Time |
Nick |
Message |
00:04 |
Peacock |
"Former pope Benedict says ‘God told me to’ resign" |
00:04 |
Peacock |
anyone else would be in a mental institution following that kind of statement (see Son of Sam) :P |
00:12 |
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00:15 |
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sapier1 left #minetest |
00:25 |
ShadowNinja |
Jordach: I think the ban/quiet list has to be cleaned up a bit. Do you agree? Specificaly things like nick bans. |
00:28 |
sdzen|away |
cleaning? bah, bans are bans and quiets are quiets, let them rot :) |
00:30 |
ShadowNinja |
sdzen|away: There is a limit of 100 bans, and no staff member in their right mind is going to grant us more in the current state of our ban/quiet lists. |
00:30 |
ShadowNinja |
sdzen|away: Also, away nicks are discouraged. |
00:31 |
Evergreen |
Just do /away |
00:31 |
Evergreen |
and do it again to unmark yourself as away |
00:32 |
ShadowNinja |
^ Actually AWAY <reason> and AWAY for back. |
00:33 |
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00:36 |
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Naked joined #minetest |
00:36 |
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codehero joined #minetest |
00:59 |
Jordach |
http://en.akinator.com/ <- beated with Minetest Sam |
01:16 |
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02:04 |
ShadowNinja |
IMO this should be removed. http://wiki.minetest.net/Mod_list |
02:06 |
sdzen |
hey! I had an entry on that! |
02:06 |
sdzen |
who deleted it! |
02:15 |
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02:16 |
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smoke_fumus joined #minetest |
02:16 |
ShadowNinja |
sdzen: Avoiding issues like that is one of the reasons. |
02:17 |
ShadowNinja |
thexyz: Will you install the seealso plugin, or should I remove this tag? |
02:29 |
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bas080 joined #minetest |
02:34 |
ShadowNinja |
(I see regular headers used for seealso on annother page, perhaps you would prefer that) |
02:35 |
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bas080 joined #minetest |
02:41 |
ShadowNinja |
Template:Grid/Craft still needs fixing... The one on wiki.minetest.com works. |
02:42 |
|
bas080 joined #minetest |
02:51 |
ShadowNinja |
The wiki should also have a favicon. |
02:51 |
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02:54 |
PilzAdam |
bye |
03:08 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/screenshot_2751272951.jpg |
03:11 |
sdzen |
hmmm |
03:11 |
sdzen |
how modern |
03:11 |
sdzen |
:) |
03:12 |
kaeza |
nore asked for old comps :P |
03:13 |
kaeza |
(not too old, but yet...) |
03:37 |
|
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03:56 |
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kaeza joined #minetest |
04:24 |
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VargaD joined #minetest |
04:38 |
VanessaE |
oh what a sucky day |
04:38 |
VanessaE |
one of my friends was just fired from her job of 27 years, as a reporter (human interest stories) for a regional newspaper |
04:38 |
VanessaE |
no severence, no warning, no reason given |
04:38 |
VanessaE |
severance* |
04:39 |
VanessaE |
just "Bye, see ya, wouldn't wanna be ya." |
04:40 |
andersje |
ah, the joys of a "right to work" state |
04:41 |
VanessaE |
that is a concept that needs to die in a fire. |
04:41 |
VanessaE |
people NEED jobs. |
04:41 |
andersje |
yeah, the knucklehead MBAs here in minnesota are in the process of destroying the MN symphony |
04:41 |
andersje |
trying to blame the musicians for not accepting big paycuts |
04:41 |
andersje |
after a MASSIVE lobby remodel |
04:41 |
VanessaE |
that's gotta be the most important, core need of any person |
04:42 |
andersje |
management was planning the lockout for months |
04:42 |
andersje |
they registered any likely grassroots domainnames about 5 months before they shuttered the place. |
04:42 |
VanessaE |
oh wait, there was a reason: changes in "business conditions and advertising trends." |
04:42 |
* andersje |
nods |
04:42 |
andersje |
and they get pissed off when _we_ don't give two weeks notice. |
04:42 |
VanessaE |
G*d I just wanna go bitch-slap some people. |
04:42 |
andersje |
"sorry, I'm leaving now. there were changes in my ability to tolerate your crap." |
04:44 |
VanessaE |
haha |
04:44 |
andersje |
I've only done that once. |
04:44 |
andersje |
but it was worth it. |
04:45 |
|
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04:57 |
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khor joined #minetest |
04:59 |
ShadowNinja |
This makes no sense. A ABM is told to run on "technic:grinder" (ammong other things) But it runs on "technic:lv_grinder". http://ix.io/7tB |
05:00 |
VanessaE |
alises? |
05:00 |
VanessaE |
aliases too |
05:00 |
ShadowNinja |
Grr... |
05:00 |
ShadowNinja |
How can I do this then? |
05:01 |
VanessaE |
check for that node name manually and abort the abm |
05:01 |
ShadowNinja |
I don't want unknown items in inventories, but I want to convert old nodenames. |
05:01 |
ShadowNinja |
Or do aliases convert nodes? |
05:01 |
VanessaE |
I don't know that there's a clean way to avoid an aliased nodename (assuming that's the issue) |
05:01 |
VanessaE |
but they do convert, yes |
05:02 |
ShadowNinja |
Ok, good, this is unneccesary then. |
05:02 |
VanessaE |
if you alias foo:bar to baz:blah, the next time you load your map, it'll have baz:blah on it. |
05:03 |
VanessaE |
but you'll need a conversion ABM if you have to handle facedir conversions (e.g. what had to be done with moreblocks when it gained 6d support) |
05:05 |
NekoGloop |
conversion ABMs are used by gloopblocks to turn things into mossy versions |
05:05 |
VanessaE |
yep |
05:05 |
NekoGloop |
(this of course requiring water and isn't instant) |
05:05 |
VanessaE |
water and air. |
05:06 |
NekoGloop |
Ah, right. |
05:06 |
VanessaE |
without air, it was turning rocky seafloors into mossy, which made no sense |
05:06 |
VanessaE |
btw, add your mods to the mod database. https://forum.minetest.net/mmdb/mods/ |
05:07 |
VanessaE |
this database will, I think, be used by the in-game mod store |
05:07 |
NekoGloop |
"mods"? |
05:07 |
NekoGloop |
You mean "mod" |
05:07 |
VanessaE |
well glooptest and whatever else you have |
05:08 |
NekoGloop |
I have glooptest. |
05:08 |
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rsiska joined #minetest |
05:08 |
NekoGloop |
there, happy now? :P |
05:10 |
VanessaE |
yes :P |
05:10 |
VanessaE |
(I used excerpts from my forum threads for the descriptions) |
05:10 |
NekoGloop |
Too lazy. |
05:11 |
VanessaE |
:P |
05:25 |
ShadowNinja |
ERROR[main]: ServerError: LuaError: error: (null) <-- Oh, yippe, another anonymous arror... |
05:26 |
VanessaE |
<NekoGloop> Some exception, we hate you. |
05:26 |
VanessaE |
:P |
05:27 |
ShadowNinja |
Recently a segfault has been bothering me. |
05:27 |
VanessaE |
http://xkcd.com/371/ |
05:27 |
VanessaE |
obligatory :P |
05:27 |
ShadowNinja |
Load a mod that crashes singleplayer, then restart the game. |
05:28 |
ShadowNinja |
Can you reproduce it? |
05:28 |
VanessaE |
I've never had that error before |
05:28 |
VanessaE |
the closest was a C++ exception, and I forget why it happened. |
05:29 |
VanessaE |
surely there's more detail than just that? |
05:29 |
VanessaE |
I mean, not even a line number? |
05:31 |
ShadowNinja |
I can start it in gdb again. Do you know of a bt dump-to-file command? |
05:31 |
VanessaE |
not offhand, no |
05:31 |
VanessaE |
other than to capture stderr/stdout through tee maybe |
05:32 |
VanessaE |
my skills with gdb are limited to 'run', 'bt full', and 'quit' :-) |
05:33 |
ShadowNinja |
'set logging on' |
05:37 |
NekoGloop |
VanessaE, at least quote me properly :P |
05:37 |
NekoGloop |
"Some Exception: I hate you" |
05:37 |
VanessaE |
you've said "we" a few times too :P |
05:37 |
NekoGloop |
nope |
05:38 |
NekoGloop |
and if I did, then I'm an idiot |
05:38 |
NekoGloop |
Which, we already knew that. |
05:38 |
VanessaE |
.xchat2/xchatlogs/FreeNode-#minetest.log:Sep 02 2012 21:33:03 <NekoGloop>some exception: we hate you |
05:39 |
VanessaE |
so, you're an idiot :) |
05:39 |
NekoGloop |
As I said: we knew that already |
05:40 |
VanessaE |
but that's okay |
05:40 |
VanessaE |
because you're OUR idiot ;) |
05:40 |
ShadowNinja |
http://ix.io/7tL |
05:41 |
VanessaE |
*whoosh* WAY over my head |
05:42 |
ShadowNinja |
Particle related? |
05:42 |
VanessaE |
though obviously the crash i---yeah |
05:42 |
VanessaE |
what all throws particles in your world besides digging? |
05:43 |
ShadowNinja |
Nothing (AFAIK) |
05:43 |
ShadowNinja |
Lemme confirm it isn't something... |
05:44 |
VanessaE |
ERROR[main]: mod \"signs\" has unsatisfied dependencies: \"node_ownership\""}, |
05:44 |
VanessaE |
O.o |
05:46 |
ShadowNinja |
VanessaE: My modified version with protection support. |
05:46 |
VanessaE |
ah |
05:46 |
VanessaE |
I don't see much in here that tells me wtf happened |
05:47 |
VanessaE |
unless it's just a random video driver glitch |
05:51 |
VanessaE |
bbl |
05:51 |
|
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05:58 |
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Jordach joined #minetest |
05:59 |
Jordach |
pilzadam didnt change the topic |
05:59 |
Jordach |
!op |
06:00 |
|
Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ | WIKI: http://wiki.minetest.net | Sandwich of the day: Pepperoni, Salami, Pickes and B. olives w/ BBQ Sauce |
06:01 |
thexyz |
ShadowNinja: yes, I will |
06:01 |
thexyz |
remind me in 10 hours |
06:06 |
|
Zeitgeist_ joined #minetest |
06:11 |
Jordach |
too used to blender delete with "x", just tried to delete files and folders in windows with it :P |
06:13 |
Jordach |
oh shit, typo |
06:13 |
Jordach |
!op |
06:13 |
|
Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ | WIKI: http://wiki.minetest.net | Sandwich of the day: Pepperoni, Salami, Pickles and B. olives w/ BBQ Sauce |
06:14 |
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Ritchie joined #minetest |
06:42 |
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TheLastProject joined #minetest |
06:43 |
