Time |
Nick |
Message |
00:00 |
Jordach |
so if they have find bound to ctrl+b; does that mean then they dont understand |
00:00 |
Jordach |
lua-api.txt |
00:00 |
PilzAdam |
yes |
00:00 |
Jordach |
paramat, save it for 0.4.8 with voxelmanip |
00:00 |
Jordach |
because then it works |
00:01 |
paramat |
Yeah |
00:01 |
PilzAdam |
I wonder if I should release Pilztest in its current state |
00:01 |
Jordach |
Fun fact: the first ban was by VanessaE :) |
00:02 |
sokomine |
hope hmmm can find time soon to implement a replacement list for place_schematic. that's all what's missing for my mod to move to place_schematic (ok, and i have to change the code a bit - most will then be obsolete :-)) |
00:02 |
Yepoleb |
what are the advantages of pilztest? |
00:02 |
Jordach |
the schematic format should have been using the worldedit format |
00:02 |
PilzAdam |
its a billion times better and 100% less bloated than minetest_game |
00:02 |
xiong |
Okay, *now* it's perfect. Would anybody be kind enough to try it out? If you run a sever then I can join it and we'll see if the shop remains locked to all but the owner. |
00:02 |
Jordach |
> bloated > 2013 |
00:03 |
Jordach |
yeah right |
00:03 |
Jordach |
i'm turning into calinou, aren't i |
00:03 |
RealBadAngel |
it means it consists of one folder and empty init.lua? ;) |
00:03 |
Jordach |
</troll>? |
00:03 |
Jordach |
-? |
00:03 |
PilzAdam |
Jordach, also your English gets better an better |
00:03 |
Yepoleb |
that's very accurate |
00:03 |
Jordach |
and* |
00:03 |
xiong |
Who, me?? |
00:03 |
xiong |
No, check it out; I fixed the shops. |
00:03 |
PilzAdam |
RealBadAngel, nah, 2 folders |
00:04 |
* Jordach |
hugs MinetestBot |
00:04 |
paramat |
"<Jordach> paramat, i saw your lua mgv6" hm? you mean the desert with multilayered rocks and curvy cliffs? |
00:04 |
RealBadAngel |
hehe |
00:04 |
Jordach |
paramat, <churchill voice> oh yes! </churchill voice> |
00:07 |
Jordach |
earlier today i was considering a post to state i'm a mod |
00:07 |
Jordach |
but i became lazy, (as usual) and didn't bother |
00:07 |
PilzAdam |
I think I will never go to the forums again since Jordach is a moderator now :-p |
00:08 |
Jordach |
and then i have no contender for the 4,xxx mark |
00:08 |
Jordach |
PilzAdam, fun fact: i can cover 17 hours a day on the forums |
00:08 |
PilzAdam |
hah, give jojoa 10 minutes |
00:08 |
Jordach |
banned for spamming |
00:08 |
Jordach |
:P |
00:08 |
Jordach |
</sarcasm> |
00:08 |
PilzAdam |
Jordach, 2 posts leg |
00:08 |
PilzAdam |
*left |
00:09 |
Jordach |
what black magic gave 2 posts a leg |
00:09 |
Jordach |
put 'em together and they can run |
00:09 |
Jordach |
...to the bin |
00:10 |
Jordach |
fun fact: there is a section called trash on the forums, i was right about the hall of shame |
00:14 |
Peacock |
building http://www.skyscrapernews.com/images/pics/2631BeirutTowerPromisesModernHangingGardens_pic1.jpg |
00:14 |
Peacock |
PITA lol |
00:15 |
paramat |
Hi Peacock im a fan of your architecture, your megablock especially. I'm thinking of 'generative massive architecture' |
00:16 |
Peacock |
thx, i love skyscrapers :D |
00:16 |
Peacock |
especially the modern/brutalist type architecture |
00:16 |
paramat |
yes |
00:16 |
Jordach |
PilzAdam, doesnt Panzer mean tank (war machine, not james rhodey from marvel's iron man) |
00:16 |
PilzAdam |
yes |
00:17 |
Jordach |
also@ http://i.imgur.com/fwnMFKR.png |
00:17 |
PilzAdam |
1040 posts oO |
00:17 |
Peacock |
panzer was a german tank |
00:17 |
Jordach |
PilzAdam, did i always say there should be a hall of shame |
00:18 |
Peacock |
thought most of my building is done with a (custom) world editor |
00:18 |
PilzAdam |
well, its not exactly a "hall" if only moderators can see it |
00:18 |
Peacock |
cuz one node at a time would take forever lol |
00:18 |
Yepoleb |
!seen Calinou |
00:18 |
MinetestBot |
Yepoleb: calinou was last seen at 2013-07-27 21:24:17 UTC on #minetest |
00:18 |
xiong |
Really would appreciate a hand.- |
00:18 |
Jordach |
PilzAdam, xiong wants you |
00:19 |
PilzAdam |
OO |
00:19 |
Jordach |
he wants a hand |
00:19 |
* Jordach |
wants +c to bugger off |
00:19 |
xiong |
I think almost anybody can do this. |
00:19 |
paramat |
Peacock, Archigram? |
00:19 |
PilzAdam |
thank you, now I have bad dreams tonight |
00:19 |
* Jordach |
evilly laughs |
00:19 |
Peacock |
naw using multinode |
00:19 |
Peacock |
though the last version i posted online is woefully out of date |
00:20 |
Jordach |
ow; static got me again |
00:20 |
xiong |
I've patched the mod; I'd just like to see that shops remain locked to a non-owner. |
00:20 |
Jordach |
xiong, read the code for the locked chests |
00:20 |
svuorela |
if I add a mod to a existing game that affects the block generation (like new blocks), how far do I have to move to see the new blocks |
00:20 |
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roboman2444 joined #minetest |
00:20 |
Jordach |
svuorela, you have to go to a un-generated section |
00:21 |
PilzAdam |
/teleport 10000,10,0 should be enough |
00:21 |
xiong |
Jordach, I'm sorry; I'm not being clear. I've done the patch. I just want to see that somebody else sees it as expected. |
00:21 |
svuorela |
how large sections get sgenerated? |
00:21 |
svuorela |
500 blocks? 1000 blocks? 5000 blocks= |
00:21 |
Jordach |
PilzAdam, /teleport xiong PilzAdam :> |
00:22 |
PilzAdam |
Jordach, you applied rule 34 to code patches |
00:22 |
Jordach |
svuorela, any where that hasnt been generated by the mapgenerator |
00:22 |
Jordach |
eg, explore outwards and new stuff will appear. |
00:22 |
paramat |
oh sorry Pea i meant do you know of the architecture studio Archigram? If not i recommend an image search. |
00:22 |
xiong |
I'm sorry; have I violated some unwritten rule? |
00:22 |
svuorela |
Jordach: I was hoping for a ballpark figure |
00:22 |
PilzAdam |
svuorela, up to 300 nodes arround the players |
00:23 |
PilzAdam |
xiong, nono, its Jordach's fault |
00:23 |
Jordach |
btw, you can install flolands at anytime and then explore the sky; the flolands wil be untouched yet the ground is touched by Sam (pilzadam, not that kind of touching) |
00:24 |
Jordach |
I usually post ~ 40 times over the weekend |
00:25 |
PilzAdam |
Jordach, I am evil, right? |
00:25 |
xiong |
Okay, well... to be clear... I believe I've successfully patched 'money' (with you guys' help) and I think it works right now. I'm asking for a test, mostly for the locking feature. I want to see if the shop remains locked to the non-owner. Two minutes on a scratch monkey. |
00:25 |
PilzAdam |
then lets make an evil deal: I will merge the new player skin if you, from now on, will call it "Fiola" |
00:26 |
Jordach |
PilzAdam, nowhere as near as that guy 70 years ago |
00:26 |
PilzAdam |
(instead of sam) |
00:26 |
Jordach |
cant remember his name though |
00:28 |
* Jordach |
looks back at the 54 page wonder of a first chapter |
00:28 |
Jordach |
i should stop with the HD detail |
00:29 |
|
kaeza joined #minetest |
00:30 |
|
arsdrag23 joined #minetest |
00:31 |
hdastwb |
xiong: I would usually test that via opening separate clients on a local server; what exactly do you need someone else to help with? |
00:31 |
PilzAdam |
http://mg.viewskew.com/u/pilzadam/m/jungle-in-the-pilztest-game/ |
00:32 |
|
roboman2444 joined #minetest |
00:32 |
Jordach |
welcome to the jungle, we got mods and games |
00:32 |
VanessaE |
hi all. |
00:33 |
Jordach |
we got everything you want.... |
00:33 |
Jordach |
i should stop singing |
00:33 |
Jordach |
hey VanessaE |
00:33 |
PilzAdam |
hey V |
00:34 |
xiong |
hdastwb, no experience running a minetest server. Besides, a second pair of eyes is always worth two second looks. |
00:35 |
xiong |
I've tried opening a second client also. I suspect I have firewall issues... maybe not. |
00:35 |
hdastwb |
hmm |
00:35 |
hdastwb |
are you running Windows? |
00:35 |
xiong |
The thing works as expected in single; and it's a small change so should at least not blow up. |
00:36 |
xiong |
Nope. Linux. |
00:36 |
Jordach |
hdastwb, assume windows unless told |
00:36 |
svuorela |
VanessaE: oh. I found a bug in pipeworks. it makes 'manual' furnaces hard to work with |
00:36 |
xiong |
Well, I'm not going to start an intramural fight. |
00:36 |
VanessaE |
how so? |
00:37 |
svuorela |
I can't remove items from the furnace while it is running if pipeworks is enabled. (I haven't done any pipeworks work) |
00:38 |
VanessaE |
hm, I see what you mean |
00:38 |
VanessaE |
no |
00:38 |
VanessaE |
it works fine for me |
00:38 |
hdastwb |
come to think of it, you don't even really need to have two players on at the same time to test locking |
00:39 |
hdastwb |
you can probably just open the world multiple times under Advanced with different usernames |
00:39 |
svuorela |
VanessaE: if i add e.g. 50 ore and a stack of coal, then I can't remove any ingots until either ore or coal runs out. |
00:39 |
VanessaE |
svuorela: I just tried it, seems to work fine for me. maybe your copy is out of date? |
00:39 |
svuorela |
my copy is like 1-2h old |
00:40 |
hdastwb |
at least, I think that would be less hassle than having to start up a full-blown server every time that you want to test |
00:40 |
xiong |
hdastwb, that's a good idea and I'll try it. |
00:40 |
VanessaE |
svuorela: what about your copy of minetest_game? |
00:40 |
xiong |
I do think that kind of idea points up why your eyeballs are more valuable here than mine. |
00:40 |
svuorela |
VanessaE: stable |
00:40 |
VanessaE |
don't use stable, it's old and out of date. |
00:45 |
svuorela |
if I were to build miinetest myselv all the time, I wouldn't have time for playing it |
00:45 |
VanessaE |
it only takes a few minutes to build |
00:45 |
svuorela |
what's the purpose of releases btw ? |
00:46 |
Jordach |
svuorela, pull every 2 weeks, you stay in date and get new features |
00:47 |
hdastwb |
…and the new not-quite-done menu |
00:47 |
PilzAdam |
the menu is finished now |
00:47 |
Jordach |
new song get; http://mg.viewskew.com/u/jordach/m/ac-ww-1am/ |
00:47 |
Jordach |
(it's 1am here atm( |
00:48 |
hdastwb |
I still am not getting anything on the second or third pages of the mod downloader; is that a new bug? |
00:50 |
svuorela |
I'll stay with release and maybe be careful with some mods. |
00:51 |
VanessaE |
release is outdated. |
00:51 |
VanessaE |
don't use it. |
00:51 |
VanessaE |
many mod devs, myself included, don't target stable but rather git |
00:53 |
* Jordach |
is already rendering 2am |
00:54 |
PilzAdam |
Jordach, I will use that song in my main menu now |
00:55 |
Jordach |
reminder: it has NC |
00:56 |
paramat |
im a mod dev who provides the alternative, most of my mods work back to 0.4.3 |
00:58 |
Jordach |
PilzAdam, http://mg.viewskew.com/u/jordach/m/ac-ww-2am/ |
01:00 |
|
kaeza joined #minetest |
01:01 |
PilzAdam |
ummmmm |
01:02 |
PilzAdam |
apparently sapier has deleted the main menu music |
01:02 |
Jordach |
D: |
01:02 |
Jordach |
i found a bug indirectly |
01:02 |
Jordach |
:> |
01:03 |
PilzAdam |
you triggered me finding a bug ;-) |
01:03 |
Jordach |
heh |
01:04 |
PilzAdam |
now I have main_menu.1.ogg and main_menu.2.ogg |
01:04 |
Jordach |
80% for 3am |
01:04 |
Jordach |
http://mg.viewskew.com/u/jordach/m/ac-ww-3am/ |
01:05 |
Jordach |
PilzAdam, you should make an ambiance mod |
01:06 |
PilzAdam |
I already made one |
01:06 |
PilzAdam |
I have written 90% of the ambience mod |
01:06 |
PilzAdam |
though, I havent used it since then |
01:12 |
PilzAdam |
https://gist.github.com/PilzAdam/6096947 |
01:14 |
PilzAdam |
hm.. the same sound is repeated if you dont close the menu |
01:16 |
PilzAdam |
bye |
01:19 |
Yepoleb |
how can i get wool? |
01:20 |
VanessaE |
collect cotton plants for the string, and flowers for the colors, craft those into wool and then into colored wool |
01:22 |
Yepoleb |
where are the recipes? |
01:24 |
VanessaE |
don't know off the top of my head |
01:25 |
VanessaE |
but I think it's four string in a square -> wool |
