Time Nick Message 02:28 stormchaser3000 hi 02:28 stormchaser3000 is sfan5 or blockmen on? 02:28 STHGOM howdy partner 02:29 stormchaser3000 hi STHGOM 02:29 STHGOM !seen sfan5 02:29 MinetestBot STHGOM: sfan5 was last seen at 2014-03-09 21:49:01 UTC on #minetest 02:30 stormchaser3000 and he is on here 02:30 STHGOM nope 02:30 STHGOM !seen blockmen 02:30 MinetestBot STHGOM: blockmen was last seen at 2014-02-26 12:12:34 UTC on #minetest-de 02:31 stormchaser3000 i need to know how to compile minetest using msvs 13 02:31 stormchaser3000 visual studio 13* 02:31 STHGOM i dont know sry 02:43 alfjdaweif hello? anyone here? 02:48 alfjdaweif 02:48 alfjdaweif Great!! :D i can spam then! 02:48 alfjdaweif 02:48 alfjdaweif 02:48 alfjdaweif 02:48 alfjdaweif 02:48 alfjdaweif 02:49 alskfhd 1 02:49 alskfhd 2 02:49 alskfhd 3 02:49 alskfhd 4 02:49 alskfhd 5 02:49 alskfhd 6 02:49 alskfhd 7 02:50 asfhkjdksfhjd stupid shadowbot 02:50 asfhkjdksfhjd q 02:50 asfhkjdksfhjd w 02:50 asfhkjdksfhjd e 02:50 asfhkjdksfhjd r 02:50 asfhkjdksfhjd t 03:06 stormchaser3000 brandon 03:06 stormchaser3000 so you know how to compile minetest using visual studio 13 04:15 grondilu Hello 04:21 basilgohar Why can't they include releasing as free software as one of their goals? https://www.kickstarter.com/projects/1247991467/planets3 04:25 LazyJ I notice Minetest now has the option to be compiled to use LevelDB instead of SQLite. How is LevelDB faster and is it perceptible in game play? Will LevelDB replace SQLite as Minetest's backend or is this just a trial? 04:36 ShadowNinja I have to add hostmask recording to FloodProtector... 04:40 ShadowNinja ~mode +b 217.147.94.149 04:41 LazyJ ShadowNinja, what's your opinion on using LevelDB as the backend for Minetest? 04:42 ShadowNinja LazyJ: It's mostly usefull for bigger maps, but it should be much faster, not sure about noticability. 04:42 LazyJ Will it make ABMs faster? 04:46 ShadowNinja LazyJ: No, those work with loaded chunks. 04:47 ShadowNinja ShadowBot should ban the next person that tries ^ now. 04:47 LazyJ Our server's world is 5gb. If it is converted to LevelDB, that would mean the nightly backups players can download and use would be incompatible with the current, ready-made Windows builds (still being compiled with SQLite). 04:49 LazyJ Oooo... I'll have to try to remember not to use the karat symbol when I agree with a statement. 04:51 LazyJ Back to the subject of LevelDB. Is this an option the devs are trying out or will is it scheduled to replace SQLite in the near future? 04:51 LazyJ *or is it scheduled to.... 04:56 ShadowNinja LazyJ: It replaces SQLite3. Although SQLite3 is retained for compatability. 04:59 LazyJ So if a Minetest instance is compiled with the LevelDB, will it still run existing SQLite worlds? 04:59 ShadowNinja LazyJ: Yep. 05:01 LazyJ Any new worlds created with the LevelDB enabled Minetest instance will be LevelDB backend worlds, correct? 05:02 ShadowNinja LazyJ: No, SQLite3 is the default. 05:03 LazyJ So how is LevelDB specified to be used when creating a world? 05:04 LazyJ And another concern is converting SQLite to LevelDB and back. 05:08 ShadowNinja LazyJ: backend=leveldb in world.mt. And check the --migrate option. 05:09 LazyJ Ok, thanks. I'll do some experimenting. 06:15 sfan5 LazyJ: the most windows builds are compiled with leveldb 06:16 LazyJ Ah, thanks, sfan5. ;) 06:17 LazyJ That does it for me. Night all. 10:17 PilzAdam Hello everyone! 10:18 basxto good morning 11:50 Krock Hello 11:51 Rhy5 Hello everybody! 