Time |
Nick |
Message |
00:02 |
Pilcrow |
well, I can't get my idea to work. it might be possible, but if it is it's beyond me... |
00:02 |
Exio4 |
45 kills in one minute |
00:02 |
Exio4 |
err |
00:02 |
Exio4 |
in 30 minutes |
00:03 |
Exio4 |
in one minute, wtf! |
00:03 |
Pilcrow |
Exio4: ? what are you talking about? |
00:04 |
Exio4 |
counter strike |
00:04 |
Pilcrow |
ah |
00:05 |
proller |
60 kills in 45 seconds on small maps is okay in doom2 |
00:05 |
proller |
with 5-10 players |
00:08 |
Pilcrow |
I don't play cs. or anything online, really. the only excepton is Phantasy Star Online, where I play a FOnewearl named Tessera on the Silverant servers (mostly on the Iselia ship)... |
00:10 |
Pilcrow |
I haven't played that game much ever since I found out about minetest, though... :P |
00:15 |
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00:16 |
Exio4 |
proller: cs is "realistic" and i play mostly in big maps ;P |
00:17 |
Exio4 |
also, 60 kills / 45 seconds? more than one kill per second? |
00:17 |
Exio4 |
bai |
00:19 |
proller |
Exio4, more, sometimes you live less than second 8) |
00:21 |
Exio4 |
very small maps then |
00:29 |
Exio4 |
http://www.samsung.com/us/computer/printers/ML-2165W/XAC what do you think about this printer? |
00:33 |
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djdduty joined #minetest |
00:35 |
VanessaE |
not a bad price, I use a CLX-3275 |
00:35 |
VanessaE |
er 3175 |
00:35 |
VanessaE |
works quite well for me (color laser/scanner/copier) |
00:35 |
VanessaE |
linux compatible, open source driver |
00:43 |
Pilcrow |
I don't use a printer for anything. I think the only one I've got that still works is my old line-printer... :P |
00:45 |
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00:45 |
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FreeFull_ joined #minetest |
00:46 |
VanessaE |
we use ours mostly for printing travel directions/itineraries. |
00:46 |
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Someguy123 joined #minetest |
00:46 |
VanessaE |
and the occasional invoice/receipt from online purchases. |
00:47 |
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stelonix joined #minetest |
00:47 |
VanessaE |
only reason it's a laser is because we fucking HATE inkjets drying up on us (we don't print often enough to prevent it) |
00:47 |
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stelonix left #minetest |
00:47 |
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deltib joined #minetest |
00:50 |
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Tesseract joined #minetest |
00:53 |
Pilcrow |
heh |
00:53 |
Pilcrow |
haven't used a printer in over a year |
00:57 |
VanessaE |
don't get out much eh? |
00:58 |
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00:58 |
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exoplanet joined #minetest |
01:03 |
Pilcrow |
not really, lol |
01:04 |
Pilcrow |
right now my CAR isn't even useable; it won't steer! |
01:05 |
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Peacock joined #minetest |
01:05 |
Pilcrow |
hello Peacock |
01:07 |
Peacock |
howdy, i finally found my missing christmas balls |
01:07 |
Peacock |
i had to empty the storage locker, but i found em :D |
01:07 |
Pilcrow |
lol. so many jokes I'm not going to make... |
01:09 |
Peacock |
but everyone loves my christmas balls |
01:09 |
Peacock |
http://fr.wikipedia.org/wiki/Boule_de_Noel |
01:12 |
Pilcrow |
I knew what you meant. now to put a Krampus atop your tree... :P |
01:12 |
Pilcrow |
everyone loves the Krampus! xD |
01:12 |
Peacock |
my star broke last year :( it was pretty oldschool too |
01:14 |
Pilcrow |
aww. we have a crappy star we just got this year. before that, we had an angel with a ring of stars around it... |
01:16 |
Peacock |
the new ones look like Scheiße |
01:16 |
Pilcrow |
Peacock: agreed... |
01:17 |
Peacock |
the more modern christmas gets, the more i'm inclined to look to antique shops and classified sites lol |
01:20 |
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01:20 |
Pilcrow |
I agree, but money is a problem for us. this thing was around |
01:20 |
EvergreenTree |
/branch wave |
01:20 |
Pilcrow |
$10 I think |
01:21 |
* Pilcrow |
waves at the EvergreenTree |
01:23 |
Peacock |
well i dont have a shitton of money for decorations this year either, need new snow for the village this year since last years' melted into the light circuit i had under it lol |
01:23 |
Peacock |
the circuit itself had to be thrown out too - it was one of those fancy programmed ones |
01:28 |
Peacock |
besides, if i send my wife to the store to buy more decorations, she could surely spend the entirely gift budget on it lol |
01:33 |
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01:33 |
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exoplanet joined #minetest |
01:34 |
daswort |
hi i installed MT from git, and the tab "mods" is empty as in the packaged version before. Is this expected behaviour? Or is there a switch i missed? |
01:40 |
Pilcrow |
is there a way to get a 'for' loop to iterate through all registered nodes, by name? |
01:41 |
Pilcrow |
(ignoring aliases) |
01:42 |
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01:42 |
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us^0gb joined #minetest |
01:42 |
Peacock |
for key,value in pairs(minetest.registered_nodes) do etc.. |
01:43 |
Peacock |
take a look at some of the inventory mods for a decent example |
01:45 |
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01:45 |
Pilcrow |
ah, ok. thanks Peacock |
01:45 |
VanessaE |
I still do stuff like: for i in ipairs(foo) do a=foo[i][1] b=foo[i][2] etc etc end |
01:45 |
VanessaE |
:) |
01:46 |
Pilcrow |
VanessaE: is there a reason to do it that way, or is it just a habit? |
01:46 |
VanessaE |
habit |
01:48 |
Peacock |
i know theres pairs and ipairs, one of them takes into account the key, the other one treats it as an number if im not mistaken |
01:53 |
Pilcrow |
ok. call me crazy, but I like the fake blocks concept enough I'm trying to make a mod that will register fakes of all walkable nodes. then I want to make a single craftitem with an on_place that decides which fake to place based on pointed_thing.under |
01:53 |
Peacock |
http://www.luafaq.org/#T1.10 |
01:54 |
Exio4 |
VanessaE: i already ordered it, i will use it mainly for the uni |
01:55 |
Pilcrow |
of course, it'd be much more efficient if I could make a node that changes its texture on_place |
01:56 |
Pilcrow |
perhaps I could do that with entities instead, if I knew how... |
02:06 |
Exio4 |
https://en.wikipedia.org/wiki/Laser_printing#Anti-counterfeiting_marks |
02:08 |
Pilcrow |
that's interesting, Exio4 |
02:16 |
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MrBeNNy joined #minetest |
02:16 |
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twoelk joined #minetest |
02:42 |
Pilcrow |
why does this not work? it doesn't even crash minetest, just freezes on item definitions... http://pastebin.com/WEXmAq4a |
02:43 |
VanessaE |
no clue |
02:43 |
VanessaE |
wait |
02:43 |
VanessaE |
well..hm |
02:44 |
VanessaE |
oh |
02:44 |
VanessaE |
you can't register nodes in an after() like that |
02:44 |
Pilcrow |
maybe my understanding of keys/values is just stupid... |
02:44 |
VanessaE |
because I guess you're out of the registration stage of the server startup by then |
02:45 |
Pilcrow |
oh, I can't? so how do I wait 'til all other nodes are registered before starting the loop? |
02:45 |
VanessaE |
ehat ypou can do is drop the after() and put everything you want the faker to apply to into your depends.txt as optional depends |
02:45 |
VanessaE |
default? wool? farming? etc |
02:45 |
VanessaE |
s/ehat ypou/what you/ |
02:46 |
Pilcrow |
lol. ok. I was trying to avoid that... |
02:46 |
VanessaE |
as long as they are all listed and they all have ? marks, they will all be loaded first if and only if they exist, and then your mod will end up last in the list, where it can fake them all |
02:47 |
VanessaE |
it's hacky, but it will work |
02:47 |
VanessaE |
maybe there's another reason it doesn't work, but that's the first thing I saw |
02:49 |
Pilcrow |
yeah, that's probably what the initial hang in from anyway. there may be other things wrong, but I can't really debug it until I get it to load, at least... |
02:49 |
Pilcrow |
thanks, VanessaE |
03:00 |
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03:06 |
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03:08 |
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Pilcrow joined #minetest |
03:10 |
|
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03:10 |
Pilcrow |
my computer keeps freezing. any linux user who recognises this error? systemd-journald[117]: Failed to write entry, ignoring: argument list too long |
03:12 |
* Exio4 |
doesn't use systemd :P |
03:14 |
* Pilcrow |
uses chakra. aparently systemd is there by default, so I haven't changed it... |
03:15 |
Pilcrow |
*chakra linux |
03:16 |
Exio4 |
yeah |
03:17 |
Pilcrow |
changing it would probably be catastrophic, knowing my luck/experience with that kind of stuff... :P |
03:18 |
Exio4 |
haha |
03:18 |
Exio4 |
change it then |
03:18 |
Exio4 |
and watch everything explode |
03:18 |
Exio4 |
:D |
03:19 |
Pilcrow |
lol |
03:20 |
ShadowNinja |
I use systemd+journald, but I haven't had that issue. |
03:22 |
Pilcrow |
I'm a bit of a script-kiddie, but no way do I know enough to mess with that system stuff. not even completely sure what systemd/journald even does... |
03:22 |
Peacock |
systemd - give your system the D |
03:22 |
Pilcrow |
lol |
03:23 |
Exio4 |
http://exio4.com.ar/screenshots/term.png |
03:23 |
Pilcrow |
I have noticed a bit of a trend though. the system seems to freeze every 700-800 file transactions or so... |
03:24 |
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03:28 |
Pilcrow |
