Time |
Nick |
Message |
00:04 |
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stormchaser3000 joined #minetest |
00:04 |
stormchaser3000 |
hi |
00:05 |
stormchaser3000 |
i am making a minetest youtube seriese |
00:05 |
stormchaser3000 |
like chain lynx |
00:26 |
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OWNSyouAll_DESKT joined #minetest |
00:32 |
stormchaser3000 |
hi |
00:41 |
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OldCoder joined #minetest |
01:01 |
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stormchaser3000 joined #minetest |
01:15 |
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Peacock joined #minetest |
01:16 |
Peacock |
http://youtu.be/vtQUePN5y40 - the microwave, it's dead jim |
01:23 |
stormchaser3000 |
um |
01:23 |
stormchaser3000 |
................. |
01:23 |
stormchaser3000 |
random number exclamation mark |
01:23 |
stormchaser3000 |
!!!!!!!!!!!!! |
01:23 |
stormchaser3000 |
2 |
01:23 |
Peacock |
now serving #33 |
01:23 |
stormchaser3000 |
lol |
01:24 |
stormchaser3000 |
here is a link to my youtube chanel |
01:25 |
Peacock |
no time for youtube, just busted my ass cleaning the tub, i'm applying beer to ease the pain XD |
01:25 |
stormchaser3000 |
ouch |
01:25 |
Peacock |
(i guess you shouldn't be standing in the tub while you're putting cleaner all over it - in hindsight) |
01:25 |
stormchaser3000 |
well nice alcohal |
01:25 |
Peacock |
HAL - i can't let you do that |
01:26 |
stormchaser3000 |
? |
01:26 |
Peacock |
Hal, the computer lol |
01:26 |
Peacock |
2001 space odyssey |
01:26 |
stormchaser3000 |
oh wow lol |
01:26 |
VanessaE |
"I'm afraid I can't do that". |
01:26 |
stormchaser3000 |
http://www.youtube.com/channel/UCCRhp6k8MOELUMhQyViTMcQ |
01:26 |
Peacock |
something like that, cut me some slack, i smacked my head agains the ugly tiles lol |
01:27 |
stormchaser3000 |
O_O |
01:27 |
stormchaser3000 |
that sounds painful |
01:27 |
stormchaser3000 |
vanessa |
01:27 |
VanessaE |
hm |
01:27 |
VanessaE |
? |
01:27 |
stormchaser3000 |
do you want ot see my youtube chanel |
01:28 |
VanessaE |
not right now |
01:28 |
stormchaser3000 |
ok |
01:28 |
stormchaser3000 |
i am going onn ve survival |
01:29 |
Peacock |
the tiles are painfully ugly yes |
01:29 |
Peacock |
70's flower motif |
01:30 |
stormchaser3000 |
O_O |
01:30 |
* stormchaser3000 |
pukes for two hours |
01:30 |
stormchaser3000 |
bluaghhg |
01:37 |
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zat joined #minetest |
01:51 |
VanessaE |
bbl |
01:51 |
Peacock |
bring back lager |
02:09 |
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anubiz joined #minetest |
02:09 |
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Miner_48er joined #minetest |
02:25 |
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KingMichael joined #minetest |
02:26 |
KingMichael |
theres no point to mine craft your just walking around punching tress to get the wood to build the cabin yaaaaaa seeeeeee |
02:26 |
stormchaser3000 |
ikr |
02:27 |
stormchaser3000 |
i ate minecraft |
02:27 |
stormchaser3000 |
hate* |
02:30 |
Peacock |
its not like people here aspire to anything different in terms of game play :P |
02:30 |
stormchaser3000 |
lol |
02:32 |
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OldCoder joined #minetest |
02:32 |
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dsfsgslsl joined #minetest |
02:36 |
Peacock |
mt is great in terms of linux games that's for sure, but only aspiring to imitate in MC seems defeatist to me :P |
02:37 |
Peacock |
*-in |
02:38 |
NakedFury |
minetest still hasent found its self |
02:38 |
NakedFury |
I think its still building itself. sort of like finding its own core after that its open road |
02:39 |
Exio4 |
as soon as MT gets optimized that will become easier |
02:39 |
Exio4 |
actually running a lot of mods means a shitload of lag between each operation, etc |
02:39 |
NakedFury |
it is still in a in-development version |
02:40 |
Exio4 |
yeah |
02:40 |
Peacock |
imo, minetest was more unique before broke-ass MC users came along and decided we should copy the better version lol |
02:40 |
NakedFury |
not quite true full game or alpha status. which is great |
02:41 |
NakedFury |
there are some things that will always seem like it was copied |
02:41 |
NakedFury |
certain block types, game modes, map generations |
02:42 |
NakedFury |
but after the obvious stuff is when MineTest goes and becomes its own thing |
02:42 |
Peacock |
well even then it's not everyone, it's only certain people, but you get the distinct impression that they think MC is better |
02:43 |
Peacock |
i dont think it does opensource any favours to aspire to copy or imitate whats already out there |
02:43 |
Peacock |
but thats just me |
02:43 |
NakedFury |
well for them: MC came first. MC runs better, MC has a bunch of more mods, better multiplayer, is a more finished product, runs fine in all systems, etc |
02:44 |
NakedFury |
you cant compete with that right now, specially when it is a game in progress following the same theme/concept |
02:44 |
Peacock |
yeah but you'll notice when we try to reproduce all the gameplay elements from MC with the engine we got, it doesn't work out nearly as smoothly :P |
02:45 |
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stormchaser3000 joined #minetest |
02:45 |
NakedFury |
like any combat |
02:46 |
NakedFury |
mods or stuff like carts |
02:46 |
Peacock |
well like i said, it's just an opinion, but so long as opensource contents itself to merely copy proprietary games, opensource will never best them |
02:46 |
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zat joined #minetest |
02:48 |
NakedFury |
well once the engine work is done a direction, unique direction could be found |
02:49 |
stormchaser3000 |
oh hi |
02:52 |
Peacock |
well i dont think it works like that, it was more unique at the start of 0.4.0 then it will be at 0.50 |
02:52 |
Peacock |
*0.5.0 |
02:52 |
NakedFury |
but what did we had at 0.4.0 that we lost? |
02:53 |
NakedFury |
core stuff |
02:53 |
VanessaE |
back |
02:53 |
Peacock |
problem is when an opensource project picks up attention and starts to compete with the proprietary equivalent, it attracts the users of the proprietary app who basically want the same thing free |
02:53 |
NakedFury |
all I have seen is a bunch of good work on engine stuff, map generation things, amazing shaders by RBA |
02:53 |
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Menche joined #minetest |
02:54 |
Peacock |
RBA does alot of original stuff that's true, it just sucks he has little free time |
02:54 |
NakedFury |
yeah |
02:55 |
Peacock |
the people with more free time are the ones who can't afford MC, for the same reasons :P |
02:57 |
NakedFury |
one thing I always dream about when playing MC or MT is if I could move or pilot some of the creations in the game |
02:57 |
NakedFury |
like the star trek awesomeness you made |
02:57 |
Peacock |
though when you ask what was lost, it's not so much as things changed, the kinda mods that come out that imitate MC's look and gameplay, itemdrops that work in MC but lag in MT because of entities being shitty, etc. |
02:58 |
Peacock |
yeah i would have loved to make a genuine space game, but the engine is hardcoded for a ground, for caves, a moon and a sun, so how many different games can you really come up with that? |
02:59 |
Peacock |
mostly just variations on the same theme :P |
02:59 |
Exio4 |
you could just write a patch against master for adding enough features to make a space game |
02:59 |
Peacock |
you weren't there when we tried colored lights :P i leave such things to core devs now :P |
02:59 |
Exio4 |
as long as they are too-specific to your mod and can be used for other things... |
02:59 |
Exio4 |
i was here |
03:00 |
Exio4 |
and i still say one thing, if you do something, do it properly |
03:00 |
NakedFury |
well adding a lot of changes to engine it could be possible to have a way to visit other "worlds" and have them use different map generation rules |
03:00 |
Peacock |
plenty of shit gets pulled that seems to benefit few :P the question isn't who it benefits now, but what can be done with it in the future |
03:00 |
Exio4 |
because that shit is generic enough |
03:01 |
Peacock |
well take item drops, they create a mess on the servers, and the solution is a mod that cleans them up, how is that not benefitting the one author who came up with the mod? :P |
03:01 |
Peacock |
as for doing shit properly, the idea never really got off the ground before it was shot down :P |
03:02 |
Exio4 |
because you were acting too childish |
03:02 |
Exio4 |
like, BUT WHY WE CAN'T HAVE THAT BEAUTIFUL FEATURE |
03:02 |
Peacock |
well yeah, you talk about doing shit properly, but the answer was already no, so how would you do shit properly then? |
03:03 |
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bars joined #minetest |
03:03 |
Peacock |
and you propose i waste more time trying to advance other ideas |
03:03 |
Exio4 |
the answer wasn't no to the idea but your suggested implementation |
03:03 |
Peacock |
there was no such design |
03:03 |
Exio4 |
uh? |
03:04 |
Peacock |
we hadn't come up with an implementation yet |
03:04 |
Exio4 |
they shot down your implementation that everyone knew was the wrong way to go |
03:04 |
Peacock |
there was no implementation lol |
03:04 |
Exio4 |
there was |
03:05 |
Peacock |
no there wasn't |
03:05 |
Exio4 |
a *suggested* way to go |
03:05 |
Exio4 |
read your code, you said that they should make colored lights and for doing that there is code in the node shit |
03:05 |
Peacock |
i played with the source code to see if colored lights could be done, and it could, the only question was where to store the colour |
03:06 |
Exio4 |
the same shit with other words |
03:06 |
Peacock |
i didn't touch the mapnode code |
03:06 |
Peacock |
the only code i changed was the light source itself to see what other colours looked like, there was no implementation |
03:06 |
Exio4 |
yeah |
03:07 |
Exio4 |
what i'm saying is, you were changing it in the wrong part and there isn't an actual way to make it somewhat-properly right now with the engine |
03:07 |
Exio4 |
what you did was just a hack to make it look in other way, not a real "try if this can do something" |
03:07 |
Exio4 |
that is what you never understood |
03:08 |
Peacock |
are you under the impression i was gonna make a pull request with that code? |
03:08 |
Exio4 |
no |
03:08 |
Exio4 |
but the idea of colored lights was "agreed by everyone" |
03:09 |
Exio4 |
the problem was there wasn't a proper "way" to do it |
03:09 |
Exio4 |
and you raged and acted like a crying baby when the devs told you that |
03:09 |
Exio4 |
"but i made colored hardcoded lights with that change!!!! why not that!!!" |
03:10 |
Exio4 |
anyway |
03:10 |
Peacock |
if you;re gonna quote, quote a real statement, dumbass |
03:10 |
Exio4 |
going to sleep, night |
03:10 |
NakedFury |
no name calling |
03:10 |
Exio4 |
i don't recall your nick |
03:10 |
Exio4 |
mavude |
03:10 |
Exio4 |
i can't grep for logs |
03:10 |
Menche |
mauvebic? |
03:11 |
Peacock |
point is, i made a simple demo, the idea was shotdown before it got out the gate, and you expect me to waste time on other ideas... not likely |
03:13 |
Exio4 |
. |
03:13 |
Exio4 |
Menche: i guess |
03:13 |
Peacock |
unless you're a core dev, whatever you come up with will take forever to get pulled, no matter how random, ask taoki how his volumetric fog/sky colour pull is going if you dont wanna take my word for it |
03:13 |
Exio4 |
there was some reasons to not merge it |
03:13 |
Exio4 |
and you don't need to be a core dev to get something merged |
03:14 |
Peacock |
there was nothing to merge, what don't you get about that? |
03:14 |
Exio4 |
just you need to have a proper implementation for it, there are a lot of things that are nice feature-ish |
03:14 |
Exio4 |
Peacock: i'm talking about taoki's fog |
03:14 |
Exio4 |
and yes, i know you did nothing, but you wanted everyone to make it in that way |
03:15 |
Peacock |
well yeah they made him rework it half a dozen times and kept finding reasons not to pull it, how does that encourage anybody else to try |
03:15 |
Exio4 |
meh |
03:15 |
Exio4 |
think whatever you want |
03:16 |
Peacock |
exactly, no actual work got done on coloured lights before the idea was rejected, so don't expect me or anyone else who was there to chance advancing something else |
03:16 |
Exio4 |
the idea wasn't rejected |
03:16 |
Exio4 |
but what you (in plural eh) suggested for implementing it was rejected |
03:17 |
Exio4 |
everyone was saying at that time that it could be easily implemented with the change you did + map data change or whatever i don't exactly recall right now |
03:17 |
Peacock |
we didn't suggest anything for implementing it, when the concept was turned down we were discussing where we might store the colour, that's as far as it got |
03:19 |
Peacock |
and the only thing that pissed me off then was that certain people were implying they know the right way to do it, but wouldn't tell anyone, so yeah, it seemed like a pointless exercise |
03:19 |
Exio4 |
they told you that the right way to implement it would be dynamic lights |
03:20 |
Peacock |
that's not what was said at the time |
03:21 |
* ShadowNinja |
heard what Exio said. |
03:21 |
Peacock |
heck, you dont even remember my name at the time, so i should believe you remember the conversation lol |
03:22 |
Exio4 |
i always recall you in my mind as the annoying canadian guy that is |
03:22 |
Exio4 |
doesn't matter the nick |
03:23 |
Exio4 |
and yet my memory can be shit, but i recall that was said, because the only thing that i stalk are dev discusions |
03:24 |
Peacock |
it must burn you up that i live in a decent country lol |
03:25 |
NakedFury |
you said that and all I thought was "country of old men" movie |
03:25 |
Peacock |
bottom line, i have a shitton of ideas, but this doesn't seem the place to put them forward, if i wanted to copy something from MC, i'd surely have more success |
03:25 |
NakedFury |
well good night. have a decent discussion |
03:25 |
Exio4 |
http://irc.minetest.ru/minetest/2013-04-15#i_3021397 http://irc.minetest.ru/minetest/2013-04-15#i_3021406 http://irc.minetest.ru/minetest/2013-04-15#i_3021409 |
03:26 |
Exio4 |
Peacock: the decenty of a country doesn't make its people better. |
03:26 |
ShadowNinja |
I guess there was misunderstanding, but colored lights are unacceptable without dynnamic lighting. |
03:26 |
Peacock |
its the people that make the country |
03:26 |
Exio4 |
^ |
03:26 |
Exio4 |
what ShadowNinja said is a tl;dr of this whole shit |
03:26 |
Menche |
how much resistance did the obsidian / lava cooling / finite lava patches take to make it in? |
03:26 |
Peacock |
