Time |
Nick |
Message |
00:05 |
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iqualfragile_ joined #minetest |
00:10 |
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us^0gb joined #minetest |
00:11 |
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EvergreenTree joined #minetest |
00:36 |
OldCoder |
Did Sapier come today? |
00:36 |
VanessaE |
you missed him by about 40 mins. |
00:40 |
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NekoGloop joined #minetest |
00:45 |
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Menche joined #minetest |
00:46 |
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stormchaser3000 joined #minetest |
00:50 |
stormchaser3000 |
hi |
00:52 |
OldCoder |
VanessaE, Did anybody pass on the Animals issue? I assume not |
00:52 |
OldCoder |
Perhaps another time |
00:53 |
VanessaE |
I did not see anything about it |
00:54 |
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Megaf joined #minetest |
00:58 |
stormchaser3000 |
how do i get on gameboom server |
00:58 |
Menche |
it still on mt1.gameboom.net? |
00:59 |
Menche |
!up mt1.gameboom.net |
00:59 |
MinetestBot |
mt1.gameboom.net:30000 is up (326ms) |
00:59 |
Menche |
yep |
01:02 |
VanessaE |
I thought gameboom was dead? |
01:02 |
VanessaE |
what the hell do I know? :) |
01:03 |
Menche |
they had a map reset |
01:03 |
Menche |
it was catastrophically griefed before |
01:04 |
* Menche |
joins |
01:04 |
|
paramat joined #minetest |
01:04 |
stormchaser3000 |
i know |
01:04 |
stormchaser3000 |
um ok |
01:04 |
stormchaser3000 |
i want to go to that server |
01:04 |
* NekoGloop |
parts |
01:04 |
|
NekoGloop left #minetest |
01:04 |
stormchaser3000 |
and it gave me a lot of error before |
01:05 |
|
NekoGloop joined #minetest |
01:05 |
Menche |
someone said it runs an older version of minetest |
01:05 |
stormchaser3000 |
i know i runs 0.4.6 |
01:05 |
Menche |
wooops, crashed |
01:06 |
Menche |
shouldn't have to redownload the media... why... |
01:06 |
Menche |
i'm getting an error that the client can't create an image from the data of any of the textures |
01:07 |
Menche |
any texture. it seems to be happening for all of them. |
01:07 |
paramat |
hi, not many euro devs here but does anyone know whether in 0.4.8 stable i will be able to make "air" nodes drownable, for space games, if not perhaps it should be possible? |
01:07 |
Menche |
maybe the data files are corrupt |
01:07 |
Peacock |
you can already redefine air |
01:07 |
Peacock |
look in builtin, i think the def's there |
01:08 |
Peacock |
easy to override mod-side |
01:10 |
OldCoder |
Will somebody save Gameboom World using the new capture facility? |
01:10 |
OldCoder |
This keeps happening to them |
01:11 |
Menche |
i asked ghostshell about the old map, hasn't responded yet |
01:11 |
OldCoder |
NekoGloop, do you have a gloopores with the missing Technic Dust Textures? |
01:11 |
OldCoder |
NekoGloop, It is for a new and large world |
01:11 |
OldCoder |
Does kahrl come here in a few hours (assuming he is in Europe) ? |
01:11 |
NekoGloop |
technic support is in technic |
01:12 |
NekoGloop |
also use glooptest |
01:13 |
stormchaser3000 |
!up mt1.gameboom.net |
01:13 |
MinetestBot |
mt1.gameboom.net:30000 is up (256ms) |
01:13 |
stormchaser3000 |
weird |
01:13 |
stormchaser3000 |
i can't connect to it |
01:13 |
stormchaser3000 |
well i can |
01:13 |
stormchaser3000 |
but it will not load media |
01:14 |
Menche |
does it crash after downloading the media? |
01:14 |
stormchaser3000 |
yep |
01:14 |
stormchaser3000 |
it get's about half way then crash |
01:14 |
Menche |
i think the media files may be corrupt |
01:14 |
stormchaser3000 |
yeah |
01:14 |
paramat |
thanks P |
01:14 |
stormchaser3000 |
pm ghostshell about it |
01:14 |
stormchaser3000 |
or should i do that |
01:14 |
Menche |
it says that it can't build the texture from any of the pngs, and it crashes when it comes across a .x model |
01:14 |
stormchaser3000 |
weird |
01:15 |
stormchaser3000 |
he may need a new minetest_game |
01:15 |
stormchaser3000 |
or just redownload his client |
01:15 |
stormchaser3000 |
oh wait |
01:15 |
* Menche |
is building 0.4.6 to see if that will work |
01:16 |
OldCoder |
Menche, if you must use 0.4.6 does that mean the world can't be captured |
01:17 |
OldCoder |
Hmm |
01:17 |
OldCoder |
Newer client should work |
01:17 |
Menche |
the server uses 0.4.6 |
01:18 |
OldCoder |
I thought newer client was backwards compatible |
01:18 |
OldCoder |
Though newer server is not |
01:18 |
OldCoder |
Oh |
01:18 |
Menche |
nope, still get the same error with 0.4.6 |
01:18 |
OldCoder |
Does the capture code require 0.4.8 server as well as client? |
01:19 |
Menche |
the 0.4.6 menu title looks better than the 0.4.8 one :( |
01:20 |
Menche |
it seems the data files are corrupt then |
01:21 |
Menche |
texture problems cause warnings but mesh problems crash it. |
01:21 |
stormchaser3000 |
:( |
01:21 |
stormchaser3000 |
i should try to build minetest 0.4.6 i love that version of minetest |
01:22 |
|
Renoki joined #minetest |
01:36 |
Peacock |
watching the original robocop, damn, future detroit looks better than present detroit does lol |
01:37 |
Peacock |
which craft guide mod works fully? |
01:41 |
EvergreenTree |
stormchaser3000, when I play on redcrab's server I use 0.4.5 |
01:47 |
stormchaser3000 |
yeah 0.4.5 works good |
01:47 |
stormchaser3000 |
but i use 0.4.7 for that |
01:48 |
stormchaser3000 |
and i can't get interact on that server the email system glitched up 2 times |
01:54 |
paramat |
found a satanic asteroid http://i.imgur.com/fQCfZTn.png |
01:59 |
Peacock |
lol so far tried 3 craft guides that don't work, wish someone would clean up releases |
01:59 |
stormchaser3000 |
lol ikr |
02:00 |
Peacock |
fuck it i'll write my own, be faster lol |
02:04 |
bas080 |
how is the minetest node model format coming along? |
02:04 |
paramat |
thats the spirit P! |
02:09 |
MinetestBot |
GIT: VanessaE commited to minetest/minetest: Add 6d facedir rotation prediction routine d886f34003 2013-11-06T18:08:36-08:00 http://git.io/ZpQDjg |
02:09 |
VanessaE |
\o/ |
02:09 |
* VanessaE |
hops around joyously |
02:09 |
EvergreenTree |
YES |
02:10 |
EvergreenTree |
I have another idea for a pull request on minetest_game |
02:10 |
EvergreenTree |
rotating logs anyone? |
02:10 |
VanessaE |
well that ^^^ code certainly makes that possible, trivially. |
02:13 |
Peacock |
thats not gonna override my upside-down placement is it? |
02:15 |
EvergreenTree |
How do you rebase a fork again? |
02:15 |
Peacock |
judging from the pull it looks totally voluntary |
02:19 |
|
NakedFury joined #minetest |
02:19 |
VanessaE |
I don't know how to do it *properly*, I usually just end up doing a lot of, git reset --hard foo; cp this that; git add .; git commit |
02:20 |
VanessaE |
e.g. if I have to rebase, I make a new clone + branch, apply changes to it manually, then push the result to my fork |
02:21 |
EvergreenTree |
Bleh, I'm just gonna delete my fork (since my changes were already merged) and make a new one |
02:24 |
|
us{0gb joined #minetest |
02:24 |
EvergreenTree |
Hey us{0gb |
02:24 |
us{0gb |
Hello, EvergreenTree! |
02:25 |
EvergreenTree |
sfan5 threw a cat at me today |
02:25 |
EvergreenTree |
You have to see th irc log for today, we had a hilarious conversation earlier today |
02:25 |
us{0gb |
What? That's not cool. Are you and the cat okay? |
02:25 |
EvergreenTree |
Yes, Jordach got the kitten out of my leaves |
02:26 |
us{0gb |
I hear he can fly. That probably helped. |
02:26 |
EvergreenTree |
Here: http://irc.minetest.ru/minetest/2013-11-06 |
02:30 |
Peacock |
"SUIT SAYS ANAL PROBES ORDERED AFTER TRAFFIC STOP" ... i can just hear in the background "and im proud to be an american, because at least i know im freeee" lol |
02:31 |
Peacock |
and apparently the swiss found that arafat was in fact poisoned, thats gonna go down well in the M.E. lol |
02:32 |
EvergreenTree |
Workspaces in linux = best thing ever |
02:32 |
EvergreenTree |
If I used windows I couldn't live without them |
02:33 |
us{0gb |
That log is too long, and I have no way of knowing what part of the conversation you mean, EvergreenTree. I tried looking through it, but that's impossible while having five conversations. |
02:33 |
EvergreenTree |
ctrl + f"bark" |
02:34 |
EvergreenTree |
That should take you to it |
02:34 |
us{0gb |
I didn't use workspaces when first using GNU/Linux, but I tried them in Xubuntu and I loved them. I had to install the option for that after going Trisquel because I didn't want to give them up. |
02:35 |
EvergreenTree |
^ I use xfce, so I know what you mean |
02:35 |
EvergreenTree |
The amount of customization is off the wall compare to "unity" |
02:35 |
EvergreenTree |
*compared |
02:35 |
Peacock |
i dont get the point of workspaces on linux, not when you can have multi-monitor setups |
02:35 |
EvergreenTree |
Because you don't have to buy 3 monitors. :P |
02:35 |
EvergreenTree |
It's much easier to set up |
02:36 |
Peacock |
much easier to forget/leave a bunch of apps running in the background too lol |
02:37 |
EvergreenTree |
Meh, I use them so much, I never forget if I have anything running |
02:37 |
us{0gb |
Workspaces are good for organization, even on one monitor. But I don't expect them to be useful for everyone. |
02:37 |
Peacock |
i mean, how can you multitask if you can't even fit it all on one screen? |
02:37 |
EvergreenTree |
^ True us{0gb |
02:37 |
Peacock |
in any case monitors are cheap enough where im from |
02:37 |
EvergreenTree |
I have the workspace switcher in the bottom left corner and I can use the scroll whell to navigate them |
02:37 |
EvergreenTree |
*wheel |
02:40 |
us{0gb |
I don't have a wheel, I'm on a laptop. |
02:41 |
us{0gb |
"* MinetestBot meows silently" What is that even supposed to mean? |
02:43 |
EvergreenTree |
VanessaE, error with rotating: http://pastie.org/8461510 |
02:44 |
VanessaE |
cy1: *poke*wha? |
02:44 |
VanessaE |
oops |
02:44 |
VanessaE |
wha? |
02:44 |
EvergreenTree |
Code: http://pastie.org/8461512 |
02:44 |
cy1 |
? |
02:44 |
VanessaE |
cy1: sec. |
02:44 |
EvergreenTree |
I probably used wrong syntax |
02:44 |
VanessaE |
EvergreenTree: oh, you forgot to pass the table to it. |
02:44 |
VanessaE |
minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags) |
02:45 |
EvergreenTree |
I did do orient_flags, but it didn't work |
02:45 |
VanessaE |
lemme check |
02:46 |
EvergreenTree |
force_facedir is correct (according to luap_api.txt) |
02:46 |
EvergreenTree |
I have to go soon |
02:46 |
VanessaE |
AH |
02:46 |
Peacock |
lol crack-smoking TO mayor still wont quit, changes name Marion Barry XD |
02:46 |
VanessaE |
you didn't pass a tble |
02:47 |
VanessaE |
you passed a variable. |
02:47 |
VanessaE |
however, that does expose a bug, of a sort. |
02:47 |
VanessaE |
minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, {force_facedir = true}) |
02:47 |
VanessaE |
that's how you use it. |
02:47 |
EvergreenTree |
Ah, I see |
02:48 |
EvergreenTree |
Well, thanks |
02:48 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1546 |
02:49 |
|
dafull97 joined #minetest |
02:52 |
VanessaE |
cy1: ShadowNinja's backtrace code works, I'm gonna attempt to get item_drop to crash |
02:52 |
dafull97 |
Hello VanessaE, havnt spoken in a while |
02:52 |
VanessaE |
hi |
02:53 |
Miner_48er |
VanessaE could you find a griefer on Realtest? |
02:53 |
cy1 |
Oh good. Thanks for finishing it ShadowNinja. |
02:53 |
cy1 |
Miner_48er: Yeah the one who designed it. :p |
02:53 |
VanessaE |
Miner_48er: not right now |
02:53 |
VanessaE |
gimme a while |
02:54 |
Miner_48er |
ok |
02:54 |
cy1 |
I love poking fun at Realtest <3 |
02:54 |
cy1 |
And the hellspawn minecraft mod it emulates. |
02:54 |
Peacock |
poking fun at everything is fun :P |
02:55 |
Peacock |
it reveals pomposity so quickly :P |
02:55 |
cy1 |
Pomposity, now there's a word. <3 |
02:55 |
Peacock |
!g definition pomposity |
02:55 |
MinetestBot |
Peacock: http://www.thefreedictionary.com/pomposity |
02:58 |
|
MrSparkle_ joined #minetest |
03:00 |
VanessaE |
cy1: ok, got the backtrace: |
03:00 |
cy1 |
pastebin it. |
03:00 |
VanessaE |
http://pastebin.ubuntu.com/6374152/ |
03:00 |
VanessaE |
figured I'd give you the whole chain of events |
03:01 |
cy1 |
OK I can look at that! |
03:04 |
cy1 |
Ah, there's the bug. |
03:13 |
Peacock |
"Microsoft Donates Windows 8.1 To Nonprofit Organizations" i wonder if the fsf will sign up :P |
03:13 |
VanessaE |
ha! |
03:14 |
NakedFury |
Capitalism Microsoft doenst allow for that |
03:15 |
Peacock |
http://tech.slashdot.org/story/13/11/06/2325250/microsoft-donates-windows-81-to-nonprofit-organizations |
03:15 |
Peacock |
nothing wrong with capitalism, unless you'd rather live in Cuba |
03:15 |
Peacock |
and drive a 1950's vehicle lol |
03:15 |
NakedFury |
