Time |
Nick |
Message |
00:00 |
jojoa1997 |
um RealBadAngel it also says missing on the other shader folders too |
00:00 |
RealBadAngel |
all of them |
00:00 |
jojoa1997 |
yep |
00:00 |
RealBadAngel |
not important |
00:00 |
jojoa1997 |
ok so what is my problem then |
00:00 |
RealBadAngel |
download the sources again |
00:01 |
jojoa1997 |
and recompile? |
00:01 |
RealBadAngel |
i pushed the file you were missing |
00:01 |
RealBadAngel |
shaders doesnt need to be recompiled |
00:02 |
RealBadAngel |
unpack the sources to the very same folder, and run previuously compiled game |
00:05 |
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00:07 |
jojoa1997 |
ok now i just get the red here is the debug.txt http://paste.ubuntu.com/6450991/ |
00:09 |
iqualfragile |
RealBadAngel: GLSL shader program failed to link |
00:09 |
iqualfragile |
error: fragment shader varying vPosition not written by vertex shader |
00:09 |
iqualfragile |
. |
00:09 |
iqualfragile |
01:05:09: ERROR[main]: generate_shader(): failed to generate "plants_shader", addHighLevelShaderMaterial failed. |
00:09 |
RealBadAngel |
a sec |
00:09 |
jojoa1997 |
of course i have to have all the problems |
00:10 |
jojoa1997 |
ok a question that has been bugging me. what os's do you all use? ex:(Windows,XP)(OSX,idk)(Linux,debian)(Linux,ubuntu)(Rasberry PI)? |
00:11 |
RealBadAngel |
iqualfragile, fixed |
00:11 |
RealBadAngel |
jojoa1997, that logs says that shaders were compiled |
00:11 |
RealBadAngel |
can you make a screenshot? |
00:12 |
Partmedia |
jojoa1997, FreeBSD :p |
00:13 |
jojoa1997 |
they were not |
00:14 |
jojoa1997 |
i even used my default minetest and switched out the shaders |
00:16 |
RealBadAngel |
jojoa1997, you have pasted log without any shaders errors |
00:16 |
jojoa1997 |
ok what is the screenshot key for minetest |
00:16 |
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00:16 |
RealBadAngel |
wait |
00:17 |
RealBadAngel |
19:06:05: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "test_shader_1/base.txt" |
00:17 |
RealBadAngel |
19:06:05: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "test_shader_1/opengl_vertex.glsl" |
00:17 |
RealBadAngel |
19:06:05: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "test_shader_1/opengl_fragment.glsl" |
00:17 |
RealBadAngel |
19:06:05: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "test_shader_1/opengl_geometry.glsl" |
00:17 |
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RealBadAngel was kicked by ShadowBot: Message flood detected. |
00:17 |
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00:17 |
RealBadAngel |
wtf is that?? |
00:17 |
jojoa1997 |
wait a sec |
00:17 |
RealBadAngel |
download the sources, delete all you had before |
00:17 |
RealBadAngel |
and recompile it |
00:17 |
jojoa1997 |
i am 52% through compiling |
00:17 |
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00:18 |
RealBadAngel |
that is engine compiled not from my tree |
00:18 |
RealBadAngel |
test_shader is the old engine source |
00:18 |
jojoa1997 |
yep |
00:18 |
RealBadAngel |
so dont try my shaders on it |
00:18 |
jojoa1997 |
59% |
00:19 |
RealBadAngel |
going to take a nap before work |
00:19 |
RealBadAngel |
cya later |
00:21 |
jojoa1997 |
adios |
00:26 |
iqualfragile |
oh, hey people actualy donate money to minetest, wonderfull |
00:27 |
iqualfragile |
http://www.minetest.net/support |
00:29 |
jojoa1997 |
i would buy one of those merchandise if they were better. maybe a darker background and the such |
00:33 |
iqualfragile |
jojoa1997: you can just send in a beter motive |
00:37 |
jojoa1997 |
yeah when i have free time |
00:37 |
jojoa1997 |
also i was thinking of doing that last night |
00:37 |
jojoa1997 |
afk |
00:45 |
jojoa1997 |
so how do i take screenshots in minetest? |
00:45 |
VanessaE |
f12 |
00:53 |
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01:00 |
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01:01 |
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01:03 |
jojoa1997 |
RealBadAngel here are the screenshots when you come back http://imgur.com/a/uXSv4 |
01:10 |
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01:12 |
paramat |
hmmmm, o/ (waves like a plant), Peacock and others tried your lighting advice and had problems https://forum.minetest.net/viewtopic.php?pid=118925#p118925 https://forum.minetest.net/viewtopic.php?pid=118940#p118940 |
01:20 |
bas080 |
where is the dirt abm for changing dirt into grass located? I cannot find it. |
01:20 |
Warr1024 |
in minetest_game/mods/default/nodes.lua, last I looked |
01:20 |
bas080 |
yes you are correct. |
01:21 |
bas080 |
i found it. But somehow when hosted on thexyz's server it doesn't work |
01:21 |
Warr1024 |
is thexyz using a modified version? |
01:23 |
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01:33 |
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01:45 |
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01:52 |
iqualfragile |
thexyz: what bandwith does your server have; do you have to pay for the volume used; In case there is any limit: how high is it and how much of it do you usualy use monthly? |
01:52 |
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01:53 |
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02:04 |
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02:11 |
VanessaE |
if I ever meet the person who invented NFS v4 face-to-face, I will smack him up-side the head. |
02:14 |
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02:16 |
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02:19 |
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02:36 |
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02:41 |
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02:46 |
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02:48 |
Fury |
woo! yeah reached a quintillion on ClickingBad |
02:48 |
Pilcrow |
hey guys, I and a friend are having an unusual bug in our game. we have a couple of falling nodes that are stuck as entities, with no movement speed (as in, they are not falling, but are not turning back into nodes either). anyone know how to get rid of them? |
02:48 |
Warr1024 |
if you don't mind destroying them, there's a console command to destroy all objects. |
02:49 |
Warr1024 |
I don't remember it offhand, I think /list or /help lists all the commands. |
02:49 |
Warr1024 |
could take a long time in a large world though. |
02:49 |
Pilcrow |
does it just do it in loaded chunks, or everywere? |
02:49 |
Pilcrow |
*everywhere |
02:50 |
Warr1024 |
I get the impression it's everywhere, since I think there are settings that contol the rate at which other chunks are loaded. |
02:50 |
Fury |
its /clearobjects I think |
02:50 |
Fury |
but it will slow the game down until it does that in the world |
02:50 |
Fury |
EVERYWHERE |
02:51 |
Warr1024 |
sounds like it might be useful if that command were to take an optional radius from the invoking player or something. |
02:51 |
Fury |
yes it would |
02:51 |
Pilcrow |
ok. that means mobs will get deleted too, but it's fine. thank you both. |
02:51 |
Fury |
a /clearobjects X where X is the Radius around the player which that would take effect. |
02:52 |
ShadowNinja |
Pilcrow: WorldEdit has a //clearobjects command (double /), and it sorta works. |
02:53 |
Pilcrow |
@ShadowNinja: thanks, I'll look into it. assuming that will work on any objects within pos1 and pos2, like other worldedit commands? |
02:55 |
Pilcrow |
ah, never mind. I found the answer to that question myself, lol |
03:03 |
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03:05 |
hmmmm |
oh dear, set_lighting does indeed cause a crash, and it's a really obvious stupid error too. shows how often it gets used, huh |
03:05 |
hmmmm |
as for the other two, you're using it the wrong way |
03:06 |
hmmmm |
you set the nolight flag so that the mapgen you're using does not do any lighting calculations of its own |
03:06 |
hmmmm |
with the nolight flag, you run calc_lighting after setting all your nodes to the vmanip and then write it back to the map |
03:06 |
hmmmm |
so that should be: |
03:07 |
hmmmm |
1). you make sure the nolight flag was set in on_mapgen_init |
03:07 |
hmmmm |
2). in on_generate, you set your nodes in the vmanip |
03:07 |
hmmmm |
3). you write those nodes back to the vmanip with set_data() |
03:08 |
hmmmm |
so now at this point the vmanip object has the nodes you wrote in its internal memory, so you can calculate the lighting by calling calc_lighting() |
03:08 |
hmmmm |
THEN you write it back to the map |
03:09 |
hmmmm |
nolight is necessary because if you don't do that, the lighting values that will already be there will be the old ones from the terrain that the core mapgen calculated |
03:09 |
hmmmm |
which causes buggy lighting |
03:09 |
hmmmm |
the reason why I mentioned set_lighting to 0 was because that's another way to clear the lighting |
03:10 |
hmmmm |
either way you do it, either by setting it to 0 with set_lighting, or by specifying nolight so it's never calculated in the first place, you need to start out with a clean slate before you run calc_lighting or else you'll get buggy looking lighting, plain and simple |
03:11 |
hmmmm |
thank you for bringing set_lighting's problem to my attention, I'll be sure to fix that up right away |
03:16 |
VanessaE |
hmmmm: speaking of lighting, did you see where RBA's latest shaders code finally got the lighting issues sorted out that I was having? lava, water, light sources all look correct now. |
03:16 |
VanessaE |
(plus the waving leaves/grass is nice) |
03:20 |
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03:21 |
hmmmm |
I'll check it out |
03:22 |
hmmmm |
I really don't think that it'll be part of 0.4.8 though |
03:22 |
hmmmm |
by the way, how are we doing with that? |
03:23 |
hmmmm |
does MingW build work completely at this point? is the MSVC build completely broken, or just for x64 with gettext? |
03:23 |
VanessaE |
no clue |
03:23 |
VanessaE |
I thought I'd seen a pull that fixes some MSVC issue? |
03:23 |
hmmmm |
i don't know |
03:25 |
VanessaE |
you know, those rotated flowing liquid textures aren't so bad. |
03:25 |
VanessaE |
you're right, they kinda grow on you. |
03:41 |
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03:59 |
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04:15 |
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04:16 |
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04:16 |
paramat |
thanks hmmmm |
05:13 |
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05:18 |
hoodedice |
So... |
05:20 |
hoodedice |
For some reason, setting water_level to -10 is not raising the amount of water |
05:25 |
RealBadAngel |
hmmmm, youre here? |
05:25 |
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05:25 |
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05:25 |
hoodedice |
us`0gb: Know anything about water_level in minetest.conf |
05:25 |
us`0gb |
I do. |
05:26 |
us`0gb |
It sets the level of water in new worlds. |
05:26 |
hoodedice |
- is actually +? |
05:26 |
us`0gb |
Land level is based on water level, so raising or lowing the water does the same for land. |
05:26 |
hoodedice |
Damn lol |
05:26 |
us`0gb |
Minus is plus? No, not last I checked. |
05:27 |
VanessaE |
war is peace, etc? |
05:27 |
us`0gb |
I set it to 1024 or something, and the land/sea went WAY up. |
05:27 |
hoodedice |
Ok, so how do I increase sea level while not doing the same for land? |
05:27 |
us`0gb |
I don't know, bu not that setting. |
05:27 |
hoodedice |
flood using worldedit? |
05:27 |
hoodedice |
(I feel so stupid) |
05:27 |
us`0gb |
Yeah, that's probably what you'd have to do. |
05:27 |
cy1 |
Read the mapgen code it's open source. |
05:28 |
hoodedice |
Yeah, but I don't lua/C++ |
05:28 |
us`0gb |
I think you would have to edit the source, not just read it. |
05:29 |
us`0gb |
