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IRC log for #minetest, 2013-08-24

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All times shown according to UTC.

Time Nick Message
00:00 NekoGloop 1360 x 768 (or something like that)
00:00 NekoGloop Which is the same resolution as my "HD" TV.
00:00 bas080 I like the idea of widescreen as i always split windows in left and right half. It's like having two screens without the need of two screens.
00:01 bas080 but it's useless for movies as most movies are not compatible
00:01 VanessaE 720P = "HD", indeed..  if it ain't at least 1080P, it ain't HD. :)
00:02 NekoGloop Well, I think that's just the "recommended" resolution.
00:02 VanessaE that's probably the screen's native res
00:02 NekoGloop IIRC it can go up to like 1900 x 1200 or something like that.
00:03 NekoGloop It just trims the entire taskbar off the bottom, and equal space off the top.
00:03 NekoGloop kiiiinda want my taskbar.
00:03 NekoGloop Let's see... there's about a billion ways to detect if there's scaffolding under it... which would be best...
00:04 VanessaE if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name = "your scaffold" then <code> end
00:05 NekoGloop I'm aware of how to see it
00:05 NekoGloop I m ean
00:05 NekoGloop GAH THIS KEYBOARD SUCKS
00:05 VanessaE lol
00:05 NekoGloop the enter key is a bloody continent
00:05 NekoGloop and the backspace is freakishly small.
00:07 NekoGloop VanessaE, actually: for i = 1,19 do
00:07 NekoGloop if minetest.get_node({x=pos.x,y=pos.y-i,z=pos.z}).name == "gloopblocks:scaffolding" then
00:07 NekoGloop Grr copypaste
00:07 VanessaE that'll work too
00:08 NekoGloop Same way I detect where to put it, just in reverse.
00:08 VanessaE just as long as it works well in survival mode as well as creative :)
00:08 NekoGloop You'll probably barf at the code though. xD
00:08 VanessaE (shameless plug:  vanessae.mine.bz:30001 = survival mode)
00:09 VanessaE haha
00:09 VanessaE I'm sure it doesn't suck as badly as it used to :)
00:09 VanessaE *ducks*
00:09 NekoGloop http://pastebin.com/6DAGvNEc (the finding isn't coded there yet)
00:09 VanessaE OH MY G*D!  NOOOOOOO!!!!!
00:10 * VanessaE dies from the shock of bad code
00:10 NekoGloop what? xD
00:10 NekoGloop If you can do it better, then do it better.
00:10 kaeza > survival server
00:10 VanessaE just kidding :)
00:10 kaeza what when how
00:10 NekoGloop s/survival/work-to-build/
00:10 VanessaE kaeza: what = vanessae_game.  when, a couple hours ago.  how, via my home PC. :)
00:10 theTroy joined #minetest
00:10 VanessaE NekoGloop: with hostile mobs? :)
00:11 NekoGloop Oh god mobs.
00:11 NekoGloop Duplicating killing things ho!
00:11 VanessaE your code looks okay to me
00:11 NekoGloop or is duplication fixeded?
00:12 VanessaE dupes are not fixed yet
00:12 NekoGloop I see
00:13 NekoGloop "okay"?
00:13 NekoGloop IT IS NOT GOOD ENOUGH YET!
00:15 NekoGloop http://www.youtube.com/watch?v=MPUhjcqfeqw ~
00:21 ch98 left #minetest
00:25 NekoGloop Grrr, checking for obstructions is harder than I thought...
00:26 NekoGloop If I do a break in a for loop that's inside a if that's inside a function, what breaks?
00:26 VanessaE the loop.
00:26 VanessaE iirc, break only breaks out by one level
00:26 VanessaE you should probably return instead, and pass a code.
00:26 VanessaE if (not scaffold) return false
00:26 NekoGloop I need it to just break the for loop
00:26 VanessaE or somethign
00:27 NekoGloop Oh, I see.
00:27 VanessaE else return true
00:27 VanessaE end
00:27 VanessaE something like that
00:27 VanessaE well that's not entirely right but you get the idea.
00:27 NekoGloop I'm breaking the if that's inside the for that's inside the if that's inside the function.
00:27 VanessaE return takes you all the way out of the function, of course.
00:27 NekoGloop I want it to continue the function
00:27 VanessaE break just escapes from the loop
00:28 NekoGloop Oh.
00:28 VanessaE break doesn't affect if's
00:28 VanessaE just loops/whiles
00:28 NekoGloop Then this isn't working for some other reason.
00:29 NekoGloop At least that's cleared up.
00:29 VanessaE show that code who's boss! :)
00:29 NekoGloop I'm trying to make the "check for scaffolding" part also check for obstructions.
00:29 NekoGloop aka anything that isn't air.
00:30 NekoGloop Hm, maybe I should just check for anything that isn't scaffold.
00:32 NekoGloop Having it search through air feels buggy to play with it.
00:33 VanessaE better.
00:33 VanessaE that's what I'd have done anyway
00:33 VanessaE if it ain't scaffold, you've found the end of the run :)
00:33 NekoGloop My github folder is my minetest mods folder :D
00:33 VanessaE noting that you don't have a fork that github recognizes as such, have fun filing that pull request ;)
00:34 NekoGloop Oh I have a fork
00:34 VanessaE then github is being stupid
00:34 NekoGloop That's more likely
00:34 VanessaE it shows no one has forked it :(
00:34 NekoGloop I deleted my old fork because lol git shell
00:34 NekoGloop twas simpler to delete and refork to figure out how that nonsense works.
00:34 VanessaE heh
00:35 NekoGloop I still think they should make their gui thing fully functional.
00:37 VanessaE what is this gui you speak of? :)
00:39 NekoGloop http://i.imgur.com/W2xzL39.png
00:39 VanessaE interesting
00:40 NekoGloop Now, let's get a recipe for these bloody things.
00:40 VanessaE oh that'll be fun
00:40 VanessaE maybe you should use the crafting table for this
00:40 VanessaE 4x4 recipe :)
00:40 NekoGloop Why?
00:40 NekoGloop They're just sticks stuck together
00:40 VanessaE because a 3x3 recipe for this would just scream "9 sticks in a square" or something
00:41 VanessaE read: recipe conflict with something else, probably home decor tables or something
00:41 NekoGloop 5 sticks in a X, two wood blocks on top and bottom.
00:41 NekoGloop S W S
00:41 VanessaE oh, that sounds good
00:41 NekoGloop - S -
00:41 NekoGloop S W S
00:41 VanessaE guess I better get started on HDX support :P
00:41 VanessaE I think I have a wooden scaffold here somewhere already.....
00:41 NekoGloop Gives... let's say... 12 scaffolds?
00:42 VanessaE make it 6
00:42 VanessaE (try to account for how plentiful and renewable wood is)
00:42 NekoGloop Yeah, but these exist to assist with building.
00:42 VanessaE damn, found a corrupt file from that HD crash :(
00:43 VanessaE (Duel of the Fates, Star Wars ep. 1)
00:43 NekoGloop Hey, uh, you're defining the nyancat recipe twice.
00:44 VanessaE I did"
00:44 VanessaE ?
00:44 * VanessaE looks
00:44 NekoGloop Yeah.
00:44 NekoGloop Don't worry about it, I'll send it in my commit.
00:44 VanessaE oops
00:44 VanessaE and the rainbow too
00:44 VanessaE how did that happen?
00:44 NekoGloop dunno
00:45 NekoGloop But your oerkki block recipe is going to have problems.
00:45 NekoGloop due to the stackable bookshelves being replaced by 3 books.
00:45 VanessaE fixed in git.
00:45 NekoGloop raaaaa
00:45 NekoGloop Now I have to nuke my repo again
00:46 VanessaE lol
00:46 NekoGloop I SAID 'Don't worry about it'
00:46 VanessaE not at al
00:46 VanessaE all*
00:46 VanessaE just make your changes, github will figure it out I think
00:46 NekoGloop Uh, no.
00:46 VanessaE stackable bookshelves?
00:47 NekoGloop Bookshelves -are- stackable, right?
00:47 NekoGloop You'd be replacing the entire stack with a total of 3 books.
00:47 VanessaE oh that
00:47 VanessaE well, if I recall right it replaces only one
00:48 VanessaE the others lose their books
00:48 VanessaE but this is a bug in the engine, can't be helped.
00:49 VanessaE I mean, a replacement clause only affects the first item in the stack, the others aren't replaced I don't think.
00:49 VanessaE or are they?
00:50 NekoGloop The replacement replaces the stack that the thing is is
00:50 NekoGloop in
00:50 NekoGloop the ENTIRE stack
00:50 VanessaE fuck
00:50 VanessaE that's not supposed to work like that!
00:50 NekoGloop Go try to craft one with like 30 in the stack
00:51 kahrl VanessaE: what else do you think should happen?
00:51 kahrl a stack can't be 29 bookshelves and 3 books at once
00:51 VanessaE kahrl: it should replace as many in the stack as you commited to the craft operation
00:52 VanessaE either put the replacement stack in another slot, or withhold it until the craft grid has been emptied.
00:52 NekoGloop It should a) plop it in the player's inventory, b) replace the stack, or c) if neither would work, throw it on the ground.
00:52 NekoGloop maybe switch the priority of a and b
00:52 VanessaE so if I have 9 bookshelves and a replace --> books, and I use two bookshelves in the craft, I should get back two sets of books and have 7 bookshelves left.
00:53 VanessaE if the craft grid is too full to hold the original stack and its replacements, withhold the replacement until a slot is freed up in the crafting grid.  then drop it in there.
00:53 NekoGloop VanessaE, see: 4 lines up
00:54 VanessaE or what neko said
00:54 VanessaE those are equally valid
00:54 NekoGloop it would check b, then a, then c if none of the others work.
00:55 VanessaE NekoGloop: apparently, the replacement isn't working at all
00:56 VanessaE I get nothing back when i craft an oerkki block.
00:56 NekoGloop heh
00:56 VanessaE well better that than losing items I guess
00:56 NekoGloop I'm gonna mess around on your server since you farked up my github process thing
00:57 VanessaE heh, sorry
00:57 VanessaE I can revert that change if you really want me to
00:57 VanessaE (git reset --hard xxxxxx; git push -f)
00:57 NekoGloop No, don't bother.
00:58 NekoGloop imma take a nap while your server loads
00:58 VanessaE ok
00:59 NekoGloop Maybe read a book.
00:59 NekoGloop Go to the beach.
00:59 VanessaE kahrl: any news on fixing that some-files-don't-download issue?
01:00 rsiska joined #minetest
01:00 NekoGloop Oh dear god /mods
01:00 VanessaE hehe
01:01 NekoGloop Yay glooptest
01:01 VanessaE kahrl: we need a "clear chat area" command :)
01:01 NekoGloop I wonder how ridiculously old it is
01:01 VanessaE actually, it's up-to-date.
01:01 NekoGloop up-to-date or up-to-git? :P
01:01 VanessaE well it was
01:01 VanessaE hm, have to re-clone, you did something that broke my local copy :P
01:01 VanessaE (merge conflicts)
01:02 NekoGloop Probably.
01:03 kahrl VanessaE: httpfetch should fix the .x files
01:03 kahrl once it's done
01:03 VanessaE ok
01:03 VanessaE looking forward to it so I can turn remote_media on :)
01:04 VanessaE NekoGloop:  nice commit messages there.... "Fuck you too, github."
01:04 VanessaE :)
01:04 NekoGloop hehe
01:04 NekoGloop That's what I did, I nuked the repo.
01:05 xiong joined #minetest
01:06 NekoGloop I can't kill anything
01:06 NekoGloop Oh, that's why, I don't have interact
01:06 xiong Is it possible to design a node with two or more inventories? I have it in mind that both would be displayed, on either side of some separator; and different rules apply.
01:07 NekoGloop VanessaE, interact? :3
01:07 VanessaE you should already have it
01:07 NekoGloop no
01:07 VanessaE everyone's privs were copied over from the creative server
01:07 VanessaE except no one has fly.
01:07 NekoGloop I don't think I ever had interact
01:08 VanessaE ok
01:08 VanessaE done.
01:09 NekoGloop MineGeld... interesting
01:09 VanessaE btw, why do you have LOAD_BIOME_MODULE= in there twice?
