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IRC log for #minetest, 2013-11-21

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Time Nick Message
00:00 jojoa1997 um RealBadAngel it also says missing on the other shader folders too
00:00 RealBadAngel all of them
00:00 jojoa1997 yep
00:00 RealBadAngel not important
00:00 jojoa1997 ok so what is my problem then
00:00 RealBadAngel download the sources again
00:01 jojoa1997 and recompile?
00:01 RealBadAngel i pushed the file you were missing
00:01 RealBadAngel shaders doesnt need to be recompiled
00:02 RealBadAngel unpack the sources to the very same folder, and run previuously compiled game
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00:07 jojoa1997 ok now i just get the red here is the debug.txt http://paste.ubuntu.com/6450991/
00:09 iqualfragile RealBadAngel: GLSL shader program failed to link
00:09 iqualfragile error: fragment shader varying vPosition not written by vertex shader
00:09 iqualfragile .
00:09 iqualfragile 01:05:09: ERROR[main]: generate_shader(): failed to generate "plants_shader", addHighLevelShaderMaterial failed.
00:09 RealBadAngel a sec
00:09 jojoa1997 of course i have to have all the problems
00:10 jojoa1997 ok a question that has been bugging me. what os's do you all use? ex:(Windows,XP)(OSX,idk)(Linux,debian)(Linux,ubuntu)(Rasberry PI)?
00:11 RealBadAngel iqualfragile, fixed
00:11 RealBadAngel jojoa1997, that logs says that shaders were compiled
00:11 RealBadAngel can you make a screenshot?
00:12 Partmedia jojoa1997, FreeBSD :p
00:13 jojoa1997 they were not
00:14 jojoa1997 i even used my default minetest and switched out the shaders
00:16 RealBadAngel jojoa1997, you have pasted log without any shaders errors
00:16 jojoa1997 ok what is the screenshot key for minetest
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00:16 RealBadAngel wait
00:17 RealBadAngel 19:06:05: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "test_shader_1/base.txt"
00:17 RealBadAngel 19:06:05: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "test_shader_1/opengl_vertex.glsl"
00:17 RealBadAngel 19:06:05: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "test_shader_1/opengl_fragment.glsl"
00:17 RealBadAngel 19:06:05: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "test_shader_1/opengl_geometry.glsl"
00:17 RealBadAngel was kicked by ShadowBot: Message flood detected.
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00:17 RealBadAngel wtf is that??
00:17 jojoa1997 wait a sec
00:17 RealBadAngel download the sources, delete all you had before
00:17 RealBadAngel and recompile it
00:17 jojoa1997 i am 52% through compiling
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00:18 RealBadAngel that is engine compiled not from my tree
00:18 RealBadAngel test_shader is the old engine source
00:18 jojoa1997 yep
00:18 RealBadAngel so dont try my shaders on it
00:18 jojoa1997 59%
00:19 RealBadAngel going to take a nap before work
00:19 RealBadAngel cya later
00:21 jojoa1997 adios
00:26 iqualfragile oh, hey people actualy donate money to minetest, wonderfull
00:27 iqualfragile http://www.minetest.net/support
00:29 jojoa1997 i would buy one of those merchandise if they were better. maybe a darker background and the such
00:33 iqualfragile jojoa1997: you can just send in a beter motive
00:37 jojoa1997 yeah when i have free time
00:37 jojoa1997 also i was thinking of doing that last night
00:37 jojoa1997 afk
00:45 jojoa1997 so how do i take screenshots in minetest?
00:45 VanessaE f12
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01:03 jojoa1997 RealBadAngel here are the screenshots when you come back http://imgur.com/a/uXSv4
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01:12 paramat hmmmm, o/ (waves like a plant), Peacock and others tried your lighting advice and had problems https://forum.minetest.net/viewtopic.php?pid=118925#p118925 https://forum.minetest.net/viewtopic.php?pid=118940#p118940
01:20 bas080 where is the dirt abm for changing dirt into grass located? I cannot find it.
01:20 Warr1024 in minetest_game/mods/default/nodes.lua, last I looked
01:20 bas080 yes you are correct.
01:21 bas080 i found it. But somehow when hosted on thexyz's server it doesn't work
01:21 Warr1024 is thexyz using a modified version?
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01:52 iqualfragile thexyz: what bandwith does your server have; do you have to pay for the volume used; In case there is any limit: how high is it and how much of it do you usualy use monthly?
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02:11 VanessaE if I ever meet the person who invented NFS v4 face-to-face, I will smack him up-side the head.
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02:48 Fury woo! yeah reached a quintillion on ClickingBad
02:48 Pilcrow hey guys, I and a friend are having an unusual bug in our game. we have a couple of falling nodes that are stuck as entities, with no movement speed (as in, they are not falling, but are not turning back into nodes either). anyone know how to get rid of them?
02:48 Warr1024 if you don't mind destroying them, there's a console command to destroy all objects.
02:49 Warr1024 I don't remember it offhand, I think /list or /help lists all the commands.
02:49 Warr1024 could take a long time in a large world though.
02:49 Pilcrow does it just do it in loaded chunks, or everywere?
02:49 Pilcrow *everywhere
02:50 Warr1024 I get the impression it's everywhere, since I think there are settings that contol the rate at which other chunks are loaded.
02:50 Fury its /clearobjects I think
02:50 Fury but it will slow the game down until it does that in the world
02:50 Fury EVERYWHERE
02:51 Warr1024 sounds like it might be useful if that command were to take an optional radius from the invoking player or something.
02:51 Fury yes it would
02:51 Pilcrow ok. that means mobs will get deleted too, but it's fine. thank you both.
02:51 Fury a /clearobjects X where X is the Radius around the player which that would take effect.
02:52 ShadowNinja Pilcrow: WorldEdit has a //clearobjects command (double /), and it sorta works.
02:53 Pilcrow @ShadowNinja: thanks, I'll look into it. assuming that will work on any objects within pos1 and pos2, like other worldedit commands?
02:55 Pilcrow ah, never mind. I found the answer to that question myself, lol
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03:05 hmmmm oh dear, set_lighting does indeed cause a crash, and it's a really obvious stupid error too.  shows how often it gets used, huh
03:05 hmmmm as for the other two, you're using it the wrong way
03:06 hmmmm you set the nolight flag so that the mapgen you're using does not do any lighting calculations of its own
03:06 hmmmm with the nolight flag, you run calc_lighting after setting all your nodes to the vmanip and then write it back to the map
03:06 hmmmm so that should be:
03:07 hmmmm 1). you make sure the nolight flag was set in on_mapgen_init
03:07 hmmmm 2). in on_generate, you set your nodes in the vmanip
03:07 hmmmm 3). you write those nodes back to the vmanip with set_data()
03:08 hmmmm so now at this point the vmanip object has the nodes you wrote in its internal memory, so you can calculate the lighting by calling calc_lighting()
03:08 hmmmm THEN you write it back to the map
03:09 hmmmm nolight is necessary because if you don't do that, the lighting values that will already be there will be the old ones from the terrain that the core mapgen calculated
03:09 hmmmm which causes buggy lighting
03:09 hmmmm the reason why I mentioned set_lighting to 0 was because that's another way to clear the lighting
03:10 hmmmm either way you do it, either by setting it to 0 with set_lighting, or by specifying nolight so it's never calculated in the first place, you need to start out with a clean slate before you run calc_lighting or else you'll get buggy looking lighting, plain and simple
03:11 hmmmm thank you for bringing set_lighting's problem to my attention, I'll be sure to fix that up right away
03:16 VanessaE hmmmm: speaking of lighting, did you see where RBA's latest shaders code finally got the lighting issues sorted out that I was having?  lava, water, light sources all look correct now.
03:16 VanessaE (plus the waving leaves/grass is nice)
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03:21 hmmmm I'll check it out
03:22 hmmmm I really don't think that it'll be part of 0.4.8 though
03:22 hmmmm by the way, how are we doing with that?
03:23 hmmmm does MingW build work completely at this point?  is the MSVC build completely broken, or just for x64 with gettext?
03:23 VanessaE no clue
03:23 VanessaE I thought I'd seen a pull that fixes some MSVC issue?
03:23 hmmmm i don't know
03:25 VanessaE you know, those rotated flowing liquid textures aren't so bad.
03:25 VanessaE you're right, they kinda grow on you.
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04:16 paramat thanks hmmmm
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05:18 hoodedice So...
05:20 hoodedice For some reason, setting water_level to -10 is not raising the amount of water
05:25 RealBadAngel hmmmm, youre here?
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05:25 hoodedice us`0gb: Know anything about water_level in minetest.conf
05:25 us`0gb I do.
05:26 us`0gb It sets the level of water in new worlds.
05:26 hoodedice - is actually +?
05:26 us`0gb Land level is based on water level, so raising or lowing the water does the same for land.
05:26 hoodedice Damn lol
05:26 us`0gb Minus is plus? No, not last I checked.
05:27 VanessaE war is peace, etc?
05:27 us`0gb I set it to 1024 or something, and the land/sea went WAY up.
05:27 hoodedice Ok, so how do I increase sea level while not doing the same for land?
05:27 us`0gb I don't know, bu not that setting.
05:27 hoodedice flood using worldedit?
05:27 hoodedice (I feel so stupid)
05:27 us`0gb Yeah, that's probably what you'd have to do.
05:27 cy1 Read the mapgen code it's open source.
05:28 hoodedice Yeah, but I don't lua/C++
05:28 us`0gb I think you would have to edit the source, not just read it.
05:29 us`0gb I don't think what you want to do can be done in standard Minetest without a tool such as worldedit.
05:29 cy1 You can still read the source.
05:29 hoodedice The source.
05:29 hoodedice Is not English
05:29 hoodedice XD
05:30 RealBadAngel yup, its in french ;)
05:31 hmmmm sup RBA?
05:31 hmmmm I'm going real soon
05:31 hmmmm hoodedice, water_level is the y coordinate at which water starts occuring
05:31 hmmmm pretty self explanitory i thought
05:31 hoodedice Indeed
05:32 hoodedice What is not is that the land raises itself too
05:32 us`0gb hmmmm: Aside from the fact that land level is based on that number too. That's not self explanitory.
05:32 us`0gb Oops, I was too slow.
05:32 hmmmm i don't see how the land level is based on that number at all
05:32 VanessaE hey RealBadAngel.
05:33 thexyz ask a weird question at 5:50 am @ leave 10 minutes later, nicely done
05:33 us`0gb hmmmm: When I set the sea level higher, the land becomes higher as well.
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05:34 us`0gb I tried to create a flooded map one time. It did not work.
05:34 hmmmm uh huh
05:34 hoodedice Same here
05:35 RealBadAngel hmmmm, just take a look: http://www.youtube.com/watch?v=82u518A6C4A
05:35 us`0gb So the land level is, directly or indirectly, set by that number.
05:35 hmmmm it's not
05:35 cy1 Yeah it looks like you need a special mapgen to make a flooded land.
