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IRC log for #minetest, 2013-07-29

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All times shown according to UTC.

Time Nick Message
00:04 theTroy joined #minetest
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01:21 PilzAdam bye
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01:44 * Kacey pokes kaeza
01:44 kaeza ow
01:44 kaeza hai Kacey
01:44 Kacey lol hi
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02:05 Kacey bbl maybe
02:28 kaeza joined #minetest
02:44 VanessaE zzz
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03:12 Kacey joined #minetest
03:24 Peacock last one of the night http://s8.postimg.org/e94ghtinp/screenshot_663104331.jpg
03:24 Peacock (on the left)
03:25 VanessaE nice
03:26 Kacey i dont see it...
03:26 VanessaE the tri-round black building I assume
03:27 Peacock yeah lemme find the original
03:27 Peacock http://s9.postimg.org/3rku50d5r/cutcaster_photo_100198791_Modern_Skyscraper.jpg
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06:27 sfan5 !def minetest.get_worldpath
06:27 sfan5 !dev minetest.get_worldpath
06:27 MinetestBot "minetest.get_worldpath() [edit] Description Useful for storing custom data." - http://dev.minetest.net/minetest.get_worldpath
06:29 Peacock y u no convert ()
06:29 sfan5 !dev minetest.deserialize
06:29 MinetestBot "minetest.deserialize("string") [edit] Description Convert a string returned by minetest.serialize() into a table." - http://dev.minetest.net/minetest.deserialize
06:29 sfan5 o.O
06:29 Peacock wow lol
06:29 sfan5 devwiki.py is kinda buggy
06:30 Peacock could prolly just filter out most of that formatting stuff
06:30 Peacock thats, html codes?
06:30 Peacock py regex aint too different from lua regex anyhoo
06:31 Peacock convert table ->http://www.ascii.cl/htmlcodes.htm
06:58 reactor joined #minetest
06:58 reactor Hey.
06:58 VanessaE hi
06:58 reactor is it possible to make worldedit schemes directly from Minecraft?
06:58 reactor I heard its woldedit supports clipboard dumps?
06:58 VanessaE why would minecraft be able to write data files usable by minetest?
06:58 VanessaE (or by a minetest mod)
06:59 reactor there is worldedit for minetest that can read schemes
06:59 VanessaE worldedit for minetest uses its own schematic format.
06:59 reactor if the schemes are text, I could make them compatible using ed and some free time
06:59 VanessaE but I think there's a program somewhere that'll export part of a MC map to a worldedit schem, but it runs outside of either program
07:01 reactor there's a filter for mcedit that does so
07:02 reactor I'm not very familiar with mcedit, though. And it works terribly in my window manager.
07:02 VanessaE no one plays minecraft anyway.  it's just a figment of your imagination ;)
07:02 reactor ?
07:05 VanessaE joke :)
07:07 reactor Oh. You know, one can't see sarcasm by wire. :D
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07:17 VanessaE bbl
07:17 reactor See you.
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07:48 sfan5 reactor: in case you want to try the " program somewhere that'll export part of a MC map to a worldedit schem"  https://forum.minetest.net/viewtopic.php?id=6007
07:49 reactor I've seen that one, the mcedit filter.
07:50 sfan5 ah, ok
07:50 sfan5 you could probably write a bukkit plugin for saving minetest schematics
07:56 reactor Oh, I have no time to mess with that.
07:56 reactor I would rather dump scheme and convert it into minetest scheme.
07:56 reactor It must be rather trivial, with ed or sed.
07:57 reactor Maybe awk.
07:57 whirm joined #minetest
07:58 sfan5 reactor: I guess you can't do that because MC uses binary data structures
07:58 reactor even worledit schemes?
07:58 reactor worldedit*
07:59 sfan5 no
07:59 sfan5 ..
07:59 sfan5 yes
07:59 sfan5 those from MC but not MT
07:59 reactor Too bad.
08:00 reactor By the way, that python script flips the scheme in one direction, and the developer doesn't even bother to tackle it.
08:04 MasterBot joined #minetest
08:04 MasterBot Hi
08:05 EdB joined #minetest
08:06 MasterBot Hello there
08:11 reactor Eh.
08:12 Peacock and she asked Megatron "why do you always talk to yourself?"
08:13 Peacock to which Megatron replied "I simply have a need for intelligent conversation"
08:14 reactor :D
08:21 Calinou joined #minetest
08:28 sfan5 reactor: the developer = me and I know this bug.. but didn't fix it yet
08:29 reactor mk
08:29 reactor is it because minecraft and minetest have different coordinate basis?
08:31 MasterBot idk,probably
08:34 reactor as far as I know, the bug involves the X
08:34 reactor I'll see what I can do.
08:35 Calinou seems legit, sneebliahj1 no longer has an avatar
08:35 Peacock <data> query, define "sneebliahj1"
08:36 Calinou some random forum user
08:37 sfan5 !sfu sneebliahj1
08:37 MinetestBot sfan5: No Results found
08:37 sfan5 !sfu snee*
08:37 MinetestBot sfan5: No Results found
08:37 sfan5 wut
08:37 sfan5 !sfu sfan5
08:37 MinetestBot sfan5: No Results found
08:37 sfan5 oh
08:37 Peacock ah lol well there must be a dozen ppl using hte minetest icon now anyways
08:37 PenguinDad !sfu Jeija
08:37 MinetestBot PenguinDad: No Results found
08:37 sfan5 oh no
08:38 Peacock looks like the speaking clock went on strike for better pay :p
08:39 MasterBot !up minetest.org 30010
08:39 MinetestBot minetest.org:30010 seems to be down
08:40 MasterBot Thats not good...
08:43 Taoki[laptop] joined #minetest
08:44 MasterBot Hi
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09:06 reactor sfan5: what's the format of scheme files?
09:06 reactor x y a block?
09:06 reactor x y z block*
09:07 JamesTait Good morning all, happy Tiger Day! :-D
09:08 reactor Mowing. I'd rather say, Netcat day.
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09:25 JamesTait reactor, thank you, I now have "The Internet Is Made Of Cats" bouncing around in my head. ;)
09:25 reactor ?
09:26 reactor Well, whatever it is, I would say...
09:26 reactor Pwned.
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09:43 deltib Hello
09:43 adc_ joined #minetest
09:44 PenguinDad Hello deltib
09:45 deltib So, does a lot of on-topic conversation go down in here?
09:46 Calinou not really :P
09:46 PenguinDad In this channel you find more offtopic than ontopic
09:46 reactor sfan5: well, it appears to be beyond my knowledge of python
09:47 reactor Ha, most Freenode is like that :D
09:48 whirm joined #minetest
09:48 deltib I used to hang out in the x246 channel, turns out it was mainly for discussing touhou
09:49 MasterBot I like bananas
09:50 reactor Some people are afraid of bananas.
09:50 DanDuncombe I'm not
09:51 reactor Neither am I.
09:54 deltib "bananaphobia" why can't all phobia names be that direct?
09:54 reactor yep
09:54 PenguinDad greek and latin :P
09:54 reactor deltib: yes
09:54 MasterBot I like cabbage
09:54 reactor greek and latin names
09:54 MasterBot greek cabbage..mmm.....
09:55 reactor and luckile banana is called banana
09:55 reactor s/ile/ily/
09:55 deltib then again, I supposed "the-walls-are-closing-in-on-mephobia" doesn't exactly roll off the tongue
09:55 DanDuncombe Not banananananananananana
09:55 MasterBot nanananananaan
09:55 DanDuncombe anananananananananananananananananananananananananananananananananananananananana
09:55 deltib and banana is greek or latin?
09:55 MasterBot na na na naa na!
09:55 DanDuncombe anananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananan
09:55 reactor musa is latin, deltib
09:55 reactor but hmm
09:56 reactor or greek
09:56 reactor strange
09:56 MasterBot lol this will end badly
09:56 DanDuncombe MasterBot: Is the server ready yet?
09:56 DanDuncombe anananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananana
09:56 MasterBot na...na...na...na
09:56 DanDuncombe I will stop now.
09:56 DanDuncombe anananananananananananana
09:56 deltib batman
09:56 DanDuncombe ENOUGH!
09:56 MasterBot almost
09:57 MasterBot oh shit, no
09:57 MasterBot theres miles more work to be done, expect 5-10 mins
09:57 * DanDuncombe repeats: '[10:46] <PenguinDad> In this channel you find more offtopic than ontopic'
09:57 MasterBot ananana
09:58 DanDuncombe [10:46] <PenguinDad> In this channel you find more offtopic than ontopic
09:58 DanDuncombe So no more anananananananananananananana
09:58 MasterBot oompa
09:58 DanDuncombe This is going in the IRC logs you know...
09:58 MasterBot oompa poompa!
09:58 DanDuncombe oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooompa
09:59 DanDuncombe pooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooompa
09:59 * MasterBot is lollong so hard now
09:59 MasterBot Lets go to #mtm
09:59 reactor I don't know, but I've been told,
09:59 reactor Eskimo pussy is mighty cold!
09:59 * DanDuncombe thinks MasterBot should just get the damn server running and stop lolling and trolling.