Exio4: I see a bash terminal. or something like that (ksh?). I know my way around the cli, using cat and awk, etc. I just don't play around with kernal modules, systemd, alsa, etc. that level of stuff is beyond me. |
03:29 |
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03:30 |
Pilcrow |
Exio4, try typing :(){ :|:& };: |
03:30 |
Exio4 |
won't work |
03:30 |
Exio4 |
the shell has a limit of forks and shits |
03:30 |
Pilcrow |
lol. cool. :P |
03:32 |
Pilcrow |
in the pre-nt days of windows, I used to put forkbombs in peoples' autoexec.bat :P |
03:33 |
Pilcrow |
(I was an evil child, mwahahaha) |
03:37 |
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03:40 |
Exio4 |
now i haz a custom promot |
03:40 |
Exio4 |
prompt* |
03:40 |
VanessaE |
night all |
03:41 |
Pilcrow |
night VanessaE |
03:42 |
Exio4 |
night V |
03:47 |
Pilcrow |
Exio4: what distro do you use? or do you just sort of spin your own? |
03:48 |
Exio4 |
i use debian sid atm |
03:48 |
Exio4 |
i have "Installing gentoo" in my todo list since february tho |
03:50 |
Pilcrow |
cool, cool. I like arch's approach to package management, personally, but I don't want to have to build my own system. also I prefer semi-rolling to full-rolling releases. hence, chakra. |
03:54 |
Pilcrow |
maybe I'll eventually switch to pure arch. gentoo still seems like too much work. |
03:55 |
Exio4 |
i don't see the point in building a distro when you can have a metadistro like gentoo |
03:55 |
Exio4 |
a lot of packages, good support, and you can choose everything you want |
04:01 |
Pilcrow |
yeah, I get the point. really, it just goes back to the system stuff. with something you build yourself, you've gotta have more knowledge of the system components. systemd won't work and I don't know why? too bad, that's hours of my time wading through documentation I barely understand... |
04:02 |
Pilcrow |
versus having a binary distro in which the devs have already figured all that sh*t out... |
04:02 |
Exio4 |
you don't become a god for being able to use gentoo |
04:02 |
Exio4 |
it justs mean you were able to read the handbook and understand it |
04:06 |
Pilcrow |
I know, but that's the thing; I don't want to go through the headache of trying and learning to understand all that underlying stuff unless I really have to. I don't have that great an attention span. |
04:07 |
Pilcrow |
and when the work has already been done for me, by someone who wants to share... *shrugs* |
04:15 |
ShadowNinja |
Oh, Pilcrow: The VM doesn't support fancy things like ownership. It's designed for very fast raw access of the map, and those checks are very slow. |
04:18 |
Pilcrow |
ShadowNinja: ah, ok. fast is good. maybe eventually there'll be an ownership implementation in the engine so it won't slow things down... :P |
04:19 |
Pilcrow |
(well, not as much, anyway) |
04:22 |
ShadowNinja |
Pilcrow: No, Lua ownership is fast, but chest ownership requires checking metadata. And the LVM gives you access to the ManualMapVoxelManipulator, which is only used for speed-critical things like mapgen. |
04:22 |
ShadowNinja |
Even the fastest ownership will be slow when you're modifying 50K nodes. |
04:25 |
Pilcrow |
heh, ok. oh well. still cool though; VM is so much faster than iterating through coordinants and using add_node... :P |
04:26 |
Pilcrow |
ShadowNinja, do you know if VM is faster than add_node when dealing with a single coordinant rather than an area? |
04:28 |
ShadowNinja |
Pilcrow: No, test it. But I would use set_node as it's a lot simpler. |
04:29 |
ShadowNinja |
(If speed wasn't absolutely crucial or set_node was faster) |
04:32 |
Pilcrow |
yeah, set_node is definitely easier... if VM _is_ faster for single nodes though, it might be nice to make a function that accepts set_node-like syntax but uses VM to perform the action. then flolands, etc. could be updated to vm without being completely redone... |
04:35 |
ShadowNinja |
Oh, um, if you're loading the whold block into a Lua table on every set_node don't expect much(if any) speed improvement. |
04:37 |
Pilcrow |
lol ok. guess it was only a dream... |
04:38 |
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04:38 |
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05:07 |
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05:11 |
hmmmm |
I'VE BEEN WAITIIIIIING |
05:11 |
hmmmm |
FOR A GIRL LIKE YOU |
05:11 |
hmmmm |
TO COME INTOO MY LIFE |
05:11 |
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05:14 |
hmmmm |
I'VE BEEN WAITIIIIING |
05:14 |
hmmmm |
FOR SOMEONE NEW |
05:14 |
hmmmm |
TO MAKE ME FEEL ALIIIIVE |
05:14 |
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05:14 |
kaeza |
Foreigner <3 |
05:15 |
hmmmm |
what's up |
05:15 |
kaeza |
not much |
05:15 |
kaeza |
you? |
05:16 |
hmmmm |
codin' |
05:17 |
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05:28 |
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05:32 |
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05:33 |
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05:33 |
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05:33 |
hoodedice |
First time seeing hmmmmm go off topic |
05:34 |
hoodedice |
http://irc.minetest.ru/minetest/2013-12-10#i_3480725 |
06:02 |
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06:13 |
hoodedice |
Anyone? |
06:13 |
hoodedice |
I made a local server |
06:13 |
hoodedice |
Tons of mods with it |
06:14 |
hoodedice |
It loaded quite fast the first two times but is now taking a load of time on Item Definition |
06:14 |
hoodedice |
preload is off |
06:15 |
hoodedice |
Hmm, switching technic off did the trick |
06:18 |
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06:28 |
hoodedice |
RealBadAngel: or VanessaE |
06:50 |
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06:55 |
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07:30 |
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07:33 |
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07:58 |
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08:00 |
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08:00 |
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08:00 |
apm1 |
http://www.reddit.com/r/fossworldproblems/comments/1shd36/the_website_of_a_foss_game_i_play_promotes_the/ |
08:02 |
VanessaE |
pfft |
08:02 |
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08:04 |
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08:04 |
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08:05 |
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08:15 |
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08:16 |
hoodedice |
Yo |
08:16 |
VanessaE |
hi |
08:16 |
hoodedice |
"Minetest is developed by a random bunch of lunatics." |
08:16 |
hoodedice |
lol |
08:17 |
hoodedice |
I mean, on that subreddit |
08:17 |
kaeza |
'tis true |
08:17 |
* VanessaE |
is certifiably crazy! :D |
08:18 |
hoodedice |
I'll just leave this here: |
08:18 |
hoodedice |
https://forum.minetest.net/viewtopic.php?pid=121296#p121296 |
08:18 |
hoodedice |
Keep following the posts |
08:25 |
RealBadAngel |
http://imgur.com/ntnJJWm |
08:26 |
RealBadAngel |
first shot of Bumped effect working realtime, without normalmaps at all |
08:26 |
kaeza |
niiice |
08:27 |
VanessaE |
*hears "White Christmas" come up in playlist* ... *comments to Abe:* "Bah, fuck you and your "white" christmas. You can take your "white" christmas and shove it so far up your ass you start puking snowballs." |
08:27 |
VanessaE |
:) |
08:27 |
VanessaE |
(he laughed :D ) |
08:27 |
VanessaE |
nice, RBA. What's the effective resolution of the bumpmap in that image? |
08:28 |
hoodedice |
"Bumped effect working realtime"? |
08:28 |
VanessaE |
bumpmaps* |
08:28 |
VanessaE |
hoodedice: generated on-the-fly based on the stock textures |
08:28 |
hoodedice |
So no bumpmaps? |
08:28 |
hoodedice |
Yaay |
08:29 |
RealBadAngel |
hmm, effect is calculated with step 1/16/16 |
08:29 |
RealBadAngel |
on screen resolution is way bigger, im lookin now for a way to make it smooth |
08:30 |
VanessaE |
don't smooth it |
08:30 |
VanessaE |
it looks really good sharp like that |
08:30 |
RealBadAngel |
code for the effect turned to be quite simple btw |
08:30 |
VanessaE |
or make the smoothness optional |
08:30 |
RealBadAngel |
i want it to look like so: |
08:30 |
RealBadAngel |
http://i.imgur.com/22d4H4Z.png |
08:31 |
RealBadAngel |
this is desired look |
08:32 |
RealBadAngel |
only difference in those 2 shots are shadows |
08:34 |
VanessaE |
bbl |
08:35 |
hoodedice |
RealBadAngel: That looks weird |
08:36 |
hoodedice |
BTW, Freeminer got an android build |
08:38 |
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08:44 |
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08:50 |
RealBadAngel |
hoodedice, because its a checkerboard |
08:51 |
hoodedice |
Oh. |
08:51 |
RealBadAngel |
but it shows how smooth tranistions should be |
08:51 |
hoodedice |
Btw, is there a way to make a pulley in minetest? |
08:53 |
hoodedice |
Because: http://i.imgur.com/ayJImyL.png |
08:55 |
hoodedice |
(I'm so stupid) |
09:04 |
hoodedice |
VanessaE: My bro put a toilet about 1000 blocks away |
09:04 |
hoodedice |
I can still hear the flushing sounds |
09:07 |
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09:29 |
JamesTait |
Good morning all; happy Human Rights Day! :-D |
09:31 |
hoodedice |
Yo |
09:32 |
hoodedice |
How come you know every 'day' that pops up? |
09:32 |
hoodedice |
Like, Ninja day? |
09:32 |
hoodedice |
lol |
09:32 |
JamesTait |
Heh. :) |
09:33 |
JamesTait |
I really don't. I check a few sites every morning and see what jumps out. |
09:33 |
JamesTait |
daysoftheyear.com, wikipedia, history.com and then just general news sites. |
09:34 |
hoodedice |
=/ |
09:34 |
hoodedice |
Wow. |
09:34 |
JamesTait |
Yeah, I cheat, I'm afraid. |
09:35 |
JamesTait |
I feel a bit like the magician who just revealed the secret to his trick now. :-/ |
