Time |
Nick |
Message |
00:04 |
Megaf |
VanessaE, ShadowNinja, sfan5, kaeza!! |
00:04 |
Megaf |
fixed! |
00:04 |
Megaf |
im not crashing anymore |
00:04 |
ShadowNinja |
Megaf: Great! |
00:04 |
Megaf |
using the irrlich 1.8.1 done the trick |
00:05 |
VanessaE |
yay! |
00:13 |
Megaf |
does that means that minetest has nothing to do with that bug? |
00:14 |
VanessaE |
hrd to say for sure |
00:14 |
Megaf |
VanessaE, actually, Im using the stable branch too now |
00:14 |
VanessaE |
it's possible irrlicht is returning something from the chat window calls that minetest can't deal with |
00:37 |
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00:46 |
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00:49 |
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01:18 |
Megaf |
Good night |
01:18 |
Megaf |
thanks VanessaE ShadowNinja kaeza |
01:18 |
VanessaE |
sure thing |
01:35 |
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01:51 |
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01:53 |
RavonTUS |
Greeting |
02:02 |
harrison |
http://youtu.be/z9AB_IhOwKY |
02:05 |
VanessaE |
local backdir = minetest.facedir_to_dir(node.param2) |
02:06 |
VanessaE |
what's facedir_to_dir() supposed to return if you feed it a nil? |
02:25 |
ShadowNinja |
^ [Solved] |
02:27 |
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02:32 |
VanessaE |
ShadowNinja: see link in -dev |
02:32 |
VanessaE |
how is it possible that a nil is getting through that code to line 37? |
02:32 |
VanessaE |
...t/games/vanessae_game/mods/pipeworks/autoplace_tubes.lua:37: attempt to index local 'backdir' |
02:32 |
VanessaE |
' (a nil value) |
02:32 |
VanessaE |
facedir_to_dir() is returning nil even when fed non-nil inpu |
02:33 |
ShadowNinja |
VanessaE: Your indentation is messed up. |
02:33 |
VanessaE |
input |
02:33 |
VanessaE |
it's 4-space indentation in my editor, github is just making a mess of it. |
02:34 |
VanessaE |
except...someone sisn't use tabs here. |
02:34 |
VanessaE |
didn't* |
02:34 |
VanessaE |
I'll fix it later |
02:34 |
ShadowNinja |
if not (type(node.param2) == "nmber" and node.param2 > 0 and node.param2 < 16<or whatever the max is>) |
02:34 |
ShadowNinja |
number* |
02:35 |
VanessaE |
23. |
02:35 |
VanessaE |
ok |
02:35 |
VanessaE |
I'll do that |
02:37 |
VanessaE |
http://pastebin.ubuntu.com/6554369/ |
02:37 |
VanessaE |
like so? |
02:37 |
ShadowNinja |
VanessaE: Yep. |
02:38 |
* VanessaE |
commits it. |
02:38 |
ShadowNinja |
VanessaE: Wait. |
02:38 |
* VanessaE |
DOESN'T commit it :P |
02:38 |
VanessaE |
it must be some non-pipeworks node using the api badly maybe |
02:38 |
ShadowNinja |
VanessaE: You don't need to check if node.param2 exists if you do the type check. |
02:38 |
VanessaE |
true |
02:38 |
VanessaE |
good point |
02:39 |
VanessaE |
fixed. |
02:39 |
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02:48 |
VanessaE |
ShadowNinja: that last fix seems to have done it. |
02:49 |
ShadowNinja |
Good. Odd that someone was passing a non-number value. |
02:50 |
VanessaE |
maybe someone's trying to pass a table or something *shrug* |
03:10 |
lordcirth |
What is moreblocks:trap_glass supposed to do? All I see is mese-coloured glass. Where's the "trap" part? |
03:18 |
VanessaE |
you can pass through it |
03:18 |
VanessaE |
the idea is that it can be used to make traps in floors but it's hardly hidden |
03:21 |
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03:23 |
Nomeneiste |
Good evening, do we have any kind of ETA (hard or soft) on the Vanessa Survival server outage? I am sure that a significant amount of work is being done (thank you!), and am just looking for a reasonable estimation. :-) |
03:23 |
VanessaE |
Nomeneiste: mods crashing a lot today |
03:23 |
VanessaE |
I'm trying to sort it now |
03:25 |
Nomeneiste |
Very good, VanessaE. Thank you for the update. |
03:26 |
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03:33 |
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03:45 |
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phantombeta joined #minetest |
03:45 |
phantombeta |
Hi! |
03:45 |
VanessaE |
hi |
03:47 |
phantombeta |
It has been such a long time since I last played minetest... |
03:47 |
Exio4 |
same here! |
03:48 |
phantombeta |
I don't even remember when I last played minetest... |
03:48 |
phantombeta |
IIRC it was last year |
03:49 |
VanessaE |
well we're still here |
03:49 |
VanessaE |
and still somewhat healthy :) |
03:58 |
phantombeta |
Halp |
03:58 |
phantombeta |
In the "new world" window there's 5 mapgens to choose from... |
03:58 |
phantombeta |
what should I use? |
04:01 |
phantombeta |
Oh well, nevermind |
04:02 |
VanessaE |
use v6 |
04:03 |
VanessaE |
it's the standard one |
04:04 |
phantombeta |
What's the difference between the mapgens? |
04:05 |
phantombeta |
e-e |
04:05 |
phantombeta |
I made a world some seconds ago, I think I used v7... |
04:05 |
phantombeta |
I spawned in a island made out of stone. |
04:06 |
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04:06 |
VanessaE |
just different algorithms |
04:06 |
VanessaE |
indev is where a lot of development is done |
04:06 |
VanessaE |
v7 is a sort of next gen map generator |
04:07 |
VanessaE |
flat should be obvious |
04:07 |
VanessaE |
singlenode is for when you want lua to do all the work |
04:07 |
VanessaE |
v6 is the standard one |
04:07 |
VanessaE |
and I think there's a math-based one that's for fractal-based landscapes |
04:10 |
phantombeta |
heh, math generates some crazy shapes... |
04:20 |
VanessaE |
yup |
04:20 |
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04:20 |
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Weedy_lappy joined #minetest |
04:23 |
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christoffer__ joined #minetest |
04:27 |
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Vadtec joined #minetest |
04:40 |
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ruskie joined #minetest |
04:52 |
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04:57 |
Nomeneiste |
Good evening, how goes the epic struggle for the fate of the VanessaE Survival World? Are the valient developers winning in this mighty battle? |
04:58 |
* NekoGloop |
hibernates on the couch |
05:01 |
VanessaE |
my world is back up now |
05:01 |
VanessaE |
it was a transitional bug, seems to be fixed now |
05:12 |
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05:14 |
Exio4 |
someone should make mods that make the math mapgen somewhat "survival playable" |
05:14 |
Exio4 |
that would be fun to play |
05:16 |
xiong |
Okay, I ran a server successfully with no minetest.conf file at all. Worked surprisingly well, considering. Now I have a very small file and when I join with a client, my player is unable to punch a tree or dig dirt with a bare hand. The action on left-click is rather like that of a hoe: one movement then nothing, even if the mouse button is held. What does this smell like? |
05:17 |
xiong |
This seems to me to be a lack of interact. |
05:21 |
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05:22 |
NekoGloop |
Exio4, get glooptest, use treasure chests |
05:23 |
xiong |
Yes, that was it. |
05:24 |
xiong |
Exio4, you're touching on an interesting point. What is it that you find unplayable? |
05:25 |
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05:29 |
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05:31 |
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newbie joined #minetest |
05:34 |
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phantombeta joined #minetest |
05:34 |
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05:35 |
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phantombeta| joined #minetest |
05:35 |
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05:36 |
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05:44 |
xiong |
Okay, the thing is up and publicly available. Testing-only server, no guarantees. mt103 |
05:53 |
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06:22 |
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meldrian joined #minetest |
06:27 |
phantombeta |
ummm |
06:28 |
phantombeta |
How do I activate fly? it says I don't have fly privilege... |
06:30 |
phantombeta |
nvm |
06:40 |
phantombeta |
How many blocks is a node length? |
06:41 |
VanessaE |
a "node" is a single cube |
06:41 |
VanessaE |
and is generally taken to be 1m in size |
06:41 |
VanessaE |
a "block" or "map block" is 16x16x16 nodes/meters |
06:41 |
VanessaE |
a "chunk" unofficially means 5x5x5 mapblocks or 80x80x80 nodes. |
06:42 |
phantombeta |
Hmmmm |
06:42 |
VanessaE |
at least in minetest |
06:42 |
VanessaE |
in minecraft these terms may have a different meaning |
06:43 |
phantombeta |
So mese ore starts spawning 64 blocks below sea level? |
06:43 |
VanessaE |
64 meters yeah (but I thought it was 128 meters?) |
06:44 |
phantombeta |
the wiki says "Mese ore starts appearing from below 64 node lengths below sea level and the clusters will become larger from below 256 node lengths below sea level.". |
06:45 |
VanessaE |
*checks* |
06:45 |
VanessaE |
yep, you're right |
06:45 |
VanessaE |
starts at -64, goes down to -255 |
06:45 |
VanessaE |
well the initial layer does |
06:46 |
VanessaE |
the amounts change as you get deeper |
06:46 |
VanessaE |
whole blocks start showing up at -1024 |
06:47 |
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06:49 |
phantombeta |
Since I'm kinda dumb, where sea level starts? the bottom of the sea? the surface? |
06:49 |
VanessaE |
the surface I think |
06:49 |
VanessaE |
or rather, half a meter below it |
06:49 |
VanessaE |
the dead center of a node is the zero position for that node |
06:49 |
phantombeta |
Uhhh |
06:50 |
phantombeta |
one meter is one block,right? |
06:50 |
VanessaE |
one node, yes |
06:53 |
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06:53 |
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hoodedice joined #minetest |
06:53 |
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hoodedice joined #minetest |
06:53 |
phantombeta |
the wiki page for ores says "found at Y", shouldn't it be Z? |
06:53 |
VanessaE |
nope. |
06:53 |
phantombeta |
e-e |
06:54 |
VanessaE |
X and Z are the horizontal coords, Y is vertical |
06:54 |
hoodedice |
z is horz |
06:54 |
hoodedice |
Damn. ninja'd |
06:54 |
VanessaE |
too slow :) |
