Time |
Nick |
Message |
00:29 |
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07:58 |
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08:32 |
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08:35 |
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08:37 |
JamesTait |
Good morning all! Happy Cherish An Antique Day! :-D |
08:37 |
Krock |
hi |
08:41 |
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08:46 |
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08:53 |
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08:58 |
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09:01 |
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09:03 |
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CWz joined #minetest |
09:04 |
CWz |
I like that in the current git when a server disconnects you can still roam around |
09:06 |
twoelk |
not for long - ussually |
09:06 |
twoelk |
*usually |
09:08 |
CWz |
it's been servral minutes |
09:08 |
CWz |
*several |
09:09 |
CWz |
i wonder when the server comes back up will have to reconnect |
09:10 |
twoelk |
the VanessaE servers? |
09:10 |
CWz |
yes |
09:11 |
twoelk |
was wondering myself. is taking unusually long |
09:11 |
CWz |
yeah. and i haven't been frozen yet |
09:12 |
twoelk |
they are on the server list |
09:12 |
CWz |
but not the irc |
09:12 |
twoelk |
irc netsplit on inchranet? |
09:13 |
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khonkhortisan joined #minetest |
09:13 |
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CWz joined #minetest |
09:30 |
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09:33 |
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09:39 |
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Jordach joined #minetest |
10:30 |
* Jordach |
pokes Krock |
10:30 |
* Krock |
pokes back |
10:31 |
Jordach |
there's a new liquid :P |
10:31 |
Jordach |
(you know the address by now) |
10:38 |
Jordach |
Krock, reload |
10:40 |
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mikerhinos_ joined #minetest |
10:40 |
* Jordach |
notices trees are decaying |
10:40 |
Jordach |
the grass below* |
10:42 |
Jordach |
there, replaced with get_node to check if it's not air |
10:44 |
Jordach |
Krock, try again |
10:46 |
Krock |
while(try_again) { Krock.Minetest_game.Connect(); Sleep(2min); } |
11:08 |
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restcoser joined #minetest |
11:15 |
crazyR |
haha tallest tree in minetest alert. |
11:15 |
Krock |
Does servers.minetest.net save maximal online players per address or per title? |
11:15 |
Krock |
sfan5! |
11:17 |
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11:19 |
Jordach |
gah |
11:21 |
Jordach |
anyone in here had experience with minetest.place_schematic? |
11:22 |
Jordach |
https://gist.github.com/Jordach/efcaa2dbc8b3bbe25241# |
11:22 |
Jordach |
https://gist.github.com/Jordach/efcaa2dbc8b3bbe25241 * (dropping errors on that place_schem) |
11:23 |
Krock |
remove all "variable = " in that function |
11:24 |
Jordach |
fucking inconsistencies |
11:24 |
Jordach |
most things are tables, yet the one obvious thing has to be a fucking function |
11:25 |
Krock |
:3 |
11:25 |
Krock |
works? |
11:26 |
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twoelk|2 joined #minetest |
11:27 |
Jordach |
Krock, check the gist for working version |
11:28 |
Krock |
ye I thought it would be like that |
11:29 |
Jordach |
it works |
11:29 |
|
khor joined #minetest |
11:33 |
Jordach |
solved the wrong placement |
11:34 |
Jordach |
...should probably check lighting |
11:38 |
|
cisoun joined #minetest |
11:39 |
Jordach |
hello cisoun |
11:41 |
Jordach |
Krock, just trying to get saplings to only grow on dirt, grass and eden's grass |
11:41 |
Krock |
Jordach: group:soil |
11:42 |
Krock |
minetest.registered_nodes[node].groups.soil |
11:46 |
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anunakki joined #minetest |
11:52 |
Jordach |
Krock, 12:52:38: ERROR[main]: ServerError: ...6f577a\bin\..\games\big_funking_dig\mods\mapgen\init.lua:272: attempt to index a nil value |
11:53 |
Krock |
I know your codes from A-Z *cough* |
11:53 |
Jordach |
https://gist.github.com/Jordach/efcaa2dbc8b3bbe25241 |
11:54 |
Krock |
ion = function(pos) -> function(pos, node) |
11:54 |
Krock |
then minetest.registered_nodes[node.name] |
11:55 |
Jordach |
what?! |
11:57 |
Krock |
http://pastebin.com/juHcjVrQ |
11:58 |
Jordach |
we have identical code |
11:58 |
Jordach |
still comparing against nil |
11:59 |
Krock |
my bad. gonna repair that |
11:59 |
Jordach |
which minetest_game solved |
11:59 |
Jordach |
https://gist.github.com/Jordach/10260748 |
12:00 |
|
rsiska joined #minetest |
12:02 |
Krock |
http://pastebin.com/gSwU9kT0 |
12:03 |
Krock |
I'm nubbish..again forgot something at line 13 |
12:05 |
Jordach |
the minetest_game one works....somewhat |
12:05 |
Jordach |
it's not removing the saplings |
12:06 |
Krock |
replace away with pos at line with minetest.remove_node then |
12:06 |
Jordach |
and it works now |
12:08 |
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Mikerhinos joined #minetest |
12:10 |
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ShadowBot` joined #minetest |
