Blend' or if available in your area, Raven's Brew 'Deadman's Reach') and toss it in the canter.
07:30 LazyJ Then chop a couple walnuts into small chunks (nutgrinder) and add them to the grinds.
07:31 VanessaE ok, I'm off to bed now
07:31 LazyJ Add boiling water, wrap in a towel, steep 3 minutes.
07:31 LazyJ Ok, g'night and I'll finish the recipe.
07:31 LazyJ While the coffee and walnuts are steeping add a couple squirts of vanilla and banana flavoring into the cups.
07:32 LazyJ Then add about 2 tablespoons of Nestle's 'French Vanilla' creamer and a tablespoon of brown sugar to each cup (assuming they are large cups, not the tiny espresso kind).
07:33 LazyJ Decant the coffee through a fine-mesh tea strainer into the cups, stir, top with frothed (shaken) milk and serve.
07:33 LazyJ Ok, done typing. ;)
07:35 LazyJ Well just a last comment.... the recipe isn't precise. You'll have to adjust to your tastes, may take a few times to find what you like.
07:35 LazyJ Ok, *now* I'm done typing.
07:36 LazyJ Ugh... I forgot, add a dash or two of nutmeg and cinnamon to the grinds and walnuts before adding water.
07:36 LazyJ 'Banana Bread' coffee is the end result.
07:37 LazyJ It one of my favorites but like my grandma's recipes, it's 'a dash of this and a bit of that'.
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07:58 Krock http://i.imgur.com/qlst9e5.gif
08:00 LazyJ Cloudy, raining... typical day here in the Pacific Northwest. ;)-
08:00 Krock :P
08:01 Krock a better one: http://d3j5vwomefv46c.cloudfront.net/photos/large/847506778.gif
08:01 LazyJ Hehehe...
08:03 Krock wtf http://i.imgur.com/NQpwh0g.gif
08:03 LazyJ Ouch.
08:04 Krock Why minetest has by default no big mountains: http://i.imgur.com/SopUq5T.gif
08:05 Krock agh soo much gifs on that site.. http://i.imgur.com/mDIsmz0.gif
08:06 LazyJ We recently had a mile-wide mudslide that wiped out an entire town about a week ago.
08:06 Krock uh not cool
08:07 LazyJ But I still prefer mountains. I grew up in the flat plains of farm country.
08:08 LazyJ Lived near the Colorado Rockies for about a decade. Pretty but very arid; dry and dusty.
08:09 Krock ok
08:12 LazyJ Northwestern Washington state has snow capped mountains most of the year but the difference is how green everything is compared to Colorado. That's because of NW Washington's close proximity to the Pacific ocean.
08:12 LazyJ I've seen green, giant ferns with snow on top of them.
08:13 LazyJ Giant Sequoia trees, whales, mountains to the east, ocean to the west, Canada just an hour away, and if you are so inclined, big city Seattle about 3hr drive to the south.
08:14 LazyJ Pretty scenery but the cost of living is ridiculously high.
08:14 Krock A nice landscape then
08:14 LazyJ Yup.
08:14 LazyJ http://www.youtube.com/watch?v=vsK7iWuy7e8#t=251
08:16 Krock That looks like in the Jura-region or in deeper areas of the alps
08:17 Krock sfan5, take this! http://i.imgur.com/hEeTlA0.jpg
08:17 LazyJ Washington is not all like the vidoe, but a lot of it on this side of the Rockies is very similar.
08:18 LazyJ Hehehe... Nyan cat!
08:18 Krock :)
08:20 LazyJ Paramat's Watershed mod combined with VanessaE's MoreTrees and Plantlife, along with Bas080's Trees, Mossmanakin's DryGrasses and Ferns, with Blockmen's Landscape mod make a MT world that comes close to the video.
08:20 Krock bugs found! fix them! http://i.imgur.com/jizVmug.jpg
08:20 Krock Yeah alot plant mods (maybe also tinytrees) would make it alot more beautiful
08:22 LazyJ TinyTrees = Trees, iirc. The 'given' name and the mod name.