01:25 |
VanessaE |
flowers I think is just one flower -> 4 of that color dye |
01:25 |
bas080 |
so now we also have to make an crevis game? |
01:25 |
VanessaE |
not sure how much wool you get for the string though. |
01:28 |
bas080 |
mesecons are bluestone :P |
01:28 |
Yepoleb |
where do the cotton plants grow? |
01:29 |
kaeza |
farming |
01:30 |
Yepoleb |
how? |
01:30 |
bas080 |
You have too plant cotton seeds in plowed dirt |
01:30 |
bas080 |
when plowing dirt you sometimes get seeds |
01:30 |
bas080 |
sometimes not. So plow enough dirt to get seeds |
01:32 |
Yepoleb |
i plowed a lot of dirt, but haven't got any seeds |
01:33 |
Jordach |
Yepoleb, you need to dig junglegrass for cotton |
01:33 |
Jordach |
the varying grass for wheat |
01:38 |
Yepoleb |
are jungle biomes very rare? |
01:38 |
Menche |
you have to enable them |
01:42 |
Yepoleb |
why aren't they generated any more? |
01:45 |
bas080 |
Yepoleb, i think you should look at mods if you want more extensive features. Or make your life easier and download games. https://forum.minetest.net/viewtopic.php?pid=101411#p101411 |
01:45 |
bas080 |
is the one i'm working on |
01:45 |
bas080 |
you can find more here https://forum.minetest.net/viewforum.php?id=15 |
01:47 |
Yepoleb |
thanks, but i just want to get wool |
01:47 |
bas080 |
what version are you running? |
01:48 |
Yepoleb |
daily |
01:48 |
bas080 |
then you most likely have wool and farming mods in the default minetest_game |
01:48 |
bas080 |
if not you should update your minetest game |
01:48 |
Yepoleb |
ik, but i'm too stupid to understand the lua files |
01:48 |
bas080 |
games can be found in the minetest folder /games |
01:49 |
bas080 |
You don't have to understand them just make sure you update your game |
01:49 |
bas080 |
you can download here https://github.com/minetest/minetest_game/archive/master.zip |
01:49 |
bas080 |
and put it in the games folder |
01:49 |
Yepoleb |
it is updated ._. |
01:50 |
bas080 |
then you should get wool seeds that can be used to grow cotton plants which drop cotton string |
01:50 |
bas080 |
and you can use that string to craft wool |
01:51 |
Yepoleb |
where does junglegrass grow? |
01:51 |
bas080 |
"Menche: you have to enable them" |
01:51 |
Yepoleb |
how? |
01:52 |
bas080 |
You can enable them by... |
01:52 |
bas080 |
give me a sec |
01:52 |
Menche |
mg_flags = trees, caves,v6_jungles |
01:53 |
Menche |
"trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight" are all the flags you can choose from |
01:53 |
bas080 |
Menche, where should that be typed? |
01:53 |
Menche |
minetest.conf |
01:53 |
bas080 |
where is that file? |
01:53 |
Menche |
on linux, it's in ~/.minetest/minetest.conf |
01:54 |
bas080 |
Yepoleb, do you run linux or windows? |
01:54 |
Menche |
in a run-in-place build, it's in the top of the minetest folder |
01:54 |
Yepoleb |
i already found it |
01:55 |
Menche |
alternatively, you can type "/set mg_flags [whatever]" in-game to set it (you'll need to make a new world for it to take affect) |
01:55 |
Yepoleb |
why does the minetest.conf get overwritten when quitting the game? |
01:56 |
bas080 |
Yepoleb, good! If you want to know how to install mods it can be found on the forums and if you really can't get it to work you can always ask here. |
01:56 |
bas080 |
Yepoleb, that has to do with the core. |
01:56 |
bas080 |
so first make changes to the file and then start minetest |
01:57 |
Yepoleb |
i always forget to quit before i make changes |
01:57 |
Jordach |
oh fuuuuu--- |
01:57 |
Jordach |
i just opened a midi file with 16 channels |
01:58 |
Jordach |
:( |
01:58 |
* Jordach |
runs for it |
01:59 |
bas080 |
Yepoleb, it may seem illogical sometimes but there is always a reason why things are the way they are. If you really want things changed you can always try to do it yourself. If you want it bad enough you will succeed |
01:59 |
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02:00 |
|
RealBadAngel joined #minetest |
02:00 |
Yepoleb |
That's why i asked for the reason |
02:00 |
Yepoleb |
but i didn't get an accurate answer |
02:01 |
hdastwb |
the minetest menu is considered the GUI for updating minetest.conf |
02:01 |
bas080 |
i think you should delve into the code if you really want an answer to that question. I'm sorry but i'm a creative modder and not a core programmer. |
02:01 |
bas080 |
So are you going to find your answer Yepoleb? |
02:03 |
hdastwb |
therefore, the menu must write its changes to minetest.conf when it is exited |
02:04 |
hdastwb |
thus, destroying whatever changes were made beforehand |
02:05 |
Yepoleb |
imo, it should only be saved after changes are made |
02:05 |
bas080 |
Yepoleb, are you here to game or are you interested in programming and modding? |
02:06 |
Yepoleb |
in irc? |
02:06 |
bas080 |
Are you always this literal? |
02:08 |
Yepoleb |
i didn't know if you mean it literally |
02:08 |
Yepoleb |
please don't hurt me D: |
02:09 |
bas080 |
Yepoleb, I do not understand you |
02:10 |
hdastwb |
hmm; I'm not sure what the drawbacks of having the file re-write with every change are as opposed to saving all of the changes and writing them at once at intervals |
02:12 |
Yepoleb |
they could be saved after the config tab gets closed |
02:12 |
hdastwb |
you might want to try to ring up #minetest-dev about this |
02:13 |
Jordach |
uhoh |
02:13 |
Jordach |
laptop fan broke |
02:13 |
VanessaE |
I thought current git reduced that to only saving on exit if the file would be changed? |
02:13 |
Yepoleb |
Jordach: #firstworldproblems |
02:24 |
|
Mallot1 joined #minetest |
02:24 |
Mallot1 |
hello |
02:25 |
Yepoleb |
hi |
02:25 |
Mallot1 |
how do u unban? |
02:25 |
Mallot1 |
i banned my bro |
02:25 |
Mallot1 |
but were on the same router |
02:25 |
Mallot1 |
so i was banned also |
02:25 |
Mallot1 |
andim an admin |
02:25 |
* BrandonReese |
chuckles |
02:25 |
Menche |
you could edit the ipban.txt |
02:25 |
Yepoleb |
xD |
02:25 |
Mallot1 |
B) |
02:25 |
BrandonReese |
I think you have to shut off the server and edit the ipban.txt |
02:25 |
Mallot1 |
but its not my sere |
02:25 |
Mallot1 |
ts pentium44's |
02:25 |
Menche |
contact the owner and ask nicely ;) |
02:26 |
BrandonReese |
or reset your router repeatedly until your ISP gives you a new IP address |
02:26 |
Mallot1 |
lol thats what i get for tryin to be funny and banning my bro :3 |
02:27 |
Mallot1 |
:3 lol ill see what i can do |
02:29 |
Mallot1 |
where s ipban.txt located? |
02:29 |
Menche |
the world folder |
02:30 |
Mallot1 |
im on minetest-classic |
02:30 |
Mallot1 |
0.3.1 |
02:30 |
Menche |
should still be in the world folder |
02:30 |
Mallot1 |
ok |
02:31 |
Mallot1 |
awww |
02:31 |
Mallot1 |
its empty |
02:31 |
Mallot1 |
well, if u see pentium44 could u tell him i need talk to him? |
02:32 |
VanessaE |
that's what email is for :P |
02:32 |
Exio4 |
hi! |
02:32 |
Mallot1 |
i dont know his email :p |
02:32 |
Exio4 |
driving ftw |
02:32 |
Exio4 |
:D |
02:32 |
Mallot1 |
hi Exio4! |
02:32 |
Mallot1 |
:D |
02:34 |
WowWowWubzy |
wubzy wubzy wow wow! |
02:34 |
|
kaeza joined #minetest |
02:35 |
hdastwb |
RealBadAngel and Shadowninja: I'm thinking of merging https://github.com/RealBadAngel/technic/pull/68 with some spelling modifications to the commit message |
02:35 |
WowWowWubzy |
he kaeza |
02:35 |
WowWowWubzy |
hi |
02:35 |
hdastwb |
*ShadowNinja |
02:36 |
WowWowWubzy |
im 4 and looking for a programming buddy |
02:36 |
WowWowWubzy |
my mommy says im good |
02:36 |
RealBadAngel |
hdastwb, wait with 68 and 69, ShadowNinja is rebasing rewrite of wires |
02:36 |
WowWowWubzy |
willt u hellpuh me kaeza? |
02:36 |
RealBadAngel |
such small patches can be pushed later |
02:37 |
hdastwb |
alright |
02:37 |
hdastwb |
while you're here, are the mv machines supposed to operate faster than the lv ones? |
02:37 |
WowWowWubzy |
hi my my names Wubzy |
02:38 |
RealBadAngel |
they cant work faster since abm is 1s already |
02:38 |
RealBadAngel |
but they can use tubes |
02:38 |
WowWowWubzy |
im blue |
02:38 |
Menche |
even if i didn't see you change your name, your whois info still gives you away, lol |
02:38 |
WowWowWubzy |
da bo di da bo di da bo deee da bo di da bo di da bo di |
02:38 |
RealBadAngel |
i wanted HV machines to go a bit further |
02:38 |
WowWowWubzy |
lol the jug is up :D |
02:39 |
RealBadAngel |
with double input slots, thus twice as fast |
02:39 |
Mallot1 |
lol |
02:39 |
RealBadAngel |
but mv grinder can be made faster than lv |
02:40 |
RealBadAngel |
because lv one grinding time was >1s |
02:42 |
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02:42 |
hdastwb |
I notice that both lv and mv regular furnace counters increment by 3, while only the mv alloy furnace one does |
02:43 |
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mrtux joined #minetest |
02:44 |
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02:47 |
RealBadAngel |
so mv furnace shall be speeded up |
02:48 |
RealBadAngel |
mv shall operate on max speed |
02:48 |
RealBadAngel |
next step (hv) will be able to cook two items at the same time |
02:49 |
RealBadAngel |
but not two from single stack, but from two separate input slots |
02:50 |
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02:52 |
hdastwb |
hmm; I think I was wrong about the mv alloy furnace cooking faster |
02:52 |
hdastwb |
I had assumed that the smelt_item function was called when item smelting was needed… |
03:01 |
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03:01 |
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OldCoder joined #minetest |
03:04 |
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03:15 |
Mallot1 |
hello |
03:18 |
marktraceur |
Mallot1: Hiyo |
03:18 |
bas080 |
May i request two topic moves. https://forum.minetest.net/viewtopic.php?id=6636 and https://forum.minetest.net/viewtopic.php?id=6690 |
03:18 |
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03:18 |
marktraceur |
Zombie kaeza is here for your brains. |
03:19 |
blaaaaargh |
blaaaaargh |
03:19 |
blaaaaargh |
:P |
03:19 |
* Exio4 |
bites blaaaaargh |
03:19 |
blaaaaargh |
sup marktraceur |
03:21 |
marktraceur |
Oh |
03:21 |
marktraceur |
Hating computers |
03:21 |
marktraceur |
Killing all humans |
03:21 |
marktraceur |
The us' |
03:38 |
bas080 |
Bye! |
03:42 |
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04:04 |
VanessaE |
https://forum.minetest.net/viewtopic.php?pid=102490#p102490 |
04:04 |
VanessaE |
yay. |
04:07 |
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Kacey joined #minetest |
04:08 |
Mallot1 |
hey hey hey it FAAATTTT ALLLLBERTTT!!! |
04:09 |
blaaaaargh |
OMG wool stairs :D |
04:10 |
VanessaE |
yep. |
04:11 |
blaaaaargh |
gotta update everything |
04:12 |
blaaaaargh |
I'm behind by about 2 weeks ;_; |
04:13 |
Kacey |
im thinking... no i couldnt coe that |
04:13 |
Kacey |
code* |
04:13 |
blaaaaargh |
wut |
04:14 |
blaaaaargh |
in the meantime, I lost my time with two other silly mods |
04:15 |
blaaaaargh |
first one allows loading a 24 bit BMP file, and load it into Minetest using a "palette" of nodes |
04:15 |
Mallot1 |
g'night :) |
04:15 |
VanessaE |
nice idea |
04:15 |
Mallot1 |
thanks B) |
04:16 |
blaaaaargh |
the other one takes two worldedit positions, and converts the entire block into a *single* node, nodeboxes and all |
04:17 |
blaaaaargh |
it's fun seeing my house reduced to 1x1x1 :P |
04:18 |
blaaaaargh |
as I said, useless ideas :P |
04:18 |
VanessaE |
actually that bmp idea isn't too far-fetched |
04:18 |
blaaaaargh |
the BMP reader takes about 10 secs to read a 320x240 image |
04:19 |
blaaaaargh |
10 more to blast it into the world |
04:19 |
blaaaaargh |
(using the VoxelManip) |
04:20 |
blaaaaargh |
it's quite a sight |
04:20 |
blaaaaargh |
I wonder if that would kill MT by loading my 1024x768 wallpaper into it :P |
04:21 |
VanessaE |
heh |
04:21 |
VanessaE |
what do you do to establish elevation? |
04:22 |
blaaaaargh |
nothing |
04:23 |
blaaaaargh |
atm, it only loads the image as a 2D plane |
