Time |
Nick |
Message |
00:00 |
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00:01 |
iqualfragile |
rambomedic: no |
00:01 |
iqualfragile |
you are actually downloading masses of data |
00:02 |
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00:02 |
iqualfragile |
including textures, models and sounds/music |
00:02 |
Megaf |
<iqualfragile> you are actually downloading masses of data |
00:02 |
Megaf |
like 20 MB |
00:02 |
iqualfragile |
let me count, 1 min |
00:03 |
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00:03 |
rambomedic |
20 mb should not take 1 min on my connection |
00:03 |
iqualfragile |
30 for me |
00:03 |
iqualfragile |
yes, indeed |
00:04 |
iqualfragile |
but loading is stupid, at least for http, as it sends one request and waits for it to complete |
00:04 |
iqualfragile |
which is bad |
00:04 |
Megaf |
rambomedic, you are not alone |
00:04 |
iqualfragile |
maybee switching to ftp would be a good idea |
00:04 |
rambomedic |
and since when were textures and audio files relatively that big? I'm not downloading some 2048x2048 textures with a 10 minute WAV am I? |
00:04 |
Megaf |
iqualfragile, actually with http is much faster than defaults |
00:04 |
Megaf |
I enabled HTTP on my server and its faster now |
00:05 |
Megaf |
rambomedic, I'm complaining about same stuff |
00:05 |
iqualfragile |
Megaf: i am aware of that, i am using it, too |
00:05 |
rambomedic |
Megaf: they've been talking about it on IRC for quite sometime now, I guess it's a persistent issue |
00:14 |
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00:17 |
Megaf |
sometimes my server is really slow and laggy |
00:17 |
Megaf |
and sometimes its totally lagless |
00:17 |
Megaf |
and it doesnt depends on uptime or users online |
00:23 |
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00:30 |
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00:31 |
proller |
slow and laggy if more than 5 players online |
00:32 |
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00:36 |
EvergreenTree |
o/ |
00:36 |
EvergreenTree |
Hi OldCoder |
00:36 |
OldCoder |
EvergreenTree, Hi! |
00:36 |
EvergreenTree |
/discussionstarter |
00:37 |
OldCoder |
Have we met? |
00:37 |
EvergreenTree |
I don't know |
00:37 |
OldCoder |
Very well! |
00:37 |
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00:39 |
NakedFury |
like a boss |
00:40 |
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00:56 |
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00:57 |
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00:57 |
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00:58 |
Warr1024 |
is there a good way to find all entities that collide with a bounding box? |
00:59 |
Warr1024 |
it looks like the best I got is finding objects inside a radius and doing the collision check manually for each of them |
01:00 |
Warr1024 |
which is problematic if I can't be sure ahead of time what the collision size of the other ents is... |
01:01 |
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01:13 |
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01:22 |
us{0gb |
!up 0gb.us 32767 |
01:22 |
MinetestBot |
0gb.us:32767 seems to be down |
01:24 |
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01:25 |
us{0gb |
debug.txt is full of gibberish ... |
01:34 |
us{0gb |
It seems debug.txt is readable until a crash. Then the whole file is replaced with bogus characters. |
01:36 |
Warr1024 |
nice |
01:36 |
Warr1024 |
did you try a file(1) against it? |
01:36 |
Warr1024 |
maybe it's a coredump. |
01:37 |
Warr1024 |
it could be that mt server is doing something with file descriptors that's confusing the coredumper. |
01:37 |
Warr1024 |
what platform? |
01:37 |
us{0gb |
The whole file is corrupt, not just the part after the error. |
01:38 |
Warr1024 |
yeah, dumping core would probably truncate the file. |
01:38 |
us{0gb |
I don't know what file(1) means, but I have to get to class. I'll work on this later. |
01:39 |
Warr1024 |
http://linuxcommand.org/man_pages/file1.html |
01:39 |
us{0gb |
Okay, I'll check out that page when I get back. |
02:23 |
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02:32 |
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02:32 |
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03:01 |
OWNSyouAll |
Where do I get the source code for the 0.4.8 release? |
03:02 |
Warr1024 |
github is probably best. |
03:02 |
Warr1024 |
clone from https://github.com/minetest/minetest.git, and checkout the stable-0.4 branch. |
03:04 |
OWNSyouAll |
so git checkout stable-0.4? |
03:05 |
Warr1024 |
I believe so. |
03:16 |
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03:33 |
ShadowNinja |
Um, remove as spam? http://wiki.minetest.net/Talk:Main_Page#.E9.96.93.E8.8B.B1.E9.9B.84.E3.82.AD.E3.83.A3.E3.83.A9.E3.82.AF.E3.82.BF.E3.83.BC.E3.81.AB.E5.A4.89.E5.8C.96.E3.81.8C.E3.81.82.E3.82.8B.E3.81.A8 |
03:34 |
VanessaE |
yes |
03:35 |
VanessaE |
maybe leave a small clip of the original post as an example of what not to post |
03:46 |
rambomedic |
VanessaE: maybe you should split your texture pack into two separate repos, one with with mod support and one without? |
03:47 |
VanessaE |
I did. |
03:47 |
VanessaE |
get the "stable, default stuff only" release. |
03:47 |
VanessaE |
those are zips from the forum page |
03:47 |
rambomedic |
ah, okay |
03:47 |
VanessaE |
I keep them up-to-date |
03:47 |
rambomedic |
but not on the repo |
03:47 |
VanessaE |
right. |
03:47 |
rambomedic |
got it, thanks. |
03:48 |
VanessaE |
I might do that later, been thinking about that, but not now |
03:48 |
rambomedic |
I'm currently compressing your textures and will make a pull request when it's done. |
03:48 |
rambomedic |
(the normalmapped 512 textures) |
03:48 |
VanessaE |
compressiong? |
03:48 |
VanessaE |
-o |
03:48 |
VanessaE |
they're already as compact as they can get? |
03:49 |
rambomedic |
advpng |
03:49 |
rambomedic |
and optipng |
03:50 |
VanessaE |
Well okay, but normalmals have to be 100% lossless 24-bit RGB or 32-bit RGBA. Anything less will corrupt them |
03:50 |
VanessaE |
(because of how they're used) |
03:50 |
Warr1024 |
pngout is also sometimes good, if you got something that can run it. |
03:51 |
Warr1024 |
(it's proprietary junk, but *sometimes* gets better compression than advpng) |
03:51 |
VanessaE |
also bear in mind: the normalmaps are in their own separate repo now, the default tree, cactus, bookshelf, wooden planks, and one or two others need redone entirely. |
03:52 |
rambomedic |
aaah, if I'm not mistaken the optipng tool attempts to simpblockedlify the color palette, but if the normalmap is using the colors from the palettes then it will not |
03:52 |
rambomedic |
and Warr1024 advpng together with optipng, and you will not find a tool out there that shaves off a single byte more (losslessly) pinky promise |
03:53 |
VanessaE |
heh |
03:53 |
rambomedic |
*simplify |
03:53 |
Warr1024 |
no, pngout does compress better than advpng on some images. |
03:53 |
VanessaE |
blocked? |
03:53 |
rambomedic |
and both tools are completely lossless, you can use any image comparison tool |
03:54 |
VanessaE |
oh please tell me you don't have an outgoing filter on your chat... |
03:54 |
Warr1024 |
advpng, pngout, and zlib are all completely different compression back-ends, and they'll perform differently, sometimes some are better, sometimes worse, on the same data. |
03:54 |
Warr1024 |
why do normal maps need to be 24-bit? |
03:55 |
VanessaE |
because of how the different color channels are used |
03:55 |
Warr1024 |
won't the png loader convert it back to RGB or RGBA after decompressing? |
03:55 |
VanessaE |
I don't entirely understand it |
03:55 |
VanessaE |
each of the three channels is used independently |
03:55 |
Warr1024 |
have you tried optipng/advpng on one of those and looked at the results? |
03:55 |
VanessaE |
that's why you can't e.g. dither and color mix to reduce to 8-bit |
03:55 |
rambomedic |
VanessaE: that was a typo Warr1024: advpng has kind of been abandoned, but optipng is quasi-actively maintained and recent, that's my first tool, and occasionally advpng will shave off a few more bytes Warr1024 because afaik the normal map is stored in the higher order bits of the pallet |
03:55 |
VanessaE |
I pngcrushed them not long ago |
03:56 |
Warr1024 |
optipng is a great tool for discarding useless metadata, optimizing the internal structures, and pallete stuff and the like, but doesn't it use zlib? |
03:57 |
Warr1024 |
the advantage advpng and pngout have is that they use completely different deflate engines, and if you can afford the time to run all of them, you can get the best of all worlds in the deflation. |
03:57 |
Warr1024 |
it's not a big improvement; I see only a few % improvement, but if you're going to be transferring those same bits over and over again, it adds up eventually... |
03:58 |
Warr1024 |
generally, I run pngcrush or optipng first, depending on what's installed, then advpng, then pngout (in descending bang:buck ratio order). |
03:58 |
Warr1024 |
each tool will not overwrite the file if its output would be bigger. |
04:00 |
rambomedic |
Warr1024 let me check but afaik advpng removes IDAT metadata, compresses with 7z and removes ancillary chunks |
04:01 |
Warr1024 |
rambomedic: yeah, that sounds right. |
04:01 |
rambomedic |
optipng uses some other compression tool (may be zlib as optipng is on the zlib license) and on top of that does some other metadata magic + automagically gets rid of unused higher order bts |
04:01 |
Warr1024 |
I think optipng may throw on palettization on top of that, I'm not sure. |
04:01 |
Warr1024 |
sounds right. |
04:02 |
Warr1024 |
apparently there are tools out there that do crazy stuff like trying different sorting algs on the palette. |
04:02 |
Warr1024 |
but there's a lot of proprietary non-portable shit out there. |
04:02 |
rambomedic |
he has a interesting right-up that I've only touched the surface of here: http://optipng.sourceforge.net/pngtech/optipng.html |
04:02 |
Warr1024 |
personally, I'm not a big fan of pngout, and the only reason I stomach using it is that the files it produces at least aren't infected by its proprietariness. |
04:02 |
rambomedic |
he being the author of opng |
04:03 |
Warr1024 |
I have a little wrapper that finds png images (by file extension) within a dir tree and optimizes each one. |
04:03 |
Warr1024 |
that is, I HAD a little wrapper. |
04:03 |
Warr1024 |
this started as like 10 lines of sh script: http://pastebin.ubuntu.com/6597825/ |
04:03 |
rambomedic |
I once tried to install pngcrush and pngout, but the hassle they are to install on linux was too much to bear and reminded me of why open source sotware is superior |
04:04 |
Warr1024 |
pngcrush is open-source. |
04:04 |
Warr1024 |
that's the one that has the -brute option that takes forever |
04:04 |
rambomedic |
if I'm not mistaken optipng is a superset of the featureset of pngcrush |
04:04 |
Warr1024 |
pngout is Ken Silverman's proprietary deflate implementation, only apparently available as windows and linux binaries. |
04:04 |
VanessaE |
anyway, I pngcrush'd them all some time ago, --brute. it shaved some 30 MB off the total size of the archive if I recall right. |
04:05 |
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04:05 |
Warr1024 |
I think optipng is superior to pngcrush; if both are installed, I only run optipng. |
04:05 |
rambomedic |
^ |
04:05 |
Warr1024 |
VanessaE: see if you can get advpng too. You might squeeze a bit more off if you run that after pngcrush/optipng. |
04:06 |
rambomedic |
I can't find it right now but I remember reading something along the lines of optipng being some form of fork/superset of pngcrush |
04:06 |
Warr1024 |
ah, that would explain it. |
04:06 |
rambomedic |
"An alternative to pngcrush (OptiPNG) is being developed by Cosmin Truta. OptiPNG makes better use of IO and uses a wider search space." |
04:06 |
rambomedic |
on the pngcrush website near the bottom |
04:06 |
Warr1024 |
cool |
04:08 |
Warr1024 |
deflate optimizers like pngout and advpng get you the biggest benefit on larger images like screenshots, while metadata cleanup like in optipng/pngcrush can get you dramatic results on all those tiny little files... |
04:08 |
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04:09 |
rambomedic |
I'm not quite sure optipng serves only for metadata cleanup |
04:10 |
VanessaE |
it is open source? |
04:10 |
rambomedic |
yes |
04:10 |
rambomedic |
http://sourceforge.net/p/optipng/mercurial/ci/default/tree/ |
04:10 |
* VanessaE |
apt-gets it |
04:10 |
* VanessaE |
apt-got it. :P |
04:11 |
VanessaE |
I'll read more about using it shortly, see if I can shave some size off the rest of HDX. |
04:11 |
Warr1024 |
rambomedic: it does repacking too, probably, but only using the options available via zlib. |
04:11 |
Warr1024 |
zlib is a good balanced compressor, good speed and good compression. |
04:11 |
Warr1024 |
but 7z's deflate engine can get you better compression at speed cost. |
04:12 |
VanessaE |
optipng can run in batch mode? |
04:12 |
Warr1024 |
ks-flate is insane slow, and I suspect it brute-forces through a ton of different bit packing strategies. |
04:12 |
VanessaE |
as in, optipng -zc1-9 -zm1-9 -zs0-3 -f0-5 *.png |
04:12 |
* rambomedic |
is sad if VanessaE will finish compressing before him. |
04:12 |
Warr1024 |
I dunno, never tried it. |
04:12 |
rambomedic |
optipng -o7 *.png |
04:12 |
Warr1024 |
check out my pastebin. |
04:12 |
Warr1024 |
that's my batch mode. |
04:13 |
rambomedic |
I just do optipng -o7 *.png && advpng -z4 *.png and let it fly |
04:13 |
rambomedic |
(I'm alrady compressing do |
04:13 |
Warr1024 |
rambomedic: I like your strategy, looks good. |
04:14 |
Warr1024 |
you might actually be able to lower your optipng compression and let advpng take on more of it... |
04:14 |
Warr1024 |
I don't think advpng really takes advantage of existing IDAT compression characteristics. |
04:15 |
* NekoGloop |
curls up in VanessaE's lap |
04:15 |
rambomedic |
Warr1024: the only issue is neither supports recursive compression through directories, which is fine with VanessaE's HDX since it's a flat repo, whereas if you have complex directory structure |
04:15 |
Warr1024 |
I suspect that most IDAT recompressors simply decompress teh whole chunk and feed it into their own compressor, so it doesn't matter how well compressed that data is on the input side. |
04:15 |
Warr1024 |
rambomedic: yeah, that's why I wrote my script :-) |
04:15 |
rambomedic |
I usually run the command twice |
04:15 |
Warr1024 |
of course, you could always find . -type f -name \*.png | xargs -n 1 optipng -o7 |
