Time |
Nick |
Message |
00:01 |
twoelk |
are those gridline walls related? |
00:01 |
Peacock |
meh, simpler solution, set everything from the conf including mg flags :D |
00:02 |
Peacock |
well 049 seems to have improved since i last tried it two weeks ago |
00:03 |
Peacock |
still -32768c, if they won't fix the temperature thing they should probably get rid of it lol |
00:05 |
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philipbenr joined #minetest |
00:05 |
Peacock |
there updated ice to ground content false :D |
00:06 |
philipbenr |
I hate it when I jump into the midle of a conversation on the IRC |
00:06 |
philipbenr |
oh well. |
00:07 |
philipbenr |
All who are not here don't say "Here" :) |
00:08 |
philipbenr |
Well, if anyone sees this, bye |
00:08 |
paramat |
Pea, no im wrong your pastebin in correct, with v6_nomudflow |
00:09 |
|
philipbenr left #minetest |
00:09 |
paramat |
(is correct) |
00:10 |
Peacock |
well i resigned myself to set the default mg_flags in the conf file since i cant figure out how to add the np_biome and freq_desert settings to set_mapgen_params lol |
00:11 |
Peacock |
in any case, i cant really picture myself wanting mudflow on any map |
00:14 |
paramat |
yeah i actually prefer the terrain without flow, as in deserts where there is no sand flow AFAIK |
00:14 |
paramat |
those lines occur because i am processing v6, instead of replacing it |
00:14 |
Peacock |
in any case i dont know why the devs still waste time tinkering with mapgens, they should be adding features/functions that make it easier for modders to create them |
00:15 |
paramat |
our mapgen dev is very talented, its good to also have core mapgens that are super fast |
00:16 |
Peacock |
i know hmm's good with that stuff but being an engine and all, the goal should be for lua mapgens to be as fast :) |
00:17 |
twoelk |
sand does travel through deserts |
00:17 |
paramat |
well a complex mapgen like paragen still takes 5 seconds per chunk in lua, not sure it can get faster within lua |
00:17 |
Peacock |
well the new noise helped :) |
00:17 |
paramat |
ah cool twoelk |
00:18 |
paramat |
highland pools on meru ... lol |
00:18 |
twoelk |
the Rub el Khali is fed from the great Nefud along the Ad Dhana Sand dune path |
00:18 |
Peacock |
am i drunk? |
00:18 |
Peacock |
:P |
00:18 |
Peacock |
most of that looks like english |
00:19 |
twoelk |
? |
00:20 |
Peacock |
the names :P |
00:20 |
Peacock |
they confused |
00:21 |
paramat |
twoelk, the gridline walls are the mud that has flowed off the side of mapgenv6 that is being generated in a neighbouring chunk |
00:21 |
twoelk |
er, the "Empty Quarter" is fed by the "great red Sands" along the ehm "walking Sands?" path |
00:21 |
twoelk |
ma arab sucks |
00:21 |
twoelk |
*my |
00:22 |
Peacock |
my 256 node version of mapp lol http://s11.postimg.org/4v9ty2per/Screenshot_280114_07_21_23_PM.png |
00:22 |
Peacock |
even with vmanip it takes ten seconds to generate, and the formspec is slow to load with so many images (256^2) |
00:23 |
paramat |
np_biome and freq_desert cant be set in 'set mapgen params' it seems |
00:24 |
Peacock |
figured that was mostly for flags |
00:24 |
paramat |
'mgname, seed, water_level, flags, and flagmask' |
00:25 |
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EvergreenTree joined #minetest |
00:25 |
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EvergreenTree joined #minetest |
00:25 |
paramat |
twoelk, meru has no exterior depressions for water to collect, so no highland pools will form |
00:25 |
* twoelk |
is dreaming of shifting sand dunes in Minetest |
00:26 |
|
Vohveli joined #minetest |
00:26 |
paramat |
... oh meru can be made noisy by params, persistence = 0.67 should do it |
00:27 |
twoelk |
well pools in the caves could feed streams that ........ |
00:28 |
paramat |
Pea yeah im fed up seeing temp / humidity = 0 or -32k in stable MT |
00:29 |
Peacock |
well i dont think they're ever gonna pull proller's weather or fix for that, so they prolly should just remove those two values |
00:29 |
|
Yepoleb joined #minetest |
00:32 |
Peacock |
bbl |
00:41 |
|
Enke joined #minetest |
00:42 |
VanessaE |
holy crap, almost 24,000 player files between my five servers! |
00:42 |
Enke |
Wohoooo! |
00:43 |
twoelk |
all different players? |
00:43 |
VanessaE |
jesus, it's no wonder my servers are constantly writing 3MB/sec to the disks even when they're mostly idle |
00:43 |
VanessaE |
twoelk: mostly |
00:44 |
twoelk |
in what time frame? |
00:45 |
VanessaE |
twoelk: I'm not sure. a few weeks? |
00:45 |
twoelk |
I can't really believe that number ;-) |
00:45 |
VanessaE |
when I last checked a few weeks ago there were a few thousand. |
00:45 |
VanessaE |
rootks4006351:~# ls /home/minetest/.minetest/worlds/*/players|wc |
00:45 |
VanessaE |
23821 23816 204621 |
00:46 |
paramat |
an explosion of players using the illegal smartphone ports? |
00:47 |
twoelk |
maybe the server rewrites copys instead of overwriting? |
00:47 |
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us_0gb joined #minetest |
00:47 |
VanessaE |
pipe through sort+uniq and it drops to 18 thousand odd. |
00:47 |
VanessaE |
paramat: yes |
00:48 |
Enke |
paramat: Yep |
00:48 |
Enke |
oops, didn't see Vanessa's post. |
00:50 |
twoelk |
so these devices are easier accesable to kids and might have better flatrates |
00:50 |
twoelk |
or the bills will start exploding soon |
00:59 |
NekoGloop |
penis |
01:03 |
Enke |
