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IRC log for #minetest, 2013-12-10

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All times shown according to UTC.

Time Nick Message
00:02 Pilcrow well, I can't get my idea to work. it might be possible, but if it is it's beyond me...
00:02 Exio4 45 kills in one minute
00:02 Exio4 err
00:02 Exio4 in 30 minutes
00:03 Exio4 in one minute, wtf!
00:03 Pilcrow Exio4: ? what are you talking about?
00:04 Exio4 counter strike
00:04 Pilcrow ah
00:05 proller 60 kills in 45 seconds on small maps is okay in doom2
00:05 proller with 5-10 players
00:08 Pilcrow I don't play cs. or anything online, really. the only excepton is Phantasy Star Online, where I play a FOnewearl named Tessera on the Silverant servers (mostly on the Iselia ship)...
00:10 Pilcrow I haven't played that game much ever since I found out about minetest, though...  :P
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00:16 Exio4 proller: cs is "realistic" and i play mostly in big maps ;P
00:17 Exio4 also, 60 kills / 45 seconds? more than one kill per second?
00:17 Exio4 bai
00:19 proller Exio4, more, sometimes you live less than second 8)
00:21 Exio4 very small maps then
00:29 Exio4 http://www.samsung.com/us/computer/printers/ML-2165W/XAC what do you think about this printer?
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00:35 VanessaE not a bad price, I use a CLX-3275
00:35 VanessaE er 3175
00:35 VanessaE works quite well for me (color laser/scanner/copier)
00:35 VanessaE linux compatible, open source driver
00:43 Pilcrow I don't use a printer for anything. I think the only one I've got that still works is my old line-printer...  :P
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00:46 VanessaE we use ours mostly for printing travel directions/itineraries.
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00:46 VanessaE and the occasional invoice/receipt from online purchases.
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00:47 VanessaE only reason it's a laser is because we fucking HATE inkjets drying up on us (we don't print often enough to prevent it)
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00:53 Pilcrow heh
00:53 Pilcrow haven't used a printer in over a year
00:57 VanessaE don't get out much eh?
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01:03 Pilcrow not really, lol
01:04 Pilcrow right now my CAR isn't even useable; it won't steer!
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01:05 Pilcrow hello Peacock
01:07 Peacock howdy, i finally found my missing christmas balls
01:07 Peacock i had to empty the storage locker, but i found em :D
01:07 Pilcrow lol. so many jokes I'm not going to make...
01:09 Peacock but everyone loves my christmas balls
01:09 Peacock http://fr.wikipedia.org/wiki/Boule_de_Noel
01:12 Pilcrow I knew what you meant. now to put a Krampus atop your tree...  :P
01:12 Pilcrow everyone loves the Krampus!  xD
01:12 Peacock my star broke last year :( it was pretty oldschool too
01:14 Pilcrow aww. we have a crappy star we just got this year. before that, we had an angel with a ring of stars around it...
01:16 Peacock the new ones look like Scheiße
01:16 Pilcrow Peacock: agreed...
01:17 Peacock the more modern christmas gets, the more i'm inclined to look to antique shops and classified sites lol
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01:20 Pilcrow I agree, but money is a problem for us. this thing was around
01:20 EvergreenTree /branch wave
01:20 Pilcrow $10 I think
01:21 * Pilcrow waves at the EvergreenTree
01:23 Peacock well i dont have a shitton of money for decorations this year either, need new snow for the village this year since last years' melted into the light circuit i had under it lol
01:23 Peacock the circuit itself had to be thrown out too - it was one of those fancy programmed ones
01:28 Peacock besides, if i send my wife to the store to buy more decorations, she could surely spend the entirely gift budget on it lol
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01:34 daswort hi i installed MT from git, and the tab "mods" is empty as in the packaged version before. Is this expected behaviour? Or is there a switch i missed?
01:40 Pilcrow is there a way to get a 'for' loop to iterate through all registered nodes, by name?
01:41 Pilcrow (ignoring aliases)
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01:42 Peacock for key,value in pairs(minetest.registered_nodes) do etc..
01:43 Peacock take a look at some of the inventory mods for a decent example
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01:45 Pilcrow ah, ok. thanks Peacock
01:45 VanessaE I still do stuff like:   for i in ipairs(foo) do  a=foo[i][1]  b=foo[i][2]  etc etc  end
01:45 VanessaE :)
01:46 Pilcrow VanessaE: is there a reason to do it that way, or is it just a habit?
01:46 VanessaE habit
01:48 Peacock i know theres pairs and ipairs, one of them takes into account the key, the other one treats it as an number if im not mistaken
01:53 Pilcrow ok. call me crazy, but I like the fake blocks concept enough I'm trying to make a mod that will register fakes of all walkable nodes. then I want to make a single craftitem with an on_place that decides which fake to place based on pointed_thing.under
01:53 Peacock http://www.luafaq.org/#T1.10
01:54 Exio4 VanessaE: i already ordered it, i will use it mainly for the uni
01:55 Pilcrow of course, it'd be much more efficient if I could make a node that changes its texture on_place
01:56 Pilcrow perhaps I could do that with entities instead, if I knew how...
02:06 Exio4 https://en.wikipedia.org/wiki/Laser_printing#Anti-counterfeiting_marks
02:08 Pilcrow that's interesting, Exio4
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02:42 Pilcrow why does this not work? it doesn't even crash minetest, just freezes on item definitions... http://pastebin.com/WEXmAq4a
02:43 VanessaE no clue
02:43 VanessaE wait
02:43 VanessaE well..hm
02:44 VanessaE oh
02:44 VanessaE you can't register nodes in an after() like that
02:44 Pilcrow maybe my understanding of keys/values is just stupid...
02:44 VanessaE because I guess you're out of the registration stage of the server startup by then
02:45 Pilcrow oh, I can't? so how do I wait 'til all other nodes are registered before starting the loop?
02:45 VanessaE ehat ypou can do is drop the after() and put everything you want the faker to apply to into your depends.txt as optional depends
02:45 VanessaE default? wool? farming?  etc
02:45 VanessaE s/ehat ypou/what you/
02:46 Pilcrow lol. ok. I was trying to avoid that...
02:46 VanessaE as long as they are all listed and they all have ? marks, they will all be loaded first if and only if they exist, and then your mod will end up last in the list, where it can fake them all
02:47 VanessaE it's hacky, but it will work
02:47 VanessaE maybe there's another reason it doesn't work, but that's the first thing I saw
02:49 Pilcrow yeah, that's probably what the initial hang in from anyway. there may be other things wrong, but I can't really debug it until I get it to load, at least...
02:49 Pilcrow thanks, VanessaE
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03:10 Pilcrow my computer keeps freezing. any linux user who recognises this error? systemd-journald[117]: Failed to write entry, ignoring: argument list too long
03:12 * Exio4 doesn't use systemd :P
03:14 * Pilcrow uses chakra. aparently systemd is there by default, so I haven't changed it...
03:15 Pilcrow *chakra linux
03:16 Exio4 yeah
03:17 Pilcrow changing it would probably be catastrophic, knowing my luck/experience with that kind of stuff... :P
03:18 Exio4 haha
03:18 Exio4 change it then
03:18 Exio4 and watch everything explode
03:18 Exio4 :D
03:19 Pilcrow lol
03:20 ShadowNinja I use systemd+journald, but I haven't had that issue.
03:22 Pilcrow I'm a bit of a script-kiddie, but no way do I know enough to mess with that system stuff. not even completely sure what systemd/journald even does...
03:22 Peacock systemd - give your system the D
03:22 Pilcrow lol
03:23 Exio4 http://exio4.com.ar/screenshots/term.png
03:23 Pilcrow I have noticed a bit of a trend though. the system seems to freeze every 700-800 file transactions or so...
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03:28 Pilcrow Exio4: I see a bash terminal. or something like that (ksh?). I know my way around the cli, using cat and awk, etc. I just don't play around with kernal modules, systemd, alsa, etc. that level of stuff is beyond me.
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03:30 Pilcrow Exio4, try typing  :(){ :|:& };:
03:30 Exio4 won't work
03:30 Exio4 the shell has a limit of forks and shits
03:30 Pilcrow lol. cool.  :P
03:32 Pilcrow in the pre-nt days of windows, I used to put forkbombs in peoples' autoexec.bat  :P
03:33 Pilcrow (I was an evil child, mwahahaha)
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03:40 Exio4 now i haz a custom promot
03:40 Exio4 prompt*
03:40 VanessaE night all
03:41 Pilcrow night VanessaE
03:42 Exio4 night V
03:47 Pilcrow Exio4: what distro do you use? or do you just sort of spin your own?
03:48 Exio4 i use debian sid atm
03:48 Exio4 i have "Installing gentoo" in my todo list since february tho
03:50 Pilcrow cool, cool. I like arch's approach to package management, personally, but I don't want to have to build my own system. also I prefer semi-rolling to full-rolling releases. hence, chakra.