04:16 |
* rambomedic |
quietly copies and pastes |
04:17 |
Warr1024 |
lack of find|xargs and grep -r are two of the biggest reasons I feel handicapped when I'm on a windows machine. |
04:17 |
rambomedic |
I'm no bash wizard, wish I was. There are times when I know tasks like this could be done much more quickly if I studied up about (especially with shit like grep and awk and sed and find) I'd be able to do everything much faster, I envy that |
04:17 |
rambomedic |
I hate how windows is gui first |
04:18 |
Warr1024 |
of course, if you wanna REALLY do it the unix way, you'd use file(1) instead of -name \*.png to identify png's :-D |
04:18 |
Warr1024 |
windows isn't just gui first, it's gui second, third, etc. |
04:18 |
rambomedic |
it makes system administration through the command line/ scripts a fucking pain |
04:18 |
Warr1024 |
in unix, the first time you have to do it, you do it, the second time you write a script, and the third time a cronjob. |
04:18 |
rambomedic |
and it is, literally in architecture, designed to never be run headless |
04:18 |
Warr1024 |
yeah |
04:19 |
Warr1024 |
you can't even ssh into it meaningfully. |
04:19 |
Warr1024 |
so much for remote admin on a cell phone on a 2G network :-) |
04:20 |
rambomedic |
Updating through command line? Nope. Remote administration through anything other than telnet? Nope. Editing Policies through scripts? See you in a month. |
04:20 |
Warr1024 |
but I never do bash scripting myself; all my shell scripts are #!/bin/sh |
04:20 |
Warr1024 |
ha, you can't remote admin Windows from a telnet either, really. |
04:20 |
rambomedic |
and don't get me started on how much of a pain it is to fucking use task scheduler through the command line |
04:20 |
Warr1024 |
I mean, without tools like grep and such, how do you even find shit in terminal output? |
04:21 |
Warr1024 |
haha |
04:21 |
rambomedic |
the lack of foresight to support basic things like updating through command line and scheduling tasks through command line amazes me. |
04:21 |
Warr1024 |
windows task scheduler is a whole problem unto itself. I have tons of problems with the way they store credentials for running stuff. |
04:22 |
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04:23 |
Warr1024 |
luckily I don't have to administer any Windows machines. |
04:23 |
Warr1024 |
I just have to write software on them. |
04:23 |
Warr1024 |
that, at least, isn't so bad, since I can just cover over all the bad code with good code :-) |
04:24 |
rambomedic |
I once tried to schedule a task through cmd, only to realize the options that I really needed were only available through the GUI (checking if process X is running, battery level, etc.) and I could only run ONE fucking application/executable, and you could only configure it to run on a linear peroid (IE once on sunday) rather than (once on wednesday AND once on sunday) so I ended up having to do complex multiweekly sch |
04:24 |
rambomedic |
eduling through multiple different tasks, and I couldn't do anything other than ONE command or ONE executable so I had to fucking write ANOTHER batch script to do all the shit microsoft and it's fucking employees were to lazy to. |
04:25 |
Warr1024 |
ha |
04:25 |
rambomedic |
I had to fucking make task scheduler run a batch script to check architecture type, battery level, and to make the script do more than one command |
04:25 |
Warr1024 |
the only way to use telnet on windows is vnc + aalib. |
04:26 |
Warr1024 |
sadly, I've seen a few bits of the Linux world drifting towards gui-dependence. |
04:26 |
rambomedic |
I still can't fathom how windows doesn't have command line support for updating itself. |
04:26 |
rambomedic |
Tat is one of the most stressful things in the world is that fucking shitty windows updater. |
04:27 |
Warr1024 |
updating itself? it doesn't even have an official package manager. |
04:27 |
Warr1024 |
there's nuget, which is really just a tool without a package repo. |
04:27 |
rambomedic |
I have no issues with allowing users to be gui dependent, but I just get so irked when you can't do things through scripting that you can do through the gui |
04:27 |
rambomedic |
(I mean updating windows) |
04:27 |
Warr1024 |
there's now *finally* chocolatey... |
04:27 |
VanessaE |
WHAM. |
04:27 |
Warr1024 |
wham? |
04:27 |
* VanessaE |
pipes optipng through xargs :D |
04:28 |
rambomedic |
and yes I agree one of the most wondrous thing |
04:28 |
VanessaE |
go cores, go. :) |
04:28 |
rambomedic |
about linux-based oses is centralized repos\ |
04:28 |
VanessaE |
ok, that works on the test dir. I'll go ahead and let it loose on the real dirs. |
04:28 |
Warr1024 |
BSD's got 'em too. |
04:28 |
rambomedic |
the *nix's |
04:29 |
rambomedic |
(excluding MacOS) |
04:29 |
Warr1024 |
yeah, I tried homebrew |
04:29 |
rambomedic |
VanessaE: what cpu are you using? |
04:29 |
Warr1024 |
it's not awful, but it makes me feel like I'm running gentoo or something. |
04:29 |
VanessaE |
ok, off it goes. processing all of HDX first. optipng -o7 |
04:29 |
VanessaE |
rambomedic: Phenom II X6 1055T 2.6 GHz. |
04:30 |
Warr1024 |
the difference between gcc -O3 -march=native vs. gcc -O2 is really not worth the wait to compile stuff from source for like 99.999% of the users. |
04:30 |
rambomedic |
i5-2520m @ 2.5 ghz |
04:30 |
VanessaE |
I should put my husband's box to work on the normalmaps also (another 6 cores of the same speed, over gigabit network), but he's using it |
04:30 |
rambomedic |
I might just beat you with my headstart |
04:30 |
Warr1024 |
ha, damn, my fastest machine is probably a Core 2 Duo @ 2GHz. |
04:31 |
VanessaE |
rambomedic: well you |
04:31 |
VanessaE |
you're processing the normalmaps, I'm processing the actual textures. |
04:31 |
Warr1024 |
Aside from that, I got a Sempron 140 @ 2GHz and an Atom n450 @ 1.67GHz. |
04:31 |
rambomedic |
am I not processing the textures with the normalmaps applied? |
04:31 |
VanessaE |
rambomedic: oh, I forgot to mention: this is happening on a 160GB Mushkin SSD. :) |
04:31 |
rambomedic |
it's the "hdx-normalmaps-512" |
04:32 |
VanessaE |
rambomedic: those are *just* the normalmaps |
04:32 |
Warr1024 |
VanessaE: are you challenging the rest of us to a *race*? |
04:32 |
VanessaE |
they are applied by the rendering engine in realtime, to the files I am processing now |
04:32 |
Warr1024 |
:-) |
04:32 |
VanessaE |
Warr1024: nope :) |
04:33 |
rambomedic |
VanessaE wow, I see, is that why when I tried to use it as a texture pack, the textures looked identical other than having "texture" to them if you looked real close? |
04:33 |
rambomedic |
*identical to vanilla |
04:33 |
Warr1024 |
hey, anyone play around with minetest.find_path? |
04:33 |
VanessaE |
rambomedic: basically yes. the normalmaps add depth and "texture" to the textures |
04:33 |
OWNSyouAll |
How do I install a texturepack I put it in textures/all/*.png but I just see defaults textures |
04:33 |
VanessaE |
they're meant for use with HDX |
04:34 |
rambomedic |
How do I use them in conjunction? |
04:34 |
VanessaE |
OWNSyouAll: put a folder in <minetest>/textures and select it in the main menu |
04:34 |
rambomedic |
(I was wondering why there was so fewer files in this repo then in the normal one) |
04:34 |
VanessaE |
rambomedic: copy the files into your HDX-____px texture folder and enable the bumpmap shadwr. |
04:34 |
VanessaE |
shader* |
04:34 |
OWNSyouAll |
VanessaE, ah thanks |
04:35 |
rambomedic |
not parallax? |
04:35 |
VanessaE |
OWNSyouAll: the folder should be full of png/jpg/etc files. THAT is the texture pack |
04:35 |
OWNSyouAll |
Yeah looks like the wiki page for texture packs needs to updated |
04:35 |
VanessaE |
rambomedic: not used with HDX. I don't have parallax maps yet (probably won't for a *very* long time) |
04:36 |
rambomedic |
I don't quite understand the difference between the two, and wikipedia was no help |
04:37 |
rambomedic |
If I understand correctly, normalmaps work by drawing a "map" with darkness in an additional layer, and the darker it is, the more depth it's rendered as having, if I understand correctly? |
04:37 |
VanessaE |
actually, it's not darkness, it's a deflection layer |
04:37 |
VanessaE |
it tells the engine how to "fake" a distortion of the surface of the object |
04:38 |
VanessaE |
which then interacts with whatever light is hitting it |
04:38 |
VanessaE |
and makes it look like the surface is truly textured and not just flat and painted with some fancy pattern |
04:39 |
rambomedic |
that's what I understood, I knew it wasn't necessarily darkness, but something a little more complex, I just used "darkness" as a means to simplify it, I understand that part, but what make's parallax mapping different? |
04:39 |
VanessaE |
rambomedic: now, your description is that of a plain bumpmap |
04:39 |
VanessaE |
which is very similar |
04:39 |
Warr1024 |
I thought normalmaps mapped rgb color components to coordinates in normal vectors. |
04:39 |
VanessaE |
it just uses a different method to perturb the surface |
04:40 |
VanessaE |
Warr1024: it does |
04:40 |
VanessaE |
though I'm still unclear how it works :P |
04:40 |
Warr1024 |
lighting equations are usually based on the angle light hits a surface |
04:40 |
Warr1024 |
light arriving perpendicular lights a surface most brightly, while at an angle, the light is spread out more, and thus weaker. |
04:41 |
VanessaE |
Warr1024: you should edit the Wikipedia article on Normalmapping then. it's a travesty. |
04:41 |
Warr1024 |
surfaces without normalmaps just use the polygon's own normal as the normal at each texel. |
04:41 |
VanessaE |
it looks like it was written by someone in another language, passed through two layers of translation, and then edited by a non-native english speaker :) |
04:41 |
Warr1024 |
so I guess a major effect of having a normal map is that as a light source passed by or rotates around the surface, you'd see subtle shadowed and highlighted areas within the texture |
04:41 |
rambomedic |
you said that the normalmaps only dealt with light, but if I were to view a normalmapped surface from a very (for lack of a better word) 'tangental' angle would I be able to see the "displaced" parts sticking out? |
04:42 |
Warr1024 |
but without the 3d engine having had to actually render more than one polygon. |
04:42 |
Warr1024 |
no, if you look at a normal or bump-mapped surface from its edge, it's really still flat. |
04:42 |
Warr1024 |
it's just a lighting trick, like the way holograms work |
04:42 |
VanessaE |
rambomedic: only with parallax mapping |
04:42 |
VanessaE |
and self-shadowing |
04:42 |
VanessaE |
and only if the normalmap has the extra heightmap added to it |
04:42 |
rambomedic |
wow, that I did not know |
04:42 |
Warr1024 |
that parallax mapping business is a new one on me, I've never seen it yet. |
04:43 |
VanessaE |
it's complicated :- |
04:43 |
VanessaE |
:-/ |
04:43 |
rambomedic |
here's agood article: http://wiki.polycount.com/NormalMap/ |
04:43 |
rambomedic |
long and looks like a good read |
04:44 |
Warr1024 |
so it looks like minetest has a partial implementation of A* pathfinding implemented in C++ |
04:44 |
Warr1024 |
unfortunately, it doesn't do any kind of validation on the path |
04:44 |
Warr1024 |
like letting you specify the size of the entity that needs to fit in it |
04:45 |
Warr1024 |
or not going through the infinitessimal crack between 2 node edges. |
04:45 |
Warr1024 |
I'm really not looking forward to having to write a fast pathfinding implementation in lua though. |
04:45 |
rambomedic |
here's one on parallax mapping: http://wiki.polycount.com/ParallaxMap |
04:46 |
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04:48 |
rambomedic |
is minetest voxel-based? |
04:50 |
Warr1024 |
not exactly |
04:50 |
Warr1024 |
logically it is |
04:50 |
Warr1024 |
i.e. each node is a voxel |
04:50 |
Warr1024 |
except for the ents |
04:50 |
Warr1024 |
but the rendering is all polygon-based. |
04:51 |
Warr1024 |
otoh, I have no idea what kind of black magic RBA's been up to, so there could be some voxel rendering tricks somewhere in the new shaders... |
04:52 |
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04:52 |
rambomedic |
would it be possible to just port sonic ether's shaders to minetest if he open sources it (I'm not too educated on rendering and graphics and opengl so forgive me) |
04:53 |
Warr1024 |
I don't really know much either. |
04:53 |
Warr1024 |
I'm guessing... probably? |
04:53 |
rambomedic |
he has written the glsl stuff but nothing else |
04:53 |
rambomedic |
and that's what realdarkangel did, I don't think realdarkangel touched the codebase other than with the glsl stuff |
04:53 |
rambomedic |
Uggh I feel so clueless |
04:54 |
Warr1024 |
RealBadAngel? |
04:55 |
Warr1024 |
oh man we need an API for access to be built-in collision detection stuff. |
04:56 |
Warr1024 |
entity:get_colliding_entitites(pos optional), entity:get_colliding_nodes(pos optional) |
04:56 |
rambomedic |
*my bad* still amazed that he's done all that over the course of like a month or so |
04:57 |
Warr1024 |
yeah, he's our resident shader-masochist. |
04:57 |
rambomedic |
Sonic Ether's shaders for minecraft is similar, but it does some crazy stuff with reflections, and rain, and glare, and shadows, but RealBadangel's got the water and the bump mapping and the swaying of grass/trees done in such short time. |
04:58 |
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04:58 |
Warr1024 |
RBA may yet overtake sonic ether, if the despair of trying to get shit merged doesn't beat him first. |
05:09 |
|
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05:09 |
darkangel |
Hello peeps |
05:09 |
rambomedic |
he |
05:09 |
rambomedic |
wait do my eyes decieve me? |
05:10 |
rambomedic |
warr1024 were you not sure it was realbadangel or is this a different person? |
05:10 |
darkangel |
\ |
05:10 |
NakedFury |
do we have someone called sonic also working on shaders? |
05:10 |
Warr1024 |
rambomedic: I can't say for sure who in here are distinct persons and who are aliases. |
05:11 |
rambomedic |
NakedFury: haha no. we were just talking about RealBadAngel overtaking Sonic Ether ( the guy who makes the shader mod for minecraft) |
05:11 |
NakedFury |
ohh those shaders rock |
05:11 |
rambomedic |
have you seen the latest development build of minetest? |
05:11 |
rambomedic |
we're getting some of our own :) |
05:12 |
Warr1024 |
ugh, implementing A* in lua... |
05:12 |
rambomedic |
what's that? |
05:12 |
Warr1024 |
pathfinding algo |
05:13 |
Warr1024 |
the major concern I have is that the game mode I'm working on could involve having hundreds of entities milling about, all trying to find paths to distant targets... |
