Time Nick Message 00:04 Megaf VanessaE, ShadowNinja, sfan5, kaeza!! 00:04 Megaf fixed! 00:04 Megaf im not crashing anymore 00:04 ShadowNinja Megaf: Great! 00:04 Megaf using the irrlich 1.8.1 done the trick 00:05 VanessaE yay! 00:13 Megaf does that means that minetest has nothing to do with that bug? 00:14 VanessaE hrd to say for sure 00:14 Megaf VanessaE, actually, Im using the stable branch too now 00:14 VanessaE it's possible irrlicht is returning something from the chat window calls that minetest can't deal with 01:18 Megaf Good night 01:18 Megaf thanks VanessaE ShadowNinja kaeza 01:18 VanessaE sure thing 01:53 RavonTUS Greeting 02:02 harrison http://youtu.be/z9AB_IhOwKY 02:05 VanessaE local backdir = minetest.facedir_to_dir(node.param2) 02:06 VanessaE what's facedir_to_dir() supposed to return if you feed it a nil? 02:25 ShadowNinja ^ [Solved] 02:32 VanessaE ShadowNinja: see link in -dev 02:32 VanessaE how is it possible that a nil is getting through that code to line 37? 02:32 VanessaE ...t/games/vanessae_game/mods/pipeworks/autoplace_tubes.lua:37: attempt to index local 'backdir' 02:32 VanessaE ' (a nil value) 02:32 VanessaE facedir_to_dir() is returning nil even when fed non-nil inpu 02:33 ShadowNinja VanessaE: Your indentation is messed up. 02:33 VanessaE input 02:33 VanessaE it's 4-space indentation in my editor, github is just making a mess of it. 02:34 VanessaE except...someone sisn't use tabs here. 02:34 VanessaE didn't* 02:34 VanessaE I'll fix it later 02:34 ShadowNinja if not (type(node.param2) == "nmber" and node.param2 > 0 and node.param2 < 16) 02:34 ShadowNinja number* 02:35 VanessaE 23. 02:35 VanessaE ok 02:35 VanessaE I'll do that 02:37 VanessaE http://pastebin.ubuntu.com/6554369/ 02:37 VanessaE like so? 02:37 ShadowNinja VanessaE: Yep. 02:38 * VanessaE commits it. 02:38 ShadowNinja VanessaE: Wait. 02:38 * VanessaE DOESN'T commit it :P 02:38 VanessaE it must be some non-pipeworks node using the api badly maybe 02:38 ShadowNinja VanessaE: You don't need to check if node.param2 exists if you do the type check. 02:38 VanessaE true 02:38 VanessaE good point 02:39 VanessaE fixed. 02:48 VanessaE ShadowNinja: that last fix seems to have done it. 02:49 ShadowNinja Good. Odd that someone was passing a non-number value. 02:50 VanessaE maybe someone's trying to pass a table or something *shrug* 03:10 lordcirth What is moreblocks:trap_glass supposed to do? All I see is mese-coloured glass. Where's the "trap" part? 03:18 VanessaE you can pass through it 03:18 VanessaE the idea is that it can be used to make traps in floors but it's hardly hidden 03:23 Nomeneiste Good evening, do we have any kind of ETA (hard or soft) on the Vanessa Survival server outage? I am sure that a significant amount of work is being done (thank you!), and am just looking for a reasonable estimation. :-) 03:23 VanessaE Nomeneiste: mods crashing a lot today 03:23 VanessaE I'm trying to sort it now 03:25 Nomeneiste Very good, VanessaE. Thank you for the update. 03:45 phantombeta Hi! 03:45 VanessaE hi 03:47 phantombeta It has been such a long time since I last played minetest... 03:47 Exio4 same here! 03:48 phantombeta I don't even remember when I last played minetest... 03:48 phantombeta IIRC it was last year 03:49 VanessaE well we're still here 03:49 VanessaE and still somewhat healthy :) 03:58 phantombeta Halp 03:58 phantombeta In the "new world" window there's 5 mapgens to choose from... 03:58 phantombeta what should I use? 04:01 phantombeta Oh well, nevermind 04:02 VanessaE use v6 04:03 VanessaE it's the standard one 04:04 phantombeta What's the difference between the mapgens? 04:05 phantombeta e-e 04:05 phantombeta I made a world some seconds ago, I think I used v7... 04:05 phantombeta I spawned in a island made out of stone. 04:06 VanessaE just different algorithms 04:06 VanessaE indev is where a lot of development is done 04:06 VanessaE v7 is a sort of next gen map generator 04:07 VanessaE flat should be obvious 04:07 VanessaE singlenode is for when you want lua to do all the work 04:07 VanessaE v6 is the standard one 04:07 VanessaE and I think there's a math-based one that's for fractal-based landscapes 04:10 phantombeta heh, math generates some crazy shapes... 04:20 VanessaE yup 04:57 Nomeneiste Good evening, how goes the epic struggle for the fate of the VanessaE Survival World? Are the valient developers winning in this mighty battle? 04:58 * NekoGloop hibernates on the couch 05:01 VanessaE my world is back up now 05:01 VanessaE it was a transitional bug, seems to be fixed now 05:14 Exio4 someone should make mods that make the math mapgen somewhat "survival playable" 05:14 Exio4 that would be fun to play 05:16 xiong Okay, I ran a server successfully with no minetest.conf file at all. Worked surprisingly well, considering. Now I have a very small file and when I join with a client, my player is unable to punch a tree or dig dirt with a bare hand. The action on left-click is rather like that of a hoe: one movement then nothing, even if the mouse button is held. What does this smell like? 05:17 xiong This seems to me to be a lack of interact. 05:22 NekoGloop Exio4, get glooptest, use treasure chests 05:23 xiong Yes, that was it. 05:24 xiong Exio4, you're touching on an interesting point. What is it that you find unplayable? 05:44 xiong Okay, the thing is up and publicly available. Testing-only server, no guarantees. mt103 06:27 phantombeta ummm 06:28 phantombeta How do I activate fly? it says I don't have fly privilege... 06:30 phantombeta nvm 06:40 phantombeta How many blocks is a node length? 06:41 VanessaE a "node" is a single cube 06:41 VanessaE and is generally taken to be 1m in size 06:41 VanessaE a "block" or "map block" is 16x16x16 nodes/meters 06:41 VanessaE a "chunk" unofficially means 5x5x5 mapblocks or 80x80x80 nodes. 06:42 phantombeta Hmmmm 06:42 VanessaE at least in minetest 06:42 VanessaE in minecraft these terms may have a different meaning 06:43 phantombeta So mese ore starts spawning 64 blocks below sea level? 06:43 VanessaE 64 meters yeah (but I thought it was 128 meters?) 06:44 phantombeta the wiki says "Mese ore starts appearing from below 64 node lengths below sea level and the clusters will become larger from below 256 node lengths below sea level.". 06:45 VanessaE *checks* 06:45 VanessaE yep, you're right 06:45 VanessaE starts at -64, goes down to -255 06:45 VanessaE well the initial layer does 06:46 VanessaE the amounts change as you get deeper 06:46 VanessaE whole blocks start showing up at -1024 06:49 phantombeta Since I'm kinda dumb, where sea level starts? the bottom of the sea? the surface? 06:49 VanessaE the surface I think 06:49 VanessaE or rather, half a meter below it 06:49 VanessaE the dead center of a node is the zero position for that node 06:49 phantombeta Uhhh 06:50 phantombeta one meter is one block,right? 06:50 VanessaE one node, yes 06:53 phantombeta the wiki page for ores says "found at Y", shouldn't it be Z? 06:53 VanessaE nope. 06:53 phantombeta e-e 06:54 VanessaE X and Z are the horizontal coords, Y is vertical 06:54 hoodedice z is horz 06:54 hoodedice Damn. ninja'd 06:54 VanessaE too slow :) 06:54 phantombeta e-e e-e e-e 06:54 hoodedice crappy keyboard. Should be using my android to type... 06:54 hoodedice Anyway 06:55 hoodedice 3+ questions. RAPID FIRE! 06:55 phantombeta People on the zandronum IRC network have been telling me that Z is always vertical 06:55 hoodedice Dafuq is nodeboxes? 06:55 hoodedice Z may be vert for that game engine 06:57 phantombeta I'll slap everyone who told me that Z is always vertical and that anything that doesn't use Z as vertical is wrong e-e 06:57 hoodedice Go ahead, 06:58 hoodedice Get some of them on this channel 06:58 hoodedice We'll have an IRC war =D 06:58 phantombeta most of them probably don't even know freenode 06:58 hoodedice So. Much. Spam. https://forum.minetest.net/viewtopic.php?id=7973 06:59 hoodedice VanessaE: there? 06:59 phantombeta and I can't actually do that, or they will keep bitching that Z is always vertical in everything... 