05:35 VanessaE RealBadAngel: turn on your waving shader and look at apples :)
05:36 RealBadAngel ofc, its plantlike too
05:36 RealBadAngel groups are not yet implemented
05:36 RealBadAngel atm every plantlike is waving
05:37 VanessaE jut pointing it out for the record ;)
05:37 hoodedice lol
05:37 us`0gb hmmmm: Why does setting water_level to 1024 not flood the land (instead raising the land high as well) if that number does not effect land level? That makes no sense.
05:37 hoodedice But RBA, didja look at Frostbite 3?
05:37 RealBadAngel lol, i did
05:38 RealBadAngel and i have to use PA's own weapon: that doesnt fit mt style ;)
05:38 * us`0gb is going to retest this
05:38 hmmmm ahhh
05:38 hmmmm bug
05:39 VanessaE hmmmm: your opinion is needed.  do we go with a new field in the body of the node def, e.g. can_wave = true,  or do we use a group, e.g. groups = {can_wave = 1, foo, bar}  to decide which nodes the waving effect applies to?
05:39 VanessaE (I favor the former)
05:39 cy1 In the v7 algorithm there's surface_y below which is stone, then water_level, below which is water (if not stone). surface_y can't be configured, nothing but hard code in there. It's odd you'd think raising water_level would raise the uh, water level but not raise surface_y.
05:41 cy1 annnnd in v6 base_terrain_level is based on water_level.  Try a v7 map.
05:41 cy1 Are v7 maps still horribly broke?
05:42 hoodedice The only biome is stone
05:42 cy1 Ugh...
05:42 hoodedice And PilzAdam changed something so that some of the stone turns to something else
05:42 hoodedice See PilzTest
05:42 cy1 Well that would produce a flooded world, if the dirt generation was mapgen independent.
05:42 cy1 plant generation etc
05:43 hoodedice Hmm, I'm getting black patches in this worldedited water
05:43 hmmmm VanessaE, I'd say the former
05:43 MinetestBot GIT: kwolekr commited to minetest/minetest: Mapgen V6: Respect water_level setting b38afc9311 2013-11-20T21:43:27-08:00 http://git.io/kqkAMA
05:44 VanessaE ok
05:44 us`0gb I though that was an intentional feature.
05:45 hoodedice Wow. kwolekr is one hell of a core dev
05:45 hoodedice Now I'll need a new build again X.X
05:46 MinetestBot GIT: kwolekr commited to minetest/minetest: LuaVoxelManip: Update parameter index of set_lighting() 98e4e2b373 2013-11-20T21:45:17-08:00 http://git.io/nesCkQ
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05:48 RealBadAngel hmmmm, about lighting issues, i had to clamp values calculated in  shaders to be in range 0.0 - 1.0 to fix the problem
05:49 hmmmm ah
05:49 MinetestBot GIT: kwolekr commited to minetest/minetest: Fix possible implicit conversion of NULL to std::string 5323d800cc 2013-11-20T21:49:32-08:00 http://git.io/-GutHw
05:49 hoodedice What about this? http://i.imgur.com/abn98LJ.png
05:49 hmmmm I'll check that out sometime tomorrow after work RBA
05:50 hmmmm i've really gotta go
05:50 VanessaE :(
05:50 RealBadAngel ok
05:50 hmmmm need to wake up early actually
05:50 VanessaE ok
05:50 VanessaE RealBadAngel: what's next on the shader agenda?
05:50 RealBadAngel now the settings
05:50 RealBadAngel im coding it now
05:51 VanessaE oh nice
05:51 RealBadAngel and i think its time to settle shader settings in the menu
05:51 VanessaE yes
05:51 RealBadAngel apart from water shaders im nearly done with shaders
05:52 thexyz VanessaE: why do you think it shouldn't be a group?
05:52 hoodedice So no support for old stuff?
05:52 hoodedice OpenGL 2?
05:52 RealBadAngel why not?
05:52 VanessaE thexyz: no particular reason, it just seems more appropriate as a node def field since lighting and other drawing-related things are there.
05:52 VanessaE especially the drawtype
05:53 VanessaE (since there are two shader routines (one for plantlike, one for leaves))
05:53 RealBadAngel hoodedice, opengl version are pain in the ass to debug
05:53 VanessaE don't I know that.
05:53 hoodedice =)
05:54 RealBadAngel if some1 have problems with shaders ie not running, i need error messages
05:54 hoodedice Well, what about that pic I posted? Is it a known bug with WE?
05:54 hoodedice Well, I did post all I could find
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06:09 hoodedice RealBadAngel: Unified inventory has unsatisfied depends: creative
06:09 hoodedice lol?
06:10 hoodedice Ah, it does not work in custom games...
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06:12 RealBadAngel UI shall work with or without creative
06:12 RealBadAngel from where have you downloaded UI?
06:12 hoodedice Git
06:12 RealBadAngel link?
06:13 hoodedice Another bug: In custom games, pressing 'Enter' will revert to stock inventory
06:13 RealBadAngel https://github.com/minetest-technic/unified_inventory/blob/master/depends.txt
06:13 hoodedice Sorry, I meant your forum page
06:13 hoodedice https://forum.minetest.net/viewtopic.php?id=3933
06:13 RealBadAngel such behaviour is impossible for current UI
06:14 RealBadAngel please download it from repo again
06:14 hoodedice hmm ok
06:14 RealBadAngel https://github.com/minetest-technic/unified_inventory
06:15 RealBadAngel i shall update that forum topic
06:16 VanessaE hoodedice: how old is your copy of minetest?
06:16 hoodedice Fiarly new
06:17 VanessaE define "fairly new"
06:17 hoodedice Yesterday's build I think - latest sfan5 build for windows
06:17 VanessaE ok
06:17 hoodedice 5094a39
06:17 reactor Hello.
06:18 hoodedice hmm, I removed 'crative' from the custom games mod folder, now it's stuck at item definitions
06:18 hoodedice *damn keyboard, creative
06:18 hoodedice Yo
06:18 reactor You probably need to learn typing.
06:18 hoodedice -.-
06:19 hoodedice RealBadAngel:
06:19 RealBadAngel yes?
06:20 hoodedice Removing creative from the custom_game folder does not output a depend error
06:20 hoodedice But the game does not load either
06:20 hoodedice And pressing enter blah blah
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06:21 reactor Inocudom: EHLO
06:21 hoodedice This does not happen in vanilla minetest
06:21 Inocudom I saw the developments concerning RealBadAngel's shaders today.
06:21 hoodedice =)
06:22 RealBadAngel hoodedice, im not using creative at all
06:22 VanessaE Inocudom: they're quite nice.  plus he fixed some bugs that have plagued me for a while :)
06:22 RealBadAngel and technic_game is also not using creative
06:22 RealBadAngel in fact UI pays no shit if creative is there
06:22 RealBadAngel if it is there UI disables it
06:22 Inocudom It might be best if the finished parts of shaders were added first, like the improved bumpmapping.
06:23 hoodedice Well, on my end stuff goes otherwise
06:23 hoodedice Latest git of UI: without creative, the game gets stuck on load, in RealTest
06:23 hoodedice Pressing enter will revert to old inventory, again in RealTest
06:23 Inocudom The forums seem so dead these days. Posting there seems pointless at times.
06:24 hoodedice Everything is hanky-panky in vanilla
06:24 RealBadAngel hoodedice, i will take a look at RealTest later today
06:24 hoodedice Why am I repeating schist?
06:24 hoodedice cool.
06:25 RealBadAngel meanwhile i propose you to check technic_game, it works without such problems
06:25 RealBadAngel maybe you could find a reason on your own
06:25 Inocudom Do you all know that proller's sky server uses his development branch? Great place to test some of its features.
06:26 RealBadAngel Inocudom, i cant push just parts of the shaders, mainly because of architecture rework
06:27 RealBadAngel so all or nothin ;)
06:27 VanessaE RealBadAngel: once you get the config screen stuff put in, that's the time to push them
06:27 RealBadAngel im coding now new group for waving stuff
06:28 VanessaE cool
06:28 VanessaE I guess I should make the necessary changes to my mods :)
06:28 hoodedice Where is the code for the default inventory stored?
06:28 RealBadAngel it looks like protocol version should be bumped then
06:29 VanessaE ick
06:29 VanessaE that's no good
06:29 RealBadAngel if waving is a property it has to be serialized/deserialized together with everything else
06:29 RealBadAngel so, protocol bump
06:30 VanessaE well make sure you don't fuck up the backward compat :)
06:31 VanessaE you know, stick the extra field off at the end after the "optional" stuff so that older clients that don't support the waving still work
06:32 cy1 I wish worldedit had a thing where you could layer stuff, like put down a layer of stone in the region, then a layer of dirt etc.
06:32 VanessaE that would be useful yeah
06:34 Inocudom I would kind of hope that people would not stick with old clients.
06:35 VanessaE they have a habit of doing that.
06:35 hoodedice =). There is no reason to.
06:35 hoodedice People are in general - lazy
06:35 VanessaE "but...version (mine + 0.0.1) is super slow!"
06:36 Inocudom New builds introduce bug fixes. Bug fixes are a good thing.
06:37 Inocudom As are new features (again, look on proller's sky server and look at his development branch.
06:37 hoodedice entity dupe fix, water level fix
06:37 hoodedice We could talk all day
06:37 hoodedice Lets just release the stable
06:37 hoodedice XD
06:38 Inocudom Even oOChainLynxOo needs to be convinced to use new builds sometimes.
06:38 hoodedice So...
06:39 hoodedice Where is the default inventory stored?
06:39 RealBadAngel and new features will introduce new bugs or will reveal good 'ol ones that were well hidden until now
06:39 VanessaE heh yep
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06:40 Inocudom http://www.youtube.com/watch?v=Z-NPBLpl34k&feature=share&list=UUGBOAQUgqCUtDA-4L4mHVzA-This is oOChainLynxOo's newest Minetest video.
06:41 hoodedice THE LAG!
06:41 hoodedice OH GOD THE LAAAG!!!
06:41 Inocudom I sent him a PM to come to the RealTest server, but he did not read it yet.
06:42 VanessaE hah
06:42 cy1 What is "finite" liquid anyway?
06:42 Inocudom I also wish of him to test the HDX texture pack while there. Really improves things it does.
06:42 RealBadAngel hmm, what if param type 2 could be used for waving?
06:43 Inocudom It seems that most of the excitement with Minetest happens during my bedtime.
06:44 Inocudom I must go to bed now.
06:45 RealBadAngel VanessaE, ?
06:45 VanessaE hm
06:45 VanessaE that should wok
06:45 VanessaE work*
06:45 VanessaE there's no reason for a waving object to ever use facedir
06:46 VanessaE paramtype2="waving"; param2=nil or 0 for no waving, 1 for plantlike waving, 2 for leaflike waving
06:46 VanessaE sound good?
06:47 cy1 Which way would it be waving?
06:47 VanessaE cy1: leaflike waves in all three dimensions
06:47 VanessaE plantlike waves across all three also but the bottom is rooted/fixed.