05:14 |
rambomedic |
there's this weird issue with minetest, where if I disable bumpmapping the shaders stop working, but if I enable it, they work again...? even though I don't even have a bumpmap |
05:16 |
VanessaE |
the only thing the bumpmap checkbox should affect is the bumpmaps, the other shaders are supposed to be independent. |
05:17 |
VanessaE |
e.g. you can do waving leaves/grass/water without bumpmapped textures (I do this, but then I don't run a bumpmap-capable texture pack) |
05:17 |
VanessaE |
(yes, I don't use the bumpmaps in HDX, myself) |
05:18 |
rambomedic |
I know, which is what makes this weird, I'm betting it's an issue with the code he uses to detect gpu and disable certain shaders |
05:19 |
VanessaE |
possibly |
05:19 |
VanessaE |
how up-to-date is your build? |
05:19 |
VanessaE |
there were some bugs in that that were fixed recently |
05:19 |
rambomedic |
I haven't updated it to the weird json stuff that was going on earlier today |
05:19 |
rambomedic |
but last time I built was yesterday |
05:19 |
VanessaE |
oh, new enough then |
05:21 |
rambomedic |
I'm loading your *actual* texture pack for the first time right now, and it is taking forever |
05:21 |
rambomedic |
(not downloading, but trying to play with) |
05:22 |
rambomedic |
woah the hand is weird |
05:22 |
rambomedic |
lol |
05:31 |
|
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05:34 |
rambomedic |
hey VanessaE Warr1024 do you know what texture pack is being used in this screenshot http://i.imgur.com/9HDZcFN.png? |
05:34 |
rambomedic |
oh my bad http://i.imgur.com/9HDZcFN.png |
05:34 |
rambomedic |
should've put space before question |
05:36 |
Warr1024 |
chances are a lone ? at the end of an HTTP url without a get query won't make a diff :-) |
05:36 |
rambomedic |
NVM in the forum post, it says he's using default (on another screenshot that's not linked) I |
05:36 |
VanessaE |
ok, I'm done. |
05:36 |
VanessaE |
I am pushing my updates to HDX now. |
05:36 |
rambomedic |
argh |
05:36 |
rambomedic |
mine is still going |
05:36 |
VanessaE |
you lose :D |
05:36 |
|
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05:36 |
rambomedic |
plus you had like four times as many files to process |
05:36 |
VanessaE |
rambomedic: xargs Is Your Friendâ„¢ |
05:36 |
rambomedic |
did you do opti and advpng |
05:36 |
VanessaE |
just opti |
05:37 |
* rambomedic |
downt noe wut dat r |
05:37 |
VanessaE |
I think you sauid advpng is proprietary, so no |
05:37 |
rambomedic |
no it's open source |
05:37 |
rambomedic |
it's png out |
05:37 |
rambomedic |
or crush |
05:37 |
rambomedic |
*not sure which) that is proprietary |
05:37 |
VanessaE |
meh, this is good enough :D |
05:38 |
VanessaE |
most of these got a couple percent improvement, some gained 20+% |
05:38 |
rambomedic |
I did the same to the default pack, but I'm still waiting for pilz to merge it |
05:38 |
Warr1024 |
pngout is proprietary |
05:38 |
Warr1024 |
everybody else is fine. |
05:39 |
Warr1024 |
though pngout is gratis-ware |
05:39 |
Warr1024 |
and its proprietarity won't infect your png's |
05:39 |
rambomedic |
meh, but it will infect my computer |
05:39 |
Warr1024 |
:-) |
05:39 |
VanessaE |
well there's some package called trimage in my repo that references advpng |
05:39 |
Warr1024 |
well, if you're worried, you can always create another account to sandbox it. |
05:40 |
VanessaE |
but advpng isn't in my repo |
05:40 |
Warr1024 |
oddness |
05:40 |
Warr1024 |
what're you running? |
05:40 |
rambomedic |
it's part of a software package called advancecomp |
05:40 |
VanessaE |
Xubuntu 13.10 |
05:40 |
rambomedic |
it's in advancecomp |
05:40 |
VanessaE |
ah, that one I have |
05:40 |
Warr1024 |
did they ever fix the performance issues on xubuntu? |
05:41 |
VanessaE |
Warr1024: it generally performs well for me |
05:41 |
rambomedic |
advancecomp is the software that MAME (the open-source arcade game emulator) uses |
05:41 |
Warr1024 |
it was supposed to be lighter than regular ubuntu, but they built all this crap atop gnome that they ended up running the xfce stuff AND gnome stuff on xubuntu, so it was actually heavier than ubuntu. |
05:41 |
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05:41 |
Warr1024 |
I imagine it probably performs well for you on a Phenom. |
05:42 |
rambomedic |
fedora 4 life |
05:42 |
Warr1024 |
wow, people still run that? :-) |
05:43 |
VanessaE |
haha |
05:43 |
Warr1024 |
The greater debian ecosystem has gotten a big boost from ubuntu becoming the n00b OS of choice. |
05:44 |
Warr1024 |
I tried slack way back in the day, but couldn't get into it; it was later that ubuntu pulled me back into the Linux world. |
05:44 |
VanessaE |
heh |
05:44 |
VanessaE |
I cut my teeth on slackware |
05:44 |
VanessaE |
and I still bear the chips *shows teeth* |
05:44 |
VanessaE |
LD |
05:44 |
rambomedic |
once you wear the hat, you never go back ;) |
05:44 |
VanessaE |
:D |
05:44 |
Warr1024 |
I tried xubuntu and gnewsense after that, and ended up settling into the original Debian at the end. |
05:45 |
Warr1024 |
of course, by the time I picked up linux again, I had already been pulled deeply into the BSD world |
05:45 |
VanessaE |
rambomedic: for four months I tried that hat. it didn't fit :) |
05:45 |
rambomedic |
:'( |
05:45 |
rambomedic |
what happened? |
05:45 |
rambomedic |
don't like gnome? which fedora was it? |
05:45 |
Warr1024 |
I picked up the hat and a whole bunch of shit started spilling out of it, so I dropped it really quickly. |
05:45 |
VanessaE |
rambomedic: oh G*d, this was like, a hundred years ago |
05:45 |
VanessaE |
long before even RHEL |
05:46 |
Warr1024 |
same here. |
05:46 |
VanessaE |
when it was all still just... Red Hat. |
05:46 |
Warr1024 |
they don't still enable a running HTTP server on the default install or anything, do they? :-) |
05:46 |
VanessaE |
at least I think it predated RHEL. anyway it was...oh G*d, RH6? Does that sound right? |
05:46 |
VanessaE |
12 or so years ago |
05:46 |
rambomedic |
VanessaE before that fedora was a tiny project with like 4 users, Red Hat decided they wanted the desktop market so they acquired fedora |
05:47 |
rambomedic |
up until fedora core 6 |
05:47 |
rambomedic |
it was one of the most popular distros, and then shit went downhill |
05:47 |
Warr1024 |
hm, I should probably not be playing minetest while I'm compiling minetest. |
05:47 |
Warr1024 |
Cannot do both equally well at the same time. |
05:47 |
rambomedic |
but since 17, they've really stepped up their game, (20 was released a few days ago) |
05:47 |
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05:47 |
rambomedic |
*20 was released yesterday |
05:48 |
Warr1024 |
wow, so you're all the way over in RPM-land. |
05:48 |
VanessaE |
ok, HDX is done uploading. |
05:48 |
VanessaE |
https://github.com/VanessaE/hdx-512/commit/81b73b0174219b2871acfcdee52cda0d22723d45 |
05:48 |
rambomedic |
yes |
05:48 |
rambomedic |
of course |
05:48 |
Warr1024 |
when you think about it, that's what *really* makes linux distros different: the package manager. |
05:48 |
rambomedic |
and btw, rpm is the official standard which the debian family has chosen to ignore. |
05:48 |
rambomedic |
*and the repository |
05:49 |
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05:49 |
Warr1024 |
xkcd #927 i believe. |
05:49 |
rambomedic |
otherwise you can make any linux distro look like any other |
05:49 |
VanessaE |
Warr1024: in the end, pretty much that plus the attitudes+prefs of the distro dev team (e.g. how they code and/or apply patches relative to the upstream projects) |
05:49 |
Warr1024 |
yep, that's the one |
05:49 |
Warr1024 |
holy shit I'm starting to memorize xkcd numbers. |
05:49 |
rambomedic |
do you know what linux standard base is? |
05:50 |
rambomedic |
I suggest you read it, rpm is right there |
05:50 |
Warr1024 |
who wrote it? |
05:50 |
rambomedic |
LSB is written by the Linux foundation (torvalds, and his core dev team) |
05:50 |
Warr1024 |
they keep it up to date? |
05:50 |
* VanessaE |
generates and uploads an HDX "default stuff only" stable release |
05:50 |
rambomedic |
whaddaya mean? |
05:51 |
Warr1024 |
actually, I guess it probably doesn't matter. |
05:51 |
Warr1024 |
choice of standards is one of the nice things about GNU to begin with. |
05:51 |
Warr1024 |
it seems kind of weird that a kernel team would be dictating standards for package management. |
05:51 |
rambomedic |
it was their attempt to consolidate the platform and not make development the fucking insane dance aroudn the fire ti is |
05:51 |
rambomedic |
*aroudn the fire it is |
05:52 |
Warr1024 |
heh, I come to the Linux world for insane dances around the fire. |
05:52 |
rambomedic |
having to package for 300 distros + support 500 window managers/ desktop environments |
05:52 |
Warr1024 |
if I want sanity, I go back to BSD :-) |
05:52 |
rambomedic |
well big companies don't like it, because it's expensive |
05:52 |
rambomedic |
that's why it's expensive to not develop but *support* linux products |
05:53 |
rambomedic |
the 3 million distros and 3 million different packaging standards and 3 million different directory heirarchies |
05:53 |
Warr1024 |
yeah, linux is designed to work that way, GNU isn't really. |
05:53 |
Warr1024 |
they wrote the first standard. |
05:53 |
Warr1024 |
it's ./configure && make && make install. |
05:53 |
rambomedic |
users don't want to compile from source |
05:53 |
Warr1024 |
I always figure packaging is best done by the package maintainers |
05:54 |
rambomedic |
(and it's sudo make install) |
05:54 |
Warr1024 |
sometimes it's sudo make install |
05:54 |
Warr1024 |
though frankly more software should support user-local installs. |
05:54 |
Warr1024 |
so if I make a piece of software, I'll make it easy to compile and install from source. |
05:54 |
rambomedic |
there's some guy working on "packaged" linux software |
05:54 |
rambomedic |
and it's a funny choice of a word to use |
05:55 |
Warr1024 |
if Debian wants to include it, then some package manager over there can figure out all the nasty bits of .deb-creation... |
05:55 |
rambomedic |
but he means like you make one executable/zip, and it contains all the programs you need and all the specific versions, and nothing has to be installed in terms of dependencies |
05:55 |
rambomedic |
so you just click and go |
05:55 |
rambomedic |
it's distro-agnostic |
05:56 |
Warr1024 |
not exactly |
05:56 |
Warr1024 |
in effect, it IS like a distro. |
05:56 |
rambomedic |
and you don't need to worry about if glibc is up-to-date or if your repo doesn't have the right version of opengl |
05:56 |
Warr1024 |
i.e. if you install a few of these pre-packaged chunks, they'll end up becoming a significant share of the software on your machine. |
05:56 |
rambomedic |
in some sense, yes, in and of i |
05:56 |
rambomedic |
^ forget that |
05:56 |
Warr1024 |
all he needs to do is pack up a kernel and make an installer and it's full-fledged distro |
05:57 |
Warr1024 |
now 15 competing standards. :-) |
05:57 |
Warr1024 |
the thing is that competing standards aren't necessarily bad, as long as the competition is fair. |
05:57 |
rambomedic |
although, I find it funny, how linux users vie for centralization of software through repositories, and one place to update everything, etc., etc. and now this comes along, attempting to bring the windows-style of software management to linux |
05:58 |
Warr1024 |
competition is one of the most basic motivations for improvement. |
05:58 |
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05:58 |
Warr1024 |
windows style of software management? |
05:58 |
Warr1024 |
I don't think you can really capture the essence of that unless you include spyware with your software packages. |
05:59 |
rambomedic |
hah |
05:59 |
rambomedic |
that's not what I meant, I mean the self-contained self-managed software |
05:59 |
Warr1024 |
windows software management is more like downloading *.deb's and *.rpm's from some random ukranian website. |
06:00 |
Warr1024 |
insofar as debs and rpm's can also contain pre/post-install scripts, to ensure that the virusses get properly installed. |
06:00 |
VanessaE |
rambomedic: shall I just openpng those normalmaps myself or did you want to do it? |
06:01 |
VanessaE |
er |
06:01 |
rambomedic |
I'm doing it (albeit slowly) |
06:01 |
VanessaE |
optipng |
06:01 |
VanessaE |
ok |
06:01 |
Warr1024 |
it's just bizarre that the commonly-accepted way of installing software on a Windows machine is to download a compiled executible, with no source code available, from an unknown website and just run it. The deb vs. rpm debate pales in contrast to that... |
06:03 |
VanessaE |
I can't fathom having to do that. |
06:03 |
VanessaE |
I mean, installing via rpm? |
06:03 |
VanessaE |
that's so....alien |
06:03 |
Warr1024 |
ha |
06:03 |
* VanessaE |
hides |
06:04 |
Warr1024 |
Each BSD has a different package manager. |
06:04 |
Warr1024 |
each of them is completely different from apt or rpm. |
06:04 |
VanessaE |
but really |
06:04 |
rambomedic |
yum install optipng done |
06:04 |
rambomedic |
*yum install optipng |
06:04 |
Warr1024 |
however, coming from the bsd world, I just added alias pkg_add='sudo apt-get install' to my ~/.bashrc and like 90% of the time it works as expected :-D |
06:04 |
rambomedic |
done |
06:04 |
VanessaE |
the way windows users have to do it is so insecure, I just can't understand it |
06:05 |
rambomedic |
yum supports asynchronous downloads of packages, does apt-get do that? |
06:05 |
VanessaE |
Warr1024: go to -dev |
06:05 |
VanessaE |
c55 is respoonding to your comments about UDP packet size |
06:06 |
VanessaE |
-o |
06:08 |
Warr1024 |
rambomedic: yes: sudo apt-get install -y package & |
06:08 |
rambomedic |
the replacement for yum, dnf, support asynchronous INSTALLATION of packages |
06:09 |
Warr1024 |
for fancy gui users, there's even better xterm -e 'sudo apt-get install package' & |
06:09 |
rambomedic |
and I mean that when you install a package with dependencies it will download both packages at the same time |
06:09 |
Warr1024 |
:-D |
06:09 |
Warr1024 |
yeah, I think apt does that. |
06:09 |
Warr1024 |
parallel dependency recursion. |
06:09 |
Warr1024 |
though depending on how your repositories are structured, it's double-edged sword. |
06:09 |
* rambomedic |
knows apt-get doesn't |
06:09 |
Warr1024 |
hm, I might be thinking of synaptic... |
06:12 |
rambomedic |
does apt-get do delta packages? |
06:12 |
rambomedic |
I don't even know if delta .debs exist |
06:12 |
VanessaE |
no idea |
06:13 |
rambomedic |
on fedora if you update a package, you don't have to redownload the whole thing, you just download the changed file |
