Time |
Nick |
Message |
00:02 |
thefamilygrog66 |
haha Khaaaaaaaaaaaan, just saw what you called that pastebin code |
00:02 |
Khaaaaaaaaaaaan |
easter egg :P |
00:02 |
[0gb_us] |
Hmm. I thought I knew how to do this, but I don't know how to do this. How do I install the PPA again? |
00:03 |
thefamilygrog66 |
I was all like, who's got the ascii pron tab open in my browser? |
00:04 |
Khaaaaaaaaaaaan |
lollll |
00:04 |
Khaaaaaaaaaaaan |
i never know what to call shit |
00:04 |
Khaaaaaaaaaaaan |
thank god i dont have kids |
00:04 |
arsdragonfly |
http://ppa.launchpad.net/minetestdevs/stable/ubuntu |
00:04 |
arsdragonfly |
[0gb_us]: ^ |
00:04 |
arsdragonfly |
then sudo apt-get install minetest |
00:05 |
PilzAdam |
* minetestc55 |
00:05 |
PilzAdam |
minetest is the 0.3.1 package from the ubuntu repos |
00:05 |
arsdragonfly |
oh yeah |
00:05 |
arsdragonfly |
thx |
00:06 |
[0gb_us] |
That link was only a directory, but I found instructions elsewhere. Thanks! |
00:09 |
thefamilygrog66 |
http://codeatuts.blogspot.com.au/2012/07/interlude-7-recursion-closures-in-lua.html |
00:09 |
thefamilygrog66 |
I gotta learn this ^^^ |
00:13 |
[0gb_us] |
Hmm. minetestc55 is failing to show up in the graphical package manager, but at least the text-based package manager is working. |
00:15 |
VanessaE |
it ain't minetestc55 anymore |
00:15 |
[0gb_us] |
Assuming the stable client is free to access it, I'm connecting to the server now. |
00:15 |
VanessaE |
just minetest |
00:15 |
VanessaE |
(I think) |
00:15 |
[0gb_us] |
In the PPA, it's still minetestc55. I just installed it. |
00:15 |
VanessaE |
odd |
00:15 |
VanessaE |
someone needs to fix that |
00:15 |
[0gb_us] |
"sudo apt-get install minetestc55" |
00:15 |
PilzAdam |
VanessaE, no |
00:16 |
[0gb_us] |
Yeah, maybe, but "minetest" is taken, so we can't use that. |
00:16 |
Khaaaaaaaaaaaan |
so many abandoned repos lol |
00:16 |
VanessaE |
it ain't c55's project anymore and doesn't bear "-c55" anywhere else, so the package needs to be changed |
00:16 |
VanessaE |
call it minetest-engine or something |
00:17 |
Khaaaaaaaaaaaan |
what about minetest-supercalifragilisticexpialidocious? |
00:17 |
[0gb_us] |
It has minetest_game too, it's not just the engine, VanessaE. Though I agree the "c55" might be due for removal. |
00:17 |
PilzAdam |
calling it minetest would override the one in ubuntu repos, AFAIK |
00:17 |
VanessaE |
PilzAdam: good |
00:17 |
VanessaE |
the ubuntu one is hopelessly outdated. |
00:17 |
arsdragonfly |
... |
00:18 |
arsdragonfly |
odd |
00:18 |
PilzAdam |
so, VanessaE is going to fiddle with launchpad and change it |
00:18 |
VanessaE |
rename it to minetest-classic and the current one to minetest and done. |
00:18 |
[0gb_us] |
We can't have that. People should be free to access the full content of the default repos. |
00:18 |
arsdragonfly |
everyone times out upon joining |
00:19 |
VanessaE |
arsdragonfly: you running git? |
00:19 |
[0gb_us] |
Did I (0gb_us) time out? |
00:19 |
arsdragonfly |
VanessaE: yes |
00:19 |
arsdragonfly |
[0gb_us]: yes u did |
00:20 |
thefamilygrog66 |
recursive functions will have to wait - must go play Saints Row now. bye folks! |
00:20 |
arsdragonfly |
https://github.com/arsdragonfly/advanced_market |
00:20 |
arsdragonfly |
bye |
00:20 |
arsdragonfly |
this is the repo of my mod |
00:20 |
[0gb_us] |
Hmm. I don't think I can connect to the Git version. |
00:20 |
arsdragonfly |
oh w8 |
00:21 |
arsdragonfly |
I'm running 0.4.7 stable server actually |
00:22 |
[0gb_us] |
I should be able to connect to that then ... |
00:22 |
Shadowfire_ |
Man... I have looked over https://forum.minetest.net/viewtopic.php?id=1592 to install my texture packs... but I am not getting anywhere with it... what is the deal!!! |
00:22 |
arsdragonfly |
Server: peer_id=2: failed to emerge player |
00:23 |
arsdragonfly |
0gb_us times out. List of players: |
00:23 |
arsdragonfly |
maybe you can install the mod and host a server... |
00:23 |
VanessaE |
Shadowfire_: note the first line of the post - 0.4.8 (or git) only. |
00:23 |
[0gb_us] |
My server is way too slow. |
00:24 |
VanessaE |
or which version are you doing? |
00:26 |
arsdragonfly |
!up 101.244.134.46 30000 |
00:26 |
MinetestBot |
101.244.134.46:30000 is up (597ms) |
00:26 |
arsdragonfly |
turned off my DMZ host |
00:27 |
arsdragonfly |
hopefully someone can connect to it |
00:27 |
VanessaE |
Shadowfire_: so, which version of mt are you using? |
00:29 |
arsdragonfly |
VanessaE: can you try connecting to my server? |
00:30 |
VanessaE |
sure |
00:30 |
VanessaE |
deader than 4 o'clock. |
00:31 |
VanessaE |
I can't even ping that IP |
00:31 |
arsdragonfly |
!up 101.244.134.46 30000 |
00:31 |
MinetestBot |
101.244.134.46:30000 is up (580ms) |
00:31 |
VanessaE |
does not answer a telnet request on port 30000 |
00:31 |
arsdragonfly |
I just changed my ISP a few weeks ago... |
00:32 |
Shadowfire_ |
Well.. I have tried both ways.. neither worked |
00:32 |
Shadowfire_ |
vut i am rubbing 0.4.7 |
00:33 |
Shadowfire_ |
*but I am running 0.4.7 |
00:33 |
VanessaE |
0.4.7-release? |
00:33 |
VanessaE |
or a git nightly? |
00:35 |
Shadowfire_ |
minetest-git 20130623.f960c3b-1 |
00:35 |
VanessaE |
run-in-place or installed? |
00:36 |
Shadowfire_ |
compiled for Arch Linux |
00:36 |
arsdragonfly |
VanessaE could you set up a temporary server with that mod on? |
00:37 |
VanessaE |
Shadowfire_: but is it a run-in-place build that sits in your homedir, or did you make install it? |
00:42 |
arsdragonfly |
!up 101.244.134.46 30000 |
00:42 |
MinetestBot |
101.244.134.46:30000 is up (579ms) |
00:42 |
VanessaE |
no good. |
00:43 |
[0gb_us] |
I've got to go to class. See y'all later! |
00:43 |
arsdragonfly |
see you |
00:43 |
VanessaE |
ciao |
00:43 |
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Mossmanikin joined #minetest |
00:44 |
Mossmanikin |
Hi folks |
00:45 |
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Dark_Soul joined #minetest |
00:45 |
Mossmanikin |
Evergreen: check PM if you like |
00:48 |
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losethegame joined #minetest |
00:48 |
VanessaE |
hi MM |
00:48 |
losethegame |
hi |
00:48 |
VanessaE |
hi losethegame |
00:49 |
losethegame |
how are you? |
00:49 |
VanessaE |
I'm okay |
00:50 |
Mossmanikin |
Nice to read you're ok Vanessa :) |
00:50 |