12:11 |
Mikerhinos |
trying out Gnome 3.0 over Unity since this morning, really like it, it's like the baby of daddy Gnome and mommy Unity lol, was having an Ubuntu small partitions system to give it another try since a few years, now I want to have a full disk Linux, would you recommend 32 or 64bits version? I think that 64 is almost no better in performances, and is less compatible with drivers etc... ? |
12:14 |
|
Garmine joined #minetest |
12:16 |
Krock |
Mikerhinos, get windows :3 |
12:17 |
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cisoun joined #minetest |
12:17 |
Mikerhinos |
lol, I won't feed trolls |
12:18 |
Mikerhinos |
after a few researches, looks like 64 have taken the edge over 32 (finally...) |
12:18 |
Exio4 |
64bit distros are more optimized binary-wise than 32bit, normally |
12:19 |
Exio4 |
mainly because 32bit distros have to have compat back to old cpus, they do not have SSE2 or stuff like that |
12:19 |
Mikerhinos |
3-4 years ago it wasn't the case :s many drivers and apps were giving problems |
12:19 |
Exio4 |
(enabled) |
12:19 |
Kray |
that depends entirely on distro |
12:20 |
Exio4 |
outside gentoo and a few nice distros, can you give me an example of other distros around? |
12:20 |
Mikerhinos |
I'm going for an Ubuntu with Gnome 3 environment (I like GTK) |
12:20 |
Exio4 |
that do not do that |
12:20 |
Exio4 |
you must be weird |
12:21 |
Mikerhinos |
me ? |
12:22 |
Kray |
actually, does really any modern distro except like debian i386 actually use some ridiculously backwards compatible builds |
12:23 |
Kray |
because that's just pointless |
12:23 |
Exio4 |
i386 doesn't exist anymor |
12:23 |
Exio4 |
e |
12:23 |
Exio4 |
Kray: do you have 32bit binaries that use SSE2 and so on, by default? |
12:24 |
Mikerhinos |
sorry I didn't know that I'd launch some technical words war or something :s |
12:24 |
Kray |
no idea, but considering sse2 is supported in both intel and amd cpus since 2003 there's absolutely no reason to not have it on by default |
12:24 |
Exio4 |
lol Mikerhinos |
12:24 |
Exio4 |
Kray: my AMD Duron |
12:24 |
Exio4 |
is 32 bit, 2001 |
12:25 |
Exio4 |
and i can use debian w/o problems |
12:25 |
Exio4 |
if i can go "after" 2003, you can get 64bit easily |
12:25 |
Exio4 |
so why support 32bit at all eh? |
12:25 |
Exio4 |
when was AMD's first 64bit desk cpu released? |
12:26 |
Exio4 |
Mikerhinos: we just like to talk about something |
12:26 |
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12:26 |
Kray |
well, these days there isn't really a reason to not use 64-bit |
12:27 |
Exio4 |
exactly my point |
12:27 |
Kray |
but it still doesn't mean that while supporting 32-bit you should have to compromise to support ancient hardware unless on something that's specifically for that |
12:27 |
Exio4 |
if you use 32bit it is because your software is pre 2005~ |
12:27 |
Exio4 |
er |
12:27 |
Exio4 |
hardware |
12:27 |
Exio4 |
inb4 intel atom example |
12:28 |
Jordach |
just found this |
12:28 |
Jordach |
https://cdn.mediacru.sh/WLuCquADXquY.png |
12:30 |
Krock |
500 Internal Server Error |
12:30 |
Kray |
i have an atom running 64-bit |
12:31 |
Exio4 |
i mean older "new" atoms |
12:32 |
|
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12:32 |
Exio4 |
2008-2010 i guess |
12:32 |
Exio4 |
intel atom n270 and so on :P |
12:32 |
Exio4 |
hmm, maybe -2011 |
12:32 |
|
PilzAdam joined #minetest |
12:33 |
Jordach |
wait for it |
12:35 |
PilzAdam |
Hello everyone! |
12:35 |
Krock |
hi PilzAdam |
12:35 |
* Exio4 |
hugs PilzAdam |
12:35 |
Exio4 |
hi! :3 |
12:36 |
PilzAdam |
<3 |
12:40 |
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Renoki joined #minetest |
12:45 |
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12:50 |
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Taoki[mobile] joined #minetest |
12:50 |
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hmmmm joined #minetest |
12:57 |
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proller joined #minetest |
13:02 |
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13:06 |
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13:09 |
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domtron joined #minetest |
13:11 |
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SmugLeaf joined #minetest |
13:12 |
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crazyR joined #minetest |
13:12 |
domtron |
hello |
13:18 |
Krock |
hi |
13:22 |
domtron |
hows life |
13:27 |
Krock |
life's hard |
13:30 |
domtron |
^ this is generally true. The question is whether it is a good hard or a bad hard. |
13:39 |
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13:43 |
Krock |
What's the default text encoding in MT? UTF-8? |
13:44 |
Jordach |
https://cdn.mediacru.sh/GlPkB6_mbs-x.png :D |
13:46 |
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13:46 |
sfan5 |
meow |
13:46 |
sfan5 |
hi everyone |
13:46 |
Jordach |
john_minetest, part of BFD, mese stone is nearly unbreakable |
13:46 |
sfan5 |
Krock: per server |
13:46 |
Krock |
hi sfan5 |
13:47 |
Krock |
sfan5, so it differs? |
13:47 |
Jordach |
and spawns loads of Dungeon Masters |
13:48 |
sfan5 |
sfan5: what do you mean? |
