Time |
Nick |
Message |
00:08 |
|
Darkangel joined #minetest |
00:23 |
|
Hirato joined #minetest |
00:28 |
|
smoke_fumus joined #minetest |
00:43 |
|
us_0gb joined #minetest |
00:55 |
|
ImQ009 joined #minetest |
01:04 |
|
chylli joined #minetest |
01:15 |
|
Inocudom joined #minetest |
01:17 |
Inocudom |
How do I put RealBadAngel's patch into a build of Minetest? |
01:21 |
Megaf |
What patch? |
01:22 |
|
jellow joined #minetest |
01:22 |
|
jellow joined #minetest |
01:26 |
|
us{0gb joined #minetest |
01:26 |
|
Renoki joined #minetest |
01:31 |
PilzAdam |
bye |
01:43 |
Inocudom |
The one that allows for normal maps to be generated for textures. |
01:44 |
Inocudom |
Why is this chat room so quiet anyway? |
01:44 |
Megaf |
Because the end is near |
01:44 |
Megaf |
that's why |
01:46 |
|
NekoGloop joined #minetest |
01:47 |
|
VanessaE joined #minetest |
01:52 |
RealBadAngel |
Inocudom, git apply patch_file |
01:52 |
VanessaE |
hi |
01:52 |
RealBadAngel |
or you can build whole tree |
01:53 |
RealBadAngel |
hi VanessaE |
01:53 |
RealBadAngel |
https://github.com/RealBadAngel/minetest |
01:53 |
RealBadAngel |
heres the repo, up to date with minetest master |
01:53 |
Inocudom |
Oh. Do you think it would be worth trying to convince Fess to add the patch to his builds? |
01:54 |
RealBadAngel |
this is test repo, i dont think its needed atm |
01:54 |
Inocudom |
You will probably have to help him with it, since his builds are 64-bit. |
01:54 |
RealBadAngel |
thats not a problem |
01:55 |
RealBadAngel |
on the other hand more testers are always welcome |
01:55 |
Inocudom |
If you show me the link to the patch, I can show Fess where it is at. |
01:55 |
RealBadAngel |
click on my repo, click the commit |
01:55 |
Inocudom |
You should post the link in your shaders topic too. |
01:55 |
RealBadAngel |
copy commit's link |
01:55 |
RealBadAngel |
add .patch to link |
01:56 |
RealBadAngel |
thats a neat trick with github |
01:58 |
RealBadAngel |
VanessaE, wanna try normalmaps generatin with your TP? :) |
02:00 |
VanessaE |
not right now. |
02:03 |
Inocudom |
I saw something about the textures in HDX being optimized recently. |
02:03 |
VanessaE |
indeed so |
02:03 |
VanessaE |
optipng, |
02:03 |
VanessaE |
nothing fancy |
02:03 |
VanessaE |
just shaved a few megs here and there. |
02:04 |
Inocudom |
oOChainLynxOo appreciates how you supported his mod. |
02:05 |
VanessaE |
which mod? |
02:05 |
Inocudom |
The candy cane one. |
02:05 |
VanessaE |
there's so damn many mods in HDX I get lost :) |
02:05 |
VanessaE |
oh yes |
02:06 |
RealBadAngel |
i have tested HDX with autogenerating and it looks quite nice |
02:06 |
RealBadAngel |
sphax's too |
02:07 |
Inocudom |
I see. Could you upload the normal maps for the texture packs. I wish to test them too. |
02:07 |
RealBadAngel |
hold on |
02:07 |
RealBadAngel |
point of this patch is that u dont need any normal maps |
02:08 |
RealBadAngel |
just check the damn box ;) |
02:08 |
RealBadAngel |
ofc hand made will be better, but still |
02:08 |
Inocudom |
That is a good feature. I told Fess about it in his builds topic and posted about it in your shaders topic. |
02:17 |
Hirato |
RealBadAngel: btw, the opaque glass thing from yesterday :D |
02:18 |
Inocudom |
I too have noticed glass to be opaque. |
02:18 |
Hirato |
it fixed itself when I turned off parallax mapping; for whatever reason it only occurred when using that override_normal thing though |
02:18 |
RealBadAngel |
hirato, you said that turning off parallax helped |
02:19 |
|
Miner_48er joined #minetest |
02:20 |
RealBadAngel |
idk why you could see glass opaque but i will eliminate possibility for that |
02:20 |
Hirato |
hold shift and jump/land on a snow-covered block :D |
02:20 |
|
Enke joined #minetest |
02:20 |
Hirato |
beats me, only happened with the override_normal thing too |
02:21 |
RealBadAngel |
this can happened now because only solids shader is updated with new features for testing |
02:22 |
RealBadAngel |
4 other shader can be screwed |
02:22 |
RealBadAngel |
*s |
02:22 |
|
mikolalysenko joined #minetest |
02:22 |
Hirato |
then why didn't anything weird happen with generated normals? |
02:22 |
RealBadAngel |
generation is made only in solids shader |
02:23 |
Hirato |
the glass still had a very obvious normalmap on it |
02:23 |
RealBadAngel |
regular glass is drawn by solids shader |
02:26 |
RealBadAngel |
anyway i keep askin you to test it to find out problems before it will go into mainstream |
02:27 |
Hirato |
well... for now I'm watching a massive 100x100x100 hole in my map drain the ocean :D |
02:28 |
RealBadAngel |
call it Black Hole and get used to it ;) |
02:28 |
Hirato |
https://dl.dropboxusercontent.com/u/23891252/screenshot_801782506.jpg https://dl.dropboxusercontent.com/u/23891252/screenshot_801875677.jpg <-- I did post screenshots :P |
02:29 |
RealBadAngel |
saw them earlier |
02:29 |
Hirato |
looks freaky, eh |
02:29 |
RealBadAngel |
kinda wicked but still physics ;) |
02:29 |
Hirato |
I bet someone here's going to claim it's realistic :P |
02:30 |
|
Megaf joined #minetest |
02:30 |
Hirato |
I'm sure it would've been filled up by now in the real world, and caused a massive tidal wave at the same time |
02:30 |
Inocudom |
On my computer, glass is only opaque when parallax mapping is turned on as well. |
02:31 |
Hirato |
and only with override_normal? |
02:31 |
Inocudom |
I don't have any override_normal textures in use. |
02:31 |
Hirato |
hmmm... |
02:32 |
RealBadAngel |
so this is parallax case |
02:32 |
RealBadAngel |
btw, hold on for override_normal.png link |
02:32 |
Inocudom |
I was just using your Bumped texture pack and nothing else. |
02:32 |
Hirato |
HavenNG + parallax looks fine for me |
02:33 |
RealBadAngel |
http://i.imgur.com/epKsbgF.png |
02:33 |
Hirato |
as does None + generate normals + parallax |
02:33 |
RealBadAngel |
rename it to override_normal.png |
02:33 |
RealBadAngel |
and put into new, empty texture pack folder |
02:33 |
RealBadAngel |
then select it |
02:33 |
Hirato |
ooh.. just overwrote my previous override-normal XD |
02:34 |
RealBadAngel |
