Time |
Nick |
Message |
00:22 |
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01:14 |
EvergreenTree |
With on_use in a tool definition, what does "pointed thing" return? |
01:15 |
EvergreenTree |
*pointed_thing |
01:17 |
EvergreenTree |
If no one answers, I can probably make a mockup which prints the result |
01:17 |
EvergreenTree |
ohwait, it's on the dev wiki |
01:18 |
EvergreenTree |
nevermind... |
01:20 |
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01:22 |
EvergreenTree |
In this case, would pointed_thing in on_use return "{type="object", ref=ObjectRef}" |
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01:52 |
OldCoder |
Ever* is gone but hi |
02:04 |
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02:14 |
Miner_48er |
are any of you able to rotate jungle wood? |
02:15 |
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03:04 |
_hawk |
how do I use the bot? |
03:04 |
_hawk |
hashtag? |
03:04 |
_hawk |
@? |
03:20 |
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03:43 |
ShadowNinja |
_hawk: No, what do you want to use her for? |
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06:53 |
LazyJ |
Is there a way to check the vertical space of a single column within a specified range with only one minetest.get_node, e.g., minetest.get_node({x=pos.x, y=pos.y+[1-8], z=pos.x}).name == "air" ? |
06:54 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1393 |
06:54 |
LazyJ |
So it checks the y position starting at 1 node above and continuing up til the 8th node above? |
06:54 |
VanessaE |
use the find_nodes_in_area call with just air in the list of node names |
06:54 |
VanessaE |
get a count from the returned list |
06:54 |
VanessaE |
if the length of the list matches the number of nodes you expect, the match is good. |
06:55 |
LazyJ |
How is minp and maxp stated? |
06:55 |
VanessaE |
they're both normal pos tables |
06:55 |
VanessaE |
make both equal to your starting position, but with maxp.y being 8 nodes higher or whatever |
06:56 |
VanessaE |
the nodenames list is a table of node names, e.g. {"air", "default:dirt", "default:stone"} or so |
06:56 |
LazyJ |
I'm still struggling with comprehending 'tables' and their flexibilities. |
06:56 |
VanessaE |
it'll return a list. get a count of the list entries (just the topmost level of course). if the count is 8, your match is good |
06:58 |
LazyJ |
I still don't comprehend how to setup the minp and maxp. |
06:59 |
LazyJ |
How do I tell minetest where the minp starts and where the maxp stops? |
06:59 |
LazyJ |
Grepping for examples in my mods folder as we chat.... |
07:02 |
LazyJ |
Oh, and I forgot, thanks for responding, VanessaE ;) |
07:02 |
VanessaE |
no prob |
07:02 |
VanessaE |
you just set minp/maxp to wherever you want them to be |
07:03 |
VanessaE |
if you want to scan from 100,100,100 to 100,108,100 then that's what you set them to |
07:03 |
VanessaE |
whatever your starting position is, you scan from there to whatever |
07:04 |
LazyJ |
So minp and maxp are just abbreviations for coordinates? |
07:05 |
VanessaE |
yes |
07:05 |
VanessaE |
they just mean "minimum position" and "maximum position" |
07:05 |
VanessaE |
they're kept that way because in some functions, those variables really ARE minp/maxp if I remember right |
07:05 |
VanessaE |
i.e.g in some mapgen hooks |
07:05 |
VanessaE |
i.e.g.? derp. |
07:07 |
LazyJ |
minetest.find_nodes_in_area({x=pos.x y=pos.y+1 z=pos.z}, {x=pos.x y=pos.y+8 z=pos.z}).name =="air" |
07:11 |
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07:13 |
LazyJ |
Heh, the only way I can remember 'i.e.' and 'e.g.' is 'i.e.' means 'In 'Ether words' ('in other words', 'said another way') and 'e.g.' means 'Eggsample' ('example', 'here is a representative sample').) |
07:15 |
LazyJ |
I.think({'I_may_have'} been staring = at, too = much code, for = ({too}, long) }) |
07:19 |
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07:20 |
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07:20 |
LazyJ |
Ah! finally found an example for my question. It's in init.lua:246 of some mod called "moretrees". Ever hear of it? :)- |
07:21 |
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07:21 |
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07:22 |
Krock |
Removing of default leaves? |
07:24 |
VanessaE |
:P |
07:24 |
LazyJ |
Looking for examples of code to better understand a function. The lua_api.txt is a bit too sparse for us still learning. |
07:25 |
VanessaE |
yeah, I dunno. some nitwit lady who thought she could code wrote that thing |
07:25 |
VanessaE |
:) |
07:26 |
LazyJ |
Well, I invite her over for some french-press coffee if she brings the good-stuff bagels. ;) |
07:26 |
VanessaE |
heh |
07:30 |
LazyJ |
Coarse grind a good quality medium roast (Starbucks 'House Blend' or if available in your area, Raven's Brew 'Deadman's Reach') and toss it in the canter. |
07:30 |
LazyJ |
Then chop a couple walnuts into small chunks (nutgrinder) and add them to the grinds. |
07:31 |
VanessaE |
ok, I'm off to bed now |
07:31 |
LazyJ |
Add boiling water, wrap in a towel, steep 3 minutes. |
07:31 |
