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IRC log for #minetest, 2013-12-27

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All times shown according to UTC.

Time Nick Message
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01:17 Inocudom How do I put RealBadAngel's patch into a build of Minetest?
01:21 Megaf What patch?
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01:31 PilzAdam bye
01:43 Inocudom The one that allows for normal maps to be generated for textures.
01:44 Inocudom Why is this chat room so quiet anyway?
01:44 Megaf Because the end is near
01:44 Megaf that's why
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01:52 RealBadAngel Inocudom, git apply patch_file
01:52 VanessaE hi
01:52 RealBadAngel or you can build whole tree
01:53 RealBadAngel hi VanessaE
01:53 RealBadAngel https://github.com/RealBadAngel/minetest
01:53 RealBadAngel heres the repo, up to date with minetest master
01:53 Inocudom Oh. Do you think it would be worth trying to convince Fess to add the patch to his builds?
01:54 RealBadAngel this is test repo, i dont think its needed atm
01:54 Inocudom You will probably have to help him with it, since his builds are 64-bit.
01:54 RealBadAngel thats not a problem
01:55 RealBadAngel on the other hand more testers are always welcome
01:55 Inocudom If you show me the link to the patch, I can show Fess where it is at.
01:55 RealBadAngel click on my repo, click the commit
01:55 Inocudom You should post the link in your shaders topic too.
01:55 RealBadAngel copy commit's link
01:55 RealBadAngel add .patch to link
01:56 RealBadAngel thats a neat trick with github
01:58 RealBadAngel VanessaE, wanna try normalmaps generatin with your TP? :)
02:00 VanessaE not right now.
02:03 Inocudom I saw something about the textures in HDX being optimized recently.
02:03 VanessaE indeed so
02:03 VanessaE optipng,
02:03 VanessaE nothing fancy
02:03 VanessaE just shaved a few megs here and there.
02:04 Inocudom oOChainLynxOo appreciates how you supported his mod.
02:05 VanessaE which mod?
02:05 Inocudom The candy cane one.
02:05 VanessaE there's so damn many mods in HDX I get lost :)
02:05 VanessaE oh yes
02:06 RealBadAngel i have tested HDX with autogenerating and it looks quite nice
02:06 RealBadAngel sphax's too
02:07 Inocudom I see. Could you upload the normal maps for the texture packs. I wish to test them too.
02:07 RealBadAngel hold on
02:07 RealBadAngel point of this patch is that u dont need any normal maps
02:08 RealBadAngel just check the damn box ;)
02:08 RealBadAngel ofc hand made will be better, but still
02:08 Inocudom That is a good feature. I told Fess about it in his builds topic and posted about it in your shaders topic.
02:17 Hirato RealBadAngel: btw, the opaque glass thing from yesterday :D
02:18 Inocudom I too have noticed glass to be opaque.
02:18 Hirato it fixed itself when I turned off parallax mapping; for whatever reason it only occurred when using that override_normal thing though
02:18 RealBadAngel hirato, you said that turning off parallax helped
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02:20 RealBadAngel idk why you could see glass opaque but i will eliminate possibility for that
02:20 Hirato hold shift and jump/land on a snow-covered block :D
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02:20 Hirato beats me, only happened with the override_normal thing too
02:21 RealBadAngel this can happened now because only solids shader is updated with new features for testing
02:22 RealBadAngel 4 other shader can be screwed
02:22 RealBadAngel *s
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02:22 Hirato then why didn't anything weird happen with generated normals?
02:22 RealBadAngel generation is made only in solids shader
02:23 Hirato the glass still had a very obvious normalmap on it
02:23 RealBadAngel regular glass is drawn by solids shader
02:26 RealBadAngel anyway i keep askin you to test it to find out problems before it will go into mainstream
02:27 Hirato well... for now I'm watching a massive 100x100x100 hole in my map drain the ocean :D
02:28 RealBadAngel call it Black Hole and get used to it ;)
02:28 Hirato https://dl.dropboxusercontent.com/u/23891252/screenshot_801782506.jpg https://dl.dropboxusercontent.com/u/23891252/screenshot_801875677.jpg <-- I did post screenshots :P
02:29 RealBadAngel saw them earlier
02:29 Hirato looks freaky, eh
02:29 RealBadAngel kinda wicked but still physics ;)
02:29 Hirato I bet someone here's going to claim it's realistic :P
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02:30 Hirato I'm sure it would've been filled up by now in the real world, and caused a massive tidal wave at the same time
02:30 Inocudom On my computer, glass is only opaque when parallax mapping is turned on as well.
02:31 Hirato and only with override_normal?
02:31 Inocudom I don't have any override_normal textures in use.
02:31 Hirato hmmm...
02:32 RealBadAngel so this is parallax case
02:32 RealBadAngel btw, hold on for override_normal.png link
02:32 Inocudom I was just using your Bumped texture pack and nothing else.
02:32 Hirato HavenNG + parallax looks fine for me
02:33 RealBadAngel http://i.imgur.com/epKsbgF.png
02:33 Hirato as does None + generate normals + parallax
02:33 RealBadAngel rename it to override_normal.png
02:33 RealBadAngel and put into new, empty texture pack folder
02:33 RealBadAngel then select it
02:33 Hirato ooh.. just overwrote my previous override-normal XD
02:34 RealBadAngel generate normals doesnt generate heightmaps for parallax
02:34 RealBadAngel thats the problem
02:34 Hirato this one would generate a neutral value of some sort, no?