generate normals doesnt generate heightmaps for parallax |
02:34 |
RealBadAngel |
thats the problem |
02:34 |
Hirato |
this one would generate a neutral value of some sort, no? |
02:34 |
RealBadAngel |
i thought i already did so |
02:35 |
RealBadAngel |
setting height to be always 1.0 |
02:35 |
RealBadAngel |
but maybe theres a glitch somewhere |
02:35 |
RealBadAngel |
with so many options aviable its sometimes hard to sort them out |
02:36 |
Hirato |
by neutral, I meant a value that wouldn't create any outsets or insets, or weird distortion :p |
02:37 |
Hirato |
if someone were to crank the scale up to 11^H^H 1.1 |
02:37 |
RealBadAngel |
Inocudom, Bumped is now obsolete |
02:37 |
RealBadAngel |
generate normalmaps and bumpmapping should do |
02:37 |
Inocudom |
Yes, I would suspect that it would be. |
02:38 |
RealBadAngel |
you could also try Sphax |
02:38 |
RealBadAngel |
i found out that the effect works really nice with this tp |
02:39 |
Enke |
I liked Sphax. |
02:41 |
|
djdduty joined #minetest |
02:41 |
|
djdduty joined #minetest |
02:42 |
Hirato |
still opaque, the glass is |
02:42 |
Hirato |
invisible be thy torch |
02:43 |
Hirato |
water looks weird, haha |
02:44 |
Inocudom |
It looks like override_normal.png needs the patch too. |
02:45 |
Hirato |
what patch? |
02:45 |
Inocudom |
RealBadAngel's patch |
02:46 |
Hirato |
that doesn't clarify anything :p |
02:47 |
Inocudom |
The patch the generates normal maps. |
02:59 |
Hirato |
lol |
02:59 |
Hirato |
placed a block of lava, burn down whole forest = village |
02:59 |
Hirato |
water is VERY ineffective |
03:00 |
Hirato |
flooded the place and took no fire with it |
03:02 |
RealBadAngel |
Subject: [PATCH] Use generated on-the-fly or overriding normal maps. |
03:02 |
VanessaE |
you still didn't say, RealBadAngel, if those normals are generated just when you start the game and they're just stored in memory, or if they're actually being computed entirely in realtime |
03:03 |
RealBadAngel |
on-the-fly |
03:03 |
Exio4 |
couldn't it be cached |
03:03 |
Hirato |
I'd expect them to be generated on texture load, and only then ^^ |
03:04 |
VanessaE |
ditto |
03:04 |
VanessaE |
I should hope they'll be cached |
03:04 |
RealBadAngel |
what for? |
03:04 |
VanessaE |
even if it's just for the current session. |
03:04 |
RealBadAngel |
to rise your memory usage? |
03:04 |
Hirato |
no point caching them |
03:04 |
VanessaE |
RealBadAngel: because reading a statis image from memory is usually faster than computing it by a formula? |
03:04 |
VanessaE |
static* |
03:05 |
VanessaE |
or is it? |
03:05 |
RealBadAngel |
im not so sure what is faster |
03:05 |
* Hirato |
sets the ice on fire |
03:05 |
RealBadAngel |
when textures are swapped all the time to disk and back |
03:05 |
RealBadAngel |
because of the size of texture packs |
03:06 |
VanessaE |
I mean when playing e.g. which gives a better fps |
03:06 |
RealBadAngel |
your texture pack is circa 4 gbs with normals |
03:06 |
Exio4 |
no one was talking about disk |
03:06 |
Hirato |
lol |
03:07 |
|
mikolalysenko joined #minetest |
03:07 |
RealBadAngel |
exio4, when ur RAM runs out what is used? |
03:07 |
RealBadAngel |
fridge? |
03:07 |
Hirato |
toaster |
03:08 |
VanessaE |
RealBadAngel: homedecor fridge ;) |
03:08 |
RealBadAngel |
lol |
03:08 |
Exio4 |
who would be dumb enough to 'generate normals' when having low ram |
03:08 |
Exio4 |
and if the system doesn't have enough memory, it probably doesn't have a decent enough gpu |
03:08 |
RealBadAngel |
in this very case code with on the fly computing will be way faster for sure |
03:09 |
RealBadAngel |
not really |
03:09 |
RealBadAngel |
i do have 4gb of ram |
03:09 |
RealBadAngel |
and can use hdx with normals thx to generation |
03:09 |
VanessaE |
RealBadAngel: the question isn't really about mem usage though but performance - which is faster? computing these "fake" normals in realtime, or using precomputed ones loaded from disk (e.g. as part of the texture pack) normalmap? |
03:09 |
Hirato |
if they have trivial resources, they probably won't want shaders to begin with :P |
03:09 |
RealBadAngel |
with premade ones its almost slideshow |
03:10 |
Exio4 |
yeah Hirato |
03:10 |
VanessaE |
ok so on a low-RAM system, realtime is definitely an advantage. that sounds fair. |
03:10 |
RealBadAngel |
and its an fallback |
03:10 |
Hirato |
I don't mean to brag, but I've had 16GB for years :P |
03:11 |
RealBadAngel |
when TP is lack of normal for the texture |
03:11 |
RealBadAngel |
it can be generated |
03:11 |
RealBadAngel |
but goal is to have premade ones |
03:11 |
RealBadAngel |
so thats why i made 3 steps |
03:12 |
RealBadAngel |
1st) override all of them with one |
03:12 |
Hirato |
oh well, if the normal generation is REALLY fast, then I don't really care |
03:12 |
RealBadAngel |
2nd) use only generated ones |
03:12 |
RealBadAngel |
3rd use premade ones and generate missing |
03:13 |
Exio4 |
it isn't that fast with my gpu |
03:13 |
Exio4 |
i've got decent framerates with premade textures |
03:13 |
RealBadAngel |
it will be slower than using premade |
03:14 |
RealBadAngel |
ofc when you have enough ram |
03:14 |
VanessaE |
RealBadAngel: add an option to cache the results of the computations so that they don't have to run in realtime then, |
03:14 |
VanessaE |
then you get the benefits of both |
03:14 |
RealBadAngel |
VanessaE, its not calculated in core |
03:14 |
Hirato |
a wild fire appears! |
03:14 |
VanessaE |
oh. |
03:14 |
RealBadAngel |
its only shaders thingy |
03:14 |
Exio4 |
it is calculated directly in the gpu |
03:14 |
VanessaE |
can't read the results back from the shader? |
03:14 |
Exio4 |
but my gpu is shit, i guess that is why |
03:15 |
RealBadAngel |
no way |
03:15 |
VanessaE |
shit. |
03:15 |
Exio4 |
that would be even more 'expensive' in terms of resources VanessaE :P |
03:15 |
VanessaE |
do it in core then? |
03:15 |
VanessaE |
(both*) |
03:15 |
Hirato |
so... if RAM is such a concern, why not do real-time texture compression? |
03:15 |
RealBadAngel |
you want next "preload item visuals" thingy? ;) |
03:15 |
VanessaE |
