Time |
Nick |
Message |
00:00 |
|
sdzen left #minetest |
00:09 |
SegFault22 |
Send player damage to all clients? What's he trying to do?... |
00:13 |
|
Pavitra joined #minetest |
00:14 |
Pavitra |
Are furnaces indestructible? |
00:15 |
PilzAdam |
Pavitra, no, but you cant break them if they have items in them |
00:16 |
VanessaE |
hi all. |
00:16 |
NekoGloop |
SegFault22, maybe health bars on enemy players? |
00:17 |
NekoGloop |
Or, at least, the ability to have that. |
00:17 |
|
Pavitra left #minetest |
00:17 |
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Pavitra joined #minetest |
00:18 |
SegFault22 |
hmm... |
00:18 |
SegFault22 |
that may be useful |
00:20 |
|
aldobr joined #minetest |
00:21 |
aldobr |
hi all |
00:21 |
SegFault22 |
hi |
00:22 |
SegFault22 |
er,... Hello |
00:23 |
aldobr |
oh slow night |
00:23 |
Pavitra |
When I try to break a chest, I get the cracking animation and particles flying and a bumping noise, and the chest disappears. If the chest had things in it, it immediately reappears with its contents intact. But when I try to break a furnace, regardless of whether it has anything in it, I don't get the animation or particles or sound or disappearing, even though my hand/tool is swinging at it. |
00:24 |
PilzAdam |
Pavitra, you need at least a stone pickaxe IIRC |
00:24 |
Pavitra |
That's probably it. |
00:27 |
Pavitra |
Yes, that was it. Some clearer feedback about that would be nice; I'd assumed it was a bug. |
00:45 |
|
VanessaE joined #minetest |
00:45 |
VanessaE |
someone remind me again why linux gets so brain-dead-stupid when a drive starts flaking out? |
00:46 |
VanessaE |
a non-boot/non-system drive, yet |
00:46 |
NekoGloop |
because linux |
00:47 |
VanessaE |
that about sums it up |
00:47 |
NekoGloop |
yep |
00:47 |
PilzAdam |
VanessaE, I see you like your new ssd? :-p |
00:48 |
VanessaE |
PilzAdam: actually, in this case I'm dealing with a failing spinning rust drive. fortunately the replacement arrived today, so now I'm just copying my data off before the drive totally shits itself |
00:48 |
VanessaE |
(and yes, I have backups too) |
00:49 |
Pavitra |
I don't see any difference when toggling f4. What do "camera updates" do? |
00:49 |
PilzAdam |
Pavitra, basically updating what mapblocks are visible |
00:49 |
Pavitra |
ah |
00:50 |
PilzAdam |
so, if you disable it and turn arround 180° then you will see lots of not loaded blocks |
00:55 |
|
SegFault22 joined #minetest |
00:55 |
Peacock |
vanessae you had two drive fail? |
00:55 |
VanessaE |
Peacock: yeah |
00:55 |
Peacock |
jesus |
00:55 |
VanessaE |
first the spinning rust started to crap out but I didn't discover that failure until the SSD died |
00:56 |
VanessaE |
both have been replaced already, just moving the files over |
00:56 |
Peacock |
makes ya wonder what causes these failures, especially the SSD wasn't that old |
00:57 |
VanessaE |
oh who the hell knows |
00:57 |
VanessaE |
wrong end of the bathtub curve |
00:57 |
NekoGloop |
Maybe a cat got in the computer |
00:58 |
Peacock |
ext4, post-procesing, who knows lol but i know errors are cropping up on my other drives too |
00:58 |
PilzAdam |
maybe a cat got out of the computer |
00:59 |
Peacock |
heck maybe even watching too much YT as all that crap gets written to disk lol |
00:59 |
NekoGloop |
Also WHERE ARE MY KITTENS?! :< |
00:59 |
VanessaE |
fortunately, the drive being copied over is a fairly idle drive most of the time anyway so it's not like anything's likely to be corrupted anyway |
00:59 |
VanessaE |
NekoGloop: OldCoder still has some in his pile |
00:59 |
NekoGloop |
VanessaE, read the topic~ :3 |
00:59 |
PilzAdam |
the day is already over |
00:59 |
VanessaE |
*looks* |
00:59 |
VanessaE |
haha |
00:59 |
Peacock |
either way when the last one died i decided id use externals for long-term storage |
00:59 |
* VanessaE |
throws kittens at NekoGloop |
00:59 |
OldCoder |
Hi |
00:59 |
PilzAdam |
!op |
01:00 |
OldCoder |
Wait |
01:00 |
|
Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ | WIKI: http://wiki.minetest.net | Today: Throw-ponies-at-NekoGloop-day |
01:00 |
PilzAdam |
!deop |
01:00 |
* OldCoder |
is entitled to give away kittens? |
01:00 |
NekoGloop |
ack |
01:00 |
VanessaE |
oh, oops |
01:00 |
Peacock |
and cheap small drives for / |
01:00 |
OldCoder |
Change it back |
01:00 |
* VanessaE |
throws ponies at NekoGloop |
01:00 |
* PilzAdam |
throws Derpy Hooves at NekoGloop |
01:00 |
* OldCoder |
will give away the kittens |
01:00 |
* NekoGloop |
shoots it with a railgun |
01:00 |
* Peacock |
throws a mercedes and sauna at NekoGloop |
01:00 |
OldCoder |
That does not look like a pony |
01:00 |
Peacock |
to go with the ponie |
01:01 |
Peacock |
can any say if The Silence (2013) is any good? |
01:01 |
Peacock |
*anyone |
01:01 |
VanessaE |
Peacock: now it's that Mushkin Chronos Enhanced for / and an Hitachi for /status |
01:01 |
Vazon |
ok the server is up but haveing problems with the unified inventory |
01:02 |
Peacock |
may just end up watching Primer again, 3 times and i still havent figured out the whole timeline lol |
01:02 |
VanessaE |
Vazon: what kind of problem? |
01:02 |
Vazon |
It just doesnt show |
01:02 |
VanessaE |
er for /storage I mean |
01:03 |
VanessaE |
120GB and 750GB, respectively. |
01:03 |
VanessaE |
a reasonable amount of storage, a bit tiny compared to some folks these days though :) |
01:03 |
SegFault22 |
Is it socially accepted to tell that I am going to make a server, but need to buy better hardware for it to run, and set up donations system, then buy the hardware with the donation money? |
01:03 |
SegFault22 |
For the server? |
01:03 |
VanessaE |
SegFault22: why not? if people like your server enough to donate a bit of cash, so beit |
01:03 |
VanessaE |
be it* |
01:04 |
SegFault22 |
Well, the problem is, there isn't a server yet, and I need better hardware to get a server to work. |
01:04 |
VanessaE |
what kind of hardware do you have? |
01:04 |
VanessaE |
it really doesn't take that much to run a serve |
01:04 |
VanessaE |
server* |
01:05 |
SegFault22 |
Dell dimension C521, 2 GB RAM, AMD Athlon X2 processor, etc etc etc... |
01:05 |
VanessaE |
20GB of storage (your OS, a full suite of apps, plus minetest), 2-3 GHz dual core, integrated graphics should be sufficient |
01:05 |
VanessaE |
what you have is fine for a server. |
01:06 |
VanessaE |
less if you don't use any really heavy mods like moretrees or nether |
01:08 |
SegFault22 |
10 mbps Download speed, 0.60 (???) Upload speed -.- |
01:08 |
VanessaE |
it's the client that really needs the higher-end hardware, particularly if you use high resolution textures or some of the various graphic enhancements |
01:08 |
VanessaE |
that's fine |
01:08 |
SegFault22 |
I see. |
01:08 |
VanessaE |
I'm on 30/3 Mbps here, you don't need a whole gob of upstream, especially if you have a remote_media server. |
01:09 |
SegFault22 |
Well, another issue is security - I use Windows... |
01:09 |
VanessaE |
(if you want, btw, you can point to http://digitalaudioconcepts.com/vanessa/hobbies/minetest/media_for_curl_server/ ) |
01:09 |
VanessaE |
(I don't mind if others reference my server for their media, since I have a large quantity of it stored there) |
01:10 |
SegFault22 |
Cool. |
01:10 |
VanessaE |
Well Windows is its own issue to deal with of course |
01:11 |
PilzAdam |
format C: && apt-get install ubuntu-server |
01:11 |
SegFault22 |
Well, if anything were to ''happen'' to the server, I would no longer be able to be connected any more - it is currently the only computer I have/can use |
01:11 |
VanessaE |
well same here |
01:11 |
VanessaE |
I run my server from my home PC |
01:12 |
SegFault22 |
Would it be okay to, say, run the server on a PC with an old graphics card? |
01:12 |
VanessaE |
sure |
01:12 |
VanessaE |
graphics don't matter to a server |
01:12 |
SegFault22 |
Cool! I'll see what I can do. |
01:12 |
VanessaE |
you could run that thing off an old Trident if you wanted :) |
01:13 |
VanessaE |
just don't expect to run the client on it :D |
01:13 |
SegFault22 |
Well, thank you for the information. |
01:13 |
SegFault22 |
This is very helpful |
01:14 |
VanessaE |
just make sure you have a reasonably fast disk and plenty of free space |
01:15 |
* NekoGloop |
curls up in OldCoder's lap |
01:15 |
VanessaE |
awww |
01:15 |
OldCoder |
Awww |
01:15 |
* OldCoder |
gingerly pats the kitty |
01:15 |
* NekoGloop |
purrs~ |
01:16 |
* PilzAdam |
throws a fishy at NekoGloop |
01:16 |
* NekoGloop |
noms the fishy~ :3 |
01:16 |
* PilzAdam |
throws Rainbow Dash at NekoGloop |
01:16 |
Peacock |
VanessaE> you could run that thing off an old Trident if you wanted :) |
01:16 |
Peacock |
missiles or? |
01:16 |
* NekoGloop |
eats the horse |
01:16 |
PilzAdam |
*pony |
01:17 |
Peacock |
the only trident i know is the ones they kept mentioning on yes minster lol |
01:17 |
NekoGloop |
*horse |
01:17 |
PilzAdam |
*PONY |
01:17 |
SegFault22 |
Is there a way for the Console logs to be output to a file regularly? I want to have record of everything that happens when I am offline. |
01:17 |
NekoGloop |
*HORSE |
01:18 |
VanessaE |
Peacock: as in this: http://en.wikipedia.org/wiki/Trident_Microsystems |
01:18 |
PilzAdam |
SegFault22, its written to debug.txt |
01:18 |
PilzAdam |
NekoGloop, ************************POOOOOOOONYYYYYYY************** |
01:18 |
Peacock |
hm, so it's a gum, a missile and a hard drive lol versatile name |
01:18 |
NekoGloop |
*derp |
01:18 |
VanessaE |
Peacock: those and "Savage S3" cards are generally seen as about the lowest-end worst piece of shit you can go with and still get at least SVGA resolutions :) |
01:19 |
SegFault22 |
That's good. |
01:19 |
Peacock |
NekoGloop if you want horsemeat just buy dutch beef burgers in the UK XD |
01:19 |
|
parabyte joined #minetest |
01:19 |
Peacock |
oh its a graphics card |
01:20 |
VanessaE |
yeah |
01:20 |
Peacock |
yeah i think i once fixed a system that had one of those |
01:20 |
Peacock |
i knew the name rang a bell but i couldn't remember from where lol |
01:25 |
Vazon |
so i tryed the technic mod so now none of my mods work thank you so much technic mod i love you so much |
01:25 |
VanessaE |
Vazon: you obviously did something wrong, so let's see the output of your debug.txt |
01:25 |
VanessaE |
via pastebin |
01:25 |
Vazon |
ok |
01:25 |
* VanessaE |
runs technic without any problems. |
01:26 |
* PilzAdam |
grumbles something about technich sucks |
01:26 |
PilzAdam |
*technic |
01:26 |
VanessaE |
why? |
01:27 |
PilzAdam |
it violates the voxel idea and doesnt fit the style of Minetest |
01:27 |
VanessaE |
how so? |
01:27 |
VanessaE |
I can't think of anything in technic that's not boxy |
01:27 |
PilzAdam |
voxel != boxy |
01:27 |
Peacock |
voxels always cry rape |
01:27 |
VanessaE |
well then complain to c55 for adding nodeboxes :P |
01:27 |
Vazon |
omg my debug is so big |
01:28 |
VanessaE |
Vazon: you only need to pastebin the last 50-100 lines |
01:28 |
PilzAdam |
the default minetest_game is settled in a somewhat midle-age-ish scenario |
01:28 |
VanessaE |
(depending on how much excess spew is in your log after the error) |
01:28 |
Peacock |
minetest classic doesn't have nodeboxes |
01:28 |
VanessaE |
PilzAdam: not really. I talked with c55 about that |
01:28 |
Vazon |
ok |
01:28 |
VanessaE |
it's more like early 1900's or thereabouts |
01:29 |
PilzAdam |
its definitely before the industrial revolution |
01:29 |
kahrl |
rails before the industrial revolution? |
01:29 |
PilzAdam |
also what qualifies c55 to say how I see minetest? |
01:29 |
VanessaE |
screwdrivers before the industrial rev? |
01:29 |
Vazon |
http://pastebin.com/NpizE8hP |
01:29 |
PilzAdam |
VanessaE, yea, screwdrivers suck, lets remove them |
01:30 |
Vazon |
there |
01:30 |
VanessaE |
mmmmh |
01:30 |
Vazon |
I took them out of my server |
01:30 |
VanessaE |
Vazon: ok that's easy to fix |
01:30 |
kahrl |
minetest_game is set at a time when rails were invented but trains were not |
01:30 |
Vazon |
Wait you already no whats wrong? |
01:30 |
VanessaE |
follow the path down to the lowest member that's missing, which looks like pipeworks. |
01:30 |
PilzAdam |
VanessaE, btw, we had exactly this discussion about merging screwdrivers, and people said they exist since the ~1500 ;-) |
01:30 |
VanessaE |
Vazon: know* |
01:31 |
Vazon |
Ok then how do i fix it and still have the technic mod on? |
01:31 |
Peacock |
whats the point of crafting if the game isn't supposed to evolve over time? |
01:31 |
VanessaE |
Vazon: install the mods it is complaining about. |
01:31 |
VanessaE |
in this case, pipeworks, moreblocks, and moretrees (which needs plants_lib) |
01:32 |
Vazon |
i did i have the mesecons more trees and pipeworks |
01:32 |
VanessaE |
you didn't enable them |
01:32 |
VanessaE |
(the errors at line 24 of your paste are unrelated, by the way) |
01:32 |
SegFault22 |
What mods make cacti/papyrus grow? |
01:32 |
VanessaE |
(you need to rename that mod to lrfurn, not livingroom) |
01:32 |
PilzAdam |
SegFault22, default |
01:32 |
Vazon |
O ok |
01:33 |
Vazon |
Idk what to name mods |
01:33 |
VanessaE |
Vazon: also, if you have aaa_recipeshook, you've got an old version of technic |
01:33 |
VanessaE |
it hasn't needed that submodule in forever |
01:33 |
PilzAdam |
Vazon, https://forum.minetest.net/viewtopic.php?id=6450 |
01:34 |
VanessaE |
Vazon: each of the mods' authors will usually tell you in the first post of the forum thread for the mod in question. |
01:34 |
Vazon |
Ok thanks Pils |
01:34 |
NekoGloop |
Pills |
01:35 |
* PilzAdam |
throws a pony at NekoGloop |
01:35 |
kahrl |
Skål! |
01:35 |
PilzAdam |
(Im out of names) |
01:35 |
Vazon |
Hay can i have a pony? |
01:35 |
* NekoGloop |
shoots it with a railgun |
01:35 |
Vazon |
Xd |
01:35 |
* MinetestBot |
revives it |
01:35 |
SegFault22 |
Oh, okay |
01:35 |
NekoGloop |
YOUR BOT POWERS ARE NOT WELCOME HERE! |
01:36 |
Peacock |
love the railgun in wofenstein lol |
01:36 |
SegFault22 |
Thank you for the information. WHen did they change it? |
01:36 |
PilzAdam |
SegFault22, "they"? |
01:36 |
Peacock |
http://t.qkme.me/3svyaf.jpg |
01:36 |
SegFault22 |
they, being the lead developers |
01:36 |
VanessaE |
Vazon: the proper way to handle mods is to install them and enable them one at a time. Look at your debug.txt and see if there's a complaint about unsatisfied dependencies, like you have in that paste ^^^^. Satisfy those by installing those mods next. work your way back up to the mod that complained until all dependencies have been satisfied. |
01:36 |
Peacock |
"they" the reverse vampires, obviously |
01:36 |
Vazon |
ok |
01:36 |
Peacock |
in conjunction with secret government agents working for the UFOs |
01:36 |
PilzAdam |
kahrl, http://de.wikipedia.org/wiki/Sk%C3%A5l_International ? |
01:38 |
kahrl |
PilzAdam, nope just toasting because I thought we were having Pils |
01:38 |
PilzAdam |
SegFault22, its there since 0.4.6 |
01:38 |
Peacock |
Pilsbury? |
01:38 |
SegFault22 |
Who added it? |
01:38 |
PilzAdam |
/me |
01:38 |
SegFault22 |
Cool. |
01:39 |
Vazon |
Ok VanessaE i when back but the UI still doent work so what is the newer version |