I don't think what you want to do can be done in standard Minetest without a tool such as worldedit. |
05:29 |
cy1 |
You can still read the source. |
05:29 |
hoodedice |
The source. |
05:29 |
hoodedice |
Is not English |
05:29 |
hoodedice |
XD |
05:30 |
RealBadAngel |
yup, its in french ;) |
05:31 |
hmmmm |
sup RBA? |
05:31 |
hmmmm |
I'm going real soon |
05:31 |
hmmmm |
hoodedice, water_level is the y coordinate at which water starts occuring |
05:31 |
hmmmm |
pretty self explanitory i thought |
05:31 |
hoodedice |
Indeed |
05:32 |
hoodedice |
What is not is that the land raises itself too |
05:32 |
us`0gb |
hmmmm: Aside from the fact that land level is based on that number too. That's not self explanitory. |
05:32 |
us`0gb |
Oops, I was too slow. |
05:32 |
hmmmm |
i don't see how the land level is based on that number at all |
05:32 |
VanessaE |
hey RealBadAngel. |
05:33 |
thexyz |
ask a weird question at 5:50 am @ leave 10 minutes later, nicely done |
05:33 |
us`0gb |
hmmmm: When I set the sea level higher, the land becomes higher as well. |
05:33 |
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05:34 |
us`0gb |
I tried to create a flooded map one time. It did not work. |
05:34 |
hmmmm |
uh huh |
05:34 |
hoodedice |
Same here |
05:35 |
RealBadAngel |
hmmmm, just take a look: http://www.youtube.com/watch?v=82u518A6C4A |
05:35 |
us`0gb |
So the land level is, directly or indirectly, set by that number. |
05:35 |
hmmmm |
it's not |
05:35 |
cy1 |
Yeah it looks like you need a special mapgen to make a flooded land. |
05:35 |
VanessaE |
RealBadAngel: turn on your waving shader and look at apples :) |
05:36 |
RealBadAngel |
ofc, its plantlike too |
05:36 |
RealBadAngel |
groups are not yet implemented |
05:36 |
RealBadAngel |
atm every plantlike is waving |
05:37 |
VanessaE |
jut pointing it out for the record ;) |
05:37 |
hoodedice |
lol |
05:37 |
us`0gb |
hmmmm: Why does setting water_level to 1024 not flood the land (instead raising the land high as well) if that number does not effect land level? That makes no sense. |
05:37 |
hoodedice |
But RBA, didja look at Frostbite 3? |
05:37 |
RealBadAngel |
lol, i did |
05:38 |
RealBadAngel |
and i have to use PA's own weapon: that doesnt fit mt style ;) |
05:38 |
* us`0gb |
is going to retest this |
05:38 |
hmmmm |
ahhh |
05:38 |
hmmmm |
bug |
05:39 |
VanessaE |
hmmmm: your opinion is needed. do we go with a new field in the body of the node def, e.g. can_wave = true, or do we use a group, e.g. groups = {can_wave = 1, foo, bar} to decide which nodes the waving effect applies to? |
05:39 |
VanessaE |
(I favor the former) |
05:39 |
cy1 |
In the v7 algorithm there's surface_y below which is stone, then water_level, below which is water (if not stone). surface_y can't be configured, nothing but hard code in there. It's odd you'd think raising water_level would raise the uh, water level but not raise surface_y. |
05:41 |
cy1 |
annnnd in v6 base_terrain_level is based on water_level. Try a v7 map. |
05:41 |
cy1 |
Are v7 maps still horribly broke? |
05:42 |
hoodedice |
The only biome is stone |
05:42 |
cy1 |
Ugh... |
05:42 |
hoodedice |
And PilzAdam changed something so that some of the stone turns to something else |
05:42 |
hoodedice |
See PilzTest |
05:42 |
cy1 |
Well that would produce a flooded world, if the dirt generation was mapgen independent. |
05:42 |
cy1 |
plant generation etc |
05:43 |
hoodedice |
Hmm, I'm getting black patches in this worldedited water |
05:43 |
hmmmm |
VanessaE, I'd say the former |
05:43 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Mapgen V6: Respect water_level setting b38afc9311 2013-11-20T21:43:27-08:00 http://git.io/kqkAMA |
05:44 |
VanessaE |
ok |
05:44 |
us`0gb |
I though that was an intentional feature. |
05:45 |
hoodedice |
Wow. kwolekr is one hell of a core dev |
05:45 |
hoodedice |
Now I'll need a new build again X.X |
05:46 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: LuaVoxelManip: Update parameter index of set_lighting() 98e4e2b373 2013-11-20T21:45:17-08:00 http://git.io/nesCkQ |
05:46 |
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05:48 |
RealBadAngel |
hmmmm, about lighting issues, i had to clamp values calculated in shaders to be in range 0.0 - 1.0 to fix the problem |
05:49 |
hmmmm |
ah |
05:49 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Fix possible implicit conversion of NULL to std::string 5323d800cc 2013-11-20T21:49:32-08:00 http://git.io/-GutHw |
05:49 |
hoodedice |
What about this? http://i.imgur.com/abn98LJ.png |
05:49 |
hmmmm |
I'll check that out sometime tomorrow after work RBA |
05:50 |
hmmmm |
i've really gotta go |
05:50 |
VanessaE |
:( |
05:50 |
RealBadAngel |
ok |
05:50 |
hmmmm |
need to wake up early actually |
05:50 |
VanessaE |
ok |
05:50 |
VanessaE |
RealBadAngel: what's next on the shader agenda? |
05:50 |
RealBadAngel |
now the settings |
05:50 |
RealBadAngel |
im coding it now |
05:51 |
VanessaE |
oh nice |
05:51 |
RealBadAngel |
and i think its time to settle shader settings in the menu |
05:51 |
VanessaE |
yes |
05:51 |
RealBadAngel |
apart from water shaders im nearly done with shaders |
05:52 |
thexyz |
VanessaE: why do you think it shouldn't be a group? |
05:52 |
hoodedice |
So no support for old stuff? |
05:52 |
hoodedice |
OpenGL 2? |
05:52 |
RealBadAngel |
why not? |
05:52 |
VanessaE |
thexyz: no particular reason, it just seems more appropriate as a node def field since lighting and other drawing-related things are there. |
05:52 |
VanessaE |
especially the drawtype |
05:53 |
VanessaE |
(since there are two shader routines (one for plantlike, one for leaves)) |
05:53 |
RealBadAngel |
hoodedice, opengl version are pain in the ass to debug |
05:53 |
VanessaE |
don't I know that. |
05:53 |
hoodedice |
=) |
05:54 |
RealBadAngel |
if some1 have problems with shaders ie not running, i need error messages |
05:54 |
hoodedice |
Well, what about that pic I posted? Is it a known bug with WE? |
05:54 |
hoodedice |
Well, I did post all I could find |
05:55 |
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06:02 |
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06:09 |
hoodedice |
RealBadAngel: Unified inventory has unsatisfied depends: creative |
06:09 |
hoodedice |
lol? |
06:10 |
hoodedice |
Ah, it does not work in custom games... |
06:10 |
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06:12 |
RealBadAngel |
UI shall work with or without creative |
06:12 |
RealBadAngel |
from where have you downloaded UI? |
06:12 |
hoodedice |
Git |
06:12 |
RealBadAngel |
link? |
06:13 |
hoodedice |
Another bug: In custom games, pressing 'Enter' will revert to stock inventory |
06:13 |
RealBadAngel |
https://github.com/minetest-technic/unified_inventory/blob/master/depends.txt |
06:13 |
hoodedice |
Sorry, I meant your forum page |
06:13 |
hoodedice |
https://forum.minetest.net/viewtopic.php?id=3933 |
06:13 |
RealBadAngel |
such behaviour is impossible for current UI |
06:14 |
RealBadAngel |
please download it from repo again |
06:14 |
hoodedice |
hmm ok |
06:14 |
RealBadAngel |
https://github.com/minetest-technic/unified_inventory |
06:15 |
RealBadAngel |
i shall update that forum topic |
06:16 |
VanessaE |
hoodedice: how old is your copy of minetest? |
06:16 |
hoodedice |
Fiarly new |
06:17 |
VanessaE |
define "fairly new" |
06:17 |
hoodedice |
Yesterday's build I think - latest sfan5 build for windows |
06:17 |
VanessaE |
ok |
06:17 |
hoodedice |
5094a39 |
06:17 |
reactor |
Hello. |
06:18 |
hoodedice |
hmm, I removed 'crative' from the custom games mod folder, now it's stuck at item definitions |
06:18 |
hoodedice |
*damn keyboard, creative |
06:18 |
hoodedice |
Yo |
06:18 |
reactor |
You probably need to learn typing. |
06:18 |
hoodedice |
-.- |
06:19 |
hoodedice |
RealBadAngel: |
06:19 |
RealBadAngel |
yes? |
06:20 |
hoodedice |
Removing creative from the custom_game folder does not output a depend error |
06:20 |
hoodedice |
But the game does not load either |
06:20 |
hoodedice |
And pressing enter blah blah |
06:21 |
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06:21 |
reactor |
Inocudom: EHLO |
06:21 |
hoodedice |
This does not happen in vanilla minetest |
06:21 |
Inocudom |
I saw the developments concerning RealBadAngel's shaders today. |
06:21 |
hoodedice |
=) |
06:22 |
RealBadAngel |
hoodedice, im not using creative at all |
06:22 |
VanessaE |
Inocudom: they're quite nice. plus he fixed some bugs that have plagued me for a while :) |
06:22 |
RealBadAngel |
and technic_game is also not using creative |
06:22 |
RealBadAngel |
in fact UI pays no shit if creative is there |
06:22 |
RealBadAngel |
if it is there UI disables it |
06:22 |
Inocudom |
It might be best if the finished parts of shaders were added first, like the improved bumpmapping. |
06:23 |
hoodedice |
Well, on my end stuff goes otherwise |
06:23 |
hoodedice |
Latest git of UI: without creative, the game gets stuck on load, in RealTest |
06:23 |
hoodedice |
Pressing enter will revert to old inventory, again in RealTest |
06:23 |
Inocudom |
The forums seem so dead these days. Posting there seems pointless at times. |
06:24 |
hoodedice |
Everything is hanky-panky in vanilla |
06:24 |
RealBadAngel |
hoodedice, i will take a look at RealTest later today |
06:24 |
hoodedice |
Why am I repeating schist? |
06:24 |
hoodedice |
cool. |
06:25 |
RealBadAngel |
meanwhile i propose you to check technic_game, it works without such problems |
06:25 |
RealBadAngel |
maybe you could find a reason on your own |
06:25 |
Inocudom |
Do you all know that proller's sky server uses his development branch? Great place to test some of its features. |
06:26 |
RealBadAngel |
Inocudom, i cant push just parts of the shaders, mainly because of architecture rework |
06:27 |
RealBadAngel |
so all or nothin ;) |
06:27 |
VanessaE |
RealBadAngel: once you get the config screen stuff put in, that's the time to push them |
06:27 |
RealBadAngel |
im coding now new group for waving stuff |
06:28 |
VanessaE |
cool |
06:28 |
VanessaE |
I guess I should make the necessary changes to my mods :) |
06:28 |
hoodedice |
Where is the code for the default inventory stored? |
06:28 |
RealBadAngel |
it looks like protocol version should be bumped then |
06:29 |
VanessaE |
ick |
06:29 |
VanessaE |
that's no good |
06:29 |
RealBadAngel |
if waving is a property it has to be serialized/deserialized together with everything else |
06:29 |
RealBadAngel |
so, protocol bump |
06:30 |
VanessaE |
well make sure you don't fuck up the backward compat :) |
06:31 |
VanessaE |
you know, stick the extra field off at the end after the "optional" stuff so that older clients that don't support the waving still work |
06:32 |
cy1 |
I wish worldedit had a thing where you could layer stuff, like put down a layer of stone in the region, then a layer of dirt etc. |
06:32 |
VanessaE |
that would be useful yeah |
06:34 |
Inocudom |
I would kind of hope that people would not stick with old clients. |
06:35 |
VanessaE |
they have a habit of doing that. |
06:35 |
hoodedice |
=). There is no reason to. |
06:35 |
hoodedice |
People are in general - lazy |
06:35 |
VanessaE |
"but...version (mine + 0.0.1) is super slow!" |
06:36 |
Inocudom |
New builds introduce bug fixes. Bug fixes are a good thing. |
06:37 |
Inocudom |
As are new features (again, look on proller's sky server and look at his development branch. |
06:37 |
hoodedice |
entity dupe fix, water level fix |
06:37 |
hoodedice |
We could talk all day |
06:37 |
hoodedice |
Lets just release the stable |
06:37 |
hoodedice |
XD |
06:38 |
Inocudom |
Even oOChainLynxOo needs to be convinced to use new builds sometimes. |
06:38 |
hoodedice |
So... |
06:39 |
hoodedice |
Where is the default inventory stored? |
06:39 |
RealBadAngel |
and new features will introduce new bugs or will reveal good 'ol ones that were well hidden until now |
06:39 |
VanessaE |
