Time |
Nick |
Message |
00:01 |
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00:01 |
LazyJ |
If any code gurus have a moment, would you mind taking a look at this code snippeet URL, please? |
00:01 |
LazyJ |
http://pastebin.com/5FhcxALX |
00:02 |
LazyJ |
Thanks ;) |
00:04 |
troller |
be simpler. if name:match(".+") then return end |
00:05 |
LazyJ |
I don't understand the symbols yet. Will that block *all* player names? |
00:05 |
troller |
yep |
00:10 |
us`0gb |
I thought someone told me Minetest 0.3.1 was supposed to be slower than Minetest 0.4.*. But I get a frame rate of 40 FPS on the former, 2 FPS on the later. |
00:12 |
us`0gb |
It's not ideal, but I think I'm going to downgrade. I'll try recompiling Minetest 0.4.9 again, but if it doesn't speed up, I'm going to have to drop it. |
00:14 |
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00:19 |
troller |
debug or release build? |
00:19 |
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00:22 |
us`0gb |
The release build. |
00:25 |
Exio4 |
name:match("^[0-9]+") wouldn't this match "01234asdf"? |
00:26 |
us`0gb |
It would, unless you add a dollar sign to the end of the expression. |
00:27 |
Exio4 |
exactly |
00:27 |
Exio4 |
and can't you make non-case sensitive matchs? :P |
00:30 |
us`0gb |
"[a-zA-Z]"? |
00:31 |
LazyJ |
On our server we are trying to reduce the amount of junk player files and, from admins/moderators perspective, make names easier for us to type. |
00:32 |
LazyJ |
Griefers have used complex mix of numbers and letters to make it harder to ban them. |
00:32 |
LazyJ |
So we are trying to put in place some preventative measures. |
00:33 |
FreeFull |
Tab complete of some sort helps |
00:33 |
FreeFull |
As well as IP bans |
00:33 |
Exio4 |
in the console, you can have tab completion of usernames |
00:33 |
troller |
ban 0.0.0.0/0 |
00:33 |
Exio4 |
we need an API for adding stuff to "autocomplete" |
00:33 |
LazyJ |
As yet, Minetest doesn't have tab complete ingame yet, that I know of. |
00:33 |
us`0gb |
Does Minetest have tab completing now? |
00:33 |
us`0gb |
(Never mind, I was too slow.) |
00:34 |
Exio4 |
it would be nice, but i wouldn't touch the protocol right now :P |
00:34 |
LazyJ |
Another project is to develop a script that will incrementally delete player files older than 60 days. |
00:35 |
us`0gb |
Drats, dungeon masters. I forgot about those things. They wrecked my underground storage hole. |
00:35 |
LazyJ |
Until Minetest only loads player files as players login. |
00:36 |
LazyJ |
If Minetest checks a log-in's IP against the ipban file, couldn't it check to load the player's file? |
00:36 |
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00:37 |
LazyJ |
A little extra time on the log-in side would be acceptable if it kept many thousands of tiny, unused, player files from being constantly loaded in memory. |
00:43 |
PilzAdam |
I sometimes wonder if people just randomly select a topic to post: https://forum.minetest.net/viewtopic.php?pid=132180#p132180 |
00:50 |
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00:51 |
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00:51 |
Sokomine |
i don't know if it's the "keep in memory" or rather the writing of all those thousands of tiny files. what seems sure is that all servers i've heard of report better performance after the amount of player files has been cut down |
00:54 |
troller |
LazyJ, freeminer does not load all player files.. |
00:55 |
LazyJ |
Sokomine, I worked through a few greps and stage files and was able to reduce 8405 files to 463 (based on logins during the past 2 months). |
00:55 |
LazyJ |
After I described the process to Miner, he started working on a script to, hopefully, accomplish the same thing. |
00:56 |
LazyJ |
He's been tweaking the 'stats' mod to provide the date record so I don't have to do all the grepping and refining of logs for the same info. |
01:09 |
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01:17 |
Sokomine |
that's a significant reduce |
01:17 |
Sokomine |
wish we had the date of last login available on mt. some things might be stored in a database... |
01:19 |
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01:31 |
basilgohar |
My minetestserver is still segfaulting....here's the gdb goods: http://fpaste.org/83228/ |
01:31 |
basilgohar |
Both server and client were built from git a few minutes ago. |
01:33 |
basilgohar |
Could this be because my server is running an older kernel or other older software? There were no complaints when I was building... |
01:34 |
Exio4 |
could you use "bt full"? |
01:35 |
basilgohar |
Exio4: Sure, I'll do that. |
01:36 |
basilgohar |
Here it is with "bt full": http://fpaste.org/83229/ |
01:37 |
basilgohar |
Exio4: I'm running this kernel, for what it's worth: 2.6.34.9-69.fc13.x86_64 |
01:38 |
Exio4 |
aw, no debug build |
01:38 |
Exio4 |
thought it would say the fuck is VoxelManipulator receiving |
01:41 |
basilgohar |
Exio4: I did specific debug when I built it, though...is not? |
01:41 |
basilgohar |
*is it not? |
01:42 |
basilgohar |
This is my cmake invocation: |
01:42 |
basilgohar |
cmake . -DBUILD_CLIENT=0 -DBUILD_SERVER=1 -DMAKE_BUILD_TYPE=Debug -DENABLE_CURL=1 -DENABLE_SOUND=0 -DLEVELDB_INCLUDE_DIR=/home/basilgohar/src/leveldb/include -DLEVELDB_LIBRARY=/usr/local/lib/libleveldb.so -DENABLE_LEVELDB=1 |
01:43 |
Exio4 |
hm |
01:44 |
Exio4 |
it is CMAKE_BUILD_TYPE |
01:44 |
Exio4 |
not MAKE_BUILD_TYPE |
01:44 |
Exio4 |
basilgohar: ^ |
01:44 |
basilgohar |
Exio4: Oh...erm...oops. Thanks...:) |
01:45 |
basilgohar |
Let's give that a shot and see what we come-up with. |
01:49 |
basilgohar |
Exio4: This is definitely juicier: http://fpaste.org/83233/ |
02:02 |
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02:03 |
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02:03 |
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02:03 |
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02:05 |
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02:06 |
Exio4 |
ha |
02:06 |
Exio4 |
how do you reproduce it basilgohar? |
02:06 |
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02:09 |
basilgohar |
Exio4: It happens almost immediately when I try to connect to the server. |
02:10 |
basilgohar |
This seems to be the most relevant part: RuntimeError: No type named std::_Rb_tree_node< std::pair< const unsigned short, con::Peer * > >. |
02:11 |
Exio4 |
what mapgen? |
02:13 |
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02:14 |
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02:14 |
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02:14 |
basilgohar |
Exio4: Whatever is default. I didn't set anything. |
02:14 |
Exio4 |
wait, wait, is that just vanilla + minetest_game? |
02:14 |
Exio4 |
o.O |
02:14 |
basilgohar |
Exio4: Yes. |
02:14 |
basilgohar |
+ LevelDB |
02:15 |
Exio4 |
i don't really know, thought it was a config-related issue |
02:15 |
Exio4 |
not with vanilla |
02:15 |
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02:16 |
basilgohar |
But I have the same problem without LevelDB. |
02:17 |
Exio4 |
