Time Nick Message 00:04 stormchaser3000 hi 00:05 stormchaser3000 i am making a minetest youtube seriese 00:05 stormchaser3000 like chain lynx 00:32 stormchaser3000 hi 01:16 Peacock http://youtu.be/vtQUePN5y40 - the microwave, it's dead jim 01:23 stormchaser3000 um 01:23 stormchaser3000 ................. 01:23 stormchaser3000 random number exclamation mark 01:23 stormchaser3000 !!!!!!!!!!!!! 01:23 stormchaser3000 2 01:23 Peacock now serving #33 01:23 stormchaser3000 lol 01:24 stormchaser3000 here is a link to my youtube chanel 01:25 Peacock no time for youtube, just busted my ass cleaning the tub, i'm applying beer to ease the pain XD 01:25 stormchaser3000 ouch 01:25 Peacock (i guess you shouldn't be standing in the tub while you're putting cleaner all over it - in hindsight) 01:25 stormchaser3000 well nice alcohal 01:25 Peacock HAL - i can't let you do that 01:26 stormchaser3000 ? 01:26 Peacock Hal, the computer lol 01:26 Peacock 2001 space odyssey 01:26 stormchaser3000 oh wow lol 01:26 VanessaE "I'm afraid I can't do that". 01:26 stormchaser3000 http://www.youtube.com/channel/UCCRhp6k8MOELUMhQyViTMcQ 01:26 Peacock something like that, cut me some slack, i smacked my head agains the ugly tiles lol 01:27 stormchaser3000 O_O 01:27 stormchaser3000 that sounds painful 01:27 stormchaser3000 vanessa 01:27 VanessaE hm 01:27 VanessaE ? 01:27 stormchaser3000 do you want ot see my youtube chanel 01:28 VanessaE not right now 01:28 stormchaser3000 ok 01:28 stormchaser3000 i am going onn ve survival 01:29 Peacock the tiles are painfully ugly yes 01:29 Peacock 70's flower motif 01:30 stormchaser3000 O_O 01:30 * stormchaser3000 pukes for two hours 01:30 stormchaser3000 bluaghhg 01:51 VanessaE bbl 01:51 Peacock bring back lager 02:26 KingMichael theres no point to mine craft your just walking around punching tress to get the wood to build the cabin yaaaaaa seeeeeee 02:26 stormchaser3000 ikr 02:27 stormchaser3000 i ate minecraft 02:27 stormchaser3000 hate* 02:30 Peacock its not like people here aspire to anything different in terms of game play :P 02:30 stormchaser3000 lol 02:36 Peacock mt is great in terms of linux games that's for sure, but only aspiring to imitate in MC seems defeatist to me :P 02:37 Peacock *-in 02:38 NakedFury minetest still hasent found its self 02:38 NakedFury I think its still building itself. sort of like finding its own core after that its open road 02:39 Exio4 as soon as MT gets optimized that will become easier 02:39 Exio4 actually running a lot of mods means a shitload of lag between each operation, etc 02:39 NakedFury it is still in a in-development version 02:40 Exio4 yeah 02:40 Peacock imo, minetest was more unique before broke-ass MC users came along and decided we should copy the better version lol 02:40 NakedFury not quite true full game or alpha status. which is great 02:41 NakedFury there are some things that will always seem like it was copied 02:41 NakedFury certain block types, game modes, map generations 02:42 NakedFury but after the obvious stuff is when MineTest goes and becomes its own thing 02:42 Peacock well even then it's not everyone, it's only certain people, but you get the distinct impression that they think MC is better 02:43 Peacock i dont think it does opensource any favours to aspire to copy or imitate whats already out there 02:43 Peacock but thats just me 02:43 NakedFury well for them: MC came first. MC runs better, MC has a bunch of more mods, better multiplayer, is a more finished product, runs fine in all systems, etc 02:44 NakedFury you cant compete with that right now, specially when it is a game in progress following the same theme/concept 02:44 Peacock yeah but you'll notice when we try to reproduce all the gameplay elements from MC with the engine we got, it doesn't work out nearly as smoothly :P 02:45 NakedFury like any combat 02:46 NakedFury mods or stuff like carts 02:46 Peacock well like i said, it's just an opinion, but so long as opensource contents itself to merely copy proprietary games, opensource will never best them 02:48 NakedFury well once the engine work is done a direction, unique direction could be found 02:49 stormchaser3000 oh hi 02:52 Peacock well i dont think it works like that, it was more unique at the start of 0.4.0 then it will be at 0.50 02:52 Peacock *0.5.0 02:52 NakedFury but what did we had at 0.4.0 that we lost? 02:53 NakedFury core stuff 02:53 VanessaE back 02:53 Peacock problem is when an opensource project picks up attention and starts to compete with the proprietary equivalent, it attracts the users of the proprietary app who basically want the same thing free 02:53 NakedFury all I have seen is a bunch of good work on engine stuff, map generation things, amazing shaders by RBA 02:54 Peacock RBA does alot of original stuff that's true, it just sucks he has little free time 02:54 NakedFury yeah 02:55 Peacock the people with more free time are the ones who can't afford MC, for the same reasons :P 02:57 NakedFury one thing I always dream about when playing MC or MT is if I could move or pilot some of the creations in the game 02:57 NakedFury like the star trek awesomeness you made 02:57 Peacock though when you ask what was lost, it's not so much as things changed, the kinda mods that come out that imitate MC's look and gameplay, itemdrops that work in MC but lag in MT because of entities being shitty, etc. 02:58 Peacock yeah i would have loved to make a genuine space game, but the engine is hardcoded for a ground, for caves, a moon and a sun, so how many different games can you really come up with that? 02:59 Peacock mostly just variations on the same theme :P 02:59 Exio4 you could just write a patch against master for adding enough features to make a space game 02:59 Peacock you weren't there when we tried colored lights :P i leave such things to core devs now :P 02:59 Exio4 as long as they are too-specific to your mod and can be used for other things... 02:59 Exio4 i was here 03:00 Exio4 and i still say one thing, if you do something, do it properly 03:00 NakedFury well adding a lot of changes to engine it could be possible to have a way to visit other "worlds" and have them use different map generation rules 03:00 Peacock plenty of shit gets pulled that seems to benefit few :P the question isn't who it benefits now, but what can be done with it in the future 03:00 Exio4 because that shit is generic enough 03:01 Peacock well take item drops, they create a mess on the servers, and the solution is a mod that cleans them up, how is that not benefitting the one author who came up with the mod? :P 03:01 Peacock as for doing shit properly, the idea never really got off the ground before it was shot down :P 03:02 Exio4 because you were acting too childish 03:02 Exio4 like, BUT WHY WE CAN'T HAVE THAT BEAUTIFUL FEATURE 03:02 Peacock well yeah, you talk about doing shit properly, but the answer was already no, so how would you do shit properly then? 03:03 Peacock and you propose i waste more time trying to advance other ideas 03:03 Exio4 the answer wasn't no to the idea but your suggested implementation 03:03 Peacock there was no such design 03:03 Exio4 uh? 03:04 Peacock we hadn't come up with an implementation yet 03:04 Exio4 they shot down your implementation that everyone knew was the wrong way to go 03:04 Peacock there was no implementation lol 03:04 Exio4 there was 03:05 Peacock no there wasn't 03:05 Exio4 a *suggested* way to go 03:05 Exio4 read your code, you said that they should make colored lights and for doing that there is code in the node shit 03:05 Peacock i played with the source code to see if colored lights could be done, and it could, the only question was where to store the colour 03:06 Exio4 the same shit with other words 03:06 Peacock i didn't touch the mapnode code 03:06 Peacock the only code i changed was the light source itself to see what other colours looked like, there was no implementation 03:06 Exio4 yeah 03:07 Exio4 what i'm saying is, you were changing it in the wrong part and there isn't an actual way to make it somewhat-properly right now with the engine 03:07 Exio4 what you did was just a hack to make it look in other way, not a real "try if this can do something" 03:07 Exio4 that is what you never understood 03:08 Peacock are you under the impression i was gonna make a pull request with that code? 03:08 Exio4 no 03:08 Exio4 but the idea of colored lights was "agreed by everyone" 03:09 Exio4 the problem was there wasn't a proper "way" to do it 03:09 Exio4 and you raged and acted like a crying baby when the devs told you that 03:09 Exio4 "but i made colored hardcoded lights with that change!!!! why not that!!!" 03:10 Exio4 anyway 03:10 Peacock if you;re gonna quote, quote a real statement, dumbass 03:10 Exio4 going to sleep, night 03:10 NakedFury no name calling 03:10 Exio4 i don't recall your nick 03:10 Exio4 mavude 03:10 Exio4 i can't grep for logs 03:10 Menche mauvebic? 03:11 Peacock point is, i made a simple demo, the idea was shotdown before it got out the gate, and you expect me to waste time on other ideas... not likely 03:13 Exio4 . 03:13 Exio4 Menche: i guess 03:13 Peacock unless you're a core dev, whatever you come up with will take forever to get pulled, no matter how random, ask taoki how his volumetric fog/sky colour pull is going if you dont wanna take my word for it 03:13 Exio4 there was some reasons to not merge it 03:13 Exio4 and you don't need to be a core dev to get something merged 03:14 Peacock there was nothing to merge, what don't you get about that? 03:14 Exio4 just you need to have a proper implementation for it, there are a lot of things that are nice feature-ish 03:14 Exio4 Peacock: i'm talking about taoki's fog 03:14 Exio4 and yes, i know you did nothing, but you wanted everyone to make it in that way 03:15 Peacock well yeah they made him rework it half a dozen times and kept finding reasons not to pull it, how does that encourage anybody else to try 03:15 Exio4 meh 03:15 Exio4 think whatever you want 03:16 Peacock exactly, no actual work got done on coloured lights before the idea was rejected, so don't expect me or anyone else who was there to chance advancing something else 03:16 Exio4 the idea wasn't rejected 03:16 Exio4 but what you (in plural eh) suggested for implementing it was rejected 03:17 Exio4 everyone was saying at that time that it could be easily implemented with the change you did + map data change or whatever i don't exactly recall right now 03:17 Peacock we didn't suggest anything for implementing it, when the concept was turned down we were discussing where we might store the colour, that's as far as it got 03:19 Peacock and the only thing that pissed me off then was that certain people were implying they know the right way to do it, but wouldn't tell anyone, so yeah, it seemed like a pointless exercise 03:19 Exio4 they told you that the right way to implement it would be dynamic lights 03:20 Peacock that's not what was said at the time 03:21 * ShadowNinja heard what Exio said. 03:21 Peacock heck, you dont even remember my name at the time, so i should believe you remember the conversation lol 03:22 Exio4 i always recall you in my mind as the annoying canadian guy that is 03:22 Exio4 doesn't matter the nick 03:23 Exio4 and yet my memory can be shit, but i recall that was said, because the only thing that i stalk are dev discusions 03:24 Peacock it must burn you up that i live in a decent country lol 03:25 NakedFury you said that and all I thought was "country of old men" movie 03:25 Peacock bottom line, i have a shitton of ideas, but this doesn't seem the place to put them forward, if i wanted to copy something from MC, i'd surely have more success 03:25 NakedFury well good night. have a decent discussion 03:25 Exio4 http://irc.minetest.ru/minetest/2013-04-15#i_3021397 http://irc.minetest.ru/minetest/2013-04-15#i_3021406 http://irc.minetest.ru/minetest/2013-04-15#i_3021409 03:26 Exio4 Peacock: the decenty of a country doesn't make its people better. 03:26 ShadowNinja I guess there was misunderstanding, but colored lights are unacceptable without dynnamic lighting. 