04:23 |
VanessaE |
ah. |
04:23 |
VanessaE |
make it load a png image, using alpha for elevation :P |
04:23 |
blaaaaargh |
hehe yeah right :P |
04:23 |
blaaaaargh |
help me porting libpng to pure Lua and you got it :P |
04:24 |
blaaaaargh |
(I ported Allegro's BMP reader to pure Lua) |
04:24 |
blaaaaargh |
if interested: https://dl.dropboxusercontent.com/u/100008207/minetest/mods/imageloader.zip |
04:25 |
blaaaaargh |
do not use in existing worlds; it has a bad tendency of fucking up stuff |
04:25 |
blaaaaargh |
I recommend using in a new flat world |
04:36 |
blaaaaargh |
https://dl.dropboxusercontent.com/u/100008207/minetest/screenshot_596598374.jpg |
04:36 |
blaaaaargh |
the colors get borked sometimes |
04:37 |
VanessaE |
neat |
04:43 |
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04:47 |
blaaaaargh |
ugh |
04:48 |
blaaaaargh |
seems like I messed up the coordinates |
04:49 |
blaaaaargh |
https://dl.dropboxusercontent.com/u/100008207/minetest/screenshot_597169817.jpg |
04:49 |
VanessaE |
that's....a bit wrong. ;) |
04:49 |
blaaaaargh |
source image: https://dl.dropboxusercontent.com/u/100008207/minetest/test2.jpg |
04:50 |
VanessaE |
remember BMP is interlaced, from the bottom upwards if memory serves |
04:50 |
blaaaaargh |
nono |
04:50 |
blaaaaargh |
the reader is good |
04:50 |
VanessaE |
oh ok |
04:50 |
blaaaaargh |
the problem is in 2D you use X/Y coords |
04:50 |
blaaaaargh |
but to make an horizontal plane in 3D, you use X/Z |
04:51 |
blaaaaargh |
or... rather, the BMP reader is borked, yes : |
04:51 |
blaaaaargh |
:P * |
04:51 |
VanessaE |
I wondered why the image looked almost like tv raster lines :D |
04:52 |
blaaaaargh |
the weird thing is it loads a 16x16 mese pickaxe image just fine |
04:53 |
blaaaaargh |
https://dl.dropboxusercontent.com/u/100008207/minetest/screenshot_597616600.jpg |
04:54 |
* VanessaE |
shrugs |
04:54 |
VanessaE |
who knows :) |
04:54 |
VanessaE |
you'll figure it out I'm sure. |
04:55 |
blaaaaargh |
the schematic creator is decoupled from the image loader, so using images as heightmaps should be easy actually |
04:56 |
blaaaaargh |
(perhaps using a channel, say, blue to store height, and another, say, red, to store the nodes) |
04:57 |
VanessaE |
I'd say use all three channels for nodes, and alpha for height. |
04:57 |
blaaaaargh |
O.o |
04:58 |
blaaaaargh |
<bmp> what is alpha? |
04:58 |
VanessaE |
er right |
04:58 |
VanessaE |
um. |
04:58 |
VanessaE |
:D |
04:58 |
blaaaaargh |
:P |
04:58 |
VanessaE |
ok, red and green for nodes, blue for height. |
04:58 |
blaaaaargh |
that should be possible with PNGs though |
05:00 |
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05:16 |
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05:25 |
khonkhortisan |
alpha only makes sense when layers are involved, or with z-depth |
05:26 |
VanessaE |
make it read from an XCF then :P |
05:27 |
kaeza |
hah |
05:27 |
VanessaE |
or animated gif :) |
05:27 |
VanessaE |
all three channels for nodes in the first frame, green channel only for height in the second frame |
05:28 |
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05:28 |
kaeza |
pfft |
05:28 |
kaeza |
I should make an SVG rasterizer while at it |
05:28 |
Peacock |
this effer took a while lol http://s17.postimg.org/q9a6wwtkv/copy_of_screenshot_579092985.jpg |
05:29 |
VanessaE |
heh |
05:29 |
VanessaE |
Peacock: niiiiice |
05:29 |
Peacock |
thanks |
05:29 |
Peacock |
my mouse arm is killing me lol |
05:29 |
Peacock |
i think ill have to do the staircase tomorrow |
05:29 |
kaeza |
cool |
05:30 |
Peacock |
i couldn't do it to spec like the image i had (limited space) |
05:30 |
Peacock |
http://www.skyscrapernews.com/images/pics/2631BeirutTowerPromisesModernHangingGardens_pic1.jpg |
05:31 |
Peacock |
i think there's some sort of stone in my wrist lol |
05:32 |
Peacock |
ten years ago it was a cyst in my left wrist, now its the other side lol |
05:32 |
Peacock |
carpathian tunnel i think its called? |
05:32 |
VanessaE |
carpal tunnel. |
05:32 |
Peacock |
thats it |
05:33 |
VanessaE |
but that's something different. |
05:33 |
Peacock |
well you know doctors, see 2 of them get 3 diagnoses lol |
05:33 |
VanessaE |
(CT is persistent, painful inflammation in the muscles or nerves in the wrist-palm area) |
05:34 |
Peacock |
whatever i have the doc wanted to stick a needle in and drain it :/ |
05:34 |
Peacock |
hate needles |
05:34 |
VanessaE |
that was a cyst. |
05:34 |
VanessaE |
draining it is called "lancing", usually. |
05:34 |
Peacock |
didn't sound like fun by his description lol |
05:35 |
Peacock |
carpathian... ghostbuster omg lol |
05:35 |
Peacock |
is it too late to erase the logs? |
05:35 |
VanessaE |
yup |
05:35 |
Peacock |
lol |
05:36 |
Peacock |
dont see much of bill murray these days |
05:36 |
Peacock |
dan akroyd wants to do a ghostbusters 3 i think |
05:37 |
VanessaE |
yup |
05:37 |
VanessaE |
and bill is the hold-up there. |
05:37 |
Peacock |
though i think weve all seen enough geezers talking to ghosts in our lifetime :p |
05:37 |
Peacock |
well yeah bill wants the focus to be on younger actors |
05:37 |
Peacock |
and have the old timers look/act more like consultants |
05:39 |
Peacock |
in any case im sure JJ abrams would be willing to do it between star wars 7 and star trek 3 lol |
05:43 |
xiong |
VanessaE, you seem to know as much as anyone and more than all but a few. Would you be kind enough to check out my patch to the 'money' mod? |
05:44 |
VanessaE |
xiong: I don't know anything about that mod but I suppose I could look at it |
05:44 |
xiong |
It runs in single and when I create a local server, logging in with multiple names. |
05:44 |
xiong |
I'd really appreciate it. I'm not out of my depth but these are unfamiliar waters. |
05:44 |
VanessaE |
link? |
05:45 |
xiong |
https://github.com/Xiong/minetest-mod-money/tree/feature-retune |
05:45 |
VanessaE |
which commit is of interest? |
05:45 |
xiong |
I haven't touched any file except init.lua... I trust. |
05:46 |
xiong |
Um, HEAD on that branch. |
05:46 |
VanessaE |
er |
05:46 |
xiong |
'feature-retune' |
05:46 |
VanessaE |
translation, the last 9 commits ;-) |
05:47 |
VanessaE |
you should probably rebase and squash those together into one |
05:47 |
xiong |
Right. The most recent, HEAD. Yes, I'll squash... when I'm certain I'm ready to request pull. |
05:47 |
xiong |
I realize others don't like to see everything. |
05:48 |
VanessaE |
it's very hard to read a patch that's split across multiple commits :-) |
05:48 |
xiong |
Personally I never squash anything in my own projects. |
05:48 |
VanessaE |
lesse..where was that compare feature |
05:48 |
xiong |
You're trying to read the code *as* a patch? |
05:48 |
VanessaE |
there it is. |
05:49 |
xiong |
I just thought you'd run it on a scratch monkey and see if it bites. |
05:50 |
VanessaE |
oof.. . lots of changes here |
05:50 |
VanessaE |
tl;dr |
05:50 |
xiong |
I appreciate your willingness to look at the code itself. |
05:50 |
xiong |
I didn't expect it. |
05:50 |
VanessaE |
you made lots of formatting changes is why |
05:50 |
xiong |
Not so many changes. It will be worse when I extend the patch to cover the barter shops, too. |
05:51 |
xiong |
Ah. Yes, I can't be sure but I suspect the author indented with tabs. (!) |
05:51 |
VanessaE |
spacing/tabs that is |
05:51 |
VanessaE |
everyone uses tabs to indent |
05:51 |
xiong |
Do... luanatics... do that?? |
05:51 |
kaeza |
lol |
05:51 |
VanessaE |
most coders use tabs. loonies use spaces. :) |
05:52 |
kaeza |
nope |
05:52 |
xiong |
Sorry. Maybe it's the East Coast in me. Where I come from, 'Four spaces per indent' is a religion. |
05:52 |
kaeza |
lunatics use 3 space indentation |
05:52 |
Peacock |
loonies = dollars lol |
05:52 |
VanessaE |
xiong: four spaces = 1 tab is what that means. same as the minetest engine code base |
05:52 |
kaeza |
or even worse... GNU coding standards ;_; |
05:52 |
xiong |
I can... uck, tabify... before issuing the pull request. It's not my thing. |
05:53 |
xiong |
Please, I'm not trying to start a jihad! I'm in a foreign country. Back home, yes, really, four spaces; hard tabs are banned from code. |
05:53 |
Peacock |
banned? |
05:54 |
VanessaE |
banned!? |
05:54 |
Peacock |
bureaucrats have that much time on their hands? lol |
05:54 |
xiong |
Banned. You do not do it under any circumstances. Penalty: Burning at the water cooler. |
05:54 |
VanessaE |
no shit? |
05:54 |
VanessaE |
that's crazy, I've never heard of that |
05:54 |
VanessaE |
burn the heretic!!!! |
05:54 |
VanessaE |
;) |
05:55 |
Peacock |
what is back home? with your name i'd guess either korea, japan or china |
05:55 |
VanessaE |
I assumed china |
05:55 |
xiong |
Two or three spaces per indent, you may just be the kewl kid and as soon as your commit hits the server, somebody tidies it. Eight spaces per indent, public stoning. Hard tabs, auto-da-fe. |
05:56 |
* nalkri |
guesses NY |
05:56 |
Peacock |
we had another user a few weeks ago say there was no localization for chinese |
05:56 |
VanessaE |
heh, indeed |
05:56 |
xiong |
Actually I'm in SF now. |
05:56 |
Peacock |
san fran, hometown of the zodiac lol |
05:57 |
xiong |
Oh yes. |
05:58 |
xiong |
Had a new film about Zodiac a few years ago -- not Dirty Harry, a fairly accurate telling. |
05:58 |
Peacock |
i think The Zodiac |
05:58 |
Peacock |
read a few books on it too lol |
05:59 |
xiong |
Well, didn't have Clint. Had Joaquin Phoenix and, as the targeted newspaperman, Downey. |
05:59 |
xiong |
Zodiac was small time. Nothing beats Helter Skelter. |
05:59 |
Peacock |
never saw that one |
06:00 |
xiong |
VanessaE, although I understand tabs rule in Minetest; it's a side issue. I won't be converted from my religion but I'll reformat before I squash and request pull. First I want to see if the gimmick works and if so, I'll duplicate onto the other types of shop. |
06:01 |
VanessaE |
"converted from my religion" hah |
06:01 |
VanessaE |
anywho |
06:01 |
xiong |
Would you tell me if the damn thing runs, runs as expected, or starts eating your lighting fixtures? |
06:01 |
VanessaE |
better you should revert that last commit and undo any other spacing changes |
06:02 |
Peacock |
it is easier to tab/untab when its tabs |
06:02 |
Peacock |
spaces are a pain to get rid of |
06:02 |
xiong |
The tab conversion is the *first* commit. |
06:02 |
xiong |
Please, I'm not selling! |
06:02 |
kaeza |
Peacock, not really |
06:03 |
kaeza |
with clever use of regexps |
06:03 |
VanessaE |
kahrl: unexpand is your friend (tm) |
06:03 |
xiong |
Thank you, kaeza, for the needed can of gasoline to douse the flames. |
06:03 |
VanessaE |
er, kaeza ^ |
06:03 |
Peacock |
kahrl? |
06:03 |
Peacock |
lol |
06:03 |
kaeza |
(or failing that, use the...what VanessaE said |
06:03 |
kaeza |
) |
06:04 |
VanessaE |
tab complete, on the other hand, is not your friend sometimes :P |
06:04 |
kaeza |
hah |
06:06 |
VanessaE |
xiong: well, it runs anyway |
06:06 |
xiong |
Excellent. Does it run sensibly? |
06:07 |
VanessaE |
dunno yet, MT is very crashy for me these days, when pulling up the inventory |
06:07 |
xiong |
The goal, I hope, is plain: To be able to adjust shops without emptying them, digging them up, replacing them, and refilling them. |
06:07 |
Peacock |
which inventory mod? |
06:08 |
kaeza |
https://forum.minetest.net/viewtopic.php?pid=102499#p102499 --> http://nooooooooooooooo.com/ |
06:08 |
xiong |
Since it's always okay for a shop to contain "other" things, I don't see how this can blow up. |
06:08 |
VanessaE |
Peacock: unified inventory, but the problem is in the engine. https://github.com/minetest/minetest/issues/831 |
06:08 |
Peacock |
im having issues with my fork of it too, but only on the older rigs |
06:08 |
Peacock |
never gotten a SIGBART before tho :/ |
06:08 |
xiong |
I notice a lot of guys use shops as locked chests, or to store, say, raw mese when selling mese picks. |
06:09 |
Peacock |
xiong probably offloading their extra supplies |
