Time |
Nick |
Message |
00:02 |
kahrl |
well... I died and now I'm at x=0 z=0 again |
00:02 |
kahrl |
apparently these things can hit you when they're on a ledge below you |
00:03 |
jojoa1997 |
bbl |
00:06 |
kahrl |
being resistant to knockback makes them extremely tough especially if they're a group |
00:10 |
Peacock |
what things? |
00:17 |
PilzAdam |
they can hit you if you can hit them |
00:23 |
|
mrtux joined #minetest |
00:23 |
TheUniversalBuil |
What are battery boxes used for? |
00:25 |
VanessaE |
temporary storage of power |
00:25 |
VanessaE |
for charging tools, running machines when a "real" source is inactive, etc. |
00:26 |
VanessaE |
you can charge a battery box from solar panels, for example |
00:26 |
VanessaE |
then use the battery to charge tools like mining lasers and drills with it |
00:26 |
TheUniversalBuil |
Oh |
00:27 |
VanessaE |
or it can provide a small amount of power at night when the solar panel is dead |
00:27 |
TheUniversalBuil |
Thanks |
00:27 |
VanessaE |
basically, the same things you'd use a battery for in real life |
00:28 |
TheUniversalBuil |
what provide sources of electricity besides solar panels, water mills, and geothermal generators? |
00:29 |
TheUniversalBuil |
*what machines provide electricity |
00:29 |
VanessaE |
there are coal-driven generators and nuke reactors also |
00:34 |
TheUniversalBuil |
Oh |
00:34 |
TheUniversalBuil |
tand thats all |
00:34 |
TheUniversalBuil |
*and thats all? |
00:34 |
VanessaE |
I think so |
00:34 |
VanessaE |
I'm sure there will be other methods later |
00:36 |
|
Miner_48er joined #minetest |
00:37 |
TheUniversalBuil |
since mesecons dont require power and just a switch, will it work with th etechnic mod? |
00:40 |
ShadowNinja |
TheUniversalBuil: Yes, in fact it is a dependency. |
00:42 |
|
Fresh_m__ joined #minetest |
00:44 |
TheUniversalBuil |
So It would be more efficient to make switch and mesecon than make copper wire and solar panels, right? |
00:44 |
kaeza |
uhh no |
00:44 |
kaeza |
there are two kinds of solar panels: technic and mesecons |
00:45 |
kaeza |
mesecons ones just detect if sunlight reaches them, and send a 1 signal in this case |
00:46 |
kaeza |
technic ones gather energy |
00:46 |
TheUniversalBuil |
Oh |
00:46 |
TheUniversalBuil |
t:s |
00:46 |
TheUniversalBuil |
so they are like solar panels? |
00:46 |
TheUniversalBuil |
:s |
00:47 |
kaeza |
if it makes more sense, you could think of mesecons wires as 3.5V, while technic would be in the range 110V+/220V+ |
00:47 |
TheUniversalBuil |
Ohhhh |
00:47 |
TheUniversalBuil |
tthanks |
00:48 |
TheUniversalBuil |
so technic is better? |
00:48 |
TheUniversalBuil |
I mean |
00:48 |
PilzAdam |
mesecons sends logic signals |
00:48 |
kaeza |
not "better", just different |
00:48 |
TheUniversalBuil |
Wait |
00:48 |
PilzAdam |
there are 2 states, 1 and 0, or "on" and "off" |
00:48 |
TheUniversalBuil |
Copper wires or mesecons> |
00:48 |
kaeza |
you wouldn't plug a CPU directly to 220V would you? |
00:48 |
VanessaE |
kaeza: s/3.5/3.3/ |
00:48 |
TheUniversalBuil |
? |
00:48 |
|
jojoa1997 joined #minetest |
00:49 |
kaeza |
VanessaE, ah yes :P |
01:00 |
* Jordach_ |
has Huey Lewis & The News; The Power of Love Playing |
01:00 |
* Jordach_ |
also thinks Back to the Future movies |
01:01 |
VanessaE |
you're ruined |
01:01 |
VanessaE |
:) |
01:01 |
* Jordach_ |
doesn't need more than LV in technic |
01:02 |
Jordach_ |
tool repair and water mills = infinite diamond tools |
01:02 |
Jordach_ |
i also don't care about machines + pipeworks |
01:05 |
* Jordach_ |
heads off to bed in a Blaze of Glory |
01:12 |
|
babyface1031 joined #minetest |
01:13 |
babyface1031 |
can anyone help me with the technic mod i download it and the depends adn i open single player adn do /mods and it isnt there |
01:14 |
VanessaE |
technic depends on a number of other mods also |
01:14 |
VanessaE |
you have to download and install all of them, make sure each has exactly the folder name it should, and then configure your world to use them |
01:15 |
babyface1031 |
i got the 5 of them pipe plant calou moretrees and mesecons |
01:15 |
VanessaE |
did you make sure all of those worked first? |
01:15 |
babyface1031 |
how do i configure |
01:15 |
babyface1031 |
no:( |
01:15 |
VanessaE |
just click your world in the world list and hit the Configure button |
01:15 |
babyface1031 |
i will go do that real quick |
01:15 |
VanessaE |
select your mods and hit 'enable' |
01:16 |
babyface1031 |
ok let me do that too |
01:16 |
|
hmmmm joined #minetest |
01:17 |
babyface1031 |
Thank you VanessaE it worked Tytytytytytytyty |
01:17 |
VanessaE |
yw :) |
01:19 |
|
diemartin joined #minetest |
01:28 |
bas080 |
VanessaE. you have my attention |
01:29 |
VanessaE |
bas080: problem with vines rope - the ropes are not diggable, yet they can be placed if obtained |
01:29 |
VanessaE |
for example, a technic mining laser can dig them |
01:29 |
VanessaE |
you should make them non-placeable |
01:30 |
VanessaE |
(maybe hook into the node's on_place callback or so) |
01:30 |
VanessaE |
also, vines don't seem to rot? |
01:30 |
bas080 |
only the plantlike rot |
01:31 |
VanessaE |
oh ok |
01:31 |
bas080 |
but ok. The rope is something to be looked at! |
01:31 |
bas080 |
What if the rope is cuttoff the bottom part dissapears and the top stays alive. |
01:31 |
bas080 |
and it re-descend to the bottom |
01:31 |
VanessaE |
that sounds fine to me |
01:32 |
bas080 |
It won't be diggable still. |
01:33 |
bas080 |
Roting version for other vine types is just for looks. Although i do see players over use it to escend rapidly to the caves. |
01:34 |
bas080 |
any thoughts on that VanessaE? |
01:34 |
VanessaE |
all vines should rot over time, imho |
01:35 |
VanessaE |
rotten ones should just disappear when dug |
01:35 |
VanessaE |
and not be climbable |
01:36 |
VanessaE |
bbl |
01:37 |
|
Renoki joined #minetest |
01:39 |
bas080 |
VanessaE, i agree with your idea of not dig-able and climbable. It's on the to-do list for the next version of vines |
01:44 |
|
babyface1031 joined #minetest |
01:45 |
OldCoder |
babyface1031, Hi |
01:45 |
babyface1031 |
hi OldCoder |
01:45 |
ShadowNinja |
bas080: Not digable? If so make them degrade very fast, or even instantly. |
01:45 |
babyface1031 |
how are you |
01:46 |
bas080 |
not diggable.... i meant does not drop anything |
01:47 |
bas080 |
ShadowNinja, my mistake. |
01:47 |
ShadowNinja |
Ah, ok. |
01:48 |
bas080 |
https://dl.dropboxusercontent.com/u/419967/Screenshots/screenshot_3783344404.png |
01:49 |
bas080 |
!title |
01:49 |
MinetestBot |
bas080: Document isn't HTML |
01:50 |
ShadowNinja |
Neat. sfan5: Disable title, or make it admin only, it is overused. |
01:50 |
FreeFull |
Spanish nyan |
01:52 |
Miner_48er |
what's the best strategy to make a spawn cmd? |
01:53 |
ShadowNinja |
Miner_48er: Look at /spawnentity? |
01:54 |
bas080 |
FreeFull, Si, jajajaja |
01:54 |
bas080 |
:P |
02:05 |
PilzAdam |
bye |
02:09 |
|
bas080 joined #minetest |
02:09 |
|
VargaD joined #minetest |
02:40 |
|
hoodedice joined #minetest |
03:04 |
hoodedice |
So... |
03:04 |
hoodedice |
...quiet |
03:09 |
|
Miner_48er joined #minetest |
03:22 |
|
OWNSyouAll_DESKT joined #minetest |
03:24 |
|
pknothing joined #minetest |
03:57 |
hoodedice |
yo |
04:02 |
kaeza |
tu? |
04:06 |
ShadowNinja |
Heh. |
04:08 |
hoodedice |
So |
04:08 |
VanessaE |
la |
04:08 |
hoodedice |
Someone said they had a workin g v7 |
04:09 |
hoodedice |
Where working implies stuff apart from only stone generating |
04:09 |
hoodedice |
any idea? |
04:10 |
kaeza |
hoodedice, see PilzTest; it works with v7 |
04:10 |
hoodedice |
checking out |
04:17 |
hoodedice |
It's just too good |
04:18 |
hoodedice |
0.4.8 will be the version of the Open source voxel game that is minetest |
04:18 |
hoodedice |
the version that will finally beat mineurgh |
04:18 |
hoodedice |
A ferw clunks here though |
04:18 |
hoodedice |
*few. |
04:19 |
kaeza |
The Versionâ„¢ will be when somebody finally fixes entity dups :P |
04:20 |
hoodedice |
entity dups? |
04:21 |
kaeza |
entity duplication |
04:21 |
kaeza |
aww I killed him :( |
04:21 |
VanessaE |
G*d damn it this video has me spoiled now. http://www.youtube.com/watch?v=r395r7V7hjo |
04:21 |
VanessaE |
(muppets dancing to "Java") |
04:22 |
hoodedice |
what does that do? |
04:24 |
VanessaE |
mobs, signs text, dropped items, anything that moves basically. |
04:24 |
VanessaE |
they replicate for no apparent reason |
04:24 |
VanessaE |
slowing down servers and especially clients |
04:24 |
VanessaE |
killing fps when it gets bad enough |
04:24 |
kaeza |
lol I +1'd that video |
04:25 |
VanessaE |
kaeza: and here is the other one that always follows it in our "silly list" -- http://www.youtube.com/watch?v=8N_tupPBtWQ |
04:25 |
VanessaE |
(muppets dancing to "Mana Mana") |
04:27 |
|
hmmmm joined #minetest |
04:28 |
VanessaE |
http://www.youtube.com/watch?v=USw_vRlRx5M |
04:28 |
VanessaE |
LOL! |
04:30 |
hoodedice |
replicate? Spawn in different places, or is replicating a hacky way of actually moving stuff? |
04:30 |
VanessaE |
no one's sure |
04:31 |
hoodedice |
Maybe that's what people refer to 'lag caused by moving objects' |
04:31 |
VanessaE |
to some degree yes |
04:31 |
VanessaE |
though a lot of that is just server->client events |
04:31 |
VanessaE |
to move the objects, generally, I'm sure |
04:31 |
hoodedice |
I always used to ask around for it, and the reply I got was that my PC was not fast enough =/ |
04:31 |
kaeza |
I could watch this over and over and over: http://www.youtube.com/watch?v=yfdAT7Y5mO4 |