03:26 Peacock its the people that make the country 03:26 Exio4 ^ 03:26 Exio4 what ShadowNinja said is a tl;dr of this whole shit 03:26 Menche how much resistance did the obsidian / lava cooling / finite lava patches take to make it in? 03:26 Peacock i'd have to agree with ShadowNinja, communication was indeed, shit lol 03:27 Exio4 more like one side of the communication was based on "i want i want i want" 03:27 Peacock no 03:27 Peacock one side was "how do we do it" 03:27 Peacock the other is "it can't be done" 03:28 Peacock (keep in mind, im not pushing for that feature now, i know it wont be pulled, but i wont push for anything else either) 03:28 Exio4 one side was "how do we do it? it may be at mapnode level..." and the other was "no, it needs dynamic lighting" 03:28 Peacock http://irc.minetest.ru/minetest/2013-04-15#i_3021412 03:28 Peacock if you read the logs you'd know at every turn we were told to fork the game 03:29 Exio4 that was because you got annoying 03:29 Exio4 you and Taoki take "do it in a proper way" as "don't do it" 03:30 Peacock ad hominem, we meet again 03:30 Exio4 it isn't an ad hominem 03:30 Peacock that was because you got annoying 03:30 Peacock seems so 03:30 Exio4 it is what happened, you request a feature in a way that wouldn't get merged in any way 03:30 ShadowNinja Exio is right. 03:30 Exio4 and then you still tried to get it and bother about it and shits 03:31 Peacock in any way pretty much covers it 03:31 ShadowNinja (I have taken about four years of logic) 03:31 Exio4 seriously, they told everyone the proper way to do it and then everyone was like "meh, it could be done in this way" 03:31 Peacock which brings me back to my original question, why would i bother trying anything else? 03:32 Kacey hello all 03:32 Exio4 because minetest is made by its users 03:32 Peacock shadowninja, the idea might seem impossible here, but blockscape did it with much more ease 03:33 Exio4 it isn't impossible, but needs a rework of the lighting engine 03:33 Exio4 you wanted it 'fast' and without a rework but more like adding a hack over the actual LE 03:33 Peacock again, you're suggesting we had an actual implementation 03:34 Peacock talk to taoki 03:35 Exio4 i never said that 03:35 Peacock honestly, it never really got that far because it was implied the whole thing was impossible or very difficult to implement 03:36 Kacey have i missed anything? 03:36 Exio4 it was implied that we didn't have an easy way to do implement in at that moment 03:36 VanessaE hey kacey 03:36 Exio4 just that 03:37 Kacey hi VanessaE 03:37 Kacey uugh this hospital wifi sucks... 03:38 VanessaE hospital? 03:38 Kacey i fractured my ankle... 03:39 Peacock either way, it seemed impossible to implement that one simple idea, yet you expect me to advance more complex concepts to do with space-type games, i dont see how you arrived to that conclusion lol 03:39 Exio4 18:11 RealBadAngel what if we had lua aviable before game starts? 03:39 Exio4 18:12 and write menus in lua? 03:39 Exio4 lol 03:39 Exio4 RBA predicted the future 03:39 Exio4 Peacock: "simple", it isn't simple because the engine isn't and wasn't prepared for something like that 03:39 Peacock rba is one of the most original devs to hit core dev lol 03:40 Exio4 inb4 and PA is the evil 03:40 Peacock exio4 well it's simple from the POV of the user, who has access to such features from MC and BS 03:40 Exio4 MC doesn't have colored lights 03:40 Exio4 from where did you take that? 03:41 Peacock https://www.google.ca/search?q=minecraft+colored+lights&safe=off&source=lnms&tbm=isch&sa=X&ei=vwpeUvSbDs3AkQeppICwAQ&ved=0CAkQ_AUoAQ&biw=1267&bih=947 03:41 Kacey MC just got colored glass... 03:41 VanessaE uh oh. 03:41 Exio4 it is buggy like hell 03:41 Peacock but they have it, and at the very least they tried it lol 03:41 VanessaE well we had it first way back in 0.3.x but it never stuck I guess 03:42 Exio4 Peacock: colored lighting is only available with mods... 03:42 Peacock vanessae you've been encouraging me privately to resume work on it, and exio4 is a perfect example of why i don't bother 03:42 VanessaE do it anyway 03:42 Kacey http://binarymage.com/mystcraft-dev-page/ we need this for MT 03:42 VanessaE nothing says it has to be in main 03:42 Exio4 and colored glass is buggy like hell, and you can have it bugged in MT too, but it isn't upstreamed because those bugs 03:42 Exio4 how was that called? the transparency sorting 03:43 Peacock exio4 then please, write a minetest mod that offers colored lights :P 03:43 Exio4 mods can't change the actual engine and are server side 03:43 Exio4 yet my graphic skills are too shitty to make a proper 'way' to change that code 03:43 cy1 buggy how? 03:44 Exio4 remember that the one that told you to look at those lines for having some show of how it would look was me 03:44 cy1 I can see through colored glass... 03:44 Exio4 cy1: try colored glass, water, ice, etc 03:44 VanessaE at least no one needs to write an actual mod + nodes though - just modify something like bobblocks or stainedglass 03:44 Kacey i think the solution is obvious... make the engine cabable of reading "color" from the lua, and then attach that "color" in your mod... 03:44 VanessaE (to emit colored light after the engine gains the ability) 03:44 cy1 The opaque water bug is really annoying. Water shouldn't turn opaque unless you look at it obliquely. 03:46 Peacock exactly, engine changes that would have been refused, yet you want me to advance more radical ideas for space-type games, surely you can see why i don't bother 03:47 Kacey well, i must go 03:50 Exio4 the changes won't get refused if they are done in a proper way 03:51 Exio4 if you want MT to advance and stop being so-devish you should understand that, it needs to get working code, not hacky code 03:51 Exio4 anyway 03:51 Exio4 bai, getting late :p 03:51 VanessaE ok this is driving me nuts 03:51 Exio4 for realz now 03:51 VanessaE I cannot find any references to that old colored lights work from 0.3.x 03:51 * Exio4 gives VanessaE a pink-colored torch 03:52 Peacock look, i dont even post mods anymore, i care much less about engine dev, if anything interesting comes out, i'll use, but i'm not holding my breath :P 03:53 Peacock with rba and jeija being so busy, i don't expect much :P 03:53 Exio4 meh 03:53 Peacock my thoughts exactly 03:54 Exio4 VanessaE: would you highlight me if you find some link with that info? 03:54 VanessaE sure 03:54 Exio4 :D thanks 03:56 Peacock i really wouldn't bother with colored lights :P people have been bitching about shadows and odd light spots for two years and that's still there :P 03:57 Peacock but if you're feeling nostalgic, the guy who came up with it in 0.3.x: https://github.com/Queatz/ 03:58 Peacock there's also https://github.com/Queatz/minetest, but im not sure that has color code 03:59 Peacock in any case, the lighting has spaghettified so much in 2 years that it would probably be useless now :P 04:01 VanessaE doesn't look like it 04:01 Peacock about spaghetti code or the lighting code still being there? 04:02 Peacock wouldn't work: https://forum.minetest.net/viewtopic.php?pid=23584#p23584 <- i shoulda picked up on that :P 04:03 VanessaE well I give up at finding the image/video I was looking for. 04:03 Peacock the youtube account for it is gone :P 04:03 VanessaE ah that might have beemn it 04:03 VanessaE -m 04:05 Peacock even since 0.4.5 and now light code changed so much i couldn't remember what i changed, so imagine 0.3.x :P 04:06 * RealBadAngel gives Peacock somethin to wait for: http://www.youtube.com/watch?v=TEH9vXKRIHU 04:06 Peacock though i seriously hope RBA's skydome gets pulled, ittl' be fucking nice for space games lol 04:06 VanessaE meh we seen that already RBA 04:07 RealBadAngel ;) 04:07 Peacock hmm, thats nice too but i have a shitton of nodes and all of them in HD would kill even my dualcore lol 04:07 RealBadAngel im using old dual core, at 1.8ghz 04:08 Peacock then debian must be shit lol my computer has a hard time running minetest + minetest_game :/ 04:09 RealBadAngel btw, i have implemented not only parallax but steep parallax too 04:09 RealBadAngel im doing now relief mapping 04:15 Peacock im curious RBA :P would colored light work if the color was in a meta like infotext? 04:16 ShadowNinja Peacock: Likely yes, but meta is relatively slow to read... 04:17 Peacock shadowninja, well i figured infotext for signs seems to render without delay, so i had to ask :P 04:17 ShadowNinja Peacock: Yes, but in lighting a milisecond delay is huge. 04:18 RealBadAngel https://github.com/RealBadAngel/minetest , just pushed latest changes 04:20 Peacock i supposed the meta is stored in the db's blobs for each chunk 04:21 Peacock *suppose 04:24 ShadowNinja Yes, but not with the actuall node data, it is in a seperate section. (Of course I am not a expert at the map format) 04:25 VanessaE RealBadAngel: no good - the edges of textures appear to slide relative to one another, at the corners of blocks 04:26 RealBadAngel yup 04:26 RealBadAngel your alpha channel provide no data 04:27 VanessaE have you tried it with HDX yet to see what it does? 04:27 RealBadAngel yes, ^^ 04:29 VanessaE good, then you have a baseline model to work against :P 04:29 RealBadAngel that can happen if texture has no alpha channel at all or its not set to 1 (ofc when you want your image to be not bumped) 04:30 RealBadAngel i have updated Haven too, try it on textures that support it 04:30 VanessaE meh 04:30 VanessaE too much work 04:30 RealBadAngel lol, its just 35mb 04:30 VanessaE I poured a LOT of effort into making good normals 04:31 VanessaE now they're all trash 04:31 ShadowNinja What about use_texture_alpha with bumpmapping? 04:32 RealBadAngel theyre not trash, theyre just missing alpha channel with height 04:32 VanessaE which means they don't work at all now 04:32 RealBadAngel create map, copy, open image, paste 04:32 Peacock trying MC -classic right now, looks pretty nice 04:34 RealBadAngel ShadowNinja, regular bumpmapping doesnt use alpha, parallax does 04:34 VanessaE RealBadAngel: I have nearly 3000 images to re-process... 04:34 RealBadAngel time to automate it then :) 04:34 ShadowNinja RealBadAngel: With paralax then. 04:35 RealBadAngel when parallax is on, normal texture is present, it expects alpha channel to contain data 04:38 VanessaE RealBadAngel: at the very least I kinda expected it to not look any different than before since my normals don't provide heightmaps 04:39 RealBadAngel they wont look any different when parallax off 04:40 VanessaE I guess parallax can't be readily disabled right now, then? 04:40 RealBadAngel but if you turn it on, shader code kinda expect :P that you provide correct textures for it :) 04:40 RealBadAngel it can, without even closing the game 04:41 VanessaE how? 04:42 RealBadAngel open in editor /client/shaders/solids_shader/opengl_fragment.glsl 04:42 RealBadAngel line #22 04:42 RealBadAngel shaders code can be edited without recompiling the game 04:43 RealBadAngel exit to menu and back to game is enough 04:43 VanessaE but no way to set it from the menu, the .conf, or in-game. 04:44 VanessaE I guess you'll add that later. 04:44 ShadowNinja Editing code != readily disablable. 04:44 RealBadAngel not yet, atm i do not need it 04:45 RealBadAngel easier to keep shader code and edit it than exit the game, edit conf and start it again 04:45 RealBadAngel if i do the setting i will rather add video settings tab to the game not simple conf variable 04:45 VanessaE Jane "Average Minetest User" Doe won't know how to do that. 04:46 RealBadAngel because bumpmapping will need several setting for fine tuning it 04:47 RealBadAngel like scale, bias, normal mapping scale, type of parallax mapping 04:49 RealBadAngel not to mention other setting like for water shading 04:49 VanessaE right 04:51 RealBadAngel ah, and selfshadows in steep parallax :) 04:51 RealBadAngel so you see simple on/off wont do ;) 04:51 * VanessaE goes back to browsing old issues of hack-a-day. 05:03 Peacock lol been digging for a while and only at -35 y on mc classic 05:04 VanessaE bbl 05:04 VanessaE bedtime 05:29 NekoGloop http://www.youtube.com/watch?v=0pW6S-CHaaI 05:36 Peacock what is that, pron? :P 05:36 cy1 yeah, because youtube is just chock full of porn. 05:37 Peacock like chatroulette lol 05:40 Peacock still you could mistake youtube for pron with so many videos using random thumbnails lol 05:45 NekoGloop no, it's music 05:47 Peacock wish i could, im watching some dutch movie with the guy that planned hannibal on the american series by the same name 05:48 Peacock http://www.imdb.com/title/tt2106476/ 05:48 RedBlade7 h 05:49 RedBlade7 hi 05:49 RedBlade7 how do i collect lava with the bucket? 05:49 NekoGloop magic 05:49 RedBlade7 doesnt seem to work if i hold down left-click 05:51 RedBlade7 where dfo i have to be to get it in the bucket 05:51 RedBlade7 cant go in it, like water 05:56 RedBlade7 do i have to grabn it and jump out really fast? 06:03 Peacock yes 06:38 Peacock huh, turns out "A hijacking" is a danish film? or at least they're all speaking danish 06:48 svuorela Peacock: original title ? 