Time |
Nick |
Message |
00:00 |
VanessaE |
you can if you want, no one's telling you not to. |
00:00 |
VanessaE |
but you will fail if you don't take some precautions. |
00:00 |
xiong |
This discussion is revolving entirely around what will work; not what might be desirable. |
00:01 |
Jordach |
because greifers are like flies, if one appears, there are bound to be many more as a swarm |
00:01 |
Jordach |
because one griefer knows more, and so on |
00:01 |
xiong |
Is it not possible to assume, purely for the sake of discussion, that such a thing might work? Then the serious discussion can take place about whether it might be desirable or not. |
00:01 |
Jordach |
Minetest with hardware lighting: http://i.imgur.com/UsVHk2r.jpg |
00:01 |
VanessaE |
no, it is not, because it has already been tried before. |
00:01 |
VanessaE |
Jordach: nice |
00:01 |
ShadowNinja |
A moderation-free server CAN work, but it's very hard. 0gb.us had a server that was mostly moderation free. |
00:01 |
Jordach |
VanessaE, just rendered that |
00:01 |
xiong |
Why are you trying to convince me of this, Jordach? I have said, clearly, that we will take it as a given that spawn produces a continuous stream of annoying players. |
00:02 |
VanessaE |
Jordach: I'd love to see Minetest actually render like that in realtime |
00:02 |
Jordach |
xiong, yes, without protection there might as well not have server |
00:02 |
Jordach |
a server* |
00:02 |
ShadowNinja |
You need easy and unlimited protection, ala landclain. |
00:02 |
VanessaE |
ShadowNinja: celeron55's server was unmoderated, as I recall, was it not? |
00:02 |
ShadowNinja |
VanessaE: I came after that server went down. |
00:03 |
xiong |
John, why is "moderation" necessary? I don't say, Why are you convinced that without moderation, the server will "fail". I ask, Why do you think "moderation" is required, inherently? |
00:03 |
ShadowNinja |
(I came in after 0.4.3) |
00:03 |
VanessaE |
xiong: I pose this question to you: How many servers need to die due to being unmoderated before you are convinced the idea won't work? |
00:03 |
VanessaE |
how many? |
00:03 |
VanessaE |
5? 10? 50? |
00:04 |
VanessaE |
assume the server lacks things like land claim, areas, etc. |
00:04 |
xiong |
You are talking from experience when you say that "moderation" is necessary or the server will "fail". But -- that is not the question I've been asking for the last hour. I've been asking if this is desirable, the state of affairs that must be. |
00:05 |
xiong |
I can stand in a bank window, look at the money, and say, clearly, Yes, I want that money; even as I know I cannot take it. |
00:05 |
kaeza |
xiong, to answer your question, we don't care |
00:05 |
xiong |
Well, this is why I said, I'd like to talk about this with people who want to talk about it. |
00:06 |
Jordach |
john_minetest, same ere |
00:06 |
Jordach |
i visited a known cracked server, admins and players were helpful to n00bs |
00:06 |
xiong |
At this point, the people who do *not* want to discuss the point are the only ones involved; and only for the purpose of shutting off the discussion. This is unproductive. So, have a nice day. |
00:07 |
VanessaE |
... |
00:07 |
PandemoniuM |
whats the point of discussing tho |
00:07 |
PandemoniuM |
thats like talking politics |
00:07 |
PandemoniuM |
*discussing this topic |
00:07 |
VanessaE |
perhaps that's because the people who "do not want to discuss" are the only people whose opinion would matter -- because we are all server operators? |
00:07 |
VanessaE |
(or moderators) |
00:07 |
VanessaE |
hm, "matter" is the wrong word. |
00:07 |
VanessaE |
you get my point. |
00:08 |
xiong |
No, I don't. |
00:08 |
PandemoniuM |
PipeWorks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
00:08 |
VanessaE |
s/matter/contribute/ |
00:08 |
VanessaE |
only a server operator, moderator, admin, or a long-time heavily-involved player would be able to contribute to this discussion, and so far everyone involved here is one of those four. |
00:08 |
Jordach |
xiong, actually own your own iron, then run a server |
00:08 |
VanessaE |
PandemoniuM: what about it? :) |
00:09 |
kaeza |
xiong, this begs the question: are you looking for people that agree with you, or people with experience? |
00:09 |
PandemoniuM |
just shouting your praises, that is all |
00:09 |
xiong |
Anybody who wants to discuss the social aspects of running a server is welcome to do so in #athens. I did suggest that the topic was off-topic here; and after PA urged me to continue, I did so, noting that when others objected, I'd drop it. So, I'm done. |
00:09 |
PandemoniuM |
:D |
00:09 |
Jordach |
see how long it lasts without a decent protection sytem |
00:09 |
VanessaE |
haha |
00:12 |
VanessaE |
... |
00:12 |
PandemoniuM |
... |
00:12 |
Jordach |
... |
00:12 |
kaeza |
... |
00:12 |
MinetestBot |
... |
00:13 |
PandemoniuM |
i wonder what the 1940s german would say to that |
00:13 |
proller |
... |
00:13 |
PandemoniuM |
im guessing something like "NEIN NEIN NEIN" while pounding on a podium |
00:13 |
PandemoniuM |
wat? |
00:14 |
PandemoniuM |
i wonder what the 1940s german would say to the germans watching Pony Time |
00:14 |
PandemoniuM |
omg man |
00:14 |
PandemoniuM |
that is literally what i was saying |
00:15 |
PandemoniuM |
http://www.youtube.com/watch?v=dC_X_1pFaI8 |
00:15 |
PandemoniuM |
thats the nein nein nein i was quoting, that is awesome :D :D |
00:18 |
PandemoniuM |
welp. thanks for the lulz and somewhat mind numbing circular conversations about theoretical server styles |
00:19 |
PandemoniuM |
:] |
00:19 |
VanessaE |
haha |
00:19 |
PandemoniuM |
laters~ |
00:22 |
harrison |
http://alternativeright.com/blog/2013/8/30/transitioning-from-modernity-a-review-of-alexander-dugins-4th-political-theory-part-2-of-2 |
00:22 |
harrison |
dugin is so intense |
00:23 |
harrison |
Therefore, Postmodernity may not just be the death of Liberalism, it also has a more important significance, which is the rebirth of the Radical Subject and the age of the Kairos (the Supreme moment). It is the rebirth of God from the corpse of pure materialism. |
00:32 |
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Miner_48er joined #minetest |
00:37 |
|
werwerwer joined #minetest |
00:40 |
Jordach |
a little further http://i.imgur.com/Y6NK697.jpg |
00:45 |
Pilcrow |
I wish I had a waffle |
00:48 |
VanessaE |
I can't decide between waffles or pancakes :P |
00:48 |
VanessaE |
jordach: very nice |
00:49 |
Pilcrow |
he's not online right now |
00:49 |
Pilcrow |
well, on irc anyway... |
00:51 |
Pilcrow |
VanessaE: today I figured out how to make a pull request in github! :) |
00:54 |
us|0gb |
Is that ... Minetest with shadows? Is one of Jordach's render projects or is that a new feature? |
00:56 |
Pilcrow |
He didn't really say. Just said it was minetest with hardware lighting. It'd be amazing if something like that actually made it into the engine though, wouldn't it? :) |
00:57 |
VanessaE |
it's one of his render projects |
01:00 |
Pilcrow |
I need to go find something to eat... |
01:05 |
VanessaE |
I just had two chimichangas and some halva :) |
01:11 |
us|0gb |
That would be amazing. THat said, I'd have to disable it as I do all the other graphical features just to get the game to render half-way playably ... I need a new machine. |
01:12 |
us|0gb |
I just tried SuperTux. That's even slower. |
01:19 |
Pilcrow |
lol. I've got an ok video card I guess, but system-cripling heat issues. I need to find my arctic silver... |
01:20 |
|
khor joined #minetest |
01:23 |
Pilcrow |
my laptop is idling at around 170 degrees Fahrenheit (~76 Celcius) |
01:24 |
VanessaE |
eek |
01:24 |
VanessaE |
that's way too hot |
01:27 |
Pilcrow |
I know. this model should idle around 120 F (~50 C) |
01:27 |
Pilcrow |
but it's an HP. I've always had trouble with HP laptops... |
01:28 |
Pilcrow |
I should've gotten a Toshiba. |
01:39 |
kaeza |
https://forum.minetest.net/viewtopic.php?pid=121980#p121980 |
01:40 |
us|0gb |
My Toshiba has a horrid graphics card. |
01:40 |
* us|0gb |
should have gotten an HP ... |
01:41 |
us|0gb |
Pilcrow: Want to trade? |
01:43 |
Pilcrow |
lol, no thanks us|0gb |
01:43 |
us|0gb |
Meh. It was worth a try. |
01:45 |
us|0gb |
I'm not even sure how an HP would work out for me anyway. I haven't looked into it. |
01:45 |
Pilcrow |
this has a radeon hd 4250. not a GOOD video card by any means, but definitely not bad either. I got this laptop because it was selling for 250 in almost-new condition... |
01:46 |
Pilcrow |
*250 US Dollars |
01:46 |
* us|0gb |
searches |
01:48 |
Pilcrow |
that's appx. 150 pounds or 180 euros |
01:48 |
us|0gb |
Pilcrow: Ah, it seems you're in the same boat as me. |
01:48 |
Pilcrow |
but I have heat issues, so I guess you're better off. :P |
01:48 |
us|0gb |
I'm on an AMD/ATI card (radeon). |
01:49 |
us|0gb |
Yeah, I usually don't have heat issues, though it has happened in the past on this machine. |
01:50 |
us|0gb |
I wonder if those $300 USD laptops I saw in the store would work out for me .... or if I can even spare the funds for that. |
01:50 |
Pilcrow |
then again, mine is good enough to play supertux, supertuxcart, and even MegaGlest at full speed. doing so right now would probably melt the poor thing, however... |
01:50 |
us|0gb |
Pilcrow: What system? |
01:52 |
Pilcrow |
HP Pavilion g6-1a50us. it's got a 2.3Ghz dual core, 4Gb RAM, and a radeon 4250 |
01:52 |
us|0gb |
Sorry, I meant operating system. My bad for the lack of clarity. |
01:52 |
Pilcrow |
that's a 512Mb video card, I think. might only be 256 though. |
01:52 |
Pilcrow |
oh |
01:53 |
Pilcrow |
Chakra linux. |
01:53 |
Pilcrow |
(a fork of arch) |
01:53 |
us|0gb |
So you probably have the firmware that I lack. That's probably why you have decent render speeds. |
01:55 |
us|0gb |
So if we trade, you lose the heat issues while keeping your decent graphics speed while I gain heat issues and keep my poor graphics speed. No thank you. |
01:55 |
Pilcrow |
actually, this is all with the free linux driver. ati broke driver compatability with the 4000 series video cards way back in 2011 and hasn't fixed it... |
01:55 |
us|0gb |
Oh, my bad. |
01:56 |
us|0gb |
Wait .... the free GNU/Linux driver depends on the non-free firmware in the kernel. |
01:56 |
us|0gb |
So if you have the free driver, you probably still have the nonfree firmware backing it up. |
01:57 |
* us|0gb |
searches for Chakra |
01:57 |
Pilcrow |
ah. possibly. I don't concern myself with those things much. I just know catalyst/fglrx cannot be installed on this system no matter which distro I run, unless I can get the one from 2011 working... |
01:59 |
Pilcrow |
well, I suppose it could be installed... but I'd have a black screen, so it'd be pointless xD |
02:00 |
us|0gb |
Yeah, for sure. Non-graphical systems are no fun. |
02:01 |
Pilcrow |
lol, they can still be fun. nethack, anyone? :P |
02:04 |
us|0gb |
I've never played that. I haven't gotten into non-graphical games. (Yet?) |
02:04 |
us|0gb |
Maybe I'll have to try it, with my graphics doing so poorly. I could run it on tty1. |
02:06 |
us|0gb |
Maybe I could build some text-based games as well when I get time. Such as a 2D text-based Minetest clone. |
02:07 |
us|0gb |
I think that would be quite amusing, especially if I could get multiplayer games running. |
02:07 |
us|0gb |
It would be even mor amusing (or frustrating) if I wrote it in sh. |
02:07 |
us|0gb |
*more |
02:07 |
Pilcrow |
O.O |
02:08 |
us|0gb |
Yeah, you're right. Trying to write it in sh is just asking for agony. |
02:09 |
us|0gb |
I'm not sure sh is very optimized for speed, either. Python might be better. |
02:10 |
Pilcrow |
but yeah, nethack is awesome. it's text-based but it's not a 'text adventure' game. it's a roguelike. a dungeon crawler. sort of akin to Diablo, but your character is an @ in rooms made of slashes and dashes, and you fight letters... :P |
02:10 |
us|0gb |
Python would give better cross-platform compatibility as well. |
02:10 |
us|0gb |
I've never played Diablo. |
02:11 |
Pilcrow |
hmm. have you played zelda? |
02:11 |
us|0gb |
I have. I used to love Zelda. |
02:11 |
us|0gb |
A Link to the Past was once my favorite game. |
02:11 |
kaeza |
^ |
02:11 |
|
pehjota joined #minetest |
02:12 |
Pilcrow |
it plays like a game of zelda, but in a single dungeon 100 floors tall, and the enemies only move when you do. |
02:12 |
us|0gb |
There still is a good one. I wonder how Zelda: Mystery of Solaris would run for me .... |
02:12 |
kahrl |
http://en.wikipedia.org/wiki/Special:WhatLinksHere/the_past |
02:13 |
kaeza |
lol kahrl |
02:13 |
Pilcrow |
but if you die, you die for good and must restart from the beginning... ;) |
02:13 |
us|0gb |
No time-sensitivity ... That sounds nice. You have time to think strategically. |
02:15 |
us|0gb |
It looks like Wikipedia has no links to "the past". A shame. |
02:15 |
Pilcrow |
yes. and there is a save and quit, but upon loading, your save file is deleted again. in this way, you can continue from where you left off, but can't restore an earlier save if you die |
02:15 |
us|0gb |
That's just silly. Do they not think someone knows how to copy files before they are deleted? |
02:16 |
kaeza |
it's a dotfile; nobody can see it |
02:16 |
us|0gb |
I see all my dot files. |
02:17 |
Pilcrow |
lol I agree, but the concept of no previous saves is a good one I think. when you die, you die. if you cheat death, you are a cheater. simple as that. :P |
02:17 |
|
Tripwire joined #minetest |
02:17 |
* kaeza |
's attempt at joking failed |
02:17 |
* kaeza |
flies away |
02:18 |
Pilcrow |
o.o kaeza can fly? I thought I was the only crow... xD |
02:18 |
kaeza |
/grant kaeza fly |
02:18 |
* kaeza |
presses K |
02:18 |
Pilcrow |
lol |
02:19 |
* us|0gb |
continues on, acting as the strait man to the joke: http://www.tiikoni.com/tis/view/?id=39e5f0b |
02:20 |
us|0gb |
It's silly of me to be the strait man though. Who am I kidding? I'm not strait. |
02:20 |
Pilcrow |
anyways, nethack can be infuriating, but it's a lot of fun. I still revisit it time and time again. I never beat more than about 10% of it though... |
02:21 |
Pilcrow |
us|0gb: hmm, then are you crooked? |
02:21 |
us|0gb |
Crooked sounds like someone who is corrupt. I'm just not heterosexual. |
02:22 |
us|0gb |
I guess that's a corruption in a way though. |
02:22 |
us|0gb |
Still, sounds politically or ethically corrupt though. |
02:23 |
Pilcrow |
us|0gb: it was a joke. I guess I'm bad at those too. just like kaeza! ;P |
02:24 |
us|0gb |
It's this text-based medium. It's too hard to transmit jokes without tone of voice and/or facial expressions. |
02:24 |
* us|0gb |
adds subtitles, which don't help at all |
02:25 |
Pilcrow |
I suppose you're right. that's the reason for emoticons, but they can only say so much... |
02:25 |
us|0gb |
And some of us (me in particular) are too lazy to use them. |
02:26 |
Pilcrow |
heh. I use them too much. |
02:26 |
us|0gb |
I should make a file of them that I can pull up whenever needed, so I don't have to work at it to use them. |
02:27 |
Pilcrow |
well, even text smileys (smilies?) work to some extent... |
02:27 |
us|0gb |
Oh, what? I don't have my character map? I wonder what package that is a part of .... |
02:28 |
Pilcrow |
what do you mean? |
02:28 |
Pilcrow |
as in, your keyboard isn't mapped right? |
02:29 |
us|0gb |
My distribution doesn't have an Xfce version, so I started with the headless install and added Xfce. As a result, there are very few default applications, and I must install everything myself. |
02:29 |
us|0gb |
Pilcrow: No, as in an application that I can pull up to find Unicode characters, such as emoticons. |
02:30 |
Pilcrow |
oh, that's what you meant. |
02:32 |
Pilcrow |
personally, I used to hate kde 4, but now it's all I use. gnome 3 is a horrible mess, and xfce... well, I don't care for it. hard to customize the way I like it. LXDE is much better for that, but needs to be fleshed out and polished before I'll consider using it on a regular basis... |
02:33 |
us|0gb |
LXDE definitely needs polish. GNOME is ... just not my style. Every time I try to give KDE a chance, all the graphical effects get in the way. |
02:34 |
us|0gb |
KDE without graphical effects would probably be awesome though. |
02:34 |
Pilcrow |
yeah, I've got most of those graphical effects turned off. you can do that. |
02:34 |
kahrl |
I don't think Xfce has a character map |
02:35 |
us|0gb |
You can, if you can stay on the desktop long enough to find all the individual settings to disable them. |
02:35 |
kahrl |
maybe you can install something like gucharmap |
02:35 |
Sokomine |
how do you mark areas for protection, and which methods of showing you areas have you observed in new players? |
02:36 |
us|0gb |
kahrl: No, it doesn't by default. It also doesn't have a web browser though. Thanks for the package name! I was looking for that. |
02:36 |
Sokomine |
(ok, wrong question here...people would most likely use worldedit or direct coordinates. but i'm looking for a way new/inexperienced players without a technical background can use to show what they want) |
02:36 |
VanessaE |
kahrl: <offtopic> I love httpfetch, btw. :D </offtopic> |
02:37 |
kahrl |
awesome. :D |
02:37 |
Sokomine |
most of what i observe on recrabs server is that 4 wool blocks are placed at the borders and then showed to the moderator |
02:37 |
Sokomine |
btw, any progress on the player-connects-to-server-and-causes-lag problem? |
02:37 |
kahrl |
I'm mostly glad that it works and I didn't break everyone's game by merging it ;) |
02:37 |
VanessaE |
Sokomine: none so far, sadly. |
02:38 |
VanessaE |
kahrl: break it? more like made it into a fucking rocket :) |
02:38 |
Pilcrow |
us|0gb: well, all the graphical effects are on one page in the control panel, so it's not that hard. the main problem I have with KDE is the amount of RAM it needs. you don't even want to TRY using it on a system with less than 768Mb, and even then it will be slow... |
02:39 |
VanessaE |
I speed-tested earlier, ~26MB worth of cache downloaded in around 20 seconds or so. |
02:39 |
Sokomine |
pilcrow: icewm is great and does not require many ressources |
02:39 |
Sokomine |
vanessae: that's faster than what my connection could handle |
02:39 |
Pilcrow |
if a system has less than a gig of ram, I use lxde or icewm. or jwm, if I feel like playing with a puppy~ ;) |
02:40 |
VanessaE |
(the server has 35MB worth of media but I guess not all of it is actually sent to clients) |
02:40 |
kaeza |
puppy ♥ |
02:41 |
hmmmm |
http://i.imgur.com/SDVhxaT.jpg |
02:41 |
hmmmm |
wow |
02:41 |
hmmmm |
mocha doge |
02:41 |
hmmmm |
such coffee |
02:41 |
VanessaE |
neat |
02:41 |
us|0gb |
Hmm. I'll try KDE again and find that page, after I figure out how to forbid Aptitude from installing particular packages. There's a package that I fear the KDE version may depend on that, once installed, won't uninstall properly. I am NOT installing that thing again. |
02:42 |
Pilcrow |
as far as the small distros, I prefer slitaz to puppy. but it updates very slowly... |
02:43 |
Pilcrow |
us|0gb: what package is that? |
02:43 |
us|0gb |
Pilcrow: A busted one. Hold on, I have the name in my notes somewhere .... |
02:44 |
Pilcrow |
lol, must be a lot of notes? |
02:45 |
us|0gb |
Pilcrow: Maybe it's not in my notes directly .... I think it's "trisquel-desktop-common-data". Only one page of notes. |
02:46 |
us|0gb |
Then again, it's an XHTML page, not a PDF page, so it can be any size. "One page" is no indication of size. |
02:47 |
VanessaE |
I/O error reading /dev/brain: device not ready |
02:47 |
VanessaE |
Segmentation fault (core dumped) |
02:48 |
us|0gb |
What? I hope you have a backup brain to keep your heart and lungs working until the main one is ready. |
02:48 |
Pilcrow |
us|0gb: heh, ok. I've had no experience with that package. I thought maybe I'd know of it and could help. I don't presume to know more than you (probably less, actually), but two heads are better than one, after all~ |
02:49 |
us|0gb |
I think that package is a meta package, if I recall. But something it depends on causes me grief, and I can't remove it. |
02:50 |
Pilcrow |
hmm. no way to blacklist it? I've not used aptitude in years... |
02:50 |
us|0gb |
Specifically, it grabs and stores all my notifications. |
02:51 |
us|0gb |
I think there is a way to blacklist it, I just don't know what that way is yet. Once I find out, I can try "triskel", the KDE Trisquel desktop. |
02:51 |
Pilcrow |
us|0gb: will this help? http://www.cyberciti.biz/faq/debian-ubuntu-linux-apt-get-blacklisting-packages-using-hold-option/ |
02:53 |
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02:54 |
us|0gb |
No, it appears that is used to prevent packages from being upgraded once they are already installed. |
02:55 |
Pilcrow |
you could create a dummy package with the same name as the one you don't want installed. I've done this before... |
02:56 |
us|0gb |
It looks like this might be what I need: http://askubuntu.com/questions/75895/how-to-forbid-a-specific-package-to-be-installed |
02:56 |
us|0gb |
I still need to research what that solution means though before I put it in practice. |
02:59 |
us|0gb |
(If you just said something, I missed it. I lost connection for a minute.) |
03:00 |
Pilcrow |
ah. yes, it looks like that will work. it's good to do research first though. personally, I've created dummy packages in order to get things installed without dependancies it thinks it needs but will run without. this was especially useful in slax, where packages often specified the wrong dependancies and ended up pulling in entire desktop environments. |
03:01 |
us|0gb |
The problem with doing that though is that the depending packages will be able to install without the functionality provided by the depended on packages. |
03:02 |
us|0gb |
I just need Aptitude to not let me accidentally install this thing. |
03:03 |
us|0gb |
(So if one install fails, I try manually for a lesser install.) |
03:04 |
Pilcrow |
lol that's true. it can definitely cause problems that way, but sometimes it's useful. in this case, you are right about just blocking it altogether though. |
03:09 |
Hirato |
what is he blocking? is it pulseaudio? |
03:09 |
us|0gb |
Hirato: No, "trisquel-desktop-common-data". |
03:09 |
us|0gb |
It's a broken meta package, I think. |
03:10 |
Hirato |
lol, arch only has a trisquel-themes package |
03:11 |
Pilcrow |
lol pulseaudio. it's good when it works. which isn't often. but it works in my system! mostly... I had to fuss with alsa to get my mic sensitivity up. I was pretty much inaudible... |
03:12 |
us|0gb |
I need PulseAudio for AQEMU, but I use Alsa for everything else. |
03:12 |
Hirato |
only problems I've had were with my microphone |
03:12 |
Hirato |
and I've yet to see a working pulse :p |
03:13 |
Hirato |