13:57 |
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13:57 |
Jordach |
bin there done that |
13:59 |
Jordach |
i am not good with commit jokes https://github.com/Jordach/big_freaking_dig/commit/f6df20c7ea0ef3952a0c021b7467111bddb8c71b |
14:02 |
Jordach |
john_minetest, nope.avi |
14:02 |
Jordach |
notice that there is a fuck all default |
14:03 |
sfan5 |
Jordach: don't use .avi, it makes a kitten sad everytime you do that |
14:03 |
Jordach |
fuck.you.then.mkv |
14:04 |
Jordach |
john_minetest, you need diamond or better to progress |
14:04 |
Jordach |
dig |
14:05 |
Jordach |
crust stone is marked as cracky=1 :D |
14:06 |
sfan5 |
!title |
14:06 |
MinetestBot |
sfan5: Rheinberger - Abendlied - The Cambridge Singers - YouTube |
14:18 |
* Krock |
made a old-players-delete program in C# and feels happy |
14:21 |
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14:22 |
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Weedy joined #minetest |
14:26 |
Krock |
wow. soko finnished it better than i thought |
14:28 |
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14:28 |
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Cerise joined #minetest |
14:32 |
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khor joined #minetest |
14:40 |
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14:40 |
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dhbiker joined #minetest |
14:43 |
Krock |
haha |
14:43 |
Krock |
stupid comments exist |
14:49 |
|
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14:51 |
sfan5 |
john_minetest: don't use imgur, use mediacru.sh |
14:52 |
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14:54 |
Sokomine |
krock: i'm glad you like it :-) hopefully it will now be installed on servers. they add a bit of life and improve trading a lot i think :-) |
14:55 |
Krock |
Sokomine, well I think it's a bit too complicated for 11-year-old kids, but for older players it's a vey nice mod |
14:55 |
Krock |
*very |
14:56 |
Sokomine |
do you think so? 11 year olds sometimes manage to build halfway decently already. i think they ought to be capable to understand the interface after a bit of trial and error |
14:57 |
Sokomine |
perhaps someone can do a video about the traders eventually. that might help a bit |
14:58 |
crazyR |
does anyone know how my php script could read the auth file without crashing the game. |
14:59 |
crazyR |
im using file_get_contents to grab the data from the file |
15:00 |
Krock |
yes, a video could be helpful |
15:01 |
Krock |
crazyR, that's easy |
15:02 |
Krock |
I even can open the auth file with notepad without crashing the game |
15:03 |
crazyR |
yes but when done via a php script it shut the game down. i presume that because the game locks the file. or is unable to read the file when opened by another proccess and so the game thinks its an error ? |
15:04 |
crazyR |
tonote: its a linux dedi server. :/ |
15:06 |
crazyR |
hmm. seems like its pot luck. it only happens if you read the file at exactly the same time that the server tries to read the file |
15:10 |
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15:10 |
Sokomine |
sounds odd, crazyr. reading ought to work fine |
15:16 |
iqualfragile |
its extreemly funny to see allmost all the webservices change their ssl certificates du to the heartbleed bug |
15:22 |
Krock |
>almost< |
15:25 |
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rubenwardy joined #minetest |
15:26 |
rubenwardy |
Hi all! |
15:28 |
Krock |
hi alone |
15:38 |
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PenguinDad joined #minetest |
15:42 |
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tomreyn joined #minetest |
15:45 |
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ShadowNinja joined #minetest |
15:46 |
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Erenzie joined #minetest |
15:47 |
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Lunatrius joined #minetest |
15:48 |
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PilzAdam joined #minetest |
15:53 |
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domtron joined #minetest |
15:54 |
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domtron joined #minetest |
15:55 |
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Hunterz joined #minetest |
15:59 |
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Calinou joined #minetest |
16:01 |
Krock |
very talky. |
16:08 |
|
lionrouge joined #minetest |
16:08 |
lionrouge |
hi |
16:08 |
lionrouge |
can i somehow increase field of view in minetest? |
16:09 |
lionrouge |
spamming "+" seems to have no effect |
16:10 |
|
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16:12 |
Calinou |
that's not field of view |
16:12 |
Calinou |
lionrouge, fov = N |
16:12 |
Calinou |
default 72 |
16:12 |
Calinou |
in minetest.conf |
16:12 |
lionrouge |
Calinou, thanks |
16:14 |
domtron |
http://alexnisnevich.github.io/untrusted/ |
16:14 |
lionrouge |
looks like it's not what i need |
16:14 |
lionrouge |
it's view angle |
16:14 |
lionrouge |
i need distance |
16:14 |
lionrouge |
so that my world be rendered till the horizon |
16:25 |
Krock |
is there a horizon in minetest? |