08:22 LazyJ The trick is to change the code from ws_dirt and ws_dirt_with_grass to default dirt and dirt_with_grass. Then all the plant mods will work.
08:23 LazyJ But paramat is still developing Watershed so I'm holding off till it simmers down to just bug fixes.
08:24 LazyJ He said 'Watershed' is his flagship; a culmination of his best ideas.
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08:24 LazyJ I've observed his mods for several months now. He certainly has a knack for mapgen.
08:25 Krock mapgens are nice mods, everytime.
08:25 LazyJ I also like the way he lays out his code work.
08:25 LazyJ I'm still learning but his stuff is clearer to read, even if I don't understand it yet.
08:27 JamesTait Good morning all; happy Safety Pin Day! :-D
08:28 Krock mornin'
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08:29 LazyJ Howdy ;)
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08:38 Krock http://i.imgur.com/cvSFLMu.gif
08:40 LazyJ Somebody put some work into that one.
08:40 Krock yeah
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10:57 Jordach morning Kray
10:57 Jordach Krock,
10:57 Jordach **
10:57 Krock **?
10:57 Krock oh
10:57 Krock hi
11:10 * Krock test if more players join if the server has a new map
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11:37 sfan5 meow
11:37 sfan5 hi everyone
11:37 Jordach ello!
11:37 Krock hi sfan
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11:45 Mikerhinos hi
11:46 PenguinDad Hell o!
11:47 Krock hi
11:50 Mikerhinos nuked my dual boot OS to do a full Ubuntu 14.04, reinstalling all my stuff, minetest0.4.9 is only available with a manual install ? ppa is still 0.4.7
11:51 PenguinDad self compiled is the best on linux anyways
11:51 Mikerhinos better stability/performances ?
11:52 VanessaE https://code.launchpad.net/~minetestdevs/+archive/daily-builds/
11:52 VanessaE use that one.
11:52 VanessaE package name "minetest" without the "c55" part.
11:52 VanessaE (the one with the "c55" part is old and not up-to-date for 14.04)
11:52 Mikerhinos ok thx
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11:53 VanessaE looking at these dates, looks like the old package names were deprecated last week or so.
11:56 Mikerhinos dammit, forgot to save my worlds, mods, and texture pack before nuking lol
11:56 VanessaE oops'
11:56 Mikerhinos don't drink and hard drive lol
11:57 Krock then hope, you've not made much mods
11:58 Mikerhinos only had most common ones (more ores, more trees, mesecons etc...+ watershed)
11:58 * Krock wonders why servers with max_lag=46s still are listed in the public servers
11:58 PenguinDad Krock: why shouldn't they
11:59 VanessaE that's why I don't use run-in-place builds except for testing purposes
11:59 VanessaE my production installs are global
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12:05 Krock PenguinDad, would you play on such laggy servers?
12:06 PenguinDad Krock: max_lag is the RTT of the laggiest player
12:07 Krock ahh yes.. totally forgot about it. I always think, it's global :/
12:21 VanessaE bbl
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12:40 sfan5 lelwut https://web.archive.org/web/20010605024447/http://grc.com/dos/grcdos.htm
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12:47 PilzAdam Hello everyone!
12:48 CheapSeth Kittens! Uh, hi!
12:48 Krock hi pilzadam
12:49 * sfan5 curls up to PilzAdam's lap
12:54 iqualfragile HAH gayyyyyyy
12:55 iqualfragile sfan5: ^
12:56 * sfan5 flips iqualfragile
12:56 * iqualfragile does a handstand
12:57 * PilzAdam flips iqualfragile in the 6th dimension
12:57 iqualfragile PilzAdam: in or into?
12:57 PilzAdam in
12:57 PilzAdam you are already in it
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12:58 * iqualfragile chooses a casuality path where pilzadam quits (assuming that 6th dimension referrs to propability )
12:59 sfan5 s/pro[^ ]+/probablity/
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13:22 rubenwardy Hi all
13:23 Jordach ello
13:23 Jordach i has Pringles and Monster
13:23 rubenwardy I have just been told about some "game breaking" bugs in the Node Box Editor
13:24 * sfan5 purrs at Jordach
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14:13 rubenwardy Node Box Editor commit - fixes problem with deleting nodes - https://github.com/rubenwardy/NodeBoxEditor/commit/8dbf58a217f91bb9cd56af4eeea679b0db64ee41
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14:35 rubenwardy What is your favorite type of cake?