twoelk: I think that is exactly what has happened. |
01:03 |
Enke |
Not to mention that it is probably no coincidence that Buildcraft shares its name with a very popular Minecraft mod |
01:07 |
twoelk |
so now we know how to get more players |
01:07 |
twoelk |
target the right device |
01:08 |
Enke |
the question is: Are more players better, especially if they behave like that? |
01:08 |
Enke |
I think not. |
01:10 |
twoelk |
well listening to server chat on VE-mostly vanilla we have a group of teenage vampire RPG dating drama lovers |
01:11 |
twoelk |
so I guess real "game" players" |
01:11 |
Enke |
Annnnnnd....Give the man a prize! |
01:12 |
Enke |
Precisely. This was always my problem with Minecraft. The game is fine. The community sucked. |
01:13 |
|
dna__ joined #minetest |
01:13 |
dna__ |
how do i install a texture pack |
01:14 |
twoelk |
well I only toured one mc server because a freind showed me his buildings - but I do have a nephew that founded his own vampire cosplay clan |
01:14 |
Enke |
Place the folder into you 'textures' folder of you game directory. Then enable it via the main menu |
01:14 |
ShadowNinja |
dna__: http://wiki.minetest.net/Texture_Packs |
01:15 |
Enke |
twoelk: That's strange. |
01:15 |
ShadowNinja |
Hmmm, that needs updating... |
01:16 |
twoelk |
you get used to it |
01:16 |
Enke |
Then again, I play DnD, so I can't really judge. |
01:18 |
twoelk |
hehe and I still consider myself an AFOL and I do get excited by old stones I might find |
01:18 |
VanessaE |
AFOL! \o/ |
01:19 |
* VanessaE |
needs to build a shelf to display her two favorite sets |
01:19 |
twoelk |
only two :-( |
01:19 |
twoelk |
+? |
01:19 |
Enke |
I would be an AFOL, but I'm not an adult. |
01:20 |
Enke |
So I'm a TFOL |
01:22 |
twoelk |
my other nephew is into starwars and LOTR aand Lego, thats great for me |
01:22 |
twoelk |
he needs help building - so he says |
01:26 |
* paramat |
is an AFOL too |
01:27 |
us_0gb |
"AFOL"? |
01:29 |
Peacock |
not warm out tonight |
01:31 |
paramat |
Adult Fan Of L... |
01:33 |
VanessaE |
LEGO |
01:33 |
Peacock |
i love waffles |
01:35 |
twoelk |
some of my first experiments with 3D models using cubic blocks, all hand coded, using somebody elses library of blocks though: http://www.woelknet.de/pagesold/Pages/Lego-m/malt.htm |
01:37 |
us_0gb |
Legos were fun, back when I had time and space. I don't have so much of either any more. 😓 |
01:37 |
twoelk |
picture 3 of the renault is with povray |
01:41 |
VanessaE |
oh nice |
01:41 |
VanessaE |
my two favorite sets are 8070 and 8880 |
01:44 |
Peacock |
lol wow didn't take long for a white list mod to come out once i started complaining about bots and multis lol |
01:47 |
Peacock |
behold, the modular couch set: http://s30.postimg.org/3lwmlj9y9/screenshot_3685561739.png |
01:47 |
Peacock |
one step closer to building my houses of ill-repute :D |
01:48 |
VanessaE |
and did you file a pull request against lrfurn? :) |
01:48 |
twoelk |
ah, two technic Super Cars |
01:48 |
Peacock |
wouldn't work, i tossed half the colours |
01:48 |
VanessaE |
twoelk: yep |
01:48 |
Peacock |
so he'd be missing textures for the new pieces in the missing colours |
01:49 |
Peacock |
besides, i haven't seen grog around in *quite* a while |
01:51 |
twoelk |
a "sitting landscape" as it would be called in german |
01:51 |
paramat |
your postimg images arent loading for me Pea |
01:52 |
twoelk |
I can see it |
01:52 |
Peacock |
works for me too |
01:56 |
paramat |
meh |
01:57 |
Peacock |
UK firewall? |
01:57 |
Peacock |
postimg hosts some family unsafe images too (they even ask you when uploading) |
01:58 |
ShadowNinja |
Peacock: This looks like it might be usefull for your server: https://forum.minetest.net/viewtopic.php?id=8434 |
01:59 |
Peacock |
already wrote it 2 days ago :P though i was hoping to go a step further and add an ability to delete player files, theres no obvious way to do that right now |
01:59 |
ShadowNinja |
It can't confirm that the person connecting is associated with the forum account used to request access though... |
02:01 |
Peacock |
another step i wanted to take was to let guests on, but disable the hotbar and replace the inventory with a registration formspec, and tie that into a local mail server to automatically send out temp passwords, though i couldn't get the mail server to work properly |
02:01 |
Peacock |
so registration via forums was the next best thing, they at least need a valid email to access it |
02:02 |
ShadowNinja |
Do you think that would be usefull though? Rather than random passwords? (Or do you have a mod that does that and also creates the player?) |
02:04 |
Peacock |
well what i had in mind was like i said, let guests on, give them a register formspec instead of an inventory, mail out temp password and set it using whatever method /setpassword works with, and delete the guest player file when they leave |
02:04 |
Peacock |
while blocking all other names until they're registered |
02:06 |
Peacock |
dual benefits are limiting the number of player files created (as well as cleaning up the temp ones) and limiting the many dozen different handles the same people use |
02:06 |
twoelk |
wouldn't this ad load on the server with all them guests in some formspec limbo |
02:07 |
VanessaE |
ShadowNinja: regarding PilzAdam's stats mod....is there any reason why it writes its log every 3 seconds? why not every 30 seconds, or perhaps every 5 minutes or so (+ on shutdown)? |
02:07 |
