Time |
Nick |
Message |
00:00 |
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VadtecWk joined #minetest |
00:06 |
ShadowNinja |
Peacock: xban Admin False nickname -- Or use on_prejoinplayer like me, VE, kaez, and kizeren use. |
00:06 |
ShadowNinja |
Er, maybe not kizeren, I'll have to check. |
00:06 |
Peacock |
i know how to ban the nicks im just wondering why so many people use it :P |
00:07 |
Peacock |
they get so many questions and are asked to do things they can't do like grant privs |
00:07 |
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troller joined #minetest |
00:08 |
Peacock |
unless its the same person connecting through different proxies or spoofing IPs or something, they all have low pings even in faraway places |
00:08 |
ShadowNinja |
IDK, I also have a issue where 1/10 of the players on my server flood the chat with the text of signs near spawn repeatedly. |
00:09 |
Peacock |
thats weird (as well) |
00:09 |
Peacock |
must be those weird android builds going around |
00:09 |
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VadtecWk joined #minetest |
00:21 |
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Enke joined #minetest |
00:31 |
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zat joined #minetest |
00:32 |
zat |
What when minetest looks like this?: http://uppix.com/f-screenshot1352c9f99500150b95.png |
00:34 |
Peacock |
thats the theatre mode feature XD |
00:35 |
ShadowNinja |
zat: Looks like you linked to OGLES. Update to latest git. |
00:42 |
zat |
lol wat |
00:42 |
zat |
lets see |
00:42 |
|
proller joined #minetest |
00:42 |
zat |
lol, its the one in repos on Archlinux ShadowNinja. |
00:42 |
zat |
lol |
00:46 |
ShadowNinja |
zat: Yep, that one's broken because of linking to OGLES. See 'ldd $(which minetest)' |
00:47 |
zat |
libGLESv2.so.2 => /usr/lib/libGLESv2.so.2 (0x00007fd1f4eff000) |
00:51 |
ShadowNinja |
Latest git has a ENABLE_GLES option, disabled by default. Try yaourt -S minetest-git (Or manual compilation) |
00:52 |
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GeekSoldier left #minetest |
00:52 |
zat |
I made it manual lol thx |
00:53 |
MinetestBot |
GIT: celeron55 commited to minetest/minetest: Fix main menu error message dialog: Now multi-line messages aren't cut at half of second line 86c616a545 2014-01-05T16:37:36-08:00 http://git.io/s8si5Q |
00:58 |
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Expo joined #minetest |
00:59 |
Expo |
kaeza |
01:00 |
kaeza |
? |
01:00 |
Expo |
im new to the irc how do u do? |
01:00 |
kaeza |
fine I guess |
01:01 |
Expo |
ok am i talking to u only? |
01:01 |
* VanessaE |
peeks in |
01:02 |
Expo |
hi VanessaE i finally figured out the irc |
01:03 |
Expo |
is hunter here? |
01:03 |
ShadowNinja |
Expo: You may be interested in #minetestirc.inchra.net too. :-) |
01:03 |
ShadowNinja |
That's where the servers are. |
01:03 |
Expo |
ok ill look for it |
01:05 |
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the-loop-digga joined #minetest |
01:06 |
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Expo_ joined #minetest |
01:07 |
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proller joined #minetest |
01:07 |
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Expo__ joined #minetest |
01:09 |
kaeza |
bbiab |
01:21 |
Expo__ |
what kaeza "bbiab"? |
01:23 |
VanessaE |
"be back in a bit" |
01:24 |
zat |
He must rest for he has an ache in the kaeza. |
01:24 |
VanessaE |
heh |
01:25 |
zat |
http://www.myinstants.com/instant/cuek/ |
01:34 |
EvergreenTree |
large blizzard outside |
01:34 |
EvergreenTree |
I hope the power doesn't go out |
01:39 |
zat |
When I add a mod that introduces a new kind of mineral, can I expect it to appear in unexplores zones? |
01:39 |
zat |
unexplored** |
01:39 |
|
yano joined #minetest |
01:54 |
ShadowNinja |
zat: Yes, but not in ones that have already beed generated. |
01:56 |
zat |
ShadowNinja: once I walk over a new block, are all the minerals underground generated as well? |
01:56 |
zat |
a new zone I mean |
01:57 |
ShadowNinja |
zat: Yes, when a block is generated all ores are added. |
01:58 |
zat |
well sure that is not an issue if I install a mod that adds a rare ore |
02:11 |
proller |
woow! 49 players on one MT server |
02:11 |
proller |
but you cant move ;_ |
02:15 |
Peacock |
spam https://forum.minetest.net/viewtopic.php?id=8215 |
02:16 |
ShadowNinja |
kaeza: ^ |
02:16 |
ShadowNinja |
Er, VanessaE maybe. |
02:17 |
zat |
i see post spam of minetest in the forums of the minetest software sign up participate |
02:17 |
ShadowNinja |
s/\./?/ |
02:18 |
VanessaE |
killed |
02:19 |
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Miner_48er joined #minetest |
02:28 |
zat |
Anybody knows a player called nolan? |
02:32 |
ShadowNinja |
Yes, he is/was a moderator of ray's server. |
02:32 |
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Hirato joined #minetest |
02:32 |
Peacock |
i dont get how dead players can keep moving around lol |
02:32 |
Peacock |
footstep sounds included |
02:34 |
Expo__ |
hey |
02:35 |
Peacock |
howdy |
02:56 |
Peacock |
100% packet loss (ping) = bad connection? |
02:58 |
zat |
= !connection |
02:59 |
Peacock |
well the users connect to my server, but ping is full packet loss, should i kick? |
02:59 |
Peacock |
(i checked on 3rd party websites, same result) |
02:59 |
ShadowNinja |
Wait, you're pinging users as they connect? |
03:00 |
Peacock |
onjoin yeah |
03:00 |
|
xming joined #minetest |
03:00 |
ShadowNinja |
Some routers/conputers don't respont to ICMP ping. |
03:03 |
Peacock |
sucks, theres alot of users who sign in and stand there with the avatar blacked out for hours |
03:05 |
kaeza |
poll position/controls every few seconds, and kick (ban+unban) if not moving/doing anything for some time like 5 mins or so |
03:06 |
Peacock |
that could work, was hoping to avoid the ban/unban thing by using ping and prejoin but i guess thats not possible |
03:11 |
ShadowNinja |
Using prejoin like that will lock up the server during pinging. |
03:13 |
Peacock |
forgot about that one thread to rule them all bit lol |
03:25 |
zat |
Is there a way to enable leveldb for the creation of a world? It is always created with sqlite. |
03:30 |
|
ImQ009 joined #minetest |
03:31 |
ShadowNinja |
zat: Nope, it's hardcoded in initializeWorld() -- patches welcome. ;-) |
03:34 |
Miner_48er |
I'ld like to make a bucket priv but I haven't seen any simple way to do that any suggestions? |
03:35 |
zat |
lol ShadowNinja |
03:36 |
zat |
ShadowNinja: how has the new rollback gone? I mean, did you get the improvements you asked me about the other day? |
03:36 |
ShadowNinja |
Miner_48er: Decorate minetest.registered_items["bucket:bucket_empty"].on_place |
03:37 |
Miner_48er |
thx |
03:37 |
ShadowNinja |
zat: What improvements? |
03:37 |
ShadowNinja |
(same for water and lava variants) |
03:39 |
zat |
ShadowNinja: You asked me about field types after you experienced some performance loss |
03:41 |
ShadowNinja |
zat: Yes, that was a while ago though. Anyway the docs sat that NUMERIS is identical to INTEGER except when performing casts. |
03:41 |
ShadowNinja |
said* NUMERIC* |
03:42 |
zat |
But did you manage to improve? |
03:44 |
ShadowNinja |
No, I haven't worked on it since then. |
03:44 |
zat |
Damn, I was expecting it to be as performant as I left it. |
03:46 |
zat |
uhm, in the code I see all is INTEGER. |
03:53 |
Robby |
is anyone using Mob Framework (mobf) on multiplayer? I read that it does not ork well on multiplayer servers yet, is that still accurate? and if so, any other mob mod that does work? |
03:54 |
Robby |
browing the mods pages it looks like its the only mob mod |
03:54 |
kaeza |