04:31 |
hoodedice |
hmm |
04:32 |
hoodedice |
This new gen Pink Panther show came out |
04:32 |
hoodedice |
I hate it. -.- |
04:32 |
VanessaE |
new? |
04:32 |
VanessaE |
ANOTHER new one? |
04:32 |
hoodedice |
What was the name again? |
04:33 |
hoodedice |
PP and pals |
04:33 |
VanessaE |
to me, the one that featured a number of panther children of normal speaking voice |
04:33 |
VanessaE |
is the "new" one, and that was in the 90's |
04:33 |
hoodedice |
This is 2013 one |
04:33 |
hoodedice |
my younger sibligs love it |
04:34 |
hoodedice |
*siblings |
04:34 |
hoodedice |
Here it is |
04:34 |
hoodedice |
The opening sequence is enough for you to decide the rest of the cartoon |
04:34 |
hoodedice |
http://www.youtube.com/watch?v=Rn7jeLLxhss |
04:36 |
VanessaE |
*watches* |
04:37 |
|
khor joined #minetest |
04:37 |
VanessaE |
er |
04:37 |
VanessaE |
passs. |
04:37 |
hoodedice |
=D |
04:37 |
|
kaeza joined #minetest |
04:37 |
hoodedice |
They don't make the good stuff anymore |
04:38 |
VanessaE |
of course not |
04:38 |
VanessaE |
if it's ostensibly "for kids", it's been sanitized, homogenized, filtered, and wrung completely out of what it would have been |
04:39 |
VanessaE |
(with some exceptions) |
04:39 |
VanessaE |
looney tunes as we knew them from the early-to-mid 20th century (and reruns thereof of course) would never stand a chance today |
04:40 |
kaeza |
that's because cartoons of olde cost an assload of moneu to make |
04:40 |
VanessaE |
well sure, but that's no excuse for the pale stories and humor of most of today's cartoons |
04:40 |
kaeza |
and required artistic skills |
04:40 |
VanessaE |
the majority of cost is the animation, not the acting |
04:41 |
hoodedice |
"and required artistic skills" That's the main difference between the old and the new |
04:41 |
kaeza |
now it's grab flash/blender/<insert your favorite animation program here>, put up a few lines, and BAM! |
04:41 |
hoodedice |
Tom and Jerry vs TaJ Tales |
04:41 |
hoodedice |
What's new? Better drawings, more voice acting |
04:41 |
VanessaE |
kaeza: pretty much, right? |
04:42 |
hoodedice |
And HORRIBLE storylines that even kids can't laugh at |
04:42 |
VanessaE |
hoodedice: to be fair, there WAS an era of T&J that was shit. that, oh what was it, some Polish or Russian art company that stepped in for a dozen or so episodes? |
04:42 |
hoodedice |
I don't know about that =/ |
04:43 |
VanessaE |
the set of episodes with the heavy echo, no words, barely recognizeable sound effects, and a drawing style that looked more like dried water color than what T&J was normally done with |
04:43 |
hoodedice |
Hanna Barbera ones were good |
04:43 |
kaeza |
ah yes |
04:43 |
kaeza |
I remember about those |
04:43 |
hoodedice |
As well as some MGM |
04:43 |
kaeza |
indeed was ugly as shit |
04:43 |
VanessaE |
Gene Deitch era. |
04:44 |
VanessaE |
Rembrandt Films |
04:44 |
VanessaE |
those 13 were the shitty ones |
04:46 |
kaeza |
to be fair, the 80's was also a shitty era in the cartoon area |
04:46 |
VanessaE |
hey now |
04:46 |
hoodedice |
Some of GENE Deitch were okay |
04:46 |
VanessaE |
there were some good cartoons in the 80's |
04:46 |
kaeza |
"Go Planet!" WTF |
04:47 |
hoodedice |
MEGAS XLR was the last good cartoon I ever saw. |
04:47 |
hoodedice |
(And it was cancelled, thank you Cartoon Network) |
04:47 |
kaeza |
only cartool I remember from the 80's that I really liked as a kid is TMNT |
04:47 |
VanessaE |
kaeza: transformers, of course. |
04:48 |
kaeza |
VanessaE, never actually seen those |
04:48 |
VanessaE |
most were okay |
04:48 |
VanessaE |
some were ...meh |
04:48 |
VanessaE |
but it was the 80's |
04:48 |
VanessaE |
everything was cyber-this and tech-that and so on |
04:49 |
kaeza |
most of what got here on that era (and early 90's) are the cheap shitty ones |
04:49 |
kaeza |
Captain Planet, Biker Mice from Mars, etc |
04:49 |
VanessaE |
oh come on, captain planet was good |
04:49 |
hoodedice |
Yeah, that's what I heard |
04:50 |
hoodedice |
(But of course, I never saw it) |
04:50 |
VanessaE |
of course, I'm the same sort of person who liked Powerpuff Girls, and Foster's Home for Imaginary Friends :P |
04:50 |
hoodedice |
Looks like Sailor Moon =P |
04:50 |
hoodedice |
Hey those were good cartoons |
04:50 |
kaeza |
even that "Bucky O'Hare" |
04:50 |
VanessaE |
and of course, Ed, Edd, 'n Eddy :) |
04:51 |
hoodedice |
Nope, not that |
04:51 |
kaeza |
that's a bit more recent :) |
04:51 |
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04:51 |
hoodedice |
Man 1990-2004 was awesomeness |
04:51 |
kaeza |
(mid-/late 90's) |
04:51 |
kaeza |
can't recall |
04:51 |
hoodedice |
Ever since Ben 10 came out, it's all downhill from there |
04:54 |
VanessaE |
the sad part is the really GOOD ones just don't hang around for that long :-/ |
04:55 |
VanessaE |
(usually) |
04:55 |
VanessaE |
the first Ben10 series was actually good |
04:55 |
VanessaE |
I haven't seen any of the later stuff |
04:55 |
hoodedice |
"the sad part is the really GOOD ones just don't hang around for that long" +infinity |
04:55 |
hoodedice |
This was the one that came up before Ben 10 |
04:56 |
VanessaE |
which was what, I can't remember? |
04:57 |
hoodedice |
https://www.youtube.com/watch?v=MIwcMx6QxnU |
04:57 |
VanessaE |
oh yeah |
04:57 |
hoodedice |
When Ben 10 came out, this was cancelled |
04:57 |
VanessaE |
(you mentioned it, I just forgot) |
04:57 |
VanessaE |
looks like anime |
04:58 |
hoodedice |
And this made an impression on me that Megas was cancelled to make way for Ben 10 |
04:58 |
hoodedice |
So I was always biased on Ben 10, and never really watched it properly |
04:58 |
hoodedice |
Plus mainstream. |
04:58 |
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04:59 |
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ungali joined #minetest |
04:59 |
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ungali joined #minetest |
05:00 |
ungali |
sandwich of the day... that's new |
05:00 |
VanessaE |
cheese salad? interesting. |
05:01 |
VanessaE |
today' |
05:02 |
hoodedice |
*I said shawarma* |
05:02 |
VanessaE |
today's for me was a Burger King whopper (I was too lazy to make my usual chicken salad) |
05:05 |
ungali |
chicken, |
05:05 |
ungali |
*peppers |
05:08 |
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05:10 |
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rsiska joined #minetest |
05:32 |
OldCoder |
Hi |
05:32 |
OldCoder |
Who rang? |
06:01 |
* NekoGloop |
puts a kitten in OldCoder's lap |
06:02 |
OldCoder |
Hi |
06:02 |
* OldCoder |
pets the kitten |
06:02 |
NekoGloop |
:3 |
06:13 |
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06:24 |
MinetestBot |
GIT: TTChangeTheWorld commited to minetest/minetest: Server::ProcessData(): call getBanName once instead of twice (#639) e61b1773c9 2013-09-02T22:34:43-07:00 http://git.io/VS01HA |
07:18 |
sfan5 |
hello everyone |
07:34 |
pitriss |
Hi sfan. |
07:35 |
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07:35 |
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djdduty joined #minetest |
07:59 |
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08:09 |
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whirm joined #minetest |
08:23 |
sfan5 |
what is this? https://forum.minetest.net/viewtopic.php?id=7120 |
08:23 |
VanessaE |
a candidate for the trash? |
08:23 |
VanessaE |
(nice pics though) |
08:25 |
khonkhortisan |
trash test trash test trash tes |
08:25 |
khonkhortisan |
t |
08:27 |
VanessaE |
spam spam spam spam? ;) |
08:38 |
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08:38 |
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VargaD joined #minetest |
08:49 |
JamesTait |
Good morning all, happy Welsh Rarebit Day! :-D |
08:53 |
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e1z0 joined #minetest |
08:53 |
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e1z0 joined #minetest |
08:54 |
VanessaE |
Welsh rarebit? |
08:55 |
VanessaE |
ooooookay |
09:01 |
sfan5 |
umm... wat? https://github.com/minetest/minetest/issues/105 |
09:03 |
VanessaE |
? |
09:03 |
VanessaE |
wtf? |
09:04 |
JamesTait |
VanessaE, you've never had the pleasure? |
09:05 |
JamesTait |
"Posh cheese on toast". ;) It's delicious! |
09:05 |
VanessaE |
heh |
09:06 |
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09:07 |
kahrl |
sfan5: closed |
09:08 |
sfan5 |
33 pull requests need a rebase |
09:09 |
* sfan5 |
checked every pull |
09:13 |
kahrl |
at least that's less than half ;) |
09:13 |
kahrl |
which ones would be worthwhile to rebase ourselves before 0.4.8? |
09:14 |
* VanessaE |
looks at the issue list, just for shits and grins |
09:15 |
VanessaE |
#856 for sure |
09:16 |
VanessaE |
#795 |
09:18 |
VanessaE |
#326 absolutely |
09:18 |
kahrl |
I guess #795 technically needs rebase but is actually just the one line change in https://github.com/Bremaweb/minetest/commit/42a991758e518b588863beb010525a812e58c83a |
09:18 |
VanessaE |
heh, didn't look at the code :P |
09:19 |
VanessaE |
the rest, eh, I leave up to you |
09:25 |
sfan5 |
should we maybe start using the Milestone feature of GitHub? |
09:25 |
VanessaE |
I dunno, that's tantamount to setting deadlines - do we really want to see them whooshing past? ;) |
09:27 |
whirm |
oooh, there where two stap processes hanging around in gorilla1 |
09:27 |
VanessaE |
? |
09:28 |
whirm |
stapio |
09:28 |
whirm |
oops sorry wrong window |
09:28 |
sfan5 |
:D |
09:28 |
VanessaE |
obviously heh |
09:28 |
whirm |
lol |
09:28 |
VanessaE |