if "cache normals" is enabled or whatever, compute them in the core instead, cache the results, use. if not, do it all in shader only. |
03:16 |
Hirato |
burn baby burn! |
03:16 |
Exio4 |
boot baby boot! |
03:16 |
RealBadAngel |
shaders doesnt work on compressed stuff |
03:16 |
Hirato |
sheez, judging by how quickly fire spreads in minetest, you'd think everything was made from firestarters, haha |
03:17 |
RealBadAngel |
btw i have noticed lately that Terasology is using VBO already |
03:17 |
* Hirato |
thinks he enabled hte VBO thing |
03:18 |
RealBadAngel |
its not used in minetest yet |
03:19 |
RealBadAngel |
at least in mainstream |
03:19 |
Exio4 |
it was too 'mem leaky' |
03:20 |
RealBadAngel |
so everybody out there can use it but we cant? |
03:20 |
Hirato |
lol |
03:20 |
RealBadAngel |
i guess that TCP/IP is leaky too |
03:20 |
RealBadAngel |
because we are still in UDP age |
03:21 |
Hirato |
this being a game, you really want to use UDP :P |
03:21 |
Exio4 |
the idea was going to a mixed TCP/UDP thing |
03:21 |
Exio4 |
but i don't get it |
03:21 |
Exio4 |
also, "TCP/IP is leaky" |
03:22 |
Hirato |
I forget what they call that |
03:22 |
Exio4 |
also, you would need to recode the mesh gen algorithm and make it faster for having a decent vbo in minetest |
03:22 |
VanessaE |
RealBadAngel: scream at pilz to get the VBO patch rebased and merged |
03:22 |
Hirato |
but RealBadAngel is sarcastically saying that THAT must be the reasing they're still using their internal UDP socket stuff |
03:22 |
VanessaE |
it's taking too G*d damned long |
03:23 |
RealBadAngel |
yeah i was jokin |
03:23 |
Hirato |
sarchasm |
03:23 |
VanessaE |
as for the network stuff actually that's being worked on actively now...and well you won't really like the results so far :-/ |
03:23 |
RealBadAngel |
game i used to play, Heroes Of Might And Magic III, uses TCP/IP in multiplayer |
03:23 |
Exio4 |
i would go for enet |
03:23 |
RealBadAngel |
and i play it alot |
03:23 |
Hirato |
haha <3 |
03:24 |
Hirato |
alas, enet does not support IPv6 :P |
03:24 |
RealBadAngel |
point is that game is circa 20 yrs old |
03:24 |
Hirato |
Lee's hopnig it dies before he has to support it :p |
03:24 |
Exio4 |
RealBadAngel: Quake3 uses UDP |
03:24 |
Exio4 |
also, redeclipse |
03:24 |
RealBadAngel |
its damn too slow |
03:24 |
Hirato |
TCP is way slower than UDP |
03:25 |
Hirato |
for the simple reason that it has to be reliable, and send EVERYTHIGN in order |
03:25 |
Hirato |
really, minetest's internal UDP stuff just kind of sucks :P |
03:25 |
RealBadAngel |
im not in this stuff |
03:25 |
Hirato |
also, https://github.com/xyzz/freeminer/compare/enet |
03:25 |
RealBadAngel |
i just find it oddly fucked up ;) |
03:26 |
Exio4 |
you can't compare "tcp" in other game with "udp" in minetest |
03:26 |
Hirato |
TCP in arcanum, wheee! 60 seconds of lag! |
03:26 |
Exio4 |
you need to compare implementations of the protocol in tcp, udp. and the shit |
03:26 |
RealBadAngel |
i dont care about terminology and protocol used |
03:26 |
Exio4 |
TCP is nice for not-realtime-shit and stuff that needs to be super-reliable |
03:27 |
RealBadAngel |
we need just speed |
03:27 |
Exio4 |
stop comparing them, then |
03:27 |
ShadowNinja |
^ Gambit: Wut? |
03:28 |
RealBadAngel |
i will stop when i wont be forced to wait 30 minutes to join vanessa's server :P |
03:28 |
Exio4 |
her server uses httpfetch |
03:28 |
Exio4 |
so it is a tcp problem |
03:28 |
Hirato |
build with curl, set up parellel downloads :P |
03:29 |
Hirato |
and blam ethe minetest devs for "halting" development of minetest_game :P |
03:29 |
RealBadAngel |
building default doesnt bring such candies |
03:29 |
|
VanessaE joined #minetest |
03:29 |
VanessaE |
RealBadAngel: if you'd build with cURL support it would only take ~60 seconds |
03:29 |
Hirato |
I just told him too, haha |
03:30 |
ShadowNinja |
My vote is for enet and yelling at the dev to merge the enet IPv6 pull. |
03:30 |
VanessaE |
100% of the media on my servers goes out via that one |
03:30 |
VanessaE |
s/one/now/ |
03:30 |
Exio4 |
ShadowNinja: +1 |
03:30 |
Exio4 |
having a single 'connection' would make the shit easier, tcp+udp seems like a ... weird hybrid |
03:30 |
|
OldCoder joined #minetest |
03:31 |
RealBadAngel |
anyway, let me ask how do you find effect of generating normal maps for default 16x textures |
03:31 |
RealBadAngel |
that was the original point of the conversation ;) |
03:31 |
Hirato |
I messed around with thexyz's enet build in singleplayer, was still really laggy; turns out that's ebcause of the "weather" mod that spawns liquids everywhere and freezes/unfreezes ice everywhere else |
03:32 |
Hirato |
liquid processing so slow~! |
03:32 |
Exio4 |
blame proller |
03:32 |
Exio4 |
RealBadAngel: would it be possible to make the effect 'stronger' (like, "deeper" normal maps) |
03:33 |
RealBadAngel |
yes |
03:34 |
VanessaE |
ShadowNinja: enet is fine and all, but it breaks compat completely abd doesn't fix the underlying issues, per discussions I've had in private with sapier |
03:34 |
VanessaE |
and* |
03:35 |
RealBadAngel |
https://github.com/RealBadAngel/minetest/blob/master/client/shaders/solids_shader/opengl_fragment.glsl#L81 |
03:35 |
RealBadAngel |
change 0.3 value there |
03:35 |
Hirato |
which issues? |
03:35 |
RealBadAngel |
lower value, stronger the effect |
03:36 |
Exio4 |
VanessaE: sapier doesn't like enet that much |
03:36 |
Hirato |
haha, why? |
03:36 |
Hirato |
does he use IPv6? :P |
03:36 |
ShadowNinja |
VanessaE: ? How so? It replaces the network stack, what doesn't it fix? There may be more things to do, but enet seems like a good start. |
03:37 |
Hirato |
VanessaE's probably just "the messenger" so to speak - should jump sapier when he comes in :D |
03:37 |
ShadowNinja |
And I've always been a person to prefer improvement over compatibility. (Although both is best) |
03:37 |
Hirato |
the backwards compat thing is unfortunate |
03:38 |
Exio4 |
hell |
03:39 |
Exio4 |
it has been like a year and half since the compatibility was 'broken' before |
03:39 |
Exio4 |
isn't more than a whole year good enough? |
03:40 |
|
we6jbo joined #minetest |
03:40 |
we6jbo |