i don't really know :/ |
02:17 |
Exio4 |
seems weird, vanilla engine without leveldb works for me right now and i have it in background |
02:19 |
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02:20 |
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02:21 |
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02:23 |
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02:23 |
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02:25 |
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02:25 |
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02:34 |
basilgohar |
Exio4: I'll try without LevelDB and see what, if anything, changes. |
02:35 |
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02:36 |
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02:37 |
basilgohar |
Without LevelDB, still get the same results: http://fpaste.org/83240/ |
02:37 |
basilgohar |
I didn't notice any significant differences. |
02:37 |
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02:37 |
basilgohar |
Still crashes. |
02:51 |
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03:01 |
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03:02 |
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04:29 |
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05:22 |
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05:22 |
OdinAllfather |
does anybody know where craigdavi is |
05:58 |
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08:00 |
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08:00 |
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08:00 |
hoodedice |
Why do the edges of the screen distort in Minetest? |
08:00 |
hoodedice |
After 2 years of playing it, I finally noticed that |
08:01 |
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08:17 |
hoodedice |
Vanessa_E: "Why do the edges of the screen distort in Minetest?" |
08:20 |
Vanessa_E |
no clue |
08:28 |
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11:32 |
Leoneof |
why i'm here? |
11:34 |
1JTAALJL8 |
it's you, the one who gave me this name! |
11:34 |
* 1JTAALJL8 |
wtfs a bit and investigates |
11:35 |
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11:35 |
1JTAALJL8 |
oh.... wtf freenode |
11:35 |
1JTAALJL8 |
[043] Hirato 1JTAALJL8 Nick collision, forcing nick change to your unique ID |
11:36 |
Kray |
it's just as i said |
11:36 |
Kray |
a netsplit recovered and it caused a nick collision |
11:36 |
Kray |
*it said |
11:37 |
Kray |
and nick collisions are dealt with by renaming the colliding nicks to their unique IDs |
11:37 |
Hirato |
oh.. I thought I lagged out again and they fucked something up in the backend |
11:38 |
Leoneof |
:\ |
11:38 |
Hirato |
if that really is the case, this is an absolute first for all the net splits I've been through |
11:54 |
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11:56 |
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11:56 |
Krock |
#Hello |
11:56 |
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12:00 |
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12:02 |
Guest46293 |
wtf freenode |
12:03 |
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12:04 |
Hirato |
Guest46293: that's nothing, my name was 1JTAALJL8 earlier |
12:12 |
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12:16 |
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12:21 |
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12:26 |
Jordach |
Krock, good news |
12:26 |
Jordach |
my new tower has been ordered |
12:26 |
Krock |
Ah hello |
12:26 |
sfan5 |
meow |
12:26 |
* sfan5 |
throws kittens at Jordach |
12:27 |
Krock |
No good new at my side, I tried to bompile th MT mapper of sfan5 from GitHub and failed at compiling sqlite3 o.o |
12:27 |
Krock |
$remove typos |
12:28 |
sfan5 |
failed at compiling sqlite3? |
12:28 |
sfan5 |
errors |
12:28 |
sfan5 |
paste them |
12:28 |
Krock |
yup...somehow |
12:28 |
Krock |
CMake Error: The source directory "E:/Programme/MT_Mapper_compiling/minetest-mapper-cpp-master/sqlite-autoconf-3080300" does not appear to contain CMakeLists.txt. |
12:28 |
Krock |
Specify --help for usage, or press the help button on the CMake GUI. |
12:28 |
Krock |
lol |
12:28 |
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12:28 |
Krock |
Newland for me.. |
12:29 |
sfan5 |
wait what |
12:30 |
sfan5 |
please tell me you are not really that stupid |
12:30 |
sfan5 |
please |
12:30 |
sfan5 |
please |
12:30 |
sfan5 |
pls |
12:30 |
Krock |
When I tried to compile the MTmapper, it said, it can't find sqlite3 |
12:30 |
sfan5 |
yeah |
12:30 |
Krock |
I putted the 4 files in there |
12:30 |
sfan5 |
you are trying to use cmake with a project that does not use cmake |
12:30 |
sfan5 |
how is that supposed to work? |
12:30 |
Krock |
Still, can't find sqlite3 |
12:30 |
sfan5 |
EEERETJEHETJTJTHETHt |
12:30 |
sfan5 |
G |
12:30 |
Krock |
What? Makefiles are for Cmake, not? |
12:31 |
sfan5 |
Makefile is not for cmake |
12:31 |
Krock |
wtf?! |
12:31 |
sfan5 |
sqlite3 uses autoconf |
12:31 |
sfan5 |
cmake generates makefiles |
12:31 |
* Jordach |
made a Lua app to auto find the secure key that Jordach's bank uses |
12:31 |
sfan5 |
Jordach: not so secure I guess |
12:31 |
Krock |
wtf don't wait more files, I just want to compile that all |
12:31 |
Jordach |
sfan5, i only know the original key and got sent several codes |
12:31 |
Krock |
*want |
12:31 |
Jordach |
each are parts of it |
12:33 |
Krock |
Hell, the life gets too complicated with compiling and that all |
12:35 |
Krock |
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) |
12:35 |
Krock |
Could NOT find LibSqlite3 (missing: LIBSQLITE3_LIBRARY LIBSQLITE3_INCLUDE_DIR) |
12:35 |
Krock |
This is an error of the MT mapper |
12:36 |
Krock |
So, I tihnk I must get that PkgConfig now |
12:36 |
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12:47 |
Krock |
sfan5, I've got the libgd and sqlite3 libraries, but not the xxd binary, where do I get it from? |
12:49 |
sfan5 |
Krock: compile it yourself I guess |
12:49 |
sfan5 |
also you don't really need pkg config |
12:56 |
Krock |
sfan5, ZLIB_LIBRARY ZLIB_INCLUDE_DIR PKG_CONFIG_EXECUTABLE LIBSQLITE3_LIBRARY LIBSQLITE3_INCLUDE_DIR and so on seem to be undefined, are that variables like %PATH%? |
12:56 |
sfan5 |
no |
12:57 |
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12:57 |
sfan5 |
<something>_LIBRARY points to the .a file for the <something>, <something>_INCLUDE_DIR points to the dir where the .h files for <something> are |
12:58 |
Krock |
Okay, when they're not found, the how can I change their location? |
13:00 |
sfan5 |
double click their entry |
13:00 |
sfan5 |
(in cmake-gui) |
13:01 |
Krock |
Okay, I'll try |
13:06 |
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13:09 |
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13:23 |
Krock |
sfan5, I almost got it, the current missing thing is that "xxd" executable. Google gives me no result, could you help with that one please? |
13:23 |
sfan5 |
http://www.opensource.apple.com/source/vim/vim-43/vim/src/xxd/xxd.c |
13:23 |
sfan5 |
try compiling that |
