Time |
Nick |
Message |
00:10 |
|
Wuzzy joined #minetest |
00:39 |
|
Zeg9 joined #minetest |
01:05 |
|
DeepGaze joined #minetest |
01:05 |
|
DeepGaze left #minetest |
01:30 |
|
us_0gb joined #minetest |
01:53 |
|
werwerwer joined #minetest |
02:04 |
|
STHGOM joined #minetest |
02:13 |
|
LazyJ joined #minetest |
02:28 |
|
stormchaser3000 joined #minetest |
02:28 |
stormchaser3000 |
hi |
02:28 |
stormchaser3000 |
is sfan5 or blockmen on? |
02:28 |
STHGOM |
howdy partner |
02:29 |
stormchaser3000 |
hi STHGOM |
02:29 |
STHGOM |
!seen sfan5 |
02:29 |
MinetestBot |
STHGOM: sfan5 was last seen at 2014-03-09 21:49:01 UTC on #minetest |
02:30 |
stormchaser3000 |
and he is on here |
02:30 |
STHGOM |
nope |
02:30 |
STHGOM |
!seen blockmen |
02:30 |
MinetestBot |
STHGOM: blockmen was last seen at 2014-02-26 12:12:34 UTC on #minetest-de |
02:31 |
stormchaser3000 |
i need to know how to compile minetest using msvs 13 |
02:31 |
stormchaser3000 |
visual studio 13* |
02:31 |
STHGOM |
i dont know sry |
02:42 |
|
alfjdaweif joined #minetest |
02:43 |
alfjdaweif |
hello? anyone here? |
02:48 |
alfjdaweif |
|
02:48 |
alfjdaweif |
Great!! :D i can spam then! |
02:48 |
alfjdaweif |
|
02:48 |
alfjdaweif |
|
02:48 |
alfjdaweif |
|
02:48 |
alfjdaweif |
|
02:48 |
alfjdaweif |
|
02:48 |
|
alfjdaweif was kicked by ShadowBot: Message repetition flood detected. |
02:49 |
|
alskfhd joined #minetest |
02:49 |
alskfhd |
1 |
02:49 |
alskfhd |
2 |
02:49 |
alskfhd |
3 |
02:49 |
alskfhd |
4 |
02:49 |
alskfhd |
5 |
02:49 |
alskfhd |
6 |
02:49 |
alskfhd |
7 |
02:49 |
|
alskfhd was kicked by ShadowBot: Message flood detected. |
02:50 |
|
asfhkjdksfhjd joined #minetest |
02:50 |
asfhkjdksfhjd |
stupid shadowbot |
02:50 |
asfhkjdksfhjd |
q |
02:50 |
asfhkjdksfhjd |
w |
02:50 |
asfhkjdksfhjd |
e |
02:50 |
asfhkjdksfhjd |
r |
02:50 |
asfhkjdksfhjd |
t |
02:50 |
|
asfhkjdksfhjd was kicked by ShadowBot: Message flood detected. |
02:55 |
|
STHGOM left #minetest |
02:58 |
|
ImQ009 joined #minetest |
03:06 |
stormchaser3000 |
brandon |
03:06 |
stormchaser3000 |
so you know how to compile minetest using visual studio 13 |
03:38 |
|
IceCraft joined #minetest |
03:38 |
|
IceCraft joined #minetest |
03:51 |
|
troller joined #minetest |
03:53 |
|
Ritchie joined #minetest |
04:03 |
|
us`0gb joined #minetest |
04:14 |
|
grondilu joined #minetest |
04:15 |
grondilu |
Hello |
04:21 |
basilgohar |
Why can't they include releasing as free software as one of their goals? https://www.kickstarter.com/projects/1247991467/planets3 |
04:25 |
LazyJ |
I notice Minetest now has the option to be compiled to use LevelDB instead of SQLite. How is LevelDB faster and is it perceptible in game play? Will LevelDB replace SQLite as Minetest's backend or is this just a trial? |
04:26 |
|
ImQ009 joined #minetest |
04:36 |
ShadowNinja |
I have to add hostmask recording to FloodProtector... |
04:40 |
ShadowNinja |
~mode +b 217.147.94.149 |
04:41 |
LazyJ |
ShadowNinja, what's your opinion on using LevelDB as the backend for Minetest? |
04:42 |
ShadowNinja |
LazyJ: It's mostly usefull for bigger maps, but it should be much faster, not sure about noticability. |
04:42 |
LazyJ |
Will it make ABMs faster? |
04:46 |
ShadowNinja |
LazyJ: No, those work with loaded chunks. |
04:47 |
ShadowNinja |
ShadowBot should ban the next person that tries ^ now. |
04:47 |
LazyJ |
Our server's world is 5gb. If it is converted to LevelDB, that would mean the nightly backups players can download and use would be incompatible with the current, ready-made Windows builds (still being compiled with SQLite). |
04:49 |
LazyJ |
Oooo... I'll have to try to remember not to use the karat symbol when I agree with a statement. |
04:51 |
LazyJ |
Back to the subject of LevelDB. Is this an option the devs are trying out or will is it scheduled to replace SQLite in the near future? |
04:51 |
LazyJ |
*or is it scheduled to.... |
04:52 |
|
Lunatrius joined #minetest |
04:56 |
ShadowNinja |
LazyJ: It replaces SQLite3. Although SQLite3 is retained for compatability. |
04:59 |
LazyJ |
So if a Minetest instance is compiled with the LevelDB, will it still run existing SQLite worlds? |
04:59 |
ShadowNinja |
LazyJ: Yep. |
05:01 |
LazyJ |
Any new worlds created with the LevelDB enabled Minetest instance will be LevelDB backend worlds, correct? |