heh yep |
06:40 |
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06:40 |
Inocudom |
http://www.youtube.com/watch?v=Z-NPBLpl34k&feature=share&list=UUGBOAQUgqCUtDA-4L4mHVzA-This is oOChainLynxOo's newest Minetest video. |
06:41 |
hoodedice |
THE LAG! |
06:41 |
hoodedice |
OH GOD THE LAAAG!!! |
06:41 |
Inocudom |
I sent him a PM to come to the RealTest server, but he did not read it yet. |
06:42 |
VanessaE |
hah |
06:42 |
cy1 |
What is "finite" liquid anyway? |
06:42 |
Inocudom |
I also wish of him to test the HDX texture pack while there. Really improves things it does. |
06:42 |
RealBadAngel |
hmm, what if param type 2 could be used for waving? |
06:43 |
Inocudom |
It seems that most of the excitement with Minetest happens during my bedtime. |
06:44 |
Inocudom |
I must go to bed now. |
06:45 |
RealBadAngel |
VanessaE, ? |
06:45 |
VanessaE |
hm |
06:45 |
VanessaE |
that should wok |
06:45 |
VanessaE |
work* |
06:45 |
VanessaE |
there's no reason for a waving object to ever use facedir |
06:46 |
VanessaE |
paramtype2="waving"; param2=nil or 0 for no waving, 1 for plantlike waving, 2 for leaflike waving |
06:46 |
VanessaE |
sound good? |
06:47 |
cy1 |
Which way would it be waving? |
06:47 |
VanessaE |
cy1: leaflike waves in all three dimensions |
06:47 |
VanessaE |
plantlike waves across all three also but the bottom is rooted/fixed. |
06:47 |
RealBadAngel |
http://www.youtube.com/watch?v=82u518A6C4A&feature=youtu.be |
06:47 |
RealBadAngel |
this way ;) |
06:48 |
cy1 |
Anyone know how to get fluids to start flowing? They always just sit around until I put a torch next to the block or something. |
06:48 |
VanessaE |
RealBadAngel: I suggest allowing either shader to apply to any node, if that's possible - tapestries and tall, thin plants would use leaflike, for example |
06:49 |
VanessaE |
cy1: you just answered your own question ;) but I though that was fixed? |
06:49 |
cy1 |
No, the source blocks are just sitting there. Just created a world now. |
06:49 |
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06:51 |
cy1 |
Oh also with the "plantlike" draw type, tree leaves vanish from above or below. |
06:54 |
VanessaE |
RealBadAngel: wht do you think of that? |
06:59 |
RealBadAngel |
i dont think i can allow this for everything |
07:09 |
cy1 |
looks like liquid_finite just... reduces the flow a little and changes how it moves? |
07:11 |
cy1 |
but doesn't make it finite |
07:47 |
cy1 |
Interestingly, the liquid_finite algorithm does NOT leave empty pockets of air sitting unfilled or caves with water ceilings. It even has the pockets bubble up like actual bubbles. Uh. when it hits the surface though things suck. |
07:48 |
cy1 |
When the bubbles hit the surface they turn the sea into an uneven roiling mess of flowing and source water. |
07:48 |
cy1 |
which isn't necessarily bad, but... not exactly clean |
08:04 |
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08:41 |
reactor |
Hmm. |
08:41 |
reactor |
Anyone would like to try talking in Newspeak? |
08:44 |
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09:08 |
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09:39 |
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09:45 |
JamesTait |
Good morning all; happy Use Less Stuff Day! :-D |
09:49 |
reactor |
Useless Stuff Day |
09:50 |
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09:56 |
JamesTait |
Nah, that massive collection of old cables and components in my garage is far from useless. |
10:20 |
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10:22 |
reactor |
No kittens here. |
10:22 |
reactor |
As you can see. |
10:23 |
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10:27 |
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10:28 |
reactor |
OldCoder: o/ |
10:28 |
reactor |
Any news? |
10:29 |
Megaf |
Hi all |
10:29 |
Megaf |
Good morning |
10:29 |
reactor |
Good [SUBJECT'S TIME OF THE DAY HERE]. |
10:29 |
Megaf |
I got the latest master branch yesterday and updated almost all mods I was using and installed new ones |
10:29 |
Megaf |
no crash yet! |
10:29 |
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10:30 |
Megaf |
A day that starts without a crash is a good day |
10:44 |
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11:21 |
reactor |
Linsux. |
11:25 |
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11:29 |
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11:33 |
Megaf |
reactor, so, you are a happy windows user |
11:34 |
reactor |
Why would you think that? |
11:34 |
Megaf |
folks, media will never load for me, can you try to login please? megaf.co.vu 30003 |
11:34 |
Megaf |
reactor, so are you happy Mac OS X user |
11:34 |
reactor |
No. |
11:35 |
Megaf |
reactor, so you are a unhappy some OS user |
11:35 |
reactor |
No. |
11:35 |
Megaf |
What are you then? |
11:35 |
reactor |
I'm not telling ignorant people what I am. |
11:35 |
reactor |
And you're pretty ignorant. |
11:36 |
Megaf |
And you are not polite at all |
11:37 |
Megaf |
sfan5, have you tried to run XNU on the Raspberry Pi yet? |
11:37 |
reactor |
Being polite is too expensive, because time is precious. |
11:38 |
reactor |
Heh. |
11:38 |
reactor |
MacOS has some differences from vanilla UNIX. |
11:38 |
Megaf |
sfan5, I might give a try gnu-darwin, if I could get the lastest Darwin ISO/DMG |
11:39 |
reactor |
It is. |
11:39 |
reactor |
I know. |
11:39 |
reactor |
It is not. |
11:39 |
reactor |
It forked long ago. |
11:39 |
reactor |
It has beoken some conventions. |
11:39 |
reactor |
s/eo/ro/ |
11:40 |
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11:40 |
Megaf |
john_minetest, nope |
11:41 |
reactor |
obama-nope.jpg |
11:41 |
reactor |
Debilian is schtupid. |
11:41 |
Megaf |
it (Mac OS X ) has some components from FreeBSD yes |
11:41 |
Megaf |
but thats all |
11:41 |
reactor |
But if I were to maintain a Linux system, I would probably use Debian. |
11:41 |
reactor |
I'm happy I don't have to. |
11:41 |
Megaf |
reactor, what OS do you use? |
11:42 |
reactor |
Megaf: BSD. |
11:42 |
Megaf |
john_minetest, sid for server? Are you crazy? |
11:42 |
Megaf |
sid is a test version of Debian |
11:42 |
reactor |
john_minetest: you have any problem with whores? |
11:42 |
Megaf |
it is not stable at all |
11:42 |
reactor |
Whores are honest. |
11:42 |
Megaf |
Arch is likely to crash too |
11:42 |
reactor |
I would say, they are the most honest women. |
11:43 |
Megaf |
I used Arch for a couple of years |
11:43 |
reactor |
Arch uses systemd nowadays. |
11:43 |
reactor |
Bad. |
11:43 |
Megaf |
john_minetest, yep, if you follow the "news" and avoid updating your system when theres a know problematic package |
11:44 |
reactor |
Or is init still available for arch? |
11:44 |
Megaf |
I know Arch Linux pretty well |
11:45 |
Megaf |
used it since before it turned a rolling release distro |
11:45 |
reactor |
mk |
11:45 |
Megaf |
I begun using it on its 0.6 version |
11:50 |
reactor |
Megaf: I have to apologise for the above. |
11:51 |
reactor |
That's how I check if the person I'm talking to is worth talking to. |
11:52 |
Megaf |
That's ok |
11:52 |
reactor |
Don't worry, you're allright. |
11:53 |
Megaf |
But I still can't connect to my server, I'm not sure if a local internet issue or what |
11:53 |
reactor |
Megaf: are you behind a router? |
11:54 |
Megaf |
reactor, Actually I can connect to it, but the "media" part of loading takes forever and will never complete |
11:56 |
reactor |
Slow upload? |
11:56 |
reactor |
You could publish the media cache separately, to speed it up. |
11:57 |
Megaf |
reactor, not quite, I put my server on a datacenter in London |
11:57 |
Megaf |
10 mbps of upload I think |
12:00 |
reactor |
Hmm. |
12:00 |
reactor |
Try publishing the cache separately, still. |
12:01 |
reactor |
I think there's a problem with media transfer in MT. |
12:01 |
iqualfragile |
reactor: ther eis |
12:01 |
reactor |
I see. |
12:01 |
iqualfragile |
reactor: it is quite smart to just run a webserver |
12:01 |
reactor |
? |
12:01 |
reactor |
MT? |
12:01 |
reactor |
oh. |
12:02 |
reactor |
I see. |
12:02 |
iqualfragile |
minetest |
12:02 |
reactor |
Yes, put the media on FTP, Megaf. |
12:02 |
iqualfragile |
ühm… i am not quite shure if ftp is supported |
12:03 |
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12:03 |
iqualfragile |
remote_media = http://mineguild.de:8000/ |
12:03 |
iqualfragile |
then cd in your mods folder and run |
12:03 |
iqualfragile |
find -name "*.png" -exec ln {} ../remotemedia/ \; 2> /dev/zero |
12:04 |
iqualfragile |
for every filetype thee may be |
12:04 |
iqualfragile |
(png, ogg, jpg, x, b3d) |
12:04 |
iqualfragile |
then cd into ../remotemedia |
12:04 |
iqualfragile |
and run python -m SimpleHTTPServer >../webserv.log 2> ../webserv.log & |
12:04 |
iqualfragile |
you might need to use python2 if your distribution uses python3 by default |
12:05 |
Megaf |
I see |
12:05 |
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12:05 |
reactor |
Why FTP... Well, I find FTP more convenient to set up, because most OS come with FTPD. |
12:05 |
reactor |
And you have to get HTTPD from packages. |
12:06 |
reactor |
And go through a tedious process to set it up. |
12:07 |
jojoa1997 |
RealBadAngel ping |
12:09 |
reactor |
jojoa1997: ping Google. |
12:10 |
jojoa1997 |
nah |
12:11 |
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12:28 |
iqualfragile |
reactor: in case ftp works: notify me |
12:30 |
reactor |
I'm not trying it soon. |
12:32 |
reactor |
Mkay. |
12:32 |
reactor |
Well, I'm not yet interested in creating public HTTP services on my machine. |
12:34 |
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12:44 |
sfan5 |
Megaf: hm? |
13:02 |
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13:13 |
dafull97 |
!up 69.175.27.170:25565 |
13:13 |
MinetestBot |
dafull97: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' |
13:14 |
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13:31 |
sfan5 |
25556? |
13:34 |
dafull97 |
yes was checking a friends server, on minecraft =/ forgot todo "/query" |
13:37 |
Hunterz |
!up ic2.b-paradise.eu 27100 |
13:38 |
MinetestBot |
ic2.b-paradise.eu:27100 seems to be down |
13:38 |
Hunterz |
lol |
13:40 |
Hunterz |
!up vanilla.b-paradise.eu |
13:40 |
MinetestBot |
vanilla.b-paradise.eu:30000 seems to be down |
13:40 |
Hunterz |
!up vanilla.b-paradise.eu 25565 |
13:40 |
MinetestBot |
vanilla.b-paradise.eu:25565 seems to be down |
13:40 |
Hunterz |
hm |
13:41 |
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13:41 |
dafull97 |
Hunterz, is it port 25565? |
13:44 |
dafull97 |
there are several other servers that run on this domain, so besure of it's Port |
13:45 |
sfan5 |
dafull97: !up checks minetest servers, not minecraft |
13:45 |
dafull97 |
it can check any =P |
13:45 |
Hunterz |
:) |
13:45 |
sfan5 |
no |
13:46 |
dafull97 |
really? |
13:46 |
sfan5 |
it checks only minetest servers |
13:46 |
sfan5 |
only! |
13:46 |
Hunterz |
ok |
13:46 |
Hunterz |
!up 62.182.235.9 |
13:46 |
MinetestBot |
62.182.235.9:30000 is up (111ms) |
13:46 |
sfan5 |
lol, why is there a minetest 0.4.7 torrent on TPB? |
13:47 |
dafull97 |
let me test it =P |
13:48 |
dafull97 |
!up 184.164.152.170 49084 |
13:48 |
MinetestBot |
184.164.152.170:49084 seems to be down |
13:48 |
dafull97 |
omg! wow |
13:48 |
dafull97 |
opps well better go tell him |
13:48 |
Hunterz |
please how i can get into servers list? it is automatic update page? |
13:48 |
dafull97 |
servers.minetest.net |
13:48 |
dafull97 |
and im not sure |
13:50 |
Hunterz |
in the minetest.conf is server_announce variable, but not seen any network activity (announcing) |
13:51 |
dafull97 |
"server_announce=1" server_announce=true |
13:51 |
dafull97 |
one of them |
13:51 |
dafull97 |
i cannot remember if it is a number or a true/false |
13:51 |
Hunterz |
im tried botho of them, but does not work... |
13:51 |
dafull97 |
is behind a router |