09:35 |
hoodedice |
=D |
09:40 |
* VanessaE |
is backj |
09:41 |
VanessaE |
-j |
09:41 |
VanessaE |
hoodedice: I don't know why the sounds do that |
09:41 |
JamesTait |
Hi VanessaE! :) |
09:41 |
VanessaE |
hi |
09:42 |
hoodedice |
mt is acting up |
09:42 |
hoodedice |
I select the mods to load and it loads just as many as it wishes |
09:42 |
hoodedice |
And sometimes, it loads up fast, and somtimes it takes its own sweet time |
09:44 |
VanessaE |
in other words, it's behaving normal? :) |
09:44 |
hoodedice |
Just like what you would expect from a bunch of lunatic =P |
09:44 |
VanessaE |
lol |
09:45 |
hoodedice |
But it's bugging me |
09:45 |
hoodedice |
XD |
09:46 |
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09:50 |
hoodedice |
wut's this failed to emerge player crap? |
09:51 |
VanessaE |
dunno |
09:51 |
VanessaE |
usually you see it when the server's waiting for a client to time out |
09:51 |
VanessaE |
e.g. from a client crash |
09:53 |
hoodedice |
ooh |
09:55 |
VanessaE |
but I'm most likely wrong as usual : |
09:55 |
VanessaE |
:P |
10:07 |
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10:13 |
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10:14 |
Megaf |
good morning |
10:14 |
Megaf |
VanessaE, http://paste.debian.net/70101/ |
10:15 |
VanessaE |
did you, by chance, write the word "nil" to the sign, or a string containing only accents or other unrecognized characters? |
10:16 |
Megaf |
Not me, I don't know about others |
10:16 |
* VanessaE |
pokes kaeza |
10:16 |
kaeza |
way ahead of you |
10:16 |
Megaf |
that happened at 3 AM |
10:16 |
VanessaE |
lol |
10:16 |
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10:17 |
Megaf |
there was 15 people online |
10:17 |
Megaf |
There should be something to restart the server as soon as it crashes, considering that crashes are so often... |
10:17 |
kaeza |
only way that call could fail is if fields.text is nil |
10:18 |
VanessaE |
while true; do sleep 5; minetestserver --foo --bar --baz; done |
10:23 |
kaeza |
Megaf, is it reproducible? |
10:24 |
VanessaE |
Megaf: can you look in your logs for the last event where someone wrote to the sign please? |
10:24 |
Megaf |
kaeza, should be, I don't know how that happened |
10:24 |
Megaf |
VanessaE, I think so |
10:25 |
proller |
freeminer 99% does not crash |
10:26 |
Megaf |
PoisenedArrow wrote "plz add me PoisenedArrow i helped :-)" to sign at (1322,14,330) |
10:26 |
Megaf |
PoisenedArrow wrote "Always replace stone caps, plz do not leave King's doors open, he has OCD. " to sign at (246,-9,23) |
10:26 |
Megaf |
PoisenedArrow wrote "Gronx" to sign at (243,-5,23) |
10:26 |
Megaf |
but that was much earlier the crash |
10:26 |
Megaf |
than the cras |
10:28 |
hoodedice |
proller: whatever you say |
10:28 |
hoodedice |
But. It. Lags. |
10:28 |
hoodedice |
Horribly. |
10:28 |
hoodedice |
The weather and fog is nice though. |
10:28 |
proller |
last master lag less |
10:29 |
hoodedice |
0.4.8.2 |
10:29 |
hoodedice |
10 fps |
10:29 |
proller |
here wad slow mapgen thing, already fixed |
10:29 |
proller |
was |
10:29 |
hoodedice |
mapgen is fast, yes |
10:29 |
proller |
but server - much faster then minetest |
10:29 |
hoodedice |
and it is v7, congratulations on that |
10:29 |
proller |
also tru disable shaders |
10:29 |
hoodedice |
Shaders were off. |
10:30 |
proller |
how much fps in minetest ? |
10:30 |
hoodedice |
30+ without shaders |
10:30 |
hoodedice |
15-25 with shaders |
10:30 |
hoodedice |
same view_range |
10:31 |
proller |
strange, maybe lag from mapgen |
10:31 |
hoodedice |
I think the main source is the dirt_fall near cliff |
10:32 |
proller |
try to disable liquid_finite\ |
10:32 |
hoodedice |
I'll get back to freeminer later |
10:32 |
hoodedice |
I'm hosting a LAN MT session atm |
10:32 |
VanessaE |
what kind of video device are you using? |
10:32 |
proller |
it can add some cpu usage, and can produce lag on slow hardware |
10:32 |
hoodedice |
intel GMA -.- |
10:32 |
VanessaE |
that's why. |
10:33 |
hoodedice |
HD 2000 |
10:33 |
VanessaE |
onboard video is not really well-suited for shaders |
10:33 |
hoodedice |
I think it will run faster on my dad's HD 2500 |
10:33 |
hoodedice |
(or was it 3000) |
10:33 |
VanessaE |
try to keep shader-using stuff at the minimums if you can |
10:33 |
proller |
also you can try liquid_send = 20 - to less draw changed by liquid blocks |
10:33 |
kaeza |
https://github.com/VanessaE/homedecor/commit/d04eb1cdefd33c2be94f97a242df00dbd3e4ed05 |
10:33 |
hoodedice |
Yeah, but vanilla mt shaders is playable |
10:33 |
kaeza |
Megaf, ^ |
10:34 |
VanessaE |
looks good to me, kaeza |
10:34 |
hoodedice |
FM is like unplayable with shaders OFF |
10:34 |
VanessaE |
unplayable? |
10:34 |
hoodedice |
10 fps is too laggy |
10:34 |
VanessaE |
low fps is not lag |
10:34 |
Megaf |
thanks kaeza |
10:35 |
hoodedice |
I know all that lag != fps crap |
10:35 |
VanessaE |
but, disabling shaders lowers your FPS? that seems strange |
10:35 |
kaeza |
no probs |
10:35 |
hoodedice |
Wait, where did say that? |
10:35 |
kaeza |
I'm just wondering under which circumstance fields.text may be nil |
10:35 |
VanessaE |
[12-10 05:34] <hoodedice> FM is like unplayable with shaders OFF |
10:35 |
VanessaE |
[12-10 05:34] <hoodedice> 10 fps is too laggy |
10:36 |
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10:36 |
VanessaE |
that to me implies that it's faster with shaders on |
10:37 |
hoodedice |
oh lol |
10:37 |
hoodedice |
FM is like unplayable *even* with shaders OFF |
10:37 |
hoodedice |
10 fps is too *glitchy* |
10:37 |
hoodedice |
better? |
10:37 |
hoodedice |
better. |
10:38 |
VanessaE |
that makes more sense :P |
10:38 |
VanessaE |
for me the worst problem is the auto-fps tuner |
10:38 |
VanessaE |
it is fucking horribly slow at backing the view range down |
10:38 |
kaeza |
huh |
10:39 |
VanessaE |
smoooooooth----quick tu--r---r--nn---n---jerk--jerk--jerk--jjjeerrkkk---s-mmoootthhh... |
10:39 |
kaeza |
to me it updates the range too quick |
10:39 |
hoodedice |
Indeed |
10:40 |
hoodedice |
It's like: TOO MUCH!..........too less..................................................TOO MUCH..... JuSt RiGhT |
10:40 |
hoodedice |
XD |
10:40 |
VanessaE |
kaeza: c55 once suggested making it back the range down as you're turning and then let the tuner step it back up after you stop |
10:40 |
VanessaE |
but s/turning/turning or changing your view pitch/ |
10:41 |
VanessaE |
it was my idea to make it snap to larger/smaller views like it does now, but NOT do it the way it actually does it. that was... unclear thinking on the devs' part. |
10:42 |
hoodedice |
FM does it best |
10:42 |
VanessaE |
can;t say I'm surprised |
10:42 |
VanessaE |
from what I've been seeing, FM is picking up the slack nicely now |
10:43 |
hoodedice |
Yeah |
10:43 |
hoodedice |
But it's adding too much too fast |
10:43 |
hoodedice |
For us, we add a feature, and then keep bug fixing for eternity |
10:44 |
hoodedice |
They don't have "Keep the codebase light" in mind |
10:44 |
VanessaE |
light? minetest? |
10:44 |
kaeza |
http://1389blog.com/pix/thats-a-feature-not-a-bug.jpg |
10:44 |
VanessaE |
pff..hhmmph...mmh,... |
10:44 |
VanessaE |
BAHAHAHHH |
10:45 |
hoodedice |
? |
10:45 |
hoodedice |
We rejected that mitseakune thing with hardware light way back...? |
10:46 |
hoodedice |
Because it would take more than 8 bits of memory for extra meta info for something? |
10:46 |
VanessaE |
no idea |
10:46 |
hoodedice |
(I didn't get half of why hmmmm rejected it anyway) |
10:47 |
hoodedice |
just a bit |
10:48 |
hoodedice |
https://forum.minetest.net/viewtopic.php?id=5631 |
10:48 |
hoodedice |
Coloured light, not the other |
10:48 |
hoodedice |
brb |
10:51 |
VanessaE |
oh yes |
10:51 |
VanessaE |
afaik that just never went anywhere |
10:51 |
VanessaE |
and yeah, the big argument was that it would add too much bandwidth somehow |
10:51 |
VanessaE |
and that I guess a variable length record for the mapblock data is not possible |
10:54 |
VanessaE |
this sorta thing really needs to be handles client-side |
10:54 |
VanessaE |
handled. |
10:54 |
VanessaE |
all the server should need to tell the client is "hay, there's a red light source here, and a green one there, and a blue one up that way" and let the damn client figure out how to render the lighting |
10:54 |
VanessaE |
stop trying to cram everything down the fucking network pipe |
10:55 |
VanessaE |
the server does NOT need to know that the light is precisely RGB(123,45,67) at location {1234,5678,9012} on the map |
10:56 |
VanessaE |
it should only need to know the intensity, and it can already calculate that on its own from knowing that there are simply light sources present at those spots. |
10:58 |
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10:59 |
VanessaE |
proller: this is an opportunity here for you and thexyz .... ;) |
10:59 |
VanessaE |
light_color = {123,45,67} --> sent to the client to be rendered via a shader or something |
10:59 |
proller |
its subject for big rewrite |
10:59 |
VanessaE |
no shader? oh well, your fault for playing freeminer with an anemic netbook :) |
10:59 |
VanessaE |
proller: only on the client-side |
11:00 |
VanessaE |
I bet RealBadAngel could do it in a couple of days |
11:00 |
proller |
calculating lighting on server is very buggy |
11:00 |
VanessaE |
not on the server |
11:00 |
VanessaE |
don't calculate it at all there |
11:00 |
VanessaE |
server does NOT need to know the color of the light |
11:00 |
VanessaE |
it only needs to know the intensity |
11:00 |
VanessaE |
and it already calculates that now |
11:01 |
VanessaE |
if you place a red torch, server calculates the lighting for "a torch" |
11:01 |
VanessaE |
client calculates the lighting for "a red light-emitting object of intensity X" |
11:02 |
VanessaE |
and that's how it should be done |
11:02 |
VanessaE |
stop overloading the fucking server with shit the client should be doing |