05:02 |
ShadowNinja |
LazyJ: No, SQLite3 is the default. |
05:03 |
LazyJ |
So how is LevelDB specified to be used when creating a world? |
05:04 |
LazyJ |
And another concern is converting SQLite to LevelDB and back. |
05:08 |
ShadowNinja |
LazyJ: backend=leveldb in world.mt. And check the --migrate option. |
05:09 |
LazyJ |
Ok, thanks. I'll do some experimenting. |
05:15 |
|
OldCoder joined #minetest |
05:38 |
|
khor joined #minetest |
05:49 |
|
kahrl joined #minetest |
05:54 |
|
grrk-bzzt joined #minetest |
06:14 |
|
LazyJ joined #minetest |
06:15 |
sfan5 |
LazyJ: the most windows builds are compiled with leveldb |
06:16 |
LazyJ |
Ah, thanks, sfan5. ;) |
06:17 |
LazyJ |
That does it for me. Night all. |
06:18 |
|
deltib joined #minetest |
06:18 |
|
deltib left #minetest |
06:26 |
|
milashro joined #minetest |
06:36 |
|
milashro was kicked by ShadowBot: PM an op if not a bot |
06:36 |
|
DeepGaze joined #minetest |
06:36 |
|
DeepGaze left #minetest |
07:39 |
|
SylvieLorxu joined #minetest |
08:19 |
|
pygmee joined #minetest |
08:19 |
|
john_minetest joined #minetest |
08:59 |
|
Tux[Qyou] joined #minetest |
09:08 |
|
aheinecke joined #minetest |
09:10 |
|
basxto joined #minetest |
09:12 |
|
Tux[Qyou] joined #minetest |
09:14 |
|
JamesTait joined #minetest |
09:17 |
|
Calinou joined #minetest |
09:40 |
|
Calinou joined #minetest |
10:02 |
|
e1z0 joined #minetest |
10:12 |
|
PilzAdam joined #minetest |
10:17 |
PilzAdam |
Hello everyone! |
10:18 |
basxto |
good morning |
10:57 |
|
Zeg9 joined #minetest |
11:18 |
|
Jordach joined #minetest |
11:23 |
|
monkeycoder joined #minetest |
11:25 |
|
Shardvex joined #minetest |
11:29 |
|
Megaf joined #minetest |
11:36 |
|
mrtux joined #minetest |
11:47 |
|
grrk-bzzt joined #minetest |
11:50 |
|
Krock joined #minetest |
11:50 |
Krock |
Hello |
11:51 |
|
Rhy5 joined #minetest |
11:51 |
Rhy5 |
Hello everybody! |
11:51 |
|
Tuxedo[Qyou] joined #minetest |
11:52 |
Krock |
Hello |
11:52 |
Rhy5 |
Ah, Hello Krock. :) |
11:52 |
Rhy5 |
Hows the server going? :) |
11:53 |
Krock |
1 player so far, thanks for request |
11:53 |
Rhy5 |
:) |
11:53 |
Rhy5 |
I love it there, I should build a house soon. xD |
11:54 |
Krock |
wtf: uptime=180 max_lag=3.48822 clients={Krock} |
11:54 |
Rhy5 |
O_O |
11:54 |
Krock |
max lag isn't 3s actually |
11:54 |
Rhy5 |
Meh. |
11:54 |
PilzAdam |
max_lag can be high because of saving |
11:55 |
PilzAdam |
players shouldnt be affected too much by it |
11:55 |
Rhy5 |
Hi Adam, remember me? :3 |
11:55 |
Rhy5 |
Adam does have a point. |
11:55 |
Rhy5 |
If you use some minetest.conf settings, and what you use with them, makes a difference also. |
11:55 |
Krock |
PilzAdam, the map saves every 1.5 minutes |
11:55 |
Krock |
aka 90s |
11:55 |
Krock |
is that too much? |
11:55 |
Rhy5 |
Well, too short. |
11:56 |
Rhy5 |
Have you played abit of Minetest Classic? |
11:56 |
|
iqualfragile joined #minetest |
11:58 |
Rhy5 |
I've been wondering... how did the developers of MTC create those awesome backgrounds? I've seen that they use textures called "skybox" etc. How are they used, and where can I find them in normal Minetest? |
11:58 |
|
Tux[Qyou] joined #minetest |
11:59 |
Rhy5 |
Hi Tux. :) |
11:59 |
Krock |
Rhy5, my server is already back up, if you're still interested (lag gone down to 1s) |
12:00 |
Rhy5 |
I'll come if my question is answered. :P |
12:00 |
Rhy5 |
WTH is the matter with LinuxGaming? O_O |
12:01 |
PilzAdam |
Krock, when you have such a high save interval, then you need to save a lot of stuff at once |
12:01 |
PilzAdam |
that explains the high max_lag |
12:01 |
Rhy5 |
It looks like the built_in folder of Orby (the server owner) has somehow been changed or corrupted, I think. |
12:01 |
PilzAdam |
though it shouldnt affect gameplay very much |
12:01 |
Rhy5 |
Adam? |
12:02 |
Krock |
PilzAdam, well, the default save interval was 15s and I thought 90s (180s now) is okay |
12:02 |
Rhy5 |
Do you know what the matter with LinuxGaming is? |
12:02 |
Krock |
Rhy5, something like this? https://forum.minetest.net/viewtopic.php?pid=132332#p132332 |
12:03 |
Rhy5 |
Not too amazing like that, something non-lag friendly, just like a different backdrop for different times. |
12:04 |
