Time |
Nick |
Message |
00:01 |
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00:06 |
kaeza |
file:///home/diego/Descargas/1382672654469.jpg |
00:06 |
kaeza |
derp |
00:06 |
kaeza |
stupid dropbox |
00:09 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/1382672654469.jpg |
00:15 |
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00:26 |
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00:33 |
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00:34 |
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00:40 |
paramat |
hmmmm, i saw your earlier posts and screenshot of your blur-blend of 2D and 3D noises, very nice, looks eroded and aged at the edges |
00:42 |
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00:42 |
paramat |
im assuming the structure with overhangs is the 3D noise and the smoother lowlands are the 2D http://s18.postimg.org/3ln33l0pj/screenshot_1633045957.png |
00:43 |
us|0gb |
paramat: You talked the other day about boime blending the brownscale areas and flashing the sky as you walked through the blend, but left before I could respond. The problem with doing that is the network latency. It would only really work in single player mode. |
00:43 |
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00:44 |
paramat |
us|0gb: yeah it was just a mad idea :) not really desirable |
00:44 |
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00:45 |
paramat |
with your 'cubic' biome the check for player position will be much simpler |
00:45 |
us|0gb |
No worries. I just wanted to let you know why I wasn't doing that so you wouldn't be offended when it came out. |
00:46 |
Peacock |
P, i adapted your 0.3.1 version yesterday, though im having trouble finding anything other than tritanium/dilithium ores (http://pastebin.com/fLKhRw4F) |
00:46 |
paramat |
thanks no problem :) |
00:47 |
paramat |
P, ores are placed using 3D perlin noise, the rarity of ores depends on the noise ranges you set for each ore |
00:47 |
Peacock |
so i should test that out by printing noise5? |
00:48 |
Peacock |
i dont even know what the range of noise 5 is lol |
00:48 |
Peacock |
ill try printing it out and see what i get |
00:48 |
paramat |
noise5 will range from -1.5 to 1.5 |
00:49 |
paramat |
so ores defined by noise5 < 1 or noise5 >1 will be a little rare |
00:49 |
paramat |
could try < 0.8 and > 0.8 or something |
00:50 |
PilzAdam |
bye |
00:50 |
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00:51 |
Jordach |
Pentium44: it also violates the gpl v2 as well, as it uses the supertuxcart frontend for java |
00:51 |
Jordach |
i noticed that from VEs console output... |
00:52 |
paramat |
P, perlin5 has a largish scale of 256 nodes, so you may have to explore a lot to find the ores you want |
00:53 |
paramat |
you may want to reduce that to 128 nodes |
00:54 |
paramat |
to find a particular ore, there needs to be an asteroid at the same place that perlin5 selects the ore you are after |
00:55 |
paramat |
so it's very possible to get unlucky searching for a particular ore |
00:55 |
Peacock |
hm, maybe ill swap back in the old ore placement block, it was more mixed :/ |
00:56 |
paramat |
if you want more mix use perlin5 scale of 16-64 nodes, this will create ore 'veins' |
00:56 |
paramat |
... within one asteroid |
00:57 |
paramat |
hopefully you saw i removed lava, now 0.3.3 has craters |
00:58 |
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00:58 |
Peacock |
well i did that anyway yesterday :P why did you remove it though? |
01:02 |
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01:09 |
paramat |
during mapgen lava was causing error messages for some reason, although i was containing it properly with airlike nodes |
01:09 |
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01:12 |
paramat |
more research suggests lava is very rare, only in the largest protoplanets, it also just seemed wrong the way it sat there crossing the fissures, i now prefer a cold dark asteroid interior |
01:13 |
Peacock |
well anything w/o liquids is better on the p4, though i think normal liquids are supposed to be fixed in the latest version |
01:14 |
paramat |
im super happy with the new smoothed comet atmospheres, but i know you probably dont want those :) |
01:16 |
Peacock |
well i dont really need atmospheres for my game, and im having speed issues with the version i adapted yesterday, so the slimmer i can make the whole thing the better :) |
01:16 |
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01:18 |
paramat |
i guess youre not using the new perlinmap functions ... i should write the LVM perlinmap version soon to show you how its done |
01:18 |
Peacock |
well i adapted the 0.3.1 version i downloaded yesterday |
01:18 |
Peacock |
and LVM'd that |
01:19 |
paramat |
perlinmap functions will speed it up even more, the method is described in forum-news-luavoxelmanip thread |
01:20 |
paramat |
i really should stop devving this mod and convert it for you, then i can concentrate on vrealm |
01:20 |
Peacock |
so today's version doesn't use that either or it does? |
01:21 |
Peacock |
well the LVM part i can do myself anyhow, i just don't know how to changeover the noise functions, which thread has the deets? |
01:23 |
paramat |
ah, no version of asteroid mod has LVM or perlinmap functions yet :) |
01:24 |
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01:24 |
paramat |
https://forum.minetest.net/viewtopic.php?pid=116819#p116819 but there is an error :/ so not very helpful |
01:26 |
paramat |
so yeah i'll get converting over the next day or 2, it'll be useful to have someone to test it ... |
01:27 |
Peacock |
well like i said i can do the LVM bit myself, perlins are trickier since i'm no good with that lol |
01:30 |
Peacock |
ie, i can cook but i can't build a decent gaggenau stove XD |
01:34 |
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01:35 |
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01:46 |
paramat |
yes its best i do the perlinmap stuff for you, they are a headache to understand :) perlinmaps work fastest in a ZYX loop so i may be able to change my generation loop to ZYX order, and use the perlinmap method shown in the first post of that thread |
01:50 |
paramat |
if you're not bothered about perlin-placed ores you can select them randomly and delete perlin noise5 for a small performance gain |
02:03 |
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02:03 |
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02:10 |
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02:27 |
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02:31 |
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02:34 |
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03:06 |
RealBadAngel |
i was playing a bit with default textures and normalmaps for them: http://i.imgur.com/IRgQAsh.png |
03:08 |
NekoGloop |
is that picture going to make me throw up |
03:08 |
VanessaE |
no |
03:08 |
NekoGloop |
k |
03:09 |
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03:10 |
paramat |
RBA, interesting, although im not keen on graphic realism, i have been interested in what could be done with using your shaders on abstract / low res textures :) |
03:10 |
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03:27 |
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03:44 |
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03:45 |
hmmmm |
oh paramat, did you see what I said before about varying the blur radius by perlin noise |
03:46 |
hmmmm |
unfortunately if you do that you can't do the fast horizontal blur algorithm and you'd need to do a sampling of the entire area for each pixel |
03:47 |
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03:49 |
paramat |
hmmm yeah saw that |
03:51 |
paramat |
so its too processing heavy? |
03:53 |
paramat |
in your screenshot the 3D noise terrain seems 'aged' and 'eroded' at the edges where i assume the blur pulls the edges down towards the 2D noise terrain, looks good |
03:54 |
hmmmm |
oh no no |
03:54 |
hmmmm |
that's not blurred at all |
03:54 |
hmmmm |
that's just 3d with a quadratic gradient |
03:55 |
paramat |
this one http://s18.postimg.org/3ln33l0pj/screenshot_1633045957.png |
03:56 |
hmmmm |
I was able to get REALLY nice flat-ish buildable terrain by using an exponential gradient, but then all of the mountains seemed to be about the same height |
03:56 |
hmmmm |
so in order to fix that I figure you'd need to vary the y offset |
03:56 |
hmmmm |
but that'd introduce the same amount of non-flatness you were trying to avoid in the first place |
03:57 |
hmmmm |
so I'm trying to get the effect I want right now by rounding the 2d y offset modulation noise values to integers |
03:57 |
paramat |
ah i see |
03:58 |
hmmmm |
regardless if I stick with this approach or not, I'm going to include a post-processing blur |
03:59 |
hmmmm |
the variable blur can come later because I'd have to do a LOT of optimization to get it to the speeds I like |
03:59 |
hmmmm |
so right now what I figure I'll do is have a mapgen flag to blur and you specify the blur radius too, I'll call it MG_BUILDABLE |
04:00 |
hmmmm |
and we'd be able to use it on all mapgens |
04:01 |
paramat |
? but you wouldnt want buildable terrain everywhere |
04:01 |
paramat |
just natural looking plateaus here and there |
04:02 |
hmmmm |