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Leoneof joined #minetest |
07:06 |
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Roukoswarf-M joined #minetest |
07:11 |
|
nore joined #minetest |
07:16 |
thexyz |
why, github, why |
07:19 |
VanessaE |
oh boy, all repos are erroring out |
07:19 |
VanessaE |
(500 for me) |
07:19 |
VanessaE |
it's all NekoGloop's fault :) |
07:23 |
nore |
same, 500 errors |
07:23 |
nore |
well, one error, but it is error 500 |
07:27 |
|
aheinecke joined #minetest |
07:32 |
nore |
VanessaE, I got suggestions for pipeworks |
07:32 |
VanessaE |
oh? |
07:32 |
nore |
IIRC, it was a furnace fuel detector, but I think it could be best done with an inventory detector |
07:33 |
VanessaE |
hm |
07:33 |
nore |
I.E, some special tube that looks at the remaining items in a list |
07:33 |
|
jin_xi joined #minetest |
07:33 |
nore |
because we would like items to be able to be inserted that direction too |
07:34 |
VanessaE |
sounds like it might be useful |
07:35 |
nore |
do you know it nodedef in meta will ever be merged? |
07:35 |
VanessaE |
eh? |
07:35 |
nore |
could be good for reducing number of nodes |
07:36 |
VanessaE |
oh |
07:36 |
VanessaE |
I dunno, maybe |
07:36 |
VanessaE |
I'd like to get someone to rewrite pipes and tubes to be fully 6d facedir compliant |
07:36 |
nore |
problem is that this branch is 1 year old... |
07:36 |
VanessaE |
instead of 64 different nodes per pipe, it would only be 10 or so |
07:36 |
nore |
yes, only 10 |
07:36 |
nore |
(I counted) |
07:37 |
VanessaE |
but that's beyond my skills at present (and way outside of my available time and metal state) |
07:37 |
nore |
1 for tubes having 1 connection, 2 for 2, 2 for 3, 2 for 4, 1 for 5 and 1 for 6 |
07:37 |
nore |
and 1 for tubes with no connection |
07:38 |
VanessaE |
right |
07:38 |
nore |
but problem is that we can't do that with mese tubes |
07:38 |
nore |
because textures will not be want we want if we did |
07:38 |
VanessaE |
well mese tubes would remain a special condition then |
07:38 |
VanessaE |
excluded from the rewrite |
07:39 |
nore |
and the best would be an engine feature that could allow to show boxes or not |
07:39 |
VanessaE |
you mean selection boxes? |
07:39 |
nore |
http://irc.minetest.ru/minetest-dev/2013-08-12#i_3256882 |
07:40 |
VanessaE |
oh yes |
07:41 |
VanessaE |
maybe allow nodeboxes to be grouped. |
07:41 |
nore |
yes, but even more code... ;) |
07:41 |
nore |
and perhaps breaking compatibility |
07:42 |
jin_xi |
metal state? |
07:43 |
jin_xi |
*headbang* |
07:43 |
VanessaE |
http://pastebin.ubuntu.com/6013115/ |
07:43 |
VanessaE |
like this |
07:43 |
VanessaE |
nore ^^^ |
07:43 |
nore |
or, perhaps better, would be a function that creates the nodebox of a node |
07:43 |
VanessaE |
the 0's represent a couple of nodeboxes that would be for bit 0, the 1's for the group for bit 2, etc. |
07:43 |
VanessaE |
er bit 1. |
07:43 |
nore |
VanessaE, s/fixed/shapechanging |
07:43 |
VanessaE |
so an extra level |
07:44 |
VanessaE |
right, shapechanging then |
07:44 |
VanessaE |
you could even go so far as to do this: |
07:44 |
VanessaE |
http://pastebin.ubuntu.com/6013119/ |
07:44 |
VanessaE |
er, s/fixed/shapechanging/ again. |
07:45 |
nore |
I had another idea after that, that would be better in all ways |
07:45 |
nore |
that was 256 nodedefs packed in 1 node |
07:45 |
|
KikaRz joined #minetest |
07:45 |
nore |
and the nodedef would be controlled by param2 |
07:45 |
VanessaE |
that's a thought too |
07:45 |
|
KikaRz joined #minetest |
07:45 |
KikaRz |
There you are, VanessaE :) |
07:45 |
VanessaE |
but then how would you set facedir or color overlay (hmmmm's idea0 |
07:46 |
VanessaE |
KikaRz: only for a minute or two |
07:46 |
VanessaE |
I'm about to go to bed |
07:46 |
|
Leoneof joined #minetest |
07:46 |
KikaRz |
Nooo |
07:46 |
KikaRz |
DAMN! |
07:46 |
KikaRz |
:@ |
07:46 |
VanessaE |
sowwy |
07:46 |
VanessaE |
nore: my idea is best, it's easy to read and fits well within the usual Lua syntax/style |
07:47 |
KikaRz |
is better or is the bestest? |
07:47 |
VanessaE |
http://pastebin.ubuntu.com/6013131/ |
07:47 |
VanessaE |
there, corrected. |
07:47 |
VanessaE |
ok not quite. |
07:48 |
VanessaE |
well you get the idea. |
07:48 |
VanessaE |
anyways, I'm off to bed. |
07:48 |
KikaRz |
VanessaE, i'm in Linux Mint 15 (based in ubuntu) |
07:48 |
VanessaE |
KikaRz: cool |
07:48 |
KikaRz |
kisses, cya tomorrow |
07:48 |
VanessaE |
http://pastebin.ubuntu.com/6013133/ |
07:48 |
VanessaE |
there, final correction. |
07:48 |
VanessaE |
night all. |
07:49 |
KikaRz |
night |
07:51 |
KikaRz |
Sandwich of the day: Pepperoni, Salami, Pickles and B. olives w/ BBQ Sauce |
07:52 |
|
kaeza joined #minetest |
07:52 |
KikaRz |
Kaeza! |
07:53 |
kaeza |
wat |
07:53 |
KikaRz |
Good morning -.- |
07:53 |
kaeza |
mornings |
07:54 |
kaeza |
(04:54 here) |
07:54 |
Jordach |
08:54 HERE |
07:54 |
Jordach |
oops |
07:58 |
KikaRz |
8:58 |
07:58 |
KikaRz |
Jordach <3 |
07:58 |
Jordach |
0O.O |
07:58 |
Jordach |
-0 |
08:05 |
KikaRz |
testing cs 1.6 linux |
08:05 |
KikaRz |
mint |
08:15 |
|
Leoneof joined #minetest |
08:16 |
kaeza |
works under 'buntu |
08:17 |
kaeza |
console key doesn't work tho' |
08:17 |
kaeza |
err... under Xfce4 |
08:18 |
KikaRz |
kaeza |
08:18 |
Jordach |
what |
08:18 |
KikaRz |
in certain keyboards it works |
08:18 |
KikaRz |
specially Portuguese one |
08:19 |
Jordach |
morning nore |
08:19 |
kaeza |
ah |
08:19 |
* Jordach |
knows why it breaks |
08:19 |
KikaRz |
Half Life 2 Deathmatch works well? |
08:20 |
Jordach |
the US keyboard for the console key is a different one to a United KINGDOM console key |
08:20 |
KikaRz |
I know Jordach |
08:20 |
KikaRz |
Portuguese Console Key it's nice |
08:20 |
Jordach |
some countries use the UK method, while others (US' bitch) use the US style |
08:20 |
KikaRz |
it's the \ |
08:20 |
KikaRz |
\ or | |
08:20 |
Jordach |
mine is: ``````` |
08:20 |
KikaRz |
yea |
08:20 |
KikaRz |
it depends |
08:20 |
kaeza |
º\|/º |
08:20 |
KikaRz |
it's below the ESC, right? |
08:21 |
Jordach |
yup |
08:21 |
KikaRz |
mine too |
08:21 |
kaeza |
nore, https://dl.dropboxusercontent.com/u/100008207/screenshot_2751272951.jpg |
08:21 |
Jordach |
fun fact: this keyboard is 17 years old |
08:21 |
KikaRz |
Fun fact: This keyboard is 18 years old |
08:21 |
Jordach |
oh 18, it's a 1995 kb |
08:22 |
kaeza |
mine is ~330 days old |
08:22 |
kaeza |
beat that |
08:22 |
KikaRz |
we've already beaten that -.- |
08:22 |
Jordach |
mine's mechanical |
08:23 |
KikaRz |
(2) |
08:24 |
KikaRz |
grrr... |
08:24 |
KikaRz |
Why Portal 2 isn't supported by Linux??? |
08:24 |
KikaRz |
I can't understand this shit! |
08:24 |
kaeza |
O_o |
08:25 |
kaeza |
native? |
08:25 |
KikaRz |
idk |
08:25 |
kaeza |
.-. |
08:25 |
KikaRz |
DOTA 2 supports Linux |
08:25 |
KikaRz |
why Portal 2 doesn't |
08:25 |
KikaRz |
? |
08:31 |
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08:31 |
KikaRz |
http://steamcommunity.com/app/620/discussions/0/846956269294377740/ |
08:31 |
KikaRz |
http://www.phoronix.com/scan.php?page=news_item&px=MTM2Mzk |
08:31 |
KikaRz |
Update: It appears Portal 2 isn't publicly available to all via the Steam Linux client, but expect it soon. |
08:40 |
KikaRz |
testing HL2 DM |
08:41 |
Jordach |
yay |
08:41 |
KikaRz |
Could not find the required OpenGL entry point 'glColorMaskIndexedEXT'! Either your video card is unsupported, or your OpenGL driver needs to be updated. |
08:41 |
Jordach |
fun fact: it's harder to pirate a linux app then a windows app |
08:42 |
KikaRz |
But most of the apps are open source |
08:42 |
Jordach |
> most of the apps |
08:42 |
* Jordach |
laughs at Ubuntu Software Centre |
08:44 |
thexyz |
it's harder because there's nothing to pirate |
08:44 |
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08:44 |
thexyz |
and you should buy software, not pirate it |
08:44 |
Jordach |
you should only do that for MS cra |
08:44 |
Jordach |
crap |
08:45 |
Jordach |
as it's worth nothing :P |
08:46 |
Calinou |
piracy gives you viruses more often than not |
08:46 |
kahrl |
If I buy (most) software I get DRM. If I pirate software it's DRM free |
08:46 |
kahrl |
(but I'm not interested in this kind of software so it's a moot point) |
08:49 |
Jordach |
lol |
08:49 |
Jordach |
9/10 cases, it's free of any hidden shit |
08:49 |
|
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08:49 |
Jordach |
there is always that 10% |
08:52 |
thexyz |
we're talking about software you're interested in |
08:52 |
|
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08:58 |
|
whirm joined #minetest |
09:03 |
Jordach |
thexyz: which is fuck all |
09:03 |
* Jordach |
is addicted to blender |
09:03 |
KikaRz |
Jordach |
09:04 |
Jordach |
hmm |
09:04 |
KikaRz |
Can you give me some BLENDER classes? |
09:04 |
Jordach |
ugh |
09:04 |
KikaRz |
*lessons |
09:04 |
* Jordach |
nearly fixed the arms |
09:05 |
KikaRz |
can we do this beautiful girl? |
09:05 |
KikaRz |
http://gyazo.com/98495bab843220e69c7850bb10579d37.png |
09:09 |
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09:10 |
Jordach |
KikaRz: with time, yes |
09:11 |
KikaRz |
well |
09:11 |
KikaRz |
i just made |
09:11 |
KikaRz |
2 cubes |
09:11 |
KikaRz |
1 cone |
09:11 |
|
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09:12 |
KikaRz |
and a sun |
09:13 |
KikaRz |
well |
09:13 |
KikaRz |
idk working with this shit |
09:13 |
KikaRz |
'-' |
09:14 |
nore |
kaeza, those are very good |
09:14 |
nore |
Jordach: https://forum.minetest.net/viewtopic.php?pid=106865#p106865 |
09:17 |
KikaRz |
BAAAAN! https://forum.minetest.net/viewtopic.php?pid=106865#p106865 |
09:18 |
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09:18 |
Jordach |
derp face: http://i.imgur.com/tsn5H0X.png |
09:18 |
nore |
kaeza, those are very good |
09:18 |
Jordach |
*hits delete* |
09:19 |
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09:19 |
KikaRz |
I've just explored with the Inspect Element |
09:19 |
nore |
Jordach: was there anything in the spoilers? |
09:19 |
Jordach |
see imgur link |
09:20 |
Jordach |
if there was anything useful, i would have stripped it down to just text, no tags |
09:22 |