02:34 RealBadAngel i thought i already did so
02:35 RealBadAngel setting height to be always 1.0
02:35 RealBadAngel but maybe theres a glitch somewhere
02:35 RealBadAngel with so many options aviable its sometimes hard to sort them out
02:36 Hirato by neutral, I meant a value that wouldn't create any outsets or insets, or weird distortion :p
02:37 Hirato if someone were to crank the scale up to 11^H^H 1.1
02:37 RealBadAngel Inocudom, Bumped is now obsolete
02:37 RealBadAngel generate normalmaps and bumpmapping should do
02:37 Inocudom Yes, I would suspect that it would be.
02:38 RealBadAngel you could also try Sphax
02:38 RealBadAngel i found out that the effect works really nice with this tp
02:39 Enke I liked Sphax.
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02:42 Hirato still opaque, the glass is
02:42 Hirato invisible be thy torch
02:43 Hirato water looks weird, haha
02:44 Inocudom It looks like override_normal.png needs the patch too.
02:45 Hirato what patch?
02:45 Inocudom RealBadAngel's patch
02:46 Hirato that doesn't clarify anything :p
02:47 Inocudom The patch the generates normal maps.
02:59 Hirato lol
02:59 Hirato placed a block of lava, burn down whole forest = village
02:59 Hirato water is VERY ineffective
03:00 Hirato flooded the place and took no fire with it
03:02 RealBadAngel Subject: [PATCH] Use generated on-the-fly or overriding normal maps.
03:02 VanessaE you still didn't say, RealBadAngel, if those normals are generated just when you start the game and they're just stored in memory, or if they're actually being computed entirely in realtime
03:03 RealBadAngel on-the-fly
03:03 Exio4 couldn't it be cached
03:03 Hirato I'd expect them to be generated on texture load, and only then ^^
03:04 VanessaE ditto
03:04 VanessaE I should hope they'll be cached
03:04 RealBadAngel what for?
03:04 VanessaE even if it's just for the current session.
03:04 RealBadAngel to rise your memory usage?
03:04 Hirato no point caching them
03:04 VanessaE RealBadAngel: because reading a statis image from memory is usually faster than computing it by a formula?
03:04 VanessaE static*
03:05 VanessaE or is it?
03:05 RealBadAngel im not so sure what is faster
03:05 * Hirato sets the ice on fire
03:05 RealBadAngel when textures are swapped all the time to disk and back
03:05 RealBadAngel because of the size of texture packs
03:06 VanessaE I mean when playing e.g. which gives a better fps
03:06 RealBadAngel your texture pack is circa 4 gbs with normals
03:06 Exio4 no one was talking about disk
03:06 Hirato lol
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03:07 RealBadAngel exio4, when ur RAM runs out what is used?
03:07 RealBadAngel fridge?
03:07 Hirato toaster
03:08 VanessaE RealBadAngel: homedecor fridge ;)
03:08 RealBadAngel lol
03:08 Exio4 who would be dumb enough to 'generate normals' when having low ram
03:08 Exio4 and if the system doesn't have enough memory, it probably doesn't have a decent enough gpu
03:08 RealBadAngel in this very case code with on the fly computing will be way faster for sure
03:09 RealBadAngel not really
03:09 RealBadAngel i do have 4gb of ram
03:09 RealBadAngel and can use hdx with normals thx to generation
03:09 VanessaE RealBadAngel: the question isn't really about mem usage though but performance - which is faster? computing these "fake" normals in realtime, or using precomputed ones loaded from disk (e.g. as part of the texture pack) normalmap?
03:09 Hirato if they have trivial resources, they probably won't want shaders to begin with :P
03:09 RealBadAngel with premade ones its almost slideshow
03:10 Exio4 yeah Hirato
03:10 VanessaE ok so on a low-RAM system, realtime is definitely an advantage.  that sounds fair.
03:10 RealBadAngel and its an fallback
03:10 Hirato I don't mean to brag, but I've had 16GB for years :P
03:11 RealBadAngel when TP is lack of normal for the texture
03:11 RealBadAngel it can be generated
03:11 RealBadAngel but goal is to have premade ones
03:11 RealBadAngel so thats why i made 3 steps
03:12 RealBadAngel 1st) override all of them with one
03:12 Hirato oh well, if the normal generation is REALLY fast, then I don't really care
03:12 RealBadAngel 2nd) use only generated ones
03:12 RealBadAngel 3rd use premade ones and generate missing
03:13 Exio4 it isn't that fast with my gpu
03:13 Exio4 i've got decent framerates with premade textures
03:13 RealBadAngel it will be slower than using premade
03:14 RealBadAngel ofc when you have enough ram
03:14 VanessaE RealBadAngel: add an option to cache the results of the computations so that they don't have to run in realtime then,
03:14 VanessaE then you get the benefits of both
03:14 RealBadAngel VanessaE, its not calculated in core
03:14 Hirato a wild fire appears!
03:14 VanessaE oh.
03:14 RealBadAngel its only shaders thingy
03:14 Exio4 it is calculated directly in the gpu
03:14 VanessaE can't read the results back from the shader?
03:14 Exio4 but my gpu is shit, i guess that is why
03:15 RealBadAngel no way
03:15 VanessaE shit.
03:15 Exio4 that would be even more 'expensive' in terms of resources VanessaE :P
03:15 VanessaE do it in core then?