16:26 |
BrandonReese |
press r to view all loaded blocks? |
16:26 |
|
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16:26 |
zsoltisawesome |
anyone know about the python easter egg? |
16:27 |
Calinou |
Krock, horizon? |
16:27 |
Calinou |
zsoltisawesome, what? |
16:28 |
Krock |
Calinou, cuz of lionrouge's question |
16:29 |
zsoltisawesome |
Calinou: type "import antigravity" in the Python Interactive Interpreter. |
16:29 |
Calinou |
better type "import mese" |
16:29 |
zsoltisawesome |
lol |
16:30 |
zsoltisawesome |
i doubt that does anything |
16:33 |
|
Lunatrius joined #minetest |
16:36 |
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domtron joined #minetest |
16:40 |
lionrouge |
BrandonReese, thanks ! |
16:42 |
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Tux[Qyou] joined #minetest |
16:42 |
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domtron joined #minetest |
16:43 |
ShadowNinja |
[ChanServ] Welcome to Minetest IRC | English channel: #minetest ... <-- No way, how could this channel be english? |
16:49 |
ShadowNinja |
;-) |
16:49 |
zsoltisawesome |
http://www-archive.mozilla.org/docs/web-developer/samples/kitchensink.xml |
16:52 |
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edoelas joined #minetest |
16:52 |
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Pest joined #minetest |
16:52 |
edoelas |
hi? |
16:53 |
PenguinDad |
hi! |
16:53 |
edoelas |
one question, how can I talk with the code editors? |
16:54 |
edoelas |
or the support or something similar |
16:54 |
Jordach |
yes? |
16:54 |
Jordach |
you ran |
16:54 |
Jordach |
rang* |
16:55 |
zsoltisawesome |
he did |
16:56 |
zsoltisawesome |
EN-fr? |
16:56 |
zsoltisawesome |
dafaq? |
17:00 |
edoelas |
what?? |
17:00 |
edoelas |
sorry, i'm not undurstanding |
17:00 |
iqualfragile |
edoelas: state your problem/question |
17:01 |
edoelas |
ok, my map is only made from water, stone and minerals |
17:01 |
edoelas |
it haven got trees |
17:01 |
rubenwardy |
You are probably using mapgen v7 |
17:01 |
edoelas |
maibe |
17:01 |
rubenwardy |
Which is new, and only does stone and water. |
17:01 |
edoelas |
what should I use? |
17:02 |
rubenwardy |
When you create a world make sure it is V^ |
17:02 |
rubenwardy |
* v6 |
17:02 |
Jordach |
edoelas, i'm working on a game that uses V7 properly |
17:02 |
Jordach |
you will have to wait sadly |
17:02 |
edoelas |
a game? |
17:03 |
Jordach |
you just drag and drop into /minetest-0.x.x/games/<game name> and play |
17:03 |
edoelas |
ah, ok |
17:03 |
edoelas |
and is possible made smaller blocks? |
17:04 |
edoelas |
using c++ |
17:04 |
Jordach |
nope (that's engine size) |
17:04 |
edoelas |
oh, it can be beautiful |
17:04 |
edoelas |
because people can dowload minecraft free now, and now minetest is very similar |
17:05 |
rubenwardy |
You could make the camera on the client bigger, and modify the physics. But that is a very large change |
17:05 |
Jordach |
edoelas, minetest is not similar, you might be referring to the game that comes with it |
17:05 |
Krock |
minetest runs even on crappy PC's like mine |
17:05 |
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CWz joined #minetest |
17:06 |
edoelas |
yes, I'm referring to game |
17:06 |
edoelas |
and how can i learn use minetest? |
17:06 |
sfan5 |
<edoelas> because people can dowload minecraft free now |
17:06 |
sfan5 |
what? |
17:06 |
Calinou |
no they can't |
17:06 |
Krock |
edoelas, http://wiki.minetest.net/ |
17:07 |
sfan5 |
You can't download MC for free, if you do you're doing that illegally |
17:07 |
Calinou |
rubenwardy, nah, not really |
17:07 |
Calinou |
you do need to edit the C++ code since eye height and collision radius are hard-coded |
17:07 |
Calinou |
but physics can be changed in Lua |
17:07 |
rubenwardy |
... |
17:07 |
Calinou |
it'll be more demanding on the hardware for a /similar/ view range though |
17:07 |
rubenwardy |
I meant cpp changes |
17:07 |
edoelas |
I had minecraft free |
17:08 |
Calinou |
changing a few variables is hard now? ;) |
17:08 |
edoelas |
is the same game but different launcher |
17:08 |
Calinou |
edoelas, only the "Classic" edition (very limited) is free |
17:08 |
Krock |
edoelas, maybe a trial version |
17:08 |
Calinou |
it's illegal then |
17:08 |
Calinou |
the demo version was removed, Krock |
17:08 |
Krock |
ok |
17:08 |
Calinou |
Minetest beats Minecraft in terms of free-ness, the end |
17:09 |
edoelas |
yes, it's illegal, but it's posible |
17:09 |
Calinou |
doesn't mean it's legal |
17:09 |
Calinou |
by doing that, you also risk your PC's security |
17:09 |
Calinou |
(visiting shady websites, running random shady code) |
17:09 |
edoelas |
I live in spain, and spanish programers are to lazy for incorpore a virus in the minecraft launcher |
17:10 |
sfan5 |
lol |
17:10 |
sfan5 |
That is the most wrong thing I every saw about Spain |
17:10 |
edoelas |
ah, and talk in inglish is very difficult for me, sorry for my wrongs |
17:10 |
edoelas |
english*ç |
17:10 |
edoelas |
english* |
17:11 |
sfan5 |
no no |
17:11 |
edoelas |
where are you from?? |
17:12 |
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17:12 |
sfan5 |