03:54 Pilcrow maybe I'll eventually switch to pure arch. gentoo still seems like too much work.
03:55 Exio4 i don't see the point in building a distro when you can have a metadistro like gentoo
03:55 Exio4 a lot of packages, good support, and you can choose everything you want
04:01 Pilcrow yeah, I get the point. really, it just goes back to the system stuff. with something you build yourself, you've gotta have more knowledge of the system components. systemd won't work and I don't know why? too bad, that's hours of my time wading through documentation I barely understand...
04:02 Pilcrow versus having a binary distro in which the devs have already figured all that sh*t out...
04:02 Exio4 you don't become a god for being able to use gentoo
04:02 Exio4 it justs mean you were able to read the handbook and understand it
04:06 Pilcrow I know, but that's the thing; I don't want to go through the headache of trying and learning to understand all that underlying stuff unless I really have to. I don't have that great an attention span.
04:07 Pilcrow and when the work has already been done for me, by someone who wants to share...  *shrugs*
04:15 ShadowNinja Oh, Pilcrow: The VM doesn't support fancy things like ownership. It's designed for very fast raw access of the map, and those checks are very slow.
04:18 Pilcrow ShadowNinja: ah, ok. fast is good. maybe eventually there'll be an ownership implementation in the engine so it won't slow things down...  :P
04:19 Pilcrow (well, not as much, anyway)
04:22 ShadowNinja Pilcrow: No, Lua ownership is fast, but chest ownership requires checking metadata. And the LVM gives you access to the ManualMapVoxelManipulator, which is only used for speed-critical things like mapgen.
04:22 ShadowNinja Even the fastest ownership will be slow when you're modifying 50K nodes.
04:25 Pilcrow heh, ok. oh well. still cool though; VM is so much faster than iterating through coordinants and using add_node...  :P
04:26 Pilcrow ShadowNinja, do you know if VM is faster than add_node when dealing with a single coordinant rather than an area?
04:28 ShadowNinja Pilcrow: No, test it. But I would use set_node as it's a lot simpler.
04:29 ShadowNinja (If speed wasn't absolutely crucial or set_node was faster)
04:32 Pilcrow yeah, set_node is definitely easier... if VM _is_ faster for single nodes though, it might be nice to make a function that accepts set_node-like syntax but uses VM to perform the action. then flolands, etc. could be updated to vm without being completely redone...
04:35 ShadowNinja Oh, um, if you're loading the whold block into a Lua table on every set_node don't expect much(if any) speed improvement.
04:37 Pilcrow lol ok. guess it was only a dream...
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05:11 hmmmm I'VE BEEN WAITIIIIIING
05:11 hmmmm FOR A GIRL LIKE YOU
05:11 hmmmm TO COME INTOO MY LIFE
05:11 Nomeneiste joined #minetest
05:14 hmmmm I'VE BEEN WAITIIIIING
05:14 hmmmm FOR SOMEONE NEW
05:14 hmmmm TO MAKE ME FEEL ALIIIIVE
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05:14 kaeza Foreigner <3
05:15 hmmmm what's up
05:15 kaeza not much
05:15 kaeza you?
05:16 hmmmm codin'
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05:33 hoodedice First time seeing hmmmmm go off topic
05:34 hoodedice http://irc.minetest.ru/minetest/2013-12-10#i_3480725
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06:13 hoodedice Anyone?
06:13 hoodedice I made a local server
06:13 hoodedice Tons of mods with it
06:14 hoodedice It loaded quite fast the first two times but is now taking a load of time on Item Definition
06:14 hoodedice preload is off
06:15 hoodedice Hmm, switching technic off did the trick
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06:28 hoodedice RealBadAngel: or VanessaE
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08:00 apm1 http://www.reddit.com/r/fossworldproblems/comments/1shd36/the_website_of_a_foss_game_i_play_promotes_the/
08:02 VanessaE pfft
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08:16 hoodedice Yo
08:16 VanessaE hi
08:16 hoodedice "Minetest is developed by a random bunch of lunatics."
08:16 hoodedice lol
08:17 hoodedice I mean, on that subreddit
08:17 kaeza 'tis true
08:17 * VanessaE is certifiably crazy! :D
08:18 hoodedice I'll just leave this here:
08:18 hoodedice https://forum.minetest.net/viewtopic.php?pid=121296#p121296
08:18 hoodedice Keep following the posts
08:25 RealBadAngel http://imgur.com/ntnJJWm
08:26 RealBadAngel first shot of Bumped effect working realtime, without normalmaps at all
08:26 kaeza niiice
08:27 VanessaE *hears "White Christmas" come up in playlist*   ...  *comments to Abe:*  "Bah, fuck you and your "white" christmas.  You can take your "white" christmas and shove it so far up your ass you start puking snowballs."
08:27 VanessaE :)
08:27 VanessaE (he laughed :D )
08:27 VanessaE nice, RBA.  What's the effective resolution of the bumpmap in that image?
08:28 hoodedice "Bumped effect working realtime"?
08:28 VanessaE bumpmaps*
08:28 VanessaE hoodedice: generated on-the-fly based on the stock textures
08:28 hoodedice So no bumpmaps?
08:28 hoodedice Yaay
08:29 RealBadAngel hmm, effect is calculated with step 1/16/16
08:29 RealBadAngel on screen resolution is way bigger, im lookin now for a way to make it smooth
08:30 VanessaE don't smooth it
08:30 VanessaE it looks really good sharp like that
08:30 RealBadAngel code for the effect turned to be quite simple btw
08:30 VanessaE or make the smoothness optional
08:30 RealBadAngel i want it to look like so:
08:30 RealBadAngel http://i.imgur.com/22d4H4Z.png
08:31 RealBadAngel this is desired look
08:32 RealBadAngel only difference in those 2 shots are shadows
08:34 VanessaE bbl
08:35 hoodedice RealBadAngel: That looks weird
08:36 hoodedice BTW, Freeminer got an android build
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08:50 RealBadAngel hoodedice, because its a checkerboard
08:51 hoodedice Oh.
08:51 RealBadAngel but it shows how smooth tranistions should be
08:51 hoodedice Btw, is there a way to make a pulley in minetest?
08:53 hoodedice Because: http://i.imgur.com/ayJImyL.png
08:55 hoodedice (I'm so stupid)
09:04 hoodedice VanessaE: My bro put a toilet about 1000 blocks away
09:04 hoodedice I can still hear the flushing sounds
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09:29 JamesTait Good morning all; happy Human Rights Day! :-D
09:31 hoodedice Yo
09:32 hoodedice How come you know every 'day' that pops up?
09:32 hoodedice Like, Ninja day?
09:32 hoodedice lol
09:32 JamesTait Heh. :)
09:33 JamesTait I really don't.  I check a few sites every morning and see what jumps out.
09:33 JamesTait daysoftheyear.com, wikipedia, history.com and then just general news sites.
09:34 hoodedice =/
09:34 hoodedice Wow.
09:34 JamesTait Yeah, I cheat, I'm afraid.
09:35 JamesTait I feel a bit like the magician who just revealed the secret to his trick now. :-/
09:35 hoodedice =D
09:40 * VanessaE is backj
09:41 VanessaE -j
09:41 VanessaE hoodedice: I don't know why the sounds do that
09:41 JamesTait Hi VanessaE! :)
09:41 VanessaE hi
09:42 hoodedice mt is acting up
09:42 hoodedice I select the mods to load and it loads just as many as it wishes
09:42 hoodedice And sometimes, it loads up fast, and somtimes it takes its own sweet time
09:44 VanessaE in other words, it's behaving normal? :)
09:44 hoodedice Just like what you would expect from a bunch of lunatic =P
09:44 VanessaE lol
09:45 hoodedice But it's bugging me
09:45 hoodedice XD
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09:50 hoodedice wut's this failed to emerge player crap?
09:51 VanessaE dunno
09:51 VanessaE usually you see it when the server's waiting for a client to time out
09:51 VanessaE e.g. from a client crash
09:53 hoodedice ooh
09:55 VanessaE but I'm most likely wrong as usual :
09:55 VanessaE :P
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10:14 Megaf good morning
10:14 Megaf VanessaE, http://paste.debian.net/70101/
10:15 VanessaE did you, by chance, write the word "nil" to the sign, or a string containing only accents or other unrecognized characters?
10:16 Megaf Not me, I don't know about others
10:16 * VanessaE pokes kaeza
10:16 kaeza way ahead of you
10:16 Megaf that happened at 3 AM
10:16 VanessaE lol
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10:17 Megaf there was 15 people online
10:17 Megaf There should be something to restart the server as soon as it crashes, considering that crashes are so often...
10:17 kaeza only way that call could fail is if fields.text is nil
10:18 VanessaE while true; do sleep 5; minetestserver --foo --bar --baz; done
10:23 kaeza Megaf, is it reproducible?