11:52 Krock Hello 11:52 Rhy5 Ah, Hello Krock. :) 11:52 Rhy5 Hows the server going? :) 11:53 Krock 1 player so far, thanks for request 11:53 Rhy5 :) 11:53 Rhy5 I love it there, I should build a house soon. xD 11:54 Krock wtf: uptime=180 max_lag=3.48822 clients={Krock} 11:54 Rhy5 O_O 11:54 Krock max lag isn't 3s actually 11:54 Rhy5 Meh. 11:54 PilzAdam max_lag can be high because of saving 11:55 PilzAdam players shouldnt be affected too much by it 11:55 Rhy5 Hi Adam, remember me? :3 11:55 Rhy5 Adam does have a point. 11:55 Rhy5 If you use some minetest.conf settings, and what you use with them, makes a difference also. 11:55 Krock PilzAdam, the map saves every 1.5 minutes 11:55 Krock aka 90s 11:55 Krock is that too much? 11:55 Rhy5 Well, too short. 11:56 Rhy5 Have you played abit of Minetest Classic? 11:58 Rhy5 I've been wondering... how did the developers of MTC create those awesome backgrounds? I've seen that they use textures called "skybox" etc. How are they used, and where can I find them in normal Minetest? 11:59 Rhy5 Hi Tux. :) 11:59 Krock Rhy5, my server is already back up, if you're still interested (lag gone down to 1s) 12:00 Rhy5 I'll come if my question is answered. :P 12:00 Rhy5 WTH is the matter with LinuxGaming? O_O 12:01 PilzAdam Krock, when you have such a high save interval, then you need to save a lot of stuff at once 12:01 PilzAdam that explains the high max_lag 12:01 Rhy5 It looks like the built_in folder of Orby (the server owner) has somehow been changed or corrupted, I think. 12:01 PilzAdam though it shouldnt affect gameplay very much 12:01 Rhy5 Adam? 12:02 Krock PilzAdam, well, the default save interval was 15s and I thought 90s (180s now) is okay 12:02 Rhy5 Do you know what the matter with LinuxGaming is? 12:02 Krock Rhy5, something like this? https://forum.minetest.net/viewtopic.php?pid=132332#p132332 12:03 Rhy5 Not too amazing like that, something non-lag friendly, just like a different backdrop for different times. 12:04 Krock It should not cause much lag 12:05 Rhy5 But, that's what I want to do. I'm trying to find skybox. Know where the textures are Krock? 12:05 Krock I guess in the mod's texture folder 12:05 Krock or in default...let me search 12:06 Rhy5 Oh, btw, the chat in Linux keeps on saying: ERROR[main]: draw_hotbar<>: mainlist == NULL 12:06 Rhy5 Wth is happening with Linux??? ^^^ 12:06 Krock Known bug... updating server and game version should help 12:06 Rhy5 I've got minetest-0.4.9-3rdpv2. Is that fine? O_O 12:07 Rhy5 Is it my client or the actual server 12:07 Rhy5 ? 12:07 Krock Server, not client 12:07 Rhy5 Ah. 12:07 Rhy5 I hope Orby is a fortune teller. O_O 12:08 Rhy5 I can't find "skybox" search in minetest directory. Is it named something else? :/ 12:10 Rhy5 I'm in directory - textures - base - pack - some random textures 12:10 kahrl Rhy5, check out minetest.set_sky in the lua api 12:10 Rhy5 Ah. 12:11 Rhy5 Sorry, I'm not familiar with some folders in the directory, could you help me? 12:12 Krock Are you searching the original skybox images? 12:12 Rhy5 Mhm. 12:14 Jordach Rhy5, i have a super powered tower now, i retired my P4 12:14 Rhy5 Eh. 12:14 Exio4 super-powered? 12:14 Jordach i get 120fps in games now 12:15 Rhy5 Woah. 12:15 Exio4 120fps is useless unless your monitor is 120hz 12:15 Jordach Rhy5, Minetest gets to 70fps 12:15 Rhy5 Very nice, I get around 30-40 FPS. May I have your PC Jordach? :P 12:16 Jordach hell no# 12:16 Jordach i paid £312 for it 12:17 Jordach and later today i should be upgrading to 64bit 12:17 Rhy5 http://i61.tinypic.com/sg334h.png 12:17 Rhy5 See that backdrop? That's a skybox texture. I'm trying to find that. 12:18 Rhy5 *Screeny from Minetest Classic, just to let you know. :3* 12:18 Rhy5 Jordach, have I ever told you that I am "Rhys", from the Minetest Forums? 