the first time it ever gave me sound, was this https://dl.dropboxusercontent.com/u/23891252/pulse.ogg :P |
03:14 |
Pilcrow |
Hirato: why in the world do you have that saved? xD |
03:14 |
Hirato |
so I can show people what a pile of crap it is :P |
03:14 |
Hirato |
that was one of the best runs too, it was mostly silent adn just hissing |
03:17 |
Pilcrow |
lol. well pulse is installed in Chakra linux by default, and actually worked when I got it. I shudder to think what might happen if I remove my package hold on it though; an update would probably break it... ;) |
03:21 |
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03:21 |
Pilcrow |
quite an off-topic conversation for a channel called #minetest isn't it? :P |
03:22 |
Hirato |
hardly, pulse breaks openAL too :3c |
03:23 |
Exio4 |
us|0gb: can't you use jackd? |
03:26 |
Pilcrow |
I've never used jackd. tried once, but couldn't get it installed. that was a long time ago, though... |
03:26 |
us|0gb |
Exio4: I assume jackd is an alternative to PulseAudio? AQEMU throws PulseAudio errors at me if I don't have PulseAudio installed. There may be some way around that though. |
03:33 |
us|0gb |
Okay, I did something stupid. I tried installing that package again, and it's lost in limbo as usual: it's both installed and not installed. |
03:34 |
us|0gb |
Because it's not installed, I can't remove it, but because it is installed, I can't fully remove anything that depends on it .... unless .... maybe I can now. |
03:35 |
Pilcrow |
huh. Schrödinger's package? now that just sounds wrong... |
03:35 |
us|0gb |
Because it was explicitly installed, Aptitude won't fail to autoremove it because it won't even try. |
03:35 |
us|0gb |
Pilcrow: Basically, yeah. |
03:36 |
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03:37 |
Pilcrow |
well, I think a dummy package like I talked about earlier might actually do the trick here. give it a higher version number, 'update' to it, then uninstall it... |
03:38 |
us|0gb |
That might work. I'll have to figure out how to build packages when I have time. |
03:41 |
us|0gb |
Oh, drats. trisquel-desktop-common-data kills the package manager. |
03:41 |
us|0gb |
I can't do anything, even with a dummy package. |
03:46 |
Pilcrow |
dpkg won't work either? |
03:52 |
us|0gb |
I don't know how to use dpkg, but I can try it. |
03:53 |
us|0gb |
I got Aptitude to do something now. I'm not sure if it's unjamming it though. |
03:54 |
Pilcrow |
you using trisquel 6? |
03:54 |
us|0gb |
I am. |
03:55 |
Pilcrow |
and which version of trisquel-desktop-common-data is this? |
03:55 |
Pilcrow |
probably 6.0-6, correct? |
03:56 |
us|0gb |
Yeah, that's correct. |
03:57 |
Pilcrow |
what does "dpkg -r trisquel-desktop-common-data" (without quotes) tell you? |
03:58 |
us|0gb |
Aptitude has a lock on the package file right now. I can try that, but it's likely to tell me that there is a lock on the package list. |
03:58 |
Pilcrow |
ah |
03:59 |
us|0gb |
dpkg: error: dpkg status database is locked by another process |
04:00 |
Pilcrow |
yeah... is aptitude frozen? |
04:00 |
us|0gb |
No, Aptitude is downloading a bunch of stuff that I probably don't want. |
04:01 |
Pilcrow |
ok... are you going to stop it then? or just let it install that stuff? |
04:02 |
us|0gb |
I'm hoping that when it finishes, the package will be fixed and I can remove it, autoremoving all the junk it's installing now. |
04:03 |
Pilcrow |
ok then. I'm going off memory here. it's been at least 2 years since I've run a .deb system... |
04:04 |
us|0gb |
Ha ha, do worries. Thanks for the help! |
04:05 |
Pilcrow |
lol. hope I'm actually helping... :P |
04:06 |
us|0gb |
I killed the proccess that was jamming my network, but Aptitude seems to have slowed down. |
04:06 |
us|0gb |
Great ... it says it will be done in another five ans a half hours. |
04:07 |
Pilcrow |
wonderful. -_- |
04:07 |
us|0gb |
(It previously said ten minutes.) |
04:07 |
us|0gb |
Okay, three minutes now. Do I have the Windows time estimator installed? I hope not. |
04:08 |
Pilcrow |
how odd. what was the name of the process you killed? |
04:09 |
us|0gb |
AQEMU. |
04:09 |
us|0gb |
It was running a major download. |
04:09 |
us|0gb |
(AQEMU is a hypervisor.) |
04:09 |
Pilcrow |
oh. lol, ok. odd. |
04:10 |
Pilcrow |
I thought AQEMU was a frontend for QEMU, a virtual machine program similar to virtualbox...? |
04:10 |
us|0gb |
Great .... Now Postfix wants to be configured. And if I choose poorly, it might haunt me later if I decide to actually use it. |
04:11 |
us|0gb |
Pilcrow: Yeah, my bad. That's what AQEMU is, I just overly simplified it. |
04:12 |
Pilcrow |
oh fun. good luck with that. I've never configured postfix before, so I've no idea what you're into now... :s |
04:13 |
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04:15 |
us|0gb |
I do wish these packages were alphabetized. I keep seeing packages near the end of the alphabet and thinking "Yay, almost done!". But then it jumps to some early letter. |
04:17 |
Pilcrow |
it would be nice, wouldn't it... |
04:19 |
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04:21 |
us|0gb |
NoooOOOOoooo!!! Now I have a bunch of junk and the package is STILL broken. Trying "sudo dpkg -r trisquel-desktop-common-data" ... |
04:22 |
us|0gb |
Pilcrow: Package is in a very bad inconsistent state - you should reinstall it before attempting a removal. |
04:26 |
Pilcrow |
there should be a way to force-remove a package. I can't quite remember how. maybe try "sudo dpkg -rf trisquel-desktop-common-data" or "sudo dpkg -r trisquel-desktop-common-data --force" |
04:28 |
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04:34 |
Sokomine |
anyone good at doing formspecs? |
04:35 |
us|0gb |
I've worked with them in the past. Need help with some? |
04:37 |
Pilcrow |
I've recently been working with them as well. not the greatest, but I was able to make this: http://i.imgur.com/BR5gP1Y.png |
04:38 |
Pilcrow |
I'll be releasing that as soon as I finish a default-only market list. the current one is basically dependant on all the mods I use... |
04:38 |
Sokomine |
it's always a bit annoying to get everything where desired |
04:39 |
Sokomine |
you sell complete houses? |
04:40 |
us|0gb |
Yeah, I know what you mean. |
04:40 |
Pilcrow |
lol. the houses are from the instacabin mod, only heavily modified... |
04:41 |
Sokomine |
ah, hm. most of what i need is text anyway. that will make it a bit easier |
04:41 |
Pilcrow |
in fact, the whole top row of that is filled with insta-buildings... |
04:41 |
Sokomine |
heavily modified? i.e. made better? in that case, it sounds good |
04:42 |
us|0gb |
--force doesn't seem to have an option to force removal. |
04:44 |
Pilcrow |
Sokomine: eh, not better really. just more buildings, most of my own design. interesting tier system though; there's a shack item that can be crafted into a small tower, small house, or small warehouse. each of those can be upgraded to large, and then overkill. |
04:46 |
Sokomine |
ah. upgrading of buildings sounds like a nice idea. i do that to a very limited degree with the houses of my villages/random_buildings mod (though i doubt anyone knows how to do/use it - it's not finished yet) |
04:47 |
Pilcrow |
for example, if I put a shack in the middle of the crafting grid and surround it in cobble, it becomes a small tower. do it again and it's a large tower. upgrade the large tower with concrete to a 5-floor, one-room-per-floor apartment... |
04:49 |
Pilcrow |
but right now it, too, is dependant on many of the other mods I have installed, including a few others I haven't released (yet?)... |
04:49 |
Sokomine |
ah. seems a bit simple |
04:49 |
Sokomine |
too easy crafting for more complex buildings |
04:52 |
Pilcrow |
yes, but the shack itself cannot be crafted. it must be given by a user with the 'give' privilege, or bought in the mesebay mod I'm working on (for high prices). |
04:53 |
Pilcrow |
or the trader hut from sapier's mob framework, but it must be manually added... |
04:57 |
Pilcrow |
long story short, I don't know if anyone else would want my modified instacabin mod. it's just for personal use mostly. the mesebay mod will definitely get released when I complete the list, though. |
04:58 |
Pilcrow |
anyways, I'm off to bed. it's 11pm here and I work at 7:30am tomorrow. talk to you guys later~ |
04:59 |
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05:05 |
Pilcrow |
us|0gb: I'm sorry, I didn't notice your last message. I guess I don't really know how to force-remove a deb package any more... |
05:09 |
us|0gb |
No worries. |
05:09 |
us|0gb |
I'll figure this out. If I fail, I can reinstall the system. |
05:10 |
Pilcrow |
ah, dpkg --purge might do the trick. anyway, I need to go sleep. night, all~ |
05:10 |
us|0gb |
Good night! |
05:15 |
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06:55 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Add map feature generation notify Lua API c3708b456e 2013-12-13T22:52:24-08:00 http://git.io/RExGCg |
07:00 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Handle Lua errors in on_generate callbacks instead of throwing SIGABRT 15c316765d 2013-12-13T22:59:16-08:00 http://git.io/YDWTDQ |
07:08 |
Hirato |
us|0gb: if only dependency chains worked like that :P |
07:13 |
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07:22 |
sfan5 |
!tell Jordach works perfectly in 2.66a http://i.imgur.com/U9KItnX.png |
07:22 |
MinetestBot |
sfan5: I'll pass that on when Jordach is around |
07:22 |
sfan5 |
<3 MinetestBot |
07:22 |
MinetestBot |
<3 sfan5 |
07:24 |
* Hirato |
hugs MinetestBot |
07:34 |
Hirato |
just wondering, why do you guys link against GLES anyway? |
07:34 |
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07:37 |
* joepie91 |
looks at MinetestBot and wonders if it's a phenny |
07:38 |
Hirato |
I think MinetestBot might be a bot |
07:39 |
VanessaE |
hi |
07:39 |
Hirato |
howdy |
07:40 |
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07:45 |
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07:52 |
MinetestBot |
joepie91: I'm a phenny |
07:53 |
VanessaE |
ok Jordach, or Pilzadam... |
07:53 |
VanessaE |
whoever it is that's logged into the bot :P |
07:53 |
VanessaE |
or sfan5 :P |
07:53 |
sfan5 |
hm? |
07:53 |
VanessaE |
GLES? |
07:53 |
* VanessaE |
looks back a bit |
07:53 |
Hirato |
OpenGL ES |
07:53 |
sfan5 |
I just answered his/her question |
07:54 |
Hirato |
it breaks minetest when building with nvidia drivers |
07:54 |
VanessaE |
Hirato: others seem to have no issue using MT with nvidia? |
07:54 |
VanessaE |
calinou would scoff at your report :) |
07:54 |
joepie91 |
Hirato; phenny is a particular type of bot :) |
07:55 |
Hirato |
VanessaE: rubbish https://forum.minetest.net/viewtopic.php?id=7828 |
07:55 |
* joepie91 |
likes phenny |
07:55 |
sfan5 |
VanessaE: it just happens if your have OpenGLES libs installed |
07:55 |
VanessaE |
hm |
07:56 |
Hirato |
besides, I'd expect a gles enabled irrlicht to pull in the depend itself, the current one puleld in libGL :P |
07:56 |
Hirato |
**pulls |
07:56 |
VanessaE |
what do you run that depends on OpenGL ES? |
07:56 |
Hirato |
nothing I think, nvidia's support of it is incomplete at best |
07:57 |
Hirato |
even then, why would I when you've got superior regular OpenGL :P |
07:57 |
VanessaE |
well if nothing depends on it, then..um..remove it? :) |
07:57 |
VanessaE |
it's still a bug of course |
07:58 |
VanessaE |
but easily worked around if you're a bit lucky |
07:59 |
Hirato |
easier to comment out the library search in src/CMakeLists |
08:00 |
Hirato |
I'm just wondering why its even there, as irrlicht isn't GLES enabled |
08:00 |
Hirato |
and if it was, it would likely pull in libgles, like it goes with libgl at present |
08:23 |
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09:23 |
thexyz_ |
VanessaE: can you share your game? (vanessae_game, I think) |
09:23 |
VanessaE |
sure, it's at http://minetest.digitalaudioconcepts.com/VanessaE_Game.tar.bz2 |
09:24 |
VanessaE |
should be current |
09:24 |
VanessaE |
I've never actually used it on a third-party system, so please let me know if any mods need to be pre-configured/tweaked for general use |
09:25 |
VanessaE |
(I use that ^^^^ plus a dozen or so extras + changes spcific to the creative and survival servers_ |
09:25 |
VanessaE |
) |
09:26 |
thexyz |
I only want to steal media from it to test the CDN |
09:26 |
VanessaE |
feel free |
09:26 |
VanessaE |
but wait |
09:26 |
VanessaE |
http://minetest.digitalaudioconcepts.com/creative-survival-media/ |
09:26 |
VanessaE |
slurp that instead |
09:27 |
VanessaE |
:) |
09:27 |
VanessaE |
it'll be easier :) |
09:27 |
thexyz |
no, it's easier the first way |
09:27 |
VanessaE |
ok |
09:29 |
thexyz |
eh, still, something's missing |
09:29 |
thexyz |
Found 3333 files, not found 745 files. |
09:30 |
thexyz |
like unifiedbricks_multicolor_medium_green.png |
09:32 |
VanessaE |
? |
09:33 |
thexyz |
your .tar.bz2 is missing this |
09:33 |
thexyz |
although it seems to be in use |
09:33 |
VanessaE |
it is? |
09:33 |
VanessaE |
odd, it's in the media directory |
09:34 |
VanessaE |
http://minetest.digitalaudioconcepts.com/creative-survival-media/unifiedbricks_multicolor_medium_green.png |
09:34 |
thexyz |
yes, but not in the archive |
09:34 |
VanessaE |
oh |
09:34 |
VanessaE |
right |
09:34 |
VanessaE |
unifiedbricks is not in vanessae_game |
09:35 |
VanessaE |
it's among the worldmods in Survival and Creative |
09:35 |
VanessaE |
bobblocks building_blocks glooptest irc_commands prefab spawn |
09:35 |
VanessaE |
bucket camo_modpack irc no_guests pyramids unifiedbricks |
09:35 |
VanessaE |
need those? |
09:36 |
VanessaE |
http://minetest.digitalaudioconcepts.com/worldmods.tar.bz2 |
09:36 |
VanessaE |
there they are anyway :P |
09:37 |
VanessaE |
wait. |
09:37 |
VanessaE |
can't do that |
09:37 |
VanessaE |
sensitive data in there :P |
09:38 |
VanessaE |
there, now you can grab it, sans the sensitive stuff. |
09:41 |
thexyz |
better now |
09:42 |
VanessaE |
I should probably merge those into VE_Game at some point, or perhaps the Creative server's versions. |
09:43 |
VanessaE |
(they've been mildly tweaked to remove damaging elements here and there, or to remove obscure dependencies that people were abusing, etc) |
10:01 |
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11:01 |
arsdragonfly1 |
should a pair of brackets {} displayed in the output when a server is successfully announced? |
11:01 |
VanessaE |
I think you out a word there |
11:02 |
VanessaE |
(and I don't know either way( |
11:03 |
arsdragonfly1 |
I remember it used to look like this : 18:59:52: ACTION[ServerThread]: announcing to servers.minetest.net |
11:03 |
arsdragonfly1 |
then {} |
11:03 |
VanessaE |
oh, eh, no clue |
11:05 |
VanessaE |
http://hardware.slashdot.org/story/13/12/14/0110203/surge-in-litecoin-mining-leads-to-graphics-card-shortage |
11:05 |
VanessaE |
HA! |
11:05 |
VanessaE |
"graphics card shortage" |
11:05 |
Peacock |
and holding bitcoins leads to thefts/heists lol |
11:05 |
VanessaE |
> first world problem |
11:07 |
Peacock |
course all it would take for bitcoin to crash in value is for one of the early adopters to cash out their big stash of coins |
11:10 |
Peacock |
ps, new slashdot layout = fuck ugly |
11:11 |
VanessaE |
am I the only one who doesn't see this new "beta" layout everyone else is so up in arms about? |
11:11 |
Calinou |
VanessaE, graphics cards for mining is not profitable anymore |
11:11 |
Calinou |
today people use ASICs |
11:11 |
VanessaE |
Calinou: even with litecoin> |
11:11 |
VanessaE |
? |
11:11 |
Calinou |
in both cases, it is quite sad for power usage |
11:11 |
VanessaE |
oh, too bad |
11:11 |
Calinou |
for litecoin it's still a bit profitable I think |
11:11 |
VanessaE |
wish I hadn't missed the boat on that one. |
11:11 |
Peacock |
really? all i can get is the beta, putting www instead of beta. brings me back to beta :( |
11:11 |
Calinou |
we have people using insane amounts of electricity for some kind of money... |
11:12 |
Peacock |
some kind of money = good for ransomware, illegal pron and drugs |
11:12 |
Hirato |
grand theft bit |
11:12 |
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11:13 |
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11:13 |
Columbus240 |
Hi. I've got a problem compiling minetest |
11:13 |
Columbus240 |
I'm using windows amd CMake says: |
11:13 |
Columbus240 |
CMake Error at src/CMakeLists.txt:3 (add_subdirectory): add_subdirectory given source "lua_api" which is not an existing directory. |
11:13 |
Peacock |
tho the govt is taking btc serious enough, they told the guy who makes physical coins to stop or register with some financial thingy |
11:14 |
Calinou |
do you really need to compile it, Columbus240? |
11:14 |
Calinou |
if you don't plan on editing the source code, get a windows build |
11:14 |
Columbus240 |
Not really compiling, generating the project files for Visual Studio |
11:14 |
Columbus240 |
I want to edit the source code |
11:14 |
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11:15 |
Peacock |
pony is unavailable |
11:15 |
Peacock |
pony found, in the backroom with jordach, inappropriate petting may or may not be happening |
11:16 |
Columbus240 |
How to solve the problem? |
11:16 |
VanessaE |
hi john |
11:17 |
Calinou |
hi john_minetest |
11:17 |
Calinou |
Peacock, which pony? |
11:17 |
Columbus240 |
Has minetest problems with Irrlicht 1.8? |
11:17 |
Calinou |
no, it runs fine for me with it |
11:17 |
Peacock |
john, some cop came by looking for you http://youtu.be/UN_VgVEZD0k |
11:18 |
Hirato |
don't you need your own lua headers? |
11:18 |
Hirato |
go for luajit |
11:18 |
Peacock |
calinou there's more than one? |
11:18 |
Columbus240 |
What should I do with luajit? |
11:18 |
Calinou |
Hirato, :o didn't know you were here |
11:18 |
Hirato |
obviously install it, and make sure the headers are avilable somewhere minetest can find them |
11:19 |
VanessaE |
oh G*d in heaven -- THAT is what this beta thing it? |
11:19 |
Peacock |
luajit? add nutmeg, cook for 45 mins at 350c, stirring occasionally |
11:19 |
* VanessaE |
just took a quick look. PUKE |
11:19 |
Hirato |
there's probably a -DLUA_PATH variable you can set too |
11:19 |
Peacock |
./ beta sucks balls eh? |
11:19 |
VanessaE |
I must have opted out in my settings or something |
11:19 |
VanessaE |
G*d yes, that sucks donkey balls. |
11:19 |
Peacock |
i could break my scrollwheel trying to get to the end of the comments |
11:20 |
Hirato |
what beta? |
11:20 |
Peacock |
slashdot |
11:20 |
Columbus240 |
Nope. No DLUA_PATH |
11:20 |
VanessaE |
Hirato: slashdot's site redesign |
11:20 |
Hirato |
Calinou: joined recently to complain about minetest bring completely broken :P |
11:20 |
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11:20 |
Hirato |
Calinou: turns out it's because the build proces linked openGLES2 |
11:21 |
* VanessaE |
pokes Jordach |
11:21 |
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11:21 |
VanessaE |
(preemptive strike) |
11:21 |
Jordach |
WHAT |
11:21 |
Hirato |
oh right, that slashdot beta they made a post about ages back |
11:21 |
* Jordach |
could spend a day recreating the area that Jordach lives in at VE-Survival :P |
11:21 |
VanessaE |
the unthinkable happened today: celeron55 actually signed onto my Survival server AND PLAYED FOR A WHILE! |
11:21 |
Hirato |
oh yeah, that was terrible |
11:22 |
VanessaE |
:) |
11:22 |
Columbus240 |
Why minetest hasn't got mods like Industrial Craft in minecraft? |
11:22 |
VanessaE |
Columbus240: because no one has coded them? though there are pipeworks, technic, and mesecons |
11:22 |
VanessaE |
the three together come close to that I guess |
11:23 |
VanessaE |
it's all a matter of desire |
11:23 |
Columbus240 |
ok |
11:23 |
VanessaE |
what people want to code |
11:23 |
VanessaE |
what people are interested in |
11:23 |
Hirato |
looking at it, they've made it a lot less terrible |
11:23 |
Hirato |
comments have threads again :o |
11:23 |
Columbus240 |
What? |
11:24 |
Calinou |
VanessaE, maybe it was a fake? or did celeron55 tell you on IRC they were the real one? :P |
11:24 |
VanessaE |
he did. |
11:24 |
Jordach |
[11:24:49] <VE-Survival> *** Jordach joined the game |
11:25 |
Jordach |
already did that before you said it |
11:25 |
sfan5 |
Jordach: got my message? |
11:25 |
Jordach |
at |
11:25 |
Jordach |
wat |
11:25 |
VanessaE |
besides, his account was established ages ago |
11:25 |
Peacock |
VE-Survival - Victory in Europe Survival server? sortof like wolfenstein in minetest? |
11:25 |
Jordach |
sfan5, i don't have said message |
11:25 |
Jordach |
and MemoServ returns empty |
11:26 |
sfan5 |
Jordach: '''!tell Jordach works perfectly in 2.66a http://i.imgur.com/U9KItnX.png''' |
11:26 |
sfan5 |
MinetestBot |
11:26 |
sfan5 |
it didn't do its job |
11:26 |
sfan5 |
s/it/she/ s/its/her/ |
11:27 |
Peacock |
actually some sort of ww2 game mode wouldn't be a bad idea, could even make it grayscale |
11:27 |
sfan5 |
john_minetest: lol |
11:28 |
Columbus240 |
When are mobs/animals coming? |
11:28 |
Peacock |
nodes would need like, hp/armor levels and shit, i suppose you could hackily use param2 for that |
11:29 |
Jordach |
hyper mining time john_minetest |
11:29 |
Jordach |
-4.3KM and still going down |
11:29 |
Columbus240 |
whats param2? |
11:29 |
Jordach |
already done that: http://mg.viewskew.com ;) |
11:29 |
Peacock |
param2 is facedir shit, though i wonder if you could use for just about anything |
11:30 |
Peacock |
feature |
11:30 |
Jordach |
HAHAHAHAHA |
11:32 |
thexyz |
yes, you can use param2 for anything |
11:33 |
thexyz |
param1 and param2 are 8 bit integers. The engine uses them for certain |
11:33 |
thexyz |
automated functions. If you don't use these functions, you can use them to |
11:33 |
thexyz |
store arbitrary values. |
11:33 |
Peacock |
awesome, so full nodes could use em for armor |
11:34 |
Jordach |
if node.pos.param2 = <x> then node.pos.param2 = node.pos.param2 - 1 (until it breaks.) |
11:34 |
Peacock |
that would be, 256 hp's, plenty :-) |
11:34 |
thexyz |
or you can use metadata |
11:34 |
thexyz |
so why not use metadata? |
11:34 |
Peacock |
because people constantly bitch about how slow it is, though i dont see it |
11:35 |
thexyz |
it is? |
11:35 |
Peacock |
i dont think so, but every time it's brough up im told its bad lol |
11:36 |
VanessaE |
that was my same argument for node coloring and colored lights |
11:36 |
thexyz |
colored lights? like the thing Taoki implemented? |
11:36 |
VanessaE |
one and three bytes in the node's metadata would solve both issues of data transport and savings |
11:36 |
Peacock |
about putting colors in meta? |
11:36 |
VanessaE |
but oh G*d no, that's bloated and slow |
11:37 |
VanessaE |
-s |
11:37 |
thexyz |
well, you can't have just 3 bytes in node metadata |