13:23 |
Krock |
okay |
13:26 |
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13:34 |
Shardvex_ |
I wish compiling was as easy as plug-and-play |
13:35 |
Jordach |
amen |
13:36 |
kahrl |
it's probably easier to install linux and compile there |
13:39 |
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13:47 |
sfan5 |
!title |
13:47 |
MinetestBot |
sfan5: Dubstep Cat - YouTube |
13:47 |
Krock |
sfan5, I tried with Dev-CPP and M$ C++ studio, even with borland c++, none of them came further than line 164, where the actual codes start :/ |
13:47 |
sfan5 |
well |
13:47 |
Krock |
I'm a nub |
13:47 |
sfan5 |
<kahrl> it's probably easier to install linux and compile there |
13:48 |
* Krock |
can't handle linux |
13:48 |
sfan5 |
wai not? |
13:49 |
Krock |
I wasn't even able to install some drivers for my graphic card |
13:49 |
sfan5 |
which distro did you try? |
13:49 |
Krock |
Ubuntu 12 or 13 Lts |
13:49 |
sfan5 |
inb4 archlinux |
13:49 |
sfan5 |
did you try jockey-gtk? |
13:49 |
sfan5 |
(a program which install drivers for you) |
13:49 |
Krock |
Not yet, but that crazy terminal makes me cryling sometimes |
13:50 |
Krock |
*crying |
13:50 |
sfan5 |
why? |
13:50 |
Krock |
Wait, I think I already got that one but it didn't really work. Well I guess you have no chance to get me to linux |
13:51 |
Krock |
I grew up with Windows and closed, ready made .exe files and the nice backslash, it's hard to get to linux |
13:53 |
Krock |
Life is for me much easier on the good old WinXP, where no crazy admin rights are needed and the support runs out in one month. |
13:55 |
Krock |
john_minetest, yes, somehow it needs a method for closed programs, but as already said, I'm not about to change in the nexttime |
13:56 |
Krock |
I already heard about other distros, with other GUI and features, but it basicly works the same way. Even X OS is based on a UNIX version (when I'm right) |
13:57 |
Krock |
Krock.compear(LINUX, UNIX) == full match |
13:58 |
Krock |
Okay, learnt something more today :) |
14:00 |
Krock |
fish = gills & whale = lungs |
14:00 |
Krock |
ok |
14:02 |
Jordach |
THE TOWER IS SHIPPED, THE TOWER IS SHIPPED |
14:02 |
Jordach |
john_minetest, getting my new tower soon :D |
14:02 |
Krock |
sfan5, found a.. cool program online http://www.onlinecompiler.net/ and that tool can't compile the codes too :/ |
14:03 |
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14:03 |
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14:04 |
sfan5 |
Krock: if you can't tell me why it is obviously a bad idea to try to prove this with some online compiler tool you should not be trying to compile things |
14:05 |
sfan5 |
Jordach: how soon? |
14:05 |
Jordach |
sfan5, the package tracker doesn't work |
14:06 |
Jordach |
but i did order next day delivery (on the 5th) |
14:06 |
Krock |
sfan5, okay, I'll better ask for the binaries then :/ |
14:06 |
Jordach |
Guest46293, /nick PilzAdam |
14:06 |
Guest46293 |
Jordach, /nick Guest1337 |
14:07 |
Jordach |
Guest46293, playing BF4 last night, got 33 / 12 K/D |
14:07 |
Jordach |
the USA n00bs were in force |
14:07 |
sfan5 |
Krock: it compiles without any warning for me |
14:08 |
Krock |
sfan5, how that?! |
14:08 |
sfan5 |
dunno |
14:08 |
Krock |
... |
14:09 |
sfan5 |
Krock: I did it like this: spotify:track:6L9tzQFT2GsTmdzXpfubdo |
14:10 |
sfan5 |
oops |
14:10 |
Krock |
ehm maybe not like that |
14:10 |
sfan5 |
wrong link oviously |
14:10 |
sfan5 |
http://pastie.org/8889798 |
14:10 |
Jordach |
pastin meh URIs, are we sfan? |
14:10 |
* sfan5 |
purrs at Jordach |
14:10 |
* Jordach |
purrs back |
14:10 |
sfan5 |
meow |
14:10 |
Jordach |
MEOW! |
14:11 |
sfan5 |
.... |
14:11 |
* Jordach |
drops the fucking bass on john_minetest |
14:11 |
Krock |
mingw32 ...srsly I'll deinstall Dev-CPP |
14:11 |
Krock |
and set up that thingy |
14:11 |
sfan5 |
yeah better do that |
14:12 |
* Krock |
feel a cleanup time |
14:12 |
Krock |
*feels |
14:12 |
sfan5 |
Jordach: http://is.gd/88yiWd |
14:12 |
sfan5 |
meow |
14:12 |
* sfan5 |
throws fluffy kittens at john_minetest |
14:13 |
Jordach |
sfan5, this is when we find out my tower comes this evening (they deliver upto 9pm!) |
14:14 |
Jordach |
firefox; y u crash |
14:15 |
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14:15 |
sfan5 |
Jordach, I have a great idea: 1) Put meows into mixer 2) Does it blend? 3) meow, mowe, eowm, emow, wmeo, wmoe |
14:15 |
Jordach |
lololo |
14:15 |
Jordach |
ebuyer does time travel apparently |
14:15 |
|
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14:15 |
sfan5 |
post screens to /r/softwaregore |
14:15 |
Jordach |
>Est delivery date 06/03/2014 >07/03/12 |
14:18 |
|
Shardvex joined #minetest |
14:18 |
Jordach |
http://i.imgur.com/xLhCJ0s.png |
14:19 |
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14:19 |
Krock |
Jordach, setup win 95 there |
14:19 |
Jordach |
Krock, VM ftw |
14:20 |
Jordach |
i once did that on this machine for the lulz |
14:20 |
Krock |
xD |
14:20 |
Jordach |
my machine is the most powerful in the house again :D |
14:20 |
Krock |
yummy alot voltages |
14:21 |
Jordach |
Krock, this tower eats more |
14:22 |
* sfan5 |
gives Jordach's tower yummies |
14:23 |
Jordach |
>[14:23:15] <Selah_trust_the_> shoot i was hoping it would be Selah_trust_the_force from start wars >start wars >START WARS |
14:24 |
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blaze joined #minetest |
14:25 |
* Jordach |
suggest twich plays minetest |
14:31 |
sfan5 |
Jordach: lolno |
14:34 |
|
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14:34 |
Jordach |
sfan5, https://www.youtube.com/watch?v=SXy6JElmgHU |
14:34 |
sfan5 |
!title |
14:34 |
MinetestBot |
sfan5: Three - #SingItKitty - cat advert - YouTube |
14:36 |
Jordach |
sfan5, Three is a mobile operator :>: |
14:36 |
sfan5 |
what |
14:36 |
sfan5 |
the |
14:36 |
sfan5 |
actua |
14:36 |
sfan5 |
fuck |
14:36 |
sfan5 |
lol |
14:37 |
Jordach |
https://www.youtube.com/watch?v=Ekr05T9Iaio |
14:38 |
sfan5 |
!title |
14:38 |
MinetestBot |
sfan5: Three - The Pony #DancePonyDance - YouTube |
14:39 |
sfan5 |
lol |
14:41 |
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14:43 |
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14:49 |
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14:57 |
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14:59 |
rubenwardy |
Hi all |
15:01 |
* sfan5 |
gives rubenwardy a fluffy kitten |
15:01 |
* rubenwardy |
puts a kitten on sfan5's head |
15:01 |
* sfan5 |
gives rubenwardy a kitten |
15:01 |
RealBadAngel |
hi sfan5, here they are... https://www.youtube.com/watch?v=sc3R16QASBY ;) |
15:01 |
rubenwardy |
aw |
15:02 |
sfan5 |
RealBadAngel: what do you use to record your vids? |
15:02 |
RealBadAngel |
recordmydesktop |
15:03 |
sfan5 |
ah |
15:03 |
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15:06 |
RealBadAngel |
reflections are not the subject for this update |
15:06 |
RealBadAngel |
but they will be there in the future |
15:16 |
rubenwardy |
Refraction as well, maybe? |
15:17 |
RealBadAngel |
shaders code is ready for both, engine will have to support those textures |