12:18 Jordach yes 12:18 Jordach i already knew 12:19 Rhy5 Long story about this username. -.- 12:19 Rhy5 I connected with Rhys on IRC, one day, I timed out, and it wouldn't let me back in. 12:20 Rhy5 And Rhys is apparently still being used, said a moderator from help. 12:20 Rhy5 So, yup. 12:20 Rhy5 Oh. 12:21 Guest6626 Grr. 12:21 Guest6626 How do I change mah nick? 12:22 Rhy5 -.- 12:23 Rhy5 Jordach, anyway, could you help me with skybox textures?? 12:23 Rhy5 I can't seem to find them. 12:23 Jordach too busy 12:23 Rhy5 Rendering? 12:24 Rhy5 Jordach, I had a dream last night, about that you rendered something for me, did you? 12:24 Jordach nope 12:24 Rhy5 My dreams are random. 12:24 Rhy5 xD 12:24 Rhy5 ver are dese textuuuurrrreeeesss 12:25 Jordach Rhy5, Minetest hasn't had a skybox texture since 0.4-dev 12:25 Rhy5 I was gonna say. 12:25 Rhy5 xD 12:25 Rhy5 Is it possible to shove them back in, Jordan? 12:26 Rhy5 Jordach, ^^^ 12:26 Jordach Rhy5, yes 12:26 Jordach then use the code that someone posted on the forums 12:26 Jordach but working time out is upto you 12:26 Rhy5 The link that Krock gave me? 12:27 Krock Go page 2 and see there 12:28 Rhy5 I need to create a new mod for it then? 12:28 Krock Or add it into the game code 12:28 Rhy5 I don't wanna corrupt the game, this is not an option. xD 12:29 Jordach bbl 12:30 Rhy5 bbl 12:30 * Rhy5 is afk 12:35 iqualfragile Gambit: wow, never saw you in irc 12:37 Rhy5 I'm now trying to figure out what code I should use. O_O 12:37 Krock Rhy5, https://forum.minetest.net/viewtopic.php?pid=132426#p132426 12:37 Rhy5 Just that? 12:38 Krock Just that + images 12:38 Rhy5 Ah. :) 12:38 Rhy5 Will it set the time, by how many images there are? 12:38 Rhy5 If you know what I mean. 12:38 Rhy5 Like, at night, it turns night, at day, it turns day 12:39 Gambit iqualfragile: I am not Gambit from the minetest forums. 12:39 iqualfragile oh, ok 12:39 Gambit I just get mistaken for him approximately all of the time v_v 12:39 Rhy5 Because you have the same username, if you think about it. :P 12:40 Rhy5 You don't have to become Sherlock to know that one, bud. 12:40 Gambit Yeah :( 12:40 Gambit I've just been using it on freenode since before Minetest or even Minecraft 12:40 Rhy5 Unless if your really dumb. Which I'm not saying you are or anything. :3 12:40 Rhy5 So, what can we nickname you Gambit? 12:41 iqualfragile is gambit a reference to anything? 12:41 Gambit I dunno. I tend to not say anything here anyway. 12:41 Gambit I'm only here because users in this channel love to cause trouble in #minecraft for some reason. 12:41 Rhy5 Actually, it does explain why the Gambit from the MT forums can't join here, your using his username. 12:41 Gambit And the ops here are super nice and helpful about it :) 12:42 Krock Gambit, " love to cause trouble in #minecraft for some reason" how come? 12:42 Rhy5 Who says users cause trouble in #minecraft? xD 12:42 Gambit Rhy5: The big list of people who have been banned for it 12:42 Gambit It says :P 12:42 Rhy5 Is that the actual Minecraft IRC? 12:43 Gambit No it's the channel for /r/minecraft or just minecraft chat on freenode 12:43 Gambit But two of the devs hang out there and give e-hugs, so it's p cool. 12:43 Rhy5 Oh sugar, I just joined #minecraft. LOL. 12:43 Rhy5 Am I banned now? :O 12:43 Gambit And now I'm accidentally advertising it here. v_v 12:43 Gambit I didn't wanna do that. 12:43 Rhy5 And so did I. D: 12:44 * Rhy5 exits Minecraft Freenode 12:44 Gambit I'm also here because FOSS is nice. 12:44 Rhy5 There, no one will notice. 12:44 Rhy5 FOSS? 12:44 Gambit Free/Open Source Software 12:44 PilzAdam there are more MT devs here than MC devs in #minecraft ! 