09:59 MasterBot Dan
09:59 DanDuncombe MM?
10:00 MasterBot >>#mtm
10:00 DanDuncombe Er?
10:00 deltib what is this #mtm?
10:00 MasterBot /join #mtm
10:00 DanDuncombe I joined
10:01 DanDuncombe joined #minetest
10:01 DanDuncombe What was the channel called again?
10:01 PenguinDad #mtm
10:01 MasterBot #goldfish-memory
10:02 DanDuncombe #spoon memory
10:04 reactor bubble memory
10:04 Taoki[mobile] joined #minetest
10:04 DanDuncombe reactor: You mean #bubble memory
10:04 TheLastProject joined #minetest
10:05 reactor yeah
10:05 reactor make bubble memory out of a spoon
10:05 deltib #bubble sort?
10:05 reactor magnetic bubble
10:06 DanDuncombe #hodroelectric tazer bubble
10:06 DanDuncombe *#hydroelectric
10:06 MasterBot oompa loompa
10:06 MasterBot nanannanananannana
10:07 reactor Wned.
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10:51 PenguinDad Yeah I wanna sail. I wanna sail tonight.
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11:05 PilzAdam Hello everyone!
11:05 PenguinDad Hello PilzAdam
11:05 willianveiga joined #minetest
11:05 proller_ PilzAdam, hi, want to add sponge to _game ;)
11:06 proller_ for better finite ballance
11:10 proller_ joined #minetest
11:14 willianveiga i've created a local single player game ... are there any monster? it's night and i didn't see nothing ...
11:15 PenguinDad willianveiga have installed any mods?
11:15 willianveiga PenguinDad, actually i did "aptitude install minetest" :)
11:15 willianveiga I'm not sure what it installs ... i'll take a look ...
11:16 PilzAdam willianveiga, there are no monsters
11:16 willianveiga PenguinDad, http://screenshots.debian.net/package/minetest
11:16 PilzAdam you can install mods that add mobs, though
11:17 willianveiga I see. So, I'm just running the "engine" or something like that?
11:17 PilzAdam yes, the engine and a game; a game is basically a bunch of mods
11:18 PilzAdam you can now go to the forum (https://forum.minetest.net/index.php) and install other games or single mods
11:19 PenguinDad If you want monsters try PilzAdam's simple mobs.
11:20 willianveiga PilzAdam, PenguinDad, thank you very much
11:22 PenguinDad willianveiga no problem
11:23 willianveiga My last question (i swear :P)
11:23 willianveiga are there any "official" mod?
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11:24 PenguinDad I don't know what do you mean with official
11:25 PilzAdam willianveiga, no, this is an Open Source Project
11:25 PilzAdam we dont want to be so centralized to mark mods as "official"
11:26 PenguinDad I think the only mod that you could call official is default :P
11:26 PilzAdam people just make what they want, the forum is just a platform to make it easy for them to release a mod
11:28 willianveiga PilzAdam, PenguinDad ... so I was playing the default mod, right?
11:29 PilzAdam willianveiga, you were playing the default game that is shipped with the engine: minetest_game
11:30 PilzAdam minetest_game contains more mod than default
11:30 willianveiga I see, PilzAdam ...
11:31 Calinou joined #minetest
11:35 willianveiga Are there any mod "faithful" to Minecraft current version? I'd prefer to play an open source game ...
11:36 Calinou willianveiga: MiniTest
11:36 * OldCoder will be online for the day starting around 5:30am PST
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12:42 OldCoder Hey
12:42 reactor .yeH
12:43 deltib hay
12:48 PenguinDad Hi
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14:21 MasterBot !join #minetest
14:21 MasterBot Hello Everyone!
14:21 MasterBot Bye everyone!
14:22 MasterBot left #minetest
14:30 reactor ?
14:31 Final joined #minetest
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14:33 PenguinDad Hello Final
14:33 mtmt joined #minetest
14:33 mtmt !join #minetest
14:35 Final Hi, PenguinDad.
14:36 bas080 joined #minetest
14:36 bas080 Are there people that are good at making nodeboxes? https://forum.minetest.net/viewtopic.php?pid=102434#p102434
14:40 proller_ joined #minetest
14:41 PenguinDad bas080 I think Jeija or Vanessa.
14:42 PilzAdam nodebox for what?
14:45 MasterBot joined #minetest
14:51 bas080 PilzAdm, for a wild beehive
14:52 bas080 I now have bees flying around as particles, some sounds. they damage when you stand in the bees
14:52 bas080 and you can get honey comb from the hives
15:01 rubenwardy joined #minetest
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15:03 rubenwardy Hi all
15:04 NakedFury joined #minetest
15:06 PenguinDad Hi rubenwardy, Zeg9 and NakedFury
15:06 Zeg9 Hello !
15:07 hmmmm joined #minetest
15:08 Zeg9 Why is github being ddos'ed?
15:11 PenguinDad Zeg9 the hackers want free private repos :P
15:12 Zeg9 ah. To develop attacking tools :-)
15:12 Ipos joined #minetest
15:12 PenguinDad Zeg9 you're right
15:12 MasterBot !op maooss
15:13 MasterBot :(
15:13 IceCraft !op me
15:13 IceCraft ;'(
15:16 PilzAdam !op
15:16 PilzAdam :D
15:16 MasterBot Moo!
15:16 PenguinDad Meow!
15:18 mtmt joined #minetest
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15:19 DanDuncombe VanessaE, I have updated camo mod so that it doesn't steal the textures from the blue hovercraft.
15:19 mtmt joined #minetest
15:20 MasterBot So how do minetest schematics work?
15:20 MasterBot I saw the function in worldedit and not sure how to use it
15:20 DanDuncombe MasterBot, is the server working yet? There is a camo mod update too.
15:20 MasterBot join #mtm to see something awesome
15:21 MasterBot And yes the server is capable of starting within 30sec if needed
15:22 MasterBot DanDuncombe: do you like banananas?
15:22 DanDuncombe I see now
15:22 MasterBot Me too!
15:22 MasterBot Dan: do you do python?
15:23 Calinou joined #minetest
15:23 MasterBot Calinou!
15:24 DanDuncombe Does anyone know what the problem is? I tried to update a git repo, but it always says 'commit failed' and I don'tknow why.
15:24 MasterBot Do you want to make fun of people on #minecraft without being there?
15:24 MasterBot Ddos
15:24 Calinou lol
15:24 Calinou DDoS: 1) isn't fun 2) is illegal
15:24 MasterBot sorry :(
15:24 marktraceur MasterBot: And we don't attack other people _in general_
15:25 MasterBot Make fun of..
15:25 marktraceur Particularly not the people in #minecraft who seem pretty decent
15:25 DanDuncombe Does anyone know the answer to the github problem?
15:25 Calinou marktraceur: except the ops 8D
15:25 MasterBot it was to show my script which is now broken
15:25 marktraceur Calinou: I've had good interactions with the ops
15:25 Calinou they are terrible
15:25 marktraceur Calinou: Mostly having to do with the fact that jackasses from #minetest seem to go in and troll their community
15:25 Calinou they're worse than freenode staff
15:26 rubenwardy <Zeg9> Why is github being ddos'ed?
15:26 rubenwardy <PenguinDad> Zeg9 the hackers want free private repos :P
15:26 rubenwardy <Zeg9> ah. To develop attacking tools :-)
15:27 rubenwardy ^^ DanDuncombe
15:27 DanDuncombe What do I type in the git terminal when a commit failed?
15:28 PenguinDad make changes then type "git add ." after that "git commit"
15:31 DanDuncombe Thanks PenguinDad :)
15:31 Peacock <marktraceur> Calinou: Mostly having to do with the fact that jackasses from #minetest seem to go in and troll their community
15:31 Peacock ^ id be irate too lol
15:32 Calinou if only I didn't play minecraft and said it was a minetest clone
15:33 Peacock well duh go into a competing piece of softwares channel and tell em yours is so much better, gee i wonder why theyd be pissed :p
15:33 DanDuncombe What I don't like is that some people can't cope with the fact there is a game with similar genre, etc, that some people play.
15:34 Peacock minetest being free, its no skin off their back to come grief us lol
15:34 Calinou never did that
15:34 Calinou DanDuncombe: people get angry at clones because they are competing
15:34 Peacock but plenty do :p
15:34 DanDuncombe Yeah, but they are closeminded dicks
15:35 Peacock <DanDuncombe> Yeah, but they are closeminded dicks <- or maybe they just dont give a fark and are annoyed by it
15:36 DanDuncombe Who thinks zombies is too hard when played legit?
15:37 Calinou how fast are your zombies? (walking speed)
15:37 DanDuncombe I couldn't say, super zombies are fastest.
15:37 DanDuncombe I will just see.
15:38 DanDuncombe Walk Velocity:2
15:38 DanDuncombe Run Velocity:12
15:38 DanDuncombe They look identical and cannot be distinguished from normal zombies, until you try to run away.
15:39 Peacock speaking of ddos's tho, can MT servers be ddos'd? i notice my connection turned to shit after banning a couple of kids the other day
15:39 DanDuncombe Also, wraiths can jump ~20 nodes into the air.