15:21 |
rubenwardy |
Could this be interpreted as being rude? |
15:21 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?pid=132233#p132233 |
15:21 |
MinetestBot |
rubenwardy: I'm back. (Page 1) — General Discussion — Minetest Forums |
15:22 |
|
Krock joined #minetest |
15:23 |
Krock |
Fuuu... PC crash, lost over 4k files |
15:23 |
Krock |
Restoring.... |
15:23 |
rubenwardy |
4,000 files, or 4,000KB of files? |
15:23 |
Krock |
4000 |
15:23 |
Krock |
files |
15:23 |
Jordach |
windows XP problems |
15:24 |
Krock |
can happen to all HDD's, this is my first loss of data |
15:24 |
sfan5 |
Krock: switch to linux, use btrfs |
15:24 |
Krock |
since 3 years |
15:24 |
Jordach |
dammit spotify |
15:24 |
Jordach |
GODDAMNIT |
15:24 |
Jordach |
> Trolololol |
15:24 |
Krock |
sfan5, >.> |
15:25 |
Krock |
*uses Win Vista right now* |
15:25 |
Jordach |
I liked vista |
15:25 |
Krock |
It's horrible, honestly |
15:25 |
Krock |
Well, disabling designs (Aero) gives a bit of speed into that system |
15:26 |
Jordach |
ikr |
15:27 |
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15:27 |
rubenwardy |
Windows 7 is the best one so far, IMO, but even that is not as clean/fast as Linux OSes. |
15:27 |
* Krock |
waits 1.5h until files _should_ be recovered |
15:27 |
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15:27 |
rubenwardy |
Koding.com hates me :( |
15:28 |
Jordach |
because you can't #kode? |
15:28 |
Krock |
sfan5, MT client: can a connection to 127.0.0.1 destroy map data or is that handled like a normal, external client? |
15:28 |
sfan5 |
Krock: that is obviously handles as external connection |
15:28 |
Krock |
Okay, thanks |
15:28 |
sfan5 |
if you have an external minetestserver running, how would 'connect' to it interally? |
15:29 |
sfan5 |
+minetest |
15:29 |
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15:30 |
Krock |
sfan5, no idea, just wondered because it's on the same computer |
15:31 |
Krock |
because when I played last time on this laptop, map corrupted and I wasn't sure about the source of the fail |
15:31 |
Krock |
maybe just random happening |
15:32 |
sfan5 |
just use leveldb |
15:32 |
sfan5 |
won't corrupt the map |
15:33 |
Krock |
I do right now |
15:35 |
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15:38 |
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15:38 |
DeepGaze |
is it possible to connect to this irc chat via empathy |
15:38 |
NekoGloop |
yes |
15:38 |
DeepGaze |
how? |
15:39 |
Jordach |
irc.freenode.net 6667 #minetest |
15:39 |
Jordach |
^ #minetest for the channel, irc.freenode.net as the ip, 6667 as the port number |
15:43 |
Krock |
P Address: 208.80.155.68 |
15:43 |
Krock |
Node Hostname: irc.freenode.net |
15:44 |
DeepGaze |
the parameters asked for are: "server" "port number" and "ssl(y/n)" |
15:45 |
sfan5 |
DeepGaze: chat.freenode.net 7070 y |
15:45 |
sfan5 |
that'll connect you securely |
15:45 |
DeepGaze |
thanks sfan5 |
15:46 |
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15:46 |
Shardvex |
Question: Have any minetest mods been made for a dispenser? |
15:47 |
Shardvex |
Basically a chest that you can dispose/destroy stuff with |
15:47 |
sfan5 |
I don't think so |
15:47 |
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15:47 |
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SmugLeaf joined #minetest |
15:47 |
sfan5 |
did you try googling? |
15:48 |
rubenwardy |
Trash can? |
15:49 |
|
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15:51 |
Krock |
Shardvex, something like a mail box or donation-only-put-inand-not-take-out-box |
15:51 |
Krock |
? |
15:53 |
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15:55 |
harrison |
memehopper |
16:00 |
|
BrandonReese_ joined #minetest |
16:01 |
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16:01 |
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16:02 |
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16:06 |
Shardvex |
I would like to make one, but I am just making sure no one else has already |
16:06 |
Shardvex |
Yes I did, I found nothing |
16:06 |
harrison |
when i seize power my 1st act will be the redefinition of extroversion in the DSM as a personality disorder |
16:06 |
harrison |
so we can tax it |
16:07 |
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16:07 |
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16:08 |
Krock |
ehem, Shardvex, https://github.com/SmallJoker/bitchange/blob/master/donationbox.lua |
16:09 |
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16:09 |
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16:09 |
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16:10 |
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16:10 |
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16:10 |
Krock |
!afk |
16:11 |
sfan5 |
Krock: wut |
16:12 |
DeepGaze |
question is there a good ".gif to vertical frames.png" converter? I tried to find one on line but drew a blank (must run on ubuntu linux |
16:13 |
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16:14 |
DeepGaze |
any one? |
16:19 |
Shardvex |
Krock: what does that donationbox do? |
16:20 |
Shardvex |
...you want to extract individual frames from a .gif DeepGaze ? |
16:20 |
Shardvex |
Maybe look for an online tool... like this? http://gif-explode.com/ |
16:21 |
DeepGaze |
no i can do that but is there an automatic stitching tool, i get pretty annoyed when trying to convert a 40 framelong gif |
16:21 |
DeepGaze |
*frame long |
16:22 |
sfan5 |
DeepGaze: convert your gif into some images using ffmpeg |
16:22 |
sfan5 |
then put the images above eachother with gimp |
16:22 |
Jordach |
basically, imagewidth x imageheight * frames |
16:22 |
Jordach |
should be the canvas size |
16:23 |
DeepGaze |
I know how to manually do it, but i was wondering if there was an automatic tool to cut the long process |
16:25 |
DeepGaze |
i have attempted googling it but with no avail |
16:27 |
NekoGloop |
DeepGaze, try ImageMagick, it can work on batches at a time |
16:27 |
DeepGaze |
will do |
16:29 |
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16:29 |
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Krock joined #minetest |
16:29 |
Shardvex |
who made bitchange? |
16:30 |
Shardvex |
oh nvm |
16:33 |
* Krock |
thinks, that was not nice to make advisement about his own project |
16:33 |
kahrl |
DeepGaze: convert input.gif -coalesce +append result.png |
16:33 |
kahrl |
or something like that |
16:37 |
|
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16:37 |
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ShadowNinja joined #minetest |
16:38 |
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jsnmtth joined #minetest |
16:39 |
Krock |
How do I get rid of not-showing inventory again? 6th time rejoining didn't solve it with newest dev build :/ |
16:39 |
Krock |
*inventory blocks |
16:40 |
Krock |
oh my bad, the images are really missing |
16:42 |
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16:42 |
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exoplanet joined #minetest |
16:42 |