not the grammer or anything, but the contents |
17:12 |
sfan5 |
germany |
17:13 |
edoelas |
We have to use english to talk XD someone from south America?? |
17:16 |
Calinou |
<edoelas> I live in spain, and spanish programers are to lazy for incorpore a virus in the minecraft launcher |
17:16 |
Calinou |
that's not true |
17:16 |
Krock |
they've made a virus? |
17:17 |
edoelas |
I think that not |
17:17 |
edoelas |
and I don't know why they should made a virus |
17:18 |
sfan5 |
making viruses gets your money |
17:20 |
edoelas |
I don't know in other countries, but in Spain I think that this is imposible because you can claim your money in 3 months |
17:21 |
edoelas |
if someone gest my money I can go to the bank and they will return my money |
17:21 |
Jordach |
you mean reversal of fraudulant transactions |
17:21 |
Jordach |
also: cherry blossom trees https://cdn.mediacru.sh/_IhiiXOiD464.png |
17:22 |
edoelas |
ok, yes, bur I don't know how to say it in english XD |
17:22 |
sfan5 |
o/ Cherry Blossom |
17:22 |
VanessaE |
Jordach: make the trunks more grey |
17:22 |
VanessaE |
we have cherry blossom trees here and the trunks aren't nearly that brown |
17:23 |
edoelas |
I don't know |
17:23 |
edoelas |
I want to be a good programer |
17:23 |
VanessaE |
(or pink in this case) |
17:23 |
edoelas |
and someone of you have programed in c++ or c? |
17:24 |
VanessaE |
the leaves/blossoms look just about right |
17:24 |
edoelas |
ok |
17:26 |
iqualfragile |
edoelas: you can make small blocks for minetest if you modify the c++ engine, you would need to replace the current system of storing blocks in an array of arrays by storing them in an octree |
17:26 |
iqualfragile |
and solve all arising problems |
17:26 |
iqualfragile |
(or well, most of them) |
17:26 |
Jordach |
VanessaE, https://cdn.mediacru.sh/vtGykoQSV7Pv.png |
17:27 |
Jordach |
stop bitching, i can make it how i like :P |
17:27 |
Jordach |
(if you don't like it, use a tp, which all the names for nodes have changed) |
17:28 |
iqualfragile |
Jordach: wtf? get some propper window decorations, look here for quite a collection |
17:28 |
iqualfragile |
http://kde-look.org/index.php?xcontentmode=8x9x10x11x12x13x14x15x16&PHPSESSID=989d9d9be4759b8583e3ffbbf452ede6 |
17:28 |
VanessaE |
I'm just saying if you're gonna add a new tree, make the trunks at least look somewhat close to what the real thing looks like, that's all |
17:28 |
VanessaE |
so just desaturate the trunk a bit and lighten it. maybe by 25% each. |
17:29 |
Jordach |
VanessaE, think different |
17:29 |
Jordach |
being too real sometimes takes the fun out |
17:29 |
sfan5 |
iqualfragile: unfortanely jordach uses windows |
17:29 |
PenguinDad |
Jordach: please no apple :P |
17:29 |
VanessaE |
sfan5: THAT is windows? ew |
17:29 |
sfan5 |
VanessaE: windows 8 to be precise (not 8.1) |
17:30 |
VanessaE |
my G*d. kill it with fire. |
17:30 |
iqualfragile |
sfan5: cant be, windows 7 has allready introduced transparent decorations, no way they would make it more ugly in windows 8 |
17:30 |
sfan5 |
iqualfragile: that is windows 8 |
17:30 |
sfan5 |
windows 7 has a start button |
17:30 |
sfan5 |
windows 8.1 has a metro windows logo where there is no start button in win 8 |
17:31 |
BrandonReese |
The 8.1 update was so decieving they said it added back a start button. Well it adds a start button but it just takes you to the stupid start screen |
17:31 |
iqualfragile |
sfan5: yes, you allready said that it is windows 8, does not invalidate my statement |
17:32 |
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17:33 |
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17:33 |
Calinou |
<sfan5> o/ Cherry Blossom |
17:33 |
Calinou |
sounds like a pony name |
17:33 |
Calinou |
Applejack would go well with that one |
17:33 |
sfan5 |
it is, isn't it? |
17:34 |
* sfan5 |
puts Derpy on Calinou's head |
17:38 |
Calinou |
no idea |
17:40 |
Jordach |
there we go |
17:41 |
Jordach |
some content added, but no way of obtaining it yet |
17:41 |
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17:41 |
Jordach |
(also, custom crosshair, because rasins) https://cdn.mediacru.sh/1NRqR9YPI3YK.png |
17:44 |
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17:45 |
Calinou |
raisins. |
17:45 |
Calinou |
french for "grapes" |
17:46 |
Calinou |
I would like ability to custom crosshair in default game :( |
17:46 |
Calinou |
having a better, dot crosshair, with an outline, by default, would be better too |
17:47 |
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17:49 |
ShadowNinja |
Calinou: It can be customized by mods. |
17:50 |
ShadowNinja |
You just set a disable_crosshair HUD flag and add your own image at 0.5, 0.5. |
17:50 |
Calinou |
<ShadowNinja> Calinou: It can be customized by mods. |
17:50 |
Calinou |
I'm talking about the default game |
17:50 |
Calinou |
sever owners shouldn't have to install a mod for that |
17:50 |
Calinou |
"mods" is a bad excuse |
17:51 |
ShadowNinja |
Calinou: Why not? Most server owners won't change it, and those that want to can do so easily. |
17:52 |
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17:53 |
Calinou |
CLIENT-SIDE |
17:53 |
Calinou |
... |
17:53 |
Calinou |
can you think a bit? |