13:51 |
dafull97 |
? |
13:51 |
Hunterz |
no |
13:52 |
dafull97 |
what is the network setup, and what machine is it on? |
13:52 |
Hunterz |
i have own machine on public ips |
13:52 |
dafull97 |
windows? |
13:52 |
Hunterz |
oh no |
13:52 |
dafull97 |
is firewall enabled on the machine? |
13:52 |
dafull97 |
hwat os? |
13:52 |
dafull97 |
what* |
13:52 |
Hunterz |
no |
13:53 |
Hunterz |
linux |
13:53 |
dafull97 |
ubuntu? arch? |
13:53 |
Hunterz |
simply linux, distribution does not affect :) |
13:54 |
sfan5 |
wtf is this https://itunes.apple.com/us/app/minetest./id717384883 |
13:54 |
dafull97 |
well, kinda does sometimes... different command ect.. haha |
13:55 |
dafull97 |
is it at your house or is it a vps/etc.? |
13:55 |
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13:55 |
Hunterz |
own machine no vps |
13:56 |
Hunterz |
in the serverhousing |
13:58 |
dafull97 |
have you tried port forward within the machine? |
13:58 |
Hunterz |
not need port forward |
13:58 |
dafull97 |
so not tried |
13:58 |
Hunterz |
machine have public ip |
13:58 |
dafull97 |
ohh =/ what is it? |
13:58 |
dafull97 |
try ping it |
13:59 |
Hunterz |
!up 62.182.235.9 |
13:59 |
MinetestBot |
62.182.235.9:30000 is up (115ms) |
13:59 |
dafull97 |
seems it is running |
13:59 |
dafull97 |
what is server name |
13:59 |
Hunterz |
minetest.b-paradise.eu |
14:00 |
dafull97 |
!up minetest.b-paradise.eu |
14:00 |
MinetestBot |
minetest.b-paradise.eu:30000 is up (141ms) |
14:00 |
dafull97 |
looks like a server announce problem |
14:00 |
dafull97 |
not sure though |
14:01 |
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14:02 |
thexyz |
sfan5: you tested it? |
14:02 |
sfan5 |
no |
14:03 |
thexyz |
okay |
14:03 |
thexyz |
sadly the only i device I have is iPad first gen which possibly won't be able to run it |
14:04 |
sfan5 |
I have a device which is able to run it |
14:04 |
thexyz |
cool |
14:04 |
thexyz |
also |
14:04 |
thexyz |
in the end we haven't received modified sources of that buildcraft thing, have we? |
14:05 |
sfan5 |
no |
14:05 |
thexyz |
> Massachusetts police have admitted to paying a bitcoin ransom after being infected by the Cryptolocker ransomware. |
14:05 |
thexyz |
I see |
14:05 |
thexyz |
no one cared it seems |
14:05 |
sfan5 |
lol |
14:05 |
thexyz |
well I guess some day someone will port it |
14:06 |
sfan5 |
the cheapest iOS device is currently the iPad mini (non-retina) |
14:07 |
thexyz |
it's like 505$ here it seems |
14:07 |
thexyz |
Apple iPad mini 16Gb Wi-Fi + Cellular |
14:07 |
thexyz |
or 345$ wifi only |
14:08 |
sfan5 |
289€ for 16GB wifi-only |
14:09 |
sfan5 |
the iPad mini non-retina isn't on the russian apple website |
14:10 |
sfan5 |
you can build a computer with 64GB SSD for half the price |
14:10 |
thexyz |
well now compare average salaries in russia and germany |
14:11 |
sfan5 |
803 vs. 2865 (ru vs. de) |
14:12 |
sfan5 |
wow the ATmega1284 is not cheap (5€) |
14:13 |
thexyz |
and to get even more sad |
14:13 |
thexyz |
now check out moscow average salary |
14:14 |
sfan5 |
1125€? |
14:14 |
sfan5 |
wait no.. 675€ |
14:15 |
thexyz |
the first one is more close actually |
14:17 |
thexyz |
but it still sucks, eh? |
14:18 |
sfan5 |
yeah |
14:20 |
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14:28 |
Peacock |
weird captcha, the second image is a matchbox with nothing written on it lol |
14:29 |
naxthesurvivor |
suddenly: argentina :P |
14:29 |
Peacock |
argentina? lol |
14:30 |
naxthesurvivor |
well now compare average salaries in russia and germany |
14:30 |
naxthesurvivor |
argentina vs germany |
14:31 |
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14:34 |
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14:34 |
proller |
cy1, liquid_finite = 1 liquid_relax = 0 liquid_fast_flood = 0 - true constant-volume liquids |
14:48 |
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14:49 |
jojoa1997 |
hi |
15:00 |
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15:04 |
jojoa1997 |
PilzAdam ping |
15:06 |
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15:23 |
reactor |
Oh yeah, radioactive decay is much mor optimal. |
15:23 |
reactor |
s/mor/more/ |
15:24 |
reactor |
That was very ignorant. |
15:25 |
reactor |
Oh, you're talkinb about leaves being removed if not attached to wood? |
15:25 |
reactor |
bury one block of tree wood in the ground underneath the wedge. |
15:25 |
reactor |
hedge* |
15:26 |
reactor |
Shouldn't degrade the look. |
15:26 |
reactor |
Try burying only one block somewhere. |
15:26 |
reactor |
Or one block per some distance. |
15:27 |
reactor |
...or you could grow trees periodically along the hedge. |
15:29 |
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15:35 |
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15:52 |
Peacock |
simple: houseboat + rooftop garden |
15:53 |
* RealBadAngel |
yawns |
16:00 |
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16:08 |
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PilzAdam joined #minetest |
16:08 |
PilzAdam |
Hello everyone! |
16:09 |
reactor |
Hello MushroomAdam. |
16:16 |
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16:16 |
reactor |
EvergreenTree: o/ |
16:16 |
EvergreenTree |
o/ |
16:16 |
EvergreenTree |
Been listening to the new mostercat album all day |
16:16 |
EvergreenTree |
:D |
16:16 |
EvergreenTree |
*monstercat |
16:16 |
reactor |
Genre? |
16:18 |
EvergreenTree |
EDM |
16:18 |
EvergreenTree |
Monstrecat isn't an artist, it is a promoter |
16:18 |
EvergreenTree |
It's more of a label then anything else |
16:19 |
PilzAdam |
EvergreenTree, you like jelly trees? |
16:20 |
EvergreenTree |
Yes |
16:20 |
RealBadAngel |
hi |
16:21 |
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16:21 |
RealBadAngel |
PilzAdam, branch is updated with setting for waving and paramtype2 for drawtypes |
16:24 |
PilzAdam |
RealBadAngel, why paramtype2 ? |
16:24 |
PilzAdam |
why dont you like waving nodes that use wavedir? |
16:24 |
PilzAdam |
*facedir |
16:26 |
reactor |
wavedir |
16:27 |
RealBadAngel |
paramtype2 because it will be configureable |
16:27 |
PilzAdam |
it should be a new field in nodedef |
16:27 |
RealBadAngel |
no when i want it to be configureable like facedir |
16:28 |
PilzAdam |
but you block waving nodes from using facedir or wallmounted then |
16:28 |
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16:28 |
RealBadAngel |
waving is only for leaves and plantlike |
16:28 |
PilzAdam |
more stuff seems broken in your branch now |
16:29 |
RealBadAngel |
what is broken?? |
16:29 |
jojoa1997 |
RealBadAngel did you get my pm? |
16:29 |
PilzAdam |
leaves arent waving anymore, plants a still invisible, lava is too dark, flowing water is flickering, water isnt waving |
16:29 |
PilzAdam |
and glass is still opaque |
16:29 |
RealBadAngel |
leaves need to be redefined, enabled in config |
16:30 |
PilzAdam |
I have waving_water = true and waving_leaves = true |
16:30 |
RealBadAngel |
more of the effect i cant notice :) |
16:30 |
RealBadAngel |
water waving is not added |
16:30 |
RealBadAngel |
edit farming and add paramtype2="waving" to plants defs |
16:31 |
RealBadAngel |
same should apply to leaves defs |
16:31 |
PilzAdam |
well, I guess that wont help since plants are simply invisible |
16:31 |
RealBadAngel |
i will clone and build it from scratch, maybe something is missing |
16:32 |
RealBadAngel |
here water, lava, and everythin works |
16:34 |
PilzAdam |
how is waving configureable over param2? |
16:35 |
RealBadAngel |
by now only setting it to "waving" works, i will add there actual values for it |
16:36 |
PilzAdam |
I still think its the wrong way to do it over param2 |
16:36 |
PilzAdam |
just waving = <int>, in nodedef should be enough |
16:36 |
RealBadAngel |
i reapeat, i need configuration ability |
16:36 |
PilzAdam |
it would be useful for e.g. fire to wave a lot more than grass |
16:37 |
PilzAdam |
you get the configuration over the value in the nodedef field |
16:37 |
RealBadAngel |
only on/off |
16:37 |
RealBadAngel |
that is not enough |
16:37 |
PilzAdam |
do you actually read what I say? |
16:37 |
proller |
water_source and lava_source param2=128 used in finite liquids to make spring |
16:38 |
PilzAdam |
<PilzAdam> waving = <int> |
16:38 |
PilzAdam |
<int> means a number, so you can set it to waving = 1, for slow waving, and waving = 255 for e.g. fire |
16:38 |
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16:38 |
RealBadAngel |
hrm, i can do it that way, but then protocol version should be bumped |
16:39 |
PilzAdam |
dont bump it in your pull request yet, well do that when we merge it |
16:40 |
RealBadAngel |
^^thats because of serialize/deserialize |
16:41 |
pitriss |
Hi, please i want to ask.. How I can detect in mod that object is player? |
16:41 |
RealBadAngel |
is_player() or something like that iirc |
16:42 |
PilzAdam |
RealBadAngel, also raillike is invisible |
16:43 |
RealBadAngel |
pitriss, object:is_player() returns true if object is a player |
16:43 |
pitriss |
thanks:) |
16:44 |
RealBadAngel |
because of settings and node definitions |
16:44 |
RealBadAngel |
nodes shall be redefined to use the effect, and config setting shall be used |
16:46 |
PilzAdam |
john_minetest, patch that into minetest_game: https://gist.github.com/PilzAdam/7585235 |
16:46 |
PilzAdam |
and set waving_{water,leaves,plants} = true in minetest.conf |
16:47 |
PilzAdam |
RealBadAngel, use_texture_alpha nodes seem to be broken too |
16:48 |
RealBadAngel |
PilzAdam, i just built from scratch, and have none of the effects you are talkin |
16:48 |
RealBadAngel |
i suggest makin a clean build |
16:48 |
PilzAdam |
what does that change? |
16:49 |
RealBadAngel |
nothin is broken |
16:49 |
RealBadAngel |
you seem to be having a mess there, dunno why |
16:50 |
PilzAdam |
eh |
16:50 |
RealBadAngel |
i just cloned the repo, cloned minetest game |
16:50 |
RealBadAngel |
and everything works just fine |
16:50 |
PilzAdam |
I have the code that you have in your shaders_rework branch |
16:51 |
RealBadAngel |
please clone it again into different folder and build again |
16:51 |
PilzAdam |
what does that change? |
16:52 |
RealBadAngel |
just check if you still have it all wrong or it is fine |
16:52 |
RealBadAngel |
because i cannot see any of your issues |
16:52 |
PilzAdam |
john_minetest, wget https://gist.github.com/PilzAdam/7585235/raw/a1b36c213c34e259577f6329e9e96e15c03598a6/gistfile1.diff && git apply gistfile1.diff |
16:52 |
PilzAdam |
RealBadAngel, I have exactly your code, redownloading or rebuilding doesnt change anything |
16:52 |
RealBadAngel |
you are even talkin bout raillike while i havent changed anything railike related |
16:53 |
PilzAdam |
maybe you should stop coding stuff that only works for you ;-) |
16:53 |
RealBadAngel |
just rebuild it, you have mess there and see |
16:54 |
PilzAdam |
john_minetest, apply it by hand then? |
16:54 |
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16:55 |
PilzAdam |
john_minetest, wait, Ill push it to my fork |
16:56 |
PilzAdam |
john_minetest, checkout my tmp branch |
16:56 |
PilzAdam |
john_minetest, http://irc.minetest.ru/minetest/2013-11-21#i_3447297 |
16:56 |
PilzAdam |
RealBadAngel, building the same code produces the same results |
16:59 |
Peacock |
i wonder, if PA's gf played minetest, do you think she'd use the handle PilzMadam? |
16:59 |
Peacock |
(dont mind me, sleep deprived, and the plumber just tore a chunk of my bathroom ceiling out lol) |
16:59 |
PilzAdam |
Peacock, or PilzEve? |
17:00 |
Peacock |
Eve was gonna be my second guess lol |
17:00 |
Peacock |
but at first i thought "hey PilzMadam is an anagram", then i thought longer lol |
17:02 |
Peacock |
the quantum mechanics branch? |
17:03 |
cy1 |
proller: I assume you mean true/false by 1/0 for the liquid_finite stuff. |
17:03 |
PilzAdam |
RealBadAngel, flowing water looks normal in minimal, maybe you broke animation code? |