VanessaE |
as okay as I ever am, anyways :) |
00:50 |
khonkhortisan |
I am immune to The Game |
00:50 |
losethegame |
haha |
00:50 |
* khonkhortisan |
blames xkcd |
00:51 |
losethegame |
I was wondering ... |
00:51 |
Mossmanikin |
Yeah, "okay" can mean a lot of things... |
00:51 |
losethegame |
few people understand anymore |
00:51 |
VanessaE |
not anymore, khonkhortisan. |
00:51 |
VanessaE |
you just lost. |
00:52 |
losethegame |
haha |
00:52 |
losethegame |
sadly, I'm constantly losing... |
00:54 |
arsdragonfly |
https://github.com/arsdragonfly/advanced_market |
00:54 |
arsdragonfly |
readme added... |
00:54 |
arsdragonfly |
101.244.134.46 30000 |
00:54 |
Evergreen |
Mossmanikin: Responded |
00:54 |
arsdragonfly |
I'm going desperate :-( |
00:55 |
Mossmanikin |
Evergreen: kk, I#ll check |
00:55 |
VanessaE |
arsdragonfly: still dead. |
00:55 |
khonkhortisan |
http://www.losethegame.com/ Rule 2: losing is temporary http://xkcd.com/391/ statement: I've won. Hypothesis: Winning is permanent. Rule 1: always will be playing. I'm still playing a game I've already won. Conclusion: Doesn't this break something? |
00:55 |
khonkhortisan |
*Conclusion: I'm still... |
00:56 |
losethegame |
haha |
00:57 |
khonkhortisan |
Maybe I'm just a carrier now |
00:57 |
losethegame |
an admin... |
00:58 |
Mossmanikin |
Evergreen: read and will fix |
01:00 |
losethegame |
does anyone know of a leveling system? |
01:00 |
Evergreen |
You learned github very quickly for never using it before. :-) |
01:01 |
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01:03 |
Mossmanikin |
thanks to the windows *.exe, don't have to use command line :D |
01:03 |
VanessaE |
<offtopic> Achievement Get! Reduce weight to what I was 10 years ago (170kg) </offtopic> |
01:03 |
Mossmanikin |
GZ! |
01:04 |
VanessaE |
(that's just a bit shy of 50kg lost so far) |
01:06 |
Mossmanikin |
pretty impressing |
01:06 |
Evergreen |
Mossmanikin: I think we should wait until we release the mod before we make a README Also, very impressive VanessaE |
01:08 |
Mossmanikin |
Evergreen: yeah, agree on that, all we have has to generate without (too many) bugs too |
01:08 |
Evergreen |
<offtopic>Here is something kind of cool, it generates ascii art fonts. It has AOL fonts, and figlet fonts http://patorjk.com/software/taag/ </offtopic> |
01:11 |
Mossmanikin |
Pretty cool that link |
01:12 |
arsdragonfly |
!up 101.244.134.46 30001 |
01:12 |
MinetestBot |
101.244.134.46:30001 seems to be down |
01:13 |
arsdragonfly |
!up 101.244.134.46 30001 |
01:13 |
MinetestBot |
101.244.134.46:30001 is up (796ms) |
01:13 |
arsdragonfly |
^server on a phone |
01:13 |
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01:13 |
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djdduty joined #minetest |
01:14 |
VanessaE |
arsdragonfly: it's still not working. |
01:14 |
Mossmanikin |
Maybe we should use something like that; graffiti and undergrowth, like some real wicked underground stuff :D |
01:15 |
Evergreen |
Mossmanikin: You have an organized and kind of interesting coding style. I like how you make the version number and name in variables to be printed on the terminal. I should organize my code |
01:15 |
Pelayo |
O_o |
01:15 |
Pelayo |
amazing... |
01:16 |
Evergreen |
What's amazing? |
01:16 |
Pelayo |
minetest is not specially fast in this machine |
01:16 |
PilzAdam |
do people notice that its possible to write a simple script that responses to MinetestBot's !up, shout it out in the channel and then you get people trying to log in with a password? |
01:16 |
Mossmanikin |
Evergreen: thx, I like the combination of organized and chaos ;) |
01:16 |
Pelayo |
but there is no speed difference between using 16x texture packs or 256x ones |
01:16 |
Evergreen |
I'm gonna go ahead and re organize the code |
01:17 |
PilzAdam |
you dont get the actual passwords, but you get hashes that can be bruteforced to login into other servers |
01:17 |
Pelayo |
while minecraft is totally unplayable with more than 32x here |
01:17 |
Pelayo |
looking forward to test a 512x one :P |
01:17 |
PilzAdam |
or, actually you dont even have to bruteforce the hash |
01:18 |
Evergreen |
Gotta go, see ya guys |
01:31 |
PilzAdam |
bye |
01:40 |
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01:52 |
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02:04 |
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02:14 |
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02:14 |
eapsebastian |
o/ |
02:16 |
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02:16 |
eapsebastian |
hello |
02:18 |
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02:19 |
rustyPipe |
does anyone know how fast Minetest is compared to Minecraft? |
02:20 |
Pelayo |
depends on your hardware.. for me both have almost the same framerate, but minetest is more constant |
02:21 |
Pelayo |
minecraft has spikes and slowdowns even with mods that improve performance |
02:21 |
Pelayo |
minetest needs less memory too.. I was shocked earlier when I was testing a texture pack converter I'm making |
02:21 |
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02:21 |
Pelayo |
with minecraft I can't even try a texture pack higher than 32x |
02:21 |
rustyPipe |
well, yeah, that would be a given |
02:22 |
rustyPipe |
why? |
02:22 |
Pelayo |
not enough memory and video card |
02:22 |
Mossmanikin |
most people say mt is faster than mc, of course it relly depends on hardware and software (os, drivers...) |
02:22 |
rustyPipe |
do you run it with something like optifine? |
02:22 |
Pelayo |
yep, but even with that it's impossible here |
02:23 |
rustyPipe |
how much RAM do you have? |
02:23 |
Pelayo |
but I tried a 256x texture pack in minetest and didn't have any difference between it and the default 16x one, it was FAST |
02:23 |
Pelayo |
1 gb |
02:23 |
rustyPipe |
1 gig of ram? why not add more? |
02:23 |
Pelayo |
well.. because I have never needed more? |
02:23 |
Pelayo |
:P |
02:24 |
rustyPipe |
what do you do that needs only 1 gig? |
02:24 |
Pelayo |
a little programming, some gaming (most games I love are old, but I beat the last Tomb Raider on this for example, or Fallout 3) |
02:25 |
Pelayo |
or portal 2.. |
02:25 |
Pelayo |
if I can run portal 2 I don't need more |
02:25 |
Pelayo |
(still waiting for the linux release -_-) |