there's also simple mobs |
03:55 |
kaeza |
https://forum.minetest.net/viewtopic.php?id=3063 |
03:56 |
Robby |
ah, great, thank you |
03:57 |
kaeza |
it's not as demanding as MOBF, but then, the mobs aren't as smart ;) |
03:57 |
zat |
kaeza: which one you think that is less cpu intensive? |
03:58 |
kaeza |
zat, see above :P |
03:58 |
ShadowNinja |
zat: One is TIMESTAMP, which is a NUMERIC type to SQLite. |
04:00 |
zat |
lol kaeza |
04:00 |
Peacock |
well you dont want mobs that are smarter than the players :/ |
04:01 |
zat |
ok I am changing it for my build then ShadowNinja rofl |
04:01 |
Peacock |
in MC, players build shit and defend against mobs, in MT, the game builds shit and defends against players :P |
04:02 |
* kaeza |
's "healer" mob alone is more demanding than an army of vombies |
04:02 |
kaeza |
(unreleased [yet]) |
04:02 |
zat |
I would like to be able to enable mobs and be sure that it wont kill my server |
04:05 |
ShadowNinja |
Maybe after the network rework. |
04:07 |
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OldCoder joined #minetest |
04:14 |
Peacock |
fark, freezing rain :( |
04:18 |
blaise |
I really like the fireplace and chimney mod |
04:18 |
blaise |
a lot. |
04:19 |
blaise |
I need to set my server to have normal time dilation, and set it to the local time the server is on |
04:21 |
zat |
I remember once seeing a nice snow scenery with slow falling flakes. Someone knows the name of this mod if it is one? |
04:23 |
Peacock |
isn't that freeminer's weather? |
04:25 |
NakedFury |
tomorrow is gonna be a nice day. |
04:28 |
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hmmmm joined #minetest |
04:30 |
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hmmmm joined #minetest |
04:53 |
blaise |
snow has free falling snow |
04:53 |
blaise |
it's very nice |
04:56 |
zat |
Peacock, blaise. I think snow does not have those big slow falling flakes. Only a bunch of small ones that also slow down the cpu. |
04:57 |
blaise |
does the weather mod have snow accumulation on the ground? |
04:57 |
blaise |
I'm going to test it out |
05:08 |
blaise |
is it possible to load and unload mods from a server while it's in operation? |
05:08 |
blaise |
or do I have to shut it down? |
05:08 |
blaise |
yey or neh for hotswapping mods ? |
05:09 |
blaise |
weather mod's snow doesn't accumulate on the ground |
05:09 |
blaise |
but it's nice |
05:14 |
|
ImQ009 joined #minetest |
05:14 |
blaise |
yay firestone mod |
05:19 |
|
zat1 joined #minetest |
05:23 |
blaise |
lol |
05:24 |
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paramat joined #minetest |
05:24 |
blaise |
weather mod crashes the server when going from one weather type directly to another |
05:24 |
blaise |
so, remember to set it to none before going from snow to rain or vice versa |
05:24 |
blaise |
lmao |
05:24 |
Peacock |
you sure it didn't add one ontop of the other? |
05:27 |
blaise |
yeah |
05:27 |
paramat |
zat1, snowdrift mod https://forum.minetest.net/viewtopic.php?id=6854 |
05:27 |
blaise |
what mod is this? http://www.youtube.com/watch?v=7foJg52ZFA0 |
05:29 |
kaeza |
blaise, it says 0.4-dev :| |
05:29 |
kaeza |
(BTW, the link to the repo is in the video description) |
05:31 |
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05:32 |
blaise |
lmao |
05:32 |
blaise |
it's pretty awesome looking, no? |
05:33 |
Peacock |
so's the sky |
05:33 |
Peacock |
so that tweak taoki made, we used to have it? lol |
05:35 |
blaise |
I did add the bomb mod |
05:35 |
blaise |
it's pretty interesting |
05:36 |
kaeza |
griefers find it pretty interesting too! |
05:36 |
Peacock |
lol |
05:37 |
Peacock |
griefas gonna grief |
05:38 |
blaise |
https://forum.minetest.net/viewtopic.php?id=2290 |
05:38 |
blaise |
I like the fact that I can build a slegh, and it works.. :) |
05:38 |
Peacock |
i think you meant sled or sleigh :P |
05:42 |
VanessaE |
well so much for the water reflow code being fixed! |
05:43 |
* VanessaE |
just managed to lag her server all to hell by creating a large lake of flowing water for the sake of some rapid landscaping. nope.avi! |
05:45 |
blaise |
anyone have any experience with firestone mod ? |
05:45 |
blaise |
VanessaE: yeah... I have a bunch of people trying to turn all buildings into fountains... |
05:46 |
blaise |
what was that movie with Kevin Costner? |
05:46 |
blaise |
Water World? |
05:46 |
blaise |
my whole map.. |
05:46 |
blaise |
or, it was.. |
05:47 |
blaise |
I'm on a snow covered island in the middle of nowhere trying to hide from the madness |
05:47 |
blaise |
but I feel like the map just isn't very large... |
05:53 |
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05:53 |
blaise |
for some reason on my server, the firestone mod doesn't show the fire.. I see where the fire would be, but it's all greyed out |
05:54 |
blaise |
if I run it via singe player on the same machine I run the client on to connect to the server.. I can see it fine |
05:54 |
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05:58 |
Peacock |
wtf is up with quick quote, i try highlighting a portion of text, i get redirected to a reply page with the full message lol |
06:00 |
kaeza |
^ happens sometimes |
06:00 |
Peacock |
i've entered bizarro world :/ |
06:01 |
Peacock |
i suspected when the temperature had gone from -45c and snow to -5c and rain that i'd slipped through some inter-dimensional portal |
06:01 |
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khor joined #minetest |
06:06 |
blaise |
Peacock: you must live near me.. it's like that here.. |
06:07 |
Peacock |
i hope youre not in the midwest, i hear its even colder there |
06:10 |
hmmmm |
crazy |
06:10 |
hmmmm |
the high tomorrow for me is going to be 1 |
06:10 |
hmmmm |
low of 12 |
06:11 |
hmmmm |
-12 that is... 'dangerous wind chills approaching -35F' |
06:11 |
hmmmm |
:D great |
06:12 |
* paramat |
is busy with paragen LVM http://i.imgur.com/N0goB8q.png |
06:12 |
hmmmm |
yeow nice |
06:12 |
hmmmm |
how are you doing your rivers there |
06:13 |
paramat |
code is pushed to github :) |
06:13 |
blaise |
I'm in the mid-east |
06:13 |
Peacock |
does shadow or minetestbot do F to C conversions? |
06:14 |
paramat |
http://i.imgur.com/lq1Lgqu.png HD image river crossing fissure |
06:15 |
hmmmm |
i assume it's just a band of perlin noise with a lot of octaves? |
06:15 |
hmmmm |
or is there more of an algorithm to it |
06:15 |
hmmmm |
i had an idea of carving rivers based on random spline curves |
06:16 |
Peacock |
you could almost move all the mapgen stuff to lua with all the crazy stuff paramat comes up with lol |
06:17 |
paramat |
the river / canyon channels are defined by a small noise range in 3D noise, math.abs(noise) < 0.1 |
06:17 |
paramat |
... creates long winding connective structures |
06:18 |
Peacock |
did that dirt ridge thing get fixed? its still popping up all over my islands |
06:18 |
paramat |
hmmmm any ideas? https://github.com/minetest/minetest/issues/1077 |
06:18 |
paramat |
good timing :) |
06:19 |
Peacock |
ninja'd lol |
06:19 |
paramat |
i assumed that was an old well known unfixable bug |
06:20 |
Peacock |
id have to try your island mod on an older version MT |
06:20 |
paramat |
i've seen that since 0.4.3 |
06:20 |
hmmmm |
it has to do with mud flowing |
06:20 |
paramat |
oh of course ... :/ |
06:20 |
hmmmm |
at least that's what I'd assume if I didn't see grass in the middle of the ocean |
06:21 |
Peacock |
an older version default then lol |
06:21 |
Peacock |
tho, flowing mud? who came up with that |
06:21 |
paramat |
the dirt ridges / trenches dont appear in desert ... |
06:22 |
Peacock |
christ, kaeza, VanssaE : spam https://forum.minetest.net/viewtopic.php?id=8218 |