17:03 |
proller |
cy1, both works |
17:03 |
cy1 |
'k |
17:03 |
RealBadAngel |
havent touched it at all |
17:04 |
thexyz |
and now some politics http://1gatta-felice.livejournal.com/495643.html |
17:04 |
cy1 |
proller: And the bubbles don't leave permanent pits in the ocean? |
17:05 |
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17:05 |
cy1 |
looks like they're leaving permanent pits to me... |
17:05 |
proller |
leave, if true constant |
17:05 |
PilzAdam |
RealBadAngel, https://github.com/RealBadAngel/minetest/compare/shaders_rework#diff-c2f90db5de8c33a259c27113939c63c5L1377 |
17:05 |
PilzAdam |
whats that then? |
17:06 |
cy1 |
I'd prefer the ocean to end up smooth. |
17:06 |
proller |
cy1, but by default 0-level ocean is renewing |
17:06 |
proller |
with liquid_relax >= 1 |
17:07 |
Peacock |
how does a liquid relax? if it goes in the sun, it evaporates, if you give it beer, at assimilates into the mixture :/ |
17:07 |
Peacock |
*at=it |
17:07 |
iqualfragile |
Peacock: disco! |
17:07 |
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17:07 |
cy1 |
proller: OK so liquid_relax >= 1 |
17:07 |
RealBadAngel |
PilzAdam, that adds just switch to detect if normal is in uniform sampler |
17:08 |
PilzAdam |
it touches the animate() method |
17:08 |
RealBadAngel |
can anybody else build https://github.com/RealBadAngel/minetest/archive/shaders_rework.zip and confirm if for example glass is opaque or railike invisble? |
17:08 |
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17:08 |
RealBadAngel |
we seem to be having weird problems |
17:08 |
iqualfragile |
RealBadAngel: at it |
17:09 |
cy1 |
proller: Thank you btw! |
17:10 |
PilzAdam |
RealBadAngel, its the Bumped TP! |
17:10 |
PilzAdam |
its only invisible there |
17:10 |
iqualfragile |
so should i test with bumpmaps? |
17:11 |
RealBadAngel |
PilzAdam, please do delete everything from tp that is not normal file |
17:11 |
iqualfragile |
RealBadAngel: do you have some version of your bumped tp with a slightly lower resolution? |
17:12 |
RealBadAngel |
i mean all the textures, leave there only _normal.png files |
17:12 |
RealBadAngel |
im talkin bout it right now |
17:12 |
Peacock |
speaking of which, "Brooms for Beer: Amsterdam Enlists Alcoholic Street Cleaners" |
17:12 |
RealBadAngel |
Bumped doesnt require upscaled textures |
17:12 |
RealBadAngel |
it can work with default 16x ones |
17:13 |
PilzAdam |
RealBadAngel, that breaks the drawtypes again |
17:14 |
RealBadAngel |
can you check another texture pack? |
17:14 |
RealBadAngel |
maybe just normals are wrong |
17:15 |
RealBadAngel |
anyway Bumped was just proof of concept |
17:16 |
iqualfragile |
RealBadAngel: so: are there any x16 tps with bumpmaps? |
17:16 |
RealBadAngel |
not yet |
17:16 |
Peacock |
man, x16 textures are so pixelated, japanese men get off to them |
17:16 |
RealBadAngel |
bumpmapping requires >128x to look good |
17:17 |
RealBadAngel |
thats why normalmaps in bumped are 256x |
17:17 |
RealBadAngel |
trick is that texture doesnt have to be same size |
17:17 |
RealBadAngel |
in shaders textures are kinda scaling themselves to fit coords range 0.0 - 1.0 |
17:18 |
PilzAdam |
RealBadAngel, the waving shader doesnt look good at all for flowers: http://mg.viewskew.com/mgoblin_media/media_entries/453/FlowersWavingShader.png |
17:18 |
RealBadAngel |
i know, thats why i needed param2 |
17:18 |
PilzAdam |
the intersection point should stay the same |
17:18 |
PilzAdam |
add waving_type = "grass/flower" to nodedef then |
17:19 |
PilzAdam |
this is not something that belongs into param2 at all |
17:19 |
RealBadAngel |
HavenNG |
17:19 |
RealBadAngel |
PilzAdam, ok ok, i will change the setting |
17:20 |
RealBadAngel |
using param2 was just way easier for me |
17:20 |
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17:20 |
iqualfragile |
Sokomine: http://mg.viewskew.com/u/sokomine/m/screenshot-1832968417/ new mobf-mobs? |
17:21 |
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17:21 |
RealBadAngel |
PilzAdam, btw, please run Terasology and see how flowers look there |
17:21 |
PilzAdam |
RealBadAngel, is that how rails in Haven are supposed to look? http://mg.viewskew.com/mgoblin_media/media_entries/454/HavenShader.png |
17:22 |
Peacock |
BS has wavy stuff too |
17:22 |
RealBadAngel |
PilzAdam, have you made that shot with Haven or HavenNG? |
17:23 |
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17:23 |
PilzAdam |
RealBadAngel, eh? |
17:23 |
RealBadAngel |
Haven is discontinued |
17:23 |
RealBadAngel |
and may have wrong textures |
17:23 |
PilzAdam |
but how does that matter? bumpmaps are broken |
17:23 |
RealBadAngel |
it does matter |
17:24 |
PilzAdam |
the in-game texture doesnt fit the texture in the TP |
17:24 |
RealBadAngel |
please download HavenNG |
17:24 |
sfan5 |
RealBadAngel: I need to set paramtype2 to "waving" right? |
17:24 |
PilzAdam |
when I remove the normalmap then the texture looks normal |
17:25 |
RealBadAngel |
http://realbadangel.pl/minetest/HavenNG/HavenNG.zip |
17:25 |
PilzAdam |
so you broke texture packs, you have to fix it either way |
17:25 |
RealBadAngel |
sfan5, yes |
17:25 |
PilzAdam |
what TP I use doesnt matter |
17:25 |
sfan5 |
nothing happend if I do that for flowers |
17:25 |
sfan5 |
happens* |
17:26 |
RealBadAngel |
it fuckin does matter, normal map is obliged to provide heightmap |
17:26 |
PilzAdam |
sfan5, waving_plants = true in minetest.conf |
17:26 |
cy1 |
hm... with liquid_finite=true you run out of source lava <_< |
17:26 |
sfan5 |
PilzAdam: did that |
17:26 |
RealBadAngel |
HavenNG = Haven Next Gen |
17:27 |
RealBadAngel |
it fully supports bumpmapping and parallax oclussion |
17:27 |
RealBadAngel |
and way its done is one and only way to do that |
17:28 |
sfan5 |
nvm.. it works |
17:28 |
RealBadAngel |
any previous tp packs that were using normal mapping can be broken because of lack of heightmaps |
17:28 |
PilzAdam |
RealBadAngel, does that mean that the TP that currently support bumpmaps wont work with your code anymore? |
17:28 |
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17:29 |
Sokomine |
iqualfragile: aspiremint did a few very nice models (including textures) for animals :-) they work better in mobf than simple mobs |
17:29 |
RealBadAngel |
If you will continue talkin bout discontinued tp i will just delete its forums topic |
17:29 |
Sokomine |
even with mobf, they need some finetuning |
17:29 |
PilzAdam |
RealBadAngel, what about Sphax'? |
17:29 |
PilzAdam |
will that be broken too? |
17:29 |
PilzAdam |
or HDX? |
17:29 |
RealBadAngel |
hdx doesnt have normalmaps atm |
17:29 |
RealBadAngel |
sphax also |
17:30 |
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17:30 |
PilzAdam |
sphax one has normalmaps |
17:30 |
Sokomine |
does that waving_plants work with current git? |
17:30 |
RealBadAngel |
i have almost finished normals for sphax, but will release them in the future |
17:30 |
PilzAdam |
what about util/generate_texture_normals.sh ? |
17:30 |
harrison |
the swiss were the ones who invented a cheese which when you buy it at the shop if you aren't watchful they charge you for the holes |
17:30 |
PilzAdam |
will that be broken too? |
17:31 |
iqualfragile |
Sokomine: ah ok |
17:31 |
RealBadAngel |
PilzAdam, that script should be also updated to support heightmaps, adding just one switch to it, nothing special |
17:31 |
RealBadAngel |
no |
17:31 |
PilzAdam |
so bumpmaps withouth that heightmap thing wont work with Minetest at all? |
17:32 |
iqualfragile |
RealBadAngel: did you remove the weaving? |
17:32 |
iqualfragile |
plants do not seem to weave anymore |
17:32 |
RealBadAngel |
it will work, but the normal file have to fulfill standards |
17:32 |
RealBadAngel |
alpha channel have to be set to 1 |
17:33 |
iqualfragile |
RealBadAngel: do your modifications support actual bumpmaps? |
17:33 |
RealBadAngel |
also, normal file HAVE to be RGBA |
17:33 |
iqualfragile |
RealBadAngel: why rgba? normalmaps are rgb |
17:33 |
RealBadAngel |
and before it happened (as some of the textures) that they were RGB just |
17:34 |
RealBadAngel |
a contains heightmap |
17:34 |
PilzAdam |
RealBadAngel, whats that: http://mg.viewskew.com/mgoblin_media/media_entries/455/TextureRepeatingBug.png ? |
17:34 |
PilzAdam |
the texture is repeating itself when you look up |
17:34 |
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17:34 |
RealBadAngel |
set parallax_mapping_mode to 1 |
17:34 |
PilzAdam |
it doesnt happen at the upper edge if you look down, though |
17:35 |
RealBadAngel |
mode 2 is not for such textures, it will work only with tileable ones |
17:35 |
RealBadAngel |
mode 2 is shifting textures to get "deeper" effect |
17:36 |
RealBadAngel |
modes will be defineable for node to use |
17:36 |
RealBadAngel |
and there will be just parallax on/off |
17:37 |
RealBadAngel |
btw, its not a bug but very normal behaviour of Steep parallax mapping |
17:37 |
PilzAdam |
is the water in HavenNG not animated? |
17:37 |
RealBadAngel |
can be so |
17:37 |
RealBadAngel |
i havent finished new water textures |
17:39 |
PilzAdam |
RealBadAngel, is it wanted that waving nodes "jump" when I run a /time command? |
17:40 |
RealBadAngel |
yes |
17:40 |
RealBadAngel |
every waving effect depends on timeOfDay |
17:41 |
sfan5 |
RealBadAngel: why does waving=64 disable waving? |
17:41 |
PilzAdam |
RealBadAngel, flowing water is still flickering with HavenNG |
17:41 |
RealBadAngel |
PilzAdam, i will upload water in a few minutes |
17:42 |
RealBadAngel |
sfan5, dont use any values atm, just paramtype2="waving" |
17:43 |
RealBadAngel |
PilzAdam, have you changed parallax_mapping_mode to 1? |
17:43 |
PilzAdam |
RealBadAngel, can you update the Bumped TP to fit your new standard? |
17:43 |
PilzAdam |
RealBadAngel, yea, that works |
17:44 |
RealBadAngel |
PilzAdam, its hard to code and do everything at the same time |
17:44 |
RealBadAngel |
im trying to do my best |
17:44 |
RealBadAngel |
its all too new to get everythin done in no time |
17:45 |
Peacock |
perhaps the time has come to clone RBA? |
17:45 |
RealBadAngel |
not to mention fighting and debbuging for different OpenGL versions, thats real pain in the ass |
17:45 |
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17:46 |
RealBadAngel |
PilzAdam, which remainds me, darker lava and every liquid is an issue of ligthin code |
17:46 |
RealBadAngel |
c55 coded it in a wrong way |
17:46 |
Peacock |
lighting = suckitude |
17:46 |
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17:46 |
RealBadAngel |
first of all, lights were not clamped |
17:47 |
RealBadAngel |
then was brighten-the-top code |
17:47 |
RealBadAngel |
which failed for liquids |
17:47 |
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17:47 |
Peacock |
and this https://github.com/minetest/minetest/issues/1015 |
17:48 |
RealBadAngel |
about clamping, some versions of opengl clamped it automatically, some dont |
17:48 |
RealBadAngel |
thats why for example VanessaE had way too bright flowing lava |
17:48 |
Megaf_ |
john_minetest, yep, shaders are messed up with nvidia on the master branch |
17:49 |
RealBadAngel |
different versions of opengl are not enough, now time to fight amd vs nvidia |
17:49 |
RealBadAngel |
lmao |
17:50 |
RealBadAngel |
i should stay at coding technic for sake of my sanity lol |
17:50 |
Peacock |
sanity is overrated, which reminds me, i have to go water my unicorns |
17:52 |
RealBadAngel |
anyway, ive almost rebuilt settings tab, will upload it soon |
17:52 |
RealBadAngel |
testing it all with config is just annoying |
17:53 |
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17:53 |
rubenwardy |
What is it called when making a database, you minimise fields in each table? Ie, instead of results = "one,two,three", you make a separate results table linking to the first |
17:54 |
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17:54 |