I suppose it'd be intended for worlds that are mostly city maps or building or whatever |
04:02 |
hmmmm |
see, the 2d-3d noise combo was supposed to be for what you said, but you want to be able to build on the plateaus too |
04:03 |
hmmmm |
the problem is that I'm not really sure how well it'll come out using the fast horizontal method |
04:04 |
hmmmm |
it's not trivial to use anything but a flat blur kernel for that, since you'd need to keep a lot more information about previous pixels that you blended |
04:05 |
hmmmm |
what I want to do (for now) is basically this: I have my blur radius which is like 3, so I keep a running total of 3 + 1 + 3 values and divide each pixel value by 7 |
04:05 |
hmmmm |
then when I go to the next pixel, I subtract the least recent pixel value / 7 and then add the most recent pixel value / 7 to the accumulator |
04:06 |
hmmmm |
then I do the same thing vertically |
04:06 |
hmmmm |
if I run the terrain through this like 2 or 3 times it starts looking like a bell curve thanks to the central limit theorem, and then in theory I get a gaussian blur approximation for very cheap (computationally) |
04:07 |
paramat |
okay :) |
04:08 |
paramat |
by the way, did you see the forum thread where we discuss stacked realms? i have ideas for the structure of the stacked realms |
04:08 |
hmmmm |
not yet, I don't really read the forum |
04:09 |
paramat |
https://forum.minetest.net/viewtopic.php?id=7451 |
04:11 |
paramat |
but essentially i feel its necessary to have any terrain type for each realm ... so realms above are not always floatlands, realms below are not only underworlds |
04:11 |
paramat |
seems to fit in with c55's universality |
04:13 |
paramat |
oh heres my vertical realm http://i.imgur.com/IurtzgP.png and my asteroid mod https://forum.minetest.net/viewtopic.php?id=6674 thought the mapgen might interest you |
04:15 |
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04:20 |
NakedFury |
in that vertical realm, is the gravity the same as the normal game or will we see it as walking on walls |
04:20 |
paramat |
custom skybox hasnt been merged yet! https://github.com/minetest/minetest/pull/960 |
04:22 |
hmmmm |
it's going to be hard to fit a floatland underground |
04:22 |
hmmmm |
basically we'd just have to trick the lighting algorithm by forcing it to assume sunlight until it hits the ceiling of rock where the next non-floatland realm starts |
04:25 |
paramat |
ah but if there is a 1km gap the upper realm wont cast shadows? |
04:25 |
paramat |
i guess only if its loaded into the client |
04:27 |
paramat |
im going to create a stack of realms in lua, but it would be very cool if core mgv7 could do this instead |
04:28 |
hmmmm |
you'll only start seeing shadows when terrain from the upper realm gets generated |
04:28 |
hmmmm |
in that chunk |
04:29 |
hmmmm |
this would only happen if you go upwards by the way. and then when you break a block or something on the chunk below without the shadows, then the shadow cutoff would get "fixed" by the lighting update and it'd cast ugly over everything |
04:30 |
paramat |
ah i follow |
04:31 |
hmmmm |
so basically the lighting would be very glitchy |
04:33 |
paramat |
perhaps a configurable max shadow distance? |
04:33 |
hmmmm |
that simply is not possible |
04:38 |
paramat |
NakedFury, sorry just saw your message. no, gravity direction is fixed in Minetest |
04:38 |
hmmmm |
hardware lighting would solve all of this easily |
04:39 |
paramat |
restarting the game when arriving at a new realm would be a hacky fix? |
04:39 |
hmmmm |
that wouldn't fix anything |
04:40 |
paramat |
NF, i want to add 4 vertical realms and an upsidedown realm to the normal one to make a cube world |
04:40 |
paramat |
hmm'm heh indeed |
04:40 |
NakedFury |
doing a realm with lands stacked on top of each other would need a sun system where you can have multiple "suns" on the same world. 1 for each layer |
04:40 |
NakedFury |
it would make for a great game mode, like the world of the anime and manga Sword Art Online |
04:40 |
paramat |
NF yes custom skybox pull does that, but not et merged! |
04:40 |
paramat |
(yet) |
04:41 |
paramat |
also in a realm stack its easy to find player's realm from y, could auto-change skybox per realm |
04:43 |
hmmmm |
agh |
04:43 |
hmmmm |
it'd be awesome if only the stupid transparency thing were fixed |
04:44 |
hmmmm |
if only the ice didn't keep flashing everything would be great |
04:44 |
VanessaE |
z-sorting, so c55 said. |
04:44 |
hmmmm |
I already have a plausible way of how to fix it |
04:44 |
VanessaE |
oh? |
04:44 |
hmmmm |
it's just that I really don't have the graphics know-how |
04:44 |
VanessaE |
oh |
04:46 |
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04:47 |
paramat |
also, the way skybox goes dark when looking downwards underground, is this defined by y < 0? if so then its not universal and would make lower realms skybox dark (?) |
04:48 |
paramat |
(realms') |
04:48 |
NakedFury |
would be great if it was removed forever |
04:48 |
VanessaE |
you don't have to be underground for that to happen, paramat |
04:48 |
hmmmm |
I suppose so paramat |
04:48 |
hmmmm |
shrug |
04:48 |
hmmmm |
really don't know how that all works |
05:01 |
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05:19 |
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05:25 |
paramat |
anyone know where the code for mapgen v5 is? i searched the entire minetest git history and couldn't find it, though i may have missed it ... |
05:42 |
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05:43 |
arsdragonfly |
paramat : you must have missed that |
05:44 |
arsdragonfly |
git log | grep mapgen even shows mapgen v2 commit messages :-P |
05:46 |
paramat |
okay thanks |
05:54 |
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06:21 |
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06:22 |
nore |
hi paramat |
06:22 |
paramat |
hi |
06:22 |
nore |
you're doing more and more mapgen mods... you should really use voxelmanip |
06:23 |
paramat |
yep im beginning to convert them |
06:23 |
nore |
(it's to slow now!!! :() |
06:23 |
nore |
+o |
06:24 |
paramat |
i intend to visit your mg public server sometime, to experience the terrain |
06:25 |
nore |
feel free to do so, it is at vanessae.mine.bz:30003 |
06:25 |
VanessaE |
which now runs on a VPS btw |
06:25 |
VanessaE |
as of this evening. |
06:26 |
nore |
what's VPS? |
06:27 |
VanessaE |
virtual private server |
06:27 |
VanessaE |
e.g I put my servers in 'the cloud' where they belong. |
06:27 |
nore |
ah... and why is IRC not there? |
06:27 |
VanessaE |
eh? |
06:27 |
nore |
there's no-one on IRC |
06:27 |
VanessaE |
oh |
06:27 |
VanessaE |
netsplit. |
06:27 |
nore |
again! |
06:28 |
VanessaE |
go to horus.inchra.net |
06:28 |
nore |
indeed... |
06:28 |
nore |
so, paramat, are you coming? |
06:30 |
paramat |
oh IRC is bwoke? thanks but im busy :) chat later |
06:39 |
OldCoder |
Back later |
06:48 |
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06:50 |
paramat |
Peacock, or anyone else, asteroid mod voxelmanip / perlinmap version :) for testing, error messages welcome http://www.mediafire.com/download/at54466zypixt4h/asteroidlvm010paramat.zip |
07:01 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Actually fix weather e396fb2984 2013-11-16T22:59:04-08:00 http://git.io/FQewFg |
07:01 |
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07:04 |
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07:11 |
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07:11 |
reactor |
TMUX clock mode is scary. |
07:25 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node name if decolist is used cca4f09ba1 2013-11-16T23:22:24-08:00 http://git.io/KPREig |
07:30 |
MinetestBot |
GIT: sapier AT gmx DOT net commited to minetest/minetest: Add CURL_DLL search to show up CURL_DLL in cmake gui and don't silently ignore missing CURL_DLL 533785ec9a 2013-11-16T23:28:39-08:00 http://git.io/xbJmRA |
07:30 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Don't use msvc libs for mingw build 3985c01ad7 2013-11-16T23:27:00-08:00 http://git.io/VwrhlQ |
07:32 |
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07:39 |
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07:47 |
reactor |
OldCoder: o/ |
07:47 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Prevent shaders from being created when disabled a92fc3563c 2013-11-16T23:46:05-08:00 http://git.io/eMsJ7w |
07:47 |
reactor |
OldCoder: the problem seems to be with the font itself, not rxvt. |
07:47 |
reactor |
I mean, the excessive character spacing. |
07:47 |
reactor |
Someone should trim it. |
07:48 |
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07:58 |
hmmmm |
PilzAdam, https://github.com/kwolekr/minetest/commit/4c2e6fa5131d6fd0d99d024c09fbfeec191cc9df please test |
07:58 |
hmmmm |
if you see this in the log ._. |
07:58 |
hmmmm |
'night |
08:02 |
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08:13 |
OldCoder |
Hi |
08:13 |
OldCoder |
reactor, What problem? And how you doing? |
08:14 |
OldCoder |
reactor, VanessaE others. Odd problem. Worlds hang on item definitions (not media). May need to open a ticket. |
08:15 |
reactor |
OldCoder: I'm fine. |
08:15 |
reactor |
OldCoder: the problem with the font. |
08:15 |
reactor |
OldCoder: it should not have so much padding around the letter. |
08:16 |
reactor |