06:49 svuorela ah. kapringen. 06:49 svuorela yes. danish film 06:51 Peacock well its a got a few scenes in english, principally with the brit guy and the translator lol 08:26 cy1 I don't know why anyone writes mods for minecraft. 08:26 cy1 They do everything they can to make the job of modders hell. It's just so much nicer modding for minetest. 08:26 cy1 Well, not "everything" but a whole lot. 08:27 us^0gb There's a lot of things about people I'll never understand. Humans are nuts. 08:27 cy1 Yeah good thing here it's just us robots. 08:28 * us^0gb wishes he was more like a robot 08:30 us^0gb So what do the Minecraft developers do to make life hard for modders? I was never a part of that community, I haven't seen what goes on. 08:34 JamesTait Good morning all; happy Global Dignity Day! :-D 08:35 us^0gb Good morning! 08:36 JamesTait Today I will mostly be trying to retain my dignity while swearing profusely at my computer and the weather. :) 08:38 us^0gb The whether here has been nice and cloudy, but unfortunately, we suffered clear skies today. Hopefully tomorrow will be cloudy again. 08:38 cy1 us^0gb: Certificate authorities, compiled code, obfuscated compiled code, needlessly incompatible updates, and the damn launcher. Banning people for talking about modding. Chilling effect on other forums. 08:39 us^0gb I knew about the compiled code because they aren't doing free software, but was unaware of the rest. 08:40 us^0gb I would have thought they would WANT people to have their way with the game. More customers that way. 08:42 cy1 us^0gb: Keeping people as ignorant as possible is always the most profitable venture. Minecraft isn't very profitable, but the games that are have set a huge precedent for fuck the customer. 08:43 cy1 I mean think about it. 08:43 cy1 These are video games. 08:43 cy1 Gamers will think a game is better if it hurts them more! 08:44 us^0gb I've never felt that way myself, I don't understand that thought process. But people are strange that way, I guess. 08:44 cy1 Staying ignorant is a virtue, because to do otherwise is branded as cheating. It's psychological warfare I swear. 08:46 cy1 People ban you for using Xray to not have to dig randomly, because you're a "griefer" then give the thumbs up to someone who wants to spawn kill you, steal all your stuff and destroy your base. 08:46 cy1 That's got to be the product of something artificial. People just don't get that way without careful programming! 08:46 us^0gb Ugh. I hate people destroying my base. 08:47 cy1 There are, and I'm not kidding on this, mods to deliberately enable people to destroy your stuff if they kill you enough times. That's not griefing it's "competition" you see. 08:47 us^0gb THat's why I hide in Minetest, as well as use protection nodes. 08:47 cy1 minecraft doesn't have protect blocks. it has "factions" 08:47 cy1 (and I hate protect blocks but w/ev) 08:48 us^0gb Do you have a better alternative to protection nodes? Also, I really don't like how the factions work from what my siblings say about them, but a different mod adds Glomie-style protection nodes. 08:49 us^0gb They call them "protection ores", or something. 08:50 us^0gb I just want to play in a peaceful world where people can get along and not try to hurt each other. That doesn't seem like too much to ask. 08:50 us^0gb I'm not even asking for heavy collaboration, just a lack of malice. 08:50 * us^0gb sighs 08:52 cy1 us^0gb: Well, having decent backups, a tight knit supportive community, and not granting interact to assholes who throw TNT everywhere. 08:53 cy1 Protection nodes are a cop-out and cause problems, take away from the whole communal aspect. You can't work on a building without asking permission. It's annoying, but not nearly as bad as factions. 08:54 us^0gb Backups roll everyone back, including regimental builders/buildings. I also am not a fan of not granting interact by default. That requires a staff to run the place, and I feel users should have the power to take care of themselves. 08:54 us^0gb I think manually granting interact or banning is the cop out. 08:56 cy1 If admins did their goddamn job, the users wouldn't have to have unfair advantage over each other. 08:56 us^0gb The admins would have an unfair advantage. 08:57 cy1 Obviously yeah, that's why they're admins 08:57 us^0gb An admin-based system works, but it is a cop out. 08:57 cy1 Protect blocks enable so much grief and trolling it's sad. 08:57 us^0gb Something should be in place to allow users to admin themselves. 08:57 us^0gb Protection blocks may not be the right answer, but neither is admins. 08:58 cy1 There is something in place it's called a pickaxe 08:58 cy1 if that doesn't work, then the admins aren't doing their job. 08:58 us^0gb Pickaxes don't prevent vandalism. 08:58 us^0gb THe admins shouldn't need to exist. 08:58 cy1 Sure they do. You pickaxe the cobble they dumped everywhere and the vandalism is gone. 08:58 us^0gb That's correction, not prevention. 08:59 us^0gb And worse still is when they trash something that took forever to build. 08:59 cy1 OK so you pickaxe a bunch of cobble beforehand so that you can rebuild whenever someone demolishes. 08:59 us^0gb THat's a lot of maintenance and lets the vandals win. 08:59 cy1 If it took forever to build, I think everyone could deal with losing an hour or a day of work to save it via backups. 08:59 cy1 Who says the vandals are in the wrong here? 09:00 cy1 What's wrong is making people sad. Ruining fun. 09:00 us^0gb You do have a point. 09:01 us^0gb That's not the type of world I would want to play in, but it would be a perfectly valid play style. 09:01 cy1 There was one server I was on, the guy had a big ugly green block at spawn, with protect blocks all over it. He dotted the landscape with protected death spike traps, to "protect" his base. 09:01 cy1 Eventually the admins got sick of him killing people and swearing on the chat and banned him. Leaving a bunch of spike pits for players to find and clean up. 09:02 cy1 Sometimes the ones destroying shit and replacing it with dirt and trees are the good guys. 09:02 us^0gb That sounds like an argument for not allowing building near the spawn area. 09:03 cy1 Well, within like 20 blocks wasn't allowed, but near is relative really. He was the first to "get" the nearest land. 09:03 us^0gb And no, protect node are not perfect. 09:03 cy1 Oh oh, here's another story. 09:03 cy1 This guy built a castle out of cobble, see. Near spawn of course. 09:03 us^0gb I just have not managed to find a better way. I'm open to suggestions as long as they don't involve the existence of a staff. 09:03 cy1 It took you 2 minutes to walk around the perimeter of this castle. 09:03 cy1 It was huge. And all cobble. 09:04 cy1 And all protected, of course. To 5 blocks outside the walls, which were bare of anything but dirt and air. 09:04 cy1 Then he signed off, and never signed on again. 09:05 cy1 MONTHS passed and this thing was still there cutting off the town from spawn. 09:05 us^0gb Yes, people can misuse tools such as protect nodes. But it beats the alternative of having everything get trashed. 09:05 cy1 Like I said, a tight knit community, and good backups, can keep most anything from being trashed. 09:06 cy1 I will grudgingly agree that protect nodes can be used in good ways though, and do occasionally foil those seeking to harm others. 09:06 us^0gb I used to restore from backups sometimes and it pissed people off when they lost a couple buildings in the process. 09:07 us^0gb As far as a cmmunity, that would be nice, but you can't really set one up on your own. You can hope people band together, but they may not. 09:07 us^0gb *community 09:08 us^0gb I also fail to see how a community prevents vandalism. 09:09 us^0gb (Rebuilding is not prevention.) 09:20 Peacock protection blocks cover but a small area, zones are hard to manage in great numbers, and factions suck because no one likes to share :P best solution: singleplayer :p 09:21 us^0gb Single player is a solution, but I wouldn't call it the best. 09:21 us^0gb Some interaction with other people would be nice. 09:21 Peacock the key is finding a few good men :P (or women) 09:22 us^0gb I think factions also suck for another reason. Assuming you do like to share, injury still makes it possible for others to steal your land. 09:22 us^0gb Besides, you could always set up a faction of one. 09:23 Peacock well my factions didn't have wars 'n shit, it was just people sharing an area to limit the number of zones - but typically things went "dont build that there, i had plans!" etc. 09:23 Peacock until everyone ends up with their own faction - back to zones lol 09:24 smoke_fumus us^0gb: half meta split with fantasy rp- players not in faction cannot go to specific claimed lands because magic, for events demon which binds land (mod) will turn off lock down 09:24 Peacock but hey, like all online games, people are incredibly anal and childish lol 09:25 us^0gb smoke_fumus, I don't understand. 09:25 us^0gb Peacock, which is part of why I prefer to take as much of the human element as I can out of security. 09:26 Peacock hell thats why i came up with autobans and geobans lol 09:28 us^0gb Geobans seem like a bad idea to me. Autobans might work out if coded to be VERY cautious. Even one false positive is a problem. 09:29 Peacock geobans are fine if you have alot of problem users from the same area, whether it's the same guy with 20 names or 20 guys doesn't matter to me lol 09:30 us^0gb But what if legitimate users try to log on from that same location? 09:30 Peacock well your server ain't the only game in town, they'll find another lol 09:31 us^0gb True enough, but I don't want to be exclusive. I'm not running one of those ask-to-play servers that are so popular. 09:31 Peacock besides 95% of my problem users were from countries that ran their own monocultural server, so figured they'd go back there lol 09:32 Peacock well i doubt anyone really wants to run ask to play servers, it's just dealing with everything else that gets tedious at some point 09:33 Peacock you admin a server, but you dont have time to build because you're always dealing with something, wouldn't you eventually seek a permanent solution and regain some of the fun in gaming? 09:33 us^0gb Perhaps I'm too idealistic, but to me, one false positive is more damaging than any number of false negatives. 09:33 us^0gb I understand you viewpoint, I just wouldn't feel right implementing that. 09:33 Peacock well that might be true for the courts :P but we're talking privately owned servers, and people's volunteer, leisure time running them :P 09:34 us^0gb I don't even want people running mine. I dream of a world that doesn't require a staff. 09:35 Peacock good luck :P the kind of retarded arguments you get on here is a decent reflection of the kind of people you'll get ingame :P 09:35 us^0gb True, I have seen that. 09:36 us^0gb People fail to use the protection mechanisms, then blame the staff when their creations are vandalized. 09:36 Peacock i mean, most of the people here aren't even adults :P 09:36 us^0gb They blame me for not banning people .... 09:37 Peacock failing to use protection when its available lol like all those users asking "why cant i craft x?" uhm, because i dont have that mod lol 09:38 us^0gb Once I have everything set up, I might play under an assumed name so people will leave me alone about "staff" matters. There will be no staff, so there will be no need to talk about "staff" maters. 09:38 Peacock i noticed last week people seem to expect more or less the same mods on all the servers :/ 09:38 us^0gb Hmm. Those people will not like my place. 09:38 us^0gb None of the same Lua will be there. 09:39 us^0gb You won't even see default there. 09:39 Peacock heck, i pretty much have a unique everything that ain't posted, half the people hate it, the other half love it lol 09:39 Peacock (right down to the builtin stuff) 09:40 us^0gb Ah, I forgot __builtin. I will be leaving that alone. 09:41 Peacock i fixed alot of annoying behaviours in mine 09:41 us^0gb One of PilzAdam's latest commits has made it possible for me to keep going for now without modifying those. 