Time |
Nick |
Message |
00:08 |
|
Megaf joined #minetest |
00:32 |
|
beme joined #minetest |
00:36 |
|
iqualfragile joined #minetest |
00:43 |
|
Timoteo left #minetest |
00:55 |
|
JamesTait joined #minetest |
01:12 |
|
iqualfragile joined #minetest |
01:16 |
kahrl |
markov rules, is that markov chains or decidability |
01:16 |
iqualfragile |
VanessaE: you do not seem to have any screenshots uploded, it would be nice for the ingame menue to have a preview picture |
01:17 |
VanessaE |
head --> desk |
01:19 |
iqualfragile |
VanessaE: why? |
01:19 |
VanessaE |
because lazy |
01:23 |
VanessaE |
bah |
01:23 |
VanessaE |
"this field is required" |
01:24 |
VanessaE |
the description, which doesn't even allow enough for a tweet. |
01:27 |
VanessaE |
pictures added. too bad none are actually displayed in the web page. |
01:28 |
VanessaE |
"gallery" --> grey square where the picture belongs. |
01:42 |
VanessaE |
oh G*d the mod store thing in minetest is so broken it's not even funny |
01:44 |
VanessaE |
(because of the lack of async operations and NO FEEDBACK that something has to hang up for a sec) |
01:59 |
iqualfragile |
VanessaE: yeah, please shout at sapier about that one |
02:01 |
VanessaE |
he's working on it |
02:01 |
iqualfragile |
VanessaE: about that gallery: jeija added that one, and it was a bit broken, it works, but only if you add (at least) two pictures |
02:02 |
VanessaE |
oh |
02:02 |
VanessaE |
doesn't work in the mod store either.. |
02:02 |
VanessaE |
that needs... fixed. |
02:06 |
RealBadAngel |
ok folks, here we go: http://www.youtube.com/watch?v=V5tzxz7yLB0&feature=youtu.be |
02:07 |
|
jojoa1997 joined #minetest |
02:07 |
jojoa1997 |
hi |
02:07 |
VanessaE |
hi |
02:08 |
VanessaE |
it'd be nice if youtube would actually play. |
02:08 |
jojoa1997 |
i just got finished making .desktop files for minecraft and minetest |
02:08 |
jojoa1997 |
soeaking of youtube i am watching that |
02:09 |
VanessaE |
RealBadAngel: the waving is too slow and way too wide |
02:09 |
jojoa1997 |
what is this you are talking about |
02:09 |
VanessaE |
lower the amplitude by half, raise the frequency by about 2x |
02:10 |
VanessaE |
looks very good though |
02:10 |
VanessaE |
jojoa1997: http://www.youtube.com/watch?v=V5tzxz7yLB0&feature=youtu.be |
02:12 |
NakedFury |
VanessaE, that comment is good |
02:13 |
jojoa1997 |
it is but first thing that comes to mind is man i cant do this |
02:14 |
jojoa1997 |
if this is added without a very light version of shaders then i guess minetest isnt for old computers anymore for this |
02:15 |
|
dvere joined #minetest |
02:16 |
RealBadAngel |
shaders are not for weak computers |
02:16 |
RealBadAngel |
not the game itself |
02:16 |
RealBadAngel |
for some prehistoric machines just dont use shaders |
02:17 |
VanessaE |
jojoa1997: turn off shaders and you'll be fine - or eventually you'll just turn off the individual eeffects you don't want |
02:17 |
VanessaE |
effects* |
02:20 |
VanessaE |
john_minetest: now throw 512 HDX at it |
02:20 |
VanessaE |
:) |
02:21 |
RealBadAngel |
and btw jojoa1997, that particular effect is most "light" effect used in shaders atm |
02:21 |
jojoa1997 |
RBA then good |
02:21 |
jojoa1997 |
also i can use bumpmapping but sadly parallax mapping i cannot and i really wanted that |
02:22 |
RealBadAngel |
which doesnt mean shaders will have effects that could kill performance on even fast machines |
02:22 |
RealBadAngel |
*wont have |
02:22 |
jojoa1997 |
anyways gtg cya |
02:24 |
RealBadAngel |
john_minetest, official branch is here: https://github.com/RealBadAngel/minetest/tree/shaders_rework |
02:24 |
RealBadAngel |
uh, he left |
02:25 |
VanessaE |
but this doesn't have the new effect yet |
02:25 |
VanessaE |
and you still didn't fix the lava brightnesses :) |
02:25 |
VanessaE |
</nag> |
02:27 |
|
bas080 joined #minetest |
02:27 |
|
zat joined #minetest |
02:28 |
Pentium44 |
whats going to be new in 0.4.8 except for heavier.... |
02:28 |
VanessaE |
I doubt it'll be heavier |
02:28 |
VanessaE |
faster in a few places, for sure, less bugs, etc. |
02:28 |
Pentium44 |
heh |
02:29 |
VanessaE |
some new features that some mods use, etc. |
02:29 |
VanessaE |
http://dev.minetest.net/Changelog |
02:30 |
Pentium44 |
ahh it might be faster |
02:30 |
VanessaE |
hm, that needs some updates. |
02:31 |
Pentium44 |
I need to get darkrose to add some type of mod support that doesn't use a language like lua |
02:34 |
|
iqualfragile joined #minetest |
02:36 |
VanessaE |
bah, screw it. you guys STILL have not fixed that busted captcha on the changelog/wiki. |
02:37 |
|
KingsleyT joined #minetest |
02:44 |
iqualfragile |
RealBadAngel: nice! |
02:45 |
RealBadAngel |
https://github.com/RealBadAngel/minetest/tree/shaders_rework |
02:46 |
RealBadAngel |
effect is here, feel free to try |
02:49 |
|
dvere joined #minetest |
03:00 |
iqualfragile |
mesecons+pipeworks are a wonderfull thing |
03:01 |
* VanessaE |
is attempting to add some extra tuning to the leaves shader :) |
03:01 |
|
djdduty joined #minetest |
03:01 |
RealBadAngel |
and im trying to move grasses |
03:07 |
|
djdduty joined #minetest |
03:09 |
VanessaE |
RealBadAngel: tuned. see /msg |
03:12 |
VanessaE |
I'd love to get a stream of random numbers and somehow apply those to the movement also |
03:17 |
NakedFury |
im sure you guys thought this already but ALL swaying has to be in the same direction |
03:17 |
VanessaE |
it is. |
03:21 |
|
Fury joined #minetest |
03:23 |
|
andrew3 joined #minetest |
03:31 |
|
hmmmm joined #minetest |
03:32 |
|
hmmmm joined #minetest |
03:44 |
|
Miner_48er joined #minetest |
03:51 |
|
OldCoder joined #minetest |
04:22 |
us`0gb |
Swaying .... Are we adding plant swaying like in Terasology? |
04:22 |
VanessaE |
yes |
04:22 |
VanessaE |
optionally, of course, by way of some new shader code. |
04:26 |
|
hmmmm joined #minetest |
04:50 |
us`0gb |
That's awesome. I don't seem to have the resources for that now, but when I'm on a better machine, I'll love that option. |
05:00 |
|
khonkhortisan joined #minetest |
05:14 |
|
Hunterz joined #minetest |
05:31 |
|
hmmmm joined #minetest |
05:36 |
|
khor joined #minetest |
05:47 |
|
paramat joined #minetest |
05:54 |
|
Hunterz left #minetest |
05:59 |
|
khor joined #minetest |
06:10 |
|
werwerwer joined #minetest |
06:20 |
|
Leoneof joined #minetest |
06:46 |
|
werwerwer_ joined #minetest |
06:47 |
|
Hunterz joined #minetest |
07:09 |
|
Menche left #minetest |
07:21 |
|
hax404 joined #minetest |
07:24 |
|
Peacock joined #minetest |
07:38 |
|
TheLastProject joined #minetest |
07:43 |
|
TheLastProject joined #minetest |
08:00 |
|
hoodedice joined #minetest |
08:00 |
hoodedice |
Sokomine DanDucombe |
08:01 |
|
darkrose joined #minetest |
08:03 |
hoodedice |
Sokomine: |
08:09 |
|
aheinecke joined #minetest |
08:22 |
hoodedice |
Hey, how am I supposed to PM someone on irc again? |
08:26 |
|
MiJyn joined #minetest |
08:26 |
|
MiJyn left #minetest |
08:28 |
|
q66_ joined #minetest |
09:08 |
|
paramat joined #minetest |
09:21 |
|
smoke_fumus joined #minetest |
09:24 |
JamesTait |
Good morning all; happy Name Your PC Day! :-D |
09:25 |
VanessaE |
hi |
09:25 |
Peacock |
i already named my computer last time something borked - "god damn son of a bitch!" lol |
09:25 |
|
Leoneof joined #minetest |
09:30 |
|
Leoneof joined #minetest |
09:35 |
VanessaE |
bbl. bed. |
09:38 |
JamesTait |
Peacock, I think I've had a few computers with names like that. |
09:55 |
|
hoodedice joined #minetest |
09:55 |
|
hoodedice joined #minetest |
09:55 |
|
hoodedice joined #minetest |
09:56 |
|
proller joined #minetest |
09:58 |
hoodedice |
Sokomine: |
09:59 |
hoodedice |
Thou hast been pinged! |
10:01 |
|
rsiska joined #minetest |
11:08 |
|
Taoki_1 joined #minetest |
11:10 |
|
john_minetest joined #minetest |
11:11 |
|
Taoki joined #minetest |
11:26 |
|
Leoneof joined #minetest |
11:28 |
|
iqualfragile joined #minetest |
11:28 |
MinetestBot |
iqualfragile: <sfan5> 'grad mal halb 5' lol; https://gist.github.com/sfan5/4642453 |
11:29 |
iqualfragile |
:D |
11:45 |
|
Leoneof joined #minetest |
11:49 |
|
Leoneof joined #minetest |
11:55 |
|
Megaf joined #minetest |
12:06 |
iqualfragile |
john_minetest: you know that you can use linux for skype? |
12:06 |
iqualfragile |
which distro are you on? |
12:07 |
Megaf |
Im no longer using skype |
12:07 |
Megaf |
only 100% free and open source software here |
12:10 |
Peacock |
john, you've offended the open source gods, they WILL exact a penance |
12:11 |
Megaf |
Peacock, o behave like a bot sometimes, I find that quite funny actually |