01:40 |
VanessaE |
one thing at a time |
01:40 |
VanessaE |
get the other stuff working properly first. |
01:40 |
Vazon |
Ok |
01:40 |
VanessaE |
rip unified inventory and technic out of these completely. |
01:40 |
PilzAdam |
kahrl, why not: http://de.wikipedia.org/wiki/Trinkspruch#Der_lyrische_Trinkspruch ? ;-) |
01:40 |
VanessaE |
delete the copies you have |
01:40 |
Vazon |
ok |
01:41 |
Peacock |
dispose of the witnesses |
01:41 |
Vazon |
There done |
01:41 |
Peacock |
gooood |
01:41 |
kahrl |
PilzAdam, dunno if MinetestBot would approve of that ;) |
01:42 |
PilzAdam |
ShadowBot kicks for flood |
01:42 |
Vazon |
Ok what next VanessaE |
01:45 |
Peacock |
then you throw a pony |
01:45 |
VanessaE |
re-download only technic |
01:45 |
VanessaE |
and make sure you have *the latest* one |
01:45 |
Vazon |
Ok hold on |
01:45 |
VanessaE |
get it from the technic github repository |
01:46 |
Vazon |
ok |
01:47 |
PilzAdam |
bye |
01:48 |
VanessaE |
Vazon: did you verify that all of your other mods are actually loading and running properly? |
01:48 |
Vazon |
Yes |
01:48 |
VanessaE |
ok |
01:49 |
Vazon |
ok im installing the technic mod now |
01:49 |
VanessaE |
ok |
01:49 |
VanessaE |
next: |
01:49 |
Vazon |
there done |
01:49 |
VanessaE |
stop Minetest. Delete your debug.txt. Start minetest and try to start a game. |
01:49 |
VanessaE |
e.g. do whatever you did earlier when the error happened. |
01:49 |
Vazon |
how do i delete the debug? |
01:49 |
VanessaE |
just...delete it. |
01:50 |
VanessaE |
with a file manager or whatever |
01:50 |
Peacock |
lol |
01:50 |
Vazon |
or just delete the debug file altogether? |
01:50 |
VanessaE |
same way to delete any file |
01:50 |
Vazon |
ok |
01:50 |
VanessaE |
you* |
01:50 |
Peacock |
physically remove the drive, obviously :P |
01:50 |
VanessaE |
Peacock: hush, don't confuse him |
01:50 |
Peacock |
lol sorry :p |
01:51 |
* Peacock |
puts on a pot of coffee |
01:51 |
Vazon |
Ok dont |
01:51 |
Vazon |
done |
01:51 |
VanessaE |
ok |
01:51 |
VanessaE |
start Minetest and go into a world. try to make the errors happen again |
01:51 |
VanessaE |
if it errors, pastebin the resulting debug.txt |
01:52 |
Vazon |
wait should i turn on the technic mod? |
01:52 |
VanessaE |
yes |
01:52 |
Vazon |
well should i put he mesecons pipelines and more trees back on then? |
01:53 |
Vazon |
other wise i cant turn on the technic mod |
01:53 |
VanessaE |
mesecons, pipeworks, moretrees, plants_lib (part of the plantlife modpack) |
01:53 |
Vazon |
Omg hold on i dont have that i have to delete the other files |
01:53 |
VanessaE |
https://github.com/Jeija/minetest-mod-mesecons --- https://github.com/VanessaE/pipeworks --- https://github.com/VanessaE/moretrees --- https://github.com/VanessaE/plantlife |
01:54 |
VanessaE |
those are the git repos for each of those mods |
01:54 |
Vazon |
I have them all but the plantlife |
01:54 |
VanessaE |
get plantlife, that's what supplies plants_lib (needed by moretrees) |
01:54 |
Tesseract |
moretrees should be removed from the dependencies, it slows down mapgen a LOT. |
01:55 |
VanessaE |
Tesseract: moretrees depends on plants_lib, but not vice-versa. |
01:55 |
VanessaE |
or you mean for technic? |
01:55 |
VanessaE |
just configure moretrees to only generate rubber trees, afaik that's all technic needs it for |
01:55 |
Tesseract |
technic. |
01:56 |
Peacock |
tessaract naw, just add a spawn-on-place option like i did |
01:56 |
VanessaE |
(moretrees_settings.txt in your world folder) |
01:56 |
Vazon |
XD it falled agian in configuring XD samething happens everytime with techic mod cuase it doesnt work haha |
01:56 |
VanessaE |
Vazon: it DOES work |
01:56 |
VanessaE |
pastebin the errors |
01:56 |
Vazon |
ok |
01:57 |
Tesseract |
It should only spawn rubber trees if moretrees is available, and not otherwise. It will remove one or two dependencies, and make it a lot faster. |
01:57 |
VanessaE |
Tesseract: RBA kinda balked at the idea, said technic was all but useless without a source of rubber |
01:57 |
Tesseract |
VanessaE: Can you speed it up with a VM? |
01:57 |
VanessaE |
nope. |
01:58 |
VanessaE |
it's the engine's lighting code that's the slow part. |
01:58 |
Vazon |
http://pastebin.com/f3fMz8AD |
01:58 |
Peacock |
on_gen just generally is slow |
01:58 |
VanessaE |
Peacock: it's not on_gen that's slow |
01:58 |
Peacock |
hence, voxmynips |
01:58 |
Vazon |
That is what happened |
01:58 |
VanessaE |
it's the lighting code. |
01:58 |
Vazon |
The what? |
01:58 |
VanessaE |
Vazon: uh...? |
01:58 |
VanessaE |
that's not the error we needed |
01:59 |
Tesseract |
I added real mapgen to PilzAdam's nether mod. Glowstone-surounded-giant-lava-lakes FTW. ;-) |
01:59 |
Vazon |
that is what happened when i tryied to turn on the technicmod and plantlife |
01:59 |
Peacock |
lighting/shadows and nodeboxes yeah lol |
01:59 |
VanessaE |
Vazon: turn on plantlife first. |
01:59 |
VanessaE |
see if that behaves |
01:59 |
VanessaE |
that focus change thing is a program bug, not a mod bug |
02:00 |
kahrl |
why bug? |
02:00 |
Peacock |
focus change? |
02:00 |
VanessaE |
kahrl: because it apparently is stopping him from configuring his mods I guess |
02:00 |
VanessaE |
Vazon: pastebin the rest of the debug.txt |
02:00 |
VanessaE |
the whole thing |
02:01 |
Peacock |
we should probably organize a fundraiser for pastebin lol |
02:02 |
VanessaE |
haha |
02:02 |
Vazon |
Ok it worked |
02:02 |
VanessaE |
Vazon: what worked? |
02:04 |
Vazon |
The techic mod but the mesecons and moretrees and the pipeworks are not on for some reason |
02:04 |
Peacock |
missing deps? |
02:04 |
VanessaE |
Vazon: ok,pastebin your whole debug.txt |
02:04 |
VanessaE |
let's find out why |
02:04 |
VanessaE |
(it may not be an error at this point) |
02:04 |
Vazon |
O wait i found out why i forgot to add them hold on |
02:05 |
VanessaE |
add them one at a time |
02:05 |
VanessaE |
technic last |
02:05 |
VanessaE |
test that you can run the game properly after each added |
02:05 |
VanessaE |
mod |
02:05 |
Vazon |
but the technis is already on |
02:05 |
VanessaE |
technic won't actually run, even if it's "on", if the other mods don't load. |
02:06 |
VanessaE |
btw, are you running 0.4.7-release or a git dev build? |
02:06 |
Vazon |
4.7 |
02:07 |
VanessaE |
impossible |
02:07 |
VanessaE |
4.7 doesn't exist. |
02:07 |
Vazon |
what? |
02:07 |
VanessaE |
you mean 0.4.7 |
02:07 |
Vazon |
Yes sorry |
02:07 |
Peacock |
now you're confusing him :p |
02:07 |
VanessaE |
anyways |
02:07 |
SegFault22 |
Is sdzen's building blocks mod up-to-date? |
02:07 |
VanessaE |
is it the "stable" release from minetest.net? |
02:07 |
VanessaE |
SegFault22: yes |
02:08 |
SegFault22 |
Cool. |
02:08 |
Vazon |
Yes |
02:09 |
Vazon |
ok here i haveto give you the debug cuase the mescones refuses to activater |
02:10 |
VanessaE |
ok |
02:10 |
Vazon |
http://pastebin.com/gDM9fFk7 |
02:11 |
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02:12 |
VanessaE |
delete your debug.txt and try again |
02:12 |
VanessaE |
pastebin the output |
02:12 |
VanessaE |
(too many instances there to tell what's what) |
02:13 |
Vazon |
At the bottom |
02:13 |
Vazon |
O ok |
02:13 |
kahrl |
line 53? |
02:14 |
Tesseract |
See the two images: http://imgur.com/omzC7Jv,cNgAJZV |
02:14 |
Tesseract |
With a little tweaking of the MG params this could be ready for the main mod. |
02:14 |
VanessaE |
brb. that drive copy is finished, time to reboot and rip that dying drive out |
02:15 |
Vazon |
Hmm XD i really should think before i do i forgot to restart the server its there now |
02:15 |
Tesseract |
I am surprised how easy it was. Implementing mapgen completely in Lua would be pretty simple. |
02:17 |
kaeza |
Tesseract, what about performance? |
02:17 |
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02:18 |
Tesseract |
kaeza: I can't go faster than it flying. |
02:18 |
Tesseract |
terminate called after throwing an instance of 'LuaError' what(): LuaError: error: attempt to index a nil value |
02:18 |
SegFault22 |
What are some reccomended mods for a server? other than moreores/blocks, farming, homedecor, worldedit and jail |
02:18 |
Tesseract |
^ Seems exceptions aren't properly caught there. |
02:21 |
Vazon |
Ok thanks VanessaE everything is working im sorry for everything this is my first server |
02:21 |
VanessaE |
oh god |
02:21 |
Vazon |
What? |
02:21 |
VanessaE |
oh good* |
02:22 |
Vazon |
O ok |
02:24 |
VanessaE |
Vazon: so, let's see the last debug.txt, make sure everything's loading okay |
02:24 |
Vazon |
Ok |
02:24 |
VanessaE |
be sure you delete it and re-start minetest so we get a clean log |
02:25 |
Vazon |
http://pastebin.com/svBLvyv1 |
02:26 |
VanessaE |
looks good to me |
02:26 |
VanessaE |
brb |
02:26 |
Vazon |
Ok good i was just rushing things |
02:26 |
* VanessaE |
wanders off to fight with her speaker wire |
02:26 |
SegFault22 |
Where can I get the ''flowers'' mod? I want it for my server. |
02:27 |
Vazon |
Plant life |
02:27 |
SegFault22 |
Thank you |
02:27 |
kahrl |
https://github.com/minetest/minetest_game/ |
02:27 |
VanessaE |
plantlife only supplies the flowers_plus mod |
02:27 |
Vazon |
Welcome |
02:28 |
VanessaE |
the rest is part of ...what kahrl said |
02:28 |
Vazon |
VanessaE where do i go to edit the spawn rate of ores |
02:28 |
VanessaE |
not sure |
02:29 |
VanessaE |
normally you don't want to do that |
02:29 |
Vazon |
cuase i had some one go minering and they found 7 diamonds and 3 mese at -150 |
02:29 |
kahrl |
you could change the ore parameters in mapgen.lua in the default mod |
02:29 |
Vazon |
ok |
02:39 |
VanessaE |
oh G*d, just opened up the failed HDD. contaminated with dust. bad. |
02:39 |
VanessaE |
I'm surprised this thing even ran |
02:39 |
Tesseract |
Or you could write your own mapgen, like I did. :-) |
02:39 |
Tesseract |
Does anyone want to test my modified nether mod? |
02:40 |
Tesseract |
I also gave the nether a bottom, which allows for other realms below it. |
02:41 |
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02:42 |
Peacock |
oh noes, its salsa night at the downstairs pub lol |
02:42 |
* Peacock |
shoots self with railgun |
02:42 |
kahrl |
is every night salsa night? |
02:42 |
kahrl |
seems like it |
02:42 |
Peacock |
naw just fridays |
02:43 |
Peacock |
loud music fridays-saturdays, other nights closes earlier |
02:43 |
Tesseract |
If you want to test it: http://ix.io/7ll Apply that over the PilzAdam's nether mod, volelmanip branch. |
02:43 |
Tesseract |
voxelmanip* |
02:43 |
Peacock |
wouldn't be as annoying if they didn't play the same 4-5 beats XD |
02:44 |
Peacock |
though they once had a french rap night |
02:44 |
Peacock |
to no one's shock that didn't take |
02:46 |
Peacock |
though DJs are pretty irrelevant with sites like hypem.com |
02:50 |
twoelk |
hi |
02:50 |
Peacock |
hpwdies |
02:51 |
Peacock |
*howdies |
02:51 |
twoelk |
VanessaE, seems your server fell of the public list |
02:51 |
twoelk |
can't connect after a freeze |
02:51 |
Peacock |
i think she's busy feather-dusting her dead drive :/ |
02:51 |
twoelk |
hopefully not the one I tunneled on |
02:52 |
Peacock |
naw i know she said she copied everything |
02:52 |
twoelk |
would have thought so |
02:53 |
Peacock |
unlike me who just wipes partitions lol |
02:54 |
twoelk |
btw drowning is an issue again on waterworld? so no more easy island building for me :-( |
02:55 |
Peacock |
it depends if people need to work underwater :/ need either boats or diving suits |
02:55 |
twoelk |
diving suits? |
02:55 |
Peacock |
also had a bunch of *tards placing torches all over the ocean floor |
02:55 |
Peacock |
well theres a spacesuit mod i think, wouldn't be much trouble to adapt |
02:56 |
kahrl |
just enchant a helmet with aqua affinity and respiration |
02:56 |
kahrl |
oh wait that's a different game :P |
02:56 |
twoelk |
well the under water idea was one thing that attracted me |
02:57 |
twoelk |
can't remember how often I drowned building my first underwater hut |
02:58 |
Peacock |
enchant, well there is a potions mod :p |
02:58 |
twoelk |
until I found out how usefull papyrus can be |
02:58 |
Peacock |
well, either boats or dive suits, |
02:58 |
Peacock |
im worried about people having easy access to grief your stuff tho :/ |
02:59 |
twoelk |
let them drown |
02:59 |
twoelk |
not much to grief yet |
02:59 |
Peacock |
people still try lol |
02:59 |
Peacock |
despite the fact my flame is clearly described as "Deco Flame" people still try to torch more trees with it lol |
03:00 |
Peacock |
passed the 300 autobans mark this afternoon btw lol |
03:01 |
twoelk |
watched some come and go, it seems the rules are not easy to understand |
03:02 |
Peacock |
well at spawn there are four signs, two point the way to freebuild (with lights) hehe |
03:02 |
twoelk |
and not all speak enough english |
03:02 |
Peacock |
yeah i need at least spanish and german versions of the rules |
03:03 |
sokomine |
if you're bored, you might test my villages mod. it's far from beeing complete and does still need its own flat world...but the villages are quite far already |
03:03 |
Peacock |
first i need to enlarge spawn and make room for all the signs ill need |
03:03 |
twoelk |
one was on that seemed not to understand "freebuild" was aphisical place to go to |
03:03 |
twoelk |
*a physical |
03:03 |
Peacock |
i could probably edit signs mod to include arrows? |
03:03 |
Peacock |
not sure if it would help :/ |
03:04 |
Peacock |
but adding characters is easy enough |
03:04 |
sokomine |
there are variants that have signs with arrows |
03:04 |
Peacock |
the brown arrow signs? saw those but they still use infotext |
03:04 |
Peacock |
i have to squint to read those |
03:05 |
sokomine |
yes, irrc they use infotext and not floating letters |
03:05 |
Peacock |
i could either add arrow characters to the current signs, or add 3 more and use different arrow backgrounds on each |
03:06 |
Peacock |
theyre already designed to look like highway signs (where im from anyways) |
03:06 |
Peacock |
in quebec theyve gone from white on brown, to white on blue, to white on green lol |
03:06 |
twoelk |
you have green highway signs ? |
03:07 |
Peacock |
these days, god knows what theyll do in the next decade lol |
03:07 |
Peacock |
probably make em digital and throw in ads for state lottery XD |
03:08 |
kaeza |
Peacock, IP:port ? |
03:08 |
Peacock |
this is reall nice though" http://i.livescience.com/images/i/000/035/309/i02/smart-highway.jpg?1357681026 |
03:09 |
Peacock |
kaeza public list -> waterworld |
03:09 |
twoelk |
we have white letters on blue signs on highways in germany, used that color to paint a bus once ... it was super reflective |
03:09 |
Peacock |
(up now) |
03:10 |
Peacock |
yeah i think theyre going for max visibility since switching from mercury to sodium lighting |
03:10 |
kaeza |
Peacock, no cURL here so no public server list |
03:10 |
Peacock |
oh shit lemme find out what my ip is then lol |
03:13 |
twoelk |
was 66.187.95.163 the last ? |
03:14 |
Tesseract |
http://imgur.com/Dt9j0ed.png |
03:20 |
kaeza |
<-- off to bed |
03:20 |
kaeza |