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09:26 |
Leoneof |
anything new in minetest? i haven't downloaded new versions |
09:26 |
Jordach |
Leoneof: new engine features, texture pack selection (in git) |
09:27 |
Leoneof |
ok, it's worth to download/compile |
09:28 |
nore |
I'm happy someone says that my code is alone enough to be worth compile... ;) |
09:29 |
Leoneof |
oh |
09:29 |
* Leoneof |
gives up |
09:29 |
KikaRz |
http://www.youtube.com/watch?v=QdkBkbte19I |
09:29 |
KikaRz |
Jordach |
09:29 |
KikaRz |
see gingerbread |
09:30 |
Jordach |
KikaRz: cgcookie is the best resource when working with blender |
09:31 |
KikaRz |
*w* |
09:31 |
Jordach |
lots of tutorials + blend files to practice |
09:31 |
Jordach |
(some have them, some dont) |
09:32 |
KikaRz |
lol Jordach: http://www.youtube.com/watch?v=hRFrU594gPg |
09:32 |
KikaRz |
laughing |
09:33 |
kaeza |
nore, https://dl.dropboxusercontent.com/u/100008207/floppy_drive_textures.zip |
09:34 |
kaeza |
CC-BY-SA |
09:34 |
kaeza |
I will look later into shading them |
09:34 |
Jordach |
http://i.imgur.com/vOwiYvk.png <- new legs + arms |
09:34 |
Jordach |
hat layer *WAS* wip |
09:34 |
nore |
ok, thanks |
09:35 |
KikaRz |
i like to mess with particles |
09:35 |
Jordach |
i've also rebuilt the entire bone structure |
09:38 |
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09:48 |
KikaRz |
Jordach, what you doing? |
09:49 |
Jordach |
KikaRz: http://i.imgur.com/XhwXlYL.png |
09:49 |
KikaRz |
nice |
09:49 |
KikaRz |
a ghost |
09:49 |
Jordach |
Gen (4?!?!) |
09:49 |
Jordach |
KikaRz: that's wireframe |
09:49 |
KikaRz |
i know |
09:49 |
KikaRz |
:P |
09:49 |
Jordach |
fun fact: no INVERSE KINETICS |
09:51 |
kaeza |
so Lua entities don't have inventories? |
09:54 |
KikaRz |
Kinetics were made to spy people. |
09:56 |
kaeza |
did you mean: Kinect? |
09:56 |
Jordach |
http://www.youtube.com/watch?v=WtiAP8xMSPo |
09:57 |
nore |
kaeza, I made them have one for one of my mods using detached inventories |
09:58 |
kaeza |
I was looking at the implementation of the trader mob |
09:58 |
kaeza |
reading sapier's code is hazardous to one's health ;_; |
10:00 |
kaeza |
nore, do you have a link handy? |
10:01 |
nore |
https://github.com/Novatux/turtle |
10:01 |
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10:01 |
nore |
look at turtle.lua, near the end |
10:02 |
kaeza |
ah I see |
10:03 |
nore |
I generate an unique id for each entity |
10:03 |
nore |
and I have to serialize inventories |
10:05 |
kaeza |
that cleared up a bit this thing with detached invs |
10:05 |
kaeza |
thanks |
10:05 |
nore |
you're welcome |
10:17 |
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10:26 |
PenguinDad |
haha https://forum.minetest.net/viewtopic.php?pid=106834#p106834 |
10:34 |
KikaRz |
https://forum.minetest.net/viewtopic.php?pid=106868#p106868 |
10:36 |
KikaRz |
PenguinDad: |
10:37 |
PenguinDad |
yeah I've seen it right now |
10:37 |
KikaRz |
u_u' |
10:38 |
KikaRz |
Aqua wrote: |
10:38 |
KikaRz |
(Yes or No) I am stupid. To be or not to be? |
10:38 |
KikaRz |
I don't understand |
10:39 |
kaeza |
KikaRz, "Yes, I am stupid" or "No, I am stupid" |
10:39 |
KikaRz |
Yes, you are stupid. |
10:40 |
kaeza |
pick one |
10:40 |
KikaRz |
I choose "Yes, you are stupid." |
10:43 |
KikaRz |
Jordach, what are you doing? |
10:44 |
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10:51 |
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10:52 |
Jordach |
KikaRz: not being at home |
10:52 |
KikaRz |
lawl |
10:58 |
KikaRz |
can't stop hearing: http://www.youtube.com/watch?v=OglS3Q0Zxik |
10:58 |
PenguinDad |
!title |
10:58 |
MinetestBot |
PenguinDad: [Official Video] Can't Hold Us - Pentatonix (Macklemore & Ryan Lewis cover) - YouTube |
10:59 |
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10:59 |
kaeza |
yey disk full \o/ |
11:01 |
* Calinou |
has 147GB left on his home partition |
11:01 |
Calinou |
30GB root partition, 1GB swap, the rest is home |
11:02 |
kaeza |
120GB for Ubuntu, 200GB for Puppy, the rest for Window$ |
11:02 |
kaeza |
err... + 2GB swap, that is |
11:03 |
kaeza |
500GB disk BTW |
11:04 |
kaeza |
I don't even know why I partitioned it that way |
11:05 |
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11:07 |
kaeza |
my ~/.wine folder was several GBs in size; rm'ed the useless stuff in there (GTA VC/SA, NFS:MW, games that don't even work under Wine :< ) |
11:08 |
KikaRz |
lol |
11:08 |
KikaRz |
poor. |
11:08 |
KikaRz |
You have Windows -.- |
11:09 |
KikaRz |
liar |
11:09 |
KikaRz |
Let's see yesterday's LOGS |
11:09 |
KikaRz |
... |
11:09 |
KikaRz |
but you don't have Linux |
11:09 |
KikaRz |
you are running Windows |
11:09 |
KikaRz |
-.- |
11:10 |
KikaRz |
No you don't |
11:10 |
KikaRz |
pfft |
11:10 |
KikaRz |
Just dual boot -.- |
11:11 |
Calinou |
>shitty ubuntu |
11:11 |
Calinou |
you're doing it wrong |
11:11 |
KikaRz |
what's your alternative name? |
11:11 |
KikaRz |
Yea |
11:11 |
Calinou |
dual boot is tricky these days due to UEFI and GPT |
11:12 |
KikaRz |
You need a DVD to correctly Dual BOOT |
11:12 |
KikaRz |
WUBI isn't good. |
11:12 |
KikaRz |
WUBI just fucked up my primary partition |
11:12 |
Calinou |
wubi isn't supported anymore, and you can use an USB drive just fine |
11:12 |
Jordach |
PenguinDad: http://i.imgur.com/KsJP7lR.png |
11:12 |
Calinou |
it's like expecting motherboards' automatic overclockings to be god |
11:12 |
Calinou |
good* |
11:12 |
Calinou |
xubuntu :P |
11:13 |
Jordach |
i have finally got decent leg + arm bends |
11:13 |
KikaRz |
Jordach, it looks like... a homossexual walking |
11:13 |
Jordach |
KikaRz: i was showing off the bends |
11:13 |
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11:13 |
KikaRz |
only needs more flowers, grass, trees and butterflys |
11:13 |
KikaRz |
:P |
11:13 |
sdzen |
hmmmm I agree |
11:13 |
sdzen |
even though I have no idea what I am agreeing to |
11:14 |
Jordach |
john_minetest: haha |
11:14 |
Jordach |
my brother (who lives in the house) is pre-ordering a copy |
11:14 |
* Calinou |
takes Princess Luna away from sdzen |
11:14 |
sdzen |
isnt it already out? |
11:15 |
Jordach |
fun fact: that model still works with minetest :P |
11:16 |
* Jordach |
is getting better at blender |
11:16 |
KikaRz |
Jordach, add some flowers |
11:16 |
KikaRz |
trees |
11:16 |
KikaRz |
grass |
11:16 |
KikaRz |
:P |
11:16 |
Jordach |
lol |
11:17 |
* Calinou |
is getting bender at blender |
11:17 |
Jordach |
bendered* |
11:17 |
* Jordach |
is going on a bender in blender |
11:17 |
KikaRz |
Calinou, ask Jordach to do you some Blendy classes |
11:17 |
sdzen |
Jordach, isnt Melkor good with blender as well? |
11:17 |
Jordach |
sdzen: correcto |
11:18 |
sdzen |
I thought so |
11:18 |
sdzen |
KikiRz if you want lessons I suggest looking on youtube or something for a tutorial |
11:18 |
Jordach |
he has his own model for animation, but mine is the easiest to work with as it's fully bone controlled |
11:19 |
sdzen |
or just fucking around with it for 5 hours like I did and get rudimentary knowledge |
11:19 |
KikaRz |
sdzen, nobody talked to you. |
11:20 |
KikaRz |
Jordach, are you Lua coder ? |
11:22 |
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11:23 |
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11:23 |
Vakadavr |
hi all |
11:24 |
Vakadavr |
is there anybody who compiled debug version of minetest? |
11:24 |
KikaRz |
Naupe |
11:24 |
sdzen |
I do on accident constantly |
11:24 |
sdzen |
though normally I delete it |
11:24 |
sdzen |
need a debug version? |
11:25 |
Vakadavr |
I already compiled one, but there is some trouble with passing unit tests |
11:25 |
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11:26 |
Vakadavr |
TestSocket failed and I have no idea why =\ |
11:28 |
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11:28 |
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11:29 |
BlockMen |
hi everyone |
11:30 |
kaeza |
Vakadavr, you may have better luck in #minetest-dev |
11:30 |
kaeza |
hey BlockMen |
11:30 |
PenguinDad |
!seen PilzAdam |
11:30 |
MinetestBot |
PenguinDad: pilzadam was last seen at 2013-08-22 02:52:29 UTC on #minetest |
11:32 |
Vakadavr |
kaeza, thx i will try |
11:32 |
Vakadavr |
kaeza, its one problem: "Cannot send to channel: #minetest-dev" =) |
11:33 |
kaeza |
oh... right |
11:33 |
kaeza |
webchat is quieted on #-dev |
11:34 |
BlockMen |
does someone know how to set param2 with voxelmanip? |
11:34 |
PenguinDad |
I didn't even know how to voxelmanipulators |
11:35 |
PenguinDad |
s/to/to use/ |
11:35 |
kaeza |
do you even grammar? |
11:35 |
kaeza |
:P |
11:35 |
nore |
BlockMen: you can't |
11:36 |
BlockMen |
hmm... |
11:36 |
BlockMen |
ok, thx |
11:37 |
nore |
The thing is, for stuff you usually do with Voxelmanip, there are very few param2 to set |
11:37 |
nore |
so you can use schematics, or add_node |
11:37 |
Vakadavr |
kaeza, oh, i see |
11:39 |
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11:40 |
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11:40 |
kaeza |
Vakadavr|2, I'd suggest staying around a bit until some dev comes around, or getting a real IRC client ( http://hexchat.org ) |
11:41 |
kaeza |
ah well, ignore that :P |
11:42 |
Vakadavr|2 |
kaeza: I did it =) |
11:44 |
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12:38 |
sfan5[Mac] |
meow |
12:40 |
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13:00 |
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13:02 |
iqualfragile |
hi |
13:07 |
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13:07 |
DanDuncombe |
Lol Hi guys |
13:08 |
DanDuncombe |
Animated .gif of my castle, day 'n' night. http://gickr.com/results4/anim_45a7368e-f6e1-1fe4-6d22-e9750fb3334e.gif |
13:11 |
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13:42 |
sfan5 |
\N |
13:42 |
kaeza |
is that a big newline? |
13:43 |
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13:48 |
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13:48 |
DanDuncombe |
Please help! https://forum.minetest.net/viewtopic.php?pid=106882#p106882 |
13:48 |
DanDuncombe |
Sokomine, I think it was you who was amazing with formspecs. |
13:57 |
sfan5[Mac] |
kaeza: yes :D |
13:57 |