i'd have to agree with ShadowNinja, communication was indeed, shit lol |
03:27 |
Exio4 |
more like one side of the communication was based on "i want i want i want" |
03:27 |
Peacock |
no |
03:27 |
Peacock |
one side was "how do we do it" |
03:27 |
Peacock |
the other is "it can't be done" |
03:28 |
Peacock |
(keep in mind, im not pushing for that feature now, i know it wont be pulled, but i wont push for anything else either) |
03:28 |
Exio4 |
one side was "how do we do it? it may be at mapnode level..." and the other was "no, it needs dynamic lighting" |
03:28 |
Peacock |
http://irc.minetest.ru/minetest/2013-04-15#i_3021412 |
03:28 |
Peacock |
if you read the logs you'd know at every turn we were told to fork the game |
03:29 |
Exio4 |
that was because you got annoying |
03:29 |
Exio4 |
you and Taoki take "do it in a proper way" as "don't do it" |
03:30 |
Peacock |
ad hominem, we meet again |
03:30 |
Exio4 |
it isn't an ad hominem |
03:30 |
Peacock |
<Exio4> that was because you got annoying |
03:30 |
Peacock |
seems so |
03:30 |
Exio4 |
it is what happened, you request a feature in a way that wouldn't get merged in any way |
03:30 |
ShadowNinja |
Exio is right. |
03:30 |
Exio4 |
and then you still tried to get it and bother about it and shits |
03:31 |
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Menche left #minetest |
03:31 |
Peacock |
in any way pretty much covers it |
03:31 |
ShadowNinja |
(I have taken about four years of logic) |
03:31 |
Exio4 |
seriously, they told everyone the proper way to do it and then everyone was like "meh, it could be done in this way" |
03:31 |
Peacock |
which brings me back to my original question, why would i bother trying anything else? |
03:31 |
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Kacey joined #minetest |
03:31 |
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Kacey joined #minetest |
03:31 |
|
Kacey joined #minetest |
03:32 |
Kacey |
hello all |
03:32 |
Exio4 |
because minetest is made by its users |
03:32 |
Peacock |
shadowninja, the idea might seem impossible here, but blockscape did it with much more ease |
03:33 |
Exio4 |
it isn't impossible, but needs a rework of the lighting engine |
03:33 |
Exio4 |
you wanted it 'fast' and without a rework but more like adding a hack over the actual LE |
03:33 |
Peacock |
again, you're suggesting we had an actual implementation |
03:34 |
Peacock |
talk to taoki |
03:35 |
Exio4 |
i never said that |
03:35 |
Peacock |
honestly, it never really got that far because it was implied the whole thing was impossible or very difficult to implement |
03:36 |
Kacey |
have i missed anything? |
03:36 |
Exio4 |
it was implied that we didn't have an easy way to do implement in at that moment |
03:36 |
VanessaE |
hey kacey |
03:36 |
Exio4 |
just that |
03:37 |
Kacey |
hi VanessaE |
03:37 |
Kacey |
uugh this hospital wifi sucks... |
03:38 |
VanessaE |
hospital? |
03:38 |
Kacey |
i fractured my ankle... |
03:39 |
Peacock |
either way, it seemed impossible to implement that one simple idea, yet you expect me to advance more complex concepts to do with space-type games, i dont see how you arrived to that conclusion lol |
03:39 |
Exio4 |
18:11 RealBadAngel what if we had lua aviable before game starts? |
03:39 |
Exio4 |
18:12 and write menus in lua? |
03:39 |
Exio4 |
lol |
03:39 |
Exio4 |
RBA predicted the future |
03:39 |
Exio4 |
Peacock: "simple", it isn't simple because the engine isn't and wasn't prepared for something like that |
03:39 |
Peacock |
rba is one of the most original devs to hit core dev lol |
03:40 |
Exio4 |
inb4 and PA is the evil |
03:40 |
Peacock |
exio4 well it's simple from the POV of the user, who has access to such features from MC and BS |
03:40 |
Exio4 |
MC doesn't have colored lights |
03:40 |
Exio4 |
from where did you take that? |
03:41 |
Peacock |
https://www.google.ca/search?q=minecraft+colored+lights&safe=off&source=lnms&tbm=isch&sa=X&ei=vwpeUvSbDs3AkQeppICwAQ&ved=0CAkQ_AUoAQ&biw=1267&bih=947 |
03:41 |
Kacey |
MC just got colored glass... |
03:41 |
VanessaE |
uh oh. |
03:41 |
Exio4 |
it is buggy like hell |
03:41 |
Peacock |
but they have it, and at the very least they tried it lol |
03:41 |
VanessaE |
well we had it first way back in 0.3.x but it never stuck I guess |
03:42 |
Exio4 |
Peacock: colored lighting is only available with mods... |
03:42 |
Peacock |
vanessae you've been encouraging me privately to resume work on it, and exio4 is a perfect example of why i don't bother |
03:42 |
VanessaE |
do it anyway |
03:42 |
Kacey |
http://binarymage.com/mystcraft-dev-page/ we need this for MT |
03:42 |
VanessaE |
nothing says it has to be in main |
03:42 |
Exio4 |
and colored glass is buggy like hell, and you can have it bugged in MT too, but it isn't upstreamed because those bugs |
03:42 |
Exio4 |
how was that called? the transparency sorting |
03:43 |
Peacock |
exio4 then please, write a minetest mod that offers colored lights :P |
03:43 |
Exio4 |
mods can't change the actual engine and are server side |
03:43 |
Exio4 |
yet my graphic skills are too shitty to make a proper 'way' to change that code |
03:43 |
cy1 |
buggy how? |
03:44 |
Exio4 |
remember that the one that told you to look at those lines for having some show of how it would look was me |
03:44 |
cy1 |
I can see through colored glass... |
03:44 |
Exio4 |
cy1: try colored glass, water, ice, etc |
03:44 |
VanessaE |
at least no one needs to write an actual mod + nodes though - just modify something like bobblocks or stainedglass |
03:44 |
Kacey |
i think the solution is obvious... make the engine cabable of reading "color" from the lua, and then attach that "color" in your mod... |
03:44 |
VanessaE |
(to emit colored light after the engine gains the ability) |
03:44 |
cy1 |
The opaque water bug is really annoying. Water shouldn't turn opaque unless you look at it obliquely. |
03:46 |
Peacock |
exactly, engine changes that would have been refused, yet you want me to advance more radical ideas for space-type games, surely you can see why i don't bother |
03:47 |
Kacey |
well, i must go |
03:50 |
Exio4 |
the changes won't get refused if they are done in a proper way |
03:51 |
Exio4 |
if you want MT to advance and stop being so-devish you should understand that, it needs to get working code, not hacky code |
03:51 |
Exio4 |
anyway |
03:51 |
Exio4 |
bai, getting late :p |
03:51 |
VanessaE |
ok this is driving me nuts |
03:51 |
Exio4 |
for realz now |
03:51 |
VanessaE |
I cannot find any references to that old colored lights work from 0.3.x |
03:51 |
* Exio4 |
gives VanessaE a pink-colored torch |
03:52 |
Peacock |
look, i dont even post mods anymore, i care much less about engine dev, if anything interesting comes out, i'll use, but i'm not holding my breath :P |
03:53 |
Peacock |
with rba and jeija being so busy, i don't expect much :P |
03:53 |
Exio4 |
meh |
03:53 |
Peacock |
my thoughts exactly |
03:54 |
Exio4 |
VanessaE: would you highlight me if you find some link with that info? |
03:54 |
VanessaE |
sure |
03:54 |
Exio4 |
:D thanks |
03:56 |
Peacock |
i really wouldn't bother with colored lights :P people have been bitching about shadows and odd light spots for two years and that's still there :P |
03:57 |
Peacock |
but if you're feeling nostalgic, the guy who came up with it in 0.3.x: https://github.com/Queatz/ |
03:58 |
Peacock |
there's also https://github.com/Queatz/minetest, but im not sure that has color code |
03:59 |
Peacock |
in any case, the lighting has spaghettified so much in 2 years that it would probably be useless now :P |
04:01 |
VanessaE |
doesn't look like it |
04:01 |
Peacock |
about spaghetti code or the lighting code still being there? |
04:02 |
Peacock |
wouldn't work: https://forum.minetest.net/viewtopic.php?pid=23584#p23584 <- i shoulda picked up on that :P |
04:03 |
VanessaE |
well I give up at finding the image/video I was looking for. |
04:03 |
Peacock |
the youtube account for it is gone :P |
04:03 |
VanessaE |
ah that might have beemn it |
04:03 |
VanessaE |
-m |
04:05 |
Peacock |
even since 0.4.5 and now light code changed so much i couldn't remember what i changed, so imagine 0.3.x :P |
04:06 |
* RealBadAngel |
gives Peacock somethin to wait for: http://www.youtube.com/watch?v=TEH9vXKRIHU |
04:06 |
Peacock |
though i seriously hope RBA's skydome gets pulled, ittl' be fucking nice for space games lol |
04:06 |
VanessaE |
meh we seen that already RBA |
04:07 |
RealBadAngel |
;) |
04:07 |
Peacock |
hmm, thats nice too but i have a shitton of nodes and all of them in HD would kill even my dualcore lol |
04:07 |
RealBadAngel |
im using old dual core, at 1.8ghz |
04:08 |
Peacock |
then debian must be shit lol my computer has a hard time running minetest + minetest_game :/ |
04:09 |
RealBadAngel |
btw, i have implemented not only parallax but steep parallax too |
04:09 |
RealBadAngel |
im doing now relief mapping |
04:15 |
Peacock |
im curious RBA :P would colored light work if the color was in a meta like infotext? |
04:16 |
ShadowNinja |
Peacock: Likely yes, but meta is relatively slow to read... |
04:17 |
Peacock |
shadowninja, well i figured infotext for signs seems to render without delay, so i had to ask :P |
04:17 |
ShadowNinja |
Peacock: Yes, but in lighting a milisecond delay is huge. |
04:18 |
RealBadAngel |
https://github.com/RealBadAngel/minetest , just pushed latest changes |
04:20 |
Peacock |
i supposed the meta is stored in the db's blobs for each chunk |
04:21 |
Peacock |
*suppose |
04:24 |
ShadowNinja |
Yes, but not with the actuall node data, it is in a seperate section. (Of course I am not a expert at the map format) |
04:25 |
VanessaE |
RealBadAngel: no good - the edges of textures appear to slide relative to one another, at the corners of blocks |
04:26 |
RealBadAngel |
yup |
04:26 |
RealBadAngel |
your alpha channel provide no data |
04:27 |
VanessaE |
have you tried it with HDX yet to see what it does? |
04:27 |
RealBadAngel |
yes, ^^ |
04:29 |
VanessaE |
good, then you have a baseline model to work against :P |
04:29 |
RealBadAngel |
that can happen if texture has no alpha channel at all or its not set to 1 (ofc when you want your image to be not bumped) |
04:30 |
RealBadAngel |
i have updated Haven too, try it on textures that support it |
04:30 |
VanessaE |
meh |
04:30 |
VanessaE |
too much work |
04:30 |
RealBadAngel |
lol, its just 35mb |
04:30 |
VanessaE |
I poured a LOT of effort into making good normals |
04:31 |
VanessaE |
now they're all trash |
04:31 |
ShadowNinja |
What about use_texture_alpha with bumpmapping? |
04:32 |
RealBadAngel |
theyre not trash, theyre just missing alpha channel with height |
04:32 |
VanessaE |
which means they don't work at all now |
04:32 |
RealBadAngel |
create map, copy, open image, paste |
04:32 |
Peacock |
trying MC -classic right now, looks pretty nice |
04:34 |
RealBadAngel |
ShadowNinja, regular bumpmapping doesnt use alpha, parallax does |
04:34 |
VanessaE |
RealBadAngel: I have nearly 3000 images to re-process... |
04:34 |
RealBadAngel |
time to automate it then :) |
04:34 |
ShadowNinja |
RealBadAngel: With paralax then. |
04:35 |
RealBadAngel |
when parallax is on, normal texture is present, it expects alpha channel to contain data |
04:36 |
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04:38 |
VanessaE |
RealBadAngel: at the very least I kinda expected it to not look any different than before since my normals don't provide heightmaps |
04:39 |
RealBadAngel |
they wont look any different when parallax off |
04:40 |
VanessaE |
I guess parallax can't be readily disabled right now, then? |
04:40 |
RealBadAngel |
but if you turn it on, shader code kinda expect :P that you provide correct textures for it :) |
04:40 |
RealBadAngel |
it can, without even closing the game |
04:41 |
VanessaE |
how? |
04:42 |
RealBadAngel |
open in editor /client/shaders/solids_shader/opengl_fragment.glsl |
04:42 |
RealBadAngel |
line #22 |
04:42 |
RealBadAngel |
shaders code can be edited without recompiling the game |
04:43 |
RealBadAngel |
exit to menu and back to game is enough |
04:43 |
VanessaE |
but no way to set it from the menu, the .conf, or in-game. |
04:44 |
VanessaE |
I guess you'll add that later. |
04:44 |
ShadowNinja |
Editing code != readily disablable. |
04:44 |
RealBadAngel |
not yet, atm i do not need it |
04:45 |
RealBadAngel |
easier to keep shader code and edit it than exit the game, edit conf and start it again |
04:45 |
RealBadAngel |
if i do the setting i will rather add video settings tab to the game not simple conf variable |
04:45 |
VanessaE |
Jane "Average Minetest User" Doe won't know how to do that. |
04:46 |
RealBadAngel |
because bumpmapping will need several setting for fine tuning it |
04:47 |
RealBadAngel |
like scale, bias, normal mapping scale, type of parallax mapping |
04:49 |
RealBadAngel |
not to mention other setting like for water shading |
04:49 |
VanessaE |
right |
04:51 |
RealBadAngel |
ah, and selfshadows in steep parallax :) |
04:51 |
RealBadAngel |
so you see simple on/off wont do ;) |
04:51 |
* VanessaE |
goes back to browsing old issues of hack-a-day. |
05:03 |
Peacock |
lol been digging for a while and only at -35 y on mc classic |
05:04 |
VanessaE |
bbl |
05:04 |
VanessaE |
bedtime |
05:06 |
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05:29 |
NekoGloop |
http://www.youtube.com/watch?v=0pW6S-CHaaI |
05:36 |
Peacock |
what is that, pron? :P |
05:36 |
cy1 |
yeah, because youtube is just chock full of porn. |
05:37 |
Peacock |
like chatroulette lol |
05:40 |
Peacock |
still you could mistake youtube for pron with so many videos using random thumbnails lol |
05:45 |
NekoGloop |
no, it's music |
05:47 |
Peacock |
wish i could, im watching some dutch movie with the guy that planned hannibal on the american series by the same name |
05:48 |
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05:48 |
Peacock |
http://www.imdb.com/title/tt2106476/ |
05:48 |
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05:48 |
RedBlade7 |
h |
05:49 |
RedBlade7 |
hi |
05:49 |
RedBlade7 |
how do i collect lava with the bucket? |
05:49 |
NekoGloop |
magic |
05:49 |
RedBlade7 |
doesnt seem to work if i hold down left-click |
05:51 |
RedBlade7 |
where dfo i have to be to get it in the bucket |
05:51 |
RedBlade7 |
cant go in it, like water |
05:56 |
RedBlade7 |
do i have to grabn it and jump out really fast? |
06:03 |
Peacock |
yes |
06:38 |
Peacock |
huh, turns out "A hijacking" is a danish film? or at least they're all speaking danish |
06:38 |
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06:48 |
svuorela |
Peacock: original title ? |
06:49 |
svuorela |
ah. kapringen. |
06:49 |
svuorela |
yes. danish film |
06:51 |
Peacock |
well its a got a few scenes in english, principally with the brit guy and the translator lol |
07:00 |