06:54 |
phantombeta |
e-e e-e e-e |
06:54 |
hoodedice |
crappy keyboard. Should be using my android to type... |
06:54 |
hoodedice |
Anyway |
06:55 |
hoodedice |
3+ questions. RAPID FIRE! |
06:55 |
phantombeta |
People on the zandronum IRC network have been telling me that Z is always vertical |
06:55 |
hoodedice |
Dafuq is nodeboxes? |
06:55 |
hoodedice |
Z may be vert for that game engine |
06:57 |
phantombeta |
I'll slap everyone who told me that Z is always vertical and that anything that doesn't use Z as vertical is wrong e-e |
06:57 |
hoodedice |
Go ahead, |
06:58 |
hoodedice |
Get some of them on this channel |
06:58 |
hoodedice |
We'll have an IRC war =D |
06:58 |
phantombeta |
most of them probably don't even know freenode |
06:58 |
hoodedice |
So. Much. Spam. https://forum.minetest.net/viewtopic.php?id=7973 |
06:59 |
hoodedice |
VanessaE: there? |
06:59 |
phantombeta |
and I can't actually do that, or they will keep bitching that Z is always vertical in everything... |
07:03 |
hoodedice |
brb |
07:14 |
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07:22 |
VanessaE |
I am now |
07:22 |
VanessaE |
had to argue with husband's box |
07:22 |
VanessaE |
linux at its finest...not |
07:23 |
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07:35 |
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07:35 |
thexyz |
weren't you migrating to fm? |
07:35 |
VanessaE |
not yet |
07:36 |
VanessaE |
soon though |
07:36 |
VanessaE |
if I ever find a moment free and am not too tired to avoid boneheaded mistakes :-/ |
07:39 |
VanessaE |
I did however clone and build it on the VPS just to have it ready |
07:39 |
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08:02 |
hoodedice |
back. FINALLY! |
08:02 |
hoodedice |
VanessaE: You migrating to FM too? |
08:02 |
VanessaE |
soon yes |
08:02 |
hoodedice |
=/ |
08:02 |
hoodedice |
Anyway |
08:02 |
hoodedice |
1. Dafuq are nodeboxes? |
08:03 |
VanessaE |
unless the MT devs get their heads out of their asses and fix the lag and performance issues :) |
08:03 |
VanessaE |
nodeboxes are very simple boxy models |
08:03 |
us{0gb |
What is "FM"? |
08:03 |
hoodedice |
Freeminer |
08:03 |
VanessaE |
Freeminer |
08:03 |
hoodedice |
Ninja'd XD |
08:03 |
VanessaE |
you specify two sets of coordinates to create a little rectilinear box |
08:04 |
hoodedice |
Are nodeboxes those black outlines outside nodes? |
08:05 |
VanessaE |
multiple such boxes cna be strung together to create simple shapes, like what pipeworks uses |
08:05 |
VanessaE |
naw, that's a selection box |
08:05 |
VanessaE |
though the format of those is similar |
08:06 |
hoodedice |
Do we have any examples of what exactly a nodebox is? |
08:07 |
VanessaE |
look at some of Homedecor's objects |
08:07 |
VanessaE |
like the signs, tables, nightstands |
08:07 |
us{0gb |
Also look at stairs and slabs. |
08:07 |
hoodedice |
Ok, lets take the sofa |
08:07 |
VanessaE |
those all use nodeboxes |
08:07 |
VanessaE |
yes, stairs and slabs too |
08:07 |
hoodedice |
Ok stairs |
08:07 |
us{0gb |
And doors. |
08:07 |
VanessaE |
yep |
08:07 |
hoodedice |
So how exactly did you go about making stairs? |
08:08 |
VanessaE |
how do you mean? |
08:08 |
us{0gb |
Look at the source code. It's a list of box coordinates. |
08:08 |
hoodedice |
Did you start with a blender mesh? |
08:08 |
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08:08 |
hoodedice |
That code, you wrote it by hand? |
08:08 |
VanessaE |
oh, no |
08:08 |
VanessaE |
purely text |
08:09 |
VanessaE |
node_box = { type = "fixed", fixed = {{ x1, y1, z1, x2, y2, z2 }, { x1, y1, z1, x2, y2, z2 }, { x1, y1, z1, x2, y2, z2 }, ...} } |
08:09 |
VanessaE |
for as many { x1, y1, z1, x2, y2, z2 } as you want to include |
08:09 |
VanessaE |
each { x1, y1, z1, x2, y2, z2 } specifies one box |
08:10 |
VanessaE |
once you assemble your model, you texture by projecting up to six textures onto the model as if the whole thing were just a simple cube |
08:10 |
hoodedice |
'by hand' I meant 'from scratch' |
08:10 |
VanessaE |
yep |
08:10 |
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08:10 |
VanessaE |
the "oh no" was directed at the "blender" comment |
08:12 |
hoodedice |
OK, stopping the bush beating, https://forum.minetest.net/viewtopic.php?id=7102 |
08:12 |
VanessaE |
rubenwardy wrote a nodebox editor/designer that makes it much easier, btw |
08:13 |
VanessaE |
but most nodeboxes are coded by hand |
08:13 |
hoodedice |
'coded by hand'? You guys are LEGENDS! |
08:13 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=2840 |
08:13 |
VanessaE |
yep. |
08:13 |
VanessaE |
^^^ this will make it much easier, it'll export a nodebox to text that you can then directly include in a node def |
08:14 |
hoodedice |
But I want to make something complex, like the car thing |
08:15 |
VanessaE |
youcan't. |
08:15 |
VanessaE |
nodeboxes can't be textured that finely. |
08:15 |
VanessaE |
you can only design the raw 3d model and then project the textures onto it from the outside once it's complete |
08:15 |
VanessaE |
individual boxes can't be textured |
08:17 |
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08:17 |
VanessaE |
hey taoki |
08:19 |
|
Leoneof joined #minetest |
08:20 |
hoodedice |
Testures can be done with later |
08:20 |
VanessaE |
yes |
08:20 |
hoodedice |
Like what Melkor did. |
08:20 |
hoodedice |
So blending first |
08:21 |
VanessaE |
well if you're gonna make entities yeah |
08:21 |
hoodedice |
Then exporting to nodeboxes |
08:21 |
hoodedice |
Then writing (copying) the init.lua |
08:21 |
VanessaE |
no |
08:21 |
VanessaE |
don't use blender for that |
08:21 |
VanessaE |
that's way overkill |
08:21 |
hoodedice |
Ok. |
08:21 |
VanessaE |
use rubenwardy's nodebox editor |
08:21 |
hoodedice |
That's too underkill... or something. |
08:22 |
hoodedice |
I'll give it a shot though. |
08:22 |
VanessaE |
heh |
08:22 |
VanessaE |
no, underkill would be using vi to make them :D |
08:22 |
hoodedice |
vi? |
08:22 |
hoodedice |
That thing where keyboard commands are used |
08:22 |
* us{0gb |
shutters at the thought of vi |
08:22 |
VanessaE |
a text editor that pretends to be a command line |
08:22 |
hoodedice |
in place of arrow keys? |
08:23 |
VanessaE |
could be worse....could be emacs (a text editor that pretends to be an OS) |
08:23 |
hoodedice |
Ooookay. This thing looks weird. |
08:23 |
us{0gb |
I have no experience with emacs, but I know vi could be worse. Have you tried ed? |
08:23 |
hoodedice |
Why am I limited to a space of one normal node? |
08:24 |
VanessaE |
you aren't. |
08:24 |
VanessaE |
at least not in practice |
08:24 |
VanessaE |
but the issue is that textures will be repeated. |
08:24 |
VanessaE |
they'll tile |
08:24 |
VanessaE |
and then not always reliably |
08:24 |
VanessaE |
they'll tile fine vertically, but on some machines they won't tile properly horizontally |
08:24 |
VanessaE |
and they won't stretch, period. |
08:24 |
us{0gb |
Interesting. |
08:25 |
VanessaE |
so it's better to stay within one node, and make multiple separate nodes if you need something bigger |
08:26 |
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08:27 |
hoodedice_ |
CURSE EXTENSION CABLES! |
08:28 |
VanessaE |
? |
08:28 |
hoodedice_ |
Sister stepped on the power cable. |
08:28 |
VanessaE |
oops |
08:28 |
VanessaE |
time to buy a UPS. |
08:28 |
hoodedice_ |
Switched off PC. |
08:28 |
hoodedice_ |
UPS? That thing is like, so 1880 |
08:29 |
VanessaE |
Uninterruptable Power Supply |
08:29 |
VanessaE |
a battery back-up about the size of a briefcase. |
08:29 |
hoodedice_ |
I use that |
08:29 |
VanessaE |
oh ok |
08:29 |
hoodedice_ |
In india. |
08:29 |
hoodedice_ |
Not in modern countries |
08:29 |
VanessaE |
eh? |
08:30 |
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hoodedice joined #minetest |
08:30 |
|
hoodedice joined #minetest |
08:30 |
hoodedice |
Where we have Uninterrupted Power Supply XD |
08:30 |
hoodedice |
(UAE) |
08:31 |
hoodedice |
What does this guy mean: https://forum.minetest.net/viewtopic.php?pid=113000#p113000 |
08:34 |
hoodedice |
*Silence* |
08:37 |
VanessaE |
sorry, had to step away |
08:38 |
VanessaE |
yeah, |
08:38 |
VanessaE |
see, I don't know sproxel |
08:38 |
VanessaE |
but ruben's program chooses the simplest way to make a nodebox because you design the actual shapes in the editor |
08:39 |
VanessaE |
whereas I guess sproxel you are converting from some foreign format |
08:39 |
hoodedice |
But we do have a plugin for that |
08:39 |
hoodedice |
My model might be complex |
08:39 |
VanessaE |
where he speaks of 2x2x2, 16x16x16, etc he means measures of pixels |
08:39 |
hoodedice |
Wait. |
08:40 |
VanessaE |
what plugin? |
08:40 |
hoodedice |
The one in the link |
08:40 |
hoodedice |
python code to change the model into a nodebox |
08:40 |
VanessaE |
no, that's just a converter. |
08:40 |
hoodedice |
hmm |
08:40 |
VanessaE |
don't use it, it clearly produces inferior results |
08:41 |
hoodedice |
OK. Now why I dislike ruben's thing is: |
08:41 |
hoodedice |
1. It limits me to size = 1 nodebox |
08:41 |
VanessaE |
you want that. |
08:42 |
VanessaE |
nodeboxes larger than a whole node are glitchy. |
08:42 |
hoodedice |
2. I have to make at least 10+ nodeboxes to get a 'part' of what I want |
08:42 |
hoodedice |
That glitch wasn't fixed yet? |
08:42 |
VanessaE |
nope. |
08:42 |
VanessaE |
and it never will be |
08:42 |
hoodedice |
(lol) |
08:42 |
VanessaE |
for 2., you'll have to draw a lot more than that with sproxel/whatever it uses for the editor |
08:43 |
hoodedice |
But webdesigner's car is not 'THAT' glitchy |
08:43 |
VanessaE |
webdesigner's car is an entity |
08:43 |
VanessaE |
not a nodebox |
08:43 |
VanessaE |
it was done with blender or something similar |
08:43 |
hoodedice |
But he has all that nodebox code in it |
08:43 |
hoodedice |
I was gonna make an entity all along |
08:44 |
hoodedice |
And I feel stupid |
08:44 |
VanessaE |
he has nodebox code in the streets mod for things like stairs, slabs, signs, and the like |
08:44 |
VanessaE |
the car is an entity |
08:44 |
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08:44 |
VanessaE |
hey rubem |
08:44 |
VanessaE |
ruben* |
08:44 |
hoodedice |
So enities... |
08:44 |
rubenwardy |
!up 95.84.168.231 |
08:44 |
VanessaE |
we were just talking about you ;) |
08:44 |
MinetestBot |
95.84.168.231:30000 seems to be down |