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14:46 sfan5 rubenwardy: cake cake
14:46 rubenwardy lol
14:48 rubenwardy I would have expected the unhelpful sarcastic comment from Pa
14:48 * sfan5 meows at rubenwardy
14:48 PilzAdam rubenwardy, maybe you use ALSA
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15:06 Jordach for once i won a fucking game of FIFA against my brother with his literal OP team
15:08 Jordach john_minetest, we play on professional
15:08 Jordach john_minetest, you're fucked (i'm *amazing* at MK / SF)
15:08 Jordach john_minetest, you've never heard the shouting and racism that me and him produce
15:09 Jordach john_minetest, beaten shao khan yet?
15:10 Jordach (still trying for the beat master difficulty without using a single continue)
15:11 sfan5 apt-get install wine
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15:25 harrison ah, john_minetest, wine is a mocker!
15:25 harrison and storng drink is raging
15:25 harrison you have chosen the wiser path
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16:03 rubenwardy Hi all
16:04 CraigyDavi hello
16:05 Shardvex joined #minetest
16:07 kaeza hai ruben
16:07 kaeza hai Craig
16:07 * sfan5 meows at kaeza
16:07 * kaeza purrs at sfan5
16:08 * sfan5 gives kaeza a kitten
16:08 rubenwardy Do any mods add walnuts, or nuts generally?
16:08 Calinou :o Taoki posted a patch
16:08 Calinou I thought he went inactive, welcome back
16:08 sfan5 !rainbow Welcome back, Taoki!
16:08 ShadowBot sfan5: Welcome back, Taoki!
16:08 * Jordach pokes kaeza
16:08 Taoki Calinou: Thanks. I'm more or less active at times, but nah I'd never leave Minetest!
16:08 sfan5 wut
16:09 * kaeza slaps Jordach for playing FIFA
16:09 sfan5 * MinetestBot hat die Verbindung getrennt (Read error: Connection reset by peer)
16:09 sfan5 :-(
16:09 sfan5 fuck you iqualfragile
16:09 kaeza ·_·
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16:10 sfan5 [LOG]: iqualfragile calculated '2**9999999999999999999999999999999999999999999999999999999999999999999999999'
16:10 rubenwardy lol
16:10 iqualfragile sfan5: :D
16:10 rubenwardy Did it work?
16:10 * sfan5 slaps iqualfragile
16:10 sfan5 !ignore iqualfragile
16:10 sfan5 well that won't work
16:10 Calinou Taoki, it's exactly like MLP, you never want to leave it!
16:10 MinetestBot joined #minetest
16:10 sfan5 !rainbow Welcome back, Taoki!
16:10 MinetestBot 4W4e4l7c7o7m8e8 8b3a3c3k, T6a6o6ki!
16:10 ShadowBot sfan5: Welcome back, Taoki!
16:10 Taoki :D
16:10 sfan5 ShadowBot: stfu
16:10 Calinou !rainbow dash
16:10 MinetestBot 4d4a4s7h
16:10 ShadowBot Calinou: dash
16:10 sfan5 ShadowBot: stfu
16:11 MinetestBot 4A4L4L7 7T7H8O8S8E3 3C3OLOR6S6!6 LOO4K4 4A7T7 7I8T8!
16:11 ShadowBot john_minetest: ALL THOSE COLORS! LOOK AT IT!
16:11 sfan5 ~stfu
16:11 sfan5 damnit ShadowBot
16:11 sfan5 ShadowBot: whoami
16:11 ShadowBot sfan5: I don't recognize you.
16:11 ShadowBot john_minetest: I don't recognize you.