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08:09 |
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08:26 |
cy1 |
I don't know why anyone writes mods for minecraft. |
08:26 |
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08:26 |
cy1 |
They do everything they can to make the job of modders hell. It's just so much nicer modding for minetest. |
08:26 |
cy1 |
Well, not "everything" but a whole lot. |
08:27 |
us^0gb |
There's a lot of things about people I'll never understand. Humans are nuts. |
08:27 |
cy1 |
Yeah good thing here it's just us robots. |
08:28 |
* us^0gb |
wishes he was more like a robot |
08:30 |
us^0gb |
So what do the Minecraft developers do to make life hard for modders? I was never a part of that community, I haven't seen what goes on. |
08:33 |
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08:34 |
JamesTait |
Good morning all; happy Global Dignity Day! :-D |
08:35 |
us^0gb |
Good morning! |
08:36 |
JamesTait |
Today I will mostly be trying to retain my dignity while swearing profusely at my computer and the weather. :) |
08:38 |
us^0gb |
The whether here has been nice and cloudy, but unfortunately, we suffered clear skies today. Hopefully tomorrow will be cloudy again. |
08:38 |
cy1 |
us^0gb: Certificate authorities, compiled code, obfuscated compiled code, needlessly incompatible updates, and the damn launcher. Banning people for talking about modding. Chilling effect on other forums. |
08:39 |
us^0gb |
I knew about the compiled code because they aren't doing free software, but was unaware of the rest. |
08:40 |
us^0gb |
I would have thought they would WANT people to have their way with the game. More customers that way. |
08:42 |
cy1 |
us^0gb: Keeping people as ignorant as possible is always the most profitable venture. Minecraft isn't very profitable, but the games that are have set a huge precedent for fuck the customer. |
08:43 |
cy1 |
I mean think about it. |
08:43 |
cy1 |
These are video games. |
08:43 |
cy1 |
Gamers will think a game is better if it hurts them more! |
08:44 |
us^0gb |
I've never felt that way myself, I don't understand that thought process. But people are strange that way, I guess. |
08:44 |
cy1 |
Staying ignorant is a virtue, because to do otherwise is branded as cheating. It's psychological warfare I swear. |
08:46 |
cy1 |
People ban you for using Xray to not have to dig randomly, because you're a "griefer" then give the thumbs up to someone who wants to spawn kill you, steal all your stuff and destroy your base. |
08:46 |
cy1 |
That's got to be the product of something artificial. People just don't get that way without careful programming! |
08:46 |
us^0gb |
Ugh. I hate people destroying my base. |
08:47 |
cy1 |
There are, and I'm not kidding on this, mods to deliberately enable people to destroy your stuff if they kill you enough times. That's not griefing it's "competition" you see. |
08:47 |
us^0gb |
THat's why I hide in Minetest, as well as use protection nodes. |
08:47 |
cy1 |
minecraft doesn't have protect blocks. it has "factions" |
08:47 |
cy1 |
(and I hate protect blocks but w/ev) |
08:48 |
us^0gb |
Do you have a better alternative to protection nodes? Also, I really don't like how the factions work from what my siblings say about them, but a different mod adds Glomie-style protection nodes. |
08:49 |
us^0gb |
They call them "protection ores", or something. |
08:50 |
us^0gb |
I just want to play in a peaceful world where people can get along and not try to hurt each other. That doesn't seem like too much to ask. |
08:50 |
us^0gb |
I'm not even asking for heavy collaboration, just a lack of malice. |
08:50 |
* us^0gb |
sighs |
08:52 |
cy1 |
us^0gb: Well, having decent backups, a tight knit supportive community, and not granting interact to assholes who throw TNT everywhere. |
08:53 |
cy1 |
Protection nodes are a cop-out and cause problems, take away from the whole communal aspect. You can't work on a building without asking permission. It's annoying, but not nearly as bad as factions. |
08:54 |
us^0gb |
Backups roll everyone back, including regimental builders/buildings. I also am not a fan of not granting interact by default. That requires a staff to run the place, and I feel users should have the power to take care of themselves. |
08:54 |
us^0gb |
I think manually granting interact or banning is the cop out. |
08:56 |
cy1 |
If admins did their goddamn job, the users wouldn't have to have unfair advantage over each other. |
08:56 |
us^0gb |
The admins would have an unfair advantage. |
08:57 |
cy1 |
Obviously yeah, that's why they're admins |
08:57 |
us^0gb |
An admin-based system works, but it is a cop out. |
08:57 |
cy1 |
Protect blocks enable so much grief and trolling it's sad. |
08:57 |
us^0gb |
Something should be in place to allow users to admin themselves. |
08:57 |
us^0gb |
Protection blocks may not be the right answer, but neither is admins. |
08:58 |
cy1 |
There is something in place it's called a pickaxe |
08:58 |
cy1 |
if that doesn't work, then the admins aren't doing their job. |
08:58 |
us^0gb |
Pickaxes don't prevent vandalism. |
08:58 |
us^0gb |
THe admins shouldn't need to exist. |
08:58 |
cy1 |
Sure they do. You pickaxe the cobble they dumped everywhere and the vandalism is gone. |
08:58 |
us^0gb |
That's correction, not prevention. |
08:59 |
us^0gb |
And worse still is when they trash something that took forever to build. |
08:59 |
cy1 |
OK so you pickaxe a bunch of cobble beforehand so that you can rebuild whenever someone demolishes. |
08:59 |
us^0gb |
THat's a lot of maintenance and lets the vandals win. |
08:59 |
cy1 |
If it took forever to build, I think everyone could deal with losing an hour or a day of work to save it via backups. |
08:59 |
cy1 |
Who says the vandals are in the wrong here? |
09:00 |
cy1 |
What's wrong is making people sad. Ruining fun. |
09:00 |
us^0gb |
You do have a point. |
09:01 |
us^0gb |
That's not the type of world I would want to play in, but it would be a perfectly valid play style. |
09:01 |
cy1 |
There was one server I was on, the guy had a big ugly green block at spawn, with protect blocks all over it. He dotted the landscape with protected death spike traps, to "protect" his base. |
09:01 |
cy1 |
Eventually the admins got sick of him killing people and swearing on the chat and banned him. Leaving a bunch of spike pits for players to find and clean up. |
09:02 |
cy1 |
Sometimes the ones destroying shit and replacing it with dirt and trees are the good guys. |
09:02 |
us^0gb |
That sounds like an argument for not allowing building near the spawn area. |
09:03 |
cy1 |
Well, within like 20 blocks wasn't allowed, but near is relative really. He was the first to "get" the nearest land. |
09:03 |
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09:03 |
us^0gb |
And no, protect node are not perfect. |
09:03 |
cy1 |
Oh oh, here's another story. |
09:03 |
cy1 |
This guy built a castle out of cobble, see. Near spawn of course. |
09:03 |
us^0gb |
I just have not managed to find a better way. I'm open to suggestions as long as they don't involve the existence of a staff. |
09:03 |
cy1 |
It took you 2 minutes to walk around the perimeter of this castle. |
09:03 |
cy1 |
It was huge. And all cobble. |
09:04 |
cy1 |
And all protected, of course. To 5 blocks outside the walls, which were bare of anything but dirt and air. |
09:04 |
cy1 |
Then he signed off, and never signed on again. |
09:05 |
cy1 |
MONTHS passed and this thing was still there cutting off the town from spawn. |
09:05 |
us^0gb |
Yes, people can misuse tools such as protect nodes. But it beats the alternative of having everything get trashed. |
09:05 |
cy1 |
Like I said, a tight knit community, and good backups, can keep most anything from being trashed. |
09:06 |
cy1 |
I will grudgingly agree that protect nodes can be used in good ways though, and do occasionally foil those seeking to harm others. |
09:06 |
us^0gb |
I used to restore from backups sometimes and it pissed people off when they lost a couple buildings in the process. |
09:07 |
us^0gb |
As far as a cmmunity, that would be nice, but you can't really set one up on your own. You can hope people band together, but they may not. |
09:07 |
us^0gb |
*community |
09:08 |
us^0gb |
I also fail to see how a community prevents vandalism. |
09:09 |
us^0gb |
(Rebuilding is not prevention.) |
09:09 |
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09:20 |
Peacock |
protection blocks cover but a small area, zones are hard to manage in great numbers, and factions suck because no one likes to share :P best solution: singleplayer :p |
09:21 |
us^0gb |
Single player is a solution, but I wouldn't call it the best. |
09:21 |
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09:21 |
us^0gb |
Some interaction with other people would be nice. |
09:21 |
Peacock |
the key is finding a few good men :P (or women) |
09:22 |
us^0gb |
I think factions also suck for another reason. Assuming you do like to share, injury still makes it possible for others to steal your land. |
09:22 |
us^0gb |
Besides, you could always set up a faction of one. |
09:23 |
Peacock |
well my factions didn't have wars 'n shit, it was just people sharing an area to limit the number of zones - but typically things went "dont build that there, i had plans!" etc. |
09:23 |
Peacock |
until everyone ends up with their own faction - back to zones lol |
09:24 |
smoke_fumus |
us^0gb: half meta split with fantasy rp- players not in faction cannot go to specific claimed lands because magic, for events demon which binds land (mod) will turn off lock down |
09:24 |
Peacock |
but hey, like all online games, people are incredibly anal and childish lol |
09:25 |
us^0gb |
smoke_fumus, I don't understand. |
09:25 |
us^0gb |
Peacock, which is part of why I prefer to take as much of the human element as I can out of security. |
09:26 |
Peacock |
hell thats why i came up with autobans and geobans lol |
09:28 |
us^0gb |
Geobans seem like a bad idea to me. Autobans might work out if coded to be VERY cautious. Even one false positive is a problem. |
09:29 |
Peacock |
geobans are fine if you have alot of problem users from the same area, whether it's the same guy with 20 names or 20 guys doesn't matter to me lol |
09:29 |
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09:30 |
us^0gb |
But what if legitimate users try to log on from that same location? |
09:30 |
Peacock |
well your server ain't the only game in town, they'll find another lol |
09:31 |
us^0gb |
True enough, but I don't want to be exclusive. I'm not running one of those ask-to-play servers that are so popular. |
09:31 |
Peacock |
besides 95% of my problem users were from countries that ran their own monocultural server, so figured they'd go back there lol |
09:32 |
Peacock |
well i doubt anyone really wants to run ask to play servers, it's just dealing with everything else that gets tedious at some point |
09:33 |
Peacock |
you admin a server, but you dont have time to build because you're always dealing with something, wouldn't you eventually seek a permanent solution and regain some of the fun in gaming? |
09:33 |
us^0gb |
Perhaps I'm too idealistic, but to me, one false positive is more damaging than any number of false negatives. |
09:33 |
us^0gb |
I understand you viewpoint, I just wouldn't feel right implementing that. |
09:33 |
Peacock |
well that might be true for the courts :P but we're talking privately owned servers, and people's volunteer, leisure time running them :P |
09:34 |
us^0gb |
I don't even want people running mine. I dream of a world that doesn't require a staff. |
09:35 |
Peacock |
good luck :P the kind of retarded arguments you get on here is a decent reflection of the kind of people you'll get ingame :P |
09:35 |
us^0gb |
True, I have seen that. |
09:36 |
us^0gb |
People fail to use the protection mechanisms, then blame the staff when their creations are vandalized. |
09:36 |
Peacock |
i mean, most of the people here aren't even adults :P |
09:36 |
us^0gb |
They blame me for not banning people .... |
09:37 |
Peacock |
failing to use protection when its available lol like all those users asking "why cant i craft x?" uhm, because i dont have that mod lol |
09:38 |
us^0gb |
Once I have everything set up, I might play under an assumed name so people will leave me alone about "staff" matters. There will be no staff, so there will be no need to talk about "staff" maters. |
09:38 |
Peacock |
i noticed last week people seem to expect more or less the same mods on all the servers :/ |
09:38 |
us^0gb |
Hmm. Those people will not like my place. |
09:38 |
us^0gb |
None of the same Lua will be there. |
09:39 |
us^0gb |
You won't even see default there. |
09:39 |
Peacock |
heck, i pretty much have a unique everything that ain't posted, half the people hate it, the other half love it lol |
09:39 |
Peacock |
(right down to the builtin stuff) |
09:40 |
us^0gb |
Ah, I forgot __builtin. I will be leaving that alone. |
09:41 |
Peacock |
i fixed alot of annoying behaviours in mine |
09:41 |
us^0gb |
One of PilzAdam's latest commits has made it possible for me to keep going for now without modifying those. |
09:41 |
Peacock |
which reminds me, i have to do something about those falling nodes that seem to lag |
09:42 |
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09:42 |
us^0gb |
I'm trying to make falling nodes land on some liquids, but I'm failing so far. |
09:42 |
Peacock |
one of the annoying behaviours people used to grief: get shit from creative 'q' drop it all over the place, so now my 'q' just deletes the stack |
09:43 |
us^0gb |
I have considered removing the option to drop items. I don't know how people will react to that, and I haven't tried it yet. |
09:44 |
us^0gb |
The main thing that has stopped me is that there are other ways to drop items, such as placing a torch and digging the node behind it. |
09:44 |
Peacock |
makes trading shit without chests difficult, but compared to people dropping shit all over the place, its preferable for me lol |
09:45 |
Peacock |
i hadn't thought about that lol i got so many light fixtures i can't remember when i last used torches |
09:45 |
us^0gb |
It's preferable to me as well, but I don't like inconsistency. If I remove item dropping, I want to remove dropped items entirely. |
09:45 |
Peacock |
well apart for the torches you just mentioned, thats what i did |
09:46 |
Peacock |
item drop on q, item drop on full inv, item drop on digging, all of it |
09:46 |
Peacock |
nodes should stay nodes, save the entities for the tricky stuff :P |
09:46 |
us^0gb |
Oh, right. I need to remove the drop on digging. THat's annoying for other reasons. |
09:46 |
Peacock |
when was drop on dig added? |
09:47 |
us^0gb |
Yeah. |