06:09 |
xiong |
Yah. |
06:09 |
kaeza |
SIGBART? did you mean SIGHOMER? |
06:09 |
xiong |
What I've done to limit buys is to fill half the slots with blocks of dirt. So only half the slots can be filled with buys. |
06:10 |
Peacock |
"Program received signal SIGABRT, Aborted." |
06:10 |
Peacock |
must be lysdexic lol |
06:10 |
kaeza |
:P |
06:10 |
VanessaE |
xiong: trying to configure an "admin shop" doesn't result in anything useful, and it's impossible to remove it after configuring. |
06:10 |
Peacock |
thats when the engine says "Error! Cowabunga" |
06:10 |
Peacock |
lol |
06:10 |
xiong |
Okay, I'm not going to flog this beast longer. Thanks, VanessaE, for taking a look. I'll copy the fix to the other shops, retest, turn my face to Mecca for you guys, squash, and request pull. |
06:11 |
VanessaE |
in fact it's impossible to remove an unconfigured one also |
06:11 |
kaeza |
http://xkcd.com/371/ |
06:11 |
xiong |
Well, the function of an admin shop is so very different, too. |
06:11 |
kaeza |
^ related |
06:11 |
xiong |
I shouldn't even bother to fiddle with those. |
06:11 |
VanessaE |
kaeza: hahaha |
06:12 |
Peacock |
nothing beats falling asleep on mass transit and ending up where you left from lol |
06:12 |
xiong |
I guess an admin shop can't be dug because it can never be emptied. But if you're admin then you can worldedit it away. |
06:12 |
VanessaE |
haha |
06:13 |
xiong |
Thanks, I'd better go back to work. |
06:13 |
VanessaE |
xiong: well one would hope it can be removed :-) |
06:13 |
kaeza |
though to be picky, I think "segmentation fault" is not an error |
06:13 |
kaeza |
(or so I read) |
06:14 |
Peacock |
well the most frequent bug im having ain't segfault but being randomly dragged off hundreds of thousands of nodes away lol |
06:14 |
kaeza |
the correct term I think is segmentation voilation (SIGSEGV) |
06:14 |
kaeza |
voilation? wat |
06:14 |
Peacock |
and always *right* when someone logs in |
06:15 |
kaeza |
that is bad |
06:15 |
VanessaE |
bbl, time to see if sleep is an option |
06:15 |
Peacock |
i never noticed it until i ran a server publicly |
06:15 |
kaeza |
good night V |
06:15 |
Peacock |
nite |
06:15 |
VanessaE |
night.. I hope |
06:16 |
Peacock |
if not see you in han hour :p |
06:16 |
kaeza |
Peacock, do you have any log about the crash (e.g. debug.txt or stack traceback) |
06:17 |
Peacock |
it doesn't actually crash |
06:17 |
Peacock |
but i have to shutdown for it to stop |
06:17 |
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YoYoBuddy joined #minetest |
06:17 |
Peacock |
then teleport back when i log back in |
06:17 |
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PenguinDad joined #minetest |
06:17 |
YoYoBuddy |
hey everyone! whats going on in this thread? |
06:17 |
Peacock |
PA asked me for a "backtrace" i think it was, and if arch wasn't crap i could install what's needed to do it |
06:18 |
kaeza |
talking about SDL, FreeImage and anything not related to Minetest |
06:18 |
kaeza |
as always :P |
06:19 |
Peacock |
yeah no im just not in the mood to install CB yet, had to do the other rig a month ago lol |
06:19 |
kaeza |
now that's strange |
06:19 |
Peacock |
not enjoying distro install? lol |
06:20 |
kaeza |
apart from that :P |
06:20 |
Peacock |
lol |
06:20 |
YoYoBuddy |
HELLO! THIS IS THE PIZZA MAN |
06:20 |
kaeza |
hai yoyo |
06:20 |
Peacock |
HELLO, YOU HAVE CAPS ON |
06:21 |
PenguinDad |
Pizza!!! |
06:21 |
Peacock |
:p |
06:21 |
kaeza |
CAPSLOCK IS CRUISE CONTROL FOR COOL |
06:22 |
YoYoBuddy |
no i dont, peacock, i had all caps so id be like, DIS IZ TEH PIZZA!!!!!!! not, this is the pizza. |
06:22 |
kaeza |
inb4 ban |
06:23 |
Peacock |
no active mods left at this hour :p |
06:23 |
YoYoBuddy |
reading homestuck right now, all i can think is, "What the hell am i doing with my life?" |
06:26 |
kaeza |
overuse of memes, overuse of memes everywhere |
06:26 |
Peacock |
well i dont think anyone's got calinou beat for meme use :p |
06:27 |
kaeza |
nah at least Calinou is a decent troll |
06:28 |
Peacock |
yeah no weve seen much worse here lol |
06:43 |
xiong |
Ha. My editor is more faithful than I. It lets me replace spaces by tabs; but when I save the file, converts them back to spaces. |
06:44 |
nalkri |
Which editor? |
06:44 |
Peacock |
i must look really stupid rolling a can between my back and the chair, but it feels soo good (http://youtu.be/YWSevt_i51w) |
06:48 |
Peacock |
i wish i had those bead things cab drivers have lol |
06:49 |
nalkri |
They're pretty cheap |
06:50 |
Peacock |
i wonder if they really help tho |
06:50 |
nalkri |
I know a few people who swear by them, but I've not seen any research |
06:50 |
nalkri |
And they annoy the hell out of me personally |
06:51 |
Peacock |
i wouldnt be thinking about it if i didn't have constant knots lol |
06:51 |
xiong |
That's fine; I used another text editor. |
06:52 |
xiong |
And... ha! The author used spaces to indent *some* lines. So Meld still shows numerous changes that really aren't. I'm not going to fix this. |
06:53 |
kaeza |
http://www.seebs.net/faqs/c-iaq.html |
06:54 |
Peacock |
wow, looks like that page was made in the 90s along with the yahoo homepage of the time :p |
06:56 |
xiong |
If anybody wants it: https://github.com/Xiong/minetest-mod-money/tree/pull-retune |
07:13 |
xiong |
https://github.com/Kotolegokot/minetest-mod-money/issues/1 |
07:34 |
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08:05 |
sfan5 |
hi everyone |
08:12 |
Calinou |
hi |
08:16 |
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08:19 |
kaeza |
hi |
08:26 |
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08:30 |
* VanessaE |
is back |
08:30 |
VanessaE |
(sleep, as usual, proved elusive) |
08:33 |
pitriss |
VanessaE: Hi, I want to thank you for that idea with bigger fonts in MT..:) |
08:33 |
VanessaE |
you're quite welcome :) |
08:44 |
Calinou |
isn't font size already adjustable? |
08:45 |
VanessaE |
Calinou: he means bitmapped fonts. |
08:45 |
Calinou |
meh |
08:45 |
Calinou |
is there any use for them now that we got TTF? |
08:47 |
VanessaE |
yeah, ttf can't do drop shadowing. |
08:47 |
VanessaE |
which means bitmap fonts are easier to read if rendered properly. |
08:48 |
Calinou |
can't these have outlines? |
08:48 |
VanessaE |
not afaik. |
08:49 |
Calinou |
it is theorically possible |
08:49 |
VanessaE |
perhaps |
08:53 |
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08:53 |
MasterBot |
Hi |
09:03 |
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09:34 |
Yepoleb |
hallo |
09:42 |
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10:49 |
Calinou |
the next commit, minetest will have 3000 commits |
11:10 |
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11:12 |
VanessaE |
bbl |
11:16 |
svuorela |
do anyone by chance have a copy of the 'laywer' mod (mobs for pilzadam's nether) |
11:17 |
bulldog98 |
my minetest made my computer hang :'( |
11:18 |
Calinou |
bulldog98: OS/graphics card/driver? |
11:18 |
Calinou |
if using nvidia 304.17: use a newer driver |
11:19 |
bulldog98 |
Calinou: I'm using nouveau :) |
11:20 |
PenguinDad |
bulldog98, you play minetest with nouveau? O_o |
11:20 |
Calinou |
lol nouveau |
11:20 |
Calinou |
20 FPS for me |
11:20 |
Calinou |
lel |
11:21 |
bulldog98 |
PenguinDad: jep it works |
11:21 |
Calinou |
don't complain then |
11:21 |
bulldog98 |
Calinou: 50 for me with my internal graphics card |
11:21 |
Calinou |
nouveau has frequent regressions |
11:21 |
Calinou |
oh, lol, internal |
11:22 |
bulldog98 |
but that freezing stuff also happens with my intel graphic card |
11:22 |
bulldog98 |
em sorry processor :) |
11:22 |
Calinou |
regardless of driver? |
11:23 |
bulldog98 |
on intel I can react somehow (but it’s slow as hell) on nouveau I had to reboot |
11:23 |
bulldog98 |
forcefully |
11:25 |
* bulldog98 |
will get some meal (I'll be back in 30min - 1h) |
11:46 |
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11:50 |
PenguinDad |
hi jemadux |
11:50 |
jemadux |
hi PenguinDad |
11:57 |
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12:28 |
Zeg9 |
Hello! |
12:28 |
Calinou |
hi |
12:29 |
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12:42 |
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12:43 |
Megaf |
folks, the node_ownership mod is quite buggy here |
12:43 |
Megaf |
I can only use /add_owner soon after I /set_owner |
12:43 |
Megaf |
after I relog it says I dont have permission |
12:49 |
bulldog98 |
RealBadAngel: could you have look at https://github.com/RealBadAngel/technic/pull/73 |
12:51 |
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13:15 |
MinetestBot |
GIT: prollergithub.com commited to minetest/minetest: Better snow fall, finite liquid transform, leveled nodes api 037e84d377 2013-07-28T06:14:31-07:00 http://git.io/-4AeZg |
13:19 |
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13:22 |
MinetestBot |
GIT: prollergithub.com commited to minetest/minetest_game: Snow default level up eb71e01887 2013-07-28T06:21:18-07:00 http://git.io/Yr9f5w |
13:23 |
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13:27 |
PilzAdam |
Hello everyone! |
13:40 |
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14:48 |
proller |
VanessaE, api for liquid levels in master |
14:50 |
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15:00 |
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15:24 |
thexyz |
https://forum.minetest.net/viewtopic.php?id=6725 |
15:26 |
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15:32 |
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15:37 |
Jordach |
PilzAdam, if you need a moderator to speak for you; now's the time to hire one |
15:37 |
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15:37 |
Jordach |
;) |
15:38 |
Exio4 |
https://d24w6bsrhbeh9d.cloudfront.net/photo/aBKro1N_460sa.gif |
15:39 |
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15:39 |
Exio4 |
hahaha |
15:53 |
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15:55 |
MasterBot |
Hi! |
15:55 |
MasterBot |
I am looking to get a very realistic terrain, how am i to do it? |
15:55 |
Exio4 |
play other gam |
15:55 |
Exio4 |
e |
15:56 |
MasterBot |
I intend to build a large dock and be able to send ships down the rivers |
15:56 |
kaeza |
try OpenTTD |
16:03 |
BlockMen |
im now also publishing MT builds: https://forum.minetest.net/viewtopic.php?id=6727 |
16:03 |
* Jordach |
gives BlockMen a hug |
16:03 |
Jordach |
i just read the post. want me to sticky it? |
16:03 |
BlockMen |
Jordach, lol |
16:03 |
BlockMen |
and would be nice |
16:03 |
Jordach |
stuck |
16:04 |
* MasterBot |
Pets Jordach |
16:04 |
BlockMen |
thanks :) |
16:04 |
Jordach |
BlockMen, i would have put spaces between commas |
16:04 |
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16:04 |
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16:05 |
BlockMen |
ya, true. let me fix that |
16:05 |
Jordach |
BlockMen, i just tried with a edit, that won't fix |
16:05 |
BlockMen |
i cant even edit the title!? |
16:06 |
Jordach |
you should also build 64 bit too |
16:06 |
Jordach |
i hear it's a flag away |
16:06 |
Calinou |
you need 64 bit libs |
16:06 |
PilzAdam |
Jordach, you heard wrong |
16:07 |
PilzAdam |
you need all libs in 64 bit too |
16:07 |
Jordach |
oh |
16:07 |
PilzAdam |
and thats a PITA |
16:07 |
Calinou |
this. is. windowssssssssss |
16:07 |
* Jordach |
didn't know |
16:07 |
Jordach |
BlockMen, just fixed a few spellings for you |
16:08 |
PilzAdam |
I WILL QUIT BECAUSE STUPID MODS ALWAYS SILENTLY EDIT AND DELETE POSTS!!!!!! |
16:08 |
Calinou |
lol |
16:08 |
Calinou |
no, really, the spelling should be perfect in the news |
16:08 |
Jordach |
this https://forum.minetest.net/viewtopic.php?id=5194, this https://forum.minetest.net/viewtopic.php?id=4240 and this(?) https://forum.minetest.net/viewtopic.php?id=1434 need to lose their sticky |
16:08 |
BlockMen |
Jordach, thx. and no 64bit, im glad i can build now 32bit :P |
16:08 |
PilzAdam |