06:47 RealBadAngel http://www.youtube.com/watch?v=82u518A6C4A&feature=youtu.be
06:47 RealBadAngel this way ;)
06:48 cy1 Anyone know how to get fluids to start flowing? They always just sit around until I put a torch next to the block or something.
06:48 VanessaE RealBadAngel: I suggest allowing either shader to apply to any node, if that's possible - tapestries and tall, thin plants would use leaflike, for example
06:49 VanessaE cy1: you just answered your own question ;)  but I though that was fixed?
06:49 cy1 No, the source blocks are just sitting there. Just created a world now.
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06:51 cy1 Oh also with the "plantlike" draw type, tree leaves vanish from above or below.
06:54 VanessaE RealBadAngel: wht do you think of that?
06:59 RealBadAngel i dont think i can allow this for everything
07:09 cy1 looks like liquid_finite just... reduces the flow a little and changes how it moves?
07:11 cy1 but doesn't make it finite
07:47 cy1 Interestingly, the liquid_finite algorithm does NOT leave empty pockets of air sitting unfilled or caves with water ceilings. It even has the pockets bubble up like actual bubbles. Uh. when it hits the surface though things suck.
07:48 cy1 When the bubbles hit the surface they turn the sea into an uneven roiling mess of flowing and source water.
07:48 cy1 which isn't necessarily bad, but... not exactly clean
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08:41 reactor Hmm.
08:41 reactor Anyone would like to try talking in Newspeak?
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09:45 JamesTait Good morning all; happy Use Less Stuff Day! :-D
09:49 reactor Useless Stuff Day
09:50 proller joined #minetest
09:56 JamesTait Nah, that massive collection of old cables and components in my garage is far from useless.
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10:22 reactor No kittens here.
10:22 reactor As you can see.
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10:28 reactor OldCoder: o/
10:28 reactor Any news?
10:29 Megaf Hi all
10:29 Megaf Good morning
10:29 reactor Good [SUBJECT'S TIME OF THE DAY HERE].
10:29 Megaf I got the latest master branch yesterday and updated almost all mods I was using and installed new ones
10:29 Megaf no crash yet!
10:29 bas080 joined #minetest
10:30 Megaf A day that starts without a crash is a good day
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11:21 reactor Linsux.
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11:33 Megaf reactor, so, you are a happy windows user
11:34 reactor Why would you think that?
11:34 Megaf folks, media will never load for me, can you try to login please? megaf.co.vu 30003
11:34 Megaf reactor, so are you happy Mac OS X user
11:34 reactor No.
11:35 Megaf reactor, so you are a unhappy some OS user
11:35 reactor No.
11:35 Megaf What are you then?
11:35 reactor I'm not telling ignorant people what I am.
11:35 reactor And you're pretty ignorant.
11:36 Megaf And you are not polite at all
11:37 Megaf sfan5, have you tried to run XNU on the Raspberry Pi yet?
11:37 reactor Being polite is too expensive, because time is precious.
11:38 reactor Heh.
11:38 reactor MacOS has some differences from vanilla UNIX.
11:38 Megaf sfan5, I might give a try gnu-darwin, if I could get the lastest Darwin ISO/DMG
11:39 reactor It is.
11:39 reactor I know.
11:39 reactor It is not.
11:39 reactor It forked long ago.
11:39 reactor It has beoken some conventions.
11:39 reactor s/eo/ro/
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11:40 Megaf john_minetest, nope
11:41 reactor obama-nope.jpg
11:41 reactor Debilian is schtupid.
11:41 Megaf it (Mac OS X ) has some components from FreeBSD yes
11:41 Megaf but thats all
11:41 reactor But if I were to maintain a Linux system, I would probably use Debian.
11:41 reactor I'm happy I don't have to.
11:41 Megaf reactor, what OS do you use?
11:42 reactor Megaf: BSD.
11:42 Megaf john_minetest, sid for server? Are you crazy?
11:42 Megaf sid is a test version of Debian
11:42 reactor john_minetest: you have any problem with whores?
11:42 Megaf it is not stable at all
11:42 reactor Whores are honest.
11:42 Megaf Arch is likely to crash too
11:42 reactor I would say, they are the most honest women.
11:43 Megaf I used Arch for a couple of years
11:43 reactor Arch uses systemd nowadays.
11:43 reactor Bad.
11:43 Megaf john_minetest, yep, if you follow the "news" and avoid updating your system when theres a know problematic package
11:44 reactor Or is init still available for arch?
11:44 Megaf I know Arch Linux pretty well
11:45 Megaf used it since before it turned a rolling release distro
11:45 reactor mk
11:45 Megaf I begun using it on its 0.6 version
11:50 reactor Megaf: I have to apologise for the above.
11:51 reactor That's how I check if the person I'm talking to is worth talking to.
11:52 Megaf That's ok
11:52 reactor Don't worry, you're allright.
11:53 Megaf But I still can't connect to my server, I'm not sure if a local internet issue or what
11:53 reactor Megaf: are you behind a router?
11:54 Megaf reactor, Actually I can connect to it, but the "media" part of loading takes forever and will never complete
11:56 reactor Slow upload?
11:56 reactor You could publish the media cache separately, to speed it up.
11:57 Megaf reactor, not quite, I put my server on a datacenter in London
11:57 Megaf 10 mbps of upload I think
12:00 reactor Hmm.
12:00 reactor Try publishing the cache separately, still.
12:01 reactor I think there's a problem with media transfer in MT.
12:01 iqualfragile reactor: ther eis
12:01 reactor I see.
12:01 iqualfragile reactor: it is quite smart to just run a webserver
12:01 reactor ?
12:01 reactor MT?
12:01 reactor oh.
12:02 reactor I see.
12:02 iqualfragile minetest
12:02 reactor Yes, put the media on FTP, Megaf.
12:02 iqualfragile ühm… i am not quite shure if ftp is supported
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12:03 iqualfragile remote_media = http://mineguild.de:8000/
12:03 iqualfragile then cd in your mods folder and run
12:03 iqualfragile find -name "*.png" -exec ln {} ../remotemedia/ \; 2> /dev/zero
12:04 iqualfragile for every filetype thee may be
12:04 iqualfragile (png, ogg, jpg, x, b3d)
12:04 iqualfragile then cd into ../remotemedia
12:04 iqualfragile and run python -m SimpleHTTPServer >../webserv.log 2> ../webserv.log &
12:04 iqualfragile you might need to use python2 if your distribution uses python3 by default
12:05 Megaf I see
12:05 jojoa1997 joined #minetest
12:05 reactor Why FTP... Well, I find FTP more convenient to set up, because most OS come with FTPD.
12:05 reactor And you have to get HTTPD from packages.
12:06 reactor And go through a tedious process to set it up.
12:07 jojoa1997 RealBadAngel ping
12:09 reactor jojoa1997: ping Google.
12:10 jojoa1997 nah
12:11 rsiska joined #minetest
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12:28 iqualfragile reactor: in case ftp works: notify me
12:30 reactor I'm not trying it soon.
12:32 reactor Mkay.
12:32 reactor Well, I'm not yet interested in creating public HTTP services on my machine.
12:34 reactor joined #minetest
12:44 sfan5 Megaf: hm?
13:02 proller__ joined #minetest
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13:13 dafull97 !up 69.175.27.170:25565
13:13 MinetestBot dafull97: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337'
13:14 Jousway joined #minetest
13:31 sfan5 25556?
13:34 dafull97 yes was checking a friends server, on minecraft =/ forgot todo "/query"
13:37 Hunterz !up ic2.b-paradise.eu 27100
13:38 MinetestBot ic2.b-paradise.eu:27100 seems to be down
13:38 Hunterz lol
13:40 Hunterz !up vanilla.b-paradise.eu
13:40 MinetestBot vanilla.b-paradise.eu:30000 seems to be down
13:40 Hunterz !up vanilla.b-paradise.eu 25565
13:40 MinetestBot vanilla.b-paradise.eu:25565 seems to be down
13:40 Hunterz hm
13:41 Taoki joined #minetest
13:41 dafull97 Hunterz, is it port 25565?
13:44 dafull97 there are several other servers that run on this domain, so besure of it's Port
13:45 sfan5 dafull97: !up checks minetest servers, not minecraft
13:45 dafull97 it can check any =P
13:45 Hunterz :)
13:45 sfan5 no
13:46 dafull97 really?
13:46 sfan5 it checks only minetest servers
13:46 sfan5 only!
13:46 Hunterz ok
13:46 Hunterz !up 62.182.235.9
13:46 MinetestBot 62.182.235.9:30000 is up (111ms)
13:46 sfan5 lol, why is there a minetest 0.4.7 torrent on TPB?
13:47 dafull97 let me test it =P
13:48 dafull97 !up 184.164.152.170 49084
13:48 MinetestBot 184.164.152.170:49084 seems to be down
13:48 dafull97 omg! wow
13:48 dafull97 opps well better go tell him
13:48 Hunterz please how i can get into servers list? it is automatic update page?
13:48 dafull97 servers.minetest.net
13:48 dafull97 and im not sure
13:50 Hunterz in the minetest.conf is server_announce variable, but not seen any network activity (announcing)
13:51 dafull97 "server_announce=1" server_announce=true
13:51 dafull97 one of them
13:51 dafull97 i cannot remember if it is a number or a true/false
13:51 Hunterz im tried botho of them, but does not work...
13:51 dafull97 is behind a router
13:51 dafull97 ?
13:51 Hunterz no
13:52 dafull97 what is the network setup, and what machine is it on?
13:52 Hunterz i have own machine on public ips
13:52 dafull97 windows?
13:52 Hunterz oh no
13:52 dafull97 is firewall enabled on the machine?
13:52 dafull97 hwat os?
13:52 dafull97 what*
13:52 Hunterz no
13:53 Hunterz linux
13:53 dafull97 ubuntu? arch?
13:53 Hunterz simply linux, distribution does not affect :)
13:54 sfan5 wtf is this https://itunes.apple.com/us/app/minetest./id717384883
13:54 dafull97 well, kinda does sometimes... different command ect.. haha
13:55 dafull97 is it at your house or is it a vps/etc.?
13:55 troller joined #minetest
13:55 Hunterz own machine no vps
13:56 Hunterz in the serverhousing
13:58 dafull97 have you tried port forward within the machine?
13:58 Hunterz not need port forward
13:58 dafull97 so not tried
13:58 Hunterz machine have public ip
13:58 dafull97 ohh =/ what is it?
13:58 dafull97 try ping it
13:59 Hunterz !up 62.182.235.9
13:59 MinetestBot 62.182.235.9:30000 is up (115ms)
13:59 dafull97 seems it is running
13:59 dafull97 what is server name
13:59 Hunterz minetest.b-paradise.eu
14:00 dafull97 !up minetest.b-paradise.eu
14:00 MinetestBot minetest.b-paradise.eu:30000 is up (141ms)
14:00 dafull97 looks like a server announce problem
14:00 dafull97 not sure though
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14:02 thexyz sfan5: you tested it?