sfan5[Mac] |
!title |
13:57 |
MinetestBot |
sfan5[Mac]: I am hoping to make a big money mod. (Formspec Help required) (Page 1) — Modding General — Minet[...] |
13:57 |
DanDuncombe |
Please? |
14:15 |
kaeza |
[11:10:02] <ShadowServer> *** notch joined the game |
14:15 |
kaeza |
wat |
14:15 |
kaeza |
:D |
14:16 |
PenguinDad |
notch is going to copy minetest content into minecraft :D |
14:17 |
DanDuncombe |
Please can someone help with my WIP currency Mod? |
14:17 |
kaeza |
no |
14:18 |
kaeza |
he's going to copy more ideas :> |
14:19 |
kaeza |
(see: individual textures) |
14:22 |
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14:23 |
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14:24 |
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14:25 |
DanDuncombe |
Can someone help with the formspecs? |
14:27 |
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14:33 |
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14:39 |
BlockMen |
DanDuncombe, whats the problem? |
14:40 |
DanDuncombe |
BlockMen: https://forum.minetest.net/viewtopic.php?id=6998 |
14:40 |
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14:43 |
BlockMen |
ok, i thought u have a specific question |
14:44 |
DanDuncombe |
Well, I need help mainly making the Shop formspec. |
14:46 |
DanDuncombe |
The advantage over the current money mod is it is far harder for people to tamper with, there aren't files containing the accounts of people, people are directlyresponsible for looking after their money. |
14:47 |
kaeza |
... |
14:47 |
BlockMen |
why dont you take a look at other mods that have formspecs? |
14:48 |
DanDuncombe |
I find them hard to work out. I was only just capable of making a node a locked chest :P |
14:49 |
kaeza |
is there a way to completely disable mud flow? |
14:49 |
NekoGloop |
mud flow? |
14:50 |
andersje |
I've been trying to pass a string inside a string, and I'm not having a lot of luck |
14:50 |
kaeza |
NekoGloop, terrain smooting like at the entrance of caves, etc |
14:50 |
andersje |
in perl, I could say: my $mystring="\"item1\",\"item2\",\"item3\""; |
14:50 |
andersje |
but my attempts to stuff that into lua haven't been so successful |
14:51 |
kaeza |
andersje, that works in Lua too |
14:51 |
andersje |
okay, then I must be doing something else wrong, thanks |
14:51 |
andersje |
on maximum debug, will the minetest server spit out the table for every recipe it registers? if not, is there a way (other than building my own debug statements) to get it to do that? |
14:53 |
PenguinDad |
andersje: yes but only in debug.txt |
14:54 |
andersje |
PenguinDad: thanks |
14:59 |
andersje |
when doing color recipes, should I use group:basecolor_white or dye:white ? I'm thinking the former. |
15:01 |
DanDuncombe |
Do basecolor |
15:04 |
andersje |
thx |
15:06 |
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15:07 |
DanDuncombe |
Basecolor means that group:basecolor_green for instance can be dark and light green. I think it is also generally better and more likely to be compaitble with other mods. |
15:09 |
* andersje |
nods |
15:23 |
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15:25 |
DanDuncombe |
Can someone please help with making the chest formspec?! |
15:25 |
DanDuncombe |
*shop not chest |
15:25 |
DanDuncombe |
I have looked at the current money mod and couldn't make head or tails of it. |
15:29 |
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15:29 |
rubenwardy |
Hi all |
15:30 |
PenguinDad |
DanDuncombe: That's a tail call "function shop(k) <body> return math.sin(k)" |
15:31 |
DanDuncombe |
I am changing my idea so I will start from scratch again |
15:31 |
DanDuncombe |
Okay, updated the post: https://forum.minetest.net/viewtopic.php?pid=106882#p106882 |
15:36 |
andersje |
I'm having issues with a string replace in lua |
15:36 |
andersje |
dyelist=string.gsub(dyelist, "\,", "\",\"") |
15:36 |
andersje |
oh. my code is wrong. |
15:36 |
andersje |
hold on |
15:37 |
andersje |
amazing how you just have to SHOW something to someone to see the elephant in the room |
15:38 |
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nore joined #minetest |
15:41 |
kaeza |
andersje, why not just: local s = "dye1,dye2,dye3"; local t = s:split(",") ? |
15:43 |
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15:43 |
andersje |
kaeza: that would work, but my code is a little simple. you can see it at https://github.com/andersje/stained_glass/blob/master/init.lua |
15:44 |
andersje |
basically, I just wanted to pass in "dyelist" as the things that changed in the standard recipe, which worked AWESOME as long as dyelist didn't have more than one entry |
15:44 |
andersje |
but, the stained_glass mod defined faint_ (faint dye + two whites) and light_ (faint + two whites) blocks as well |
15:45 |
kaeza |
:| |
15:45 |
kaeza |
andersje, hold the list of ingredients in a local table, add them as you see them, and finally assign them to the `recipe' field |
15:46 |
andersje |
bear in mind, I've been working in lua here for all of about 3 hours total. |
15:46 |
andersje |
spread out over several days. |
15:46 |
andersje |
v1.5 will clean up code more :) |
15:47 |
andersje |
I have a working version of the code, i believe, it's just not checked in yet |
15:47 |
rubenwardy |
How do I stop wood facing different directions |
15:47 |
rubenwardy |
? |
15:47 |
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15:48 |
DanDuncombe |
PilzAdam, are you good at formspecs? |
15:48 |
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15:48 |
kaeza |
rubenwardy, mods/moreblocks/config.txt |
15:48 |
PilzAdam |
Hello everyone! |
15:48 |
DanDuncombe |
Hi |
15:48 |
kaeza |
err... _config.txt |
15:49 |
kaeza |
hey PA |
15:49 |
andersje |
good morning, PA |
15:50 |
rubenwardy |
Is minetest diagonally lit now? |
15:50 |
rubenwardy |
not straight down |
15:51 |
rubenwardy |
or is it a lighting bug |
15:52 |
DanDuncombe |
Can someone help with the currency mod I'm doing please? |
15:52 |
ShadowNinja |
rubenwardy: Bug. |
15:52 |
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15:52 |
PilzAdam |
rubenwardy, probably a bug |
15:52 |
DanDuncombe |
Jordach, are you good at formspecs? |
15:52 |
PilzAdam |
DanDuncombe, ask Jordach_ too |
15:53 |
DanDuncombe |
!seen Sokomine |
15:53 |
MinetestBot |
DanDuncombe: sokomine was last seen at 2013-08-21 20:15:59 UTC on #minetest-de |
15:53 |
DanDuncombe |
Jordach_ are you good at formspecs? |
15:53 |
rubenwardy |
ok |
15:53 |
kaeza |
DanDuncombe, there are lots of users to ask over there -------------------> |
15:53 |
PilzAdam |
DanDuncombe, and also ask ChanServ, hes very good at modding |
15:53 |
rubenwardy |
I can do formspec :P |
15:53 |
DanDuncombe |
rubenwardy, can you help with this? https://forum.minetest.net/viewtopic.php?pid=106882#p106882 |
15:54 |
DanDuncombe |
It will be like the currency mod that already exists, but with actual money, if you don't bring money with you,you can't buy anything. |
15:55 |
rubenwardy |
I can not make a whole mod for you |
15:55 |
DanDuncombe |
Admins won't be able to tamper with the money account files, because there will be none |
15:55 |
DanDuncombe |
rubenwardy,I just need the shop formspec |
15:55 |
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15:55 |
rubenwardy |
A formspec is just a string of components |
15:55 |
rubenwardy |
make a function like show_shop_formspec() |
15:55 |
DanDuncombe |
But I can never work them out. |
15:56 |
DanDuncombe |
I am still only starting to learn lua really, all my mods so far have been actually pretty simple. |
15:56 |
rubenwardy |
It took me a while to understand it, but it is easy now I know |
15:56 |
rubenwardy |
I might make a formspec builder |
15:56 |
rubenwardy |
but nah |
15:56 |
kaeza |
DanDuncombe, then learn MOAR Lua |
15:56 |
DanDuncombe |
Just this one formspec,please??? |
15:56 |
kaeza |
rubenwardy, take mine :3 |
15:57 |
rubenwardy |
huh? |
15:57 |
rubenwardy |
I meant a function and table to make a formspec |
15:57 |
DanDuncombe |
The current money mod's formspec was A) Confusing |
15:58 |
DanDuncombe |
B) Designed for accounts held in files, not actual money craftitems |
15:58 |
kaeza |
DanDuncombe, see `mint' mod |
15:58 |
rubenwardy |
hmmm |
15:58 |
DanDuncombe |
Can I have a link? |
15:58 |
kaeza |
(or nodex, I can't remember) |
15:59 |
DanDuncombe |
nodex seems to be the name |
15:59 |
DanDuncombe |
It doesn't exist any more though |
16:00 |
DanDuncombe |
Isn't there a vending machine mod? |
16:01 |
kaeza |
yep |
16:01 |
DanDuncombe |
I will look at veending machines mod I think |
16:01 |
ShadowNinja |
Wow, look at all those FPMs. :-/ |
16:01 |
* Jordach |
is rather pissed off |
16:01 |
Jordach |
http://i.imgur.com/7MGji3X.png |
16:01 |
rubenwardy |
thats cool |
16:01 |
rubenwardy |
I got A in maths# |
16:01 |
rubenwardy |
A* in physics |
16:01 |
rubenwardy |
:P |
16:03 |
DanDuncombe |
Bah. Are there any mods that DON'T Use a 'Virtual' account, instead on craftitem money? |
16:04 |
Jordach |
DanDuncombe: use gold ingots |
16:04 |
jin_xi |
tetris has real coins |
16:04 |
DanDuncombe |
I am Using Minegelds |
16:04 |
DanDuncombe |
Because it must be uncraftable |
16:04 |
DanDuncombe |
After all, you can sell your items for more money |
16:04 |
Jordach |
where does the initial resource come from |
16:04 |
Jordach |
gold is limited |
16:05 |
Jordach |
minegelds are not |
16:05 |
DanDuncombe |
You are given 500 Minegelds when you first join a game |
16:05 |
PenguinDad |
magiiiic! |
16:05 |
DanDuncombe |
Automatically |
16:05 |
DanDuncombe |
Minegelds are limited if the admins don't use /giveme too much. |
16:06 |
Evergreen |
Wait, tetris? What is this about tetris? |
16:06 |
jin_xi |
https://forum.minetest.net/viewtopic.php?id=3698 arcade mod |
16:07 |
Evergreen |
Looks great! Does it work with the latest minetest version? |
16:07 |
ShadowNinja |
DanDuncombe: Make a few dummy accounts, transfer their money to your main account. |
16:07 |
DanDuncombe |
ShadowNinja: What? |
16:08 |
jin_xi |
idk if it still works |
16:08 |
Evergreen |
I think I saw someone make a mod spotlight on it |
16:08 |
Evergreen |
If it doesn't, you should try to get it to work |