Krock |
It should not cause much lag |
12:05 |
Rhy5 |
But, that's what I want to do. I'm trying to find skybox. Know where the textures are Krock? |
12:05 |
Krock |
I guess in the mod's texture folder |
12:05 |
Krock |
or in default...let me search |
12:06 |
Rhy5 |
Oh, btw, the chat in Linux keeps on saying: ERROR[main]: draw_hotbar<>: mainlist == NULL |
12:06 |
Rhy5 |
Wth is happening with Linux??? ^^^ |
12:06 |
Krock |
Known bug... updating server and game version should help |
12:06 |
Rhy5 |
I've got minetest-0.4.9-3rdpv2. Is that fine? O_O |
12:07 |
Rhy5 |
Is it my client or the actual server |
12:07 |
Rhy5 |
? |
12:07 |
Krock |
Server, not client |
12:07 |
Rhy5 |
Ah. |
12:07 |
Rhy5 |
I hope Orby is a fortune teller. O_O |
12:08 |
Rhy5 |
I can't find "skybox" search in minetest directory. Is it named something else? :/ |
12:10 |
Rhy5 |
I'm in directory - textures - base - pack - some random textures |
12:10 |
kahrl |
Rhy5, check out minetest.set_sky in the lua api |
12:10 |
Rhy5 |
Ah. |
12:11 |
Rhy5 |
Sorry, I'm not familiar with some folders in the directory, could you help me? |
12:12 |
Krock |
Are you searching the original skybox images? |
12:12 |
Rhy5 |
Mhm. |
12:14 |
Jordach |
Rhy5, i have a super powered tower now, i retired my P4 |
12:14 |
Rhy5 |
Eh. |
12:14 |
Exio4 |
super-powered? |
12:14 |
Jordach |
i get 120fps in games now |
12:15 |
Rhy5 |
Woah. |
12:15 |
Exio4 |
120fps is useless unless your monitor is 120hz |
12:15 |
Jordach |
Rhy5, Minetest gets to 70fps |
12:15 |
Rhy5 |
Very nice, I get around 30-40 FPS. May I have your PC Jordach? :P |
12:16 |
Jordach |
hell no# |
12:16 |
Jordach |
i paid £312 for it |
12:17 |
Jordach |
and later today i should be upgrading to 64bit |
12:17 |
Rhy5 |
http://i61.tinypic.com/sg334h.png |
12:17 |
Rhy5 |
See that backdrop? That's a skybox texture. I'm trying to find that. |
12:18 |
Rhy5 |
*Screeny from Minetest Classic, just to let you know. :3* |
12:18 |
Rhy5 |
Jordach, have I ever told you that I am "Rhys", from the Minetest Forums? |
12:18 |
Jordach |
yes |
12:18 |
Jordach |
i already knew |
12:19 |
Rhy5 |
Long story about this username. -.- |
12:19 |
Rhy5 |
I connected with Rhys on IRC, one day, I timed out, and it wouldn't let me back in. |
12:20 |
Rhy5 |
And Rhys is apparently still being used, said a moderator from help. |
12:20 |
Rhy5 |
So, yup. |
12:20 |
|
Rhys joined #minetest |
12:20 |
Rhy5 |
Oh. |
12:21 |
Guest6626 |
Grr. |
12:21 |
Guest6626 |
How do I change mah nick? |
12:22 |
|
Gambit joined #minetest |
12:22 |
Rhy5 |
-.- |
12:23 |
Rhy5 |
Jordach, anyway, could you help me with skybox textures?? |
12:23 |
Rhy5 |
I can't seem to find them. |
12:23 |
Jordach |
too busy |
12:23 |
Rhy5 |
Rendering? |
12:24 |
Rhy5 |
Jordach, I had a dream last night, about that you rendered something for me, did you? |
12:24 |
Jordach |
nope |
12:24 |
Rhy5 |
My dreams are random. |
12:24 |
Rhy5 |
xD |
12:24 |
Rhy5 |
ver are dese textuuuurrrreeeesss |
12:25 |
Jordach |
Rhy5, Minetest hasn't had a skybox texture since 0.4-dev |
12:25 |
Rhy5 |
I was gonna say. |
12:25 |
Rhy5 |
xD |
12:25 |
Rhy5 |
Is it possible to shove them back in, Jordan? |
12:26 |
Rhy5 |
Jordach, ^^^ |
12:26 |
Jordach |
Rhy5, yes |
12:26 |
Jordach |
then use the code that someone posted on the forums |
12:26 |
Jordach |
but working time out is upto you |
12:26 |
Rhy5 |
The link that Krock gave me? |
12:27 |
Krock |
Go page 2 and see there |
12:28 |
Rhy5 |
I need to create a new mod for it then? |
12:28 |
Krock |
Or add it into the game code |
12:28 |
Rhy5 |
I don't wanna corrupt the game, this is not an option. xD |
12:29 |
Jordach |
bbl |
12:30 |
Rhy5 |
bbl |
12:30 |
* Rhy5 |
is afk |
12:34 |
|
iqualfragile joined #minetest |
12:35 |
iqualfragile |
Gambit: wow, never saw you in irc |
12:37 |
Rhy5 |
I'm now trying to figure out what code I should use. O_O |
12:37 |
|
RealBadAngel joined #minetest |
12:37 |
Krock |
Rhy5, https://forum.minetest.net/viewtopic.php?pid=132426#p132426 |
12:37 |
Rhy5 |
Just that? |
12:38 |
Krock |
Just that + images |
12:38 |
Rhy5 |
Ah. :) |
12:38 |
Rhy5 |
Will it set the time, by how many images there are? |
12:38 |
Rhy5 |
If you know what I mean. |
12:38 |
Rhy5 |
Like, at night, it turns night, at day, it turns day |
12:39 |
Gambit |