Hi. I'm joining the community and will need the PPA info etc. |
03:41 |
ShadowNinja |
we6jbo: The PPA is minetestdevs. |
03:41 |
we6jbo |
Where do I enter that? |
03:42 |
VanessaE |
ShadowNinja: as I understand it, it's an issue of scheduling and packet priorities as much as it is the backend that's used to send them? I'm really not 100% certain how it all works. |
03:42 |
VanessaE |
sapier could explain it better |
03:43 |
NekoGloop |
https://www.youtube.com/watch?v=HDAFivGsKX4 |
03:43 |
VanessaE |
!title |
03:43 |
MinetestBot |
VanessaE: [♪] Portal - Making Science - YouTube |
03:43 |
Exio4 |
a value of 0.001 looks cute :P |
03:44 |
NekoGloop |
maaaaking sciiiience~ |
03:50 |
Exio4 |
anyway |
03:50 |
Exio4 |
does anyone know a 'driving' game? |
03:50 |
Exio4 |
it doesn't need to be racing or so |
03:51 |
Hirato |
vdrift is the one I was trying to think of yesterday |
03:52 |
we6jbo |
What do I enter for name/password address/port? |
03:52 |
VanessaE |
last real driving game I played was gran turismo (shows how long it's been), unless torcs counts. |
03:52 |
Hirato |
tuxracer, yeaaaaH |
03:53 |
VanessaE |
we6jbo: you only use that screen to create a server |
03:53 |
we6jbo |
What do I do then? |
03:53 |
VanessaE |
we6jbo: use the client tab to go online to other peoples' servers, use the singleplayer tab to play just local games |
03:53 |
ShadowNinja |
VanessaE: enet supports priority via channels. Which channel Minetest uses is separate and relatively trivial. |
03:54 |
Hirato |
iirc, channels also lets you send multiple packets concurrently |
03:54 |
VanessaE |
ShadowNinja: right. well like I said sapier knows far more than me about this. |
03:55 |
Exio4 |
Hirato: how different are vdrift vs stuntrally right now |
03:55 |
Hirato |
no idea |
03:55 |
Hirato |
considering i couldn't even remember the thing's name, I'm not fit to tell you anyway :p |
03:56 |
Hirato |
you know what fire should do? |
03:57 |
Hirato |
occasionally release smoke particles, and turn whatever it burns into ash, the substance acts exactly like snow |
04:01 |
Exio4 |
the best game i could think: a game where you have a car and you actually are in a city like GTA VC but where you choose the car, and do shit w/ it |
04:01 |
VanessaE |
I'd still like to see particles added to furnaces. it's why I drew the "top" textures the way I did in my texture packs - they're supposed to look like a flue. |
04:10 |
Hirato |
lol @ smbc |
04:14 |
|
mikolalysenko joined #minetest |
04:24 |
|
us_0gb joined #minetest |
04:24 |
|
Pest joined #minetest |
04:28 |
|
us_0gb joined #minetest |
04:30 |
|
Miner_48er joined #minetest |
04:31 |
|
like2omg joined #minetest |
04:32 |
like2omg |
!up 75.131.40.131:30000 |
04:32 |
MinetestBot |
like2omg: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' |
04:32 |
like2omg |
!up 75.131.40.131 30000 |
04:32 |
MinetestBot |
75.131.40.131:30000 seems to be down |
04:32 |
like2omg |
okay, it's not just me |
04:37 |
|
OldCoder joined #minetest |
04:45 |
|
mikolalysenko joined #minetest |
04:50 |
|
NekoGloop joined #minetest |
04:57 |
|
Lynxx joined #minetest |
04:58 |
Lynxx |
ello evryone :3 |
04:58 |
like2omg |
hello |
04:59 |
like2omg |
I somehow quit my client probably by activating the close window button with the keyboard... somehow idk how it happened *checks logs8 |
05:00 |
Lynxx |
2omg is Vazons server down? |
05:02 |
like2omg |
seems so |
05:02 |
like2omg |
!up 75.131.40.131 30000 |
05:02 |
MinetestBot |
75.131.40.131:30000 seems to be down |
05:07 |
like2omg |
!up 108.94.133.186 30000 |
05:07 |
MinetestBot |
108.94.133.186:30000 seems to be down |
05:07 |
like2omg |
I must be unlucky today. |
05:10 |
NekoGloop |
!up my ass |
05:10 |
MinetestBot |
NekoGloop: Invalid Address |
05:10 |
like2omg |
NekoGloop, I don't think that is a valid port |
05:36 |
|
Vohveli joined #minetest |
05:36 |
|
rambomedic joined #minetest |
05:38 |
rambomedic |
!seen Hirato |
05:38 |
MinetestBot |
rambomedic: hirato was last seen at 2013-12-27 04:10:45 UTC on #minetest |
05:39 |
Hirato |
dongs |
05:54 |
|
khor joined #minetest |
05:56 |
|
Vohveli joined #minetest |
06:01 |
|
mikolalysenko joined #minetest |
06:03 |
|
Vohveli joined #minetest |
06:05 |
|
away joined #minetest |
06:11 |
|
we6jbo joined #minetest |
06:18 |
|
mrtux joined #minetest |
06:41 |
|
mikolalysenko joined #minetest |
06:52 |
|
us_0gb joined #minetest |
07:04 |
|
Leoneof joined #minetest |
07:32 |
VanessaE |
bbl |
07:33 |
|
Vargos joined #minetest |
07:42 |
|
mrtux_ joined #minetest |
07:42 |
|
mikolalysenko joined #minetest |
07:49 |
|
Darkangel joined #minetest |
07:49 |
|
roboman2444 joined #minetest |
08:05 |
|
nyuszika7h joined #minetest |
08:05 |
|
dzho joined #minetest |
08:41 |
|
dhbiker joined #minetest |
08:42 |
|
mikolalysenko joined #minetest |
09:30 |
|
kahrl joined #minetest |
09:34 |
|
Leoneof joined #minetest |
09:43 |
|
mikolalysenko joined #minetest |
09:54 |
|
Tux[Qyou] joined #minetest |
10:00 |
|
proller joined #minetest |
10:00 |
|
whirm joined #minetest |
10:02 |
proller |
Hirato, on your screenshots only 0.88s and 42k liquid nodes processed - its too small for huge cave |
10:04 |
|
Leoneof joined #minetest |
10:19 |
|
arsdragonfly joined #minetest |
10:24 |
Hirato |
how can I make it higher? :P |
10:25 |
Hirato |
it took hours to flood that much |
10:27 |
proller |
what hardware you use & |
10:27 |
proller |
? |
10:27 |
Hirato |
CPU is a hexacore clocked at 3.2GHz each |
10:28 |
Hirato |
I limited the emerge threads to 1 since more seem to only make it slower |
10:28 |
Hirato |
and as far as I know, it's built against LuaJIT |
10:28 |
proller |
locks 8( |
10:28 |
proller |
can you place to config: |
10:28 |
proller |
profiler_print_interval = 10 |
10:28 |
proller |
debug_log_level = 4 |
10:28 |
Hirato |
should I run with any odd settings |
10:29 |
proller |
delete debug.txt, play minute+ and send me debug.txt , |
10:29 |
Hirato |
just doing what? fucking around in that massive hole? |
10:30 |
Hirato |
hmmm... suddenly I wonder how big the difference is between release and debug builds |
10:31 |
proller |
2-10x |
10:31 |
proller |