09:47 |
Peacock |
i guess my protection mod uses an older version of dig/place node (builtin) since i never noticed that |
09:47 |
us^0gb |
Oh, sorry, misread. |
09:47 |
us^0gb |
I think it was added two versions ago. |
09:47 |
us^0gb |
I wrote the code for that already, but I think I'll have to rewrite it to be more robust. |
09:48 |
Peacock |
well, anywhere you see add_item in builtin, good bet it's one of those drops lol |
09:48 |
Peacock |
or add_ entity? not sure, abit tired lol |
09:49 |
Peacock |
you know whats really funny though? i have 1K nodes, and people still build mostly (like 99%) using default wood and cobble lol |
09:49 |
us^0gb |
Yeah, but removing those can be tricky. For example, the torches. You don't want them to disappear and you don't want them to hang in mid air. But you also don't want them dropped as items. |
09:51 |
Peacock |
that can be tricky, not sure where the code for that is handled, but if lua, i'd put the torch back in the inv |
09:51 |
Peacock |
or just give the stick back with the flame put out |
09:51 |
us^0gb |
The torch can't be put back in the inventory in some cases, as no one dug the node behind. |
09:52 |
Peacock |
though if a torch is mounted on a stone wall you're going at with a pick-axe, odds are the torch would end up in bits and pieces (or more aptly, particles lol) |
09:52 |
us^0gb |
It was removed in some other way or at some other time, and nodeupdate() just now finds and drops it. |
09:53 |
Peacock |
so that's engine-side |
09:53 |
Peacock |
pretty cumbersome if anyone ever decided to code an option to disable entities like you can do with particles |
09:54 |
us^0gb |
Yeah, for sure. |
09:55 |
us^0gb |
I've been trying though. |
09:55 |
us^0gb |
Entities are a bit buggy, and I want to leave most of them out of my game for now. |
09:55 |
Peacock |
i played MC classic today and was surprised by how fast and graphical-glitch-free it was, almost tempted to tinker with that game's source |
09:56 |
us^0gb |
DO you have access to the source? |
09:56 |
us^0gb |
*Do |
09:56 |
Peacock |
its here forum.minetest-classic.com/ |
09:56 |
Peacock |
oups |
09:56 |
Peacock |
www. not forum. |
09:56 |
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09:57 |
Peacock |
the old mapgen on mc classic seems as faster or faster than the current deal, i dont know why people kept saying it was worse than the uglier one that came after lol |
09:57 |
us^0gb |
"i played MC classic". "MC" is Minetest? |
09:57 |
Peacock |
*as fast or faster lol |
09:57 |
Peacock |
oups MT classic lol |
09:58 |
us^0gb |
THat's why I was surprised you considered tinkering with the source code. |
09:58 |
kaeza |
greetings |
09:58 |
us^0gb |
Greetings! |
09:58 |
Peacock |
naw i was talking about mt classic and playing with that's source code :P |
09:59 |
Peacock |
mtc is pretty friggin' fast lol i wonder how it would run with binary mods |
10:00 |
Peacock |
did the 0.3.x version always had the pinkish sky like what taoki did? |
10:01 |
us^0gb |
I haven't seen the pinkish sky, so maybe not. |
10:02 |
Peacock |
darkrose's been busy then |
10:02 |
Peacock |
even added slabs and stairs to it, i wonder how hard it would be to add slopes too |
10:04 |
Peacock |
i see cooked rats still gives what looks like #2s lol |
10:05 |
Peacock |
(could be my poor eye sight) lol |
10:06 |
Peacock |
took me a long while to figure out the default hand was a fist and not a wood shovel of some sort lol |
10:07 |
Peacock |
with that last thought i'll be heading off to the old regeneration alcove, g'nites are futile |
10:07 |
kaeza |
lol |
10:27 |
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10:41 |
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10:41 |
kaeza |
http://youtu.be/CPRou-DFqgI |
10:53 |
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11:09 |
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11:21 |
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11:34 |
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11:34 |
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11:34 |
Evergreen |
Hey everyone |
11:34 |
kaeza |
hi |
11:35 |
RealBadAngel |
hi |
11:37 |
Evergreen |
Does anyone know what the default tool range is? |
11:43 |
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11:43 |
RealBadAngel |
i do also have new video, www.youtube.com/watch?v=ax48OnXjDTE |
11:43 |
RealBadAngel |
enjoy :) |
11:44 |
proller |
DO WANT |
11:45 |
* Evergreen |
drools over it |
11:47 |
kaeza |
Evergreen, 4.0 |
11:48 |
Evergreen |
Thanks |
11:48 |
kaeza |
(see game.cpp:2495) |
11:48 |
kaeza |
err... 2497 |
11:49 |
kaeza |
3477 lines in a single file ._. |
11:51 |
Evergreen |
Something needs to be done about that |
12:01 |
thexyz |
RealBadAngel: 18 fps? |
12:02 |
RealBadAngel |
thx to recording |
12:02 |
thexyz |
oh |
12:02 |
RealBadAngel |
i get 40+ fps with this shader |
12:02 |
thexyz |
looks very nice |
12:02 |
RealBadAngel |
and parallax at the same time |
12:07 |
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12:13 |
NakedFury |
is it possible to have shaders stuff only on terrain nodes but not on water? like an option, disable water shader/parallax |
12:14 |
NakedFury |
but beautiful anyway |
12:16 |
RealBadAngel |
http://i.imgur.com/WScbi4Z.png |
12:16 |
RealBadAngel |
ive changed colors a bit |
12:17 |
RealBadAngel |
hmmmm, www.youtube.com/watch?v=ax48OnXjDTE |
12:17 |
RealBadAngel |
take a look on what im workin atm |
12:21 |
kaeza |
that looks awesome |
12:22 |
kaeza |
how would that look with a more realisyic sky sphere? :> |
12:22 |
kaeza |
tic* |
12:24 |
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12:25 |
RealBadAngel |
we will see :) |
12:41 |
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13:55 |
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14:01 |
sfan5 |
meow |
14:02 |
sfan5 |
hi everyone |
14:03 |
VanessaE |
hi |
14:05 |
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14:05 |
PilzAdam |
Hello everyone! |
14:07 |
kaeza |
hey |
14:10 |
PilzAdam |
"i was wonndring if i could join your server and be frends we would have lots of fun touguether \n bie \n\n\n FROM TAYLOR!!!!!!!!" |
14:10 |
PilzAdam |
thats a nice PM |
14:10 |
ShadowNinja |
Your server? |
14:12 |
PilzAdam |
I only run localhost, and AFAIK nobody else can join that |
14:14 |
sfan5 |
!op |
14:14 |
|
Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released; 0.4.8 will be released soonâ„¢ | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ | WIKI: http://wiki.minetest.net | Don't ask about asking questions. |
14:14 |
sfan5 |
!deop |
14:17 |
sfan5 |
fuck |
14:17 |
sfan5 |
my HDD is dieing |
14:18 |
sfan5 |
but ubuntu works well even without a working hdd |
14:18 |
zat |
How u know it is deathing |
14:20 |
sfan5 |
hdd randomly crashing and then being remounted ro because EXT4-fs throws errors |
14:21 |
sfan5 |
fuck |
14:21 |
sfan5 |
I can't get root |
14:22 |
PilzAdam |
watch your language |
14:22 |
sfan5 |
ow come on |
14:22 |
VanessaE |
language? in here??> |
14:22 |
VanessaE |
since when? |
14:23 |
* ShadowNinja |
had that issue semi-recently when using ubuntu. |
14:23 |
zat |
that is really bad... you should fuck it |
14:23 |
zat |
I mean fsck |
14:23 |
sfan5 |
haha |
14:23 |
sfan5 |
:-/ |
14:23 |
sfan5 |
:-( |
14:23 |
sfan5 |
force restart to the rescue |
14:24 |
ShadowNinja |
sfan5: Keep a root terminal open and it will never happen again. ;-) |
14:24 |
zat |
# top ! |
14:24 |
sfan5 |
I can spawn a shell but not root |
14:25 |
sfan5 |
and it won't auto-mount things |
14:25 |
zat |
anything useful from dmesg or /var/log/messages|kernel? |
14:26 |
sfan5 |
yes |
14:26 |
sfan5 |
but I can't save it |
14:26 |
sfan5 |
well |
14:26 |
zat |
what do they say? |
14:26 |
sfan5 |
I have gzip and python with base64.b64encode working |
14:27 |
sfan5 |
[ 1072.525312] end_request: I/O error, dev sda, sector 924592128 |
14:27 |
sfan5 |
[ 1072.525423] sd 0:0:0:0: [sda] Unhandled error code |
14:27 |
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14:28 |
zat |
what about SMART |
14:28 |
sfan5 |
well my rootfs is not only ro but it gets I/O-Errors all the time |
14:31 |
VanessaE |
oh man |
14:31 |
VanessaE |
time to clone that drive before it's totally dead |
14:31 |
sfan5 |
I can gzip my dmesg log and put it into base64 but the console doesn't show the full output |
14:34 |
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14:35 |
sfan5 |
awesome, the sysrq key is disabled |
14:36 |
reactor |
Pwned. |
14:37 |
sfan5 |
wtf |
14:42 |
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14:42 |
sfan5[iPod] |
my hdd is dead |
14:42 |
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14:42 |
reactor |
How come? |
14:42 |
eliza202 |
Why do you ask? |
14:43 |
VanessaE |
oh please no |
14:43 |
eliza202 |
Why 'no'? |
14:44 |
sfan5[iPod] |
VanessaE: you talking to me? |
14:44 |
VanessaE |
I'm talking to .. ^^^ her |
14:45 |
sfan5[iPod] |
apparently my hdd is not broken if I use 3.11.0+ |
14:45 |
VanessaE |
that seems rather weird |
14:46 |
sfan5 |
hm |
15:01 |
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15:02 |
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15:10 |
jojoa1997 |
hi |
15:10 |
reactor |
o/ |
15:11 |
VanessaE |
hi |
15:14 |
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15:15 |
jojoa1997 |
how come kaeza can enable fov change in his mod |
15:15 |
VanessaE |
he uses a patch for the client |
15:15 |
kaeza |
:3 |
15:15 |
jojoa1997 |
where is this patch |
15:15 |
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15:16 |
jojoa1997 |
also how do i get my overcraft_origins game into the games section |
15:16 |
kaeza |
in firearmslib/util/player_setfov.patch |
15:17 |
VanessaE |
jojoa1997: done. |
15:17 |
jojoa1997 |
oh cool thanks |
15:17 |
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15:17 |
* kaeza |
pokes Jordach |
15:17 |
jojoa1997 |
how do i enable a patch |
15:19 |
Jordach |
yes kaeza |
15:20 |
pitriss |
PilzAdam: hi, please can you help me with your reworked signs? I tried it on my singleplayer game, and then i deleted this mod.. But it still keeps showing even if this mod is not installed anymore.. any ideas how to fix it? |
15:20 |
VanessaE |
homedecor has them too |
15:20 |
PilzAdam |
pitriss, thats strange |
15:21 |
pitriss |
PilzAdam: yes it is.. |
15:21 |
PilzAdam |
do you have homedecor installed? |
15:21 |
pitriss |
VanessaE: but even with homedecor installed it doesn't show text on it.. |
15:21 |
pitriss |
yes i have |
15:21 |
pitriss |
maybe some variable somewhere? |
15:21 |
VanessaE |
pitriss: your copy of homedecor is old if it doesn't also show those signs. |
15:22 |
VanessaE |
same node/entity names, so it's cross-compatible with PilzAdam's |
15:23 |
pitriss |
VanessaE: hmm hmm but i don't like this text visible.. it is ugly and as "bonus" it cut off message also when pointong on sign.. old behavior allowed longer text.. |
15:23 |
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15:23 |
VanessaE |
well for homedecor there is a variable you can set to disable them, |
15:24 |
VanessaE |
homedecor.disable_signs = true |
15:24 |
VanessaE |
in minetest.coing |
15:24 |
VanessaE |
er minetest.conf |
15:24 |
pitriss |
ok i will try that..:) |
15:24 |
pitriss |
yes i understood |
15:28 |
Jordach |
ShadowNinja, http://i.imgur.com/TXrqTxV.jpg |
15:28 |
pitriss |
VanessaE: ahh okay.. installing this second mod somehow "fixed" your signs and disabling them worked as expected.. thanks |
15:28 |
VanessaE |
sure |
15:29 |
VanessaE |
eventually I'll improve those signs a bit if I can find the inspiration |
15:30 |
pitriss |
VanessaE: maybe don't shorten message when pointing on this sign:) this is really annoying when sign "remember" whole message and pointing shows only first 16 characters |
15:32 |
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15:33 |
* VanessaE |
pokes kaeza |
15:33 |
VanessaE |
think you can fix that? |
15:34 |
kaeza |
huh |
15:34 |
VanessaE |
I think what he wants is autowrapping of the infotext |
15:34 |
VanessaE |
or at least, one long line similar to what's seen with default signs |
15:34 |
kaeza |
I'm on the hood ATM (adding auto-cleaner), so may fix that as well |
15:35 |
kaeza |
err... I mean |
15:35 |
VanessaE |
hood? auto-cleaner? |
15:35 |
kaeza |
I'm adding a function to clean possible dupe entities |
15:35 |
VanessaE |
ah |
15:37 |
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15:47 |
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15:54 |
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zsoltisawesome joined #minetest |
15:55 |
zsoltisawesome |
I will soon have a minetest server up and running! |
15:57 |
* Jordach |
has had another mapping idea |
15:57 |
* Jordach |
also wants some people from the community to help out |
15:57 |
Jordach |
namely Evergreen |
15:57 |
rotcaer |
What is the idea? |
15:57 |
Jordach |
rotcaer, something i havent done before |
15:58 |
rotcaer |
Do you want to talk about it? |
15:58 |
Jordach |
let's just say we're cubing things |
15:59 |
rotcaer |
There is a machine that can make cubes of garbage. |
15:59 |
rotcaer |
Do you mean that by "cubing"? |
16:01 |
rotcaer |
zsoltisawesome: and I will soon take over the world and build fourth Reich and bla bla bla. |
16:02 |
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16:03 |
rotcaer |
*ahem* |
16:03 |
rotcaer |
zsoltisawesome: and I will soon take over the world and build fourth Reich and bla bla bla. |
16:03 |
Jordach |
rotcaer, nope |
16:04 |
kaeza |
VanessaE, autowrapping is a nope |
16:04 |
kaeza |
it works, but you must separate lines explicitly |
16:04 |
rotcaer |
Jordach, kaeza, good timing. |
16:05 |
kaeza |
pitriss, try writing "asdf | asdf | asdf" in signs |
16:05 |
rotcaer |
Jordach: Good. But look out of your window. Your car has just went to cubing! |
16:05 |
kaeza |
rotcaer, wut |
16:06 |
zsoltisawesome |
Lol |
16:06 |
VanessaE |
kaeza: right. in wich case, how about just a single, wide first line, like the old signs' infotext used. |
16:07 |
VanessaE |
that way it works regardless. |
16:07 |
VanessaE |
that is, first line is really wide, the rest are just wide enough to match the sign |
16:07 |
kaeza |
O_o |
16:07 |
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16:08 |
rotcaer |
22:03 < Jordach> rotcaer, nope |
16:08 |
rotcaer |
22:04 < kaeza> VanessaE, autowrapping is a nope |
16:08 |
rotcaer |
That's what I'm talking about. |
16:08 |
kaeza |
VanessaE, and how am I supposed to get the character width of the GUI font? |
16:09 |
rotcaer |
How imagine if all people in the world had flushed their toilets simultaneously. |
16:09 |
rotcaer |
s/How/Now/ |
16:09 |
VanessaE |
kaeza: make the field ridiculously wide and just call it good. |
16:09 |
VanessaE |
like 800 px or something |
16:09 |
rotcaer |