03:15 VanessaE (both*)
03:15 Hirato so... if RAM is such a concern, why not do real-time texture compression?
03:15 RealBadAngel you want next "preload item visuals" thingy? ;)
03:15 VanessaE if "cache normals" is enabled or whatever, compute them in the core instead, cache the results, use.  if not, do it all in shader only.
03:16 Hirato burn baby burn!
03:16 Exio4 boot baby boot!
03:16 RealBadAngel shaders doesnt work on compressed stuff
03:16 Hirato sheez, judging by how quickly fire spreads in minetest, you'd think everything was made from firestarters, haha
03:17 RealBadAngel btw i have noticed lately that Terasology is using VBO already
03:17 * Hirato thinks he enabled hte VBO thing
03:18 RealBadAngel its not used in minetest yet
03:19 RealBadAngel at least in mainstream
03:19 Exio4 it was too 'mem leaky'
03:20 RealBadAngel so everybody out there can use it but we cant?
03:20 Hirato lol
03:20 RealBadAngel i guess that TCP/IP is leaky too
03:20 RealBadAngel because we are still in UDP age
03:21 Hirato this being a game, you really want to use UDP :P
03:21 Exio4 the idea was going to a mixed TCP/UDP thing
03:21 Exio4 but i don't get it
03:21 Exio4 also, "TCP/IP is leaky"
03:22 Hirato I forget what they call that
03:22 Exio4 also, you would need to recode the mesh gen algorithm and make it faster for having a decent vbo in minetest
03:22 VanessaE RealBadAngel: scream at pilz to get the VBO patch rebased and merged
03:22 Hirato but RealBadAngel is sarcastically saying that THAT must be the reasing they're still using their internal UDP socket stuff
03:22 VanessaE it's taking too G*d damned long
03:23 RealBadAngel yeah i was jokin
03:23 Hirato sarchasm
03:23 VanessaE as for the network stuff actually that's being worked on actively now...and well you won't really like the results so far :-/
03:23 RealBadAngel game i used to play, Heroes Of Might And Magic III, uses TCP/IP in multiplayer
03:23 Exio4 i would go for enet
03:23 RealBadAngel and i play it alot
03:23 Hirato haha <3
03:24 Hirato alas, enet does not support IPv6 :P
03:24 RealBadAngel point is that game is circa 20 yrs old
03:24 Hirato Lee's hopnig it dies before he has to support it :p
03:24 Exio4 RealBadAngel: Quake3 uses UDP
03:24 Exio4 also, redeclipse
03:24 RealBadAngel its damn too slow
03:24 Hirato TCP is way slower than UDP
03:25 Hirato for the simple reason that it has to be reliable, and send EVERYTHIGN in order
03:25 Hirato really, minetest's internal UDP stuff just kind of sucks :P
03:25 RealBadAngel im not in this stuff
03:25 Hirato also, https://github.com/xyzz/freeminer/compare/enet
03:25 RealBadAngel i just find it oddly fucked up ;)
03:26 Exio4 you can't compare "tcp" in other game with "udp" in minetest
03:26 Hirato TCP in arcanum, wheee! 60 seconds of lag!
03:26 Exio4 you need to compare implementations of the protocol in tcp, udp. and the shit
03:26 RealBadAngel i dont care about terminology and protocol used
03:26 Exio4 TCP is nice for not-realtime-shit and stuff that needs to be super-reliable
03:27 RealBadAngel we need just speed
03:27 Exio4 stop comparing them, then
03:27 ShadowNinja ^ Gambit: Wut?
03:28 RealBadAngel i will stop when i wont be forced to wait 30 minutes to join vanessa's server :P
03:28 Exio4 her server uses httpfetch
03:28 Exio4 so it is a tcp problem
03:28 Hirato build with curl, set up parellel downloads :P
03:29 Hirato and blam ethe minetest devs for "halting" development of minetest_game :P
03:29 RealBadAngel building default doesnt bring such candies
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03:29 VanessaE RealBadAngel: if you'd build with cURL support it would only take ~60 seconds
03:29 Hirato I just told him too, haha
03:30 ShadowNinja My vote is for enet and yelling at the dev to merge the enet IPv6 pull.
03:30 VanessaE 100% of the media on my servers goes out via that one
03:30 VanessaE s/one/now/
03:30 Exio4 ShadowNinja: +1
03:30 Exio4 having a single 'connection' would make the shit easier, tcp+udp seems like a ... weird hybrid
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03:31 RealBadAngel anyway, let me ask how do you find effect of generating normal maps for default 16x textures
03:31 RealBadAngel that was the original point of the conversation ;)
03:31 Hirato I messed around with thexyz's enet build in singleplayer, was still really laggy; turns out that's ebcause of the "weather" mod that spawns liquids everywhere and freezes/unfreezes ice everywhere else
03:32 Hirato liquid processing so slow~!
03:32 Exio4 blame proller
03:32 Exio4 RealBadAngel: would it be possible to make the effect 'stronger' (like, "deeper" normal maps)
03:33 RealBadAngel yes
03:34 VanessaE ShadowNinja: enet is fine and all, but it breaks compat completely abd doesn't fix the underlying issues, per discussions I've had in private with sapier
03:34 VanessaE and*
03:35 RealBadAngel https://github.com/RealBadAngel/minetest/blob/master/client/shaders/solids_shader/opengl_fragment.glsl#L81
03:35 RealBadAngel change 0.3 value there
03:35 Hirato which issues?