02:25 |
rustyPipe |
I'm still wondering how you're able to run those games with only 1 gig |
02:25 |
Pelayo |
fallout 3 was great even with a large number of mods |
02:26 |
Pelayo |
tried skyrim but that one was unplayable :/ |
02:26 |
Pelayo |
and of course tomb raider was at min quality and 800x600 :P |
02:26 |
rustyPipe |
what distro are you running? |
02:27 |
Pelayo |
linux mint 13 |
02:27 |
rustyPipe |
with what DE? |
02:27 |
rustyPipe |
or do you just use a WM? |
02:27 |
Pelayo |
Mate |
02:27 |
rustyPipe |
same here, but I never use Mate, only i3 |
02:29 |
rustyPipe |
how well does minetest do terrain and chunk generation? |
02:29 |
Mossmanikin |
quite well ;) |
02:30 |
Pelayo |
I've been using minetest for a week only, so I don't know the details, I think that's the most cpu intensive task.. it's slow in my laptop but I tried setting up a server in my main box and connecting from the laptop and it's fast this way |
02:30 |
Pelayo |
(it's slow in my laptop, but playable, something minecraft isn't) |
02:31 |
Pelayo |
damn intel 945gm... |
02:32 |
rustyPipe |
does anyone know how chunk generation is handled by mt? |
02:33 |
VanessaE |
how? |
02:33 |
kahrl |
hmmmm does |
02:33 |
VanessaE |
depends on what you mean |
02:37 |
Mossmanikin |
on my machine both mc and mt is slow... under certain circumstances... both are extremely slow when I have running both at the same time. :D |
02:38 |
Pelayo |
well I can't even switch to a notepad with minecraft running... |
02:38 |
rustyPipe |
I mean, how do the chunks get generated when you enter a new part of the world |
02:39 |
Pelayo |
I don't know the technical details but there are several map generators, and I can say it's faster generating than minecraft, and doesn't cause slowdowns... |
02:39 |
VanessaE |
they're generated in sections called mapblocks, which are 16x16x16 m cubes. 5x5x5 of those are generated at one time and we sometimes call that a chunk. |
02:39 |
VanessaE |
it uses perlin noise in various ways to get the land contours and decide what goes where. |
02:40 |
rustyPipe |
so mapblocks are comparable to worldchunks in mc, or am I wrong? |
02:41 |
VanessaE |
sorta yeah |
02:41 |
VanessaE |
but minecraft generates them in 16x256x16m columns |
02:42 |
khonkhortisan |
Uninstall notepad and tell Explorer to always show file extensions. |
02:42 |
khonkhortisan |
Using notepad is just a problem waiting to happen |
02:43 |
Pelayo |
I said "a notepad", not Notepad, I'm using linux so in my case it would be Pluma or Leafpad :P |
02:43 |
khonkhortisan |
ah. |
02:43 |
rustyPipe |
do you use the default text editors that come with Mint? |
02:44 |
Pelayo |
yes, pluma is a good enough fork of gedit, and don't need more than that... leafpad for quick opening text files that don't need any color codes |
02:44 |
rustyPipe |
who not use vim or emacs? |
02:44 |
rustyPipe |
*why |
02:45 |
VanessaE |
gedit (with all its irritations) ftw :) |
02:45 |
khonkhortisan |
I use vim, kate, and now codeblocks because eclipse broke |
02:45 |
rustyPipe |
what plugins do you use with vim |
02:46 |
khonkhortisan |
I only use the basic features of vim |
02:46 |
khonkhortisan |
I use all channels tab with xchat |
02:46 |
rustyPipe |
is xchat for irc? |
02:46 |
Pelayo |
I know how to use vi/vim, but I save that knowledge for routers or an apocalypse where no UI can be started |
02:47 |
khonkhortisan |
yes |
02:47 |
rustyPipe |
why not use vim on a daily basis |
02:47 |
rustyPipe |
khon, have you tried irssi |
02:47 |
khonkhortisan |
I use vim when I'm editing one file, kate when I'm editing multiple files, and my ide when I need to find the definition of a function |
02:47 |
khonkhortisan |
yes I have |
02:47 |
VanessaE |
same reason you don't get a root canal done every day :D |
02:47 |
khonkhortisan |
also tried tmux |
02:48 |
khonkhortisan |
hard to get used to text-only programs |
02:49 |
rustyPipe |
not really once you rice up your environment |
02:50 |
rustyPipe |
looks like I need to go for about 30 mins |
02:55 |
Mossmanikin |
k, folks, need some sleep, later |
03:09 |
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03:22 |
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03:32 |
AWTom |
Oh no... Sheldon mentioned Ubuntu as his favorite Linux-based operating system. http://www.youtube.com/watch?v=LYwMl_1LWJs |
03:33 |
* [0gb_us] |
gasps |
03:33 |
[0gb_us] |
It should be Trisquel! |
03:33 |
[0gb_us] |
(By the way, I have no idea who that is.) |
03:39 |
AWTom |
record-breaking television comedy |
03:48 |
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03:59 |
khonkhortisan |
I saw that one |
04:13 |
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04:13 |
GNADev|zRokh |
!d |
04:13 |
GNADev|zRokh |
!decode |
04:13 |
GNADev|zRokh |
sfan5, please unquiet me from MinetestBot |
04:13 |
GNADev|zRokh |
or whatever bot did !decode and !encode |
04:16 |
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05:55 |
kaeza |
t=-32768C, h=-32768% O_o |
05:56 |
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06:07 |
VanessaE |
ouch |
06:07 |
VanessaE |
"The scanners are jammed, sir. One says a million degrees, the other minus five thousand." |
06:08 |
khonkhortisan |
black market cpu supercooling |
06:08 |
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06:21 |
thefamilygrog66 |
stack overflow |
06:24 |
VanessaE |
um..oops? :) |
06:28 |
khonkhortisan |
concatenation of undefined variables, empty ternary, extraneous closing pherentesis. ^ |
06:28 |
khonkhortisan |
*th |
06:29 |
khonkhortisan |
parenthesis |
06:39 |
VanessaE |
lol |
06:43 |
VanessaE |
http://www.tubeclockdb.com/forum/Builders-Forum/2956-Edgelit-Reloaded.html |
06:44 |
VanessaE |
oh this is just badass |
06:44 |
VanessaE |
I gotta build me a few of those ^^^ |
06:45 |
VanessaE |
(and this was last year) |
06:45 |
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06:54 |
khonkhortisan |
oh those are just spots, not lights |
06:54 |
VanessaE |
right |
06:54 |
VanessaE |
edge-lit. still cool as hell |
06:59 |
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06:59 |
thefamilygrog66 |
got some recursive function action happening |
07:02 |
jin_xi |
to truly understand recursion one must first understand recursion |
07:05 |
khonkhortisan |
backwards recursion is where the true paradox lies |