proller |
10:31 |
Hirato |
lol |
10:31 |
proller |
ups |
10:32 |
Hirato |
this is a debug build... |
10:33 |
proller |
and pull now and recompile |
10:33 |
Hirato |
huh... a block isn't loading |
10:35 |
Hirato |
um.. sohuld I build a release build? |
10:35 |
Hirato |
fuck you 7zip, yes I know .txt is NOT a valid archive |
10:35 |
proller |
release will be much faster |
10:36 |
Hirato |
https://dl.dropboxusercontent.com/u/23891252/debug.tar.xz |
10:38 |
Hirato |
I only set it to debug mode since I was looking into some crashes, haha |
10:41 |
Hirato |
proller: doesn't build, complaints about a stray #endif at line 62 |
10:41 |
proller |
oops |
10:41 |
Hirato |
well, I should say unmatched :P |
10:42 |
proller |
pull |
10:43 |
|
q66 joined #minetest |
10:44 |
|
mikolalysenko joined #minetest |
10:44 |
proller |
http://forum.freeminer.org/threads/post-your-screenshots.9/#post-426 |
10:48 |
Hirato |
might want to consider using -Og for debug builds :p |
10:50 |
proller |
its crashes? why you need debug* |
10:50 |
Hirato |
oh yeah, it was crashing |
10:50 |
Hirato |
https://github.com/minetest/minetest/issues/1051 <-- it's because of this |
10:51 |
Hirato |
fix it please :P |
10:52 |
Hirato |
git blame says it's your fault :P |
10:53 |
proller |
need to make cmake var for disable oles |
10:53 |
Hirato |
80k liquid blocks, in 250ms, that is a lot faster :o |
10:54 |
proller |
yeah 8) |
10:55 |
Hirato |
guess I'm too used to sauer :P |
10:55 |
Hirato |
the debug builds can still easily push 500+ FPS :p |
11:00 |
Hirato |
does it really make sense to have the regular "dirt" blocks be gravity enabled? |
11:06 |
proller |
yes, it adds some "aging" to maps |
11:07 |
proller |
and harder to build |
11:07 |
proller |
you cant dig tonnel in dirt |
11:07 |
Hirato |
I just think it's silly, place torch mountain collapses :P |
11:07 |
proller |
but you can remove liquid flags from dirt definition |
11:08 |
Hirato |
liquid? |
11:09 |
Hirato |
that's a weird choice of name for gravity enabled mats |
11:11 |
proller |
it flows by liquid processing |
11:11 |
proller |
dirt = liquid with 1 level |
11:13 |
Hirato |
what should I do about blocks that arne't loading? |
11:14 |
proller |
can you show screenshot ? |
11:15 |
|
arsdragonfly joined #minetest |
11:16 |
|
ImQ009 joined #minetest |
11:16 |
Hirato |
https://dl.dropboxusercontent.com/u/23891252/screenshot_868517286.jpg if you really want to see something that boring |
11:18 |
ImQ009 |
>Freeminer |
11:19 |
Hirato |
I think it's the rain, but the ocean's more or less level again |
11:21 |
proller |
not loaded block - pull (if it helps - need to faster throw connection.cpp) |
11:21 |
Hirato |
that makes no sense to me :p |
11:23 |
|
Leoneof joined #minetest |
11:25 |
Megaf |
Hi all |
11:41 |
|
arsdragonfly joined #minetest |
11:45 |
|
mikolalysenko joined #minetest |
11:50 |
Hirato |
ze grass! it is dying! |
11:53 |
|
PilzAdam joined #minetest |
11:53 |
PilzAdam |
Hello everyone! |
11:53 |
|
markveidemanis joined #minetest |
12:08 |
|
VanessaE joined #minetest |
12:27 |
|
iqualfragile joined #minetest |
12:45 |
|
proller joined #minetest |
12:45 |
|
smoke_fumus joined #minetest |
13:13 |
|
jin_xi joined #minetest |
13:16 |
|
bas080 joined #minetest |
13:19 |
|
jin_xi joined #minetest |
13:22 |
|
john_minetest joined #minetest |
13:22 |
|
john_minetest joined #minetest |
13:25 |
markveidemanis |
..... |
13:25 |
* Exio4 |
gives john_minetest an unicorn |
13:25 |
* markveidemanis |
pats MinetestBot |
13:27 |
* markveidemanis |
pets MinetestBot |
13:29 |
specing |
How does one protect an area using the areas mod? |
13:30 |
specing |
I did /areas_pos1 x y z |
13:30 |
specing |
and /areas_pos2 x2 y2 z2 |
13:30 |
specing |
but /list_areas doesen't show any |
13:30 |
specing |
Do I have to somehow apply it? |
13:33 |
specing |
got it |
13:33 |
|
EvergreenTree joined #minetest |
13:35 |
markveidemanis |
Someone please remove me from the Bots ignore list |
13:36 |
* MinetestBot |
meows at markveidemanis |
13:37 |
* EvergreenTree |
pets MinetestBot |
13:37 |
* john_minetest |
john_minetest |
13:37 |
* MinetestBot |
purrs |
13:38 |
* sfan5 |
taps john_minetest |
13:39 |
* john_minetest |
taps sfan5 back |
13:39 |
* sfan5 |
puts Rainbow Dash on john_minetest's head |
13:39 |
* markveidemanis |
kills everyone |
13:39 |
MinetestBot |
9d4a9s5h |
13:40 |
|
basxto joined #minetest |
13:40 |
sfan5 |
!rainbow kitten |
13:40 |
MinetestBot |
8ki2tt4e8n |
13:40 |
* sfan5 |
slaps markveidemanis |
13:41 |
|
Jordach joined #minetest |
13:41 |
Jordach |
meow |
13:41 |
EvergreenTree |
o/ |
13:41 |
EvergreenTree |
<3 MinetestBot |
13:41 |
MinetestBot |
<3 EvergreenTree |
13:42 |
* sfan5 |
puts a kitten on Jordach's head |
13:42 |
Jordach |
meow |
13:43 |
Jordach |
https://forum.minetest.net/viewtopic.php?pid=123229#p123229 |
13:43 |
Jordach |
HOLY SHIT |
13:44 |
Jordach |
someone HAS THE IDENTICAL ACER Aspire model as me |
13:45 |
* sfan5 |
gives Jordach a beer |
13:45 |
Jordach |
better. |
13:46 |
Jordach |
i think i understand why minecraft actually plays well |
13:48 |
EvergreenTree |
and how is that my good sir? |
13:49 |
|
dzho joined #minetest |
13:51 |
|
Evolykane joined #minetest |
13:57 |
markveidemanis |
https://forum.minetest.net/viewtopic.php?pid=123175#p123175 |
13:57 |
Hirato |
obviously because it doesn't try to fill 100x100x100 size holes with constant volume water p.o |
13:59 |
Hirato |
http://www.youtube.com/watch?v=1__aROWVX38 EA sure has a weird ad campaign for the Sims 4 |
14:00 |
Jordach |
well, there's things to be doing constantly, constantly mining to repair shelter, tool making for defence / offence, hunger, forcing players to look for food (includes food security) |
14:03 |
Hirato |
meh, I honestly think terraria's way more fun :P |
14:05 |
|
bas080 joined #minetest |
14:08 |
|
Gethiox joined #minetest |
14:11 |
|
sapier joined #minetest |
14:14 |
specing |
Jordach: acer aspire is like the most mass-produced of all the mass produce models |
14:14 |
specing |
several tens of millions of people have it |
14:14 |
Jordach |
