Time |
Nick |
Message |
00:00 |
VanessaE |
see if that brea^H^H^H^Hfixes it. |
00:00 |
VanessaE |
:) |
00:00 |
andersje |
yep, sed'ing now |
00:01 |
andersje |
%s/\(group:\)\([ube]\)/\1dye,\2/g%s/\(group:\)\([ube]\)/\1dye,\2/g |
00:01 |
andersje |
oops |
00:01 |
andersje |
wrong window |
00:01 |
VanessaE |
looks more like perl than a sed expression :P |
00:01 |
andersje |
well, perl stole widely from sed and awk |
00:01 |
andersje |
Mr. Wall only created perl because, at the time, awk could only have one file open at a time. |
00:02 |
VanessaE |
heh. I've been using unix-like OS's for 18 years and I still haven't bothered to learn awk :P |
00:02 |
andersje |
nothing better for crunching through vast amounts of text |
00:02 |
andersje |
perl is a lot easier and more featured tho |
00:02 |
andersje |
but for quick and dirty stuff....i loves me some awk |
00:03 |
VanessaE |
of course, I still struggle with regexes anyways, so.. |
00:03 |
VanessaE |
my mind does not speak line noise :) |
00:03 |
andersje |
parsing webserver logfiles will lead you to love regex |
00:03 |
PilzAdam |
xchat's color selection failed again... VanessaE is blue, andersje is blue, same nick length |
00:03 |
PilzAdam |
how am I supposed to read this!? |
00:04 |
VanessaE |
I never use the nick coloring, just highlights. |
00:04 |
andersje |
http://pastebin.com/PqFWMvqH -- VanessaE |
00:04 |
andersje |
that's STILL not working |
00:05 |
andersje |
I wonder if it ever did |
00:05 |
VanessaE |
weird |
00:05 |
* andersje |
tries something different. |
00:06 |
* Sokomine |
nods to andersje |
00:06 |
Sokomine |
though i usually use awk only to print certain colums of a result |
00:06 |
VanessaE |
that should just work.. |
00:06 |
andersje |
yeah, Sokomine, it's tons smarter than cut |
00:07 |
andersje |
awk '/stuff i want/{print $NF}' |
00:07 |
VanessaE |
sed/grep/cut/tr are about all I use for text processing |
00:07 |
andersje |
my tr skills are really rusty |
00:10 |
andersje |
yeah, it's not just white in there. it's whenever I try to pass in more than one thing... |
00:10 |
andersje |
I'm gonna check in this code, let y'all see it in its entirety |
00:10 |
|
Menche joined #minetest |
00:11 |
VanessaE |
ok |
00:12 |
VanessaE |
hey Menche |
00:13 |
andersje |
https://github.com/andersje/stained_glass/blob/master/init.lua |
00:13 |
andersje |
you can see my craziness there. |
00:14 |
VanessaE |
reading... |
00:15 |
VanessaE |
dafuq? |
00:15 |
VanessaE |
dyerecipe{} over and over? |
00:15 |
VanessaE |
shouldn't those be () ? |
00:16 |
jin_xi |
lua can omit parens for single table or string arguments |
00:16 |
VanessaE |
or rather, shouldn't the param be wrapped in () anyway |
00:16 |
VanessaE |
ah that explains it |
00:16 |
VanessaE |
I forgot about that syntax |
00:16 |
jin_xi |
effin syntax |
00:17 |
* jin_xi |
likes lisps |
00:17 |
VanessaE |
your entries for pastel magenta and pastel violet look wrong... |
00:17 |
VanessaE |
(extra, escaped quotes in the args) |
00:18 |
VanessaE |
unicolor_magenta vs. excolor_medium_redviolet might be that stupid closest-possible-color mapping in the default dyes mod |
00:19 |
VanessaE |
you have a similar issue with dark green |
00:19 |
VanessaE |
which also has a nearest-color mapping |
00:19 |
VanessaE |
in those cases, use the dye colors directly. |
00:19 |
VanessaE |
unifieddyes:dark_green et al. |
00:21 |
andersje |
should those be () ? |
00:21 |
VanessaE |
nevermind the () |
00:21 |
andersje |
okay. |
00:21 |
VanessaE |
try changing those recipes to use the exact dye colors instead of groups for those few that I mentioned |
00:22 |
andersje |
okay, will do. |
00:23 |
VanessaE |
*looks at dye mod* |
00:23 |
andersje |
yeah, those extra quotes were leftovers from a previous attempt to pass those arguments in |
00:24 |
VanessaE |
in fact anything that uses light or medium grey should also use the exact dye colors instead of groups |
00:24 |
VanessaE |
since those two also evaluate to the same thing |
00:24 |
andersje |
hrm, I don't think anything uses grey |
00:24 |
VanessaE |
nope |
00:24 |
VanessaE |
guess not |
00:24 |
andersje |
okay so unicolor_magenta becomes dye:magenta ? |
00:24 |
VanessaE |
just pointing it out for future reference. |
00:24 |
andersje |
(thanks) |
00:24 |
VanessaE |
yeah, try that |
00:25 |
VanessaE |
group:dye,unicolor_magenta --> dye:magenta |
00:25 |
|
Vazon_ joined #minetest |
00:26 |
Vazon_ |
hay guys i have a ? |
00:26 |
VanessaE |
andersje: looks like brown and yellow have the same problem too |
00:26 |
andersje |
hahaha, that's funny. |
00:26 |
andersje |
I kinda wish your whole dyes mod would've made it into base. |
00:26 |
VanessaE |
use dye:yellow where that one's called for |
00:26 |
VanessaE |
yeah, me too |
00:26 |
Vazon_ |
On the technicc mod how do you use the mining laser? |
00:26 |
andersje |
that would've allowed existing code to just change unifieddyes:blah to dyes:blah |
00:26 |
VanessaE |
my way is 100x better |
00:26 |
andersje |
yellow works! |
00:26 |
andersje |
i think. |
00:26 |
andersje |
lemme check once the client loads |
00:26 |
VanessaE |
Vazon_: just charge it up and then click with it like any other tool |
00:27 |
Vazon_ |
o you have to charge it XD |
00:27 |
VanessaE |
it fires and digs a trench, you have to collect them |
00:27 |
VanessaE |
andersje: by what I understand of this, brown will work where yellow is called for |
00:27 |
VanessaE |
which is wrong :P |
00:27 |
Vazon_ |
ok |
00:28 |
VanessaE |
(if the recipe calls for basecolor_yellow anyway) |
00:28 |
andersje |
hrm. yeah, that's a bummer |
00:28 |
andersje |
okay, I'll fix it. |
00:30 |
andersje |
yeah, dye:dark_green still gives the same old green... |
00:30 |
* andersje |
thinks |
00:30 |
andersje |
I wonder if I have to change green to dye:green. |
00:31 |
VanessaE |
if you need true green vs. dark ,yeah |
00:31 |
VanessaE |
because it has that same mapping: https://github.com/minetest/common/blob/master/mods/dye/init.lua#L66\ |
00:31 |
VanessaE |
grr |
00:31 |
VanessaE |
https://github.com/minetest/common/blob/master/mods/dye/init.lua#L66 |
00:32 |
andersje |
that fixed my green issues. |
00:32 |
andersje |
but still seeing magenta vs. red_violet |
00:32 |
* andersje |
thinks |
00:32 |
andersje |
I think the red_violet recipt needs fixing |
00:32 |
VanessaE |
both greys are equated, as re both greens, yellow/brown, magenta/red-violet/violet, and red/pink |
00:33 |
VanessaE |
so for all of those, you have to use the exact item name to get it "right". |
00:33 |
andersje |
what's the exact name of the dye:red_violet ? |
00:33 |
VanessaE |
unifieddyes:redviolet |
00:33 |
andersje |
thanks |
00:34 |
VanessaE |
I think :) |
00:34 |
VanessaE |
*checks code* |
00:34 |
andersje |
yeah, you're right. |
00:34 |
andersje |
that's fixed. |
00:34 |
andersje |
so now all my base colors are correct |
00:35 |
VanessaE |
yay! |
00:35 |
* andersje |
prepares to check that in |
00:35 |
VanessaE |
interesting, I have all my base colors defined as dye:xxxxx |
00:35 |
VanessaE |
(in addition to unifieddyes:xxxxx) |
00:36 |
VanessaE |
*checks blame* |
00:36 |
VanessaE |
huh. did that back in May. |
00:37 |
VanessaE |
guess I forgot :) |
00:37 |
andersje |
okay, got those changes in. |
00:38 |
|
bas080 joined #minetest |
00:39 |
VanessaE |
hey bas |
00:40 |
andersje |
hey bas...is the noncubic blocks mod pretty much defunct? |
00:40 |
VanessaE |
andersje: CNC mill in Technic. |
00:40 |
andersje |
okay, so I gotta switch to that one. |
00:40 |
andersje |
the kids love noncubic, didn't realize technic was the successor |
00:43 |
Vazon_ |
VanessaE what do i use to charge th mining laser? |
00:44 |
VanessaE |
a battery box + LV solar arrays + switching station |
00:44 |
VanessaE |
(or any other LV power source) |
00:44 |
Vazon_ |
ok |
00:44 |
VanessaE |
solar array --> switching station --> batt box <-- put your laser into the batt box |
00:44 |
NekoGloop |
technic is a giant pack of random shit |
00:44 |
VanessaE |
let it charge, take it back out, use it. |
00:45 |
Vazon_ |
ok |
00:45 |
NekoGloop |
//hypocritcal gloop// |
00:45 |
VanessaE |
NekoGloop: indeed, says the guy who started Gloopblocks :P_ |
00:45 |
VanessaE |
:P |
00:45 |
VanessaE |
(and myself, who ran with it :P ) |
00:45 |
NekoGloop |
:3 |
00:46 |
|
arsdragonfly joined #minetest |
00:48 |
Vazon_ |
VanessaEwill a generator work? |
00:48 |
VanessaE |
sure |
00:48 |
Vazon_ |
ok |
00:48 |
VanessaE |
anything that produces LV power will be fine |
00:48 |
VanessaE |
solar, thermal, coal.. |
00:48 |
Vazon_ |
ok |
00:49 |
NekoGloop |
register_gloopblocks_alias? Don't remember that. |
00:49 |
VanessaE |
I added it to cover for moreblocks being stupid at one time |
00:49 |
NekoGloop |
heh |
00:49 |
VanessaE |
to allow me to keep gloopblocks' stairs et al. in the gloopblocks: namespace. |
00:49 |
VanessaE |
it's hacky, but it works :) |
00:51 |
NekoGloop |
I forgot how ugly pumice is. |
00:51 |
VanessaE |
aw come on |
00:51 |
VanessaE |
it works well enough |
00:52 |
VanessaE |
if you got better textures, submit 'em :) |
00:52 |
NekoGloop |
I'll submit whatever the hell I want ;) |
00:52 |
VanessaE |
and I'll accept/reject whatever the hell I want :P |
00:52 |
VanessaE |
:) |
00:52 |
NekoGloop |
Ohey, you should remove Thumbs.db |
00:53 |
VanessaE |
oops! |
00:53 |
NekoGloop |
.gitignore, it's there for a reason! |
00:53 |
NekoGloop |
;) |
00:53 |
VanessaE |
deleted. |
00:54 |
NekoGloop |
also what the hell is with my github avatar O.o |
00:55 |
VanessaE |
dunno |
00:55 |
VanessaE |
never saw that before |
00:55 |
Menche |
what happened to Minetest's github avatar? it's a bunch of purple squares |
00:55 |
Menche |
like a wierd eye or something |
00:55 |
NekoGloop |
... huh |
00:56 |
NekoGloop |
Has github taken a liking to Atari-style avatars? :P |
00:57 |
NekoGloop |
Hm, pumice needs a thing for it... |
00:57 |
VanessaE |
it must be an automatic thingf |
00:58 |
NekoGloop |
I know |
00:58 |
VanessaE |
I've see similar auto-generated avatars on other forums |
00:58 |
NekoGloop |
Er |
00:58 |
Menche |
looking down minetest's commits; kahrl, xyzz, and kwolekr have those weird avatars |
00:58 |
VanessaE |
at least mine still works |
00:58 |
NekoGloop |
How did I read "automatic" as "aesthetic" |
00:58 |
VanessaE |
maybe it's related to the server outage last nirhgt |
00:58 |
VanessaE |
night* |
00:59 |
Menche |
but sapier still has the github default blank avater |
00:59 |
Menche |
*avatar |
00:59 |
PilzAdam |
VanessaE, you are op, choose the sandwich of the day |
00:59 |
Vazon_ |
VanessaE the switching staion says no netowrk |
00:59 |
Menche |
that's been like that longer than last night |
00:59 |
VanessaE |
PilzAdam: I have nothing new to offer :) |
00:59 |
* Menche |
probably just pinged half of the core devs :P |
00:59 |
NekoGloop |
nah, only karl |
01:00 |
VanessaE |
Vazon_: maybe it's not the switching station then |
01:00 |
NekoGloop |
the other two go by other names |
01:00 |
VanessaE |
but the other one |
01:00 |
VanessaE |
whatever it was called |
01:00 |
NekoGloop |
PilzAdam, Turkey Burger w/ Steak Sauce |
01:01 |
NekoGloop |
Oh, I see. Gravatar redid how they do things. |
01:04 |
andersje |
you know what? I think the pixmaps for the light_ and pastel_ and faint_ are the same. |
01:05 |
andersje |
i honestly can't see the difference between them, though I've got them working now |
01:05 |
andersje |
well, maybe someone else can. |
01:06 |
VanessaE |
odd, I thought I had those working right |
01:06 |
PilzAdam |
bye |
01:06 |
andersje |
no, in the blocks |
01:06 |
andersje |
your DYES are different |
01:06 |
VanessaE |
well, grab the ones from 16px HDX, they're nearly identical anyway |
01:06 |
andersje |
but these blocks...I can see I'm crafting the right ones...but I put them next to each other...*pfft* |
01:06 |
andersje |
okay, checking in, I think |
01:07 |
andersje |
making sure I have redviolet working again...after I broke it... |
01:07 |
VanessaE |
I think I'm gonna go lie down, maybe for the night |
01:08 |
VanessaE |
I'm crashing, bad |
01:08 |
andersje |
yeah, you were up late last night |
01:09 |
VanessaE |
bbl; I'mm check your changes when I return |
01:13 |
andersje |
checked in. |
01:24 |
NekoGloop |
oh, hey, that scaffolding image is still there. |
01:25 |
andersje |
scaffolding image? |
01:41 |
NekoGloop |
rawr lua, work dammit |
01:43 |
andersje |
is doyousketch2 missing in action? |
01:46 |
ShadowNinja |
VanessaE: Are all of these bans necessary? *!*@189.191.* *!*@189.144.* *!*@201.141.* *!*@*198.144.* |
01:46 |
NekoGloop |
proxies. |
01:46 |
NekoGloop |
we don't like those proxies. |
01:46 |
ShadowNinja |
Note: The last one will also match 23.198.144.45 |
01:47 |
NekoGloop |
goddammit. |
01:47 |
NekoGloop |
http://pastebin.com/9mDh1EAk halp |
01:47 |
NekoGloop |
it's not placing the scaffolding above it. |
01:48 |
ShadowNinja |
These are also a little broad: *!*@gateway/web/freenode/ip.198.144.* *!*@gateway/web/freenode/ip.189.191.* |
01:48 |
NekoGloop |
It's eating stack upon stack of scaffolds. |
01:48 |
NekoGloop |
Not placing. |
01:48 |
NekoGloop |
ShadowNinja, LM. |
01:49 |
ShadowNinja |
Well I suppose the fourth one should be changed. |
01:49 |
|
psedlak_ joined #minetest |
01:50 |
NekoGloop |
Hey, you, you know lua right? |
01:50 |
NekoGloop |
Could you see what I'm doing wrong? http://pastebin.com/9mDh1EAk |
01:50 |
ShadowNinja |
NekoGloop: itemstack:take_item() return itemstack |
01:50 |
NekoGloop |
That's not the problem |
01:51 |
ShadowNinja |
(Probably not the bug, but much cleaner) |
01:51 |
NekoGloop |
It's eating stack upon stack of scaffolds, yes. |
01:51 |
NekoGloop |
But it's not placing them. |
01:51 |
ShadowNinja |
Also: You can replace any node with that, it doesn't check the node above. |
01:51 |
NekoGloop |
Yes yes yes. |
01:51 |
NekoGloop |
I'd like it to actually place the node before I mess with that. |
01:52 |
ShadowNinja |
NekoGloop: Does it eat the whole stack at a time? |
01:52 |
NekoGloop |
No. |
01:52 |
NekoGloop |
One at a time. |
01:52 |
NekoGloop |
Slowly yet consistantly refusing to place the scaffolding above it. |
01:52 |
ShadowNinja |
Ah. |
01:52 |
NekoGloop |
(I'll also make the scaffolding placing be up to like 20 or so |
01:53 |
ShadowNinja |
pos={x=pos.x, y=pos.y+1, z=pos.z} |
01:53 |
ShadowNinja |
You just used a table without setting the keys. |
01:53 |
NekoGloop |
b-but... I don't have to do that with the node... why do I have to do it for the pos... |
01:54 |
ShadowNinja |
Hmmm? Positions are always indexed by x, y, and z; Never 1, 2, and 3. |
01:54 |
NekoGloop |
Oh, depr. |
01:55 |
NekoGloop |
derp |
01:55 |
NekoGloop |
THAT part. |
01:55 |
NekoGloop |
I thought you meant the preceding pos= |
01:56 |
andersje |
oh, man. my youngest went NUTS with railcars in one of the worlds. and accelerating track |
01:56 |
andersje |
can you say high cpu usage? |
01:57 |
NekoGloop |
Alright, how do I make a for-loop repeat 20 times... |
01:57 |
andersje |
for 1 .. 20 ? |
01:58 |
ShadowNinja |
for i = 1, 20 do <code> end |
01:59 |
NekoGloop |
Ah, right. |
01:59 |
NekoGloop |
I keep forgetting that works. |
02:08 |
andersje |
does anyone run realtest |
02:09 |
NekoGloop |
yay more stupidass mistakes x.x |
02:11 |
NekoGloop |
How do I detect air? :P |
02:16 |
* NekoGloop |
coughs loudly |
02:19 |
NekoGloop |
*cough* how do I detect air *cough* |
02:26 |
kahrl |
By coughing. If you can inhale after the coughing, there is air. |
02:30 |
NekoGloop |
heh |
02:31 |
|
hoodedice joined #minetest |
02:31 |
hoodedice |
So... |
02:32 |
NekoGloop |
hoodedice, no |
02:32 |
hoodedice |
...Empty? |
02:32 |
hoodedice |
no. |
02:32 |
NekoGloop |
kahrl, have you played with glooptest? |
02:34 |
NekoGloop |
I know you said you liked my usage of the default chest texture for the treasure chests, but that was only a screenshot. |
02:36 |
|
Roukoghost joined #minetest |
02:36 |
kahrl |
I haven't played with it |
02:40 |
NekoGloop |
I see. |
02:41 |
NekoGloop |
My scaffolding has a slight glitch... It's placing an entire wall of scaffolding xD |
02:41 |
NekoGloop |
Also, does climbable work on solid things yet? |
02:47 |
NekoGloop |
OH MY GOD I GOT IT WORKING. |
02:47 |
hoodedice |
Neko, do you have any exerience with survival servers? |
02:48 |
NekoGloop |
No. |
02:48 |
NekoGloop |
And you can get rid of "survival" and it would still be no. |
02:48 |
NekoGloop |
Hell, if you asked me if I actually played minetest, the answer would still be no. |
02:50 |
andersje |
really? |
02:50 |
andersje |
you just code stuff for it? |
02:51 |
NekoGloop |
Yep. |
02:56 |
NekoGloop |
Hm... How do I make something have wood texture on top and bottom, but the sides are "gloopblocks_scaffolding.png"? |
02:56 |
NekoGloop |
Oh, wait, that doesn't work with allfaces. |
02:56 |
NekoGloop |
I'm a derp. |
02:59 |
ShadowNinja |
NekoGloop: Try using nodeboxes. |
03:00 |
NekoGloop |
will that work like allfaces for the purpose of not culling the faces behind it? |
03:02 |
ShadowNinja |
NekoGloop: No, I meant use nodeboxes for the scafolding, not one node-sized nodebox. |
03:02 |
ShadowNinja |
See technic frames. |
03:03 |
NekoGloop |
that would require me to actually have technic |
03:03 |
ShadowNinja |
Look for screenshots on the forum? |
03:07 |
NekoGloop |
RBA's screenies died |
03:14 |
hoodedice |
I wish I was more like Neko |
03:14 |
hoodedice |
Did try out coding once but gaming is more fun (for now) |
03:19 |
hoodedice |
*silence* |
03:20 |
NekoGloop |
You want to be more like a cat? |
03:22 |
|
Vazon joined #minetest |
03:22 |
Vazon |
hay guys what do you put in a alloy furnus to get it to work? |
03:23 |
NekoGloop |
You put "ce" in it. |
03:23 |
Vazon |
put what in it? |
03:24 |
NekoGloop |
And take out the "s" |
03:25 |
Vazon |
NekoGloop what are you talking about?> |
03:25 |
NekoGloop |
I'm talking about your horrible spelling. |
03:26 |
Vazon |
o sorry |
03:26 |
NekoGloop |
oh* |
03:26 |
Vazon |
that isnt what i need tho what do I put in it to get it to work? |
03:27 |
NekoGloop |
Do you have the electric or coal one |
03:29 |
ShadowNinja |
Vazon: Look at technic/machines/register/grinder.lua for recipes. |
03:29 |
ShadowNinja |
(In the rewrite branch) |
03:30 |
ShadowNinja |
In master I think it is in technic/machines/lv/grinder.lua |
03:30 |
Vazon |
ok |
03:31 |
Vazon |
Neko coal |
03:32 |
NekoGloop |
then you put coal and whatever you're alloying together in the thing |
03:49 |
|