16:08 |
Jordach |
now this is why i prefer gold ingots, because they aren't granted to everyone, they have to be mined as well as smelted |
16:08 |
Evergreen |
You have some great mods, paint canvas, and a tetris machine |
16:08 |
jin_xi |
yes much to my surprise... it seems i only make half assed mods :P |
16:09 |
ShadowNinja |
DanDuncombe: Connect to the server as Guest##### and dump your money on the ground a afew times. Then join the server with your main account and pick up all the money. |
16:09 |
DanDuncombe |
True |
16:09 |
Evergreen |
I'll have to go test your mods and see if they still work |
16:09 |
Jordach |
jin_xi: make a 8x8 formspec projector: nodes inside the grid will be placed in the world |
16:09 |
jin_xi |
they both need some work, but i just made this: https://forum.minetest.net/viewtopic.php?id=6997 |
16:09 |
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16:10 |
jin_xi |
will fix painting next, and then see about arcade |
16:10 |
jin_xi |
so much to do, so much confusion :( |
16:10 |
Jordach |
Evergreen: feel free to make a new skin |
16:10 |
Jordach |
and: dont add shading. that's my talent :D |
16:10 |
DanDuncombe |
Jordach: Maybe make it so admins make shops to exchange gold for money maybe? |
16:10 |
PenguinDad |
Evergreen: you mean Sheep with Hat |
16:11 |
Jordach |
DanDuncombe: just use raw gold ingots |
16:11 |
DanDuncombe |
But it is meant to be currency |
16:11 |
Jordach |
if say 99 cobble = 1 gold ingot, the seller gets the gold, the buyer gets the cobble |
16:12 |
DanDuncombe |
*Sigh* I want it to be a form of Money, and I like my idea. |
16:12 |
Jordach |
dont create items / nodes that aren't needed |
16:12 |
DanDuncombe |
I won't include the automatic new-player thing |
16:12 |
DanDuncombe |
Money will be craftable |
16:12 |
DanDuncombe |
But not cheap |
16:14 |
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16:14 |
Jordach |
better. |
16:25 |
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16:27 |
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16:33 |
thexyz |
conclusion: according to Jordach money aren't needed |
16:33 |
Jordach |
gold is a monetised commodity |
16:33 |
Jordach |
(not to mention gold ingots do need a usage) |
16:33 |
sapier |
hmm based uppon jordachs decision plz give all your money to me I'm gonna deposit the waste |
16:38 |
andersje |
I'm kinda with jordach on this one |
16:38 |
andersje |
minetest has finite resources |
16:38 |
andersje |
why implement a fiat economy? |
16:38 |
Evergreen |
Jordach: I will make a tree skin for me (also for you to use for your animations) |
16:38 |
andersje |
we only use paper money and such because we needed to decouple currency from a scare resource |
16:38 |
Jordach |
Evergreen: keep the eyes in the same place as Sam II |
16:38 |
sfan5 |
<quote>The bad form is "THEGAYBOOK69"</quote from="https://forum.minetest.net/viewtopic.php?pid=106868#p106868"> |
16:39 |
Evergreen |
Don't have time atm, but I will get to it soon |
16:39 |
Evergreen |
k |
16:39 |
Jordach |
(if not, eyes are closed) |
16:39 |
Evergreen |
Yes, I remember |
16:39 |
* Evergreen |
is away |
16:44 |
thexyz |
sfan5: insult; banned |
16:44 |
sfan5 |
good |
16:44 |
Jordach |
LOL |
16:44 |
Jordach |
lol* |
16:44 |
sfan5 |
was just about to ask wheter to do anything about that |
16:44 |
sfan5 |
!ignore KikaRz |
16:44 |
MinetestBot |
sfan5: 'KikaRz' added to ignore list. |
16:44 |
sfan5 |
I guess its time for that too |
16:44 |
sfan5 |
s/its/it's/ |
16:44 |
andersje |
what the heck kind of nick was that guy using, anyway? |
16:45 |
Jordach |
sfan5: what are my privs for MinetestBot (pm them) |
16:45 |
sfan5 |
!help |
16:45 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
16:45 |
sfan5 |
^ All things with Admin in the last column |
16:46 |
Jordach |
got it |
16:47 |
thexyz |
that was a joke >< |
16:49 |
PenguinDad |
i know |
16:50 |
sfan5 |
:D |
16:56 |
ShadowNinja |
sfan5: "Currently supports: id.gd, v.gd" You mean is.gd? |
16:56 |
sfan5 |
yes |
16:57 |
sfan5 |
fixed |
17:01 |
Evergreen |
Do transparent textures work with skins? Just wondering |
17:01 |
Evergreen |
Meaning transparent all the way through |
17:02 |
Jordach |
Evergreen: hat layer yes |
17:02 |
Evergreen |
Okay then, nvm |
17:02 |
Jordach |
Evergreen: branching out now? |
17:03 |
Evergreen |
Working on the skin |
17:03 |
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17:03 |
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17:03 |
DanDuncombe |
Is Sokomine actually there? |
17:04 |
Sokomine |
no |
17:04 |
DanDuncombe |
A |
17:04 |
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17:04 |
DanDuncombe |
Apparently,Sokomine,you are great with formspecs. True? |
17:04 |
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17:05 |
Sokomine |
i've already promised you to help you with them irrc :-) it's just that the colormachine and then the villages got inbetween |
17:05 |
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17:05 |
DanDuncombe |
Could you help with this, instead of the old thing please? https://forum.minetest.net/viewtopic.php?id=6998 |
17:08 |
DanDuncombe |
Anyone else here good with formspecs? |
17:08 |
ShadowNinja |
DanDuncombe: They aren't that complicated, see lua_api.txt and other mods. |
17:09 |
DanDuncombe |
But other mods all seem to use 'virtual' accounts |
17:09 |
DanDuncombe |
And I have no idea how to remove items from slots but give messages under various instances etc |
17:10 |
ShadowNinja |
on_metadata_inventory_move etc. |
17:17 |
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17:22 |
DanDuncombe |
How do I make a metadata inventory have an item in it automatically, like creative? |
17:23 |
nore |
try on_construct |
17:23 |
nore |
it is a node, right? |
17:24 |
DanDuncombe |
Yes, I already have the inventory, but how do I make it permanently have one item in it like the creative inventory? |
17:25 |
DanDuncombe |
I think I've worked it out now... |
17:32 |
DanDuncombe |
Fuck. I give up on that... |
17:33 |
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17:37 |
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17:42 |
DanDuncombe |
Is anyone going to help with the mod?! |
17:42 |
DanDuncombe |
Or aren't they? |
17:44 |
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17:46 |
Evergreen |
Jordach: Here is my skin: http://i41.tinypic.com/2mgv951.png |
17:47 |
* Evergreen |
is away |
17:47 |
PilzAdam |
lol, the "raw" link is http://oi41.tinypic.com/2mgv951.jpg |
17:47 |
PilzAdam |
_.jpg_ |
17:48 |
kaeza |
mgv9 confirmed! |
17:49 |
Evergreen |
Jordach: You can also find it on addi's minetest skin databse |
17:50 |
PenguinDad |
plol |
17:50 |
DanDuncombe |
Jordach are there any money mods out there that use 'physical' currency? |
17:55 |
nore |
!seen jeija |
17:55 |
MinetestBot |
nore: Sorry, I haven't seen jeija around. |
18:07 |
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18:09 |
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18:12 |
thexyz |
https://forum.minetest.net/viewtopic.php?id=6999 |
18:12 |
DanDuncombe |
Id 6999... |
18:19 |
andersje |
almost everytime i follow a forum link, it says "bad request" |
18:19 |
andersje |
ah, had to log in |
18:20 |
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18:22 |
Evergreen |
You there Jordach? |
18:23 |
BlockMen |
bye everyone |
18:24 |
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18:24 |
thexyz |
Ubuntu Phail |
18:35 |
andersje |
I've wondered about the mapsize of 2^16 blocks in each direction. Has anyone tinkered with moving that to 2^24 ? |
18:37 |
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18:37 |
meldrian_fail |
Jordach, can you please send me the links again for your pictures? forum and HP |
18:38 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?id=6114 http://mg.viewskew.com/u/jordach/ |
18:38 |
meldrian_fail |
thx |
18:54 |
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18:56 |
ShadowNinja |
andersje: We have thought of changing it to a 32 bit signed integer, but that would require changing a LOT of code. |
18:57 |
andersje |
ShadowNinja: thx. I was asking because I saw a forum post from march saying "minetest can do 40M blocks" or somesuch, in each direction |
18:57 |
andersje |
and I thought...well, nether is a bit of a start towards multiple realms |
18:57 |
* andersje |
has about ten minutes of experience with minecraft, thanks to his youngest son. |
18:58 |
andersje |
anyway, my thought to much larger sizes was to accomodate multiple realms, though to be honest, a 2k block separation between realms seems to be plenty |
19:10 |
andersje |
are trapdoors in the basegame now? or still in the doors mod? I can't find doors mod on github |
19:11 |
DanDuncombe |
They are not in base game but are quite easy to make |
19:11 |
andersje |
yeah, blockmen appears to be hosting it from dropbox. |
19:11 |
* andersje |
copies the folder over an archive |
19:15 |
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19:30 |
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19:37 |
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19:37 |
whodeadeyes |
Sup? |
19:37 |
Calinou |
hi |
19:37 |
whodeadeyes |
? |
19:37 |
Calinou |
nothing |
19:37 |
PenguinDad |
!? |
19:38 |
Calinou |
!?! |
19:38 |
PilzAdam |
¿¡¿ |
19:38 |
kahrl |
Inf |
19:38 |
whodeadeyes |
Firefox |
19:39 |
whodeadeyes |
If you're trying to find my client it is firefox. |
19:39 |
whodeadeyes |
-.- |
19:39 |
Calinou |
it is not a client |
19:39 |
andersje |
!seen stujones |
19:39 |
MinetestBot |
andersje: Sorry, I haven't seen stujones around. |
19:40 |
Calinou |
whodeadeyes: what's bad in finding which client someone uses anyway? :P |
19:40 |
whodeadeyes |
Then? |
19:40 |
whodeadeyes |
Identity? |
19:41 |
DanDuncombe |
FINALLY! A MOD THAT DOESN'T use virtual money accounts. |
19:42 |
Calinou |
whodeadeyes: no? |
19:42 |
whodeadeyes |
So... The ubuntu edge failed |
19:42 |
whodeadeyes |
(Topic change) |
19:42 |
Calinou |
we can only get your OS and client |
19:42 |
Calinou |
and time |
19:42 |
Calinou |
whodeadeyes: yes, it was expected |
19:42 |
Calinou |
too many canonical haters |
19:42 |
whodeadeyes |