specing, the chances of someone sharing the identical hardware (motherboard) and Aspire SA80 is a very low chance |
14:15 |
Jordach |
but, it's even lowered due to the fact that he publicly told *us* that |
14:19 |
|
bas080 joined #minetest |
14:35 |
|
PilzAdam joined #minetest |
14:47 |
|
kaeza joined #minetest |
14:48 |
|
NekoGloop joined #minetest |
14:48 |
|
NakedFury joined #minetest |
14:49 |
thexyz |
minetest is a meta game |
14:49 |
thexyz |
at first you just play it |
14:49 |
thexyz |
but if you want to progress you'll have to develop it at some point |
14:51 |
specing |
proller: I kinda underestimate the power of hardcore mese tnt... |
14:51 |
specing |
proller: nuked the gate at normal area |
14:53 |
proller |
its 5+ hit |
14:53 |
proller |
you find tnt in cave? |
14:54 |
Hirato |
water is way too OP against lava |
14:54 |
NekoGloop |
hurrrrrr watr OP nurf plssss |
14:54 |
Hirato |
eexactly |
14:55 |
Hirato |
one block of water is all you need for obsidian farming |
14:55 |
specing |
proller: yes |
14:55 |
specing |
970 of tnt |
14:55 |
specing |
to be exact |
14:57 |
proller |
liquid transform: 4.539s 392499 on ARM |
14:58 |
proller |
need to try in on PI |
15:07 |
specing |
proller: though I think nukes destroy protected stuff |
15:08 |
proller |
нуы |
15:08 |
proller |
yes |
15:08 |
specing |
earlier I tried digging another stargate that was located somewhere else and couldn't |
15:08 |
specing |
though the nuke destroyed the sky exit one |
15:08 |
specing |
this is bad |
15:08 |
specing |
nukes shouldn't do this |
15:09 |
proller |
all tnt mods is bad |
15:09 |
proller |
need to write good |
15:09 |
proller |
now server is laggy ? |
15:10 |
specing |
it wasn't 5 mins ago |
15:11 |
kaeza |
greetings |
15:17 |
|
zat joined #minetest |
15:20 |
proller |
65982 proller 10 20 0 1113M 952M usem 3 25.5H 187.50% ./freeminerserver --disable-unittests --worldname worl |
15:20 |
proller |
65930 proller 10 20 0 1725M 1611M usem 5 746:32 162.06% ./freeminerserver --disable-unittests --config ../free |
15:20 |
proller |
60 ppl online on 2 servers |
15:22 |
ShadowNinja |
proller: That's a LOT of memory and CPU. |
15:22 |
proller |
1725M - mobf crashed, and maybe leak |
15:24 |
Exio4 |
SiS IGP |
15:24 |
Exio4 |
wow |
15:24 |
proller |
and looooot of RE-SENDING timed-out RELIABLE to |
15:24 |
Exio4 |
i have one, it is like pure shit |
15:25 |
ShadowNinja |
proller: So you aren't using enet I take it? |
15:26 |
|
hmmmm joined #minetest |
15:27 |
Hirato |
speaking of which, thexyz how goes your branch? |
15:27 |
thexyz |
what branch? |
15:27 |
Hirato |
enet |
15:27 |
proller |
ShadowNinja, enet need to be ipv6 patched AND switchig to kv packets |
15:27 |
Hirato |
kv packets? huh? |
15:27 |
thexyz |
I'm waiting for proller to do the rest of the stuff |
15:29 |
proller |
key-value messagepack format |
15:30 |
Hirato |
why should enet care about how the data you send is formatted? |
15:33 |
|
JamesTait joined #minetest |
15:33 |
proller |
if we broke compatibility - we must make good new protocol |
15:33 |
proller |
current have very bad extending ability |
15:34 |
proller |
adding or removing sending of any var or new packet - is HELL |
15:35 |
Hirato |
hmmhmm... |
15:35 |
Hirato |
no further comment, I don't know much about the existing protocol's format |
15:38 |
Megaf |
!up minetest.megaf.info 30003 |
15:38 |
MinetestBot |
minetest.megaf.info:30003 is up (494ms) |
15:38 |
Megaf |
Why my servers disappeared from there? |
15:41 |
|
Leoneof joined #minetest |
15:41 |
Megaf |
Its back |
15:44 |
specing |
proller: did you disable nukes? |
15:44 |
specing |
because I just placed one, triggered it, and it just disappeared, without removing anything |
15:44 |
proller |
its bug |
15:46 |
specing |
is it safe to go there or will it blow me up? |
15:46 |
|
ak399 joined #minetest |
15:47 |
ak399 |
!up 75.131.40.131 30000 |
15:47 |
MinetestBot |
75.131.40.131:30000 seems to be down |
15:47 |
|
mikolalysenko joined #minetest |
15:48 |
ShadowNinja |
~topic remove -1 |
15:48 |
|
Topic for #minetest is now 0.4.8 is released! | Website: http://minetest.net | Rules: be patient, respect other users, here and in other channels | Core Devs: #minetest-dev | Servers: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ | IRC stats: http://sfan5.duckdns.org/ircstats/minetest.html |
15:51 |
proller |
specing, usually safe |
15:56 |
PilzAdam |
halp! https://forum.minetest.net/viewtopic.php?pid=123258#p123258 |
15:58 |
specing |
"usually" |
15:58 |
Hirato |
why not just improve minetest_game ? |
15:59 |
PilzAdam |
Hirato, this game is different from minetest_game |
16:00 |
Hirato |
sounds like a conspiracy to deny us our rightful pumpkins |
16:07 |
VargaD |
it seems it is some kind of "nomad" modpack |
16:12 |
|
blaze joined #minetest |
16:24 |
proller |
Hirato, PilzAdam is mojang employee |
16:25 |
|
Renoki joined #minetest |
16:26 |
|
blaaaaargh joined #minetest |
16:32 |
VargaD |
really? |
16:32 |
|
jojoa1997 joined #minetest |
16:32 |
|
jojoa1997 left #minetest |
16:37 |
|
blaze joined #minetest |
16:45 |
|
mikolalysenko joined #minetest |
16:47 |
|
Enke joined #minetest |
16:48 |
|
Enke joined #minetest |
16:53 |
|
zsoltisawesome joined #minetest |
16:53 |
zsoltisawesome |
yay! |
16:54 |
zsoltisawesome |
!seen lordcirth |
16:54 |
MinetestBot |
zsoltisawesome: lordcirth was last seen at 2013-12-17 05:57:26 UTC on #minetest |
16:54 |
zsoltisawesome |
!seen us|0gb |
16:54 |
MinetestBot |
zsoltisawesome: us|0gb was last seen at 2013-12-16 03:51:16 UTC on #minetest |
16:54 |
|
Enke joined #minetest |
16:55 |
|
OWNSyouAll joined #minetest |
16:56 |
|
bandi joined #minetest |
16:56 |
bandi |
Good evening everyone! |
16:56 |
zsoltisawesome |
good evening! |
16:57 |
Enke |
good evening. |
16:57 |
|
Leoneof joined #minetest |
16:58 |
Guest12734 |
Could anyone help me get minetest_game on engine 0.4.8 running? |
16:59 |
Guest12734 |
I tried for quite some time now, and still get a script error in init.lua.. |
16:59 |
|
Leoneof joined #minetest |
16:59 |
PilzAdam |
Guest12734, do you use the stable release of the engine? |
16:59 |
Guest12734 |
yes. |
16:59 |
Guest12734 |