09:41 Peacock which reminds me, i have to do something about those falling nodes that seem to lag 09:42 us^0gb I'm trying to make falling nodes land on some liquids, but I'm failing so far. 09:42 Peacock one of the annoying behaviours people used to grief: get shit from creative 'q' drop it all over the place, so now my 'q' just deletes the stack 09:43 us^0gb I have considered removing the option to drop items. I don't know how people will react to that, and I haven't tried it yet. 09:44 us^0gb The main thing that has stopped me is that there are other ways to drop items, such as placing a torch and digging the node behind it. 09:44 Peacock makes trading shit without chests difficult, but compared to people dropping shit all over the place, its preferable for me lol 09:45 Peacock i hadn't thought about that lol i got so many light fixtures i can't remember when i last used torches 09:45 us^0gb It's preferable to me as well, but I don't like inconsistency. If I remove item dropping, I want to remove dropped items entirely. 09:45 Peacock well apart for the torches you just mentioned, thats what i did 09:46 Peacock item drop on q, item drop on full inv, item drop on digging, all of it 09:46 Peacock nodes should stay nodes, save the entities for the tricky stuff :P 09:46 us^0gb Oh, right. I need to remove the drop on digging. THat's annoying for other reasons. 09:46 Peacock when was drop on dig added? 09:47 us^0gb Yeah. 09:47 Peacock i guess my protection mod uses an older version of dig/place node (builtin) since i never noticed that 09:47 us^0gb Oh, sorry, misread. 09:47 us^0gb I think it was added two versions ago. 09:47 us^0gb I wrote the code for that already, but I think I'll have to rewrite it to be more robust. 09:48 Peacock well, anywhere you see add_item in builtin, good bet it's one of those drops lol 09:48 Peacock or add_ entity? not sure, abit tired lol 09:49 Peacock you know whats really funny though? i have 1K nodes, and people still build mostly (like 99%) using default wood and cobble lol 09:49 us^0gb Yeah, but removing those can be tricky. For example, the torches. You don't want them to disappear and you don't want them to hang in mid air. But you also don't want them dropped as items. 09:51 Peacock that can be tricky, not sure where the code for that is handled, but if lua, i'd put the torch back in the inv 09:51 Peacock or just give the stick back with the flame put out 09:51 us^0gb The torch can't be put back in the inventory in some cases, as no one dug the node behind. 09:52 Peacock though if a torch is mounted on a stone wall you're going at with a pick-axe, odds are the torch would end up in bits and pieces (or more aptly, particles lol) 09:52 us^0gb It was removed in some other way or at some other time, and nodeupdate() just now finds and drops it. 09:53 Peacock so that's engine-side 09:53 Peacock pretty cumbersome if anyone ever decided to code an option to disable entities like you can do with particles 09:54 us^0gb Yeah, for sure. 09:55 us^0gb I've been trying though. 09:55 us^0gb Entities are a bit buggy, and I want to leave most of them out of my game for now. 09:55 Peacock i played MC classic today and was surprised by how fast and graphical-glitch-free it was, almost tempted to tinker with that game's source 09:56 us^0gb DO you have access to the source? 09:56 us^0gb *Do 09:56 Peacock its here forum.minetest-classic.com/ 09:56 Peacock oups 09:56 Peacock www. not forum. 09:57 Peacock the old mapgen on mc classic seems as faster or faster than the current deal, i dont know why people kept saying it was worse than the uglier one that came after lol 09:57 us^0gb "i played MC classic". "MC" is Minetest? 09:57 Peacock *as fast or faster lol 09:57 Peacock oups MT classic lol 09:58 us^0gb THat's why I was surprised you considered tinkering with the source code. 09:58 kaeza greetings 09:58 us^0gb Greetings! 09:58 Peacock naw i was talking about mt classic and playing with that's source code :P 09:59 Peacock mtc is pretty friggin' fast lol i wonder how it would run with binary mods 10:00 Peacock did the 0.3.x version always had the pinkish sky like what taoki did? 10:01 us^0gb I haven't seen the pinkish sky, so maybe not. 10:02 Peacock darkrose's been busy then 10:02 Peacock even added slabs and stairs to it, i wonder how hard it would be to add slopes too 10:04 Peacock i see cooked rats still gives what looks like #2s lol 10:05 Peacock (could be my poor eye sight) lol 10:06 Peacock took me a long while to figure out the default hand was a fist and not a wood shovel of some sort lol 10:07 Peacock with that last thought i'll be heading off to the old regeneration alcove, g'nites are futile 10:07 kaeza lol 10:41 kaeza http://youtu.be/CPRou-DFqgI 11:34 Evergreen Hey everyone 11:34 kaeza hi 11:35 RealBadAngel hi 11:37 Evergreen Does anyone know what the default tool range is? 11:43 RealBadAngel i do also have new video, www.youtube.com/watch?v=ax48OnXjDTE 11:43 RealBadAngel enjoy :) 11:44 proller DO WANT 11:45 * Evergreen drools over it 11:47 kaeza Evergreen, 4.0 11:48 Evergreen Thanks 11:48 kaeza (see game.cpp:2495) 11:48 kaeza err... 2497 11:49 kaeza 3477 lines in a single file ._. 11:51 Evergreen Something needs to be done about that 12:01 thexyz RealBadAngel: 18 fps? 12:02 RealBadAngel thx to recording 12:02 thexyz oh 12:02 RealBadAngel i get 40+ fps with this shader 12:02 thexyz looks very nice 12:02 RealBadAngel and parallax at the same time 12:13 NakedFury is it possible to have shaders stuff only on terrain nodes but not on water? like an option, disable water shader/parallax 12:14 NakedFury but beautiful anyway 12:16 RealBadAngel http://i.imgur.com/WScbi4Z.png 12:16 RealBadAngel ive changed colors a bit 12:17 RealBadAngel hmmmm, www.youtube.com/watch?v=ax48OnXjDTE 12:17 RealBadAngel take a look on what im workin atm 12:21 kaeza that looks awesome 12:22 kaeza how would that look with a more realisyic sky sphere? :> 12:22 kaeza tic* 12:25 RealBadAngel we will see :) 14:01 sfan5 meow 14:02 sfan5 hi everyone 14:03 VanessaE hi 14:05 PilzAdam Hello everyone! 14:07 kaeza hey 14:10 PilzAdam "i was wonndring if i could join your server and be frends we would have lots of fun touguether \n bie \n\n\n FROM TAYLOR!!!!!!!!" 14:10 PilzAdam thats a nice PM 14:10 ShadowNinja Your server? 14:12 PilzAdam I only run localhost, and AFAIK nobody else can join that 14:14 sfan5 !op 14:14 sfan5 !deop 14:17 sfan5 fuck 14:17 sfan5 my HDD is dieing 14:18 sfan5 but ubuntu works well even without a working hdd 14:18 zat How u know it is deathing 14:20 sfan5 hdd randomly crashing and then being remounted ro because EXT4-fs throws errors 14:21 sfan5 fuck 14:21 sfan5 I can't get root 14:22 PilzAdam watch your language 14:22 sfan5 ow come on 14:22 VanessaE language? in here??> 14:22 VanessaE since when? 14:23 * ShadowNinja had that issue semi-recently when using ubuntu. 14:23 zat that is really bad... you should fuck it 14:23 zat I mean fsck 14:23 sfan5 haha 14:23 sfan5 :-/ 14:23 sfan5 :-( 14:23 sfan5 force restart to the rescue 14:24 ShadowNinja sfan5: Keep a root terminal open and it will never happen again. ;-) 14:24 zat # top ! 14:24 sfan5 I can spawn a shell but not root 14:25 sfan5 and it won't auto-mount things 14:25 zat anything useful from dmesg or /var/log/messages|kernel? 14:26 sfan5 yes 14:26 sfan5 but I can't save it 14:26 sfan5 well 14:26 zat what do they say? 14:26 sfan5 I have gzip and python with base64.b64encode working 14:27 sfan5 [ 1072.525312] end_request: I/O error, dev sda, sector 924592128 14:27 sfan5 [ 1072.525423] sd 0:0:0:0: [sda] Unhandled error code 14:28 zat what about SMART 14:28 sfan5 well my rootfs is not only ro but it gets I/O-Errors all the time 14:31 VanessaE oh man 14:31 VanessaE time to clone that drive before it's totally dead 14:31 sfan5 I can gzip my dmesg log and put it into base64 but the console doesn't show the full output 14:35 sfan5 awesome, the sysrq key is disabled 14:36 reactor Pwned. 14:37 sfan5 wtf 14:42 sfan5[iPod] my hdd is dead 14:42 reactor How come? 14:42 eliza202 Why do you ask? 14:43 VanessaE oh please no 14:43 eliza202 Why 'no'? 14:44 sfan5[iPod] VanessaE: you talking to me? 14:44 VanessaE I'm talking to .. ^^^ her 14:45 sfan5[iPod] apparently my hdd is not broken if I use 3.11.0+ 14:45 VanessaE that seems rather weird 14:46 sfan5 hm 15:10 jojoa1997 hi 15:10 reactor o/ 15:11 VanessaE hi 15:15 jojoa1997 how come kaeza can enable fov change in his mod 15:15 VanessaE he uses a patch for the client 15:15 kaeza :3 15:15 jojoa1997 where is this patch 15:16 jojoa1997 also how do i get my overcraft_origins game into the games section 15:16 kaeza in firearmslib/util/player_setfov.patch 15:17 VanessaE jojoa1997: done. 15:17 jojoa1997 oh cool thanks 15:17 * kaeza pokes Jordach 15:17 jojoa1997 how do i enable a patch 15:19 Jordach yes kaeza 15:20 pitriss PilzAdam: hi, please can you help me with your reworked signs? I tried it on my singleplayer game, and then i deleted this mod.. But it still keeps showing even if this mod is not installed anymore.. any ideas how to fix it? 15:20 VanessaE homedecor has them too 15:20 PilzAdam pitriss, thats strange 15:21 pitriss PilzAdam: yes it is.. 15:21 PilzAdam do you have homedecor installed? 15:21 pitriss VanessaE: but even with homedecor installed it doesn't show text on it.. 15:21 pitriss yes i have 15:21 pitriss maybe some variable somewhere? 15:21 VanessaE pitriss: your copy of homedecor is old if it doesn't also show those signs. 15:22 VanessaE same node/entity names, so it's cross-compatible with PilzAdam's 15:23 pitriss VanessaE: hmm hmm but i don't like this text visible.. it is ugly and as "bonus" it cut off message also when pointong on sign.. old behavior allowed longer text.. 15:23 VanessaE well for homedecor there is a variable you can set to disable them, 15:24 VanessaE homedecor.disable_signs = true 15:24 VanessaE in minetest.coing 15:24 VanessaE er minetest.conf 15:24 pitriss ok i will try that..:) 15:24 pitriss yes i understood 15:28 Jordach ShadowNinja, http://i.imgur.com/TXrqTxV.jpg 15:28 pitriss VanessaE: ahh okay.. installing this second mod somehow "fixed" your signs and disabling them worked as expected.. thanks 15:28 VanessaE sure 15:29 VanessaE eventually I'll improve those signs a bit if I can find the inspiration 15:30 pitriss VanessaE: maybe don't shorten message when pointing on this sign:) this is really annoying when sign "remember" whole message and pointing shows only first 16 characters 15:33 * VanessaE pokes kaeza 15:33 VanessaE think you can fix that? 15:34 kaeza huh 15:34 VanessaE I think what he wants is autowrapping of the infotext 15:34 VanessaE or at least, one long line similar to what's seen with default signs 15:34 kaeza I'm on the hood ATM (adding auto-cleaner), so may fix that as well 15:35 kaeza err... I mean 15:35 VanessaE hood? auto-cleaner? 15:35 kaeza I'm adding a function to clean possible dupe entities 15:35 VanessaE ah 15:55 zsoltisawesome I will soon have a minetest server up and running! 15:57 * Jordach has had another mapping idea 15:57 * Jordach also wants some people from the community to help out 15:57 Jordach namely Evergreen 15:57 rotcaer What is the idea? 15:57 Jordach rotcaer, something i havent done before 15:58 rotcaer Do you want to talk about it? 15:58 Jordach let's just say we're cubing things 15:59 rotcaer There is a machine that can make cubes of garbage. 15:59 rotcaer Do you mean that by "cubing"? 16:01 rotcaer zsoltisawesome: and I will soon take over the world and build fourth Reich and bla bla bla. 16:03 rotcaer *ahem* 16:03 rotcaer zsoltisawesome: and I will soon take over the world and build fourth Reich and bla bla bla. 16:03 Jordach rotcaer, nope 16:04 kaeza VanessaE, autowrapping is a nope 16:04 kaeza it works, but you must separate lines explicitly 16:04 rotcaer Jordach, kaeza, good timing. 16:05 kaeza pitriss, try writing "asdf | asdf | asdf" in signs 16:05 rotcaer Jordach: Good. But look out of your window. Your car has just went to cubing! 16:05 kaeza rotcaer, wut 16:06 zsoltisawesome Lol 16:06 VanessaE kaeza: right. in wich case, how about just a single, wide first line, like the old signs' infotext used. 16:07 VanessaE that way it works regardless. 16:07 VanessaE that is, first line is really wide, the rest are just wide enough to match the sign 16:07 kaeza O_o 16:08 rotcaer 22:03 < Jordach> rotcaer, nope 16:08 rotcaer 22:04 < kaeza> VanessaE, autowrapping is a nope 16:08 rotcaer That's what I'm talking about. 16:08 kaeza VanessaE, and how am I supposed to get the character width of the GUI font? 16:09 rotcaer How imagine if all people in the world had flushed their toilets simultaneously. 