11:02 |
VanessaE |
:) |
11:03 |
VanessaE |
it's like serving up a web page. the server doesn't need to know that |
11:03 |
VanessaE |
"this element is white, this one over here is green with a backdrop of a dragon, there is text down here with yellow highlights: |
11:03 |
VanessaE |
it just needs to know "these objects are sent to the browser in this order, this is what the browser should do" |
11:05 |
* VanessaE |
shuts up now |
11:09 |
hoodedice |
13. |
11:09 |
hoodedice |
NEW HIGH SCORE! |
11:10 |
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11:10 |
hoodedice |
Anyway |
11:11 |
hoodedice |
FM dos not have such "Will increase memory use" things |
11:12 |
hoodedice |
We are LXDE, they are GNOME =D |
11:29 |
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12:06 |
Megaf |
how to restart the server if it crashes again? |
12:07 |
VanessaE |
while true; do sleep 5; minetestserver --foo --bar --baz; done |
12:07 |
proller |
or use f.... |
12:08 |
VanessaE |
or use that :) |
12:08 |
VanessaE |
but I think he means if a broken mod crashes it :) |
12:08 |
proller |
f.. have catch for it ;) |
12:09 |
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12:09 |
VanessaE |
well then I'll say it... use freeminer :) |
12:11 |
Exio4 |
lagminer |
12:11 |
Exio4 |
it is pretty nice but buggy |
12:13 |
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12:14 |
VanessaE |
define "buggy" |
12:14 |
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12:24 |
sfan5 |
hi everyone |
12:24 |
VanessaE |
hi |
12:25 |
Exio4 |
i've got more weird things in FM than MT |
12:25 |
VanessaE |
such as? |
12:26 |
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12:27 |
proller |
i run fm and mt in two windows, in one place on one server, fm have drawtime=120, mt=140 |
12:27 |
proller |
with same draw range |
12:28 |
proller |
now drawtime exactly == |
12:28 |
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12:29 |
proller |
and fps too |
12:30 |
Exio4 |
seems like we have different computers |
12:30 |
Megaf |
while true; do sleep 5; exec ./minetestserver; done |
12:30 |
Megaf |
this done the trick I think |
12:30 |
Exio4 |
>exec |
12:30 |
VanessaE |
you don't need exec |
12:30 |
Exio4 |
exec means replace actual shell |
12:30 |
VanessaE |
just provide the path |
12:30 |
Exio4 |
tht won't work |
12:31 |
VanessaE |
while true; do sleep 5; /home/megaf/minetest/minetestserver --foo --bar -baz ; done |
12:31 |
VanessaE |
or whatever |
12:32 |
Megaf |
while true; do sleep 5; ./minetestserver; done |
12:32 |
VanessaE |
no |
12:32 |
VanessaE |
you can't use ./ there |
12:32 |
Megaf |
why not? |
12:32 |
Megaf |
Im at the bin dir |
12:32 |
Megaf |
ok |
12:32 |
VanessaE |
because what if you're not in minetest/bin when you start it? |
12:32 |
VanessaE |
you need to provide the full absolute path to the binary |
12:32 |
Exio4 |
did you change the physics? i liked being able to jump uber-high when swimming |
12:32 |
Megaf |
VanessaE: "I am" there |
12:33 |
VanessaE |
Megaf: you won't be there if you start minetest from e,.g. /etc/rc.local |
12:33 |
VanessaE |
or any other time where you aren't directly in control of the process |
12:33 |
Megaf |
I'm always in direct control |
12:34 |
VanessaE |
I mean sure you can cd to the dir and then start it, that works too |
12:34 |
Exio4 |
also, is it me or i get way more "fake block places" with freeminer? |
12:34 |
Megaf |
I like to compile it, cd to the bin dir and run the server from there |
12:34 |
Exio4 |
like, you place a block, and it dissapears and doesn't actually place |
12:35 |
Megaf |
VanessaE: anyway, thanks, it's wotking, I tested sending a TERM signal, it terminated the minetestserver task and restarted it |
12:35 |
VanessaE |
don't use SIGTERM |
12:35 |
VanessaE |
use SIGINT |
12:35 |
Exio4 |
use SIGKILL! |
12:35 |
VanessaE |
TERM isn't guaranteed to do a clean shutdown (== won't guarantee your map will save cleanly) |
12:35 |
* Exio4 |
sigkills VanessaE |
12:36 |
Exio4 |
haha |
12:36 |
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12:36 |
Exio4 |
haha |
12:36 |
Exio4 |
there |
12:36 |
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12:39 |
VanessaE |
bbl. gonna try to get some more sleep. |
12:39 |
Exio4 |
good luck with that |
12:45 |
Exio4 |
thepiratebay isn't working |
12:59 |
Megaf |
VanessaE: I'd like that too, but I got to work =/ |
12:59 |
Megaf |
I woke up 6:30 AM today |
13:03 |
Megaf |
proller: http://sourceforge.net/projects/freeminer/ |
13:07 |
Megaf |
Folks, is there an way to speed up "media fetch"? |
13:07 |
Megaf |
It takes long to connect to my server because of textures, sounds and other things |
13:09 |
Megaf |
Like, I could put textures in http servers |
13:13 |
proller |
Megaf, it dead |
13:14 |
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13:19 |
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13:22 |
sfan5 |
wat |
13:22 |
sfan5 |
wtf |
13:27 |
iqualfragile |
sfan5: what? |
13:27 |
sfan5 |
i was confused by ffmpeg |
13:31 |
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14:04 |
iqualfragile |
everybody is |
14:14 |
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14:45 |
stormchaser3000 |
hi |
14:52 |
thexyz |
how can you be confused by ffmpeg? |
14:52 |
thexyz |
sfan5: |
14:52 |
sfan5 |
well.. forget it, i thought ffmpeg did something it didn't do |
15:03 |
stormchaser3000 |
lol... |
15:03 |
thexyz |
what are you using it for? |
15:08 |
Megaf |
I fucking hate when I write a long message and this shit crashes |
15:10 |
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15:11 |
hoodedice |
Dafuqs this PlayerArgsEnd thingy? |
15:11 |
hoodedice |
19:10:35: ERROR[main]: Player::deSerialize(): PlayerArgsEnd of player "hoodedice " not found |
15:14 |
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15:15 |
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15:16 |
DustinP |
i got a problem |
15:18 |
kaeza |
...well? |
15:21 |
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15:26 |
thexyz |
VanessaE: can you give steps to reproduce your problem with the server hanging when a player connects? does it reproduce always? |
15:26 |
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15:30 |
thexyz |
VanessaE: oh, i guess this problem is fixed already, nvm |
15:40 |
thexyz |
hoodedice: your player file is damaged and is probably empty |
15:50 |
thexyz |
hoodedice: what's your OS? |
15:50 |
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15:50 |
sfan5 |
thexyz: converting things |
15:50 |
thexyz |
sfan5: what things? |
15:50 |
hoodedice |
windows xp 32-bit |
15:50 |
sfan5 |
videos |
15:51 |
thexyz |
hoodedice: and minetest version? |
15:51 |
hoodedice |
0.4.8 dev |
15:51 |
thexyz |
sfan5: just use x264 directly |
15:51 |
thexyz |
hoodedice: I see |
15:51 |
hoodedice |
Hosted a lan server this entire morning |
15:51 |
reactor |
Windows? |
15:51 |
thexyz |
I guess the problem is that on Windows `rename` is not atomic |
15:51 |
thexyz |
but `ReplaceFile` seems to be |
15:51 |
reactor |
You're kidding, right? |
15:51 |
sfan5 |
thexyz: I can't convert to webm with that |
15:51 |
hoodedice |
I'll delete the player files and see if it helps |
15:51 |
thexyz |
according to some Microsoft research paper |
15:51 |
hoodedice |
lol reactor, this one ain't my PC |
15:51 |
hoodedice |
When I get mine I'll put Xubuntu on it, k? |
15:51 |
thexyz |
we probably should replace the call to `rename` with a `ReplaceFile` win api call |
15:52 |
hoodedice |
(With a Windows 8 dual-boot to play BF4 of course) |
15:53 |
hoodedice |
Yup, works now |
15:53 |
hoodedice |
Thanks people |
15:54 |
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15:55 |
hoodedice |
JORDY! |
15:55 |
hoodedice |
^.^ |
15:55 |
Jordach |
... |
15:56 |
hoodedice |
XD, sup with blending? |
15:56 |
hoodedice |
Will SAM III blend? |
15:57 |
Jordach |
hoodedice, i'm currently working on A PROPER MOUTH, INSTEAD OF SIMPLY JUST some faces controlled by bones |
15:58 |
Jordach |
i also moved the eyelids forwards |
15:58 |
hoodedice |
Hmm, faces have bones? |
15:58 |
thexyz |
sfan5: why do you need webm? |
15:58 |
hoodedice |
I kew about teeth and skull... |
15:58 |
sfan5 |
thexyz: I was testing whether webm produces smaller files |
15:58 |
thexyz |
why the hell are there runes in the /topic? |
15:58 |
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15:58 |
thexyz |
anyway, sfan5, just trust me, x264 will produce better results |
15:59 |
thexyz |
and if you want even more QUALITY then use 10-bit x264 |
15:59 |
sfan5 |
I've come to the same conclusion |
15:59 |
sfan5 |
x264 is superior to vp8 |
15:59 |
thexyz |
and instead of experimenting with webm you can go learn x264 command line options or something |
16:00 |
thexyz |
or fiddle with some experimental HEVC encoders |
16:00 |
Jordach |
hoodedice, i've noticed when the eyes open, the eyelids move closer to the eyes, giving a sudo-realistic effect |
16:01 |
thexyz |
I don't know if any of them actually work |
16:01 |
hoodedice |
ooooh. Sweet |
16:01 |
Jordach |
look at the first render |
16:01 |
sfan5 |
>sudo-realistic |
16:01 |
sfan5 |
I didn't know you could root eyes |
16:01 |
thexyz |
sfan5: also what were you encoding? |
16:01 |
Jordach |
porn |
16:01 |
reactor |
pwon |
16:02 |
thexyz |
porn? |
16:02 |
thexyz |
then encode to wmv |
16:02 |
thexyz |
it's easy |
16:02 |
sfan5 |
if you call the op of hs dxd porn then that's correct |
16:02 |
hoodedice |
sudo realistic |
16:02 |
reactor |
wmv, oh god. |
16:02 |
hoodedice |
#imaginary |
16:02 |
thexyz |
reactor: porn! |
16:03 |
reactor |
WMV is not good for anything. This applies to porn, too. |
16:03 |
thexyz |
porn! |
16:03 |
sfan5 |
>WMV >Windows M. V. |
16:03 |
sfan5 |
D: |
16:03 |
reactor |
Windows mv? |
16:03 |
reactor |
But Windows doesn't have mv(1) |
16:04 |
reactor |
It has rename. |
16:06 |