Speaking of which. If you plan to draw text on the signs, it's better to use monspaced font. |
16:09 |
kaeza |
ah derp |
16:09 |
rotcaer |
Because ASCII art. |
16:10 |
kaeza |
though we were talking about the infotext :P |
16:10 |
VanessaE |
kaeza: that's all the original infotext did I think - just a wide, hardcoded line |
16:10 |
VanessaE |
we are. |
16:10 |
kaeza |
:? |
16:10 |
VanessaE |
he's right. I will revise the font at some point, it's too low-rez imho. |
16:10 |
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16:10 |
kaeza |
let's start again... |
16:11 |
kaeza |
what is the goal here? |
16:11 |
|
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16:12 |
VanessaE |
kaeza: to make the first, non-wrap-capable line span across the screen in infotext, like the old signs do. |
16:12 |
VanessaE |
meanwhile if there are additional lines, wrap then via | as we do now, and leave the cutoff where it is... or maybe just make the whole damn field wider :) |
16:13 |
zsoltisawesome |
lol |
16:14 |
kaeza |
dafuz |
16:14 |
kaeza |
-z+q |
16:14 |
kaeza |
anyway... |
16:15 |
kaeza |
that is a thing in the engine I think |
16:15 |
VanessaE |
well |
16:15 |
VanessaE |
if the old infotext could be wide, why can't this one? |
16:16 |
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16:17 |
pitriss |
kaeza: yeah i know about multiline support.. but.. is possible to show untruncated message when pointing to sign? I see it is truncated to fit on sign, but when pointing on sign, there is no point to truncate it.. |
16:18 |
kaeza |
the update_sign() function does not touch the string before setting it as "infotext" |
16:19 |
kaeza |
sooo... I have no idea what I'm doing |
16:19 |
kaeza |
:) |
16:19 |
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16:20 |
kaeza |
oh wait... yes it does |
16:20 |
VanessaE |
huh. |
16:20 |
VanessaE |
the default original signs don't seem to set the width of the infotext field |
16:20 |
VanessaE |
is that even possible? |
16:20 |
kaeza |
wat |
16:21 |
kaeza |
nonono |
16:21 |
VanessaE |
https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L574 |
16:21 |
kaeza |
update_sign() splits the lines the same way it does to generate the texture |
16:21 |
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16:21 |
kaeza |
there's your problem |
16:22 |
VanessaE |
yes but why is it cutting off like he's saying? |
16:22 |
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16:24 |
rotcaer |
I remember signs in Minecraft using proportional font. What a pain in the hump. |
16:25 |
kaeza |
VanessaE, because it checks for LINE_LENGTH |
16:25 |
Calinou |
proportional? |
16:25 |
kaeza |
fixing... |
16:25 |
Jordach |
my map is called Mega Blocks, not to be confused with Mega Blox |
16:26 |
kaeza |
srsly wtf |
16:26 |
VanessaE |
? |
16:26 |
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16:26 |
GNADev|zRokh |
hi |
16:27 |
kaeza |
convert a string to a char array and iterate the elements... instead of using regexes |
16:27 |
kaeza |
*genius* |
16:27 |
GNADev|zRokh |
wut? |
16:27 |
kaeza |
+over |
16:29 |
GNADev|zRokh |
kaeza, please define Armada :P |
16:29 |
Jordach |
http://i.imgur.com/dtufTyG.png |
16:29 |
rotcaer |
Proportional fonts are unsuitable for screen in general. |
16:29 |
rotcaer |
They're best seen when printed. |
16:30 |
kaeza |
GNADev|zRokh, wut |
16:30 |
GNADev|zRokh |
Jordach: FAAAKE... Block's can't be made out of blocks! |
16:30 |
GNADev|zRokh |
what do you mean by (19:27:15) kaeza: convert a string to a char array and iterate the elements... instead of using regexes |
16:31 |
VanessaE |
GNADev|zRokh: take no notice. |
16:31 |
GNADev|zRokh |
ok |
16:32 |
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16:33 |
Evergreen |
Jordach, sorry about that , I was away |
16:33 |
Evergreen |
What did you need? I need to leave |
16:35 |
rotcaer |
Jordach: Mega Bollocks? |
16:36 |
rotcaer |
Jordach: how is the sand one holding up? |
16:36 |
GNADev|zRokh |
oo, good one :D |
16:38 |
GNADev|zRokh |
VanessaE, what's another word for Army? |
16:38 |
GNADev|zRokh |
i thought Armada meant army, but it doesnt :/ |
16:38 |
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16:40 |
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16:40 |
GNADev|zRokh |
and not army plz |
16:41 |
VanessaE |
I don't know |
16:41 |
GNADev|zRokh |
got one: legion :D |
16:41 |
GNADev|zRokh |
thanks any way :D |
16:44 |
Jordach |
Evergreen, was going to make a map with you |
16:44 |
Jordach |
[17:29:45] <Jordach> http://i.imgur.com/dtufTyG.png |
16:44 |
rotcaer |
They say, Russian army is worse than jail. |
16:45 |
GNADev|zRokh |
rotcaer, did you also think Armada was a russian army? :D |
16:46 |
rotcaer |
No. |
16:47 |
rotcaer |
Isn't it a group of airplanes? |
16:47 |
rotcaer |
Or ships? |
16:47 |
GNADev|zRokh |
yes, it is... >:O |
16:48 |
GNADev|zRokh |
but where were you getting the russian army shit from then? |
16:49 |
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16:51 |
rotcaer |
Because you mentioned army. |
16:52 |
GNADev|zRokh |
oh... :D |
16:52 |
rotcaer |
Bastards do everything to recruit those who've just finished uni. |
16:53 |
kaeza |
ok, that's all I can do |
16:54 |
VanessaE |
what is? |
16:54 |
VanessaE |
oh. :) |
16:56 |
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16:57 |
kaeza |
GNADev|zRokh, FYI, "Armada" simply means "Army" in spanish (and perhaps other languages) |
16:57 |
kaeza |
oh you already said it |
16:57 |
GNADev|zRokh |
yo, rotcaer, Armada == Army in Spanish! |
16:57 |
GNADev|zRokh |
>:D |
16:58 |
GNADev|zRokh |
oh......... i didnt see that you said that :D |
16:58 |
GNADev|zRokh |
kaeza :D |
16:58 |
VanessaE |
ah, much better on the signs. |
16:59 |
rubenwardy |
hi all |
16:59 |
VanessaE |
hey ruben |
16:59 |
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16:59 |
kaeza |
hi rubenwardy |
16:59 |
webdesigner97 |
hi |
17:00 |
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17:01 |
webdesigner97 |
brb |
17:01 |
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17:03 |
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17:03 |
webdesigner97 |
If someone talks to RBA, can you tell them that I sent him a PM on the forums? He doesn't seem to have it noticed yet |
17:05 |
VanessaE |
wd: #minetest-technic |
17:05 |
VanessaE |
he has been there a lot lately. |
17:05 |
VanessaE |
RealBadAngel: *poke* |
17:05 |
webdesigner97 |
:) thx for the hint |
17:13 |
* Jordach |
doesnt mind a little javascript |
17:13 |
Jordach |
but when every page has huge loading times because of slow javascript - it pisses me off |
17:14 |
Jordach |
...at least it isnt flasg |
17:14 |
Jordach |
flash* |
17:14 |
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17:14 |
VanessaE |
anyone got an extra US $500 they can afford to part with? |
17:14 |
* VanessaE |
needs to get her car repaired. again. |
17:15 |
Jordach |
unless i get paid backsies, nope |
17:15 |
* Jordach |
puts music on, finds headphones not connected |
17:15 |
GNADev|zRokh |
could anyone loan me about 0.5 mil. euros? |
17:15 |
GNADev|zRokh |
:P |
17:17 |
Jordach |
holy. shitballs batman. |
17:17 |
GNADev|zRokh |
:P |
17:17 |
Jordach |
i just started singing safety dance as a minetest parody. damn |
17:17 |
GNADev|zRokh |
poopballs*** |
17:17 |
GNADev|zRokh |
xD |
17:18 |
Jordach |
needs work, but it works |
17:18 |
Jordach |
oh and btw, i was actually going to 3d print a Sam II action figure ;) |
17:18 |
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17:19 |
svuorela |
GNADev|zRokh: I tihnk I got a email offer for that recently. |
17:19 |
Mossmanikin |
Hi folks |
17:19 |
webdesigner97 |
hi |
17:19 |
GNADev|zRokh |
yeah, i think i got that too |
17:19 |
GNADev|zRokh |
some kind of a couple giving away half a million pounds for "no reason"... right... good luck with that :D |
17:20 |
Jordach |
fun fact: i get russian spam |
17:20 |
Jordach |
with some random link; never opened that said link |
17:21 |
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17:21 |
Mossmanikin |
:D |
17:22 |
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17:23 |
Jordach |
hey Mossmanikin |
17:23 |
sapier |
hello |
17:23 |
Mossmanikin |
Jordach: Hi Jordach :) |
17:24 |
Jordach |
btw, yes, when i get access to a 3d printer; i might make sam II action figures for certain people |
17:24 |
Mossmanikin |
Wow, sounds cool |
17:24 |
Jordach |
which all sold ones go to making more |
17:25 |
harpnetAdmin |
Hi all |
17:25 |
sapier |
mossmanikin did you have time to check those changes I added to mobf for fishing |
17:26 |
Mossmanikin |
sapier: sorry, not yet, almost forgot about it... will download newest mobf now |
17:27 |
sapier |
if you need additional changes tell me ... btw I stumbled about another issue ... clownfish usually stay way below surface |
17:27 |
Jordach |
Mossmanikin, that mod of yours youve been making is awesome (can't remember the damn name) |
17:28 |
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17:28 |
sapier |
fishing? ;-) |
17:28 |
rotcaer |
finishing. |
17:29 |
Mossmanikin |
sapier: I'll test a bit and let you know |
17:29 |
Mossmanikin |
Jordach: You mean undergrowth? |
17:29 |
Jordach |
i think so |
17:31 |
Jordach |
btw, i've got one of the best headphone equalizer settings i've done to date |
17:31 |
Mossmanikin |
Thanks. Evergreen and Neuromancer worked on it too. |
17:31 |
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17:33 |
Mossmanikin |
sapier: which branch? |
17:34 |
sapier |
mobf_2_3_dev backup your world prior testing there's no way back to old mobf |
17:35 |
Mossmanikin |
k, thanks |
17:35 |
harpnetAdmin |
is paramat here? |
17:35 |
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17:37 |
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17:38 |
rubenwardy |
!seen paramat |
17:38 |
MinetestBot |
rubenwardy: paramat was last seen at 2013-10-14 19:07:38 UTC on #minetest |
17:39 |
rubenwardy |
harpnetAdmin ^ |
17:39 |
harpnetAdmin |
woah 2 days ago |
17:45 |
Jordach |
i'm toying with the idea of a intranet based render farm; which is inacessible from renderfarm.fi (hint: every windows based machine with a x86 capable processor will assist in rendering) and my colledge has ~40 i7's |
17:46 |
rotcaer |
Windows. |
17:46 |
Jordach |
roughly ~1TFLOPS power |
17:46 |
Jordach |
or 1.024 terahurtz |
17:47 |
rotcaer |
one doesn't measure computing power in MHz. |
17:47 |
rotcaer |
clock != performance |
17:47 |
Jordach |
shared over several cores (eg, 4x2 hyperthreads + physical core x 40) |
17:48 |
sapier |
jordach what do you intend to render? |
17:48 |
Jordach |
sapier, things that i can't do at home |
17:48 |
Jordach |
eg 12,000 frames |
17:49 |
sapier |
so nothing timecritical? |
17:49 |
Jordach |
sapier, it;s just a speed booster |
17:50 |
sapier |
that's not true ;-P massive parallel computing is everything but not a speed booster ;) |
17:50 |
Jordach |
sapier, i can then split the render into 40 chunks and let the machines do the parts |
17:51 |
sapier |
if you have large independent jobs it may result in same behaviour as speed booster but once dependencys kick in it may even degrade performance |
17:51 |
Jordach |
trust me, even 120 frames on a single i7 took 23 mins |
17:51 |
Jordach |
at 720p |
17:52 |
sapier |
so you're talking about 3d video rendering? |
17:52 |
Jordach |
sapier, blender in specific, yews |
17:52 |
Jordach |
yes* |
17:52 |
sapier |
ok that's the main usage for server farms true :-) |
17:53 |
Jordach |
and with the 1gbps switches, this will take a matter of hours, instead of days on a P4 |
17:53 |
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17:55 |
harpnetAdmin |
:O |
17:56 |
Jordach |
if i managed to get hold of 64 ras pis, i could do this at home |
17:56 |
MinetestBot |
GIT: Novatux commited to minetest/minetest: Fix minetest.facedir_to_dir when param2 is 5 or 7. 4e5760a541 2013-10-16T10:55:01-07:00 http://git.io/vSNaNQ |
17:57 |
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18:00 |
harpnetAdmin |
thats alot |
18:00 |
MinetestBot |
GIT: Novatux commited to minetest/minetest: Add tool callback 34e0a0ca0f 2013-10-16T10:58:29-07:00 http://git.io/eXZ_Pg |
18:01 |
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18:01 |
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18:02 |
Jordach |
Sokomine, windmills should generate random amounts of power |
18:02 |
Jordach |
from 0 to 1000 EU |
18:02 |
Jordach |
(with height variations) |
18:03 |
Sokomine |
that's for technic :-) technic developers even do have their own channel to discuss further development |
18:03 |
Sokomine |
those windmills i wrote are purely an illustration. the animation will perhaps be used for the technic windmill |
18:03 |
Jordach |
sh |
18:03 |
Jordach |
ah |
18:05 |
* Jordach |
thinks adding cubed pupils is a good idea |
18:05 |
Jordach |
but you'll only get it if i get a new machine ;) |
18:06 |
pitriss |
kaeza: please is somewhere fixed version of signs? |
18:08 |
nore |
and what about mechanical energy, with gears, etc? |
18:08 |
kaeza |
pitriss, download from forum topic; it's already fixed |
18:08 |
pitriss |
kaeza: thanks:) |
18:09 |
kaeza |
np, thanks for spotting that bug :) |
18:10 |
fairiestoy |
Can someone tell me, when the routine minetest.get_craft_result() with method fuel will fail and create an empty item reference? The fuellist im passing is the inventory list 'fuel' with 4 slots |
18:10 |
fairiestoy |
Would be nice if someone has an answer :3 |
18:11 |
pitriss |
kaeza: yw.. BTW which thread?:D homedecor one?:) |
18:11 |
kaeza |
yep |
18:12 |
pitriss |
ok |
18:13 |
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18:13 |
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proller joined #minetest |
18:14 |
jojoa1997 |
can anyone please explian to me how to add a patch to minetest when compiling |
18:15 |
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18:16 |
kaeza |
jojoa1997, backup your minetest, and "git am xxx.patch" |
18:17 |
jojoa1997 |
well first |
18:17 |
jojoa1997 |
git isnt working |
18:18 |
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18:18 |
jojoa1997 |
wait nvm it is i think |
18:21 |
Mossmanikin |
Very cool that windmill :) |
18:24 |
Sokomine |
gears would be possible as well. at least in 2d and without any real collusion detection for the individual parts of the gear |
18:24 |
* Jordach |
wants to go home: http://i.imgur.com/oNvZ5TN.png |
18:25 |
Sokomine |
jordach: you can do a model/entity based waterwheel in blender for me :-) those still work only to a limited degree as 2d animations |
18:25 |
Jordach |
in theory it could be animated |
18:25 |
Sokomine |
but even a 2d animation of a waterwheel or a historic windmill would be great :-) |
18:25 |
Jordach |
actually yes |
18:25 |
nore |