12:44 Gambit Minetest is a FOSS Minecraft-alike. 12:44 Rhy5 Oh, I thought it ment Fuck Our Smelly Socks, but you know. 12:45 Gambit PilzAdam: There are more wesnoth devs in #wesnoth than MT devs here. We win! 12:45 Rhy5 Gambit, I'm 11, I'm not a Minetest geek, like Adam for example. :3 12:45 Gambit I wish I had more time for video games. I'd love to play Minetest some time. 12:45 Rhy5 Gambit, some typing and some clicks away, boom. 12:46 iqualfragile Gambit: how many wesnoth devs are there? 12:46 * Rhy5 's brains overloads with random stuff 12:46 Rhy5 BOOM 12:51 * Krock needs an idea how to make trouble in #minecraft 12:52 ruskie here's one... "Don't" 12:54 Rhy5 Krock, I did all the code, some editing. Please read this: http://pastebin.com/PRd4RsTN 12:55 Krock there must be 6 textures in the "textures"-variable 12:55 Rhy5 Could I just ask, why? 12:55 Krock write on them ABCDE and F, then you see which one gets called at which time 12:55 iqualfragile would anybody be interested in a block detector for mesecons? 12:56 Krock iqualfragile, not really, why? 12:56 Rhy5 Krock, where should I write ABCDEF? 12:56 Rhy5 iqualfragile, to me, that would be useless. 12:56 iqualfragile turns output to false when the block below does not equal any of the blocks on its sides, otherwise true. 12:57 iqualfragile possible uses would be tree detection, sorting using pistons 12:57 iqualfragile actually it would have quite a lot of uses 12:57 Rhy5 Shoot them at me. 12:57 iqualfragile well, code is here http://[2001:4dd2:133f:1:209:5bff:fea0:21b5]:8000/file 12:57 Krock Rhy5, copy & paste the images until you've got 6 diffrent, write on each of them a big letter, add them to the textures-variable in your codes and test 12:57 Rhy5 Kay. 12:57 Krock IPv4, please, iqualfragile 12:58 iqualfragile uh… 12:58 iqualfragile nah, get ipv6 12:58 iqualfragile you should do that anyways 12:58 Krock I can't access to IPv6, my ISP hasn't a got a support for them 12:59 iqualfragile even if your isp does not support it you can allways use sixxs (https://www.sixxs.net/main/) for free 13:01 Rhy5 Krock, do they have to be letters? 13:02 Krock Rhy5, do you want to see when, which one texture gets used? 13:02 Rhy5 Eh? 13:03 Rhy5 I'm wanting to create that skybox mod, for the backdrops at certain times. 13:04 * Rhy5 is afk 14:01 Jordach 64 BIT: ENGAGE 14:07 Jordach there 14:17 iqualfragile Jordach: wat? 14:17 Jordach iqualfragile: just moving into 64bit 14:17 iqualfragile ah, ok 14:21 Jordach http://i.imgur.com/AOqS762.png :> 14:46 * Krock throws cobble at acces violation errors 14:49 PilzAdam Jordach, thanks for posting Fess' ip in a public and logged channel 14:50 Jordach fuck 15:35 PilzAdam Jordach, ban: https://forum.minetest.net/viewtopic.php?pid=132557#p132557 15:35 PilzAdam the rule is 1 post a day 15:38 Jordach just binned the post 15:47 PilzAdam Jordach, https://forum.minetest.net/viewtopic.php?pid=132569#p132569 15:48 hoodedice *Cough* 15:48 hoodedice Who deleted my post on that Word Story topic? 15:48 * hoodedice will strangle them. 15:49 PilzAdam read the rules 15:49 hoodedice well? 15:49 hoodedice I gave my feedback on the word above - it was grammatically incorrect 15:50 hoodedice But because you ar so strict, see this: https://forum.minetest.net/viewtopic.php?pid=132571#p132571 15:50 PilzAdam do you see anything about correcting words? 15:50 hoodedice *are 15:50 hoodedice (false) 15:51 Krock +1 16:50 basilgohar When I set debug_log_level to 0, I find that /var/log/messages is getting flooded with logging information... 