Time |
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01:13 |
c107 |
How do I get the latest? |
01:13 |
c107 |
I'm on Trisquel 6.0, based on Ubuntu Quetzal or whatever. |
01:14 |
PilzAdam |
c107, there are PPAs, see minetest.net/download |
01:19 |
c107 |
PilzAdam: I don't know how to add it... |
01:20 |
PilzAdam |
!g how to add ppa |
01:20 |
MinetestBot |
PilzAdam: http://askubuntu.com/questions/217179/how-to-add-ppa-repositories |
01:21 |
PilzAdam |
bye |
01:31 |
c107 |
Where is the Ubuntu Minetest PPA? |
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05:40 |
ShadowNinja |
sfan5: I'd like to have one repo for the mapper. We could use one of ours, but I'd like to add it to the Minetest organization. |
05:41 |
ShadowNinja |
And we need libmtmap and libmtmap-cpp... |
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11:41 |
LazyJ |
VanessaE, Sokomine, our MT094 isn't writing to the player files. The file permissions were changed to 777 and even still no new data was written to the files. Any ideas? |
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12:44 |
Megaf |
Hi all |
12:51 |
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12:57 |
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12:58 |
sfan5 |
meow |
12:58 |
sfan5 |
hi everyone |
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13:41 |
sfan5 |
!tell john_minetest http://i.imgur.com/0ekIBPl.jpg |
13:41 |
MinetestBot |
sfan5: yeah, sure, whatever |
13:45 |
CheapSeth |
? |
13:45 |
Exio4 |
!tell exio4 test |
13:45 |
MinetestBot |
You can tell that to yourself |
13:45 |
Exio4 |
aww |
13:45 |
Exio4 |
!tell exio4 test |
13:45 |
Exio4 |
k |
13:47 |
CheapSeth |
Is he angry or something? I didn't know bots can grow angry. |
13:50 |
Exio4 |
she* |
13:52 |
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13:52 |
CheapSeth |
She? Bots have genders too? x) |
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14:07 |
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14:08 |
sfan5 |
CheapSeth: bots are always female |
14:08 |
* sfan5 |
pets MinetestBot |
14:08 |
* MinetestBot |
purrs |
14:11 |
CheapSeth |
Even Harrison Ford? |
14:11 |
CheapSeth |
!help |
14:11 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
14:13 |
CheapSeth |
!btc EUR |
14:13 |
MinetestBot |
1 BTC = 480.8657 € |
14:13 |
CheapSeth |
Wow |
14:15 |
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14:19 |
sfan5 |
\o/ bitbucket.org went down |
14:20 |
sfan5 |
this is the first time I'm using bitbucket in 6 months |
14:20 |
sfan5 |
and what happens: it goes down |
14:23 |
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14:24 |
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14:24 |
Exio4 |
sfan5, add a DOGE <-> BTC <-> VTC <-> LTC converter |
14:24 |
Exio4 |
:3 |
14:24 |
sfan5 |
Exio4: add a DOGE <-> BTC <-> VTC <-> LTC converter yourself and send a pull request |
14:24 |
sfan5 |
:3 |
14:25 |
Exio4 |
if the bot wasn't python i would do it |
14:25 |
sfan5 |
cmon |
14:25 |
sfan5 |
python isn't that hard |
14:25 |
Exio4 |
it sucks though |
14:31 |
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14:48 |
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14:49 |
CheapSeth |
Exio4: what are your arguments (saying python sucks)? |
14:49 |
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14:51 |
Exio4 |
CheapSeth: its syntax, its weird OOP (that is not that OOP), and a lot of other things |
14:51 |
Exio4 |
it has nice things anyway |
14:51 |
Exio4 |
like having nice funcional "things" without fucking up everything |
14:54 |
proller |
"""sux""" |
14:56 |
Exio4 |
what? |