08:44 |
rubenwardy |
Hi! |
08:44 |
hoodedice |
They don't need no nodeboxes? |
08:44 |
hoodedice |
Yo rubenwardy |
08:44 |
VanessaE |
nope. |
08:45 |
VanessaE |
they do not. |
08:45 |
VanessaE |
they use native model files |
08:45 |
hoodedice |
And how do I get these 'native model files'? |
08:45 |
VanessaE |
you create them in blender |
08:46 |
rubenwardy |
The new nodebox editor I am working on supports unlimited nodeboxes (it uses a linked list rather than an array) |
08:46 |
VanessaE |
save as .b3d, .obj, .x, etc. |
08:46 |
VanessaE |
minetest can use any format irrlicht supports |
08:46 |
rubenwardy |
Also, the old version has a setting under edit to make nodeboxes bigger than a node ("limiting") |
08:47 |
hoodedice |
All this discussion. |
08:47 |
hoodedice |
Is a result of my stupidity. I humbly apologize |
08:47 |
rubenwardy |
It's fine |
08:47 |
VanessaE |
ignorance. |
08:47 |
rubenwardy |
I like feed back |
08:47 |
VanessaE |
not stupidity. |
08:47 |
hoodedice |
Of course darn entities are different than nodes XD |
08:47 |
VanessaE |
ignorance is forgivable by way of simply learning. |
08:47 |
VanessaE |
which is what you are attempting to do. |
08:48 |
VanessaE |
stupidity isn't :) |
08:48 |
hoodedice |
hmm |
08:49 |
hoodedice |
Since rubenwardy's app is used to only make nodeboxes, I guess it is a good app for that |
08:49 |
VanessaE |
yepo |
08:49 |
hoodedice |
Entities would obviously be more complex blah blah blah |
08:49 |
VanessaE |
use it for nodeboxes, blender for models for entities, and gimp for textures. |
08:49 |
VanessaE |
perfect combination :) |
08:49 |
rubenwardy |
A future feature of the nodebox editor will be that you can link nodes together, and code is automatically generated generated to make them spawn together. |
08:49 |
hoodedice |
What if I say.... Paint Dot Net? |
08:49 |
VanessaE |
I like that, ruben, that's a good idea |
08:50 |
VanessaE |
hoodedice: I'd say "bite your tongue, heretic" |
08:50 |
VanessaE |
:) |
08:50 |
rubenwardy |
Or make a node bigger than a node size, and it splits it up into multiple nodes and links them together |
08:52 |
hoodedice |
I'm done here. Thanks a lot peeps. Later. |
08:52 |
VanessaE |
ight |
08:52 |
VanessaE |
night |
08:52 |
VanessaE |
missed. |
08:55 |
rubenwardy |
I am currently working on UI code :P |
08:55 |
rubenwardy |
NOT fun with irrlicht |
08:55 |
VanessaE |
cool |
09:07 |
VanessaE |
ok, I'm off for the night. |
09:13 |
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09:20 |
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09:28 |
JamesTait |
Good morning all; happy Mountain Day! :-D |
09:29 |
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09:38 |
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09:39 |
Megaf |
VanessaE, Hi, how do I stop my server now? |
09:45 |
Megaf |
If I started my server with "while true; do sleep 5; ./minetestserver ; done", then, how do I stop it? |
09:48 |
JamesTait |
Megaf, I guess you'd need to interrupt that loop; either Ctrl-C if it's running in your current console, or kill the shell process that's running the loop. |
09:48 |
Megaf |
ctrl c did not work |
09:49 |
JamesTait |
Megaf, you could set it up to run via init or upstart, which handles this stuff more nicely. |
09:49 |
zash |
Kill the shell under running the loop? |
09:49 |
Megaf |
JamesTait, How? |
09:50 |
JamesTait |
Megaf, what distro are you running this on? |
09:50 |
Megaf |
!up megaf.co.vu 30003 |
09:50 |
MinetestBot |
megaf.co.vu:30003 seems to be down |
09:50 |
Megaf |
cool |
09:50 |
Megaf |
JamesTait, Debian |
09:53 |
zash |
Megaf: There's usually an example init script in /etc/init.d/skeleton |
09:53 |
JamesTait |
Megaf, do you know if that's using upstart? I have a minetestserver config for upstart, but not for sysvinit or whatever the other one is (systemd?) |
09:54 |
Megaf |
JamesTait, I think zash said what I need |
09:54 |
Megaf |
thank you both |
10:10 |
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10:51 |
proller |
https://play.google.com/store/apps/developer?id=Vicono+Inc. |
10:53 |
VanessaE |
"We're sorry, the requested URL was not found on this server" |
10:53 |
proller |
https://forum.minetest.net/viewtopic.php?pid=121596#p121596 |
10:55 |
VanessaE |
*shakes head* |
10:58 |
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11:10 |
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11:11 |
Megaf |
http://megaf.co.vu/index.php/2013/12/11/hi-there-now-its-910-111213/ |
11:11 |
Megaf |
at least in GMT -2 |
11:12 |
VanessaE |
you missed a golden opportunity an hour before. |
11:12 |
VanessaE |
08:09:10 11/12/13. |
11:13 |
VanessaE |
:) |
11:13 |
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11:19 |
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11:21 |
Megaf |
nah |
11:21 |
Megaf |
difficult to sync seconds |
11:21 |
Megaf |
ShadowNinja, ping |
11:21 |
VanessaE |
heh |
11:22 |
VanessaE |
eBayers seem to be pretty good at it :P |
11:22 |
Megaf |
heh |
11:22 |
thexyz |
ebay? |
11:22 |
Megaf |
folks, I need a good way to protect land |
11:22 |
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11:22 |
thexyz |
it raises your bid automatically, doesn't it? |
11:23 |
Megaf |
it would be cool something like I punch two corners in diagonal and it protect that area |
11:23 |
VanessaE |
it does, but some people still prefer the snipe method too |
11:23 |
Megaf |
Something like /protect1 PlayerName punch and then /protect2 PlayerName punch |
11:24 |
Megaf |
or, //pos1 then //pos2 (as in World Edit) and then //set_owner PlayerName |
11:24 |
VanessaE |
Megaf: /area_pos set |
11:24 |
VanessaE |
in the areas mod. |
11:24 |
thexyz |
what sucks is that goods can't teleport to russia instantly |
11:24 |
Megaf |
VanessaE, yesm this one? https://github.com/ShadowNinja/areas |
11:24 |
VanessaE |
yup |
11:24 |
thexyz |
and instead they shall be processed by a monster russian post is |
11:24 |
Megaf |
VanessaE, but it says |
11:25 |
Megaf |
To protect an area you must first set the corner positions of the area. In order to set the corner positions you run: 1. "/area_pos set" punch the two border nodes. 2. "/area_pos set1/2" punch only the first or second border node. 3. "/area_pos1/2" set position one or two to your current position. 4. "/area_pos1/2 X Y Z" set position one or two to the specified coordinates. |
11:25 |
Megaf |
4 steps |
11:25 |
VanessaE |
Megaf: no. |
11:25 |
Megaf |
aint nobody got time fo dat |
11:25 |
VanessaE |
/area_pos set -- punch the corners. /protect <description> |
11:25 |
thexyz |
which used to route everything through moscow, ignoring shortest paths and hard shit like this |
11:26 |
VanessaE |
shadow's text sorta makes it sound more complicated |
11:26 |
VanessaE |
thexyz: sounds like the post here, too |
11:26 |
VanessaE |
stuff might route through new york, taking it 200-300 km out of the way of a direct route from wherever to here |
11:27 |
VanessaE |
or it might just come here |
11:27 |
VanessaE |
it seems random, but if you ask the powers that be, they'll say they have a system, reasons. |
11:27 |
VanessaE |
bleh |
11:28 |
Megaf |
VanessaE, You mean punching like in World Edit? |
11:28 |
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11:28 |
VanessaE |
yup |
11:29 |
VanessaE |
I use that method occasionally |
11:29 |
VanessaE |
/area_pos set ---- punch ---- punch ---- /set_owner ---- done. |
11:29 |
VanessaE |
(for you, /protect for the last step if you aren't the admin) |
11:29 |
reactor |
o/ |
11:29 |
thexyz |
VanessaE: well the problem with russia is that it's big |
11:30 |
VanessaE |
I'll grant you that, it IS quite huge |
11:30 |
Megaf |
VanessaE, ok |
11:30 |
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11:30 |
VanessaE |
but it's also quite empty, surely most of the population is gathered near the larger cities? |
11:30 |
VanessaE |
hi reactor |
11:31 |
reactor |
Russia is sparse, yes. |
11:31 |
reactor |
If you're going to conquer it, you should count its size and sparsity. |
11:31 |
VanessaE |
hm, mostly toward the western end, about as I figured |
11:32 |
reactor |
Yes. If you conquer the European part, the rest is easy-peasy. |
11:32 |
VanessaE |
still, fucking huge country |
11:33 |
Megaf |
VanessaE, does ShadowNinja has a website or something? |
11:33 |
VanessaE |
idk if he does or not |
11:33 |
VanessaE |
no doubt if he does, he's already shown it to me once before and I've just forgotten :) |
11:33 |
Megaf |
I'm adding hist github page hten |
11:33 |
Megaf |
then |
11:33 |
Megaf |
(to a blog post about areas) |
11:35 |
VanessaE |
ok, I'm gonna give sleep another try |
11:36 |
VanessaE |
Sleep, thou dost evade me as the darkness evades the morning sun. |
11:36 |
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11:36 |
VanessaE |
or something. |
11:36 |
VanessaE |
ok, enough waxing poetic...I'm gonna start sounding like OldCoder soon :D |
11:36 |
VanessaE |
night all |
11:38 |
reactor |
Waxing? |
11:39 |
reactor |
Poetic is quite hairy, yes. |
11:42 |
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12:03 |
Megaf |
VanessaE, do you still here? |
12:07 |
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12:21 |
Krock |
hi |
12:23 |
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12:25 |
Megaf |
can anyone join my server to help me test the areas mod please? |
12:25 |
Megaf |
!up megaf.co.vu 30003 |
12:25 |
MinetestBot |
megaf.co.vu:30003 seems to be down |
12:25 |
Megaf |
That's a lie |
12:25 |
Megaf |
!up megaf.co.vu 30003 |
12:25 |
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12:25 |
MinetestBot |
megaf.co.vu:30003 is up (5295ms) |
12:27 |
* Krock |
joins |
12:28 |
Megaf |
Krock, Thanks, what name are you using? |
12:28 |
Krock |
Nobody |
12:28 |
reactor |
Nogroup |
12:31 |
Megaf |
Krock, I shut the server down |
12:31 |
Megaf |
thanks |
12:31 |
Krock |
i saw |
12:31 |
Megaf |
folks, how can I revoke the interact priv from everyone? |
12:32 |
reactor |
Look at the config. |
12:32 |
reactor |
default_privs |
12:32 |
reactor |
or privs_default |
12:32 |
reactor |
Or you mean, from everyone registered? |
12:32 |
Megaf |
yep |
12:32 |
reactor |
Well, this might require some sed. |
12:32 |
Megaf |
oh dear |
12:32 |
troller |
ANDROID rush on servers |
12:34 |
Megaf |
reactor, I have a lot of land actually protected with node_ownersip mod, but it seem like the areas mod will disable those protections |