(i'm looking at that and going..."huh"?) |
09:29 |
sfan5 |
using github's milestones makes people know better whats planned for 0.4.8 |
09:29 |
VanessaE |
well I suppose |
09:29 |
VanessaE |
there's nothing wrong with doing that |
09:29 |
sfan5 |
I think I'm going to rebase my SHA1 scriptapi interface now |
09:29 |
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09:30 |
VanessaE |
it's just that it also gives a sense of "fuck, 0.4.325 is on the block and THIS HAS to be done first!"... even if it is something that will delay 0.4.325 significantly. |
09:31 |
kahrl |
well that's happening almost every release anyway |
09:31 |
VanessaE |
true |
09:31 |
VanessaE |
so nothing to see here, move along :P |
09:31 |
sfan5 |
its not like we can't deassign pulls/issues to milestones |
09:31 |
kahrl |
maintaining a list of it would make it more transparent what are the showstoppers |
09:31 |
VanessaE |
fair enough |
09:31 |
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09:31 |
VanessaE |
I guess do it then |
09:32 |
VanessaE |
ok, my brain is crashing |
09:32 |
kahrl |
well it should only be done with consensus of (almost) all devs |
09:33 |
VanessaE |
time to let my body do the same. Good night :) |
09:33 |
kahrl |
to make sure at least everyone knows it is going to be used |
09:33 |
kahrl |
night! |
09:34 |
Calinou |
night VanessaE |
09:35 |
kahrl |
I'd say lets make the milestone now and assign a few things to it, then discuss it when the other devs are awake |
09:36 |
kahrl |
if they don't like it it can be deleted again |
09:37 |
* sfan5 |
agrees with kahrl |
09:38 |
kahrl |
created it |
09:38 |
sfan5 |
"Current branch sha1_scriptapi is up to date." umm... |
09:38 |
sfan5 |
GitHub disagrees with my git |
09:39 |
sfan5 |
shall we have milestone labels? |
09:40 |
sfan5 |
wait.. |
09:40 |
kahrl |
dunno |
09:40 |
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09:41 |
sfan5 |
maybe labels that state whether it can be delayed until the next release |
09:42 |
sfan5 |
kahrl: is #891 merged? |
09:42 |
kahrl |
that might be too many labels |
09:43 |
kahrl |
I don't think it is |
09:44 |
kahrl |
there shouldn't be too many issues in any given milestone so I'm not sure labels to break them down further are needed |
09:44 |
kahrl |
according to git log #891 isn't merged |
09:48 |
VanessaE |
ok brain crash averted. storms in the area so now I have to come back downstairs and babysit the PC for a bit |
09:50 |
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09:51 |
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09:52 |
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09:52 |
kahrl |
I disagree that #326 is milestone material |
09:53 |
VanessaE |
no? |
09:53 |
VanessaE |
Oldcoder's been waiting on that like, forever |
09:53 |
kahrl |
leveldb is only used by a handful of people and they know how to use git versions |
09:53 |
VanessaE |
he's still stuck at something like 0.4.4 or a bit later, can't update |
09:54 |
kahrl |
should we delay the release because of that? |
09:54 |
sfan5 |
no |
09:54 |
VanessaE |
of course not |
09:54 |
VanessaE |
but seeing as how 0.4.8 is already considerably delayed... |
09:54 |
kahrl |
so not milestone |
09:55 |
kahrl |
this isn't meant as something to throw everything in |
09:55 |
VanessaE |
fair enough |
09:55 |
VanessaE |
slate it for 0.4.9 then? |
09:56 |
kahrl |
it's not my territory and I don't want to tell the other devs what to do |
10:00 |
sfan5 |
sha1 for scriptapi rebased |
10:00 |
sfan5 |
could potentially be useful for seed selection in world create menu |
10:02 |
kahrl |
true |
10:03 |
kahrl |
wouldn't it be simpler to have a single function that computes string -> sha1? |
10:05 |
sfan5 |
maybe |
10:43 |
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10:46 |
Exio4 |
http://press.nokia.com/2013/09/03/nokia-to-sell-devices-services-business-to-microsoft-in-eur-5-44-billion-all-cash-transaction/ |
10:47 |
Exio4 |
"lets fuck up it and then buy it" |
10:47 |
ruskie |
considering elop did the same to macromedia |
10:48 |
ruskie |
atleast they're not getting the patents and the trademarks |
10:48 |
ruskie |
and nokia is left with the network side of things for the operators |
10:48 |
ruskie |
and mapping(navteq) |
10:48 |
VanessaE |
Exio4: nononono - "lets buy it, fuck it up, and abandon it" |
10:48 |
VanessaE |
remember, "embrace, extend, extinguish" |
10:49 |
Exio4 |
VanessaE: the n900, n9 |
10:49 |
Exio4 |
and the debian-based phones |
10:49 |
ruskie |
both of those were pre-elop |
10:49 |
Exio4 |
^ |
10:49 |
ruskie |
and there are no other debian based devices |
10:49 |
ruskie |
after those |
10:49 |
Exio4 |
wasn't there a n950? |
10:49 |
ruskie |
developer only for the n9 |
10:49 |
Exio4 |
ah |
10:50 |
Kray |
you had to sign a developer agreement to get n950 |
10:50 |
Kray |
and you didn't own it |
10:50 |
Exio4 |
i see, didn't know about it |
10:51 |
ruskie |
well atleast there are alternatives in the form of sailfish(old maemo guys), firefoxos(my browser is now an OS ;)) and tizien(what weego was supposed to be for nokia really - but thanks to intel got fucked up) |
10:53 |
Exio4 |
".. Nokia will sell substantially all of its Devices & Services business and licence its patents to Microsoft for EUR 5.44 billion in cash .." |
10:53 |
Exio4 |
5.44billion in cash? |
10:53 |
Exio4 |
i would like it! |
10:54 |
ruskie |
yup mostly offshore cash at that |
10:54 |
ruskie |
but yeah license the patents |
10:54 |
ruskie |
along with nokia/asha/lumia trademarks(until 2015) |
10:54 |
ruskie |
after that tehy can decide what to do with the trademarks(make new phones, brand them from others or relicense again) |
10:55 |
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11:00 |
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11:01 |
PilzAdam |
Hello everyone! |
11:02 |
jojoa1997 |
PilzAdam. Thanks you helped me fix the mod. |
11:07 |
PilzAdam |
lol, https://forum.minetest.net/viewtopic.php?pid=108826#p108826 |
11:07 |
VanessaE |
hey PA. |
11:07 |
VanessaE |
bbl. bed time (trying again) |
11:08 |
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11:23 |
Jordach|MT |
i change my nick to shut VE-Survival up |
11:25 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Fix enable_fog = false not having any effect when shaders are enabled 1ad9365d34 2013-09-03T04:23:30-07:00 http://git.io/ZVDTyg |
11:27 |
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11:35 |
e1z0_ |
hi |
11:35 |
sfan5 |
h |
11:35 |
sfan5 |
*hi |
11:35 |
e1z0_ |
i always get error "-- Sound enabled, but Vorbis libraries not found!" when try to compile minetest under windows |
11:35 |
e1z0_ |
:| |
11:35 |
e1z0_ |
all librarys path'es ar configured correctly |
11:37 |
sfan5 |
libvorbisfile and libvorbisfile present? |
11:40 |
e1z0_ |
fixed |
11:41 |
e1z0_ |
CMake Error at src/CMakeLists.txt:551 (install): install FILES given directory "libs/irrlicht-1.7.3/bin/Win32-VisualStudio" to install. |
11:41 |
e1z0_ |
hmmm |
11:45 |
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11:45 |
GNADev|zRokh |
hi |
12:04 |
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12:23 |
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12:23 |
hoodedice |
PilzAdam : PilzTest is awesome |
12:24 |
hoodedice |
But |
12:24 |
sfan5 |
hoodedice: there are spoilers for a reason |
12:24 |
hoodedice |
? |
12:24 |
sfan5 |
https://forum.minetest.net/viewtopic.php?pid=108875#p108875 |
12:24 |
hoodedice |
oh wow |
12:24 |
hoodedice |
But not as annoying as scrolling down, is it |
12:26 |
GNADev|zRokh |
nice, hood... :D |
12:27 |
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12:30 |
hoodedice |
What? |
12:31 |
hoodedice |
Tek Fighterken is a good name for a game |
12:33 |
GNADev|zRokh |
yeah, it is actually |
12:33 |
GNADev|zRokh |
or... |
12:33 |
GNADev|zRokh |
Fightrogen |
12:33 |
GNADev|zRokh |
idk yet... |
12:34 |
hoodedice |
Post the post, we'll see about it |
12:34 |
hoodedice |
How are you making the game anyway? |
12:34 |
hoodedice |
*blog, not post |
12:34 |
GNADev|zRokh |
well, i google'd Fighterken and i got Fighter Ken |
12:34 |
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12:34 |
GNADev|zRokh |
well im starting the blog... |
12:34 |
hoodedice |
Lol, I never played street fighter |
12:34 |
GNADev|zRokh |
i have an idea... |
12:35 |
GNADev|zRokh |
gotta write it there |
12:35 |
hoodedice |
How are you making the game? From scratch? Unity? Irrlicht? |
12:35 |
hoodedice |
minetest? |
12:35 |
hoodedice |
(lol) |
12:35 |
GNADev|zRokh |
from scratch |
12:35 |
GNADev|zRokh |
practically |
12:35 |
hoodedice |
cool. cya later |
12:36 |
GNADev|zRokh |
all images and code (except for the Java Built-in Libraries) will be from scratch |
12:36 |
GNADev|zRokh |
crap... :D |
12:37 |
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12:45 |
FreeFull |
If I ever wrote a blog I would do it in Haskell |
12:50 |
GNADev|zRokh |
Haskell? |
12:50 |
GNADev|zRokh |
idk that language... |
12:50 |
GNADev|zRokh |
btw, im making it in Blogger |
12:56 |
GNADev|zRokh |
ok, done! |
12:56 |
GNADev|zRokh |
not the whole story... but some of it :D |
12:58 |
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13:12 |
Jordach |
> java |
13:12 |
Jordach |
> pc game |
13:12 |
Jordach |
welcome to your lag |
13:16 |
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13:31 |
e1z0 |
what could be wrong with this http://pastebin.com/3WHjLNpP ? |
13:32 |
FreeFull |
e1z0: You might have the wrong version of irrlicht |
13:32 |
e1z0 |
1.7.3 |