holy shit I thought you were kidding |
03:15 |
Peacock |
no lol |
03:16 |
Peacock |
heck even bill gates gives shittons of money of charity |
03:16 |
NakedFury |
yeah |
03:16 |
NakedFury |
thats a hobby |
03:16 |
NakedFury |
for them |
03:16 |
NakedFury |
or like a sport |
03:17 |
Peacock |
what would you call linux? lol |
03:17 |
NakedFury |
microsoft could die tomorrow and he would still die a filthy billionaire |
03:18 |
Peacock |
"I'm doing a (free) operating system (just a hobby, won't be big and professional like gnu)" Torvalds lol |
03:18 |
cy1 |
lol tax evasion |
03:19 |
Peacock |
lol so capitalists evade taxes, while leftists embezzle from the state, evens out in the end :P |
03:19 |
NakedFury |
"Capitalism, God's way of determining who is smart, and who is poor." |
03:19 |
NakedFury |
Ron Fucking Swanson |
03:20 |
NakedFury |
Parks and Recreation tv series |
03:21 |
Peacock |
well if you had a big successful company, im sure you wouldn't want to be subsidizing all the layabouts in every country you operate in :P |
03:21 |
|
RealBadAngel joined #minetest |
03:22 |
RealBadAngel |
hi |
03:22 |
Peacock |
howdies |
03:22 |
VanessaE |
hey RBA |
03:22 |
RealBadAngel |
i have pushed latest changes to shaders |
03:23 |
* VanessaE |
grabs... |
03:23 |
RealBadAngel |
https://github.com/RealBadAngel/minetest_GLSLshaders/commit/6b5f23003b359a600ec4dd66c4a3934b7a63244f |
03:24 |
VanessaE |
RealBadAngel: nope.avi |
03:24 |
MinetestBot |
GIT: VanessaE commited to minetest/minetest: Fix orient_flags to be optional. 8ad052881c 2013-11-06T19:23:00-08:00 http://git.io/n7X_Zg |
03:24 |
VanessaE |
thanks, hmmmm |
03:24 |
RealBadAngel |
nope bout what? |
03:25 |
VanessaE |
I just compiled your latest, no change from the last. |
03:25 |
RealBadAngel |
that wasnt changes to liquids shader |
03:25 |
VanessaE |
oh ok |
03:25 |
VanessaE |
parallax? |
03:25 |
RealBadAngel |
i just finished tweaking oclussion |
03:26 |
RealBadAngel |
and im sure i do have tangent space calculated properly |
03:26 |
VanessaE |
well I can still see textures slide across the cube faces |
03:27 |
VanessaE |
seems to be affected only by view pitch, not yaw |
03:27 |
RealBadAngel |
if they have no alpha channel they will surely behave so |
03:27 |
VanessaE |
this is HavenTP pulled yesterday or day bfore, looking at grass. |
03:27 |
VanessaE |
before* |
03:28 |
VanessaE |
actually, |
03:28 |
RealBadAngel |
also "sliding" of the texture comes from how parallax is working at all |
03:28 |
VanessaE |
tops of blocks are affected by your view pitch, sides are affected by both view pitch and yaw. |
03:29 |
RealBadAngel |
to prevent it from sliding you have to prepare texture with alpha channel set to max |
03:29 |
RealBadAngel |
so always one height = 1.0 |
03:29 |
VanessaE |
it should not slide at all |
03:30 |
VanessaE |
if it does, your geometry is wrong |
03:30 |
VanessaE |
and I mean the whole texture seems to shift, I don't just mean lighting changes et al. |
03:30 |
RealBadAngel |
nope.avi |
03:30 |
RealBadAngel |
this is how parallax works |
03:30 |
RealBadAngel |
thx to it displaced textures tile at all |
03:31 |
VanessaE |
I see |
03:31 |
VanessaE |
well it looks weird along block edges |
03:31 |
RealBadAngel |
yes but it is its very nature, not an error |
03:31 |
cy1 |
VanessaE: https://github.com/minetest/minetest/pull/987 |
03:32 |
cy1 |
I love simple fixes. |
03:32 |
RealBadAngel |
set height to 1 to prevent texture or its elements from "sliding" |
03:33 |
cy1 |
NakedFury: I'm sure you realize the vast majority of smart people are poor. |
03:33 |
NakedFury |
yes |
03:33 |
cy1 |
OK just checking |
03:33 |
VanessaE |
RealBadAngel: well anyways, it reveals a weird bug. look at the side of dirt with grass where it meets the top |
03:34 |
VanessaE |
notice how the dirt gets exposed between the two parts of the grass when you look around slowly? |
03:34 |
VanessaE |
it's subtle but if you look for it, it suddenly becomes glaring :) |
03:35 |
RealBadAngel |
texture is prepared wrong way |
03:35 |
RealBadAngel |
not all of the textures are ready for the effect |
03:36 |
VanessaE |
I don't think this could have been avoided though - this looks like a tiling issue |
03:36 |
RealBadAngel |
especially overlayed ones |
03:36 |
VanessaE |
yes, and that's where the effect falls down :( |
03:36 |
RealBadAngel |
no |
03:36 |
RealBadAngel |
that is where tp makers job starts |
03:37 |
Peacock |
speaking of TP, i found a squashed bug in mine :( |
03:37 |
RealBadAngel |
dont expect just downloaded jpeg to work with it |
03:38 |
RealBadAngel |
creating proper heightmap is rather hard for some surfaces |
03:39 |
VanessaE |
RealBadAngel: I think the problem is that the texture is "pushed down" behind the cube's surface normal and then raised up, rather than placed AT the surface normal and then pushed IN |
03:39 |
VanessaE |
do you get what I mean? |
03:40 |
cy1 |
oh great now what did I do |
03:40 |
VanessaE |
? |
03:40 |
RealBadAngel |
VanessaE, i will try to find another solution |
03:41 |
cy1 |
VanessaE: Hold on it might be coincidence. |
03:41 |
VanessaE |
what did you bwoke? :) |
03:41 |
cy1 |
The mining laser crashes the server x_x |
03:42 |
VanessaE |
yes. |
03:42 |
VanessaE |
it does |
03:42 |
VanessaE |
and I was not able to trace it. |
03:42 |
VanessaE |
lemme check in singleplayer |
03:42 |
Peacock |
dr. evil's mining "laser"? |
03:42 |
cy1 |
bluh... |
03:43 |
VanessaE |
which one were you using? |
03:44 |
cy1 |
There are more than one? o.O |
03:44 |
VanessaE |
sure - mk1, 2, and 3 |
03:44 |
cy1 |
h-huh. Was that a recent addition? |
03:44 |
VanessaE |
nope |
03:45 |
VanessaE |
been there for a while |
03:45 |
VanessaE |
so, which one? |
03:45 |
VanessaE |
red, green, or blue tip? |
03:45 |
cy1 |
I've had my mining laser forever, so it was probably the original. |
03:45 |
cy1 |
red |
03:45 |
VanessaE |
MK1. |
03:46 |
* VanessaE |
charges one up. |
03:46 |
cy1 |
Well that would make sense for the original. |
03:47 |
VanessaE |
http://pastebin.ubuntu.com/6374285/ |
03:47 |
VanessaE |
vector lib AGAIN. why. am. I. not. surprised. |
03:47 |
cy1 |
VanessaE: Mining laser versions have only been around since the 27th of last month. |
03:47 |
VanessaE |
at least I got the backtrace this time, thanks to ShadowNinja |
03:47 |
VanessaE |
um. no. Mining lasers have been in technic for some months now. |
03:47 |
VanessaE |
but I guess mk2/3 are new |
03:47 |
VanessaE |
wtf do I know :) |
03:49 |
cy1 |
VanessaE: You did apply the changes in my pull request? |
03:49 |
cy1 |
Yeah there was only the one mining laser before. |
03:50 |
VanessaE |
I have not applied any changes yet |
03:51 |
VanessaE |
I'm checking to see if the other lasers are affected. |
03:51 |
cy1 |
Well, that bug in vector.lua will screw up just about any mod that uses vector.multiply or divide |
03:51 |
VanessaE |
oh? |
03:51 |
VanessaE |
well I pointed hmmmm to it |
03:51 |
cy1 |
Yes, totally. |
03:52 |
cy1 |
Usually you multiply a vector by a scalar. Adding a vector to a scalar doesn't happen as often. |
03:55 |
Exio4 |
night |
03:56 |
VanessaE |
night Exio4 |
03:58 |
* VanessaE |
tries it... |
04:01 |
cy1 |
VanessaE: did you notice the "trees are making no leaves" bug? |
04:01 |
VanessaE |
yes, that's already been fixed upstream |
04:02 |
VanessaE |
cy1: your patch makes the mining lasers work perfectlty. |
04:02 |
cy1 |
Sweet. |
04:02 |
cy1 |
It should fix chainsaws also. |
04:02 |
cy1 |
They used the code that was buggy. |
04:04 |
VanessaE |
ok, suddenly I see the reason people like mining lasers :D |
04:04 |
cy1 |
heh heh |
04:04 |
VanessaE |
lemme check the chainsaw |
04:06 |
cy1 |
It's impossible to craft anything but mining laser "mk1" I think. |
04:06 |
VanessaE |
ok this tool duplication in singleplayer creative mode with Unified Inventory is really getting annoying. |
04:09 |
VanessaE |
cy1: confirmed. the chainsaw works fine now. |
04:09 |
Peacock |
and the hockey mask? |
04:10 |
VanessaE |
oh the chainsaw works on MORETREES. |
04:10 |
VanessaE |
I like. |
04:10 |
VanessaE |
:) |
04:11 |
VanessaE |
checking the survival map where nuke reactor and quarry don't work right |
04:11 |
Peacock |
must be a north korean model :P |
04:11 |
VanessaE |
heh |
04:12 |
cy1 |
VanessaE: That's what makes moretrees fun :D |
04:12 |
VanessaE |
well by now the map should have crashes. |
04:12 |
VanessaE |
crashed* |
04:12 |
VanessaE |
your patch seems to have fixed everything all at once. |
04:13 |
VanessaE |
I'm deploying this to the servers. |
04:13 |
cy1 |
Well a bug in builtin is going to crop up everywhere... |
04:13 |
VanessaE |
let's see if ...nope. |
04:13 |
VanessaE |
found one that doesn't work. :) |
04:14 |
VanessaE |
wield3d is still busted, but that one's probably a legit big. |
04:14 |
VanessaE |
bug* |
04:14 |
cy1 |
Yeah, eh. |
04:14 |
cy1 |
Wonder if it's anything to do with how the weilded tool is embedded in the area you spawn in when connecting, and switches tools while floating there. |
04:15 |
VanessaE |
https://forum.minetest.net/viewtopic.php?pid=117301#p117301 |
04:15 |
VanessaE |
that one doesn't get caught by your fix, so it's probably a real bug. |
04:16 |
cy1 |
Yeah that's a bug in wield3d |
04:16 |
cy1 |
It's asking if {x=3,y=4,z=5} is equal to 46 :p |
04:17 |
hmmmm |
hey |
04:17 |
hmmmm |
git fetch <url> is working now |
04:17 |
hmmmm |
WTF |
04:17 |
VanessaE |
cy1: deployed. |
04:17 |
cy1 |
sweet |
04:17 |
MinetestBot |
GIT: whatever commited to minetest/minetest: Don't assert scalars must be vectors. 3d63492f50 2013-11-06T20:16:49-08:00 http://git.io/JE2gIA |
04:17 |
cy1 |
thanks hmmmm! |
04:17 |
hmmmm |
whatever. |
04:17 |
VanessaE |
ha! |
04:18 |
VanessaE |
I don't even get to test it in a live, crash-prone environment? where's the fun in that? :D |
04:19 |
hmmmm |
did anybody try out https://github.com/minetest/minetest/pull/954 |
04:19 |
* Menche |
wonders why minetest's logo on github looks like a weird purple eye |
04:20 |
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04:20 |
hmmmm |
that's generated based on a hash of the username |
04:21 |
hmmmm |
I think the concept of https://github.com/minetest/minetest/pull/958 is nice, but its implementation sucks |
04:21 |
hmmmm |
no offense to sfan |
04:21 |
hmmmm |
look at how miserable that box is |
04:21 |
hmmmm |
I am really tired of minetest's UI looking so unpolished |
04:22 |
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04:22 |
cy1 |
A fancier UI might obscure the view. |
04:22 |
NakedFury |
everyone is even if they dont admit it |
04:23 |
NakedFury |
what? |
04:23 |
hmmmm |
I want a larger font, a black alpha blended background instead of white (with white text.. seriously...?) |
04:24 |
hmmmm |
and perhaps a title at the top that says "THIS IS THE LIST OF CURRENTLY CONNECTED PLAYERS" |
04:24 |
Peacock |
light font on dark glass background |
04:24 |
hmmmm |
maybe more info would be nice too like how long they've been connected for, or their current status, or latency, so on |
04:24 |
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04:24 |
NakedFury |
with dots: *Vanessa enter... *Cy2, etc |
04:24 |
VanessaE |
another thing we need is a larger font for the damn player name. |
04:25 |
hmmmm |
agreed |
04:25 |
VanessaE |
(the one that moves with the player model I mean) |
04:25 |
NakedFury |
we dont want another hard to read /mods type list |
04:25 |
hmmmm |
so instead of talking about it, why don't we do it? |
04:25 |
VanessaE |
kahrl had a patch for that a long time ago, no clue what it was now |
04:25 |
VanessaE |
hmmmm: merge my "bigger, sharper font" while you're at it ;) |
04:25 |
hmmmm |
we ought to bug him to dig it up for us so we can see what has to be done |
04:25 |
hmmmm |
vanessae, I don't want that to be the default, it has kerning issues |
04:25 |
VanessaE |
(but not for the player names, it's too large a size for that) |
04:26 |
hmmmm |
the fonts seriously needs to be better though |
04:26 |
VanessaE |
yeah I know, but I don't think it's the font as such, but the way it's being displkayed |
04:26 |
VanessaE |
displayed* |
04:26 |
NakedFury |
have player names disappear if too far away from you |
04:26 |
VanessaE |
NakedFury: sometimes they disappear behind nearby water also |
04:26 |
hmmmm |
font support rather |
04:26 |
cy1 |
Have player names disappear if out of sight ._. |
04:26 |
NakedFury |
that gets my vote |
04:26 |
hmmmm |
cy1, that's a bit more difficult... |
04:27 |
Peacock |
or just dont show the player names until your cursor is on them, like infotext |
04:27 |
cy1 |
hmmmm: hehe I know. Not necessary really. |
04:27 |
Menche |
what about having the names as an entity attached to the top of a player? |
04:27 |
hmmmm |
I am only suggesting fixes that would be trivial to implement |
04:27 |
VanessaE |