night all |
03:22 |
twoelk |
guess I should do the same, after an hours drive that is, sigh |
03:22 |
twoelk |
bye |
03:23 |
Pavitra |
Is there a deliberate stylistic choice to make e.g. torches be flat rather than volume-y? |
03:24 |
Tesseract |
Pavitra: Nope, You can't rotate nodeboxes. |
03:26 |
Pavitra |
I don't know what a nodebox is, but I understood "it's a technical limitation". |
03:29 |
VanessaE |
sooner or later, we'll have node meshes (e.g. proper models) |
03:29 |
VanessaE |
at that point, 3d torches can look "right" (without resorting to entities anyway) |
03:30 |
Tesseract |
Or bajilions of nodeboxes. |
03:30 |
VanessaE |
yeah |
03:33 |
Peacock |
not voxely enough XD |
03:33 |
* Peacock |
readies the flamethrower |
03:34 |
VanessaE |
pilz ain't here :P |
03:35 |
Peacock |
well eventually he'll have something to say about that pull :p |
03:35 |
VanessaE |
heh |
03:35 |
Peacock |
if we couldn't get angles and curves for nodeboxes, im not sure how meshes will come to pass :/ |
03:36 |
Peacock |
personally i just loathe having to rely on blender lol |
03:36 |
VanessaE |
at least you know how to use it |
03:37 |
Peacock |
im alot better at visualizing and writing down the numbers than blendering lol |
03:37 |
* Tesseract |
finds blender easier than complicated nodeboxes. |
03:38 |
Peacock |
depends, how much data is in a mesh compared to a couple of tables with vertices? |
03:38 |
VanessaE |
initially I would guess a mesh would be larger, until you get into the more complicated shapes |
03:39 |
Peacock |
i could more easily picture using meshes for animated things like plants fluttering |
03:39 |
VanessaE |
then a mesh will surely pull ahead of nodeboxes |
03:39 |
VanessaE |
er, pull ahead = become smaller |
03:39 |
Tesseract |
Peacock: More, but it is much easier to make. At least until we get a good nodebox editor. |
03:39 |
VanessaE |
Tesseract: we have one. |
03:40 |
VanessaE |
the one rubenwardy did |
03:40 |
Peacock |
im one of the rare people who hates using visual tools for that sort of thing lol |
03:40 |
VanessaE |
it's glitchy but it works |
03:40 |
* Tesseract |
looks |
03:40 |
Peacock |
especially one with blender's interface lol |
03:40 |
VanessaE |
Peacock: you're just weird ;) |
03:41 |
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03:41 |
Peacock |
though im worried anyone with a not-powerful-enough computer wont be able to make meshes :/ |
03:41 |
Peacock |
i can smoke a whole cig waiting for blender to load on p4 |
03:42 |
Peacock |
dualcore blender (and gimp) is almost instant loading |
03:42 |
Tesseract |
make: *** [all] Error 2 |
03:51 |
Pavitra |
What if the shapes were not fully general meshes, but cuboids or parallelepipeds or something? |
03:51 |
Peacock |
well i would have thought curves and angles (using vertices or w/e) would be halfway between voxel and fullblown mesh |
03:52 |
Pavitra |
maybe |
03:52 |
Peacock |
people will end up making those things in blender anyhow |
03:52 |
Pavitra |
I was looking for something between nonrotating billboard and fullblown mesh, hopefully with a voxelly style |
03:52 |
Peacock |
i just hope the meshes can be made light enough |
03:53 |
Peacock |
you can use nodeboxes for entities, thats how i made my sentries/turrets rotate |
03:53 |
Tesseract |
Fixed it: http://ix.io/7lt |
03:54 |
Tesseract |
Er, ignore Makefile *adds to .gitignore* |
04:00 |
Tesseract |
Pretty good, although it is a bit verbose in the console. |
04:14 |
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04:23 |
VanessaE |
bbl |
05:01 |
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05:09 |
Tiktalik |
hello |
05:09 |
Miner_48er |
hi |
05:09 |
Tiktalik |
is minetest good |
05:09 |
Miner_48er |
yes |
05:09 |
Tiktalik |
does it work well |
05:09 |
Miner_48er |
yes |
05:09 |
Tiktalik |
and how close is it to minecraft, is it a clone or a half-brother, or a cousin |
05:10 |
Miner_48er |
http://minetest.net/ |
05:12 |
Tiktalik |
Miner_48er: it looks like a clone, but it could be different :V |
05:13 |
Miner_48er |
have you tried it? |
05:14 |
Miner_48er |
it's free |
05:14 |
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05:16 |
Tesseract |
Tiktalik: It is different. The default game, minetest_game is similar to MC, but it can be turned into something very different from MC. |
05:16 |
Tiktalik |
Miner_48er: my laptop can't run it, but I'll try it soon |
05:16 |
Tiktalik |
Tesseract: how sane is the modding api? how much can be changed? |
05:17 |
Tiktalik |
could you add over four billion dimensions? |
05:17 |
Miner_48er |
everything can be changed it's open source |
05:17 |
Tiktalik |
oh yeah... |
05:18 |
Tesseract |
Tiktalik: Um, no. Minetest is limited to 3D. But you can do a lot with the modding API. |
05:18 |
Tiktalik |
Tesseract: er, I meant dimensions not as in direction dimensions, I meant as in alternate world dimensions |
05:19 |
Tiktalik |
like the nether/aether/mystcraft/twilight forest |
05:19 |
Tiktalik |
or the end |
05:19 |
Tiktalik |
but the end is crappy :( |
05:19 |
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05:19 |
Tesseract |
Tiktalik: Dimensions are just stacked on top of each other, so it depends how thick you make each layer. |
05:20 |
Tiktalik |
Tesseract: ...so they're not kept in their own world files? |
05:20 |
Tiktalik |
...lovely |
05:20 |
Tesseract |
I was just working on giving "real" mapgen to the nether mod in fact... |
05:21 |
Tiktalik |
Tesseract: pls do something more creative than the nether! like, uh, journey to the center of the earth type stuff! |
05:21 |
Tesseract |
http://i.imgur.com/Dt9j0ed.png |
05:21 |
Tiktalik |
anyway, things like that being under the world is good |
05:21 |
Tiktalik |
but sometimes you want parallel things |
05:21 |
Tesseract |
Tiktalik: I was just improving an existing mod. |
05:22 |
Tiktalik |
oh, ok |
05:23 |
Tiktalik |
but yeah, it'd be nice to have parallel dimensions instead of them being under/over, because while that's good for things like cavern/sky island, it's not good for other things |
05:23 |
Tesseract |
Well G'night. :-) |
05:24 |
Tiktalik |
or better yet, have both :V |
05:24 |
Tiktalik |
night :) |
05:25 |
Tesseract |
Tiktalik: If you want you can code it. But many people decided not to because it will take a LOT of work for something that isn't all that important. |
05:25 |
Tiktalik |
yeah, but it is actually important for future things, if you want more worlds |
05:25 |
Tiktalik |
future planning and all that |
05:26 |
Tesseract |
And while you're at it add 32/64 bit positions :-) |
05:27 |
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05:28 |
Tiktalik |
Tesseract: are positions floats? |
05:28 |
Tiktalik |
also, how tall can worlds go? |
05:28 |
Tiktalik |
...I should let you go to bed. :I |
05:28 |
Tesseract |
Tiktalik: Depends, for entities yes, for nodes no. |
05:29 |
Tesseract |
about -30900 tp 30900 |
05:29 |
Tesseract |
to* |
05:29 |
Tiktalik |
hmmm |
05:29 |
Tiktalik |
so about 61800 blocks tall |
05:29 |
Tiktalik |
not bad, but what about skies |
05:30 |
Tiktalik |
wouldn't having worlds above/below be bad for having a sky? :P |
05:30 |
Tesseract |
Yep, 16 bit signed integer. Clouds are at +100. |
05:30 |
Tiktalik |
hrnggg |
05:30 |
Tiktalik |
night |
05:31 |
* Tesseract |
hits "Dosconnect" Bye! :-) |
05:31 |
Tiktalik |
dosconnect? |
05:31 |
Tesseract |
Disconnect* |
05:33 |
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06:45 |
sfan5 |
good mornin' everyone |
06:53 |
sfan5 |
wat |
06:54 |
sfan5 |
someone reported in the "Minetest on Xbox 360/PS3" topic for <quote>They are not putting it on xbox</quote> |
06:54 |
sfan5 |
s/reported in/reported my post in/ |
07:16 |
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07:19 |
Calinou |
https://forum.minetest.net/viewtopic.php?pid=105868#p105868 :D |
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10:40 |
PenguinDad |
hi PilzAdam |
10:41 |
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10:41 |
PilzAdam |
Hello everyone! |
10:53 |
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11:02 |
thexyz |
https://forum.minetest.net/viewtopic.php?pid=105953#p105953 |
11:11 |
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11:11 |
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11:11 |
DanDuncombe |
I have put the source code of my 'MT_Mapper' on pastebin, will that be an alright place to have it? |
11:13 |
PenguinDad |
666 is not evil it's -rw-rw-rw |
11:15 |
DanDuncombe |
VanessaE, at some point can you please update the camo mod on your server? Thanks. |
11:15 |
PenguinDad |
but 000 is evil too |
11:17 |
Peacock |
sudo chown om nom nom |
11:19 |
PenguinDad |
om is now the owner of nom |
11:19 |
Peacock |
since switching to #! i dont have to use terminal as much (for some reason, #! has 3 different terminal emulators lol) |
11:19 |
Peacock |
yet alt F2 'terminal' yields nothing XD |
11:20 |
Peacock |
lol |
11:21 |
DanDuncombe |
Which mod on VanessaE's server is it that makes all the red blobby ores? |
11:23 |
PenguinDad |
DanDuncombe: you mean kalite? |
11:24 |
DanDuncombe |
Yes |
11:24 |
PenguinDad |
glooptest |
11:25 |
DanDuncombe |
Okay, thanks. What else does glooptest add? |
11:26 |
PenguinDad |
More tools and in newer versions tables |
11:26 |
PenguinDad |
and treasure chests |
11:27 |
DanDuncombe |
Cool. Will add to my survival world then... |
11:31 |
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nore joined #minetest |
11:31 |
nore |
hi |
11:32 |
DanDuncombe |
Hi |
11:34 |
nore |
I need textures for my mod... Could anyone here do them? |
11:35 |
DanDuncombe |
What mod is it? |
11:35 |
DanDuncombe |
I am not the best, but I will try |
11:37 |
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11:38 |
DanDuncombe |
What is the best thing to do with 8 mese crystals? Genuine question, I have moreblocks and mesecons mods installed. |
11:39 |
DanDuncombe |
See what I just said |
11:39 |
DanDuncombe |
Just, what should I make with them? |
11:39 |
nore |
Install pipeworks, and make a factory |
11:40 |
nore |
using autocrafters, mese tubes, etc |
11:40 |
DanDuncombe |
Cool idea nore. Automated cactus farm? |
11:40 |
nore |
for example, or automated tree farm |
11:41 |
nore |
you will need a mese lamp+solar panel to detect when tree has grown |
11:41 |
nore |
+ mese sand tube to collect saplings |
11:41 |
DanDuncombe |
Okay |
11:41 |
nore |
and you need to shield it from sunlight |
11:41 |
DanDuncombe |
I will make a cactus farm |
11:41 |
nore |
you can make that with node breakers too |
11:42 |
DanDuncombe |
Node breakers was my original plan |
11:42 |
nore |
the advantage is that they can go directly in tubes |
11:46 |
DanDuncombe |
Do they work on a conductor tube signal? |
11:46 |
nore |
yes |
11:47 |
DanDuncombe |
Great |
11:50 |
DanDuncombe |
Do you think mese fragments should be craftable back into crystals? |
12:00 |
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12:00 |
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12:03 |
DanDuncombe |
nore, If a mese sorting tube is 'off' does that mean anything but the items in the slots can go through? |
12:03 |
nore |
nope, that means nothing will get there |
12:03 |
DanDuncombe |
Okay |
12:04 |
DanDuncombe |
How can I make it so everything but one kind of item can go through a particular colour? |
12:04 |
Calinou |
<DanDuncombe> Do you think mese fragments should be craftable back into crystals? <= no, and it's a feature |
12:05 |
DanDuncombe |
Nore, if a colour is set for one kind of item, will the item travel down the other tubes too, or be forced to always go down that direction? |
12:07 |
nore |
items will first try to go where their colour are, then in an empty colour |
12:08 |
DanDuncombe |
Because,I had it set for coal to go down one colour, but it went down another. Help? |
12:09 |
nore |
that is strange... could you post a bug report with an image of your setup on github? |
12:09 |
nore |
bbl |
12:10 |
DanDuncombe |
Woops. I had coal in the wrong colour slot. Sorry. [/sheepish face] |
12:12 |
Jordach |
fuck |
12:12 |
Jordach |
FUCK |
12:12 |
Jordach |
blender viewport runs at 70fps |
12:12 |
Jordach |
anim player decides to run at 14 |
12:13 |
Jordach |
and when im matching keyframes to music it doesnt help :( |
12:14 |
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12:15 |
DanDuncombe |
Would it be possible to add a furnace fuel level thing to pipeworks that sends out mesecon when the furnace has no fuel left? To auto restock it. |
12:17 |
DanDuncombe |
How many items can coal burn? |
12:20 |
PenguinDad |
13 ½ IIRC |
12:20 |
DanDuncombe |
So basically 13? |
12:21 |
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12:42 |
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kaeza joined #minetest |
12:43 |
PenguinDad |
Jordach goes kaeza comes :) |
12:43 |
kaeza |
mornings |
12:44 |
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12:46 |
PenguinDad |
hi kaeza and in germany it's 02:50 PM |
12:47 |
kaeza |
PenguinDad, Uruguay, 09:47 :) |
12:48 |
kaeza |
also, effing 10ºC |
12:48 |
kaeza |
winter sucks |
12:50 |
* Semilevel |
is away: 500 Away |
12:54 |
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12:54 |
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13:02 |
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13:02 |
Rancon |
hi? |
13:02 |
PenguinDad |
hi!? |
13:02 |
Rancon |
Umm.... Kind of shy.. anyone know how to code furnace like machines? |
13:03 |
Calinou |
like machines? |
13:03 |
Rancon |
machines similar to furnaces |
13:04 |
Rancon |
and throw ponies at nekogloop? ummm.. what does that mean? I'm new.. |
13:04 |
Calinou |
it's something for fun :P |
13:04 |
Rancon |
XD |
13:05 |
Rancon |
so.. would I start by registering two nodes for on and off and give one a light value and an abm? |
13:06 |
* Rancon |
is noob :/ |
13:10 |
Rancon |
Oh well... I'll attempt it again :) I'll beback in like 4 hours |
13:27 |
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13:34 |
VanessaE |
hi all |
13:35 |
kaeza |
hey V |
13:35 |
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13:40 |
VanessaE |
if dan comes back on while I'm out, can someone let him know the server's copy of camo has been updated? (though as usual, parts of it are not enabled) |
13:40 |
VanessaE |
(though I'll be here most of the day probably) |
13:41 |
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13:41 |
aldobr |
hi all |
13:42 |
aldobr |
http://pastebin.com/ExmQTQC1 |
13:43 |
aldobr |
thats the gcode in pascal |
13:43 |
aldobr |
i need to translate this to lua |
13:43 |
VanessaE |
so learn lua and pascal and transcode it then |
13:43 |
VanessaE |
:) |
13:43 |
VanessaE |
or see if someone's already implemented it in lua |
13:43 |
aldobr |
i wrote that code in pascal |
13:44 |
aldobr |
i know lua |
13:44 |
aldobr |
there are some constructions that i dont know how to do in lua |
13:44 |
aldobr |
and if i do a 1:1 translation, lua will be slow |
13:44 |
aldobr |
like the character scanning |
13:48 |
kaeza |
the good thing is that Pascal is easily translatable to Lua :) |