Jordach, yes |
16:09 |
Jordach |
they're outdated |
16:09 |
Jordach |
removing the stick on the poll and xyz's builds |
16:09 |
Jordach |
i questioned building on windows |
16:10 |
Jordach |
(to be fair, we don't need hundreds of stickies in general, do we) |
16:10 |
Calinou |
compiling on windows is like playing trackmania with a wheel |
16:10 |
Jordach |
PilzAdam, i'm closing this: https://forum.minetest.net/viewtopic.php?id=5073 |
16:10 |
Jordach |
!title |
16:10 |
MinetestBot |
Jordach: [HowTo] Report Bugs (Page 1) — Bugs and Problems — Minetest Forums |
16:10 |
Exio4 |
Calinou: compiling on windows is fun |
16:11 |
Exio4 |
really, it is |
16:11 |
Calinou |
lol |
16:11 |
PilzAdam |
Jordach, no |
16:11 |
thexyz |
it's not |
16:11 |
thexyz |
it's suffering |
16:11 |
Jordach |
suffering, i compile my own code cine |
16:11 |
Jordach |
fine* |
16:11 |
PilzAdam |
Jordach, people should be able to ask questions there |
16:11 |
Exio4 |
thexyz: it was sarcasm |
16:11 |
Jordach |
okay. |
16:11 |
Exio4 |
:P |
16:13 |
Jordach |
this should be in BOTH releases and general: https://forum.minetest.net/viewtopic.php?id=6450 |
16:14 |
BlockMen |
and in wiki |
16:14 |
PenguinDad |
It's in wiki |
16:14 |
Jordach |
https://forum.minetest.net/viewtopic.php?id=4396 should be updated for no trolling or anything adult related, keep this place clean |
16:14 |
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16:16 |
BlockMen |
PenguinDad, where? |
16:16 |
Calinou |
Jordach: BorisGrishenko begs to differ :P |
16:16 |
Jordach |
HA |
16:17 |
PenguinDad |
Sorry BlockMen wrong channel. |
16:17 |
whirm |
RealBadAngel: I think I found a bug in technic |
16:18 |
MasterBot |
Me too |
16:18 |
whirm |
I have an electric furnace, with the 4 output slots occupied, I added a different kind of ore to the input slot, and now the menu keeps flickering and I can't remove anything quickly enough |
16:18 |
MasterBot |
It was on a tree |
16:23 |
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16:51 |
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16:51 |
DanDuncombe |
Is anyone gonna move this? https://forum.minetest.net/viewtopic.php?id=6722 |
16:52 |
PenguinDad |
Hi Dan |
16:53 |
Jordach |
DanDuncombe, hold on |
16:53 |
Jordach |
lemme check then i'll move it |
16:53 |
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16:53 |
Calinou |
hi DanDuncombe |
16:53 |
MasterBot |
Hi |
16:53 |
Jordach |
DanDuncombe, moved |
16:54 |
Calinou |
DanDuncombe: you have a new friend, BorisGrishenko |
16:54 |
Calinou |
he replies above quotes :P |
16:54 |
MasterBot |
:P |
16:54 |
MasterBot |
True dat |
16:54 |
kaeza |
hai Dan |
16:55 |
Peacock |
lol |
16:55 |
Peacock |
is there some way to disable images being quote? |
16:55 |
DanDuncombe |
It turns out the holiday home has internet |
16:55 |
Peacock |
*quoted |
16:55 |
Peacock |
thats annoying as hell too lol |
16:56 |
Jordach |
Peacock, -snip- the [img][/img] tags |
16:56 |
MasterBot |
Lol I remember someone fail at blanking out their post |
16:56 |
Jordach |
(find replace ftw) |
16:56 |
kaeza |
Peacock, better yet: Profile->Settings->uncheck "show images in posts" :P |
16:56 |
Peacock |
im not the one quoting images, people are quoting mine |
16:57 |
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16:57 |
reactor |
hey |
16:57 |
reactor |
where can I read about generating a superflat? |
16:57 |
reactor |
)or better an empty world) |
16:57 |
kaeza |
I had to enable that because hybrid dog posts a shitton of screenshots from time to time |
16:57 |
PilzAdam |
minetest.conf.example |
16:58 |
Peacock |
depends where he posts them, screenshots or server threads its kinda expected :p |
16:58 |
PenguinDad |
mg_name = singlenode |
16:58 |
Calinou |
it'd be nice if quoted images were turned into URLs, true |
16:58 |
reactor |
PenguinDad: that? |
16:58 |
Calinou |
thexyz: poke :) |
16:58 |
kaeza |
mg_flags = flat |
16:58 |
Calinou |
maybe there is an extension for doing that, or a setting |
16:58 |
reactor |
kaeza: in 0.4.7? |
16:58 |
kaeza |
yup |
16:58 |
reactor |
the released one? |
16:59 |
reactor |
Good! |
16:59 |
reactor |
thank you |
16:59 |
Peacock |
someone with access post the quoting script, if its php i might be able to |
16:59 |
PenguinDad |
reactor thats for a empty world |
16:59 |
reactor |
I see. |
16:59 |
kaeza |
also recommended: mg_flags = v6_jungles,dungeons,trees,caves |
16:59 |
PilzAdam |
Peacock, I dont want images to be cut off in quotes |
17:00 |
Peacock |
basically a string replace [img] -> [url] |
17:00 |
Peacock |
you like when people quote a post and it reposts the images? |
17:00 |
PilzAdam |
yes |
17:00 |
Peacock |
for the love of... why? lol youve seen them once |
17:01 |
Peacock |
poor scroll wheel :p |
17:01 |
thexyz |
Calinou: write a plugin |
17:01 |
PilzAdam |
I use smooth scrolling |
17:01 |
Peacock |
i just hate scrolling longer to see the same images |
17:01 |
BlockMen |
Peacock, +1 |
17:03 |
Jordach |
btw, IK Sam II incoming |
17:03 |
Jordach |
<manuel_> then childto constrain your ball to it |
17:03 |
Jordach |
<manuel_> that way you can move the parent bone out from the hand easily |
17:03 |
Jordach |
<manuel_> Jordach: want me to help out? |
17:03 |
Jordach |
<manuel_> you want to spline the spine? |
17:03 |
Jordach |
whoops |
17:03 |
|
Jordach was kicked by ShadowBot: Message flood detected. |
17:03 |
Peacock |
lol |
17:03 |
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17:03 |
Jordach |
irc client, stop replacing clipboard |
17:04 |
Jordach |
http://i.imgur.com/au7311F.png |
17:04 |
Peacock |
opbot kicking op, the irony :p |
17:04 |
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17:07 |
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17:07 |
Mallot1 |
Jordach: sweet player design :D |
17:08 |
Taoki[laptop] |
Jordach: Errr, why editing the model like that? Looks like it will add a lot of surfaces in a way which IMO isn't correct for a MineTest default |
17:08 |
Taoki[laptop] |
I suggest adding the extra hair on the head mount layer |
17:10 |
PilzAdam |
Taoki[laptop], why do you think this is for default? |
17:10 |
Jordach |
Taoki[laptop], i'm making a IK Sam II for modeling with |
17:10 |
Calinou |
adding cubes like this is bad for custom skins |
17:10 |
Taoki[laptop] |
Ok, if it's an experiment then sure :) |
17:10 |
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17:10 |
Jordach |
Taoki[laptop], if you were watching #blender you would have known |
17:10 |
Calinou |
for it does look better for default |
17:10 |
Taoki[laptop] |
Taoki[laptop]: Yeah. But it's prolly not default either way so |
17:10 |
Calinou |
<Jordach> <manuel_> then childto constrain your ball to it |
17:10 |
Calinou |
that's what she said |
17:12 |
DanDuncombe |
I have added hovercrafts to camo, absolutely all credits going to stu. |
17:20 |
OldCoder |
Hey |
17:21 |
BlockMen |
bye everyone |
17:21 |
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17:23 |
reactor |
but eh |
17:24 |
reactor |
what's the problem with it not willing to set proper sharedir and userdir on -DRUN_IN_PLACE=0? |
17:24 |
reactor |
Is that a bug or I'm doing somethign wrong? |
17:24 |
reactor |
s/gn/ng/ |
17:25 |
PilzAdam |
"it"? |
17:25 |
reactor |
minetest |
17:25 |
reactor |
the build |
17:25 |
PilzAdam |
what doesnt work for you? |
17:25 |
reactor |
I compile for system-wide. |
17:26 |
PilzAdam |
which OS? |
17:26 |
Calinou |
BSD |
17:26 |
reactor |
According to the instruction; yet, when I run it with --verbose, I see "sharedir=.." |
17:26 |
reactor |
NetBSD |
17:26 |
PilzAdam |
did you run make install |
17:26 |
reactor |
I did, and I've rolled a package. |
17:26 |
svuorela |
PilzAdam: do you by any chance have a copy of the lawyer mod (nether mobs) around |
17:26 |
reactor |
But still no luck. |
17:26 |
PilzAdam |
svuorela, no |
17:27 |
* PilzAdam |
is going to shoot a Kerbal into space now |
17:28 |
reactor |
a gerbil? |
17:29 |
PenguinDad |
!g Kerbal Space Program |
17:29 |
MinetestBot |
PenguinDad: https://kerbalspaceprogram.com/ |
17:29 |
PenguinDad |
reactor ^ |
17:29 |
reactor |
PenguinDad: I/O err. |
17:30 |
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17:31 |
PenguinDad |
reactor why are you telling me that? |
17:31 |
reactor |
Because eh. I don't feel like loading F[C[C[C[C[C[C[C[C[C[C[C[C[C[C[Cirefscks now |
17:32 |
reactor |
I mean, Firefscks |
17:32 |
PenguinDad |
I understand |
17:33 |
reactor |
the system is too busy, would take hours :D |
17:36 |
Jordach |
Taoki[laptop], can you explain to me IK |
17:38 |
Taoki[laptop] |
Jordach: IK posing? |
17:38 |
Jordach |
Taoki[laptop], i'm trying to get IK arms and legs, as seen here: http://s24.postimg.org/4an2jig3p/render_Minetest2.png |
17:38 |
Taoki[laptop] |
Jordach: Enable it, then you can select any bone and drag it around to automatically position them and animate |
17:39 |
Taoki[laptop] |
If you are talking about "Auto IK" |
17:39 |
Jordach |
not auto |
17:39 |
Taoki[laptop] |
oh. That's the only IK I know of, so that should be it |
17:39 |
Taoki[laptop] |
just enable it, then select a bone like hand or foot and drag it around |
17:40 |
reactor |
PenguinDad: oh, I see, the game's idea is interesting |
17:40 |
reactor |
If I had video drivers I would. |
17:40 |
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17:40 |
Jordach |
Taoki[laptop], weight painting affects this right |
17:42 |
Taoki[laptop] |
Jordach: Weight painting only affects bone influences unless used for other purposes. IK only affects how the bones themselves are moved |
17:42 |
Taoki[laptop] |
So not directly |
17:42 |
Jordach |
oh |
17:42 |
Jordach |
hold on |
17:42 |
* Jordach |
subdivides arms further |
17:42 |
Taoki[laptop] |
IK is an armature posing feature. How a mesh is connected and painted to that armature is a different story |
17:43 |
MasterBot |
Zzz |
17:45 |
Jordach |
Taoki[laptop], http://i.imgur.com/INWm3VF.png |
17:45 |
Jordach |
Auto IK does work |
17:45 |
Jordach |
that arm is subdivided multiple times |
17:46 |
Taoki[laptop] |
nice |
17:48 |
Jordach |
and it looks somewhat like Pavel's model |
17:48 |
MasterBot |
Who has openarena? |
17:48 |
Jordach |
not to mention cubic hats :P |
17:48 |
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17:49 |
Jordach |
Taoki[laptop], i might not even need IK with how the model now looks |
17:53 |
kaeza |
[14:48:33] <Jordach> not to mention cubic hats :P <-- Minetest: Tactical Fedora Expansion? |
17:53 |
kaeza |
MOAR HATS! |
17:54 |
reactor |
Eh. |
17:54 |
Calinou |
MasterBot: me |
17:55 |
Jordach |
Calinou, kaeza: http://i.imgur.com/fNu4Bg2.png |
17:55 |
Jordach |
the eyes are also inset into the model |
17:55 |
kaeza |
cool |
17:55 |
Calinou |
lol bent arms |
17:56 |
Jordach |
with only 10 subdivisions btw |
17:57 |
MasterBot |
Downloading OpenArena... |
17:57 |
Jordach |
OA, really? |
17:59 |
Calinou |
boobs! |
17:59 |
reactor |
Inappropriate ioctl for device. |
18:00 |
Jordach |
i need two more things, a mouth and eyebrows |
18:00 |
Calinou |
lol |
18:00 |
Calinou |
>trackmania freezes when quit |
18:00 |
Calinou |
>I xkill it |
18:00 |
Jordach |
> 2013 |
18:00 |
Calinou |
>1 hour later, crash report appears |
18:00 |
Jordach |
sounds like windows |
18:01 |
reactor |
Winblows eh. |
18:01 |
Jordach |
oh, and eye lids -- :P |
18:01 |
Jordach |
a super complicated Sam II model |
18:01 |
reactor |
which's gonna bog down the whole game |
18:01 |
reactor |
and make it a slide show |
18:02 |
Calinou |
reactor: are you aware of today's GPUs? |
18:02 |
Jordach |
reactor, this is for animation |
18:02 |
reactor |
Not everyone has grapnics drivers. |
18:02 |
Calinou |
stuntrally will still run at 60 FPS with 700000 polygons on scene, with very high settings, 4× AA and 1920×1080 |
18:02 |
Calinou |
reactor: get some |
18:02 |
Calinou |
software accel is inefficient |
18:02 |
reactor |
Because certain manufacturers are assholes. |
18:02 |
Calinou |
or get an insanely fast CPU |
18:03 |
Calinou |