06:22 |
Peacock |
*VanessaE ^ |
06:22 |
paramat |
dirt flowing into previously generated neighbouring chunks? oh bye hehe |
06:23 |
Peacock |
weird that it should be in straight lines though |
06:23 |
Peacock |
forming perfect squares lol |
06:23 |
paramat |
... large caves does that too |
06:23 |
blaise |
what clown logs in to a server that doesn't own it as "Admin" |
06:23 |
blaise |
lol |
06:23 |
paramat |
those are chunk boundaries |
06:23 |
VanessaE |
killed. |
06:23 |
Peacock |
thanks, 2nd time tonight with that bitcoin shit lol |
06:24 |
Peacock |
p if the chunk boundaries are being raised then its either ongen (mapgen) or vmanip, what else could cause it? |
06:24 |
Peacock |
blaise I get those idiots too :P |
06:25 |
VanessaE |
paramat: that old bug? I thought they fixed that |
06:26 |
paramat |
the dirt of default v6 mapgen flows over chunk boundaries into previously generated chunks, griefing lua mapgen |
06:26 |
VanessaE |
Peacock: it would be straight lines if seen from above |
06:26 |
Peacock |
must be a really old bug i don't recall it |
06:27 |
paramat |
exactly the same bug as large caves putting slab shaped holes in everything =P |
06:28 |
Peacock |
though in another strange instance, i get small circle cutouts of my vmanip generated shield bubbles, this is new as of 048 |
06:28 |
paramat |
though now you can do 'is_ground_content = false' to avoid that |
06:28 |
paramat |
oh yeah i saw your screenshot |
06:29 |
Peacock |
yeah its really weird and cant figure out what it is, it doesn't happen in my oct9 git minetest version |
06:30 |
Peacock |
you'd almost think it was related if it weren't for the fact in one case it draws circles and the other squares lol |
06:31 |
Peacock |
though the only two nodes defined for my vmanip is air and shield, and i get cutouts (air), in the mapgen mod, i get dirt ridges, which is defined in the islands' vmanip |
07:40 |
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07:48 |
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07:48 |
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07:48 |
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07:48 |
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07:49 |
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Selat joined #minetest |
07:52 |
Selat |
Can I try to implement fast circuit simulator in core of minetest that works in O(number of logic gates)? |
07:53 |
Hirato |
you can probably do one that works in O(number of circuit pieces) :P |
07:53 |
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07:54 |
kahrl |
you can even do O(1) |
07:54 |
Hirato |
the easiest thing to do is probably to track the "power source" for any circuit pieces |
07:54 |
Hirato |
might get a bit heavy with lots of pieces |
07:54 |
Selat |
I mean that speed of simulation doesn't depend on length or amount of wire (if nothing is added or destroyed). |
07:55 |
Hirato |
just as is? yeah, that can be quite quick |
07:57 |
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08:09 |
Peacock |
thats what i did with pipes :P track the source |
08:11 |
VanessaE |
sorry Jeija, server crashed |
08:11 |
VanessaE |
(not a mod error, a bug in sapier's build) |
08:17 |
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Pest joined #minetest |
08:17 |
Selat |
Does each block has something like onDestroy()? Or destructor is used for this purpose? |
08:17 |
VanessaE |
tes |
08:17 |
VanessaE |
yes |
08:18 |
VanessaE |
on_destruct or after_dig_node |
08:18 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2196 |
08:18 |
VanessaE |
on_destruct is above that |
08:19 |
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08:38 |
VanessaE |
bbl |
08:41 |
Selat |
So on_destruct can be defined only in Lua? |
08:43 |
sfan5 |
hi everyone |
08:43 |
sfan5 |
stupid fucking gvfs, it crashes gimp now I have to do everything again |
08:45 |
sfan5 |
crashed* |
09:03 |
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09:39 |
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09:47 |
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10:01 |
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10:02 |
benni |
hi. is there a way to install 0.49 on ubuntu 12.04 without compiling from source? the official package ist only daily or 0.48 and the debian package has unmet dependencies. any hints? |
10:07 |
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10:26 |
sfan5 |
benni: why would you not want to compile? |
10:26 |
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10:30 |
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10:36 |
Robby |
VanessaE: did you ever get that bug fixed that you mentioned in this thread? https://forum.minetest.net/viewtopic.php?id=741 |
10:45 |
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11:01 |
Exio4 |
[03:22:00] <VanessaE> almost everyone has to deal with cold weather :P |
11:02 |
Exio4 |
VanessaE: i didn't have <15C in some months |
11:07 |
benni |
sfan5: because it looks a bit complicated in the readme. i will do it if it is not possible otherwise. |
11:09 |
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11:11 |
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Jeija left #minetest |
11:13 |
sfan5 |
benni: take a look at this: https://forum.minetest.net/viewtopic.php?id=3837 |
11:14 |
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11:15 |
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11:15 |
MegafAtWork |
VanessaE: http://paste.debian.net/74513/ |
11:15 |
MegafAtWork |
01:37:02: ERROR[main]: ERROR: An unhandled exception occurred: ...e/megaf/minetest/bin/../mods/homedecor/signs_lib.lua:329: bad argument #1 to 'ipairs' (table expected, got nil) |
11:21 |
* VanessaE |
looks |
11:21 |
VanessaE |
also, good morning |
11:21 |
VanessaE |
(couldn't sleep anymore( |
11:21 |
VanessaE |
hi john |
11:24 |
VanessaE |
MegafAtWork: try that. |
11:24 |
VanessaE |
can you reproduce the crash with that little change I just pushed? |
11:27 |
MinetestBot |
GIT: celeron55 commited to minetest/minetest: Create new instance of mesh every time it's required (Solves #703) d76957ee22 2014-01-06T03:24:31-08:00 http://git.io/72J7Xw |
11:27 |
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11:29 |
MegafAtWork |
VanessaE: I can´t test that again, it happen when I was asleep |
11:29 |
MegafAtWork |
And now I'm at my work place |
11:29 |
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11:30 |
MegafAtWork |
VanessaE: I backing up my server now, when the Backup is complete I will update homedecor and restart the server |
11:30 |
VanessaE |
ok |
11:44 |
benni |
sfan5: thanks, i will give it a try. |
11:44 |
sfan5 |
!title |
11:44 |
sfan5 |
MinetestBot! |
11:44 |
MinetestBot |
sfan5! |
11:44 |
MinetestBot |
sfan5: RickRoll'D - YouTube |
11:45 |
sfan5 |
john_minetest: heh |
11:48 |
benni |
sfan5: this script will download the latest version? what should i change to downlaod the latest stable? i need a version which can connect with a 0.49. server. |
11:49 |
sfan5 |
you can use 0.4.9 to connect to any 0.4.x server |
11:50 |
sfan5 |
(latest git too) |
11:56 |
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12:02 |
MegafAtWork |
12:01:22: ACTION[ServerThread]: Server: Admin supplied wrong password 12:01:23: ACTION[ServerThread]: Server: Admin supplied wrong password |
12:02 |
MegafAtWork |
kik |
12:02 |
MegafAtWork |
I mean |
12:02 |
MegafAtWork |
lol |
12:03 |
MegafAtWork |
MinetestBot:! |
12:03 |
MegafAtWork |
MinetestBot! |
12:03 |
MinetestBot |
MegafAtWork! |
12:03 |
MegafAtWork |
sfan5! |
12:03 |
sfan5 |
hm? |
12:03 |
MegafAtWork |
oh, didnt work |
12:03 |
MegafAtWork |
nevermind |
12:04 |
MegafAtWork |