14:02 sfan5 no
14:03 thexyz okay
14:03 thexyz sadly the only i device I have is iPad first gen which possibly won't be able to run it
14:04 sfan5 I have a device which is able to run it
14:04 thexyz cool
14:04 thexyz also
14:04 thexyz in the end we haven't received modified sources of that buildcraft thing, have we?
14:05 sfan5 no
14:05 thexyz > Massachusetts police have admitted to paying a bitcoin ransom after being infected by the Cryptolocker ransomware.
14:05 thexyz I see
14:05 thexyz no one cared it seems
14:05 sfan5 lol
14:05 thexyz well I guess some day someone will port it
14:06 sfan5 the cheapest iOS device is currently the iPad mini (non-retina)
14:07 thexyz it's like 505$ here it seems
14:07 thexyz Apple iPad mini 16Gb Wi-Fi + Cellular
14:07 thexyz or 345$ wifi only
14:08 sfan5 289€ for 16GB wifi-only
14:09 sfan5 the iPad mini non-retina isn't on the russian apple website
14:10 sfan5 you can build a computer with 64GB SSD for half the price
14:10 thexyz well now compare average salaries in russia and germany
14:11 sfan5 803 vs. 2865 (ru vs. de)
14:12 sfan5 wow the ATmega1284 is not cheap (5€)
14:13 thexyz and to get even more sad
14:13 thexyz now check out moscow average salary
14:14 sfan5 1125€?
14:14 sfan5 wait no.. 675€
14:15 thexyz the first one is more close actually
14:17 thexyz but it still sucks, eh?
14:18 sfan5 yeah
14:20 proller joined #minetest
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14:28 Peacock weird captcha, the second image is a matchbox with nothing written on it lol
14:29 naxthesurvivor suddenly: argentina :P
14:29 Peacock argentina? lol
14:30 naxthesurvivor well now compare average salaries in russia and germany
14:30 naxthesurvivor argentina vs germany
14:31 reactor joined #minetest
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14:34 proller cy1, liquid_finite = 1     liquid_relax = 0     liquid_fast_flood = 0      - true constant-volume liquids
14:48 jojoa1997 joined #minetest
14:49 jojoa1997 hi
15:00 anunakki joined #minetest
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15:04 jojoa1997 PilzAdam ping
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15:23 reactor Oh yeah, radioactive decay is much mor optimal.
15:23 reactor s/mor/more/
15:24 reactor That was very ignorant.
15:25 reactor Oh, you're talkinb about leaves being removed if not attached to wood?
15:25 reactor bury one block of tree wood in the ground underneath the wedge.
15:25 reactor hedge*
15:26 reactor Shouldn't degrade the look.
15:26 reactor Try burying only one block somewhere.
15:26 reactor Or one block per some distance.
15:27 reactor ...or you could grow trees periodically along the hedge.
15:29 Leoneof joined #minetest
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15:52 Peacock simple: houseboat + rooftop garden
15:53 * RealBadAngel yawns
16:00 eeew joined #minetest
16:08 PilzAdam joined #minetest
16:08 PilzAdam Hello everyone!
16:09 reactor Hello MushroomAdam.
16:16 EvergreenTree joined #minetest
16:16 reactor EvergreenTree: o/
16:16 EvergreenTree o/
16:16 EvergreenTree Been listening to the new mostercat album all day
16:16 EvergreenTree :D
16:16 EvergreenTree *monstercat
16:16 reactor Genre?
16:18 EvergreenTree EDM
16:18 EvergreenTree Monstrecat isn't an artist, it is a promoter
16:18 EvergreenTree It's more of a label then anything else
16:19 PilzAdam EvergreenTree, you like jelly trees?
16:20 EvergreenTree Yes
16:20 RealBadAngel hi
16:21 Calinou joined #minetest
16:21 RealBadAngel PilzAdam, branch is updated with setting for waving and paramtype2 for drawtypes
16:24 PilzAdam RealBadAngel, why paramtype2 ?
16:24 PilzAdam why dont you like waving nodes that use wavedir?
16:24 PilzAdam *facedir
16:26 reactor wavedir
16:27 RealBadAngel paramtype2 because it will be configureable
16:27 PilzAdam it should be a new field in nodedef
16:27 RealBadAngel no when i want it to be configureable like facedir
16:28 PilzAdam but you block waving nodes from using facedir or wallmounted then
16:28 jojoa1997 joined #minetest
16:28 RealBadAngel waving is only for leaves and plantlike
16:28 PilzAdam more stuff seems broken in your branch now
16:29 RealBadAngel what is broken??
16:29 jojoa1997 RealBadAngel did you get my pm?
16:29 PilzAdam leaves arent waving anymore, plants a still invisible, lava is too dark, flowing water is flickering, water isnt waving
16:29 PilzAdam and glass is still opaque
16:29 RealBadAngel leaves need to be redefined, enabled in config
16:30 PilzAdam I have waving_water = true and waving_leaves = true
16:30 RealBadAngel more of the effect i cant notice :)
16:30 RealBadAngel water waving is not added
16:30 RealBadAngel edit farming and add paramtype2="waving" to plants defs
16:31 RealBadAngel same should apply to leaves defs
16:31 PilzAdam well, I guess that wont help since plants are simply invisible
16:31 RealBadAngel i will clone and build it from scratch, maybe something is missing
16:32 RealBadAngel here water, lava, and everythin works
16:34 PilzAdam how is waving configureable over param2?
16:35 RealBadAngel by now only setting it to "waving" works, i will add there actual values for it
16:36 PilzAdam I still think its the wrong way to do it over param2
16:36 PilzAdam just waving = <int>, in nodedef should be enough
16:36 RealBadAngel i reapeat, i need configuration ability
16:36 PilzAdam it would be useful for e.g. fire to wave a lot more than grass
16:37 PilzAdam you get the configuration over the value in the nodedef field
16:37 RealBadAngel only on/off
16:37 RealBadAngel that is not enough
16:37 PilzAdam do you actually read what I say?
16:37 proller water_source and lava_source param2=128 used in finite liquids to make spring
16:38 PilzAdam <PilzAdam> waving = <int>
16:38 PilzAdam <int> means a number, so you can set it to waving = 1, for slow waving, and waving = 255 for e.g. fire
16:38 zat joined #minetest
16:38 RealBadAngel hrm, i can do it that way, but then protocol version should be bumped
16:39 PilzAdam dont bump it in your pull request yet, well do that when we merge it
16:40 RealBadAngel ^^thats because of serialize/deserialize
16:41 pitriss Hi, please i want to ask.. How I can detect in mod that object is player?
16:41 RealBadAngel is_player() or something like that iirc
16:42 PilzAdam RealBadAngel, also raillike is invisible
16:43 RealBadAngel pitriss, object:is_player() returns true if object is a player
16:43 pitriss thanks:)
16:44 RealBadAngel because of settings and node definitions
16:44 RealBadAngel nodes shall be redefined to use the effect, and config setting shall be used
16:46 PilzAdam john_minetest, patch that into minetest_game: https://gist.github.com/PilzAdam/7585235
16:46 PilzAdam and set waving_{water,leaves,plants} = true in minetest.conf
16:47 PilzAdam RealBadAngel, use_texture_alpha nodes seem to be broken too
16:48 RealBadAngel PilzAdam, i just built from scratch, and have none of the effects you are talkin
16:48 RealBadAngel i suggest makin a clean build
16:48 PilzAdam what does that change?
16:49 RealBadAngel nothin is broken
16:49 RealBadAngel you seem to be having a mess there, dunno why
16:50 PilzAdam eh
16:50 RealBadAngel i just cloned the repo, cloned minetest game
16:50 RealBadAngel and everything works just fine
16:50 PilzAdam I have the code that you have in your shaders_rework branch
16:51 RealBadAngel please clone it again into different folder and build again
16:51 PilzAdam what does that change?
16:52 RealBadAngel just check if you still have it all wrong or it is fine
16:52 RealBadAngel because i cannot see any of your issues
16:52 PilzAdam john_minetest, wget https://gist.github.com/PilzAdam/7585235/raw/a1b36c213c34e259577f6329e9e96e15c03598a6/gistfile1.diff && git apply gistfile1.diff
16:52 PilzAdam RealBadAngel, I have exactly your code, redownloading or rebuilding doesnt change anything
16:52 RealBadAngel you are even talkin bout raillike while i havent changed anything railike related
16:53 PilzAdam maybe you should stop coding stuff that only works for you ;-)
16:53 RealBadAngel just rebuild it, you have mess there and see
16:54 PilzAdam john_minetest, apply it by hand then?
16:54 Wuzzy joined #minetest
16:55 PilzAdam john_minetest, wait, Ill push it to my fork
16:56 PilzAdam john_minetest, checkout my tmp branch
16:56 PilzAdam john_minetest, http://irc.minetest.ru/minetest/2013-11-21#i_3447297
16:56 PilzAdam RealBadAngel, building the same code produces the same results
16:59 Peacock i wonder, if PA's gf played minetest, do you think she'd use the handle PilzMadam?
16:59 Peacock (dont mind me, sleep deprived, and the plumber just tore a chunk of my bathroom ceiling out lol)
16:59 PilzAdam Peacock, or PilzEve?
17:00 Peacock Eve was gonna be my second guess lol
17:00 Peacock but at first i thought "hey PilzMadam is an anagram", then i thought longer lol
17:02 Peacock the quantum mechanics branch?
17:03 cy1 proller: I assume you mean true/false by 1/0 for the liquid_finite stuff.
17:03 PilzAdam RealBadAngel, flowing water looks normal in minimal, maybe you broke animation code?
17:03 proller cy1, both works
17:03 cy1 'k
17:03 RealBadAngel havent touched it at all
17:04 thexyz and now some politics http://1gatta-felice.livejournal.com/495643.html
17:04 cy1 proller: And the bubbles don't leave permanent pits in the ocean?
17:05 iqualfragile joined #minetest
17:05 cy1 looks like they're leaving permanent pits to me...
17:05 proller leave, if true constant
17:05 PilzAdam RealBadAngel, https://github.com/RealBadAngel/minetest/compare/shaders_rework#diff-c2f90db5de8c33a259c27113939c63c5L1377
17:05 PilzAdam whats that then?
17:06 cy1 I'd prefer the ocean to end up smooth.
17:06 proller cy1, but by default 0-level ocean is renewing
17:06 proller with liquid_relax >= 1
17:07 Peacock how does a liquid relax? if it goes in the sun, it evaporates, if you give it beer, at assimilates into the mixture :/
17:07 Peacock *at=it
17:07 iqualfragile Peacock: disco!
17:07 init joined #minetest
17:07 cy1 proller: OK so liquid_relax >= 1
17:07 RealBadAngel PilzAdam, that adds just switch to detect if normal is in uniform sampler
17:08 PilzAdam it touches the animate() method
17:08 RealBadAngel can anybody else build https://github.com/RealBadAngel/minetest/archive/shaders_rework.zip and confirm if for example glass is opaque or railike invisble?