12:11 |
Megaf |
you* |
12:12 |
Peacock |
borg |
12:21 |
|
werwerwer joined #minetest |
12:31 |
Peacock |
but nvidia eats babies |
12:32 |
Peacock |
mod: DP: https://forum.minetest.net/viewtopic.php?id=7790 https://forum.minetest.net/viewtopic.php?id=7789 |
12:33 |
Megaf |
john_minetest, I'm happy with the nouveau driver |
12:33 |
Megaf |
minetest runs pretty smooth on my nvidia 320m |
12:34 |
Peacock |
ianno, in the real world, we usually use french name for higher quality fine products XD |
12:35 |
Peacock |
though it has gotten somewhat better, a year ago i had no display with liveCDs |
12:35 |
Peacock |
i think i had to boot with mesa |
12:41 |
iqualfragile |
john_minetest: which distro are you on? |
12:42 |
Peacock |
i think arch |
12:43 |
iqualfragile |
ah, ok, thats bad |
12:43 |
iqualfragile |
because right now apparmor is broken on arch |
12:43 |
Peacock |
wtf is apparmor? |
12:43 |
iqualfragile |
otherwise i could have handed you an apparmor profile to restrict skype |
12:44 |
iqualfragile |
Peacock: a bit like selinux |
12:45 |
Peacock |
"Three Green Peace activists on biosphere. Want Cdn activists freed from Russian jail" so they climb some random attraction Canada...i hope these idiots fall to their deaths lol |
12:45 |
Peacock |
they're not gonna switch to jabber just for you :P assuming they're not loners, they must have other skype contacts |
12:47 |
Peacock |
they stupidly tried to trespass on a russian oil rig, i seriously hope they rot in a russian jail, its not like the gov't here would have the balls to do it |
12:48 |
iqualfragile |
Peacock: why not? i got quite a lot of people to switch to jabber |
12:49 |
|
EvergreenTree joined #minetest |
12:50 |
Peacock |
well there's just something irritating about converting people to your choice of software, is it to validate your choices, or do you seriously have that much time on your hands? :P |
12:51 |
Peacock |
anyways to me its not different than the religious nutjobs who go door to door |
12:53 |
Peacock |
"Cleaners find gold bars worth $1.1-million stashed in an airplane toilet in India" and they say cleaning toilets doesn't pay lol |
12:55 |
Peacock |
i suppose in india yeah, here cleaners make twice as much as store clerks |
13:13 |
|
ImQ009 joined #minetest |
13:16 |
|
ImQ009 joined #minetest |
13:24 |
|
arsdragonfly joined #minetest |
13:27 |
|
dante123 joined #minetest |
13:29 |
|
TheLastProject joined #minetest |
13:32 |
|
hmmmm joined #minetest |
13:36 |
|
iqualfragile joined #minetest |
13:36 |
|
whirm joined #minetest |
13:45 |
|
Fury joined #minetest |
13:48 |
|
arsdragonfly_ joined #minetest |
13:50 |
|
iqualfragile joined #minetest |
14:04 |
|
Jousway joined #minetest |
14:07 |
|
zat joined #minetest |
14:10 |
|
cy1 joined #minetest |
14:14 |
|
troller joined #minetest |
14:18 |
|
arsdragonfly joined #minetest |
14:24 |
|
Tux[Qyou] joined #minetest |
14:25 |
|
arsdragonfly_ joined #minetest |
14:27 |
|
FreeFull joined #minetest |
14:32 |
|
Tux[Qyou] joined #minetest |
14:36 |
|
q66 joined #minetest |
14:53 |
|
hoodedice joined #minetest |
14:53 |
|
hoodedice joined #minetest |
14:53 |
|
hoodedice joined #minetest |
14:53 |
hoodedice |
Sokomine |
14:54 |
sfan5 |
hi everyone |
14:55 |
hoodedice |
Hi S |
14:55 |
hoodedice |
Thanks for the build |
14:55 |
iqualfragile |
hi sfan5 |
14:55 |
sfan5 |
iqualfragile: got my message? |
14:55 |
iqualfragile |
yes |
14:55 |
iqualfragile |
thanks |
14:55 |
iqualfragile |
then i remembered that mmdb and the forum use the same database -.- |
14:56 |
sfan5 |
lol <.< |
14:58 |
hoodedice |
Funniest post in ages: https://forum.minetest.net/viewtopic.php?id=7779 |
15:01 |
|
anunakki joined #minetest |
15:06 |
hoodedice |
Hey |
15:06 |
hoodedice |
What does this mean? |
15:06 |
hoodedice |
you can add "flat" to "mg_flags" in minetest.conf (Minetest 0.4.5 or later). |
15:06 |
hoodedice |
Do I write: mg_flags = flat |
15:06 |
hoodedice |
? |
15:08 |
sfan5 |
yes |
15:09 |
hoodedice |
Oh wow. Thanks again |
15:13 |
|
proller joined #minetest |
15:14 |
hoodedice |
I must say |
15:14 |
hoodedice |
I'm not getting any substantial fps drops even with stu's hovercraft mod. |
15:18 |
hoodedice |
Nope. I don't think entity dupe has been fixed just yet. /clearobjects does give an fps boost after like 5 minutes of playing |
15:21 |
|
proller joined #minetest |
15:24 |
|
cisoun joined #minetest |
15:24 |
hoodedice |
OK. How do I raise the water level in the game? |
15:26 |
proller |
water_level = -1000 |
15:27 |
hoodedice |
Thanks |
15:27 |
hoodedice |
Just by 3 blocks = -3, I guess |
15:29 |
proller |
yes |
15:30 |
proller |
but if world already exist - change in minetest/worlds/worldname/map_meta.txt |
15:32 |
|
OldCoder joined #minetest |
15:41 |
|
ImQ009_ joined #minetest |
15:43 |
ShadowNinja |
hoodedice: The entire mapgen is shifted acording to that setting, except oregen. |
15:52 |
|
Tux[Qyou] joined #minetest |
15:57 |
|
Jordach joined #minetest |
15:57 |
Jordach |
EvergreenTree, o/ |
16:04 |
|
arsdragonfly joined #minetest |
16:04 |
|
ImQ009 joined #minetest |
16:05 |
EvergreenTree |
Jordach, \o |
16:15 |
|
john_minetest joined #minetest |
16:16 |
|
q66 joined #minetest |
16:16 |
Jordach |
hello |
16:16 |
Jordach |
:3 |
16:19 |
EvergreenTree |
How many kittens are on this channel? |
16:19 |
EvergreenTree |
And no MinetestBot, you don't count |
16:21 |
Jordach |
<3 MinetestBot |
16:21 |
MinetestBot |
<3 Jordach |
16:21 |
* Jordach |
pets MinetestBot |
16:22 |
* Jordach |
had the worst morning ever |
16:22 |
Jordach |
my headphone cable snapped in two |
16:22 |
EvergreenTree |
D: |
16:23 |
* sfan5 |
puts a happy kitten on Jordach's head |
16:23 |
Jordach |
meow |
16:24 |
Peacock |
ugh, hardcoded subs - thanks Sweden |
16:25 |
|
issa2013_ joined #minetest |
16:27 |
|
reactor joined #minetest |
16:27 |
EvergreenTree |
reactor, o/ |
16:27 |
reactor |
Hello. |
16:31 |
|
Calinou joined #minetest |
16:35 |
* EvergreenTree |
treehooves Calinou |
16:35 |
Jordach |
WUT |
16:35 |
Jordach |
WUT WUT WUT |
16:36 |
Jordach |
not even a month into using Mint annnnddddd my desktop looks worse than my windows 7 desktop |
16:37 |
Calinou |
hi :) |
16:37 |
reactor |
Hah. |
16:37 |
reactor |
Desktop environments. |
16:40 |
Jordach |
btw, i might have a working mic setup now |
16:41 |
|
q66 joined #minetest |
16:51 |
|
q66 joined #minetest |
16:54 |
Jordach |
john_minetest, at least they're not living in a land down under ;) |
16:55 |
|
iqualfragile joined #minetest |
16:55 |
Jordach |
john_minetest, i was joking |
16:58 |
Calinou |
ostrich |
16:59 |
Jordach |
http://paste.ubuntu.com/6449098/ |
16:59 |
reactor |
No kangaroos in Austria. |
16:59 |
Jordach |
http://paste.ubuntu.com/6449101/ <- better |
17:00 |
reactor |
Someone is too emotional about OS? |
17:01 |
reactor |
iqualfragile: o/ |
17:01 |
reactor |
Wie geht? |
17:03 |
pitriss |
wird conuntry.. ..that austria.. ..they have no kangaroos there.. :D ..In czech are no kangaroos either:D |
17:04 |
FreeFull |
Eastern kingdom |
17:04 |
|
arsdragonfly_ joined #minetest |
17:04 |
|
Hunterz joined #minetest |
17:05 |
|
iqualfragile joined #minetest |
17:06 |
iqualfragile |
reactor: hi, mir gehts gut |
17:06 |
iqualfragile |
btw: correct form of your question would be "Wie geht es?" or its short form "Wie geht's?" |
17:07 |
reactor |
s/geht/geht's/ |
17:07 |
reactor |
There. |
17:07 |
reactor |
Ty. |
17:22 |
FreeFull |
Werid |
17:22 |
FreeFull |
Weird* |
17:22 |
FreeFull |
I chose the singlenode mapgen, but the grass block didn't spawn |
17:23 |
FreeFull |
Maybe I should get the newest git minetest |
17:23 |
iqualfragile |
reactor: stop your bot |
17:27 |
reactor |
Sorry. |
17:40 |
iqualfragile |
FreeFull: i am using lates git and the grassblock still did not spawn |
17:40 |
iqualfragile |
only some nyancats |
17:41 |
FreeFull |
Well, any block is fine |
17:41 |
FreeFull |
Just something to start building from |
17:41 |
iqualfragile |
just drop down a litle bit |
17:41 |
FreeFull |
Compiling git right now |
17:42 |
FreeFull |
Maybe I should test the math mapgen |
17:42 |
iqualfragile |
you could try the skyblock gamemode |
17:42 |
iqualfragile |
Sokomine: can you give some instructions on how to use your village mod? |
17:43 |
FreeFull |
I used to play skyblock |
17:50 |
reactor |
Define "PROPER OS". |
17:51 |
FreeFull |
A proper OS is something like Linux, *BSD or AmigaOS |
17:51 |
reactor |
Oh. I see. |
17:53 |
|
rsiska joined #minetest |
17:54 |
reactor |
"I'm gonna be machine-digging the world contest!" |