benni: Hi, what are you trying to do? |
12:12 |
MegafAtWork |
sfan5: What script is benni talking about? |
12:22 |
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12:54 |
sfan5 |
MegafAtWork: https://forum.minetest.net/viewtopic.php?id=3837 |
13:00 |
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13:03 |
benni |
sfan5: thanks, the script works! |
13:03 |
benni |
MegafAtWork: this one https://forum.minetest.net/viewtopic.php?id=3837 |
13:03 |
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13:54 |
sfan5 |
!title |
13:54 |
MinetestBot |
sfan5: Dubstep Light Show - This is Halloween - YouTube |
14:09 |
Hirato |
!help |
14:09 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
14:10 |
Hirato |
!c pi / pi |
14:10 |
MinetestBot |
IndexError: list index out of range (file "/home/user/mtbot/modules/calc.py", line 46, in c) |
14:10 |
Hirato |
lol? |
14:10 |
Exio4 |
!c 1+1 |
14:10 |
MinetestBot |
IndexError: list index out of range (file "/home/user/mtbot/modules/calc.py", line 46, in c) |
14:17 |
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14:20 |
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14:28 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Add function to deregister a profiler from profiler list 6833e04bc5 2014-01-06T06:26:24-08:00 http://git.io/Hq_uNQ |
14:52 |
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15:09 |
jin_xi |
hello minetest, whats up? |
15:10 |
* jin_xi |
*fsjal* |
15:10 |
* sfan5 |
puts a kitten on jin_xi's head |
15:11 |
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15:12 |
jin_xi |
i already have a cat on my lap |
15:12 |
jin_xi |
I'll get you next time, Gadget! Muahahaha |
15:12 |
Hirato |
would you say they're fe-lying on you ;3c |
15:13 |
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15:31 |
meldrian |
hello my dear minetesters |
15:33 |
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15:34 |
zat |
How good you think that a Dual-Core AMD Opteron(tm) Processor 2212 @ 2ghz with 1gb of ram is for a Minetest server? |
15:35 |
sfan5 |
zat: good enough |
15:36 |
zat |
it sux |
15:36 |
zat |
It is unplayable, zero mods enabled. |
15:36 |
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15:36 |
sfan5 |
what os? |
15:36 |
playzooki |
hi guys |
15:37 |
zat |
sfan5: centos. |
15:37 |
sfan5 |
try linux |
15:37 |
zat |
Centos uses linux. |
15:38 |
sfan5 |
oh.. |
15:38 |
sfan5 |
did you compile yourself? |
15:38 |
zat |
yes |
15:40 |
Hirato |
my netbook isn't much weaker than that, and it pushes like 15 frames with almost zero visibility |
15:41 |
Hirato |
but eh, intel GPUs, what you gonna do? :P |
15:41 |
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15:44 |
MinetestBot |
GIT: celeron55 commited to minetest/minetest: Actually pause singleplayer game in pause menu and use lower maximum FPS in it 92aa38bdfc 2014-01-06T07:39:44-08:00 http://git.io/9Odhew |
15:46 |
zat |
I dont really get it.... four months ago minetest worked perfectly in my server. |
15:46 |
zat |
now it it unplayable, no matter what I do. |
15:57 |
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16:00 |
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16:02 |
pitriss |
zat: how many users do you have online? Our server is running fine on Pentium 3 Xeon @ 1GHz, 2.5GB RAM and three players are not much problem? (our mtserver version is some 0.4.7-dev) |
16:05 |
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16:07 |
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16:09 |
zat |
pitriss: one player |
16:10 |
fmcd |
hey guys.. is there are more direct ways hackers could find IPs of a private server apart from web crawling? |
16:11 |
fmcd |
brute force crawling IPs i mean |
16:11 |
zat |
that is the most direct I can think of |
16:11 |
pitriss |
zat: weird... because we have a lot of mods.. |
16:12 |
harrison |
"The Yellow Network", by IP Freeley |
16:12 |
fmcd |
i'm wondering are IPs leaking from mods like when they connect to the skin db or something |
16:12 |
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16:14 |
Hirato |
maybe they got the IP from a prior registration to the masterserver? |
16:14 |
fmcd |
hmm. pretty sure this server has never had registration turned on |
16:15 |
kaeza |
greetings |
16:15 |
zat |
pitriss: what version of minetest? |
16:15 |
zat |
hi kaeza |
16:19 |
pitriss |
zat: 0.4.7-MSVC-329-g382357d-dirty |
16:19 |
pitriss |
-dirty probably because we changed nodes limit to not suffer by 4k limit |
16:22 |
zat |
:S |
16:25 |
pitriss |
And what i can see on munin graphs.. Minetest CPU usage was max 75% and max 400MB RAM |
16:26 |
zat |
How you see that? |
16:26 |
pitriss |
zat: are you sure that some other process isn't killing your servers performance? |
16:27 |
zat |
nothing else is running |
16:27 |
zat |
it is dedicated to minetest |
16:28 |
Ritchie |
zat: can you look into htop? |
16:28 |
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16:29 |
zat |
Ritchie: top? Everything is 0.1% of ram and 0% of cpu. |
16:31 |
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16:33 |
Ritchie |
zat: this looks that nothing runs or minetestserver maybe is idle |
16:33 |
Ritchie |
zat: what load do you have on server? uptime shows it |
16:37 |
zat |
13:37:36 up 24 days, 16:22, 3 users, load average: 1.09, 0.95, 0.52 |
16:43 |
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16:45 |
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16:47 |
iqualfragile |
92aa38bdfc36fd759 no freaking way that has finaly made it into minetest |
16:49 |
zat |
What is it iqualfragile? |
16:49 |
VanessaE |
yup |
16:49 |
iqualfragile |
the original pull request is like 2 years old… |
16:50 |
zat |
What is it iqualfragile? |
16:50 |
Ritchie |
zat: load 1 at one minute and five minute average is quite high, something had to run on your server |
16:50 |
iqualfragile |
zat: use computer skills on 92aa38bdfc36fd75 |
16:50 |
zat |
Ritchie: I was yum updating the system :) |
16:51 |
zat |
iqualfragile: I have no browser or git at hand now |
16:51 |
Ritchie |
oki |
16:51 |
zat |
Ritchie: now it says 13:51:44 up 24 days, 16:36, 3 users, load average: 0.99, 1.27, 1.04 |
16:52 |
iqualfragile |
zat: not even links? |
16:52 |
iqualfragile |
its a change lowering the fps in when you open the escape-menue |
16:52 |
iqualfragile |
and pausing the game |
16:53 |
zat |
ah yes, I read that earlied today, it was MinetestBot. |
17:05 |
Jordach |
https://forum.minetest.net/viewtopic.php?pid=124749#p124749 |
17:09 |
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17:10 |
PilzAdam |
Hello everyone! |
17:11 |
zat |
Hi Pilz |
17:11 |
zat |
Jordach: you made that? |
17:11 |
zat |
I mean, ingame? |
17:11 |
Jordach |
zat, #blender is your friend |
17:12 |
zat |
But you think that it would look like in blender? |
17:12 |
zat |
well I dont see why not anyway. |
17:20 |
* Jordach |
test renders cloth + object attachments |
17:28 |
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17:30 |
rubenwardy |
Hi all! |
17:30 |
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17:34 |
Ritchie |
zat: what load do you have on server now? if there nothing runs or aplications are idle, load should be 0.1 |
17:35 |
zat |
Ritchie: 14:35:20 up 24 days, 17:20, 3 users, load average: 0.00, 0.00, 0.17 |
17:37 |
Ritchie |
zat: this looks fine, your minetestserver is still unplayable? |
17:37 |
Jordach |
john_minetest, i'm pissing about with physics |
17:39 |
zat |
Ritchie: it was... not maybe not, my admin added 1gb more of ram so I will try. |
17:40 |
* rubenwardy |
is updating his minetest copy |
17:40 |
rubenwardy |
sfn's build, sorry PilzAdm |
17:40 |
Ritchie |
zat: ram usage of our minetestserver is about 200 MB, i didn't see it over 400 MB in history, we have ~ 1 GB world |