06:13 |
rambomedic |
it's called a delta rpm |
06:13 |
Warr1024 |
never heard of them. |
06:13 |
VanessaE |
that would be quite a nice idea actually |
06:13 |
rambomedic |
one of the many reasons to switch |
06:13 |
VanessaE |
whether deb does that, I have no clue though |
06:14 |
* rambomedic |
's face when fedora has done that for 6 years |
06:14 |
Warr1024 |
I spend approximately 0 seconds per day waiting for package updates to download, though. |
06:14 |
VanessaE |
(you'd think I'd have heard about it though, I've used debian-based distros forever) |
06:14 |
Warr1024 |
all of the waiting I do is for new installs, so delta won't help. |
06:14 |
VanessaE |
Warr1024: I scripted that, since I am too lazy to actually ghost my machines :) |
06:15 |
Warr1024 |
actually I'm thinking more like installing new stuff I haven't used anywhere before. y'know, like to check it out. |
06:15 |
VanessaE |
(I keep backups, but I don't bother to back-up the OS install, since that's a waste of time) |
06:15 |
VanessaE |
oh yeah |
06:15 |
Warr1024 |
:-) |
06:15 |
rambomedic |
does apt-get have the ability to find and install build dependencies? |
06:15 |
VanessaE |
for that, deltas would be useless |
06:15 |
VanessaE |
rambomedic: yes |
06:15 |
Warr1024 |
I also don't think I have more than one machine with the same configuration. |
06:16 |
VanessaE |
apt-get build-dep <packagename> |
06:16 |
VanessaE |
(I think) |
06:16 |
Warr1024 |
I never even messed around with packages that much. |
06:16 |
VanessaE |
been a while since I last did that though |
06:17 |
Warr1024 |
if you've got automatic depenendency resolution so that your packages actually *work* after installing, and you don't end up with like a hundred copies of each library, then your package manager is pretty good. |
06:17 |
Warr1024 |
if you differentiate between automated vs. manual installs and have a reasonable cleanup mechanism, then it's quite livable. |
06:18 |
Warr1024 |
beyond that, a lot of those fancy features are only useful if you're staying on the bleeding edge and doing continuous package updates. |
06:18 |
rambomedic |
what are you talking about? every package manager has that afaik, I'm talking about when you want to build something from source, rather than muckign through error messages for dependencies you could just do yum-builddep |
06:19 |
rambomedic |
Warr1024 you are using debian, no? |
06:19 |
Warr1024 |
I use probably about 30% debian |
06:20 |
Warr1024 |
I was fairly comfortable on OpenBSD, though, even before they added manual vs. automatic package install tagging. |
06:21 |
Warr1024 |
which meant that if I installed something to try it, and didn't like it, I'd have to manually track my manual installs and do my own recursion through the dependency tree to clean out the unneeded dependencies. |
06:22 |
rambomedic |
you could just do a rollback with yum |
06:23 |
rambomedic |
don't need to do any of that |
06:23 |
rambomedic |
my bad |
06:23 |
Warr1024 |
yeah, or I could just do sudo apt-get remove dontwantanymore && sudo apt-get autoremove |
06:23 |
Warr1024 |
or pkg_delete dontwantanymore && pkg_delete -a |
06:24 |
Warr1024 |
oh, forgot the sudo's on that last one. I'm too used to my aliases. |
06:25 |
Warr1024 |
I'm sure yum has some real kick-ass features, but I just don't know if I've really got the motivation to learn to use them well. |
06:27 |
Warr1024 |
If slackware's package manager had the ability to do dependency checks on install (last I checked they didn't) then even THAT would be like 90% usable for me. :-) |
06:30 |
rambomedic |
it doesn't... wow |
06:30 |
rambomedic |
I tried using openSUSE and it was nightmare imho |
06:30 |
rambomedic |
that's a road I never want to go down again |
06:30 |
Warr1024 |
never been there myself. |
06:30 |
Warr1024 |
IIRC weren't they associated with the same dudes who made the Evolution email client? |
06:31 |
rambomedic |
evolution is GNOME I think |
06:31 |
rambomedic |
let me check |
06:31 |
Warr1024 |
Novell, was it? |
06:31 |
rambomedic |
!g evolution email client |
06:31 |
Warr1024 |
yeah, it was integrated in the gnome desktop |
06:32 |
Warr1024 |
or at least a popular option...? |
06:32 |
rambomedic |
It's gnome |
06:32 |
rambomedic |
https://wiki.gnome.org/Apps/Evolution/ |
06:32 |
rambomedic |
As in it's part of the gnome family of applications, but NOT a core application |
06:32 |
VanessaE |
bah, claws-mail or gtfo :) |
06:32 |
MinetestBot |
IOError: [Errno socket error] [Errno 101] Network is unreachable (file "/usr/lib/python2.7/socket.py", line 571, in create_connection) |
06:32 |
Warr1024 |
I run either sylpheed or mutt, depending on whether I have a GUI available. |
06:33 |
VanessaE |
? |
06:33 |
VanessaE |
Warr1024: sylpheed == claws-mail |
06:33 |
Warr1024 |
...oh |
06:33 |
VanessaE |
I think, or it used to be |
06:33 |
Warr1024 |
forked? |
06:33 |
VanessaE |
eons ago, yeah |
06:34 |
Warr1024 |
I prefer mutt myself, but I tend to have different use-cases for them. |
06:34 |
Warr1024 |
I use sylpheed to access my mail directly on server |
06:34 |
VanessaE |
back in the day, I used Pine :) |
06:34 |
Warr1024 |
I use getmail to sync mail from server, and mutt to view the local cache. |
06:34 |
rambomedic |
ugggh your fucking bot is broken again sfan5 :/ |
06:34 |
Warr1024 |
and a small army of perl scripts to do IMAP IDLE with gmail so my mail sync is near-realtime :-) |
06:35 |
Warr1024 |
I remember pine |
06:35 |
VanessaE |
I never had a use for IMAP, it was all POP3 for me |
06:35 |
Warr1024 |
iirc the good parts of pine became mutt, and the rest became pico :-) |
06:35 |
VanessaE |
ah |
06:35 |
VanessaE |
is that how it worked? |
06:35 |
sfan5 |
rambomedic: that is git.io not being reachable |
06:35 |
Warr1024 |
mutt is a very nice mail client for ncurses. |
06:36 |
Warr1024 |
in fact, I use it as an rss reader; got a scraper script that converts rss feeds into maildirs :-D |
06:36 |
rambomedic |
sfan5: sorry, my bad, that must be why it took so long to throw back an error |
06:38 |
Warr1024 |
I hate when I spend hours working on my mod, and my code changes don't affect the game experience in any tangible way. |
06:39 |
Warr1024 |
it's all library code, refactoring, reorganizing, etc... |
06:43 |
Warr1024 |
bye |
06:54 |
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07:49 |
sfan5[School] |
meow |
07:49 |
VanessaE |
woof |
07:50 |
* sfan5[School] |
throws a kitten at VanessaE |
07:51 |
* VanessaE |
catches, cuddles, and places said kitten in OldCoder's pile |
07:51 |
sfan5[School] |
:D |
07:53 |
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07:54 |
OldCoder |
VanessaE, Hi!! |
07:54 |
VanessaE |
hi :) |
08:13 |
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09:00 |
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09:02 |
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09:06 |
VanessaE |
Megaf: index.mhf or whatever the filename was -- make your server return code 404, not code 417. that's why it didn't work right. |
09:06 |
VanessaE |
index.mth that is |
09:07 |
VanessaE |
07:04:41: INFO[CurlFetchThread]: http://minetest.megaf.info/media/index.mth not found (HTTP response code said error) (response code 417) |
09:07 |
VanessaE |
kahrl says that httpfetch expects a 404 or gtfo. |
09:18 |
JamesTait |
Good morning all; happy Regifting Day! :-D |
09:18 |
VanessaE |
hi :() |
09:18 |
VanessaE |
:) |
09:18 |
VanessaE |
I'm off to bed... I hope |
09:18 |
VanessaE |
good night :) |
09:18 |
VanessaE |
shift change :) |
09:19 |
* VanessaE |
punches out, hands JamesTait a time card |
09:19 |
VanessaE |
you forgot to clock in again :D |
09:19 |
JamesTait |
Thank you dear. :) |
09:25 |
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10:07 |
Megaf |
Hi john_minetest |
10:08 |
* Megaf |
Does not knows what VanessaE was talking about |
10:20 |
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10:49 |
phantombeta |
Hi |
11:01 |
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12:14 |
PilzAdam |
Hello everyone! |
12:16 |
E4xoi |
hi PonyAdam |
12:16 |
E4xoi |
you should dubstep remix your nick! |
12:16 |
PilzAdam |
Hi princess Exio |
12:17 |
E4xoi |
Rainbow Adam vs Princess Exio |
12:17 |
E4xoi |
Rarity would win anyway |
12:17 |
E4xoi |
also, w00t! |
12:17 |
E4xoi |
now i have enough dogecoins for buying 3d glasses! |
12:18 |
E4xoi |
well, a bit more too! |
12:18 |
blubblubb |
rich shibe |
12:19 |
E4xoi |
much profit, very currency |
12:19 |
E4xoi |
so wow |
12:22 |
* PilzAdam |
watches everything recompile because config.h was modified |
12:28 |
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12:28 |
sfan5 |
hi everyone |
12:39 |
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13:18 |
thexyz |
oh wow enet is so fast |
13:18 |
thexyz |
compared to our network stack |
13:33 |
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13:51 |
iqualfragile |
sfan5: you might need to fix up the stats a bit, i, a, all, need, minetest and d are no "real" nicks, at least not in this channel |
13:52 |
sfan5 |
iqualfragile: I will see if pisg has an option for that |
13:55 |
rambomedic |
thexyz, where you just playing with it, or have you gotten it integrated into minetest? |
13:57 |
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13:58 |
thexyz |
rambomedic: i'm integrating it with minetest |
13:58 |
thexyz |
everything is just so fast |
13:58 |
thexyz |
(with freeminer actually) |
13:58 |
rambomedic |
haha, did you stay up all night or something? What time zone are you in? |
13:58 |
thexyz |
no, why |
13:58 |
thexyz |
gmt+4, moscow, russia |
13:59 |
rambomedic |
oh, okay. Here, it seemed as though you got on irc last night around 12 and now it's 5 and your still hear talking about enet lol |
13:59 |
rambomedic |
*her |
13:59 |
rambomedic |
*here |
13:59 |
thexyz |
well i had some uni in between |
14:00 |
rambomedic |
aah |
14:00 |
rambomedic |
do you plan to commit this to minetest as well |
14:01 |
thexyz |
dunno, maybe I'll open a pull request |
14:01 |
thexyz |
but it's a total protocol breakage |
14:02 |
thexyz |
and when breaking protocol why not rework it |
14:02 |
thexyz |
so proller apparently wants to have http://msgpack.org/ instead |
14:03 |
thexyz |
so that it'll be much easier to extend the protocol (add new files) while maintaining compatibility |
14:10 |
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14:36 |
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14:37 |
iqualfragile |
thexyz: enet integration would be realy nice |
14:37 |
iqualfragile |
but as you said, if we are breaking the protocoll, we should break it realy hard and do all those protocoll breaking things at once |
14:47 |
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14:47 |
OWNSyouAll |
Turn around and all my trees grow at once god damn that scared me |
14:54 |
ShadowNinja |
My server won't connect to the serverlist. I have recent master from well after the fix, but it isn't working for me. |
14:55 |
ShadowNinja |
Any ideas? |
14:55 |
arsdragonfly |
me neither |
14:55 |
ShadowNinja |
troller: ^ |
14:55 |
ShadowNinja |
troller: And that ammount of data should be sent with POST, not GET. |
14:56 |
arsdragonfly |
--verbose only shows a timeout message |
14:58 |
troller |
yes, need to fix |
14:58 |
ShadowNinja |
troller: And NOT just in Freeminer! |
14:59 |
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14:59 |
Broam |
ahoy. |
14:59 |
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15:00 |
Megaf |
Hi all] |
15:01 |
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15:09 |
zsoltisawesome |
!seen lordcirth |
15:09 |
MinetestBot |
zsoltisawesome: lordcirth was last seen at 2013-12-17 05:57:26 UTC on #minetest |
15:10 |
zsoltisawesome |
!seen us|0gb |
15:10 |
MinetestBot |
zsoltisawesome: us|0gb was last seen at 2013-12-16 03:51:16 UTC on #minetest |
15:11 |
zsoltisawesome |
is it possible to make Minetestbot tell herself a command? |
15:11 |
zsoltisawesome |
that would be funny |
15:11 |
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15:12 |
zsoltisawesome |
lol panic on the dancefloor |
15:14 |
kaeza |
mornings |
15:15 |
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15:37 |
rambomedic |
!seen Realbadangel |
15:37 |
MinetestBot |
rambomedic: realbadangel was last seen at 2013-12-15 10:58:19 UTC on #minetest |
15:37 |
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15:37 |
rambomedic |
ugh |
15:39 |
Broam |
I have a question about the path-finding algs... |
15:39 |
Broam |
is there a way to add/register another, or would it have to be something done with C bindings from Lua? |
15:39 |
Broam |
(or written entirely in Lua, which I figure was not done because it's slow) |
15:40 |
Broam |
A friend and I are working on a mod that relies heavily on path-finding and we've run into some limitations. I can try to get him in here to talk about it, if he hasn't already |
15:42 |
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16:16 |
blaaaaargh |
Broam, pathfinding is in C++ mainly for speed |
16:16 |
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16:16 |
Broam |
blaaaaargh: aye. I think it has issues with assuming you can do things like pass diagonally between nodes |
16:16 |
blaaaaargh |
there are several algorithms AFAIK (documented in lua_api.txt), but to add new ones you'd need to modify the sources |
16:16 |
Broam |
ok. |
16:18 |
Broam |
1 2 \n 3 4 - Nodes at 1 & 4, start at 2, destination at 3. Some of the algorithms assume that 2->3 is a valid move when really it's not |
16:18 |
Broam |
I'll have to get Warr1024 in here to get more details than that. :( |
16:20 |
blaaaaargh |
Broam, I'm not very knowledgeable about pathfinding itself; you may want to ask sapier (he designed and coded the whole thing AFAIK) |
16:21 |
Broam |
ok. I really am being a messenger here...but now I know how to talk to, thanks blaaaaargh |
16:22 |
PilzAdam |
Broam, of course you can implement your own pathfinding in Lua |
16:22 |
Broam |
right, which is what we might have to do, depending on speed |
16:22 |
Broam |
The mod is going to be a "third person 3D chess" sort of thing, where you don't interact with the world yourself, you order units to do so |
16:22 |
PilzAdam |
using LuaJIT and vmanip could be fast enough |
16:22 |
* Broam |
nods |
16:23 |
blaaaaargh |
if you feel it's worth it, you may try poking around in #minetest-dev |
16:23 |
Broam |
ok. Aah, Warr does have a repo up. Not sure he wants to share it yet tho. |
16:23 |
blaaaaargh |
stupid lag .-. |
16:24 |
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16:24 |
Broam |