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17:59 |
Calinou |
serialization? |
18:00 |
proller |
normalization |
18:02 |
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18:03 |
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18:05 |
RealBadAngel |
i have to buy new GPU for me too ;) |
18:05 |
Calinou |
645 isn't that good |
18:06 |
Calinou |
john_minetest, try using 4× antialiasing and anisotropic filtering |
18:06 |
Calinou |
with a fullscreen window, and see :P |
18:06 |
Peacock |
now now, no need for an e-dong measuring contest |
18:12 |
Calinou |
john_minetest, it is easy to do |
18:12 |
Calinou |
in settings, enable anisotropic filtering, bilinear and trilinear |
18:12 |
Calinou |
and add "fsaa = 4" in minetest.conf |
18:12 |
PilzAdam |
bilinear and trilinear? |
18:13 |
Peacock |
no quadlinear or pentalinear? |
18:13 |
Calinou |
PilzAdam, bilinear/trilinear filtering |
18:13 |
Calinou |
err |
18:13 |
Calinou |
you don't have to enable these |
18:13 |
Calinou |
you enable mipmapping and anisotropic filtering |
18:17 |
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18:26 |
rubenwardy |
Thanks, proller |
18:34 |
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18:43 |
AndrewPH |
pentagrams everywhere, help |
18:45 |
iqualfragile |
AndrewPH: wut? |
18:45 |
AndrewPH |
(I'm being 'xd random' sorry) |
18:46 |
AndrewPH |
I also think this is my first time ever talking in here in the like year I've been here |
18:47 |
|
Jordach joined #minetest |
18:47 |
Jordach |
ello all |
18:48 |
AndrewPH |
hola |
18:48 |
* Jordach |
found out Jordach's machine doesn't like the Intel Core 2 Duo |
18:49 |
Jordach |
we also cleaned every. last. piece. gave it contact cleaner and brand new heat paste |
18:50 |
iqualfragile |
AndrewPH: great |
18:51 |
|
Warr1024 joined #minetest |
18:52 |
Warr1024 |
So what's the cause of this: Blank block data in database (datastr.length() == 0) |
18:53 |
Warr1024 |
I've seen these underground as a result of crashes, and I assume they're getting replaced by mapgen, then are effectively repaired whenever someone changes a node within the affected area, flushing that block to disk. |
18:53 |
PilzAdam |
Warr1024, https://github.com/minetest/minetest/commit/aa172bdda47555096524ac2331f0a285666f037b |
18:53 |
Warr1024 |
I also notice them happening up in the air... |
18:53 |
Jordach |
Warr1024, they're probably caused by mapgen |
18:54 |
Warr1024 |
looks like that commit only applies to sqlite3 |
18:54 |
PilzAdam |
Warr1024, https://github.com/minetest/minetest/commit/d419e4cbb65d899239fafb5027b16fb9cb564adf |
18:55 |
Warr1024 |
cool. Are these already merged in? Man, I guess it's been a while since I rebuilt the server from source... |
18:55 |
PilzAdam |
yes, these are in the master branch |
18:55 |
PilzAdam |
(see that little branch symbol with "master" written next to it under the commit message) |
18:56 |
Calinou |
AndrewPH, hello, we like Minecraft here! |
18:56 |
AndrewPH |
Calinou: I heard it's all the rage! |
18:57 |
Warr1024 |
ok, I see where they are now |
18:58 |
AndrewPH |
farewell, friends. showering! o/ |
18:58 |
Calinou |
bye |
18:58 |
Warr1024 |
unfortunately, it looks like my compiled version is 86ef7147b60868f86d38d55a1dcf6271d68427ce, which is after those fixes. |
18:59 |
PilzAdam |
Warr1024, before these Minetest just crashed AFAIK |
18:59 |
Warr1024 |
VER=0.4.7-MSVC-394-g86ef714-dirty BUILD_TYPE=Debug RUN_IN_PLACE=1 USE_GETTEXT=0 USE_SOUND=0 USE_CURL=1 USE_FREETYPE=0 USE_LUAJIT=1 STATIC_SHAREDIR=. |
18:59 |
Warr1024 |
oh, I see |
18:59 |
Warr1024 |
so this just downgraded it to an optional quit/warning. |
18:59 |
PilzAdam |
how old is your world? |
18:59 |
Warr1024 |
a few weeks or so. |
19:00 |
Warr1024 |
you're thinking these blanks were leftover from previous issues? |
19:00 |
PilzAdam |
hmmm said that the reason why it happens on VanessaE's server was that the map was very old |
19:00 |
PilzAdam |
+m |
19:00 |
Warr1024 |
I have had some crashes for other reasons; I suppose if leveldb's transaction model isn't very safe, there could be partial writes on crash... |
19:01 |
Warr1024 |
so I can comfortably ignore these messages unless something really nasty happens like a major crash or some important structure getting eaten? |
19:01 |
Warr1024 |
well, I've got nightly snapshots anyway... |
19:01 |
PilzAdam |
you use leveldb? |
19:01 |
Warr1024 |
(of the world) |
19:01 |
Warr1024 |
yeah, I was on 1.5.0, updated to 1.14.0 recently. |
19:01 |
PilzAdam |
and I guess VanessaE does too.... |
19:01 |
Warr1024 |
apparently OpenBSD's port was pretty old. |
19:01 |
Warr1024 |
honestly, I wouldn't be bothered as much if the message only happened once per block. |
19:02 |
Warr1024 |
i.e. if the server found a block that it thinks exists but is empty, it warned me once, then just regenned the block and wrote it back immediately. |
19:02 |
|
cisoun joined #minetest |
19:02 |
Warr1024 |
instead, when this happens, I get a flood of these messages until something I guess causes the block to get written back. |
19:03 |
Warr1024 |
is there maybe some way I can scan the leveldb db and find all entries where length == 0, and nuke 'em so that I can tell whether these blank blocks are still being created vs. artifacts of a previous version? |
19:04 |
|
jojoa1997 joined #minetest |
19:05 |
thexyz |
a game in 0 lines written in js http://jsfiddle.net/0dmin/9dQx3/embedded/result/ |
19:07 |
|
rsiska joined #minetest |
19:09 |
rubenwardy |
It uses css animation??? |
19:09 |
Warr1024 |
I wrote something like that once |
19:09 |
Warr1024 |
it ran MUCH smoother after I discovered canvas :-) |
19:11 |
Jordach |
thexyz, 10/10 would play again |
19:11 |
Warr1024 |
technically, if it's 0 lines of js, it's not really written in js. |
19:12 |
Warr1024 |
are you supposed to be able to shoot? I couldn't figure out how. |
19:13 |
thexyz |
no, you should avoid enemies and click bonuses and that's all |
19:13 |
Warr1024 |
ah, ok, cool |
19:14 |
Jordach |
it's a PoC |
19:14 |
|
dafull97 joined #minetest |
19:14 |
Jordach |
Proof of Concept |
19:14 |
Jordach |
NOT piece of CRAP |
19:15 |
Warr1024 |
unless by CRAP you mean CSS Recreational Animation Project :-) |
19:15 |
Jordach |
zing |
19:26 |
rubenwardy |
lol |
19:26 |
rubenwardy |
That was quick |
19:28 |
|
jojoa1997 joined #minetest |
19:29 |
jojoa1997 |
RealBadAngel how do i enable the leave and plant shaders in your shaders fork |
19:31 |
* Jordach |
has learned how to tile his 64px textures |
19:31 |
Jordach |
http://i.imgur.com/3OIRnJ6.png |
19:37 |
Jordach |
dammit peacock :P |
19:39 |
sfan5 |
meow |
19:43 |
sfan5 |
!tell Jordach MinetestBot is a kitten |
19:43 |
MinetestBot |
sfan5: I'll pass that on when Jordach is around |
19:45 |
|
proller joined #minetest |
19:45 |
|
troller joined #minetest |
19:46 |
rubenwardy |
cool |
19:47 |
EvergreenTree |
Yes, I notice that this notice is not worth noticing, even though I noticed you noticing it |
19:51 |
Warr1024 |
wow, I just discovered chocolatey. I've been waiting for about 10 years for something like that. |
19:55 |
|
Calinou joined #minetest |
19:59 |
EvergreenTree |
o/ CAl |
19:59 |
EvergreenTree |
Calinou, |
20:00 |
|
VadtecWk joined #minetest |
20:04 |
Jordach |
pics or gtfo |
20:04 |
MinetestBot |
Jordach: <sfan5> MinetestBot is a kitten |
20:04 |
sfan5 |
!g chocolatey |
20:04 |
MinetestBot |
sfan5: http://chocolatey.org/ |
20:05 |
Calinou |
hi |
20:05 |
sfan5 |
hi |
20:05 |
Warr1024 |
I've used supposed package managers for Windows before, but they haven't been very consistent. |
20:05 |
Warr1024 |
hopefully this one will work better... |
20:06 |
sfan5 |
make a kitten simulator! |
20:10 |
PilzAdam |
sfan5, http://z0r.de/5216 |
20:11 |
sfan5 |
PilzAdam, http://z0r.de/17 |
20:12 |
PilzAdam |
http://z0r.de/1134 |
20:12 |
Jordach |
dafuq is that place |
20:12 |
PilzAdam |
http://z0r.de/4100 |
20:13 |
sfan5 |
http://z0r.de/2158 |
20:13 |
PilzAdam |
Trolltastic! |
20:13 |
Jordach |
HA |
20:13 |
sfan5 |
http://z0r.de/3209 |
20:13 |
sfan5 |
this one's for Calinou http://z0r.de/4057 |
20:14 |
* Jordach |
doesn't mind the chiptune, Jordach doesn't like the video attached |
20:15 |
sfan5 |
what 'bout this? http://z0r.de/2317 |
20:15 |
PilzAdam |
http://z0r.de/3676 |
20:15 |
Calinou |
what are these links |
20:15 |
sfan5 |
wub wub wub |
20:15 |
Calinou |
<john_minetest> I'd like to write some software |
20:15 |
Calinou |
write VRAM reclocking for nouveau! |
20:16 |
PilzAdam |
http://z0r.de/1457 |
20:16 |
sfan5 |
http://z0r.de/5165 |
20:17 |
PilzAdam |
http://z0r.de/1845 |
20:17 |
sfan5 |
http://z0r.de/1606 |
20:18 |
PilzAdam |
http://z0r.de/1887 |
20:18 |
thexyz |
why are there two packages for git in that chocolatey thing? |
20:19 |
sfan5 |
http://z0r.de/5114 |
20:19 |
thexyz |
also is there any sane terminal emulator for windows? |
20:19 |
PilzAdam |
http://z0r.de/4895 |
20:19 |
Jordach |
one more z0r.de link and a kick might arise |
20:19 |
Jordach |
(hint ##minetestbot) |
20:19 |
sfan5 |
http://z0r.de/119 |
20:19 |
sfan5 |
meow |
20:19 |
sfan5 |
it won't |
20:19 |
thexyz |
http://z0r.de/ |
20:20 |
thexyz |
no kick? |
20:20 |
PilzAdam |
http://z0r.de/2133 |
20:20 |
|
Vargos joined #minetest |
20:20 |
troller |
thexyz, cygwin |
20:20 |
sfan5 |
http://z0r.de/1485 |
20:20 |
Jordach |
!op |
20:20 |
PilzAdam |
!deop Jordach |
20:20 |
sfan5 |
heheheheheheheh :D |
20:20 |
Jordach |
PilzAdam, i can just multiline !kick |
20:20 |
thexyz |
troller: you mean that terminal emulator included with cygwin? |
20:20 |
thexyz |
will the bot kick itself if asked? |
20:20 |
troller |
yes |
20:20 |
sfan5 |
yes |
20:21 |
PilzAdam |
http://z0r.de/541 |
20:21 |
Jordach |
so when you complain of spam, you bitch and kick, but when you do, you think you're all powerful |
20:21 |
thexyz |
troller: cool, will probably try it |
20:21 |
Jordach |
you're not the fucking US Gov. |
20:21 |
thexyz |
last time I've got an issue with it |
20:21 |
sfan5 |
http://z0r.de/2059 |
20:21 |
thexyz |
where cursor is the same color as terminal background |
20:21 |
thexyz |
wasn't really pleasant to use |
20:21 |
thexyz |
but hey |
20:21 |
thexyz |
that's Windows |
20:22 |
thexyz |
we love it, right? |
20:22 |
Jordach |
thexyz, write your own terminal software then |
20:22 |
|
Warr1024 joined #minetest |
20:22 |
Jordach |
just like i wrote my Lua one, to replace the windblows one |
20:22 |
thexyz |
no matter what weird decisions it makes |
20:22 |
thexyz |
Jordach: I'm not really willing to write a terminal emulator for windows |
20:22 |
PilzAdam |
Calinou, http://z0r.de/2908 |
20:22 |
sfan5 |
PilzAdam, http://z0r.de/3884 |
20:23 |
thexyz |
guys, stop with that z0r.de stuff |
20:23 |
PilzAdam |
sfan5, do you have a database of z0r links? |
20:23 |
thexyz |
let's talk about serious things |
20:23 |
sfan5 |
PilzAdam: kinda |
20:23 |
Jordach |
next link is a kick |
20:23 |
PilzAdam |
:-/ I give up |
20:23 |
thexyz |
yande.re, sankaku complex, and gelbooru are all inaccessible from Russia |
20:23 |
PilzAdam |
nobody beats sfan5 in a z0r-link battle |
20:23 |
sfan5 |
http://z0r.de/2670 |
20:23 |
PilzAdam |
Jordach, http://minetest.net/ |
20:24 |
thexyz |
and danbooru too it seems |
20:24 |
PilzAdam |
lol, http://z0r.de/2742 |
20:24 |
PilzAdam |
^ what I do at uni all the day |
20:24 |
Jordach |
!kick sfan5 no more z0r.de plox |
20:24 |
|
sfan5 was kicked by MinetestBot: no more z0r.de plox |
20:24 |
* MinetestBot |
flying kicks sfan5 |
20:24 |
|
sfan5 joined #minetest |
20:24 |
troller |
thexyz, and redtube! |
20:24 |
sfan5 |
Jordach pls |
20:25 |
Jordach |
plox nope. |
20:25 |
sfan5 |
meow |
20:25 |
thexyz |
troller: yea, because of that hentai clip |
20:25 |
* Jordach |
is the only person with sanity left |
20:25 |
thexyz |
someone in ROSKOMNADZOR doesn't love animes it seems |
20:25 |
Jordach |
thexyz, want me to setup a socks for ya |