17:08 anunakki joined #minetest
17:08 RealBadAngel we seem to be having weird problems
17:08 iqualfragile RealBadAngel: at it
17:09 cy1 proller: Thank you btw!
17:10 PilzAdam RealBadAngel, its the Bumped TP!
17:10 PilzAdam its only invisible there
17:10 iqualfragile so should i test with bumpmaps?
17:11 RealBadAngel PilzAdam, please do delete everything from tp that is not normal file
17:11 iqualfragile RealBadAngel: do you have some version of your bumped tp with a slightly lower resolution?
17:12 RealBadAngel i mean all the textures, leave there only _normal.png files
17:12 RealBadAngel im talkin bout it right now
17:12 Peacock speaking of which, "Brooms for Beer: Amsterdam Enlists Alcoholic Street Cleaners"
17:12 RealBadAngel Bumped doesnt require upscaled textures
17:12 RealBadAngel it can work with default 16x ones
17:13 PilzAdam RealBadAngel, that breaks the drawtypes again
17:14 RealBadAngel can you check another texture pack?
17:14 RealBadAngel maybe just normals are wrong
17:15 RealBadAngel anyway Bumped was just proof of concept
17:16 iqualfragile RealBadAngel: so: are there any x16 tps with bumpmaps?
17:16 RealBadAngel not yet
17:16 Peacock man, x16 textures are so pixelated, japanese men get off to them
17:16 RealBadAngel bumpmapping requires >128x to look good
17:17 RealBadAngel thats why normalmaps in bumped are 256x
17:17 RealBadAngel trick is that texture doesnt have to be same size
17:17 RealBadAngel in shaders textures are kinda scaling themselves to fit coords range 0.0 - 1.0
17:18 PilzAdam RealBadAngel, the waving shader doesnt look good at all for flowers: http://mg.viewskew.com/mgoblin_media/media_entries/453/FlowersWavingShader.png
17:18 RealBadAngel i know, thats why i needed param2
17:18 PilzAdam the intersection point should stay the same
17:18 PilzAdam add waving_type = "grass/flower" to nodedef then
17:19 PilzAdam this is not something that belongs into param2 at all
17:19 RealBadAngel HavenNG
17:19 RealBadAngel PilzAdam, ok ok, i will change the setting
17:20 RealBadAngel using param2 was just way easier for me
17:20 JackGruff joined #minetest
17:20 iqualfragile Sokomine: http://mg.viewskew.com/u/sokomine/m/screenshot-1832968417/ new mobf-mobs?
17:21 Hunterz joined #minetest
17:21 RealBadAngel PilzAdam, btw, please run Terasology and see how flowers look there
17:21 PilzAdam RealBadAngel, is that how rails in Haven are supposed to look? http://mg.viewskew.com/mgoblin_media/media_entries/454/HavenShader.png
17:22 Peacock BS has wavy stuff too
17:22 RealBadAngel PilzAdam, have you made that shot with Haven or HavenNG?
17:23 Fury joined #minetest
17:23 PilzAdam RealBadAngel, eh?
17:23 RealBadAngel Haven is discontinued
17:23 RealBadAngel and may have wrong textures
17:23 PilzAdam but how does that matter? bumpmaps are broken
17:23 RealBadAngel it does matter
17:24 PilzAdam the in-game texture doesnt fit the texture in the TP
17:24 RealBadAngel please download HavenNG
17:24 sfan5 RealBadAngel: I need to set paramtype2 to "waving" right?
17:24 PilzAdam when I remove the normalmap then the texture looks normal
17:25 RealBadAngel http://realbadangel.pl/minetest/HavenNG/HavenNG.zip
17:25 PilzAdam so you broke texture packs, you have to fix it either way
17:25 RealBadAngel sfan5, yes
17:25 PilzAdam what TP I use doesnt matter
17:25 sfan5 nothing happend if I do that for flowers
17:25 sfan5 happens*
17:26 RealBadAngel it fuckin does matter, normal map is obliged to provide heightmap
17:26 PilzAdam sfan5, waving_plants = true in minetest.conf
17:26 cy1 hm... with liquid_finite=true you run out of source lava <_<
17:26 sfan5 PilzAdam: did that
17:26 RealBadAngel HavenNG = Haven Next Gen
17:27 RealBadAngel it fully supports bumpmapping and parallax oclussion
17:27 RealBadAngel and way its done is one and only way to do that
17:28 sfan5 nvm.. it works
17:28 RealBadAngel any previous tp packs that were using normal mapping can be broken because of lack of heightmaps
17:28 PilzAdam RealBadAngel, does that mean that the TP that currently support bumpmaps wont work with your code anymore?
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17:29 Sokomine iqualfragile: aspiremint did a few very nice models (including textures) for animals :-) they work better in mobf than simple mobs
17:29 RealBadAngel If you will continue talkin bout discontinued tp i will just delete its forums topic
17:29 Sokomine even with mobf, they need some finetuning
17:29 PilzAdam RealBadAngel, what about Sphax'?
17:29 PilzAdam will that be broken too?
17:29 PilzAdam or HDX?
17:29 RealBadAngel hdx doesnt have normalmaps atm
17:29 RealBadAngel sphax also
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17:30 PilzAdam sphax one has normalmaps
17:30 Sokomine does that waving_plants work with current git?
17:30 RealBadAngel i have almost finished normals for sphax, but will release them in the future
17:30 PilzAdam what about util/generate_texture_normals.sh ?
17:30 harrison the swiss were the ones who invented a cheese which when you buy it at the shop if you aren't watchful they charge you for the holes
17:30 PilzAdam will that be broken too?
17:31 iqualfragile Sokomine: ah ok
17:31 RealBadAngel PilzAdam, that script should be also updated to support heightmaps, adding just one switch to it, nothing special
17:31 RealBadAngel no
17:31 PilzAdam so bumpmaps withouth that heightmap thing wont work with Minetest at all?
17:32 iqualfragile RealBadAngel: did you remove the weaving?
17:32 iqualfragile plants do not seem to weave anymore
17:32 RealBadAngel it will work, but the normal file have to fulfill standards
17:32 RealBadAngel alpha channel have to be set to 1
17:33 iqualfragile RealBadAngel: do your modifications support actual bumpmaps?
17:33 RealBadAngel also, normal file HAVE to be RGBA
17:33 iqualfragile RealBadAngel: why rgba? normalmaps are rgb
17:33 RealBadAngel and before it happened (as some of the textures) that they were RGB just
17:34 RealBadAngel a contains heightmap
17:34 PilzAdam RealBadAngel, whats that: http://mg.viewskew.com/mgoblin_media/media_entries/455/TextureRepeatingBug.png ?
17:34 PilzAdam the texture is repeating itself when you look up
17:34 rubenwardy joined #minetest
17:34 RealBadAngel set parallax_mapping_mode to 1
17:34 PilzAdam it doesnt happen at the upper edge if you look down, though
17:35 RealBadAngel mode 2 is not for such textures, it will work only with tileable ones
17:35 RealBadAngel mode 2 is shifting textures to get "deeper" effect
17:36 RealBadAngel modes will be defineable for node to use
17:36 RealBadAngel and there will be just parallax on/off
17:37 RealBadAngel btw, its not a bug but very normal behaviour of Steep parallax mapping
17:37 PilzAdam is the water in HavenNG not animated?
17:37 RealBadAngel can be so
17:37 RealBadAngel i havent finished new water textures
17:39 PilzAdam RealBadAngel, is it wanted that waving nodes "jump" when I run a /time command?
17:40 RealBadAngel yes
17:40 RealBadAngel every waving effect depends on timeOfDay
17:41 sfan5 RealBadAngel: why does waving=64 disable waving?
17:41 PilzAdam RealBadAngel, flowing water is still flickering with HavenNG
17:41 RealBadAngel PilzAdam, i will upload water in a few minutes
17:42 RealBadAngel sfan5, dont use any values atm, just paramtype2="waving"
17:43 RealBadAngel PilzAdam, have you changed parallax_mapping_mode to 1?
17:43 PilzAdam RealBadAngel, can you update the Bumped TP to fit your new standard?
17:43 PilzAdam RealBadAngel, yea, that works
17:44 RealBadAngel PilzAdam, its hard to code and do everything at the same time
17:44 RealBadAngel im trying to do my best
17:44 RealBadAngel its all too new to get everythin done in no time
17:45 Peacock perhaps the time has come to clone RBA?
17:45 RealBadAngel not to mention fighting and debbuging for different OpenGL versions, thats real pain in the ass
17:45 khor joined #minetest
17:46 RealBadAngel PilzAdam, which remainds me, darker lava and every liquid is an issue of ligthin code
17:46 RealBadAngel c55 coded it in a wrong way
17:46 Peacock lighting = suckitude
17:46 Megaf_ joined #minetest
17:46 RealBadAngel first of all, lights were not clamped
17:47 RealBadAngel then was brighten-the-top code
17:47 RealBadAngel which failed for liquids
17:47 ImQ009 joined #minetest
17:47 Peacock and this https://github.com/minetest/minetest/issues/1015
17:48 RealBadAngel about clamping, some versions of opengl clamped it automatically, some dont
17:48 RealBadAngel thats why for example VanessaE had way too bright flowing lava
17:48 Megaf_ john_minetest, yep, shaders are messed up with nvidia on the master branch
17:49 RealBadAngel different versions of opengl are not enough, now time to fight amd vs nvidia
17:49 RealBadAngel lmao
17:50 RealBadAngel i should stay at coding technic for sake of my sanity lol
17:50 Peacock sanity is overrated, which reminds me, i have to go water my unicorns
17:52 RealBadAngel anyway, ive almost rebuilt settings tab, will upload it soon
17:52 RealBadAngel testing it all with config is just annoying
17:53 cx384 joined #minetest
17:53 rubenwardy What is it called when making a database, you minimise fields in each table? Ie, instead of results = "one,two,three", you make a separate results table linking to the first
17:54 Tuxedo[Qyou] joined #minetest
17:54 cx384 left #minetest
17:59 Calinou serialization?
18:00 proller normalization
18:02 NekoGloop joined #minetest
18:03 KingsleyT joined #minetest
18:05 RealBadAngel i have to buy new GPU for me too ;)
18:05 Calinou 645 isn't that good
18:06 Calinou john_minetest, try using 4× antialiasing and anisotropic filtering
18:06 Calinou with a fullscreen window, and see :P
18:06 Peacock now now, no need for an e-dong measuring contest
18:12 Calinou john_minetest, it is easy to do
18:12 Calinou in settings, enable anisotropic filtering, bilinear and trilinear
18:12 Calinou and add "fsaa = 4" in minetest.conf
18:12 PilzAdam bilinear and trilinear?
18:13 Peacock no quadlinear or pentalinear?