07:03 hoodedice brb 07:22 VanessaE I am now 07:22 VanessaE had to argue with husband's box 07:22 VanessaE linux at its finest...not 07:35 thexyz weren't you migrating to fm? 07:35 VanessaE not yet 07:36 VanessaE soon though 07:36 VanessaE if I ever find a moment free and am not too tired to avoid boneheaded mistakes :-/ 07:39 VanessaE I did however clone and build it on the VPS just to have it ready 08:02 hoodedice back. FINALLY! 08:02 hoodedice VanessaE: You migrating to FM too? 08:02 VanessaE soon yes 08:02 hoodedice =/ 08:02 hoodedice Anyway 08:02 hoodedice 1. Dafuq are nodeboxes? 08:03 VanessaE unless the MT devs get their heads out of their asses and fix the lag and performance issues :) 08:03 VanessaE nodeboxes are very simple boxy models 08:03 us{0gb What is "FM"? 08:03 hoodedice Freeminer 08:03 VanessaE Freeminer 08:03 hoodedice Ninja'd XD 08:03 VanessaE you specify two sets of coordinates to create a little rectilinear box 08:04 hoodedice Are nodeboxes those black outlines outside nodes? 08:05 VanessaE multiple such boxes cna be strung together to create simple shapes, like what pipeworks uses 08:05 VanessaE naw, that's a selection box 08:05 VanessaE though the format of those is similar 08:06 hoodedice Do we have any examples of what exactly a nodebox is? 08:07 VanessaE look at some of Homedecor's objects 08:07 VanessaE like the signs, tables, nightstands 08:07 us{0gb Also look at stairs and slabs. 08:07 hoodedice Ok, lets take the sofa 08:07 VanessaE those all use nodeboxes 08:07 VanessaE yes, stairs and slabs too 08:07 hoodedice Ok stairs 08:07 us{0gb And doors. 08:07 VanessaE yep 08:07 hoodedice So how exactly did you go about making stairs? 08:08 VanessaE how do you mean? 08:08 us{0gb Look at the source code. It's a list of box coordinates. 08:08 hoodedice Did you start with a blender mesh? 08:08 hoodedice That code, you wrote it by hand? 08:08 VanessaE oh, no 08:08 VanessaE purely text 08:09 VanessaE node_box = { type = "fixed", fixed = {{ x1, y1, z1, x2, y2, z2 }, { x1, y1, z1, x2, y2, z2 }, { x1, y1, z1, x2, y2, z2 }, ...} } 08:09 VanessaE for as many { x1, y1, z1, x2, y2, z2 } as you want to include 08:09 VanessaE each { x1, y1, z1, x2, y2, z2 } specifies one box 08:10 VanessaE once you assemble your model, you texture by projecting up to six textures onto the model as if the whole thing were just a simple cube 08:10 hoodedice 'by hand' I meant 'from scratch' 08:10 VanessaE yep 08:10 VanessaE the "oh no" was directed at the "blender" comment 08:12 hoodedice OK, stopping the bush beating, https://forum.minetest.net/viewtopic.php?id=7102 08:12 VanessaE rubenwardy wrote a nodebox editor/designer that makes it much easier, btw 08:13 VanessaE but most nodeboxes are coded by hand 08:13 hoodedice 'coded by hand'? You guys are LEGENDS! 08:13 VanessaE https://forum.minetest.net/viewtopic.php?id=2840 08:13 VanessaE yep. 08:13 VanessaE ^^^ this will make it much easier, it'll export a nodebox to text that you can then directly include in a node def 08:14 hoodedice But I want to make something complex, like the car thing 08:15 VanessaE youcan't. 08:15 VanessaE nodeboxes can't be textured that finely. 08:15 VanessaE you can only design the raw 3d model and then project the textures onto it from the outside once it's complete 08:15 VanessaE individual boxes can't be textured 08:17 VanessaE hey taoki 08:20 hoodedice Testures can be done with later 08:20 VanessaE yes 08:20 hoodedice Like what Melkor did. 08:20 hoodedice So blending first 08:21 VanessaE well if you're gonna make entities yeah 08:21 hoodedice Then exporting to nodeboxes 08:21 hoodedice Then writing (copying) the init.lua 08:21 VanessaE no 08:21 VanessaE don't use blender for that 08:21 VanessaE that's way overkill 08:21 hoodedice Ok. 08:21 VanessaE use rubenwardy's nodebox editor 08:21 hoodedice That's too underkill... or something. 08:22 hoodedice I'll give it a shot though. 08:22 VanessaE heh 08:22 VanessaE no, underkill would be using vi to make them :D 08:22 hoodedice vi? 08:22 hoodedice That thing where keyboard commands are used 08:22 * us{0gb shutters at the thought of vi 08:22 VanessaE a text editor that pretends to be a command line 08:22 hoodedice in place of arrow keys? 08:23 VanessaE could be worse....could be emacs (a text editor that pretends to be an OS) 08:23 hoodedice Ooookay. This thing looks weird. 08:23 us{0gb I have no experience with emacs, but I know vi could be worse. Have you tried ed? 08:23 hoodedice Why am I limited to a space of one normal node? 08:24 VanessaE you aren't. 08:24 VanessaE at least not in practice 08:24 VanessaE but the issue is that textures will be repeated. 08:24 VanessaE they'll tile 08:24 VanessaE and then not always reliably 08:24 VanessaE they'll tile fine vertically, but on some machines they won't tile properly horizontally 08:24 VanessaE and they won't stretch, period. 08:24 us{0gb Interesting. 08:25 VanessaE so it's better to stay within one node, and make multiple separate nodes if you need something bigger 08:27 hoodedice_ CURSE EXTENSION CABLES! 08:28 VanessaE ? 08:28 hoodedice_ Sister stepped on the power cable. 08:28 VanessaE oops 08:28 VanessaE time to buy a UPS. 08:28 hoodedice_ Switched off PC. 08:28 hoodedice_ UPS? That thing is like, so 1880 08:29 VanessaE Uninterruptable Power Supply 08:29 VanessaE a battery back-up about the size of a briefcase. 08:29 hoodedice_ I use that 08:29 VanessaE oh ok 08:29 hoodedice_ In india. 08:29 hoodedice_ Not in modern countries 08:29 VanessaE eh? 08:30 hoodedice Where we have Uninterrupted Power Supply XD 08:30 hoodedice (UAE) 08:31 hoodedice What does this guy mean: https://forum.minetest.net/viewtopic.php?pid=113000#p113000 08:34 hoodedice *Silence* 08:37 VanessaE sorry, had to step away 08:38 VanessaE yeah, 08:38 VanessaE see, I don't know sproxel 08:38 VanessaE but ruben's program chooses the simplest way to make a nodebox because you design the actual shapes in the editor 08:39 VanessaE whereas I guess sproxel you are converting from some foreign format 08:39 hoodedice But we do have a plugin for that 08:39 hoodedice My model might be complex 08:39 VanessaE where he speaks of 2x2x2, 16x16x16, etc he means measures of pixels 08:39 hoodedice Wait. 08:40 VanessaE what plugin? 08:40 hoodedice The one in the link 08:40 hoodedice python code to change the model into a nodebox 08:40 VanessaE no, that's just a converter. 08:40 hoodedice hmm 08:40 VanessaE don't use it, it clearly produces inferior results 08:41 hoodedice OK. Now why I dislike ruben's thing is: 08:41 hoodedice 1. It limits me to size = 1 nodebox 08:41 VanessaE you want that. 08:42 VanessaE nodeboxes larger than a whole node are glitchy. 08:42 hoodedice 2. I have to make at least 10+ nodeboxes to get a 'part' of what I want 08:42 hoodedice That glitch wasn't fixed yet? 08:42 VanessaE nope. 08:42 VanessaE and it never will be 08:42 hoodedice (lol) 08:42 VanessaE for 2., you'll have to draw a lot more than that with sproxel/whatever it uses for the editor 08:43 hoodedice But webdesigner's car is not 'THAT' glitchy 08:43 VanessaE webdesigner's car is an entity 08:43 VanessaE not a nodebox 08:43 VanessaE it was done with blender or something similar 08:43 hoodedice But he has all that nodebox code in it 08:43 hoodedice I was gonna make an entity all along 08:44 hoodedice And I feel stupid 08:44 VanessaE he has nodebox code in the streets mod for things like stairs, slabs, signs, and the like 08:44 VanessaE the car is an entity 08:44 VanessaE hey rubem 08:44 VanessaE ruben* 08:44 hoodedice So enities... 08:44 rubenwardy !up 95.84.168.231 08:44 VanessaE we were just talking about you ;) 08:44 MinetestBot 95.84.168.231:30000 seems to be down 08:44 rubenwardy Hi! 08:44 hoodedice They don't need no nodeboxes? 08:44 hoodedice Yo rubenwardy 08:44 VanessaE nope. 08:45 VanessaE they do not. 08:45 VanessaE they use native model files 08:45 hoodedice And how do I get these 'native model files'? 08:45 VanessaE you create them in blender 08:46 rubenwardy The new nodebox editor I am working on supports unlimited nodeboxes (it uses a linked list rather than an array) 08:46 VanessaE save as .b3d, .obj, .x, etc. 08:46 VanessaE minetest can use any format irrlicht supports 08:46 rubenwardy Also, the old version has a setting under edit to make nodeboxes bigger than a node ("limiting") 08:47 hoodedice All this discussion. 08:47 hoodedice Is a result of my stupidity. I humbly apologize 08:47 rubenwardy It's fine 08:47 VanessaE ignorance. 