16:09 rotcaer s/How/Now/ 16:09 VanessaE kaeza: make the field ridiculously wide and just call it good. 16:09 VanessaE like 800 px or something 16:09 rotcaer Speaking of which. If you plan to draw text on the signs, it's better to use monspaced font. 16:09 kaeza ah derp 16:09 rotcaer Because ASCII art. 16:10 kaeza though we were talking about the infotext :P 16:10 VanessaE kaeza: that's all the original infotext did I think - just a wide, hardcoded line 16:10 VanessaE we are. 16:10 kaeza :? 16:10 VanessaE he's right. I will revise the font at some point, it's too low-rez imho. 16:10 kaeza let's start again... 16:11 kaeza what is the goal here? 16:12 VanessaE kaeza: to make the first, non-wrap-capable line span across the screen in infotext, like the old signs do. 16:12 VanessaE meanwhile if there are additional lines, wrap then via | as we do now, and leave the cutoff where it is... or maybe just make the whole damn field wider :) 16:13 zsoltisawesome lol 16:14 kaeza dafuz 16:14 kaeza -z+q 16:14 kaeza anyway... 16:15 kaeza that is a thing in the engine I think 16:15 VanessaE well 16:15 VanessaE if the old infotext could be wide, why can't this one? 16:17 pitriss kaeza: yeah i know about multiline support.. but.. is possible to show untruncated message when pointing to sign? I see it is truncated to fit on sign, but when pointing on sign, there is no point to truncate it.. 16:18 kaeza the update_sign() function does not touch the string before setting it as "infotext" 16:19 kaeza sooo... I have no idea what I'm doing 16:19 kaeza :) 16:20 kaeza oh wait... yes it does 16:20 VanessaE huh. 16:20 VanessaE the default original signs don't seem to set the width of the infotext field 16:20 VanessaE is that even possible? 16:20 kaeza wat 16:21 kaeza nonono 16:21 VanessaE https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L574 16:21 kaeza update_sign() splits the lines the same way it does to generate the texture 16:21 kaeza there's your problem 16:22 VanessaE yes but why is it cutting off like he's saying? 16:24 rotcaer I remember signs in Minecraft using proportional font. What a pain in the hump. 16:25 kaeza VanessaE, because it checks for LINE_LENGTH 16:25 Calinou proportional? 16:25 kaeza fixing... 16:25 Jordach my map is called Mega Blocks, not to be confused with Mega Blox 16:26 kaeza srsly wtf 16:26 VanessaE ? 16:26 GNADev|zRokh hi 16:27 kaeza convert a string to a char array and iterate the elements... instead of using regexes 16:27 kaeza *genius* 16:27 GNADev|zRokh wut? 16:27 kaeza +over 16:29 GNADev|zRokh kaeza, please define Armada :P 16:29 Jordach http://i.imgur.com/dtufTyG.png 16:29 rotcaer Proportional fonts are unsuitable for screen in general. 16:29 rotcaer They're best seen when printed. 16:30 kaeza GNADev|zRokh, wut 16:30 GNADev|zRokh Jordach: FAAAKE... Block's can't be made out of blocks! 16:30 GNADev|zRokh what do you mean by (19:27:15) kaeza: convert a string to a char array and iterate the elements... instead of using regexes 16:31 VanessaE GNADev|zRokh: take no notice. 16:31 GNADev|zRokh ok 16:33 Evergreen Jordach, sorry about that , I was away 16:33 Evergreen What did you need? I need to leave 16:35 rotcaer Jordach: Mega Bollocks? 16:36 rotcaer Jordach: how is the sand one holding up? 16:36 GNADev|zRokh oo, good one :D 16:38 GNADev|zRokh VanessaE, what's another word for Army? 16:38 GNADev|zRokh i thought Armada meant army, but it doesnt :/ 16:40 GNADev|zRokh and not army plz 16:41 VanessaE I don't know 16:41 GNADev|zRokh got one: legion :D 16:41 GNADev|zRokh thanks any way :D 16:44 Jordach Evergreen, was going to make a map with you 16:44 Jordach [17:29:45] http://i.imgur.com/dtufTyG.png 16:44 rotcaer They say, Russian army is worse than jail. 16:45 GNADev|zRokh rotcaer, did you also think Armada was a russian army? :D 16:46 rotcaer No. 16:47 rotcaer Isn't it a group of airplanes? 16:47 rotcaer Or ships? 16:47 GNADev|zRokh yes, it is... >:O 16:48 GNADev|zRokh but where were you getting the russian army shit from then? 16:51 rotcaer Because you mentioned army. 16:52 GNADev|zRokh oh... :D 16:52 rotcaer Bastards do everything to recruit those who've just finished uni. 16:53 kaeza ok, that's all I can do 16:54 VanessaE what is? 16:54 VanessaE oh. :) 16:57 kaeza GNADev|zRokh, FYI, "Armada" simply means "Army" in spanish (and perhaps other languages) 16:57 kaeza oh you already said it 16:57 GNADev|zRokh yo, rotcaer, Armada == Army in Spanish! 16:57 GNADev|zRokh >:D 16:58 GNADev|zRokh oh......... i didnt see that you said that :D 16:58 GNADev|zRokh kaeza :D 16:58 VanessaE ah, much better on the signs. 16:59 rubenwardy hi all 16:59 VanessaE hey ruben 16:59 kaeza hi rubenwardy 16:59 webdesigner97 hi 17:01 webdesigner97 brb 17:03 webdesigner97 If someone talks to RBA, can you tell them that I sent him a PM on the forums? He doesn't seem to have it noticed yet 17:05 VanessaE wd: #minetest-technic 17:05 VanessaE he has been there a lot lately. 17:05 VanessaE RealBadAngel: *poke* 17:05 webdesigner97 :) thx for the hint 17:13 * Jordach doesnt mind a little javascript 17:13 Jordach but when every page has huge loading times because of slow javascript - it pisses me off 17:14 Jordach ...at least it isnt flasg 17:14 Jordach flash* 17:14 VanessaE anyone got an extra US $500 they can afford to part with? 17:14 * VanessaE needs to get her car repaired. again. 17:15 Jordach unless i get paid backsies, nope 17:15 * Jordach puts music on, finds headphones not connected 17:15 GNADev|zRokh could anyone loan me about 0.5 mil. euros? 17:15 GNADev|zRokh :P 17:17 Jordach holy. shitballs batman. 17:17 GNADev|zRokh :P 17:17 Jordach i just started singing safety dance as a minetest parody. damn 17:17 GNADev|zRokh poopballs*** 17:17 GNADev|zRokh xD 17:18 Jordach needs work, but it works 17:18 Jordach oh and btw, i was actually going to 3d print a Sam II action figure ;) 17:19 svuorela GNADev|zRokh: I tihnk I got a email offer for that recently. 17:19 Mossmanikin Hi folks 17:19 webdesigner97 hi 17:19 GNADev|zRokh yeah, i think i got that too 17:19 GNADev|zRokh some kind of a couple giving away half a million pounds for "no reason"... right... good luck with that :D 17:20 Jordach fun fact: i get russian spam 17:20 Jordach with some random link; never opened that said link 17:21 Mossmanikin :D 17:23 Jordach hey Mossmanikin 17:23 sapier hello 17:23 Mossmanikin Jordach: Hi Jordach :) 17:24 Jordach btw, yes, when i get access to a 3d printer; i might make sam II action figures for certain people 17:24 Mossmanikin Wow, sounds cool 17:24 Jordach which all sold ones go to making more 17:25 harpnetAdmin Hi all 17:25 sapier mossmanikin did you have time to check those changes I added to mobf for fishing 17:26 Mossmanikin sapier: sorry, not yet, almost forgot about it... will download newest mobf now 17:27 sapier if you need additional changes tell me ... btw I stumbled about another issue ... clownfish usually stay way below surface 17:27 Jordach Mossmanikin, that mod of yours youve been making is awesome (can't remember the damn name) 17:28 sapier fishing? ;-) 17:28 rotcaer finishing. 17:29 Mossmanikin sapier: I'll test a bit and let you know 17:29 Mossmanikin Jordach: You mean undergrowth? 17:29 Jordach i think so 17:31 Jordach btw, i've got one of the best headphone equalizer settings i've done to date 17:31 Mossmanikin Thanks. Evergreen and Neuromancer worked on it too. 17:33 Mossmanikin sapier: which branch? 17:34 sapier mobf_2_3_dev backup your world prior testing there's no way back to old mobf 17:35 Mossmanikin k, thanks 17:35 harpnetAdmin is paramat here? 17:38 rubenwardy !seen paramat 17:38 MinetestBot rubenwardy: paramat was last seen at 2013-10-14 19:07:38 UTC on #minetest 17:39 rubenwardy harpnetAdmin ^ 17:39 harpnetAdmin woah 2 days ago 17:45 Jordach i'm toying with the idea of a intranet based render farm; which is inacessible from renderfarm.fi (hint: every windows based machine with a x86 capable processor will assist in rendering) and my colledge has ~40 i7's 17:46 rotcaer Windows. 17:46 Jordach roughly ~1TFLOPS power 17:46 Jordach or 1.024 terahurtz 17:47 rotcaer one doesn't measure computing power in MHz. 17:47 rotcaer clock != performance 17:47 Jordach shared over several cores (eg, 4x2 hyperthreads + physical core x 40) 17:48 sapier jordach what do you intend to render? 17:48 Jordach sapier, things that i can't do at home 17:48 Jordach eg 12,000 frames 17:49 sapier so nothing timecritical? 17:49 Jordach sapier, it;s just a speed booster 17:50 sapier that's not true ;-P massive parallel computing is everything but not a speed booster ;) 17:50 Jordach sapier, i can then split the render into 40 chunks and let the machines do the parts 17:51 sapier if you have large independent jobs it may result in same behaviour as speed booster but once dependencys kick in it may even degrade performance 17:51 Jordach trust me, even 120 frames on a single i7 took 23 mins 17:51 Jordach at 720p 17:52 sapier so you're talking about 3d video rendering? 17:52 Jordach sapier, blender in specific, yews 17:52 Jordach yes* 17:52 sapier ok that's the main usage for server farms true :-) 17:53 Jordach and with the 1gbps switches, this will take a matter of hours, instead of days on a P4 17:55 harpnetAdmin :O 17:56 Jordach if i managed to get hold of 64 ras pis, i could do this at home 17:56 MinetestBot GIT: Novatux commited to minetest/minetest: Fix minetest.facedir_to_dir when param2 is 5 or 7. 4e5760a541 2013-10-16T10:55:01-07:00 http://git.io/vSNaNQ 18:00 harpnetAdmin thats alot 18:00 MinetestBot GIT: Novatux commited to minetest/minetest: Add tool callback 34e0a0ca0f 2013-10-16T10:58:29-07:00 http://git.io/eXZ_Pg 18:02 Jordach Sokomine, windmills should generate random amounts of power 18:02 Jordach from 0 to 1000 EU 18:02 Jordach (with height variations) 18:03 Sokomine that's for technic :-) technic developers even do have their own channel to discuss further development 18:03 Sokomine those windmills i wrote are purely an illustration. the animation will perhaps be used for the technic windmill 18:03 Jordach sh 18:03 Jordach ah 18:05 * Jordach thinks adding cubed pupils is a good idea 18:05 Jordach but you'll only get it if i get a new machine ;) 18:06 pitriss kaeza: please is somewhere fixed version of signs? 18:08 nore and what about mechanical energy, with gears, etc? 18:08 kaeza pitriss, download from forum topic; it's already fixed 18:08 pitriss kaeza: thanks:) 18:09 kaeza np, thanks for spotting that bug :) 18:10 fairiestoy Can someone tell me, when the routine minetest.get_craft_result() with method fuel will fail and create an empty item reference? The fuellist im passing is the inventory list 'fuel' with 4 slots 18:10 fairiestoy Would be nice if someone has an answer :3 18:11 pitriss kaeza: yw.. BTW which thread?:D homedecor one?:) 18:11 kaeza yep 18:12 pitriss ok 18:14 jojoa1997 can anyone please explian to me how to add a patch to minetest when compiling 18:16 kaeza jojoa1997, backup your minetest, and "git am xxx.patch" 18:17 jojoa1997 well first 18:17 jojoa1997 git isnt working 18:18 jojoa1997 wait nvm it is i think 18:21 Mossmanikin Very cool that windmill :) 18:24 Sokomine gears would be possible as well. at least in 2d and without any real collusion detection for the individual parts of the gear 18:24 * Jordach wants to go home: http://i.imgur.com/oNvZ5TN.png 18:25 Sokomine jordach: you can do a model/entity based waterwheel in blender for me :-) those still work only to a limited degree as 2d animations 18:25 Jordach in theory it could be animated 18:25 Sokomine but even a 2d animation of a waterwheel or a historic windmill would be great :-) 18:25 Jordach actually yes 18:25 nore and doing mechanical machines... (like technic, but with mechanic things and not electric) 18:27 Jordach it could be done with an entity 18:27 Sokomine yes. someone posted a thread asking some time ago about a historic windmill, gears as normal nodes, and horizontal tree thrunks as axis between those gears 18:27 Sokomine even the windmill could be done with an entity. for the windmill part, 2d is enough. does not have the disadvantage of getting lost under certain mysterious circumstances 18:28 Sokomine but a waterwheel in 2d seems to be really hard. i havn't cached anyone willing to do it yet :-( 18:28 jojoa1997 can someone help with github 18:28 jojoa1997 what do i put in username for 'https://www.github.com': 18:28 jojoa1997 also that isnt my eamail 18:29 jojoa1997 email 18:37 Jordach Taoki, how do i disable keyframe interpolation 18:37 Taoki Keyframe interpolation? 18:37 Taoki As in, have keyframes no longer animate? 