13:32 |
FreeFull |
Or the linking might not be going right |
13:33 |
e1z0 |
maybe someone can share all build tools they have bundled ? |
13:35 |
Jordach |
e1z0, are you using msvc to build minetest |
13:35 |
e1z0 |
no |
13:35 |
e1z0 |
i'm using gcc |
13:36 |
e1z0 |
mingw32 |
13:36 |
Jordach |
look in the util folder of minetest |
13:36 |
Jordach |
if you're on linux, providing windows builds can be done with the buildbot |
13:37 |
e1z0 |
i'm on windows |
13:42 |
e1z0 |
but i have microsoft visual studio too |
13:42 |
e1z0 |
Jordach: should i use it ? |
13:43 |
Jordach |
e1z0, buildbot.sh can make builds for windows |
13:43 |
e1z0 |
hmm |
13:43 |
Jordach |
but there are other people who make windows builds on the forum |
13:43 |
e1z0 |
oh, ok i will read the forum first |
13:44 |
Jordach |
they're in general discussion at the top |
13:47 |
* Jordach |
has started rendering 481 frames |
13:47 |
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14:02 |
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14:02 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?pid=108890#p108890 for some reason I dont believe this... |
14:02 |
PilzAdam |
maybe because every single mod that was announced like this was never finished? |
14:03 |
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14:16 |
DanDuncombe |
I am in the process of making a conveyor-belt type node, and all I want it to do is move entities in the correct direction specified by it's facedit. How do I do it? |
14:17 |
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14:19 |
sfan5 |
DanDuncombe: minetest.facedir_to_dir() |
14:19 |
sfan5 |
will give you the direction from the _____back of the node_____ |
14:19 |
DanDuncombe |
I only want it to move dropped item entities. How do I do this? |
14:19 |
sfan5 |
if you want the facing direction you need to do * {x=-1, y=1, z=-1} |
14:20 |
DanDuncombe |
, Well, item moving code first |
14:20 |
Peacock |
mod idea: something that uses vman do dig large amounts of air (re, fix shadows over great distances) |
14:20 |
sfan5 |
entities don't have a facedir |
14:20 |
DanDuncombe |
No, but the facedir node should move entities in it's facedir |
14:21 |
DanDuncombe |
Like a conveyor belt |
14:22 |
Jordach |
they call it pipeworks |
14:22 |
DanDuncombe |
I am not going to re-write pipeworks, I want a simple node that can transport entities |
14:22 |
DanDuncombe |
EG, drop an item on it, and it moves along. |
14:23 |
DanDuncombe |
afk for a moment |
14:24 |
Peacock |
doesnt tubes do that? |
14:25 |
* Jordach |
goes fuck |
14:25 |
DanDuncombe |
I have a better idea. I want it to simply be a node that transports entities from -x +x |
14:25 |
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14:25 |
DanDuncombe |
Pipeworks makes it'sown entities |
14:25 |
DanDuncombe |
This will be a conveyor that moves dropped items,players, whatever really. |
14:26 |
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14:26 |
Peacock |
sounds like the same thing, might as well grab the tubes code and change the tube nodebox for a conveyor one |
14:26 |
DanDuncombe |
NO NO NO |
14:26 |
DanDuncombe |
This is nothing like. |
14:26 |
DanDuncombe |
If you stand on a tube,do you get pulled along?No, you don't |
14:26 |
Peacock |
well have fun rewriting it from scratch :p |
14:27 |
Peacock |
yeah thats like a one line fix |
14:27 |
DanDuncombe |
I am not. All it needs to do is give entities a velocity in a certain direction. |
14:27 |
Jordach |
DanDuncombe, you won't |
14:27 |
Peacock |
tubes look for non player entities, remove that condition and ittl move all entities |
14:27 |
DanDuncombe |
And pipeworks creates it's own entities to move stuff, this won';t. |
14:27 |
Jordach |
the entities are controlled by their definitions |
14:27 |
DanDuncombe |
Man, all I want is a node that pulls any entity along |
14:28 |
OldCoder |
<kahrl> leveldb is only used by a handful of people and they know how to use git versions |
14:28 |
DanDuncombe |
Anyone?? |
14:28 |
DanDuncombe |
Helloooooo? |
14:29 |
OldCoder |
Whenever LevelDB may be possible is fine. But the fact it is used by a "handful" is not the key issue. It is important to the future of the project that LevelDB be included or even default. SQLite3 should be retained, of course. |
14:29 |
OldCoder |
kahrl, VanessaE, thexyz and others who may be interested in this point ^ |
14:29 |
DanDuncombe |
Can anyone help? |
14:29 |
DanDuncombe |
It would move dropped item entities only |
14:29 |
OldCoder |
DanDuncombe, I would but I have forgotten most of this. |
14:30 |
DanDuncombe |
Ok |
14:30 |
DanDuncombe |
Does anyone know? All it needs to do is set the velocity... |
14:31 |
DanDuncombe |
And lua api.txt is as unhelpful as ever. |
14:31 |
DanDuncombe |
Anyone here who can help? |
14:32 |
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14:32 |
DanDuncombe |
Hi |
14:33 |
DanDuncombe |
Do you know how to make a node move dropped items on it along from -x to +x? |
14:34 |
PilzAdam |
DanDuncombe, have you read the channel rules? |
14:34 |
DanDuncombe |
No |
14:34 |
DanDuncombe |
IDK where they are |
14:34 |
PilzAdam |
/topic |
14:34 |
Peacock |
apparently not lol |
14:36 |
ShadowNinja |
DanDuncombe: Use an ABM, in it check for objects within a range of one and set their velocity/acceleration. You should use a nodebox so that they enter the node, or you can check above. |
14:36 |
DanDuncombe |
THANKS! FINALLY! |
14:37 |
DanDuncombe |
Does anyone know the name of the dropped item, if it has one? |
14:37 |
ShadowNinja |
__builtin:irem |
14:37 |
ShadowNinja |
item* |
14:37 |
DanDuncombe |
Thanks!!!!! |
14:38 |
ShadowNinja |
You're welcome. |
14:38 |
PilzAdam |
ShadowNinja, ... now he thinks that being impatient brings him what he wants |
14:39 |
Peacock |
meh, theres always flood-kicking :P |
14:41 |
ShadowNinja |
Well sometimes "what he wants" may be a kick or ban. ;-) |
14:41 |
Peacock |
lol true enough |
14:43 |
Peacock |
dammit, is there anyway to disable shadow forming (light update?) when spawning large structures? |
14:44 |
ShadowNinja |
Peacock: Try using the mapgen VM without update_lighting(). |
14:44 |
PilzAdam |
if you use vmanip |
14:44 |
Peacock |
not sure that would be compatible with the mesh spawner thingy |
14:45 |
Peacock |
is add_node defined in builtin? i could disable update_lighting there |
14:45 |
PilzAdam |
no, its done in the engine |
14:45 |
Peacock |
crap :( |
14:46 |
Peacock |
whats the default param1 value when there's no shadow? im running an abm on air but its pretty slow since its removing all of them |
14:46 |
DanDuncombe |
Ok, I'll try to not be impatient in the future. |
14:47 |
DanDuncombe |
Also, what is wrong with this? http://pastebin.com/jQz1aE3i |
14:47 |
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14:47 |
PilzAdam |
Peacock, you cant manually change param1 of nodes |
14:47 |
Peacock |
why not? thats how WE's fix shadows used to work |
14:47 |
PilzAdam |
WE's shadow fixes just calls node_dig() on the nodes |
14:47 |
hoodedice |
Peacock, you got the reason for my ban? |
14:47 |
PilzAdam |
so it forces recalculation |
14:48 |
Peacock |
yeah but before that it used to just change the param1 value |
14:48 |
Peacock |
when i print out the param1 now, i get values as high as 159 |
14:49 |
DanDuncombe |
I am admittedly not the best at abms... |
14:50 |
Peacock |
one weird thing i noticed is i still get odd spots of high lighting when i spawn structures |
14:50 |
hoodedice |
(...) |
14:50 |
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14:52 |
hoodedice |
Ah PilzAdam, I was saying this morning that |
14:52 |
hoodedice |
While your PilzTest is nice |
14:52 |
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14:53 |
DanDuncombe |
ShadowNinja, do you have any idea what is wrong with the abm? Debug said setvelocity was a nil value, but I don't know what to change to make it work |
14:53 |
hoodedice |
In the forest biome, some of the tree leaves should spread out as they grow taller. |
14:53 |
hoodedice |
And some should be as they are, but with a little more leaf cover |
14:55 |
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15:00 |
Peacock |
for some reason i have these odd patches of shadow that don't go away by diggin air :/ |
15:02 |
Peacock |
if i wanted to patch to disable shadows in it's entirety, which source file do i need to look at? |
15:07 |
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15:08 |
DanDuncombe |
Can anyone fix the abm? |
15:10 |
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15:10 |
mahomet |
where is he |
15:10 |
andersje |
VanessaE: I pushed new code that fixes that light/pastel/faint aliasing issue in stained_glass. Once you've verified its working on your server, I'll close the issue. |
15:15 |
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15:30 |
hoodedice |
Wow. |
15:30 |
jojoa1997 |
Hi |
15:31 |
hoodedice |
Yo |
15:31 |
hoodedice |
Peacock for the odd shadow thing |
15:31 |
DanDuncombe |
Can anyone help withthe abm? |
15:31 |
hoodedice |
Build over it completely then remove built blocks |
15:31 |
hoodedice |
abm? |
15:32 |
ShadowNinja |
Peacock: You can disable shadows in light.h/cpp. |
15:32 |
hoodedice |
And then rebuild the game? |
15:32 |
jojoa1997 |
Yeah but that means compileing |
15:32 |
hoodedice |
Wow. |
15:32 |
hoodedice |
That's what I meant |
15:33 |
hoodedice |
(Well at least there is a way) |
15:34 |
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15:34 |
Peacock |