for linux. |
17:00 |
PilzAdam |
do you have the stable release of minetest_game too? |
17:00 |
Guest12734 |
yes. |
17:00 |
PilzAdam |
what error do you get? |
17:01 |
Guest12734 |
Failed to load and run script from |
17:01 |
Guest12734 |
17:53:07: ERROR[main]: /usr/share/minetest/games/minetest_game/mods/default/init.lua: |
17:01 |
Guest12734 |
17:53:07: ERROR[main]: .../minetest/games/minetest_game/mods/default/trees.lua:1: attempt to call field 'get_content_id' (a nil value) |
17:01 |
Guest12734 |
17:53:07: ERROR[main]: stack traceback: |
17:01 |
Guest12734 |
17:53:07: ERROR[main]: .../minetest/games/minetest_game/mods/default/trees.lua:1: in main chunk |
17:01 |
Guest12734 |
17:53:07: ERROR[main]: [C]: in function 'dofile' |
17:01 |
Guest12734 |
17:53:07: ERROR[main]: ...e/minetest/games/minetest_game/mods/default/init.lua:22: in main chunk |
17:01 |
|
Guest12734 was kicked by ShadowBot: Message flood detected. |
17:01 |
Jordach |
there we go |
17:03 |
PilzAdam |
seems like he doesnt have the 0.4.8 release of the engine |
17:03 |
|
Guest12734 joined #minetest |
17:04 |
Guest12734 |
wait, sorry! I am running the 0.4.7 release.. |
17:04 |
zsoltisawesome |
i believe you should update |
17:05 |
PilzAdam |
Guest12734, use a pastebin next time |
17:05 |
Guest12734 |
ah, alright.. sorry not using irc that often.. |
17:07 |
|
rsiska joined #minetest |
17:07 |
Guest12734 |
you think updating to 0.4.8 will fix the issue? |
17:08 |
PilzAdam |
of course |
17:08 |
|
EvergreenTree joined #minetest |
17:08 |
Guest12734 |
alright. so I'll try :) |
17:09 |
EvergreenTree |
Is your website down sfan5? I can't connect to it |
17:18 |
|
Enke left #minetest |
17:21 |
|
Leoneof joined #minetest |
17:26 |
|
Gronx joined #minetest |
17:32 |
|
Issa2013 joined #minetest |
17:32 |
|
khor joined #minetest |
17:37 |
|
Matrixiumn joined #minetest |
17:59 |
sfan5 |
EvergreenTree: yes |
18:06 |
specing |
proller: that nuke had a delayed fuse |
18:21 |
|
Enke joined #minetest |
18:22 |
|
Calinou joined #minetest |
18:23 |
ShadowNinja |
Hello, Enke! Got my forum PM? |
18:23 |
Enke |
No, lemme check. I haven't been on the forums since yesterday. |
18:25 |
|
Leoneof joined #minetest |
18:27 |
Enke |
ShadowNinja: It works fine with the Freeminer 0.4.8.2 client. |
18:31 |
thexyz |
nocontext |
18:38 |
|
proller joined #minetest |
18:50 |
Guest12734 |
cool! finally I brought up 0.4.8 and as you expected it works. |
19:00 |
|
katyusha joined #minetest |
19:04 |
Calinou |
129 players on servers :o |
19:04 |
Calinou |
but lots of guests... |
19:06 |
thexyz |
it's the most popular platform Minetest runs on, after all |
19:07 |
|
iqualfragile joined #minetest |
19:16 |
Guest12734 |
thanks for that awesome heap of code.. See you around! |
19:20 |
|
markveidemanis joined #minetest |
19:20 |
|
markveidemanis joined #minetest |
19:27 |
markveidemanis |
Hi |
19:31 |
markveidemanis |
http://s17.postimg.org/q4k6arndb/Edit.png |
19:31 |
markveidemanis |
http://s17.postimg.org/omypz7imn/screenshot_515228958.png |
19:31 |
markveidemanis |
Before && AFter |
19:36 |
|
basxto joined #minetest |
19:43 |
proller |
http://minetest.setun.net/map.math/map-math.png |
19:44 |
proller |
^^ Xenodreambuie server |
19:45 |
|
mikolalysenko joined #minetest |
19:49 |
sfan5 |
MinetestBot! |
19:49 |
MinetestBot |
sfan5! |
19:49 |
MinetestBot |
john_minetest! |
19:50 |
blubblubb |
MinetestBot! |
19:50 |
MinetestBot |
blubblubb! |
19:58 |
iqualfragile |
markveidemanis: what did you do to archive before? |
20:01 |
markveidemanis |
Archive? |
20:01 |
markveidemanis |
I used Photoshop |
20:02 |
markveidemanis |
Now i will try to make clouds transparent |
20:05 |
|
phantombeta joined #minetest |
20:13 |
|
Calinou joined #minetest |
20:18 |
|
Niften joined #minetest |
20:18 |
Niften |
Does anyone know how I can report code stealing? |
20:18 |
Niften |
preston kind of stole my scythe mod and posted it on the forums. |
20:19 |
Niften |
none, I just made a mod for my minetest game. |
20:19 |
Niften |
and preston had access to the files |
20:19 |
Niften |
he took the mod |
20:19 |
Niften |
the mod is on minetest forums |
20:20 |
Niften |
alright |
20:21 |
Niften |
also says/brags he develops for minetest |
20:25 |
Calinou |
if he worked with you, he probably has the right to do it? |
20:26 |
Niften |
he never worked with me, xD |
20:26 |
Niften |
john_minetest: https://forum.minetest.net/viewtopic.php?id=7114 |
20:27 |
Niften |
Calinou |
20:27 |
Niften |
Can I send you a PM on his skype conv right now? |
20:27 |
Calinou |
oh, this is old :P |
20:27 |
Niften |
don't want to spam le chat |
20:27 |
Calinou |
"a PM on his skype conv"? |
20:27 |
Calinou |
by the way, it is not really legal or ethical to make a private chat of someone public |
20:28 |
Calinou |
it looks like that scythe mod is pretty broken, according to the only reply |
20:28 |
Niften |
mmhmm |
20:28 |
Niften |
he took it from me when it still had bugs |
20:28 |
Calinou |
that kind of mod adds nothing real to the game too, there are other mods that do that... |
20:28 |
PilzAdam |
Niften, really? you are complaining about 22 lines of code that pretty much _anyone_ can write in 20 seconds? |
20:29 |
Niften |
PilzAdam: I'm complaining about the amount of bs he puts on me. |
20:29 |
Calinou |
20 seconds to write 22 lines of code? I can't do that :P |
20:29 |
Niften |
Anyone can write that in 20 seconds. |
20:29 |
Niften |
mkk |
20:30 |
Niften |
PilzAdam: Since Andrew + Preston left I'll post it as a minetest game as I always wanted to |
20:30 |
Niften |
mm. |
20:30 |
PilzAdam |
Niften, nobody cares anymore |
20:30 |
Niften |
well, I just don't want everyone to hate me for it being a 'rip off' anymore... |
20:32 |
thexyz |
who hates you? |
20:34 |
Niften |
basically everyone :c |
20:34 |
Niften |
preston told me that we were going to use the minetest temporarily for the game |
20:34 |
Niften |
but he never kept his word |
20:35 |
Niften |
so i'm starting a c++ engine from scratch, making a new game |
20:35 |
Niften |
same concept, just not using minetest. |
20:35 |
thexyz |
ahaha... oh sorry |
20:35 |
thexyz |
