Time Nick Message 01:13 c107 How do I get the latest? 01:13 c107 I'm on Trisquel 6.0, based on Ubuntu Quetzal or whatever. 01:14 PilzAdam c107, there are PPAs, see minetest.net/download 01:19 c107 PilzAdam: I don't know how to add it... 01:20 PilzAdam !g how to add ppa 01:20 MinetestBot PilzAdam: http://askubuntu.com/questions/217179/how-to-add-ppa-repositories 01:21 PilzAdam bye 01:31 c107 Where is the Ubuntu Minetest PPA? 05:40 ShadowNinja sfan5: I'd like to have one repo for the mapper. We could use one of ours, but I'd like to add it to the Minetest organization. 05:41 ShadowNinja And we need libmtmap and libmtmap-cpp... 11:41 LazyJ VanessaE, Sokomine, our MT094 isn't writing to the player files. The file permissions were changed to 777 and even still no new data was written to the files. Any ideas? 12:44 Megaf Hi all 12:58 sfan5 meow 12:58 sfan5 hi everyone 13:41 sfan5 !tell john_minetest http://i.imgur.com/0ekIBPl.jpg 13:41 MinetestBot sfan5: yeah, sure, whatever 13:45 CheapSeth ? 13:45 Exio4 !tell exio4 test 13:45 MinetestBot You can tell that to yourself 13:45 Exio4 aww 13:45 Exio4 !tell exio4 test 13:45 Exio4 k 13:47 CheapSeth Is he angry or something? I didn't know bots can grow angry. 13:50 Exio4 she* 13:52 CheapSeth She? Bots have genders too? x) 14:08 sfan5 CheapSeth: bots are always female 14:08 * sfan5 pets MinetestBot 14:08 * MinetestBot purrs 14:11 CheapSeth Even Harrison Ford? 14:11 CheapSeth !help 14:11 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 14:13 CheapSeth !btc EUR 14:13 MinetestBot 1 BTC = 480.8657 € 14:13 CheapSeth Wow 14:19 sfan5 \o/ bitbucket.org went down 14:20 sfan5 this is the first time I'm using bitbucket in 6 months 14:20 sfan5 and what happens: it goes down 14:24 Exio4 sfan5, add a DOGE <-> BTC <-> VTC <-> LTC converter 14:24 Exio4 :3 14:24 sfan5 Exio4: add a DOGE <-> BTC <-> VTC <-> LTC converter yourself and send a pull request 14:24 sfan5 :3 14:25 Exio4 if the bot wasn't python i would do it 14:25 sfan5 cmon 14:25 sfan5 python isn't that hard 14:25 Exio4 it sucks though 14:49 CheapSeth Exio4: what are your arguments (saying python sucks)? 14:51 Exio4 CheapSeth: its syntax, its weird OOP (that is not that OOP), and a lot of other things 14:51 Exio4 it has nice things anyway 14:51 Exio4 like having nice funcional "things" without fucking up everything 14:54 proller """sux""" 14:56 Exio4 what? 14:58 proller but python is good language for housewifes 14:59 proller and hydrocephalus 15:00 CheapSeth Well, it's true, but it's a bit extreme to say it «sucks» 15:02 Hirato Lua reminds me of basic therefor it sucks 15:02 Exio4 lua has a very nice side, you code in the way you want to 15:03 proller lua sucksier than even python 15:03 Exio4 sucksier? 15:03 Exio4 tf is that? 15:03 Hirato it's right next to bestest in the oxford dictionary 15:03 proller if 0 then print('w'..'at??') end 15:13 Exio4 anyway 15:13 Exio4 * > C++ 15:13 Hirato this just in, Exio4 likes PHP 15:14 Hirato more than C++ 15:14 Exio4 PHP shouldn't be a language 15:15 CheapSeth You seriously think C++ is what the n00bs call a «bad langage» or are you trolling? 15:15 Hirato C++ is a pretty horrendous language, especially if you use STL or Boost :p 15:19 CheapSeth It's complicated, but it doesn't have any equivalent language 15:24 reactor bye again 15:39 Exio4 CheapSeth: because it has everything you might think 15:39 Exio4 it is so bloated it is shit 15:43 CheapSeth You mean, in the standard library? 15:44 Exio4 the specs itself 15:44 CheapSeth It doesn't make sense 15:45 harrison dawn splatters the east like a spittlebug on a honeysuckle vine 15:45 harrison the day begins with a frothing of memehopperesque fractal insectism 15:45 harrison insect crew 24 7 365 666 15:50 sfan5 john_minetest: meow 16:16 webshinra Did I hear someone trolling C++? 16:17 reactor No wonder. People do seem to prefer languages that haven't matured enough to the mature and developed ones. 16:19 webshinra like hum, using Cobol instead of C ? 16:20 reactor ...more likely Java instead of FORTRAN or C. 16:21 CheapSeth_ I don't understand the problem with C++ 16:21 reactor Oh. And C++, as OOP in general, is overrated. 16:21 CheapSeth_ It was something like "It has everything you might think, it is so bloated it is shit" 16:22 CheapSeth_ I didn't understood 16:22 reactor System programming = C. 16:22 reactor Computations = FORTRAN. 