where can i find add_node? i want to disable update_lighthing (if that makes sense) |
15:34 |
DanDuncombe |
hoddedice: http://pastebin.com/jQz1aE3i This crashes Minetest |
15:35 |
Peacock |
i found diminish light in light.h, but simply commenting that out will likely break shit lol |
15:35 |
hoodedice |
Did you run it throught the debugger? |
15:37 |
DanDuncombe |
Apparently the stevelocity is a nil value |
15:37 |
ShadowNinja |
Peacock: You can change the client's decode_light (or something like that) function to make all light levels resolve to, eg, 150 |
15:37 |
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15:37 |
Peacock |
im guessing 150 is the default? |
15:37 |
andersje |
stevelocity? is our singleplayer guy really named "steve" ? |
15:37 |
DanDuncombe |
setvelocity |
15:38 |
DanDuncombe |
Is what I meant |
15:38 |
andersje |
ah, that makes more sense. |
15:38 |
* andersje |
does like the idea of a variable called "Stevelocity" |
15:38 |
ShadowNinja |
Peacock: That function converts light levels 1-15 to 0-255. |
15:38 |
Peacock |
no wonder setting param1 to 13 does nothing lol |
15:39 |
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15:39 |
Peacock |
u8 light_decode_table[LIGHT_MAX+1] does the conversion? |
15:40 |
andersje |
why not give blocks direct access to all 255 light lightlevels? |
15:40 |
hoodedice |
That will lag like hell (I guess) |
15:40 |
Peacock |
hm, so for every key under 13, i'd have to return 157 (according to table) |
15:41 |
jojoa1997 |
Would it make a difference if I put the light level of a node to 30 |
15:41 |
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15:42 |
Calinou |
you can't |
15:42 |
Calinou |
hoodedice: lag != slow performance |
15:42 |
jojoa1997 |
Why not |
15:42 |
Calinou |
there are 16 light levels because more would cause light updates to be much slower |
15:42 |
hoodedice |
Okay, *slow performance |
15:42 |
Calinou |
even 32 light levels would be much slower already ;) |
15:43 |
jojoa1997 |
I mean just for testing |
15:43 |
jojoa1997 |
I really was interested in setting the light level to 16-20 |
15:43 |
hoodedice |
DanDucombe, I'm guessing that y pos and z pos at line 9 don't change |
15:43 |
hoodedice |
at all |
15:43 |
DanDuncombe |
hoodedice, no they don't |
15:44 |
hoodedice |
Then why did you include that? |
15:44 |
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15:44 |
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john_cephalopoda joined #minetest |
15:44 |
DanDuncombe |
I was copying from an existing bm |
15:44 |
hoodedice |
(sorry for n00b) |
15:44 |
DanDuncombe |
*abm |
15:44 |
hoodedice |
Why don't you test it without those things? |
15:45 |
DanDuncombe |
How would it move the entity then? |
15:46 |
hoodedice |
If they don't change how does the entity move? |
15:46 |
hoodedice |
Are those variables? |
15:46 |
DanDuncombe |
I think so |
15:46 |
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15:46 |
hoodedice |
Question 1. |
15:46 |
DanDuncombe |
The idea is to send any entity withing range of 1 node in a certain direction |
15:47 |
hoodedice |
ya, got that part |
15:47 |
DanDuncombe |
And that is it |
15:47 |
hoodedice |
The 'conveyor' name was enough. |
15:47 |
hoodedice |
So why do you store y pos and z pos when the entity moves along the x pos? |
15:48 |
DanDuncombe |
IDK, I was trying to convert an old abm |
15:48 |
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15:48 |
hoodedice |
So why don't you try removing the extra pos? |
15:49 |
hoodedice |
(Pro modders, please help here) |
15:49 |
hoodedice |
Can you pass the old abm? |
15:49 |
DanDuncombe |
The whole old abm?Sure |
15:50 |
mahomet |
CALINOU |
15:50 |
DanDuncombe |
This is the old abm: http://pastebin.com/gqiDmHpb |
15:51 |
e1z0_ |
Jordach: everythings seems to be compiled ok, but it says that zlib1.dll not found |
15:51 |
e1z0_ |
then it try to run minetest.exe |
15:51 |
hoodedice |
Dan better thing |
15:51 |
hoodedice |
This new abm is a part of a mod right? |
15:51 |
DanDuncombe |
Yeas? |
15:52 |
DanDuncombe |
Yes it is |
15:52 |
hoodedice |
Pass me the mod this is a part of |
15:53 |
DanDuncombe |
I have removed the abm for now, but here it is: http://pastebin.com/6ZyhgnUL |
15:53 |
DanDuncombe |
I am converting and improving the old industry_pack mod] |
15:53 |
hoodedice |
I should paste said code into an init.lua right? |
15:53 |
DanDuncombe |
Yes |
15:54 |
DanDuncombe |
In a mod called 'conveyor' |
15:54 |
hoodedice |
cool brb |
15:55 |
DanDuncombe |
I will change it so it has no facedir, then have four conveyor node, one for each direction, each with it's own abm, that switch between each other when right-clicked |
15:56 |
hoodedice |
Hmm, does the crash report say "failed to run and load"? |
15:56 |
hoodedice |
*load and run |
15:57 |
DanDuncombe |
Nope |
15:57 |
DanDuncombe |
Only the abm crashed it |
15:58 |
hoodedice |
The game does start? |
15:58 |
DanDuncombe |
Yes |
15:58 |
DanDuncombe |
Crafting it needs another mod, but that shouldn't crash it |
15:58 |
Calinou |
mahomet: what |
15:58 |
hoodedice |
ok started. |
15:58 |
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15:59 |
mahomet |
Calinou: do not harass BSD |
16:00 |
hoodedice |
ok... |
16:00 |
hoodedice |
Now how do I activate said abm ingame? |
16:00 |
DanDuncombe |
My one ? The crashy one? |
16:00 |
hoodedice |
ya |
16:01 |
DanDuncombe |
If so, simply drop an item on it |
16:01 |
Calinou |
mhm |
16:01 |
Calinou |
I'm not |
16:01 |
hoodedice |
I don't see stuff in the inventory |
16:01 |
hoodedice |
(n00b!!!) |
16:01 |
hoodedice |
give singleplayer conveyor? lol |
16:02 |
DanDuncombe |
This: /giveme conveyor:conveyor |
16:02 |
hoodedice |
okay, so I am not that nooby =P |
16:03 |
hoodedice |
(Some exception: Access violation) |
16:03 |
DanDuncombe |
Err? Nothing to do with the mod I would think. |
16:03 |
hoodedice |
indeed |
16:07 |
hoodedice |
I'm getting the error on even slash grant singleplayer all lol |
16:07 |
hoodedice |
No not lol |
16:08 |
hoodedice |
Wow, some bunch of errors |
16:08 |
hoodedice |
"Unary operation not folded into constant" |
16:09 |
DanDuncombe |
Lol |
16:10 |
mahomet |
make sure you don't, Calinou |
16:11 |
hoodedice |
There are a few more but I cant find the damn debug.txt in windoze |
16:11 |
PilzAdam |
mahomet, whats wrong with harassing BSD? |
16:11 |
mahomet |
it's babyish |
16:11 |
hoodedice |
eureka |
16:11 |
Calinou |
I'm not doing that |
16:11 |
PilzAdam |
mahomet, and why do you say Calinou to not do it then? |
16:11 |
Calinou |
this is the 2nd person that says that :/ |
16:11 |
PilzAdam |
people are free to behave babyish |
16:12 |
mahomet |
PilzAdam: not without the consequences of their actions |
16:12 |
Calinou |
I'm probably being impersonated |
16:12 |
mahomet |
I'll accept Calinou's innocence |
16:12 |
Calinou |
(or you're reading something wrongly) |
16:12 |
mahomet |
Calinou: you wouldn't be the first to be impersonated, to be honest |
16:12 |
Peacock |
shadowninja your idea didn't fix shadows, it created a perma-day lol |
16:12 |
Calinou |
there are long time trolls on phoronix, deal with it |
16:13 |
mahomet |
there's a gang of ridiculous fools on the rampage |
16:13 |
PilzAdam |
mahomet, I dont see any consequenses in harassing BSD |
16:14 |
PilzAdam |
(besides being called "babyish" by others) |
16:14 |
mahomet |
the consequences are spread of disinformation |
16:14 |
DanDuncombe |
Can I make a node have an infotext without a formspec? |
16:15 |
PilzAdam |
mahomet, why dont you say "stop spreading disinformation about BSD" then? |
16:15 |
Calinou |
john_minetest: vorbis is way better but few people use it |
16:15 |
Calinou |
because lack of marketing... |
16:15 |
mahomet |
PilzAdam: because it appears Calinou was the victim of another vicious impersonation |
16:16 |
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16:16 |
Jordach|MT |
mahomet, quit whining, do what you were going to do |
16:16 |
Peacock |
which source file is add_node in? |
16:17 |
DanDuncombe |
afk for a bit |
16:17 |
mahomet |
Jordach|MT: i am not whining |
16:17 |
mahomet |
and you don't know what I was going to do |
16:17 |
mahomet |
or, indeed, if I was going to do anything at all |
16:18 |
Zeg9 |
john_minetest, MP3 is LAME |
16:18 |
Zeg9 |
Sorry, had to say it. |
16:18 |
PilzAdam |
<mahomet> PilzAdam: because it appears Calinou was the victim of another vicious impersonation <- I dont understand how that is related to my point |
16:19 |
mahomet |
in some countries, puns like those are punishable by death |
16:19 |
Calinou |
Zeg9: I said it on the MT forums lol |
16:19 |
Zeg9 |
Yeah... |
16:19 |
mahomet |
in that case PilzAdam I'm not sure what your point was |
16:20 |
PilzAdam |
mahomet, the situation we talked about was that someone was harassing BSD, and while doing that he spread disinformation |
16:20 |
PilzAdam |
then you said "stop harassing BSD", but it turned out the only thing that you dont like is the spreading of the disinformation |
16:21 |
mahomet |
it is implicit, generally. most people qualified to speak on BSD will not be harassing its users |
16:21 |
PilzAdam |
so my point is, that you should make yourself more clear, by saying "stop spreading disinformation about BSD" |
16:22 |
mahomet |
I never was one for preciseness, to be honest |
16:22 |
DanDuncombe |
Is there a simple abm that detects builtin items above a node, and adds them to a chest beneath it? |
16:24 |
PilzAdam |
mahomet, maybe the disinformation happened because of the same reason |
16:25 |