VanessaE |
every few seconds seems wasteful |
02:07 |
Peacock |
well no guests would be tourists, they can look around but they can't do anything without registering a proper handle with a valid email |
02:08 |
VanessaE |
Peacock: my solution is simpler: it just tells the player to try again with a proper name. 99% of "guests" won't bother with an email anyway |
02:08 |
VanessaE |
this lets more users through than your idea, and default no interact still keeps griefers at bay |
02:08 |
Peacock |
you misunderstand :P im not trying to block guests who want to look around (they can't do anything else anyways), im trying to block people from creating dozens of handles that leads to 5K player files < week |
02:09 |
VanessaE |
with enough moderators available, email registration becomes kinda pointless |
02:09 |
Peacock |
yeah everyone wants to be a moderator, tried that doge1, things quickly turned to shit lol i need something automated |
02:10 |
Peacock |
if someone wants to go by 20 different names they'll need 20 different emails |
02:10 |
VanessaE |
we seem to have a good handle on it on the Inchra Network Servers :) |
02:10 |
VanessaE |
ShadowNinja: EEK |
02:10 |
twoelk |
plus automated answers to why can't I do anything |
02:11 |
VanessaE |
twoelk: CheapieBot. |
02:11 |
twoelk |
that one |
02:11 |
twoelk |
aka chat spamming bot |
02:11 |
Peacock |
well, if this community were more mature (can pick 1 name and stick with it, not use bots, proxies, etc.) i wouldn't need such solutions :p |
02:12 |
Peacock |
i'd rather code a babysitter than do the actual babysitting :p |
02:12 |
VanessaE |
Peacock: you're one to talk about picking one name ;) |
02:13 |
Peacock |
yeah, after i locked myself out of the last one? |
02:13 |
VanessaE |
I thought you just forgot your password? |
02:13 |
Peacock |
whereas some people have different names for IRC, forums and github lol |
02:13 |
Peacock |
when you forget your key you are locked out yes |
02:14 |
VanessaE |
doesn't nickserv eventually expire a nick reg? |
02:14 |
Peacock |
that i don't know |
02:15 |
Peacock |
what i get even less is why longtime community members would sign onto my server using completely different names from the 2-3 they already have lol |
02:16 |
Peacock |
(kinda obvious with timing and location info) |
02:16 |
twoelk |
they dont want answer questions? |
02:16 |
Peacock |
why would they have to answer questions on someone else's server? |
02:16 |
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02:17 |
twoelk |
ever seen PilzAdam on a server? |
02:17 |
twoelk |
people do react to well known names |
02:17 |
Peacock |
didn't know devs still played the game :P |
02:18 |
Peacock |
of course the hiccup comes when someone else comes along and sets a password on a familiar name lol |
02:18 |
Peacock |
(another mature fad, name squatting lol) |
02:18 |
twoelk |
have seen Notch and such |
02:19 |
Peacock |
i've seen Notchs, PilzAdams, Jojoas, etc. but the location info never matches lol |
02:19 |
Dan_____ |
hi, does anyone know how I can enable a game in minetest? |
02:19 |
Peacock |
unless PA recently took a trip to Malaysia |
02:20 |
twoelk |
only the real pa travels without a head |
02:20 |
Peacock |
without a head? |
02:20 |
twoelk |
his avatar is headless iirc |
02:21 |
Peacock |
ah well all avatars are the same on my server |
02:21 |
Peacock |
though this one time i did edit the player texture to have assless chaps, my wife made me change it back :p |
02:22 |
twoelk |
put game in games folder, choose game from icons at the bottom of the screen |
02:23 |
Dan_____ |
ah, I got it. I needed to create a games folder. thanks |
02:42 |
ShadowNinja |
Peacock: If you still have access to the email you can ask for a PW reset email in #freenode. |
02:46 |
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Enke joined #minetest |
02:47 |
Peacock |
not much point in it now though, i registered this one and obtained a cloaking device for it |
02:48 |
Peacock |
(and wrote the password down on paper and rigged xchat to auto authenticate lol) |
02:49 |
us_0gb |
Good old paper. If I lose my encrypted database of passwords, I'm locked out of *everything but my own computer*. |
02:49 |
Enke |
What'd I miss? |
02:50 |
* Enke |
makes a mental note to copy all his passwords in a book |
02:58 |
Peacock |
the ubuntu forum hack kinda drove the point home about not using the same passwords for different services lol but GL remembering them all |
03:01 |
NakedFury |
hello minetestians |
03:02 |
fwilson |
hello NakedFury |
03:03 |
ShadowNinja |
Enke: ,,logs ;-) |
03:04 |
ShadowNinja |
(Is freenode lagging again?) |
03:04 |
ShadowNinja |
~logs |
03:04 |
ShadowBot |
http://irc.minetest.ru/minetest |
03:04 |
ShadowNinja |
Hmmm... |
03:04 |
Peacock |
!captainslog |
03:04 |
Peacock |
stardate, today |
03:05 |
twoelk |
logout |
03:05 |
|
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03:07 |
harrison |
http://www.youtube.com/watch?v=dEMCx6VtyYY |
03:09 |
ShadowNinja |
~title |
03:09 |
ShadowBot |
ShadowNinja: title [--no-filter] <url> |
03:09 |
ShadowNinja |
!title |
03:09 |
MinetestBot |
ShadowNinja: doge and perfect mirror - YouTube |
03:10 |
Enke |
That title command is useful. |
03:12 |
ShadowNinja |
~title |
03:12 |
ShadowBot |
ShadowNinja: Error: 'An error has occurred and has been logged. Check the logs for more informations.' is not a valid http url. |
03:12 |
ShadowNinja |
Grrr... |
03:15 |
ShadowNinja |