16:23 webshinra not really. 16:23 reactor ...unless you do really need something interpreted. 16:23 reactor Why not? Both have matured compilters and tools, and a lot of ready solutions. 16:24 webshinra yes 16:25 reactor And hey, they're mostly platform-independent, too. You just need to port the compiler. Jave has the same problem, but writing a virtual machine is probably a more complex task than writing a compiler. 16:25 webshinra in fact, C does not have real avantage over c++, even for system programming 16:27 webshinra reactor: and in fact, porting the virtual machine implie porting the compiler :P 16:29 reactor Includes it, yes. 16:30 reactor Doubles, if not more, the amount of work. 16:31 webshinra And a lot of compatibilities-break between version of the JVM 16:33 webshinra but in fact, java was written to abstract hardware and run the same code on a lot of µ-architecture 16:33 webshinra not really to be portable agaist higtly complex OS 16:35 reactor So ideally, Java VM should be run on bare metal, and an OS should be developed for running within it? 16:35 reactor Pff. We do already have a good abstraction layer for our hardware. It's called UNIX. 16:36 sfan5 reactor: some arm cores support running Java, this technique is called 'Jazelle' 16:38 reactor ...but in UNIX, programs are run on the actual hardware, which varies. Still, if whatever the program is can be compiled, why not? 16:40 webshinra in fact, praticly no-one is actualy running UNIX. 16:43 webshinra but, reactor if the question is « Is java a good language for video game programming » the answer is «probably not» :p 16:45 reactor I wonder for what it's good, at all. 16:45 reactor Whatever uses it, causes problems. 16:48 webshinra 10 years ago, I would have disagree :p 16:49 webshinra but not anymore 17:01 jsnmtth Are you having to program in java today john_minetest? 17:03 jsnmtth That is a strange one. 17:06 jsnmtth Are you working on a project with it? 17:07 Calinou java is a useless language. It is even more useless than useless languages. 17:07 Calinou because everyone has the time to do C++. (sarcasm) 17:07 jsnmtth lol 17:08 Calinou it has many more cool features though 17:08 jsnmtth We use java to break out of the browser sandbox and control hardware on the client ... 17:08 jsnmtth That and to integrate with people that don't understand their own software enough to support it. 17:10 jsnmtth What are the limits of the mintest world? I noticed it is significantly deeper than I expected it to be. 17:11 jsnmtth How about horizontally? 17:12 jsnmtth Ohh ... I see, is there work being done to expand it? 17:16 us`0gb I don't think any work is being done to expand it. Most people seem to figure that amount of space is enough. No one even reaches the edges unless they specifically try to do so. 17:17 PenguinDad nore worked on something like that 17:19 proller https://github.com/Novatux/minetest/tree/unlimited-map 17:20 kahrl it wouldn't have made sense to expand it at all previously because the floating point errors would make the game unplayable if you're far from the center 17:20 kahrl (if you've seen far lands or bust you know what those are) 17:20 proller ше фдкуфвн ашчув 17:20 proller it already fxed 17:20 kahrl indeed, that's why "recently" 17:20 kahrl previously* 17:20 proller https://github.com/minetest/minetest/commit/062de11b4cff30861dd4e9eb56f131d821f34b51 17:21 kahrl yep 17:21 proller and need to broke all protocols and formats for it 17:21 kahrl there are more problems though, like coordinate computations in lua 17:22 kahrl those can't be fixed as easily 17:22 jsnmtth I can't access that repo because "git-upload-pack not found", but thank you so much for the info. 17:22 proller make c++ functions with lua api for this computations 17:23 kahrl proller: uh, what protocols were broken? 