11:37 |
Peacock |
well assuming your light source is a a plain node and not wallmounted/facedir, you could use p2 for that too |
11:38 |
Peacock |
256 values is more colors than what most people would be content with |
11:38 |
VanessaE |
thexyz: well of course not, i realize there is overhead, but you get the same overhead when you make a furnace or a door or something else that needs to track state |
11:38 |
thexyz |
but now every single node will have it |
11:38 |
VanessaE |
so it's not like we aren't already doing that sort of thing now |
11:38 |
VanessaE |
nonono |
11:38 |
thexyz |
anyway, I have pretty much no idea how lights work now |
11:38 |
VanessaE |
not "every single node" |
11:38 |
VanessaE |
only those nodes that need it |
11:38 |
thexyz |
but I think that we need hardware lighting calculated on client |
11:38 |
VanessaE |
a light source needs it. a node that's being lit by it does not. |
11:39 |
Peacock |
me neither, not since the 6d lighting fix, i cant recognized what i tweaked a few minor versions ago lol |
11:39 |
thexyz |
VanessaE: so.. light source node now has it; do you mean client should calculate the colored light itself? |
11:39 |
VanessaE |
I agree. lighting belongs in the client. the server needs to know only that there is "some light here at intensity X". it doesn't need to know the color. |
11:39 |
VanessaE |
yes, precisely. |
11:39 |
Peacock |
in any case the others were probably right when they said hardware lighting would make more sense then adding more hacky code to the hacky light code |
11:40 |
Hirato |
it's even fine for the old fixed-function stuff for people using really old systems :D |
11:40 |
Hirato |
assuming you can live without shadows |
11:40 |
VanessaE |
there's no reason for a mod to need to look up the exact color of the light at a given location in the map. |
11:40 |
thexyz |
indeed, now we should just find someone familiar with shit like this |
11:40 |
VanessaE |
the intensity can be faked. |
11:40 |
thexyz |
and I wonder how laggy will it be |
11:41 |
thexyz |
with, say, 100 torches |
11:41 |
Hirato |
it depends on the mods, I mostly see use for intensity |
11:41 |
Hirato |
eg, stealth mods :P |
11:41 |
Peacock |
well, if torches were stronger, you wouldn't need as many lol |
11:41 |
VanessaE |
if you don't waste time trying to push 100+(light radius) nodes' worth of light * 3 colors across the pipe, no moreso than it is now. |
11:41 |
Peacock |
between 0-10 light levels, it barely lights up the place, i'd move the scale to the right |
11:42 |
VanessaE |
you only need to transfer 100 nodes * the extra bytes that have the additional light source data and let the damn client figure it out |
11:42 |
thexyz |
VanessaE: I'm talking exactly about client performance |
11:42 |
thexyz |
I have no idea how this stuff (hardware lighting) works |
11:42 |
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11:43 |
Hirato |
it depends on whether you're doing shadows as well or not :p |
11:43 |
VanessaE |
thexyz: well it would seem to me that in most cases, the client will fair better at handling lighting than a server would, since clients can be assumed, generally, to be running on better hardware than a server would. |
11:43 |
thexyz |
Hirato: but what's the point of lighting without shadows! |
11:43 |
Hirato |
it's not always ideal though, eg, floating islands |
11:44 |
Hirato |
thexyz: considering the current lighting scheme, you're not going to notice a lack of shadows anyway |
11:44 |
Peacock |
shadows can be as painful as they are pleasant ingame lol |
11:44 |
Peacock |
especially when laying down nodes in a non-traditional fashion |
11:44 |
thexyz |
Hirato: true |
11:44 |
Hirato |
at least for torches and stuff |
11:44 |
thexyz |
too bad no one's going to do that |
11:44 |
Peacock |
i suppose if c55 ever goes ahead with a rewrite, they'll use HW lighting |
11:45 |
VanessaE |
HW lighting has been considered in other ways, RBA and I have talked about it before too |
11:46 |
thexyz |
rewrite was a nice joke, i agree |
11:46 |
VanessaE |
and we've also been discussing things like supplementing the texture extrude code with a shader that can do the same effect |
11:46 |
thexyz |
I can discuss things too, but someone also has to write the code |
11:46 |
Peacock |
joke maybe :P but i didn't think it would be a bad idea to have MT2 in parallel dev, other projects have done it |
11:47 |
VanessaE |
thexyz: of course, but code can't happen effectively without the discussion stage |
11:47 |
Peacock |
well #minetest is for discussing things, #-dev is for getting shit done :P |
11:47 |
VanessaE |
Peacock: a rewrite of MT would be nice but I don't think we have the resources for that |
11:47 |
thexyz |
sometimes discussion only makes things worse |
11:47 |
thexyz |
like in #-dev |
11:47 |
VanessaE |
it would take 5 times the manpower that we have now I think |
11:47 |
thexyz |
discussion, discussion and discussion |
11:48 |
VanessaE |
yeah |
11:48 |
Peacock |
well i steer clear of dev, i do read the logs from time to time lol |
11:48 |
VanessaE |
ironically, c55 would agree |
11:49 |
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11:49 |
Peacock |
well maybe you need -design and -dev, to seperate discussion of how to code shit and discussion of actually coding shit lol |
11:50 |
thexyz |
that's not the main minetest problem though |
11:50 |
VanessaE |
the main problem is people ARE coding shit |
11:50 |
VanessaE |
but much of it isn't being merged in a timely manner |
11:50 |
Peacock |
lol 2 years ago people complained no one was coding shit |
11:50 |
Jordach |
1) Ask people what people want, 2) Code what people want, 3) ??? 4) Profit |
11:51 |
thexyz |
VanessaE: sadly I don't see this anymore |
11:51 |
VanessaE |
Jordach: and as is always the eternal problem - what to do about step 3. |
11:51 |
VanessaE |
thexyz: how do you mean? |
11:51 |
thexyz |
those people who were coding shit have already left, I guess |
11:51 |
VanessaE |
oh |
11:51 |
VanessaE |
well I think there will be more people coming along |
11:51 |
Peacock |
and a few months ago people said things would pick up when 0.4.8 came out |
11:51 |
thexyz |
well, you said "people ARE coding shit"; any examples of it? |
11:51 |
Peacock |
rba's still around |
11:51 |
VanessaE |
thexyz: I figured the pull requests kinda spoke to that? |
11:52 |
Peacock |
c55, kahrl |
11:52 |
thexyz |
ah, right |
11:52 |
Peacock |
(hope im not pinging everyone) |
11:52 |
VanessaE |
most recent is only 2 days olf |
11:52 |
VanessaE |
old* |
11:52 |
Hirato |
everyone obviously wants VanessaE's mods upstreamed into minetest_game ;) |
11:52 |
thexyz |
it's not something big |
11:52 |
VanessaE |
Hirato: hah! |
11:52 |
thexyz |
like kahrl's formspec table or http fetch |
11:52 |
Peacock |
not everyone has vanessa's setup though (hardware) :P |
11:52 |
Jordach |
HANG ON A FUCKING SECOND. |
11:53 |
thexyz |
and then 4 days, 6 days, 10, 11, ~15, two months.. |
11:53 |
VanessaE |
I have no fucking seconds left. I think I have one or two fucking minutes though |
11:53 |
Jordach |
if MY low end hardware can get 40fps with MINETEST and BLENDER (both rendering at the same time), then VE_Game shouldn't have problems |
11:53 |
thexyz |
and people who write Lua in most cases can't write Lua sadly |
11:53 |
Peacock |
lol |
11:53 |
Peacock |
true |
11:53 |
VanessaE |
thexyz: you mean like me? :P |
11:54 |
VanessaE |
(face it, my Lua skills suck.( |
11:54 |
VanessaE |
) |
11:54 |
thexyz |
pretty much everyone, sadly |
11:54 |
Peacock |
i guess what's getting harder with the engine is tacking on more shit to a base that wasn't designed from the ground up for such features? |
11:54 |
Jordach |
bull |
11:54 |
Hirato |
it kind of is a language for people who primarily can't code, haha |
11:54 |
Jordach |
i was talking to thexyz :P |
11:54 |
Peacock |
lua reminds me of php |
11:55 |
thexyz |
why? |
11:55 |
Jordach |
thexyz, https://gist.github.com/Jordach/e7c7d070fc009a179686 |
11:55 |
Peacock |
and theres no shortage of bad php code too |
11:55 |
Jordach |
i made a tiny experiment in love2d |
11:55 |
Hirato |
PHP is like, C, except it's really slow, dumb, and broken :p |
11:55 |
Hirato |
Lua reminds me more of basic syntax wise |
11:56 |
thexyz |
and lua is tiny and fast |
11:56 |
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11:56 |
VanessaE |
thexyz: there is a secondary problem too though. Some people perhaps stop coding for/contributing to the engine/game because, and this is not a dig against a certain other person here who will no doubt see this, there's a certain level of perfectionism attached to the project. you've seen it. |
11:57 |
Jordach |
c55 has always been like that :P |
11:57 |
VanessaE |
that perfectionism is stopping perfectly good, functional code from being put into service. |
11:57 |
thexyz |
yes I have |
11:57 |
Peacock |
perfectionism or protectionism/turf/ego? |
11:57 |
VanessaE |
Peacock: the former, I'm pretty sure. |
11:57 |
thexyz |
but there's always the choice |
11:57 |
Hirato |
let's replace the scripting engine with COBOL, that'll fix it |
11:58 |
Peacock |
well it is kinda shitty when a good feature gets turned down because it wasn't done "the right way (tm)" but then, no one offers up any alternatives either |
11:58 |
sapier |
VanessaE if you feel minetest is anything near "perfectionissm" you haven't actually seen someone who really wants to write good c/c++ code ;-) |
11:58 |
VanessaE |
haha |
11:58 |
VanessaE |
sapier: I don't mean the codebase is perfect |
11:58 |
Hirato |
I'd say the Java guys are worse, sapier :p |
11:58 |
VanessaE |
I mean the methodology for contribution review |
11:59 |
sapier |
Hirato, scriptapi is a addon to core it'd be not that difficult to add a cobo version ... except of writing the cobol part itself of course ;-P |
11:59 |
Hirato |
haha, I was joking |
11:59 |
VanessaE |
hell the codebase is far from it, but then my code isn't exactly a model of perfection either. |
11:59 |
Hirato |
my code's weird, I keep adding more features, but the total LoC keeps gonig down |
12:00 |
sapier |
I wan't I actually had possibility to replace lua by something else in mind when reducing core/scriptapi coupling |
12:00 |
sapier |
+s |
12:00 |
|
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12:00 |
thexyz |
just make lua threaded |
12:00 |
Hirato |
no point really, it means the maintainers need to do a lot more work, and Lua via LuaJIT, if used properly, is pretty fast |
12:00 |
sapier |
thexyz for this to be of any use we need to break map/envrionment lock |
12:01 |
VanessaE |
sapier: I fear that will never happen |
12:01 |
sapier |
It's gonna be happen vanessae believe me ;-) |
12:01 |
thexyz |
sapier: can't we lock it when lua actually modifies something? |
12:01 |
VanessaE |
thexyz: that's the right way to do it, imho |
12:02 |
sapier |
we can but for now any lua call is required to be within lock ... that's what I mean with we need to break it |
12:02 |
thexyz |
well, so in the end it's not that hard? |
12:02 |
VanessaE |
and if shit conflicts, hey, that's what proper coding techniques are there for. fix your busted code instead of expecting the engine to hold your hand. |
12:02 |
VanessaE |
right? |
12:02 |
sapier |
not exactly, you can do a lots of things wrong on changing that |
12:02 |
sapier |
but no it's not like rewriting whole core true |
12:03 |
Hirato |
heh, so have lua run in parallel? |
12:03 |
sapier |
we already do that in current dev tree |
12:03 |
Hirato |
heh, cool |
12:03 |
sapier |
for main menu only ;-) |
12:03 |
Hirato |
:( |
12:03 |
VanessaE |
in the old days if you wanted to start a new thread from your main task (we just used interrupts back then), you just had to make sure your new thread would leave enough CPU ("raster time" was the common phrase) for the main task, and that it wouldn't use any of the memory the main task uses. then everyone would be happy. |
12:04 |
sapier |
those things need to settle down prior starting the way mor complex task to add it to scriptapi ... but it's already prepared to be added there |
12:04 |
sapier |
guess first thing to is it may be vmanip stuff |
12:05 |
sapier |
to use it |
12:05 |
Hirato |
I don't think it matters too much if the script execution is lagging behind, as long as the game remains mostly responsive |
12:05 |
VanessaE |
s/game/server/ |
12:06 |
thexyz |
sapier: but what we have in main menu helps us execute lua function asynchronously from lua code, right? |
12:06 |
VanessaE |
if the server is off generating land or executing some heavy abm/lua call in one part of the world, it should still be servicing build/dig/inventory/etc requests elsewhere as long as they are not taking place within the same mapblock |
12:07 |
sapier |
mainmenu actually uses this e.g. for downloading screenshots moddetails serverlist |
12:08 |
* VanessaE |
sprinkles sapier's sentences with some missing commas |
12:09 |
thexyz |
yes, well, I'm not too sure how are you going to make the scripting API multithreaded; will you just spawn several threads with different Lua's (stack, etc) running inside? |
12:09 |
sapier |
wait, that was a one line sentence .... ohhhh commas for enumeration ... a quite new concept to me :-) |
12:09 |
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12:09 |
VanessaE |
heh |
12:09 |
sapier |
that's what is done in mainmenu, as creating a environment is a heavy operation those are precreated on startup |
12:10 |
sapier |
everytime mainmenu wants to do a asynchronous operaion that one is serialized and passed to one of those threada |
12:10 |
sapier |
-a+s |
12:10 |
sapier |
that thread executes the function and passes result back to mainmenu main thread |
12:10 |
sapier |
of course that's not lightweight threading |
12:11 |
thexyz |
fine then |
12:12 |
sapier |
it's most likely only usefull for heavy tasks as you need to pass all data required to execute the function to the separate thread (for now) |
12:12 |
sapier |
if we manage to break the env lock those threads can aquire their data themselfs |
12:12 |
Hirato |
I kind of meant update all the ABMs in a separate thread ^^ |
12:13 |
thexyz |
well, what I mean is that engine executes lua callbacks, just make it execute them in separate threads multiple at once |
12:14 |
thexyz |
and you'll be fine so long as no mod expects to find defaul:blahblah node after placing it somewhere |
12:14 |
thexyz |
which no one of course will do! |
12:14 |
sapier |
that's final target for it but we need to remove the env lock around main scriptapi thread ... as long as that one is in place we don't have any benefit |
12:14 |
sapier |
+,,,,, |
12:15 |
thexyz |
(replace " " with those at will) |
12:15 |
thexyz |
and what about global data? |
12:16 |
sapier |
you don't have access to global data rom async calls |
12:16 |
thexyz |
and then there should be a flag for mod, like mod_threadsafe |
12:16 |
thexyz |
because most mods just won't work or will do crazy shit |
12:17 |
* VanessaE |
wonders how many of her mods would be considered thread-safe in their current state :P |
12:17 |
sapier |
I never said you can do anything with async... it's a tool for very special cases .. you can gain a lot of performance if you do it right, but you can loose performance to on doing it wrong |
12:17 |
Hirato |
unfortunately, no one's mods will be :P |
12:17 |
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12:19 |
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12:19 |
sapier |
one step after each other ;-) lets first make async work correct in main menu, then add it to scriptapi and start cleaning up env lock, once this is done we can start the abm and callback things ;) |
12:20 |
thexyz |
what will you need async for in scriptapi? |
12:20 |
sapier |
vmanip can use it |
12:20 |
thexyz |
if lua callbacks can be executed in separate threads then there's no need for async, no? |
12:20 |
sapier |
fetch data, pass it to async, do whatever longrun things you want |
12:20 |
thexyz |
in its current state |
12:21 |
thexyz |
ah, perhaps I should read the docs |
12:22 |
sapier |
is there any need for async if callbacks are run asynchronous ... maybe not but I haven't exactly thought about it |
12:22 |
thexyz |
well, in menu there is |
12:22 |
thexyz |
anyway, I haven't managed to find any docs |
12:22 |
sapier |
at least if all callbacks can be done in parallel and don't fill up any queue maybe not |
12:23 |
sapier |
I wrote doc for async, not sure if I remember where I put it |
12:23 |
thexyz |
yes, found it |
12:23 |
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12:25 |
sapier |
I think callbacks can't be done async in general, they need access to global data |
12:25 |
thexyz |
what data? |
12:25 |
thexyz |
can you explain the point of `finished` function? |
12:25 |
thexyz |
why can't you just write everything in `async_job` |
12:25 |
thexyz |
I think we should have an API for global data then |
12:26 |
thexyz |
or, well, some way to pass data between different callbacks |
12:27 |
sapier |
we can do that but we'd need to transfer data from one env to another ... not quite a lightweight thing |
12:27 |
VanessaE |
I need to ask |
12:27 |
thexyz |
hmm.. let's think about it, what kind of global data would a mod need? |
12:27 |
VanessaE |
you keep mentioning about "getting data" and so forth. what data exactly? |
12:28 |
VanessaE |
what exactly is it that a function that needs to execute asynchronously is expected to "get" before it can be executed? |
12:28 |
VanessaE |
what categories of data, that is |
12:28 |
sapier |
all functions defined by any other mod, any global variable, lua parts of minetest core |
12:28 |
thexyz |
VanessaE: let's say you have an "areas" mod |
12:28 |
thexyz |
there's a global lua variable which holds defined areas |
12:29 |
thexyz |
what if someone creates an area in some thread and then someone checks for are in another thread |
12:29 |
thexyz |
the data has to be shared somehow |
12:29 |
Hirato |
locks bro |
12:29 |
VanessaE |
ah, ok that I understand |
12:29 |
thexyz |
I know what locks are, thanks |
12:29 |
Hirato |
easier said than done tohugh\ |
12:29 |
thexyz |
that's not the problem |
12:29 |
VanessaE |
I kept thinking of it from an intra-task perspective rather than inter-task. |
12:30 |
sapier |
it's not a thing that can't be done thexyz but I'm not sure we gain any performance by it |
12:30 |
thexyz |
sapier: have you read this http://lua-users.org/wiki/ThreadsTutorial |
12:30 |
thexyz |
The other approach is to call lua_newthread. This creates a child state which has its own stack and which has access to global data. This approach is discussed here. |
12:31 |
thexyz |
wow, I'm afraid that's gonna suck |
12:32 |
sapier |
yes read lots of docs ... but my conclusion was it's possible but ugly and error prone |
12:32 |
thexyz |
oh, so that's how it works now |
12:32 |
VanessaE |
why would it suck? |
12:33 |
VanessaE |
that sounds very much like how we did it in the old days, except that the child can't smash the parents' structures. |
12:34 |
sapier |
if child has access to global data you have to bother mod developers with locking, no chance to avoid it |
12:35 |
VanessaE |
well if by "access" you mean "write access", sure enough |
12:35 |
sapier |
no read is critical too |
12:35 |
VanessaE |
but then again, if the locking mechanism is simple enough, we wouldn't be any worse off than we are now, would we? |
12:35 |
sapier |
there ain't something as "simple-locking" |
12:36 |
thexyz |
but reading this page it seems that it has GIL |
12:36 |
sapier |
GIL? |
12:37 |
thexyz |
global interpreter lock |
12:37 |
thexyz |
> The method above for implementing threading in Lua using a global mutex is inefficient on multiprocessor systems. As one thread holds the global mutex, other threads are waiting for it. Thus only one Lua thread may be running at a time, regardless of the number of processors in the system. |
12:37 |
thexyz |
or did I read it wrong again? |
12:39 |
sapier |
I don't think so ... this is like our env lock |
12:39 |
thexyz |
oh well, lua can't help |
12:39 |
sapier |
lua isn't designed to do multiple things on same stack same time |
12:39 |
thexyz |
well, every lua thread has its own stack |
12:39 |
thexyz |
(by lua thread I mean the thing you get after calling lua_newthread) |
12:40 |
Exio4 |
Hirato: are you still having problems with minetest+archlinux? |
12:40 |
thexyz |
so we'll have to implement our own things |
12:40 |
thexyz |
(like you did) |
12:40 |
* VanessaE |
imagines thread-hell with 50 different callbacks in their own threads....sounds a little messy :P |
12:40 |
Hirato |
Exio4: yes, found the aforementioned workaroudn though of disabling that libGLES line |
12:40 |
Exio4 |
it is a known bug caused by shitty packaging, just rebuilding it from sources without changing anything and it should work |
12:40 |
Exio4 |
(that is how people fixed it) |
12:42 |
Hirato |
no, that's not good enough :p |
12:42 |
Exio4 |
aw |
12:42 |
Hirato |
you need to comment out line 173 in src/CMakeLists.txt first |
12:42 |
Exio4 |
weird |
12:42 |
sapier |
thexyz any idea why you need threading on singlecore systems? |
12:42 |
VanessaE |
bbl, my brain is full :P |
12:42 |
Hirato |
the problem is it's linking against libGles AND libGL, the former breaks it for some reason |
12:42 |
VanessaE |
sapier: does it matter? MT website recommends dual core anyway |
12:42 |
VanessaE |
bbl--> |
12:43 |
sapier |
guess we can't even use more then 2 cores by now |
12:43 |
thexyz |
sapier: what if there one slow callback and one fast one and the slow is called first |
12:43 |
thexyz |
and if we have threads then I guess it'll switch between them |
12:43 |
thexyz |
and the fast one can be completed before the slow one? |
12:44 |
thexyz |
(assuming we've already got rid of big locks, etc) |
12:44 |
sapier |
are you talking about current async or about some hypothetical one to be implemented? |
12:44 |
thexyz |
hypothetical one, of course |
12:45 |
sapier |
yes one beeing completed prior another is one of the base concepts of independent threads |
12:45 |
sapier |
I don't get your point by now sorry? |
12:45 |
thexyz |
so that's a good thing, isn't it? |
12:46 |
sapier |
not in any case |
12:46 |
thexyz |
why? |
12:46 |
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12:46 |
sapier |
e.g. if successor of fast one requires result of slow one it doesn't help anything |
12:47 |
thexyz |
i'm talking about callbacks, not your async stuff |
12:47 |
thexyz |
imagine that there are two callbacks |
12:47 |
thexyz |
on_dig and some mobf step function |
12:47 |
sapier |
ok |
12:48 |
thexyz |
I've also assumed that in the glorious future Lua won't lock "the Server thread, Connection thread, and possibly one or more Emerge threads" |
12:48 |