no way, that makes it damned hard to find a player when they ask you to follow them |
04:27 |
NakedFury |
ohh Peacock's version is better |
04:27 |
VanessaE |
(or come to them) |
04:27 |
Peacock |
whats wrong with /teleport <playername> |
04:27 |
VanessaE |
Peacock: not all servers allow teleport. |
04:27 |
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04:27 |
NakedFury |
then hunt them |
04:28 |
NakedFury |
drop bait |
04:28 |
Peacock |
well seeing the name of a player who's 20K away won't make it easier lol |
04:28 |
NakedFury |
place a mese somewhere and wait for your prey |
04:29 |
Peacock |
in any case some sort of map overlay would be better for showing player names/locations |
04:33 |
paramat |
multilayered asteroid with (non-flowing) lava core visible through fissure http://i.imgur.com/Zov1mJY.png |
04:34 |
VanessaE |
very nice, paramat |
04:35 |
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04:36 |
cy1 |
paramat: no permanent night sky? |
04:38 |
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04:39 |
OldCoder |
kahrl, hello |
04:41 |
paramat |
cy1, this is just testing, i can see stuff better in daylight |
04:41 |
OldCoder |
does anybody present know much about Technic or Animals? |
04:42 |
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04:42 |
us_0gb |
My computer actually FUNCTIONS now. YAY! |
04:42 |
paramat |
i know my technic LEGO :) |
04:47 |
cy1 |
oh, right of course. |
04:52 |
paramat |
cool ... managed to make zero-g liquid, you can swim through it but it doesn't flow, using this: 'liquid_alternative_flowing = "air",' |
04:53 |
us_0gb |
I thought about doing that. |
04:53 |
us_0gb |
THere's also liquid_range = 0. |
04:55 |
us_0gb |
If you set liquid_alternate_source of the source (not of the flowing) to something besides the source, it will occasionally transform. Set it to air, and the water will recede over time. |
04:55 |
paramat |
oh cool |
04:56 |
paramat |
'liquid range' is 0.4.7dev :/ is use stable |
04:56 |
paramat |
'i use' |
04:58 |
us_0gb |
Oh, right. My apologies. I usually try to keep talk at the latest stable version, but I'm running on four hours of sleep, so I slipped. |
04:58 |
paramat |
heh no problem :) |
04:59 |
us_0gb |
The receding water trick still works though. And making the water change into lava, et cetera. |
05:00 |
us_0gb |
I'm not sure if it's a bug or what ... |
05:06 |
OldCoder |
Oh well |
05:23 |
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05:55 |
us_0gb |
So from what I gather, stable clients are able to connect to latest unstable servers provided the server does not go beyond the old nod limit, including unknown nodes? |
05:59 |
OldCoder |
Not sure sounds reasonable |
06:00 |
us_0gb |
I know that hasn't been true in the past, but I think Vanessa said it was true this time. |
06:01 |
VanessaE |
in theory, yes, but in practice that seems to not always be the case. |
06:01 |
VanessaE |
newer clients can connect to old servers without much problem though |
06:01 |
us_0gb |
I was considering an early upgrade, but I have to keep compatible. I'll wait then. |
06:01 |
us_0gb |
Thanks! |
06:02 |
VanessaE |
(though one node on the old server is guaranteed to become "unknown" from the clients' standpoint - I forget which index) |
06:02 |
us_0gb |
Why is that? |
06:02 |
VanessaE |
I don't remember the details but it is some indexing mixup i guess |
06:03 |
VanessaE |
0.4.8 will be out Real Soon Nowâ„¢ so everyone should just upgrade and be done with it :) |
06:04 |
us_0gb |
Hmm. Well, I better hold of. Until it's official, I should do my best not to break compatibility. |
06:04 |
us_0gb |
Hopefully it won't be TOO soon, I still need to finish up a couple plugins. |
06:05 |
VanessaE |
well we've been tossing around the idea of an imminent feature freeze |
06:05 |
VanessaE |
if that tells you anything :) |
06:05 |
us_0gb |
I forgot about the feature freeze. THat period might be enough time. |
06:06 |
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06:07 |
reactor |
darkrose: bad Russian ISP, huh? |
06:07 |
VanessaE |
au? that's Oz. |
06:09 |
reactor |
VanessaE: you said yesterday Irrlicht is deprecated. How so? |
06:09 |
VanessaE |
when did I say that? |
06:09 |
reactor |
a sec. |
06:12 |
reactor |
Yesterday: |
06:12 |
reactor |
23:09 < VanessaE> better to make it go direct to OpenGL and ditch support for DX and irrlicht anyway |
06:12 |
reactor |
When talking about bump-mapping./ |
06:12 |
reactor |
s/\// |
06:12 |
VanessaE |
that wasn't to suggest that irrlicht is deprecated. |
06:13 |
VanessaE |
that was to suggest that if one were to rewrite minetest to use a different graphic engine, that one should basically cut out the middleman (irrlicht) and go right to OpenGL directly. |
06:13 |
reactor |
Oh. |
06:13 |
VanessaE |
any machine that runs DX can run OpenGL, so there's no real reason to support the former anyway |
06:13 |
reactor |
Does irrlicht slow it down? |
06:14 |
VanessaE |
it surely must - it's one more layer of software between you and the video driver. |
06:14 |
reactor |
Is this gonna be done anytime soon? |
06:14 |
VanessaE |
unless the laws of physics have changed recently, every instruction you execute is one more instruction between you and changing that one polygon from blue to yellow. |
06:15 |
VanessaE |
it's probably not gonna be done ever, |
06:15 |
VanessaE |
there is not, to my knowledge, any serious effort to shift minetest away from irrlicht. |
06:15 |
VanessaE |
some folks have mentioned wanting to switch to Ogre, others to Unity3D |
06:16 |
reactor |
Ooh. I suppose it was john_minetest who suggested Unity3D. |
06:18 |
VanessaE |
I don't remember now |
06:22 |
us_0gb |
I'm told that on platforms that support DirectX, OpenGL is faster than it. |
06:34 |
reactor |
Oh. Also. |
06:34 |
reactor |
Happy October Revolution Day! |
06:38 |
OldCoder |
Is it? |
06:39 |
OldCoder |
reactor, world is transferred |
06:39 |
OldCoder |
I will convert tomorrow |
06:39 |
reactor |
It is. If not for the Revolution, I wouldn't be talking to you. |
06:39 |
OldCoder |
We can figure out mods |
06:39 |
reactor |
I wouldn't even know what computer is. |
06:39 |
OldCoder |
Hm? |
06:39 |
OldCoder |
Very well |
06:39 |
OldCoder |
But... it is November |
06:39 |
reactor |
Ha. |
06:40 |
reactor |
Well, this is a long story. |
06:40 |
* OldCoder |
listens to bedtime story as he is falling asleep |
06:40 |
reactor |
Russian calendar had some sort of offset. |
06:40 |
reactor |
Communists brought it so sync with the rest of the world. |
06:41 |
reactor |
But as the Revolution happened in October, when the old calendar was active, it was named October Revolution. |
06:41 |
VanessaE |
I/O error reading /dev/brain: device not ready |
06:42 |
* VanessaE |
is tiiiiiired |
06:42 |
reactor |
About the world: good. No hurry, I'll probably only have time next week to figure mods. |
06:42 |
reactor |
I think I would leave nether and guns on, the rest we need to decide. |
06:43 |
OldCoder |
VanessaE, very |
06:43 |
OldCoder |
myself |
06:44 |
reactor |
OldCoder: why don't you go to bed? |
06:44 |
OldCoder |
reactor, nether mod is out; for nether blocks just tell me what to do |
06:44 |
OldCoder |
reactor, I must shortly |
06:44 |
reactor |
You would get up earlier tomorrow. |
06:44 |
OldCoder |
But I have not accomplished much |
06:44 |
OldCoder |
reactor, I will wake up |
06:44 |
reactor |
out? |
06:44 |
OldCoder |
around 4am regardless |
06:44 |
OldCoder |
out? |
06:44 |
reactor |
I don't know what I'm supposed to do with nether blocks. |
06:44 |
OldCoder |
Oh |
06:44 |
OldCoder |
Ditto |
06:44 |
OldCoder |
I will add them |
06:44 |
OldCoder |
Need to find them |
06:45 |
reactor |
I only used nether blocks because of lack of blocks in Minecraft. |
06:45 |
OldCoder |
Was told that there are multiple nether mods per se |
06:45 |
OldCoder |
Yes |
06:45 |
reactor |
I would be glad to deprecate Nether. |
06:45 |
OldCoder |
Can we add the Nether mod |
06:45 |
OldCoder |
using just the textures? |
06:45 |
reactor |
We can. |
06:45 |
OldCoder |
Will that give you what you need? |
06:45 |
reactor |
That would be good. |
06:45 |
OldCoder |
We shall proceed, then |
06:45 |
OldCoder |
Thank you again for your effort |
06:45 |
reactor |
Also, Nether tree = spruce. |
06:45 |
reactor |
No problem. |
06:45 |
OldCoder |
It shall be a fine effort |
06:46 |
OldCoder |
If Nether tree is in mod that is fine |
06:46 |
reactor |
I've probably depleted my time limit for this week's gaming heh :) |
06:46 |
OldCoder |
regarding mods |
06:46 |
OldCoder |
Ditto |
06:46 |
OldCoder |
regarding mods remember that people like trees and flowers |
06:46 |
OldCoder |
and maybe fish etc. |
06:46 |
reactor |
I'm not sure if mobs are CPU-easy. |
06:46 |
OldCoder |
Mods are good |
06:46 |
OldCoder |
Heh |
06:46 |
OldCoder |
Mods |
06:46 |
OldCoder |
Not Mobs |
06:46 |
OldCoder |
But my CPU can handle mobs |
06:46 |
OldCoder |
Problem is |
06:46 |
reactor |
Shit. My eyes are tricking me. |
06:46 |
OldCoder |
Mobs are broken |
06:47 |
reactor |
I heard they are. |
06:47 |
OldCoder |
So no mobs until I can find Sapier |
06:47 |
OldCoder |
Allow plants and flowers though |
06:47 |
OldCoder |
Home Decor is nice |
06:47 |
OldCoder |
Lots of mods are considered useful |
06:47 |
OldCoder |
|
06:48 |
reactor |
I would like to add vines. |
06:48 |
reactor |
Oh, also, we need to plant some wild trees in the city centre. |
06:48 |
reactor |
I menan, the central square. And age it a little. |
06:49 |
reactor |
To match the modern look. |
06:49 |
OldCoder |
Age is sage |
06:49 |
OldCoder |
Study the world and the state of the mods |
06:49 |
reactor |
It's just that when I modeled it, I removed all the plants, to prevent confusion. |
06:49 |
OldCoder |
Broken and unmaintained mods are bad |
06:49 |
OldCoder |
We have plants now |
06:49 |
OldCoder |
VanessaE stuff is good |
06:49 |
reactor |
mk |
06:49 |
reactor |
So we need to process the map to convert deprecated blocks into modern ones. |
06:50 |
OldCoder |
Indicate what to do |
06:50 |
OldCoder |
And we shall see |
06:50 |
OldCoder |
One step at a time |
06:50 |
reactor |
The buildings I haven't remodeled are not critical. |
06:50 |
VanessaE |
ok, I'm out. night all |
06:50 |
reactor |
Night. |
06:50 |
OldCoder |
c u |
06:50 |
reactor |
Because they'll be remodeled later. |
06:50 |
OldCoder |
Yep |
06:50 |
OldCoder |
Perhaps worldedit or some version of clean |
06:51 |
OldCoder |
can be used as you propose |
06:51 |
OldCoder |
If not we can write a script of some sort |
06:51 |
reactor |
worldedit is fine |
06:54 |
OldCoder |
vw |
06:54 |
* OldCoder |
cannot stay awake |
06:54 |
OldCoder |
night |
07:13 |
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07:17 |
reactor |
Does Minetest support SMP? |
07:19 |
troller |
only 1.1 core |
07:19 |
troller |
110-150% cpu use |
07:28 |
reactor |
oh |
07:28 |
reactor |
mk |
07:40 |
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07:50 |
reactor |
VanessaE: I've updated the lcient, but I still see the slabs flipped. |
07:51 |
reactor |
s/lc/cl/ |
07:52 |
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08:52 |
pitriss |
https://forum.minetest.net/viewtopic.php?pid=117346#p117346 //is this ad of site?? |
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10:03 |
JamesTait |
Good morning all; and though I hesitate to say it, happy Men Make Dinner Day! :-D |
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kaeza |
mornings |
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12:19 |
sfan5 |
hi everyone |
12:19 |
kaeza |
evenings sfan |
12:22 |
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13:00 |
dafull97 |
Hey guys |
13:06 |
EvergreenTree |
VanessaE, I still have a problem with your facedir prediction library: http://pastie.org/private/16atgmh3kbhgmhx9z9d3a |
13:07 |
EvergreenTree |
Code: http://pastie.org/private/pr3dlh8ebzc0cwu1nslg |
13:08 |
EvergreenTree |
Bleh, one thing I hate about really popular forums is that any topic you post there will be a duplicate of |
13:08 |
EvergreenTree |
another topic |
13:13 |
kaeza |
EvergreenTree, moved to old mods |
13:13 |
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14:08 |
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14:08 |
OldCoder |
NakedFury, iqualfragile, reactor Hi |
14:09 |
iqualfragile |
hello OldCoder |
14:09 |
OldCoder |
reactor, do you have a link to the version of Nether that you used? I will extract the textures |
14:09 |
reactor |
Hmm. |
14:09 |
OldCoder |
There are multiple versions |
14:09 |
reactor |
I don't. But we could search together. |
14:10 |
OldCoder |
Actually I will convert the world now |
14:10 |
OldCoder |
Take a look and see what you find |
14:10 |
reactor |
mk |
14:10 |
OldCoder |
kahrl, you around? |
14:18 |
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14:21 |