16:11 sfan5 ShadowBot: stfu
16:11 sfan5 ShadowBot: whoami
16:11 ShadowBot sfan5: sfan5
16:11 sfan5 ShadowNinja: shit isn't working ^
16:12 Calinou when shit isn't working, you call Windows
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16:19 rubenwardy !rainbow hui!
16:19 MinetestBot 4h4u4i7!
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16:25 Calinou hi rubenwardy
16:25 rubenwardy XD
16:25 rubenwardy I love doing pixel art
16:26 * Calinou draws pixel art of pixel art
16:26 * Jordach is masochistic, 6 seconds to dig one stone - and has four uses for a wood pick
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16:35 rubenwardy Jordach: wooden pick axes are like Internet Explorer. You use them to get a better pick axe.
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16:44 sfan5 iqualfragile: did you do it again?
16:49 Jordach Krock, feel like testing some new tools
16:49 Krock Jordach, in 5 min' i'm ready
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16:55 rubenwardy ok...
16:55 rubenwardy Why is the water glowing?
16:55 Jordach blame RBA
16:55 sfan5 rubenwardy: disabled shaders, RBA broke them
16:56 Calinou it's also sometimes opaque
16:58 rubenwardy lol
16:58 rubenwardy When i see RBA, I think RGB
16:58 Calinou yeah
16:59 * sfan5 throws YUV at rubenwardy
16:59 * rubenwardy puts a kitten on sfan5's head
16:59 * sfan5 meows at rubenwardy
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17:06 CWz does minetest support multicolored lighting?
17:06 PilzAdam CWz, no
17:07 Jordach Krock, ready?
17:09 rubenwardy What cakes do you guys like?
17:10 Calinou CWz, no
17:10 rubenwardy And what desserts generally?
17:10 Calinou it could be done, but much more expensive
17:10 Calinou it was decided it wasn't of great use
17:10 PilzAdam rubenwardy, the cheesecake made by my grandma
17:10 rubenwardy XD
17:15 CraigyDavi Anyone know if this can be fixed: https://github.com/minetest/minetest/issues/1214 ? Rather annoying on servers using windows.
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17:22 crazyR error: ‘u64’ has not been declared <--- anyone know what that means when trying to compile on centos 6
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17:23 PilzAdam crazyR, what Irrlicht headers do you use?
17:24 crazyR PilzAdam: installed it from the RHEL EPEL Repo via yum
17:24 PilzAdam what version of Irrlicht?
17:25 crazyR http://pkgs.org/centos-6/epel-x86_64/irrlicht-1.7.3-1.el6.x86_64.rpm.html  <---- 1.7
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17:27 PilzAdam do you have the devel package too?
17:27 crazyR hmm nope. maybe thats why then
17:28 crazyR id have thought it would have been installed along with it
17:29 crazyR hmm actually turns out it did install both
17:29 rubenwardy What should the recipe for blueberries be, using only default items?
17:30 rubenwardy s/default items/items in minetest_game
17:31 PilzAdam minetest/src/irrlichttypes.h defines u64 if IRRLICHT_VERSION_MINOR<8
17:31 crazyR ahh
17:32 crazyR hmm dont think there is a v8 in the repo's might have to compile from source
17:32 PilzAdam and IrrCompileConfig.h, which is included in irrTypes.h, defines IRRLICHT_VERSION_MINOR as 7
17:34 PilzAdam check your include paths
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17:37 crazyR PilzAdam: just sent a copy of the log.
17:38 PilzAdam check your include paths
17:38 PilzAdam oh wait
17:39 PilzAdam wtf
17:39 PilzAdam your package maintainers have added a patch that defines s64
17:40 PilzAdam and u64
17:40 PilzAdam so simply comment out the lines that define it in irrlichtypes.h in minetest sourcecode
17:40 PilzAdam and shout at the package maintainers
17:41 crazyR lol thanks
17:43 crazyR do i need to comment out both the s64 & u64 or just the u64
17:43 PilzAdam both
17:43 crazyR :)
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17:46 crazyR PilzAdam: just sent you a new log, now it looks like its caused a new probelm
17:47 PilzAdam do you know how to comment out stuff?