17:54 |
reactor |
Java :( |
17:55 |
Peacock |
lol |
17:55 |
reactor |
It's probably already there, mate. |
17:56 |
reactor |
But doesn't have all those colourful simulations. You might want to look at the software used by real engineers and make a visualisation for it. |
17:57 |
reactor |
That would probably also supply you with a topic for your thesis. |
17:57 |
reactor |
Why reinvent the bicycle? |
17:57 |
reactor |
The software is already there. |
17:57 |
Peacock |
you must be new to opensauce lol |
17:57 |
|
PilzAdam joined #minetest |
17:58 |
reactor |
Look at what is already used in building rockets, and improve it. |
17:58 |
reactor |
Peacock: we don't need another D-Bus or HAL. |
17:58 |
PilzAdam |
Hello everyone! |
17:58 |
reactor |
Seriously, Lennart Poettering is a counter-productive person. |
17:58 |
Peacock |
or systemd or pulseaudio for that matter lol |
17:58 |
reactor |
Yes. |
17:58 |
reactor |
Fuck them. |
17:59 |
Peacock |
systemd's slogan "give your system the D" :P |
17:59 |
reactor |
Need sound over network? Well, why not improve OSS to support that, instead? |
17:59 |
|
q66 joined #minetest |
17:59 |
reactor |
Does the "D" in that slogan stand for "Death"? |
17:59 |
reactor |
Or "dumbness"? |
17:59 |
|
arsdragonfly joined #minetest |
18:00 |
reactor |
Well, it has some sane ideas, like the processes spawned by systemd remain its child processes. |
18:00 |
|
splash joined #minetest |
18:00 |
reactor |
But meh, why not make init support that? |
18:01 |
Peacock |
well i dont really mind them re-inventing the wheel if only they'd finish building the rest of the bicycle lol |
18:01 |
Peacock |
awesome tires, no pedals lol |
18:01 |
reactor |
But most of the time they don't. |
18:01 |
reactor |
And we have ten thousand unfinished bicycles. |
18:01 |
reactor |
Not a single one is ridable. |
18:02 |
reactor |
And you have to cobble those together to make your system roll, somehow. |
18:02 |
|
proller joined #minetest |
18:02 |
reactor |
It's a miracle we are still able to use computers. |
18:03 |
reactor |
Because software is becoming of worse and worse quality, consuming the hell out of processing power of new machines. |
18:04 |
reactor |
Lame programmers are killing the I don't remember the person's name law. |
18:04 |
Peacock |
the LKML is concerned they can't find any decent young people to replace the old fogies lol |
18:04 |
reactor |
Oh. |
18:04 |
reactor |
Moore's. |
18:04 |
reactor |
Screw Linux. |
18:05 |
Peacock |
though who wants to volunteer their time to spend with torvalds when you can get paid to deal with more professional bosses lol |
18:05 |
reactor |
It's long since been morbidly obese and riddled with bugs. |
18:05 |
Peacock |
well it was getting pretty good around '07, dont know what happened since |
18:05 |
reactor |
Let's be honest, it's a poor clone of UNIX. |
18:06 |
Peacock |
never tried unix lol |
18:06 |
Peacock |
i had dos and win3 growing up |
18:06 |
reactor |
You should. |
18:06 |
Peacock |
like i said, i might try bsd |
18:06 |
reactor |
Same, here. And I do regret that past. |
18:06 |
reactor |
I regret everything I've done with computers until recently. |
18:07 |
reactor |
Because fuck. It was time-wasting. |
18:07 |
|
splash left #minetest |
18:08 |
reactor |
And when I realised computer is not meant for wasting time, they came up with their PulseAudios and D-busses to make proper OS waste user's time, too. |
18:09 |
reactor |
Not all proper OS, but Linux distros are riddled with these. |
18:10 |
Peacock |
well pulseaudio tore my last set of speakers, so i havent touched it since |
18:10 |
reactor |
I do not need inter-process communication via dbus here. |
18:10 |
reactor |
If I need IPC, I am intelligent enough to create sockets. |
18:10 |
reactor |
Peacock: o_0. |
18:12 |
Peacock |
tho they kept telling me my case was rare, until i got 2nd and 3rd computers and pulse didn't work well on those either lol |
18:12 |
Peacock |
nor do i find many people with positive things to say about it lol |
18:14 |
reactor |
So eh. |
18:14 |
reactor |
How about we gather and write an extension for OSS that does network sound with blackjack and hookers? |
18:15 |
iqualfragile |
reactor: oss is dead |
18:16 |
reactor |
No, you are. |
18:16 |
reactor |
It is used, and it works out of the box. |
18:16 |
Calinou |
<reactor> Because software is becoming of worse and worse quality, consuming the hell out of processing power of new machines. |
18:16 |
Calinou |
it actually is being better and better |
18:16 |
reactor |
Oh yeah? |
18:16 |
Calinou |
hardware requirements aren't increasing much these days |
18:16 |
reactor |
Aren't they? |
18:16 |
Calinou |
(hardware evolves slower these days, tooà |
18:17 |
PilzAdam |
"tooà " is that french? |
18:17 |
|
khor joined #minetest |
18:17 |
reactor |
Look at all these shit OS like Windows, and desktop environments for UNIX? |
18:17 |
Calinou |
PilzAdam, typo |
18:17 |
Calinou |
à is next to ) on AZERTY :p |
18:17 |
reactor |
à à à à à à à à à à rgh! |
18:17 |
PilzAdam |
so french is a typo |
18:17 |
Calinou |
reactor, windows 7 and windows 8 have the same requirements, more or less |
18:18 |
Calinou |
windows 8 tends to boot a bit faster, shut down faster, use less RAM |
18:18 |
reactor |
Okay, got me here. But how about it's still the same shit, just polished better this time? |
18:18 |
reactor |
You know, mythbusters have kind of proven one can polish shit. |
18:18 |
reactor |
It's not evolving. |
18:18 |
|
q66 joined #minetest |
18:19 |
Calinou |
it's not the same shit, it got a number of security and speed improvements |
18:19 |
reactor |
Security? |
18:19 |
Calinou |
better task manager, better modern hardware support |
18:20 |
Peacock |
give it 20 years, AIs will write better software than hew-mons |
18:20 |
PilzAdam |
its still the same shit because its not free |
18:20 |
Calinou |
windows 8 is less insecure than 7 :P |
18:20 |
reactor |
It it still as secure as a wall of Swiss cheese. |
18:20 |
Peacock |
working, supported > free |
18:20 |
PilzAdam |
Peacock, no |
18:20 |
reactor |
How about Windows is actually not really supported? |
18:21 |
reactor |
MS tech support are morons, you should listen to the recordings. |
18:21 |
PilzAdam |
reactor, Microsoft spends more money on support than on the development of Windows |
18:21 |
Peacock |
well buy any piece of hardware in any store and youll have a win driver for it |
18:21 |
iqualfragile |
PilzAdam! pilztest is boring |
18:21 |
reactor |
Oh yeah, because their system needs infinite amount of support to get it done. |
18:21 |
iqualfragile |
fix it plz |
18:21 |
reactor |
pliz* |
18:21 |
PilzAdam |
iqualfragile, what exactly is boring? |
18:21 |
PilzAdam |
or: what needs to be done to make it more interesting? |
18:22 |
PilzAdam |
oh, and thanks for you feedback |
18:22 |
iqualfragile |
well, right now you basicly dig up mese and you are done |
18:22 |
iqualfragile |
you can not even build doors |
18:22 |
|
q66 joined #minetest |
18:22 |
PilzAdam |
you found mese!? oO |
18:22 |
|
Leoneof joined #minetest |
18:23 |
PilzAdam |
how long have you played? |
18:23 |
iqualfragile |
no |
18:23 |
* Calinou |
is installing opensuse 13.1 in virtualbox to test it |
18:23 |
iqualfragile |
4 hours |
18:23 |
iqualfragile |
roundabout |
18:23 |
Calinou |
3.5GB of files to download :/ |
18:23 |
Peacock |
opensuce? |
18:23 |
Calinou |
Peacock, that's my joke :( |
18:26 |
PilzAdam |
iqualfragile, would it help if I would add more decorative blocks for building? |
18:26 |
iqualfragile |
PilzAdam: yes, that would be a start |
18:26 |
iqualfragile |
additionaly it is quite strange that buckets wear off |
18:27 |
iqualfragile |
and just mine water blocks |
18:27 |
PilzAdam |
suggest something, but keep in mind that it has to be a full block |
18:27 |
PilzAdam |
buckets are normal tools, why wouldnt they wear off? |
18:28 |
reactor |
Buckets rust. |
18:28 |
reactor |
Have you ever seen a Russian-made bucket after a year of use? |
18:28 |
Calinou |
it infights with other buckets |
18:28 |
iqualfragile |
i just use steel buckets |
18:28 |
reactor |
It ruses. |
18:28 |
reactor |
rusts |
18:28 |
iqualfragile |
-.- |
18:29 |
reactor |
But it will surely infight you, Calinou. |
18:29 |
Peacock |
chinese buckets you get 12 for a dollar but they all break after a week of use lol |
18:29 |
* reactor |
smashes a bucket on Calinou's head. |
18:30 |
Peacock |
well that wasn't very polite |
18:30 |
iqualfragile |
well… what do i say, german buckets do not rust as they are made of steel |