LazyJ |
Ok, g'night and I'll finish the recipe. |
07:31 |
LazyJ |
While the coffee and walnuts are steeping add a couple squirts of vanilla and banana flavoring into the cups. |
07:32 |
LazyJ |
Then add about 2 tablespoons of Nestle's 'French Vanilla' creamer and a tablespoon of brown sugar to each cup (assuming they are large cups, not the tiny espresso kind). |
07:33 |
LazyJ |
Decant the coffee through a fine-mesh tea strainer into the cups, stir, top with frothed (shaken) milk and serve. |
07:33 |
LazyJ |
Ok, done typing. ;) |
07:35 |
LazyJ |
Well just a last comment.... the recipe isn't precise. You'll have to adjust to your tastes, may take a few times to find what you like. |
07:35 |
LazyJ |
Ok, *now* I'm done typing. |
07:36 |
LazyJ |
Ugh... I forgot, add a dash or two of nutmeg and cinnamon to the grinds and walnuts before adding water. |
07:36 |
LazyJ |
'Banana Bread' coffee is the end result. |
07:37 |
LazyJ |
It one of my favorites but like my grandma's recipes, it's 'a dash of this and a bit of that'. |
07:39 |
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07:52 |
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07:58 |
Krock |
http://i.imgur.com/qlst9e5.gif |
08:00 |
LazyJ |
Cloudy, raining... typical day here in the Pacific Northwest. ;)- |
08:00 |
Krock |
:P |
08:01 |
Krock |
a better one: http://d3j5vwomefv46c.cloudfront.net/photos/large/847506778.gif |
08:01 |
LazyJ |
Hehehe... |
08:03 |
Krock |
wtf http://i.imgur.com/NQpwh0g.gif |
08:03 |
LazyJ |
Ouch. |
08:04 |
Krock |
Why minetest has by default no big mountains: http://i.imgur.com/SopUq5T.gif |
08:05 |
Krock |
agh soo much gifs on that site.. http://i.imgur.com/mDIsmz0.gif |
08:06 |
LazyJ |
We recently had a mile-wide mudslide that wiped out an entire town about a week ago. |
08:06 |
Krock |
uh not cool |
08:07 |
LazyJ |
But I still prefer mountains. I grew up in the flat plains of farm country. |
08:08 |
LazyJ |
Lived near the Colorado Rockies for about a decade. Pretty but very arid; dry and dusty. |
08:09 |
Krock |
ok |
08:12 |
LazyJ |
Northwestern Washington state has snow capped mountains most of the year but the difference is how green everything is compared to Colorado. That's because of NW Washington's close proximity to the Pacific ocean. |
08:12 |
LazyJ |
I've seen green, giant ferns with snow on top of them. |
08:13 |
LazyJ |
Giant Sequoia trees, whales, mountains to the east, ocean to the west, Canada just an hour away, and if you are so inclined, big city Seattle about 3hr drive to the south. |
08:14 |
LazyJ |
Pretty scenery but the cost of living is ridiculously high. |
08:14 |
Krock |
A nice landscape then |
08:14 |
LazyJ |
Yup. |
08:14 |
LazyJ |
http://www.youtube.com/watch?v=vsK7iWuy7e8#t=251 |
08:16 |
Krock |
That looks like in the Jura-region or in deeper areas of the alps |
08:17 |
Krock |
sfan5, take this! http://i.imgur.com/hEeTlA0.jpg |
08:17 |
LazyJ |
Washington is not all like the vidoe, but a lot of it on this side of the Rockies is very similar. |
08:18 |
LazyJ |
Hehehe... Nyan cat! |
08:18 |
Krock |
:) |
08:20 |
LazyJ |
Paramat's Watershed mod combined with VanessaE's MoreTrees and Plantlife, along with Bas080's Trees, Mossmanakin's DryGrasses and Ferns, with Blockmen's Landscape mod make a MT world that comes close to the video. |
08:20 |
Krock |
bugs found! fix them! http://i.imgur.com/jizVmug.jpg |
08:20 |
Krock |
Yeah alot plant mods (maybe also tinytrees) would make it alot more beautiful |
08:22 |
LazyJ |
TinyTrees = Trees, iirc. The 'given' name and the mod name. |
08:22 |
LazyJ |
The trick is to change the code from ws_dirt and ws_dirt_with_grass to default dirt and dirt_with_grass. Then all the plant mods will work. |
08:23 |
LazyJ |
But paramat is still developing Watershed so I'm holding off till it simmers down to just bug fixes. |
08:24 |
LazyJ |
He said 'Watershed' is his flagship; a culmination of his best ideas. |
08:24 |
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08:24 |
LazyJ |
I've observed his mods for several months now. He certainly has a knack for mapgen. |
08:25 |
Krock |
mapgens are nice mods, everytime. |
08:25 |
LazyJ |
I also like the way he lays out his code work. |
08:25 |
LazyJ |
I'm still learning but his stuff is clearer to read, even if I don't understand it yet. |
08:27 |
JamesTait |
Good morning all; happy Safety Pin Day! :-D |
08:28 |
Krock |
mornin' |
08:29 |
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08:29 |
LazyJ |
Howdy ;) |
08:32 |
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08:33 |
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08:38 |
Krock |
http://i.imgur.com/cvSFLMu.gif |
08:40 |
LazyJ |
Somebody put some work into that one. |
08:40 |
Krock |
yeah |
08:44 |
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10:45 |
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10:57 |
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10:57 |
Jordach |
morning Kray |
10:57 |
Jordach |
Krock, |
10:57 |
Jordach |
** |
10:57 |
Krock |
**? |
10:57 |
Krock |
oh |
10:57 |
Krock |
hi |
11:10 |
* Krock |