thexyz |
(http://dev.minetest.net/Lua_Optimization_Tips) |
12:49 |
thexyz |
so there's a point, isn't there? |
12:50 |
sapier |
it'd be good if this was possible yes |
12:50 |
thexyz |
isn't it? |
12:50 |
thexyz |
why then? |
12:50 |
sapier |
BUT ... none of those callbacks(lua part) may have access to global data if you wanna run it in parallel |
12:51 |
thexyz |
yes, i understand this, that's why i said we need some api to share data between callbacks |
12:51 |
thexyz |
and yes, i read that you said that there will be overhead |
12:52 |
sapier |
ok assumed we have a way to keep data consistent (Id more asume this to be real issue then sharing) it'd be good to have it |
12:53 |
thexyz |
what's the difference? consistent/share? |
12:53 |
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12:53 |
thexyz |
can we somehow provide access to the data without copying it between threads? |
12:53 |
sapier |
share is just have them available consistency handling implies everyone has current "official" state accessible |
12:54 |
sapier |
at least that's what I meant with it |
12:54 |
thexyz |
I see |
12:54 |
thexyz |
make a userdata multithreaded table |
12:54 |
sapier |
I don't see any way to do data acces to another lua env atm |
12:55 |
sapier |
via c++ ok that might be feasable |
12:55 |
thexyz |
yes |
12:55 |
thexyz |
so that we only pass pointers to it |
12:55 |
sapier |
but limits access to data withing "exchange area" |
12:55 |
thexyz |
hm? |
12:56 |
sapier |
that userdata thing is something like an exchange area |
12:56 |
sapier |
and of course if multiple threads work on same exchange area performance gain is gone |
12:56 |
thexyz |
ah, well, I mean that we have an another type defined in C++ that behaves like a table but can lock itself on access |
12:56 |
thexyz |
indeed |
12:57 |
thexyz |
but not really gone |
12:57 |
thexyz |
depends on how threads "work" on it, if they only read from it then everything's fine and fast |
12:57 |
thexyz |
(if we use rwlock) |
12:57 |
thexyz |
but that's too deep already |
12:58 |
sapier |
in any case a solution like that could be done as extension to current async mechanism |
12:58 |
thexyz |
I don't know how it works so I'll just believe you on that |
12:58 |
sapier |
it just creates striped down lua environments on statup |
12:59 |
sapier |
you'd just have to add that userdata to those envs too |
13:00 |
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13:01 |
sapier |
yet I'd start with more simple things first and keep those things in mind for later operation ;-) as you may need to lock contents of those userdata on working uppon them |
13:01 |
thexyz |
this is true |
13:04 |
sapier |
calm down only 100 years to next chance |
13:04 |
Jordach |
Did you mean: March 13 2007 |
13:05 |
thexyz |
yes, sure, sortable |
13:05 |
thexyz |
without leading zeroes for sure |
13:05 |
Columbus240 |
I'm asking another time, for my little problem... Here's my log: |
13:05 |
Columbus240 |
*** Will build version 0.4.7-dev *** IRRLICHT_SOURCE_DIR = C:/Users/Stephane/Desktop/minetest-c55/irrlicht-1.8.1 IRRLICHT_INCLUDE_DIR = C:/Users/Stephane/Desktop/minetest-c55/irrlicht-1.8.1/include IRRLICHT_LIBRARY = C:/Users/Stephane/Desktop/minetest-c55/irrlicht-1.8.1/lib/Win32-visualstudio/Irrlicht.lib IRRLICHT_DLL = C:/Users/Stephane/Desktop/minetest-c55/irrlicht-1.8.1/bin/Win32-VisualStudio/Irrlicht.dll CMake Error at src/ |
13:05 |
thexyz |
pastebin |
13:05 |
sapier |
:-) you could use #define 2014 2013 |
13:06 |
Columbus240 |
oh... |
13:06 |
Columbus240 |
:D |
13:06 |
thexyz |
ShadowNinja: your both should add link to pastebin in its kick message |
13:06 |
Taoki |
thexyz: I didn't implement color lights, but want the feature and suggested it a lot. Hopefully they will be possible with dynamic lighting shaders |
13:06 |
thexyz |
Taoki: will those be ever done? |
13:06 |
Columbus240 |
http://pastebin.com/c2EAVFEA |
13:06 |
sapier |
taoki maybe I'm wrong but didn't color lights require switching to dynamic lighting? |
13:07 |
thexyz |
Columbus240: well, do you have those dirs? |
13:07 |
Columbus240 |
nope |
13:08 |
thexyz |
then you're doing something wrong because they're here |
13:08 |
thexyz |
src/script |
13:08 |
Columbus240 |
Are they in src/script? |
13:08 |
sapier |
maybe try git clone again |
13:08 |
Columbus240 |
WTF? |
13:09 |
Columbus240 |
That would be a great idea |
13:09 |
Taoki |
thexyz: I'm really hoping so |
13:09 |
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13:09 |
Taoki |
Dynamic lighting is a must. I don't know how much I can help but will try to work with RBA on it (he's the shader expert of Minetest, so he / we can likely get something rolling eventually) |
13:09 |
thexyz |
sapier: there was a patch which didn't require switching to hardware lighting |
13:09 |
thexyz |
(if that's what you mean by dynamic) |
13:10 |
sapier |
yes |
13:10 |
Taoki |
Yes, hardware lighting |
13:10 |
Taoki |
*is what I meant too |
13:10 |
Columbus240 |
Erm, I don't know which link I should take |
13:11 |
Taoki |
sapier: Seems they do |
13:11 |
Columbus240 |
Is it the repository minetest in the minetest github site or minetest_game? |
13:11 |
Taoki |
Theoretically, colored lights could be done with the existing system too |
13:11 |
Taoki |
But people don't want more parameters stored per node data |
13:11 |
sapier |
is there still a open pull request for that one? |
13:11 |
thexyz |
and they were done once |
13:12 |
thexyz |
but it breaks protocol |
13:12 |
thexyz |
and lighting is buggy anyway |
13:12 |
thexyz |
sapier: https://forum.minetest.net/viewtopic.php?id=1262 |
13:12 |
Taoki |
Since then, you wouldn't store just one integer per light (intensity) but three (red, green, blue). Some developers were against the idea, because world storage would get too big |
13:12 |
Taoki |
I believe it would be ok, but others know better |
13:12 |
sapier |
Columbus240 minetest is minetest c++ core minetest_game is basic game only |
13:13 |
Columbus240 |
thx |
13:13 |
Exio4 |
Taoki: but four* |
13:13 |
thexyz |
http://pastebin.com/raw.php?i=vkSjk0mV |
13:13 |
Exio4 |
intensity, and rgb |
13:13 |
Taoki |
Exio4: Intensity could be embedded in RGB |
13:13 |
sapier |
thexyz all links are broken in there :-/ |
13:13 |
Taoki |
Since the RGB color can be darker or brighter |
13:13 |
thexyz |
sapier: http://pastebin.com/raw.php?i=vkSjk0mV |
13:14 |
thexyz |
I'm afraid this will break everything |
13:14 |
thexyz |
by breaking map storage format |
13:14 |
sapier |
argh :-) sorry |
13:14 |
thexyz |
we could go with 8-bit color of course |
13:15 |
nhm |
wow, lots of people here this morning. :) |
13:15 |
thexyz |
but those are still hacks and lighting doesn't work very well anyway |
13:15 |
sapier |
maybe we should create a pull request for it so we can backup those arguments for and against combined to code? |
13:15 |
nhm |
So I've been thinking lately about integrated stories in minetest for children. IE making something a little bit like the young lady's illustrated primer. |
13:16 |
Taoki |
thexyz: Map storage format would have to be updated. But I thought Minetest knows how to do that natively |
13:16 |
Taoki |
As in, upgrade world storage automaticlaly if something changed |
13:16 |
Taoki |
Ah, wait |
13:16 |
Columbus240 |
How does minetest save the game? |
13:16 |
Taoki |
There is another way. Not sure how ok it would be though |
13:16 |
thexyz |
anyway, we need someone familiar with irrlicht to do that |
13:16 |
sapier |
I don't like the idea of breaking map format for a hack |
13:17 |
Taoki |
thexyz: If a world uses the old storage, lights are loaded as only intensity (no color support). If a world is upgraded to use the new storage, colored lights are also read |
13:17 |
thexyz |
(actually is there any reason the whole minetest world is a single irrlicht node?) |
13:17 |
Taoki |
In case world storage can't be auto-converted that is |
13:17 |
sapier |
thexyz legacy ;-) |
13:17 |
Taoki |
thexyz: RBA and others mentioned it's a bad thing that it is. My personal suggestion would be making each chunk of world a Minetest node |
13:18 |
thexyz |
sapier: leagacy? I don't know, could it be a performance thing? |
13:18 |
sapier |
But I'd not be sad if someone would fix it |
13:18 |
Jordach |
if anyone wants to use the "finished" models, feel free: CC-BY-SA: http://www.mediafire.com/download/wp2f7wkkj6c8hmh/TemplateModels.zip |
13:18 |
Taoki |
Could also be good if there is a client setting added, specifying how much to divide the world into nodes |
13:18 |
Taoki |
Erm sorry, and Irrlicht node |
13:18 |
Columbus240 |
Do I Curl or OpenAL for compiling Minetest? |
13:18 |
Exio4 |
if coding was easy as dreaming :P |
13:18 |
thexyz |
I mean, if it weren't then we could use Irrlicht's addLightSceneNode plus custom light manager |
13:18 |
Columbus240 |
*Do I Need |
13:19 |
sapier |
no idea about performance, but as far as I know, decision to move camera within world instead of moving world around camera, is main reason for 64k world size limit |
13:19 |
thexyz |
there's even an example http://irrlicht.sourceforge.net/docu/example020.html |
13:20 |
Taoki |
thexyz: The problem with hardware lights is that you need shaders to mask them where appropriate. Using param1, whcih specified the lighting value of each node |
13:20 |
Taoki |
If not then sunlight will shine in caves and such |
13:20 |
Taoki |
That's why it wasn't done already |
13:20 |
thexyz |
Taoki: why will it? |
13:20 |
Taoki |
We need a way to use the existing param1 network as a mask for various light sources |
13:21 |
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13:21 |
EvergreenTree |
o/ |
13:21 |
sapier |
I don't say it can't be done, but as far as I know it isn't done this way right now |
13:21 |
Taoki |
thexyz: Because unless dynamic shadows / light cutting is enforced, nothing blocks light. In its initial state, hardware light shines on anything in its radius |
13:21 |
Taoki |
Sun / moon light is infinite. That means it will shine just as bright in caves |
13:21 |
EvergreenTree |
It's a white snowy day in the midwest right now. 5-7 inches deep |
13:21 |
Taoki |
Torches would also shine through walls |
13:22 |
Taoki |
No one figured out yet how to use param1 on each node to decrease its influence from a given light. But it's possible with shaders, that I heard |
13:22 |
sapier |
guess that's gonna be an issue with large caves ... once the ceiling is out of active area, the cave will be bright :-) |
13:23 |
Taoki |
sapier: Not if param1 is still used (which it must). If geometry was used dynamically though, yes... sun would shine in a cave where the ceiling dodn't load |
13:23 |
thexyz |
Taoki: wait, I thought Irrlicht can do shadows |
13:24 |
Taoki |
Hardware ligting must also respect param1 so Lua scripts can properly report the lighting level |
13:24 |
Taoki |
thexyz: It does. But relying on shadows to cut light sources would have a lot of problems |
13:24 |
thexyz |
ah, right |
13:25 |
Taoki |
thexyz: First of all, if the ceiling of a cave isn't loaded, sunlight still shines in. Second, shadows cost a lot of FPS, many can't enable them (they must be optional). Also, param1 must still exist so scripts can report light values |
13:25 |
Columbus240 |
Thanks for helping me |
13:25 |
thexyz |
Taoki: well, it will exist, why not; I just think there's no need to keep it in sync with what player sees |
13:25 |
Taoki |
Obviously dynamic shadows must exist too. But as a feature |
13:25 |
Taoki |
What do you mean in sync with what the player sees? |
13:26 |
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13:26 |
thexyz |
well, you said "Hardware ligting must also respect param1" |
13:26 |
thexyz |
which I didn't quite understand |
13:26 |
Evolykane |
How to power the CNC Milling Machine in the Technic Mod? |
13:26 |
thexyz |
just add a light source in place of torches, etc |
13:26 |
Taoki |
thexyz: param1 is the light value of each node. |
13:26 |
thexyz |
I know that |
13:26 |
Taoki |
Yes, in another engine that would work. In minetest, param1 would have to be respected |
13:27 |
thexyz |
why? |
13:27 |
thexyz |
and why and how should it be "respected" |
13:27 |
Taoki |
I can think of two reasons. First is to make sure sunlight doesn't shine in caves, as I mentioned. Second is to make sure the light value respects the light scripts would report. |
13:27 |
Taoki |
As for how, that's been the problem so far. We need to cut the effect of each hardware light based on param1 |
13:28 |
thexyz |
I don't see any reason to do the second thing |
13:28 |
Evolykane |
How to power the CNC Milling Machine in the Technic Mod? |
13:28 |
Taoki |
If a HW light isn't masked by the param1 light maps, sunlight will shine in caves just like outside. That's the main issue |
13:29 |
thexyz |
don't we have occlusion culling already? |
13:29 |
Taoki |
thexyz: Maybe. To avoid the second thing, we'd need to connect the Lua function that reports light intensity to another system |
13:29 |
Columbus240 |
What about deferred shading? |
13:29 |
Taoki |
Yes, but it doesn't apply to light |
13:29 |
Taoki |
Columbus240: Would be awesome too |
13:29 |
Evolykane |
How to power the CNC Milling Machine in the Technic Mod? |
13:29 |
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13:29 |
thexyz |
why? if, say, a torch node is not drawn (occlusion culled) then just don't draw light source |
13:30 |
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13:30 |
Taoki |
thexyz: But what if you are seeing a torch, but also the area on the wall it's on? The light would still shine through the wall. Also, what if you're seeing the light cast by a torch without the torch object being in view directly |
13:30 |
Taoki |
**behind the wall it's on |
13:30 |
thexyz |
ah, right |
13:31 |
Taoki |
Personally, I'd be very happy if param1 could disappear. World storage would be much lighter, and the mapgen wouldn't work on compiling the lighting too. But sadly I don't see how that can happen |
13:32 |
Taoki |
Well param1 would still have to exist for people without shaders. But clients with shaders enabled wouldn't have to receive it for example |
13:34 |
Taoki |
The main problem is that indoor lighting. Dynamic shadows can't be relied on. Another system to keep sunlight from shining in closed spaces is difficult to think of, and so far no one found one that works |
13:36 |
Taoki |
Only possible idea is the one I also support: Use param1 as the mask. Currently param1 is used directly as brightness, as surface color is set to simulate light. When HW light is enabled though, it would just cull various light sources, and vertex color would be 255 at all times. |
13:38 |
Hirato |
sunlight's probably the only hard thing lighting wise |
13:38 |
Taoki |
Even so however, it will be difficult. Because currently, all nodes simply have a param1 (light intensity value). There's no difference between light sources. But for hw light, each node needs to know its influence from each light. |
13:38 |
Hirato |
for small scale light sources like torches, it doesn't really matter if they cast shadows or not, you're not going to notice unless you go looking for it |
13:39 |
Taoki |
If not, placing a otrch in a cave would also make sunlight shine in the area touched by that torch |
13:39 |
Taoki |
Since then all nodes just say "this surface received % light), but not from which source |
13:40 |
Taoki |
Each node would need to know "I receive % light from sun / moon, % light from this torch, % light from this other torch, etc". I don't know how even that can be done with a single param1 |
13:40 |
Columbus240 |
A Node searches in a line between himself and the sun after other nodes. If he finds any, he will not be enlightened |
13:40 |
thexyz |
raytracing? |
13:40 |
Taoki |
Well, it must at least differentiate between sun light and torch light overall |
13:40 |
Columbus240 |
Yes |
13:40 |
Taoki |
thexyz: If only :) |
13:40 |
Columbus240 |
Whats so difficut? |
13:41 |
Taoki |
Raytracing is currently only used in 3D rendering. Realtime game engines with raytrace lighting are experimental and very slow |
13:41 |
Taoki |
Raytracing in games will probably become standard 10-20 years from now |
13:41 |
Columbus240 |
:D |
13:41 |
Columbus240 |
Fail |
13:41 |
Columbus240 |
Who's harrison? |
13:41 |
thexyz |
really? |
13:41 |
harrison |
i am the harrison |
13:42 |
Columbus240 |
ok |
13:42 |
harrison |
10-20 years lol |
13:42 |
Taoki |
I work with Blender frequently and am learning Cycles. So I got the chance to look into Raytracing a bit. Which I absolutely love :) |
13:42 |
thexyz |
well then, easier to fix buggy lighting then |
13:42 |
harrison |
i also start memes |
13:43 |
Jordach |
Taoki, internals is just as good |
13:43 |
Taoki |
thexyz: Hardware lighting is a different thing, and IMO needs to be done for Minetest at some point. The current lighting system is pretty much a hack, and just there cuz no better one exists (and it works on all computers) |
13:43 |
harrison |
,09mememememememememememmememememememememememememememememememememememememe |
13:43 |
harrison |
,09 _ internet insect . |
13:43 |
harrison |
,09 _ __ ___ ___ _ __ ___ ___ | |__ ___ _ __ _ __ ___ _ __ . |
13:43 |
harrison |
,09 | '_ ` _ \ / _ \| '_ ` _ \ / _ \| '_ \ / _ \| '_ \| '_ \ / _ \| '__|. |
13:43 |
harrison |
,09 | | | | | | __/| | | | | | __/| | | | (_) | |_) | |_) | __/| | . |
13:43 |
|
harrison was kicked by ShadowBot: Message flood detected. |
13:43 |
Jordach |
ZING |
13:43 |
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13:43 |
Jordach |
deal with it. *puts on shades* |
13:44 |
thexyz |
Taoki: isn't this how other minecraft-like games work? |
13:44 |
thexyz |
and why is that a hack |
13:44 |
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13:44 |
Taoki |
harrison: I'd like to be wrong on the fact that it will take long till raytrace lighting works in realtime engines. But many people confirmed it takes a LOT of GPU power |
13:44 |
harrison |
Taoki, you are miserably wrong. |
13:44 |
Taoki |
thexyz: I think Minecraft has a poor lighting system like Minetest's, no hw light. Terasology however has dynamic. You can see how much more beautiful and awesome it looks |
13:44 |
harrison |
But so is almost everyone on this topic |
13:45 |
Taoki |
harrison: This is one thing I'm glad to be wrong on if that's true :) |
13:45 |
Taoki |
I'd love to see raytracing in games |
13:45 |
Columbus240 |
Minecraft has for every side(or only for every block) a light value from 0-15 |
13:45 |
Columbus240 |
That Value tells the brightness |
13:45 |
harrison |
The problem is that people don't go back to the beginning in thought |
13:45 |
Hirato |
it works fi you do it really low res |
13:45 |
Hirato |
like the typical implementation of radiance hints |
13:46 |
Taoki |
harrison: Realtime raytracing is possible already, and even a few demos work at very good FPS! But, they only use very simple geometry, and I asusme very limited light bounces |
13:46 |
harrison |
Lighting is NOT the primary advantage of tracing |
13:46 |
harrison |
sigh |
13:47 |
harrison |
i shall have to make another explanatory film |
13:47 |
Taoki |
Hirato: Yes, resolution needs to be slow |
13:47 |
Taoki |
harrison: If you ever ake a post about it, I'd like to see |
13:47 |
harrison |
I have made hundreds of films at YT |
13:48 |
Taoki |
Anyway, I heard about raytrace being done in either OpenCL or even GLSL. If a GLSL raytracer is possible, we can theoretically add even raytrace lighting to Minetest. Theoretically :) |
13:48 |
Columbus240 |
I've got a funny idea: All the nodes you can see are put together to a realy big mesh, but that big mesh has fewer triangles than thousands of single nodes |
13:48 |
harrison |
The algorithms I use don't run on GPU |
13:48 |
Taoki |
Columbus240: I thought this is already the case |
13:48 |
harrison |
and cannot |
13:48 |
Taoki |
oh |
13:49 |
Taoki |
Yes, it can be done on CPU too. But normally I'd assume that is painfully slow |
13:49 |
harrison |
Taoki: john_minetest is referring to the last 3 films. Which do you want to see first? |
13:49 |
Taoki |
harrison: What's the channel they are on? |
13:50 |
harrison |
http://www.youtube.com/watch?v=j5Tc5faobjk |
13:50 |
harrison |
Do you run linux Taoki? |
13:50 |
jin_xi |
holy shit im tripping balls |
13:51 |
harrison |
Relax. You have taken a drug. Do you remember what the pill looked like? |
13:51 |
Taoki |
harrison: That is pretty interesting. Seems to run pretty fast too, thought I can see a somewhat lower resolution |
13:51 |
Taoki |
And yes |
13:51 |
Taoki |
I'm on openSUSE |
13:51 |
harrison |
paste the output from inxi |
13:52 |
Hirato |
it was purple |
13:52 |
Taoki |
harrison: Never used inxi. The command doesn't seem to exist either |
13:52 |
harrison |
CPU~Quad core Intel Core i7-2700K CPU (-HT-MCP-) clocked at Min:1881.523Mhz Max:3344.140Mhz Kernel~3.12-4.towo-siduction-686 i686 Up~35 min Mem~898.1/3214.8MB HDD~160.1GB(47.2% used) Procs~189 Client~Shell inxi~1 |
13:52 |
harrison |
there is mine |
13:52 |
Taoki |
john_minetest: Yeah, many people do't like this distro. Despite how awesome and of quality it is in practice |
13:52 |
harrison |
it is an infobash replacement |
13:52 |
Hirato |
for now, can torches be done in real time (without shadows) and the sun computed via the current hack? |
13:52 |
reactor |
harrison: memberhopper? |
13:53 |
harrison |
MEMEhopper |
13:53 |
harrison |
obv |
13:53 |
reactor |
Also. |
13:53 |
Taoki |
harrison: I have a core i7 as well. 920... 4 cores / 8 threads, 2.66 GHZ (running it at 2.8 though) |
13:53 |
reactor |
Hello everytestsubject. |
13:53 |
harrison |
OK, well, then, if you are really 1337 you can run the tracer |
13:53 |
harrison |
your hardware is sufficient |
13:54 |
harrison |
intel has a chip coming out that will trace VERY fast. |
13:54 |
harrison |
but it's usable now |
13:55 |
Taoki |
harrison: Anyway, I can see in that video that everything is pretty pixelated, and looks like it ran ad a low resolution. That explains why the ray tracer can run at an acceptable performance. Problem is, what if you run it at full screen resolution :) |
13:55 |
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13:55 |
Taoki |
That's tracing dozens of more pixels |
13:55 |
reactor |
iqualfragile: o/ |
13:56 |
Hirato |
draw it into a frame buffer sand scale it up |
13:56 |
Hirato |
call it retro mode :D |
13:56 |
Hirato |
use GL_NEAREST too ;) |
13:56 |
Taoki |
harrison: Also, it doesn't seem that a lot of geometry is rendered at once there, nor any dynamic shadows are also traced. If there were as many objects as you see in a 3D game today usually, anbd shaows were traced too, it would likely run much slower |
13:56 |
harrison |
If you were actually as interested in raytracing as you say, you would clone and run the code and look at the code, not snipe and cavil |