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14:28 |
OldCoder |
john_minetest, Hi |
14:28 |
OldCoder |
john_minetest, we converted Zegaton days ago |
14:28 |
OldCoder |
and there is a new and large world |
14:28 |
OldCoder |
I wish to talk of Zegaton again soon |
14:29 |
OldCoder |
Down ATM for an update; returning shortlly |
14:29 |
OldCoder |
* shortly |
14:41 |
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14:48 |
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14:53 |
OldCoder |
reactor, I found nether tree but no nether blocks. You will need to give me the link. |
14:55 |
reactor |
PlizAdam's nether, I think. |
14:55 |
reactor |
https://github.com/PilzAdam/nether |
14:55 |
OldCoder |
R |
14:55 |
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14:55 |
OldCoder |
https://github.com/PilzAdam/nether/tree/master/textures |
14:56 |
OldCoder |
reactor, do you see what you need there? |
14:56 |
reactor |
I don't know. |
14:56 |
reactor |
I've depleted my gaming time for this week. |
14:56 |
OldCoder |
reactor, k. NekoGloop, your latest glooptest has akalin dust but the name starts with gloopores |
14:56 |
reactor |
I can look in a half an hour, though. |
14:56 |
OldCoder |
Technic references the dust but the name starts with technic |
14:56 |
OldCoder |
reactor, k |
14:57 |
OldCoder |
NekoGloop, able to say whether glooptest needs changes or technic? |
14:57 |
NekoGloop |
it's technic's support module, not mine |
14:57 |
twoelk |
hi Pripyat team |
14:58 |
OldCoder |
twoelk, Hi |
14:58 |
OldCoder |
NekoGloop, not following; RBA says talk to you |
14:58 |
OldCoder |
Who or what should I deal with to fix errors? |
14:58 |
reactor |
hi twoelk |
14:58 |
reactor |
OldCoder: may I ask you to publish the map? |
14:58 |
NekoGloop |
deal with the more actively maintained mod? 8) |
14:58 |
OldCoder |
reactor, Yes you may |
14:58 |
twoelk |
reactor, I see you have got a lot further with your mc map conversion than I have |
14:58 |
OldCoder |
NekoGloop, I do not know what that means |
14:59 |
NekoGloop |
aka not glooptest |
14:59 |
OldCoder |
Pripyat is restarted |
14:59 |
reactor |
All I'm askig you in that case, OldCoder, is mentioning me as your co-author. |
14:59 |
OldCoder |
reactor, I am not the author |
14:59 |
reactor |
twoelk: ? |
14:59 |
OldCoder |
I am your humble servant |
14:59 |
reactor |
I have. |
14:59 |
twoelk |
I toured thru Pripyat last night |
14:59 |
reactor |
oh. |
14:59 |
reactor |
twoelk: are you interested in contributing? |
14:59 |
twoelk |
quite impressive |
14:59 |
OldCoder |
Pripyat and Zegaton are restarted |
14:59 |
reactor |
I need more help with realistic buildings. |
14:59 |
OldCoder |
I must nap now |
14:59 |
reactor |
Good night, OldCoder, and thank you a lot for help. |
15:00 |
OldCoder |
|
15:00 |
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15:00 |
reactor |
I will look at nether. |
15:00 |
reactor |
twoelk: got coordinates of places of interest? |
15:00 |
twoelk |
some ladders and doors might need tweaking |
15:01 |
OldCoder |
Request: SOmebody talk to kahrl and Sapier. From kahrl I need to know... should I be applying a patch for httpfetch to server? From Sapier... (a) Is the one-line patch to core he gave me still relevant (b) What do I do about serialize.lua sdata nil error in mobf? |
15:01 |
OldCoder |
Zzz |
15:01 |
reactor |
twoelk: don't look at the non-modded buildings, man. |
15:01 |
reactor |
They're shit and need to be rebuilt from scratch. |
15:01 |
reactor |
The author is an asshole. |
15:01 |
twoelk |
? |
15:02 |
reactor |
the author of what I ported |
15:02 |
reactor |
He didn't bother to study the buildings. |
15:02 |
twoelk |
I saw several mc versions, will you link to your source? |
15:02 |
reactor |
what source? |
15:02 |
reactor |
the map doesn't have any sources |
15:02 |
reactor |
it's a map eh |
15:03 |
twoelk |
I mean some ladder blocks are horizontal |
15:03 |
reactor |
Oh, the original map? |
15:03 |
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15:03 |
reactor |
They are, because of the convertor. |
15:03 |
twoelk |
and some doors are on the wrong side of the block |
15:03 |
reactor |
In the buildings I made, they've been corrected. |
15:03 |
twoelk |
thats what I thought |
15:03 |
reactor |
Other buildings don't need attention, they will be replaced by better models anyway. |
15:03 |
twoelk |
sounds even more interesting |
15:04 |
reactor |
I just need more help with that, for this is tedious work. |
15:04 |
twoelk |
will you open a thread on the forum for that? |
15:04 |
reactor |
Photos are scarce, and most are taken from the same damn angles! |
15:04 |
reactor |
I don't think so. I don't like web interfaces. |
15:04 |
reactor |
If there was a mailing list, I would. |
15:05 |
reactor |
If you can open it yourself, thank you in advance. |
15:05 |
twoelk |
so I#d have to link screenshots in irc? |
15:05 |
reactor |
Eh? |
15:05 |
reactor |
Screens of what? |
15:05 |
reactor |
I'm aware of the problem with ladders/ |
15:06 |
reactor |
But tell me, are slabs drawn properly? |
15:06 |
reactor |
Last time I logged in, they were misplaced. |
15:06 |
twoelk |
as far as I explored it seemed so |
15:06 |
reactor |
As in, wrong orientation. |
15:06 |
reactor |
Have you looked at DK Energetik? |
15:06 |
twoelk |
duno what that is |
15:06 |
reactor |
It will be much distorted if slabs are misplaced. |
15:06 |
reactor |
Uh. |
15:07 |
reactor |
The large building right in front of you as you get off the bus. |
15:07 |
twoelk |
cant remember anything wrong |
15:07 |
reactor |
It should have tall columns that used to hold glass. |
15:08 |
reactor |
If they're not looking like columns, slabs are misplaced. |
15:08 |
reactor |
Or... can you look at the bus itself? Is it distorted? |
15:09 |
reactor |
VanessaE: I've updated the client to latest git, slabs are still distorted. |
15:10 |
twoelk |
the building with the pink top? |
15:10 |
reactor |
? |
15:10 |
reactor |
Pink? |
15:10 |
reactor |
No. |
15:10 |
reactor |
To the north of you. |
15:10 |
reactor |
Or. |
15:10 |
reactor |
Wait a sec. let me get the coords for you. |
15:11 |
reactor |
ftp://mike402.mo-ip.biz:65421/pub/Pripyat/remarks twoelk |
15:17 |
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15:18 |
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15:24 |
twoelk |
here is a screenshot of the bus http://www.woelknet.de/pages2/minetest/screenshots/Pripyat/screenshot_27754341.jpg |
15:25 |
twoelk |
the region behind the bus never loaded for me |
15:26 |
twoelk |
I explored the white building and the large place surrounded by buildimgs on the other side |
15:33 |
NakedFury |
pripyat just reminds me of the Stalker game |
15:35 |
reactor |
Woah. |
15:35 |
reactor |
The textures are _so_ wrong! |
15:35 |
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15:35 |
reactor |
And yes, all the slabs are misplaced. |
15:35 |
reactor |
Look at the bus, for example. |
15:35 |
reactor |
The bottom slabs are flipped. |
15:36 |
reactor |
This is strange, didn't OldCoder add my textures? |
15:36 |
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15:54 |
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15:55 |
twoelk |
see if this page loads, might take a while though http://www.woelknet.de/pages2/minetest/screenshots/Pripyat/Pripyat%20Voxel-MapProject.html |
15:55 |
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15:56 |
EvergreenTree |
Hey Jordach |
15:56 |
Jordach |
morning wood |
15:57 |
Jordach |
GMT-7 ftw :D |
15:58 |
reactor |
o/ |
15:58 |
reactor |
It loads, twoelk. |
15:58 |
reactor |
The textures are so wrong when default ones are used! |
15:58 |
EvergreenTree |
VanessaE, more problems with your 6d facedir prediction routine (probably my fault though): http://pastie.org/private/16atgmh3kbhgmhx9z9d3a |
15:59 |
EvergreenTree |
Code: http://pastie.org/private/pr3dlh8ebzc0cwu1nslg |
15:59 |
reactor |
twoelk: the right textures are here: /pub/Pripyat/textures-131104.tar.bz2 |
16:00 |
twoelk |
maybe Pripyat should be designed with a game, might be easier to control the look. |
16:00 |
reactor |
Maybe. |
16:00 |
reactor |
But I don't have time, and I would like to make it playable with Minetest itself. |
16:01 |
twoelk |
I mean like Vanessa has a game to her servers |
16:01 |
reactor |
I've fixed the lammposts. |
16:01 |
reactor |
These you photographed are the old ones. |
16:01 |
reactor |
They're crap. |
16:01 |
twoelk |
or the one based on realtest |
16:02 |
reactor |
Realtest... meh. |
16:02 |
reactor |
Voxel version of Pripyat Project? Is there non-voxel one? |
16:03 |
twoelk |
I just wrote that in a hurry |
16:03 |
NakedFury |
http://www.moddb.com/mods/call-of-pripyat-complete |
16:04 |
reactor |
STALKER is wrong. |
16:04 |
reactor |
Their Pripyat is unrealistic. |
16:05 |
twoelk |
and I used "voxel" as the map is based on another voxel typ map ;-) |
16:05 |
reactor |
They promised to make real Pripyat in Call of Pripyat, yet they failed. |
16:05 |
reactor |
twoelk: I would rather call that "Pripyat" |
16:05 |
reactor |
or "Minetest Pripyat" |
16:05 |
reactor |
We need to do something about these flipped slabs. |
16:06 |
reactor |
By the way, I can start a server with proper setup, while OldCoder is away,if you want. |
16:07 |
twoelk |
so be it, reload the page |
16:08 |
reactor |
or |
16:09 |
reactor |
Pripyat/MINETEST |
16:09 |
twoelk |
might have more time in some hours, should do some proper work at the moment, or at least look like I am doing so... |
16:10 |
reactor |
Anyway, here's the server with map working properly. mike402.mo-ip.biz:50000 |
16:10 |
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16:10 |
reactor |
And, success with that work, mate! |
16:11 |
Jordach |
50000 |
16:11 |
Jordach |
fucking standards my ass |
16:11 |
reactor |
Jordach: yes. |
16:11 |
us_0gb |
What standards are being broken this time? |
16:12 |
PilzAdam |
Hello everyone! |
16:12 |
reactor |
Jordach: 30000 does not meet IANA standards. |
16:12 |
us_0gb |
Hello, PilzAdam! |
16:12 |
reactor |
Hello PilzAdam. |
16:12 |
reactor |
I hope I got your nick right this time. |
16:12 |
Sokomine |
any blender experts present? |
16:13 |
* Sokomine |
grabs jordach and hands him to aspiremint |
16:13 |
Jordach |
wut wut |
16:13 |
Sokomine |
some animals need some help to get rotated right :-) |
16:14 |
reactor |
Jordach: btw, I forget... have I showed you the map? |
16:14 |
VanessaE |
hi all |
16:14 |
reactor |
I remember having technical problems the evening we talked. |
16:15 |
VanessaE |
reactor: distorted slabs... screenshot? |
16:15 |
reactor |
VanessaE: |
16:15 |
reactor |
http://www.woelknet.de/pages2/minetest/screenshots/Pripyat/Pripyat%20Voxel-MapProject.html |
16:15 |
reactor |
Look at the bus. |
16:15 |
reactor |
It wasn't supposed to look like this. |
16:15 |
reactor |
VanessaE: here everything is correct: mike402.mo-ip.biz:50000 |
16:15 |
Jordach |
<reactor> Let's come to look at my map then? |
16:15 |
Jordach |
.. |
16:15 |
Jordach |
<reactor> mike402.no-ip.biz:50000 |
16:15 |
reactor |
I'm running olvder server though |
16:15 |
VanessaE |
ah |
16:15 |
reactor |
Jordach: oh. Aighty then. |
16:15 |
reactor |
older* |
16:16 |
VanessaE |
I didn't notice anything wrong with it when I ws there. |
16:16 |
* VanessaE |
goes and looks again |
16:16 |
reactor |
The bus is not the only place with that bug. |
16:16 |
reactor |
Look at both servers, you'll see the diff. |
16:17 |
VanessaE |
waiting for media. |
16:18 |
reactor |
mk |
16:18 |
reactor |
Also, he got textures wrong, if at all. |
16:18 |
reactor |
Probably haven't made the mod yet. |
16:20 |
VanessaE |
oh yeah, I see what you mean now |
16:20 |
VanessaE |
I didn't notice this before. |
16:21 |
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16:21 |
reactor |
Yep. |
16:21 |
VanessaE |
this happened on my servers briefly also, but was fixed when I updated everything to the same version |
16:21 |
VanessaE |
are you sure there isn't some kind of conversion code in place here? |
16:22 |
reactor |
No. |
16:22 |
reactor |
Not conversion, but plain version incompatibility. |
16:22 |
reactor |
It works well with older servers. |
16:23 |
VanessaE |
are these default slabs or moreblocks? |
16:23 |
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16:23 |
reactor |
default |
16:23 |
VanessaE |
that's why, I don't think default slabs are 6d compliant. |
16:24 |
reactor |
What should I do? |
16:24 |
VanessaE |
install moreblocks and write an abm that'll convert the slabs. |
16:24 |
reactor |
How come? |
16:24 |
VanessaE |
the screwdriver is not able to rotate them. these are not facedir-compliant. |
16:25 |
twoelk |
sounds like a Pripyat "sub"game |
16:25 |
reactor |
How come such change is made, I mean? |
16:26 |
VanessaE |