01:09 NekoGloop I got one by slapping a tree.
01:09 VanessaE (once true, once false)
01:09 NekoGloop Because I'm a derp
01:09 VanessaE you earn 1 Minegeld per in-game day if you dig something
01:09 VanessaE (so you can't just sign on and idle and expect to draw income)
01:10 kahrl xiong: a node can have only one inventory, but an inventory can have multiple inventory lists
01:10 VanessaE Glooptest:  now with twice the derpyness :)
01:10 NekoGloop Is tool module off?
01:10 NekoGloop Oooooo, wait, never mind...
01:10 NekoGloop That's a bug
01:11 NekoGloop HOW HAs NOBODY NOTICED THIS
01:11 VanessaE well I need to re-start both servers anyway to put your latest copy of glooptest into play but afaik everything's at defaults except for the othergen module on the survival server.
01:12 VanessaE (I'
01:12 NekoGloop Make a quick change for me pls?
01:12 VanessaE (I'll do that later when the servers are idle again)
01:12 VanessaE what?
01:12 NekoGloop tool_module/init.lua -> default:wood -> group:wood
01:12 NekoGloop Make it active the next restart.
01:12 VanessaE I'll do that on the creative server
01:13 NekoGloop Oh, nice, kalite's multidrop thing works with item_drop
01:13 octobot joined #minetest
01:13 NekoGloop good to know
01:13 VanessaE cool
01:14 NekoGloop Betcha didn't even know kalite dropped more than one now, did ya?
01:14 VanessaE done.
01:14 VanessaE nope, I don't mine that much :P
01:14 VanessaE ok, sign onto the creative server, it's restarted, with glooptest updated and with your extra change
01:15 NekoGloop If I'm gonna play, it's gonna be survival
01:15 VanessaE well you obviously wanted to try it out :P
01:15 NekoGloop No, I know the change works.
01:15 VanessaE so push that change to glooptest already :)_
01:15 NekoGloop I'll push it once the rest of the everything I'm doing is done
01:16 VanessaE ok
01:16 NekoGloop lag?
01:16 NekoGloop nvm
01:16 VanessaE mapgen.
01:23 nolan__ joined #minetest
01:24 nolan__ can anybody here tell me how to un-install default mods? like bones and screwdriver.
01:25 ShadowNinja nolan__: rm -r monetest_game/mods/{mods,you,want,to,remove}
01:26 VanessaE I just delete them entirely
01:26 VanessaE they're mods, so unless someone else depends on them, just delete the folder and restart your server.
01:26 Sokomine i just don't symlink those mods i don't want to
01:27 VanessaE though bones can be disabled with a config option also.
01:28 Sokomine initially, i copied everything into the mods folder, but that soon became too caotic. now there are diffrent game types for diffrent purposes, and in their games/gamename/mods folder, there are only symlinks to the default mods and to the mods i want for that game
01:28 Sokomine if you run unix, that's a good way at least. with windows...no idea
01:30 ShadowNinja Fire also has a config option, and creative can be disabled via a seperate mod.
01:33 NekoGloop VanessaE, mossy stone looks funny
01:34 VanessaE funny how?
01:34 NekoGloop It doesn't look mossy, it looks green.
01:34 NekoGloop And yes, the two are different
01:35 nolan__ ShadowNinja: What you said made absolutely no sense to me
01:36 marcusb joined #minetest
01:40 NekoGloop erm, kalite doesn't like furnaces...
01:41 VanessaE NekoGloop: it's supposed to look green.  I didn't put a whole lot of effort into making it look truly mossy :)
01:41 VanessaE (translation: I got lazy)
01:42 ShadowNinja nolan__: I meant to remove the mod folders.
01:43 NekoGloop apparently, kalite isn't valid in furnaces
01:44 NekoGloop Oh, I see what I did
01:44 VanessaE andersje: *poke*
01:44 NekoGloop fuck
01:45 NekoGloop How do make furnace accept thing
01:45 VanessaE register a fuel recipe
01:45 VanessaE that's all that should be needed
01:45 NekoGloop does it not accept aliases?
01:45 VanessaE dunno
01:45 VanessaE I would have thought so?
01:46 NekoGloop apparently not
01:47 NekoGloop VanessaE, ore_module/init.lua -> gloopores:kalite_lump -> glooptest:kalite_lump
01:49 VanessaE make your changes in git already :P
01:49 nolan__ thank you ShadowNinja you are about the one who has ever actually answered me simply. usually its me getting really mad because nobody seems to want to help me and they just go on with bullcrap with their freinds
01:49 NekoGloop nou
01:49 NekoGloop things are broken and I don't want git to have them
01:49 VanessaE if I make them here, it'll cause conflicts
01:50 VanessaE I should ban his ass for being..well..an ass/
01:50 VanessaE NekoGloop: branching.
01:53 NekoGloop there
01:55 NekoGloop happy? :P
01:56 NekoGloop I wanna be able to cook things using my kalite xD
01:58 NekoGloop Is silver better or worse than steel tools?
01:59 VanessaE worse I think
01:59 VanessaE wears out faster
01:59 Sokomine gets stolen more often :)
02:00 VanessaE ok, pulled the latest glooptest.  it's stable enough to push to the server?
02:00 Sokomine and is more difficult to keep clean and shiny i guess
02:00 NekoGloop Try running it yourself first.
02:01 NekoGloop wut? quartz?
02:01 VanessaE quartz/
02:01 VanessaE .
02:01 VanessaE ok, creative server updated with latest glooptest.
02:02 VanessaE (survival server is still occupied)
02:02 NekoGloop Does it crash and burn?
02:03 VanessaE it runs
02:03 NekoGloop Then we're ok.
02:04 NekoGloop Oh, nice, Arol. Too bad I don't have enough to make things
02:04 VanessaE as soon as sokomine's done with her changes to the colormachine, I'll update the survival server also.
02:07 NekoGloop I probably should safe kalite for healing
02:07 NekoGloop Since this -is- a survival surver.
02:07 NekoGloop server, even.
02:08 NekoGloop Ooooh, cheese rocks!
02:11 VanessaE ?
02:12 NekoGloop Technic marble
02:12 NekoGloop "marble"
02:12 VanessaE oh
02:12 VanessaE heh
02:12 NekoGloop I wonder how many people use Arol pickaxes.
02:12 VanessaE I always thought they were pinkish.  'cheese' suggests orange to me :)
02:13 NekoGloop They -are- orange xD
02:13 VanessaE probably not too many, there's lots of tools already
02:13 VanessaE hm, come to think of it, it is a bit orange isn't it.
02:13 VanessaE (*looks at Minetest Services, Inc. building)
02:15 NekoGloop VanessaE, The evil stick recipe thing isn't working. Fix it.
02:15 ShadowNinja NekoGloop: I used to use the purple one (I can't keep their names straight)
02:15 NekoGloop Alatro?
02:15 ShadowNinja Yea.
02:15 NekoGloop That's not really a good thing for it.
02:15 ShadowNinja NekoGloop: The recipe works.
02:16 NekoGloop Arol is slow, has a shitton of uses (puts diamond to shaaaaaaaame), and has the ability to mine up to level 1.
02:16 NekoGloop Alatro is decently fast, not many uses, and can mine up to level 2.
02:16 ShadowNinja gold ingot, coal, stick.
02:16 NekoGloop It's supposed to be kalite, coal, and stick if you have glooptest/gloopores.
02:16 ShadowNinja VanessaE: ^?
02:17 aldobr joined #minetest
02:17 VanessaE ?
02:17 aldobr hi all
02:17 VanessaE it's glooptest, but I need to restart the survival server to get it up-to-dat.e
02:17 VanessaE date*
02:17 aldobr i finished the sproxel nodebox export module
02:17 ShadowNinja Kalite isn't as rare, but it shouldn't be really difficult to get tools once you have advanced.
02:18 ShadowNinja Ah.
02:18 aldobr kaeza: hi !
02:18 NekoGloop VanessaE, the gloopblocks thing is borked though
02:18 VanessaE NekoGloop: which?
02:18 kaeza I made a PIE!
02:18 VanessaE what's borked?
02:18 kaeza hi aldobr
02:18 NekoGloop It apparently can't see your glooptest
02:18 NekoGloop It's registering the gold recipe instead of the kalite one
02:18 VanessaE maybe I need to tweak the depends a but
02:18 VanessaE bit*
02:19 VanessaE hm
02:19 VanessaE nope, I have it set to load glooptest first if present..
02:19 VanessaE https://github.com/VanessaE/gloopblocks/blob/master/depends.txt
02:19 aldobr kaeza: i finished the sproxel nodebox exporter
02:19 NekoGloop It's not the matter of loading it, it just can't see it at all
02:20 kaeza aldobr, nice
02:20 VanessaE for crafting an evil stick, yes?
02:20 kaeza screens?
02:20 NekoGloop yes
02:20 aldobr kaeza:  its a module for sproxel
02:20 aldobr pls download sproxel to test
02:20 VanessaE hm
02:20 aldobr the module is here
02:20 VanessaE strange
02:20 aldobr http://pastebin.com/W3FUMYxp
02:21 aldobr it lacks the auto-png generation feature (yet !)
02:21 VanessaE oh wait
02:21 VanessaE I know why
02:21 aldobr ops
02:21 VanessaE get rid of the two "== true" on line 58
02:21 aldobr i forgot some leftover strings from the default exporter that i used as model
02:22 kaeza aldobr, Python? :|
02:22 aldobr yes
02:22 aldobr sproxel uses python as scripting and its quite nice
02:22 NekoGloop VanessaE, does that work?
02:22 VanessaE I'm about to find out.
02:22 aldobr i will do some geometry and export a png for each face to use as texture
02:24 VanessaE NekoGloop: fixed in git.
02:24 NekoGloop alright
02:24 VanessaE that reminds me, I need to make an image for evil sticks.
02:25 VanessaE for HDX.
02:25 NekoGloop heh
02:25 Sokomine evil sticks....
02:25 NekoGloop trees are eeeeeeeevil!
02:25 * Sokomine shakes her head in disbelieve
02:25 NekoGloop And also it's in gloopblock
02:25 NekoGloop s
02:25 NekoGloop Anything goes in gloopblocks.
02:25 NekoGloop even nyancats crafted from magical rainbows.
02:26 NekoGloop This quartz, isn't it just MC's nether quartz...?
02:27 NekoGloop Do UI's bags support groups?
02:27 NekoGloop (for the wood)
02:29 VanessaE dunno
02:29 VanessaE I don't use 'em :)
02:30 NekoGloop They don't.
02:30 NekoGloop fortunatly, my stick to wood recipe makes default wood.
02:31 ShadowNinja NekoGloop: Yes, it is a clone of MC's quartz.
02:33 NekoGloop Glow dust?
02:35 NekoGloop iiiiinteresting
02:36 NekoGloop While mining cheese, I've found new things!
02:39 NekoGloop I need to go deeper, I need talinite!
02:41 ShadowNinja VanessaE: Facedir for trunks?  Why? You can't even tell if you aren't looking, other than when the server lags and the texture shifts.
02:41 VanessaE ShadowNinja: so they can be turned horizontal.
02:41 NekoGloop I think that should be 6d facedir
02:42 NekoGloop 6d facedir should work by defaukt
02:42 NekoGloop default
02:42 ShadowNinja VanessaE: How?
02:42 VanessaE screwdriver
02:42 VanessaE but I might add something to let you shift-click to place them horizontally too
02:42 VanessaE t least, to moretrees.
02:42 NekoGloop Like, you place it and it turns towards you
02:42 VanessaE at*
02:42 * ShadowNinja considers the screwdriver a creative tool.
02:44 NekoGloop geez, marble veins are freakishly huge
02:45 NekoGloop I might actually go through this Arol pick's uses
02:45 VanessaE brb
03:02 pknothing joined #minetest
03:03 aldobr anyone here knows python ?
03:04 ShadowNinja aldobr: Yes, I am one.
03:05 NekoGloop ShadowNinja is a python!
03:05 aldobr how to add a module to a embedded lua ?