Thanks guys. |
16:25 |
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16:25 |
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16:25 |
Megaf |
Hi all |
16:25 |
blaaaaargh |
welcome |
16:28 |
Megaf |
!up mine test.megaf.info 30003 |
16:28 |
MinetestBot |
Megaf: Invalid Port: test.megaf.info |
16:28 |
Megaf |
!ip minetest.megaf.info 30003 |
16:28 |
Megaf |
pff |
16:28 |
Megaf |
I'm not used to this keyboard anymore |
16:28 |
Megaf |
!up minetest.megaf.info 30003 |
16:28 |
MinetestBot |
minetest.megaf.info:30003 is up (274ms) |
16:29 |
Megaf |
Thanks MinetestBot |
16:29 |
MinetestBot |
np |
16:30 |
Megaf |
Oo |
16:30 |
Megaf |
MinetestBot: Don't forget you are a bot |
16:30 |
MinetestBot |
ooops.... |
16:30 |
sfan5 |
she will never forget that she is a bot |
16:31 |
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16:34 |
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16:36 |
phantombeta |
Hi |
16:36 |
Megaf |
Hi phantombeta |
16:36 |
phantombeta |
How is it going? |
16:37 |
Megaf |
sfan5: It seems like indexing a nil value is a total random bug |
16:37 |
Megaf |
Now my servers is running for some time with no crashes at all |
16:38 |
sfan5 |
Megaf: indexing a nil value is not a random bug, but they often only happen inside some nested if statements which requirements are not always met |
16:38 |
Megaf |
and sometimes it would crash just a few minutes after I started it |
16:38 |
Megaf |
phantombeta: not bad all |
16:38 |
Megaf |
a little to hot here |
16:38 |
phantombeta |
same here |
16:39 |
kaeza |
Megaf, hmm, you said it was crashing by calling hacky_swap_node right? |
16:39 |
Megaf |
32C here |
16:39 |
kaeza |
~30C here too :P |
16:39 |
Megaf |
kaeza: I'm not sure |
16:39 |
kaeza |
Megaf, you're from Brazil amirite? |
16:39 |
Megaf |
I am |
16:40 |
Megaf |
Why? |
16:40 |
Broam |
it's 4C here. |
16:40 |
kaeza |
Megaf, I'm from Uruguay :3 |
16:40 |
Megaf |
I think I never told that here actually |
16:40 |
Megaf |
Hola hermano, que tal? |
16:40 |
Megaf |
:) |
16:40 |
phantombeta |
Megaf: yeah |
16:41 |
phantombeta |
lel |
16:41 |
phantombeta |
wait |
16:41 |
phantombeta |
*wait |
16:41 |
phantombeta |
lel kvirc glitching |
16:41 |
Megaf |
kaeza: I'm from Rio Grande do Sul |
16:41 |
kaeza |
\7f O_o |
16:41 |
phantombeta |
YAY |
16:41 |
Megaf |
kaeza: nearby Porto Alegre |
16:41 |
kaeza |
Megaf, cool, Montevideo BTW |
16:42 |
phantombeta |
Megaf: I'm brazilian too! :D |
16:42 |
kaeza |
I'm afraid the only part I visited in Brazil was Chuy though :/ |
16:42 |
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16:44 |
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16:45 |
Megaf_ |
pff |
16:45 |
Megaf_ |
Megaf |
16:45 |
Megaf_ |
: |
16:45 |
Megaf_ |
kaeza: nearby Porto Alegre |
16:45 |
Megaf_ |
[2:42p] Megaf: |
16:45 |
Megaf_ |
if you know something about here :P |
16:45 |
|
Megaf_ was kicked by ShadowBot: Message flood detected. |
16:45 |
thexyz |
sfan5: how did you run callgrind? |
16:46 |
sfan5 |
valgrind --tool=callgrind --dump-instr=yes --simulate-cache=yes --collect-jumps=yes |
16:46 |
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16:47 |
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16:47 |
Megaf_ |
lol |
16:47 |
kaeza |
heh |
16:47 |
Megaf_ |
what happened? |
16:47 |
thexyz |
and how slow is it? |
16:47 |
kaeza |
got kicked :P |
16:48 |
Megaf_ |
This IRC client is not too good |
16:48 |
Megaf_ |
thexyz: how slow is what? |
16:48 |
sfan5 |
thexyz: veeeerry slow, I could not even join the server (hanging at 'Connecting to server..') |
16:49 |
thexyz |
sfan5: the problem is that I can't even start the server |
16:49 |
sfan5 |
does it crash or what? |
16:50 |
Megaf_ |
Folks, later on, much later... I will try to compile Minetest on my MacBook Pro with Mac OS X Mavericks |
16:50 |
Megaf_ |
It have to finish downloading Xcode yet |
16:50 |
PilzAdam |
Megaf_, you cant imagine how many people came here with the plan to compile Minetest for mac |
16:50 |
Megaf_ |
PilzAdam: Perhaps no many people could do that |
16:51 |
Megaf_ |
PilzAdam: I`m writing a tutorial if I succeed. |
16:51 |
troller |
36 peoples on freeminer server! and in still playable |
16:51 |
Megaf_ |
PilzAdam: I'm writing a tutorial if I succeed. |
16:52 |
PilzAdam |
troller, what does "playable" mean? |
16:52 |
Megaf |
TROLLer |
16:52 |
troller |
you can plae |
16:52 |
troller |
try join to sky |
16:52 |
thexyz |
shit |
16:52 |
Megaf |
troller: 28 People on my server and no lag at all |
16:52 |
Megaf |
(not now) |
16:52 |
PilzAdam |
Megaf, Minetest or fm? |
16:52 |
troller |
false |
16:53 |
Megaf |
PilzAdam: Minetest |
16:53 |
thexyz |
oh well |
16:53 |
Megaf |
My server performed so well with 28 people that I increased the limit to 255 |
16:54 |
|
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16:54 |
|
w_laenger left #minetest |
16:54 |
sfan5 |
VanessaE: can I have all the names of all players that were on your server? |
16:54 |
troller |
without mods |
16:55 |
thexyz |
i broke something while integrating efnet |
16:55 |
thexyz |
*enet |
16:55 |
thexyz |
not this shitty irc network |
16:56 |
* sfan5 |
's algorithm that is designed to judge whether a nickname makes sense (not random mashing on your keyboard) is finally working without false-positives |
16:56 |
kaeza |
\o/ |
16:56 |
thexyz |
lol, sure, without false positives |
16:56 |
sfan5 |
I need more player names to test |
16:56 |
thexyz |
run irc nicknames from this room through it |
16:56 |
sfan5 |
how did I not get that idea... |
16:57 |
PilzAdam |
is hmmmm random mashing on keyboard? |
16:57 |
Broam |
and then run the names from #ubuntu through it :D |
16:57 |
jin_xi |
smash head on keyboard |
16:57 |
jin_xi |
post results |
16:57 |
|
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16:58 |
|
Issa2013 joined #minetest |
16:58 |
|
Issa2013 joined #minetest |
16:58 |
sfan5 |
PilzAdam: according to my algo: yes |
16:58 |
troller |
mem 657M 517M cpu 55.03% |
17:00 |
Megaf |
If I do git pull at games folder and I had put more mods on it, will those mod het overwritten, deleted or they won't be changed at all? |
17:00 |
PilzAdam |
dont put mods in the game folder |
17:01 |
Megaf |
Why not? |
17:01 |
* Jordach |
does |
17:01 |
kaeza |
PilzAdam, it's easier to manage for some people |
17:01 |
PilzAdam |
its not the intended way to do it |
17:01 |
thexyz |
sfan5: you should run my enet branch via calgrind and fix my boogz |
17:01 |
Megaf |
It works and as kaeza said, it's easier to manage |
17:02 |
kaeza |
Megaf, but still, don't modify minetest_game, but instead copy it and modify the copy |
17:03 |
sfan5 |
thexyz: only false-positives from this channel are h*mmmm and d*zho |
17:03 |
thexyz |
sfan5: where's your algo code? |
17:03 |
sfan5 |
ony my harddrive |
17:04 |
sfan5 |
-y |
17:04 |
sfan5 |
thexyz: http://pastie.org/private/ci6dbq0wmkryftdabl2ydg |
17:04 |
sfan5 |
returns yes/no whether may enter server |
17:05 |
PilzAdam |
sfan5, run it on pwgen |
17:06 |
PilzAdam |
*on the output of |
17:06 |
thexyz |
anyway, enet seems to work much faster in singleplayer! |
17:06 |
thexyz |
except that somehow something now eats the cpu |
17:08 |
sfan5 |
PilzAdam: it obviously fails for that |
17:13 |
Leoneof |
hello :) |
17:15 |
Megaf |
done, PilzAdam, I just put all mods on the correct folder and edited world.mt with a lot of load_mod_modname = true lines |
17:16 |
PilzAdam |
Megaf, good |
17:16 |
sfan5 |
does this look nice? http://i.imgur.com/7GowznW.png |
17:16 |
sfan5 |
or does it need more decoration? |
17:17 |
Megaf |
backing up worlds and mod folder now, and gonna do a git pull, wish me luck |
17:17 |
|
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17:18 |
Megaf |
sfan5: much more size and decoration needed |
17:18 |
PilzAdam |
sfan5, moar presents! |
17:18 |
sfan5 |
PilzAdam: that is a matter of changing lua code |
17:18 |
sfan5 |
Megaf: size of the tree? |
17:19 |
Megaf |
sfan5: yep, needs to be a little bugger |
17:19 |
Megaf |
bigger |
17:19 |
Megaf |
PilzAdam: cd mine test and git pull to get the latest files and source, right? |
17:19 |
Megaf |
minetest* |
17:20 |
PilzAdam |
Megaf, if you are on the master branch, then yes |
17:20 |
Megaf |
Yes I am |
17:20 |
|
bl joined #minetest |
17:21 |
bl |
hello |
17:21 |
kaeza |
hi |
17:21 |
|
CWz joined #minetest |
17:22 |
bl |
do you know if there's someone who ported Minetest 0.4.8 to mac |
17:22 |
Megaf |
bl: I'm going to try to port today |
17:22 |
Megaf |
I'm on a mac right now |
17:22 |
bl |
REALLY? |
17:22 |
|
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17:22 |
|
anunakki joined #minetest |
17:22 |
Megaf |
we were talking about that a few minutes ago |
17:23 |
bl |
thanks!!! |
17:23 |
bl |
r u on twitter? |
17:23 |
Megaf |
bl: yes, really, about 30 minutes to start porting |
17:23 |
Megaf |
I need to download a lot of stuff firdst |
17:23 |
Megaf |
first* |
17:23 |
Leoneof |
minetest @ 25 fps, whats up? |
17:23 |
kaeza |
Megaf, bl, there was a mac port of 0.4.4; you may want to draw some inspiration/code/ideas from there |
17:23 |
bl |
do you mean irrlicht? |
17:24 |
bl |
to download |
17:24 |
Megaf |
PilzAdam: See? I changed the way I use mods and now they are no loading |
17:24 |
Megaf |
not* |
17:25 |
Megaf |
bl: That too |
17:25 |
PilzAdam |
Megaf, not loading? what folder did you place them? |
17:25 |
Megaf |
minetest/mods |
17:25 |
bl |
PilzAdam, are you the nether's developer? |
17:25 |
CWz |
I found Minetest fork that is violating LGPL. |
17:25 |
Megaf |
one sec, let me paste some stuff |
17:25 |
PilzAdam |
Megaf, run in place? |
17:25 |
Megaf |
PilzAdam: yes |
17:25 |
PilzAdam |
bl, yes? |
17:25 |
bl |
Which fork |
17:26 |
bl |
PilzAdam, how to access? |
17:26 |
bl |
nether |
17:26 |
PilzAdam |
bl, what? |
17:26 |
bl |
I cannot build a portal |
17:26 |
|
zsoltisawesome joined #minetest |
17:26 |
PilzAdam |
have you read the description? |
17:26 |
bl |
I didn't find anything |
17:27 |
zsoltisawesome |
of what? |
17:27 |
|
rubenwardy joined #minetest |
17:27 |
rubenwardy |
Hi guys! |
17:27 |
zsoltisawesome |
hey rubenwardy |
17:27 |
bl |
have to go |
17:27 |
bl |
bye |
17:27 |
kaeza |
hey ruben |
17:27 |
bl |
please contact me @RaffaHacks on Twitter |
17:27 |
Megaf |
The heck is that? A lot of line had appear magically on world.mt file |
17:27 |
bl |
about the Mac port |
17:27 |
bl |
Thanks |
17:28 |
Megaf |
what kind of sorcery is that? |
17:28 |
zsoltisawesome |
lol |
17:28 |
* Jordach |
has nearly infinite OCD: http://i.imgur.com/V4hJ3Q8.png |
17:28 |
PilzAdam |
Megaf, yes, it writes all mods that arent there with "false" to it, to make it easier to edit them |
17:28 |
zsoltisawesome |
woah thats amazing |
17:28 |
zsoltisawesome |
and you did that with minetest's glitchy nodes? |
17:28 |
Megaf |
PilzAdam: so you mean that I added all my mods by hand there in vain? |
17:29 |
PilzAdam |
Megaf, no |
17:29 |
PilzAdam |
mods that are already there arent overwritten |
17:30 |
specing |
Anyone know anything about the 'vcore' mod? |
17:30 |
specing |
I can't find it on the forums or on the web |
17:31 |
PilzAdam |
specing, no |
17:31 |
PilzAdam |
how do you know that this mod exits? |
17:32 |
Megaf |
I thought mod name was exactly the folders name |
17:32 |
Megaf |
http://paste.debian.net/71810/ |
17:32 |
OWNSyouAll |
!seen MinetestBot |
17:32 |
MinetestBot |
OWNSyouAll: minetestbot was last seen at 2013-12-13 17:25:33 UTC on #minetest-de |
17:32 |
specing |
I spotted it in /mods of a server |
17:33 |
PilzAdam |
specing, maybe its a mod just for the server |
17:33 |
Jordach |
zsoltisawesome, my entire spacestation http://i.imgur.com/d4QmlOo.png |
17:33 |
PilzAdam |
Megaf, you still have mods in the game folder that dont belong there |
17:33 |
PilzAdam |
run git status to see a list of mods that shouldnt be there |
17:33 |
zsoltisawesome |
Jordach: Woah |
17:33 |
Jordach |
evergreen happens to be building as well ;) |
17:34 |
specing |
Okay |
17:34 |
zsoltisawesome |
cool |
17:34 |
Megaf |
PilzAdam: Yep, I misses mobs |
17:34 |
zsoltisawesome |
but bearing through the glitch blocks must be a pain |
17:34 |
Megaf |
minetestli677-246:~/Minetest/_New/minetest/games/minetest_game/mods$ ls |
17:34 |
Megaf |
default doors dye farming flowers stairs wool |
17:34 |
* Jordach |
thinks it's happy wheels time |
17:34 |
zsoltisawesome |
YAY |
17:34 |
Megaf |
I think it's ok now |
17:35 |
|
CWz left #minetest |
17:37 |
Megaf |
PilzAdam: Ok, I think I got a clean start now http://paste.debian.net/71812/ |
17:37 |
PilzAdam |
Megaf, and do all the mods load correctly now? |
17:37 |
Megaf |
I think so |
17:38 |
Megaf |
And I just updated my server by the way |
17:38 |
Megaf |
8 minutes to finish downloading Xcode! |
17:39 |
Megaf |
2.09 GB of shit on a 4 mbps internet |
17:39 |
|
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17:39 |
specing |
How does one fix the issue that after loading up some mods, the textures get borked (e.g. wool ones)? |
17:39 |
|
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17:39 |
PilzAdam |
disable preload item visuals |
17:42 |
Megaf |
troller: did your server just crash? |
17:42 |
Megaf |
PilzAdam: How can we use some good things troller did on free miner? |
17:42 |
troller |
no, manual restart for tune |
17:42 |
Megaf |
he sure would like to help |
17:42 |
troller |
now must be no lag even on 50 player |
17:43 |
Megaf |
but it seems like him and minetest folks aren't speaking same language |
17:43 |
PilzAdam |
Megaf, you can read a log of #minetest-dev log about that topic |
17:44 |
|
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17:44 |
Broam |
ahoy Weedy |
17:44 |
Broam |
ahem, ahoy Warr1024 |
17:44 |
Weedy |
~_~ |
17:44 |
Weedy |
I hate you so much |
17:44 |
Weedy |
I can taste it |
17:44 |
Broam |
good. let it flow through you. |
17:45 |
|
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17:45 |
Megaf |
Hi john_minetest |
17:48 |
|
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17:51 |
specing |
PilzAdam: Oooh nice |
17:52 |
specing |
How about the torch being in a black square diagonnally placed in a cube? |
17:52 |
Warr1024 |
Weedy: if you can taste it, you might have hate reflux disease. Talk to your doctor. |
17:55 |
specing |
plants and apples also have this problem |
17:56 |
PilzAdam |
what Irrlicht version do you use? |
17:57 |
Megaf |
specing: I solved some issues using irrlich from its website |
17:57 |
Megaf |
you need to download the 1.8.1 version, extract it, then enter the source/Irrlich folder |
17:57 |
Megaf |
run make on it |
17:57 |
Megaf |
and then compile minetest |
17:58 |
PilzAdam |
Megaf, what distro do you use? |
17:58 |
|
cisoun joined #minetest |