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16:44 |
Shardvex |
I have a very broad question |
16:44 |
Shardvex |
Basically, how does the map generator work? |
16:44 |
Shardvex |
Without getting into too much detail |
16:46 |
|
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16:46 |
Krock |
lua mapgen: it uses a function to manipulate generation in the map, uses a perlin noise to calculate, how a map should look like |
16:54 |
Shardvex |
Is minecraft's maps generated the same way, with perlin noise? |
16:55 |
Jordach |
afaik, yes |
16:55 |
Calinou |
there is some fractal stuff involved too, Shardvex |
16:55 |
Calinou |
it's globally more complex |
16:56 |
|
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16:57 |
Shardvex |
So I want to play around with the mapgen. How do I get started |
16:57 |
Shardvex |
Should I google something/is there a wiki page |
16:59 |
Shardvex |
Or do I need a master's in calculus first ;) |
17:00 |
JackGruff |
isn't there a noise algorithm that resembles real life geography more closely? |
17:00 |
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Tux[Qyou] joined #minetest |
17:02 |
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Megaf joined #minetest |
17:02 |
Shardvex |
http://c55.me/random/2011-07/noisestuff/ <--Oh, looks like c55 has some stuff on it. Nevermind. |
17:03 |
rubenwardy |
Shardvex, https://forum.minetest.net/viewtopic.php?id=2765 |
17:05 |
|
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17:05 |
Shardvex |
yep, saw that ruber. |
17:06 |
Calinou |
Shardvex, old |
17:06 |
Calinou |
latest map generation was made in ~march 2012 |
17:06 |
Calinou |
the mapgen v5 is no longer used |
17:06 |
Guest46293 |
mapgen v5 is planned to be updated and merged into maaster |
17:07 |
|
Renoki joined #minetest |
17:07 |
Shardvex |
...you're saying what? |
17:08 |
Shardvex |
v6 doesn't use perlin noise? |
17:08 |
Guest46293 |
v6 uses only 2d perlin noise, which is faster than the 3d perlin noise of v5 |
17:08 |
Shardvex |
ah. |
17:08 |
Guest46293 |
but 3d perlin noise looks a lot better |
17:09 |
Shardvex |
Well, then why aren't there two options |
17:09 |
Shardvex |
What if default is 2d, but you can set it to 3d |
17:09 |
Shardvex |
There should be 2 mapgens |
17:09 |
PenguinDad |
we need 4d perlin noise :p |
17:09 |
Guest46293 |
<Guest46293> mapgen v5 is planned to be updated and merged into master |
17:09 |
rubenwardy |
They require different algorithms |
17:10 |
Shardvex |
..what is v7? |
17:10 |
Shardvex |
Does it use 3D noise? |
17:10 |
Guest46293 |
/deactivate stealthmode |
17:10 |
rubenwardy |
v7 is the newest map generator |
17:10 |
PilzAdam |
v7 uses 3d noise for mountains, IIRC |
17:10 |
PilzAdam |
its main point is mod-defined biomes |
17:10 |
rubenwardy |
http://dev.minetest.net/Mapgen_V7 |
17:11 |
Calinou |
<Guest46293> mapgen v5 is planned to be updated and merged into maaster |
17:11 |
Calinou |
since december 2012 :D |
17:12 |
PilzAdam |
Calinou, c55 insisted on implementing it |
17:12 |
Calinou |
still hasn't done it |
17:13 |
Shardvex |
I like mapgen v0 better! =P |
17:13 |
sfan5 |
nhhhhhhhh |
17:13 |
Shardvex |
http://wiki.minetest.net/File:Putkiksia.png |
17:13 |
|
ibloat joined #minetest |
17:14 |
Shardvex |
Thats so ugly I'm surprised people didn't give up then |
17:14 |
sfan5 |
nhhhhhhhhhh |
17:14 |
rubenwardy |
Programmer's art |
17:14 |
rubenwardy |
ftw |
17:14 |
sfan5 |
that's not art |
17:15 |
Calinou |
suddenly: fractals |
17:15 |
Shardvex |
How much longer does v5 take than v6? |
17:16 |
Shardvex |
Like... significantly? |
17:16 |
PilzAdam |
get Minetest 0.3 and try it |
17:16 |
jsnmtth |
How do I specify which biomes to load with v7? |
17:16 |
PilzAdam |
jsnmtth, v7 isnt finished, so there is no stable API for it yet |
17:19 |
Shardvex |
Not to contradict, but i just downloaded minetest 0.3 and ran the v5 mapgen |
17:19 |
Shardvex |
And it generated like lightning |
17:20 |
Shardvex |
In fact, the whole thing was done loading in 2 seconds |
17:21 |
PilzAdam |
eh, what |
17:21 |
PilzAdam |
"the whole thing" |
17:21 |
PilzAdam |
you cant generate the whole map |
17:21 |
PilzAdam |
0.3 is faster in other parts, because it has less features |
17:21 |
Shardvex |
By the whole thing, I mean from when I clicked the .exe to when I was playing |
17:21 |
PilzAdam |
try flying in fast mode and you will outrun the mapgen |
17:21 |
Shardvex |
Yes, but the mapgen didn't take that long, regardless |
17:22 |
Leoneof |
hey, i have curious question, the performance for minetest 64bit can be faster than 32bit? |
17:22 |
PilzAdam |
0.3 doesnt have to load mods, which has nothing to do with mapgen |
17:23 |
Shardvex |
I know. But the mapgen itself took barely any time at all. |
17:23 |
PilzAdam |
how do you know how long the mapgen took? |
17:24 |
Shardvex |
I will do it again. |
17:24 |
Leoneof |
nobody? >:( |
17:24 |
Shardvex |
It took under 2 seconds |
17:24 |
PilzAdam |
what took under 2 seconds? |
17:25 |
Shardvex |
Loading |
17:25 |
PilzAdam |
... |
17:26 |
Shardvex |
Loading textures, world, generating the map, everything took under 2 seconds |
17:26 |
PilzAdam |
I thought you wanted to compare mapgen? |
17:26 |
Shardvex |
And the mapgen took up only a fraction of that time |
17:26 |
PilzAdam |
generating how many blocks? |
17:27 |
Shardvex |
Not sure how many |
17:27 |
Shardvex |
just the default... |
17:27 |
PilzAdam |
mapblocks are generated on the fly |
17:27 |
PilzAdam |
you cant compare startup time |
17:27 |
jsnmtth |
Leoneof: I have not done any performance comparisons, but typically processor intensive operations will run faster in a native 64bit environment. I am new to mintest as well but would be suprised if it was the same speed or slower on 64bit platforms. Also I'm not familiar with memory ussage, but the ability to register and use more RAM can have a large effect and does so with many versions of minecraft. |
17:28 |
Shardvex |
lol... it generated some random blocks in mid air |
17:28 |
Shardvex |
wtf is this |
17:28 |
Leoneof |
jsnmtth: aha, thank you :) |
17:29 |
Shardvex |
I have 4GB ram and I am on a x86 machine |
17:29 |
jsnmtth |
Shardvex: Is it common for minetest to utilize all of it? |
17:29 |
Shardvex |
don' |
17:29 |
Shardvex |
don't know* |
17:30 |
Shardvex |
...is the v5 mapgen compatible with 0.9? |
17:30 |
Jordach |
Shardvex, no |
17:31 |
Shardvex |
Are there any 3D sound mapgens for mt0.49 |
17:31 |
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DeepGaze left #minetest |
17:33 |
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IceCraft joined #minetest |
17:33 |
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IceCraft joined #minetest |
17:36 |
Shardvex |
...has anyone played manic digger? |
17:37 |
|
pandaro joined #minetest |
17:37 |
PenguinDad |
Shardvex, I tried Manic digger but I would never play it again |
17:37 |
jsnmtth |
I've read on the forums about mobs being removed and religated to "mods", that this is due to lag. Wouldn't mobs still be laggy inside a mod? |
17:39 |
jsnmtth |
Do any of the Lenovo laptops have trackpoints? |
17:39 |
