Time Nick Message 00:06 kaeza file:///home/diego/Descargas/1382672654469.jpg 00:06 kaeza derp 00:06 kaeza stupid dropbox 00:09 kaeza https://dl.dropboxusercontent.com/u/100008207/1382672654469.jpg 00:40 paramat hmmmm, i saw your earlier posts and screenshot of your blur-blend of 2D and 3D noises, very nice, looks eroded and aged at the edges 00:42 paramat im assuming the structure with overhangs is the 3D noise and the smoother lowlands are the 2D http://s18.postimg.org/3ln33l0pj/screenshot_1633045957.png 00:43 us|0gb paramat: You talked the other day about boime blending the brownscale areas and flashing the sky as you walked through the blend, but left before I could respond. The problem with doing that is the network latency. It would only really work in single player mode. 00:44 paramat us|0gb: yeah it was just a mad idea :) not really desirable 00:45 paramat with your 'cubic' biome the check for player position will be much simpler 00:45 us|0gb No worries. I just wanted to let you know why I wasn't doing that so you wouldn't be offended when it came out. 00:46 Peacock P, i adapted your 0.3.1 version yesterday, though im having trouble finding anything other than tritanium/dilithium ores (http://pastebin.com/fLKhRw4F) 00:46 paramat thanks no problem :) 00:47 paramat P, ores are placed using 3D perlin noise, the rarity of ores depends on the noise ranges you set for each ore 00:47 Peacock so i should test that out by printing noise5? 00:48 Peacock i dont even know what the range of noise 5 is lol 00:48 Peacock ill try printing it out and see what i get 00:48 paramat noise5 will range from -1.5 to 1.5 00:49 paramat so ores defined by noise5 < 1 or noise5 >1 will be a little rare 00:49 paramat could try < 0.8 and > 0.8 or something 00:50 PilzAdam bye 00:51 Jordach Pentium44: it also violates the gpl v2 as well, as it uses the supertuxcart frontend for java 00:51 Jordach i noticed that from VEs console output... 00:52 paramat P, perlin5 has a largish scale of 256 nodes, so you may have to explore a lot to find the ores you want 00:53 paramat you may want to reduce that to 128 nodes 00:54 paramat to find a particular ore, there needs to be an asteroid at the same place that perlin5 selects the ore you are after 00:55 paramat so it's very possible to get unlucky searching for a particular ore 00:55 Peacock hm, maybe ill swap back in the old ore placement block, it was more mixed :/ 00:56 paramat if you want more mix use perlin5 scale of 16-64 nodes, this will create ore 'veins' 00:56 paramat ... within one asteroid 00:57 paramat hopefully you saw i removed lava, now 0.3.3 has craters 00:58 Peacock well i did that anyway yesterday :P why did you remove it though? 01:09 paramat during mapgen lava was causing error messages for some reason, although i was containing it properly with airlike nodes 01:12 paramat more research suggests lava is very rare, only in the largest protoplanets, it also just seemed wrong the way it sat there crossing the fissures, i now prefer a cold dark asteroid interior 01:13 Peacock well anything w/o liquids is better on the p4, though i think normal liquids are supposed to be fixed in the latest version 01:14 paramat im super happy with the new smoothed comet atmospheres, but i know you probably dont want those :) 01:16 Peacock well i dont really need atmospheres for my game, and im having speed issues with the version i adapted yesterday, so the slimmer i can make the whole thing the better :) 01:18 paramat i guess youre not using the new perlinmap functions ... i should write the LVM perlinmap version soon to show you how its done 01:18 Peacock well i adapted the 0.3.1 version i downloaded yesterday 01:18 Peacock and LVM'd that 01:19 paramat perlinmap functions will speed it up even more, the method is described in forum-news-luavoxelmanip thread 01:20 paramat i really should stop devving this mod and convert it for you, then i can concentrate on vrealm 01:20 Peacock so today's version doesn't use that either or it does? 01:21 Peacock well the LVM part i can do myself anyhow, i just don't know how to changeover the noise functions, which thread has the deets? 01:23 paramat ah, no version of asteroid mod has LVM or perlinmap functions yet :) 01:24 paramat https://forum.minetest.net/viewtopic.php?pid=116819#p116819 but there is an error :/ so not very helpful 01:26 paramat so yeah i'll get converting over the next day or 2, it'll be useful to have someone to test it ... 01:27 Peacock well like i said i can do the LVM bit myself, perlins are trickier since i'm no good with that lol 01:30 Peacock ie, i can cook but i can't build a decent gaggenau stove XD 01:46 paramat yes its best i do the perlinmap stuff for you, they are a headache to understand :) perlinmaps work fastest in a ZYX loop so i may be able to change my generation loop to ZYX order, and use the perlinmap method shown in the first post of that thread 01:50 paramat if you're not bothered about perlin-placed ores you can select them randomly and delete perlin noise5 for a small performance gain 03:06 RealBadAngel i was playing a bit with default textures and normalmaps for them: http://i.imgur.com/IRgQAsh.png 03:08 NekoGloop is that picture going to make me throw up 03:08 VanessaE no 03:08 NekoGloop k 03:10 paramat RBA, interesting, although im not keen on graphic realism, i have been interested in what could be done with using your shaders on abstract / low res textures :) 03:45 hmmmm oh paramat, did you see what I said before about varying the blur radius by perlin noise 03:46 hmmmm unfortunately if you do that you can't do the fast horizontal blur algorithm and you'd need to do a sampling of the entire area for each pixel 03:49 paramat hmmm yeah saw that 03:51 paramat so its too processing heavy? 03:53 paramat in your screenshot the 3D noise terrain seems 'aged' and 'eroded' at the edges where i assume the blur pulls the edges down towards the 2D noise terrain, looks good 03:54 hmmmm oh no no 03:54 hmmmm that's not blurred at all 03:54 hmmmm that's just 3d with a quadratic gradient 03:55 paramat this one http://s18.postimg.org/3ln33l0pj/screenshot_1633045957.png 03:56 hmmmm I was able to get REALLY nice flat-ish buildable terrain by using an exponential gradient, but then all of the mountains seemed to be about the same height 03:56 hmmmm so in order to fix that I figure you'd need to vary the y offset 03:56 hmmmm but that'd introduce the same amount of non-flatness you were trying to avoid in the first place 03:57 hmmmm so I'm trying to get the effect I want right now by rounding the 2d y offset modulation noise values to integers 03:57 paramat ah i see 03:58 hmmmm regardless if I stick with this approach or not, I'm going to include a post-processing blur 03:59 hmmmm the variable blur can come later because I'd have to do a LOT of optimization to get it to the speeds I like 03:59 hmmmm so right now what I figure I'll do is have a mapgen flag to blur and you specify the blur radius too, I'll call it MG_BUILDABLE 04:00 hmmmm and we'd be able to use it on all mapgens 04:01 paramat ? but you wouldnt want buildable terrain everywhere 04:01 paramat just natural looking plateaus here and there 04:02 hmmmm I suppose it'd be intended for worlds that are mostly city maps or building or whatever 04:02 hmmmm see, the 2d-3d noise combo was supposed