test if more players join if the server has a new map |
11:23 |
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11:37 |
sfan5 |
meow |
11:37 |
sfan5 |
hi everyone |
11:37 |
Jordach |
ello! |
11:37 |
Krock |
hi sfan |
11:38 |
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11:38 |
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11:45 |
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11:45 |
Mikerhinos |
hi |
11:46 |
PenguinDad |
Hell o! |
11:47 |
Krock |
hi |
11:50 |
Mikerhinos |
nuked my dual boot OS to do a full Ubuntu 14.04, reinstalling all my stuff, minetest0.4.9 is only available with a manual install ? ppa is still 0.4.7 |
11:51 |
PenguinDad |
self compiled is the best on linux anyways |
11:51 |
Mikerhinos |
better stability/performances ? |
11:52 |
VanessaE |
https://code.launchpad.net/~minetestdevs/+archive/daily-builds/ |
11:52 |
VanessaE |
use that one. |
11:52 |
VanessaE |
package name "minetest" without the "c55" part. |
11:52 |
VanessaE |
(the one with the "c55" part is old and not up-to-date for 14.04) |
11:52 |
Mikerhinos |
ok thx |
11:52 |
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11:53 |
VanessaE |
looking at these dates, looks like the old package names were deprecated last week or so. |
11:56 |
Mikerhinos |
dammit, forgot to save my worlds, mods, and texture pack before nuking lol |
11:56 |
VanessaE |
oops' |
11:56 |
Mikerhinos |
don't drink and hard drive lol |
11:57 |
Krock |
then hope, you've not made much mods |
11:58 |
Mikerhinos |
only had most common ones (more ores, more trees, mesecons etc...+ watershed) |
11:58 |
* Krock |
wonders why servers with max_lag=46s still are listed in the public servers |
11:58 |
PenguinDad |
Krock: why shouldn't they |
11:59 |
VanessaE |
that's why I don't use run-in-place builds except for testing purposes |
11:59 |
VanessaE |
my production installs are global |
12:01 |
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12:05 |
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12:05 |
Krock |
PenguinDad, would you play on such laggy servers? |
12:06 |
PenguinDad |
Krock: max_lag is the RTT of the laggiest player |
12:07 |
Krock |
ahh yes.. totally forgot about it. I always think, it's global :/ |
12:21 |
VanessaE |
bbl |
12:27 |
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12:27 |
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12:29 |
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12:37 |
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12:40 |
sfan5 |
lelwut https://web.archive.org/web/20010605024447/http://grc.com/dos/grcdos.htm |
12:44 |
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12:47 |
PilzAdam |
Hello everyone! |
12:48 |
CheapSeth |
Kittens! Uh, hi! |
12:48 |
Krock |
hi pilzadam |
12:49 |
* sfan5 |
curls up to PilzAdam's lap |
12:54 |
iqualfragile |
HAH gayyyyyyy |
12:55 |
iqualfragile |
sfan5: ^ |
12:56 |
* sfan5 |
flips iqualfragile |
12:56 |
* iqualfragile |
does a handstand |
12:57 |
* PilzAdam |
flips iqualfragile in the 6th dimension |
12:57 |
iqualfragile |
PilzAdam: in or into? |
12:57 |
PilzAdam |
in |
12:57 |
PilzAdam |
you are already in it |
12:57 |
|
hmmmm joined #minetest |
12:58 |
* iqualfragile |
chooses a casuality path where pilzadam quits (assuming that 6th dimension referrs to propability ) |
12:59 |
sfan5 |
s/pro[^ ]+/probablity/ |
13:00 |
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13:04 |
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13:20 |
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13:21 |
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13:22 |
rubenwardy |
Hi all |
13:23 |
Jordach |
ello |
13:23 |
Jordach |
i has Pringles and Monster |
13:23 |
rubenwardy |
I have just been told about some "game breaking" bugs in the Node Box Editor |
13:24 |
* sfan5 |
purrs at Jordach |
13:41 |
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14:04 |
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14:08 |
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14:13 |
rubenwardy |
Node Box Editor commit - fixes problem with deleting nodes - https://github.com/rubenwardy/NodeBoxEditor/commit/8dbf58a217f91bb9cd56af4eeea679b0db64ee41 |
14:16 |
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14:31 |
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14:33 |
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14:35 |
rubenwardy |
What is your favorite type of cake? |
14:40 |
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14:40 |
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14:45 |
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14:46 |
sfan5 |
rubenwardy: cake cake |
14:46 |
rubenwardy |
lol |
14:48 |
rubenwardy |
I would have expected the unhelpful sarcastic comment from Pa |
14:48 |
* sfan5 |
meows at rubenwardy |
14:48 |
PilzAdam |
rubenwardy, maybe you use ALSA |
14:53 |
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14:57 |
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15:06 |
Jordach |
for once i won a fucking game of FIFA against my brother with his literal OP team |
15:08 |
Jordach |