18:38 rubenwardy_ bye all 18:38 Jordach Taoki, instead of starting slow then speeding up, i just want it at a constant speed 18:38 Taoki ah 18:38 Taoki Jordach: in the animation panel, press v and change vector type 18:38 Taoki Use "vector" instead of "linear" iirc 18:39 Jordach where is that, i can't find animation panel 18:43 Jordach oh, dopesheet 18:43 Jordach duh 18:43 Taoki yep 18:45 Jordach Sokomine, made a windmill model 18:45 Jordach it can be converted into a water mill with some quick model work 18:46 * harpnetAdmin slaps ChanServ around a bit with a large trout 18:47 MinetestBot Don't slap ChanServ; she doesn't need that, considering it's her job to keep things running smooth. 18:50 Sokomine oh? where? 18:50 Jordach Sokomine, in my blender 18:50 Jordach or RAM 18:50 Sokomine sounds fine :-) 18:50 Sokomine save it! turn it into a mod! 18:50 Jordach im just rendering the animation to show you 18:51 Sokomine sounds very fine 18:51 harpnetAdmin LOL 18:51 Jordach 505 of 720p for speed purpose 18:51 Jordach 50% 18:52 Jordach 70 frames left 18:53 Jordach 40 frames 18:56 Jordach Sokomine, http://mg.viewskew.com/u/jordach/m/windmill-prototype/ 18:56 NakedFury that would be nice 18:57 NakedFury now the big wheel scooping water or a grinder grinding wheat 18:57 NakedFury so many possibilities 18:58 Jordach plol 18:58 Jordach https://forum.minetest.net/viewtopic.php?pid=114477#p114477 18:58 Jordach VanessaE, http://mg.viewskew.com/u/jordach/m/windmill-prototype/ 18:59 VanessaE nice 18:59 Jordach that's also easy to change into a water mill 19:00 VanessaE guess no one likes my texture for the one sokomine showed :( 19:00 Peacock how would you get it to rotate on it's side as an entity? 19:00 Jordach Calinou, https://forum.minetest.net/viewtopic.php?pid=114523#p114523 19:00 Jordach Peacock, you'd just add a model animation with armature 19:00 Jordach i just rotated it on the y-axis 19:00 Peacock ah ok gonna use animated model like the player model 19:00 Jordach (considering that's what a windmill is probably going to do indefinitely, then that's fine) 19:01 harpnetAdmin !seen rarkenin 19:01 MinetestBot harpnetAdmin: Sorry, I haven't seen rarkenin around. 19:01 Jordach rarkenin is gon 19:01 harpnetAdmin derp 19:01 Jordach gone* 19:01 harpnetAdmin WHAT 19:01 harpnetAdmin why? :( 19:01 Peacock figured since plain entities can only rotate on one axis 19:01 Jordach i cant remember why 19:02 Peacock i see the dutch and the ruskies are at it again lol they should have their diplomats go 3 rounds in a boxing ring 19:03 Jordach or canadian hocket 19:03 Jordach hockey* 19:03 Peacock well i know the russians are good hockey players, what about the dutch? 19:04 Jordach ...if they were from amsterdam, they'd just be sitting down 19:04 harpnetAdmin Siri, are dutch good hockey players? 19:04 harpnetAdmin XD 19:04 Peacock personally i hate hockey lol freezing your ass outside - i'd rather play billiards 19:07 PilzAdam bye 19:08 * Peacock pushes the PilzAdam power button 19:08 * Peacock gallops away 19:10 * harpnetAdmin starts to wonder if he will ever hear back from paramat 19:10 Peacock he signs on regularly but not for long periods at a time 19:11 VanessaE better you should contact paramat in the forum 19:11 harpnetAdmin i did 19:12 harpnetAdmin i PMed him 19:12 Evergreen Jordach, I'm back, go ahead and message me with whatever it is you want to do 19:12 Peacock massage? 19:12 Peacock oh lol let me boost xchat's font size lol 19:16 Evergreen *message 19:16 Peacock yeah no i figured you weren't soliciting massages lol 19:16 Peacock my eyes are sortof cloudy in the morning lol 19:16 Peacock hey the senate cut a deal, does that mean the gov't is open again? 19:17 Calinou hi Evergreen :P 19:18 Calinou rarkenin is gon 19:18 Calinou drama about copying Minecraft 19:18 harpnetAdmin lol 19:18 harpnetAdmin so i assume he still plays that 19:20 Calinou he is making a clone of Minecraft in java now 19:20 Peacock copying the game *and* methods lol 19:21 VanessaE senate cut a deal? 19:21 * VanessaE checks 19:21 Peacock yeah apparently they're due to vote on it later 19:21 Peacock seems there's some GOP infighting too lol 19:22 VanessaE as if THAT is a surprise. 19:22 Peacock (their fault for embracing the teabag party) 19:22 VanessaE the GOP now has something like an 80% DISapproval rating among most Americans now 19:22 VanessaE they're gonna get their asses handed to them next year 19:22 svuorela GOP ? 19:22 VanessaE Grand Old Party 19:22 Peacock well the next elections' still two years away, plenty of time to stir more controversies and pass voter ID laws 19:22 VanessaE a.k.a. USA Republican Party 19:23 VanessaE Peacock: I believe there is a midterm election in 2014, is there not? 19:23 svuorela ah. but who cares about the rating amongst most americans as long as they sit in safe electoral districts. 19:23 Peacock ah yeah, was confused, it's Canada thats going to the polls in two years lol midterms in one year in the US 19:23 * VanessaE checks that, too 19:23 Peacock which means...hillary will be running in 3 ? 19:23 VanessaE Peacock: G*D I HOPE SO. 19:24 Peacock conservatives here are gonna have their asses handed to them too lol 19:24 Peacock ran on a transparency platform, promised to reform the senate (which is useless here) instead they filled it with members who promptly brough the government expenses scandals lol 19:25 VanessaE yeah the next major election is next year. 36 states, then another 3 in 2015, then El Presidente 19:25 VanessaE in 2016. 19:26 Peacock i think hillary would have probably been the better choice back in 08 too 19:26 Peacock when you think back, the best times in the US had a Clinton in the WH 19:27 Peacock and who better to fix bill clintons' repeal of glass steagall lol 19:27 svuorela especially lewinski had good times with clinton in the wh 19:27 Peacock blowjobs in the white house is pretty mild compared to the damage bush did at home and abroad 19:27 sapier1 https://github.com/sapier/animals_modpack/wiki/Mob-creation-tutorial for those (rare) ppl who are interested in creating mobs by using mobf 19:27 VanessaE in '08, she didn't want to run 19:27 sapier1 it's pre alpha ;-) 19:28 VanessaE now there's a huge push to get her to toss her hat into the ring for 2016. 19:28 VanessaE sapier1: how's the CPU usage of MOBF lately? 19:28 Peacock didn't she run in the primaries (or whatever theyre called) in 08? 19:29 VanessaE nope 19:29 VanessaE well I better check 19:29 Peacock but there was talk? 19:29 VanessaE I don't think so though 19:29 Sokomine jordach: hm. looks promising. but a real waterwheel would be even greater. and that's something that's probably best done with blender 19:29 Sokomine you know...like from a medieval watermill 19:29 sapier1 depends on number of mobs and what mobs you've got enabled vanessae 19:29 VanessaE sapier1: assume all of the standard MOBs in MOBF 19:29 svuorela VanessaE: obama beat hillary in 08 19:29 VanessaE oh hell, you're right 19:29 sapier1 mobf by default has all mobs enabled ;-) 19:29 Peacock thats what i thought 19:29 VanessaE I must be thinking of the 2012 election then 19:30 VanessaE no, wait 19:30 VanessaE you're both wrong :P 19:30 VanessaE she withdrew from the race. 19:30 Peacock yeah but she ran at first :P 19:30 Sokomine vanessa: i do like your textures! i just think that for modern mills, there ought to be 3 rotor blades :-) and for historical windmills, the sails might look diffrent. it fits very nicely to the technic windmill the way it's now 19:30 svuorela she withdrew when she was losing 19:30 Peacock plenty of people ran against Romney then withdrew too 19:30 Sokomine and if people are inspired to make new textures, that's very fine. the more to see :-) 19:30 VanessaE Sokomine: I can make a three-blade version easily. just not much inspiration right now. 19:30 sapier1 mobf adds at most 40% cpu load (teleporting to completely ungenerated area) for a short time and typicaly < 3% constant cpu load 19:31 VanessaE sapier1: how's the lag and entity dupe issues? 19:31 VanessaE I've been considering upgrading from simple MOBs :) 19:31 Peacock entity dupe? 19:31 sapier1 I don't have any dup issues when playing singleplayer but as far as I know this occurs with multiplayers only 19:31 Peacock how do you dupe an entity? sell it swampland in florida? lol 19:32 VanessaE haha\ 19:32 VanessaE well anyway, I'm pretty sure the Repubs have no chance at all in the 2014 and 2016 elections. 19:32 harpnetAdmin like that jay leno looking guy 19:32 Peacock i noticed in my stores the boxes tend to have multiple copies of the same entity when there should be one 19:32 sapier1 there shouldn't be any difference to simple mobs dup rate 19:32 VanessaE not after the mess they caused this year. 19:32 Peacock depends who the GOP puts on the ticket, so far there doesn't seem to be a clear leader 19:33 Peacock but it seems no matter which side wins, the GOP is intent on fucking things up further 19:33 VanessaE perhaps, but the majority of americans hate them now 19:33 VanessaE and gerrymandering or not, people will vote for whoever they want to 19:33 VanessaE even if it's against the incumbent in their distribt 19:33 VanessaE district* 19:34 Peacock what happens if the GOP dumps the tea party before the election? (they seem like more of a liability now) 19:34 VanessaE they can't. 19:34 VanessaE the tea party is seen by most as integral to the repubs 19:34 VanessaE they've burnt their bridges 19:34 Peacock well they still have one year to move towards the center 19:35 svuorela Peacock: but for what? most elections are safe electios 19:35 Peacock heck even Bush Sr. recently attended a lesbian wedding of a friend(s) 19:36 Mossmanikin sapier1: about mobf dev: think I can work with the way the fishes behave, but noticed the selection box of Nemo is quite big, is there a reason for that? 19:36 Peacock when asked for comment, bush jr said " I shouldn't try to take a speck out of someone else's eye if I have a log in my own." lol 19:36 Sokomine vanessa: upgrading to mobf would be fine! perhaps you could even run both mobs? simple mobs for the hostile ones - mobf for the farm animals. that's something players on the survival server would really like...animals to keep as decoration for farms. utterily fails with simple mobs :-( 19:37 VanessaE Sokomine: good idea except, how do you disable MOBF's sheep and rats? 19:38 Sokomine no :-) mobfs sheeps are *desired* 19:38 Sokomine they're far better than those from simple mobs 19:39 Sokomine simple mobs can be those sand-guys and the occasional dm etc. - as long as they're not too hostile 19:39 Mossmanikin with "/mobf_settings" (at least in singleplayer, dunno about server) 19:39 Sokomine and rats...well, for them it really doesn't matter. those pick-up-rats from simple mobs are ok. just...the sheep are not. they're better than nothing, but they're far too jumpy 19:40 * Peacock is weary of shifty sheep 19:40 sapier1 mobf as command works too 19:40 sapier1 you need mobf admin privileges to do those settings 19:41 Sokomine non-hostile mobs from mobf (=farm animals plus deer, ostrich, gulls, fishes etc - world gets nicer) plus semi-hostile ones from simple mobs. that may be a way 19:41 Peacock entities easier on the cpu would be nice too lol but thats not a mod problem 19:41 sapier1 no one interested in archers trader and guards? ;-) 19:42 Sokomine the vombies got quite agressive in recent versions of mobf, and fire-throwing entities above ground would be very bad 19:42 Sokomine by all means in the traders :-) 19:42 sapier1 peacock you'll never get mobs that do things without using at least some cpu power ;-) 19:42 Sokomine archers/guards as deco. they tend to shoot/guard - so they're probably aimed more at a younger audience. young kids find them fascinating and deploy them around their houses 19:43 Peacock naw like i said, it's an entity thing, not a mob thing, even my simple store items consume a shitton and a half of CPU lol 19:43 sapier1 you're doing something wrong peacock mobf uses loads of entities without causing load that big 19:44 Peacock all i did was take the falling node code and made them smaller to fit inside the boxes :P 19:44 Sokomine in my experience, having the peaceful mobf-mobs causes no trouble in singleplayer. it seems to be a bit diffrent on multiplayer 19:45 sapier1 hmm without ppl willing to try it's difficult to find out whats wrong in multiplayer scenarios 19:45 Peacock well yeah my issues relate to a lan server or internet server game, min 2 players 19:46 sapier1 it's not the latency I tried this with a very slow server ... I assume it's some concurrency issue 19:46 Peacock its alot easier on cpu when you only have 1 player loading ents. into memory 19:46 Sokomine that's true. that's why vanessas server would be optimal - server-admin that can be contacted easily 19:46 Sokomine peacocks world is too diffrent and most likely wouldn't profit from mobs much 19:46 Peacock well i dont have traders, just store item boxes 19:46 sapier1 vanessae do you have lua socket library installed on your server? 