Right, $LANG='C' means python doesn't like non-ascii characters. |
03:21 |
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RavonTUS joined #minetest |
03:27 |
RavonTUS |
Does MT have "decay" for items left sitting around? |
03:28 |
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paramat joined #minetest |
03:30 |
Peacock |
leaves yeah |
03:32 |
ShadowNinja |
~title |
03:32 |
ShadowBot |
ShadowNinja: doge and perfect mirror - YouTube |
03:33 |
ShadowNinja |
\o/ |
03:33 |
ShadowNinja |
<3 !eval |
03:39 |
Peacock |
cold weather around here gave me an idea for my sewer grates lol http://s30.postimg.org/hxdu1kffl/screenshot_3692270728.png |
03:40 |
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03:43 |
RavonTUS |
Stuff is coming up out of the sewer, it's that back wards? |
03:50 |
paramat |
i can see it :D cool |
03:50 |
us_0gb |
No ShadowBot, I suppose that isn't a valid URL. |
03:50 |
Peacock |
steam :P |
03:51 |
ShadowNinja |
Peacock: Be warned, particles have been known to significantly impact client's performance. (bug?) |
03:52 |
Peacock |
no such problem here :/ |
03:52 |
Peacock |
of course, depends how you use them |
03:53 |
Peacock |
i would produce tons of particles with collision detection on |
03:53 |
Peacock |
*wouldn't |
03:53 |
ShadowNinja |
The bees mod had that issue. |
03:53 |
ShadowNinja |
It didn't use all that many particles. |
03:53 |
Peacock |
no particle-related lag here |
03:54 |
Peacock |
though i havent seen how other people set up their spawners |
03:55 |
ShadowNinja |
Alright. |
03:55 |
Peacock |
one common mistake i notice is mods creating more of them w/o removing the old ones |
03:56 |
us_0gb |
performance issues or not, the game looks nicer when you turn them off. |
03:56 |
Peacock |
well thats a personal preference |
03:56 |
Peacock |
some people think the game looks nicer with all-cubic nodes too |
03:56 |
ShadowNinja |
Particle spawners with a exppiration time have to be removed? |
03:56 |
Peacock |
oh that im not sure, i use continuous spawners for steam and chimney smoke |
03:57 |
us_0gb |
THere's a lighting preference I like to turn off as well, but I forget what it's called. It looks less professional with it off, but I like it better anyway. |
03:57 |
Peacock |
smooth lighting? |
03:57 |
us_0gb |
Maybe. Probably. |
03:57 |
Peacock |
has smooth lighting been (front?)ported from MT classic? |
03:58 |
Peacock |
(for nodeboxes) |
03:58 |
us_0gb |
I ... don't know the settings effect on nodeboxes lately. For the past two releases, my machine has been ... not up to par for Minetest uses. |
03:59 |
Peacock |
talking about the machine you yanked the firmware out of ? |
03:59 |
us_0gb |
I'm impatiently awaiting the arrival of my new machine, which should allow me to play Minetest again. |
04:00 |
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04:00 |
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04:00 |
us_0gb |
Yes, that's the machine I mean. |
04:00 |
Peacock |
a 2006 thinkpad, i can't help but wonder what kind of performance youll get |
04:00 |
Peacock |
my old p4 is newer and it has a hard time |
04:00 |
us_0gb |
I'm told it performs surprisingly well. |
04:00 |
us_0gb |
I don't know how it will handle Minetest specifically though. |
04:01 |
Peacock |
well we're talking about 2006 hardware with open source only drivers, it's a safe bet you'll have to keep most settings off |
04:01 |
Peacock |
even with my dualcore and catalyst drivers, i keep most texture and shader settings off (except the first shaders to come, i like the glow lol) |
04:01 |
us_0gb |
The drivers won't be an issue, as this machine is one of the few that is well-supported. The out-dated hardware may or may not pose issues though. |
04:02 |
Peacock |
*to come out |
04:02 |
us_0gb |
Well, the default wifi card is not supported well, but it's swapped out for one that is. |
04:03 |
us_0gb |
If it doesn't work, I could always try SuperTux. |
04:06 |
RavonTUS |
What does MT need to improve performance? best bang for the buck - CPU, Memory or better GPU? I |
04:06 |
RavonTUS |
Running as a server. |
04:07 |
us_0gb |
As a server, I'm not sure it uses the GPU at all. I'm not sure though. |
04:08 |
ShadowNinja |
CPU i'd say. |
04:09 |
ShadowNinja |
Dual/quad/octo/hexa-core helps. |
04:09 |
RavonTUS |
chat logs over the last few days don't seem to point to hardware a being a major issue. I was a bit sad to read that 20 ppl was about the max online. |
04:09 |
RavonTUS |
Not that I'll ever pull in that many ppl. |
04:09 |
us_0gb |
Right, I forgot about that. Hmm. |
04:10 |
ShadowNinja |
It's gotten much better actually, 8 started getting laggy before. |
04:10 |
RavonTUS |
but my main players are whining about the lag, and they are only 5 & 6 years old. |
04:10 |
RavonTUS |
:) |
04:11 |
RavonTUS |
Luckfully they haven't figured out I'm to cheap to buy them an actual MC account. |
04:12 |
us_0gb |
Depending on who you ask, Minetest is better anyway. |
04:12 |
RavonTUS |
It fun, that's for sure. |
04:12 |
ShadowNinja |
Add minetest.register_globalstep(function() local x = os.clock() + 1 while x > os.clock() do end end) for spite. ;-P |
04:13 |
ShadowNinja |
(Slows the global step down to 1s+, and munches on CPU) |
04:13 |
Peacock |
om nom |
04:14 |
ShadowNinja |
(You can get idle sleep with FFI C code and poll()/Sleep() or luasocket and select()) |
04:32 |
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05:04 |