10:24 VanessaE Megaf: can you look in your logs for the last event where someone wrote to the sign please?
10:24 Megaf kaeza, should be, I don't know how that happened
10:24 Megaf VanessaE, I think so
10:25 proller freeminer 99% does not crash
10:26 Megaf PoisenedArrow wrote "plz add me PoisenedArrow i helped :-)" to sign at (1322,14,330)
10:26 Megaf PoisenedArrow wrote "Always replace stone caps, plz do not leave King's doors open, he has OCD. " to sign at (246,-9,23)
10:26 Megaf PoisenedArrow wrote "Gronx" to sign at (243,-5,23)
10:26 Megaf but that was much earlier the crash
10:26 Megaf than the cras
10:28 hoodedice proller: whatever you say
10:28 hoodedice But. It. Lags.
10:28 hoodedice Horribly.
10:28 hoodedice The weather and fog is nice though.
10:28 proller last master lag less
10:29 hoodedice 0.4.8.2
10:29 hoodedice 10 fps
10:29 proller here wad slow mapgen thing, already fixed
10:29 proller was
10:29 hoodedice mapgen is fast, yes
10:29 proller but server - much faster then minetest
10:29 hoodedice and it is v7, congratulations on that
10:29 proller also tru disable shaders
10:29 hoodedice Shaders were off.
10:30 proller how much fps in minetest ?
10:30 hoodedice 30+ without shaders
10:30 hoodedice 15-25 with shaders
10:30 hoodedice same view_range
10:31 proller strange, maybe lag from mapgen
10:31 hoodedice I think the main source is the dirt_fall near cliff
10:32 proller try to disable liquid_finite\
10:32 hoodedice I'll get back to freeminer later
10:32 hoodedice I'm hosting a LAN MT session atm
10:32 VanessaE what kind of video device are you using?
10:32 proller it can add some cpu usage, and can produce lag on slow hardware
10:32 hoodedice intel GMA -.-
10:32 VanessaE that's why.
10:33 hoodedice HD 2000
10:33 VanessaE onboard video is not really well-suited for shaders
10:33 hoodedice I think it will run faster on my dad's HD 2500
10:33 hoodedice (or was it 3000)
10:33 VanessaE try to keep shader-using stuff at the minimums if you can
10:33 proller also you can try liquid_send = 20 - to less draw changed by liquid blocks
10:33 kaeza https://github.com/VanessaE/homedecor/commit/d04eb1cdefd33c2be94f97a242df00dbd3e4ed05
10:33 hoodedice Yeah, but vanilla mt shaders is playable
10:33 kaeza Megaf, ^
10:34 VanessaE looks good to me, kaeza
10:34 hoodedice FM is like unplayable with shaders OFF
10:34 VanessaE unplayable?
10:34 hoodedice 10 fps is too laggy
10:34 VanessaE low fps is not lag
10:34 Megaf thanks kaeza
10:35 hoodedice I know all that lag != fps crap
10:35 VanessaE but, disabling shaders lowers your FPS?  that seems strange
10:35 kaeza no probs
10:35 hoodedice Wait, where did say that?
10:35 kaeza I'm just wondering under which circumstance fields.text may be nil
10:35 VanessaE [12-10 05:34] <hoodedice> FM is like unplayable with shaders OFF
10:35 VanessaE [12-10 05:34] <hoodedice> 10 fps is too laggy
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10:36 VanessaE that to me implies that it's faster with shaders on
10:37 hoodedice oh lol
10:37 hoodedice FM is like unplayable *even* with shaders OFF
10:37 hoodedice 10 fps is too *glitchy*
10:37 hoodedice better?
10:37 hoodedice better.
10:38 VanessaE that makes more sense :P
10:38 VanessaE for me the worst problem is the auto-fps tuner
10:38 VanessaE it is fucking horribly slow at backing the view range down
10:38 kaeza huh
10:39 VanessaE smoooooooth----quick tu--r---r--nn---n---jerk--jerk--jerk--jjjeerrkkk---s-mmoootthhh...
10:39 kaeza to me it updates the range too quick
10:39 hoodedice Indeed
10:40 hoodedice It's like: TOO MUCH!..........too less..................................................TOO MUCH..... JuSt RiGhT
10:40 hoodedice XD
10:40 VanessaE kaeza: c55 once suggested making it back the range down as you're turning and then let the tuner step it back up after you stop
10:40 VanessaE but s/turning/turning or changing your view pitch/
10:41 VanessaE it was my idea to make it snap to larger/smaller views like it does now, but NOT do it the way it actually does it.  that was... unclear thinking on the devs' part.
10:42 hoodedice FM does it best
10:42 VanessaE can;t say I'm surprised
10:42 VanessaE from what I've been seeing, FM is picking up the slack nicely now
10:43 hoodedice Yeah
10:43 hoodedice But it's adding too much too fast
10:43 hoodedice For us, we add a feature, and then keep bug fixing for eternity
10:44 hoodedice They don't have "Keep the codebase light" in mind
10:44 VanessaE light?  minetest?
10:44 kaeza http://1389blog.com/pix/thats-a-feature-not-a-bug.jpg
10:44 VanessaE pff..hhmmph...mmh,...
10:44 VanessaE BAHAHAHHH
10:45 hoodedice ?
10:45 hoodedice We rejected that mitseakune thing with hardware light way back...?
10:46 hoodedice Because it would take more than 8 bits of memory for extra meta info for something?
10:46 VanessaE no idea
10:46 hoodedice (I didn't get half of why hmmmm rejected it anyway)
10:47 hoodedice just a bit
10:48 hoodedice https://forum.minetest.net/viewtopic.php?id=5631
10:48 hoodedice Coloured light, not the other
10:48 hoodedice brb
10:51 VanessaE oh yes
10:51 VanessaE afaik that just never went anywhere
10:51 VanessaE and yeah, the big argument was that it would add too much bandwidth somehow
10:51 VanessaE and that I guess a variable length record for the mapblock data is not possible
10:54 VanessaE this sorta thing really needs to be handles client-side
10:54 VanessaE handled.
10:54 VanessaE all the server should need to tell the client is "hay, there's a red light source here, and a green one there, and a blue one up that way" and let the damn client figure out how to render the lighting
10:54 VanessaE stop trying to cram everything down the fucking network pipe
10:55 VanessaE the server does NOT need to know that the light is precisely RGB(123,45,67) at location {1234,5678,9012} on the map
10:56 VanessaE it should only need to know the intensity, and it can already calculate that on its own from knowing that there are simply light sources present at those spots.
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10:59 VanessaE proller: this is an opportunity here for you and thexyz .... ;)
10:59 VanessaE light_color = {123,45,67}  --> sent to the client to be rendered via a shader or something
10:59 proller its subject for big rewrite
10:59 VanessaE no shader?  oh well, your fault for playing freeminer with an anemic netbook :)
10:59 VanessaE proller: only on the client-side
11:00 VanessaE I bet RealBadAngel could do it in a couple of days
11:00 proller calculating lighting on server is very buggy
11:00 VanessaE not on the server
11:00 VanessaE don't calculate it at all there
11:00 VanessaE server does NOT need to know the color of the light
11:00 VanessaE it only needs to know the intensity
11:00 VanessaE and it already calculates that now
11:01 VanessaE if you place a red torch, server calculates the lighting for "a torch"
11:01 VanessaE client calculates the lighting for "a red light-emitting object of intensity X"
11:02 VanessaE and that's how it should be done
11:02 VanessaE stop overloading the fucking server with shit the client should be doing
11:02 VanessaE :)
11:03 VanessaE it's like serving up a web page.  the server doesn't need to know that
11:03 VanessaE "this element is white, this one over here is green with a backdrop of a dragon, there is text down here with yellow highlights:
11:03 VanessaE it just needs to know "these objects are sent to the browser in this order, this is what the browser should do"
11:05 * VanessaE shuts up now
11:09 hoodedice 13.
11:09 hoodedice NEW HIGH SCORE!
11:10 Wuzzy2 joined #minetest
11:10 hoodedice Anyway
11:11 hoodedice FM dos not have such "Will increase memory use" things
11:12 hoodedice We are LXDE, they are GNOME =D
11:29 rsiska joined #minetest
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12:06 Megaf how to restart the server if it crashes again?
12:07 VanessaE while true; do sleep 5; minetestserver --foo --bar --baz; done
12:07 proller or use f....
12:08 VanessaE or use that :)
12:08 VanessaE but I think he means if a broken mod crashes it :)
12:08 proller f.. have catch for it ;)
12:09 Tux[Qyou] joined #minetest
12:09 VanessaE well then I'll say it...  use freeminer :)
12:11 Exio4 lagminer
12:11 Exio4 it is pretty nice but buggy
12:13 dhbiker joined #minetest
12:14 VanessaE define "buggy"
12:14 Leoneof joined #minetest
12:24 sfan5 hi everyone
12:24 VanessaE hi
12:25 Exio4 i've got more weird things in FM than MT
12:25 VanessaE such as?