13:48 |
kaeza |
which parts are you having problem with? |
13:49 |
aldobr |
GetAlpha and GetNumber |
13:49 |
aldobr |
its a linear scan |
13:49 |
aldobr |
lua will bog down |
13:49 |
aldobr |
it consumes character per character |
13:49 |
aldobr |
deleting chars from the string |
13:49 |
aldobr |
i beleve theres some better way to do this in lua |
13:50 |
kaeza |
why not regex match and tonumber()? |
13:50 |
aldobr |
well how to do this ? |
13:51 |
aldobr |
:P |
13:51 |
kaeza |
hmm... if the input data follows a pattern, you may be able to parse everything in one go |
13:51 |
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jin_xi joined #minetest |
13:51 |
jin_xi |
hi all! |
13:52 |
aldobr |
X1234567890 |
13:52 |
aldobr |
where x is any letter |
13:52 |
aldobr |
thats basically all that you will find inside a gcode file |
13:52 |
kaeza |
hi jin_xi |
13:52 |
aldobr |
(there are commends that start at ; and ends with line ending) |
13:52 |
aldobr |
*comments |
13:52 |
kaeza |
aldobr, can you pastebin an example gcode file |
13:52 |
kaeza |
+? |
13:52 |
aldobr |
yes |
13:53 |
|
nore joined #minetest |
13:54 |
* VanessaE |
pokes nore |
13:54 |
aldobr |
http://pastebin.com/kJ85iWUe |
13:54 |
aldobr |
thats a gcode file |
13:54 |
aldobr |
this code was generated to be consumed by a reprap machine |
13:55 |
nore |
yes? |
13:55 |
VanessaE |
hi. :) |
13:55 |
nore |
hi |
13:55 |
jin_xi |
hmm, idk what to do with this turtle thing i did... the answer to everything always seems to involve even more code :( |
13:55 |
aldobr |
there are some things that can be ignored |
13:55 |
aldobr |
you can basically ignore everything but the lines starting with G1 |
13:56 |
nore |
jin_xi: try to generate villages, using turtle for L-system streets |
13:56 |
kaeza |
aldobr, ah I see |
13:56 |
nore |
or L-system rivers |
13:56 |
aldobr |
x,y,z and the coordinates |
13:56 |
aldobr |
they are cumulative |
13:56 |
aldobr |
ie : if the command doesnt specify X, Y or Z, use the coord from the previous command |
13:57 |
aldobr |
i wrote a bresenham line drawing algorithmn to simulate head moves |
13:57 |
aldobr |
but it only draws if the line is across the same Z |
13:57 |
jin_xi |
nore: i have a nice bit of code that abuses pathfinding and schematics to make roads |
13:57 |
aldobr |
to emulate reprap behaviour |
13:57 |
nore |
pathfinding??? |
13:57 |
nore |
but that looks a good idea |
13:58 |
nore |
you should use voxel manip, though |
13:58 |
kaeza |
aldobr, so you basically search for "([A-Z])([0-9.-]+)", the first group is the 'command' in this case 'G', and the second group the 'argument' |
13:58 |
aldobr |
yes |
13:58 |
kaeza |
so: local cmd, param = line:match("([A-Z])([0-9.-]+)") |
13:59 |
aldobr |
?? |
13:59 |
aldobr |
that this will do ? |
13:59 |
kaeza |
then 'param = tonumber(param)', and you check you got the right command and use the param accordingly |
13:59 |
aldobr |
cmd will get the ([A-Z]) |
14:00 |
kaeza |
yep |
14:00 |
aldobr |
and param will get the ([0-9]+) |
14:00 |
kaeza |
exactly |
14:00 |
aldobr |
but there are more than one instance of ([A-Z])([0-9.-]+) in a single line |
14:00 |
aldobr |
G1 X0.000 Y-0.635 E2.26083 ; perimeter |
14:01 |
kaeza |
so 'for cmd, param in line:gmatch("...") do' |
14:01 |
aldobr |
gmatch ? |
14:01 |
kaeza |
then iterates through all cmd-param pairs |
14:02 |
* aldobr |
didnt understand |
14:02 |
aldobr |
for cmd, param in line:gmatch("([A-Z])([0-9.-]+)") do |
14:02 |
kaeza |
http://www.lua.org/manual/5.1/manual.html#pdf-string.gmatch |
14:02 |
aldobr |
each iteration will get the next ? |
14:02 |
kaeza |
yep |
14:03 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Add translation for main menu 09a50d0458 2013-08-17T07:01:43-07:00 http://git.io/QTEwKw |
14:03 |
kaeza |
do that for every line in the file |
14:03 |
aldobr |
what happens if the line is just empty or only a comment line ? |
14:03 |
kaeza |
of course, ignore the lines that are not needed |
14:03 |
aldobr |
ok |
14:04 |
aldobr |
another question |
14:04 |
aldobr |
how to slice the file in lines like TStringList does ? |
14:04 |
kaeza |
for example, 'if line:sub(1,1) ~= ";" then' will ignore comments |
14:04 |
kaeza |
ah |
14:04 |
kaeza |
local f = io.open(filename); for line in f:lines() do ... |
14:04 |
aldobr |
ok |
14:04 |
aldobr |
thanks :D |
14:05 |
kaeza |
np :) |
14:08 |
kaeza |
aldobr, something like this: http://pastebin.com/e7hK1Hee |
14:09 |
kaeza |
woops, forgot a 'then' :P |
14:09 |
aldobr |
yes |
14:10 |
aldobr |
im translating the line drawing algorithmn |
14:10 |
aldobr |
you give two coords |
14:10 |
aldobr |
and it draws a "line" of nodes between them |
14:17 |
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14:17 |
jin_xi |
aldobr: i got a function ready for this if you like |
14:18 |
aldobr |
well, i like |
14:18 |
aldobr |
less work :P |
14:19 |
jin_xi |
http://paste.dy.fi/sO1 |
14:21 |
jin_xi |
well, it gives a list of positions of the nodes in the line |
14:31 |
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14:32 |
* PenguinDad |
throws Pinkie Pie at NekoGloop |
14:41 |
* NekoGloop |
blasts the horse with a rocket launcher |
14:44 |
|
Evergreen joined #minetest |
14:44 |
Evergreen |
Ohai everyone |
14:44 |
Evergreen |
:P |
14:45 |
aldobr |
i will try to 3D print a toilet latrine into minetest |
14:46 |
aldobr |
err a big white flush toilet |
14:54 |
Peacock |
ive had people try to hook up toilets to pipeworks XD |
14:54 |
NekoGloop |
xD |
14:55 |
Evergreen |
For my thousand post special on the forums, I will release an insect pack! All the other insect mods + a bunch of new ones I will make just for this pack |
14:55 |
Peacock |
but to make toilets useful, id have to make some loathesome changes to HUD (adding this https://cdn1.iconfinder.com/data/icons/pidginsmilies/poop.png) |
14:56 |
PenguinDad |
xD |
14:56 |
Peacock |
certainly wouldn't help when MC fanboys say minetest is shit lol |
14:57 |
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14:59 |
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15:00 |
Peacock |
wow, in the short time it took to drink breakfast, ive had 3 people AB'ed for griefing lol |
15:08 |
NekoGloop |
drink breakfast...? |
15:10 |
* PilzAdam |
throws a pony that drinks her breakfast currently at NekoGloop |
15:11 |
NekoGloop |
Let's see... /ignore PilzAdam |
15:11 |
* MinetestBot |
throws an unignoreable pony at NekoGloop |
15:11 |
NekoGloop |
Oh, right, and MinetestBot too |
15:12 |
aldobr |
make the player have urges |
15:13 |
aldobr |
if unsatisfied, the player loses health |
15:13 |
aldobr |
ah and add diseases too |
15:13 |
aldobr |
so if the player just shits on the walkway, disease spreading rate increases |
15:13 |
aldobr |
err.. |
15:13 |
aldobr |
ok, scrap that whole idea |
15:15 |
PenguinDad |
Is pastebin.com under a DDoS attack? |
15:18 |
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Calinou joined #minetest |
15:22 |
kaeza |
aldobr, soon: SimsTest :P |
15:25 |
|
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15:27 |
Peacock |
<NekoGloop> drink breakfast...? |
15:27 |
Peacock |
coffee :p |
15:27 |
Peacock |
and a cigarette (but you dont drink those) |
15:29 |
thexyz |
you also shouldn't smoke those ;p |
15:29 |
Peacock |
with so many things that can kill us, i dont worry too much about cigs ;p |
15:30 |
aldobr |
i smoke |
15:30 |
aldobr |
and my country minister of medicine decided to force people to stop smoking |
15:30 |
PilzAdam |
there are better things that can kill you and they are for free |
15:30 |
aldobr |
so they increased the taxes |
15:30 |
Peacock |
heck ive already been hit by a car once, had a garage door come falling down on me, nearly hit by cars two more times lol |
15:31 |
Calinou |
this isn't reddit, you don't win karma when you nearly die |
15:31 |
aldobr |
its like US$5 per cigar pack |
15:31 |
Calinou |
that's cheap compared to france (sadly) |
15:31 |
Calinou |
in france it's ~6 euros |
15:31 |
Peacock |
that's all? its 8$ for a pack of 20 here |
15:31 |
aldobr |
our per capita gdp is smaller than france |
15:31 |
Peacock |
though i roll my own since i dont smoke as much that way |
15:32 |
Peacock |
(when you have to get off your ass and roll it each time, you smoke less than if theyre all just there and ready) |
15:32 |
Peacock |
though some people try that and end up rolling 30 of them in the morning lol (fail) |
15:33 |
aldobr |
i like mine with filters |
15:33 |
Peacock |
i got tubes with filters |
15:33 |
aldobr |
i can only smoke a single brand |
15:33 |
aldobr |
if i smoke any other brand i get headaches |
15:33 |
Calinou |
and if you don't smoke you get the inverse of headaches |
15:33 |
Calinou |
:P |
15:33 |
Peacock |
and a german rolling machine, the chinese ones kept breaking after two weeks XD |
15:34 |
aldobr |
hollywood |
15:34 |
aldobr |
do you know this brand ? |
15:34 |
Peacock |
nope |
15:34 |
Peacock |
we got uhm, camel i think |
15:34 |
Peacock |
a few other american brands but its not even the same tobacco they use in the US |
15:34 |
aldobr |
camel is too dry |
15:35 |
thexyz |
i think there cigs cost about 1 euro average per pack |
15:35 |
aldobr |
well, we are one of the major tabaco producers so i believe its the same |
15:48 |
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loggingbot_ joined #minetest |
15:48 |
|
Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ | WIKI: http://wiki.minetest.net | Today: Throw-ponies-at-NekoGloop-day |
15:48 |
Calinou |
no stupidloggingbot! :p |
15:48 |
|
thexyz joined #minetest |
15:48 |
thexyz |
it broke |
15:49 |
PilzAdam |
aldobr, why have you started to smoke? |
15:49 |
aldobr |
dont remmember |
15:49 |
Peacock |
dunno, im of the opinion that services need to be paid for by it's bigger users, someone on welfare who can't afford a car shouldn't have to pay for roads |
15:49 |
aldobr |
i was drunk |
15:49 |
aldobr |
:P |
15:49 |
Calinou |
same thing for alcohol |
15:49 |
PilzAdam |
thats why smoking should be illegal, so people dont start so easily |
15:50 |
Peacock |
PilzAdam by the gov't's logic it should be, but its also a cashcow |
15:50 |
Calinou |
the more people paying the taxes, the less expensive the taxes |
15:50 |
kaeza |
Calinou, lol |
15:50 |
Calinou |
it's like fans: better have a lot of slow fans than a few fast fans |
15:50 |
Peacock |
thats what also makes them hypocrites, they say its bad for you, but they don't mind collecting the proceeds of it |
15:51 |
kaeza |
maybe in France; not here |
15:51 |
aldobr |
offtopic : any minetest server with hunger, food, fish and animals to hunt ? |
15:51 |
Peacock |
we're (smokers) basically paying more to be harassed more |
15:52 |
Peacock |
well they don't mind sending young men to die on battlefields do they? |
15:52 |
PilzAdam |
Peacock, see how stupid it is to smoke? |
15:52 |
Peacock |
and for what exactly, oil? |
15:52 |
|
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15:53 |
Peacock |
i just can't stand nanny states lol |
15:53 |
kaeza |
john_minetest, by the same logic, you shouldn't pay for something you won't use because you are dead :) |
15:53 |
rubenwardy |
Hi all |
15:53 |
Peacock |
to be fair though, i see myself living in the Yukon at some point |
15:54 |
kaeza |
hey ruben |
15:55 |
Peacock |
no oil = no suburbs, cities would be alot nicer than they are now |
15:55 |
aldobr |
lets all move to principality of sealan |
15:55 |
aldobr |
*sealand |
15:55 |
Peacock |
you wouldn't have places as desolate and destitute as Detroit |
15:55 |
aldobr |
http://en.wikipedia.org/wiki/Principality_of_Sealand |
15:55 |
Peacock |
too small, im claustrophobic, hence, Yukon lol |
15:56 |
Peacock |
no oil = fewer wars |
15:56 |
PilzAdam |
Peacock, thats not true like this, the world is not (yet) ready to move away from oil |
15:56 |
Peacock |
well, tesla supposedly invented electric cars before oil became the standard |
15:57 |
* NekoGloop |
eats Calinou |
15:57 |
Peacock |
Quebec runs on hydro and exports a bigger chunk of it than we consume |
15:57 |
* john_minetest |
puts a kitten on NekoGloop's head. |
15:58 |
PilzAdam |
Peacock, so what? should the whole world move to quebec? |
15:58 |
Peacock |
well there's plenty of room :P |
15:59 |
Peacock |
but theres not just hydro |
15:59 |
Peacock |
solar, wind, even offshore windfarms |
15:59 |
PilzAdam |
but all these things need to be build first |
15:59 |
Peacock |
why is that such a challenge now with everything else we've built? |
16:00 |
aldobr |
there is a small production of plastics from organic materials like sugar cane |
16:00 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?id=6947 ! |
16:00 |
aldobr |
it can be bumped up |
16:00 |
rubenwardy |
!title |
16:00 |
MinetestBot |
rubenwardy: [Game] Capture the Flag [0.1][capturetheflag] (Page 1) — Modding General — Minetest Forums |
16:00 |
Peacock |
nuclear energy yes, if not done on the cheap, could be very beneficial |
16:01 |
aldobr |
plastics can be replaced if trully needed |
16:01 |
aldobr |
but that would be pretty costly |
16:01 |
Peacock |
three mile island and chernobyl pretty much ended that era |
16:01 |
aldobr |
you can replace a lot of current plastic use with metals but that would be much costlier |
16:01 |
PilzAdam |
aldobr, it also cant be done in one minute, like Peacock says |
16:02 |
aldobr |
john_minetest: use rocks, cement and wood |
16:02 |
Peacock |
PilzAdam with unemployment being what it is right now...whats really missing is the willpower |
16:02 |
aldobr |
you can replace bottles with glass |
16:02 |
aldobr |
pet bottles |
16:03 |
Peacock |
container homes :p |
16:03 |
aldobr |
oh |
16:03 |
aldobr |
well i dont want to like in a container |
16:03 |
aldobr |
last semester i studied "production process" |
16:03 |
PenguinDad |
Composter Homes :D |
16:03 |
Peacock |
well ithink the point of those is there so much more we could do with our "stuff" other than bury or burn it :p |
16:04 |
aldobr |
the solution to pollution will be turning all production to robots |
16:04 |
rubenwardy |
I am might be a bit OCD, but this annoys me: https://forum.minetest.net/viewtopic.php?id=5639 |
16:04 |
aldobr |
and building thousands of solar panels |
16:04 |
Peacock |
aldobr then you have to solve unemployment |
16:04 |
aldobr |
billions of solar panels |
16:04 |
rubenwardy |
Can a mod rename it to [Game] Minetest Black ? |
16:04 |
aldobr |
unemployment is only a problem in capitalism |
16:05 |
aldobr |
but you cant have capitalism with total robotic prodution, you must find something else |
16:05 |
PilzAdam |
rubenwardy, +1 |
16:05 |
aldobr |
its impressive what a CNC can do |
16:05 |
Peacock |
aldobr for some reason, i can't picture a star-trek'ey future happening anytime soon, as much as id like |
16:06 |
aldobr |
john minetest do you know about just in time production ? |
16:06 |
aldobr |
you dont produce anything until someone asks for it |
16:06 |
Peacock |
thats the thing with watching star trek as a kid, it sets you up for so much disapointment later on :p |
16:07 |
aldobr |
nope |
16:08 |
Peacock |