Jordach |
fuck laptops |
17:39 |
Jordach |
honestly |
17:40 |
Jordach |
can i actually type on them without engaging the mousepad? |
17:41 |
Shardvex |
http://en.wikipedia.org/wiki/Simplex_noise <<--Faster alternative to 3D noise |
17:41 |
Shardvex |
Minetest should use that |
17:41 |
rubenwardy |
https://www.siteadvisor.com/sites/http://minetest.net/start?pip=false&premium=false&client_uid=3695886712&client_ver=3.6.5.135&client_type=IEPlugin&suite=true&aff_id=691&locale=en_gb&ui=1&os_ver=6.1.1.0 |
17:41 |
rubenwardy |
!title |
17:41 |
MinetestBot |
rubenwardy: Minetest |
17:43 |
rubenwardy |
It is annoying how McAffee displays sites with hundreds of scam/virus reports as green, and sites with good reports as red. |
17:44 |
Jordach |
s/McAffee/Intel Security |
17:45 |
Jordach |
get it right n00b |
17:45 |
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17:46 |
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17:46 |
rubenwardy |
It is still McAffee, even if McAffee is owned by Intel. |
17:47 |
rubenwardy |
Like how Innocent Smoothies are still Innocent Smoothies, when Coke owns it. |
17:47 |
Jordach |
rubenwardy, they're actually renaming it now |
17:47 |
rubenwardy |
ok then |
17:47 |
* Jordach |
is also rendering the last image on the Pentium 4 |
17:48 |
jsnmtth |
I like the mod-embedded biomes that are used in v7 of mapgen. Perhaps a mod should be created to port the v6 biomes over to the new mapgen for older game-types. |
17:50 |
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17:51 |
DeepGaze |
what is the default air node called? |
17:51 |
Shardvex |
I think I am going to attempt to impliment 3Dsimplex noise |
17:51 |
rubenwardy |
DeepGaze: air |
17:51 |
Jordach |
DeepGaze, air |
17:51 |
rubenwardy |
or builtin:air |
17:51 |
Jordach |
goddamn ninja's |
17:51 |
rubenwardy |
:D |
17:52 |
jsnmtth |
Shardvex: That would be great ... What are the advantages of 4D generation? |
17:52 |
rubenwardy |
Technically it is builtin:air, but the map generators use 'air' |
17:52 |
rubenwardy |
jsnmtth: I think he was joking. In 4d generations, you input 4 parametres (often positions) and it outputs a noise value. |
17:53 |
PenguinDad |
jsnmtth, I was obviously joking |
17:53 |
Shardvex |
Well for one, "Simplex noise has a lower computational complexity and requires fewer multiplications." |
17:55 |
jsnmtth |
PenguinDad: I'm new to the practical concepts in procedural generation, but have always loved games the utilize it. So I'm learning as fast as I can. |
17:56 |
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18:05 |
Shardvex |
http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf <--Nice article |
18:05 |
us^0gb |
In the code, it's just "air". I've never seen "builtin:air" in any of my scans for node names. |
18:07 |
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18:07 |
us^0gb |
Also, the built in module name is "__builtin". It's used for dofile() and some entities such as __builtin:item. |
18:08 |
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18:08 |
zsoltisawesome |
Hi! |
18:09 |
us^0gb |
Hello, zsoltisawesome! |
18:09 |
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18:10 |
zsoltisawesome |
How have you been us^0gb? |
18:10 |
spillz |
So is MT's procedural terrain generation deterministic? i.e. for a given seed, will terrain always be drawn the same way or does it depend on which order the map generator processes chunks in? |
18:10 |
us^0gb |
Not so well. Much to do and much to take in. What about you? |
18:11 |
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18:11 |
PilzAdam |
spillz, its always the same for the same seed |
18:11 |
zsoltisawesome |
I'm ok, not the greatest, Moontest is at a stand-still because I need a computer I can work on it on... |
18:11 |
us^0gb |
spillz: Mostly deterministic, but there is a little noise generated randomly, so trees and dirt/stone may be a little different between maps of the same seed. |
18:11 |
PilzAdam |
us^0gb, thats wrong |
18:12 |
us^0gb |
PilzAdam: Okay, at least back in 0.4.4, that was right. Has it changed? |
18:12 |
zsoltisawesome |
to the devs: you are sorta stuck with releasing 0.5 aren't you :D |
18:12 |
PilzAdam |
yea, trees should be the same now too |
18:12 |
Jordach |
zsoltisawesome, you're more likely to get 0.4.10 |
18:12 |
spillz |
Deterministic for mapgen mods too? |
18:12 |
zsoltisawesome |
lol |
18:13 |
us^0gb |
I used the same seed several times, and sometimes this one wall was made of dirt, other times it was made of stone. The trees were always in different places. |
18:13 |
us^0gb |
Well, it's nice that it's always the same now. I like consistency. |
18:14 |
us^0gb |
spillz: It depends on if the mapgen modules use block seeds and pseudorandom numbers. |
18:15 |
zsoltisawesome |
interesting news: minecraft is going to be using the MOD:ITEM item scheme in the next major release |
18:15 |
zsoltisawesome |
hmm, i wonder where they got that from |
18:15 |
us^0gb |
I thought they already did that. Maybe someone was just telling me about a beta or something. |
18:16 |
us^0gb |
Well, good for them. Maybe their mods will work better now. |
18:16 |
zsoltisawesome |
lol, maybe |
18:16 |
zsoltisawesome |
and such a naming convention: minecraft:stone |
18:16 |
zsoltisawesome |
XD |
18:17 |
jsnmtth |
zsoltisawesome: Is moontest an engine fork or a "game"? |
18:17 |
zsoltisawesome |
no to be confused with default:stone |
18:18 |
us^0gb |
I should really get back to work on my new game. I kind of quit when Minetest quit agreeing with my machine, but everything seems to be in order now. |
18:18 |
spillz |
Want to be able to draw unexplored area/caves with the python mapper, but that no good if not deterministic. |
18:18 |
zsoltisawesome |
jsnmtth, I was originally going to be a fork, but I haven't really made up my mind what I want to do with minetest... |
18:18 |
us^0gb |
spillz: It's seems to be deterministic now. |
18:19 |
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18:21 |
zsoltisawesome |
To the man in the yellow hat, jsnmtth: http://www.tinyurl.com/moontest |
18:23 |
zsoltisawesome |
!seen lordcirth |
18:23 |
MinetestBot |
zsoltisawesome: lordcirth was last seen at 2013-12-17 05:57:26 UTC on #minetest |
18:23 |
zsoltisawesome |
wow, last year |
18:23 |
spillz |
Also, has anyone looked at performance trade off of forcing client to generate original terrain on the fly plus apply diffs vs having the server save generated map data but have to send (even unaltered terrain) to each client? |
18:23 |
spillz |
Good news re deterministic then! |
18:26 |
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18:27 |
zsoltisawesome |
us^0gb: are you still game for moontest? |
18:27 |
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18:28 |
us^0gb |
zsoltisawesome: Sure, just let me know what you need. |
18:28 |
zsoltisawesome |
ok, awesome |
18:28 |
zsoltisawesome |
i have an idea for it, but it has alot of ravines in it |
18:29 |
zsoltisawesome |
does minetest support perlin terrain gerenation? |
18:30 |
us^0gb |
I think so. |
18:30 |
Menche|away |