Dogzilla131 joined #minetest |
03:49 |
Dogzilla131 |
Hi |
03:51 |
Dogzilla131 |
Can somebody tell me the wazuland irc link |
03:52 |
ShadowNinja |
Dogzilla131: Surely they have a forum topic for you to get it from? |
03:52 |
Dogzilla131 |
ok ill try to find it |
03:55 |
Dogzilla131 |
thanks |
04:14 |
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smoke_fumus joined #minetest |
04:19 |
andersje |
is there a way to say that a recipe can use either A or B in a slot? |
04:19 |
andersje |
nevermind. both mobf and mobs use wool:white |
04:24 |
|
psedlak joined #minetest |
04:26 |
ShadowNinja |
Every time I look at technic I see something else that can be removed/compacted. Already at 5 insertions, 145 deletions. |
04:28 |
ShadowNinja |
Oh, 107 insertions, (had to git add) |
04:29 |
ShadowNinja |
I just need to completely rewrite the way power is stored and transfered to be fast and not waste power now... |
04:32 |
ShadowNinja |
So what is the biggest diff you have made to code in an established project? |
04:33 |
NekoGloop |
lol |
04:33 |
NekoGloop |
Are technic's solars actually solar-powered, and not height-powered? |
04:34 |
ShadowNinja |
Why does github say my second programing language is shell? I don't remenber pushing and shell diff. NekoGloop: Yes, partially. |
04:34 |
ShadowNinja |
any* |
04:34 |
NekoGloop |
Can you still power them with a torch? :P |
04:35 |
ShadowNinja |
NekoGloop: Yes, if you keep them above ground during day. |
04:35 |
NekoGloop |
So the sun is actually needed? :P |
04:36 |
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04:36 |
nothoodedice |
so... |
04:37 |
NekoGloop |
meow |
04:37 |
nothoodedice |
*bark* |
04:39 |
ShadowNinja |
NekoGloop: No, but the time, height, and light is taken into account. |
04:40 |
NekoGloop |
I see... |
04:40 |
NekoGloop |
We need a minetest:in_sunlight(pos) or something |
04:40 |
NekoGloop |
That actually returns if it's in SUNLIGHT, not "light during day" |
04:40 |
ShadowNinja |
NekoGloop: There is a pull for getting node sunlight. |
04:41 |
ShadowNinja |
(At this point you name it, there is a month+ old pull for it...) |
04:42 |
NekoGloop |
... figures. |
04:42 |
NekoGloop |
You know, actually making progress is forbidden 'ere. |
04:46 |
andersje |
if i made a minor change to an abandoned mod (cornernote's bags) and forked it...where would the note on that go? |
04:48 |
NekoGloop |
cornernote's banned, ain't he? |
04:49 |
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04:49 |
andersje |
yeah. |
04:49 |
andersje |
I searched for a mod release page on his bags... |
04:49 |
* andersje |
looks harder |
04:49 |
NekoGloop |
He wiped his posts |
04:49 |
andersje |
!! |
04:50 |
andersje |
wtf? he really lost it. |
04:52 |
andersje |
ah, found his bag post. |
04:52 |
andersje |
I'll follow up to that. |
04:54 |
andersje |
holy crap, prestibags are nuts |
04:58 |
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nore joined #minetest |
04:58 |
nore |
hi |
04:58 |
andersje |
hola |
04:59 |
nore |
ShadowNinja, have you finished your rewrite of technic? |
04:59 |
ShadowNinja |
nore: I have worked on it more, it mostly just needs testing. |
05:00 |
nore |
I have a question, though |
05:00 |
nore |
IIRC, some properties of nodes related to technic are coded in nodedef |
05:01 |
ShadowNinja |
nore: Yes. |
05:01 |
nore |
see in #minetest-technic |
05:01 |
ShadowNinja |
tier and such. |
05:01 |
andersje |
is 0gb.us also AWOL? I like his chests mod. :/ |
05:02 |
ShadowNinja |
andersje: I haven't seen him on IRC for a week or so. And he is no longer interested in Minetest. |
05:02 |
andersje |
yep, that'll happen |
05:03 |
nore |
!seen 0gb.us |
05:03 |
MinetestBot |
nore: Sorry, I haven't seen 0gb.us around. |
05:03 |
NekoGloop |
He has a different name on irc |
05:04 |
nore |
which one? |
05:04 |
andersje |
oh, okay. |
05:04 |
andersje |
so Zeg9's inventory++ is now the preferred inventory modification gadget, right? |
05:04 |
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05:04 |
NekoGloop |
No, technic |
05:05 |
NekoGloop |
because everyone but me plays with technic |
05:05 |
andersje |
!! that has a TON of dependencies, tho |
05:05 |
NekoGloop |
technic does everything |
05:05 |
NekoGloop |
I think he's really lost sight of any real goal, tbh. |
05:05 |
andersje |
okay, you had me going for a minute there |
05:06 |
ShadowNinja |
us_0gb, [0gb_us], and recently Guest00000. |
05:06 |
andersje |
!seen us_0gb |
05:06 |
MinetestBot |
andersje: Sorry, I haven't seen us_0gb around. |
05:06 |
andersje |
!seen Guest00000 |
05:06 |
MinetestBot |
andersje: Sorry, I haven't seen guest00000 around. |
05:06 |
andersje |
!seen [0gb_us] |
05:06 |
MinetestBot |
andersje: Sorry, I haven't seen [0gb_us] around. |
05:08 |
ShadowNinja |
andersje: He hasn't been here for a month+. (I meet him in other places) |
05:09 |
andersje |
well, tell him my boys and I are still using his mods on our servers. he did good work, sorry he burned out |
05:19 |
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rsiska joined #minetest |
05:20 |
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kaeza joined #minetest |
05:37 |
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alex256 joined #minetest |
05:37 |
alex256 |
hello |
05:39 |
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TheLastProject joined #minetest |
05:41 |
ShadowNinja |
Hello alex256! |
05:56 |
nore |
kaeza, I need texture for one last node... ;) |
05:57 |
nore |
+s |
05:57 |
kaeza |
texture+s or node+s? :P |
05:58 |
nore |
texture +s |
05:58 |
nore |
for the floppy programmator, with a node that can put existing programs in a floppy |
05:59 |
kaeza |
shouldn't that be the job of the floppy drive? |
06:03 |
kaeza |
or you mean more like a separate floppy controller? |
06:03 |
nore |
the floppy drive is connected to a computer, the floppy programmator is standalone and writes only some programs on the floppy |
06:03 |
nore |
you can't add custom programs to that |
06:04 |
nore |
If we did not have that, one would have no way of booting a computer, and then no way of writing something to a floppy |
06:05 |
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06:09 |
kaeza |
gotcha |
06:15 |
|
alex256 joined #minetest |
06:32 |
kaeza |
yey I haz a mainframe https://dl.dropboxusercontent.com/u/100008207/screenshot_2849826113.jpg |
06:33 |
kaeza |
I iz a movie hacker :3 |
06:35 |
nore |
what does this do? |
06:35 |
nore |
did you program it, or is it only for decoration? |
06:36 |
kaeza |
just deco |
06:38 |
kaeza |
is that OK for a texture? |
06:38 |
kaeza |
I'm not feeling very imaginative right now :/ |
06:38 |
nore |
yes, ofc |
06:40 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/floppy_thingy_textures.zip |
06:43 |
nore |
thanks |
06:48 |
nore |
kaeza, those are CC-BY-SA too? |
06:48 |
kaeza |
yup |
07:12 |
alex256 |
hopefully tommorow i will be back on minetest...going thrift store shopping for a video card.....i bought my son a 256mb nvidia pci express card yesterday for 2 bucks.... |
07:19 |
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07:53 |
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Smelly joined #minetest |
08:11 |
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Jordach joined #minetest |
08:14 |
Jordach |
topic not changed again!!?! |
08:14 |
Jordach |
!op |
08:14 |
|
Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ | WIKI: http://wiki.minetest.net | Sandwich of the day: BACON SANDWICH! |
08:19 |
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08:24 |
* Jordach |
waits for Evergreen |
08:27 |
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08:29 |
Jordach |
the best part about evergreen's model is that i don't have to have it a little off the face (like Sam, or other models) |
08:40 |
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08:43 |
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psedlak joined #minetest |
08:51 |
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Calinou joined #minetest |
08:51 |
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08:52 |
PenguinDad |
So true http://www.commitstrip.com/en/2013/08/22/les-feedbacks-utilisateurs/ |
08:57 |
Calinou |
heh |
08:58 |
PenguinDad |
reminds me to the forums :) |
09:01 |
Jordach |
http://i.imgur.com/fdoyFZg.png |
09:01 |
Jordach |
double sided faces ftw |
09:02 |
Jordach |
<sfan5> does this look nice? http://i.imgur.com/EIFwD3l.png |
09:02 |
Jordach |
sfan5: yes. |
09:03 |
* sfan5 |
is afraid it doesn't comply with Apples UI Design Guides |
09:03 |
Jordach |
pop a nice border and a background of sky blue |
09:03 |
sfan5 |
what 'bout clouds? |
09:03 |
Jordach |
that sounds good |
09:03 |
Jordach |
if you have the source file; i can apple-ise it |
09:04 |
Jordach |
(THERE ARE templates on google.) |
09:04 |
sfan5 |
well |
09:04 |
Calinou |
iOS apps can have transparent backgrounds now? |
09:04 |
Calinou |
app icons* |
09:04 |
Calinou |
afaik, it needs to be black |
09:05 |
sfan5 |
the source file is just the misc/minetest-icon.svg in 57x, 72x, 114x and 144x |
09:10 |
Jordach |
sfan5: wait for iOS 7 |
09:11 |
Jordach |
they're ditching the skeunomorphic (spelt right?) designs |
09:11 |
Jordach |
so actually, minetest might pass. |
09:11 |
Jordach |
hint: browse the app store for hints |
09:11 |
Calinou |
flat design! |
09:11 |
Calinou |
read: they copied MS |
09:12 |
nore |
sfan5: does minetest work on iOS now? |
09:12 |
sfan5 |
nore: not yet |
09:13 |
nore |
I guess your problem is Irrlicht, ain't it? |
09:13 |
sfan5 |
the wrapper thread which has to do with all the UIKit stuff crashes |
09:13 |
sfan5 |
no Irrlicht works fine |
09:14 |
nore |
and will your port work for Android too? |
09:14 |
PenguinDad |
nope |
09:14 |
nore |
Or is it completely different interfaces? |
09:16 |
sfan5 |
nore: no; no |
09:16 |
|
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09:16 |
nore |
so interfaces have similarities, so it will make the port to Android easier, it that right? |
09:17 |
sfan5 |
define interface |
09:17 |
sfan5 |
if you mean the programming interface |
09:17 |
sfan5 |
iOS and Android are completly different |
09:18 |
nore |
yes, I meant programming interfaces |
09:18 |
sfan5 |
they are completly different |
09:18 |
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proller joined #minetest |
09:19 |
nore |
and will you make a port for Android too? |
09:19 |
PenguinDad |
nore: good luck, have fun |
09:19 |
nore |
I don't know Android, so I can't do this port |
09:20 |
Jordach |
sfan5: notbad.png |
09:20 |
sfan5 |
we can use NativeActivity on Android, but these won't load shared libraries with dependencies |
09:21 |
nore |
b |
09:21 |
nore |
ut loading the dependencies before the libraries that need them would work? |
09:22 |
sfan5 |
no |
09:22 |
nore |
what could be done then? |
09:22 |
sfan5 |
I would have to duplicate the functionality of ld.so for that |
09:22 |
nore |
since IIRC, you made the server work on Android |
09:23 |
sfan5 |
the server doesn't need to be compiled to a shared library |
09:23 |
sfan5 |
its not an App |
09:24 |
nore |
and is it possible to merge shared libraries in one shared library? |
09:24 |
sfan5 |
yes |
09:24 |
sfan5 |
static linking |
09:26 |
PenguinDad |
hasn't static linking issues with portability? |
09:26 |
sfan5 |
yes |
09:28 |
Jordach |
but the app is portable!1 |
09:28 |
Jordach |
because it runs on a mobile device |
09:28 |
PenguinDad |
:D |
09:28 |
Jordach |
</clearly_joking> |
09:29 |
Jordach |
btw, i just made a chest |
09:30 |
thexyz |
sfan5: well i had similar thing running on my android tablet, also why did you [off] this message? |
09:31 |
sfan5 |
thexyz: because I don't like everyone seeing what apps I have on page 3 |
09:31 |
thexyz |
I think I really should disable this feature |
09:32 |
sfan5 |
:/ |
09:32 |
Jordach |
it's an unlisted video, like they will find it normally |
09:39 |
* Jordach |
is busy rendering 40 frames |
09:39 |
Jordach |
fun fact: spotify won't play ads if the CPU is overloaded (easy on a Pentium 4) |
09:40 |
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09:40 |
Jordach |
sfan5: y u no use http://mg.viewskew.com |
09:45 |
Jordach |
btw, http://mg.viewskew.com/u/jordach/m/chest-animation-test/ |
09:45 |
Jordach |
cel shading + minetest = good looks |
09:58 |
PenguinDad |
in a few weeks i can play minetest again :( |
09:59 |
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meldrian joined #minetest |
10:02 |
Jordach |
iirc, there's a pentium 4 in this house with 1gb of ram with xubuntu loaded on it |
10:02 |
Jordach |
you want it? come to my place and have it |
10:05 |
PenguinDad |
no i mean paramat's mods need a week for generation :P |
10:10 |
Jordach |
> paramat's mods |
10:15 |
Jordach |
http://i.imgur.com/UX6lw7W.png |
10:16 |
Jordach |
fixed: http://i.imgur.com/G78Om4E.png |
10:19 |
PenguinDad |
i use them with LuaJIT but without Voxelmanipulators :/ |
10:20 |
PenguinDad |
Jordach: why the ctcp version? |
10:20 |
Jordach |
trying to work out OS |
10:23 |
Jordach |
MinetestBot! |
10:23 |
MinetestBot |
Jordach! |
10:23 |
* Jordach |
pets MinetestBot |
10:23 |
PenguinDad |
hi MinetestBot |
10:23 |
MinetestBot |
Hello PenguinDad. |
10:24 |
|
bas080 joined #minetest |
10:48 |
* Jordach |
makes another render |
10:48 |
* Jordach |
is making minetest props to be used in blender |
10:48 |
Jordach |
tools, blocks, name it |
10:53 |
|
john_minetest joined #minetest |
10:56 |
|
proller joined #minetest |
10:57 |
PenguinDad |
hello john_minetest |
11:00 |
|
Calinou joined #minetest |
11:02 |
Jordach |
[11:58:20] <john_minetest> Of course my new graphics don't support GL, too. |
11:02 |
Jordach |
[11:58:37] <john_minetest> But the WM loads properly now... |
11:02 |
Jordach |
Calinou: ^^ |
11:04 |
Jordach |
http://mg.viewskew.com/u/jordach/m/locked-chest-animation-test/ |
11:07 |
* Jordach |
does things properly: https://forum.minetest.net/viewtopic.php?pid=107060#p107060 |
11:10 |
PenguinDad |
paramat's flatten mod still generates the terrain :( |
11:11 |
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11:11 |
Jordach |
+100 https://forum.minetest.net/viewtopic.php?pid=106979#p106979 |
11:12 |
PenguinDad |
+math.huge |
11:13 |
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PilzAdam joined #minetest |
11:13 |
Jordach |
afernoon PilzAdam |
11:14 |
Jordach |
no one can blender like me :D |
11:14 |
PenguinDad |
hi PilzAdam |
11:14 |
PilzAdam |
Hello everyone! |
11:14 |
Jordach |
s/Hello/Good news/ |
11:22 |
kaeza |
lol https://forum.minetest.net/viewtopic.php?pid=107060#p107060 |
11:25 |
Jordach |
i just spoke for the 3,xxx members |
11:25 |
PilzAdam |
^ |
11:26 |
Jordach |
if you want spam removed quickly, ping me |
11:31 |
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john_minetest joined #minetest |
11:35 |
Jordach |
kaeza: @Jordach make better textures pl0x mine are shit. |
11:36 |
kaeza |
Jordach, wat |
11:36 |
|
Rhys joined #minetest |
11:36 |
Rhys |
Hello everyone. |
11:36 |
Jordach |
end of page 3 of computers |
11:37 |
kaeza |
that was long ago :) |
11:37 |
Guest60823 |
I hate when that happens. |
11:37 |
Rhys11 |
Alright. |
11:38 |
Rhys11 |
Well, I have this annoying bug on my Minetest 0.4.7. |
11:38 |
Rhys11 |
Where all of the icons are different to the actual item. |
11:38 |
Rhys11 |
Any things that can help? |
11:38 |
sfan5 |
Rhys11: search in the forum |
11:38 |
Rhys11 |
I have - nothing. |
11:38 |
sfan5 |
there are like 50 topic about that problem |
11:38 |
kaeza |
FSIYF? |
11:39 |
Rhys11 |
Seriously? O_O |
11:39 |
Jordach |
Rhys11: enable_texture_atlas = false |
11:39 |
Rhys11 |
Alright. |
11:39 |
Rhys11 |
Another problem: I have no minetest.conf. |
11:39 |
Jordach |
(or you need more video memory; which was the case for many people using IGPs) |
11:40 |
Rhys11 |
... |
11:41 |
kaeza |
yey chromium crash! \o/ |
11:41 |
Rhys11 |
... |
11:41 |
kaeza |
... |
11:41 |
Rhys11 |
Anyways, any ideas? |
11:41 |
kaeza |
[08:39:18] <Jordach> Rhys11: enable_texture_atlas = false |
11:41 |
Rhys11 |
For a start, I need minetest.conf. |
11:41 |
Jordach |
Rhys11: using windows or a linux distro |
11:41 |
kaeza |
:| |
11:42 |
Rhys11 |
Windows XP. |
11:42 |
kaeza |
Rhys11, minetest.conf is autogenerated |
11:42 |
Rhys11 |
I only have the EXAMPLE one. |
11:42 |
kaeza |
have you looked inside bin\ ? |
11:43 |
Rhys11 |
Ill take a look now - nope. |
11:43 |
Rhys11 |
Nothing. |
11:43 |
Rhys11 |
Just debug and minetest + all those files. |
11:43 |
PenguinDad |
where is your minetest folder? |
11:43 |
kaeza |
if not just open notepad, create a new file, add the line Jordach said, and save it as minetest.conf |
11:43 |
Rhys11 |
In my documents, and ok kaeza |
11:44 |
Rhys11 |
Is a text doc ok? |
11:45 |
kaeza |
type "minetest.conf" (with quotes) in the filename field |
11:45 |
Rhys11 |
Windows wont accept " |
11:45 |
kaeza |
at least for notepad it does not matter what "file type" you select |
11:45 |
Jordach |
and make sure you put "All files" |
11:45 |
Rhys11 |
Ah. |
11:46 |
Jordach |
in place of .txt (text document) |
11:46 |
Rhys11 |
Is replacing the EXAMPLE file alright? |
11:47 |
kaeza |
... |
11:47 |
* kaeza |
walks away |
11:47 |
* Rhys11 |
drags kaeza back |
11:47 |
Jordach |
Rhys11: that's a common problem |
11:47 |
Jordach |
the .example conf isnt read |
11:48 |
Rhys11 |
Fair enough |
11:48 |
|
DanDuncombe joined #minetest |
11:48 |
Rhys11 |
Now, lets see. |
11:48 |
Rhys11 |
Still the same. |
11:49 |
Jordach |
then it boils down to low video ram in your hardwar |
11:49 |
Jordach |
e* |
11:49 |
DanDuncombe |
What is wrong? |
11:49 |
Rhys11 |
Icon Problem, Dan. |
11:49 |
Rhys11 |
Well, I do have a 2005 laptop. D: |
11:49 |
Calinou |
yes, too old |
11:49 |
Rhys11 |
I blame my dad. |
11:49 |
DanDuncombe |
I have had that bug since I started playing Minetest and I just put up with it. |
11:49 |
Jordach |
heh |
11:50 |
DanDuncombe |
Just do the inventory_image thing |
11:50 |
Rhys11 |
He gave this c*** laptop for my 10th b-day. |
11:50 |
Jordach |
Rhys11: the other alternative is just open INV, check which node it is |
11:50 |
* Jordach |
once burned down a forest once in creative |
11:50 |
Rhys11 |
I did, got that error I posted on the Icon Problem topic |
11:50 |
|
reactor joined #minetest |
11:50 |
reactor |
Hey. |
11:50 |
Rhys11 |
But, uh... |
11:50 |
Jordach |
i have a lava source, then accidentially dumped it :( |
11:50 |
DanDuncombe |
The debug.txt error is what we need Rhys11 |