15:39 Calinou 12 nodes/second speed? O_o
15:39 Calinou this is 3× faster than player
15:39 DanDuncombe I think so
15:40 Calinou Peacock: anything can
15:40 Peacock would it make MT itself lag?
15:40 DanDuncombe I could always make them go 50 nodes per second,and do 200 damage, but I won't
15:40 Peacock i restarted my connection and switch ports and everything was fine again (maybe no relation)
15:41 DanDuncombe Also, they spawn at the same rate as normal zombies
15:42 DanDuncombe Giants are slow (half a node/second walk speed) But they jump quite high
15:42 mtmt joined #minetest
15:42 mtmt to
15:42 mtmt connection
15:42 mtmt agree
15:42 mtmt have.
15:42 mtmt have
15:42 mtmt was kicked by ShadowBot: Message flood detected.
15:42 Peacock imbk flood kick
15:42 Peacock *inb4
15:42 Peacock too late lol
15:42 MasterBot what a smart bot :)
15:42 Calinou multithreaded bot!
15:42 marktraceur PenguinDad: You realize "git add ." will cause _the entire_ directory to be added to the repo, including any world files a developer has
15:42 Calinou world files?
15:43 marktraceur DanDuncombe: Use git commit -a or add files individually to the staging area
15:43 Calinou why would you keep a world file in a mod anyway...
15:43 PilzAdam marktraceur, no, git add . respects .gitignore
15:43 MasterBot left #minetest
15:43 marktraceur PilzAdam: Fair enough, it's still a better practice to not do that in case the developer has other random files around
15:43 DanDuncombe I did the git add . and it worked gine.
15:44 DanDuncombe *fine
15:44 marktraceur DanDuncombe: It's just a bad habit
15:44 DanDuncombe Okay
15:44 PilzAdam marktraceur, its a also good practice to have a proper .gitignore
15:44 DanDuncombe I normally use the Windows GUI, anyway
15:44 rsiska joined #minetest
15:45 marktraceur PilzAdam: And what, ignore every possible variation of filenames for personal TODO lists or notes files?
15:45 DanDuncombe I only have the necessary files, no unwanted ones.
15:45 Peacock thumbs.db :p
15:45 DanDuncombe Apart from ~20,000 thumbs.db
15:46 Calinou thumbs.db are in your .gitignore
15:46 * Calinou doesn't have any .gitignore
15:46 PilzAdam marktraceur, if you know that you create TODO.txt then you can simply add it, yes
15:46 DanDuncombe Are they repo'ed anyway?
15:46 Calinou not if you exclude them through gitignore
15:46 PenguinDad joined #minetest
15:47 DanDuncombe What is the purple bar at the top of github repos?
15:47 Gethiox joined #minetest
15:48 PenguinDad DanDuncombe that's the language statistic of repository next
15:48 DanDuncombe It is going more and more grey.
15:48 mtmt joined #minetest
15:48 mtmt !join #minetest
15:49 PenguinDad Grey are the textures
15:49 PilzAdam !op
15:49 mtmt sorry about that, wont happen again
15:49 mtmt was kicked by PilzAdam: mtmt
15:49 Peacock lol
15:49 MasterBot joined #minetest
15:49 Peacock btcentral... sounds familiar
15:49 MasterBot was kicked by PilzAdam: MasterBot
15:49 DanDuncombe Can someone try the latest camo_modpack?
15:50 Peacock doublelol
15:50 DanDuncombe I did a git update with the git add .
15:50 DanDuncombe And want to check nothing is mucked up.
15:50 PenguinDad DanDuncombe have you pushed it?
15:50 marktraceur PilzAdam: And what, keep a local copy of .gitignore? Or should I add MARKTRACEURNOTES.txt to the minetest master .gitignore?
15:50 DanDuncombe I think so
15:51 DanDuncombe PenguinDad: If you can get black 'special ops' hovercrafts in game then it is pushed.
15:51 PilzAdam marktraceur, oh, I thought you were talking about your private repos
15:51 marktraceur PilzAdam: I'm talking about a general case
15:52 DanDuncombe I know some people thought it was stupid that super zombies go at 12 nodes per second.
15:53 DanDuncombe Turns out normal zombies go at 6
15:53 DanDuncombe So they are still not out-runnable
15:53 PenguinDad !c 12*3,8
15:53 MinetestBot 45,6
15:54 PenguinDad DanDuncombe they run with 45,6 kilometers per hour
15:54 DanDuncombe Which ones?Normal, or super?
15:54 PilzAdam marktraceur, one advantage of a proper .gitignore would be that git status is cleaner
15:54 PenguinDad Super ones
15:54 DanDuncombe They go at speed 12 anyway.
15:55 DanDuncombe Giants only go at speed 3 when running after you.
15:56 Peacock mob request: http://upload.wikimedia.org/wikipedia/en/thumb/6/67/Herbert_-_Family_Guy.png/250px-Herbert_-_Family_Guy.png
15:57 DanDuncombe Seriously?
15:57 Peacock no lol
15:58 Calinou lol
15:58 marktraceur PilzAdam: Yes, but that doesn't solve all cases
15:58 Peacock the speed would have to be 0.2 lol
15:58 DanDuncombe No, 0.001
15:59 Peacock and theres no way to molest on MT lol so i dont know how it could do damage
15:59 DanDuncombe It wouldn't. It would stroll around buing apples.
15:59 DanDuncombe *buying
16:00 Peacock newspaper mod might be cool tho
16:00 Peacock some item you carry around that shows all the server news/rules/wtv
16:01 Peacock (then the herbert mob would have paperboys to run after :P)
16:01 DanDuncombe :()
16:01 PenguinDad Peacock: Cool idea!
16:01 Peacock you must be referring to the newspaper :P
16:02 Peacock could take some tweaking but the book mod would be a good base
16:02 rubenwardy I need some css and html help
16:04 Peacock and suddenly no one speaks lol what kind of help?
16:05 rubenwardy its complicated
16:05 Peacock well, design or code?
16:05 mrtux_ joined #minetest
16:05 rubenwardy I have a top banner (ul) and a div inline below it. I want the div to stretch all the way to the bottom
16:06 Peacock these advils, they do nothing for my back </McBain voice>
16:06 rubenwardy I could use a table
16:06 mrtux_ joined #minetest
16:06 rubenwardy but bad HTML5
16:06 Peacock in css you can usually set the div to take up 95% of the height of the browser
16:06 Peacock though its usually better to set a minimum amount of pixels
16:06 Peacock otherwise it looks like crap on netbooks and other small screens
16:07 rubenwardy I am making a tab interface
16:07 rubenwardy like a folder browser
16:07 Peacock though i know nothing of html5, i learned on html 2 or 3 lol
16:07 Peacock before they added the operating system et all lol
16:08 Peacock i think table-based designs are due for a comeback </troll> :p
16:08 DanDuncombe How do I git commit again?
16:10 Calinou git commit . -m "My message"
16:10 PilzAdam Calinou, why "."?
16:10 rubenwardy I could make the panel absolute, but that does not scale well on over spill
16:10 Calinou oh you don't need it when you use -m?
16:10 Calinou tip: commit messages are mandatory, if you have no idea what to put, put "Performance improvements"
16:10 Calinou marketing 101
16:10 PilzAdam you dont need it at all
16:11 DanDuncombe Won'twork
16:11 DanDuncombe 'not a git repository'
16:11 rubenwardy Screenshot: http://ubuntuone.com/3ZIveD1tUr8Wkt8nWTv8Nq
16:11 DanDuncombe Fucking Github
16:11 PilzAdam rubenwardy, I guess this is not the correct channel
16:12 rubenwardy hmmm
16:12 Peacock div (min height) within a div (% hieght) could fix that
16:12 rubenwardy % height does not work at all
16:12 Peacock (maybe the other way around)
16:12 DanDuncombe I HATE FUCKING GITHUB
16:13 Peacock you'd have better luck fucking a woman
16:13 DanDuncombe How can I do a git commit then?
16:13 PilzAdam Peacock, keep it family safe, please
16:13 Peacock sorry
16:13 DanDuncombe Repo name: zombies_game
16:14 DanDuncombe Message: New repo
16:14 Peacock i thought someone said github was being ddos'd dan
16:14 DanDuncombe I can't commit zombies_game
16:14 PilzAdam Peacock, he is complainging about git, not github
16:14 DanDuncombe What is ddos'd
16:15 Peacock i can't tell the difference :p
16:15 Peacock its all another language to me lol
16:15 DanDuncombe I'll just use dropbox. So much easier.
16:16 PilzAdam use pen and paper instead of a computer, so much easier
16:16 Peacock carrier pidgeons
16:16 Peacock microSD attached to their leg
16:17 Peacock faster than rural internet :p
16:18 DanDuncombe How can I delete the repo when there is no 'settings' button?
16:18 PilzAdam local or on github?
16:18 DanDuncombe Both
16:18 DanDuncombe I'm trying to delete a corrupted repo
16:19 PilzAdam local: just delete the directory; github: "delete" in the settings tab
16:19 PilzAdam I doubt its corrupted
16:19 nalkri joined #minetest
16:19 DanDuncombe When I try to clone, it says there is a corrupted one under the same name so it can't clone it.
16:19 PilzAdam you should read the book before using git: http://git-scm.com/book/
16:20 DanDuncombe All the software says is 'failed to commit'
16:20 DanDuncombe The command github told me to use also failed
16:21 DanDuncombe I say DropBox FTW!
16:21 PenguinDad under linux git is much easier :P
16:22 Peacock try black magic :p
16:22 DanDuncombe I can never work out how to do anything in linux
16:22 webdesigner97 joined #minetest
16:22 webdesigner97 hi
16:22 Peacock that's simple, if its broken, reinstall distro :p
16:23 DanDuncombe I just can't work out how.
16:23 Peacock i never go more than 30 days w/o burning a new image lol
16:23 DanDuncombe I have tried Kubuntu and Ubuntu and I have never found a guide tocompiling that either applied to those distros, or was helpful.
16:24 Calinou DanDuncombe: it's Dropbox not DropBox
16:24 rubenwardy Bye guys!
16:24 Calinou bye
16:24 webdesigner97 bye
16:24 Peacock DroopBox?
16:24 Calinou VDroopBox!
16:25 Peacock lol
16:25 DanDuncombe It os DropBox in my opinion.
16:25 DanDuncombe *is
16:25 DanDuncombe How do I delete the repo then?
16:25 webdesigner97 Is anyone interested in starting a "USS Enterprise NCC-1701-D" Map?
16:25 Peacock you want one?
16:25 DanDuncombe I guess I will just have to pretend it is not there.
16:26 Peacock send me a map with your mods, ill spawn the ship in one node and you can detail it
16:26 webdesigner97 o.O
16:26 Peacock *one type of node
16:26 webdesigner97 That's not what I want :D
16:26 Zeg9 //replace :D
16:26 webdesigner97 I mean build it by hand in 1:1 scale
16:26 webdesigner97 ;)
16:26 Peacock gimme sec will show you wat i mean
16:27 webdesigner97 I think I understood what you said
16:27 Peacock i have pic somewhere
16:27 BrandonReese joined #minetest
16:29 DanDuncombe Why does Minetest almost always start not responding?I can then never close it without rebooting.
16:29 webdesigner97 Here, that's what I want to build: http://i900.photobucket.com/albums/ac204/AndrewLynes/Bitmob/MinecraftEnterprise.png
16:29 webdesigner97 With all details
16:29 Peacock http://s12.postimg.org/hvou3zhxp/screenshot_11361701.jpg
16:31 Peacock to the best of my knowledge its scale, though youll have to figure out deck height if you wanna get the right number of decks in
16:32 webdesigner97 It looks nice
16:33 Peacock if you wanna use all my star trek type nodes i could spawn it on my map but ill be having some downtime in the coming days (moving soon)
16:33 DanDuncombe What did you mean by github is being ddos'd?
16:34 Peacock someone else said it
16:34 webdesigner97 But I think that would be a bit too much like "buy model car and colour it"...
16:34 DanDuncombe Does anyone know why Github has stopped working
16:34 Peacock still a shit-ton and a half of work though lol
16:35 Peacock anyways, thats how MC does it (getting it to look real/to scale)
16:35 webdesigner97 really? they don't do it by hand?
16:35 PilzAdam DanDuncombe, the problem is not git or github, but the user
16:36 DanDuncombe PilzAdam? What am I doing wrong?
16:36 webdesigner97 I thought they just try out for 4 weeks until the model looks realistic
16:36 PilzAdam have you read the book?
16:36 DanDuncombe It wouldn't commit to the old repo, so I made a new one and it wouldn't commit to that either.
16:36 sfan5 DanDuncombe: https://status.github.com/
16:37 DanDuncombe It still won't work.
16:37 DanDuncombe All the other repos work fine.
16:37 PenguinDad PEBKAC
16:37 DanDuncombe Just this one won't work, and I cannot successfully make new ones.
16:38 reactor left #minetest
16:38 Peacock they dont do it by hand no lol not the uber precise ones
16:39 webdesigner97 but how do their models get that realistic?
16:39 Peacock they spawn them from meshes, often the studio version leaked
16:40 webdesigner97 oh
16:40 DanDuncombe So they cheat
16:40 Peacock of course lol
16:41 Peacock if they didn't, there'd be a timelapse video
16:41 Peacock because who wouldn't brag lol
16:42 DanDuncombe Who thinks people shoudl get a hovercraft by default when they start a new zombies_game?
16:43 Peacock what do hovercrafts and zombies got to do w/ eachother? :P
16:43 Peacock in a zombie appocalypse i'd expect tanks or jets lol
16:43 webdesigner97 sry, gtg
16:43 webdesigner97 bye
16:43 Peacock ciao
16:44 PenguinDad DanDuncombe: If it's something like post apocalypse then yes
16:44 DanDuncombe There are zombies everywhere
16:44 PenguinDad Then yes
16:45 DanDuncombe Maybe you nicked the one man hovercraft from the old army base like the turrets.
16:45 DanDuncombe And it was obviously solar powered
16:45 DanDuncombe So it still worked.
16:46 DanDuncombe Which colour should you get?
16:46 DanDuncombe Red, Green, Yellow, Black camo?
16:47 PenguinDad I think green is the best.
16:47 jemadux joined #minetest
16:47 jemadux joined #minetest
16:47 DanDuncombe Ok
16:50 neko259 joined #minetest
16:51 DanDuncombe They are high tech hovercraft. They are rocket powered.
16:51 Peacock solar or rocket?
16:52 artur99 joined #minetest
16:52 Peacock rocket = chemical/nuclear usually
16:52 kag_ joined #minetest
16:52 artur99 is remobo a virus?
16:53 PenguinDad artur99: nope but it's like a propertiary parasite
16:54 jemadux joined #minetest
16:54 jemadux joined #minetest
16:54 artur99 i found this: You also understand that Remobo.com cannot and does not guarantee or warrant that files available for downloading through the Site will be free of infection or viruses, worms, Trojan horses or other code that manifest contaminating or destructive properties
16:54 artur99 here: http://www.remobo.com/agreement
16:54 Peacock a bad push to arch has the same effect :p
16:55 artur99 my antivirus says its a virus
16:55 Peacock get a better A/V lol
16:55 PenguinDad Or Linux
16:55 Peacock thats replacing one problem with another set lol
16:56 Peacock (if youre not used to it)
16:56 Peacock and it doesn't replace all the other games the user likely plays
16:56 RealBadAngel https://forum.minetest.net/viewtopic.php?pid=102721
16:57 RealBadAngel here is how look like new shaders, close to release
16:57 artur99 if i use remobo i can host a minetest server, and thoses who want to connect to my server needs only the minetest game?
16:57 PilzAdam RealBadAngel, see my comment
16:57 Peacock my eye sight must be bad 'cuz i can't see a diff between the 3 :/
16:57 RealBadAngel PilzAdam, sure :P
16:59 RealBadAngel im gonna release the changes soon
17:00 RealBadAngel i just need to clean the mess from weeks of experiments
17:00 PilzAdam its not good for an open source project if devs work on their own and then "release" finished code
17:00 RealBadAngel nobody wanted to work with me on those changes
17:01 RealBadAngel even one said that its useless, remember? :P
17:01 Exio4 it is making a new branch and throwing commits to it
17:01 PilzAdam I know Taoki[laptop] is interested in it, and Exio4 even created patches for the current shaders
17:01 monkeycoder joined #minetest
17:01 RealBadAngel Exio4 changes are not related to what im doing
17:02 Exio4 i like looking at the code and trying to optimize it a bit :P
17:02 RealBadAngel before i pull to main i will make the repo public
17:02 PilzAdam RealBadAngel, btw, I brought the mainmenu music back: https://github.com/minetest/minetest/commit/4fb4efd8ed54a81ea545e51265f2acdd01654f21
17:02 RealBadAngel so anyone will be able to try it
17:03 Peacock so long as its got an on/off option i dont see the harm, since i can't see the diff though id keep it off to keep cpu low
17:03 RealBadAngel PilzAdam, yeah, i saw. it could be nice if each game could have its own menu music
17:03 Exio4 oh man
17:03 Exio4 i just realized MT is getting converted into a "complete engine", you can even change the main menu now!
17:04 RealBadAngel Peacock, those effects doesnt harm ur cpu at all
17:04 RealBadAngel they are torturing your GPU ;)
17:04 artur99 how can i see how much time ago a user left a message here?
17:04 Peacock people say that about every feature :p
17:04 PilzAdam RealBadAngel, that would require the MenuMusicFetcher to read from <gamedir>/menu/ too
17:05 Peacock well i dont feel like buying another GPU either, the p4 is next up for replacement lol
17:05 Exio4 calinou was right about this
17:05 PilzAdam RealBadAngel, although it would sound pretty bad if you switch games over and over again
17:06 RealBadAngel then dont switch ;)
17:06 DanDuncombe Does worldedit save entities?
17:06 Exio4 no afaik
17:07 DanDuncombe Damnit.
17:07 Peacock what kind of entities you need savin?
17:07 DanDuncombe Hovercraft
17:07 Peacock hm,
17:07 Peacock on detach you could turn it into a node?
17:07 Peacock right click node -> replace with entitiy
17:07 DanDuncombe Nah.
17:08 DanDuncombe I will find a way, I'm sure.Maybe have a node that turns into a hovercraft.
17:08 Peacock thats the same thing
17:08 DanDuncombe Which is spawned in by WE
17:08 Peacock nodes themselves cant attach or move
17:08 DanDuncombe But hovercraft won't turn to node, and it will change via abm
17:08 Peacock (move gracefully)
17:09 Peacock abm? okay... lol
17:09 DanDuncombe Can I make it so an ore will only spawn in air, above dirt?
17:10 Exio4 that is a decoration
17:10 DanDuncombe Can I?
17:11 DanDuncombe Basically, in the long run,can I have buildings randomly spawn around the map?
17:11 Peacock there are already a dozen mods for that if you looked around the forums
17:12 DanDuncombe Tell me one
17:12 DanDuncombe Not structures mod
17:12 Peacock instacabin/instantbuildings/superunifiedmorebuildingsplus
17:12 DanDuncombe Not worldedit
17:12 DanDuncombe Not instabuild
17:12 DanDuncombe Not instacabin
17:12 DanDuncombe Never seen thelast one
17:12 DanDuncombe Instabuild doesn't randomly spawn them around the map.
17:13 Peacock https://forum.minetest.net/viewtopic.php?id=6221
17:13 Peacock generally, if something can be instantly found, not many ppl will bother responding
17:13 DanDuncombe As I said, it doesn't randomly spawn buildings around the map.
17:13 Peacock use soko's
17:14 DanDuncombe What is that called?
17:14 DanDuncombe Although, if anyone can find a way to make instabuild randomly spawn the buildings, I would be happy.
17:14 Peacock https://forum.minetest.net/viewtopic.php?id=4885
17:14 Peacock and it links to a bunch of others
17:15 Peacock and in future: https://forum.minetest.net/search.php?advanced=1
17:16 DanDuncombe Can anyone help me make instabuild randomly spawn buildings?
17:17 DanDuncombe Or at least point me to a mod that does, but without having any dependencies or entities involved
17:19 DanDuncombe The aim being abandoned buildings for the zombies game.
17:19 artur99 is ruskie on?
17:20 PenguinDad !seen ruskie
17:20 MinetestBot PenguinDad: ruskie was last seen at 2013-07-25 18:38:58 UTC on #minetest
17:21 artur99 his last message?
17:21 DanDuncombe Is there any random building spawning mod that won't involve lumberjacks or anything else
17:22 PenguinDad artur99: last join
17:22 mrtux joined #minetest
17:23 artur99 oh!
17:23 artur99 and how can i see last messaje date?
17:23 DanDuncombe Has anyone made a good new skin for the zombies_game zombies?
17:23 Gethiox joined #minetest
17:24 PenguinDad artur99: ruskie is here but idle
17:26 artur99 ok
17:31 sokomine what do you have against my lumberjacks?
17:31 sokomine anyway, i'm soon going to move my mod to the new schematics. they're very helpful for that and do most of the work
17:32 neko259 joined #minetest
17:32 sokomine there's also structureio that's already working with schematics
17:32 DanDuncombe I don't have anything against them, it's just they are an unlikely find in an abandoned hovercraft base in a zombie apocalype
17:33 sokomine hm. that's true. probably not too many trees there either
17:34 sokomine grab the speedy-gonzales branch of worldedit. that can save schematics directly. you can then spawn them. as long as you don't care too much about details like plain ground for your buildings, it ought to be very easy with place_schematic (see doc/lua_api.txt)
17:36 DanDuncombe How to spawn them randomly, and have them work with normal Minetest?
17:36 PenguinDad Ask mg_v7
17:37 Calinou joined #minetest
17:37 PilzAdam !dev register_decoration
17:37 MinetestBot "There is currently no text in this page." - http://dev.minetest.net/register_decoration
17:37 sokomine they work with normal minetest. you just need a very recent build for the server
17:37 PilzAdam oh man, the dev wiki is really out of date
17:37 PilzAdam PenguinDad, decorations work in v7, indev and math too
17:37 sokomine register_decoration does not yet seem to support structures? reads as if that's only planned for the near future?
17:37 PilzAdam *v6
17:37 DanDuncombe Could someone make this mod for me? Using only zombies_game nodes. Will WorldEdit need to be added as amod?
17:38 PilzAdam sokomine, well, I use it Pilztest, sooo....
17:38 sokomine so the lua_api.txt is out of date? or does it work only in the upcoming mapgen?
17:38 sokomine dan: do you have your buildings ready?
17:39 PenguinDad PilzAdam: I forgot register_decoration
17:39 PilzAdam sokomine, lua-api.txt is not out of date
17:39 DanDuncombe Not yet, do you need them now? You can make up the names, and I will just save the buildings with those names.
17:39 sokomine hm, just read that and it said that it only supports simple for now. but maybe it's out of date...pulled it yesterday :-)
17:40 PilzAdam ehm
17:40 PilzAdam https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L428 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2184
17:40 DanDuncombe Do I need to make the buildings now?
17:41 PilzAdam sokomine, line 420 is incorrect, though
17:41 sokomine danducombo: no. get your buildings first. build them or get others to build them. install that speedy-gonzales-branch of worldedit (or perhaps it's in the main worldedit by now - you'll have to check) to save them as schematics. then you can use the upcoming/new schematic functions to get them placed
17:41 DanDuncombe Ok
17:42 DanDuncombe Why does it have to be speedy-gonzales branch?
17:42 PenguinDad DanDuncombe: Because it's newer
17:42 PilzAdam the master branch of WE doesnt use the vmanip yet
17:42 DanDuncombe I will be a while then
17:43 PilzAdam I guess they wait for 0.4.8
17:44 sfan5 sokomine: you mean the schematic functions for .mts files?
17:44 PenguinDad I think everybody is waiting for 0.4.8
17:44 sokomine danducombe: ok. so make sure to get that development branch of worldedit, plus the very latest (development..) version of mt. at least for the saving of the houses. you can build them in older versions as well. constructing good buildings takes some time
17:44 DanDuncombe Will it work with latest Windows git minetest?
17:44 sokomine sfan: yes
17:45 sfan5 sokomine: they are in the main branch
17:45 sfan5 they were commited before the speedy-gonzales branch was even created
17:45 sokomine well, i'm waiting for something there as well :-) i hope that hmmm does the nodename replacement function for the schematics so that i can supply a replacement list while importing
17:45 PilzAdam sfan5, when is your vacation over? MinetestBot has 2 broken functions
17:45 webdesigner97 joined #minetest
17:45 webdesigner97 hi again
17:45 sokomine hi webdesigner
17:46 DanDuncombe Does speedy-gonzales use the same commands as main?
17:46 PenguinDad hi webdesigner
17:46 PenguinDad DanDuncombe: Yes
17:46 sokomine yes. it just adds those for schematic handling. a special save- and a special restore command
17:46 sokomine those you'll need
17:46 sokomine but for now you can concentrate on building
17:46 DanDuncombe Okay
17:46 sokomine because all those mods will eventually need schematics which they can place :-)
17:47 DanDuncombe And it can't include entities?
17:47 neko259 joined #minetest
17:47 PilzAdam DanDuncombe, yes, we have changed that since the last time you asked
17:47 sokomine no
17:47 sfan5 sokomine: //mtschem(create|place) ??
17:47 sfan5 DanDuncombe: no
17:48 DanDuncombe Ok
17:48 sokomine sfan: yes, iirc they where called that way. forgot the exact name
17:48 sokomine danducombe: you'll have to place entities seperately. which kind of entities are you thinking of?
17:49 PenguinDad Hovercrafts
17:51 DanDuncombe Yep. Hovercrafts
17:52 sokomine hm. the decoration function seems to aim more at plants and things like that. fill_ratio and the like apply less to houses. you usually want only one of it in one place, and that in full. hm
17:52 PilzAdam sokomine, you can use noise instead of fill ratio
17:53 sokomine havn't done anything with that yet and not looked into that function either
17:53 PilzAdam but I would suggest to place houses manually in on_generated()
17:54 sokomine the biomes param certainly looks helpful
17:54 sokomine yes. might be a better choice
17:54 PilzAdam https://github.com/PilzAdam/pilztest/blob/master/mods/base/mapgen.lua#L84
17:54 PilzAdam the main purpose of it is placing trees
17:55 PilzAdam and stuff like, cacti, papyrus, flowers and grass
17:55 sokomine yes, hmmm was a bit annoyed when i wanted to use his function for placing houses and not for strange shaped trees or intresting rock formations
17:55 RealBadAngel lol, google down
17:55 Peacock i also cant wait for voxmynips, faster realms
17:55 PilzAdam \o/
17:56 PenguinDad \o/
17:56 * sokomine nods to peacock
17:56 PilzAdam Peacock, my nether mod already uses vmanip
17:56 Peacock though, query, suppose you could write more than one mapgen.lua to use at different heights? would that be faster still?
17:57 Ipos joined #minetest
17:57 PilzAdam hm?
17:57 Peacock or is it the same as defining noise and all that from lua?