07:10 |
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07:27 |
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07:27 |
artur99 |
hey, what's new on minetest? |
07:27 |
Calinou |
artur99: http://dev.minetest.net/Changelog |
07:28 |
artur99 |
what is the drowning ? |
07:30 |
VanessaE |
you lose health and eventually die, underwater |
07:30 |
artur99 |
like in minecraft? |
07:31 |
VanessaE |
if you stay under too long that is |
07:31 |
khonkhortisan |
after losing air |
07:31 |
VanessaE |
idk, maybe |
07:31 |
VanessaE |
never played minecraft. |
07:31 |
artur99 |
oh, that's nice :D |
07:39 |
[0gb_us] |
VanessaE, you're not missing anything good. |
07:39 |
VanessaE |
heh |
07:40 |
VanessaE |
ok, I must really be bored, now I'm watching youtube videos of music-making tesla coils. heh |
07:40 |
[0gb_us] |
Ha ha, nice. |
07:41 |
[0gb_us] |
SO drowning is defined per-node, right? So if I fail to define any nodes with suffocating properties, drowning will not exist? |
07:41 |
[0gb_us] |
*So |
07:41 |
VanessaE |
no idea |
07:42 |
[0gb_us] |
Meh. I'll just test it when drowning hits the PPA. |
07:42 |
VanessaE |
it's already there |
07:42 |
VanessaE |
been in git for a while now, so it should be in the ppa if you're running nightlies. |
07:42 |
[0gb_us] |
I didn't realize there was an unstable PPA. |
07:43 |
[0gb_us] |
I guess I should rephrase then: when it hits the stable PPA. Or I could install from the unstable PPA on my other system ... |
07:43 |
[0gb_us] |
Anyway, I've got to get to bed. G'night! |
07:45 |
VanessaE |
night |
07:45 |
artur99 |
day! here's 10 am |
07:45 |
artur99 |
:D |
07:46 |
VanessaE |
03:45 here |
07:46 |
artur99 |
am? |
07:46 |
VanessaE |
:46.. |
07:46 |
artur99 |
night? |
07:46 |
[0gb_us] |
It's 0:47 here. |
07:46 |
VanessaE |
yeah |
07:46 |
Calinou |
night [0gb_us] |
07:46 |
Calinou |
9:46 here |
07:46 |
artur99 |
i must go, bye! |
08:10 |
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khonkhortisan |
1:28 here |
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09:15 |
kaeza |
http://www.smbc-comics.com/comics/20130907.png |
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10:12 |
rubenwardy |
Hi all |
10:14 |
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11:04 |
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11:05 |
rubenwardy |
Hi BlockMen! |
11:06 |
BlockMen |
hello |
11:07 |
BlockMen |
rubenwardy, btw...i noticed something -> https://github.com/rubenwardy/food/blob/ActualVersion2/init.lua#L65 |
11:07 |
BlockMen |
it must be amt, not hunger_change |
11:07 |
rubenwardy |
ah yeah |
11:07 |
BlockMen |
and thanks for adding support ;) |
11:08 |
rubenwardy |
Cant believe I missed it |
11:08 |
rubenwardy |
Added support for other mods is what makes the food mod special from other food mods. |
11:08 |
rubenwardy |
*adding |
11:08 |
rubenwardy |
That and crap graphics |
11:09 |
rubenwardy |
https://github.com/rubenwardy/food/commit/8c4807fe74f465eece951496edb67ad56cc1a6ac |
11:10 |
BlockMen |
issues like that are the common^^ |
11:11 |
BlockMen |
my favorite is a missing letter |
11:11 |
rubenwardy |
yeah |
11:11 |
rubenwardy |
or too many like: "mminetest.register..." |
11:13 |
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11:13 |
sfan5 |
mminnettesst? |
11:13 |
* sfan5 |
pokes PilzAdam |
11:13 |
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11:13 |
PilzAdam |
Hello everyone! |
11:13 |
Hunterz |
hi |
11:13 |
sfan5 |
hi |
11:14 |
* PilzAdam |
pokes sfan5 with a ? |
11:14 |
sfan5 |
stick |
11:14 |
sfan5 |
a stick |
11:14 |
Hunterz |
please have minetest something like anti grief plugins, and admin tools ? |
11:14 |
sfan5 |
s/plugins/mods/ |
11:14 |
sfan5 |
yes, sure |
11:14 |
rubenwardy |
search mod forum |
11:15 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?id=1144 |
11:15 |
sfan5 |
WorldEdit is helpful for doing things |
11:15 |
Hunterz |
i know bukkit servers |
11:15 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?id=2359 |
11:15 |
rubenwardy |
qwerty |
11:16 |
Hunterz |
mods are in lua? |
11:16 |
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11:19 |
rubenwardy |
yes |
11:24 |
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11:29 |
GNADev|zRokh |
hi |
11:30 |
GNADev|zRokh |
khh.....john_minetest, do you copy?...khh... |
11:30 |
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11:33 |
GNADev|zRokh |
khh...VanessaE, do you copy...khh... |
11:56 |
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12:10 |
paramat |
Hi PilzAdam, everyone. Reading IRC logs i saw celeron55 mentioning larger trees for Minetest game. I am suggesting my slabrealm mod jungletrees be the new jungletree. I feel the boxy design is true to Minetest character, they are tall but contain only a few more nodes than an appltree, the double layer of leaves creates interlaced platforms that enable walking and jumping through the canopy http://i.imgur.com/Ar6ecZ8.png |
12:11 |
sfan5 |
these jungletrees are nice |
12:12 |
PilzAdam |
http://mg.viewskew.com/mgoblin_media/media_entries/346/Pilztest_textures_3.png |
12:12 |
PilzAdam |
what about these jungletrees? |
12:13 |
PilzAdam |
these have 3 layers of leaves, one of them is at the ground to get a jungle-ish feeling |
12:14 |
paramat |
Ooh those are nice, pilztest i presume. |
12:14 |
PilzAdam |
dunno how that would work with junglegrass, there need to be either less leaves at the ground or junglegrass on the leaves |
12:14 |
PilzAdam |
yea, thats pilztest |
12:14 |
* sfan5 |
votes for less leaves on the ground and higher trees |
12:17 |
paramat |
Almost solid leaves enables digging a tunnel and stairway to the treetops at any point, i did that in my fork of conifers mod its a lot of fun. |
12:18 |
paramat |
My tree design is ultra minimal because it's part of a lua mapgen (pre luvmanips), perhaps too minimal for core trees ... |
12:20 |
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12:52 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?pid=111215#p111215 |
12:55 |
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12:56 |
sfan5 |
wat |
12:56 |
PilzAdam |
sfan5, https://forum.minetest.net/viewtopic.php?pid=110437#p110437 |
12:57 |
sfan5 |
yes saw that |
12:57 |
sfan5 |
but still |
12:57 |
sfan5 |
why? |
12:57 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?pid=111216#p111216 |