17:47 PilzAdam also why do you PM me the logs?
17:49 Calinou // to comment ?
17:50 * rubenwardy 's rhubarb crumble looks more like a jam sandwich (or jelly sandwich for the Americans here)
17:54 crazyR PilzAdam: i used // and also i pm you with them as i dont want them left on google search under irc logs lol
17:55 crazyR just cleaned up and tryed again... looks like its working, but with a lot of warnings lol
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18:04 kaeza Taoki, do you have a testing mod somewhere for the scripted camera?
18:06 Taoki kaeza: No. But here's my test line if you wans a simple third person view with it: player:set_camera_override({x = 0, y = 50, z = -25}, {x = 0, y = 0, z = 0}, 1, 0.01, false)
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18:08 PilzAdam crazyR, so other people that have the same problem cant find help?
18:13 kaeza Taoki, looks quite nice :)
18:18 us`0gb joined #minetest
18:23 rubenwardy there we go
18:23 rubenwardy https://github.com/rubenwardy/food_sweet
18:23 Taoki kaeza: Thanks
18:24 rubenwardy best pixel art ever: https://raw.githubusercontent.com/rubenwardy/food_sweet/master/textures/food_sweet_cake_walnut_coffee_2d.png
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18:28 Taoki It's a me
18:29 Taoki john_minetest: It contains that ability. And you activate it with a Lua function. Might be nice to add a default way under builtin Lua
18:31 crazyR PilzAdam: no not to prevent people from finding help. to prevent unwated eyes from knowing the folder structure. and from knowing anyther details that might be usfull to someone wishing to exploit the server.
18:32 crazyR if it makes you feel comfortable i would happily makea forum post showing the problem and the solution with everything except the minetest folder being blanked out
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18:41 sfan5 !tell VanessaE merge https://github.com/minetest/minetest_game/pull/250 into vanessae_game and get your game to be in the next release
18:41 ShadowBot sfan5: O.K.
18:41 MinetestBot sfan5: I'll pass that on when VanessaE is around
18:41 sfan5 oh she's here
18:43 Jordach sfan5, i'm hoping to get BFD into 0.4.xx(?) or 0.5.x
18:43 Jordach the only game that uses MGV7 :p
18:44 sfan5 Jordach: yes please
18:44 sfan5 apparently we want to freeze minetest_game
18:44 sfan5 it would be sad if there was no new things
18:44 Jordach sfan5, feel like developing the mapgen side of BFD
18:44 sfan5 nah
18:44 sfan5 only if it uses lua
18:44 Krock !tell Jordach please make a v7 mapgen with default desert, grass, and snow. thx
18:44 MinetestBot Krock: I'll pass that on when Jordach is around
18:44 ShadowBot Krock: O.K.
18:45 Jordach Krock, that'd take me mere minutes
18:45 Jordach ShadowBot, stfu
18:45 sfan5 ShadowNinja: ShadowBot won't stfu
18:45 BlockMen [20:44] sfan5: apparently we want to freeze minetest_game
18:45 BlockMen currently its 3:1 for not freezing :P
18:45 Krock Jordach, with trees, grass and things from the default minetest_game
18:45 sfan5 celeron55> i haven't changed my mind from that freezing it and including other games in the release is a good idea
18:45 sfan5 <celeron55> and i have no reason to, until it has been proven bad by trying it and getting bad feedback
18:46 BlockMen sfan5, from 2day?