18:13 Calinou PilzAdam, bilinear/trilinear filtering
18:13 Calinou err
18:13 Calinou you don't have to enable these
18:13 Calinou you enable mipmapping and anisotropic filtering
18:17 LazyJ joined #minetest
18:26 rubenwardy Thanks, proller
18:34 Leoneof joined #minetest
18:43 AndrewPH pentagrams everywhere, help
18:45 iqualfragile AndrewPH: wut?
18:45 AndrewPH (I'm being 'xd random' sorry)
18:46 AndrewPH I also think this is my first time ever talking in here in the like year I've been here
18:47 Jordach joined #minetest
18:47 Jordach ello all
18:48 AndrewPH hola
18:48 * Jordach found out Jordach's machine doesn't like the Intel Core 2 Duo
18:49 Jordach we also cleaned every. last. piece. gave it contact cleaner and brand new heat paste
18:50 iqualfragile AndrewPH: great
18:51 Warr1024 joined #minetest
18:52 Warr1024 So what's the cause of this:  Blank block data in database (datastr.length() == 0)
18:53 Warr1024 I've seen these underground as a result of crashes, and I assume they're getting replaced by mapgen, then are effectively repaired whenever someone changes a node within the affected area, flushing that block to disk.
18:53 PilzAdam Warr1024, https://github.com/minetest/minetest/commit/aa172bdda47555096524ac2331f0a285666f037b
18:53 Warr1024 I also notice them happening up in the air...
18:53 Jordach Warr1024, they're probably caused by mapgen
18:54 Warr1024 looks like that commit only applies to sqlite3
18:54 PilzAdam Warr1024, https://github.com/minetest/minetest/commit/d419e4cbb65d899239fafb5027b16fb9cb564adf
18:55 Warr1024 cool.  Are these already merged in?  Man, I guess it's been a while since I rebuilt the server from source...
18:55 PilzAdam yes, these are in the master branch
18:55 PilzAdam (see that little branch symbol with "master" written next to it under the commit message)
18:56 Calinou AndrewPH, hello, we like Minecraft here!
18:56 AndrewPH Calinou: I heard it's all the rage!
18:57 Warr1024 ok, I see where they are now
18:58 AndrewPH farewell, friends. showering! o/
18:58 Calinou bye
18:58 Warr1024 unfortunately, it looks like my compiled version is 86ef7147b60868f86d38d55a1dcf6271d68427ce, which is after those fixes.
18:59 PilzAdam Warr1024, before these Minetest just crashed AFAIK
18:59 Warr1024 VER=0.4.7-MSVC-394-g86ef714-dirty BUILD_TYPE=Debug RUN_IN_PLACE=1 USE_GETTEXT=0 USE_SOUND=0 USE_CURL=1 USE_FREETYPE=0 USE_LUAJIT=1 STATIC_SHAREDIR=.
18:59 Warr1024 oh, I see
18:59 Warr1024 so this just downgraded it to an optional quit/warning.
18:59 PilzAdam how old is your world?
18:59 Warr1024 a few weeks or so.
19:00 Warr1024 you're thinking these blanks were leftover from previous issues?
19:00 PilzAdam hmmm said that the reason why it happens on VanessaE's server was that the map was very old
19:00 PilzAdam +m
19:00 Warr1024 I have had some crashes for other reasons; I suppose if leveldb's transaction model isn't very safe, there could be partial writes on crash...
19:01 Warr1024 so I can comfortably ignore these messages unless something really nasty happens like a major crash or some important structure getting eaten?
19:01 Warr1024 well, I've got nightly snapshots anyway...
19:01 PilzAdam you use leveldb?
19:01 Warr1024 (of the world)
19:01 Warr1024 yeah, I was on 1.5.0, updated to 1.14.0 recently.
19:01 PilzAdam and I guess VanessaE does too....
19:01 Warr1024 apparently OpenBSD's port was pretty old.
19:01 Warr1024 honestly, I wouldn't be bothered as much if the message only happened once per block.
19:02 Warr1024 i.e. if the server found a block that it thinks exists but is empty, it warned me once, then just regenned the block and wrote it back immediately.
19:02 cisoun joined #minetest
19:02 Warr1024 instead, when this happens, I get a flood of these messages until something I guess causes the block to get written back.
19:03 Warr1024 is there maybe some way I can scan the leveldb db and find all entries where length == 0, and nuke 'em so that I can tell whether these blank blocks are still being created vs. artifacts of a previous version?
19:04 jojoa1997 joined #minetest
19:05 thexyz a game in 0 lines written in js http://jsfiddle.net/0dmin/9dQx3/embedded/result/
19:07 rsiska joined #minetest
19:09 rubenwardy It uses css animation???
19:09 Warr1024 I wrote something like that once
19:09 Warr1024 it ran MUCH smoother after I discovered canvas :-)
19:11 Jordach thexyz, 10/10 would play again
19:11 Warr1024 technically, if it's 0 lines of js, it's not really written in js.
19:12 Warr1024 are you supposed to be able to shoot?  I couldn't figure out how.
19:13 thexyz no, you should avoid enemies and click bonuses and that's all
19:13 Warr1024 ah, ok, cool
19:14 Jordach it's a PoC
19:14 dafull97 joined #minetest
19:14 Jordach Proof of Concept
19:14 Jordach NOT piece of CRAP
19:15 Warr1024 unless by CRAP you mean CSS Recreational Animation Project :-)
19:15 Jordach zing
19:26 rubenwardy lol
19:26 rubenwardy That was quick
19:28 jojoa1997 joined #minetest
19:29 jojoa1997 RealBadAngel how do i enable the leave and plant shaders in your shaders fork
19:31 * Jordach has learned how to tile his 64px textures
19:31 Jordach http://i.imgur.com/3OIRnJ6.png
19:37 Jordach dammit peacock :P
19:39 sfan5 meow
19:43 sfan5 !tell Jordach MinetestBot is a kitten
19:43 MinetestBot sfan5: I'll pass that on when Jordach is around
19:45 proller joined #minetest
19:45 troller joined #minetest
19:46 rubenwardy cool
19:47 EvergreenTree Yes, I notice that this notice is not worth noticing, even though I noticed you noticing it
19:51 Warr1024 wow, I just discovered chocolatey.  I've been waiting for about 10 years for something like that.
19:55 Calinou joined #minetest
19:59 EvergreenTree o/  CAl
19:59 EvergreenTree Calinou,
20:00 VadtecWk joined #minetest
20:04 Jordach pics or gtfo
20:04 MinetestBot Jordach: <sfan5> MinetestBot is a kitten
20:04 sfan5 !g chocolatey
20:04 MinetestBot sfan5: http://chocolatey.org/
20:05 Calinou hi
20:05 sfan5 hi
20:05 Warr1024 I've used supposed package managers for Windows before, but they haven't been very consistent.
20:05 Warr1024 hopefully this one will work better...
20:06 sfan5 make a kitten simulator!
20:10 PilzAdam sfan5, http://z0r.de/5216
20:11 sfan5 PilzAdam, http://z0r.de/17
20:12 PilzAdam http://z0r.de/1134
20:12 Jordach dafuq is that place
20:12 PilzAdam http://z0r.de/4100
20:13 sfan5 http://z0r.de/2158
20:13 PilzAdam Trolltastic!
20:13 Jordach HA
20:13 sfan5 http://z0r.de/3209
20:13 sfan5 this one's for Calinou http://z0r.de/4057
20:14 * Jordach doesn't mind the chiptune, Jordach doesn't like the video attached
20:15 sfan5 what 'bout this? http://z0r.de/2317
20:15 PilzAdam http://z0r.de/3676
20:15 Calinou what are these links
20:15 sfan5 wub wub wub
20:15 Calinou <john_minetest> I'd like to write some software
20:15 Calinou write VRAM reclocking for nouveau!
20:16 PilzAdam http://z0r.de/1457
20:16 sfan5 http://z0r.de/5165
20:17 PilzAdam http://z0r.de/1845
20:17 sfan5 http://z0r.de/1606
20:18 PilzAdam http://z0r.de/1887
20:18 thexyz why are there two packages for git in that chocolatey thing?
20:19 sfan5 http://z0r.de/5114
20:19 thexyz also is there any sane terminal emulator for windows?
20:19 PilzAdam http://z0r.de/4895
20:19 Jordach one more z0r.de link and a kick might arise
20:19 Jordach (hint ##minetestbot)
20:19 sfan5 http://z0r.de/119
20:19 sfan5 meow
20:19 sfan5 it won't
20:19 thexyz http://z0r.de/
20:20 thexyz no kick?
20:20 PilzAdam http://z0r.de/2133
20:20 Vargos joined #minetest
20:20 troller thexyz, cygwin
20:20 sfan5 http://z0r.de/1485
20:20 Jordach !op
20:20 PilzAdam !deop Jordach
20:20 sfan5 heheheheheheheh :D
20:20 Jordach PilzAdam, i can just multiline !kick
20:20 thexyz troller: you mean that terminal emulator included with cygwin?
20:20 thexyz will the bot kick itself if asked?
20:20 troller yes
20:20 sfan5 yes
20:21 PilzAdam http://z0r.de/541
20:21 Jordach so when you complain of spam, you bitch and kick, but when you do, you think you're all powerful
20:21 thexyz troller: cool, will probably try it
20:21 Jordach you're not the fucking US Gov.
20:21 thexyz last time I've got an issue with it
20:21 sfan5 http://z0r.de/2059
20:21 thexyz where cursor is the same color as terminal background
20:21 thexyz wasn't really pleasant to use
20:21 thexyz but hey
20:21 thexyz that's Windows
20:22 thexyz we love it, right?
20:22 Jordach thexyz, write your own terminal software then
20:22 Warr1024 joined #minetest
20:22 Jordach just like i wrote my Lua one, to replace the windblows one
20:22 thexyz no matter what weird decisions it makes
20:22 thexyz Jordach: I'm not really willing to write a terminal emulator for windows
20:22 PilzAdam Calinou, http://z0r.de/2908
20:22 sfan5 PilzAdam, http://z0r.de/3884
20:23 thexyz guys, stop with that z0r.de stuff
20:23 PilzAdam sfan5, do you have a database of z0r links?
20:23 thexyz let's talk about serious things
20:23 sfan5 PilzAdam: kinda
20:23 Jordach next link is a kick
20:23 PilzAdam :-/ I give up
20:23 thexyz yande.re, sankaku complex, and gelbooru are all inaccessible from Russia
20:23 PilzAdam nobody beats sfan5 in a z0r-link battle
20:23 sfan5 http://z0r.de/2670
20:23 PilzAdam Jordach, http://minetest.net/
20:24 thexyz and danbooru too it seems
20:24 PilzAdam lol, http://z0r.de/2742
20:24 PilzAdam ^ what I do at uni all the day
20:24 Jordach !kick sfan5 no more z0r.de plox
20:24 sfan5 was kicked by MinetestBot: no more z0r.de plox
20:24 * MinetestBot flying kicks sfan5
20:24 sfan5 joined #minetest
20:24 troller thexyz, and redtube!