18:30 |
|
rubenwardy joined #minetest |
18:30 |
reactor |
Being polite slows one down. |
18:30 |
Peacock |
no wonder you can't destroy the Terminator, he's Austrian :P |
18:31 |
reactor |
There are different types of steel. |
18:31 |
reactor |
Some rust, some do. |
18:31 |
reactor |
s/some do/some don't/ |
18:31 |
reactor |
But most do. |
18:32 |
reactor |
Oh well. |
18:32 |
reactor |
See you tomorrow, I guess. |
18:34 |
|
arsdragonfly_ joined #minetest |
18:35 |
rubenwardy |
Hi all |
18:35 |
|
away joined #minetest |
18:35 |
iqualfragile |
moin rubenwardy |
18:38 |
Calinou |
hi |
18:38 |
|
nore joined #minetest |
18:43 |
|
q66 joined #minetest |
18:46 |
|
Miner_48er joined #minetest |
18:53 |
|
iqualfragile joined #minetest |
18:54 |
|
proller joined #minetest |
18:56 |
|
TheLastProject joined #minetest |
19:02 |
|
arsdragonfly joined #minetest |
19:04 |
|
arsdragonfly_ joined #minetest |
19:05 |
|
Kray joined #minetest |
19:07 |
|
q66 joined #minetest |
19:18 |
FreeFull |
Is everything v7 generates made entirely out of rock and ores? |
19:18 |
FreeFull |
And obviously water and air |
19:19 |
PilzAdam |
FreeFull, no |
19:20 |
FreeFull |
Weird |
19:20 |
FreeFull |
Because I see no grass, no trees, no sand |
19:20 |
PilzAdam |
it depends on Lua biome definitions |
19:21 |
FreeFull |
No default ones? |
19:21 |
PilzAdam |
its currently being developed, and not very useable currently |
19:22 |
|
Kray joined #minetest |
19:23 |
thexyz |
https://code.google.com/p/minecraft-19lines/source/browse/trunk/Program.cs |
19:31 |
iqualfragile |
recommend nodebox editor |
19:32 |
iqualfragile |
thexyz: what is that? |
19:35 |
|
hoodedice joined #minetest |
19:36 |
|
hoodedice joined #minetest |
19:36 |
|
hoodedice joined #minetest |
19:36 |
hoodedice |
Any core dev. |
19:36 |
PilzAdam |
hoodedice, sup? |
19:36 |
hoodedice |
Hey |
19:37 |
hoodedice |
https://github.com/minetest/minetest/commit/21789ccc5f2e372fe462e54944fef3a31c790110 |
19:37 |
hoodedice |
So, I was excited, and tried out stu's hovercraft mod. |
19:37 |
hoodedice |
But after 5 minutes of roaming around, fps drops |
19:37 |
Peacock |
will a coors' dev do? XD |
19:38 |
hoodedice |
coors'? |
19:38 |
sfan5 |
meow |
19:39 |
* PilzAdam |
places a kittens head on sfan5 |
19:39 |
sfan5 |
D: |
19:39 |
hoodedice |
So...? |
19:39 |
iqualfragile |
can somebody recommend me a nodebox editor? |
19:39 |
* sfan5 |
replaces the kitten head with a kitten |
19:39 |
PilzAdam |
sfan5, dont worry, the body is still connected |
19:40 |
iqualfragile |
there was one but i can not remember where to find it |
19:40 |
|
JackGruff joined #minetest |
19:40 |
PilzAdam |
iqualfragile, personally I think its best to just write the code |
19:41 |
PilzAdam |
iqualfragile, https://ixquick.de/do/search?q=host:forum.minetest.net%20nodebox%20editor |
19:41 |
iqualfragile |
PilzAdam: i am not quite shure how it should look like in the end |
19:41 |
thexyz |
iqualfragile: http://habrahabr.ru/post/202840/ |
19:42 |
iqualfragile |
oh, its a client! |
19:42 |
rubenwardy |
iqualfragile, https://forum.minetest.net/viewtopic.php?id=2840 |
19:44 |
iqualfragile |
rubenwardy: |
19:44 |
iqualfragile |
thanks |
19:44 |
Peacock |
"and so some features will not exist." shouldn't that be "do not exist" or will said hypothetical features never be done? |
19:45 |
hoodedice |
rubenwardy |
19:45 |
rubenwardy |
huh? |
19:45 |
rubenwardy |
As in there is a link on the menu bar for them, but they do nothing |
19:45 |
hoodedice |
Is there any minetest.get_player_pos? |
19:45 |
rubenwardy |
ie: save |
19:45 |
Peacock |
ah, that makes more sense lol |
19:46 |
rubenwardy |
you can do minetest.get_player_from_name or something, and then player.get_pos() |
19:46 |
hoodedice |
Hmm, so in your achievements mod, triggers.lua defines the achievement api in term of the minetest modding api |
19:47 |
hoodedice |
then api.lua converts the trigger.lua into an api |
19:47 |
|
OWNSyouAll joined #minetest |
19:47 |
hoodedice |
And init.lua is the ffrontend |
19:47 |
rubenwardy |
hmmm |
19:47 |
hoodedice |
Am I right? |
19:47 |
rubenwardy |
Well, trigger.lua trigger the callbacks and allocations |
19:47 |
rubenwardy |
basically, yes |
19:48 |
hoodedice |
oook |
19:49 |
|
arsdragonfly_ joined #minetest |
19:50 |
|
splash joined #minetest |
19:50 |
iqualfragile |
rubenwardy: http://sebsauvage.net/paste/?28979a376ff35597#7MLxnHC2ZrBA32sTNHW13DDLC9jV8lDn7XEYWAcLARc= |
19:50 |
rubenwardy |
Have you installed irrlicht like in minetest/readme? |
19:51 |
iqualfragile |
i can compile minetest without problems |
19:52 |
hoodedice |
This one, I guess : minetest.get_player_by_name(name) |
19:52 |
Sokomine |
iqualfragile: do you still need instructions for my villages mod or did you manage to get it to run in the meantime? |
19:52 |
iqualfragile |
Sokomine: no, did not try to |
19:53 |
iqualfragile |
Sokomine: so: yes need help |
19:53 |
hoodedice |
Ah, hello sokomine |
19:53 |
Sokomine |
ok. do you have the dependencies fullfilled? my cottages mod is needed (the houses use those nodes) and farming_plus (part of the mod is to make the seeds available) |
19:53 |
Sokomine |
hi hoodedice |
19:53 |
rubenwardy |
Ask kaeza, see is the linux maintainer :P I have to go |
19:53 |
hoodedice |
How do I private irc again? |
19:53 |
Sokomine |
hi rubenwardy |
19:54 |
iqualfragile |
hoodedice: |
19:54 |
hoodedice |
Bye rubenwardy. Thanks |
19:54 |
iqualfragile |
by rubenwardy |
19:54 |
Sokomine |
private irc? do you mean /msg name text ? |
19:54 |
iqualfragile |
kaeza: ^ |
19:54 |
hoodedice |
The one that opens a new tab in the web client |
19:55 |
rubenwardy |
s/see/he |
19:55 |
Sokomine |
no idea. i don't use a web client. perhaps it opens a new tab when you start a conversation with a new user |
19:55 |
rubenwardy |
iqualfragile, try "apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev" again |
19:56 |
rubenwardy |
and cmake . make -j2 obvoisly |
19:59 |
|
iqualfragile joined #minetest |
20:01 |
Sokomine |
iqualfragile: can you specify what problems you have with my mod? what rubenwardy said sounds more like a compile problem? |
20:01 |
Sokomine |
or are you just clueless as to how to spawn a village? |
20:01 |
iqualfragile |
Sokomine: i am just generaly clueless how to spawn a village |
20:02 |
iqualfragile |
the nodebox editor is a seperate issue |
20:02 |
Sokomine |
ah. fine :-) that can be solved i guess. do you have a flat world at hand? or at least a large flat area? i havn't integrated prollers nice flatten mod yet |
20:03 |
iqualfragile |
kind of |
20:03 |
iqualfragile |
will make some |
20:04 |
Sokomine |
ok. then stand on the ground (your position will be where the road starts) and type "/road 0" (or /road 90 or /road 180 or /road 270 - guess you get the picture) |
20:04 |
Sokomine |
the village will then be spawned with random materials beeing used |
20:05 |
Sokomine |
the command is /road because i started with a road as the basic structure and didn't change the command later on because i got used to it |
20:06 |
iqualfragile |
k |
20:06 |
iqualfragile |
ist the number in nodes or degrees? |
20:07 |
Sokomine |
degrees |
20:07 |
Sokomine |
the average size of the village can be configured |
20:08 |
|
artur99 joined #minetest |
20:08 |
Sokomine |
it's currently roughly 130 nodes long. guess i ought to make that configurable |
20:10 |
Sokomine |
longer or shorter villages are not really a problem withhin reasonable boundaries. there has to be enough space for the marketplace, and too long villages might get boring. if it's a kilometer long, you'd perhaps expect more structure than my small villages have |
20:11 |
Sokomine |
if the area where the village will end up has not been generated and consists of i.e. sand, i've observed some spawning problems which normally ought not occour (after all this uses place_schematic) |
20:12 |
|
OWNSyouAll joined #minetest |
20:13 |
|
q66 joined #minetest |
20:13 |
|
Timoteo joined #minetest |
20:14 |
|
iqualfragile joined #minetest |
20:15 |
iqualfragile |
Sokomine: k, looks nice |
20:15 |
iqualfragile |
but you are using bells |
20:15 |
iqualfragile |
in the schematics |
20:15 |
iqualfragile |
but your mod does not rely on any bells mod |
20:19 |
|
Pest joined #minetest |
20:20 |
Sokomine |
ups. sorry. yes, i made the church bell a bell |
20:21 |
Sokomine |
you can find the bells mod on my github repo. i wrote that mod for the kingarthur server originally |
20:21 |
Sokomine |
the church bells chime each hour |
20:25 |
|