13:01 |
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13:01 |
milzou |
hi |
13:05 |
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13:20 |
arsdragonfly |
I'm running into certification errors when trying to access the forum |
13:20 |
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13:30 |
sfan5 |
arsdragonfly: update your browser |
13:36 |
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13:42 |
PilzAdam |
ShadowBot, maske999 is aimpotting on your server |
13:42 |
PilzAdam |
* ShadowNinja |
13:46 |
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13:54 |
thexyz |
do we tolerate this? https://forum.minetest.net/viewtopic.php?pid=111205#p111205 |
13:58 |
sfan5 |
I don't know |
14:18 |
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14:50 |
GNADev|zRokh |
hi |
14:50 |
GNADev|zRokh |
could someone please help me change the C++ code so that the map isnt big |
14:50 |
GNADev|zRokh |
maybe 100x100x100 blocks |
14:50 |
GNADev|zRokh |
i just want a place where i can test my mods |
14:55 |
arsdragonfly |
Use singlenode mapgen + worldedit mod |
14:55 |
GNADev|zRokh |
and i also dont want to backup the map before |
14:55 |
GNADev|zRokh |
:) |
14:58 |
kaeza |
jusr make a throwaway map |
14:58 |
GNADev|zRokh |
define plz? |
14:58 |
kaeza |
the map isn't generated beyond what you explore anyway |
14:59 |
GNADev|zRokh |
well it still lags :/ |
15:00 |
kaeza |
well, your comp really sucks then |
15:00 |
GNADev|zRokh |
i know... |
15:00 |
GNADev|zRokh |
:D |
15:00 |
kaeza |
or you are doing something wrong in code |
15:00 |
GNADev|zRokh |
well..... |
15:00 |
GNADev|zRokh |
could i get a name for a VERY tiny texturepack? |
15:01 |
GNADev|zRokh |
like 6x6 or better yet, 1x1 :D |
15:01 |
kaeza |
:| |
15:02 |
Pelayo |
1x1 is not a texture pack, but a color pack |
15:02 |
GNADev|zRokh |
ok, can i get one? |
15:02 |
GNADev|zRokh |
:) |
15:02 |
arsdragonfly |
A palette maybe |
15:02 |
kaeza |
just backup your minetest_game and do "find minetest_game/ -name '*.png' -exec rm '{}' ';'" :P |
15:03 |
kaeza |
there you have your 1px pack :P |
15:04 |
arsdragonfly |
kaeza you made me remember that the engine creates dummy textures for missing textures |
15:04 |
GNADev|zRokh |
thanks |
15:05 |
kaeza |
GNADev|zRokh, what hardware BTW? |
15:05 |
kaeza |
inb4 80486 :P |
15:07 |
GNADev|zRokh |
wait... |
15:07 |
GNADev|zRokh |
if i would delete ALL textures then the engine would create dummies? |
15:07 |
GNADev|zRokh |
GENIUS :D |
15:08 |
GNADev|zRokh |
thanks dood :D |
15:08 |
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15:08 |
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15:09 |
* kaeza |
randomly pokes Jordach |
15:09 |
* Jordach |
pokes back |
15:09 |
* Jordach |
finally got a phone |
15:09 |
kaeza |
\o/ |
15:10 |
Jordach |
It's a SAMSUNG. |
15:10 |
kaeza |
:I |
15:10 |
* kaeza |
is still stuck with his Nokia Asha 308 |
15:11 |
svuorela |
ITYM Microsoft Asha |
15:13 |
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15:16 |
Jordach |
kaeza, mines like a blackberry |
15:16 |
Jordach |
full qwerty keyboard |
15:16 |
* GNADev|zRokh |
is compiling Minetest |
15:16 |
GNADev|zRokh |
hey, what does json do? |
15:16 |
GNADev|zRokh |
what is it used for? |
15:17 |
kaeza |
some obscure stuff |
15:17 |
kaeza |
master server info AFAIK |
15:17 |
GNADev|zRokh |
oh ok |
15:17 |
GNADev|zRokh |
hey, i have a question, does anybody play Quake? |
15:17 |
GNADev|zRokh |
the first one |
15:18 |
GNADev|zRokh |
with DosBox (or something familiar) |
15:18 |
GNADev|zRokh |
because im bored... i wanna play with real people |
15:18 |
kaeza |
GNADev|zRokh, check out DarkPlaces |
15:18 |
GNADev|zRokh |
ok, thanks :D |
15:19 |
GNADev|zRokh |
wait... |
15:19 |
GNADev|zRokh |
Quake I HD? |
15:19 |
GNADev|zRokh |
WTF! |
15:19 |
GNADev|zRokh |
:O |
15:20 |
GNADev|zRokh |
wait... |
15:20 |
* GNADev|zRokh |
does some Sherlock Holmes shit |
15:21 |
GNADev|zRokh |
im guessing that kaeza knows about DarkPlaces because he (used to) play(s) Quake I... |
15:21 |
GNADev|zRokh |
am i right? |
15:21 |
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15:22 |
kaeza |
GNADev|zRokh, I'm more of HL/CS, but yes |
15:22 |
GNADev|zRokh |
:O |
15:22 |
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15:22 |
GNADev|zRokh |
i cant play cs... |
15:22 |
GNADev|zRokh |
i cant seem to get Wine working with it :? |
15:22 |
GNADev|zRokh |
:/ |
15:22 |
kaeza |
(fun fact: you can load HL maps into darkplaces) |
15:22 |
GNADev|zRokh |
always there is some error... |
15:22 |
GNADev|zRokh |
:O |
15:23 |
GNADev|zRokh |
i know why |
15:23 |
kaeza |
it's (almost) the same engine! |
15:23 |
GNADev|zRokh |
because the goldsrc (Gold Source) engine is a VERY modified version of the Quake engine |
15:23 |
GNADev|zRokh |
:/ |
15:23 |
GNADev|zRokh |
and HL uses Gold Source |
15:23 |
GNADev|zRokh |
:) |
15:23 |
kaeza |
yep |
15:23 |
* GNADev|zRokh |
is a genius at this sort of things |
15:24 |
* kaeza |
is an HL/CS Mapper |
15:24 |
GNADev|zRokh |
hey, btw, could you help me install DarkPlaces? |
15:24 |
kaeza |
no? |
15:24 |
kaeza |
just download and run |
15:25 |
GNADev|zRokh |
:O |
15:25 |
GNADev|zRokh |
RLLY? |
15:25 |
GNADev|zRokh |
nice :D |
15:25 |
GNADev|zRokh |
Valve Hammer doesnt work on my computer at all :D |
15:25 |
GNADev|zRokh |
or any other computers i've owned |
15:25 |
|
GNADev|zRokh was kicked by ShadowBot: Message flood detected. |
15:25 |
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15:25 |
GNADev|zRokh |
oh |
15:25 |
GNADev|zRokh |
lol :D |
15:25 |
GNADev|zRokh |
i love Pidgin |
15:25 |
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15:28 |
PilzAdam |
brb |
15:30 |
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15:52 |
Jordach |
sfan5, PilzAdam: OpenSpades on ShadowNinja's server |
15:52 |
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15:58 |
* Jordach |
wonders something strange |
15:58 |
Jordach |
at my college, their chrome has a google search bar (like on https://google.com) but my version right now doesnt have it |
16:04 |
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16:20 |
NekoGloop |
Jordach, it's a new update |
16:20 |
NekoGloop |
maybe you've turned off chrome's autoupdate |
16:21 |
Calinou |
you can turn it off? O_o |
16:22 |
NekoGloop |