I don't know what kinds of changes were made to the slabs, but it's possible you had some other, similar mod that provided the 6d-compliant ones and that mod is missing now. |
16:26 |
reactor |
As user, I would expect default blocks to work with whatever new standard is used in the first place! |
16:26 |
VanessaE |
I would hazard a guess it was moreblocks |
16:27 |
VanessaE |
I'm pretty sure default slabs have never been facedir-compliant. |
16:27 |
PilzAdam |
proller, I added code tags in your comment for better readabilty: https://github.com/minetest/minetest/pull/862#issuecomment-27977984 |
16:27 |
VanessaE |
I need to get a look at the stairs mod that is in place on this server. can you paste it somewhere? |
16:28 |
proller |
PilzAdam, thank you |
16:28 |
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16:28 |
CraigyDavi |
hello |
16:30 |
kaeza |
hey CraigyDavi |
16:30 |
EvergreenTree |
Hi CraigyDavi |
16:32 |
EvergreenTree |
Huh, the squares in formspecs now highlight when hovered over. Me likey |
16:32 |
CraigyDavi |
Wondering if anyone would be able to help me with problems in my world. Firstly I have some glitched out gravel and hands which dont seem to be removable even with worldedit: http://img19.imageshack.us/img19/4562/yu7b.png |
16:32 |
CraigyDavi |
Also there are lighting issued caused by lava being removed. |
16:38 |
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16:42 |
proller |
its falling gravel |
16:42 |
proller |
here is fix https://github.com/proller/minetest/compare/collision |
16:43 |
* Jordach |
smells an epic fail |
16:43 |
Jordach |
http://minetest.fensta.bplaced.net/#!page:1,filtertype:Id,filter:30 |
16:43 |
Jordach |
you tried. |
16:44 |
Jordach |
when do we get fucking shift click support |
16:45 |
Jordach |
CraigyDavi, gravel and sand that fall into unloaded chunks need to be /clearobjected |
16:45 |
reactor |
twoelk: in case you have a second to look, this is how it's supposed to be: ftp://mike402.mo-ip.biz:65421/pub/Pripyat/scr/screenshot_863078614.png |
16:45 |
Jordach |
just use /clearobjects to do so |
16:45 |
proller |
Jordach, its collision bug, not unloaded |
16:47 |
VanessaE |
reactor: I can only guess that the issue is maybe those slabs need, paramtype2 = "facedir", added to their node defs. |
16:47 |
VanessaE |
hm |
16:47 |
VanessaE |
they already have it. |
16:48 |
VanessaE |
I can only guess, then, that the stairs mod that OldCoder has in place is not from the latest minetest_game |
16:48 |
VanessaE |
like I said I need to see the code that's currently in place to have some idea of what's going on |
16:48 |
reactor |
mk |
16:48 |
CraigyDavi |
Ok il, try /clearobjects then. Although I find it takes a very long time |
16:49 |
reactor |
Also, I still don't quite get it. |
16:49 |
reactor |
What happens if something falls indefinitely? |
16:49 |
reactor |
I mean, like, sand falling into a bottomless pit? |
16:49 |
CraigyDavi |
What about the lighing issuses how could i resolve that? |
16:50 |
reactor |
CraigyDavi: worldedit /updatelight |
16:50 |
reactor |
//* |
16:50 |
reactor |
oops. |
16:50 |
reactor |
//fixlight |
16:50 |
CraigyDavi |
i used that but it didnt work |
16:50 |
CraigyDavi |
it said nodes updated but i didnt see a difference |
16:51 |
VanessaE |
get up higher. |
16:52 |
CraigyDavi |
Thanks its working now |
16:56 |
twoelk |
reactor, sorry all of your ftp links timeout for me, wether in browser, editing the link or with ftp client. And mo-ip.biz says the domain is for sale |
16:57 |
reactor |
Shit. |
16:57 |
reactor |
ftp://mike402.no-ip.biz:65421/pub/scr/ |
16:57 |
reactor |
no-ip, not mo-ip |
16:57 |
reactor |
My body is betraying me. |
16:58 |
twoelk |
right that worked :-) |
17:00 |
reactor |
o/ john_minetest |
17:00 |
reactor |
How's the science? |
17:01 |
reactor |
I am NOT GLaDOS! |
17:01 |
|
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17:01 |
reactor |
No, I am not. |
17:01 |
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17:02 |
reactor |
Calinou: o/ |
17:02 |
Calinou |
(\ |
17:03 |
reactor |
Curiosity killed a cat. |
17:03 |
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17:04 |
reactor |
And yes, screenshots from the time I still relied on mouse. :) |
17:04 |
reactor |
o/ markveidemanis |
17:04 |
markveidemanis |
Hi! |
17:04 |
reactor |
s/a/the/ |
17:04 |
markveidemanis |
I am going to test mtremote |
17:04 |
reactor |
As in, remote command interface to MT? |
17:06 |
markveidemanis |
sorta |
17:06 |
markveidemanis |
local actually |
17:06 |
markveidemanis |
The server has to be on the local machine |
17:06 |
markveidemanis |
But you can access it remotely and add/delete mods |
17:06 |
reactor |
mk |
17:15 |
OldCoder |
reactor, your textures should be there |
17:15 |
OldCoder |
VanessaE, say what to do about stairs and/or stairs plus |
17:15 |
OldCoder |
kahrl and Sapier are not here I assume |
17:15 |
OldCoder |
And have not come |
17:16 |
OldCoder |
reactor, also indicate about the nether textures we discussed |
17:17 |
reactor |
OldCoder: ? |
17:17 |
reactor |
OldCoder: the mod I used is probably PilzAdam's nether. |
17:17 |
reactor |
OldCoder: the slabs are still flipped. |
17:18 |
OldCoder |
reactor, didn't you discuss this with VanessaE ? |
17:18 |
OldCoder |
And where did you get nether tree from? |
17:18 |
reactor |
OldCoder: -- Nether Mod (based on Nyanland by Jeija, Catapult by XYZ, and Livehouse by neko259) |
17:18 |
reactor |
I did. |
17:18 |
reactor |
Nether tree? |
17:18 |
OldCoder |
I have added it from the other nether? |
17:18 |
reactor |
Idk. the mod. |
17:18 |
OldCoder |
You mentioned nether tree too |
17:18 |
reactor |
Yes. |
17:18 |
reactor |
That mod. |
17:18 |
OldCoder |
So I will merge two mods |
17:18 |
reactor |
I don't know. |
17:19 |
OldCoder |
Not followingt |
17:19 |
reactor |
Look for the mod I've just messaged you. |
17:19 |
VanessaE |
OldCoder: just check that your copy of the stairs mod is in fact the one from current minetest_game |
17:19 |
OldCoder |
Link, please |
17:19 |
reactor |
It's old, and we only need its blocks. |
17:19 |
reactor |
I don't remember the link and I'm not able to spawn a browser now. |
17:19 |
OldCoder |
VanessaE, why not just drop stairs then and use _game ? |
17:19 |
reactor |
-_- |
17:19 |
OldCoder |
reactor, it is fine |
17:19 |
VanessaE |
OldCoder: I cannot rotate slabs with the screwdriver, which means they are not facedir-compliant, which implies they are not current. |
17:19 |
reactor |
Sorry. |
17:19 |
VanessaE |
well you could do that too :) |
17:20 |
OldCoder |
reactor, slow down. Are you saying to use textures from old mod and Pilz one |
17:20 |
OldCoder |
Both? |
17:20 |
reactor |
No. |
17:20 |
reactor |
From the old one. |
17:20 |
reactor |
I know for sure now. |
17:20 |
|
anunakki joined #minetest |
17:20 |
OldCoder |
I do not see blocks there |
17:20 |
reactor |
Not textures, but block definitions. |
17:20 |
reactor |
I have textures. |
17:20 |
OldCoder |
I will need you to edit the mod then |
17:20 |
OldCoder |
As people say not to use nether per se |
17:20 |
OldCoder |
Hang on |
17:20 |
OldCoder |
I will give you the mod |
17:21 |
OldCoder |
VanessaE, I will drop external stairs |
17:21 |
PilzAdam |
reactor, you want to add nether trees to my mod? |
17:21 |
reactor |
I would like to use the old one, I think. |
17:21 |
PilzAdam |
the old one is very slow, or doesnt even work |
17:21 |
reactor |
Porting it to another one would be too much of a hassle. |
17:21 |
reactor |
I don't have enough time to do it. |
17:21 |
reactor |
We don't need nether. |
17:21 |
reactor |
We only need its blocks. |
17:21 |
OldCoder |
PilzAdam, he just needs... |
17:22 |
OldCoder |
the blocks and textures |
17:22 |
OldCoder |
without nether |
17:22 |
Jordach |
then make a mod for that |
17:22 |
reactor |
I think we'll get rid of nether in later releases. |
17:22 |
OldCoder |
I do not know how |
17:22 |
reactor |
And use moreblocks, and port my textures to moreblocks. |
17:22 |
reactor |
Or other mod that adds block types. |
17:22 |
OldCoder |
http://minetest.org/nether.zip |
17:22 |
OldCoder |
reactor, if you need block definitions modify that |
17:22 |
PilzAdam |
do you want to run that mod on a creative server? |
17:23 |
OldCoder |
Role of server is to be defined |
17:23 |
OldCoder |
Presently we are just trying to set it up |
17:23 |
OldCoder |
No nether, just textures and blocks |
17:23 |
reactor |
PilzAdam: deathmatch, more likely. |
17:23 |
PilzAdam |
what? how can you decided what goes in if you dont even know what server you want? |
17:23 |
OldCoder |
PilzAdam, He made a world |
17:23 |
OldCoder |
It is quite large |
17:23 |
OldCoder |
Nether blocks were used |
17:23 |
reactor |
The world is still in early development. |
17:24 |
reactor |
I've just ported it. It definitely needs new buildings. |
17:24 |
OldCoder |
PilzAdam, feel free to visit |
17:24 |
OldCoder |
I will restart it shortly |
17:24 |
OldCoder |
Then head to work |
17:24 |
reactor |
No need to. |
17:24 |
OldCoder |
Hm? |
17:24 |
reactor |
I'm hosting the working one now. |
17:24 |
OldCoder |
I need to drop stairs |
17:24 |
OldCoder |
Good |
17:24 |
OldCoder |
But I wish a copy |
17:24 |
OldCoder |
I will restart mine shortly then |
17:24 |
PilzAdam |
OldCoder, do you still run a server with my nick as name? |
17:24 |
reactor |
The problem seems to be with your server, OldCoder. |
17:25 |
OldCoder |
PilzAdam, sort of yes... most worlds are down for this upgrade |
17:25 |
reactor |
Mine runs the map without distorting the slabs (I have an older version). |
17:25 |
OldCoder |
PilzAdam, I have switched to current upstream |
17:25 |
OldCoder |
reactor, good for you :P |
17:25 |
reactor |
yep |
17:25 |
OldCoder |
I am committed to git current now |
17:25 |
reactor |
I'm careful about updates. |
17:25 |
OldCoder |
Indeed |
17:25 |
OldCoder |
I waited 11 months |
17:25 |
reactor |
Using Debian taught me to be :) |
17:25 |
OldCoder |
Due to IRL events |
17:25 |
PilzAdam |
I would like if you wouldnt use my nick for that world anymore |
17:25 |
OldCoder |
PilzAdam, I turned the world off months ago |
17:26 |
OldCoder |
As you were not interested |
17:26 |
OldCoder |
It is simply there |
17:26 |
EvergreenTree |
Can someone on -dev have a look at #214 on minetest_game? I don't want to spam the chat there, so I though I'd ask here |
17:26 |
OldCoder |
reactor, if you can talk somebody into trimming the nether mod let me know |
17:26 |
reactor |
I probably will do that. |
17:26 |
reactor |
But not today. |
17:26 |
OldCoder |
And I need to speak with kahrl and Sapier if they come sometime |
17:27 |
|
dafull97 joined #minetest |
17:27 |
PilzAdam |
OldCoder, in case you are interested in running a server with a different kind of subgame then you could try https://github.com/PilzAdam/pilztest |
17:27 |
OldCoder |
What is it? |
17:27 |
dafull97 |
Hey guys |
17:27 |
reactor |
o/ |
17:28 |
OldCoder |
VanessaE, this is interesting. I do not have external stairs. |
17:28 |
* EvergreenTree |
waves |
17:28 |
OldCoder |
VanessaE, I have only stairsplus |
17:28 |
VanessaE |
stairsplus is outdated. |
17:28 |
OldCoder |
The _game is from last weekend |
17:28 |
VanessaE |
delete it and replace with moreblocks. |
17:28 |
OldCoder |
Yes but if I remove it |
17:28 |
OldCoder |
Will things break? |
17:28 |
VanessaE |
no. |
17:28 |
OldCoder |
I will try now |
17:28 |
VanessaE |
moreblocks supersedes it. |
17:29 |
OldCoder |
Backwards compatible? |
17:29 |
Jordach |
stairsplus is PART OF moreblocks |
17:29 |
OldCoder |
k |
17:29 |
twoelk |
OldCoder, you might want to flesh out your favorite.txt file more. Maybe like this www.woelknet.de/pages2/minetest/screenshots/Pripyat/favoriteservers.txt |
17:29 |
OldCoder |
What is favorite.txt |
17:29 |
* OldCoder |
is editing world.mtr |
17:29 |
* OldCoder |
is editing world.mt * |
17:30 |
* dafull97 |
is Bored |
17:30 |
OldCoder |
You are theoretically at school dafull97 If that is so, learn |
17:30 |
twoelk |
er favoriteservers.txt sorry |
17:30 |
* EvergreenTree |
isn't |
17:30 |
* Jordach |
neither |
17:30 |
* OldCoder |
still does not know what the file is |
17:30 |
* kaeza |
. |
17:30 |
OldCoder |
Can somebody talk to kahrl and Sapier for me? |
17:30 |
OldCoder |
It would help |
17:30 |
EvergreenTree |
minetest/client/serverlist/favoriteservers.txt |
17:31 |
OldCoder |
What does it do? |
17:31 |
OldCoder |
Ah! |
17:31 |
OldCoder |
That is for the client |
17:31 |
dafull97 |
yes, but i have finished all my work, OldCoder |
17:31 |
OldCoder |
EvergreenTree, If you are trying my Windows client that is highly preliminary |
17:31 |
OldCoder |
dafull97, very well |
17:31 |
OldCoder |
But cannot run MT ? |
17:31 |
OldCoder |
Write code, then |
17:32 |
EvergreenTree |
? |
17:32 |
OldCoder |
Code writing is something one can do anywhere |
17:32 |
OldCoder |
EvergreenTree, re: ? what are you referring to? |