17:58 |
Megaf |
the make part is needed for minetest client only |
17:58 |
Calinou |
:o Weedy is alive |
17:58 |
Calinou |
Broam, dat FSF member |
17:58 |
Megaf |
PilzAdam: Debian 7.3 |
17:58 |
Weedy |
Calinou: :D |
17:58 |
Megaf |
done, just downloaded cmake |
17:58 |
Megaf |
I mean, irrlich |
17:58 |
specing |
1.8.1 you say? It is in the repos |
17:59 |
Megaf |
downloading cmake now |
17:59 |
Megaf |
specing: What distro are you suing? |
17:59 |
specing |
Gentoo :P |
17:59 |
Broam |
Calinou: My cloak doesn't catch on fire when I spin, but thanks for noticing :) |
17:59 |
PilzAdam |
specing, do you have shaders enabled? |
17:59 |
specing |
PilzAdam: no |
17:59 |
Calinou |
hi quality Megaf |
18:00 |
Megaf |
Calinou: Are you being ironic? |
18:00 |
kaeza |
> akljdfajkalsdhfkahsdfh: true |
18:00 |
kaeza |
wut |
18:00 |
Calinou |
no |
18:00 |
Megaf |
cool |
18:00 |
Broam |
Megaf: no. I have an FSF member cloak |
18:00 |
Megaf |
Broam: I know |
18:01 |
Megaf |
we talked about that already |
18:01 |
Megaf |
didn't we? |
18:01 |
Broam |
mm... |
18:01 |
Broam |
yes? |
18:01 |
Megaf |
well, now let me try to build mine test on mac |
18:01 |
|
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18:02 |
Megaf |
(with clang) |
18:02 |
specing |
!seen MinetestBot |
18:02 |
MinetestBot |
specing: minetestbot was last seen at 2013-12-13 17:25:33 UTC on #minetest-de |
18:02 |
Megaf |
I need to get the vorbis thing |
18:03 |
Megaf |
-- Could NOT find VORBIS (missing: OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY) |
18:03 |
Megaf |
-- Sound enabled, but Vorbis libraries not found! |
18:03 |
PilzAdam |
-DENABLE_SOUND=0 |
18:04 |
Megaf |
PilzAdam: nope, It needs sound, I will get every single dependence it needs |
18:04 |
Megaf |
and let the games begin! |
18:05 |
PilzAdam |
maybe try to actually have anything before building with all deps? |
18:05 |
Megaf |
compiling irrlich |
18:06 |
Megaf |
a couple of fatals and a few warnings, no too bad |
18:07 |
Calinou |
you compiled irrlicht? why? |
18:07 |
PilzAdam |
Calinou, because you cant use Irrlicht without it being compiled |
18:09 |
|
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18:09 |
|
proller joined #minetest |
18:10 |
|
diemartin joined #minetest |
18:10 |
Calinou |
why not install it from repos |
18:10 |
Calinou |
that was what I mean |
18:10 |
Calinou |
+t |
18:10 |
thexyz |
!tell Hirato https://github.com/xyzz/freeminer/tree/enet |
18:10 |
MinetestBot |
thexyz: I'll pass that on when Hirato is around |
18:10 |
Megaf |
Calinou: Mac OS X here |
18:10 |
Megaf |
I will try to compile minetest for Mac OS X |
18:11 |
rubenwardy_ |
Nice commit messages, thexyz. |
18:11 |
thexyz |
rubenwardy_: doing my bestest here |
18:11 |
Megaf |
I need to get OpenGL libs too |
18:12 |
|
Warr1024 joined #minetest |
18:12 |
Megaf |
maybe not, let me read some forums |
18:14 |
Calinou |
you mean OS X |
18:14 |
Calinou |
it's no longer called Mac OS X :P |
18:14 |
Megaf |
ok, I mean Mavericks :P |
18:17 |
Megaf |
I think I will have to compile irrlich with XCod |
18:17 |
Megaf |
make won't work easily |
18:17 |
|
EvergreenTree joined #minetest |
18:19 |
* EvergreenTree |
slaps Jordach for no reason |
18:21 |
Calinou |
this is OS X compiling |
18:22 |
Megaf |
Why do people right click other people like crazy? |
18:22 |
thexyz |
compiling on os x shouldn't be much harder than on windoze |
18:24 |
|
kaeza joined #minetest |
18:27 |
thexyz |
oh poor c-plus-equality project |
18:27 |
thexyz |
got removed from github, bitbucked, google code |
18:31 |
Megaf |
28 people on my server and still no lag |
18:32 |
thexyz |
what mods do you have installed? |
18:32 |
Megaf |
29 folks now |
18:32 |
Megaf |
thexyz: a few of them |
18:32 |
Megaf |
http://servers.minetest.net/ |
18:32 |
Megaf |
there you will get a list :P |
18:32 |
thexyz |
ah, let's see |
18:33 |
Megaf |
I'm not online by the way |
18:34 |
thexyz |
max_lag is 1.46 |
18:34 |
|
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18:34 |
|
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18:35 |
Megaf |
thexyz: is that good? |
18:35 |
Megaf |
I understand only on ms |
18:35 |
thexyz |
how can you know it's not lagging? |
18:35 |
* sfan5 |
puts a kitten on EvergreenTree's head |
18:35 |
|
rubenwardy joined #minetest |
18:35 |
Megaf |
thexyz: whats 1.46 means? |
18:35 |
* EvergreenTree |
puts a nyan cat on sfan5's head |
18:36 |
* sfan5 |
puts Rainbow Dash on EvergreenTree's head |
18:36 |
thexyz |
also, it really is lagging |
18:36 |
thexyz |
so stop telling it doesn't |
18:36 |
* Megaf |
get those nyam cats and sell for a good amount of money |
18:36 |
thexyz |
I'm not too sure, I think that's how much it takes for server to perform a step()? |
18:36 |
Megaf |
thexyz: well, its ping still quite low |
18:37 |
Megaf |
oh, trollers not here, thexyz I was just trolling troller |
18:37 |
Megaf |
he keeps saying his servers has no lags |
18:39 |
thexyz |
anyone to test enet server? |
18:40 |
thexyz |
ah, well, better not do it |
18:41 |
PilzAdam |
!git http://devopsreactions.tumblr.com/post/38296984861/after-reading-the-pro-git-book |
18:41 |
MinetestBot |
http://devopsreactions.tumblr.com/post/38296984861/after-reading-the-pro-git-book, someone thinks you need to brush up on or learn Git, please go to: http://git-scm.com/book/ |
18:43 |
|
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18:43 |
|
Pest joined #minetest |
18:43 |
|
kaeza joined #minetest |
18:49 |
thexyz |
uhhh |
18:49 |
thexyz |
we don't include luajit |
18:50 |
thexyz |
i want to hurt the one who made such choice |
18:50 |
zash |
LuaJIT <3 |
18:50 |
thexyz |
the most popular linux server distro doesn't have it in its repo |
18:50 |
thexyz |
still, let's not include it! because bloat |
18:50 |
thexyz |
well the server is unplayable without it, who cares |
18:52 |
Megaf |
It's really a pain to compile this on Mac |
18:53 |
thexyz |
not more painful than compiling on windows, I think |
18:53 |
thexyz |
if it is then something is really fucked up |
18:53 |
|
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18:55 |
|
cisoun left #minetest |
18:59 |
thexyz |
anyone? |
19:00 |
thexyz |
xyz.is:30000 connect using this client: https://github.com/xyzz/freeminer (branch enet) |
19:00 |
thexyz |
plz |
19:00 |
thexyz |
NO LAG AT ALL! |
19:01 |
thexyz |
LAG IS NOT ALLOWED TO ENTER SO THERE'S NO LAG |
19:01 |
* sfan5 |
clones |
19:01 |
thexyz |
ssd, core i7 haslel, 32 gb of ram, magic patches that make the game smooth; what else would you want? |
19:02 |
sfan5 |
nyan cats |
19:02 |
thexyz |
1 gbit connection from DC in Germany |
19:03 |
zash |
only one? |
19:03 |
|
rubenwardy_ joined #minetest |
19:03 |
thexyz |
well I hope it's enough for a Minetest server |
19:03 |
zash |
10GbE or you might as well not even try |
19:04 |
thexyz |
wait for it |
19:04 |
iqualfragile |
thexyz: where in germany? |
19:05 |
thexyz |
iqualfragile: hetzner |
19:05 |
thexyz |
`traceroute xyz.is` to find out more |
19:05 |
iqualfragile |
if its not within 50 km around my place the lightlag will just be too high for smooth playing |
19:05 |
Megaf |
It won't blend yet http://paste.debian.net/71824/ |
19:05 |
Megaf |
Compiling on mac |
19:05 |
iqualfragile |
just kidding |
19:05 |
iqualfragile |
thexyz: what else i would want? a pull request for minetest |
19:06 |
zash |
You need a neutrino link |
19:06 |
thexyz |
iqualfragile: shit i'm going to go there and make dam sure you're connected to it directly via fibre |
19:06 |
Warr1024 |
neutrinos are too slow |
19:06 |
Warr1024 |
what you need is quantum entanglement. |
19:06 |
iqualfragile |
Warr1024: finaly somebody understands me |
19:07 |
Warr1024 |
better yet, use positrons |
19:07 |
Warr1024 |
those are just electrons moving backwards in time |
19:07 |
Warr1024 |
negative ping times ftw. |
19:07 |
iqualfragile |
no, one does not fuck with time, as it fucks time up und you do not want that to have happened |
19:08 |
thexyz |
we need more people |
19:08 |
kaeza |
cloning |
19:09 |
iqualfragile |
thexyz: what for? |
19:10 |
|
NekoGloop joined #minetest |
19:12 |
* EvergreenTree |
throws a fishie at NekoGloop |
19:12 |
* NekoGloop |
nom |
19:12 |
thexyz |
iqualfragile: testing enet server |
19:12 |
EvergreenTree |
WHOOPS |
19:12 |
* EvergreenTree |
dies |
19:12 |
* sfan5 |
taps EvergreenTree |
19:13 |
EvergreenTree |
Now there is a sapling where I died |
19:13 |
* rubenwardy |
is learning SDL |
19:13 |
EvergreenTree |
Don't you dare take my rubber sfan5 |
19:13 |
* sfan5 |
taps EvergreenTree |
19:13 |
thexyz |
also IF IT LAGS THAT'S BECAUSE IT'S SO FAST OTHER THREADS CAN'T KEEP UP! |
19:13 |
Jordach |
flaming hot networking |
19:14 |
* sfan5 |
puts a kitten on Jordach's head |
19:14 |
Jordach |
meow :3 |
19:14 |
thexyz |
someone should make a build for windows people |
19:14 |
sfan5 |
hop 7 between me and thexyz does not respond to pings |
19:15 |
Jordach |
nah |
19:15 |
Jordach |
windows is for newbs |
19:15 |
|
john_minetest joined #minetest |
19:15 |
VanessaE |
hi |
19:17 |
Leoneof |
minetest @ 55 fps, now |
19:17 |
|
proller joined #minetest |
19:18 |
Leoneof |
minetest @ 30 fps, now |
19:18 |
thexyz |
no one else is testing? |
19:18 |
thexyz |
we need more people |
19:20 |
sfan5 |
john_minetest: 'enet' |
19:20 |
thexyz |
https://github.com/xyzz/freeminer enet branch connect to xyz.is:30000 |
19:20 |
sfan5 |
thexyz: there are random disconnects |
19:20 |
thexyz |
i don't have any |
19:20 |
thexyz |
do you segfault or what? |
19:21 |
sfan5 |
no |
19:21 |
sfan5 |
it just freezes and it continously outputs 'ACTION[main]: connected is still false' |
19:21 |
thexyz |
hm... this is odd |
19:22 |
EvergreenTree |
Hey NekoGloop, eat this: http://www.examiner.com/images/blog/wysiwyg/image/bucket_of_fish.jpg |
19:22 |
proller |
Megaf, ping in servers page is useless, it connection ping, not server processing |
19:23 |
thexyz |
john_minetest: the whole minetest protocol |
19:23 |
sfan5 |
thexyz: happend again+ |
19:24 |
sfan5 |
S/+// |
19:25 |
Leoneof |
minetest @ 25fps, now |
19:26 |
thexyz |
sfan5: you can start debugging the issue! |
19:26 |
Megaf |
proller: How did you read what I said? |
19:26 |
sfan5 |
how would I debug that? |
19:26 |
proller |
Megaf, magic |
19:26 |
Megaf |
Also, I almost broke your record |
19:27 |
proller |
no 8) |
19:27 |
proller |
your server unusable |
19:27 |
Megaf |
just because is minetest? |
19:27 |
proller |
no, because blocks not loading |
19:27 |
proller |
did you try to join& |
19:27 |
thexyz |
sfan5: no idea |
19:27 |
thexyz |
I fear there's still much to fix |
19:28 |
rubenwardy |
thexyz: why is using enet better than UDP? (What benefits?) |
19:28 |
thexyz |
but I know proller will do |
19:28 |
thexyz |
rubenwardy: enet IS using udp |
19:28 |
Megaf |
proller: nope, I'm my work place |
19:28 |
thexyz |
it's just better than our tcp-over-udp implementation |
19:28 |
rubenwardy |
You know what I mean |
19:28 |
rubenwardy |
Will it add speeD? |
19:28 |
Megaf |
I'm at* |
19:29 |
thexyz |
john_minetest: it's faster |
19:30 |
|
Wuzzy joined #minetest |
19:30 |
Megaf |
done, I just enabled the option that blocks tones of Guests |
19:30 |
Peacock |
which tones have you blocked? |
19:30 |
Megaf |
Peacock: there was about 20+ Guests on my server |
19:31 |
Megaf |
now there won't be that much |
19:31 |
Megaf |
the allow empty password option |
19:31 |
thexyz |
john_minetest: that's possible |
19:31 |
Megaf |
I keep that set to false usually |
19:31 |
VanessaE |
Megaf: get my message last night? |
19:31 |
* Megaf |
set to true just to see what happens |
19:31 |
Peacock |
ideally the client should just be jury-rigged to require a user-input name |
19:31 |
Megaf |
result, 35 players online |
19:31 |
Megaf |
in a couple of minutes |
19:32 |
Megaf |
VanessaE: I guess so |
19:32 |
Megaf |
my memory processing power is not large |
19:33 |
Warr1024 |
If you want to minimize guest load, it'd be kind of nice if we could require some sort of investment on the part of a client to setup an account on a server |
19:33 |
|
fortytwo joined #minetest |
19:33 |
VanessaE |
Megaf: you return code 417 on missing index.mhf. you should return code 404. this is why httpfetch fails and your server resorts to media_FUBAR. fix your web server. |
19:33 |
Warr1024 |
something like the option to require a guest to submit hashcash to create an account of any kind. |
19:34 |
VanessaE |
I guess kahrl figures this is more or less a bug in httpfetch, as it expects a 404 as a "no, I won't use that mode" response. |
19:34 |
thexyz |
it should connect faster |
19:34 |
thexyz |
i.e. in single player |
19:34 |
Megaf |
VanessaE: Yes I read that, but I'm not sure how to fix that |
19:34 |
thexyz |
it loads itemdefs instantly |
19:39 |
Peacock |
V, LCARSian enough? http://s11.postimg.org/e1bg38yqr/Screenshot_191213_02_37_17_PM.png :P |
19:39 |
VanessaE |
nope, not enough oranges and yellows |
19:39 |
VanessaE |
:) |
19:39 |
Peacock |
wait :P |
19:41 |
Peacock |
http://s27.postimg.org/7pz8x4var/Screenshot_191213_02_40_11_PM.png |
19:42 |
Peacock |
i basically loaded the entire lcars color palette into an array, on every load you get a different combination/CSS :P |
19:43 |
Peacock |
i could probably rig up a little JS to change the colours in between loads too |
19:43 |
VanessaE |
heh |
19:43 |
VanessaE |
no, that's not the problem |
19:44 |
VanessaE |
the problem is there aren't enough widgets |
19:44 |
VanessaE |
like |
19:44 |
VanessaE |
change each of the "Test Page" links |
19:44 |
VanessaE |
and the "Execute" button |
19:44 |
VanessaE |
perhaps the outline surrounding the content |
19:44 |
Peacock |
well the site is practically devoid of content :P im working on the php component :P |
19:45 |
|
Calinou joined #minetest |
19:46 |
rubenwardy |
* 1990 sites |
19:46 |
Peacock |
well im not a huge fan of clutter |
19:46 |
rubenwardy |
CSS is awesome |
19:47 |
Peacock |
you know its cluttered when you've got two sidebars, a header bar and footer bar, and multiple modes of navigation and many links leading to the same pages |
19:47 |
Peacock |
i like the fake terminal look, was thinking of embedding a real terminal emulator in my site |
19:47 |
Calinou |
jmf = john_minetest? |
19:47 |
Peacock |
*the site |
19:47 |
Calinou |
O_o |
19:47 |
Calinou |
john_minetest, ugly font :p |
19:49 |
kaeza |
"WHOA YOU HAVE MANAGED TO CONNECT HERE!" lol'd |
19:49 |
Peacock |
and yeah, CSS is awesome :P saves a ton of bandwidth on uneeded images |
19:50 |
sfan5 |
since I disallowed guest names on my hunger games server rounds get done much faster |
19:50 |
sfan5 |
also cpu usage sometimes goes to 0,0 |
19:50 |
Peacock |