john 3d-printing will probably eliminate swathes of industry in the next 20 years |
16:08 |
Peacock |
as the 3d printers get better at what they do |
16:08 |
aldobr |
you can 3d print screws |
16:08 |
Peacock |
if you can design your own deco or know someone who can, why would you go to Pier 1 |
16:08 |
aldobr |
using selective laser sintering |
16:09 |
Peacock |
much like torrents today, youll be able to download RL blueprints for stuff to print at home |
16:09 |
aldobr |
yeah |
16:09 |
aldobr |
i want to work on a printed circuit board printer |
16:10 |
aldobr |
for the course conclusion |
16:10 |
Peacock |
unemployment and energy will probably be the biggest issues of this century |
16:10 |
aldobr |
unemployment doesnt make sense outside capitalism |
16:10 |
Peacock |
aldobr what else can realistically happen |
16:10 |
aldobr |
you can only have unemployment under capitalism, theres no such thing in feudalism or comunism or whatever other model |
16:10 |
Peacock |
? |
16:11 |
Peacock |
feudalism? |
16:11 |
aldobr |
Peacock: a return to primal comunism |
16:11 |
aldobr |
a moneky gets his food from nature |
16:11 |
Peacock |
problem with communism is no one who tried it actually read the manual :/ |
16:11 |
aldobr |
he climbs a tree and gets a banana |
16:11 |
aldobr |
think of industries as trees |
16:11 |
aldobr |
and we as monkeys :P |
16:11 |
aldobr |
we simply go there and grab what we need |
16:12 |
Peacock |
and communism doesn't solve the problems of cronyism and corruption, which is common to many political/economic systems |
16:12 |
aldobr |
the production is so automatic that it can even auto-repair |
16:12 |
aldobr |
Peacock: economy = lack of |
16:12 |
aldobr |
theres a lack of cars |
16:12 |
aldobr |
so someone has a car, someone else doesnt |
16:12 |
Peacock |
well hopefully in the future we won't each need our own car |
16:12 |
aldobr |
what happens if the production is so automatic that there are more cars than people ? |
16:12 |
aldobr |
who will care about cars ? |
16:13 |
Peacock |
overproduction? that was the problem before WW2 |
16:13 |
aldobr |
no overproduction |
16:13 |
aldobr |
but more capacity than people to feed |
16:13 |
aldobr |
what happens if robots can build other robots ? |
16:13 |
Peacock |
like i said, that was the problem before WW2 |
16:13 |
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16:14 |
aldobr |
it is a problem under current capitalism |
16:14 |
Peacock |
when the entire world is producing, there arent enough consumers to consume everything, that leads to trade barriers and eventually wars |
16:14 |
aldobr |
because overproduction means deflation |
16:14 |
aldobr |
robots that make robots |
16:14 |
aldobr |
and can make cars etc |
16:14 |
aldobr |
your limit will be energy |
16:14 |
aldobr |
not oveproduction |
16:14 |
aldobr |
*overproduction |
16:15 |
aldobr |
the robots have no owners |
16:15 |
aldobr |
they simply serve humans as kings |
16:15 |
rubenwardy |
Kaeza: me and my brother tried your firearms mod the over day |
16:15 |
rubenwardy |
it is amazing |
16:15 |
Peacock |
the current robots do have owners |
16:15 |
Peacock |
so will warbots |
16:15 |
rubenwardy |
s/over/other |
16:16 |
rubenwardy |
The buzzaca crashes the server when it explodes, though |
16:17 |
rubenwardy |
Could use more guns, though! |
16:19 |
aldobr |
could make a zombie mod with teh guns |
16:19 |
aldobr |
left4minetest |
16:19 |
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16:21 |
rubenwardy |
lol |
16:22 |
aldobr |
i have a lot of mod ideas but no time to write them |
16:22 |
aldobr |
did you ever see a endothermic bomb ? |
16:22 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?pid=105993#p105993 "Today 18:00:02" so close... |
16:22 |
PenguinDad |
!title |
16:22 |
MinetestBot |
PenguinDad: [Game] Capture the Flag [0.1][capturetheflag] (Page 1) — Modding General — Minetest Forums |
16:23 |
aldobr |
drop an endothermic bomb into lava to turn it into rocks instantly |
16:23 |
aldobr |
use an exothermic bomb and rocks turns to lava |
16:24 |
kaeza |
rubenwardy, glad you like it |
16:24 |
kaeza |
I've seen you included it in CTF |
16:24 |
aldobr |
http://voltzwiki.com/wiki/Endothermic_Explosive <- wtf |
16:25 |
rubenwardy |
gtg soon |
16:28 |
aldobr |
we need gun turrets in minetest |
16:29 |
kaeza |
aldobr, there are quite a few mods that provide those |
16:29 |
kaeza |
CTF does BTW |
16:30 |
kaeza |
rubenwardy, can you pastebin the error from the explosion? |
16:30 |
NekoGloop |
BTW? |
16:31 |
NekoGloop |
oh, wait, nvm |
16:35 |
aldobr |
kaeza: did you see starmade ? |
16:36 |
kaeza |
? |
16:36 |
aldobr |
starmade |
16:36 |
aldobr |
the game |
16:37 |
aldobr |
its a blocky space simulator |
16:37 |
aldobr |
like if minecraft had sex with wing commander and starmade is the child |
16:38 |
kaeza |
lol java |
16:40 |
aldobr |
wtf ubuntu lts does not come with java preinstalled :/ |
16:41 |
kaeza |
if you want something epic try UQM |
16:41 |
aldobr |
whats UQM stand for ? |
16:41 |
kaeza |
The Ur-Quan Masters |
16:42 |
aldobr |
ok |
16:42 |
aldobr |
old school |
16:42 |
aldobr |
i prefer starmade |
16:42 |
Calinou |
AFAIK, openjdk 6 is preinstalled |
16:42 |
aldobr |
its nice to build your own ships |
16:42 |
Calinou |
it's not like it's hard to install anyway |
16:42 |
kaeza |
it's a port of StarControl 2 for modern computers |
16:44 |
aldobr |
kaeza: did you play freespace 2 ? |
16:44 |
kaeza |
nope :P |
16:44 |
aldobr |
its THE space simulator |
16:45 |
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16:46 |
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16:46 |
nore |
thexyz: I have a suggestion for minetest-stress |
16:46 |
VanessaE |
you wanna stress minetest? run my game ;) |
16:47 |
nore |
haha |
16:48 |
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16:48 |
* NekoGloop |
pokes VanessaE |
16:49 |
* VanessaE |
claws at NekoGloop |
16:49 |
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16:49 |
NekoGloop |
:< |
16:49 |
NekoGloop |
What did I do :< |
16:49 |
VanessaE |
RAWR!!!! |
16:49 |
VanessaE |
:) |
16:49 |
NekoGloop |
well, whatever |
16:49 |
VanessaE |
just kidding :) |
16:49 |
NekoGloop |
I'm working on tableses. |
16:50 |
NekoGloop |
Making them useful |
16:50 |
VanessaE |
cool |
16:50 |
nore |
kaeza: could you help me to texture my computer mod? |
16:50 |
NekoGloop |
Glooptest tables are like blank slates, which you apply "cores" containing the function to. |
16:50 |
VanessaE |
just use his models and textures ;) |
16:50 |
nore |
https://github.com/Novatux/forth_computer |
16:50 |
NekoGloop |
For example, the encrusting code. |
16:50 |
NekoGloop |
core. |
16:51 |
kaeza |
nore, just grab one of mine |
16:51 |
NekoGloop |
It allows you to encrust tools with gems |
16:51 |
nore |
the problem is that I need a screen+keyboard, which you have, but also a CPU |
16:52 |
kaeza |
nore, or do you have another style in mind? |
16:52 |
kaeza |
ah |
16:52 |
nore |
and it should not be too recent (that computer has only 65k memory) |
16:52 |
VanessaE |
64k * |
16:53 |
nore |
65ko, 64kio |
16:53 |
kaeza |
bah kids these days |
16:53 |
VanessaE |
64 kB. |
16:53 |
VanessaE |
don't give me none of that *i* shit :) |
16:53 |
kaeza |
we used to have only 16K of memory and we made awesome stuff |
16:53 |
nore |
yes, o is "octet" in French, which means "byte" |
16:53 |
nore |
I always get confused |
16:53 |
VanessaE |
nore: in computer memory terms, a k always equals 1024 |
16:54 |
aldobr |
actually 1024 is a Ki |
16:54 |
VanessaE |
aldobr: no. |
16:54 |
aldobr |
1 KiByte |
16:54 |
VanessaE |
k. |
16:54 |
VanessaE |
lower case. |
16:54 |
VanessaE |
1024. |
16:54 |
VanessaE |
no exceptions. |
16:55 |
nore |
I guess we will stop fighting over that |
16:55 |
aldobr |
http://en.wikipedia.org/wiki/Binary_prefix |
16:55 |
kaeza |
say you have 65535B and everyone happy :P |
16:56 |
nore |
no, I have 65536B |
16:56 |
kaeza |
derp |
16:56 |
VanessaE |
aldobr: JEDEC. |
16:56 |
PilzAdam |
VanessaE, 1024 is Ki |
16:56 |
VanessaE |
computer memory is not metric. |
16:56 |
aldobr |
Inst JEDEC a japanese thing ? |
16:57 |
nore |
kaeza, I can use every little byte of memory |
16:57 |
VanessaE |
dunno |
16:57 |
VanessaE |
but when it comes to RAM, you NEVER measure in metric terms, you measure in powers-of-two terms. |
16:57 |
nore |
if you count registers, it has 65550B memory |
16:57 |
aldobr |
usually, but not correctly |
16:58 |
aldobr |
scientifically, 1kbyte = 1000bytes |
16:58 |
PilzAdam |
why do americans always have to use illogical units? |
16:58 |
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16:58 |
VanessaE |
aldobr: it has been that way since nearly the beginning of computers |
16:58 |
kaeza |
PilzAdam, +1 |
16:58 |
VanessaE |
don't confuse things by trying to use metric where it's not supposed to be used |
16:58 |
NekoGloop |
Why do europeans alwas have to use illogical languages? |
16:59 |
aldobr |
VanessaE: it IS supposed to be used. If 1 million person write something wrong, the wrong doesnt become right |
16:59 |
PilzAdam |
NekoGloop, german pronouncation is way more logical than english one |
16:59 |
NekoGloop |
Perspective, dear. |
16:59 |
PilzAdam |
errr, -typo |
16:59 |
VanessaE |
aldobr: only disk manufacturers use metric. RAM and ROM have been measured by powers of 2 for many decades now. |
17:00 |
kaeza |
VanessaE, *marketing bullshit |
17:00 |
PilzAdam |
NekoGloop, no, I just measure the number of exceptions |
17:00 |
VanessaE |
kaeza: yep. |
17:00 |
VanessaE |
they use metric just so they can use larger numbers in their marketing materials |
17:01 |
kaeza |
that's why your 1TB disk is not 1TB in size :P |
17:01 |
aldobr |
kilo mega etc existed long before computers |
17:01 |
VanessaE |
but that 64k computer really has 64k in it. 2^16, 65536 bytes. |
17:01 |
aldobr |
and they meant 1000 and 100000 |
17:02 |
aldobr |
1000000 etc |
17:02 |
VanessaE |
aldobr: only in metric. |
17:02 |
VanessaE |
and this ain't metric. |
17:02 |
aldobr |
this IS metric |
17:02 |
aldobr |
ok |
17:02 |
aldobr |
i rest my case |
17:02 |
NekoGloop |
1000 bytes is 8*1000 |
17:02 |
VanessaE |
aldobr: no. just no. |
17:03 |
aldobr |
VanessaE: conventions cannot be discussed |
17:03 |
VanessaE |
you are wrong and any compuer scientist worth his/her salt will say the same thing. |
17:03 |
aldobr |
but i hate when negligence stabilishes a convention |
17:03 |
nore |
ok, let's say this discussion is over. Can anyone help me to texture this 64k computer and 8k floppy? |
17:03 |
aldobr |
VanessaE: computer scientists have nothing to say about conventions |
17:03 |
kaeza |
nore I'm on it |
17:03 |
PilzAdam |
VanessaE, this is an international channel, thus we use SI |
17:03 |
nore |
with the screen, disk drive and floppy programmator too |
17:03 |
aldobr |
conventions are just conventions |
17:03 |
nore |
kaeza, thanks |
17:03 |
aldobr |
they cant be agued |
17:03 |
aldobr |
*argued |
17:03 |
VanessaE |
computer scientists redefined those terms when dealing with RAM and they will stay re-defined for that field. |
17:03 |
nore |
FYI, some textures aren't even in the repo yet |
17:04 |
NekoGloop |
I say we must now count in kittens |
17:04 |
aldobr |
but 1024 kilobyte is a convention stablished by used not by tougth |
17:04 |
PilzAdam |
VanessaE, {{cn}} |
17:04 |
aldobr |
so there are no computer scientists involved |
17:04 |
kaeza |
nore, some specs first: 16px? |
17:04 |
nore |
yes |
17:04 |
VanessaE |
if the people who set the metric stanadard can redefine the kilogram, then what's the issue? |
17:04 |
aldobr |
the correct name is 1024 kibyte |
17:04 |
VanessaE |
(and yeah, they have at least a couple of times) |
17:04 |
aldobr |
this is the IEC name |
17:04 |
aldobr |
international |
17:04 |
aldobr |
JEDEC is japanese |
17:04 |
NekoGloop |
You aren't counting in kittens!!!11!111one1111!! |
17:05 |
VanessaE |
so being a japanese standard automatically makes it invalid? |
17:05 |
aldobr |
why does RAM comes in JEDEC format ? because they are mostly made in japan or japans area of influence |
17:05 |
nore |
hey, I have a question about licenses: is CC-BY a good license for software? |
17:05 |
PilzAdam |
internationla > japanese |
17:05 |
NekoGloop |
u r stoopid u rn't contin in kittens like i said u shold lol |
17:05 |
VanessaE |
tell that to everyone who has ever programmed a GAL, PAL, etc chip. |
17:05 |
NekoGloop |
(that's the summary of this conversation) |
17:05 |
VanessaE |
nore: sure. |
17:05 |
nore |
because CC licenses are mainly for art, no? |
17:06 |
VanessaE |
RAM is measured in powers of two because that's how the addressing HAS to work |
17:06 |
thexyz |
nore: yes? |
17:06 |
nore |
but it is ok |
17:06 |
nore |
thanks! |
17:06 |
VanessaE |
you have X number of addressing lines, each one doubles the range over the previous count. |
17:06 |
aldobr |
VanessaE: why dont use Ki Mi Gi ? |
17:06 |
VanessaE |
it's just that simple. |
17:06 |
aldobr |
no its not |
17:06 |
Calinou |
you can use CC on code fine |
17:07 |
VanessaE |
WHAT!! |
17:07 |
aldobr |
because there are standard IEC prefixes for exactly that case |
17:07 |
VanessaE |
have you ever done hardware design?: |
17:07 |
Calinou |
nore: I'd suggest zlib license personally |
17:07 |
aldobr |
1 KiByte ram |
17:07 |
NekoGloop |
I think Wheatley came into the chat here |
17:07 |
nore |
thexyz: some call for show_formspec, with handler=function() that will be called on formspec receive fields |
17:07 |
aldobr |
VanessaE: a little in school |
17:07 |
NekoGloop |
Utter moron. |
17:07 |
Calinou |
aldobr secretely works for intel, I bet, he dislikes you because you use an AMD CPU. |
17:07 |
Calinou |
</conspiracy> |
17:07 |
PilzAdam |
VanessaE, you do realiste that you argue against yourself? |
17:07 |
nore |
Calinou: what are the differences with zlib? |
17:07 |
VanessaE |
aldobr: computer hardware that is? as in memory devices? |
17:07 |
Calinou |
nore: zlib is pretty much like WTFPL |
17:07 |
PilzAdam |
VanessaE, your point is, 10 as a base makes no sense in RAW |
17:07 |
PilzAdam |
*M |
17:07 |
VanessaE |
anything with an addressing scheme? |
17:08 |
aldobr |
VanessaE: anyone who study computer science has to touch computer archtecture |
17:08 |
PilzAdam |
thats why k and m as prefix make no sense, since they are defined to use 10 as base |
17:08 |
VanessaE |
PilzAdam: kilo is defined as 10. 'k' is not. |
17:08 |
nore |
is there a difference zlib/MIT? |
17:08 |
NekoGloop |
k is defined as a letter of the alphbet |
17:08 |
NekoGloop |
problem solved |
17:08 |
aldobr |
VanessaE: why invent another prefix when there are already standard ones ? |
17:09 |
PilzAdam |
VanessaE, k is shorthand for kilo |
17:09 |
aldobr |
why create the 'k' which can be confused for kilo, when there is kibi ? |
17:09 |
VanessaE |
argue with the people who started using those prefixes, not the rest of us WHO HAVE BEEN USING THEM ALL OUR LIVES. |
17:09 |
nore |
VanessaE: since pipeworks has become quite big, should we change license? |
17:09 |
VanessaE |
jesus christ people. |
17:09 |
aldobr |
VanessaE: they started using k because they couldnt care less |