OldCoder: all programs beside xterm, which has a feature that allows trimming excessive space, display it too far apart. |
08:16 |
OldCoder |
reactor, so xterm works? |
08:17 |
OldCoder |
Good enough |
08:17 |
reactor |
rxvt doesn't |
08:18 |
reactor |
Other programs don't. |
08:18 |
reactor |
Beside, Xterm has no mouseless copy-paste. |
08:18 |
reactor |
I had to set up tmux. |
08:19 |
OldCoder |
|
08:19 |
* OldCoder |
is nearly asleep :-) |
08:19 |
OldCoder |
reactor, Pripyat looks good. WTF A Ferris wheel? |
08:19 |
OldCoder |
Make it mesecons and really goes! |
08:20 |
OldCoder |
reactor, we should have two Pripyats |
08:20 |
OldCoder |
One to show off as it is, one that people will reshape |
08:21 |
reactor |
Proceed. |
08:21 |
reactor |
Well. |
08:21 |
reactor |
What I originally planned is people alternate the map, then I come and make schems of when they've made, tune them a little, and paste them into the original map and release new version. |
08:22 |
reactor |
The ferris wheel is dead, there is no electricity in the city as of now. |
08:22 |
reactor |
And all the copper has long since been stolen. |
08:22 |
reactor |
Copper is the new gold nowadays. |
08:22 |
reactor |
s/nowadays // |
08:23 |
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08:26 |
reactor |
john_minetest: o/ |
08:26 |
VanessaE |
hi |
08:26 |
reactor |
OldCoder: because I need to ensure everything fits tightly, and check the buildings myself, to ensure they're right. |
08:27 |
reactor |
Hey, there are humans beside me. |
08:27 |
reactor |
Also, I forgot to say, hello everyhuman. |
08:27 |
reactor |
...and everyrobot. |
08:33 |
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08:34 |
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08:39 |
reactor |
No. |
08:39 |
reactor |
I am neither inside. |
08:41 |
reactor |
I do know. |
08:41 |
reactor |
I know myself for a long time. |
08:41 |
reactor |
And I've already looked into every corner of my mind. |
08:42 |
reactor |
I do know what is under the hood. |
08:45 |
reactor |
Whatever you're into, mate. |
08:46 |
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09:15 |
paramat |
Peacock, version i linked above had an error, try this instead http://www.mediafire.com/download/p9gom778qfissis/asteroidlvm011paramat.zip |
09:15 |
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09:51 |
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09:51 |
issa2013 |
hello |
09:51 |
issa2013 |
http://i.imgur.com/onqFje9.png |
09:52 |
issa2013 |
http://i.imgur.com/C1UApsz.png |
09:52 |
issa2013 |
some issues texture |
09:54 |
VanessaE |
ok that's just weird |
09:55 |
issa2013 |
how find the texture problem |
09:55 |
issa2013 |
i will try an other texture pack |
09:55 |
VanessaE |
I haven't the foggiest, short of starting from a known good state, e.g. no texture pack |
09:56 |
issa2013 |
VanessaE, sorry but the default texture pack is bad |
09:56 |
VanessaE |
but does it work? |
09:56 |
issa2013 |
i m trying |
09:58 |
issa2013 |
i m using ssphax texture |
09:58 |
VanessaE |
maybe your copy is just corrupted |
09:58 |
VanessaE |
try with defaults first, make sure everything works properly. |
09:58 |
VanessaE |
it could also be lack of graphics ram or something |
10:02 |
issa2013 |
this is texture pack with spahx --> http://imgur.com/x7NCUcz, with HavengG --->http://imgur.com/a2ilMpT , and with non texture pack ---> http://imgur.com/Qjjt55a |
10:03 |
VanessaE |
that last one is not 'no texture pack' but another view of sphax |
10:04 |
VanessaE |
or part of it anyway |
10:04 |
VanessaE |
those are definitely not the default textures |
10:04 |
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10:04 |
VanessaE |
obviously the haen one has some broken texture in it, maybe desert stone? |
10:04 |
VanessaE |
haven* |
10:05 |
issa2013 |
im using the realse shader of realbadangel |
10:05 |
issa2013 |
compile from yesturday morning |
10:07 |
Jordach |
it looks like mass mempry corruption in the compiled shader |
10:08 |
Jordach |
paralax mapping seems to be breaking alone the pipe somewher |
10:08 |
Jordach |
along, somewhere* |
10:10 |
VanessaE |
ok good, got my subdomain figured out. |
10:12 |
issa2013 |
what i need to do to fix it ? |
10:22 |
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10:22 |
PilzAdam |
Hello everyone! |
10:24 |
reactor |
Hello MushroomAdam. |
10:25 |
VanessaE |
hi |
10:28 |
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10:37 |
Hunterz |
announce server is automatic? i have played with minetest.conf but never see my server in the server list :( |
10:39 |
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10:44 |
Fadi |
http://imgur.com/gallery/dXzVHcV |
10:49 |
VanessaE |
bbl |
10:49 |
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11:02 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest_game: Remove / replace all print() calls 51de4236ab 2013-11-17T02:55:46-08:00 http://git.io/6DxNUg |
11:02 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest_game: Fix indentation, use log() instead of print() and use get_item_group() in tree growing ABM 5d0795a1a7 2013-11-17T02:46:41-08:00 http://git.io/tTcMXA |
11:08 |
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11:16 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Replace print()s with minetest.log() in builtin 367b5382a3 2013-11-17T03:11:44-08:00 http://git.io/FHFh6w |
11:22 |
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11:23 |
issa2013 |
live minetest http://www.youtube.com/watch?v=fGNM14f9vtk |
11:26 |
sfan5 |
!title |
11:26 |
MinetestBot |
sfan5: Minetest 0.4.8 - Shader Compilation from RealbadAngel at 16-11-2013 compilation - YouTube |
11:27 |
PilzAdam |
bbl |
11:39 |
issa2013 |
john_minetest, i don"t know is a bug of my minetest version |
11:42 |
issa2013 |
show th eproblem with liquid |
11:42 |
issa2013 |
no gravity |
11:43 |
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12:45 |
reactor |
R TBON CЛYГA R TBON PA6OTHNK |
12:47 |
Kray |
))) |
12:47 |
reactor |
john_minetest: heard of Kraftwerk? |
12:48 |
reactor |
arsdragonfly probably crashed because of non-ASCII chars. |
12:49 |
reactor |
Windows IRC clients are weird. |
12:49 |
Fadi |
What os you running reactor? |
12:49 |
reactor |
Curiosity-killed-a-cat v.1.0 |
12:49 |
reactor |
s/a/the/ |
12:50 |
reactor |
Tell me why you are asking first. |
12:50 |
Fadi |
since |
12:50 |
Fadi |
<reactor> Windows IRC clients are weird.01 |
12:50 |
reactor |
Well. Not Windows. |
12:51 |
reactor |
In fact, last time I ran it on any of my machines was about when Windows 7 was released. |
12:53 |
Fadi |
ok |
12:53 |
* Fadi |
walks off into the sunset |
12:54 |
* reactor |
launches his shoe into the sunset, in hope to hit Fadi. |
12:54 |
|
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12:54 |
reactor |
arsdragonfly: pwned eh? |
12:57 |
Fadi |
http://www.youtube.com/watch?v=a_426RiwST8 |
12:57 |
Fadi |
!title |
12:57 |
MinetestBot |
Fadi: The Black Keys - Lonely Boy (Official Music Video) - YouTube |
12:58 |
reactor |
Whatever it is, it hung my browser. |
12:59 |
reactor |
The song is \m/, though. |
12:59 |
reactor |
john_minetest: yep. |
13:01 |
reactor |
They are. |
13:05 |
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13:12 |
reactor |
rsiska: where's lsiska? |
13:12 |
reactor |
Mastectomy? |
13:25 |
sfan5 |
!seen lsiska |
13:25 |
MinetestBot |
sfan5: Sorry, I haven't seen lsiska around. |
13:33 |
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13:35 |
reactor |
Fadi: http://www.youtube.com/watch?v=oQbuxF3Xcxw |
13:35 |
reactor |
!title |
13:35 |
MinetestBot |
reactor: Deep Purple - Mad Dog - YouTube |
13:36 |
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14:28 |
issa2013 |
hello |
14:28 |
issa2013 |
i have found an old map |
14:28 |
issa2013 |
and i m trying to add it on a new version of minetest |
14:29 |
issa2013 |
how activated a games mod on it ? |
14:29 |
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14:44 |
issa2013 |
anyone here |
14:44 |
issa2013 |
to help me please |
14:45 |
PilzAdam |
"Don't ask if you can ask questions, just ask" – http://minetest.net/irc |
14:46 |
|
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14:47 |
issa2013 |
ok |
14:48 |
issa2013 |
so i have a old map and i want add it on new minettest games withs games mods |
14:48 |
issa2013 |
so how activate thos games mod on my maps |
14:49 |
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15:12 |
Megaf |
yep, I can no longer use rollback |
15:15 |
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15:21 |
OldCoder |
Hi |
15:22 |
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15:23 |
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15:23 |
OldCoder |
VanessaE, there is a bug in the engine. thexyz IIRC saids to file a formal report. But I will try to nail it down. Have you observed yet hangs on load but *not* in media? |
15:23 |
OldCoder |
I am hoping that it is a network hang that will be resolved by kahrl httpfetch |
15:24 |
OldCoder |
* said |
15:24 |
OldCoder |
|
15:24 |
|
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15:24 |
OldCoder |
reactor, wb I read the above |
15:24 |
reactor |
OldCoder: ty |
15:24 |
reactor |
Read what? |
15:24 |
OldCoder |
That was a reply and not a request. I used 'ctor, if there is sufficient interest I think we do need two Pripyats |
15:24 |
OldCoder |
OOps |
15:24 |