03:05 aldobr ops
03:05 aldobr embedded python
03:05 aldobr i am using an app that uses python as script language
03:05 aldobr i need to do import png
03:05 aldobr but the app refuses
03:05 ShadowNinja Um, what exactly are you trying to do?
03:06 aldobr use png module in a embedded python script
03:06 ShadowNinja pastebin puesdocode.
03:07 aldobr theres no pseudo code
03:07 aldobr app refuses to run the script
03:07 ShadowNinja Or just the code..
03:07 aldobr right at the import png
03:07 ShadowNinja And the error.
03:09 kaeza time for bed
03:09 kaeza night all
03:09 aldobr Traceback (most recent call last):   File "C:\sproxel\sproxel_utils.py", line 132, in scan_plugins     scan_plugin_module(modname, fn)   File "C:\sproxel\sproxel_utils.py", line 106, in scan_plugin_module     mod=imp.load_source(name, fn)   File "C:\sproxel\plugins\mtnodebox_export.py", line 4, in <module>     import png ImportError: No module named png
03:09 aldobr the error is no module named png
03:09 aldobr sorry for spam
03:09 VanessaE huh, he went to bed rather early..
03:10 VanessaE aldobr: sounds like you just need the python png library.  python imaging I think it's called?
03:10 VanessaE this, I assume... http://www.pythonware.com/products/pil/
03:11 ShadowNinja ^ But probably not PIL.
03:11 aldobr thats the whole issue
03:11 aldobr i dont know how to add the png module to an embedded python install
03:11 VanessaE ew
03:11 VanessaE no idea there.
03:11 VanessaE well yeah, maybe not that particular library.
03:11 aldobr the embedded has nothing like a console where i could type setup.py or something similar
03:13 aldobr well
03:13 aldobr i will give up direct png export and write bmp files
03:13 VanessaE evil
03:13 VanessaE at least write XPM's instead
03:14 VanessaE (they're bloated, but they're easy to write :P )
03:14 NekoGloop cheese~
03:15 NekoGloop What's everyone's prefered method of healing?
03:15 aldobr does xpm accept rgb ?
03:15 VanessaE dunno
03:15 aldobr oh i need rgba
03:15 VanessaE rgba?  hm, not sure what to suggest
03:15 VanessaE bpm doesn't have that anyway
03:15 aldobr well
03:15 VanessaE er bmp
03:15 VanessaE maybe tiff?
03:15 aldobr i believe i can live without rgba
03:16 aldobr what does minetest do when a texture has a pixel that cannot be projected into a nodebox surface ?
03:16 aldobr ignores the pixel, right ?
03:16 VanessaE it ignores it
03:16 aldobr well, then i dont need the alpha...
03:16 VanessaE but alpha is supported to some degree
03:16 VanessaE (as is full transparency of course)
03:33 NekoGloop Question: What's everyone's prefered method of healing?
03:33 VanessaE I just use apples
03:36 Sokomine i usually just die
03:40 ShadowNinja Apples normally, until they got nerfed...
03:40 aldobr its there any way to write to the textures directly from lua ?
03:41 Sokomine hm, i'm afraid there's no point. the textures are transfered at the start afaik. no way to change them later on
03:41 aldobr :/
03:41 aldobr i dont need anything dynamic
03:41 aldobr just to save a bunch of files by putting everything into the same lua file
03:45 NekoGloop ShadowNinja, now what do you use?
03:48 ShadowNinja NekoGloop: Meat if mobs is installed, or bread if it is available, otherwise nothing.
03:48 NekoGloop kalite?
03:48 ShadowNinja aldobr: You will need a Lua png lib to write to them.
04:00 NekoGloop VanessaE, Can't craft cobble road beds?
04:01 VanessaE oh?  I thought I tested that
04:01 VanessaE using regular cobble + "pavement"
04:01 NekoGloop ?
04:01 NekoGloop UI is showing 3 cobble like slab crafting
04:02 VanessaE that's not right
04:02 VanessaE I know I changed that
04:02 VanessaE "* The "alternative" cobble roadbed can be obtained by crafting four regular cobblestone with one pavement block.  Yields 5."
04:03 VanessaE must be a bug in UI.
04:03 NekoGloop Well, that's what UI says
04:03 NekoGloop No lava for Basalt and no gravel for Pavement either...
04:04 NekoGloop Can't test it :P
04:04 VanessaE heh
04:04 VanessaE yep, just re-checked.  that recipe ^^^^ works.
04:05 NekoGloop on your server?
04:05 VanessaE yup
04:05 VanessaE well I checked on the creative server anyway
04:05 VanessaE the survival has the same mods
04:05 VanessaE so it works there too.
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04:11 NekoGloop Is Wuzzy a fuzzy bear?
04:16 VanessaE bbl
04:24 NekoGloop Sokomine, Oh, hey, you're on the server :D
04:26 NekoGloop Do these desert mobs drop anything? Or... do anything?
04:28 Exio4 wait for nighr
04:28 Exio4 -r+t
04:28 NekoGloop It -is- night
04:28 Exio4 wait for PA and report the bug
04:28 Exio4 :D
04:29 NekoGloop Does cactus grow on VanessaE's servers?
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05:17 ShadowNinja Are there any limits on the size of item names?
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06:09 VanessaE back
06:09 aldobr i give up
06:10 aldobr sproxel python interface is buggy
06:10 aldobr at least i implemented nodebox export and texture export
06:12 nolan__ Hey guys, i have no idea why im telling you this. I'm getting sick and tired of minetest bullcrap, Brandonreese and sicmind are making people hate me all over because they wouldnt give me 4 landursh claims that i should have started with, then sicmind told lies to people online that i cursed at brandon. A LIE. I'm also sick of being banned from many servers for about no reason, vazon banned me because he said i banned him from rays,
06:12 nolan__ ive only met him on megafs server that i know of
06:12 nolan__ but so much bullcrap going on and i really didnt do much
06:12 VanessaE take it up with the individuals you are having problems with, nolan__
06:13 nolan__ i didand nobody even blieves me or cares
06:13 VanessaE given your behavior earlier today, I am not surprised you're running into some friction with other people.
06:13 nolan__ im serious go look on the landrush forum page 19
06:13 nolan__ my behavior earlier?
06:14 VanessaE yes, when you asked for help on how to delete a mod.
06:14 VanessaE you got two perfectly clear answers, and you ignored them, claiming instead that no one was helping you.
06:14 nolan__ um shadow answered me then i told him thank u,
06:14 VanessaE as did I.
06:14 nolan__ how the heck did u come up with that story?
06:15 VanessaE because I was here, watching and talking, and answering you.
06:15 nolan__ i was talking with shadow
06:16 nolan__ look if im ever a bit out of behavior with asking stuff its because any single answer i get is not understandable to me
06:16 VanessaE [08-23 21:24] <nolan__> can anybody here tell me how to un-install default mods? like bones and screwdriver.
06:16 VanessaE [08-23 21:25] <ShadowNinja> nolan__: rm -r monetest_game/mods/{mods,you,want,to,remove}
06:16 VanessaE [08-23 21:27] <VanessaE> I just delete them entirely
06:16 VanessaE [08-23 21:27] <VanessaE> they're mods, so unless someone else depends on them, just delete the folder and restart your server.
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06:16 nolan__ in which im not deleting them all
06:17 nolan__ and i notice the nice job u did
06:17 VanessaE that ^^^ is the proper way to "uninstall" a mod.
06:17 nolan__ you should have continued
06:17 nolan__ in which the story i said comes up on how shadow is thanked by me
06:17 nolan__ but anyway im sorry but i just get frustrated so easy, home life sucks, people on forums dont believe me
06:18 VanessaE doesn't matter, it's not whether you ignored or felt ignored, but how you chose to express it that was the problem.
06:18 nolan__ my brother is a prick to me so often for no reason and my dad doesnt care
06:18 VanessaE statements like this are simply not acceptable when you're asking for help:  "usually its me getting really mad because nobody seems to want to help me and they just go on with bullcrap with their freinds"
06:18 nolan__ well its true
06:18 VanessaE leave your home life at home - there's not a single one of us who hasn't had to deal with people we don't like or who we feel don't understand us.
06:19 nolan__ i ought to just go back to minecraft
06:19 VanessaE and you'll be hard pressed to find anyone who hasn't had that problem (legitimate or not) with their parents or siblings.
06:19 nolan__ you have no idea
06:19 VanessaE why?  you'll find the same troubles no matter what community you choose to be a part of.
06:19 VanessaE I have a perfectly good idea.
06:20 nolan__ yeah i know but the troubles there arent as bad as here where the moderators dont even care
06:20 nolan__ you are here , just bashin on every single thing i say
06:20 VanessaE I am?
06:20 VanessaE I see no bashing of any sort here.
06:20 nolan__ well what do u call it vanessa?
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06:21 VanessaE it's called constructive criticism. your parents will tell you the same thing.
06:21 reactor o/
06:21 VanessaE morning, reactor
06:21 reactor Mowing.
06:21 * ShadowNinja is writing rollback in Lua...
06:21 VanessaE mowing?  G*d forbid.  pay someone to do that :D
06:22 reactor ?
06:22 nolan__ you know one day pilzadam came online to a server i moderated for
06:22 nolan__ and he wanted me to unban Dakota
06:22 nolan__ but
06:22 reactor It's a sleepy way of saying "morning".
06:22 VanessaE reactor: mowing - the act of using a lawnmower to cut grass :D
06:22 reactor Oh.
06:22 nolan__ yet i get banned from 2 servers and nobody gives a crap, Dakota actually had a reason
06:22 reactor Why, lawnmower is more trivial, than, say, a sow.
06:23 VanessaE nolan__: like I said, if you have a problem with specific people, take it up with those specific people.
06:23 nolan__ i have before
06:23 nolan__ and nobody gives
06:23 nolan__ a
06:23 ShadowNinja nolan__: BTW pilzadam is not PilzAdam.
06:23 reactor F.
06:23 nolan__ shadow thank you
06:23 reactor In your diary.
06:23 nolan__ for telling me
06:23 nolan__ i knew that i was too lazy to capitalize
06:23 neko259 joined #minetest
06:24 nolan__ it was actually PilzAdam because he brought me to IRC where dakota was complaining
06:26 nolan__ IRC is about worthless to me i always come on and people just argue with me, an i almost never get specific help they just tell me something and let me go, but you know ill just stay away from here because every time i come here it seems like somebodys here to tell me im wrong
06:26 nolan__ so goodbye irc
06:26 reactor If the wolrd was UNIX. Police breaks into your apartment "We're looking for John Smith." "Sorry, but I can not help you. I am john smith."
06:27 reactor "Good bye, cruel world, I'm leaving you today!"
06:27 reactor It's stupid how people avoid something just because of one or two arguments with people there.
06:27 VanessaE good
06:27 ShadowNinja reactor: String comparisons are case sensitive on windows too...
06:28 VanessaE Stay away then, if you can't be bothered to hold an intelligent, rational conversation.
06:28 reactor Yep.
06:28 reactor ShadowNinja: but filenames aren't.
06:29 ShadowNinja reactor: And that causes issues. MT could use strcasecmp() for nicks on unix easily.
06:31 reactor Oh.
06:31 reactor Make OS-dependent #ifdef statements?
06:31 reactor So that at least on UNIX it works?
06:31 reactor Hmm.
06:32 reactor Maybe Windows does have case-insensitive string comparison, too.
06:32 reactor It makes the filesystem case-insensitive, somehow.
06:42 reactor Status nicks are the cancer that is killing IRC.
06:42 reactor No one wants to know you're idle or not. If someone wanted to contact you, they would look up /whois for idle time.
06:45 reactor Ahh. That's better.
06:51 reactor Anyone encountered segfault while trying to play with sound?
06:52 reactor Like, eh, libopenal.blablabla not found?
06:54 reactor Is it possible to define path to it manually?
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07:15 reactor 13:15:00: INFO[main]: Audio: Vorbis extension NOT present
07:16 Calinou libvorbis
07:17 reactor it's there
07:17 reactor should the path to it be defined manually?