14:58 |
proller |
but python is good language for housewifes |
14:59 |
proller |
and hydrocephalus |
15:00 |
CheapSeth |
Well, it's true, but it's a bit extreme to say it «sucks» |
15:02 |
Hirato |
Lua reminds me of basic therefor it sucks |
15:02 |
Exio4 |
lua has a very nice side, you code in the way you want to |
15:03 |
proller |
lua sucksier than even python |
15:03 |
Exio4 |
sucksier? |
15:03 |
Exio4 |
tf is that? |
15:03 |
Hirato |
it's right next to bestest in the oxford dictionary |
15:03 |
proller |
if 0 then print('w'..'at??') end |
15:13 |
Exio4 |
anyway |
15:13 |
Exio4 |
* > C++ |
15:13 |
Hirato |
this just in, Exio4 likes PHP |
15:14 |
Hirato |
more than C++ |
15:14 |
Exio4 |
PHP shouldn't be a language |
15:15 |
CheapSeth |
You seriously think C++ is what the n00bs call a «bad langage» or are you trolling? |
15:15 |
Hirato |
C++ is a pretty horrendous language, especially if you use STL or Boost :p |
15:19 |
CheapSeth |
It's complicated, but it doesn't have any equivalent language |
15:22 |
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15:24 |
reactor |
bye again |
15:28 |
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15:39 |
Exio4 |
CheapSeth: because it has everything you might think |
15:39 |
Exio4 |
it is so bloated it is shit |
15:43 |
CheapSeth |
You mean, in the standard library? |
15:44 |
Exio4 |
the specs itself |
15:44 |
CheapSeth |
It doesn't make sense |
15:45 |
harrison |
dawn splatters the east like a spittlebug on a honeysuckle vine |
15:45 |
harrison |
the day begins with a frothing of memehopperesque fractal insectism |
15:45 |
harrison |
insect crew 24 7 365 666 |
15:47 |
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15:50 |
sfan5 |
john_minetest: meow |
15:52 |
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16:16 |
webshinra |
Did I hear someone trolling C++? |
16:17 |
reactor |
No wonder. People do seem to prefer languages that haven't matured enough to the mature and developed ones. |
16:19 |
webshinra |
like hum, using Cobol instead of C ? |
16:20 |
reactor |
...more likely Java instead of FORTRAN or C. |
16:21 |
CheapSeth_ |
I don't understand the problem with C++ |
16:21 |
reactor |
Oh. And C++, as OOP in general, is overrated. |
16:21 |
CheapSeth_ |
It was something like "It has everything you might think, it is so bloated it is shit" |
16:22 |
CheapSeth_ |
I didn't understood |
16:22 |
reactor |
System programming = C. |
16:22 |
reactor |
Computations = FORTRAN. |
16:23 |
webshinra |
not really. |
16:23 |
reactor |
...unless you do really need something interpreted. |
16:23 |
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16:23 |
reactor |
Why not? Both have matured compilters and tools, and a lot of ready solutions. |
16:24 |
webshinra |
yes |
16:25 |
reactor |
And hey, they're mostly platform-independent, too. You just need to port the compiler. Jave has the same problem, but writing a virtual machine is probably a more complex task than writing a compiler. |
16:25 |
webshinra |
in fact, C does not have real avantage over c++, even for system programming |
16:27 |
webshinra |
reactor: and in fact, porting the virtual machine implie porting the compiler :P |
16:29 |
reactor |
Includes it, yes. |
16:30 |
reactor |
Doubles, if not more, the amount of work. |
16:31 |
webshinra |
And a lot of compatibilities-break between version of the JVM |
16:33 |
webshinra |
but in fact, java was written to abstract hardware and run the same code on a lot of µ-architecture |
16:33 |
webshinra |
not really to be portable agaist higtly complex OS |
16:35 |
reactor |