17:18 Krock !c "irc.inchra.net" == "Status: Up" 17:19 Krock Haha, the maths bot isn't there 17:19 harrison i am not a bot! 17:19 harrison i am a free AI! 17:20 Krock lol 17:20 harrison ty 20:00 Jordach lol 20:00 Jordach just faked real liquids 20:06 jsnmtth Jordach: Facked real liquids? 20:07 jsnmtth *Faked 20:09 Jordach http://i.imgur.com/JXvLCYT.png 20:11 RealBadAngel i got better one :P 20:12 Jordach RealBadAngel, at some point i'll make some nodes just for water 20:12 RealBadAngel https://www.youtube.com/watch?v=sc3R16QASBY 20:13 RealBadAngel Jordach, this shader actually comes from blender 20:14 RealBadAngel https://www.youtube.com/watch?v=UkskiSza4p0 20:14 RealBadAngel ^^ this is blender video 20:17 RealBadAngel when i will code multipass rendering and shaders buffers water in minetest will look like this 20:18 RealBadAngel i do have such code for irrlicht, need just to merge it into core 20:20 iqualfragile g'evening 20:21 iqualfragile @(texture)artists: kritas latest release contains an infinite wrapping mode, which will make making textures a _lot_ easier 20:21 iqualfragile try it! 20:22 iqualfragile @RealBadAngel has "real" lightning been taken care of? 20:23 RealBadAngel bumpmapping and water shaders are using sun as the lightsource 20:23 RealBadAngel another lightsources as torches or whatever are done in core as before 20:23 Schwefel that is a big improvement over the fake lightsource used earlier 20:23 Schwefel so torches are actually used now? 20:23 Schwefel thats great to hear 20:24 RealBadAngel theyre still fake light sources 20:24 Schwefel what makes them fake? 20:24 RealBadAngel their light have no impact on shadows 20:24 RealBadAngel as the sun does 20:24 Schwefel ooh, ok 20:25 Schwefel using torches for shadows is expensive 20:25 Schwefel but as long as shaders use them its ok 20:26 RealBadAngel with time maybe we will go further 20:26 Schwefel is defrerred shading used? 20:27 RealBadAngel by now its per pixel lighting 20:27 RealBadAngel i believe its kinda phong derivative 20:28 Schwefel defrerred shading would make multiple lightsources cheap(er) and minetest has many light sources (torches, lava!) 20:28 RealBadAngel i know but for that i need buffers 20:28 RealBadAngel when i do everything on single pass its impossible 20:30 PilzAdam Pest, Schwefel, Cholera... 20:30 Pest wat 20:30 Cholera :D 20:31 RealBadAngel PilzAdam, do you like latest shaders effects? 20:31 Pest consider to not poke vermins next time 20:31 PilzAdam Pest, "Pest" is a german word 20:31 Pest lol 20:32 RealBadAngel and Cholera is polish one ;) 20:32 Pest i think cholera is russian one, no? 20:32 Krock +1 btw 20:32 RealBadAngel in polish it has two meanings, a disease and slang "damn it" 20:32 PilzAdam Pest means plague, Schwefel is sulfur, and cholera is cholera 20:33 Pest Pest means "vermin" as a part of pesticide 20:33 Pest but i dont argue it can be deutche word 20:35 RealBadAngel PilzAdam, any comments? 20:36 PilzAdam I think this water doesnt fit the low quality textures used everywhere else 20:37 RealBadAngel its not for low res ones 20:38 RealBadAngel this is high end effect not the c64 gfx 20:38 Iqualfragile hmm 20:38 PilzAdam RealBadAngel, Im talking about low quality, not resolution 20:38 Iqualfragile actually wouldnt creating lowres-fitting shaders be a nice challenge? 