john_minetest, we play on professional |
15:08 |
Jordach |
john_minetest, you're fucked (i'm *amazing* at MK / SF) |
15:08 |
Jordach |
john_minetest, you've never heard the shouting and racism that me and him produce |
15:09 |
Jordach |
john_minetest, beaten shao khan yet? |
15:10 |
Jordach |
(still trying for the beat master difficulty without using a single continue) |
15:11 |
sfan5 |
apt-get install wine |
15:18 |
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15:25 |
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15:25 |
harrison |
ah, john_minetest, wine is a mocker! |
15:25 |
harrison |
and storng drink is raging |
15:25 |
harrison |
you have chosen the wiser path |
15:26 |
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16:01 |
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16:01 |
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16:01 |
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16:02 |
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16:03 |
rubenwardy |
Hi all |
16:04 |
CraigyDavi |
hello |
16:05 |
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16:07 |
kaeza |
hai ruben |
16:07 |
kaeza |
hai Craig |
16:07 |
* sfan5 |
meows at kaeza |
16:07 |
* kaeza |
purrs at sfan5 |
16:08 |
* sfan5 |
gives kaeza a kitten |
16:08 |
rubenwardy |
Do any mods add walnuts, or nuts generally? |
16:08 |
Calinou |
:o Taoki posted a patch |
16:08 |
Calinou |
I thought he went inactive, welcome back |
16:08 |
sfan5 |
!rainbow Welcome back, Taoki! |
16:08 |
ShadowBot |
sfan5: Welcome back, Taoki! |
16:08 |
* Jordach |
pokes kaeza |
16:08 |
Taoki |
Calinou: Thanks. I'm more or less active at times, but nah I'd never leave Minetest! |
16:08 |
sfan5 |
wut |
16:09 |
* kaeza |
slaps Jordach for playing FIFA |
16:09 |
sfan5 |
* MinetestBot hat die Verbindung getrennt (Read error: Connection reset by peer) |
16:09 |
sfan5 |
:-( |
16:09 |
sfan5 |
fuck you iqualfragile |
16:09 |
kaeza |
·_· |
16:09 |
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16:10 |
sfan5 |
[LOG]: iqualfragile calculated '2**9999999999999999999999999999999999999999999999999999999999999999999999999' |
16:10 |
rubenwardy |
lol |
16:10 |
iqualfragile |
sfan5: :D |
16:10 |
rubenwardy |
Did it work? |
16:10 |
* sfan5 |
slaps iqualfragile |
16:10 |
sfan5 |
!ignore iqualfragile |
16:10 |
sfan5 |
well that won't work |
16:10 |
Calinou |
Taoki, it's exactly like MLP, you never want to leave it! |
16:10 |
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16:10 |
sfan5 |
!rainbow Welcome back, Taoki! |
16:10 |
MinetestBot |
4W4e4l7c7o7m8e8 8b3a3c3k, T6a6o6ki! |
16:10 |
ShadowBot |
sfan5: Welcome back, Taoki! |
16:10 |
Taoki |
:D |
16:10 |
sfan5 |
ShadowBot: stfu |
16:10 |
Calinou |
!rainbow dash |
16:10 |
MinetestBot |
4d4a4s7h |
16:10 |
ShadowBot |
Calinou: dash |
16:10 |
sfan5 |
ShadowBot: stfu |
16:11 |
MinetestBot |
4A4L4L7 7T7H8O8S8E3 3C3OLOR6S6!6 LOO4K4 4A7T7 7I8T8! |
16:11 |
ShadowBot |
john_minetest: ALL THOSE COLORS! LOOK AT IT! |
16:11 |
sfan5 |
~stfu |
16:11 |
sfan5 |
damnit ShadowBot |
16:11 |
sfan5 |
ShadowBot: whoami |
16:11 |
ShadowBot |
sfan5: I don't recognize you. |
16:11 |
ShadowBot |
john_minetest: I don't recognize you. |
16:11 |
sfan5 |
ShadowBot: stfu |
16:11 |
sfan5 |
ShadowBot: whoami |
16:11 |
ShadowBot |
sfan5: sfan5 |
16:11 |
sfan5 |
ShadowNinja: shit isn't working ^ |
16:12 |
Calinou |
when shit isn't working, you call Windows |
16:12 |
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16:19 |
rubenwardy |
!rainbow hui! |
16:19 |
MinetestBot |
4h4u4i7! |
16:21 |
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16:25 |
Calinou |
hi rubenwardy |
16:25 |
rubenwardy |
XD |
16:25 |
rubenwardy |
I love doing pixel art |
16:26 |
* Calinou |
draws pixel art of pixel art |
16:26 |
* Jordach |
is masochistic, 6 seconds to dig one stone - and has four uses for a wood pick |
16:30 |
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16:30 |
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16:33 |
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16:35 |
rubenwardy |
Jordach: wooden pick axes are like Internet Explorer. You use them to get a better pick axe. |
16:37 |
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16:44 |
sfan5 |
iqualfragile: did you do it again? |
16:49 |
Jordach |
Krock, feel like testing some new tools |
16:49 |
Krock |
Jordach, in 5 min' i'm ready |
16:52 |
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16:55 |
rubenwardy |
ok... |
16:55 |
rubenwardy |
Why is the water glowing? |
16:55 |
Jordach |
blame RBA |
16:55 |
sfan5 |
rubenwardy: disabled shaders, RBA broke them |
16:56 |
Calinou |
it's also sometimes opaque |
16:58 |
rubenwardy |
lol |
16:58 |
rubenwardy |
When i see RBA, I think RGB |
16:58 |
Calinou |
yeah |
16:59 |
* sfan5 |
throws YUV at rubenwardy |
16:59 |
* rubenwardy |
puts a kitten on sfan5's head |
16:59 |
* sfan5 |
meows at rubenwardy |
16:59 |
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17:00 |
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17:05 |
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17:06 |
CWz |