03:35 RealBadAngel lower value, stronger the effect
03:36 Exio4 VanessaE: sapier doesn't like enet that much
03:36 Hirato haha, why?
03:36 Hirato does he use IPv6? :P
03:36 ShadowNinja VanessaE: ? How so?  It replaces the network stack, what doesn't it fix?  There may be more things to do, but enet seems like a good start.
03:37 Hirato VanessaE's probably just "the messenger" so to speak - should jump sapier when he comes in :D
03:37 ShadowNinja And I've always been a person to prefer improvement over compatibility. (Although both is best)
03:37 Hirato the backwards compat thing is unfortunate
03:38 Exio4 hell
03:39 Exio4 it has been like a year and half since the compatibility was 'broken' before
03:39 Exio4 isn't more than a whole year good enough?
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03:40 we6jbo Hi. I'm joining the community and will need the PPA info etc.
03:41 ShadowNinja we6jbo: The PPA is minetestdevs.
03:41 we6jbo Where do I enter that?
03:42 VanessaE ShadowNinja: as I understand it, it's an issue of scheduling and packet priorities as much as it is the backend that's used to send them?  I'm really not 100% certain how it all works.
03:42 VanessaE sapier could explain it better
03:43 NekoGloop https://www.youtube.com/watch?v=HDAFivGsKX4
03:43 VanessaE !title
03:43 MinetestBot VanessaE: [♪] Portal - Making Science - YouTube
03:43 Exio4 a value of 0.001 looks cute :P
03:44 NekoGloop maaaaking sciiiience~
03:50 Exio4 anyway
03:50 Exio4 does anyone know a 'driving' game?
03:50 Exio4 it doesn't need to be racing or so
03:51 Hirato vdrift is the one I was trying to think of yesterday
03:52 we6jbo What do I enter for name/password address/port?
03:52 VanessaE last real driving game I played was gran turismo (shows how long it's been), unless torcs counts.
03:52 Hirato tuxracer, yeaaaaH
03:53 VanessaE we6jbo: you only use that screen to create a server
03:53 we6jbo What do I do then?
03:53 VanessaE we6jbo: use the client tab to go online to other peoples' servers, use the singleplayer tab to play just local games
03:53 ShadowNinja VanessaE: enet supports priority via channels.  Which channel Minetest uses is separate and relatively trivial.
03:54 Hirato iirc, channels also lets you send multiple packets concurrently
03:54 VanessaE ShadowNinja: right.  well like I said sapier knows far more than me about this.
03:55 Exio4 Hirato: how different are vdrift vs stuntrally right now
03:55 Hirato no idea
03:55 Hirato considering i couldn't even remember the thing's name, I'm not fit to tell you anyway :p
03:56 Hirato you know what fire should do?
03:57 Hirato occasionally release smoke particles, and turn whatever it burns into ash, the substance acts exactly like snow
04:01 Exio4 the best game i could think: a game where you have a car and you actually are in a city like GTA VC but where you choose the car, and do shit w/ it
04:01 VanessaE I'd still like to see particles added to furnaces.  it's why I drew the "top" textures the way I did in my texture packs - they're supposed to look like a flue.
04:10 Hirato lol @ smbc
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04:32 like2omg !up 75.131.40.131:30000
04:32 MinetestBot like2omg: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337'
04:32 like2omg !up 75.131.40.131 30000
04:32 MinetestBot 75.131.40.131:30000 seems to be down
04:32 like2omg okay, it's not just me
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04:58 Lynxx ello evryone :3
04:58 like2omg hello
04:59 like2omg I somehow quit my client probably by activating the close window button with the keyboard... somehow idk how it happened *checks logs8
05:00 Lynxx 2omg is Vazons server down?
05:02 like2omg seems so
05:02 like2omg !up 75.131.40.131 30000
05:02 MinetestBot 75.131.40.131:30000 seems to be down
05:07 like2omg !up 108.94.133.186 30000
05:07 MinetestBot 108.94.133.186:30000 seems to be down
05:07 like2omg I must be unlucky today.
05:10 NekoGloop !up my ass
05:10 MinetestBot NekoGloop: Invalid Address
05:10 like2omg NekoGloop, I don't think that is a valid port
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05:38 rambomedic !seen Hirato
05:38 MinetestBot rambomedic: hirato was last seen at 2013-12-27 04:10:45 UTC on #minetest
05:39 Hirato dongs
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07:32 VanessaE bbl
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10:02 proller Hirato, on your screenshots only 0.88s and 42k liquid nodes processed - its too small for huge cave
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10:24 Hirato how can I make it higher? :P
10:25 Hirato it took hours to flood that much
10:27 proller what hardware you use &
10:27 proller ?
10:27 Hirato CPU is a hexacore clocked at 3.2GHz each
10:28 Hirato I limited the emerge threads to 1 since more seem to only make it slower
10:28 Hirato and as far as I know, it's built against LuaJIT
10:28 proller locks 8(
10:28 proller can you place to config:
10:28 proller profiler_print_interval = 10
10:28 proller debug_log_level = 4
10:28 Hirato should I run with any odd settings
10:29 proller delete debug.txt, play minute+ and send me debug.txt ,
10:29 Hirato just doing what? fucking around in that massive hole?
10:30 Hirato hmmm... suddenly I wonder how big the difference is between release and debug builds
10:31 proller 2-10x
10:31 proller proller
10:31 Hirato lol
10:31 proller ups
10:32 Hirato this is a debug build...