20:39 RealBadAngel well in that case you can always turn off filtering 20:39 RealBadAngel effect will be pixelated ;) 20:39 RealBadAngel lemme do quick screenie 20:41 RealBadAngel well, no, after i implemented per pixel lights, not per vertex, result is not pixelated anymore :P 20:42 RealBadAngel on the other hand this water has fake reflections and then waves are more visible 20:43 RealBadAngel when it will reflect actual world, it will keep selected texture pack style 20:43 Jordach RealBadAngel, for water, you could have made a 128^2 noise texture (clouds), then stretched that over (128/16)^2 nodes 20:44 Jordach and used it as a bumpmap 20:44 Jordach (that's how my blender water works) 20:44 RealBadAngel Jordach, water will reflect actual world 20:45 RealBadAngel that what you have saw on video or screens are just fakes for working code that needs just reflection and refraction textures 20:48 Iqualfragile has anybody fixed transparency in minetest yet? 20:48 ShadowNinja Iqualfragile: Nope. 20:49 Iqualfragile sad stuff 20:51 RealBadAngel Jordach, http://www.mediafire.com/download/5koh4jey753an3w/water_0.99_optimized.blend 21:04 RealBadAngel PilzAdam, have you actually saw video of that water with HavenNG ? 21:07 RealBadAngel anyway even default textures can look decent with shaders 21:08 Iqualfragile if you have maps: yes 21:08 RealBadAngel http://i.imgur.com/Si6waDJ.jpg 21:09 RealBadAngel Iqualfragile, without maps its also possible 21:09 Iqualfragile well, you can try to generate them 21:09 Iqualfragile but… 21:10 Iqualfragile not realy 21:10 RealBadAngel wanna bet? 21:11 RealBadAngel http://imgur.com/yPL3gfq 21:15 RealBadAngel same scene as before but with sphax texture pack, no normal maps provided at all 21:15 RealBadAngel before: http://i.imgur.com/lCxHkTd.png 21:16 RealBadAngel and after: http://i.imgur.com/YgUkqWo.png 21:16 RealBadAngel between after and before is just one checkbox in menu ;) 21:17 Iqualfragile stone looks wrong and the shadow (grass) was pressed in 21:18 Iqualfragile and if you try it on someting with a lot of structure (like chests for example) it will get worse i guess 21:20 jsnmtth I couldn't watch the video but I do like the "fake liquid". 21:20 jsnmtth Is there still an issue with "mob latency" and if so is anyone working on it? 21:20 RealBadAngel Iqualfragile, because it calculates depth based on pixel intensity 21:21 Iqualfragile the network protocoll was cleaned up by sapier, that could have helped with generall latency jsnmtth 21:21 RealBadAngel none of the on the fly effects will provide good results for everything 21:21 RealBadAngel for that you have to use well prepared maps 21:21 Iqualfragile RealBadAngel: i know 21:22 RealBadAngel lemme find better example of what can be achieved 21:23 Iqualfragile RealBadAngel: is that torches as real lights stuff in git? 21:23 Iqualfragile or where can i find it? 21:24 RealBadAngel bumpmapping and water shaders are using sun as the lightsource 21:24 RealBadAngel another lightsources as torches or whatever are done in core as before 21:25 Iqualfragile oh, i thought you misstyped and other 21:26 RealBadAngel https://github.com/RealBadAngel/minetest/tree/generate_normals 21:26 RealBadAngel here is the repo, you can try shaders 21:26 sfan5 !c 16 % 16 21:26 MinetestBot 0 21:27 Iqualfragile sfan5: why would you calculate that? 21:27 RealBadAngel generate normals will work with any texture pack 21:27 sfan5 Iqualfragile: because I'm debugging some C program and I have no idea where the mistake could be 21:27 Iqualfragile post code 21:28 RealBadAngel for another effects you can try these "texture packs": https://forum.minetest.net/viewtopic.php?id=8714 21:29 sfan5 Iqualfragile: http://pastie.org/8905536 , it encrypts the first BLOCK_SIZE bytes of every write incorrectly 21:36 Jordach jesus fucking christ 21:36 Jordach http://i.imgur.com/S5FtClb.png 21:36 sfan5 >jesus fucking christ 21:36 sfan5 I don't think so 21:37 Jordach sfan5, i can save once 21:37 Jordach blender makes these blend1 files which are last versions of said file, i only have 300mb space remaining 21:38 * Jordach finally clones the flash pen 21:38 Jordach now it's worth nothing 21:38 sfan5 ah found the bug 21:39 sfan5 I need to rewind the file by -BLOCK_SIZE b/c I want to overwrite that block again 21:47 kaurdump_ i'm trying to install 0.4.8 on my server using this script (portable) https://forum.minetest.net/viewtopic.php?id=3837 how should i change it to get the old version? 