if everyone's going to ban guest names why not just force users to choose proper names client side? |
19:51 |
thexyz |
the secret formula has been discovered! |
19:52 |
thexyz |
max_lag = number_of_clients * 0.4 |
19:53 |
thexyz |
hmm.. maybe this is only for my server so I should also add * constant |
19:53 |
thexyz |
at least it's O(n) |
19:54 |
sfan5 |
nope |
19:55 |
sfan5 |
if I want to play minetest from neptune |
19:55 |
|
Warr1024 left #minetest |
19:55 |
iqualfragile |
sfan5: how many lightminutes is it to neptune on average? |
19:58 |
sfan5 |
iqualfragile: 249.89? |
19:59 |
iqualfragile |
hmm… in that case it might in fact be a bit laggy |
19:59 |
iqualfragile |
better use quantum crossing |
19:59 |
iqualfragile |
which has the bonus of not beeing interceptable |
20:00 |
sfan5 |
john_minetest: no, assuming you use light to transmit data one rtt would be 499.790202639 minutes |
20:04 |
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exoplanet joined #minetest |
20:04 |
|
exoplanet joined #minetest |
20:05 |
sfan5 |
ah |
20:08 |
|
Leoneof joined #minetest |
20:15 |
|
Leoneof joined #minetest |
20:15 |
Peacock |
lol "The Free Software Foundation announced today the first laptop they have been able to certify as-is that respects the user's freedoms. [...] a refurbished 2006 ThinkPad X60 with single or dual-core Intel CPU, 1GB+ of RAM, 60GB+ HDD, 1024x768 12.1-inch screen while costing $320" |
20:16 |
Calinou |
I'd be more sad than laughing |
20:17 |
Peacock |
theyve gotta be kidding right? for an extra 80$ i could get a spanking new tower that blows all my present rigs out of the water lol |
20:17 |
Calinou |
$400 here doesn't let me do any decent tower build |
20:18 |
Calinou |
(no SSD, low end case) |
20:18 |
iqualfragile |
indeed |
20:18 |
Calinou |
also, a tower build is not a laptop |
20:18 |
iqualfragile |
"low end case" what are you? a fag? |
20:18 |
iqualfragile |
oh, i forgot |
20:18 |
iqualfragile |
sorry |
20:18 |
Peacock |
meh, doing the math building a tower here is more expensive then getting one OTS and just changing the gfx card |
20:19 |
Peacock |
besides it's a PITA getting linux support for common model computers, nevermind custombuilt ones lol |
20:20 |
|
Leoneof joined #minetest |
20:20 |
Calinou |
you usually don't need customer support outside of the hardware |
20:20 |
Calinou |
the upside of custom built PCs: warranty still applies if you use an OS other than Windows :) |
20:20 |
Peacock |
meh, ive returned computers with linux on em, they still fixed it |
20:22 |
Peacock |
it only happened once that a manufacturer made a point of it, so instead of telling them i ran linux on it, i told them i'd wipe the drive to eliminate sensitive data, they put win back on it, i put lin back on it after lol |
20:23 |
Peacock |
besides linux screams geek and geeks buy lots of tech, i doubt they'd go out of their way to make sure you do future purchases elsewhere lol |
20:24 |
Calinou |
not all geeks buy lots of tech |
20:24 |
Calinou |
I don't |
20:24 |
Calinou |
a lot of people using linux use old hardware and don't change it often |
20:24 |
ruskie |
yeah |
20:24 |
ruskie |
or atleast not latest and greatest and most powerful |
20:24 |
Peacock |
well i know open sources types are into ancient tech like punch cards and shit, but most geeks do need new computers every year or two lol |
20:25 |
ruskie |
really? they do? |
20:25 |
ruskie |
as a sysadmin I worked on a 6 year old box basically |
20:25 |
ruskie |
could still do all my work just fine |
20:25 |
ruskie |
which included running the ocasional local VM |
20:25 |
Peacock |
sysadmin that's managing networks right? |
20:25 |
ruskie |
no |
20:25 |
ruskie |
that's managing everything |
20:25 |
ruskie |
from windows boxen, linux boxen, solaris, storage, network, user support etc... |
20:25 |
Calinou |
sysadmin = "boring job", |
20:25 |
* Calinou |
runs |
20:26 |
Peacock |
well off the top of my head people who need the newest rigs tend to be: gamers, 3d people |
20:26 |
Peacock |
some developers depending on the IDE |
20:26 |
ruskie |
usually people I don't consider geeks |
20:26 |
ruskie |
devs just need MOAR RAM MOAR RAM MOAR RAM |
20:26 |
ruskie |
I know... I have to help them out with that |
20:26 |
ruskie |
Calinou, depends on the person and type of work |
20:27 |
Peacock |
well i definately consider gamers to be geeks if it's their main activity lol |
20:27 |
ruskie |
I enjoy planning deployments and doing installs etc... |
20:27 |
ruskie |
I HATE writting docs though |
20:27 |
|
Renoki joined #minetest |
20:27 |
ruskie |
Peacock, I consider a geek someone that actually knows a bit more than "reinstall older version of graphics drivers to get it to work" |
20:28 |
Peacock |
well being a geek isn't limited to being a sysadmin or a dev |
20:28 |
ruskie |
true |
20:28 |
Peacock |
some geeks just watch star trek 24/7 and make fan sites |
20:29 |
Peacock |
and alot of hardcore gamers are the ones writing the cracks and finding cheats/glitches to exploit |
20:29 |
Peacock |
they write trainers and shit |
20:30 |
|
Tux[Qyou] joined #minetest |
20:32 |
ruskie |
anyway pointless debate |
20:33 |
Peacock |
dunno, this started with the notion that geeks don't like the newest/bestest software lol |
20:33 |
Peacock |
erm, hardware |
20:33 |
ruskie |
no more that they don't buy the newest/bestest hardware all the time |
20:34 |
Peacock |
depends what you do with it, bash scripting or 3d lol |
20:38 |
|
zsoltisawesome joined #minetest |
20:38 |
zsoltisawesome |
What does the fox say! |
20:38 |
zsoltisawesome |
!seen lordcirth |
20:38 |
MinetestBot |
zsoltisawesome: lordcirth was last seen at 2013-12-17 05:57:26 UTC on #minetest |
20:38 |
zsoltisawesome |
!seen us|0gb |
20:38 |
MinetestBot |
zsoltisawesome: us|0gb was last seen at 2013-12-16 03:51:16 UTC on #minetest |
20:39 |
zsoltisawesome |
what is up with these people :D |
20:39 |
iqualfragile |
wtf? us|0gb wasnt it 0gb|us? |
20:39 |
Calinou |
hi zsoltisawesome :) |
20:39 |
Calinou |
you can't start a IRC nick with a number, iqualfragile |
20:39 |
zsoltisawesome |
he changed it cause of IRC not liking dots in nicks |
20:39 |
iqualfragile |
uh, right |
20:40 |
zsoltisawesome |
or that |
20:40 |
zsoltisawesome |
XD |
20:40 |
iqualfragile |
but his forum name was 0gbus? |
20:40 |
zsoltisawesome |
i forget which |
20:40 |
zsoltisawesome |
no its 0gb.us |
20:40 |
zsoltisawesome |
same as his website |
20:40 |
Peacock |
ogg.bus lol |
20:40 |
Peacock |
bus.ogg |
20:40 |
zsoltisawesome |
lol |
20:40 |
|
khor joined #minetest |
20:41 |
zsoltisawesome |
hey Peacock you should leave a !tell message for him |
20:41 |
Peacock |
please, i find bots annoying enough, |
20:41 |
Peacock |
if i wanted to use bots i'd call one of my service providers lol |
20:41 |
|
zat joined #minetest |
20:42 |
Peacock |
"your call is very important to us, we shall put you on hold for an hour, <khan voice> shall we begin?" |
20:44 |
zsoltisawesome |
lol |
20:44 |
zsoltisawesome |
this --> http://www.fsf.org/associate/card <-- is just ridiculous :D |
20:46 |
zsoltisawesome |
umm |
20:46 |
zsoltisawesome |
can anyone help with moontest? |
20:47 |
Calinou |
why? |
20:47 |
|
Leoneof joined #minetest |
20:47 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Check for denied access in itemdef/nodedef/media fetch loop a50db0e824 2013-12-19T12:47:08-08:00 http://git.io/GCKXXA |
20:47 |
zsoltisawesome |
moontest or card? |
20:48 |
proller |
sky server spawn moved to new high place, try to reach sea-level 8) |
20:49 |
zsoltisawesome |
amazing google beatbox: http://translate.google.com/#de/de/bvf%20tk3%A7shsht%20bvf%20tktk3%A7shtktk3%A7sh%20bvf%20tk3%A7shsht%20bvf%20tktk3%A7shtktk3%A7sh%20bvf%20tk3%A7shsht%20bvf%20tktk3%A7shtktk3%A7sh%20pv |
20:49 |
|
basxto joined #minetest |
20:49 |
E4xoi |
green |
20:50 |
zsoltisawesome |
green what |
20:50 |
kaeza |
teh duck is dat link O.o |
20:50 |
zsoltisawesome |
its a groooogle trangslang link |
20:50 |
zsoltisawesome |
click the listen button on either side |
20:51 |
Peacock |
google's translation of russian comments on youtube are particularly bad lol |
20:51 |
zsoltisawesome |
yes, because russia is not part of the EU is it not? |
20:51 |
Peacock |
? |
20:52 |
Peacock |
i dont know what that has to do with bad google translations lol |
20:52 |
E4xoi |
lol |
20:52 |
E4xoi |
best excuse ever |
20:53 |
zsoltisawesome |
look here: https://news.ycombinator.com/item?id=1952623 |
20:53 |
Peacock |
ok so if russia was part of eu the translations would be better |
20:53 |
zsoltisawesome |
yes |
20:53 |
zsoltisawesome |
odd eh |
20:53 |
Peacock |
but hell even half the german translations are awful |
20:54 |
zsoltisawesome |
true |
20:54 |
Peacock |
you can translate words but sentence structures are a bit trickier |
20:54 |
zsoltisawesome |
the best are English French and spanish |
20:54 |
Peacock |
because they're almost the same |
20:54 |
zsoltisawesome |
yes |
20:54 |
zsoltisawesome |
XD |
20:55 |
Peacock |
spanish is almost like a combo of english and french |
20:55 |
zsoltisawesome |
Hungarian translation is horrible |
20:55 |
kaeza |
eh |
20:55 |
zsoltisawesome |
well, spanish and french at both latin based... |
20:55 |
zsoltisawesome |
s/at/are |
20:55 |
Peacock |
so's english last i checked :P |
20:56 |
zsoltisawesome |
no shit,sherlock |
20:56 |
zsoltisawesome |
</sarcasm> |
20:56 |
Peacock |
old 90s meme :P |
20:57 |
zsoltisawesome |
indeed |
20:57 |
zsoltisawesome |
my father says that on a regular basis |
20:57 |
Peacock |
my sister said it to me when we were kids, im an uncle now :P |
20:57 |
zsoltisawesome |
lol |
20:58 |
Peacock |
of course that was back when the Simpsons was actually funny |
20:58 |
Peacock |
and the more intelligent Bush was in the WH lol |
20:59 |
zsoltisawesome |
Does a bear shit in the woods? |
20:59 |
Peacock |
oh and X-Files > Fringe lol |
20:59 |
zsoltisawesome |
yes |
21:00 |
Peacock |
and the first Nightmare on Elm Street > its nine sequels lol |
21:00 |
zsoltisawesome |
and SEGA still existed |
21:00 |
zsoltisawesome |
XD |
21:01 |
zsoltisawesome |
http://en.wiktionary.org/wiki/no_shit,_Sherlock |
21:01 |
kaeza |
SEGA consoles never had any good games IMHO |
21:02 |
kaeza |
well, maybe Shenmue on the DC |
21:02 |
Peacock |
sega was always a bit behind the times |
21:02 |
kaeza |
yeah |
21:03 |
kaeza |
nintendo basically blowed off the water the SEGA consoles in every generation |
21:03 |
zsoltisawesome |
ᴼᶫᵈ ᴾᵉᵒᵖᶫᵉ⋅⋅⋅ |
21:03 |
kaeza |
compare e.g. the Master System with the NES, or the GG with the GameBoy |
21:04 |
|
raffahacks joined #minetest |
21:04 |
raffahacks |
Hi |
21:04 |
kaeza |
hi |
21:04 |
zsoltisawesome |
your username is very farmillar |
21:05 |
raffahacks |
Why |
21:05 |
zsoltisawesome |
twitter? |
21:06 |
raffahacks |
Do you develop for raspberry |
21:06 |
|
q66 joined #minetest |
21:06 |
raffahacks |
Yes! Twitter! |
21:06 |
raffahacks |
Are you following me? |
21:06 |
zsoltisawesome |
no, sadly, i have yet to earn enough money in my poor paying job |
21:07 |
Calinou |
you have a job? |
21:07 |
zsoltisawesome |
no, no twitter, i just saw your name somewhere today... |
21:08 |
raffahacks |
Maybe on androidpi.wikia.com |
21:08 |
zsoltisawesome |
Calinou: is the pope Catholic? |
21:08 |
raffahacks |
Or stackoverflow |
21:08 |
zsoltisawesome |
yes thats the one |
21:08 |
zsoltisawesome |
lol |
21:09 |
Calinou |
or mlp.wikia.com |
21:09 |
* Calinou |
gallops away |
21:09 |
* sfan5 |
taps Calinou |
21:09 |
* zsoltisawesome |
wonders when Calinou started liking MLP |
21:10 |
raffahacks |
I am also building an open source chat network |
21:10 |
raffahacks |
Did u find me on wikia |
21:10 |
zsoltisawesome |
awesome |
21:11 |
zsoltisawesome |
no on stackoverflow |
21:11 |
zsoltisawesome |
dont remeber exacly where though |
21:11 |
raffahacks |
Well... Did i answer your question |
21:12 |
Calinou |
zsoltisawesome, I don't atch it |
21:12 |
raffahacks |
Not like irc, like whatsapp lol :) |
21:12 |
* zsoltisawesome |
thinks that doesn't matter |
21:12 |
Calinou |
have fun making it mainstream like whatsapp is... :/ |
21:12 |
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Leoneof joined #minetest |
21:12 |
zsoltisawesome |
whats whatsapp |
21:12 |
zsoltisawesome |
XD |
21:13 |
Calinou |
a instant messaging app, very popular these days |
21:13 |
kaeza |
hey guys! I just found an awesome program! it's called AOL Messenger! |
21:13 |
zsoltisawesome |
really? |
21:13 |
zsoltisawesome |
did you know that doesn't exist anymore? |
21:14 |
raffahacks |
It's not too difficult... Built a social network when i was twelve,and I began early (8) to program |
21:14 |
VanessaE |
/kill kaeza |
21:14 |
zsoltisawesome |
me too, except for the SN part |
21:15 |
PilzAdam |
bye |
21:15 |
raffahacks |
For example i've never used graphic libs, but theres still time to learn (14 now) |
21:16 |
Calinou |
I keep trying to learn how to program, but it never took off |
21:16 |
Calinou |
I also suck at doing art stuff :: |
21:16 |
Calinou |
:/* |
21:16 |
raffahacks |
Which language |
21:16 |
kaeza |
Calinou, */ |
21:16 |
Calinou |
Python/JavaScript and stuff like that |
21:17 |
raffahacks |
Java? |
21:17 |
zsoltisawesome |
Javascript? thats like the easiest languagee in the books |
21:17 |
zsoltisawesome |
I did Java... |
21:17 |
* sfan5 |
puts a kitten on kaeza's head |
21:17 |
kaeza |
that's why everybody hates JS |
21:18 |
kaeza |
it attracts too many n00bs |
21:18 |
* kaeza |
runs |
21:18 |
zsoltisawesome |
indeed |
21:18 |
* zsoltisawesome |
runs |
21:18 |
raffahacks |
Did too,but it was too boring |
21:18 |
zsoltisawesome |
i'm starting to get back into it, just because of HTML5 |
21:18 |
Peacock |
meh, js was pretty useless until ajax came along |
21:19 |
Calinou |
Java and JavaScript are not the same thing at all |
21:19 |
zsoltisawesome |
they are related... |
21:19 |
raffahacks |
I know, just asking, program with both |
21:19 |
raffahacks |
No, they arent |
21:20 |
* zsoltisawesome |
was just kidding |
21:20 |
* VanessaE |
takes the now-floating kitten, snuggles a bit, and puts it in OldCoder's pile |
21:20 |
VanessaE |
(kaeza ran, leaving the kitten hovering in mid air from where it was placed) |
21:20 |
zsoltisawesome |
what about ECMAScript? |
21:20 |
Calinou |
ECMAScript = JavaScript |
21:20 |
Calinou |
saying ECMAScript is like saying GNU/Linux :-D |
21:21 |
zsoltisawesome |
lol |
21:21 |
* kaeza |
comes back, takes the kitten, and runs again |
21:21 |
* sfan5 |
throws a kitten at VanessaE |
21:21 |
VanessaE |
aw :_) |
21:21 |
kaeza |
Calinou, +1 |
21:21 |
* zsoltisawesome |
makes the kitten turn into rainbow dash |