08:47 rubenwardy I like feed back 08:47 VanessaE not stupidity. 08:47 hoodedice Of course darn entities are different than nodes XD 08:47 VanessaE ignorance is forgivable by way of simply learning. 08:47 VanessaE which is what you are attempting to do. 08:48 VanessaE stupidity isn't :) 08:48 hoodedice hmm 08:49 hoodedice Since rubenwardy's app is used to only make nodeboxes, I guess it is a good app for that 08:49 VanessaE yepo 08:49 hoodedice Entities would obviously be more complex blah blah blah 08:49 VanessaE use it for nodeboxes, blender for models for entities, and gimp for textures. 08:49 VanessaE perfect combination :) 08:49 rubenwardy A future feature of the nodebox editor will be that you can link nodes together, and code is automatically generated generated to make them spawn together. 08:49 hoodedice What if I say.... Paint Dot Net? 08:49 VanessaE I like that, ruben, that's a good idea 08:50 VanessaE hoodedice: I'd say "bite your tongue, heretic" 08:50 VanessaE :) 08:50 rubenwardy Or make a node bigger than a node size, and it splits it up into multiple nodes and links them together 08:52 hoodedice I'm done here. Thanks a lot peeps. Later. 08:52 VanessaE ight 08:52 VanessaE night 08:52 VanessaE missed. 08:55 rubenwardy I am currently working on UI code :P 08:55 rubenwardy NOT fun with irrlicht 08:55 VanessaE cool 09:07 VanessaE ok, I'm off for the night. 09:28 JamesTait Good morning all; happy Mountain Day! :-D 09:39 Megaf VanessaE, Hi, how do I stop my server now? 09:45 Megaf If I started my server with "while true; do sleep 5; ./minetestserver ; done", then, how do I stop it? 09:48 JamesTait Megaf, I guess you'd need to interrupt that loop; either Ctrl-C if it's running in your current console, or kill the shell process that's running the loop. 09:48 Megaf ctrl c did not work 09:49 JamesTait Megaf, you could set it up to run via init or upstart, which handles this stuff more nicely. 09:49 zash Kill the shell under running the loop? 09:49 Megaf JamesTait, How? 09:50 JamesTait Megaf, what distro are you running this on? 09:50 Megaf !up megaf.co.vu 30003 09:50 MinetestBot megaf.co.vu:30003 seems to be down 09:50 Megaf cool 09:50 Megaf JamesTait, Debian 09:53 zash Megaf: There's usually an example init script in /etc/init.d/skeleton 09:53 JamesTait Megaf, do you know if that's using upstart? I have a minetestserver config for upstart, but not for sysvinit or whatever the other one is (systemd?) 09:54 Megaf JamesTait, I think zash said what I need 09:54 Megaf thank you both 10:51 proller https://play.google.com/store/apps/developer?id=Vicono+Inc. 10:53 VanessaE "We're sorry, the requested URL was not found on this server" 10:53 proller https://forum.minetest.net/viewtopic.php?pid=121596#p121596 10:55 VanessaE *shakes head* 11:11 Megaf http://megaf.co.vu/index.php/2013/12/11/hi-there-now-its-910-111213/ 11:11 Megaf at least in GMT -2 11:12 VanessaE you missed a golden opportunity an hour before. 11:12 VanessaE 08:09:10 11/12/13. 11:13 VanessaE :) 11:21 Megaf nah 11:21 Megaf difficult to sync seconds 11:21 Megaf ShadowNinja, ping 11:21 VanessaE heh 11:22 VanessaE eBayers seem to be pretty good at it :P 11:22 Megaf heh 11:22 thexyz ebay? 11:22 Megaf folks, I need a good way to protect land 11:22 thexyz it raises your bid automatically, doesn't it? 11:23 Megaf it would be cool something like I punch two corners in diagonal and it protect that area 11:23 VanessaE it does, but some people still prefer the snipe method too 11:23 Megaf Something like /protect1 PlayerName punch and then /protect2 PlayerName punch 11:24 Megaf or, //pos1 then //pos2 (as in World Edit) and then //set_owner PlayerName 11:24 VanessaE Megaf: /area_pos set 11:24 VanessaE in the areas mod. 11:24 thexyz what sucks is that goods can't teleport to russia instantly 11:24 Megaf VanessaE, yesm this one? https://github.com/ShadowNinja/areas 11:24 VanessaE yup 11:24 thexyz and instead they shall be processed by a monster russian post is 11:24 Megaf VanessaE, but it says 11:25 Megaf To protect an area you must first set the corner positions of the area. In order to set the corner positions you run: 1. "/area_pos set" punch the two border nodes. 2. "/area_pos set1/2" punch only the first or second border node. 3. "/area_pos1/2" set position one or two to your current position. 4. "/area_pos1/2 X Y Z" set position one or two to the specified coordinates. 11:25 Megaf 4 steps 11:25 VanessaE Megaf: no. 11:25 Megaf aint nobody got time fo dat 11:25 VanessaE /area_pos set -- punch the corners. /protect 11:25 thexyz which used to route everything through moscow, ignoring shortest paths and hard shit like this 11:26 VanessaE shadow's text sorta makes it sound more complicated 11:26 VanessaE thexyz: sounds like the post here, too 11:26 VanessaE stuff might route through new york, taking it 200-300 km out of the way of a direct route from wherever to here 11:27 VanessaE or it might just come here 11:27 VanessaE it seems random, but if you ask the powers that be, they'll say they have a system, reasons. 11:27 VanessaE bleh 11:28 Megaf VanessaE, You mean punching like in World Edit? 11:28 VanessaE yup 11:29 VanessaE I use that method occasionally 11:29 VanessaE /area_pos set ---- punch ---- punch ---- /set_owner ---- done. 11:29 VanessaE (for you, /protect for the last step if you aren't the admin) 11:29 reactor o/ 11:29 thexyz VanessaE: well the problem with russia is that it's big 11:30 VanessaE I'll grant you that, it IS quite huge 11:30 Megaf VanessaE, ok 11:30 VanessaE but it's also quite empty, surely most of the population is gathered near the larger cities? 11:30 VanessaE hi reactor 11:31 reactor Russia is sparse, yes. 11:31 reactor If you're going to conquer it, you should count its size and sparsity. 11:31 VanessaE hm, mostly toward the western end, about as I figured 11:32 reactor Yes. If you conquer the European part, the rest is easy-peasy. 11:32 VanessaE still, fucking huge country 11:33 Megaf VanessaE, does ShadowNinja has a website or something? 11:33 VanessaE idk if he does or not 11:33 VanessaE no doubt if he does, he's already shown it to me once before and I've just forgotten :) 11:33 Megaf I'm adding hist github page hten 11:33 Megaf then 11:33 Megaf (to a blog post about areas) 11:35 VanessaE ok, I'm gonna give sleep another try 11:36 VanessaE Sleep, thou dost evade me as the darkness evades the morning sun. 11:36 VanessaE or something. 11:36 VanessaE ok, enough waxing poetic...I'm gonna start sounding like OldCoder soon :D 11:36 VanessaE night all 11:38 reactor Waxing? 11:39 reactor Poetic is quite hairy, yes. 12:03 Megaf VanessaE, do you still here? 12:21 Krock hi 12:25 Megaf can anyone join my server to help me test the areas mod please? 12:25 Megaf !up megaf.co.vu 30003 12:25 MinetestBot megaf.co.vu:30003 seems to be down 12:25 Megaf That's a lie 12:25 Megaf !up megaf.co.vu 30003 12:25 MinetestBot megaf.co.vu:30003 is up (5295ms) 12:27 * Krock joins 12:28 Megaf Krock, Thanks, what name are you using? 12:28 Krock Nobody 12:28 reactor Nogroup 12:31 Megaf Krock, I shut the server down 12:31 Megaf thanks 12:31 Krock i saw 12:31 Megaf folks, how can I revoke the interact priv from everyone? 12:32 reactor Look at the config. 12:32 reactor default_privs 12:32 reactor or privs_default 12:32 reactor Or you mean, from everyone registered? 12:32 Megaf yep 12:32 reactor Well, this might require some sed. 12:32 Megaf oh dear 12:32 troller ANDROID rush on servers 12:34 Megaf reactor, I have a lot of land actually protected with node_ownersip mod, but it seem like the areas mod will disable those protections 12:34 reactor hmm 12:35 Megaf even if I keep the node_ownership mod on 12:35 Megaf they do share some commands, but use a different database file 12:38 Krock then hange their command names 12:46 Megaf hm, node_ownership and areas store stuff in a different way, so I can't reuse the node_ownerships database 12:49 Megaf Krock, reactor proller__ Hi 12:49 Megaf https://forum.minetest.net/viewtopic.php?pid=121604#p121604 12:49 Megaf any idea? 12:50 Krock you could modify 1 mod to get it working with the old database 12:50 Krock never have been worked with those but it should be possible 12:53 phantombeta Hey guys, this is unrelated to what's being talked about, but, can you guys recomend me some mods? 12:53 Megaf phantombeta, for a server or for singleplayer? 