iqualfragile: I am not Gambit from the minetest forums. |
12:39 |
iqualfragile |
oh, ok |
12:39 |
Gambit |
I just get mistaken for him approximately all of the time v_v |
12:39 |
Rhy5 |
Because you have the same username, if you think about it. :P |
12:40 |
Rhy5 |
You don't have to become Sherlock to know that one, bud. |
12:40 |
Gambit |
Yeah :( |
12:40 |
Gambit |
I've just been using it on freenode since before Minetest or even Minecraft |
12:40 |
Rhy5 |
Unless if your really dumb. Which I'm not saying you are or anything. :3 |
12:40 |
Rhy5 |
So, what can we nickname you Gambit? |
12:41 |
iqualfragile |
is gambit a reference to anything? |
12:41 |
Gambit |
I dunno. I tend to not say anything here anyway. |
12:41 |
Gambit |
I'm only here because users in this channel love to cause trouble in #minecraft for some reason. |
12:41 |
Rhy5 |
Actually, it does explain why the Gambit from the MT forums can't join here, your using his username. |
12:41 |
Gambit |
And the ops here are super nice and helpful about it :) |
12:42 |
Krock |
Gambit, " love to cause trouble in #minecraft for some reason" how come? |
12:42 |
Rhy5 |
Who says users cause trouble in #minecraft? xD |
12:42 |
Gambit |
Rhy5: The big list of people who have been banned for it |
12:42 |
Gambit |
It says :P |
12:42 |
Rhy5 |
Is that the actual Minecraft IRC? |
12:43 |
Gambit |
No it's the channel for /r/minecraft or just minecraft chat on freenode |
12:43 |
Gambit |
But two of the devs hang out there and give e-hugs, so it's p cool. |
12:43 |
Rhy5 |
Oh sugar, I just joined #minecraft. LOL. |
12:43 |
Rhy5 |
Am I banned now? :O |
12:43 |
Gambit |
And now I'm accidentally advertising it here. v_v |
12:43 |
Gambit |
I didn't wanna do that. |
12:43 |
Rhy5 |
And so did I. D: |
12:44 |
* Rhy5 |
exits Minecraft Freenode |
12:44 |
Gambit |
I'm also here because FOSS is nice. |
12:44 |
Rhy5 |
There, no one will notice. |
12:44 |
Rhy5 |
FOSS? |
12:44 |
Gambit |
Free/Open Source Software |
12:44 |
PilzAdam |
there are more MT devs here than MC devs in #minecraft ! |
12:44 |
Gambit |
Minetest is a FOSS Minecraft-alike. |
12:44 |
Rhy5 |
Oh, I thought it ment Fuck Our Smelly Socks, but you know. |
12:45 |
Gambit |
PilzAdam: There are more wesnoth devs in #wesnoth than MT devs here. We win! |
12:45 |
Rhy5 |
Gambit, I'm 11, I'm not a Minetest geek, like Adam for example. :3 |
12:45 |
Gambit |
I wish I had more time for video games. I'd love to play Minetest some time. |
12:45 |
Rhy5 |
Gambit, some typing and some clicks away, boom. |
12:46 |
iqualfragile |
Gambit: how many wesnoth devs are there? |
12:46 |
* Rhy5 |
's brains overloads with random stuff |
12:46 |
Rhy5 |
BOOM |
12:51 |
* Krock |
needs an idea how to make trouble in #minecraft |
12:52 |
ruskie |
here's one... "Don't" |
12:52 |
|
enchilado joined #minetest |
12:53 |
|
Nessiesson joined #minetest |
12:54 |
|
Rhy5 joined #minetest |
12:54 |
Rhy5 |
Krock, I did all the code, some editing. Please read this: http://pastebin.com/PRd4RsTN |
12:55 |
Krock |
there must be 6 textures in the "textures"-variable |
12:55 |
Rhy5 |
Could I just ask, why? |
12:55 |
Krock |
write on them ABCDE and F, then you see which one gets called at which time |
12:55 |
iqualfragile |
would anybody be interested in a block detector for mesecons? |
12:55 |
|
Nessiesson left #minetest |
12:56 |
Krock |
iqualfragile, not really, why? |
12:56 |
Rhy5 |
Krock, where should I write ABCDEF? |
12:56 |
Rhy5 |
iqualfragile, to me, that would be useless. |
12:56 |
iqualfragile |
turns output to false when the block below does not equal any of the blocks on its sides, otherwise true. |
12:57 |
iqualfragile |
possible uses would be tree detection, sorting using pistons |
12:57 |
iqualfragile |
actually it would have quite a lot of uses |
12:57 |
Rhy5 |
Shoot them at me. |
12:57 |
iqualfragile |
well, code is here http://[2001:4dd2:133f:1:209:5bff:fea0:21b5]:8000/file |
12:57 |
Krock |
Rhy5, copy & paste the images until you've got 6 diffrent, write on each of them a big letter, add them to the textures-variable in your codes and test |
12:57 |
Rhy5 |
Kay. |
12:57 |
Krock |
IPv4, please, iqualfragile |
12:58 |
iqualfragile |
uh… |
12:58 |
iqualfragile |
nah, get ipv6 |
12:58 |
iqualfragile |