19:47 Peacock you should see the 4 story mall lol 19:47 Sokomine we could put fishes in peacocks oceans :-) and maybe gulls. they're very decorative and a nice sight 19:47 Peacock fishing actually would be cool 19:47 Peacock kinda hard finding farmland lol 19:48 Sokomine :) 19:48 sapier1 I don't like current gulls flight :-) I intend to improove their movement in next mobf version :-) 19:48 Sokomine true. there's a very nice fishing mod. that would fit well 19:48 Sokomine and maybe the mod that adds boeys (sp? bojen) that bob up and down in the water 19:48 sapier1 and mobf <-> fishing mod integration is currently in development 19:49 Peacock though i recently switched from creative to economy - people need to craft picks, mine minerals and sell them to buy the stuff they want, or alternatively, craft the basic stuff themselves 19:49 Peacock still dont have crafts for any of my own nodes lol 19:49 Peacock i'd need a workbench for that 19:49 sapier1 *g* 19:52 Peacock also been thinking of trying to port my mods to MT classic 19:53 * Sokomine hides the mod-delete-button from peacock 19:53 Peacock mod delete? 19:53 Sokomine regarding a workbench...danducombe has a pretty nice looking one. it seems to be an autocrafter currently 19:54 Sokomine yes. you tend to hide/delete your mods if we don't watch close enough 19:54 Peacock i tend to delete them after protracted periods or harassment and or zealotry :P thats not the same thing 19:55 Peacock i mean people like onpon4 make it totally not fun anyways 19:55 Peacock but im curious to see how my mods would perform in cpp on mt-classic 19:55 sapier1 if you delete them you they win ;-) 19:55 Peacock sapier naw they just keep arguing and fork them while calling it shit lol 19:56 Sokomine ok :-) then do port them to it. mt classic didn't have nodeboxes iirc? 19:56 sapier1 peacock there aren't many things that can't be fixed in lua if you think a little bit more about it 19:56 Peacock sokomine well they do have stairs and slabs now 19:56 Sokomine ah. that's good 19:56 Peacock sapier the problem was never lua :P 19:56 Sokomine i don't entirely understand the mt-classic movement. but if people are happy with it then it's fine 19:57 Peacock have you tried it? 19:57 sapier1 why does everyone think classic is faster than current ... once classic has all those features minetest has it'll be as "slow" as mt 19:57 Sokomine after all, we all do have our prefered set of mod collections and functionalities 19:57 sapier1 I guess it's a "in past everything was better" situation :-) 19:58 Peacock try it and compare :P 19:58 Sokomine hm. i've tried minecraft survival recently and was astonished how slow it ran on my hardware. it did better on the slightly older hardware. perhaps it can't handle the intel graphics very well. mt runs much much faster 19:59 Sokomine there are some issues recently with mt getting slow after very short time, but i hope the reasons can be identified and removed 19:59 Peacock i kinda look on mt-classic as a chance to evolve in a different direction based on an earlier draft - and it's not really that old, anyone running linux has packages which are way older :P 20:00 sapier1 it's basicaly a fork and forks spread forces ... thus weaken both projects 20:00 Peacock well opensource is about choice 20:00 Jordach Peacock, #minetest-classic 20:00 Peacock and each fork has it's own direction 20:01 VanessaE sapier1: that's used by the IRC mod is it not? 20:01 VanessaE (socket) 20:01 VanessaE (sorry, was afk, busy) 20:01 sapier1 yes but successfull forks are very rare 20:01 sapier1 what's used by irc mod? 20:01 VanessaE lua socket. 20:01 Peacock dunno, mt classic might be good with some sort of simpler mod api, either binary or some other language 20:02 sapier1 great so if you enable mobf statistics we'd have high resolution cpu load calculation 20:02 Peacock well forks usually arise because of planning/design differences, so if the person didn't fork, they likely wouldn't work on the original project either, look at it that way :P 20:02 Peacock jordach anyone on there? 20:03 VanessaE sapier1: who are you talking to there? :) 20:03 sapier1 :-) you vanessae ;-) 20:03 VanessaE oh ok 20:03 Jordach me, darkrose, kaeza, sdzen (rarely), mrtux, gnugamer 20:03 VanessaE yeah, I have the IRC mod (and it works well), so I guess I have luasocket also. 20:04 sapier1 peacock the problem aren't those who fork but those that follow ;-) 20:04 VanessaE I'll give MOBF some more thought 20:04 sapier1 in case a fork is successfull forces are spread .. in case not thos followers most time are lost for both projects 20:04 VanessaE kinda getting buried in life today :-/ 20:05 Peacock sapier so people shouldn't switch projects if they're unhappy with the direction? :P 20:05 * Jordach gives VanessaE car:red 20:05 VanessaE Jordach: I'd rather just have cadillac:rocker_arm_support_left 20:05 VanessaE :P 20:05 Peacock you can't blame the fork if people follow, it just means it present valid points :-) 20:05 sapier1 they should but they should think twice if their "unhappynes" is just a episode that can be fixed over time or not ;-) 20:05 Jordach VanessaE, cadillac; you have class, who'd have thought 20:05 VanessaE fuck yeah I have class 20:06 VanessaE :) 20:06 Jordach not from what i've seen on facebook 20:06 VanessaE :P 20:06 Jordach kaeza might know what im on about 20:06 VanessaE don't like how I dress? don't look :P 20:07 Peacock sapier i'd argue it's not just an episode :P there have been plenty of arguments about what should and shouldn't be in voxel engine, forks are handy in that case 20:08 * Sokomine hopes that mobf will win and get installed on vanessas survival server 20:08 sapier1 I haven't had a closer look at minetest classic by now so I can't tell for sure. 20:09 Peacock well it had been a long time since i played 0.3.x, but i really was taken aback by the performance and general lack of glitches 20:09 Peacock like when i go underground, i no longer see the sun/moon flickering in the distance 20:10 sapier1 if there are no features there can't be glitches ;-) 20:11 Peacock well features of late have seemed pretty random to me, complicated things like finite liquids and liquid range, while other suggestions are apparently not simple or voxely enough :P 20:12 sapier1 I've got almost same situation comparing simple mobs to mobf ... yes simple mobs have less bugs ... of course sm implements 1/10th of features mobf does ;-) maybe less 20:12 sapier1 true I don't understand what features are merged too 20:13 Sokomine i was very glad that my visual_scale for sign/torchlike got merged 20:13 Sokomine it is admittedly a very small change 20:13 Peacock it seems to range from the complex to the simple, and others get rejected because they're too complex or too simple lol it's somewhat confusing 20:15 sapier1 there are some very very big open issues no one is brave enough to start working at .. me too ... I recently underestimated formspec menu complexity drasticaly :-) 20:15 Mossmanikin Sokomine: Didn't test it yet, but I'm glad about it too 20:15 Sokomine hope people will do more animated textures :-) 20:16 Sokomine which pull requests are waiting that are important to each of you? 20:16 Peacock well custom menus is an interesting idea, certainly allows for varied games and the placement of more options, but alot of important bugs/issues seemed to have been sidelined too while new features are added :/ 20:17 sapier1 what do you mean with "sidelined"? 20:17 Sokomine hm. it'd be important to fix the "framerate drops drastically after ~30 minutes" bug...but nobody seems to have a clue what causes it 20:18 Sokomine thought sapier was working on improving formspecs? in an ongoing process? 20:18 Peacock sidelined as in there are a few longstanding bugs not getting any attention 20:18 sapier1 I don't know about open issues with formspecs? 20:19 Peacock no not formspecs dont worry lol 20:19 Peacock just other bugs 20:19 sapier1 some of those bugs can't be reproduced that easy 20:19 Peacock i mean, the entity duplication has been around a while 20:19 sapier1 I can't even reproduce that issue ;-) 20:19 Peacock small nodeboxes twitching, underground moon/sun, above ground cave generation, etc. 20:20 Peacock as you said, mt classic doesnt have a ton of features, but it also doesn't have as many bugs lol 20:20 Sokomine ah yes, the entity duplication. guess that's something nobody has a clue about either 20:20 Exio4 Peacock: if you were at #minetest-dev, you could have check that c55 is actually working on the entity duplication bug? 20:21 sapier1 if you have a book with 10 pages only 10 pages can contain errors if there are 10000 pages obviously there can be lots of more bugs 20:21 Peacock i do read the logs, on most days it seems as dead as this channel at the hours i sign on :/ 20:21 Sokomine sapier: simple mobs has that entity duplication bug as well. and the linuxgaming-server is suffering more or less heavily 20:21 sapier1 exio4 can you give me a hint what logs contain the current state of that bug? 20:22 Exio4 sapier1: all the info i know about is in the last hour of log in #minetest-dev, i don't know more, sorry :P 20:22 Sokomine exio4: oh, that sounds fine! 20:22 sapier1 oh so just recent :-) thx 20:23 Peacock dunno, i still find mt classic interesting, definately simpler, could use a few extra features like the ability to add nodes, though i may just go ahead and work on that 20:24 troller Peacock, my liquid things just extention to old liquids, they exactly same voxely as old 20:25 Peacock nonetheless, we ended up with 2 types of liquids and im having trouble with both now lol 20:25 Peacock air pockets with plain liquids, cpu gobbling with finite 20:25 Peacock om nom lol 20:26 troller finite in -next can be adjusted to eat less cpu 20:26 Peacock though plain liquids aint your fault, think that started happening with range 20:27 troller set leveled=2 to all liquids and it will eat less cpu than old 20:27 Peacock and i dont get why viscosity wasn't good enough for that lol 20:27 troller range is error 20:27 Peacock agreed 20:28 troller and its removed in pull with leveled 20:28 Peacock doesn't PA have an (word for opposite) pull? 20:28 Peacock *conflicting 20:28 troller he dislike size of pull 20:29 troller but agreed with range removing 20:29 Peacock ah good, my waterworld looks patchy as is 20:30 Peacock all people have to do to avoid drowning is swim to a pocket lol 20:33 Peacock who knows, i may end up running two servers, classic and main, i'll call one cdn. bacon and the other cdn. poutine XD 20:36 troller run in differend dirs with different configs and ports !30000 20:37 Peacock 30K and 30K +1 20:37 Peacock and yeah on crunchbang i have to compile all my minetestes since the repo version is Mesozoic lol 20:38 troller no, dont use 30000-30003 - it can be used by tests 20:39 Peacock tests? 20:39 Peacock which mt does test on those ports? 20:39 Peacock i though most servers defaulted to 30K 20:40 troller when you run one server - its ok 20:41 Peacock ah okay so i need to space out the port numbers 20:41 Peacock like 30K and 25K 20:42 troller +- 5 20:43 Peacock seperate question, what do you use for playing around with mt source files? even mt classic has quite a bit of files, i find it hard to load many in gedit lol 20:45 harpnetAdmin notepad++ 20:46 troller far 20:46 troller mc 20:47 Peacock notepad++ is windows :P im on #! 