Time |
Nick |
Message |
00:00 |
|
sdzen joined #minetest |
00:00 |
sdzen |
No GLX support available. OpenGL driver will not work. |
00:00 |
* sdzen |
is on a new distro |
00:01 |
sdzen |
why does this always happen to me.. |
00:03 |
ungali |
is mesa not installed/configed? |
00:03 |
sdzen |
its there |
00:03 |
ungali |
glxgears and all works? |
00:03 |
sdzen |
first thing I checked actually |
00:04 |
ungali |
ick. what distro? |
00:04 |
sdzen |
arch :) |
00:04 |
VanessaE |
no appropriate -dev package? |
00:05 |
|
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00:05 |
VanessaE |
or whatever hars...arch calls it |
00:05 |
VanessaE |
;) |
00:06 |
ungali |
firmware is instlled for graphics card? |
00:06 |
sdzen |
let me check.... |
00:13 |
Jordach |
arch is for people who keep fucking things up, you know, thexyz |
00:14 |
ungali |
debian-testing4life! |
00:14 |
ungali |
afk |
00:15 |
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00:27 |
Jordach |
you got to be joking |
00:28 |
VanessaE |
what? |
00:28 |
Jordach |
i have to convert youtube audio into .wav (YT doesnt allow more than 20 mins for other sites) through VLC, then through LAME JUST to get a mp3 file |
00:28 |
VanessaE |
meh |
00:28 |
VanessaE |
use avidemux to rip it. |
00:28 |
VanessaE |
download the video with keepvid or so |
00:28 |
VanessaE |
import into avidemux |
00:28 |
VanessaE |
save the audio out. |
00:28 |
Jordach |
VanessaE, youtube videos get limited to 20 mins, tops |
00:29 |
VanessaE |
yep I know, but it sounds like you're downloading, not uploading, so what does the time limit matter? |
00:29 |
VanessaE |
oh wait |
00:29 |
VanessaE |
you mean when you download it? |
00:29 |
Jordach |
mhm |
00:29 |
VanessaE |
see if you can get a firefox plugin then |
00:29 |
Jordach |
VanessaE, i did it just now |
00:29 |
VanessaE |
one of those should be able to fetch the whole thing. |
00:31 |
Jordach |
my command is: lame -abr 256 LDM.wav output.mp3 |
00:32 |
Jordach |
\o/ |
00:32 |
Jordach |
this method is PERFECT/ |
00:32 |
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00:32 |
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00:32 |
Jordach |
sometimes with mp3 conversions provided by youtube-mp3.org fail, this one works 100% every damn time |
00:35 |
Jordach |
and i've got one that fails playback on my 3DS and phone |
00:45 |
Jordach |
fail |
00:45 |
Jordach |
fucking device counts track number as 1,10,11,12,13, and so on |
00:48 |
Jordach |
thank god 99 solves it (i dont have a track with a "9". but i do have a "09") |
00:51 |
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00:56 |
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01:00 |
PilzAdam |
bye |
01:00 |
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01:10 |
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01:13 |
Evergreen |
I have been gone because I accidentally uninstalled a unity package for part of the gui, and I have also been having internet problems |
01:13 |
Evergreen |
I am planning on switching to either xfce, or kde desktop managers |
01:14 |
VanessaE |
XFCE Is Your Friendâ„¢ |
01:14 |
VanessaE |
:) |
01:18 |
kaeza |
...or fluxbox |
01:19 |
* kaeza |
gets ~10FPS increase under fluxbox; at least 45 FPS guaranteed :D |
01:23 |
iqualfragile_ |
VanessaE: i can recommend youtube-dl for downloading videos from youtube and many other video portals |
01:23 |
iqualfragile_ |
anybody using enlightment? |
01:27 |
VanessaE |
nope, no one uses that anymore :) |
01:27 |
Pilcrow |
I've used enlightenment, but I'm on kde now. |
01:27 |
Menche |
"anymore"? the stable was just released |
01:28 |
Menche |
i like E17, but i3 has been my preferred wm lately |
01:30 |
Pilcrow |
tiling desktops have never suited me much. I like to maximize most of my windows. |
01:32 |
Pilcrow |
I'm still watching LXDE and Razor. |
01:39 |
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01:39 |
youlysses |
Pilcrow: You can easily maximize windows in tiling wms. :^P |
01:40 |
youlysses |
Its much easier if you're using a manual, over a dynamic one though. |
01:41 |
Pilcrow |
oh, thanks. I've tried a few tiling wms that wouldn't let me. I suppose that was quite a while ago though. |
01:42 |
youlysses |
Pilcrow: My main workflow (via Stumpwm) is mostly just a single Emacs frame, so I share the general sentiment. :^P |
01:42 |
youlysses |
Or at least a single frame or-so, at any one time. |
01:48 |
Pilcrow |
interesting. still, I've been with the kde search-and-launch desktop too long to feel comfortable without it now. :P |
01:50 |
youlysses |
Pilcrow: Use whatever you're comfy with -- I'm just saying it's do-able. :^) |
01:51 |
|
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01:53 |
zat |
Glowlights (box shaped ones) are not glowing for some reason. I thought it could be some mod but it is not that. Could it be a bug? |
01:53 |
VanessaE |
which mod do you get them from>? |
01:53 |
VanessaE |
(there are three that provide glowlights) |
01:55 |
zat |
moreblocks here |
01:55 |
VanessaE |
moreblocks provided glow glass. |
01:56 |
VanessaE |
provides* |
01:58 |
zat |
The ones shown there under lightning section. http://minetest-home-decor.wikia.com/wiki/Minetest_Home_Decor_Wiki |
01:59 |
VanessaE |
ok |
01:59 |
VanessaE |
by default those should always glow |
01:59 |
VanessaE |
so yeah, some mod has to be turning them off somehow |
01:59 |
VanessaE |
I know there's one that lets you punch them to turn them on/off |
02:00 |
VanessaE |
and technic has a version of glowlights that respond only to radiated power |
02:00 |
zat |
I have mesecons installed. |
02:00 |
zat |
and... technic... |
02:00 |
VanessaE |
ok, make sure you're not using technic's glow lights. |
02:00 |
zat |
let me see |
02:00 |
VanessaE |
both its and homedecor's will show up in your creative inventory. |
02:01 |
zat |
yes, I was picking the technic’s ones. |
02:02 |
zat |
what does it mean to respond only to radiated power? |
02:03 |
VanessaE |
it means they actually require power |
02:03 |
VanessaE |
and technic has a power radiator device, basically an inductive charger, that powers those lights. |
02:03 |
zat |
I tried to do some stuff with mesecon’s elements, thinking the same |
02:03 |
zat |
ah ok, so I need to do it with that. |
02:03 |
VanessaE |
nope, definitely not mesecons :) |
02:03 |
zat |
rofl |
02:03 |
VanessaE |
mesecons are pure 3.3v logic :) |
02:04 |
zat |
I am going to understand it eventually. |
02:04 |
Pilcrow |
it would be nice if the technic lights had a soft-dependancy for mesecons power... :) |
02:04 |
VanessaE |
mesecons can't produce power |
02:04 |
VanessaE |
mesecons are strictly logic |
02:05 |
zat |
I was sure those generators were mesecon’s. |
02:06 |
zat |
Geothermal, electric, windmill, etc.. |
02:08 |
VanessaE |
mesecons* |
02:08 |
VanessaE |
and yeah, there are generators, but they're more like sensors. |
02:11 |
zat |
The solar ones you mean? |
02:12 |
VanessaE |
they are all sensors - geothermal is basically a lava sensor, a water turbine is basically a water flow sensor, a solar panel is a light sensor, etc. |
02:12 |
VanessaE |
well actually I guess mesecons doesn't have a geothermal sensor. |
02:12 |
VanessaE |
technic has a geothermal generator, but that actually does generate power |
02:13 |
* youlysses |
needs to see what mods are hosted on the gaming.libreplanet.net instance -- because he's started a water-pump project and doesn't know if there is the infrastructure there to make it actually work. |
02:20 |
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02:26 |
Pilcrow |
is there some sort of 'wait' capability in a mesecons luacontroller? the microcontroller has an 'after' function, but I've not found something similar in a luacontroller... |
02:28 |
Pilcrow |
I've tried using interrupts, but it makes for overly complicated code, and sometimes the luacontroller 'overheats' for no apparent reason. |
02:46 |
Pilcrow |
well, no answer and I need to go to bed. goodnight all. |
03:28 |
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03:29 |
thefamilygrog66 |
bonjour |
03:30 |
VanessaE |
hey |
03:31 |
kahrl |
ça va? |
03:31 |
thefamilygrog66 |
mauvebic's functions worked for my hedge maze mod, yay! |
03:31 |
VanessaE |
\o/ |
03:32 |
thefamilygrog66 |
so no need to mess around with goto statements |
03:32 |
thefamilygrog66 |
though I had to reduce the max size to 91x91 nodes, because any higher causes a stack overflow and crashes the server! |
03:38 |
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06:46 |
sfan5 |
eh |
06:47 |
VanessaE |
he's having...problems |
06:48 |
[0gb_us] |
Well, he is a newbie. Problems are to be expected. |
06:49 |
sfan5 |
problems != having 5 irc client running at the same time |
06:49 |
[0gb_us] |
Well, there's that. |
06:58 |
jin_xi |
suuup guys |
06:58 |
VanessaE |
hey |
06:58 |
[0gb_us] |
Not a whole lot. You? |
07:00 |
jin_xi |
so VanessaE you still trying to rotate ltrees? |
07:00 |
VanessaE |
I gave up on it for now, but I'm certainly open to suggestions/patches :) |
07:00 |
jin_xi |
i think you'd need to modify the treedef to do that. |
07:01 |
jin_xi |
before spawning it. |
07:01 |
VanessaE |
I already tried :-/ |
07:02 |
VanessaE |
I added a new rule, rule_c="/" and called it with a lowercase c at the start of the axiom |
07:02 |
jin_xi |
http://paste.dy.fi/SZW something like that, then do treedef.axiom = randrot(44)..treedef.axiom |
07:02 |
jin_xi |
and do that everytime before a tree is spawned |
07:02 |
VanessaE |
a lowercase 'c', per the API, should have had a random (what was it, 70%?) chance of executing |
07:03 |
VanessaE |
instead, it seemed like it either just refused to, or always did, depending on how many c's I added to the axiom |
07:03 |
jin_xi |
oh shit that function wont work... forgot ltrees uses only one angle |
07:04 |
jin_xi |
but something like that, a function that returns a random string of "---^^//" or so |
07:04 |
VanessaE |
eh... |
07:04 |
jin_xi |
anyway i think generally most standard threes could be done using schematics and decorations |
07:04 |
VanessaE |
I guess if that's how it has to happen, ew. |
07:05 |
e1z0 |
yo |
07:05 |
VanessaE |
hi |
07:05 |
jin_xi |
and lsystem should be redone in lua for flexibility and the occasional special tree or structure |
07:06 |
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07:06 |
VanessaE |
oh G*d no |
07:06 |
VanessaE |
the whole point of L-systems was to move the heavy lifting *out* of Lua |
07:07 |
jin_xi |
http://i.imgur.com/t0XJJDx.png lua lsystem |
07:07 |
jin_xi |
no more heavy lifting with luaVoxelManip |
07:08 |
VanessaE |
yeah but Lua doing all those calculations has gotta be slow |
07:08 |
jin_xi |
also you could pregenerate whatever schematic with lsystems or whatnot |
07:08 |
jin_xi |
VanessaE: its not slow |
07:10 |
jin_xi |
idk, i dont use moretrees, but from what i've heard its slow... |
07:17 |
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07:21 |
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07:37 |
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07:42 |
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07:42 |
* GNADev|zRokh |
wishes that some day the Task of the day would do something with/to to |
07:42 |
GNADev|zRokh |
with/to him* |
07:43 |
[0gb_us] |
I guess you aren't as popular as NekoGloop. The task always seems to have something to do with him/her, if it has to do with anyone. |
07:43 |
[0gb_us] |
At least from what I've seen. |
07:44 |
* GNADev|zRokh |
wishes tomorrow the TOTD would be "Task of the day: Throw binary code at GNADev|zRokh" |
07:44 |
GNADev|zRokh |
:D |
07:45 |
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07:45 |
[0gb_us] |
☺ |
07:47 |
sfan5 |
!op |
07:47 |
sfan5 |
wat |
07:47 |
sfan5 |
!op |
07:47 |
sfan5 |
not again |
07:47 |
sfan5 |
*sigh* |
07:47 |
[0gb_us] |
"Most budgeting articles tell you that debt is akin to death and credit cards are cancer. Sure, cutting debt out of your life completely is solid advice, but often it's a bit like telling a drowning man that water is bad for his lungs." |
07:49 |
|
Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released; 0.4.8 will be released soonâ„¢ | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ | WIKI: http://wiki.minetest.net | Task of the Day: It's Saturday.. Buy cookies! \o/ | Don't ask about asking questions. |
07:49 |
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07:49 |
[0gb_us] |
GNADev|zRokh, you've been passed over again. |
07:52 |
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07:53 |
thexyz |
Jordach: why do you hate me? |
07:53 |
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07:53 |
thexyz |
faggot. |
07:54 |
GNADev|zRokh |
[0gb_us] what do you mean? |
07:54 |
GNADev|zRokh |
thexyz, who is a faggot? |
07:55 |
thexyz |
no one is |
07:55 |
* sfan5 |
is confused. |
07:55 |
thexyz |
this channel is full of kind people |
07:55 |
GNADev|zRokh |
yeah, it is, isnt it :) |
07:55 |
* sfan5 |
is even more confused. |
07:55 |
[0gb_us] |
GNADev|zRokh, the task of the day was set. |
07:56 |
GNADev|zRokh |
i know |
07:56 |
GNADev|zRokh |
but i dunz have bus money or any money at all atm... |
07:56 |
[0gb_us] |
And you didn't get mentioned in it. |
07:56 |
GNADev|zRokh |
so i cant drive 13KM to the town and buy cookies |
07:57 |
sfan5 |
you can buy cookies over this thing called inter-net |
07:57 |
[0gb_us] |
No worries. I'm not buying cookies either. I'm just taking my pay check to the bank. And maybe getting another credit card. |
07:57 |
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07:58 |
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07:58 |
sfan5[Mac] |
hi everyone |
07:58 |
GNADev|zRokh |
btw, if anybody wants to know (i mean nobody wants to know) then i gave all my money to my dad because we used a lot of money of the remodeling of out house |
07:58 |
thexyz |
mac sux, get out |
07:58 |
sfan5[Mac] |
no |
07:58 |
thexyz |
okay |
07:59 |
[0gb_us] |
Hello! |
07:59 |
GNADev|zRokh |
sfan5 has the mac disease |
07:59 |
[0gb_us] |
Windows sucks worse, so I don't complain about Macs. |
07:59 |
GNADev|zRokh |
who doesnt know what that means |
07:59 |
sfan5[Mac] |
^ |
07:59 |
[0gb_us] |
Still, OS X is too restricting. I prefer something with freer terms. |
07:59 |
GNADev|zRokh |
well, the "Mac Disease" is a thing that Mitch and Jerome said before Jerome got a Windows OS to play MC on... |
08:00 |
GNADev|zRokh |
Mac lagged a lot on Jerome |
08:00 |
thexyz |
linux is the only true path |
08:00 |
GNADev|zRokh |
[0gb_us]: Hey, i just thought now, that that is crazy, but what about a Linux OS? |
08:00 |
thexyz |
or *bsd |
08:01 |
sfan5[Mac] |
well |
08:01 |
youlysses |
thexyz: Or Plan9 |
08:01 |
sfan5[Mac] |
you need OSX to make iPhone apps |
08:01 |
youlysses |
Or Minix |
08:01 |
GNADev|zRokh |
rlly? |
08:01 |
GNADev|zRokh |
let me see... |
08:01 |
thexyz |
youlysses: no one uses those |
08:01 |
thexyz |
you may as well say something random like reactos |
08:01 |
[0gb_us] |
GNU/Linux-libre or BSD. Or maybe ReactOS, once it is further along in development. |
08:02 |
youlysses |
thexyz: Comparatively to the rest of the general population -- "no one" uses GNU+Linux or the BSDs. |
08:02 |
jin_xi |
ugh. who cares |
08:03 |
* GNADev|zRokh |
's left hand hurts |
08:04 |
thexyz |
youlysses: I'm talking absolute values here |
08:05 |
[0gb_us] |
One of these days, I'll learn to use BSD. But not today. |
08:05 |
GNADev|zRokh |
hey, i have a problem (gross off-topic): for the last 3 days i have been shitting blood... help? |
08:05 |
[0gb_us] |
I'd talk to a doctor about that. |
08:05 |
[0gb_us] |
Preferably a medical doctor. |
08:06 |
GNADev|zRokh |
[0gb_us] asdfmovie: the potato pulls out a gun and sais: "Not today." |
08:06 |
[0gb_us] |
I don't get it. |
08:06 |
GNADev|zRokh |
wait... |
08:06 |
GNADev|zRokh |
<?php |
08:06 |
GNADev|zRokh |
$user = $_GET['user']; |
08:06 |
GNADev|zRokh |
if($user { |
08:06 |
GNADev|zRokh |
session_start(); |
08:06 |
GNADev|zRokh |
$SESSION['user'] = $user; |
08:06 |
GNADev|zRokh |
} |
08:06 |
GNADev|zRokh |
if(isset($_SESSION['user'])){ |
08:06 |
GNADev|zRokh |
$member = "Hello, ".$user; |
08:06 |
GNADev|zRokh |
}else{ |
08:06 |
GNADev|zRokh |
$member = "Guest motherfucka!"; |
08:07 |
GNADev|zRokh |
} |
08:07 |
GNADev|zRokh |
echo $member; |
08:07 |
GNADev|zRokh |
?> |
08:07 |
GNADev|zRokh |
woops |
08:07 |
|
GNADev|zRokh was kicked by ShadowBot: Message flood detected. |
08:07 |
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08:07 |
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GNADev|zRokh was kicked by ShadowBot: Message flood detected. |
08:07 |
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08:07 |
sfan5 |
lol |
08:07 |
GNADev|zRokh |
http://www.youtube.com/watch?v=PPV6MUDH_Eg |
08:07 |
sfan5 |
!title |
08:07 |
MinetestBot |
sfan5: Die, Potato not today - YouTube |
08:07 |
youlysses |
thexyz: Wait, why? The absolute value of 0, is 0. That being said, there are full-time users of such systems out-there ... so I'm not sure what you're getting at. |
08:07 |
GNADev|zRokh |
[0gb_us] here you go |
08:07 |