you should do that anyways |
12:58 |
Krock |
I can't access to IPv6, my ISP hasn't a got a support for them |
12:58 |
|
Tux[Qyou] joined #minetest |
12:59 |
iqualfragile |
even if your isp does not support it you can allways use sixxs (https://www.sixxs.net/main/) for free |
13:00 |
|
hmmmm joined #minetest |
13:01 |
Rhy5 |
Krock, do they have to be letters? |
13:02 |
Krock |
Rhy5, do you want to see when, which one texture gets used? |
13:02 |
Rhy5 |
Eh? |
13:03 |
Rhy5 |
I'm wanting to create that skybox mod, for the backdrops at certain times. |
13:04 |
* Rhy5 |
is afk |
13:08 |
|
Tuxedo[Qyou] joined #minetest |
13:10 |
|
tomreyn joined #minetest |
13:35 |
|
mrtux joined #minetest |
14:01 |
|
Jordach joined #minetest |
14:01 |
|
Jordach joined #minetest |
14:01 |
Jordach |
64 BIT: ENGAGE |
14:06 |
|
ImQ009 joined #minetest |
14:07 |
Jordach |
there |
14:10 |
|
NakedFury joined #minetest |
14:11 |
|
Shardvex joined #minetest |
14:15 |
|
nore joined #minetest |
14:17 |
iqualfragile |
Jordach: wat? |
14:17 |
Jordach |
iqualfragile: just moving into 64bit |
14:17 |
iqualfragile |
ah, ok |
14:21 |
Jordach |
http://i.imgur.com/AOqS762.png :> |
14:21 |
|
SylvieLorxu joined #minetest |
14:28 |
|
Tux[Qyou] joined #minetest |
14:29 |
|
nyuszika7h joined #minetest |
14:29 |
|
Jordach joined #minetest |
14:35 |
|
Leoneof joined #minetest |
14:45 |
|
twoelk joined #minetest |
14:46 |
* Krock |
throws cobble at acces violation errors |
14:49 |
PilzAdam |
Jordach, thanks for posting Fess' ip in a public and logged channel |
14:49 |
|
Weedy_lappy joined #minetest |
14:49 |
|
SmugLeaf joined #minetest |
14:50 |
Jordach |
fuck |
14:52 |
|
SmugLeaf joined #minetest |
14:53 |
|
Hirato joined #minetest |
14:55 |
|
grrk-bzzt joined #minetest |
14:59 |
|
NekoGloop joined #minetest |
15:04 |
|
jsnmtth joined #minetest |
15:09 |
|
nore joined #minetest |
15:33 |
|
zat joined #minetest |
15:33 |
|
smoke_fumus joined #minetest |
15:35 |
PilzAdam |
Jordach, ban: https://forum.minetest.net/viewtopic.php?pid=132557#p132557 |
15:35 |
PilzAdam |
the rule is 1 post a day |
15:38 |
|
STHGOM joined #minetest |
15:38 |
Jordach |
just binned the post |
15:47 |
PilzAdam |
Jordach, https://forum.minetest.net/viewtopic.php?pid=132569#p132569 |
15:48 |
|
hoodedice joined #minetest |
15:48 |
hoodedice |
*Cough* |
15:48 |
hoodedice |
Who deleted my post on that Word Story topic? |
15:48 |
* hoodedice |
will strangle them. |
15:49 |
PilzAdam |
read the rules |
15:49 |
|
Mati^1 joined #minetest |
15:49 |
hoodedice |
well? |
15:49 |
hoodedice |
I gave my feedback on the word above - it was grammatically incorrect |
15:50 |
hoodedice |
But because you ar so strict, see this: https://forum.minetest.net/viewtopic.php?pid=132571#p132571 |
15:50 |
PilzAdam |
do you see anything about correcting words? |
15:50 |
hoodedice |
*are |
15:50 |
hoodedice |
(false) |
15:51 |
Krock |
+1 |
15:54 |
|
mrtux joined #minetest |
16:13 |
|
Calinou joined #minetest |
16:19 |
|
Wuzzy joined #minetest |
16:33 |
|
PenguinDad joined #minetest |
16:39 |
|
anubiz joined #minetest |
16:48 |
|
RealBadAngel joined #minetest |
16:50 |
basilgohar |
When I set debug_log_level to 0, I find that /var/log/messages is getting flooded with logging information... |
17:14 |
|
nore joined #minetest |
17:15 |
|
Krock joined #minetest |
17:18 |
Krock |
!c "irc.inchra.net" == "Status: Up" |
17:19 |
Krock |
Haha, the maths bot isn't there |
17:19 |
harrison |
i am not a bot! |
17:19 |
harrison |
i am a free AI! |
17:20 |
Krock |
lol |
17:20 |
harrison |
ty |
17:23 |
|
Leoneof joined #minetest |
17:37 |
|
anunakki joined #minetest |
17:37 |
|
anunakki joined #minetest |
17:38 |
|
Sokomine joined #minetest |
17:39 |
|
Sokomine joined #minetest |
17:45 |
|
pygmee joined #minetest |
17:51 |
|
iqualfragile joined #minetest |
17:51 |
|
Zeg9 joined #minetest |
17:55 |
|
MinetestBot joined #minetest |
17:57 |
|
Tuxedo[Qyou] joined #minetest |
17:57 |
|
Jousway joined #minetest |
18:14 |
|
alexxs joined #minetest |
18:38 |
|
q66 joined #minetest |
18:38 |
|
Mati^1 joined #minetest |
18:40 |
|
Tux[Qyou] joined #minetest |
19:01 |
|
Tuxedo[Qyou] joined #minetest |
19:20 |
|
cisoun joined #minetest |
19:31 |
|
Renoki joined #minetest |
19:41 |
|
webshinra joined #minetest |