to be for what you said, but you want to be able to build on the plateaus too 04:03 hmmmm the problem is that I'm not really sure how well it'll come out using the fast horizontal method 04:04 hmmmm it's not trivial to use anything but a flat blur kernel for that, since you'd need to keep a lot more information about previous pixels that you blended 04:05 hmmmm what I want to do (for now) is basically this: I have my blur radius which is like 3, so I keep a running total of 3 + 1 + 3 values and divide each pixel value by 7 04:05 hmmmm then when I go to the next pixel, I subtract the least recent pixel value / 7 and then add the most recent pixel value / 7 to the accumulator 04:06 hmmmm then I do the same thing vertically 04:06 hmmmm if I run the terrain through this like 2 or 3 times it starts looking like a bell curve thanks to the central limit theorem, and then in theory I get a gaussian blur approximation for very cheap (computationally) 04:07 paramat okay :) 04:08 paramat by the way, did you see the forum thread where we discuss stacked realms? i have ideas for the structure of the stacked realms 04:08 hmmmm not yet, I don't really read the forum 04:09 paramat https://forum.minetest.net/viewtopic.php?id=7451 04:11 paramat but essentially i feel its necessary to have any terrain type for each realm ... so realms above are not always floatlands, realms below are not only underworlds 04:11 paramat seems to fit in with c55's universality 04:13 paramat oh heres my vertical realm http://i.imgur.com/IurtzgP.png and my asteroid mod https://forum.minetest.net/viewtopic.php?id=6674 thought the mapgen might interest you 04:20 NakedFury in that vertical realm, is the gravity the same as the normal game or will we see it as walking on walls 04:20 paramat custom skybox hasnt been merged yet! https://github.com/minetest/minetest/pull/960 04:22 hmmmm it's going to be hard to fit a floatland underground 04:22 hmmmm basically we'd just have to trick the lighting algorithm by forcing it to assume sunlight until it hits the ceiling of rock where the next non-floatland realm starts 04:25 paramat ah but if there is a 1km gap the upper realm wont cast shadows? 04:25 paramat i guess only if its loaded into the client 04:27 paramat im going to create a stack of realms in lua, but it would be very cool if core mgv7 could do this instead 04:28 hmmmm you'll only start seeing shadows when terrain from the upper realm gets generated 04:28 hmmmm in that chunk 04:29 hmmmm this would only happen if you go upwards by the way. and then when you break a block or something on the chunk below without the shadows, then the shadow cutoff would get "fixed" by the lighting update and it'd cast ugly over everything 04:30 paramat ah i follow 04:31 hmmmm so basically the lighting would be very glitchy 04:33 paramat perhaps a configurable max shadow distance? 04:33 hmmmm that simply is not possible 04:38 paramat NakedFury, sorry just saw your message. no, gravity direction is fixed in Minetest 04:38 hmmmm hardware lighting would solve all of this easily 04:39 paramat restarting the game when arriving at a new realm would be a hacky fix? 04:39 hmmmm that wouldn't fix anything 04:40 paramat NF, i want to add 4 vertical realms and an upsidedown realm to the normal one to make a cube world 04:40 paramat hmm'm heh indeed 04:40 NakedFury doing a realm with lands stacked on top of each other would need a sun system where you can have multiple "suns" on the same world. 1 for each layer 04:40 NakedFury it would make for a great game mode, like the world of the anime and manga Sword Art Online 04:40 paramat NF yes custom skybox pull does that, but not et merged! 04:40 paramat (yet) 04:41 paramat also in a realm stack its easy to find player's realm from y, could auto-change skybox per realm 04:43 hmmmm agh 04:43 hmmmm it'd be awesome if only the stupid transparency thing were fixed 04:44 hmmmm if only the ice didn't keep flashing everything would be great 04:44 VanessaE z-sorting, so c55 said. 04:44 hmmmm I already have a plausible way of how to fix it 04:44 VanessaE oh? 04:44 hmmmm it's just that I really don't have the graphics know-how 04:44 VanessaE oh 04:47 paramat also, the way skybox goes dark when looking downwards underground, is this defined by y < 0? if so then its not universal and would make lower realms skybox dark (?) 04:48 paramat (realms') 04:48 NakedFury would be great if it was removed forever 04:48 VanessaE you don't have to be underground for that to happen, paramat 04:48 hmmmm I suppose so paramat 04:48 hmmmm shrug 04:48 hmmmm really don't know how that all works 05:25 paramat anyone know where the code for mapgen v5 is? i searched the entire minetest git history and couldn't find it, though i may have missed it ... 05:43 arsdragonfly paramat : you must have missed that 05:44 arsdragonfly git log | grep mapgen even shows mapgen v2 commit messages :-P 05:46 paramat okay thanks 06:22 nore hi paramat 06:22 paramat hi 06:22 nore you're doing more and more mapgen mods... you should really use voxelmanip 06:23 paramat yep im beginning to convert them 06:23 nore (it's to slow now!!! :() 06:23 nore +o 06:24 paramat i intend to visit your mg public server sometime, to experience the terrain 06:25 nore feel free to do so, it is at vanessae.mine.bz:30003 06:25 VanessaE which now runs on a VPS btw 06:25 VanessaE as of this evening. 06:26 nore what's VPS? 06:27 VanessaE virtual private server 06:27 VanessaE e.g I put my servers in 'the cloud' where they belong. 06:27 nore ah... and why is IRC not there? 06:27 VanessaE eh? 06:27 nore there's no-one on IRC 06:27 VanessaE oh 06:27 VanessaE netsplit. 06:27 nore again! 06:28 VanessaE go to horus.inchra.net 06:28 nore indeed... 06:28 nore so, paramat, are you coming? 06:30 paramat oh IRC is bwoke? thanks but im busy :) chat later 06:39 OldCoder Back later 06:50 paramat Peacock, or anyone else, asteroid mod voxelmanip / perlinmap version :) for testing, error messages welcome http://www.mediafire.com/download/at54466zypixt4h/asteroidlvm010paramat.zip 07:01 MinetestBot GIT: kwolekr commited to minetest/minetest: Actually fix weather e396fb2984 2013-11-16T22:59:04-08:00 http://git.io/FQewFg 07:11 reactor TMUX clock mode is scary. 07:25 MinetestBot GIT: kwolekr commited to minetest/minetest: Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node name if decolist is used cca4f09ba1 2013-11-16T23:22:24-08:00 http://git.io/KPREig 07:30 MinetestBot GIT: sapier AT gmx DOT net commited to minetest/minetest: Add CURL_DLL search to show up CURL_DLL in cmake gui and don't silently ignore missing CURL_DLL 533785ec9a 2013-11-16T23:28:39-08:00 http://git.io/xbJmRA 07:30 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Don't use msvc libs for mingw build 3985c01ad7 2013-11-16T23:27:00-08:00 http://git.io/VwrhlQ 07:47 reactor OldCoder: o/ 07:47 MinetestBot GIT: kwolekr commited to minetest/minetest: Prevent shaders from being created when disabled a92fc3563c 2013-11-16T23:46:05-08:00 http://git.io/eMsJ7w 07:47 reactor OldCoder: the problem seems to be with the font itself, not rxvt. 07:47 reactor I mean, the excessive character spacing. 07:47 reactor Someone should trim it. 07:58 hmmmm PilzAdam, https://github.com/kwolekr/minetest/commit/4c2e6fa5131d6fd0d99d024c09fbfeec191cc9df please test 07:58 hmmmm if you see this in the log ._. 