OldCoder |
Wait |
15:25 |
reactor |
ctor? |
15:25 |
OldCoder |
That was a reply and not a request. I used "read" in the past tense. Reactor, if there is sufficient interest I think we do need two Pripyats... |
15:25 |
reactor |
There is no sufficient interest. |
15:25 |
OldCoder |
reactor, I pressed Enter while editing |
15:25 |
OldCoder |
Of course there is |
15:25 |
OldCoder |
Point is... |
15:25 |
reactor |
I don't see it. |
15:25 |
* OldCoder |
sighs |
15:25 |
OldCoder |
Allow me to type |
15:26 |
OldCoder |
Point is: One Pripyat should be your achievement. The model of a city. No interact except for those who wish to polish and complete it. The other is open to everybody; people will probably build alien space stations and so on there. |
15:26 |
OldCoder |
I will run both |
15:27 |
reactor |
mk |
15:27 |
OldCoder |
And my remark reactor about "read" meant that I myself had scrolled up and had read your earlier remarks |
15:27 |
OldCoder |
|
15:27 |
reactor |
I see. |
15:27 |
reactor |
Well, how is building alien stations gonna help? |
15:27 |
reactor |
(though yes, that would attract interest) |
15:27 |
OldCoder |
reactor, be proud of the world. It is simply a hobby but more productive than some. And alien space stations will NOT help. That is the point. |
15:27 |
OldCoder |
Random people... |
15:28 |
reactor |
Probably should allow deathmatch in the read-write pripyat. |
15:28 |
OldCoder |
will build random things. I feel the model of the city is good in and of itself. |
15:28 |
OldCoder |
Yes |
15:28 |
OldCoder |
Fix up any remaining glitches; such as falling gravel |
15:28 |
OldCoder |
in Pripyat |
15:28 |
reactor |
yep |
15:28 |
OldCoder |
Find out if anybody wishes to help correct things |
15:28 |
OldCoder |
We will ultimately run TWO copies of the world |
15:29 |
OldCoder |
Is this satisfactory? |
15:29 |
OldCoder |
|
15:29 |
reactor |
the gravel is only falling (but it is falling) in the corner of the map |
15:29 |
reactor |
I accidentally pushed it |
15:29 |
OldCoder |
Fix it when possible |
15:29 |
OldCoder |
Will the world fill up? |
15:29 |
reactor |
There is no unstable gravel anywhere, beside that already falling one. |
15:29 |
OldCoder |
Will the world fill up? |
15:29 |
OldCoder |
Will gravel fill the world? |
15:30 |
reactor |
No. |
15:30 |
OldCoder |
Fix it, then, if you have a chance |
15:30 |
reactor |
It's only in the corner, already falling. A small portion. |
15:30 |
reactor |
I will. |
15:30 |
OldCoder |
k |
15:30 |
reactor |
Probably in the next release, though. |
15:30 |
* OldCoder |
is preparing to leave for office |
15:30 |
OldCoder |
All right |
15:30 |
OldCoder |
We will not go public until after that |
15:31 |
reactor |
Why not, if it's not creating any problem? |
15:31 |
OldCoder |
Hm? |
15:31 |
OldCoder |
Actually we *have* gone public for visits |
15:31 |
reactor |
I heard gravel felling into the void doesn't move when out of sight. |
15:31 |
reactor |
falling* |
15:31 |
OldCoder |
But I do not wish to create the "read write" version yet |
15:31 |
reactor |
mk |
15:31 |
OldCoder |
|
15:31 |
reactor |
Take your time. |
15:32 |
OldCoder |
Waiting for the release that you consider reasonable |
15:32 |
OldCoder |
So take your time applies to you |
15:32 |
OldCoder |
|
15:32 |
reactor |
It is reasonable. |
15:32 |
reactor |
I will fix the gravel when creating something new, probably. |
15:33 |
OldCoder |
Very well |
15:33 |
* OldCoder |
will bbs |
15:36 |
hmmmm |
hi guys, anybody who was having an error like "ServerThread::Thread assertion (0) failed" recently, try applying this commit and seeing if it helps: https://github.com/kwolekr/minetest/commit/c0ab4e495b2f76f08265a654798e21dfd95a6775 |
15:36 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Revert "Don't use msvc libs for mingw build" a439aea9ba 2013-11-17T07:33:58-08:00 http://git.io/CSl5jQ |
15:38 |
harrison |
can haz fly? |
15:39 |
hmmmm |
whoops, wrong commit, erm, nevermind that, that one's for get_connected_players returning invalid players |
15:41 |
Jordach |
hmmmm, trolooololololololol |
15:42 |
harrison |
pripyat = minetest.org 30017 |
15:43 |
reactor |
mk |
15:43 |
|
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15:44 |
harrison |
so i was there yesteday with oldcoder, but i didn't suss that it was named pripyat |
15:44 |
harrison |
you built it reactor, so i heard |
15:45 |
harrison |
very SL - esque |
15:45 |
reactor |
I didn't build the whole city. |
15:45 |
harrison |
architecturewise |
15:45 |
reactor |
I ported it from someone else's map. |
15:45 |
reactor |
SL? |
15:45 |
reactor |
I only improved some buildings. |
15:45 |
harrison |
second life |
15:46 |
reactor |
What is "second life"? |
15:46 |
reactor |
It's very 70s, I would say. |
15:46 |
harrison |
if you have not seen it, then never mind |
15:46 |
reactor |
I like that kind of architecture. |
15:46 |
harrison |
it is an older but more sophisticated virtual world |
15:46 |
reactor |
Why not tell me here? |
15:47 |
reactor |
Older than what? |
15:47 |
harrison |
http://en.wikipedia.org/wiki/Second_Life |
15:47 |
reactor |
tl;dr |
15:47 |
reactor |
Older than what? |
15:47 |
harrison |
http://opensimulator.org/wiki/Main_Page |
15:47 |
reactor |
tl;dr |
15:47 |
reactor |
What is OpenSilmulator? |
15:47 |
harrison |
well, older than minecraft and thus minetest |
15:48 |
harrison |
the interest for me is largely technical, having to do with the respective renderers |
15:48 |
harrison |
and minecraft/minetest represent a huge andvance over sl/opensim in some ways |
15:49 |
harrison |
but if you have no idea what i am talking about then a. i have that effect on people and b. why start now? |
15:50 |
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15:51 |
reactor |
Why not elaborate a little and free yourself from catching strange looks? |
15:51 |
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15:55 |
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15:58 |
reactor |
OldCoder: okay, removed the sand: ftp://mike402.no-ip.biz:65421/pub/minetest/Pripyat/131117.tar.bz2 |
16:00 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Handle blank blocks in database aa172bdda4 2013-11-17T07:57:45-08:00 http://git.io/jqE44w |
16:06 |
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16:10 |
harrison |
tl;dr is the last refuge of the gormless chatter |
16:10 |
reactor |
Why not explain yourself a little more? |
16:11 |
reactor |
I don't have time to read all the links. |
16:11 |
reactor |
I merely have time to read a couple lines before I my program finishes and I go back to writing. |
16:11 |
reactor |
s/I m/m/ |
16:12 |
OldCoder |
reactor, Thank you |
16:12 |
reactor |
np |
16:12 |
OldCoder |
I will attempt download in an hour |
16:12 |
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16:13 |
reactor |
I'm not sure if my internet connection is reliable today. |
16:13 |
reactor |
Because they've already been keeping it down for an hour today. |
16:13 |
|
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16:18 |
harrison |
you are being repressed |
16:18 |
harrison |
by the Man |
16:19 |
harrison |
the System is threatened by a freethinker such as you reactor |
16:19 |
reactor |
What system? |
16:19 |
reactor |
My system is controlled by me, and only by me. |
16:21 |
|
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16:22 |
Fadi |
Protect the machine |
16:22 |
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16:22 |
Fadi |
am I the only one getting a feel of person of interest in this discussion? |
16:23 |
reactor |
You say you are the person of interest? |
16:23 |
reactor |
Please go on. |
16:23 |
Fadi |
I'm talking about the tv show |
16:23 |
reactor |
What kind of a TV show? |
16:24 |
Fadi |
conspiracy |
16:25 |
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16:29 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Do the same for LevelDB interface d419e4cbb6 2013-11-17T08:26:34-08:00 http://git.io/clXmyQ |
16:29 |
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16:44 |
* Jordach |
believes that since VanessaE moved to linode: everything is way faster than before |
16:53 |
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16:55 |
OldCoder |
reactor, attempting download now. Repeat a brief explanation of what city Pripyat is based on, where it is located, and what happened to the city. |
16:55 |
OldCoder |
This assumes that you are still awakee |
16:55 |
OldCoder |
* awake |
16:55 |
reactor |
OldCoder: As in? |
16:56 |
reactor |
OldCoder: the first line of wikipedia page on Pripyat should fit. |
16:56 |
OldCoder |
Link? |
16:56 |
reactor |
Or you mean, the description of the map? |
16:56 |
OldCoder |
First, link for the real city please |
16:56 |
OldCoder |
BTW Download is 55% |
16:56 |
reactor |
http://en.wikipedia.org/wiki/Pripyat |
16:56 |
OldCoder |
R |
16:56 |
reactor |
mk |
16:57 |
reactor |
Multithreaded fetch? |
16:57 |
OldCoder |
Yes |
16:57 |
reactor |
One thread would suffice, my server does not limit bandwidth. |
16:57 |
OldCoder |
Actually it is 10X faster this way |
16:57 |
OldCoder |
923% |
16:57 |
OldCoder |
* 93% |
16:57 |
* Jordach |
though OldCoder was right |
16:58 |
OldCoder |
Done! |
16:58 |
OldCoder |
reactor, So the Pripyat story is entirely followed? THere is no nuclear war but simply the historical disaster? |
16:58 |
OldCoder |
A ghost city |