21:21 |
VanessaE |
wait... *looks at kitten* |
21:21 |
VanessaE |
why is there an extra tail on this kitten's backside? |
21:21 |
VanessaE |
all right, who's been fucking with the kitten generator again? |
21:21 |
raffahacks |
Does someone want to help with php in my open source chat |
21:21 |
zsoltisawesome |
lol |
21:22 |
zsoltisawesome |
oh, i would, but i dont know php yet |
21:22 |
raffahacks |
It's easy |
21:22 |
zsoltisawesome |
i only know shitty languages like Lua |
21:22 |
zsoltisawesome |
jk |
21:23 |
raffahacks |
If u want u can contact via twitter |
21:23 |
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yano joined #minetest |
21:23 |
zsoltisawesome |
ok, cool |
21:23 |
zsoltisawesome |
i registered on that one site |
21:23 |
raffahacks |
Same nick, quote me a tweet telling me who u are plz |
21:24 |
zsoltisawesome |
i dont got a twitter :/ |
21:24 |
Calinou |
raffahacks, you could create a ## channel on this network :P |
21:24 |
raffahacks |
With lua you can mod minetest :-) |
21:24 |
Calinou |
and OctaForge! |
21:25 |
raffahacks |
Lol |
21:25 |
zsoltisawesome |
i tried otctaforge |
21:25 |
kaeza |
and Powder Toy! |
21:25 |
raffahacks |
Thanks calinou |
21:25 |
zsoltisawesome |
i couldn't figure it out |
21:25 |
zsoltisawesome |
kaeza: +1 |
21:26 |
raffahacks |
What is it |
21:26 |
zsoltisawesome |
raffahacks: what is what? oh, octaforge |
21:26 |
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21:27 |
zsoltisawesome |
wait, what? |
21:27 |
zsoltisawesome |
wow |
21:27 |
raffahacks |
Octaforge |
21:27 |
Calinou |
http://octaforge.org |
21:28 |
Calinou |
it's still in development, and there's little documentation about making games |
21:28 |
zsoltisawesome |
a lot of random people play minetest |
21:28 |
zsoltisawesome |
I KNOW THE GAME |
21:28 |
zsoltisawesome |
i couldn't figure it out |
21:28 |
Peacock |
really random people play minetest lol |
21:29 |
Peacock |
running a server i had more people interested in conversation than playing lol |
21:29 |
zsoltisawesome |
lol |
21:29 |
raffahacks |
Converted my friend from craft to test :) |
21:29 |
zsoltisawesome |
im sort of in shock that q66 plays MT |
21:29 |
zsoltisawesome |
me too |
21:29 |
kaeza |
Peacock, think about the people more interested in developing than actually playing the game ;) |
21:30 |
Peacock |
yeah well anybody who's been around for 2-3 years or more eventually runs out of things to actually build ingame :P |
21:30 |
raffahacks |
Who made mods here |
21:31 |
zsoltisawesome |
me |
21:31 |
Peacock |
and contrast all that to coming here to actually converse and the channel is dead lol |
21:31 |
* kaeza |
. |
21:31 |
raffahacks |
Which one |
21:31 |
VanessaE |
I make mods |
21:31 |
zsoltisawesome |
I make Moontest (sorta) |
21:31 |
zsoltisawesome |
its not really mod, its a gamemode |
21:32 |
VanessaE |
didn't someone already do tht? |
21:32 |
VanessaE |
that* |
21:32 |
zsoltisawesome |
do what |
21:32 |
kaeza |
that Likwid guy |
21:32 |
Peacock |
its been done a few times lol |
21:32 |
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21:32 |
q66 |
<zsoltisawesome> im sort of in shock that q66 plays MT |
21:32 |
raffahacks |
I suggest a battery mod 4 mese, with lithium ores and different sizes and mah :) |
21:32 |
q66 |
wot |
21:32 |
q66 |
why me |
21:32 |
VanessaE |
raffahacks: technic mod. |
21:32 |
zsoltisawesome |
lol, he is helping me, cause he made something like it, but then abandons it |
21:33 |
zsoltisawesome |
well.... |
21:33 |
zsoltisawesome |
Octaforge AND MT... |
21:33 |
zsoltisawesome |
XD |
21:33 |
q66 |
also i don't play minetest, used to but i don't have time to play pretty much anything |
21:33 |
zsoltisawesome |
lol |
21:34 |
zsoltisawesome |
octaforge is getting so much better |
21:34 |
raffahacks |
Really, a battery mod would be intresting |
21:36 |
raffahacks |
Hi megaf |
21:36 |
zsoltisawesome |
ya it would |
21:36 |
Megaf |
Hi there |
21:37 |
harrison |
i would try octaforge actually |
21:37 |
harrison |
if it were meant for linux |
21:37 |
raffahacks |
Megaf am i wrong or did u say you was developing a mac port of mt |
21:37 |
Megaf |
I'm not developing anything, I'm just trying to compile it |
21:37 |
Megaf |
on Mac |
21:38 |
raffahacks |
Did u have success |
21:38 |
Megaf |
not yet |
21:39 |
raffahacks |
Is it difficult? |
21:39 |
Megaf |
Yes |
21:39 |
Megaf |
Because I need to download and compile a lot of stuff |
21:39 |
Peacock |
earlick for mac? |
21:39 |
q66 |
<Calinou> ECMAScript = JavaScript |
21:39 |
q66 |
<Calinou> saying ECMAScript is like saying GNU/Linux :-D |
21:39 |
q66 |
btw, not exactly |
21:40 |
q66 |
ecmascript == the actual language with a spec, javascript == mozilla ecmascript butchery |
21:40 |
Peacock |
*Lignux, -RMS |
21:40 |
harrison |
Did you mean GNAA/Linux, now with extra goatse? |
21:40 |
q66 |
both suck badly in any case |
21:40 |
Peacock |
give your system the D - Systemd |
21:40 |
Calinou |
harrison, it is meant for Linux? |
21:41 |
q66 |
Peacock, systemd, putting the d to the back end of your system |
21:41 |
Peacock |
lol |
21:42 |
Calinou |
upstart, more appropriate than giving your system the D |
21:42 |
raffahacks |
Bless the inventor of freenode :-) |
21:42 |
q66 |
why |
21:43 |
Megaf |
whos that? |
21:43 |
q66 |
freenode isn't the only irc network in the world, arguably it's one of the worse ones |
21:43 |
Peacock |
UPS tart? you mean that blond woman who delivers my amazon packages? |
21:43 |
raffahacks |
Which one's the best |
21:43 |
q66 |
idk |
21:43 |
raffahacks |
Q66 |
21:44 |
Peacock |
didn't the founder of freenode beg for money to "manage" freenode? |
21:44 |
q66 |
there is no best one i guess |
21:44 |
raffahacks |
I think freenode's find |
21:44 |
q66 |
efnet is decent, OFTC is good |
21:44 |
raffahacks |
Fine |
21:44 |
q66 |
the D bus |
21:44 |
Peacock |
what stuff logged? |
21:45 |
pitriss |
q66: heh freenode is much better than ircnet.. Ircnets forced using national servers sucks as hell.. Czech servers are permannetly in split mode for example:) |
21:45 |
q66 |
pitriss, efnet != ircnet |
21:45 |
Peacock |
i think i know how skynet decides to destroy humanity... it read the #minetest logs :P |
21:45 |
harrison |
irc.gnaa.eu --- ultimate underbelly network |
21:45 |
raffahacks |
The only problem with irc is s |
21:45 |
raffahacks |
Spam |
21:45 |
q66 |
also i'm czech, but i have no idea about czech efnet servers |
21:45 |
q66 |
i just use a random one it connects me to |
21:46 |
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21:46 |
zsoltisawesome |
sorry about that, i had a meltdown |
21:46 |
raffahacks |
May happen |
21:47 |
q66 |
the one thing that bugs me about efnet is its lack of services, though most channels manage just fine |
21:47 |
pitriss |
q66: yep efnet maybe.. I don't know much that network but.. Still I consider freenode better than most irc networks that I tried.. Better running was only private IRC network from my friend:) |
21:47 |
harrison |
but does it allow ascii art of hello kitty with an ak47? |
21:48 |
q66 |
pitriss, the freenode staff is incredibly unhelpful, and the network is unstable |
21:48 |
q66 |
also i think i've seen your nick somewhere outside irc already |
21:48 |
q66 |
but i can't recall where |
21:49 |
harrison |
,09mememememememememememmememememememememememememememememememememememememe |
21:49 |
harrison |
,09 _ internet insect . |
21:49 |
harrison |
,09 _ __ ___ ___ _ __ ___ ___ | |__ ___ _ __ _ __ ___ _ __ . |
21:49 |
harrison |
,09 | '_ ` _ \ / _ \| '_ ` _ \ / _ \| '_ \ / _ \| '_ \| '_ \ / _ \| '__|. |
21:49 |
harrison |
,09 | | | | | | __/| | | | | | __/| | | | (_) | |_) | |_) | __/| | |
21:49 |
|
harrison was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
21:49 |
kaeza |
yey |
21:49 |
|
harrison joined #minetest |
21:50 |
VanessaE |
eep! |
21:50 |
harrison |
mememememememememememmememememememememememememememememememememememememe |
21:50 |
harrison |
_ internet insect . |
21:50 |
harrison |
_ __ ___ ___ _ __ ___ ___ | |__ ___ _ __ _ __ ___ _ __ . |
21:50 |
kaeza |
nope |
21:50 |
harrison |
| '_ ` _ \ / _ \| '_ ` _ \ / _ \| '_ \ / _ \| '_ \| '_ \ / _ \| '__|. |
21:50 |
harrison |
| | | | | | __/| | | | | | __/| | | | (_) | |_) | |_) | __/| | . |
21:50 |
harrison |
|_| |_| |_|\___||_| |_| |_|\___||_| |_|\___/| .__/| .__/ \___||_| . |
21:50 |
harrison |
|_| |_| . |
21:50 |
harrison |
mememememememememememmememememememememememememememememememememememememe |
21:50 |
|
harrison was kicked by ShadowBot: Message flood detected. |
21:50 |
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21:51 |
harrison |
man |
21:51 |
harrison |
memehopper h8 |
21:52 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/Screenshot%20from%202013-12-19%2018%3A50%3A43.png |
21:52 |
kaeza |
harrison, ^ |
21:52 |
pitriss |
kaeza: hehe I know why i have harrison as ignored:D |
21:57 |
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21:59 |
raffahacks |
How to kick |
21:59 |
raffahacks |
Lol |
21:59 |
raffahacks |
Bye |
22:00 |
zsoltisawesome |
so q66, how do i help with Octaforge? |
22:01 |
Calinou |
if you want to help, you need actual skills |
22:01 |
Calinou |
I doubt you have them, honestly |
22:01 |
zsoltisawesome |
Calinou: really? |
22:01 |
Calinou |
these skills would be: being good at Lua or C/C++, being good at doing art (textures/sounds) or maps |
22:01 |
zsoltisawesome |
im good at the last one |
22:02 |
zsoltisawesome |
and im decent in Lua |
22:02 |
darkangel_ |
Am i Ban from VanessaE servival? |
22:02 |
VanessaE |
no |
22:02 |
VanessaE |
it's down |
22:02 |
darkangel_ |
ok |
22:02 |
VanessaE |
expect recovery in a couple of hours |
22:02 |
VanessaE |
because /clearobjects |
22:02 |
VanessaE |
blame sapier ;) |
22:03 |
VanessaE |
and Sokomine ;) |
22:03 |
darkangel_ |
Ima not blaming no 1 here |
22:04 |
Calinou |
zsoltisawesome, by maps, we mean good-looking maps, like that one: http://tesseract.gg/complex.jpg |
22:04 |
darkangel_ |
Ubuntu 14.04 is kick ace very fast stuff =) |
22:05 |
zsoltisawesome |
'buntu 12.04 isn't working so well... |
22:05 |
darkangel_ |
ya ... what kernel ya usin? |
22:06 |
Calinou |
http://tesseract.gg |
22:06 |
FreeFull |
Arch is working ok for me |
22:06 |
Calinou |
the game that OctaForge is based upon |
22:06 |
zsoltisawesome |
no |
22:07 |
Calinou |
darkangel_, ...and it runs almost 2 year old software |
22:07 |
Calinou |
which means a lot of software developers yell at you |
22:07 |
FreeFull |
So Tesseract is a fancier Sauerbraten? |
22:07 |
zsoltisawesome |
that game is base upon the game that on is based upon |
22:07 |
zsoltisawesome |
yes |
22:07 |
Calinou |
FreeFull, it's not compatible with Sauerbraten since ~9 months ago |
22:08 |
zsoltisawesome |
Calinou: thats a little above my skill level... |
22:08 |
Calinou |
it's basically a sauerbraten with tons of rendering improvements, and different, "lightweight" gameplay (2 guns + melee attack, instagib only) |
22:08 |
Calinou |
zsoltisawesome, doing a map isn't easy |
22:09 |
Calinou |
I've tried doing that today, and I'm pretty fluent with cube 2 mapping... the hardest part is having the ideas, actually |
22:09 |
FreeFull |
It'd be nice to have a FPS game based entirely on what Quake Defrag/Racesow plays like |
22:09 |
zsoltisawesome |
ya, because it seems everything cool has already been made |
22:10 |
FreeFull |
Everything cool has not been made |
22:10 |
zsoltisawesome |
i read the Tesseract readme |
22:10 |
zsoltisawesome |
im all "YAY, Rift support!" |
22:11 |
kaeza |
I still want to see that stereothingy in Minetest :< |
22:11 |
zsoltisawesome |
cause im borrowing a Rift from a friend soon |
22:11 |
Calinou |
OR is overrated |
22:11 |
iqualfragile |
> svn |
22:11 |
zsoltisawesome |
is not |
22:11 |
iqualfragile |
lelz were hard |
22:12 |
Calinou |
FreeFull, Warsow? |
22:12 |
Calinou |
tricks play a whole part of the game there |
22:12 |
Calinou |
even when not doing race mode |
22:12 |
FreeFull |
Calinou: I'd like something entirely about racing though |
22:13 |
Calinou |
iqualfragile, they used to use git :P |
22:13 |
FreeFull |
With smoother slopesurfing than what you get in Warsow |
22:13 |
zsoltisawesome |
whats SVN |
22:13 |
Calinou |
smoother slopesurfing? why isn't it smooth? |
22:13 |
Calinou |
zsoltisawesome, Subversion. a centralized Version Control System |
22:14 |
zsoltisawesome |
is it stupid and hard to use, just like git?? |
22:14 |
FreeFull |
In Warsow sometimes slopesurfing doesn't work quite right |
22:14 |
Calinou |
git isn't hard to use once you learn how to use it; it is also pretty smart |
22:15 |
zsoltisawesome |
umm, i just realized something |
22:15 |
zsoltisawesome |
this is like way off-topic |
22:16 |
kaeza |
off-topic is on-topic on #minetest! |
22:17 |
zsoltisawesome |
lol |
22:17 |
zsoltisawesome |
== zsoltisawesome [4302a9fbgateway/web/cgi-irc/kiwiirc.com/ip.67.2.169.251] has joined |
22:17 |
zsoltisawesome |
== leguin.freenode.net set mode +ns #minetest! |
22:18 |
zsoltisawesome |
lol |
22:21 |
zsoltisawesome |
how does one get " SDL2 dev package, SDL2_image dev package, SDL2_mixer dev package |
22:21 |
zsoltisawesome |
Zlib dev libraries and headers |
22:21 |
zsoltisawesome |
LuaJIT 2.0 or higher" |
22:21 |
Calinou |
zsoltisawesome, they are not packaged in ubuntu 12.04 |
22:21 |
Calinou |
another reason not to stick to a LTS... |
22:22 |
Calinou |
you will have to get a PPA to get: 1) SDL 2, 2) luajit 2.0 |
22:22 |
Calinou |
that's two PPAs ;) |
22:22 |
zsoltisawesome |
how bout zlib? |
22:22 |
zsoltisawesome |
DAMN IT |
22:22 |
zsoltisawesome |
IM JUST USING WINE |
22:24 |
* zsoltisawesome |
slaps zsoltisawesome around a bit with a large trout |
22:24 |
zsoltisawesome |
ouch |
22:25 |
Calinou |
zlib is in repos |
22:25 |
Calinou |
better run native... but you can try doing wine |
22:26 |
* zsoltisawesome |
can't wait until Octaforge is in the Software Center |
22:26 |
Calinou |
will never happen in the near future |
22:26 |
Calinou |
I never use the GUI software center personally... I use apt-get :P |
22:27 |
zsoltisawesome |
apt-get on 12.04 doesn't work |
22:27 |
Calinou |
you broke it in some way |
22:27 |
Calinou |
ask in #ubuntu why, but use a pastebin of a log when you try doing "sudo apt-get update" |
22:27 |
Calinou |
I gtg night |
22:27 |
zsoltisawesome |
by |
22:29 |
zsoltisawesome |
i have been reminded how much i hate Linux |
22:34 |
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22:58 |
proller |
Megaf, ahaha my server beat your! |
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23:43 |
VanessaE |
thexyz: here? |
23:45 |
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