07:58 hmmmm 'night 08:13 OldCoder Hi 08:13 OldCoder reactor, What problem? And how you doing? 08:14 OldCoder reactor, VanessaE others. Odd problem. Worlds hang on item definitions (not media). May need to open a ticket. 08:15 reactor OldCoder: I'm fine. 08:15 reactor OldCoder: the problem with the font. 08:15 reactor OldCoder: it should not have so much padding around the letter. 08:16 reactor OldCoder: all programs beside xterm, which has a feature that allows trimming excessive space, display it too far apart. 08:16 OldCoder reactor, so xterm works? 08:17 OldCoder Good enough 08:17 reactor rxvt doesn't 08:18 reactor Other programs don't. 08:18 reactor Beside, Xterm has no mouseless copy-paste. 08:18 reactor I had to set up tmux. 08:19 OldCoder 08:19 * OldCoder is nearly asleep :-) 08:19 OldCoder reactor, Pripyat looks good. WTF A Ferris wheel? 08:19 OldCoder Make it mesecons and really goes! 08:20 OldCoder reactor, we should have two Pripyats 08:20 OldCoder One to show off as it is, one that people will reshape 08:21 reactor Proceed. 08:21 reactor Well. 08:21 reactor What I originally planned is people alternate the map, then I come and make schems of when they've made, tune them a little, and paste them into the original map and release new version. 08:22 reactor The ferris wheel is dead, there is no electricity in the city as of now. 08:22 reactor And all the copper has long since been stolen. 08:22 reactor Copper is the new gold nowadays. 08:22 reactor s/nowadays // 08:26 reactor john_minetest: o/ 08:26 VanessaE hi 08:26 reactor OldCoder: because I need to ensure everything fits tightly, and check the buildings myself, to ensure they're right. 08:27 reactor Hey, there are humans beside me. 08:27 reactor Also, I forgot to say, hello everyhuman. 08:27 reactor ...and everyrobot. 08:39 reactor No. 08:39 reactor I am neither inside. 08:41 reactor I do know. 08:41 reactor I know myself for a long time. 08:41 reactor And I've already looked into every corner of my mind. 08:42 reactor I do know what is under the hood. 08:45 reactor Whatever you're into, mate. 09:15 paramat Peacock, version i linked above had an error, try this instead http://www.mediafire.com/download/p9gom778qfissis/asteroidlvm011paramat.zip 09:51 issa2013 hello 09:51 issa2013 http://i.imgur.com/onqFje9.png 09:52 issa2013 http://i.imgur.com/C1UApsz.png 09:52 issa2013 some issues texture 09:54 VanessaE ok that's just weird 09:55 issa2013 how find the texture problem 09:55 issa2013 i will try an other texture pack 09:55 VanessaE I haven't the foggiest, short of starting from a known good state, e.g. no texture pack 09:56 issa2013 VanessaE, sorry but the default texture pack is bad 09:56 VanessaE but does it work? 09:56 issa2013 i m trying 09:58 issa2013 i m using ssphax texture 09:58 VanessaE maybe your copy is just corrupted 09:58 VanessaE try with defaults first, make sure everything works properly. 09:58 VanessaE it could also be lack of graphics ram or something 10:02 issa2013 this is texture pack with spahx --> http://imgur.com/x7NCUcz, with HavengG --->http://imgur.com/a2ilMpT , and with non texture pack ---> http://imgur.com/Qjjt55a 10:03 VanessaE that last one is not 'no texture pack' but another view of sphax 10:04 VanessaE or part of it anyway 10:04 VanessaE those are definitely not the default textures 10:04 VanessaE obviously the haen one has some broken texture in it, maybe desert stone? 10:04 VanessaE haven* 10:05 issa2013 im using the realse shader of realbadangel 10:05 issa2013 compile from yesturday morning 10:07 Jordach it looks like mass mempry corruption in the compiled shader 10:08 Jordach paralax mapping seems to be breaking alone the pipe somewher 10:08 Jordach along, somewhere* 10:10 VanessaE ok good, got my subdomain figured out. 10:12 issa2013 what i need to do to fix it ? 10:22 PilzAdam Hello everyone! 10:24 reactor Hello MushroomAdam. 10:25 VanessaE hi 10:37 Hunterz announce server is automatic? i have played with minetest.conf but never see my server in the server list :( 10:44 Fadi http://imgur.com/gallery/dXzVHcV 10:49 VanessaE bbl 11:02 MinetestBot GIT: PilzAdam commited to minetest/minetest_game: Remove / replace all print() calls 51de4236ab 2013-11-17T02:55:46-08:00 http://git.io/6DxNUg 11:02 MinetestBot GIT: PilzAdam commited to minetest/minetest_game: Fix indentation, use log() instead of print() and use get_item_group() in tree growing ABM 5d0795a1a7 2013-11-17T02:46:41-08:00 http://git.io/tTcMXA 11:16 MinetestBot GIT: PilzAdam commited to minetest/minetest: Replace print()s with minetest.log() in builtin 367b5382a3 2013-11-17T03:11:44-08:00 http://git.io/FHFh6w 11:23 issa2013 live minetest http://www.youtube.com/watch?v=fGNM14f9vtk 11:26 sfan5 !title 11:26 MinetestBot sfan5: Minetest 0.4.8 - Shader Compilation from RealbadAngel at 16-11-2013 compilation - YouTube 11:27 PilzAdam bbl 11:39 issa2013 john_minetest, i don"t know is a bug of my minetest version 11:42 issa2013 show th eproblem with liquid 11:42 issa2013 no gravity 12:45 reactor R TBON CЛYГA R TBON PA6OTHNK 12:47 Kray ))) 12:47 reactor john_minetest: heard of Kraftwerk? 12:48 reactor arsdragonfly probably crashed because of non-ASCII chars. 12:49 reactor Windows IRC clients are weird. 12:49 Fadi What os you running reactor? 12:49 reactor Curiosity-killed-a-cat v.1.0 12:49 reactor s/a/the/ 12:50 reactor Tell me why you are asking first. 12:50 Fadi since 12:50 Fadi 07 05Windows IRC clients are weird.01 12:50 reactor Well. Not Windows. 12:51 reactor In fact, last time I ran it on any of my machines was about when Windows 7 was released. 12:53 Fadi ok 12:53 * Fadi walks off into the sunset 12:54 * reactor launches his shoe into the sunset, in hope to hit Fadi. 12:54 reactor arsdragonfly: pwned eh? 12:57 Fadi http://www.youtube.com/watch?v=a_426RiwST8 12:57 Fadi !title 12:57 MinetestBot Fadi: The Black Keys - Lonely Boy (Official Music Video) - YouTube 12:58 reactor Whatever it is, it hung my browser. 12:59 reactor The song is \m/, though. 12:59 reactor john_minetest: yep. 13:01 reactor They are. 13:12 reactor rsiska: where's lsiska? 13:12 reactor Mastectomy? 13:25 sfan5 !seen lsiska 13:25 MinetestBot sfan5: Sorry, I haven't seen lsiska around. 13:35 reactor Fadi: http://www.youtube.com/watch?v=oQbuxF3Xcxw 13:35 reactor !title 13:35 MinetestBot reactor: Deep Purple - Mad Dog - YouTube 14:28 issa2013 hello 14:28 issa2013 i have found an old map 14:28 issa2013 and i m trying to add it on a new version of minetest 14:29 issa2013 how activated a games mod on it ? 14:44 issa2013 anyone here 14:44 issa2013 to help me please 14:45 PilzAdam "Don't ask if you can ask questions, just ask" – http://minetest.net/irc 14:47 issa2013 ok 14:48 issa2013 so i have a old map and i want add it on new minettest games withs games mods 14:48 issa2013 so how activate thos games mod on my maps 15:12 Megaf yep, I can no longer use rollback 15:21 OldCoder Hi 15:23 OldCoder VanessaE, there is a bug in the engine. thexyz IIRC saids to file a formal report. But I will try to nail it down. Have you observed yet hangs on load but *not* in media? 