18:46 sfan5 yep
18:47 BlockMen :\
18:47 sfan5 <celeron55> minetest_game is bound to be a stupid compromise that nobody finds very good
18:47 sfan5 <celeron55> that is why it has to be swapped out
18:48 Mikerhinos :s
18:50 Calinou including many games that don't differ much from each other is a bad idea
18:50 Calinou they must have a purpose, a goal
18:50 Calinou if they're like "we're like the other game, but you move 1% faster on this one.", no thanks
18:51 Taoki Calinou: I kinda agree. minetest_game is good. If more games would be included, they should be very different IMO
18:51 Calinou Taoki, nice avatar on GitHub :p
18:51 Taoki Thanks :)
18:51 Calinou changed recently, apparently
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18:51 Calinou minetest_game is OK as-is, but it needs improvement, less stupidity, more polishing and better balancing
18:52 Calinou I'm convinced we can do this
18:52 sfan5 Calinou: the goal seems to be to freeze minetest_game now
18:52 sfan5 because it is worth trying this
18:52 sfan5 why not fork minetest_game and make it better
18:52 Taoki Calinou: Not really ok as-is either, because as is it's empty and boring. IMO it needs more added to it
18:53 Taoki Unless everyone puts on a lot of mods, there's nearly nothing to do
18:53 Calinou that's what I meant by "improvement"
18:53 Calinou sfan5, I could try that, since there's no effort doing that currently...
18:53 sfan5 ok
18:53 sfan5 come up with a name
18:53 sfan5 I'm bad at names
18:53 Calinou (that implies adding more blocks by default, probably)
18:53 sfan5 yep it does
18:53 Calinou I'll do that tomorrow, so I'll have all night to think about it 8)
18:54 Calinou (or later, even)
18:54 Calinou ("tomorrow" is an example, I may be quite busy tomorrow actually)
18:55 Calinou bye :)
18:58 Gregor3000 hello, where is default "bedrock" in minetest? where is it in minecraft? i mean how many squares down?
18:58 Gregor3000 from sea level
18:58 sfan5 there is no bedrock
18:58 sfan5 the world is also pretty deep
18:58 Gregor3000 so map goes infinitelly down?
18:59 sfan5 about 30000 blocks
18:59 sfan5 then there is nothing
18:59 Gregor3000 aha. ok. what is default in minecraft if anyone knows? approximatelly
18:59 sfan5 nothing != something you can fall into
19:00 CraigyDavi I think its 60 blocks down in minecraft.
19:00 CraigyDavi That compared to 30000 :)
19:00 EvergreenTree or y = 0
19:01 Gregor3000 will it improve performance if i limit it a bit?
19:03 CraigyDavi Probably not. It does not generate it unless you manage to get all the way down there.
19:04 Mikerhinos i think in MC it's like 256
19:05 Mikerhinos anyway it's far from the 30.000ish of MT
19:05 CraigyDavi Yep its usually around the 30,100 amount for me.
19:06 Gregor3000 yes i understand that. i was thikning of using the bedrock mod to make it. eh i need to find other ways to improve perofrmance then. will try with hardware enablement stack or maybe i will just upgrade to 14.04 in a couple of weeks on that old mashcine.
19:06 Gregor3000 is there also a sky limit?
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19:07 sfan5 yes
19:07 sfan5 30000 blocks
19:07 Gregor3000 in linux log is disabled by default?
19:08 Gregor3000 i am gettign strange crashes on another maschine that works fine. but wehn it crashes i can't recover form it. tried gettign into console. REISUB nothing. onyl hard reset. so i gues si should log it to troubleshoot it.
19:10 Mikerhinos Long things short, MC is like a cube of 512x512x512, MC is 32.000x32.000x32.000, correct me if i'm wrong
19:10 Gregor3000 spelling! : i am getting strange crashes on another maschine that works fine. but when it crashes i can't recover from it. tried getting into console. REISUB nothing. only hard reset. so i guess i should log it to troubleshoot it.
19:11 sfan5 Gregor3000: probably a video driver error
19:11 CraigyDavi Closer to 30,100 I believe.
19:11 Gregor3000 yes i suspect that. oh wait maybe it is in the system logs, duh...
19:11 Krock Mikerhinos, they extended X and Y axis to integer32
19:11 Krock > 20000000m
19:11 Taoki Hey. Anyone know where in the code is the timer to send player position updates to clients? I can't find it anywhere any more
19:12 Krock it's built in
19:12 sfan5 hm
19:12 Krock you only can change the actualizing speed of skins
19:13 Taoki Krock: I know, I'm looking for where in the code it is
19:13 Krock minetest_game/default/player.lua
19:13 Krock for skins
19:13 Mikerhinos Krock: 20.000k meters cube now ? o_O
19:13 Krock Mikerhinos, square that
19:14 Gregor3000 ok thanks for everyone's help. i will dig into logs and depending on the issue will torubleshoot it on forums or launchpad (radeon drivers... :-/ ). need to go now.