17:41 |
zat |
Then maybe it wont help much |
17:43 |
Ritchie |
zat: if you can, try do backup copy of your compiling folder of minetest and try to recompile |
17:43 |
rubenwardy |
lol |
17:43 |
PilzAdam |
rubenwardy, dat non-ping |
17:43 |
rubenwardy |
In capture the flag, you can create a team with a name of "" |
17:43 |
rubenwardy |
:P |
17:44 |
Jordach |
oh MY GAWD |
17:44 |
rubenwardy |
lol |
17:45 |
rubenwardy |
And if you do /team when there is a team called "", i thinks you are doing /team <teamname>, so the GUI doesn't open |
17:45 |
rubenwardy |
Who wrote this code? Its crp! |
17:46 |
rubenwardy |
fixed |
17:52 |
rubenwardy |
is 'You are not allowed to switch teams, traitor!' a good message for people who try to change teams in capture the flag / city combat? |
17:56 |
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17:56 |
zat |
Ritchie: I am suspecting the issue is that minetest is too cpu intensive. |
17:57 |
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17:58 |
* Jordach |
wonders what PilzAdam's wallpaper is |
17:59 |
rubenwardy |
would /cmd hi return "hi" or " hi" as param |
18:00 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Escape error messages in error dialog 3e728e722a 2014-01-06T09:59:14-08:00 http://git.io/hC4i1g |
18:01 |
Jordach |
http://mg.viewskew.com/u/jordach/m/cloth-test-1/ |
18:02 |
rubenwardy |
Nice |
18:02 |
VanessaE |
Jordach: you did this? |
18:02 |
Jordach |
mhm |
18:02 |
VanessaE |
VERY impressive! |
18:02 |
Jordach |
i let blender do the thinking |
18:02 |
Jordach |
protip, a certain player model might get the cloth upgrade, but what it is will be a true secret |
18:03 |
PilzAdam |
Jordach, there is a screenshot somewhere on the forums |
18:03 |
VanessaE |
cape? |
18:03 |
VanessaE |
:) |
18:03 |
Jordach |
nope.avi |
18:03 |
VanessaE |
realtest loincloth then. |
18:03 |
Jordach |
lol |
18:03 |
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18:04 |
zat |
lol Jordach I always wanted to do that |
18:04 |
zat |
last time I tried was 8 years ago though |
18:06 |
MegafAtWork |
[16:01] <Jordach> http://mg.viewskew.com/u/jordach/m/cloth-test-1/ |
18:06 |
MegafAtWork |
That's very good Jordach |
18:07 |
MegafAtWork |
Blender is brilliant |
18:09 |
VanessaE |
is anyone here good with configuring bind? :) |
18:10 |
whirm |
VanessaE: I'm too lazy, I just use dnsmasq |
18:10 |
VanessaE |
heh |
18:11 |
PilzAdam |
VanessaE, "configuring bind"? |
18:11 |
whirm |
VanessaE: if you just need host resolution with no views or complicated stuff, use dnsmasq |
18:11 |
VanessaE |
PilzAdam: yeah, bind9, named, whatever you wanna call it. |
18:11 |
VanessaE |
well, it's just that it's been well over 10 years since I touched it.. I just wanna know if this looks right: |
18:11 |
VanessaE |
http://pastebin.ubuntu.com/6704513/ --> http://pastebin.ubuntu.com/6704514/ |
18:11 |
PilzAdam |
btw, stats mod logs crafted items now |
18:12 |
VanessaE |
given how long it takes DNS to propagate, configuring stuff like this is damned hard when you don't know wtf you're doing :) |
18:13 |
rubenwardy |
What is the regex for a player name> |
18:13 |
rubenwardy |
? |
18:13 |
whirm |
VanessaE: Try it on a local bind first |
18:13 |
PilzAdam |
rubenwardy, A-Za-z0-9_ AFAIK |
18:14 |
VanessaE |
whirm: I assume it worked: http://pastebin.ubuntu.com/6704530/ |
18:14 |
rubenwardy |
so string.match(param,"player (A-Za-z0-9_-)") |
18:14 |
VanessaE |
it's just that the propagation delay is... killing me :) |
18:14 |
rubenwardy |
or string.match(param,"player (A-Za-z0-9_+)") |
18:14 |
rubenwardy |
no |
18:14 |
rubenwardy |
string.match(param,"player ([A-Za-z0-9_]-)") |
18:15 |
Ritchie |
zat: I don't think minetest is too much cpu hungry |
18:15 |
xyz |
VanessaE: what the hell do you need it for? |
18:15 |
Ritchie |
zat: maybe you have something bad in your sw setup |
18:16 |
VanessaE |
xyz: I run a dedicated server and there seems to be no simple way to tell my host's nameservers to point my domain to it |
18:16 |
VanessaE |
they recommend bind |
18:16 |
VanessaE |
so I'm calling forth my old, rusty, dusty, disused skills :) |
18:16 |
xyz |
w-wat, oh well, forget it |
18:17 |
* Jordach |
sprays VanessaE with WD40 |
18:17 |
* VanessaE |
is wet. |
18:18 |
zat |
Ritchie: I have finite liquid turned on but with only 100 loop_max and 0.2 liquid_update. What you think of that? |
18:18 |
Jordach |
that rust should wipe off ;) |
18:18 |
Jordach |
> finite liquid turned on |
18:18 |
Jordach |
there's yer problem |
18:18 |
xyz |
I'd just use some free dns |
18:18 |
Ritchie |
zat: turn it off |
18:19 |
VanessaE |
free dns? um, I'm using my own domain that I've had for a few years now. |
18:19 |
xyz |
do you know what DNS is? D: |
18:19 |
VanessaE |
of course I do. |
18:19 |
xyz |
so you want to set up your own? what's the point? |
18:19 |
VanessaE |
but that does not mean I know how to set one up from scratch |
18:19 |
VanessaE |
did you miss the part where I said I haven't touched this part of server admin stuff in over 10 years? |
18:20 |
xyz |
<xyz> so you want to set up your own? what's the point? |
18:20 |
VanessaE |
I *don't* want to set up my own, but it seems like I'm going to have to if I want my domain to resolve to the IP of my server. there does not appear to be another option. |
18:21 |
xyz |
lel |
18:21 |
xyz |
anyway! |
18:21 |
xyz |
since I'm so nice! |
18:21 |
proller |
zat, екн акууьштук |
18:21 |
proller |
try freeminer |
18:21 |
VanessaE |
Character conversion failed! |
18:21 |
VanessaE |
:P |
18:22 |
zat |
Ritchie: same result, minetest still at 85 or 99 CPU |
18:22 |
xyz |
I'll tell you to just use cloudflare DNS if your domain registrar doesn't provide it (which is rare but could happen sometimes) |
18:23 |
* Jordach |
wants to ban freeminer ads from #minetest |
18:23 |
xyz |
as a bonus, you can use, well, cloudflare, for some subdomains |
18:23 |
MegafAtWork |
[16:22] <zat> Ritchie: same result, minetest still at 85 or 99 CPU |
18:24 |
MegafAtWork |
That's normal |
18:24 |
xyz |
and save traffic and protect yourself from DDoS and get better latency |
18:24 |
MegafAtWork |
when running minetest |
18:24 |
VanessaE |
indeed, my registrar does not provide DNS services (at least, not if you aren't also hosting with them) |
18:24 |
zat |
Well, I keep hitting the boundaries and it takes around 30 minutes to load more map |
18:24 |
zat |
seconds******** |
18:25 |
proller |
Jordach, okay, minetest users must suffer with minute lag |
18:25 |
xyz |
but they won't suffer from Freeminer ads! |
18:25 |
xyz |
which is what Jordach wants! |
18:25 |
Jordach |
proller, count the users who actually give a fuck |
18:25 |
xyz |
less visibility, no one should know about it |
18:26 |
xyz |
now you're acting like a government |
18:26 |
xyz |
a bit too butthurt government, if you ask me |
18:26 |
proller |
Jordach, every who have server with 5+ players? |
18:26 |
VanessaE |
maybe because freeminer != minetest ? |
18:26 |
proller |
freeminer = 100% minetest + 1% patches |
18:27 |
xyz |
VanessaE: but it is |
18:27 |
xyz |
it's compatible |
18:28 |
proller |
btw in server list top servers again on freeminer and without lag ;) |
18:28 |
Jordach |
lag != gameplay |
18:28 |
Jordach |
stutters* |
18:28 |
rubenwardy |
18 players on a server! |
18:28 |
Jordach |
lag refers to slow old networking, whereas both systems have large sections where Lua is the bottleneck |
18:28 |
rubenwardy |
lag = 1/gameplay |
18:29 |
xyz |
lol |
18:29 |
xyz |
i bet you' |
18:29 |
rubenwardy |
gameplay = 1/lag |
18:29 |
xyz |
i bet you're feeling smart now |
18:29 |
xyz |
but playing with words won't get you anywhere, Jordach |