15:23 OldCoder I am hoping that it is a network hang that will be resolved by kahrl httpfetch 15:24 OldCoder * said 15:24 OldCoder 15:24 OldCoder reactor, wb I read the above 15:24 reactor OldCoder: ty 15:24 reactor Read what? 15:24 OldCoder That was a reply and not a request. I used 'ctor, if there is sufficient interest I think we do need two Pripyats 15:24 OldCoder OOps 15:24 OldCoder Wait 15:25 reactor ctor? 15:25 OldCoder That was a reply and not a request. I used "read" in the past tense. Reactor, if there is sufficient interest I think we do need two Pripyats... 15:25 reactor There is no sufficient interest. 15:25 OldCoder reactor, I pressed Enter while editing 15:25 OldCoder Of course there is 15:25 OldCoder Point is... 15:25 reactor I don't see it. 15:25 * OldCoder sighs 15:25 OldCoder Allow me to type 15:26 OldCoder Point is: One Pripyat should be your achievement. The model of a city. No interact except for those who wish to polish and complete it. The other is open to everybody; people will probably build alien space stations and so on there. 15:26 OldCoder I will run both 15:27 reactor mk 15:27 OldCoder And my remark reactor about "read" meant that I myself had scrolled up and had read your earlier remarks 15:27 OldCoder 15:27 reactor I see. 15:27 reactor Well, how is building alien stations gonna help? 15:27 reactor (though yes, that would attract interest) 15:27 OldCoder reactor, be proud of the world. It is simply a hobby but more productive than some. And alien space stations will NOT help. That is the point. 15:27 OldCoder Random people... 15:28 reactor Probably should allow deathmatch in the read-write pripyat. 15:28 OldCoder will build random things. I feel the model of the city is good in and of itself. 15:28 OldCoder Yes 15:28 OldCoder Fix up any remaining glitches; such as falling gravel 15:28 OldCoder in Pripyat 15:28 reactor yep 15:28 OldCoder Find out if anybody wishes to help correct things 15:28 OldCoder We will ultimately run TWO copies of the world 15:29 OldCoder Is this satisfactory? 15:29 OldCoder 15:29 reactor the gravel is only falling (but it is falling) in the corner of the map 15:29 reactor I accidentally pushed it 15:29 OldCoder Fix it when possible 15:29 OldCoder Will the world fill up? 15:29 reactor There is no unstable gravel anywhere, beside that already falling one. 15:29 OldCoder Will the world fill up? 15:29 OldCoder Will gravel fill the world? 15:30 reactor No. 15:30 OldCoder Fix it, then, if you have a chance 15:30 reactor It's only in the corner, already falling. A small portion. 15:30 reactor I will. 15:30 OldCoder k 15:30 reactor Probably in the next release, though. 15:30 * OldCoder is preparing to leave for office 15:30 OldCoder All right 15:30 OldCoder We will not go public until after that 15:31 reactor Why not, if it's not creating any problem? 15:31 OldCoder Hm? 15:31 OldCoder Actually we *have* gone public for visits 15:31 reactor I heard gravel felling into the void doesn't move when out of sight. 15:31 reactor falling* 15:31 OldCoder But I do not wish to create the "read write" version yet 15:31 reactor mk 15:31 OldCoder 15:31 reactor Take your time. 15:32 OldCoder Waiting for the release that you consider reasonable 15:32 OldCoder So take your time applies to you 15:32 OldCoder 15:32 reactor It is reasonable. 15:32 reactor I will fix the gravel when creating something new, probably. 15:33 OldCoder Very well 15:33 * OldCoder will bbs 15:36 hmmmm hi guys, anybody who was having an error like "ServerThread::Thread assertion (0) failed" recently, try applying this commit and seeing if it helps: https://github.com/kwolekr/minetest/commit/c0ab4e495b2f76f08265a654798e21dfd95a6775 15:36 MinetestBot GIT: kwolekr commited to minetest/minetest: Revert "Don't use msvc libs for mingw build" a439aea9ba 2013-11-17T07:33:58-08:00 http://git.io/CSl5jQ 15:38 harrison can haz fly? 15:39 hmmmm whoops, wrong commit, erm, nevermind that, that one's for get_connected_players returning invalid players 15:41 Jordach hmmmm, trolooololololololol 15:42 harrison pripyat = minetest.org 30017 15:43 reactor mk 15:44 harrison so i was there yesteday with oldcoder, but i didn't suss that it was named pripyat 15:44 harrison you built it reactor, so i heard 15:45 harrison very SL - esque 15:45 reactor I didn't build the whole city. 15:45 harrison architecturewise 15:45 reactor I ported it from someone else's map. 15:45 reactor SL? 15:45 reactor I only improved some buildings. 15:45 harrison second life 15:46 reactor What is "second life"? 15:46 reactor It's very 70s, I would say. 15:46 harrison if you have not seen it, then never mind 15:46 reactor I like that kind of architecture. 15:46 harrison it is an older but more sophisticated virtual world 15:46 reactor Why not tell me here? 15:47 reactor Older than what? 15:47 harrison http://en.wikipedia.org/wiki/Second_Life 15:47 reactor tl;dr 15:47 reactor Older than what? 15:47 harrison http://opensimulator.org/wiki/Main_Page 15:47 reactor tl;dr 15:47 reactor What is OpenSilmulator? 15:47 harrison well, older than minecraft and thus minetest 15:48 harrison the interest for me is largely technical, having to do with the respective renderers 15:48 harrison and minecraft/minetest represent a huge andvance over sl/opensim in some ways 15:49 harrison but if you have no idea what i am talking about then a. i have that effect on people and b. why start now? 15:51 reactor Why not elaborate a little and free yourself from catching strange looks? 15:58 reactor OldCoder: okay, removed the sand: ftp://mike402.no-ip.biz:65421/pub/minetest/Pripyat/131117.tar.bz2 16:00 MinetestBot GIT: kwolekr commited to minetest/minetest: Handle blank blocks in database aa172bdda4 2013-11-17T07:57:45-08:00 http://git.io/jqE44w 16:10 harrison tl;dr is the last refuge of the gormless chatter 16:10 reactor Why not explain yourself a little more? 16:11 reactor I don't have time to read all the links. 16:11 reactor I merely have time to read a couple lines before I my program finishes and I go back to writing. 16:11 reactor s/I m/m/ 16:12 OldCoder reactor, Thank you 16:12 reactor np 16:12 OldCoder I will attempt download in an hour 16:13 reactor I'm not sure if my internet connection is reliable today. 16:13 reactor Because they've already been keeping it down for an hour today. 16:18 harrison you are being repressed 16:18 harrison by the Man 16:19 harrison the System is threatened by a freethinker such as you reactor 16:19 reactor What system? 16:19 reactor My system is controlled by me, and only by me. 16:22 Fadi Protect the machine 16:22 Fadi am I the only one getting a feel of person of interest in this discussion? 16:23 reactor You say you are the person of interest? 16:23 reactor Please go on. 16:23 Fadi I'm talking about the tv show 16:23 reactor What kind of a TV show? 16:24 Fadi conspiracy 16:29 MinetestBot GIT: kwolekr commited to minetest/minetest: Do the same for LevelDB interface d419e4cbb6 2013-11-17T08:26:34-08:00 http://git.io/clXmyQ 16:44 * Jordach believes that since VanessaE moved to linode: everything is way faster than before 16:55 OldCoder reactor, attempting download now. Repeat a brief explanation of what city Pripyat is based on, where it is located, and what happened to the city. 16:55 OldCoder This assumes that you are still awakee 16:55 OldCoder * awake 16:55 reactor OldCoder: As in? 16:56 reactor OldCoder: the first line of wikipedia page on Pripyat should fit. 16:56 OldCoder Link? 16:56 reactor Or you mean, the description of the map? 16:56 OldCoder First, link for the real city please 16:56 OldCoder BTW Download is 55% 16:56 reactor http://en.wikipedia.org/wiki/Pripyat 16:56 OldCoder R 16:56 reactor mk 16:57 reactor Multithreaded fetch? 