16:58 |
OldCoder |
Through which one may wander |
16:58 |
OldCoder |
It is a fine project |
16:58 |
OldCoder |
|
16:58 |
reactor |
Yes. |
16:59 |
OldCoder |
Thank you. This is a marvelous achievement. Please continue to tweak elements as you see fit. And we should find out if anybody else will help. |
16:59 |
OldCoder |
Perhaps people will trade help on this world for things in other worlds |
16:59 |
reactor |
Yep. |
16:59 |
reactor |
Well, I have no time to dedicate to games. |
17:00 |
reactor |
I can only provide integration of the improvements made for the map. |
17:00 |
OldCoder |
reactor, Of course |
17:00 |
OldCoder |
How did you find the time to do this much? |
17:01 |
reactor |
I didn't. |
17:01 |
reactor |
I did it by small pieces. |
17:01 |
reactor |
If I did find some time, it's unlikely I will find it in the future. |
17:01 |
reactor |
Because I am deprecating some activities to free up more time for my academic interests. |
17:03 |
* Jordach |
is thinking of a new SubGame |
17:04 |
reactor |
Submissive Game? |
17:04 |
Jordach |
nope |
17:04 |
Calinou |
mlp_game |
17:04 |
Jordach |
nopre |
17:04 |
Jordach |
-r |
17:04 |
Calinou |
nope.avi? |
17:04 |
Jordach |
Modularity |
17:04 |
reactor |
? |
17:05 |
reactor |
Dominant Game? |
17:05 |
Jordach |
think DLC Quest with the Minetest Engine |
17:05 |
reactor |
DLC? |
17:05 |
Jordach |
(my game will nullify existing mods, new game set) |
17:06 |
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17:06 |
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17:07 |
markveidemanis |
HI |
17:07 |
markveidemanis |
! |
17:07 |
reactor |
markveidemanis: o/ |
17:07 |
OldCoder |
markveidemanis, hello |
17:07 |
markveidemanis |
I made the 5th Crazy Friday video and my 3rd with moviemaker |
17:08 |
markveidemanis |
I also went around my village to take some shots |
17:08 |
markveidemanis |
Im editing those now |
17:08 |
markveidemanis |
Hi OC! |
17:08 |
Jordach |
> moviemaker |
17:08 |
Jordach |
GTFO N00B |
17:09 |
reactor |
Oh dude. |
17:09 |
reactor |
Why not use something less stupid than that program? |
17:09 |
reactor |
Also, why are you still using that dumbass OS, markveidemanis? |
17:10 |
markveidemanis |
DONT FUCKING REMIND ME |
17:10 |
markveidemanis |
I was getting used to it! |
17:10 |
markveidemanis |
Actually not bad |
17:10 |
* markveidemanis |
cries |
17:10 |
reactor |
Emo. |
17:11 |
Jordach |
well. at least you're not using WEBCHAT |
17:11 |
markveidemanis |
Suggest an alternative to MovieMaker |
17:12 |
markveidemanis |
And i'l try it |
17:12 |
markveidemanis |
The program doesn't matter that much, its the skills of the user |
17:12 |
markveidemanis |
I have not much technical skills but i know aesthetics; which colours go well together, etc |
17:13 |
reactor |
Moviemaker doesn't even allow you edit the captions' colours eh. |
17:14 |
reactor |
Jordach: webchat is banned from many channels :D |
17:14 |
Jordach |
+1 |
17:15 |
markveidemanis |
Suggest an alternative to MovieMaker |
17:15 |
markveidemanis |
Its the first i came accross |
17:15 |
reactor |
I do not have enough power of suggestion to suggest. |
17:15 |
reactor |
I need to read more psych books. |
17:16 |
markveidemanis |
The video i made: http://marktest.co.uk/2013/11/crazy-fridays-tricks/ |
17:16 |
reactor |
Meanwhile. Would you like to talk about your technical skills? |
17:16 |
markveidemanis |
Its not that bad |
17:16 |
reactor |
Where's the file? |
17:16 |
reactor |
!title |
17:16 |
MinetestBot |
reactor: Crazy Fridays – Tricks | Mark Test |
17:17 |
reactor |
Direct link, please? |
17:17 |
markveidemanis |
http://www.youtube.com/watch?v=jc3xwR0jnj4 |
17:17 |
reactor |
Oh yeah. That is SO direct. |
17:18 |
reactor |
Thank god there is youtube-dl. |
17:22 |
* Jordach |
bets $5 that marktest can be taken down by a script kiddie |
17:22 |
* markveidemanis |
bets $100 you can't |
17:22 |
reactor |
The sound in the end was too loud, markveidemanis. |
17:23 |
reactor |
Otherwise, not bad. |
17:23 |
markveidemanis |
That was intentional |
17:23 |
reactor |
*obama-face.jpg* |
17:23 |
markveidemanis |
Thanks! |
17:23 |
reactor |
Well, you've just intentionally damaged my ears. |
17:23 |
reactor |
I bet human ears are rather expensive. |
17:25 |
markveidemanis |
http://www.youtube.com/embed/jc3xwR0jnj4 Is that what you wanted? |
17:25 |
* Jordach |
wonders where kaeza is |
17:25 |
markveidemanis |
Stop Spammers has stopped 3592 spammers since installation Jordach: Good luck |
17:26 |
Jordach |
markveidemanis, >spammers |
17:26 |
Jordach |
an actual attacker would aim for ssh |
17:26 |
markveidemanis |
good luck |
17:26 |
markveidemanis |
I forgot the password and rely on the password recall |
17:26 |
Jordach |
again: even the best can get hacked, my own vps provided by StarBlessed got taken down by a south american |
17:26 |
|
EvergreenTree joined #minetest |
17:26 |
markveidemanis |
now thats a new low! |
17:26 |
Jordach |
it just depends on WHO does it |
17:27 |
Jordach |
skill can beat security |
17:27 |
Jordach |
EvergreenTree, o/ |
17:27 |
markveidemanis |
In the end, any machine can be hacked VERY easily, just give it a few months |
17:27 |
Jordach |
ask SpamHaus and CloudFlare |
17:29 |
|
RealBadAngel joined #minetest |
17:29 |
RealBadAngel |
hi folks |
17:30 |
RealBadAngel |
https://forum.minetest.net/viewtopic.php?pid=118570#p118570 |
17:30 |
RealBadAngel |
brand new texture pack :) |
17:32 |
reactor |
Now this is interesting. |
17:33 |
reactor |
The upscaling algorithm might be a bit sharper, but they look good. |
17:34 |
markveidemanis |
il sign up for cloudflare |
17:35 |
reactor |
? |
17:35 |
reactor |
Why not for something that gives direct links? |
17:37 |
OldCoder |
Try sendspace |
17:37 |
|
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17:37 |
reactor |
Try setting up a ftpd. |
17:37 |
Jordach |
RealBadAngel, how do i enable bumpmaps again |
17:37 |
reactor |
Jordach: patch. |
17:38 |
|
rubenwardy joined #minetest |
17:39 |
markveidemanis |
Is cloudflare ideal for a 3.1GHz 8 core monster? |
17:42 |
|
artur99 joined #minetest |
17:43 |
reactor |
? |
17:43 |
|
MinetestBot joined #minetest |
17:43 |
PilzAdam |
!op |
17:43 |
PilzAdam |
!deop |
17:47 |
Jordach |
all settings to full: my pc is still capable: http://i.imgur.com/jCc82iP.png |
17:47 |
Jordach |
RealBadAngel, ^ |
17:48 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix Result of processed Request was written to invalid (non existent) ResultQueue if requesting thread timed out before b2d9205796 2013-11-17T09:46:54-08:00 http://git.io/ETjzWA |
17:48 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Add missing RequestQueue doc eadc943159 2013-11-17T09:46:43-08:00 http://git.io/8UDZvw |
17:48 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix multicaller support in RequestQueue dc407e219f 2013-11-17T09:45:58-08:00 http://git.io/4UM3Kw |
17:55 |
markveidemanis |
Jordach: What;s your spec? |
17:55 |
markveidemanis |
*S |
17:56 |
reactor |
23:39 < markveidemanis> Is cloudflare ideal for a 3.1GHz 8 core monster? |
17:57 |
reactor |
Does your machine matter if you upload something to storage? |
17:57 |
reactor |
Pure phallometry. |
17:57 |
markveidemanis |
Hmm? |
17:57 |
markveidemanis |
How will it bebefit me |
17:58 |
reactor |
Why did you ask it then? |
17:58 |
reactor |
Jordach: xchat o_0 |
17:58 |
reactor |
=@ |
17:58 |
artur99 |
!up kaeza.mooo.com |
17:58 |
MinetestBot |
kaeza.mooo.com:30000 is up (256ms) |
17:59 |
reactor |
!down |
18:00 |
PilzAdam |
sfan5, can you add a !tell command that queries a message to a user when he joins next time? |
18:00 |
sfan5 |
yeah, sure |
18:00 |
sfan5 |
after I've finished my english homework |
18:01 |
|
adama_ joined #minetest |
18:01 |
adama_ |
hello every one |
18:01 |
sfan5 |
hi |
18:02 |
reactor |
Hello every zero. |
18:02 |
reactor |
It's "everyone", for your information. |
18:03 |
adama_ |
having issues with plants not growing on the latest git,, any one else have this problem ? |
18:03 |
artur99 |
who can tell me a good server? |
18:03 |
reactor |
127.0.0.1:30000 |
18:03 |
adama_ |
lol |
18:03 |
adama_ |
its a matter of prefference i guess |
18:05 |
sfan5 |
!op |
18:05 |
|
Topic for #minetest is now Website: http://minetest.net | Rules: be patient, respect other users, here and in other channels | Core Devs: #minetest-dev | Servers: http://minetest.net/servers | IRC Logs: http://irc.minetest.ru/minetest/ |
18:05 |
sfan5 |
!deop |
18:06 |
OldCoder |
artur99, I am running several. They will lock up on load occasionally during item definitions. This is a bug that the core devs are working on. |
18:07 |
OldCoder |
Sokomine, shall I restart Calinou world today? |
18:07 |
|
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18:08 |
Jordach |
markveidemanis, Intel Pentium 4 @ 3.02GHZ w/ HyperThreading, Linux Mint 15 w/ XFCE4, 2GB of RAM @ 333MHZ and AGP 8X nVidia GeForce 62xx @ 1GB, 533MHZ |
18:09 |
reactor |
Okay. So if we're into phallometry. |
18:09 |
markveidemanis |
OC: Can you restart my world? |
18:11 |
OldCoder |
markveidemanis, Yes |
18:11 |
OldCoder |
But not today markveidemanis as we must discuss mods. Your world had lots of unique stuff, didn't it? |
18:11 |
OldCoder |
We need to go through the mods and get things in order |
18:11 |
OldCoder |
Today the focus is on a lockup that I have promised core devs I will test a fix for |