17:57 Peacock (like the ongen functions)
17:57 sokomine one issue with the houses is the platform they rest on. without that, the door of your house may open to a deep abyss...with no one beeing able to reach the house. my random_buildings mod makes some effort to build something where the house can be on
17:58 PilzAdam Peacock, the vmanip is basically exactly what the core does
17:59 Peacock hm, well cant wait :) i had to pull all the transporters from my other realms lol
18:00 sokomine for spawning of villages, i'm considering saving a 32x?x32 flat "ground" and spawn the houses on that. with the schematic function, it ought to be fast and reliable enough
18:00 PilzAdam Peacock, https://forum.minetest.net/viewtopic.php?id=6396
18:00 Peacock if the houses arent too big, give it a good foundation and dont save air
18:01 Peacock yeah i saw the thread but paramats' the one who can do realms
18:01 Peacock i do all sorts of other funky stuff lol
18:01 sokomine spawning a village in real terrain would be more intresting, but doing something quite a lot of real players are not capable of with an algorithm may be too challenging without providing that great results
18:01 Peacock well his realms anyway, splicing another mod would probably break the landscape
18:01 sokomine hm, yes, saving the houses including the foundation may be an option
18:01 Miner_48er joined #minetest
18:02 sokomine hi miner
18:02 Miner_48er hi
18:02 Miner_48er to grow cactus is water required?
18:02 sokomine no
18:03 sokomine just desert_sand (perhaps even normal sand)
18:03 Miner_48er ok thx
18:03 Peacock when is 0.4.8 due?
18:03 iqualfragile joined #minetest
18:04 Peacock (approximately)
18:04 DanDuncombe I have three buildings- bunker, hospital and house.we
18:04 Peacock ive been hearing "a week" for 4 weeks lol
18:04 sokomine three buildings are not terribly much. do you want them to spawn together?
18:05 sfan5 <PilzAdam> sfan5, when is your vacation over? MinetestBot has 2 broken functions
18:05 DanDuncombe No, I will just have three for now.Will I be able to add more later?
18:05 sfan5 PilzAdam: can I get an answer now?
18:05 Peacock feature requests: links in sign :-)
18:06 Miner_48er sfan5 will that bot be publicly available?
18:06 sfan5 Miner_48er: MinetestBot?
18:07 Miner_48er yes
18:07 sokomine danducombe: adding more later will not be a problem
18:07 DanDuncombe sokomine, I have the buildings,how do I do the mod?
18:07 PilzAdam sfan5, hm?
18:08 sokomine if you have the buildings already...improve them. doing them in such short time most likely won't result in the best buildings...
18:08 Peacock lol watching on the terminal 3 kids fight on my server
18:08 sokomine what do they fight over?
18:08 Peacock one of them is griefing the other
18:08 sokomine :-(
18:08 DanDuncombe sokomine: I will improve them later, I have to turn off soon.
18:09 Peacock i told them to request a country in the thread lol
18:09 Peacock i added a tiny and mid-sized one
18:09 Peacock Uruk, Tanagra (darmok and jallad) :p
18:09 sokomine danducombe: ok. there are existing mods, but most of it will come in the future. taokis structure io could already be used. i'm changing my own mod soon
18:10 DanDuncombe I have to go now.
18:10 DanDuncombe left #minetest
18:10 PenguinDad sfan5: !sfu and !ignore are broken
18:10 sfan5 PenguinDad, PilzAdam: !sfu should be fixed
18:10 sfan5 PenguinDad: please describe how !ignore is broken
18:11 PilzAdam sfan5, !ignore doesnt work at all
18:11 PilzAdam no reaction
18:11 Peacock what does sfu mean? obviously not shut the **** up lol
18:11 PilzAdam Peacock, Search Forum User
18:11 sfan5 Peacock: searchforumuser
18:11 Peacock damn lol
18:11 Peacock had to know
18:11 Peacock "faut le savoir" (french expression)
18:11 PilzAdam !sfu Mauvebic
18:11 MinetestBot PilzAdam: No Results found
18:12 Peacock no caps
18:12 PenguinDad !sfu calinou
18:12 MinetestBot PenguinDad: No Results found
18:12 Peacock !sfu mauvebic
18:12 MinetestBot Peacock: No Results found
18:12 Peacock broken
18:13 Peacock if i remember from last night, the bot is having trouble with html codes
18:13 sfan5 !ignore person
18:13 MinetestBot sfan5: 'person' added to ignore list.
18:13 sfan5 hm
18:13 sfan5 Peacock, PilzAdam: they are fixed in git but xyz didn't "git pull" yet
18:13 sfan5 PilzAdam: !ignore seems to work
18:13 sfan5 !unignore person
18:13 MinetestBot sfan5: 'person' removed from ignore list.
18:14 PilzAdam !ignore TestUser
18:14 PilzAdam sfan5, !ignore doesnt seem to work
18:14 Peacock worked for him
18:14 Peacock perm missing?
18:15 PenguinDad !ignore nobody
18:15 PilzAdam MinetestBot: reaload rutils
18:15 PilzAdam MinetestBot: reload rutils
18:15 MinetestBot PilzAdam: <module 'rutils' from '/home/xyz/bot/modules/rutils.pyc'> (version: 2013-07-15 16:09:52)
18:15 PilzAdam Peacock, no
18:16 Peacock im out of ideas then lol
18:17 sfan5 PilzAdam: why did you reload rutils?
18:17 PilzAdam sfan5, to test privs?
18:17 sfan5 ah, ok
18:17 ShadowNinja Rol flag is rollback?
18:17 sfan5 yes
18:19 ShadowNinja The IP/port field should wrap and the flags should be fullwords in a dropdown.
18:19 ShadowNinja +<space>
18:19 ShadowNinja (IPv6 addresses expand it)
18:20 ShadowNinja (And, of course, long DNS addresses)
18:21 ShadowNinja How does it identify a new server being the same as a recent one? Many times I lose my highest player count, but sometimes it sticks.
18:22 Peacock lol check this out:
18:22 Peacock CHAT: <rockstarr> if u want calm down im going to take the building and if u try to kick me out u cant because your building is still going to be there  just adiing a diffrent wall u idiot!!!!!!!!!!!!!!!!!
18:22 Peacock i dont need admins, i need babysitters lol
18:22 jemadux joined #minetest
18:22 jemadux joined #minetest
18:22 PilzAdam Peacock, alternatively: popcorn
18:23 Peacock one guy is placing nodes the other is stealing them lol
18:23 Peacock seriously lol
18:23 Peacock no wonder these people get kicked off all the other servers lol
18:23 Peacock 32K in every direction and everyone *has* to build on the same spot lol
18:24 ShadowNinja I think that particular player was banned from my server for greifing...
18:24 Peacock well i got beer and it must be past 5 in europe so im sitting back and watching terminal lol
18:25 Peacock i told them to report or ask for protection in thread, so far nothing so... their problem lol
18:25 * ShadowNinja uses the IRC mod for looking at chat.
18:25 Peacock was thinking of modifying irc mod to access google translate
18:26 Peacock cuz i get alot of spanish speaking people and eventhough i get english and french, spanish isn't exactly a blend
18:26 ShadowNinja Hmmm, that would require LuaCURL or the Minetest pull request.
18:27 Peacock not necessarily
18:27 Peacock 1 yr ago i wrote weather and news mod that loaded stuff from the net onto signs
18:27 proller_ ShadowNinja, maybe send seed to masterserver?
18:27 proller_ and identidy by deed+ip
18:27 PilzAdam Peacock, 30k, not 32k
18:28 Peacock my bad, i rarely build on edges
18:28 proller_ 30912.314
18:28 ShadowNinja proller_: Good idea.
18:28 PenguinDad !server players:!0
18:28 MinetestBot PenguinDad: LandRush Server | 205.185.115.160:31000 | Clients: 14/15, 19 | Version: 0.4.7 | ping: 0.290
18:28 Exio4 :o 14
18:28 * ShadowNinja imagines lag heaven.
18:29 sfan5 !server players:most
18:29 MinetestBot sfan5: LandRush Server | 205.185.115.160:31000 | Clients: 14/15, 19 | Version: 0.4.7 | ping: 0.290
18:29 Peacock my kingdom for an AFK symbol above my player sprite lol
18:30 sfan5 !server players:most
18:30 MinetestBot sfan5: LandRush Server | 205.185.115.160:31000 | Clients: 13/15, 19 | Version: 0.4.7 | ping: 0.291
18:31 Exio4 RealBadAngel: ehm
18:31 Exio4 He made one geometry shader, waving water.
18:31 Exio4 it wasn't a geometry shader
18:32 RealBadAngel vertex shader
18:32 Peacock i seem to have 8 players :S
18:35 DanDuncombe joined #minetest
18:35 PenguinDad Hello Dan
18:35 PenguinDad Hello MinetestBot
18:35 MinetestBot Hey PenguinDad
18:36 thefamilygrog66 joined #minetest
18:36 DanDuncombe Hi
18:36 thefamilygrog66 howdy folks
18:36 thefamilygrog66 did you get your turrets sorted out, DanDuncombe?
18:37 DanDuncombe Can I have the building spawning mod now? Or will it take a while? (kinda directed at sokomine)
18:37 DanDuncombe Turrets work
18:37 thefamilygrog66 cool
18:37 DanDuncombe They don't point anywhere though
18:37 thefamilygrog66 oh
18:37 DanDuncombe They just shoot stuff
18:37 DanDuncombe But there are player turrets now that kill players
18:38 thefamilygrog66 scary stuff
18:38 DanDuncombe I still have no ida how to make them look anyhwhere.
18:38 Peacock they have to be entities and you have to set yaw the same way mobs do
18:38 DanDuncombe I still think that would be kind of pointless if they are aiming at an average of 10 mobs at once.
18:39 DanDuncombe in zombies_game,that is.
18:39 sfan5 oklahomaSWAG [173.74.***.**] joins game << oh god!
18:39 Peacock ?
18:39 PenguinDad !server players:most
18:39 MinetestBot PenguinDad: LandRush Server | 205.185.115.160:31000 | Clients: 13/15, 19 | Version: 0.4.7 | ping: 0.257
18:40 DanDuncombe VanessaE, have you done the update to hovercraft yet that adds yellow and red camo hovercrafts?
18:41 DanDuncombe Is MasterBot on here?
18:41 Peacock i think he was banned
18:41 DanDuncombe Again?
18:42 Peacock not sure, thought i saw PilzAdam or sfan ban him
18:42 DanDuncombe VanessaE Needs to update the camo_hovercraft mod.
18:43 thefamilygrog66 does anyone have the link to download the beta android client?
18:43 DanDuncombe Why is the Landrush server at the top of the list?
18:43 Calinou joined #minetest
18:43 PenguinDad Hi
18:43 neko259 joined #minetest
18:44 DanDuncombe Is sokomine there?
18:44 PenguinDad Yes
18:47 DanDuncombe Can he give me the building spawning mod for the zombies gamemode?
18:53 Peacock is the forum down?
18:53 PilzAdam no
18:53 Peacock DanDuncombe  ^^^
18:53 DanDuncombe I have to go now
18:53 DanDuncombe left #minetest
18:54 Peacock ive come across various types of lazyness in my wide variety of jobs, but jesus christ lol
18:57 tjbarber_ joined #minetest
18:59 Peacock should the text on signs be at a 90 degree angle? lol
19:00 Taoki[mobile] joined #minetest
19:01 thefamilygrog66 PilzAdam, do you have a link for minetest android?
19:01 PilzAdam sfan5 has
19:03 thefamilygrog66 may I have the link please, sfan5?
19:03 PilzAdam there is a forum topic
19:03 Calinou lol someone named minetester joined #wolfgame
19:04 thefamilygrog66 okay, thanks - I'll look for it
19:07 Peacock can a moderator delete this post? (https://forum.minetest.net/viewtopic.php?pid=101948#p101948) it quotes outdated info and pics
19:08 thefamilygrog66 Ahh, it's minetestserver android - no client yet, eh?
19:10 Exio4 exactly
19:10 thefamilygrog66 that's a drag - still very cool, though
19:15 proller joined #minetest
19:18 thexyz Calinou: i've added that feature btw
19:20 thexyz now how about we add "no topposting" to the rules?
19:20 Calinou lol
19:21 Peacock yes
19:21 Peacock please lol
19:21 Calinou which feature?
19:21 thexyz [img] → [url] after quote
19:23 Peacock that too :-)
19:23 Calinou https://forum.minetest.net/viewtopic.php?pid=102728#p102728
19:23 Calinou no?
19:24 thexyz i *just* added it, it's client-side
19:24 thexyz try clicking "reply"/"quick quote"
19:24 Peacock so many image quotes and subquotes lol
19:25 Calinou ah!
19:25 Calinou so it's not retroactive
19:25 Peacock is there a way to disable subquoting too? and just quote the post you clicked quote on ?
19:25 Calinou still nice, thanks :)
19:25 Calinou but it only seems to work for "Reply" for me, not quick quote
19:26 thexyz push ctrl+r harder
19:29 Miner_48er !server linuxgaming.us
19:29 MinetestBot Miner_48er: LinuxGaming.us | LinuxGaming.us | Clients: 8/32, 15 | Version: 0.4.6 | ping: 0.195
19:29 Miner_48er !up linuxgaming.us
19:29 MinetestBot linuxgaming.us:30000 is up (227ms)
19:31 Miner_48er !up linuxgaming.us
19:31 MinetestBot linuxgaming.us:30000 seems to be down
19:33 init joined #minetest
19:35 Exio4 :<
19:36 Calinou hi systemd hater
19:36 Calinou :p
19:36 ShadowNinja Hmmm, t = {} t[{"a", "b"}] = 1 print(t[{"a", "b"}]) --> nil
19:36 PilzAdam thexyz, that breaks how I use [url=<url>][img]<url>[/img][/url]
19:37 ShadowNinja I assume they have to be the exact same table object.
19:38 roboman2444 joined #minetest
19:38 thexyz PilzAdam: alright, now it'll be replaced with nothing
19:39 away joined #minetest
19:39 PilzAdam thexyz, why dont you like images in quotes?
19:40 thexyz people complained.
19:40 PilzAdam people _always_ complain
19:40 Calinou no u
19:41 Calinou PilzAdam: when you give people things that have no downsides, they don't
19:41 thexyz do you genuinely not see the reason?
19:41 Calinou images in quotes don't bring much, and you can always restore them by hand
19:42 whirm joined #minetest
19:42 whirm joined #minetest
19:42 monkeycoder joined #minetest
19:46 PilzAdam Calinou, you can always disable them by hand
19:47 PilzAdam thexyz, would it be possible to add an option to the user profile settings?
19:47 Calinou not for the others
19:47 Calinou only for your posts
19:48 thexyz PilzAdam: code it?
19:49 proller want to add sponge to _game!
19:50 whirm joined #minetest
19:50 PenguinDad proller make your own game
19:51 Calinou we could have sponges and iron sponges, the iron sponges would soak up lava
19:51 Calinou there's already a mod for that :P
19:51 Calinou ...
19:51 Calinou PenguinDad: this isn't GNOME 3
19:51 Calinou minetest_game should have a decent amount of content
19:51 Calinou this is what most people want
19:59 mrtux joined #minetest
20:04 proller Calinou, this mod uses fake air nodes, and its bad
20:05 Calinou if you find a fix that doesn't require finite liquids, use it then
20:05 proller my version works only with liquid_finite and no use other fake blocks
20:06 Calinou proller should work at microsoft
20:06 proller never
20:06 DanDuncombe joined #minetest
20:06 proller no promlem to make universal vrsion
20:11 neko259 joined #minetest
20:21 VanessaE hi all
20:22 Calinou hi
20:22 PenguinDad gtg
20:23 RedDwarf joined #minetest
20:25 thefamilygrog66 Does anyone know if undefined inventory images are cached anywhere?
20:26 VanessaE they are not.
20:26 VanessaE at least no moreso than in the rest of the game
20:27 thefamilygrog66 how does the game refer to them then?
20:27 VanessaE they're referenced as simple inventory items, as far as I know
20:27 VanessaE so the same mechanism that populates the inventory on the lower left is what produces the images in the part on the right.
20:28 VanessaE (and in both cases, it's G*d-awful slow :-/ )
20:28 smoke_fumus joined #minetest
20:28 thefamilygrog66 but none of said  images are stored anywhere on the player's computer during the game?
20:29 VanessaE the textures are cached in ~/.minetest/cache like usual, but the actual on-screen imagery is generated at run-time
20:30 thefamilygrog66 gotcha
20:31 Akien joined #minetest
20:31 thefamilygrog66 when I play on an older computer, it runs through them all in the bottom left corner while the server is loading - I was hoping they would be stored somewhere...
20:31 Akien left #minetest
20:31 rsiska joined #minetest
20:31 VanessaE I've asked for such imagery to be cached, but that request has been declined
20:32 VanessaE I guess it was considered to be faster to render at run-time than to reload from the cache
20:47 tango_ joined #minetest
20:58 nalkri joined #minetest
20:59 Menche joined #minetest
21:04 kaeza joined #minetest
21:20 xrogaan joined #minetest
21:20 xrogaan joined #minetest
21:22 Xack joined #minetest
21:27 smoke_fumus joined #minetest
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21:40 kaeza joined #minetest
21:46 kaeza greetings
21:46 Exio4 hey man
21:46 Exio4 how it is going?
21:46 kaeza coding stuff as always
21:46 kaeza ye?
21:47 Exio4 being lazy, as always too!
21:49 kaeza heh
21:52 sfan5 hahahaha
21:54 Exio4 wut
21:54 cisoun joined #minetest
21:55 sfan5 Exio4: I forgot I still had the cloud-to-butt plugin enabled and looked at the videos of SIGINT13
21:55 sfan5 "How to wiretap my butt without anyone noticing"
21:55 Exio4 cloud-to-butt?
21:57 sfan5 ""Chrome extension that replaces occurrences of 'the cloud' with 'my butt'"" https://github.com/panicsteve/cloud-to-butt/
21:58 Exio4 lol?
21:59 sudi joined #minetest
22:00 khor joined #minetest
22:13 PenguinDad joined #minetest
22:24 iqualfragile_ joined #minetest
22:25 iqualfragile_ can somebody update me on weather& generaly everything that happened to/in minetest in the last week?