16:57 OldCoder Yes 16:57 reactor One thread would suffice, my server does not limit bandwidth. 16:57 OldCoder Actually it is 10X faster this way 16:57 OldCoder 923% 16:57 OldCoder * 93% 16:57 * Jordach though OldCoder was right 16:58 OldCoder Done! 16:58 OldCoder reactor, So the Pripyat story is entirely followed? THere is no nuclear war but simply the historical disaster? 16:58 OldCoder A ghost city 16:58 OldCoder Through which one may wander 16:58 OldCoder It is a fine project 16:58 OldCoder 16:58 reactor Yes. 16:59 OldCoder Thank you. This is a marvelous achievement. Please continue to tweak elements as you see fit. And we should find out if anybody else will help. 16:59 OldCoder Perhaps people will trade help on this world for things in other worlds 16:59 reactor Yep. 16:59 reactor Well, I have no time to dedicate to games. 17:00 reactor I can only provide integration of the improvements made for the map. 17:00 OldCoder reactor, Of course 17:00 OldCoder How did you find the time to do this much? 17:01 reactor I didn't. 17:01 reactor I did it by small pieces. 17:01 reactor If I did find some time, it's unlikely I will find it in the future. 17:01 reactor Because I am deprecating some activities to free up more time for my academic interests. 17:03 * Jordach is thinking of a new SubGame 17:04 reactor Submissive Game? 17:04 Jordach nope 17:04 Calinou mlp_game 17:04 Jordach nopre 17:04 Jordach -r 17:04 Calinou nope.avi? 17:04 Jordach Modularity 17:04 reactor ? 17:05 reactor Dominant Game? 17:05 Jordach think DLC Quest with the Minetest Engine 17:05 reactor DLC? 17:05 Jordach (my game will nullify existing mods, new game set) 17:07 markveidemanis HI 17:07 markveidemanis ! 17:07 reactor markveidemanis: o/ 17:07 OldCoder markveidemanis, hello 17:07 markveidemanis I made the 5th Crazy Friday video and my 3rd with moviemaker 17:08 markveidemanis I also went around my village to take some shots 17:08 markveidemanis Im editing those now 17:08 markveidemanis Hi OC! 17:08 Jordach > moviemaker 17:08 Jordach GTFO N00B 17:09 reactor Oh dude. 17:09 reactor Why not use something less stupid than that program? 17:09 reactor Also, why are you still using that dumbass OS, markveidemanis? 17:10 markveidemanis DONT FUCKING REMIND ME 17:10 markveidemanis I was getting used to it! 17:10 markveidemanis Actually not bad 17:10 * markveidemanis cries 17:10 reactor Emo. 17:11 Jordach well. at least you're not using WEBCHAT 17:11 markveidemanis Suggest an alternative to MovieMaker 17:12 markveidemanis And i'l try it 17:12 markveidemanis The program doesn't matter that much, its the skills of the user 17:12 markveidemanis I have not much technical skills but i know aesthetics; which colours go well together, etc 17:13 reactor Moviemaker doesn't even allow you edit the captions' colours eh. 17:14 reactor Jordach: webchat is banned from many channels :D 17:14 Jordach +1 17:15 markveidemanis Suggest an alternative to MovieMaker 17:15 markveidemanis Its the first i came accross 17:15 reactor I do not have enough power of suggestion to suggest. 17:15 reactor I need to read more psych books. 17:16 markveidemanis The video i made: http://marktest.co.uk/2013/11/crazy-fridays-tricks/ 17:16 reactor Meanwhile. Would you like to talk about your technical skills? 17:16 markveidemanis Its not that bad 17:16 reactor Where's the file? 17:16 reactor !title 17:16 MinetestBot reactor: Crazy Fridays – Tricks | Mark Test 17:17 reactor Direct link, please? 17:17 markveidemanis http://www.youtube.com/watch?v=jc3xwR0jnj4 17:17 reactor Oh yeah. That is SO direct. 17:18 reactor Thank god there is youtube-dl. 17:22 * Jordach bets $5 that marktest can be taken down by a script kiddie 17:22 * markveidemanis bets $100 you can't 17:22 reactor The sound in the end was too loud, markveidemanis. 17:23 reactor Otherwise, not bad. 17:23 markveidemanis That was intentional 17:23 reactor *obama-face.jpg* 17:23 markveidemanis Thanks! 17:23 reactor Well, you've just intentionally damaged my ears. 17:23 reactor I bet human ears are rather expensive. 17:25 markveidemanis http://www.youtube.com/embed/jc3xwR0jnj4 Is that what you wanted? 17:25 * Jordach wonders where kaeza is 17:25 markveidemanis Stop Spammers has stopped 3592 spammers since installation Jordach: Good luck 17:26 Jordach markveidemanis, >spammers 17:26 Jordach an actual attacker would aim for ssh 17:26 markveidemanis good luck 17:26 markveidemanis I forgot the password and rely on the password recall 17:26 Jordach again: even the best can get hacked, my own vps provided by StarBlessed got taken down by a south american 17:26 markveidemanis now thats a new low! 17:26 Jordach it just depends on WHO does it 17:27 Jordach skill can beat security 17:27 Jordach EvergreenTree, o/ 17:27 markveidemanis In the end, any machine can be hacked VERY easily, just give it a few months 17:27 Jordach ask SpamHaus and CloudFlare 17:29 RealBadAngel hi folks 17:30 RealBadAngel https://forum.minetest.net/viewtopic.php?pid=118570#p118570 17:30 RealBadAngel brand new texture pack :) 17:32 reactor Now this is interesting. 17:33 reactor The upscaling algorithm might be a bit sharper, but they look good. 17:34 markveidemanis il sign up for cloudflare 17:35 reactor ? 17:35 reactor Why not for something that gives direct links? 17:37 OldCoder Try sendspace 17:37 reactor Try setting up a ftpd. 17:37 Jordach RealBadAngel, how do i enable bumpmaps again 17:37 reactor Jordach: patch. 17:39 markveidemanis Is cloudflare ideal for a 3.1GHz 8 core monster? 17:43 reactor ? 17:43 PilzAdam !op 17:43 PilzAdam !deop 17:47 Jordach all settings to full: my pc is still capable: http://i.imgur.com/jCc82iP.png 17:47 Jordach RealBadAngel, ^ 17:48 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix Result of processed Request was written to invalid (non existent) ResultQueue if requesting thread timed out before b2d9205796 2013-11-17T09:46:54-08:00 http://git.io/ETjzWA 17:48 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Add missing RequestQueue doc eadc943159 2013-11-17T09:46:43-08:00 http://git.io/8UDZvw 17:48 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix multicaller support in RequestQueue dc407e219f 2013-11-17T09:45:58-08:00 http://git.io/4UM3Kw 17:55 markveidemanis Jordach: What;s your spec? 17:55 markveidemanis *S 17:56 reactor 23:39 < markveidemanis> Is cloudflare ideal for a 3.1GHz 8 core monster? 17:57 reactor Does your machine matter if you upload something to storage? 17:57 reactor Pure phallometry. 17:57 markveidemanis Hmm? 17:57 markveidemanis How will it bebefit me 17:58 reactor Why did you ask it then? 17:58 reactor Jordach: xchat o_0 17:58 reactor =@ 17:58 artur99 !up kaeza.mooo.com 17:58 MinetestBot kaeza.mooo.com:30000 is up (256ms) 17:59 reactor !down 18:00 PilzAdam sfan5, can you add a !tell command that queries a message to a user when he joins next time? 18:00 sfan5 yeah, sure 18:00 sfan5 after I've finished my english homework 18:01 adama_ hello every one 18:01 sfan5 hi 18:02 reactor Hello every zero. 18:02 reactor It's "everyone", for your information. 18:03 adama_ having issues with plants not growing on the latest git,, any one else have this problem ? 18:03 artur99 who can tell me a good server? 