[0gb_us] |
GNADev|zRokh, you left out a close paren. |
08:08 |
GNADev|zRokh |
i know, IRC stopped the flood :D |
08:08 |
sfan5 |
s/IRC/ShadowBot/ |
08:08 |
thexyz |
youlysses: really? I didn't know |
08:08 |
sfan5[Mac] |
ohhhh... |
08:08 |
sfan5[Mac] |
shiny.. |
08:08 |
GNADev|zRokh |
no, ChanServ |
08:08 |
sfan5[Mac] |
it was shadowBot |
08:08 |
GNADev|zRokh |
then SB kicked me |
08:08 |
[0gb_us] |
No, the close paren is missing early on in the post. |
08:08 |
GNADev|zRokh |
and Pidgin revived me :D |
08:08 |
sfan5[Mac] |
LimeChat also previews YouTube videos |
08:08 |
sfan5[Mac] |
nice... |
08:08 |
[0gb_us] |
<GNADev|zRokh> if($user { |
08:09 |
GNADev|zRokh |
:D |
08:09 |
GNADev|zRokh |
nvm doods |
08:09 |
GNADev|zRokh |
srsly, its saturday, i dont want to think about coding... that much :D |
08:09 |
youlysses |
thexyz: Admittedly, not many -- but some is surely not none. There are very few that use Emacs as ~90% of their daily workflow and is lusting for it to take up more -- but I exist. :^P |
08:10 |
youlysses |
GNADev|zRokh: The weekend is the perfect time to hack something together hough! :^) |
08:10 |
jin_xi |
youlysses: you using erc? |
08:10 |
GNADev|zRokh |
sure :D |
08:10 |
* youlysses |
plans on continuing work on his minetest.scm package for GNU Guix this weekend. |
08:10 |
youlysses |
jin_xi: Yup. |
08:12 |
GNADev|zRokh |
question: is there ANYBODY who would like to learn Java? |
08:12 |
GNADev|zRokh |
PM me if you do :D |
08:12 |
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TorpedoSkyline joined #minetest |
08:15 |
GNADev|zRokh |
big enought* |
08:15 |
GNADev|zRokh |
enough ** |
08:16 |
[0gb_us] |
I took a course on Java. I can't say I can stand the language, myself. |
08:16 |
GNADev|zRokh |
... |
08:16 |
GNADev|zRokh |
another question: could somebody teach me C/C++? |
08:16 |
[0gb_us] |
If overloading were removed, Java wouldn't be bad. |
08:17 |
GNADev|zRokh |
overloading? |
08:17 |
werwerwer |
overriding, right? |
08:17 |
GNADev|zRokh |
what? |
08:17 |
GNADev|zRokh |
O.o |
08:18 |
[0gb_us] |
Method overloading. Multiple methods can share the same name bu take different arguments. This leads to the compiler throwing "method does not exist" errors when it SHOULD be throwing "invalid argument" errors. |
08:18 |
deltib |
what's wrong with overloading? |
08:18 |
* GNADev|zRokh |
is totally confused so he is going to change the subject ASAP... |
08:18 |
GNADev|zRokh |
so, who likes Zelda? |
08:18 |
[0gb_us] |
See my post above about what overloading is and what's wrong with it. |
08:18 |
GNADev|zRokh |
i mean playing the game not doing the princess.... |
08:19 |
deltib |
that's your problem with overloading? error semantics? |
08:19 |
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08:19 |
thexyz |
youlysses: I can believe there are people who use emacs a lot, it's a nice software after all; I cannot believe there are people who only use plan9 as their OS |
08:20 |
[0gb_us] |
I used to love Zelda. Especially A Link to the Past. |
08:20 |
[0gb_us] |
Yeah, the errors are very misleading. It's a huge pain. |
08:21 |
[0gb_us] |
Plan9 has to be better than Windows. It doesn't take much to meet that goal. |
08:22 |
|
GNADev|zRokh joined #minetest |
08:22 |
GNADev|zRokh |
ok, i did /quit "message here" but i didnt see the me quitting on the IRC logs |
08:22 |
GNADev|zRokh |
why? |
08:22 |
GNADev|zRokh |
sfan5? |
08:23 |
sfan5[Mac] |
hm? |
08:23 |
[0gb_us] |
THe IRC logs don't seem to show anyone leaving, only joining. |
08:23 |
GNADev|zRokh |
oh |
08:23 |
GNADev|zRokh |
crap :/ |
08:23 |
GNADev|zRokh |
well what was the message? |
08:23 |
[0gb_us] |
I noticed that yesterday. |
08:23 |
GNADev|zRokh |
when i quit before |
08:23 |
[0gb_us] |
* GNADev|zRokh has quit (Quit: "http://www.meatspin.com") |
08:23 |
GNADev|zRokh |
:D |
08:24 |
GNADev|zRokh |
ok, who clicked that link/knows what is there? |
08:24 |
sfan5[Mac] |
!title |
08:24 |
deltib |
does that URL actually exsist, I don't want to click on it and find out it does and is exactly as advertised |
08:24 |
MinetestBot |
sfan5[Mac]: Meatspin.com | The Site Your Mother Warned You About |
08:24 |
GNADev|zRokh |
:D |
08:24 |
GNADev|zRokh |
yes, the URL does excist |
08:24 |
[0gb_us] |
I know what is there. Peopel have sent me there before. Unfortunately for them, I am immune to it. |
08:25 |
[0gb_us] |
*people |
08:25 |
GNADev|zRokh |
ok, let me tell you guys what there is... two men sitting on each others laps and |
08:25 |
GNADev|zRokh |
naked |
08:25 |
[0gb_us] |
It comes with being asexual, I think. |
08:25 |
GNADev|zRokh |
and spinning their meat |
08:25 |
GNADev|zRokh |
thus the name "Meat Spin" |
08:25 |
[0gb_us] |
Yeah. So? I'm unphased. |
08:26 |
deltib |
I've seen them all, tub girl, orange party, goatse, 2 girls 1 cup. By the time I got to the last one, it didn't even phase me. the internet has broken me |
08:26 |
GNADev|zRokh |
what mapgen is better/faster: v6, v7, singlenode, math or indev? |
08:27 |
[0gb_us] |
Singlenode. |
08:27 |
* GNADev|zRokh |
loves 2 girls 1 cup |
08:27 |
[0gb_us] |
Faster, anyway. |
08:27 |
GNADev|zRokh |
cause that doesnt gen anything |
08:27 |
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08:27 |
GNADev|zRokh |
>:O |
08:27 |
sfan5 |
eh |
08:28 |
[0gb_us] |
I like v6 and indev best, with the flat flag turned off and the caves, jungles, dungeons, and trees flags turned on. |
08:28 |
GNADev|zRokh |
i tried to join #porn and i got redirected |
08:28 |
GNADev|zRokh |
to ##you_have_got_to_be_kidding |
08:28 |
[0gb_us] |
I forget what other flags are valid. |
08:29 |
[0gb_us] |
Oh, speaking of which, I should set my minetest.conf on this system. |
08:29 |
[0gb_us] |
I need to turn fog off and debug on. |
08:29 |
[0gb_us] |
And maybe set the seed to zero. |
08:31 |
Ritchie |
hello |
08:31 |
[0gb_us] |
Hello! |
08:31 |
GNADev|zRokh |
found it |
08:31 |
Ritchie |
[0gb_us]: setting fog in minetest.conf is fixed, this didn't work when shaders were active |
08:32 |
[0gb_us] |
Oh, nice! |
08:32 |
Ritchie |
[0gb_us]: where do you setup the flags for indev? |
08:32 |
* GNADev|zRokh |
often forgets that linux uses clear not cls, so he made a script called cls that does clear |
08:33 |
Ritchie |
GNADev|zRokh: cls is in windows? |
08:33 |
GNADev|zRokh |
yeah |
08:33 |
[0gb_us] |
I don't much care for the fog, so it's nice to not have to hit F3 to turn it off every time I log in. THough I honestly think fog should be enabled for most people to make the game look more professional. |
08:33 |
GNADev|zRokh |
and clear is in linux |
08:33 |
[0gb_us] |
Flags for indev are the same as for v6, I think. |
08:33 |
Ritchie |
i don't need to clear term |
08:33 |
* VanessaE |
peeks in |
08:33 |
[0gb_us] |
Hello, VanessaE. |
08:33 |
GNADev|zRokh |
hi VanessaE |
08:33 |
* GNADev|zRokh |
was the first! |
08:34 |
Ritchie |
hi VanessaE :) |
08:34 |
VanessaE |
hi |
08:35 |
VanessaE |
just got finished organizing the computer room closet. G*d what a MESS. |
08:35 |
[0gb_us] |
Why the mess? |
08:36 |
* VanessaE |
looks at an old 1MB 30-pin SIMM. Anyone got any use for this? I think I have about 500MB-worth of them stashed away somewhere :) |
08:36 |
[0gb_us] |
Does anyone here have any thoughts on v6_biome_blend? On or off? |
08:36 |
[0gb_us] |
Is a SIMM a hard drive? |
08:37 |
VanessaE |
the mess was because I'm not normally that well-organized, and two years worth of "take something out, toss it on top of the pile when done" eventually turns the whole closet into a pile :) |
08:37 |
VanessaE |
!g simm |
08:37 |
MinetestBot |
VanessaE: http://en.wikipedia.org/wiki/SIMM |
08:37 |
[0gb_us] |
Ah, RAM then. |
08:38 |
* GNADev|zRokh |
wonders if somebody plays Quake |
08:38 |
GNADev|zRokh |
the first one |
08:38 |
[0gb_us] |
Hmm. I'm not sure it'd fit in my frankenbuild and I don't have slots in my laptop. |
08:38 |
VanessaE |
doubt it |
08:38 |
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08:39 |
[0gb_us] |
I wonder how well a USB RAM adapter would work ... for adding more RAM to a system than it wants. |
08:39 |
GNADev|zRokh |
thats possible? |
08:39 |
GNADev|zRokh |
cause i would totally need that :D |
08:39 |
[0gb_us] |
That's what I wonder. WOuld it work? |
08:39 |
VanessaE |
it is, but it wouldn't be any faster than a USB thumbdrive, I think |
08:39 |
* GNADev|zRokh |
hopes that works |
08:40 |
sfan5[Mac] |
USB RAM is way too slow |
08:40 |
[0gb_us] |
Ah, right. The USB bottle neck. |
08:40 |
Ritchie |
VanessaE: i replied in thread mese in RL |
08:41 |
VanessaE |
*looks& |
08:41 |
VanessaE |
*looks* |
08:41 |
VanessaE |
um, I already mentioned that in my post, go re-read it :) |
08:41 |
VanessaE |
(I updated it earlier today) |
08:41 |
GNADev|zRokh |
what does it support? |
08:42 |
VanessaE |
what does what support? |
08:42 |
GNADev|zRokh |
minetest.conf: video_driver = opengl |
08:42 |
GNADev|zRokh |
what can i replace opengl with? |
08:42 |
GNADev|zRokh |
with what* |
08:42 |
VanessaE |
software, directx, burningsvideo, and I think null |
08:43 |
VanessaE |
(or maybe it's directx8 or 9) |
08:44 |
Ritchie |
VanessaE: ok, i didn't notice the change |
08:44 |
GNADev|zRokh |
wow, less lag with software, but i dont see half the blocks :D |
08:44 |
GNADev|zRokh |
directx is the best atm... |
08:44 |
VanessaE |
low fps != lag |
08:44 |
GNADev|zRokh |
i know |
08:44 |
GNADev|zRokh |
lag == latency |
08:44 |
VanessaE |
lag = *server* or *network* latency |
08:45 |
Ritchie |
VanessaE: +1 |
08:45 |
GNADev|zRokh |
burningsvideo == 6-7FPS |
08:45 |
GNADev|zRokh |
software == 15-20 FPS |
08:46 |
GNADev|zRokh |
directx == 9-10 FPS |
08:46 |
VanessaE |
pretty sad when the software renderer is faster than directx/opengl :) |
08:47 |
GNADev|zRokh |
yeah... |
08:47 |
GNADev|zRokh |
but i wont use software... |
08:47 |
GNADev|zRokh |
imma make a snapshot |
08:48 |
GNADev|zRokh |
http://imgur.com/fn9gc5s |
08:48 |
GNADev|zRokh |
!title |
08:49 |
MinetestBot |
GNADev|zRokh: imgur: the simple image sharer |
08:49 |
GNADev|zRokh |
sfan5, thanks for unquieting me to MTBOT |
08:49 |
GNADev|zRokh |
:) |
08:50 |
VanessaE |
imma is not a word. please don't use it. |
08:50 |
GNADev|zRokh |
ok |
08:50 |
GNADev|zRokh |
Im gonna* |
08:50 |
VanessaE |
and that looks even worse than my attempt to run MT over a VNC feed :D |
08:50 |
GNADev|zRokh |
:D |
08:50 |
GNADev|zRokh |
i know :D |
08:50 |
GNADev|zRokh |
hey... |
08:50 |
* GNADev|zRokh |
is going to get disliked for this one |
08:51 |
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08:51 |
GNADev|zRokh |
Let's Play : Minetest in Software mode |
08:51 |
[0gb_us] |
But "I'm'a" is a word. |
08:51 |
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08:51 |
VanessaE |
oops |
08:51 |
VanessaE |
ctrl-w on the wrong window. |
08:51 |
GNADev|zRokh |
vanessae, you didnt see what i said so im going to resay it |
08:51 |
GNADev|zRokh |
Let's Play : Minetest in Software mode |
08:51 |
GNADev|zRokh |
xD |
08:51 |
VanessaE |
G*d no |
08:51 |
GNADev|zRokh |
:D |
08:51 |
[0gb_us] |
VanessaE, but "I'm'a" is a word. |
08:51 |
VanessaE |
software badly needs fixed up |
08:51 |
GNADev|zRokh |
yeah... |
08:52 |
GNADev|zRokh |
hey, could that be a bug? |
08:52 |
VanessaE |
[0gb_us]: no. just, no. |
08:52 |
[0gb_us] |
VanessaE, just like "y'all'll". You all will. |
08:52 |
GNADev|zRokh |
VanessaE, can i get some of dat guuuuud sh*t? |
08:52 |
GNADev|zRokh |
[0gb_us] try to pronounce it :D |
08:53 |
VanessaE |
what guuuuud shit? |
08:53 |
[0gb_us] |
I do pronounce it just fine. |
08:53 |
VanessaE |
I don't have any shit, good or not :( |
08:53 |
GNADev|zRokh |
well, VanessaE, "dat guuuud sh*i" is something that JeromeASF says when he gets loot from Mitch |
08:53 |
GNADev|zRokh |
"oh, baby, you'r throwing all dat guuuud shit at me like its nothing" |
08:54 |
[0gb_us] |
Thik "y'all", then take the end off of "that'll". |
08:54 |
VanessaE |
[0gb_us]: technically, since "gonna" isn't really a word but a corruption of "going to", then "I'm'a" can't be either - it would have to be "I'm'o", maybe. |
08:54 |
[0gb_us] |
*Think |
08:54 |
GNADev|zRokh |
I'm'o is similar to IMO... |
08:54 |
VanessaE |
GNADev|zRokh: "good shit" is also a phrase meaning "potent drug", usually weed. |
08:54 |
GNADev|zRokh |
some could get confuzeused :D |
08:54 |
GNADev|zRokh |
no! |
08:54 |
[0gb_us] |
Gonna'. You need an apostrophe. So I guess it's I'm'a', not I'm'a. |
08:54 |
GNADev|zRokh |
well, maybe, but i dunz meen it like dat :d |
08:55 |
GNADev|zRokh |
well, Pidgin's Vocabulary doesn't put dat red squiggly line under gonna :D |
08:55 |
* [0gb_us] |
cannot stop giggling right now |
08:56 |
[0gb_us] |
It does put it under some real words though. |
08:56 |
GNADev|zRokh |
[0gb_us], lets giggle together :D |
08:56 |
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08:56 |
GNADev|zRokh |
yeah |
08:56 |
GNADev|zRokh |
doesnt == red line, doesn |
08:56 |
GNADev|zRokh |
doesn't , not that much |
08:56 |
VanessaE |
hey bas080 |
08:56 |
[0gb_us] |
Like "nonfenestrated". (I think I spelled that right.) Spell check doesn't recognize it though. |
08:57 |
GNADev|zRokh |
nonfenestrated, [RED_LINE] |
08:57 |
[0gb_us] |
It also balks at contractions. |
08:59 |
[0gb_us] |
Well, in any case, I won't push " I'm'a' ", but I swear "y'all'll" is a legitimate word. Even if it does make you sound like the most uneducated person ever when you use it. |
09:00 |
GNADev|zRokh |
yo, check the MT Forums >> bugs and problems, VanessaE |
09:00 |
GNADev|zRokh |
:D |
09:01 |
VanessaE |
don't reference me. |
09:01 |
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09:02 |
GNADev|zRokh |
:D |
09:02 |
GNADev|zRokh |
pony :D |
09:02 |
VanessaE |
hey john |
09:05 |
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09:07 |
GNADev|zRokh |
Jordach! |
09:07 |
GNADev|zRokh |
crap... |
09:08 |
GNADev|zRokh |
:D |
09:12 |
* GNADev|zRokh |
is installing the LUA plugin for Eclipse |
09:15 |
* GNADev|zRokh |
is going to make a MTMod that will be like a teaser of the Wrath of Xeprione game... |
09:19 |
|
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09:19 |
* GNADev|zRokh |
's sister walks in and is listening to "I'm going down" |
09:22 |
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09:29 |
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09:36 |
* GNADev|zRokh |
will go away in a little bit... |
09:50 |
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09:56 |
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10:00 |
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10:01 |
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10:06 |
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nore joined #minetest |
10:06 |
nore |
hi all |
10:07 |
* VanessaE |
pokes nore just because ;) |
10:07 |
jin_xi |
hi nore |
10:08 |
nore |
what happened during last week? (and that will be my question when I will join on Saturdays for a while...) |
10:10 |
\dev\zero |
hi VanessaE |
10:11 |
\dev\zero |
your mods are outstanding |
10:11 |
VanessaE |
thanks :) |
10:16 |
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10:27 |
VanessaE |
limitation of IRC> |
10:32 |
nore |
https://github.com/Novatux/mapgen |
10:32 |
nore |
anyone wants to test? |
10:35 |
nore |
sfan5, are you there? |
10:35 |
sfan5 |
yes |
10:38 |
nore |
could you tell me what you think of the mapgen now? |
10:38 |
sfan5 |
yes |
10:39 |
sfan5 |
> villages |
10:39 |
sfan5 |
oohh.. \o/ |
10:39 |
nore |
when I say villages, it is only places for them to spawn... |
10:39 |
nore |
flat areas |
10:39 |
nore |
I still need to spawn the village itself |
10:39 |
sfan5 |
still nice |
10:40 |
nore |
one big improvement: trees are spawned instead of saplings |
10:40 |
sfan5 |
I think you didn't rebase it how it is supposed to be |
10:40 |
sfan5 |
nice |
10:40 |
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10:40 |
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10:40 |
nore |
(I copied the code from treegen.cpp :p) |
10:40 |
nore |
sfan5, yes, I rebased a against b instead of b against a |
10:41 |
sfan5 |
I'll test now |
10:41 |
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10:41 |
jin_xi |
how exactly can i try this, nore? |
10:42 |
sfan5 |
put this in a folder called "mg" in the mods folder |
10:42 |
sfan5 |
then create a world and enable the mod for that work |
10:42 |
sfan5 |
*world |
10:42 |
jin_xi |
thanks, gonna try |
10:43 |
nore |
sfan5: I will add ore generation too (perhaps generate veins, or something like that) |
10:44 |
nore |
brb |
10:44 |
sfan5 |
a bit too many flat places for villages |
10:46 |
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10:51 |
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10:53 |
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10:55 |
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11:00 |
jin_xi |
nore: very nice |
11:30 |
nore |
sfan5: too many villages? |
11:39 |
sfan5 |
yes |
11:39 |
sfan5 |
or well.. |
11:39 |
sfan5 |
to near to each other |
11:39 |
nore |
there is only 1 village every 40 mapblocks |
11:40 |
nore |
and 2 villages can't be closer than 2 mapblocks |
11:40 |
nore |
but anyway, I reduced their number |