12:34 |
reactor |
hmm |
12:35 |
Megaf |
even if I keep the node_ownership mod on |
12:35 |
Megaf |
they do share some commands, but use a different database file |
12:36 |
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12:38 |
Krock |
then hange their command names |
12:45 |
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12:46 |
Megaf |
hm, node_ownership and areas store stuff in a different way, so I can't reuse the node_ownerships database |
12:46 |
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12:49 |
Megaf |
Krock, reactor proller__ Hi |
12:49 |
Megaf |
https://forum.minetest.net/viewtopic.php?pid=121604#p121604 |
12:49 |
Megaf |
any idea? |
12:50 |
Krock |
you could modify 1 mod to get it working with the old database |
12:50 |
Krock |
never have been worked with those but it should be possible |
12:53 |
phantombeta |
Hey guys, this is unrelated to what's being talked about, but, can you guys recomend me some mods? |
12:53 |
Megaf |
phantombeta, for a server or for singleplayer? |
12:54 |
phantombeta |
singleplayer |
12:54 |
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12:55 |
Megaf |
hm |
12:55 |
Megaf |
phantombeta, for, plantlife, moretrees, moreores, moreblocks, mesecons, technic, pipeworks |
12:55 |
Megaf |
homedecor |
12:55 |
Megaf |
for is not a mod :P |
12:56 |
Megaf |
boats, carts |
12:57 |
phantombeta |
Uhhh, would the ones that generate stuff generate their stuff in existing worlds? |
12:57 |
Krock |
old generated chunks will not contain the nely added ores |
12:57 |
Krock |
*newly |
12:58 |
phantombeta |
ummm, how much blocks is a chunk? |
12:59 |
Megaf |
5x5x5? |
12:59 |
Krock |
16*16+16 |
12:59 |
Krock |
* *16 |
13:02 |
phantombeta |
Those mods should be in the mod database, right? |
13:02 |
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13:07 |
Krock |
not all mods are in the mmdb |
13:15 |
Megaf |
Krock, I found the areas topic |
13:15 |
Megaf |
https://forum.minetest.net/viewtopic.php?id=7239 |
13:15 |
Megaf |
it says, Areas made with node_ownership can be converted with one simple command. |
13:16 |
Krock |
okay |
13:16 |
Krock |
the find it ;) |
13:16 |
Krock |
*then |
13:17 |
Megaf |
Ok, lets try it out |
13:17 |
Megaf |
To convert the area data from a node_ownership installation run /legacy_load_areas 0 |
13:19 |
Krock |
omg |
13:19 |
Megaf |
Krock, could you please log in again and do the same test? |
13:19 |
Krock |
holy shit, it just was the: 11.12.2013 14:15 |
13:20 |
Krock |
okay |
13:24 |
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13:28 |
phantombeta |
Uhhh |
13:28 |
phantombeta |
is there any mod that adds mobs? |
13:30 |
Megaf |
can any of you suggests a mod or something to /respawn? |
13:34 |
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13:35 |
stormchaser3000 |
hi |
13:37 |
Exio4 |
a mapblock is 16x16x16 nodes, and a chunk is (by default) 5x5x5 mapblocks |
13:37 |
pitriss |
Megaf: you can look into sources of my multispawn mod. |
13:38 |
Exio4 |
the "chunk" definition is just something used internally for the mapgen |
13:38 |
pitriss |
phantombeta: mobf or simple mobs |
13:38 |
phantombeta |
I just found mobf xD |
13:43 |
ibloat |
Megaf, the mods you listed earlier for single player, will the also work on a multi player server? |
13:44 |
Megaf |
ibloat, yep, I use them in my server |
13:44 |
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13:45 |
Megaf |
Krock, my server is segfaulting when I try to create a hollowcylinder with Wolrd Edit |
13:46 |
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13:46 |
Krock |
hmm |
13:46 |
Krock |
maybe it has a incompatible mod there |
13:46 |
Krock |
else, no idea, never used worldedit |
13:48 |
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13:57 |
phantombeta |
uhhh |
13:58 |
phantombeta |
is there any way to clear the ingame console |
14:05 |
Krock |
no, why? |
14:06 |
Megaf |
Kray, did the server crash? |
14:06 |
Megaf |
Krock, * |
14:06 |
Krock |
yup |
14:06 |
Krock |
!up megaf.co.vu 30003 |
14:06 |
MinetestBot |
megaf.co.vu:30003 is up (398ms) |
14:07 |
Megaf |
nevermind, its back again, its was just a hickup |
14:07 |
Krock |
!up megaf.co.vu 30003 |
14:07 |
MinetestBot |
megaf.co.vu:30003 is up (118ms) |
14:07 |
Krock |
can't connect |
14:07 |
Megaf |
6125 minetest 20 0 348m 133m 5828 S 103.2 13.5 13:48.30 minetestserver |
14:08 |
Megaf |
its using a lot of cpu |
14:08 |
Megaf |
I bet is that areas mod |
14:09 |
proller__ |
no, its minetest |
14:09 |
Megaf |
proller__, well, it begun doing this with the areas mod |
14:14 |
Megaf |
such a good game with a lot of problems |
14:14 |
Megaf |
I just cant play it well |
14:15 |
Megaf |
how on Earth is it using so much CPU? |
14:16 |
Megaf |
Krock, Its behaving well now |
14:16 |
Krock |
I'll join later |
14:21 |
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15:18 |
OldCoder |
VanessaE, do I "wax poetic" ? I think I mostly need to wax the car. |
15:18 |
OldCoder |
:P |
15:22 |
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15:26 |
sfan5 |
hi everyone |
15:27 |
Krock |
hi |
15:34 |
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15:37 |
hoodedice |
I'll just leave this here: http://i.imgur.com/Av681uC.png |
15:37 |
hoodedice |
*sneak preview* |
15:39 |
stormchaser3000 |
hi |
15:42 |
hoodedice |
Yo, But am not here |
15:42 |
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15:47 |
PilzAdam |
Hello everyone! |
15:51 |
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15:56 |
Guest96125 |
hi there |
15:56 |
Guest96125 |
oops |
16:01 |
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16:07 |
hoodedice |
Jordach! |
16:08 |
hoodedice |
I decided to take up modelling too! http://i.imgur.com/Av681uC.png |
16:09 |
sfan5 |
oh nice... someone one the forum finds it rude to explain things with examples.. |
16:10 |
PilzAdam |
sfan5, you are so mean please go away |
16:10 |
sfan5 |
and then he reports my post.. (for people who don't know: mods handle all the reports) |
16:10 |
sfan5 |
no, really.. how is that mean? https://forum.minetest.net/viewtopic.php?pid=121623#p121623 |
16:10 |
hoodedice |
Who? |
16:11 |
hoodedice |
That. guy |
16:12 |
sfan5 |
I should probably link to this smart questions page.. |
16:12 |
sfan5 |
!questions |
16:12 |
MinetestBot |
someone thinks that your question is inaccurate or doesn't follow the guidelines. Read here how to make it right: http://catb.org/~esr/faqs/smart-questions.html |
16:12 |
sfan5 |
ah right.. there is it |
16:13 |
hoodedice |
Yaay! we blasted him XD |
16:13 |
* hoodedice |
High fives PilzAdam |
16:13 |
PilzAdam |
o/\o |
16:16 |
sfan5 |
''Seriously overusing smileys and color and fonts will make you come off like a giggly teenage girl, which is not generally a good idea unless you are more interested in sex than answers.'' |
16:16 |
sfan5 |
wat |
16:16 |
sfan5 |
>interested in sex |
16:16 |
hoodedice |
where? |
16:16 |
hoodedice |
lol |
16:16 |
sfan5 |
http://catb.org/~esr/faqs/smart-questions.html#formats last one |
16:16 |
sfan5 |
!rainbow Am I doing this right? |
16:16 |
MinetestBot |
3A9m5 6I 4doi8n6g th3i2s r9ig5h3t3? |
16:16 |
hoodedice |
XDXDXDX <3<3 dat wus awsum! XD |
16:17 |
hoodedice |
lololol |
16:17 |
hoodedice |
101010101 |
16:17 |
sfan5 |
I wonder if somebody is interested in sex with MinetestBot now.. |
16:17 |
|
q66_ joined #minetest |
16:17 |
hoodedice |
I found a new quote! |
16:17 |
|
Calinou joined #minetest |
16:17 |
sfan5 |
:D |
16:18 |
|
Megaf_ joined #minetest |
16:18 |
sfan5 |
*bed stuff* lol |
16:18 |
PilzAdam |
hoodedice, lol |
16:18 |
sfan5 |
hoodedice: do your think everyone will get that? |
16:19 |
PilzAdam |
!bedstuff hoodedice |
16:19 |
hoodedice |
I think everyone who is supposed to, will |
16:19 |
PilzAdam |
^ sfan5 implement! |
16:19 |
hoodedice |
I'm pretty aserious about there being kds on this site |
16:19 |
hoodedice |
"aserious" lol *serious |
16:19 |
sfan5 |
^ PilzAdam DIY and pull request |
16:20 |
sfan5 |
hoodedice: sex is not a swearing word |
16:20 |
PilzAdam |
Im not doing bed stuff myself |
16:20 |
* sfan5 |
giggles |
16:20 |
hoodedice |
Yeah, but a quick google stuff will take you places. |
16:20 |
hoodedice |
My 13 yr old bro found out about reproductive stuff by a search of 'rape' |
16:21 |
FreeFull |
Probably not the best way to find out |
16:21 |
Megaf_ |
oh dear. I wish I could be playing right now, but I can't |
16:21 |
hoodedice |
Indeed |
16:21 |
hoodedice |
I was taught about it by peers in middle school |
16:22 |
sfan5 |
'' She was shocked as her computer suddenly showed porn, she never saw something like that. She did not regret it. '' |
16:22 |
sfan5 |
is that what happens when you search for bed stuff? |
16:22 |
* PilzAdam |
waits for someone to !g bed stuff |
16:22 |
sfan5 |
Megaf_: at work? |
16:23 |
hoodedice |
More like http://www.ikea.com/us/en/catalog/categories/departments/bedroom/10681/ |
16:23 |
sfan5 |
!gc bed stuff |
16:23 |
MinetestBot |
bed stuff: 481,000,000 |
16:23 |
hoodedice |
481m! |
16:23 |
hoodedice |
lol |
16:23 |
sfan5 |
dawww... I was hoping for 69,000,000 |
16:23 |
Megaf_ |
sfan5. yep |
16:23 |
hoodedice |
MT is getting too close to #porn, if there is one |
16:23 |
sfan5 |
your manager does not allow employes to play minetest? |
16:23 |
sfan5 |
what a shitty job /s |
16:24 |
PilzAdam |
Megaf_, are you sure this channel is save for work? |
16:24 |
hoodedice |
*safe |
16:24 |
sfan5 |
PilzAdam: #minetest is not SFW ATM |
16:24 |
PilzAdam |
s/not SFW/NSFW/ |
16:25 |
sfan5 |
(that sentence woul dconfuse the fuck out of someone who does not know what NSFW and ATM mean) |
16:25 |
sfan5 |
s/woul dc/would c/ |
16:25 |
hoodedice |
Need For Speed, Automatic Teller Machine |
16:25 |
sfan5 |
hm... |
16:25 |
hoodedice |
*Need For Speed: World |
16:25 |
PilzAdam |
hoodedice, yep, makes totally sense |
16:26 |
sfan5 |
PA: #MT is NSFW ATM |
16:26 |
sfan5 |
is that better? |
16:26 |
hoodedice |
+op |
16:26 |
hoodedice |
U NO HAS VOICE, HOODEDICE |
16:26 |
sfan5 |
!op |
16:26 |
sfan5 |
like that |
16:26 |
PilzAdam |
op party? |
16:27 |
hoodedice |
oooh |
16:27 |
hoodedice |
!op |
16:27 |
PilzAdam |
!op |
16:27 |
sfan5 |
nah.. we can only do an op party when freenode netsplits again |
16:27 |
PilzAdam |
:-/ |
16:27 |
|