11:50 |
reactor |
How come Minetest uses port 30000? |
11:51 |
Calinou |
or use a mod that replaces 3D previews with 2D images |
11:51 |
Jordach |
reactor: it's just a big round number |
11:51 |
Calinou |
but only works in single player |
11:51 |
reactor |
It's not allowed to use ports 1-49152 without registration. |
11:51 |
Calinou |
(or, edit source code so that 3D previews are never generated) |
11:51 |
sfan5 |
wat |
11:51 |
Calinou |
reactor: cool story bro |
11:51 |
reactor |
services(5) |
11:51 |
Calinou |
talk to RE/sauerbraten/minecraft/xonotic devs |
11:51 |
DanDuncombe |
Rhys11: Delete debug.txt, run Minetest to get the error, post debug.txt |
11:51 |
Rhys11 |
Alright. |
11:51 |
Rhys11 |
IRC or the topic? |
11:51 |
sfan5 |
the unprivileges ports go from 1-1024 not -49152 |
11:51 |
Jordach |
DanDuncombe: it's the wrong item in inventory bug that appears with blocks |
11:52 |
DanDuncombe |
Put a pastebin link on the IRC |
11:52 |
reactor |
sfan5: the unprivileged, yes |
11:52 |
reactor |
sfan5: not the dynamic ones |
11:52 |
sfan5 |
*privileged |
11:52 |
DanDuncombe |
Jordach, the problem I am talking about is he tried to add inventory_image to everything but got an error |
11:52 |
reactor |
sfan5: the file says the use of ports up to 49152 require registration by IANA. |
11:52 |
Rhys11 |
Got no error. I re-installed Minetest after the error. |
11:52 |
Jordach |
Rhys11: see that cache folder? bin it |
11:53 |
reactor |
it's not a big problem, but as the project matures it may collide other programs using it |
11:53 |
PenguinDad |
reactor: which file? |
11:53 |
DanDuncombe |
Do you have the inventory_image thing added yet Rhys11 |
11:53 |
reactor |
PenguinDad: /etc/services in any recent UNIX. |
11:53 |
Jordach |
(you will be downloading every file again!) |
11:53 |
Rhys11 |
I did, but got that error, and re-installed to get rid of the error. |
11:53 |
sfan5 |
reactor: who cares? Minecraft didn't register 25565 either |
11:53 |
Rhys11 |
Then what Jordach? |
11:53 |
DanDuncombe |
Well, do it for one node, and see if you get the error Rhys11 |
11:53 |
Jordach |
Rhys11: the client will download everyfile again |
11:54 |
Rhys11 |
Ah. |
11:54 |
Jordach |
which "should" clear it |
11:54 |
reactor |
sfan5: ha, if someone doesn't respect the rules, why copy their mistake? |
11:54 |
DanDuncombe |
Cache is downloaded server files |
11:54 |
reactor |
screw Minecraft |
11:54 |
Calinou |
49152+ are sometimes used by clients |
11:54 |
Calinou |
ephemeral ports |
11:54 |
Rhys11 |
Hmf. |
11:54 |
Rhys11 |
Still the same. |
11:54 |
Rhys11 |
Alright Dan. |
11:54 |
DanDuncombe |
Still the error? |
11:54 |
Calinou |
Rhys11: try playing fullscreen |
11:54 |
Calinou |
screenW = 1024 |
11:54 |
reactor |
Calinou: these don't require registration, yes |
11:54 |
Calinou |
screenH = 600 |
11:55 |
Calinou |
fullscreen = 1 |
11:55 |
DanDuncombe |
Fullscreen doesn't work, I have tried it before |
11:55 |
Calinou |
replace 1024 and 600 with screen width and height in pixels |
11:55 |
reactor |
Calinou: it's not a problem if you collide above 49152 |
11:55 |
sfan5 |
reactor: Call of Duty, Battlefield, WoW don't have registered ports either |
11:55 |
Rhys11 |
Always play full-screen |
11:55 |
Calinou |
these are not good examples :P |
11:55 |
Rhys11 |
:P |
11:55 |
reactor |
sfan5: because they don't run on UNIX. |
11:55 |
DanDuncombe |
I play fullscreen by pressing the fullscreen button |
11:55 |
reactor |
shy should they care about the OS they don't support? |
11:55 |
Rhys11 |
Exactimondo |
11:55 |
reactor |
why* |
11:55 |
sfan5 |
reactor: it has nothing to do with unix? |
11:56 |
reactor |
Maybe with TCP then. |
11:56 |
PenguinDad |
my /etc/services say nothing about a range of ports that must be registered :P |
11:56 |
reactor |
And they're breaking the rules. |
11:56 |
PenguinDad |
*says |
11:56 |
reactor |
Commercialists are allowed to, for some reason. |
11:56 |
* Rhys11 |
bangs his head on the table |
11:57 |
DanDuncombe |
Rhys11 what is the problem |
11:57 |
* Calinou |
bangs his graphics card on the table |
11:57 |
Rhys11 |
Icon Problem. |
11:57 |
kaeza |
reactor, oh no! we broke the rules! the economy will collapse! and all that apocalyptic shit! |
11:57 |
Rhys11 |
Bad Computer. |
11:57 |
kaeza |
seriously, how is this a big problem? |
11:57 |
Rhys11 |
Could someone give me atleast £800 for a new one? :D |
11:57 |
sfan5 |
reactor: just look at the Inofficial port of http://en.wikipedia.org/wiki/List_of_TCP_and_UDP_port_numbers#Registered_ports |
11:57 |
reactor |
kaeza: it's standards |
11:57 |
Calinou |
if a rule isn't followed by anybody, it is probably not a sane rule |
11:57 |
Rhys11 |
Well, kaeza, I dont exactly like this bug. |
11:58 |
Rhys11 |
Well, thing. |
11:58 |
Calinou |
standards are sometimes not followed, to reduce the amount of headaches |
11:58 |
kaeza |
Rhys11, ahem... |
11:58 |
Rhys11 |
Spill. |
11:58 |
Calinou |
look at the way nvidia implements opengl, and the way web browsers implement HTML |
11:58 |
kaeza |
I am talking to reactor... |
11:58 |
Rhys11 |
Ah. |
11:58 |
Rhys11 |
Sorry. |
11:58 |
Rhys11 |
*Shy Face* |
11:58 |
reactor |
if no one follows standards, the area turns in a mess |
11:58 |
Calinou |
shy faces are so old, use fluttershy faces |
11:58 |
Rhys11 |
*Fluttershy Face* |
11:58 |
Calinou |
if everyone follows standards, people making aspirine get rich |
11:59 |
reactor |
in a long run, they don't |
11:59 |
reactor |
on the* |
11:59 |
Rhys11 |
*o.o* |
11:59 |
Calinou |
noone wants to be stuck 2 hours in front of code that doesn't work because of standards enforcement |
11:59 |
sfan5 |
Wikipedia lists 635 unofficial port uses vs. 395 official ones (>= 1024) |
11:59 |
reactor |
it's always short-term vs long-term profit |
11:59 |
reactor |
by following standards you win long-term |
11:59 |
Jordach |
reactor: IANA are a bunch of enforcing idiots; just like the W3C |
11:59 |
sfan5 |
does it look like anyone is following the rule? |
11:59 |
* Rhys11 |
wants money. |
11:59 |
reactor |
because compatibility with your product is assured by standards |
11:59 |
|
john_minetest joined #minetest |
11:59 |
kaeza |
reactor, [08:57:40] <kaeza> seriously, how is this a big problem? |
12:00 |
Calinou |
well, most programmers are lazy anyway, lol |
12:00 |
kaeza |
in any case, you can see no one here cares |
12:00 |
Jordach |
reactor: go complain in #debian |
12:00 |
Rhys11 |
Even my hand dosent care. |
12:00 |
Calinou |
>complaining >debian |
12:00 |
Rhys11 |
D: |
12:00 |
reactor |
Not that I give a shit. |
12:00 |
Calinou |
Rhys11: that's what she said |
12:00 |
reactor |
But eh. |
12:00 |
* Calinou |
runs |
12:00 |
Rhys11 |
D: |
12:00 |
kaeza |
lol Calinou |
12:00 |
Rhys11 |
Nice exercise, huh? |
12:01 |
Jordach |
reactor: does this face of mine give two fucks about any internet standard? no. the internet is just a protocol, and why should protocol's be physically owned by people |
12:01 |
Jordach |
turning the internet into a non-free zone is the *worst* possible thing to happen. |
12:01 |
reactor |
If it's not owned by anyone, that doesn't mean you shouldn't conform it. |
12:01 |
Rhys11 |
Just a question: What is the default settings for minetest.conf? |
12:01 |
reactor |
That's how Internet appeared. |
12:01 |
kaeza |
Rhys11, minetest.conf.example |
12:02 |
Rhys11 |
Hmf. |
12:02 |
reactor |
You wouldn't see the Internet without standards, seriously. |
12:02 |
Rhys11 |
Its giving me all that text shit. |
12:02 |
Calinou |
<reactor> If it's not owned by anyone, that doesn't mean you shouldn't conform it. |
12:02 |
Calinou |
+1 |
12:02 |
Jordach |
this is like patenting binary |
12:03 |
reactor |
Standards are about compatibility, look what non-standard implementations have done to web development. |
12:03 |
Jordach |
and? mozilla and chromium just implement them |
12:03 |
reactor |
And become huge, unstable monsters. |
12:03 |
Jordach |
^ uses a text browser |
12:03 |
* Rhys11 |
waits for help. |
12:03 |
reactor |
That monopolise your machine's resources. |
12:04 |
kaeza |
reactor, and Minetest is an important component of the WWW because...? |
12:04 |
Calinou |
he does make a point, look at firefox/chromium compile times lol |
12:04 |
reactor |
As a consequence, they become pwnable. |
12:04 |
Jordach |
reactor: im running chrome right now and nothing has locked up! |
12:04 |
Calinou |
but they are both fine on run time |
12:04 |
Rhys11 |
Ill just look at laptops. :D |
12:04 |
Rhys11 |
Is it a Windows bug, or my computer? |
12:04 |
Calinou |
laptops are not good for gaming, by the wya |
12:04 |
reactor |
Waiting two minutes for Firefox to load on a modern machine is NOT normal. |
12:04 |
Calinou |
"gaming laptop" is an oxymoron |
12:05 |
Jordach |
reactor: go back to your bsd channels; nobody here wants to give one fuck about your tiny problem |
12:05 |
Calinou |
reactor: get a SSD, or a better HDD |
12:05 |
Calinou |
5400RPM HDDs aren't meant to put an OS on |
12:05 |
Rhys11 |
They are like £80000. No way I am getting one. |
12:05 |
reactor |
It's not about my hardware. |
12:05 |
kaeza |
Jordach, DNFTT |
12:05 |
Calinou |
it matters, a lot |
12:05 |
Jordach |
kaeza: english |
12:05 |
reactor |
It's about the software's lameness. |
12:05 |
Rhys11 |
So, Windows bug or my comp? |
12:05 |
Calinou |
Jordach: be nice to people |
12:05 |
Jordach |
Rhys11: just a bug in general |
12:05 |
reactor |
Rhys11: Windows _is_ a bug. |
12:05 |
Calinou |
john_minetest: french military victories |
12:05 |
Rhys11 |
Hmf. |
12:06 |
Calinou |
have fun using linux on old hardware with old drivers |
12:06 |
Rhys11 |
Well, thats just good, very good. |
12:06 |
Calinou |
legacy drivers on linux are a PITA :P |
12:06 |
Calinou |
hopefully I don't have to use any :P |
12:06 |
Rhys11 |
Linux here we come... |
12:06 |
reactor |
Legacy, as in? |
12:06 |
Rhys11 |
Someone kill me already. -.-. |
12:07 |
* kaeza |
kills Rhys11 |
12:07 |
reactor |
Rhys11: out of ammo. Try again later. |
12:07 |
* Rhys11 |
's spirit enters the world |
12:07 |
reactor |
*click-click* |
12:07 |
Calinou |
reactor: legacy drivers are the drivers you use on old cards |
12:07 |
Calinou |
the proprieatary ones |
12:07 |
Rhys11 |
Lol. |
12:07 |
reactor |
Calinou: as in? |
12:07 |
Calinou |
nvidia drivers on 6000/7000s |
12:08 |
Rhys11 |
xD |
12:08 |
Calinou |
or AMD on 2000/3000/4000s |
12:08 |
reactor |
Oh, that. |
12:08 |
|
proller joined #minetest |
12:08 |
Rhys11 |
Alright. Whats the default settings for minetest.conf? |
12:08 |
Calinou |
(too bad, the 4000s have decent performance by today's standards) |
12:08 |
kaeza |
Rhys11, minetest.conf.example |
12:08 |
reactor |
Well, any proprietary drivers are a pain. |
12:08 |
Calinou |
lol |
12:08 |
Rhys11 |
Thats algebra for me, kaeza. |
12:08 |
Calinou |
reactor: true but nouveau still doesn't have reclocking for fermi/kepler |
12:08 |
reactor |
Rhys11: algebra is easy. |
12:08 |
reactor |
Rhys11: you just need to man up. |
12:09 |
Rhys11 |
Hey hey, woah woah now. |
12:09 |
reactor |
Calinou: yep |
12:09 |
Rhys11 |
I hate algebra. |
12:09 |
reactor |
Rhys11: that's why it hates you back |
12:09 |
Rhys11 |
Hmf. |
12:09 |
Rhys11 |
:3 |
12:09 |
reactor |
john_minetest: remove nouveau before |
12:10 |
Rhys11 |
Ill just waste time on the wiki. |
12:10 |
reactor |
I know one more oxymoron. |
12:10 |
Jordach |
-oxy |
12:10 |
reactor |
Sadly, its examples do exist. |
12:10 |
reactor |
many of them. |
12:11 |
reactor |
Rather not. |
12:11 |
reactor |
A person not knowing mathematics. |
12:11 |
reactor |
Because whoever doesn't know at least school math is not a person. |
12:11 |
andersje |
reactor: you must love waldorf schools. |
12:11 |
reactor |
Such people should be stoned, then buried alive. |
12:12 |
Rhys11 |
That was easy. |
12:12 |
reactor |
andersje: waldorf? |
12:12 |
andersje |
!! |
12:12 |
Rhys11 |
Bye. Time to eat some gravel. :D |
12:12 |
reactor |
andersje: note I don't defend school system. |
12:12 |
andersje |
an offshoot of the theosophical cult (they call themselves anthroposophists), they believe that children shouldn't be taught to read until they've lost their first tooth |
12:12 |
andersje |
they also don't believe in the use of technological items, by children, before high school. |
12:12 |
reactor |
andersje: oh; religion is taught ignorance. |
12:13 |
andersje |
yes! |
12:13 |
Calinou |
ITT: /r/atheism |
12:13 |
reactor |
But kids shouldn't be allowed near technology. |
12:13 |
Calinou |
they should |
12:13 |
Calinou |
clever kids will eventually make their way and be smart with it |
12:13 |
reactor |
Because they require special user interfaces. |
12:13 |
andersje |
but they've successfully one at least one big lawsuit in california, which established that their religion was NOT a religion, so that public funding of their wingnuttery didn't violate the constitution |
12:13 |
andersje |
calinou: yes, but that's no reason to hamstring them |
12:13 |
reactor |
And they make manufacturers invent shit like GUI. |
12:13 |
Jordach |
i learned most of my techniques from 14 years ago |
12:13 |
reactor |
Which should die. |
12:13 |
PenguinDad |
atheism FTW |
12:14 |
andersje |
*pfft* |
12:14 |
Calinou |
GUI isn't shit |
12:14 |
andersje |
I was working on a command line when I was 7, programming basic. it was the only interface I had. |
12:14 |
Calinou |
without GUI, there would be no PC games to begin with |
12:14 |
reactor |
GUI is only good for games. |
12:14 |
reactor |
And graphics editors. |
12:14 |
andersje |
zork! |
12:14 |
andersje |
imagemagick! |
12:14 |
reactor |
Other stuff is fine without it. |
12:14 |
Jordach |
reactor: continue like this and i'll slap a mute |
12:15 |
Calinou |
try doing word processing on CLI and see :P |
12:15 |
reactor |
Jordach: seriously, what have I said above that is not true? |
12:15 |
reactor |
Calinou: TeX. |
12:15 |
Jordach |
reactor: but nobody wants to hear it |
12:15 |
Calinou |
word processing with rich formatting, that is |
12:16 |
reactor |
Jordach: gotcha. |
12:16 |
reactor |
Calinou: that's possible. |
12:16 |
reactor |
You can view the documents later in a PDF viewer. |
12:17 |
reactor |
or DVI viewer. |
12:17 |
Calinou |
that's not convenient at all |
12:17 |
reactor |
No need to see them while doing it. |
12:17 |
Calinou |
there is |
12:17 |
reactor |
Because the program will do the formatting without you having to bother. |
12:17 |
Calinou |
you've never met people who make maps for quake or HL-based games |
12:17 |
reactor |
In a consistent manner. |
12:17 |
andersje |
wysiwyg _is_ easier to use for fancy-formatted stuff |
12:17 |
Calinou |
they ALL want real time lighting previews or such |
12:17 |
Calinou |
which is why cube 2 is so successful |
12:17 |
Calinou |
because you have actual real time editing |
12:17 |
Calinou |
and not maps to compile |
12:17 |
reactor |
andersje: it's not; it makes you worry about fonts and styles. |
12:18 |
reactor |
Calinou: don't compare an ass and a finger |
12:18 |
PenguinDad |
WYSIWYM is better |
12:18 |
reactor |
Exactle. |
12:18 |
reactor |
s/e/y/ |
12:18 |
Calinou |
reactor: why? |
12:18 |
Calinou |
both involve content creation |
12:18 |
reactor |
There's a nice editor called LyX, if you want to see almost what you'll get when you typeset it. |
12:18 |
reactor |
But meh. |
12:19 |
reactor |
Calinou: different content - different approaches. |
12:19 |
PenguinDad |
yeah i like LyX |
12:19 |
reactor |
if you're writing a thesis, you don't want to worry about consistent formatting instead of worrying about the content itself |
12:19 |
Calinou |
if you're writing a thesis, the only formatting you use is bold, italic, and titles |
12:19 |
reactor |
if you're making a map, well, you have to worry about these details |
12:20 |
reactor |
well, I mean, little textures and objects and such |
12:20 |
reactor |
Calinou: exactly |
12:20 |
reactor |
that's why there's TeX. |
12:20 |
reactor |
Because it automates. |
12:22 |
|
Evergreen joined #minetest |
12:22 |
Calinou |
pony* |
12:23 |
andersje |
reactor: not for me. I would argue that MS Word makes you worry lots about fonts and styles, and it's the design of most GUI WPs that are the issue |
12:23 |
andersje |
but I do see your point. |
12:23 |
andersje |
in systems where the formatting can be consistently done w/o WYSIWYG, and it's not too cumbersome (e.g. dokuwiki), I prefer to work in markup-language style. |
12:23 |
* andersje |
also prefers to use gvim to write HTML. |
12:23 |
andersje |
oops, s/HTML/everything/g |
12:23 |
|
andersje was kicked by ShadowBot: Message flood detected. |
12:23 |
PenguinDad |
plol |
12:25 |
ruskie |
broken bot |
12:27 |
DanDuncombe |
Is there any way of routinely giving every online person an item? |
12:28 |
DanDuncombe |
In an abm that is |
12:29 |
DanDuncombe |
Say, at noon each day, you get given 5 of an item assuming your inventory isn't full |
12:29 |
reactor |
Eh?! |
12:29 |
|
andersje joined #minetest |
12:29 |
reactor |
ShadowBot: asshole. |
12:29 |
andersje |
apparently, typing 90wpm has some disadvantages. |
12:30 |
DanDuncombe |
How many comments do you think I can make before I get flood-banned? |
12:30 |
Jordach |
Evergreen: https://forum.minetest.net/viewtopic.php?pid=107056#p107056 |
12:30 |
reactor |
Pressing LF too often does. |
12:30 |
reactor |
5? |
12:30 |
DanDuncombe |
a |
12:30 |
DanDuncombe |
aa |
12:30 |
DanDuncombe |
a |
12:30 |
DanDuncombe |
a |
12:30 |
DanDuncombe |
a |
12:30 |
DanDuncombe |
a |
12:30 |
DanDuncombe |
a |
12:30 |
DanDuncombe |
a |
12:30 |
DanDuncombe |
aaa |
12:30 |
DanDuncombe |
a |
12:30 |
DanDuncombe |
a |
12:30 |
DanDuncombe |
a |
12:30 |
DanDuncombe |
a |
12:30 |
DanDuncombe |
a |
12:30 |
|
DanDuncombe was kicked by ShadowBot: Message flood detected. |
12:30 |
reactor |
Aha. |
12:30 |
Jordach |
notbad.png |
12:30 |
|
DanDuncombe joined #minetest |
12:30 |
reactor |
That's strange. |
12:30 |
Calinou |
how useful, DanDuncombe |
12:30 |
Evergreen |
Already saw it Jordach |
12:30 |
andersje |
now the test is to see how much he has to delay his comments before the bot doesn't catch them. |
12:31 |
Jordach |
could have said something |
12:31 |
reactor |
andersje: my point is, people should learn to type instead of wacking the mouse all day long. |
12:31 |
Jordach |
andersje: give 3-6 seconds |
12:31 |
DanDuncombe |
That would be harder andersje |
12:31 |
DanDuncombe |
a |
12:31 |
DanDuncombe |
a |
12:31 |
DanDuncombe |
a |
12:31 |
|