17:32 |
OldCoder |
What copy of the text file? |
17:32 |
OldCoder |
dafull97, code or write a story |
17:32 |
EvergreenTree |
What do you mean I am trying your windows client? |
17:32 |
OldCoder |
dafull97, will you add to the Doge story? |
17:32 |
dafull97 |
yes, but which should i choose? |
17:32 |
OldCoder |
EvergreenTree, what text file are you referring to? |
17:32 |
dafull97 |
and Doge story? |
17:33 |
OldCoder |
dafull97, I will explain another time... |
17:33 |
OldCoder |
There is a Doge who will visit the Doge Star |
17:33 |
VanessaE |
bbl |
17:33 |
EvergreenTree |
You were wondering where favoriteservers.txt was, I told you |
17:33 |
OldCoder |
"Much hot! So large!" |
17:33 |
OldCoder |
:P |
17:33 |
OldCoder |
EvergreenTree, No |
17:33 |
OldCoder |
EvergreenTree, I mean... you told me to flesh out a copy. What copy were you talking about? |
17:33 |
EvergreenTree |
Never mind, I am clearly confused |
17:33 |
OldCoder |
Where did you see the copy you were commenting on? |
17:33 |
* Jordach |
rings the oh shit alarm |
17:34 |
OldCoder |
Yes |
17:34 |
OldCoder |
Jordach, ? |
17:34 |
Jordach |
OldCoder, you're getting mixed up |
17:34 |
OldCoder |
Jordach, continue that is true |
17:34 |
OldCoder |
And late to work |
17:34 |
OldCoder |
I need to restart worlds and leave |
17:34 |
EvergreenTree |
Can someone look at https://github.com/minetest/minetest_game/pull/214? |
17:34 |
EvergreenTree |
!title |
17:34 |
reactor |
Jordach: they make alarms of shit? |
17:34 |
MinetestBot |
EvergreenTree: Added 6d facedir to logs by 4Evergreen4 · Pull Request #214 · minetest/minetest_game · GitHub |
17:35 |
EvergreenTree |
I don't think sh*t alarms would work very well |
17:35 |
* OldCoder |
waits |
17:35 |
PilzAdam |
EvergreenTree, I dont like it, but thats just personal preference |
17:35 |
reactor |
Me, too. |
17:35 |
Jordach |
twoelk, AND EvergreenTree are telling you to modify the file within: client/serverlist/favoriteservers.txt |
17:35 |
dafull97 |
What programming language should i choose to work on? |
17:35 |
reactor |
dafull97: depends. |
17:35 |
OldCoder |
dafull97, what ones do you know |
17:35 |
reactor |
dafull97: if you're going to do science, you need C and FORTRAN. |
17:35 |
OldCoder |
and what are coding interests |
17:35 |
OldCoder |
Those can wait |
17:35 |
OldCoder |
Can do something today |
17:35 |
|
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17:35 |
EvergreenTree |
Hey Zeg9 |
17:35 |
OldCoder |
Zeg9, I need to discuss Zegaton soon |
17:36 |
dafull97 |
i am into networking and would love to be a network admin out of college or network engineer |
17:36 |
Zeg9 |
Hi everyone |
17:36 |
|
arsdragonfly_ joined #minetest |
17:36 |
reactor |
dafull97: sysadmin is a bad job |
17:36 |
OldCoder |
Jordach, I *know* what they are telling me to modify |
17:36 |
OldCoder |
Jordach, what I am confused about... |
17:36 |
OldCoder |
Is where they saw the copy they are talking about |
17:36 |
dafull97 |
reactor why is that? |
17:36 |
OldCoder |
as I have released no new clients save the windows one |
17:36 |
reactor |
dafull97: you'll grow a big stomach, a beard, and will grow old quickly. |
17:36 |
reactor |
I wouldn't go for it. |
17:37 |
dafull97 |
reactor why? |
17:37 |
OldCoder |
dafull97, Many languages will be good |
17:37 |
reactor |
dafull97: that's how most sysadmins look and do. |
17:37 |
OldCoder |
dafull97, for today, dabble in any of these: Perl Python PHP5 if you wish |
17:37 |
OldCoder |
Heh |
17:37 |
OldCoder |
reactor, I work with Sita the Magician |
17:37 |
OldCoder |
She is a slight Indian woman |
17:37 |
reactor |
? |
17:38 |
OldCoder |
She does not resemble the 1980s stereotype |
17:38 |
OldCoder |
That you have described |
17:38 |
dafull97 |
i have been learning python for some time, is javascript good? |
17:38 |
OldCoder |
dafull97, JS is not "good" but it is needed |
17:38 |
dafull97 |
i need a programming language good for server side |
17:38 |
reactor |
OldCoder: there are exceptions. |
17:38 |
reactor |
OldCoder: rare. |
17:38 |
OldCoder |
dafull97, Perl Python |
17:38 |
OldCoder |
Heh |
17:38 |
dafull97 |
ok, thanks |
17:38 |
reactor |
OldCoder: most sysadmins are bearded, fat and unhealthy as hell. |
17:38 |
OldCoder |
I have done IT along with everything else. Despite the song about me I am no longer like Santa. |
17:38 |
dafull97 |
i will continue my journey into python |
17:39 |
OldCoder |
Not bearded, weight is down. The third part may be true, |
17:39 |
* Jordach |
has a beard |
17:39 |
OldCoder |
It is a fine beard |
17:39 |
reactor |
I don't like beards. Ugh. |
17:39 |
* OldCoder |
remains confused about where they saw the file |
17:39 |
reactor |
Facial hair, in general. |
17:39 |
dafull97 |
So what is so wrong with being a system admin? |
17:39 |
OldCoder |
I am going to restart the worlds |
17:39 |
OldCoder |
dafull97, Nothing |
17:39 |
|
FreeFull joined #minetest |
17:39 |
OldCoder |
dafull97, There is one problem |
17:39 |
dafull97 |
what is that? |
17:39 |
reactor |
dafull97: my personal opinion is, do not do that. |
17:40 |
OldCoder |
dafull97, People always remember the days when the network was down. They never seem to remember the ways when it was up. |
17:40 |
OldCoder |
:-) |
17:40 |
OldCoder |
I sent email to Sita the Magician |
17:40 |
reactor |
dafull97: try and do computer science, or computational math. |
17:40 |
dafull97 |
True, very truw |
17:40 |
OldCoder |
on weekends. I reported this problem: |
17:40 |
OldCoder |
"Sita the network is UP! What shall we do about this??" |
17:40 |
OldCoder |
|
17:40 |
dafull97 |
nah more into programming and networking |
17:40 |
reactor |
dafull97: exposure to Windows is minimal in that areas. |
17:40 |
|
LazyJ joined #minetest |
17:40 |
reactor |
those* |
17:41 |
OldCoder |
Will anybody try to speak to kahrl and Sapier for me? |
17:41 |
dafull97 |
that is fine, i run linux at my house |
17:41 |
OldCoder |
That my worlds may rise again? |
17:41 |
reactor |
dafull97: I mean, exposure is minimal in computer science and computational math. |
17:41 |
reactor |
the* |
17:41 |
|
LazyJ joined #minetest |
17:41 |
reactor |
You'll use any OS you wish for these. |
17:42 |
dafull97 |
reactor, im interested in networks and making them better |
17:42 |
|
issa2013_ joined #minetest |
17:42 |
reactor |
How about becoming a networking theoretician? |
17:43 |
reactor |
Someone needs to make all the blueprints. |
17:43 |
dafull97 |
never looked it up, and job count? |
17:43 |
reactor |
I don't know how the job is called, though. |
17:43 |
reactor |
I mean, you probably should study networking at uni. |
17:45 |
reactor |
And go for more theoretical things. |
17:46 |
reactor |
Imho, practical work is too unhealthy. |
17:47 |
twoelk |
sorry was afk. OldCoder that file I linked to would make the menu look thus: www.woelknet.de/pages2/minetest/screenshots/Pripyat/menu-2.jpg |
17:48 |
reactor |
http:// |
17:48 |
reactor |
http://www.woelknet.de/pages2/minetest/screenshots/Pripyat/menu-2.jpg |
17:48 |
CraigyDavi |
dafull what are you doing here? |
17:48 |
reactor |
The city is called "Pripyat", not "Pripyat World" Eh. |
17:48 |
twoelk |
but reactor might have better ideas for the text regarding Pripyat |
17:49 |
reactor |
Hey, my English is far from perfect, too. |
17:49 |
twoelk |
see ^ |
17:49 |
reactor |
You probably need to find a British person. |
17:49 |
OldCoder |
twoelk, I know |
17:49 |
OldCoder |
twoelk, But where did you see my copy? |
17:50 |
OldCoder |
Well, time to go to work |
17:50 |
twoelk |
in your version of the minetest build |
17:50 |
OldCoder |
Will somebody at least tell kahrl and Sapier that I need to speak with them? |
17:50 |
OldCoder |
twoelk, Server or client? |
17:50 |
thexyz |
this is stupid, bots should be able to do that; sfan5 |
17:50 |
twoelk |
there was no server included |
17:51 |
reactor |
OldCoder: why speak to them? |
17:51 |
reactor |
OldCoder: I will edit the mod to only include blocks. |
17:51 |
reactor |
OldCoder: but not today. |
17:51 |
reactor |
Not this week. |
17:51 |
OldCoder |
reactor, I have posted it again and again... worlds will not work properly until then. Regarding nether you already said this. But thanks and have fun. |
17:52 |
* Jordach |
is british |
17:52 |
OldCoder |
Next steps require kahrl and Sapier |
17:52 |
reactor |
Dude. What's the point if even default slabs are not drawn properly? |
17:52 |
OldCoder |
I can't update the servers until I ask something about httpfetch |
17:52 |
OldCoder |
That is kahrl |
17:52 |
|
Megaf joined #minetest |
17:52 |
OldCoder |
reactor, If I am "Dude" build consensus about what to do |
17:52 |
OldCoder |
And I will do it |
17:52 |
OldCoder |
And there is an error in serialize.lua about mobf; I need Sapier for that |
17:53 |
reactor |
I don't know. We should probably start from updating minetest_game to the same version as minetest itself. |
17:53 |
reactor |
That'd (again, probably) fix the problem with slabs. |
17:53 |
reactor |
If not... I think we'll have to tangle with autoconversion. |
17:53 |
Jordach |
OldCoder, i think creating your own stuff had major consequences when updating mods and games |
17:53 |
reactor |
Jordach: cool. |
17:54 |
OldCoder |
Jordach, what stuff? Right now everything in the server is upstream |
17:54 |
OldCoder |
Except for a patch by kahrl |
17:54 |
OldCoder |
And I never "created" my own Animals |
17:55 |
OldCoder |
reactor, I *did* update minetest_game |
17:55 |
OldCoder |
There are no changes to it |
17:55 |
OldCoder |
I am using minetest server and minetest game from last weekend |
17:55 |
reactor |
hmm |
17:55 |
OldCoder |
With only a patch by kahrl and I think that is only in my Windows client |
17:55 |
OldCoder |
I need to ask him what we did; I was pretty tired |
17:55 |
reactor |
We're probably going to have to replace all slabs by default. |
17:55 |
* OldCoder |
waits for retractions :P |
17:55 |
OldCoder |
Jordach, ^ |
17:55 |
reactor |
s/default/hand/ |
17:56 |
reactor |
My hands and eyes start to hurt when I only think of it. |
17:56 |
OldCoder |
reactor, can probably script it |
17:56 |
reactor |
Not sure if I have enough time for that. |
17:57 |
OldCoder |
You may have help |
17:57 |
OldCoder |
|
17:57 |
OldCoder |
Meanwhile, I need help with httpfetch kahrl question and Sapier Animal question |
17:57 |
reactor |
Thank you in advance. |
17:57 |
OldCoder |
Somebody please talk to them |
17:57 |
OldCoder |
reactor, see you |
17:57 |
reactor |
Are they on IRC? |
17:57 |
OldCoder |
They supposedly come here every day |
17:57 |
OldCoder |
And I talked to kahrl a few days ago |
17:57 |
OldCoder |
That is how I got the patch |
17:57 |
reactor |
See you. |
17:58 |
reactor |
Good. |
17:58 |
OldCoder |
But Vanessa has confused me a little |
17:58 |
OldCoder |
About what to do next |
17:58 |
VanessaE |
what? |
17:58 |
OldCoder |
VanessaE, you said kahrl code included upstream... |
17:58 |
OldCoder |
I mean server, excuse me |
17:58 |
VanessaE |
when did I say that? |
17:58 |
OldCoder |
But I only remember patching client |
17:58 |
OldCoder |
The other night |
17:58 |
VanessaE |
oh that |
17:58 |
OldCoder |
So I need to ask him what we did |
17:59 |
VanessaE |
oh wait, you're right |
17:59 |
OldCoder |
And I repeat that I wish cows, so I need to talk to Sapier |
17:59 |
VanessaE |
I guess it only patches the client. |
17:59 |
VanessaE |
duh |
17:59 |
OldCoder |
Hmm |
17:59 |
OldCoder |
But most people will not have the patch |
17:59 |
issa2013_ |
i have compile the version today but how add the real "water" |
17:59 |
VanessaE |
because the server wouldn't be minetest at that point, it would be a webserver :) |
17:59 |
issa2013_ |
like the screenshoot from this wweeks |
17:59 |
VanessaE |
those who lack the patch will download slower and likely will be missing a few textures or models |
17:59 |
OldCoder |
VanessaE, I suppose I must disable media remote after all... encourage kahrl to merge |
17:59 |
OldCoder |
Yes |
17:59 |
OldCoder |
See above |
18:00 |
OldCoder |
That leaves Sapier... I would like to find out about the serialize.lua error |
18:00 |
OldCoder |
Oh one more thing |
18:00 |
OldCoder |
|
18:00 |
OldCoder |
RBA says to talk to NekoGloop about missing Technic dust textures |
18:00 |
reactor |
Also. |
18:00 |
OldCoder |
NekoGloop says to talk to RBA |
18:00 |
reactor |
I loaded up the world in today's Minetest. |
18:00 |
OldCoder |
My assumption is that I must drop glooptest |
18:00 |
OldCoder |
And patch it out of Technic |
18:00 |
OldCoder |
Is this correct? |
18:00 |
OldCoder |
|
18:00 |
reactor |
Slabs are drawn perfectly fine there, VanessaE. |
18:00 |
reactor |
I mean, in today's Minetest. |
18:01 |
reactor |
At least in singleplayer. |
18:01 |
OldCoder |
john_minetest, will R later out of time |
18:02 |
OldCoder |