mgv7 uses perlin |
18:30 |
us^0gb |
Not sure. |
18:30 |
zsoltisawesome |
thanks Menche |
18:30 |
Menche |
the old 0.3.x terrain used perlin, too |
18:31 |
* zsoltisawesome |
likes perlin generation |
18:31 |
Shardvex |
I'm trying to figure out simplex noise |
18:31 |
Shardvex |
unfortunately there is a lack of good tutorials on the web |
18:43 |
rubenwardy |
simplex is faster |
18:44 |
us`0gb |
What good are Debian backports if they don't have an up to date (or at least newer) version of Minetest in them? I think I'm going to try to set up my own Minetest repository. There doesn't seem to be one for Debian available at this time. |
18:45 |
us`0gb |
This could take a while though, I have no idea what I'm doing. |
18:45 |
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18:46 |
Menche |
i think there was an up-to-date one in sid? |
18:46 |
Menche |
...would be inconvenient to install on another branch probably, though |
18:47 |
us`0gb |
Yeah, but I hear using Sid can be dangerous because it tends to break. I need this machine to keep functioning. |
18:47 |
sfan5 |
MinetestBot wasn't very popular, getting kicked 10 times! |
18:47 |
sfan5 |
For example, like this: |
18:47 |
sfan5 |
*** MinetestBot was kicked by MinetestBot |
18:47 |
sfan5 |
ahaha |
18:47 |
sfan5 |
I like those stats |
18:47 |
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18:47 |
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18:47 |
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18:47 |
sfan5 |
ShadowBot: lemme fucking paste 3 lines, alright? |
18:48 |
paramat |
Shardvex, to learn 3D perlin noise lua mapgen start here https://forum.minetest.net/viewtopic.php?id=8483 |
18:48 |
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18:49 |
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18:49 |
zsoltisawesome |
Windows in a nutshell: http://i.nw2.us/aWKuY.png |
18:49 |
us`0gb |
Well, better to kick yourself than wait for someone else to do it. You have to hand it to MinetestBot for that. |
18:50 |
zsoltisawesome |
lol |
18:50 |
paramat |
Shardvex, then to develop biomes see this example mapgen https://forum.minetest.net/viewtopic.php?id=8628 |
18:51 |
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18:51 |
paramat |
Shardvex, 3D perlin noise mapgen is explained in this post https://forum.minetest.net/viewtopic.php?pid=129155#p129155 |
18:53 |
Menche |
the only mapgen method I've understood is midpoint displacement :P |
18:54 |
zsoltisawesome |
how does the "math" mapgen work? |
18:54 |
zsoltisawesome |
because with every seed i put in on 0.4.8, it wwas always the same |
18:55 |
sfan5 |
zsoltisawesome: math mapgen was done by proller, ask him |
18:55 |
proller |
math does not use seed |
18:57 |
Krock |
proller, How can I reproduce maps like the "Road" server? |
18:57 |
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18:57 |
proller |
http://forum.freeminer.org/threads/math-mapgen.34/ |
18:58 |
Krock |
ah, freeminer...thanks |
18:59 |
paramat |
Shardvex, "Are there any 3D sound mapgens for mt0.49" all my lua mapgen mods use 3D noise https://forum.minetest.net/search.php?action=show_user_topics&user_id=3380 |
19:00 |
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19:01 |
Shardvex |
paramat, funny. I just downloaded that. |
19:01 |
Shardvex |
It's not working... |
19:02 |
Shardvex |
I put it in my mods folder. |
19:06 |
Shardvex |
paramat, are there any special things i need to do to get it running? |
19:07 |
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19:14 |
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19:18 |
paramat |
Shardvex, you're using 0.4.8 stable? with most of my mods you have to teleport to a high place to find the realm, which mod doesnt work for you? |
19:19 |
paramat |
oops sorry i mran my mapgens require 0.4.8 and later |
19:19 |
paramat |
(mean) |
19:21 |
paramat |
also you need to enable a mod in the world configuration menu |
19:21 |
Shardvex |
I am using 0.49 by stan5 |
19:22 |
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19:23 |
RealBadAngel |
http://i.imgur.com/1DbI4t6.jpg |
19:23 |
RealBadAngel |
how do you like this colors? |
19:25 |
Shardvex |
hold on paramat I am trying 0.4.8 instead of 0.4.9 |
19:27 |
RealBadAngel |
or this one: http://i.imgur.com/IgPaWix.jpg |
19:29 |
us`0gb |
RealBadAngel: I like the darker water. |
19:29 |
Shardvex |
paramat: none of them work. =P |
19:29 |
harrison |
when i seize power my 1st act will be the redefinition of extroversion in the DSM as a personality disorder |
19:29 |
harrison |
so we can tax it |
19:29 |
Shardvex |
Not even for 0.4.8 |
19:30 |
Shardvex |
I'm getting "ModError: Failed to load and run" |
19:31 |
paramat |
hm bizarre =/ |
19:32 |
Shardvex |
I wonder if I have the latest version of your mapgen |
19:38 |
paramat |
is there an error message below "ModError ... run" that specifies a line in init.lua? Well they work for others so im sure you'll figure it out eventually ;) |
19:39 |
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19:40 |
Shardvex |
14:28:38: ERROR[main]: ...8-win32-msvc\minetest-0.4.8\bin\..\mods\paragen\init.lua:77: attempt to concatenate a nil value |
19:40 |
Shardvex |
14:28:38: ERROR[main]: ...8-win32-msvc\minetest-0.4.8\bin\..\mods\paragen\init.lua:77: in main chunk |
19:41 |
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19:41 |
Shardvex |
does lua:77 mean in line 77? |
19:41 |
paramat |
ah thanks, investigating |
19:41 |
paramat |
yes |
19:43 |
Shardvex |
..ohwait |
19:43 |
Shardvex |
Am I supposed to use it with mapgen v7? |
19:44 |
Shardvex |
I just looked at your readme. |
19:44 |
paramat |
paragenv7 is meant for mgv7, paragen creates a new realm up high |
19:45 |
paramat |
paragen doesnt have a line 77 ... odd |
19:46 |
Shardvex |
Maybe I'm missing something |
19:46 |
Shardvex |
like a dependency? |
19:46 |
Shardvex |
or its in the wrong folder |
19:46 |
Shardvex |
Or... idk |
19:49 |
Shardvex |
Or maybe I need to edit something in the config file |
19:49 |
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19:53 |
Shardvex |
paramat, now it says line 63 |
19:53 |
paramat |
when you download a mod from github you need to rename the mod folder name to just "paragen", erase the "master part" |
19:53 |
Shardvex |
yes, I did that |
19:55 |
paramat |
line 63 looks okay too. good luck, you can contact me through the forum or when im occasionally here |
20:04 |
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20:18 |
specing |
Sokomine: Is it just me or are the images @ https://forum.minetest.net/viewtopic.php?id=4877 broken? |
20:21 |
jsnmtth |
specing: The host where they are located is down. |
20:22 |
us`0gb |
Okay ... I found a vary weird glitch. When choosing a subgame from the GUI, most subgames will be shown using the name set in that subgames's game.conf. However, the game contained in the directory that comes alphabetically first will instead be shown by its directory name, ignoring the name in game.conf. |
20:23 |
us`0gb |
It took forever to figure out what the pattern was. |
20:31 |