DanDuncombe was kicked by ShadowBot: Repetition flood detected. |
12:31 |
andersje |
reactor: I agree completely. CLI is where it's at. |
12:31 |
reactor |
I regret I didn't start learning computers from proper typing. |
12:31 |
|
DanDuncombe joined #minetest |
12:31 |
DanDuncombe |
Waiting 1 second gets you kicked |
12:31 |
reactor |
:D |
12:31 |
Calinou |
CLI and GUI are complements |
12:32 |
reactor |
They're not. |
12:32 |
reactor |
You don't need GUI to control torrents. |
12:32 |
reactor |
Not at all. |
12:32 |
Calinou |
file management via a GUI is faster for most tasks |
12:32 |
andersje |
no, GUI is great for figuring things out the first time. But they're hard to automate |
12:32 |
reactor |
Calinou: try Midnight commander. |
12:32 |
Calinou |
(tip: use "single click to open files") |
12:32 |
reactor |
Damn it. |
12:32 |
andersje |
it could be argued that MC _is_ a GUI. |
12:32 |
reactor |
GUI file managers can't typically bulk rename. |
12:32 |
kaeza |
lol mc |
12:32 |
reactor |
mc is fine |
12:33 |
reactor |
for it completely relies on keyboard |
12:33 |
Calinou |
minceraft |
12:33 |
DanDuncombe |
Can someone make a server with my money mod? |
12:33 |
andersje |
or are we defining "gui" as "advanced graphics mode which cannot include ASCII graphic characters" ? |
12:33 |
reactor |
one could use mouse there, thoguh |
12:33 |
reactor |
Calinou: no, mindnight |
12:33 |
reactor |
s/nd/d/ |
12:33 |
reactor |
damn it |
12:33 |
andersje |
DanDuncombe: spin up a micro on amazon ec2 -- it's free for the first year. |
12:33 |
reactor |
No, andersje. |
12:33 |
kaeza |
lol minceraft, mindnight |
12:33 |
reactor |
We're defining GUI by "heavily mouse-reliant mess". |
12:33 |
andersje |
so gui == uses mouse? what about touchscreens? |
12:33 |
andersje |
=) |
12:34 |
reactor |
Then pointer-reliant. |
12:34 |
kaeza |
Jordach, typo day! |
12:34 |
reactor |
Garbage day. |
12:34 |
DanDuncombe |
Touchscreens use virtual mice |
12:34 |
Calinou |
touchscreens on a large screen make no sense |
12:34 |
reactor |
DanDuncombe: that's technical details. |
12:34 |
reactor |
Touchscreens make no sense. |
12:34 |
reactor |
Because keyboard. |
12:34 |
DanDuncombe |
A virtual mouse: http://i1.ytimg.com/vi/4u7s6S16icU/hqdefault.jpg |
12:35 |
* andersje |
pictures an interactive map at a shopping mall, using a 42" touch screen |
12:35 |
DanDuncombe |
Not even touchsreen |
12:35 |
DanDuncombe |
This ^ is what they need at shopping malls- you don't touch it to use. |
12:35 |
DanDuncombe |
!title |
12:35 |
MinetestBot |
DanDuncombe: Document isn't HTML |
12:35 |
DanDuncombe |
*Sigh* |
12:35 |
Calinou |
I mean, on a PC |
12:35 |
Calinou |
on "public" screens they are useful |
12:36 |
DanDuncombe |
That is on a laptop |
12:36 |
Jordach |
KINECT! |
12:36 |
andersje |
=) |
12:36 |
DanDuncombe |
Lol kinect fails sometime |
12:36 |
* andersje |
continues to whittle away at arbitrary arguments |
12:36 |
* Jordach |
and Jordach's mother had a discussion about milk first in tea or not |
12:36 |
DanDuncombe |
Milk first FTW! |
12:36 |
kaeza |
andersje, oh but flamewars are fun! |
12:37 |
Jordach |
i ended up rapping: so you put the milk in first? now all you did was make the cup of tea worse |
12:37 |
DanDuncombe |
MILK FIRST! |
12:37 |
* kaeza |
looks at reactor |
12:37 |
* Calinou |
attempts derailing topic to ponies |
12:37 |
* DanDuncombe |
really wants the milk to go in first |
12:37 |
reactor |
Meh. |
12:37 |
reactor |
Fuck milk first vs tea first. |
12:38 |
* andersje |
mumbles something about emacs vs vi |
12:38 |
reactor |
It's the same when the diffusion is over. |
12:38 |
reactor |
What's the problem? |
12:38 |
kaeza |
andersje, no u |
12:38 |
kaeza |
geany :> |
12:38 |
Calinou |
andersje: emacs vs vi vs nano* |
12:38 |
reactor |
But tea, if too hot, could break the glass. |
12:38 |
DanDuncombe |
Unless it's a stone mug :) |
12:38 |
* andersje |
snickers |
12:38 |
kaeza |
obligatory: http://xkcd.com/378/ |
12:39 |
reactor |
So I would pour milk first in glasses anyway. |
12:39 |
reactor |
And in cups, it doesn't make any diff. |
12:39 |
reactor |
I'm yet to see a cup exploding from boiling water. |
12:39 |
reactor |
Or even a glass. |
12:39 |
PenguinDad |
!title |
12:39 |
MinetestBot |
PenguinDad: xkcd: Real Programmers |
12:39 |
* Jordach |
programs by setting constants in the universe and the universe codes from that |
12:41 |
kaeza |
LMAO https://forum.minetest.net/viewtopic.php?pid=107073#p107073 |
12:41 |
* reactor |
stares at kaeza |
12:47 |
Jordach |
FIGHT! FIGHT! FIGHT! FIGHT! FIGHT! |
12:47 |
DanDuncombe |
Lol |
12:48 |
reactor |
Screw CD, it's unreliable. |
12:49 |
reactor |
Ever heard of DVD-R rot? |
12:49 |
Jordach |
Real programmers use MSVC |
12:49 |
DanDuncombe |
Real programmers use programming devices |
12:49 |
reactor |
yeah. |
12:49 |
|
Pest joined #minetest |
12:49 |
reactor |
That shit needs to die. |
12:49 |
Jordach |
like your beloved BSD |
12:49 |
Jordach |
oh, and IANA |
12:50 |
reactor |
I see thee green face. |
12:51 |
thexyz |
Jordach: iana? |
12:51 |
Jordach |
something reactor was moaning about (like usual) |
12:52 |
reactor |
And you're now moaning about moaning. |
12:52 |
reactor |
That's pathetic. |
12:52 |
thexyz |
you mean, IANAL which means "I am not a lawyer"? |
12:53 |
reactor |
iAnal. |
12:53 |
|
hmmmm joined #minetest |
12:53 |
Jordach |
reactor: Apple's new vibrating wonder |
12:54 |
reactor |
I wonder how it looks. |
12:54 |
Jordach |
white i presume, much like the people who buy it |
12:54 |
Calinou |
that's probably a smaller version of the new mac pro |
12:54 |
reactor |
Probably an iPhone in a penis-shaped rubber-covered case. |
12:54 |
reactor |
Aha! |
12:54 |
reactor |
That's why! |
12:55 |
* Jordach |
high fives Calinou |
12:55 |
reactor |
MacPro is probably for those who has already stretched with iPad. |
12:55 |
Jordach |
plol! |
12:55 |
Jordach |
iPoon* |
12:55 |
reactor |
Or at least iPhone. |
12:56 |
reactor |
Kirk Johnson will probably be the first purchaser of the new MacPro. |
12:58 |
andersje |
reactor: I've shattered glasses with boiling water. |
12:58 |
* Jordach |
wishes scientists stopped trying to make my iPod smaller and work on jetpacks |
12:58 |
Calinou |
and underclocked hardware :inception face: |
12:58 |
Calinou |
john_minetest: type cover, yes, touch cover, no |
12:59 |
* Jordach |
would like a Surface Pro |
12:59 |
reactor |
Hmm. |
12:59 |
Calinou |
surface pro, the first tablet that makes noise |
12:59 |
reactor |
I've got an idea for interesting conversation on #apple. |
12:59 |
Calinou |
and pretty bad perf/price too |
12:59 |
reactor |
"I've been masturbating with a MacPro, and now it won't come out." |
13:00 |
reactor |
andersje: woah |
13:03 |
andersje |
yeah. the older the glass, the more likely it is to go. |
13:04 |
Jordach |
molten lava would freeze liquid tungsten |
13:04 |
kaeza |
Jordach, beend reading what-if? :> |
13:04 |
kaeza |
-d |
13:04 |
Jordach |
-e* |
13:04 |
andersje |
Jordach: what's the melting point of titanium? |
13:05 |
Jordach |
not sure |
13:05 |
* andersje |
googles |
13:05 |
reactor |
hmm |
13:05 |
reactor |
got an idea |
13:05 |
Jordach |
1,668 °C |
13:05 |
reactor |
glass breaking after a while when contacting lava, ingame |
13:06 |
andersje |
damn. |
13:07 |
andersje |
it should just melt :) |
13:07 |
reactor |
yep |
13:07 |
nore |
so glass becoming lava too |
13:08 |
reactor |
lava source? |
13:08 |
DanDuncombe |
flowing |
13:08 |
reactor |
oh |
13:08 |
reactor |
probably yes |
13:09 |
andersje |
nore: yeah. that's a good suggestion |
13:09 |
* andersje |
thinks about that. |
13:09 |
andersje |
should be codable |
13:09 |
DanDuncombe |
SHouldd be very easy,just one abm surely? |
13:09 |
reactor |
by the way |
13:09 |
andersje |
lava-filled glass containers are a separate item, right? |
13:09 |
reactor |
has java lumber stairs been implemented in Stairs? |
13:09 |
andersje |
so would it work to put a countdown timer on that? |
13:09 |
reactor |
damn |
13:09 |
reactor |
jungle, I mean, |
13:09 |
reactor |
java |
13:10 |
reactor |
:( |
13:10 |
andersje |
Javanese |
13:10 |
reactor |
andersje: probably |
13:10 |
reactor |
5-10s |
13:10 |
reactor |
idk |
13:10 |
reactor |
solve heat transfer equation for better precision |
13:11 |
DanDuncombe |
SO a one in ten chance of becoming flowing lava? |
13:11 |
reactor |
oh, chance... hmm |
13:11 |
reactor |
yes, randomness would be good |
13:11 |
reactor |
one in a ten each ten seconds |
13:12 |
reactor |
that would melt you 100 m^3 of glass per 100 seconds |
13:12 |
reactor |
pretty realistic for lava |
13:12 |
reactor |
no |
13:12 |
reactor |
wrong |
13:12 |
reactor |
hmm. |
13:12 |
DanDuncombe |
U R flooding the chat :) |
13:12 |
Jordach |
you're |
13:13 |
DanDuncombe |
Ur |
13:13 |
Jordach |
you're* |
13:13 |
reactor |
with 10% chance... that would be, hmm. |
13:13 |
DanDuncombe |
1 in 10 chance evry 5 seconds |
13:13 |
reactor |
yep. |
13:13 |
reactor |
DanDuncombe: English. |
13:14 |
DanDuncombe |
wot? |
13:14 |
reactor |
then... uh, in a 1x1 tunnel filled with glass that would be 5 blocks in 5 seconds average |
13:14 |
reactor |
wrong, again |
13:14 |
andersje |
yeah, too fast. |
13:14 |
reactor |
5 blocks in 50 seconds* |
13:14 |
andersje |
you want it to give a sense of confidence... |
13:14 |
andersje |
make it take ten minutes to melt a block |
13:14 |
reactor |
no, it's ok |
13:14 |
|
Wuzzy joined #minetest |
13:15 |
* andersje |
wants to induce some "Oh, SNAP" situations |
13:15 |
reactor |
yeah, would be cool |
13:15 |
DanDuncombe |
iy cann specc prefic inglis. |
13:15 |
reactor |
disappointlents for mad scientists building underlava labs |
13:16 |
reactor |
obsidian glass would be heat-resistant glass? |
13:17 |
kaeza |
random question: where are detached inventories stored? |
13:17 |
PenguinDad |
obsidian itself is glass :P |
13:17 |
reactor |
It is. |
13:17 |
reactor |
But I mean ingame. |
13:17 |
reactor |
And in reality, obsidian is black, can't see through it. |
13:17 |
DanDuncombe |
You can polisg iy thoug |
13:18 |
DanDuncombe |
*polish it though |
13:18 |
PenguinDad |
depends on the obsidian |
13:18 |
reactor |
Quite. |
13:19 |
reactor |
Well, no matter hwo hard you polish it, it would become more shiny, not more transparent. |
13:19 |
reactor |
There might be transparent obsidian, though. |
13:19 |
DanDuncombe |
You can cut it thin too |
13:20 |
reactor |
Yes. |
13:20 |
reactor |
But eh. |
13:20 |
reactor |
That would give you a rather dim glass. |
13:20 |
reactor |
andersje: wait a sec... is glass block assumed to be empty inside, or solid glass? |
13:20 |
reactor |
It looks empty to me. |
13:21 |
sfan5 |
assumed empty |
13:21 |
sfan5 |
IIRC |
13:21 |
reactor |
If so, it would better look breaking instead of turning into lava. |
13:21 |
andersje |
yeah, you'd need to come up with some sort of transparent material made out of something exotic...mese glass? we've established that mese doesn't melt in lava... |
13:21 |
sfan5 |
most IRL glass is hollow |
13:21 |
reactor |
look better* |
13:21 |
reactor |
yes, sfan5 |
13:21 |
|
TheLastProject joined #minetest |
13:21 |
andersje |
reactor: all depends on the rate of heat transfer |
13:21 |
reactor |
andersje: obsidian glass would do as heat-resistant glass eh |
13:21 |
PenguinDad |
it must be hollow because you can fill flowing lava in it |
13:21 |
andersje |
lava is often a poor conductor of heat |
13:22 |
andersje |
so it could just cause the glass to flow and sag |
13:22 |
andersje |
err, sag and flow |
13:22 |
reactor |
hmm |
13:22 |
andersje |
yeah, obsidian glass + mese chips ? :) |
13:22 |
reactor |
well yes |
13:22 |
reactor |
andersje: obsidian glass is already there |
13:22 |
reactor |
or can obsidian melt? |
13:22 |
andersje |
nah, it shouldn't |
13:22 |
reactor |
I mean, ingame |
13:22 |
andersje |
I was just thinking of an alternative all-temperature transparent block |
13:23 |
reactor |
well, why not use obsidian glass for that lava-proof glass? |
13:23 |
andersje |
but obsidian glass would be perfect |
13:23 |
reactor |
yep |
13:23 |
andersje |
and it's already there... |
13:23 |
reactor |
yep |
13:26 |
* andersje |
does like the idea of the sound of shattering glass, followed by lava flow.. |
13:27 |
reactor |
Yep. |
13:28 |
reactor |
I do think it shattering would look more dramatic. |
13:28 |
reactor |
The magic of "oops". |
13:28 |
reactor |
It silently drooping and melting would probably be left unnoticed by the user. |
13:28 |
andersje |
right. |
13:29 |
andersje |
and would cause more bug reports. |
13:29 |
andersje |
"LAVA is LEAKING!" |
13:29 |
reactor |
It would also be better to count the sides of the block exposed to lava. |
13:29 |
reactor |
That would make holes spread more realistically. |
13:29 |
* andersje |
nods |
13:29 |
andersje |
damage = dmgvalue * num_exposed_sides |
13:29 |
reactor |
Because if one glass breaks, other blocks will be exposed from more sides, leading to more chance of breaking, and so on. |
13:30 |
reactor |
Yes, yes. |
13:30 |
andersje |
would it make sense to add a damage type of "melty" ? |
13:30 |
andersje |
or is there one? |
13:30 |
reactor |
Probably not; it's safe to use the usual cracking. |
13:30 |
reactor |
Glass shatter in a similar pattern eh. |
13:30 |
* andersje |
nods |
13:30 |
* andersje |
is just overthinking things |
13:31 |
andersje |
so where would I even start implementing this? |
13:31 |
reactor |
Meh, who has gotten anywhere without overthinking? |
13:31 |
andersje |
you know... |
13:31 |
andersje |
it might make sense to make it so only a lavasource can break glass |
13:32 |
reactor |
Probably Hitler, but his empire collapsed. |
13:32 |
andersje |
that way, a person doesn't have to worry about just a container of lava |
13:32 |
andersje |
no, he overthought stuff ALL THE TIME. |
13:32 |
reactor |
Hmm. |
13:32 |
reactor |
container of lava |
13:32 |
andersje |
the theory on lava-source thing being: non-source lava doesn't have a renewing source of heat |
13:32 |
reactor |
Well, that would also prevent the hole-spreading algorithm from working. |
13:32 |
andersje |
so it doesn't have enough oomph to destroy glass |
13:32 |
reactor |
That would probably work well. |
13:32 |
reactor |
Then... hmm. |
13:33 |
andersje |
yeah, lava sources never spawn lava sources, do they? |
13:33 |
andersje |
it'd be simpler to implement initially |
13:33 |
reactor |
The higher the level of the flowing lava in the area, the more damage? |
13:33 |
andersje |
well, for v1, I think just having a glass block fail would be sufficient. |
13:33 |
andersje |
since most people won't have the foresight to double-wall |
13:33 |
reactor |
yep |
13:33 |
andersje |
and really, if you DID double-wall, there should be some sort of reward in it. |
13:34 |
reactor |
longer to fail |
13:34 |
reactor |
but fail eventually |
13:34 |
andersje |
so I'd need to alter glass, to ensure that it's taking damage from contact with lava, right? |
13:34 |
reactor |
because who builds lava containers from glass, not obsidian glass |
13:34 |
andersje |
yeah, v1.1 or v2 will enhance the algorithm. |
13:34 |
reactor |
mk |
13:34 |
andersje |
? |
13:34 |
reactor |
I don't know, I would go with breaking from any lava in v1 |
13:35 |
reactor |
counting sides; then make it dependent on lava level, as you progress |
13:41 |
|
Taoki[laptop] joined #minetest |
13:42 |
* andersje |
will think about this. |
13:44 |
|
roboman2444 joined #minetest |
13:49 |
|
roboman2444 joined #minetest |
13:49 |
andersje |
okay, I'm working in github. I've forked a project, I've made changes, I've committed and pushed my changes to my fork. |
13:49 |
andersje |
how long until github shows that my fork is ahead of the one I forked from? |
13:49 |
andersje |
is there something more I needed to do? |
13:49 |
reactor |
I don't know anything about git eh. |
13:50 |
thexyz |
andersje: what do you want? |
13:50 |
thexyz |
to create a pull request? |
13:51 |
andersje |
yeah... |
13:51 |
andersje |
i need the guy who runs the master repo to pull my changes in |
13:52 |
andersje |
but it says that I'm 0 commits ahead and 0 commits behind master |
13:52 |
andersje |
so wtf? |
13:52 |
PenguinDad |
master is the branch it isn't a repo |
13:53 |
* andersje |
rephrases |
13:53 |
thexyz |
there's that green button "compare & review" |
13:53 |
thexyz |
select branch with your changes, then press it |
13:53 |
andersje |
it's like my commit didn't take. |
13:53 |
andersje |
okay |
13:53 |
andersje |
yeah, green button was the secret sauce. |
13:57 |
PenguinDad |
I like the |
13:57 |
PenguinDad |
ProTipâ„¢ |
13:57 |
PenguinDad |
at github |
13:59 |
|
Lolidge joined #minetest |
13:59 |
Lolidge |
Hey hey hey |
14:00 |
Lolidge |
How are you all? |
14:00 |
Lolidge |
Mhm, mhm, ok. |
14:00 |
sfan5 |
hm? |
14:00 |
Lolidge |
Lol, its me Rhys. |
14:00 |
Lolidge |
When will I get the Guest Nick? |
14:01 |
Rhys |
Hello, Im Rhys |
14:01 |
Jordach |
Rhys: use /nick Jordach_ (it has no nick time expire) |
14:01 |
Jordach |
mine doesnt have that |
14:01 |
Rhys_ |
Identify... D: |
14:02 |
Rhys_ |
D: D: D: |
14:02 |
Guest16146 |
-.- |
14:02 |
Jordach |
i can identify and get unaffiliated/jordach/ |
14:02 |
Guest16146 |
Coolio. |
14:02 |
Jordach |
when then gives me admin access to the bot |
14:02 |
Jordach |
any other time, nope. |
14:03 |
Guest16146 |
So, you can now? |
14:03 |
Jordach |
try /nick Jordach_ |
14:03 |
Jordach |
see, no timeout |
14:03 |
Jordach_ |
There? :O |
14:03 |
Jordach_ |
I see. |
14:03 |
Jordach |
i have the silent identify flag on :P |
14:03 |
Jordach_ |
So, how do I get a infinite time limit on Rhys? |
14:03 |
Jordach |
Jordach_: that's the nick owner's choice |
14:04 |
Jordach_ |
Ah. |
14:04 |
Jordach |
try /nick rhy5 |
14:04 |
Jordach_ |
I want Rhys. xD. |
14:04 |
rhy5 |
Wha? |
14:04 |
Jordach |
no timeout? |
14:04 |
rhy5 |
Nope |
14:04 |
rhy5 |
Can I change to Rhys? |
14:04 |
Jordach |
if a nick is owned, you cant take it |
14:04 |
rhy5 |
Ah. |
14:04 |
rhy5 |
Ill do this then. |
14:04 |
Jordach |
Rhy5 would be better |
14:05 |
Jordach |
(capital ftw) |
14:05 |
Rhy5 |
You read my mind... |
14:05 |
Rhy5 |
Thanks dude. |
14:05 |
Jordach |
the lowercase nick also gets registered btw |
14:05 |
Rhy5 |
So, anyways... About minetest.conf. |
14:05 |
Rhy5 |
The notepad thing you told hasent worked out. |
14:05 |
Jordach |
(btw, drop by #freenode and register the nick) |
14:06 |
Rhy5 |
#freenode |
14:06 |
Jordach |