Windows XP SP3, Firefox 23, 1:12 AM |
19:42 |
whodeadeyes |
Nah |
19:42 |
whodeadeyes |
Too few canonical lovers |
19:42 |
whodeadeyes |
=P |
19:42 |
Calinou |
no, haters |
19:43 |
Calinou |
oh |
19:43 |
hoodedice |
*Ta Da* |
19:43 |
Calinou |
gotta hate fakenames ;-; |
19:43 |
* Calinou |
stabs hoodedice with spylactite |
19:43 |
hoodedice |
*IT RHYMED* |
19:44 |
hoodedice |
I'm not affected |
19:44 |
hoodedice |
I wanted a Jolla anyway |
19:46 |
hoodedice |
*Silence* |
19:46 |
Calinou |
*fedora-like silence* |
19:48 |
hoodedice |
*Hurd like silence* |
19:48 |
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19:48 |
Calinou |
hurd doesn't support audio |
19:49 |
hoodedice |
But the pun |
19:49 |
hoodedice |
hurd like silence lol |
19:52 |
andersje |
when a mod has a "modpack.txt" file in the master directory, the name of that actual directory is no longer important...is that correct? |
19:52 |
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19:52 |
DanDuncombe |
Yes |
19:53 |
DanDuncombe |
Finally begun the currency mod https://forum.minetest.net/viewtopic.php?pid=106971#p106971 |
19:53 |
Calinou |
name the currency "DanDuncoins" |
19:53 |
DanDuncombe |
Minegelds they are called |
19:54 |
DanDuncombe |
They were originally Dockets but I changed it |
19:56 |
PenguinDad |
!sfu *ninja* |
19:56 |
MinetestBot |
PenguinDad: Too many matches: 11 |
19:56 |
Calinou |
!sfu *e* |
19:56 |
MinetestBot |
Calinou: Too many matches: 50 |
19:56 |
Calinou |
that sounds like a limit |
19:57 |
DanDuncombe |
Can someone make an economy-based server with my currency mod? To test it and see if the concept of physical money works... |
19:57 |
PenguinDad |
!sfu *ninja*x |
19:57 |
MinetestBot |
<Z>NinjaxXx New member 0 posts, registered on 2013-05-04 | id: 5447 |
19:57 |
MinetestBot |
shadowninjax New member 6 posts, registered on 2012-12-02 | id: 3727 |
19:57 |
MinetestBot |
xxiceninjaxx New member 1 posts, registered on 2012-11-13 | id: 3520 |
19:58 |
DanDuncombe |
Is any forum admin on here right now? |
19:59 |
DanDuncombe |
If so, can https://forum.minetest.net/viewtopic.php?id=7002 go to mod releases please? |
19:59 |
PenguinDad |
sfan5: ^ |
20:01 |
DanDuncombe |
sfan5? |
20:01 |
DanDuncombe |
sfan5... Come now! |
20:02 |
* Calinou |
is coming |
20:02 |
PilzAdam |
dependencies issing |
20:02 |
andersje |
DanDuncombe: how is a physical-based economy any different than, say, gold bricks? |
20:03 |
DanDuncombe |
Erm... It is not virtual money in a file somewhere... |
20:03 |
DanDuncombe |
Plus, I am just about to include a basic guide to costs of stuff in a spoiler |
20:03 |
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20:04 |
andersje |
so you added a new craftitem called "money" ? |
20:04 |
andersje |
I'm not trying to be difficult...I'm having a hard time wrapping my head around the difference |
20:05 |
DanDuncombe |
Called Minegeld |
20:05 |
DanDuncombe |
And I am going to add basic income etc |
20:05 |
andersje |
okay, so it's an item called minegeld, that is crafted from something. |
20:05 |
* VanessaE |
peeks in and throws a mese coin at DanDuncombe :D |
20:05 |
andersje |
oh, you're going to implement interest? or a type of player salary? |
20:05 |
DanDuncombe |
Salary |
20:05 |
andersje |
okay. |
20:05 |
DanDuncombe |
Say, 20 Minegeld per day online or something |
20:05 |
VanessaE |
hi al |
20:05 |
VanessaE |
all |
20:05 |
DanDuncombe |
Hi VanessaE |
20:05 |
andersje |
welfare, then? You get it just for being there, eh? 8P |
20:06 |
andersje |
hola, VanessaE |
20:06 |
PenguinDad |
hi VanessaE |
20:06 |
DanDuncombe |
My idea is if you are actually online, once a day you get, say 20 Minegeld |
20:06 |
DanDuncombe |
However, you can build big malls where you go around with a stack of money and buy stuff |
20:06 |
* andersje |
has pictures of chinese cybercafes full of minegeld-farmers |
20:06 |
* Sokomine |
inspects the mese coin |
20:07 |
DanDuncombe |
And you can make shops to sell stuff for money |
20:07 |
DanDuncombe |
I could always rename them back to Dockets or Roundels if you like |
20:07 |
Sokomine |
those are terms specific to one country iirc? |
20:08 |
DanDuncombe |
IDK |
20:08 |
DanDuncombe |
They sound good and I got those two names from fantasy books :) |
20:08 |
DanDuncombe |
I thought Minegelds was suitable |
20:09 |
VanessaE |
Minegeld makes sense |
20:09 |
VanessaE |
for an in-game currency, we should have our own name like that |
20:09 |
DanDuncombe |
Should it be craftable? Normal citizens can't make real money in real life. |
20:09 |
VanessaE |
definitely don't borrow from those fantasy books, you might actually run into a trademark dispute |
20:09 |
Calinou |
lol |
20:10 |
DanDuncombe |
I will stick with Minegelds then:p |
20:10 |
VanessaE |
sure, from some really exotic and rare mixture |
20:10 |
Calinou |
minegelds sounds ok |
20:10 |
VanessaE |
not gelds, |
20:10 |
Sokomine |
geld will be a suitable name for a currency at least for us german players. "geld" means "money" |
20:10 |
VanessaE |
geld* |
20:10 |
VanessaE |
geld is self-plural |
20:10 |
VanessaE |
so minegeld coins/credits/pieces etc |
20:10 |
DanDuncombe |
Should I attempt basic income? |
20:10 |
andersje |
Danegeld would be a term free of copyright |
20:11 |
VanessaE |
well, call it Social Security ;) |
20:11 |
andersje |
since all the Vikings who demanded it are long dead |
20:11 |
Calinou |
a more free term would be debian-gold |
20:11 |
andersje |
and they didn't get on with trademark much, anyway. |
20:11 |
andersje |
Minegeld should be good. |
20:12 |
hoodedice |
... |
20:12 |
VanessaE |
(since a basic income should depend on some kind of activity, merely being online shouldn't count) |
20:13 |
VanessaE |
(so it needs to be a form of welfare. Social Security is what we call that here, when it's based on your past work history) |
20:13 |
Calinou |
being online would turn Minetest into TF2 :P |
20:14 |
VanessaE |
heh |
20:14 |
hoodedice |
DanDucombe |
20:14 |
hoodedice |
*High five* |
20:14 |
Jordach |
Evergreen: strage: that jpg file reads as PNG |
20:14 |
Calinou |
but without hats |
20:15 |
Evergreen |
Odd |
20:15 |
hoodedice |
Move THIS |
20:15 |
hoodedice |
https://forum.minetest.net/viewtopic.php?id=6053 |
20:15 |
hoodedice |
To offtopic |
20:15 |
hoodedice |
Please |
20:15 |
ShadowNinja |
This will clear all nick bans and quiets. Anything else that sticks out to you VanessaE? http://pastebin.ubuntu.com/6015340/ |
20:16 |
VanessaE |
ShadowNinja: I can wipe the entire list with one command here if you want |
20:16 |
VanessaE |
except let's keep, say, everything from August. |
20:16 |
Jordach |
http://i.imgur.com/Rlnv79m.png |
20:16 |
Jordach |
^^^^ |
20:17 |
Jordach |
see? |
20:17 |
VanessaE |
Jordach: a wooden golem? |
20:17 |
* Jordach |
thinks tinypic converts file type to JPG, but not file DATA |
20:17 |
ShadowNinja |
Very well, with the exclusion of the proxies you mentioned and anything else you think is important. |
20:17 |
VanessaE |
ShadowNinja: oh right |
20:17 |
VanessaE |
in that case, do yours. |
20:17 |
Jordach |
VanessaE: that's Evergreen's skin |
20:17 |
Jordach |
Evergreen: i'm not even going to shade this |
20:17 |
ShadowNinja |
~op |
20:18 |
Jordach |
hax |
20:18 |
PilzAdam |
ShadowNinja, ummm... |
20:18 |
VanessaE |
well that cleared a few |
20:18 |
PilzAdam |
why did you do this? |
20:18 |
Evergreen |
Look on the last page of that minetest skin database, the actual file is there |
20:18 |
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DanDuncombe joined #minetest |
20:18 |
DanDuncombe |
Is VanessaE online? |
20:18 |
ShadowNinja |
PilzAdam: They are nick bans, which aren't even effective. |
20:18 |
hoodedice |
no |
20:18 |
PilzAdam |
DanDuncombe, no |
20:19 |
VanessaE |
DanDuncombe: *poke* |
20:19 |
hoodedice |
=) |
20:19 |
Jordach |
Evergreen: the file appears as jpg, but the data itself is actually png |
20:19 |
Evergreen |
Jordach: My skin is on the last page of addi's open source minetest skin database |
20:19 |
Jordach |
Evergreen: it works fine btw |
20:19 |
ShadowNinja |
Many more can probably be cleared. I wish we had ban comments. |
20:19 |
DanDuncombe |
VanessaE, can you please move my currency mod to Mod Releases, presuming I haven't forgotten anything? |
20:19 |
Evergreen |
Okay, nvm then |
20:19 |
VanessaE |
DanDuncombe: link? |
20:19 |
Jordach |
(it's just the file container changed from .png to .jpg) |
20:19 |
Calinou |
* ShadowNinja active le mode -q #minetest lamefun*!*@* |
20:19 |
Calinou |
* ShadowNinja active le mode -q #minetest lostcrack!*@* |
20:19 |
Calinou |
* ShadowNinja active le mode -q #minetest hopejoy!*@* |
20:19 |
Calinou |
lol'd |
20:20 |
DanDuncombe |
Mine-Geld --------- They have no recipe. A good starting amount is about 250Mg on a server Lump Conversion Coal Lump ~1Mg Iron Lump ~4Mg Copper Lump ~4Mg Gold Lump ~5Mg Mese Crystal ~40Mg Diamond ~50Mg Ingot Conversion Steel Ingot ~5Mg Copper Ingot ~5Mg Gold Ingot ~6Mg Block Conversion Coal Block ~9Mg Steel Block ~45Mg Copper Block ~45Mg Gold Block ~54Mg Mese Block ~360Mg Diamond Block ~450Mg |
20:20 |
DanDuncombe |
Woops |
20:20 |
DanDuncombe |
https://forum.minetest.net/viewtopic.php?id=7002 |
20:20 |
ShadowNinja |
Calinou: I set four modes at a time, fix your client. |
20:20 |
Calinou |
heh |
20:20 |
VanessaE |
ShadowNinja: actually, I only got 3 |
20:20 |
DanDuncombe |
!title |
20:20 |
MinetestBot |
DanDuncombe: [Mod] Currency and Economy [0.1] [currency] (Page 1) — Modding General — Minetest Forums |
20:20 |
VanessaE |
there may be a limit to how many you can set in one go |
20:20 |
DanDuncombe |
Yay correct link |
20:21 |
ShadowNinja |
VanessaE: Yes, four at a time. |
20:21 |
sfan5 |
DanDuncombe: you can also use !title <link> |
20:21 |
DanDuncombe |
!title https://forum.minetest.net/viewtopic.php?id=7002 |
20:21 |
MinetestBot |
DanDuncombe: [Mod] Currency and Economy [0.1] [currency] (Page 1) — Modding General — Minetest Forums |
20:21 |
hoodedice |
PilzAdam |
20:21 |
DanDuncombe |
True sfan5, true |
20:21 |
ShadowNinja |
It worked, your client is just messed up VanessaE. |
20:21 |
hoodedice |
*Meanwhile long ago in a place called Germany* |
20:21 |