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20:37 |
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20:41 |
DeepGaze |
has anyone used my "coloured air mod"? |
20:43 |
us`0gb |
I have not. I hadn't even heard of it until now. It sounds like something I'd like to look into though. |
20:44 |
DeepGaze |
it is WIP |
20:44 |
us`0gb |
PilzAdam: I just tried creating two worlds with the same seed in 0.4.9. The tree placements between the two worlds are not the same. |
20:44 |
DeepGaze |
as-in it will drown a player |
20:45 |
us`0gb |
Hmm. So it's like smog then. It's colored gas that you suffocate in. |
20:46 |
DeepGaze |
no it is water that will soon be like air |
20:46 |
PilzAdam |
us`0gb, any mods? |
20:46 |
DeepGaze |
brb |
20:46 |
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20:47 |
us`0gb |
PilzAdam: Only the one default to minetest_game 0.4.9. |
20:49 |
us`0gb |
s/one/ones/ |
20:50 |
PilzAdam |
ah, it was hmmmm |
20:51 |
us`0gb |
hmmm added randomness? I wonder why. |
20:52 |
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20:53 |
PilzAdam |
it was in "Clean up mapgen", so probably a mistake |
20:54 |
DeepGaze |
can you disable drowning in certain nodes |
20:55 |
us`0gb |
DeepGaze: By tweaking the code of the modules, yes. Or my overwriting them. |
20:56 |
us`0gb |
DeepGaze: Change `drowning = 1,` into `drowning = 0,`. |
20:57 |
jsnmtth |
us`0gb: That would be cool to weaponize ... and then dissipate at a given rate. |
20:57 |
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20:58 |
us`0gb |
jsnmtth: I don't understand. How do you weaponize removal of drowning? |
20:58 |
us`0gb |
OH! Never mind, you mean the smog, right? My bad. |
20:58 |
Jordach |
he was referring to smohg |
21:02 |
jsnmtth |
us`0gb: Yean, I was thinking of something like a gas grenade. |
21:02 |
jsnmtth |
*yeah |
21:02 |
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21:03 |
us`0gb |
That would be a cool idea. I bet the current TNT code would help with that. Instead of destroying nodes, check to see if they are air, then convert them to toxic gas. |
21:03 |
DeepGaze |
sorry I accidentally lost power how do you remove drowning from certain nodes? |
21:03 |
us`0gb |
DeepGaze: Change `drowning = 1,` into `drowning = 0,`. |
21:03 |
DeepGaze |
thankyou |
21:03 |
us`0gb |
Any time. |
21:07 |
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21:30 |
jsnmtth |
us`0gb: Is there a git repo for the colored air mod? |
21:35 |
us`0gb |
jsnmtth: I don't know anything about the colored air module. DeepGaze is the one that mentioned it. |
21:35 |
jsnmtth |
us`0gb: My bad. |
21:35 |
us`0gb |
No worries. |
21:35 |
DeepGaze |
no I am not on github |
21:35 |
Jordach |
DeepGaze, listing Git on your IT CV will land you more jobs |
21:36 |
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21:36 |
DeepGaze |
i will have a look |
21:41 |
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21:50 |
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21:52 |
DeepGaze |
i have a github account but it is weird(*slightly childish voice*) how do i upload my aniwool mod? (as an example) |
21:52 |
Menche |
did you make your aniwool mod a repository? |
21:52 |
DeepGaze |
yes |
21:53 |
Menche |
did you add an ssh key? |
21:53 |
Menche |
to your github account |
21:53 |
DeepGaze |
i have a ssh link |
21:53 |
Menche |
did you generate and add an ssh key |
21:54 |
DeepGaze |
no because i have no idea what that means |
21:54 |
Menche |
run "ssh-keygen" to generate a key |
21:55 |
proller |
you not need in ssh keys to use github |
21:55 |
Menche |
? |
21:56 |
Jordach |
you can upload to github via http; which can just use your github credentials |
21:56 |
Jordach |
rather than the long method |
21:58 |
DeepGaze |
found a tutorial now i am fine |
22:05 |
Jordach |
POTD https://forum.minetest.net/viewtopic.php?pid=132306#p132306 |
22:06 |
Menche|away |
Bad request. The link you followed is incorrect or outdated. |
22:06 |
Menche|away |
erm, couldn't see it until I logged in, nvm |
22:10 |
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22:11 |
Shardvex |
Wow |
22:11 |
Shardvex |
http://blog.movingblocks.net/blockmania/ |
22:11 |
Shardvex |
It's called Terasology |
22:11 |
Shardvex |
The rendering is like... amazing |
22:12 |
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22:14 |
jsnmtth |
It looks nice ... too bad they wrote it in Java. |
22:15 |
Shardvex |
yes... and multiplayer is not implimented yet |
22:15 |
Shardvex |
But it runs faster on my pc than minetest |
22:16 |
Shardvex |
java has its pros and cons |
22:16 |
Shardvex |
Pro: so easy to port |
22:16 |
Shardvex |
pro: popular language |
22:17 |
Jordach |
cons |
22:17 |
Jordach |
SUCKY FUCKING IDEA COMPLETELY |
22:17 |
fireglow |
what |
22:19 |
Shardvex |
fireglow, click my link for some java porn =P |
22:20 |
fireglow |
Shardvex: yeah I've seen it, nice. My "what" was to the previous line ;) |
22:20 |
fireglow |
but anyway, nice |
22:24 |
Shardvex |
Yes... if it only had multiplayer, I'd quit minetest |
22:25 |
Shardvex |
But minetest still wins b/c of multiplayer and other things |
22:28 |
Shardvex |
I have a question |
22:28 |
Shardvex |
How did infiniminer inspire so many games |
22:28 |
Shardvex |
infiniminer is a crappy game |
22:28 |
Shardvex |
I tried it, and it's just... blah. |
22:30 |
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22:32 |
CheapSeth |
What about kittens? |
22:33 |
Shardvex |
what about them? |
22:33 |
Shardvex |
I eat them |
22:34 |
CheapSeth |
Does it really taste like rabbit? |
22:35 |
Shardvex |
No more like panda bear and puppy |
22:35 |
CheapSeth |
I'm pretty sure eating panda is illegal |
22:36 |
CheapSeth |
But it sounds awesome. |
22:36 |
Shardvex |
I'm pretty sure kitten is too |
22:36 |
Shardvex |
SPCA |
22:37 |
CheapSeth |
Oh. |
22:38 |
Shardvex |
Yeah we got pretty strict laws for pet protection here in NC, USA |
22:38 |
Shardvex |
Dunno about where you live |
22:39 |
Shardvex |
Minetest is a german thing, right? |
22:39 |
Shardvex |
Finnish? |
22:39 |
Shardvex |
I assume there are lots of non-americans here |
22:40 |
harrison |
Shardvex multiplayer terasology is definitely a thing already |
22:40 |
Shardvex |
Really? I didnt see it harrison |
22:40 |
CheapSeth |
It's more like an «Internet» thing (so, French, German, Pirate…) |
22:40 |
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22:41 |
harrison |
Shardvex i am not the expert but if you join #terasology Cervator will help you -- or someone else |
22:41 |
Shardvex |
ah. thanks |
23:06 |
jsnmtth |
I do quite a bit of Java programming, and there are many things I do like about the language. However, I don't think making a PC-Game in it is the best of ideas. |
23:06 |
jsnmtth |
What caught my eye about minetest is the c++ core engine. I think it was the right way to go. |
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Hirato joined #minetest |
23:33 |
CheapSeth |
It's a very efficient architecture for games |
23:34 |
CheapSeth |
I think the (bad) example of MineCraft helped to make minetest better (for the mods by example) |