a staff member with a +<nick> will help |
14:06 |
Rhy5 |
Lol. |
14:06 |
Rhy5 |
Alright. |
14:06 |
Jordach |
just /join #freenode |
14:06 |
PenguinDad |
/join #freenode |
14:06 |
Jordach |
you will be moved to #freenode-unreg, but staffers are there too |
14:11 |
|
Rhy5 joined #minetest |
14:15 |
Rhy5 |
Alright, so Ive registered, awesome |
14:16 |
Rhy5 |
So, about me not having minetest.conf, how do I get it back? |
14:16 |
PenguinDad |
I would call this good work: https://github.com/FredrikNoren/ungit |
14:16 |
Rhy5 |
Hmf. |
14:17 |
Rhy5 |
So: ^^^? |
14:17 |
Rhy5 |
:3 |
14:18 |
Rhy5 |
How do I get minetest.conf back? |
14:19 |
PenguinDad |
maybe throw a wet chicken at your computer? |
14:26 |
|
tango_ joined #minetest |
14:32 |
Jordach |
dafuq |
14:32 |
Jordach |
why do people insist on editing MINETEST.CONF.EXAMPLE |
14:32 |
Jordach |
EXAMPLE CONF != minetest.conf |
14:33 |
Jordach |
jesus CHRIST. |
14:33 |
Jordach |
</RAGE> |
14:33 |
PilzAdam |
Jordach, because shitdows doesnt display the .example |
14:33 |
PilzAdam |
so they have a file called "minetest" and one called "minetest.conf" |
14:33 |
Jordach |
not for me |
14:33 |
PilzAdam |
do you use XP? |
14:33 |
Jordach |
PilzAdam: 7 |
14:34 |
Jordach |
PilzAdam: suggestion, convert minetest.conf.example to conf_file_settings.txt |
14:35 |
Jordach |
only THEN people will realise they've been doing it wrong. |
14:35 |
Jordach |
think about that: how much time do we say to edit the file minetest and refer to conf_file_settings |
14:36 |
Jordach |
s/say/save |
14:36 |
nore |
only drawback I see is that it will break a ton of pull requests |
14:36 |
Jordach |
and it would help people like rhy5 out considerably |
14:37 |
PilzAdam |
Jordach, its not our fault if people cant use their file manager |
14:37 |
Jordach |
nore: not really: create a file with the same contents |
14:37 |
Jordach |
not modify |
14:37 |
Jordach |
(so keep the old example until all the old pulls are no longer needed; not to mention pulling from master should delete the old one and add the new one) |
14:37 |
nore |
git will be smart enough to detect it is the same file? |
14:38 |
nore |
that has only be renamed? |
14:38 |
nore |
+en |
14:38 |
Jordach |
idk |
14:39 |
Jordach |
PilzAdam: i prefer to call users who can't install mods technically hopeless |
14:40 |
PenguinDad |
my friend is technically hopeless \o/ |
14:42 |
kaeza |
nore AFAIK, yes |
14:42 |
kaeza |
git detects renaming of files |
14:43 |
nore |
ok |
14:43 |
PilzAdam |
is this availible for RL? https://forum.minetest.net/viewtopic.php?id=7008 |
14:45 |
PenguinDad |
would be cool for RL 8) |
14:47 |
Jordach |
that should be in minetest's builtin |
14:48 |
Jordach |
allow_guests = true / false |
14:54 |
* Jordach |
is working on fauna props for blender |
14:55 |
Jordach |
fun fact: there is > 500% vitamin b12 in my system :P |
14:56 |
PenguinDad |
O_O |
14:56 |
Jordach |
my damn energy drink |
14:56 |
Jordach |
> 100g of sugar |
14:56 |
Jordach |
(greater than) |
14:58 |
Jordach |
PenguinDad: > 500% gda even. |
14:58 |
andersje |
jesus. |
14:59 |
andersje |
doesn't that hurt your pancreas? |
14:59 |
Jordach |
nope. |
14:59 |
andersje |
sugar will kill you dead. |
14:59 |
Jordach |
andersje: i dont get hungry |
14:59 |
Jordach |
if i eat at 7am, i get hungry 12 hours later |
15:00 |
PilzAdam |
and if you eat 8am? |
15:00 |
PenguinDad |
my friend will die early |
15:00 |
Jordach |
i eat in 12 hour slots |
15:00 |
|
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15:01 |
Jordach |
PenguinDad: my father was clinically dead: he ahd 13% oxygen in his blood a few years back |
15:01 |
Jordach |
had* |
15:01 |
|
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15:01 |
|
VanessaE joined #minetest |
15:01 |
VanessaE |
oops |
15:01 |
Jordach |
lol |
15:01 |
VanessaE |
that ctrl-w was for another window damn it |
15:01 |
VanessaE |
well so much for reading the scrollback. hi all |
15:02 |
reactor |
? |
15:02 |
|
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15:02 |
andersje |
fwiw, I used to be able to eat anything -- any quantity, any food, didn't matter: low cholesterol, low blood pressure, lean, fit. |
15:02 |
andersje |
then 4 years ago, i developed type 1 diabetes |
15:02 |
andersje |
ugh. |
15:02 |
rubenwardy |
Hi all |
15:02 |
Jordach |
andersje: i space my meals out over 6-12 hours |
15:03 |
reactor |
sfan5: by the way, how's the patch? |
15:03 |
|
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15:04 |
reactor |
rsiska: where's lsiska? |
15:08 |
|
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15:09 |
|
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15:09 |
|
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15:10 |
|
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15:21 |
sfan5 |
reactor: you mean the x direction patch? |
15:24 |
|
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15:29 |
reactor |
sfan5: the Z direction patch. |
15:29 |
reactor |
X was fine. |
15:34 |
* Evergreen |
is back |
15:35 |
Calinou |
wayland is better. |
15:35 |
Calinou |
mir is even better. |
15:36 |
PenguinDad |
good joke Calinou :D |
15:41 |
|
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15:43 |
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Final joined #minetest |
15:47 |
kaeza |
hrm... I don't understand this find_path() thing |
15:49 |
rubenwardy |
cmake? |
15:49 |
kaeza |
anyone knowledgeable enough can tell me if I'm doing something wrong? http://pastebin.com/E3ZTwhw4 |
15:49 |
kaeza |
no, MT |
15:49 |
rubenwardy |
ok |
15:49 |
rubenwardy |
Is that new? |
15:49 |
|
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15:49 |
kaeza |
it gives me tons of "ERROR[ServerThread]: invalid startposIndex: (15,16,15)Realpos: (-64,3,-152)" |
15:50 |
|
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15:51 |
kaeza |
find_path() is been in there for some time |
15:51 |
NekoGloop |
"NEWS: Minetest 0.4.7 released" orly |
15:51 |
NekoGloop |
'cause that's not news to anyone |
15:52 |
VanessaE |
might be ro redcrab ;) |
15:52 |
VanessaE |
to* |
15:52 |
|
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15:53 |
kaeza |
NekoGloop, wat |
15:53 |
kaeza |
afternoon V |
15:53 |
VanessaE |
hey |
15:55 |
Calinou |
hi |
15:57 |
PenguinDad |
Use google translator: https://forum.minetest.net/viewtopic.php?pid=107082#p107082 |
16:01 |
andersje |
VanessaE: do you need me to file a pull request on github with those stained glass changes? |
16:01 |
VanessaE |
naw, I can just pull the changes I think |
16:01 |
VanessaE |
you ready for it? |
16:02 |
NekoGloop |
Oh, right, I was working on scaffolding for gloopblocks. |
16:02 |
NekoGloop |
(You can rightclick the bottom scaffolding with scaffolding to extend it upwards) |
16:03 |
VanessaE |
you should squash all those changes into one commit |
16:03 |
andersje |
okay, I'll figure that out. |
16:03 |
sfan5 |
reactor: you didn't give me an z direction path |
16:03 |
sfan5 |
*patch |
16:03 |
andersje |
I tested on my worlds with stained glass in them, and all the old ones were fine |
16:03 |
VanessaE |
git rebase -i HEAD~9 |
16:03 |
andersje |
thx |
16:03 |
VanessaE |
change all but the first 'pick' to 's' |
16:03 |
VanessaE |
save |
16:04 |
VanessaE |
make a new commit message in the next editor |
16:04 |
VanessaE |
save |
16:04 |
VanessaE |
git push -f |
16:04 |
VanessaE |
at least, that's how I do it. others recommend 'f' instead of 's' but I don't know what the difference is in practice :) |
16:05 |
sfan5 |
VanessaE: f (aka fixup) discards the commit messages, s (aka squash) puts all commit messages in the resulting commit |
16:05 |
VanessaE |
ahh |
16:06 |
VanessaE |
in that case I'll continue to 'squash'. I usually have some use for the to-be-discarded msgs |
16:06 |
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16:10 |
VanessaE |
andersje: also, your changes to UD aren't needed. those aliases are already defined ( https://github.com/VanessaE/unifieddyes/blob/master/init.lua#L351 ). |
16:11 |
andersje |
yep, ditch 'em entirely |
16:11 |
andersje |
I'd dump my fork of your code if I knew how |
16:11 |
VanessaE |
cd unifieddyes; git reset --hard 9ea646950698a78529ced222dd91e26a22178d44; git push -f |
16:12 |
VanessaE |
that'll reset yours back to where mine is. keep it around for later. |
16:13 |
|
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16:13 |
VanessaE |
ok, my fork of stained glass is updated to match yours. |
16:14 |
andersje |
found how to delete the fork of your unifieddyes repo :) |
16:14 |
andersje |
I'll fork it again if i ever need to make changes |
16:15 |
VanessaE |
ok |
16:16 |
andersje |
Evergreen: thx for the link to your trashcan mod |
16:20 |
|
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16:20 |
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16:28 |
andersje |
I'm playing with the bags mod, the one cornernote made...and I don't like the sticks being used in the medium and big bags...I'm thinking of replacing them with steel ingots, to represent a rigid framework. |
16:30 |
VanessaE |
I don't even use bags, other than it being part of Unified Inventory in technic |
16:30 |
VanessaE |
(which, btw, can be installed as a separate, standalone mod) |
16:30 |
* andersje |
nods |
16:30 |
andersje |
ah, if it's just me, then, I'll tinker away |
16:33 |
|
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17:17 |
|
Miner_48er joined #minetest |
17:21 |
|
Dogzilla131 joined #minetest |
17:22 |
PenguinDad |
woof Dogzilla131 |
17:24 |
|
LazyJ joined #minetest |
17:24 |
Dogzilla131 |
Hi :) |
17:25 |
LazyJ |
Howdy :) |
17:27 |
VanessaE |
hey LazyJ |
17:28 |
LazyJ |
Hullo! |
17:28 |
Evergreen |
Anyone like my answer to how to register ores? https://forum.minetest.net/viewtopic.php?pid=107107#p107107 |
17:29 |
Evergreen |
I should file that somewhere, so the next times someone asks, I'll have it |
17:29 |
LazyJ |
One more night, and then it's the weekend! I party by turning off the alarm clock and phone. Yup, I'm a wild one. :)- |
17:29 |
Evergreen |
*time |
17:29 |
Jordach |
SWEET RAVE PARTY! |
17:30 |
* Jordach |
grabs the booze |
17:31 |
Calinou |
booze is abd |
17:31 |
Calinou |
bad* |
17:31 |
Jordach |
Calinou: by that logic, everything is bad |
17:31 |
PenguinDad |
is there something like uglifier for LUA? |
17:31 |
andersje |
everything is bad. just ask the WCTU |
17:33 |
VanessaE |
LazyJ: wow, that's some party! |
17:33 |
VanessaE |
I bet you even break out the milk and corn flakes! :D |
17:33 |
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17:34 |
LazyJ |
Aye, it's the party life of old-fartdom. |
17:34 |
VanessaE |
Calinou: still waiting for you to provide that suggested new grass image (only need the 512px size) :P |
17:34 |
PenguinDad |
!dev PseudoRandom |
17:34 |
MinetestBot |
"A pseudorandom number generator." - http://dev.minetest.net/PseudoRandom |
17:35 |
Jordach |
sudorandom |
17:36 |
* Jordach |
is making replicas of minetest fauna in blender |
17:37 |
VanessaE |
bash: sudorandom: command not found |
17:37 |
VanessaE |
:P |
17:38 |
Jordach |
fuck minetest, i'll play it in blender :P |
17:42 |
VanessaE |
bbl |
17:43 |
PenguinDad |
nobody has answered my question :( |
17:43 |
Calinou |
uglifier? |
17:43 |
Calinou |
also it's Lua not LUA |
17:44 |
PenguinDad |
sorry |
17:44 |
PenguinDad |
i mean something like this https://github.com/mishoo/UglifyJS2 for Lua |
17:47 |
|
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17:51 |
reactor |
sfan5: I did give it. |
17:52 |
|
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17:57 |
|
proller joined #minetest |
17:59 |
Jordach |
now leaf me alone, will ya? http://i.imgur.com/ZjkNykf.png |
18:00 |
sfan5 |
Jordach: I got Debian squeeze on my Wii now, I'll see if I can get Minetest running on it |
18:00 |
kaeza |
PenguinDad, obfuscator? |
18:00 |
Jordach |
sfan5: what tech DONT YOU have |
18:01 |
|
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18:01 |
sfan5 |
Jordach: I don't have a Playstation and I don't have an XBox |
18:01 |
sfan5 |
nice render BTW |
18:01 |
Jordach |
sfan5: the blender worlds are coming |
18:02 |
Jordach |
(building in blender is faster than with worldedit) |
18:04 |
Jordach |
i had bacon bagels today |
18:04 |
Jordach |
and i said bacon sandwiches |
18:05 |
Jordach |
sfan5: minetestserver builds on the wii |
18:05 |
|
reactor joined #minetest |
18:05 |
Jordach |
Zeg9 did so |
18:05 |
Jordach |
also: pics or it didnt happen :P |
18:06 |
sfan5 |
eh |
18:06 |
* jin_xi |
is watching nethack speedrun |
18:07 |
reactor |
? |
18:08 |
Calinou |
speedhack netrun |
18:08 |
Jordach |
speedhack speedrun |
18:08 |
jin_xi |
its a turnbased game, usually a quick ascension (win) is around 20k turns, this guy aims for the low 2000s |
18:08 |
reactor |
nethack netrun |
18:10 |
|
proller joined #minetest |
18:13 |
reactor |
Rather, netbsd speedbsd. |
18:15 |
|
Ritchie joined #minetest |
18:16 |
|
DanDuncombe joined #minetest |
18:16 |
DanDuncombe |
Does anyone have any positive suggestions for my currency mod? |
18:18 |
DanDuncombe |
Hellooooooo? |
18:18 |
reactor |
That's you. That's how DUMB you sound. |
18:18 |
DanDuncombe |
Mmhm |
18:18 |
sfan5 |
just wait for someone to reply |
18:18 |
reactor |
I mean, it's passive-aggressive time. |
18:18 |
DanDuncombe |
Mmhm |
18:18 |
reactor |
Nothing personal. |
18:18 |
DanDuncombe |
Mmhm |
18:18 |
reactor |
mmm hhh mmm |
18:18 |
|
DanDuncombe was kicked by ShadowBot: Repetition flood detected. |
18:19 |
|
DanDuncombe joined #minetest |
18:19 |
DanDuncombe |
Mmhm |
18:19 |
|
DanDuncombe was kicked by ShadowBot: Repetition flood detected. |
18:19 |
reactor |
Woah. |
18:19 |
|
DanDuncombe joined #minetest |
18:19 |
DanDuncombe |
Mmhm |
18:19 |
|
DanDuncombe was kicked by ShadowBot: Repetition flood detected. |
18:19 |
reactor |
DanDumbcode |
18:19 |
|
DanDuncombe joined #minetest |
18:19 |
Jordach |
mhm |
18:19 |
reactor |
Uses computers. Gets pwned by computers. |
18:20 |
reactor |
I rest my case. |
18:20 |
DanDuncombe |
Mmhm |
18:20 |
reactor |
Is this the only word you know? |
18:20 |
DanDuncombe |
Mmhm |
18:21 |
reactor |
Oh. I see. You were abused back in childhood? |
18:21 |
DanDuncombe |
Mmhm |
18:21 |
|
DanDuncombe was kicked by ShadowBot: Repetition flood detected. |
18:21 |
|
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18:21 |
reactor |
Tell me more about it. |
18:21 |
DanDuncombe |
I'm havin' a barbeque tonight |
18:21 |
reactor |
Oh, nice. |
18:22 |
reactor |
So, you used to play with your poo back in childhood? |
18:22 |
DanDuncombe |
It is grey, overcast and dusty right now. |
18:22 |
DanDuncombe |
The sky I mean |
18:22 |
sfan5 |
eh |
18:22 |
DanDuncombe |
Do ya have any currency mod suggestions? |
18:23 |
DanDuncombe |
*you |
18:23 |
sfan5 |
no |
18:23 |
DanDuncombe |
OK |
18:23 |
reactor |
I do. Call the currency reichmarks. |
18:23 |
DanDuncombe |
No |
18:24 |
DanDuncombe |
They are called Minegelds and that is fact |
18:24 |
reactor |
Add toilet paper blocks. |
18:25 |
DanDuncombe |
A diamond block is around 450Mg |
18:25 |
DanDuncombe |
*Minegelds,not Milligrams |
18:25 |
reactor |
M = Mega |
18:25 |
DanDuncombe |
I love BBQ too |
18:25 |
reactor |
megagrams, pff |
18:25 |
DanDuncombe |
MegaGrans? |
18:25 |
DanDuncombe |
*Megagrams |
18:25 |
reactor |
That's tons. |
18:26 |
reactor |
I doubt a diamond block would really be 450 T in mass. |
18:26 |
DanDuncombe |
450 of money |
18:26 |
reactor |
Maybe some overcompressed matter from neutron stars' core would. |
18:27 |
reactor |
But not diamond. |
18:27 |
reactor |
Of monkey? |
18:27 |
reactor |
You're compressing 450 monkeys into the volume of 1x1x1 m block? |
18:27 |
DanDuncombe |
Super Gran http://www.sabotagetimes.com/wp-content/uploads/Super-Gran.png |
18:27 |
reactor |
Call the police, we've got animal abuse.! |
18:28 |
sfan5 |
!c 24+64 |
18:28 |
MinetestBot |
88 |
18:28 |
DanDuncombe |
Mega-Gran=Super-Gran |
18:29 |
reactor |
gram* |
18:29 |
kaeza |
tram* |
18:29 |
DanDuncombe |
*bam |
18:29 |
PenguinDad |
*slam |
18:29 |
DanDuncombe |
It would be call if the IRC could directly display pictures |
18:29 |
reactor |
islam |
18:29 |
kaeza |
iSlam* |
18:30 |
reactor |
Ha. |
18:30 |
kaeza |
the new Apple religion |
18:30 |
reactor |
The new hate stick from Apple. |
18:30 |
reactor |
It's vibrating!(tm) |
18:32 |
reactor |
As mentioned earlier, there's another new toy from Apple. |
18:32 |
reactor |
iAnal, the somewhat downscaled version of MacPro. |
18:32 |
DanDuncombe |
What is this guy confused about? https://forum.minetest.net/viewtopic.php?pid=107129#p107129 |
18:32 |
reactor |
His sexual orientation, probably. |
18:33 |
DanDuncombe |
Mebbe he's bi |
18:33 |
reactor |
Because a safe would store data somewhere, too. |
18:34 |
DanDuncombe |
!seen Gizmokid2005 |
18:34 |
MinetestBot |
DanDuncombe: Sorry, I haven't seen gizmokid2005 around. |
18:34 |
|
neko259 joined #minetest |
18:34 |
reactor |
Maybe, or maybe now, but he's definitely dumb. |
18:34 |
reactor |
s/now/not/ |
18:34 |
DanDuncombe |
reactor: They would need to work out exactly which chest they want to edit. |
18:34 |
reactor |
Probably. |
18:34 |
reactor |
But eh. |
18:34 |
DanDuncombe |
It is safer |
18:35 |
Evergreen |
Yeah, it is physical currency, not some data in a text file somewhere |
18:35 |
Evergreen |
If you put it in a locked chest, it is safe for life |
18:35 |
reactor |
yep |
18:35 |
DanDuncombe |
And they probably wouldn't bother trawling through a 2gb map.sqlite to find the safe |
18:35 |
reactor |
so what's that guy's point? |
18:35 |
DanDuncombe |
The safe functions as a locked chest. |
18:36 |
reactor |
hmm |
18:36 |
reactor |
sqlite |
18:36 |
reactor |
they're binary files? |
18:36 |
DanDuncombe |
No idea |
18:36 |
|
TheLastProject joined #minetest |
18:36 |
Evergreen |
No, there are editors for .sqlite files |
18:36 |
DanDuncombe |
I tried opening one with Np++ and I got a load of nul files |
18:36 |
reactor |
If they're ACSII, which is unlikely, grep and some time. |
18:36 |
DanDuncombe |
*nul symbols |
18:37 |
DanDuncombe |
So the admin would have to download a special sqlite editor then find the correct node and edit it. I doubt they would bother. |
18:37 |
reactor |
So, not ASCII. |
18:37 |
Gizmokid2005 |
DanDuncombe: ? |
18:38 |
DanDuncombe |
Gizmokid2005, I was testing MinetestBot's seen function. |
18:38 |
reactor |
meh download |
18:38 |
Gizmokid2005 |
ahh. |
18:38 |
DanDuncombe |
I just picked a random name. |