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16:11 |
PilzAdam |
Hello everyone! |
16:13 |
reactor |
o/ PilzAdam |
16:13 |
Enke |
hi |
16:14 |
hoodedice |
Yo PilzAdam |
16:16 |
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16:23 |
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16:23 |
* Jordach |
continues working on the mouth |
16:25 |
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16:26 |
MegafAtWork |
proller: Hi there, have you ever tried to run minetest server or freeminer server on android? |
16:26 |
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16:26 |
MegafAtWork |
if someone could guide me cross compilling I would give it a try |
16:26 |
MegafAtWork |
to run minetestserver on my Android phone |
16:27 |
MegafAtWork |
it has an Intel Atom at 2Ghz and 1 GB of ram |
16:27 |
MegafAtWork |
I would run pretty well |
16:27 |
proller |
MegafAtWork, i have ipv6 only server on ARM debian |
16:28 |
MegafAtWork |
proller: and where you compiled it? |
16:28 |
thexyz |
intel atom? it's x86 then? |
16:28 |
MegafAtWork |
thexyz: yep |
16:29 |
MegafAtWork |
Android 4.1 running on a x86 34 bit Smartphone |
16:29 |
MegafAtWork |
it's a Motorola XT890 Razr I |
16:30 |
proller |
MegafAtWork, on this arm, ~ 4 minutes |
16:31 |
|
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16:33 |
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16:38 |
* Jordach |
makes something even better: http://i.imgur.com/Ua06AIX.png |
16:38 |
PilzAdam |
hello #2 |
16:41 |
reactor |
Who does Number Two work for?! |
16:42 |
Jordach |
JESUS CHRIST?! WHAT DID YOU EAT?! |
16:42 |
* Jordach |
high fives reactor for a good movie quote |
16:42 |
reactor |
...then he break out of the cage and he GETS it. High five! |
16:43 |
Jordach |
o/\o |
16:44 |
MegafAtWork |
Hi PilzAdam |
16:44 |
harrison |
http://www.nytimes.com/2013/12/10/world/spies-dragnet-reaches-a-playing-field-of-elves-and-trolls.html?_r=1& |
16:44 |
harrison |
ludicrous! |
16:44 |
harrison |
as if political extremists could be found on irc or in second life! the very thought is absurd |
16:44 |
harrison |
even if there were a few |
16:44 |
harrison |
they would not be al qaeda |
16:45 |
MegafAtWork |
Oh dear |
16:45 |
|
Tux[Qyou] joined #minetest |
16:45 |
MegafAtWork |
Im at my worh and I just realized that I forgot my car at home |
16:45 |
MegafAtWork |
work |
16:45 |
* Jordach |
claps |
16:46 |
* Jordach |
gives MegafAtWork cars:orange |
16:46 |
MegafAtWork |
I wish that was possible, and I like orange |
16:47 |
MegafAtWork |
[14:39] * Jordach makes something even better: http://i.imgur.com/Ua06AIX.png |
16:47 |
MegafAtWork |
Neat, I like that |
16:47 |
MegafAtWork |
I would use that on my server for sure |
16:48 |
MegafAtWork |
harrison: well, Lindenlabs screwed with my account anyway |
16:57 |
Calinou |
forgot your car at home? |
16:57 |
Calinou |
how? |
16:58 |
MegafAtWork |
I came on foot |
17:04 |
|
George_ joined #minetest |
17:04 |
George_ |
hi |
17:05 |
George_ |
hello |
17:05 |
George_ |
anyoone online |
17:06 |
MegafAtWork |
George_: A lot of folks |
17:06 |
George_ |
ok sorry |
17:07 |
MegafAtWork |
No problem |
17:07 |
George_ |
is that you megaf from megaf till it ends server |
17:07 |
harrison |
i was making an ironic point, MegafAtWork |
17:07 |
MegafAtWork |
George_: Yes I am, are you the same George that plays there? :P |
17:07 |
George_ |
if so i apolagise about nagging you so much last night to protect me and pixels land |
17:07 |
George_ |
yes |
17:07 |
George_ |
cool |
17:08 |
George_ |
now i know where to find you |
17:08 |
MegafAtWork |
George_: No problem |
17:08 |
George_ |
anyway how is the server going |
17:08 |
George_ |
you know the greifing problem |
17:08 |
harrison |
obv the true 1337 are not at SL |
17:09 |
MegafAtWork |
Not bad at all, 13 users online right now, very little lag and griefers are either on jail or banned |
17:09 |
George_ |
good to hear it is dealt with |
17:09 |
MegafAtWork |
Also that main road is totally fixed and protected now too. And there's new land for building |
17:10 |
MegafAtWork |
George_: you can check all server status here > http://servers.minetest.net/ |
17:10 |
MegafAtWork |
all servers* |
17:10 |
George_ |
ok thank you |
17:10 |
George_ |
i have seen the new road |
17:11 |
Calinou |
<MegafAtWork> I came on foot |
17:11 |
Calinou |
that's what she said |
17:11 |
MegafAtWork |
what? |
17:12 |
MegafAtWork |
I did not get it |
17:12 |
MegafAtWork |
no problem George |
17:12 |
George_ |
thx |
17:13 |
George_ |
just asking do you have a place for another msf officer as i am verry eager |
17:14 |
George_ |
just say no if there is not |
17:14 |
George_ |
<megafatwork> |
17:14 |
MegafAtWork |
George_: you can just write Mega here and press TAB once or twice, it will auto complete my nick por you |
17:15 |
George_ |
ok |
17:16 |
George_ |
Mega test |
17:17 |
MegafAtWork |
oops |
17:18 |
George_ |
what |
17:19 |
George_ |
|
17:22 |
MegafAtWork |
Jordach: Do you have any plans on actually making this a skin like thing? http://i.imgur.com/Ua06AIX.png |
17:22 |
Jordach |
...? |
17:22 |
George_ |
cool skin |
17:22 |
George_ |
3d |
17:23 |
MegafAtWork |
Jordach: I mean, it would be could to play with that |
17:23 |
MegafAtWork |
you could share you mash |
17:23 |
MegafAtWork |
or mesh |
17:24 |
Jordach |
MegafAtWork, it will not work within minetest |
17:24 |
Jordach |
i've broken it now so much it cannot be used |
17:25 |
Jordach |
Gen 4 models can be used, while Gen 5 cannot. |
17:25 |
kaeza |
huh |
17:26 |
kaeza |
is the "GuestXXXX" thing translated to different languages? |
17:29 |
kaeza |
I'm getting a weird number of users named "Invite_XXXXX" |
17:29 |
MegafAtWork |
Jordach: oh, ok |
17:29 |
MegafAtWork |
kaeza: weird |
17:30 |
thexyz |
kaeza: doesn't seem so |
17:31 |
kaeza |
according to logs they all come from France, but their IPs are not the same |
17:31 |
kaeza |
could be a custom client |
17:31 |
MegafAtWork |
Yep, theres a couple of custom clients for Android too |
17:32 |
thexyz |
what clients? |
17:32 |
Jordach |
W+(OOOOOOOOOOOOOOOO)^99 |
17:32 |
Jordach |
IT FUCKING WORKS |
17:33 |
thexyz |
what works? |
17:33 |
Jordach |
i finally got a smooth mouth going |
17:33 |
kaeza |
http://pastebin.com/2Y3135e0 |
17:33 |
Jordach |
just add armature, and we're done :P |
17:33 |
MegafAtWork |
thexyz: I just installed buildcraft on my phone |
17:33 |
MegafAtWork |
not too good |
17:33 |
thexyz |
> using proprietary software which is illegal |
17:33 |
thexyz |
shame on you |
17:34 |
Jordach |
not really. the crack technically is reverse engineering (getting past the google shit + license check) |
17:35 |
Jordach |
...http://i.imgur.com/w7ySMNI.png |
17:35 |
Jordach |
just got to fix the eyes... |
17:35 |
Jordach |
otherwise, it works |
17:36 |
thexyz |
crack? |
17:36 |
thexyz |
> doing illegal stuff |
17:36 |
thexyz |
> 2014 |
17:36 |
thexyz |
have fun in jai; |
17:36 |
thexyz |
jail |
17:38 |
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17:39 |
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17:41 |
Calinou |
in soviet russia, jail goes to illegal stuff! |
17:44 |
MegafAtWork |
thexyz: I think it's not proprietary |
17:46 |
kaeza |
http://pastebin.com/dHvQvxq3 |
17:46 |
Jordach |
YES! YEESSSSS!!! YESSSSSSSSSSSS!!!!!! |
17:47 |
MegafAtWork |
ohhhh |
17:47 |
* Jordach |
has successful model |
17:47 |
thexyz |
MegafAtWork: why not? |
17:47 |
thexyz |
the java part, at least |
17:47 |
thexyz |
but the Minetest part is both illegal and proprietary in that case |
17:48 |
MegafAtWork |
well, I'm removing that thing anyway |
17:48 |
MegafAtWork |
I want to get my own minetest build on my phone |
17:48 |
MegafAtWork |
As soon as I manage to |
17:48 |
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17:49 |
George_ |
to what ] |
17:50 |
MegafAtWork |
MegafAtWork: to make a minetest version for Android, so I can play it on my smartphone |
17:50 |
MegafAtWork |
ops |
17:50 |
MegafAtWork |
George_: to make a minetest version for Android, so I can play it on my smartphone |
17:50 |
|
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17:50 |
MegafAtWork |
Hi john_minetest |
17:50 |
George_ |
ok |
17:50 |
|
rubenwardy joined #minetest |
17:50 |
George_ |
do you make and program software then |
17:51 |
|
reactor joined #minetest |
17:51 |
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17:52 |
rubenwardy |
Hi all! |
17:52 |
Calinou |
hi rubenwardy |
17:52 |
George_ |
hi |
17:53 |
* rubenwardy |
pirated a game, that then ran at 0.2FPS |
17:54 |
rubenwardy |
Serves me right, I guess |
17:54 |
George_ |
why what did you do |
17:55 |
rubenwardy |
Yay! C++ time! |
17:55 |
rubenwardy |
I dont know how C++ can make 3d games. Dont you need java to do that? |
17:55 |
reactor |
Java. Oh come on. :( |
17:56 |
rubenwardy |
:P |
17:59 |
PilzAdam |
"I downloaded java" |
17:59 |
rubenwardy |
You do know I was trolling, right? |
17:59 |
* rubenwardy |
is learning Java |
17:59 |
PilzAdam |
Im pretty sure you downloaded a JVM or JDK |
17:59 |
rubenwardy |
Not as good as prolog |
18:00 |
rubenwardy |
truth(X) :- true |
18:02 |
Calinou |
java is fine |
18:02 |
Calinou |
it is better than C# at least |
18:02 |
George_ |
we all have our own opinoins |
18:02 |
George_ |
ok |
18:02 |
George_ |
you can think |
18:02 |
George_ |
that |
18:03 |
George_ |
respect other users |
18:03 |
Jordach |
john_minetest, http://i.imgur.com/rpP3uAn.png |
18:03 |
Jordach |
deal with it. |
18:03 |
George_ |
cool mouth |
18:03 |
PilzAdam |
fuck you all java is da best !11!!!!!! |
18:03 |
George_ |
bye guys be back in 1 hour probs |
18:04 |
rubenwardy |
I hate java's package system |
18:04 |
rubenwardy |
Its syntax is ok, not as good as C++ |
18:04 |
Jordach |
john_minetest, photoshopped |
18:04 |
Jordach |
same difference :P |
18:05 |
PilzAdam |
rubenwardy, why do you hate the package system? |
18:05 |
rubenwardy |
I just find it ugly. |