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07:39 reactor okay, sorted it
07:39 reactor but now
07:39 reactor 13:39:02: ERROR[main]: ========== ERROR FROM LUA ===========
07:39 reactor 13:39:02: ERROR[main]: Failed to load and run script from
07:39 reactor 13:39:02: ERROR[main]: ../builtin/mainmenu.lua:
07:39 VanessaE watch it, you'll get kicked by the bot
07:41 reactor Three lines eh.
07:41 reactor Sorry in advance.
07:41 VanessaE s;ok
07:41 reactor So hmm. It wants absolute path.
07:41 * VanessaE is watching Star Trek: Continues "Pilgrim of Eternity"
07:41 VanessaE this ain't bad, save for some sound work needed
07:42 VanessaE (mikes are a little "hollow")
07:42 reactor ?
07:42 VanessaE http://www.startrekcontinues.com/star-trek-continues-episode-1-pilgrim-of-eternity/#.Uhhhfx_Stpg
07:42 reactor Oh.
07:43 VanessaE if I didn't know better, Marina Sirtis is doing the voice of the computer.
07:43 VanessaE or it sounds that way
07:49 VanessaE neat thing is the guy who plays scotty is..  Chris Doohan, Jame Doohans' son
07:49 VanessaE spitting image of the guy, too (as he looked in TOS anyway)
07:49 VanessaE James Doohan's*
07:50 sfan5 hi everyone
07:50 VanessaE hey sfan
07:54 VanessaE ok enough of the off-topic stuff :)
07:55 reactor TOS?
07:55 VanessaE The Original Series
07:55 reactor So hmm.
07:55 reactor hi sfan5
07:55 reactor patch time?
07:56 sfan5 ..
07:56 reactor So eh...why would LUA use absolute paths instead of relative ones?
07:56 reactor That means, I won't be able to create a package for the new Minetest when it's released.
07:56 reactor :(
07:59 VanessaE haha, even the actress playing Uhura in this does her character's singing bit.
07:59 VanessaE (and does it quite faithfully)(
08:04 reactor sfan5: engine.get_scriptdir() not working right on NetBSD.
08:04 sfan5 report that bug on github
08:06 reactor I don't have an account eh.
08:07 * Calinou reached 300 hours of TF2
08:07 reactor And, does github have non-web interface for that?
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08:50 notJordach So...
08:50 notJordach ...much...
08:51 notJordach ..silence
08:53 sfan5 notJordach: do /nick hoodedice already
08:53 notJordach -.-
08:56 reactor hoodedice: science*
08:56 hoodedice wut?
09:16 Taoki[laptop] joined #minetest
09:18 hoodedice *silence*
09:20 reactor *science*
09:21 TheLastProject joined #minetest
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09:32 hoodedice *math*
09:35 PenguinDad *french*
09:35 otak joined #minetest
09:46 reactor I don't get it why people liked French language back.
09:46 neko259 joined #minetest
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09:47 reactor I don't get it why people liked French language back.
09:47 otak moi non plus
09:47 reactor It's too colplicated to be called a language.
09:48 reactor s/lp/mp/
09:48 PenguinDad reactor: I'm learning it at school because I must :/
10:01 hoodedice est se complique?
10:02 hoodedice I zont know how I ze paszed Francais in ze hig szkool?
10:02 Calinou_ joined #minetest
10:02 hoodedice French joke!
10:02 hoodedice a a a a a a a a !
10:02 * Calinou_ suggests a baguette as a replacement for the scout's bat in TF2
10:03 hoodedice TF2?
10:03 hoodedice Yawn
10:03 hoodedice Mario is better
10:03 PenguinDad Mari0 is better
10:03 hoodedice I meant that
10:03 hoodedice Mari0
10:03 hoodedice sorry
10:08 reactor Bringen Sie mir Fegelein!
10:09 reactor Fegelein! Fegelein! Fegelein!
10:11 sfan5 eh
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10:45 Jordach topic not updated again!?!
10:45 Jordach !op
10:46 Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ | WIKI: http://wiki.minetest.net | Sandwich of the day: Chicken Mayo
10:46 Jordach !deop
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10:59 Jordach hey Calinou
11:01 Calinou hi
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11:17 Jordach hey Evergreen
11:17 Evergreen 'Ello Jordach
11:18 Jordach trying to add IK to the models
11:18 Jordach so no more knee poses
11:18 Jordach (walking becomes essentially moving one bone forwards and back, rather than constantly posing the legs)
11:18 Jordach 'tis a life saver
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12:02 Jordach tiny tidbit: it would take about 5 mins to apply IK to Evergreen's model
12:03 Jordach i just remove the old body parts including armature, and install the new one (i just keep the hat layer)
12:07 Evergreen Yes, I remeber you were having trouble with the hat layer.  :P
12:07 Jordach Evergreen: i did finish it
12:07 Evergreen I kind of thought so
12:07 kaeza joined #minetest
12:07 Jordach btw, some pixels arent perfectly inline with the other pixels on the unwrapping
12:07 kaeza mornings
12:07 Jordach (take a close look at some of my other renders, it can be spotted)
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12:09 Jordach template rebuilt (every time i TRY TO make sam again, i always end up making new features)
12:09 PenguinDad hi kaeza
12:09 Jordach hey kaeza
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12:16 Jordach plol'd https://www.nearlyfreespeech.net/about/email#spammers
12:22 PenguinDad lol
12:28 Evergreen Epic quote of the year:  "Sorry, but our privacy policy prevents us from telling you where their remains are buried."
12:33 Jordach Evergreen: model updated with IK
12:33 Evergreen Sorry, what is IK?   I forget
12:33 Jordach Inverse Kinematics
12:34 Jordach instead of rotating the legs, i just move two bones (control bones) on the y axis
12:36 Evergreen Ah, okay
12:39 Jordach basically the legs point at the bones
12:40 Jordach at least the legs / arms dont look weird when bending :P
12:44 Jordach Evergreen: you said animators "smooth the crack between the wrist and upper arm"
12:44 Evergreen Yes, I did
12:44 Jordach nope, they subdivide the verts on the elbow, but not on the crease where the arm folds
12:44 Evergreen I was talking in terms of how it looks, not technical terms
12:45 Evergreen I really have no idea how to use blender
12:45 Evergreen :P
12:45 * PenguinDad too
12:45 Jordach fun fact: slamacow's player model has a elbow crease bug
12:45 Jordach which i discovered a few weeks ago
12:46 Jordach i spotted it by accident :P
12:49 Jordach http://i.imgur.com/SXqZpX4.png
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12:54 kaeza Jordach, https://forum.minetest.net/viewtopic.php?pid=107205#p107205
12:55 Jordach binned
12:56 PenguinDad !title
12:56 MinetestBot PenguinDad: Forum message — Minetest Forums
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13:39 jojoa1997 Hello
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14:37 PilzAdam Hello everyone!
14:37 PenguinDad hi PilzAdam
14:38 Evergreen 'Ello
14:39 Evergreen Can someone play on the private skyblock server?   It's lonely over here
14:42 Evergreen Is anyone developing the minetest_game?   Haven't seen any commits on it lately
14:42 Evergreen It appears most of te developement is happening through pull requests
14:43 Evergreen *the
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14:44 Evergreen My internet provider used to be verizon, frontier took it over where I livee though
14:44 Evergreen *live
14:44 PilzAdam Evergreen, do you have a major plan for minetest_game?
14:45 Evergreen Not really.   :P
14:45 Evergreen There isn't much to do until anything major happens in the minetest repository
14:45 Evergreen I do like PenguinDad's connected glass pull request though
14:46 PilzAdam the problem is that nobody can push minetest_game into a directory without shitstorms of others
14:46 PilzAdam *direction
14:46 PilzAdam and thats not worth it, thats why I have Pilztest ;-)
14:46 Evergreen We need some kind of api for connected textures
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14:59 Evergreen By any chance does anyone know how to make nicer looking buttons in tk?   The default ones for linux are just plain ugly
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15:03 kaeza Evergreen, try Tix
15:04 Evergreen I'll check it out
15:04 jojoa1997 H everyone
15:05 kaeza http://tix.sourceforge.net/
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15:13 Evergreen Tix only works with tcl?   :(
15:13 PenguinDad and python IIRC
15:15 kaeza http://mg.viewskew.com/u/kaeza/m/minetest-stupid-ai-mob/
15:15 kaeza please excuse the low quality
15:18 nore he can jump off the stairs without getting damage?
15:18 bas080 joined #minetest
15:19 nore but looks good
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15:25 nore kaeza: <nore> he can jump off the stairs without getting damage?
15:25 nore <nore> but looks good
15:26 kaeza yeah, read that
15:26 kaeza still can't be damaged by anything
15:26 kaeza also forgot to mention... it gets hungry over time, and eats food items whenever it needs to (provided it has some in it's inventory)
15:26 nore Since you just re-connected, I thought you did disconnect before ;)
15:27 nore and can he die of hunger?
15:27 kaeza yep
15:27 PenguinDad maaagiiic
15:27 nore You need to make him a little more intelligent (not jumping when there are stairs, for example)
15:29 kaeza https://dl.dropboxusercontent.com/u/100008207/screenshot_2968549643.jpg
15:29 nore And what could be good would be for example miners: you supply them with food and pickaxes, and they will find ores and stone, etc.
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15:35 Evergreen Did a little research, and have found little to on documentation on using tix in python
15:35 Evergreen *no
15:36 Evergreen All I meed to do is make the buttons look nicer, maybe by replacing them with images
15:36 Evergreen *need
15:39 nore Evergreen: if you set image=p, with p=PhotoImage("testfile.gif")
15:39 nore when making a button
15:40 nore Button(..., image=p)
15:40 nore Is it what you want?
15:40 Evergreen What I want is to replace the ugly button with an image I made in gimp
15:40 Evergreen Not make a button with an image inside of it
15:41 nore the whole button, and you don't need an animation when clicking,do you?
15:41 Evergreen Not really
15:41 nore then make a Canvas, put the image in it, and add an event on click
15:41 Evergreen I was kind of trying to avoid using a canvas, but I guess It will work fine
15:42 Evergreen Thank you for your help anyway
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15:54 jin_xi woah, those luavoxelmanips are really working great! i just spawned a circle with radius 400...
15:54 NekoGloop joined #minetest
15:56 * Evergreen is getting something to eat
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16:03 ShadowNinja jin_xi: Radius of 400? Biggest I have done is 128, and it took a minute or two.
16:04 ShadowNinja Although it had noise added.
16:18 NekoGloop VanessaE, can't craft evil sticks.
16:23 PenguinDad haha kaeza https://forum.minetest.net/viewtopic.php?id=6512#p107266
16:24 kaeza :D
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16:36 PenguinDad !tw 371308429971034112
16:36 MinetestBot Dance like nobody's watching; love like you've never been hurt; sing like nobody's listening; read the internet like there are no comments. (@AvoidComments)
16:46 ShadowNinja There, my Lua and SQLite implementetion of rollback works. Now to see about speed...
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16:53 Evergreen To anyone who is interested, I finally got my lazy a#$ around to including dumpsters in my trash can mod
16:54 Evergreen It was sitting on my hard drive for a while, and it was just a matter of implementing it
16:54 VanessaE NekoGloop: apparently aliases don't work in recipes anymore.  that craft worked fine when I tested it last (used gloopores:kalite_lump, but I have glooptest)
16:54 NekoGloop that's stupid
16:54 VanessaE quite.
16:55 VanessaE probably the same bug that broke sokomine's colormachine originally.
16:55 NekoGloop would explain why my kalite wasn't burning in furnaces, either.
16:56 NekoGloop GRRRRR
16:56 NekoGloop You don't have buckets?
16:56 VanessaE nope.
16:56 VanessaE but I can re-add them
16:56 Miner_48er joined #minetest
16:57 NekoGloop I guess I have to make Technic's derp-can
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17:05 PenguinDad Linux FTW
17:05 VanessaE NekoGloop: fixed in git and on the server.
17:06 LinuxGuy2020 Hello I just got done compiling the source for debian wheezy. Version 0.4.7 and it likes to randomly shut down and may or may not happen when water gets involved in the game. Is there a more stable version that I should build instead?
17:07 NekoGloop "Debian Wheezy" sounds like the OS is sick or something :P
17:08 LinuxGuy2020 Debian versions are named after characters from the movie Toy Story.