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05:47 |
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05:55 |
paramat |
oops just had an air leak in moonrealm =/ instant abm meltdown, map is history |
05:57 |
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06:37 |
Peacock |
give your air a value |
06:38 |
paramat |
... to limit its spread? |
06:38 |
Peacock |
like the air nodes made by the airgen have a value of 50, each air node that spreads is -1 |
06:39 |
Peacock |
when the air reaches a value of 1, it stops spreading |
06:39 |
Peacock |
making airgens have an effective range |
06:39 |
* paramat |
will ponder that |
06:40 |
paramat |
http://i.imgur.com/3jCAJAf.png air leak made visible |
06:40 |
Peacock |
otherwise runaway air leaks will always be a problem, for singleplayer and multiplayer |
06:40 |
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06:40 |
Peacock |
hehe i did something similar with stone texture |
06:41 |
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06:42 |
paramat |
perhaps i will make vacuum nodes spread into air instead |
06:42 |
Peacock |
same problem |
06:42 |
Peacock |
you'd just get vacuum leaks instead |
06:43 |
Peacock |
in MC, they place trees on the moon, without a dome, and there's a pocket of air around it |
06:43 |
paramat |
hehe yeah im watching galacticraft |
06:44 |
Peacock |
course vacuum leaks are more manageable than air leaks, because at least your not changing the entire atmosphere with 1 airgen lol but leaks will happen either way :/ |
06:45 |
paramat |
yeah a welcome hazard of a space realm, holes in base walls means vacuum comes in, air dissapates outside, makes good sense |
06:45 |
paramat |
perhaps players will just have to craft and place air nodes :D |
06:45 |
Peacock |
your vacuum uses a drowning effect right? |
06:45 |
paramat |
yeah |
06:46 |
Peacock |
well i'd go with vegetation to generate air |
06:46 |
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06:46 |
Peacock |
make people build biodomes to go with their stations |
06:46 |
paramat |
yeah good idea |
06:46 |
Peacock |
stations/outposts and whatnot |
06:46 |
Peacock |
you can have airgens, but with limited range/power, and have the vegetation produces tons of air |
06:47 |
paramat |
air gen is just for initial base air |
06:47 |
Peacock |
you could have CO2 scrubbers that act as boosters too |
06:51 |
Peacock |
of course if you wanna go full-on Aliens (movie) you could have those giant terraforming machines that turn dust to dirt around it:p |
06:53 |
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06:57 |
paramat |
moonrealm terrain http://i.imgur.com/k74MFuT.png |
06:57 |
Peacock |
nice, looks different from last time though, less, redish |
06:59 |
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07:01 |
Peacock |
does it have helium-3? (iron sky :P) |
07:01 |
Peacock |
apparently theres tons of it on the moon |
07:01 |
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07:04 |
reactor |
paramat: it doesn't even look like moon eh. |
07:04 |
reactor |
s/moon/the Moon/ |
07:04 |
Peacock |
been? lol |
07:05 |
reactor |
Bean. Mr. Bean. |
07:05 |
reactor |
Peacock: no, but I've seen photographs. |
07:05 |
reactor |
Who hasn't. |
07:07 |
Peacock |
Mr Bean goes to the Moon lol |
07:08 |
reactor |
This is a catastrophe waiting to happen :D |
07:10 |
Peacock |
well in any case its the closest we'll ever get to the moon with minetest... especially so long as there's a sun and MOON in the sky lol |
07:11 |
Peacock |
unless we pretend the earth has two moons (i thought i read something about that) |
07:11 |
reactor |
Hmm. |
07:11 |
paramat |
yeah i need custom skybox |
07:12 |
paramat |
celeron's commit is still waiting |
07:12 |
reactor |
Would need to colour the sky black (no atmosphere eh!) and replace the Moon with the Earth. |
07:13 |
reactor |
Also, at night it should be very cold and in the afternoon - very hot. |
07:13 |
reactor |
Oh wait. |
07:13 |
reactor |
The Earth should always be in the sky. |
07:13 |
paramat |
i cant resist this mind blowing terrain instead of low smooth hills |
07:14 |
reactor |
...if you place the game on the unobservable side of the Moon, you won't need to bother that. |
07:14 |
reactor |
Terrain huh. Well, it could be a little smoother. It does look unrealistic. |
07:15 |
reactor |
Less caves, more craters? |
07:15 |
paramat |
yes craters coming |
07:15 |
Peacock |
well FM has texturable sun/moon, you could always replace the moon texture with earth in that |
07:32 |
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07:34 |
reactor |
Щ. |
07:38 |
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11:52 |
foobar_ |
hi all |
11:52 |
foobar_ |
how about OSX support? |
12:13 |
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14:47 |
sfan5 |
hi everyone |
14:50 |
sfan5 |
opus is an amazing audio codec |
14:51 |
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14:56 |
VanessaE |
hi |
14:59 |
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15:21 |
PaLmeTTo_X |
great game. Good job to the developers and support guys |
15:22 |
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15:36 |
Leoneof |
weird, minetest + nouveau= 60fps / cpu= 70-90%, minetest + nonfree-nvidia= 15-50fps / cpu= 80-100% |
15:37 |
Leoneof |
minetest with nouveau is very smooth :] |
15:46 |
reactor |
Hmm. |
15:46 |
reactor |
Is there nouveau for BSD? |
15:49 |
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15:49 |