18:12 |
|
artur99 joined #minetest |
18:12 |
markveidemanis |
And you get 11FPS... |
18:12 |
artur99 |
!up europe.minetest.org |
18:12 |
MinetestBot |
europe.minetest.org:30000 seems to be down |
18:13 |
artur99 |
!up europe.minetest.net |
18:13 |
MinetestBot |
europe.minetest.net:30000 seems to be down |
18:13 |
markveidemanis |
I've got 3.0GHz 4GB RAM @ 1333MHz |
18:13 |
Exio4 |
you say that like it was useful |
18:13 |
markveidemanis |
60FPS |
18:14 |
Exio4 |
you could have 32cores at 3.0ghz and 4gb of ram with four 1gb modules at 1333mhz in quad channel |
18:14 |
reactor |
So... ehm. |
18:14 |
reactor |
My vpenis is... |
18:15 |
reactor |
FreeBSD/amd64 9.2-RELEASE Intel Core2Duo T5870 @ 2.00GHz 3072 MB GeForce GT 220M |
18:15 |
reactor |
s/p/e-p/ |
18:15 |
OldCoder |
artur99, I will revive Europe World |
18:15 |
Exio4 |
wait wait |
18:15 |
Exio4 |
M? |
18:15 |
reactor |
/e-p/p/ |
18:15 |
Exio4 |
are you running shit in a laptop? |
18:15 |
reactor |
s/vp/e-p/ |
18:15 |
artur99 |
ok, thanks OldCoder |
18:15 |
Exio4 |
that is sad, man, i feel sorry for you |
18:15 |
reactor |
Meh. |
18:16 |
OldCoder |
Laptops can be good |
18:16 |
reactor |
My point was. Meh, phallometry. |
18:16 |
Exio4 |
as thin-clients |
18:18 |
reactor |
Besides, no machine can stand etherkiller. |
18:18 |
|
proller joined #minetest |
18:18 |
Exio4 |
what branch are you using for "full settings"? |
18:18 |
Jordach |
Exio4, latest git @ /minetest/minetest |
18:19 |
reactor |
And how many FPS do you get on "full settings"? |
18:19 |
Jordach |
13-15 depending on bumpmaps |
18:19 |
Jordach |
and texture size (which in that screenie - was 256px) |
18:19 |
Exio4 |
what bumpmaps are you using too? |
18:19 |
reactor |
Oh, with the patch. |
18:19 |
reactor |
Or was the patch integrated? |
18:20 |
Exio4 |
in how many seconds do you compile MT Jordach? :P |
18:20 |
Jordach |
240+ |
18:20 |
Exio4 |
kk |
18:20 |
|
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18:21 |
Exio4 |
i should try to get this over 4ghz but disable the other modules |
18:21 |
Exio4 |
(let the x6 work like a quad core but at higher frequencies, or dual) |
18:22 |
Exio4 |
where are my 3d glasses :( |
18:23 |
reactor |
Smoke some weed. 3D glasses. |
18:23 |
Exio4 |
what about alcohol |
18:23 |
reactor |
Or that. |
18:23 |
Exio4 |
fernet+coca cola |
18:23 |
reactor |
3D glasses. |
18:23 |
reactor |
But meh. 3D glasses. |
18:23 |
RealBadAngel |
that texture pack doest require any patches (but will look nicer thx to shadowing with it) |
18:24 |
RealBadAngel |
bumpmapping is already in core |
18:24 |
reactor |
By the way. Was the bug with slab lighting ever fixed? |
18:25 |
RealBadAngel |
there were some issues with lights and 6d, i fixed them long time ago |
18:25 |
reactor |
6D? |
18:25 |
RealBadAngel |
6dFacedir |
18:25 |
reactor |
Oh, that. |
18:25 |
PilzAdam |
reactor, no |
18:26 |
reactor |
PilzAdam: I don't remember asking a yes/no q. |
18:26 |
|
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18:26 |
RealBadAngel |
PilzAdam, have you saw Bumped texture pack? |
18:26 |
PilzAdam |
<reactor> By the way. Was the bug with slab lighting ever fixed? |
18:26 |
reactor |
OH. |
18:26 |
reactor |
Sorry. |
18:26 |
PilzAdam |
cant remember what you asked 1 1/2 minutes before? :-p |
18:27 |
reactor |
I'm still working on my multitasking. |
18:27 |
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18:28 |
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IceCraft joined #minetest |
18:28 |
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IceCraft joined #minetest |
18:28 |
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18:31 |
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18:35 |
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18:36 |
reactor |
Does not compute well... yet. |
18:42 |
|
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18:45 |
sfan5 |
PilzAdam: added it |
18:45 |
Calinou |
smooth lighting on nodeboxes would be great to see :> |
18:46 |
PilzAdam |
!tell sfan5 good job |
18:46 |
MinetestBot |
PilzAdam: I'll pass that on when sfan5 is around |
18:46 |
sfan5 |
heh |
18:46 |
MinetestBot |
sfan5: <PilzAdam> good job |
18:46 |
sfan5 |
thank you MinetestBot! |
18:46 |
PilzAdam |
!tell BillGates GTFO! |
18:46 |
MinetestBot |
PilzAdam: I'll pass that on when BillGates is around |
18:46 |
Exio4 |
Calinou: wasn't that fixed? |
18:47 |
* sfan5 |
executes DELETE FROM tell WHERE nick = 'BillGates'; |
18:51 |
BillGates |
hi |
18:51 |
MinetestBot |
BillGates: <PilzAdam> GTFO! |
18:52 |
Jordach |
yes MinetestBot |
18:52 |
MinetestBot |
Jordach: <sfan5> meow, I'm a kitten |
18:52 |
PilzAdam |
sfan5, you lied to me >:-( |
18:56 |
|
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18:56 |
Calinou |
Exio4: no |
18:57 |
VanessaE |
hi |
18:57 |
reactor |
o/ |
18:57 |
reactor |
Ahem. |
18:57 |
reactor |
I mean, <monotone voice>"Hello, I am a computer program."</monotone voice> |
18:58 |
|
IceCraft joined #minetest |
19:02 |
reactor |
OldCoder: well, these leftovers from characters in rxvt add the historic feel somewhat :D |
19:02 |
reactor |
But it would be better w/o them. |
19:02 |
OldCoder |
All right |
19:03 |
OldCoder |
Jordach, did you save your Blender Cat Model? Sapier is willing to add Cats to Animals. |
19:03 |
Jordach |
ugh - haven't even finished the UV |
19:03 |
Jordach |
i haven't even touched the model for a month now |
19:03 |
reactor |
Biologists have already classified cats as animals. |
19:04 |
* Jordach |
claps slowly |
19:05 |
reactor |
So Sapier isn't gonna make a breakthrough in biology. |
19:05 |
|
Tuxedo[Qyou] joined #minetest |
19:06 |
sfan5 |
PilzAdam: I didn't |
19:09 |
|
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19:11 |
PilzAdam |
sfan5, is your english homework done? |
19:11 |
reactor |
Foreign languages are never done. |
19:20 |
|
djdduty joined #minetest |
19:21 |
* Jordach |
starts playing Happy Wheels |
19:22 |
PilzAdam |
Jordach should start playing Minetest |
19:22 |
|
IceCraft joined #minetest |
19:22 |
|
IceCraft joined #minetest |
19:22 |
Jordach |
PilzAdam, b-b-b-b-but bored of boring |
19:22 |
PilzAdam |
pilztest has updated :-) |
19:22 |
PilzAdam |
*updates |
19:24 |
|
IceCraft joined #minetest |
19:30 |
|
OWNSyouAll joined #minetest |
19:32 |
* Jordach |
is sword throwing |
19:33 |
|
TheLastProject joined #minetest |
19:35 |
|
Wuzzy joined #minetest |
19:35 |
reactor |
http://vr-zone.com/articles/indie-hit-minecraft-cited-cause-9-year-old-boy-bringing-weapons-school/58379.html?utm_source=rss&utm_medium=rss&utm_campaign=indie-hit-minecraft-cited-cause-9-year-old-boy-bringing-weapons-school |
19:35 |
reactor |
!title |
19:35 |
MinetestBot |
reactor: Indie hit 'Minecraft' cited as cause of 9-year-old boy bringing weapons to school |
19:35 |
sfan5 |
wat |
19:36 |
PilzAdam |
RealBadAngel, Im rebasing your shaders to current master currently... |
19:36 |
|
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19:37 |
|
NekoGloop joined #minetest |
19:38 |
PilzAdam |
reactor, "We arent bad parents, its all the bad games, you know..." |
19:38 |
reactor |
:D |
19:39 |
VanessaE |
PilzAdam: did you see where I mentioned that his water shaders don't work for me, but the original blender code they were derived from does? |
19:41 |
|
john_minetest joined #minetest |
19:43 |
PilzAdam |
RealBadAngel, your shaders break plantlike and grasslike completly, but I like the pixelated look of the "Bumped" TP |
19:45 |
PilzAdam |
RealBadAngel, now get hardware lighting on top of that and everyone will love you |
19:46 |
PilzAdam |
VanessaE, strange |
19:47 |
PilzAdam |
I guess RBA did some pretty bad hacks there ;-) |
19:47 |
OldCoder |
Minecraft is viewed as Terrorist Training? |
19:47 |
OldCoder |
O_o |
19:48 |
sfan5 |
why is there a quarz in my usb pendrive? |
19:48 |
MinetestBot |
GIT: celeron55 commited to minetest/minetest: Revert patch 58f036ad1 that causes object duplication (which tried to fix objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug. 21789ccc5f 2013-11-17T11:46:01-08:00 http://git.io/PduQrg |
19:51 |
VanessaE |
PilzAdam: he blamed it on the differing coordinate systems between blender vs minetest |
19:51 |
PilzAdam |
why does it work for me then? |
19:52 |
|
Ikkiko joined #minetest |
19:52 |
hmmmm |
alright |
19:53 |
hmmmm |
I'm thinking we release 0.4.8 at 6 pm EST |
19:53 |
hmmmm |
any suggestions? |
19:53 |
PilzAdam |
today?! |
19:53 |
|
OWNSyouAll joined #minetest |
19:53 |
hmmmm |
that was the intention yes :p |
19:53 |
sfan5 |
hmmmm: UTC pls |
19:54 |
sfan5 |
john_minetest: currently it starts blinking with increasing frequency when I plug it in and the controller chip gets hot |
19:54 |
PilzAdam |
so that is in.... 7 hours if I calculated right |
19:55 |
PilzAdam |
thats 3 AM here |
19:55 |
hmmmm |
er, no, but 7 hours sounds good too |
19:55 |
hmmmm |
want to do 6 hours away then? 2am? |
19:55 |
hmmmm |
something earlier for germany people |
19:55 |
PilzAdam |
I go to sleep at 11 pm or so today |
19:55 |
hmmmm |
john_minetest, no. |
19:55 |
hmmmm |
shaders are a work in progress and we can't get hung up on THAT |
19:56 |
PilzAdam |
john_minetest, they are not even remotely finished |
19:56 |
hmmmm |
we release at 10pm germany time? |
19:56 |
|
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19:56 |
hmmmm |
does that sound reasonable then? |
19:56 |