I'm pretty sure |
16:23 |
NekoGloop |
Hm... I thought you could... |
16:24 |
NekoGloop |
Ok maybe you turned it off the same way I turned off windows updater: by deleting the relative files |
16:31 |
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16:41 |
rubenwardy |
Hi all |
16:42 |
[0gb_us] |
Hello! |
16:51 |
Jordach |
wat |
16:51 |
Jordach |
> https://forum.minetest.net/viewtopic.php?pid=111229#p111229 |
16:53 |
[0gb_us] |
Jordach, he's bad with computers. I don't see your point. |
16:53 |
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16:56 |
Jordach |
> Linux |
16:56 |
Jordach |
> Good with computers |
16:59 |
[0gb_us] |
Windows is what you need luck with. GNU/Linux just works. |
17:01 |
Jordach |
\o/ https://f.cloud.github.com/assets/3742497/1173975/133db760-2141-11e3-9fc1-4bf9247c8961.png |
17:02 |
[0gb_us] |
Is that supposed to be from inside one of those fighting robots? |
17:02 |
Jordach |
BlockMen, nice Master Chief HUD |
17:04 |
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17:04 |
BlockMen |
Jordach, thx |
17:06 |
Jordach |
is that for your lovely wasteland? |
17:06 |
Jordach |
</irony? |
17:06 |
Jordach |
>* |
17:08 |
BlockMen |
hmm...maybe. dont know yet |
17:11 |
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17:17 |
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17:17 |
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17:24 |
BlockMen |
btw wasteland, can you move to games? -> https://forum.minetest.net/viewtopic.php?id=7243 |
17:27 |
sfan5 |
BlockMen: moved |
17:28 |
sfan5 |
also how did you know I was thinking about making a wasteland mod? |
17:28 |
Jordach |
BlockMen = PilzAdam = sfan5 |
17:28 |
sfan5 |
(apparently everyone seems to read my toughts and make them as a mod) |
17:28 |
[0gb_us] |
I KNEW IT! |
17:28 |
Jordach |
yes Inocudom, sit down |
17:28 |
BlockMen |
sfan5, thx. and i can read minds :P |
17:28 |
sfan5 |
:P |
17:28 |
[0gb_us] |
Okay, I'll get back to my homework. |
17:29 |
sfan5 |
time to install mac os x |
17:29 |
sfan5 |
wait |
17:29 |
[0gb_us] |
NoooOOOOoooo!!! Install Trisquel! |
17:29 |
sfan5 |
I have to make a partition on my hdd first |
17:29 |
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17:29 |
sfan5 |
I already have Linux and Windumb installed |
17:29 |
BlockMen |
Jordach, yes. every german is the same person. 80 mio. times :D |
17:29 |
sfan5 |
so... |
17:30 |
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17:30 |
kaeza |
nah BlockMen doesn't fit sfan5's persona |
17:31 |
kaeza |
OTOH PilzAdam... |
17:31 |
kaeza |
:P |
17:31 |
[0gb_us] |
He's acting. |
17:31 |
* sfan5 |
is bad atacting |
17:31 |
sfan5 |
wat |
17:31 |
sfan5 |
acting* |
17:31 |
kaeza |
attacking! |
17:31 |
sfan5 |
heh |
17:31 |
sfan5 |
plol |
17:32 |
[0gb_us] |
Like when I act as Inocudom |
17:32 |
sfan5 |
more like attackting! |
17:32 |
[0gb_us] |
. |
17:32 |
* BlockMen |
is transforming, not acting :P |
17:32 |
[0gb_us] |
"Is" or "are". |
17:32 |
jin_xi |
you are what you is |
17:32 |
Jordach |
okay, wtd |
17:32 |
[0gb_us] |
"BlockMen" is plural/ |
17:32 |
[0gb_us] |
. |
17:32 |
sfan5 |
s/Block[a-Z0-9]+/BlockTransformer/ |
17:32 |
Jordach |
wtf, when did i do THAT!? |
17:33 |
sfan5 |
cmon resize2fs... |
17:33 |
sfan5 |
do it faster |
17:33 |
Jordach |
i found an old file lying around on D:/Desktop_of_XPHOME/Clean Up |
17:34 |
sfan5 |
post it! post it! postit! |
17:34 |
Jordach |
strangely; i managed to make a 1:1 copy of lavender town from the GB |
17:34 |
sfan5 |
post it on a postit! |
17:40 |
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17:40 |
Jordach |
im down to my final ~3GB on my media partiton |
17:40 |
Jordach |
it's taken me two years to fill it |
17:41 |
[0gb_us] |
My drive is too small, clocking in at about 80 GiB. It fills all the time and I have to empty it. |
17:41 |
Jordach |
sfan5, http://mg.viewskew.com/u/jordach/m/lavender-town-1-1-clone/ |
17:44 |
Jordach |
HOLY SHITBALLS |
17:44 |
Jordach |
just found my camping trip on my drive |
17:44 |
[0gb_us] |
A trip on a drive? That makes no sense. |
17:45 |
Jordach |
[0gb_us], i found the photos |
17:45 |
[0gb_us] |
Oh, okay. |
17:47 |
Jordach |
the rest of my class probably deleted them or lost them; luckily i'm a fucking archive |
17:49 |
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18:06 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest: Add option to scale image to percentage values 27947d85f7 2013-09-20T11:03:58-07:00 http://git.io/XbJr5A |
18:06 |
* Jordach |
added 3.78gb of music to his Samsung phone, now waits for the music player to catch up |
18:09 |
Jordach |
my phone IS WAY better at playback than my 3DS |
18:09 |
* Jordach |
actually gets bass |
18:11 |
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18:11 |
Jordach |
but it's got that same back cover as te SGS2 |
18:14 |
Jordach |
\o/ it actually doesnt go 1,10,11,12,13 etc |
18:18 |
Pelayo |
wow |
18:18 |
Pelayo |
ios7 has a known exploit already |
18:19 |
Jordach |
theres always an exploit |
18:19 |
Pelayo |
but not as simple as this one |
18:19 |
Pelayo |
:P |
18:19 |
Pelayo |
http://apple.slashdot.org/story/13/09/20/1249243/ios-7-lock-screen-bug-leaves-certain-apps-vulnerable-for-access |
18:20 |
Pelayo |
you don't even need to crack the fingerprint system |
18:20 |
Jordach |
oh jesus: friendster is supported by my phone :( |
18:20 |
Jordach |
>myspace |
18:20 |
Pelayo |
I only have low end phones so I'm used to not having support.. |
18:21 |
Jordach |
Pelayo, mine too |
18:21 |
Jordach |
most low end Samsungs are high end dumbphones |
18:21 |
Jordach |
(like blackberries) |
18:21 |
Pelayo |
well, galaxy mini is a good piece of hardware... limited, but hard as a brick |
18:22 |
Jordach |
and a removable battery |
18:22 |
Pelayo |
it's one of the most solid non-nokia phones I had |
18:31 |
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19:35 |
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19:35 |
Jordach |
hey Calinou |
19:35 |
Calinou |
hi |
19:45 |
BlockMen |
Calinou, could you maybe add a link to the official wiki on wiki.minetest.com? it still seems to be not clear for users -> https://forum.minetest.net/viewtopic.php?id=7254 |
19:46 |
BlockMen |
maybe a box like here? -> http://wiki.minetest.com/wiki/User:BlockMen/ReworkedMain |
19:57 |
Pelayo |