hoodedice |
http://www.edibleapple.com/2011/06/04/vandals-plaster-windows-logo-on-upcoming-apple-store-in-hamburg-germany/ |
20:21 |
VanessaE |
DanDuncombe: moved. |
20:22 |
DanDuncombe |
Thanks VanessaE, what are your thoughts about it? |
20:22 |
sfan5 |
DanDuncombe: do you expect the creator of MinetestBot to not know how it works? |
20:22 |
VanessaE |
ShadowNinja: there's a big surprise...not. xchat is practically a dead project it seems likle |
20:22 |
VanessaE |
like* |
20:22 |
sfan5 |
hoodedice: why didn't they put linux penguins(aka Tux) on there? ;) |
20:22 |
Jordach |
ShadowNinja, Calinou: http://paste.viewskew.com/index.php/view/7312725 |
20:22 |
DanDuncombe |
sfan5, I never doubted it really, |
20:22 |
hoodedice |
VanessaE https://forum.minetest.net/viewtopic.php?id=6053 |
20:22 |
hoodedice |
Moveto Offtopic |
20:22 |
VanessaE |
hoodedice: already moved. |
20:22 |
hoodedice |
sorry then |
20:22 |
Calinou |
sfan5: they should have put MLP stickers, better. |
20:22 |
* Calinou |
runs |
20:23 |
hoodedice |
Didn't notice |
20:24 |
DanDuncombe |
Are there any servers that could do with an economy, but haven't got any money mods yet? |
20:24 |
DanDuncombe |
hint hint |
20:25 |
ShadowNinja |
I propose a plugin for one of the bots to manage bans, you can pass it a reason and expiration. eir also does something like that. |
20:26 |
andersje |
what's eir? |
20:27 |
ShadowNinja |
andersje: A bot, see #freenode. Staff uses it to manage bans and quiets. |
20:31 |
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20:32 |
andersje |
ah, okay. |
20:32 |
andersje |
thx |
20:34 |
Jordach |
Evergreen: i made the knees on my model even better. |
20:34 |
Evergreen |
:D |
20:34 |
Jordach |
(they have the same smooth curve seen on the elbows) |
20:34 |
Jordach |
now. let's make your skin, shall we? |
20:37 |
DanDuncombe |
Who thinks I should include my Currency mod in World In A Jar map, and have some buy and sell shop somewhere, with the shops owned by 'The Master' |
20:39 |
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proller joined #minetest |
20:41 |
Jordach |
Evergreen: prototype render: http://i.imgur.com/5feKFWN.png |
20:41 |
Evergreen |
Lol, do I look awesome or what? :P |
20:41 |
Jordach |
yup |
20:42 |
PenguinDad |
the shops should be owned by some klingonic emperor :P |
20:42 |
Jordach |
i haven't even applied the skin shader i use (look closely at some of my skins) |
20:42 |
Evergreen |
Tat is basically the closest I could come to a tree with the skin |
20:42 |
Evergreen |
*That |
20:42 |
Jordach |
that's actually the best bit of skinning gold i've seen for some time |
20:43 |
hoodedice |
Jordach |
20:43 |
hoodedice |
Skin requests |
20:43 |
Jordach |
fun fact: eyebrows are based from the hair of the skin, in this case, it's the bark |
20:43 |
Jordach |
ugh. |
20:43 |
hoodedice |
http://images3.wikia.nocookie.net/__cb20130419193552/toonami/images/a/af/Megas.jpg |
20:44 |
hoodedice |
http://images.bf-games.net/bf2/kits/anti_tank_mec_full.jpg |
20:44 |
Jordach |
bf2: easy |
20:44 |
Jordach |
the mech? FUUUUU--- |
20:45 |
Calinou |
TF2: easier |
20:46 |
Jordach |
Evergreen: thanks for the most complicated hat layer ever |
20:46 |
Evergreen |
Your welcome! ; ) |
20:46 |
Evergreen |
*micheavous grin* |
20:46 |
Jordach |
i've fixed 1/6th already |
20:47 |
andersje |
is the minetest server capable of logging the IP from which a user connects? does that get logged anywhere? |
20:47 |
hoodedice |
You call that a mech |
20:47 |
hoodedice |
? |
20:47 |
hoodedice |
Boy you have no childhood |
20:47 |
hoodedice |
=P |
20:48 |
hoodedice |
It's a giant robot with a car's head |
20:48 |
hoodedice |
or car as head |
20:48 |
hoodedice |
(Later anyway) |
20:49 |
hoodedice |
(Just for the oomph ) |
20:49 |
hoodedice |
https://www.google.com/search?q=minecraft+megas+xlr&newwindow=1&safe=active&client=firefox-a&hs=QLd&rls=org.mozilla:en-GB:official&channel=fflb&source=lnms&tbm=isch&sa=X&ei=XHkWUpT5IMWsrAev5IDYCA&ved=0CAkQ_AUoAQ&biw=1280&bih=905 |
20:50 |
hoodedice |
Enjoy |
20:51 |
PenguinDad |
hoodedice: you killed |
20:51 |
hoodedice |
Indeed |
20:51 |
PenguinDad |
+Jordach |
20:51 |
hoodedice |
Now for the suicide |
20:55 |
andersje |
will mgv7 make it into 0.4.8 ? |
20:55 |
Calinou |
probably not |
20:55 |
andersje |
darn. it looks GORGEOUS |
20:55 |
Calinou |
it's already there, but you need to define biomes |
20:55 |
Calinou |
it's overrated ;-; |
20:55 |
andersje |
oh, okay. |
20:55 |
* andersje |
needs to learn how to adjust mgv6 to get mountains. |
20:56 |
Calinou |
use "indev" mapgen and get near the map border |
20:56 |
Calinou |
indev is mgv6 with float islands and big hills near map border |
20:56 |
Calinou |
too bad it isn't default :( |
20:56 |
andersje |
oh! |
20:56 |
andersje |
can I switch the engine on an existing world? |
20:56 |
Calinou |
no, you need to create a new |
20:56 |
andersje |
oh, darn. |
20:57 |
andersje |
what happens when you try to switch engine? does it corrupt the sqlite file? or do you get weird joints between regions? |
20:57 |
Calinou |
weird joints |
20:58 |
andersje |
well that might be kinda cool, actually. |
20:58 |
* andersje |
will tinker with it later |
21:01 |
andersje |
Calinou: by map border, you need the limits, right? e.g. ~31000 blocks in a given direction? |
21:01 |
Calinou |
30911 |
21:02 |
andersje |
gotcha. |
21:04 |
PenguinDad |
but at this point are rendering glitches |
21:04 |
andersje |
? |
21:04 |
Calinou |
floating-point precision errors |
21:04 |
andersje |
oh, that's why there are tall hills at the borders? |
21:05 |
andersje |
I created a world with mg_name = indev , and set mg_indev_float_islands = 500 in minetest.conf -- but no matter how much we fly around, we can't find any float islands... |
21:06 |
Calinou |
no, it's not why, they are intended |
21:06 |
Calinou |
andersje: they can be very high in the world |
21:06 |
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21:06 |
andersje |
oh, okay, thanks. we'll keep flying around |
21:11 |
proller |
from 500 started very small and rare islands |
21:13 |
proller |
you can adjust it via mgindev_np_float_islands1 mgindev_np_float_islands2 mgindev_np_float_islands3 |
21:15 |
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21:16 |
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21:18 |
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21:20 |
ExcaliburZero |
I'm currently trying to run Minetest, but when I click play it starts to load, but then gives an error. "A serialization error occurred: Player::deSerialize(): PlayerArgsEnd not found The server is probably running a different version of Minetest." |
21:20 |
PilzAdam |
ExcaliburZero, look in the world directory in the players/ folder, there is one or more files corrupted |
21:20 |
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21:20 |
ExcaliburZero |
I know I'm not running another window of Minetest, since I haven't used it since I turn my computer on. |
21:20 |
PilzAdam |
probably empty |
21:21 |
ExcaliburZero |
Yep. There is an empty file there. |
21:21 |
PilzAdam |
delete it or restore it from an backup |
21:22 |
PilzAdam |
the affected player will lose his inventory and position if you delete it, though |
21:22 |
ExcaliburZero |
I don't have a backup, so where can I find where the player's position was before it was deleted? |
21:23 |
PilzAdam |
there is no way |
21:23 |
PilzAdam |
maybe you could find a hint in debug.txt where the player placed nodes |
21:23 |
ExcaliburZero |
Ok, I'll check there. |
21:23 |
proller |
delete 0-size files |
21:25 |
VanessaE |
some effort needs to be made to find out why these player files keep getting blanked, though |
21:26 |
PilzAdam |
VanessaE, this: https://github.com/minetest/minetest/commit/d718b0b34eda84744778fa12a01d5be5f03753d3 and the other commit by me that makes Minetest not write all player files all the time should fix it in most cases |
21:26 |
andersje |
I ran into that error last night on a local copy of minetest...because I had the player file open in vim when I tried to start MT |
21:26 |
ExcaliburZero |
Wait... I spawned where all of my buildings are, so I'm fine. Thanks for the help! |
21:28 |
proller |
PilzAdam, i have one lost of all files with this commit |
21:28 |
PilzAdam |
proller, do you have a broken filesystem? |
21:29 |
PenguinDad |
What does this mean? 23:28:04: ERROR[ServerThread]: suspiciously large amount of objects detected: 288 in (1933,1914,1933); removing all of them. |
21:29 |
VanessaE |
PilzAdam: oh ok, guess his build is older then |
21:30 |
proller |
PilzAdam, maybe fixed after reboot, but only these files was lost |
21:30 |
PilzAdam |
VanessaE, you can tell that its 0.4.7 or something old-ish because it doesnt say which player file is corrupted |
21:30 |
VanessaE |
right |
21:30 |
VanessaE |
I didn't read the details :P |
21:30 |
PilzAdam |
(that was fixed by me too, btw ;-)) |
21:31 |
Sokomine |
how local is local in lua? is it valid for the entire function, or is it local to e.g. a particular if-condition/loop? |
21:31 |
VanessaE |
valid from that point down/inward. |
21:32 |
VanessaE |
function foo() local bar=1 end <-- bar is 1 only inside foo() |
21:32 |
PilzAdam |
Sokomine, its valid until the next end in the lower indentation |
21:32 |
VanessaE |
else it is nil or whatever |
21:32 |
PilzAdam |
*end or else |
21:33 |
Sokomine |
ok. so at the end of the if-then-else construct, a local variable defined within the if-then-else will be gone again |
21:33 |
VanessaE |
function foo() ; local bar = 1; if blah then local baz=1; end; print(bar); print(baz); end |
21:33 |
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21:33 |
VanessaE |
bar = 1, baz = nil |
21:33 |
VanessaE |
(because baz was local to the if/end clause) |
21:33 |
Sokomine |
yes, that ought to be safe anyway because you defined the local var outside the condition |
21:34 |
PilzAdam |
Sokomine, if its declared in the if block, then its not valid in the else block anymore |
21:34 |
Sokomine |
in this case it was defined *inside* the if condition (in both loops). what i expect there is that it will be undefined/not set after the end of if-then-else |