So ideally, Java VM should be run on bare metal, and an OS should be developed for running within it? |
16:35 |
reactor |
Pff. We do already have a good abstraction layer for our hardware. It's called UNIX. |
16:36 |
sfan5 |
reactor: some arm cores support running Java, this technique is called 'Jazelle' |
16:38 |
reactor |
...but in UNIX, programs are run on the actual hardware, which varies. Still, if whatever the program is can be compiled, why not? |
16:40 |
webshinra |
in fact, praticly no-one is actualy running UNIX. |
16:42 |
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16:43 |
webshinra |
but, reactor if the question is « Is java a good language for video game programming » the answer is «probably not» :p |
16:45 |
reactor |
I wonder for what it's good, at all. |
16:45 |
reactor |
Whatever uses it, causes problems. |
16:48 |
webshinra |
10 years ago, I would have disagree :p |
16:49 |
webshinra |
but not anymore |
16:50 |
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17:01 |
jsnmtth |
Are you having to program in java today john_minetest? |
17:03 |
jsnmtth |
That is a strange one. |
17:04 |
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17:06 |
jsnmtth |
Are you working on a project with it? |
17:07 |
Calinou |
<john_minetest> java is a useless language. It is even more useless than useless languages. |
17:07 |
Calinou |
because everyone has the time to do C++. (sarcasm) |
17:07 |
jsnmtth |
lol |
17:08 |
Calinou |
it has many more cool features though |
17:08 |
jsnmtth |
We use java to break out of the browser sandbox and control hardware on the client ... |
17:08 |
jsnmtth |
That and to integrate with people that don't understand their own software enough to support it. |
17:10 |
jsnmtth |
What are the limits of the mintest world? I noticed it is significantly deeper than I expected it to be. |
17:11 |
jsnmtth |
How about horizontally? |
17:12 |
jsnmtth |
Ohh ... I see, is there work being done to expand it? |
17:14 |
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17:16 |
us`0gb |
I don't think any work is being done to expand it. Most people seem to figure that amount of space is enough. No one even reaches the edges unless they specifically try to do so. |
17:17 |
PenguinDad |
nore worked on something like that |
17:19 |
proller |
https://github.com/Novatux/minetest/tree/unlimited-map |
17:20 |
kahrl |
it wouldn't have made sense to expand it at all previously because the floating point errors would make the game unplayable if you're far from the center |
17:20 |
kahrl |
(if you've seen far lands or bust you know what those are) |
17:20 |
proller |
ше фдкуфвн ашчув |
17:20 |
proller |
it already fxed |
17:20 |
kahrl |
indeed, that's why "recently" |
17:20 |
kahrl |
previously* |
17:20 |
proller |
https://github.com/minetest/minetest/commit/062de11b4cff30861dd4e9eb56f131d821f34b51 |
17:21 |
kahrl |
yep |
17:21 |
proller |
and need to broke all protocols and formats for it |
17:21 |
kahrl |
there are more problems though, like coordinate computations in lua |
17:22 |
kahrl |
those can't be fixed as easily |
17:22 |
jsnmtth |
I can't access that repo because "git-upload-pack not found", but thank you so much for the info. |
17:22 |
proller |
make c++ functions with lua api for this computations |
17:23 |
kahrl |
proller: uh, what protocols were broken? |
17:23 |
kahrl |
I don't see those touched in the commit at all |
17:23 |
proller |
incompatible anything |
17:23 |
proller |
when coords will be in int32 |
17:25 |
Exio4 |
if you really want an 'infinite world', you'll need to use chunks with int64 blocks inside and then shit like that |