better contribute to minetest though |
20:36 |
|
proller joined #minetest |
20:36 |
Niften |
i'll post game on the forums, and then work on the new one. |
20:38 |
Niften |
preston says that making mods for minetest isn't coding. |
20:39 |
Jordach |
Niften, tell that to mesecons |
20:39 |
Niften |
john_minetest: I love Minetest and it's interface, but if I'm making an entirely new game, it'd rather be on a custom engine |
20:39 |
Jordach |
i'm still working on a 16 bit + <char> music box |
20:40 |
Niften |
Jordach: I never put Mesecons on it |
20:40 |
Jordach |
Niften, read through mesecons eve |
20:40 |
Jordach |
even* |
20:40 |
Niften |
mesecons.com, correct? |
20:40 |
|
EvergreenTree joined #minetest |
20:41 |
Niften |
john_minetest: At first, I created a game from scratch, designed to be like Minecraft, just free and more features. |
20:41 |
Niften |
then preston came along and told me about Minetest. |
20:41 |
Niften |
I got hated and I took responsibility for 'ripping minetest off'. |
20:41 |
PilzAdam |
Niften, where is that game? |
20:41 |
Niften |
Let me get a link. |
20:42 |
Niften |
It was really laggy. |
20:42 |
Niften |
20-15 fps |
20:42 |
Jordach |
john_minetest, think all the noteblocks in musical order |
20:42 |
Niften |
I developed it in a few months, never perfected it because Preston came along.. |
20:43 |
Calinou |
forking Minetest is fine, you are allowed to do it... but you need to follow the LGPL |
20:43 |
Niften |
let me get it on media fire. |
20:43 |
Calinou |
see Freeminer, most people don't "hate" it, because it has a use |
20:43 |
Jordach |
john_minetest, then a lua tabled is rolled through |
20:43 |
Niften |
Calinou, I know, just I prefer my own engine |
20:44 |
|
sapier1 joined #minetest |
20:44 |
Calinou |
don't complain about hate if you're reinventing the wheel, though |
20:45 |
Jordach |
john_minetest, then according to that table, mesecons are played through |
20:45 |
Niften |
Calinou: I was only complaining because I wasn't the one who took mods from the community and threw them in there, but I took the blame |
20:48 |
PilzAdam |
Niften, coming here and saying it was all preston is taking the blame? |
20:48 |
PilzAdam |
anyway, where is the link? |
20:48 |
Niften |
trying to find the file |
20:48 |
Niften |
found it! |
20:49 |
Niften |
brb, its on my laptop |
20:49 |
Niften |
let me transfer it real quick |
20:49 |
Niften |
PilzAdam: I just wanted to clear stuff up. |
20:50 |
|
LazyJ joined #minetest |
20:51 |
Niften |
I guess your right. |
20:51 |
khonkhortisan |
no, his left. |
20:52 |
Niften |
:P |
20:55 |
Niften |
PilzAdam: Testing to see if the versions work, most of them don't. |
20:55 |
Niften |
PilzAdam: Finding one that works. |
20:56 |
proller |
john_minetest, math now use v7 biomes and can make loot ov various worlds |
20:56 |
zsoltisawesome |
hehe, i just got a present from super mario galaxy! :D |
20:57 |
Niften |
PilzAdam: I think I found one that works. |
20:57 |
zsoltisawesome |
http://oyster.ignimgs.com/mediawiki/apis.ign.com/mario-kart-wii/2/2e/Mkwii_012.jpg |
20:57 |
Niften |
lol |
21:01 |
Jordach |
Firefox can't establish a connection to the server at oyster.ignimgs.com. |
21:03 |
Niften |
same |
21:03 |
|
Niften left #minetest |
21:13 |
|
proller joined #minetest |
21:22 |
|
Calinou_ joined #minetest |
21:26 |
|
VanessaE joined #minetest |
21:30 |
markveidemanis |
Is LevelDB better that sqlite3? |
21:30 |
kaeza |
some say it's much faster; haven't tested it myself |
21:31 |
|
zat1 joined #minetest |
21:35 |
markveidemanis |
I have the windows build with it |
21:35 |
markveidemanis |
It makes a log file that contains the data |
21:35 |
markveidemanis |
But i cant use minetestmapper with it |
21:36 |
markveidemanis |
Is there a good converter, sqlite3 to leveldb? |
21:36 |
kaeza |
yes, there's a lack of support from tools |
21:40 |
thexyz |
minetest can convert its database between backends |
21:44 |
|
YuGiOhJCJ joined #minetest |
21:50 |
|
iqualfragile joined #minetest |
21:56 |
|
mikolalysenko joined #minetest |
22:15 |
thexyz |
http://www.youtube.com/watch?v=dNT8FinzCLc |
22:16 |
PilzAdam |
thexyz posts videos from the german youtube startpage? |
22:16 |
|
Leoneof joined #minetest |
22:16 |
thexyz |
I do? |
22:16 |
thexyz |
it's in russian |
22:16 |
PilzAdam |
the title is german |
22:16 |
thexyz |
why is it on the german youtube start page |
22:17 |
PilzAdam |
ask google |
22:17 |
thexyz |
how do you even know if you despise google |
22:17 |
PilzAdam |
youtube is the only google product I use |
22:18 |
thexyz |
hm.. |
22:18 |
thexyz |
what about Android? |
22:20 |
PilzAdam |
why would I use android? |
22:20 |
PilzAdam |
I dont have a "smart"phone |
22:21 |
thexyz |
what phone do you have? |
22:22 |
PilzAdam |
some old samsung |
22:22 |
PilzAdam |
john_minetest, nom nom nom |
22:28 |
EvergreenTree |
!title |
22:28 |
MinetestBot |
EvergreenTree: SIDO - WEIHNACHTSSONG (OFFICIAL HD VERSION AGGRO BERLIN) - YouTube |
22:32 |
thexyz |
much joke |
22:33 |
YuGiOhJCJ |
hello is there a 0.4.7 or 0.4.8 version of minetest for OS X ? (binaries) |
22:34 |
Jordach |
PilzAdam, i happen to have a BlackBerry like Samsung |
22:34 |
PilzAdam |
YuGiOhJCJ, the best way for now seems to be wine |
22:34 |
PilzAdam |
until Megaf finishes porting |
22:34 |
YuGiOhJCJ |
ok I see |
22:35 |
|
meldrian joined #minetest |
22:36 |
|
Yepoleb joined #minetest |
22:38 |
thexyz |
will that ever happen? |
22:46 |
|
john_minetest left #minetest |
22:49 |
|
Enke joined #minetest |
22:50 |
|
Issa2013 joined #minetest |
22:53 |
kaeza |
http://cheezburger.com/145925 |
23:02 |
|
djdduty joined #minetest |
23:02 |
|
djdduty joined #minetest |
23:06 |
|
robmyers joined #minetest |
23:10 |
|
robmyers joined #minetest |
23:10 |
|
robmyers joined #minetest |
23:13 |
|
katyusha_ joined #minetest |
23:24 |
kaeza |
http://www.youtube.com/watch?v=A4QcyW-qTUg |
23:25 |
PilzAdam |
kaeza, I have one of these things sitting on my computer |
23:33 |
|
Miner_48er joined #minetest |
23:46 |
|
Enke joined #minetest |
23:50 |
|
iqualfragile_ joined #minetest |
23:52 |
|
bspkrs joined #minetest |