19:14 sfan5 no problem, Gregor3000
19:15 Mikerhinos Krock: never been good in maths lol, in km it's what now ?
19:15 Krock 2147483648m = 2147483.648km
19:16 Mikerhinos in 0.4.9 ?
19:16 CraigyDavi Is something like this what you are looking for Taoki?
19:16 CraigyDavi local playerPos = player:getpos()
19:16 CraigyDavi playerPos.x = math.floor(playerPos.x)
19:16 CraigyDavi playerPos.y = math.floor(playerPos.y)
19:16 CraigyDavi playerPos.z = math.floor(playerPos.z)
19:16 Krock Mikerhinos, MC..minecraft
19:17 Taoki CraigyDavi: No... looking for the server code which specifies how often movement updates for players are sent... from the server to all clients
19:17 CraigyDavi Ah ok
19:17 iqualfragile sfan5: no, only did it once, but you should fix that
19:18 sfan5 iqualfragile: I cannot fix it
19:18 iqualfragile no?
19:18 iqualfragile timeout?
19:19 Mikerhinos oh man I f*cked it up at "[21:10:22] <Mikerhinos> Long things short, MC is like a cube of 512x512x512, MC is 32.000x32.000x32.000, correct me if i'm wrong", so now MC is more than 2 billlions Km wide ?
19:20 Krock I've heard, it is
19:20 Krock but only in the horizontal axis
19:20 Mikerhinos Wow, it quite big lol...I've read similar project for MT I believe, it's not possible ?
19:22 Mikerhinos I'm sure that 30km is enough for multiple stacked worlds though
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19:23 Krock dude, 32km are more than enough for the current sizes of HDD
19:25 * sfan5 throws redis/LevelDB at joepie91
19:26 sfan5 ^ john_minetest
19:27 sfan5 smaller than what?
19:28 PilzAdam joined #minetest
19:29 Krock limit is mapgen
19:32 Krock wtf? never noticed any mapgen fails except the time where my map corrupted
19:32 _BrandonReese joined #minetest
19:32 Krock eh.. that's just a number
19:32 joepie91 joined #minetest
19:33 Krock 0 and 1337 should give no difference
19:33 PilzAdam john_minetest, wat?
19:33 PilzAdam oh, that was fixed
19:33 PilzAdam and it was 10000+
19:34 nore joined #minetest
19:34 Krock does the map turn around or just the single player?
19:35 Krock already now --^
19:36 Krock rename john_minetest john_not_minetest
19:38 TheCephalopod :P
19:38 Krock ehm ok
19:42 rsiska joined #minetest
19:42 TheCephalopod :P
19:44 Krock john_minetest, take this! http://i.imgur.com/qlst9e5.gif
19:46 Krock (already posted 12 hours ago, but still funny) http://d3j5vwomefv46c.cloudfront.net/photos/large/847506778.gif
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20:15 Jordach NUUUUUUUUUUU
20:15 Jordach https://cdn.mediacru.sh/Rbpio_jwNS_m.png
20:16 Krock !?
20:17 PilzAdam ¡¿
20:17 Jordach PilzAdam, the old spotify loked nice
20:23 AndChat-93396 joined #minetest
20:25 sfan5 Jordach: tip: use linux, it still has the old UI
20:25 EvergreenTree joined #minetest
20:27 MinetestBot GIT: kahrl commited to minetest/minetest: Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY 6090e95cdc 2014-04-10T22:03:42+02:00 http://git.io/g7mCNw
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20:52 Taoki Jordach: Hi. I remember some time ago you mentioned you corrected some errors in the default player model. Did you or are you going to pull request that? Was curious about the animation fix and you also mentioned a problem with arm bones
20:52 Jordach i gave you the model a while ago
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21:06 Taoki Ah
21:06 Taoki The blend file?