and doing mechanical machines... (like technic, but with mechanic things and not electric) |
18:27 |
Jordach |
it could be done with an entity |
18:27 |
Sokomine |
yes. someone posted a thread asking some time ago about a historic windmill, gears as normal nodes, and horizontal tree thrunks as axis between those gears |
18:27 |
Sokomine |
even the windmill could be done with an entity. for the windmill part, 2d is enough. does not have the disadvantage of getting lost under certain mysterious circumstances |
18:28 |
Sokomine |
but a waterwheel in 2d seems to be really hard. i havn't cached anyone willing to do it yet :-( |
18:28 |
jojoa1997 |
can someone help with github |
18:28 |
jojoa1997 |
what do i put in username for 'https://www.github.com': |
18:28 |
jojoa1997 |
also that isnt my eamail |
18:29 |
jojoa1997 |
email |
18:29 |
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18:37 |
Jordach |
Taoki, how do i disable keyframe interpolation |
18:37 |
Taoki |
Keyframe interpolation? |
18:37 |
Taoki |
As in, have keyframes no longer animate? |
18:38 |
rubenwardy_ |
bye all |
18:38 |
Jordach |
Taoki, instead of starting slow then speeding up, i just want it at a constant speed |
18:38 |
Taoki |
ah |
18:38 |
Taoki |
Jordach: in the animation panel, press v and change vector type |
18:38 |
Taoki |
Use "vector" instead of "linear" iirc |
18:39 |
Jordach |
where is that, i can't find animation panel |
18:43 |
Jordach |
oh, dopesheet |
18:43 |
Jordach |
duh |
18:43 |
Taoki |
yep |
18:45 |
Jordach |
Sokomine, made a windmill model |
18:45 |
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18:45 |
Jordach |
it can be converted into a water mill with some quick model work |
18:46 |
* harpnetAdmin |
slaps ChanServ around a bit with a large trout |
18:47 |
MinetestBot |
Don't slap ChanServ; she doesn't need that, considering it's her job to keep things running smooth. |
18:50 |
Sokomine |
oh? where? |
18:50 |
Jordach |
Sokomine, in my blender |
18:50 |
Jordach |
or RAM |
18:50 |
Sokomine |
sounds fine :-) |
18:50 |
Sokomine |
save it! turn it into a mod! |
18:50 |
Jordach |
im just rendering the animation to show you |
18:51 |
Sokomine |
sounds very fine |
18:51 |
harpnetAdmin |
LOL |
18:51 |
Jordach |
505 of 720p for speed purpose |
18:51 |
Jordach |
50% |
18:52 |
Jordach |
70 frames left |
18:53 |
Jordach |
40 frames |
18:55 |
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18:55 |
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18:55 |
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18:56 |
Jordach |
Sokomine, http://mg.viewskew.com/u/jordach/m/windmill-prototype/ |
18:56 |
NakedFury |
that would be nice |
18:57 |
NakedFury |
now the big wheel scooping water or a grinder grinding wheat |
18:57 |
NakedFury |
so many possibilities |
18:58 |
Jordach |
plol |
18:58 |
Jordach |
https://forum.minetest.net/viewtopic.php?pid=114477#p114477 |
18:58 |
Jordach |
VanessaE, http://mg.viewskew.com/u/jordach/m/windmill-prototype/ |
18:59 |
VanessaE |
nice |
18:59 |
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18:59 |
Jordach |
that's also easy to change into a water mill |
18:59 |
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Calinou joined #minetest |
19:00 |
VanessaE |
guess no one likes my texture for the one sokomine showed :( |
19:00 |
Peacock |
how would you get it to rotate on it's side as an entity? |
19:00 |
Jordach |
Calinou, https://forum.minetest.net/viewtopic.php?pid=114523#p114523 |
19:00 |
Jordach |
Peacock, you'd just add a model animation with armature |
19:00 |
Jordach |
i just rotated it on the y-axis |
19:00 |
Peacock |
ah ok gonna use animated model like the player model |
19:00 |
Jordach |
(considering that's what a windmill is probably going to do indefinitely, then that's fine) |
19:01 |
harpnetAdmin |
!seen rarkenin |
19:01 |
MinetestBot |
harpnetAdmin: Sorry, I haven't seen rarkenin around. |
19:01 |
Jordach |
rarkenin is gon |
19:01 |
harpnetAdmin |
derp |
19:01 |
Jordach |
gone* |
19:01 |
harpnetAdmin |
WHAT |
19:01 |
harpnetAdmin |
why? :( |
19:01 |
Peacock |
figured since plain entities can only rotate on one axis |
19:01 |
Jordach |
i cant remember why |
19:02 |
Peacock |
i see the dutch and the ruskies are at it again lol they should have their diplomats go 3 rounds in a boxing ring |
19:03 |
Jordach |
or canadian hocket |
19:03 |
Jordach |
hockey* |
19:03 |
Peacock |
well i know the russians are good hockey players, what about the dutch? |
19:04 |
Jordach |
...if they were from amsterdam, they'd just be sitting down |
19:04 |
harpnetAdmin |
Siri, are dutch good hockey players? |
19:04 |
harpnetAdmin |
XD |
19:04 |
Peacock |
personally i hate hockey lol freezing your ass outside - i'd rather play billiards |
19:07 |
PilzAdam |
bye |
19:08 |
* Peacock |
pushes the PilzAdam power button |
19:08 |
* Peacock |
gallops away |
19:08 |
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Evergreen joined #minetest |
19:10 |
* harpnetAdmin |
starts to wonder if he will ever hear back from paramat |
19:10 |
Peacock |
he signs on regularly but not for long periods at a time |
19:11 |
VanessaE |
better you should contact paramat in the forum |
19:11 |
harpnetAdmin |
i did |
19:12 |
harpnetAdmin |
i PMed him |
19:12 |
Evergreen |
Jordach, I'm back, go ahead and message me with whatever it is you want to do |
19:12 |
Peacock |
massage? |
19:12 |
Peacock |
oh lol let me boost xchat's font size lol |
19:16 |
Evergreen |
*message |
19:16 |
Peacock |
yeah no i figured you weren't soliciting massages lol |
19:16 |
Peacock |
my eyes are sortof cloudy in the morning lol |
19:16 |
Peacock |
hey the senate cut a deal, does that mean the gov't is open again? |
19:17 |
Calinou |
hi Evergreen :P |
19:18 |
Calinou |
<Jordach> rarkenin is gon |
19:18 |
Calinou |
drama about copying Minecraft |
19:18 |
harpnetAdmin |
lol |
19:18 |
harpnetAdmin |
so i assume he still plays that |
19:20 |
Calinou |
he is making a clone of Minecraft in java now |
19:20 |
Peacock |
copying the game *and* methods lol |
19:21 |
VanessaE |
senate cut a deal? |
19:21 |
* VanessaE |
checks |
19:21 |
Peacock |
yeah apparently they're due to vote on it later |
19:21 |
Peacock |
seems there's some GOP infighting too lol |
19:22 |
VanessaE |
as if THAT is a surprise. |
19:22 |
Peacock |
(their fault for embracing the teabag party) |
19:22 |
VanessaE |
the GOP now has something like an 80% DISapproval rating among most Americans now |
19:22 |
VanessaE |
they're gonna get their asses handed to them next year |
19:22 |
svuorela |
GOP ? |
19:22 |
VanessaE |
Grand Old Party |
19:22 |
Peacock |
well the next elections' still two years away, plenty of time to stir more controversies and pass voter ID laws |
19:22 |
VanessaE |
a.k.a. USA Republican Party |
19:23 |
VanessaE |
Peacock: I believe there is a midterm election in 2014, is there not? |
19:23 |
svuorela |
ah. but who cares about the rating amongst most americans as long as they sit in safe electoral districts. |
19:23 |
Peacock |
ah yeah, was confused, it's Canada thats going to the polls in two years lol midterms in one year in the US |
19:23 |
* VanessaE |
checks that, too |
19:23 |
Peacock |
which means...hillary will be running in 3 ? |
19:23 |
VanessaE |
Peacock: G*D I HOPE SO. |
19:24 |
Peacock |
conservatives here are gonna have their asses handed to them too lol |
19:24 |
Peacock |
ran on a transparency platform, promised to reform the senate (which is useless here) instead they filled it with members who promptly brough the government expenses scandals lol |
19:25 |
VanessaE |
yeah the next major election is next year. 36 states, then another 3 in 2015, then El Presidente |
19:25 |
VanessaE |
in 2016. |
19:26 |
Peacock |
i think hillary would have probably been the better choice back in 08 too |
19:26 |
Peacock |
when you think back, the best times in the US had a Clinton in the WH |
19:27 |
Peacock |
and who better to fix bill clintons' repeal of glass steagall lol |
19:27 |
svuorela |
especially lewinski had good times with clinton in the wh |
19:27 |
Peacock |
blowjobs in the white house is pretty mild compared to the damage bush did at home and abroad |
19:27 |
sapier1 |
https://github.com/sapier/animals_modpack/wiki/Mob-creation-tutorial for those (rare) ppl who are interested in creating mobs by using mobf |
19:27 |
VanessaE |
in '08, she didn't want to run |
19:27 |
sapier1 |
it's pre alpha ;-) |
19:28 |
VanessaE |
now there's a huge push to get her to toss her hat into the ring for 2016. |
19:28 |
VanessaE |
sapier1: how's the CPU usage of MOBF lately? |
19:28 |
Peacock |
didn't she run in the primaries (or whatever theyre called) in 08? |
19:29 |
VanessaE |
nope |
19:29 |
VanessaE |
well I better check |
19:29 |
Peacock |
but there was talk? |
19:29 |
VanessaE |
I don't think so though |
19:29 |
Sokomine |
jordach: hm. looks promising. but a real waterwheel would be even greater. and that's something that's probably best done with blender |
19:29 |
Sokomine |
you know...like from a medieval watermill |
19:29 |
sapier1 |
depends on number of mobs and what mobs you've got enabled vanessae |
19:29 |
VanessaE |
sapier1: assume all of the standard MOBs in MOBF |
19:29 |
svuorela |
VanessaE: obama beat hillary in 08 |
19:29 |
VanessaE |
oh hell, you're right |
19:29 |
sapier1 |
mobf by default has all mobs enabled ;-) |
19:29 |
Peacock |
thats what i thought |
19:29 |
VanessaE |
I must be thinking of the 2012 election then |
19:30 |
VanessaE |
no, wait |
19:30 |
VanessaE |
you're both wrong :P |
19:30 |
VanessaE |
she withdrew from the race. |
19:30 |
Peacock |
yeah but she ran at first :P |
19:30 |
Sokomine |
vanessa: i do like your textures! i just think that for modern mills, there ought to be 3 rotor blades :-) and for historical windmills, the sails might look diffrent. it fits very nicely to the technic windmill the way it's now |
19:30 |
svuorela |
she withdrew when she was losing |
19:30 |
Peacock |
plenty of people ran against Romney then withdrew too |
19:30 |
Sokomine |
and if people are inspired to make new textures, that's very fine. the more to see :-) |
19:30 |
VanessaE |
Sokomine: I can make a three-blade version easily. just not much inspiration right now. |
19:30 |
sapier1 |
mobf adds at most 40% cpu load (teleporting to completely ungenerated area) for a short time and typicaly < 3% constant cpu load |
19:31 |
VanessaE |
sapier1: how's the lag and entity dupe issues? |
19:31 |
VanessaE |
I've been considering upgrading from simple MOBs :) |
19:31 |
Peacock |
entity dupe? |
19:31 |
sapier1 |
I don't have any dup issues when playing singleplayer but as far as I know this occurs with multiplayers only |
19:31 |
Peacock |
how do you dupe an entity? sell it swampland in florida? lol |
19:32 |
VanessaE |
haha\ |
19:32 |
VanessaE |
well anyway, I'm pretty sure the Repubs have no chance at all in the 2014 and 2016 elections. |
19:32 |
harpnetAdmin |
like that jay leno looking guy |
19:32 |
Peacock |
i noticed in my stores the boxes tend to have multiple copies of the same entity when there should be one |
19:32 |
sapier1 |
there shouldn't be any difference to simple mobs dup rate |
19:32 |
VanessaE |
not after the mess they caused this year. |
19:32 |
Peacock |
depends who the GOP puts on the ticket, so far there doesn't seem to be a clear leader |
19:33 |
Peacock |
but it seems no matter which side wins, the GOP is intent on fucking things up further |
19:33 |
VanessaE |
perhaps, but the majority of americans hate them now |
19:33 |
VanessaE |
and gerrymandering or not, people will vote for whoever they want to |
19:33 |
VanessaE |
even if it's against the incumbent in their distribt |
19:33 |
VanessaE |
district* |
19:34 |
Peacock |
what happens if the GOP dumps the tea party before the election? (they seem like more of a liability now) |
19:34 |
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19:34 |
VanessaE |
they can't. |
19:34 |
VanessaE |
the tea party is seen by most as integral to the repubs |
19:34 |
VanessaE |
they've burnt their bridges |
19:34 |
Peacock |
well they still have one year to move towards the center |
19:35 |
svuorela |
Peacock: but for what? most elections are safe electios |
19:35 |
Peacock |
heck even Bush Sr. recently attended a lesbian wedding of a friend(s) |
19:36 |
Mossmanikin |
sapier1: about mobf dev: think I can work with the way the fishes behave, but noticed the selection box of Nemo is quite big, is there a reason for that? |
19:36 |
Peacock |
when asked for comment, bush jr said " I shouldn't try to take a speck out of someone else's eye if I have a log in my own." lol |
19:36 |
Sokomine |
vanessa: upgrading to mobf would be fine! perhaps you could even run both mobs? simple mobs for the hostile ones - mobf for the farm animals. that's something players on the survival server would really like...animals to keep as decoration for farms. utterily fails with simple mobs :-( |
19:37 |
VanessaE |
Sokomine: good idea except, how do you disable MOBF's sheep and rats? |
19:38 |
Sokomine |
no :-) mobfs sheeps are *desired* |
19:38 |
Sokomine |
they're far better than those from simple mobs |
19:39 |
Sokomine |
simple mobs can be those sand-guys and the occasional dm etc. - as long as they're not too hostile |
19:39 |
Mossmanikin |
with "/mobf_settings" (at least in singleplayer, dunno about server) |
19:39 |
Sokomine |
and rats...well, for them it really doesn't matter. those pick-up-rats from simple mobs are ok. just...the sheep are not. they're better than nothing, but they're far too jumpy |
19:40 |
* Peacock |
is weary of shifty sheep |
19:40 |
sapier1 |
mobf as command works too |
19:40 |
sapier1 |
you need mobf admin privileges to do those settings |
19:41 |
Sokomine |
non-hostile mobs from mobf (=farm animals plus deer, ostrich, gulls, fishes etc - world gets nicer) plus semi-hostile ones from simple mobs. that may be a way |
19:41 |
Peacock |
entities easier on the cpu would be nice too lol but thats not a mod problem |
19:41 |
sapier1 |
no one interested in archers trader and guards? ;-) |
19:42 |
Sokomine |
the vombies got quite agressive in recent versions of mobf, and fire-throwing entities above ground would be very bad |
19:42 |
Sokomine |
by all means in the traders :-) |
19:42 |
sapier1 |
peacock you'll never get mobs that do things without using at least some cpu power ;-) |
19:42 |
Sokomine |
archers/guards as deco. they tend to shoot/guard - so they're probably aimed more at a younger audience. young kids find them fascinating and deploy them around their houses |
19:43 |
Peacock |
naw like i said, it's an entity thing, not a mob thing, even my simple store items consume a shitton and a half of CPU lol |
19:43 |
sapier1 |
you're doing something wrong peacock mobf uses loads of entities without causing load that big |
19:44 |