PilzAdam |
some people are not very precise in their statements (like you) |
16:25 |
Jordach|MT |
Linux runs the world, BSD is in the scientist's basement doing fuck all; we clear |
16:26 |
mahomet |
that was rather not the case PilzAdam; my ambiguity was of no consequence because only a pedant would notice the difference between what I said and meant. whereas these phoronix trolls are operating with hostile intent |
16:26 |
mahomet |
Jordach|MT: we are most certainly not clear |
16:26 |
PilzAdam |
sure, thats possible too |
16:26 |
DanDuncombe |
And Windows slobs in an armchair, mac hangs around outside |
16:26 |
Jordach|MT |
mahomet, BSD is almost impossible to install |
16:26 |
mahomet |
Jordach|MT: which BSD? |
16:27 |
PilzAdam |
mahomet, though its not good to always think in predefined schematics |
16:27 |
mahomet |
I assume you don't mean OS X, which is a 2gb download from the Apple App Store |
16:27 |
Jordach|MT |
mahomet, PC-BSD |
16:27 |
Jordach|MT |
and netBSD |
16:27 |
Jordach|MT |
and yet Linux Mint takes one attempt |
16:27 |
mahomet |
well, it's all a matter of who's installing it, isn't it |
16:28 |
mahomet |
*BSD (excluding Apple OS X) isn't exactly targetted at the same people as Linux Mint |
16:29 |
mahomet |
with regards to your installation difficulties, I can't imagine what went wrong, but I'm sure it would be constructive to raise it with the developers |
16:29 |
DanDuncombe |
Can someone quickly write a (working) hopper mod to replace the one it industry_pack? All it needs to do is suck up items dropped on it and put them in a chest. |
16:29 |
Jordach|MT |
mahomet, boot loader failed to find partition (four of them on MBR) |
16:30 |
hoodedice |
I think we have a fanboyh here |
16:30 |
mahomet |
you already had 4 partitions? or |
16:30 |
hoodedice |
And we all know how to deal with them |
16:30 |
mahomet |
hoodedice: we have a pragmatist here. |
16:30 |
hoodedice |
MORE FANBOYISM !!!! |
16:30 |
Jordach|MT |
I put PC-BSD on the fourth, /sda3/ |
16:30 |
Calinou |
to be honest, I find BSD to be a duplicate effort to Linux |
16:30 |
hoodedice |
!g Pragmatist |
16:30 |
MinetestBot |
hoodedice: http://www.thefreedictionary.com/pragmatist |
16:30 |
Calinou |
look at it, it does nearly the same things Linux does :P |
16:31 |
mahomet |
Calinou: BSD predated linux quite substantially :) linux was, after all, an attempt to recreate UNIX SysV |
16:31 |
Jordach|MT |
^ fanboi |
16:32 |
hoodedice |
"Calinou : Do not harrass BSD" does not seem a " practical, matter-of-fact way of approaching or assessing situations or of solving problems" |
16:32 |
mahomet |
Jordach|MT: if you will offer nothing but ad-hominems, you are in no position to speak on the merits of anything |
16:32 |
mahomet |
hoodedice: more ad-hominems |
16:32 |
mahomet |
now, back to the point |
16:32 |
Jordach|MT |
mahomet, i speak of the general purpose user |
16:32 |
hoodedice |
!g ad-hominems |
16:32 |
MinetestBot |
hoodedice: http://en.wikipedia.org/wiki/Ad_hominem |
16:32 |
Jordach|MT |
who don't develop, just use it as an end user |
16:32 |
mahomet |
Jordach|MT: if you want something for general purpose users, OS X is up your street. PC-BSD is using ZFS now which doesn't play very well with multi-boot systems (although if you're devoted it can be done) |
16:33 |
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16:33 |
MinetestBot |
john_minetest: http://minetest.net/ |
16:33 |
hoodedice |
OK. We adressed your argument : Calinou did not disrespect BSD. Plus Linux is better. |
16:33 |
mahomet |
I wouldn't advocate for a minute that someone who is happy on Linux or Windows moves to a BSD. that would be stupid. if something works for you, no point switching |
16:33 |
Jordach|MT |
mahomet, i'm not truly happy with any kernel arch. |
16:33 |
mahomet |
hoodedice: 'better' is a subjective matter |
16:34 |
Peacock |
os-wars, the geek version of pissing contests lol |
16:34 |
Jordach|MT |
i have blender on windows to animate my stuff, then OpenShot on Mint for processing video |
16:34 |
Jordach|MT |
back to blender for frames that OS might have dropped |
16:34 |
hoodedice |
better* *There are more android phones than iOS phones in circulation. There are more Linux based servers and supercomputers than BSD |
16:34 |
mahomet |
really, I don't believe BSD is superior to Linux, nor do I believe that Linux is superior to BSD. different use cases. Jordach|MT, i can relate to that. unfortunately with technology you never get perfect |
16:35 |
hoodedice |
In any case, you are an apologist |
16:35 |
hoodedice |
!g apologist |
16:35 |
MinetestBot |
hoodedice: http://en.wikipedia.org/wiki/Apologetics |
16:35 |
mahomet |
you only get closer to what you want, never perfection |
16:35 |
Jordach|MT |
mahomet, until OpenShot comes to windows, i'm never happy |
16:35 |
mahomet |
hoodedice: i wouldn't say so, I'm not advocating people changing from what they're happy with |
16:36 |
* Peacock |
hands everyone a ruler |
16:36 |
Peacock |
settle this like men :P |
16:36 |
mahomet |
as such, there's little apologetics to be done. i say if you want to try a BSD, go for it. I'll even help you along the way. but if you're happy with *whatever*, no need |
16:36 |
DanDuncombe |
Can someone do an 'hopper' abm that puts droppeditems into chests? |
16:36 |
mahomet |
hoodedice: I've never really been one to follow usage numbers as gospel |
16:37 |
PilzAdam |
DanDuncombe, you are repeating yourself |
16:37 |
hoodedice |
Therefore your arguments are invalid. |
16:37 |
DanDuncombe |
But no-one answered |
16:37 |
Peacock |
an hero |
16:37 |
hoodedice |
And. We are going off-topic |
16:37 |
hoodedice |
And we should all help DanDucombe |
16:37 |
Peacock |
repeating the same question over and over wont force a reply |
16:38 |
mahomet |
hoodedice: that does not invalidate any of my arguments; to argue so is fallacial. but you raise a good point, let's forget about operating systems :) |
16:38 |
hoodedice |
Peacock, did you find out the reason for my ban |
16:38 |
DanDuncombe |
I asked it twice |
16:38 |
hoodedice |
XP |
16:38 |
Peacock |
wife said you were screwing with new players at freebuild and she found you complained more than you build |
16:38 |
hoodedice |
ok. |
16:39 |
hoodedice |
wait. Freebuild? |
16:39 |
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16:39 |
Peacock |
something about digging nodes others were placing |
16:40 |
Peacock |
since she handles people, she doesn't have to put up with what she doesn't want to put up with |
16:40 |
hoodedice |
Okay I did 'argue' more than I built (With that guy who pressed the prison button) , but I never went to freebuild, did not remove any nodes except my own did a place a few nodes out of nation for getting back to dry land but it doesn't matter I know the rules and so on forth I will stay quiet about it |
16:41 |
FreeFull |
Peacock: Is the server down right now? |
16:41 |
PilzAdam |
Zeg9, would be nice if you could update your pull request to farming_plus |
16:41 |
PilzAdam |
(i.e. make grass drop seeds, see forum) |
16:41 |
hoodedice |
Thank you very much for asking the reason. I'll keep my mouth shut (In a good way) on other servers (If any) |
16:41 |
Peacock |
freefull yeah im compiling a test build that disables update_lighting |
16:41 |
FreeFull |
Peacock: So placing lights won't do anything anymore? |
16:42 |
Peacock |
well im testing to see if it doesn't do shaows when i place nodes |
16:42 |
hoodedice |
He's finding a way to disable shadows |
16:42 |
Peacock |
*shadows |
16:42 |
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16:42 |
hoodedice |
DanDucombe got your mod finally |
16:42 |
DanDuncombe |
It works now??? |
16:42 |
Calinou |
there is a mapgen setting for disabling light, as far as I know |
16:42 |
Calinou |
but it lets you see in caves easily :P |
16:43 |
Calinou |
isn't it "nolight"? |
16:43 |
DanDuncombe |
Could you please pastebin it hoodedice? |
16:43 |
PilzAdam |
Calinou, only nolight, but thats pitch black |
16:43 |
Calinou |
(mg_flags) |
16:43 |
Calinou |
oh |
16:43 |
Calinou |
thought it was full brightness everywhere |
16:43 |
Peacock |
light is fine, nighttime is fine, huge-ass shadows under spawned structures is what i want to get rid of |
16:43 |
hoodedice |
Blocks appear on top of it, but they don't move |
16:43 |
hoodedice |
Game doesn't crash now |
16:43 |
Peacock |
http://s21.postimg.org/axa8pdvh3/screenshot_3831558078.png |
16:43 |
PilzAdam |
Peacock, have you tried the "post-processing" with vmanip I suggested in the forum? |
16:44 |
DanDuncombe |
Oh |
16:44 |
DanDuncombe |
Ok |
16:44 |
Peacock |
well the structure is already there :/ |
16:44 |
PilzAdam |
yes |
16:44 |
PilzAdam |
thats what the method aims at |
16:44 |
hoodedice |
You have to do something to the node on top? |
16:44 |
Peacock |
so moving forward, how do i remove shadows with vman after the fact? |
16:44 |
PilzAdam |
lemme write some pseudo code |
16:45 |
hoodedice |
pastebin what? |
16:45 |
Peacock |
im guessing it involves using vman to cycle through all the air and removing it (so new air gets placed?) |
16:45 |
DanDuncombe |
hoodedice, the entity on top is meant to move along |
16:45 |
hoodedice |
hmm |
16:45 |
DanDuncombe |
pastebin the working abm |
16:45 |
hoodedice |
Put up conveyors along x first |
16:45 |
hoodedice |
I didnt change anything |
16:45 |
hoodedice |
=/ |
16:45 |
DanDuncombe |
Yes, there will be conveyor1, 2, 3 and 4 for the four directions |
16:46 |
hoodedice |
Wait... |
16:46 |
DanDuncombe |