18:38 |
DanDuncombe |
Apparently you don't exist according to MinetestBot's seen function. |
18:39 |
Gizmokid2005 |
!seen Gizmokid2005 |
18:39 |
MinetestBot |
Gizmokid2005: gizmokid2005 was last seen at 2013-08-23 18:35:58 UTC on #minetest |
18:39 |
Gizmokid2005 |
it's because I hadn't said anything since it joined. |
18:39 |
DanDuncombe |
It didn't work earlier, before you started talking |
18:39 |
PenguinDad |
!seen PenguinDad |
18:39 |
MinetestBot |
PenguinDad: penguindad was last seen at 2013-08-23 18:27:20 UTC on #minetest |
18:39 |
Gizmokid2005 |
it's because I didn't have any chat in the channel |
18:39 |
Gizmokid2005 |
for MinetestBot to know that I was actually here. |
18:39 |
DanDuncombe |
Probably |
18:39 |
Gizmokid2005 |
most of those bots don't go off of a /whois list, just a privmsg history. |
18:40 |
DanDuncombe |
Yeah |
18:40 |
Gizmokid2005 |
just had to make sure you didn't actually need me for anything :) |
18:40 |
DanDuncombe |
Nope |
18:40 |
DanDuncombe |
Sorry for disturbing you |
18:40 |
Gizmokid2005 |
cool beaners. No worries fine sir :) Back to your regularly scheduled programming |
18:41 |
DanDuncombe |
Yep |
18:44 |
|
Calinou joined #minetest |
18:45 |
kaeza |
[15:35:40] <DanDuncombe> And they probably wouldn't bother trawling through a 2gb map.sqlite to find the safe |
18:45 |
kaeza |
suddenly: admin pickaxe :> |
18:45 |
kaeza |
err... wrong quote |
18:45 |
PenguinDad |
or WorldEdit :> |
18:46 |
kaeza |
but anyway, you cannot hide anything from admins |
18:46 |
reactor |
when will worldedit implement setting stairs rotation data via commands? |
18:46 |
reactor |
and slab position data? |
18:46 |
Calinou |
when BSD gets systemd |
18:47 |
reactor |
fuck systemd |
18:47 |
reactor |
it's gay |
18:47 |
kaeza |
and fake |
18:47 |
reactor |
rc kicks its sorry ass on daily basis |
18:47 |
Calinou |
kaeza: no that's bumpmapping |
18:48 |
reactor |
dump mapping |
18:51 |
thexyz |
22:46 < reactor> | it's gay |
18:51 |
thexyz |
that's what i call an argument |
18:53 |
reactor |
mount: invalid argument |
18:56 |
thexyz |
so do you have anything constructive to say? |
18:57 |
thexyz |
about why systemd sucks |
18:59 |
reactor |
Well, why reinvent the bicycle if the old rusty one is doing its job just fine? |
18:59 |
Calinou |
it's slower, less efficient |
18:59 |
Calinou |
that's like saying "why reinvent X" or "why reinvent BIOS" |
18:59 |
reactor |
Seriously, why reinvent X? |
19:00 |
reactor |
BIOS does need replacement, however. |
19:00 |
reactor |
Because the whole x86 arch needs replacement. |
19:00 |
Calinou |
X is insanely inefficient |
19:00 |
Calinou |
compare it to the way windows does display server |
19:00 |
Calinou |
wayland and mir will finally bring it to the windows level |
19:00 |
Calinou |
eg. not blocking alt+tab on most games |
19:00 |
Calinou |
it isn't |
19:00 |
Calinou |
secure boot is |
19:00 |
Calinou |
blame MS |
19:00 |
thexyz |
what's the problem with UEFI? |
19:00 |
reactor |
By the way. Wayland. |
19:00 |
Calinou |
(and castrated mobos; actual mobos don't have secure boot) |
19:00 |
reactor |
Hmm. |
19:01 |
reactor |
I heard it's actually good. |
19:01 |
Calinou |
just disable it :P |
19:01 |
reactor |
A rework of X? |
19:01 |
Calinou |
X by itself is inefficient |
19:01 |
Calinou |
noone had a GPU when it was created |
19:02 |
reactor |
Now, UNIX folks don't have a GPU, either. Because all drivers are closed :(. |
19:03 |
reactor |
GNU will never be. |
19:03 |
reactor |
It's a clone. A parody. |
19:03 |
Calinou |
^ |
19:04 |
reactor |
Often clones are better than the original product. That's not the case with GNU, however. |
19:04 |
Calinou |
they never are |
19:04 |
Calinou |
but often are "good enough" |
19:04 |
reactor |
I haven't tried Hurd, but GNU userland is crap. |
19:04 |
Calinou |
HURD IS TURD |
19:04 |
Calinou |
--BO$$ |
19:05 |
reactor |
And Linux kernel is quite a whale, too. |
19:05 |
thexyz |
reactor: and what's good then? |
19:05 |
Calinou |
gcc is 2× slower than MSVC to compile ogre |
19:05 |
reactor |
They're rather an exception than a rule. |
19:05 |
reactor |
thexyz: BSD userland. |
19:06 |
reactor |
But MSVC stuff is unportable. |
19:06 |
Calinou |
yes |
19:06 |
Calinou |
still is way slower |
19:06 |
Calinou |
thus, you need a 2× faster CPU for same compile time |
19:06 |
reactor |
Yes. |
19:06 |
thexyz |
reactor: do you use it? |
19:06 |
Calinou |
so, FOSS turns out to be as expensive 8) |
19:07 |
reactor |
thexyz: Eh? |
19:07 |
thexyz |
reactor: *bsd |
19:07 |
reactor |
thexyz: why not. |
19:07 |
Calinou |
john_minetest: fun fact: steve ballmer left MS |
19:07 |
reactor |
I do. |
19:07 |
thexyz |
hm |
19:07 |
thexyz |
do you dualboot windows? |
19:07 |
reactor |
No. |
19:07 |
reactor |
Never happening. |
19:07 |
thexyz |
hm, odd |
19:07 |
reactor |
I've been there. |
19:08 |
thexyz |
what *bsd are you using by the way? |
19:08 |
reactor |
It's over. |
19:08 |
reactor |
NetBSD. Why? |
19:08 |
thexyz |
just curiosity |
19:08 |
thexyz |
in what ways is its userland better than GNU? |
19:09 |
reactor |
Oh. I'm curious, too. About your early childhood. So, you used to be into peeping back in your childhood. |
19:09 |
reactor |
That's embarassing. |
19:09 |
thexyz |
yeah it is |
19:09 |
reactor |
john_minetest: no. |
19:09 |
reactor |
But have you got something to tell me? |
19:10 |
thexyz |
I'm not sure if that was an insult though |
19:10 |
kaeza |
Calinou, https://forum.minetest.net/viewtopic.php?pid=107134#p107134 |
19:11 |
thexyz |
reactor: please, answer the question |
19:11 |
Calinou |
kaeza: :| |
19:13 |
DanDuncombe |
Help?https://forum.minetest.net/viewtopic.php?pid=107136#p107136 |
19:14 |
reactor |
I'm back. thexyz: the quality of source code. |
19:14 |
reactor |
The portabilty. |
19:14 |
reactor |
And ease of maintenance. |
19:14 |
reactor |
The latter two come out of the former one. |
19:15 |
thexyz |
oh |
19:15 |
reactor |
less bugs |
19:15 |
DanDuncombe |
Which is correct? stack_max = 100000, or stack_max = "100000", |
19:15 |
reactor |
better documentation, as consequence |
19:15 |
thexyz |
that doesn't look like a sort of problem typical user will encounter |
19:15 |
reactor |
^ |
19:15 |
DanDuncombe |
If I want a craftitem to be 'super-stackable' |
19:15 |
thexyz |
I'm not sure about "less bugs" and "better documentation" though |
19:15 |
reactor |
Documentation is a problem for GNU. |
19:16 |
Calinou |
DanDuncombe: the first one |
19:16 |
Calinou |
also, you can't stack above 65535 |
19:16 |
DanDuncombe |
Okay, thanks |
19:16 |
Calinou |
so just put 65535 |
19:16 |
reactor |
End users don't know what they want. |
19:16 |
Calinou |
they want AAA games of course |
19:16 |
reactor |
So they're out of the equation. |
19:16 |
reactor |
Mostly. |
19:17 |
reactor |
I'm not talking about really experienced users, though. |
19:17 |
reactor |
These do. |
19:17 |
DanDuncombe |
Calinou, I have added it, but how do I actually get it to stack above 99? |
19:17 |
reactor |
But they are also able to contribute something. |
19:20 |
Calinou |
DanDuncombe: not sure if that's possible, apart from using /give :/ |
19:20 |
DanDuncombe |
Oh. sfan5, with stack_max, can you actually, without /giveme, stack above 99? |
19:20 |
DanDuncombe |
Or PilzAdam |
19:21 |
sfan5 |
DanDuncombe: yes |
19:21 |
DanDuncombe |
sfan5, how? |
19:21 |
sfan5 |
but fucking stop highlighting random people |
19:21 |
PilzAdam |
DanDuncombe, can you explain to me why ShadowBot kicks you so often? |
19:21 |
sfan5 |
/giveme <item> <any value> |
19:21 |
DanDuncombe |
Without /giveme |
19:21 |
Calinou |
PilzAdam: implement ~roulette in ShadowBot for more kicks |
19:22 |
Calinou |
and ~judge |
19:22 |
DanDuncombe |
This is the code for the craftitem I am trying to 'super-stack' http://pastebin.com/AkfBKfV4 |
19:22 |
|
psedlak joined #minetest |
19:23 |
jin_xi |
you could make another craftitem, a stack of gelds, or bills or such. then users can put 99 of those in therir inv, but surely you could have it display the number of coins, not stacks/notes whatever |
19:24 |
DanDuncombe |
I suppose. So you can make a 'pile of minegelds' and with them make 'big pile of minegelds' |
19:24 |
sfan5 |
Calinou: what does ~judge do? |
19:25 |
Calinou |
join #redeclipse and see :P |
19:25 |
sfan5 |
nah |
19:26 |
DanDuncombe |
Is it possible to make an item legitimately stack above 99 then? |
19:27 |
DanDuncombe |
Without resorting to 'bunches of Minegelds' |
19:27 |
DanDuncombe |
Also, in a craft,is it possible to make an item be used in the craft, but not be 'used up', so you get it back after crafting? |
19:28 |
jin_xi |
rtfm |
19:28 |
Calinou |
saying rtfm isn't nice |
19:28 |
Calinou |
don't say anything if you don't know |
19:29 |
DanDuncombe |
Okay, what is the ACTUAL max number in a stack? 65535 is too high it seems |
19:29 |
Jordach |
DanDuncombe: item_stack |
19:29 |
Calinou |
try 1000 |
19:29 |
DanDuncombe |
1000 does work |
19:29 |
reactor |
Saying to RTFM _is_ nice. |
19:29 |
Jordach |
nah, 5000 is enough |
19:29 |
Jordach |
or at least 9001 |
19:29 |
DanDuncombe |
Okay |
19:29 |
reactor |
(I assume when quality documentation is present) |
19:29 |
reactor |
(Which is not the case with GNU) |
19:29 |
DanDuncombe |
10000 works.. |
19:30 |
thexyz |
reactor: saying rtfm doesn't contribute anything to the discussion |
19:31 |
reactor |
It does. It gives you psychological profits. |
19:31 |
Calinou |
if you want to help, search for them. |
19:31 |
reactor |
Beside, it's nice to remind people to use their eyes and grep sometimes. |
19:32 |
jin_xi |
well, i said it because the last q about replacements in recipes is soo basic and i said it to someone who spams questions. idk whats it come to when calinou tells me what is nice and what not |
19:32 |
Calinou |
mir is nice, wayland is not |
19:32 |
jin_xi |
but yeah should had spelled it out |
19:32 |
reactor |
IRC and mailing lists are for the case you've already read the manual. |
19:32 |
thexyz |
I think you either should help or keep silent, and "rtfm" doesn't help |
19:32 |
jin_xi |
go0 read the fucking manual, imbecile |
19:32 |
reactor |
So are support lines. |
19:32 |
DanDuncombe |
Okay, in the next currency mod release, you can only have 30,000 Minegelds in a stack. |
19:32 |
DanDuncombe |
That is a couple of thousand off the max I think |
19:32 |
reactor |
"I'm all right, Jack, keep your hands off my stack!" |
19:33 |
DanDuncombe |
:) |
19:33 |
reactor |
32768 |
19:33 |
reactor |
Hope they don't screw it up like Ubutu. |
19:33 |
reactor |
Ubuntu* |
19:34 |
reactor |
The last Ubuntu I could think of as a nice OS was 9. |
19:34 |
reactor |
It's all downhill since. |
19:34 |
DanDuncombe |
Any other suggestions for Currency 0.3? |
19:34 |
reactor |
Yes. Reichmarks. |
19:34 |
DanDuncombe |
So far: Big stacks, errrrrm. That's it. |
19:34 |
reactor |
I'm kidding. |
19:35 |
reactor |
Stacks of stacks, probably? |
19:35 |
reactor |
And then stacks of stacks of stacks? 3000^3? |
19:36 |
DanDuncombe |
30,000 stacks, of stacks, of stacks, of stacks? |
19:36 |
reactor |
Yes. |
19:36 |
reactor |
Ha. |
19:36 |
reactor |
Well, money do often cure illness in our world. |
19:37 |
Calinou |
^ |
19:37 |
Calinou |
money is way better if it's off-hand |
19:37 |
DanDuncombe |
810000000000000000 Minegelds in my stack of stack of stack of stack |
19:37 |
|
ch98 joined #minetest |
19:37 |
DanDuncombe |
No. Minegelds |
19:38 |
reactor |
Minekrauts |
19:38 |
reactor |
Mein Gelds. |
19:38 |
reactor |
:D |
19:38 |
Calinou |
BSDmarks |
19:38 |
PenguinDad |
never place sand at the bottom of the world because this happens: suspiciously large amount of objects detected: 1666 in (0,-1933,0); removing all of them. |
19:38 |
Calinou |
mein gelds |
19:38 |
reactor |
Minenmarks |
19:38 |
* Calinou |
runs |
19:38 |
DanDuncombe |
I have decided it will be called Minegelds, actually |
19:38 |
reactor |
psychedelic! |
19:39 |
* reactor |
stares at Calinou running |
19:39 |
DanDuncombe |
psychedelicamarkamajigwatsitmahoozits |
19:39 |
PenguinDad |
"Meine Kohle" |
19:39 |
* Calinou |
is french |
19:40 |
reactor |
Minenmarks would do. |
19:40 |
* PenguinDad |
is german |
19:40 |
reactor |
Minenmarken* |
19:40 |
* DanDuncombe |
is... is... is... errm, does anyone know what nationality I am? |
19:40 |
reactor |
Well. I could guess. |
19:40 |
Calinou |
UK |
19:40 |
reactor |
Since you're making a currency, |
19:41 |
reactor |
youknowwhatImean.jpg |
19:42 |
PenguinDad |
why Lua why no LOLCODE? :P |
19:45 |
jin_xi |
woah, speed run took 2130 turns! |
19:45 |
DanDuncombe |
Okay, so currency 0.3 will have: max 30,000 Mg in a stack, inventory image for barter table, basic income 1Mg per day |
19:46 |
Calinou |
john_minetest: they won't |
19:46 |
DanDuncombe |
And only if you dig at least one node in that day |
19:46 |
Calinou |
afaik, they use EGL |
19:46 |
Calinou |
so they require it |
19:46 |
PenguinDad |
john_minetest: where did you read that? |
19:46 |
Calinou |
harshlinux |
19:47 |
PenguinDad |
xD |
19:47 |
reactor |
Arsch Linux |
19:47 |
reactor |
As in, ass |
19:47 |
reactor |
There's also |
19:47 |
reactor |
that |
19:47 |
reactor |
Crunchbang |
19:47 |
reactor |
Church bang. |
19:47 |
reactor |
Or crutch bang. |
19:47 |
|
reactor was kicked by ShadowBot: Message flood detected. |
19:47 |
|
reactor joined #minetest |
19:47 |
reactor |
Oh nice. |
19:48 |
Jordach |
http://i.imgur.com/q9oB0G6.png testing |
19:48 |
reactor |
ShadowBot: what are you looking at, you wanker? |
19:48 |
Jordach |
reactor: watch it |
19:48 |
* reactor |
dusts their labcoat. |
19:48 |
reactor |
Jordach: I am watching it, pretty impressive. |
19:48 |
DanDuncombe |
Anymore feature ideas for 0.3 Currency? |
19:49 |
reactor |
Oh, that. Pardon. |
19:50 |
PenguinDad |
Jordach: good |
19:50 |
reactor |
DanDuncombe: denomination |
19:50 |
reactor |
Or how is it called? |
19:50 |
Jordach |
default:fence_wood |
19:50 |
reactor |
inflation* |
19:50 |
DanDuncombe |
reactor What is this 'denomination'? |
19:50 |
reactor |
inflation, that |
19:51 |
reactor |
My bad EnGlitch. |
19:51 |
DanDuncombe |
Ah, inflation. That is up to the players and the prices they set :) |
19:51 |
PenguinDad |
Jordach: the fence looks better than ingame |
19:51 |
Jordach |
PenguinDad: what parts |
19:52 |
NekoGloop |
http://i.imgur.com/VE5oMBQ.png. |
19:52 |
reactor |
Minetest does need stone fence. |
19:52 |
Calinou |
very easy to add |
19:52 |
Calinou |
now, try getting it in upstream :P |
19:52 |
reactor |
I guess... wood model, stone texture. |
19:52 |
PenguinDad |
reactor: install my mod :P |
19:52 |
reactor |
I don't know eh. |
19:53 |
reactor |
PenguinDad: I will look into it tomorrow... it's pretty late here eh |
19:53 |
reactor |
PenguinDad: how's it called? |
19:53 |
PenguinDad |
morefences |
19:53 |
Calinou |
fencelike drawtype |
19:53 |
reactor |
PenguinDad: mk |
19:53 |
reactor |
What is drootoop? |
19:54 |
reactor |
A medicine? |
19:54 |
PenguinDad |
reactor: here's the link https://forum.minetest.net/viewtopic.php?id=6649 |
19:55 |
Jordach |
PenguinDad: shaded fence: http://i.imgur.com/jnYdhfh.png |
19:57 |
reactor |
Coloured fences, nice! |
19:57 |
* PenguinDad |
gives Jordach a virtual cookie for the good work |
19:58 |
Jordach |
Jordach:hate_public_appreciation(true, 74) |
19:59 |
* DanDuncombe |
takes Jordach's publicly appreciated cookie and eats it |
19:59 |
Jordach |
fine by me |
20:00 |
DanDuncombe |
Yay |
20:00 |
DanDuncombe |
Nom Nom Nom... |
20:00 |
reactor |
Cookies in the evening. There's no better way to get fat. |
20:00 |
DanDuncombe |
I will go for a bit. |
20:11 |
|
Wuzzy joined #minetest |
20:24 |
LazyJ |
Calinou, does bumpmapping work with your conversion of Misa texture pack? |
20:24 |
Jordach |
http://i.imgur.com/2myV9Bu.png |
20:24 |
Calinou |
there is no bumpmapping in misa |
20:24 |
Calinou |
so I never generated bumpmaps |
20:24 |
Calinou |
on top of that it increases pack size |
20:25 |
LazyJ |
Ah, so bumpmapping is something that has to be added to the graphics, it's not something that is applied later. |
20:27 |
LazyJ |
Ok, thanks. I'll disable bumpmapping in minetest.conf if it isn't doing anything. |
20:29 |
|
Ilikeminecraft joined #minetest |
20:29 |
Ilikeminecraft |
Sup? |
20:30 |
PenguinDad |
soup? |
20:30 |
Ilikeminecraft |
Carrot soup |
20:30 |
sfan5 |
!op |
20:30 |
Ilikeminecraft |
So... |
20:30 |
Jordach |
wb LM |
20:31 |
Ilikeminecraft |
LandMine? |
20:31 |
Ilikeminecraft |
colse enough |
20:31 |
Ilikeminecraft |
*close |
20:31 |
reactor |
Landmines would be cool. |
20:31 |
sfan5 |
Jordach: iplist.txt can almost confirm you |
20:31 |
|
theTroy joined #minetest |
20:31 |
reactor |
So would tripwires, boobytraps and other things. |
20:32 |
PenguinDad |
there's a mod for landmines |
20:32 |
Ilikeminecraft |
Indeed |
20:32 |
Ilikeminecraft |
So, what's so great about this ripoff? |
20:32 |
reactor |
it's not a ripoff |
20:33 |
reactor |
Minecraft wasn't even the first game of the genre. |
20:33 |
Ilikeminecraft |
Open-source ripoff |
20:33 |
VanessaE |
minetest is based on MC and is no more a ripoff than MC is, which is based on Infiniminer. |
20:33 |
thexyz |
it's inspired by, not based |
20:33 |
Ilikeminecraft |
Open source rip-off of a rip-off? |
20:33 |
PenguinDad |
Infinimer is C# ugh... |
20:33 |
VanessaE |
well, inspired yeah. |
20:33 |
reactor |
Green, fat face detected: Ilikeminecraft. |
20:33 |
reactor |
I see thou. |
20:33 |
VanessaE |
Ilikeminecraft: if minetest is, then Minecraft is also. sorry to disappoint. |
20:33 |
Ilikeminecraft |
Now that I have roused everyonee |
20:34 |
hoodedice |
Hi |
20:34 |
* Jordach |
scratches head |
20:36 |
* reactor |
dusts himself |
20:36 |
hoodedice |
Wow |
20:36 |
hoodedice |
*silence* |
20:36 |
reactor |
Indeed. |
20:36 |
hoodedice |
Maybe a few fanboys everyday would stir up the IRC |
20:37 |
VanessaE |
heh |
20:37 |
reactor |
Indeed. |
20:37 |
VanessaE |
they get fanboyish enough, there's always /bin :P |
20:37 |
VanessaE |
er /ban |
20:37 |
hoodedice |
I should have continued for another 15 minutes |
20:37 |
reactor |
bin |
20:37 |
reactor |
hah |
20:37 |
VanessaE |
/ban them and throw them in the bin :) |
20:37 |
reactor |
Not in my /bin. |
20:38 |
kaeza |
[17:37:24] <VanessaE> they get fanboyish enough, there's always /bin :P |
20:38 |
reactor |
Ooh yeah yeah. Deep meaning. |
20:38 |
kaeza |
better /bin/rm :P |
20:38 |
VanessaE |
exactly |
20:38 |
VanessaE |
there are sufficient tools in /bin to make a real mess of someone :D |