Peacock |
all i did was take the falling node code and made them smaller to fit inside the boxes :P |
19:44 |
Sokomine |
in my experience, having the peaceful mobf-mobs causes no trouble in singleplayer. it seems to be a bit diffrent on multiplayer |
19:45 |
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19:45 |
sapier1 |
hmm without ppl willing to try it's difficult to find out whats wrong in multiplayer scenarios |
19:45 |
Peacock |
well yeah my issues relate to a lan server or internet server game, min 2 players |
19:45 |
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Pest joined #minetest |
19:46 |
sapier1 |
it's not the latency I tried this with a very slow server ... I assume it's some concurrency issue |
19:46 |
Peacock |
its alot easier on cpu when you only have 1 player loading ents. into memory |
19:46 |
Sokomine |
that's true. that's why vanessas server would be optimal - server-admin that can be contacted easily |
19:46 |
Sokomine |
peacocks world is too diffrent and most likely wouldn't profit from mobs much |
19:46 |
Peacock |
well i dont have traders, just store item boxes |
19:46 |
sapier1 |
vanessae do you have lua socket library installed on your server? |
19:47 |
Peacock |
you should see the 4 story mall lol |
19:47 |
Sokomine |
we could put fishes in peacocks oceans :-) and maybe gulls. they're very decorative and a nice sight |
19:47 |
Peacock |
fishing actually would be cool |
19:47 |
Peacock |
kinda hard finding farmland lol |
19:48 |
Sokomine |
:) |
19:48 |
sapier1 |
I don't like current gulls flight :-) I intend to improove their movement in next mobf version :-) |
19:48 |
Sokomine |
true. there's a very nice fishing mod. that would fit well |
19:48 |
Sokomine |
and maybe the mod that adds boeys (sp? bojen) that bob up and down in the water |
19:48 |
sapier1 |
and mobf <-> fishing mod integration is currently in development |
19:49 |
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19:49 |
Peacock |
though i recently switched from creative to economy - people need to craft picks, mine minerals and sell them to buy the stuff they want, or alternatively, craft the basic stuff themselves |
19:49 |
Peacock |
still dont have crafts for any of my own nodes lol |
19:49 |
Peacock |
i'd need a workbench for that |
19:49 |
sapier1 |
*g* |
19:51 |
|
proller joined #minetest |
19:52 |
Peacock |
also been thinking of trying to port my mods to MT classic |
19:53 |
* Sokomine |
hides the mod-delete-button from peacock |
19:53 |
Peacock |
mod delete? |
19:53 |
Sokomine |
regarding a workbench...danducombe has a pretty nice looking one. it seems to be an autocrafter currently |
19:54 |
Sokomine |
yes. you tend to hide/delete your mods if we don't watch close enough |
19:54 |
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19:54 |
Peacock |
i tend to delete them after protracted periods or harassment and or zealotry :P thats not the same thing |
19:55 |
Peacock |
i mean people like onpon4 make it totally not fun anyways |
19:55 |
Peacock |
but im curious to see how my mods would perform in cpp on mt-classic |
19:55 |
sapier1 |
if you delete them you they win ;-) |
19:55 |
Peacock |
sapier naw they just keep arguing and fork them while calling it shit lol |
19:56 |
Sokomine |
ok :-) then do port them to it. mt classic didn't have nodeboxes iirc? |
19:56 |
sapier1 |
peacock there aren't many things that can't be fixed in lua if you think a little bit more about it |
19:56 |
Peacock |
sokomine well they do have stairs and slabs now |
19:56 |
Sokomine |
ah. that's good |
19:56 |
Peacock |
sapier the problem was never lua :P |
19:56 |
Sokomine |
i don't entirely understand the mt-classic movement. but if people are happy with it then it's fine |
19:57 |
Peacock |
have you tried it? |
19:57 |
sapier1 |
why does everyone think classic is faster than current ... once classic has all those features minetest has it'll be as "slow" as mt |
19:57 |
Sokomine |
after all, we all do have our prefered set of mod collections and functionalities |
19:57 |
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19:57 |
sapier1 |
I guess it's a "in past everything was better" situation :-) |
19:58 |
Peacock |
try it and compare :P |
19:58 |
Sokomine |
hm. i've tried minecraft survival recently and was astonished how slow it ran on my hardware. it did better on the slightly older hardware. perhaps it can't handle the intel graphics very well. mt runs much much faster |
19:59 |
Sokomine |
there are some issues recently with mt getting slow after very short time, but i hope the reasons can be identified and removed |
19:59 |
Peacock |
i kinda look on mt-classic as a chance to evolve in a different direction based on an earlier draft - and it's not really that old, anyone running linux has packages which are way older :P |
20:00 |
sapier1 |
it's basicaly a fork and forks spread forces ... thus weaken both projects |
20:00 |
Peacock |
well opensource is about choice |
20:00 |
Jordach |
Peacock, #minetest-classic |
20:00 |
Peacock |
and each fork has it's own direction |
20:01 |
VanessaE |
sapier1: that's used by the IRC mod is it not? |
20:01 |
VanessaE |
(socket) |
20:01 |
VanessaE |
(sorry, was afk, busy) |
20:01 |
sapier1 |
yes but successfull forks are very rare |
20:01 |
sapier1 |
what's used by irc mod? |
20:01 |
VanessaE |
lua socket. |
20:01 |
Peacock |
dunno, mt classic might be good with some sort of simpler mod api, either binary or some other language |
20:02 |
sapier1 |
great so if you enable mobf statistics we'd have high resolution cpu load calculation |
20:02 |
Peacock |
well forks usually arise because of planning/design differences, so if the person didn't fork, they likely wouldn't work on the original project either, look at it that way :P |
20:02 |
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20:02 |
Peacock |
jordach anyone on there? |
20:03 |
VanessaE |
sapier1: who are you talking to there? :) |
20:03 |
sapier1 |
:-) you vanessae ;-) |
20:03 |
VanessaE |
oh ok |
20:03 |
Jordach |
me, darkrose, kaeza, sdzen (rarely), mrtux, gnugamer |
20:03 |
VanessaE |
yeah, I have the IRC mod (and it works well), so I guess I have luasocket also. |
20:04 |
sapier1 |
peacock the problem aren't those who fork but those that follow ;-) |
20:04 |
VanessaE |
I'll give MOBF some more thought |
20:04 |
sapier1 |
in case a fork is successfull forces are spread .. in case not thos followers most time are lost for both projects |
20:04 |
VanessaE |
kinda getting buried in life today :-/ |
20:05 |
Peacock |
sapier so people shouldn't switch projects if they're unhappy with the direction? :P |
20:05 |
* Jordach |
gives VanessaE car:red |
20:05 |
VanessaE |
Jordach: I'd rather just have cadillac:rocker_arm_support_left |
20:05 |
VanessaE |
:P |
20:05 |
Peacock |
you can't blame the fork if people follow, it just means it present valid points :-) |
20:05 |
sapier1 |
they should but they should think twice if their "unhappynes" is just a episode that can be fixed over time or not ;-) |
20:05 |
Jordach |
VanessaE, cadillac; you have class, who'd have thought |
20:05 |
VanessaE |
fuck yeah I have class |
20:06 |
VanessaE |
:) |
20:06 |
Jordach |
not from what i've seen on facebook |
20:06 |
VanessaE |
:P |
20:06 |
Jordach |
kaeza might know what im on about |
20:06 |
VanessaE |
don't like how I dress? don't look :P |
20:07 |
Peacock |
sapier i'd argue it's not just an episode :P there have been plenty of arguments about what should and shouldn't be in voxel engine, forks are handy in that case |
20:08 |
* Sokomine |
hopes that mobf will win and get installed on vanessas survival server |
20:08 |
sapier1 |
I haven't had a closer look at minetest classic by now so I can't tell for sure. |
20:09 |
Peacock |
well it had been a long time since i played 0.3.x, but i really was taken aback by the performance and general lack of glitches |
20:09 |
Peacock |
like when i go underground, i no longer see the sun/moon flickering in the distance |
20:10 |
sapier1 |
if there are no features there can't be glitches ;-) |
20:11 |
Peacock |
well features of late have seemed pretty random to me, complicated things like finite liquids and liquid range, while other suggestions are apparently not simple or voxely enough :P |
20:12 |
sapier1 |
I've got almost same situation comparing simple mobs to mobf ... yes simple mobs have less bugs ... of course sm implements 1/10th of features mobf does ;-) maybe less |
20:12 |
sapier1 |
true I don't understand what features are merged too |
20:13 |
Sokomine |
i was very glad that my visual_scale for sign/torchlike got merged |
20:13 |
Sokomine |
it is admittedly a very small change |
20:13 |
Peacock |
it seems to range from the complex to the simple, and others get rejected because they're too complex or too simple lol it's somewhat confusing |
20:14 |
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20:15 |
sapier1 |
there are some very very big open issues no one is brave enough to start working at .. me too ... I recently underestimated formspec menu complexity drasticaly :-) |
20:15 |
Mossmanikin |
Sokomine: Didn't test it yet, but I'm glad about it too |
20:15 |
Sokomine |
hope people will do more animated textures :-) |
20:16 |
Sokomine |
which pull requests are waiting that are important to each of you? |
20:16 |
Peacock |
well custom menus is an interesting idea, certainly allows for varied games and the placement of more options, but alot of important bugs/issues seemed to have been sidelined too while new features are added :/ |
20:17 |
sapier1 |
what do you mean with "sidelined"? |
20:17 |
Sokomine |
hm. it'd be important to fix the "framerate drops drastically after ~30 minutes" bug...but nobody seems to have a clue what causes it |
20:18 |
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20:18 |
Sokomine |
thought sapier was working on improving formspecs? in an ongoing process? |
20:18 |
Peacock |
sidelined as in there are a few longstanding bugs not getting any attention |
20:18 |
sapier1 |
I don't know about open issues with formspecs? |
20:19 |
Peacock |
no not formspecs dont worry lol |
20:19 |
Peacock |
just other bugs |
20:19 |
sapier1 |
some of those bugs can't be reproduced that easy |
20:19 |
Peacock |
i mean, the entity duplication has been around a while |
20:19 |
sapier1 |
I can't even reproduce that issue ;-) |
20:19 |
Peacock |
small nodeboxes twitching, underground moon/sun, above ground cave generation, etc. |
20:20 |
Peacock |
as you said, mt classic doesnt have a ton of features, but it also doesn't have as many bugs lol |
20:20 |
Sokomine |
ah yes, the entity duplication. guess that's something nobody has a clue about either |
20:20 |
Exio4 |
Peacock: if you were at #minetest-dev, you could have check that c55 is actually working on the entity duplication bug? |
20:20 |
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20:21 |
sapier1 |
if you have a book with 10 pages only 10 pages can contain errors if there are 10000 pages obviously there can be lots of more bugs |
20:21 |
Peacock |
i do read the logs, on most days it seems as dead as this channel at the hours i sign on :/ |
20:21 |
Sokomine |
sapier: simple mobs has that entity duplication bug as well. and the linuxgaming-server is suffering more or less heavily |
20:21 |
sapier1 |
exio4 can you give me a hint what logs contain the current state of that bug? |
20:22 |
Exio4 |
sapier1: all the info i know about is in the last hour of log in #minetest-dev, i don't know more, sorry :P |
20:22 |
Sokomine |
exio4: oh, that sounds fine! |
20:22 |
sapier1 |
oh so just recent :-) thx |
20:23 |
Peacock |
dunno, i still find mt classic interesting, definately simpler, could use a few extra features like the ability to add nodes, though i may just go ahead and work on that |
20:24 |
troller |
Peacock, my liquid things just extention to old liquids, they exactly same voxely as old |
20:25 |
Peacock |
nonetheless, we ended up with 2 types of liquids and im having trouble with both now lol |
20:25 |
Peacock |
air pockets with plain liquids, cpu gobbling with finite |
20:25 |
Peacock |
om nom lol |
20:26 |
troller |
finite in -next can be adjusted to eat less cpu |
20:26 |
Peacock |
though plain liquids aint your fault, think that started happening with range |
20:27 |
troller |
set leveled=2 to all liquids and it will eat less cpu than old |
20:27 |
Peacock |
and i dont get why viscosity wasn't good enough for that lol |
20:27 |
troller |
range is error |
20:27 |
Peacock |
agreed |
20:28 |
troller |
and its removed in pull with leveled |
20:28 |
Peacock |
doesn't PA have an (word for opposite) pull? |
20:28 |
Peacock |
*conflicting |
20:28 |
troller |
he dislike size of pull |
20:29 |
troller |
but agreed with range removing |
20:29 |
Peacock |
ah good, my waterworld looks patchy as is |
20:30 |
Peacock |
all people have to do to avoid drowning is swim to a pocket lol |
20:33 |
Peacock |
who knows, i may end up running two servers, classic and main, i'll call one cdn. bacon and the other cdn. poutine XD |
20:36 |
troller |
run in differend dirs with different configs and ports !30000 |
20:37 |
Peacock |
30K and 30K +1 |
20:37 |
Peacock |
and yeah on crunchbang i have to compile all my minetestes since the repo version is Mesozoic lol |
20:38 |
troller |
no, dont use 30000-30003 - it can be used by tests |
20:39 |
Peacock |
tests? |
20:39 |
Peacock |
which mt does test on those ports? |
20:39 |
Peacock |
i though most servers defaulted to 30K |
20:39 |
|
JackGruff joined #minetest |
20:40 |
troller |
when you run one server - its ok |
20:41 |
Peacock |
ah okay so i need to space out the port numbers |
20:41 |
Peacock |
like 30K and 25K |
20:42 |
troller |
+- 5 |
20:43 |
Peacock |
seperate question, what do you use for playing around with mt source files? even mt classic has quite a bit of files, i find it hard to load many in gedit lol |
20:45 |
harpnetAdmin |
notepad++ |
20:46 |
troller |
far |
20:46 |
troller |
mc |
20:47 |
Peacock |
notepad++ is windows :P im on #! |
20:47 |
kaeza |
Peacock, CodeBlocks |
20:47 |
Peacock |
i tried codeblocks, the UI is practically invisible with my desktops' color set :/ |
20:47 |
harpnetAdmin |
lol |
20:47 |
kaeza |
use cmake -G "CodeBlocks - Unix Makefiles" |
20:48 |
kaeza |
and you get a nice project file |
20:48 |
Peacock |
is there like, a GTK version of it? |
20:48 |
Peacock |
heck ill even take QT since that respects' system themes lol |
20:49 |
kaeza |
Peacock, C::B uses wxWidgets, and afaik, they can use either Qt or Gtk+ |
20:49 |
Peacock |
so i shoulda tried to find the settings/options |
20:50 |
kaeza |
(+ native widgets on Windows and MacOS) |
20:50 |
Peacock |
i guess im one of the rare ones who uses light fonts on dark window bgs lol |
20:50 |
Peacock |