nvidia does have a BSD driver by the way :P |
18:03 |
reactor |
FreeNSD |
18:03 |
reactor |
BSD* |
18:03 |
reactor |
Not NetBSD |
18:03 |
Calinou |
why not use FreeBSD then? |
18:03 |
Calinou |
you're willing to not use 3D accel for a slightly different OS? |
18:03 |
reactor |
Because I like NetBSD documentation. |
18:03 |
reactor |
And package system. |
18:04 |
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18:08 |
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18:11 |
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18:12 |
Jordach |
eyelids almost implemented |
18:15 |
DanDuncombe |
How could I make an abm that detects players only run if the player is not the one who placed it? I have added to the node the code for detecting the name of the person who placed it. |
18:16 |
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18:17 |
Jordach |
Calinou, Taoki[laptop]: http://i.imgur.com/rwA30gE.png |
18:18 |
Calinou |
haha nice |
18:18 |
Calinou |
gtg |
18:18 |
Taoki[laptop] |
heh nice :) |
18:18 |
Jordach |
(the eyebrows are only slightly inset) |
18:24 |
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18:26 |
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18:28 |
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18:33 |
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18:54 |
DanDuncombe |
Where is the Minetest thing documenting the usage of 'on_death'? |
18:55 |
sokomine |
iirc it |
18:55 |
sokomine |
it's on_player_died or something like that |
19:00 |
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19:02 |
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19:03 |
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19:08 |
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19:09 |
kaeza |
on_dieplayer |
19:09 |
kaeza |
minetest.register_on_dieplayer(function(player)) |
19:09 |
DanDuncombe |
Thanks |
19:11 |
kaeza |
you may also find `minetest.register_on_respawnplayer' useful, depending on what you are trying to achieve |
19:11 |
PilzAdam |
!dev register_on_dieplayer |
19:11 |
MinetestBot |
"minetest.register_on_dieplayer(function(player)) [edit] Description player — ObjectRef Called when a player dies." - http://dev.minetest.net/register_on_dieplayer |
19:11 |
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19:11 |
PilzAdam |
!dev register_on_respawnplayer |
19:11 |
MinetestBot |
"minetest.register_on_respawnplayer(function(player)) [edit] Description player — ObjectRef Called when player is to be respawned." - http://dev.minetest.net/register_on_respawnplayer |
19:12 |
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19:13 |
MasterBot |
msg NickServ IDENTIFY a28dgsj8 |
19:13 |
MasterBot |
Shit |
19:13 |
Calinou |
lol |
19:13 |
Calinou |
le weak password |
19:13 |
MasterBot |
dont do /msg nickserv ghost |
19:13 |
MasterBot |
..please? |
19:13 |
DanDuncombe |
If I make a second branch for something on Github how do I edit it seperately from the master branch? |
19:14 |
MasterBot |
mod/tree/branch |
19:14 |
Calinou |
MasterBot, change your password now :P |
19:14 |
DanDuncombe |
But how to edit it seperately on my desktop? I tried cloning but nothing happened. |
19:14 |
MasterBot |
lol that all was a joke |
19:14 |
Calinou |
also, tip of the day: don't log in in a channel window, do it in the server window |
19:14 |
PilzAdam |
wait, Ill change the password for you :-p |
19:14 |
Calinou |
not that fun |
19:14 |
MasterBot |
lol |
19:15 |
MasterBot |
bbl |
19:15 |
VanessaE |
tip of the day, get a better IRC client that can auto-login :P |
19:15 |
Calinou |
works too |
19:15 |
PenguinDad |
Like Hexchat |
19:16 |
DanDuncombe |
VanessaE, how do I edit a branch for my camo mod,called 'minimal', seperately from the master branch? |
19:16 |
Uberi |
DanDuncombe: check out the branch, and work on it normally |
19:16 |
VanessaE |
DanDuncombe: make the branch, then `git checkout yournewbranch` |
19:16 |
PilzAdam |
DanDuncombe, http://git-scm.com/book/ |
19:16 |
VanessaE |
from then on, all edits will go to that branch |
19:16 |
VanessaE |
afterwards, when you need to work on master, stash your changes (commit or whatever you need to do) and `git checkout master` |
19:17 |
DanDuncombe |
How do I do this using the gui software for Windows? |
19:17 |
VanessaE |
no clue, I only use linux |
19:17 |
Uberi |
DanDuncombe: the default one with msysgit? |
19:17 |
DanDuncombe |
It is blue and white. |
19:17 |
DanDuncombe |
And is called 'Github' |
19:18 |
Uberi |
oh never mind, I uninstalled that ages ago |
19:18 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?pid=102571#p102571 |
19:18 |
PilzAdam |
can someone tell him that this is not a "general discussion"? |
19:19 |
DanDuncombe |
I will just make a new repo. Bah.No branches. |
19:19 |
Calinou |
lol github client |
19:19 |
Uberi |
isn't it technically a general discussion? |
19:19 |
VanessaE |
the only other section that could possibly make sense is 'bugs and problems', but his post is hardly a bug |
19:20 |
PilzAdam |
Uberi, "general" in Minetest forums means its about Minetest |
19:20 |
Uberi |
I guess that makes sense |
19:20 |
PilzAdam |
offtopic would be best |
19:20 |
PilzAdam |
"Bugs and problems" != "forum bugs and problems" |
19:22 |
kaeza |
ookay, here goes mr Adam again |
19:33 |
Uberi |
WorldEdit (speedy-gonzales branch): http://i.imgur.com/WjrVn2A.png |
19:33 |
DanDuncombe |
https://github.com/DanDuncombe/camo_minimal Minimal camouflage mod. |
19:33 |
Uberi |
each one took about 8 seconds to create |
19:33 |
DanDuncombe |
Wow. |
19:34 |
DanDuncombe |
Does anyone have a good generic 16x camouflage texture? |
19:35 |
Uberi |
you can draw one in GIMP using the clouds tool |
19:35 |
DanDuncombe |
Didn't think of that. Thnx |
19:36 |
Uberi |
if you want, I can make one after I'm done here |
19:36 |
DanDuncombe |
What colour is good generic- kind-of-blends-anywhere colour? Uberi, that would be great, thanks. |
19:36 |
Uberi |
black? |
19:36 |
Calinou |
1 1 1 |
19:36 |
Calinou |
well, black |
19:36 |
DanDuncombe |
Does black blend in a desert? |
19:36 |
Uberi |
um, maybe in a coal desert |
19:37 |
DanDuncombe |
I was thinking kind of maybe grey urban style, maybe. |
19:37 |
Uberi |
obsidian glass would work best, I think |
19:37 |
DanDuncombe |
Green is probably better |
19:37 |
Exio4 |
opengl 1.4 |
19:37 |
Exio4 |
and 6 FPS |
19:37 |
Exio4 |
Uberi: where are you running minetest? |
19:37 |
Uberi |
Exio4: I'm gonna buy a new computer next week :) |
19:38 |
DanDuncombe |
Uberi: Never mind, I will make a texture. |
19:38 |
Exio4 |
what pc? :P |
19:38 |
Uberi |
also the FPS is limited to 10fps so I can multitask better |
19:38 |
Uberi |
Exio4: core 2 duo laptop, few years old (don't know exactly how jany) |
19:38 |
Uberi |
it's one of the first generation core 2's |
19:38 |
Uberi |
DanDuncombe: 'kay |
19:39 |
Calinou |
inb4 random laptop with an E1 |
19:40 |
Uberi |
anyways, I can run 3 minetests at a time for testing WE multiplayer use |
19:41 |
DanDuncombe |
Where is the cloud tool in GIMP? I can only find sparks, galaxies and peppers... |
19:41 |
Calinou |
lol cloud tool |
19:41 |
Calinou |
filters > mapping > clouds |
19:42 |
DanDuncombe |
There is only filters > map > Stuff like bump-mapping |
19:42 |
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19:43 |
Uberi |
DanDuncombe: filters > render > clouds > solid noise |
19:43 |
Uberi |
then use a threshold filter to turn it into camo-like islands |
19:44 |
DanDuncombe |
Thanks |
19:44 |
Uberi |
do this for several layers over the background layer |
19:44 |
Uberi |
then use Colors > Colorize to add a hue to each |
19:45 |
DanDuncombe |
Should I make each layer partly transparent so you can see them all? |
19:46 |
Uberi |
sure, but generally camo doesn't have semitransparent layers |
19:46 |
DanDuncombe |
But one layer completely covers the next. |
19:46 |
Uberi |
not after you use the threshold filter |
19:47 |
DanDuncombe |
Bah.I'lljust make one layer. |
19:48 |
DanDuncombe |
It just looks like ash... |
19:48 |
VanessaE |
you need to threshold and you also need to add alpha and delete the white (or black) part after the threshold |
19:49 |
DanDuncombe |
This is too complicated. I see no way of changing this 'threshold' |
19:49 |
VanessaE |
then colorize the result to one of the usual khaki/olive drab colors. |
19:49 |
Uberi |
or use the cloud noise as the alpha mask for a blank layer of solid color |
19:49 |
DanDuncombe |
And how do I colourise it? |
19:50 |
Uberi |
Colors > Colorize |
19:50 |
DanDuncombe |
Ok. |
19:50 |
Uberi |
Colors > threshold is useful too |
19:50 |
DanDuncombe |
How do I tell it to be green? |
19:51 |
Uberi |
slide it over to green |
19:51 |
DanDuncombe |
What do I slide? |
19:51 |
DanDuncombe |
Hue, saturation or lightness? |
19:51 |
Calinou |
hue = 60 |
19:51 |
Calinou |
saturation = try various values |
19:51 |
Calinou |
brightness = make it low |
19:52 |
Calinou |
erm, the hue should be 120 for green |
19:52 |
VanessaE |
so basically, the chain is: Layer -> New Layer; Filters -> Render -> Clouds -> Solid Noise; Colors -> Threshold; Layer -> Transparency -> Add Alpha channel; Select by color -> Click the white or black part; Edit -> Clear; Colors -> Colorize |
19:52 |
VanessaE |
do that chain 5 or 6 times, giving each layer a different noise value, threshold, and color |
19:52 |
VanessaE |
Always do this on a much higher resolution image than you plan to use in practice, so that you can scale it down and get smoothed edges. |
19:53 |
Calinou |
always do textures high res |
19:53 |
Calinou |
and save the high res one somewhere |
19:53 |
VanessaE |
yes - and save them as XCF |
19:53 |
Calinou |
so that if you need it for another project that uses "normal" textures, it'll be useful |
19:53 |
VanessaE |
so they can be re-worked more easily if needed. |
19:54 |
DanDuncombe |
How do I scale it down from 512 to 16px? |
19:54 |
VanessaE |
Image -> Scale Image |
19:54 |
DanDuncombe |
Thanks |
19:54 |
Calinou |
for other projects, you could use a even larger base image :P |
19:55 |
DanDuncombe |
Nothing happened. |
19:55 |
VanessaE |
DanDuncombe: well, you gotta plug in "16" instead of "512" :P) |
19:55 |
Calinou |
yeah |
19:55 |
DanDuncombe |
I press scale and it does nothing. |
19:55 |
DanDuncombe |
Oh |
19:55 |
Exio4 |
tl;dr DanDuncombe is still learning how to read |
19:56 |
DanDuncombe |
Am I? |
19:56 |
DanDuncombe |
I thought where it said 512 is where it shows what it was. |
19:56 |
VanessaE |
DanDuncombe: I recommend you learn the keyboard shortcuts for each of the actions in that chain (and others discussed here). If a shortcut hasn't been set, create one you can remember. You'll find yourself blasting through these steps at least 10x faster than using the mouse, after a few tries. |
19:57 |
DanDuncombe |
Anyways, thanks guys. VanessaE, you should update the camo mod on your server :) |
19:57 |
VanessaE |
DanDuncombe: too lazy :P |
19:57 |
DanDuncombe |
But it adds stu's hovercraft, updated doors,intruder alarms, trapdoors. |
19:58 |
VanessaE |
lemme look into it.. |
19:59 |
DanDuncombe |
And it adds anti-player turrets too. |
19:59 |
Uberi |
DanDuncombe: https://dl.dropboxusercontent.com/u/8097754/Camo.xcf |
20:00 |
VanessaE |
DanDuncombe: which won't be enabled on my server. |
20:00 |
DanDuncombe |
I guessed you wouldn't want the turrets. I was more thinking hovercrafts and trapdoors. |
20:00 |
DanDuncombe |
Maybe someone could make a hovercraft terminal :) |
20:00 |
Exio4 |
hovercrafts are bugged if i read correctly |
20:01 |
DanDuncombe |
They are't that bad. |
20:01 |
Uberi |
DanDuncombe: that's the basic setup for the alpha mask method, btw |
20:01 |
Exio4 |
are bugged when having latency/lag* |
20:01 |
DanDuncombe |
Thanks, Uberi. I will probably make it less bright though. |
20:02 |
Uberi |
no problem :) |
20:03 |
DanDuncombe |
Will anyone try the camo_minimal version of the camo mod, to see if I set the repo up right? |