17:08 VanessaE NekoGloop: Wheezy is the name of a Toy Story character.  hence the...
17:08 VanessaE yeah, what he said.
17:08 NekoGloop still sounds like the OS is sick
17:09 Calinou LinuxGuy2020: what graphics card/driver do you use?
17:09 LinuxGuy2020 Nvidia 9800 GTX
17:09 Calinou driver?
17:10 LinuxGuy2020 Oh you know what. I need to reboot on my other hard drive, it is my working desktop install. Rather than this clean install that I made to compile the game. Maybe Ill copy it over and try it there first
17:10 LinuxGuy2020 Ill be back if I have issues again.
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17:49 LinuxGuy2020 Is it normal for there to be underwater caves that are filled with air? There are underwater caves and when you go down far enough you fall with gravity and the air meter disapears while Im there.
17:49 LinuxGuy2020 Or is that a bug?
17:51 Evergreen I think it has to do with water not flowing
17:52 Evergreen Not flowing on map generation that is
17:53 Vazon joined #minetest
17:53 Vazon ok i have aproblem
17:53 Evergreen With what
17:55 Vazon my server i was tryig to fix a problem with a mod that i was testing and i couldnt find it in debug so i deleted the debug and tryed agian to find it but when i got back on my server a city i made was no longer there like it have been undone
17:56 NekoGloop UI's home things is useless
17:57 LinuxGuy2020 left #minetest
17:58 Vazon Neko no not that it still had 3 or the 4 walls and part of a old jail but the enteance shops and 1 wall had all been deleted along with a mountain that it was next to
17:59 Vazon and other things are slowly bing undone
18:01 otak looks like Vazon has written black hole mod
18:03 Vazon no i was installing the farming mod and it wouldnt run on my test server so i was looking at the debug and couldnt find the error so i deleted the debug and tryed agian and found what i was looking for but i didnt fell like fixing it so i got and my server now things are undoing them selves
18:05 ShadowNinja Does anyone know how I could write a fast function to read rollback lines? string.find is rather slow.
18:11 kaeza ShadowNinja, regexes
18:12 kaeza for complex expressions I think it's the most efficient way
18:13 kaeza as a last resort, fix rollback in core :P
18:14 Vazon could one plz tell me why my server world is slowly being undone?
18:19 VanessaE corrupted map file?
18:19 VanessaE lack of disk space?
18:20 VanessaE could be any of a thousand reasons
18:20 Vazon i guess corrupted map file im just goin to maek a new map
18:20 VanessaE figure out why first
18:20 VanessaE otherwise the same thing may happen to your new map
18:20 Vazon a space monster is eating my server O.o
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18:25 ShadowNinja kaeza: I have 2587858 lines of rollback to convert to SQLite to test the speed of this. It does about 1000 lines every minute+. I am using regexes with string.find(). But maybe it is my disk speed that is slowing me down.
18:25 kaeza ShadowNinja, ah
18:28 ShadowNinja With 4000 lines it works instantly, but 2587858 is entirely differen't. I suppose I will use os.clock() and multiply.
18:31 ShadowNinja Server -!- 1646 actions reverted in 0.144437s
18:32 LazyJ joined #minetest
18:33 VanessaE is it safe to just sym/hard link auth.txt from one server to another?
18:34 VanessaE so that both always share the same credentials?
18:35 ShadowNinja VanessaE: Maybe, but you will be sharing things like fly privs.
18:35 VanessaE damn it, forgot about that.
18:35 VanessaE ok, scratch that idea.
18:35 ShadowNinja 0.0038 DB <-- set_node is the slow part, and I intend to add VM support.
18:36 ShadowNinja This means one-second rollbacks + VoxelManip time. And VoxelManip is really fast...
18:36 VanessaE sweet
18:37 * ShadowNinja proposes rm minetest/src/rollback*
18:37 VanessaE if yours is better, fuck yeah
18:38 ShadowNinja We may be able to actually do rollback entirely through Lua now. Although my mod requires luasql.sqlite3. (Similar setup to the IRC mod.)
18:39 VanessaE Evergreen: Go ahead and sign in.  I had to restart to enable your skin.
18:39 VanessaE rollback in Lua?  that's...
18:40 Exio4 ugly and slow as fuck
18:40 ShadowNinja I wonder if I can just read_from_map and set every node. There should be a way to only load each block once...
18:41 ShadowNinja Exio4: You mean rollback in C++? It is pretty fast so far in Lua.
18:41 Exio4 recoding the uberWIP rollback/C++ would be the best idea
18:43 Calinou C++ rollback is pretty slow too
18:43 ShadowNinja Yep, but have skills for this in Lua, not C++.
18:44 kaeza http://abstrusegoose.com/469
18:46 * ShadowNinja has tried :wq and ESC in GUI editors...
18:47 cprofitt joined #minetest
18:47 cprofitt hello any devs or modders in the room?
18:47 cprofitt my son, age 7, wants to contribute skins and I am not sure how to get him started
18:47 Calinou skins are just a texture
18:48 ShadowNinja cprofitt: We only have one official one. He can try to contribute to mods like Zeg9's skins mod.
18:49 ShadowNinja Hmmm, using VM means no param{1,2}.
18:49 ShadowNinja And I am already missing meta.
18:50 cprofitt ShadowNinja: cool... would he be welcome to come in the chat room and ask questions
18:51 cprofitt he is young so I want to make sure that it would not annoy you guys
18:52 hoodedice joined #minetest
18:52 hoodedice seen Peacock
18:52 ShadowNinja He can come if he wants.
18:53 hoodedice !seen Peacock
18:53 MinetestBot hoodedice: peacock was last seen at 2013-08-22 00:02:01 UTC on #minetest
18:53 Evergreen That means no swearing everyone
18:53 hoodedice Yo thanks Shadow, just wanted to see his last on
18:53 LazyJ cprofitt, here are 2 links for a javascript, 3D skin editor - a program specifically for making skins for Minecraft and Minetest:
18:53 ShadowNinja hoodedice: Other conversation.
18:53 hoodedice Evergreen?
18:53 LazyJ The main program:
18:54 hoodedice ooh sorry
18:54 LazyJ http://www.minecraftforum.net/topic/3796-skinedit-new-version-13-april-alpha-3-pre-7/
18:54 Evergreen Yes hoodedice?
18:54 LazyJ The second, accessory to the program:
18:54 hoodedice nah nothing
18:54 Niften joined #minetest
18:54 LazyJ skingtest2.jar:
18:54 LazyJ http://dl.dropbox.com/u/15956363/skintest2.jar
18:54 hoodedice Jordach
18:54 Niften Herro
18:54 jeffrash joined #minetest
18:55 hoodedice cprofitt
18:55 LazyJ Download them, unzip them into the same folder, right click on skinedit, select "Open with Java..." or "Run with Java..." (I forget what the exact wording is).
18:56 Evergreen What are you doing hoodedice
18:56 PenguinDad hoodedice: say the name if he comes again :D
18:56 Evergreen Pinging everyone?
18:56 hoodedice No.
18:56 hoodedice Ya
18:56 hoodedice But
18:56 hoodedice Jordach. Did you do that giant robot skin?
18:57 Niften .
18:57 Evergreen Jordach isn't even on
18:57 hoodedice I need a break
18:57 hoodedice >.<
18:57 Niften Oooolahhhh
18:57 Niften ;o
18:58 PenguinDad Hallo :P
18:58 ww2005_ joined #minetest
18:59 ww2005_ hello I am cprofitt's boy
18:59 ww2005_ lol my dad typed that
18:59 PenguinDad hi
18:59 ww2005_ Hello
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19:00 cprofitt ww2005_: here are some links for you
19:00 cprofitt http://www.minecraftforum.net/topic/3796-skinedit-new-version-13-april-alpha-3-pre-7/
19:00 ww2005_ okey dokey
19:00 cprofitt http://dl.dropbox.com/u/15956363/skintest2.jar
19:00 ww2005_ dad
19:00 ww2005_ are they on
19:00 cprofitt we will need to install java for you to use those
19:00 ww2005_ i do have java
19:01 ww2005_ remember\
19:01 ww2005_ for minecraft demo
19:01 cprofitt oh... yeah
19:01 marcusb joined #minetest
19:01 cprofitt so you can download those and they should run
19:01 ww2005_ is minetest on
19:02 cprofitt ww2005_: here is the link to the development wiki
19:02 cprofitt http://minetest.net/development
19:02 ww2005_ DAD is minetest looking at the chat now
19:02 cprofitt there is no single minetest person ww2005_ but the people in this chat all contribute to it
19:02 Evergreen You don't need a special skin editor for minetest skins, but ti does make it easier to test them
19:02 cprofitt so you can ask them questions -- just ensure you are polite
19:03 ww2005_ ok
19:03 ww2005_ Im gonna try
19:03 ww2005_ >.<
19:03 ww2005_ Minetest how do you change your skin?
19:04 cprofitt Evergreen: thanks...
19:04 ww2005_ So evergreen you dont need to go like a website or a webpage??
19:04 Evergreen Not necessarelly, but it is easier to use a skin editor
19:05 ww2005_ Where is the skin editor?
19:05 Evergreen I think someone linked you to a few seconds ago
19:05 Evergreen There isn't a skin editor built into minetest
19:05 ww2005_ Let me see soon....
19:05 ww2005_ Im in a chat
19:06 Evergreen Is your dad still there?   Maybe he can help you
19:06 cprofitt ww2005_: those links that I pasted someone gave us
19:06 ww2005_ i dont know he just coughed
19:06 Evergreen You can't just set a skin that you will use on all servers
19:06 cprofitt we need to download -- they allow us to edit and test skins
19:06 ww2005_ OK
19:06 Evergreen Some servers don't have custome skins
19:06 Evergreen *custom
19:07 ww2005_ Really
19:07 ww2005_ Also i am annoyed because evreyone has the same skin
19:07 PenguinDad yeah really
19:07 Evergreen Actually, quite a few don't but if you give the server's owner your skin, they can set it as your skin on that server
19:07 Evergreen But some servers don't have custom skins
19:07 VanessaE ok, that's done.
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19:08 VanessaE hi again, all.
19:08 cprofitt Hey VanessaE
19:08 ww2005_ My dad is the owner of Server 192.168.1.180
19:08 cprofitt ww2005_: VanessaE is a mod writer -- and a darn good one
19:08 ww2005_ seriously
19:08 cprofitt VanessaE: ww2005_ is my son and he want to make skins and such
19:08 Evergreen I have made some mods, but not as good as VanessaE's
19:08 cprofitt ww2005_: yes, VanessaE made many of the mods you like on our server
19:09 ww2005_ I don't know how to get mods like the nether mod
19:09 cprofitt ww2005_: I am going to have to teach you about pastebin if you start doing a lot of this
19:09 VanessaE hi ww2005_
19:09 ww2005_ Hi! ^-^
19:09 cprofitt ww2005_ is a recovering Minecraft player
19:09 cprofitt :-)
19:10 ww2005_ no i play the demo
19:10 VanessaE ww2005_: just so you know, 192.168.anything_else_here is a local address, so you could just say "our home server" or similar.
19:10 Evergreen If you start really getting into mods, you might want to learn how to use github
19:10 pitriss Hi, please I want to ask.. when I'm trying to create player skin, is also "hat" skin usd in MT?
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19:10 VanessaE pitriss: yes
19:10 Evergreen Yes
19:10 ww2005_ ok i know how to do python but i dont think that really efects anything opf minetest lol
19:10 PenguinDad or Bitbucket
19:10 pitriss Ok Thank you..