13:56 |
Taoki |
That's why I said ray tracing works for simpler demos, but can't be used fully yet |
13:56 |
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13:57 |
Columbus240 |
Mysterious: Visual Studio shows me many errors in windows API files (winsock2.h) and one error in the minetest socket.h |
13:57 |
Taoki |
Ok. Just saying what I heard so far, and what I noticed |
13:57 |
Hirato |
heh, conflicts? |
13:57 |
Taoki |
I am interested and might try your code out |
13:57 |
thexyz |
Columbus240: what minetest version are you building? |
13:57 |
|
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13:57 |
Columbus240 |
socket seems to be using an undefined struct sockaddr_in but thats in winsock2 |
13:57 |
Columbus240 |
The newest |
13:57 |
Columbus240 |
Minetest master |
13:57 |
thexyz |
uh, try some release tag; the build can be broken at times |
13:58 |
thexyz |
(windows msvc build) |
13:58 |
Taoki |
harrison: Till then, I was curious to ask if it still works at full resolution, with shadows, and with more objects rendered at once. If you tried it with that until now as well. |
13:58 |
thexyz |
Columbus240: because no one constantly tests it |
13:58 |
harrison |
And where is the code going to come from when chips are fast enough? From a brilliant critic like yourself, who can think of reasons why actually working code from one who has spent over a decade working on fundamental issues is somehow not interesting? |
13:58 |
Taoki |
Erm, no. I don't think like that |
13:58 |
nore |
http://nore.mesecons.net/screenshot_4049932325.png <-- what do you think of that? |
13:58 |
Taoki |
I DO support ray tracing, and the idea of readying the code for when the hardware can be fast enough to run it |
13:58 |
harrison |
So far you think exactly like that. |
13:58 |
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13:59 |
Taoki |
I'm only stating why it's not fully possible yet at full scale |
13:59 |
harrison |
It will be when knights landing is out |
13:59 |
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13:59 |
Taoki |
Other than that, I think you did something nice and like what I see :) |
13:59 |
nore |
^ that was the biggest generated city ever in mt (and still, not completely generated...) |
13:59 |
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13:59 |
harrison |
shadows are for when resolution and framerate are sufficient |
13:59 |
Megaf |
Hi all |
14:00 |
harrison |
https://github.com/harrisonpartch/spasim |
14:00 |
Taoki |
I've actually been poking the Blender Game Engine developers to integrate Cycles into the BGE. Some say it's pointless because there isn't the hardware yet, but I still believe it should be done as a feature |
14:00 |
harrison |
Clone or stfu |
14:00 |
Taoki |
Thanks |
14:00 |
Taoki |
Fine :P |
14:00 |
harrison |
apparently i am irritable today |
14:01 |
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14:01 |
Taoki |
Just be nice and tell me what dependencies I need to compile it will you? Usually those aren't listed and I prefer installing any package manually |
14:01 |
Taoki |
It's ok, happens |
14:01 |
harrison |
lets see, that makes how many days in a row? |
14:01 |
harrison |
oh, yeah |
14:01 |
harrison |
all of them |
14:01 |
Taoki |
Ok... every -dev package in my Linux repositories. Got it :P |
14:02 |
harrison |
you need linuxaos first. then you also need opengl and openal libs |
14:02 |
Taoki |
opengl and openal I have. Never heard of linuxaos I think, will see if it's there |
14:02 |
harrison |
wait, is your box running 64-bit? |
14:02 |
Taoki |
yeah |
14:03 |
harrison |
no, wait for my instructions on linuxaos |
14:03 |
harrison |
ok, are you running multiarch yet? |
14:03 |
Taoki |
oh |
14:03 |
Taoki |
No I'm running openSUSE |
14:03 |
harrison |
sigh |
14:03 |
harrison |
multiarch |
14:04 |
Taoki |
Ah. I can run 32bit applications too if that's what it means |
14:04 |
Taoki |
If I also have the 32bit libs for them |
14:04 |
Taoki |
Which I do in many cases, openSUSE provides them for such cases |
14:05 |
harrison |
right, but using the old compatibility libs or the new multiarch? here is the thing -- we could run into a lib problem -- just so you don't get upset if that happens |
14:06 |
Taoki |
I'm not really sure what the difference is and how to check, sorry. If it happens I will know though |
14:06 |
harrison |
very first: install unixaos from http://www.informatik.uni-bremen.de/~fld/UnixAos/ |
14:06 |
Taoki |
The 64bit repository of my distro contains 32bit packages specifically for running 32bit programs when needed though |
14:06 |
harrison |
as long as you aren't running a very recent kernel, np |
14:06 |
harrison |
or something |
14:07 |
reactor |
? |
14:07 |
reactor |
An I am running OpenDUDE. |
14:07 |
Taoki |
I seem to have xaos, a fractal generator, in my repositories. Not sure if it's the same thing or works too |
14:07 |
harrison |
ia32 compatibility libs work fine. multiarch (the new system) can be tricky |
14:07 |
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14:08 |
harrison |
let's not borrow trouble from the future |
14:08 |
harrison |
http://www.informatik.uni-bremen.de/~fld/UnixAos/rev.5406/ |
14:08 |
Taoki |
So is Xaos the package I'm looking for? |
14:08 |
harrison |
grab the tgz and the install script |
14:08 |
Taoki |
As in, same thing as that |
14:08 |
harrison |
xaos is wonderful but completely irrelevant in this context |
14:09 |
Taoki |
Ah, ok |
14:09 |
harrison |
follow these instructions |
14:09 |
harrison |
http://www.informatik.uni-bremen.de/~fld/UnixAos/Readme.txt |
14:09 |
Taoki |
Can I simply unpack that somewhere? I'd rather not install any package not in a repository system-wide |
14:09 |
Taoki |
I don't like doing that usually |
14:10 |
Taoki |
But in most cases I can just unpack a dependency and have it pointed to at compile time |
14:10 |
harrison |
You can install not-as-root but don't |
14:10 |
harrison |
just su and install it |
14:10 |
Taoki |
I'd rather not if it can be avoided. |
14:11 |
harrison |
then install as user to a location on your path |
14:11 |
harrison |
so you can run it from any directory |
14:11 |
Taoki |
Ok. Downloading the LinuxAos.tgz now, will take a bit |
14:12 |
harrison |
so carmack says: raytracing needs 100 rays/pixel |
14:12 |
Columbus240 |
How to get a stable minetest source code? |
14:12 |
harrison |
actually the big advantage of tracing appears at 1 ray |
14:13 |
Columbus240 |
On github i've found branches like stable 0.4, but i don't know how to download it |
14:14 |
thexyz |
Columbus240: https://github.com/minetest/minetest/archive/0.4.8.zip |
14:15 |
Columbus240 |
thx |
14:16 |
Columbus240 |
To the raytrace discussion: I meant a node should raytrace the sun/moon for looking if he's enlightened or not |
14:18 |
harrison |
the big advantage is that tracing is robust in the presence of massively occluding geometry where rasterization breaks down |
14:19 |
harrison |
this is why toy worlds (in games, vr etc) always have such impoverished geometry |
14:19 |
harrison |
they have to have it |
14:19 |
harrison |
because they have to draw all of it |
14:20 |
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14:21 |
PilzAdam |
Hello everyone! |
14:21 |
Jordach |
afternoon |
14:21 |
Peacock |
Hello PulseAudio! |
14:21 |
harrison |
shadows will slow the tracer (by a constant factor) but extra geometry will not |
14:21 |
harrison |
sort of |
14:21 |
Hirato |
Columbus240: that really only works if enough of the world is loaded |
14:22 |
Columbus240 |
Ah yes the minetest world is infinite in all the sides... |
14:22 |
Hirato |
I suppose blocks can store lighting info about overhead blocks |
14:22 |
Columbus240 |
It would work in minecraft |
14:23 |
harrison |
http://www.youtube.com/watch?v=pI4IYRT-Msw |
14:24 |
harrison |
if you watch that in 720p you will see some interesting interference effects that come from geometry as texture |
14:24 |
Taoki |
harrison: Ok, unpacked it somewhere. What next? |
14:25 |
harrison |
http://www.informatik.uni-bremen.de/~fld/UnixAos/Readme.txt |
14:25 |
harrison |
you installed it or not? |
14:25 |
harrison |
unpacking is not part of installation in this case |
14:25 |
harrison |
the installer does the unpacking |
14:25 |
jin_xi |
lol oberon? |
14:25 |
Taoki |
It's a tgz, doesn't seem to have an install script. And I'd rather not instally it... just point to the libraries |
14:25 |
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14:26 |
harrison |
http://www.informatik.uni-bremen.de/~fld/UnixAos/rev.5406/ |
14:26 |
harrison |
grab the tgz and the install script |
14:26 |
harrison |
as i said before |
14:26 |
harrison |
see the "install script" in that line? |
14:27 |
Taoki |
ah |
14:28 |
harrison |
when you can type "aos" in the terminal and start aos, we can move to the next step |
14:28 |
Hirato |
I feel like I took drugs watching that |
14:29 |
harrison |
Thank you for sharing. |
14:29 |
harrison |
http://www.breitbart.com/Big-Hollywood/2013/12/13/susan-sarandon-gets-high |
14:29 |
harrison |
SUSAN SARANDON ADMITS SHE GETS STONED BEFORE AWARDS SHOWS |
14:30 |
Hirato |
http://www.youtube.com/watch?v=Vw6K9UULzP4 |
14:30 |
harrison |
thx |
14:31 |
Taoki |
I'd rather do this later... |
14:31 |
sfan5 |
!title |
14:31 |
MinetestBot |
sfan5: Derek had a Double Dose - Swede Mason - YouTube |
14:32 |
harrison |
As i foresaw.... |
14:32 |
Megaf |
Is there a bug with minetest minimal on master branch? I cant start it |
14:32 |
Megaf |
http://paste.debian.net/70851/ |
14:32 |
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14:32 |
Taoki |
Just somewhat paranoid about installing packages from unknown sources on my system, even as user :/ |
14:32 |
sfan5 |
Megaf: that seems to be a bug with something else |
14:33 |
Taoki |
Erm files without packages especially. Since I can't maintain them as easil |
14:33 |
PilzAdam |
Megaf, you are supposed to give a --worldname or --world param to it |
14:33 |
Hirato |
get arch bro, make a pkgbuild |
14:33 |
PilzAdam |
dunno why it crashes, though |
14:33 |
Megaf |
PilzAdam, I never did that, it would always create one |
14:33 |
Taoki |
I'm happy with openSUSE thanks :) |
14:34 |
harrison |
it is all right Taoki. it goes with my motto |
14:34 |
harrison |
cygnus inter anates |
14:35 |
PilzAdam |
Megaf, how many worlds are availible? |
14:35 |
Taoki |
Lol |
14:35 |
Megaf |
none, its a fresh install |
14:36 |
PilzAdam |
how many games do you have installed? |
14:36 |
Megaf |
minimal only |
14:37 |
PilzAdam |
when I start it like this I get "15:37:20: ERROR[main]: Subgame [] could not be found." |
14:37 |
Columbus240 |
thexyz : The files you gave me have the same error |
14:38 |
Megaf |
PilzAdam, then change in minetest.conf.example default game or game type or somehting like that |
14:38 |
Megaf |
and save it as minetest.conf |
14:38 |
PilzAdam |
with "--gameid minimal" I get the same error as you |
14:38 |
Megaf |
yep |
14:42 |
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14:44 |
Jordach |
http://i.imgur.com/k3N9UTE.png |
14:45 |
sfan5 |
Jordach: stylish! |
14:46 |
Jordach |
my modern skin |
14:46 |
Jordach |
notice that i have a proper hat now |
14:46 |
PilzAdam |
Megaf, its the sqlite rollback that breaks it |
14:47 |
Megaf |
hm |
14:49 |
MinetestBot |
john_minetest: Invalid Port: |
14:49 |
MinetestBot |
john_minetest: Invalid Port: |
14:49 |
MinetestBot |
92.78.115.82:30000 seems to be down |
14:49 |
Jordach |
better |
14:50 |
Hirato |
lol |
14:50 |
Peacock |
butter |
14:50 |
Hirato |
that word detection is dodge |
14:50 |
Peacock |
why dodge when you can pontiac |
14:50 |
MinetestBot |
92.78.115.82:30000 seems to be down |
14:51 |
|
reactor joined #minetest |
14:53 |
Hirato |
lame |
14:53 |
Hirato |
minetest doens't support cltr-v for text fields |
14:54 |
Megaf |
PilzAdam, so, nobody tested the new rollback with the actually "official"game... |
14:54 |
Hirato |
stuck on "connecting" for me, mate |
14:54 |
harrison |
that's what she said |
14:55 |
reactor |
|
14:55 |
PilzAdam |
Megaf, it only fails when creating worlds with mineteserver |
14:55 |
reactor |
OldCoder: o/ |
14:55 |
reactor |
How's the science? |
14:55 |
PilzAdam |
Megaf, and that is not a common usecase |
14:55 |
OldCoder |
reactor, Hi |
14:55 |
|
Wuzzy joined #minetest |
14:55 |
OldCoder |
reactor, PM |
14:55 |
MinetestBot |
92.78.115.82:30000 seems to be down |
14:55 |
reactor |
!up 192.168.0.255 |
14:55 |
MinetestBot |
192.168.0.255:30000 seems to be down |
14:55 |
Hirato |
forward your ports, <insert 4chan slur> |
14:56 |
harrison |
what server does the "in crowd" hang out on? |
14:56 |
harrison |
i want to be "hip" |
14:56 |
Hirato |
amazon cloud, oh yeah! |
14:56 |
MinetestBot |
92.78.115.82:30000 seems to be down |
14:58 |
Peacock |
hip being a relative term :P |
14:58 |
Jordach |
http://i.imgur.com/xYcdFbT.png :P |
14:58 |
Peacock |
most hip people i know/knew hang out in cafes, flash their iphones and bitch about consumerism lol |
14:58 |
harrison |
92.78.115.82 is up |
14:58 |
harrison |
conusmerism eh |
14:59 |
harrison |
who needs it? |
14:59 |
Hirato |
irony |
14:59 |
harrison |
iBrony |
14:59 |
Peacock |
thats like environmental types who change their phones and clothes each year and wouldn't live without a car lol |
15:00 |
reactor |
Pwned. |
15:00 |
Hirato |
"people are so consumerist" posts the apple hipster on tumblr, checking his purple mohawk, and pulling out his iphone in its Brony cover, with a big bad of McD's |
15:00 |
Hirato |
**bag |
15:01 |
harrison |
dude! you change your clothes less than once a year? |
15:01 |
Hirato |
wait, you guys have clothes!? |
15:01 |
harrison |
Mr Peacock. are you free? |
15:01 |
Peacock |
well McDs aint as popular here, french folk like fancier food, and care about not being fat |
15:01 |
Peacock |
thats CAPTAIN Peacock to you Mrs. Slocombe |
15:02 |
Hirato |
it's all about the "french fries" parties |
15:02 |
Hirato |
just like in korea |
15:02 |
harrison |
I think I am unanimous in my opinion. |
15:03 |
Peacock |
though fancy foods has its own drawback, ridiculously small portions, hideously expensive lol |
15:06 |
PilzAdam |
bbl |
15:07 |
Peacock |
barbecue later |
15:10 |
harrison |
Which three female singers would you like to see in an imaginary supergroup? |
15:10 |
harrison |
I was thinking maybe lorde sky ferreira and grimes |
15:12 |
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15:15 |
harrison |
woah |
15:15 |
harrison |
gaga and madonna would fight tho |
15:17 |
harrison |
http://www.universityherald.com/articles/6215/20131214/exercise-activates-stronger-sexual-desires-women-antidepressants.htm |
15:24 |
reactor |
john_minetest: GLaDOS, GLaDOS and GLaDOS. |
15:28 |
|
Taoki joined #minetest |
15:37 |
|
rubenwardy joined #minetest |
15:37 |
Peacock |
cretons underway :D |
15:37 |
rubenwardy |
Hi all |
15:40 |
Peacock |
talk about necroposting lol https://forum.minetest.net/viewtopic.php?pid=122015#p122015 |
15:41 |
|
reactor joined #minetest |
15:42 |
rubenwardy |
lol# |
15:43 |
Peacock |
like, 1 1/2 years between the last post and newest lol |
15:45 |
Peacock |
perhaps some sort of archiving plugin, the way news sites closes comments when it's been X long since the last one |
15:47 |
specing |
proller: 0.o your server just hit 33 people |
15:48 |
iqualfragile |
wut 33? |
15:48 |
Hirato |
ahaha, mircea kitsune |
15:49 |
Hirato |
I will forever remember him as the guy who made this http://www.youtube.com/watch?feature=player_embedded&v=R_EhzYOCUfw |
15:52 |
specing |
I thought it was a she |
15:52 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Update mapgen params in ServerMap after Mapgen init 7a4c1e7327 2013-12-14T07:49:20-08:00 http://git.io/TDHtxw |
15:53 |
iqualfragile |
Hirato: ah, that what all this fuss was about |
15:53 |
Hirato |
hmm? |
15:55 |
rubenwardy |
Can I change my forum email? |
15:56 |
Taoki |
Hirato: Interesting reminder to be remembered by :) |
15:56 |
Hirato |
:D |
15:57 |
Taoki |
And yeah, that's one of the videos I got murdered for the most xD Not the only one... I'm a pretty controversed internet person ;) |
15:57 |
Hirato |
haha, I keep getting you and that mario fellow confused |
15:58 |
Hirato |
sometimes, I'd swear about 60% of us hang out in the exact same channels on freenode |
15:58 |
iqualfragile |
but hey, he did master that camera tracking quite well |
15:58 |
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15:58 |
iqualfragile |
but the walkcycle is fucked up |
15:58 |
Hirato |
what do you expect from xonotic's animators ;) |
15:58 |
Taoki |
iqualfragile: Videos like that are partly to experiment with camera tracking and 3D integration. Hoping of becoming a better animator and stuff in the future |
15:59 |
Taoki |
I didn't make Xonotic's animations :) |
15:59 |
Taoki |
I worked on a lot of other things in Xon though |
15:59 |
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15:59 |
Hirato |
was a half joke :P |
15:59 |
Hirato |
xonotic anims are pretty bad |
15:59 |
Taoki |
I have to agree sadly. Some of them that is... walk cycle and damage could be better |
16:00 |
Taoki |
For death animations, I'm hoping regdolls are added soon |
16:00 |
Hirato |
the models too, they're not set up well |
16:00 |
Taoki |
Player models are of nice quality IMO, but they have problems (eg: Bad rigging, vertices going out of bounds) |
16:00 |
Hirato |
it was hard enough to do pitch correct |
16:00 |
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16:00 |
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16:00 |
Hirato |
but ragdolls, shit... |
16:01 |
Hirato |
erebus is literally the only one who didn't adapt horribly |
16:02 |
Taoki |
Peacock: Argh... I just realized the last post there was from 2012, not 2013. That's why I necroposted :P |
16:02 |
Taoki |
Thought the last post was from a few months ago |
16:07 |
Taoki |
Peacock: Personally though, I think reviving old threads is ok if done with a purpose, although many people automatically look down upon that. Colored lights are still an issue for example... so posting in a thread about that after an year makes sense, and can hopefully bring some discussion back up |
16:08 |
Hirato |
ironically it was DISCUSS!ed earlier today |
16:10 |
Taoki |
Yeah, here on IRC, which is where I saw the link :P |
16:10 |
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16:11 |
iqualfragile |
Taoki: i think that there are plans to add "real" lights to minetest quite soon |
16:11 |
harrison |
it is snowing here |
16:11 |
Taoki |
iqualfragile: Yes, with shaders. Hardware lighting would be amazing. RBA knows shaders well, maybe I can help him with it too somehow |
16:12 |
Hirato |
so how much longer until you guys convince him to add deformable cubes :D |
16:12 |
Taoki |
Deformable in what sense? |
16:12 |
iqualfragile |
in case somebody wants to do the task i strongly recommend using deferred shading |
16:13 |
iqualfragile |
nothing else scales for many lightsources |
16:13 |
Hirato |
as in CUUUUUUBBBBBBBBBEEEEEEE TWOOOOOOOOO!!! |
16:14 |
Taoki |
iqualfragile: Agreed |
16:14 |
Taoki |
Will bring that to RBA actually. I didn't realize hw lighting could be done both with or without deferred shading |
16:14 |
Taoki |
Deferred could also help with masking lights behind param1 |
16:14 |
Hirato |
I wouldn't advise shadows in the non-deferred version |
16:14 |
iqualfragile |
Taoki: didnt you implement model support for minetest? |
16:15 |
iqualfragile |
we can care about shadows later |
16:15 |
Taoki |
iqualfragile: Yes. More correctly said, I just connected Irrlicht's model system to Minetest entities. The model rendering code is part of Irrlicht, just Minetest wasn't using it |
16:15 |
Hirato |
shadows are important, ebcause sunlight :p |
16:15 |
iqualfragile |
Taoki: thanks for that |
16:15 |
Taoki |
Hirato: That's why param1 must mask hardware lights, just like it does current lights |
16:15 |
harrison |
how would you add cubes of many sizes to minetest? say the current block is size 1. how would you implement 1/2, 1/4, 1/8 .... blocks? |
16:16 |
Taoki |
iqualfragile: NP. Glad I could do something useful like that |
16:16 |
iqualfragile |
harrison: you do not |
16:16 |
harrison |
that is much more interesting than adding lights |
16:16 |
Taoki |
harrison: Currently using nodeboxes. But nodes are still the same size in reality |
16:16 |
Taoki |
I was going to suggest a feature to change that |
16:16 |
Hirato |
global cube scale? |
16:16 |
Taoki |
So for example, other games (unlike minetest_game) can use smaller voxels |
16:16 |
Taoki |
yeah |
16:17 |
Hirato |
I AM BECOME A GIANT |
16:17 |
* rubenwardy |
is so tempted to https://forum.minetest.net/viewtopic.php?pid=121944#p121944 << "Sorry, but no one cares" |
16:17 |
Taoki |
Default should stay 1meter like it seems to be currently. But possible to override |
16:17 |
harrison |
o rilly iqualfragile is there some fundamental reason that a rasterizer cannot render arbitrarily complex geometry? |
16:17 |
harrison |
o, wait. |
16:17 |
iqualfragile |
harrison: its about the ammount of lights |
16:18 |
harrison |
it is about most lights being dim |
16:18 |
harrison |
-- metaphor alert -- |
16:18 |
Hirato |
I think the default physics speeds are kind of boring ^^ |
16:18 |
Hirato |
movement_speed_walk = 7 |
16:18 |
Hirato |
movement_speed_crouch = 2 |
16:18 |
Hirato |
movement_speed_climb = 3 |
16:18 |
Hirato |
movement_speed_jump = 10 |
16:18 |
Hirato |
^ how do you guys like those :D |
16:19 |
reactor |
I would like it if someone posted the speeds and accelerations like in Half-Life 1. |
16:19 |
reactor |
The movement is so unchained there. |
16:19 |
reactor |
Walking 7 km/h seems appropriate. |
16:20 |
Hirato |
that should really be a run spede IMO |
16:20 |
reactor |
No. |
16:21 |
reactor |
14 km/h is the cruising speed while running. |
16:21 |
reactor |
One can sprint faster, but get exhausted and have to stop. |
16:21 |
Hirato |
it's a game, who cares about reality |
16:23 |
Taoki |
I asimed for realistic movement when I added those physics. Current defaults are good for me though |
16:23 |
Taoki |
**aimed |
16:25 |
Hirato |
...maybe 6? |
16:25 |
Taoki |
BBL |
16:25 |
reactor |
7 seems appropriate for walking |
16:26 |
reactor |
totally |
16:26 |
harrison |
is that a threat? |
16:26 |
reactor |
harrison: Cornhilio? |
16:26 |
harrison |
<Taoki> BBL |
16:27 |
harrison |
<harrison> is that a threat? |
16:27 |
harrison |
"If we can hit that bull's-eye then the rest of the dominoes will fall like a house of cards... Checkmate." |
16:30 |
Hirato |
reactor: if we're really taking the argument of realism here, it seems totally logical that in a world full of cubey things, the inhabitants wouldn't learn additional methods of moving around more effectively, like handing onto ledges |