20:39 |
reactor |
Yep. |
20:39 |
kaeza |
my damned RETURN key is almost dead |
20:39 |
reactor |
/bin/dd always works. |
20:39 |
jin_xi |
ctrl-j |
20:39 |
sfan5 |
what about /bin/cat |
20:39 |
reactor |
Disk Destroyer. |
20:39 |
reactor |
cat /dev/null > offender |
20:39 |
VanessaE |
sfan5: only use that against NekoGloop |
20:39 |
VanessaE |
:D |
20:40 |
sfan5 |
reactor: won't do anything |
20:40 |
DanDuncombe |
Have an automatic banner for any name that has minecraft in it unless it is hateminecraft or hatesminecraft |
20:40 |
sfan5 |
VanessaE: :D |
20:40 |
PenguinDad |
*Copy and Convert |
20:40 |
* NekoGloop |
yawns |
20:40 |
reactor |
sfan5: will overwrite with empty file |
20:40 |
reactor |
eh. |
20:40 |
reactor |
single > |
20:40 |
PenguinDad |
you mean /dev/zero |
20:40 |
reactor |
no |
20:40 |
reactor |
/dev/zero - endless stream of zeros |
20:40 |
reactor |
/dev/null - end of file |
20:40 |
sfan5 |
/dev/null doesn't output a think |
20:40 |
kaeza |
guestxkcd:/$ cat |
20:40 |
kaeza |
You're a kitty! |
20:40 |
reactor |
it does |
20:40 |
sfan5 |
.. |
20:40 |
VanessaE |
reactor: /dev/null is write-only |
20:40 |
reactor |
end od file |
20:40 |
sfan5 |
wait right |
20:41 |
sfan5 |
kaeza: s/kitty/kitten/ |
20:41 |
reactor |
no, it does actually read end of file when you cat it |
20:41 |
VanessaE |
weird |
20:41 |
reactor |
try it eh |
20:41 |
kaeza |
sfan5, try it http://uni.xkcd.com/ |
20:41 |
sfan5 |
kaeza: I have tried |
20:41 |
sfan5 |
it |
20:41 |
reactor |
Shit. |
20:42 |
reactor |
john_minetest: I'm talking about EOF. |
20:42 |
reactor |
The character. |
20:42 |
reactor |
That ends the file. |
20:42 |
reactor |
It's usually Control-D. |
20:42 |
reactor |
You press that key to log out. |
20:42 |
PenguinDad |
on windows it's Ctrl-Z |
20:42 |
reactor |
Rather, to end your input in something. |
20:42 |
reactor |
PenguinDad: mkay. |
20:42 |
reactor |
on all DOS it is. |
20:43 |
DanDuncombe |
Can an inventory slot in a node have unlimited items in it? i.e. take one and another appears |
20:43 |
thexyz |
john_minetest: you don't need `cat` in this sample, do you? |
20:43 |
VanessaE |
DanDuncombe: manually, sure |
20:43 |
DanDuncombe |
Like the creative inventory |
20:44 |
VanessaE |
as long as you (in code) put a new item in when one is taken out of the slot |
20:44 |
DanDuncombe |
So I can have an admin-only money printer. |
20:44 |
VanessaE |
sure |
20:44 |
sfan5 |
thexyz: "tail <filename>" works just fine |
20:44 |
DanDuncombe |
Can you code it? I tried before, but it crashed when I took an item out. |
20:44 |
VanessaE |
but for such things, perhaps you should use a button instead - click it, and X number of Minegeld are added to your inventory |
20:45 |
VanessaE |
no, I suck at formspecs. |
20:45 |
DanDuncombe |
True. I would find that even harder to code. |
20:45 |
DanDuncombe |
If Sokomine is there, Can you Make the Above 'button to print money' Formspec Please? |
20:45 |
thexyz |
sfan5: I know |
20:46 |
DanDuncombe |
VanessaE, you should make a survival server. |
20:46 |
VanessaE |
I may convert my server to survival some day |
20:46 |
DanDuncombe |
Make it better than Landrush |
20:46 |
VanessaE |
but I don't have the resources to run two. |
20:47 |
DanDuncombe |
I don't like Landrush |
20:47 |
VanessaE |
well actually.. |
20:47 |
VanessaE |
strike that |
20:47 |
DanDuncombe |
How about: Every other day, you switch between the servers |
20:47 |
VanessaE |
I have the resources to run roughly 2. |
20:47 |
DanDuncombe |
That is great. |
20:48 |
DanDuncombe |
I still don't like Landrush because of the claim nodes. I have no idea what area I have claimed, so I quit. |
20:48 |
VanessaE |
maybe I'll set one up. same game as now? |
20:48 |
DanDuncombe |
Yes. But can you please add my currency mod? |
20:48 |
reactor |
Hmm. |
20:48 |
VanessaE |
I need Sokomine to finish fixing the spray booth .. |
20:48 |
reactor |
Is survival working well enough? |
20:49 |
DanDuncombe |
We need an awesome all new gamemode better than creative and survival |
20:49 |
DanDuncombe |
To make a mega-server |
20:49 |
VanessaE |
DanDuncombe: that would be my game mode, imho :D |
20:49 |
reactor |
Action? Like, eh. Realistic warfare? |
20:50 |
DanDuncombe |
VanessaE, I think the server would be cool. |
20:50 |
DanDuncombe |
Now, if someone could just quickly do Voltz, which I play and like, then we are ready :) |
20:50 |
DanDuncombe |
*do a Minetest mod exactly emulating Voltz I mean |
20:50 |
sfan5 |
!g Voltz |
20:50 |
MinetestBot |
sfan5: http://www.technicpack.net/voltz |
20:50 |
sfan5 |
!deop |
20:50 |
sfan5 |
!title |
20:50 |
MinetestBot |
sfan5: Voltz - Technic Platform |
20:50 |
sfan5 |
derü |
20:51 |
sfan5 |
s/derü/derp/ |
20:51 |
DanDuncombe |
It has about 20 different ICBMs |
20:51 |
sfan5 |
and I didn't expect that to work |
20:51 |
DanDuncombe |
Screw that. ExplosivesCraft |
20:51 |
sfan5 |
Install the nuke mod 8) |
20:51 |
reactor |
Minecraft world is not big enough to allow for ICBM's. |
20:51 |
reactor |
Duh. |
20:51 |
reactor |
Neither nukes, probably. |
20:52 |
DanDuncombe |
ExplosivesCraft has about 3 explosives mods, about 20 ICBMs, many army vehicles and guns and planes, several machinery mods, etc. |
20:52 |
reactor |
Vehicles... good. |
20:52 |
DanDuncombe |
It even has flyable starwars spaceships! |
20:52 |
reactor |
It's sad how Minecraft devs are trying to keep the medieval theme. |
20:52 |
DanDuncombe |
Many army trucks, tanks, cars,personel transporters, etc. |
20:53 |
reactor |
Because maps usually grow too big to be playable on foot or on pig. |
20:53 |
reactor |
Games with big maps do need trucks. |
20:54 |
VanessaE |
DanDuncombe: wait here, I'm setting one up. |
20:54 |
DanDuncombe |
The biggest personel carrier has a mounted minigun, and about 30 seats for passengers (1 player per seat) |
20:54 |
DanDuncombe |
So you can drive your players to the battlefield |
20:54 |
DanDuncombe |
And well, red matter bombs. Wow. |
20:55 |
reactor |
red matter? |
20:55 |
reactor |
meat? |
20:55 |
reactor |
blood? |
20:55 |
reactor |
blood bombs... disgusting, but nothing beyond |
20:55 |
sfan5 |
"(1 player per seat)" umm |
20:55 |
DanDuncombe |
Red matter bombs make a black whole that slowly expands, sucking entities and nodes in and blowing them up,whilst makiing a terrifying screching noise. |
20:55 |
DanDuncombe |
sfan5, right click a seat to be attached to that seat. |
20:56 |
sfan5 |
yeah |
20:56 |
reactor |
all 30 on the same seat |
20:56 |
DanDuncombe |
This is Minecraft I am talking about |
20:56 |
reactor |
would be a stack of humans |
20:56 |
sfan5 |
but isn't it obvious to have 1 player per seat |
20:56 |
DanDuncombe |
Antimatter bombs make a huge hole. |
20:56 |
reactor |
look up headwalking in CS 1.6 |
20:56 |
hoodedice |
https://www.youtube.com/watch?v=0C5o9CwHsLo |
20:56 |
DanDuncombe |
Ender bombs teleport you toafake nether |
20:56 |
hoodedice |
!title |
20:56 |
MinetestBot |
hoodedice: The Ultimate Handshake! - YouTube |
20:57 |
DanDuncombe |
Who thinks a VanessaE survival server would be awesome? |
20:57 |
reactor |
DanDuncombe: End or Nether? |
20:57 |
DanDuncombe |
*to fake end I mean |
20:57 |
reactor |
I do think survival should be used, at least sometimes. |
20:57 |
reactor |
so eh. |
20:57 |
reactor |
o/ |
20:57 |
reactor |
DanDuncombe: oh. |
20:58 |
DanDuncombe |
And the fake End, when you kill the Enderdragon,makes a portal that instead of teleporting you to the overworld, teleports you to the real End. |
20:58 |
DanDuncombe |
So you have to kill 2 Dragons to get back |
20:58 |
DanDuncombe |
The best way to kill the Dragon is with snowballs, you know. |
20:59 |
DanDuncombe |
I am serious |
20:59 |
reactor |
Or could just die. |
20:59 |
reactor |
And return back to the Earth. |
20:59 |
reactor |
Because death in the End teleports you back. |
20:59 |
DanDuncombe |
The Explosives+ mod is awesome too |
20:59 |
DanDuncombe |
It has things like usable AC-130s and stuff |
21:00 |
reactor |
Is there Explosives-? |
21:00 |
DanDuncombe |
And Valkyrie missile launchers |
21:00 |
DanDuncombe |
And Volcanos |
21:00 |
DanDuncombe |
And Genesisbombs |
21:00 |
reactor |
As in, the guns that fire 50 rounds per second? |
21:00 |
reactor |
Gore mods would be good with these. |
21:01 |
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21:01 |
reactor |
Dismembering enemies. |
21:01 |
DanDuncombe |
Guns that when fired, cause all nodes withing around 20 nodes of the target to fly around then get catapulted 100s of blocks. |
21:01 |
PenguinDad |
Genesisbombs Star Trek? |
21:01 |
DanDuncombe |
Genesis Bombs reset your world entirely |
21:01 |
DanDuncombe |
So it is like ultimate roll-back |
21:02 |
DanDuncombe |
They make an epic purple lightning effect |
21:02 |
DanDuncombe |
The genesis bomb: https://www.dropbox.com/s/dszwbr8jpminimu/currency.zip |
21:02 |
DanDuncombe |
Wrong link sorry |
21:03 |
DanDuncombe |
http://www.explosivesplus.com/wiki_view_5.html |
21:03 |
DanDuncombe |
There |
21:04 |
DanDuncombe |
Biome busters simply delete the biome they are placed in. |
21:04 |
VanessaE |
DanDuncombe: vanessae.mine.bz port 30001 |
21:04 |
DanDuncombe |
'Theoretically, it can destroy upwards of 64 million blocks (You'll need a very high powered computer though for that). ' |
21:04 |
DanDuncombe |
Thanks VanessaE |
21:04 |
VanessaE |
brand new world and you'll be the first one on it. Nothing has been built yet, I just stayed there long enough to let some of the surrounding land be generated. |
21:05 |
DanDuncombe |
Are there any mods? |
21:05 |
|
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21:05 |
|
OldCoder joined #minetest |
21:05 |
VanessaE |
it's my game. survival mode now. |
21:05 |
LazyJ |
VanessaE, I've just tried placing a yard sign in my area on your server and I'm not able to enter text to the sign. |
21:05 |
reactor |
hmm |
21:05 |
VanessaE |
the regular server is still there on 30000 of course. |
21:05 |
VanessaE |
LazyJ: oh? |
21:05 |
|
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21:05 |
DanDuncombe |
Can you add my currency mod VanessaE? |
21:05 |
LazyJ |
Outside of my area the yard sign text entry works. |
21:05 |
VanessaE |
DanDuncombe: shortly. |
21:05 |
DanDuncombe |
Thanks VanessaE |
21:06 |
VanessaE |
link? |
21:06 |
LazyJ |
I placed a "wall" sign in my are and the text worked. |
21:06 |
VanessaE |
LazyJ: remind me later and I'll see if I can fix it |
21:06 |
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21:06 |
DanDuncombe |
VanessaE: https://forum.minetest.net/viewtopic.php?id=7002 |
21:06 |
VanessaE |
NekoGloop: I think the treasure chests are a bit too numerous btw |
21:06 |
LazyJ |
Hehehe... sure. Nothing like a chat flurry to keep you on your toes. :) |
21:07 |
NekoGloop |
Why? |
21:07 |
VanessaE |
ew, a dropbox link |
21:07 |
NekoGloop |
If you're not using lolhyperspeed then it's just fine |
21:07 |
DanDuncombe |
I found over 20 treasure chests just by wondering around, all were either tier 1 or 2 |
21:07 |
VanessaE |
NekoGloop: newly-generated world, "places node glooptest:treasure_chest*" kinda poured out for the first few mins. |
21:07 |
DanDuncombe |
They wre about 20 nodes apart each |
21:08 |
VanessaE |
oh wait, I ain't done yet, I need to add hostile mobs too. |
21:08 |
NekoGloop |
Tier 1 has, at best, stone tools. |
21:08 |
VanessaE |
server down. |
21:08 |
NekoGloop |
Tier 2 has obsidian shards if you're REALLY lucky |
21:08 |
DanDuncombe |
I have 2 stacks of obsidian shards now |
21:08 |
DanDuncombe |
Just from treasure chests |
21:08 |
NekoGloop |
fast_move? |
21:09 |
DanDuncombe |
And 2 chests of wood and stone hammers, and handsaws |
21:09 |
DanDuncombe |
VanessaE: When you add the currency mod, can I please have a starting amount of, say,20? |
21:09 |
NekoGloop |
I'm not going to balance the rarity of the chests around something that's barely controllable. |
21:09 |
VanessaE |
wait, slow down |
21:10 |
NekoGloop |
VanessaE, How many of those are >=3? |
21:10 |
VanessaE |
I'll just remove the treasure chests from the new world. |
21:10 |
VanessaE |
NekoGloop: about 75% of them |
21:10 |
DanDuncombe |
NekoGloop: In my world, none were above level 2 |
21:10 |
NekoGloop |
DanDuncombe, because you didn't go underground. |
21:11 |
VanessaE |
NekoGloop: http://pastebin.ubuntu.com/6019285/ |
21:11 |
DanDuncombe |
Oh, didn't know they went underground too. |
21:11 |
VanessaE |
make that closer to 90%. |
21:11 |
DanDuncombe |
VanessaE: Can I please have the cache files for the Survival server? |
21:11 |
VanessaE |
DanDuncombe: same as the cache for the creative server. |
21:12 |
DanDuncombe |
Oh, but I still can't connect |
21:12 |
NekoGloop |
Blame devs for making place_node spam the console |
21:12 |
VanessaE |
that's because I shut it down for a few mins' |
21:12 |
reactor |
server down eh |
21:12 |
DanDuncombe |
I am stuck on 'connecting to server' |
21:12 |
VanessaE |
I'm configuring it. |
21:12 |
VanessaE |
[08-23 17:09] <VanessaE> server down. |
21:12 |
DanDuncombe |
Oh right. Now I have 2 not-responding Minetests |
21:12 |
reactor |
DanDuncombe: what OS? |
21:12 |
DanDuncombe |
Windows |
21:13 |
reactor |
Oh, I could guess. "not-responding". |
21:13 |
DanDuncombe |
They don't close, no matter what. |
21:13 |
reactor |
Well, it's your OS's problem it can't handle such situations. |
21:13 |
DanDuncombe |
Task Manager: Fails |
21:13 |
NekoGloop |
Since you're too stupid to know how to task manager, get off the computer now. |
21:13 |
reactor |
mine close fine on control-C from the temrinal |
21:13 |
reactor |
stop |
21:13 |
reactor |
no panic |
21:14 |
reactor |
try taskkill |
21:14 |
reactor |
in your shell |
21:14 |
DanDuncombe |
Ctrl+C says shutting down, but doesn't shut down |
21:14 |
reactor |
meh |
21:14 |
DanDuncombe |
How do I tell it which one to kill? |
21:14 |
NekoGloop |
close out the terminal |
21:14 |
reactor |
try using taskkill upon it |
21:14 |
reactor |
NekoGloop: won't help |
21:14 |
DanDuncombe |
NekoGloop, the terminal won't close. |
21:14 |
NekoGloop |
or you can use the processes part of the task manager and look for "minetest.exe" |
21:14 |
reactor |
DanDuncombe: just kill it by image name |
21:14 |
DanDuncombe |
Errrrm. |
21:14 |
reactor |
it will kill all instances afaik |
21:14 |
reactor |
why not kill all of them? |
21:14 |
NekoGloop |
Like someone who isn't a complete moron. |
21:15 |
reactor |
NekoGloop: task manager can be slow if the system is bogged down |
21:15 |
DanDuncombe |
Telling Minetest.exe to end in task manager processes doesn't do a admn. |
21:15 |
reactor |
open your terminal, use taskkill like a man |
21:15 |
sfan5 |
:D |
21:15 |
NekoGloop |
No wonder people hate windows users. Half of them don't know how to use the bloody system. |
21:15 |
DanDuncombe |
Just saying taskkill will kill everything though, right? |
21:16 |
reactor |
It should kill every instance of the program you give the name of. |
21:16 |
reactor |
I don't remember. |
21:16 |
DanDuncombe |
My computer doesn't work properly anyway. Half of C:\ drive is corrupt. |
21:16 |
reactor |
Maybe not. |
21:16 |
thexyz |
did you try pressing ctrl+c twice? |
21:16 |
reactor |
Windows is corrupt eh. |
21:16 |
reactor |
Sometimes one ^C is not enough eh. |
21:16 |
DanDuncombe |
thexyz: The terminal is now not responding |
21:17 |
reactor |
Especially on a busy machine. |
21:17 |
reactor |
DanDuncombe: hell, just type "taskkill" in a free terminal! |
21:17 |
DanDuncombe |
Windows explorer has now stopped responding... |
21:17 |
kaeza |
DanDuncombe, if your C: drive is corrupt, try bribing it |
21:17 |
reactor |
Ha. |
21:17 |
DanDuncombe |
Bribing?! WTF?! |
21:17 |
reactor |
Yeah. |
21:17 |
DanDuncombe |
How will that work?! |
21:17 |
NekoGloop |
Let's just stop trying to help. |
21:17 |
reactor |
Pry its case open with a screwdriver. Put in some money. |
21:18 |
DanDuncombe |
No way |
21:18 |
NekoGloop |
He's clearly too much of a moron to understand us. |
21:18 |
reactor |
Glue it closed. Should work. |
21:18 |
sfan5 |
you open your drive cover and and put a kitten on it |
21:18 |
NekoGloop |
kittens~ |
21:18 |
DanDuncombe |
I once changed the video card whilst in a flowerbed |
21:18 |
NekoGloop |
VanessaE, I'm working on scaffolds for gloopblocks. |
21:18 |
VanessaE |
cool |
21:18 |
DanDuncombe |
I had an anti-static wristband earthed in the flower-bed |
21:18 |
reactor |
But meh. |
21:18 |
reactor |
Stop confusing the guy. |
21:18 |
reactor |
DanDuncombe: listen, uh... you just need to pop up another terminal, and type "taskkill". It will show you the necessary help. |
21:18 |
DanDuncombe |
Okay |
21:18 |
NekoGloop |
You've probably noticed the gloopblocks_scaffolding.png |
21:19 |
VanessaE |
wait a minute, which module supplies treasure chests? |
21:19 |
NekoGloop |
Othergen |
21:19 |
NekoGloop |
Extragen |
21:19 |
DanDuncombe |
reactor: Invalid Syntax |
21:19 |
NekoGloop |
Whatever the hell I called it |
21:19 |
reactor |
DanDuncombe: if you don't understand teh message, try "taskkill /im minetest.exe" several times. |
21:19 |
DanDuncombe |
Okay |
21:19 |
reactor |
DanDuncombe: taskkill /help |
21:20 |
NekoGloop |
VanessaE, I'll supply options for chest rarity. |
21:20 |
DanDuncombe |
It said it sent the termination signal but both Minetests are still open and not responding. |
21:20 |
reactor |
DanDuncombe: okay, try taskkill /help |
21:20 |
reactor |
DanDuncombe: try and read about how to kill them more brotallu |
21:20 |
reactor |
brutally* |
21:20 |
reactor |
damn it |
21:20 |
reactor |
well |
21:20 |
|
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21:20 |
kaeza |
reactor, I think it's "/?" |
21:20 |
NekoGloop |
Try pulling the plug |
21:20 |
reactor |
I don't know what the equivalent of kill -9 on Windows is called. |
21:20 |
NekoGloop |
best solution |
21:21 |
reactor |
kaeza: maybe. |
21:21 |
DanDuncombe |
What plug? |
21:21 |
reactor |
I don't remember. It's years since I last used the command. |
21:21 |
DanDuncombe |
You mean the battery? |
21:21 |
reactor |
DanDuncombe: don't listen to him |
21:21 |
DanDuncombe |
I'll just restart. It is what I normally do. |
21:21 |
reactor |
DanDuncombe: just try and read the taskkill's help |
21:21 |
reactor |
DanDuncombe: damn it, no |
21:21 |
DanDuncombe |
Pull out the battery and restart. |
21:21 |
reactor |
do not restart |
21:21 |
DanDuncombe |
It is the only known way to close the programs |
21:22 |
reactor |