19:47 |
|
Pest joined #minetest |
19:51 |
|
john_minetest joined #minetest |
20:00 |
Jordach |
lol |
20:00 |
Jordach |
just faked real liquids |
20:04 |
|
RealBadAngel joined #minetest |
20:06 |
jsnmtth |
Jordach: Facked real liquids? |
20:07 |
jsnmtth |
*Faked |
20:09 |
Jordach |
http://i.imgur.com/JXvLCYT.png |
20:11 |
RealBadAngel |
i got better one :P |
20:12 |
Jordach |
RealBadAngel, at some point i'll make some nodes just for water |
20:12 |
RealBadAngel |
https://www.youtube.com/watch?v=sc3R16QASBY |
20:13 |
RealBadAngel |
Jordach, this shader actually comes from blender |
20:14 |
RealBadAngel |
https://www.youtube.com/watch?v=UkskiSza4p0 |
20:14 |
RealBadAngel |
^^ this is blender video |
20:17 |
RealBadAngel |
when i will code multipass rendering and shaders buffers water in minetest will look like this |
20:18 |
RealBadAngel |
i do have such code for irrlicht, need just to merge it into core |
20:20 |
iqualfragile |
g'evening |
20:21 |
iqualfragile |
@(texture)artists: kritas latest release contains an infinite wrapping mode, which will make making textures a _lot_ easier |
20:21 |
iqualfragile |
try it! |
20:22 |
iqualfragile |
@RealBadAngel has "real" lightning been taken care of? |
20:22 |
|
Pest joined #minetest |
20:23 |
RealBadAngel |
bumpmapping and water shaders are using sun as the lightsource |
20:23 |
RealBadAngel |
another lightsources as torches or whatever are done in core as before |
20:23 |
Schwefel |
that is a big improvement over the fake lightsource used earlier |
20:23 |
Schwefel |
so torches are actually used now? |
20:23 |
Schwefel |
thats great to hear |
20:24 |
RealBadAngel |
theyre still fake light sources |
20:24 |
Schwefel |
what makes them fake? |
20:24 |
RealBadAngel |
their light have no impact on shadows |
20:24 |
RealBadAngel |
as the sun does |
20:24 |
Schwefel |
ooh, ok |
20:25 |
Schwefel |
using torches for shadows is expensive |
20:25 |
Schwefel |
but as long as shaders use them its ok |
20:26 |
RealBadAngel |
with time maybe we will go further |
20:26 |
Schwefel |
is defrerred shading used? |
20:27 |
RealBadAngel |
by now its per pixel lighting |
20:27 |
RealBadAngel |
i believe its kinda phong derivative |
20:28 |
Schwefel |
defrerred shading would make multiple lightsources cheap(er) and minetest has many light sources (torches, lava!) |
20:28 |
RealBadAngel |
i know but for that i need buffers |
20:28 |
RealBadAngel |
when i do everything on single pass its impossible |
20:29 |
|
brandonremote joined #minetest |
20:30 |
PilzAdam |
Pest, Schwefel, Cholera... |
20:30 |
Pest |
wat |
20:30 |
Cholera |
:D |
20:31 |
RealBadAngel |
PilzAdam, do you like latest shaders effects? |
20:31 |
Pest |
consider to not poke vermins next time |
20:31 |
PilzAdam |
Pest, "Pest" is a german word |
20:31 |
Pest |
lol |
20:32 |
RealBadAngel |
and Cholera is polish one ;) |
20:32 |
Pest |
i think cholera is russian one, no? |
20:32 |
Krock |
+1 btw |
20:32 |
RealBadAngel |
in polish it has two meanings, a disease and slang "damn it" |
20:32 |
PilzAdam |
Pest means plague, Schwefel is sulfur, and cholera is cholera |
20:33 |
Pest |
Pest means "vermin" as a part of pesticide |
20:33 |
Pest |
but i dont argue it can be deutche word |
20:35 |
RealBadAngel |
PilzAdam, any comments? |
20:36 |
PilzAdam |
I think this water doesnt fit the low quality textures used everywhere else |
20:37 |
RealBadAngel |
its not for low res ones |
20:38 |
RealBadAngel |
this is high end effect not the c64 gfx |
20:38 |
Iqualfragile |
hmm |
20:38 |
PilzAdam |
RealBadAngel, Im talking about low quality, not resolution |
20:38 |
Iqualfragile |
actually wouldnt creating lowres-fitting shaders be a nice challenge? |
20:39 |
RealBadAngel |
well in that case you can always turn off filtering |
20:39 |
RealBadAngel |
effect will be pixelated ;) |
20:39 |
RealBadAngel |
lemme do quick screenie |
20:41 |
RealBadAngel |
well, no, after i implemented per pixel lights, not per vertex, result is not pixelated anymore :P |
20:42 |
RealBadAngel |
on the other hand this water has fake reflections and then waves are more visible |
20:43 |
RealBadAngel |
when it will reflect actual world, it will keep selected texture pack style |
20:43 |
Jordach |