20:03 |
Calinou |
DanDuncombe, link? |
20:03 |
VanessaE |
DanDuncombe: server updated. |
20:04 |
DanDuncombe |
https://github.com/DanDuncombe/camo_minimal |
20:04 |
Calinou |
looks like it is set up properly |
20:05 |
DanDuncombe |
Has anyone worked out the weird lag at VanessaE's server spawn? |
20:05 |
VanessaE |
nope. |
20:05 |
Calinou |
lag != low fps |
20:06 |
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20:06 |
DanDuncombe |
I get as low as 0fps at spawn,so I can't even move. |
20:06 |
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20:06 |
Calinou |
I get as low as 30, playable but not fluid |
20:06 |
Calinou |
or even 25 |
20:06 |
VanessaE |
DanDuncombe: I can't even sustain 25 fps at the spawn anymore |
20:06 |
DanDuncombe |
Are hovercrafts added? |
20:06 |
VanessaE |
DanDuncombe: yes |
20:06 |
Calinou |
oh, didn't see the hovercraft mod |
20:07 |
DanDuncombe |
I wonder if it is possible to make a two or more person one where the driver can control, the others just get dragged along. |
20:07 |
Calinou |
looks like it's similar to UFOs |
20:07 |
Calinou |
probably possible, but won't the persons be "inside" eachother? |
20:07 |
DanDuncombe |
It bounces of stuff |
20:07 |
DanDuncombe |
Two person ones would be stupid, come to think of it. |
20:08 |
DanDuncombe |
VanessaE: Am I connecting now? |
20:08 |
Calinou |
AFAIK you still can't set attachment "offsets", per-player |
20:09 |
DanDuncombe |
Do you think hovercrafts in my mod should use the turret computer texture, instead od green camo? |
20:09 |
DanDuncombe |
*of |
20:10 |
VanessaE |
DanDuncombe: I see you connecting, yes |
20:10 |
VanessaE |
no opinion on the textures though |
20:10 |
DanDuncombe |
Minetest is now not responding |
20:10 |
DanDuncombe |
Which means it is working XD |
20:11 |
VanessaE |
I don't see any hovercraft in the inventory though |
20:11 |
VanessaE |
and I just git pull'd just before the restrt |
20:11 |
VanessaE |
so I've got whatever you have in your master branch |
20:11 |
DanDuncombe |
When did you clear the lava? |
20:11 |
VanessaE |
(the only branch*) |
20:11 |
VanessaE |
I cleared it a couple days ago |
20:12 |
DanDuncombe |
The hover craft mod part is seperate from camo,is is in the modpack. |
20:12 |
Uberi |
the same lava that was causing all those server issues? |
20:12 |
MinetestBot |
GIT: prollergithub.com commited to minetest/minetest: Warnings fix 174285f298 2013-07-28T13:11:33-07:00 http://git.io/WayETQ |
20:12 |
VanessaE |
oh ok |
20:13 |
VanessaE |
guess I have to install the hovercraft mod too then |
20:13 |
DanDuncombe |
Shall I exit for a bit? |
20:13 |
DanDuncombe |
I have left |
20:13 |
DanDuncombe |
The hovercraft with my camo came in the modpack, so you can just add it to the server mods,without issues. |
20:14 |
VanessaE |
DanDuncombe: does that one supply your camo hovercraft as well as the default red/blue ones? |
20:14 |
DanDuncombe |
Just mine. |
20:14 |
DanDuncombe |
To add a new one, |
20:14 |
DanDuncombe |
just copy and paste what is in the init.lua, but with a different name and textures. |
20:14 |
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20:14 |
VanessaE |
you need to rename your hovercraft mod then |
20:14 |
DanDuncombe |
So you can have any hovercraft. |
20:14 |
VanessaE |
you can't have two mods with the same name |
20:15 |
DanDuncombe |
I don't |
20:15 |
VanessaE |
what if I want to install the "plain" ones? :) |
20:15 |
DanDuncombe |
I mean, add another hovercraft in the init.lua |
20:15 |
DanDuncombe |
With a blue, green, or whatever texture. |
20:15 |
DanDuncombe |
It is easy- just look inside the init.lua |
20:16 |
DanDuncombe |
All of the code for control is in another fil. |
20:16 |
DanDuncombe |
*file |
20:16 |
VanessaE |
DanDuncombe: no. Rename your hovercraft mod to camo_hovercraft or something |
20:16 |
DanDuncombe |
Okay. Will be a few moments. |
20:16 |
VanessaE |
I'm not about to start poking around inside someone else's mod like that :) |
20:18 |
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20:18 |
DanDuncombe |
Okay, done. |
20:20 |
DanDuncombe |
Why does github keepmaking thumbs.db files? |
20:21 |
Uberi |
your computer is doing that |
20:21 |
Uberi |
but it's hiding it from you, github doesn't |
20:21 |
DanDuncombe |
Okay. |
20:21 |
Uberi |
thumbs.db is the Windows thumbnail cache, IIRC |
20:21 |
Uberi |
add it to .gitignore to avoid committing it in the future |
20:21 |
DanDuncombe |
It is renamed to camo_hovercraft, by the way. |
20:22 |
DanDuncombe |
Will you re-update? |
20:22 |
Calinou |
they are .gitignored already, no? |
20:22 |
DanDuncombe |
I don't know |
20:22 |
Calinou |
I read the .gitignore file |
20:22 |
Calinou |
so they should not be pushed |
20:23 |
DanDuncombe |
Ok |
20:23 |
DanDuncombe |
Is the server updated yet? (I am not impatient, it is just such an amazing server) |
20:23 |
Calinou |
which server? |
20:23 |
DanDuncombe |
VanessaE's |
20:23 |
Calinou |
VanessaE's always runs latest git |
20:24 |
DanDuncombe |
I mean with renamed camouflage hovercraft thingy |
20:24 |
Calinou |
ah |
20:24 |
VanessaE |
I'll update it in a couple minutes |
20:24 |
VanessaE |
(may as well bring in the latest git while I'm at it) |
20:25 |
DanDuncombe |
Will my git version work? |
20:25 |
DanDuncombe |
minetest-0.4.7-46d1d70-win32 |
20:25 |
DanDuncombe |
Or will I have to re-re-update |
20:26 |
VanessaE |
that should work |
20:26 |
VanessaE |
but you'll probably want to re-update anyway |
20:26 |
VanessaE |
there have been a few fixes in the client since then |
20:27 |
DanDuncombe |
Could I have a download link? |
20:27 |
VanessaE |
http://sfan.sf.funpic.de/minetest-builds/c55/minetest-0.4.7-215e37a-win32.7z |
20:27 |
VanessaE |
that one's only a couple of commits behind |
20:27 |
DanDuncombe |
Thanks |
20:28 |
VanessaE |
DanDuncombe: updated and ready. |
20:28 |
DanDuncombe |
Okay, just need to install latest version. |
20:29 |
VanessaE |
ok. |
20:30 |
DanDuncombe |
Connecting now... |
20:31 |
VanessaE |
I see you. |
20:31 |
VanessaE |
Too bad hardly anyone plays on my server these days. Guess I'm too up-to-date :D |
20:31 |
Uberi |
do you get a spike in players whenever a new official build hits? |
20:32 |
DanDuncombe |
Halfway through media... |
20:32 |
VanessaE |
DanDuncombe: you crashed. |
20:32 |
DanDuncombe |
I know. |
20:32 |
VanessaE |
Uberi: not sure, but I do see them sign on in spurts of 3-5 new users at a time |
20:32 |
VanessaE |
but then they just...disappear. |
20:33 |
VanessaE |
but I can't be sure if they correlates to new releases or not |
20:33 |
VanessaE |
never really payed attention to that. |
20:34 |
Uberi |
do you have the full log files? I bet it'd be possible to graph them :P |
20:34 |
VanessaE |
I'm not sure how far back my server log goes (I delete it occasionally when it just gets too big) |
20:35 |
VanessaE |
too bad the server touches all the player files, I coulda used THAT to gauge activity |
20:35 |
Uberi |
I think it shouldn't do that anymore though |
20:35 |
DanDuncombe |
Had to exit because I forgot to disable shaders. |
20:35 |
VanessaE |
still does, as of today at least (all of those files bear today's date) |
20:38 |
Exio4 |
VanessaE: it shouldn't |
20:39 |
* VanessaE |
shrugs |
20:39 |
* Mallot1 |
is cool |
20:40 |
* kaeza |
/me's |
20:40 |
Calinou |
fortunately, Mallot1 |
20:42 |
Mallot1 |
B) |
20:42 |
Mallot1 |
lol |
20:42 |
Exio4 |
yes Mallot1, you aren't hot |
20:42 |
Calinou |
unlike Exio4 |
20:42 |
Exio4 |
<3 |
20:42 |
reactor |
incoming |
20:42 |
* Mallot1 |
is soo hot |
20:43 |
Exio4 |
reactor: hey man! |
20:43 |
Exio4 |
what's up? :P |
20:43 |
reactor |
The system is. |
20:43 |
Mallot1 |
nothin much :3 |
20:45 |
reactor |
So eh. |
20:45 |
DanDuncombe |
Can anyone help me solve this guy's attempt to install a gamemode? https://forum.minetest.net/viewtopic.php?pid=102598#p102598 |
20:45 |
reactor |
That -DRUN_IN_PLACE |
20:45 |
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Evergreen joined #minetest |
20:45 |
reactor |
has anyone bothered testing it? |
20:45 |
VanessaE |
DanDuncombe: your green camo hovercraft overrides the blue one |
20:45 |
VanessaE |
(place a blue, you get green camo instead) |
20:46 |
DanDuncombe |
Really? That shouldn't happen? |
20:46 |
DanDuncombe |
What is the hovercraft textures called |
20:46 |
VanessaE |
finish signing on and give it a try :) |
20:46 |
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Kacey joined #minetest |
20:46 |
Evergreen |
Hi everyone |
20:46 |
Calinou |
hi |
20:46 |
VanessaE |
hovercraft_blue.png hovercraft_green_inv.png |
20:46 |
VanessaE |
in your mod |
20:46 |
VanessaE |
same as in the regular one |
20:47 |
VanessaE |
change the filename to hovercraft_green_camo.png or so. |
20:47 |
Evergreen |
Just to ask, would anyone like any mods to be supported in specific? (for Minetest Faithful) |
20:47 |
DanDuncombe |
Bloody steps... |
20:47 |
VanessaE |
yeah |
20:47 |
VanessaE |
the hovercraft can't handle steps or really anything vertical |
20:47 |
VanessaE |
it should be tweaked so that it tries to climb them |
20:47 |
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20:48 |
Mallot1 |
DanDuncombe: ill make a video for george |
20:48 |
Evergreen |
Sorry if I am spamming, but I need some mod support suggestion for minetest faithful |
20:48 |
DanDuncombe |
Thanks Mallot1 |
20:48 |
Mallot1 |
sweet zombies game :D |
20:48 |
Mallot1 |
i cant wait to play it |
20:48 |
Mallot1 |
np |
20:48 |
Evergreen |
I find the zombie game almost impossible. :P |
20:49 |
Calinou |
it's good if it's hard |
20:49 |
Uberi |
did someone say zombies game? |
20:49 |
Evergreen |
But I litteraly die once, and I die off spawn almost emediately |
20:50 |
Evergreen |
Yes, Dan Duncombes zombie game |
20:51 |
Uberi |
whoa, got a link? |
20:51 |
reactor |
wait a second |
20:51 |
DanDuncombe |
https://forum.minetest.net/viewtopic.php?id=6696 It really is hard |
20:51 |
reactor |
how do I place the upper slab? |
20:51 |
Calinou |
look at ceiling, place slab |
20:52 |
iqualfragile |
hi guys |
20:52 |
Evergreen |
Hi |
20:52 |
Uberi |
o/ iqualfragile |
20:53 |
iqualfragile |
was gone for a while, visiting finland& c55 |
20:53 |
DanDuncombe |
The camo ceiling slabs are crafted, and when broken drop florr slabs again, which can be recrafted into ceiling slabs when necessary. |
20:53 |
Uberi |
dang DanDuncombe, that's awesome |
20:54 |
DanDuncombe |
Does anyone have any mod suggestions? For the game? |
20:54 |
VanessaE |
dan, sign back on. |
20:55 |
Uberi |
DanDuncombe: "managed to salvage 2 working turrets and 1 working turret" so 3 turrets? |
20:55 |
iqualfragile |
Evergreen: your upload was approved |
20:55 |
DanDuncombe |
I meant 1 working turret computer |
20:55 |
reactor |
Calinou: I see... |
20:55 |
reactor |
Calinou: but is there a way, when there is no ceiling? |
20:55 |
Uberi |
you might want to edit that |
20:55 |
Uberi |
also, can the zombies break blocks to get at you? |
20:55 |
Calinou |
no |
20:55 |
reactor |
mk |
20:55 |
Evergreen |
What upload? |
20:55 |
Uberi |
that would be so awesome |
20:55 |
Calinou |
except WorldEdit of course |
20:56 |
VanessaE |
DanDuncombe: sign back onto the server, I've spotted an error you will surely want to fix |
20:56 |
Calinou |
or, use screwdriver |
20:56 |
Evergreen |
I love worldedit |
20:56 |
DanDuncombe |
VanessaE, I will sign on now. |
20:56 |
Uberi |
woo worldedit \o/ |
20:56 |
Evergreen |
Yay |
20:56 |
Uberi |
get ready for v1.0 in early august |
20:56 |
Evergreen |
Ooo I'm excited :D |
20:57 |
Uberi |
it's already about 100x faster in certain places |
20:57 |
DanDuncombe |
I may make giants breakkblocks if I can workout how. |
20:57 |
Evergreen |
Sounds great |
20:57 |
Calinou |
<Evergreen> Ooo I'm excited :Ds |
20:57 |
Calinou |
sounds hot |
20:57 |
* Calinou |
runs |
20:57 |
reactor |
any plan for chat command repetition? |
20:57 |
* DanDuncombe |
follows Calinou for no good reason |
20:57 |
Evergreen |