18:29 |
rubenwardy |
lag/0 = inf |
18:29 |
Jordach |
xyz, you have someone who wants stupidly slow finite liquids as default |
18:30 |
xyz |
Jordach: keep telling yourself that |
18:30 |
proller |
Jordach, no. networking - only ~5% of lag |
18:30 |
Jordach |
you're still using lag as an umbrella term for all your speed issues |
18:31 |
xyz |
oh teach me what should I use "lag" for |
18:32 |
* MegafAtWork |
understand lag as the network latency, the time to it takes for a request to arrive on the server and get back to the user |
18:33 |
proller |
^^ == ping |
18:33 |
proller |
lag = ping + server process time |
18:34 |
zat |
+ pong? |
18:34 |
Hirato_ |
a machine that goes PING! |
18:35 |
xyz |
"hey guys we've fixed lag, see" "fuck you let's complain about the word usage" |
18:35 |
Hirato_ |
dongs |
18:35 |
* rubenwardy |
gaps at http://servers.minetest.net/ |
18:35 |
rubenwardy |
gapes? |
18:35 |
Hirato_ |
now let's complain about Hirato_ using inappropriate words in #minetest |
18:35 |
Jordach |
xyz, then you're clearly false advertising about fixing "lag" |
18:36 |
xyz |
what? |
18:36 |
rubenwardy |
You guys are getting sour |
18:36 |
Jordach |
you've fixed one of the problems plaging the codebase |
18:36 |
xyz |
Jordach: I think you're just too butthurt |
18:36 |
Jordach |
xyz, take your 4chan shit elsewhere |
18:36 |
Jordach |
i'm tired of it |
18:36 |
zat |
rubenwardy: sourmath! |
18:37 |
xyz |
Jordach: alright |
18:37 |
xyz |
Jordach: I think you're just too upset |
18:37 |
Hirato_ |
rain drops are falling on my head |
18:37 |
xyz |
over those simple things |
18:37 |
MegafAtWork |
I win, My server has the less lag http://servers.minetest.net/ |
18:37 |
Jordach |
xyz, just remember, i WILL completely flee minetest forever; I BOUGHT MC |
18:37 |
MegafAtWork |
Megat Till It Ends ping = 58 |
18:38 |
rubenwardy |
local player = string.match(param,"^player ([%a%d_]-)") |
18:38 |
rubenwardy |
:( |
18:38 |
xyz |
no need to be upset |
18:38 |
xyz |
Jordach: have a nice pic http://i.imgur.com/sgRJkcy.jpg |
18:38 |
MegafAtWork |
Jordach: I have Minecraft too, but I do prefer Minetest |
18:38 |
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18:38 |
Hirato_ |
jimmies being rustles in here |
18:39 |
proller |
ping is only network udp ping, you can have 10ms ping ang unplayable 30 seconds lag |
18:39 |
rubenwardy |
local player = string.match(param,"^player ([%a%d_]-)") no worky. Any suggestions, PilzAdam? |
18:39 |
proller |
minetest must report average dtime |
18:39 |
rubenwardy |
It correctly identifies it the command is /team player <name>, but player is = "" |
18:39 |
PilzAdam |
gah! regex! |
18:39 |
* PilzAdam |
runs |
18:40 |
rubenwardy |
Patterns, actually |
18:40 |
MegafAtWork |
I should leave my job to play minetest for more time |
18:40 |
proller |
MegafAtWork, your server have low ping because locatrd in one country wuth masterserver |
18:41 |
Hirato_ |
I blame the weather mod |
18:41 |
MegafAtWork |
proller: nope, it's because sapier's udp fix |
18:41 |
MegafAtWork |
my ping used to be much higher |
18:41 |
Hirato_ |
join the enet side of the force! |
18:42 |
* Jordach |
just realised something so stupid... |
18:42 |
Hirato_ |
you're not wearing pants!? |
18:43 |
MegafAtWork |
http://d24w6bsrhbeh9d.cloudfront.net/photo/aRQ4BGB_460s.jpg |
18:43 |
MegafAtWork |
oops |
18:43 |
MegafAtWork |
http://d24w6bsrhbeh9d.cloudfront.net/photo/aRQ4BGB_460sa.gif |
18:43 |
MegafAtWork |
there you go |
18:44 |
rubenwardy |
local player = string.match(param,"^player ([%a%d_]*)") works. Notice change from - to * |
18:44 |
Jordach |
Hirato_, blender's being douch-y about armature |
18:44 |
rubenwardy |
actually, local player = string.match(param,"^player ([%a%d_]+)") |
18:44 |
Hirato_ |
I can't really into blender |
18:45 |
Hirato_ |
I find anything more complex than texturing a cube daunting :p |
18:47 |
zat |
Hirato_: get used to the hotkeys. |
18:47 |
proller |
MegafAtWork, try --gameid default in fm if you cant start it |
18:47 |
Hirato_ |
It's more than I can't find what I'm looking for, and if I do find it, I can't figure out how it works :p |
18:48 |
Hirato_ |
and if I look for tutorials, they're for versions with a completely different UI |
18:49 |
rubenwardy |
same for me, Hirato_. |
18:49 |
Hirato_ |
for example, animation groups |
18:49 |
Hirato_ |
I understand the idea, and it's easy enough to browse a model that has one set up |
18:49 |
Hirato_ |
but how the fuck do you add one!? |
18:50 |
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18:50 |
Jordach |
Hirato_, create pose(s), add them in sequences |
18:50 |
Hirato_ |
see, no one fucking tells me that |
18:50 |
kaeza |
blender is the emacs of 3d modelling software :P |
18:50 |
* kaeza |
hides |
18:51 |
Jordach |
i'll call 50/50 on that |
18:51 |
Hirato_ |
then what's the vim? |
18:52 |
zat |
kaeza: I disagree, I think that blender is good. |
18:52 |
kaeza |
I did not say it's bad, did I? |
18:52 |
zat |
oops |
18:52 |
* zat |
hides |
18:53 |
* Jordach |
grumbles about blender having deficiencies that are fixable, but hacky |
18:53 |
kaeza |
related: http://24.media.tumblr.com/UReOpNBYEaboydkrJsWJpyMp_400.jpg |
18:54 |
zat |
kik |
18:54 |
Jordach |
uhm |
18:54 |
Jordach |
notepad should be in negatives |
18:55 |
zat |
somebody remember my space fight video!!? |
18:55 |
zat |
:D |
18:55 |
Hirato_ |
visual studio's should be more like vim's |
18:55 |
Hirato_ |
just a ltitle bit |
18:56 |
xyz |
nice try |
18:56 |
xyz |
visual studio isn't even an editor |
18:56 |
zat |
john_minetest: yes, you watched it? |
18:58 |
zat |
I had, I deleted my youtube account... I would have to reupload it somewhere else. I deleted all my Google accounts. |
19:03 |
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19:03 |
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PenguinDad joined #minetest |
19:04 |
Jordach |
ohai PenguinDad |
19:04 |
PenguinDad |
Hi Jordach |
19:04 |
EvergreenTree |
Penguin! |
19:05 |
* EvergreenTree |
throws a fish at PenguinDad and NekoGloop |
19:05 |
* PenguinDad |
eats the Fish |
19:09 |
* sfan5 |
puts a kitten on EvergreenTree's head |
19:09 |
* EvergreenTree |
sets MinetestBot on NekoGloop's head |
19:09 |
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19:10 |
MinetestBot |
meow |
19:12 |
EvergreenTree |
rowr |
19:12 |
EvergreenTree |
bark |
19:12 |
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Peacock joined #minetest |
19:13 |
EvergreenTree |
Hey there you Peacock |
19:13 |
PenguinDad |
squawk |
19:13 |
Peacock |
howdy Mr. Tree |
19:13 |
PenguinDad |
hi Peacock |
19:14 |
Peacock |
Howdy Mr. Penguin |
19:14 |
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19:14 |
Peacock |
must be a slow news day here, i never get this kind of reception, it's usually more along the lines of "oh no!" :p |
19:15 |
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19:18 |
Ritchie |
zat: what is actual status? still is cpu hungry? |
19:24 |
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Krock joined #minetest |
19:25 |
NekoGloop |
meow |
19:25 |
* Jordach |
rofls |
19:25 |
* Peacock |
tosses cat treats |
19:25 |
Jordach |
my family are taking the piss on video omegle |
19:26 |
Peacock |
why would you want to record visits to the bathroom? |
19:31 |
PilzAdam |
the 0.4.9 milestone is 58% finished |
19:32 |
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19:33 |
playzooki |
hi guys |
19:33 |
playzooki |
how do i add a file to a girhub repo using the windows application? |
19:34 |
xyz |
https://forum.minetest.net/viewtopic.php?pid=124776#p124776 |
19:34 |
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19:35 |
Jordach |