ugh, rebuilding the minecraft chest texture into a block texture is tedious... |
19:57 |
[0gb_us] |
Why is that, Pelayo? |
19:58 |
Pelayo |
minecraft uses one png for all sides of the chest, and the "lock" is a separate texture in that png |
19:59 |
[0gb_us] |
I see. That does seem bothersome to convert. |
20:01 |
Pelayo |
finally did that this way.. |
20:01 |
Pelayo |
convert "$TEMPDIR/assets/minecraft/textures/entity/chest/normal.png" -crop 14x5+14+14 "$OUTPUTDIR/chest-temp-cover.png" && convert "$TEMPDIR/assets/minecraft/textures/entity/chest/normal.png" -crop 14x10+14+33 "$OUTPUTDIR/chest-temp-chest.png" && convert "$TEMPDIR/assets/minecraft/textures/entity/chest/normal.png" -crop 2x4+1+1 "$OUTPUTDIR/chest-temp-lock.png" && convert -append "$OUTPUTDIR/chest-temp-cover.png" "$OUTPUTDIR/che |
20:01 |
Pelayo |
st-temp-chest.png" "$OUTPUTDIR/chest-temp-almostfinal.png" && convert "$OUTPUTDIR/chest-temp-almostfinal.png" "$OUTPUTDIR/chest-temp-lock.png" -geometry 2x4+6+3 -composite "$OUTPUTDIR/default_chest_front.png" |
20:02 |
Pelayo |
ugh |
20:02 |
Pelayo |
so long |
20:05 |
Pelayo |
the distribution from chest/normal.png is like this https://mojang.atlassian.net/secure/attachment/26469/chest.png |
20:06 |
Pelayo |
and it took me about 1 hour with imagemagick -_- I should learn more |
20:08 |
Pelayo |
at least now I know how to overlay bitmaps with imagemagick |
20:11 |
Jordach |
Pelayo, i already have images like these goddammit |
20:12 |
Pelayo |
mm? |
20:12 |
Jordach |
in fact quite a bit of it is complete, want it |
20:12 |
Jordach |
(default is done, and various other mods) |
20:12 |
Pelayo |
no, what I'm doing is a converter script for minecraft resource packs to minetest texture packs |
20:12 |
Pelayo |
I don't need the images themselves |
20:13 |
Pelayo |
I'm using minecraft jar as source.. right now it works mostly fine for texture packs up to 64x |
20:13 |
ShadowNinja |
Pelayo: I have one written in python. |
20:14 |
Pelayo |
I'm doing this one in bash |
20:14 |
ShadowNinja |
It requires a unpacked texture pack however, and it converts a 512x pack in miniseconds. |
20:15 |
Pelayo |
wow, mine needs about 5 seconds |
20:15 |
ShadowNinja |
(Or seconds maybe, I haven't used it in a while) |
20:15 |
Pelayo |
but it includes unpacking to a temp directory |
20:15 |
Pelayo |
haven't tested with anything over 128x because of low disk space |
20:15 |
ShadowNinja |
Python will definitely be faster than shell. |
20:16 |
ShadowNinja |
Unless you do the whole conversion with one or two huge commands... |
20:17 |
Pelayo |
yep, but that requires installing "things".. I usually do things like this in bash because then is more or less easy to "port" it to windows batch files and include all required soft (imagemagick's convert.exe, grep.exe, etc) |
20:17 |
Pelayo |
my biggest problem is the grass texture |
20:17 |
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20:18 |
Pelayo |
I don't know the right method to apply the biome color to it |
20:18 |
Pelayo |
I think I'm getting the exact pixel from the gradient png but the color isn't always perfect |
20:20 |
Pelayo |
I think the best thing will be not touching that an warning grass, leaves will need manual editing |
20:20 |
e1z0 |
heya |
20:20 |
Pelayo |
hi |
20:21 |
e1z0 |
sup |
20:23 |
Pelayo |
mm right now my parameters for grass work almost fine for the default minecraft textures, but fail with others |
20:23 |
Pelayo |
http://img834.imageshack.us/img834/6938/nnrf.png |
20:24 |
Pelayo |
(still have to fix torches rotation) |
20:24 |
ShadowNinja |
Pelayo: Hunger? |
20:24 |
Pelayo |
yep, hud mod |
20:26 |
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20:26 |
ShadowNinja |
What happens to breath? |
20:27 |
Pelayo |
works fine too, the only textures that aren't converted yet from the hud are the armor ones |
20:31 |
Pelayo |
http://img203.imageshack.us/img203/4418/fi8h.png |
20:32 |
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20:33 |
johnDC |
hello, can anybody tell me, why I have a red-colored world (in my local win32 build)? |
20:33 |
ShadowNinja |
johnDC: Disable shaders. |
20:33 |
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20:34 |
johnDC |
ShadowNinja: thank you :) |
20:34 |
ShadowNinja |
You're welcome. :-) |
20:35 |
ShadowNinja |
Hmmm, we should have a FAQ page... |
20:37 |
kaeza |
ShadowNinja, there is one |
20:37 |
kaeza |
(Sticky in GD) |
20:37 |
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20:40 |
ShadowNinja |
kaeza: I meant on the website, not the forum. |
20:41 |
ShadowNinja |
kaeza: I see no FAQ page in General Discussion. |
20:41 |
kaeza |
well, at least you have a starting point :) |
20:42 |
kaeza |
huh |
20:43 |
kaeza |
ah bugs & problems: https://forum.minetest.net/viewtopic.php?id=3829 |
20:47 |
Jordach |
Pelayo, what are you exactly doing? |
20:48 |
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20:49 |
Pelayo |
a minecraft resource pack -> minetest texture pack converter |
20:50 |
Pelayo |
95% of it is just copying and renaming, but some textures are tricky, like hud or grass (because of the damn biomes) |
20:52 |
Jordach |
Pelayo, GIMP Colourise: Hue = 105, Saturation = 40, Lightness = -10 |
20:52 |
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20:53 |
Pelayo |
taking the reference color from the texture pack's biome gradient? |
20:53 |
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20:54 |
Jordach |
Pelayo, personal preference: http://i.imgur.com/ja9Ue3z.png |
20:55 |
Jordach |
but keep it close to that area: too dark and the grass looks oily, too light and the grass looks dried |
20:55 |
Pelayo |
I want to do it automatically, taking the reference from the texture pack itself but I'm not entirely sure about how minecraft applies the biome color, right now applying the color without any other settings it's really bright, so I reduce the gamma to 20% |
20:55 |
Jordach |
too green means it's more of a jungle |
20:56 |
Pelayo |
this is how I'm doing it: convert "$TEMPDIR/assets/minecraft/textures/blocks/grass_top.png" \( +clone +matte -fill $grasscolor -colorize 100% +clone +swap -compose overlay -composite \) -compose SrcIn -composite -gamma 0.4 "$OUTPUTDIR/default_grass.png" |
20:56 |
Pelayo |
$grasscolor is taken from /assets/minecraft/textures/colormap/grass.png, coords 128x128 |