20:25 |
troller |
today fresh blocked link: http://www.pornvideobook.com/popular/83/teen/1.html |
20:25 |
Warr1024 |
chocolatey does seem to suffer from the one significant flaw that most other package managers have: they don't pick up on stuff installed via other means, i.e. before packages for them existed... this is aggravated more by the Windows culture of installing shit by hand... |
20:26 |
sfan5 |
PilzAdam: I got a bookmark folder full of z0r links :P |
20:26 |
thexyz |
troller: I think it works here |
20:26 |
thexyz |
but yande.re doesn't because they blocked russia IP range |
20:26 |
thexyz |
without getting blacklisted by roskomnadzor |
20:26 |
Warr1024 |
just use tor. |
20:27 |
|
bas080 joined #minetest |
20:27 |
thexyz |
https://twitter.com/yande_re |
20:27 |
PilzAdam |
sfan5, Im working on one for xkcd at uni |
20:27 |
thexyz |
Warr1024: but it's slow, isn't it? |
20:27 |
thexyz |
but |
20:27 |
Warr1024 |
depends on what you're trying to do with it. |
20:27 |
thexyz |
sadpanda still works <3 |
20:27 |
thexyz |
so i'm fine |
20:27 |
Warr1024 |
I wouldn't try streaming HD video over tor |
20:27 |
thexyz |
Warr1024: well yande.re is an image board |
20:28 |
Warr1024 |
I run it by default now, for almost all web browsing except for logging into my bank accounts and such. |
20:28 |
sfan5 |
PilzAdam: you just manages to get xkcd, z0r and university in one sentence, congrats! ;-) |
20:28 |
sfan5 |
managed* |
20:28 |
Warr1024 |
image boards are not much of a problem as long as you aren't trying to load dozens of topics in tabs or something. |
20:29 |
* Jordach |
usually opens multiple tabs in one run with image boards |
20:29 |
thexyz |
Warr1024: well I don't want to share all my unencrypted traffic with randoms |
20:29 |
sfan5 |
meow |
20:29 |
sfan5 |
just use https |
20:29 |
sfan5 |
and disable rc4 |
20:29 |
Warr1024 |
sharing your unencrypted traffic with randoms is more or less the point of tor. |
20:29 |
thexyz |
really? |
20:29 |
thexyz |
and I thought anonymity is |
20:29 |
Warr1024 |
yeah, that's where the "mix" in "public mix network" comes from. |
20:30 |
thexyz |
that's not what I meant |
20:30 |
Warr1024 |
you are anonymous because your traffic cannot be differentiated from those randoms. |
20:30 |
thexyz |
I don't want them to see it |
20:30 |
Warr1024 |
feh, they can see it if they go to the same url's anyway. |
20:30 |
Warr1024 |
unless you're logged in or something |
20:30 |
thexyz |
yes |
20:30 |
Warr1024 |
in which case, you better be using https. |
20:30 |
thexyz |
unless I'm logging in |
20:30 |
thexyz |
on a site which doesn't have it |
20:30 |
harrison |
iam iam iam the duke of url |
20:30 |
thexyz |
many don't |
20:31 |
thexyz |
other just ban tor exit nodes |
20:31 |
thexyz |
which is reasonable too |
20:31 |
Warr1024 |
somebody needs to drag them into the 21st century. |
20:31 |
thexyz |
maybe |
20:31 |
thexyz |
but that's not the solution |
20:31 |
Warr1024 |
well, tor will work fine for the sites where either you don't log in, or you have https |
20:31 |
thexyz |
indeed |
20:31 |
Warr1024 |
for all the rest, I dunno. |
20:32 |
Warr1024 |
I generally don't sign up for accounts on sites that don't have https, tor or not. |
20:32 |
thexyz |
and when tor exit nodes aren't banned |
20:32 |
thexyz |
it's nice to live in your world then |
20:32 |
Warr1024 |
I rarely have problems with tor exit nodes banned en masse. |
20:32 |
Warr1024 |
I have seen them banned individually, but it tends to clear up when you get a new circuit. |
20:33 |
thexyz |
this happens too |
20:33 |
thexyz |
I think minetest.ru blocks tor exit nodes |
20:34 |
PilzAdam |
Calinou, http://z0r.de/4958 |
20:34 |
thexyz |
try it |
20:34 |
Warr1024 |
I've been able to browse at least the chatlogs from a tor exit. |
20:34 |
PilzAdam |
Calinou, http://z0r.de/4316 |
20:35 |
thexyz |
chatlogs != minetest.ru |
20:36 |
Warr1024 |
basically, there are some things you cannot access via tor, and some things you can only access via tor. |
20:36 |
Warr1024 |
luckily, I don't think outright blocking happens much from where I live |
20:37 |
Warr1024 |
but sometimes I want to know whether what I'm seeing is filtered by my geographical location. |
20:37 |
thexyz |
cool |
20:37 |
PilzAdam |
Calinou, http://z0r.de/3502 |
20:37 |
Calinou |
stop with that :P |
20:37 |
RealBadAngel |
PilzAdam, ive updated the branch |
20:37 |
RealBadAngel |
all the settings are aviable ingame |
20:38 |
RealBadAngel |
and the waving water is back |
20:39 |
PilzAdam |
Calinou, http://z0r.de/2613 |
20:40 |
RealBadAngel |
the paramtype2 stuff has not changed yet, i will change it later |
20:40 |
thexyz |
Wolfram Mathematica will be free for Raspberry Pi users |
20:41 |
thexyz |
http://www.raspberrypi.org/archives/5282 |
20:41 |
thexyz |
are you excited? |
20:41 |
sfan5 |
lol |
20:41 |
sfan5 |
qemu-arm is ready for use |
20:42 |
thexyz |
filthy pirate |
20:42 |
thexyz |
I bet you're only allowed to use it on RPi |
20:42 |
sfan5 |
pfff |
20:42 |
sfan5 |
I have a Raspberry Pi |
20:42 |
thexyz |
and? |
20:43 |
thexyz |
also everyone read this? http://www.businessinsider.com/2-million-bitcoin-pizza-2013-4 |
20:43 |
sfan5 |
!title |
20:43 |
MinetestBot |
sfan5: $2 Million Bitcoin Pizza - Business Insider |
20:43 |
thexyz |
eh |
20:44 |
thexyz |
it's what's written in the URL |
20:44 |
thexyz |
and bitcoin is ~700$ now it seems |
20:44 |
sfan5 |
sometimes sites have more things in the title |
20:45 |
* sfan5 |
has 1.68€ worth of bitcoins |
20:45 |
thexyz |
cool, I have 0.1 BTC |
20:45 |
thexyz |
I'll wait until it reaches the million (as it was designed) |
20:46 |
PilzAdam |
Calinou, http://z0r.de/3996 |
20:46 |
* Calinou |
has no bitcoin |
20:47 |
|
Wuzzy joined #minetest |
20:49 |
thexyz |
you should get some |
20:49 |
thexyz |
it's cool |
20:50 |
Warr1024 |
anyone know how bitcoin wallets work? |
20:50 |
Warr1024 |
I take it you have an ECDSA public/private keypair or something. |
20:51 |
sfan5 |
google can help you |
20:51 |
Warr1024 |
yeah, it didn't last time. |
20:51 |
Warr1024 |
I guess there's a lot out there on the theory of bitcoins, but not much on the actual implementations. |
20:51 |
thexyz |
your wallet is a hash of your public key |
20:52 |
thexyz |
all money are stored in transactions |
20:52 |
thexyz |
when you want to transfer money you take some from some transactions and form another transaction |
20:52 |
thexyz |
and sign it and announce to everyone |
20:53 |
thexyz |
then miners add the transaction to the block they're mining |
20:53 |
PilzAdam |
Calinou, http://z0r.de/4243 |
20:53 |
thexyz |
mining means calculating sha256 hash while increasing one variable every time |
20:53 |
Warr1024 |
so my "wallet" doesn't need to contain actual transactions or anything? |
20:54 |
Warr1024 |
i.e. is it possible to accept payments without having my private key on hand? |
20:54 |
thexyz |
when your sha256 hash has enough leading zeroes (that's called difficulty) you've mined the block and you announce it to everyone |
20:54 |
thexyz |
they add that block to their blockchain and switch to building the next one |
20:54 |
thexyz |
Warr1024: what do you mean by "accept"? |
20:54 |
Warr1024 |
I mean that if somebody adds a transaction to the chain signing over coins to me, do I need to use my privkey to sign that I "accept" those coins, or are they just immediately mine? |
20:55 |
sfan5 |
all you need to receive money is your address |
20:55 |
Calinou |
<thexyz> you should get some |
20:55 |
Calinou |
<thexyz> it's cool |
20:55 |
sfan5 |
they are yours once signed by someone+ |
20:55 |
Calinou |
it's like trading... full of people wasting electricity |
20:55 |
thexyz |
Warr1024: no, they're yours but without private key you won't be able to spend them (obviously) |
20:55 |
Calinou |
and money laundering |
20:55 |
Calinou |
and illegal stuff bought |
20:55 |
Warr1024 |
cool |
20:55 |
thexyz |
Warr1024: to send transaction sender forms a "transaction" which have a list of inputs and a list of outputs |
20:56 |
thexyz |
she also adds scriptPubKey to every "output" (this thing will then check if you're able to send coins from this input when forming your transaction) |
20:56 |
Warr1024 |
I was always wondering about that, because it means that I don't have to have my private key near-to-hand to accept payments, donations, etc. |
20:56 |
thexyz |
I think scriptPubKey usually just checks the signature but it can be made to check anything |
20:56 |
Warr1024 |
it also sort of means that unlike other forms of payment, receiving money is involuntary. |
20:57 |
thexyz |
how's that? |
20:57 |
Warr1024 |
i.e. if somebody wants to give you a bunch of cash that you don't want (like a bribe you could get in trouble for) they'd have to be a decent pickpocket. |
20:58 |
thexyz |
well use new wallet for each transaction and you're fine |
20:58 |
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20:58 |
Warr1024 |
not having an acceptance signature on transactions is a sort of double-edged sword. |
20:59 |
thexyz |
uhh |
20:59 |
* sfan5 |
wants moar bitcoins |
20:59 |
Jordach |
meh |
20:59 |
PilzAdam |
bye |
21:00 |
Jordach |
if only i bought a few ten thousand bitcoins when they were pennies |
21:00 |
thexyz |
if only |
21:00 |
Jordach |
i'd be a fucking millionaire |
21:00 |
Warr1024 |
not really |
21:00 |
sfan5 |
you won't be able to cash them out |
21:00 |
Warr1024 |
bitcoins are harder to spend. |
21:00 |
thexyz |
now go read stories about guys spending thousands of bitcoins for pizzas |
21:00 |
thexyz |
also |
21:00 |
thexyz |
you wouldn't |
21:00 |
thexyz |
you would've just sold them for 20$ or whatever |
21:00 |
thexyz |
and then the same story |
21:01 |
thexyz |
so just forget about it |
21:01 |
sfan5 |
the price would fall if you would cash out that much bTC |
21:01 |
thexyz |
and have fun looking at the graphs |
21:01 |
thexyz |
indeed |
21:01 |
thexyz |
it's like the story with silkroad |
21:01 |
Warr1024 |
the only things I've seen that you can reliably do with bitcoins that are worth spending them on is donating to other organizations that accept btc. |
21:02 |
thexyz |
Warr1024: you can buy stuff with it |
21:02 |
Warr1024 |
sometimes |
21:02 |
thexyz |
why sometimes? |
21:02 |
Warr1024 |
unfortunately we don't yet live in an age where I can go to the store and pick up a gallon of milk and pay with my BTC wallet. |
21:03 |
thexyz |
you can't do the same with (some foreign currency of your choice) either |
21:03 |
Warr1024 |
for most of the stuff you can buy that's tangible, the market is so volatile that keeping an eye on it isn't worth the trouble... |
21:03 |
Warr1024 |
not necessarily true |
21:03 |
Warr1024 |
for instance, with credit card transactions, conversions are effectively transparen. |
21:04 |
Warr1024 |
costly, but transparent nonetheless... |
21:04 |
thexyz |
that's true |
21:04 |
thexyz |
also |
21:04 |
thexyz |
VLC thread: http://images.4chan.org/g/src/1385067399711.jpg http://images.4chan.org/g/src/1385067570424.jpg http://images.4chan.org/g/src/1385067635339.jpg |
21:05 |
Warr1024 |
hm, clicking on image links from 4chan.org at work... not a great idea... :-) |
21:05 |
thexyz |
it's all safe |
21:05 |
RealBadAngel |
sfan5, could you make win build out of my branch? |
21:05 |
sfan5 |
sure |
21:05 |
thexyz |
will make you hate VLC probably though |
21:06 |
RealBadAngel |
https://github.com/RealBadAngel/minetest/tree/shaders_rework |
21:06 |
Warr1024 |
I already prefer mplayer over VLC most of the time anyway. |
21:07 |
thexyz |
indeed |
21:07 |
thexyz |
but it's 2013 |
21:07 |
thexyz |
you should use mpv |
21:07 |
Warr1024 |
I had noticed that their VP8 filters are markedly shittier on their android build than the Samsung player, though the overall reduction in fatal crashes sometimes makes it worth it... |
21:07 |
thexyz |
http://mpv.io/ |
21:07 |
Warr1024 |