does minetest support multicolored lighting? |
17:06 |
PilzAdam |
CWz, no |
17:07 |
Jordach |
Krock, ready? |
17:09 |
rubenwardy |
What cakes do you guys like? |
17:10 |
Calinou |
CWz, no |
17:10 |
rubenwardy |
And what desserts generally? |
17:10 |
Calinou |
it could be done, but much more expensive |
17:10 |
Calinou |
it was decided it wasn't of great use |
17:10 |
PilzAdam |
rubenwardy, the cheesecake made by my grandma |
17:10 |
rubenwardy |
XD |
17:15 |
CraigyDavi |
Anyone know if this can be fixed: https://github.com/minetest/minetest/issues/1214 ? Rather annoying on servers using windows. |
17:20 |
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17:20 |
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q66 joined #minetest |
17:22 |
crazyR |
error: ‘u64’ has not been declared <--- anyone know what that means when trying to compile on centos 6 |
17:22 |
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17:23 |
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17:23 |
PilzAdam |
crazyR, what Irrlicht headers do you use? |
17:24 |
crazyR |
PilzAdam: installed it from the RHEL EPEL Repo via yum |
17:24 |
PilzAdam |
what version of Irrlicht? |
17:25 |
crazyR |
http://pkgs.org/centos-6/epel-x86_64/irrlicht-1.7.3-1.el6.x86_64.rpm.html <---- 1.7 |
17:25 |
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17:27 |
PilzAdam |
do you have the devel package too? |
17:27 |
crazyR |
hmm nope. maybe thats why then |
17:28 |
crazyR |
id have thought it would have been installed along with it |
17:29 |
crazyR |
hmm actually turns out it did install both |
17:29 |
rubenwardy |
What should the recipe for blueberries be, using only default items? |
17:30 |
rubenwardy |
s/default items/items in minetest_game |
17:31 |
PilzAdam |
minetest/src/irrlichttypes.h defines u64 if IRRLICHT_VERSION_MINOR<8 |
17:31 |
crazyR |
ahh |
17:32 |
crazyR |
hmm dont think there is a v8 in the repo's might have to compile from source |
17:32 |
PilzAdam |
and IrrCompileConfig.h, which is included in irrTypes.h, defines IRRLICHT_VERSION_MINOR as 7 |
17:34 |
PilzAdam |
check your include paths |
17:36 |
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17:36 |
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q66 joined #minetest |
17:37 |
crazyR |
PilzAdam: just sent a copy of the log. |
17:38 |
PilzAdam |
check your include paths |
17:38 |
PilzAdam |
oh wait |
17:39 |
PilzAdam |
wtf |
17:39 |
PilzAdam |
your package maintainers have added a patch that defines s64 |
17:40 |
PilzAdam |
and u64 |
17:40 |
PilzAdam |
so simply comment out the lines that define it in irrlichtypes.h in minetest sourcecode |
17:40 |
PilzAdam |
and shout at the package maintainers |
17:41 |
crazyR |
lol thanks |
17:43 |
crazyR |
do i need to comment out both the s64 & u64 or just the u64 |
17:43 |
PilzAdam |
both |
17:43 |
crazyR |
:) |
17:44 |
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17:46 |
crazyR |
PilzAdam: just sent you a new log, now it looks like its caused a new probelm |
17:47 |
PilzAdam |
do you know how to comment out stuff? |
17:47 |
PilzAdam |
also why do you PM me the logs? |
17:49 |
Calinou |
// to comment ? |
17:50 |
* rubenwardy |
's rhubarb crumble looks more like a jam sandwich (or jelly sandwich for the Americans here) |
17:54 |
crazyR |
PilzAdam: i used // and also i pm you with them as i dont want them left on google search under irc logs lol |
17:55 |
crazyR |
just cleaned up and tryed again... looks like its working, but with a lot of warnings lol |
18:03 |
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18:03 |
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18:04 |
kaeza |
Taoki, do you have a testing mod somewhere for the scripted camera? |
18:06 |
Taoki |
kaeza: No. But here's my test line if you wans a simple third person view with it: player:set_camera_override({x = 0, y = 50, z = -25}, {x = 0, y = 0, z = 0}, 1, 0.01, false) |
18:07 |
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18:08 |
PilzAdam |
crazyR, so other people that have the same problem cant find help? |
18:13 |
kaeza |
Taoki, looks quite nice :) |
18:18 |
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18:23 |
rubenwardy |
there we go |
18:23 |
rubenwardy |
https://github.com/rubenwardy/food_sweet |
18:23 |
Taoki |
kaeza: Thanks |
18:24 |
rubenwardy |
best pixel art ever: https://raw.githubusercontent.com/rubenwardy/food_sweet/master/textures/food_sweet_cake_walnut_coffee_2d.png |
18:27 |
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18:28 |
Taoki |
It's a me |
18:29 |
Taoki |
john_minetest: It contains that ability. And you activate it with a Lua function. Might be nice to add a default way under builtin Lua |
18:31 |
crazyR |
PilzAdam: no not to prevent people from finding help. to prevent unwated eyes from knowing the folder structure. and from knowing anyther details that might be usfull to someone wishing to exploit the server. |
18:32 |
crazyR |
if it makes you feel comfortable i would happily makea forum post showing the problem and the solution with everything except the minetest folder being blanked out |