Kray joined #minetest |
20:26 |
|
RealBadAngel joined #minetest |
20:26 |
hoodedice |
RealBadAngel: yo |
20:26 |
RealBadAngel |
hi |
20:27 |
|
Calinou joined #minetest |
20:28 |
|
Tux[Qyou] joined #minetest |
20:34 |
|
splash left #minetest |
20:35 |
Sokomine |
hi rba |
20:36 |
Calinou |
hi Sokomine |
20:38 |
RealBadAngel |
hi folks |
20:39 |
RealBadAngel |
im uploading new vid, ive made new effect for shaders |
20:41 |
|
iqualfragile joined #minetest |
20:42 |
|
Zelenavoda_ joined #minetest |
20:43 |
RealBadAngel |
ok, here we go: www.youtube.com/watch?v=82u518A6C4A |
20:43 |
|
prestotron55 joined #minetest |
20:44 |
prestotron55 |
[deleted] |
20:44 |
prestotron55 |
[deleted] |
20:44 |
prestotron55 |
[deleted] |
20:45 |
PilzAdam |
RealBadAngel, yay! jelly trees! |
20:46 |
|
roboman2444 joined #minetest |
20:48 |
OldCoder |
What was prestotron talking about? |
20:50 |
|
iqualfragile joined #minetest |
20:50 |
RealBadAngel |
PilzAdam, do you like it? |
20:51 |
PilzAdam |
everyone likes jelly! |
20:53 |
PilzAdam |
RealBadAngel, its quite unrealistic |
20:54 |
RealBadAngel |
blocky world is also quite unrealistic ;) |
20:55 |
|
Kray joined #minetest |
20:55 |
PilzAdam |
the block represent something realistic, though |
20:55 |
PilzAdam |
and I havent seen jelly trees IRL |
20:55 |
PilzAdam |
also the "wind" seems rather fast, although it has no effect on anything else |
20:55 |
|
arsdragonfly joined #minetest |
20:56 |
RealBadAngel |
settings are subject to change |
20:56 |
RealBadAngel |
and they can depend on weather for example |
20:56 |
PilzAdam |
have you seen the wind of Frostbite 3? |
20:56 |
RealBadAngel |
no |
20:57 |
RealBadAngel |
but i saw waving plants and leaves in all voxel games |
20:57 |
|
q66 joined #minetest |
20:57 |
|
iqualfragile joined #minetest |
20:57 |
RealBadAngel |
this movement youre watchin is Terasology one |
20:57 |
PilzAdam |
yes, I know |
20:57 |
PilzAdam |
its also almost the same as in the MC mod |
20:57 |
RealBadAngel |
no |
20:58 |
RealBadAngel |
i can make you a vid with MC settings |
20:58 |
PilzAdam |
ofc not |
20:58 |
PilzAdam |
but you can search it on youtube |
20:58 |
RealBadAngel |
i tested those settings |
20:58 |
PilzAdam |
its called "sonic ethers unbelievable shaders" or so |
20:59 |
RealBadAngel |
VanessaE made multilayered sin waves for leaves |
20:59 |
RealBadAngel |
its quite different |
20:59 |
PilzAdam |
frostbite 3: http://youtu.be/OctwcjeHAdg?t=48s |
20:59 |
RealBadAngel |
you can test it, its in my branch |
20:59 |
Calinou |
shaders on MC are very slow |
21:00 |
Calinou |
they break entity lighting, too |
21:00 |
RealBadAngel |
geometry shaders we are talkin about are a vert light effect |
21:00 |
RealBadAngel |
and have almost no impact on performance |
21:01 |
Calinou |
Minetest has no proper entity lighting, so you can't break it :p |
21:02 |
Peacock |
remove the word entity and you got it lol |
21:02 |
|
whirm joined #minetest |
21:02 |
PilzAdam |
we have better lighting than MC alpha |
21:02 |
Peacock |
im not sure comparing to alpha versions is a good thing :P |
21:03 |
Peacock |
minetest is what, beta? |
21:03 |
PilzAdam |
ok, lets keep comparing to Frostbite 3 then |
21:03 |
Peacock |
i have no idea what frostbite is lol |
21:04 |
PilzAdam |
<PilzAdam> frostbite 3: http://youtu.be/OctwcjeHAdg?t=48s |
21:04 |
RealBadAngel |
PilzAdam, comparing MT to such engine is rather pointless ;) |
21:05 |
PilzAdam |
how so? am I not allowed to dream? |
21:05 |
RealBadAngel |
oh cmon, its not blocky enough :) |
21:05 |
PilzAdam |
well, imageine _that_ + blocks |
21:05 |
Peacock |
*voxely |
21:05 |
|
arsdragonfly_ joined #minetest |
21:06 |
RealBadAngel |
PilzAdam, i already saw MC on unreal engine |
21:06 |
RealBadAngel |
you can find some vids on yt |
21:07 |
PilzAdam |
eh, your shaders_rework branch seems rather broken to me |
21:08 |
PilzAdam |
do I need some special settings or a new version of the Bumped TP? |
21:09 |
Peacock |
you could get quilted TP |
21:10 |
|
FreeFull joined #minetest |
21:11 |
PilzAdam |
RealBadAngel? |
21:12 |
RealBadAngel |
Bumped needs just enable_bumpmapping = true |
21:13 |
RealBadAngel |
and i found out that upsized textures are not needed at all, only _normal files are needed |
21:13 |
PilzAdam |
plantlike is still invisible, leaves are only jelly when fancy_leaves is true and water is very dark and has no waves |
21:14 |
PilzAdam |
oh, and water has the normal textures, not that cool new water thingy |
21:14 |
PilzAdam |
and the leaves inventory image is messed up |
21:14 |
RealBadAngel |
yeah, lotsa bugs still |
21:14 |
PilzAdam |
but the water did work in the past, why did you break it? |
21:15 |
RealBadAngel |
waves i will add today |
21:15 |
PilzAdam |
it seems that it gets more greyscale at the right of the screen |
21:15 |
RealBadAngel |
but the surface shader will be part of another pull |
21:15 |
|
john_minetest joined #minetest |
21:15 |
RealBadAngel |
for this i need rendering to textures (and multi rendering passes) |
21:16 |
PilzAdam |
and glasslike is still broken |
21:16 |
RealBadAngel |
whats wrong with the glass? |
21:16 |
PilzAdam |
its opaque |
21:16 |
|
arsdragonfly_ joined #minetest |
21:17 |
RealBadAngel |
strange, here it works |
21:17 |
PilzAdam |
also the jelly property should be part of nodedef |
21:17 |
RealBadAngel |
yes, there will be property for that |
21:17 |
RealBadAngel |
waving = 1 or something like that |
21:18 |
Peacock |
oo well finally have wavy plants |
21:18 |
PilzAdam |
flowing water is messed up to: it has a single color and flips between greyscale and blue |
21:18 |
PilzAdam |
Peacock, s/wavy/jelly/ |
21:18 |
RealBadAngel |
PilzAdam, thats lighting issue, i will make the water using fixed light source |
21:18 |
Peacock |
now if we could do that to players we'll be able to fake a minetest LSD trip XD |
21:18 |
PilzAdam |
lava isnt broken anymore, though |
21:19 |
PilzAdam |
RealBadAngel, and where is HW lighting?! :-p |
21:19 |
RealBadAngel |
well, shaders already can use light sources |
21:19 |
RealBadAngel |
but i dont have any ;) |
21:20 |
PilzAdam |
DO IT! its way better than what you do currently |
21:20 |
|
Pilcrow joined #minetest |
21:20 |
RealBadAngel |
i made normals maps depending on point of view instead of lights |
21:21 |
RealBadAngel |
youre talkin about huge rewrite of the engine, not just shaders |
21:23 |
Peacock |
well c55 seems down with that |
21:25 |
|
theTroy joined #minetest |
21:25 |
Pilcrow |
hey all, I'm making a sort of 'eshop' mod (called mesebay, for now). I'm trying to condense some if..then statements into a for loop, but I'm having some problems. can anyone figure out how to make this work? http://pastebin.com/6kwmbN8B |
21:26 |
PilzAdam |
wait for it.... |
21:26 |
PilzAdam |
!pil Pilcrow |
21:26 |
MinetestBot |
Pilcrow, someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/ |
21:26 |
PilzAdam |
jokes aside, why do you have 2 dots in line 17? |
21:27 |
PilzAdam |
oh, you want to have a string; use: fields["item"..i] |
21:28 |
PilzAdam |
and for line 18 you can use market["item"..(i+1)] then |
21:29 |
Pilcrow |
I'm trying to concatenate the contents of i. meaning if i=2, I want it to check fields.item2 ... anyways, I'll try what you suggested, thanks. :) |
21:29 |
|
iqualfragile joined #minetest |
21:31 |
Sokomine |
waving plants sounds like a good idea. they could be done with animated textures (just like torches) |
21:32 |
RealBadAngel |
they wont look any good |
21:32 |
Pilcrow |
Works perfectly, PilzAdam. Thank you so much. yeah, this is my first real experience with formspecs more advanced than a simple chest... :P |
21:32 |
RealBadAngel |
plus the torches need to be redone anyway |
21:33 |
RealBadAngel |
its one the most ugly mt things |
21:33 |
RealBadAngel |
*of |
21:33 |
|
blaaaaargh joined #minetest |
21:34 |
RealBadAngel |
they should be done with nodeboxes generated on the fly in the engine |
21:34 |
blaaaaargh |
greetings |
21:35 |
RealBadAngel |
also ive noticed lately another nonsense, one can build on plants, replacing them |
21:35 |
Sokomine |
are you sure, rba? they could wave very slowly |
21:35 |
|
iqualfragile joined #minetest |
21:35 |
RealBadAngel |
they will be still flat |
21:36 |
RealBadAngel |
geometry shader make them actually wave |
21:36 |
Sokomine |
rba: yes, that odd behaviour (accidently replacing plants) startled me as well |
21:37 |
RealBadAngel |
Sokomine, have you saw vid with waving plants? |
21:37 |
Sokomine |