17:23 kahrl I don't see those touched in the commit at all 17:23 proller incompatible anything 17:23 proller when coords will be in int32 17:25 Exio4 if you really want an 'infinite world', you'll need to use chunks with int64 blocks inside and then shit like that 17:25 kahrl still not infinite :P 17:25 Exio4 yeah 17:25 VanessaE didn't I advocate for a "just go for overkill and be done with it" like, almost 2 years ago? :P 17:25 jsnmtth Exio4: That was what I was thinking. I'm not super familier with mintest and has assumed that was how it was done. 17:26 kahrl you could use bigints on a turing machine's infinite tape 17:26 Exio4 but the best you could get would be cordinates for chunks, with x = 0 first chunk, x = 1 second chunk in the x axis.. etc, and that each chunk has ... a hell lot of blocks inside 17:26 Exio4 and each block has 16x16x16 nodes 17:26 Jordach Exio4, you mean a foruth dimension table 17:26 Exio4 somehow like that 17:27 Exio4 but with added dimensiones 17:27 Exio4 and more 17:27 Exio4 AND MORE SO WE HAVE REAL INFINITE WORLDS 17:27 Exio4 inb4 25gb per block 17:28 jsnmtth Is the entire world generation on initialization currently? 17:28 webshinra what's the voxel representation in minetest? 17:28 VanessaE no 17:28 webshinra i mean, the data structure 17:28 Exio4 "on initialization"? 17:28 VanessaE the world is generated in realtime, as you explore it 17:28 Exio4 oh 17:28 Exio4 pre-generating the world 17:28 jsnmtth When I create and load a new world... does it do the procedural calculations on-load, or does it dynamicaly generates parts of the world as it is explored? 17:30 webshinra https://fr.wikipedia.org/wiki/Whitespace 17:31 webshinra https://en.wikipedia.org/wiki/Whitespace_%28programming_language%29 17:32 VanessaE kahrl: did you see sfan5's patches to the C++ mapper? 17:32 VanessaE he's trying to make it leveldb-capable 17:33 Calinou webshinra French spotted 17:33 sfan5 s/trying/succeded/ 17:33 VanessaE (and perhaps add some abstraction for the libmtmap thing too) 17:33 sfan5 kahrl: https://github.com/sfan5/minetest-mapper-cpp 17:33 VanessaE oh he's here \o/ ) 17:33 sfan5 VanessaE: abstraction is done already 17:33 webshinra Calinou: french speaker at last. 17:33 sfan5 but I may need to change some thing for libmtmap 17:33 sfan5 libmtmap would make sqlite3 slower 17:33 VanessaE cool 17:33 VanessaE guess I missed the memo :) 17:34 sfan5 (because I need to get blocks between some numbers) 17:35 VanessaE sfan5: there's one glitch in the C++ mapper that would need fixed some day: if the map database is open and has a read (or write?) lock on it, the mapper aborts that section and writes a white stripe to the image at that point 17:35 proller us`0gb, on road server road built to 25000+ , no problem to reach 31k 17:36 VanessaE (I think the python mapper just keeps trying to read the locked-out blocks until it succeeds, hence it never has those "holes" in the map) 17:36 sfan5 VanessaE: didn't https://github.com/sfan5/minetest-mapper-cpp/commit/c497397111451ac09d015b43560d3fdf0be79c70 fix that? 17:36 VanessaE AH 17:36 VanessaE I didn't see that either 17:36 VanessaE told you I didn't get the memo :D 17:37 sfan5 iqualfragile pointed me to that commit in mireq's repo 17:37 us`0gb proller: Okay, my bad then. 17:37 sfan5 I didn't send you a memo 17:37 sfan5 there is nothing to (not) get :P 17:37 sfan5 s/:P// 17:37 us`0gb That's a pretty high road though. It doesn't seem practical for transportation. 17:38 VanessaE nice 17:53 proller int32 okay for planet-size map, int64 for galaxy map, but need custom gravity points 17:53 jsnmtth proller: That is an amazing idea! 17:56 proller us`0gb, 0,0,0 start, goes to 25k by x, top point at 11k by y, you can run with fast to end (20+ minutes) 17:57 us`0gb Ah, running. I always forget that exists as you need a privilege for that. 17:58 rubenwardy !title http://www.youtube.com/watch?v=u8I6qt_Z0Cg#t=186 17:58 MinetestBot rubenwardy: Rocky's Printer - Eye of the tiger on a dot matrix printer [HD] - YouTube 17:58 rubenwardy They use an old printer to play "eye of the tiger". 17:59 PilzAdam Hello everyone! 17:59 proller us`0gb, on this server it enabled by default 18:00 proller and it have awesome landscape ;) 18:00 us`0gb Hello PilzAdam! 18:00 us`0gb Also goodbye though. I'm off on a job hunt. 18:00 rubenwardy Hi all 18:00 rubenwardy Hi PilzAdam. 