john_minetest I wish to talk to you and Zeg9 further about the worlds |
18:02 |
OldCoder |
They are coming along |
18:02 |
VanessaE |
reactor: then it must be OldCoder's copy of stairsplus that was doing it. |
18:02 |
issa2013_ |
hé how i get the good textrure with lac |
18:03 |
OldCoder |
VanessaE, try now |
18:03 |
reactor |
Oh. |
18:03 |
OldCoder |
I restarted without stairsplus |
18:03 |
OldCoder |
As directed |
18:03 |
OldCoder |
reactor, ^ I meant |
18:03 |
reactor |
? |
18:04 |
OldCoder |
Read the above |
18:04 |
OldCoder |
It is pretty clear and I am out of the time. The problem should be fixed. |
18:04 |
reactor |
Oh. I see. |
18:05 |
VanessaE |
OldCoder: did you install moreblocks? |
18:05 |
OldCoder |
Jordach, my server (the process) and _game are entirely generic at this point. I have also updated as many mods as possible.7 |
18:05 |
OldCoder |
VanessaE, latest version |
18:05 |
VanessaE |
ok |
18:05 |
* OldCoder |
is preparing for work will stop by one more time in a few minutes |
18:06 |
|
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18:08 |
issa2013_ |
so please how i can add Minetest in full HD texture |
18:08 |
reactor |
Yes, it's working correctly now. |
18:09 |
reactor |
OldCoder: on nether. I have to make amends. MOST dependencies have been resolved in the porting process. |
18:10 |
reactor |
Because Minetest default has other kinds of blocks, I used them instead. |
18:10 |
reactor |
So going on w/o nether is probably fine. |
18:10 |
sfan5 |
thexyz: do what? tell people something? |
18:10 |
reactor |
But we need to decide on what to use for spruce trees then. |
18:10 |
reactor |
sfan5: what? |
18:11 |
reactor |
sfan5: I'm pretty sure whatever IRC client you're using has scrollback. |
18:11 |
thexyz |
sfan5: yes, a command like "remind" or "tell" |
18:11 |
reactor |
Oh. Not me. |
18:11 |
reactor |
Pardon. |
18:12 |
sfan5 |
thexyz: well I could just make a tell module |
18:12 |
VanessaE |
waiting for media on 30017... |
18:12 |
sfan5 |
.. |
18:12 |
thexyz |
sfan5: so when the bot sees message recipient saying something it bombs her with flood |
18:12 |
sfan5 |
I'll do that tomorrow |
18:12 |
VanessaE |
reactor: ok, the bus looks fine mow. |
18:12 |
VanessaE |
now* |
18:12 |
reactor |
Everything does. |
18:12 |
thexyz |
sfan5: thanks |
18:13 |
reactor |
I'm so glad it wasn't the problem with the map. |
18:13 |
reactor |
It would take ages to convert. |
18:13 |
|
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18:14 |
VanessaE |
reactor, over here. this now looks a little weird. |
18:15 |
reactor |
? |
18:15 |
OldCoder |
Heh |
18:15 |
OldCoder |
Have fun |
18:16 |
OldCoder |
VanessaE, I still have remote media turned on... if you lack kahrl patch textures may be missing. we will address this |
18:16 |
OldCoder |
c u |
18:16 |
thexyz |
anyone using this? https://github.com/minetest/minetest/pull/895 |
18:17 |
thexyz |
proller: are there any downsides? |
18:17 |
proller |
i use on sky server |
18:18 |
proller |
for me - no |
18:18 |
proller |
if cpu usage less 90-100% - no changes |
18:18 |
VanessaE |
wow, lotta commits there. |
18:19 |
VanessaE |
lotta merge commits anyway |
18:19 |
proller |
if near ~100 - everything gets slower (abm, env steps, mapgen, ....), but player actions not laggy |
18:20 |
VanessaE |
proller, does a server patched with #895 work with unpatched/vanilla clients? |
18:21 |
proller |
all my patches work with unpatched/vanilla clients |
18:21 |
proller |
895 - only server stuff |
18:21 |
proller |
(or singleplayer server too) |
18:22 |
reactor |
R TBON CЛYГA R TBON PAБOTHNK |
18:24 |
|
bas080 joined #minetest |
18:24 |
thexyz |
what a weirdo |
18:26 |
thexyz |
proller: since they'll ask you to rebase anyway can you do this now? |
18:28 |
reactor |
thexyй: that's a quote. |
18:28 |
reactor |
What a prick. |
18:30 |
thexyz |
reactor: that's just my general opinion, not a reply to your message |
18:30 |
|
EvergreenTree joined #minetest |
18:30 |
proller |
rebased |
18:30 |
thexyz |
nice to know that's a quote |
18:30 |
thexyz |
proller: thanks |
18:31 |
reactor |
Well, thexyz, that was an opinion. too. |
18:31 |
reactor |
s/n./n,/ |
18:31 |
markveidemanis |
I need help building minetest for Centos |
18:31 |
markveidemanis |
Not on centos |
18:32 |
markveidemanis |
Im on windows and i have cmake |
18:32 |
thexyz |
and why do you want to do this? |
18:32 |
reactor |
cross-building is hard everywhere. |
18:32 |
markveidemanis |
Because my shared hosting does not have cmake |
18:33 |
markveidemanis |
but has an 8 core 3.1GHz machine |
18:33 |
thexyz |
if that's a shared hosting you probably won't be able to run minetest |
18:34 |
reactor |
Heh. |
18:34 |
|
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18:35 |
reactor |
john_minetest: I like this one best of all: http://xkcd.com/730/ |
18:36 |
reactor |
Reminds me of some people's way of drawing circuit diagrams. |
18:37 |
|
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18:37 |
|
rubenwardy joined #minetest |
18:39 |
rubenwardy |
Hi all! |
18:39 |
reactor |
Hello rubber ward. |
18:41 |
|
Ritchie joined #minetest |
18:41 |
|
Jordach joined #minetest |
18:42 |
|
ImQ009 joined #minetest |
18:43 |
|
Menche joined #minetest |
18:43 |
rubenwardy |
rubber? |
18:43 |
rubenwardy |
:P |
18:43 |
rubenwardy |
Can anyone spot my mistake? https://github.com/rubenwardy/awards/issues/3 |
18:45 |
thexyz |
rubenwardy: why can't people add ``` to the top and bottom |
18:46 |
thexyz |
rubenwardy: can you please edit this issue to make it readable? |
18:46 |
rubenwardy |
``` does not do anything |
18:46 |
markveidemanis |
Cound someone help me compile minetest for CentOS, i gave it a go but messed up |
18:46 |
rubenwardy |
nm |
18:46 |
rubenwardy |
works |
18:47 |
thexyz |
alright, let's see how well will that patch perform |
18:47 |
rubenwardy |
done |
18:47 |
thexyz |
need more players |
18:48 |
proller |
address |
18:49 |
thexyz |
anon.minetest.net:12345 |
18:49 |
thexyz |
It's a "special" server |
18:49 |
reactor |
onan |
18:49 |
thexyz |
you'll see |
18:49 |
proller |
ready? |
18:49 |
thexyz |
sure |
18:49 |
Jordach |
!up anon.minetest.net 12345 |
18:49 |
MinetestBot |
anon.minetest.net:12345 is up (271ms) |
18:51 |
rubenwardy |
ambience mod? |
18:51 |
thexyz |
meh |
18:51 |
thexyz |
I forgot about /me |
18:52 |
proller |
+30 |
18:52 |
thexyz |
rubenwardy: NeuromancerGame |
18:52 |
Menche |
i see my own name when i chat. do i look like "Anonymous" to everyone else? |
18:53 |
thexyz |
yes |
18:54 |
thexyz |
Menche: I can't do anything about it because that's client-side |
18:55 |
thexyz |
let me record this |
18:55 |
proller |
+10 |
18:55 |
proller |
+20 |
18:56 |
proller |
fuck, screen can only 40 windows |
18:57 |
proller |
277.69% [idle] - 40 bots |
18:57 |
thexyz |
it lags but I wonder what could've happened to "normal" server |
18:57 |
|
cisoun left #minetest |
18:58 |
rubenwardy |
What are specs of server? |
18:58 |
proller |
but blocks loaded much faster than on every top server |
18:58 |
proller |
and.. FUUUU old liquids! |
18:59 |
thexyz |
Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz, 16 gb of ram |
18:59 |
Calinou |
2600 :D |
18:59 |
PilzAdam |
is the server current upstream or is it patched? |
19:00 |
proller |
upstream cant handle more than 15 |
19:00 |
thexyz |
yeah, there are two patches |
19:00 |
proller |
lets start party! |
19:01 |
thexyz |
proller's and the one which anonymizes players |
19:01 |
reactor |
onanymizes |
19:01 |
PilzAdam |
nice craftguide mod |
19:01 |
proller |
reactor, завали ебало, мудило |
19:02 |
reactor |
proller: проблемы, офицер? |
19:02 |
|
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19:02 |
thexyz |
party indeed |
19:02 |
Jordach |
proller, reactor: #minetest-ru |
19:02 |
proller |
thexyz, preparing invasion |
19:02 |
PilzAdam |
its not funny to run run through the crowd of punching bots when you have 1/2 heart |
19:03 |
thexyz |
while I can't control it please be civil in this channel, you both |
19:03 |
reactor |
proller: вы xотитe погoворить об ÑÑ‚oм? |
19:03 |
thexyz |
proller: consider using /ignore |
19:04 |
thexyz |
I obviously can't ask reactor to do the same |
19:04 |
Jordach |
because irpissi |
19:04 |
reactor |
Thanks, thexyz. |
19:05 |
thexyz |
? |
19:06 |
thexyz |
Jordach: explain yourself already |
19:06 |
|
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19:06 |
|
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19:06 |
thexyz |
proller: do you have some script which launches a lot of minetest clients? |
19:07 |
Jordach |
thexyz, anyone who uses irissi happens to be a picky prick about something |
19:07 |
proller |
yes |
19:07 |
thexyz |
and maybe you could share it |
19:07 |
thexyz |
Jordach: I'm not following, sorry |
19:07 |
proller |
you need another patch |
19:07 |
thexyz |
eh |
19:07 |
proller |
or -next branch with all |
19:07 |
thexyz |
that's not a problem though |
19:07 |
thexyz |
wait, no, I think it already is slow enough |
19:08 |
proller |
my problem is low fps |
19:08 |
proller |
too many player objects |
19:09 |
thexyz |
oh |
19:09 |
proller |
mesh making: 3 |
19:11 |
|
Leoneof joined #minetest |
19:11 |
|
darkrose joined #minetest |
19:11 |
thexyz |
proller: please pastebin your script |
19:11 |
proller |
input (Total) output |
19:11 |
proller |
packets errs idrops bytes packets errs bytes colls |
19:11 |
proller |
2090 0 0 765733 1046 0 61669 0 |
19:11 |
proller |
2193 0 0 782109 1077 0 63343 0 |
19:11 |
proller |
1856 0 0 750683 813 0 49946 0 |
19:13 |
kaeza |
^ that too |
19:13 |
proller |
http://paste.org.ru/?gkvjao |
19:13 |
proller |
http://paste.org.ru/?zgduz3 |
19:14 |
proller |
./run.pl 100 dummy |
19:14 |
|
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19:14 |
Jordach |
hurr durr perl |
19:14 |
proller |
86/500 |
19:14 |
proller |
Jordach, dont die! |
19:14 |
Jordach |
im not even playing proller |
19:15 |
thexyz |
serverlist looks hilarious |
19:15 |
Jordach |
i actually got chased by a botr |
19:15 |
proller |
@{[$_++]} |
19:15 |
Jordach |
-r |
19:15 |
Menche |
so many bones... |
19:15 |
* Jordach |
thinks rubenwardy has a bone :D |
19:16 |
* Jordach |
also thinks inviting people to play PilzTest with Jordach |
19:16 |
rubenwardy |
Was that worth a highlight? |
19:16 |
Jordach |
yup |
19:16 |
PilzAdam |
did I hear pilztest? |
19:16 |
thexyz |
proller: aaand how do I run it? |
19:17 |
proller |
./run.pl 100 dummy |
19:17 |
proller |
daemon is freebsd tool |
19:17 |
proller |
maybe you need in sy "nice ./minetest --config minetest-nohead.conf --go --address $address $p --name $n &"; |
19:17 |
thexyz |
it's < 50% cpu |
19:18 |
proller |
more.. |
19:19 |
Jordach |
PilzAdam, yes |
19:19 |
Jordach |
pilztest pilztest |
19:19 |
proller |
somebody, please optimize meshes |
19:21 |
|
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19:22 |
thexyz |
132 now? |
19:22 |
proller |
157 objects |
19:22 |
thexyz |
http://i.imgur.com/yus2klV.jpg |
19:23 |
|
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19:23 |
thexyz |
I guess it's finished now? |
19:23 |
proller |
192 |
19:24 |
proller |
load averages: 30.81, 14.33, 7.83 |
19:24 |
thexyz |
it's up to 100 |
19:24 |
thexyz |
168.3 |
19:24 |
thexyz |
so I guess there's no much point in continuing it |
19:25 |
proller |
but its not limit ;) |
19:25 |
thexyz |
ha |
19:26 |
thexyz |
what you consider the limit then? 500/500? |
19:26 |
dafull97 |
thexyz, what is happening in that pic? |
19:26 |
proller |
blocks still loading better than on other servers |
19:26 |
* Menche |
's crashed a few times |
19:26 |
thexyz |
that's for sure |
19:26 |
Menche |
/status takes a while |
19:27 |
thexyz |
hmm |
19:27 |
thexyz |
I guess I'll shut down my bots |
19:29 |
proller |
1g traffic |
19:30 |
dafull97 |
Guys, question about irc... how do i create logs/ |
19:31 |
dafull97 |
so i can see all the logs that were created |
19:31 |
dafull97 |
or anything that was said |
19:31 |
proller |
usuall players will eat much less cpu |
19:31 |
Menche |
makes the logs |
19:31 |
|
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19:31 |
thexyz |
why? |
19:31 |
dafull97 |
how do i use that? |
19:31 |
Menche |
it saves them to irc.minetest.ru/minetest |
19:31 |
proller |
bots make input non stop all time |
19:31 |
Menche |
http://irc.minetest.ru/minetest/today <-- today's logs |
19:32 |
proller |
and too many bots in one place, eat more net |
19:32 |
dafull97 |
yes, i need to know for my own channel in irc |
19:32 |
dafull97 |
how would i activate it? |
19:32 |
dafull97 |
=) |
19:36 |
thexyz |
I see |
19:38 |
dafull97 |
yes, how would i do this? |
19:39 |
thexyz |
how would you do what? |
19:39 |
Menche |
he wants a logging bot |
19:39 |
|
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19:40 |
Rhy5 |
Hello there guys! |
19:40 |
thexyz |