NakedFury |
hello o/ |
15:53 |
reactor |
elo |
15:59 |
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16:00 |
specing |
Leoneof: maybe some features are disabled for free drivers |
16:00 |
Leoneof |
specing: which? nouveau very fast, believe it or not |
16:05 |
specing |
idk |
16:05 |
specing |
It is true though that the nvidia drivers are not direct |
16:05 |
specing |
there is a porting layer in between the kernel and the driver core |
16:06 |
specing |
the same core is used for Linux, BSD, Windows, ... |
16:07 |
specing |
Also depends on the card |
16:07 |
Leoneof |
:\ |
16:07 |
specing |
Though soon I'll be switching to Intel HD only |
16:07 |
Leoneof |
i wish i didn't know that |
16:07 |
specing |
I think I'll buy the Lenovo T440 Ultrabook |
16:07 |
Leoneof |
but intel cards can run games? |
16:08 |
specing |
Yes |
16:08 |
Leoneof |
O_o |
16:08 |
specing |
I played LinCity last time on my HD 2500 desktop |
16:08 |
specing |
HD4400/HD4600 is atleast three times as fast |
16:08 |
Jordach |
i can play minetest on an Intel HD 2000 with all the shit turned up AND AT 1080P |
16:08 |
specing |
I doubt minetest will be a problem for it |
16:08 |
Jordach |
for 60fps |
16:09 |
specing |
Im more worried about Unvanquished and Xonotic |
16:09 |
specing |
My Underclocked NVidia 8600M GT can do 1440x890 minetest just fine, too |
16:09 |
specing |
at 60 fps |
16:09 |
ShadowNinja |
Jordach: With a viewing range of < 40? |
16:09 |
Jordach |
ShadowNinja, has about 120 |
16:10 |
Jordach |
on Windows 7 x32 (they made i3/5 x86) :( |
16:10 |
Jordach |
s/32/86 |
16:10 |
specing |
I'd run amd64_32 if I could |
16:10 |
Jordach |
specing, the school has a bunch of idiots running the place |
16:11 |
Jordach |
32 OS when ALL OF THE DAMN PROCESSORS are 64bit |
16:11 |
specing |
Indeed |
16:11 |
specing |
Our university mail is hosted by google |
16:11 |
Jordach |
i found out by running blender :) |
16:11 |
ShadowNinja |
Hmmm, I have a HD 4000 and it isn't quite that good. |
16:11 |
specing |
such...fail |
16:11 |
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16:11 |
ShadowNinja |
At least last I tested. |
16:11 |
* Jordach |
puts on shades |
16:11 |
Jordach |
http://xnrand.com/_/yeah |
16:11 |
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16:13 |
proller |
specing, pleeease, make 1 width at first, and after - expand |
16:13 |
* xnrand |
looks at Jordach |
16:13 |
Jordach |
mhm |
16:14 |
Jordach |
xnrand, you've given me a replacement ringtone |
16:14 |
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16:15 |
xnrand |
Jordach: there's also http://xnrand.com/_/brwnn |
16:15 |
Jordach |
no dir listing? You don't have permission to access /_/ on this server. |
16:16 |
xnrand |
Jordach: that and http://xnrand.com/_/badumtsh - not sure if there are more |
16:16 |
* Jordach |
claps |
16:16 |
Jordach |
gg |
16:17 |
xnrand |
HTML5's <audio> with autoplay is sooo much fun |
16:17 |
Jordach |
not even joking, that made me laugh a little |
16:18 |
xnrand |
checked, there's: badumtsh.html brwnn.html haha.html legendary.html yeah.html |
16:18 |
Jordach |
links |
16:19 |
Jordach |
got'em |
16:20 |
xnrand |
oh and don't forget http://beta.xnrand.com/portal |
16:21 |
xnrand |
(not mine, 'tis <frame> :3) |
16:23 |
specing |
proller: I can't do that with bridges as I always fall down |
16:23 |
specing |
proller: with tunnels Im already doing that |
16:23 |
proller |
okay |
16:23 |
proller |
nned to find good path in tunnel |
16:23 |
proller |
current can end tooo high |
16:24 |
specing |
I died again, many monsters |
16:24 |
specing |
It takes some time to reach 6500, even with the road built |
16:24 |
proller |
maybe set portal ? |
16:24 |
Jordach |
xnrand, \o/ |
16:25 |
proller |
but portal form 1000 + |
16:25 |
proller |
too many griefers |
16:25 |
proller |
or hidden at 300-500 under road |
16:27 |
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16:28 |
Jordach |
!tell rubenwardy http://beta.xnrand.com/portal |
16:28 |
MinetestBot |
Jordach: I'll pass that on when rubenwardy is around |
16:28 |
* xnrand |
quickly goes and removes portal.html |
16:29 |
* Jordach |
print screens sauce |
16:29 |
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16:44 |
specing |
proller: yes |
16:45 |
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16:46 |
proller |
and no need to make many bridges, better to use surface |
16:48 |
specing |
yes |
16:48 |
specing |
Well no, we don't want to go down ;) |
16:48 |
specing |
up is the only option :) |
16:50 |
proller |
if little - why not? |
16:51 |
proller |
not more than 5 down |
16:51 |
proller |
you can die when fast move |
16:53 |
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16:53 |
specing |
yes, that is why |
16:54 |
specing |
max we can go down without damage is 5 or so, right? |
16:54 |
specing |
dont build down, though |
16:55 |
specing |
Also Road server is down, proller |
16:55 |
proller |
yes, converting to luadb |
16:55 |
proller |
10 min |
16:55 |
proller |
uups |
16:55 |
specing |
ah |
16:55 |
proller |
leveldb |
16:56 |
proller |
Migrated 8500 blocks 0.335538% completed |
16:57 |
proller |
oops |
16:57 |
proller |
hour+ |
16:58 |
specing |
let me guess, the migration is singlethreaded? |
17:00 |
proller |
yes |
17:00 |
proller |
7.55947% completed |
17:04 |
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17:05 |
proller |
do not save generated-and-not-changed blocks - soon in todo |
17:05 |