10:33 proller and pull  now and recompile
10:33 Hirato huh... a block isn't loading
10:35 Hirato um.. sohuld I build a release build?
10:35 Hirato fuck you 7zip, yes I know .txt is NOT a valid archive
10:35 proller release will be much faster
10:36 Hirato https://dl.dropboxusercontent.com/u/23891252/debug.tar.xz
10:38 Hirato I only set it to debug mode since I was looking into some crashes, haha
10:41 Hirato proller: doesn't build, complaints about a stray #endif at line 62
10:41 proller oops
10:41 Hirato well, I should say unmatched :P
10:42 proller pull
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10:44 proller http://forum.freeminer.org/threads/post-your-screenshots.9/#post-426
10:48 Hirato might want to consider using -Og for debug builds :p
10:50 proller its crashes? why you need debug*
10:50 Hirato oh yeah, it was crashing
10:50 Hirato https://github.com/minetest/minetest/issues/1051 <-- it's because of this
10:51 Hirato fix it please :P
10:52 Hirato git blame says it's your fault :P
10:53 proller need to make cmake var for disable oles
10:53 Hirato 80k liquid blocks, in 250ms, that is a lot faster :o
10:54 proller yeah 8)
10:55 Hirato guess I'm too used to sauer :P
10:55 Hirato the debug builds can still easily push 500+ FPS :p
11:00 Hirato does it really make sense to have the regular "dirt" blocks be gravity enabled?
11:06 proller yes, it adds some "aging" to maps
11:07 proller and harder to build
11:07 proller you cant dig tonnel in dirt
11:07 Hirato I just think it's silly, place torch mountain collapses :P
11:07 proller but you can remove liquid flags from dirt definition
11:08 Hirato liquid?
11:09 Hirato that's a weird choice of name for gravity enabled mats
11:11 proller it flows by liquid processing
11:11 proller dirt = liquid with 1 level
11:13 Hirato what should I do about blocks that arne't loading?
11:14 proller can you show screenshot ?
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11:16 Hirato https://dl.dropboxusercontent.com/u/23891252/screenshot_868517286.jpg if you really want to see something that boring
11:18 ImQ009 >Freeminer
11:19 Hirato I think it's the rain, but the ocean's more or less level again
11:21 proller not loaded block - pull (if it helps - need to faster throw connection.cpp)
11:21 Hirato that makes no sense to me :p
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11:25 Megaf Hi all
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11:50 Hirato ze grass! it is dying!
11:53 PilzAdam joined #minetest
11:53 PilzAdam Hello everyone!
11:53 markveidemanis joined #minetest
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13:25 markveidemanis .....
13:25 * Exio4 gives john_minetest an unicorn
13:25 * markveidemanis pats MinetestBot
13:27 * markveidemanis pets MinetestBot
13:29 specing How does one protect an area using the areas mod?
13:30 specing I did /areas_pos1 x y z
13:30 specing and /areas_pos2 x2 y2 z2
13:30 specing but /list_areas doesen't show any
13:30 specing Do I have to somehow apply it?
13:33 specing got it
13:33 EvergreenTree joined #minetest
13:35 markveidemanis Someone please remove me from the Bots ignore list
13:36 * MinetestBot meows at markveidemanis
13:37 * EvergreenTree pets MinetestBot
13:37 * john_minetest john_minetest
13:37 * MinetestBot purrs
13:38 * sfan5 taps john_minetest
13:39 * john_minetest taps sfan5 back
13:39 * sfan5 puts Rainbow Dash on john_minetest's head
13:39 * markveidemanis kills everyone
13:39 MinetestBot 9d4a9s5h
13:40 basxto joined #minetest
13:40 sfan5 !rainbow kitten
13:40 MinetestBot 8ki2tt4e8n
13:40 * sfan5 slaps markveidemanis
13:41 Jordach joined #minetest
13:41 Jordach meow
13:41 EvergreenTree o/
13:41 EvergreenTree <3 MinetestBot
13:41 MinetestBot <3 EvergreenTree
13:42 * sfan5 puts a kitten on Jordach's head
13:42 Jordach meow
13:43 Jordach https://forum.minetest.net/viewtopic.php?pid=123229#p123229
13:43 Jordach HOLY SHIT
13:44 Jordach someone HAS THE IDENTICAL ACER Aspire model as me
13:45 * sfan5 gives Jordach a beer
13:45 Jordach better.
13:46 Jordach i think i understand why minecraft actually plays well
13:48 EvergreenTree and how is that my good sir?
13:49 dzho joined #minetest
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13:57 markveidemanis https://forum.minetest.net/viewtopic.php?pid=123175#p123175
13:57 Hirato obviously because it doesn't try to fill 100x100x100 size holes with constant volume water p.o
13:59 Hirato http://www.youtube.com/watch?v=1__aROWVX38 EA sure has a weird ad campaign for the Sims 4
14:00 Jordach well, there's things to be doing constantly, constantly mining to repair shelter, tool making for defence / offence, hunger, forcing players to look for food (includes food security)
14:03 Hirato meh, I honestly think terraria's way more fun :P
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14:14 specing Jordach: acer aspire is like the most mass-produced of all the mass produce models
14:14 specing several tens of millions of people have it
14:14 Jordach specing, the chances of someone sharing the identical hardware (motherboard) and Aspire SA80 is a very low chance
14:15 Jordach but, it's even lowered due to the fact that he publicly told *us* that
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14:49 thexyz minetest is a meta game
14:49 thexyz at first you just play it
14:49 thexyz but if you want to progress you'll have to develop it at some point
14:51 specing proller: I kinda underestimate the power of hardcore mese tnt...