RealBadAngel, for water, you could have made a 128^2 noise texture (clouds), then stretched that over (128/16)^2 nodes |
20:44 |
Jordach |
and used it as a bumpmap |
20:44 |
Jordach |
(that's how my blender water works) |
20:44 |
RealBadAngel |
Jordach, water will reflect actual world |
20:45 |
RealBadAngel |
that what you have saw on video or screens are just fakes for working code that needs just reflection and refraction textures |
20:45 |
|
monkeycoder joined #minetest |
20:48 |
Iqualfragile |
has anybody fixed transparency in minetest yet? |
20:48 |
ShadowNinja |
Iqualfragile: Nope. |
20:49 |
Iqualfragile |
sad stuff |
20:51 |
RealBadAngel |
Jordach, http://www.mediafire.com/download/5koh4jey753an3w/water_0.99_optimized.blend |
21:02 |
|
RealBadAngel joined #minetest |
21:04 |
RealBadAngel |
PilzAdam, have you actually saw video of that water with HavenNG ? |
21:06 |
|
EvergreenTree joined #minetest |
21:07 |
RealBadAngel |
anyway even default textures can look decent with shaders |
21:08 |
Iqualfragile |
if you have maps: yes |
21:08 |
RealBadAngel |
http://i.imgur.com/Si6waDJ.jpg |
21:09 |
RealBadAngel |
Iqualfragile, without maps its also possible |
21:09 |
Iqualfragile |
well, you can try to generate them |
21:09 |
Iqualfragile |
but… |
21:10 |
Iqualfragile |
not realy |
21:10 |
RealBadAngel |
wanna bet? |
21:11 |
RealBadAngel |
http://imgur.com/yPL3gfq |
21:13 |
|
ShadowBot joined #minetest |
21:15 |
RealBadAngel |
same scene as before but with sphax texture pack, no normal maps provided at all |
21:15 |
RealBadAngel |
before: http://i.imgur.com/lCxHkTd.png |
21:16 |
RealBadAngel |
and after: http://i.imgur.com/YgUkqWo.png |
21:16 |
RealBadAngel |
between after and before is just one checkbox in menu ;) |
21:17 |
Iqualfragile |
stone looks wrong and the shadow (grass) was pressed in |
21:18 |
Iqualfragile |
and if you try it on someting with a lot of structure (like chests for example) it will get worse i guess |
21:20 |
jsnmtth |
I couldn't watch the video but I do like the "fake liquid". |
21:20 |
jsnmtth |
Is there still an issue with "mob latency" and if so is anyone working on it? |
21:20 |
|
phantombeta joined #minetest |
21:20 |
RealBadAngel |
Iqualfragile, because it calculates depth based on pixel intensity |
21:21 |
Iqualfragile |
the network protocoll was cleaned up by sapier, that could have helped with generall latency jsnmtth |
21:21 |
RealBadAngel |
none of the on the fly effects will provide good results for everything |
21:21 |
RealBadAngel |
for that you have to use well prepared maps |
21:21 |
Iqualfragile |
RealBadAngel: i know |
21:22 |
RealBadAngel |
lemme find better example of what can be achieved |
21:23 |
Iqualfragile |
RealBadAngel: is that torches as real lights stuff in git? |
21:23 |
Iqualfragile |
or where can i find it? |
21:24 |
RealBadAngel |
<RealBadAngel> bumpmapping and water shaders are using sun as the lightsource |
21:24 |
RealBadAngel |
<RealBadAngel> another lightsources as torches or whatever are done in core as before |
21:25 |
Iqualfragile |
oh, i thought you misstyped and other |
21:26 |
RealBadAngel |
https://github.com/RealBadAngel/minetest/tree/generate_normals |
21:26 |
RealBadAngel |
here is the repo, you can try shaders |
21:26 |
sfan5 |
!c 16 % 16 |
21:26 |
MinetestBot |
0 |
21:27 |
Iqualfragile |
sfan5: why would you calculate that? |
21:27 |
RealBadAngel |
generate normals will work with any texture pack |
21:27 |
sfan5 |
Iqualfragile: because I'm debugging some C program and I have no idea where the mistake could be |
21:27 |
Iqualfragile |
post code |
21:28 |
RealBadAngel |
for another effects you can try these "texture packs": https://forum.minetest.net/viewtopic.php?id=8714 |
21:28 |
|
kaurdump joined #minetest |
21:29 |
sfan5 |
Iqualfragile: http://pastie.org/8905536 , it encrypts the first BLOCK_SIZE bytes of every write incorrectly |
21:36 |
Jordach |
jesus fucking christ |
21:36 |
Jordach |
http://i.imgur.com/S5FtClb.png |
21:36 |
sfan5 |
>jesus fucking christ |
21:36 |
sfan5 |
I don't think so |
21:37 |
Jordach |
sfan5, i can save once |
21:37 |
Jordach |
blender makes these blend1 files which are last versions of said file, i only have 300mb space remaining |
21:38 |
* Jordach |
finally clones the flash pen |
21:38 |
Jordach |