17:25 |
kahrl |
still not infinite :P |
17:25 |
Exio4 |
yeah |
17:25 |
VanessaE |
didn't I advocate for a "just go for overkill and be done with it" like, almost 2 years ago? :P |
17:25 |
jsnmtth |
Exio4: That was what I was thinking. I'm not super familier with mintest and has assumed that was how it was done. |
17:26 |
kahrl |
you could use bigints on a turing machine's infinite tape |
17:26 |
Exio4 |
but the best you could get would be cordinates for chunks, with x = 0 first chunk, x = 1 second chunk in the x axis.. etc, and that each chunk has ... a hell lot of blocks inside |
17:26 |
Exio4 |
and each block has 16x16x16 nodes |
17:26 |
Jordach |
Exio4, you mean a foruth dimension table |
17:26 |
Exio4 |
somehow like that |
17:27 |
Exio4 |
but with added dimensiones |
17:27 |
Exio4 |
and more |
17:27 |
Exio4 |
AND MORE SO WE HAVE REAL INFINITE WORLDS |
17:27 |
Exio4 |
inb4 25gb per block |
17:27 |
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17:28 |
jsnmtth |
Is the entire world generation on initialization currently? |
17:28 |
webshinra |
what's the voxel representation in minetest? |
17:28 |
VanessaE |
no |
17:28 |
webshinra |
i mean, the data structure |
17:28 |
Exio4 |
"on initialization"? |
17:28 |
VanessaE |
the world is generated in realtime, as you explore it |
17:28 |
Exio4 |
oh |
17:28 |
Exio4 |
pre-generating the world |
17:28 |
jsnmtth |
When I create and load a new world... does it do the procedural calculations on-load, or does it dynamicaly generates parts of the world as it is explored? |
17:30 |
webshinra |
https://fr.wikipedia.org/wiki/Whitespace |
17:31 |
webshinra |
https://en.wikipedia.org/wiki/Whitespace_%28programming_language%29 |
17:32 |
VanessaE |
kahrl: did you see sfan5's patches to the C++ mapper? |
17:32 |
VanessaE |
he's trying to make it leveldb-capable |
17:33 |
Calinou |
webshinra French spotted |
17:33 |
sfan5 |
s/trying/succeded/ |
17:33 |
VanessaE |
(and perhaps add some abstraction for the libmtmap thing too) |
17:33 |
sfan5 |
kahrl: https://github.com/sfan5/minetest-mapper-cpp |
17:33 |
VanessaE |
oh he's here \o/ ) |
17:33 |
sfan5 |
VanessaE: abstraction is done already |
17:33 |
webshinra |
Calinou: french speaker at last. |
17:33 |
sfan5 |
but I may need to change some thing for libmtmap |
17:33 |
sfan5 |
libmtmap would make sqlite3 slower |
17:33 |
VanessaE |
cool |
17:33 |
VanessaE |
guess I missed the memo :) |
17:34 |
sfan5 |
(because I need to get blocks between some numbers) |
17:35 |
VanessaE |
sfan5: there's one glitch in the C++ mapper that would need fixed some day: if the map database is open and has a read (or write?) lock on it, the mapper aborts that section and writes a white stripe to the image at that point |
17:35 |
proller |
us`0gb, on road server road built to 25000+ , no problem to reach 31k |
17:36 |
VanessaE |
(I think the python mapper just keeps trying to read the locked-out blocks until it succeeds, hence it never has those "holes" in the map) |
17:36 |
sfan5 |
VanessaE: didn't https://github.com/sfan5/minetest-mapper-cpp/commit/c497397111451ac09d015b43560d3fdf0be79c70 fix that? |
17:36 |
VanessaE |
AH |
17:36 |
VanessaE |
I didn't see that either |
17:36 |
VanessaE |
told you I didn't get the memo :D |
17:37 |
sfan5 |
iqualfragile pointed me to that commit in mireq's repo |
17:37 |
us`0gb |
proller: Okay, my bad then. |
17:37 |
sfan5 |
I didn't send you a memo |
17:37 |
sfan5 |
there is nothing to (not) get :P |
17:37 |
sfan5 |
s/:P// |
17:37 |
us`0gb |
That's a pretty high road though. It doesn't seem practical for transportation. |