hm, i don't know much of shaders. on my old hw, they where too slow. now they work...but they seem just to blur the images |
21:37 |
Sokomine |
no, i havn't yet |
21:37 |
RealBadAngel |
http://www.youtube.com/watch?v=82u518A6C4A |
21:37 |
* Sokomine |
waves at a plant |
21:37 |
Peacock |
well considering a block of stone is several orders of magnitude heavier than a plant, it doesn't surprise me you dont have to weed them out first lol |
21:38 |
RealBadAngel |
Peacock, lol |
21:38 |
RealBadAngel |
but it shouldnt work that way at all |
21:38 |
Sokomine |
*g* |
21:39 |
iqualfragile |
RealBadAngel: did you get my report? |
21:40 |
RealBadAngel |
iqualfragile, im not sure... can you remind me? |
21:42 |
|
ganoo joined #minetest |
21:43 |
|
q66 joined #minetest |
21:45 |
|
iqualfragile joined #minetest |
21:53 |
RealBadAngel |
hi |
21:53 |
RealBadAngel |
iqualfragile, can you remind me? |
21:55 |
RealBadAngel |
john_minetest, i will update repo in a few minutes, hold on |
21:55 |
RealBadAngel |
iqualfragile, i cant see anything. link? |
21:56 |
|
jojoa1997 joined #minetest |
22:00 |
PilzAdam |
john_minetest, the framerate suggest that he takes screenshots :-p |
22:00 |
PilzAdam |
+s |
22:01 |
RealBadAngel |
:P |
22:01 |
RealBadAngel |
recordmydesktop |
22:02 |
|
EvergreenTree joined #minetest |
22:03 |
jojoa1997 |
RealBadAngel, what is your youtube channel i want to see what your vidoe qualities are like |
22:04 |
Peacock |
gotta be better than your english quality lol |
22:04 |
Peacock |
(referring to jojo's :P) |
22:04 |
jojoa1997 |
it is called quick typing |
22:04 |
PilzAdam |
its called dumb |
22:05 |
jojoa1997 |
says the one who learned book english |
22:05 |
Calinou |
hi jojoa1997 |
22:05 |
Calinou |
long time no see |
22:05 |
jojoa1997 |
you try living in a world full of slang(world=my life) |
22:05 |
|
arsdragonfly joined #minetest |
22:06 |
jojoa1997 |
Hi Calinou. At least someone is nice to me. |
22:06 |
Calinou |
unlike people to me recently :( |
22:06 |
kaeza_ |
huh |
22:06 |
kaeza_ |
what did I miss? |
22:06 |
PilzAdam |
john_minetest, see /topic |
22:06 |
jojoa1997 |
Calinou i am happy to see you. |
22:07 |
Calinou |
why? :P |
22:07 |
iqualfragile |
RealBadAngel: oh dear, my connection dropped again |
22:07 |
iqualfragile |
RealBadAngel: your new branch does not seem to work for me |
22:07 |
iqualfragile |
here is the log: http://sebsauvage.net/paste/?068b5a1c4cfc0a77#N5SF+ufysAo0ILd+qX0dgLhRsCglTTS3XbAwQs9GlWs= |
22:07 |
iqualfragile |
current minetest shaders work, even bumpmaps |
22:07 |
PilzAdam |
iqualfragile, Drosselkom? |
22:08 |
Peacock |
it will be released in 3 months ago |
22:08 |
PilzAdam |
john_minetest, that was just hmmmm dreaming |
22:08 |
jojoa1997 |
john_minetest there was talk a month or two ago that it would be released in days |
22:08 |
PilzAdam |
john_minetest, not |
22:09 |
PilzAdam |
core is freezed until release |
22:09 |
PilzAdam |
so everyone can test and report any bugs with the latest major bugfixes |
22:09 |
jojoa1997 |
oh we are in freeze mode now. YAY! |
22:09 |
PilzAdam |
in case people didnt notice: object duplication got fixed |
22:10 |
jojoa1997 |
VanessaE ping |
22:10 |
iqualfragile |
PilzAdam: nah, just buggy firmware |
22:10 |
PilzAdam |
iqualfragile, which brand? |
22:11 |
iqualfragile |
ar5523 |
22:11 |
iqualfragile |
some queue just hangs from time to time |
22:11 |
iqualfragile |
maintainer has no idea what causes it so he build an restart mechanism |
22:12 |
RealBadAngel |
john_minetest, shaders rework are planned for 0.4.9 |
22:13 |
* jojoa1997 |
hopes his computer will support the shaders... |
22:13 |
PilzAdam |
jojoa1997, specs? |
22:13 |
jojoa1997 |
um |
22:13 |
jojoa1997 |
well |
22:13 |
Calinou |
http://minetest.net/download |
22:13 |
Calinou |
0.4.7 |
22:14 |
|
Taoki joined #minetest |
22:14 |
jojoa1997 |
i have ubuntu on an external hard disk that is connected via usb which is what i am using and then i have my windows internal hard disk |
22:14 |
Peacock |
specs: http://www.smh.com.au/ffximage/2007/11/16/Colossus_wideweb__470x308,0.jpg |
22:14 |
|
anunakki joined #minetest |
22:14 |
jojoa1997 |
but this says what my graphics is Gallium 0.4 on AMD RS880 |
22:15 |
PilzAdam |
jojoa1997, does it support the current shaders? |
22:16 |
jojoa1997 |
i cant get parralax to work but then my compiling migh be getting messed up |
22:16 |
jojoa1997 |
john_minetest nope you could have a super computer but if the graphics card/driver is old then it wont |
22:16 |
PilzAdam |
that doesnt sound too good |
22:19 |
jojoa1997 |
john_minetest, i am just saying that a fast computer might not support shaders |
22:21 |
Peacock |
projected butthurt :P his pc is new i think |
22:22 |
Peacock |
mine is a year old (the newest) and it runs all the options fine even though my eyes can't tell the difference |
22:24 |
jojoa1997 |
john_minetest, i am not saying your computer wont support it i am just saying that some fast computer dont. |
22:30 |
|
zat joined #minetest |
22:30 |
RealBadAngel |
https://github.com/RealBadAngel/minetest/tree/shaders_rework |
22:30 |
RealBadAngel |
ive pushed plants waving, fix to dark water |
22:31 |
RealBadAngel |
iqualfragile, can you build now and check it again? i need report vs current code |
22:31 |
iqualfragile |
RealBadAngel: shure |
22:32 |
iqualfragile |
RealBadAngel: http://sebsauvage.net/paste/?38c83eb2a7a4ecd4#w2oNYNOCXry1WiyKNgQl5gjVPIWngqteISQu3cxoNds= |
22:35 |
Peacock |
well i must regenerate, though i'll be back at 2am to plan my invasion of Zaire |
22:35 |
jojoa1997 |
would this be a right script to build minetest? http://paste.ubuntu.com/6450613/ |
22:38 |
RealBadAngel |
iqualfragile, try again now |
22:39 |
iqualfragile |
RealBadAngel: slightly better, log incomming |
22:40 |
iqualfragile |
RealBadAngel: http://sebsauvage.net/paste/?0a0ec085b0f0e38f#G/Dngfl7hSJeVDLejm9Kca7TkaXdcfpMQVQojymUlH8= |
22:42 |
RealBadAngel |
iqualfragile, and again ;) |
22:43 |
jojoa1997 |
OpenGL version string: 3.0 Mesa 9.2.1 |
22:43 |
jojoa1997 |
RealBadAngel, what version of opengl do i need for the shaders? |
22:43 |
RealBadAngel |
jojoa1997, forget bout using shaders with open source drivers |
22:43 |
Calinou |
RealBadAngel, it kind of sucks that they don't work at all with OSS driver |
22:43 |
RealBadAngel |
install propertiary drivers |
22:43 |
jojoa1997 |
why> |
22:43 |
Calinou |
there are none for intel, RealBadAngel |
22:43 |
jojoa1997 |
and how |
22:44 |
RealBadAngel |
open source drivers suck simply |
22:44 |
Calinou |
and people on old cards but recent distros can't use proprietary driver |
22:44 |
Calinou |
it's wrong |
22:44 |
jojoa1997 |
01:05.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RS880M [Mobility Radeon HD 4225/4250] (prog-if 00 [VGA controller]) |
22:44 |
Calinou |
well, that's a low end card to begin with |
22:44 |
Calinou |
so no point running shaders on it :P |
22:44 |
jojoa1997 |
does this help explain anything |
22:44 |
iqualfragile |
RealBadAngel: nearly, just one error left: the leaves: http://sebsauvage.net/paste/?15b2759064497ab8#BTEe+dmMeUSsRpuhp3LDaR5ifCHa90y/WEwvsvAbtPk= |
22:44 |
Calinou |
there are capable cards like an HD4870 which don't work with proprietary driver on recent distros |
22:44 |
RealBadAngel |
Calinou, its not my fault neither authors of open source drivers |
22:44 |
RealBadAngel |
its because of hardware manufacturers |
22:45 |
jojoa1997 |
ah well that is what you get with a computer bought just for using school work around 5 years ago |
22:45 |
RealBadAngel |
open source drivers just cannot use what card can offer |
22:45 |
RealBadAngel |
it may change in the future, but now those drivers suck big time |
22:45 |
jojoa1997 |
and my card cant even use shaders |
22:46 |
jojoa1997 |
well when i graduate i will be getting a new computer |
22:46 |
RealBadAngel |
shaders are not low end stuff, they need better GPU |
22:46 |
RealBadAngel |
and that will never change |
22:46 |
jojoa1997 |
at least it will have to be good if i am going to go into programming |
22:47 |
RealBadAngel |
1) atm yes |
22:47 |
jojoa1997 |
hey at least i get bump maps |
22:47 |
RealBadAngel |
2) there will be group for waving nodes |
22:47 |
jojoa1997 |
and acording to you RealBadAngel the waving leaves/nodes are the lightest shaders |
22:47 |
RealBadAngel |
yes |
22:48 |
RealBadAngel |
its simple geometry shader |
22:48 |
RealBadAngel |
if the bumpmapping is workin for you, waving should too |
22:48 |
RealBadAngel |
just try current sources |
22:48 |
jojoa1997 |
would water work? |
22:49 |
RealBadAngel |