12:54 phantombeta singleplayer 12:55 Megaf hm 12:55 Megaf phantombeta, for, plantlife, moretrees, moreores, moreblocks, mesecons, technic, pipeworks 12:55 Megaf homedecor 12:55 Megaf for is not a mod :P 12:56 Megaf boats, carts 12:57 phantombeta Uhhh, would the ones that generate stuff generate their stuff in existing worlds? 12:57 Krock old generated chunks will not contain the nely added ores 12:57 Krock *newly 12:58 phantombeta ummm, how much blocks is a chunk? 12:59 Megaf 5x5x5? 12:59 Krock 16*16+16 12:59 Krock * *16 13:02 phantombeta Those mods should be in the mod database, right? 13:07 Krock not all mods are in the mmdb 13:15 Megaf Krock, I found the areas topic 13:15 Megaf https://forum.minetest.net/viewtopic.php?id=7239 13:15 Megaf it says, Areas made with node_ownership can be converted with one simple command. 13:16 Krock okay 13:16 Krock the find it ;) 13:16 Krock *then 13:17 Megaf Ok, lets try it out 13:17 Megaf To convert the area data from a node_ownership installation run /legacy_load_areas 0 13:19 Krock omg 13:19 Megaf Krock, could you please log in again and do the same test? 13:19 Krock holy shit, it just was the: 11.12.2013 14:15 13:20 Krock okay 13:28 phantombeta Uhhh 13:28 phantombeta is there any mod that adds mobs? 13:30 Megaf can any of you suggests a mod or something to /respawn? 13:35 stormchaser3000 hi 13:37 Exio4 a mapblock is 16x16x16 nodes, and a chunk is (by default) 5x5x5 mapblocks 13:37 pitriss Megaf: you can look into sources of my multispawn mod. 13:38 Exio4 the "chunk" definition is just something used internally for the mapgen 13:38 pitriss phantombeta: mobf or simple mobs 13:38 phantombeta I just found mobf xD 13:43 ibloat Megaf, the mods you listed earlier for single player, will the also work on a multi player server? 13:44 Megaf ibloat, yep, I use them in my server 13:45 Megaf Krock, my server is segfaulting when I try to create a hollowcylinder with Wolrd Edit 13:46 Krock hmm 13:46 Krock maybe it has a incompatible mod there 13:46 Krock else, no idea, never used worldedit 13:57 phantombeta uhhh 13:58 phantombeta is there any way to clear the ingame console 14:05 Krock no, why? 14:06 Megaf Kray, did the server crash? 14:06 Megaf Krock, * 14:06 Krock yup 14:06 Krock !up megaf.co.vu 30003 14:06 MinetestBot megaf.co.vu:30003 is up (398ms) 14:07 Megaf nevermind, its back again, its was just a hickup 14:07 Krock !up megaf.co.vu 30003 14:07 MinetestBot megaf.co.vu:30003 is up (118ms) 14:07 Krock can't connect 14:07 Megaf 6125 minetest 20 0 348m 133m 5828 S 103.2 13.5 13:48.30 minetestserver 14:08 Megaf its using a lot of cpu 14:08 Megaf I bet is that areas mod 14:09 proller__ no, its minetest 14:09 Megaf proller__, well, it begun doing this with the areas mod 14:14 Megaf such a good game with a lot of problems 14:14 Megaf I just cant play it well 14:15 Megaf how on Earth is it using so much CPU? 14:16 Megaf Krock, Its behaving well now 14:16 Krock I'll join later 15:18 OldCoder VanessaE, do I "wax poetic" ? I think I mostly need to wax the car. 15:18 OldCoder :P 15:26 sfan5 hi everyone 15:27 Krock hi 15:37 hoodedice I'll just leave this here: http://i.imgur.com/Av681uC.png 15:37 hoodedice *sneak preview* 15:39 stormchaser3000 hi 15:42 hoodedice Yo, But am not here 15:47 PilzAdam Hello everyone! 15:56 Guest96125 hi there 15:56 Guest96125 oops 16:07 hoodedice Jordach! 16:08 hoodedice I decided to take up modelling too! http://i.imgur.com/Av681uC.png 16:09 sfan5 oh nice... someone one the forum finds it rude to explain things with examples.. 16:10 PilzAdam sfan5, you are so mean please go away 16:10 sfan5 and then he reports my post.. (for people who don't know: mods handle all the reports) 16:10 sfan5 no, really.. how is that mean? https://forum.minetest.net/viewtopic.php?pid=121623#p121623 16:10 hoodedice Who? 16:11 hoodedice That. guy 16:12 sfan5 I should probably link to this smart questions page.. 16:12 sfan5 !questions 16:12 MinetestBot someone thinks that your question is inaccurate or doesn't follow the guidelines. Read here how to make it right: http://catb.org/~esr/faqs/smart-questions.html 16:12 sfan5 ah right.. there is it 16:13 hoodedice Yaay! we blasted him XD 16:13 * hoodedice High fives PilzAdam 16:13 PilzAdam o/\o 16:16 sfan5 ''Seriously overusing smileys and color and fonts will make you come off like a giggly teenage girl, which is not generally a good idea unless you are more interested in sex than answers.'' 16:16 sfan5 wat 16:16 sfan5 >interested in sex 16:16 hoodedice where? 16:16 hoodedice lol 16:16 sfan5 http://catb.org/~esr/faqs/smart-questions.html#formats last one 16:16 sfan5 !rainbow Am I doing this right? 16:16 MinetestBot 3A9m5 6I14 4d13o11i8n6g11 12t10h3i2s14 11r9i12g5h3t3? 16:16 hoodedice XDXDXDX <3<3 dat wus awsum! XD 16:17 hoodedice lololol 16:17 hoodedice 101010101 16:17 sfan5 I wonder if somebody is interested in sex with MinetestBot now.. 16:17 hoodedice I found a new quote! 16:17 sfan5 :D 16:18 sfan5 *bed stuff* lol 16:18 PilzAdam hoodedice, lol 16:18 sfan5 hoodedice: do your think everyone will get that? 16:19 PilzAdam !bedstuff hoodedice 16:19 hoodedice I think everyone who is supposed to, will 16:19 PilzAdam ^ sfan5 implement! 16:19 hoodedice I'm pretty aserious about there being kds on this site 16:19 hoodedice "aserious" lol *serious 16:19 sfan5 ^ PilzAdam DIY and pull request 16:20 sfan5 hoodedice: sex is not a swearing word 16:20 PilzAdam Im not doing bed stuff myself 16:20 * sfan5 giggles 16:20 hoodedice Yeah, but a quick google stuff will take you places. 16:20 hoodedice My 13 yr old bro found out about reproductive stuff by a search of 'rape' 16:21 FreeFull Probably not the best way to find out 16:21 Megaf_ oh dear. I wish I could be playing right now, but I can't 16:21 hoodedice Indeed 16:21 hoodedice I was taught about it by peers in middle school 16:22 sfan5 '' She was shocked as her computer suddenly showed porn, she never saw something like that. She did not regret it. '' 16:22 sfan5 is that what happens when you search for bed stuff? 16:22 * PilzAdam waits for someone to !g bed stuff 16:22 sfan5 Megaf_: at work? 16:23 hoodedice More like http://www.ikea.com/us/en/catalog/categories/departments/bedroom/10681/ 16:23 sfan5 !gc bed stuff 16:23 MinetestBot bed stuff: 481,000,000 16:23 hoodedice 481m! 16:23 hoodedice lol 16:23 sfan5 dawww... I was hoping for 69,000,000 16:23 Megaf_ sfan5. yep 16:23 hoodedice MT is getting too close to #porn, if there is one 16:23 sfan5 your manager does not allow employes to play minetest? 16:23 sfan5 what a shitty job /s 16:24 PilzAdam Megaf_, are you sure this channel is save for work? 16:24 hoodedice *safe 16:24 sfan5 PilzAdam: #minetest is not SFW ATM 16:24 PilzAdam s/not SFW/NSFW/ 16:25 sfan5 (that sentence woul dconfuse the fuck out of someone who does not know what NSFW and ATM mean) 16:25 sfan5 s/woul dc/would c/ 16:25 hoodedice Need For Speed, Automatic Teller Machine 16:25 sfan5 hm... 16:25 hoodedice *Need For Speed: World 16:25 PilzAdam hoodedice, yep, makes totally sense 16:26 sfan5 PA: #MT is NSFW ATM 16:26 sfan5 is that better? 16:26 hoodedice +op 16:26 hoodedice U NO HAS VOICE, HOODEDICE 16:26 sfan5 !op 16:26 sfan5 like that 16:26 PilzAdam op party? 16:27 hoodedice oooh 16:27 hoodedice !op 16:27 PilzAdam !op 16:27 sfan5 nah.. we can only do an op party when freenode netsplits again 16:27 PilzAdam :-/ 16:27 sfan5 !deop 16:27 sfan5 !op 16:27 hoodedice Wut about NSFW ATM? 16:27 sfan5 !deop 16:28 * sfan5 is now away: Need to learn Latin :-( 16:28 Megaf_ we are in a meeting right now 16:28 hoodedice Buh bye 16:28 sfan5 Megaf_: lol 16:29 hoodedice PilzAdam: This guy has gone overboard. 16:29 hoodedice https://forum.minetest.net/viewtopic.php?pid=121646#p121646 16:29 hoodedice My bad 16:31 PilzAdam sfan5, *Nelson haha* you have to learn Latin! 16:31 hoodedice PilzAdam: https://forum.minetest.net/viewtopic.php?id=7979 16:32 PilzAdam seems legit 16:32 Megaf_ world edit is really easy to use 16:32 hoodedice XD We are lunatics after all 16:32 Megaf_ and install 16:32 hoodedice Megaf_: Indeed. 