16:30 |
reactor |
Btw, Hirato, those settings do feel like Half-Life. |
16:30 |
Hirato |
^^ |
16:30 |
reactor |
But jumping is a bit high. |
16:30 |
Hirato |
I think it might actually be a bit fast, what was the default? |
16:30 |
Hirato |
I wanted it high enough for 2 cubes |
16:31 |
reactor |
I don't remember. |
16:31 |
reactor |
2 cubes is much eh |
16:31 |
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16:31 |
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16:31 |
reactor |
yeah. |
16:31 |
Hirato |
by that logic the player is also a meter wide :p |
16:31 |
reactor |
Time to put on long fall boots, mate. |
16:31 |
Hirato |
would tha tmake him fat of a giant? :P |
16:32 |
Hirato |
**or |
16:33 |
Hirato |
spekaing of jumping, fall damage constants, please :3 |
16:33 |
MinetestBot |
digitalaudioconcepts.com:30001 is up (433ms) |
16:34 |
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16:35 |
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16:39 |
Peacock |
well, i had to look at 4 different recipes to figure out the water has to evaporate before the cretons are done lol |
16:39 |
reactor |
cretins? |
16:39 |
Peacock |
cretons :P |
16:39 |
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16:39 |
Peacock |
http://en.wikipedia.org/wiki/Cretons |
16:40 |
Peacock |
typically made with pork, im using veal |
16:40 |
Peacock |
or Rilettes if you're france french |
16:42 |
rubenwardy |
Is Mito551 here under some guise? |
16:43 |
rubenwardy |
kaeza, is the firearms bug fixed with the projectiles? |
16:43 |
Peacock |
i heard he went to Switzerland and got a sex change |
16:43 |
iqualfragile |
how can i add_item and give the item some damage value? |
16:43 |
reactor |
I like crying cretins. |
16:43 |
reactor |
s/crying/frying/ |
16:44 |
Peacock |
well add entity doesn't return a reference to the entity object? |
16:44 |
Peacock |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1278 |
16:44 |
* EvergreenTree |
is back |
16:44 |
Peacock |
load the entity and do damage |
16:44 |
reactor |
The sound of fizzling flesh, as they cringe in the incinerationchamber. |
16:44 |
reactor |
s/nc/n c/ |
16:46 |
ShadowNinja |
thexyz: ShadowBot already does that. But only for paste floods. And those require longer lines so they're rarer than regular message floods. |
16:46 |
harrison |
the preceding chat included a metaphorical use of language. http://en.wikipedia.org/wiki/Metaphor |
16:47 |
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16:47 |
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16:48 |
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webguy joined #minetest |
16:48 |
webguy |
hi guys |
16:48 |
EvergreenTree |
o/ |
16:49 |
harrison |
webguy: I feel offended by your recent action(s). Please read http://stop-irc-bullying.eu/stop |
16:49 |
webguy |
i dont quite get it, i just said 'hi' |
16:50 |
EvergreenTree |
o/ is a waving guy |
16:51 |
webguy |
anyways... i jst thought that it would be cool, if one could play minetest in a browser, so i searched the web and found 'emscripten' a tool written in javascript, that lets you execute c++ code compiled with LLVM in your browser |
16:51 |
Megaf |
<PilzAdam> Megaf, it only fails when creating worlds with mineteserver |
16:51 |
Megaf |
<PilzAdam> Megaf, and that is not a common usecase |
16:51 |
reactor |
EvergreenTree: he feels offended by the gesture. |
16:51 |
Megaf |
Well, thats how servers work |
16:51 |
EvergreenTree |
oh |
16:51 |
reactor |
He's probably some kind of an antifa freak. |
16:52 |
Megaf |
You remotely login and run the server |
16:52 |
EvergreenTree |
What offensive about a waving guy? |
16:52 |
Megaf |
Thats the way I do |
16:52 |
harrison |
who is antifa? |
16:52 |
reactor |
Oh. I thought harrison was saying that about your o/, EvergreenTree. |
16:52 |
reactor |
Never mind. |
16:52 |
reactor |
:D |
16:52 |
harrison |
but who is antifa? |
16:52 |
reactor |
You. |
16:52 |
harrison |
omg lol |
16:52 |
reactor |
I'm kidding. |
16:53 |
harrison |
um, no. actually not. |
16:53 |
harrison |
as i am sure you know. |
16:53 |
webguy |
harrison: y u ask? |
16:53 |
reactor |
harrison: I know you are not, don't worry. |
16:53 |
Peacock |
anitifa is european antifascists i believe |
16:53 |
reactor |
It's radical antifascists. |
16:53 |
harrison |
we have them here too |
16:53 |
webguy |
socialists |
16:53 |
harrison |
not only europe |
16:53 |
reactor |
Those who have gone too far. |
16:53 |
reactor |
Not socialists, webguy. |
16:53 |
Peacock |
well it's not like europe is short on socialists lol |
16:54 |
harrison |
they are puppets |
16:54 |
webguy |
reactor: not? |
16:54 |
reactor |
Antifa are as dangerous as fascists. |
16:54 |
Hirato |
hai guys, is this #politics |
16:54 |
webguy |
socialists can be dangerous too |
16:54 |
reactor |
Depends on the methods. |
16:54 |
webguy |
i mean extreme socialists |
16:54 |
Peacock |
any extremist group is dangerous, doesn't matter what specific philosophy it involves |
16:54 |
reactor |
Antifa use violence. |
16:54 |
reactor |
Yes, they're extremists. |
16:54 |
harrison |
http://en.wikipedia.org/wiki/Aleksandr_Dugin |
16:55 |
Hirato |
is this were we complain about libruls? |
16:55 |
webguy |
anyone tried emscripten on minetest? |
16:55 |
reactor |
Peacock: that's what I meant. |
16:55 |
iqualfragile |
would somebody be so kind to create a nodebox for me? |
16:55 |
harrison |
nobody nodes the trouble i've seen |
16:55 |
reactor |
So, basically, antifa = antifascists who use violence against fascistss and non-fascists. |
16:55 |
Peacock |
and yeah socialists are dangerous too, but instead of using violence, they choke whatever they touch slowly with regulations lol |
16:56 |
Peacock |
pretty soon they'll be telling us what lightbulbs we can and can't use |
16:56 |
harrison |
the important thing to know about antifa |
16:56 |
harrison |
is that they are going to lose |
16:57 |
webguy |
Peacock: THe EU does tell its citizens what lightbulbs to use |
16:57 |
harrison |
http://alternativeright.com/blog/2013/8/30/transitioning-from-modernity-a-review-of-alexander-dugins-4th-political-theory-part-2-of-2 |
16:57 |
harrison |
The Postmodern world, despite its gifts of new and ever changing stimuli, is a cage that traps humanity in its own senses, severing it from the authenticity of Dasein. Let me put it this way: Do you want to believe that you’re a hermaphroditic African-Asian dragon trapped inside a heterosexual white male’s body? In Postmodernity you can become whatever you want, and later on, if you change your mind, we can always turn you into a littl |
16:57 |
harrison |
elf girl princess. You can become whatever you want to be, whenever and wherever you want to be. We have the technology, and no cisprivileged bigot will stand in your way of becoming a real pony princess. After all, anything’s possible in virtual reality, which is Postmodernity. |
16:57 |
harrison |
“The same experience that makes the transcendental subjectivity manifest itself and deploy its content, thus creating time with its intrinsic music, is regarded by the Radical Subject as an invitation to reveal itself in another manner – on the other side of time...For the Radical Subject, it is not only virtuality and electronic prisons which are the prison, but reality itself has become so: a concentration camp, an agony, and a |
16:57 |
harrison |
torture. The slumber of history is something contrary to the condition where the Radical Subject could exist, complete itself and become.†(page168) Chapter Ten, The Ontology of the Future |
16:58 |
webguy |
harrison: if you nazi you better leave |
16:58 |
Peacock |
jesus christ |
16:58 |
harrison |
webguy: I feel offended by your recent action(s). Please read http://stop-irc-bullying.eu/stop |
16:58 |
rubenwardy |
Please dont bring politics into here |
16:58 |
Hirato |
I feel offended by your recent action(s). Please read http://start-irc-bullying.eu/start |
16:59 |
harrison |
good call rubenwardy |
16:59 |
webguy |
yeah |
16:59 |
Peacock |
this place is constantly loaded with politics lol what do you think opensource and the fsf are about? |
16:59 |
Exio4 |
w00t! |
16:59 |
harrison |
race |
16:59 |
Exio4 |
the samsung printer was easy to setup |
16:59 |
webguy |
sooo, minetest in a browser whatd'you say? |
16:59 |
reactor |
Race? WROOOOOM! |
16:59 |
Hirato |
I say, "soooo.... <5 FPS?" |
16:59 |
harrison |
kick and ban webguy is what i say |
16:59 |
zash |
Race condition? |
16:59 |
harrison |
lol |
16:59 |
reactor |
Heh. |
17:00 |
reactor |
My modem is the king of race conditions. |
17:00 |
harrison |
webguy is antifa |
17:00 |
webguy |
harrison: shut up really, you can join 'politics or whatever |
17:00 |
harrison |
see? |
17:00 |
reactor |
webguy is trying to make himself feel strong. |
17:00 |
harrison |
sure, i am annoying narcissistic and constantly offtopic, but i have roots here |
17:01 |
Hirato |
currently in #minetest-politics, workers are complaining about their MESE rations being increased from 20 to 15 blocks a week |
17:01 |
harrison |
webguy just showed up no |
17:01 |
Peacock |
copyright, copyleft political, vanessa shares her opinions on the US govt, jordach hopes the army will rise up.... a bit late to say no politics lol |
17:01 |
harrison |
now |
17:01 |
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17:01 |
harrison |
and it may be the narcissism talking here, but he prolly showed up expressly to harass me |
17:02 |
Peacock |
well posting a wall of text didn't help :P |
17:02 |
harrison |
are we as a community going to tolerate webguy? |
17:02 |
Peacock |
but i suspect he perceives you to be a nazi so he's got a hardon for you |
17:02 |
Hirato |
he's still better than the tit who spammed in #sauerbraten, haha |
17:02 |
harrison |
i don't like him like that |
17:02 |
webguy |
harrison i'm http://greenprimary.europeangreens.eu/ not antifa |
17:02 |
harrison |
i don't like you like that |
17:03 |
Peacock |
not a literal hardon lol |
17:03 |
Hirato |
just get married already, ffs |
17:03 |
Peacock |
lol |
17:03 |
webguy |
PLEASE could we leave poltics in #politics? |
17:03 |
harrison |
the preceding chat included a metaphorical use of language. http://en.wikipedia.org/wiki/Metaphor |
17:04 |
webguy |
harrison: sorry if i offended you, i dont like nazis and antifa either |
17:04 |
Peacock |
webguy people have been talking politics for as long as i've been here :P you might as well ask people to compare hardware on #hardware, they still like to brag lol |
17:04 |
harrison |
So, because you are lukewarm--neither hot nor cold--I am about to spit you out of my mouth. |
17:05 |
harrison |
Revelation 3:16 |
17:05 |
reactor |
? |
17:05 |
reactor |
webguy: what are you trying to accomplish? |
17:05 |
rubenwardy |
Please dont bring religion into here |
17:06 |
proller |
specing, 34! also 153 total online players reached |
17:06 |
harrison |
i was using it as a metaphor you insensitive clod |
17:06 |
rubenwardy |
Doing the UI: http://ubuntuone.com/7BuxzGhX4wDjvcitMV62Kz (screenshot) |
17:06 |
webguy |
reactor: i dont want to get in trouble with anyone of you i dont wanna talk bout politics i just wanted to talk about https://github.com/kripken/emscripten/wiki |
17:07 |
harrison |
supposedly emscripten is a huge f***** hassle |
17:07 |
webguy |
because i like the idea of MT in a browser |
17:07 |
harrison |
it is tempting but i myself have been counseled not to go down this road |
17:07 |
Peacock |
MT in a plain client barely performs lol i can't imagine in a browser |
17:07 |
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17:08 |
harrison |
“a collision at sea will ruin your entire day†|
17:08 |
harrison |
― Thucydides |
17:08 |
reactor |
webguy: but I do wanna get in trouble with you. |
17:08 |
harrison |
“It is frequently a misfortune to have very brilliant men in charge of affairs. They expect too much of ordinary men.†|
17:08 |
harrison |
― Thucydides |
17:08 |
webguy |
reactor: me too |
17:09 |
Peacock |
bow chika bow wow |
17:09 |
harrison |
wob bam bood |
17:09 |
kaeza |
rubenwardy, nope |
17:09 |
harrison |
er, boom |
17:09 |
Peacock |
lol |
17:09 |
harrison |
wop bam boom |
17:09 |
kaeza |
and the rewrite has no projectiles yet |
17:09 |
kaeza |
pull requests welcome :) |
17:09 |
webguy |
Peacock: Terasology is much heavier than minetest and it also runs in a browser, its written in java though, but emscripten does the same for c++ |
17:10 |
Peacock |
well there is a java plugin for browsers, as compared to C++/irrlicht and all that stuff |
17:10 |
harrison |
i have never run Terasology in a browser -- but now that you mention it, it should do |
17:10 |
webguy |
emscripten is the same for c++ |
17:10 |
webguy |
nearly |
17:10 |
Peacock |
but hell even blockscape and space engineers are much heavier than both, running in a heavier OS (win7) and i still get better performance :/ |
17:11 |
harrison |
you are fairly intelligent for a leftist, webguy |
17:11 |
webguy |
im not a leftist, harrison |
17:11 |
harrison |
um, mmkay ..... |
17:11 |
webguy |
k, gotta go, bye |
17:12 |
harrison |
don't let the door hit you on the way out |
17:12 |
harrison |
well, that was uncomfortable |
17:12 |
reactor |
This is embarassing. |
17:12 |
reactor |
Where's the trouble he promised? |
17:12 |
Peacock |
centre right lol i believe instead of paying people on welfare for having more kids, we should offer a basic guaranteed income to those who get spayed/neutered |
17:12 |
harrison |
“We Greeks believe that a man who takes no part in public affairs is not merely lazy, but good for nothing†|
17:12 |
harrison |
― Thucydides |
17:13 |
rubenwardy |
Please dont bring politics into here |
17:13 |
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17:13 |
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17:15 |
rubenwardy |
I am left, but I still think that the welfare state is OTT |
17:15 |
Peacock |
OTT? |
17:15 |
Peacock |
over the top? |
17:16 |
rubenwardy |
yeah |
17:16 |
Peacock |
well people have had since the 60's to learn to game the system, so it should be no surprise that's what they did |
17:17 |
Peacock |
kudos to those who use it for a short while as was intended, but for those for whom it's a generational thing, we should be paying them to not have kids, instead of having more |
17:19 |
rubenwardy |
It should be limited to two children, rather than none. By 'them' do you mean immigrants? |
17:20 |
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17:20 |
Peacock |
them is anyone who claims welfare for years at a time |
17:20 |
reactor |
Peacock: sane thought. |
17:20 |
Peacock |
it's only in europe that immigrants can't claim welfare off the boat |
17:20 |
reactor |
Those are freeloaders. |
17:21 |
Peacock |
hell i claimed unemployment twice for 3 months each, i could barely live on it, and welfare is half that, why would anyone want to live on that? |
17:22 |
rubenwardy |
What if they have a leg condition, and they can only do half time, which they can't live on by them self? |
17:22 |
Peacock |
then they're on disability, not welfare |
17:22 |
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17:22 |
rubenwardy |
uh? |
17:22 |
rubenwardy |
ah ok |
17:23 |
Peacock |
well here welfare isn;t the same as disability |
17:23 |
Peacock |
nor is it the same as unemployment |
17:23 |
Peacock |
disability = can't work, unemployment = can work, just lost a job, welfare = can work, been out of a job for a while |
17:25 |
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17:25 |
Peacock |
when i was younger i literally cleaned shit off walks of bathroom stalls, so when people tell me why they're better off on welfare, i have a hard time empathizing lol |
17:25 |
Peacock |
*walls |
17:26 |
rubenwardy |
Thats what you meant |
17:26 |
rubenwardy |
I agree |
17:27 |
Peacock |
i've had some pretty friggin dirty jobs lol and even at those salaries i had big deductions, so i tend to run short on pity for people who refuse to do that kind of work lol |
17:28 |
reactor |
markveidemanis: o/ |
17:28 |
Peacock |
instead we bring in illegals who don't even pay any income taxes at all, which only burdens legally working people on their taxes for those that won't work lol |
17:32 |
Peacock |
though ruben, i feel even more sorry for the UK, i hear you guys are expecting waves of romanians soon |
17:32 |
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17:32 |
rubenwardy |
yeah |
17:32 |
rubenwardy |
As long as they work, it's fine |
17:33 |
rubenwardy |
They tend to take farm jobs etc. |
17:34 |
Peacock |
thats if the UKIP doesn't get in first |
17:34 |
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17:34 |
rubenwardy |
lol |
17:34 |
rubenwardy |
The UKIP is like a fake party |
17:35 |
Peacock |
still, if unemployment goes up, political fortunes could change |
17:35 |
Peacock |
everyone thought the conservative party of canada was a joke until they won |
17:35 |
Peacock |
(turns out they're a farce lol) |
17:36 |
reactor |
faece? |
17:36 |
Peacock |
beyond a joke :P |
17:36 |
Peacock |
people wanted economically conservative, socially liberal, we got the opposite on both counts |
17:38 |
Peacock |
at this point all we've got left to try is the NDP (not the same as the german NDP) |
17:39 |
sapier |
we don't have a NDP in germany |
17:39 |
|
splash_ left #minetest |
17:40 |
Peacock |
? http://en.wikipedia.org/wiki/National_Democratic_Party_of_Germany |
17:40 |
Peacock |
Nationaldemokratische Partei Deutschlands |
17:40 |
sapier |
yes but their short name is NPD |
17:41 |
Peacock |
switch the PD lol same name in english/french, different policies |
17:41 |
Peacock |
in germany it's right wing, here it's left wing |
17:42 |
sapier |
bad people call them party of constitution defenders ... because german in country intelligence "verfassungsschutz" hat that many agents in there you couldn't even be sure there was any real member left |
17:45 |
Peacock |
lol well im sure the occupy movement had just as many agents in there |
17:45 |
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17:47 |
sapier |
occupy never got a big movement in germany ... there have only been some people in frakfurt(main) because of ezb headquaters beeing there |
17:47 |
specing |
What is up with the v7 mapgen only spamming stone everywhere? |
17:48 |
sapier |
v7 mapgen isn't finished yet don't expect it do do anything sane |
17:48 |
iqualfragile |
specing: v7 mapgen depends on some luascript defining biomes |
17:48 |
iqualfragile |
minetest_game does not do so yet |
17:48 |
Hirato |
hurry up and fully migrate the mapgen to Lua! |
17:49 |
iqualfragile |
Hirato: bad idea |
17:49 |
Hirato |
why? |
17:49 |
iqualfragile |
speed |
17:49 |
Hirato |
LuaJit should take care of that |
17:49 |
iqualfragile |
nope |
17:50 |
sapier |
luajit + async may be fast enough, but that's yet to proove |
17:50 |
iqualfragile |
especially as there are plans not to store generated blocks but just modifications |
17:54 |
Peacock |
but is re-generating the same blocks faster than loading it? |
17:54 |
Hirato |
if they can speed it up that much, that'd be awesome |
17:55 |
Hirato |
i'm kidn of surprised little 8x8x8 blocks take as logn to generate as they do |
17:55 |
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17:57 |
Hirato |
especially as I've thrown 5 threads at the emerge thing |
17:58 |
sapier |
it's not a matter of number of threads if each thread has to wait for a single lock ;-) |
17:58 |
sapier |
minetest core design isn't suitable for parallelism ... it's gradually improving last months |
17:59 |
Hirato |
lol |
17:59 |
Hirato |
silly minetest, why do you expose features that don't work |
17:59 |
sapier |
as far as I know there is only one emerge thread |
18:00 |
Calinou |
multithreaded mapgen does work, Hirato |
18:00 |
Calinou |
but may have a few issues |
18:00 |
Calinou |
some people may like to use it |
18:00 |
sapier |
that's been mostly because it didn't work at all until recent jthread improvements |
18:00 |
rubenwardy |
Hirato: 16x16x16 blocks |
18:01 |
Hirato |
4096 cubes isn't that many |
18:01 |
Calinou |
that's a lot |
18:01 |
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18:01 |
Calinou |
do you use any lua stuff that changes mapgen? |
18:01 |
Calinou |
try to use as few as possible lua mapgen stuff... |
18:02 |
sapier |
for time beeing assume you don't have any parallelity in mapgen |
18:02 |
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18:02 |
Hirato |
I'd expect a CPU hexacore crunching at 3GHz to be able to pump out at least 100 a second |
18:02 |
sapier |
I'd expect that too Hirato but sadly minetest doesn't really support this for now |
18:03 |
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18:03 |
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18:04 |
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18:05 |
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18:05 |
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18:06 |
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18:06 |
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18:07 |
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18:09 |
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18:10 |
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18:10 |
rubenwardy |
wtf? |
18:11 |
iqualfragile |
looks like a netspilt |
18:11 |
Peacock |
with sprinkles? |
18:11 |
kaeza |
netspit! |
18:11 |
Calinou |
netspinkle |
18:11 |
Calinou |
sprinkle* |
18:11 |
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18:12 |
harrison |
the tracer parallelizes nearly perfectly |
18:12 |
harrison |
in case anyone was about to ask |
18:12 |
Peacock |
parallelograms? |
18:12 |
|
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18:13 |
harrison |
<sapier> minetest core design isn't suitable for parallelism ... it's gradually improving last months |
18:13 |
harrison |
<harrison> the tracer parallelizes nearly perfectly |
18:13 |
harrison |
i wish webguy would come back i thought of something clever to say to him |
18:13 |
harrison |
jeu d'escalier i guess |
18:14 |
|
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18:15 |
Peacock |
Heghlu'meH QaQ jajvam? |
18:15 |
|
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18:15 |
harrison |
uh uh |
18:15 |
Peacock |
what i thought |
18:15 |
harrison |
was that cthuluese? |
18:15 |
harrison |
uh oh |
18:15 |
Peacock |
klingon |
18:15 |
harrison |
oh good |
18:15 |
harrison |
much less fightening |
18:16 |
harrison |
frightening |
18:16 |
|
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18:16 |
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18:16 |
Guest25368 |
wtf, why are services so slow? |
18:16 |
Peacock |
on strike for better pay |
18:16 |
|
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18:17 |