17:09 |
thexyz |
nore: the problem is that now formspec just renders to a string and knows nothing about its holder |
17:09 |
VanessaE |
nore: at present, it's wtfpl I think. I don't see a lot of reason to change but perhaps |
17:09 |
PilzAdam |
VanessaE, http://en.wikipedia.org/wiki/Kilo- |
17:10 |
nore |
with formname |
17:10 |
VanessaE |
oh screw it, I give up |
17:10 |
nore |
the function creates an unique formname, and detects it and then calls the handler function |
17:10 |
VanessaE |
I feel like I'm arguing with 10 year olds. |
17:11 |
aldobr |
in network code we use kibi just to avoid confusion |
17:11 |
aldobr |
kibi, mibi, gibi etc |
17:11 |
NekoGloop |
VanessaE, you are. |
17:11 |
aldobr |
and octets instead of bytes |
17:11 |
PilzAdam |
VanessaE, "A second definition has been in common use in some fields of computer science and information technology, which is, however, inconsistent with the SI" |
17:12 |
PilzAdam |
since we are in a internationl channel we use SI, so definitions that conflict with it should be avoided |
17:12 |
aldobr |
to avoid confusion |
17:12 |
thexyz |
nore: why do you want the callback to be defined in the same place as formspec is? |
17:13 |
PilzAdam |
""Faced with this reality, the IEEE Standards Board decided that IEEE standards will use the conventional, internationally adopted, definitions of the SI prefixes." |
17:13 |
nore |
I thought to something like: |
17:13 |
nore |
callback = function(player, fields)...end |
17:13 |
PilzAdam |
VanessaE, so as a conclusion: your definition is not wrong, but it isnt standard |
17:14 |
PilzAdam |
and to avoid confusion, people should use standards |
17:14 |
nore |
show_formspec(player, formspec, handle=callback) |
17:15 |
thexyz |
nore: also, I feel dump, but there seems to be no formname for node |
17:15 |
thexyz |
dumb* |
17:15 |
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17:15 |
nore |
and even the possibility to pass additional information |
17:15 |
webdesigner97 |
hi |
17:15 |
thexyz |
nore: check on_receive_fields |
17:15 |
thexyz |
oh, you're talking about players |
17:15 |
nore |
thexyz: yes, I know that, the objective is to do something easier |
17:16 |
thexyz |
yeah, then I agree that we need to do something about players' formspecs |
17:16 |
nore |
using minetest.serialize, you could set formname = randomname..minetest.serialize(info) |
17:17 |
nore |
and then, a handle that checks formname.sub(1, 10)==randomname |
17:17 |
nore |
if so, that calls callback with minetest.desirialize(formname:sub(11, -1)) as one of its arguments |
17:17 |
nore |
so you can pass information to callbacks |
17:19 |
thexyz |
what do you mean by "additional information"? |
17:21 |
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17:21 |
nore |
things like that: https://github.com/Novatux/forth_computer/blob/master/init.lua#L604 |
17:21 |
nore |
until line 609 |
17:21 |
aldobr |
forth ?! |
17:22 |
nore |
s/609/607 |
17:22 |
nore |
yes, it makes a computer, that can boot, along with a builtin forth boot disk |
17:22 |
nore |
that I programmed myself |
17:24 |
thexyz |
how about something like `local x = formspec(…):on("input", function(e) e.args.arg1, e.args.arg2 … … end)`, then `player:formspec(x, arg1=1, arg2=2…)`; and when assigned to node it just appends itself to node's on_receive_fields |
17:25 |
nore |
storing itself in meta? good idea |
17:25 |
nore |
s/itself/the info |
17:25 |
nore |
except that you might need to add a player argument |
17:26 |
kaeza |
nore, so separate keyboard/monitor, a CPU, and a floppy drive? |
17:26 |
nore |
kaeza: yes, + floppy and floppy programmator (which is a device that puts builtin programs in floppys) |
17:27 |
nore |
thexyz: perhaps on("update" or something like that |
17:27 |
thexyz |
yeah, the problem is that now I was only working with nodes |
17:27 |
thexyz |
okay |
17:27 |
nore |
but you could hack formname to send information |
17:28 |
nore |
so for node, info is in nodemeta, for other formspecs, in formname |
17:28 |
thexyz |
I think I'll just use a global table to store arguments (`global_args["formspec_123"]`), then set name to `stress_formspec_123`, parse it and get args back |
17:29 |
nore |
that could be done too, but I would nevertheless copy the arguments |
17:29 |
nore |
s/copy/deepcopy |
17:29 |
nore |
because they can be modified |
17:30 |
thexyz |
the problem is that it's way too insecure |
17:30 |
thexyz |
client can forge a formname |
17:31 |
nore |
does client know formname? |
17:31 |
nore |
and is it him that sends it again? |
17:31 |
thexyz |
I'm quite sure it does |
17:31 |
nore |
ok, so best would be global table, + minetest.deserialize(minetest.serialize(arg)) |
17:32 |
nore |
i.e., deepcopy arg before putting it in global table |
17:32 |
thexyz |
check client.cpp, line 1983 |
17:32 |
nore |
I guess you're right... |
17:32 |
thexyz |
also, it seems to apply only for player because there's no need to pass args to node's formspec, is there? |
17:33 |
thexyz |
you don't explicitly ask node's formspec to show |
17:33 |
thexyz |
so you cannot provide any additional dynamic arguments |
17:34 |
nore |
you're right |
17:34 |
thexyz |
okay, so we only have to decide what to do with players |
17:34 |
nore |
but that could be done too |
17:35 |
thexyz |
but there's no need, is there? |
17:35 |
nore |
because one might want to show a node's formspec, and then is shall be handled by node |
17:35 |
nore |
and that can be done without too much code |
17:35 |
nore |
just keeping a parameter if it is a node's formspec or a formspec |
17:36 |
thexyz |
I still don't understand why do you want to store static arguments in formspec |
17:36 |
thexyz |
you can as well store them in node |
17:36 |
thexyz |
and then access with e.node.arg (to be done) |
17:37 |
nore |
no, I don't want to store static arguments in formspec for nodes |
17:37 |
nore |
but to be able to show the formspec of a specific node |
17:38 |
nore |
and then it shall be handled by the node itself |
17:38 |
nore |
as if the player had right-clicked on the node |
17:38 |
nore |
but I guess I can do that |
17:38 |
nore |
and send a pull request |
17:39 |
thexyz |
I'm not sure if that's the right thing to do |
17:40 |
Tesseract |
PilzAdam: added real mapgen to your nether mod: http://ix.io/7m5 |
17:40 |
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17:40 |
nore |
why? |
17:40 |
PilzAdam |
Tesseract, screenshots? |
17:40 |
Tesseract |
http://imgur.com/cNgAJZV,Dt9j0ed |
17:40 |
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17:40 |
Tesseract |
PilzAdam: The second one is more recent. |
17:41 |
PilzAdam |
do you have some benchmarking? |
17:42 |
Tesseract |
There are some imense caves if you look around. I can't outrun the mapgen with fast and fly on. |
17:42 |
thexyz |
nore: well, maybe I don't get it; I have plans to include some sort of :fire method, in that case it would look like _({1, 2, 3}):fire("update", {field_a=1, field_b=2…}) -- ("update" is not good enough) |
17:44 |
nore |
thexyz: I want to add a node:show_formspec(player) method, that will do the same as if a player had right-clicked |
17:44 |
nore |
+ what you said earlize |
17:44 |
nore |
s/erlize/earlier |
17:45 |
thexyz |
hm.. |
17:46 |
nore |
so the global table would hold infos like {args=.., is_node=true/false} |
17:46 |
nore |
and if is_node==true, args=nodepos |
17:47 |
nore |
and we need to replace context/current_name with nodemeta |
17:49 |
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17:49 |
thexyz |
you want to force open node's formspec to player? or what? |
17:49 |
nore |
yes, it is exactly that |
17:49 |
thexyz |
can you provide use case example? |
17:49 |
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17:49 |
nore |
yes, my computer mod |
17:50 |
nore |
currently, I need show_formspec and such because I can't force_show the formspec |
17:50 |
nore |
but with that, no need for it |
17:51 |
Vazon |
Does anyone now the jail commands? |
17:52 |
thexyz |
nore: in what cases do you need it? still not clear |
17:52 |
nore |
I want to update the formspec when something happens on the screen |
17:53 |
nore |
so I need to re-show it |
17:53 |
nore |
but I can't do that if I use node's formspec |
17:54 |
thexyz |
why do you need node's formspec in the first place? |
17:54 |
nore |
because it is easier to handle than using show_formspec |
17:54 |
nore |
and it produces nicer code |
17:55 |
nore |
that's what minetest-stress is about, simple code, no? |
17:56 |
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17:57 |
thexyz |
yes it is, but for me it seems like you're too used to minetest's formspecs; instead of thinking how to do it the other way you're trying to "hack" it somehow to make it work how you're used to it |
17:58 |
nore |
perhaps I am, but it can nevertheless be needed for easy mod creation |
17:58 |
nore |
I will do it nevertheless, feel free to merge it or not |
18:00 |
thexyz |
feel free to, but I'm not going to merge anything until it's designed properly |
18:01 |
thexyz |
minetest's formspecs are way too odd |
18:01 |
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18:03 |
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18:05 |
thexyz |
maybe it will be better to not define any extra data (callbacks) inside formspec |
18:06 |
thexyz |
because in node, for example, how do we know what callback to call? |
18:06 |
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18:06 |
thexyz |
we should store some name somewhere (meta) |
18:06 |
thexyz |
who will manage those names? |
18:06 |
kaeza |
nore, https://dl.dropboxusercontent.com/u/100008207/screenshot_2373222413.jpg |
18:06 |
thexyz |
what to do when formspec is changed |
18:07 |
nore |
kaeza: is the thing on the left a CPU? |
18:07 |
kaeza |
the monitor |
18:07 |
kaeza |
or well, a misture of both :P |
18:07 |
kaeza |
mix* |
18:08 |
nore |
because in fact "screen" is screen+keyboard, and CPU is a "thing" that I do not know what it should look like ;) |
18:10 |
aldobr |
most of the time computers only make sense if they control some process |
18:13 |
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18:16 |
Tesseract |
Planned downtime for ShadowBot soon. |
18:18 |
nore |
thexyz: http://pastebin.com/EwDS8sMF |
18:20 |
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18:24 |
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18:28 |
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18:28 |
thexyz |
nore: I'm not sure |
18:29 |
thexyz |
I'm not sure about what to do with security either |
18:30 |
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18:35 |
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18:45 |
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18:48 |
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18:53 |
nore |
thexyz: that one has no security problems |
18:54 |
thexyz |
well that one won't work |
18:54 |
thexyz |
but that's ok, this is a draft, I see |
18:54 |
thexyz |
I'm sure it has security problems |
18:54 |
thexyz |
heavily depends on its usage but still |
18:56 |
thexyz |
imagine a situation |
18:56 |
nore |
what won't work? |
18:57 |
nore |
and hacked clients shouldn't be such a problem, no? |
18:58 |
nore |
and why that one won't work? |
18:59 |
kaeza |
ok, so I started radomly drawing stuff: https://dl.dropboxusercontent.com/u/100008207/cpu.jpg |
18:59 |
kaeza |
still need to add some shading |
18:59 |
nore |
kaeza, good! |
19:00 |
nore |
If you saw my other textures, those are 2-colour ones |
19:00 |
thexyz |
hm, yeah, when storing handler in the same table with args it should work, I think |
19:01 |
thexyz |
nore: it won't because: self.name() |
19:01 |
thexyz |
and maybe there's other stuff but I'm not going to look for it |
19:02 |
nore |
yes, you're right, I need to change to self:name() |
19:03 |
nore |
done |
19:03 |
thexyz |
still, it's a draft, isn't it? |
19:03 |
nore |
more or less |
19:03 |
thexyz |
I mean, you didn't try to actually run it |
19:03 |
nore |
nope |
19:04 |
nore |
but the question is, is it good? |
19:04 |
nore |
should it be merged? |
19:05 |
nore |
I mean, the idea itself |
19:09 |
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19:09 |
thexyz |
maybe, I don't see anything terribly wrong with the idea |
19:09 |
nore |
I will test it, then send a pull if you are ok |
19:10 |
thexyz |
how are you going to process fields like ${text}? |
19:11 |
thexyz |
which use node meta |
19:11 |
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19:12 |
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19:12 |
thexyz |
I'd also recommend to not spend time sending a pull |
19:13 |
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19:13 |
thexyz |
because that method should belong to player class |
19:15 |
YuGiOhJCJ |
hello, sometimes I got a segmentation fault while I am playing at minetest 0.4.7 on Linux, have you an idea on the reason of this ? |
19:15 |
Menche |
what were you doing before the fault? |
19:16 |
YuGiOhJCJ |
hmm it's difficult to say I am playing and it happened at any time |
19:16 |
YuGiOhJCJ |
while I am constructing or just when I am walking |
19:17 |
PenguinDad |
System Specs |
19:17 |
PenguinDad |
please |
19:17 |
YuGiOhJCJ |
Linux 32 bits, Slackware 14.0 |
19:18 |
YuGiOhJCJ |
irrlicht-1.7 |
19:18 |
Calinou |
>2013 >32 bits |
19:18 |
Calinou |
YuGiOhJCJ: a paste of the console would help |
19:18 |
Calinou |
http://paste.ubuntu.com |
19:18 |
Calinou |
which mods do you use? |
19:18 |
YuGiOhJCJ |
no mods |
19:18 |
YuGiOhJCJ |
only the default game |
19:19 |
thexyz |
it shouldn't segfault in any case |
19:19 |
thexyz |
YuGiOhJCJ: do you perhaps have a gdb output? |
19:19 |
YuGiOhJCJ |
the problem is if I run gdb it can take a lot of time before the problem happened |
19:20 |
YuGiOhJCJ |
sometimes I can play during 15 min with no problem |
19:20 |
thexyz |
oh |
19:21 |
YuGiOhJCJ |
Calinou, what do you want I paste ? the result when the seg fault happened ? |
19:21 |
Calinou |
all the log, from starting the game to the segfault |
19:23 |
YuGiOhJCJ |
oh yeah I found a file : .minetest/debug.txt |
19:23 |
aldobr |
is linux mint ok ? |
19:24 |
Calinou |
for what? |
19:24 |
nore |
thexyz: I hadn't thought to those |
19:25 |
aldobr |
for playing minetest |
19:25 |
Calinou |
any distro should work |
19:25 |
Calinou |
it's easier to get it working on debian-based distros, though |
19:25 |
aldobr |
i was unable to play with mageia and opensuse |
19:25 |
Calinou |
you didn't install the dependencies, that's why |
19:26 |
aldobr |
they provide no dependencies |
19:26 |
Menche |
linux mint is basically an enhanced ubuntu |
19:26 |
aldobr |
ie.: i cent install |
19:26 |
YuGiOhJCJ |
ok if the problem persist I will past the log from this file |
19:26 |
aldobr |
*cant |
19:26 |
aldobr |
i will try mint then |
19:27 |
Calinou |
Menche: or not |
19:27 |
aldobr |
but bodhi linux looks so cute with enlightment desktop |
19:27 |
Calinou |
aldobr: they do provide dependencies, but don't have the same name |
19:27 |