hmmmm |
oh boy |
19:57 |
PilzAdam |
hmmmm, btw, you should close the pull requests that you merge |
19:58 |
hmmmm |
what did I miss |
19:58 |
hmmmm |
oh celeron's |
19:59 |
|
Calinou joined #minetest |
20:03 |
reactor |
problem reports? |
20:03 |
reactor |
Oh. |
20:03 |
Calinou |
pull requests |
20:03 |
* Calinou |
now uses a dark backgrouind on IRC |
20:05 |
reactor |
I care. |
20:07 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Increase liquid_loop_max to 10000 again a55c073ce9 2013-11-17T12:05:14-08:00 http://git.io/dvDvVg |
20:16 |
RealBadAngel |
PilzAdam, i will pull today patch vs core with bumpmapping and parallax. (btw bumpmapping supports kinda lighting code, textures are self shadowing depending on point of view) |
20:16 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Fix issue #1009 (minetest.get_connected_players() returns non-existing players) 86ef7147b6 2013-11-17T12:15:59-08:00 http://git.io/SwHq5g |
20:17 |
RealBadAngel |
water on the other hand will be subject for another pull, when its done |
20:17 |
RealBadAngel |
it requires not only shaders code but massive changes to the engine |
20:19 |
sfan5 |
john_minetest: found the issue: http://i.imgur.com/iDXz8PD.png |
20:20 |
|
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20:22 |
thexyz |
http://i.imgur.com/7xFPfX4.jpg |
20:22 |
sfan5 |
if I only knew which yF or Ohm value it has |
20:23 |
Jordach |
thexyz, wut |
20:23 |
thexyz |
what part of this picture do you not understand? |
20:24 |
reactor |
sfan5: could resolder. |
20:25 |
RealBadAngel |
<PilzAdam> RealBadAngel, your shaders break plantlike and grasslike completly... what do you mean by that? whats broken?? |
20:25 |
reactor |
Oh, it's a pendrive? |
20:25 |
reactor |
Then it's not worth it. |
20:25 |
reactor |
I mean, if no valuable information. |
20:26 |
PilzAdam |
RealBadAngel, plantlike is completly invisble and glasslike is opaque |
20:26 |
sfan5 |
reactor: how would I resolder such a tiny thing? |
20:26 |
reactor |
Using a tiny soldering iron. |
20:27 |
sfan5 |
What if I don't have one |
20:27 |
reactor |
Soldering station with a thin tip. |
20:27 |
reactor |
Idk. |
20:27 |
sfan5 |
there is no valuable info on it |
20:27 |
reactor |
Could heat it up carefully, move the component away and put the replacement one. |
20:27 |
reactor |
Oh. Then ditch it. |
20:27 |
sfan5 |
but it makes me sad to have 2 GB non usable storage lying around |
20:28 |
reactor |
It's cheaper to buy a new one. |
20:28 |
reactor |
Because soldering it would cost more. |
20:28 |
reactor |
Time is precious. |
20:29 |
Calinou |
lol, soldering |
20:29 |
Calinou |
thexyz: what's that? |
20:29 |
sfan5 |
first I would need to know if it's a capacitor or resistor |
20:30 |
thexyz |
Calinou: anti-tank mines, TM-62 |
20:31 |
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20:31 |
sfan5 |
seems to be a resistor |
20:32 |
sfan5 |
let me try a random one |
20:33 |
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20:33 |
Jordach |
\i. |
20:33 |
Jordach |
\o/* |
20:37 |
reactor |
Calinou: what, you never heard of it? |
20:37 |
Calinou |
I did? |
20:45 |
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20:59 |
sfan5 |
!op |
20:59 |
|
Topic for #minetest is now News: 0.4.8 is to be released very soon | Website: http://minetest.net | Rules: be patient, respect other users, here and in other channels | Core Devs: #minetest-dev | Servers: http://minetest.net/servers | IRC Logs: http://irc.minetest.ru/minetest/ |
20:59 |
sfan5 |
!deop |
20:59 |
PilzAdam |
sfan5, very soon (TM) |
20:59 |
sfan5 |
ok |
21:00 |
sfan5 |
!op |
21:00 |
|
Topic for #minetest is now News: 0.4.8 is to be released very soonâ„¢ | Website: http://minetest.net | Rules: be patient, respect other users, here and in other channels | Core Devs: #minetest-dev | Servers: http://minetest.net/servers | IRC Logs: http://irc.minetest.ru/minetest/ |
21:00 |
sfan5 |
!deop |
21:00 |
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21:02 |
VanessaE |
nonononono |
21:02 |
Anakapeng |
hello everyone, can anyone of you tell me wheter the minetest 0.4.7 version is planned for wheezy and when it comes out? |
21:02 |
VanessaE |
!ns op #minetest |
21:02 |
VanessaE |
grr |
21:02 |
VanessaE |
News: 0.4.8 is to be released Real Soon Nowâ„¢ | Website: http://minetest.net | Rules: be patient, respect other users, here and in other channels | Core Devs: #minetest-dev | Servers: http://minetest.net/servers | IRC Logs: http://irc.minetest.ru/minetest/ |
21:03 |
VanessaE |
Anakapeng: for debian and related distros, you should use the nightlies PPA or build it from sources. |
21:04 |
PilzAdam |
Anakapeng, did you just ask the same in #minetest-de ? |
21:06 |
Anakapeng |
yes pilzadam - i thought im right here |
21:10 |
Anakapeng |
vanessae: what is the nightlies PPA |
21:10 |
VanessaE |
Anakapeng: https://launchpad.net/~minetestdevs/+archive/daily-builds |
21:11 |
VanessaE |
that's for ubuntu, but should work on debian too |
21:11 |
VanessaE |
if not, try directly downloading the latest build and install it, or build it from sources :) |
21:11 |
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21:12 |
BlockMen |
gd evening |
21:12 |
VanessaE |
hey blockmen |
21:12 |
PilzAdam |
hai BlockMen |
21:12 |
Anakapeng |
tank you vanessaE |
21:13 |
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21:13 |
VanessaE |
sure. hope it helps |
21:13 |
PilzAdam |
BlockMen, you shouldnt use print() calls in code that is to be released |
21:13 |
BlockMen |
PilzAdam, i did? where? |
21:14 |
PilzAdam |
https://github.com/minetest/minetest_game/commit/9fdbc1f4072dcf2296af9bcce6ec92bfa75972ca |
21:14 |
PilzAdam |
also, we use tabs for indentation, not spaces |
21:14 |
VanessaE |
BlockMen: you really should identify your git builds by commit ID in the zip filename |
21:14 |
BlockMen |
i just copy&paste nores code |
21:15 |
PilzAdam |
nore said he used tabs |
21:15 |
BlockMen |
well, i dont know if my editor "killed" the tabs so you can blame me for that if you want |
21:16 |
BlockMen |
i will check next time before pushing |
21:16 |
PilzAdam |
I blame windows |
21:16 |
BlockMen |
VanessaE, wouldnt be wrong i guess |
21:27 |
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21:28 |
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21:33 |
PilzAdam |
lol, dat full capslock rage: https://forum.minetest.net/search.php?action=show_user_posts&user_id=3053 |
21:34 |
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21:34 |
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21:35 |
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21:35 |
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21:35 |
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21:35 |
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21:36 |
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21:42 |
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21:43 |
Calinou |
because stable users will finally use something that's not that outdated |
21:43 |
Calinou |
despite the small version change, it changes a lot of stuff |
21:43 |
jin_xi |
sup you crazy? |
21:43 |
jin_xi |
luavoxelmanip is huge |
21:44 |
BlockMen |
look right now at the forum, that guy does still not get how to use dev builds :P |
21:44 |
PilzAdam |
Calinou, "small version change"? the Minetest version system is <we never ever touch the first number>.<this number will stay "4" for the next 20 years>.<really major version> |
21:44 |
Calinou |
not the best way to number |
21:44 |
Calinou |
linux kernel, mesa, GCC... do it better :P |
21:45 |
Calinou |
john_minetest: rolling release programs are not accepted in distro repos |
21:45 |
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21:45 |
Calinou |
especially debian |
21:45 |
Calinou |
that would work too |
21:45 |
Calinou |
debian is the source of ubuntu, mint packages |
21:46 |
Calinou |
mint is not any better than ubuntu, if you ignore the desktop environment and philosophy |
21:47 |
BlockMen |
win7 ftw :P |
21:47 |
Exio4 |
[18:44:59] <Calinou> linux kernel, mesa, GCC... do it better :P |
21:48 |
* PilzAdam |
slaps BlockMen with Linux |
21:48 |
Exio4 |
the linux kernel isn't doing it that well, they changed like .. a lot of times |
21:48 |
* BlockMen |
throws Win8 at PilzAdam |
21:48 |
PilzAdam |
!tell BlockMen windows sucks |
21:48 |
Exio4 |
that is fucked up |
21:48 |
MinetestBot |
PilzAdam: I'll pass that on when BlockMen is around |
21:48 |
Exio4 |
!tell PilzAdam windows is better than ubuntu :> |
21:48 |
MinetestBot |
Exio4: I'll pass that on when PilzAdam is around |
21:49 |
PilzAdam |
!ignore Exio4 |
21:49 |
MinetestBot |
PilzAdam: 'Exio4' added to ignore list. |
21:49 |
MinetestBot |
PilzAdam: <Exio4> windows is better than ubuntu :> |
21:49 |
Calinou |
chromium/firefox versions evolve too fast though |
21:49 |
PilzAdam |
!tell Exio4 :-p |
21:49 |
MinetestBot |
PilzAdam: I'll pass that on when Exio4 is around |
21:49 |
PilzAdam |
john_minetest, there are, look at general discussion |
21:50 |
BlockMen |
john_minetest, the dev builds can also be found under minetest.net/download |
21:50 |
MinetestBot |
BlockMen: <PilzAdam> windows sucks |
21:50 |
BlockMen |
!tell PilzAdam PilzAdam < Win7 :P |
21:50 |
MinetestBot |
BlockMen: I'll pass that on when PilzAdam is around |
21:51 |
PilzAdam |
BlockMen, doesnt work |
21:51 |