proller |
Migrated 380000 blocks 15.0005% completed |
17:05 |
proller |
80+% of them - air and water and stone |
17:07 |
proller |
specing, todo in road: make hidden protected room at ~300-500 for 5-10 stargates, |
17:10 |
specing |
k |
17:11 |
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17:13 |
ShadowNinja |
I had a idea for chat commands that could fix a bug and add a feature. Have chatcommands use a reply function instead of chat_send_player. Or have them return their output. Currently chatcommands have no "output" and capturing output from chat_send_player calls is tricky and hacky. |
17:14 |
ShadowNinja |
We could then add a "Output" field to the commandblock, for example. |
17:16 |
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17:18 |
ShadowNinja |
This (+doc) is backwards compatible and should work: http://ix.io/abt |
17:32 |
pandaro |
hi all |
17:32 |
pandaro |
any of you have ever played unknown-horizons |
17:44 |
proller |
http://fc01.deviantart.net/fs70/i/2010/167/a/2/xenodreambuie__s_fractal_by_KrzysztofMarczak.png - map of another server ;) |
17:46 |
sfan5 |
proller: looks like broccoli |
17:50 |
Jordach |
as the 1.8 skin format is incoming, should I get around to making a modified version of the player model to reflect changes? |
17:52 |
Jordach |
holy shit |
17:52 |
ShadowNinja |
Jordach: Yes, I think so. |
17:52 |
Jordach |
some random .NET app (needs 3.5) works in Mono and WINRE |
17:52 |
Jordach |
WINE* |
17:52 |
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17:56 |
Jordach |
anyone up for a 1.8 Sam II? |
17:58 |
ShadowNinja |
Me. :-) And bug someone to agree to Sam II (looks like that's c55's department) |
17:59 |
Jordach |
ShadowNinja, how about i combine CAPES AND 1.8 SKINNING? |
18:00 |
ShadowNinja |
Jordach: Add a seperate 1.8 model with capes. Or add a batch texture converter. :-) But capes either way. |
18:01 |
Jordach |
ShadowNinja, that can wait |
18:02 |
specing |
proller: wheres Road? |
18:02 |
proller |
online |
18:02 |
specing |
aaah |
18:04 |
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18:05 |
Jordach |
feck |
18:07 |
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18:07 |
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18:08 |
PilzAdam |
Hello everyone! |
18:09 |
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18:09 |
PenguinDad |
hi PilzAdam |
18:18 |
PilzAdam |
why did github change the pull request layout!?! why!?!?!! |
18:19 |
ShadowNinja |
I like it, tags show up on PRs now. :-) |
18:19 |
proller |
specing, 549,4,-16 - enter to hidden tonnel |
18:20 |
Jordach |
crap, need to use windows for a bit |
18:20 |
Jordach |
:( |
18:20 |
PilzAdam |
ShadowNinja, I already had a script for that |
18:20 |
Jordach |
gimp's flip selection sucks balls :( |
18:21 |
PilzAdam |
ShadowNinja, re your pull request on nodetopia: thanks for finding the bug, but why do you remove timer2 completly? |
18:21 |
ShadowNinja |
s/nodetopia/stats/ Because it was unneeded. |
18:22 |
ShadowNinja |
(And it's a bad variable name) |
18:22 |
PilzAdam |
I dont want to mix the timers for played_time and the saving |
18:23 |
PilzAdam |
also timer = 0; if timer > 30 <-- will always be false ;-) |
18:23 |
ShadowNinja |
It's passed by copy. And it's simpler. |
18:23 |
ShadowNinja |
Yep, I just thought of that.. |
18:24 |
ShadowNinja |
I'll fix it later. |
18:25 |
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18:27 |
PilzAdam |
ShadowNinja, https://github.com/PilzAdam/stats/commit/6b3312e76b7ff5534c22230dfd677fb89baca901 |
18:27 |
Jordach |
7 mins for windows to start up compared to 24 seconds in xubuntu |
18:27 |
PilzAdam |
gah! |
18:28 |
PilzAdam |
theres another bug... |
18:28 |
ShadowNinja |
PilzAdam: Um, increse_stat always gets dtime. |
18:28 |
PilzAdam |
https://github.com/PilzAdam/stats/commit/cbd08c4c9e746271bd2d92aede3f19639bd34762 |
18:29 |
PilzAdam |
there |
18:29 |
PilzAdam |
ShadowNinja, the reason I want the first timer there is to be able to easily modify the update time for played_time |
18:29 |
PilzAdam |
e.g. servers with a lot of clients may want to change the 0 to 1 or so |
18:30 |
ShadowNinja |
PilzAdam: http://ix.io/abF |
18:31 |
PilzAdam |
no, I dont want to update played_time every 30 seconds |
18:32 |
ShadowNinja |
Oh, s/3/30/ |
18:32 |
ShadowNinja |
Er, the other way. |
18:33 |
PilzAdam |
then you would save the file every 3 seconds |
18:33 |
PilzAdam |
which is too frequent IMO |
18:33 |
PilzAdam |
(especially with a lot of players) |
18:34 |
ShadowNinja |
That's what you originally coded to to do. And there's no point in updating more often than you save. |
18:35 |
ShadowNinja |
http://ix.io/abG |
18:35 |
PilzAdam |
do you also want to update on every node_dig and node_place |
18:35 |
PilzAdam |
and every on_craft and on_eat= |
18:35 |
PilzAdam |
*? |
18:35 |
PilzAdam |
s/update/write the file/ |
18:36 |
ShadowNinja |
No, just write every X seconds and on shutdown, as ^ does. |
18:37 |
ShadowNinja |
That also updates played_time on shutdown. Although a method using on_joinplayer and 0n_leavplayer would be more acurate. |
18:37 |
ShadowNinja |
+c |
18:37 |
ShadowNinja |
+e |
18:37 |
PilzAdam |
it would display a not very accurate played_time in /stats |
18:37 |
ShadowNinja |
If you did it right it would show upproperly. |
18:38 |
PilzAdam |
I want to completly seperate the stats.* functions from the other stuff (like saving) |
18:39 |
PilzAdam |