Topic for #minetest is now 0.4.8 is released! | Website: http://minetest.net | Rules: be patient, respect other users, here and in other channels | Core Devs: #minetest-dev | Servers: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ | IRC stats: http://sfan5.duckdns.org/ircstats/minetest.html | NekoGloopã¯çŒ«ã§ã™ã€‚Evergreenã¯æœ¨ã§ã™ã€‚| I haz cut3 kitt3n |
16:27 |
sfan5 |
!deop |
16:27 |
sfan5 |
!op |
16:27 |
|
Topic for #minetest is now 0.4.8 is released! | Website: http://minetest.net | Rules: be patient, respect other users, here and in other channels | Core Devs: #minetest-dev | Servers: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ | IRC stats: http://sfan5.duckdns.org/ircstats/minetest.html | NekoGloopã¯çŒ«ã§ã™ã€‚Evergreenã¯æœ¨ã§ã™ã€‚ | I haz cut3 kitt3n |
16:27 |
hoodedice |
Wut about NSFW ATM? |
16:27 |
sfan5 |
!deop |
16:28 |
* sfan5 |
is now away: Need to learn Latin :-( |
16:28 |
Megaf_ |
we are in a meeting right now |
16:28 |
hoodedice |
Buh bye |
16:28 |
sfan5 |
Megaf_: lol |
16:28 |
|
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16:29 |
hoodedice |
PilzAdam: This guy has gone overboard. |
16:29 |
hoodedice |
https://forum.minetest.net/viewtopic.php?pid=121646#p121646 |
16:29 |
hoodedice |
My bad |
16:31 |
PilzAdam |
sfan5, *Nelson haha* you have to learn Latin! |
16:31 |
hoodedice |
PilzAdam: https://forum.minetest.net/viewtopic.php?id=7979 |
16:32 |
PilzAdam |
seems legit |
16:32 |
Megaf_ |
world edit is really easy to use |
16:32 |
hoodedice |
XD We are lunatics after all |
16:32 |
Megaf_ |
and install |
16:32 |
hoodedice |
Megaf_: Indeed. |
16:33 |
Megaf_ |
well. perhaps he's not having a good time |
16:33 |
PilzAdam |
glad he didnt speak to me first.... :-p |
16:33 |
Megaf_ |
I would have some patience with him. just like you have with me |
16:34 |
hoodedice |
Posting in 5 different places is what bugged us |
16:35 |
Megaf_ |
newcomers. they are just like to that |
16:35 |
PilzAdam |
its funny how posted it in "Bugs and problems" |
16:35 |
Megaf_ |
perhaps a first time forum user |
16:35 |
sfan5 |
PilzAdam: D-: |
16:35 |
hoodedice |
no |
16:40 |
MegafAndroid |
Hi? |
16:42 |
hoodedice |
Hi. |
16:48 |
hoodedice |
PilzAdam |
16:49 |
hoodedice |
https://forum.minetest.net/viewtopic.php?id=7979 Inoducom's post |
16:51 |
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16:52 |
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Wuzzy joined #minetest |
16:52 |
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rsiska joined #minetest |
16:54 |
hoodedice |
Mods? https://forum.minetest.net/viewtopic.php?id=7980 Should be in Modding General |
16:58 |
|
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16:59 |
Jordach |
hoodedice, better |
16:59 |
hoodedice |
Dat lag, Jordach |
16:59 |
Jordach |
hoodedice, was playing the new Saints Row 4 DLC |
16:59 |
hoodedice |
Argh, Another Rockstar game? |
17:00 |
hoodedice |
darn you Jordach |
17:00 |
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17:00 |
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17:00 |
|
Megaf joined #minetest |
17:01 |
Jordach |
hoodedice, GTA is Rockstar |
17:01 |
Jordach |
Saints Row is Violition |
17:01 |
hoodedice |
oh |
17:01 |
hoodedice |
didn't know that |
17:01 |
hoodedice |
What's the ERSB? |
17:01 |
Jordach |
18 |
17:02 |
Jordach |
it has almost all the boxes ticked on the back, except fear |
17:02 |
hoodedice |
Not for me then |
17:02 |
Calinou |
there is no 18 in ESRB |
17:02 |
hoodedice |
I don't play games with explicit sexual themes |
17:02 |
Calinou |
you mean 17+ |
17:02 |
Calinou |
and it is PEGI 18 |
17:02 |
Calinou |
"Fear" is only for PEGI 7 games |
17:03 |
Jordach |
hoodedice, the point of Saints Row is a joke now |
17:03 |
hoodedice |
? |
17:05 |
hoodedice |
Dafuq is this rectifer? |
17:05 |
hoodedice |
XD |
17:05 |
hoodedice |
Man, this game aint for me |
17:05 |
hoodedice |
Later anyway peeps. Enough drama for one day |
17:10 |
phantombeta |
Hi |
17:12 |
MegafAtWork |
hi |
17:13 |
phantombeta |
'sup guys? |
17:13 |
|
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17:14 |
MegafAtWork |
can someone give me voice in #Minetest-Dev? I cant talk there |
17:15 |
MegafAtWork |
Or I will ask just here |
17:15 |
ShadowNinja |
MegafAtWork: You need to use a real client. |
17:15 |
proller__ |
about your laggy server? ;) |
17:16 |
MegafAtWork |
!up megaf.co.vu 30003 |
17:16 |
MinetestBot |
megaf.co.vu:30003 is up (308ms) |
17:16 |
MegafAtWork |
actually ping is 150 |
17:16 |
MegafAtWork |
and its not laggy |
17:19 |
|
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17:20 |
hoodedice |
PilzAdam: |
17:20 |
hoodedice |
https://forum.minetest.net/viewtopic.php?id=7979 |
17:20 |
MegafAtWork |
ShadowNinja: Thanks for your areas mod, it works fine |
17:20 |
ShadowNinja |
MegafAtWork: YW, thanks. :-) |
17:20 |
MegafAtWork |
ShadowNinja: could it be possible to use MySQL to store it's data? |
17:20 |
MegafAtWork |
I'd like to make my server a distribuited server system |
17:21 |
MegafAtWork |
put various instances of the server in different servers, sharing a single db |
17:22 |
ShadowNinja |
Ehm, that would add a luasql dependency, which would require compiling. |
17:22 |
ShadowNinja |
And I'd prefer SQLite. |
17:23 |
proller__ |
ShadowNinja can you make protected default sinn_wall ? |
17:24 |
ShadowNinja |
proller__: What do you mean? You can protect the whole world and grant sub-areas. |
17:24 |
|
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17:25 |
proller__ |
but everybody can write to signs in protected area |
17:25 |
proller__ |
i use your areas mod |
17:25 |
MegafAtWork |
lunatics, yes, we all are |
17:26 |
MegafAtWork |
[15:26] <proller__> but everybody can write to signs in protected area |
17:26 |
MegafAtWork |
+1 |
17:26 |
ShadowNinja |
proller__: That's intentional I guess. If you want them protected add a minetest.is_protected check to the signs mod. |
17:26 |
ShadowNinja |
(Or install locked_sign) |
17:29 |
ShadowNinja |
Should they be protected? http://strawpoll.me/848251 |
17:34 |
|
markveidemanis joined #minetest |
17:34 |
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markveidemanis joined #minetest |
17:35 |
MegafAtWork |
I gave my vote |
17:37 |
ShadowNinja |
^ Open to anyone. |
17:38 |
MegafAtWork |
ShadowNinja: I published it on my servers site |
17:38 |
ShadowNinja |
MegafAtWork: What site? |
17:39 |
Calinou |
voted no |
17:39 |
MegafAtWork |
ShadowNinja: http://megaf.co.vu/ |
17:39 |
MegafAtWork |
Calinou: I voted no too |
17:40 |
|
khor joined #minetest |
17:40 |
MegafAtWork |
because if it's protected, is protected and shouldnt be changed by one who can't change |
17:40 |
specing |
MegafAtWork: Aren't there locked signs, too? |
17:40 |
MegafAtWork |
Not buy default I think |
17:40 |
|
Tuxedo[Qyou] joined #minetest |
17:40 |
specing |
if so, enable public editing and make people use locked signs |
17:41 |
MegafAtWork |
ShadowNinja: Another good thing could be to have locked signs by default |
17:44 |
MegafAtWork |
nah what? |
17:44 |
Calinou |
sign + iron = locked sign |
17:44 |
MegafAtWork |
is it? |
17:44 |
Calinou |
why does it take so long to have locked sign/furnace in default game? |
17:45 |
MegafAtWork |
Heh, my girlfriend complains a lot about people stealing stuff from furnaces |
17:46 |
MegafAtWork |
I need someone to join my server and ask Gronx to come here on IRC |
17:47 |
ShadowNinja |
MegafAtWork: The legacy mods convert, eg, moreblocks:gold_block to default:gold_block. You will probably wnt to keep them installed. |
17:47 |
Calinou |
john_minetest, we have locked chests and doors already... |
17:47 |
Calinou |
we need some decent base, please don't act like Debian does |
17:48 |
ShadowNinja |
MegafAtWork: And the creative mod does nothing if creative mode is disabled, so you can leave it. |
17:48 |
|
rubenwardy joined #minetest |
17:48 |
MegafAtWork |
ShadowNinja: hm, ok, I will leave legacy on on the next compilation, thanks |
17:49 |
Calinou |
yes, it really should :/ |
17:49 |
MegafAtWork |
locked doors are pretty useless, just a stronger reason for a griefer to grief |
17:49 |
Calinou |
yeah |
17:50 |
Calinou |
you are supposed to respect them, MegafAtWork |
17:50 |
MegafAtWork |
I like locked door just to identify who built something |
17:50 |
Calinou |
it means, "don't enter" to respectful people |
17:50 |
MegafAtWork |
Calinou: yep, But I'm talking about griefers |
17:50 |
Calinou |
don't be so negative, not everyone is a griefer :) |
17:50 |
MegafAtWork |
not respectful kind of people |
17:50 |
ShadowNinja |
MegafAtWork: If you give your mods fly they can just fly up and use /area_pos2 rather than stacking. |
17:52 |
MegafAtWork |
ShadowNinja: I said staking just to make things easier to understand. Theres some persons on out staff that have a little diffcult with some stuff sometimes |
17:53 |
ShadowNinja |
Heh, ok. |
17:53 |
MegafAtWork |
ShadowNinja: That's what I really like with the areas mod, I works like the World Edit, I mean, it's really practical to use |
17:53 |
MegafAtWork |
just fly and set position to where you are |
17:53 |
MegafAtWork |
or punch the place |
17:53 |
MegafAtWork |
pretty neat |
17:54 |
rubenwardy |
Does minetest only support player Y axis rotation (ie: left/right) from lua, or can you do X/Z rotation? |
17:54 |
Calinou |
only Y axis I guess |
17:54 |
Calinou |
:( |
17:54 |
ShadowNinja |
^ |
17:54 |
Calinou |
too bad we can't see pitch of a player |
17:54 |
rubenwardy |
ie1z0, for https://forum.minetest.net/viewtopic.php?pid=121667#p121667 , can you make coasters go upside down |
17:54 |
rubenwardy |
ah |
17:54 |
MegafAtWork |
also it would be cool head movement |
17:54 |
rubenwardy |
for gods sake |
17:55 |
Calinou |
head movement? |
17:55 |
rubenwardy |
*ie |
17:55 |
ShadowNinja |
Minetest's colision system doesn't support that anyway. |
17:55 |
Calinou |
nvm |
17:55 |
Calinou |
ShadowNinja, what does that have to do with collision? |
17:55 |
Calinou |
hitboxes could never rotate |
17:55 |
ShadowNinja |
Calinou: The hitbox should rotate with the player. The camera is anso hardcoded. |
17:56 |
Calinou |
the hitbox doesn't rotate with player |
17:56 |
Calinou |
both "selection" and "collision" boxes |
17:56 |
Calinou |
same applies to mobs |
17:58 |
rubenwardy |
PilzAdam: https://forum.minetest.net/viewtopic.php?pid=121670#p121670 |
18:02 |
MegafAtWork |
Heh |
18:02 |
MegafAtWork |
He seems to be a good man |
18:02 |