22:30 bas080 Is anyone willing to make a bee hive nodebox?
22:37 tjbarber joined #minetest
22:38 iqualfragile joined #minetest
22:38 marktraceur bas080: I bet you are!
22:39 * marktraceur is helpful
22:39 bas080 I am, but i'm not that good at it. marktraceur, do you know a program which could help me make it easier and quicker?
22:39 sudi left #minetest
22:39 marktraceur Probably not
22:40 VanessaE there is a nodebox generator someone wrote, yes
22:40 VanessaE https://forum.minetest.net/viewtopic.php?id=2840
22:40 VanessaE maybe this will help
22:43 VanessaE too bad it won't build in linux.
22:43 iqualfragile_ joined #minetest
22:45 diemartin joined #minetest
22:46 kaeza VanessaE, it doesn't build in Linux?
22:47 VanessaE it's supposed to, but fails.  https://forum.minetest.net/viewtopic.php?pid=102828#p102828
22:49 bas080 ty, VanessaE, i tried it a while ago and indeed it gave me an error also. Bu can it be built in another environment and then shared?
22:49 VanessaE dunno, never tried :)
22:52 bas080 I was thinking about being able to make nodeboxes in minetest. 16x16x16 and turns it into nodebox table.
22:52 JamesTait joined #minetest
22:53 kaeza bas080, VanessaE, https://github.com/kaeza/The-NodeBox-Generator/commit/1cabd787436816ae166c7e45236bd67a73930558
22:54 bas080 Am testing kaeza's fork.
22:55 kaeza this at least lets it build (and run)
22:55 kaeza not sure if there are other bugs
22:55 VanessaE kaeza:  that commit fixed it.
22:58 kaeza joined #minetest
22:59 tjbarber joined #minetest
22:59 VanessaE kaeza: it seems to work fine now.  Nice!
23:00 VanessaE (sad part is I commented on this project when it first got started. ..  why have I not used it until now?)
23:00 kaeza it's quite good
23:00 kag_ joined #minetest
23:01 kaeza I was writing the file I/O module (to save/open projects), but got distracted and totally forgot it until now :P
23:03 PilzAdam bas080, why dont you use a regular node?
23:03 Peacock spiciest ive tried yet http://www.gogonoodles.com/images/instant%20noodles/neoguri_spicy_seafood_udon.JPG
23:04 VanessaE idea:  have the program export 16px PNG images of all six node faces, something that can be loaded into GIMP and repainted into the actual desired textures
23:04 bas080 PilzAdam, that's actually a ok idea
23:04 bas080 btw kaeza abd VanessaE, thnx it works now.
23:04 kaeza bas080, no probs
23:04 bas080 I'm sad that the feature you can see in the screenshots is not available in this version
23:05 bas080 It allows for "stretching" by pulling on anchors
23:05 VanessaE bas080: resizing the boxed by dragging the anchors works for me?
23:06 VanessaE boxes*
23:06 bas080 how is that done VanessaE?
23:06 VanessaE it ...just works
23:06 VanessaE those little white handles are the achors, no?
23:07 VanessaE drag them around and the boxes resize accordingly.
23:08 bas080 does kaeza's git version have this function? my version does not have anchors.
23:08 VanessaE bas080: I'm using the upstream copy, with that last patch kaeza just linked to.
23:08 kaeza I forked that 15 mins ago
23:09 kaeza it seems to be working
23:09 kaeza bas080, note that you cannot drag the resizers beyond -0.5/0.5
23:10 VanessaE kaeza: unless you uncheck Edit -> Limit to Node Size
23:10 VanessaE but if you do that, you lose the snap-to-16px feature once you drag outside a node boundary
23:11 bas080 https://dl.dropboxusercontent.com/u/419967/Screenshot%20-%2007302013%20-%2001%3A10%3A22%20AM.png
23:11 kaeza ah... that is new :)
23:11 bas080 this shows that it does not have the "anchors"
23:11 VanessaE bas080: View -> Tiles
23:12 bas080 nodebox properties editing does work. VanessaE, i also tried the View -> Tiles.
23:12 bas080 and a new project did not make a difference
23:13 VanessaE http://pastebin.com/4Ep21dHe
23:13 kaeza bas080, which irrlicht version?
23:14 VanessaE bas080: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2007292013%20-%2007:16:59%20PM.png
23:14 bas080 1.7
23:14 VanessaE the above paste makes this ^^^^
23:15 bas080 VanessaE, nice :)
23:15 VanessaE even pilzadam should like it, it's still "boxy" :)
23:15 bas080 kaeza, 1.7
23:15 PilzAdam VanessaE, but its not voxely
23:15 kaeza I have 1.7.2
23:15 kaeza STFU Pilz
23:16 bas080 boxy is good. it should look good with a nice texture which i am more then willing to make.
23:16 VanessaE bas080: enjoy :)
23:16 VanessaE WTFPL, etc.
23:16 bas080 WhyTF not
23:17 VanessaE kaeza: you might want to consider always writing a space " " for all positive numbers, so they line up nicely with the negatives in the exported output
23:18 kaeza I'll look into that
23:18 bas080 kaeza, i'm looking itno updating it.
23:19 kaeza g*d
23:19 kaeza coding style consistency, anyone heard of that?
23:20 VanessaE heh
23:20 kaeza that goes to ruben ofc :)
23:20 PilzAdam <- code-style guru
23:20 PilzAdam "Ill take down every pull request if there is a space missing"
23:20 kaeza who?
23:22 Peacock substance > style :p
23:22 VanessaE bas080: I can simplify that object btw.
23:22 bas080 By mirroring it...
23:22 Peacock ive seen beautifully styled code that takes a hundred detours to get to it's destination lol
23:22 bas080 I think i know what you mean...
23:23 VanessaE bas080:  http://pastebin.com/8mwMMNJH
23:24 bas080 4 well placed boxes is all you need :), thnx VanessaE.
23:24 VanessaE no prob.
23:24 VanessaE didn't do it that way the first time because I was just kinda playing around
23:29 kaeza oh g*d
23:31 VanessaE ?
23:33 kaeza http://cheezburger.com/7688881920
23:33 kaeza this pretty sums it up
23:33 VanessaE lol
23:34 Peacock dangit, swoosh doors jammed open - bet this never happened on enterprise lol
23:37 VanessaE heh
23:38 VanessaE wake me when we have context-sensitive doors that still stay closed when you approach, but open after the tense/dramatic moment has passed
23:38 VanessaE :)
23:38 nalkri That's probably thinking doors
23:39 nalkri If they have to model entire humans
23:39 Peacock the ones that open automatically would require an abm, and ive got enough of those lol
23:39 VanessaE nothing wrong with abms as long as your code is fast
23:40 Peacock well wherever a punch/right click will do, i tend to use those
23:40 Peacock though for doors its the interval required for them to open when people approach, pretty near 1
23:40 VanessaE use a node timer instead
23:41 VanessaE make it check for player proximity say 5x/sec or so
23:41 VanessaE (if that's possible to do quickly anyway)
23:41 Peacock node timers use globalstep, whats the diff with abms in that regard?
23:41 bas080 VanessaE, still not sure what that is exactly. Do you know a good example of a mod that uses it?
23:41 VanessaE node timers can go faster tham ABMs
23:42 VanessaE bas080: I think some mesecons stuff uses them now
23:42 Peacock the only thing with rightclick doors is sometimes another piece of door gets place while the door is being opened :/
23:43 VanessaE Peacock: that's a known problem with the on_rightclick handler.  you have to explicitly check that the object being clicked has one, and if it has, execute *that* rather than placing the node.
23:43 VanessaE it's convoluted.
23:44 Peacock one could always limit digging to just tools and reserver left click for functions
23:44 Peacock though that breaks the minute you lose your inv
23:46 Peacock though just as with rightclick its possible to have a punchnode action that effs up digging so... lol
23:47 Peacock i suppose reserve a "use" key would be best
23:51 Peacock ah i know why the door jammed: someone teleported away before it could close
23:54 kaeza https://i.chzbgr.com/maxW500/7652198656/h5C8AA6B3/
23:54 VanessaE haha
23:54 Peacock http://youtu.be/ORIICgi-0GI
23:55 VanessaE somehow it just doesn't have the same "feel" as in the actual game :)
23:55 PilzAdam !title
23:55 MinetestBot PilzAdam: Family Guy - Black Jesus - YouTube
23:55 kaeza it looks too realistic
23:55 kaeza Crash has about, what? 50 polys?
23:56 VanessaE don't remember, but it ain't much
23:56 VanessaE PSX-era graphics
23:56 VanessaE so 50 is probably pretty close :P
23:57 kaeza also, despite being simple in design, the animations were fantastic
23:57 VanessaE yup
23:57 Peacock my ten years in Toronto: http://youtu.be/QKcSZfY1sf4
23:57 kaeza (and it did not rely on FMVs)
23:57 PilzAdam !title
23:57 MinetestBot PilzAdam: Family Guy Asian Driver - YouTube
23:59 kaeza oh
23:59 Peacock im not surprised family guy got canceled so many times lol
23:59 kaeza we have another bot in the channel?

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