Also, the abm crashes on me |
16:46 |
hoodedice |
There are changes here |
16:46 |
hoodedice |
lolwut? |
16:46 |
hoodedice |
Crap. I used the fixed abm (old one) |
16:46 |
PilzAdam |
Peacock, https://gist.github.com/PilzAdam/6426435 |
16:46 |
DanDuncombe |
It will stay as it is for now I guess |
16:46 |
hoodedice |
*Facepalm* |
16:47 |
DanDuncombe |
Hoodedice, could you do the hopper code? |
16:47 |
DanDuncombe |
Or abm |
16:47 |
hoodedice |
I don't know crap |
16:47 |
Peacock |
that was easy |
16:47 |
hoodedice |
*code |
16:47 |
Peacock |
minp and maxp would be the bounding box of my structure? |
16:47 |
PilzAdam |
yes |
16:47 |
PilzAdam |
that isnt valid code, though |
16:47 |
Peacock |
whats missing? |
16:48 |
PilzAdam |
thats just pseudo-code to show my idea |
16:48 |
hoodedice |
Weird |
16:48 |
DanDuncombe |
Also, can I make one inventory shared by certain nodes as long as they are vertically above each other? |
16:48 |
hoodedice |
The old conveyor mod turned to unknown nodes |
16:48 |
hoodedice |
And the new conveyor doesnt load on giveme |
16:49 |
DanDuncombe |
You must have changed the nodename then |
16:49 |
hoodedice |
Nope nothing |
16:49 |
DanDuncombe |
I will leave it as useless for now then |
16:49 |
test_ |
At this time I plan to make game on base of the minetest engine and so i have the question, Can i use all mods they are in the vanilla installation of minetest as base for my mod(game) for minetest |
16:49 |
hoodedice |
haha |
16:50 |
Peacock |
crevis 2.0 lol |
16:50 |
hoodedice |
test_ yes you can |
16:50 |
hoodedice |
Just make sure everything has the same lisence |
16:50 |
hoodedice |
*licence |
16:50 |
e1z0__ |
anyone have successfully builded minetest under windows with mingw ? |
16:50 |
hoodedice |
*license |
16:50 |
DanDuncombe |
Okay, now I am gonna try and make a node, that functions like furnace, but instead of cooking ores, it turnes them to cookable dusts, 2 each. |
16:51 |
test_ |
thanks and i have a 2th question to pilzadam can i use your workbench mod, too |
16:51 |
DanDuncombe |
How would I do this? Make 1 iron lump turn to 2 iron dusts? |
16:51 |
hoodedice |
Workbench mod is by darkrose I think... |
16:51 |
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16:52 |
DanDuncombe |
Actually, the factory can do thia |
16:52 |
DanDuncombe |
Never mind |
16:52 |
test_ |
in the readme stand PilzAdam |
16:52 |
hoodedice |
test_ Can you link to that mod? |
16:52 |
test_ |
which mod |
16:53 |
hoodedice |
workbench mod |
16:53 |
hoodedice |
"can i use your workbench mod," |
16:53 |
test_ |
it is in the minitest mod pack(game) |
16:54 |
hoodedice |
See this |
16:54 |
hoodedice |
https://github.com/PilzAdam/MiniTest/tree/master/mods/workbench |
16:54 |
hoodedice |
License WTFPL |
16:54 |
hoodedice |
Do whatever you like with it |
16:55 |
test_ |
hoodedice here is the link from the mod https://forum.minetest.net/viewtopic.php?id=2589 |
16:55 |
hoodedice |
See the license |
16:55 |
hoodedice |
YOu can do whatever you want |
16:55 |
hoodedice |
Posted link |
16:56 |
PilzAdam |
test_, the mod is under WTFPL, which means you can do What The Fuck you want do |
16:56 |
test_ |
ah thanks this license is new for me i never heard from it before thanks |
16:57 |
PilzAdam |
though some of the default mods are LGPL; this license says that you have to reshare it as LGPL too |
16:57 |
test_ |
ah ok |
16:57 |
DanDuncombe |
All the metals in default minetest are gold,iron and copper right? |
16:57 |
PilzAdam |
so I guess it would be best if you use LGPL as the licesne for your new game |
16:58 |
test_ |
when i make it on base fom your modpack or from the vanilla |
17:00 |
thexyz |
that's why you don't do drugs https://forum.minetest.net/viewtopic.php?pid=108767#p108767 |
17:01 |
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17:01 |
PilzAdam |
thexyz, have you linked a deleted post? |
17:01 |
thexyz |
yeah |
17:02 |
thexyz |
such as minecraft and is still cheating on you from there you write only the names and threw the Shema it lends itself to not write here again and again XD and password VanessaE you got linux so you might want minecraft so if you want him to let go of this http://www .youtube.com / watch? v = GrzhwfXhv_k |
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e1z0 |
damn windows building!!!1 |
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DanDuncombe |
Very much WIP, but what do you think? https://forum.minetest.net/viewtopic.php?pid=108921#p108921 |
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* Jordach|MT |
drops some more bass |
17:43 |
Jordach|MT |
wub wub |
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ShadowNinja |
DanDuncombe: Use a public git repository, preferably hosted on github. |
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18:20 |
GNADev|zRokh |
hi |
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18:23 |
DanDuncombe |
How do I register new stairs and slabs with default stairs mod? |
18:25 |
DanDuncombe |
Ah, nevermind |
18:28 |
e1z0 |
where is located version number in source code ? |
18:32 |
Jordach|MT |
e1z0, it's in the cmake files |
18:32 |
Jordach|MT |
the cmake files compile the version number into it |
18:35 |
GNADev|zRokh |
hi Jordach, is the |MT in the end the meaning that your using the MT IRC Mod? |
18:37 |
ShadowNinja |
GNADev|zRokh: Sort of, he did that to avoid hilights from the IRC mod when he is in-game. |
18:37 |
Jordach|MT |
nope nope nope |
18:37 |
Jordach|MT |
but yes to ShadowNinja |
18:37 |
ShadowNinja |
Jordach|MT: Not /nope? |
18:37 |
ShadowNinja |
;-) |
18:37 |
Jordach|MT |
ShadowNinja, quassel doesn't have user commands |
18:38 |
GNADev|zRokh |
:D |
18:38 |
ShadowNinja |
Right. |
18:38 |
GNADev|zRokh |
https://forum.minetest.net/viewtopic.php?id=7074 <<== ShadowNinja |
18:38 |
GNADev|zRokh |
what do you think? |
18:42 |
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18:43 |
DanDuncombe |
How do you add stairs as a mod dependency? adding stairs to depends.txt didn't work. |
18:43 |
GNADev|zRokh |
im back :D |
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18:45 |
DanDuncombe |
How do you add it? |
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18:47 |
DanDuncombe |
Helloooooo? |
18:49 |
PilzAdam |
DanDuncombe, thats very patient |
18:49 |
DanDuncombe |
I know. |
18:49 |
GNADev|zRokh |
please dont start bullying again, PilzAdam, he has been asking that for a VERY long time now |
18:49 |
GNADev|zRokh |
i would help but idk why doesnt depends.txt work... |
18:50 |
Exio4 |
PilzAdam vs GNADev|zRokh |
18:50 |
DanDuncombe |
It says: mod "concrete" has unsatisified dpendencies: "stairs default" |
18:50 |
Mati^1 |
http://www.youtube.com/watch?v=sdmsRcsl_xA |
18:50 |
Exio4 |
how are you adding them? |
18:50 |
DanDuncombe |
They are on seperate lines of depends.txt |
18:50 |
Exio4 |
what is the separator? a newline? |
18:50 |
Exio4 |
k |
18:50 |
Jordach|MT |
DanDuncombe, put default \n stairs |
18:51 |
DanDuncombe |
Ok |
18:51 |
Jordach|MT |
(\n being newline) |
18:51 |
Exio4 |
\n means newline eh |
18:51 |
Exio4 |
default\nstairs\n morelike |
18:52 |
DanDuncombe |
mod "concrete" has unsatisfied dependencies: "default \n stairs" |
18:52 |
Exio4 |
k |
18:52 |
Jordach|MT |
the \n was a newline DanDuncombe |
18:52 |
Jordach|MT |
eg, hit enter |
18:52 |
DanDuncombe |
They were already on seperatelojnes |
18:54 |
DanDuncombe |
The relevant bit of debug: http://pastebin.com/Yt7peucH |
18:54 |
DanDuncombe |
I really dunno why it won't work |
18:55 |
GNADev|zRokh |
bye |
18:56 |
DanDuncombe |
Can a tool be used in a craft, and take durability with each craft, without being lost? |
18:57 |
PilzAdam |
no |
18:57 |
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18:57 |
e1z0 |
:O~ |
18:58 |
PilzAdam |
the only craft recipe that allows changing the wear is toolrepair |
18:58 |
DanDuncombe |
Oh |
18:58 |
DanDuncombe |
Can I make the tool not be used up by the craft though? |
18:59 |
DanDuncombe |
Ah, I see now. Not to worry. |
19:08 |
LazyJ |
Does anyone here know which to use to enable shaders -> enable_shaders = 2 or enable_shaders = true? minetest.conf.example says "2" but the defaultsettings.cpp says "true". Which is it? |
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19:27 |
PilzAdam |
LazyJ, true |
19:27 |
PilzAdam |
the old way was 2, seems like .example wasnt updated |
19:28 |
LazyJ |
Ah, thanks. :) |
19:37 |
e1z0 |
if i'm translating the game, why it does not show UTF-8 on the menu text ? |
19:37 |
e1z0 |
shows only english letters |
19:41 |
Calinou |
e1z0: do you use freetype? |
19:41 |
Calinou |
you should, it has support for more characters |
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Jordach|MT |
[02:00:24] -*- Jordach_ has Huey Lewis & The News; The Power of Love Playing <- it's playing again! :D |
19:58 |
Jordach|MT |
Sokomine, how far do you plan on going :P |
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20:00 |
sfan5 |
good night everyone |
20:00 |
jojoa1997 |
night |
20:05 |
e1z0 |
Calinou: i crosscompile it in linux for windows |
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20:14 |
Jordach|MT |
sfan5, u jelly |
20:15 |
mahomet |
"Ughh people are so disgusting and they destroy things" go smoke a bowl you hippie, and take your postmodern humanhatred with you |
20:15 |
e1z0 |
:O |
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* jojoa1997 |
so quiet |
20:28 |
* Calinou |
puts a pony on jojoa1997's head |
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* jojoa1997 |