20:47 kaeza Peacock, CodeBlocks 20:47 Peacock i tried codeblocks, the UI is practically invisible with my desktops' color set :/ 20:47 harpnetAdmin lol 20:47 kaeza use cmake -G "CodeBlocks - Unix Makefiles" 20:48 kaeza and you get a nice project file 20:48 Peacock is there like, a GTK version of it? 20:48 Peacock heck ill even take QT since that respects' system themes lol 20:49 kaeza Peacock, C::B uses wxWidgets, and afaik, they can use either Qt or Gtk+ 20:49 Peacock so i shoulda tried to find the settings/options 20:50 kaeza (+ native widgets on Windows and MacOS) 20:50 Peacock i guess im one of the rare ones who uses light fonts on dark window bgs lol 20:50 Peacock (easier on the eyes lol computer screens aren't paper) 20:51 kaeza if you can get me a nice light-on-dark theme for Gtk+, plz share :P 20:52 kaeza actually, I used the high contrast inverse theme on Ubuntu, but afer looking for hours to a dark screen, suddely looking at a pure-white page on firefox literally burns your eyes :P 20:53 VanessaE there already is one, xfce-dusk or some such 20:53 VanessaE well you want gtk+ 20:53 VanessaE hrm 20:53 VanessaE you're SOL :P 20:53 Peacock kaeza http://s7.postimg.org/a2l35mywb/Screenshot_161013_04_52_52_PM.png 20:53 VanessaE kaeza: welcome to the wonderful world of Raster Burn. 20:54 kaeza :< 20:54 VanessaE Peacock: where is that anyway? 20:55 Peacock the wallpaper? no idea lol 20:55 Peacock i'd guess NY 20:55 VanessaE heh 20:55 Peacock i like the blue and black so i used gcolor2 and gnome-color-choser to tweak the system theme 20:56 Peacock anything brighter on an LED screen gives me grinding migraines lol 20:56 VanessaE ow :( 20:56 Peacock older LCD screen (p4) are better for that but the contrast is weaker 20:57 Peacock (and yes, close, maximize and minimize are on the left side, im a lefty :P) 20:57 harpnetAdmin i wish someone would port minetest into Objective-C 20:57 Peacock C# 20:58 kaeza JS! 20:58 Peacock BS is C# and the default range is 135m lol 20:58 harpnetAdmin what about CDull? 20:59 Peacock what about plain C though? cpp seems incredibly complicated lol 20:59 Calinou dark themes cause tons of software issues 20:59 kaeza ^ 21:00 harpnetAdmin I AM CRAVING MINETEST FOR iOS 21:00 Peacock because software assumes everyone runs black on white themes lol 21:00 Calinou Sokomine> hm. it'd be important to fix the "framerate drops drastically after ~30 minutes" bug...but nobody seems to have a clue what causes it 21:00 Calinou my FPS don't reduce after playing Minetest for a while. 21:00 Peacock notice in windows i can set the colors to whatever i want and 99% of apps match it 21:01 * harpnetAdmin is going to #harpnetIRC 21:01 Evergreen I use albatross in xfce 21:01 Evergreen It has a nice grey/white contrast 21:02 Peacock heck even black on white websites give me headaches lol 21:02 Calinou gtg night :) 21:02 Evergreen Cya 21:02 Calinou Evergreen: greybird, the default on xubuntu, here :p 21:02 Peacock why do people design as if computer screens were canvas or paper? the key difference is a screen is a light source lol 21:02 Calinou I just changed wallpaper and disabled compositing on desktop 21:03 Evergreen Do you think PyGtk would be a good library for making a gui based program in python? 21:03 Peacock tried it, not bad, but by why python for that sortof app? 21:03 Peacock bbl 21:04 Calinou well, for GUIs I don't think you want to do C++... 21:04 Evergreen ^ 21:04 Calinou for very simple you could use zenity 21:04 Calinou you can use it with python 21:04 Calinou or just with bash 21:05 zsoltisawesome https://www.filepicker.io/api/file/ZlSES6pVS4iZ1Gre2W2M 21:05 zsoltisawesome my oppinion of the whole matter 21:05 Sokomine calinou: go to vanessas server. idle there for a while and do nothing. your fps will drop 21:05 Calinou oh, vanessa's server is a special case :P 21:06 kaeza entity dupes again? :< 21:06 kaeza speaking of the devil 21:07 kaeza either that or particle spawners 21:08 zsoltisawesome SDFSADFAEFAFADFADFADFADF 21:08 VanessaE no one has yet to explain tha tone. 21:08 zsoltisawesome SORRY 21:08 VanessaE the fps dropouts I mean 21:08 Sokomine hm, it may be particle spawners (bees...). but i also had the issue in the middle of the desert with no bees around 21:08 zsoltisawesome MY CARPS SEEM TO BE BROKEN 21:08 VanessaE excep that frequent sign-ons of other players exacerbates the problem. 21:08 zsoltisawesome there 21:08 VanessaE except* 21:09 kaeza Sokomine, particle spawners steadily reduce the FPS for some reason, even when "inactive" 21:10 Sokomine even if they're not in the vicinity? there can't be any in the desert... 21:10 kaeza yep 21:10 Calinou zsoltisawesome: don't put Rainbow Dash on your keyboard. :) 21:11 zsoltisawesome why not? :) 21:11 * Evergreen takes Calinou and sets him on his keyboard before he can run away 21:11 kaeza Sokomine, try using the weather mod for a while; even after the rain stops (no more spawners) the FPS is still low 21:11 Sokomine oh. hm 21:12 zsoltisawesome im bored 21:12 zsoltisawesome i dont know how to compile crap on windows (its too coplicated) 21:12 Calinou switch to linux 21:12 zsoltisawesome cant 21:12 Calinou virtualbox 21:12 Calinou :> 21:13 zsoltisawesome lol 21:13 zsoltisawesome father will still be po 21:13 Calinou now you have no excuse except if your CPU doesn't have hardware virtualization 21:13 zsoltisawesome no! 21:15 Evergreen Oh hi Mossmanikin, didn't see you there 21:16 zsoltisawesome does anyone think i can run minetest client on a server computer? im getting a server computer tomorrow and i have friends come over to play minetest over LAN but i dont have enough computers! so what do you guys think 21:16 zsoltisawesome and no, that iisnt the sole reason im getting it 21:17 kaeza what is a server computer? 21:17 zsoltisawesome :D 21:17 kaeza if it is what I think you mean, then no 21:17 zsoltisawesome what do you think i mean 21:17 kaeza dunno 21:18 zsoltisawesome I mean Dell PowerEdge 2650 server computer 21:18 zsoltisawesome :D 21:19 Mossmanikin Evergreen: Hi Evergreen :) What do you think about the roots? 21:19 Evergreen Awesome 21:19 zsoltisawesome Creative 21:20 Mossmanikin Nice :) 21:20 zsoltisawesome http://www.google.com/imgres?newwindow=1&safe=active&client=firefox-aurora&hs=Bju&sa=X&rls=org.mozilla:en-US:unofficial&channel=fflb&biw=1366&bih=644&tbm=isch&tbnid=2dOdfCmK6UiFbM:&imgrefurl=http://younanplex.com/business-solutions/servers-network-equipment/servers/dell-servers/dell-poweredge-2650-2u/&docid=_w-Qikj4NsMQvM&imgurl=http://younanplex.c 21:20 zsoltisawesome om/wp-content/uploads/2013/04/dell26.jpg&w=400&h=320&ei=0AJfUryAG6jSyAH9uoDwDg&zoom=1&ved=1t:3588,r:3,s:0,i:90&iact=rc&page=1&tbnh=192&tbnw=240&start=0&ndsp=16&tx=143&ty=131 21:21 Mossmanikin :D 21:21 zsoltisawesome Go Firefox Aurora! 21:22 zsoltisawesome umm 21:22 zsoltisawesome random 21:23 Miner_48er how much ram do you have? 21:23 zsoltisawesome 4gb, with 2gb extra 21:23 zsoltisawesome it wont fit in XD 21:24 Miner_48er GUI ? 21:24 zsoltisawesome As in OS? 21:24 Miner_48er yes 21:25 zsoltisawesome Windows Server 2008 21:25 zsoltisawesome bvut i might change it 21:25 Yepoleb omg, someone said windows server 21:25 zsoltisawesome lol 21:25 kaeza .-. 21:25 zsoltisawesome whats wrong with that? 21:25 VanessaE Mossmanikin: roots? 21:25 kaeza Yepoleb, s/server// :P 21:25 Yepoleb it's not an os! 21:26 zsoltisawesome Urhm 21:26 Miner_48er should be fine running that 21:26 zsoltisawesome not to start an argument, but i do believe it IS an OS... 21:27 Miner_48er it is 21:27 zsoltisawesome Yepoleb: Told ya so 21:28 zsoltisawesome odd, my brother just proclaimed that he it going to bite his big toe really hard 21:28 zsoltisawesome *is 21:28 Yepoleb It's a virus 21:29 zsoltisawesome +1 21:29 Mossmanikin VanessaE: What about them? 21:29 VanessaE what roots? 21:29 VanessaE did I miss a critical update? :) 21:30 Mossmanikin Wrote it today, don't know if it'll be changed :) 21:30 Mossmanikin Roots for all kind of trees 21:30 VanessaE oh ok 21:30 VanessaE moretrees too? :) 21:30 zsoltisawesome from now on, all my mods will be posted in the mods section of www.harpnet.comuv.com/games/index.html 21:31 Mossmanikin Of course! :) 21:31 VanessaE sweet 21:31 zsoltisawesome the site is a bit scrambled ATM 21:31 VanessaE if you wanna add some of that to moretrees so that sapling growth causes roots, I'd love it :) 21:31 Mossmanikin only new texture is a mask 21:31 VanessaE zsoltisawesome: publish your mods on the Minetest forum, not in a third-party website. 21:31 Mossmanikin Good idea 21:32 zsoltisawesome LOL 21:32 zsoltisawesome its my site 21:32 zsoltisawesome XD 21:32 VanessaE so? 21:32 VanessaE no one will be able to find them otherwise 21:32 zsoltisawesome lol 21:32 zsoltisawesome i need said i would stop puting them on the forum 21:32 zsoltisawesome *never 21:33 zsoltisawesome spellcheck *facepalm* 21:34 kaeza still, most users won't visit a random external site to download mods 21:34 kaeza but meh 21:38 Peacock plenty of games have external mod sites though 21:38 Peacock simcity, citiesxl, homeworld2, to name a few 21:38 zsoltisawesome yup 21:38 zsoltisawesome minecraft 21:38 zsoltisawesome XD 21:38 Peacock cities in motion 21:38 Peacock and it wouldn't hurt to have an independently run mod exchange 21:38 Peacock mtmx.net or something like that 21:39 zsoltisawesome Rule #1a: Never mention minecraft in #minetest 21:39 zsoltisawesome XD 21:40 Peacock though even i have to admit, new mods coming out has slowed down considerably since 2~1 year ago 21:41 kaeza because there's nothing new or revolutionary to make 21:42 Peacock well, i still have plenty of ideas, but with all the fighting over the definition of freedom, imagination takes a backseat :P 21:42 zsoltisawesome sorry bout that spam 21:43 zsoltisawesome my irc client does weird things 21:43 kaeza then get a better one? 21:43 zsoltisawesome like what? 21:46 VanessaE anything that isn't a webchat? 21:46 zsoltisawesome lol 21:46 zsoltisawesome cant 21:46 zsoltisawesome xd 21:46 VanessaE bullshit. 21:46 VanessaE anyone can. 21:46 VanessaE IRC clients exist for all platforms 21:46 VanessaE hell even my C64 has one. 21:46 zsoltisawesome and im not allowed to install shit 21:46 VanessaE try asking someone else to install it then 21:47 Miner_48er zsoltisawesome OS? 21:47 zsoltisawesome mai pops wont let me 21:47 VanessaE so find some IRC client that doesn't have to be "installed"? 21:47 Miner_48er use a portable one 21:47 VanessaE what he said. 21:47 Miner_48er windows or linux? 21:48 zsoltisawesome Windows 7 Ultimate, Using Kiwi IRC, Firefox Aurora 21:48 VanessaE looks like hexchat can do that. 21:50 zsoltisawesome can you connect to VNC when you are not on the same wifi network? 21:50 zsoltisawesome http://www.mtmx.net/data/web/zhang/404.jpg 21:50 VanessaE of course. 21:51 zsoltisawesome i cant figure out how 21:51 zsoltisawesome :( 21:51 zsoltisawesome im using tightVNC 22:02 zsoltisawesome andthe channel goes silent 22:09 zsoltisawesome HI! 22:11 zsoltisawesome Hi! 22:13 twoelk you can use the PortableApps platform. http://portableapps.com/ 22:13 twoelk It has KVIrc as app 22:14 twoelk keep your stuff on a stick and it wont disturb the pc 22:16 zsoltisawesome ok! 22:17 zsoltisawesome brb 22:50 stormchaser3000 hi 22:50 stormchaser3000 i am lagging 22:50 stormchaser3000 i think 22:50 VanessaE hi 22:50 VanessaE 0.62s 22:50 VanessaE no real lag there 22:51 stormchaser3000 was epicrainmonki banned from your server 22:51 stormchaser3000 ? 22:51 VanessaE nope 22:51 stormchaser3000 oh ok 22:51 stormchaser3000 lol 22:51 VanessaE my servers were offline for a short while earlier. 22:51 jojoa1997 kaeza, how did youi say i apply patches? 22:51 stormchaser3000 i was talking to him on skype 22:53 stormchaser3000 ok 22:54 stormchaser3000 um 22:54 stormchaser3000 i have no idea what i am doing on irc lol 22:55 kaeza jojoa1997, git am xxx.patch 22:56 kaeza backup your minetest first, in case you fuck up 22:56 kaeza my source tree was a bit outdated when I made it, so may not apply cleanly 22:57 jojoa1997 ok and what is the url 22:57 kaeza did you download the firearms mod? 22:57 jojoa1997 yes 22:57 kaeza it's in firearmslib/util/player_setfov.patch 22:57 jojoa1997 so what do i put in xxx.patch 22:57 jojoa1997 the dir 22:57 kaeza ... 22:58 jojoa1997 git am firearmslib/util/player_setfov.patch 22:58 kaeza copy the patch to the root of your minetest dir, and do "git am player_setfov.patch" 22:59 jojoa1997 root as in /minetest/... 23:00 jojoa1997 what is whitespace error 23:01 jojoa1997 ok it worked 23:01 jojoa1997 can you help me with this patch https://forum.minetest.net/viewtopic.php?id=5397 23:02 kaeza did it apply? 23:03 jojoa1997 yours did 23:03 jojoa1997 meh dont care about 3d view 23:04 jojoa1997 do i just build after that 23:04 kaeza yep 23:05 jojoa1997 so how do i zoom in with your mod 23:05 kaeza give yourself firearms:awp and right-click 23:06 jojoa1997 privs 23:06 jojoa1997 ? 23:07 kaeza none needed 23:08 jojoa1997 what is awp 23:11 kaeza http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare