Time |
Nick |
Message |
00:15 |
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roboman2444 joined #minetest |
00:19 |
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Pentium44 joined #minetest |
00:19 |
Pentium44 |
hi |
00:19 |
Pentium44 |
who knows cpp here? |
00:19 |
PilzAdam |
Pentium44, have you read the rules of this channel yet? |
00:20 |
PilzAdam |
simply ask your question |
00:20 |
Pentium44 |
ohh |
00:20 |
Pentium44 |
I did |
00:20 |
Pentium44 |
who knows cpp here? |
00:20 |
Pentium44 |
thats a question |
00:20 |
Pentium44 |
and it does relate to minetest so meh |
00:21 |
PilzAdam |
and its not just that you can ask him another question? |
00:21 |
PilzAdam |
ehm, my English sucks |
00:21 |
Pentium44 |
its ok |
00:21 |
Pentium44 |
PilzAdam, can I as you? you know cpp if you are developing minetest |
00:21 |
PilzAdam |
usually when people come here and ask "who knows *****" then they have _real_ question and just search for someone to answer it |
00:22 |
Pentium44 |
PilzAdam, good point |
00:22 |
Pentium44 |
I do |
00:26 |
Evergreen |
Ehm.... |
00:38 |
mpdavis73 |
well, found the source of my problem - opengl - going through ubuntu troubleshooting guide for opengl now |
00:38 |
Peacock |
would you rather go bald, or have one of these haircuts? http://cheezburger.com/7706568960#comments |
00:39 |
mpdavis73 |
bald by choice now, so...lol |
00:39 |
Peacock |
hehe dont worry, was a general question for anyone lol |
00:39 |
Peacock |
honestly, 60's hair was better lol |
00:40 |
Peacock |
with haircuts like those, im not surprised ww3 almost happened in the 80's, someone had to stop these hairdos lol |
00:43 |
Peacock |
funnier: http://cheezburger.com/7707060224 |
00:46 |
mpdavis73 |
heh - i had a feathered mullet in HS |
01:04 |
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PilzAdam joined #minetest |
01:05 |
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Jousway joined #minetest |
01:12 |
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theTroy joined #minetest |
01:14 |
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bas080 joined #minetest |
01:26 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Add replacements to schematics 45589fae58 2013-08-02T18:22:14-07:00 http://git.io/fX_4Bw |
01:27 |
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Dogzilla131 joined #minetest |
01:29 |
sokomine |
i setteled for writing a temporary file. that seems to work fine. for now, hmmmm may relax a bit :-) |
01:30 |
Peacock |
jesus, 4th pot of coffee, only the tupperware left to wash lol |
01:30 |
Dogzilla131 |
Can somebody recommend a server that has shop as a mod?(no creative world) |
01:30 |
Peacock |
landrush i think |
01:30 |
Peacock |
they mentioned something about a mall in the thread |
01:34 |
Peacock |
pulseaudio does network sound, unfortunately the rig with the sound system is hda-intel :/ (Pyrrhic victory?) |
01:34 |
Peacock |
pa on that box sounds like a gofer stuck in a lawnmower :( |
01:36 |
PilzAdam |
has anyone ever tried fixing a corrupted git repo? its a PITA |
01:37 |
Peacock |
hell i cant get past setting one up :P |
01:40 |
PilzAdam |
I am still missing an object, its not referenced anywhere, though |
01:40 |
PilzAdam |
so, if someone ever gets a git object called "82f541a1d0dfd53d8daf8d993c4cfd1b14b8dd" then be sure to pass it to me :-) |
01:42 |
PilzAdam |
sokomine, are you happy now? |
01:48 |
PilzAdam |
bye |
01:51 |
Peacock |
deer lord, only the salt shakers left to wash now :-) |
01:52 |
Peacock |
https://si0.twimg.com/profile_images/3130154337/9520907e47ad668402fa266864d7fd7b.jpeg |
02:01 |
mpdavis73 |
i wonder if my dual monitors is too much for my onboard intel graphic |
02:01 |
Peacock |
probably |
02:01 |
Peacock |
how old? |
02:01 |
Peacock |
(the board) |
02:01 |
mpdavis73 |
i915, Asus board |
02:01 |
mpdavis73 |
less than a year |
02:02 |
Peacock |
hm, mauybe not |
02:02 |
Peacock |
as long as its not sluggish playing youtubes/videos |
02:02 |
mpdavis73 |
i had issues with marble arena, but not fps |
02:02 |
mpdavis73 |
walls were blinking |
02:03 |
Peacock |
could be a driver/opengl thing tho |
02:03 |
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Pentium44 joined #minetest |
02:03 |
Peacock |
i know i wouldn't plug two monitors into my p4, but thats got seven years under its belt lol |
02:03 |
mpdavis73 |
using intel driver - will nuvoux run opengl? |
02:03 |
mpdavis73 |
nuveaux? |
02:04 |
Peacock |
nouveaux's the open driver or the cosed one? |
02:04 |
mpdavis73 |
open |
02:04 |
Peacock |
eek |
02:04 |
Peacock |
try the closed |
02:04 |
mpdavis73 |
i'm on the proprietary now |
02:04 |
Peacock |
any beter? |
02:04 |
mpdavis73 |
not sure, i'm generally not a gamer |
02:05 |
mpdavis73 |
works great with solitaire |
02:05 |
mpdavis73 |
i forget why i switched |
02:05 |
mpdavis73 |
maybe for marble arena |
02:06 |
Peacock |
i got ATI on the newer box and nvidia on the older |
02:06 |
mpdavis73 |
i get ~60fps, then when i pause (esc) for a while, sometimes fps drops to <10 |
02:07 |
mpdavis73 |
i had a lag, but that was fixed when i moved the .minetest folder to my ssd |
02:07 |
Peacock |
for the life of me i cant remember the names of either prop. driver :/ |
02:07 |
mpdavis73 |
from my zfs mirror pool |
02:07 |
Peacock |
my fps on the newer rig is around 40-50 w/ ATI |
02:08 |
Peacock |
the p4 gets about the same asa client, but not running a server too |
02:08 |
mpdavis73 |
i hit solid 59-60 most of the time, with vsync on |
02:08 |
Peacock |
if i look at the sky i get 60 XD |
02:08 |
mpdavis73 |
then, bam, 5-15 |
02:08 |
mpdavis73 |
lol |
02:09 |
Peacock |
when i get 15-16 players its around 13 lol |
02:09 |
mpdavis73 |
just me most of the time - relaxes my brain from work |
02:09 |
mpdavis73 |
i'm leveling a mountain right now |
02:10 |
ShadowNinja |
//pos1 //pos2 //set air :-) |
02:11 |
mpdavis73 |
er? total noob to minecraft/minetest |
02:11 |
mpdavis73 |
heard a mention on linux action show |
02:11 |
mpdavis73 |
need to read up on it |
02:12 |
mpdavis73 |
working on a switch to arch, testing in vbox for my zfs and citrix for work |
02:15 |
mpdavis73 |
for fps, since a logout/login resolves, its gotta be some opengl cacheing or similar |
02:19 |
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FreeFull joined #minetest |
02:21 |
mpdavis73 |
seems to be only when i switch to another app for a while |
02:22 |
mpdavis73 |
bbl - backup server down at work from the emails i am getting |
02:36 |
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IceCraft joined #minetest |
03:14 |
bas080 |
who wouldn't want to make nodeboxes from within minetest. https://dl.dropboxusercontent.com/u/419967/Screenshots/screenshot_1109915477.png , It has save function which saves the node so when you restart the world it loads the newly made nodes. You can set the amount of detail of your nodebox. I'm calling this polymer mod as plastics are very shape-able. Choosing what material it is and giving it a name instead of item ## |
03:14 |
bas080 |
could be future features |
03:21 |
bas080 |
if you would want to test it you can find it here https://github.com/bas080/OCD/tree/master/mods/nodeboxer. Wil make a topic and seperate repo soon |
03:21 |
Exio4 |
is OCD the new drug that is used as LSD replacement? or what? |
03:21 |
Exio4 |
:> |
03:22 |
bas080 |
Exio4, it is a great alternative |
03:23 |
Exio4 |
lol.. |
03:24 |
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theTroy joined #minetest |
03:24 |
bas080 |
;) |
03:34 |
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IceCraft joined #minetest |
03:36 |
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dachary_ joined #minetest |
03:36 |
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init joined #minetest |
03:38 |
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bas080 joined #minetest |
03:47 |
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IceCraft joined #minetest |
03:47 |
* VanessaE |
is back |
03:47 |
VanessaE |
just bowled a perfect game on the Wii :D |
03:53 |
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bas080 joined #minetest |
04:47 |
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IceCraft joined #minetest |
05:01 |
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aoper joined #minetest |
05:06 |
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05:07 |
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05:07 |
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05:15 |
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05:31 |
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bas080 joined #minetest |
05:55 |
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kaeza joined #minetest |
05:56 |
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Menche joined #minetest |
06:11 |
kaeza |
greetings |
06:11 |
kaeza |
also: WTF https://forum.minetest.net/viewtopic.php?pid=103514#p103514 |
06:45 |
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PenguinDad joined #minetest |
07:14 |
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rsiska joined #minetest |
07:50 |
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khor joined #minetest |
07:53 |
VanessaE |
jeez, more dead here than usual tonight. |
08:03 |
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neko259 joined #minetest |
08:16 |
kaeza |
'murica is still sleeping |
08:16 |
kaeza |
the majority at least, not counting us weirdos :P |
08:18 |
kaeza |
and probably Europe too |
08:18 |
kaeza |
looks like MY has more people from Germany than from anywhere else :P |
08:18 |
kaeza |
MT* |
08:20 |
PenguinDad |
kaeza I think you are right in this point |
08:28 |
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Calinou joined #minetest |
08:29 |
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Jousway joined #minetest |
08:29 |
VanessaE |
heh |
08:31 |
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iqualfragile joined #minetest |
08:35 |
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jin_xi joined #minetest |
09:53 |
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q66 joined #minetest |
10:04 |
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TheLastProject joined #minetest |
10:06 |
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Calinou_ joined #minetest |
10:08 |
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mirda joined #minetest |
10:09 |
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PilzAdam joined #minetest |
10:10 |
PilzAdam |
Hello everyone! |
10:12 |
Calinou_ |
hi |
10:15 |
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Morrolan joined #minetest |
10:15 |
VanessaE |
hey PilzAdam |
10:19 |
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iqualfragile_ joined #minetest |
10:21 |
PilzAdam |
VanessaE, when I last tested HDX I noticed that the view-range autotuner was slower |
10:21 |
PilzAdam |
could you check if its faster with default textures for you, too? |
10:21 |
VanessaE |
PilzAdam: you should re-download that HDX zip btw, it has been improved. |
10:21 |
VanessaE |
sure |
10:24 |
VanessaE |
PilzAdam: it's definitely a lot faster with default textures |
10:24 |
VanessaE |
though still slow (about 3 seconds for a 1m increase in range) |
10:25 |
* IceCraft |
hi |
10:25 |
VanessaE |
hi |
10:25 |
Calinou |
hi |
10:27 |
VanessaE |
call it 2-3 seconds per meter with default, and 10+ seconds per meter with HDX (but there's no logical reason for the difference) |
10:27 |
VanessaE |
imho it should ramp up/down at no less than 16m/sec regardless of your current fps or the texture size |
10:31 |
VanessaE |
well it could reduce the adjustment speed as it gets close, but currently it's just too slow either close to or far from the target fps |
10:50 |
VanessaE |
bbl |
10:59 |
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Evergreen joined #minetest |
11:02 |
PenguinDad |
hi Evergreen |
11:02 |
Evergreen |
Hello |
11:13 |
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Calinou joined #minetest |
11:29 |
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kaeza joined #minetest |
11:31 |
iqualfragile_ |
PilzAdam: i am using default textures and its still fucking slow |
11:37 |
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Jordach joined #minetest |
11:38 |
PenguinDad |
hi Jordach and kaeza |
11:54 |
Evergreen |
Hey everyone, I found a nice media converter called FF Multi Converter. It can convert audio, video, images, and more using various command line programs. It also outputs the command used to convert the file. |
11:55 |
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kaeza joined #minetest |
11:58 |
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alex____ joined #minetest |
11:58 |
Jordach |
Evergreen, you using some distro? |
11:58 |
Evergreen |
I am suing ubuntu |
11:59 |
PenguinDad |
*using |
11:59 |
Calinou |
lol suing |
12:00 |
PenguinDad |
Evergreen: you can convert media using VLC too. |
12:00 |
* Jordach |
uses VLC to convert ) |
12:00 |
Evergreen |
Iklol at the typo, also ik that you cna use vlc |
12:00 |
Jordach |
:)* |
12:01 |
Evergreen |
Whoops, I mean lol at the typo |
12:01 |
Evergreen |
Stupid typos. :P |
12:01 |
Evergreen |
So basically it is a gui shell for a bunch of command line programs |
12:02 |
Evergreen |
*I think it is at leat |
12:03 |
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12:07 |
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rsiska joined #minetest |
12:09 |
Jordach |
Evergreen, i just made a xbox 360 controller using blender (in voxel style) :P |
12:09 |
Evergreen |
Awesome. :P |
12:09 |
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12:16 |
Jordach |
http://i.imgur.com/u85dbsJ.png |
12:18 |
Jordach |
Evergreen, ^ |
12:18 |
Evergreen |
Great! |
12:21 |
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12:29 |
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12:34 |
PenguinDad |
https://forum.minetest.net/viewtopic.php?pid=103558#p103558 <- wut? |
12:34 |
Jordach |
http://i.imgur.com/u85dbsJ.png |
12:35 |
Jordach |
^ wrong image |
12:35 |
Jordach |
http://i.imgur.com/SGjpSFb.png <- correct |
12:35 |
Jordach |
^ Evergreen |
12:35 |
Calinou |
lol france |
12:35 |
Evergreen |
Awesome |
12:35 |
ShadowNinja |
lol, but /me has a better jail mod. :-) |
12:36 |
Jordach |
does it feature dungeons |
12:36 |
Jordach |
;) |
12:37 |
PenguinDad |
ShadowNinja: i don't mean the mod itself i mean the idea |
12:37 |
Jordach |
anyways, im fucking out for the weekend; laptop wifi is broken so i'm not going to be here |
12:37 |
Jordach |
:( |
12:39 |
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12:44 |
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12:48 |
ShadowNinja |
PenguinDad: Yes, I know. |
13:01 |
PenguinDad |
!sfu Shadow |
13:01 |
MinetestBot |
PenguinDad: No Results found |
13:02 |
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Taoki[mobile] joined #minetest |
13:11 |
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Jousway joined #minetest |
13:19 |
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Peacock joined #minetest |
13:25 |
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Evergreen joined #minetest |
13:27 |
Peacock |
dangit, broke the shower head mount :( |
13:27 |
Peacock |
plastic crap |
13:28 |
ShadowNinja |
sfan5: Seems sfu broke. |
13:33 |
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EdB joined #minetest |
13:35 |
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Evergreen joined #minetest |
13:38 |
PenguinDad |
!g Burnings Video |
13:38 |
MinetestBot |
PenguinDad: http://windows.microsoft.com/en-us/windows-vista/dvd-video-burning-frequently-asked-questions |
13:41 |
Calinou |
lol |
13:43 |
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13:52 |
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Pest joined #minetest |
13:53 |
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kag joined #minetest |
13:55 |
PenguinDad |
Calinou: i haven't searched for this :\ |
14:00 |
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jin_xi joined #minetest |
14:17 |
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PenguinDad joined #minetest |
14:32 |
sfan5 |
ShadowNinja: I already know |
14:40 |
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OldCoder joined #minetest |
14:45 |
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14:45 |
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khor joined #minetest |
14:45 |
init |
still in ecuador? :P |
14:45 |
PenguinDad |
Hello john_minetest |
14:47 |
kaeza |
oh john_minetest is in the hood? |
14:49 |
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bas080 joined #minetest |
14:50 |
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Gethiox joined #minetest |
15:05 |
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NekoGloop joined #minetest |
15:08 |
iqualfragile_ |
hi |
15:09 |
PenguinDad |
NekoGloop: the treasure chests from your glooptest are funny :) |
15:09 |
NekoGloop |
oh, someone actually uses glooptest? |
15:10 |
PenguinDad |
yep |
15:12 |
NekoGloop |
how are they funny? |
15:13 |
PenguinDad |
You can play without trees |
15:13 |
NekoGloop |
mhm |
15:16 |
* john_minetest |
puts a kitten on NekoGloop's head |
15:17 |
PilzAdam |
he releases servers? |
15:18 |
NekoGloop |
apparently |
15:18 |
OldCoder |
|
15:18 |
OldCoder |
john_minetest, That is fine |
15:19 |
OldCoder |
There are two issues for me. I must get UDP working on my new server. This is the issue there. The host has set up a new network and hopes to debug it. Can't go back to old server because the new one is DAMN FAST. |
15:19 |
OldCoder |
And I need LevelDB in the core. |
15:19 |
OldCoder |
Can't go back to old format either. |
15:21 |
OldCoder |
|
15:28 |
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15:32 |
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kag joined #minetest |
15:42 |
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PenguinDad joined #minetest |
15:50 |
MinetestBot |
GIT: celeron55 commited to minetest/minetest: Fix and improve view range tuner c50c9a10f1 2013-08-03T08:46:18-07:00 http://git.io/VYp0cQ |
15:59 |
pitriss |
please can anybody help me? I want to disable "item dropping" in technic game... Is enough to move item drop outside mods directory? or is there any cleaner solution? |
16:01 |
PilzAdam |
pitriss, enable_item_drop =false in minetest.conf |
16:01 |
PilzAdam |
technic checks for that |
16:04 |
pitriss |
PilzAdam: Thank you very much.. |
16:04 |
MinetestBot |
GIT: celeron55 commited to minetest/minetest: Lessen the sky color glitch when quickly turning to look up after looking at ground that contains caves bc5db9b027 2013-08-03T09:04:16-07:00 http://git.io/3ZDjpg |
16:05 |
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16:12 |
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16:15 |
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16:19 |
sfan5 |
!up c55.me |
16:20 |
MinetestBot |
c55.me:30000 seems to be down |
16:29 |
Peacock |
Peacock.make({coffee=true}) |
16:29 |
Peacock |
who wants a cupper? |
16:31 |
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16:34 |
jin_xi |
placing too many schematics at once can crash the server |
16:38 |
jin_xi |
^^ disregard that |
16:40 |
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BlockMen joined #minetest |
16:41 |
ShadowNinja |
PilzAdam: Actually it checks technic.conf in the world directory. Unless it has been changed. |
16:44 |
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16:50 |
Peacock |
huh, mugabe won, im flabbergasted lol |
16:55 |
Calinou |
https://github.com/minetest/minetest/pull/852 nice :D |
16:55 |
Peacock |
indeedies |
16:56 |
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16:56 |
PilzAdam |
ShadowNinja, oh, you are right |
17:04 |
Pentium44 |
I like the current hacky scripts :P |
17:09 |
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17:11 |
ShadowNinja |
john_minetest: Currently they are in textures/all/<textureName> That changes it to textures/<TPName>/<textureName> |
17:23 |
ShadowNinja |
john_minetest: No, mods will still have textures if you don't have a texture pack enabled. |
17:26 |
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17:33 |
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17:48 |
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18:13 |
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18:13 |
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whirm joined #minetest |
18:20 |
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Evergreen joined #minetest |
18:21 |
Evergreen |
Hi everyone |
18:23 |
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18:24 |
BlockMen |
hi |
18:25 |
Evergreen |
I love all your pull requests blockmen, they are very useful. Just wanted to say that. :P |
18:25 |
BlockMen |
Evergreen, thanks! Nice to hear :) |
18:32 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?pid=103612#p103612 seems legit |
18:33 |
Peacock |
lol google translate |
18:37 |
Evergreen |
x) |
18:37 |
Evergreen |
It shows how wrong google translate is sometimes |
18:37 |
PilzAdam |
*always |
18:37 |
Evergreen |
Let me try putting a sentance through several translations and see how it comes out |
18:38 |
Evergreen |
This should be funny |
18:38 |
PilzAdam |
10 bucks is something about apple pie |
18:38 |
PilzAdam |
*its |
18:39 |
Evergreen |
Okay, the following sentence will be the one I will put through several translations: |
18:39 |
Evergreen |
Hello, how are you today? I'm fine, you? Very good, thank you. |
18:41 |
Peacock |
"qué carajo la tarta de manzana" |
18:41 |
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18:41 |
Peacock |
something about apple pie ;) :p |
18:42 |
init |
wat |
18:42 |
Peacock |
translated backwards it makes no sense lol |
18:43 |
Evergreen |
Okay, final result. |
18:43 |
Evergreen |
Hey, how are you? M stars, right? Very good, thank you. |
18:43 |
Evergreen |
Lol |
18:50 |
VanessaE |
Peacock: it's "cupper?" I always thought it was "cuppa" (as in "cup of")? |
18:50 |
Peacock |
possibly :P ive heard it but not seen it written |
18:50 |
VanessaE |
hi all. |
18:51 |
sokomine |
hi |
18:53 |
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18:53 |
bas080 |
is it possible to load a new node in game? And if so, why not? |
18:54 |
bas080 |
in-game* |
18:54 |
Peacock |
i asked that a long time ago and the answer was no :p |
18:55 |
bas080 |
I wonder if such a thing will be possible ever. My polymer mod can really use it. |
18:56 |
Peacock |
you can try your luck on -dev :p |
18:56 |
VanessaE |
bas080: there's a commit celeron55 and RBA were working on some time ago that lets you re-define a node in the map |
18:56 |
VanessaE |
(you could change textures, the model, everything about it) |
18:57 |
bas080 |
VanessaE, it would be great being able to manipulate nodes in game. |
18:57 |
Peacock |
is it still in the pipeline? |
18:57 |
VanessaE |
Peacock: not really, no |
18:58 |
sfan5 |
bas080: minetest.register_node works in-game, clients have to rejoin to actually see the node however |
18:58 |
sfan5 |
IIRC |
18:58 |
VanessaE |
no one has seen fit to really wring that code out to see if it will behave properly in the long-term |
18:58 |
PilzAdam |
sfan5, never heard of that |
18:58 |
PilzAdam |
AFAIK it ignores it a prints a warning |
18:59 |
sfan5 |
well it could work |
18:59 |
sfan5 |
(if it wouldn't ignore it) |
18:59 |
bas080 |
i get warnings too |
18:59 |
Peacock |
it would be nice to change textures, we wouldn't need so many duplicate (and more) nodes |
18:59 |
bas080 |
atm i have an in game nodebox designer but i have to restart before it loads the saved node. https://dl.dropboxusercontent.com/u/419967/Screenshots/screenshot_1166757675.png |
18:59 |
sfan5 |
5 |
18:59 |
sfan5 |
oops |
19:00 |
Peacock |
right now you can fake it with entities |
19:00 |
kaeza |
42 |
19:00 |
Peacock |
scale 0.667 i think |
19:00 |
PilzAdam |
Peacock, textures only are not enough |
19:00 |
Peacock |
i know :P but all i asked for then was textures |
19:01 |
sokomine |
it would be great if we could change textures ingame. for maps, that would involve sending the generated map to the client |
19:01 |
sokomine |
oh. peacock said that already |
19:01 |
sokomine |
ought to read before i write :-) |
19:01 |
Peacock |
tho theyre going up one or two protocols for weather so i doubt this would be in 0.4.8 |
19:03 |
Peacock |
speaking of, im waiting for 0.4.8 to switch my server to crunchbang lol though i may end up doing it tonight and settling on 0.4.7 in the meantime |
19:03 |
bas080 |
will nodeboxes be supported in the future? |
19:03 |
bas080 |
The lua_api.txt states |
19:03 |
bas080 |
"nodebox -- See below. EXPERIMENTAL" |
19:03 |
Peacock |
well if you can change a node's properties i imagine it applies to all nodes |
19:04 |
Peacock |
including changing the actual nodebox box |
19:04 |
Calinou |
they aren't that experimental |
19:04 |
Calinou |
that note was left in |
19:04 |
Peacock |
sound like jimmy two-times (goodfellas) lol |
19:04 |
bas080 |
EXPERIMENTAL, is it not past experimental stage? |
19:04 |
Calinou |
it is |
19:04 |
bas080 |
Calinou, got it |
19:05 |
bas080 |
Is improving lighting of nodeboxes on the todo list? |
19:05 |
Peacock |
smooth lighting? |
19:05 |
bas080 |
Peacock, f.e. |
19:06 |
Peacock |
f.e.? |
19:06 |
Calinou |
yes, no smooth lighting on nodeboxes :( |
19:06 |
bas080 |
There must be other ways of improving rendering. |
19:06 |
Calinou |
there is |
19:06 |
Calinou |
make tons of shaders :P |
19:06 |
Calinou |
and high res textures |
19:06 |
Peacock |
lord... lol |
19:09 |
Peacock |
"Harmful levels of second-hand smoke found on Montreal patios", one problem, patios tend to be jam-packed while the inside is empty lol |
19:10 |
Peacock |
(they want to ban smoking on patios now) |
19:10 |
sokomine |
banning smoking is good |
19:10 |
VanessaE |
good! |
19:10 |
Peacock |
the more of these ridiculous measures they pass, the more people will do it out of spite |
19:10 |
bas080 |
i agree, but is it also better for smokers? |
19:10 |
Calinou |
smoking bans are usually respected in france |
19:10 |
sokomine |
it helped many people here to get rid of it after prices rose and rose and rose. i know several people who gave up due to that |
19:10 |
VanessaE |
smoking should be banned entirely - it kills the smoker and it doesn't do any good for his neighbors' health either |
19:11 |
Peacock |
why dont they ban alcohol and junk foods while theyre at it |
19:11 |
Calinou |
sokomine: people get rid of it when the price increase is sudden. |