14:51 specing proller: nuked the gate at normal area
14:53 proller its 5+ hit
14:53 proller you find tnt in cave?
14:54 Hirato water is way too OP against lava
14:54 NekoGloop hurrrrrr watr OP nurf plssss
14:54 Hirato eexactly
14:55 Hirato one block of water is all you need for obsidian farming
14:55 specing proller: yes
14:55 specing 970 of tnt
14:55 specing to be exact
14:57 proller liquid transform: 4.539s  392499  on ARM
14:58 proller need to try in on PI
15:07 specing proller: though I think nukes destroy protected stuff
15:08 proller нуы
15:08 proller yes
15:08 specing earlier I tried digging another stargate that was located somewhere else and couldn't
15:08 specing though the nuke destroyed the sky exit one
15:08 specing this is bad
15:08 specing nukes shouldn't do this
15:09 proller all tnt mods is bad
15:09 proller need to write good
15:09 proller now server is laggy ?
15:10 specing it wasn't 5 mins ago
15:11 kaeza greetings
15:17 zat joined #minetest
15:20 proller 65982 proller         10  20    0  1113M   952M usem    3  25.5H 187.50% ./freeminerserver --disable-unittests --worldname worl
15:20 proller 65930 proller         10  20    0  1725M  1611M usem    5 746:32 162.06% ./freeminerserver --disable-unittests --config ../free
15:20 proller 60 ppl online on 2 servers
15:22 ShadowNinja proller: That's a LOT of memory and CPU.
15:22 proller 1725M   - mobf crashed, and maybe leak
15:24 Exio4 SiS IGP
15:24 Exio4 wow
15:24 proller and looooot of RE-SENDING timed-out RELIABLE to
15:24 Exio4 i have one, it is like pure shit
15:25 ShadowNinja proller: So you aren't using enet I take it?
15:26 hmmmm joined #minetest
15:27 Hirato speaking of which, thexyz how goes your branch?
15:27 thexyz what branch?
15:27 Hirato enet
15:27 proller ShadowNinja, enet need to be ipv6 patched AND switchig to kv packets
15:27 Hirato kv packets? huh?
15:27 thexyz I'm waiting for proller to do the rest of the stuff
15:29 proller key-value messagepack format
15:30 Hirato why should enet care about how the data you send is formatted?
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15:33 proller if we broke compatibility - we must make good new protocol
15:33 proller current have very bad extending ability
15:34 proller adding or removing sending of any var or new packet - is HELL
15:35 Hirato hmmhmm...
15:35 Hirato no further comment, I don't know much about the existing protocol's format
15:38 Megaf !up minetest.megaf.info 30003
15:38 MinetestBot minetest.megaf.info:30003 is up (494ms)
15:38 Megaf Why my servers disappeared from there?
15:41 Leoneof joined #minetest
15:41 Megaf Its back
15:44 specing proller: did you disable nukes?
15:44 specing because I just placed one, triggered it, and it just disappeared, without removing anything
15:44 proller its bug
15:46 specing is it safe to go there or will it blow me up?
15:46 ak399 joined #minetest
15:47 ak399 !up 75.131.40.131 30000
15:47 MinetestBot 75.131.40.131:30000 seems to be down
15:47 mikolalysenko joined #minetest
15:48 ShadowNinja ~topic remove -1
15:48 Topic for #minetest is now 0.4.8 is released! | Website: http://minetest.net | Rules: be patient, respect other users, here and in other channels | Core Devs: #minetest-dev | Servers: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ | IRC stats: http://sfan5.duckdns.org/ircstats/minetest.html
15:51 proller specing, usually safe
15:56 PilzAdam halp! https://forum.minetest.net/viewtopic.php?pid=123258#p123258
15:58 specing "usually"
15:58 Hirato why not just improve minetest_game ?
15:59 PilzAdam Hirato, this game is different from minetest_game
16:00 Hirato sounds like a conspiracy to deny us our rightful pumpkins
16:07 VargaD it seems it is some kind of "nomad" modpack
16:12 blaze joined #minetest
16:24 proller Hirato, PilzAdam is mojang employee
16:25 Renoki joined #minetest
16:26 blaaaaargh joined #minetest
16:32 VargaD really?
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16:53 zsoltisawesome yay!
16:54 zsoltisawesome !seen lordcirth
16:54 MinetestBot zsoltisawesome: lordcirth was last seen at 2013-12-17 05:57:26 UTC on #minetest
16:54 zsoltisawesome !seen us|0gb
16:54 MinetestBot zsoltisawesome: us|0gb was last seen at 2013-12-16 03:51:16 UTC on #minetest
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16:56 bandi joined #minetest
16:56 bandi Good evening everyone!
16:56 zsoltisawesome good evening!
16:57 Enke good evening.
16:57 Leoneof joined #minetest
16:58 Guest12734 Could anyone help me get minetest_game on engine 0.4.8 running?
16:59 Guest12734 I tried for quite some time now, and still get a script error in init.lua..
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16:59 PilzAdam Guest12734, do you use the stable release of the engine?
16:59 Guest12734 yes.
16:59 Guest12734 for linux.
17:00 PilzAdam do you have the stable release of minetest_game too?
17:00 Guest12734 yes.
17:00 PilzAdam what error do you get?
17:01 Guest12734 Failed to load and run script from
17:01 Guest12734 17:53:07: ERROR[main]: /usr/share/minetest/games/minetest_game/mods/default/init.lua:
17:01 Guest12734 17:53:07: ERROR[main]: .../minetest/games/minetest_game/mods/default/trees.lua:1: attempt to call field 'get_content_id' (a nil value)
17:01 Guest12734 17:53:07: ERROR[main]: stack traceback:
17:01 Guest12734 17:53:07: ERROR[main]: .../minetest/games/minetest_game/mods/default/trees.lua:1: in main chunk
17:01 Guest12734 17:53:07: ERROR[main]: [C]: in function 'dofile'
17:01 Guest12734 17:53:07: ERROR[main]: ...e/minetest/games/minetest_game/mods/default/init.lua:22: in main chunk
17:01 Guest12734 was kicked by ShadowBot: Message flood detected.
17:01 Jordach there we go
17:03 PilzAdam seems like he doesnt have the 0.4.8 release of the engine
17:03 Guest12734 joined #minetest
17:04 Guest12734 wait, sorry! I am running the 0.4.7 release..
17:04 zsoltisawesome i believe you should update
17:05 PilzAdam Guest12734, use a pastebin next time
17:05 Guest12734 ah, alright.. sorry not using irc that often..
17:07 rsiska joined #minetest
17:07 Guest12734 you think updating to 0.4.8 will fix the issue?
17:08 PilzAdam of course
17:08 EvergreenTree joined #minetest
17:08 Guest12734 alright. so I'll try :)
17:09 EvergreenTree Is your website down sfan5? I can't connect to it
17:18 Enke left #minetest
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17:59 sfan5 EvergreenTree: yes
18:06 specing proller: that nuke had a delayed fuse
18:21 Enke joined #minetest
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18:23 ShadowNinja Hello, Enke!  Got my forum PM?
18:23 Enke No, lemme check. I haven't been on the forums since yesterday.
18:25 Leoneof joined #minetest
18:27 Enke ShadowNinja: It works fine with the Freeminer 0.4.8.2 client.
18:31 thexyz nocontext
18:38 proller joined #minetest
18:50 Guest12734 cool! finally I brought up 0.4.8 and as you expected it works.
19:00 katyusha joined #minetest
19:04 Calinou 129 players on servers :o
19:04 Calinou but lots of guests...
19:06 thexyz it's the most popular platform Minetest runs on, after all
19:07 iqualfragile joined #minetest
19:16 Guest12734 thanks for that awesome heap of code.. See you around!
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19:27 markveidemanis Hi
19:31 markveidemanis http://s17.postimg.org/q4k6arndb/Edit.png
19:31 markveidemanis http://s17.postimg.org/omypz7imn/screenshot_515228958.png
19:31 markveidemanis Before && AFter
19:36 basxto joined #minetest
19:43 proller http://minetest.setun.net/map.math/map-math.png
19:44 proller ^^  Xenodreambuie server
19:45 mikolalysenko joined #minetest
19:49 sfan5 MinetestBot!
19:49 MinetestBot sfan5!
19:49 MinetestBot john_minetest!
19:50 blubblubb MinetestBot!
19:50 MinetestBot blubblubb!
19:58 iqualfragile markveidemanis: what did you do to archive before?
20:01 markveidemanis Archive?
20:01 markveidemanis I used Photoshop
20:02 markveidemanis Now i will try to make clouds transparent
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20:18 Niften Does anyone know how I can report code stealing?
20:18 Niften preston kind of stole my scythe mod and posted it on the forums.
20:19 Niften none, I just made a mod for my minetest game.
20:19 Niften and preston had access to the files
20:19 Niften he took the mod
20:19 Niften the mod is on minetest forums
20:20 Niften alright
20:21 Niften also says/brags he develops for minetest
20:25 Calinou if he worked with you, he probably has the right to do it?
20:26 Niften he never worked with me, xD
20:26 Niften john_minetest: https://forum.minetest.net/viewtopic.php?id=7114
20:27 Niften Calinou
20:27 Niften Can I send you a PM on his skype conv right now?
20:27 Calinou oh, this is old :P
20:27 Niften don't want to spam le chat
20:27 Calinou "a PM on his skype conv"?
20:27 Calinou by the way, it is not really legal or ethical to make a private chat of someone public
20:28 Calinou it looks like that scythe mod is pretty broken, according to the only reply
20:28 Niften mmhmm
20:28 Niften he took it from me when it still had bugs
20:28 Calinou that kind of mod adds nothing real to the game too, there are other mods that do that...
20:28 PilzAdam Niften, really? you are complaining about 22 lines of code that pretty much _anyone_ can write in 20 seconds?
20:29 Niften PilzAdam: I'm complaining about the amount of bs he puts on me.
20:29 Calinou 20 seconds to write 22 lines of code? I can't do that :P
20:29 Niften Anyone can write that in 20 seconds.
20:29 Niften mkk
20:30 Niften PilzAdam: Since Andrew + Preston left I'll post it as a minetest game as I always wanted to
20:30 Niften mm.
20:30 PilzAdam Niften, nobody cares anymore
20:30 Niften well, I just don't want everyone to hate me for it being a 'rip off' anymore...
20:32 thexyz who hates you?
20:34 Niften basically everyone :c
20:34 Niften preston told me that we were going to use the minetest temporarily for the game
20:34 Niften but he never kept his word
20:35 Niften so i'm starting a c++ engine from scratch, making a new game
20:35 Niften same concept, just not using minetest.