18:40 MinetestBot GIT: CiaranG commited to minetest/minetest: Stop wasting time in abm - performance improvement db98ef6b45 2014-03-06T10:18:36-08:00 http://git.io/PG6wKw 18:43 harrison in Soviet Union job hunts YOU 21:25 sfan5 VanessaE: http://www.reddit.com/r/AskReddit/comments/1zq46b/if_you_could_insert_a_single_rubber_duck_into_any/cfvycyy?context=3 21:26 VanessaE haha 21:26 sfan5 here's another one: http://www.reddit.com/r/AskReddit/comments/1zq46b/if_you_could_insert_a_single_rubber_duck_into_any/cfvz39u?context=2 21:27 sfan5 or this one http://www.reddit.com/r/AskReddit/comments/1zq46b/if_you_could_insert_a_single_rubber_duck_into_any/cfvxt84?context=2 21:27 Sokomine hm. rubberduck races for mt oceans? :-) 21:28 sfan5 http://www.reddit.com/r/AskReddit/comments/1zq46b/if_you_could_insert_a_single_rubber_duck_into_any/cfvyswe?context=3 21:28 Sokomine github seems to come with support for a wiki for repros. is there a way to host images for documentation as well? imagur does not work for me 21:29 Jordach Sokomine, enable JS 21:30 Sokomine no, sorry. no js 21:30 Jordach :P 21:30 sfan5 oh hey look 21:31 sfan5 pixiv redesigned their page 21:31 * Jordach isn;t going to host shit for people 21:31 Sokomine understandable. although it's not "shit" but images that document mods 21:40 specing VanessaE: how fast is the mese sand pneumatic tube supposed to work? 21:41 VanessaE should be within a matter of a second or so if the dropped item is within the control radius 21:41 VanessaE mese sand tubes have a radius you can configure with a right-click; not sure what the default is 21:42 VanessaE depends though on how much else your server is doing e.g. other sources of lag 21:46 specing does the item have to be dropped? 21:53 specing the shipment went through the autocrafter 21:53 specing and flew away 21:54 specing proller: ^ 21:54 specing Ah it reappeared in there 21:54 specing weird 21:54 specing graphics glitch? 21:54 proller i dont know 21:54 proller btw tbm installed! 21:54 proller https://forum.minetest.net/viewtopic.php?id=4015 21:55 specing AWWWWCOOOOOOOOOOOL 22:00 proller also i want enable flowing dirt 22:05 TUB hello 22:05 TUB anyone familiar with the luacontroller? 22:05 ShadowNinja TUB: Yep. 22:06 ShadowNinja proller: " Do not enable this machine on multiplayer, can be a severe source of grief." 22:06 TUB great 22:06 TUB what is ocal sda_port = "c";? 22:06 TUB *local 22:06 proller COOL! 22:07 specing proller: k, all tunnels have stone roofs I think 22:07 proller ShadowNinja, fix ipv6 server !!!!!!!! 22:07 proller specing, but some have sand-dirt 22:07 ShadowNinja TUB: It creates a local string variable named sda_port and assigns "c" to it. 22:08 TUB ohh 22:08 ShadowNinja proller: What's the issue with it? You were trying a IPv4 address, right? 22:09 proller by default ipv6_server broken 22:09 proller it cant bind to :: 22:10 ShadowNinja proller: With bind_address unset and IPv6 enabled what does it do? 22:10 specing proller: oh right 22:10 specing proller: have to fix those 22:11 specing proller: just flowing dirt or sand too? 22:11 proller and sand 22:15 specing hmm, then more problems 22:15 specing but sand is ok, sand can be used to make glass 22:17 proller btw at -30500 sand transforming to glass ;) 22:21 specing proller: solved one sand cave in problem 22:21 proller solve it when it starts flow 22:28 proller but after restart 22:38 TUB what is mem.sda_prev = false; 22:38 TUB ? 22:39 PilzAdam TUB, what? 22:40 TUB what is mem.sda_prev = false; 22:40 TUB in luacontroller? 22:41 PilzAdam ah, you are talking about Lua controllers 22:41 TUB yes 22:41 TUB i am not familiar with lua syntax 22:42 PilzAdam is it a syntax or semantic question? 22:44 TUB uh both 22:44 PilzAdam syntactially it just means, "set the field sda_prev of the table mem to false" 22:44 TUB so what is mem? 22:44 PilzAdam dunno, I havent used the Lua controller in a while 22:45 PilzAdam probably some kind of memory of the controller, to store stuff 22:46 TUB ohh 22:46 TUB ok thanks 22:46 TUB sda_prev is a variable? 22:47 PilzAdam yea, one field in the table 22:47 TUB ohh 22:48 specing proller: I'd rather do it before it starts flowing down 22:49 specing proller: I already fixed 3 leaks 22:49 specing Im near 8000 moving forward and fixing 22:49 specing Dont turn on flowdirt before its fixed or its going to be ugly 23:00 specing another leak fixed 23:03 jsnmtth How do I see my Frames Per Second? 23:16 PilzAdam jsnmtth, F5 23:21 jsnmtth PilzAdam: thx ... I found a lot of conflicting information on the net, but nothing that worked. 23:22 PilzAdam it was previously shown in the window title, but some weird window managers couldnt handle that 23:24 jsnmtth Yeah ... I saw the forum posts stating that it was removed.