17:53 |
Calinou |
every other damn game lets you change it client-side |
17:55 |
Calinou |
Krock, moved your mod to Mod Releases |
17:55 |
Calinou |
(player notes) |
17:55 |
Krock |
Horray! |
17:55 |
Krock |
thx |
17:56 |
ShadowNinja |
Calinou: That could be done. |
17:57 |
Calinou |
the problem is not doing it or not, it's making it the DEFAULT |
17:57 |
Calinou |
because so many server owners are lazy, stupid, or both |
17:57 |
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17:58 |
ShadowNinja |
iqualfragile: Nothing that complicated. Just raise the camera level and change the collision box. You should also optimize rendering to improve the view range. |
17:59 |
iqualfragile |
ShadowNinja: but having an octree would allow one to improve detail to almost any level at almost no additional cost |
18:10 |
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18:26 |
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18:28 |
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18:31 |
rubenwardy |
Proposal: Project Taking out the trash. Moving all the mods that are now irrelevant to old mods. |
18:32 |
rubenwardy |
irrelevant meaning: don't work with current MT or (obsolete and not updated for a year) |
18:32 |
rubenwardy |
*doesn't |
18:33 |
Krock |
http://alexnisnevich.github.io/untrusted/ |
18:40 |
twoelk |
Maybe a note should be added wether the outdated mod or parts of it have been added to something more uptodate |
18:42 |
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18:46 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Minor fixes for file/modlist download in mainmenu a88c685f02 2014-04-09T20:22:21+02:00 http://git.io/5oakfQ |
18:47 |
Jordach |
rubenwardy, most of blockmen's mods still work fine |
18:47 |
Jordach |
(in fact i'm using some really, really old ones for BFD) |
18:48 |
rubenwardy |
what are you on about? |
18:48 |
Jordach |
[19:31:27] <rubenwardy> Proposal: Project Taking out the trash. Moving all the mods that are now irrelevant to old mods. |
18:49 |
rubenwardy |
I wasn't talking about Blockmen's mods :P |
18:49 |
rubenwardy |
I am talking about mods from 2012 |
18:54 |
twoelk |
is there actually a hard border line (date) where mods older than that definitly cannot work on recent mt builds? |
18:54 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Make config honor build system specified config defines d22621efc1 2014-04-09T20:47:21+02:00 http://git.io/-ZaGmA |
18:57 |
sfan5 |
twoelk: no |
19:00 |
twoelk |
then I don't think sorting by date should be used to declare a mod obsolete |
19:01 |
twoelk |
maybe all mods that depend on now dead file servers might be a group to collect in some forum thread |
19:02 |
rubenwardy |
added formspec inboxes to chat plus! https://forum.minetest.net/viewtopic.php?pid=136907#p136907 |
19:06 |
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19:07 |
* twoelk |
wonders wether there is a tool to scan the forum for dead file links |
19:07 |
rubenwardy |
easy in theory |
19:07 |
rubenwardy |
but what if the dead link is to an older version of the mod? |
19:08 |
Krock |
google: "site:forum.minetest.net +http://olmpr.com/" (or however it was called) |
19:08 |
ShadowNinja |
And if it runs directly on the database it won't cause a weak DoS... |
19:10 |
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19:10 |
twoelk |
I guess the output of such an survey would need to be manually sorted out but it could give a start to clean out stuff |
19:18 |
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19:36 |
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19:36 |
Sokomine |
it depends a lot on the mod. some old ones may be revived with a few minimal changes. some may really be obsolete (i.e. integrated into other mods/the game itshelf) |
19:38 |
Sokomine |
what's more important is afaik an overview of which mods are good for what. categories. filling the mod database with all mods |
19:54 |
zsoltisawesome |
Hey all, new thing: http://pastebin.com/twuk7A0Q |
19:56 |
sfan5 |
wut |
19:57 |
sfan5 |
!c map('abcdefg', lambda x: hex(ord(x))[2:]) |
19:57 |
MinetestBot |
TypeError: argument 2 to map() must support iteration |
19:57 |
sfan5 |
!c map(lambda x: hex(ord(x))[2:], 'abcdefg') |
19:57 |
MinetestBot |
['61', '62', '63', '64', '65', '66', '67'] |
19:57 |
sfan5 |
is that too hard? |
19:57 |
sfan5 |
!c map(lambda x: (x, hex(ord(x))[2:]), 'abcdefghijklmnopqrstuvwxyz') |
19:57 |
MinetestBot |
[('a', '61'), ('b', '62'), ('c', '63'), ('d', '64'), ('e', '65'), ('f', '66'), ('g', '67'), ('h', '68'), ('i', '69'), ('j', '6a'), ('k', '6b'), ('l', '6c'), ('m', '6d'), ('n', '6e'), ('o', '6f'), ('p', '70'), ('q', '71'), ('r', '72'), ('s', '73'), ('t', '74'), ('u', '75'), ('v', '76'), ('w', '77'), ('x', '78'), ('y', '79'), ('z', '7a')] |
20:05 |
zsoltisawesome |
sfan5: what do you think? |
20:05 |
sfan5 |
pretty useless I guess |
20:07 |
zsoltisawesome |
lol |
20:07 |
zsoltisawesome |
WW91ciBtYW1tYSBpcyBhIHN3ZWV0IGxhZHk= |
20:10 |
zsoltisawesome |
sfan5! add !muffin |
20:10 |
sfan5 |
no, why? |
20:10 |
sfan5 |
!b64d WW91ciBtYW1tYSBpcyBhIHNvIGZhdCwgaWYgc2hlIHdhbGtzIHVwIHRoZSBzdHJlZXQgd2l0aCBhIHllbGxvdyBzaGlydCwgZXZlcnlib2R5IHRoaW5rcyB0aGF0IHRoZSBzdW4gcmlzZXMu |