21:08 EvergreenTree Is there any way of getting the name of a player which a tool was used on?   (on_use)
21:09 EvergreenTree It can return an entity iirc
21:11 EvergreenTree Let me rephrase that, if I have "on_use_ in a tool definition, what does "pointed_thing" return?
21:12 EvergreenTree that is, if you are pointing at an entity
21:12 EvergreenTree (or player)
21:17 PilzAdam EvergreenTree, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L528
21:18 EvergreenTree is there any way of getting the player id or name from that?
21:19 EvergreenTree (also, check whether it is a player or not)
21:19 PilzAdam get_player_name()
21:19 PilzAdam is_player()
21:20 EvergreenTree Thanks!
21:20 EvergreenTree Never messed around with ObjectRefs before
21:20 PilzAdam https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1778
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21:49 EvergreenTree So, to check if pointed_thing is a player, then "if pointed_thing.is_player() then"
21:50 kaeza if pointed_thing.ref:is_player() then ...
21:51 EvergreenTree thank you
21:51 kaeza (be sure to check if pointed_thing.type == "object"
21:51 kaeza +beforehand)
21:58 kaeza http://www.rrrrthats5rs.com/games/dont-shoot-the-puppy/
21:58 EvergreenTree Saw it already
21:58 EvergreenTree :P
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22:09 PilzAdam kaeza, yay! I won!
22:16 LazyJ Howdy, folks ;) Question. When to use single-quotes (') and when to use double-quotes (") in code? They seem to be interchangeable except in a few places in some shell script's I've seen.
22:18 PilzAdam LazyJ, depends on the language
22:18 PilzAdam in Java " is for String and ' for single chars
22:19 LazyJ Ah. So how does Lua script handle them?
22:20 Erenzie joined #minetest
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22:22 kaeza they are the same thing: 'foo' and "foo" are the exact same strings
22:22 kaeza which one to use depends on your preference
22:24 LazyJ Thanks PilzAdam and kaeza. I just came across a search result that says, "There is a difference: in double quotes escape sequences are translated."
22:25 LazyJ What do they mean by "translated"?
22:26 kaeza LazyJ, for Lua I don't think it matters
22:26 LazyJ I get "escaping" characters like periods "minetest\.get_node"
22:28 kaeza you sure that's Lua?
22:29 LazyJ No, that's not Lua. Sorry, just an example that first came to mind.
22:30 LazyJ It came from one of my many greps of the lua_api.txt file. :p
22:31 LazyJ Ok, thanks again for the help. Back to the editor.
22:32 EvergreenTree joined #minetest
22:33 kaeza just use the type of quote you are most comfortable with
22:34 kaeza also np :)
22:38 EvergreenTree If I get an output like this: "{["server"] = true, ["teleport"] = true, ["privs"] = true, ["give"] = true, ["noclip"] = true, ["rollback"] = true, ["shout"] = true, ["fly"] = true, ["fast"] = true, ["basic_privs"] = true, ["password"] = true, ["bring"] = true, ["kick"] = true, ["interact"] = true, ["settime"] = true, ["ban"] = true}"
22:39 EvergreenTree how do I extract the data of something like "ban"
22:40 Renoki joined #minetest
22:44 EvergreenTree It's from minetest.get_player_privs btw
22:48 EvergreenTree Anyone?
22:48 BrandonReese if you did     blah = minetest.get_player_privs
22:48 BrandonReese it should be     if ( blah["server"] == true ) .....
22:48 BrandonReese right?
22:50 iqualfragile_ joined #minetest
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22:52 EvergreenTree well, I'm out
22:52 EvergreenTree cya guys
23:03 PilzAdam I found a good online windows VM http://www.rrrrthats5rs.com/games/get-to-the-finish/
23:20 us`0gb joined #minetest
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23:46 iqualfragile_ !tell sapier you have not yet improved riding
23:46 MinetestBot iqualfragile_: I'll pass that on when sapier is around
23:46 ShadowBot iqualfragile_: O.K.

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