20:24 sfan5 Jordach pls
20:25 Jordach plox nope.
20:25 sfan5 meow
20:25 thexyz troller: yea, because of that hentai clip
20:25 * Jordach is the only person with sanity left
20:25 thexyz someone in ROSKOMNADZOR doesn't love animes it seems
20:25 Jordach thexyz, want me to setup a socks for ya
20:25 troller today fresh blocked link: http://www.pornvideobook.com/popular/83/teen/1.html
20:25 Warr1024 chocolatey does seem to suffer from the one significant flaw that most other package managers have: they don't pick up on stuff installed via other means, i.e. before packages for them existed...  this is aggravated more by the Windows culture of installing shit by hand...
20:26 sfan5 PilzAdam: I got a bookmark folder full of z0r links :P
20:26 thexyz troller: I think it works here
20:26 thexyz but yande.re doesn't because they blocked russia IP range
20:26 thexyz without getting blacklisted by roskomnadzor
20:26 Warr1024 just use tor.
20:27 bas080 joined #minetest
20:27 thexyz https://twitter.com/yande_re
20:27 PilzAdam sfan5, Im working on one for xkcd at uni
20:27 thexyz Warr1024: but it's slow, isn't it?
20:27 thexyz but
20:27 Warr1024 depends on what you're trying to do with it.
20:27 thexyz sadpanda still works <3
20:27 thexyz so i'm fine
20:27 Warr1024 I wouldn't try streaming HD video over tor
20:27 thexyz Warr1024: well yande.re is an image board
20:28 Warr1024 I run it by default now, for almost all web browsing except for logging into my bank accounts and such.
20:28 sfan5 PilzAdam: you just manages to get xkcd, z0r and university in one sentence, congrats! ;-)
20:28 sfan5 managed*
20:28 Warr1024 image boards are not much of a problem as long as you aren't trying to load dozens of topics in tabs or something.
20:29 * Jordach usually opens multiple tabs in one run with image boards
20:29 thexyz Warr1024: well I don't want to share all my unencrypted traffic with randoms
20:29 sfan5 meow
20:29 sfan5 just use https
20:29 sfan5 and disable rc4
20:29 Warr1024 sharing your unencrypted traffic with randoms is more or less the point of tor.
20:29 thexyz really?
20:29 thexyz and I thought anonymity is
20:29 Warr1024 yeah, that's where the "mix" in "public mix network" comes from.
20:30 thexyz that's not what I meant
20:30 Warr1024 you are anonymous because your traffic cannot be differentiated from those randoms.
20:30 thexyz I don't want them to see it
20:30 Warr1024 feh, they can see it if they go to the same url's anyway.
20:30 Warr1024 unless you're logged in or something
20:30 thexyz yes
20:30 Warr1024 in which case, you better be using https.
20:30 thexyz unless I'm logging in
20:30 thexyz on a site which doesn't have it
20:30 harrison iam iam iam the duke of url
20:30 thexyz many don't
20:31 thexyz other just ban tor exit nodes
20:31 thexyz which is reasonable too
20:31 Warr1024 somebody needs to drag them into the 21st century.
20:31 thexyz maybe
20:31 thexyz but that's not the solution
20:31 Warr1024 well, tor will work fine for the sites where either you don't log in, or you have https
20:31 thexyz indeed
20:31 Warr1024 for all the rest, I dunno.
20:32 Warr1024 I generally don't sign up for accounts on sites that don't have https, tor or not.
20:32 thexyz and when tor exit nodes aren't banned
20:32 thexyz it's nice to live in your world then
20:32 Warr1024 I rarely have problems with tor exit nodes banned en masse.
20:32 Warr1024 I have seen them banned individually, but it tends to clear up when you get a new circuit.
20:33 thexyz this happens too
20:33 thexyz I think minetest.ru blocks tor exit nodes
20:34 PilzAdam Calinou, http://z0r.de/4958
20:34 thexyz try it
20:34 Warr1024 I've been able to browse at least the chatlogs from a tor exit.
20:34 PilzAdam Calinou, http://z0r.de/4316
20:35 thexyz chatlogs != minetest.ru
20:36 Warr1024 basically, there are some things you cannot access via tor, and some things you can only access via tor.
20:36 Warr1024 luckily, I don't think outright blocking happens much from where I live
20:37 Warr1024 but sometimes I want to know whether what I'm seeing is filtered by my geographical location.
20:37 thexyz cool
20:37 PilzAdam Calinou, http://z0r.de/3502
20:37 Calinou stop with that :P
20:37 RealBadAngel PilzAdam, ive updated the branch
20:37 RealBadAngel all the settings are aviable ingame
20:38 RealBadAngel and the waving water is back
20:39 PilzAdam Calinou, http://z0r.de/2613
20:40 RealBadAngel the paramtype2 stuff has not changed yet, i will change it later
20:40 thexyz Wolfram Mathematica will be free for Raspberry Pi users
20:41 thexyz http://www.raspberrypi.org/archives/5282
20:41 thexyz are you excited?
20:41 sfan5 lol
20:41 sfan5 qemu-arm is ready for use
20:42 thexyz filthy pirate
20:42 thexyz I bet you're only allowed to use it on RPi
20:42 sfan5 pfff
20:42 sfan5 I have a Raspberry Pi
20:42 thexyz and?
20:43 thexyz also everyone read this? http://www.businessinsider.com/2-million-bitcoin-pizza-2013-4
20:43 sfan5 !title
20:43 MinetestBot sfan5: $2 Million Bitcoin Pizza - Business Insider
20:43 thexyz eh
20:44 thexyz it's what's written in the URL
20:44 thexyz and bitcoin is ~700$ now it seems
20:44 sfan5 sometimes sites have more things in the title
20:45 * sfan5 has 1.68€ worth of bitcoins
20:45 thexyz cool, I have 0.1 BTC
20:45 thexyz I'll wait until it reaches the million (as it was designed)
20:46 PilzAdam Calinou, http://z0r.de/3996
20:46 * Calinou has no bitcoin
20:47 Wuzzy joined #minetest
20:49 thexyz you should get some
20:49 thexyz it's cool
20:50 Warr1024 anyone know how bitcoin wallets work?
20:50 Warr1024 I take it you have an ECDSA public/private keypair or something.
20:51 sfan5 google can help you
20:51 Warr1024 yeah, it didn't last time.
20:51 Warr1024 I guess there's a lot out there on the theory of bitcoins, but not much on the actual implementations.
20:51 thexyz your wallet is a hash of your public key
20:52 thexyz all money are stored in transactions
20:52 thexyz when you want to transfer money you take some from some transactions and form another transaction
20:52 thexyz and sign it and announce to everyone
20:53 thexyz then miners add the transaction to the block they're mining
20:53 PilzAdam Calinou, http://z0r.de/4243
20:53 thexyz mining means calculating sha256 hash while increasing one variable every time
20:53 Warr1024 so my "wallet" doesn't need to contain actual transactions or anything?
20:54 Warr1024 i.e. is it possible to accept payments without having my private key on hand?
20:54 thexyz when your sha256 hash has enough leading zeroes (that's called difficulty) you've mined the block and you announce it to everyone
20:54 thexyz they add that block to their blockchain and switch to building the next one
20:54 thexyz Warr1024: what do you mean by "accept"?
20:54 Warr1024 I mean that if somebody adds a transaction to the chain signing over coins to me, do I need to use my privkey to sign that I "accept" those coins, or are they just immediately mine?
20:55 sfan5 all you need to receive money is your address
20:55 Calinou <thexyz> you should get some
20:55 Calinou <thexyz> it's cool
20:55 sfan5 they are yours once signed by someone+
20:55 Calinou it's like trading... full of people wasting electricity
20:55 thexyz Warr1024: no, they're yours but without private key you won't be able to spend them (obviously)
20:55 Calinou and money laundering
20:55 Calinou and illegal stuff bought
20:55 Warr1024 cool
20:55 thexyz Warr1024: to send transaction sender forms a "transaction" which have a list of inputs and a list of outputs
20:56 thexyz she also adds scriptPubKey to every "output" (this thing will then check if you're able to send coins from this input when forming your transaction)
20:56 Warr1024 I was always wondering about that, because it means that I don't have to have my private key near-to-hand to accept payments, donations, etc.
20:56 thexyz I think scriptPubKey usually just checks the signature but it can be made to check anything
20:56 Warr1024 it also sort of means that unlike other forms of payment, receiving money is involuntary.
20:57 thexyz how's that?
20:57 Warr1024 i.e. if somebody wants to give you a bunch of cash that you don't want (like a bribe you could get in trouble for) they'd have to be a decent pickpocket.
20:58 thexyz well use new wallet for each transaction and you're fine
20:58 roboman2444 joined #minetest
20:58 Warr1024 not having an acceptance signature on transactions is a sort of double-edged sword.
20:59 thexyz uhh
20:59 * sfan5 wants moar bitcoins
20:59 Jordach meh
20:59 PilzAdam bye
21:00 Jordach if only i bought a few ten thousand bitcoins when they were pennies
21:00 thexyz if only
21:00 Jordach i'd be a fucking millionaire
21:00 Warr1024 not really
21:00 sfan5 you won't be able to cash them out
21:00 Warr1024 bitcoins are harder to spend.
21:00 thexyz now go read stories about guys spending thousands of bitcoins for pizzas
21:00 thexyz also
21:00 thexyz you wouldn't
21:00 thexyz you would've just sold them for 20$ or whatever
21:00 thexyz and then the same story
21:01 thexyz so just forget about it
21:01 sfan5 the price would fall if you would cash out that much bTC
21:01 thexyz and have fun looking at the graphs
21:01 thexyz indeed
21:01 thexyz it's like the story with silkroad
21:01 Warr1024 the only things I've seen that you can reliably do with bitcoins that are worth spending them on is donating to other organizations that accept btc.
21:02 thexyz Warr1024: you can buy stuff with it
21:02 Warr1024 sometimes
21:02 thexyz why sometimes?
21:02 Warr1024 unfortunately we don't yet live in an age where I can go to the store and pick up a gallon of milk and pay with my BTC wallet.
21:03 thexyz you can't do the same with (some foreign currency of your choice) either
21:03 Warr1024 for most of the stuff you can buy that's tangible, the market is so volatile that keeping an eye on it isn't worth the trouble...
21:03 Warr1024 not necessarily true
21:03 Warr1024 for instance, with credit card transactions, conversions are effectively transparen.
21:04 Warr1024 costly, but transparent nonetheless...
21:04 thexyz that's true
21:04 thexyz also
21:04 thexyz VLC thread: http://images.4chan.org/g/src/1385067399711.jpg http://images.4chan.org/g/src/1385067570424.jpg http://images.4chan.org/g/src/1385067635339.jpg
21:05 Warr1024 hm, clicking on image links from 4chan.org at work... not a great idea... :-)
21:05 thexyz it's all safe
21:05 RealBadAngel sfan5, could you make win build out of my branch?