16:33 Megaf_ well. perhaps he's not having a good time 16:33 PilzAdam glad he didnt speak to me first.... :-p 16:33 Megaf_ I would have some patience with him. just like you have with me 16:34 hoodedice Posting in 5 different places is what bugged us 16:35 Megaf_ newcomers. they are just like to that 16:35 PilzAdam its funny how posted it in "Bugs and problems" 16:35 Megaf_ perhaps a first time forum user 16:35 sfan5 PilzAdam: D-: 16:35 hoodedice no 16:40 MegafAndroid Hi? 16:42 hoodedice Hi. 16:48 hoodedice PilzAdam 16:49 hoodedice https://forum.minetest.net/viewtopic.php?id=7979 Inoducom's post 16:54 hoodedice Mods? https://forum.minetest.net/viewtopic.php?id=7980 Should be in Modding General 16:59 Jordach hoodedice, better 16:59 hoodedice Dat lag, Jordach 16:59 Jordach hoodedice, was playing the new Saints Row 4 DLC 16:59 hoodedice Argh, Another Rockstar game? 17:00 hoodedice darn you Jordach 17:01 Jordach hoodedice, GTA is Rockstar 17:01 Jordach Saints Row is Violition 17:01 hoodedice oh 17:01 hoodedice didn't know that 17:01 hoodedice What's the ERSB? 17:01 Jordach 18 17:02 Jordach it has almost all the boxes ticked on the back, except fear 17:02 hoodedice Not for me then 17:02 Calinou there is no 18 in ESRB 17:02 hoodedice I don't play games with explicit sexual themes 17:02 Calinou you mean 17+ 17:02 Calinou and it is PEGI 18 17:02 Calinou "Fear" is only for PEGI 7 games 17:03 Jordach hoodedice, the point of Saints Row is a joke now 17:03 hoodedice ? 17:05 hoodedice Dafuq is this rectifer? 17:05 hoodedice XD 17:05 hoodedice Man, this game aint for me 17:05 hoodedice Later anyway peeps. Enough drama for one day 17:10 phantombeta Hi 17:12 MegafAtWork hi 17:13 phantombeta 'sup guys? 17:14 MegafAtWork can someone give me voice in #Minetest-Dev? I cant talk there 17:15 MegafAtWork Or I will ask just here 17:15 ShadowNinja MegafAtWork: You need to use a real client. 17:15 proller__ about your laggy server? ;) 17:16 MegafAtWork !up megaf.co.vu 30003 17:16 MinetestBot megaf.co.vu:30003 is up (308ms) 17:16 MegafAtWork actually ping is 150 17:16 MegafAtWork and its not laggy 17:20 hoodedice PilzAdam: 17:20 hoodedice https://forum.minetest.net/viewtopic.php?id=7979 17:20 MegafAtWork ShadowNinja: Thanks for your areas mod, it works fine 17:20 ShadowNinja MegafAtWork: YW, thanks. :-) 17:20 MegafAtWork ShadowNinja: could it be possible to use MySQL to store it's data? 17:20 MegafAtWork I'd like to make my server a distribuited server system 17:21 MegafAtWork put various instances of the server in different servers, sharing a single db 17:22 ShadowNinja Ehm, that would add a luasql dependency, which would require compiling. 17:22 ShadowNinja And I'd prefer SQLite. 17:23 proller__ ShadowNinja can you make protected default sinn_wall ? 17:24 ShadowNinja proller__: What do you mean? You can protect the whole world and grant sub-areas. 17:25 proller__ but everybody can write to signs in protected area 17:25 proller__ i use your areas mod 17:25 MegafAtWork lunatics, yes, we all are 17:26 MegafAtWork [15:26] but everybody can write to signs in protected area 17:26 MegafAtWork +1 17:26 ShadowNinja proller__: That's intentional I guess. If you want them protected add a minetest.is_protected check to the signs mod. 17:26 ShadowNinja (Or install locked_sign) 17:29 ShadowNinja Should they be protected? http://strawpoll.me/848251 17:35 MegafAtWork I gave my vote 17:37 ShadowNinja ^ Open to anyone. 17:38 MegafAtWork ShadowNinja: I published it on my servers site 17:38 ShadowNinja MegafAtWork: What site? 17:39 Calinou voted no 17:39 MegafAtWork ShadowNinja: http://megaf.co.vu/ 17:39 MegafAtWork Calinou: I voted no too 17:40 MegafAtWork because if it's protected, is protected and shouldnt be changed by one who can't change 17:40 specing MegafAtWork: Aren't there locked signs, too? 17:40 MegafAtWork Not buy default I think 17:40 specing if so, enable public editing and make people use locked signs 17:41 MegafAtWork ShadowNinja: Another good thing could be to have locked signs by default 17:44 MegafAtWork nah what? 17:44 Calinou sign + iron = locked sign 17:44 MegafAtWork is it? 17:44 Calinou why does it take so long to have locked sign/furnace in default game? 17:45 MegafAtWork Heh, my girlfriend complains a lot about people stealing stuff from furnaces 17:46 MegafAtWork I need someone to join my server and ask Gronx to come here on IRC 17:47 ShadowNinja MegafAtWork: The legacy mods convert, eg, moreblocks:gold_block to default:gold_block. You will probably wnt to keep them installed. 17:47 Calinou john_minetest, we have locked chests and doors already... 17:47 Calinou we need some decent base, please don't act like Debian does 17:48 ShadowNinja MegafAtWork: And the creative mod does nothing if creative mode is disabled, so you can leave it. 17:48 MegafAtWork ShadowNinja: hm, ok, I will leave legacy on on the next compilation, thanks 17:49 Calinou yes, it really should :/ 17:49 MegafAtWork locked doors are pretty useless, just a stronger reason for a griefer to grief 17:49 Calinou yeah 17:50 Calinou you are supposed to respect them, MegafAtWork 17:50 MegafAtWork I like locked door just to identify who built something 17:50 Calinou it means, "don't enter" to respectful people 17:50 MegafAtWork Calinou: yep, But I'm talking about griefers 17:50 Calinou don't be so negative, not everyone is a griefer :) 17:50 MegafAtWork not respectful kind of people 17:50 ShadowNinja MegafAtWork: If you give your mods fly they can just fly up and use /area_pos2 rather than stacking. 17:52 MegafAtWork ShadowNinja: I said staking just to make things easier to understand. Theres some persons on out staff that have a little diffcult with some stuff sometimes 17:53 ShadowNinja Heh, ok. 17:53 MegafAtWork ShadowNinja: That's what I really like with the areas mod, I works like the World Edit, I mean, it's really practical to use 17:53 MegafAtWork just fly and set position to where you are 17:53 MegafAtWork or punch the place 17:53 MegafAtWork pretty neat 17:54 rubenwardy Does minetest only support player Y axis rotation (ie: left/right) from lua, or can you do X/Z rotation? 17:54 Calinou only Y axis I guess 17:54 Calinou :( 17:54 ShadowNinja ^ 17:54 Calinou too bad we can't see pitch of a player 17:54 rubenwardy ie1z0, for https://forum.minetest.net/viewtopic.php?pid=121667#p121667 , can you make coasters go upside down 17:54 rubenwardy ah 17:54 MegafAtWork also it would be cool head movement 17:54 rubenwardy for gods sake 17:55 Calinou head movement? 17:55 rubenwardy *ie 17:55 ShadowNinja Minetest's colision system doesn't support that anyway. 17:55 Calinou nvm 17:55 Calinou ShadowNinja, what does that have to do with collision? 17:55 Calinou hitboxes could never rotate 17:55 ShadowNinja Calinou: The hitbox should rotate with the player. The camera is anso hardcoded. 17:56 Calinou the hitbox doesn't rotate with player 17:56 Calinou both "selection" and "collision" boxes 17:56 Calinou same applies to mobs 17:58 rubenwardy PilzAdam: https://forum.minetest.net/viewtopic.php?pid=121670#p121670 18:02 MegafAtWork Heh 18:02 MegafAtWork He seems to be a good man 18:02 hoodedice OMG rubenwardy Didn't know you liked it so much! 18:02 MegafAtWork Just a frustrated man 18:03 rubenwardy For a full good mod we need: stations, start levers, loop the loop, pillars, track (duh), crank track (speeds up player), cameras (decorative) 18:05 hoodedice I did think of some stuff that could be implemented now 18:05 hoodedice rails with gears, that pull the cart up 18:06 hoodedice e do have power rails and brake rails 18:06 hoodedice But diagonals need to be implemented (Will be buggy) 18:06 MegafAtWork That's a long TODO list 18:07 MegafAtWork :P 18:07 hoodedice rails with gears? 18:07 hoodedice New texture withe gears, copy paste the code from power rails 18:07 hoodedice With some values changed 18:07 MegafAtWork I sent Tx_RushFan a PM, I think it worked, hes much calm now 18:07 hoodedice Indeed. 18:08 rubenwardy Gears dont increase speed, they set speed kind of 18:08 rubenwardy For going up hill 18:08 hoodedice "with some values changed" 18:09 hoodedice Lter, g2g in a hurry 18:11 MinetestBot GIT: xyzz commited to minetest/minetest: Add Lithuanian translation. dfd1f87762 2013-12-11T10:10:56-08:00 http://git.io/Q8_kKw 18:16 thexyz people are so mean :( 18:17 PilzAdam ponies arent mean 18:18 rubenwardy Ponies are fantasy creatures 18:20 MegafAtWork VanessaE: kaeza: today I got a new build from github of homedecor, no crashes yet 18:21 MegafAtWork perhaps land poneys rubenwardy 18:21 rubenwardy Of course they are, they come in rainbow colours, no real animal does that 18:22 Jordach ! 