19:11 Evergreen Mods in minetest are programmed in a language called Lua
19:11 ww2005_ Not like spanish
19:11 Evergreen There is a specific way to do that, but I can't really tell you all that here
19:11 Evergreen A language here means a programming language
19:11 Evergreen Not a language like spanish
19:11 ww2005_ Ok.... I don't understand what made dad said because im 7
19:12 Evergreen Alright, let me find the beginners tutorial on the minetest wiki
19:12 ww2005_ okay
19:12 cprofitt ww2005_: lua is a programming language -- little different than Python
19:12 ww2005_ Hola
19:12 PenguinDad in Lua is 0 true like in Ruby
19:13 VanessaE yes
19:13 VanessaE anything other than nil or false is true I think
19:13 ww2005_ okay VanesseE what mods have you made i didnt know my dad put mods in the server
19:13 Evergreen Alright, here is a basic tutorial for modding:  http://dev.minetest.net/Intro
19:14 ww2005_ Ok ill be back
19:14 VanessaE ww2005_: I've made several.  homedecor, moretrees, plantlife, coloredwoods, unifieddyes, gloopblocks (mostly), pipeworks
19:14 VanessaE cprofitt:  ^^^^
19:14 ww2005_ joined #minetest
19:14 ww2005_ im back
19:15 cprofitt will -- click that link that Evergreen posted
19:15 cprofitt that takes you to the beginners guide on the minetest wiki
19:15 ww2005_ ok
19:15 VanessaE ww2005_: I've made several.  homedecor, moretrees, plantlife, coloredwoods, unifieddyes, gloopblocks (mostly), pipeworks, and I've contributed to a few others like stained glass, technic, some bits and pieces in minetest_game, and more.
19:16 cprofitt ww2005_: is running Ubuntu -- any suggestions for a good text editor for him to use to program lua?
19:16 cprofitt I am thinking SCITE... but suggestions are welcome
19:16 Evergreen cprofitt: Have you made an account on the minetest forums yet?    He can ask for help in the modding questions topic:   https://forum.minetest.net/viewtopic.php?id=4668
19:16 ww2005_ Yes i run on ubuntu and Linux
19:16 cprofitt Evergreen: I have an account, but ww2005_ does not
19:16 PenguinDad For Lua I suggest Geany or Gedit
19:17 Evergreen What OS are you using cprofitt?
19:17 cprofitt Evergreen: ww2005_ and I use Ubuntu
19:17 VanessaE bbl
19:17 Evergreen Yes, geany or gedit are good mod/text editors
19:17 cprofitt PenguinDad: I will take a look at Geany
19:17 cprofitt gedit he has already so that should be fine too.
19:17 Evergreen Geany is probably the best code editor out there
19:18 Evergreen SciTE also is pretty good
19:18 cprofitt Yeah, I like SciTE
19:18 PenguinDad I've never tried SciTE
19:18 cprofitt mostly becuase it is cross platform and allows me to change line end characters
19:18 cprofitt the wiki intro looks good...
19:18 pitriss and when I leave "hat" part empty, did it affect negatively result somehow? for example not drawn armor or so?
19:19 cprofitt we should be able to build some stuff and try it on our server
19:19 ww2005_ yeah im here i was looking at the chat sorry i wasnt here, I was here. But lol I cant explain And i do not have an account just like my dad said
19:19 thexyz there are also some lua IDEs
19:19 ww2005_ what is your server??
19:20 ww2005_ VanessaE: Do you Have A Minetest Server?
19:21 ww2005_ anyone here
19:21 VanessaE yes
19:21 cprofitt ww2005_: be patient ww2005_
19:21 VanessaE I have two of them
19:21 Evergreen Yes, VanessaE does have a minetest serber, both survival, and creative mode
19:21 ww2005_ what are they?
19:21 Evergreen *server
19:21 cprofitt ww2005_: you have permission to play on VanessaE servers
19:21 VanessaE vanessae.mine.bz ports 30000 (creative) and 30001 (survival)
19:22 ww2005_ thanks
19:22 ww2005_ what mods does it have or no mods?
19:22 PenguinDad many mods
19:22 VanessaE ww2005_:  https://forum.minetest.net/viewtopic.php?pid=107286#p107286
19:22 ww2005_ proboly alot\
19:22 VanessaE ww2005_: and this one, https://forum.minetest.net/viewtopic.php?id=4057
19:23 ww2005_ im gonna play minetest now
19:23 ww2005_ bye
19:23 Evergreen Also, a good server is the diamondmining server, or the linuxgaming server
19:23 VanessaE ok
19:23 Evergreen Bye ww2005_
19:27 pitriss Please, when i leave hat empty in skincreator, does this harm somehow? Or it can be empty?
19:28 VanessaE it can be empty if you want
19:28 NekoGloop Oh, V's server went down
19:28 VanessaE as long as it's transparent - no pixels
19:28 VanessaE it's not down?
19:28 pitriss thank you very much VanessaE:)
19:28 VanessaE I restarted it earlier, you were afk
19:28 * NekoGloop has been afk for an hour
19:28 VanessaE both servers are operating normally.
19:29 NekoGloop Yes
19:29 NekoGloop But relative to the fact I have been afk for an hour or two?
19:29 Calinou joined #minetest
19:29 VanessaE yup
19:30 VanessaE I restarted both about half an hour ago I guess'
19:30 Menche joined #minetest
19:30 NekoGloop It went down, dammit ;P
19:30 VanessaE did not :P
19:31 VanessaE NekoGloop: I filed a bug on github about that recipe/alias problem, btw
19:31 PilzAdam NekoGloop, do you want to say that VanessaE's server goes down if you are AFK?
19:33 VanessaE heh
19:34 NekoGloop In minetest or in gloopblocks?
19:34 iqualfragile joined #minetest
19:36 VanessaE it's an engine bug. has to be.
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19:58 Evergreen NekoGloop: When ww2005_ is on, don't swear, he is 7 years old.   :P
19:59 NekoGloop VanessaE, Can I have the rules link in usable form? :P
20:02 VanessaE the rules link?
20:02 NekoGloop for your server
20:02 VanessaE oh,
20:03 VanessaE https://forum.minetest.net/viewtopic.php?id=4057
20:03 VanessaE (same rules apply to both servers)
20:05 NekoGloop With the circular saw, is it possible to revert things?
20:05 NekoGloop Oh, never mind.
20:06 NekoGloop lol stack of 130 cobble
20:10 VanessaE Sokomine: ^^^^^
20:10 VanessaE there is an item erasure bug in that thing, btw
20:10 VanessaE Calinou: ^^^^^^
20:10 VanessaE if you pick a result out of the saw and place it onto an item in your inventory, it erases the item in your inventory and splits the result stack in two
20:11 VanessaE (part remains on your pointer, part goes into the slot)
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20:14 LinuxGuy2020 When compiling the source code for linux the option to use -DRUN_IN_PLACE=0 creates the world in the users home folder? -DRUN_IN_PLACE=1 puts the world file in the same folder that the app ran from? That correct?
20:14 Menche yeah
20:14 LinuxGuy2020 Cool thank you.
20:14 Menche and the textures, mods, and conf file
20:14 LinuxGuy2020 Sweet
20:15 Menche with RUN_IN_PLACE=0 it's in ~/.minetest/
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20:15 PenguinDad but if you do RUN_IN_PLACE=0 you should do make install
20:15 LinuxGuy2020 Yeah thats what I want to do so I will recompile it.
20:15 LinuxGuy2020 In home folder
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20:16 DanDuncombe Is VanessaE there?
20:16 VanessaE yes
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20:34 NekoGloop VanessaE, Can you please help me be rid of this obsidian? :P
20:42 VanessaE do it yourself :)
20:42 VanessaE no cheating :)
20:43 VanessaE you probably need a mese pick or something
20:43 VanessaE I've never actually dealt with the stuff with normal tools :P
20:43 NekoGloop Great, I can't fucking build this thing.
20:44 NekoGloop Oh, it's that bloody level thing that nobody said they'd use.
20:44 NekoGloop Fucking liars.
20:44 VanessaE level thing?
20:45 * VanessaE is watching Star Trek: Of Gods and Men
20:45 NekoGloop max_drop_level
20:45 VanessaE idk what that is :P
20:45 NekoGloop It's a setting in the tool
20:45 NekoGloop obsidian has level=1
20:46 NekoGloop so only things with max_drop_level>=1 can mine it
20:47 VanessaE what tools have that level?
20:47 NekoGloop Anything metal
20:47 NekoGloop EXCEPT for glooptest metals
20:48 NekoGloop because I didn't think anyone -used- it
20:48 VanessaE heh
20:49 NekoGloop And gloopblocks' cement tools
20:49 NekoGloop yay time to make cement :P
20:51 NekoGloop also obsidian is now called pilzidian
20:51 NekoGloop because obsidian is not this fucking hard
20:52 NekoGloop (several minecrafters have gone into the habit of calling their obsidian "notchsidian" ;))
20:52 VanessaE heh
20:52 PenguinDad Turpial is shit :(
20:54 iqualfragile joined #minetest
20:54 VanessaE turpial?
20:55 PenguinDad VanessaE: http://turpial.org.ve/
20:55 Calinou ".ve"
20:55 Calinou sounds like a domain extension for VanessaE :D
20:56 PenguinDad Calinou: it's venezuela
20:58 VanessaE heh
21:00 PenguinDad lol Ubuntu gives me the dev version of Turpial
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21:10 PenguinDad lol
21:15 iqualfragile joined #minetest
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21:17 PenguinDad hi ungali
21:18 ungali hi!
21:18 Calinou a wild yaaic user!
21:18 PenguinDad yay DownThemAll works again \o/
21:18 * Calinou throws them in the middle of andchat useers
21:19 iqualfragile why did it stop working?
21:19 PenguinDad firefox crashed without a reason :/
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21:24 LazyJ Calinou, I may have found a stair-type error. Junglewood, when placed in the circular saw, produces an "unknown block" where the 2-panel stairs should be.
21:25 Calinou mhm
21:26 * NekoGloop renames technic's zinc to fake-diamond
21:26 VanessaE haha
21:33 NekoGloop ermahgerd, real diamonds
21:33 NekoGloop next thing you know, he'll add pyrite, that looks almost exactly like gold :P
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21:44 NekoGloop hehe... someone should update technic to work with glooptest
21:45 sapier joined #minetest
21:45 sapier anyone interested in doing mobf pre release testing? join spaceworld.no-ip.org:30000
21:46 PenguinDad drummerauthordadspeakermarketerdjteacherproducernuthusbandauthorDAD
21:46 PenguinDad long word lol
21:47 Leoneof joined #minetest
21:47 kaeza PenguinDad, http://pigjockey.com/2010/03/13/top-5-longest-place-names-in-the-world/
21:48 sapier Donaudampfschifffahrtselektrizitätenhauptbetriebswerkbauunterbeamtengesellschaft  not a placename but a real german word ;-)
21:48 iqualfragile joined #minetest
21:49 kaeza sapier, :|
21:49 sapier whats up kaeza?
21:50 sapier btw I just posted a pull request to fix a infinite loop in pathfinding ;-)
21:50 kaeza nothin much
21:50 kaeza nice
21:51 sapier I gues that's been one of the major bugs beeing told to be mobf ... ok ok it's still my fault but not mobf ... and doesn't happen if you use minetest version officially supported by mobf ;-)
21:51 kaeza sapier, this was what I was doing BTW http://mg.viewskew.com/u/kaeza/m/minetest-stupid-ai-mob/
21:52 NekoGloop sapier, do your mobs work yet? 8)
21:52 sapier if you add that pull request at least minetest won't do a infinite loop with vombies anymore
21:53 sapier kaeza make it do what you plan to do and let's talk afterwards ;-) it's quite simple to create a stupid mob but all those edge cases cause a lot of trouble
21:53 * ex slaps ShadowNinja
21:54 PilzAdam NekoGloop, you do realise that glooptest increases the map generation time by 25000%?
21:54 NekoGloop PilzAdam, probably.
21:54 ex lol ^
21:54 NekoGloop treasure chests could probably be... betterified.
21:54 sapier NekoGloop I plan to release a new mobf version in about a week so all incompatibilities to current git should be fixed by then
21:54 PilzAdam NekoGloop, how can you release such code?
21:55 kaeza sapier, I am trying to make it "just work" for now, and later may port to some or other API
21:55 NekoGloop PilzAdam, because I used it just fine 8)
21:55 Evergreen joined #minetest
21:55 NekoGloop And it's 100% possible to turn off just the chests.
21:56 LazyJ Question - Are any of the config options in the minetest.conf.example out-of-date?
21:56 sapier kaeza you know as good as I porting is as much effort as rewriting ;-) but I'm gonna write a guide to creating mobf mobs soon ... it's not a miracle but quite simple ... but I know without docs ...