first I'm hearing of this player. |
21:07 |
thexyz |
it's good |
21:07 |
thexyz |
trust me |
21:08 |
Warr1024 |
doesn't look like OpenBSD has a package for it yet. |
21:08 |
thexyz |
eh |
21:08 |
sfan5 |
RealBadAngel: I'll add paramtype2 = 'waving' to leaves, flowers and grass ok? |
21:08 |
sfan5 |
(in minetest_game) |
21:08 |
thexyz |
well at least you should use mplayer2 |
21:08 |
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21:08 |
Megaf |
John, Sorry, I meant with the nouveau, not the nvidia driver |
21:09 |
thexyz |
it sucks that there's no package though |
21:09 |
Warr1024 |
My mplayer might actually be mplayer2, it's sometimes hard to tell. |
21:09 |
Warr1024 |
also, Debian doesn't look like it's got a package for mpv in wheezy yet either. |
21:09 |
Warr1024 |
this thing must be pretty new...? |
21:10 |
thexyz |
it is |
21:10 |
thexyz |
not sure how new |
21:11 |
thexyz |
it's actively developed and that's all what matters |
21:11 |
thexyz |
it's even got OSD for those who can't keyboard |
21:13 |
Warr1024 |
well, maybe we'll see packages spring up for it in a few years. |
21:13 |
thexyz |
heh |
21:13 |
thexyz |
but still |
21:13 |
thexyz |
the fact that windows is superior in video-related things is unfair |
21:14 |
Warr1024 |
I was not aware of that. |
21:15 |
thexyz |
now you are |
21:16 |
Warr1024 |
how is windows superior? |
21:16 |
RealBadAngel |
sfan5, sure |
21:16 |
thexyz |
it has madvr |
21:16 |
sfan5 |
RealBadAngel: http://sfan5.duckdns.org/minetest-0.4.7-5323d80-rba-shader-win32.7z |
21:17 |
thexyz |
and if we're also talking about video encoding |
21:17 |
thexyz |
then it also has avisynth |
21:17 |
RealBadAngel |
thx |
21:17 |
thexyz |
which works in wine, which is good enough if you ask me |
21:17 |
Warr1024 |
that's not so much windows being superior as there being some superior software options... |
21:18 |
Warr1024 |
I've had reasonable success with ffmpeg so far. |
21:18 |
thexyz |
no point in being picky here, I'm talking about the platform with all the software, obviously |
21:18 |
thexyz |
ffmpeg/x264 is good if you need to encode some video in some different format |
21:18 |
thexyz |
but what if you need to deinterlace it? |
21:18 |
Warr1024 |
ffmpeg is also pretty good at that. |
21:19 |
thexyz |
(I've had some kind guy walking me through the process) |
21:19 |
thexyz |
at what? |
21:19 |
Warr1024 |
plain old filtering and reenc isn't too tall of an order. |
21:19 |
Warr1024 |
what I've always been trying to find is a good high quality, I guess they call them "linear" editors. |
21:20 |
Warr1024 |
like cutting and joining and cross-fading clips and whatnot. |
21:20 |
Warr1024 |
linux supposedly has some, but either installation for them is a real pain, or they just don't work right. |
21:21 |
Warr1024 |
Windows has the Adobe Premier line, but it just doesn't seem worth the trouble to pirate software these days. |
21:21 |
thexyz |
so now you have that DVD which is telecined with 3:2 pulldown and also at some point there is scrolling text which is layed over telecined content but is 60 fields/second |
21:22 |
thexyz |
and you can of course just run it through yadif |
21:23 |
thexyz |
but the quality would suffer |
21:23 |
Warr1024 |
ah, well that's a particularly nasty case. |
21:23 |
Warr1024 |
though in effect, the quality had already suffered. |
21:24 |
thexyz |
but you can help it |
21:24 |
Calinou |
john_minetest, I'm playing some Minecraft these days |
21:24 |
thexyz |
no need to make it suffer even more |
21:24 |
Calinou |
there's a server which only runs various minigames |
21:24 |
Calinou |
it's quite fun :3 |
21:24 |
thexyz |
and this is actually what release groups have to deal with all the time |
21:24 |
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21:24 |
thexyz |
and I'm like 1 day into it but already hate all this shit |
21:26 |
* Jordach |
happens to be in a morose state |
21:26 |
thexyz |
> Other more or less common fuckups on the DVD studio’s part include coding interlaced material as progressive (looks horrible since there’ll be a lot of extremely sharp edges where there’s any motion), taking interlaced material, deinterlacing it with a terrible blending deinterlacer and coding the now eyecancer-inducing progressive result as progressive, or a particular personal favorite of mine: taking interlaced material, deinterlacing it wit |
21:26 |
thexyz |
an absolutely terrible deinterlacer that discards every other field and interpolates the other, and coding the “progressive†result as interlaced on the DVD (the best solution for this was to discard the broken fields and re-interpolate them from the untouched ones with NNEDI). |
21:27 |
Warr1024 |
yeah, that's pretty bad. |
21:27 |
tobias_ |
hi |
21:27 |
Jordach |
awwwwwwwww - WinAmp is on life support until Dec. 20 |
21:27 |
thexyz |
so what were we talking about |
21:28 |
thexyz |
windows is better at video, that's all |
21:28 |
Warr1024 |
I was sort of torn between leaving interlacing vs. using a tfields filter to do framerate-doubling deinterlacing when capturing from VHS sources. |
21:28 |
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21:30 |
Jordach |
HOLY MEATBALL JESUS FUCKING CHRIST |
21:30 |
Jordach |
my headphones have a reach of 8m with my old Triton headset lead |
21:31 |
thexyz |
Warr1024: there are a lot of filters, actually |
21:31 |
Warr1024 |
yeah, I've seen them |
21:31 |
Warr1024 |
of course, some trade off perceptual quality for full reversability |
21:31 |
Warr1024 |
I wanted to make sure I'm not discarding any information if I can avoid it. |
21:32 |
thexyz |
then just store the raw |
21:32 |
Warr1024 |
I would, but I had too much trouble figuring out how to get the codecs to handle interlacing properly. |
21:32 |
Warr1024 |
and I don't have the disk space for literal raw video. |
21:33 |
thexyz |
well x264 has options for that but I've never used them |
21:34 |
thexyz |
--tff or --bff |
21:35 |
thexyz |
but I really don't see the point here |
21:48 |
thexyz |
i forgot to say that winamp sucks and that you should never use it |
21:49 |
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21:50 |
sfan5 |
microsofts c compiler doesn't support c99, WTF |
21:53 |
thexyz |
haha |
21:53 |
thexyz |
time for some daily suffering |
21:56 |
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21:56 |
sfan5 |
apparently supporting microsofts compiler is essential for some people: https://github.com/H2CO3/Sparkling/pull/15#issuecomment-29025845 |
21:57 |
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21:58 |
thexyz |
are you joking or what? |
21:58 |
RealBadAngel |
john_minetest, leaves and plants that would wave shall have in their definition added paramtype2 = "waving" |
21:59 |
Warr1024 |
just put a #if around it to detect win32. |
21:59 |
RealBadAngel |
this way not all plants will wave, for example apples shall not wave |
21:59 |
thexyz |
hey let's add incompatibilities just for the heck of it |
22:00 |
thexyz |
can't use with the most popular compiler on the most popular platform? well fuck that no one uses it |
22:00 |
sfan5 |
Warr1024: you would be quite confused if some programming language has different core feature on different OSs |
22:00 |
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22:01 |
sfan5 |
I mean core, no import foo or require('bar') stuff |
22:01 |
Warr1024 |
no, I'm familiar with how shitty dealing with portability is... |
22:01 |
Warr1024 |
I've avoided most of it so far. |
22:03 |
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22:03 |
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22:03 |
Warr1024 |
I used to maintain a minecraft mod. Our Windows support strategy involved a Linux VM. |
22:04 |
Warr1024 |
since it was Java, you could run it on any platform, but since it was a source-only distribution, you had to decompile, apply patches, and recompile on a POSIX environment. |
22:04 |
Warr1024 |
msys did a passable job but was a real bitch to config. |
22:12 |
cy1 |
Warr1024: Wow, that sounds sucky. |
22:14 |
Warr1024 |
yeah, it was pretty annoying. |
22:15 |
Warr1024 |
luckily the mod was designed so that it all ran server-side, so only server hosts needed to apply it, and clients were in the clear. |
22:16 |
Calinou |
https://forum.minetest.net/viewtopic.php?pid=119133#p119133 |
22:17 |
Calinou |
I read "beer" instead of "deer" |
22:19 |
Warr1024 |
Bad request. The link you followed is incorrect or outdated. |
22:20 |
Calinou |
it works for me |
22:20 |
Calinou |
last post of https://forum.minetest.net/viewtopic.php?id=7777 |
22:20 |
Calinou |
oh, I just noticed... 7777 topic ID! :d |
22:21 |
Warr1024 |
same. Is this one of those things you have to be logged in to see? |
22:23 |
cy1 |
sfan5: commented :B |
22:23 |
cy1 |
Warr1024: There's a lot of effort in both the minecraft and minetest community to ban client side mods at all costs. :/ 99% of the mods you find will be server only. |
22:24 |
Warr1024 |
yeah, I'm a big fan of the way minetest works. |
22:24 |
Warr1024 |
Last time I played MC, though, client-side mods were the norm. |
22:25 |
Calinou |
cy1, in the Minecraft communities?! |
22:25 |
Calinou |
also, why Minetest? |
22:25 |
Calinou |
the free software nature of Minetest has gone nowhere |
22:25 |
Calinou |
Warr1024, it's in Offtopic forum |
22:25 |
Calinou |
so you may need to be logged in, but I'm not sure |
22:26 |
Warr1024 |
ah, looks like the case. |
22:27 |
Warr1024 |
yeah, I misread as "beer" the first time through too. |
22:28 |
Warr1024 |
and if mobs aren't mobile, they should be "staybes" or something. |
22:28 |
cy1 |
uh hm |
22:28 |
cy1 |
Warr1024: They're seen as cheating, generally. |
22:28 |
cy1 |
btw does anyone know how I can use liquid_finite but keep the lava from all turning to flowing? |
22:29 |
cy1 |
It's sad enough you can't make infinite lava source :p |
22:29 |
Warr1024 |
what are seen as cheating? |
22:29 |
cy1 |
Warr1024: Well, like a compass or a clock. I dunno. Making creepers noiser? |
22:30 |
cy1 |
Any sort of HUD |
22:30 |
cy1 |
Telling you how close your armor is to breaking, f/i |
22:30 |
Warr1024 |
oh, never heard of that kind of thing. |
22:30 |
Warr1024 |
I was thinking of stuff like BTW or RP2 or BC |
22:31 |
Warr1024 |
you can't connect to a server running those with a vanilla client. |
22:31 |
cy1 |
Oh, yeah that's different. I was thinking mods as in, not paired client/server mods. |
22:31 |
Warr1024 |
plus, there were a lot of mods that just didn't bother with SMP support at all. |
22:31 |
Warr1024 |
well, I was thinking of one client-side-only mod for MT. |
22:31 |
cy1 |
minetest makes it pretty hard too though. There isn't even any client side scripting! |
22:31 |
Warr1024 |
specifically, I wanted to try to add a black border around all the chat text. |
22:32 |
Warr1024 |
my C++ skills aren't up to par yet though. |
22:32 |
cy1 |
I want to add a stop sucking so much to the chat text... |
22:32 |
Warr1024 |
there's already something for that |
22:32 |
Warr1024 |
/kick, I believe. |
22:32 |
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22:33 |
Warr1024 |
but the white-on-nothing text is too easy to lose in light backgrounds. |
22:33 |
Warr1024 |
and while on the topic, the ability to enlarge the font would certainly be a nice-to-have. |
22:33 |
cy1 |
I mean the interface is hard to read, and copy+paste sucks, and links, and etc. Oh let's not forget how chat covers dialog windows, so if you need to click in the upper left you have to hide chat first. |
22:34 |
Warr1024 |
ah, didn't know that. |
22:34 |
Warr1024 |
though I had observed the poor copy/paste support, though I can see why it might be hard to make something like that work right. |
22:35 |
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22:49 |
VanessaE |
so...what'd I miss? :) |
23:31 |
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