18:05 |
PilzAdam |
Let's all join #java and #oracle and love. |
18:06 |
* zash |
slowly backs away |
18:06 |
* zash |
hides in #lua |
18:06 |
rubenwardy |
lol |
18:06 |
rubenwardy |
Its ##java, actually, noobs! |
18:06 |
reactor |
wned.p |
18:08 |
Jordach |
###java |
18:08 |
reactor |
Phallometry? |
18:09 |
thexyz |
MegafAtWork: there already is a port |
18:09 |
thexyz |
consider contributing controls to it, because that's what it misses the most |
18:11 |
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18:12 |
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Issa2013 joined #minetest |
18:12 |
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Renoki joined #minetest |
18:13 |
Jordach |
female template model coming up |
18:13 |
Jordach |
which means voxel boobs |
18:14 |
PilzAdam |
\o/ voxel boobs! |
18:14 |
reactor |
Square :( |
18:15 |
Jordach |
this is now my most complicated model to date |
18:17 |
|
Leoneof joined #minetest |
18:18 |
reactor |
john_minetest: xD |
18:22 |
thexyz |
doom was released 20 years ago |
18:22 |
|
lordcirth joined #minetest |
18:22 |
thexyz |
celebrate? |
18:23 |
lordcirth |
Is there a technical reason that all minetest.register_ functions can only run at load time? Or is it just a sanity check? |
18:23 |
rubenwardy |
Yeah |
18:23 |
rubenwardy |
Once the server is loaded, the definition tables are locked |
18:24 |
rubenwardy |
So if for some insane reason it was allowed, then only new clients would see the nodes, old clients would not have the defs in their tables |
18:24 |
lordcirth |
rubenwardy, because the lua definitions are converted into a C++ table for the engine, right? |
18:24 |
rubenwardy |
Basically |
18:25 |
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18:25 |
lordcirth |
rubenwardy, how hard would it be to have the server transmit new definitions to connected clients? |
18:25 |
rubenwardy |
Serialisation issues basicall |
18:25 |
rubenwardy |
y |
18:25 |
thexyz |
lordcirth: what do you need this for? |
18:25 |
rubenwardy |
Why would you need this? |
18:25 |
rubenwardy |
oh |
18:26 |
|
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18:26 |
Mati^1 |
re |
18:27 |
|
Pest joined #minetest |
18:27 |
lordcirth |
thexyz, I want to have a function that generates entity defintions dynamically |
18:27 |
MegafAtWork |
Im back |
18:28 |
rubenwardy |
Do you mean different tick, init, destruct functions? |
18:28 |
rubenwardy |
Or different visual appearance? |
18:28 |
lordcirth |
thexyz, I can do the basic part of my project without, but I could do way more epic stuff if my function could define entities on the fly |
18:28 |
rubenwardy |
There is no real need |
18:28 |
MegafAtWork |
thexyz: But I don't want on screen controls |
18:28 |
rubenwardy |
You can make your entities use a function that sees what type it is |
18:28 |
MegafAtWork |
they are terrible |
18:28 |
rubenwardy |
and runs the corresponding functions |
18:29 |
MegafAtWork |
thexyz: Im using bluetooh/USB mouse and keyboard |
18:29 |
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18:29 |
lordcirth |
rubenwardy, as far as I know, if I could define entities midgame, I could have the player build a spaceship, with control panel and engine, then convert it to an entity and fly it |
18:29 |
rubenwardy |
Ah] |
18:29 |
rubenwardy |
Yes, you would need on the fly |
18:30 |
rubenwardy |
See the boat/plane one already made |
18:30 |
lordcirth |
rubenwardy, without, I'd have to implement specific blueprints, like technic's reactor |
18:30 |
|
Issa2013 joined #minetest |
18:30 |
rubenwardy |
Also, something like that is on the Minetest to do list |
18:31 |
rubenwardy |
(being able to place blocks on a free floating area) |
18:31 |
lordcirth |
rubenwardy, on a freefloating area? what do you mean? |
18:31 |
lordcirth |
as in without a block to place it beside? |
18:32 |
rubenwardy |
http://dev.minetest.net/TODO#Voxel_Area_Entities |
18:34 |
|
MinetestBot joined #minetest |
18:34 |
rubenwardy |
Here we are, lordcirth: https://forum.minetest.net/viewtopic.php?id=6184 |
18:35 |
|
stormchaser3000 joined #minetest |
18:35 |
FreeFull |
I wonder if one could have blocks that make an area dark |
18:35 |
stormchaser3000 |
hi |
18:35 |
FreeFull |
Maybe have them stop sky light from coming in somehow, but have other light still work |
18:35 |
FreeFull |
With corresponding sky darkening |
18:35 |
|
bas080 joined #minetest |
18:36 |
FreeFull |
You could use them to make permanight in areas of the map |
18:37 |
|
katyusha joined #minetest |
18:37 |
stormchaser3000 |
that would be cool |
18:43 |
kaeza |
FreeFull, moreblocks has "Light block[ers]" that do just that |
18:43 |
kaeza |
err... maptools rather |
18:44 |
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18:44 |
FreeFull |
Do they do anything to the sky? |
18:45 |
lordcirth |
rubenwardy, I see, so he had the same idea. He converted the nodes to entities individually, like I was thinking I might have to do. |
18:45 |
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18:46 |
Evolykane |
Is there a Creative <-> Normal Mod? So The Admins could play in Crea and the Normals in Normal |
18:46 |
Evolykane |
? |
18:46 |
rubenwardy |
Yeah, somewhere |
18:47 |
Uberi |
Evolykane: I think unified_inventory sorta lets you have that |
18:48 |
Jordach |
MinetestBot, http://i.imgur.com/nawNcKx.png |
18:49 |
Evolykane |
Uberi: No It doesn't, or do I have to activate it manually? |
18:49 |
Uberi |
Evolykane: I think it implements separate inventories per player depending on whether they have the "creative" priv |
18:49 |
ShadowNinja |
lordcirth: Actually, entities ARE dynamic. But nodes aren't. And you can't generate a mesh for your dynamic entity to have. I beleive the signs/homedecor mods make use of this. |
18:49 |
Uberi |
I saw something like that when I was going through the code yesterday |
18:50 |
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18:50 |
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George_ joined #minetest |
18:51 |
ShadowNinja |
Evolykane: Update to the latest and /grant MyNick creative. You won't get insta-dig or infinite stacks though. |
18:51 |
stormchaser3000 |
i was disconnected |
18:51 |
Evolykane |
Shadow I did the command, the Server is 4.8 dev |
18:51 |
Uberi |
Evolykane: you have latest unified_inventory too, I assume? |
18:51 |
|
nore joined #minetest |
18:52 |
Jordach |
Taoki, you here? |
18:53 |
Evolykane |
-- Unified Inventory for Minetest 0.4.8+ |
18:53 |
Uberi |
by the way, WorldEdit now has an official GUI |
18:53 |
stormchaser3000 |
is anyo=ne willing to make a chrome OS build of minetest |
18:53 |
stormchaser3000 |
i can't find the dev switch |
18:53 |
lordcirth |
ShadowNinja, the wiki says that all register functions can only run on load. I can add_entity, but only one that was defined on load |
18:54 |
Uberi |
lordcirth: but you can sort of simulate one |
18:54 |
Uberi |
define one entity with trampolines as callbacks and set the entity properties as needed |
18:54 |
lordcirth |
Uberi, trampolines? |
18:55 |
ShadowNinja |
lordcirth: Well I looked at the C++ code, and every spawned entity is seperately loaded from Lua, so they can all have different properties, whether or not builtin likes that. |
18:55 |
Evolykane |
Uberi If you have creative priv, you can cheat Items by clicking them, but there's no button |
18:55 |
Uberi |
lordcirth: function(puncher) return instance_table[INSTANCE_ID].on_punch(puncher) end |
18:55 |
Uberi |
(on_punch, for example) |
18:56 |
Uberi |
Evolykane: button for creative mode, you mean? |
18:56 |
Evolykane |
yes |
18:56 |
lordcirth |
Uberi, so I could define a template entity, have my function generate the table of properties, then convert the template over? |
18:57 |
ShadowNinja |
Privs can't be revoked from the server owner, and that removed the point of having a option to leave it off. |
18:57 |
Uberi |
lordcirth: more or less, yeah, just be careful when dealing with the callbacks |
18:58 |
lordcirth |
Uberi, so I define it beforehand, then do I change it before or after instantiating a copy? |
18:59 |
Uberi |
lordcirth: one moment, I'll code a little something to show you |
19:00 |
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proller joined #minetest |
19:00 |
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troller joined #minetest |
19:01 |
|
LazyJ joined #minetest |
19:01 |
George_ |
hi |
19:07 |
|
kaeza joined #minetest |
19:07 |
MegafAtWork |
proller: I'm making a lightweight version of minetest, are you interested in helping out? |
19:08 |
MegafAtWork |
I will just clean up the code a bit and removing stuff that I don't find really important |
19:09 |
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nore joined #minetest |
19:10 |
George_ |
can you do it for ios/apple |
19:10 |
Uberi |
lordcirth: almost got it |
19:11 |
lordcirth |
MegafAtWork, what don't you find important? I'm always looking to add stuff, not remove it. |
19:12 |
MegafAtWork |
lordcirth: well, I'm removing things like bones, vessels, buckets, fire |
19:13 |
Uberi |
MegafAtWork: couldn't this be done with a new gamemode rather than a whole new version of MT? |
19:13 |
MegafAtWork |
and that as you might know is as simple as removing a mod |
19:13 |
lordcirth |
MegafAtWork, Why buckets? buckets of water and lava aren't important? |
19:13 |
MegafAtWork |
Uberi: perhaps I'm doing just a new game mode |
19:13 |
Uberi |
lordcirth: http://www.pasteall.org/47942 |
19:13 |
MegafAtWork |
lordcirth: perhaps they might be, but it's a cool tool for griefers |
19:14 |
Uberi |
mind you, it's completely untested |
19:14 |
lordcirth |
MegafAtWork, well, you did say a lightweight version of minetest, not a game |
19:14 |
lordcirth |
Uberi, thanks so much |
19:14 |
MegafAtWork |
lordcirth: yep, Because I will talke a look at minetest and clean it's code, |
19:14 |
Uberi |
no problem :) |
19:14 |