21:05 sfan5 sure
21:05 thexyz will make you hate VLC probably though
21:06 RealBadAngel https://github.com/RealBadAngel/minetest/tree/shaders_rework
21:06 Warr1024 I already prefer mplayer over VLC most of the time anyway.
21:07 thexyz indeed
21:07 thexyz but it's 2013
21:07 thexyz you should use mpv
21:07 Warr1024 I had noticed that their VP8 filters are markedly shittier on their android build than the Samsung player, though the overall reduction in fatal crashes sometimes makes it worth it...
21:07 thexyz http://mpv.io/
21:07 Warr1024 first I'm hearing of this player.
21:07 thexyz it's good
21:07 thexyz trust me
21:08 Warr1024 doesn't look like OpenBSD has a package for it yet.
21:08 thexyz eh
21:08 sfan5 RealBadAngel: I'll add paramtype2 = 'waving' to leaves, flowers and grass ok?
21:08 sfan5 (in minetest_game)
21:08 thexyz well at least you should use mplayer2
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21:08 Megaf John, Sorry, I meant with the nouveau, not the nvidia driver
21:09 thexyz it sucks that there's no package though
21:09 Warr1024 My mplayer might actually be mplayer2, it's sometimes hard to tell.
21:09 Warr1024 also, Debian doesn't look like it's got a package for mpv in wheezy yet either.
21:09 Warr1024 this thing must be pretty new...?
21:10 thexyz it is
21:10 thexyz not sure how new
21:11 thexyz it's actively developed and that's all what matters
21:11 thexyz it's even got OSD for those who can't keyboard
21:13 Warr1024 well, maybe we'll see packages spring up for it in a few years.
21:13 thexyz heh
21:13 thexyz but still
21:13 thexyz the fact that windows is superior in video-related things is unfair
21:14 Warr1024 I was not aware of that.
21:15 thexyz now you are
21:16 Warr1024 how is windows superior?
21:16 RealBadAngel sfan5, sure
21:16 thexyz it has madvr
21:16 sfan5 RealBadAngel: http://sfan5.duckdns.org/minetest-0.4.7-5323d80-rba-shader-win32.7z
21:17 thexyz and if we're also talking about video encoding
21:17 thexyz then it also has avisynth
21:17 RealBadAngel thx
21:17 thexyz which works in wine, which is good enough if you ask me
21:17 Warr1024 that's not so much windows being superior as there being some superior software options...
21:18 Warr1024 I've had reasonable success with ffmpeg so far.
21:18 thexyz no point in being picky here, I'm talking about the platform with all the software, obviously
21:18 thexyz ffmpeg/x264 is good if you need to encode some video in some different format
21:18 thexyz but what if you need to deinterlace it?
21:18 Warr1024 ffmpeg is also pretty good at that.
21:19 thexyz (I've had some kind guy walking me through the process)
21:19 thexyz at what?
21:19 Warr1024 plain old filtering and reenc isn't too tall of an order.
21:19 Warr1024 what I've always been trying to find is a good high quality, I guess they call them "linear" editors.
21:20 Warr1024 like cutting and joining and cross-fading clips and whatnot.
21:20 Warr1024 linux supposedly has some, but either installation for them is a real pain, or they just don't work right.
21:21 Warr1024 Windows has the Adobe Premier line, but it just doesn't seem worth the trouble to pirate software these days.
21:21 thexyz so now you have that DVD which is telecined with 3:2 pulldown and also at some point there is scrolling text which is layed over telecined content but is 60 fields/second
21:22 thexyz and you can of course just run it through yadif
21:23 thexyz but the quality would suffer
21:23 Warr1024 ah, well that's a particularly nasty case.
21:23 Warr1024 though in effect, the quality had already suffered.
21:24 thexyz but you can help it
21:24 Calinou john_minetest, I'm playing some Minecraft these days
21:24 thexyz no need to make it suffer even more
21:24 Calinou there's a server which only runs various minigames
21:24 Calinou it's quite fun :3
21:24 thexyz and this is actually what release groups have to deal with all the time
21:24 tobias_ joined #minetest
21:24 thexyz and I'm like 1 day into it but already hate all this shit
21:26 * Jordach happens to be in a morose state
21:26 thexyz > Other more or less common fuckups on the DVD studio’s part include coding interlaced material as progressive (looks horrible since there’ll be a lot of extremely sharp edges where there’s any motion), taking interlaced material, deinterlacing it with a terrible blending deinterlacer and coding the now eyecancer-inducing progressive result as progressive, or a particular personal favorite of mine: taking interlaced material, deinterlacing it wit
21:26 thexyz an absolutely terrible deinterlacer that discards every other field and interpolates the other, and coding the “progressive” result as interlaced on the DVD (the best solution for this was to discard the broken fields and re-interpolate them from the untouched ones with NNEDI).
21:27 Warr1024 yeah, that's pretty bad.
21:27 tobias_ hi
21:27 Jordach awwwwwwwww - WinAmp is on life support until Dec. 20
21:27 thexyz so what were we talking about
21:28 thexyz windows is better at video, that's all
21:28 Warr1024 I was sort of torn between leaving interlacing vs. using a tfields filter to do framerate-doubling deinterlacing when capturing from VHS sources.
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21:30 Jordach HOLY MEATBALL JESUS FUCKING CHRIST
21:30 Jordach my headphones have a reach of 8m with my old Triton headset lead
21:31 thexyz Warr1024: there are a lot of filters, actually
21:31 Warr1024 yeah, I've seen them
21:31 Warr1024 of course, some trade off perceptual quality for full reversability
21:31 Warr1024 I wanted to make sure I'm not discarding any information if I can avoid it.
21:32 thexyz then just store the raw
21:32 Warr1024 I would, but I had too much trouble figuring out how to get the codecs to handle interlacing properly.
21:32 Warr1024 and I don't have the disk space for literal raw video.
21:33 thexyz well x264 has options for that but I've never used them
21:34 thexyz --tff or --bff
21:35 thexyz but I really don't see the point here
21:48 thexyz i forgot to say that winamp sucks and that you should never use it
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21:50 sfan5 microsofts c compiler doesn't support c99, WTF
21:53 thexyz haha
21:53 thexyz time for some daily suffering
21:56 Hunterz joined #minetest
21:56 sfan5 apparently supporting microsofts compiler is essential for some people: https://github.com/H2CO3/Sparkling/pull/15#issuecomment-29025845
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21:58 thexyz are you joking or what?
21:58 RealBadAngel john_minetest, leaves and plants that would wave shall have in their definition added paramtype2 = "waving"
21:59 Warr1024 just put a #if around it to detect win32.
21:59 RealBadAngel this way not all plants will wave, for example apples shall not wave
21:59 thexyz hey let's add incompatibilities just for the heck of it
22:00 thexyz can't use with the most popular compiler on the most popular platform? well fuck that no one uses it
22:00 sfan5 Warr1024: you would be quite confused if some programming language has different core feature on different OSs
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22:01 sfan5 I mean core, no import foo or require('bar') stuff
22:01 Warr1024 no, I'm familiar with how shitty dealing with portability is...
22:01 Warr1024 I've avoided most of it so far.
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22:03 Warr1024 I used to maintain a minecraft mod.  Our Windows support strategy involved a Linux VM.
22:04 Warr1024 since it was Java, you could run it on any platform, but since it was a source-only distribution, you had to decompile, apply patches, and recompile on a POSIX environment.
22:04 Warr1024 msys did a passable job but was a real bitch to config.
22:12 cy1 Warr1024: Wow, that sounds sucky.
22:14 Warr1024 yeah, it was pretty annoying.
22:15 Warr1024 luckily the mod was designed so that it all ran server-side, so only server hosts needed to apply it, and clients were in the clear.
22:16 Calinou https://forum.minetest.net/viewtopic.php?pid=119133#p119133
22:17 Calinou I read "beer" instead of "deer"
22:19 Warr1024 Bad request. The link you followed is incorrect or outdated.
22:20 Calinou it works for me
22:20 Calinou last post of https://forum.minetest.net/viewtopic.php?id=7777
22:20 Calinou oh, I just noticed... 7777 topic ID! :d
22:21 Warr1024 same.  Is this one of those things you have to be logged in to see?
22:23 cy1 sfan5: commented :B
22:23 cy1 Warr1024: There's a lot of effort in both the minecraft and minetest community to ban client side mods at all costs. :/ 99% of the mods you find will be server only.
22:24 Warr1024 yeah, I'm a big fan of the way minetest works.
22:24 Warr1024 Last time I played MC, though, client-side mods were the norm.
22:25 Calinou cy1, in the Minecraft communities?!
22:25 Calinou also, why Minetest?
22:25 Calinou the free software nature of Minetest has gone nowhere
22:25 Calinou Warr1024, it's in Offtopic forum
22:25 Calinou so you may need to be logged in, but I'm not sure
22:26 Warr1024 ah, looks like the case.
22:27 Warr1024 yeah, I misread as "beer" the first time through too.
22:28 Warr1024 and if mobs aren't mobile, they should be "staybes" or something.
22:28 cy1 uh hm
22:28 cy1 Warr1024: They're seen as cheating, generally.
22:28 cy1 btw does anyone know how I can use liquid_finite but keep the lava from all turning to flowing?
22:29 cy1 It's sad enough you can't make infinite lava source :p
22:29 Warr1024 what are seen as cheating?
22:29 cy1 Warr1024: Well, like a compass or a clock. I dunno. Making creepers noiser?
22:30 cy1 Any sort of HUD
22:30 cy1 Telling you how close your armor is to breaking, f/i
22:30 Warr1024 oh, never heard of that kind of thing.
22:30 Warr1024 I was thinking of stuff like BTW or RP2 or BC
22:31 Warr1024 you can't connect to a server running those with a vanilla client.
22:31 cy1 Oh, yeah that's different. I was thinking mods as in, not paired client/server mods.
22:31 Warr1024 plus, there were a lot of mods that just didn't bother with SMP support at all.
22:31 Warr1024 well, I was thinking of one client-side-only mod for MT.
22:31 cy1 minetest makes it pretty hard too though. There isn't even any client side scripting!
22:31 Warr1024 specifically, I wanted to try to add a black border around all the chat text.
22:32 Warr1024 my C++ skills aren't up to par yet though.
22:32 cy1 I want to add a stop sucking so much to the chat text...
22:32 Warr1024 there's already something for that
22:32 Warr1024 /kick, I believe.
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22:33 Warr1024 but the white-on-nothing text is too easy to lose in light backgrounds.
22:33 Warr1024 and while on the topic, the ability to enlarge the font would certainly be a nice-to-have.
22:33 cy1 I mean the interface is hard to read, and copy+paste sucks, and links, and etc. Oh let's not forget how chat covers dialog windows, so if you need to click in the upper left you have to hide chat first.
22:34 Warr1024 ah, didn't know that.
22:34 Warr1024 though I had observed the poor copy/paste support, though I can see why it might be hard to make something like that work right.
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22:47 Someguy123 joined #minetest
22:49 VanessaE so...what'd I miss? :)
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