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19:27 |
Menche |
Calinou: hmm? |
19:27 |
Calinou |
mint is worse than buntus in some aspects too |
19:27 |
Calinou |
oh hey Wuzzy :) |
19:28 |
Wuzzy |
hi |
19:28 |
kaeza |
nore, https://dl.dropboxusercontent.com/u/100008207/cpu2.jpg |
19:29 |
YuGiOhJCJ |
Seg fault : the log is short :) |
19:29 |
kaeza |
something's not right there... |
19:29 |
nore |
kaeza, I like it |
19:29 |
YuGiOhJCJ |
http://paste.ubuntu.com/5997167/ |
19:30 |
Menche |
YuGiOhJCJ, there's nothing out of the ordinary there |
19:30 |
Menche |
is that the whole debug.txt? |
19:30 |
YuGiOhJCJ |
yes I have removed it just before run a new instance of minetest to be sure to don't have useless things |
19:32 |
Calinou |
. . . . . |
19:32 |
Calinou |
I don't see a line talking about segfault |
19:32 |
Calinou |
so you're definitely missing stuff :P |
19:32 |
YuGiOhJCJ |
maybe the content of this file is not the things which are displayed in my console |
19:32 |
Menche |
what OS do you use? |
19:32 |
YuGiOhJCJ |
Linux 32 bits, Slackware 14.0 |
19:33 |
Menche |
could run it from the terminal with minetest >> output.txt |
19:34 |
Menche |
oh, and what is debug_log_level set to? set it to 4 to enable all debug messages. |
19:34 |
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19:35 |
YuGiOhJCJ |
http://paste.ubuntu.com/5997192/ |
19:35 |
YuGiOhJCJ |
this is what I see in my console |
19:35 |
YuGiOhJCJ |
as you can see the seg fault is here |
19:37 |
Calinou |
what graphics card/driver? |
19:37 |
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19:37 |
Calinou |
lspci | grep VGA |
19:37 |
Calinou |
(it's rarely related, but could still be) |
19:37 |
YuGiOhJCJ |
01:00.0 VGA compatible controller: nVidia Corporation GT218 [GeForce 210] (rev a2) |
19:37 |
PilzAdam |
Calinou, I bet you have a shotrcut for lspci | grep VGA :-p |
19:38 |
YuGiOhJCJ |
and the driver is "nouveau" |
19:38 |
Calinou |
nouveau, well... |
19:38 |
Calinou |
try using nvidia and see :P |
19:38 |
YuGiOhJCJ |
yes it could be a good idea |
19:38 |
YuGiOhJCJ |
I will try |
19:38 |
aldobr |
no matter what, dont use nv |
19:38 |
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19:38 |
Calinou |
haters gonna hate, aldobr |
19:39 |
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19:39 |
Calinou |
YuGiOhJCJ: the more recent, the better |
19:40 |
YuGiOhJCJ |
yes, the gdb backtrace tells me that it is a problem of the "nouveau" driver |
19:41 |
YuGiOhJCJ |
http://paste.ubuntu.com/5997209/ |
19:41 |
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19:43 |
kaeza |
nore, https://dl.dropboxusercontent.com/u/100008207/cpu_textures.zip |
19:43 |
kaeza |
both versions, shaded and unsfaded |
19:43 |
kaeza |
-f+h |
19:43 |
YuGiOhJCJ |
anyway it should be good to be compatible with the "nouveau" driver |
19:44 |
kaeza |
released under CC-BY-NA-NB-NC-ND-NE |
19:44 |
kaeza |
:P |
19:44 |
sokomine |
what kind of liscence is that? |
19:44 |
aldobr |
CC-BY-WTF |
19:44 |
PilzAdam |
+DN (Dont Use) |
19:44 |
nore |
seriously, what license? |
19:44 |
kaeza |
J/K, CC-BY-SA |
19:44 |
nore |
ok |
19:44 |
nore |
I must add a README, then... |
19:45 |
Calinou |
YuGiOhJCJ: it is, but nouveau frequently has regressions. NVIDIA does not want an open source driver. |
19:45 |
* NekoGloop |
pokes kaeza |
19:46 |
Calinou |
if you want an open source driver you better use AMD cards |
19:46 |
* kaeza |
puts a pon^Wkitten on NekoGloop's head |
19:46 |
YuGiOhJCJ |
anyway I am not using the last version of "nouveau" driver (as I am on an old 3.2.29 kernel so maybe the last works better) |
19:46 |
NekoGloop |
a what? |
19:47 |
Calinou |
recent kernels have much better drivers |
19:48 |
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19:48 |
sokomine |
i'm quite satisfied with the integrated gpu of the celeron g1610. that does very well for playing minetest. only issue: mine*craft* does cause problems - it does turn the second screen off when terminated |
19:49 |
sokomine |
people with better graphics card may be able to look further...so it's probably worth trying to get the graphics driver to cooperate well |
19:49 |
Calinou |
a celeron G1610 uses an "HD graphics", which is a feature-limited HD 2500 (much slower than an HD 4000 already) |
19:49 |
nore |
kaeza: what orders are the textures in the list? I can't get it right... |
19:50 |
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19:50 |
kaeza |
ah |
19:50 |
Calinou |
sokomine: recent IGPs do better than low end cards, that is true |
19:50 |
kaeza |
nore, http://pastebin.com/hJLUuFbF |
19:51 |
Calinou |
but even a 80 euro graphics card is out of range of the best IGP (HD 5200) |
19:52 |
YuGiOhJCJ |
yes the Intel embedded graphics card have good results I have tested one previously |
19:52 |
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19:52 |
nore |
thanks |
19:54 |
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19:54 |
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20:02 |
NekoGloop |
So... what's the item limit? |
20:03 |
VanessaE |
4095 unless you tweak mapnode.h |
20:03 |
VanessaE |
then you can up it to somewhere north of 60000 or so if you want (recommended is 32767 = 0x7fff) |
20:04 |
NekoGloop |
Please tell me that's going to become standard. |
20:04 |
VanessaE |
I wish someone would just do it already |
20:04 |
* VanessaE |
pokes kahrl |
20:04 |
NekoGloop |
oh, but, right, getting things done. |
20:04 |
VanessaE |
actually stuff is getting done. I'm just not sure what's the holdup with that one |
20:05 |
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20:07 |
NekoGloop |
why not 0xffff? |
20:07 |
VanessaE |
because there needs to be a bit of room leftover for undefined nodes |
20:07 |
NekoGloop |
then 0xff00 |
20:08 |
VanessaE |
0x7fff was what the devs settled on |
20:08 |
nore |
because 0x7fff isn't enough? |
20:08 |
VanessaE |
though imho arounx 0xf000 should be more than sufficient |
20:08 |
VanessaE |
around* |
20:09 |
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20:10 |
NekoGloop |
http://www.youtube.com/watch?v=bA8YMIv_Qdg ~ |
20:11 |
VanessaE |
!title |
20:11 |
MinetestBot |
VanessaE: U.N.オーエンã¯å½¼å¥³ãªã®ã‹ï¼Ÿã‚’-FeArFuL uNluCkY GiRL - YouTube |
20:11 |
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20:11 |
NekoGloop |
"yeah, um, pass" |
20:12 |
VanessaE |
I'm already in the middle of a video |
20:12 |
VanessaE |
:) |
20:12 |
Calinou |
doesn't increasing node limit require more RAM? |
20:12 |
Calinou |
IIRC, that is why it isn't done |
20:12 |
VanessaE |
yeah, a minimal amount I guess |
20:12 |
Calinou |
32767 would be a good default |
20:12 |
VanessaE |
0xf000 is better |
20:13 |
VanessaE |
but 0x7fff is enough I suppose |
20:13 |
NekoGloop |
Like... at most... 50 bytes? :P |
20:13 |
VanessaE |
NekoGloop: something like 60 megs I guess |
20:13 |
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20:13 |
NekoGloop |
I forget; how do I turn a number into a string? |
20:14 |
PilzAdam |
tostring()? |
20:14 |
NekoGloop |
mmm, ok |
20:14 |
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20:28 |
Pavitra |
It feels like a stone axe breaks trees no faster than my bare hands. |
20:28 |
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20:28 |
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20:29 |
NekoGloop |
that's because it doesn't |
20:31 |
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20:34 |
Pavitra |
Is that a bug? Do wood and stone axes have any purpose at all? |
20:34 |
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20:37 |
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20:39 |
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21:00 |
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21:02 |
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21:08 |
PenguinDad |
New font (Times New Roman) wut? |
21:09 |
VanessaE |
huh? |
21:10 |
PenguinDad |
http://www.crevis.net/news.html and they claim the texture pack selection |
21:12 |
VanessaE |
oh |
21:12 |
VanessaE |
megh |
21:12 |
VanessaE |
meh |
21:12 |
VanessaE |
ripoff project |
21:13 |
PilzAdam |
lol, "Our names in the credit" |
21:13 |
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21:13 |
PilzAdam |
first thing to do when you fork Minetest: change the credits tab |
21:14 |
PenguinDad |
and kahrl's name is wrong after all :/ |
21:15 |
PilzAdam |
"You may redistribute it under the rules of the GNU license." WTF? |
21:16 |
PenguinDad |
which GNU license? |
21:17 |
PenguinDad |
and they don't provide the source code at all :( |
21:19 |
PenguinDad |
why not :> |
21:23 |
* VanessaE |
looks at her server... Y U PEOPLE NO PLAY ON IT? :( |
21:24 |
LazyJ |
Vanessa, did you replace the other hard drive with a SSD? |
21:24 |
VanessaE |
I have one SSD and one spinning rust now |
21:24 |
VanessaE |
both brand new |
21:25 |
LazyJ |
Any perceptible bottle necks using both? |
21:25 |
Exio4 |
for a server i would use a raid 1 with two harddisks :P |
21:25 |
VanessaE |
(getting 750GB worth of SSD would be....expensive) |
21:25 |
Exio4 |
> SSD |
21:25 |
Exio4 |
getting 64gb with SSDs is already expensive |
21:26 |
VanessaE |
LazyJ: not really, no |
21:26 |
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21:26 |
LazyJ |
I'm entertaining the idea of switching to SSD but the cost and lifespan are still staying my upgrade. |
21:27 |
VanessaE |
LazyJ: http://www.youtube.com/watch?v=dc4TXCZGgXY |
21:27 |
VanessaE |
SSD's fit into that model quite well. hot = fast. crazy = glitchy. |
21:27 |
VanessaE |
they're worth it. |
21:28 |
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21:28 |
VanessaE |
I get about 215MB/sec out of the one I'm using (it can do twice that, but I'm only on SATA2) |
21:28 |
sokomine |
finally...posted something about my villages-mod: https://forum.minetest.net/viewtopic.php?pid=106040 (/advertisement) :-) |
21:28 |
VanessaE |
sokomine: cool |
21:29 |
sokomine |
it's still far from beeing finished. but it does create villages on flat worlds :-) |
21:29 |
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21:29 |
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21:29 |
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21:29 |
LazyJ |
Looks fantastic, Sokomine! :) |
21:30 |
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21:30 |
sokomine |
thanks :-) |
21:31 |
LazyJ |
SSD = Hot and crazy. Hmm... To wild for the lazy-one. :)- |
21:31 |
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21:31 |
VanessaE |
LazyJ: the short version: get a known, good brand and treat it like any ordinary hard drive (except don't put swap on it) and it'll probably work fine for you |
21:31 |
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21:32 |
LazyJ |
Is 2yrs the average life span of an SSD? |
21:32 |
sokomine |
ssds are fine |
21:32 |
VanessaE |
the one I'm using is good so far (it was the best one recommended by Tom's Hardware for my budget) |
21:33 |
VanessaE |
LazyJ: more than that if it's a good brand |
21:33 |
sokomine |
nobody knows yet. tests of a renowned computer magazine showed that they last quite a while |
21:33 |
VanessaE |
they tend to have 3 to 5 year warranties anyway |
21:33 |
sokomine |
and, further advantage: they do not have to be treated like raw eggs. they're like flash storage |
21:33 |
PenguinDad |
my SSD is from some french brand |
21:33 |
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21:33 |
VanessaE |
in theory, they should be able to outlast a comparably-sized spinning rust as long as you don't try to overuse the SSD's write capacity |
21:34 |
VanessaE |
mine's a Mushkin Chronos Enhanced. |
21:34 |
LazyJ |
I'm running Linux, so I don't use defragmenters like I used to. That should cut down on the writes. |
21:35 |
LazyJ |
Any tech that indicates the SSD's remaining writes? Some sort of early warning? |
21:35 |
sokomine |
not really. linux does need some preparations in order to not overuse the ssd. usually, the file system would record every access to a file |
21:36 |
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21:36 |
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21:39 |
VanessaE |
LazyJ: sadly, they usually just die.. they seem to have a write capacity of 3000 to 10000 writes per cell |
21:39 |
NekoGloop |
http://orteil.dashnet.org/experiments/cookie/ |
21:39 |
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21:39 |
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21:40 |
VanessaE |
sokomine: don't use swap, mount with noatime as one of the options. |
21:40 |
VanessaE |
done. |
21:40 |
LazyJ |
Ok, thanks for the real-life user experience info. (so much better than the sales pitch). :) |
21:40 |
VanessaE |
LazyJ: so get an SSD but keep backups on a regular schedule to an offline HDD. |
21:41 |
* sokomine |
nods to vanessa |
21:41 |
LazyJ |
I've been spoiled with a 2tb hard drive. |
21:41 |
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21:41 |
VanessaE |
I read somewhere that there's enough write cycles in a typical SSD to last you like 20 or so years of heavy usage, if the electronics don't die first. |
21:42 |
PenguinDad |
Join Spam :D |
21:42 |
LazyJ |
I'm a notorious packrat so the move to a smaller SSD will require some... adjustment. :0) |
21:42 |
sokomine |
for a linux machine running nonstop, the gain an ssd gives is limited. there's no boot time to shorten (machine runs 24/7), no time to save when loading programs (they're running in the background anyway). those two points are more important for windows users |
21:42 |
VanessaE |
LazyJ: easy solution - use a SSD for / and /home, and spinning rust for mass storage |
21:43 |
sokomine |
i bought an ssd because my old drive was close to failure, consumed more power than the ssd, produced more noise |
21:43 |
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21:43 |
VanessaE |
sokomine: an SSD makes minetest start way faster :P |
21:43 |
LazyJ |
I just bought a new computer a few months ago (big upgrade from what I had). |
21:44 |
LazyJ |
So the thought of spending more money on it so soon is part of my trepidation. |
21:44 |
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21:44 |
sokomine |
preload_item_visuals = 0 is a much greater time-saver :-) |
21:44 |
sokomine |
guess they both work together :-) |
21:44 |
VanessaE |
yup |
21:44 |
sokomine |
a new computer without ssd? strange |
21:44 |
VanessaE |
LazyJ: $100-ish iwll get you 120GB now |
21:44 |
VanessaE |
will* |
21:45 |
VanessaE |
so the price is starting to approach sanity finally :) |
21:45 |
LazyJ |
Aye. |
21:45 |
LazyJ |
These days, 100gb isn't as big as it used to be. |
21:46 |
LazyJ |
I remember loading entire programs from a single, 1.45mb disk. |
21:46 |
VanessaE |
yep, I remember too |
21:46 |
VanessaE |
or installing a distro from two + net connection |
21:46 |
LazyJ |
Then 1gb hard drives where the monster sized HDs |
21:46 |
LazyJ |
Now I carry 16 times more than that in a little usb thumb drive. |
21:46 |
VanessaE |
yep, nuts isn't it? |
21:47 |
VanessaE |