water shaders are excluded from this branch by now |
22:49 |
RealBadAngel |
they need engine changes |
22:49 |
jojoa1997 |
ok and can i have a link i cant find it in the hexchat historyt |
22:49 |
jojoa1997 |
*history |
22:49 |
iqualfragile |
RealBadAngel: ? |
22:49 |
RealBadAngel |
https://github.com/RealBadAngel/minetest/tree/shaders_rework |
22:50 |
RealBadAngel |
water shaders need 2 extra rendering passes |
22:50 |
RealBadAngel |
to get reflection and refraction |
22:50 |
PilzAdam |
RealBadAngel, flowing water is still messed uo |
22:50 |
PilzAdam |
*up |
22:50 |
|
zat joined #minetest |
22:50 |
PilzAdam |
and lava is darker now |
22:50 |
PilzAdam |
and all flowers are black |
22:50 |
RealBadAngel |
stupid code that changes colours depending on normal vector is trashed |
22:51 |
RealBadAngel |
it was intended for full nodes |
22:51 |
RealBadAngel |
and not flowing water |
22:51 |
RealBadAngel |
it caused flowing liquids to change colours |
22:51 |
RealBadAngel |
and they were never the same as source |
22:52 |
jojoa1997 |
how wouyld i set linucx to cross compile to windows 32x? |
22:52 |
|
VanessaE joined #minetest |
22:52 |
jojoa1997 |
*linux |
22:52 |
RealBadAngel |
hi VanessaE |
22:52 |
VanessaE |
RealBadAngel: I got it. how do I enable it? ;) |
22:52 |
jojoa1997 |
VanessaE hi |
22:52 |
VanessaE |
hi all |
22:52 |
RealBadAngel |
enable what? |
22:53 |
PilzAdam |
jelly trees? |
22:53 |
RealBadAngel |
just grab the sources and compile |
22:53 |
VanessaE |
I just noticed you posted some changes to the shaders branch regarding water shaders. figured you'd probably ask me to try it :) |
22:53 |
RealBadAngel |
i changed lotsa things today |
22:53 |
jojoa1997 |
VanessaE "<PilzAdam> in case people didnt notice: object duplication got fixed" will that mean peaceful_npcs will be coming back to your server? |
22:53 |
VanessaE |
jojoa1997: possibly :) |
22:54 |
PilzAdam |
bye |
22:54 |
RealBadAngel |
VanessaE, check waving leaves and plants |
22:54 |
jojoa1997 |
VanessaE, Cool!!! :DD |
22:54 |
RealBadAngel |
john_minetest, i suggest tryin Bumped texture pack with them |
22:54 |
VanessaE |
RealBadAngel: already got it. I'll check in a sec. |
22:54 |
VanessaE |
you didn't use my tweaks on the leaves? :( |
22:54 |
jojoa1997 |
RBA what are all the shaders that you have added? |
22:55 |
RealBadAngel |
jojoa1997, there are many effects in them |
22:55 |
VanessaE |
oh that waving grass looks GOO |
22:55 |
VanessaE |
GOOD* |
22:56 |
EvergreenTree |
waving grass?! |
22:56 |
* EvergreenTree |
drools |
22:56 |
EvergreenTree |
Too bad I don't have a computer that can handle shaders |
22:56 |
|
arsdragonfly joined #minetest |
22:57 |
jojoa1997 |
no fare i still have to compile D: |
22:57 |
VanessaE |
sowwy jojo |
22:57 |
jojoa1997 |
Evergreen still try. mine can only handle bumpmapping so far |
22:57 |
RealBadAngel |
EvergreenTree, http://www.youtube.com/watch?v=V5tzxz7yLB0 and http://www.youtube.com/watch?v=82u518A6C4A |
22:57 |
VanessaE |
RealBadAngel: what were the water shader changes about? I don't see anything different from mainline (water looks completely normal) |
22:57 |
jojoa1997 |
water waves are gone |
22:57 |
RealBadAngel |
VanessaE, i fixed the bug that caused water to be darker |
22:58 |
VanessaE |
ah |
22:58 |
RealBadAngel |
jojoa1997, those will return soon |
22:58 |
VanessaE |
yep, flowing water looks quite normal now. |
22:58 |
RealBadAngel |
lol |
22:58 |
VanessaE |
so you can fix the flowing lava brightness "properly" then? |
22:58 |
RealBadAngel |
PA just said its wrong ;) |
22:59 |
RealBadAngel |
shaders code does actually nothing to change liquids colours |
22:59 |
RealBadAngel |
so its only up to their textures and normalmaps |
22:59 |
RealBadAngel |
and daytime ofc |
23:00 |
jojoa1997 |
bbl dinner time |
23:00 |
* jojoa1997 |
nom nom nom |
23:00 |
VanessaE |
RealBadAngel: yes but remember? flowing lava is way brighter than lava source in some setups? |
23:01 |
RealBadAngel |
only with disabled shaders |
23:01 |
VanessaE |
shaders are presently enabled, RBA. |
23:02 |
VanessaE |
remember the *0.7 tweak hmmmm and I discussed> |
23:02 |
VanessaE |
this or something equivalent is still needed. |
23:02 |
RealBadAngel |
theres no such code in shaders atm |
23:02 |
VanessaE |
"or something equivalent" |
23:02 |
RealBadAngel |
listen, theres nothing in shaders that can change textures colour |
23:03 |
RealBadAngel |
simply, cut off |
23:03 |
RealBadAngel |
i am using your textures and they have perfectly the same colours |
23:04 |
VanessaE |
um, then why is lava almost properly-colored when shaders are off? |
23:04 |
VanessaE |
I just now tried. with your branch. with the waving grass. |
23:04 |
VanessaE |
shaders off: grass/leaves don't move, lava source is slightly brighter than flowing. shaders on: grass/leaves wave around, lava flowing is overexposed. |
23:05 |
RealBadAngel |
maybe theres some glitch in lighting code |
23:05 |
RealBadAngel |
but i cant really test it, because here it works fine :( |
23:06 |
RealBadAngel |
btw, default lava textures are wrong, they were made with changed brightness of flowing |
23:06 |
RealBadAngel |
to fit the dumb code |
23:06 |
VanessaE |
wait. |
23:07 |
VanessaE |
shaders off: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2011202013%20-%2006%3a06%3a05%20PM.png |
23:07 |
VanessaE |
shaders on: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2011202013%20-%2006%3a06%3a45%20PM.png |
23:08 |
RealBadAngel |
http://i.imgur.com/iFEiCYC.jpg |
23:08 |
VanessaE |
remember hmmmm said that in the old code a simple *0.7 in a certain spot was enough to fix it (at the expense of making flowing water darker) |
23:09 |
RealBadAngel |
any code like this will change the colour |
23:09 |
RealBadAngel |
because it was depending on the angle |
23:09 |
VanessaE |
yes |
23:09 |
VanessaE |
either way it's a bug and it looks like utter crap :( |
23:10 |
VanessaE |
it's probably an opengl version issue again :) |
23:10 |
RealBadAngel |
can you try with different lava textures? |
23:11 |
RealBadAngel |
from HavenNG for example |
23:11 |
RealBadAngel |
i mean darked ones |
23:11 |
VanessaE |
just now checked. the issue is the same with the default textures. |
23:12 |
RealBadAngel |
maybe colors should be clamped |
23:12 |
VanessaE |
you know, I think flowing *water* is brighter than water source too |
23:12 |
VanessaE |
now that I look at it |
23:12 |
VanessaE |
yes, it definitely is brighter. |
23:13 |
VanessaE |
lava just overexposes because it's also a light source |
23:13 |
VanessaE |
lemme try something |
23:17 |
RealBadAngel |
VanessaE, try now |
23:17 |
RealBadAngel |
i mean the branch |
23:17 |
VanessaE |
wait. |
23:17 |
VanessaE |
I'm trying something locally. |
23:17 |
VanessaE |
ok, I thought so. |
23:17 |
VanessaE |
you're wrong - that code IS still there. |
23:18 |
RealBadAngel |
where? |
23:18 |
|
djdduty joined #minetest |
23:18 |
VanessaE |
open liquids_shader/opengl_vertex.glsl |
23:18 |
VanessaE |
go to line 80 |
23:18 |
VanessaE |
below the .r/.g/.b lines, before the .a line, add if(gl_Normal.y <= 0.5) color *= 0.4; |
23:18 |
VanessaE |
the lava flowing color becomes correct |
23:18 |
VanessaE |
then flowing water gets dark |
23:19 |
VanessaE |
so you either have a bug in your code or you just need two separate shaders for lava and water |
23:19 |
RealBadAngel |
remember that here lava and water have perfect colours |
23:19 |
VanessaE |
do this: http://pastebin.ubuntu.com/6450799/ |
23:20 |
VanessaE |
just try it. |
23:20 |
VanessaE |
I will now pull your changes you just mentioned. |
23:21 |
RealBadAngel |
and now i do have fucked up lava :) |
23:21 |
RealBadAngel |
WAAAY too dark :) |
23:21 |
VanessaE |
ok then there's some opengl versioning issue here |
23:21 |
jojoa1997 |
back |
23:21 |
VanessaE |
one of us has a bug |
23:22 |
RealBadAngel |
http://i.imgur.com/zgiazPC.jpg |
23:22 |
RealBadAngel |
this is effect of above |
23:22 |
VanessaE |
so I see |
23:22 |
VanessaE |
then there's a bug somewhere. |
23:22 |
VanessaE |
lemme see what your change does. |
23:23 |
VanessaE |
ooooo |
23:23 |
VanessaE |
hey |
23:23 |
VanessaE |
that worked |
23:23 |
VanessaE |
your clamp() calls fixed it |
23:24 |
VanessaE |
water and lava look perfect. |
23:24 |
VanessaE |
*checks* yep, trees and grass are waving in the breeze |
23:24 |
RealBadAngel |
cool |
23:24 |
VanessaE |
so, what exactly did that do? |
23:24 |
VanessaE |
I mean from a logical standpoint? |
23:24 |
VanessaE |
why was clamp() needed here? |
23:25 |
RealBadAngel |