18:22 Jordach you nearly made me shit myself 18:23 Jordach my notification was turned up and my headphones are on 18:24 Jordach mhm 18:24 MegafAtWork rubenwardy: narwhals are like poneys of the sea, and they do exist 18:24 Jordach for debian based systems with clang 18:31 Jordach john_minetest, my binary is debian based 18:31 MegafAtWork [16:19] Ponies are fantasy creatures 18:31 MegafAtWork [16:24] rubenwardy: narwhals are like poneys of the sea, and they do exist 18:31 MegafAtWork s/pony/unicorn 18:31 MegafAtWork lol 18:33 rubenwardy Of course they dont, they come in rainbow colours, no real animal does that 18:34 MegafAtWork Adorable creature http://thumbnails.visually.netdna-cdn.com/narwhal-unicorn-of-the-sea_5029158744a44_w1500.jpg 18:35 * Jordach us UV unwrapping ANGULAR ARMS 18:35 Jordach got 'em working :D 18:35 Jordach within 52 triangles (that's 1000 less than the smooth bends!) 18:37 Jordach i fuckin' hate making drivers + attaching to bones 18:43 Jordach gen 5 prototype coming along smoothly :P 18:44 thexyz wow the /topic gets worse and worse every day 18:47 Calinou fix it, really 18:48 PilzAdam ^ 18:48 Jordach http://i.imgur.com/6Os3QwR.png 18:48 Jordach !op 18:48 MegafAtWork rubenwardy: sorry, but what does this do? https://forum.minetest.net/viewtopic.php?id=2840 18:48 thexyz Calinou: I can't 18:48 Calinou thanks :P 18:48 thexyz I only haz +v 18:49 Jordach you can always ask me :P 18:49 Jordach and yes, i'm still working on my damn model :D 18:49 PilzAdam thexyz, really? 18:49 thexyz nice hope sfan5 stops with that weeaboo shit some day <3 18:49 thexyz PilzAdam: really what? 18:50 PilzAdam I only haz +v 18:50 thexyz you can ask ChanServ in case you don't believe me 18:50 sfan5 Jordach: :-( 18:50 sfan5 atleast keep the kitten 18:50 Jordach no 18:50 sfan5 but I wantz kitten 18:50 PilzAdam sfan5, ##kittens 18:50 Jordach ...am i the only sane person left here 18:50 PilzAdam Jordach, no 18:51 PilzAdam you are not sane 18:51 sfan5 lol 18:51 thexyz regarding shitty community 18:51 rubenwardy MegafAtWork, you can use it to make node boxes for mods 18:56 sfan5 wat 18:56 sfan5 19:56:16: ACTION[ServerThread]: CHAT: I am a beautiful person. 18:58 thefamilygrog66 bonjour 18:58 sfan5 hi 18:58 Calinou hi 19:00 thexyz sfan5: is this another buildcraft player? 19:00 sfan5 dunno 19:00 sfan5 I can't detect that 19:01 thexyz buildcraft still uses Guest*** names 19:05 thefamilygrog66 had to uninstall xchat, and replace it with hexchat - stupid 30 day trials... 19:06 Jordach why not quassel? 19:07 sfan5 WTF 19:07 sfan5 why the fuck does Inocudom always talk about these RBA's shader 19:07 sfan5 +s 19:07 sfan5 I mean they are nice, but dude! 19:07 thexyz thefamilygrog66: there's another option of, well, buying it 19:07 sfan5 >most of its members are more interested in talking about where they place their torches than talking about RealBadAngel's new shaders for Minetest 19:08 Jordach we've seen shaders before 19:08 sfan5 also pretty ironic that this tx_rushfan guy sweared in the forum and now he says he's glad his daughter didn't go to the (unfriendly) minetest forums 19:10 sfan5 >At least minetest sucks for free, your average street corner only has proprietary hoes. 19:10 sfan5 plol 19:10 thexyz ^ completely ignoring the fact of minetest forums unfriendliness, cherry-picking stuff 19:11 sfan5 fffuuuu! Signatures cannot be longer than 400 characters. Please reduce your signature by 13 characters. 19:12 thexyz john_minetest: nice joke 19:13 thexyz nice joke still 19:13 thexyz > who is on the forums? 19:13 thexyz like, everyone? 19:13 thexyz I mean, for you it's probably hard to believe that the majority of Minetest players use Windows, is that right? 19:13 ShadowNinja Should this and the folowing post be removed? https://forum.minetest.net/viewtopic.php?pid=121657#p121657 19:14 thexyz indeed, but that doesn't mean that the majority of players use windows 19:15 thexyz yes 19:15 thexyz ShadowNinja: this topic definitely says something about the community 19:16 thexyz I don't remember those times 19:17 Exio4 "he forums have been less active than normal ever since the end of last summer" 19:17 Exio4 does this mean the community has been busy because the summer ended? 19:17 Exio4 the forums have been less active..* 19:18 sfan5 I may be able to provide a num. of new posts a day statistic soon (based on http://5.231.56.127/forumstats.html ) 19:18 sfan5 that will show whether the community becomes inactive 19:19 thexyz > php 19:20 Warr1024 it doesn't seem fair that the forums are treated like the "official" community. 19:21 Warr1024 in MC, players had stable account usernames, while in MT it seems like the forum username has been used as a substitute... 19:21 thexyz uhh? what do you mean? 19:21 Warr1024 For instance, I heard a bunch of discussion around the idea of per-player skins. 19:22 thefamilygrog66 thexyz, I suppose, if I felt like purchasing an IRC client - hexchat is a FOSS fork of it, anyway 19:22 thexyz alright 19:23 Warr1024 one of the more popular ideas was to tie skins to forum accounts, e.g. through the avatar system... 19:24 Warr1024 I suppose if you're on Windows, signing up for the forums is probably easier than getting on IRC since web access generally doesn't require installing software, while IRC access generally does. 19:24 Exio4 haha 19:24 Exio4 it is funny 19:25 Exio4 the two scanners we have on my house 19:25 Exio4 work "somewhat easy" under linux 19:25 Exio4 but noone was able to get them working under windows 19:26 Warr1024 I've had plenty of experiences like that. 19:26 Warr1024 I had a DVD drive that slowly started crapping out, started refusing to read random DVD's. After I wiped my machine and installed *n*x (might have been FreeBSD at the time) it worked perfectly ever since. 19:27 Warr1024 Scanners usually either work or don't work under unix. They almost always *sort of* work under Windows, i.e. technically you can get images from them, but it usually involves jumping through all the hoops in the manufacturer's software. 19:28 thefamilygrog66 peripherals always work better on linux than on windows. fact. 19:28 thefamilygrog66 oh wait, I meant the opposite of that. 19:28 thefamilygrog66 haha 19:30 Jordach ello Esteban_ 19:30 Esteban_ Hello :D 19:32 Warr1024 so I ran into a weird issue with MT. When I tried to connect to one particular server, one particular client would get hung up on the "node definitions" phase of connection. It happens about 80% of the time, but with enough retries, I can often make it past. 19:32 Warr1024 The main thing that's special about that connection is that both nodes are on wifi, and get a lot of packet loss between the two of them, probably due to timing collisions and the like. 19:33 Warr1024 I wonder if there are points in the handshake where if a UDP packet gets lost, there's no retry/resume, and both sides just end up waiting for a hard timeout? 19:40 kahrl sounds like a job for wireshark 19:41 kahrl there is actually a (very outdated, but the basic things still work) dissector for the minetest protocol 19:44 Warr1024 hm, good point. I should see if I can confirm the packet loss. Thanks. 19:45 Warr1024 I was digging around in the protocol a while back and trying to figure out if it would be possible to patch the server with an API call that would let me push new/updated textures to the client at arbitrary points in the connection. 19:45 Warr1024 It looked feasible, aside from having to flush the appropriate caches on each end. 19:45 kaeza greetings 19:46 Warr1024 hi kaeza 19:46 kaeza Warr1024, such a patch would be awesome 19:46 Warr1024 kaeza, I had a lot of stability issues with your irc mod, until I installed LuaJIT... 19:47 kaeza stability issues? 