20:10 |
MinetestBot |
Your mamma is a so fat, if she walks up the street with a yellow shirt, everybody thinks that the sun rises. |
20:10 |
sfan5 |
lel |
20:10 |
* sfan5 |
meows at john_minetest |
20:11 |
* john_minetest |
puts a kitten on sfan5's head |
20:11 |
sfan5 |
meow |
20:11 |
sfan5 |
Americat: meow |
20:12 |
zsoltisawesome |
!kick Americat |
20:12 |
Americat |
meow ^^ |
20:12 |
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20:12 |
Americat |
why? oO |
20:12 |
sfan5 |
stop being mean, zsoltisawesome! :3 |
20:12 |
zsoltisawesome |
nick change ever 2 seconds is a tad annoying |
20:12 |
Americat |
i'm sorry |
20:12 |
Americat |
just had to register some nicks |
20:13 |
zsoltisawesome |
ah |
20:13 |
zsoltisawesome |
john_minetest: LOL |
20:14 |
Americat |
zsoltisawesome: https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/t1.0-9/10171003_790253600995653_2867023904769218983_n.jpg |
20:14 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Add support for named threads (atm linux only) edcad09dee 2014-04-09T21:32:21+02:00 http://git.io/jpPXWg |
20:15 |
zsoltisawesome |
LOL |
20:16 |
Americat |
^^ |
20:16 |
Americat |
there's moments where you just have to grab while you can |
20:17 |
Americat |
same with domains |
20:17 |
zsoltisawesome |
ya |
20:17 |
sfan5 |
Americat: http://i.imgur.com/HaAovQK.gif |
20:17 |
Americat |
all the good ones are gone |
20:17 |
zsoltisawesome |
harpnet.net is gone :( |
20:17 |
Americat |
sfan5: :D |
20:18 |
Americat |
even my username was already gone on github :/ |
20:18 |
Americat |
so i had to use C0DEHERO instead of CodeHero |
20:18 |
Americat |
damn thieves |
20:18 |
zsoltisawesome |
indeed |
20:18 |
* Jordach |
owns github.com/Jordach 'nuff said |
20:19 |
Americat |
you're so lucky :D |
20:19 |
* sfan5 |
goes to çœ ã‚Š |
20:19 |
Jordach |
Fun Fact: most of my Blender Library is now accessible here https://www.dropbox.com/sh/16wflwfdvbs8xu3/urKof_1svr |
20:20 |
Americat |
ohhhh, nice. blender ^^ |
20:20 |
* Americat |
lurves blender |
20:20 |
Jordach |
it even contains a dupe of my skins lib |
20:21 |
Americat |
but i don't like dropbox |
20:21 |
Americat |
i have my stuff in an owncloud |
20:21 |
Americat |
femaleCuteTemplate. lol, let's see |
20:21 |
Americat |
hhmmmm |
20:21 |
Americat |
mmmm mmm |
20:22 |
Americat |
oh man. that's hot :D |
20:23 |
sfan5 |
lol |
20:24 |
Americat |
Jordach: http://th05.deviantart.net/fs70/150/i/2014/093/a/9/pokeballs_by_codile-d7cwm1d.jpg |
20:24 |
Americat |
look at mah pokeballs! |
20:25 |
Americat |
http://codile.deviantart.com/art/Portal-Turret-with-cake-and-your-friend-430713434 turret is still my favorite though. my desktop background will only change when I know how to model Chell, Wheatley, or GlaDOS :P |
20:26 |
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20:26 |
Americat |
i could probably just extract the models from the game, but that would be boring |
20:27 |
Americat |
btw |
20:27 |
Jordach |
rule 1) never forget to turn of shadeless when rendering my models |
20:27 |
Americat |
wait a second |
20:27 |
Jordach |
uncanny valley speaks to mind |
20:27 |
Americat |
btw. do you know sketchfab? |
20:27 |
Americat |
might want to give that a try |
20:28 |
Jordach |
Americat, http://jordach.deviantart.com |
20:28 |
Americat |
cool :) |
20:28 |
Americat |
that's nice ^^ |
20:29 |
Americat |
:O |
20:29 |
Americat |
.. |
20:29 |
Americat |
... |
20:29 |
Americat |
SAVANT |
20:29 |
Americat |
O_O |
20:29 |
Americat |
oh man. that's awesome :D |
20:29 |
Jordach |
i have reasoning behind not using shadeless https://cdn.mediacru.sh/GGpltCTnH-lC.png |
20:30 |
Jordach |
(you basically lose any detail pertaing direction and shape) |
20:30 |
Jordach |
sfan5, spotify:track:4ACrfAdg12Wi7ENj9szNDZ |
20:31 |
Americat |
hah, cool |
20:31 |
Americat |
megaman ^^ |
20:33 |
Americat |
http://jordach.deviantart.com/art/Minetest-Wallpaper-1-431045124 nice :) |
20:34 |
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21:01 |
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21:05 |
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21:22 |
Jordach |
Americat, UV's partly fucked, will solve later |
21:22 |
Jordach |
https://cdn.mediacru.sh/vW4ySCze8ixY.png |
21:22 |
Americat |
cool ^^ |
21:22 |
codehero |
hmmm. windows... |
21:23 |
codehero |
:P |
21:23 |
codehero |
but as it seems you're using Kdenlive |
21:23 |
codehero |
so it's probably a dualboot I guess |
21:30 |
codehero |
heh |
21:31 |
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21:31 |
codehero |
the flamethrowers you think of are probably those spray ones |
21:31 |
codehero |
but this one is more like.. umm. napalm i guess |
21:34 |
zsoltisawesome |
I get 8.1 Pro for $70.00! yay! |
21:35 |
iqualfragile_ |
zsoltisawesome: i get debian for free |
21:35 |
tomreyn |
yay! |
21:36 |
zsoltisawesome |
iqualfragile_: everyone knows Ubuntu > Debian |
21:36 |
iqualfragile_ |
zsoltisawesome: wtf dude, are you fucking retarded? |
21:37 |
iqualfragile_ |
sorry for beeing offensive |
21:37 |
iqualfragile_ |
but no, just no |
21:37 |
codehero |
and Archlinux > Ubuntu |
21:37 |
codehero |
:P |