puts a kitten on Calinou's head |
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21:34 |
kahrl |
PilzAdam, although there is a getS32("enable_shaders") in mapblock_mesh.cpp still |
21:34 |
kahrl |
I don't know what its implications are |
21:34 |
VanessaE |
andersje: fix confirmed. seems okay now. |
21:34 |
PilzAdam |
that needs to be fixed |
21:35 |
Peacock |
normally the shipyard comes first but what the hell lol http://s13.postimg.org/t2esrpauf/screenshot_3853267439.jpg |
21:35 |
VanessaE |
isn't that station orbiting a MIGHT close to the ground? ;-) |
21:35 |
kahrl |
I would have waited to fix it until RBA completes his shader redesign |
21:35 |
Peacock |
there are ground based shipyards :P |
21:36 |
kahrl |
but I don't know if that'll happen before 0.4.8 |
21:36 |
Peacock |
and technically, its a floating one :p |
21:36 |
VanessaE |
Peacock: yeah but that ain't Utopia Planetia. :) |
21:37 |
VanessaE |
looks good though |
21:37 |
Peacock |
thats orbital too :P (http://en.memory-alpha.org/wiki/Utopia_Planitia_Fleet_Yards) |
21:37 |
Peacock |
thanks, not done yet, but getting there lol |
21:38 |
VanessaE |
uh, no.. UP is on the surface of Mars |
21:38 |
VanessaE |
wait a minute here |
21:38 |
VanessaE |
what? |
21:38 |
Peacock |
check out the link |
21:38 |
VanessaE |
huh |
21:38 |
VanessaE |
I could have sworn it was on the ground |
21:38 |
Peacock |
its got some surface facilities, but the docks/yards themselves are in orbit |
21:39 |
Peacock |
they do the basic assembly on the ground |
21:39 |
VanessaE |
my Star Trek-fu is rusty. |
21:39 |
Peacock |
as for the jj-prise, that one was built on the ground :P http://www.hgsitebuilder.com/files/writeable/uploads/hostgator9085/image/uss_enterprise_alternate_reality_under_construction.jpg |
21:40 |
VanessaE |
true, true |
21:40 |
VanessaE |
but of course, alternate timeline, etc. |
21:41 |
Peacock |
im glad the mesh i used has smaller engines, the movie model is ridiculous in that regard lol |
21:41 |
VanessaE |
the movie model is what, 500m long or something, versus 300-odd for the original? |
21:41 |
Peacock |
at first they said 760~ |
21:41 |
Peacock |
but that would make it bigger than all other enterprises |
21:42 |
Peacock |
so they revised it to 366 which is the dimension i went with |
21:43 |
VanessaE |
I still have to wonder why he felt the need to change that |
21:43 |
VanessaE |
289 versus 366 is hardly an engineering-friendly error |
21:43 |
Peacock |
well in the first movie theres only 1 scene where they scaled up the model to 760~ |
21:43 |
Peacock |
760 vs 360 |
21:44 |
Peacock |
what i found more confusing is between the first and second movies, the enterprise went from having multiple cores to just one |
21:45 |
VanessaE |
yeah I wondered about that |
21:45 |
Peacock |
who downgrades a ship like that? lol |
21:45 |
VanessaE |
maybe the result of a refit |
21:45 |
Peacock |
yeah they installed windows 8 |
21:45 |
VanessaE |
one core is enough now? |
21:45 |
Peacock |
also lost the start button on the bridge :P |
21:45 |
VanessaE |
to be fair, didn't the original also have one core, technically? |
21:45 |
Peacock |
yeah but its a weird sort of retcon |
21:45 |
VanessaE |
yeah |
21:45 |
Peacock |
shoulda either gotten it right the first time or stick with the multiple cores thing |
21:45 |
jojoa1997 |
i am lost what are you all talkiing about |
21:46 |
Peacock |
your mother |
21:46 |
VanessaE |
jojoa1997: star trek |
21:46 |
VanessaE |
namely the enterprise |
21:46 |
* jojoa1997 |
= star wars |
21:46 |
* jojoa1997 |
age < star trek age |
21:46 |
VanessaE |
of course, again to be fair, that one "core" of the original was more like an energy chamber rather than a matter-antimatter reactor the way we know it |
21:46 |
Peacock |
the last two movies are newer than the last sw movie lol |
21:46 |
VanessaE |
jojoa1997: NOT star wars! |
21:46 |
VanessaE |
BLASPHEMER |
21:46 |
* jojoa1997 |
age < star trek age |
21:47 |
* jojoa1997 |
age = star wars age |
21:47 |
VanessaE |
jojoa1997: there was at least one series playing when you were born (1997 I guess?) |
21:47 |
Peacock |
still disapointing though is that engineering was basically a brewery in 2nd movie |
21:47 |
VanessaE |
Peacock: yeah |
21:47 |
Peacock |
Voyager yeah, but it was mostly a rehash of tng/ds9 stories |
21:47 |
VanessaE |
but I DO like how the modeled the inside of the warp reactor in the second movie |
21:47 |
jojoa1997 |
nope i was born in 1997 B.C. |
21:48 |
VanessaE |
that was done right |
21:48 |
Peacock |
before christ? |
21:48 |
VanessaE |
and following voyager was enterprise |
21:48 |
Peacock |
enterprise was not bad until the xindi thing |
21:48 |
VanessaE |
so you've been exposed to two series' and two movies |
21:48 |
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21:49 |
Peacock |
they couldn't have picked a more ridiculous set of species for that arc |
21:49 |
VanessaE |
Peacock: even the xindi arc was okay - it was that whole temporal cold war background behind it all that I didn't like |
21:49 |
VanessaE |
and now I've heard talk of a new series |
21:49 |
VanessaE |
based on JJ's timeline I thinkl |
21:49 |
VanessaE |
-l |
21:49 |
Peacock |
i like how berman and braga went back to their strengths even in ent: using the borg lol </sarcasm> |
21:49 |
* jojoa1997 |
pirates star trek movies to figure out what is being said |
21:50 |
Peacock |
another weird thing from the new movies: society is clearly capitalist though their uniforms look more communist lol |
21:50 |
VanessaE |
jojoa1997: start with Star Trek: The Original Series (three seasons, some 70 episodes, starting with The Man Trap, or The Cage if you wanna consider that, ending with Turnabout Intruder) |
21:50 |
Peacock |
(ridiculously oversized hats, grey dress uniforms, etc.) |
21:51 |
* jojoa1997 |
pirates minetest |
21:51 |
Peacock |
and its amazing that all these cities and companies survived ww3 lol |
21:51 |
VanessaE |
jojoa1997: watch the movies (skip Star Trek: The Motion Picture), skip the rest, watch Star Trek: The Next Generation (7 seasons from Encounter at Farpoint to All Good Things). |
21:51 |
VanessaE |
the rest is fluff :) |
21:51 |
Peacock |
first season of tng was pretty bad lol |
21:52 |
jojoa1997 |
VanessaE i dont think i have the time or persistance to watch them all |
21:52 |
* VanessaE |
hands jojoa1997 a towel so he can clean up after his exploded head. |
21:52 |
Peacock |
tng: Justice had the gayest planet of the series (http://images2.wikia.nocookie.net/__cb20120822001627/memoryalpha/en/images/thumb/2/2a/Edo%2C_female_and_male.jpg/1000px-Edo%2C_female_and_male.jpg) |
21:53 |
* jojoa1997 |
looks down at his exploded body |
21:53 |
VanessaE |
jojoa1997: you have to be a trekkie from the start, really |
21:53 |
VanessaE |
you can't just jump in I guess |
21:53 |
Peacock |
well its pretty hard to watch TOS now |
21:53 |
jojoa1997 |
well also i have to have been there whne they started |
21:54 |
* jojoa1997 |
doesnt want to see bad graphics |
21:54 |
VanessaE |
Peacock: seems pretty easy to me... insert disc, fuddle through the menus, watch episodes :) |
21:54 |
Peacock |
styrofoam rocks, awful alien costumes, awful fight scenes |
21:54 |
Peacock |
and kirk doing strange new whores |
21:54 |
VanessaE |
haha |
21:55 |
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21:55 |
Peacock |
the stories are good, it should just be redone with modern fx |
21:56 |
Peacock |
i like the whole visiting of replica earths, thats where you find out that in an infinite universe, there are probably many earths |
21:56 |
VanessaE |
*nod* |
21:56 |
Peacock |
so we may not in fact be, the dumbest species in the universe (we may have been bested by another earth) |
21:57 |
VanessaE |
at least some stuff got improved with the remastered version with the CG models |
21:57 |
Peacock |
one thing that was overdone in tng/voy = autodestruct threats lol |
21:57 |
VanessaE |
yeah |
21:57 |
Peacock |
after the 10th or 11th time, you just kinda wish they'd do it |
21:58 |
VanessaE |
but when your back's against the wall, what have you got left? |
21:58 |
Peacock |
well, i think berman and bragga were just a little too tired to come up with something more original |
21:58 |
VanessaE |
heard it so many times I almost remember the sequence. |
21:58 |
Peacock |
and of course, Seven of Nine of subjunction double-D |
21:59 |
Peacock |
ie, the virgin ex-borg (and all the trekkies complain about the underwear scene in the new movie lol) |
21:59 |
VanessaE |
codes 1-1A, 1-1A-2B, 1A-2B-3, 0-0-0-destruct-0 |
21:59 |
Peacock |
not a hard code to crack lol |
21:59 |
VanessaE |
Tertiary Adjunct of Unimatrix Zero |
21:59 |
VanessaE |
I forget the first part of her designation though |
21:59 |
Peacock |
i like how data was able to pwn all those code by faking the voice though lol |
22:00 |
Peacock |
they never heard of voice recorders/synths aparently lol |
22:00 |
VanessaE |
heh |
22:00 |
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22:03 |
Peacock |
someone over at minecraft built a borg cube, very complex stuff XD |
22:04 |
Peacock |
id like to build this city (from Reboot) http://spinoff.comicbookresources.com/wp-content/uploads/2012/08/reboot-mainframe.jpg |
22:04 |
Peacock |
though its hard finding good shots of it |
22:18 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Fix remnants of s32 enable_shaders af490330e7 2013-09-03T15:16:33-07:00 http://git.io/2cMVsg |
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