my husband just bought a little microSD card with one of those regular-SD-sized adapters. 32GB, and the damn thing's the size of my thumbnail. |
21:47 |
VanessaE |
and that's not even the leading edge anymore, not even close |
21:47 |
VanessaE |
"I'm afraid I'm gonna break this thing!" |
21:47 |
LazyJ |
I just don't want to throw 100 hard earned dollars at something that will be 10x bigger and cheaper next year. |
21:48 |
VanessaE |
it won't be. |
21:48 |
NakedFury |
that will always happen |
21:48 |
VanessaE |
SSD increases happen slower than spinning rust |
21:48 |
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21:48 |
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21:48 |
LazyJ |
There are spurts and then periods of less growth in tech. |
21:49 |
LazyJ |
Like Vanessa said, SSD's price is approaching sanity. |
21:50 |
sfan5 |
!g ssd price |
21:50 |
MinetestBot |
sfan5: http://www.newegg.com/Internal-SSD/SubCategory/ID-636 |
21:50 |
LazyJ |
My cpu isn't a production machine so the speed gains aren't affecting any of my profit margins. |
21:50 |
sfan5 |
$209 :O |
21:50 |
LazyJ |
Heh! If I had a profit margin then I could afford an SSD! :) |
21:50 |
VanessaE |
209? looks like 109 to me :D |
21:50 |
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21:51 |
PenguinDad |
has anybody tried to find R’lyeh? |
21:51 |
VanessaE |
ask cthulhu :) |
21:51 |
proller |
maybe .serialize later make via json? |
21:52 |
PenguinDad |
He is there so i can't ask him :( |
21:52 |
sfan5 |
!seen Jeija |
21:52 |
MinetestBot |
sfan5: Sorry, I haven't seen jeija around. |
21:52 |
proller |
now its near json, but in wtf format ["pos"] = { ["y"] = 257, ["x"] = 27659, ["z"] = 29274 }, |
21:52 |
VanessaE |
that looks like node_ownership's table format |
21:52 |
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21:52 |
VanessaE |
(same difference I guess) |
21:53 |
Ritchie |
VanessaE: moretrees - default_settings.txt - why is beech disabled? |
21:53 |
VanessaE |
Ritchie: because they're intended to replace the default trees |
21:53 |
VanessaE |
but when that mod was written, one could not change mapgen settings from within a mod |
21:53 |
VanessaE |
so I left it disabled. |
21:54 |
VanessaE |
you have to change your map_meta.txt (I think?) to disable default trees, and then enable beeches in the moretrees settings file. |
21:55 |
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21:55 |
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21:57 |
Ritchie |
VanessaE: ok, thank you |
21:58 |
VanessaE |
note that this won't actually make default trees disappear from your map if they already exist |
21:58 |
VanessaE |
it only affects newly-generated land |
21:58 |
VanessaE |
Weedy: sit still already |
21:59 |
Tesseract |
sfan5: !seen shows the nick in lowercase in the response. |
21:59 |
Menche |
set mg_flags to something that does not include trees and new worlds won't have them |
21:59 |
Tesseract |
Bug? |
21:59 |
sfan5 |
Tesseract: no |
21:59 |
sfan5 |
Feature! |
21:59 |
Tesseract |
Hmmm... |
22:00 |
Ritchie |
VanessaE: are conductive tubes still in pipeworks mod? |
22:00 |
MinetestBot |
john_minetest: Sorry, I haven't seen zeg9 around. |
22:00 |
Tiktalik |
i need a exipiraianced coder |
22:00 |
Tiktalik |
to tell me if minetest is coded sanely |
22:00 |
Ritchie |
VanessaE: that note is understandable |
22:01 |
Ritchie |
about generated map and default trees |
22:01 |
LazyJ |
Hmm... found an old mod in a backed-up world that's not on the forums anymore: "berrybush" |
22:01 |
Tiktalik |
or if the code is equal to notchcode in quality |
22:01 |
pitriss |
VanessaE: Hi. I have two questions about pipeworks mod.. First one: What is difference between sand tube and mese sand tube.. and second one. Did conductive tubes still exists? |
22:02 |
PenguinDad |
mese sand tubes have a configurable range |
22:03 |
pitriss |
PenguinDad: ahh ty..:) |
22:03 |
Ritchie |
that sounds good |
22:05 |
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22:05 |
VanessaE |
oh sorry |
22:05 |
VanessaE |
I kinda spaced out :) |
22:05 |
VanessaE |
Ritchie: yes, as far as I know it still has conductive tubes |
22:05 |
VanessaE |
brb |
22:07 |
kaeza |
mouse acted on his own and closed my client ;_; |
22:07 |
VanessaE |
pitriss: same for you btw :) conductive tubes are still there, you probably just need to re-enable them (or grab the latest pipeworks, I fixed a bug in the config reading code) |
22:08 |
pitriss |
VanessaE: ahh okay.. thank you.. |
22:08 |
VanessaE |
sand tubes versus mese sand tubes, one sucks up immediately adjacent items only, the other has a configurable radius for the suck zone :) |
22:08 |
Ritchie |
VanessaE: thank you too :) |
22:08 |
PenguinDad |
my mouse sometimes make a doubleclick instead of a singleclick D: |
22:08 |
VanessaE |
anyways, be sure you get the latest from pipeworks git (that applies whether you use it by itself or as part of technic) to make sure you get that bugfix. |
22:10 |
kaeza |
PenguinDad, the wire on this one seems to be in very bad shape |
22:10 |
LazyJ |
VanessaE, could the plantlife mod be configured to create bushes, perhaps short versions of existing moretrees? |
22:10 |
kaeza |
it sometimes starts warping around the screen clicking everywhere |
22:11 |
kaeza |
it's...weird |
22:11 |
VanessaE |
sure, easily. |
22:11 |
Ritchie |
PenguinDad: bad microswitch under the button |
22:11 |
Ritchie |
i expeirenced this too |
22:11 |
VanessaE |
the old nature modpack had a bushes mod that supplied strawberries |
22:11 |
VanessaE |
that should be very easy to adapt to plants_lib, as it used the old flowers API |
22:11 |
VanessaE |
which afaik still works |
22:11 |
VanessaE |
you could make that into anything you wanted. |
22:11 |
Ritchie |
my friend bought some microswitches and resoldered them |
22:12 |
VanessaE |
ditto for the old irontrees mod |
22:12 |
LazyJ |
Yeah, I just stumbled across a "berrybush" mod in one of my backups. |
22:12 |
kaeza |
lol old nature pack |
22:12 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/Captura%20de%20pantalla%20de%202012-10-25%2019%3A20%3A26.png |
22:12 |
LazyJ |
That's where the bush idea came from. |
22:12 |
VanessaE |
those two, if modified appropriately, should suit your purposes |
22:12 |
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22:13 |
VanessaE |
you may also find the junglegrass mod in plantlife useful since it demonstrates the growing code. |
22:13 |
LazyJ |
Ah, there is a key component - growth. |
22:14 |
VanessaE |
there is one bug in plants_lib I keep meaning to fix - the grow node setting (controls what material the item will grow on) is ignored,. |
22:14 |
VanessaE |
anyone feel like fixing that and also converting plants_lib to use vmanip where possible? :) |
22:14 |
Niften |
*no reply* |
22:14 |
VanessaE |
what reply? |
22:15 |
LazyJ |
Beyond my savvy, atm. :( |
22:16 |
Vazon |
VanessaE cna you help me? |
22:16 |
Vazon |
can |
22:16 |
VanessaE |
maybe :) |
22:17 |
Vazon |
well im switching everything over to the newest minetest build and i have run into the problem, i moved my server world and all of the mods over but im trying to resetup the server shortcut but it fails |
22:18 |
Vazon |
here i will give you the debug one sec |
22:18 |
VanessaE |
er |
22:18 |
VanessaE |
ok |
22:18 |
LazyJ |
Vazon, use pastebin for posting large code. |
22:18 |
Vazon |
Yes i do |
22:19 |
LazyJ |
:) |
22:20 |
* LazyJ |
feels the caffeine wearing off... it sorta feels like forehead smashing into keyboard |
22:21 |
Vazon |
http://pastebin.com/p7iYwmUd |
22:21 |
Vazon |
there you go |
22:21 |
PilzAdam |
you cant run 2 servers with the same port on one computer |
22:21 |
Ritchie |
LazyJ: time to sleep :D |
22:21 |
Ritchie |
PilzAdam: +1 |
22:22 |
Vazon |
Oops ok let me try that |
22:22 |
* VanessaE |
hands LazyJ a pot of coffee |
22:22 |
VanessaE |
strong. with lots of creamer and sweetener :) |
22:22 |
LazyJ |
ty, ty. |
22:35 |
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22:36 |
jordan4ibanez |
Why is there no recent dailybuild for windows? |
22:36 |
VanessaE |
ask the guys who make them? |
22:37 |
PilzAdam |
how recent do you want it? |
22:38 |
LazyJ |
Aren't sfan5's builds done automatically with a script and posted on his site? |
22:38 |
VanessaE |
don't forget blockmen's and fess's builds too |
22:38 |
VanessaE |
and I forget who else makes them |
22:39 |
jordan4ibanez |
Today |
22:40 |
PilzAdam |
for some reason dropbox decided to be a bitch and uploading my builds just fails... |
22:40 |
VanessaE |
PilzAdam: why not use that one filedrop that ....aw who was it you was providing it? |
22:40 |
VanessaE |
s/you/who/ |
22:41 |
PilzAdam |
sfan5? |
22:41 |
VanessaE |
wasn't it rubenwardy who made one? |
22:41 |
VanessaE |
maybe it was. heh, that would be fitting :) |
22:41 |
PilzAdam |
jordan4ibanez, so you want the translation framework for the mainmenu? |
22:42 |
jordan4ibanez |
And the player brightening to other players. |
22:42 |
PilzAdam |
that was yesterday |
22:42 |
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22:42 |
SegFault22 |
Well, so much for setting up a server... my other computer seems to not be able to find the hard drive -.- |
22:43 |
VanessaE |
that ain't good |
22:43 |
VanessaE |
already lost two here. hope you have backups |
22:44 |
VanessaE |
PilzAdam: what's the effect of this player brightening thing anyway? |
22:44 |
SegFault22 |
It does not store any data that I need. |
22:44 |
PilzAdam |
do you know the flash when hitting someone? |
22:44 |
VanessaE |
oh yes |
22:44 |
PilzAdam |
that know appears when players get damage from e.g. falling or lava |
22:45 |
SegFault22 |
Well, I;m going to fool with some stuffs insite it and hopefully it'll throw a more solveable error -.- |
22:45 |
SegFault22 |
inside* |
22:45 |
PilzAdam |
also the HP displayed when you look at the player in F5-mode is correct |
22:46 |
VanessaE |
sounds good |
22:49 |
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22:52 |
jordan4ibanez |
Has the server evolved to the point where we can type in commands into the terminal without logging into the server with a client? |
22:52 |
VanessaE |
not yet. |
22:52 |
VanessaE |
but there is at least one mod that allows something like that |
22:52 |
PilzAdam |
there is a mod for that, you can control your server over IRC |
22:52 |
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22:57 |
VanessaE |
PilzAdam: I saw a mod somewhere that can read commands (chat?) from a file also |
22:57 |
jordan4ibanez |
Can Minetest read outside of it's directory into different folders? |
23:00 |
VanessaE |
not sure |
23:01 |
VanessaE |
I don't know that there's any restriction on doing so |
23:01 |
VanessaE |
but I've never tried. |
23:02 |
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23:04 |
LinuxGuy2020 |
Hello I am running Debian Linux 7.1 and installed this game from the repos, but it seems to be old and has no crafting abilities among other things or maybe Im just a newb at it. Its version 0.3.1. Ive tried a few tutorials on how to compile from source but it didnt seem to work on this version of Debian. How can I get the newer version on here? |
23:05 |
VanessaE |
don't use the copy in the repo |
23:05 |
LinuxGuy2020 |
Ok |
23:05 |
VanessaE |
get it from github or use the nightly build |
23:05 |
* VanessaE |
runs debian as well |
23:05 |
LinuxGuy2020 |
Ok Will I need to compile it myself? |
23:05 |
VanessaE |
if you use the nightly build, no, but it's very easy to do so |
23:06 |
kaeza |
sokomine, 666 posts O_O |
23:06 |
PilzAdam |
rw-rw-rw |
23:06 |
VanessaE |
you evil bitch! :) |
23:07 |
LinuxGuy2020 |
VanessaE: If Im on the home page where do I need to go to find good directions? Download, source? |
23:07 |
VanessaE |
https://github.com/minetest/minetest/blob/master/README.txt#L83 |
23:08 |
VanessaE |
basically it's like four commands to build it |
23:08 |
LinuxGuy2020 |
VanessaE: Are you on squeeze or wheezy? |
23:08 |
VanessaE |
debian 7 here, but I can never remember the damn code name :) |
23:08 |
VanessaE |
sid I think. |
23:08 |
LinuxGuy2020 |
Yeah thats what I am on too. good |
23:08 |
VanessaE |
(testing/unstable) |
23:08 |
PilzAdam |
VanessaE, why do you recommend the unstable dev version? |
23:09 |
PilzAdam |
(of Minetest) |
23:09 |
VanessaE |
PilzAdam: because stable/release is badly out of date already? |
23:09 |
VanessaE |
PilzAdam: f.ex you can't connect to my server with -stable |
23:11 |
Tesseract |
sfan5: I checked the cactus farm on the logo skyblock server. Over on stack per plant. |
23:11 |
LinuxGuy2020 |
VanessaE: Wait a sec. Your on sid? Maybe thats why it worked for you and not me. |
23:12 |
VanessaE |
yep |
23:12 |
LinuxGuy2020 |
I get The following packages have unmet dependencies: libgl1-mesa-dev : Depends: libgl1-mesa-glx (= 8.0.5-4+deb7u1) but 8.0.5-4+deb7u2 is to be installed |
23:12 |
VanessaE |
but it should work on other branches also |
23:12 |
VanessaE |
try using aptitude to install it |
23:13 |
VanessaE |
it'll offer multiple options |
23:13 |
LinuxGuy2020 |
Ok |
23:15 |
LinuxGuy2020 |
VanessaE: Seems to be working so far installing packages. Thank you. |
23:15 |
jordan4ibanez |
So should I not use the stable release? |
23:15 |
VanessaE |
LinuxGuy2020: no prob. good luck :-) |
23:16 |
VanessaE |
jordan4ibanez: you can if you want but it's getting a bit long in the tooth already :) |
23:16 |
jordan4ibanez |
Okay. And, oops, I melted the solder of my speakers when I was stress testing them. |
23:17 |
VanessaE |
oops |
23:18 |
VanessaE |
heh |
23:19 |
jordan4ibanez |
Nice |
23:20 |
youlysses |
So, I'm attempting to make a local-server for me and my roommates, but when I launch the binary it throws out a "ERROR[main]: Subgame [] could not be found." -- ideas, solutions, etc? |
23:20 |
jordan4ibanez |
Apparently this melted the track that the cone rides on too, the copper's peeled back. |
23:21 |
PilzAdam |
youlysses, do you try to run a dedicated server? what OS? |
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23:22 |
youlysses |
PilzAdam: Fedora 19, and I it's on my home-server computer -- which has little to nothing besides sshfs connections on-it. |
23:22 |
PilzAdam |
what command do you use to start the server? |
23:23 |
thexyz |
youlysses: you should specify game name |
23:23 |
thexyz |
youlysses: use `./bin/minetestserver --gameid list` to list all installed games |
23:24 |
youlysses |
thexyz: minetest, minimal |
23:24 |
youlysses |
Oh, I'll be damned. |
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23:34 |
youlysses |
Should the last-thing in my term's log be "creative inventory size: 111"? |
23:37 |
youlysses |
It's not very obvious-if the server has started successfully.. when I type the ip in the address on one of the clients, it seems to try and connect, but it just stays at the "connecting to server" screen. |
23:39 |
youlysses |
Maybe it's because I seem to be missing a server config-file...? |
23:42 |
PilzAdam |
if it says something like "01:42:19: ACTION[main]: Server for gameid="minimal" listening on port 30000." then it runs |
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