18:03 reactor 127.0.0.1:30000 18:03 adama_ lol 18:03 adama_ its a matter of prefference i guess 18:05 sfan5 !op 18:05 sfan5 !deop 18:06 OldCoder artur99, I am running several. They will lock up on load occasionally during item definitions. This is a bug that the core devs are working on. 18:07 OldCoder Sokomine, shall I restart Calinou world today? 18:08 Jordach markveidemanis, Intel Pentium 4 @ 3.02GHZ w/ HyperThreading, Linux Mint 15 w/ XFCE4, 2GB of RAM @ 333MHZ and AGP 8X nVidia GeForce 62xx @ 1GB, 533MHZ 18:09 reactor Okay. So if we're into phallometry. 18:09 markveidemanis OC: Can you restart my world? 18:11 OldCoder markveidemanis, Yes 18:11 OldCoder But not today markveidemanis as we must discuss mods. Your world had lots of unique stuff, didn't it? 18:11 OldCoder We need to go through the mods and get things in order 18:11 OldCoder Today the focus is on a lockup that I have promised core devs I will test a fix for 18:12 markveidemanis And you get 11FPS... 18:12 artur99 !up europe.minetest.org 18:12 MinetestBot europe.minetest.org:30000 seems to be down 18:13 artur99 !up europe.minetest.net 18:13 MinetestBot europe.minetest.net:30000 seems to be down 18:13 markveidemanis I've got 3.0GHz 4GB RAM @ 1333MHz 18:13 Exio4 you say that like it was useful 18:13 markveidemanis 60FPS 18:14 Exio4 you could have 32cores at 3.0ghz and 4gb of ram with four 1gb modules at 1333mhz in quad channel 18:14 reactor So... ehm. 18:14 reactor My vpenis is... 18:15 reactor FreeBSD/amd64 9.2-RELEASE Intel Core2Duo T5870 @ 2.00GHz 3072 MB GeForce GT 220M 18:15 reactor s/p/e-p/ 18:15 OldCoder artur99, I will revive Europe World 18:15 Exio4 wait wait 18:15 Exio4 M? 18:15 reactor /e-p/p/ 18:15 Exio4 are you running shit in a laptop? 18:15 reactor s/vp/e-p/ 18:15 artur99 ok, thanks OldCoder 18:15 Exio4 that is sad, man, i feel sorry for you 18:15 reactor Meh. 18:16 OldCoder Laptops can be good 18:16 reactor My point was. Meh, phallometry. 18:16 Exio4 as thin-clients 18:18 reactor Besides, no machine can stand etherkiller. 18:18 Exio4 what branch are you using for "full settings"? 18:18 Jordach Exio4, latest git @ /minetest/minetest 18:19 reactor And how many FPS do you get on "full settings"? 18:19 Jordach 13-15 depending on bumpmaps 18:19 Jordach and texture size (which in that screenie - was 256px) 18:19 Exio4 what bumpmaps are you using too? 18:19 reactor Oh, with the patch. 18:19 reactor Or was the patch integrated? 18:20 Exio4 in how many seconds do you compile MT Jordach? :P 18:20 Jordach 240+ 18:20 Exio4 kk 18:21 Exio4 i should try to get this over 4ghz but disable the other modules 18:21 Exio4 (let the x6 work like a quad core but at higher frequencies, or dual) 18:22 Exio4 where are my 3d glasses :( 18:23 reactor Smoke some weed. 3D glasses. 18:23 Exio4 what about alcohol 18:23 reactor Or that. 18:23 Exio4 fernet+coca cola 18:23 reactor 3D glasses. 18:23 reactor But meh. 3D glasses. 18:23 RealBadAngel that texture pack doest require any patches (but will look nicer thx to shadowing with it) 18:24 RealBadAngel bumpmapping is already in core 18:24 reactor By the way. Was the bug with slab lighting ever fixed? 18:25 RealBadAngel there were some issues with lights and 6d, i fixed them long time ago 18:25 reactor 6D? 18:25 RealBadAngel 6dFacedir 18:25 reactor Oh, that. 18:25 PilzAdam reactor, no 18:26 reactor PilzAdam: I don't remember asking a yes/no q. 18:26 RealBadAngel PilzAdam, have you saw Bumped texture pack? 18:26 PilzAdam By the way. Was the bug with slab lighting ever fixed? 18:26 reactor OH. 18:26 reactor Sorry. 18:26 PilzAdam cant remember what you asked 1 1/2 minutes before? :-p 18:27 reactor I'm still working on my multitasking. 18:36 reactor Does not compute well... yet. 18:45 sfan5 PilzAdam: added it 18:45 Calinou smooth lighting on nodeboxes would be great to see :> 18:46 PilzAdam !tell sfan5 good job 18:46 MinetestBot PilzAdam: I'll pass that on when sfan5 is around 18:46 sfan5 heh 18:46 MinetestBot sfan5: good job 18:46 sfan5 thank you MinetestBot! 18:46 PilzAdam !tell BillGates GTFO! 18:46 MinetestBot PilzAdam: I'll pass that on when BillGates is around 18:46 Exio4 Calinou: wasn't that fixed? 18:47 * sfan5 executes DELETE FROM tell WHERE nick = 'BillGates'; 18:51 BillGates hi 18:51 MinetestBot BillGates: GTFO! 18:52 Jordach yes MinetestBot 18:52 MinetestBot Jordach: meow, I'm a kitten 18:52 PilzAdam sfan5, you lied to me >:-( 18:56 Calinou Exio4: no 18:57 VanessaE hi 18:57 reactor o/ 18:57 reactor Ahem. 18:57 reactor I mean, "Hello, I am a computer program." 19:02 reactor OldCoder: well, these leftovers from characters in rxvt add the historic feel somewhat :D 19:02 reactor But it would be better w/o them. 19:02 OldCoder All right 19:03 OldCoder Jordach, did you save your Blender Cat Model? Sapier is willing to add Cats to Animals. 19:03 Jordach ugh - haven't even finished the UV 19:03 Jordach i haven't even touched the model for a month now 19:03 reactor Biologists have already classified cats as animals. 19:04 * Jordach claps slowly 19:05 reactor So Sapier isn't gonna make a breakthrough in biology. 19:06 sfan5 PilzAdam: I didn't 19:11 PilzAdam sfan5, is your english homework done? 19:11 reactor Foreign languages are never done. 19:21 * Jordach starts playing Happy Wheels 19:22 PilzAdam Jordach should start playing Minetest 19:22 Jordach PilzAdam, b-b-b-b-but bored of boring 19:22 PilzAdam pilztest has updated :-) 19:22 PilzAdam *updates 19:32 * Jordach is sword throwing 19:35 reactor http://vr-zone.com/articles/indie-hit-minecraft-cited-cause-9-year-old-boy-bringing-weapons-school/58379.html?utm_source=rss&utm_medium=rss&utm_campaign=indie-hit-minecraft-cited-cause-9-year-old-boy-bringing-weapons-school 19:35 reactor !title 19:35 MinetestBot reactor: Indie hit 'Minecraft' cited as cause of 9-year-old boy bringing weapons to school 19:35 sfan5 wat 19:36 PilzAdam RealBadAngel, Im rebasing your shaders to current master currently... 19:38 PilzAdam reactor, "We arent bad parents, its all the bad games, you know..." 19:38 reactor :D 19:39 VanessaE PilzAdam: did you see where I mentioned that his water shaders don't work for me, but the original blender code they were derived from does? 19:43 PilzAdam RealBadAngel, your shaders break plantlike and grasslike completly, but I like the pixelated look of the "Bumped" TP 19:45 PilzAdam RealBadAngel, now get hardware lighting on top of that and everyone will love you 19:46 PilzAdam VanessaE, strange 19:47 PilzAdam I guess RBA did some pretty bad hacks there ;-) 19:47 OldCoder Minecraft is viewed as Terrorist Training? 19:47 OldCoder O_o 19:48 sfan5 why is there a quarz in my usb pendrive? 19:48 MinetestBot GIT: celeron55 commited to minetest/minetest: Revert patch 58f036ad1 that causes object duplication (which tried to fix objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug. 21789ccc5f 2013-11-17T11:46:01-08:00 http://git.io/PduQrg 19:51 VanessaE PilzAdam: he blamed it on the differing coordinate systems between blender vs minetest 19:51 PilzAdam why does it work for me then? 19:52 hmmmm alright 19:53 hmmmm I'm thinking we release 0.4.8 at 6 pm EST 19:53 hmmmm any suggestions? 19:53 PilzAdam today?! 