20:57 |
Pelayo |
and it works great for mc's default textures, but other texture packs look too dark |
20:57 |
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20:58 |
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20:59 |
Pelayo |
nah, I think I will force a default color like the one you said, and include the original file for doing it manually if it doesn't fit with that texture pack |
20:59 |
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21:00 |
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21:05 |
* Jordach |
is being trolled by the torrent's ETA |
21:05 |
Jordach |
4w,0d |
21:05 |
Jordach |
5w,6d; new record |
21:06 |
Jordach |
it's like windows time remaining guy coded that... |
21:10 |
ShadowNinja |
LOL |
21:11 |
ShadowNinja |
http://xkcd.com/612/ |
21:11 |
Jordach |
6w,6d apparently |
21:12 |
Jordach |
7w,2d |
21:12 |
Jordach |
10w,3d |
21:12 |
Jordach |
oh ffs |
21:13 |
Pelayo |
well they did it right in win8... |
21:13 |
Pelayo |
but too little, too late |
21:13 |
ShadowNinja |
Jordach: You haven't closed it yet? |
21:16 |
Jordach |
ShadowNinja, http://i.imgur.com/nIfXTuQ.png |
21:16 |
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21:16 |
ShadowNinja |
plol |
21:19 |
* john_minetest |
is discussing GUI and CLI on an other channel. |
21:21 |
Jordach |
im a patient ol' fuck |
21:22 |
e1z0 |
yo guys |
21:22 |
e1z0 |
wanna real speed ? |
21:22 |
e1z0 |
i show it to you |
21:24 |
e1z0 |
http://sphotos-d.ak.fbcdn.net/hphotos-ak-prn2/1208786_10200542638837568_249710907_n.jpg |
21:25 |
e1z0 |
yeah, i have four 100mbps optic lines |
21:25 |
e1z0 |
in the europe |
21:25 |
e1z0 |
:-) |
21:25 |
e1z0 |
they cost to me like washing car |
21:26 |
e1z0 |
once in the month |
21:29 |
* john_minetest |
throws a kitty biscuit at NekoGloop |
21:32 |
johnDC |
Any idea how to limit world size? e.g. when generating map, say, I need world only 10 x 10 chunks big. |
21:35 |
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21:40 |
johnDC |
john_minetest: actually I want to generate terrain, it the same way like nove, when creating new world, just with one param - world size |
21:40 |
johnDC |
john_minetest: currently I'm looking into mapgenv7 sources to find how to do it |
21:45 |
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21:56 |
Pelayo |
hahahaha |
21:56 |
Pelayo |
Ballmer calls Google a 'monopoly' that authorities should control |
21:58 |
proller |
#define MAP_GENERATION_LIMIT 10 |
21:59 |
Pelayo |
mmm I like Steam's detailed changelogs |
21:59 |
Pelayo |
We have just updated the beta, with the following changes: |
21:59 |
Pelayo |
- added support for upcoming features |
21:59 |
Pelayo |
and that's all |
22:07 |
Pelayo |
yep, it's funny (well, it isn't really) seeing how apple and google are free to do the same things MS would get people with pitchforks and torches coming to them |
22:09 |
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22:19 |
Pelayo |
bye |
22:19 |
VanessaE |
hi all |
22:19 |
Pelayo |
hi |
22:28 |
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22:34 |
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22:36 |
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22:36 |
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22:49 |
Jordach |
hey VanessaE |
22:50 |
VanessaE |
hey |
22:51 |
Jordach |
ill be here over the weekend |
22:51 |
Jordach |
oh, you might wanna check my profile ;) |
22:52 |
VanessaE |
what about it? |
22:52 |
* Jordach |
slaps VLC stickers all over thexyz's computers |
22:52 |
* harrison |
gulps Potion of Durability |
22:52 |
Jordach |
VanessaE, new image |
22:52 |
VanessaE |
oh heh |
22:52 |
ShadowNinja |
Hows this? http://minetest.net/faq |
22:52 |
Jordach |
VanessaE, troll torrent: http://i.imgur.com/nIfXTuQ.png |
22:53 |
VanessaE |
haha |
22:54 |
VanessaE |
haven't even been on the forums yet this afternoon |
22:54 |
VanessaE |
(evening) |
22:55 |
Jordach |
ShadowNinja, http://i.imgur.com/sjFvIrF.png |
22:55 |
Jordach |
moreover |
22:56 |
Jordach |
c55.me has a copy somewhere, ill dig it up |
22:59 |
Jordach |
good news; got a copy of the installer |
22:59 |
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23:00 |
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23:02 |
Jordach |
ShadowNinja, fixed download link and updated instruction |
23:02 |
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23:05 |
Jordach |
muahahahahahaha |
23:05 |
* harrison |
gulps another Potion of Durability |
23:11 |
ungali |
:d3 |
23:12 |
* ungali |
typed into the wrong term. disregard that |
23:16 |
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23:18 |
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23:25 |
Jordach |
fucking VLC bug |
23:25 |
Jordach |
i cant convert file a to file b if they're in the same FOLDER. but if i do the same and have the output to my desktop, it works |
23:27 |
ungali |
just use ffmpeg? |
23:28 |
PilzAdam |
I think hes on win |
23:29 |
ungali |
I use ffmpeg+winff on XP |
23:29 |
Pelayo |
there are ffmpeg and mencoder for win |
23:29 |
ShadowNinja |
What is the name of the navigagton bar page? |
23:30 |
arsdragonfly |
https://forum.minetest.net/viewtopic.php?id=7253 |
23:30 |
PilzAdam |
Pelayo, but everything sucks on windows |
23:30 |
arsdragonfly |
Check this out |
23:30 |
Jordach |
PilzAdam, BlockMen doesnt suck |
23:31 |
PilzAdam |
does he run on win? |
23:31 |
ungali |
*ahem* windows+cygwin doesn't suck. I'm using it right now |
23:32 |
Jordach |
VanessaE, i think you got what i was meaning for my next render |
23:32 |
VanessaE |
yup. |
23:32 |
Pelayo |
the cygwin installer sucks more than any other thing ever done for windows :/ |
23:32 |
VanessaE |
it was just a ...ahem...small step to figure it out :) |
23:34 |
ungali |
Pelayo: agreed. they need a cli package manager more than anything |
23:35 |
Pelayo |
an apt or emerge clone would be great |
23:35 |
ungali |
http://code.google.com/p/cyg-apt/ |
23:36 |
ungali |
just googled this |
23:36 |
Pelayo |
oh, nice |
23:43 |
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23:48 |
Jordach |
dammit VanessaE |
23:50 |
VanessaE |
what? |
23:51 |
Jordach |
stop giving my shit awau |
23:51 |
Jordach |
away* |
23:51 |
* away |
accepts all shit |
23:53 |
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