11:41 |
nore |
I need a bit of help to spawn the villages, though |
11:41 |
nore |
I don't know what to spawn, etc. |
11:46 |
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11:47 |
PilzAdam |
Hello everyone! |
11:47 |
nore |
hi |
11:53 |
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11:53 |
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11:54 |
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12:05 |
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12:08 |
PilzAdam |
spam: https://forum.minetest.net/search.php?action=show_user_posts&user_id=7614 |
12:22 |
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12:36 |
xiong |
VanessaE, sorry if this is a silly question; I'm experimenting with pipeworks with the intention of making an automated factory. |
12:36 |
VanessaE |
mmhmm? |
12:37 |
xiong |
I can generate a clock signal with mesecons to repeatedly hit all the filters and move goods along the line. But there is no overflow protection. If the destination is full, items start piling up loose. |
12:37 |
VanessaE |
I know, that's intentional |
12:38 |
VanessaE |
put a sand tube at the point where they' |
12:38 |
xiong |
Um, has anybody thought about this? Or has everyone been building semi-auto factories, jumping around whacking all the filters? |
12:38 |
VanessaE |
they're piling up |
12:38 |
VanessaE |
the sand tube will vacuum the items back up and put them back into the pipeline |
12:38 |
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12:38 |
xiong |
Um, okay... but that won't stop the upstream device from overproducing. |
12:39 |
VanessaE |
for *that*, you'll need to use detector tubes and some kind of control circuit |
12:39 |
xiong |
I thought of another way; but it's exceptionally messy. |
12:39 |
VanessaE |
maybe a vacuum tube connected cross-ways, with a detector next to it |
12:39 |
xiong |
One might stick a detector tube at the end of the entire chain. Then take that signal and multiply it by however many input items are required. |
12:40 |
VanessaE |
if the detector goes off, use the signal to stop your clock for a couple of cycles or so |
12:40 |
xiong |
Yah. No simple solution, all kinds of complex solutions possible, especially if I work in a Lua controller. But.... let's go back to where you said "intentional". Why? |
12:41 |
VanessaE |
ask nore ;) |
12:41 |
VanessaE |
he wrote the code for the item transport |
12:41 |
nore |
what? |
12:42 |
VanessaE |
nore, why was it that items get ejected from a tube circuit when they hit an end they can't "reflect" from (e.g. a chest) |
12:42 |
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12:42 |
nore |
I don't remember... |
12:42 |
xiong |
I had thought, before I made the experiment, nore, that the filter would just refuse to work if there was no "safe" place for the item to go. |
12:42 |
VanessaE |
xiong: another way to do it is a simple loop at the chest. into the chest AND Up, backwards one, back down again. Items will cycle back into the circuit. |
12:42 |
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12:43 |
nore |
I reckon it was to make it possible to eject items, and that came with it |
12:43 |
VanessaE |
xiong: if you put a detector tube into that loop, there's your "the circuit is full" signal. |
12:43 |
xiong |
Hm. Well, now that I think about it, perhaps the nature of tubes makes my first concept silly. How should the filter know about the destination? It's just a conduit. |
12:44 |
xiong |
I mean, the tube is just a conduit. The filter's job is done once the item is whooshing down the tube. Where it goes, who knows. Yes? |
12:45 |
VanessaE |
.--detect--. |
12:45 |
VanessaE |
upstream -----*----------*-chest |
12:45 |
VanessaE |
like that. |
12:45 |
VanessaE |
yes, that's how filters are |
12:45 |
xiong |
The detector would have to go through some fairly complex logic to latch the "full" state until cleared. Unless the detector stays on for a good long while, inhibiting the feed. |
12:46 |
VanessaE |
the tubes don't communicate (unless you use a mesecons conductor tube maybe) so there's no way for the filter to know what's going on elsewhere. |
12:46 |
VanessaE |
I'd say just make the clock stop for 2 or 3 cycles, and if it gets signaled to stop again after that, it should shut down until it's manually restarted. |
12:47 |
xiong |
Being an old hardware dog, I naturally think first about small, local, gated feedback loops; but if this is any kind of more complex, as it seems... then I may have to bite the bullet and drive everything with a Lua controller. |
12:47 |
VanessaE |
that way you only have a few loose items floating around in the circuit. |
12:48 |
xiong |
I can't even get a clock I like yet. I'm sure I can do it but it's messy. "Lag" blows everything. The blinky plant says it cycles every three seconds; currently it's cycling every 30-40. |
12:48 |
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12:49 |
xiong |
I've built two frequency doublers and now I get two items rolling out of the filter per blinky transition. Great. |
12:50 |
xiong |
Okay so... on the good side, pipeworks is stable, right? So I can go ahead and install the thing locally, go into creative mode, and putz around until I decide what I like, without worrying that BrandonReese is running yesterday's mod. |
12:51 |
VanessaE |
yup |
12:51 |
xiong |
Wish I could say that about 'technic'. |
12:52 |
VanessaE |
heh |
12:52 |
xiong |
While I'm at it -- and thanks, VanessaE; you've really answered my questions, I can move on -- I'm bursting to complain about the weird notions of electricity propagated by both mesecons and technic. |
12:53 |
xiong |
What's an 'EU'? Is it an amp, a watt, a watt-hour? |
12:53 |
VanessaE |
it's similar to a watt-hour |
12:53 |
xiong |
Why 'EU' at all? I mean, we've been using certain terms for juice for... about a century. Real standard, everyone knows. |
12:53 |
VanessaE |
or probably closer to a joule |
12:53 |
xiong |
Well, sometimes it's a watt. |
12:54 |
xiong |
I got a HV to MV converter saying it's converting 2000 EU into 8000 EU. That's amps, or maybe watts; but it's not watt-hours. |
12:54 |
xiong |
I got a battery box saying it's holding so many EUs. That's watt-hours. |
12:55 |
nore |
xiong: I reckon it is 2000EU/s (for conversion) |
12:55 |
VanessaE |
weird, I never even thought of it like that |
12:55 |
VanessaE |
so an EU is closest to a watt |
12:55 |
xiong |
I guess I'm just crabby -- being an old hardware dog and a real EE -- thinking, Did an EE weigh in on this anywhere? |
12:55 |
nore |
no, to a joule |
12:56 |
xiong |
I mean, I'm totally okay with a simplified model. If cables waste no power, hey, fine. If machines consume a little standby power, even better. But I'd like a better understanding of what I'm seeing. |
12:57 |
VanessaE |
ok so I was right the first time, a joule :) |
12:57 |
xiong |
A joule is so many watt-hours. |
12:58 |
xiong |
Actually, a joule is a watt-second. |
12:59 |
xiong |
I'm totally okay with HV, MV, LV... no need to spray more numbers around. But I'd like to know exactly what voltages these are; and see what kind of conversions I can expect. There is something spooky and weird about charging a battery in an LV box and discharging it in an HV. |
13:00 |
VanessaE |
they aren't anything really |
13:01 |
VanessaE |
but if I had to guess, LV would be something like 240 VAC, MV might be 480 or perhaps 960, HV in the 30kV range |
13:01 |
xiong |
Well, I'm dealing with it. Before, I threw out everything I knew about structural engineering and learned to deal with materials that didn't obey gravity. |
13:01 |
xiong |
Then I threw out everything I knew about hydrodynamics and learned to deal with... a very odd "water". |
13:02 |
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13:02 |
xiong |
Finally I threw out everything I thought I knew about lava and learned to build tunnels through the bottom of lava lakes. I'll figure out technic and mesecons electricity, too. |
13:03 |
VanessaE |
about the water, you mean how pipeworks deals with it? |
13:03 |
VanessaE |
or the game's infinite water? |
13:03 |
xiong |
No, just the base water. |
13:03 |
VanessaE |
oh ok |
13:03 |
VanessaE |
because the way pipeworks deals with liquid water is....kludgy. |
13:03 |
xiong |
I'm a real study-up guy; and when there's nothing to study, I experiment. |
13:05 |
xiong |
I created an ugly mess on BR's server, building a water elevator up to 200 m. Spilled onto another guy's claim and the top of the chunk acted like a flat surface -- dunno why -- and after I controlled the source, five pseudo-sources were left... inside his chunk. Couldn't flick them away. |
13:05 |
xiong |
So I shot them with a mining laser. |
13:05 |
xiong |
Give an engineer tools and he will solve the problem. |
13:06 |
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13:07 |
xiong |
Well, thanks for hearing me out. I'll try not to grumble too much about it. Sleep now, lab tomorrow. |
13:07 |
xiong |
Night all. |
13:07 |
VanessaE |
night |
13:07 |
VanessaE |
no worries |
13:07 |
VanessaE |
grumble all you like |
13:07 |
VanessaE |
if I fucked something up, I guess I should fix it :) |
13:07 |
xiong |
Ah, that gets old fast. |
13:08 |
xiong |
I grumbled about 'money', now I'm maintaining it. |
13:08 |
VanessaE |
heh |
13:08 |
VanessaE |
also... "top of the chunk acted like a flat surface -- dunno why" <--- known bug, don't recall if it's been fixed yet. |
13:09 |
xiong |
I may as well put in the word about that here. If you update 'money', you will surface a grisly bug: If your shop buys and sells, the prices may be exchanged. |
13:09 |
VanessaE |
I just have Dan Duncombe's currency mod on my server |
13:09 |
xiong |
That leads to instant financial ruin. So urge players to punch, right-click, and retune any shop that both buys and sells. |
13:09 |
Jordach |
finite_liquids dont have that bug afaik |
13:10 |
xiong |
This is a one-time ugliness; shops placed after you update from 'master' will be fine; the bug is fixed. |
13:12 |
xiong |
Planned feature to check buy and sell prices so shopowners cannot torpedo themselves. |
13:13 |
xiong |
Now it's really 'Good Night All'. |
13:14 |
VanessaE |
good night |
13:19 |
Jordach |
tea anyone? http://i.imgur.com/TNEmJbO.png |
13:19 |
VanessaE |
nice |
13:19 |
Jordach |
(bottom is solid) |
13:19 |
VanessaE |
<PilzAdam> Not voxely enough </PilzAdam> |
13:19 |
Jordach |
hahaha |
13:20 |
Jordach |
that's actually build from cubes |
13:20 |
Jordach |
built* |
13:21 |
VanessaE |
ok, time to crash |
13:21 |
VanessaE |
bbl |
13:28 |
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13:30 |
Evergreen |
Oh hey Jordach |
13:32 |
Jordach |
hey Evergreen |
13:37 |
|
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13:42 |
PilzAdam |
Jordach, it is voxely, but the voxels are in a differen resolution than in Minetest |
13:43 |
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13:48 |
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13:48 |
Prestotron562 |
[deleted] |
13:49 |
Prestotron562 |
[deleted] |
13:49 |
Prestotron562 |
[deleted] |
13:49 |
sfan5 |
>just |
13:49 |
sfan5 |
> js,html,php,mqsql |
13:50 |
sfan5 |
*mysql |
13:50 |
sfan5 |
"just" |
13:50 |
sfan5 |
4 programming languages... not much |
13:50 |
Prestotron562 |
[deleted] |
13:50 |
PilzAdam |
lol |
13:50 |
PilzAdam |
since when is HTML a "programming language" |
13:50 |
FreeFull |
You could reduce that to three by getting rid of php and using node.js |
13:50 |
Prestotron562 |
[deleted] |
13:51 |
Prestotron562 |
[deleted] |
13:51 |
PilzAdam |
wtf is a "web design language"? |
13:51 |
Prestotron562 |
[deleted] |
13:51 |
PilzAdam |
HTML is a markup language, that happens to be used in the web |
13:51 |
Jordach |
you've been sucking on non-comp sci teachers again |
13:52 |
Prestotron562 |
[deleted] |
13:52 |
Jordach |
> Dreamweaver |
13:52 |
Jordach |
LOL |
13:52 |
Prestotron562 |
[deleted] |
13:52 |
PilzAdam |
which brings me to the point... who cares? |
13:53 |
Prestotron562 |
[deleted] |
13:54 |
Prestotron562 |
[deleted] |
13:54 |
Jordach |
> possibility |
13:54 |
Prestotron562 |
[deleted] |
13:58 |
Jordach |
!title http://www.youtube.com/watch?v=g8huXkSaL7o |
13:58 |
MinetestBot |
Jordach: Spam song Monty Python - YouTube |
13:59 |
Jordach |
PilzAdam, ^ |
14:00 |
PilzAdam |
Id like to order spam spam spam spam baked beans spam spam spam and spam |
14:00 |
sfan5 |
and bacon |
14:00 |
Prestotron562 |
[deleted] |
14:00 |
* Jordach |
high fives sfan5 and PilzAdam |
14:00 |
* sfan5 |
buys cookies and throws then at Jordach |
14:00 |
* sfan5 |
puts a kitten on PilzAdam's head |
14:00 |
sfan5 |
them* |
14:01 |
Jordach |
fuck that, i've got enough cookie clickers active |
14:01 |
sfan5 |
heh |
14:01 |
PilzAdam |
Jordach, I wonder, why did you link a video with chinese (or japanese, or whatever) subtitles? |
14:02 |
Jordach |
first link in search |
14:02 |
PilzAdam |
lol, dat outro song |
14:02 |
PilzAdam |
its also in a PS1 game I have |
14:02 |
PilzAdam |
"Frontschweine" |
14:03 |
|
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14:03 |
|
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14:05 |
PilzAdam |
http://youtu.be/3aCpco3W2Sc?t=1m17s |
14:05 |
sfan5 |
!title |
14:05 |
MinetestBot |
sfan5: Frontschweine Intro & Ausbildungsfilme (HQ) - YouTube |
14:05 |
ShadowBot |
sfan5: title [--no-filter] <url> |
14:05 |
sfan5 |
ShadowBot: stfu |
14:05 |
ShadowBot |
sfan5: The operation succeeded. |
14:05 |
PilzAdam |
!op ShadowBot |
14:07 |
* sfan5 |
now has a arm-buildroot-linux-uclibcgnueabihf toolchain |
14:07 |
Jordach |
PilzAdam, http://www.youtube.com/watch?v=Jr_91leJpXo |
14:11 |
ShadowNinja |
ShadowBot joins a channel named #minetest on another network, which confuses her about whether MinetestBot is here. |
14:14 |
PilzAdam |
Jordach, the german subtitles are just distracting |
14:15 |
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14:15 |
Evergreen |
For some reason when I place a stalactite (two nodes tall, and checks for two air blocks beneath a stone block) started giving me this error. |
14:15 |
Evergreen |
10:12:33: ERROR[main]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-34,7,-43) (block (-3,0,-3)) |
14:16 |
Evergreen |
It worked before, but it seems to do this right now |
14:16 |
PilzAdam |
check for typos in the nodename |
14:19 |
|
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14:21 |
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14:22 |
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14:33 |
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14:37 |
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14:40 |
Jordach |
cmon you slow ol' bastard |
14:44 |
|
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14:46 |
Jordach |
Phase 1a: Complete - Next Phase 1b: Beta Terrain |
14:46 |
Evergreen |
I'm using xfce now, it is really nice |
14:46 |
Jordach |
woo |
14:48 |
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14:53 |
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14:53 |
artur99 |
a monster is he/she or it ? |
14:54 |
artur99 |
:D |
14:55 |
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14:59 |
|
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15:02 |
Pelayo |
phase 2: ??? |
15:02 |
Pelayo |
phase 3: proft |
15:02 |
Pelayo |
profit* |
15:03 |
Sokomine |
depends on the monster i guess |
15:03 |
Khaaaaaaaaaaaan |
what about a Miley Cyrus mob? |
15:03 |
Sokomine |
it's an it as long as gender is unknown |
15:04 |
artur99 |
for example: "a monster appears in my face, i kill him/it"? |
15:07 |
Pilcrow |
there are people trying to implement a gender-neutral term 'zhe'... |
15:07 |
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15:08 |
Pilcrow |
it sounds unbelievably stupid to me |
15:08 |
artur99 |
so, it's it or him? |
15:08 |
artur99 |
:) |
15:08 |
Khaaaaaaaaaaaan |
gender-neutral bathrooms are scarier - imagine the lineups lol |
15:09 |
artur99 |
how to check if a server is on? |
15:09 |
artur99 |
or, is 30004 on? |
15:10 |
artur99 |
minetest.org on 30004 |
15:10 |
|
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15:10 |
Pelayo |
Pilcrow, in spanish I'm seeing similar things too, we have gender specified in every word, so "they" would be "ellos" or "ellas" depending if the group is only of males or females, and "ellos" as a generic if they are mixed... but there is people changing that for "ellxs" or "ells" |
15:10 |
Pelayo |
I want to see them trying to spell that :P |
15:11 |
Khaaaaaaaaaaaan |
its a well known fact women can't use a public bathroom without laying 200 squares of TP on the seat :P |
15:11 |
Khaaaaaaaaaaaan |
with OCD- precision alignment :P |
15:12 |
artur99 |
!up europe.minetest.org |
15:12 |
MinetestBot |
europe.minetest.org:30000 seems to be down |
15:12 |
ShadowBot |
artur99: europe.minetest.org:30000 seems to be down |
15:12 |
artur99 |
!up minetest.org:30004 |
15:12 |
MinetestBot |
artur99: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337' |
15:12 |
ShadowBot |
artur99: minetest.org:30004 is up (671ms) |
15:12 |
Pilcrow |
Khaaaaaaaaaaaan: actually, that's me, too. when I've got to do more than stand, that is. those seats are never cleaned well... |
15:13 |
artur99 |
there are too many bots here |
15:13 |
Khaaaaaaaaaaaan |
i never use public bathrooms lol there's something to be said for coffee and cigarettes :P |
15:15 |
artur99 |
people talking about public bathroom on a game chat lol |
15:15 |
Pilcrow |
what do coffee and cigarettes have to do with bathrooms, anyway? |
15:15 |
Khaaaaaaaaaaaan |
anyone who's had coffee and cigarettes in the morning will know :P but i wont describe it here |
15:15 |
Pilcrow |
lol |
15:15 |
Khaaaaaaaaaaaan |
artur well even MT has a toilets XD |
15:16 |
Pilcrow |
and they FLUSH too! :P |
15:16 |
Khaaaaaaaaaaaan |
they flush now? damn i need to update lol |
15:16 |
artur99 |
yes, but nobody talks about it :P |
15:16 |
Khaaaaaaaaaaaan |
will be nice for my Flushing Meadows area |
15:17 |
Khaaaaaaaaaaaan |
http://youtu.be/Z1OqOIsjlr4 |
15:17 |
Pilcrow |
I'm not sure if any mods besides homedecor offer toilets, but I know you can left-click those to open/close them, and on close they flush. |
15:19 |
Khaaaaaaaaaaaan |
well toilets aren't really a decorative item though lol |
15:20 |
Khaaaaaaaaaaaan |
except maybe this: http://www.firehorseglass.co.nz/wp-content/gallery/glass-mosaics/decorative-toilet-art.jpg |
15:20 |
Pilcrow |
they are in minetest. I'm sure someone could make a mod that changes that, though. :P |
15:20 |
Khaaaaaaaaaaaan |
yeah with the *ahem* appropriate icon in the hud |
15:21 |
Pilcrow |
or better yet, a meter. xD |
15:21 |
Khaaaaaaaaaaaan |
lol |
15:22 |
Khaaaaaaaaaaaan |
well speaking of which, gotta go clean the bathroom, got the Queen Mum coming today |
15:22 |
Pilcrow |
hah, have fun~ |
15:24 |
artur99 |
who need some mod ideas? |
15:24 |
artur99 |
https://play.google.com/store/apps/details?id=com.luk4sproductions.craftingideas :D |
15:24 |
|
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15:25 |
artur99 |
:) |
15:25 |
artur99 |
it's not google, its Play :P |
15:26 |
artur99 |
yes, but google play-google=play |
15:26 |
Pilcrow |
google sees my house. it's scary. :P |
15:26 |
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15:26 |
artur99 |
why he does? |
15:26 |
artur99 |
*it |
15:27 |
artur99 |
oh, from the sattlite |
15:27 |
artur99 |
or how? |
15:27 |
Pilcrow |
lol, look on google maps, in satellite view. you can even see the view from the road, in most places. :P |
15:28 |
artur99 |
i used that little yellow boy to see 3d |
15:29 |
artur99 |
i can see my house in 3d |
15:29 |
artur99 |
:D |
15:29 |
Pilcrow |
yeah, that's what I'm talking about. |
15:29 |
Pilcrow |
it's a little creepy |
15:29 |
|
Calinou joined #minetest |
15:29 |
artur99 |
and he can see what we are talking here too |
15:30 |
Pilcrow |
hello calinou |
15:31 |
Calinou |
hi |
15:31 |
|
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15:32 |
artur99 |
it's a little big creepy :) |
15:32 |
Sokomine |
homedecor took toilets and other bathroom equipment (shower, taps, sink) from 3dforniture (along with tables and chairs) |
15:33 |
Pilcrow |
I knew some of the nodes were taken from 3dforniture, but I didn't know toilets were part of it. |
15:34 |
Pilcrow |
is 3dforniture still being updated? |
15:35 |
Calinou |
I don't think so |
15:37 |
* Jordach |
hands john_minetest cookies |
15:37 |
Pilcrow |
yeah, looks like you're right, calinou. last update was Nov. 2012 |
15:38 |
Pilcrow |
what's wrong with it, john_minetest? |
15:38 |
artur99 |
prepare a grave for it |
15:38 |
Pilcrow |
mine has heat issues |
15:39 |
Pilcrow |
that's what I get for using an hp laptop |
15:39 |
artur99 |
than take it to hospital |
15:39 |
Calinou |
clean the dust, Pilcrow |
15:39 |
Calinou |
not all HP laptops have heat issues, but they all have screen issues :D |
15:39 |
Calinou |
terrible screens, yeah |
15:40 |
Pilcrow |
screen seems fine with this. it does need a cleaning though. and probably new thermal paste. |
15:41 |
artur99 |
it gets better :) |
15:43 |
Jordach |
btw, just stay away from laptops in general |
15:43 |
Jordach |
hard as nails to fix |
15:43 |
Pilcrow |
I know, I repair computers. |
15:43 |
Jordach |
that's why i will continue to buy desktops, easy to install hardware, no bullshit attached |
15:44 |
Jordach |
"oh, so you're going to clean my laptop fan human? guess again, you're going to take every damn part of me out just to do it |
15:44 |
Jordach |
"* |
15:44 |
Pilcrow |
but I'll never buy a desktop. I'll buy desktop PARTS and put one together. ;) |
15:44 |
Jordach |
that too |
15:45 |
Pilcrow |
not to mention the lack of part standardization in laptops means much more research is required if a part needs replacing... |
15:47 |
Calinou |
some people can't use anything else than laptops, Jordach :P |
15:48 |
artur99 |
like me :D |
15:49 |
Pilcrow |
they're harder to repair, but I use them anyway while my desktop sits unused and horribly outdated because I work 15 hours a week and can't afford to upgrade it. |
15:49 |
artur99 |
actually i prefer a notebook |
15:52 |
Pilcrow |
my best desktop that still works has a 2.0Ghz pentium 3, 1.5Gb DDR RAM, and an nvidia geforce 7300 GT |
15:54 |
Pilcrow |
versus my best laptop, an hp with a 2.3 Ghz dual core athalon II, 4 Ghz RAM, and an AMD Radeon 4300 HD... |
15:55 |
Pilcrow |
*4 Gb RAM, I mean |
15:56 |
Pilcrow |
also, I've never spent more than $200 on a computer before. |
15:56 |
Jordach |
2.0 ghz Pentium 3 |
15:56 |
Jordach |
BULLSHIT. |
15:56 |
Jordach |
you probably meant Pentium 4 |
15:58 |
Pilcrow |
nope. that computer is not p4-compatable. P3 went up to like 2.1, as I recall. |
16:01 |
Calinou |
compatible* |
16:01 |
Calinou |
compatable is not a word : |
16:01 |
Calinou |
:)* |
16:01 |
PilzAdam |
":)" isnt a word either |
16:01 |
Pilcrow |
hah, and usually *I'm* the gammar nazi in my conversations! |
16:02 |
Pilcrow |
I'd have to look up the cpu thing more though. highest I'm seeing on wikipeia for a p3 is 1.4, but I was sure this was a p3... |
16:06 |
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16:07 |
harrison |
gammar nazi lol |
16:10 |
Pilcrow |
*grammar |
16:11 |
Pilcrow |
well, the highest-clocked p3 on intel's site is also 1.4. I could've sworn it wasn't a p4 though. I know it had a 733 Mhz cpu when I got it... |
16:12 |
Jordach |
Pilcrow, mis-interpurted CPUINFO |
16:13 |
Pilcrow |
maybe I just have too many computers and I'm getting a few confused. I do have about 20... |
16:14 |
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16:14 |
Pilcrow |
(none of which are very powerful) |
16:15 |
Pilcrow |
I've got a 75Mhz P1 that still works~ :P |
16:15 |
PilzAWTom |
I found an i75 in my storage room |
16:15 |
harrison |
do you ever long for a realtime renderer that would require much, much more processing power than that? |
16:16 |
PilzAWTom |
A sticker on the side of the heat sink/spreader says SX969-75MHZ |
16:18 |
Pilcrow |
the things we find, eh? |
16:18 |
|
OldCoder joined #minetest |
16:19 |
Pilcrow |
I still want to eventually repair this old Commodore VIC-20 I got at a garage sale... :) |
16:20 |
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16:20 |
rubenwardy |
why is there a TM after "Minetest 0.4.7 released; 0.4.8 will be released soonâ„¢" |
16:20 |
rubenwardy |
in channel description |
16:20 |
rubenwardy |
and |
16:21 |
rubenwardy |
Hi all! |
16:21 |
GingerJesus |
because "soon" is relative and has no real answer? |
16:21 |
rubenwardy |
but why a trade mark? |
16:22 |
Calinou |
soonâ„¢ is a joke |
16:22 |
rubenwardy |
ok |
16:22 |
GingerJesus |
I dunno. it's not the first place I've seen it written like that. pretty sure it's just for the lulz |
16:24 |
AWTom |
I can't use the â„¢ symbol in my nick |
16:25 |
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Evergreen joined #minetest |
16:25 |
Jordach |
AWTom, it's not allowed in the IRC specification |
16:25 |
Evergreen |
I'm locing xfce so far, thanks for pointing it out to me. |
16:25 |
Jordach |
as hostmasks would fail |
16:26 |
Evergreen |
*loving |
16:26 |
Calinou |
xfce :D |
16:26 |
AWTom |
How does lxde differ from xfce? |
16:26 |
Pilcrow |
so, everybody, what's the *worst* computer you've tried running minetest on? mine's an old sony vaio laptop. 1.2Ghz cpu, 384 Mb RAM, and intel 915 graphics. let's just say it didn't go very well... |
16:26 |
Calinou |
totally different code bases, AWTom |
16:26 |
Calinou |
Xfce tries to be fairly lightweight, while LXDE tries to be the most lightweight possible |
16:26 |
AWTom |
for the user, what's the difference? |
16:27 |
AWTom |
I'm currently using LXDE. Enjoying it. |
16:27 |
Calinou |
xfce has more features and a bigger user base |
16:27 |
|
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16:27 |
Calinou |
and more distros propose it |
16:28 |
Pilcrow |
in my experience, LXDE is more customizable while XFCE is more feature-rich. |
16:30 |
Pilcrow |
they're about the same in system resource use, with lxde using only slightly less, overall. this was a few months ago. you know how fast things can change. |
16:31 |
AWTom |
I remember Phoronix saying that KDE was the best for fullscreen games, because it would turn off compositing, or something like that |
16:32 |
Calinou |
xfce is still pretty customizable, and easily |
16:32 |
Calinou |
AWTom: KDE without compositing, same for _any DE_ |
16:32 |
Calinou |
with compositing, no DE is good because of tearing and performance issues |
16:32 |
AWTom |
it would only turn off compositing when a fullscreen game is open. Do other DEs do that? |
16:32 |
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16:35 |
Pilcrow |
eh, I suppose kde's the best of the heavy-weights for fullscreen gaming, but the lighter stuff like xfce and lxde don't have compositing at all, that I know of. And since they take less resources for their own stuff, there's more free to the games. |
16:37 |
AWTom |
http://wiki.minetest.net/Copper_ingot Why is that not capitalized, when similar pages are? |
16:37 |
Pilcrow |
and yes, xfce is pretty customizable, but there are certain things -- like creating launchers in the panel -- that are way too complicated for their own good. I fight with xfce. lxde stays out of the way. |
16:37 |
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16:38 |
[0gb_us] |
Last time I used LXDE, it seemed ... incomplete. I like that so many options are out there for us, but LXDE is not the option for me for the time being. |
16:39 |
[0gb_us] |
Xfce is similarity missing stuff, but a lot less. Of the more modern desktops, Xfce is high on my list of ones I like. |
16:40 |
Pilcrow |
well, lxde is my favorite lightweight desktop, but I'm still addicted to my kde4. |
16:40 |
[0gb_us] |
Less modern, but I also like GNOME2. |
16:41 |
[0gb_us] |
I still need to sit down and give KDE a chance. Last time I tried it, it was a little much for me at the time, and I decided to come back and try it when I had more time. |
16:41 |
Khaaaaaaaaaaaan |
i wouldn't mind kde so much if 2/3's of the apps didn't start with K in their name :P |
16:42 |
[0gb_us] |
KDE seems a bit Komplex. |
16:42 |
Khaaaaaaaaaaaan |
and abit klunky (Klunky Desktop Environment) :P |
16:42 |
Pilcrow |
heh, you get used to it. I'm using Konversation to talk to you guys right now~ :P |
16:42 |
Khaaaaaaaaaaaan |
"KDE, the white supremacists' desktop" :P |
16:42 |
[0gb_us] |
But as an interface, as you said, it's a heavyweight, so I am going to lean more toward other things even once I get used to KDE. |
16:43 |
[0gb_us] |
I like how Konversation says "Konversation terminated" when you quit, but it would be cooler if it were spelled correctly (with a "C"). |
16:44 |
Pilcrow |
yes, kde has Mortal Kombat Syndrome. |
16:45 |
Khaaaaaaaaaaaan |
i like xfce though, not too much bling, i kinda dislike how some DE's try to be the main attraction |
16:45 |
[0gb_us] |
I lean toward GNOME2 because it is fleshed out a lot more because of its advanced years, but if Xfce were as complete, I'd prefer Xfce. |
16:46 |
Khaaaaaaaaaaaan |
theyre great if youre sitting a cafe looking to showoff like appletards, but i like resources to be free to get actual work done lol |
16:46 |
Pilcrow |
personally what takes the cake fore me is the dolphin file manager and search-and-launch desktop. |
16:46 |
Evergreen |
I love how customizable xfce is |
16:47 |
[0gb_us] |
OH! By the way, today is Software Freedom Day. So happy Software Freedom Day, everyone! |
16:47 |
Pelayo |
software freedom day... |
16:47 |
Pelayo |
nice... :( |
16:47 |
Pelayo |
just today our government showed an advance of our future penal code |
16:47 |
Pelayo |
where things like VLC will be illegal |
16:48 |
Khaaaaaaaaaaaan |
theyre probably laughing at the FSF crowd :P |
16:48 |
[0gb_us] |
john_minetest, or send it to the ReactOS people. After laughing at it. |
16:49 |
Khaaaaaaaaaaaan |
MS screwed up windows ME, vista and 8, and linux still hasn't come out on top, so who's laughing? lol |
16:49 |
[0gb_us] |
Why will VLC be illegal? |
16:49 |
Pelayo |
I think implementing it from scratch will be a lot better than recycling that crap |
16:49 |
Pelayo |
[0gb_us], libdvdcss |
16:49 |
Pilcrow |
I've never gotten ReactOS to boot, on anything I've tried... |
16:49 |
Khaaaaaaaaaaaan |
seems like the dvd decryption is illegal, not vlc itself |
16:50 |
Calinou |
VLC is illegal in the USA theorically |
16:50 |
Calinou |
<[0gb_us]> OH! By the way, today is Software Freedom Day. So happy Software Freedom Day, everyone! |
16:50 |
Pelayo |
it was illegal only in idiotic countries (like US) |
16:50 |
Calinou |
wikipedia says it hasn't been celebrated last year, btw |
16:50 |
Pelayo |
now it's illegal here too.. or will be soon |
16:50 |
Calinou |
>implying people won't use it |
16:50 |
[0gb_us] |
I've never tried, I prefer UNIX-like systems. But the existence of ReactOS still excites me. |
16:50 |
Pelayo |
we are now one of those idiotic countries -_- |
16:50 |
Calinou |
john_minetest: the Hyper-V linux drivers were written with windows coding style initially |
16:50 |
Calinou |
they were eventually patched (600 patches) |
16:51 |
Pelayo |
yep, all encryption depending on only one code |
16:51 |
[0gb_us] |
john_minetest, no, unfortunately, I don't have time for volunteer work right now. But I want to after I get out of school. |
16:51 |
Pelayo |
that's like using "password" as a password |
16:52 |
Calinou |
Khaaaaaaaaaaaan: 8 is better than 7 after you install Classic Shell :P |
16:52 |
[0gb_us] |
Calinou, I'm told events are going down this year. |
16:52 |
Khaaaaaaaaaaaan |
"idiotic countries" is a relative term, it's not a coincidence countries with worse off economies are going to be more pro free software, whereas those with strong software industries won't be |
16:52 |
Calinou |
eg. better task manager |
16:52 |
[0gb_us] |
john_minetest, https://my.fsf.org/associate/support_freedom/join_fsf?referrer=2442 |
16:52 |
Pelayo |
Khaaaaaaaaaaaan, I say idiotic regarding to laws |
16:53 |
Khaaaaaaaaaaaan |
well yeah countries write laws to protect their economies, that hasn't change in milleniums :P |
16:53 |
Pelayo |
here software still can't be copyrighted.. but DRM software has a special status so breaking it is a crime now |
16:53 |
[0gb_us] |
GAH! Wrong address. This one: https://my.fsf.org/associate/support_freedom/join_fsf?referrer=12141 |
16:54 |
Pelayo |
but our law also specifies making a backup is a consumer right... |
16:54 |
Pelayo |
so the ones who are violating the laws are the ones who put DRM on software |
16:54 |
[0gb_us] |
NICE! |
16:54 |
Pilcrow |
what contry are you in, pelayo? |
16:55 |
Pelayo |
Spain |
16:55 |
Pilcrow |
ah |
16:56 |
Pelayo |
here too... at least, until now |
16:56 |
Pelayo |
and in our law you aren't required to access the legit product to use a private copy |
16:56 |
Khaaaaaaaaaaaan |
give it a decade or two, the whole EU will have the same laws |
16:57 |
Pelayo |
the only requirement is not having any monetary gain |
16:57 |
Khaaaaaaaaaaaan |
(ie, selling bootlegs) |
16:57 |
Pelayo |
websites with links to coyprighted material are now illegal too, even if they don't host anything |
16:58 |
Pelayo |
but they will say they will only go against the ones who make profit |
16:58 |
Pelayo |
.. yeah, but that's not specefied in the law.. |
16:58 |
Khaaaaaaaaaaaan |
obviously, people who don't profit off it have nothing to seize :P |
16:59 |
Khaaaaaaaaaaaan |
if it costs more to prosecute than you can hope to gain through civil forfeiture... |
16:59 |
Pelayo |
two years ago nintendo sued a shop owner because he sold modchips |
16:59 |
Khaaaaaaaaaaaan |
in any case it's not terribly different from the VCR battles of the 80's |
17:00 |
Pelayo |
I bought a ps2 and a gamecube modchip in his shop and he did never include any software, only a leaflet specifying how could you look for the boot codes in internet for the ones that require it |
17:00 |
Pelayo |
.. nintendo asked 21 years for him |
17:00 |
Pelayo |
the judge said installing a modchip is completely legal, since he did never include any software, that's up to the user, and nintendo should sue every user individually |