hoodedice |
OMG rubenwardy Didn't know you liked it so much! |
18:02 |
MegafAtWork |
Just a frustrated man |
18:03 |
rubenwardy |
For a full good mod we need: stations, start levers, loop the loop, pillars, track (duh), crank track (speeds up player), cameras (decorative) |
18:05 |
hoodedice |
I did think of some stuff that could be implemented now |
18:05 |
hoodedice |
rails with gears, that pull the cart up |
18:06 |
hoodedice |
e do have power rails and brake rails |
18:06 |
hoodedice |
But diagonals need to be implemented (Will be buggy) |
18:06 |
MegafAtWork |
That's a long TODO list |
18:07 |
MegafAtWork |
:P |
18:07 |
hoodedice |
rails with gears? |
18:07 |
hoodedice |
New texture withe gears, copy paste the code from power rails |
18:07 |
hoodedice |
With some values changed |
18:07 |
MegafAtWork |
I sent Tx_RushFan a PM, I think it worked, hes much calm now |
18:07 |
hoodedice |
Indeed. |
18:08 |
rubenwardy |
Gears dont increase speed, they set speed kind of |
18:08 |
rubenwardy |
For going up hill |
18:08 |
hoodedice |
"with some values changed" |
18:09 |
|
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18:09 |
hoodedice |
Lter, g2g in a hurry |
18:10 |
|
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18:11 |
MinetestBot |
GIT: xyzz commited to minetest/minetest: Add Lithuanian translation. dfd1f87762 2013-12-11T10:10:56-08:00 http://git.io/Q8_kKw |
18:16 |
|
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18:16 |
thexyz |
people are so mean :( |
18:17 |
PilzAdam |
ponies arent mean |
18:18 |
rubenwardy |
Ponies are fantasy creatures |
18:20 |
MegafAtWork |
VanessaE: kaeza: today I got a new build from github of homedecor, no crashes yet |
18:21 |
MegafAtWork |
perhaps land poneys rubenwardy |
18:21 |
rubenwardy |
Of course they are, they come in rainbow colours, no real animal does that |
18:22 |
Jordach |
! |
18:22 |
Jordach |
you nearly made me shit myself |
18:23 |
Jordach |
my notification was turned up and my headphones are on |
18:24 |
Jordach |
mhm |
18:24 |
MegafAtWork |
rubenwardy: narwhals are like poneys of the sea, and they do exist |
18:24 |
Jordach |
for debian based systems with clang |
18:26 |
|
proller joined #minetest |
18:26 |
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troller joined #minetest |
18:31 |
Jordach |
john_minetest, my binary is debian based |
18:31 |
MegafAtWork |
[16:19] <rubenwardy> Ponies are fantasy creatures |
18:31 |
MegafAtWork |
[16:24] <MegafAtWork> rubenwardy: narwhals are like poneys of the sea, and they do exist |
18:31 |
MegafAtWork |
s/pony/unicorn |
18:31 |
MegafAtWork |
lol |
18:33 |
rubenwardy |
Of course they dont, they come in rainbow colours, no real animal does that |
18:34 |
MegafAtWork |
Adorable creature http://thumbnails.visually.netdna-cdn.com/narwhal-unicorn-of-the-sea_5029158744a44_w1500.jpg |
18:34 |
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18:34 |
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rubenwardy joined #minetest |
18:35 |
* Jordach |
us UV unwrapping ANGULAR ARMS |
18:35 |
Jordach |
got 'em working :D |
18:35 |
Jordach |
within 52 triangles (that's 1000 less than the smooth bends!) |
18:37 |
Jordach |
i fuckin' hate making drivers + attaching to bones |
18:43 |
Jordach |
gen 5 prototype coming along smoothly :P |
18:44 |
|
begone joined #minetest |
18:44 |
thexyz |
wow the /topic gets worse and worse every day |
18:47 |
Calinou |
fix it, really |
18:48 |
PilzAdam |
^ |
18:48 |
Jordach |
http://i.imgur.com/6Os3QwR.png |
18:48 |
Jordach |
!op |
18:48 |
|
Topic for #minetest is now 0.4.8 is released! | Website: http://minetest.net | Rules: be patient, respect other users, here and in other channels | Core Devs: #minetest-dev | Servers: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ | IRC stats: http://sfan5.duckdns.org/ircstats/minetest.html |
18:48 |
MegafAtWork |
rubenwardy: sorry, but what does this do? https://forum.minetest.net/viewtopic.php?id=2840 |
18:48 |
thexyz |
Calinou: I can't |
18:48 |
Calinou |
thanks :P |
18:48 |
thexyz |
I only haz +v |
18:49 |
Jordach |
you can always ask me :P |
18:49 |
Jordach |
and yes, i'm still working on my damn model :D |
18:49 |
PilzAdam |
thexyz, really? |
18:49 |
thexyz |
nice hope sfan5 stops with that weeaboo shit some day <3 |
18:49 |
thexyz |
PilzAdam: really what? |
18:50 |
PilzAdam |
<thexyz> I only haz +v |
18:50 |
thexyz |
you can ask ChanServ in case you don't believe me |
18:50 |
sfan5 |
Jordach: :-( |
18:50 |
sfan5 |
atleast keep the kitten |
18:50 |
Jordach |
no |
18:50 |
sfan5 |
but I wantz kitten |
18:50 |
PilzAdam |
sfan5, ##kittens |
18:50 |
Jordach |
...am i the only sane person left here |
18:50 |
PilzAdam |
Jordach, no |
18:51 |
PilzAdam |
you are not sane |
18:51 |
sfan5 |
lol |
18:51 |
thexyz |
regarding shitty community |
18:51 |
rubenwardy |
MegafAtWork, you can use it to make node boxes for mods |
18:56 |
sfan5 |
wat |
18:56 |
sfan5 |
19:56:16: ACTION[ServerThread]: CHAT: <Guest8754> I am a beautiful person. |
18:57 |
|
thefamilygrog66 joined #minetest |
18:58 |
thefamilygrog66 |
bonjour |
18:58 |
sfan5 |
hi |
18:58 |
Calinou |
hi |
19:00 |
thexyz |
sfan5: is this another buildcraft player? |
19:00 |
sfan5 |
dunno |
19:00 |
sfan5 |
I can't detect that |
19:01 |
thexyz |
buildcraft still uses Guest*** names |
19:03 |
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19:05 |
thefamilygrog66 |
had to uninstall xchat, and replace it with hexchat - stupid 30 day trials... |
19:06 |
Jordach |
why not quassel? |
19:07 |
sfan5 |
WTF |
19:07 |
sfan5 |
why the fuck does Inocudom always talk about these RBA's shader |
19:07 |
sfan5 |
+s |
19:07 |
sfan5 |
I mean they are nice, but dude! |
19:07 |
thexyz |
thefamilygrog66: there's another option of, well, buying it |
19:07 |
sfan5 |
>most of its members are more interested in talking about where they place their torches than talking about RealBadAngel's new shaders for Minetest |
19:08 |
Jordach |
we've seen shaders before |
19:08 |
sfan5 |
also pretty ironic that this tx_rushfan guy sweared in the forum and now he says he's glad his daughter didn't go to the (unfriendly) minetest forums |
19:10 |
sfan5 |
>At least minetest sucks for free, your average street corner only has proprietary hoes. |
19:10 |
sfan5 |
plol |
19:10 |
thexyz |
^ completely ignoring the fact of minetest forums unfriendliness, cherry-picking stuff |
19:11 |
sfan5 |
fffuuuu! Signatures cannot be longer than 400 characters. Please reduce your signature by 13 characters. |
19:12 |
thexyz |
john_minetest: nice joke |
19:13 |
thexyz |
nice joke still |
19:13 |
thexyz |
> who is on the forums? |
19:13 |
thexyz |
like, everyone? |
19:13 |
thexyz |
I mean, for you it's probably hard to believe that the majority of Minetest players use Windows, is that right? |
19:13 |
ShadowNinja |
Should this and the folowing post be removed? https://forum.minetest.net/viewtopic.php?pid=121657#p121657 |
19:14 |
thexyz |
indeed, but that doesn't mean that the majority of players use windows |
19:15 |
thexyz |
yes |
19:15 |
thexyz |
ShadowNinja: this topic definitely says something about the community |
19:16 |
thexyz |
I don't remember those times |
19:17 |
Exio4 |
"he forums have been less active than normal ever since the end of last summer" |
19:17 |
Exio4 |
does this mean the community has been busy because the summer ended? |
19:17 |
Exio4 |
the forums have been less active..* |
19:18 |
sfan5 |
I may be able to provide a num. of new posts a day statistic soon (based on http://5.231.56.127/forumstats.html ) |
19:18 |
sfan5 |
that will show whether the community becomes inactive |
19:19 |
thexyz |
> php |
19:20 |
Warr1024 |
it doesn't seem fair that the forums are treated like the "official" community. |
19:21 |
Warr1024 |
in MC, players had stable account usernames, while in MT it seems like the forum username has been used as a substitute... |
19:21 |
thexyz |
uhh? what do you mean? |
19:21 |
Warr1024 |
For instance, I heard a bunch of discussion around the idea of per-player skins. |
19:22 |
thefamilygrog66 |
thexyz, I suppose, if I felt like purchasing an IRC client - hexchat is a FOSS fork of it, anyway |
19:22 |
thexyz |
alright |
19:23 |
Warr1024 |
one of the more popular ideas was to tie skins to forum accounts, e.g. through the avatar system... |
19:24 |
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19:24 |
Warr1024 |
I suppose if you're on Windows, signing up for the forums is probably easier than getting on IRC since web access generally doesn't require installing software, while IRC access generally does. |
19:24 |
Exio4 |
haha |
19:24 |
Exio4 |
it is funny |
19:25 |
Exio4 |
the two scanners we have on my house |
19:25 |
Exio4 |
work "somewhat easy" under linux |
19:25 |
Exio4 |
but noone was able to get them working under windows |
19:26 |
Warr1024 |
I've had plenty of experiences like that. |
19:26 |
Warr1024 |
I had a DVD drive that slowly started crapping out, started refusing to read random DVD's. After I wiped my machine and installed *n*x (might have been FreeBSD at the time) it worked perfectly ever since. |
19:27 |
Warr1024 |
Scanners usually either work or don't work under unix. They almost always *sort of* work under Windows, i.e. technically you can get images from them, but it usually involves jumping through all the hoops in the manufacturer's software. |
19:28 |
thefamilygrog66 |
peripherals always work better on linux than on windows. fact. |
19:28 |
thefamilygrog66 |
oh wait, I meant the opposite of that. |
19:28 |
thefamilygrog66 |
haha |
19:30 |
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19:30 |
Jordach |
ello Esteban_ |
19:30 |
Esteban_ |
Hello :D |
19:32 |
Warr1024 |
so I ran into a weird issue with MT. When I tried to connect to one particular server, one particular client would get hung up on the "node definitions" phase of connection. It happens about 80% of the time, but with enough retries, I can often make it past. |
19:32 |
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19:32 |
Warr1024 |
The main thing that's special about that connection is that both nodes are on wifi, and get a lot of packet loss between the two of them, probably due to timing collisions and the like. |
19:33 |
Warr1024 |
I wonder if there are points in the handshake where if a UDP packet gets lost, there's no retry/resume, and both sides just end up waiting for a hard timeout? |