18:35 |
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18:41 |
sfan5 |
!tell VanessaE merge https://github.com/minetest/minetest_game/pull/250 into vanessae_game and get your game to be in the next release |
18:41 |
ShadowBot |
sfan5: O.K. |
18:41 |
MinetestBot |
sfan5: I'll pass that on when VanessaE is around |
18:41 |
sfan5 |
oh she's here |
18:43 |
Jordach |
sfan5, i'm hoping to get BFD into 0.4.xx(?) or 0.5.x |
18:43 |
Jordach |
the only game that uses MGV7 :p |
18:44 |
sfan5 |
Jordach: yes please |
18:44 |
sfan5 |
apparently we want to freeze minetest_game |
18:44 |
sfan5 |
it would be sad if there was no new things |
18:44 |
Jordach |
sfan5, feel like developing the mapgen side of BFD |
18:44 |
sfan5 |
nah |
18:44 |
sfan5 |
only if it uses lua |
18:44 |
Krock |
!tell Jordach please make a v7 mapgen with default desert, grass, and snow. thx |
18:44 |
MinetestBot |
Krock: I'll pass that on when Jordach is around |
18:44 |
ShadowBot |
Krock: O.K. |
18:45 |
Jordach |
Krock, that'd take me mere minutes |
18:45 |
Jordach |
ShadowBot, stfu |
18:45 |
sfan5 |
ShadowNinja: ShadowBot won't stfu |
18:45 |
BlockMen |
[20:44] sfan5: apparently we want to freeze minetest_game |
18:45 |
BlockMen |
currently its 3:1 for not freezing :P |
18:45 |
Krock |
Jordach, with trees, grass and things from the default minetest_game |
18:45 |
sfan5 |
celeron55> i haven't changed my mind from that freezing it and including other games in the release is a good idea |
18:45 |
sfan5 |
<celeron55> and i have no reason to, until it has been proven bad by trying it and getting bad feedback |
18:46 |
BlockMen |
sfan5, from 2day? |
18:46 |
sfan5 |
yep |
18:47 |
BlockMen |
:\ |
18:47 |
sfan5 |
<celeron55> minetest_game is bound to be a stupid compromise that nobody finds very good |
18:47 |
sfan5 |
<celeron55> that is why it has to be swapped out |
18:48 |
Mikerhinos |
:s |
18:50 |
Calinou |
including many games that don't differ much from each other is a bad idea |
18:50 |
Calinou |
they must have a purpose, a goal |
18:50 |
Calinou |
if they're like "we're like the other game, but you move 1% faster on this one.", no thanks |
18:51 |
Taoki |
Calinou: I kinda agree. minetest_game is good. If more games would be included, they should be very different IMO |
18:51 |
Calinou |
Taoki, nice avatar on GitHub :p |
18:51 |
Taoki |
Thanks :) |
18:51 |
Calinou |
changed recently, apparently |
18:51 |
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18:51 |
Calinou |
minetest_game is OK as-is, but it needs improvement, less stupidity, more polishing and better balancing |
18:52 |
Calinou |
I'm convinced we can do this |
18:52 |
sfan5 |
Calinou: the goal seems to be to freeze minetest_game now |
18:52 |
sfan5 |
because it is worth trying this |
18:52 |
sfan5 |
why not fork minetest_game and make it better |
18:52 |
Taoki |
Calinou: Not really ok as-is either, because as is it's empty and boring. IMO it needs more added to it |
18:53 |
Taoki |
Unless everyone puts on a lot of mods, there's nearly nothing to do |
18:53 |
Calinou |
that's what I meant by "improvement" |
18:53 |
Calinou |
sfan5, I could try that, since there's no effort doing that currently... |
18:53 |
sfan5 |
ok |
18:53 |
sfan5 |
come up with a name |
18:53 |
sfan5 |
I'm bad at names |
18:53 |
Calinou |
(that implies adding more blocks by default, probably) |
18:53 |
sfan5 |
yep it does |
18:53 |
Calinou |
I'll do that tomorrow, so I'll have all night to think about it 8) |
18:54 |
Calinou |
(or later, even) |
18:54 |
Calinou |
("tomorrow" is an example, I may be quite busy tomorrow actually) |
18:55 |
Calinou |
bye :) |
18:58 |
Gregor3000 |
hello, where is default "bedrock" in minetest? where is it in minecraft? i mean how many squares down? |
18:58 |
Gregor3000 |
from sea level |
18:58 |
sfan5 |
there is no bedrock |
18:58 |
sfan5 |
the world is also pretty deep |
18:58 |
Gregor3000 |
so map goes infinitelly down? |
18:59 |
sfan5 |
about 30000 blocks |
18:59 |
sfan5 |
then there is nothing |
18:59 |
Gregor3000 |
aha. ok. what is default in minecraft if anyone knows? approximatelly |
18:59 |
sfan5 |
nothing != something you can fall into |
19:00 |
CraigyDavi |
I think its 60 blocks down in minecraft. |
19:00 |
CraigyDavi |
That compared to 30000 :) |
19:00 |
EvergreenTree |
or y = 0 |
19:01 |
Gregor3000 |
will it improve performance if i limit it a bit? |
19:03 |
CraigyDavi |
Probably not. It does not generate it unless you manage to get all the way down there. |
19:04 |
Mikerhinos |
i think in MC it's like 256 |
19:05 |
Mikerhinos |
anyway it's far from the 30.000ish of MT |
19:05 |
CraigyDavi |
Yep its usually around the 30,100 amount for me. |
19:06 |
Gregor3000 |
yes i understand that. i was thikning of using the bedrock mod to make it. eh i need to find other ways to improve perofrmance then. will try with hardware enablement stack or maybe i will just upgrade to 14.04 in a couple of weeks on that old mashcine. |
19:06 |
Gregor3000 |
is there also a sky limit? |
19:07 |
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19:07 |
sfan5 |
yes |
19:07 |