made sure that color value stays in range 0.0 - 1.0 |
23:25 |
RealBadAngel |
how it should |
23:25 |
VanessaE |
right |
23:25 |
VanessaE |
I wonder... |
23:25 |
* VanessaE |
checks something |
23:25 |
RealBadAngel |
probaply my version of opengl takes care of it |
23:25 |
VanessaE |
ok, next fix: |
23:26 |
VanessaE |
general light sources need clamped too |
23:26 |
RealBadAngel |
if so, that code shall be applied to each shader |
23:26 |
VanessaE |
one sec, lemme get a screenshot.. |
23:26 |
|
Miner_48er joined #minetest |
23:26 |
VanessaE |
if these G*d damned sand mobs would leave me alone |
23:27 |
RealBadAngel |
hehe |
23:28 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2011202013%20-%2006%3a27%3a13%20PM.png |
23:28 |
jojoa1997 |
RealBadAngel, you should make your bumoed texture pack in 64x too |
23:29 |
VanessaE |
the light on the left is supposed to be yellow. white on the right. As you can see, the details are completely washed out because they're being overexposed, similar to what was happening with lava flowing without clamp*() |
23:29 |
VanessaE |
-* |
23:29 |
VanessaE |
mind giving it a try with generic light sources real quick? |
23:29 |
RealBadAngel |
jojoa1997, textures can be 16x, higher resolution normalmap effect is nicer |
23:30 |
jojoa1997 |
noooooooooooooooooooooooooooooooooo |
23:30 |
jojoa1997 |
the leaves shaders dont work :( |
23:30 |
RealBadAngel |
copy error messages please |
23:30 |
VanessaE |
RealBadAngel: see above plz :) |
23:30 |
VanessaE |
jojoa1997: don't drag us off-topic, it's hard enough getting RBA to fix bugs as it is ;) |
23:31 |
RealBadAngel |
actually he propably got one too ;) |
23:31 |
RealBadAngel |
VanessaE, yes the very same issue |
23:31 |
RealBadAngel |
but clouds are not done by shaders |
23:31 |
jojoa1997 |
how do i take a screenshot? |
23:32 |
VanessaE |
those are not clouds, RealBadAngel |
23:32 |
VanessaE |
those are Homedecor glow lights |
23:32 |
RealBadAngel |
F12 |
23:32 |
iqualfragile |
RealBadAngel: should i recheck? |
23:32 |
RealBadAngel |
VanessaE, in the sky? |
23:33 |
RealBadAngel |
iqualfragile, sure, check if you have any errors |
23:33 |
VanessaE |
RealBadAngel: They're not in the sky, they're like three meters above a tree, and screenshot from the underside so you could see how the average user will see them |
23:33 |
iqualfragile |
have you changed anything since the last report? |
23:33 |
VanessaE |
can you please try applying that clamp() trick to all light sources? |
23:33 |
RealBadAngel |
iqualfragile, some lighting issus |
23:33 |
RealBadAngel |
sure |
23:33 |
VanessaE |
thanks :) |
23:35 |
|
jojoa1997 joined #minetest |
23:35 |
jojoa1997 |
RealBadAngel, here is the error 18:29:48: ERROR[main]: generate_shader(): failed to generate "leaves_shader", addHighLevelShaderMaterial failed. |
23:36 |
VanessaE |
jojoa1997: do you have a dedicated GPU or just onboard graphics? |
23:36 |
jojoa1997 |
i have no idea |
23:37 |
RealBadAngel |
jojoa1997, a few lines after it |
23:37 |
jojoa1997 |
yeah that is it |
23:37 |
RealBadAngel |
with line numbers and comment |
23:37 |
RealBadAngel |
VanessaE, pushed |
23:37 |
iqualfragile |
Sokomine: windowshutters should be compleetly closed when closed and inpenetratable by light |
23:38 |
jojoa1997 |
here is the entire file NOPE |
23:38 |
iqualfragile |
RealBadAngel: yay, now it works |
23:38 |
jojoa1997 |
http://paste.ubuntu.com/6450879/ |
23:38 |
VanessaE |
RealBadAngel: oh that's MUCH better |
23:38 |
VanessaE |
in fact now they seem a little dim :) |
23:39 |
VanessaE |
but that's because they're nodeboxes and nodebox lighting is totally busted in the engine |
23:39 |
VanessaE |
(as is everything that is not a solid cube) |
23:39 |
jojoa1997 |
should i do debug_log_level 3 or 4 |
23:40 |
VanessaE |
(this is not your fault, of course) |
23:40 |
RealBadAngel |
jojoa1997, try another level, i need more info not just that there were error |
23:40 |
VanessaE |
jojoa1997: lspci |egrep -v "vga|video" ----> pastebin |
23:40 |
iqualfragile |
RealBadAngel: that realy puts some load on the gpu |
23:40 |
RealBadAngel |
ofc |
23:41 |
RealBadAngel |
anyway there will be time to optimize the shaders in the future |
23:41 |
RealBadAngel |
some calculations shall be done in the engine, not in shaders |
23:41 |
VanessaE |
RealBadAngel: about the water shader. Water waving has gone. Can you add that next since it already works? |
23:42 |
VanessaE |
(jeija's wave I mean) |
23:42 |
jojoa1997 |
http://paste.ubuntu.com/6450907/ |
23:42 |
VanessaE |
01:05.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RS880M [Mobility Radeon HD 4225/4250] |
23:42 |
VanessaE |
that's onboard |
23:42 |
VanessaE |
that won't be able to do shaders. |
23:42 |
jojoa1997 |
so i want gpu |
23:42 |
RealBadAngel |
hes able to run bumpmapping |
23:42 |
jojoa1997 |
?> |
23:42 |
jojoa1997 |
? |
23:42 |
VanessaE |
RealBadAngel: he is? |
23:42 |
VanessaE |
huh. |
23:42 |
RealBadAngel |
so definitely hes able to get geometry shaders |
23:43 |
RealBadAngel |
but i do need fuckin error reports :) |
23:43 |
VanessaE |
heh okj |
23:43 |
VanessaE |
ok |
23:43 |
jojoa1997 |
getting |
23:44 |
|
jojoa1997 joined #minetest |
23:45 |
jojoa1997 |
lol it tried to paste the entire file and not the link |
23:45 |
jojoa1997 |
http://paste.ubuntu.com/6450914/ |
23:45 |
jojoa1997 |
VanessaE what is a gpu? |
23:45 |
VanessaE |
Graphics Processing Unit |
23:45 |
VanessaE |
aka a video car |
23:45 |
VanessaE |
card* |
23:46 |
jojoa1997 |
then what is onboard? |
23:47 |
VanessaE |
just what it sounds like |
23:47 |
jojoa1997 |
how do i take a screeny |
23:48 |
VanessaE |
printscreen? |
23:48 |
jojoa1997 |
no in minetest |
23:48 |
jojoa1997 |
like f12 |
23:48 |
RealBadAngel |
18:40:23: INFO[main]: SourceShaderCache::getOrLoad(): Loading path "/home/USER/.other/minetest-shaders_rework/bin/../client/shaders/plants_shader/base.txt" |
23:48 |
RealBadAngel |
18:40:23: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "plants_shader/opengl_vertex.glsl" |
23:48 |
RealBadAngel |
18:40:23: INFO[main]: SourceShaderCache::getOrLoad(): Loading path "/home/USER/.other/minetest-shaders_rework/bin/../client/shaders/plants_shader/opengl_fragment.glsl" |
23:48 |
RealBadAngel |
18:40:23: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "plants_shader/opengl_geometry.glsl" |
23:49 |
RealBadAngel |
seems like you are missing shader files |
23:49 |
jojoa1997 |
what impossible!? |
23:49 |
RealBadAngel |
please download all the sources again |
23:49 |
* jojoa1997 |
checks |
23:49 |
jojoa1997 |
ps bumpmaps work bug LAG!!! |
23:50 |
jojoa1997 |
t |
23:50 |
RealBadAngel |
youre missing files in /client/shaders/plants_shader/ |
23:50 |
jojoa1997 |
*but |
23:51 |
jojoa1997 |
i am redowloading the .zip and will just replace all the files |
23:51 |
RealBadAngel |
opengl_vertex.glsl is missing |
23:51 |
EvergreenTree |
Whoops, sorry about that. RealBadAngel, those shaders are incredible! |
23:51 |
RealBadAngel |
thx :) |
23:51 |
* EvergreenTree |
wishes he had a good enough graphics card to run them |
23:51 |
jojoa1997 |
also RealBadAngel i say make a 64x version of your bumped pack because that is really the highest i can go without tons of lag |
23:52 |
RealBadAngel |
im running all this stuff on rather old pc |
23:52 |
RealBadAngel |
jojoa1997, ok i will |
23:52 |
jojoa1997 |
cool thanks |
23:52 |
RealBadAngel |
1.8ghz dual core, 4gB, AMD HD4670 |
23:53 |
RealBadAngel |
btw VanessaE i changed code for waving to not use math like sin |
23:53 |
iqualfragile |
RealBadAngel: why exactly isnt that texturepack 16x16 |
23:53 |
VanessaE |
oh? |
23:54 |
RealBadAngel |
iqualfragile, 256x textures can be deleted |
23:54 |
RealBadAngel |
in fact only normal maps are needed by this texture pack |
23:54 |
jojoa1997 |
RealBadAngel, some more candy for you http://paste.ubuntu.com/6450950/ |
23:54 |
RealBadAngel |
it will use 16x default textures |
23:55 |
jojoa1997 |
same problem but now it is just the trees changing color and also no nodes are showing |
23:55 |
jojoa1997 |
i dont get it i re downloaded the zip |
23:56 |
RealBadAngel |
shit that file is really missing |
23:56 |
RealBadAngel |
please hold on |
23:57 |
EvergreenTree |
Someone close this topic: https://forum.minetest.net/viewtopic.php?id=7798 |
23:58 |
RealBadAngel |
jojoa1997, grab the sources again, it should work now |
23:58 |
jojoa1997 |
yeah RealBadAngel i was gonna say opengl_geometry.glsl" isnt on github |
23:58 |
RealBadAngel |
geometry files are optional and not needed, so that is not an error |