12:26 smoke_fumus|2 joined #minetest
12:27 proller i run fm and mt in two windows, in one place on one server, fm have drawtime=120, mt=140
12:27 proller with same draw range
12:28 proller now drawtime exactly ==
12:28 smoke_fumus joined #minetest
12:29 proller and fps too
12:30 Exio4 seems like we have different computers
12:30 Megaf while true; do sleep 5; exec ./minetestserver; done
12:30 Megaf this done the trick I think
12:30 Exio4 >exec
12:30 VanessaE you don't need exec
12:30 Exio4 exec means replace actual shell
12:30 VanessaE just provide the path
12:30 Exio4 tht won't work
12:31 VanessaE while true; do sleep 5; /home/megaf/minetest/minetestserver --foo --bar -baz ; done
12:31 VanessaE or whatever
12:32 Megaf while true; do sleep 5; ./minetestserver; done
12:32 VanessaE no
12:32 VanessaE you can't use ./ there
12:32 Megaf why not?
12:32 Megaf Im at the bin dir
12:32 Megaf ok
12:32 VanessaE because what if you're not in minetest/bin when you start it?
12:32 VanessaE you need to provide the full absolute path to the binary
12:32 Exio4 did you change the physics? i liked being able to jump uber-high when swimming
12:32 Megaf VanessaE: "I am" there
12:33 VanessaE Megaf: you won't be there if you start minetest from e,.g. /etc/rc.local
12:33 VanessaE or any other time where you aren't directly in control of the process
12:33 Megaf I'm always in direct control
12:34 VanessaE I mean sure you can cd to the dir and then start it, that works too
12:34 Exio4 also, is it me or i get way more "fake block places" with freeminer?
12:34 Megaf I like to compile it, cd to the bin dir and run the server from there
12:34 Exio4 like, you place a block, and it dissapears and doesn't actually place
12:35 Megaf VanessaE: anyway, thanks, it's wotking, I tested sending a TERM signal, it terminated the minetestserver task and restarted it
12:35 VanessaE don't use SIGTERM
12:35 VanessaE use SIGINT
12:35 Exio4 use SIGKILL!
12:35 VanessaE TERM isn't guaranteed to do a clean shutdown (== won't guarantee your map will save cleanly)
12:35 * Exio4 sigkills VanessaE
12:36 Exio4 haha
12:36 VanessaE joined #minetest
12:36 Exio4 haha
12:36 Exio4 there
12:36 bas080 joined #minetest
12:39 VanessaE bbl.  gonna try to get some more sleep.
12:39 Exio4 good luck with that
12:45 Exio4 thepiratebay isn't working
12:59 Megaf VanessaE: I'd like that too, but I got to work =/
12:59 Megaf I woke up 6:30 AM today
13:03 Megaf proller: http://sourceforge.net/projects/freeminer/
13:07 Megaf Folks, is there an way to speed up "media fetch"?
13:07 Megaf It takes long to connect to my server because of textures, sounds and other things
13:09 Megaf Like, I could put textures in http servers
13:13 proller Megaf, it dead
13:14 iqualfragile joined #minetest
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13:22 sfan5 wat
13:22 sfan5 wtf
13:27 iqualfragile sfan5: what?
13:27 sfan5 i was confused by ffmpeg
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14:04 iqualfragile everybody is
14:14 VadtecWk joined #minetest
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14:45 stormchaser3000 joined #minetest
14:45 stormchaser3000 hi
14:52 thexyz how can you be confused by ffmpeg?
14:52 thexyz sfan5:
14:52 sfan5 well.. forget it, i thought ffmpeg did something it didn't do
15:03 stormchaser3000 lol...
15:03 thexyz what are you using it for?
15:08 Megaf I fucking hate when I write a long message and this shit crashes
15:10 hoodedice joined #minetest
15:11 hoodedice Dafuqs this PlayerArgsEnd thingy?
15:11 hoodedice 19:10:35: ERROR[main]: Player::deSerialize(): PlayerArgsEnd of player "hoodedice " not found
15:14 ImQ009 joined #minetest
15:15 DustinP joined #minetest
15:16 DustinP i got a problem
15:18 kaeza ...well?
15:21 dhbiker joined #minetest
15:26 thexyz VanessaE: can you give steps to reproduce your problem with the server hanging when a player connects? does it reproduce always?
15:26 SylvieLorxu joined #minetest
15:30 thexyz VanessaE: oh, i guess this problem is fixed already, nvm
15:40 thexyz hoodedice: your player file is damaged and is probably empty
15:50 thexyz hoodedice: what's your OS?
15:50 reactor joined #minetest
15:50 sfan5 thexyz: converting things
15:50 thexyz sfan5: what things?
15:50 hoodedice windows xp 32-bit
15:50 sfan5 videos
15:51 thexyz hoodedice: and minetest version?
15:51 hoodedice 0.4.8 dev
15:51 thexyz sfan5: just use x264 directly
15:51 thexyz hoodedice: I see
15:51 hoodedice Hosted a lan server this entire morning
15:51 reactor Windows?
15:51 thexyz I guess the problem is that on Windows `rename` is not atomic
15:51 thexyz but `ReplaceFile` seems to be
15:51 reactor You're kidding, right?
15:51 sfan5 thexyz: I can't convert to webm with that
15:51 hoodedice I'll delete the player files and see if it helps
15:51 thexyz according to some Microsoft research paper
15:51 hoodedice lol reactor, this one ain't my PC
15:51 hoodedice When I get mine I'll put Xubuntu on it, k?
15:51 thexyz we probably should replace the call to `rename` with a `ReplaceFile` win api call
15:52 hoodedice (With a Windows 8 dual-boot to play BF4 of course)
15:53 hoodedice Yup, works now
15:53 hoodedice Thanks people
15:54 Jordach joined #minetest
15:55 hoodedice JORDY!
15:55 hoodedice ^.^
15:55 Jordach ...
15:56 hoodedice XD, sup with blending?
15:56 hoodedice Will SAM III blend?
15:57 Jordach hoodedice, i'm currently working on A PROPER MOUTH, INSTEAD OF SIMPLY JUST some faces controlled by bones
15:58 Jordach i also moved the eyelids forwards
15:58 hoodedice Hmm, faces have bones?
15:58 thexyz sfan5: why do you need webm?
15:58 hoodedice I kew about teeth and skull...
15:58 sfan5 thexyz: I was testing whether webm produces smaller files
15:58 thexyz why the hell are there runes in the /topic?
15:58 Enke joined #minetest
15:58 thexyz anyway, sfan5, just trust me, x264 will produce better results
15:59 thexyz and if you want even more QUALITY then use 10-bit x264
15:59 sfan5 I've come to the same conclusion
15:59 sfan5 x264 is superior to vp8
15:59 thexyz and instead of experimenting with webm you can go learn x264 command line options or something
16:00 thexyz or fiddle with some experimental HEVC encoders
16:00 Jordach hoodedice, i've noticed when the eyes open, the eyelids move closer to the eyes, giving a sudo-realistic effect
16:01 thexyz I don't know if any of them actually work
16:01 hoodedice ooooh. Sweet
16:01 Jordach look at the first render
16:01 sfan5 >sudo-realistic
16:01 sfan5 I didn't know you could root eyes
16:01 thexyz sfan5: also what were you encoding?
16:01 Jordach porn
16:01 reactor pwon
16:02 thexyz porn?
16:02 thexyz then encode to wmv
16:02 thexyz it's easy
16:02 sfan5 if you call the op of hs dxd porn then that's correct
16:02 hoodedice sudo realistic
16:02 reactor wmv, oh god.
16:02 hoodedice #imaginary
16:02 thexyz reactor: porn!
16:03 reactor WMV is not good for anything. This applies to porn, too.
16:03 thexyz porn!
16:03 sfan5 >WMV >Windows M. V.
16:03 sfan5 D:
16:03 reactor Windows mv?
16:03 reactor But Windows doesn't have mv(1)
16:04 reactor It has rename.
16:06 nore joined #minetest
16:11 PilzAdam joined #minetest
16:11 PilzAdam Hello everyone!
16:13 reactor o/ PilzAdam
16:13 Enke hi
16:14 hoodedice Yo PilzAdam
16:16 rsiska joined #minetest
16:23 Calinou joined #minetest
16:23 * Jordach continues working on the mouth
16:25 MegafAtWork joined #minetest
16:26 MegafAtWork proller: Hi there, have you ever tried to run minetest server or freeminer server on android?
16:26 FreeFull joined #minetest
16:26 MegafAtWork if someone could guide me cross compilling I would give it a try
16:26 MegafAtWork to run minetestserver on my Android phone
16:27 MegafAtWork it has an Intel Atom at 2Ghz and 1 GB of ram
16:27 MegafAtWork I would run pretty well
16:27 proller MegafAtWork, i have ipv6 only server on ARM debian
16:28 MegafAtWork proller: and where you compiled it?
16:28 thexyz intel atom? it's x86 then?
16:28 MegafAtWork thexyz: yep
16:29 MegafAtWork Android 4.1 running on a x86 34 bit Smartphone
16:29 MegafAtWork it's a Motorola XT890 Razr I
16:30 proller MegafAtWork, on this arm, ~ 4 minutes
16:31 Ritchie joined #minetest
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16:38 * Jordach makes something even better: http://i.imgur.com/Ua06AIX.png
16:38 PilzAdam hello #2
16:41 reactor Who does Number Two work for?!
16:42 Jordach JESUS CHRIST?! WHAT DID YOU EAT?!
16:42 * Jordach high fives reactor for a good movie quote
16:42 reactor ...then he break out of the cage and he GETS it. High five!
16:43 Jordach o/\o
16:44 MegafAtWork Hi PilzAdam
16:44 harrison http://www.nytimes.com/2013/12/10/world/spies-dragnet-reaches-a-playing-field-of-elves-and-trolls.html?_r=1&amp;
16:44 harrison ludicrous!
16:44 harrison as if political extremists could be found on irc or in second life! the very thought is absurd
16:44 harrison even if there were a few
16:44 harrison they would not be al qaeda
16:45 MegafAtWork Oh dear
16:45 Tux[Qyou] joined #minetest
16:45 MegafAtWork Im at my worh and I just realized that I forgot my car at home
16:45 MegafAtWork work
16:45 * Jordach claps
16:46 * Jordach gives MegafAtWork cars:orange
16:46 MegafAtWork I wish that was possible, and I like orange
16:47 MegafAtWork [14:39] * Jordach makes something even better: http://i.imgur.com/Ua06AIX.png
16:47 MegafAtWork Neat, I like that
16:47 MegafAtWork I would use that on my server for sure
16:48 MegafAtWork harrison: well, Lindenlabs screwed with my account anyway
16:57 Calinou forgot your car at home?
16:57 Calinou how?
16:58 MegafAtWork I came on foot
17:04 George_ joined #minetest
17:04 George_ hi
17:05 George_ hello
17:05 George_ anyoone online
17:06 MegafAtWork George_: A lot of folks
17:06 George_ ok sorry
17:07 MegafAtWork No problem
17:07 George_ is that you megaf from megaf till it ends server
17:07 harrison i was making an ironic point, MegafAtWork
17:07 MegafAtWork George_: Yes I am, are you the same George that plays there? :P
17:07 George_ if so i apolagise about nagging you so much last night to protect me and pixels land
17:07 George_ yes
17:07 George_ cool
17:08 George_ now i know where to find you
17:08 MegafAtWork George_: No problem
17:08 George_ anyway how is the server going
17:08 George_ you know the greifing problem
17:08 harrison obv the true 1337 are not at SL
17:09 MegafAtWork Not bad at all, 13 users online right now, very little lag and griefers are either on jail or banned
17:09 George_ good to hear it is dealt with
17:09 MegafAtWork Also that main road is totally fixed and protected now too. And there's new land for building
17:10 MegafAtWork George_: you can check all server status here > http://servers.minetest.net/
17:10 MegafAtWork all servers*
17:10 George_ ok thank you
17:10 George_ i have seen the new road
17:11 Calinou <MegafAtWork> I came on foot
17:11 Calinou that's what she said
17:11 MegafAtWork what?
17:12 MegafAtWork I did not get it
17:12 MegafAtWork no problem George
17:12 George_ thx
17:13 George_ just asking do you have a place for another msf officer as i am verry eager
17:14 George_ just say no if there is not
17:14 George_ <megafatwork>
17:14 MegafAtWork George_: you can just write Mega here and press TAB once or twice, it will auto complete my nick por you
17:15 George_ ok
17:16 George_ Mega test
17:17 MegafAtWork oops
17:18 George_ what
17:19 George_
17:22 MegafAtWork Jordach: Do you have any plans on actually making this a skin like thing? http://i.imgur.com/Ua06AIX.png
17:22 Jordach ...?
17:22 George_ cool skin
17:22 George_ 3d
17:23 MegafAtWork Jordach: I mean, it would be could to play with that
17:23 MegafAtWork you could share you mash
17:23 MegafAtWork or mesh
17:24 Jordach MegafAtWork, it will not work within minetest
17:24 Jordach i've broken it now so much it cannot be used
17:25 Jordach Gen 4 models can be used, while Gen 5 cannot.
17:25 kaeza huh
17:26 kaeza is the "GuestXXXX" thing translated to different languages?
17:29 kaeza I'm getting a weird number of users named "Invite_XXXXX"
17:29 MegafAtWork Jordach: oh, ok
17:29 MegafAtWork kaeza: weird
17:30 thexyz kaeza: doesn't seem so
17:31 kaeza according to logs they all come from France, but their IPs are not the same
17:31 kaeza could be a custom client
17:31 MegafAtWork Yep, theres a couple of custom clients for Android too
17:32 thexyz what clients?
17:32 Jordach W+(OOOOOOOOOOOOOOOO)^99
17:32 Jordach IT FUCKING WORKS
17:33 thexyz what works?
17:33 Jordach i finally got a smooth mouth going
17:33 kaeza http://pastebin.com/2Y3135e0
17:33 Jordach just add armature, and we're done :P
17:33 MegafAtWork thexyz: I just installed buildcraft on my phone
17:33 MegafAtWork not too good
17:33 thexyz > using proprietary software which is illegal
17:33 thexyz shame on you
17:34 Jordach not really. the crack technically is reverse engineering (getting past the google shit + license check)
17:35 Jordach ...http://i.imgur.com/w7ySMNI.png
17:35 Jordach just got to fix the eyes...
17:35 Jordach otherwise, it works
17:36 thexyz crack?
17:36 thexyz > doing illegal stuff
17:36 thexyz > 2014
17:36 thexyz have fun in jai;
17:36 thexyz jail
17:38 Gronx joined #minetest
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17:41 Calinou in soviet russia, jail goes to illegal stuff!
17:44 MegafAtWork thexyz: I think it's not proprietary
17:46 kaeza http://pastebin.com/dHvQvxq3
17:46 Jordach YES! YEESSSSS!!! YESSSSSSSSSSSS!!!!!!
17:47 MegafAtWork ohhhh
17:47 * Jordach has successful model
17:47 thexyz MegafAtWork: why not?
17:47 thexyz the java part, at least
17:47 thexyz but the Minetest part is both illegal and proprietary in that case
17:48 MegafAtWork well, I'm removing that thing anyway
17:48 MegafAtWork I want to get my own minetest build on my phone
17:48 MegafAtWork As soon as I manage to
17:48 john_minetest joined #minetest
17:49 George_ to what ]
17:50 MegafAtWork MegafAtWork: to make a minetest version for Android, so I can play it on my smartphone
17:50 MegafAtWork ops
17:50 MegafAtWork George_: to make a minetest version for Android, so I can play it on my smartphone
17:50 Leoneof joined #minetest
17:50 MegafAtWork Hi john_minetest
17:50 George_ ok
17:50 rubenwardy joined #minetest
17:50 George_ do you make and program software then
17:51 reactor joined #minetest
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17:52 rubenwardy Hi all!
17:52 Calinou hi rubenwardy
17:52 George_ hi
17:53 * rubenwardy pirated a game, that then ran at 0.2FPS
17:54 rubenwardy Serves me right, I guess
17:54 George_ why what did you do
17:55 rubenwardy Yay! C++ time!
17:55 rubenwardy I dont know how C++ can make 3d games. Dont you need java to do that?
17:55 reactor Java. Oh come on. :(
17:56 rubenwardy :P
17:59 PilzAdam "I downloaded java"
17:59 rubenwardy You do know I was trolling, right?
17:59 * rubenwardy is learning Java
17:59 PilzAdam Im pretty sure you downloaded a JVM or JDK
17:59 rubenwardy Not as good as prolog
18:00 rubenwardy truth(X) :- true
18:02 Calinou java is fine
18:02 Calinou it is better than C# at least
18:02 George_ we all have our own opinoins
18:02 George_ ok
18:02 George_ you can think
18:02 George_ that
18:03 George_ respect other users
18:03 Jordach john_minetest, http://i.imgur.com/rpP3uAn.png
18:03 Jordach deal with it.
18:03 George_ cool mouth
18:03 PilzAdam fuck you all java is da best !11!!!!!!
18:03 George_ bye guys be back in 1 hour probs
18:04 rubenwardy I hate java's package system
18:04 rubenwardy Its syntax is ok, not as good as C++
18:04 Jordach john_minetest, photoshopped
18:04 Jordach same difference :P
18:05 PilzAdam rubenwardy, why do you hate the package system?
18:05 rubenwardy I just find it ugly.
18:05 PilzAdam Let's all join #java and #oracle and love.
18:06 * zash slowly backs away
18:06 * zash hides in #lua
18:06 rubenwardy lol
18:06 rubenwardy Its ##java, actually, noobs!
18:06 reactor wned.p
18:08 Jordach ###java
18:08 reactor Phallometry?
18:09 thexyz MegafAtWork: there already is a port
18:09 thexyz consider contributing controls to it, because that's what it misses the most
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18:13 Jordach female template model coming up
18:13 Jordach which means voxel boobs
18:14 PilzAdam \o/ voxel boobs!
18:14 reactor Square :(
18:15 Jordach this is now my most complicated model to date
18:17 Leoneof joined #minetest
18:18 reactor john_minetest: xD
18:22 thexyz doom was released 20 years ago
18:22 lordcirth joined #minetest
18:22 thexyz celebrate?
18:23 lordcirth Is there a technical reason that all minetest.register_ functions can only run at load time?  Or is it just a sanity check?
18:23 rubenwardy Yeah
18:23 rubenwardy Once the server is loaded, the definition tables are locked
18:24 rubenwardy So if for some insane reason it was allowed, then only new clients would see the nodes, old clients would not have the defs in their tables
18:24 lordcirth rubenwardy, because the lua definitions are converted into a C++ table for the engine, right?
18:24 rubenwardy Basically
18:25 khor joined #minetest
18:25 lordcirth rubenwardy, how hard would it be to have the server transmit new definitions to connected clients?
18:25 rubenwardy Serialisation issues basicall
18:25 rubenwardy y
18:25 thexyz lordcirth: what do you need this for?
18:25 rubenwardy Why would you need this?
18:25 rubenwardy oh
18:26 Mati^1 joined #minetest
18:26 Mati^1 re
18:27 Pest joined #minetest
18:27 lordcirth thexyz, I want to have a function that generates entity defintions dynamically
18:27 MegafAtWork Im back
18:28 rubenwardy Do you mean different tick, init, destruct functions?
18:28 rubenwardy Or different visual appearance?
18:28 lordcirth thexyz, I can do the basic part of my project without, but I could do way more epic stuff if my function could define entities on the fly
18:28 rubenwardy There is no real need
18:28 MegafAtWork thexyz: But I don't want on screen controls
18:28 rubenwardy You can make your entities use a function that sees what type it is
18:28 MegafAtWork they are terrible
18:28 rubenwardy and runs the corresponding functions
18:29 MegafAtWork thexyz: Im using bluetooh/USB mouse and keyboard
18:29 Tuxedo[Qyou] joined #minetest
18:29 lordcirth rubenwardy, as far as I know, if I could define entities midgame, I could have the player build a spaceship, with control panel and engine, then convert it to an entity and fly it
18:29 rubenwardy Ah]
18:29 rubenwardy Yes, you would need on the fly
18:30 rubenwardy See the boat/plane one already made
18:30 lordcirth rubenwardy, without, I'd have to implement specific blueprints, like technic's reactor
18:30 Issa2013 joined #minetest
18:30 rubenwardy Also, something like that is on the Minetest to do list
18:31 rubenwardy (being able to place blocks on a free floating area)
18:31 lordcirth rubenwardy, on a freefloating area?  what do you mean?
18:31 lordcirth as in without a block to place it beside?
18:32 rubenwardy http://dev.minetest.net/TODO#Voxel_Area_Entities
18:34 MinetestBot joined #minetest
18:34 rubenwardy Here we are, lordcirth: https://forum.minetest.net/viewtopic.php?id=6184
18:35 stormchaser3000 joined #minetest
18:35 FreeFull I wonder if one could have blocks that make an area dark
18:35 stormchaser3000 hi
18:35 FreeFull Maybe have them stop sky light from coming in somehow, but have other light still work
18:35 FreeFull With corresponding sky darkening
18:35 bas080 joined #minetest
18:36 FreeFull You could use them to make permanight in areas of the map
18:37 katyusha joined #minetest
18:37 stormchaser3000 that would be cool
18:43 kaeza FreeFull, moreblocks has "Light block[ers]" that do just that
18:43 kaeza err... maptools rather
18:44 Uberi joined #minetest
18:44 FreeFull Do they do anything to the sky?
18:45 lordcirth rubenwardy, I see, so he had the same idea.  He converted the nodes to entities individually, like I was thinking I might have to do.
18:45 Evolykane joined #minetest
18:46 Evolykane Is there a Creative <-> Normal Mod? So The Admins could play in Crea and the Normals in Normal
18:46 Evolykane ?
18:46 rubenwardy Yeah, somewhere
18:47 Uberi Evolykane: I think unified_inventory sorta lets you have that
18:48 Jordach MinetestBot, http://i.imgur.com/nawNcKx.png
18:49 Evolykane Uberi: No It doesn't, or do I have to activate it manually?
18:49 Uberi Evolykane: I think it implements separate inventories per player depending on whether they have the "creative" priv
18:49 ShadowNinja lordcirth: Actually, entities ARE dynamic. But nodes aren't. And you can't generate a mesh for your dynamic entity to have. I beleive the signs/homedecor mods make use of this.
18:49 Uberi I saw something like that when I was going through the code yesterday
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18:51 ShadowNinja Evolykane: Update to the latest and /grant MyNick creative. You won't get insta-dig or infinite stacks though.
18:51 stormchaser3000 i was disconnected
18:51 Evolykane Shadow I did the command, the Server is 4.8 dev
18:51 Uberi Evolykane: you have latest unified_inventory too, I assume?
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18:52 Jordach Taoki, you here?
18:53 Evolykane -- Unified Inventory for Minetest 0.4.8+
18:53 Uberi by the way, WorldEdit now has an official GUI
18:53 stormchaser3000 is anyo=ne willing to make a chrome OS build of minetest
18:53 stormchaser3000 i can't find the dev switch
18:53 lordcirth ShadowNinja, the wiki says that all register functions can only run on load.  I can add_entity, but only one that was defined on load
18:54 Uberi lordcirth: but you can sort of simulate one
18:54 Uberi define one entity with trampolines as callbacks and set the entity properties as needed
18:54 lordcirth Uberi, trampolines?
18:55 ShadowNinja lordcirth: Well I looked at the C++ code, and every spawned entity is seperately loaded from Lua, so they can all have different properties, whether or not builtin likes that.
18:55 Evolykane Uberi If you have creative priv, you can cheat Items by clicking them, but there's no button
18:55 Uberi lordcirth: function(puncher) return instance_table[INSTANCE_ID].on_punch(puncher) end
18:55 Uberi (on_punch, for example)
18:56 Uberi Evolykane: button for creative mode, you mean?
18:56 Evolykane yes
18:56 lordcirth Uberi, so I could define a template entity, have my function generate the table of properties, then convert the template over?
18:57 ShadowNinja Privs can't be revoked from the server owner, and that removed the point of having a option to leave it off.
18:57 Uberi lordcirth: more or less, yeah, just be careful when dealing with the callbacks
18:58 lordcirth Uberi, so I define it beforehand, then do I change it before or after instantiating a copy?
18:59 Uberi lordcirth: one moment, I'll code a little something to show you
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19:01 George_ hi
19:07 kaeza joined #minetest
19:07 MegafAtWork proller: I'm making a lightweight version of minetest, are you interested in helping out?
19:08 MegafAtWork I will just clean up the code a bit and removing stuff that I don't find really important
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19:10 George_ can you do it for ios/apple
19:10 Uberi lordcirth: almost got it
19:11 lordcirth MegafAtWork, what don't you find important?  I'm always looking to add stuff, not remove it.
19:12 MegafAtWork lordcirth: well, I'm removing things like bones, vessels, buckets, fire
19:13 Uberi MegafAtWork: couldn't this be done with a new gamemode rather than a whole new version of MT?
19:13 MegafAtWork and that as you might know is as simple as removing a mod
19:13 lordcirth MegafAtWork, Why buckets?  buckets of water and lava aren't important?
19:13 MegafAtWork Uberi: perhaps I'm doing just a new game mode
19:13 Uberi lordcirth: http://www.pasteall.org/47942
19:13 MegafAtWork lordcirth: perhaps they might be, but it's a cool tool for griefers
19:14 Uberi mind you, it's completely untested
19:14 lordcirth MegafAtWork, well, you did say a lightweight version of minetest, not a game
19:14 lordcirth Uberi, thanks so much
19:14 MegafAtWork lordcirth: yep, Because I will talke a look at minetest and clean it's code,
19:14 Uberi no problem :)
19:14 MegafAtWork if I find that a need
19:16 lordcirth MegafAtWork, why not just work on some of the performance improvements on the TODO list?  That has no downsides
19:18 George_ could you plz tell me if you got any time could you please make a garage door mod like the minecraft one i found
19:19 George_ 1 min
19:19 George_ i will sned the link
19:20 lordcirth Uberi, the wiki doesn't have any mention of minetest.register_entity_dynamic , what does it do?
19:20 George_ http://www.youtube.com/watch?v=EJi-L-bIvBE
19:20 lordcirth Uberi, or are you declaring it here?
19:20 Uberi lordcirth: yeah, I declared it right there
19:21 Uberi it's supposed to look like the built in features, just with a _dynamic suffix
19:21 lordcirth Uberi, so instances[] is a table containing entity property tables?
19:21 Uberi entity definition tables, yes
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19:22 Uberi basically, you put this in your code and use minetest.register_entity_dynamic instead of register_entity
19:22 Uberi and minetest.add_entity_dynamic instead of add_entity
19:22 George_ could you plz tell me if you got any time could you please make a garage door mod like the minecraft one
19:23 lordcirth Uberi, so you can dynamically generate what you want your entity to be, you instantiate a template, then overwrite it's properties table?
19:23 Uberi lordcirth: sorta, yeah, the main thing is that you can call register_entity_dynamic even after the server has started up
19:26 lordcirth Uberi, so "prototype" is the properties table?  You register it there, then call add_entity_dynamic to instantiate
19:27 Uberi lordcirth: prototype is a parameter
19:27 Uberi instances is a mapping of entity names to their entity definitions
19:28 Uberi when we add an entity, we actually add a template entity and set its properties to the properties looked up in the instance map
19:28 Uberi and when callbacks are invoked in the template entity, it looks up the correct real callback to call and calls it
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19:29 lordcirth Uberi, oh ok.  So what does "prototype" represent then?\
19:30 Uberi it's an entity definition
19:30 Uberi like with on_punch and all that
19:30 Uberi it's the table described in lua_api.txt, if that helps
19:30 lordcirth Uberi, oh, ya thats what I meant by the properties table.
19:31 lordcirth Uberi, why the On_punch, on_step, on_rightclick?
19:31 lordcirth Uberi, just linking through to the original on_punch, etc?
19:33 Uberi lordcirth: those redirect to the correct callbacks
19:33 Uberi since we can't set them dynamically, we add a hack to call them
19:34 lordcirth Uberi, this is all messy programming :P  But if that's what we need to do
19:34 Uberi yep, this is pretty much the simplest way
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19:35 lordcirth Uberi, so if I declare these functions, I could then have a function convert, say, a node I punch with a tool, into an entity definition
19:36 Uberi lordcirth: pretty much yeah
19:36 lordcirth Uberi, then destroy the node and instantiate an entity with the same mesh and texture?
19:36 Uberi yeah, but the mesh part will need to use the nodebox hack
19:37 lordcirth Uberi, what nodebox hack?  Also, why the "do" loop
19:38 Uberi lordcirth: the do is not a loop, it's a local scope that makes the instances variable private outside of it
19:39 Uberi the nodebox hack was this thing that was used to make 3D entities before there was mesh support
19:40 rubenwardy Bye all
19:40 Uberi o/
19:46 George_
19:46 lordcirth Uberi, so I can't dynamically define meshes?
19:47 Uberi nope
19:47 Uberi what you can do though is be creative with the meshes you do have
19:47 lordcirth Uberi, can multiple meshes be added as pieces to an entity, like with nodeboxes?
19:47 George_ could you plz tell me if you got any time could you please make a garage door mod like the minecraft one
19:48 Uberi lordcirth: well, you sorta could simulate that, with multiple entities
19:48 lordcirth George_, spamming your request won't get it done faster.  Neither will asking someone to copy minecraft
19:48 lordcirth Uberi, I know, but then laggg
19:48 Uberi lordcirth: what are you trying to do, if I may ask?
19:49 Uberi George_: you can build one with sticky movestones in mesecons!
19:49 George_ ok sorry
19:49 lordcirth Uberi, can you at least link entities together, so they wouldn't, like, wobble around compared to each other, as they move?
19:49 Uberi lordcirth: yep, use set_attach
19:49 lordcirth Uberi, ok, that might work then
19:51 lordcirth Uberi, the idea is for the player to build a large vehicle, with motors, etc, then turn it into a moving entity
19:52 Uberi whoa, sweet
19:52 lordcirth Uberi, I could use set blueprints like technic's reactor does, but custom vehicles would be way cooler
19:52 lordcirth Uberi, acceleration would be motors -/- number of blocks, etc
19:53 lordcirth Uberi, better engine support for this sort of thing is on the TODO list, but I doubt it will happen anytime soon
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19:54 Uberi still, it could work quite well as it is
19:54 lordcirth Uberi, I'm mostly worried about performance and physics glitches
19:55 Uberi oh yeah physics glitches
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19:57 lordcirth Uberi, any license on that code you sent me?
19:57 Uberi public domain, I guess
19:58 lordcirth Uberi, kk ty.  just making sure
19:58 lordcirth Uberi, so the "do - end" bit does nothing except make everything in there local?
20:00 Uberi pretty much
20:00 Uberi it's to keep the global namespace clean
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20:04 lordcirth Uberi, is "instance_id" from the engine?
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20:04 Uberi lordcirth: nope, I set it manually in add_entity_dynamic
20:05 lordcirth Uberi, oh, so it's the name?
20:06 Uberi yep
20:09 Uberi btw, I got it working in chrome and FF
20:09 Uberi oops wrong channel
20:18 sfan5 regex.. horrible stuff.. "\[\[([^|]*)\|([^|]*)\]\]"
20:19 V0id joined #minetest
20:19 lordcirth sfan5, I know right?  They're so difficult to read
20:27 GNADev|zRokh joined #minetest
20:30 GNADev|zRokh left #minetest
20:38 Uberi left #minetest
20:42 daswort ESCAPE ALL THE THINGS
20:44 sfan5 it is even better if you need to double escape them..
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20:58 * Jordach just found a killer bug in the model
20:58 Jordach anytime you move the head bone, the mouth glitches the fuck out
20:59 Jordach i did just fix it by changing the vertex weights...
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21:07 * Jordach adds in some teeth
21:17 ibloat joined #minetest
21:19 PilzAdam bye
21:23 sapier joined #minetest
21:41 VanessaE hi
21:46 ShadowNinja sfan5: Wikitext link finder?
22:02 Miner_48er if I want to disable gravel falling falling_node= 0 ?
22:03 Miner_48er or just remove that group?
22:04 sfan5 ShadowNinja: kinda
22:04 ShadowNinja groups.falling_node = nil/0
22:04 ShadowNinja sfan5: External-only?
22:04 Miner_48er thx
22:06 sfan5 ShadowNinja: needed it for this https://forum.minetest.net/viewtopic.php?pid=121532#p121532
22:07 MinetestBot GIT: Uberi commited to Uberi/MineTest-WorldEdit: Improve worldedit_gui. https://gi 2013-12-10T14:07:10-08:00 http://git.io/36kDOQ
22:19 lordcirth some lua mod code of mine is crashing, so I put lots of print statements in to narrow it down.  The log shows a LuaError, then the print, then crashes.  Why would this be?
22:20 lordcirth Is the delay due to the engine doing some of this out of sync?
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22:44 TheZenKitteh Anyone know of how to increase brightness of the minetest client? I have heard the source would need to be edited but I can't find any details on how to actually do it. The reason is minetest has always been and will probably continue to be "too dark". I have to place torches every 4 blocks to see anything. Minecraft doesn't have this brightness issue and is bright enough. OS is Linux.
22:45 daswort TheZenKitteh~ have you tried lighter texture packs?
22:45 daswort can make a huge difference
22:45 TheZenKitteh I haven't tried any texture packs
22:46 daswort "okay" is a bit lighter and looks pretty much like the original
22:46 daswort https://forum.minetest.net/viewtopic.php?id=7651
22:47 zat joined #minetest
22:48 TheZenKitteh I might play around with some texture packs and see if it fixes the issue. If so I'll report back in here in case someone else comes in at a later time with brightness issues.
22:52 lordcirth TheZenKitteh, you can also just turn up your screen brightness a bit
22:53 TheZenKitteh lordcirth: it's up to the max
22:53 lordcirth TheZenKitteh, in my mines I only place torches every 10 or so blocks, why do you need 4?
22:54 Megaf joined #minetest
22:54 TheZenKitteh If I don't place them so close, I can't see the ores. Too dark
22:54 VanessaE use homedecor glow lights :)
22:55 VanessaE (they're much brighter than torches)
22:55 Megaf !seen vazon
22:55 TheZenKitteh Well I'm not sure which mod it is from but superglowglass is no better than the torches.
22:55 MinetestBot Megaf: vazon was last seen at 2013-11-16 03:34:09 UTC on #minetest
22:55 VanessaE super glow glass is morebloks
22:55 VanessaE moreblocks*
22:55 VanessaE this suggests a problem with your video card, driver, or minetest build
22:56 VanessaE things shoudn't be THAT dark
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22:57 TheZenKitteh As I said, minecraft seems to be bright enough. Both use opengl if I'm not mistaken.
22:57 TheZenKitteh I've suspected maybe some issue with minetest but I cannot pinpoint it. Other games as well are not overly dark.
22:57 VanessaE how old is your build?
22:58 daswort https://github.com/minetest/minetest/search?q=light&amp;ref=cmdform TheZenKitteh range of light might be your friend
22:58 TheZenKitteh latest git as of about a week ago
22:58 NekoGloop joined #minetest
22:59 VanessaE try updating.  some shader updates were made in the last couple of days that might help
22:59 TheZenKitteh I can't use shaders
22:59 VanessaE why not?
22:59 TheZenKitteh If I do the game is too slow to play.
22:59 TheZenKitteh lol
22:59 VanessaE oh
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23:02 harrison alea jacta est
23:02 harrison uploading now
23:02 harrison the finest movie yet of the raytracer
23:02 harrison now with Lorde!
23:03 daswort VanessaE~ has anyone made a video with the newest shader features? For people like TheZenKitteh and me who can use them?
23:03 VanessaE realbadangel has made a few test videos
23:04 VanessaE but nothing like a full demo video that i know og
23:04 VanessaE of
23:05 lordcirth TheZenKitteh, want to upload a screenshot with some torches in it?
23:05 TheZenKitteh yea give me a minute. having connection issues.
23:07 daswort TheZenKitteh~ For your bashrc or alias file: https://dpaste.de/z3uJ
23:07 lordcirth Were there changes to the luacontroller again?  my digilines stuff stopped working
23:09 TheZenKitteh I have three screenshots.. first one: http://postimg.org/image/ylls65t6b/
23:10 TheZenKitteh second: http://postimg.org/image/x94349vqr/
23:10 TheZenKitteh third: http://postimg.org/image/f2rhv3ij9/
23:11 VanessaE TheZenKitteh: that looks perfectly normal to me
23:11 TheZenKitteh If it matters, I am using a CRT monitor.
23:11 VanessaE people still use those? O_O
23:11 TheZenKitteh Yes ~_~
23:12 VanessaE seriously though, that ^^^ is the normal rendering brightness for me also, looks fine to me
23:12 daswort Caves are dark :(
23:12 TheZenKitteh Maybe I am used to minecraft. In minecraft I only need to place torches maybe every 10-15 blocks.
23:12 daswort Don't fly near the sun Ikarus! john_minetest
23:14 daswort john_minetest~ link? i only find the merge request on github via google
23:14 troller fm already have wieldlight
23:14 daswort troller~ freeminer?
23:14 troller yes
23:14 troller today was merged
23:14 daswort troller~ do they have binaries?
23:14 troller today - not
23:14 lordcirth TheZenKitteh, Those look perfectly fine on my monitor.  You have trouble seeing ores in that light?
23:15 TheZenKitteh Yes
23:15 TheZenKitteh lordcirth: Yes, in that light, it is hard to see ores.
23:15 daswort TheZenKitteh~ could you make a Minecraft screen for comparison?
23:15 Leoneof hello folks
23:15 TheZenKitteh might take me a few minutes. Haven't fired up minecraft in months
23:16 lordcirth TheZenKitteh, either your monitor is much darker than ours, or you just have bad eyes :P
23:16 lordcirth TheZenKitteh, do you have another PC around that you could view that screenshot with?
23:17 TheZenKitteh I do have an update, did a texture pack change and it seems to have helped a lot.
23:17 TheZenKitteh Hmm, I have my netbook. Might take a few minutes to check. I rarely use it anymore because it's too slow to do much lol.
23:18 VanessaE are you sure you haven't changed some setting in Minecraft to compensate for a failing monitor maybe?
23:18 VanessaE e.g. a setting that minetest has no comparable adjustment for
23:19 TheZenKitteh VanessaE: Don't know. May have.
23:21 TheZenKitteh Alright, have opened in netbook. Seems it may be the monitor
23:21 TheZenKitteh On the netbooks LCD screen, it is bright enough
23:22 daswort TheZenKitteh~ which pack do you use now?
23:22 VanessaE crack the CRT open and check the sub-bright setting on the flyback transformer
23:22 VanessaE (warning- high voltage)
23:23 daswort TheZenKitteh~ check not only brightness on your CRT but also saturation etc.
23:23 TheZenKitteh daswort: https://forum.minetest.net/viewtopic.php?id=3078 is what I tested. the download for http://minetest.net/forum/viewtopic.php?id=997 seems to be having issues so not got to test.
23:24 TheZenKitteh I may test to see if minetest will run on the netbook
23:25 daswort TheZenKitteh~ Works on my Atom 1,6GHz Single Core with 1GB RAM. But don't exspect it to run well with complex mods like mesecons.
23:25 TheZenKitteh lol
23:26 Megaf please, let me play minetest!!!!
23:26 Megaf I can't because it keeps crashing when I send a damn message
23:26 kaeza no!
23:26 TheZenKitteh I think I remember why I stopped trying to use the netbook for minetest, the graphics card
23:26 daswort john_minetest~ how are the chances that it get's merged?
23:26 TheZenKitteh integrated intelPOS
23:26 kaeza TheZenKitteh, o/
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23:28 Megaf Hi Vazon
23:29 TheZenKitteh well since now I know the root cause and there is no solutions, I shall be parting for now. ttyl to all and be well. Thank you as well for helping me figure this out.
23:29 TheZenKitteh left #minetest
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23:34 Vazon hello Megaf
23:34 TheZenKitteh joined #minetest
23:34 TheZenKitteh had to return to mention that the texture pack change has made a dramatic difference.
23:34 Megaf kaeza, ShadowNinja, Im gonna try with a newer version of irrlicht
23:35 VanessaE use HDX :)
23:35 TheZenKitteh So for those with brightness issues, suggesting a change in texture packs may help.
23:35 VanessaE it's brighter also in places
23:35 TheZenKitteh so for now, ta ta. back to gaming for me.
23:35 TheZenKitteh left #minetest
23:36 kaeza Megaf, which version are you using right now?
23:36 kaeza just curious
23:37 Megaf kaeza, minetest is one from master branch from today
23:37 kaeza no, Irrlicht
23:37 Megaf and irrlicht is one from Debian repos, 1.7.3 I think
23:38 VanessaE irrlicht in debian is 1.8 I thought?
23:38 VanessaE or are you using debian rusty? :)
23:38 kaeza that's weird; I cannot reproduce the chat crashes no matter what I do (1.7.2 here I think)
23:38 daswort Testing: 1.8
23:39 Megaf Peacock has the same issue
23:42 Megaf whats wrong here?
23:42 Megaf cmake . -DIRRLICHT_SOURCE_DIR=/home/megaf/RAM/irrlicht-1.8.1/source -DBUILD_SERVER=0 -DRUN_IN_PLACE=1
23:42 Megaf http://paste.debian.net/70229/
23:42 VanessaE 1.8....point one?
23:43 Megaf yes?
23:43 Megaf http://irrlicht.sourceforge.net/downloads/
23:43 xiong joined #minetest
23:43 VanessaE also, I forget which, but I believe you need to drop 'source' from that path, or you need to point all the way down to the "Irrlicht" dir
23:44 Megaf anyway, I'm bulding the client, not server
23:44 xiong Vazon, are you at the keyboard?
23:44 VanessaE IRRLICHTDIR="/home/vanessa/Minetest-related/irrlicht-1.8"
23:44 Megaf so I guess I think I have to install a new version of it
23:44 VanessaE ok, it's the first one.
23:44 VanessaE drop "source" from the path
23:45 Megaf Thanks VanessaE
23:45 Megaf compiling
23:47 Megaf connecting
23:47 VanessaE crashing
23:47 Megaf how optimistic
23:48 VanessaE ;)
23:49 Megaf Vazon, have you met Gronx yet?
23:49 Megaf hes doing some mods too,
23:50 Megaf and he helps me a lot in my server
23:52 Vazon yes im here Xiong sorry
23:52 Vazon Megaf no i havent
23:53 jojoa1997 joined #minetest
23:53 Megaf Hes a good man, from England
23:55 Vazon cool
23:55 xiong Hey, guy. I see you have a new world, Vazon. Have you a bit of free time? You can check my testing server -- very boring, but a necessary step.
23:55 Vazon yea sure Xiong address and port :D
23:56 Vazon yea my linux crashed right when backing up my server so i had t ostart from scratch
23:56 xiong Come /join #athens
23:57 xiong I'm not finding this the heavy weather some guys make of it. One guy insisted I needed to install Irrlicht. But the docs make it clear -- which is obvious, too -- that the rendering engine doesn't need to be installed on the server.
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