other mods that use the stats API arent able to save() after an increase_stats() in on_globalstep() either |
18:43 |
ShadowNinja |
PilzAdam: http://phpbb.minetest.net/viewtopic.php?f=18&t=8418#p127475 |
18:43 |
PilzAdam |
saw that |
18:44 |
PilzAdam |
re 3: the time currently is too short to read the messages and click a link but also too long so it gets annoying |
18:44 |
PilzAdam |
so either make it longer or shorter (I would prefere shorter, since more clicks isnt really good for any UI) |
18:46 |
PilzAdam |
when I try to report http://phpbb.minetest.net/viewtopic.php?f=17&p=127469#p127469 then it says "The post you requested does not exist." |
18:46 |
ShadowNinja |
The time seems long enough without being too long for me. |
18:46 |
PilzAdam |
and when I click "Quote" on that same post I get "You cannot read posts in this forum." |
18:46 |
ShadowNinja |
Hmmm, works for me. |
18:46 |
ShadowNinja |
Maybe... |
18:50 |
ShadowNinja |
The permission mask for you on that forum indicates that you can do all non-moderator actions. |
18:50 |
ShadowNinja |
(Including reporting) |
18:51 |
ShadowNinja |
I'm able to report the post and rewiew the report. |
18:52 |
ShadowNinja |
I also have no issue quoting it. |
18:52 |
PilzAdam |
maybe a bug in phpbb? |
18:53 |
ShadowNinja |
Oh, um, it's in trash I guess?... |
18:53 |
PilzAdam |
its in offtopic |
18:53 |
PilzAdam |
(I cant read/see the trash forum) |
18:54 |
PilzAdam |
also cant post a reply: "This topic is locked, you cannot edit posts or make further replies." |
18:55 |
PilzAdam |
now its also displaying it as "locked" |
18:55 |
ShadowNinja |
I locked it. |
18:56 |
ShadowNinja |
Hmmm, you should be able to do those things. I'll move it to trash. |
18:57 |
Jordach |
woo |
18:57 |
Jordach |
nearly made a 1.8 compat shader :) |
18:59 |
PilzAdam |
ShadowNinja, I can report other posts in Offtopic |
18:59 |
PilzAdam |
tried to use the in-topic search in the screenshot topic: "The following words in your search query were ignored because they are too common words: block. You must specify at least one word to search for. Each word must consist of at least 3 characters and must not contain more than 14 characters excluding wildcards." |
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19:13 |
Calinou |
<PilzAdam> why did github change the pull request layout!?! why!?!?!! |
19:13 |
Calinou |
stop whining and get used to it |
19:14 |
Calinou |
software would be better if everyone did that |
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19:22 |
PilzAdam |
Calinou, changing the UI every 2 weeks is good? |
19:27 |
Calinou |
getting used to it in 2 minutes is good |
19:27 |
Calinou |
it is possible |
19:27 |
Calinou |
I don't think I have superhuman ability to adapt myself to new UIs quickly |
19:27 |
Calinou |
I'm sure you can do it too |
19:28 |
PilzAdam |
its just annoying if you want to look at a pull request and have to spend _2 more minutes_ on it then needed |
19:28 |
PilzAdam |
*than |
19:28 |
PilzAdam |
(and it would have taken like 30 seconds with the old format) |
19:33 |
Jordach |
1.8 skin (i've done way too much work fixing this!) http://i.imgur.com/unEMkhN.png |
19:33 |
proller |
specing, now faster? |
19:39 |
Calinou |
PilzAdam, probably better in the long term |
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20:06 |
EvergreenTree |
olleh |
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20:14 |
EvergreenTree |
(\ |
20:14 |
PilzAdam |
/) |
20:17 |
Calinou |
/)(^ε^)(\ |
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20:38 |
PilzAdam |
ShadowNinja, when will other styles be available at the phpbb forum? |
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20:41 |
Jordach |
when the polar vortex ends |
20:45 |
Calinou |
I read "popular vortex" |
20:46 |
Peacock |
people's democratic vortex? |
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21:25 |
ShadowNinja |
PilzAdam: Whenever we get another one, I've sent a memo to BlockMen. |
21:26 |
ShadowNinja |
Or find one and poke xvz. |
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21:50 |
VanessaE |
hi |
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21:54 |
sapier1 |
proller if you want movement at that very high speed you can't use mobs with a density of multiple spawns per block |
21:56 |
sapier1 |
vombies are spawned very often, and they need to be spawned that often, obviously this doesn't fit yout high speed movement |
21:56 |
sapier1 |
I don't see a reasonable way to fix this issue but suggestions are welcome |
21:56 |
proller |
remove mobf |
21:57 |
proller |
10 minutes of shutdown... |
21:57 |
sapier1 |
that's your task not mine ... if you really aren't capable of using the gui and just disable the vombies ;-P |
21:58 |
sapier1 |
mobf is a general framework to be configured for YOUR requirements ... but configuring is your responsibility not mine |
21:59 |
sapier1 |
I can't configure it to match any different usecase |
22:00 |
sapier1 |
If you need help on disabling vombies just ask I'll help |
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22:02 |
PilzAdam |
bye |
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23:05 |
paramat |
hi ShadowNinja, see minetest-dev, sapier needs your blessing for pull 960 |
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23:15 |
paramat |
thanks :) |
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23:59 |
EvergreenTree |
!rev !olleh |
23:59 |
MinetestBot |
hello! |
23:59 |
EvergreenTree |
:D |