(easier on the eyes lol computer screens aren't paper) |
20:51 |
kaeza |
if you can get me a nice light-on-dark theme for Gtk+, plz share :P |
20:52 |
kaeza |
actually, I used the high contrast inverse theme on Ubuntu, but afer looking for hours to a dark screen, suddely looking at a pure-white page on firefox literally burns your eyes :P |
20:53 |
VanessaE |
there already is one, xfce-dusk or some such |
20:53 |
VanessaE |
well you want gtk+ |
20:53 |
VanessaE |
hrm |
20:53 |
VanessaE |
you're SOL :P |
20:53 |
Peacock |
kaeza http://s7.postimg.org/a2l35mywb/Screenshot_161013_04_52_52_PM.png |
20:53 |
VanessaE |
kaeza: welcome to the wonderful world of Raster Burn. |
20:54 |
kaeza |
:< |
20:54 |
VanessaE |
Peacock: where is that anyway? |
20:55 |
Peacock |
the wallpaper? no idea lol |
20:55 |
Peacock |
i'd guess NY |
20:55 |
VanessaE |
heh |
20:55 |
Peacock |
i like the blue and black so i used gcolor2 and gnome-color-choser to tweak the system theme |
20:56 |
Peacock |
anything brighter on an LED screen gives me grinding migraines lol |
20:56 |
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JamesTait joined #minetest |
20:56 |
VanessaE |
ow :( |
20:56 |
|
Gethiox2 joined #minetest |
20:56 |
Peacock |
older LCD screen (p4) are better for that but the contrast is weaker |
20:57 |
Peacock |
(and yes, close, maximize and minimize are on the left side, im a lefty :P) |
20:57 |
harpnetAdmin |
i wish someone would port minetest into Objective-C |
20:57 |
Peacock |
C# |
20:58 |
kaeza |
<lamefun> JS! |
20:58 |
Peacock |
BS is C# and the default range is 135m lol |
20:58 |
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20:58 |
harpnetAdmin |
what about CDull? |
20:59 |
Peacock |
what about plain C though? cpp seems incredibly complicated lol |
20:59 |
Calinou |
dark themes cause tons of software issues |
20:59 |
kaeza |
^ |
21:00 |
harpnetAdmin |
I AM CRAVING MINETEST FOR iOS |
21:00 |
Peacock |
because software assumes everyone runs black on white themes lol |
21:00 |
Calinou |
Sokomine> hm. it'd be important to fix the "framerate drops drastically after ~30 minutes" bug...but nobody seems to have a clue what causes it |
21:00 |
Calinou |
my FPS don't reduce after playing Minetest for a while. |
21:00 |
Peacock |
notice in windows i can set the colors to whatever i want and 99% of apps match it |
21:01 |
* harpnetAdmin |
is going to #harpnetIRC |
21:01 |
Evergreen |
I use albatross in xfce |
21:01 |
Evergreen |
It has a nice grey/white contrast |
21:02 |
Peacock |
heck even black on white websites give me headaches lol |
21:02 |
Calinou |
gtg night :) |
21:02 |
Evergreen |
Cya |
21:02 |
Calinou |
Evergreen: greybird, the default on xubuntu, here :p |
21:02 |
Peacock |
why do people design as if computer screens were canvas or paper? the key difference is a screen is a light source lol |
21:02 |
Calinou |
I just changed wallpaper and disabled compositing on desktop |
21:03 |
Evergreen |
Do you think PyGtk would be a good library for making a gui based program in python? |
21:03 |
Peacock |
tried it, not bad, but by why python for that sortof app? |
21:03 |
Peacock |
bbl |
21:04 |
Calinou |
well, for GUIs I don't think you want to do C++... |
21:04 |
Evergreen |
^ |
21:04 |
Calinou |
for very simple you could use zenity |
21:04 |
Calinou |
you can use it with python |
21:04 |
Calinou |
or just with bash |
21:05 |
zsoltisawesome |
https://www.filepicker.io/api/file/ZlSES6pVS4iZ1Gre2W2M |
21:05 |
zsoltisawesome |
my oppinion of the whole matter |
21:05 |
Sokomine |
calinou: go to vanessas server. idle there for a while and do nothing. your fps will drop |
21:05 |
Calinou |
oh, vanessa's server is a special case :P |
21:06 |
kaeza |
entity dupes again? :< |
21:06 |
kaeza |
speaking of the devil |
21:07 |
kaeza |
either that or particle spawners |
21:08 |
zsoltisawesome |
SDFSADFAEFAFADFADFADFADF |
21:08 |
VanessaE |
no one has yet to explain tha tone. |
21:08 |
zsoltisawesome |
SORRY |
21:08 |
VanessaE |
the fps dropouts I mean |
21:08 |
Sokomine |
hm, it may be particle spawners (bees...). but i also had the issue in the middle of the desert with no bees around |
21:08 |
zsoltisawesome |
MY CARPS SEEM TO BE BROKEN |
21:08 |
VanessaE |
excep that frequent sign-ons of other players exacerbates the problem. |
21:08 |
zsoltisawesome |
there |
21:08 |
VanessaE |
except* |
21:09 |
kaeza |
Sokomine, particle spawners steadily reduce the FPS for some reason, even when "inactive" |
21:10 |
Sokomine |
even if they're not in the vicinity? there can't be any in the desert... |
21:10 |
kaeza |
yep |
21:10 |
Calinou |
zsoltisawesome: don't put Rainbow Dash on your keyboard. :) |
21:11 |
zsoltisawesome |
why not? :) |
21:11 |
* Evergreen |
takes Calinou and sets him on his keyboard before he can run away |
21:11 |
kaeza |
Sokomine, try using the weather mod for a while; even after the rain stops (no more spawners) the FPS is still low |
21:11 |
Sokomine |
oh. hm |
21:12 |
zsoltisawesome |
im bored |
21:12 |
zsoltisawesome |
i dont know how to compile crap on windows (its too coplicated) |
21:12 |
Calinou |
switch to linux |
21:12 |
zsoltisawesome |
cant |
21:12 |
Calinou |
virtualbox |
21:12 |
Calinou |
:> |
21:13 |
zsoltisawesome |
lol |
21:13 |
zsoltisawesome |
father will still be po |
21:13 |
Calinou |
now you have no excuse except if your CPU doesn't have hardware virtualization |
21:13 |
zsoltisawesome |
no! |
21:15 |
Evergreen |
Oh hi Mossmanikin, didn't see you there |
21:16 |
zsoltisawesome |
does anyone think i can run minetest client on a server computer? im getting a server computer tomorrow and i have friends come over to play minetest over LAN but i dont have enough computers! so what do you guys think |
21:16 |
zsoltisawesome |
and no, that iisnt the sole reason im getting it |
21:17 |
kaeza |
what is a server computer? |
21:17 |
zsoltisawesome |
:D |
21:17 |
kaeza |
if it is what I think you mean, then no |
21:17 |
zsoltisawesome |
what do you think i mean |
21:17 |
kaeza |
dunno |
21:18 |
zsoltisawesome |
I mean Dell PowerEdge 2650 server computer |
21:18 |
zsoltisawesome |
:D |
21:19 |
Mossmanikin |
Evergreen: Hi Evergreen :) What do you think about the roots? |
21:19 |
Evergreen |
Awesome |
21:19 |
zsoltisawesome |
Creative |
21:20 |
Mossmanikin |
Nice :) |
21:20 |
zsoltisawesome |
http://www.google.com/imgres?newwindow=1&safe=active&client=firefox-aurora&hs=Bju&sa=X&rls=org.mozilla:en-US:unofficial&channel=fflb&biw=1366&bih=644&tbm=isch&tbnid=2dOdfCmK6UiFbM:&imgrefurl=http://younanplex.com/business-solutions/servers-network-equipment/servers/dell-servers/dell-poweredge-2650-2u/&docid=_w-Qikj4NsMQvM&imgurl=http://younanplex.c |
21:20 |
zsoltisawesome |
om/wp-content/uploads/2013/04/dell26.jpg&w=400&h=320&ei=0AJfUryAG6jSyAH9uoDwDg&zoom=1&ved=1t:3588,r:3,s:0,i:90&iact=rc&page=1&tbnh=192&tbnw=240&start=0&ndsp=16&tx=143&ty=131 |
21:21 |
Mossmanikin |
:D |
21:21 |
zsoltisawesome |
Go Firefox Aurora! |
21:22 |
zsoltisawesome |
umm |
21:22 |
zsoltisawesome |
random |
21:23 |
Miner_48er |
how much ram do you have? |
21:23 |
zsoltisawesome |
4gb, with 2gb extra |
21:23 |
zsoltisawesome |
it wont fit in XD |
21:24 |
Miner_48er |
GUI ? |
21:24 |
zsoltisawesome |
As in OS? |
21:24 |
Miner_48er |
yes |
21:25 |
zsoltisawesome |
Windows Server 2008 |
21:25 |
zsoltisawesome |
bvut i might change it |
21:25 |
Yepoleb |
omg, someone said windows server |
21:25 |
zsoltisawesome |
lol |
21:25 |
kaeza |
.-. |
21:25 |
zsoltisawesome |
whats wrong with that? |
21:25 |
VanessaE |
Mossmanikin: roots? |
21:25 |
kaeza |
Yepoleb, s/server// :P |
21:25 |
Yepoleb |
it's not an os! |
21:26 |
zsoltisawesome |
Urhm |
21:26 |
Miner_48er |
should be fine running that |
21:26 |
zsoltisawesome |
not to start an argument, but i do believe it IS an OS... |
21:27 |
Miner_48er |
it is |
21:27 |
zsoltisawesome |
Yepoleb: Told ya so |
21:28 |
zsoltisawesome |
odd, my brother just proclaimed that he it going to bite his big toe really hard |
21:28 |
zsoltisawesome |
*is |
21:28 |
Yepoleb |
It's a virus |
21:29 |
zsoltisawesome |
+1 |
21:29 |
Mossmanikin |
VanessaE: What about them? |
21:29 |
VanessaE |
what roots? |
21:29 |
VanessaE |
did I miss a critical update? :) |
21:30 |
Mossmanikin |
Wrote it today, don't know if it'll be changed :) |
21:30 |
Mossmanikin |
Roots for all kind of trees |
21:30 |
VanessaE |
oh ok |
21:30 |
VanessaE |
moretrees too? :) |
21:30 |
zsoltisawesome |
from now on, all my mods will be posted in the mods section of www.harpnet.comuv.com/games/index.html |
21:31 |
Mossmanikin |
Of course! :) |
21:31 |
VanessaE |
sweet |
21:31 |
zsoltisawesome |
the site is a bit scrambled ATM |
21:31 |
VanessaE |
if you wanna add some of that to moretrees so that sapling growth causes roots, I'd love it :) |
21:31 |
Mossmanikin |
only new texture is a mask |
21:31 |
VanessaE |
zsoltisawesome: publish your mods on the Minetest forum, not in a third-party website. |
21:31 |
Mossmanikin |
Good idea |
21:32 |
zsoltisawesome |
LOL |
21:32 |
zsoltisawesome |
its my site |
21:32 |
zsoltisawesome |
XD |
21:32 |
VanessaE |
so? |
21:32 |
VanessaE |
no one will be able to find them otherwise |
21:32 |
zsoltisawesome |
lol |
21:32 |
zsoltisawesome |
i need said i would stop puting them on the forum |
21:32 |
zsoltisawesome |
*never |
21:33 |
zsoltisawesome |
spellcheck *facepalm* |
21:34 |
kaeza |
still, most users won't visit a random external site to download mods |
21:34 |
kaeza |
but meh |
21:38 |
Peacock |
plenty of games have external mod sites though |
21:38 |
Peacock |
simcity, citiesxl, homeworld2, to name a few |
21:38 |
zsoltisawesome |
yup |
21:38 |
zsoltisawesome |
minecraft |
21:38 |
zsoltisawesome |
XD |
21:38 |
Peacock |
cities in motion |
21:38 |
Peacock |
and it wouldn't hurt to have an independently run mod exchange |
21:38 |
Peacock |
mtmx.net or something like that |
21:39 |
zsoltisawesome |
Rule #1a: Never mention minecraft in #minetest |
21:39 |
zsoltisawesome |
XD |
21:40 |
Peacock |
though even i have to admit, new mods coming out has slowed down considerably since 2~1 year ago |
21:41 |
kaeza |
because there's nothing new or revolutionary to make |
21:42 |
Peacock |
well, i still have plenty of ideas, but with all the fighting over the definition of freedom, imagination takes a backseat :P |
21:42 |
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21:42 |
zsoltisawesome |
sorry bout that spam |
21:43 |
zsoltisawesome |
my irc client does weird things |
21:43 |
kaeza |
then get a better one? |
21:43 |
zsoltisawesome |
like what? |
21:44 |
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21:46 |
VanessaE |
anything that isn't a webchat? |
21:46 |
zsoltisawesome |
lol |
21:46 |
zsoltisawesome |
cant |
21:46 |
zsoltisawesome |
xd |
21:46 |
VanessaE |
bullshit. |
21:46 |
VanessaE |
anyone can. |
21:46 |
VanessaE |
IRC clients exist for all platforms |
21:46 |
VanessaE |
hell even my C64 has one. |
21:46 |
zsoltisawesome |
and im not allowed to install shit |
21:46 |
VanessaE |
try asking someone else to install it then |
21:47 |
Miner_48er |
zsoltisawesome OS? |
21:47 |
zsoltisawesome |
mai pops wont let me |
21:47 |
VanessaE |
so find some IRC client that doesn't have to be "installed"? |
21:47 |
Miner_48er |
use a portable one |
21:47 |
VanessaE |
what he said. |
21:47 |
Miner_48er |
windows or linux? |
21:48 |
zsoltisawesome |
Windows 7 Ultimate, Using Kiwi IRC, Firefox Aurora |
21:48 |
VanessaE |
looks like hexchat can do that. |
21:50 |
zsoltisawesome |
can you connect to VNC when you are not on the same wifi network? |
21:50 |
zsoltisawesome |
http://www.mtmx.net/data/web/zhang/404.jpg |
21:50 |
VanessaE |
of course. |
21:51 |
zsoltisawesome |
i cant figure out how |
21:51 |
zsoltisawesome |
:( |
21:51 |
zsoltisawesome |
im using tightVNC |
22:02 |
zsoltisawesome |
andthe channel goes silent |
22:08 |
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22:09 |
zsoltisawesome |
HI! |
22:10 |
|
twoelk joined #minetest |
22:11 |
zsoltisawesome |
Hi! |
22:13 |
twoelk |
you can use the PortableApps platform. http://portableapps.com/ |
22:13 |
twoelk |
It has KVIrc as app |
22:14 |
twoelk |
keep your stuff on a stick and it wont disturb the pc |
22:15 |
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22:16 |
zsoltisawesome |
ok! |
22:17 |
zsoltisawesome |
brb |
22:45 |
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22:46 |
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22:50 |
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stormchaser3000 joined #minetest |
22:50 |
stormchaser3000 |
hi |
22:50 |
stormchaser3000 |
i am lagging |
22:50 |
stormchaser3000 |
i think |
22:50 |
VanessaE |
hi |
22:50 |
VanessaE |
0.62s |
22:50 |
VanessaE |
no real lag there |
22:51 |
stormchaser3000 |
was epicrainmonki banned from your server |
22:51 |
stormchaser3000 |
? |
22:51 |
VanessaE |
nope |
22:51 |
stormchaser3000 |
oh ok |
22:51 |
stormchaser3000 |
lol |
22:51 |
VanessaE |
my servers were offline for a short while earlier. |
22:51 |
jojoa1997 |
kaeza, how did youi say i apply patches? |
22:51 |
stormchaser3000 |
i was talking to him on skype |
22:53 |
stormchaser3000 |
ok |
22:54 |
stormchaser3000 |
um |
22:54 |
stormchaser3000 |
i have no idea what i am doing on irc lol |
22:55 |
kaeza |
jojoa1997, git am xxx.patch |
22:56 |
kaeza |
backup your minetest first, in case you fuck up |
22:56 |
kaeza |
my source tree was a bit outdated when I made it, so may not apply cleanly |
22:57 |
jojoa1997 |
ok and what is the url |
22:57 |
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22:57 |
kaeza |
did you download the firearms mod? |
22:57 |
jojoa1997 |
yes |
22:57 |
kaeza |
it's in firearmslib/util/player_setfov.patch |
22:57 |
jojoa1997 |
so what do i put in xxx.patch |
22:57 |
jojoa1997 |
the dir |
22:57 |
kaeza |
... |
22:58 |
jojoa1997 |
git am firearmslib/util/player_setfov.patch |
22:58 |
kaeza |
copy the patch to the root of your minetest dir, and do "git am player_setfov.patch" |
22:59 |
jojoa1997 |
root as in /minetest/... |
23:00 |
jojoa1997 |
what is whitespace error |
23:01 |
jojoa1997 |
ok it worked |
23:01 |
jojoa1997 |
can you help me with this patch https://forum.minetest.net/viewtopic.php?id=5397 |
23:02 |
kaeza |
did it apply? |
23:03 |
jojoa1997 |
yours did |
23:03 |
jojoa1997 |
meh dont care about 3d view |
23:04 |
jojoa1997 |
do i just build after that |
23:04 |
kaeza |
yep |
23:04 |
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23:05 |
jojoa1997 |
so how do i zoom in with your mod |
23:05 |
kaeza |
give yourself firearms:awp and right-click |
23:06 |
jojoa1997 |
privs |
23:06 |
jojoa1997 |
? |
23:07 |
kaeza |
none needed |
23:08 |
jojoa1997 |
what is awp |
23:11 |
kaeza |
http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare |
23:54 |
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