19:53 hmmmm that was the intention yes :p 19:53 sfan5 hmmmm: UTC pls 19:54 sfan5 john_minetest: currently it starts blinking with increasing frequency when I plug it in and the controller chip gets hot 19:54 PilzAdam so that is in.... 7 hours if I calculated right 19:55 PilzAdam thats 3 AM here 19:55 hmmmm er, no, but 7 hours sounds good too 19:55 hmmmm want to do 6 hours away then? 2am? 19:55 hmmmm something earlier for germany people 19:55 PilzAdam I go to sleep at 11 pm or so today 19:55 hmmmm john_minetest, no. 19:55 hmmmm shaders are a work in progress and we can't get hung up on THAT 19:56 PilzAdam john_minetest, they are not even remotely finished 19:56 hmmmm we release at 10pm germany time? 19:56 hmmmm does that sound reasonable then? 19:56 hmmmm oh boy 19:57 PilzAdam hmmmm, btw, you should close the pull requests that you merge 19:58 hmmmm what did I miss 19:58 hmmmm oh celeron's 20:03 reactor problem reports? 20:03 reactor Oh. 20:03 Calinou pull requests 20:03 * Calinou now uses a dark backgrouind on IRC 20:05 reactor I care. 20:07 MinetestBot GIT: PilzAdam commited to minetest/minetest: Increase liquid_loop_max to 10000 again a55c073ce9 2013-11-17T12:05:14-08:00 http://git.io/dvDvVg 20:16 RealBadAngel PilzAdam, i will pull today patch vs core with bumpmapping and parallax. (btw bumpmapping supports kinda lighting code, textures are self shadowing depending on point of view) 20:16 MinetestBot GIT: kwolekr commited to minetest/minetest: Fix issue #1009 (minetest.get_connected_players() returns non-existing players) 86ef7147b6 2013-11-17T12:15:59-08:00 http://git.io/SwHq5g 20:17 RealBadAngel water on the other hand will be subject for another pull, when its done 20:17 RealBadAngel it requires not only shaders code but massive changes to the engine 20:19 sfan5 john_minetest: found the issue: http://i.imgur.com/iDXz8PD.png 20:22 thexyz http://i.imgur.com/7xFPfX4.jpg 20:22 sfan5 if I only knew which yF or Ohm value it has 20:23 Jordach thexyz, wut 20:23 thexyz what part of this picture do you not understand? 20:24 reactor sfan5: could resolder. 20:25 RealBadAngel RealBadAngel, your shaders break plantlike and grasslike completly... what do you mean by that? whats broken?? 20:25 reactor Oh, it's a pendrive? 20:25 reactor Then it's not worth it. 20:25 reactor I mean, if no valuable information. 20:26 PilzAdam RealBadAngel, plantlike is completly invisble and glasslike is opaque 20:26 sfan5 reactor: how would I resolder such a tiny thing? 20:26 reactor Using a tiny soldering iron. 20:27 sfan5 What if I don't have one 20:27 reactor Soldering station with a thin tip. 20:27 reactor Idk. 20:27 sfan5 there is no valuable info on it 20:27 reactor Could heat it up carefully, move the component away and put the replacement one. 20:27 reactor Oh. Then ditch it. 20:27 sfan5 but it makes me sad to have 2 GB non usable storage lying around 20:28 reactor It's cheaper to buy a new one. 20:28 reactor Because soldering it would cost more. 20:28 reactor Time is precious. 20:29 Calinou lol, soldering 20:29 Calinou thexyz: what's that? 20:29 sfan5 first I would need to know if it's a capacitor or resistor 20:30 thexyz Calinou: anti-tank mines, TM-62 20:31 sfan5 seems to be a resistor 20:32 sfan5 let me try a random one 20:33 Jordach \i. 20:33 Jordach \o/* 20:37 reactor Calinou: what, you never heard of it? 20:37 Calinou I did? 20:59 sfan5 !op 20:59 sfan5 !deop 20:59 PilzAdam sfan5, very soon (TM) 20:59 sfan5 ok 21:00 sfan5 !op 21:00 sfan5 !deop 21:02 VanessaE nonononono 21:02 Anakapeng hello everyone, can anyone of you tell me wheter the minetest 0.4.7 version is planned for wheezy and when it comes out? 21:02 VanessaE !ns op #minetest 21:02 VanessaE grr 21:02 VanessaE News: 0.4.8 is to be released Real Soon Nowâ„¢ | Website: http://minetest.net | Rules: be patient, respect other users, here and in other channels | Core Devs: #minetest-dev | Servers: http://minetest.net/servers | IRC Logs: http://irc.minetest.ru/minetest/ 21:03 VanessaE Anakapeng: for debian and related distros, you should use the nightlies PPA or build it from sources. 21:04 PilzAdam Anakapeng, did you just ask the same in #minetest-de ? 21:06 Anakapeng yes pilzadam - i thought im right here 21:10 Anakapeng vanessae: what is the nightlies PPA 21:10 VanessaE Anakapeng: https://launchpad.net/~minetestdevs/+archive/daily-builds 21:11 VanessaE that's for ubuntu, but should work on debian too 21:11 VanessaE if not, try directly downloading the latest build and install it, or build it from sources :) 21:12 BlockMen gd evening 21:12 VanessaE hey blockmen 21:12 PilzAdam hai BlockMen 21:12 Anakapeng tank you vanessaE 21:13 VanessaE sure. hope it helps 21:13 PilzAdam BlockMen, you shouldnt use print() calls in code that is to be released 21:13 BlockMen PilzAdam, i did? where? 21:14 PilzAdam https://github.com/minetest/minetest_game/commit/9fdbc1f4072dcf2296af9bcce6ec92bfa75972ca 21:14 PilzAdam also, we use tabs for indentation, not spaces 21:14 VanessaE BlockMen: you really should identify your git builds by commit ID in the zip filename 21:14 BlockMen i just copy&paste nores code 21:15 PilzAdam nore said he used tabs 21:15 BlockMen well, i dont know if my editor "killed" the tabs so you can blame me for that if you want 21:16 BlockMen i will check next time before pushing 21:16 PilzAdam I blame windows 21:16 BlockMen VanessaE, wouldnt be wrong i guess 21:33 PilzAdam lol, dat full capslock rage: https://forum.minetest.net/search.php?action=show_user_posts&user_id=3053 21:43 Calinou because stable users will finally use something that's not that outdated 21:43 Calinou despite the small version change, it changes a lot of stuff 21:43 jin_xi sup you crazy? 21:43 jin_xi luavoxelmanip is huge 21:44 BlockMen look right now at the forum, that guy does still not get how to use dev builds :P 21:44 PilzAdam Calinou, "small version change"? the Minetest version system is .. 21:44 Calinou not the best way to number 21:44 Calinou linux kernel, mesa, GCC... do it better :P 21:45 Calinou john_minetest: rolling release programs are not accepted in distro repos 21:45 Calinou especially debian 21:45 Calinou that would work too 21:45 Calinou debian is the source of ubuntu, mint packages 21:46 Calinou mint is not any better than ubuntu, if you ignore the desktop environment and philosophy 21:47 BlockMen win7 ftw :P 21:47 Exio4 [18:44:59] linux kernel, mesa, GCC... do it better :P 21:48 * PilzAdam slaps BlockMen with Linux 21:48 Exio4 the linux kernel isn't doing it that well, they changed like .. a lot of times 21:48 * BlockMen throws Win8 at PilzAdam 21:48 PilzAdam !tell BlockMen windows sucks 21:48 Exio4 that is fucked up 21:48 MinetestBot PilzAdam: I'll pass that on when BlockMen is around 21:48 Exio4 !tell PilzAdam windows is better than ubuntu :> 21:48 MinetestBot Exio4: I'll pass that on when PilzAdam is around 21:49 PilzAdam !ignore Exio4 21:49 MinetestBot PilzAdam: 'Exio4' added to ignore list. 21:49 MinetestBot PilzAdam: windows is better than ubuntu :> 21:49 Calinou chromium/firefox versions evolve too fast though 21:49 PilzAdam !tell Exio4 :-p 21:49 MinetestBot PilzAdam: I'll pass that on when Exio4 is around 21:49 PilzAdam john_minetest, there are, look at general discussion 21:50 BlockMen john_minetest, the dev builds can also be found under minetest.net/download 21:50 MinetestBot BlockMen: windows sucks 21:50 BlockMen !tell PilzAdam PilzAdam < Win7 :P 21:50 MinetestBot BlockMen: I'll pass that on when PilzAdam is around 21:51 PilzAdam BlockMen, doesnt work 21:51 BlockMen damn, why? 21:52 MinetestBot BlockMen: because PilzAdam is awesome! 