21:37 |
zsoltisawesome |
</troll> |
21:37 |
codehero |
i won't say that Archlinux is better than Debian, because it's not |
21:37 |
codehero |
both have their time and their place ^^ |
21:37 |
tomreyn |
Plan 9 > Arch Linux |
21:38 |
codehero |
Plan9? |
21:38 |
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21:38 |
tomreyn |
FreeDOS > DRDOS 6.0 |
21:41 |
codehero |
is it what i think it is? :D |
21:41 |
codehero |
yupp |
21:41 |
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21:43 |
codehero |
!c printf("hello world"); |
21:43 |
MinetestBot |
SyntaxError: unexpected EOF while parsing (<string>, line 1) |
21:43 |
codehero |
hmm |
21:44 |
codehero |
how does that thing work? |
21:44 |
codehero |
!c std::cout << "hello world" << std::endl; |
21:44 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
21:44 |
codehero |
huh |
21:44 |
codehero |
!help |
21:44 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
21:44 |
codehero |
duh |
21:44 |
codehero |
ah |
21:44 |
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21:45 |
codehero |
oh. it calculates |
21:45 |
codehero |
i thought it was a c++ parser XD |
21:45 |
codehero |
!c 2+2 |
21:45 |
MinetestBot |
4 |
21:45 |
codehero |
\o/ |
21:46 |
codehero |
!c pow(3,2)*8 |
21:46 |
MinetestBot |
NameError: name 'pow' is not defined |
21:47 |
codehero |
oh. i forgot |
21:47 |
codehero |
Emacs > Vim |
21:48 |
codehero |
</SeriouslyNotTrolling> |
21:56 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
21:56 |
MinetestBot |
8 |
21:56 |
MinetestBot |
72.0 |
21:58 |
crazyR |
* a genius |
21:58 |
crazyR |
lol |
22:00 |
iqualfragile_ |
codehero: absolutely, its a lot bigger |
22:00 |
codehero |
huh |
22:00 |
codehero |
^^ |
22:01 |
codehero |
oh. so it uses python |
22:01 |
codehero |
hmm |
22:01 |
iqualfragile_ |
!c 3**2000 |
22:01 |
MinetestBot |
174787125172265160965997461916466057052906248743518851781188801181068626622727548929148646986468111107560895069614527658877136843587550864751441420209363848187291238008997717938152962847832052351931914268150442405941089021450050064781393581892570190540260548409813795697936855102582523941131864399791652367704476966262864640654033562797532961926424507975047086246247409110544443735530214615147534809075533015326906793309169947988908982465084179556747860 |
22:01 |
iqualfragile_ |
:D |
22:01 |
codehero |
!c print("hello" |
22:01 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
22:01 |
iqualfragile_ |
!c 3**200000 |
22:01 |
MinetestBot |
178214867681231814699557435468301269910037462700667718552590146861018380337864292057401149807155973320053221193275424533736474871815855927489965531541766852922836176256324476506185730980037603265767164444908106209376991029851842928125746657681056934977598238439179047635393939747357145935698377094346950700068506847843473968839736205839399489685834526484179658114778619603547804052562583668751199331434714164607848084307266930666193475521152992772089427 |
22:01 |
codehero |
hhmmokay |
22:01 |
codehero |
:D |
22:01 |
codehero |
!c 3**99999999999999999999999999 |
22:01 |
codehero |
oh yeah! |
22:01 |
codehero |
come on |
22:01 |
iqualfragile_ |
!c 2**99999999999999999999999999999999 |
22:01 |
codehero |
hmm |
22:01 |
codehero |
crap |
22:01 |
codehero |
it has a safelock |
22:02 |
iqualfragile_ |
codehero: might just be maxint |
22:02 |
codehero |
oh, yeah |
22:02 |
codehero |
!c math.pow(1234, 4) |
22:04 |
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22:04 |
iqualfragile_ |
!c 2**10 |
22:04 |
iqualfragile_ |
codehero: or might not be maxint… |
22:10 |
iqualfragile_ |
:D |
22:11 |
codehero |
hmmm |
22:11 |
codehero |
my dwm bar is fucking up |
22:16 |
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22:21 |
gre- |
hi |
22:22 |
codehero |
hi ^^ |
22:27 |
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22:34 |
gre- |
how many players can allow a minetest server? |
22:34 |
gre- |
depends the computer? |
22:38 |
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23:00 |
Sokomine |
hm, yes. it also depends on the mods installed |
23:00 |
Sokomine |
best talk to vanessae about that. she's got the most experience with big servers :-) |
23:08 |
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23:51 |
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23:51 |
EvergreenTree |
Hi OldCoder |
23:52 |
EvergreenTree |
Does anyone know if there is a way to do something like minetest.register_on_punchplayer(function(puncher, player)) |
23:53 |
PilzAdam |
no |
23:54 |
PilzAdam |
maybe hook into on_use of tools or so |
23:54 |
EvergreenTree |
That could work |
23:54 |
EvergreenTree |
Minetest api is kind of lacking in the entity/player area |
23:54 |
EvergreenTree |
oh well |
23:55 |
EvergreenTree |
I'll see if I can do anything with on_use |
23:57 |
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23:58 |
kryydf |
I builded from git, how to get the best singelplayer game? |
23:58 |
kryydf |
mintest is not the thing? I would like to have monsters to fight and all |
23:59 |
PilzAdam |
kryydf, either install a different game (https://forum.minetest.net/viewforum.php?id=15) or use the default game with mods (https://forum.minetest.net/viewforum.php?id=11) |