MegafAtWork |
if I find that a need |
19:16 |
lordcirth |
MegafAtWork, why not just work on some of the performance improvements on the TODO list? That has no downsides |
19:18 |
George_ |
could you plz tell me if you got any time could you please make a garage door mod like the minecraft one i found |
19:19 |
George_ |
1 min |
19:19 |
George_ |
i will sned the link |
19:20 |
lordcirth |
Uberi, the wiki doesn't have any mention of minetest.register_entity_dynamic , what does it do? |
19:20 |
George_ |
http://www.youtube.com/watch?v=EJi-L-bIvBE |
19:20 |
lordcirth |
Uberi, or are you declaring it here? |
19:20 |
Uberi |
lordcirth: yeah, I declared it right there |
19:21 |
Uberi |
it's supposed to look like the built in features, just with a _dynamic suffix |
19:21 |
lordcirth |
Uberi, so instances[] is a table containing entity property tables? |
19:21 |
Uberi |
entity definition tables, yes |
19:22 |
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19:22 |
Uberi |
basically, you put this in your code and use minetest.register_entity_dynamic instead of register_entity |
19:22 |
Uberi |
and minetest.add_entity_dynamic instead of add_entity |
19:22 |
George_ |
could you plz tell me if you got any time could you please make a garage door mod like the minecraft one |
19:23 |
lordcirth |
Uberi, so you can dynamically generate what you want your entity to be, you instantiate a template, then overwrite it's properties table? |
19:23 |
Uberi |
lordcirth: sorta, yeah, the main thing is that you can call register_entity_dynamic even after the server has started up |
19:26 |
lordcirth |
Uberi, so "prototype" is the properties table? You register it there, then call add_entity_dynamic to instantiate |
19:27 |
Uberi |
lordcirth: prototype is a parameter |
19:27 |
Uberi |
instances is a mapping of entity names to their entity definitions |
19:28 |
Uberi |
when we add an entity, we actually add a template entity and set its properties to the properties looked up in the instance map |
19:28 |
Uberi |
and when callbacks are invoked in the template entity, it looks up the correct real callback to call and calls it |
19:28 |
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19:29 |
lordcirth |
Uberi, oh ok. So what does "prototype" represent then?\ |
19:30 |
Uberi |
it's an entity definition |
19:30 |
Uberi |
like with on_punch and all that |
19:30 |
Uberi |
it's the table described in lua_api.txt, if that helps |
19:30 |
lordcirth |
Uberi, oh, ya thats what I meant by the properties table. |
19:31 |
lordcirth |
Uberi, why the On_punch, on_step, on_rightclick? |
19:31 |
lordcirth |
Uberi, just linking through to the original on_punch, etc? |
19:33 |
Uberi |
lordcirth: those redirect to the correct callbacks |
19:33 |
Uberi |
since we can't set them dynamically, we add a hack to call them |
19:34 |
lordcirth |
Uberi, this is all messy programming :P But if that's what we need to do |
19:34 |
Uberi |
yep, this is pretty much the simplest way |
19:35 |
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19:35 |
lordcirth |
Uberi, so if I declare these functions, I could then have a function convert, say, a node I punch with a tool, into an entity definition |
19:36 |
Uberi |
lordcirth: pretty much yeah |
19:36 |
lordcirth |
Uberi, then destroy the node and instantiate an entity with the same mesh and texture? |
19:36 |
Uberi |
yeah, but the mesh part will need to use the nodebox hack |
19:37 |
lordcirth |
Uberi, what nodebox hack? Also, why the "do" loop |
19:38 |
Uberi |
lordcirth: the do is not a loop, it's a local scope that makes the instances variable private outside of it |
19:39 |
Uberi |
the nodebox hack was this thing that was used to make 3D entities before there was mesh support |
19:40 |
rubenwardy |
Bye all |
19:40 |
Uberi |
o/ |
19:46 |
George_ |
|
19:46 |
lordcirth |
Uberi, so I can't dynamically define meshes? |
19:47 |
Uberi |
nope |
19:47 |
Uberi |
what you can do though is be creative with the meshes you do have |
19:47 |
lordcirth |
Uberi, can multiple meshes be added as pieces to an entity, like with nodeboxes? |
19:47 |
George_ |
could you plz tell me if you got any time could you please make a garage door mod like the minecraft one |
19:48 |
Uberi |
lordcirth: well, you sorta could simulate that, with multiple entities |
19:48 |
lordcirth |
George_, spamming your request won't get it done faster. Neither will asking someone to copy minecraft |
19:48 |
lordcirth |
Uberi, I know, but then laggg |
19:48 |
Uberi |
lordcirth: what are you trying to do, if I may ask? |
19:49 |
Uberi |
George_: you can build one with sticky movestones in mesecons! |
19:49 |
George_ |
ok sorry |
19:49 |
lordcirth |
Uberi, can you at least link entities together, so they wouldn't, like, wobble around compared to each other, as they move? |
19:49 |
Uberi |
lordcirth: yep, use set_attach |
19:49 |
lordcirth |
Uberi, ok, that might work then |
19:51 |
lordcirth |
Uberi, the idea is for the player to build a large vehicle, with motors, etc, then turn it into a moving entity |
19:52 |
Uberi |
whoa, sweet |
19:52 |
lordcirth |
Uberi, I could use set blueprints like technic's reactor does, but custom vehicles would be way cooler |
19:52 |
lordcirth |
Uberi, acceleration would be motors -/- number of blocks, etc |
19:53 |
lordcirth |
Uberi, better engine support for this sort of thing is on the TODO list, but I doubt it will happen anytime soon |
19:53 |
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19:54 |
Uberi |
still, it could work quite well as it is |
19:54 |
lordcirth |
Uberi, I'm mostly worried about performance and physics glitches |
19:55 |
Uberi |
oh yeah physics glitches |
19:56 |
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19:57 |
lordcirth |
Uberi, any license on that code you sent me? |
19:57 |
Uberi |
public domain, I guess |
19:58 |
lordcirth |
Uberi, kk ty. just making sure |
19:58 |
lordcirth |
Uberi, so the "do - end" bit does nothing except make everything in there local? |
20:00 |
Uberi |
pretty much |
20:00 |
Uberi |
it's to keep the global namespace clean |
20:02 |
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20:04 |
lordcirth |
Uberi, is "instance_id" from the engine? |
20:04 |
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20:04 |
Uberi |
lordcirth: nope, I set it manually in add_entity_dynamic |
20:05 |
lordcirth |
Uberi, oh, so it's the name? |
20:06 |
Uberi |
yep |
20:09 |
Uberi |
btw, I got it working in chrome and FF |
20:09 |
Uberi |
oops wrong channel |
20:18 |
sfan5 |
regex.. horrible stuff.. "\[\[([^|]*)\|([^|]*)\]\]" |
20:19 |
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20:19 |
lordcirth |
sfan5, I know right? They're so difficult to read |
20:27 |
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20:30 |
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20:38 |
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20:42 |
daswort |
ESCAPE ALL THE THINGS |
20:44 |
sfan5 |
it is even better if you need to double escape them.. |
20:49 |
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20:58 |
* Jordach |
just found a killer bug in the model |
20:58 |
Jordach |
anytime you move the head bone, the mouth glitches the fuck out |
20:59 |
Jordach |
i did just fix it by changing the vertex weights... |
21:00 |
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21:06 |
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21:07 |
* Jordach |
adds in some teeth |
21:17 |
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21:19 |
PilzAdam |
bye |
21:23 |
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21:41 |
VanessaE |
hi |
21:46 |
ShadowNinja |
sfan5: Wikitext link finder? |
22:02 |
Miner_48er |
if I want to disable gravel falling falling_node= 0 ? |
22:03 |
Miner_48er |
or just remove that group? |
22:04 |
sfan5 |
ShadowNinja: kinda |
22:04 |
ShadowNinja |
groups.falling_node = nil/0 |
22:04 |
ShadowNinja |
sfan5: External-only? |
22:04 |
Miner_48er |
thx |
22:06 |
sfan5 |
ShadowNinja: needed it for this https://forum.minetest.net/viewtopic.php?pid=121532#p121532 |
22:07 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Improve worldedit_gui. https://gi 2013-12-10T14:07:10-08:00 http://git.io/36kDOQ |
22:19 |
lordcirth |
some lua mod code of mine is crashing, so I put lots of print statements in to narrow it down. The log shows a LuaError, then the print, then crashes. Why would this be? |
22:20 |
lordcirth |
Is the delay due to the engine doing some of this out of sync? |
22:42 |
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22:44 |
TheZenKitteh |
Anyone know of how to increase brightness of the minetest client? I have heard the source would need to be edited but I can't find any details on how to actually do it. The reason is minetest has always been and will probably continue to be "too dark". I have to place torches every 4 blocks to see anything. Minecraft doesn't have this brightness issue and is bright enough. OS is Linux. |
22:45 |
daswort |
TheZenKitteh~ have you tried lighter texture packs? |
22:45 |
daswort |
can make a huge difference |
22:45 |
TheZenKitteh |
I haven't tried any texture packs |
22:46 |
daswort |
"okay" is a bit lighter and looks pretty much like the original |
22:46 |
daswort |
https://forum.minetest.net/viewtopic.php?id=7651 |
22:47 |
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22:48 |
TheZenKitteh |
I might play around with some texture packs and see if it fixes the issue. If so I'll report back in here in case someone else comes in at a later time with brightness issues. |
22:52 |
lordcirth |
TheZenKitteh, you can also just turn up your screen brightness a bit |
22:53 |
TheZenKitteh |
lordcirth: it's up to the max |
22:53 |
lordcirth |
TheZenKitteh, in my mines I only place torches every 10 or so blocks, why do you need 4? |
22:54 |
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22:54 |