well then |
19:40 |
thexyz |
that request's already got the answer in it |
19:41 |
Menche |
dafull97, https://code.google.com/p/pyirclogs/ |
19:41 |
Menche |
one of the first results of a web search |
19:41 |
|
CraigyDavi joined #minetest |
19:43 |
Menche |
https://lmddgtfy.net/?q=irc%20logging%20bot |
19:44 |
CraigyDavi |
Hi dafull97 are you there? |
19:45 |
dafull97 |
yes i am, how are you? |
19:46 |
CraigyDavi |
just wondering if you liked ma server? |
19:46 |
CraigyDavi |
you dont seem to be on there much |
19:47 |
CraigyDavi |
Like to see you back :) |
19:49 |
CraigyDavi |
I miss you dafull. Your house was really cool! :) |
19:53 |
proller |
goal: 1000 online players on all servers |
19:53 |
ShadowNinja |
lol, that's a big goal. |
19:54 |
ShadowNinja |
The hardest part will be getting that meny players. |
19:54 |
proller |
current was ~85 before today flooding |
19:54 |
proller |
minecraft sells 6000+ times per day |
19:55 |
EvergreenTree |
proller, I don't even think there are that many active people in minetest as is |
19:55 |
EvergreenTree |
Even if there were, it would be near impossible |
19:55 |
proller |
~6000 player files on my server |
19:55 |
proller |
nono, we need invite new players |
19:59 |
Menche |
once i had a mod on my server that made 5 files for each player |
19:59 |
|
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20:00 |
* Menche |
doesn't want 5000 files cluttering up the world dir |
20:00 |
Matsetes |
Hi guys |
20:00 |
Matsetes |
Is there someone who knows Mob framework' |
20:00 |
Matsetes |
? |
20:04 |
rubenwardy |
[Screenshot] The game I am working on: http://ubuntuone.com/3QdqhG1NtMRL0DjnJoyr4t |
20:04 |
rubenwardy |
Cardboard boxes are dynamic objects: they move |
20:04 |
rubenwardy |
uses box2d |
20:07 |
|
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20:13 |
|
RealBadAngel joined #minetest |
20:19 |
|
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20:27 |
ShadowNinja |
Matsetes: Yes, sapier. ,,(invite sapier) |
20:27 |
ShadowBot |
ShadowNinja: The operation succeeded. |
20:30 |
Matsetes |
ShadowNinja, Who is sapier? |
20:30 |
ShadowNinja |
Matsetes: The developer of mobf. |
20:31 |
Matsetes |
ShadowNinja, Lol =) |
20:31 |
Matsetes |
But he's not here... |
20:31 |
ShadowNinja |
Matsetes: Not in this channel, but he is on IRC. |
20:33 |
Matsetes |
Ok |
20:38 |
|
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20:38 |
Jordach |
holy shit |
20:38 |
Jordach |
> Jordach 2 years ago Add wool to my mods. |
20:38 |
Jordach |
wow. |
20:39 |
Jordach |
https://github.com/Jordach/Minetest-Mods |
20:42 |
|
dafull97 joined #minetest |
20:42 |
dafull97 |
CraigyDavi here? |
20:43 |
|
sapier joined #minetest |
20:45 |
dafull97 |
Hello guys, when is the last time CraigDavi was here? |
20:45 |
Jordach |
!seen CraigyDavi |
20:45 |
MinetestBot |
Jordach: craigydavi was last seen at 2013-11-07 19:49:30 UTC on #minetest |
20:45 |
Jordach |
^ dafull97 |
20:45 |
Jordach |
wait what |
20:45 |
Jordach |
PilzAdam has UNI |
20:45 |
Jordach |
\o/ |
20:46 |
Jordach |
that's fucking early (at 17?!) |
20:46 |
PilzAdam |
who says that Im 17? |
20:46 |
PilzAdam |
+(still) |
20:46 |
Jordach |
PilzAdam, just guessin |
20:46 |
Jordach |
PilzAdam, gimme 1 hour, i'll be snoozing too |
20:47 |
|
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20:50 |
|
Zeg9 joined #minetest |
20:50 |
PilzAdam |
bye |
20:52 |
|
roboman2444 joined #minetest |
20:55 |
|
[tech]loggbot joined #minetest |
20:55 |
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20:58 |
|
dafull97 joined #minetest |
20:58 |
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OldCoder joined #minetest |
20:58 |
dafull97 |
Hello all |
21:00 |
|
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21:08 |
|
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21:12 |
dafull97 |
CraigyDavi here? |
21:16 |
Jordach |
dafull97, no |
21:17 |
Jordach |
oh shit |
21:18 |
Jordach |
sapier has 666 posts |
21:18 |
dafull97 |
ohh, ok... do you know where he went? or when he will be back? |
21:18 |
sapier |
lol |
21:18 |
sapier |
you should be carefull |
21:18 |
|
darkrose joined #minetest |
21:19 |
|
Ritchie- joined #minetest |
21:20 |
Jordach |
the signiture is worse http://i.imgur.com/eQ1Smew.png |
21:21 |
Jordach |
wat http://archiv.roumen.cz/a/I_hate_when_textures_are_badly_mapped_in_real_life.jpg |
21:21 |
sapier |
I just want ppl stop from copying MY writing errors ;-) those are mine and only mine ;-) |
21:21 |
Jordach |
sapier, perhaps learn better engrish |
21:22 |
sapier |
:-) then noone will recognize that was me |
21:26 |
dafull97 |
yea, i have offically got my Logs running on my channel =) |
21:27 |
sapier |
jordach you should be a little bit more carefull with screenshots ip's are usually hidden for good reason ;-) |
21:27 |
|
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21:27 |
* Jordach |
ctrl + shift +t's back to imgur |
21:28 |
Jordach |
and nope |
21:28 |
Jordach |
can't bin it |
21:28 |
Jordach |
request deletion it is |
21:36 |
|
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21:44 |
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21:45 |
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21:50 |
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23:08 |
Peacock |
good morning (somewhere in the world) |
23:09 |
RealBadAngel |
morning Peacock |
23:10 |
Peacock |
actually pretty out of whack lol woke up and it's dark out (damn DST) |
23:10 |
RealBadAngel |
actually its midnight here ;) |
23:10 |
Peacock |
6pm lol |
23:11 |
RealBadAngel |
6am 6pm, dark here too |
23:11 |
Peacock |
i hope this place gets more action during the day, its always quiet in the evening here lol |
23:11 |
RealBadAngel |
winter time |
23:12 |
Peacock |
well still fall here but the temperature's being weird, was warm all throughout last night but today it got cold |
23:12 |
RealBadAngel |
where do you live? |
23:12 |
Peacock |
central or south-central Quebec |
23:13 |
RealBadAngel |
ah, canada |
23:13 |
RealBadAngel |
pretty close in climatic terms to poland |
23:13 |
Peacock |
well i knew Poland borders Russia so we probably all get the same wicked winters lol |
23:14 |
RealBadAngel |
when you kick your unwanted cold winter it goes to russia and hit us |
23:14 |
RealBadAngel |
and we kick it back to you :P |
23:14 |
Peacock |
west coast of Cdn. and UK get the same winters: damp, drizzle, fog, rain lol |
23:15 |
Peacock |
either way when it gets to fall/winter and it's constantly grey out during the day i switch to nighttime mode lol |
23:16 |
Peacock |
street-lighting reminds me more of the sun than what the daytime looks like lol |
23:17 |
RealBadAngel |
me too |
23:17 |
RealBadAngel |
as a bonus you get silence |
23:17 |
RealBadAngel |
and that helps greatly when coding anything |
23:18 |
Peacock |
i wonder, do you also lose appetite/weight/sleep like i do? |
23:18 |
Peacock |
silence is nice for concentration |
23:18 |
RealBadAngel |
idk, winter time i do eat more, weight less and sleep less too |
23:19 |
RealBadAngel |
3-4 hrs winter time is enough for sleeping as for me |
23:19 |
RealBadAngel |
but i do need more fuel ;) |
23:20 |
Peacock |
most of my friends gain weight in the winter, i lose it lol |
23:21 |
Peacock |
i do need more fuel for lack of sleep, but with a lack of appetite that translates to industrial quantities of coffee lol |
23:21 |
RealBadAngel |
for me winter is more comfortable temperatures |
23:21 |
RealBadAngel |
not causin laziness |
23:21 |
RealBadAngel |
and thus more productivity |
23:22 |
Peacock |
well i usually love the outdoors, part of hte reason i moved to the country, so i love summers but hate winters lol |
23:22 |
Peacock |
not a big fan of winter sports lol |
23:22 |
RealBadAngel |
im in the middle of it |
23:22 |
RealBadAngel |
im a fan of pickin mushrooms |
23:23 |
Peacock |
i like the beaches and walking through the woods |
23:23 |
Peacock |
though the last time i got shot at, so i have to be more careful lol |
23:24 |
RealBadAngel |
btw |
23:24 |
RealBadAngel |
i have read today very interesting (imho) forums post |
23:24 |
RealBadAngel |
about "moving nodes" |
23:24 |
Peacock |
whats the thread title? i didn't spot it |
23:24 |
Menche |
the one about making mobs from nodes? |
23:25 |
Peacock |
thats like alchemists' worker nodes |
23:25 |
RealBadAngel |
yes |
23:25 |
* Menche |
had an idea to have a signlike node that is animated so the picture of an animal moves across it |
23:25 |
RealBadAngel |
but my thought was very different |
23:25 |
Menche |
and move the node as the animation moves |
23:25 |
RealBadAngel |
take a look: |
23:25 |
Peacock |
before falling asleep this morning i had thought of making mining drones with a node |
23:26 |
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23:26 |
RealBadAngel |
let client have nodes that can have positions not absolute |
23:27 |
RealBadAngel |
and report the server just the point when it reaches different point |
23:27 |
Peacock |
well to make moving ships we'd need nodes with velocity, but almost as importantly, we'd have to be able to designate a grouping of nodes so you can apply that velocity once to all of them |
23:27 |
RealBadAngel |
this way we could have massive parts of nodes moved by frames for example |
23:27 |
RealBadAngel |
flying castles |
23:28 |
Peacock |
though when you think about theoretical warp, its a bubble around the ship and the space is moving around it, not the ship :/ |
23:28 |
RealBadAngel |
force that move it is up to mods |
23:28 |
Peacock |
technically translated i'd guess that mean micro-maps within the base map |
23:28 |
RealBadAngel |
i mean the solution |
23:29 |
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23:29 |
RealBadAngel |
non integer are allowed for client (and let client handle it) |
23:29 |
Peacock |
the big problem is being able to move inside a ship/structure while that structure is moving (hence the moving micromap) |
23:29 |
RealBadAngel |
server takes care only about integers |
23:29 |
RealBadAngel |
mc handled it |
23:30 |
RealBadAngel |
ive built many moving machines |
23:30 |
Peacock |
well i saw moving ships in MC, and i'll bet theyre not entities, so it must be possible |
23:30 |
RealBadAngel |
it is |
23:30 |
* paramat |
is in the UK and woke up 2 hours ago in darkness |
23:31 |
RealBadAngel |
ive made machines that were able to dig, swim and were fully controlable by levers |
23:31 |
Peacock |
my turrets (latest incarnation) were special though, they were entities that had the texture defined as a nodebox node |
23:31 |
Peacock |
that way i had a rotating nodebox |
23:31 |
RealBadAngel |
lemme find you a vid that shows similar thingy |
23:31 |
Peacock |
paramat, and i thought i was bad :P it's even later over there :P |
23:33 |
RealBadAngel |
http://www.youtube.com/watch?v=opWRGhI3804 |
23:33 |
RealBadAngel |
he actually made an alternate version of the original |
23:34 |
paramat |
heh indeed :) |
23:34 |
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23:36 |
Peacock |
looks like a complicated setup in the video lol |
23:40 |
Peacock |
lol linking books |
23:41 |
Peacock |
and they have golden pylons vs mt's silver/alum. ones lol |
23:46 |
* VanessaE |
pokes ShadowNinja |
23:49 |
Peacock |
maybe he's on standby mode :P |
23:51 |
ShadowNinja |
VanessaE: Hmmm> |
23:51 |
ShadowNinja |
s/>/?/ |
23:51 |
VanessaE |
ShadowNinja: --> inchra |
23:52 |
paramat |
Peacock, 3 asteroid mod screenshots ... asteroid with dust-gravel-cobble-stone-lava layers cut by a fissure http://i.imgur.com/HSHrvxo.png |
23:53 |
Peacock |
im not crazy about using liquids atm, ive discontinued my waterworld server because they're borked |
23:53 |
Peacock |
(not content with slow finite liquids, someone had to go and fuck up normal liquids lol) |
23:54 |
paramat |
removed 1 octave of noise for smoother forms http://i.imgur.com/08gLVJi.png |
23:54 |
Peacock |
they do look closer together |
23:55 |
paramat |
comets are now dirty snowballs, blended with asteroid structure but without lava core http://i.imgur.com/LVi09tn.png |
23:56 |
Peacock |
well im not quite sure what i did to my version lol but my asteroids tend to just have icy cores, i cant find many 100% asteroids or comets |
23:56 |
paramat |
yeah this lava is non-flowing, therefore no floods and bugs |
23:56 |
Peacock |
well even if you set it to flowing it wouldn't before a fortnight had elapsed lol |
23:57 |
paramat |
so this zero-g lava, you can swim through it but it doesnt flow anywhere, its amazing |
23:58 |
Peacock |
though is there really supposed to be lava in asteroids, IRL terms? |
23:58 |
paramat |
umm possibly :} |
23:59 |
paramat |
i did some research, seems a few can still have small molten cores |
23:59 |
paramat |
but hey who knows its mostly guesswork at the mo |