17:38 |
VanessaE |
nice |
17:40 |
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17:53 |
proller |
int32 okay for planet-size map, int64 for galaxy map, but need custom gravity points |
17:53 |
jsnmtth |
proller: That is an amazing idea! |
17:56 |
proller |
us`0gb, 0,0,0 start, goes to 25k by x, top point at 11k by y, you can run with fast to end (20+ minutes) |
17:57 |
us`0gb |
Ah, running. I always forget that exists as you need a privilege for that. |
17:58 |
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17:58 |
rubenwardy |
!title http://www.youtube.com/watch?v=u8I6qt_Z0Cg#t=186 |
17:58 |
MinetestBot |
rubenwardy: Rocky's Printer - Eye of the tiger on a dot matrix printer [HD] - YouTube |
17:58 |
rubenwardy |
They use an old printer to play "eye of the tiger". |
17:59 |
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17:59 |
PilzAdam |
Hello everyone! |
17:59 |
proller |
us`0gb, on this server it enabled by default |
18:00 |
proller |
and it have awesome landscape ;) |
18:00 |
us`0gb |
Hello PilzAdam! |
18:00 |
us`0gb |
Also goodbye though. I'm off on a job hunt. |
18:00 |
rubenwardy |
Hi all |
18:00 |
rubenwardy |
Hi PilzAdam. |
18:10 |
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18:40 |
MinetestBot |
GIT: CiaranG commited to minetest/minetest: Stop wasting time in abm - performance improvement db98ef6b45 2014-03-06T10:18:36-08:00 http://git.io/PG6wKw |
18:43 |
harrison |
in Soviet Union job hunts YOU |
18:45 |
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sfan5 |
VanessaE: http://www.reddit.com/r/AskReddit/comments/1zq46b/if_you_could_insert_a_single_rubber_duck_into_any/cfvycyy?context=3 |
21:26 |
VanessaE |
haha |
21:26 |
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21:26 |
sfan5 |
here's another one: http://www.reddit.com/r/AskReddit/comments/1zq46b/if_you_could_insert_a_single_rubber_duck_into_any/cfvz39u?context=2 |
21:27 |
sfan5 |
or this one http://www.reddit.com/r/AskReddit/comments/1zq46b/if_you_could_insert_a_single_rubber_duck_into_any/cfvxt84?context=2 |
21:27 |
Sokomine |
hm. rubberduck races for mt oceans? :-) |
21:28 |
sfan5 |
http://www.reddit.com/r/AskReddit/comments/1zq46b/if_you_could_insert_a_single_rubber_duck_into_any/cfvyswe?context=3 |
21:28 |
Sokomine |
github seems to come with support for a wiki for repros. is there a way to host images for documentation as well? imagur does not work for me |
21:29 |
Jordach |
Sokomine, enable JS |
21:30 |
Sokomine |
no, sorry. no js |
21:30 |
Jordach |
:P |
21:30 |
sfan5 |
oh hey look |
21:31 |
sfan5 |
pixiv redesigned their page |
21:31 |
* Jordach |
isn;t going to host shit for people |
21:31 |
Sokomine |
understandable. although it's not "shit" but images that document mods |
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21:40 |
specing |
VanessaE: how fast is the mese sand pneumatic tube supposed to work? |
21:41 |
VanessaE |
should be within a matter of a second or so if the dropped item is within the control radius |
21:41 |
VanessaE |
mese sand tubes have a radius you can configure with a right-click; not sure what the default is |
21:42 |
VanessaE |
depends though on how much else your server is doing e.g. other sources of lag |
21:46 |
specing |
does the item have to be dropped? |
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21:53 |
specing |
the shipment went through the autocrafter |
21:53 |
specing |
and flew away |
21:54 |
specing |
proller: ^ |
21:54 |
specing |
Ah it reappeared in there |
21:54 |
specing |
weird |
21:54 |
specing |
graphics glitch? |
21:54 |
proller |
i dont know |
21:54 |
proller |