19:34 |
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19:37 |
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19:40 |
kahrl |
sounds like a job for wireshark |
19:41 |
kahrl |
there is actually a (very outdated, but the basic things still work) dissector for the minetest protocol |
19:42 |
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19:44 |
Warr1024 |
hm, good point. I should see if I can confirm the packet loss. Thanks. |
19:45 |
Warr1024 |
I was digging around in the protocol a while back and trying to figure out if it would be possible to patch the server with an API call that would let me push new/updated textures to the client at arbitrary points in the connection. |
19:45 |
Warr1024 |
It looked feasible, aside from having to flush the appropriate caches on each end. |
19:45 |
kaeza |
greetings |
19:46 |
Warr1024 |
hi kaeza |
19:46 |
kaeza |
Warr1024, such a patch would be awesome |
19:46 |
Warr1024 |
kaeza, I had a lot of stability issues with your irc mod, until I installed LuaJIT... |
19:47 |
kaeza |
stability issues? |
19:47 |
Warr1024 |
crashes. Pilz helped me get backtraces, then mentioned that almost everyone running that mod runs luajit, which led me to try that. |
19:47 |
Warr1024 |
I'll see if I can find the logs... |
19:48 |
kaeza |
that is weird, as it worked perfectly vefore on stock Lua |
19:48 |
kaeza |
-v+b |
19:48 |
Warr1024 |
I'm on OpenBSD, so it could be (1) old or very date-mismatched ports, or (2) platform quirks... |
19:49 |
Warr1024 |
I recently updated my OS and recompiled MT, only to find it wouldn't read my leveldb database anymore. |
19:49 |
kaeza |
ah that could be the reason too |
19:49 |
Warr1024 |
Eventually, I figured out that I had installed leveldb 1.5.0 from ports, then updated to 1.15.0 over top of it. |
19:49 |
kaeza |
you see, it has only been reliably tested under Linux |
19:50 |
Warr1024 |
upgrading apparently re-replaced it with the old one. |
19:50 |
Warr1024 |
it seems weird that JIT, which is mainly a performance thing, would improve the stability, though. |
19:51 |
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19:51 |
kaeza |
Warr1024, it does not seem to work at all on Windows, due to some quirks with the dynamic loader |
19:51 |
kaeza |
maybe there's some quirk on *BSD too with respect to that |
19:51 |
kaeza |
but yes, that seems weird |
19:51 |
Warr1024 |
here's the crash: it's a double-free |
19:51 |
Warr1024 |
http://pastebin.ubuntu.com/6434793/ |
19:52 |
Warr1024 |
another possibility is that most OS's may simply silently ignore double-free's. OpenBSD likes to kill processes for the slightest memory management violation. |
19:52 |
Warr1024 |
original discussion between Pilz and I at http://irc.minetest.ru/minetest/2013-11-17#i_3442609. |
19:53 |
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19:53 |
thexyz |
can't see double free there |
19:53 |
Warr1024 |
oh, there's another paste later.. |
19:53 |
thexyz |
this is an ordinary invalid block error |
19:53 |
Warr1024 |
http://pastebin.ubuntu.com/6434833/ |
19:54 |
Warr1024 |
it looks like it's a bug in the embedded copy of luasocket that's included with the ircmod. |
19:54 |
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19:54 |
vfs |
the future of minetest? |
19:54 |
thexyz |
it's odd anyway |
19:55 |
thexyz |
why wouldn't it crash on linux? why wouldn't it crash with luajit |
19:55 |
Warr1024 |
yeah, really. |
19:55 |
vfs |
minetest in cryengine is very strange... |
19:55 |
Warr1024 |
linux could be explained by a more liberal policy towards double-frees. |
19:56 |
Warr1024 |
but the jit thing is totally weird. |
19:56 |
thexyz |
glibc detects double-free, doesn't it? |
19:56 |
Warr1024 |
I don't run enough linux stuff to know for sure. |
19:56 |
Warr1024 |
or at least I've never seen a process crash out completely because of one. No telling whether that's due to a lack of double-free's in the software, or due to silently ignoring them. |
19:57 |
thexyz |
I had errors like "*** glibc detected *** XXX: double free or corruption" |
19:57 |
thexyz |
but I haven't tested luasocket |
19:57 |
thexyz |
I'm not sure why would anything ignore it |
19:58 |
Warr1024 |
well, double-free's usually point to poor tracking of pointer use, so it's good policy to crash on double-frees and force the developer to fix them. |
19:59 |
Warr1024 |
however, technically you could safely ignore them, since the dev is really just signalling intent to no longer use a pointer he/she should already not have been using, and let the program see if it can continue (at least until it's next sloppy-pointer-use crash). |
20:00 |
Warr1024 |
it depends on whether you expect your target users to be developers or innocent users :-) |
20:03 |
Warr1024 |
iirc, a copy of luasocket is embedded in ircmod, but a copy of lua is not (though it is embedded in MT). a copy of libc is not embedded in either. I imagine it wouldn't be too hard for them to get out of sync. |
20:04 |
Warr1024 |
My particular setup can be extra-messy since I run MT out of a repo that embeds a copy of MT, ircmod, some other mods, and leveldb, and wraps them all in a build process... |
20:05 |
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20:05 |
thexyz |
what could go wrong |
20:06 |
thexyz |
oh |
20:06 |
thexyz |
jetbrains better release their c++ ide until christmas |
20:07 |
Calinou |
better make it cost $500 and make it require an EULA |
20:08 |
thexyz |
you haven't used any of their IDEs, have you? |
20:08 |
Calinou |
no |
20:09 |
rubenwardy |
Bye all! |
20:09 |
thexyz |
they cost reasonable prices (100$ personal python ide license), often have free open source "community editions" and generally are The Best Thing(s) Ever |
20:10 |
thexyz |
and they're free for open source projects of course |
20:10 |
Calinou |
$100 isn't really reasonable |
20:10 |
thexyz |
what is then? |
20:10 |
Calinou |
less than $40 |
20:10 |
Calinou |
(and I'm being nice) |
20:10 |
thexyz |
we're talking about commercial usage |
20:11 |
thexyz |
no, you're being stupid <3 |
20:11 |
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20:11 |
thexyz |
this tool helps you make monies |
20:11 |
thexyz |
100$/year is perfectly reasonable |
20:11 |
Calinou |
what if you don't manage to make monies? |
20:11 |
thexyz |
your fault |
20:11 |
thexyz |
don't buy it then? dunno |
20:11 |
Calinou |
that's my point |
20:12 |
Calinou |
there are free as in beer and as in freedom IDEs. |
20:12 |
thexyz |
but they suck |
20:12 |
thexyz |
the only problem |
20:12 |
Calinou |
they really don't, learn how to use them |
20:12 |
thexyz |
lol |
20:12 |
thexyz |
Calinou: do you use any of them? |
20:12 |
thexyz |
Calinou: any good python ide you can suggest me? |
20:12 |
Calinou |
no |
20:12 |
thexyz |
meh |
20:13 |
Calinou |
I use geany, but as a text editor |
20:13 |
thexyz |
then it looks like trolling, sorry |
20:13 |
kaeza |
IDLE |
20:13 |
Calinou |
not trolling |
20:13 |
thexyz |
because you really have no idea of the subject you're talking about |
20:13 |
Calinou |
I do |
20:13 |
kaeza |
oh wait, you said "good", then no |
20:13 |
thexyz |
no, you don't since you've never used pycharm |
20:13 |
thexyz |
kaeza: yeah, yeah, i did, it's easy to miss |
20:14 |
thexyz |
Calinou: so any good truly free python IDEs (hint: pycharm has open source edition) |
20:14 |
thefamilygrog66 |
geany, ftw |
20:14 |
Calinou |
is that version of pycharm open source? |
20:15 |
thexyz |
http://www.jetbrains.com/pycharm/download/ |
20:15 |
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20:15 |
thexyz |
yes, community edition is free and open source |
20:15 |
thexyz |
but say I need Django support to, well, develop sites or something? are there any open source alternatives? |
20:15 |
Jordach |
notepad++ doesn't suck |
20:15 |
Calinou |
ah ok |
20:16 |
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20:16 |
thexyz |
Jordach: lol |
20:16 |
thexyz |
meh, it's boring to talk with people who haven't used those editors/ides but have the most rightest opinion ever |
20:17 |
Calinou |
rightest isn't a word :P |
20:17 |
thexyz |
still luv you <3 |
20:18 |
Calinou |
better love your anime |
20:18 |
thexyz |
no, because anime makes you stupid |
20:22 |
Warr1024 |
I always tried to avoid using IDE's because often I'll find myself needing to develop for or debug on different platforms that can't run an IDE... |
20:23 |
Warr1024 |
it might sound pathological, but if you're used to doing all your development using plain vi, tmux, and a borne-compatible shell, it's hard to be disappointed by what any platform has to offer. |
20:23 |
Jordach |
vi |
20:23 |
Jordach |
really |
20:23 |
Jordach |
GNU Nano ftw |
20:24 |
Jordach |
i use it for all of my work at college |
20:24 |
Warr1024 |
I used to use pico back in the day. |
20:24 |
Calinou |
I use nano if I edit in a terminal |
20:24 |
Warr1024 |
vi has a steeper learning curve, but the automation is nice once you learn it. |
20:24 |
Calinou |
I never tried to learn vim |
20:24 |
Warr1024 |
I never learned vim either. |
20:25 |
Calinou |
vi or vim |
20:25 |
Warr1024 |
it's not intuitive. |
20:26 |
Warr1024 |
vi is basically the kind of software that Larry Tesler crusaded against. |
20:26 |
Warr1024 |
but it has the advantage of being nearly uniquitous on unix-likes. |
20:27 |
Warr1024 |
gedit? isn't that x11? |
20:27 |
kaeza |
butterflies! |
20:27 |
Calinou |
gedit is GNOME's text editor |
20:27 |
Warr1024 |
ah. |
20:28 |
zash |
vim is very powerful but one needs to learn it first |
20:30 |
Warr1024 |
I don't really use vi because I *like* it per se. I've had issues with key mappings getting messed up, and I'd never get used to the hjkl navigation, and vi is pretty hard to use with bad ESC key bindings. |
20:30 |
Sokomine |
kaeza: aspiremints animals contain butterflies :-) |
20:30 |
Warr1024 |
it's just that there have been times in the past where I had to edit config files on a machine running off a 100MB flash drive, and learning vi is pretty much the only option... |
20:31 |
Sokomine |
it's also pretty efficient to navigate once you've learned the basics of vi. no long paths for the fingers, no need to catch a mouse |
20:32 |
Warr1024 |