19:47 Warr1024 crashes. Pilz helped me get backtraces, then mentioned that almost everyone running that mod runs luajit, which led me to try that. 19:47 Warr1024 I'll see if I can find the logs... 19:48 kaeza that is weird, as it worked perfectly vefore on stock Lua 19:48 kaeza -v+b 19:48 Warr1024 I'm on OpenBSD, so it could be (1) old or very date-mismatched ports, or (2) platform quirks... 19:49 Warr1024 I recently updated my OS and recompiled MT, only to find it wouldn't read my leveldb database anymore. 19:49 kaeza ah that could be the reason too 19:49 Warr1024 Eventually, I figured out that I had installed leveldb 1.5.0 from ports, then updated to 1.15.0 over top of it. 19:49 kaeza you see, it has only been reliably tested under Linux 19:50 Warr1024 upgrading apparently re-replaced it with the old one. 19:50 Warr1024 it seems weird that JIT, which is mainly a performance thing, would improve the stability, though. 19:51 kaeza Warr1024, it does not seem to work at all on Windows, due to some quirks with the dynamic loader 19:51 kaeza maybe there's some quirk on *BSD too with respect to that 19:51 kaeza but yes, that seems weird 19:51 Warr1024 here's the crash: it's a double-free 19:51 Warr1024 http://pastebin.ubuntu.com/6434793/ 19:52 Warr1024 another possibility is that most OS's may simply silently ignore double-free's. OpenBSD likes to kill processes for the slightest memory management violation. 19:52 Warr1024 original discussion between Pilz and I at http://irc.minetest.ru/minetest/2013-11-17#i_3442609. 19:53 thexyz can't see double free there 19:53 Warr1024 oh, there's another paste later.. 19:53 thexyz this is an ordinary invalid block error 19:53 Warr1024 http://pastebin.ubuntu.com/6434833/ 19:54 Warr1024 it looks like it's a bug in the embedded copy of luasocket that's included with the ircmod. 19:54 vfs the future of minetest? 19:54 thexyz it's odd anyway 19:55 thexyz why wouldn't it crash on linux? why wouldn't it crash with luajit 19:55 Warr1024 yeah, really. 19:55 vfs minetest in cryengine is very strange... 19:55 Warr1024 linux could be explained by a more liberal policy towards double-frees. 19:56 Warr1024 but the jit thing is totally weird. 19:56 thexyz glibc detects double-free, doesn't it? 19:56 Warr1024 I don't run enough linux stuff to know for sure. 19:56 Warr1024 or at least I've never seen a process crash out completely because of one. No telling whether that's due to a lack of double-free's in the software, or due to silently ignoring them. 19:57 thexyz I had errors like "*** glibc detected *** XXX: double free or corruption" 19:57 thexyz but I haven't tested luasocket 19:57 thexyz I'm not sure why would anything ignore it 19:58 Warr1024 well, double-free's usually point to poor tracking of pointer use, so it's good policy to crash on double-frees and force the developer to fix them. 19:59 Warr1024 however, technically you could safely ignore them, since the dev is really just signalling intent to no longer use a pointer he/she should already not have been using, and let the program see if it can continue (at least until it's next sloppy-pointer-use crash). 20:00 Warr1024 it depends on whether you expect your target users to be developers or innocent users :-) 20:03 Warr1024 iirc, a copy of luasocket is embedded in ircmod, but a copy of lua is not (though it is embedded in MT). a copy of libc is not embedded in either. I imagine it wouldn't be too hard for them to get out of sync. 20:04 Warr1024 My particular setup can be extra-messy since I run MT out of a repo that embeds a copy of MT, ircmod, some other mods, and leveldb, and wraps them all in a build process... 20:05 thexyz what could go wrong 20:06 thexyz oh 20:06 thexyz jetbrains better release their c++ ide until christmas 20:07 Calinou better make it cost $500 and make it require an EULA 20:08 thexyz you haven't used any of their IDEs, have you? 20:08 Calinou no 20:09 rubenwardy Bye all! 20:09 thexyz they cost reasonable prices (100$ personal python ide license), often have free open source "community editions" and generally are The Best Thing(s) Ever 20:10 thexyz and they're free for open source projects of course 20:10 Calinou $100 isn't really reasonable 20:10 thexyz what is then? 20:10 Calinou less than $40 20:10 Calinou (and I'm being nice) 20:10 thexyz we're talking about commercial usage 20:11 thexyz no, you're being stupid <3 20:11 thexyz this tool helps you make monies 20:11 thexyz 100$/year is perfectly reasonable 20:11 Calinou what if you don't manage to make monies? 20:11 thexyz your fault 20:11 thexyz don't buy it then? dunno 20:11 Calinou that's my point 20:12 Calinou there are free as in beer and as in freedom IDEs. 20:12 thexyz but they suck 20:12 thexyz the only problem 20:12 Calinou they really don't, learn how to use them 20:12 thexyz lol 20:12 thexyz Calinou: do you use any of them? 20:12 thexyz Calinou: any good python ide you can suggest me? 20:12 Calinou no 20:12 thexyz meh 20:13 Calinou I use geany, but as a text editor 20:13 thexyz then it looks like trolling, sorry 20:13 kaeza IDLE 20:13 Calinou not trolling 20:13 thexyz because you really have no idea of the subject you're talking about 20:13 Calinou I do 20:13 kaeza oh wait, you said "good", then no 20:13 thexyz no, you don't since you've never used pycharm 20:13 thexyz kaeza: yeah, yeah, i did, it's easy to miss 20:14 thexyz Calinou: so any good truly free python IDEs (hint: pycharm has open source edition) 20:14 thefamilygrog66 geany, ftw 20:14 Calinou is that version of pycharm open source? 20:15 thexyz http://www.jetbrains.com/pycharm/download/ 20:15 thexyz yes, community edition is free and open source 20:15 thexyz but say I need Django support to, well, develop sites or something? are there any open source alternatives? 20:15 Jordach notepad++ doesn't suck 20:15 Calinou ah ok 20:16 thexyz Jordach: lol 20:16 thexyz meh, it's boring to talk with people who haven't used those editors/ides but have the most rightest opinion ever 20:17 Calinou rightest isn't a word :P 20:17 thexyz still luv you <3 20:18 Calinou better love your anime 20:18 thexyz no, because anime makes you stupid 20:22 Warr1024 I always tried to avoid using IDE's because often I'll find myself needing to develop for or debug on different platforms that can't run an IDE... 20:23 Warr1024 it might sound pathological, but if you're used to doing all your development using plain vi, tmux, and a borne-compatible shell, it's hard to be disappointed by what any platform has to offer. 20:23 Jordach vi 20:23 Jordach really 20:23 Jordach GNU Nano ftw 20:24 Jordach i use it for all of my work at college 20:24 Warr1024 I used to use pico back in the day. 20:24 Calinou I use nano if I edit in a terminal 20:24 Warr1024 vi has a steeper learning curve, but the automation is nice once you learn it. 20:24 Calinou I never tried to learn vim 20:24 Warr1024 I never learned vim either. 20:25 Calinou vi or vim 20:25 Warr1024 it's not intuitive. 20:26 Warr1024 vi is basically the kind of software that Larry Tesler crusaded against. 20:26 Warr1024 but it has the advantage of being nearly uniquitous on unix-likes. 20:27 Warr1024 gedit? isn't that x11? 20:27 kaeza butterflies! 20:27 Calinou gedit is GNOME's text editor 20:27 Warr1024 ah. 20:28 zash vim is very powerful but one needs to learn it first 20:30 Warr1024 I don't really use vi because I *like* it per se. I've had issues with key mappings getting messed up, and I'd never get used to the hjkl navigation, and vi is pretty hard to use with bad ESC key bindings. 20:30 Sokomine kaeza: aspiremints animals contain butterflies :-) 20:30 Warr1024 it's just that there have been times in the past where I had to edit config files on a machine running off a 100MB flash drive, and learning vi is pretty much the only option... 