now it's worth nothing |
21:38 |
sfan5 |
ah found the bug |
21:39 |
sfan5 |
I need to rewind the file by -BLOCK_SIZE b/c I want to overwrite that block again |
21:45 |
|
kaurdump_ joined #minetest |
21:47 |
kaurdump_ |
i'm trying to install 0.4.8 on my server using this script (portable) https://forum.minetest.net/viewtopic.php?id=3837 how should i change it to get the old version? |
21:47 |
kaurdump_ |
i'm downgrading b/c my users keep getting this error: ERROR[main]: draw_hotbar(): mainlist == NULL |
21:48 |
sfan5 |
that script installs the client |
21:48 |
sfan5 |
don't use it on a server |
21:48 |
kaurdump_ |
nooo, but it was so easy :( |
21:49 |
|
basxto joined #minetest |
21:49 |
sfan5 |
kaurdump_: simple git clone the minetest repo |
21:49 |
sfan5 |
git checkout 0.4.8 |
21:49 |
Iqualfragile |
sfan5: there actually is a picture of jesus fucking christ |
21:49 |
sfan5 |
then do the cmake stuff |
21:51 |
kaurdump_ |
sfan5, easier said than done for me. can you send me a script to run? |
21:51 |
sfan5 |
... |
21:51 |
sfan5 |
it's not that hard |
21:52 |
sfan5 |
git clone https://github.com/minetest/minetest && cd minetest && cmake . -DRUN_IN_PLACE=1 -DBUILD_CLIENT=0 && make -j4 |
21:52 |
|
us`0gb joined #minetest |
21:54 |
kaurdump_ |
and then git checkout 0.4.8 within the ~/minetest? |
21:55 |
Iqualfragile |
sfan5: http://www.poetryring.com/ra/JesusFuckingChrist.jpg |
21:56 |
sfan5 |
kaurdump_: yes, before the cmake step |
21:57 |
kaurdump_ |
k i'll try it |
21:59 |
kaurdump_ |
HEAD is now at 122875c... Bump version to 0.4.8 |
21:59 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Add warning for really huge regions. https://gi 2014-03-10T17:58:15-04:00 http://git.io/pKI6zg |
21:59 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Merge pull request #36 from spillz/master https://gi 2014-02-24T09:46:26-05:00 http://git.io/qIbReg |
22:00 |
kaurdump_ |
what does that mean? |
22:02 |
|
STHGOM joined #minetest |
22:03 |
|
Hirato joined #minetest |
22:04 |
sfan5 |
kaurdump_: that means all files were downgraded to 0.4.8 |
22:04 |
kaurdump_ |
cool. yep just checked the version after compiling |
22:07 |
kaurdump_ |
sfan5, i get "ERROR[main]: Subgame [] could not be found." when i try to run it |
22:07 |
sfan5 |
cd games/ && git clone https://github.com/minetest/minetest_game && cd .. |
22:07 |
kaurdump_ |
do i need to dowgrade that as well? |
22:09 |
EvergreenTree |
Maybe |
22:10 |
EvergreenTree |
I think that the 6d rotation on logs might rely on something that was before 0.4.9 |
22:10 |
EvergreenTree |
I forget if it was 0.4.9 or 0.4.8 |
22:10 |
kaurdump_ |
hrm, how do i downgrade it |
22:11 |
EvergreenTree |
I think you just do the same thing |
22:12 |
EvergreenTree |
nope, I guess not |
22:12 |
EvergreenTree |
use this instead of git clone |
22:12 |
EvergreenTree |
https://github.com/minetest/minetest_game/releases/tag/0.4.8 |
22:12 |
EvergreenTree |
just download that and move it to the games directory |
22:12 |
EvergreenTree |
then unzip |
22:12 |
EvergreenTree |
(or tar xf) |
22:13 |
EvergreenTree |
depends on which one you download |
22:13 |
sfan5 |
EvergreenTree: no |
22:13 |
sfan5 |
kaurdump_: use git |
22:13 |
EvergreenTree |
Hm, how do you downgrade it? Hard reset? |
22:13 |
sfan5 |
simply cd to the minetest_game dir and use 'git checkout 0.4.8' |
22:13 |
EvergreenTree |
I never had to do that before |
22:13 |
sfan5 |
good night now! |
22:14 |
EvergreenTree |
I don't see any branches that are called 0.4.8 |
22:14 |
kaurdump_ |
night sfan5 ty for the help |
22:14 |
sfan5 |
ãŠã–ã™ã¿~ |
22:14 |
EvergreenTree |
or do tags count as branches? |
22:14 |
kaurdump_ |
working well now |
22:14 |
sfan5 |
EvergreenTree: they do |
22:14 |
EvergreenTree |
Ah, okay |
22:14 |
EvergreenTree |
never knew that |
22:24 |
Iqualfragile |
well, not exactly, i think there is slight difference |
22:25 |
jalcine |
tags aren't branches |
22:25 |
jalcine |
you can make commits to branches; you can't commit to tags. |
22:25 |
jalcine |
replace them, sure. but not the same way you'd do with a branch |
22:25 |
jalcine |
they're named refs |
22:27 |
EvergreenTree |
mkay |
22:51 |
|
LazyJ joined #minetest |
23:36 |
|
EvergreenTree joined #minetest |
23:58 |
|
Leoneof joined #minetest |