I am looking forward to being able to specify coordinates for the positions |
20:58 |
* Calinou |
runs into a giant soldier rocket |
20:58 |
Evergreen |
via commands of course |
20:58 |
Uberi |
reactor: you mean keeping the last tpyed command in chat selected? |
20:58 |
Uberi |
Evergreen: already implemented in latest commit, try it if you're adventurous |
20:58 |
reactor |
Uberi: yep |
20:58 |
Uberi |
note that pyramids are broken at the moment |
20:59 |
Evergreen |
Yeah, I know |
20:59 |
Uberi |
reactor: yeah that'd be a nice feature |
20:59 |
Evergreen |
I am really looking forward to how fast it is going to be in 0.4.8 |
21:00 |
Evergreen |
I also can't wait for mapgen v7, espexially being able to specify biomes |
21:00 |
DanDuncombe |
I need to go now, bye guys. |
21:00 |
Calinou |
I don't get the excitement for MGV7 |
21:00 |
Uberi |
see ya |
21:00 |
Calinou |
but it's just me |
21:01 |
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21:02 |
Evergreen |
Justt a question, I was told that you could specify biomes in v7, is that true? |
21:03 |
Calinou |
yes |
21:03 |
Calinou |
and you must if you want things other than stone and water to generate |
21:03 |
Evergreen |
Good, I will have some fun with that |
21:04 |
Evergreen |
:D |
21:04 |
Mallot1 |
DanDuncombe: awesome game :D |
21:04 |
Mallot1 |
and i finished the video |
21:04 |
Mallot1 |
ill post it to YT then a link in the forum topic |
21:21 |
Peacock |
something from Madrid http://s17.postimg.org/pcpjks05b/screenshot_641933607.jpg |
21:22 |
Calinou |
nice |
21:22 |
VanessaE |
ok you're such a hotshot - let's see you do Freedom Tower :-) http://dailydaydreamer.files.wordpress.com/2008/09/freedom_tower.jpg |
21:22 |
VanessaE |
(really, your builds look pretty good) |
21:22 |
Peacock |
thanks, though i gotta take a little break now, this one took as long as yesterays lol |
21:23 |
Uberi |
wow, did you build that all by hand? |
21:23 |
Peacock |
naw some world editing was involved |
21:23 |
Peacock |
3/4 of the time is spent on detail/calculating stuff lol |
21:23 |
Uberi |
yeah it usually is |
21:24 |
Peacock |
especially getting it to look like the real thing |
21:24 |
Peacock |
freedom tower is doable, but extremely tall |
21:24 |
Peacock |
i need to grab sokomine's elevator box and make it go up and down (splice with boat code) |
21:25 |
Peacock |
hm, freedom tower is basically 8 triangles |
21:25 |
VanessaE |
Peacock: I suggested something like that to her but I guess she wasn't inclined to do so |
21:25 |
Peacock |
i asked her too, no aswer lol |
21:25 |
Peacock |
*answer |
21:25 |
Peacock |
im not crazy about teleports though |
21:25 |
Peacock |
not inside buildings |
21:26 |
Peacock |
i have to fix the giant shadow on the leaning side tho |
21:31 |
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21:33 |
Evergreen |
Does anyone have any suggestion for what mods to support in the Minetest Faithful texture pack? |
21:33 |
Calinou |
moreblocks/moreores/maptools |
21:33 |
Calinou |
of course |
21:34 |
Evergreen |
Lol |
21:34 |
* Calinou |
drinks crit-a-cola and runs |
21:34 |
* Evergreen |
puts on rocket boots and rockets after Calinou |
21:34 |
* Uberi |
nonchalantly browses through the ACME catalogue |
21:35 |
* Evergreen |
thinks that everyone should stop using the /me command |
21:35 |
* Uberi |
agrees |
21:35 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Fix warnings in mapblock.cpp ff7c380d0e 2013-07-28T14:34:58-07:00 http://git.io/_zvUkQ |
21:35 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Play sounds/main_menu.ogg in menu 4fb4efd8ed 2013-07-28T14:29:03-07:00 http://git.io/vvD13w |
21:37 |
Evergreen |
Has anyone tested the newly implemeted weather yet? |
21:38 |
Evergreen |
I am thinking of making a hardcore game mode where everything is harder, like ores being harder to find, tools wearing out more quickly etc. |
21:39 |
* proller |
! |
21:39 |
Uberi |
Evergreen: that's an excellent idea, I think |
21:40 |
Evergreen |
Of course you have proller, I was asking other people. :P |
21:40 |
PilzAdam |
Evergreen, tried pilztest yet? |
21:40 |
proller |
need to describe weather stuff, but rain&snow mod now not comlete 100% |
21:40 |
PilzAdam |
https://github.com/PilzAdam/pilztest |
21:40 |
PilzAdam |
its basically a "hard mode" |
21:40 |
Evergreen |
No, I though pilztest was deprecated |
21:40 |
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21:40 |
PilzAdam |
I used the same name for that new game |
21:41 |
PilzAdam |
it uses mapgen v7 and stuff |
21:41 |
Evergreen |
I'll have to try, it |
21:41 |
Evergreen |
Sounds interesting |
21:41 |
PilzAdam |
you probably need latest git of Minetest engine |
21:41 |
Uberi |
is there a forum topic for the new one? |
21:41 |
PilzAdam |
not yet |
21:41 |
Uberi |
ah OK |
21:42 |
proller |
heat_point = 90.0, NOOOO |
21:42 |
proller |
8( |
21:43 |
PilzAdam |
hm? |
21:43 |
proller |
need to decrease heat in biome def |
21:43 |
PilzAdam |
I use what currently works |
21:43 |
proller |
now 50 +-50 - its not natural |
21:44 |
PilzAdam |
have you changed v7? |
21:44 |
proller |
yes, need to change in all places before release |
21:44 |
proller |
no, hmmmm says no touch it |
21:44 |
PilzAdam |
what does a release have to do with this? |
21:44 |
proller |
peoples start using it |
21:45 |
proller |
decreasing later will be harder |
21:45 |
PilzAdam |
Evergreen, tell me what you think when you played a bit |
21:46 |
PilzAdam |
proller, v7 is there since a few releases already and a lot changed there; its not a problem if we tell people to not use it |
21:46 |
Evergreen |
Okay |
21:47 |
PilzAdam |
proller, and IIRC you said yourself that weather without v7 doesnt make any sense |
21:47 |
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21:47 |
proller |
no, i said "weather with v7 will be more consistent" |
21:48 |
proller |
it works on any mapgen |
21:48 |
proller |
but with v7 there will be stable ice zones |
21:48 |
proller |
ant not freezing hot zones |
21:49 |
proller |
now winter starts on my server near spawn, COOL!! 8) |
21:50 |
BlockMen |
"21:41 PilzAdam you probably need latest git of Minetest engine" or use my build :P |
21:50 |
BlockMen |
Evergreen^ |
21:50 |
VanessaE |
bbl |
21:51 |
PilzAdam |
BlockMen, why do you assume that he uses windows? |
21:51 |
BlockMen |
PilzAdam, why not? |
21:51 |
PilzAdam |
also, wheres the difference between your build and "latest git"? |
21:51 |
BlockMen |
that its already built? |
21:52 |
PilzAdam |
ummm.... you are talking nonsense |
21:52 |
BlockMen |
Exio4, why i had to join here? |
21:52 |
BlockMen |
PA, w/e |
21:52 |
Peacock |
w/e : world edit? |
21:52 |
Exio4 |
i was trying to continue the conversation about shaders |
21:52 |
PilzAdam |
<BlockMen> PilzAdam, why not? <- because windows is stupid and you imply that he is stupid when you assume that he uses it ;-) |
21:52 |
Exio4 |
Peacock: whatever |
21:52 |
proller |
maybe make leveled sand? |
21:52 |
Peacock |
ah lol |
21:53 |
Peacock |
though that didnt make sense lol |
21:53 |
Exio4 |
(here) |
21:53 |
Peacock |
*thought |
21:54 |
PilzAdam |
I wonder how blocky you can make the water in Pilztest.... |
21:54 |
Peacock |
finite or regular? |
21:55 |
PilzAdam |
of course regular |
21:55 |
Peacock |
thought so, finite is already blocky |
21:55 |
BlockMen |
PilzAdam, because you think windows is stupid it doesnt mean it is. But its obvious that you want imply that im stupid because i use windows :P |
21:55 |
Peacock |
no use mentionning windows here :P can only lead to OS flamewar |
21:56 |
Peacock |
or distros for that matter XD |
21:56 |
Exio4 |
oh |
21:57 |
Exio4 |
i realized i still have my windows xp vm running |
21:57 |
* Exio4 |
didn't noticed until checked the memory usage |
21:57 |
Exio4 |
-/+ buffers/cache: 5650 6340 |
21:57 |
BlockMen |
Exio4, if you have an idea -> http://i.imgur.com/VuiJDiX.png |
21:58 |
Uberi |
BlockMen: got any newer graphics card drivers? |
21:59 |
Uberi |
or try disabling shaders? |
21:59 |
PilzAdam |
BlockMen, I think you have to look into the core for that |
21:59 |
BlockMen |
Uberi, im trying to create shader for driectx ;) |
21:59 |
BlockMen |
*directx |
21:59 |
Uberi |
nice |
22:00 |
BlockMen |
PilzAdam, what core? of directx?? |
22:00 |
Exio4 |
BlockMen: minetest |
22:03 |
BlockMen |
Exio4, well. i took a look at shaders.cpp and mapblock_mesh.cpp (where the shader stuff is used) but i cant find why it wants these vars |
22:04 |
Exio4 |
ehm |
22:05 |
Evergreen |
@PilzAdam I just played a little bit of pilztest, and it is really cool. |
22:05 |
Evergreen |
I like how it is more difficult to get materials |
22:05 |
BlockMen |
PilzAdam, i guess thats why it throws the bumpmapping errors (at start) even when bumpmapping is disabled -> https://github.com/minetest/minetest/blob/master/src/mapblock_mesh.cpp#L1228 |
22:07 |
BlockMen |
oh, its not |
22:07 |
BlockMen |
nvm |
22:10 |
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22:11 |
iqualfragile_ |
Evergreen: your trash can upload |
22:11 |
Evergreen |
? |
22:12 |
PilzAdam |
Evergreen, what materials do you have already? |
22:12 |
Evergreen |
Clay, junglewood, tree ,junnglewood planks, wood planks, broken stone, leaves |
22:12 |
Evergreen |
also a furnace |
22:12 |
PilzAdam |
kk |
22:13 |
iqualfragile_ |
evergreen: that thing: http://forum.minetest.net/media/mod_vers/12/2013-07-22-21-08/trash_can.zip |
22:26 |
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22:30 |
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22:33 |
Evergreen |
What about? |
22:41 |
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22:42 |
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22:51 |
PilzAdam |
shitstorm please: https://forum.minetest.net/viewtopic.php?pid=102607#p102607 |
22:52 |
* VanessaE |
is back |
22:53 |
VanessaE |
trashed. |
22:54 |
Exio4 |
but i wanted to troll him back :( |
22:54 |
VanessaE |
posts like that do not add anything useful |
22:54 |
Exio4 |
i know, i was 'trolling' :P |
22:56 |
PilzAdam |
VanessaE, you seem to be less active |
22:56 |
VanessaE |
yep |
22:57 |
VanessaE |
depression will have that effect. |
23:02 |
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23:03 |
Mallot1 |
hey Dan i finished the vid: http://youtu.be/uQErRBkx648 |
23:10 |
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23:18 |
Kacey |
hi all |
23:18 |
VanessaE |
hi |
23:18 |
PilzAdam |
hey |
23:22 |
Kacey |
i had an idea for moreblocks... |
23:22 |
Peacock |
more blocks? XD |
23:23 |
Kacey |
instead of haveing to craft corner stairs, have them place themselves... |
23:23 |
Peacock |
like autodetect neighbouring stair nodes? |
23:24 |
VanessaE |
you don't craft them, Kacey |
23:24 |
VanessaE |
not in a long time |
23:24 |
Kacey |
Peacock, yes |
23:24 |
Peacock |
mayebe has old vesion |
23:24 |
VanessaE |
you use a circular saw to get regular stairs, and you place them while holding shift to get the wall variety |
23:24 |
VanessaE |
ditto for other shapes. |
23:24 |
Kacey |
VanessaE, i know but the corner stairs annoy me... just having all those microblcks laying around... |
23:25 |
VanessaE |
yup I know |
23:25 |
VanessaE |
too bad the "recycle" slot on the saw doesn't work right |
23:26 |
Kacey |
meh throw the microblocks into the active slot and make what you can |
23:26 |
VanessaE |
I mean it doesn't tkae other kinds of blocks e.g. leftover stairs |
23:28 |
Kacey |
also, i was thinking of making mod spotlights and stuffs... |
23:28 |
Kacey |
nvm |
23:28 |
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23:28 |
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23:31 |
Evergreen |
I found a great screen recorder for ubuntu that works very well |
23:32 |
Evergreen |
It's called SimpleScreenRecorder |
23:32 |
Evergreen |
And despite the name, it has a ton of features |
23:33 |
Evergreen |
I just haven't gotten around to uploading anything with it. :P |
23:56 |
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