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21:51 |
BlockMen |
damn, why? |
21:52 |
MinetestBot |
BlockMen: because PilzAdam is awesome! |
21:52 |
Exio4 |
no |
21:52 |
MinetestBot |
Exio4: <PilzAdam> :-p |
21:52 |
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21:52 |
PilzAdam |
!unignore Exio4 |
21:52 |
MinetestBot |
PilzAdam: 'Exio4' removed from ignore list. |
21:52 |
BlockMen |
MinetestBot stfu! |
21:53 |
MinetestBot |
BlockMen: YOU DONT TELL ME WHAT TO DO! |
21:53 |
MinetestBot |
MinetestBot, someone thinks you need to shut the fuck up before you get muted. |
21:53 |
PilzAdam |
inb4 we can switch to german |
21:54 |
* BlockMen |
hates when PilzAdam plays with the bot |
21:54 |
MrBeNNy |
That was funny, a little bit. |
21:55 |
PilzAdam |
s/ChanServ/KanalServierer/ |
21:56 |
fairiestoy |
Whats the benefit from it? |
21:57 |
PilzAdam |
BlockMen, because I have unjust power over you? |
21:57 |
us`0gb |
Some of us don't use the unstable version, not because we thing it will crash, but because we don't think it will be compatible with either the current stable or the next stable. I mean, do you remember the mess when 3D players were added? The dev version was niether compatible with the stable before or the stable after. |
21:57 |
us`0gb |
*think |
21:58 |
us`0gb |
Also, updating the server every few days would be a hassle. |
21:58 |
BlockMen |
PilzAdam, ofc you have. If you remeber: BlockMen == PilzAdam == Jordach :P |
21:58 |
PilzAdam |
us`0gb, thats a good point, we sometimes have compatibility issues in between dev versions |
21:58 |
PilzAdam |
BlockMen, you know what else has unjust power over you? |
21:58 |
PilzAdam |
proprietary software |
21:59 |
* PilzAdam |
high fives Stallman |
21:59 |
BlockMen |
lol :D |
21:59 |
VanessaE |
PilzAdam: um... -dev ? |
21:59 |
BlockMen |
if you think so ^^ |
21:59 |
PilzAdam |
VanessaE, ooops, sorry |
22:00 |
us`0gb |
I keep forgetting to put that channel on my auto-join list. |
22:01 |
harrison |
no gnus is good gnus |
22:01 |
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22:01 |
SonicMinetest |
Hi |
22:01 |
Calinou |
hi |
22:01 |
us`0gb |
Hello! |
22:03 |
MinetestBot |
Another satisfied customer. Next! |
22:03 |
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22:08 |
RealBadAngel |
for those who want to try shaders, https://github.com/minetest/minetest/pull/1013 |
22:11 |
RealBadAngel |
well, if sfan5 is here he could do that |
22:11 |
RealBadAngel |
or maybe PilzAdam? |
22:18 |
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22:19 |
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22:27 |
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22:48 |
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22:48 |
Warr1024 |
has anyone run into a pointer double free server crash? |
22:48 |
PilzAdam |
Warr1024, more info? |
22:49 |
Warr1024 |
minetestserver in free(): error: bogus pointer (double free?) 0x1ec0605b3ae0 |
22:49 |
Warr1024 |
the address of course changes each time, thank you ASLR. |
22:49 |
Warr1024 |
it seems to be pretty recent, so maybe I can try bisecting. |
22:50 |
PilzAdam |
can you run a debug build in gdb? |
22:50 |
PilzAdam |
also, is it reproduceable? |
22:50 |
Warr1024 |
I can't repro it on command, but it happens every few minutes lately |
22:51 |
Warr1024 |
I don't think I know how to gdb |
22:51 |
PilzAdam |
what OS are you on? |
22:51 |
Warr1024 |
OpenBSD. |
22:51 |
Warr1024 |
its irrilicht and leveldb were old |
22:51 |
Warr1024 |
I updated leveldb, but it wasn't much help. |
22:51 |
Warr1024 |
I don't know if irrlicht would be an issue on the server, though... |
22:52 |
PilzAdam |
you can compile Minetest wih cmake . -DCMAKE_BUILD_TYPE=Debug and then run gdb bin/minetest |
22:52 |
Warr1024 |
you mean bin/minetestserver? |
22:53 |
PilzAdam |
eh, yea |
22:53 |
Warr1024 |
I'll give it a try |
22:53 |
PilzAdam |
it would really help a lot |
22:53 |
Warr1024 |
you'll be able to get something useful like a stack trace out of this? |
22:53 |
PilzAdam |
right |
22:54 |
PilzAdam |
gdb will show you a prompt, you have to first enter "start", and in the second prompt "continue" |
22:54 |
PilzAdam |
it should run then |
22:55 |
Warr1024 |
has anyone had any reason to believe that leveldb is less stable than sqlite? |
22:55 |
PilzAdam |
not really, some say its even more stable |
22:55 |
Warr1024 |
ok, just checking to see if leveldb is in an "experimental" status or something and I shouldn't have switched to it on production. |
22:56 |
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22:56 |
Warr1024 |
it'd be kind of nice to have an easy conversion utility, or even a "dual" backend that reads from both but writes to one... |
22:56 |
Warr1024 |
this compile takes a while. |
22:56 |
PilzAdam |
I guess I dont get any sleep tonight ;-) |
22:58 |
Warr1024 |
ok, running now |
22:58 |
PilzAdam |
now wait for the crash |
22:59 |
PilzAdam |
when it crashed gdb should give you a prompt again, enter "bt full" into it and pastebin the output |
23:01 |
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23:01 |
Warr1024 |
assuming I don't run into murphy's law. |
23:05 |
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23:07 |
Warr1024 |
damn, got a "blank block data in database" |
23:07 |
Warr1024 |
it's a problem, but not the double-free one I was looking for. |
23:07 |
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23:08 |
PilzAdam |
Warr1024, try again? |
23:08 |
Warr1024 |
sure. |
23:08 |
Warr1024 |
here's what I got from this one |
23:08 |
Warr1024 |
http://pastebin.ubuntu.com/6434793/ |
23:08 |
Warr1024 |
unfortunately, that could be corruption caused by previous crashes. |
23:11 |
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23:12 |
Tesseract |
~op |
23:13 |
Tesseract |
Hmmm, hopefully I did it correctly and ShadowBot simply refuses to ignore her owner. |
23:14 |
Tesseract |
The idea is that ShadowBot will pay atention to other users while having conflicting commands like @op disabled. |
23:15 |
PilzAdam |
~op |
23:15 |
PilzAdam |
seems to work? |
23:16 |
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23:16 |
Warr1024 |
crap crap crap |
23:16 |
Tesseract |
PilzAdam: It still ignores everyone due to a lobotomy. ,,(lobotomy remove) Try now. |
23:16 |
ShadowBot |
Tesseract: The operation succeeded. |
23:16 |
Warr1024 |
it looks like it's in libluasocket |
23:16 |
Warr1024 |
which points towards the irc mod as the culprit. |
23:16 |
PilzAdam |
~op |
23:16 |
ShadowBot |
PilzAdam: Error: You don't have the #minetest,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. |
23:17 |
Tesseract |
:-| |
23:17 |
Warr1024 |
http://pastebin.ubuntu.com/6434833/ |
23:17 |
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23:18 |
Warr1024 |
it looks like kaeza might have a bad version of luasocket in his irc mod, or there's some problem with it on my plat... |
23:19 |
Warr1024 |
though now I'm thinking that maybe I should update my wrapper script to do an "echo start\ncontinue\nbt full\n" | gdb bin/minetestserver and pipe that out to the log... |
23:20 |
PilzAdam |
Warr1024, I guess thats nothing we can fix in the engine |
23:21 |
PilzAdam |
maybe try runnning LuaJIT? |
23:21 |
Warr1024 |
yeah, sorry bout that. |
23:21 |
Warr1024 |
Do you think luajit could help? |
23:21 |
PilzAdam |
I know that most servers that run that mod use LuaJIT |
23:21 |
Warr1024 |
I'd be surprised, since the backtrace seems to indicate this is a problem with the native stuff in luasocket... |
23:22 |
Warr1024 |
I'll see if I can find a port of it or something. |
23:22 |
PilzAdam |
its just a wield guess |
23:23 |
Tesseract |
Warr1024: Did you compile it yourself? And -> ##mt-irc-mod |
23:23 |
Warr1024 |
do I need to do any special cmake magic to enable this, or will it just pick it up if installed automatically? |
23:23 |
PilzAdam |
AFAIK it finds it on the system and enables itself automagically |
23:23 |
Tesseract |
Warr1024: You might have to rm CMakeCache.txt, but it will look for it and use it automaticaly. |
23:24 |
Warr1024 |
I got a "-- LuaJIT found." in my cmake log, so I'm guessing that's a success. |
23:24 |
Warr1024 |
is luajit pretty stable with mt? |
23:24 |
PilzAdam |
its fast |
23:25 |
PilzAdam |
very fast |
23:25 |
Warr1024 |
nice |
23:25 |
PilzAdam |
very very fast |
23:25 |
Warr1024 |
considering that everything except mapgen typically maxes out at like 5% of my CPU, that's pretty impressive. |
23:25 |
Warr1024 |
though I guess you could probably break that just by regging a shitload of stuff like ABM's... |
23:26 |
PilzAdam |
I guess I can go to sleep now; bye |
23:30 |
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23:49 |
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23:49 |
VanessaE |
hey jojo |
23:49 |
jojoa1997 |
hi |
23:50 |
jojoa1997 |
long time no see :-) |
23:51 |
jojoa1997 |
say what is the best screen recorder that has both good quality but is fast so that there is no lag. and i have an average computer |
23:52 |
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iqualfragile joined #minetest |
23:53 |
jojoa1997 |
for ubuntu 13.10 |
23:55 |
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23:57 |
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VanessaE joined #minetest |
23:57 |
jojoa1997 |
hi again |
23:59 |
VanessaE |
hi |
23:59 |
VanessaE |
brb one more time. |