19:11 |
Calinou |
it happened once in france, but recently the price increases are small. they prefer getting money on the short term... |
19:11 |
sokomine |
perhaps. there where several tax-induced price rises |
19:11 |
VanessaE |
Peacock: because drinking and eating only affect the person consuming said items? |
19:11 |
sokomine |
most likely, yes....big portion of tax income |
19:11 |
VanessaE |
(except in the case of drunk driving maybe) |
19:11 |
bas080 |
Banning stuff doesn't work. Allow it and just don't advertise it to little children |
19:12 |
Calinou |
VanessaE: for drinking, not if the drunk person drives :P |
19:12 |
Calinou |
and you're in car with them :P |
19:12 |
bas080 |
afk |
19:12 |
Peacock |
drinking = drunk drivers, over-eating = health problems (socialized health here, costing me too) |
19:12 |
VanessaE |
Calinou: ninja'd :) |
19:12 |
bas080 |
Let robot's drive cars not humans |
19:12 |
bas080 |
Problem solved. |
19:12 |
bas080 |
afk 4 real |
19:12 |
sokomine |
more crashes? |
19:12 |
Peacock |
they wanna tax cigarettes thats fine, but tax all unhealthy things |
19:12 |
VanessaE |
Peacock: consuming junk food != overeating |
19:12 |
VanessaE |
drinking != drunk driving |
19:13 |
VanessaE |
some of us are a little bit smarter than that :P |
19:13 |
Peacock |
obesity is a bigger problem in america than smoking is now |
19:13 |
VanessaE |
yep |
19:13 |
Peacock |
people can drink themselves into health problems, lethal fights, etc. |
19:14 |
Peacock |
then theres car exhaust, and all those people driving alone in a car made for 4 |
19:14 |
VanessaE |
it comes from a combination of foods that are explicitly made to be addictive (which tends to make them quantifiably unhealthy at the same time), eating to excess because of large portions, and lack of adequate exercise, until your body develops a metabolic insufficiency that requires surgery to correct. |
19:15 |
Peacock |
thats a good enough reason to tax unhealthy food, make it more expensive so people can't afford to eat their way to obesity |
19:15 |
VanessaE |
tax the shit out of foods that are loaded down with salt, sugar, high fructose corn syrup, etc. |
19:15 |
VanessaE |
in other words, tax the shit out of the unhealthy ingredients, not the whole foods |
19:15 |
BlockMen |
another wallpaper of me https://dl.dropboxusercontent.com/s/n420q3wgiq8zfmm/mt_wallpaper_stone_mesepick.png :) |
19:15 |
Peacock |
alcohol is already taxed pretty much the same as cigarettes here though |
19:16 |
Calinou |
looks good, BlockMen |
19:16 |
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john_minetest joined #minetest |
19:16 |
Peacock |
though they still wanna ban one while controlling the distribution of both |
19:16 |
BlockMen |
Calinou, thx |
19:16 |
Evergreen |
Very nice, BlockMen |
19:17 |
Peacock |
then theres drug money that goes to cartel/syndicates while everyone else pays for treatment, its all very contradictory policy lol |
19:17 |
kaeza |
lol smoke ban |
19:18 |
BlockMen |
Evergreen, thx too |
19:19 |
BlockMen |
has someone an idea what else i could take for wallpapers? |
19:19 |
Evergreen |
I'll have to make some simplistic artwork background or something. Btw, I love simplistic. |
19:19 |
Calinou |
or talking about libboost, john_minetest |
19:19 |
Evergreen |
I like some complicated things, but to much of it, and/or in the worng place makes it look cluttered |
19:19 |
kaeza |
BlockMen, make the minetest logo in-game |
19:20 |
kaeza |
(in 3D with actual nodes) |
19:20 |
BlockMen |
Evergreen, yes. simplistic can be great if known how to use. unfortunatly im not always good in that^^ |
19:20 |
Calinou |
kaeza: Evergreen did that recently, for his faithful pack |
19:20 |
kaeza |
oh? |
19:20 |
Evergreen |
Actaully, zeg did that |
19:20 |
Evergreen |
:P |
19:20 |
BlockMen |
kaeza, do you think i can use your mod for that and then screenshot it? |
19:20 |
kaeza |
link? |
19:21 |
init |
nice WP BlockMen! |
19:21 |
Evergreen |
It's ib the texture pack banner |
19:21 |
Evergreen |
*in |
19:21 |
kaeza |
BlockMen, I meant the landscape; not a bitmap rendition |
19:21 |
BlockMen |
thx init |
19:21 |
Evergreen |
I actually want to try recreating it in minetest |
19:21 |
Calinou |
john_minetest: insanely old laptop then, or a very bad one :P |
19:22 |
BlockMen |
kaeza, oh. |
19:22 |
BlockMen |
and yes, nice idea! |
19:22 |
kaeza |
BlockMen, anyway, you could make a screenshot of an imported screenshot of an imported screenshot of an imported screenshot ... |
19:22 |
Evergreen |
The island in this banner is the recreation that zeg did http://mt-faithful.sourceforge.net/data/banner.png |
19:22 |
BlockMen |
lol |
19:22 |
Evergreen |
SCreenshot-ception |
19:22 |
kaeza |
hah that's cool |
19:23 |
VanessaE |
Evergreen: oh I like that |
19:23 |
BlockMen |
Evergreen, you built ingame or changed the logo with gimp? |
19:24 |
Evergreen |
Idk, zeg did it |
19:24 |
Evergreen |
I might try building it in minetest |
19:24 |
kaeza |
seems legit |
19:24 |
kaeza |
actually doable with the insanely low liquid_update setting :> |
19:25 |
Calinou |
or fake water |
19:29 |
BlockMen |
kaeza, lol |
19:30 |
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Kacey joined #minetest |
19:34 |
Evergreen |
Or airlike nodes |
19:35 |
Evergreen |
Which ofc exploits a bug of water not flowing through other airlike nodes |
19:35 |
Calinou |
yep, maptools "clip" nodes |
19:39 |
Evergreen |
Oh yes, I forgot about those |
19:39 |
Evergreen |
:P |
19:40 |
Evergreen |
Sometimes I forget how useful the maptools mod is for maps |
19:40 |
Calinou |
yep |
19:43 |
VanessaE |
PilzAdam: did you re-download that HDX zip? |
19:44 |
PilzAdam |
no, why would I? |
19:44 |
VanessaE |
because I pushed a few fixes that affects some default nodes and hence made it into that zip |
19:44 |
VanessaE |
-s |
19:45 |
PilzAdam |
I dont use it, just wanted to test bumpmaps with a 512px pack |
19:45 |
VanessaE |
oh ok |
19:45 |
PilzAdam |
(to be honest, HDX is horrible) |
19:45 |
* VanessaE |
shrugs |
19:46 |
VanessaE |
not everyone likes it |
19:46 |
Calinou |
HDX looks horrible without filtering |
19:46 |
VanessaE |
ironically, most of those fixes were bumpmaps :) |
19:46 |
Calinou |
with filtering, it could use better colours on some textures :/ |
19:46 |
Calinou |
I think grass is too green, it's unrealistic |
19:46 |
PilzAdam |
btw, I have noticed that bumpmaps dont follow the animation of the node, is that intendend? |
19:46 |
PilzAdam |
*intentional |
19:47 |
svuorela |
yay. I constructed a moreblocks:nothing \o/ |
19:47 |
VanessaE |
PilzAdam: no, that's a bug in the bumpmapping code |
19:47 |
VanessaE |
RBA knows about it |
19:47 |
VanessaE |
a fix should be coming soon |
19:47 |
sokomine |
i liked some of the images from hdx. perhaps mixing them or just taking some would be a good solution |
19:47 |
VanessaE |
Calinou: the grass is natural color, maybe you just never saw grass that green before :P) |
19:47 |
VanessaE |
:P |
19:48 |
sokomine |
someone also suggested to use simplistic textures for common nodes and more complex ones for rare ones. that might be a good idea as well |
19:48 |
VanessaE |
bas080 has a texture pack that does that |
19:48 |
sokomine |
might have been him, yes. i wouldn't go to that extreme of only one color |
19:48 |
Calinou |
could be a tiny bit less saturated |
19:49 |
Evergreen |
Just a quick question: What is your favorite font? My favorite is arial, or ubuntu |
19:50 |
Evergreen |
(and yes ubuntu is a font) |
19:50 |
Calinou |
ubuntu looks pretty good, yeah |
19:50 |
Calinou |
arial is a MS font |
19:50 |
VanessaE |
Evergreen: mine is: https://forum.minetest.net/viewtopic.php?id=4436 |
19:50 |
VanessaE |
:) |
19:50 |
Evergreen |
Lol, of course it is. :P |
19:51 |
Calinou |
I use freetype font, too bad it doesn't have an outline |
19:52 |
Evergreen |
ACtually arial isn't my favorite font |
19:52 |
Evergreen |
I'll have to find another, there are plenty of good fonts that don't have serifs |
19:53 |
Calinou |
ubuntu :P |
19:53 |
Evergreen |
Lol |
19:53 |
PenguinDad |
Roboto :P |
19:54 |
Evergreen |
Partly why I like the ubuntu font is because it is modern/simplistic, and I love modern/simplistic. |
19:54 |
PilzAdam |
Evergreen, you have played Pilztest, right? |
19:54 |
Evergreen |
Yop, it is pretty good |
19:54 |
Evergreen |
Very good if you want a challenge |
19:54 |
PilzAdam |
do you have any ideas what to do next? |
19:58 |
Evergreen |
Hmm, it is lacking creative, and I would like it if there were more materials |
19:58 |
Evergreen |
(creative as in creative mod) |
19:58 |
Evergreen |
*mode |
20:02 |
VanessaE |
Calinou: would you mind downloading https://raw.github.com/VanessaE/hdx-512/master/default_grass.jpg make your changes, and post the result somewhere so I can see it? |
20:03 |
Calinou |
you would also need to change side anyway :P |
20:03 |
Calinou |
but not now, have to go soon |
20:03 |
VanessaE |
that's okay, download that ^^^ and I can make the side change also. |
20:03 |
VanessaE |
(one is derived from the other anyway) |
20:04 |
VanessaE |
wish I could find a really nice, high-resolution photo of some nice clean grass, that isn't overcompressed to hell |
20:05 |
VanessaE |
that ^^^ one was the best I could find and it's still not as high quality as I'd like :-/ |
20:15 |
PilzAdam |
Evergreen, you are not up-to-date, I already included the creative mode some time ago |
20:17 |
Evergreen |
Ok, I was playing the first version you did |
20:18 |
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Uberi joined #minetest |
20:28 |
|
kaurdump joined #minetest |
20:29 |
kaurdump |
hello. i have the dreaded "failed to emerge player" msg showing up on my minetest server for remote clients |
20:29 |
kaurdump |
any ideas? |
20:30 |
Calinou |
kaurdump: players timing out |
20:30 |
kaurdump |
yep |
20:30 |
Calinou |
it doesn't cause any problem, other than the player having to wait a bit to log in back |
20:30 |
kaurdump |
well, i guess i'll try creating a new player and see what happens |
20:31 |
PilzAdam |
kaurdump, probably a ghost client with the name is still logged in to the server |
20:31 |
kaurdump |
failed to emerge player with a new user |
20:31 |
PilzAdam |
just wait until it pings out |
20:32 |
kaurdump |
so none of those |
20:32 |
kaurdump |
i can log in fine within my own network |
20:32 |
PilzAdam |
it should print to infostream what is happening |
20:33 |
VanessaE |
PilzAdam: imho the server should be able to automatically disconnect a player if that player tries to sign on again from the same IP addrews |
20:33 |
VanessaE |
address& |
20:33 |
VanessaE |
... |
20:33 |
VanessaE |
that way you don't have to wait 30+ seconds to reconnect after a client crash |
20:33 |
Calinou |
that should be opt-in, what if 2 people or more play on the same network on a public server? |
20:34 |
Calinou |
(with NAT) |
20:34 |
VanessaE |
Calinou: same user ID + same source IP = same person? |
20:34 |
Calinou |
ah, right |
20:34 |
Calinou |
you didn't say anything about user name :P |
20:34 |
kaurdump |
but i'm not experiencing that issue |
20:34 |
VanessaE |
I figured it was implied by "that player tries to sign on again" |
20:34 |
VanessaE |
:P |
20:36 |
|
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20:36 |
kaurdump |
16:35:50: ERROR[ServerThread]: Server: peer_id=2: failed to emerge player 16:35:52: ERROR[ServerThread]: Server: peer_id=2: failed to emerge player 16:35:54: ERROR[ServerThread]: Server: peer_id=2: failed to emerge player 16:35:56: ERROR[ServerThread]: Server: peer_id=2: failed to emerge player 16:35:58: ERROR[ServerThread]: Server: peer_id=2: failed to emerge player 16:36:00: ERROR[ServerThread]: Server: peer_id=2: failed to emerg |
20:36 |
VanessaE |
that's the server thinking the user in question is still signed on |
20:36 |
VanessaE |
I get that a lot |
20:36 |
artur99 |
hi |
20:36 |
PilzAdam |
kaurdump, we need at least debug_log_level=3 AKA infostream |
20:36 |
artur99 |
i have this error: |
20:37 |
artur99 |
http://pastebin.com/iMGCvVdS |
20:37 |
kaurdump |
oh ok |
20:37 |
kaurdump |
vanessae, i don't think that's what it is, b/c that was a newly created user |
20:37 |
PilzAdam |
artur99, why do you install morores in minetest_game? |
20:37 |
PilzAdam |
thats not the way you install mods |
20:38 |
artur99 |
i want to make a server |
20:38 |
VanessaE |
indeed, don't put any mods in minetest_game/mods, put them in $MINETEST/mods instead |
20:38 |
kaurdump |
odd |
20:38 |
PilzAdam |
Calinou, ^ bug in moreores |
20:38 |
Calinou |
that also works when you make a server, artur99 |
20:38 |
Calinou |
it runs fine for me |
20:38 |
kaurdump |
o well, i'll go work on it somemore / start from scratch |
20:39 |
proller |
PilzAdam, sapier, need for some winter monsters, spawning on ice or snow |
20:39 |
kaurdump |
also, quick question. how come some of my clients get red maps? |
20:39 |
kaurdump |
where do i set log level 3? mintest.conf? |
20:39 |
PilzAdam |
yes |
20:39 |
Uberi |
turn off shaders kaurdump |
20:39 |
kaurdump |
uberi is that in minetest.conf as well? |
20:39 |
Uberi |
I had the exact same thing with my last laptop, everything was red |
20:39 |
Uberi |
yep, enable_shaders = 0 |
20:40 |
PilzAdam |
artur99, also, you hae a lot of dependencies not installed, fix that first |
20:41 |
artur99 |
i reinstalled the mod, and it works now |
20:41 |
artur99 |
how plants_lib must be renamed? |
20:43 |
Uberi |
name it plants_lib |
20:43 |
Uberi |
and if you are using windows, check out MODSTER if you're having trouble with installilng mods |
20:43 |
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20:44 |
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salamanderrake left #minetest |
20:44 |
artur99 |
and technic-master must be renamed? |
20:45 |
PilzAdam |
artur99, you can look that up in the forums |
20:45 |
artur99 |
noting about renaming |
20:46 |
PilzAdam |
you can see it the topic of the thread |
20:48 |
VanessaE |
every one of my mods has install instructions in the first post, or at least I thought I made it clear :-/ |
20:50 |
kaeza |
it doesn't matter if you put a huge notice in red with a 200pt font, at the very top of the post; users don't bother to read anything |
20:51 |
kaeza |
all they see are screenshots and the download link |
20:52 |
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mrtux joined #minetest |
20:55 |
MinetestBot |
GIT: celeron55 commited to minetest/minetest: Fix anticheat 742614180c 2013-08-03T13:16:37-07:00 http://git.io/swOoOg |
20:56 |
sfan5 |
^ what a weird commit URL |
20:56 |
Uberi |
swoog wuz here |
20:57 |
PilzAdam |
sw0o0g is the new swag |
20:57 |
BlockMen |
and means what? |
20:57 |
Uberi |
I'll get the gasoline and the rags |
20:58 |
artur99 |
how to keep a messecones circuit opened for more time? |
20:58 |
VanessaE |
opened? |
20:59 |
Uberi |
artur99: //replace dirt tnt |
21:01 |
VanessaE |
and it's spelled "mesecons" |
21:01 |
kaeza |
Uberi, lol |
21:01 |
VanessaE |
meany :) |
21:02 |
PilzAdam |
VanessaE, maybe thats what google translator made out of mesecons?? |
21:02 |
PilzAdam |
-? |
21:02 |
VanessaE |
heh |
21:02 |
Uberi |
with the new WE, I can set the entire visible area to TNT in 2.6 seconds |
21:02 |
PilzAdam |
define "entire visible area" |
21:02 |
PilzAdam |
it might be only one node |
21:03 |
kaeza |
zero if you are "inside" a node with no noclip |
21:03 |
kaeza |
:P |
21:03 |
Uberi |
well my view distance is set to 45 nodes I believe |
21:03 |
Uberi |
so I forget the volume of a sphere calculation |
21:04 |
Uberi |
but it's like 8*45^3 |
21:04 |
Uberi |
729000 nodes for the bounding box of the view area |
21:04 |
Exio4 |
why 8*? |
21:05 |
PilzAdam |
you look 45 nodes deep into the ground? |
21:05 |
Uberi |
PilzAdam: not necessarily in the ground! I do all my testing flying in the clouds |
21:05 |
Uberi |
Exio4: because 45 is in one direction, you also have the other direction |
21:05 |
PilzAdam |
if you stand on a flat area with 45 node view range you see |
21:06 |
Uberi |
radius, not diameter |
21:06 |
PilzAdam |
!c PI*45^2 |
21:06 |
MinetestBot |
6Â 361.72512 |
21:06 |
VanessaE |
Uberi: volume of a sphere, 4/3(pi*r^2) |
21:06 |
artur99 |
i have a solar pannel a wire and a battery box |
21:06 |
artur99 |
the sun is shining |
21:06 |
VanessaE |
er (4/3)(pi*r^2) |
21:06 |
artur99 |
all are the same type low voltage |
21:06 |
Uberi |
VanessaE: groovy |
21:06 |
artur99 |
but they dont work |
21:07 |
Uberi |
wait a minute I can just use //volume |
21:07 |
VanessaE |
artur99: that's technic stuff, not mesecons |
21:07 |
VanessaE |
and you need a switching station in the circuit also |
21:07 |
artur99 |
yes, i know |
21:07 |
artur99 |
i want to charge a laser |
21:07 |
VanessaE |
solar array-->switching station-->batt box-->whatever you need to supply power to |
21:08 |
VanessaE |
put the four side by side, run wiring underneath all |
21:09 |
artur99 |
thanks |
21:09 |
artur99 |
it works |
21:11 |
VanessaE |
yw |
21:13 |
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21:18 |
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21:19 |
hmmmm |
uhh |
21:19 |
hmmmm |
the volume of a sphere is (4/3)*(pi*r^3), not 2 |
21:21 |
Uberi |
maybe for _you_ it is |
21:21 |
Uberi |
down here our spheres are flat, and we like it that way |
21:21 |
Evergreen |
Spheres aren't flat, circles are. :P |
21:24 |
nalkri |
Well, spheres only follow that equation in flat spacetime... |
21:24 |
nalkri |
As soon as you get non-euclidian geometry, these things can vary |
21:24 |
VanessaE |
nalkri: I'm reasonably sure we're dealing with normal spacetime here ;) |
21:25 |
nalkri |
VanessaE: normal spacetime isn't flat :p |
21:25 |
nalkri |
What we're dealing with is textbook spacetime |
21:25 |
VanessaE |
ok flat spacetime then, if you wanna be pedantic :) |
21:26 |
nalkri |
I don't /want/ to be, it's just part of who I am |
21:31 |
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21:33 |
VanessaE |
heh |
21:37 |
nalkri |
I also mutter about ‘textbook string’ when people make assumptions |
21:37 |
NekoGloop |
http://i.imgur.com/lYqheh0.png help meh |
21:39 |
* sfan5 |
gives NekoGloop a kitten |
21:40 |
* Uberi |
defeats Piloswine with a bucket of kittens |
21:40 |
NekoGloop |
>God GARY |
21:40 |
VanessaE |
Uberi: wait, that won't work...here, hang on |
21:40 |
* VanessaE |
fiddles with the kitten generator a bit. ok this wire here |
21:40 |
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21:40 |
jin_xi |
this channel needs kitten triggered autoban |
21:40 |
VanessaE |
that wire...yeah that oughta do. |
21:40 |
VanessaE |
*click* *bbbzzzzzz* |
21:40 |
Uberi |
BLUE WIRE, BLUE WIRE! |
21:41 |
VanessaE |
here, have a box of radioactive kittens. |
21:41 |
Uberi |
that's something I never thought I'd hear |
21:41 |
NekoGloop |
Ack, don't give them too much kalite! |
21:41 |
* jin_xi |
devours the kittens and demands more |
21:41 |
VanessaE |
NekoGloop: only just enough to make their eyes glow :) |
21:41 |
jin_xi |
KITTEHS |
21:41 |
Uberi |
but it has to be in a bucket, you see, the box just won't do |
21:41 |
VanessaE |
(in broad daylight that is) |
21:42 |
VanessaE |
Uberi: the generator makes them in larger batches, just scoop some up into your bucket and go for it :P |
21:42 |
VanessaE |
(think map chunks vs. mapblocks) |
21:42 |
* sfan5 |
puts a solar panel on the hill and connects it to the kitten generator |
21:42 |
Uberi |
:O |
21:43 |
Uberi |
infinite radioactive kittens... |
21:43 |
Uberi |
.com |
21:43 |
sfan5 |
s/com/kitten/ |
21:43 |
NekoGloop |
except, it doesn't run on technic's derplectricity |
21:44 |
Uberi |
>This domain is available! Register now for $9.99/year |
21:44 |
VanessaE |
lol |
21:44 |
NekoGloop |
solar panels aren't even proper solar panels |
21:45 |
Uberi |
well they're actually powered by gamma rays |
21:46 |
kaeza |
suddenly: technic in PilzTest |
21:46 |
kaeza |
wires damage players |
21:46 |
PilzAdam |
suddenly: kaeza dissapears silently and never comes back |
21:46 |
NekoGloop |
suddenly: Pilz decides to allow other people to influence minetest |
21:46 |
* kaeza |
makes an 's' disappear |
21:47 |
NekoGloop |
(seeing as we're listing things that won't happen) |
21:47 |
sfan5 |
estimated cost of minetest: $ 1,420,125 | 26 years of effort ( https://www.ohloh.net/p/minetest-c55/estimated_cost ) |
21:48 |
kaeza |
wat |
21:49 |
* sokomine |
turns off the light to avoid having too many kittens spawn |
21:49 |
* sfan5 |
presses the big red STOP button... it doesn't work |
21:50 |
* NekoGloop |
sits on sfan5's head |
21:50 |
kaeza |
http://nooooooooooooooo.com/ |
21:50 |
Uberi |
whaaaaaat |
21:50 |
Uberi |
1.4 mil |
21:50 |
Menche |
"Missing Plug-in". well that is disappointing. |
21:50 |
* sfan5 |
puts NekoGloop on the mesecon power wire |
21:51 |
* NekoGloop |
lights up the wire |
21:51 |
* Uberi |
modifies power wire to give Shock status effect |
21:51 |
kaeza |
Menche, flash :> |
21:51 |
Menche |
you need flash to play a short sound clip when someone presses a button? |
21:51 |
Evergreen |
Lol, the discussions we have on IRC... |
21:51 |
* NekoGloop |
there isn't status effects in MT |
21:52 |
kaeza |
NekoGloop, nice idea you've got there |
21:52 |
NekoGloop |
? |
21:53 |
kaeza |
nothing |
21:53 |
MinetestBot |
GIT: celeron55 commited to minetest/minetest: Allow mods to listen to cheat detections using minetest.register_on_cheat() 8831669505 2013-08-03T14:45:49-07:00 http://git.io/uTnsNw |
21:55 |
kaeza |
https://news.ycombinator.com/item?id=6151841 |
21:55 |
Uberi |
muahahaha |
21:56 |
Uberi |
register_on_cheat is going spawn some hilarious mods |
21:56 |
PilzAdam |
Uberi, sfan5 already made one |
21:57 |
PilzAdam |
kaeza, somone came here multiple times and wanted to start a discussion that we switch to JS |
21:57 |
PilzAdam |
it was lamefun IIRC |
21:57 |
Uberi |
does it make the player's gravity very very slightly higher? |
21:57 |
Uberi |
so they can just barely not climb up one node by jumping? |
21:58 |
Uberi |
does it make wheat grow slower when planted by them? |
21:58 |
Menche |
or confiscates all the valuable materials out of their inventory |
21:58 |
Exio4 |
yes, it was lamefun PA |
21:58 |
Uberi |
does it make leaves dug by them never drop saplings? |
21:58 |
Menche |
or chats insults at them |
21:58 |
Uberi |
no no, that's too obvious |
21:58 |
Uberi |
it's gotta slowly start and get worse over time |
21:59 |
Uberi |
first, nodes you place rarely get moved to one side randomly |
21:59 |
Uberi |
then, your chest contents all mysteriously switch around |
21:59 |
Exio4 |
lol |
21:59 |
Uberi |
after a while, it slows down for a bit |
22:00 |
Uberi |
this is to lull them into a false sense of security |
22:00 |
Uberi |
because after an in-game day, suddenly they take damage from the sun |
22:00 |
Uberi |
they are now vampires, creatures of the night |
22:01 |
Exio4 |
hahaha |
22:01 |
Uberi |
someone get on this mod immediately |
22:01 |
Menche |
then eating food that normally heals players will hurt them |
22:04 |
Evergreen |
Lol, that would be epic |
22:04 |
Evergreen |
x) |
22:05 |
Evergreen |
They better hope that the server has an inclosed spawn.... |
22:06 |
Evergreen |
Or it could just do the obvious and auto-ban them, but that isn't any fun |
22:06 |
Uberi |
the spawn is protected and consists of a brightly lit platform |
22:06 |
Uberi |
wait wait |
22:06 |
Uberi |
I know |
22:06 |
Evergreen |
I think making it so they can barely not jump a block high is a greati idea |
22:07 |
Evergreen |
Alos be sure they can't shift jump either |
22:07 |
Uberi |
when caught cheating, player models are replaced by simple mobs' sheep |
22:07 |
Evergreen |
LOL |
22:07 |
VanessaE |
lol |
22:07 |
Uberi |
and they lose interact privs |
22:07 |
VanessaE |
and everything they say gets scrambled in some way :) |
22:07 |
Evergreen |
LOLWOW that would be so hilarious |
22:07 |
Evergreen |
xD |
22:07 |
PilzAdam |
Uberi, if they have hacked clients than increasing gravity wont have any effect on them |
22:07 |
VanessaE |
(or just replaced by "baaa, baaa baaa baaa" |
22:07 |
VanessaE |
) |
22:08 |
Uberi |
aww |
22:08 |
sfan5 |
the revoke interact thing is a good idea |
22:08 |
Uberi |
but the sheep idea is sound |
22:08 |
Evergreen |
Someone make this mod NAOW |
22:08 |
Uberi |
they act exactly like sheep |
22:08 |
Exio4 |
i think making a "on_cheat" call when breaking blocks without interact with 'VL' 0 is k, too? |
22:08 |
Uberi |
but they can't tell the other players that\ |
22:09 |
Evergreen |
Remember that mod that allows to give/revoke certain privs in a given area? |
22:09 |
Uberi |
because the mod silently ignores chat messages from them that mention sheep |
22:09 |
Evergreen |
That would be great for protection |
22:11 |
Uberi |
also, they get to turn back into a normal player if they kill one |
22:12 |
Uberi |
so you get all these sheep trying to push players off cliffs |
22:13 |
kaurdump |
what's a good armor mod? |
22:13 |
Uberi |
I hear 3D_armor is well updated |
22:13 |
kaurdump |
my kids want me to add one |
22:14 |
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22:14 |
kaurdump |
cool, i'll check out 3d_armor |
22:18 |
svuorela |
can I somehow get a list of all crafting recipes available (including loaded mods) |
22:18 |
Uberi |
try the craft guide mod |
22:19 |
Evergreen |
Zeg9's would preferably |
22:19 |
Evergreen |
*mod |
22:19 |
sfan5 |
I need people to test my mod |
22:19 |
Evergreen |
Or unified inventory |
22:22 |
sokomine |
what does your mod do? |
22:22 |
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22:23 |
sfan5 |
can automatically ban/revoke interact for players cheating |
22:24 |
sfan5 |
you can see it in action after I've compiled minetest |
22:25 |
sokomine |
ah. so something best to be tested on a multiplayer server |
22:25 |
sfan5 |
yeah |
22:25 |
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22:26 |
sokomine |
why did i forget to equip all my houses with signs? *sigh* |
22:36 |
VanessaE |
um, oops? :) |
22:36 |
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23:04 |
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23:07 |
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23:08 |
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23:34 |
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23:35 |
kaurdump |
so i loaded up 3d_armor, but is there a crafting guide for it? |
23:38 |
Evergreen |
Use Zeg9's crafting guide mod for all crafting recipies(including mods) |
23:39 |
Evergreen |
There should be crafting in the mod post too |
23:44 |
kaurdump |
k thx |
23:59 |
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