21:56 PilzAdam LazyJ, maybe
21:56 ex LazyJ: could but shouldn't :P
21:57 NekoGloop PilzAdam, If it's a problem for you, then fix it 8)
21:57 LazyJ Thanks.
21:57 PilzAdam I dont really use the mod, just installed it to reproduce a bug
21:58 NekoGloop What bug is that?
21:58 sapier if you want to preview mobf join that server above .. it's a singlecore@3ghz ... on dsl6000 line so don't expect it to be that fast
21:58 PilzAdam NekoGloop, the aliases not working for Gloopblocks
21:59 sapier but I assume this shows how performant mobf is going to be with new release
21:59 NekoGloop ah, that bug
21:59 sapier nekogloop map generation is a very very bad point to do things ;-)
22:00 NekoGloop I probably should make treasure chests use the decoration system.
22:00 NekoGloop sapier, what do you propose I do, then? :P
22:00 sapier but don't spawn it as flowers ... sombody forgott the lawn mower
22:01 NekoGloop I am essentially spawning them as flowers right now
22:01 NekoGloop it's pretty much the same code as plants_lib
22:01 sapier I switched to queue jobs in mapgen only and process those jobs in on_globalstep
22:02 sapier of course on_globalstep doesn't do all at once but only until some defined workload is done
22:03 sapier you don't reduce cpu requirement but it's spread to reduce jitter
22:03 Miner_48er I'd like to improve a server performance is there anything I should edit in this config? http://pastebin.com/3A7S15tB
22:03 PilzAdam NekoGloop, plants_lib is terribly slow
22:03 NekoGloop PilzAdam, no shit.
22:03 sapier there aren't much things in config that change server performance miner
22:03 PilzAdam protip: do never ever touch VanessaE's code :-p
22:03 VanessaE is not :(
22:04 VanessaE I made plants_lib as fast as it can possibly be
22:05 NekoGloop decorations system should be faster
22:05 PilzAdam no, the fastes way is use decorations
22:05 PilzAdam +t
22:05 NekoGloop the question is; how do initialize chest formspec?
22:05 VanessaE decorations didn't exist when I wrote plants_lib.
22:05 iqualfragile joined #minetest
22:05 PilzAdam the problem of plants_lib is feature-bloat
22:05 VanessaE not if you don't abuse it.
22:06 sapier as soon as pilzadam can't copy a thing in 2 days it's called "feature bloat" right? ;-)
22:06 PilzAdam 2 days?
22:06 PenguinDad :D
22:06 PilzAdam none of my mods took so long
22:06 PilzAdam the record is something about 10 hours for the first version of carts IIRC
22:07 NekoGloop VanessaE, did you push up the rarity of talinite? It's everywhere xD
22:07 VanessaE nope.
22:07 VanessaE I didn't touch any of that
22:07 ex i started coding something a year and half ago
22:07 ex now it works
22:07 ex because i didn't work on it for like year and half-1
22:07 ex :D
22:07 NekoGloop 'course, I guess I am like 700 blocks under
22:08 sapier ex pilzadam usually takes somebodys work changes those things he doesn't like and rereleases as "xxx by pilzadam" ;-)
22:08 PilzAdam no, I dont take the work
22:08 PilzAdam I start completly from scratch
22:08 sapier he add some good ideas too to be fair
22:08 sapier coding from scratch and inventing is something completely different
22:09 PilzAdam rewriting mods that suck is perfectly valid
22:09 VanessaE PilzAdam: I benchmarked plants_lib long ago.  it takes less than 100 mS per mapblock to evaluate for a surface, and of course you know how fast or slow add_node() and spawn_tree() can be.
22:09 kaeza joined #minetest
22:09 sapier yes of course it is ... it's just far from work you have to do if you do it first time
22:09 VanessaE worst case was about 3 seconds per mapblocks with moretrees.
22:10 PilzAdam sapier, also almost all mods I rewrote where copied from MC, so I copied MC there too
22:10 sapier vanessae how did you do benchmarking? if you used os.clock() forget about that values
22:10 PilzAdam so technically I havent copied the mods ;-)
22:10 pitriss VanessaE: please when i use mese sand tube and set it to range 6 (IIRC max) then it will suck in all dropped items in 5x5 area?
22:10 VanessaE sapier: I forget now, but the debug stuff is still in the code.
22:11 VanessaE pitriss: I think so
22:11 pitriss VanessaE: thank you:)
22:11 VanessaE sapier: just enable plantslib.debug or whatever I called it/.
22:12 VanessaE if something got slow with plants_lib, it's because either some new bug has developed that I am unaware of, or a mod is misusing it.
22:13 sapier yes you're using os.clock() but for long fct ... so maybe it's not that bad ... difficult to tell
22:13 NekoGloop we don't develop minetest, we develop bugs
22:14 VanessaE sapier: it's accurate, for me, to at least 10 mS, if not 1 mS.
22:14 VanessaE so yeah.
22:14 PilzAdam NekoGloop, as a side effect we get an awesome game, but thats irrelevant
22:15 sapier no it's definitly 10ms ;-) ... if you're functions often exit < 10ms it's most likely very inaccurate but if you're commonly above 10ms it's fine
22:15 NekoGloop PilzAdam, [[cn]]
22:15 sapier wait vanessae are you on windows or linux?
22:15 VanessaE linux.
22:15 VanessaE and yeah, all functions take > 10 mS
22:15 PilzAdam NekoGloop, what? we are not in wikipedia here
22:16 sapier you should be fine then ... I had a lot of functions in mobf < 10ms ... so I used 0% cpu power everytime ;-)
22:16 NekoGloop So you're lying? ;)
22:16 PilzAdam I dont need somebody else say what I want to say to quote him
22:17 VanessaE I think the fastest is 20 or so mS to search a mapblock for a surface, 70 or so if the block has a surface that matches the one you're looking for, 130-odd to populate a block with plants and the like, and up to 3 seconds if it has a bunch of trees, with around 200-350 mS being the worst case per tree
22:17 VanessaE 90% of the time is spent inside the engine rather than executing Lua.
22:17 sapier I guess we should push the surface function ... noone seems to want to add it
22:18 ex did you try using voxelmanip?
22:18 ex </the-solution>
22:18 kaeza ^
22:18 sapier voxelmanip didn't exist when plants_lib was created ex
22:18 ex that doesn't mean it could use it now
22:18 ex isn't plant_lib mantained?
22:18 PilzAdam sapier, no reason to not use it now
22:18 ex :D
22:19 sapier of course not but I didn't read vanessae writing "im rewriting plants_lib atm" ... did you? ;-)
22:20 frogtest joined #minetest
22:21 VanessaE if someone wants to rewrite plants_lib to use better functions etc. then please do so.
22:21 iqualfragile joined #minetest
22:22 NekoGloop and while you're at it fix my treasure chests to, kthxbai
22:22 PilzAdam VanessaE, since I saw the print() hacks you were using I lost all hope for this mod
22:23 VanessaE very well then, if that's how you feel about my code, fuck it.  I'll stop coding.
22:23 VanessaE I don't have time for unproductive bashing of things I worked HARD to make something good out of.
22:24 PilzAdam huh? who said you should stop coding?
22:25 NekoGloop http://www.youtube.com/watch?v=8bFSRvUcj8w
22:25 whirm joined #minetest
22:25 VanessaE !title
22:25 MinetestBot VanessaE: [Megurine Luka] - I&#39;ll Quit Singing (Luka ver) - YouTube
22:26 NekoGloop I have a song for every occasion
22:27 NekoGloop Though I probably could have found a better version of that song.
22:27 NekoGloop Don't care.
22:28 NekoGloop Chose that version because it's english
22:28 sapier come on guys vanessae's code is as good as it's been possible when it was written, nekogloop is just using it in a way that triggers all it's weeknesses
22:29 NekoGloop As-in I'm running it for place_node instead of add_node
22:29 sapier if you buy a ferrari don't blame ferrari if it's broken after driving crossroads ;-P
22:29 NekoGloop (which is why there's a wall of " places glooptest:treasure_chest_*" on mapgen ^^")
22:31 VanessaE PilzAdam: "lost all hope" = "this mod cannot be improved"
22:31 VanessaE can't say I feel too kindly about such comments.
22:32 PilzAdam I mean that _I_ wont code in this mod
22:32 iqualfragile_ joined #minetest
22:33 sapier pilzadam correct me if I'm wrong but you haven't ever coded for anyones mod except your own mods ;-P
22:33 PilzAdam I actually coded for plants_lib already
22:33 PilzAdam it was removing the print() hack
22:33 VanessaE sapier: he submitted a couple of patches to plants_lib to undo the aforementioned print hack
22:33 Warr1024 joined #minetest
22:33 sapier you did? :-) wow I'm surprised ... I appologize
22:39 iqualfragile joined #minetest
22:43 VanessaE zzz
22:43 Warr1024 anyone know why I'm getting this error?  18:31:13: ERROR[main]: cannot open /builtin/misc_helpers.lua: No such file or directory
22:44 Warr1024 I'm guessing that should be "../builtin/misc_helpers.lua"
22:44 Miner_48er does the file exist?
22:44 Warr1024 it looks like engine.get_scriptdir() in mainmenu.lua must is returning blank.
22:44 Warr1024 /builtin/misc_helpers.lua doesn't exist, but ../builtin/misc_helpers.lua should.
22:45 NekoGloop http://i.imgur.com/G6xKhWT.png
22:45 Warr1024 last time I was able to compile and run this successfully was sometime shortly after 0.4.6...
22:48 sapier warr did you try to compile run in place ? ;-) what os do you use?
22:48 NekoGloop When life gives you lemons...
22:49 Warr1024 OpenBSD 5.3 amd64, -DRUN_IN_PLACE=1
22:49 Warr1024 last time I ran it successfully was OpenBSD 5.2, but I'd be very surprised if anything significant changed in the meantime...?
22:49 sapier ok so you're at a very rare path :-)
22:50 Warr1024 sort f
22:50 Warr1024 this thing runs on freebsd
22:50 sapier almost everything changed since 0.4.6
22:50 Warr1024 it's generally not a stretch to get stuff to run on open via the same instructions.
22:50 sapier most significant change for your bug is mainmenu now beeing lua not c++ anymore that's why builtin is loaded that early
22:51 Warr1024 yeah, I figured as much
22:51 Warr1024 having a hard time tracing through the cpp code
22:51 sapier the question is why is it missing the path
22:51 Warr1024 I figure there must be some issue with initializing the path to "" instead of ".."
22:51 Warr1024 since I'm RUN_IN_PLACE, that thing SHOULD be returning ..
22:51 sapier yes
22:52 Warr1024 interestingly enough, it WAS able to run ../builtin/mainmenu.lua correctly.
22:52 sudi joined #minetest
22:53 LazyJ Does anyone know what buggy-ness "slightly buggy caves" refers to in the minetest.conf.example file?
22:53 Miner_48er what is num_emerge_threads compatible with in the code? only map generation?
22:53 sapier mainmenu is called from c++ while helpers is loaded within lua
22:54 Warr1024 yeah, I'm just wondering why the correct .. in C++ isn't being transferred to the correct place in the lua hook to retrieve the same
22:54 Warr1024 possibly it was meant to be copied into a place accessible by lua but was not...?
22:55 sapier guiEngine.cpp L 198
22:56 Warr1024 ooh, interesting
22:56 sapier don't know why but tha path is calulated differently
22:56 Warr1024 wth is RemoveRelativePathComponents in there for?
22:57 sapier it's meant to remove "/../" ;-)
22:57 Warr1024 yeah, which is what's breaking shit
22:57 Warr1024 shouldn't m_scriptdir just be = porting::path_share?
22:57 sapier I wonder why this only beaks on openbsd?
22:58 Warr1024 or does minetest not work with relative paths anymore?
22:58 Warr1024 I'm guessing it might break with OpenBSD because it's coded to work explicitly with FreeBSD and Darwin but not Open...
22:58 sapier relative paths shouldn't be used in there
22:58 Warr1024 I looked in porting, and there's a line that kicks out the warning on my system "WARNING: Relative path not properly supported on this platform"
22:58 sapier ok :-)
22:58 Warr1024 which looks ironic, because what I think they actually MEAN to say is "absolute paths not properly supported"
22:59 Warr1024 i.e. minetest is not able to figure out the correct absolute path to its root.