harrison |
that's what she said |
18:17 |
Peacock |
in other news, cisoun has been further demoted from user to bot, he will process lolcat pictures |
18:17 |
harrison |
rofl |
18:17 |
* cisoun |
is still processing [###### ] 42%... |
18:18 |
Peacock |
lol |
18:18 |
Peacock |
speaking of cats, dunno what's up with mine, ever since i put the christmas village up, she has a *thing* agains the trees |
18:18 |
cisoun |
Are you talking about my forum status ? |
18:19 |
Peacock |
on the web, no one knows you're a human XD |
18:19 |
rubenwardy |
Guest25369: /nick <newname> |
18:19 |
markveidemanis |
Hello Everyone! |
18:19 |
cisoun |
I can't really work/play on minetest these days. Nouveau doesn't work since Linux 3.9 and Nvidia keeps crashing the game at random moments. |
18:19 |
Peacock |
as for forums, who cares? half the active members are moderators now, pretty soon we'll be out of ordinary people to govern lol |
18:19 |
cisoun |
I should try to reinstall Nouveau since Linux 3.12 tho. |
18:20 |
harrison |
i remember our day in the cave cisoun |
18:20 |
cisoun |
hell yeah |
18:20 |
harrison |
i should have treasured those moments together |
18:20 |
cisoun |
fuckin' good ol' days on Kray's server |
18:20 |
harrison |
now only memories |
18:20 |
Peacock |
nouveau = oss nividia driver? |
18:20 |
Hirato |
The Mods Games; The Movie |
18:20 |
Kray |
wat |
18:20 |
cisoun |
I still got screenshots of these moments. |
18:20 |
harrison |
cisoun 64 bit or 32 bit install? |
18:20 |
cisoun |
64 |
18:21 |
harrison |
why not try 32 instead? i bet the bug vanishes |
18:21 |
cisoun |
Even the Nouveau guys couldn't understand my problem. |
18:21 |
PilzAdam |
rubenwardy, what? |
18:21 |
harrison |
[bitter xperience is talking] |
18:21 |
cisoun |
32 ? ohyou.jpg |
18:21 |
rubenwardy |
ah, soz |
18:21 |
Peacock |
you could always try the real nvidia driver, i know bill gates rapes starving african children everytime someone uses proprietary, but still :-) |
18:22 |
cisoun |
I do have the official driver. |
18:22 |
Peacock |
and still no dice? |
18:22 |
harrison |
cisoun i had the same bug |
18:22 |
cisoun |
Irrlicht seems to not like it. |
18:22 |
harrison |
i think maybe |
18:22 |
Peacock |
weird, my p4 has a relatively new nvidia card and minetest works fine on it :/ |
18:22 |
cisoun |
Suddenly, Xorg crashes and then, blank screen. |
18:22 |
harrison |
try a 32bit install |
18:22 |
cisoun |
ffffuuuuuuuuuuuuuu- |
18:22 |
Peacock |
xorg crash? that is a rarity these days |
18:22 |
Peacock |
thats like the BSOD |
18:23 |
harrison |
ok, it happened to me, with minetest & terasology also, |
18:23 |
harrison |
64 bit, nouveau, recent kernel |
18:23 |
Peacock |
you know you're living in evil spocks' universe when windows 7 works better than linux these days XD |
18:23 |
harrison |
cisoun i feel yr pain |
18:24 |
cisoun |
i feel ya bra |
18:24 |
harrison |
prevert |
18:24 |
cisoun |
no homo bra |
18:24 |
Peacock |
lol |
18:24 |
Peacock |
homo bras |
18:24 |
Peacock |
how do those work? |
18:24 |
harrison |
bra like brassiere or bra like bro? |
18:24 |
cisoun |
bro |
18:25 |
harrison |
today on donahue: lesbian dog bras: should they be mandatory? |
18:25 |
PilzAdam |
rubenwardy, can you add to the faq that the arch build seems to be broken (https://forum.minetest.net/viewtopic.php?pid=121063#p121063) and that self compiling helps? |
18:25 |
PilzAdam |
also whoever maintains the wiki FAQ ^ |
18:26 |
Peacock |
which of the 12 wikis? and is there one wiki to rule them all? XD |
18:26 |
Peacock |
to edit the wiki you must pass the gates of Mordor |
18:26 |
sapier |
Peacock: #13 of course |
18:26 |
Peacock |
yall realize yesterday was Friday the 13th of 2013? |
18:27 |
harrison |
666 |
18:27 |
reactor |
666 \m/ |
18:27 |
harrison |
1488+666=2013 |
18:27 |
PilzAdam |
john_cephalopoda, no, I was there |
18:27 |
reactor |
What happened in 1488? |
18:27 |
PilzAdam |
was quite leet |
18:27 |
PilzAdam |
reactor, it was the end of the world |
18:28 |
reactor |
What kind of? |
18:28 |
reactor |
Also, what happened in the year (1488-666)? |
18:29 |
reactor |
!title |
18:29 |
MinetestBot |
reactor: 666 - D.E.V.I.L - YouTube |
18:29 |
PilzAdam |
reactor, that was also the end of the world |
18:29 |
reactor |
PilzAdam: citation needed. |
18:29 |
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18:29 |
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18:29 |
reactor |
john_minetest: error processing the link. |
18:29 |
PilzAdam |
"In 822 the world eneded" – Obama |
18:29 |
PilzAdam |
^ reactor |
18:30 |
Peacock |
eneded lol |
18:30 |
harrison |
http://www.youtube.com/watch?v=8l4FRjxfcho |
18:30 |
reactor |
john_minetest: it's me. |
18:30 |
reactor |
!title |
18:30 |
PilzAdam |
Peacock, yea, Obama is quite a lazy typer |
18:30 |
MinetestBot |
reactor: 666 - Paradoxx Megamix - Echenique Mix (SHORT EDIT) - YouTube |
18:30 |
Peacock |
BSD = Bondage, Sadism, Domination? |
18:30 |
reactor |
Peacock: yes. |
18:30 |
harrison |
terrible techno music |
18:30 |
Peacock |
thought so |
18:30 |
reactor |
You can join anytime. |
18:30 |
reactor |
I fvorgot to mention it's also fun. |
18:30 |
reactor |
s/fv/f/ |
18:30 |
Peacock |
i guess linux takes care of the Masochism bit lol |
18:31 |
harrison |
http://www.youtube.com/watch?v=6Y2Q2BkqGfw |
18:31 |
reactor |
It does, believe me, it does. |
18:31 |
harrison |
now that is not techno |
18:31 |
* reactor |
slaps john_minetest |
18:31 |
reactor |
Enough. |
18:31 |
reactor |
It's an operating system, from Berkley. Aight? |
18:31 |
reactor |
You did. |
18:31 |
reactor |
I only said "error". |
18:32 |
reactor |
Which was my fault, not the system's. |
18:32 |
reactor |
So BSD is not to blame. |
18:32 |
Peacock |
lol association of whorehouses |
18:32 |
reactor |
Also, who said whorehouses are bad? |
18:33 |
reactor |
As discussed earlier, at least whores honestly, directly require money for their job, so you can actually count it. |
18:34 |
Peacock |
of course not, look at politicians |
18:34 |
reactor |
They don't have to be. But the principle is. |
18:34 |
reactor |
Besides, getting to screw a ho is cheaper than getting to screw a non-ho. |
18:34 |
Peacock |
unless they got a cardscanner |
18:35 |
Peacock |
seriously, child support, alimony, at least the whore is upfront |
18:35 |
harrison |
can you pay with bitgroin? |
18:35 |
markveidemanis |
https://forum.minetest.net/viewtopic.php?pid=97182#p97182 |
18:35 |
reactor |
john_minetest: I'm not against men liking kid TV series. |
18:35 |
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18:35 |
reactor |
I'm against men liking kid series AND trying to get other men to like kid TV series. |
18:35 |
Peacock |
bronies? |
18:36 |
reactor |
Exactly. |
18:36 |
harrison |
your mom said no |
18:36 |
reactor |
Yes. |
18:36 |
Peacock |
they're kinda weird yeah |
18:36 |
sapier |
I'm against ppl beeing against beeing against something ;-P |
18:36 |
Peacock |
not the kind of people you'd want leading boy scout troops lol |
18:36 |
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18:37 |
reactor |
I'm not trying to get anyone to like it. |
18:37 |
PilzAdam |
is BSD a kids series? |
18:37 |
Peacock |
well how's that different from persistent linux advocates? |
18:37 |
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18:37 |
reactor |
And yean, right, PilzAdam. |
18:37 |
Peacock |
or trisquell advocates for that matter |
18:37 |
reactor |
I merely stated that I use it, and explained why I use it. |
18:38 |
harrison |
spoken like a cryptobrony |
18:38 |
rubenwardy |
Where should I add the arch thing on the wiki? |
18:38 |
reactor |
If you want to stop hearinf about BSD, stop asking about BSD. |
18:38 |
reactor |
s/inf/ing/ |
18:38 |
PilzAdam |
rubenwardy, http://wiki.minetest.net/FAQ |
18:38 |
NakedFury |
we need a bot that blocks any conversation about bsd |
18:38 |
rubenwardy |
I know, where on the page? |
18:38 |
kaeza |
guise can we please stop with the random hate? |
18:38 |
kaeza |
Windows is the best OS |
18:38 |
Megaf |
PilzAdam, someone should really do a thing to undo rollbacks |
18:38 |
reactor |
john_minetest: funny. My logs show otherwise. |
18:39 |
Peacock |
lol whats wrong with BSD (i dont use it) |
18:39 |
rubenwardy |
<PilzAdam> rubenwardy, can you add to the faq that the arch build seems to be broken (https://forum.minetest.net/viewtopic.php?pid=121063#p121063) and that self compiling helps |
18:39 |
reactor |
Nothing, really. It's just john_minetest trying to pick on me because I dislike MLP. |
18:39 |
PilzAdam |
rubenwardy, 6.3 Linux |
18:39 |
Peacock |
consider freetards annoy windows users to no end about linux, it's pretty hypocritical to bitch about people pushing BSD lol |
18:39 |
PilzAdam |
(you have to add that section= |
18:39 |
PilzAdam |
*) |
18:40 |
Peacock |
*considering |
18:40 |
reactor |
Most of those "freetards" are hippies, barely knowing any technical details of what is under the hood. |
18:40 |
rubenwardy |
http://wiki.minetest.net/FAQ#Problems_on_Arch |
18:40 |
reactor |
*myg0t |
18:40 |
Peacock |
jehova's already annoy the fuck out of me, but people object when i call freetards proselytizers lol |
18:41 |
PilzAdam |
rubenwardy, I guess that works |
18:41 |
rubenwardy |
Maybe "Problems on Arch - menu is broken" |
18:41 |
PilzAdam |
its not only the menu |
18:41 |
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18:41 |
Peacock |
reactor, indeed, freetards = more political than technical |
18:41 |
rubenwardy |
Is this easier to read? http://wiki.minetest.net/User:Rubenwardy/FAQ |
18:42 |
Peacock |
the same kind that killed amiga/os2 lol |
18:42 |
PilzAdam |
rubenwardy, not really |
18:43 |
reactor |
After all, I have used all of the three systems. |
18:43 |
reactor |
And I do think I have right to judge them now. |
18:44 |
reactor |
Whether to accept my thoughts is up to you. |
18:44 |
reactor |
And I'm not saying more than I'm asked on that topic for quite a while. |
18:45 |
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18:45 |
reactor |
Okay, back to bronies. |
18:45 |
reactor |
I don't quite like the tendency. |
18:46 |
reactor |
It leads otherwise healthy men to nothere. |
18:46 |
reactor |
s/there/where/ |
18:46 |
Peacock |
bronies = pedos |
18:46 |
Peacock |
i means its alright if youre a kid boy who watches MLP, that just means your gay, but a grown man? cmon |
18:47 |
harrison |
have you ever owned a bike in chicago? |
18:47 |
Peacock |
ever parked a car in the bronx? |
18:47 |
harrison |
no, but i always wanted to |
18:47 |
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18:47 |
reactor |
It's alright if you're a kid boy and watch it, but it's not if you're a grown up. |
18:47 |
harrison |
i tried to watch an mlp once it didn't catch my fancy |
18:47 |
harrison |
i prefer pearlie |
18:48 |
reactor |
Even women watching MLP would cause me to be suspicious. |
18:48 |
harrison |
http://en.wikipedia.org/wiki/Pearlie |
18:48 |
harrison |
unfortunately there are only about 30 halfhour pearlie episodes |
18:48 |
Peacock |
http://www.haaretz.com/jewish-world/jewish-world-news/1.561781 |
18:49 |
harrison |
once you memorize those it is all repeats |
18:49 |
Peacock |
even in germany it's still kicking, so imagine the rest of the world lol |
18:49 |
harrison |
beate zchaepe |
18:49 |
harrison |
the ulrike meinhof of our day |
18:50 |
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18:50 |
reactor |
john_minetest: development delay. |
18:50 |
whiskers75 |
I found a fastbreak bug. |
18:50 |
Peacock |
well you dont hear about it there, but we know they're active |
18:50 |
reactor |
john_minetest: might explain it. |
18:50 |
harrison |
see http://www.imdb.com/title/tt0765432/ |
18:50 |
harrison |
great movie |
18:51 |
Peacock |
http://www.cbsnews.com/news/white-supremacist-trying-to-turn-town-into-aryan-haven/ |
18:51 |
whiskers75 |
Basically, with client editing, you can break all unprotected blocks on any server without nocheat in 0 seconds/block |
18:51 |
harrison |
lay off craig cobb already |
18:52 |
harrison |
but did you see the film? |
18:52 |
reactor |
john_minetest: boobs are mostly for adults |
18:52 |
reactor |
john_minetest: the milk glands are smaller than boobs |
18:52 |
reactor |
So milk could be produced without boobs, actually. |
18:52 |
reactor |
Anatomy. |
18:52 |
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18:52 |
harrison |
udderly fascinating; do go on |
18:53 |
Peacock |
no point in discussing boobs in a community that might as well be a sausage festival, unless V would like to weight in |
18:53 |
reactor |
As for model trains, depends. Maybe someone's an engineer? |
18:53 |
harrison |
do you know who financed the RAF? |
18:53 |
Peacock |
royal air force? |
18:53 |
reactor |
Yay! Sausages! |
18:54 |
harrison |
red army faction |
18:54 |
harrison |
http://www.imdb.com/title/tt0765432/ |
18:54 |
harrison |
Germany in the 1970s: Murderous bomb attacks, the threat of terrorism and the fear of the enemy inside are rocking the very foundations of the yet fragile German democracy. The radicalised children of the Nazi generation lead by Andreas Baader, Ulrike Meinhof and Gudrun Ensslin are fighting a violent war against what they perceive as the new face of fascism: American imperialism supported by the German establishment, many of whom have a |
18:54 |
harrison |
Nazi past. Their aim is to create a more human society but by employing inhuman means they not only spread terror and bloodshed, they also lose their own humanity. The man who understands them is also their hunter: the head of the German police force Horst Herold. And while he succeeds in his relentless pursuit of the young terrorists, he knows he's only dealing with the tip of the iceberg |
18:54 |
reactor |
john_minetest: aight. |
18:55 |
Peacock |
http://en.wikipedia.org/wiki/Operation_Gladio |
18:56 |
harrison |
Peacock: interesting |
18:57 |
reactor |
? |
18:57 |
reactor |
Which topic? |
18:58 |
|
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18:58 |
harrison |
http://www.amazon.com/Fourth-Political-Theory-Alexander-Dugin/dp/1907166653 |
18:58 |
reactor |
Eric Berne. The games people play; The people who play the games. |
18:59 |
harrison |
http://www.amazon.com/Genius-Creativity-Problems-Behavioural-Sciences/dp/0521485088 |
19:00 |
harrison |
http://www.amazon.com/The-Ecological-Approach-Visual-Perception/dp/0898599598 |
19:01 |
harrison |
do NOT read this one http://www.amazon.com/Vision-Computational-Investigation-Representation-Information/dp/0262514621/ref=pd_sim_b_4 |
19:01 |
harrison |
marr was an idiot imo |
19:01 |
harrison |
actually a lot of people are imo |
19:02 |
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19:03 |
harrison |
gay programmin |
19:03 |
harrison |
g |
19:03 |
reactor |
Indeed. |
19:03 |
rubenwardy |
Don't be homophobic |
19:03 |
reactor |
Don't read those, mate. Start from K&R. |
19:04 |
harrison |
Who ya calling homophobic sailor? |
19:04 |
PilzAdam |
rubenwardy, who is homophobic? |
19:04 |
reactor |
Sane statement. |
19:04 |
rubenwardy |
<harrison> gay programming |
19:04 |
reactor |
"Only faggots and sailors have that name" |
19:04 |
PilzAdam |
in fact, it seems like rubenwardy is homophobic since he brought it up |
19:04 |
us{0gb |
Yeah, I was talking to a gay guy yesterday. The overwhelming homophobia in our society is really eating at him. |
19:04 |
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19:04 |
PilzAdam |
there is nothing wrong in using the word "gay" |
19:04 |
rubenwardy |
I dont think I am |
19:05 |
PilzAdam |
rubenwardy, then why did you say it? |
19:05 |
rubenwardy |
Because he is describing something as homosexual |
19:05 |
PilzAdam |
do you also say "Dont be heterophobic" when someone says "straight"? |
19:05 |
MinetestBot |
GIT: Novatux commited to minetest/minetest_game: Check for area protection in buckets e8bcfdcd0e 2013-12-14T10:51:07-08:00 http://git.io/takzMQ |
19:05 |
us{0gb |
Using the word "gay" to mean something negative is hurtful to gay people, PilzAdam. |
19:05 |
rubenwardy |
not any more john_minetest |
19:05 |
Hirato |
you seem a fruity |
19:06 |
PilzAdam |
us{0gb, how is "gay programming" negative? |
19:06 |
harrison |
we must not be niggardly in our response to those who ask for our help in condemning homophobia and suppressing incorrect thought and speech |
19:06 |
Hirato |
some people might think you''re acting a bit queer |
19:06 |
harrison |
holocaust jokes are not funny |
19:06 |
harrison |
anne frankly, i don't tell them |
19:06 |
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19:06 |
Hirato |
dammit, ninja'd |
19:07 |
us{0gb |
PilzAdam: What is meant by "gay programming"? Are you saying that was meant in a positive way? |
19:07 |
harrison |
http://en.wikipedia.org/wiki/The_Gay_Science |
19:07 |
Peacock |
who said what now? i was having a wicked slash after my last beer lol |
19:07 |
Hirato |
he's obviously just taking the bitbucket methodology of spooning to heart |
19:07 |
PilzAdam |
us{0gb, it was neither negative nor positive against gay people; its just similiar to "game" |
19:08 |
harrison |
What if some day or night a demon were to steal after you into your loneliest loneliness and say to you: 'This life as you now live it and have lived it, you will have to live once more and innumerable times more' [...] Would you not throw yourself down and gnash your teeth and curse the demon who spoke thus? Or have you once experienced a tremendous moment when you would have answered him: 'You are a god and never have I heard anything |
19:08 |
harrison |
more divine.' |
19:08 |
PilzAdam |
Peacock, you said that you hate gay people |
19:08 |
Peacock |
gay = gaming? admittedly, theres a huge proportion of guys playing online games lol |
19:08 |
us{0gb |
My apologies then. |
19:08 |
Peacock |
i did? when was that |
19:08 |
PilzAdam |
dunno, you asked "who said what now?" so I answered |
19:08 |
harrison |
right after you posted that goatse link |
19:08 |
PilzAdam |
(it was meant as a joke, btw) |
19:08 |
Peacock |
well how could i have said that if i was taking a piss? |
19:09 |
Peacock |
aaah lol |
19:09 |
harrison |
all_of_you: I feel offended by your recent action(s). Please read http://stop-irc-bullying.eu/stop |
19:09 |
Peacock |
im not one of those types who goes on the phone/laptop in the WC lol |
19:09 |
PilzAdam |
by your reaction one could think that you often say things that you dont remember afterwards, though |
19:09 |
harrison |
because that would seem gay? |
19:09 |
reactor |
harrison: No. |
19:09 |
reactor |
start-irc-bullying. |
19:10 |
Peacock |
admittedly, i mock people here more than i could possibly remember in one sitting lol |
19:10 |
PilzAdam |
harrison, I feel offended by your recent action(s), please read: http://start-irc-bullying.eu/start |
19:11 |
Peacock |
but then, if people are going to make it easy... lol |
19:11 |
harrison |
right, it would almost be insulting them to not insult them |
19:12 |
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19:13 |
Exio4 |
PilzAdam: wrong. |
19:13 |
Exio4 |
PilzAdam: You have potential, boy. Please read http://start-irc-bullying.eu/start |
19:13 |
Exio4 |
there |
19:13 |
* us{0gb |
wonders what kind of community this place is ... |
19:13 |
rubenwardy |
*#* added to ignore list. |
19:13 |
rubenwardy |
lol |
19:14 |
reactor |
.|. added to ignore list |
19:14 |
rubenwardy |
'.' :Erroneous Nickname |
19:14 |
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19:14 |
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19:14 |
harrison |
a composer who lived in granada |
19:15 |
|
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19:15 |
harrison |
fell i love with an organist's daughter |
19:15 |
harrison |
she refused to be hosed |
19:15 |
Peacock |
ogb well geeks are by nature antisocial, thats why they call their online groupings communities, to belong to something, even if it's anything but lol |
19:15 |
harrison |
so he left and composed |
19:15 |
harrison |
a onehanded organ sonata |
19:15 |
us{0gb |
Anti-, or just un-? THere is a difference. |
19:15 |
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19:16 |
harrison |
such is the price of genius -- an isolated lifestyle |
19:16 |
Peacock |
well considering how much people bitch about society and the economy, i'd say more antisocial than unsocial |
19:16 |
harrison |
that is my excuse, anyway |
19:16 |
harrison |
but how about you gus? |
19:16 |
harrison |
guys? |
19:17 |
us{0gb |
In school, I was labeled as the antisocial child. But I was never antisocial, just unsocial. I still am. |
19:17 |
rubenwardy |
I'm not weird, I am enlightened. |
19:17 |
Peacock |
thats like saying "im not fat i'm big-boned" lol |
19:17 |
Peacock |
no one buys that either lol |
19:18 |
reactor |
harrison: nerd != genius |
19:18 |
rubenwardy |
genius is proportional to nerd. |
19:18 |
reactor |
No. |
19:18 |
rubenwardy |
na |
19:19 |
reactor |
john_minetest: there are old versions of that paper available online |
19:19 |
reactor |
probably even new |
19:19 |
reactor |
just have to search longer |
19:19 |
reactor |
Why not. |
19:20 |
Peacock |
extend that principal and you've got trisquell |
19:20 |
harrison |
john_minetest: you have become tedious |
19:20 |
Peacock |
where you have to make due with ascii pron since flash is evil lol |
19:20 |
reactor |
It's not the maker you support. |
19:21 |
reactor |
It's the printing lab. |
19:25 |
Peacock |
you'd think opensourcers would be pro-piracy, after all, book and movie makers make shit once and charge in perpetuity |
19:25 |
reactor |
Besides, the end justifies the means. |
19:25 |
Peacock |
not at all like software devs who don't even deserve to paid once apparently lol |
19:26 |
reactor |
If there's a freely available copy someone put, why not use it? |
19:26 |
reactor |
It's the pirate who's gonna be responsible, anyway. |
19:26 |
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19:26 |
reactor |
You can't know for sure unless you looked yourself, that's what pirated copies are for, anyway. |
19:27 |
reactor |
I would be glad to. |
19:28 |
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19:34 |
Taoki |
Clip's server has to be the most active one at this day. Testing +20 users. Sadly it seems laggy, though it could be just connection |
19:35 |
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19:35 |
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19:38 |
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19:40 |
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19:41 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest_game: Shorten lines in bucket and support nil placers 4ea001fa37 2013-12-14T11:39:48-08:00 http://git.io/mJf_AQ |
19:41 |
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19:47 |