http://sandbox.ltmnet.com/images/mt/rooflike_drawtype.png |
19:36 |
rubenwardy |
nice, Jordach |
19:36 |
rubenwardy |
your mod? |
19:36 |
Jordach |
tell darkrose that :) |
19:36 |
Jordach |
the rooflike drawtype in -classic |
19:36 |
Peacock |
wow, real smooth diagonal surfaces |
19:37 |
* Peacock |
shits a default:brick |
19:37 |
Jordach |
john_minetest, you will /shit default:brick 99 |
19:37 |
Peacock |
is it being forward ported? (or whatever the correct terminology is) |
19:37 |
Jordach |
Peacock, nope |
19:37 |
Peacock |
figured lol |
19:38 |
Jordach |
classic is darkrose's own fork :P |
19:38 |
Peacock |
i know that |
19:38 |
Peacock |
tried it months ago |
19:38 |
zat |
Ritchie: Yes, I did not have luck with minetest so I am going to try freeminer now. |
19:38 |
Peacock |
you can fake it though with current minetest and the flowingliquid drawtype |
19:39 |
* Jordach |
has a live wallpaper of a digital equaliser in droid |
19:40 |
Peacock |
thats not new :P |
19:40 |
Peacock |
my 3 year old froyo has that :P |
19:40 |
Jordach |
Peacock, they removed it from 4.x |
19:40 |
Peacock |
howcome? |
19:40 |
Jordach |
they just did |
19:40 |
Jordach |
my tablet is stockier than stock |
19:41 |
Peacock |
in any case, the novelty of android wore off after about a year lol |
19:41 |
* playzooki |
would like to know how to add a new file to a github repo from the windows application |
19:41 |
Jordach |
playzooki, /<user>/Documents/GitHub/<project name>/<files to add here/ |
19:41 |
Jordach |
then hit that sync button |
19:41 |
playzooki |
thanks |
19:41 |
xyz |
we can't just go on and port features from -classic |
19:42 |
Jordach |
it'd (perhaps) solve the smooth world idea :) |
19:42 |
Peacock |
john i thought google did |
19:43 |
xyz |
because -classic is licensed under GPLv3 |
19:43 |
Peacock |
unless darkrose just gives the code |
19:43 |
Peacock |
(license it to mt in lgpl) |
19:43 |
xyz |
yes, we'll have to ask for permissions for every commit or something |
19:44 |
xyz |
that's not a problem now since darkrose apparently is the only one who develops it |
19:44 |
xyz |
we just ask her and that's all |
19:44 |
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19:44 |
Peacock |
in any case if 1 person could do the roof thing, then i imagine the big dev team here should be able to come up with something as nice |
19:44 |
Peacock |
(if not better) |
19:44 |
xyz |
the big dev team here currently does udp/tcp mixed thing it seems |
19:44 |
xyz |
moreover |
19:45 |
xyz |
how many people do you think actually write C++ code? |
19:45 |
Peacock |
i'd like to thing everyone with a "Developer" label on the forums lol |
19:45 |
Peacock |
*think |
19:48 |
Miner_48er |
VanessaE is the moretrees_settings.txt files still used or is the forum post outdated? |
19:48 |
VanessaE |
if it exists, it is used. |
19:49 |
VanessaE |
it just isn't created by default anymore |
19:49 |
xyz |
Peacock: your rose-colored glasses are a bit too intensive |
19:50 |
rubenwardy |
hmmmm |
19:50 |
Miner_48er |
ok all that mod needs to work is plantlib and no config changes? |
19:50 |
Peacock |
well i did say "like to think" :P which developers don't do c++ though? |
19:50 |
rubenwardy |
(oops, sorry for highlight) |
19:51 |
Peacock |
wow, this is insane, 19 mods, 10 players and both my cores are maxed out :/ |
19:52 |
xyz |
use freeminer |
19:53 |
Miner_48er |
VanessaE ok all that mod needs to work is plantlib and no config changes? |
19:53 |
Peacock |
ill have to try it out yeah, the whole server right now locks up for several seconds every minute |
19:54 |
Peacock |
anyone know what this means?: ERROR[main]: WARNING: updateListener: invalid value |
19:57 |
xyz |
Peacock: also I really hope that you use leveldb |
19:57 |
Peacock |
naw i just use the default setup |
19:58 |
Ritchie |
Peacock: this was a bug caused that my brother were teleported somewhere far away in one direction |
19:58 |
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19:58 |
VanessaE |
Miner_48er: yeah |
19:58 |
Peacock |
ritchie you get it too? its weird as f |
19:59 |
Ritchie |
Peacock: I didn't get it but my brother yes |
19:59 |
Ritchie |
I agree, it is weird |
20:00 |
rubenwardy |
Added flag fetching to capture the flag: the players will have to pick up the flag, and then take it to their spawn flag to win |
20:01 |
Peacock |
did it happen to him after digging alot? |
20:02 |
xyz |
Peacock: you should use LevelDB |
20:02 |
Ritchie |
it did mostly if he walked |
20:03 |
proller |
actual lag meter - https://github.com/proller/minetest/commit/ecde7389099fcf174631395694e57749ce986e88 |
20:03 |
Peacock |
ritchie me i dig say a tunnel, then move, and it happens |
20:03 |
Peacock |
xyz why isn't it default though if its > sqlite? |
20:03 |
xyz |
Peacock: because windows |
20:04 |
xyz |
(I guess) |
20:04 |
Peacock |
ah yes, im guessing on linux you have to compile with some flag to get leveldb? |
20:04 |
Ritchie |
Peacock: he has version 0.4.6, he has minetest downloaded from website (some linux system), he didn't have compiled minetest because of poor CPU (amd athlon xp 1800+) |
20:04 |
Ritchie |
*had |
20:05 |
xyz |
and some people always whine "what if it's broken sqlite so good never break but leveldb no good" |
20:05 |
Ritchie |
it happened before summer holidays |
20:06 |
Hirato_ |
they should've gotten all the serious bugs with 0.4.9 |
20:06 |
Peacock |
been happening since 046 me too all the way up to 048 |
20:07 |
Peacock |
i kinda wish minetest had a preinstall script like some distros have a post-install script, "would you like X or Y db support?" etc. |
20:08 |
Ritchie |
Peacock: what version do you have? the one from website or distribution package or do you have compiled minetest? |
20:08 |
Peacock |
always compile, repo versions are always old |
20:09 |
Hirato_ |
even Arch at present >_> |
20:09 |
Ritchie |
Peacock: db backend can be set by compile flags I think |
20:09 |
Hirato_ |
nah, at best you can enable leveldb |
20:10 |
Ritchie |
my settings from ccmake: ENABLE_LEVELDB OFF |
20:10 |
Hirato_ |
use "1" or "ON" |
20:10 |
Peacock |
looking at the minetest.conf example it seems theres no easy on off switch there |
20:11 |
xyz |
https://forum.minetest.net/viewtopic.php?id=8183 |
20:11 |
Ritchie |
what are advantages of use leveldb? |
20:12 |
xyz |
it's faster |
20:12 |
xyz |
and according to some people it doesn't break in some weird circumstances |
20:12 |
Peacock |
"when its eaten, replenishes all lives." |
20:12 |
pitriss |
Ritchie: and mapper won't work with leveldb:) |
20:13 |
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20:14 |
xyz |
moonscript definitely seems interesting |
20:14 |
xyz |
i should try writing some mods in it to piss people off |
20:14 |
Ritchie |
wow, some little advantages and one major problem :) |
20:14 |
xyz |
well you could make it work |
20:14 |
Ritchie |
:D |
20:14 |
Hirato_ |
it also makes you toast in bed |
20:15 |
Peacock |
toast would be nice |
20:15 |
xyz |
by converting your map to sqlite every time you want to redraw the map |
20:16 |
xyz |
but still, no one has written a proper isometric mapper |
20:16 |
xyz |
why's that? :( |
20:16 |
Peacock |
well you did? |
20:17 |
xyz |
it's not proper |
20:17 |
xyz |
can't draw shit, very slow |
20:18 |
Peacock |
FIFE's written in cpp |
20:18 |
xyz |
who knows, maybe porting minecraft overviewer is a better idea |
20:18 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?id=6947 |
20:18 |
rubenwardy |
!title |
20:18 |
MinetestBot |
rubenwardy: [Game] Capture the Flag and City VS City combat [0.2][capturetheflag] (Page 1) — Minetest Games â€[...] |
20:18 |
xyz |
Peacock: wtf is that? |
20:18 |
Peacock |