17:01 |
Pelayo |
now they are changing the law so installing a modchip is illegal -_- |
17:01 |
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17:01 |
Calinou |
well, that's consoles |
17:02 |
Pilcrow |
sony psp requires no mod chips to hack. I've got over 300 games from 15 different systems on that thing. people look at me funny when I'm playing pokemon on a sony product. :P |
17:02 |
thexyz |
because it's possible to sign your code for psp |
17:03 |
Pelayo |
softmodding might be illegal too here now |
17:03 |
Pelayo |
the law says any piece of software that allows breaking a drm |
17:03 |
Pelayo |
or any kind of protection |
17:03 |
thexyz |
I don't remember how exactly this works though |
17:03 |
Pelayo |
I softmodded my wii and my xbox |
17:03 |
thexyz |
the law |
17:03 |
thexyz |
we have something like this in Russia |
17:04 |
thexyz |
I think |
17:04 |
* [0gb_us] |
finds it interesting hearing where in the world everyone is |
17:05 |
|
bas080 joined #minetest |
17:05 |
* Calinou |
is in France. |
17:05 |
Calinou |
now you no longer find it interesting |
17:06 |
Khaaaaaaaaaaaan |
lol |
17:06 |
* Khaaaaaaaaaaaan |
is on Qo'noS |
17:06 |
Pelayo |
shit... |
17:06 |
Pelayo |
I broke my gp2x's glass |
17:06 |
[0gb_us] |
What do you mean? THat still interests me. Why would I not be interested in you being in France? |
17:07 |
Pilcrow |
no one is interested in france. not even the french. |
17:07 |
Calinou |
was a joke |
17:07 |
Pilcrow |
lol I'm kidding~ :P |
17:07 |
Khaaaaaaaaaaaan |
oh i dunno, cheap wine |
17:07 |
Khaaaaaaaaaaaan |
(cheap as in price) |
17:07 |
[0gb_us] |
We are on opposite ends of the planet, engaging in near instantaneous communication. Is that not interesting? |
17:08 |
Khaaaaaaaaaaaan |
here you dont get away without paying at least 15$ for a bottle of only half-decent wine |
17:08 |
Calinou |
not instantaneous enough :( |
17:08 |
* Calinou |
wants optic fiber so bad |
17:08 |
Calinou |
Khaaaaaaaaaaaan: alcohol is bad anyway |
17:08 |
* john_minetest |
wants a free highspeed sattelite internet connection so bad |
17:08 |
Khaaaaaaaaaaaan |
life can be bad for ya, whats your point? lol |
17:08 |
Calinou |
satellite has tons of latency |
17:08 |
[0gb_us] |
Khaaaaaaaaaaaan, good point. |
17:09 |
[0gb_us] |
THough I've never had a drink myself, and don't plan to. |
17:09 |
Khaaaaaaaaaaaan |
whats the point in working, paying rent and bills on time if you can't enjoy yourself once in a while :P |
17:09 |
Calinou |
it's not even fun to drink |
17:09 |
Calinou |
damages your health, is expensive |
17:09 |
Pilcrow |
actually, I think I've read that alcohol in low quantities can *improve* health. |
17:09 |
Khaaaaaaaaaaaan |
well i'm Canada, so we freeze our asses off just as much :P |
17:09 |
Khaaaaaaaaaaaan |
*im in |
17:10 |
Calinou |
no alcohol is good too |
17:10 |
* john_minetest |
thinks of South park and "how I met your mother" |
17:10 |
Khaaaaaaaaaaaan |
red wine is good for the heart in moderation, pot is apparently an anti-carcinogen (sp?) |
17:10 |
Calinou |
carcinogen is correct (silly english) |
17:11 |
Pilcrow |
I've never understood those who drink to be drunk though. a glass or 2 of wine is all for me, thanks~ |
17:11 |
[0gb_us] |
South Park gives me a headache. I'm probably better off with the wine. |
17:11 |
Calinou |
Khaaaaaaaaaaaan: "N is good" is usually wrong for anything food-related |
17:11 |
Calinou |
eg. "milk is good" |
17:11 |
Khaaaaaaaaaaaan |
seems most of the world thinks of Canada as the US's 51st state, even though the americans themselves call us their socialist neighbours to the north lol |
17:11 |
Calinou |
yeah |
17:11 |
[0gb_us] |
I didn't realize Canada was socialist. |
17:12 |
Khaaaaaaaaaaaan |
well during that obamacare debate, thats how they kept referring to us/our system :P |
17:12 |
[0gb_us] |
I hear you can even be poisoned by drinking too much water, though it does take a lot. And no, I don't mean from the stuff IN the water. |
17:12 |
Pelayo |
oh nice |
17:12 |
Calinou |
over > 5L a day is bad, yes |
17:12 |
Pelayo |
tft + glass cover for a gp2x, 19,99€ |
17:12 |
Calinou |
gp2x? |
17:13 |
Pelayo |
a free software portable console from some years ago |
17:13 |
Khaaaaaaaaaaaan |
well, who lent so much money to Greece? |
17:13 |
Khaaaaaaaaaaaan |
the stupidity of it is evenly spread :P |
17:13 |
Jordach |
fuck this; lemme celebrate september with jack daniels |
17:13 |
Calinou |
lol |
17:13 |
Khaaaaaaaaaaaan |
so German taxpayers bailed out Greece, so Greece could bail out German banks :P |
17:13 |
Pilcrow |
I looked into a gp2x. got a psp and hacked it instead. |
17:13 |
Pelayo |
but germany is in the position it is now because most of the world cleared them from their debt.. |
17:14 |
Khaaaaaaaaaaaan |
well if you hadn't, Greece along with your own banks, would have sunk :P |
17:14 |
Pelayo |
if that didn't happen the german economy would be still suffering from the reunification |
17:14 |
Khaaaaaaaaaaaan |
Iceland's bust was nothing to compared to that |
17:14 |
[0gb_us] |
Speaking of banks, I need to go to mine. Or my credit union, rather. |
17:14 |
[0gb_us] |
See you all later! |
17:15 |
Pilcrow |
bye |
17:15 |
Pelayo |
Pilcrow, both have roughly the same specs, except for the gp2x not having a 3d accelerator |
17:15 |
Pelayo |
the psp one isn't great but at least there is one |
17:15 |
Khaaaaaaaaaaaan |
thats the thing about the EU, when times are good, there's more integration, when times are not as good, people start talking about sovereignty :P |
17:15 |
Khaaaaaaaaaaaan |
i don't know why they didn't just stick with the EEC model |
17:19 |
Pilcrow |
pelayo, that's the reason, really. I looked at the emulators. psp could do playstation games since it has 3d acceleration. gp2x couldn't. I just couldn't pass up portable FF9, Chrono Cross, Grandia, and Tales of Eternia (aka Tales of Destiny II in the US since the He-man franchise held the rights to the name eternia). |
17:20 |
Pilcrow |
aww, I killed IRC. |
17:21 |
Pelayo |
yep |
17:22 |
Pelayo |
there is a psx emulator for gp2x, but you can't run 3d games |
17:22 |
Pelayo |
ff7.. more or less |
17:22 |
Pelayo |
but slow |
17:23 |
Pelayo |
well, retro city rampage is a good one, but not free :P |
17:23 |
Jordach |
john_minetest, Saints Row 4 |
17:23 |
Pilcrow |
I never liked GTA |
17:24 |
Pelayo |
mmm making mods to make it look like carmageddon, or mafia, or.. etc, would be great |
17:24 |
Pelayo |
I like the gameplay in gta, but not specially the saga |
17:24 |
thexyz |
PSP was great |
17:25 |
Pilcrow |
looks like there is a project called OpenGTA, but I'm not sure how far along it is... |
17:25 |
Pelayo |
thexyz, specially in battery usage |
17:25 |
thexyz |
in everything |
17:25 |
thexyz |
it was very popular and had a lot of stuff |
17:25 |
Pelayo |
gp2x had more homebrew software.. but no commercial games, of course |
17:26 |
Pilcrow |
and nintendo still tries to shovel horrendously outdated crap on us. |
17:26 |
Pelayo |
also it was really easy to program for it, you only needed a compiler for arm and sdl |
17:26 |
thexyz |
> South Korea only |
17:27 |
Calinou |
john_minetest: +1 |
17:27 |
thexyz |
well, I hope you're not comparing them |
17:27 |
Calinou |
the problem is, making big maps |
17:27 |
Calinou |
and characters |
17:27 |
Pelayo |
I didn't like the psp because it's meant for playing at home |
17:27 |
Calinou |
and voices (maybe) |
17:27 |
thexyz |
Pelayo: why at home? |
17:27 |
Pelayo |
not outside with that battery usage |
17:27 |
thexyz |
dunno what you're talking about |
17:27 |
Pelayo |
optical media is a huge error in a portable console |
17:28 |
Pelayo |
loading times and 4x the battery usage.. |
17:28 |
Pelayo |
nintendo ds lasted for +10 hours with one charge |
17:28 |
thexyz |
oh, right, optical media |
17:28 |
thexyz |
I forgot, you had to buy those UMDs |
17:28 |
Pelayo |
and well, a game boy could last for over a week with Sega batteries.. I miss those batteries |
17:29 |
Pilcrow |
so does a hacked psp, since it plays off the memory card. I agree optical media was a bad idea though. |
17:29 |
thexyz |
I'm sure PSP still gets new games |
17:30 |
Pelayo |
I hope so, because the Vita looks like dying already :/ |
17:30 |
Pilcrow |
(obviously I meant it'll last for 10 hours... not a week) |
17:30 |
thexyz |
but I think mostly Japanese ones |
17:31 |
thexyz |
yeah, I own a vita too, and it was the worst purchase ever |
17:31 |
Pilcrow |
eh, the vita has finally given me a few good reasons to buy it. I'd say the original ds was my worst purchase ever. |
17:32 |
Pelayo |
I miss my DS :/ |
17:33 |
Pelayo |
my worst purchase was a game boy color with only zelda and super mario dx.. I slipped the zelda cart into water and it stopped saving |
17:33 |
Pelayo |
and I can play mario 1 without even looking probably |
17:33 |
thexyz |
in that case you just buy more games |
17:33 |
thexyz |
but with the vita there are no games to buy |
17:33 |
Pilcrow |
I don't own a 3ds or a vita, but I'm leaning more towards the vita. they really need to release an official ps2 emulator in a firmware update like they did for psx on psp. |
17:33 |
thexyz |
there also is Vita TV |
17:34 |
Pelayo |
I think I will buy the 3ds xl, I played with a friend's one and it looks really good |
17:34 |
thexyz |
*will be |
17:34 |
Pelayo |
I'd buy the 2ds if it was cheaper and not that ugly.. |
17:34 |
Pelayo |
2ds should cost no more than €90 |
17:35 |
thexyz |
so you'll have the chance to enjoy your 480×272 PSP games on your full hd tv |
17:35 |
Pelayo |
I play gba games in my hd ready tv :P |
17:36 |
Pilcrow |
wow. that sounds like torture. |
17:36 |
thexyz |
why? |
17:37 |
thexyz |
it's cool since you know you're playing GBA on huge TV |
17:37 |
Pelayo |
they are just like snes games with better pallette and a little more panoramic |
17:37 |
thexyz |
but when sony sells a device aimed for that (we're in 2013) it feels a bit odd |
17:38 |
Pelayo |
yep, it's what nintendo did for all their older consoles and wasn't a system seller |
17:38 |
Pelayo |
there was super game boy for snes and n64 I think, and then gba player for gamecube |
17:38 |
Pilcrow |
I wouldn't want to play snes games in hd either. not without a graphics smoothing filter in an emulator anyway. otherwise it'd be interpolated up the arse! |
17:38 |
thexyz |
big square pixels are cool |
17:38 |
thexyz |
anyway, Sony sucks |
17:39 |
Pelayo |
I don't like filtering old games |
17:39 |
thexyz |
in every possible way |
17:39 |
Pelayo |
I want them exactly like they were designed |
17:39 |
Pelayo |
I filter only games with a cartoon-like look, like day of the tentacle, because it really fits them |
17:40 |
Pelayo |
but I love pixels and fm synthesis :P |
17:40 |
thexyz |
for example, you can develop software for Vita (PSM) but it has to be paid (or with in-app purchases) and to publish it you must live in one of those countries https://en-support.psm.playstation.net/app/answers/detail/a_id/41 |
17:41 |
thexyz |
otherwise, well, you can develop it but they won't take it into their market |
17:41 |
Pilcrow |
well, I guess I don't usually filter my gba/snes games when I play them on computer. It just seems like they'd be blurry and weird on an hdtv. |
17:41 |
Pelayo |
I think nintendo is doing things better for independent developers this time |
17:41 |
Pelayo |
while microsoft is ruining that market for them |
17:42 |
thexyz |
did I mention they also have evil agreement when signing up for this program? |
17:42 |
Pelayo |
almost no indie developer who released anything in 360 wants to do anything for xbone |
17:43 |
Pelayo |
high costs for releasing patches (because the patch has to go through the same approval procedure as a full release) and things like that... |
17:43 |
Pilcrow |
I'm not a nintendo fan. the n64 was good, gamecube was 50/50, and the wii and wii-u ... well, they should just burn. |
17:43 |
Pelayo |
I think gamecube is one of the best consoles I've had |
17:44 |
Pelayo |
most of the games I play on the wii are gamecube ones |
17:44 |
Pilcrow |
psp is probably my best, but ps2 is close second, followed by dreamcast. |
17:44 |
Pelayo |
oh, I really miss the dreamcast |
17:45 |
Pelayo |
I even used it as a backup computer when mine broke |
17:45 |
Pelayo |
I bought the pieces for my new computer using the dreamkey browser in my mother's office |
17:46 |
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17:46 |
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djdduty joined #minetest |
17:46 |
Pelayo |
I'd love to map my city to a game like that |
17:46 |
Calinou |
make one :> |
17:47 |
* Jordach |
too |
17:47 |
Jordach |
i have been planning making a full replica of my local city, Norwich |
17:47 |
Pelayo |
I remember I mapped my street and nearby ones for duke nukem 3d :P |
17:47 |
Jordach |
(Norwich, Norfolk, GBR) |
17:48 |
Pilcrow |
technically, the original xbox really *was* a dc2. sega had a deal with microsoft because they put windows on the dc. then when sega went under as a console manufacturer, microsoft picked it up from where they left off. |
17:48 |
Pelayo |
yep... the arcade version of the xbox used gd-roms |
17:49 |
Pilcrow |
there were initial plans to make the home xbox console backwards-compatible with dreamcast gd-roms, too... |
17:50 |
Pelayo |
that was probably abandoned soon, were they planning on doing the xbox hitachi-based? or emulating the sh-4 in x86? |
17:51 |
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17:51 |
Pilcrow |
I don't remember, but it was probably the former. it wouldn't have had enough power to emulate, I don't think... |
17:51 |
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Octupus joined #minetest |
17:51 |
Pelayo |
emulating the dreamcast is hard even with 2ghz |
17:52 |
Octupus |
hi |
17:52 |
Pelayo |
hi |
17:52 |
Calinou |
hi Octupus |
17:52 |
Calinou |
long time no see :P |
17:52 |
Octupus |
yea :D |
17:52 |
Khaaaaaaaaaaaan |
i tried playing goldeneye on an n64 emulator, the controls sucked :/ |
17:53 |
Pelayo |
there is a remake of it for wii and 360 too I think |
17:53 |
Octupus |
Calinou: its been 2 long |
17:53 |
Khaaaaaaaaaaaan |
it was mostly for nostalgia :P i have a working return to castle wolfenstein on my win7 partition |
17:54 |
Pilcrow |
it would take less than that if microsoft had access to the dreamcast's blueprints and system notes though. still, I doubt they'd have gotten much done with the xbox's 733Mhz P3 coppermine cpu... |
17:56 |
Octupus |
dun dun dun |
17:57 |
Pilcrow |
Khaaaaaaaaaaaan: n64 emulation isn't too bad if you've got a usb game controller |
17:58 |
Pilcrow |
need to tweak the sensitivity and deadzones to get it to feel right, though. |
17:59 |
Pilcrow |
in fact, there are even adapters for plugging a n64 controller into usb. |
18:00 |
Pelayo |
this was me using the dreamcast for browsing and chatting when my computer died.. |
18:00 |
Pelayo |
https://dl.dropboxusercontent.com/u/48208055/Fotos/picture006a.jpg |
18:00 |
Octupus |
who's server is up in here i dont like any in the public serverlist |
18:00 |
Octupus |
except for a few |
18:00 |
Pelayo |
when I had only a small portable tv.. |
18:00 |
Pelayo |
https://dl.dropboxusercontent.com/u/48208055/Fotos/picture008.rotation.jpg |
18:00 |
Pelayo |
and later when I bought the vga box https://dl.dropboxusercontent.com/u/48208055/Fotos/picture019a.jpg |
18:00 |
Pelayo |
:P |
18:02 |
Pilcrow |
awesome. what is the portable system in the first pic? |
18:02 |
Pelayo |
gp32, predecessor of gp2x |
18:02 |
Pelayo |
100-166 mhz (some systems could reach 200), 8 megs, good for emulating 8 bit games... |
18:03 |
Pilcrow |
ah! knew I'd seen that somewhere before... |
18:05 |
Pelayo |
it was good but snes was only barely playable if you disabled all transparency, making some games not playable at all (the rain at the start of super metroid covered all the screen for example) |
18:06 |
Pelayo |
https://dl.dropboxusercontent.com/u/48208055/Fotos/2315745481025996e13o.jpg you can see it's an old pic because of the extremely low quality.. it was running ghouls and ghosts |
18:06 |
Pilcrow |
I have an old 486 with a DOS version of ZSNES I used to have to do that with, so I kinda know what you mean. |
18:06 |
Pelayo |
I'd still pay it if it wasn't limited to 128mb smartmedia cards |
18:07 |
Pelayo |
play* |
18:08 |
Pilcrow |
lol I've got a bit of a portable console obsession~ |
18:08 |
Pilcrow |
but I don't buy most of them, just research 'em... (I'm always broke) |
18:09 |
Pilcrow |
I'd love to get a wonderswan |
18:09 |
Pelayo |
I think a friend of mine has one, but I doubt she wants to sell it |
18:09 |
Pilcrow |
:P |
18:10 |
Pelayo |
https://secure.flickr.com/photos/misatillo/ |
18:10 |
Pelayo |
her collection :P |
18:12 |
Pilcrow |
wow |
18:13 |
Pilcrow |
tell her she needs a 3do |
18:14 |
Jordach |
*updates minetest* |
18:15 |
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18:16 |
Pilcrow |
is mgv7 capable of generating anything besides stone yet? |
18:16 |
Pilcrow |
well, stone and water. and ores. I mean, are there any biomes? |
18:16 |
Calinou |
if you define biomes, yes |
18:18 |
Pilcrow |
as in, lua-side? |
18:18 |
Jordach |
sfan5, nore: your Lua mapgen is AWESOME. |
18:18 |
Calinou |
yes |
18:19 |
Calinou |
what about minetes-- |
18:20 |
* Calinou |
gallops away |
18:20 |
Pelayo |
looking for the ppa.. :P |
18:20 |
Evergreen |
I think there are a few games that take advantage of mgv7, like PilzAdam's new pilztest game |
18:20 |
Calinou |
Pelayo: Minetest PPA? |
18:20 |
sfan5 |
Jordach: if you have any good screenshot for snow biomes -> /msg sfan5 |
18:20 |
sfan5 |
also: have you seen a village? |
18:20 |
Pilcrow |
I saw hmmmm's LVM example, and tried pilztest. I just wanted to know about the engine side of things. |
18:21 |
Pelayo |
yep, I have it in the bookmarks.. I like downloading the .deb manually instead of adding the ppa to the repositories list |
18:21 |
Pilcrow |
nore has a lua mapgen? |
18:21 |
Calinou |
why do you like doing that? :P |
18:22 |
Pelayo |
because I don't like having to update every day, so I don't add ppa's for daily builds |
18:22 |
sfan5 |
Pilcrow: yes https://forum.minetest.net/viewtopic.php?pid=111349#p111349 |
18:22 |
Pilcrow |
I'm in arch. compiling from github source is second-nature by now. :P |
18:23 |
Pelayo |
and minetest works fine by extracting the .deb and moving the ./usr/bin to ./usr/share/minetest |
18:23 |
Pelayo |
so I don't even have to install it |
18:23 |
Pelayo |
it's probably better to do a static build of it, but meh.. |
18:24 |
Jordach |
holy shit: 892 textures supported in MC4MT8 |
18:24 |
Pelayo |
that's a lot better than my script Oo |
18:24 |
Jordach |
Pelayo, hand done is way faster |
18:24 |
Calinou |
1894 textures in misa |
18:24 |
Jordach |
but is slower than a script, but has a better payoff |
18:24 |
Calinou |
1205 in mce |
18:24 |
Calinou |
4058 in HDX O8o |
18:24 |
Calinou |
O_o* |
18:25 |
Pilcrow |
thanks for the link, sfan5. I didn't see that earlier. it really looks amazing! :) |
18:25 |
Octupus |
POKEMON :D |
18:27 |
Pilcrow |
and then import a car mesh from TORCS? :P |
18:28 |
Jordach |
uhm, sfan5 caves don't appear to generate with mg |
18:28 |
sfan5 |
Jordach: you sure? try flying underground |
18:28 |
Calinou |
Pelayo: https://launchpad.net/ubuntu/+source/minetest :O saucy will finally have uptodate Minetest |
18:28 |
Calinou |
(but not for long :° |
18:28 |
Calinou |
:P* |
18:29 |
Jordach |
sfan5, not many reach above ground |
18:29 |
jin_xi |
for me mg makes caves in the ocean |
18:29 |
sfan5 |
Jordach: that is a workaround for a bug |
18:29 |
Jordach |
sfan5, i get shadowy areas where caves should be |
18:29 |
sfan5 |
git pull |
18:30 |
sfan5 |
has been fixed |
18:30 |
Jordach |
i pulled 10 mins ago |
18:30 |
jin_xi |
i see, nice |
18:30 |
nore |
Jordach, the commit is 9 mins ago |
18:30 |
Calinou |
Pelayo: https://code.launchpad.net/~minetestdevs/+archive/stable/+packages <= stable PPA (if you asked it) |
18:30 |
nore |
and now there are even less caves above ground |
18:31 |
nore |
(not at all) |
18:31 |
Calinou |
https://launchpad.net/~minetestdevs/+archive/daily-builds |
18:31 |
Calinou |
daily ^ |
18:31 |
jin_xi |
yeahyeah found a village! |
18:32 |
Pelayo |
already had it but thanks :P |
18:33 |
nore |
and yes, caves are buggy, but I haven't been able to find where the bug comes from |
18:33 |
sfan5 |
hm |
18:34 |
sfan5 |
how would I rotate a 3D array |
18:34 |
Pilcrow |
well, I'm off to compile the latest mt and go make some food. see ya! |
18:34 |
* Jordach |
thinks Simple Mobs + Beds + Carts / Boats + some others = fun |
18:35 |
nore |
sfan5, if you could find the origin of the bug, I'd be happy |
18:35 |
sfan5 |
I'll see |
18:35 |
nore |
sfan5: map x->-z and z->x |
18:35 |
sfan5 |
that might work |
18:36 |
Calinou |
Pilcrow: have a good meal :) |
18:36 |
jin_xi |
its more or less one huge cave system! |
18:36 |
nore |
the caves don't generate between -50 and -100, I don't know why, and that's driving me crazy |
18:36 |
nore |
jin_xi, the code for caves is the same as for ores: veins |
18:37 |
nore |
the thing is, they sometimes meet |
18:38 |
nore |
anyway, I need to go |
18:38 |
nore |
bbl |
18:38 |
Calinou |
bye |
18:43 |
Jordach |
sfan5, your mapgen is more Minecraft like |
18:43 |
Jordach |
im stuggling to see a difference |
18:44 |
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18:45 |
Octupus |
hi thefamilygrog66 |
18:45 |
thefamilygrog66 |
howdy! |
18:45 |
Octupus |
havent seen you in a long time |
18:45 |
sfan5 |
Jordach: any ideas for village houses? |
18:46 |
thefamilygrog66 |
which server did you play on, Octupus? |
18:46 |
Octupus |
globis |
18:48 |
thefamilygrog66 |
ahh yes, between server resets, overzealous protection and griefers, I kinda lost interest with that one |
18:48 |
Octupus |
yea lol which one you play on now |
18:49 |
thefamilygrog66 |
a little bit here and there, mostly my own, I guess. trying to get a bit more into the programming side of things too |
18:49 |
Octupus |
oh |
18:49 |
thefamilygrog66 |
you? |
18:49 |
Khaaaaaaaaaaaan |
overzealous protection does suck, but it's necessary when most players are sex-deprived fatties :P |
18:50 |
thefamilygrog66 |
bahaha |
18:50 |
Octupus |
doing nothin |
18:50 |
thefamilygrog66 |
I just find it annoying when EVERYTHING is freakin' protected |
18:50 |
Calinou |
Khaaaaaaaaaaaan: don't assume "sex-deprived fatties" are griefers |
18:50 |
Calinou |
(no, I am not a fatty) |
18:51 |
Calinou |
thefamilygrog66: that's kinda annoying |
18:51 |
Khaaaaaaaaaaaan |
what else can you do? i can count on one hand the number of players who actually wanna build lol |
18:51 |
Pelayo |
I find the need for any protection annoying |
18:51 |
Calinou |
top thing in terms of annoyingness: locked doors |
18:51 |
Pelayo |
I would put only a strict rule: don't build less than 10 blocks near any other player's building |
18:51 |
Pelayo |
and don't touch anything made by other people without permission |
18:51 |
Calinou |
dinner, bye |
18:52 |
Khaaaaaaaaaaaan |
calinou well if they're not sex deprived fatties there's gotta be something else wrong with them if they dont understand the concept of a building game :P |
18:52 |
thefamilygrog66 |
hey Khaaaaaaaaaaaan, your recursive functions worked, eh |
18:52 |
Khaaaaaaaaaaaan |
it did? damn |
18:52 |
thefamilygrog66 |
I know! |
18:52 |
thefamilygrog66 |
I even thanked you in the revised mod |
18:53 |
AWTom |
What do yall think about the Licuorix kernel? |
18:53 |
Khaaaaaaaaaaaan |
i was nearly sure my pseudocode wouldnt work lol |
18:53 |
AWTom |
http://liquorix.net/ |
18:53 |
thefamilygrog66 |
though I had to reduce the max size to 91x91 - anything larger kills the server with a stack overload, I'm guessing |
18:54 |
Khaaaaaaaaaaaan |
recursive functions are tricky that way, i have one to make floors but it crashes MT beyond a certain size |
18:55 |
thefamilygrog66 |
nice fix for my goto conundrum, though. thanks for that |
18:55 |
Khaaaaaaaaaaaan |
np :-) i started my career coding recursive forums lol |
18:56 |
kahrl |
to fix the stack overflow you could emulate recursion by using a table as a stack |
18:56 |
jin_xi |
here comes the lisp |
18:57 |
thefamilygrog66 |
kahrl, I figure a 91x91 node maze is crazy enough as it is, so I don't have a problem limiting the player to that size |
18:57 |
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18:58 |
Khaaaaaaaaaaaan |
nor do i have any idea what a stack is and how to fake one lol |
18:59 |
Khaaaaaaaaaaaan |
crash messages aren't terribly specific enough to google lol |
19:00 |
Pilcrow |
I can't seem to get nore's mapgen working in the latest git. it looks like it doesn't like the goto command? |
19:00 |
Khaaaaaaaaaaaan |
lol do not use gotos :P |
19:00 |
Khaaaaaaaaaaaan |
i have nothing against them, but it very much depends on which platform/lua version you're running |
19:01 |
Pilcrow |
well, there's one in nore's lua mapgen. I don't really use them either. |
19:01 |
Jordach |
*turns on the Minecraft sound track and Minetests 9with MC4MT)* |
19:01 |
Khaaaaaaaaaaaan |
well if there's just one goto, it should be easy enough to replace with a function call |
19:02 |
Khaaaaaaaaaaaan |
(last time i used a goto i must have been 7 or 8 lol) |
19:02 |
Khaaaaaaaaaaaan |
and like grog, it was in BASIC lol |
19:03 |
Pilcrow |
well, it's being used to escape a loop, so turning it into a function call might get dicey. :P |
19:03 |
Khaaaaaaaaaaaan |
can't you use break? |
19:04 |
Khaaaaaaaaaaaan |
i think break and continue both work in lua |
19:04 |
jin_xi |
Pilcrow: use luajit |
19:04 |
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19:05 |
Khaaaaaaaaaaaan |
^ you cant guarantee that every user will use luajit |
19:06 |
kahrl |
guess a lua mapgen can reasonably depend on luajit |
19:07 |
kahrl |
it'll be unplayably slow otherwise, anyway |
19:07 |
Khaaaaaaaaaaaan |
is there a way to detect which lua a given server is using? that way the mod could say "hey, you need JIT!" |
19:08 |
Khaaaaaaaaaaaan |
a more customizable builtin mapgen would be better/faster than anything written in lua though |
19:08 |
Pilcrow |
I thought I was. I know I have the needed luajit dev files. is there something I need to pass into make/cmake to enable it? |
19:09 |
kahrl |
if jit then... |
19:09 |
Khaaaaaaaaaaaan |
though paramat's vmanip moonrealm is faster than the ongen version |
19:09 |
jin_xi |
i find this mapgen surprisingly good in terms of speed and content |
19:09 |
sfan5 |
^ me too :P |
19:10 |
Khaaaaaaaaaaaan |
is it flat? |
19:12 |
Pilcrow |
how do I build a minetest binary with luajit enabled? |
19:13 |
jin_xi |
if luajit is installed mt should pick it up automagically |
19:14 |
Pilcrow |
well, I have it. does it need a newer version of luajit than 2.0.0b9-1? |
19:15 |
Pilcrow |
*2.0.0b9 |
19:16 |
Pilcrow |
and is there a way to check if my minetest binary is luajit-enabled? |
19:17 |
kahrl |
put this in a mod: if jit then print("JIT enabled") end |
19:18 |
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19:19 |
|
mrtux joined #minetest |
19:22 |
Pilcrow |
interesting. it's installed in my system but not recognised by minetest. I wonder what's wrong? |
19:24 |
|
Calinou joined #minetest |
19:25 |
kahrl |
installed luajit after compiling minetest? |
19:25 |
Calinou |
hi :) |
19:26 |
|
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19:27 |
Pilcrow |
nope, my previous build -- also compiled in this system -- has it enabled... |
19:28 |
Pilcrow |
oh, actually, I just didn't see the output before. aparently this new one also has it enabled, but still doesn't understand goto or line labels for some reason... |
19:33 |
ShadowNinja |
Jordach: Can you update the technic and technic_game forum posts? |
19:34 |
* Jordach |
grumbles |
19:34 |
Jordach |
fuck that, too much effor |
19:34 |
Jordach |
effort |
19:34 |
ShadowNinja |
:-( |
19:34 |
Jordach |
make your own posts and then i can move them to their sections |
19:34 |
|
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19:34 |
Jordach |
and then (re)move the old ones |
19:34 |
thefamilygrog66 |
stay away from luajit! |
19:35 |
ShadowNinja |
Jordach: ? I mean edit the main post in the technic forum threads by RBA. |
19:35 |
Jordach |
eww, no |
19:35 |
ShadowNinja |
thefamilygrog66: Why? |
19:35 |
Pilcrow |
why? it's never given me any problems before... |
19:35 |
Pilcrow |
and it makes things faster |
19:35 |
thefamilygrog66 |
unless it's just for you - don't expect most copies of minetest to have it installed, however |
19:35 |
ShadowNinja |
Calinou: Can you ^? |
19:36 |
Calinou |
update them how? |
19:37 |
ShadowNinja |
Users of Minetest stable need to use the 'stable' branch. The 'indev' branch is no longer used... |
19:37 |
ShadowNinja |
('master' Is the main branch now) |
19:38 |
Jordach |
ShadowNinja, aimbot on your server, #3 |
19:38 |
thefamilygrog66 |
I dunno - I wrote a mod that had a few goto statements. It worked just fine in Windows, but crashed the server on my linux box. Even after I was advised to install luajit dev, and recompiled my minetestserver using it, the goto statements still crashed the server. |
19:38 |
ShadowNinja |
Calinou: And update the dependencies as your mods are split now. |
19:38 |
thefamilygrog66 |
In other words, installing it and recompiling did jack shit. |
19:39 |
kaeza |
thefamilygrog66, when developing mods, you gotta target Lua 5.1 |
19:40 |
kaeza |
also: hi |
19:40 |
thefamilygrog66 |
kaeza, I know that now, but at the time hey, it worked just fine on my windows laptop, so I figured there was no issue. Howdy! |
19:40 |
Pilcrow |
it just looks like goto isn't in my linux's luajit for some reason. |
19:40 |
thefamilygrog66 |
haha, try windows Pilcrow |
19:41 |
thefamilygrog66 |
consistency would be nice, though |
19:41 |
thefamilygrog66 |
but Khaaaaaaaaaaaan showed me how to convert the algorithm to use recursive functions instead of goto statements, and it works just fine |
19:41 |
Pilcrow |
nah, my windows is dead and too full to wipe at the moment. don't want to lose my stuff. |
19:41 |
kaeza |
on another note, 5.2 may make things easier for sandbocing |
19:41 |
kaeza |
boxing* |
19:42 |
|
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19:42 |
* kaeza |
pokes sapier |
19:42 |
kaeza |
oh he isn't here |
19:42 |
thefamilygrog66 |
brb - have to install adventure time map/texture pack for my son... |
19:42 |
sdzen |
totally didn't break more things last night trying to fix my issue and get left with a black screen..... |
19:43 |
kaeza |
sdzen, I had your problem with LuPu 525 |
19:43 |
Pilcrow |
well, if I replace that single goto with a break and disable the villages (which have many gotos)... then my minetest just crashes without an error message. |
19:43 |
sdzen |
any ideas on whats missing? |
19:43 |
kaeza |
(Intel integrated graphics) |
19:44 |
kaeza |
sdzen, I gave up on the shit; tried to install packages from everywhere, even copying some libs from Ubuntu Lucid |
19:45 |
kaeza |
actually, the black screen was fixed by using the generic vesa driver |
19:45 |
|
Octupuslegs joined #minetest |
19:45 |
kaeza |
but opengl apps run like shit |
19:45 |
Pilcrow |
sdzen, what distro are you on? |
19:45 |
sdzen |
arch |
19:45 |
sdzen |
minetest is having issues running |
19:46 |
sdzen |
well actually specifically minetest on opengl setting |
19:47 |
sdzen |
burningsvideo works like a scary lsd induced dream |
19:47 |
* Evergreen |
is away |
19:48 |
Pilcrow |
what video card do you have? |
19:48 |
sdzen |
I used to know this off the top of my head...... |
19:48 |
sdzen |
hold on |
19:49 |
|
NakedFury joined #minetest |
19:51 |
sdzen |
graphics card right? |
19:51 |
Pilcrow |
yeah |
19:51 |
|
Wuzzy joined #minetest |
19:51 |
Pilcrow |
easiest way I know to find out is lspci |grep VGA |
19:53 |
sdzen |
AMD/ATI Mobility Radeon HD 4225/4250 |
19:54 |
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[0gb_us] joined #minetest |
19:54 |
thefamilygrog66 |
man, trying to do anything with minecraft totally makes me appreciate modding minetest... |
19:55 |
[0gb_us] |
I imagine it does. Easy "modding" is one of the goals of Minetest. Not so much with Minecraft. |
19:55 |
Pilcrow |
aha! I have the 4200. I suppose AMD broke compatibility with the 4xxx series, as my 4200 and my friend's 4700 both won't work with the official drivers. must use the free linux ones or try and shoehorn a year-old driver into a current system... x_x |
19:56 |
sdzen |
I use the free ones |
19:56 |
sdzen |
I was trying to use the nonfree ones for abit |
19:56 |
sdzen |
that gave me a wonderful black screen of incompatible drivers |
19:56 |
Calinou |
lol, HD4200 |
19:57 |
sdzen |
Calinou bragging again? |
19:57 |
Calinou |
no |
19:57 |
[0gb_us] |
My AMD graphics are practically broken if I don't use the proprietary driver. Still, I use the free one anyway. I doubt I'm getting another AMD laptop. |
19:57 |
Calinou |
but HD4200s were terrible |
19:57 |
Calinou |
[0gb_us]: don't judge with the past |
19:57 |
Pilcrow |
@Calinou: it's all I can afford. this is actually the most powerful video card I've ever owned... |
19:57 |
sdzen |
you should hear about my wireless card :) |
19:57 |
[0gb_us] |
Hmm? WHat past? Is this about AMD or Minecraft? |
19:57 |
Calinou |
AMD |
19:58 |
[0gb_us] |
Is AMD open about their specs now? |
19:58 |
sdzen |
its literally one of 2 broadcom cards that have the worst linux compatibility |
19:58 |
Calinou |
[0gb_us]: somehow? |
19:58 |
Calinou |
broadcom is terrible :P |
19:58 |
sdzen |
it is |
19:58 |
[0gb_us] |
Somehow what? |
19:58 |
sdzen |
I thought about replacing it with an intel |
19:59 |
sdzen |
but then I realized that the fucking card costs more then my computer |
19:59 |
Calinou |
[0gb_us]: their GPU specs |
19:59 |
[0gb_us] |
Are the specs open knowledge now? |
19:59 |
Calinou |
which kind of specs? |
19:59 |
[0gb_us] |
THe ones needed to create free drivers. |
20:00 |
Calinou |
yes, they do |
20:00 |
Calinou |
their free driver is developed by a few AMD employees |
20:00 |
Calinou |
unlike nvidia |
20:00 |
Pilcrow |
sdzen, I've had decent luck with a belkin wireless usb adapter. you can get something like that for $20 or less. |
20:00 |
[0gb_us] |
Oh, okay then. I guess my GPU is just too old for them to bother releasing the specs on. |
20:00 |
sdzen |
Belkin adaptors work well |
20:00 |
sdzen |
I have one |
20:00 |
sdzen |
but.... |
20:01 |
sdzen |
its on another computer |
20:01 |
sdzen |
:) |
20:01 |
[0gb_us] |
* sigh * Now I have to figure out how to draw a good stone texture ... |
20:01 |
sdzen |
so any clues as to what is missing person who sounds familiar |
20:02 |
Pilcrow |
I also have a belkin pcmcia card. but nothing uses pcmcia anymore. :P |
20:02 |
[0gb_us] |
Missing from what? |
20:03 |
sdzen |
my evil computer |
20:03 |
sdzen |
which in its old age decided that my windows partition will now be corrupt and read only |
20:03 |
[0gb_us] |
In what way is your computer evil and what does it already have? |
20:03 |
Pilcrow |
do you still have the black screen? |
20:03 |
sdzen |
nope |
20:03 |
sdzen |
now its a minetest issue |
20:04 |
sdzen |
I fixed that screen |
20:04 |
Pilcrow |
any error messages if you try running ./minetest in a terminal window? |
20:04 |
sdzen |
oh I know the error message No GLX support available. OpenGL driver will not work. |
20:05 |
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Niften joined #minetest |
20:05 |
[0gb_us] |
Hmm. I know nothing about making drivers work. |
20:05 |
Pilcrow |
is mesa installed? |
20:07 |
sdzen |
yep |
20:08 |
|
n4x joined #minetest |
20:14 |
thexyz |
shitposting: https://forum.minetest.net/search.php?action=show_user_posts&user_id=7615 |
20:15 |
|
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20:16 |
Pilcrow |
sorry sdzen. I tried to do a little research into it, but I'm at a loss. glxgears works? |
20:16 |
zat |
A maybe simple question... I need to somehow make my player immortal. It is on multiplayer and I am the admin. |
20:16 |
Calinou |
zat: disable damage |
20:16 |
sdzen |
I believe so |
20:16 |
Calinou |
you can do that in minetest.conf or with /set |
20:16 |
Calinou |
oh, your player only |
20:16 |
zat |
Yes Calinou lol |
20:16 |
Calinou |
then you need to use a mod |
20:16 |
zat |
is there such a mod? |
20:16 |
[0gb_us] |
zat, I tried to do the same thing ad failed. |
20:16 |
[0gb_us] |
*and |
20:17 |
Calinou |
I know one but it doesn't protect you from stuff that deals more than 9.5 hearts a second |
20:17 |
zat |
D: |
20:17 |
zat |
I want to be able to fly under lava |
20:17 |
[0gb_us] |
Yeah, lava inflicts client-side damage, which is hard to block from the server side. |
20:17 |
|
WolfgangB joined #minetest |
20:18 |
sdzen |
wait |
20:18 |
sdzen |
no it doesnt |
20:18 |
[0gb_us] |
It used to, anyway. |
20:18 |
[0gb_us] |
The client calculated the damage and sent it to the server. |
20:18 |
Pilcrow |
0gb, I think sdzen was talking to me |
20:19 |
[0gb_us] |
Oh, my bad. |
20:20 |
Calinou |
zat: you can do that |
20:21 |
Calinou |
zat: https://forum.minetest.net/viewtopic.php?id=4716 |
20:21 |
Calinou |
I'm not sure if it works with latest Minetest |
20:22 |
Pilcrow |
sdzen, try backing up and removing your Xorg.conf if you have one. then reboot. make sure you back it up, in case you need to undo that change... :P |
20:23 |
Calinou |
zat: "God mode just sets your health to 20 every server tick. You can actually still die when you fall from a very high height, but you will respawn where you died with no consequences." |
20:23 |
sdzen |
hmmmm |
20:23 |
* Calinou |
doesn't have a Xorg.conf |
20:24 |
zat |
sounds good Calinou, thanks for the info |
20:24 |
sdzen |
wait how? |
20:24 |
sdzen |
Calinou? |
20:24 |
Calinou |
sdzen: ? |
20:24 |
|
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20:24 |
Calinou |
zat: np :) |
20:24 |
sdzen |
why dont you have a xorg.conf? |
20:25 |
Pilcrow |
latest versions of X don't need xorg.conf in order to function. |
20:25 |
sdzen |
aaaahh |
20:25 |
Guest32084 |
hi |
20:25 |
Sokomine |
how can two sqlite databases be merged into one? same data structure (both maps) |
20:26 |
Pilcrow |
that's why I suggested backing it up and removing it if you DO have one; so linux's video settings will fall back on its default stuff. |
20:26 |
[0gb_us] |
Hello! |
20:26 |
Pilcrow |
it's usually in /etc/X11/xorg.conf if you didn't know. not sure in arch though, as my system also has no xorg.conf |
20:26 |
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20:27 |
Sokomine |
hi |
20:27 |
Calinou |
hi Sokomine and [0gb_us] :) |
20:28 |
sdzen |
hi |
20:29 |
zat |
one more little thing... I have finite_water in my server, someone knows a mod that gives me like a... infinite water generator block? |
20:29 |
zat |
I have searched with no luck |
20:30 |
[0gb_us] |
I'm not sure on that, as I don't use finite water myself, but I think I heard there was a way. |
20:30 |
Calinou |
gtg, night :) |
20:30 |
[0gb_us] |
Good night. |
20:30 |
zat |
night |
20:30 |
Pilcrow |
night |
20:30 |
thexyz |
Sokomine: define merged |
20:30 |
Pilcrow |
it would be easy to make a mod that does that, zat. not sure if any exist currently though... |
20:30 |
[0gb_us] |
Although, finite water with an infinite source may flood everything. |
20:31 |
zat |
Well [0gb_us], I actually mean a block that behaves exactly as if finite_water was false. |
20:31 |
thexyz |
Sokomine: do they intersect? |
20:32 |
Sokomine |
combined into one database. values from one database imported into the other. since both are mt worlds, they share the same database structure |
20:32 |
[0gb_us] |
zat, yeah, but if the source behaves infinite and the flowing behaves finite, you get flooding. |
20:32 |
Sokomine |
i've rewritten the indices so that intersection should not happen |
20:32 |
zat |
well, no idea how it would actually behave like |
20:32 |
[0gb_us] |
When water is not finite, the flowing limits itself and must have a source. Not so much with finite. |
20:33 |
[0gb_us] |
This is only speculation, but I don't think it would go well. The world would flood. |
20:33 |
Sokomine |
sqlite says that it supports .import FILE TABLE, but i've found little more specific on that |
20:33 |
[0gb_us] |
Or rather, any loaded chunk touching the source up to the source's level would flood. |
20:34 |
zat |
[0gb_us]: now that I remember, when water is infinite, it just flows until sea level is reached. |
20:35 |
[0gb_us] |
That's only when there is a limited amount of it. As in, there is no source. Unless I misunderstand what you are saying. |
20:35 |
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20:35 |
Terabyte |
Is vanessa on? |
20:36 |
[0gb_us] |
VanessaE, you have a visitor. |
20:36 |
sdzen |
marcooooooooo |
20:36 |
Terabyte |
marcoo? |
20:36 |
proller |
zat, https://gist.github.com/proller/4987328 |
20:36 |
Pilcrow |
polo? |
20:36 |
sdzen |
I was looking for a polo from big V over there |
20:36 |
[0gb_us] |
Terabyte, if you type their full user name, most people are alerted that you said something. |
20:37 |
Terabyte |
Vanessa, you on? My friend would |
20:37 |
Terabyte |
oops |
20:37 |
Jordach |
Terabyte, you mean VanessaE <- |
20:37 |
Terabyte |
VanessaE, you on? My friend would like to have interact |
20:37 |
zat |
[0gb_us]: There must be a reason why the world does not flood when finite_water is off. |
20:37 |
Terabyte |
He already requested on the forums |
20:37 |
[0gb_us] |
The reason, I think, is that there are no sources. I could be wrong though. |
20:38 |
thexyz |
Sokomine: I think you could do `echo ".dump" | sqlite3 first.sqlite > first.txt`, then remove "CREATE TABLE" from first.txt, then do `cat first.txt | sqlite3 second.sqlite` (don't forget to do all kinds of backups) |
20:38 |
zat |
Maybe each water block acts as a source. |
20:38 |
zat |
every* |
20:38 |
proller |
[0gb_us], finite by default can flood only below sea level |
20:38 |
* Terabyte |
pokes VanessaE |
20:39 |
[0gb_us] |
I see. I mean, "I sea.". |
20:39 |
Pilcrow |
looks like she's logged in, but busy with something else. haven't seen a message from her in quite a while. |
20:39 |
proller |
in indev mapgen you can find water springs in floatlands |
20:39 |
Sokomine |
thexyz: so it can only import by exporting into sql first? |
20:39 |
[0gb_us] |
DO water springs require another mapgen alias? |
20:39 |
thexyz |
Sokomine: I dunno, but that will work |
20:40 |
[0gb_us] |
*Do |
20:40 |
thexyz |
I think you can compact it to a single command |
20:40 |
proller |
[0gb_us], no, just source with param2=127 |
20:41 |
[0gb_us] |
Okay, so the answer to the infinite source question is that you need a plugin to add the correct param value, zat. You'll need to write some code. |
20:41 |
* Jordach |
wonders why we have Mapgen V6, Mapgen V7 and INDEV |
20:41 |
proller |
https://gist.github.com/proller/4987328 |
20:42 |
proller |
ups |
20:42 |
proller |
its too old version |
20:42 |
Pilcrow |
what's the difference between v7 and indev anyway? I thought v7 was the one currently being developed... |
20:42 |
zat |
I will need to learn lua first :D |
20:43 |
[0gb_us] |
V7 is nothing like indev. |
20:43 |
Jordach |
Pilcrow, my question exactly |
20:43 |
[0gb_us] |
Indev is similar to v6. |
20:43 |
proller |
https://gist.github.com/proller/4987328 |
20:43 |
proller |
^ new spring version |
20:48 |
Pilcrow |
in other words, v7 and v6 are both being actively developed and indev is the unstable v6 branch? |
20:48 |
[0gb_us] |
I'm not sure, but maybe. |
20:49 |
[0gb_us] |
Indev definitely has nothing to do with v7 though. |
20:50 |
Sokomine |
thexyz: it did work. thank you! |
20:54 |
* Jordach |
continues work on Phase 1c |
20:57 |
proller |
v6 is completely frozen |
20:58 |
proller |
indev its try make v6 less boring |
20:58 |
|
nore joined #minetest |
20:58 |
Pilcrow |
so it's like a fork of v6? |
21:01 |
proller |
yes |
21:01 |
proller |
not fork, extending |
21:01 |
Pilcrow |
ah. that makes sense. |
21:05 |
Pilcrow |
less boring how, exactly? |
21:06 |
Pilcrow |
are there jungles in indev? |
21:07 |
proller |
(float islands at 500+, rare HUGE caves, near edges: higher mountains, larger biomes) |
21:07 |
proller |
enable them as for v6 |
21:08 |
proller |
jungles^ |
21:08 |
proller |
and springs in indev too |
21:09 |
Pilcrow |
interesting. that sounds fun. I may try a world in indev. thanks for the info, proller. :) |
21:14 |
Wuzzy |
I recently found a large area of pile. I often read in the forums that this is a biome. Is this true? |
21:14 |
Wuzzy |
I mean “gravelâ€, not “pileâ€. XD |
21:15 |
ShadowNinja |
I am not sure if it is intended, but I have seen then too. |
21:16 |
* Terabyte |
pokes VanessaE |
21:16 |
[0gb_us] |
So is indev actually in development then, or is it done? |
21:17 |
ShadowNinja |
[0gb_us]: technic indev is no longer used, all commits go to master now. |
21:19 |
[0gb_us] |
Master? As in the branch? Not the indev branch (which I didn't know existed), the indev map generator. |
21:20 |
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21:21 |
ShadowNinja |
[0gb_us]: Indev map generator? Do you mean the isometric map generator? |
21:22 |
[0gb_us] |
ShadowNinja, I mean the map generator you get when you add "mg_name = indev" to minetest.conf. |
21:24 |
ShadowNinja |
[0gb_us]: Ah, pro||er manages that, he adds new things to it every once in a while. |
21:24 |
|
Semilevel joined #minetest |
21:25 |
[0gb_us] |
Okay, thanks for the information! Something Adam said the other day made me wonder. |
21:25 |
PilzAdam |
Adam! |
21:25 |
[0gb_us] |
That's what I said. I was trying not to buzz you though. |
21:25 |
proller |
[0gb_us], its mostly done, but if good idea will come - it can be coded |
21:25 |
sfan5 |
!c 4*2+1 |
21:25 |
MinetestBot |
9 |
21:26 |
|
zat joined #minetest |
21:26 |
proller |
now i want to tune size of huge caves and make them 10-20% more frequent |
21:27 |
proller |
make them smaller to avoid flat edges |
21:28 |
proller |
and need something like caves trees, but in mod |
21:29 |
[0gb_us] |
Hmm. THat's an idea. Whould they be the same as surface trees, or a new type? |
21:29 |
[0gb_us] |
*would |
21:30 |
proller |
maybe without leaves |
21:30 |
proller |
maybe curved |
21:31 |
proller |
and with underground trees you can never lift up |
21:32 |
proller |
like dwarf |
21:32 |
[0gb_us] |
What do you mean by "lift up"? Do you mean harvest? |
21:32 |
proller |
go to surface |
21:32 |
proller |
now you always need trees |
21:32 |
proller |
for ewerything |
21:32 |
[0gb_us] |
Hmm. So maybe they can't grow in light or can't grow in altitude? |
21:33 |
proller |
i think light better |
21:33 |
zat |
there is an issue in my server (I think), some items need certain item in order to be crafted, but I cannot find that item anywhere in the recipes book,. |
21:33 |
zat |
Is that ok? |
21:33 |
Pilcrow |
altitude would make more sense, so they can be planted in a torchlit room... |
21:34 |
AWTom |
Aversion to sunlight, not light in general |
21:34 |
[0gb_us] |
Books are made of paper, paper is made of papyrus, zat. |
21:35 |
zat |
What about "Tree stick" |
21:35 |
zat |
I cannot find that item |
21:35 |
proller |
AWTom ++ |
21:36 |
[0gb_us] |
Put planks in the grid to make sticks. |
21:36 |
AWTom |
Is there a mod that makes crafting not dependent on the silly 3x3 grid thing? i.e. pick things from a list, or something? |
21:37 |
[0gb_us] |
That sounds like creative mode, AWTom. |
21:37 |
|
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21:37 |
proller |
maybe recipe book? |
21:41 |
AWTom |
creative looks like it has the same grid thing |
21:41 |
[0gb_us] |
Creative lets you ignore the grid. |
21:42 |
AWTom |
how |
21:42 |
[0gb_us] |
Use the item list on the left. |
21:42 |
AWTom |
I don't see one |
21:42 |
[0gb_us] |
Which game are you using? Minimal, minetest_game, et certera. |
21:43 |
AWTom |
minimal |
21:43 |
PilzAdam |
there is no creative mode for minimal |
21:43 |
[0gb_us] |
Minimal doesn't have creative. |
21:43 |
PilzAdam |
why do you use that? |
21:43 |
AWTom |
I'm testing |
21:44 |
PilzAdam |
minimal is for testing engine stuff |
21:45 |
|
babyface1031 joined #minetest |
21:55 |
Pilcrow |
checking IRC for signs of life |
21:55 |
* AWTom |
twitches |
21:56 |
Pilcrow |
hello AWTom |
21:56 |
* [0gb_us] |
plays possum |
21:56 |
AWTom |
Good morning |
21:56 |
Pilcrow |
plays ogre |
21:57 |
Pilcrow |
it's almost 5pm here. but good morning to you~ :P |
21:57 |
AWTom |
how time flies |
21:57 |
AWTom |
it's about to be 17:00 here |
21:58 |
Pilcrow |
heh, same then. :P |
21:59 |
Pilcrow |
eh, I always tell my friends my morning starts at noon. :) |
22:00 |
PilzAdam |
its midnight here |
22:00 |
PilzAdam |
(if anyone cares) |
22:00 |
Pilcrow |
interesting. what country are you in, pilz? |
22:00 |
PilzAdam |
Germany |
22:01 |
Evergreen |
Hi AWTom |
22:01 |
AWTom |
hello |
22:02 |
Evergreen |
It's so much fun customizing xfce, (says a previous unity user) |
22:03 |
[0gb_us] |
Unity is a bit ... nuts. |
22:03 |
Pilcrow |
it's too hard customizing xfce, says current kde user. :P |
22:04 |
[0gb_us] |
KDE's not my style. I prefer Xfce/GNOME2/MATE/Cinnamon. |
22:05 |
Pilcrow |
I think I'd choose unity over gnome 3, but both suck. gnome2/mate are good. haven't used cinnamon though. |
22:06 |
[0gb_us] |
Cinnamon is a GNOME3 fork that tries to provide a GNOME2-like interface. |
22:06 |
Pilcrow |
thanks for the info, but I knew that already. just never bothered to try it. |
22:07 |
PilzAdam |
KDE FTW! |
22:08 |
[0gb_us] |
It was a bit too slow for my machine (both Cinnamon and KDE). |
22:08 |
[0gb_us] |
I do want to sit down and play with KDE later though. |
22:08 |
Pilcrow |
cinnamon does look nice though... |
22:09 |
Evergreen |
Cinnamon kind of has the same layout as windows |
22:10 |
Evergreen |
from what I can see |
22:10 |
Pilcrow |
kde's main thing is RAM. I'd never want to use it on a system with less than a gig, although it will WORK with 512Mb. just not well. and gl support is a plus. with those, it'll work just fine. |
22:10 |
[0gb_us] |
If you play with the customization, you see Cinnamon is not like Windows. |
22:12 |
Pilcrow |
kde's default looks very much like win7, but the file manager is much more versatile and the desktop has multiple "modes" |
22:12 |
PilzAdam |
... my KDE doesnt look like win |
22:13 |
Pilcrow |
but your kde probably also doesn't look like default kde, eh? ;) |
22:13 |
PilzAdam |
the default config does, though |
22:13 |
PilzAdam |
but who runs KDE in default anyway ;-) |
22:14 |
Evergreen |
Yeah, my xfce looks nothing like windows or unity already, I love how customizable it is |
22:14 |
Evergreen |
I also like how light weight it is |
22:14 |
Pilcrow |
right now I have a windows-style bottom panel, a hidden panel full of launchers on top (similar to a dock), and a mobile-style search-and-launch desktop. normal desktop icons are a thing of the past for me ;) |
22:15 |
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[0gb_us] joined #minetest |
22:15 |
Evergreen |
I have a hidden panel on the bottom right with the workspace switcher, the clock, and the logout button |
22:15 |
Evergreen |
Then I have one on th top right with applications |
22:16 |
Evergreen |
Also a button that minimizes all windows |