Haha, I just remembered back when I was in college and getting annoyed at learning the key sequences for either vi or pico: I ended up writing a windows app in VB that downloaded a text file off the unix server, edited it in a notepad-like interface, then "saved" it by re-uploading. Man that was such a hack. |
20:34 |
Warr1024 |
well, syntax highlighting could be nice. I'd make a lot fewer unterminated string constant errors that way. |
20:35 |
Calinou |
there is syntax highlighting in nano |
20:35 |
Calinou |
I don't know how to enable it though :/ |
20:35 |
Warr1024 |
one nice thing about vi is that I can do a "72i-[ESC]" to insert a nice 72-char ascii horizontal rule. |
20:35 |
Calinou |
<john_minetest> I also wonder why people need more than nano |
20:36 |
Calinou |
that's like saying "I also wonder why people need more than ioquake3" when talking about game engines :/ |
20:38 |
Warr1024 |
Being able to comfortably do real work using primitive tools is a useful skill to have. |
20:38 |
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20:39 |
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20:40 |
ibloat |
itellij/pycharm with the vim plugin works quite okay |
20:40 |
Warr1024 |
performing well on modest hardware is really nice too. |
20:40 |
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20:43 |
Calinou |
you should still advance |
20:43 |
Calinou |
eg. ioquake3 has a CPU bottleneck on map rendering that modern engines do not have |
20:43 |
ibloat |
thexyz, maybe i'm blind, but i didn't see eclipse mentioned. works okay for django projects |
20:46 |
thexyz |
ibloat: I heard eclipse is bloated and slow |
20:46 |
thexyz |
is that no longer true? |
20:47 |
thexyz |
typical open source project docs http://cgdb.github.io/docs/index.html |
20:47 |
Calinou |
not funny |
20:48 |
thexyz |
what is? |
20:48 |
Calinou |
since you're going to complain about everything in the docs... |
20:48 |
thexyz |
why? |
20:48 |
thexyz |
I'm not |
20:49 |
thexyz |
I just thought it's funny |
20:49 |
thexyz |
am I not allowed to joke about open source projects documentation from now on? |
20:49 |
kaeza |
very drama, such wow |
20:50 |
Warr1024 |
though given the choice between improving the docs and improving the code... |
20:50 |
Calinou |
it is not funny, because it is not the reality |
20:50 |
Calinou |
Warr1024, improving docs can be done by non-coders ;) |
20:50 |
Calinou |
it is very time consuming too :/ |
20:50 |
Warr1024 |
for those projects lucky enough to have non-coders willing to donate time and energy. |
20:51 |
thexyz |
but it is |
20:51 |
thexyz |
look at this page? |
20:51 |
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20:51 |
thexyz |
Calinou is being overly serious |
20:51 |
Calinou |
it sounds like you are serious |
20:52 |
Jordach |
...for once |
20:52 |
EvergreenTree |
'ello |
20:52 |
thexyz |
by the way, looks like this is a nice gdb interface after all |
20:52 |
thexyz |
eh |
20:52 |
thexyz |
whatever |
20:52 |
Warr1024 |
sadly, I have a lot of software projects that I'm planning on open-sourcing, but don't want to share because I'm embarrassed about the almost-complete nonexistence of documentation of any kind... |
20:52 |
Jordach |
\o/ |
20:54 |
Calinou |
Warr1024, don't be embarrassed: the community can help and we really don't shame people for that. |
20:54 |
Warr1024 |
:-) |
20:55 |
Calinou |
which kind of software projects do you make? |
20:55 |
Warr1024 |
but documentation serves an aesthetic purpose as well, as a way of displaying pride in your work... and that serves a functional purpose as well in letting your users know how confident they should be in the code. |
20:56 |
Warr1024 |
I write a lot of little automation scripts, some trivial, some significant. |
20:56 |
Warr1024 |
a lot of integration work. |
20:56 |
Calinou |
some projects need little or no documentation |
20:57 |
Warr1024 |
like http://gitorious.org/warr1024/szhosts for instance |
20:58 |
Calinou |
gitorious has a new UI :o |
20:58 |
Warr1024 |
it's the inventor's paradox: sometimes solving a particular problem is most easily done by creating a general-purpose tool that solves all similar problems. After a while, you accumulate a lot of neat reusable bits and pieces that maybe someone else could use... |
20:58 |
EvergreenTree |
<offtopic>One thing I'd just like to just throw out there, conky is awesome</offtopic> |
20:58 |
thexyz |
yeah, they switched to bootstrap it seems |
20:58 |
sfan5 |
!g conky |
20:58 |
MinetestBot |
sfan5: http://conky.sourceforge.net/ |
20:58 |
Warr1024 |
yeah, gitorious' new UI messed with me a bit, as one of the OTHER scripts I have automatically scrapes their UI for repos owned by a particular user (in my case, me) and downloads them all, to keep local mirrors of all my projects... :-) |
20:59 |
sfan5 |
yay,yay,yay |
20:59 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Better installation instructions. https://gi 2013-12-11T12:58:58-08:00 http://git.io/qRNhbw |
20:59 |
sfan5 |
I finally found what I was searching for |
20:59 |
Calinou |
woah, the gitorious UI looks like github |
20:59 |
sfan5 |
.. |
20:59 |
Calinou |
according to the homepage |
20:59 |
thexyz |
Calinou: no, github ui actually looks good |
21:00 |
Calinou |
it seems to look simpler, that's all |
21:00 |
Warr1024 |
Their new UI just looks different to me, not necessarily better or worse. |
21:00 |
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21:00 |
EvergreenTree |
Hey Uberi! |
21:00 |
Jordach |
anyone want to mest my prototype gen 5 model? |
21:00 |
Uberi |
hey EvergreenTree :) |
21:00 |
Jordach |
test* |
21:01 |
Calinou |
hi EvergreenTree and Uberi |
21:01 |
Uberi |
o/ |
21:01 |
Calinou |
(\ |
21:02 |
EvergreenTree |
/) |
21:02 |
Jordach |
\o/\o/\o/\o/ |
21:03 |
ibloat |
thexyz, compared to pydev eclipse feels slow and bloated. it does work though |
21:03 |
EvergreenTree |
(*.*)/ |
21:04 |
EvergreenTree |
sfan5, what were you searching for? |
21:04 |
sfan5 |
conky |
21:04 |
EvergreenTree |
It is configured via an html-like file |
21:04 |
EvergreenTree |
inthe home directory |
21:04 |
EvergreenTree |
You can use lua and python scripts with it as well |
21:06 |
Calinou |
ibloat, see your nick |
21:07 |
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21:07 |
Calinou |
EvergreenTree, I prefer having CPU/RAM/network usage/battery bars in panel, instead of using conky |
21:07 |
Calinou |
less time spent configuring stuff, less CPU used for displaying the stuff |
21:08 |
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21:08 |
EvergreenTree |
Calinou, nicer looking though |
21:08 |
Calinou |
but not very efficient :P |
21:09 |
Calinou |
the stuff I use looks fine for me, it's just a simple 24px high bar |
21:09 |
Calinou |
accurate enough |
21:10 |
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21:12 |
thexyz |
ibloat: I see, thanks |
21:12 |
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21:16 |
Jordach |
obligatory desktop http://i.imgur.com/I1rV9k4.png |
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21:22 |
sfan5 |
Jordach: the home icon is cute <3 |
21:23 |
thexyz |
nice, i like how this vim plugin doesn't work and tells me it's my fault and kindly says i should go read the docs |
21:24 |
EvergreenTree |
obligatory desktop screeny #2 http://i.imgur.com/Skzfh0f.png |
21:24 |
EvergreenTree |
panels auto-hide |
21:26 |
thexyz |
http://i.imgur.com/d4aM0Is.png |
21:30 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest_game: Rework screwdriver and add protection support 64fdb49a32 2013-12-11T13:10:17-08:00 http://git.io/IJ-VrA |
21:30 |
thexyz |
meeh |
21:33 |
Calinou |
EvergreenTree, try using hexchat instead of xchat, it has security updates and new features ;) |
21:33 |
Calinou |
there's a PPA for *buntus |
21:33 |
Calinou |
http://hexchat.github.io |
21:34 |
EvergreenTree |
mkay |
21:34 |
EvergreenTree |
I might switch |
21:34 |
thexyz |
oh that windows screenshot with #gentoo |
21:36 |
Calinou |
how I IRC on netbook: https://dl.dropboxusercontent.com/u/82342922/temp/Capture%20d'%C3%A9cran%20-%2011122013%20-%2022%3A35%3A06.png |
21:38 |
Jordach |
Calinou, not bad |
21:39 |
Jordach |
you actually got the weather widget working |
21:39 |
Jordach |
didn't work for me :( |
21:39 |
Calinou |
it's not hard, just add it, right click, properties, set your city |
21:39 |
Calinou |
there is even up to 10 day forecast if you click (not very accurate :P) |
21:39 |
Jordach |
tried, couldn't find mine |
21:39 |
Calinou |
put a city that is near yours |
21:40 |
Calinou |
my exact city is in it, I'm lucky :p |
21:40 |
thexyz |
> 2014 |
21:40 |
thexyz |
> not getting colorhug |
21:40 |
thexyz |
> not getting perfect colors |
21:40 |
thexyz |
> not helping open hardware |
21:40 |
Calinou |
colorhug? perfect colors? open hardware? |
21:41 |
thexyz |
all those strange words, eh? |
21:41 |
Calinou |
what do you mean? I know what's open hardware, but why? |
21:41 |
thexyz |
why what? |
21:46 |
PilzAdam |
bye |
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MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Implement search tab and version picker 4ccaa6d0af 2013-12-11T14:07:38-08:00 http://git.io/xKU4Pg |
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22:33 |
BlockMen |
night everyone |
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23:22 |
Exio4 |
and since it's coded in C, it's quite slow. Not really worth the download. |
23:22 |
Exio4 |
because fuck logic! |
23:23 |
OldCoder |
Logic is bad! :P |
23:26 |
iqualfragile |
Exio4: what are you talking about? |
23:27 |
Exio4 |
http://25.media.tumblr.com/d12b4ada51455cdc5484ac8e9d67b996/tumblr_mx6wzyqi3E1r40ns1o1_1280.jpg |
23:27 |
Exio4 |
errr |
23:27 |
Exio4 |
sorry XD\ |
23:27 |
Exio4 |
not that |
23:27 |
Exio4 |
http://www.zophar.net/tg16/tg16-emu.html |
23:27 |
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23:27 |
Exio4 |
don't open the link btw |
23:27 |
Exio4 |
it posted in some other channel for trolling and didn't remember i had it my clipboard |
23:28 |
kaeza |
O_o |
23:28 |
OldCoder |
? |
23:29 |
Exio4 |
the image |
23:29 |
kaeza |
Exio4, it would be faster if it was written in Javascript! </lamefun> |
23:29 |
Exio4 |
ha |
23:30 |
paramat |
I have a wieldhand texture to contribute https://github.com/minetest/minetest_game/issues/222 but should this be as a pull request from a topic branch of my own fork? |
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