btw tbm installed! |
21:54 |
proller |
https://forum.minetest.net/viewtopic.php?id=4015 |
21:55 |
specing |
AWWWWCOOOOOOOOOOOL |
22:00 |
proller |
also i want enable flowing dirt |
22:00 |
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22:05 |
TUB |
hello |
22:05 |
TUB |
anyone familiar with the luacontroller? |
22:05 |
ShadowNinja |
TUB: Yep. |
22:06 |
ShadowNinja |
proller: " Do not enable this machine on multiplayer, can be a severe source of grief." |
22:06 |
TUB |
great |
22:06 |
TUB |
what is ocal sda_port = "c";? |
22:06 |
TUB |
*local |
22:06 |
proller |
COOL! |
22:07 |
specing |
proller: k, all tunnels have stone roofs I think |
22:07 |
proller |
ShadowNinja, fix ipv6 server !!!!!!!! |
22:07 |
proller |
specing, but some have sand-dirt |
22:07 |
ShadowNinja |
TUB: It creates a local string variable named sda_port and assigns "c" to it. |
22:08 |
TUB |
ohh |
22:08 |
ShadowNinja |
proller: What's the issue with it? You were trying a IPv4 address, right? |
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22:09 |
proller |
by default ipv6_server broken |
22:09 |
proller |
it cant bind to :: |
22:10 |
ShadowNinja |
proller: With bind_address unset and IPv6 enabled what does it do? |
22:10 |
specing |
proller: oh right |
22:10 |
specing |
proller: have to fix those |
22:11 |
specing |
proller: just flowing dirt or sand too? |
22:11 |
proller |
and sand |
22:15 |
specing |
hmm, then more problems |
22:15 |
specing |
but sand is ok, sand can be used to make glass |
22:17 |
proller |
btw at -30500 sand transforming to glass ;) |
22:21 |
specing |
proller: solved one sand cave in problem |
22:21 |
proller |
solve it when it starts flow |
22:23 |
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22:28 |
proller |
but after restart |
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22:38 |
TUB |
what is mem.sda_prev = false; |
22:38 |
TUB |
? |
22:39 |
PilzAdam |
TUB, what? |
22:40 |
TUB |
what is mem.sda_prev = false; |
22:40 |
TUB |
in luacontroller? |
22:41 |
PilzAdam |
ah, you are talking about Lua controllers |
22:41 |
TUB |
yes |
22:41 |
TUB |
i am not familiar with lua syntax |
22:42 |
PilzAdam |
is it a syntax or semantic question? |
22:44 |
TUB |
uh both |
22:44 |
PilzAdam |
syntactially it just means, "set the field sda_prev of the table mem to false" |
22:44 |
TUB |
so what is mem? |
22:44 |
PilzAdam |
dunno, I havent used the Lua controller in a while |
22:45 |
PilzAdam |
probably some kind of memory of the controller, to store stuff |
22:46 |
TUB |
ohh |
22:46 |
TUB |
ok thanks |
22:46 |
TUB |
sda_prev is a variable? |
22:47 |
PilzAdam |
yea, one field in the table |
22:47 |
TUB |
ohh |
22:48 |
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22:48 |
specing |
proller: I'd rather do it before it starts flowing down |
22:49 |
specing |
proller: I already fixed 3 leaks |
22:49 |
specing |
Im near 8000 moving forward and fixing |
22:49 |
specing |
Dont turn on flowdirt before its fixed or its going to be ugly |
22:58 |
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23:00 |
specing |
another leak fixed |
23:03 |
jsnmtth |
How do I see my Frames Per Second? |
23:16 |
PilzAdam |
jsnmtth, F5 |
23:17 |
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jsnmtth |
PilzAdam: thx ... I found a lot of conflicting information on the net, but nothing that worked. |
23:22 |
PilzAdam |
it was previously shown in the window title, but some weird window managers couldnt handle that |
23:24 |
jsnmtth |
Yeah ... I saw the forum posts stating that it was removed. |
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