22:16 |
PilzAdam |
I have a hidden panel with launchers and system icons at the left, and when moving the mouse to the right I get a overview of my 4 workspaces |
22:16 |
PilzAdam |
also yakuake on the top right |
22:16 |
Evergreen |
I swear, minetest runs so much faster with xfce on my laptop |
22:17 |
Evergreen |
Speaking of which, I would like it if minetest would support full screen |
22:17 |
PilzAdam |
(yakuake takes a bit less than 1/4 of the screen) |
22:17 |
Pilcrow |
oh and I have my menu set to the classic branching menu, rather than the stupid all-in-one-window type of thing everyone seems to be trying to force me to use~ :P |
22:17 |
PilzAdam |
Evergreen, try fullscreen=true in minetest.conf |
22:17 |
Evergreen |
Oh, never knew that |
22:17 |
Evergreen |
thanks |
22:18 |
PilzAdam |
although I do have a launcher kind of thing in my panel, I mostly use yakuake to start programs (or the quick starters) |
22:19 |
Evergreen |
Also, guake still seems to work with xfce, which is nice |
22:21 |
Pilcrow |
I have my commonly used stuff on my hidden dock-style launcher bar. for everything else, there's always kde's built-in app runner with alt-F2... I rarely use the menu either. |
22:22 |
PilzAdam |
I hate alt-f2 |
22:22 |
PilzAdam |
who invented that shit?!?! |
22:22 |
PilzAdam |
why not a normal shell? |
22:22 |
[0gb_us] |
It should be a shell. |
22:22 |
PilzAdam |
(thats why I have yakuake ;-)) |
22:23 |
Evergreen |
PilzAdam: ONe problem with fullscreen, the window is still not maximized making for some weird graphical glitches |
22:24 |
PilzAdam |
you have to set the windowsize properly too |
22:24 |
PilzAdam |
I prefer fake-fullscreen anyway (i.e. maximize + hide outline + hide topbar) |
22:26 |
Pilcrow |
evergreen, add screenW = 1280 and screenH = 720 ... at least those are the width and height I use. yours may be different. |
22:27 |
Pilcrow |
I get much better performance in fullscreen mode. alt-tab won't work for me though. |
22:28 |
* Jordach |
has a bigger screen than Pilcrow |
22:28 |
* PilzAdam |
has a bigger one too |
22:28 |
PilzAdam |
^^ |
22:28 |
xiong |
My thing is bigger than your thing... and I have two of them. |
22:29 |
Pilcrow |
eh, my res will go heigher, but this laptop has heat issues. gets hotter if I run it with higher resolutions. |
22:32 |
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jojoa1997 joined #minetest |
22:32 |
Pilcrow |
I'd actually go with a LOWER res for minetest, but 1280x720 is the lowest widescreen res my system seems to support. |
22:32 |
Evergreen |
Screw buying cookies, bake them yourself |
22:32 |
Evergreen |
or buy a grandma to bake them for you |
22:33 |
PilzAdam |
or a time machine to bring them from the past before they were even eaten! |
22:33 |
Evergreen |
Or an antimatter condenser that turns the antimatter of the univers into cookies! |
22:33 |
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WolfgangB joined #minetest |
22:33 |
PilzAdam |
oO |
22:34 |
Evergreen |
(only true cookie clickers will know whhat we are talking about) |
22:34 |
AWTom |
Cookie clicker? |
22:34 |
AWTom |
ugh |
22:34 |
jojoa1997 |
the web game |
22:34 |
AWTom |
that's really annoying at my school |
22:34 |
PilzAdam |
that thing is new |
22:34 |
Pilcrow |
or buy the pre-packaged cookie dough and eat it without cooking (if you can find the ones without raw egg) :P |
22:34 |
jojoa1997 |
i found that if i use my tablet to click and then go to a new tab it will keep on clicking for me |
22:34 |
jojoa1997 |
i leave it running on my tablet durning class sometimes |
22:35 |
Evergreen |
I leave it running while I am using my computer |
22:35 |
[0gb_us] |
PilzAdam, don't steal past cookies. You'll create a paradox. |
22:35 |
PilzAdam |
[0gb_us], no, I already got the paradox resolver |
22:35 |
PilzAdam |
"No more messing arround with your own grandma" |
22:36 |
jojoa1997 |
[0gb_us] until you fix your server speed i will keep anoying you :-) |
22:36 |
Evergreen |
I have 70 anti matter condensers already, and all the upgrades |
22:36 |
jojoa1997 |
so when wil it be semifast or seminormal again |
22:36 |
[0gb_us] |
jojoa1997, I have no way to fix it without some cash. |
22:37 |
* jojoa1997 |
sends some cookie to [0gb_us] to sell |
22:37 |
Pilcrow |
Evergreen: you may have 70 anti matter condensers, but how many matter anti-condensers do you have? :P |
22:38 |
Evergreen |
lol, cookie clicker is so pointless |
22:38 |
Evergreen |
I'm sure you have seen most of the refrences in it by now Pilcrow |
22:38 |
AWTom |
http://candies.aniwey.net/ |
22:38 |
Evergreen |
PilzAdam: |
22:38 |
AWTom |
that's much better than Cookie Clicker |
22:38 |
jojoa1997 |
i have real people playing the game for me. Can you all do that?! |
22:38 |
PilzAdam |
AWTom, agreed |
22:38 |
jojoa1997 |
what is taht |
22:38 |
jojoa1997 |
that |
22:39 |
Pilcrow |
I've never played cookie clicker |
22:40 |
Evergreen |
Don't. You will be sucked in to a portal of cookies |
22:41 |
Evergreen |
You won't be able to stop |
22:42 |
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Menche joined #minetest |
22:42 |
AWTom |
http://candybox2.net/ I'm going to play that when it's out |
22:43 |
PilzAdam |
_____ _ ______ _____ |
22:43 |
PilzAdam |
| / \/ __ _ _ __ __| |_ _ | |_/ / _____ __ `' / /' |
22:43 |
PilzAdam |
| | / _` | '_ \ / _` | | | | | ___ \/ _ \ \/ / / / |
22:43 |
PilzAdam |
| \__/\ (_| | | | | (_| | |_| | | |_/ / (_) > < ./ /___ |
22:43 |
PilzAdam |
\____/\__,_|_| |_|\__,_|\__, | \____/ \___/_/\_\ \_____/ |
22:43 |
PilzAdam |
__/ | |
22:43 |
PilzAdam |
|___/ |
22:44 |
* PilzAdam |
enjoys not being kicked by ShadowBot |
22:44 |
Menche |
lol, someone else quit due to "Excess flood" |
22:44 |
Menche |
ruined your ascii art |
22:44 |
* [0gb_us] |
also enjoys not being kicked, but isn't kicked for other reasons |
22:46 |
PilzAdam |
aparently the second line is missing: "* __ :Unknown command" |
22:50 |
kaeza |
PilzAdam, lol |
22:51 |
kaeza |
is it out yet? :3 |
22:51 |
* kaeza |
googles |
22:51 |
Menche |
it says in october |
22:51 |
AWTom |
http://candybox2.net/ |
22:51 |
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q66 joined #minetest |
22:52 |
kaeza |
awwww...tom |
22:53 |
AWTom |
When people are disappointed in a game, and they chat "aw," I quickly follow up |
22:55 |
sdzen |
follow up with what? |
22:55 |
sdzen |
I know when I see someone type aw the first response is.... |
22:55 |
sdzen |
cheer up ma niggah, |
22:56 |
sdzen |
:) |
22:59 |
kaeza |
AWTom, whenever I see your nick, I think of Java |
23:00 |
PilzAdam |
/nick swingTOM to get an upgrade |
23:02 |
AWTom |
How does AWTom remind you of Java, kaeza? |
23:03 |
kaeza |
Abstract Windowing Toolkit om |
23:04 |
kaeza |
oh PilzAdam ninja'd me :P |
23:12 |
VanessaE |
hi |
23:13 |
Pilcrow |
she's alive! |
23:13 |
VanessaE |
barely |
23:13 |
Pilcrow |
? |
23:13 |
VanessaE |
! |
23:14 |
kaeza |
¿ |
23:14 |
Pilcrow |
aww, I can't send an interobang through irc |
23:15 |
Pilcrow |
I'll just send my namesake. ¶ |
23:15 |
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Lordeon joined #minetest |
23:17 |
Pilcrow |
Lordeon, your nick would be so much cooler if it were Lordaeron |
23:18 |
Lordeon |
How would you say that? |
23:19 |
Pilcrow |
lord-air-on. it's a kingdom from the warcraft franchise BEFORE WoW... |
23:19 |
Lordeon |
oh |
23:20 |
Pilcrow |
lol |
23:23 |
VanessaE |
‽ <-- there's your interrobang :) |
23:24 |
Lordeon |
I hope 0.4.8 comes out soon I've been waiting |
23:25 |
VanessaE |
you can always run a git build too |
23:26 |
Lordeon |
Yeah,put I can't find any that have newer things in changelog |
23:26 |
Pilcrow |
interesting. when I tried sending one it said 'The message you are sending includes characters that do not exist in your current encoding' |
23:27 |
Lordeon |
just send me the url |
23:28 |
VanessaE |
Lordeon: https://forum.minetest.net/viewtopic.php?id=6727 or https://forum.minetest.net/viewtopic.php?id=4547 or https://forum.minetest.net/viewtopic.php?id=1523 |
23:28 |
Lordeon |
thanks |
23:29 |
VanessaE |
or if you run linux, build from source or run the dailies PPA from https://launchpad.net/~minetestdevs/+archive/daily-builds |
23:29 |
sdzen |
so we seriously havent had a 0.4.8 official release yet? |
23:30 |
VanessaE |
not yet |
23:30 |
ShadowNinja |
https://github.com/minetest/minetest/issues?milestone=1&state=open |
23:31 |
sdzen |
can we at least have a 0.4.7.1 sorry for adding so much crap that it makes things confusing for new users most of the time version? |
23:31 |
VanessaE |
jeez |
23:31 |
Pilcrow |
is the official release waiting until the entity duplication bug is solved? |
23:33 |
Pilcrow |
I know that's been a big issue... |
23:33 |
ShadowNinja |
Minetest uses a huge-major-minor version system, but calls it major-minor-patch. |
23:33 |
VanessaE |
Pilcrow: no, but those other bugs ShadowNinja linked to, yes. |
23:34 |
VanessaE |
#875, "[bug] [enhancement]" |
23:34 |
VanessaE |
wehh which is it? |
23:34 |
VanessaE |
well* |
23:34 |
VanessaE |
it can't really be both can it? |
23:34 |
[0gb_us] |
I wondered that as well. Maybe it's an enhanced bug? |
23:34 |
sdzen |
hmmm |
23:35 |
sdzen |
yeah they dont really conflict vanessa |
23:35 |
sdzen |
lots of our new features can have bugs in them |
23:35 |
[0gb_us] |
"Hey, we have a bug that needs fixing." "Nah, let's make it worse and call it an 'enhanced bug'." |
23:35 |
VanessaE |
[0gb_us]: heh |
23:35 |
sdzen |
in fact I am suprised enhancement isnt a synonym of bug |
23:36 |
sdzen |
surprised* |
23:37 |
[0gb_us] |
Diagonal rails are on the priority, eh? Not that I have an opinion on them, but I was under the impression they were not going to be pulled. |
23:37 |
VanessaE |
pilz got overruled ;) |
23:37 |
PilzAdam |
let me quote c55 to point out a reason why we havent released yet: |
23:37 |
PilzAdam |
<celeron55> oh god this release-making stuff... |
23:37 |
PilzAdam |
<celeron55> horrible, horrible work |
23:38 |
Pilcrow |
lol |
23:38 |
PilzAdam |
if anyone is interested in details: http://dev.minetest.net/Releasing_Minetest |
23:39 |
VanessaE |
PilzAdam: you're lagging :P |
23:39 |
Pilcrow |
I don't know why it's a priorty, but I do at least LIKE the diagonal rails idea... |
23:39 |
PilzAdam |
:-/ messed up my CTCP time reponse |
23:39 |
xiong |
Error when trying to run a new install of technic in single; error on this line: |
23:40 |
xiong |
technic.config = Settings(worldpath.."/technic.conf") |
23:40 |
xiong |
I want to try creating an empty file there, see how that goes. What's 'worldpath'? |
23:40 |
[0gb_us] |
I don't see a benefit in diagonal rails, but I also don't see any harm in them. |
23:40 |
|
Wuzzy joined #minetest |
23:40 |
proller |
if you want new features - use -next: https://forum.minetest.net/viewtopic.php?id=7033 |
23:41 |
PilzAdam |
why is everyone talking about diagonal rails as "priority" suddenly? |
23:41 |
VanessaE |
PilzAdam: because it's among the 0.4.8 milestones |
23:41 |
[0gb_us] |
It's on the list of things that needs to be done: https://github.com/minetest/minetest/issues?milestone=1&state=open |
23:41 |
PilzAdam |
VanessaE, the milestone list just means "decide something" |
23:41 |
PilzAdam |
nothing else |
23:41 |
xiong |
Speaking as a model railroader... don't get into diagonal rails or turnouts or anything like that. The hole you will be driving into is bottomless. Soon you'll be studying superelevation. |
23:42 |
* VanessaE |
shrugs... I'm not the one making a big deal of it :) |
23:42 |
[0gb_us] |
Oh, decide, eh? My bad. |
23:42 |
xiong |
So what's 'worldpath'? |
23:42 |
PilzAdam |
xiong, the path to the world directory |
23:42 |
[0gb_us] |
Worldpath is the file path of the world directory. |
23:42 |
PilzAdam |
i.e. $path_user/worlds/<worldname>/ usually |
23:43 |
VanessaE |
xiong: but...but...what if I wanted to make a helix elevator? :'( |
23:43 |
PilzAdam |
xiong, as a model railroader: you might be interested in the fact that my carts are a perpetuum mobile |
23:43 |
xiong |
PilzAdam, I realize there's some difficulty in expressing this because you're contending with multiple platforms and other weirdness. |
23:44 |
xiong |
Same dir as 'minetest.conf'? |
23:44 |
PilzAdam |
$path_user is where minetest.conf is, yes |
23:44 |
xiong |
I'm trying to get away from placeholders here and find out what they resolve to. |
23:45 |
xiong |
I put technic.conf in the same dir as minetest.conf. An empty file. |
23:45 |
PilzAdam |
what OS? |
23:45 |
xiong |
Linux. What else? |
23:45 |
PilzAdam |
system-wide installation? |
23:45 |
xiong |
Argh. Simple question, simple answer, do not want to belabor it. Sorry I asked. |
23:46 |
harrison |
nation-wide! |
23:46 |
xiong |
Empty file there does not work. |
23:47 |
xiong |
You know, guys, I'm not too arrogant to read documentation... if provided. |
23:47 |
PilzAdam |
I just assume you have an system-wide installation, the worldpath is then: /home/<username>/.minetest/worlds/<worldname>/ |
23:47 |
harrison |
world-wide! |
23:49 |
xiong |
PilzAdam, sorry if I'm easily frustrated. I try to eliminate contingencies. |
23:50 |
kaeza |
xiong, did you build MT yourself? |
23:50 |
xiong |
No, I did not. Why? |
23:50 |
xiong |
I'm running 0.4.7, stock. |
23:50 |
kaeza |
just asking |
23:50 |
kaeza |
:| |
23:51 |
kaeza |
xiong, then there's no Settings() class |
23:51 |
xiong |
I try not to dive headfirst into the deep end of unknown waters. |
23:51 |
xiong |
Ah. |
23:51 |
kaeza |
you may have to use an older version of technic |
23:51 |
xiong |
So the entire effort of installing technic-master is doomed on this route. |
23:51 |
kaeza |
yup |
23:52 |
PilzAdam |
install the stable branch |
23:52 |
xiong |
My thought, yes. Except you guys are all chomping at the bit, all the time; and can't wait to push the bleeding edge, all the time. So all my efforts to remain stable are going to run into a wall. |
23:53 |
PilzAdam |
true, Minetst modders are quite impatient when it comes to new features in the dev version |
23:53 |
kaeza |
xiong, most major mods try to keep "stable" branches (if using git) or use versioned downloads |
23:53 |
[0gb_us] |
xiong, if it makes you feel better, I run the stable version as well. |
23:53 |
xiong |
Let me say it once, not to annoy: I'm very, very good at technical documentation -- writing and illustration. If any of you guys want to slow down development *just* enough to work with me to document the work you've already done, please let me know, I'll be glad to help. |
23:54 |
PilzAdam |
also people like VanessaE are counterproductive, since they tell everyone that stable is outdated |
23:54 |
PilzAdam |
which is by definition wrong |
23:54 |
VanessaE |
stable IS outdated. |
23:54 |
ShadowNinja |
^ |
23:54 |
ShadowNinja |
Very much so. |
23:54 |
kaeza |
PilzAdam, still, 0.4.7 is really outdated as of now |
23:54 |
xiong |
Look at it this way: If you answer all my stupid questions once, then in future you can tell all the other fools to RTFM. |
23:55 |
xiong |
Stable is always outdated. That's why it's stable. |
23:55 |
xiong |
Some people, such as dinosaurs like me, actually prefer stability to new features. |
23:55 |
VanessaE |
it's like debian: the branches are rusty, old, and broken ;) |
23:55 |
ShadowNinja |
It is unusually outdatae for stable. |
23:55 |
ShadowNinja |
outdated* |
23:55 |
xiong |
Then... release a new stable version? |
23:55 |
PilzAdam |
ShadowNinja, compared to what? |
23:56 |
ShadowNinja |
PilzAdam: The last few releases. |
23:56 |
kaeza |
xiong, 0.4.8 will come along with HL3, to put it in perspective |
23:56 |
kaeza |
:P |
23:56 |
VanessaE |
kaeza: right, we can't compare it to DNF anymore ;) |
23:56 |
kaeza |
s/along/at the same time/ |
23:57 |
ShadowNinja |
s/with/as/ |
23:57 |
kaeza |
somebody will soon do that "Minetest 0.4.8 confirmed" meme |
23:57 |
[0gb_us] |
Latest stable version, by definition, cannot be outdated in an ongoing project. The unstable version is effectively a FUTURE version. |
23:57 |
kaeza |
VanessaE, DNF? |
23:57 |
ShadowNinja |
kaeza knows ALL the memes. |
23:58 |
harrison |
i thought it was "champing at the bit" instead of "chomping" |
23:58 |
VanessaE |
Duke Nuke'em Forever |
23:58 |
ShadowNinja |
;-) |
23:58 |
xiong |
[0gb_us], You are a being after my own heart. |
23:58 |
kaeza |
ShadowNinja, maybe :P |
23:58 |
kaeza |
VanessaE, Nukem* |
23:58 |
xiong |
Is there anyway I can convince anybody to retard progress just that tiny little bit to throw down a signpost when something works? |
23:58 |
[0gb_us] |
xiong, I don't understand. |
23:59 |
VanessaE |
kaeza: it was the quintessential "when the fuck is this ever coming out" game for like 10 years or something |
23:59 |
VanessaE |
(and when it finally came out, it got lukewarm reviews, as I understand) |
23:59 |
kaeza |
hah yes |
23:59 |
xiong |
[0gb_us], You said stable cannot be outdated. I agree. Stable should actually be what most people are using most of the time. |
23:59 |
[0gb_us] |
xiong, what are you documenting? The API documentation should be up to date already, I think. |
23:59 |
Lordeon |
I've been waiting for 2 months...lovley |