21:47 kaurdump_ i'm downgrading b/c my users keep getting this error: ERROR[main]: draw_hotbar(): mainlist == NULL 21:48 sfan5 that script installs the client 21:48 sfan5 don't use it on a server 21:48 kaurdump_ nooo, but it was so easy :( 21:49 sfan5 kaurdump_: simple git clone the minetest repo 21:49 sfan5 git checkout 0.4.8 21:49 Iqualfragile sfan5: there actually is a picture of jesus fucking christ 21:49 sfan5 then do the cmake stuff 21:51 kaurdump_ sfan5, easier said than done for me. can you send me a script to run? 21:51 sfan5 ... 21:51 sfan5 it's not that hard 21:52 sfan5 git clone https://github.com/minetest/minetest && cd minetest && cmake . -DRUN_IN_PLACE=1 -DBUILD_CLIENT=0 && make -j4 21:54 kaurdump_ and then git checkout 0.4.8 within the ~/minetest? 21:55 Iqualfragile sfan5: http://www.poetryring.com/ra/JesusFuckingChrist.jpg 21:56 sfan5 kaurdump_: yes, before the cmake step 21:57 kaurdump_ k i'll try it 21:59 kaurdump_ HEAD is now at 122875c... Bump version to 0.4.8 21:59 MinetestBot GIT: Uberi commited to Uberi/MineTest-WorldEdit: Add warning for really huge regions. https://gi 2014-03-10T17:58:15-04:00 http://git.io/pKI6zg 21:59 MinetestBot GIT: Uberi commited to Uberi/MineTest-WorldEdit: Merge pull request #36 from spillz/master https://gi 2014-02-24T09:46:26-05:00 http://git.io/qIbReg 22:00 kaurdump_ what does that mean? 22:04 sfan5 kaurdump_: that means all files were downgraded to 0.4.8 22:04 kaurdump_ cool. yep just checked the version after compiling 22:07 kaurdump_ sfan5, i get "ERROR[main]: Subgame [] could not be found." when i try to run it 22:07 sfan5 cd games/ && git clone https://github.com/minetest/minetest_game && cd .. 22:07 kaurdump_ do i need to dowgrade that as well? 22:09 EvergreenTree Maybe 22:10 EvergreenTree I think that the 6d rotation on logs might rely on something that was before 0.4.9 22:10 EvergreenTree I forget if it was 0.4.9 or 0.4.8 22:10 kaurdump_ hrm, how do i downgrade it 22:11 EvergreenTree I think you just do the same thing 22:12 EvergreenTree nope, I guess not 22:12 EvergreenTree use this instead of git clone 22:12 EvergreenTree https://github.com/minetest/minetest_game/releases/tag/0.4.8 22:12 EvergreenTree just download that and move it to the games directory 22:12 EvergreenTree then unzip 22:12 EvergreenTree (or tar xf) 22:13 EvergreenTree depends on which one you download 22:13 sfan5 EvergreenTree: no 22:13 sfan5 kaurdump_: use git 22:13 EvergreenTree Hm, how do you downgrade it? Hard reset? 22:13 sfan5 simply cd to the minetest_game dir and use 'git checkout 0.4.8' 22:13 EvergreenTree I never had to do that before 22:13 sfan5 good night now! 22:14 EvergreenTree I don't see any branches that are called 0.4.8 22:14 kaurdump_ night sfan5 ty for the help 22:14 sfan5 おざすみ~ 22:14 EvergreenTree or do tags count as branches? 22:14 kaurdump_ working well now 22:14 sfan5 EvergreenTree: they do 22:14 EvergreenTree Ah, okay 22:14 EvergreenTree never knew that 22:24 Iqualfragile well, not exactly, i think there is slight difference 22:25 jalcine tags aren't branches 22:25 jalcine you can make commits to branches; you can't commit to tags. 22:25 jalcine replace them, sure. but not the same way you'd do with a branch 22:25 jalcine they're named refs 22:27 EvergreenTree mkay