22:59 sapier relative paths are cleaned up to stop ppl from breaking out of safe paths by using ../../passwd for example ;-)
23:00 Warr1024 you mean for stuff like file opens?
23:00 Warr1024 makes sense...
23:00 Warr1024 oh, I see what you're saying
23:00 Warr1024 i.e. it's correctly prepending .. to the path to be passed to dofile
23:00 sapier yes that's why this path should be made absolute prior passing it to lua
23:00 Warr1024 but dofile has a wrapper to remove the ..?
23:00 Warr1024 tricky
23:01 Warr1024 so maybe all that's needed to to modify porting to detect openbsd like freebsd or something
23:02 sapier I guess on openbsd the first part of the absolute path isn't detected correctly
23:02 Warr1024 sounds like this means that RUN_IN_PLACE doesn't actually work the way it once did anymore?
23:02 Warr1024 ...no wait, maybe I got it backwards
23:03 sapier it's still run in place but with knowledge where that place is
23:03 kaeza not sure if hampa is a troll or just stupid
23:04 Warr1024 god this is tricky
23:04 Warr1024 you'd think that realpath(concat(cwd, "/", argv[0])), then strip off the last component, would do it...
23:05 Warr1024 probably the best thing for me to do at this point
23:05 Warr1024 is to turn OFF run_in_place
23:05 Warr1024 and make ~/.minetest a symlink.
23:05 sapier I guess for this special case it might work ... we didn't use realpath because it fails for non existing paths
23:05 Warr1024 yeah, realpath is actually sort of a bitch
23:05 sapier we support openbsd so we need to find fix anyway as you have this issue I hope you find a proper solution to be merged
23:06 Warr1024 it's buggy and dangerous (in that it tends to instill a false sense of security).
23:06 kahrl I found this in chromium: // There is currently no way to get the executable path on OpenBSD
23:06 kahrl I guess they mean other than the argv[0]+realpath thing
23:06 sapier :-(
23:07 Warr1024 yeah, not surprising
23:07 sapier why do they do things like that? do they think it's a security mechanism?
23:07 Warr1024 you can do argv[0], but certain forms of exec invocation can lie to the executible being run.
23:07 Warr1024 probably not
23:08 Warr1024 all these mechanisms to get exec name seem to be custom extensions by the platforms in question.
23:08 Warr1024 so likely no universal standard exists, and they didn't feel the need to produce one.
23:08 Warr1024 for instance, sshd needs to reinvoke itself for privsep
23:08 sapier it's better than no solution at all but I'd add a console message that path detection may be inaccurate
23:08 Warr1024 their solution for that is to just validate argv[0]
23:08 Warr1024 if you use a non-absolute path to invoke sshd, it bitches and quits.
23:09 Warr1024 yeah, there's already a console message that path detection is inaccurate :-)
23:10 sapier ok :-)
23:10 Warr1024 # cd /usr/sbin
23:10 Warr1024 # ./sshd
23:10 Warr1024 sshd re-exec requires execution with an absolute path
23:11 kahrl perhaps on unsupported platforms we could just hardcode the binary path using cmake
23:11 Warr1024 ... so yeah, not the most friendly way to handle it, but I guess it works for their purposes...
23:11 Warr1024 is there some way to invoke something like cmake -DPATH_SHARE=~/.minetest or something?
23:11 sapier kahrl that's gonna fail if someone copys after building
23:12 kahrl sapier, of course
23:12 sapier e.g. DESTDIR=baff make install
23:12 sapier maybe same as sshd ? complain about non absolute paths?
23:13 Warr1024 or maybe allow relative paths too, like that cwd + argv[0] hack
23:13 Warr1024 and check for the file actually existing
23:13 Warr1024 and just bitch and quit if there's a problem.
23:13 Warr1024 I mean, it's OpenBSD.
23:14 Warr1024 which means your users will probably already tolerate a certain amount of unfriendliness...
23:14 sapier :-) I still think we should be as polite as possible ... so try what we can might be a good idea
23:15 Warr1024 should we try an interim fix until we find something more elegant?
23:15 sapier if you have something ready just issue a pull request
23:15 Warr1024 ok
23:15 Warr1024 I don't have anything quite yet, takes me forever to compile on this netbook :-/
23:16 Warr1024 maybe I'll try realpath(cwd + "/" argv[0]), bitch'n'quit on any failures, and maybe we'll come up with something cleaner in the long run.
23:17 Warr1024 is there a __OPENBSD__ or something defined?  You mentioned that OpenBSD is considered a "supported" platform...
23:18 kahrl it should use this code everywhere that has realpath
23:19 Warr1024 kahrl: you mean even those that have already-in-use os-specific alternatives, or just anywhere not already covered?
23:19 kahrl oh, yeah, not those
23:19 Warr1024 I'm a cmake n00b; is there a quick way to check for realpath availability?
23:20 kahrl dunno
23:21 Warr1024 ...hm... are there platforms not already covered that DON'T have realpath?
23:21 NekoGloop Do I still have to derpily connect technic's machines by the bottom?
23:22 Warr1024 I'd be surprised if even Windows didn't have it, provided by MSYS
23:22 Warr1024 I suppose alternatively... is there any harm to just not using realpath?
23:23 kahrl check_function_exists(realpath HAVE_REALPATH) should do it
23:23 Warr1024 I mean if you run /home/me/stuff/../junk/./../minetest/bin/minetest, then those relative path things will be added AFTER relative paths are stripped from the lua-supplied string, right?
23:24 kiwicapes joined #minetest
23:24 kiwicapes hi
23:24 Warr1024 wait, maybe I'm getting confused...
23:24 kiwicapes can anyone help me
23:24 kaeza hi kiwicapes
23:25 kaeza kiwicapes, do not ask to ask; just ask
23:25 kiwicapes when i am playing the water and lava dont spread
23:25 Warr1024 maybe the issue is that we're calling dofile on (minetestroot + "/builtin/whatever.lua") when we should just be calling dofile("/builtin/whatever.lua") and letting whatever in dofile is stripping relative paths add the root path in AFTER doing the stripping...?
23:25 kiwicapes also i am using the latest dev version
23:26 VanessaE kiwicapes: #liquid_loop_max = 10000
23:26 VanessaE er, lose the #
23:26 kiwicapes thanks
23:26 kahrl Warr1024: well dofile is supplied by lua, minetest doesn't change it
23:26 kiwicapes does this go in minetest.conf
23:26 VanessaE kiwicapes:  /set liquid_loop_max 10000
23:26 VanessaE and ..yes
23:26 Warr1024 kahrl: really?  I thought minetest was stripping relative path components as a security thingy?
23:26 VanessaE this will revert it to what it used to be, at the expense of CPU
23:27 khor joined #minetest
23:27 kahrl it's more to prevent accidents, right now anyway
23:27 kaeza liquid_loop_max ought to default to 10000 again
23:27 Warr1024 if that's the case, then I can just make m_scriptdir be .. and bypass the relative path stripping for that special case...
23:27 kaeza or at least some high number
23:27 Warr1024 I guess I'd need to understand the threat model better.
23:27 VanessaE kaeza: maybe, but the reason we lowered it still needs fixed - excessive CPU usage by the spreading/flowing code
23:28 Warr1024 It sounds like you're worried about malicious mods, which'd be lua code, I assume.  So it's probably safe to trust the cpp code with relative paths...
23:28 kahrl sapier: could you try to explain?
23:29 kaeza VanessaE, maybe, but it's not uncommon the case that users come across liquids not updating properly
23:29 Warr1024 I guess there might also be some utility in not needing to know how many ..'s to prepend to have a mod file reference some built-in or shared file elsewhere, and absolute paths could help with that...
23:29 VanessaE true\
23:29 kiwicapes anyone know of good mods'
23:30 VanessaE well then let's raise it back to 10000 I guess
23:30 Warr1024 in that last case, you wouldn't need to block relative path components, but just make sure the overall path is absolute.
23:30 hoodedice joined #minetest
23:30 hoodedice Man I'm tired
23:30 VanessaE so go to bed :P
23:30 hoodedice 5 AM
23:30 hoodedice ok
23:31 jojoa1997 joined #minetest
23:31 jojoa1997 hello
23:31 * VanessaE pokes jojoa1997
23:31 kaeza bah 5AM is early
23:31 * jojoa1997 pokes VanessaE
23:31 kaeza go get some coffee instead :P
23:32 hoodedice Indeed
23:32 hoodedice I'll do that
23:32 hoodedice I was up all night
23:32 hoodedice (Religion can do that)
23:33 jojoa1997 what is the default liquid loop max atm
23:33 PilzAdam too low
23:34 hoodedice https://forum.minetest.net/viewtopic.php?pid=107337#p107337
23:35 hoodedice This one looks good
23:36 jojoa1997 i will figure it out
23:37 Evergreen joined #minetest
23:37 Evergreen Sorry about that, my internet connection stopped for a second
23:40 NekoGloop VanessaE, I demand a free switching station because technic is coded horribly
23:40 VanessaE no. :)
23:41 VanessaE ShadowNinja: maybe you guys on the technic team can make that thing a little easier to get?
23:42 NekoGloop And don't listen to RBA; he wants realism to no end, except when it means he actually has to code well.
23:42 VanessaE what's to listen to, he's been AWOL for several days now....:-/
23:42 NekoGloop heh
23:43 NekoGloop yay alloy furnaces work on kalite :P
23:44 hoodedice Any mathematicians?
23:44 hoodedice The total number of ways a question can be asked to any of the 'gods' in this problem here
23:44 hoodedice https://forum.minetest.net/viewtopic.php?pid=107337#p107337
23:44 hoodedice Is 3x3x2x2
23:44 hoodedice Right?
23:44 hoodedice (36)
23:45 hoodedice *Silence*
23:46 PilzAdam MinetestBot!? where are you?
23:46 PilzAdam sfan5?
23:49 NekoGloop What.
23:49 NekoGloop You're fucking kidding me
23:49 NekoGloop I can't even make the stainless steel.
23:49 VanessaE why not?
23:49 NekoGloop Because, again, technic is coded horribly.
23:50 NekoGloop I have chromium and steel in the alloy furnace. It's eating through my fuel, but not making me any stainless steel.
23:51 NekoGloop It was working, but now it's not
23:51 NekoGloop Does this thing have RBA's temper as well? :P
23:51 VanessaE probably that recipe bug again :D
23:51 sapier warr1024 those functions ahve been designed to limit mods loading arbirtrary files instead of files e.g. within their moddir only
23:52 Evergreen joined #minetest
23:52 sapier but their used more often so they needed to suit other usecases too
23:53 NekoGloop VanessaE, it has nothing to do with aliases, it's just technic's pure bad code.
23:55 NekoGloop the amount of purely bad code in this mod astounds me
23:55 sapier did anyone except me realize that everyone seems to call other ppls code "bad"?
23:55 Warr1024 "bad" is just a short way of saying "someone else's"
23:56 sapier ohhhh I see
23:56 NekoGloop It's bad if it doesn't work
23:56 sapier code dosn't work on it's own ;-)
23:56 iqualfragile joined #minetest
23:56 Warr1024 it's user error
23:56 Warr1024 the user's error is that the user isn't the original developer.
23:57 sapier you have to use the code exactly like it was meant to be used not how you think you could use it
23:57 Warr1024 I'm sure it passed the "it works for ME on MY machine" test :-)
23:57 kaeza every time someone indents badly, a puppy dies
23:58 kaeza do you want all the puppies to die???
23:58 sapier 1
23:58 sapier 2     = 33
23:58 sapier do
23:58 sapier ddd
23:58 sapier another 4 ones
23:58 Warr1024 it's not possible to indent non-badly.
23:58 VanessaE poor puppies :(
23:59 sapier come on Warr you need to use some bad indention in chat too
23:59 kaeza you monster!
23:59 * VanessaE fires up the kitten generator - hopefully a few of these ill suffice
23:59 VanessaE will*
23:59 PilzAdam !op
23:59 Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ | WIKI: http://wiki.minetest.net | Sandwich of the day: Pumpkins!
23:59 PilzAdam !deop

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