20:31 Sokomine it's also pretty efficient to navigate once you've learned the basics of vi. no long paths for the fingers, no need to catch a mouse 20:32 Warr1024 Haha, I just remembered back when I was in college and getting annoyed at learning the key sequences for either vi or pico: I ended up writing a windows app in VB that downloaded a text file off the unix server, edited it in a notepad-like interface, then "saved" it by re-uploading. Man that was such a hack. 20:34 Warr1024 well, syntax highlighting could be nice. I'd make a lot fewer unterminated string constant errors that way. 20:35 Calinou there is syntax highlighting in nano 20:35 Calinou I don't know how to enable it though :/ 20:35 Warr1024 one nice thing about vi is that I can do a "72i-[ESC]" to insert a nice 72-char ascii horizontal rule. 20:35 Calinou I also wonder why people need more than nano 20:36 Calinou that's like saying "I also wonder why people need more than ioquake3" when talking about game engines :/ 20:38 Warr1024 Being able to comfortably do real work using primitive tools is a useful skill to have. 20:40 ibloat itellij/pycharm with the vim plugin works quite okay 20:40 Warr1024 performing well on modest hardware is really nice too. 20:43 Calinou you should still advance 20:43 Calinou eg. ioquake3 has a CPU bottleneck on map rendering that modern engines do not have 20:43 ibloat thexyz, maybe i'm blind, but i didn't see eclipse mentioned. works okay for django projects 20:46 thexyz ibloat: I heard eclipse is bloated and slow 20:46 thexyz is that no longer true? 20:47 thexyz typical open source project docs http://cgdb.github.io/docs/index.html 20:47 Calinou not funny 20:48 thexyz what is? 20:48 Calinou since you're going to complain about everything in the docs... 20:48 thexyz why? 20:48 thexyz I'm not 20:49 thexyz I just thought it's funny 20:49 thexyz am I not allowed to joke about open source projects documentation from now on? 20:49 kaeza very drama, such wow 20:50 Warr1024 though given the choice between improving the docs and improving the code... 20:50 Calinou it is not funny, because it is not the reality 20:50 Calinou Warr1024, improving docs can be done by non-coders ;) 20:50 Calinou it is very time consuming too :/ 20:50 Warr1024 for those projects lucky enough to have non-coders willing to donate time and energy. 20:51 thexyz but it is 20:51 thexyz look at this page? 20:51 thexyz Calinou is being overly serious 20:51 Calinou it sounds like you are serious 20:52 Jordach ...for once 20:52 EvergreenTree 'ello 20:52 thexyz by the way, looks like this is a nice gdb interface after all 20:52 thexyz eh 20:52 thexyz whatever 20:52 Warr1024 sadly, I have a lot of software projects that I'm planning on open-sourcing, but don't want to share because I'm embarrassed about the almost-complete nonexistence of documentation of any kind... 20:52 Jordach \o/ 20:54 Calinou Warr1024, don't be embarrassed: the community can help and we really don't shame people for that. 20:54 Warr1024 :-) 20:55 Calinou which kind of software projects do you make? 20:55 Warr1024 but documentation serves an aesthetic purpose as well, as a way of displaying pride in your work... and that serves a functional purpose as well in letting your users know how confident they should be in the code. 20:56 Warr1024 I write a lot of little automation scripts, some trivial, some significant. 20:56 Warr1024 a lot of integration work. 20:56 Calinou some projects need little or no documentation 20:57 Warr1024 like http://gitorious.org/warr1024/szhosts for instance 20:58 Calinou gitorious has a new UI :o 20:58 Warr1024 it's the inventor's paradox: sometimes solving a particular problem is most easily done by creating a general-purpose tool that solves all similar problems. After a while, you accumulate a lot of neat reusable bits and pieces that maybe someone else could use... 20:58 EvergreenTree One thing I'd just like to just throw out there, conky is awesome 20:58 thexyz yeah, they switched to bootstrap it seems 20:58 sfan5 !g conky 20:58 MinetestBot sfan5: http://conky.sourceforge.net/ 20:58 Warr1024 yeah, gitorious' new UI messed with me a bit, as one of the OTHER scripts I have automatically scrapes their UI for repos owned by a particular user (in my case, me) and downloads them all, to keep local mirrors of all my projects... :-) 20:59 sfan5 yay,yay,yay 20:59 MinetestBot GIT: Uberi commited to Uberi/MineTest-WorldEdit: Better installation instructions. https://gi 2013-12-11T12:58:58-08:00 http://git.io/qRNhbw 20:59 sfan5 I finally found what I was searching for 20:59 Calinou woah, the gitorious UI looks like github 20:59 sfan5 .. 20:59 Calinou according to the homepage 20:59 thexyz Calinou: no, github ui actually looks good 21:00 Calinou it seems to look simpler, that's all 21:00 Warr1024 Their new UI just looks different to me, not necessarily better or worse. 21:00 EvergreenTree Hey Uberi! 21:00 Jordach anyone want to mest my prototype gen 5 model? 21:00 Uberi hey EvergreenTree :) 21:00 Jordach test* 21:01 Calinou hi EvergreenTree and Uberi 21:01 Uberi o/ 21:01 Calinou (\ 21:02 EvergreenTree /) 21:02 Jordach \o/\o/\o/\o/ 21:03 ibloat thexyz, compared to pydev eclipse feels slow and bloated. it does work though 21:03 EvergreenTree (*.*)/ 21:04 EvergreenTree sfan5, what were you searching for? 21:04 sfan5 conky 21:04 EvergreenTree It is configured via an html-like file 21:04 EvergreenTree inthe home directory 21:04 EvergreenTree You can use lua and python scripts with it as well 21:06 Calinou ibloat, see your nick 21:07 Calinou EvergreenTree, I prefer having CPU/RAM/network usage/battery bars in panel, instead of using conky 21:07 Calinou less time spent configuring stuff, less CPU used for displaying the stuff 21:08 EvergreenTree Calinou, nicer looking though 21:08 Calinou but not very efficient :P 21:09 Calinou the stuff I use looks fine for me, it's just a simple 24px high bar 21:09 Calinou accurate enough 21:12 thexyz ibloat: I see, thanks 21:16 Jordach obligatory desktop http://i.imgur.com/I1rV9k4.png 21:22 sfan5 Jordach: the home icon is cute <3 21:23 thexyz nice, i like how this vim plugin doesn't work and tells me it's my fault and kindly says i should go read the docs 21:24 EvergreenTree obligatory desktop screeny #2 http://i.imgur.com/Skzfh0f.png 21:24 EvergreenTree panels auto-hide 21:26 thexyz http://i.imgur.com/d4aM0Is.png 21:30 MinetestBot GIT: ShadowNinja commited to minetest/minetest_game: Rework screwdriver and add protection support 64fdb49a32 2013-12-11T13:10:17-08:00 http://git.io/IJ-VrA 21:30 thexyz meeh 21:33 Calinou EvergreenTree, try using hexchat instead of xchat, it has security updates and new features ;) 21:33 Calinou there's a PPA for *buntus 21:33 Calinou http://hexchat.github.io 21:34 EvergreenTree mkay 21:34 EvergreenTree I might switch 21:34 thexyz oh that windows screenshot with #gentoo 21:36 Calinou how I IRC on netbook: https://dl.dropboxusercontent.com/u/82342922/temp/Capture%20d'%C3%A9cran%20-%2011122013%20-%2022%3A35%3A06.png 21:38 Jordach Calinou, not bad 21:39 Jordach you actually got the weather widget working 21:39 Jordach didn't work for me :( 21:39 Calinou it's not hard, just add it, right click, properties, set your city 21:39 Calinou there is even up to 10 day forecast if you click (not very accurate :P) 21:39 Jordach tried, couldn't find mine 21:39 Calinou put a city that is near yours 21:40 Calinou my exact city is in it, I'm lucky :p 21:40 thexyz > 2014 21:40 thexyz > not getting colorhug 21:40 thexyz > not getting perfect colors 21:40 thexyz > not helping open hardware 21:40 Calinou colorhug? perfect colors? open hardware? 21:41 thexyz all those strange words, eh? 21:41 Calinou what do you mean? I know what's open hardware, but why? 21:41 thexyz why what? 21:46 PilzAdam bye 22:08 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Implement search tab and version picker 4ccaa6d0af 2013-12-11T14:07:38-08:00 http://git.io/xKU4Pg 22:33 BlockMen night everyone 23:22 Exio4 and since it's coded in C, it's quite slow. Not really worth the download. 23:22 Exio4 because fuck logic! 23:23 OldCoder Logic is bad! :P 23:26 iqualfragile Exio4: what are you talking about? 23:27 Exio4 http://25.media.tumblr.com/d12b4ada51455cdc5484ac8e9d67b996/tumblr_mx6wzyqi3E1r40ns1o1_1280.jpg 23:27 Exio4 errr 23:27 Exio4 sorry XD\ 23:27 Exio4 not that 23:27 Exio4 http://www.zophar.net/tg16/tg16-emu.html 23:27 Exio4 don't open the link btw 23:27 Exio4 it posted in some other channel for trolling and didn't remember i had it my clipboard 23:28 kaeza O_o 23:28 OldCoder ? 23:29 Exio4 the image 23:29 kaeza Exio4, it would be faster if it was written in Javascript! 23:29 Exio4 ha 23:30 paramat I have a wieldhand texture to contribute https://github.com/minetest/minetest_game/issues/222 but should this be as a pull request from a topic branch of my own fork?