sfan5 |
30000 blocks |
19:07 |
Gregor3000 |
in linux log is disabled by default? |
19:08 |
Gregor3000 |
i am gettign strange crashes on another maschine that works fine. but wehn it crashes i can't recover form it. tried gettign into console. REISUB nothing. onyl hard reset. so i gues si should log it to troubleshoot it. |
19:10 |
Mikerhinos |
Long things short, MC is like a cube of 512x512x512, MC is 32.000x32.000x32.000, correct me if i'm wrong |
19:10 |
Gregor3000 |
spelling! : i am getting strange crashes on another maschine that works fine. but when it crashes i can't recover from it. tried getting into console. REISUB nothing. only hard reset. so i guess i should log it to troubleshoot it. |
19:11 |
sfan5 |
Gregor3000: probably a video driver error |
19:11 |
CraigyDavi |
Closer to 30,100 I believe. |
19:11 |
Gregor3000 |
yes i suspect that. oh wait maybe it is in the system logs, duh... |
19:11 |
Krock |
Mikerhinos, they extended X and Y axis to integer32 |
19:11 |
Krock |
> 20000000m |
19:11 |
Taoki |
Hey. Anyone know where in the code is the timer to send player position updates to clients? I can't find it anywhere any more |
19:12 |
Krock |
it's built in |
19:12 |
sfan5 |
hm |
19:12 |
Krock |
you only can change the actualizing speed of skins |
19:13 |
Taoki |
Krock: I know, I'm looking for where in the code it is |
19:13 |
Krock |
minetest_game/default/player.lua |
19:13 |
Krock |
for skins |
19:13 |
Mikerhinos |
Krock: 20.000k meters cube now ? o_O |
19:13 |
Krock |
Mikerhinos, square that |
19:14 |
Gregor3000 |
ok thanks for everyone's help. i will dig into logs and depending on the issue will torubleshoot it on forums or launchpad (radeon drivers... :-/ ). need to go now. |
19:14 |
sfan5 |
no problem, Gregor3000 |
19:15 |
Mikerhinos |
Krock: never been good in maths lol, in km it's what now ? |
19:15 |
Krock |
2147483648m = 2147483.648km |
19:16 |
Mikerhinos |
in 0.4.9 ? |
19:16 |
CraigyDavi |
Is something like this what you are looking for Taoki? |
19:16 |
CraigyDavi |
local playerPos = player:getpos() |
19:16 |
CraigyDavi |
playerPos.x = math.floor(playerPos.x) |
19:16 |
CraigyDavi |
playerPos.y = math.floor(playerPos.y) |
19:16 |
CraigyDavi |
playerPos.z = math.floor(playerPos.z) |
19:16 |
Krock |
Mikerhinos, MC..minecraft |
19:17 |
Taoki |
CraigyDavi: No... looking for the server code which specifies how often movement updates for players are sent... from the server to all clients |
19:17 |
CraigyDavi |
Ah ok |
19:17 |
iqualfragile |
sfan5: no, only did it once, but you should fix that |
19:18 |
sfan5 |
iqualfragile: I cannot fix it |
19:18 |
iqualfragile |
no? |
19:18 |
iqualfragile |
timeout? |
19:19 |
Mikerhinos |
oh man I f*cked it up at "[21:10:22] <Mikerhinos> Long things short, MC is like a cube of 512x512x512, MC is 32.000x32.000x32.000, correct me if i'm wrong", so now MC is more than 2 billlions Km wide ? |
19:20 |
Krock |
I've heard, it is |
19:20 |
Krock |
but only in the horizontal axis |
19:20 |
Mikerhinos |
Wow, it quite big lol...I've read similar project for MT I believe, it's not possible ? |
19:22 |
Mikerhinos |
I'm sure that 30km is enough for multiple stacked worlds though |
19:22 |
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19:23 |
Krock |
dude, 32km are more than enough for the current sizes of HDD |
19:25 |
* sfan5 |
throws redis/LevelDB at joepie91 |
19:26 |
sfan5 |
^ john_minetest |
19:27 |
sfan5 |
smaller than what? |
19:28 |
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19:29 |
Krock |
limit is mapgen |
19:32 |
Krock |
wtf? never noticed any mapgen fails except the time where my map corrupted |
19:32 |
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19:32 |
Krock |
eh.. that's just a number |
19:32 |
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19:33 |
Krock |
0 and 1337 should give no difference |
19:33 |
PilzAdam |
john_minetest, wat? |
19:33 |
PilzAdam |
oh, that was fixed |
19:33 |
PilzAdam |
and it was 10000+ |
19:34 |
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19:34 |
Krock |
does the map turn around or just the single player? |
19:35 |
Krock |
already now --^ |
19:36 |
Krock |
rename john_minetest john_not_minetest |
19:38 |
TheCephalopod |
:P |
19:38 |
Krock |
ehm ok |
19:42 |
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19:42 |
TheCephalopod |
:P |
19:44 |
Krock |
john_minetest, take this! http://i.imgur.com/qlst9e5.gif |
19:46 |
Krock |
(already posted 12 hours ago, but still funny) http://d3j5vwomefv46c.cloudfront.net/photos/large/847506778.gif |
20:01 |
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20:15 |
Jordach |
NUUUUUUUUUUU |
20:15 |
Jordach |
https://cdn.mediacru.sh/Rbpio_jwNS_m.png |
20:16 |
Krock |
!? |
20:17 |
PilzAdam |
¡¿ |
20:17 |
Jordach |
PilzAdam, the old spotify loked nice |
20:23 |
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20:25 |
sfan5 |
Jordach: tip: use linux, it still has the old UI |
20:25 |
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20:27 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY 6090e95cdc 2014-04-10T22:03:42+02:00 http://git.io/g7mCNw |