21:35 |
PilzAdam |
umm... how do you define a variable inside a condition? |
21:35 |
VanessaE |
so what I do is stuff like: local bar=nil; function foo(); if blah then bar=1; end; print(bar); end <-- will print '1' if blah was true. |
21:36 |
Sokomine |
well, it was a case of if( bla ) then local foo = 1; else local foo = 0; end |
21:36 |
PilzAdam |
ah, thats not the if-condition but the if-block |
21:36 |
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21:36 |
Sokomine |
er, yes, sorry |
21:36 |
PilzAdam |
the condition in this case is (bla) |
21:37 |
Sokomine |
defining a new variable inside the condition would be untidy. i'm not even sure if lua supports it |
21:37 |
Sokomine |
how's it called? |
21:37 |
Sokomine |
if it's really stone-old, it may not be an improvement |
21:37 |
PilzAdam |
john_minetest, I wonder if it supports electrons... did they have it at that time? |
21:38 |
PilzAdam |
*them |
21:42 |
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21:46 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?id=7003 |
21:47 |
VanessaE |
wtf? https://forum.minetest.net/viewtopic.php?pid=106985#p106985 |
21:47 |
PilzAdam |
whoever gives a full answer to that gets a virtual cookie from me |
21:49 |
PenguinDad |
lol Sorry about the spelling. Use google translator. |
21:49 |
* VanessaE |
looks around the spawn of her server...everything seems to be in order here? |
21:51 |
PenguinDad |
Es tobt der Hampa vor meinem Fenster. |
21:52 |
PenguinDad |
:D |
21:56 |
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22:10 |
Miner_48er |
has anyone built a mesecon calculator? |
22:12 |
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22:13 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?id=7004 <- http://nooooooooooooooo.com/ |
22:13 |
VanessaE |
yeah, said calculator is off to the east of the spawn |
22:13 |
VanessaE |
not sure who built it or if it works properly though |
22:14 |
VanessaE |
I made an 8+8=9 bit adder once, but Nore pretty much beat out everyone with the stuff he made |
22:15 |
Miner_48er |
what has he built? |
22:16 |
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22:17 |
MinetestBot |
john_minetest: Sorry, I haven't seen zeg9 around. |
22:18 |
VanessaE |
Miner_48er: all kinds of stuff |
22:27 |
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22:31 |
andersje |
VanessaE: I should have stained_glass ready for you to pull later tonight. |
22:31 |
andersje |
I got the base recipes working last night, light_ and faint_ are due to be tested. |
22:31 |
VanessaE |
ah, there he is now :) |
22:32 |
VanessaE |
coolies |
22:34 |
VanessaE |
sounds like it really got busted pretty thoroughly |
22:39 |
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22:40 |
andersje |
when you were madly clicking through all the choices under "games" |
22:40 |
andersje |
just think how bad it will be when Steam has their whole catalog ported to Linux... |
22:40 |
andersje |
VanessaE: well, I gutted it good, and took a different approach. the neat loop that was being used to make the blocks went out the window. |
22:41 |
VanessaE |
ah ok |
22:41 |
andersje |
that look was great when you could build the color names like h.b.s |
22:41 |
andersje |
but, when you have to alter the name based on other data... |
22:41 |
andersje |
e.g., the old approach is great when everything is prefaced by unifieddyes: |
22:41 |
andersje |
but when it's sometimes group:basecolor_ |
22:41 |
VanessaE |
right |
22:41 |
andersje |
and sometimes group:unicolor_ ... |
22:42 |
andersje |
and then you've got basecolor_green and unicolor_green_s50 |
22:42 |
andersje |
oy. |
22:42 |
VanessaE |
I can see where that would make...a mess of things. |
22:42 |
VanessaE |
I'll see your oy and raise you a gevalt. |
22:42 |
andersje |
yeah, so I've come up with a bit of a kludge, but the recipes are only defined in a _single_ place |
22:42 |
andersje |
so... |
22:42 |
andersje |
232 lines for 108 distinct blocks + recipes |
22:43 |
VanessaE |
nice and compact |
22:43 |
andersje |
I try. |
22:43 |
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22:44 |
andersje |
plus it should be easier for someone to hack it up, and say "I want group:basecolor_white to be mobf:feather" or whatever, for the light_ and faint_ blocks |
22:45 |
VanessaE |
interesting choice for an example color source :) |
22:45 |
andersje |
ha. I had one in my inventory after killing a chicken last night |
22:45 |
andersje |
so it's on my mine |
22:45 |
andersje |
err, mind |
22:46 |
VanessaE |
heh |
22:46 |
VanessaE |
you got mines on your mind too :P |
22:47 |
andersje |
indeed |
22:47 |
andersje |
yesterday, I had my ten year old testing recipes for me, while I hacked up code over an ssh session. but today he's been playing with the neighborhood kids or something, so no word on whether my changes worked... |
22:48 |
VanessaE |
simple solution to that: he gets extra dessert tonight when he finishes testing :D |
22:49 |
andersje |
heh, yeah. |
22:49 |
VanessaE |
and an extra hour past bedtime for every major bug he finds :D :D |
22:49 |
andersje |
have you seen my code? he'd never have to go to bed! |
22:49 |
VanessaE |
lol |
22:49 |
VanessaE |
ok, strike that last one |
22:49 |
VanessaE |
:) |
22:50 |
andersje |
:) |
22:50 |
andersje |
say, I'm curious, as I look at the stained_glass code... |
22:50 |
VanessaE |
uh oh.... |
22:51 |
andersje |
I see a line about "light_source = 14" -- does that set the generic brightness? |
22:51 |
VanessaE |
I didn't do it, I swear! :) |
22:51 |
VanessaE |
oh, yes |
22:51 |
andersje |
!! |
22:51 |
VanessaE |
14 is the max you can set for a node |
22:51 |
andersje |
darn. |
22:51 |
andersje |
I wanted blinding blocks |
22:51 |
andersje |
but, I see possibilities for gentle-glow bricks in the future here. |
22:51 |
VanessaE |
most folks write this as LIGHT_MAX - 1 |
22:52 |
VanessaE |
(in case LIGHT_MAX ever gets redefined) |
22:52 |
andersje |
clever. |
22:52 |
VanessaE |
or rather, not -1 |
22:52 |
andersje |
and that's just a drop-in? replace light_source=14 with light_source = LIGHT_MAX ? |
22:52 |
VanessaE |
just LIGHT_MAX. -2 or -3 would give you a gentle glow. around -4 migth be like an old tube TV |
22:52 |
* andersje |
wonders if that'll bug people if that ever gets changed. |
22:52 |
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22:52 |
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22:52 |
VanessaE |
yep pretty much |
22:53 |
andersje |
nice. |
22:53 |
VanessaE |
OldCoder: your kitten pile is overflowing again |
22:53 |
andersje |
okay, that'll be some more recipes in here then... |
22:53 |
andersje |
but values range from 0 .. 14 ? |
22:53 |
VanessaE |
light_source = LIGHT_MAX is fine |
22:53 |
VanessaE |
yeah |
22:53 |
VanessaE |
15 is the real maximum but you can't set that. |
22:53 |
andersje |
so 0-10 must be _really_ subtle. |
22:53 |
OldCoder |
VanessaE, Almost dealt with it the other day |
22:53 |
VanessaE |
that's broad daylight |
22:53 |
OldCoder |
It was throw a cat at NekoGloop day |
22:53 |
* andersje |
nods |
22:54 |
OldCoder |
But it changed to ponies before I could act |
22:54 |
VanessaE |
heh |
22:55 |
OldCoder |
What is the conclusion? |
22:57 |
VanessaE |
night |
23:01 |
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23:03 |
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23:04 |
NekoGloop |
meow |
23:05 |
VanessaE |
meow. |
23:12 |
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23:25 |
* Sokomine |
puts some cat food on the channel |
23:26 |
Sokomine |
careful! if you change the texture- or nodenames, that may make it harder for the colormachine |
23:27 |
Sokomine |
those colored glasses where a pain in the ass when doing the code for the machine |
23:48 |
andersje |
on a windows box, where is the default location of debug.txt? |
23:49 |
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23:50 |
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23:50 |
Evergreen |
I just checked the forums, and it appears that Likwid and his army of commas is back |
23:50 |
Evergreen |
I am sure they are going to destroy us all this time. D: |
23:50 |
Evergreen |
x) |
23:51 |
andersje |
does this look kosher to you guys? |
23:51 |
andersje |
registering craft definition: (shapeless, outp |
23:51 |
andersje |
ut="stained_glass:faint_orange 3", recipe={ "group:basecolor_white","group:basecolor_w |
23:51 |
andersje |
hite","group:unicolor_light_orange","moreblocks:super_glow_glass","moreblocks:super_gl |
23:51 |
andersje |
ow_glass","moreblocks:super_glow_glass" }, replacements={}) |
23:51 |
andersje |
oops, sorry |
23:51 |
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andersje was kicked by ShadowBot: Message flood detected. |
23:51 |
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23:51 |
andersje |
sorry |
23:51 |
andersje |
http://pastebin.com/ju62X5Xs |
23:52 |
andersje |
shouldn't that be properly registered? |
23:53 |
VanessaE |
seems right to me |
23:54 |
andersje |
yeah. it's beating me up. |
23:54 |
andersje |
not working :/ |
23:54 |
andersje |
http://pastebin.com/gFpj6LfD |
23:55 |
andersje |
there's a working one on top, and a non-working one on the bottom. |
23:55 |
VanessaE |
maybe I got the group thingy wrong |
23:55 |
andersje |
dangedest thing |
23:55 |
andersje |
I'll look it up. |
23:55 |
VanessaE |
homedecor/crafts.lua~:"group:dye,basecolor_white", |
23:55 |
VanessaE |
there's why. |
23:56 |
VanessaE |
group:dye,xxxxxcolor_yyyyy |
23:56 |
andersje |
ooooooh. |
23:56 |
andersje |
cool. |
23:56 |
VanessaE |
xxxxx = base/ex/uni, yyyyy = the actual color |
23:56 |
andersje |
lemme try that fix |
23:58 |
VanessaE |
I thought something seemed a bit off before |
23:58 |
andersje |
it appears to only be breaking the white ones. |
23:59 |
andersje |
because as long as there's just green dye, it works |
23:59 |
andersje |
(for example) |
23:59 |
andersje |
so do I want to replace EVERY instance of group:xxxxcolor_yyyyy with group:dye,xxxxxcolor_yyyyy ? |
23:59 |
VanessaE |
yes |
23:59 |
andersje |
okay. easy enough with sed |
23:59 |
VanessaE |
so just insert "dye," in after the group: part. |