20:35 thexyz ahaha... oh sorry
20:35 thexyz better contribute to minetest though
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20:36 Niften i'll post game on the forums, and then work on the new one.
20:38 Niften preston says that making mods for minetest isn't coding.
20:39 Jordach Niften, tell that to mesecons
20:39 Niften john_minetest: I love Minetest and it's interface, but if I'm making an entirely new game, it'd rather be on a custom engine
20:39 Jordach i'm still working on a 16 bit + <char> music box
20:40 Niften Jordach: I never put Mesecons on it
20:40 Jordach Niften, read through mesecons eve
20:40 Jordach even*
20:40 Niften mesecons.com, correct?
20:40 EvergreenTree joined #minetest
20:41 Niften john_minetest: At first, I created a game from scratch, designed to be like Minecraft, just free and more features.
20:41 Niften then preston came along and told me about Minetest.
20:41 Niften I got hated and I took responsibility for 'ripping minetest off'.
20:41 PilzAdam Niften, where is that game?
20:41 Niften Let me get a link.
20:42 Niften It was really laggy.
20:42 Niften 20-15 fps
20:42 Jordach john_minetest, think all the noteblocks in musical order
20:42 Niften I developed it in a few months, never perfected it because Preston came along..
20:43 Calinou forking Minetest is fine, you are allowed to do it... but you need to follow the LGPL
20:43 Niften let me get it on media fire.
20:43 Calinou see Freeminer, most people don't "hate" it, because it has a use
20:43 Jordach john_minetest, then a lua tabled is rolled through
20:43 Niften Calinou, I know, just I prefer my own engine
20:44 sapier1 joined #minetest
20:44 Calinou don't complain about hate if you're reinventing the wheel, though
20:45 Jordach john_minetest, then according to that table, mesecons are played through
20:45 Niften Calinou: I was only complaining because I wasn't the one who took mods from the community and threw them in there, but I took the blame
20:48 PilzAdam Niften, coming here and saying it was all preston is taking the blame?
20:48 PilzAdam anyway, where is the link?
20:48 Niften trying to find the file
20:48 Niften found it!
20:49 Niften brb, its on my laptop
20:49 Niften let me transfer it real quick
20:49 Niften PilzAdam: I just wanted to clear stuff up.
20:50 LazyJ joined #minetest
20:51 Niften I guess your right.
20:51 khonkhortisan no, his left.
20:52 Niften :P
20:55 Niften PilzAdam: Testing to see if the versions work, most of them don't.
20:55 Niften PilzAdam: Finding one that works.
20:56 proller john_minetest, math now use v7 biomes and can make loot ov various worlds
20:56 zsoltisawesome hehe, i just got a present from super mario galaxy! :D
20:57 Niften PilzAdam: I think I found one that works.
20:57 zsoltisawesome http://oyster.ignimgs.com/mediawiki/apis.ign.com/mario-kart-wii/2/2e/Mkwii_012.jpg
20:57 Niften lol
21:01 Jordach Firefox can't establish a connection to the server at oyster.ignimgs.com.
21:03 Niften same
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21:30 markveidemanis Is LevelDB better that sqlite3?
21:30 kaeza some say it's much faster; haven't tested it myself
21:31 zat1 joined #minetest
21:35 markveidemanis I have the windows build with it
21:35 markveidemanis It makes a log file that contains the data
21:35 markveidemanis But i cant use minetestmapper with it
21:36 markveidemanis Is there a good converter, sqlite3 to leveldb?
21:36 kaeza yes, there's a lack of support from tools
21:40 thexyz minetest can convert its database between backends
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22:15 thexyz http://www.youtube.com/watch?v=dNT8FinzCLc
22:16 PilzAdam thexyz posts videos from the german youtube startpage?
22:16 Leoneof joined #minetest
22:16 thexyz I do?
22:16 thexyz it's in russian
22:16 PilzAdam the title is german
22:16 thexyz why is it on the german youtube start page
22:17 PilzAdam ask google
22:17 thexyz how do you even know if you despise google
22:17 PilzAdam youtube is the only google product I use
22:18 thexyz hm..
22:18 thexyz what about Android?
22:20 PilzAdam why would I use android?
22:20 PilzAdam I dont have a "smart"phone
22:21 thexyz what phone do you have?
22:22 PilzAdam some old samsung
22:22 PilzAdam john_minetest, nom nom nom
22:28 EvergreenTree !title
22:28 MinetestBot EvergreenTree: SIDO - WEIHNACHTSSONG (OFFICIAL HD VERSION AGGRO BERLIN) - YouTube
22:32 thexyz much joke
22:33 YuGiOhJCJ hello is there a 0.4.7 or 0.4.8 version of minetest for OS X ? (binaries)
22:34 Jordach PilzAdam, i happen to have a BlackBerry like Samsung
22:34 PilzAdam YuGiOhJCJ, the best way for now seems to be wine
22:34 PilzAdam until Megaf finishes porting
22:34 YuGiOhJCJ ok I see
22:35 meldrian joined #minetest
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22:38 thexyz will that ever happen?
22:46 john_minetest left #minetest
22:49 Enke joined #minetest
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22:53 kaeza http://cheezburger.com/145925
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23:24 kaeza http://www.youtube.com/watch?v=A4QcyW-qTUg
23:25 PilzAdam kaeza, I have one of these things sitting on my computer
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