20:28 |
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20:33 |
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20:43 |
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20:52 |
Taoki |
Jordach: Hi. I remember some time ago you mentioned you corrected some errors in the default player model. Did you or are you going to pull request that? Was curious about the animation fix and you also mentioned a problem with arm bones |
20:52 |
Jordach |
i gave you the model a while ago |
20:55 |
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21:01 |
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21:01 |
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21:03 |
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21:06 |
Taoki |
Ah |
21:06 |
Taoki |
The blend file? |
21:08 |
EvergreenTree |
Is there any way of getting the name of a player which a tool was used on? (on_use) |
21:09 |
EvergreenTree |
It can return an entity iirc |
21:11 |
EvergreenTree |
Let me rephrase that, if I have "on_use_ in a tool definition, what does "pointed_thing" return? |
21:12 |
EvergreenTree |
that is, if you are pointing at an entity |
21:12 |
EvergreenTree |
(or player) |
21:17 |
PilzAdam |
EvergreenTree, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L528 |
21:18 |
EvergreenTree |
is there any way of getting the player id or name from that? |
21:19 |
EvergreenTree |
(also, check whether it is a player or not) |
21:19 |
PilzAdam |
get_player_name() |
21:19 |
PilzAdam |
is_player() |
21:20 |
EvergreenTree |
Thanks! |
21:20 |
EvergreenTree |
Never messed around with ObjectRefs before |
21:20 |
PilzAdam |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1778 |
21:21 |
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21:40 |
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21:49 |
EvergreenTree |
So, to check if pointed_thing is a player, then "if pointed_thing.is_player() then" |
21:50 |
kaeza |
if pointed_thing.ref:is_player() then ... |
21:51 |
EvergreenTree |
thank you |
21:51 |
kaeza |
(be sure to check if pointed_thing.type == "object" |
21:51 |
kaeza |
+beforehand) |
21:58 |
kaeza |
http://www.rrrrthats5rs.com/games/dont-shoot-the-puppy/ |
21:58 |
EvergreenTree |
Saw it already |
21:58 |
EvergreenTree |
:P |
22:01 |
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22:09 |
PilzAdam |
kaeza, yay! I won! |
22:16 |
LazyJ |
Howdy, folks ;) Question. When to use single-quotes (') and when to use double-quotes (") in code? They seem to be interchangeable except in a few places in some shell script's I've seen. |
22:18 |
PilzAdam |
LazyJ, depends on the language |
22:18 |
PilzAdam |
in Java " is for String and ' for single chars |
22:19 |
LazyJ |
Ah. So how does Lua script handle them? |
22:20 |
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22:22 |
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22:22 |
kaeza |
they are the same thing: 'foo' and "foo" are the exact same strings |
22:22 |
kaeza |
which one to use depends on your preference |
22:24 |
LazyJ |
Thanks PilzAdam and kaeza. I just came across a search result that says, "There is a difference: in double quotes escape sequences are translated." |
22:25 |
LazyJ |
What do they mean by "translated"? |
22:26 |
kaeza |
LazyJ, for Lua I don't think it matters |
22:26 |
LazyJ |
I get "escaping" characters like periods "minetest\.get_node" |
22:28 |
kaeza |
you sure that's Lua? |
22:29 |
LazyJ |
No, that's not Lua. Sorry, just an example that first came to mind. |
22:30 |
LazyJ |
It came from one of my many greps of the lua_api.txt file. :p |
22:31 |
LazyJ |
Ok, thanks again for the help. Back to the editor. |
22:32 |
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22:33 |
kaeza |
just use the type of quote you are most comfortable with |
22:34 |
kaeza |
also np :) |
22:38 |
EvergreenTree |
If I get an output like this: "{["server"] = true, ["teleport"] = true, ["privs"] = true, ["give"] = true, ["noclip"] = true, ["rollback"] = true, ["shout"] = true, ["fly"] = true, ["fast"] = true, ["basic_privs"] = true, ["password"] = true, ["bring"] = true, ["kick"] = true, ["interact"] = true, ["settime"] = true, ["ban"] = true}" |
22:39 |
EvergreenTree |
how do I extract the data of something like "ban" |
22:40 |
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22:44 |
EvergreenTree |
It's from minetest.get_player_privs btw |
22:48 |
EvergreenTree |
Anyone? |
22:48 |
BrandonReese |
if you did blah = minetest.get_player_privs |
22:48 |
BrandonReese |
it should be if ( blah["server"] == true ) ..... |
22:48 |
BrandonReese |
right? |
22:50 |
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22:52 |
EvergreenTree |
well, I'm out |
22:52 |
EvergreenTree |
cya guys |
23:03 |
PilzAdam |
I found a good online windows VM http://www.rrrrthats5rs.com/games/get-to-the-finish/ |
23:20 |
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23:46 |
iqualfragile_ |
!tell sapier you have not yet improved riding |
23:46 |
MinetestBot |
iqualfragile_: I'll pass that on when sapier is around |
23:46 |
ShadowBot |
iqualfragile_: O.K. |