21:52 Exio4 no 21:52 MinetestBot Exio4: :-p 21:52 PilzAdam !unignore Exio4 21:52 MinetestBot PilzAdam: 'Exio4' removed from ignore list. 21:52 BlockMen MinetestBot stfu! 21:53 MinetestBot BlockMen: YOU DONT TELL ME WHAT TO DO! 21:53 MinetestBot MinetestBot, someone thinks you need to shut the fuck up before you get muted. 21:53 PilzAdam inb4 we can switch to german 21:54 * BlockMen hates when PilzAdam plays with the bot 21:54 MrBeNNy That was funny, a little bit. 21:55 PilzAdam s/ChanServ/KanalServierer/ 21:56 fairiestoy Whats the benefit from it? 21:57 PilzAdam BlockMen, because I have unjust power over you? 21:57 us`0gb Some of us don't use the unstable version, not because we thing it will crash, but because we don't think it will be compatible with either the current stable or the next stable. I mean, do you remember the mess when 3D players were added? The dev version was niether compatible with the stable before or the stable after. 21:57 us`0gb *think 21:58 us`0gb Also, updating the server every few days would be a hassle. 21:58 BlockMen PilzAdam, ofc you have. If you remeber: BlockMen == PilzAdam == Jordach :P 21:58 PilzAdam us`0gb, thats a good point, we sometimes have compatibility issues in between dev versions 21:58 PilzAdam BlockMen, you know what else has unjust power over you? 21:58 PilzAdam proprietary software 21:59 * PilzAdam high fives Stallman 21:59 BlockMen lol :D 21:59 VanessaE PilzAdam: um... -dev ? 21:59 BlockMen if you think so ^^ 21:59 PilzAdam VanessaE, ooops, sorry 22:00 us`0gb I keep forgetting to put that channel on my auto-join list. 22:01 harrison no gnus is good gnus 22:01 SonicMinetest Hi 22:01 Calinou hi 22:01 us`0gb Hello! 22:03 MinetestBot Another satisfied customer. Next! 22:08 RealBadAngel for those who want to try shaders, https://github.com/minetest/minetest/pull/1013 22:11 RealBadAngel well, if sfan5 is here he could do that 22:11 RealBadAngel or maybe PilzAdam? 22:48 Warr1024 has anyone run into a pointer double free server crash? 22:48 PilzAdam Warr1024, more info? 22:49 Warr1024 minetestserver in free(): error: bogus pointer (double free?) 0x1ec0605b3ae0 22:49 Warr1024 the address of course changes each time, thank you ASLR. 22:49 Warr1024 it seems to be pretty recent, so maybe I can try bisecting. 22:50 PilzAdam can you run a debug build in gdb? 22:50 PilzAdam also, is it reproduceable? 22:50 Warr1024 I can't repro it on command, but it happens every few minutes lately 22:51 Warr1024 I don't think I know how to gdb 22:51 PilzAdam what OS are you on? 22:51 Warr1024 OpenBSD. 22:51 Warr1024 its irrilicht and leveldb were old 22:51 Warr1024 I updated leveldb, but it wasn't much help. 22:51 Warr1024 I don't know if irrlicht would be an issue on the server, though... 22:52 PilzAdam you can compile Minetest wih cmake . -DCMAKE_BUILD_TYPE=Debug and then run gdb bin/minetest 22:52 Warr1024 you mean bin/minetestserver? 22:53 PilzAdam eh, yea 22:53 Warr1024 I'll give it a try 22:53 PilzAdam it would really help a lot 22:53 Warr1024 you'll be able to get something useful like a stack trace out of this? 22:53 PilzAdam right 22:54 PilzAdam gdb will show you a prompt, you have to first enter "start", and in the second prompt "continue" 22:54 PilzAdam it should run then 22:55 Warr1024 has anyone had any reason to believe that leveldb is less stable than sqlite? 22:55 PilzAdam not really, some say its even more stable 22:55 Warr1024 ok, just checking to see if leveldb is in an "experimental" status or something and I shouldn't have switched to it on production. 22:56 Warr1024 it'd be kind of nice to have an easy conversion utility, or even a "dual" backend that reads from both but writes to one... 22:56 Warr1024 this compile takes a while. 22:56 PilzAdam I guess I dont get any sleep tonight ;-) 22:58 Warr1024 ok, running now 22:58 PilzAdam now wait for the crash 22:59 PilzAdam when it crashed gdb should give you a prompt again, enter "bt full" into it and pastebin the output 23:01 Warr1024 assuming I don't run into murphy's law. 23:07 Warr1024 damn, got a "blank block data in database" 23:07 Warr1024 it's a problem, but not the double-free one I was looking for. 23:08 PilzAdam Warr1024, try again? 23:08 Warr1024 sure. 23:08 Warr1024 here's what I got from this one 23:08 Warr1024 http://pastebin.ubuntu.com/6434793/ 23:08 Warr1024 unfortunately, that could be corruption caused by previous crashes. 23:12 Tesseract ~op 23:13 Tesseract Hmmm, hopefully I did it correctly and ShadowBot simply refuses to ignore her owner. 23:14 Tesseract The idea is that ShadowBot will pay atention to other users while having conflicting commands like @op disabled. 23:15 PilzAdam ~op 23:15 PilzAdam seems to work? 23:16 Warr1024 crap crap crap 23:16 Tesseract PilzAdam: It still ignores everyone due to a lobotomy. ,,(lobotomy remove) Try now. 23:16 ShadowBot Tesseract: The operation succeeded. 23:16 Warr1024 it looks like it's in libluasocket 23:16 Warr1024 which points towards the irc mod as the culprit. 23:16 PilzAdam ~op 23:16 ShadowBot PilzAdam: Error: You don't have the #minetest,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 23:17 Tesseract :-| 23:17 Warr1024 http://pastebin.ubuntu.com/6434833/ 23:18 Warr1024 it looks like kaeza might have a bad version of luasocket in his irc mod, or there's some problem with it on my plat... 23:19 Warr1024 though now I'm thinking that maybe I should update my wrapper script to do an "echo start\ncontinue\nbt full\n" | gdb bin/minetestserver and pipe that out to the log... 23:20 PilzAdam Warr1024, I guess thats nothing we can fix in the engine 23:21 PilzAdam maybe try runnning LuaJIT? 23:21 Warr1024 yeah, sorry bout that. 23:21 Warr1024 Do you think luajit could help? 23:21 PilzAdam I know that most servers that run that mod use LuaJIT 23:21 Warr1024 I'd be surprised, since the backtrace seems to indicate this is a problem with the native stuff in luasocket... 23:22 Warr1024 I'll see if I can find a port of it or something. 23:22 PilzAdam its just a wield guess 23:23 Tesseract Warr1024: Did you compile it yourself? And -> ##mt-irc-mod 23:23 Warr1024 do I need to do any special cmake magic to enable this, or will it just pick it up if installed automatically? 23:23 PilzAdam AFAIK it finds it on the system and enables itself automagically 23:23 Tesseract Warr1024: You might have to rm CMakeCache.txt, but it will look for it and use it automaticaly. 23:24 Warr1024 I got a "-- LuaJIT found." in my cmake log, so I'm guessing that's a success. 23:24 Warr1024 is luajit pretty stable with mt? 23:24 PilzAdam its fast 23:25 PilzAdam very fast 23:25 Warr1024 nice 23:25 PilzAdam very very fast 23:25 Warr1024 considering that everything except mapgen typically maxes out at like 5% of my CPU, that's pretty impressive. 23:25 Warr1024 though I guess you could probably break that just by regging a shitload of stuff like ABM's... 23:26 PilzAdam I guess I can go to sleep now; bye 23:49 VanessaE hey jojo 23:49 jojoa1997 hi 23:50 jojoa1997 long time no see :-) 23:51 jojoa1997 say what is the best screen recorder that has both good quality but is fast so that there is no lag. and i have an average computer 23:53 jojoa1997 for ubuntu 13.10 23:57 jojoa1997 hi again 23:59 VanessaE hi 23:59 VanessaE brb one more time.