TheZenKitteh |
If I don't place them so close, I can't see the ores. Too dark |
22:54 |
VanessaE |
use homedecor glow lights :) |
22:55 |
VanessaE |
(they're much brighter than torches) |
22:55 |
Megaf |
!seen vazon |
22:55 |
TheZenKitteh |
Well I'm not sure which mod it is from but superglowglass is no better than the torches. |
22:55 |
MinetestBot |
Megaf: vazon was last seen at 2013-11-16 03:34:09 UTC on #minetest |
22:55 |
VanessaE |
super glow glass is morebloks |
22:55 |
VanessaE |
moreblocks* |
22:55 |
VanessaE |
this suggests a problem with your video card, driver, or minetest build |
22:56 |
VanessaE |
things shoudn't be THAT dark |
22:56 |
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22:57 |
TheZenKitteh |
As I said, minecraft seems to be bright enough. Both use opengl if I'm not mistaken. |
22:57 |
TheZenKitteh |
I've suspected maybe some issue with minetest but I cannot pinpoint it. Other games as well are not overly dark. |
22:57 |
VanessaE |
how old is your build? |
22:58 |
daswort |
https://github.com/minetest/minetest/search?q=light&ref=cmdform TheZenKitteh range of light might be your friend |
22:58 |
TheZenKitteh |
latest git as of about a week ago |
22:58 |
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22:59 |
VanessaE |
try updating. some shader updates were made in the last couple of days that might help |
22:59 |
TheZenKitteh |
I can't use shaders |
22:59 |
VanessaE |
why not? |
22:59 |
TheZenKitteh |
If I do the game is too slow to play. |
22:59 |
TheZenKitteh |
lol |
22:59 |
VanessaE |
oh |
23:00 |
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23:02 |
harrison |
alea jacta est |
23:02 |
harrison |
uploading now |
23:02 |
harrison |
the finest movie yet of the raytracer |
23:02 |
harrison |
now with Lorde! |
23:03 |
daswort |
VanessaE~ has anyone made a video with the newest shader features? For people like TheZenKitteh and me who can use them? |
23:03 |
VanessaE |
realbadangel has made a few test videos |
23:04 |
VanessaE |
but nothing like a full demo video that i know og |
23:04 |
VanessaE |
of |
23:05 |
lordcirth |
TheZenKitteh, want to upload a screenshot with some torches in it? |
23:05 |
TheZenKitteh |
yea give me a minute. having connection issues. |
23:07 |
daswort |
TheZenKitteh~ For your bashrc or alias file: https://dpaste.de/z3uJ |
23:07 |
lordcirth |
Were there changes to the luacontroller again? my digilines stuff stopped working |
23:09 |
TheZenKitteh |
I have three screenshots.. first one: http://postimg.org/image/ylls65t6b/ |
23:10 |
TheZenKitteh |
second: http://postimg.org/image/x94349vqr/ |
23:10 |
TheZenKitteh |
third: http://postimg.org/image/f2rhv3ij9/ |
23:11 |
VanessaE |
TheZenKitteh: that looks perfectly normal to me |
23:11 |
TheZenKitteh |
If it matters, I am using a CRT monitor. |
23:11 |
VanessaE |
people still use those? O_O |
23:11 |
TheZenKitteh |
Yes ~_~ |
23:12 |
VanessaE |
seriously though, that ^^^ is the normal rendering brightness for me also, looks fine to me |
23:12 |
daswort |
Caves are dark :( |
23:12 |
TheZenKitteh |
Maybe I am used to minecraft. In minecraft I only need to place torches maybe every 10-15 blocks. |
23:12 |
daswort |
Don't fly near the sun Ikarus! john_minetest |
23:14 |
daswort |
john_minetest~ link? i only find the merge request on github via google |
23:14 |
troller |
fm already have wieldlight |
23:14 |
daswort |
troller~ freeminer? |
23:14 |
troller |
yes |
23:14 |
troller |
today was merged |
23:14 |
daswort |
troller~ do they have binaries? |
23:14 |
troller |
today - not |
23:14 |
lordcirth |
TheZenKitteh, Those look perfectly fine on my monitor. You have trouble seeing ores in that light? |
23:15 |
TheZenKitteh |
Yes |
23:15 |
TheZenKitteh |
lordcirth: Yes, in that light, it is hard to see ores. |
23:15 |
daswort |
TheZenKitteh~ could you make a Minecraft screen for comparison? |
23:15 |
Leoneof |
hello folks |
23:15 |
TheZenKitteh |
might take me a few minutes. Haven't fired up minecraft in months |
23:16 |
lordcirth |
TheZenKitteh, either your monitor is much darker than ours, or you just have bad eyes :P |
23:16 |
lordcirth |
TheZenKitteh, do you have another PC around that you could view that screenshot with? |
23:17 |
TheZenKitteh |
I do have an update, did a texture pack change and it seems to have helped a lot. |
23:17 |
TheZenKitteh |
Hmm, I have my netbook. Might take a few minutes to check. I rarely use it anymore because it's too slow to do much lol. |
23:18 |
VanessaE |
are you sure you haven't changed some setting in Minecraft to compensate for a failing monitor maybe? |
23:18 |
VanessaE |
e.g. a setting that minetest has no comparable adjustment for |
23:19 |
TheZenKitteh |
VanessaE: Don't know. May have. |
23:21 |
TheZenKitteh |
Alright, have opened in netbook. Seems it may be the monitor |
23:21 |
TheZenKitteh |
On the netbooks LCD screen, it is bright enough |
23:22 |
daswort |
TheZenKitteh~ which pack do you use now? |
23:22 |
VanessaE |
crack the CRT open and check the sub-bright setting on the flyback transformer |
23:22 |
VanessaE |
(warning- high voltage) |
23:23 |
daswort |
TheZenKitteh~ check not only brightness on your CRT but also saturation etc. |
23:23 |
TheZenKitteh |
daswort: https://forum.minetest.net/viewtopic.php?id=3078 is what I tested. the download for http://minetest.net/forum/viewtopic.php?id=997 seems to be having issues so not got to test. |
23:24 |
TheZenKitteh |
I may test to see if minetest will run on the netbook |
23:25 |
daswort |
TheZenKitteh~ Works on my Atom 1,6GHz Single Core with 1GB RAM. But don't exspect it to run well with complex mods like mesecons. |
23:25 |
TheZenKitteh |
lol |
23:26 |
Megaf |
please, let me play minetest!!!! |
23:26 |
Megaf |
I can't because it keeps crashing when I send a damn message |
23:26 |
kaeza |
no! |
23:26 |
TheZenKitteh |
I think I remember why I stopped trying to use the netbook for minetest, the graphics card |
23:26 |
daswort |
john_minetest~ how are the chances that it get's merged? |
23:26 |
TheZenKitteh |
integrated intelPOS |
23:26 |
kaeza |
TheZenKitteh, o/ |
23:27 |
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23:27 |
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23:28 |
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23:28 |
Megaf |
Hi Vazon |
23:29 |
TheZenKitteh |
well since now I know the root cause and there is no solutions, I shall be parting for now. ttyl to all and be well. Thank you as well for helping me figure this out. |
23:29 |
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23:33 |
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23:34 |
Vazon |
hello Megaf |
23:34 |
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23:34 |
TheZenKitteh |
had to return to mention that the texture pack change has made a dramatic difference. |
23:34 |
Megaf |
kaeza, ShadowNinja, Im gonna try with a newer version of irrlicht |
23:35 |
VanessaE |
use HDX :) |
23:35 |
TheZenKitteh |
So for those with brightness issues, suggesting a change in texture packs may help. |
23:35 |
VanessaE |
it's brighter also in places |
23:35 |
TheZenKitteh |
so for now, ta ta. back to gaming for me. |
23:35 |
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23:36 |
kaeza |
Megaf, which version are you using right now? |
23:36 |
kaeza |
just curious |
23:37 |
Megaf |
kaeza, minetest is one from master branch from today |
23:37 |
kaeza |
no, Irrlicht |
23:37 |
Megaf |
and irrlicht is one from Debian repos, 1.7.3 I think |
23:38 |
VanessaE |
irrlicht in debian is 1.8 I thought? |
23:38 |
VanessaE |
or are you using debian rusty? :) |
23:38 |
kaeza |
that's weird; I cannot reproduce the chat crashes no matter what I do (1.7.2 here I think) |
23:38 |
daswort |
Testing: 1.8 |
23:39 |
Megaf |
Peacock has the same issue |
23:42 |
Megaf |
whats wrong here? |
23:42 |
Megaf |
cmake . -DIRRLICHT_SOURCE_DIR=/home/megaf/RAM/irrlicht-1.8.1/source -DBUILD_SERVER=0 -DRUN_IN_PLACE=1 |
23:42 |
Megaf |
http://paste.debian.net/70229/ |
23:42 |
VanessaE |
1.8....point one? |
23:43 |
Megaf |
yes? |
23:43 |
Megaf |
http://irrlicht.sourceforge.net/downloads/ |
23:43 |
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23:43 |
VanessaE |
also, I forget which, but I believe you need to drop 'source' from that path, or you need to point all the way down to the "Irrlicht" dir |
23:44 |
Megaf |
anyway, I'm bulding the client, not server |
23:44 |
xiong |
Vazon, are you at the keyboard? |
23:44 |
VanessaE |
IRRLICHTDIR="/home/vanessa/Minetest-related/irrlicht-1.8" |
23:44 |
Megaf |
so I guess I think I have to install a new version of it |
23:44 |
VanessaE |
ok, it's the first one. |
23:44 |
VanessaE |
drop "source" from the path |
23:45 |
Megaf |
Thanks VanessaE |
23:45 |
Megaf |
compiling |
23:47 |
Megaf |
connecting |
23:47 |
VanessaE |
crashing |
23:47 |
Megaf |
how optimistic |
23:48 |
VanessaE |
;) |
23:49 |
Megaf |
Vazon, have you met Gronx yet? |
23:49 |
Megaf |
hes doing some mods too, |
23:50 |
Megaf |
and he helps me a lot in my server |
23:52 |
Vazon |
yes im here Xiong sorry |
23:52 |
Vazon |
Megaf no i havent |
23:53 |
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23:53 |
Megaf |
Hes a good man, from England |
23:55 |
Vazon |
cool |
23:55 |
xiong |
Hey, guy. I see you have a new world, Vazon. Have you a bit of free time? You can check my testing server -- very boring, but a necessary step. |
23:55 |
Vazon |
yea sure Xiong address and port :D |
23:56 |
Vazon |
yea my linux crashed right when backing up my server so i had t ostart from scratch |
23:56 |
xiong |
Come /join #athens |
23:57 |
xiong |
I'm not finding this the heavy weather some guys make of it. One guy insisted I needed to install Irrlicht. But the docs make it clear -- which is obvious, too -- that the rendering engine doesn't need to be installed on the server. |
23:58 |
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