http://en.wikipedia.org/wiki/Flexible_Isometric_Free_Engine |
20:18 |
Peacock |
isometric engine |
20:18 |
Hirato_ |
fallout inspired isometric engine |
20:18 |
Peacock |
maybe overkill for what we need lol |
20:19 |
Calinou |
xyz, overviewer is very heavy and slow to use, it's not made for putting stuff over the web or such |
20:19 |
xyz |
it's not? |
20:19 |
Calinou |
it focuses on looks, not on speed |
20:19 |
xyz |
what is it made for then? |
20:19 |
Calinou |
local views |
20:19 |
Peacock |
fife's even lgpl and renders in opengl, not bad |
20:20 |
xyz |
Calinou: well are there any other mappers? |
20:20 |
xyz |
those that maybe could provide some generic interface which we can just replace |
20:20 |
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20:21 |
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20:22 |
rubenwardy1 |
I will need someone to test ctf sometime. (i dont have access to port forwarding, so someone else will have to host it) |
20:23 |
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20:23 |
Calinou |
my connection can only handle 3-4 players |
20:25 |
Peacock |
:/ ACTION[ServerThread]: CHAT: Character conversion failed! |
20:25 |
proller |
rubenwardy, i can try to host it on Fm |
20:25 |
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20:26 |
xyz |
Peacock: -DENABLE_GETTEXT=1 |
20:27 |
xyz |
Calinou: so any suggestions? |
20:28 |
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20:28 |
Calinou |
I don't know anything faster that isn't a CraftBukkit plugin, though |
20:28 |
Calinou |
so you can try playing around with Overviewer :) |
20:28 |
xyz |
just browsing around http://minecraft.gamepedia.com/Programs_and_editors/Mapping sorted by date |
20:28 |
xyz |
https://github.com/m0r13/mapcrafter looks interesting |
20:29 |
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20:30 |
xyz |
well great! |
20:30 |
xyz |
keep using it! |
20:30 |
xyz |
but I have some problems with it |
20:31 |
xyz |
0) it doesn't work |
20:31 |
xyz |
1) it requires me to manually browse map, manually make sure blocks get loaded, manually take screenshots |
20:31 |
xyz |
not sure about this point since it doesn't work |
20:31 |
rubenwardy |
That would be awesome, proller. I need about five players minimum to test the ui, and for bugs. Wednesday/Thursday is ideal, 6pm gmt (2.5 earlier than the current time noow.) i dont mind really. |
20:33 |
proller |
better send me ready-to use config, i can start 24/7 server |
20:35 |
rubenwardy |
thanks :P I still need to do some alpha testing, before going to beta. |
20:36 |
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20:38 |
Miner_48er |
VanessaE does the snow mod conflict with plantlife? |
20:38 |
xyz |
john_minetest: what do you mean? |
20:39 |
xyz |
I don't use any ATM |
20:41 |
xyz |
yeah |
20:42 |
xyz |
indeed |
20:44 |
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20:44 |
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roboman2444 joined #minetest |
20:46 |
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20:49 |
Peacock |
lol someone posing as jojoa..."location: Ukraine" |
20:53 |
VanessaE |
Miner_48er: no but snow mod has a tendency to cause other mapgen hooks not to work right for some reason |
20:56 |
Miner_48er |
VanessaE so It's compatible with plantlife or could it cause problems? |
20:56 |
VanessaE |
it's compatible |
20:57 |
VanessaE |
the only problem you could expect to see is fewer plants |
20:57 |
Miner_48er |
could that also effect moretrees? |
20:58 |
VanessaE |
yes |
20:58 |
VanessaE |
but I don't recall seeing any such problems last time I tried it |
21:06 |
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21:15 |
zat |
Am I the only one able to see underground caves through ice blocks? |
21:18 |
xiong |
Is $ minetestserver --config <file> a repeatable option or can it accept multiple values? |
21:19 |
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21:22 |
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21:34 |
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21:45 |
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21:49 |
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21:54 |
Calinou |
proprietarywear is faster |
21:58 |
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22:09 |
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22:14 |
kaeza |
Taoki, https://github.com/kaeza/minetest/tree/player_set_fov |
22:14 |
Taoki |
kaeza: Nice |
22:15 |
Taoki |
kaeza: I later plan to make a function that can also set the player camera's location and rotation, as offsetting it could be helpful. I was thinking FOV could be added to that |
22:15 |
Taoki |
something like player.set_camera(position, rotatin, fov, transition_speed) |
22:15 |
kaeza |
that FOV transition idea is cool |
22:18 |
xyz |
I'm afraid network lag will make this unusable |
22:18 |
xyz |
we really will need client-side Lua for stuff like this |
22:18 |
kaeza |
yeah, that's an issue :/ |
22:21 |
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22:22 |
xyz |
there's a pull |
22:23 |
xyz |
and this feature is already in freeminer, lol |
22:25 |
xyz |
because we no merge, we rebase |
22:28 |
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22:28 |
aldobr |
hi all |
22:29 |
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22:31 |
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22:32 |
GeekRadicalism |
hi |
22:36 |
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22:37 |
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22:55 |
MinetestBot |
GIT: proller commited to minetest/minetest: Send long announce as POST, show OS in useragent c62bab010f 2014-01-06T14:50:45-08:00 http://git.io/20v4TA |
22:56 |
PilzAdam |
bye |
23:14 |
MinetestBot |
GIT: proller commited to minetest/minetest: Fix wrong named masterserver announce variable 78f7f9eca8 2014-01-06T15:11:18-08:00 http://git.io/PIRDjA |
23:23 |
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whirm joined #minetest |
23:24 |
proller |
real lag meter commited and works! |
23:26 |
fwilson |
ooh, neat! |
23:26 |
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whirm joined #minetest |
23:27 |
proller |
http://servers.minetest.net/ -- Ping, Lag column |
23:28 |
proller |
reaction time near ping+lag (ms) |
23:47 |
Peacock |
isn't ping sortof arbitrary though? there's the distance between the serverlist (presumably in russia) and the servers, and then there's the distance between the clients and the servers (if i understand correctly) |
23:49 |
Peacock |
though i'd be interested if you could implement your ping for servers so server admins could know how bad a user's connection is |
23:50 |
xyz |
germany, not russia |
23:50 |
proller |
serverlist located in DE |
23:51 |
Peacock |
my bad |
23:51 |
Peacock |
though the ping is relative to the distance between the two points? |
23:52 |
proller |
ping less than 200 is useless, it mean connection ok |
23:52 |
proller |
ping more than 500 mean connection or server's connection thread is bad |
23:53 |
Peacock |
well i was just wondering if it wouldn't be more practical for clients to ping servers themselves to get a more accurate reading |
23:53 |
proller |
lag is moore intresting |
23:53 |
proller |
yes, and openttd does server ping from client |
23:53 |
proller |
also recieve fres server info |
23:53 |
proller |
fresh |
23:54 |
Peacock |
by openttd i assume you're not talking about the transport tycoon clone? |
23:55 |
proller |
its not clone |
23:55 |
Peacock |
(thats all im getting in google :P) |
23:55 |
Peacock |
ok so you are talking about the game |
23:55 |
proller |
yes |
23:56 |
Peacock |
woah, reminds me of simcity 2k |
23:56 |
kaeza |
OpenTTD ♥ |