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19:49 |
Peacock |
well john, it's easy to hate on america, but their economy is still doing better than the EU's :P how many countries have you bailed out so far? |
19:50 |
Peacock |
not to mention the Ukraine, whoever wins that prize, it's gonna cost them an arm and a leg |
19:51 |
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19:54 |
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19:55 |
Taoki |
PilzAdam: Hanging around on Clip's server now, where there are +20 people. I'm not sure if it might be the connection, but it seems the world is barely loading and any interaction (like opening doors) takes minutes. |
19:56 |
Taoki |
Is this because of the high numbers of users? Should that cause such lag? |
19:56 |
PilzAdam |
dunno |
19:56 |
PilzAdam |
why do you ask me? |
19:57 |
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19:57 |
Taoki |
You're one of the core develpoers, so I thought you might know. Could be a problem wirth considering if it's the user count |
19:59 |
rubenwardy |
My node box editor is running at 30 fps D: |
19:59 |
rubenwardy |
50% of core 1 |
20:03 |
Peacock |
well i liken the current period in the US to the McCarthy era, it will pass |
20:04 |
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20:04 |
Peacock |
and you forget, many european agencies are complicit in NSA spying |
20:05 |
Peacock |
so you may believe you're more free, but that's only because none of your own brave countrymen have come forward in a similar fashion as snowden, and snowden already revealed plenty about how other countries cooperate |
20:06 |
Calinou |
hi Taoki |
20:06 |
Calinou |
rubenwardy, you should limit its FPS by the way, make it use vsync |
20:06 |
Calinou |
or if you don't know how, limit it to 61 FPS |
20:06 |
rubenwardy |
I am |
20:06 |
Calinou |
thanks |
20:06 |
Taoki |
hi |
20:14 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest: Add alpha setting to font shadow 9772322613 2013-12-14T12:11:38-08:00 http://git.io/w4iXNw |
20:27 |
Jordach |
meow |
20:28 |
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20:28 |
* Calinou |
puts a pony on Jordach's head |
20:29 |
* Jordach |
grumbles about ponies |
20:31 |
Peacock |
jordach's not allowed to touch ponies, not since the incident in the public restroom ... :P |
20:31 |
* john_minetest |
puts a kitten on Jordach's head |
20:32 |
Jordach |
grr |
20:32 |
* Jordach |
cuddles MinetestBot |
20:34 |
rubenwardy |
bye all |
20:34 |
VanessaE |
what's wrong with ponies? :( |
20:35 |
* rubenwardy |
only needs to do an hour or two more on the node box editor before it can be released |
20:37 |
Calinou |
don't you commit your code changes to some repo? |
20:38 |
Peacock |
naw he mails them into github via DHL :P |
20:39 |
rubenwardy |
I am doing a big rewrite, and I will only commit when it is back in working condition :P |
20:39 |
rubenwardy |
bye |
20:39 |
Calinou |
ok |
20:40 |
rubenwardy |
!tell rubenwardy <msg> if you have anything else to say :P |
20:40 |
Jordach |
VanessaE: just, no |
20:41 |
PilzAdam |
!tell rubenwardy I dont have anything else to say |
20:41 |
MinetestBot |
PilzAdam: I'll pass that on when rubenwardy is around |
20:41 |
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20:43 |
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20:46 |
sapier |
!tell rubenwardy I don't have anything to say too |
20:46 |
MinetestBot |
sapier: I'll pass that on when rubenwardy is around |
20:47 |
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20:52 |
Jordach |
.............. |
20:52 |
PilzAdam |
hi #2 |
20:55 |
|
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20:56 |
Peacock |
Number One, I order you to take a #2 |
20:56 |
harrison |
<john_minetest>...normal people like you and me. |
20:57 |
Peacock |
http://youtu.be/Rh17jKL0DfA |
20:57 |
PilzAdam |
!title |
20:57 |
MinetestBot |
PilzAdam: Beavis and Butthead - Star Trek - YouTube |
20:57 |
harrison |
I am pretty sure that no more than one of us is normal. If you are that implies I am not and vice versa. |
20:58 |
harrison |
(responding to <john_minetest>... normal people like you and me.) |
20:58 |
harrison |
[14:11:01] <Taoki> .... Could be a problem wirth considering .... |
20:59 |
harrison |
You aren't fit to mention that name Taoki |
20:59 |
harrison |
you can't handle the Wirth |
21:00 |
PilzAdam |
http://en.wikipedia.org/wiki/Wirth |
21:00 |
Peacock |
the girth> |
21:00 |
Peacock |
*? |
21:00 |
Calinou |
but he can handle ponies, unlike you |
21:00 |
PilzAdam |
which one of these, harrison? |
21:00 |
* PilzAdam |
handles a pony on Calinou's head |
21:01 |
harrison |
um, which one has Taoki this very day rejected and insulted by refusing to install an oberon-based os? |
21:01 |
Taoki |
harrison: I'm insulting someone because I'm not installing an operating system on my machinbe, which I haven't even heard of? Cool |
21:02 |
Taoki |
I wonder who here would install an OS because someone on IRC tells them to |
21:02 |
Peacock |
wtf is oberon? last i heard it was a planet in star trek |
21:02 |
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21:02 |
harrison |
http://www.miamiherald.com/2013/12/14/3817983/ohio-study-heavy-online-use-can.html |
21:03 |
harrison |
quack quack quack away |
21:03 |
PilzAdam |
harrison, I feel offended by your recent action(s). Please read http://stop-irc-bullying.eu/stop |
21:03 |
harrison |
i am deeply sorry if i have stepped on any feathers |
21:04 |
* Taoki |
is just confused by some of harrison's reactions to say the least |
21:05 |
harrison |
make way for f****lings |
21:05 |
harrison |
http://www.breitbart.com/Big-Journalism/2013/12/14/arapahoe-gunman-ripped-republicans-on-facebook |
21:05 |
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21:05 |
Taoki |
Seriously. You're the admin of what seems to be a very interesting project (the one with raytrace lighting). Yet now you're almost acting like an everyday troll. I don't get people any more... |
21:05 |
harrison |
the shooter considered himself a keynesian and wanted to kill his debate coach |
21:06 |
harrison |
admin lol |
21:06 |
Taoki |
Creator, whatever |
21:06 |
harrison |
i am the whole thing |
21:06 |
Taoki |
yeah |
21:06 |
|
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21:06 |
harrison |
due to the abject failure on my part to entice any recruits |
21:06 |
harrison |
no matter how i try to charm |
21:07 |
harrison |
you hurt me Taoki |
21:07 |
Taoki |
I'm surprised someone with such programming knowledge and perhaps tallent acts this way. And somewhat saddened. But that's all for me to say |
21:07 |
harrison |
i thought you might be the one |
21:07 |
harrison |
sniff |
21:08 |
harrison |
i was never a natural troll |
21:08 |
harrison |
i had to come to trolling late in life and work hard at it |
21:08 |
Taoki |
Can't say the same. Long since anything taking place online has hurt me. But I have an overall disappointment. Which is like an ocean, that you put only a drop into |
21:09 |
Taoki |
oh well |
21:09 |
harrison |
your loss |
21:10 |
harrison |
what, you want me to believe that if i was "nice" that you would magically become helpful and play coding with me? lucy and the football |
21:10 |
harrison |
you hit a hard limit and dropped out |
21:11 |
harrison |
don't mention wirth and i won't troll you again |
21:13 |
Taoki |
harrison: If you think you need to be nice only to get people to do something you want (like coding with you), you aren't ever being nice... just pretending. |
21:13 |
Taoki |
I try to be nice, but not to get people to do things |
21:13 |
harrison |
We have a winner ladies and gentlemen! |
21:13 |
Taoki |
Thanks :) |
21:14 |
PilzAdam |
the winner is PilzAdam |
21:14 |
harrison |
I don't try to be nice and don't wish to be nice. I can't help it sometimes, though. |
21:14 |
harrison |
But I try to suppress it. |
21:14 |
Taoki |
Also, that explains why you aren't getting a team for your project, like you mentioned. I don't believe you are making them feel comfortable and willing to work with you. |
21:14 |
MinetestBot |
I can approve that the winner is PilzAdam |
21:15 |
harrison |
Really? I have a new theory about you now Taoki |
21:15 |
* pitriss |
can approve it too. Winner is PA |
21:15 |
Taoki |
Nice |
21:16 |
harrison |
Maybe you are friends with slash a sockpuppet of webguy |
21:16 |
Taoki |
Don't think I know who that is |
21:16 |
harrison |
Well, you would have to say that wouldn't you? |
21:17 |
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21:17 |
harrison |
interesting -- in fact you left this morning before webguy showed up and came back after he left |
21:17 |
harrison |
funny about that |
21:18 |
Taoki |
If webguy is an user, I don't know him |
21:18 |
harrison |
So, in conclusion, Taoki, I would like to say to you: |
21:19 |
harrison |
Your mind tricks will not work on me, Jedi |
21:19 |
Taoki |
Funny, was thinking the same way about you |
21:20 |
kaeza |
Taoki, you are giving out too much food; save some for someone that deserves it |
21:20 |
Taoki |
Although I don't fully understand either what upset you or some of the things you are talking about |
21:20 |
Taoki |
kaeza: Yeah, that's a correct observation |
21:21 |
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21:21 |
Taoki |
Pretty much all there was for me to say on this |
21:22 |
PilzAdam |
!next |
21:22 |
MinetestBot |
Another satisfied customer. Next! |
21:32 |
Taoki |
FFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU...*blue screen of death* |
21:32 |
PilzAdam |
Taoki, windows user? |
21:32 |
Taoki |
Linux. In this case it would be "kernel panic" |
21:33 |
PilzAdam |
nono, on windows "blue screen" is something that happens happens with 80% at boot |
21:33 |
PilzAdam |
a kernel panic in Linux hapens almost never |
21:34 |
Taoki |
Oh, yeah. The blue screen is just an addition to the Windows boot screen :) |
21:34 |
Taoki |
And it happens almost never for most people. I get one after any 3-4 days of uptime. Still trying to figure out the cause |
21:36 |
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21:37 |
us{0gb |
Maybe the kernel wouldn't panic if you didn't sneak up behind it quietly and pounce on it. Just a thought. |
21:37 |
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21:37 |
Warr1024 |
Hey, does anyone know a way in a mod or game to be able to make the player invincible? |
21:37 |
Warr1024 |
set_armor_groups({immortal=1}) ain't workin' for me. |
21:38 |
harrison |
more like immoral=666 |
21:38 |
us{0gb |
Yeah, the API doesn't allow protection against client-side damage yet. |
21:38 |
Taoki |
us{0gb: I'm suspecting my Radeon card might be pouncing it and giving it scares :) |
21:38 |
PilzAdam |
Warr1024, set snappy and fleshy to 0 |
21:39 |
Taoki |
Or a BIOS setting |
21:39 |
us{0gb |
Taoki: Yeah, probably. |
21:39 |
Warr1024 |
will that protect against fall and lava damage too? |
21:39 |
PilzAdam |
no |
21:39 |
us{0gb |
No. Fall and lava damage are client-side. You can't protect against them. |
21:40 |
Warr1024 |
ok, then I guess I'm already doing the best I can. I've got a globalstep to restore health. |
21:40 |
Warr1024 |
It means players get an annoying "you died, respawn" popup they just have to dismiss. |
21:40 |
PilzAdam |
set hp to 0 and dont let the player die |
21:40 |
us{0gb |
Yeah, that's all you can do for now. |
21:40 |
Warr1024 |
oh, how do you set the hp to 0 without letting the player die? |
21:41 |
Warr1024 |
something in builtin I have to hack? |
21:41 |
PilzAdam |
I guess thats not possible without enable_damage=false in conf |
21:41 |
Warr1024 |
oh, hm. |
21:41 |
Warr1024 |
I guess I could just set that :-) |
21:41 |
Warr1024 |
though I was hoping that I'd be able to do this independent of conf. |
21:41 |
Warr1024 |
i.e. there'd be no reason to enable damage in this game type. |
21:43 |
Warr1024 |
oh, neat, I can minetest.setting_set() it on startup. Hacky, but works for my purposes. |
21:43 |
Warr1024 |
thanks |
21:43 |
Peacock |
jesus it's ball-dropping cold outside |
21:44 |
harrison |
Thanks for sharing. |
21:45 |
Peacock |
as always :D |
21:46 |
harrison |
http://www.foxnews.com/politics/2013/12/14/ex-staffer-for-sen-alexander-seeks-release-in-porn-charges |
21:46 |
Warr1024 |
nice headline |
21:46 |
harrison |
If he hadn't sought release in the first place he would never have been arrested |
21:47 |
harrison |
rimshot |
21:47 |
Peacock |
lol gotta love the americans, so puritanical, yet the worlds' biggest consumers of porn |
21:47 |
harrison |
never touch the stuff myself |
21:47 |
harrison |
well, softcore tentacle hentai, but only with the mrs |
21:48 |
Peacock |
im into sadism myself, cheese graters, hot candle wax, jumper cables to my balls, that sortof thing |
21:48 |
harrison |
the "porn" inthe link is very pedobearesque stuff apparently |
21:48 |
Warr1024 |
americans are not the most puritanical, nor the biggest consumers, though those two things do seem to be correlated in general... |
21:49 |
Peacock |
well right wingers tend to be the most anti-drug and anti-porn, though they're also the ones you hear about the most in the media in regards to drugs or prostitution charges |
21:50 |
harrison |
right wingers lol |
21:50 |
harrison |
your idea of right and left amuses us |
21:50 |
Peacock |
lefties are the ones caught up in corruption scandals :P |
21:51 |
harrison |
"hear about the most in the media" |
21:51 |
Peacock |
well for me it's the law of inverse relevance, the more people talk about/against something, the more i'm inclined to think they do the opposite lol |
21:52 |
harrison |
you think "conservatives" are rightwing |
21:52 |
Peacock |
hardly |
21:52 |
Peacock |
conservatives and liberals are both economically liberal, the only thing that changes is social policy |
21:52 |
harrison |
at the deepest level it isn't even about economics |
21:53 |
harrison |
a simple thought xperiment will show you |
21:53 |
harrison |
picture an extreme leftist to yourself |
21:53 |
Peacock |
well you can have all the social policy you want, if people don't have jobs to make their dreams happen, they don't end up having much of a life |
21:53 |
harrison |
dreadlocks, bong, the whole nine yards |
21:54 |
Peacock |
i dont have to picture extreme leftists, im on the canadian east coast lol |
21:54 |
harrison |
what ONE change could the leftist make to himself that would turn him into an extreme rightist? |
21:54 |
Peacock |
the leftist wouldn't change himself, he'd change society lol |
21:55 |
harrison |
this is a thought xperiment and if you take it seriously you will learn something |
21:55 |
harrison |
No, a extreme rightist could hate big money and corporations and wish to radically reform society |
21:56 |
harrison |
A rightist could have dreads |
21:56 |
harrison |
even smoke a bong |
21:56 |
Peacock |
you mean in the way the nazis considered themselves the third way? |
21:56 |
harrison |
don' |
21:56 |
Calinou |
gg... yet another political flamewar |
21:56 |
harrison |
ok, we are getting warmer |
21:57 |
Peacock |
well nazi is derived from national socialism lol |
21:57 |
harrison |
so were the nazis left or right (to the man in the street's naive view)? |
21:57 |
Peacock |
though i dont know if you could call them either right or left |
21:57 |
harrison |
how about neonazis and nationalists in europe? right or left? |
21:57 |
Peacock |
neonazis are hard right (by today's scales) |
21:58 |
harrison |
true |
21:58 |
harrison |
so if our hippie became a nationalist, he'd move to the extreme right |
21:58 |
harrison |
even with the dreads and bong |
21:58 |
harrison |
no |
21:59 |
Peacock |
extreme left and extreme right are both totalitarian |
21:59 |
harrison |
but one is antiracist and one is racialist |
21:59 |
harrison |
that's the real difference |
22:00 |
harrison |
don't drag the tribe into it yet |
22:00 |
Peacock |
so these days parties dont draw lines along race but by nationality |
22:00 |
harrison |
The term "rootless cosmopolitan" is considered to specifically refer to Jewish intellectuals |
22:01 |
harrison |
maybe we should tiptoe around this topic lest we disturb the Ancient Ones |
22:01 |
Peacock |
though at least where nationality is concerned, you can argue that your parents and grandparents paid taxes and built up the social welfare state for their children, not immigrants, and i think that's the appeal in the 21st century |
22:01 |
harrison |
from your lips... |
22:02 |
Peacock |
well the israelis were pro-left up until the 70s until they were pro-right, which is why anti-semitism has shifted from one end of the spectrum to the other |
22:02 |
Peacock |
the soviets were the first to recognize the independence of Israel |
22:03 |
harrison |
http://majorityrights.com/weblog/comments/some_weeks_saturday_comes_early |
22:04 |
harrison |
is there even a #politics or is it apocryphal? |
22:05 |
Peacock |
people discuss politics all the time on here, whether it's US policy, international spying or copyright |
22:05 |
harrison |
or rootless cosmopolitanism |
22:06 |
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22:06 |
Peacock |
well people do have very political opinions on copyright, patents, and more broadly open source and the FSF, you can't say it's purely technical |
22:06 |
harrison |
everything is contaminated with politics. there are no truly "pure" channels on irc |
22:07 |
Peacock |
OSI is more technical, FSF is more political, that everyone mostly knows |
22:07 |
Peacock |
well thats why HURD never got off the ground and the linux kernel did lol |
22:07 |
Peacock |
linus was more interested in writing code and stallman writing speeches |
22:09 |
Peacock |
though im surprised people defend stallman here, the fat american bully who tries to take credit for a finnish guy's work |
22:09 |
Peacock |
well i wish someone would make a busybox-based linux distro so i wouldn't have an trace of GNU lol |
22:09 |
Peacock |
*an = a |
22:10 |
Peacock |
i was only attracted to opensource because it seemed the easiest route to learn to code (apache + php) but the politics bit turns me off as i suspect it does for many |
22:11 |
Peacock |
debian based? |
22:12 |
Peacock |
you should setup a distro |
22:12 |
Warr1024 |
any way to get the eye height of player from player:getpos() |
22:12 |
Warr1024 |
? |
22:12 |
Warr1024 |
it seems like getpos() gives you location of feet. |
22:12 |
Peacock |
so many people make custom distros because most of the choices suck (i agree) i just wish they start those projects lol |
22:12 |
Warr1024 |
I'm assuming it's simple like y = y + 1.5 or something? |
22:13 |
Peacock |
well keep me posted on that, im always interested in decent new distros |
22:13 |
Peacock |
archbang was a bit of a let down and crunchbang is good but abit outdated too |
22:14 |
Peacock |
something between bleeding-edge-broken and old-enough-for-grandma would be good |
22:15 |
sfan5 |
john_minetest: how about buildroot? |
22:17 |
sfan5 |
hm.. |
22:17 |
sfan5 |
I was able to make an os that works a bit |
22:18 |
Peacock |
no hovercars? |
22:18 |
Peacock |
warp drive, starships, galactic conquest? |
22:19 |
Peacock |
jetpacks? ill burn what little ass off i have |
22:21 |
Peacock |
i wonder what a crunchslack would look like lol |
22:21 |
Peacock |
or would that be slackbang? |
22:21 |
kaeza |
Warr1024, y + 1.625 |
22:21 |
sfan5 |
john_minetest: heres what I have: http://sfan5.duckdns.org/upload/userdata/1/testlinux.tar.bz2 |
22:22 |
sfan5 |
boot with 'qemu -kernel bzImage -initrd newinitrd.img' |
22:22 |
sfan5 |
you can also pass it rootfs=<device> and rootfstype=<fstype> |
22:22 |
sfan5 |
because not yet |
22:23 |
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22:23 |
sfan5 |
I change my initrd often and don't want to make a new iso everytime |
22:24 |
Peacock |
i need initrd for my bunghole </cornholio> |
22:30 |
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22:32 |
sfan5 |
whats wrong? |
22:35 |
sfan5 |
what did you use as root filesystem? |
22:36 |
sfan5 |
mhm.. |
22:37 |
sfan5 |
then everything is ok |
22:41 |
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22:42 |
Peacock |
no rush, im brushing up on this jquery shit lol |
22:44 |
Taoki |
VanessaE: poke |
22:46 |
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22:47 |
Peacock |
bookmarked, though im currently testing some shit for a contract, so ittl be awhile before i can VM it |
22:47 |
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22:49 |
sfan5 |
john_minetest: yes |
22:51 |
sfan5 |
how did you break /proc ? |
22:52 |
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22:52 |
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22:52 |
sfan5 |
maybe you should add 'mount proc /proc -t proc' to your init script |
22:53 |
sfan5 |
you don't add anything to /proc |
22:53 |
sfan5 |
anyway, nice thingy |
23:01 |
sfan5 |
'top' works out of the box now |
23:01 |
sfan5 |
you should consider adding networking support |
23:04 |
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23:05 |
harrison |
pornomissives |
23:07 |
Calinou |
pony messages |
23:10 |
sfan5 |
wat |
23:10 |
sfan5 |
Keyllama claims that their keyloggers are invisible to the os |
23:10 |
sfan5 |
how would you do that |
23:10 |
sfan5 |
(you plug them into usb btw) |
23:11 |
Calinou |
fully hardware stuff? hidden process in process list? |
23:13 |
sfan5 |
Calinou: fully hardware |
23:13 |
sfan5 |
http://keyllama.com/index.php?main_page=product_info&products_id=24 |
23:13 |
sfan5 |
that just.. won't work |
23:14 |
sfan5 |
monitors what? |
23:14 |
sfan5 |
how? |
23:15 |
sfan5 |
it goes keyllama <-> usb port NOT keyboard <-> keyllama <-> usb port |
23:16 |
sfan5 |
unless your usb controller ic leaks voltage from other ports that won't work |
23:17 |
sfan5 |
no |
23:18 |
sfan5 |
''We guarantee our keyloggers will be compatible with your system!'' |
23:19 |
sfan5 |
ah.. something's plugged into it |
23:21 |
sfan5 |
it would be way stealthier to just put the pcb with the ICs into (the big thing that is usually in the middle of vga cables) |
23:21 |
sfan5 |
http://carpcpower.com/images/products/cables/vga-cable-white-lg.jpg |
23:22 |
sfan5 |
the thing at the top middle |
23:24 |
sfan5 |
>vga cable >noise |
23:24 |
sfan5 |
wat |
23:24 |
sfan5 |
unless you have 100V or more there is no noise |
23:24 |
sfan5 |
(or do you mean signal noise?) |
23:24 |
zash |
Yes, ferrite coils for noice |
23:26 |
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23:26 |
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23:39 |
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23:54 |
Taoki |
john_minetest: Let me know what you think |
23:55 |
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23:58 |
Taoki |
I'll try to rebase it again |