you need to learn to handle such situations, buy |
21:22 |
VanessaE |
DanDuncombe: ok, try it now - I've deleted the map file so it can restart fresh. NekoGloop: too late. I don't want treasure chests on the survival world. |
21:22 |
reactor |
boy* |
21:22 |
NekoGloop |
are they "too easy"? :P |
21:22 |
DanDuncombe |
VanessaE, am I connecting? |
21:22 |
VanessaE |
NekoGloop: imho players need to work for what they gain in a survival world |
21:23 |
VanessaE |
DanDuncombe: no, but reactor just connected. |
21:23 |
reactor |
I have. |
21:23 |
reactor |
Loading item defs. |
21:23 |
DanDuncombe |
VanessaE: When I join, can I have 20 free Minegelds? |
21:23 |
DanDuncombe |
'connecting to server' |
21:23 |
reactor |
DanDuncombe: if you kill the offending processes without killing your OS. |
21:23 |
VanessaE |
try again, you probably jumped the gun |
21:24 |
reactor |
Who? |
21:24 |
DanDuncombe |
I can't press ESC |
21:24 |
VanessaE |
DanDuncombe: ^^ |
21:24 |
reactor |
Oh. |
21:24 |
DanDuncombe |
That crashes Minetest and freezes it... |
21:24 |
DanDuncombe |
And I get Minetest Not-Responding |
21:24 |
DanDuncombe |
'connecting to server' |
21:24 |
|
sudi joined #minetest |
21:24 |
reactor |
He's probably having cognitive delay. |
21:24 |
VanessaE |
DanDuncombe: you'll need to terminate that session from your task manager. |
21:24 |
reactor |
He probably has some sort of a cognitive delay* |
21:24 |
VanessaE |
ctrl-alt-delete isn't it? been a long time since I used windows. |
21:24 |
NekoGloop |
So some random wood and stone tools are too easy? |
21:24 |
DanDuncombe |
Okay, I'll try connecting a thrid time |
21:24 |
reactor |
Pardon my EnGlitch. |
21:25 |
reactor |
john_minetest: GNU eh. |
21:25 |
VanessaE |
DanDuncombe: vanessae.mine.bz:30001 |
21:25 |
DanDuncombe |
VanessaE, I know |
21:25 |
reactor |
john_minetest: I suppose so. |
21:25 |
DanDuncombe |
My village has officially the slowest Internet in England. I am actually serious. |
21:25 |
sfan5 |
!up vanessae.mine.bz 30001 |
21:25 |
MinetestBot |
vanessae.mine.bz:30001 is up (432ms) |
21:26 |
DanDuncombe |
They did a survey :( |
21:26 |
reactor |
!up localhost 22 |
21:26 |
MinetestBot |
reactor: Invalid Address |
21:26 |
DanDuncombe |
'connecting to server' |
21:26 |
reactor |
MinetestBot: you're invalid. |
21:26 |
sfan5 |
reactor: it only checks minetest servers, and the answer would be yes |
21:26 |
PenguinDad |
!up 127.0.0.1 22 |
21:26 |
MinetestBot |
127.0.0.1:22 seems to be down |
21:26 |
DanDuncombe |
Bah. Why can't I connect? |
21:27 |
reactor |
Hmm. |
21:27 |
DanDuncombe |
'connecting to server' |
21:27 |
reactor |
I'm stuck at item definitions. |
21:27 |
ShadowNinja |
reactor: Reconnect. |
21:27 |
reactor |
tried eh |
21:27 |
DanDuncombe |
I am virtually the opposite side of the world to VanessaE |
21:28 |
reactor |
sfan5: oh |
21:28 |
reactor |
mk |
21:28 |
NekoGloop |
VanessaE, so.... what don't you like about treasure chests? |
21:28 |
DanDuncombe |
Dammit. I now have a third 'Not-Responding' Minetest |
21:28 |
reactor |
DanDuncombe: pwned. |
21:28 |
reactor |
Get a better OS. |
21:29 |
DanDuncombe |
I can't |
21:29 |
reactor |
Why? |
21:29 |
DanDuncombe |
Linux sucks |
21:29 |
reactor |
Your hands are crooked? |
21:29 |
reactor |
Linux sucks, but it sucks less than Windows. |
21:29 |
DanDuncombe |
And every other OS I cannot install |
21:29 |
reactor |
A lot less. |
21:29 |
reactor |
Because your hands are crooked. |
21:29 |
DanDuncombe |
Linux freezes and crashes on me almost all the ime |
21:29 |
VanessaE |
NekoGloop: they give free stuff is why :-) |
21:29 |
reactor |
You can't even control Windows commands. |
21:30 |
reactor |
DanDuncombe: it's you who is making it crash eh. |
21:30 |
reactor |
Linux is not as much of a paded room as Windows. |
21:30 |
reactor |
padded, even |
21:30 |
NekoGloop |
^ linux help desk |
21:30 |
DanDuncombe |
I have tried Ubuntu, Lubuntu, Kubuntu, Mint and Arch, they ALL crash on me |
21:30 |
reactor |
you know, padded rooms, for psychos |
21:30 |
NekoGloop |
Oh, nice, a hater. |
21:30 |
DanDuncombe |
I am on a netbook btw |
21:30 |
DanDuncombe |
'Shocked silence' |
21:31 |
reactor |
Even better for Linux. |
21:31 |
reactor |
Because netbooks tend to overuse the battery on Windows. |
21:31 |
VanessaE |
DanDuncombe: it would seem that windows isn't particularly stable either... |
21:31 |
reactor |
Yep. |
21:31 |
reactor |
If it's hanging games. |
21:31 |
reactor |
But. |
21:31 |
DanDuncombe |
Windows is more stable than Linux |
21:31 |
reactor |
RTFM about taskkill if you're so smart. |
21:31 |
reactor |
It is? |
21:32 |
reactor |
Ha. |
21:32 |
DanDuncombe |
Kubuntu comepletely broke in a Kubuntu Update |
21:32 |
DanDuncombe |
The mouse stopped moving |
21:32 |
reactor |
Well, prove it. Use taskkill and bring down the offenders, DanDuncombe. |
21:32 |
DanDuncombe |
taskkill /im NekoGloop.exe |
21:32 |
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21:33 |
reactor |
DanDuncombe: come on. How are you supposed to use computers if you don't even know how to kill hung programs? |
21:33 |
DanDuncombe |
Because nothing I have ever tried actually works |
21:33 |
DanDuncombe |
Because my computer has a semi corrupt disk |
21:33 |
reactor |
Because you have your arms growing out of your stinky hole. |
21:33 |
reactor |
If your disk is corrupt, replace it. |
21:33 |
DanDuncombe |
I cannot turn it off without taking out the battery or using the power button. |
21:34 |
reactor |
If your disk can not be replaced, replace the machine altogether. |
21:34 |
reactor |
Or hook up an external disk. |
21:34 |
DanDuncombe |
If I try to turn it off normal way, it gets stuck on shutting down. |
21:34 |
reactor |
Because it's Windows and your lameness multiplying each other's destructive efect. |
21:34 |
DanDuncombe |
It was stuck on shutting down for over 30 hours befire I pulled out the battery |
21:34 |
reactor |
Look, I tried to help you. I tried to point you to the right command. |
21:35 |
DanDuncombe |
And I do mean 30 hours |
21:35 |
reactor |
What are you moaning about now? |
21:35 |
kaeza |
DanDuncombe, backup your important stuff, and use a disk repair/check tool (like scandisk or such) |
21:35 |
DanDuncombe |
My computer won't turn off the normal way. |
21:35 |
DanDuncombe |
The backup fails because the disk is corrupt. |
21:35 |
DanDuncombe |
Copy/Paste fails too |
21:35 |
reactor |
DanCucumber, change the bloody disk! |
21:36 |
DanDuncombe |
But I can't afford a new disk |
21:36 |
DanDuncombe |
I am saving for a proper Laptop |
21:36 |
PenguinDad |
!g Cucumber Rubygems |
21:36 |
MinetestBot |
PenguinDad: http://rubygems.org/gems/cucumber |
21:36 |
DanDuncombe |
Seriously, I only have a 1.6Ghz Atom processor, I can'tdo much gaming on it. |
21:37 |
DanDuncombe |
CPU never drops below 80% |
21:37 |
reactor |
1.6GHz is much. |
21:37 |
DanDuncombe |
My computer runs at ~80*C Idle |
21:37 |
reactor |
Could even draw software rasteriser, like some sick people do. |
21:37 |
reactor |
Meheh. |
21:37 |
DanDuncombe |
And is bloosy slow |
21:37 |
DanDuncombe |
*bloody |
21:37 |
reactor |
You're a moron, that's it. |
21:37 |
reactor |
It's not slow. |
21:37 |
reactor |
It's a good machine. Good enough. You just need to replace the fucking disk. |
21:38 |
DanDuncombe |
What isn't? |
21:38 |
DanDuncombe |
It is shit. |
21:38 |
reactor |
Stop complaining about how shitty X is, try to improve it, you cocomberhead. |
21:38 |
reactor |
cucumberhead* |
21:38 |
DanDuncombe |
It sometimes freezes opening Mozilla Firefox |
21:38 |
* proller |
making custom freeze-melt temps for any block, and set stone melting at 5c WELCOME TO HEEEEL 8] |
21:38 |
reactor |
Firefox is slow. |
21:38 |
thexyz |
are you seriously going to do "much gaming" on laptop? |
21:38 |
reactor |
Not the machine. |
21:38 |
DanDuncombe |
I get 6-7 FPS in Minetest |
21:39 |
DanDuncombe |
I have about 10 nodes view range |
21:39 |
DanDuncombe |
I have 2gb RAM |
21:39 |
kaeza |
DanDuncombe, I could run GTA:VC on a 64MB Celeron @ 333MHz, you can do wonders with 1.6GHz |
21:39 |
reactor |
Yeah. |
21:39 |
DanDuncombe |
Not if its Intel Atom processor :P |
21:40 |
reactor |
DanDuncombe: now you shut up and kill the processes. |
21:40 |
DanDuncombe |
I tried and failed |
21:40 |
kaeza |
Celeron (...) w/ 64MB of RAM * |
21:40 |
reactor |
Try again, try harder. |
21:40 |
kaeza |
or whatever |
21:40 |
reactor |
There must be a switch to that command to make it enforce their death. |
21:41 |
reactor |
"SIGKILL", the signal is called |
21:41 |
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21:41 |
DanDuncombe |
I am NOT RUNNING SIGKILL |
21:41 |
reactor |
WHAT? |
21:41 |
VanessaE |
eh? |
21:41 |
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21:41 |
kaeza |
bleh! |
21:41 |
reactor |
Shit, I only messed it up. |
21:41 |
DanDuncombe |
I SAID: I AM NOT RUNNING SIGKILL |
21:41 |
VanessaE |
sigkill is how you terminate a process that's as dead as it can otherwise be. |
21:41 |
reactor |
I shouldn't be helping you, DanDouchebag. |
21:41 |
Sokomine |
sometimes a sigkill is a good option |
21:42 |
ShadowNinja |
DanDuncombe: You can't, it isn't a command and it is only available on Linux-like OSs |
21:42 |
VanessaE |
it's usually the last thing you try when a process just won't terminate. |
21:42 |
PenguinDad |
POSIX ftw |
21:42 |
reactor |
VanessaE: in his case, when nothing else works, it is. |
21:42 |
DanDuncombe |
VanessaE: last time I ran it my start menu disappeared |
21:42 |
kaeza |
:| |
21:42 |
VanessaE |
sig QUIT, HUP, TERM, KILL are usually the order I use them in. |
21:42 |
reactor |
Heh. |
21:42 |
NekoGloop |
DanDuncombe, Please, just stop existing |
21:43 |
PilzAdam |
Pilztest has a complete texture overhaul |
21:43 |
reactor |
I do usually go for three more SIGTERM'S, then HUP; if that doesn't work, I KILL. |
21:43 |
PilzAdam |
https://github.com/PilzAdam/pilztest |
21:43 |
DanDuncombe |
I will never stop exiting |
21:43 |
DanDuncombe |
*existing |
21:43 |
reactor |
DanDuncombe: oh, just reboot it. Pussy. |
21:43 |
kaeza |
VanessaE, under windows, it's usually SIG<anything> followed by SIGBSOD :P |
21:43 |
VanessaE |
hh |
21:43 |
DanDuncombe |
Is there any way of copy-pasting into the Windows terminal |
21:43 |
VanessaE |
heh |
21:44 |
reactor |
DanDuncombe: you will never stop EXITING, yes. |
21:44 |
reactor |
Because you're a quitter. |
21:44 |
DanDuncombe |
RRRRRRAAAAAGGGGGEEEE! |
21:44 |
Sokomine |
usually i start with crtl-c. if that fails (repeatedly), the process gets a friendly normal kill. if even that fails, it's signal nr 9 (ought to be KILL) |
21:44 |
DanDuncombe |
Forced Restart.G'bye folks. |
21:45 |
reactor |
john_minetest: there is pkill. |
21:45 |
reactor |
Even faster. |
21:45 |
reactor |
:D |
21:45 |
thexyz |
PilzAdam: pics? |
21:45 |
reactor |
finally. |
21:45 |
Sokomine |
xkill sounds too much like using x |
21:45 |
reactor |
meh, xkill relies on the mouse |
21:46 |
PilzAdam |
thexyz, wait a second... |
21:47 |
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21:47 |
PenguinDad |
PilzAdam: are the textures made by you? |
21:47 |
PilzAdam |
yep |
21:47 |
Evergreen |
PilzAdam: Those textures look nice, I'll have to try them out. |
21:48 |
reactor |
03:45:10: ERROR[main]: The server is probably running a different version of Minetest. |
21:48 |
reactor |
Hmm. |
21:48 |
reactor |
Did I miss a release? |
21:48 |
PenguinDad |
good work PilzAdam |
21:48 |
VanessaE |
reactor: git. |
21:48 |
reactor |
Meh. |
21:49 |
bas080 |
Hey andersje, nice to see the dutch are noticing minetest. I assume you are dutch |
21:49 |
reactor |
Tomorrow, probably... too drowsy to compile. |
21:49 |
reactor |
"I even lost my penish in an unfortunate schmelting accident" |
21:49 |
bas080 |
ha ha |
21:50 |
reactor |
"Don't do anything schtupid, or the schoosting begins!" |
21:50 |
Evergreen |
PilzAdam: I just updated pilztest, and those textures are awesome. A lot of them are better than default IMO |
21:50 |
* VanessaE |
debates copying the spawn from the creative server over to the survival one.. |
21:51 |
PilzAdam |
thexyz, http://mg.viewskew.com/u/pilzadam/collection/pilztest/ |
21:51 |
PenguinDad |
Evergreen: that's my opinion |
21:52 |
reactor |
Good night! |
21:53 |
PilzAdam |
I dont like the tools very much |
21:56 |
PenguinDad |
PilzAdam: i can't dig bones with a single click in creative mode |
21:56 |
PilzAdam |
yea |
21:57 |
PilzAdam |
thats because you cant override the digging times for dig_immediate |
21:58 |
* PenguinDad |
understands slowly |
22:01 |
Jordach |
PilzAdam: nice textures |
22:03 |
Jordach |
http://mg.viewskew.com/u/jordach/m/war-machine-animation-test/ |
22:03 |
Jordach |
Evergreen: ^ |
22:04 |
Evergreen |
Pretty cool! The cell shading looks nice for image renders, but if you ever do a full featured animation, I would prefer that you didn't use it |
22:04 |
PenguinDad |
haha Warmachine |
22:05 |
Jordach |
Evergreen: it's only the borderlands style |
22:06 |
Evergreen |
I love it, but don't use it for everything. |
22:06 |
Evergreen |
I still think it would be awesome if someone could make a cell shaded shader for minetest |
22:07 |
* Jordach |
too |
22:10 |
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22:15 |
VanessaE |
there, both servers are properly set up now |
22:16 |
|
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22:16 |
DanDuncombe |
VanessaE, you shut down the server? |
22:16 |
VanessaE |
I restarted it to enable hostile mobs |
22:16 |
VanessaE |
sorry, didn't realize you were still on :-) |
22:16 |
DanDuncombe |
Can I re-join now? |
22:16 |
VanessaE |
sure |
22:16 |
DanDuncombe |
I am biulding a shop next to spawn |
22:17 |
VanessaE |
actually wait a sec. |
22:17 |
DanDuncombe |
Can you protect an area for m? |
22:17 |
VanessaE |
I need to copy player accounts et.al over also. |
22:17 |
DanDuncombe |
*me |
22:17 |
DanDuncombe |
Okay |
22:17 |
DanDuncombe |
Say when I can join :) |
22:18 |
DanDuncombe |
If you protect my shop area, will people still be able to interact with the shops? |
22:19 |
VanessaE |
they should be able to if you coded it properly. |
22:19 |
DanDuncombe |
Ok |
22:19 |
DanDuncombe |
Can I join now? |
22:20 |
PenguinDad |
on landrush i am not allowed to use the wiki block in the spawn hotel :D |
22:20 |
DanDuncombe |
Lol |
22:21 |
|
DanDuncombe left #minetest |
22:22 |
VanessaE |
DanDuncombe: ok, now. |
22:22 |
VanessaE |
dammit |
22:26 |
|
jin_xi joined #minetest |
22:32 |
* Evergreen |
is learning how to use tkinter |
22:38 |
* PenguinDad |
is learning how to use formspec |
22:40 |
|
bas080 joined #minetest |
22:43 |
* john_minetest |
is learning how to make a custom linux system |
22:44 |
PenguinDad |
git --fast-version-control |
22:45 |
PilzAdam |
Unknown option: --fast-version-control |
22:46 |
PenguinDad |
PilzAdam: i know that :P |
22:48 |
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22:51 |
VanessaE |
ShadowNinja: ok, it's fixed. I left your inventory in place, it's what you had before on the creative server. Dan's too. everyone else's has been deleted. |
22:51 |
VanessaE |
I forgot you have to actually shut the server down and leave it down while deleting those files. |
22:52 |
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23:06 |
* NekoGloop |
curls up in VanessaE's lap |
23:10 |
|
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23:15 |
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23:20 |
kaeza |
"Yes btw if you want to talk tomy go to ICR.freenode.net and type ##Vazon-Server in the Channel then pick your name and do the catpta and then im there" |
23:21 |
kaeza |
https://forum.minetest.net/viewtopic.php?pid=106158#p106158 |
23:29 |
kaeza |
yey reinvented the wheel |
23:34 |
|
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23:35 |
|
Leoneof joined #minetest |
23:39 |
NekoGloop |
sup |
23:42 |
NekoGloop |
Anyone know if there's an easy way to get the "places <node> at <pos>" to not appear when the code places something? |
23:43 |
PilzAdam |
its done in builtin/item.lua in the item_place_node() function |
23:43 |
NekoGloop |
So there's no way to get place_node(...) to not say it? |
23:43 |
PilzAdam |
hm? |
23:44 |
NekoGloop |
I want all of place_node(...), without the console spam. |
23:45 |
NekoGloop |
VanessaE, You about? |
23:45 |
VanessaE |
not as far as I know, you can't. |
23:45 |
PilzAdam |
you could make it in a very hacky way by defining minetest.log() as an empty function |
23:45 |
NekoGloop |
rawr |
23:45 |
NekoGloop |
VanessaE, http://i.imgur.com/r5HD43o.png :3 |
23:45 |
VanessaE |
nice |
23:45 |
NekoGloop |
You can place them upward by rightclicking the bottom one |
23:46 |
NekoGloop |
Range is 19 (20 nodes total) |
23:46 |
NekoGloop |
Great for making stairs. |
23:46 |
NekoGloop |
What I need to do now is make sure the player is clicking the bottom one. |
23:48 |
VanessaE |
have fun with that :) |
23:48 |
NekoGloop |
Oooo, holding shift forces the game to place instead of rightclick? Nice. That means this works better than I thought. |
23:48 |
NekoGloop |
VanessaE, Shouldn't be hard. Just have to check if the block below is a scaffold. |
23:49 |
VanessaE |
and the one below that, and on down for the next 20 nodes. |
23:49 |
NekoGloop |
Why? |
23:49 |
VanessaE |
in case there's a gap? |
23:49 |
VanessaE |
eh, maybe that's overkill |
23:49 |
NekoGloop |
Hrm, just means I have to loop the search. |
23:49 |
NekoGloop |
Also I should make the stack not deplete in creative. |
23:51 |
VanessaE |
good idea. |
23:53 |
NekoGloop |
I need three monitors. |
23:53 |
NekoGloop |
One for irc, one for game, one for code |
23:53 |
NekoGloop |
:P |
23:55 |
bas080 |
NekoGloop, you want it, you don't need it. |
23:55 |
NekoGloop |
heh |
23:55 |
NekoGloop |
Technically I have three monitors. |
23:56 |
NekoGloop |
I could hook up my TV to my laptop, and use this old desktop monitor. |
23:56 |
NekoGloop |
(and the one on the laptop) |
23:56 |
VanessaE |
oh jeez |
23:56 |
NekoGloop |
hm? |
23:56 |
PilzAdam |
bye |
23:56 |
VanessaE |
that's a hell of a way to get three screens..... |
23:57 |
NekoGloop |
:3 |
23:57 |
NekoGloop |
The monitor isn't that old. |
23:57 |
NekoGloop |
it's widescreen. But it's gotta be like one of the first-ever widescreen monitors or something :P |
23:59 |
VanessaE |
ick |
23:59 |
VanessaE |
widescreen does not belong on a computer monitor |
23:59 |
NekoGloop |
it's not theater-screen, just wide-screen |
23:59 |
NekoGloop |
:P |